[
  {
    "path": ".github/workflows/build.yml",
    "content": "name: Compile\n\non: [push]\n\njobs:\n  build-mac:\n    runs-on: macos-latest\n    steps:\n      - uses: actions/checkout@v2\n        with:\n          submodules: recursive\n      - name: Developer certificate\n        env:\n          CERTIFICATE: ${{ secrets.APPLE_SIGNING_CERTIFICATE }}\n          CERTIFICATE_PASSWORD: ${{ secrets.APPLE_SIGNING_CERTIFICATE_PASSWORD }}\n        run: ./scripts/make_keychain.sh\n      - name: Install boost\n        env:\n          HOMEBREW_NO_INSTALL_CLEANUP: 1\n        run: brew install boost ninja\n      - name: CMake\n        run: |\n          mkdir -p build\n          cd build && cmake -DCMAKE_BUILD_TYPE=Release -G Ninja ..; cd ..\n      - name: Build\n        run: ninja -v -C build\n      - name: Code signing\n        run: |\n          codesign --sign \"Lee Baker\" --verbose=4 build/src/plugin/mac.xpl\n          codesign --sign \"Lee Baker\" --verbose=4 build/src/plugin/datareftool.xpl\n          codesign --display --verbose=4 build/src/plugin/mac.xpl\n          codesign --display --verbose=4 build/src/plugin/datareftool.xpl\n      - uses: actions/upload-artifact@master\n        with:\n          name: drt_mac_xp10\n          path: build/src/plugin/mac.xpl\n      - uses: actions/upload-artifact@master\n        with:\n          name: drt_mac_xp11\n          path: build/src/plugin/datareftool.xpl\n      - name: Dependencies\n        run: |\n          otool -L build/src/plugin/mac.xpl\n          otool -L build/src/plugin/datareftool.xpl\n\n  build-lin:\n    runs-on: ubuntu-18.04\n    steps:\n      - name: Install dependencies\n        run: |\n          sudo apt-get update -qq\n          sudo apt-get install -y cmake libx11-dev libbz2-dev libgl-dev libglu1-mesa-dev ninja-build\n      - uses: actions/checkout@v2\n        with:\n          submodules: recursive\n      - name: CMake\n        env:\n          CC: gcc-10\n          CXX: g++-10\n        run: |\n          mkdir -p build\n          cd build && cmake -G Ninja -DCMAKE_BUILD_TYPE=Release ..; cd ..\n      - name: Build\n        run: ninja -v -C build\n      - uses: actions/upload-artifact@master\n        with:\n          name: drt_lin_xp10\n          path: build/src/plugin/lin.xpl\n      - uses: actions/upload-artifact@master\n        with:\n          name: drt_lin_xp11\n          path: build/src/plugin/datareftool.xpl\n      - name: Dependencies\n        run: |\n          ldd build/src/plugin/lin.xpl\n          ldd build/src/plugin/datareftool.xpl\n\n  build-win:\n    runs-on: windows-latest\n    steps:\n      - name: Install dependencies\n        run: vcpkg install libpng:x64-windows-static\n      - uses: actions/checkout@v2\n        with:\n          submodules: recursive\n      - name: Prebuild\n        run: mkdir -p build\n      - name: CMake\n        working-directory: build\n        shell: cmd\n        run: cmake -G \"Visual Studio 16 2019\" -DVCPKG_TARGET_TRIPLET=x64-windows-static -A x64 -DCMAKE_TOOLCHAIN_FILE=c:/vcpkg/scripts/buildsystems/vcpkg.cmake ..\n      - name: Setup MSBuild.exe\n        uses: microsoft/setup-msbuild@v1.0.2\n\n      - name: MSBuild\n        working-directory: build\n        shell: cmd\n        run: msbuild /p:Configuration=Release ALL_BUILD.vcxproj\n\n      - uses: actions/upload-artifact@master\n        with:\n          name: drt_win_xp10\n          path: build/src/plugin/Release/win.xpl\n      - uses: actions/upload-artifact@master\n        with:\n          name: drt_win_xp11\n          path: build/src/plugin/Release/datareftool.xpl\n      - name: Dependencies\n        shell: cmd\n        run: |\n          call \"C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Enterprise\\VC\\Auxiliary\\Build\\vcvars64.bat\"\n          dumpbin.exe /dependents build/src/plugin/Release/win.xpl\n          dumpbin.exe /dependents build/src/plugin/Release/datareftool.xpl\n\n  build-zip:\n    runs-on: macos-latest\n    needs: [build-mac, build-lin, build-win]\n    steps:\n      - name: Install dependencies\n        env:\n          HOMEBREW_NO_INSTALL_CLEANUP: 1\n        run: brew install tree\n      - uses: actions/checkout@v2\n      - name: Create directories\n        run: |\n          mkdir -p xp10/64\n          mkdir -p xp11/64\n      - uses: actions/download-artifact@master\n        with:\n          name: drt_lin_xp10\n          path: xp10/64/\n      - uses: actions/download-artifact@master\n        with:\n          name: drt_lin_xp11\n          path: xp11/lin_x64/\n      - uses: actions/download-artifact@master\n        with:\n          name: drt_mac_xp10\n          path: xp10/64/\n      - uses: actions/download-artifact@master\n        with:\n          name: drt_mac_xp11\n          path: xp11/mac_x64/\n      - uses: actions/download-artifact@master\n        with:\n          name: drt_win_xp10\n          path: xp10/64/\n      - uses: actions/download-artifact@master\n        with:\n          name: drt_win_xp11\n          path: xp11/win_x64/\n      - name: Zip the distribution\n        run: |\n          tree xp10/\n          tree xp11/\n          mv xp11/lin_x64/datareftool.xpl xp11/64/lin.xpl\n          mv xp11/mac_x64/datareftool.xpl xp11/64/mac.xpl\n          mv xp11/win_x64/datareftool.xpl xp11/64/win.xpl\n          rmdir xp11/lin_x64 xp11/mac_x64 xp11/win_x64\n          mv xp10/ DataRefTool_XP10_`date +%Y_%m_%d`\n          mv xp11/ DataRefTool_XP11_`date +%Y_%m_%d`\n          zip -r DataRefTool_build.zip DataRefTool_XP10_`date +%Y_%m_%d`/64/ DataRefTool_XP11_`date +%Y_%m_%d`/64/ LICENSE INSTALL.txt\n          unzip -l DataRefTool_build.zip\n      - name: Notarize ZIP\n        run: xcrun altool --notarize-app --primary-bundle-id \"com.leecbaker.datareftool.zip\" --username \"lee@leecbaker.com\" --password \"${{ secrets. APP_STORE_CONNECT_PASSWORD }}\" --file DataRefTool_build.zip\n      - uses: actions/upload-artifact@master\n        with:\n          name: datareftool_build\n          path: DataRefTool_build.zip\n"
  },
  {
    "path": ".gitignore",
    "content": "# Compiled Object files\n*.slo\n*.lo\n*.o\n*.obj\n\n# Precompiled Headers\n*.gch\n*.pch\n\n# Compiled Dynamic libraries\n*.so\n*.dylib\n*.dll\n\n# Fortran module files\n*.mod\n\n# Compiled Static libraries\n*.lai\n*.la\n*.a\n*.lib\n\n# Executables\n*.exe\n*.out\n*.app\n\n# Build directories\nbuild/*\ndebug/*\nbin/*\nxcode/*\n.vscode/ipch\n"
  },
  {
    "path": ".gitmodules",
    "content": "[submodule \"lib/lb_common\"]\n\tpath = lib/lb_common\n\turl = https://github.com/leecbaker/lb_common.git\n[submodule \"lib/json\"]\n\tpath = lib/json\n\turl = https://github.com/nlohmann/json.git\n[submodule \"lib/xplane_sdk\"]\n\tpath = lib/xplane_sdk\n\turl = https://github.com/leecbaker/xplane_sdk.git\n"
  },
  {
    "path": ".vscode/c_cpp_properties.json",
    "content": "{\n    \"configurations\": [\n        {\n            \"name\": \"Mac\",\n            \"includePath\": [\n                \"${workspaceFolder}/**\"\n            ],\n            \"defines\": [],\n            \"macFrameworkPath\": [\n                \"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks\"\n            ],\n            \"compilerPath\": \"/usr/bin/clang\",\n            \"cStandard\": \"c11\",\n            \"cppStandard\": \"c++17\",\n            \"intelliSenseMode\": \"clang-x64\",\n            \"compileCommands\": \"${workspaceFolder}/build/compile_commands.json\"\n        }\n    ],\n    \"version\": 4\n}"
  },
  {
    "path": "CMakeLists.txt",
    "content": "cmake_policy(VERSION 3.15)\n\nproject(datareftool LANGUAGES C CXX VERSION 2.0.0)\n\ncmake_minimum_required(VERSION 3.15)\n\nset(CMAKE_CXX_STANDARD 17)\nset(CMAKE_CXX_STANDARD_REQUIRED ON)\nset(CMAKE_CXX_EXTENSIONS OFF)\n\nif(APPLE)\n    set(CMAKE_CXX_FLAGS \"${CMAKE_CXX_FLAGS} -Wall -Wextra -Wshadow -ftemplate-backtrace-limit=0 -ferror-limit=100\")\nendif()\n\nif(WIN32)\n    add_compile_definitions(NOMINMAX)\nendif()\n\nadd_subdirectory(lib)\nadd_subdirectory(src)\n\n"
  },
  {
    "path": "CNAME",
    "content": "datareftool.com"
  },
  {
    "path": "INSTALL.txt",
    "content": "DataRefTool Install Instructions\n\nBy Lee Baker\ndatareftool.com\n\nDOWNLOADING\n\nTo download DRT, please visit datareftool.com and click the link there, or visit https://github.com/leecbaker/datareftool/releases to see get the latest released version.\n\nINSTALLING\n\nTo install the plugin, download the latest release. Unzip the files, and copy the `DataRefTool_XP11_2021_??_??` to your plugins directory `X-Plane 11/Resources/plugins/`. Make sure to choose the XP11 version for X-Plane 11, or XP10 for X-Plane 10.\n\nSUPPORT\n\nDataRefTool is provided as a free tool to the community, with the hope that it's helpful. There's a discussion thread at the X-Plane.org forums where you can post a question (or answer someone else's question!). The thread can be found at https://forums.x-plane.org/index.php?/forums/topic/82960-datareftool-is-an-improved-datarefeditor-open-source-better-search-change-detection/\n\nIf you would like to report a bug, you can do so at https://github.com/leecbaker/datareftool/issues . Please search the existing bug reports to make sure that you aren't duplicating one that already exists.\n"
  },
  {
    "path": "LICENSE",
    "content": "The MIT License (MIT)\n\nCopyright (c) 2015-2021 Lee Baker\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n\n"
  },
  {
    "path": "README.md",
    "content": "# DataRefTool has moved to DataRefTool.com\n\nAll future activity will be at [DataRefTool.com](https://datareftool.com).\n\nThis github repo contains DRT version 1, which is compatible with X-Plane 10 and 11, and remains only as an archive. No further development will be tracked here, and I won't be reading any new Issues or Pull Requests.\n\n---\n\n### Data Ref Tool for X-Plane plugin development\n\n**[Download from GitHub](https://github.com/leecbaker/datareftool/releases)**\n\n[![Compile status](https://github.com/leecbaker/datareftool/workflows/Compile/badge.svg)](https://github.com/leecbaker/datareftool/actions)\n\nDRT is an X-plane plugin intended to replacement for Sandy Barbour's Data Ref Editor (DRE). While the core functionality is much the same, many features are improved to make the experience nicer:\n\n* Case insensitive search option\n* Regex search option\n* Only show datarefs that have changed recently\n* Easier to deselect the search field\n* Better display of array data\n\nDRT is a work in progress; code contributions are welcome.\n\n![Screenshot of data ref tool](doc/datareftool.png)\n\n## Feature list\n\n* Read, write, and search for datarefs\n* Search for and execute commands\n* Case insensitive search\n* Regex search\n* Supports Windows/Linux/Mac on X-Plane 10 and 11\n* Filter only recently changed datarefs, and color datarefs that recently changed\n* Displays all data types\n* Display multiple elements of an array at once\n* Make it easy to deselect the search field (unlike DRE). Use enter, return, escape, or tab, or click elsewhere in the DRT window.\n* Cut/copy/paste/select all in search field and for datarefs (uses standard keyboard shortcuts)\n* Multiple DRT windows viewable at once\n\n## How to install\n\nTo install the plugin, download the latest release [on this page](https://github.com/leecbaker/datareftool/releases). Unzip the files, and copy the `DataRefTool_XP11_2020_12_06` to your plugins directory `X-Plane 11/Resources/plugins/`. Make sure to choose the XP11 version for X-Plane 11, or XP10 for X-Plane 10.\n\n## Frequently Asked Questions\n\n### FAQ: What are the keyboard shortcuts?\n\nGlad you asked!\n\nIn general, normal text editing shortcuts are respected:\n\n* Ctrl-X / &#8984;-X : cut\n* Ctrl-C / &#8984;-C : copy\n* Ctrl-V / &#8984;-V : paste\n* Ctrl-A / &#8984;-A : select all\n\nIn the search window, there are some additional things you can do:\n\n* Ctrl-N / &#8984;-N : open a new search window\n* Ctrl-W / &#8984;-W : close current window\n* Tab / shift-tab : switch between search field and results\n\nSearch field:\n\n* Ctrl-F / &#8984;-F or Ctrl-L / &#8984;-L : go to the search field\n* Ctrl-alt-C / &#8997;&#8984;-C : Toggle Change detection\n* Ctrl-alt-I / &#8997;&#8984;-I : Toggle case-Insensitive search\n* Ctrl-alt-R / &#8997;&#8984;-R : Toggle Regex search\n* Ctrl-alt-S / &#8997;&#8984;-S : Toggle Source (dataref/command/all)\n\nSearch results:\n\n* Enter/return : open details window for the current dataref/command\n* Ctrl-C / &#8984;-C: Copy currently-selected dataref name\n* Ctrl-alt-C / &#8984;&#8997;-C : Copy currently-selected dataref value\n* Type a number : Set new value for currently-selected scalar dataref (int/float/double only)\n* Space: activate current command\n* J/K or up/down arrow : Go up or down in the list (like vim)\n\nIf you want additional keyboard shortcuts (to open a search window, for instance) these can be added by searching for \"datareftool\" in X-Plane's keyboard settings.\n\n### FAQ: DRT can't find my dataref\n\nDRT scans files to find datarefs. This might not work if your dataref is in an encrypted Lua file or something, so you have several options:\n\n* If this is an aircraft, add a file called \"dataref.txt\" inside your aircraft directory with a list of datarefs and commands, one on each line\n* Have your plugin send DRT a message with as described above in \"Adding custom datarefs\"\n* Turn on \"Impersonate DataRefEditor\" on the plugin menu inside X-Plane. Before you do this, ensure that the DataRefEditor plugin is not installed. This way, X-Plane itself will tell DRT about all datarefs it knows about.\n\n### FAQ: Using DRT causes X-Plane to crash\n\nDRT reads every dataref published by every aircraft and plugin, on every frame of the simulation. Sometimes, they haven't fully been debugged, and may crash. (If you're a developer, the best way to do this is to run X-Plane in a debugger and look at the backtrace of the crash- if you see RefRecords::update() in the backtrace, this is likely what happened.)\n\nIf you can figure out which dataref caused the crash, the best way to work around this is to add the name of the dataref to a file called `X-Plane 11/Resources/plugins/drt_ignore.txt`. This will cause DRT to never read the value of the dataref, even if it does come up in search results.\n\n### FAQ: Using DRT with the Bell 407 causes X-Plane to crash\n\nIf you're flying the Bell 407, there is a known issue with this aircraft where reading some datarefs triggers an immediate crash. To work around this, create a file called `X-Plane 11/Resources/plugins/drt_ignore.txt`, and add the following lines to the file:\n\n```txt\nB407/Lights/CL1\nB407/Lights/CL2\nB407/Lights/CL3\n```\n\nThe Bell 407 problem is being tracked in issue #33 in this repository.\n\n### FAQ: DataRefTool causes me to loose FPS! Why?\n\nDRT reads datarefs every frame in order to detect changes to values. This takes time; moreover, it takes time for other plugins and for X-Plane to compute the dataref values (which is what actually takes most of the time). It takes CPU time to actually do what DRT does; this is why you're losing FPS.\n\nHere are the best ways to make sure that DRT is having the smallest impact on your FPS:\n\n1. Close all DRT windows when you aren't using them. DRT does stop reading datarefs completely when all windows are closed; you should not lose any FPS at all when all windows are closed.\n2. Ignore datarefs from other plugins that are slow to read. You can do this buy creating a file called `X-Plane 11/Resources/Plugins/drt_ignore.txt`, and list the datarefs you want to ignore there. In X-Plane 11, I'd recommend adding these slow datarefs to the ignore file:\n\n    ```text\n    sim/airfoils/afl_cd\n    sim/airfoils/afl_cm\n    sim/airfoils/afl_cl\n    ```\n\n    To identify datarefs that are slow to read, use a CPU profiler (I use X-Code Instruments).\n\n3. Buy a faster CPU! :-) DRT is written in a highly optimized and efficient manner; however, it does a lot of work, and that work takes CPU time.\n\n## Development details\n\n### Compiling DataRefTool\n\nThe steps for how to build DRT can be seen in the [Github Actions file](.github/workflows/build.yml). You'll need to follow several steps to install all the necessary dependencies using Homebrew (Mac), vcpkg (Windows) or apt-get (Linux).\n\n### Adding custom datarefs\n\nYou can use DRT to display your plugin's custom datarefs. Just send a message of type 0x01000000 with a pointer to the name of the dataref as the payload. There is an example of how to do this in [plugin_custom_dataref.cpp](src/plugin_custom_dataref.cpp). (This is exactly the same method that you use to add a custom dataref to Data Ref Editor.)\n\n### Searching DRT from another plugin\n\nDRT provides an API to allow other plugins to search the dataref list. See [doc/API.md](doc/API.md) for details.\n\n## License\n\nDRT is available under the MIT license. See the LICENSE file for more details.\n\n## Author\n\nDRT is written by Lee C. Baker. If you benefitted from this plugin, please consider purchasing the [PlaneCommand](https://planecommand.com) voice recognition plugin.\n\n&copy; 2017-2021 Lee C. Baker.\n"
  },
  {
    "path": "_config.yml",
    "content": "theme: jekyll-theme-architect\nexclude: [\"lib/\", \"src/\"]\n"
  },
  {
    "path": "doc/API.md",
    "content": "# DataRefTool API\n\nDRT has a search API for 3rd party plugins. With this, other plugins can request a list of commands or datarefs, and perform searches in the same way that a user can in a DRT window.\n\n## Example code\n\nAn example plugin is provided in `src/drt_client/`. This plugin queries DRT 5 seconds after the plugin has loaded; it make 5 different searches, writing results out to Log.txt and to some files on the filesystem. Most use cases will match one of the examples in `example_queries.c`.\n\n## Compiling the API\n\nTo use DRT's API, copy `src/drt_client/drt_client.h` and `src/drt_client/drt_client.h` into your project. They should compile with any C or C++ compiler.\n\n## Using the API\n\nTo search DRT's list of commands and datarefs, you'll need to do the following:\n\n1. Write a callback function for handling search results from DRT (see `DRTSearchResultCallback`)\n2. Put your query parameters in to the `DRTSearchParameters` structure\n3. Call `DRTPerformSearch()`\n4. Check the return value of `DRTPerformSearch()` to ensure that the search was successful\n\nThere are several examples of using the API in `src/drt_client/example_queries.c`.\n\n```c\n// This function will be called once for every result.\n// Refcon is a value that you provide- you can use this to pass information to the\n// callback.\n// Name is the name of a dataref or command.\nvoid results_callback(void * refcon, const char * name) {\n    ...\n}\n\n// An example of how to perform a search\nvoid perform_search() {\n    DRTSearchParameters search_params;\n    search_params.struct_size = sizeof(DRTSearchParameters);\n    search_params.refcon = ...; // You can use this to pass data to your\n    search_params.callback = results_callback; // The callback defined above\n\n    // Option flags (see drt_client.h). These flags correspond to the buttons in DRT.\n    search_params.flags = \n        (DRT_API_SEARCH_DATAREFS | DRT_API_SEARCH_COMMANDS) |\n        DRT_API_SEARCH_TERM_CASE_SENSITIVE | \n        DRT_API_DETECT_CHANGES_NONE |\n        DRT_API_SEARCH_TERM_TEXT;\n\n    search_params.search_term = \"\"; // no search term, so you get all results\n\n    // Perform the search itself\n    int search_success = DRTPerformSearch(&search_params);\n\n    // Check the return value.\n    switch(search_success) {\n        case DRT_SEARCH_RESULT_SUCCESS:\n            // yay\n            break;\n        case DRT_SEARCH_RESULT_PLUGIN_NOT_FOUND:\n            // DRT is not installed, or an older version of DRT without the search API\n            break;\n        case DRT_SEARCH_RESULT_INVALID_PARAMETER:\n            // One of the values provided in the DRTSearchParameters structure was invalid\n            break;\n        default:\n            // Another return value; none are currently defined.\n            break;\n    }\n\n    print_search_success(search_success);\n\n    fclose(file_pointer);\n}\n```\n"
  },
  {
    "path": "lib/CMakeLists.txt",
    "content": "\nadd_subdirectory(clipboard)\nadd_subdirectory(json EXCLUDE_FROM_ALL)\nadd_subdirectory(xplane_sdk)\n\nadd_subdirectory(glew)\nadd_subdirectory(mio)\n\nadd_subdirectory(lb_common)\n\nadd_subdirectory(lb_xplane) # depends on xplane_sdk, glew, and lb_filesystem (lb_common)\nadd_subdirectory(lb_xplane_ui) # depends on lb_xplane\n"
  },
  {
    "path": "lib/clipboard/CMakeLists.txt",
    "content": "if(APPLE)\n\tFILE(GLOB CLIPBOARD_SRC \"${CMAKE_CURRENT_SOURCE_DIR}/*mac.mm\")\nELSEIF(WIN32)\n\tFILE(GLOB CLIPBOARD_SRC \"${CMAKE_CURRENT_SOURCE_DIR}/*win.cpp\")\nELSE()\n\tFILE(GLOB CLIPBOARD_SRC \"${CMAKE_CURRENT_SOURCE_DIR}/*linux.cpp\")\nENDIF()\n\nadd_library(clipboard STATIC ${CLIPBOARD_SRC})\ntarget_include_directories(clipboard INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})\n\nif(WIN32)\n\tTARGET_COMPILE_OPTIONS(clipboard PRIVATE \"/MT$<$<CONFIG:Debug>:d>\")\nendif(WIN32)\n\nif(UNIX AND NOT APPLE)\n    set_property(TARGET clipboard PROPERTY POSITION_INDEPENDENT_CODE ON)\nendif()\n"
  },
  {
    "path": "lib/clipboard/clipboard.h",
    "content": "#pragma once\n\n#include <string>\n\nstd::string getClipboard();\nvoid setClipboard(const std::string & s);\n"
  },
  {
    "path": "lib/clipboard/clipboard_linux.cpp",
    "content": "#include \"clipboard.h\"\n\n#include <X11/Xlib.h>\n#include <X11/Xatom.h>\n\n#include <iostream>\n\n//implementation from @jason-watkins\nstd::string getClipboard() {\n\tstd::string result;\n\n\tDisplay* display = XOpenDisplay(nullptr);\n\tif(display == nullptr) {\n\t\treturn result;\n\t}\n\t// Need a window to pass into the conversion request.\n\tint black = BlackPixel (display, DefaultScreen (display));\n\tWindow root = XDefaultRootWindow (display);\n\tWindow window = XCreateSimpleWindow (display, root, 0, 0, 1, 1, 0, black, black);\n\t// Get/create the CLIPBOARD atom.\n\t// TODO(jason-watkins): Should we really ever create this atom? My limited knowledge of Linux is failing me here.\n\tAtom clipboard = XInternAtom (display, \"CLIPBOARD\", False);\n\t// Get/create an atom to represent datareftool\n\tAtom prop = XInternAtom(display, \"DRT_DATA\", False);\n\n\t// Request that the clipboard value be converted to a string\n\tXConvertSelection(display, clipboard, XA_STRING, prop, window, CurrentTime);\n\tXSync (display, False);\n\n\t// Spin several times waiting for the conversion to trigger a SelectionNotify\n\t// event.\n\tBool keep_waiting = True;\n\tfor(int i = 0; keep_waiting && i < 200; ++i)\n\t{\n\t\tXEvent event;\n\t\tXNextEvent(display, &event);\n\t\tswitch (event.type) {\n\t\t\tcase SelectionNotify:\n\t\t\t\tif (event.xselection.selection != clipboard) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tif (event.xselection.property == None) {\n\t\t\t\t\tkeep_waiting = False;\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\tint format;\n\t\t\t\t\tAtom target;\n\t\t\t\t\tunsigned char * value;\n\t\t\t\t\tunsigned long length;\n\t\t\t\t\tunsigned long bytesafter;\n\t\t\t\t\tXGetWindowProperty (event.xselection.display,\n\t\t\t\t\t\tevent.xselection.requestor,\n\t\t\t\t\t\tevent.xselection.property, 0L, 1000000,\n\t\t\t\t\t\tFalse, (Atom)AnyPropertyType, &target,\n\t\t\t\t\t\t&format, &length, &bytesafter, &value);\n\t\t\t\t\tresult = (char *)value;\n\t\t\t\t\tXFree(value);\n\t\t\t\t\tkeep_waiting = False;\n\t\t\t\t\tXDeleteProperty (event.xselection.display,\n\t\t\t\t\t\tevent.xselection.requestor,\n\t\t\t\t\t\tevent.xselection.property);\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tbreak;\n\t\t}\n\t}\n\tXCloseDisplay(display);\n\treturn result;\n}\n\n// implementation from @sparker256\nvoid setClipboard(const std::string & s) {\n\tstd::string command = \"echo -n \" + s + \" | xclip -sel c\";\n\tif(0 != system(command.c_str())) {\n\t\tstd::cerr << \"DRT: Copy command failed. Do you have xclip on your system?\\n\";\n\t}\n}\n"
  },
  {
    "path": "lib/clipboard/clipboard_mac.mm",
    "content": "#include \"clipboard.h\"\n\n#import <Appkit/Appkit.h>\n\n\nstd::string getClipboard() {\n\tNSString * contents = [[NSPasteboard generalPasteboard] stringForType:NSPasteboardTypeString];\n\tconst char * utf8 = [contents UTF8String];\n\treturn std::string(utf8);\n}\n\nvoid setClipboard(const std::string & s) {\n\tNSString * nss = [NSString stringWithCString:s.c_str() encoding:[NSString defaultCStringEncoding]];\n\t[[NSPasteboard generalPasteboard] clearContents];\n\t[[NSPasteboard generalPasteboard] setString:nss forType:NSPasteboardTypeString];\n}\n"
  },
  {
    "path": "lib/clipboard/clipboard_win.cpp",
    "content": "#include <windows.h>\n\n#include \"clipboard.h\"\n\n\nstd::string getClipboard() {\n\tstd::string ret;\n\n\tif (TRUE == OpenClipboard(nullptr)) {\n\t\tHANDLE hData = GetClipboardData(CF_TEXT);\n\t\tif (nullptr != hData) {\n\t\t\tchar * pszText = static_cast<char*>(GlobalLock(hData));\n\t\t\tif (nullptr != pszText) {\n\t\t\t\tret.assign(pszText);\n\t\t\t}\n\n\t\t\tGlobalUnlock(hData);\n\t\t}\n\n\t\tCloseClipboard();\n\t}\n\n\treturn ret;\n}\n\nvoid setClipboard(const std::string & s) {\n\tif (TRUE == OpenClipboard(nullptr)) {\n\t\tEmptyClipboard();\n\n\t\tHGLOBAL hClipboardData = GlobalAlloc(GMEM_FIXED, s.size() + 1);\n\t\tif (nullptr != hClipboardData) {\n\n\t\t\tchar * pchData = (char*)GlobalLock(hClipboardData);\n\t\t\tif (nullptr != pchData) {\n\t\t\t\tstrcpy(pchData, LPCSTR(s.c_str()));\n\n\t\t\t\tGlobalUnlock(hClipboardData);\n\n\t\t\t\tSetClipboardData(CF_TEXT, hClipboardData);\n\n\t\t\t}\n\t\t}\n\n\t\tCloseClipboard();\n\t}\n}\n"
  },
  {
    "path": "lib/glew/CMakeLists.txt",
    "content": "add_library(glew STATIC glew.c)\ntarget_compile_definitions(glew PUBLIC GLEW_STATIC)\ntarget_include_directories(glew INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})\n\nif(UNIX AND NOT APPLE)\n    set_property(TARGET glew PROPERTY POSITION_INDEPENDENT_CODE ON)\nendif()\n\nif(APPLE)\n    find_library(GL_LIBRARY OpenGL)\n    target_link_libraries(glew PUBLIC ${GL_LIBRARY})\nendif()"
  },
  {
    "path": "lib/glew/eglew.h",
    "content": "/*\r\n** The OpenGL Extension Wrangler Library\r\n** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>\r\n** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>\r\n** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>\r\n** Copyright (C) 2002, Lev Povalahev\r\n** All rights reserved.\r\n** \r\n** Redistribution and use in source and binary forms, with or without \r\n** modification, are permitted provided that the following conditions are met:\r\n** \r\n** * Redistributions of source code must retain the above copyright notice, \r\n**   this list of conditions and the following disclaimer.\r\n** * Redistributions in binary form must reproduce the above copyright notice, \r\n**   this list of conditions and the following disclaimer in the documentation \r\n**   and/or other materials provided with the distribution.\r\n** * The name of the author may be used to endorse or promote products \r\n**   derived from this software without specific prior written permission.\r\n**\r\n** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" \r\n** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n** THE POSSIBILITY OF SUCH DAMAGE.\r\n*/\r\n\r\n/*\r\n * Mesa 3-D graphics library\r\n * Version:  7.0\r\n *\r\n * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a\r\n * copy of this software and associated documentation files (the \"Software\"),\r\n * to deal in the Software without restriction, including without limitation\r\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n * and/or sell copies of the Software, and to permit persons to whom the\r\n * Software is furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included\r\n * in all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL\r\n * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n */\r\n\r\n/*\r\n** Copyright (c) 2007 The Khronos Group Inc.\r\n** \r\n** Permission is hereby granted, free of charge, to any person obtaining a\r\n** copy of this software and/or associated documentation files (the\r\n** \"Materials\"), to deal in the Materials without restriction, including\r\n** without limitation the rights to use, copy, modify, merge, publish,\r\n** distribute, sublicense, and/or sell copies of the Materials, and to\r\n** permit persons to whom the Materials are furnished to do so, subject to\r\n** the following conditions:\r\n** \r\n** The above copyright notice and this permission notice shall be included\r\n** in all copies or substantial portions of the Materials.\r\n** \r\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\r\n*/\r\n\r\n#ifndef __eglew_h__\r\n#define __eglew_h__\r\n#define __EGLEW_H__\r\n\r\n#ifdef __eglext_h_\r\n#error eglext.h included before eglew.h\r\n#endif\r\n\r\n#if defined(__egl_h_)\r\n#error egl.h included before eglew.h\r\n#endif\r\n\r\n#define __eglext_h_\r\n\r\n#define __egl_h_\r\n\r\n#ifndef EGLAPIENTRY\r\n#define EGLAPIENTRY\r\n#endif\r\n#ifndef EGLAPI\r\n#define EGLAPI extern\r\n#endif\r\n\r\n/* EGL Types */\r\n#include <sys/types.h>\r\n\r\n#include <KHR/khrplatform.h>\r\n#include <EGL/eglplatform.h>\r\n\r\n#include \"glew.h\"\r\n\r\n#ifdef __cplusplus\r\nextern \"C\" {\r\n#endif\r\n\r\ntypedef int32_t EGLint;\r\n\r\ntypedef unsigned int EGLBoolean;\r\ntypedef void *EGLDisplay;\r\ntypedef void *EGLConfig;\r\ntypedef void *EGLSurface;\r\ntypedef void *EGLContext;\r\ntypedef void (*__eglMustCastToProperFunctionPointerType)(void);\r\n\r\ntypedef unsigned int EGLenum;\r\ntypedef void *EGLClientBuffer;\r\n\r\ntypedef void *EGLSync;\r\ntypedef intptr_t EGLAttrib;\r\ntypedef khronos_utime_nanoseconds_t EGLTime;\r\ntypedef void *EGLImage;\r\n\r\ntypedef void *EGLSyncKHR;\r\ntypedef intptr_t EGLAttribKHR;\r\ntypedef void *EGLLabelKHR;\r\ntypedef void *EGLObjectKHR;\r\ntypedef void (EGLAPIENTRY  *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);\r\ntypedef khronos_utime_nanoseconds_t EGLTimeKHR;\r\ntypedef void *EGLImageKHR;\r\ntypedef void *EGLStreamKHR;\r\ntypedef khronos_uint64_t EGLuint64KHR;\r\ntypedef int EGLNativeFileDescriptorKHR;\r\ntypedef khronos_ssize_t EGLsizeiANDROID;\r\ntypedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);\r\ntypedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);\r\ntypedef void *EGLDeviceEXT;\r\ntypedef void *EGLOutputLayerEXT;\r\ntypedef void *EGLOutputPortEXT;\r\ntypedef void *EGLSyncNV;\r\ntypedef khronos_utime_nanoseconds_t EGLTimeNV;\r\ntypedef khronos_utime_nanoseconds_t EGLuint64NV;\r\ntypedef khronos_stime_nanoseconds_t EGLnsecsANDROID;\r\n\r\nstruct EGLClientPixmapHI;\r\n\r\n#define EGL_DONT_CARE                     ((EGLint)-1)\r\n\r\n#define EGL_NO_CONTEXT                    ((EGLContext)0)\r\n#define EGL_NO_DISPLAY                    ((EGLDisplay)0)\r\n#define EGL_NO_IMAGE                      ((EGLImage)0)\r\n#define EGL_NO_SURFACE                    ((EGLSurface)0)\r\n#define EGL_NO_SYNC                       ((EGLSync)0)\r\n\r\n#define EGL_UNKNOWN                       ((EGLint)-1)\r\n\r\n#define EGL_DEFAULT_DISPLAY               ((EGLNativeDisplayType)0)\r\n\r\nEGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);\r\n/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */\r\n\r\n#ifndef EGL_VERSION_1_0\r\n#define EGL_VERSION_1_0 1\r\n\r\n#define EGL_FALSE 0\r\n#define EGL_PBUFFER_BIT 0x0001\r\n#define EGL_TRUE 1\r\n#define EGL_PIXMAP_BIT 0x0002\r\n#define EGL_WINDOW_BIT 0x0004\r\n#define EGL_SUCCESS 0x3000\r\n#define EGL_NOT_INITIALIZED 0x3001\r\n#define EGL_BAD_ACCESS 0x3002\r\n#define EGL_BAD_ALLOC 0x3003\r\n#define EGL_BAD_ATTRIBUTE 0x3004\r\n#define EGL_BAD_CONFIG 0x3005\r\n#define EGL_BAD_CONTEXT 0x3006\r\n#define EGL_BAD_CURRENT_SURFACE 0x3007\r\n#define EGL_BAD_DISPLAY 0x3008\r\n#define EGL_BAD_MATCH 0x3009\r\n#define EGL_BAD_NATIVE_PIXMAP 0x300A\r\n#define EGL_BAD_NATIVE_WINDOW 0x300B\r\n#define EGL_BAD_PARAMETER 0x300C\r\n#define EGL_BAD_SURFACE 0x300D\r\n#define EGL_BUFFER_SIZE 0x3020\r\n#define EGL_ALPHA_SIZE 0x3021\r\n#define EGL_BLUE_SIZE 0x3022\r\n#define EGL_GREEN_SIZE 0x3023\r\n#define EGL_RED_SIZE 0x3024\r\n#define EGL_DEPTH_SIZE 0x3025\r\n#define EGL_STENCIL_SIZE 0x3026\r\n#define EGL_CONFIG_CAVEAT 0x3027\r\n#define EGL_CONFIG_ID 0x3028\r\n#define EGL_LEVEL 0x3029\r\n#define EGL_MAX_PBUFFER_HEIGHT 0x302A\r\n#define EGL_MAX_PBUFFER_PIXELS 0x302B\r\n#define EGL_MAX_PBUFFER_WIDTH 0x302C\r\n#define EGL_NATIVE_RENDERABLE 0x302D\r\n#define EGL_NATIVE_VISUAL_ID 0x302E\r\n#define EGL_NATIVE_VISUAL_TYPE 0x302F\r\n#define EGL_SAMPLES 0x3031\r\n#define EGL_SAMPLE_BUFFERS 0x3032\r\n#define EGL_SURFACE_TYPE 0x3033\r\n#define EGL_TRANSPARENT_TYPE 0x3034\r\n#define EGL_TRANSPARENT_BLUE_VALUE 0x3035\r\n#define EGL_TRANSPARENT_GREEN_VALUE 0x3036\r\n#define EGL_TRANSPARENT_RED_VALUE 0x3037\r\n#define EGL_NONE 0x3038\r\n#define EGL_SLOW_CONFIG 0x3050\r\n#define EGL_NON_CONFORMANT_CONFIG 0x3051\r\n#define EGL_TRANSPARENT_RGB 0x3052\r\n#define EGL_VENDOR 0x3053\r\n#define EGL_VERSION 0x3054\r\n#define EGL_EXTENSIONS 0x3055\r\n#define EGL_HEIGHT 0x3056\r\n#define EGL_WIDTH 0x3057\r\n#define EGL_LARGEST_PBUFFER 0x3058\r\n#define EGL_DRAW 0x3059\r\n#define EGL_READ 0x305A\r\n#define EGL_CORE_NATIVE_ENGINE 0x305B\r\n\r\ntypedef EGLBoolean  ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay  dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint  config_size, EGLint * num_config);\r\ntypedef EGLBoolean  ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLNativePixmapType  target);\r\ntypedef EGLContext  ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay  dpy, EGLConfig  config, EGLContext  share_context, const EGLint * attrib_list);\r\ntypedef EGLSurface  ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, const EGLint * attrib_list);\r\ntypedef EGLSurface  ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, EGLNativePixmapType  pixmap, const EGLint * attrib_list);\r\ntypedef EGLSurface  ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, EGLNativeWindowType  win, const EGLint * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay  dpy, EGLContext  ctx);\r\ntypedef EGLBoolean  ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay  dpy, EGLSurface  surface);\r\ntypedef EGLBoolean  ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay  dpy, EGLConfig  config, EGLint  attribute, EGLint * value);\r\ntypedef EGLBoolean  ( * PFNEGLGETCONFIGSPROC) (EGLDisplay  dpy, EGLConfig * configs, EGLint  config_size, EGLint * num_config);\r\ntypedef EGLDisplay  ( * PFNEGLGETCURRENTDISPLAYPROC) ( void );\r\ntypedef EGLSurface  ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint  readdraw);\r\ntypedef EGLDisplay  ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType  display_id);\r\ntypedef EGLint  ( * PFNEGLGETERRORPROC) ( void );\r\ntypedef EGLBoolean  ( * PFNEGLINITIALIZEPROC) (EGLDisplay  dpy, EGLint * major, EGLint * minor);\r\ntypedef EGLBoolean  ( * PFNEGLMAKECURRENTPROC) (EGLDisplay  dpy, EGLSurface  draw, EGLSurface  read, EGLContext  ctx);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay  dpy, EGLContext  ctx, EGLint  attribute, EGLint * value);\r\ntypedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay  dpy, EGLint  name);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, EGLint * value);\r\ntypedef EGLBoolean  ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay  dpy, EGLSurface  surface);\r\ntypedef EGLBoolean  ( * PFNEGLTERMINATEPROC) (EGLDisplay  dpy);\r\ntypedef EGLBoolean  ( * PFNEGLWAITGLPROC) ( void );\r\ntypedef EGLBoolean  ( * PFNEGLWAITNATIVEPROC) (EGLint  engine);\r\n\r\n#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig)\r\n#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers)\r\n#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext)\r\n#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface)\r\n#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface)\r\n#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface)\r\n#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext)\r\n#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface)\r\n#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib)\r\n#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs)\r\n#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay)\r\n#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface)\r\n#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay)\r\n#define eglGetError EGLEW_GET_FUN(__eglewGetError)\r\n#define eglInitialize EGLEW_GET_FUN(__eglewInitialize)\r\n#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent)\r\n#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext)\r\n#define eglQueryString EGLEW_GET_FUN(__eglewQueryString)\r\n#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface)\r\n#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers)\r\n#define eglTerminate EGLEW_GET_FUN(__eglewTerminate)\r\n#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL)\r\n#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative)\r\n\r\n#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0)\r\n\r\n#endif /* EGL_VERSION_1_0 */\r\n\r\n/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */\r\n\r\n#ifndef EGL_VERSION_1_1\r\n#define EGL_VERSION_1_1 1\r\n\r\n#define EGL_CONTEXT_LOST 0x300E\r\n#define EGL_BIND_TO_TEXTURE_RGB 0x3039\r\n#define EGL_BIND_TO_TEXTURE_RGBA 0x303A\r\n#define EGL_MIN_SWAP_INTERVAL 0x303B\r\n#define EGL_MAX_SWAP_INTERVAL 0x303C\r\n#define EGL_NO_TEXTURE 0x305C\r\n#define EGL_TEXTURE_RGB 0x305D\r\n#define EGL_TEXTURE_RGBA 0x305E\r\n#define EGL_TEXTURE_2D 0x305F\r\n#define EGL_TEXTURE_FORMAT 0x3080\r\n#define EGL_TEXTURE_TARGET 0x3081\r\n#define EGL_MIPMAP_TEXTURE 0x3082\r\n#define EGL_MIPMAP_LEVEL 0x3083\r\n#define EGL_BACK_BUFFER 0x3084\r\n\r\ntypedef EGLBoolean  ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  buffer);\r\ntypedef EGLBoolean  ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  buffer);\r\ntypedef EGLBoolean  ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, EGLint  value);\r\ntypedef EGLBoolean  ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay  dpy, EGLint  interval);\r\n\r\n#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage)\r\n#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage)\r\n#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib)\r\n#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval)\r\n\r\n#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1)\r\n\r\n#endif /* EGL_VERSION_1_1 */\r\n\r\n/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */\r\n\r\n#ifndef EGL_VERSION_1_2\r\n#define EGL_VERSION_1_2 1\r\n\r\n#define EGL_OPENGL_ES_BIT 0x0001\r\n#define EGL_OPENVG_BIT 0x0002\r\n#define EGL_LUMINANCE_SIZE 0x303D\r\n#define EGL_ALPHA_MASK_SIZE 0x303E\r\n#define EGL_COLOR_BUFFER_TYPE 0x303F\r\n#define EGL_RENDERABLE_TYPE 0x3040\r\n#define EGL_SINGLE_BUFFER 0x3085\r\n#define EGL_RENDER_BUFFER 0x3086\r\n#define EGL_COLORSPACE 0x3087\r\n#define EGL_ALPHA_FORMAT 0x3088\r\n#define EGL_COLORSPACE_LINEAR 0x308A\r\n#define EGL_ALPHA_FORMAT_NONPRE 0x308B\r\n#define EGL_ALPHA_FORMAT_PRE 0x308C\r\n#define EGL_CLIENT_APIS 0x308D\r\n#define EGL_RGB_BUFFER 0x308E\r\n#define EGL_LUMINANCE_BUFFER 0x308F\r\n#define EGL_HORIZONTAL_RESOLUTION 0x3090\r\n#define EGL_VERTICAL_RESOLUTION 0x3091\r\n#define EGL_PIXEL_ASPECT_RATIO 0x3092\r\n#define EGL_SWAP_BEHAVIOR 0x3093\r\n#define EGL_BUFFER_PRESERVED 0x3094\r\n#define EGL_BUFFER_DESTROYED 0x3095\r\n#define EGL_OPENVG_IMAGE 0x3096\r\n#define EGL_CONTEXT_CLIENT_TYPE 0x3097\r\n#define EGL_OPENGL_ES_API 0x30A0\r\n#define EGL_OPENVG_API 0x30A1\r\n#define EGL_DISPLAY_SCALING 10000\r\n\r\ntypedef EGLBoolean  ( * PFNEGLBINDAPIPROC) (EGLenum  api);\r\ntypedef EGLSurface  ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay  dpy, EGLenum  buftype, EGLClientBuffer  buffer, EGLConfig  config, const EGLint * attrib_list);\r\ntypedef EGLenum  ( * PFNEGLQUERYAPIPROC) ( void );\r\ntypedef EGLBoolean  ( * PFNEGLRELEASETHREADPROC) ( void );\r\ntypedef EGLBoolean  ( * PFNEGLWAITCLIENTPROC) ( void );\r\n\r\n#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI)\r\n#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer)\r\n#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI)\r\n#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread)\r\n#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient)\r\n\r\n#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2)\r\n\r\n#endif /* EGL_VERSION_1_2 */\r\n\r\n/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */\r\n\r\n#ifndef EGL_VERSION_1_3\r\n#define EGL_VERSION_1_3 1\r\n\r\n#define EGL_OPENGL_ES2_BIT 0x0004\r\n#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020\r\n#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040\r\n#define EGL_MATCH_NATIVE_PIXMAP 0x3041\r\n#define EGL_CONFORMANT 0x3042\r\n#define EGL_VG_COLORSPACE 0x3087\r\n#define EGL_VG_ALPHA_FORMAT 0x3088\r\n#define EGL_VG_COLORSPACE_LINEAR 0x308A\r\n#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B\r\n#define EGL_VG_ALPHA_FORMAT_PRE 0x308C\r\n#define EGL_CONTEXT_CLIENT_VERSION 0x3098\r\n\r\n#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3)\r\n\r\n#endif /* EGL_VERSION_1_3 */\r\n\r\n/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */\r\n\r\n#ifndef EGL_VERSION_1_4\r\n#define EGL_VERSION_1_4 1\r\n\r\n#define EGL_OPENGL_BIT 0x0008\r\n#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200\r\n#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400\r\n#define EGL_MULTISAMPLE_RESOLVE 0x3099\r\n#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A\r\n#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B\r\n#define EGL_OPENGL_API 0x30A2\r\n\r\ntypedef EGLContext  ( * PFNEGLGETCURRENTCONTEXTPROC) ( void );\r\n\r\n#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext)\r\n\r\n#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4)\r\n\r\n#endif /* EGL_VERSION_1_4 */\r\n\r\n/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */\r\n\r\n#ifndef EGL_VERSION_1_5\r\n#define EGL_VERSION_1_5 1\r\n\r\n#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001\r\n#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001\r\n#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002\r\n#define EGL_OPENGL_ES3_BIT 0x00000040\r\n#define EGL_GL_COLORSPACE_SRGB 0x3089\r\n#define EGL_GL_COLORSPACE_LINEAR 0x308A\r\n#define EGL_CONTEXT_MAJOR_VERSION 0x3098\r\n#define EGL_CL_EVENT_HANDLE 0x309C\r\n#define EGL_GL_COLORSPACE 0x309D\r\n#define EGL_GL_TEXTURE_2D 0x30B1\r\n#define EGL_GL_TEXTURE_3D 0x30B2\r\n#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3\r\n#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4\r\n#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5\r\n#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6\r\n#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7\r\n#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8\r\n#define EGL_GL_RENDERBUFFER 0x30B9\r\n#define EGL_GL_TEXTURE_LEVEL 0x30BC\r\n#define EGL_GL_TEXTURE_ZOFFSET 0x30BD\r\n#define EGL_IMAGE_PRESERVED 0x30D2\r\n#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0\r\n#define EGL_SYNC_STATUS 0x30F1\r\n#define EGL_SIGNALED 0x30F2\r\n#define EGL_UNSIGNALED 0x30F3\r\n#define EGL_TIMEOUT_EXPIRED 0x30F5\r\n#define EGL_CONDITION_SATISFIED 0x30F6\r\n#define EGL_SYNC_TYPE 0x30F7\r\n#define EGL_SYNC_CONDITION 0x30F8\r\n#define EGL_SYNC_FENCE 0x30F9\r\n#define EGL_CONTEXT_MINOR_VERSION 0x30FB\r\n#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD\r\n#define EGL_SYNC_CL_EVENT 0x30FE\r\n#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF\r\n#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0\r\n#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1\r\n#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2\r\n#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD\r\n#define EGL_NO_RESET_NOTIFICATION 0x31BE\r\n#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF\r\n#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF\r\n\r\ntypedef EGLint  ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay  dpy, EGLSync  sync, EGLint  flags, EGLTime  timeout);\r\ntypedef EGLImage  ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay  dpy, EGLContext  ctx, EGLenum  target, EGLClientBuffer  buffer, const EGLAttrib * attrib_list);\r\ntypedef EGLSurface  ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_pixmap, const EGLAttrib * attrib_list);\r\ntypedef EGLSurface  ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_window, const EGLAttrib * attrib_list);\r\ntypedef EGLSync  ( * PFNEGLCREATESYNCPROC) (EGLDisplay  dpy, EGLenum  type, const EGLAttrib * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay  dpy, EGLImage  image);\r\ntypedef EGLBoolean  ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay  dpy, EGLSync  sync);\r\ntypedef EGLDisplay  ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum  platform, void * native_display, const EGLAttrib * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay  dpy, EGLSync  sync, EGLint  attribute, EGLAttrib * value);\r\ntypedef EGLBoolean  ( * PFNEGLWAITSYNCPROC) (EGLDisplay  dpy, EGLSync  sync, EGLint  flags);\r\n\r\n#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync)\r\n#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage)\r\n#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface)\r\n#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface)\r\n#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync)\r\n#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage)\r\n#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync)\r\n#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay)\r\n#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib)\r\n#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync)\r\n\r\n#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5)\r\n\r\n#endif /* EGL_VERSION_1_5 */\r\n\r\n/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */\r\n\r\n#ifndef EGL_ANDROID_blob_cache\r\n#define EGL_ANDROID_blob_cache 1\r\n\r\ntypedef void  ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay  dpy, EGLSetBlobFuncANDROID  set, EGLGetBlobFuncANDROID  get);\r\n\r\n#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID)\r\n\r\n#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache)\r\n\r\n#endif /* EGL_ANDROID_blob_cache */\r\n\r\n/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */\r\n\r\n#ifndef EGL_ANDROID_create_native_client_buffer\r\n#define EGL_ANDROID_create_native_client_buffer 1\r\n\r\n#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001\r\n#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002\r\n#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004\r\n#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143\r\n\r\ntypedef EGLClientBuffer  ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint * attrib_list);\r\n\r\n#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID)\r\n\r\n#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer)\r\n\r\n#endif /* EGL_ANDROID_create_native_client_buffer */\r\n\r\n/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */\r\n\r\n#ifndef EGL_ANDROID_framebuffer_target\r\n#define EGL_ANDROID_framebuffer_target 1\r\n\r\n#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147\r\n\r\n#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target)\r\n\r\n#endif /* EGL_ANDROID_framebuffer_target */\r\n\r\n/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */\r\n\r\n#ifndef EGL_ANDROID_front_buffer_auto_refresh\r\n#define EGL_ANDROID_front_buffer_auto_refresh 1\r\n\r\n#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C\r\n\r\n#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh)\r\n\r\n#endif /* EGL_ANDROID_front_buffer_auto_refresh */\r\n\r\n/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */\r\n\r\n#ifndef EGL_ANDROID_image_native_buffer\r\n#define EGL_ANDROID_image_native_buffer 1\r\n\r\n#define EGL_NATIVE_BUFFER_ANDROID 0x3140\r\n\r\n#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer)\r\n\r\n#endif /* EGL_ANDROID_image_native_buffer */\r\n\r\n/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */\r\n\r\n#ifndef EGL_ANDROID_native_fence_sync\r\n#define EGL_ANDROID_native_fence_sync 1\r\n\r\n#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144\r\n#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145\r\n#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146\r\n\r\ntypedef EGLint  ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay  dpy, EGLSyncKHR  sync);\r\n\r\n#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID)\r\n\r\n#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync)\r\n\r\n#endif /* EGL_ANDROID_native_fence_sync */\r\n\r\n/* --------------------- EGL_ANDROID_presentation_time --------------------- */\r\n\r\n#ifndef EGL_ANDROID_presentation_time\r\n#define EGL_ANDROID_presentation_time 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLnsecsANDROID  time);\r\n\r\n#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID)\r\n\r\n#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time)\r\n\r\n#endif /* EGL_ANDROID_presentation_time */\r\n\r\n/* ------------------------- EGL_ANDROID_recordable ------------------------ */\r\n\r\n#ifndef EGL_ANDROID_recordable\r\n#define EGL_ANDROID_recordable 1\r\n\r\n#define EGL_RECORDABLE_ANDROID 0x3142\r\n\r\n#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable)\r\n\r\n#endif /* EGL_ANDROID_recordable */\r\n\r\n/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */\r\n\r\n#ifndef EGL_ANGLE_d3d_share_handle_client_buffer\r\n#define EGL_ANGLE_d3d_share_handle_client_buffer 1\r\n\r\n#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200\r\n\r\n#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer)\r\n\r\n#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */\r\n\r\n/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */\r\n\r\n#ifndef EGL_ANGLE_device_d3d\r\n#define EGL_ANGLE_device_d3d 1\r\n\r\n#define EGL_D3D9_DEVICE_ANGLE 0x33A0\r\n#define EGL_D3D11_DEVICE_ANGLE 0x33A1\r\n\r\n#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d)\r\n\r\n#endif /* EGL_ANGLE_device_d3d */\r\n\r\n/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */\r\n\r\n#ifndef EGL_ANGLE_query_surface_pointer\r\n#define EGL_ANGLE_query_surface_pointer 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, void ** value);\r\n\r\n#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE)\r\n\r\n#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer)\r\n\r\n#endif /* EGL_ANGLE_query_surface_pointer */\r\n\r\n/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */\r\n\r\n#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle\r\n#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1\r\n\r\n#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200\r\n\r\n#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle)\r\n\r\n#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */\r\n\r\n/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */\r\n\r\n#ifndef EGL_ANGLE_window_fixed_size\r\n#define EGL_ANGLE_window_fixed_size 1\r\n\r\n#define EGL_FIXED_SIZE_ANGLE 0x3201\r\n\r\n#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size)\r\n\r\n#endif /* EGL_ANGLE_window_fixed_size */\r\n\r\n/* --------------------- EGL_ARM_implicit_external_sync -------------------- */\r\n\r\n#ifndef EGL_ARM_implicit_external_sync\r\n#define EGL_ARM_implicit_external_sync 1\r\n\r\n#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A\r\n\r\n#define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync)\r\n\r\n#endif /* EGL_ARM_implicit_external_sync */\r\n\r\n/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */\r\n\r\n#ifndef EGL_ARM_pixmap_multisample_discard\r\n#define EGL_ARM_pixmap_multisample_discard 1\r\n\r\n#define EGL_DISCARD_SAMPLES_ARM 0x3286\r\n\r\n#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard)\r\n\r\n#endif /* EGL_ARM_pixmap_multisample_discard */\r\n\r\n/* --------------------------- EGL_EXT_buffer_age -------------------------- */\r\n\r\n#ifndef EGL_EXT_buffer_age\r\n#define EGL_EXT_buffer_age 1\r\n\r\n#define EGL_BUFFER_AGE_EXT 0x313D\r\n\r\n#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age)\r\n\r\n#endif /* EGL_EXT_buffer_age */\r\n\r\n/* ----------------------- EGL_EXT_client_extensions ----------------------- */\r\n\r\n#ifndef EGL_EXT_client_extensions\r\n#define EGL_EXT_client_extensions 1\r\n\r\n#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions)\r\n\r\n#endif /* EGL_EXT_client_extensions */\r\n\r\n/* ------------------- EGL_EXT_create_context_robustness ------------------- */\r\n\r\n#ifndef EGL_EXT_create_context_robustness\r\n#define EGL_EXT_create_context_robustness 1\r\n\r\n#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF\r\n#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138\r\n#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE\r\n#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF\r\n\r\n#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness)\r\n\r\n#endif /* EGL_EXT_create_context_robustness */\r\n\r\n/* -------------------------- EGL_EXT_device_base -------------------------- */\r\n\r\n#ifndef EGL_EXT_device_base\r\n#define EGL_EXT_device_base 1\r\n\r\n#define EGL_BAD_DEVICE_EXT 0x322B\r\n#define EGL_DEVICE_EXT 0x322C\r\n\r\n#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base)\r\n\r\n#endif /* EGL_EXT_device_base */\r\n\r\n/* --------------------------- EGL_EXT_device_drm -------------------------- */\r\n\r\n#ifndef EGL_EXT_device_drm\r\n#define EGL_EXT_device_drm 1\r\n\r\n#define EGL_DRM_DEVICE_FILE_EXT 0x3233\r\n\r\n#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm)\r\n\r\n#endif /* EGL_EXT_device_drm */\r\n\r\n/* ----------------------- EGL_EXT_device_enumeration ---------------------- */\r\n\r\n#ifndef EGL_EXT_device_enumeration\r\n#define EGL_EXT_device_enumeration 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint  max_devices, EGLDeviceEXT * devices, EGLint * num_devices);\r\n\r\n#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT)\r\n\r\n#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration)\r\n\r\n#endif /* EGL_EXT_device_enumeration */\r\n\r\n/* ------------------------- EGL_EXT_device_openwf ------------------------- */\r\n\r\n#ifndef EGL_EXT_device_openwf\r\n#define EGL_EXT_device_openwf 1\r\n\r\n#define EGL_OPENWF_DEVICE_ID_EXT 0x3237\r\n\r\n#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf)\r\n\r\n#endif /* EGL_EXT_device_openwf */\r\n\r\n/* -------------------------- EGL_EXT_device_query ------------------------- */\r\n\r\n#ifndef EGL_EXT_device_query\r\n#define EGL_EXT_device_query 1\r\n\r\n#define EGL_BAD_DEVICE_EXT 0x322B\r\n#define EGL_DEVICE_EXT 0x322C\r\n\r\ntypedef EGLBoolean  ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT  device, EGLint  attribute, EGLAttrib * value);\r\ntypedef const char * ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT  device, EGLint  name);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay  dpy, EGLint  attribute, EGLAttrib * value);\r\n\r\n#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT)\r\n#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT)\r\n#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT)\r\n\r\n#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query)\r\n\r\n#endif /* EGL_EXT_device_query */\r\n\r\n/* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */\r\n\r\n#ifndef EGL_EXT_gl_colorspace_bt2020_linear\r\n#define EGL_EXT_gl_colorspace_bt2020_linear 1\r\n\r\n#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F\r\n\r\n#define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear)\r\n\r\n#endif /* EGL_EXT_gl_colorspace_bt2020_linear */\r\n\r\n/* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */\r\n\r\n#ifndef EGL_EXT_gl_colorspace_bt2020_pq\r\n#define EGL_EXT_gl_colorspace_bt2020_pq 1\r\n\r\n#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340\r\n\r\n#define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq)\r\n\r\n#endif /* EGL_EXT_gl_colorspace_bt2020_pq */\r\n\r\n/* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */\r\n\r\n#ifndef EGL_EXT_gl_colorspace_scrgb_linear\r\n#define EGL_EXT_gl_colorspace_scrgb_linear 1\r\n\r\n#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350\r\n\r\n#define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear)\r\n\r\n#endif /* EGL_EXT_gl_colorspace_scrgb_linear */\r\n\r\n/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */\r\n\r\n#ifndef EGL_EXT_image_dma_buf_import\r\n#define EGL_EXT_image_dma_buf_import 1\r\n\r\n#define EGL_LINUX_DMA_BUF_EXT 0x3270\r\n#define EGL_LINUX_DRM_FOURCC_EXT 0x3271\r\n#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272\r\n#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273\r\n#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274\r\n#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275\r\n#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276\r\n#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277\r\n#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278\r\n#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279\r\n#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A\r\n#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B\r\n#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C\r\n#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D\r\n#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E\r\n#define EGL_ITU_REC601_EXT 0x327F\r\n#define EGL_ITU_REC709_EXT 0x3280\r\n#define EGL_ITU_REC2020_EXT 0x3281\r\n#define EGL_YUV_FULL_RANGE_EXT 0x3282\r\n#define EGL_YUV_NARROW_RANGE_EXT 0x3283\r\n#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284\r\n#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285\r\n\r\n#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import)\r\n\r\n#endif /* EGL_EXT_image_dma_buf_import */\r\n\r\n/* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */\r\n\r\n#ifndef EGL_EXT_image_dma_buf_import_modifiers\r\n#define EGL_EXT_image_dma_buf_import_modifiers 1\r\n\r\n#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440\r\n#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441\r\n#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442\r\n#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443\r\n#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444\r\n#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445\r\n#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446\r\n#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447\r\n#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448\r\n#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449\r\n#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A\r\n\r\ntypedef EGLBoolean  ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay  dpy, EGLint  max_formats, EGLint  *formats, EGLint  *num_formats);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay  dpy, EGLint  format, EGLint  max_modifiers, EGLuint64KHR  *modifiers, EGLBoolean  *external_only, EGLint  *num_modifiers);\r\n\r\n#define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT)\r\n#define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT)\r\n\r\n#define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers)\r\n\r\n#endif /* EGL_EXT_image_dma_buf_import_modifiers */\r\n\r\n/* ------------------------ EGL_EXT_multiview_window ----------------------- */\r\n\r\n#ifndef EGL_EXT_multiview_window\r\n#define EGL_EXT_multiview_window 1\r\n\r\n#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134\r\n\r\n#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window)\r\n\r\n#endif /* EGL_EXT_multiview_window */\r\n\r\n/* -------------------------- EGL_EXT_output_base -------------------------- */\r\n\r\n#ifndef EGL_EXT_output_base\r\n#define EGL_EXT_output_base 1\r\n\r\n#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D\r\n#define EGL_BAD_OUTPUT_PORT_EXT 0x322E\r\n#define EGL_SWAP_INTERVAL_EXT 0x322F\r\n\r\ntypedef EGLBoolean  ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay  dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint  max_layers, EGLint * num_layers);\r\ntypedef EGLBoolean  ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay  dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint  max_ports, EGLint * num_ports);\r\ntypedef EGLBoolean  ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputLayerEXT  layer, EGLint  attribute, EGLAttrib  value);\r\ntypedef EGLBoolean  ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputPortEXT  port, EGLint  attribute, EGLAttrib  value);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputLayerEXT  layer, EGLint  attribute, EGLAttrib * value);\r\ntypedef const char * ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay  dpy, EGLOutputLayerEXT  layer, EGLint  name);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputPortEXT  port, EGLint  attribute, EGLAttrib * value);\r\ntypedef const char * ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay  dpy, EGLOutputPortEXT  port, EGLint  name);\r\n\r\n#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT)\r\n#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT)\r\n#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT)\r\n#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT)\r\n#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT)\r\n#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT)\r\n#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT)\r\n#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT)\r\n\r\n#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base)\r\n\r\n#endif /* EGL_EXT_output_base */\r\n\r\n/* --------------------------- EGL_EXT_output_drm -------------------------- */\r\n\r\n#ifndef EGL_EXT_output_drm\r\n#define EGL_EXT_output_drm 1\r\n\r\n#define EGL_DRM_CRTC_EXT 0x3234\r\n#define EGL_DRM_PLANE_EXT 0x3235\r\n#define EGL_DRM_CONNECTOR_EXT 0x3236\r\n\r\n#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm)\r\n\r\n#endif /* EGL_EXT_output_drm */\r\n\r\n/* ------------------------- EGL_EXT_output_openwf ------------------------- */\r\n\r\n#ifndef EGL_EXT_output_openwf\r\n#define EGL_EXT_output_openwf 1\r\n\r\n#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238\r\n#define EGL_OPENWF_PORT_ID_EXT 0x3239\r\n\r\n#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf)\r\n\r\n#endif /* EGL_EXT_output_openwf */\r\n\r\n/* ----------------------- EGL_EXT_pixel_format_float ---------------------- */\r\n\r\n#ifndef EGL_EXT_pixel_format_float\r\n#define EGL_EXT_pixel_format_float 1\r\n\r\n#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339\r\n#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A\r\n#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B\r\n\r\n#define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float)\r\n\r\n#endif /* EGL_EXT_pixel_format_float */\r\n\r\n/* ------------------------- EGL_EXT_platform_base ------------------------- */\r\n\r\n#ifndef EGL_EXT_platform_base\r\n#define EGL_EXT_platform_base 1\r\n\r\ntypedef EGLSurface  ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_pixmap, const EGLint * attrib_list);\r\ntypedef EGLSurface  ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_window, const EGLint * attrib_list);\r\ntypedef EGLDisplay  ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum  platform, void * native_display, const EGLint * attrib_list);\r\n\r\n#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT)\r\n#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT)\r\n#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT)\r\n\r\n#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base)\r\n\r\n#endif /* EGL_EXT_platform_base */\r\n\r\n/* ------------------------ EGL_EXT_platform_device ------------------------ */\r\n\r\n#ifndef EGL_EXT_platform_device\r\n#define EGL_EXT_platform_device 1\r\n\r\n#define EGL_PLATFORM_DEVICE_EXT 0x313F\r\n\r\n#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device)\r\n\r\n#endif /* EGL_EXT_platform_device */\r\n\r\n/* ------------------------ EGL_EXT_platform_wayland ----------------------- */\r\n\r\n#ifndef EGL_EXT_platform_wayland\r\n#define EGL_EXT_platform_wayland 1\r\n\r\n#define EGL_PLATFORM_WAYLAND_EXT 0x31D8\r\n\r\n#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland)\r\n\r\n#endif /* EGL_EXT_platform_wayland */\r\n\r\n/* -------------------------- EGL_EXT_platform_x11 ------------------------- */\r\n\r\n#ifndef EGL_EXT_platform_x11\r\n#define EGL_EXT_platform_x11 1\r\n\r\n#define EGL_PLATFORM_X11_EXT 0x31D5\r\n#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6\r\n\r\n#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11)\r\n\r\n#endif /* EGL_EXT_platform_x11 */\r\n\r\n/* ----------------------- EGL_EXT_protected_content ----------------------- */\r\n\r\n#ifndef EGL_EXT_protected_content\r\n#define EGL_EXT_protected_content 1\r\n\r\n#define EGL_PROTECTED_CONTENT_EXT 0x32C0\r\n\r\n#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content)\r\n\r\n#endif /* EGL_EXT_protected_content */\r\n\r\n/* ----------------------- EGL_EXT_protected_surface ----------------------- */\r\n\r\n#ifndef EGL_EXT_protected_surface\r\n#define EGL_EXT_protected_surface 1\r\n\r\n#define EGL_PROTECTED_CONTENT_EXT 0x32C0\r\n\r\n#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface)\r\n\r\n#endif /* EGL_EXT_protected_surface */\r\n\r\n/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */\r\n\r\n#ifndef EGL_EXT_stream_consumer_egloutput\r\n#define EGL_EXT_stream_consumer_egloutput 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLOutputLayerEXT  layer);\r\n\r\n#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT)\r\n\r\n#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput)\r\n\r\n#endif /* EGL_EXT_stream_consumer_egloutput */\r\n\r\n/* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */\r\n\r\n#ifndef EGL_EXT_surface_SMPTE2086_metadata\r\n#define EGL_EXT_surface_SMPTE2086_metadata 1\r\n\r\n#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341\r\n#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342\r\n#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343\r\n#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344\r\n#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345\r\n#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346\r\n#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347\r\n#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348\r\n#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349\r\n#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A\r\n\r\n#define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata)\r\n\r\n#endif /* EGL_EXT_surface_SMPTE2086_metadata */\r\n\r\n/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */\r\n\r\n#ifndef EGL_EXT_swap_buffers_with_damage\r\n#define EGL_EXT_swap_buffers_with_damage 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint * rects, EGLint  n_rects);\r\n\r\n#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT)\r\n\r\n#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage)\r\n\r\n#endif /* EGL_EXT_swap_buffers_with_damage */\r\n\r\n/* -------------------------- EGL_EXT_yuv_surface -------------------------- */\r\n\r\n#ifndef EGL_EXT_yuv_surface\r\n#define EGL_EXT_yuv_surface 1\r\n\r\n#define EGL_YUV_BUFFER_EXT 0x3300\r\n#define EGL_YUV_ORDER_EXT 0x3301\r\n#define EGL_YUV_ORDER_YUV_EXT 0x3302\r\n#define EGL_YUV_ORDER_YVU_EXT 0x3303\r\n#define EGL_YUV_ORDER_YUYV_EXT 0x3304\r\n#define EGL_YUV_ORDER_UYVY_EXT 0x3305\r\n#define EGL_YUV_ORDER_YVYU_EXT 0x3306\r\n#define EGL_YUV_ORDER_VYUY_EXT 0x3307\r\n#define EGL_YUV_ORDER_AYUV_EXT 0x3308\r\n#define EGL_YUV_CSC_STANDARD_EXT 0x330A\r\n#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B\r\n#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C\r\n#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D\r\n#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311\r\n#define EGL_YUV_SUBSAMPLE_EXT 0x3312\r\n#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313\r\n#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314\r\n#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315\r\n#define EGL_YUV_DEPTH_RANGE_EXT 0x3317\r\n#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318\r\n#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319\r\n#define EGL_YUV_PLANE_BPP_EXT 0x331A\r\n#define EGL_YUV_PLANE_BPP_0_EXT 0x331B\r\n#define EGL_YUV_PLANE_BPP_8_EXT 0x331C\r\n#define EGL_YUV_PLANE_BPP_10_EXT 0x331D\r\n\r\n#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface)\r\n\r\n#endif /* EGL_EXT_yuv_surface */\r\n\r\n/* -------------------------- EGL_HI_clientpixmap -------------------------- */\r\n\r\n#ifndef EGL_HI_clientpixmap\r\n#define EGL_HI_clientpixmap 1\r\n\r\n#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74\r\n\r\ntypedef EGLSurface  ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay  dpy, EGLConfig  config, struct EGLClientPixmapHI * pixmap);\r\n\r\n#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI)\r\n\r\n#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap)\r\n\r\n#endif /* EGL_HI_clientpixmap */\r\n\r\n/* -------------------------- EGL_HI_colorformats -------------------------- */\r\n\r\n#ifndef EGL_HI_colorformats\r\n#define EGL_HI_colorformats 1\r\n\r\n#define EGL_COLOR_FORMAT_HI 0x8F70\r\n#define EGL_COLOR_RGB_HI 0x8F71\r\n#define EGL_COLOR_RGBA_HI 0x8F72\r\n#define EGL_COLOR_ARGB_HI 0x8F73\r\n\r\n#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats)\r\n\r\n#endif /* EGL_HI_colorformats */\r\n\r\n/* ------------------------ EGL_IMG_context_priority ----------------------- */\r\n\r\n#ifndef EGL_IMG_context_priority\r\n#define EGL_IMG_context_priority 1\r\n\r\n#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100\r\n#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101\r\n#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102\r\n#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103\r\n\r\n#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority)\r\n\r\n#endif /* EGL_IMG_context_priority */\r\n\r\n/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */\r\n\r\n#ifndef EGL_IMG_image_plane_attribs\r\n#define EGL_IMG_image_plane_attribs 1\r\n\r\n#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105\r\n#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106\r\n\r\n#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs)\r\n\r\n#endif /* EGL_IMG_image_plane_attribs */\r\n\r\n/* ---------------------------- EGL_KHR_cl_event --------------------------- */\r\n\r\n#ifndef EGL_KHR_cl_event\r\n#define EGL_KHR_cl_event 1\r\n\r\n#define EGL_CL_EVENT_HANDLE_KHR 0x309C\r\n#define EGL_SYNC_CL_EVENT_KHR 0x30FE\r\n#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF\r\n\r\n#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event)\r\n\r\n#endif /* EGL_KHR_cl_event */\r\n\r\n/* --------------------------- EGL_KHR_cl_event2 --------------------------- */\r\n\r\n#ifndef EGL_KHR_cl_event2\r\n#define EGL_KHR_cl_event2 1\r\n\r\n#define EGL_CL_EVENT_HANDLE_KHR 0x309C\r\n#define EGL_SYNC_CL_EVENT_KHR 0x30FE\r\n#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF\r\n\r\ntypedef EGLSyncKHR  ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay  dpy, EGLenum  type, const EGLAttribKHR * attrib_list);\r\n\r\n#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR)\r\n\r\n#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2)\r\n\r\n#endif /* EGL_KHR_cl_event2 */\r\n\r\n/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */\r\n\r\n#ifndef EGL_KHR_client_get_all_proc_addresses\r\n#define EGL_KHR_client_get_all_proc_addresses 1\r\n\r\n#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses)\r\n\r\n#endif /* EGL_KHR_client_get_all_proc_addresses */\r\n\r\n/* ------------------------- EGL_KHR_config_attribs ------------------------ */\r\n\r\n#ifndef EGL_KHR_config_attribs\r\n#define EGL_KHR_config_attribs 1\r\n\r\n#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020\r\n#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040\r\n#define EGL_CONFORMANT_KHR 0x3042\r\n\r\n#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs)\r\n\r\n#endif /* EGL_KHR_config_attribs */\r\n\r\n/* --------------------- EGL_KHR_context_flush_control --------------------- */\r\n\r\n#ifndef EGL_KHR_context_flush_control\r\n#define EGL_KHR_context_flush_control 1\r\n\r\n#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0\r\n#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097\r\n#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098\r\n\r\n#define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control)\r\n\r\n#endif /* EGL_KHR_context_flush_control */\r\n\r\n/* ------------------------- EGL_KHR_create_context ------------------------ */\r\n\r\n#ifndef EGL_KHR_create_context\r\n#define EGL_KHR_create_context 1\r\n\r\n#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001\r\n#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001\r\n#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002\r\n#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002\r\n#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004\r\n#define EGL_OPENGL_ES3_BIT 0x00000040\r\n#define EGL_OPENGL_ES3_BIT_KHR 0x00000040\r\n#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098\r\n#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB\r\n#define EGL_CONTEXT_FLAGS_KHR 0x30FC\r\n#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD\r\n#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD\r\n#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE\r\n#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF\r\n\r\n#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context)\r\n\r\n#endif /* EGL_KHR_create_context */\r\n\r\n/* -------------------- EGL_KHR_create_context_no_error -------------------- */\r\n\r\n#ifndef EGL_KHR_create_context_no_error\r\n#define EGL_KHR_create_context_no_error 1\r\n\r\n#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3\r\n\r\n#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error)\r\n\r\n#endif /* EGL_KHR_create_context_no_error */\r\n\r\n/* ----------------------------- EGL_KHR_debug ----------------------------- */\r\n\r\n#ifndef EGL_KHR_debug\r\n#define EGL_KHR_debug 1\r\n\r\n#define EGL_OBJECT_THREAD_KHR 0x33B0\r\n#define EGL_OBJECT_DISPLAY_KHR 0x33B1\r\n#define EGL_OBJECT_CONTEXT_KHR 0x33B2\r\n#define EGL_OBJECT_SURFACE_KHR 0x33B3\r\n#define EGL_OBJECT_IMAGE_KHR 0x33B4\r\n#define EGL_OBJECT_SYNC_KHR 0x33B5\r\n#define EGL_OBJECT_STREAM_KHR 0x33B6\r\n#define EGL_DEBUG_CALLBACK_KHR 0x33B8\r\n#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9\r\n#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA\r\n#define EGL_DEBUG_MSG_WARN_KHR 0x33BB\r\n#define EGL_DEBUG_MSG_INFO_KHR 0x33BC\r\n\r\ntypedef EGLint  ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR  callback, const EGLAttrib * attrib_list);\r\ntypedef EGLint  ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay  display, EGLenum  objectType, EGLObjectKHR  object, EGLLabelKHR  label);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint  attribute, EGLAttrib * value);\r\n\r\n#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR)\r\n#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR)\r\n#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR)\r\n\r\n#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug)\r\n\r\n#endif /* EGL_KHR_debug */\r\n\r\n/* --------------------------- EGL_KHR_fence_sync -------------------------- */\r\n\r\n#ifndef EGL_KHR_fence_sync\r\n#define EGL_KHR_fence_sync 1\r\n\r\n#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0\r\n#define EGL_SYNC_CONDITION_KHR 0x30F8\r\n#define EGL_SYNC_FENCE_KHR 0x30F9\r\n\r\n#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync)\r\n\r\n#endif /* EGL_KHR_fence_sync */\r\n\r\n/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */\r\n\r\n#ifndef EGL_KHR_get_all_proc_addresses\r\n#define EGL_KHR_get_all_proc_addresses 1\r\n\r\n#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses)\r\n\r\n#endif /* EGL_KHR_get_all_proc_addresses */\r\n\r\n/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */\r\n\r\n#ifndef EGL_KHR_gl_colorspace\r\n#define EGL_KHR_gl_colorspace 1\r\n\r\n#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089\r\n#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A\r\n#define EGL_GL_COLORSPACE_KHR 0x309D\r\n\r\n#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace)\r\n\r\n#endif /* EGL_KHR_gl_colorspace */\r\n\r\n/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */\r\n\r\n#ifndef EGL_KHR_gl_renderbuffer_image\r\n#define EGL_KHR_gl_renderbuffer_image 1\r\n\r\n#define EGL_GL_RENDERBUFFER_KHR 0x30B9\r\n\r\n#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image)\r\n\r\n#endif /* EGL_KHR_gl_renderbuffer_image */\r\n\r\n/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */\r\n\r\n#ifndef EGL_KHR_gl_texture_2D_image\r\n#define EGL_KHR_gl_texture_2D_image 1\r\n\r\n#define EGL_GL_TEXTURE_2D_KHR 0x30B1\r\n#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC\r\n\r\n#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image)\r\n\r\n#endif /* EGL_KHR_gl_texture_2D_image */\r\n\r\n/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */\r\n\r\n#ifndef EGL_KHR_gl_texture_3D_image\r\n#define EGL_KHR_gl_texture_3D_image 1\r\n\r\n#define EGL_GL_TEXTURE_3D_KHR 0x30B2\r\n#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD\r\n\r\n#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image)\r\n\r\n#endif /* EGL_KHR_gl_texture_3D_image */\r\n\r\n/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */\r\n\r\n#ifndef EGL_KHR_gl_texture_cubemap_image\r\n#define EGL_KHR_gl_texture_cubemap_image 1\r\n\r\n#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3\r\n#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4\r\n#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5\r\n#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6\r\n#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7\r\n#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8\r\n\r\n#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image)\r\n\r\n#endif /* EGL_KHR_gl_texture_cubemap_image */\r\n\r\n/* ----------------------------- EGL_KHR_image ----------------------------- */\r\n\r\n#ifndef EGL_KHR_image\r\n#define EGL_KHR_image 1\r\n\r\n#define EGL_NATIVE_PIXMAP_KHR 0x30B0\r\n\r\ntypedef EGLImageKHR  ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay  dpy, EGLContext  ctx, EGLenum  target, EGLClientBuffer  buffer, const EGLint * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay  dpy, EGLImageKHR  image);\r\n\r\n#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR)\r\n#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR)\r\n\r\n#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image)\r\n\r\n#endif /* EGL_KHR_image */\r\n\r\n/* --------------------------- EGL_KHR_image_base -------------------------- */\r\n\r\n#ifndef EGL_KHR_image_base\r\n#define EGL_KHR_image_base 1\r\n\r\n#define EGL_IMAGE_PRESERVED_KHR 0x30D2\r\n\r\n#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base)\r\n\r\n#endif /* EGL_KHR_image_base */\r\n\r\n/* -------------------------- EGL_KHR_image_pixmap ------------------------- */\r\n\r\n#ifndef EGL_KHR_image_pixmap\r\n#define EGL_KHR_image_pixmap 1\r\n\r\n#define EGL_NATIVE_PIXMAP_KHR 0x30B0\r\n\r\n#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap)\r\n\r\n#endif /* EGL_KHR_image_pixmap */\r\n\r\n/* -------------------------- EGL_KHR_lock_surface ------------------------- */\r\n\r\n#ifndef EGL_KHR_lock_surface\r\n#define EGL_KHR_lock_surface 1\r\n\r\n#define EGL_READ_SURFACE_BIT_KHR 0x0001\r\n#define EGL_WRITE_SURFACE_BIT_KHR 0x0002\r\n#define EGL_LOCK_SURFACE_BIT_KHR 0x0080\r\n#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100\r\n#define EGL_MATCH_FORMAT_KHR 0x3043\r\n#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0\r\n#define EGL_FORMAT_RGB_565_KHR 0x30C1\r\n#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2\r\n#define EGL_FORMAT_RGBA_8888_KHR 0x30C3\r\n#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4\r\n#define EGL_LOCK_USAGE_HINT_KHR 0x30C5\r\n#define EGL_BITMAP_POINTER_KHR 0x30C6\r\n#define EGL_BITMAP_PITCH_KHR 0x30C7\r\n#define EGL_BITMAP_ORIGIN_KHR 0x30C8\r\n#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9\r\n#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA\r\n#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB\r\n#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC\r\n#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD\r\n#define EGL_LOWER_LEFT_KHR 0x30CE\r\n#define EGL_UPPER_LEFT_KHR 0x30CF\r\n\r\ntypedef EGLBoolean  ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay  dpy, EGLSurface  surface, const EGLint * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay  dpy, EGLSurface  surface);\r\n\r\n#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR)\r\n#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR)\r\n\r\n#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface)\r\n\r\n#endif /* EGL_KHR_lock_surface */\r\n\r\n/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */\r\n\r\n#ifndef EGL_KHR_lock_surface2\r\n#define EGL_KHR_lock_surface2 1\r\n\r\n#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110\r\n\r\n#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2)\r\n\r\n#endif /* EGL_KHR_lock_surface2 */\r\n\r\n/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */\r\n\r\n#ifndef EGL_KHR_lock_surface3\r\n#define EGL_KHR_lock_surface3 1\r\n\r\n#define EGL_READ_SURFACE_BIT_KHR 0x0001\r\n#define EGL_WRITE_SURFACE_BIT_KHR 0x0002\r\n#define EGL_LOCK_SURFACE_BIT_KHR 0x0080\r\n#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100\r\n#define EGL_MATCH_FORMAT_KHR 0x3043\r\n#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0\r\n#define EGL_FORMAT_RGB_565_KHR 0x30C1\r\n#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2\r\n#define EGL_FORMAT_RGBA_8888_KHR 0x30C3\r\n#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4\r\n#define EGL_LOCK_USAGE_HINT_KHR 0x30C5\r\n#define EGL_BITMAP_POINTER_KHR 0x30C6\r\n#define EGL_BITMAP_PITCH_KHR 0x30C7\r\n#define EGL_BITMAP_ORIGIN_KHR 0x30C8\r\n#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9\r\n#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA\r\n#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB\r\n#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC\r\n#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD\r\n#define EGL_LOWER_LEFT_KHR 0x30CE\r\n#define EGL_UPPER_LEFT_KHR 0x30CF\r\n#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110\r\n\r\ntypedef EGLBoolean  ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, EGLAttribKHR * value);\r\n\r\n#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR)\r\n\r\n#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3)\r\n\r\n#endif /* EGL_KHR_lock_surface3 */\r\n\r\n/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */\r\n\r\n#ifndef EGL_KHR_mutable_render_buffer\r\n#define EGL_KHR_mutable_render_buffer 1\r\n\r\n#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000\r\n\r\n#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer)\r\n\r\n#endif /* EGL_KHR_mutable_render_buffer */\r\n\r\n/* ----------------------- EGL_KHR_no_config_context ----------------------- */\r\n\r\n#ifndef EGL_KHR_no_config_context\r\n#define EGL_KHR_no_config_context 1\r\n\r\n#define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context)\r\n\r\n#endif /* EGL_KHR_no_config_context */\r\n\r\n/* ------------------------- EGL_KHR_partial_update ------------------------ */\r\n\r\n#ifndef EGL_KHR_partial_update\r\n#define EGL_KHR_partial_update 1\r\n\r\n#define EGL_BUFFER_AGE_KHR 0x313D\r\n\r\ntypedef EGLBoolean  ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint * rects, EGLint  n_rects);\r\n\r\n#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR)\r\n\r\n#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update)\r\n\r\n#endif /* EGL_KHR_partial_update */\r\n\r\n/* ------------------------ EGL_KHR_platform_android ----------------------- */\r\n\r\n#ifndef EGL_KHR_platform_android\r\n#define EGL_KHR_platform_android 1\r\n\r\n#define EGL_PLATFORM_ANDROID_KHR 0x3141\r\n\r\n#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android)\r\n\r\n#endif /* EGL_KHR_platform_android */\r\n\r\n/* -------------------------- EGL_KHR_platform_gbm ------------------------- */\r\n\r\n#ifndef EGL_KHR_platform_gbm\r\n#define EGL_KHR_platform_gbm 1\r\n\r\n#define EGL_PLATFORM_GBM_KHR 0x31D7\r\n\r\n#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm)\r\n\r\n#endif /* EGL_KHR_platform_gbm */\r\n\r\n/* ------------------------ EGL_KHR_platform_wayland ----------------------- */\r\n\r\n#ifndef EGL_KHR_platform_wayland\r\n#define EGL_KHR_platform_wayland 1\r\n\r\n#define EGL_PLATFORM_WAYLAND_KHR 0x31D8\r\n\r\n#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland)\r\n\r\n#endif /* EGL_KHR_platform_wayland */\r\n\r\n/* -------------------------- EGL_KHR_platform_x11 ------------------------- */\r\n\r\n#ifndef EGL_KHR_platform_x11\r\n#define EGL_KHR_platform_x11 1\r\n\r\n#define EGL_PLATFORM_X11_KHR 0x31D5\r\n#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6\r\n\r\n#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11)\r\n\r\n#endif /* EGL_KHR_platform_x11 */\r\n\r\n/* ------------------------- EGL_KHR_reusable_sync ------------------------- */\r\n\r\n#ifndef EGL_KHR_reusable_sync\r\n#define EGL_KHR_reusable_sync 1\r\n\r\n#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001\r\n#define EGL_SYNC_STATUS_KHR 0x30F1\r\n#define EGL_SIGNALED_KHR 0x30F2\r\n#define EGL_UNSIGNALED_KHR 0x30F3\r\n#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5\r\n#define EGL_CONDITION_SATISFIED_KHR 0x30F6\r\n#define EGL_SYNC_TYPE_KHR 0x30F7\r\n#define EGL_SYNC_REUSABLE_KHR 0x30FA\r\n#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF\r\n\r\ntypedef EGLint  ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLint  flags, EGLTimeKHR  timeout);\r\ntypedef EGLSyncKHR  ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay  dpy, EGLenum  type, const EGLint * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync);\r\ntypedef EGLBoolean  ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLint  attribute, EGLint * value);\r\ntypedef EGLBoolean  ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLenum  mode);\r\n\r\n#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR)\r\n#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR)\r\n#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR)\r\n#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR)\r\n#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR)\r\n\r\n#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync)\r\n\r\n#endif /* EGL_KHR_reusable_sync */\r\n\r\n/* ----------------------------- EGL_KHR_stream ---------------------------- */\r\n\r\n#ifndef EGL_KHR_stream\r\n#define EGL_KHR_stream 1\r\n\r\n#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210\r\n#define EGL_PRODUCER_FRAME_KHR 0x3212\r\n#define EGL_CONSUMER_FRAME_KHR 0x3213\r\n#define EGL_STREAM_STATE_KHR 0x3214\r\n#define EGL_STREAM_STATE_CREATED_KHR 0x3215\r\n#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216\r\n#define EGL_STREAM_STATE_EMPTY_KHR 0x3217\r\n#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218\r\n#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219\r\n#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A\r\n#define EGL_BAD_STREAM_KHR 0x321B\r\n#define EGL_BAD_STATE_KHR 0x321C\r\n\r\ntypedef EGLStreamKHR  ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay  dpy, const EGLint * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLint * value);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLuint64KHR * value);\r\ntypedef EGLBoolean  ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLint  value);\r\n\r\n#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR)\r\n#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR)\r\n#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR)\r\n#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR)\r\n#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR)\r\n\r\n#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream)\r\n\r\n#endif /* EGL_KHR_stream */\r\n\r\n/* ------------------------- EGL_KHR_stream_attrib ------------------------- */\r\n\r\n#ifndef EGL_KHR_stream_attrib\r\n#define EGL_KHR_stream_attrib 1\r\n\r\n#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210\r\n#define EGL_STREAM_STATE_KHR 0x3214\r\n#define EGL_STREAM_STATE_CREATED_KHR 0x3215\r\n#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216\r\n\r\ntypedef EGLStreamKHR  ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay  dpy, const EGLAttrib * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLAttrib * value);\r\ntypedef EGLBoolean  ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLAttrib  value);\r\ntypedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, const EGLAttrib * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, const EGLAttrib * attrib_list);\r\n\r\n#define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR)\r\n#define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR)\r\n#define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR)\r\n#define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR)\r\n#define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR)\r\n\r\n#define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib)\r\n\r\n#endif /* EGL_KHR_stream_attrib */\r\n\r\n/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */\r\n\r\n#ifndef EGL_KHR_stream_consumer_gltexture\r\n#define EGL_KHR_stream_consumer_gltexture 1\r\n\r\n#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E\r\n\r\ntypedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);\r\ntypedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);\r\ntypedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);\r\n\r\n#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR)\r\n#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR)\r\n#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR)\r\n\r\n#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture)\r\n\r\n#endif /* EGL_KHR_stream_consumer_gltexture */\r\n\r\n/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */\r\n\r\n#ifndef EGL_KHR_stream_cross_process_fd\r\n#define EGL_KHR_stream_cross_process_fd 1\r\n\r\ntypedef EGLStreamKHR  ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay  dpy, EGLNativeFileDescriptorKHR  file_descriptor);\r\ntypedef EGLNativeFileDescriptorKHR  ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);\r\n\r\n#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR)\r\n#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR)\r\n\r\n#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd)\r\n\r\n#endif /* EGL_KHR_stream_cross_process_fd */\r\n\r\n/* -------------------------- EGL_KHR_stream_fifo -------------------------- */\r\n\r\n#ifndef EGL_KHR_stream_fifo\r\n#define EGL_KHR_stream_fifo 1\r\n\r\n#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC\r\n#define EGL_STREAM_TIME_NOW_KHR 0x31FD\r\n#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE\r\n#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF\r\n\r\ntypedef EGLBoolean  ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLTimeKHR * value);\r\n\r\n#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR)\r\n\r\n#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo)\r\n\r\n#endif /* EGL_KHR_stream_fifo */\r\n\r\n/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */\r\n\r\n#ifndef EGL_KHR_stream_producer_aldatalocator\r\n#define EGL_KHR_stream_producer_aldatalocator 1\r\n\r\n#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator)\r\n\r\n#endif /* EGL_KHR_stream_producer_aldatalocator */\r\n\r\n/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */\r\n\r\n#ifndef EGL_KHR_stream_producer_eglsurface\r\n#define EGL_KHR_stream_producer_eglsurface 1\r\n\r\n#define EGL_STREAM_BIT_KHR 0x0800\r\n\r\ntypedef EGLSurface  ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay  dpy, EGLConfig  config, EGLStreamKHR  stream, const EGLint * attrib_list);\r\n\r\n#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR)\r\n\r\n#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface)\r\n\r\n#endif /* EGL_KHR_stream_producer_eglsurface */\r\n\r\n/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */\r\n\r\n#ifndef EGL_KHR_surfaceless_context\r\n#define EGL_KHR_surfaceless_context 1\r\n\r\n#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context)\r\n\r\n#endif /* EGL_KHR_surfaceless_context */\r\n\r\n/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */\r\n\r\n#ifndef EGL_KHR_swap_buffers_with_damage\r\n#define EGL_KHR_swap_buffers_with_damage 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint * rects, EGLint  n_rects);\r\n\r\n#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR)\r\n\r\n#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage)\r\n\r\n#endif /* EGL_KHR_swap_buffers_with_damage */\r\n\r\n/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */\r\n\r\n#ifndef EGL_KHR_vg_parent_image\r\n#define EGL_KHR_vg_parent_image 1\r\n\r\n#define EGL_VG_PARENT_IMAGE_KHR 0x30BA\r\n\r\n#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image)\r\n\r\n#endif /* EGL_KHR_vg_parent_image */\r\n\r\n/* --------------------------- EGL_KHR_wait_sync --------------------------- */\r\n\r\n#ifndef EGL_KHR_wait_sync\r\n#define EGL_KHR_wait_sync 1\r\n\r\ntypedef EGLint  ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLint  flags);\r\n\r\n#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR)\r\n\r\n#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync)\r\n\r\n#endif /* EGL_KHR_wait_sync */\r\n\r\n/* --------------------------- EGL_MESA_drm_image -------------------------- */\r\n\r\n#ifndef EGL_MESA_drm_image\r\n#define EGL_MESA_drm_image 1\r\n\r\n#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001\r\n#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002\r\n#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0\r\n#define EGL_DRM_BUFFER_USE_MESA 0x31D1\r\n#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2\r\n#define EGL_DRM_BUFFER_MESA 0x31D3\r\n#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4\r\n\r\ntypedef EGLImageKHR  ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay  dpy, const EGLint * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay  dpy, EGLImageKHR  image, EGLint * name, EGLint * handle, EGLint * stride);\r\n\r\n#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA)\r\n#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA)\r\n\r\n#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image)\r\n\r\n#endif /* EGL_MESA_drm_image */\r\n\r\n/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */\r\n\r\n#ifndef EGL_MESA_image_dma_buf_export\r\n#define EGL_MESA_image_dma_buf_export 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay  dpy, EGLImageKHR  image, int * fds, EGLint * strides, EGLint * offsets);\r\ntypedef EGLBoolean  ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay  dpy, EGLImageKHR  image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers);\r\n\r\n#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA)\r\n#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA)\r\n\r\n#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export)\r\n\r\n#endif /* EGL_MESA_image_dma_buf_export */\r\n\r\n/* ------------------------- EGL_MESA_platform_gbm ------------------------- */\r\n\r\n#ifndef EGL_MESA_platform_gbm\r\n#define EGL_MESA_platform_gbm 1\r\n\r\n#define EGL_PLATFORM_GBM_MESA 0x31D7\r\n\r\n#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm)\r\n\r\n#endif /* EGL_MESA_platform_gbm */\r\n\r\n/* --------------------- EGL_MESA_platform_surfaceless --------------------- */\r\n\r\n#ifndef EGL_MESA_platform_surfaceless\r\n#define EGL_MESA_platform_surfaceless 1\r\n\r\n#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD\r\n\r\n#define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless)\r\n\r\n#endif /* EGL_MESA_platform_surfaceless */\r\n\r\n/* -------------------------- EGL_NOK_swap_region -------------------------- */\r\n\r\n#ifndef EGL_NOK_swap_region\r\n#define EGL_NOK_swap_region 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  numRects, const EGLint * rects);\r\n\r\n#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK)\r\n\r\n#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region)\r\n\r\n#endif /* EGL_NOK_swap_region */\r\n\r\n/* -------------------------- EGL_NOK_swap_region2 ------------------------- */\r\n\r\n#ifndef EGL_NOK_swap_region2\r\n#define EGL_NOK_swap_region2 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  numRects, const EGLint * rects);\r\n\r\n#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK)\r\n\r\n#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2)\r\n\r\n#endif /* EGL_NOK_swap_region2 */\r\n\r\n/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */\r\n\r\n#ifndef EGL_NOK_texture_from_pixmap\r\n#define EGL_NOK_texture_from_pixmap 1\r\n\r\n#define EGL_Y_INVERTED_NOK 0x307F\r\n\r\n#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap)\r\n\r\n#endif /* EGL_NOK_texture_from_pixmap */\r\n\r\n/* ------------------------ EGL_NV_3dvision_surface ------------------------ */\r\n\r\n#ifndef EGL_NV_3dvision_surface\r\n#define EGL_NV_3dvision_surface 1\r\n\r\n#define EGL_AUTO_STEREO_NV 0x3136\r\n\r\n#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface)\r\n\r\n#endif /* EGL_NV_3dvision_surface */\r\n\r\n/* ------------------------- EGL_NV_coverage_sample ------------------------ */\r\n\r\n#ifndef EGL_NV_coverage_sample\r\n#define EGL_NV_coverage_sample 1\r\n\r\n#define EGL_COVERAGE_BUFFERS_NV 0x30E0\r\n#define EGL_COVERAGE_SAMPLES_NV 0x30E1\r\n\r\n#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample)\r\n\r\n#endif /* EGL_NV_coverage_sample */\r\n\r\n/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */\r\n\r\n#ifndef EGL_NV_coverage_sample_resolve\r\n#define EGL_NV_coverage_sample_resolve 1\r\n\r\n#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131\r\n#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132\r\n#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133\r\n\r\n#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve)\r\n\r\n#endif /* EGL_NV_coverage_sample_resolve */\r\n\r\n/* --------------------------- EGL_NV_cuda_event --------------------------- */\r\n\r\n#ifndef EGL_NV_cuda_event\r\n#define EGL_NV_cuda_event 1\r\n\r\n#define EGL_CUDA_EVENT_HANDLE_NV 0x323B\r\n#define EGL_SYNC_CUDA_EVENT_NV 0x323C\r\n#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D\r\n\r\n#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event)\r\n\r\n#endif /* EGL_NV_cuda_event */\r\n\r\n/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */\r\n\r\n#ifndef EGL_NV_depth_nonlinear\r\n#define EGL_NV_depth_nonlinear 1\r\n\r\n#define EGL_DEPTH_ENCODING_NONE_NV 0\r\n#define EGL_DEPTH_ENCODING_NV 0x30E2\r\n#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3\r\n\r\n#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear)\r\n\r\n#endif /* EGL_NV_depth_nonlinear */\r\n\r\n/* --------------------------- EGL_NV_device_cuda -------------------------- */\r\n\r\n#ifndef EGL_NV_device_cuda\r\n#define EGL_NV_device_cuda 1\r\n\r\n#define EGL_CUDA_DEVICE_NV 0x323A\r\n\r\n#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda)\r\n\r\n#endif /* EGL_NV_device_cuda */\r\n\r\n/* -------------------------- EGL_NV_native_query -------------------------- */\r\n\r\n#ifndef EGL_NV_native_query\r\n#define EGL_NV_native_query 1\r\n\r\ntypedef EGLBoolean  ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay  dpy, EGLNativeDisplayType * display_id);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay  dpy, EGLSurface  surf, EGLNativePixmapType * pixmap);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay  dpy, EGLSurface  surf, EGLNativeWindowType * window);\r\n\r\n#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV)\r\n#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV)\r\n#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV)\r\n\r\n#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query)\r\n\r\n#endif /* EGL_NV_native_query */\r\n\r\n/* ---------------------- EGL_NV_post_convert_rounding --------------------- */\r\n\r\n#ifndef EGL_NV_post_convert_rounding\r\n#define EGL_NV_post_convert_rounding 1\r\n\r\n#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding)\r\n\r\n#endif /* EGL_NV_post_convert_rounding */\r\n\r\n/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */\r\n\r\n#ifndef EGL_NV_post_sub_buffer\r\n#define EGL_NV_post_sub_buffer 1\r\n\r\n#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE\r\n\r\ntypedef EGLBoolean  ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  x, EGLint  y, EGLint  width, EGLint  height);\r\n\r\n#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV)\r\n\r\n#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer)\r\n\r\n#endif /* EGL_NV_post_sub_buffer */\r\n\r\n/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */\r\n\r\n#ifndef EGL_NV_robustness_video_memory_purge\r\n#define EGL_NV_robustness_video_memory_purge 1\r\n\r\n#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C\r\n\r\n#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge)\r\n\r\n#endif /* EGL_NV_robustness_video_memory_purge */\r\n\r\n/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */\r\n\r\n#ifndef EGL_NV_stream_consumer_gltexture_yuv\r\n#define EGL_NV_stream_consumer_gltexture_yuv 1\r\n\r\n#define EGL_YUV_BUFFER_EXT 0x3300\r\n#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311\r\n#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C\r\n#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D\r\n#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E\r\n\r\ntypedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLAttrib  *attrib_list);\r\n\r\n#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV)\r\n\r\n#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv)\r\n\r\n#endif /* EGL_NV_stream_consumer_gltexture_yuv */\r\n\r\n/* ---------------------- EGL_NV_stream_cross_display ---------------------- */\r\n\r\n#ifndef EGL_NV_stream_cross_display\r\n#define EGL_NV_stream_cross_display 1\r\n\r\n#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E\r\n\r\n#define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display)\r\n\r\n#endif /* EGL_NV_stream_cross_display */\r\n\r\n/* ----------------------- EGL_NV_stream_cross_object ---------------------- */\r\n\r\n#ifndef EGL_NV_stream_cross_object\r\n#define EGL_NV_stream_cross_object 1\r\n\r\n#define EGL_STREAM_CROSS_OBJECT_NV 0x334D\r\n\r\n#define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object)\r\n\r\n#endif /* EGL_NV_stream_cross_object */\r\n\r\n/* --------------------- EGL_NV_stream_cross_partition --------------------- */\r\n\r\n#ifndef EGL_NV_stream_cross_partition\r\n#define EGL_NV_stream_cross_partition 1\r\n\r\n#define EGL_STREAM_CROSS_PARTITION_NV 0x323F\r\n\r\n#define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition)\r\n\r\n#endif /* EGL_NV_stream_cross_partition */\r\n\r\n/* ---------------------- EGL_NV_stream_cross_process ---------------------- */\r\n\r\n#ifndef EGL_NV_stream_cross_process\r\n#define EGL_NV_stream_cross_process 1\r\n\r\n#define EGL_STREAM_CROSS_PROCESS_NV 0x3245\r\n\r\n#define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process)\r\n\r\n#endif /* EGL_NV_stream_cross_process */\r\n\r\n/* ----------------------- EGL_NV_stream_cross_system ---------------------- */\r\n\r\n#ifndef EGL_NV_stream_cross_system\r\n#define EGL_NV_stream_cross_system 1\r\n\r\n#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F\r\n\r\n#define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system)\r\n\r\n#endif /* EGL_NV_stream_cross_system */\r\n\r\n/* ------------------------ EGL_NV_stream_fifo_next ------------------------ */\r\n\r\n#ifndef EGL_NV_stream_fifo_next\r\n#define EGL_NV_stream_fifo_next 1\r\n\r\n#define EGL_PENDING_FRAME_NV 0x3329\r\n#define EGL_STREAM_TIME_PENDING_NV 0x332A\r\n\r\n#define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next)\r\n\r\n#endif /* EGL_NV_stream_fifo_next */\r\n\r\n/* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */\r\n\r\n#ifndef EGL_NV_stream_fifo_synchronous\r\n#define EGL_NV_stream_fifo_synchronous 1\r\n\r\n#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336\r\n\r\n#define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous)\r\n\r\n#endif /* EGL_NV_stream_fifo_synchronous */\r\n\r\n/* ----------------------- EGL_NV_stream_frame_limits ---------------------- */\r\n\r\n#ifndef EGL_NV_stream_frame_limits\r\n#define EGL_NV_stream_frame_limits 1\r\n\r\n#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337\r\n#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338\r\n\r\n#define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits)\r\n\r\n#endif /* EGL_NV_stream_frame_limits */\r\n\r\n/* ------------------------- EGL_NV_stream_metadata ------------------------ */\r\n\r\n#ifndef EGL_NV_stream_metadata\r\n#define EGL_NV_stream_metadata 1\r\n\r\n#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250\r\n#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251\r\n#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252\r\n#define EGL_PRODUCER_METADATA_NV 0x3253\r\n#define EGL_CONSUMER_METADATA_NV 0x3254\r\n#define EGL_METADATA0_SIZE_NV 0x3255\r\n#define EGL_METADATA1_SIZE_NV 0x3256\r\n#define EGL_METADATA2_SIZE_NV 0x3257\r\n#define EGL_METADATA3_SIZE_NV 0x3258\r\n#define EGL_METADATA0_TYPE_NV 0x3259\r\n#define EGL_METADATA1_TYPE_NV 0x325A\r\n#define EGL_METADATA2_TYPE_NV 0x325B\r\n#define EGL_METADATA3_TYPE_NV 0x325C\r\n#define EGL_PENDING_METADATA_NV 0x3328\r\n\r\ntypedef EGLBoolean  ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay  dpy, EGLint  attribute, EGLAttrib * value);\r\ntypedef EGLBoolean  ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  name, EGLint  n, EGLint  offset, EGLint  size, void * data);\r\ntypedef EGLBoolean  ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLint  n, EGLint  offset, EGLint  size, const void * data);\r\n\r\n#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV)\r\n#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV)\r\n#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV)\r\n\r\n#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata)\r\n\r\n#endif /* EGL_NV_stream_metadata */\r\n\r\n/* -------------------------- EGL_NV_stream_remote ------------------------- */\r\n\r\n#ifndef EGL_NV_stream_remote\r\n#define EGL_NV_stream_remote 1\r\n\r\n#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240\r\n#define EGL_STREAM_TYPE_NV 0x3241\r\n#define EGL_STREAM_PROTOCOL_NV 0x3242\r\n#define EGL_STREAM_ENDPOINT_NV 0x3243\r\n#define EGL_STREAM_LOCAL_NV 0x3244\r\n#define EGL_STREAM_PROTOCOL_FD_NV 0x3246\r\n#define EGL_STREAM_PRODUCER_NV 0x3247\r\n#define EGL_STREAM_CONSUMER_NV 0x3248\r\n\r\n#define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote)\r\n\r\n#endif /* EGL_NV_stream_remote */\r\n\r\n/* -------------------------- EGL_NV_stream_reset -------------------------- */\r\n\r\n#ifndef EGL_NV_stream_reset\r\n#define EGL_NV_stream_reset 1\r\n\r\n#define EGL_SUPPORT_RESET_NV 0x3334\r\n#define EGL_SUPPORT_REUSE_NV 0x3335\r\n\r\ntypedef EGLBoolean  ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);\r\n\r\n#define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV)\r\n\r\n#define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset)\r\n\r\n#endif /* EGL_NV_stream_reset */\r\n\r\n/* -------------------------- EGL_NV_stream_socket ------------------------- */\r\n\r\n#ifndef EGL_NV_stream_socket\r\n#define EGL_NV_stream_socket 1\r\n\r\n#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B\r\n#define EGL_SOCKET_HANDLE_NV 0x324C\r\n#define EGL_SOCKET_TYPE_NV 0x324D\r\n\r\n#define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket)\r\n\r\n#endif /* EGL_NV_stream_socket */\r\n\r\n/* ----------------------- EGL_NV_stream_socket_inet ----------------------- */\r\n\r\n#ifndef EGL_NV_stream_socket_inet\r\n#define EGL_NV_stream_socket_inet 1\r\n\r\n#define EGL_SOCKET_TYPE_INET_NV 0x324F\r\n\r\n#define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet)\r\n\r\n#endif /* EGL_NV_stream_socket_inet */\r\n\r\n/* ----------------------- EGL_NV_stream_socket_unix ----------------------- */\r\n\r\n#ifndef EGL_NV_stream_socket_unix\r\n#define EGL_NV_stream_socket_unix 1\r\n\r\n#define EGL_SOCKET_TYPE_UNIX_NV 0x324E\r\n\r\n#define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix)\r\n\r\n#endif /* EGL_NV_stream_socket_unix */\r\n\r\n/* --------------------------- EGL_NV_stream_sync -------------------------- */\r\n\r\n#ifndef EGL_NV_stream_sync\r\n#define EGL_NV_stream_sync 1\r\n\r\n#define EGL_SYNC_TYPE_KHR 0x30F7\r\n#define EGL_SYNC_NEW_FRAME_NV 0x321F\r\n\r\ntypedef EGLSyncKHR  ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  type, const EGLint * attrib_list);\r\n\r\n#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV)\r\n\r\n#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync)\r\n\r\n#endif /* EGL_NV_stream_sync */\r\n\r\n/* ------------------------------ EGL_NV_sync ------------------------------ */\r\n\r\n#ifndef EGL_NV_sync\r\n#define EGL_NV_sync 1\r\n\r\n#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001\r\n#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6\r\n#define EGL_SYNC_STATUS_NV 0x30E7\r\n#define EGL_SIGNALED_NV 0x30E8\r\n#define EGL_UNSIGNALED_NV 0x30E9\r\n#define EGL_ALREADY_SIGNALED_NV 0x30EA\r\n#define EGL_TIMEOUT_EXPIRED_NV 0x30EB\r\n#define EGL_CONDITION_SATISFIED_NV 0x30EC\r\n#define EGL_SYNC_TYPE_NV 0x30ED\r\n#define EGL_SYNC_CONDITION_NV 0x30EE\r\n#define EGL_SYNC_FENCE_NV 0x30EF\r\n#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF\r\n\r\ntypedef EGLint  ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV  sync, EGLint  flags, EGLTimeNV  timeout);\r\ntypedef EGLSyncNV  ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay  dpy, EGLenum  condition, const EGLint * attrib_list);\r\ntypedef EGLBoolean  ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV  sync);\r\ntypedef EGLBoolean  ( * PFNEGLFENCENVPROC) (EGLSyncNV  sync);\r\ntypedef EGLBoolean  ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV  sync, EGLint  attribute, EGLint * value);\r\ntypedef EGLBoolean  ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV  sync, EGLenum  mode);\r\n\r\n#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV)\r\n#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV)\r\n#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV)\r\n#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV)\r\n#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV)\r\n#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV)\r\n\r\n#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync)\r\n\r\n#endif /* EGL_NV_sync */\r\n\r\n/* --------------------------- EGL_NV_system_time -------------------------- */\r\n\r\n#ifndef EGL_NV_system_time\r\n#define EGL_NV_system_time 1\r\n\r\ntypedef EGLuint64NV  ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) ( void );\r\ntypedef EGLuint64NV  ( * PFNEGLGETSYSTEMTIMENVPROC) ( void );\r\n\r\n#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV)\r\n#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV)\r\n\r\n#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time)\r\n\r\n#endif /* EGL_NV_system_time */\r\n\r\n/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */\r\n\r\n#ifndef EGL_TIZEN_image_native_buffer\r\n#define EGL_TIZEN_image_native_buffer 1\r\n\r\n#define EGL_NATIVE_BUFFER_TIZEN 0x32A0\r\n\r\n#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer)\r\n\r\n#endif /* EGL_TIZEN_image_native_buffer */\r\n\r\n/* --------------------- EGL_TIZEN_image_native_surface -------------------- */\r\n\r\n#ifndef EGL_TIZEN_image_native_surface\r\n#define EGL_TIZEN_image_native_surface 1\r\n\r\n#define EGL_NATIVE_SURFACE_TIZEN 0x32A1\r\n\r\n#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface)\r\n\r\n#endif /* EGL_TIZEN_image_native_surface */\r\n\r\n/* ------------------------------------------------------------------------- */\r\n\r\n#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT\r\n#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig;\r\nEGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers;\r\nEGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext;\r\nEGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface;\r\nEGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface;\r\nEGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface;\r\nEGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext;\r\nEGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface;\r\nEGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib;\r\nEGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs;\r\nEGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay;\r\nEGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface;\r\nEGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay;\r\nEGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError;\r\nEGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize;\r\nEGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface;\r\nEGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers;\r\nEGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate;\r\nEGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL;\r\nEGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage;\r\nEGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage;\r\nEGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib;\r\nEGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI;\r\nEGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI;\r\nEGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread;\r\nEGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync;\r\nEGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage;\r\nEGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface;\r\nEGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface;\r\nEGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync;\r\nEGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage;\r\nEGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync;\r\nEGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay;\r\nEGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib;\r\nEGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT;\r\nEGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT;\r\nEGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT;\r\nEGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT;\r\nEGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT;\r\nEGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR;\r\nEGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR;\r\nEGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR;\r\nEGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR;\r\nEGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR;\r\nEGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR;\r\nEGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR;\r\nEGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR;\r\nEGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR;\r\nEGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR;\r\nEGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR;\r\nEGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR;\r\nEGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR;\r\nEGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR;\r\nEGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR;\r\nEGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA;\r\nEGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA;\r\nEGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV;\r\nEGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV;\r\nEGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV;\r\nEGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV;\r\nEGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV;\r\nEGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV;\r\nEGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV;\r\nEGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV;\r\n\r\nEGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV;\r\nEGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_implicit_external_sync;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_pixel_format_float;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_context_flush_control;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_no_config_context;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_attrib;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_surfaceless;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_partition;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_process;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_system;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_next;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_synchronous;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_frame_limits;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_remote;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_reset;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_inet;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_unix;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer;\r\nEGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface;\r\n/* ------------------------------------------------------------------------ */\r\n\r\nGLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display);\r\nGLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name);\r\n\r\n#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x)\r\n#define EGLEW_GET_FUN(x) x\r\n\r\nGLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name);\r\n\r\n#ifdef __cplusplus\r\n}\r\n#endif\r\n\r\n#endif /* __eglew_h__ */\r\n"
  },
  {
    "path": "lib/glew/glew.c",
    "content": "/*\r\n** The OpenGL Extension Wrangler Library\r\n** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>\r\n** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>\r\n** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>\r\n** Copyright (C) 2002, Lev Povalahev\r\n** All rights reserved.\r\n** \r\n** Redistribution and use in source and binary forms, with or without \r\n** modification, are permitted provided that the following conditions are met:\r\n** \r\n** * Redistributions of source code must retain the above copyright notice, \r\n**   this list of conditions and the following disclaimer.\r\n** * Redistributions in binary form must reproduce the above copyright notice, \r\n**   this list of conditions and the following disclaimer in the documentation \r\n**   and/or other materials provided with the distribution.\r\n** * The name of the author may be used to endorse or promote products \r\n**   derived from this software without specific prior written permission.\r\n**\r\n** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" \r\n** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n** THE POSSIBILITY OF SUCH DAMAGE.\r\n*/\r\n\r\n#ifndef GLEW_INCLUDE\r\n#include \"glew.h\"\r\n#else\r\n#include GLEW_INCLUDE\r\n#endif\r\n\r\n#if defined(GLEW_OSMESA)\r\n#  define GLAPI extern\r\n#  include <GL/osmesa.h>\r\n#elif defined(GLEW_EGL)\r\n#  include \"eglew.h\"\r\n#elif defined(_WIN32)\r\n/*\r\n * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus\r\n * wglGetProcAddress won't be declared. It will instead be implicitly declared,\r\n * potentially incorrectly, which we don't want.\r\n */\r\n#  if defined(NOGDI)\r\n#    undef NOGDI\r\n#  endif\r\n#  include \"wglew.h\"\r\n#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))\r\n#  include \"glxew.h\"\r\n#endif\r\n\r\n#include <stddef.h>  /* For size_t */\r\n\r\n#if defined(GLEW_EGL)\r\n#elif defined(GLEW_REGAL)\r\n\r\n/* In GLEW_REGAL mode we call direcly into the linked\r\n   libRegal.so glGetProcAddressREGAL for looking up\r\n   the GL function pointers. */\r\n\r\n#  undef glGetProcAddressREGAL\r\n#  ifdef WIN32\r\nextern void *  __stdcall glGetProcAddressREGAL(const GLchar *name);\r\nstatic void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;\r\n#    else\r\nextern void * glGetProcAddressREGAL(const GLchar *name);\r\nstatic void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;\r\n#  endif\r\n#  define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)\r\n\r\n#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)\r\n#include <dlfcn.h>\r\n#include <stdio.h>\r\n#include <stdlib.h>\r\n\r\nvoid* dlGetProcAddress (const GLubyte* name)\r\n{\r\n  static void* h = NULL;\r\n  static void* gpa;\r\n\r\n  if (h == NULL)\r\n  {\r\n    if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;\r\n    gpa = dlsym(h, \"glXGetProcAddress\");\r\n  }\r\n\r\n  if (gpa != NULL)\r\n    return ((void*(*)(const GLubyte*))gpa)(name);\r\n  else\r\n    return dlsym(h, (const char*)name);\r\n}\r\n#endif /* __sgi || __sun || GLEW_APPLE_GLX */\r\n\r\n#if defined(__APPLE__)\r\n#include <stdlib.h>\r\n#include <string.h>\r\n#include <AvailabilityMacros.h>\r\n\r\n#ifdef MAC_OS_X_VERSION_10_3\r\n\r\n#include <dlfcn.h>\r\n\r\nvoid* NSGLGetProcAddress (const GLubyte *name)\r\n{\r\n  static void* image = NULL;\r\n  void* addr;\r\n  if (NULL == image)\r\n  {\r\n    image = dlopen(\"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\", RTLD_LAZY);\r\n  }\r\n  if( !image ) return NULL;\r\n  addr = dlsym(image, (const char*)name);\r\n  if( addr ) return addr;\r\n#ifdef GLEW_APPLE_GLX\r\n  return dlGetProcAddress( name ); // try next for glx symbols\r\n#else\r\n  return NULL;\r\n#endif\r\n}\r\n#else\r\n\r\n#include <mach-o/dyld.h>\r\n\r\nvoid* NSGLGetProcAddress (const GLubyte *name)\r\n{\r\n  static const struct mach_header* image = NULL;\r\n  NSSymbol symbol;\r\n  char* symbolName;\r\n  if (NULL == image)\r\n  {\r\n    image = NSAddImage(\"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL\", NSADDIMAGE_OPTION_RETURN_ON_ERROR);\r\n  }\r\n  /* prepend a '_' for the Unix C symbol mangling convention */\r\n  symbolName = malloc(strlen((const char*)name) + 2);\r\n  strcpy(symbolName+1, (const char*)name);\r\n  symbolName[0] = '_';\r\n  symbol = NULL;\r\n  /* if (NSIsSymbolNameDefined(symbolName))\r\n\t symbol = NSLookupAndBindSymbol(symbolName); */\r\n  symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;\r\n  free(symbolName);\r\n  if( symbol ) return NSAddressOfSymbol(symbol);\r\n#ifdef GLEW_APPLE_GLX\r\n  return dlGetProcAddress( name ); // try next for glx symbols\r\n#else\r\n  return NULL;\r\n#endif\r\n}\r\n#endif /* MAC_OS_X_VERSION_10_3 */\r\n#endif /* __APPLE__ */\r\n\r\n/*\r\n * Define glewGetProcAddress.\r\n */\r\n#if defined(GLEW_REGAL)\r\n#  define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name)\r\n#elif defined(GLEW_OSMESA)\r\n#  define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name)\r\n#elif defined(GLEW_EGL)\r\n#  define glewGetProcAddress(name) eglGetProcAddress((const char *)name)\r\n#elif defined(_WIN32)\r\n#  define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)\r\n#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)\r\n#  define glewGetProcAddress(name) NSGLGetProcAddress(name)\r\n#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)\r\n#  define glewGetProcAddress(name) dlGetProcAddress(name)\r\n#elif defined(__ANDROID__)\r\n#  define glewGetProcAddress(name) NULL /* TODO */\r\n#elif defined(__native_client__)\r\n#  define glewGetProcAddress(name) NULL /* TODO */\r\n#else /* __linux */\r\n#  define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)\r\n#endif\r\n\r\n/*\r\n * Redefine GLEW_GET_VAR etc without const cast\r\n */\r\n\r\n#undef GLEW_GET_VAR\r\n# define GLEW_GET_VAR(x) (x)\r\n\r\n#ifdef WGLEW_GET_VAR\r\n# undef WGLEW_GET_VAR\r\n# define WGLEW_GET_VAR(x) (x)\r\n#endif /* WGLEW_GET_VAR */\r\n\r\n#ifdef GLXEW_GET_VAR\r\n# undef GLXEW_GET_VAR\r\n# define GLXEW_GET_VAR(x) (x)\r\n#endif /* GLXEW_GET_VAR */\r\n\r\n#ifdef EGLEW_GET_VAR\r\n# undef EGLEW_GET_VAR\r\n# define EGLEW_GET_VAR(x) (x)\r\n#endif /* EGLEW_GET_VAR */\r\n\r\n/*\r\n * GLEW, just like OpenGL or GLU, does not rely on the standard C library.\r\n * These functions implement the functionality required in this file.\r\n */\r\n\r\nstatic GLuint _glewStrLen (const GLubyte* s)\r\n{\r\n  GLuint i=0;\r\n  if (s == NULL) return 0;\r\n  while (s[i] != '\\0') i++;\r\n  return i;\r\n}\r\n\r\nstatic GLuint _glewStrCLen (const GLubyte* s, GLubyte c)\r\n{\r\n  GLuint i=0;\r\n  if (s == NULL) return 0;\r\n  while (s[i] != '\\0' && s[i] != c) i++;\r\n  return i;\r\n}\r\n\r\nstatic GLuint _glewStrCopy(char *d, const char *s, char c)\r\n{\r\n  GLuint i=0;\r\n  if (s == NULL) return 0;\r\n  while (s[i] != '\\0' && s[i] != c) { d[i] = s[i]; i++; }\r\n  d[i] = '\\0';\r\n  return i;\r\n}\r\n\r\n#if !defined(GLEW_OSMESA)\r\n#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)\r\nstatic GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)\r\n{\r\n  GLuint i=0;\r\n  if(a == NULL || b == NULL)\r\n    return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;\r\n  while (i < n && a[i] != '\\0' && b[i] != '\\0' && a[i] == b[i]) i++;\r\n  return i == n ? GL_TRUE : GL_FALSE;\r\n}\r\n#endif\r\n#endif\r\n\r\nstatic GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)\r\n{\r\n  while (*na > 0 && (**a == ' ' || **a == '\\n' || **a == '\\r' || **a == '\\t'))\r\n  {\r\n    (*a)++;\r\n    (*na)--;\r\n  }\r\n  if(*na >= nb)\r\n  {\r\n    GLuint i=0;\r\n    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;\r\n    if(i == nb)\r\n    {\r\n      *a = *a + nb;\r\n      *na = *na - nb;\r\n      return GL_TRUE;\r\n    }\r\n  }\r\n  return GL_FALSE;\r\n}\r\n\r\nstatic GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)\r\n{\r\n  if(*na >= nb)\r\n  {\r\n    GLuint i=0;\r\n    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;\r\n    if(i == nb)\r\n    {\r\n      *a = *a + nb;\r\n      *na = *na - nb;\r\n      return GL_TRUE;\r\n    }\r\n  }\r\n  return GL_FALSE;\r\n}\r\n\r\nstatic GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)\r\n{\r\n  if(*na >= nb)\r\n  {\r\n    GLuint i=0;\r\n    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;\r\n    if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\\n' || (*a)[i] == '\\r' || (*a)[i] == '\\t'))\r\n    {\r\n      *a = *a + nb;\r\n      *na = *na - nb;\r\n      return GL_TRUE;\r\n    }\r\n  }\r\n  return GL_FALSE;\r\n}\r\n\r\n/*\r\n * Search for name in the extensions string. Use of strstr()\r\n * is not sufficient because extension names can be prefixes of\r\n * other extension names. Could use strtok() but the constant\r\n * string returned by glGetString might be in read-only memory.\r\n */\r\n#if !defined(GLEW_OSMESA)\r\n#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)\r\nstatic GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)\r\n{\r\n  const GLubyte* p;\r\n  GLuint len = _glewStrLen((const GLubyte*)name);\r\n  p = start;\r\n  while (p < end)\r\n  {\r\n    GLuint n = _glewStrCLen(p, ' ');\r\n    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;\r\n    p += n+1;\r\n  }\r\n  return GL_FALSE;\r\n}\r\n#endif\r\n#endif\r\n\r\nPFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;\r\nPFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;\r\nPFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;\r\nPFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;\r\n\r\nPFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;\r\nPFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;\r\nPFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;\r\nPFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;\r\nPFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;\r\nPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;\r\nPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;\r\nPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;\r\nPFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;\r\nPFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;\r\nPFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;\r\nPFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;\r\nPFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;\r\nPFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;\r\nPFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;\r\nPFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;\r\nPFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;\r\nPFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;\r\nPFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;\r\nPFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;\r\nPFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;\r\nPFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;\r\nPFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;\r\nPFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;\r\nPFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;\r\nPFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;\r\nPFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;\r\nPFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;\r\nPFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;\r\nPFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;\r\nPFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;\r\nPFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;\r\nPFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;\r\nPFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;\r\nPFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;\r\nPFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;\r\nPFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;\r\nPFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;\r\nPFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;\r\nPFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;\r\nPFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;\r\nPFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;\r\nPFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;\r\nPFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;\r\nPFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;\r\nPFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;\r\n\r\nPFNGLBLENDCOLORPROC __glewBlendColor = NULL;\r\nPFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;\r\nPFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;\r\nPFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;\r\nPFNGLFOGCOORDDPROC __glewFogCoordd = NULL;\r\nPFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;\r\nPFNGLFOGCOORDFPROC __glewFogCoordf = NULL;\r\nPFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;\r\nPFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;\r\nPFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;\r\nPFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;\r\nPFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;\r\nPFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;\r\nPFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;\r\nPFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;\r\nPFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;\r\nPFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;\r\nPFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;\r\nPFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;\r\nPFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;\r\nPFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;\r\nPFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;\r\nPFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;\r\nPFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;\r\nPFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;\r\nPFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;\r\nPFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;\r\nPFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;\r\nPFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;\r\nPFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;\r\nPFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;\r\nPFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;\r\nPFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;\r\nPFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;\r\nPFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;\r\nPFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;\r\nPFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;\r\nPFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;\r\nPFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;\r\nPFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;\r\nPFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;\r\nPFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;\r\nPFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;\r\nPFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;\r\nPFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;\r\nPFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;\r\nPFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;\r\n\r\nPFNGLBEGINQUERYPROC __glewBeginQuery = NULL;\r\nPFNGLBINDBUFFERPROC __glewBindBuffer = NULL;\r\nPFNGLBUFFERDATAPROC __glewBufferData = NULL;\r\nPFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;\r\nPFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;\r\nPFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;\r\nPFNGLENDQUERYPROC __glewEndQuery = NULL;\r\nPFNGLGENBUFFERSPROC __glewGenBuffers = NULL;\r\nPFNGLGENQUERIESPROC __glewGenQueries = NULL;\r\nPFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;\r\nPFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;\r\nPFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;\r\nPFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;\r\nPFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;\r\nPFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;\r\nPFNGLISBUFFERPROC __glewIsBuffer = NULL;\r\nPFNGLISQUERYPROC __glewIsQuery = NULL;\r\nPFNGLMAPBUFFERPROC __glewMapBuffer = NULL;\r\nPFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;\r\n\r\nPFNGLATTACHSHADERPROC __glewAttachShader = NULL;\r\nPFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;\r\nPFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;\r\nPFNGLCOMPILESHADERPROC __glewCompileShader = NULL;\r\nPFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;\r\nPFNGLCREATESHADERPROC __glewCreateShader = NULL;\r\nPFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;\r\nPFNGLDELETESHADERPROC __glewDeleteShader = NULL;\r\nPFNGLDETACHSHADERPROC __glewDetachShader = NULL;\r\nPFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;\r\nPFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;\r\nPFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;\r\nPFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;\r\nPFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;\r\nPFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;\r\nPFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;\r\nPFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;\r\nPFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;\r\nPFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;\r\nPFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;\r\nPFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;\r\nPFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;\r\nPFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;\r\nPFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;\r\nPFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;\r\nPFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;\r\nPFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;\r\nPFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;\r\nPFNGLISPROGRAMPROC __glewIsProgram = NULL;\r\nPFNGLISSHADERPROC __glewIsShader = NULL;\r\nPFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;\r\nPFNGLSHADERSOURCEPROC __glewShaderSource = NULL;\r\nPFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;\r\nPFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;\r\nPFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;\r\nPFNGLUNIFORM1FPROC __glewUniform1f = NULL;\r\nPFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;\r\nPFNGLUNIFORM1IPROC __glewUniform1i = NULL;\r\nPFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;\r\nPFNGLUNIFORM2FPROC __glewUniform2f = NULL;\r\nPFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;\r\nPFNGLUNIFORM2IPROC __glewUniform2i = NULL;\r\nPFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;\r\nPFNGLUNIFORM3FPROC __glewUniform3f = NULL;\r\nPFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;\r\nPFNGLUNIFORM3IPROC __glewUniform3i = NULL;\r\nPFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;\r\nPFNGLUNIFORM4FPROC __glewUniform4f = NULL;\r\nPFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;\r\nPFNGLUNIFORM4IPROC __glewUniform4i = NULL;\r\nPFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;\r\nPFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;\r\nPFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;\r\nPFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;\r\nPFNGLUSEPROGRAMPROC __glewUseProgram = NULL;\r\nPFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;\r\nPFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;\r\nPFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;\r\nPFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;\r\nPFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;\r\nPFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;\r\nPFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;\r\nPFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;\r\nPFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;\r\nPFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;\r\nPFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;\r\nPFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;\r\nPFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;\r\nPFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;\r\nPFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;\r\nPFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;\r\nPFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;\r\nPFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;\r\nPFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;\r\nPFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;\r\nPFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;\r\nPFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;\r\nPFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;\r\nPFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;\r\nPFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;\r\nPFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;\r\nPFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;\r\nPFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;\r\nPFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;\r\nPFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;\r\nPFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;\r\nPFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;\r\nPFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;\r\nPFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;\r\nPFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;\r\nPFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;\r\nPFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;\r\nPFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;\r\n\r\nPFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;\r\nPFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;\r\nPFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;\r\nPFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;\r\nPFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;\r\nPFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;\r\n\r\nPFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;\r\nPFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;\r\nPFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;\r\nPFNGLCLAMPCOLORPROC __glewClampColor = NULL;\r\nPFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;\r\nPFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;\r\nPFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;\r\nPFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;\r\nPFNGLCOLORMASKIPROC __glewColorMaski = NULL;\r\nPFNGLDISABLEIPROC __glewDisablei = NULL;\r\nPFNGLENABLEIPROC __glewEnablei = NULL;\r\nPFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;\r\nPFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;\r\nPFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;\r\nPFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;\r\nPFNGLGETSTRINGIPROC __glewGetStringi = NULL;\r\nPFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;\r\nPFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;\r\nPFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;\r\nPFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;\r\nPFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;\r\nPFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;\r\nPFNGLISENABLEDIPROC __glewIsEnabledi = NULL;\r\nPFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;\r\nPFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;\r\nPFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;\r\nPFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;\r\nPFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;\r\nPFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;\r\nPFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;\r\nPFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;\r\nPFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;\r\nPFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;\r\nPFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;\r\nPFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;\r\nPFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;\r\nPFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;\r\nPFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;\r\nPFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;\r\nPFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;\r\nPFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;\r\nPFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;\r\nPFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;\r\nPFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;\r\nPFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;\r\nPFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;\r\nPFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;\r\nPFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;\r\nPFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;\r\nPFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;\r\nPFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;\r\nPFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;\r\nPFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;\r\nPFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;\r\nPFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;\r\n\r\nPFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;\r\nPFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;\r\nPFNGLTEXBUFFERPROC __glewTexBuffer = NULL;\r\n\r\nPFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;\r\nPFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;\r\nPFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;\r\n\r\nPFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;\r\n\r\nPFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;\r\nPFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;\r\nPFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;\r\nPFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;\r\nPFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;\r\n\r\nPFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;\r\nPFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;\r\nPFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;\r\nPFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;\r\n\r\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL;\r\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL;\r\nPFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL;\r\n\r\nPFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;\r\n\r\nPFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;\r\nPFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;\r\nPFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;\r\nPFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;\r\n\r\nPFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;\r\nPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;\r\nPFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;\r\nPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;\r\n\r\nPFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL;\r\nPFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL;\r\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL;\r\nPFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL;\r\n\r\nPFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;\r\n\r\nPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;\r\nPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;\r\n\r\nPFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;\r\nPFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;\r\nPFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;\r\n\r\nPFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;\r\n\r\nPFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;\r\nPFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;\r\nPFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;\r\nPFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;\r\nPFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;\r\nPFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;\r\nPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;\r\nPFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;\r\nPFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;\r\nPFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;\r\nPFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;\r\n\r\nPFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;\r\n\r\nPFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;\r\nPFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;\r\n\r\nPFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;\r\n\r\nPFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;\r\nPFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;\r\n\r\nPFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;\r\n\r\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;\r\n\r\nPFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;\r\nPFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;\r\n\r\nPFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;\r\nPFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;\r\nPFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;\r\nPFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;\r\nPFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;\r\nPFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;\r\nPFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;\r\nPFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;\r\nPFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;\r\nPFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;\r\nPFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;\r\n\r\nPFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;\r\n\r\nPFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;\r\n\r\nPFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;\r\nPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;\r\nPFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;\r\nPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;\r\nPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;\r\n\r\nPFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;\r\nPFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;\r\nPFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;\r\nPFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;\r\nPFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;\r\nPFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;\r\nPFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;\r\nPFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;\r\n\r\nPFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;\r\nPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;\r\n\r\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;\r\nPFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;\r\n\r\nPFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;\r\nPFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;\r\nPFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;\r\n\r\nPFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;\r\nPFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;\r\nPFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;\r\nPFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;\r\nPFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;\r\nPFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;\r\nPFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;\r\n\r\nPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;\r\nPFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;\r\n\r\nPFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;\r\nPFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;\r\nPFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;\r\nPFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;\r\n\r\nPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;\r\nPFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;\r\nPFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;\r\n\r\nPFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;\r\nPFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;\r\nPFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;\r\nPFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;\r\nPFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;\r\nPFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;\r\nPFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;\r\n\r\nPFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;\r\nPFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;\r\nPFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;\r\nPFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;\r\nPFNGLSHADERBINARYPROC __glewShaderBinary = NULL;\r\n\r\nPFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;\r\n\r\nPFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;\r\n\r\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;\r\n\r\nPFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;\r\nPFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;\r\nPFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;\r\nPFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;\r\nPFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;\r\nPFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;\r\nPFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;\r\nPFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;\r\nPFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;\r\nPFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;\r\nPFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;\r\nPFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;\r\nPFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;\r\nPFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;\r\nPFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;\r\nPFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;\r\n\r\nPFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;\r\nPFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;\r\n\r\nPFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;\r\n\r\nPFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;\r\n\r\nPFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;\r\nPFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;\r\nPFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;\r\nPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;\r\n\r\nPFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;\r\nPFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;\r\n\r\nPFNGLCLIPCONTROLPROC __glewClipControl = NULL;\r\n\r\nPFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;\r\n\r\nPFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;\r\nPFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;\r\n\r\nPFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;\r\n\r\nPFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;\r\n\r\nPFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;\r\n\r\nPFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;\r\nPFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;\r\nPFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;\r\nPFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;\r\n\r\nPFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;\r\nPFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;\r\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;\r\nPFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;\r\nPFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;\r\nPFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;\r\nPFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;\r\nPFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;\r\nPFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;\r\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;\r\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;\r\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;\r\nPFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;\r\nPFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;\r\nPFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;\r\nPFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;\r\nPFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;\r\nPFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;\r\nPFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;\r\nPFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;\r\nPFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;\r\nPFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;\r\nPFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;\r\nPFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;\r\nPFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;\r\nPFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;\r\nPFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;\r\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;\r\nPFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;\r\nPFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;\r\nPFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;\r\nPFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;\r\nPFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;\r\nPFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;\r\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;\r\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;\r\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;\r\nPFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;\r\nPFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;\r\nPFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;\r\nPFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;\r\nPFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;\r\nPFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;\r\nPFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;\r\nPFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;\r\nPFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;\r\nPFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;\r\nPFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;\r\nPFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;\r\nPFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;\r\nPFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;\r\nPFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;\r\nPFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;\r\nPFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;\r\nPFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;\r\nPFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;\r\nPFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;\r\nPFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;\r\nPFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;\r\nPFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;\r\nPFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;\r\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;\r\nPFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;\r\nPFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;\r\nPFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;\r\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;\r\nPFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;\r\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;\r\nPFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;\r\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;\r\nPFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;\r\nPFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;\r\nPFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;\r\nPFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;\r\nPFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;\r\nPFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;\r\nPFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;\r\nPFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;\r\nPFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;\r\nPFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;\r\nPFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;\r\nPFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;\r\nPFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;\r\nPFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;\r\nPFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;\r\nPFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;\r\nPFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;\r\nPFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;\r\nPFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;\r\nPFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;\r\nPFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;\r\nPFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;\r\nPFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;\r\nPFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;\r\nPFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;\r\nPFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;\r\nPFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;\r\n\r\nPFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;\r\n\r\nPFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;\r\nPFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;\r\nPFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;\r\nPFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;\r\n\r\nPFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;\r\nPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;\r\nPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;\r\n\r\nPFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;\r\nPFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;\r\n\r\nPFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;\r\nPFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;\r\nPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;\r\nPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;\r\n\r\nPFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;\r\nPFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;\r\nPFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;\r\nPFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;\r\nPFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;\r\nPFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;\r\nPFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;\r\nPFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;\r\nPFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;\r\nPFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;\r\nPFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;\r\nPFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;\r\nPFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;\r\nPFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;\r\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;\r\nPFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;\r\nPFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;\r\nPFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;\r\nPFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;\r\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;\r\n\r\nPFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;\r\nPFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;\r\nPFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;\r\nPFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;\r\n\r\nPFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;\r\nPFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;\r\nPFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;\r\n\r\nPFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;\r\nPFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;\r\n\r\nPFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL;\r\n\r\nPFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;\r\nPFNGLUNIFORM1DPROC __glewUniform1d = NULL;\r\nPFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;\r\nPFNGLUNIFORM2DPROC __glewUniform2d = NULL;\r\nPFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;\r\nPFNGLUNIFORM3DPROC __glewUniform3d = NULL;\r\nPFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;\r\nPFNGLUNIFORM4DPROC __glewUniform4d = NULL;\r\nPFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;\r\nPFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;\r\nPFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;\r\nPFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;\r\nPFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;\r\nPFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;\r\nPFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;\r\nPFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;\r\nPFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;\r\nPFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;\r\n\r\nPFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;\r\nPFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;\r\nPFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;\r\nPFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;\r\nPFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;\r\nPFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;\r\nPFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;\r\nPFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;\r\nPFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;\r\nPFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;\r\nPFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;\r\nPFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;\r\nPFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;\r\nPFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;\r\nPFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;\r\nPFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;\r\nPFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;\r\nPFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;\r\nPFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;\r\nPFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;\r\nPFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;\r\nPFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;\r\nPFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;\r\nPFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;\r\nPFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;\r\nPFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;\r\nPFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;\r\nPFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;\r\nPFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;\r\nPFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;\r\nPFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;\r\nPFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;\r\nPFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;\r\nPFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;\r\nPFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;\r\nPFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;\r\n\r\nPFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;\r\nPFNGLCOLORTABLEPROC __glewColorTable = NULL;\r\nPFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;\r\nPFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;\r\nPFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;\r\nPFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;\r\nPFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;\r\nPFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;\r\nPFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;\r\nPFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;\r\nPFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;\r\nPFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;\r\nPFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;\r\nPFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;\r\nPFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;\r\nPFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;\r\nPFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;\r\nPFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;\r\nPFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;\r\nPFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;\r\nPFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;\r\nPFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;\r\nPFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;\r\nPFNGLGETMINMAXPROC __glewGetMinmax = NULL;\r\nPFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;\r\nPFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;\r\nPFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;\r\nPFNGLHISTOGRAMPROC __glewHistogram = NULL;\r\nPFNGLMINMAXPROC __glewMinmax = NULL;\r\nPFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;\r\nPFNGLRESETMINMAXPROC __glewResetMinmax = NULL;\r\nPFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;\r\n\r\nPFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;\r\nPFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;\r\n\r\nPFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;\r\nPFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;\r\n\r\nPFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;\r\n\r\nPFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;\r\n\r\nPFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;\r\nPFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;\r\nPFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;\r\nPFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;\r\nPFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;\r\nPFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;\r\n\r\nPFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;\r\nPFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;\r\n\r\nPFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;\r\nPFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;\r\nPFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;\r\nPFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;\r\nPFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;\r\n\r\nPFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;\r\nPFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;\r\nPFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;\r\nPFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;\r\nPFNGLBINDTEXTURESPROC __glewBindTextures = NULL;\r\nPFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;\r\n\r\nPFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;\r\nPFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;\r\n\r\nPFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;\r\n\r\nPFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;\r\nPFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;\r\nPFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;\r\nPFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;\r\nPFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;\r\nPFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;\r\nPFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;\r\nPFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;\r\nPFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;\r\nPFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;\r\nPFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;\r\nPFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;\r\nPFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;\r\nPFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;\r\nPFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;\r\nPFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;\r\nPFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;\r\nPFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;\r\nPFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;\r\nPFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;\r\nPFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;\r\nPFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;\r\nPFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;\r\nPFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;\r\nPFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;\r\nPFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;\r\nPFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;\r\nPFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;\r\nPFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;\r\nPFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;\r\nPFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;\r\nPFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;\r\nPFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;\r\nPFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;\r\n\r\nPFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;\r\nPFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;\r\nPFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;\r\nPFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;\r\nPFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;\r\nPFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;\r\nPFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;\r\nPFNGLISQUERYARBPROC __glewIsQueryARB = NULL;\r\n\r\nPFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;\r\n\r\nPFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;\r\nPFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;\r\n\r\nPFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL;\r\n\r\nPFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;\r\nPFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;\r\nPFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;\r\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;\r\nPFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;\r\nPFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;\r\n\r\nPFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;\r\n\r\nPFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;\r\nPFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;\r\nPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;\r\nPFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;\r\nPFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;\r\nPFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;\r\nPFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;\r\nPFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;\r\nPFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;\r\nPFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;\r\nPFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;\r\nPFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;\r\nPFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;\r\nPFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;\r\nPFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;\r\nPFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;\r\nPFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;\r\nPFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;\r\nPFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;\r\nPFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;\r\n\r\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;\r\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;\r\n\r\nPFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;\r\n\r\nPFNGLBINDSAMPLERPROC __glewBindSampler = NULL;\r\nPFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;\r\nPFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;\r\nPFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;\r\nPFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;\r\nPFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;\r\nPFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;\r\nPFNGLISSAMPLERPROC __glewIsSampler = NULL;\r\nPFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;\r\nPFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;\r\nPFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;\r\nPFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;\r\nPFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;\r\nPFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;\r\n\r\nPFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;\r\nPFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;\r\nPFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;\r\nPFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;\r\nPFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;\r\nPFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;\r\nPFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;\r\nPFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;\r\nPFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;\r\nPFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;\r\nPFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;\r\nPFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;\r\nPFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;\r\nPFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;\r\nPFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;\r\nPFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;\r\nPFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;\r\nPFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;\r\nPFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;\r\nPFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;\r\nPFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;\r\nPFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;\r\nPFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;\r\nPFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;\r\nPFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;\r\nPFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;\r\nPFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;\r\nPFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;\r\nPFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;\r\nPFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;\r\nPFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;\r\nPFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;\r\nPFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;\r\nPFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;\r\nPFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;\r\nPFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;\r\nPFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;\r\nPFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;\r\nPFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;\r\nPFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;\r\nPFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;\r\nPFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;\r\n\r\nPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;\r\n\r\nPFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;\r\nPFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;\r\n\r\nPFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;\r\nPFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;\r\nPFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;\r\nPFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;\r\nPFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;\r\nPFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;\r\nPFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;\r\nPFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;\r\nPFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;\r\nPFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;\r\nPFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;\r\nPFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;\r\nPFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;\r\nPFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;\r\nPFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;\r\nPFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;\r\nPFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;\r\nPFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;\r\nPFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;\r\nPFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;\r\nPFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;\r\nPFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;\r\nPFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;\r\nPFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;\r\nPFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;\r\nPFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;\r\nPFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;\r\nPFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;\r\nPFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;\r\nPFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;\r\nPFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;\r\nPFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;\r\nPFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;\r\nPFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;\r\nPFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;\r\nPFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;\r\nPFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;\r\nPFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;\r\nPFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;\r\n\r\nPFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;\r\n\r\nPFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;\r\nPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;\r\nPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;\r\nPFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;\r\nPFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;\r\nPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;\r\nPFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;\r\nPFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;\r\n\r\nPFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;\r\nPFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;\r\nPFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;\r\nPFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;\r\nPFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;\r\nPFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;\r\n\r\nPFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;\r\n\r\nPFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;\r\n\r\nPFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;\r\nPFNGLDELETESYNCPROC __glewDeleteSync = NULL;\r\nPFNGLFENCESYNCPROC __glewFenceSync = NULL;\r\nPFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;\r\nPFNGLGETSYNCIVPROC __glewGetSynciv = NULL;\r\nPFNGLISSYNCPROC __glewIsSync = NULL;\r\nPFNGLWAITSYNCPROC __glewWaitSync = NULL;\r\n\r\nPFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;\r\nPFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;\r\n\r\nPFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;\r\n\r\nPFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;\r\n\r\nPFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;\r\nPFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;\r\n\r\nPFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;\r\nPFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;\r\nPFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;\r\nPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;\r\nPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;\r\nPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;\r\nPFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;\r\n\r\nPFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;\r\nPFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;\r\nPFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;\r\nPFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;\r\n\r\nPFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;\r\nPFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;\r\nPFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;\r\n\r\nPFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;\r\nPFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;\r\nPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;\r\nPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;\r\n\r\nPFNGLTEXTUREVIEWPROC __glewTextureView = NULL;\r\n\r\nPFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;\r\nPFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;\r\nPFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;\r\n\r\nPFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;\r\nPFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;\r\nPFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;\r\nPFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;\r\nPFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;\r\nPFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;\r\nPFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;\r\n\r\nPFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;\r\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;\r\nPFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;\r\nPFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;\r\n\r\nPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;\r\nPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;\r\n\r\nPFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;\r\nPFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;\r\nPFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;\r\nPFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;\r\n\r\nPFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;\r\nPFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;\r\nPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;\r\nPFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;\r\nPFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;\r\nPFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;\r\nPFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;\r\nPFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;\r\nPFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;\r\nPFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;\r\n\r\nPFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;\r\nPFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;\r\nPFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;\r\nPFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;\r\n\r\nPFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;\r\nPFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;\r\nPFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;\r\nPFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;\r\nPFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;\r\nPFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;\r\nPFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;\r\nPFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;\r\nPFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;\r\nPFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;\r\n\r\nPFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;\r\nPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;\r\nPFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;\r\nPFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;\r\nPFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;\r\nPFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;\r\nPFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;\r\n\r\nPFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;\r\nPFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;\r\nPFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;\r\nPFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;\r\nPFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;\r\nPFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;\r\nPFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;\r\nPFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;\r\nPFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;\r\nPFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;\r\n\r\nPFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;\r\nPFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;\r\nPFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;\r\nPFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;\r\nPFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;\r\nPFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;\r\nPFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;\r\nPFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;\r\nPFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;\r\nPFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;\r\nPFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;\r\n\r\nPFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;\r\nPFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;\r\nPFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;\r\nPFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;\r\nPFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;\r\nPFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;\r\nPFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;\r\nPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;\r\nPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;\r\nPFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;\r\nPFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;\r\nPFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;\r\nPFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;\r\nPFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;\r\nPFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;\r\nPFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;\r\nPFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;\r\nPFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;\r\nPFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;\r\nPFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;\r\nPFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;\r\nPFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;\r\nPFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;\r\nPFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;\r\nPFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;\r\nPFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;\r\nPFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;\r\nPFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;\r\nPFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;\r\nPFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;\r\nPFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;\r\nPFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;\r\nPFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;\r\nPFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;\r\nPFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;\r\nPFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;\r\nPFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;\r\nPFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;\r\nPFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;\r\nPFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;\r\nPFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;\r\nPFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;\r\nPFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;\r\nPFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;\r\nPFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;\r\nPFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;\r\nPFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;\r\nPFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;\r\nPFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;\r\nPFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;\r\nPFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;\r\nPFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;\r\nPFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;\r\nPFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;\r\nPFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;\r\nPFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;\r\nPFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;\r\nPFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;\r\nPFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;\r\nPFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;\r\nPFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;\r\nPFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;\r\n\r\nPFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;\r\nPFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;\r\nPFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;\r\n\r\nPFNGLCOLORP3UIPROC __glewColorP3ui = NULL;\r\nPFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;\r\nPFNGLCOLORP4UIPROC __glewColorP4ui = NULL;\r\nPFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;\r\nPFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;\r\nPFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;\r\nPFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;\r\nPFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;\r\nPFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;\r\nPFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;\r\nPFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;\r\nPFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;\r\nPFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;\r\nPFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;\r\nPFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;\r\nPFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;\r\nPFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;\r\nPFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;\r\nPFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;\r\nPFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;\r\nPFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;\r\nPFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;\r\nPFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;\r\nPFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;\r\nPFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;\r\nPFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;\r\nPFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;\r\nPFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;\r\nPFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;\r\nPFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;\r\nPFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;\r\nPFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;\r\nPFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;\r\nPFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;\r\nPFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;\r\nPFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;\r\nPFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;\r\nPFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;\r\n\r\nPFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;\r\nPFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;\r\nPFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;\r\nPFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;\r\nPFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;\r\nPFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;\r\nPFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;\r\nPFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;\r\nPFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;\r\nPFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;\r\n\r\nPFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;\r\nPFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;\r\nPFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;\r\nPFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;\r\nPFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;\r\nPFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;\r\nPFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;\r\nPFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;\r\nPFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;\r\nPFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;\r\nPFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;\r\nPFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;\r\nPFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;\r\nPFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;\r\nPFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;\r\nPFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;\r\n\r\nPFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;\r\n\r\nPFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;\r\nPFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;\r\nPFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;\r\n\r\nPFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;\r\nPFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;\r\nPFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;\r\nPFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;\r\n\r\nPFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;\r\nPFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;\r\nPFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;\r\nPFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;\r\nPFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;\r\nPFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;\r\nPFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;\r\nPFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;\r\nPFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;\r\nPFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;\r\nPFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;\r\nPFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;\r\nPFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;\r\nPFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;\r\n\r\nPFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;\r\nPFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;\r\n\r\nPFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;\r\nPFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;\r\n\r\nPFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;\r\nPFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;\r\n\r\nPFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;\r\nPFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;\r\nPFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;\r\nPFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;\r\nPFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;\r\nPFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;\r\nPFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;\r\nPFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;\r\nPFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;\r\nPFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;\r\nPFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;\r\nPFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;\r\n\r\nPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;\r\nPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;\r\nPFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;\r\n\r\nPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;\r\nPFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;\r\nPFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;\r\nPFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;\r\nPFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;\r\nPFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;\r\nPFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;\r\nPFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;\r\nPFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;\r\nPFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;\r\nPFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;\r\nPFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;\r\nPFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;\r\nPFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;\r\nPFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;\r\nPFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;\r\nPFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;\r\nPFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;\r\nPFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;\r\nPFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;\r\nPFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;\r\nPFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;\r\nPFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;\r\nPFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;\r\nPFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;\r\nPFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;\r\nPFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;\r\nPFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;\r\nPFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;\r\nPFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;\r\nPFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;\r\nPFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;\r\nPFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;\r\nPFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;\r\nPFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;\r\nPFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;\r\nPFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;\r\nPFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;\r\nPFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;\r\nPFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;\r\nPFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;\r\nPFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;\r\nPFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;\r\nPFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;\r\nPFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;\r\n\r\nPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;\r\n\r\nPFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;\r\nPFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;\r\nPFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;\r\n\r\nPFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;\r\n\r\nPFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;\r\n\r\nPFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL;\r\nPFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL;\r\nPFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL;\r\n\r\nPFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;\r\n\r\nPFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;\r\n\r\nPFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL;\r\nPFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;\r\n\r\nPFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL;\r\nPFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL;\r\n\r\nPFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;\r\nPFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;\r\n\r\nPFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;\r\nPFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;\r\n\r\nPFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;\r\nPFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;\r\nPFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;\r\nPFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;\r\nPFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;\r\nPFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;\r\nPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;\r\nPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;\r\nPFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;\r\nPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;\r\nPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;\r\nPFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;\r\nPFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;\r\n\r\nPFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;\r\nPFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;\r\n\r\nPFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL;\r\n\r\nPFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;\r\nPFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;\r\nPFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;\r\nPFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;\r\nPFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;\r\n\r\nPFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;\r\nPFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;\r\n\r\nPFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;\r\nPFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;\r\n\r\nPFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;\r\nPFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;\r\nPFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;\r\n\r\nPFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;\r\n\r\nPFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;\r\nPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;\r\nPFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;\r\nPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;\r\nPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;\r\nPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;\r\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;\r\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;\r\nPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;\r\nPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;\r\nPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;\r\nPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;\r\nPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;\r\nPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;\r\nPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;\r\nPFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;\r\nPFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;\r\nPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;\r\nPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;\r\nPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;\r\nPFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;\r\nPFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;\r\nPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;\r\nPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;\r\nPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;\r\nPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;\r\nPFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;\r\nPFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;\r\nPFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;\r\nPFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;\r\nPFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;\r\nPFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;\r\nPFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;\r\nPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;\r\nPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;\r\nPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;\r\nPFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;\r\nPFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;\r\nPFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;\r\nPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;\r\nPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;\r\nPFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;\r\nPFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;\r\nPFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;\r\nPFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;\r\nPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;\r\nPFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;\r\nPFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;\r\nPFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;\r\nPFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;\r\nPFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;\r\nPFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;\r\nPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;\r\nPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;\r\nPFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;\r\nPFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;\r\nPFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;\r\nPFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;\r\nPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;\r\nPFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;\r\nPFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;\r\nPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;\r\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;\r\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;\r\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;\r\nPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;\r\nPFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;\r\nPFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;\r\nPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;\r\nPFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;\r\nPFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;\r\nPFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;\r\nPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;\r\nPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;\r\nPFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;\r\nPFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;\r\nPFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;\r\nPFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;\r\nPFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;\r\nPFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;\r\nPFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;\r\nPFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;\r\nPFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;\r\nPFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;\r\nPFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;\r\nPFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;\r\nPFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;\r\nPFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;\r\nPFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;\r\nPFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;\r\nPFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;\r\nPFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;\r\nPFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;\r\nPFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;\r\nPFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;\r\nPFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;\r\nPFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;\r\nPFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;\r\nPFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;\r\nPFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;\r\nPFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;\r\nPFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;\r\nPFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;\r\nPFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;\r\nPFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;\r\nPFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;\r\nPFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;\r\nPFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;\r\nPFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;\r\nPFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;\r\nPFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;\r\nPFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;\r\nPFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;\r\nPFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;\r\nPFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;\r\nPFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;\r\nPFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;\r\nPFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;\r\nPFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;\r\nPFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;\r\nPFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;\r\nPFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;\r\nPFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;\r\nPFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;\r\nPFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;\r\nPFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;\r\nPFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;\r\nPFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;\r\nPFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;\r\nPFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;\r\nPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;\r\nPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;\r\nPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;\r\nPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;\r\nPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;\r\nPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;\r\nPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;\r\nPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;\r\nPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;\r\nPFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;\r\nPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;\r\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;\r\nPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;\r\nPFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;\r\nPFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;\r\nPFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;\r\nPFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;\r\nPFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;\r\nPFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;\r\nPFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;\r\nPFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;\r\nPFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;\r\nPFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;\r\nPFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;\r\nPFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;\r\nPFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;\r\nPFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;\r\nPFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;\r\nPFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;\r\nPFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;\r\nPFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;\r\nPFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;\r\nPFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;\r\nPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;\r\nPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;\r\nPFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;\r\nPFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;\r\nPFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;\r\nPFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;\r\nPFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;\r\nPFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;\r\nPFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;\r\nPFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;\r\nPFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;\r\nPFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;\r\nPFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;\r\nPFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;\r\nPFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;\r\nPFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;\r\nPFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;\r\nPFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;\r\n\r\nPFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;\r\n\r\nPFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL;\r\n\r\nPFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;\r\nPFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;\r\nPFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;\r\nPFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;\r\nPFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;\r\nPFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;\r\n\r\nPFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL;\r\nPFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL;\r\nPFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL;\r\nPFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL;\r\nPFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL;\r\nPFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL;\r\nPFNGLENABLEIEXTPROC __glewEnableiEXT = NULL;\r\nPFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL;\r\n\r\nPFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL;\r\nPFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL;\r\nPFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL;\r\n\r\nPFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;\r\n\r\nPFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;\r\n\r\nPFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL;\r\nPFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL;\r\n\r\nPFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;\r\nPFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;\r\nPFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;\r\nPFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;\r\nPFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;\r\n\r\nPFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;\r\nPFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;\r\nPFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;\r\nPFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;\r\nPFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;\r\nPFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;\r\nPFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;\r\nPFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;\r\nPFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;\r\nPFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;\r\nPFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;\r\nPFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;\r\nPFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;\r\nPFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;\r\nPFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;\r\nPFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;\r\nPFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;\r\nPFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;\r\n\r\nPFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;\r\n\r\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;\r\n\r\nPFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;\r\nPFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;\r\nPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;\r\nPFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;\r\nPFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;\r\nPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;\r\nPFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;\r\nPFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;\r\nPFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;\r\nPFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;\r\nPFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;\r\nPFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;\r\nPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;\r\nPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;\r\nPFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;\r\nPFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;\r\nPFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;\r\n\r\nPFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;\r\nPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;\r\nPFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;\r\n\r\nPFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;\r\nPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;\r\n\r\nPFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;\r\nPFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;\r\nPFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;\r\nPFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;\r\nPFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;\r\nPFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;\r\nPFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;\r\nPFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;\r\nPFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;\r\nPFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;\r\nPFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;\r\nPFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;\r\nPFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;\r\nPFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;\r\nPFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;\r\nPFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;\r\nPFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;\r\nPFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;\r\nPFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;\r\nPFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;\r\nPFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;\r\nPFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;\r\nPFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;\r\nPFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;\r\nPFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;\r\nPFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;\r\nPFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;\r\nPFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;\r\nPFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;\r\nPFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;\r\nPFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;\r\nPFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;\r\nPFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;\r\nPFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;\r\n\r\nPFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;\r\nPFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;\r\nPFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;\r\nPFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;\r\nPFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;\r\nPFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;\r\nPFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;\r\nPFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;\r\nPFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;\r\nPFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;\r\n\r\nPFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;\r\n\r\nPFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;\r\n\r\nPFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL;\r\n\r\nPFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;\r\nPFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;\r\nPFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;\r\n\r\nPFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;\r\nPFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;\r\n\r\nPFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL;\r\nPFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL;\r\nPFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL;\r\nPFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL;\r\nPFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL;\r\nPFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL;\r\nPFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL;\r\nPFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL;\r\nPFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL;\r\nPFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL;\r\nPFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL;\r\nPFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL;\r\nPFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL;\r\nPFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL;\r\nPFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL;\r\nPFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL;\r\nPFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL;\r\nPFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL;\r\nPFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL;\r\n\r\nPFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL;\r\n\r\nPFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL;\r\nPFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL;\r\n\r\nPFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;\r\nPFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;\r\n\r\nPFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL;\r\nPFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL;\r\n\r\nPFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;\r\nPFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;\r\n\r\nPFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;\r\n\r\nPFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;\r\nPFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;\r\nPFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;\r\n\r\nPFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;\r\nPFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;\r\nPFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;\r\nPFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;\r\n\r\nPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;\r\nPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;\r\nPFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;\r\nPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;\r\nPFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;\r\nPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;\r\n\r\nPFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;\r\nPFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;\r\n\r\nPFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;\r\n\r\nPFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;\r\n\r\nPFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;\r\n\r\nPFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;\r\nPFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;\r\nPFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;\r\nPFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;\r\n\r\nPFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;\r\nPFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;\r\n\r\nPFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;\r\nPFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;\r\nPFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;\r\nPFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;\r\nPFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;\r\nPFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;\r\nPFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;\r\nPFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;\r\nPFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;\r\nPFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;\r\nPFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;\r\nPFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;\r\nPFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;\r\nPFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;\r\nPFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;\r\nPFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;\r\nPFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;\r\n\r\nPFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL;\r\nPFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL;\r\nPFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL;\r\nPFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL;\r\nPFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL;\r\nPFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL;\r\nPFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL;\r\n\r\nPFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL;\r\n\r\nPFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL;\r\nPFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL;\r\n\r\nPFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;\r\nPFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;\r\nPFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;\r\n\r\nPFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;\r\nPFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;\r\n\r\nPFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL;\r\nPFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL;\r\nPFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL;\r\n\r\nPFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL;\r\nPFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;\r\n\r\nPFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;\r\n\r\nPFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;\r\nPFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;\r\nPFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;\r\n\r\nPFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;\r\n\r\nPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;\r\n\r\nPFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;\r\n\r\nPFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;\r\nPFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;\r\nPFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;\r\nPFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;\r\nPFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;\r\nPFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;\r\n\r\nPFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;\r\nPFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;\r\nPFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;\r\nPFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;\r\nPFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;\r\nPFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;\r\n\r\nPFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;\r\n\r\nPFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;\r\nPFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;\r\nPFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;\r\nPFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;\r\nPFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;\r\nPFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;\r\n\r\nPFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL;\r\n\r\nPFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;\r\nPFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;\r\n\r\nPFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;\r\nPFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;\r\nPFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;\r\nPFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;\r\nPFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;\r\nPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;\r\nPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;\r\n\r\nPFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;\r\nPFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;\r\nPFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;\r\nPFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;\r\nPFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;\r\nPFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;\r\nPFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;\r\nPFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;\r\n\r\nPFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL;\r\nPFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL;\r\nPFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL;\r\n\r\nPFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;\r\nPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;\r\nPFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;\r\nPFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;\r\nPFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;\r\nPFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;\r\nPFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;\r\nPFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;\r\nPFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;\r\nPFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;\r\nPFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;\r\n\r\nPFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;\r\nPFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;\r\nPFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;\r\nPFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;\r\nPFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;\r\nPFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;\r\nPFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;\r\nPFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;\r\nPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;\r\nPFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;\r\nPFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;\r\nPFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;\r\nPFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;\r\nPFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;\r\nPFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;\r\nPFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;\r\nPFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;\r\nPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;\r\nPFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;\r\nPFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;\r\nPFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;\r\nPFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;\r\nPFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;\r\nPFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;\r\nPFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;\r\nPFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;\r\nPFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;\r\nPFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;\r\nPFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;\r\nPFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;\r\nPFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;\r\nPFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;\r\nPFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;\r\nPFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;\r\nPFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;\r\nPFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;\r\nPFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;\r\nPFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;\r\nPFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;\r\nPFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;\r\nPFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;\r\nPFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;\r\n\r\nPFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;\r\nPFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;\r\nPFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;\r\n\r\nPFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL;\r\nPFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL;\r\n\r\nPFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL;\r\n\r\nPFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;\r\n\r\nPFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;\r\n\r\nPFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;\r\n\r\nPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;\r\nPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;\r\nPFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;\r\nPFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;\r\nPFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;\r\nPFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;\r\n\r\nPFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;\r\nPFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;\r\n\r\nPFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;\r\nPFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;\r\nPFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;\r\nPFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;\r\nPFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;\r\nPFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;\r\nPFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;\r\nPFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;\r\n\r\nPFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;\r\nPFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;\r\nPFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;\r\n\r\nPFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;\r\nPFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;\r\nPFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;\r\nPFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;\r\n\r\nPFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;\r\nPFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;\r\nPFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;\r\nPFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;\r\nPFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;\r\nPFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;\r\nPFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;\r\nPFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;\r\nPFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;\r\nPFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;\r\n\r\nPFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;\r\nPFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;\r\n\r\nPFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;\r\n\r\nPFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;\r\nPFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;\r\nPFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;\r\nPFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;\r\nPFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;\r\nPFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;\r\nPFNGLOBJECTLABELPROC __glewObjectLabel = NULL;\r\nPFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;\r\nPFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;\r\nPFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;\r\n\r\nPFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL;\r\n\r\nPFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;\r\nPFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;\r\nPFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;\r\nPFNGLREADNPIXELSPROC __glewReadnPixels = NULL;\r\n\r\nPFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;\r\nPFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;\r\nPFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;\r\nPFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;\r\nPFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;\r\n\r\nPFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;\r\n\r\nPFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;\r\nPFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;\r\nPFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;\r\nPFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;\r\nPFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;\r\nPFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;\r\nPFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;\r\nPFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;\r\nPFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;\r\nPFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;\r\nPFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;\r\nPFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;\r\nPFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;\r\nPFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;\r\nPFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;\r\nPFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;\r\nPFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;\r\nPFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;\r\nPFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;\r\nPFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;\r\nPFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;\r\nPFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;\r\nPFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;\r\nPFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;\r\n\r\nPFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;\r\nPFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;\r\n\r\nPFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL;\r\nPFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL;\r\nPFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL;\r\n\r\nPFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;\r\nPFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;\r\n\r\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;\r\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;\r\n\r\nPFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;\r\nPFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;\r\n\r\nPFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;\r\nPFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;\r\nPFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;\r\nPFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;\r\nPFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;\r\nPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;\r\nPFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;\r\nPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;\r\nPFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;\r\nPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;\r\nPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;\r\nPFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;\r\nPFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;\r\n\r\nPFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;\r\nPFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;\r\n\r\nPFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL;\r\n\r\nPFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL;\r\nPFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL;\r\nPFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL;\r\nPFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL;\r\nPFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL;\r\nPFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL;\r\nPFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL;\r\nPFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL;\r\nPFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL;\r\nPFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL;\r\nPFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL;\r\nPFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL;\r\nPFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL;\r\nPFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL;\r\nPFNGLISSTATENVPROC __glewIsStateNV = NULL;\r\nPFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL;\r\nPFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL;\r\n\r\nPFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;\r\nPFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;\r\n\r\nPFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;\r\n\r\nPFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;\r\n\r\nPFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL;\r\n\r\nPFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL;\r\n\r\nPFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;\r\n\r\nPFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;\r\nPFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;\r\nPFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;\r\n\r\nPFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;\r\n\r\nPFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL;\r\nPFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL;\r\n\r\nPFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;\r\n\r\nPFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL;\r\nPFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL;\r\nPFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL;\r\nPFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL;\r\nPFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL;\r\n\r\nPFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;\r\nPFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;\r\nPFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;\r\nPFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;\r\nPFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;\r\nPFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;\r\nPFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;\r\nPFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;\r\nPFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;\r\n\r\nPFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;\r\nPFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;\r\nPFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;\r\n\r\nPFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;\r\nPFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;\r\nPFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;\r\nPFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;\r\nPFNGLISFENCENVPROC __glewIsFenceNV = NULL;\r\nPFNGLSETFENCENVPROC __glewSetFenceNV = NULL;\r\nPFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;\r\n\r\nPFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;\r\n\r\nPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;\r\nPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;\r\nPFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;\r\nPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;\r\nPFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;\r\nPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;\r\n\r\nPFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL;\r\n\r\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL;\r\n\r\nPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;\r\n\r\nPFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;\r\n\r\nPFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL;\r\nPFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL;\r\nPFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL;\r\nPFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL;\r\nPFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL;\r\nPFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL;\r\nPFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL;\r\nPFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL;\r\nPFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL;\r\nPFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL;\r\nPFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL;\r\nPFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL;\r\n\r\nPFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;\r\nPFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;\r\nPFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;\r\nPFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;\r\nPFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;\r\nPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;\r\nPFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;\r\nPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;\r\nPFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;\r\nPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;\r\nPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;\r\nPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;\r\n\r\nPFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;\r\nPFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;\r\nPFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;\r\nPFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;\r\nPFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;\r\nPFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;\r\nPFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;\r\nPFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;\r\nPFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;\r\nPFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;\r\nPFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;\r\nPFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;\r\nPFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;\r\nPFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;\r\nPFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;\r\nPFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;\r\nPFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;\r\nPFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;\r\nPFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;\r\nPFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;\r\nPFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;\r\nPFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;\r\nPFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;\r\nPFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;\r\nPFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;\r\nPFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;\r\nPFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;\r\nPFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;\r\nPFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;\r\nPFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;\r\nPFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;\r\nPFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;\r\nPFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;\r\nPFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;\r\n\r\nPFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;\r\nPFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;\r\nPFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;\r\nPFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;\r\nPFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;\r\nPFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;\r\nPFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;\r\nPFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;\r\nPFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;\r\nPFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;\r\nPFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;\r\nPFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;\r\nPFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;\r\nPFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;\r\nPFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;\r\nPFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;\r\nPFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;\r\nPFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;\r\nPFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;\r\nPFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;\r\nPFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;\r\nPFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;\r\nPFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;\r\nPFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;\r\nPFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;\r\nPFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;\r\nPFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;\r\nPFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;\r\nPFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;\r\nPFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;\r\nPFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;\r\nPFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;\r\nPFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;\r\nPFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;\r\nPFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;\r\nPFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;\r\nPFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;\r\nPFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;\r\nPFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;\r\nPFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;\r\nPFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;\r\nPFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;\r\nPFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;\r\nPFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;\r\nPFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;\r\nPFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;\r\n\r\nPFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL;\r\n\r\nPFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;\r\n\r\nPFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL;\r\nPFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL;\r\nPFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL;\r\nPFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL;\r\nPFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL;\r\nPFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL;\r\n\r\nPFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;\r\nPFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;\r\nPFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;\r\nPFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;\r\nPFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;\r\nPFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;\r\nPFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;\r\n\r\nPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;\r\nPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;\r\nPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;\r\n\r\nPFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;\r\nPFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;\r\nPFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;\r\nPFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;\r\nPFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;\r\nPFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;\r\nPFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;\r\nPFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;\r\nPFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;\r\nPFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;\r\nPFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;\r\nPFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;\r\nPFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;\r\nPFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;\r\nPFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;\r\nPFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;\r\nPFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;\r\nPFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;\r\nPFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;\r\nPFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;\r\nPFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;\r\nPFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;\r\nPFNGLISPATHNVPROC __glewIsPathNV = NULL;\r\nPFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;\r\nPFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;\r\nPFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;\r\nPFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;\r\nPFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;\r\nPFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;\r\nPFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;\r\nPFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;\r\nPFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;\r\nPFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;\r\nPFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;\r\nPFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;\r\nPFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;\r\nPFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;\r\nPFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;\r\nPFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;\r\nPFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;\r\nPFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;\r\nPFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;\r\nPFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;\r\nPFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;\r\nPFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;\r\nPFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;\r\nPFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;\r\nPFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;\r\nPFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;\r\nPFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;\r\nPFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;\r\nPFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;\r\nPFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;\r\nPFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;\r\nPFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;\r\nPFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;\r\nPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;\r\nPFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;\r\nPFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;\r\nPFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;\r\nPFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;\r\nPFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;\r\nPFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;\r\nPFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;\r\n\r\nPFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;\r\nPFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;\r\n\r\nPFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;\r\nPFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;\r\n\r\nPFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL;\r\n\r\nPFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;\r\nPFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;\r\nPFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;\r\nPFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;\r\nPFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;\r\nPFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;\r\n\r\nPFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;\r\nPFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;\r\n\r\nPFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;\r\nPFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;\r\nPFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;\r\nPFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;\r\nPFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;\r\nPFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;\r\nPFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;\r\nPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;\r\nPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;\r\nPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;\r\nPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;\r\nPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;\r\nPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;\r\n\r\nPFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;\r\nPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;\r\n\r\nPFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;\r\nPFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;\r\n\r\nPFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;\r\nPFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;\r\nPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;\r\nPFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;\r\nPFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;\r\nPFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;\r\nPFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;\r\nPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;\r\nPFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;\r\nPFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;\r\nPFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;\r\nPFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;\r\nPFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;\r\n\r\nPFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;\r\nPFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;\r\nPFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;\r\nPFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;\r\nPFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;\r\nPFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;\r\n\r\nPFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;\r\n\r\nPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;\r\nPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;\r\nPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;\r\nPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;\r\nPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;\r\nPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;\r\n\r\nPFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;\r\nPFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;\r\nPFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;\r\nPFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;\r\nPFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;\r\nPFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;\r\nPFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;\r\nPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;\r\nPFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;\r\nPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;\r\nPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;\r\n\r\nPFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;\r\nPFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;\r\nPFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;\r\nPFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;\r\nPFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;\r\nPFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;\r\nPFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;\r\n\r\nPFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;\r\nPFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;\r\nPFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;\r\nPFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;\r\nPFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;\r\nPFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;\r\nPFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;\r\nPFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;\r\nPFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;\r\nPFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;\r\n\r\nPFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;\r\nPFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;\r\n\r\nPFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;\r\nPFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;\r\nPFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;\r\nPFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;\r\nPFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;\r\nPFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;\r\nPFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;\r\nPFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;\r\nPFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;\r\nPFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;\r\nPFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;\r\nPFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;\r\nPFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;\r\nPFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;\r\nPFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;\r\nPFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;\r\nPFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;\r\nPFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;\r\nPFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;\r\n\r\nPFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;\r\nPFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;\r\nPFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;\r\nPFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;\r\nPFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;\r\nPFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;\r\nPFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;\r\nPFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;\r\nPFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;\r\nPFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;\r\nPFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;\r\nPFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;\r\n\r\nPFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;\r\nPFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;\r\nPFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;\r\nPFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;\r\nPFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;\r\nPFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;\r\nPFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;\r\nPFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;\r\nPFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;\r\nPFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;\r\nPFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;\r\nPFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;\r\nPFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;\r\nPFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;\r\nPFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;\r\nPFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;\r\nPFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;\r\nPFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;\r\nPFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;\r\nPFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;\r\nPFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;\r\nPFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;\r\nPFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;\r\nPFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;\r\nPFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;\r\nPFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;\r\nPFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;\r\nPFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;\r\nPFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;\r\nPFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;\r\nPFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;\r\nPFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;\r\nPFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;\r\nPFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;\r\nPFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;\r\nPFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;\r\nPFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;\r\nPFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;\r\nPFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;\r\nPFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;\r\nPFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;\r\nPFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;\r\nPFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;\r\nPFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;\r\nPFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;\r\nPFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;\r\nPFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;\r\nPFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;\r\nPFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;\r\nPFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;\r\nPFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;\r\nPFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;\r\nPFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;\r\nPFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;\r\nPFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;\r\nPFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;\r\nPFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;\r\nPFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;\r\nPFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;\r\nPFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;\r\nPFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;\r\nPFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;\r\nPFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;\r\nPFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;\r\n\r\nPFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;\r\nPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;\r\nPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;\r\nPFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;\r\nPFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;\r\nPFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;\r\nPFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;\r\nPFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;\r\nPFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;\r\nPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;\r\nPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;\r\nPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;\r\n\r\nPFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL;\r\nPFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL;\r\nPFNGLDISABLEINVPROC __glewDisableiNV = NULL;\r\nPFNGLENABLEINVPROC __glewEnableiNV = NULL;\r\nPFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL;\r\nPFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL;\r\nPFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL;\r\nPFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL;\r\nPFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL;\r\nPFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL;\r\nPFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL;\r\nPFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL;\r\n\r\nPFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL;\r\n\r\nPFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;\r\n\r\nPFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL;\r\n\r\nPFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;\r\n\r\nPFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;\r\nPFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;\r\nPFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;\r\nPFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;\r\n\r\nPFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;\r\nPFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;\r\nPFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;\r\nPFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;\r\nPFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;\r\nPFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;\r\nPFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;\r\nPFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;\r\n\r\nPFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;\r\nPFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;\r\nPFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;\r\nPFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;\r\n\r\nPFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL;\r\nPFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL;\r\n\r\nPFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL;\r\n\r\nPFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;\r\nPFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;\r\n\r\nPFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;\r\nPFNGLCLEARCOLORXPROC __glewClearColorx = NULL;\r\nPFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;\r\nPFNGLCOLOR4XPROC __glewColor4x = NULL;\r\nPFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;\r\nPFNGLFOGXPROC __glewFogx = NULL;\r\nPFNGLFOGXVPROC __glewFogxv = NULL;\r\nPFNGLFRUSTUMFPROC __glewFrustumf = NULL;\r\nPFNGLFRUSTUMXPROC __glewFrustumx = NULL;\r\nPFNGLLIGHTMODELXPROC __glewLightModelx = NULL;\r\nPFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;\r\nPFNGLLIGHTXPROC __glewLightx = NULL;\r\nPFNGLLIGHTXVPROC __glewLightxv = NULL;\r\nPFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;\r\nPFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;\r\nPFNGLMATERIALXPROC __glewMaterialx = NULL;\r\nPFNGLMATERIALXVPROC __glewMaterialxv = NULL;\r\nPFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;\r\nPFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;\r\nPFNGLNORMAL3XPROC __glewNormal3x = NULL;\r\nPFNGLORTHOFPROC __glewOrthof = NULL;\r\nPFNGLORTHOXPROC __glewOrthox = NULL;\r\nPFNGLPOINTSIZEXPROC __glewPointSizex = NULL;\r\nPFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;\r\nPFNGLROTATEXPROC __glewRotatex = NULL;\r\nPFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;\r\nPFNGLSCALEXPROC __glewScalex = NULL;\r\nPFNGLTEXENVXPROC __glewTexEnvx = NULL;\r\nPFNGLTEXENVXVPROC __glewTexEnvxv = NULL;\r\nPFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;\r\nPFNGLTRANSLATEXPROC __glewTranslatex = NULL;\r\n\r\nPFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;\r\nPFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;\r\nPFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;\r\nPFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;\r\nPFNGLGETFIXEDVPROC __glewGetFixedv = NULL;\r\nPFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;\r\nPFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;\r\nPFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;\r\nPFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;\r\nPFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;\r\nPFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;\r\nPFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;\r\nPFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;\r\n\r\nPFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;\r\n\r\nPFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;\r\nPFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;\r\n\r\nPFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;\r\n\r\nPFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;\r\n\r\nPFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;\r\nPFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;\r\n\r\nPFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;\r\nPFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;\r\n\r\nPFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;\r\nPFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;\r\n\r\nPFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL;\r\nPFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL;\r\nPFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL;\r\nPFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL;\r\n\r\nPFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL;\r\n\r\nPFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;\r\nPFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;\r\n\r\nPFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;\r\nPFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;\r\n\r\nPFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;\r\nPFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;\r\n\r\nPFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;\r\nPFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;\r\nPFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;\r\nPFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;\r\nPFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;\r\nPFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;\r\n\r\nPFNGLADDRESSSPACEPROC __glewAddressSpace = NULL;\r\nPFNGLDATAPIPEPROC __glewDataPipe = NULL;\r\n\r\nPFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;\r\n\r\nPFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL;\r\nPFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL;\r\n\r\nPFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;\r\n\r\nPFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;\r\nPFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;\r\nPFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;\r\nPFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;\r\nPFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;\r\nPFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;\r\nPFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;\r\nPFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;\r\nPFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;\r\nPFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;\r\nPFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;\r\nPFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;\r\nPFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;\r\nPFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;\r\nPFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;\r\nPFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;\r\nPFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;\r\n\r\nPFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;\r\n\r\nPFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL;\r\n\r\nPFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL;\r\nPFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL;\r\nPFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL;\r\nPFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL;\r\nPFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL;\r\nPFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL;\r\nPFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL;\r\nPFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL;\r\nPFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL;\r\nPFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL;\r\nPFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL;\r\n\r\nPFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL;\r\nPFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL;\r\nPFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL;\r\nPFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL;\r\n\r\nPFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;\r\n\r\nPFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL;\r\nPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL;\r\n\r\nPFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL;\r\nPFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL;\r\n\r\nPFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;\r\n\r\nPFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;\r\nPFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;\r\nPFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;\r\nPFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;\r\n\r\nPFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;\r\n\r\nPFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL;\r\nPFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL;\r\n\r\nPFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL;\r\nPFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL;\r\nPFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL;\r\nPFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL;\r\nPFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL;\r\nPFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL;\r\n\r\nPFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;\r\nPFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;\r\nPFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;\r\nPFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;\r\nPFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;\r\nPFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;\r\nPFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;\r\n\r\nPFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL;\r\nPFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL;\r\nPFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL;\r\nPFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL;\r\nPFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL;\r\nPFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL;\r\nPFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL;\r\n\r\nPFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;\r\n\r\nPFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;\r\nPFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;\r\nPFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;\r\nPFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;\r\nPFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;\r\nPFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;\r\nPFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;\r\nPFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;\r\n\r\nPFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;\r\n\r\nPFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;\r\nPFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;\r\nPFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;\r\nPFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;\r\nPFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;\r\nPFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;\r\nPFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;\r\n\r\nPFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;\r\nPFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;\r\nPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;\r\nPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;\r\nPFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;\r\nPFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;\r\nPFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;\r\nPFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;\r\nPFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;\r\nPFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;\r\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;\r\nPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;\r\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;\r\nPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;\r\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;\r\nPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;\r\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;\r\nPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;\r\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\r\nPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\r\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;\r\nPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;\r\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;\r\nPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;\r\nPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;\r\nPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;\r\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;\r\nPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;\r\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;\r\nPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;\r\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;\r\nPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;\r\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;\r\nPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;\r\nPFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;\r\nPFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;\r\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;\r\nPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;\r\nPFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;\r\nPFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;\r\n\r\nPFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;\r\n\r\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_1_2 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_1_3 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_1_4 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_1_5 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_2_0 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_2_1 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_3_0 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_3_1 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_3_2 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_3_3 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_4_0 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_4_1 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_4_2 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_4_3 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_4_4 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_4_5 = GL_FALSE;\r\nGLboolean __GLEW_VERSION_4_6 = GL_FALSE;\r\nGLboolean __GLEW_3DFX_multisample = GL_FALSE;\r\nGLboolean __GLEW_3DFX_tbuffer = GL_FALSE;\r\nGLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;\r\nGLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;\r\nGLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;\r\nGLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;\r\nGLboolean __GLEW_AMD_conservative_depth = GL_FALSE;\r\nGLboolean __GLEW_AMD_debug_output = GL_FALSE;\r\nGLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;\r\nGLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;\r\nGLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE;\r\nGLboolean __GLEW_AMD_gcn_shader = GL_FALSE;\r\nGLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE;\r\nGLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE;\r\nGLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;\r\nGLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;\r\nGLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;\r\nGLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;\r\nGLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;\r\nGLboolean __GLEW_AMD_performance_monitor = GL_FALSE;\r\nGLboolean __GLEW_AMD_pinned_memory = GL_FALSE;\r\nGLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;\r\nGLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_AMD_sample_positions = GL_FALSE;\r\nGLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;\r\nGLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;\r\nGLboolean __GLEW_AMD_shader_ballot = GL_FALSE;\r\nGLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE;\r\nGLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;\r\nGLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;\r\nGLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;\r\nGLboolean __GLEW_AMD_sparse_texture = GL_FALSE;\r\nGLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;\r\nGLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE;\r\nGLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;\r\nGLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;\r\nGLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;\r\nGLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;\r\nGLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;\r\nGLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;\r\nGLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_program_binary = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_timer_query = GL_FALSE;\r\nGLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;\r\nGLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;\r\nGLboolean __GLEW_APPLE_client_storage = GL_FALSE;\r\nGLboolean __GLEW_APPLE_clip_distance = GL_FALSE;\r\nGLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE;\r\nGLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;\r\nGLboolean __GLEW_APPLE_element_array = GL_FALSE;\r\nGLboolean __GLEW_APPLE_fence = GL_FALSE;\r\nGLboolean __GLEW_APPLE_float_pixels = GL_FALSE;\r\nGLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;\r\nGLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;\r\nGLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;\r\nGLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;\r\nGLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;\r\nGLboolean __GLEW_APPLE_row_bytes = GL_FALSE;\r\nGLboolean __GLEW_APPLE_specular_vector = GL_FALSE;\r\nGLboolean __GLEW_APPLE_sync = GL_FALSE;\r\nGLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;\r\nGLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;\r\nGLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;\r\nGLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE;\r\nGLboolean __GLEW_APPLE_texture_range = GL_FALSE;\r\nGLboolean __GLEW_APPLE_transform_hint = GL_FALSE;\r\nGLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;\r\nGLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;\r\nGLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;\r\nGLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;\r\nGLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;\r\nGLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;\r\nGLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;\r\nGLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;\r\nGLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;\r\nGLboolean __GLEW_ARB_base_instance = GL_FALSE;\r\nGLboolean __GLEW_ARB_bindless_texture = GL_FALSE;\r\nGLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;\r\nGLboolean __GLEW_ARB_buffer_storage = GL_FALSE;\r\nGLboolean __GLEW_ARB_cl_event = GL_FALSE;\r\nGLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_ARB_clear_texture = GL_FALSE;\r\nGLboolean __GLEW_ARB_clip_control = GL_FALSE;\r\nGLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;\r\nGLboolean __GLEW_ARB_compatibility = GL_FALSE;\r\nGLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;\r\nGLboolean __GLEW_ARB_compute_shader = GL_FALSE;\r\nGLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;\r\nGLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;\r\nGLboolean __GLEW_ARB_conservative_depth = GL_FALSE;\r\nGLboolean __GLEW_ARB_copy_buffer = GL_FALSE;\r\nGLboolean __GLEW_ARB_copy_image = GL_FALSE;\r\nGLboolean __GLEW_ARB_cull_distance = GL_FALSE;\r\nGLboolean __GLEW_ARB_debug_output = GL_FALSE;\r\nGLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;\r\nGLboolean __GLEW_ARB_depth_clamp = GL_FALSE;\r\nGLboolean __GLEW_ARB_depth_texture = GL_FALSE;\r\nGLboolean __GLEW_ARB_derivative_control = GL_FALSE;\r\nGLboolean __GLEW_ARB_direct_state_access = GL_FALSE;\r\nGLboolean __GLEW_ARB_draw_buffers = GL_FALSE;\r\nGLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;\r\nGLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;\r\nGLboolean __GLEW_ARB_draw_indirect = GL_FALSE;\r\nGLboolean __GLEW_ARB_draw_instanced = GL_FALSE;\r\nGLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;\r\nGLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;\r\nGLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;\r\nGLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;\r\nGLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;\r\nGLboolean __GLEW_ARB_fragment_program = GL_FALSE;\r\nGLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;\r\nGLboolean __GLEW_ARB_fragment_shader = GL_FALSE;\r\nGLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;\r\nGLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;\r\nGLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;\r\nGLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;\r\nGLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;\r\nGLboolean __GLEW_ARB_get_program_binary = GL_FALSE;\r\nGLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;\r\nGLboolean __GLEW_ARB_gl_spirv = GL_FALSE;\r\nGLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;\r\nGLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;\r\nGLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;\r\nGLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;\r\nGLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;\r\nGLboolean __GLEW_ARB_imaging = GL_FALSE;\r\nGLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;\r\nGLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;\r\nGLboolean __GLEW_ARB_internalformat_query = GL_FALSE;\r\nGLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;\r\nGLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;\r\nGLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;\r\nGLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;\r\nGLboolean __GLEW_ARB_matrix_palette = GL_FALSE;\r\nGLboolean __GLEW_ARB_multi_bind = GL_FALSE;\r\nGLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;\r\nGLboolean __GLEW_ARB_multisample = GL_FALSE;\r\nGLboolean __GLEW_ARB_multitexture = GL_FALSE;\r\nGLboolean __GLEW_ARB_occlusion_query = GL_FALSE;\r\nGLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;\r\nGLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;\r\nGLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;\r\nGLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_ARB_point_parameters = GL_FALSE;\r\nGLboolean __GLEW_ARB_point_sprite = GL_FALSE;\r\nGLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE;\r\nGLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;\r\nGLboolean __GLEW_ARB_program_interface_query = GL_FALSE;\r\nGLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;\r\nGLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;\r\nGLboolean __GLEW_ARB_robustness = GL_FALSE;\r\nGLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;\r\nGLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;\r\nGLboolean __GLEW_ARB_sample_locations = GL_FALSE;\r\nGLboolean __GLEW_ARB_sample_shading = GL_FALSE;\r\nGLboolean __GLEW_ARB_sampler_objects = GL_FALSE;\r\nGLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;\r\nGLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;\r\nGLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_ballot = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_clock = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_image_size = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_objects = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_precision = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;\r\nGLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;\r\nGLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;\r\nGLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;\r\nGLboolean __GLEW_ARB_shading_language_include = GL_FALSE;\r\nGLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;\r\nGLboolean __GLEW_ARB_shadow = GL_FALSE;\r\nGLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;\r\nGLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;\r\nGLboolean __GLEW_ARB_sparse_texture = GL_FALSE;\r\nGLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;\r\nGLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;\r\nGLboolean __GLEW_ARB_spirv_extensions = GL_FALSE;\r\nGLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;\r\nGLboolean __GLEW_ARB_sync = GL_FALSE;\r\nGLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_barrier = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_compression = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_env_add = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_float = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_gather = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_multisample = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_rg = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_storage = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;\r\nGLboolean __GLEW_ARB_texture_view = GL_FALSE;\r\nGLboolean __GLEW_ARB_timer_query = GL_FALSE;\r\nGLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;\r\nGLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;\r\nGLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;\r\nGLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;\r\nGLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;\r\nGLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_blend = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_program = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_shader = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;\r\nGLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;\r\nGLboolean __GLEW_ARB_viewport_array = GL_FALSE;\r\nGLboolean __GLEW_ARB_window_pos = GL_FALSE;\r\nGLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;\r\nGLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;\r\nGLboolean __GLEW_ARM_rgba8 = GL_FALSE;\r\nGLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE;\r\nGLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;\r\nGLboolean __GLEW_ATIX_point_sprites = GL_FALSE;\r\nGLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;\r\nGLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;\r\nGLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;\r\nGLboolean __GLEW_ATI_draw_buffers = GL_FALSE;\r\nGLboolean __GLEW_ATI_element_array = GL_FALSE;\r\nGLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;\r\nGLboolean __GLEW_ATI_fragment_shader = GL_FALSE;\r\nGLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;\r\nGLboolean __GLEW_ATI_meminfo = GL_FALSE;\r\nGLboolean __GLEW_ATI_pn_triangles = GL_FALSE;\r\nGLboolean __GLEW_ATI_separate_stencil = GL_FALSE;\r\nGLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;\r\nGLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;\r\nGLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;\r\nGLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;\r\nGLboolean __GLEW_ATI_texture_float = GL_FALSE;\r\nGLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;\r\nGLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;\r\nGLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;\r\nGLboolean __GLEW_ATI_vertex_streams = GL_FALSE;\r\nGLboolean __GLEW_EGL_KHR_context_flush_control = GL_FALSE;\r\nGLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE;\r\nGLboolean __GLEW_EXT_422_pixels = GL_FALSE;\r\nGLboolean __GLEW_EXT_Cg_shader = GL_FALSE;\r\nGLboolean __GLEW_EXT_EGL_image_array = GL_FALSE;\r\nGLboolean __GLEW_EXT_YUV_target = GL_FALSE;\r\nGLboolean __GLEW_EXT_abgr = GL_FALSE;\r\nGLboolean __GLEW_EXT_base_instance = GL_FALSE;\r\nGLboolean __GLEW_EXT_bgra = GL_FALSE;\r\nGLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;\r\nGLboolean __GLEW_EXT_blend_color = GL_FALSE;\r\nGLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;\r\nGLboolean __GLEW_EXT_blend_func_extended = GL_FALSE;\r\nGLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;\r\nGLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;\r\nGLboolean __GLEW_EXT_blend_minmax = GL_FALSE;\r\nGLboolean __GLEW_EXT_blend_subtract = GL_FALSE;\r\nGLboolean __GLEW_EXT_buffer_storage = GL_FALSE;\r\nGLboolean __GLEW_EXT_clear_texture = GL_FALSE;\r\nGLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE;\r\nGLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;\r\nGLboolean __GLEW_EXT_cmyka = GL_FALSE;\r\nGLboolean __GLEW_EXT_color_buffer_float = GL_FALSE;\r\nGLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;\r\nGLboolean __GLEW_EXT_color_subtable = GL_FALSE;\r\nGLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;\r\nGLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE;\r\nGLboolean __GLEW_EXT_conservative_depth = GL_FALSE;\r\nGLboolean __GLEW_EXT_convolution = GL_FALSE;\r\nGLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;\r\nGLboolean __GLEW_EXT_copy_image = GL_FALSE;\r\nGLboolean __GLEW_EXT_copy_texture = GL_FALSE;\r\nGLboolean __GLEW_EXT_cull_vertex = GL_FALSE;\r\nGLboolean __GLEW_EXT_debug_label = GL_FALSE;\r\nGLboolean __GLEW_EXT_debug_marker = GL_FALSE;\r\nGLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;\r\nGLboolean __GLEW_EXT_direct_state_access = GL_FALSE;\r\nGLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;\r\nGLboolean __GLEW_EXT_draw_buffers = GL_FALSE;\r\nGLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;\r\nGLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE;\r\nGLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE;\r\nGLboolean __GLEW_EXT_draw_instanced = GL_FALSE;\r\nGLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;\r\nGLboolean __GLEW_EXT_external_buffer = GL_FALSE;\r\nGLboolean __GLEW_EXT_float_blend = GL_FALSE;\r\nGLboolean __GLEW_EXT_fog_coord = GL_FALSE;\r\nGLboolean __GLEW_EXT_frag_depth = GL_FALSE;\r\nGLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;\r\nGLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;\r\nGLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;\r\nGLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;\r\nGLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;\r\nGLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;\r\nGLboolean __GLEW_EXT_geometry_point_size = GL_FALSE;\r\nGLboolean __GLEW_EXT_geometry_shader = GL_FALSE;\r\nGLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;\r\nGLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;\r\nGLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;\r\nGLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE;\r\nGLboolean __GLEW_EXT_histogram = GL_FALSE;\r\nGLboolean __GLEW_EXT_index_array_formats = GL_FALSE;\r\nGLboolean __GLEW_EXT_index_func = GL_FALSE;\r\nGLboolean __GLEW_EXT_index_material = GL_FALSE;\r\nGLboolean __GLEW_EXT_index_texture = GL_FALSE;\r\nGLboolean __GLEW_EXT_instanced_arrays = GL_FALSE;\r\nGLboolean __GLEW_EXT_light_texture = GL_FALSE;\r\nGLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;\r\nGLboolean __GLEW_EXT_memory_object = GL_FALSE;\r\nGLboolean __GLEW_EXT_memory_object_fd = GL_FALSE;\r\nGLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE;\r\nGLboolean __GLEW_EXT_misc_attribute = GL_FALSE;\r\nGLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;\r\nGLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE;\r\nGLboolean __GLEW_EXT_multiple_textures = GL_FALSE;\r\nGLboolean __GLEW_EXT_multisample = GL_FALSE;\r\nGLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE;\r\nGLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;\r\nGLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE;\r\nGLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;\r\nGLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;\r\nGLboolean __GLEW_EXT_packed_float = GL_FALSE;\r\nGLboolean __GLEW_EXT_packed_pixels = GL_FALSE;\r\nGLboolean __GLEW_EXT_paletted_texture = GL_FALSE;\r\nGLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_EXT_pixel_transform = GL_FALSE;\r\nGLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;\r\nGLboolean __GLEW_EXT_point_parameters = GL_FALSE;\r\nGLboolean __GLEW_EXT_polygon_offset = GL_FALSE;\r\nGLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;\r\nGLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;\r\nGLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;\r\nGLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE;\r\nGLboolean __GLEW_EXT_raster_multisample = GL_FALSE;\r\nGLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;\r\nGLboolean __GLEW_EXT_render_snorm = GL_FALSE;\r\nGLboolean __GLEW_EXT_rescale_normal = GL_FALSE;\r\nGLboolean __GLEW_EXT_sRGB = GL_FALSE;\r\nGLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE;\r\nGLboolean __GLEW_EXT_scene_marker = GL_FALSE;\r\nGLboolean __GLEW_EXT_secondary_color = GL_FALSE;\r\nGLboolean __GLEW_EXT_semaphore = GL_FALSE;\r\nGLboolean __GLEW_EXT_semaphore_fd = GL_FALSE;\r\nGLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE;\r\nGLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;\r\nGLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_group_vote = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE;\r\nGLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;\r\nGLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;\r\nGLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;\r\nGLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;\r\nGLboolean __GLEW_EXT_sparse_texture = GL_FALSE;\r\nGLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;\r\nGLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;\r\nGLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;\r\nGLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;\r\nGLboolean __GLEW_EXT_subtexture = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture3D = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_array = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_env = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_env_add = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_integer = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_norm16 = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_object = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_rg = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_snorm = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_storage = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;\r\nGLboolean __GLEW_EXT_texture_view = GL_FALSE;\r\nGLboolean __GLEW_EXT_timer_query = GL_FALSE;\r\nGLboolean __GLEW_EXT_transform_feedback = GL_FALSE;\r\nGLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;\r\nGLboolean __GLEW_EXT_vertex_array = GL_FALSE;\r\nGLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;\r\nGLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE;\r\nGLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;\r\nGLboolean __GLEW_EXT_vertex_shader = GL_FALSE;\r\nGLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;\r\nGLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE;\r\nGLboolean __GLEW_EXT_window_rectangles = GL_FALSE;\r\nGLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;\r\nGLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;\r\nGLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;\r\nGLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;\r\nGLboolean __GLEW_HP_image_transform = GL_FALSE;\r\nGLboolean __GLEW_HP_occlusion_test = GL_FALSE;\r\nGLboolean __GLEW_HP_texture_lighting = GL_FALSE;\r\nGLboolean __GLEW_IBM_cull_vertex = GL_FALSE;\r\nGLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;\r\nGLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;\r\nGLboolean __GLEW_IBM_static_data = GL_FALSE;\r\nGLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;\r\nGLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;\r\nGLboolean __GLEW_INGR_color_clamp = GL_FALSE;\r\nGLboolean __GLEW_INGR_interlace_read = GL_FALSE;\r\nGLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE;\r\nGLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;\r\nGLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;\r\nGLboolean __GLEW_INTEL_map_texture = GL_FALSE;\r\nGLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;\r\nGLboolean __GLEW_INTEL_performance_query = GL_FALSE;\r\nGLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;\r\nGLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;\r\nGLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;\r\nGLboolean __GLEW_KHR_context_flush_control = GL_FALSE;\r\nGLboolean __GLEW_KHR_debug = GL_FALSE;\r\nGLboolean __GLEW_KHR_no_error = GL_FALSE;\r\nGLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE;\r\nGLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;\r\nGLboolean __GLEW_KHR_robustness = GL_FALSE;\r\nGLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;\r\nGLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;\r\nGLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE;\r\nGLboolean __GLEW_KTX_buffer_region = GL_FALSE;\r\nGLboolean __GLEW_MESAX_texture_stack = GL_FALSE;\r\nGLboolean __GLEW_MESA_pack_invert = GL_FALSE;\r\nGLboolean __GLEW_MESA_resize_buffers = GL_FALSE;\r\nGLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE;\r\nGLboolean __GLEW_MESA_window_pos = GL_FALSE;\r\nGLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;\r\nGLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE;\r\nGLboolean __GLEW_NVX_conditional_render = GL_FALSE;\r\nGLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;\r\nGLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE;\r\nGLboolean __GLEW_NV_3dvision_settings = GL_FALSE;\r\nGLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;\r\nGLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE;\r\nGLboolean __GLEW_NV_bgr = GL_FALSE;\r\nGLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;\r\nGLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;\r\nGLboolean __GLEW_NV_bindless_texture = GL_FALSE;\r\nGLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;\r\nGLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;\r\nGLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE;\r\nGLboolean __GLEW_NV_blend_square = GL_FALSE;\r\nGLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE;\r\nGLboolean __GLEW_NV_command_list = GL_FALSE;\r\nGLboolean __GLEW_NV_compute_program5 = GL_FALSE;\r\nGLboolean __GLEW_NV_conditional_render = GL_FALSE;\r\nGLboolean __GLEW_NV_conservative_raster = GL_FALSE;\r\nGLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;\r\nGLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE;\r\nGLboolean __GLEW_NV_copy_buffer = GL_FALSE;\r\nGLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;\r\nGLboolean __GLEW_NV_copy_image = GL_FALSE;\r\nGLboolean __GLEW_NV_deep_texture3D = GL_FALSE;\r\nGLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;\r\nGLboolean __GLEW_NV_depth_clamp = GL_FALSE;\r\nGLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;\r\nGLboolean __GLEW_NV_draw_buffers = GL_FALSE;\r\nGLboolean __GLEW_NV_draw_instanced = GL_FALSE;\r\nGLboolean __GLEW_NV_draw_texture = GL_FALSE;\r\nGLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE;\r\nGLboolean __GLEW_NV_evaluators = GL_FALSE;\r\nGLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE;\r\nGLboolean __GLEW_NV_explicit_multisample = GL_FALSE;\r\nGLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;\r\nGLboolean __GLEW_NV_fence = GL_FALSE;\r\nGLboolean __GLEW_NV_fill_rectangle = GL_FALSE;\r\nGLboolean __GLEW_NV_float_buffer = GL_FALSE;\r\nGLboolean __GLEW_NV_fog_distance = GL_FALSE;\r\nGLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;\r\nGLboolean __GLEW_NV_fragment_program = GL_FALSE;\r\nGLboolean __GLEW_NV_fragment_program2 = GL_FALSE;\r\nGLboolean __GLEW_NV_fragment_program4 = GL_FALSE;\r\nGLboolean __GLEW_NV_fragment_program_option = GL_FALSE;\r\nGLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;\r\nGLboolean __GLEW_NV_framebuffer_blit = GL_FALSE;\r\nGLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;\r\nGLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE;\r\nGLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;\r\nGLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE;\r\nGLboolean __GLEW_NV_geometry_program4 = GL_FALSE;\r\nGLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;\r\nGLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;\r\nGLboolean __GLEW_NV_gpu_multicast = GL_FALSE;\r\nGLboolean __GLEW_NV_gpu_program4 = GL_FALSE;\r\nGLboolean __GLEW_NV_gpu_program5 = GL_FALSE;\r\nGLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;\r\nGLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;\r\nGLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;\r\nGLboolean __GLEW_NV_half_float = GL_FALSE;\r\nGLboolean __GLEW_NV_image_formats = GL_FALSE;\r\nGLboolean __GLEW_NV_instanced_arrays = GL_FALSE;\r\nGLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;\r\nGLboolean __GLEW_NV_light_max_exponent = GL_FALSE;\r\nGLboolean __GLEW_NV_multisample_coverage = GL_FALSE;\r\nGLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;\r\nGLboolean __GLEW_NV_non_square_matrices = GL_FALSE;\r\nGLboolean __GLEW_NV_occlusion_query = GL_FALSE;\r\nGLboolean __GLEW_NV_pack_subimage = GL_FALSE;\r\nGLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;\r\nGLboolean __GLEW_NV_packed_float = GL_FALSE;\r\nGLboolean __GLEW_NV_packed_float_linear = GL_FALSE;\r\nGLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;\r\nGLboolean __GLEW_NV_path_rendering = GL_FALSE;\r\nGLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;\r\nGLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_NV_pixel_data_range = GL_FALSE;\r\nGLboolean __GLEW_NV_platform_binary = GL_FALSE;\r\nGLboolean __GLEW_NV_point_sprite = GL_FALSE;\r\nGLboolean __GLEW_NV_polygon_mode = GL_FALSE;\r\nGLboolean __GLEW_NV_present_video = GL_FALSE;\r\nGLboolean __GLEW_NV_primitive_restart = GL_FALSE;\r\nGLboolean __GLEW_NV_read_depth = GL_FALSE;\r\nGLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;\r\nGLboolean __GLEW_NV_read_stencil = GL_FALSE;\r\nGLboolean __GLEW_NV_register_combiners = GL_FALSE;\r\nGLboolean __GLEW_NV_register_combiners2 = GL_FALSE;\r\nGLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE;\r\nGLboolean __GLEW_NV_sRGB_formats = GL_FALSE;\r\nGLboolean __GLEW_NV_sample_locations = GL_FALSE;\r\nGLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_thread_group = GL_FALSE;\r\nGLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;\r\nGLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE;\r\nGLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE;\r\nGLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE;\r\nGLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;\r\nGLboolean __GLEW_NV_texgen_emboss = GL_FALSE;\r\nGLboolean __GLEW_NV_texgen_reflection = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_array = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_barrier = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_border_clamp = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_multisample = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_rectangle = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_shader = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_shader2 = GL_FALSE;\r\nGLboolean __GLEW_NV_texture_shader3 = GL_FALSE;\r\nGLboolean __GLEW_NV_transform_feedback = GL_FALSE;\r\nGLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;\r\nGLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;\r\nGLboolean __GLEW_NV_vdpau_interop = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_array_range = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_program = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_program2 = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_program3 = GL_FALSE;\r\nGLboolean __GLEW_NV_vertex_program4 = GL_FALSE;\r\nGLboolean __GLEW_NV_video_capture = GL_FALSE;\r\nGLboolean __GLEW_NV_viewport_array = GL_FALSE;\r\nGLboolean __GLEW_NV_viewport_array2 = GL_FALSE;\r\nGLboolean __GLEW_NV_viewport_swizzle = GL_FALSE;\r\nGLboolean __GLEW_OES_byte_coordinates = GL_FALSE;\r\nGLboolean __GLEW_OML_interlace = GL_FALSE;\r\nGLboolean __GLEW_OML_resample = GL_FALSE;\r\nGLboolean __GLEW_OML_subsample = GL_FALSE;\r\nGLboolean __GLEW_OVR_multiview = GL_FALSE;\r\nGLboolean __GLEW_OVR_multiview2 = GL_FALSE;\r\nGLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE;\r\nGLboolean __GLEW_PGI_misc_hints = GL_FALSE;\r\nGLboolean __GLEW_PGI_vertex_hints = GL_FALSE;\r\nGLboolean __GLEW_QCOM_alpha_test = GL_FALSE;\r\nGLboolean __GLEW_QCOM_binning_control = GL_FALSE;\r\nGLboolean __GLEW_QCOM_driver_control = GL_FALSE;\r\nGLboolean __GLEW_QCOM_extended_get = GL_FALSE;\r\nGLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;\r\nGLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE;\r\nGLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;\r\nGLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE;\r\nGLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;\r\nGLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;\r\nGLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;\r\nGLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;\r\nGLboolean __GLEW_REGAL_enable = GL_FALSE;\r\nGLboolean __GLEW_REGAL_error_string = GL_FALSE;\r\nGLboolean __GLEW_REGAL_extension_query = GL_FALSE;\r\nGLboolean __GLEW_REGAL_log = GL_FALSE;\r\nGLboolean __GLEW_REGAL_proc_address = GL_FALSE;\r\nGLboolean __GLEW_REND_screen_coordinates = GL_FALSE;\r\nGLboolean __GLEW_S3_s3tc = GL_FALSE;\r\nGLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE;\r\nGLboolean __GLEW_SGIS_color_range = GL_FALSE;\r\nGLboolean __GLEW_SGIS_detail_texture = GL_FALSE;\r\nGLboolean __GLEW_SGIS_fog_function = GL_FALSE;\r\nGLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;\r\nGLboolean __GLEW_SGIS_line_texgen = GL_FALSE;\r\nGLboolean __GLEW_SGIS_multisample = GL_FALSE;\r\nGLboolean __GLEW_SGIS_multitexture = GL_FALSE;\r\nGLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;\r\nGLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;\r\nGLboolean __GLEW_SGIS_shared_multisample = GL_FALSE;\r\nGLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;\r\nGLboolean __GLEW_SGIS_texture4D = GL_FALSE;\r\nGLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;\r\nGLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;\r\nGLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;\r\nGLboolean __GLEW_SGIS_texture_lod = GL_FALSE;\r\nGLboolean __GLEW_SGIS_texture_select = GL_FALSE;\r\nGLboolean __GLEW_SGIX_async = GL_FALSE;\r\nGLboolean __GLEW_SGIX_async_histogram = GL_FALSE;\r\nGLboolean __GLEW_SGIX_async_pixel = GL_FALSE;\r\nGLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE;\r\nGLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE;\r\nGLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE;\r\nGLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;\r\nGLboolean __GLEW_SGIX_blend_cadd = GL_FALSE;\r\nGLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE;\r\nGLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE;\r\nGLboolean __GLEW_SGIX_clipmap = GL_FALSE;\r\nGLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE;\r\nGLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE;\r\nGLboolean __GLEW_SGIX_complex_polar = GL_FALSE;\r\nGLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;\r\nGLboolean __GLEW_SGIX_cube_map = GL_FALSE;\r\nGLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE;\r\nGLboolean __GLEW_SGIX_datapipe = GL_FALSE;\r\nGLboolean __GLEW_SGIX_decimation = GL_FALSE;\r\nGLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE;\r\nGLboolean __GLEW_SGIX_depth_texture = GL_FALSE;\r\nGLboolean __GLEW_SGIX_dvc = GL_FALSE;\r\nGLboolean __GLEW_SGIX_flush_raster = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fog_blend = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fog_layers = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fog_offset = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fog_patchy = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fog_scale = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fog_texture = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;\r\nGLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE;\r\nGLboolean __GLEW_SGIX_framezoom = GL_FALSE;\r\nGLboolean __GLEW_SGIX_icc_texture = GL_FALSE;\r\nGLboolean __GLEW_SGIX_igloo_interface = GL_FALSE;\r\nGLboolean __GLEW_SGIX_image_compression = GL_FALSE;\r\nGLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE;\r\nGLboolean __GLEW_SGIX_instrument_error = GL_FALSE;\r\nGLboolean __GLEW_SGIX_interlace = GL_FALSE;\r\nGLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;\r\nGLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE;\r\nGLboolean __GLEW_SGIX_list_priority = GL_FALSE;\r\nGLboolean __GLEW_SGIX_mpeg1 = GL_FALSE;\r\nGLboolean __GLEW_SGIX_mpeg2 = GL_FALSE;\r\nGLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE;\r\nGLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE;\r\nGLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE;\r\nGLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE;\r\nGLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;\r\nGLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;\r\nGLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE;\r\nGLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE;\r\nGLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE;\r\nGLboolean __GLEW_SGIX_quad_mesh = GL_FALSE;\r\nGLboolean __GLEW_SGIX_reference_plane = GL_FALSE;\r\nGLboolean __GLEW_SGIX_resample = GL_FALSE;\r\nGLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE;\r\nGLboolean __GLEW_SGIX_shadow = GL_FALSE;\r\nGLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;\r\nGLboolean __GLEW_SGIX_slim = GL_FALSE;\r\nGLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE;\r\nGLboolean __GLEW_SGIX_sprite = GL_FALSE;\r\nGLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE;\r\nGLboolean __GLEW_SGIX_subsample = GL_FALSE;\r\nGLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;\r\nGLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;\r\nGLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;\r\nGLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;\r\nGLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE;\r\nGLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;\r\nGLboolean __GLEW_SGIX_texture_phase = GL_FALSE;\r\nGLboolean __GLEW_SGIX_texture_range = GL_FALSE;\r\nGLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;\r\nGLboolean __GLEW_SGIX_texture_supersample = GL_FALSE;\r\nGLboolean __GLEW_SGIX_vector_ops = GL_FALSE;\r\nGLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE;\r\nGLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;\r\nGLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;\r\nGLboolean __GLEW_SGIX_ycrcb = GL_FALSE;\r\nGLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE;\r\nGLboolean __GLEW_SGIX_ycrcba = GL_FALSE;\r\nGLboolean __GLEW_SGI_color_matrix = GL_FALSE;\r\nGLboolean __GLEW_SGI_color_table = GL_FALSE;\r\nGLboolean __GLEW_SGI_complex = GL_FALSE;\r\nGLboolean __GLEW_SGI_complex_type = GL_FALSE;\r\nGLboolean __GLEW_SGI_fft = GL_FALSE;\r\nGLboolean __GLEW_SGI_texture_color_table = GL_FALSE;\r\nGLboolean __GLEW_SUNX_constant_data = GL_FALSE;\r\nGLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;\r\nGLboolean __GLEW_SUN_global_alpha = GL_FALSE;\r\nGLboolean __GLEW_SUN_mesh_array = GL_FALSE;\r\nGLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;\r\nGLboolean __GLEW_SUN_slice_accum = GL_FALSE;\r\nGLboolean __GLEW_SUN_triangle_list = GL_FALSE;\r\nGLboolean __GLEW_SUN_vertex = GL_FALSE;\r\nGLboolean __GLEW_WIN_phong_shading = GL_FALSE;\r\nGLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE;\r\nGLboolean __GLEW_WIN_specular_fog = GL_FALSE;\r\nGLboolean __GLEW_WIN_swap_hint = GL_FALSE;\r\n\r\nstatic const char * _glewExtensionLookup[] = {\r\n#ifdef GL_VERSION_1_2\r\n  \"GL_VERSION_1_2\",\r\n#endif\r\n#ifdef GL_VERSION_1_2_1\r\n  \"GL_VERSION_1_2_1\",\r\n#endif\r\n#ifdef GL_VERSION_1_3\r\n  \"GL_VERSION_1_3\",\r\n#endif\r\n#ifdef GL_VERSION_1_4\r\n  \"GL_VERSION_1_4\",\r\n#endif\r\n#ifdef GL_VERSION_1_5\r\n  \"GL_VERSION_1_5\",\r\n#endif\r\n#ifdef GL_VERSION_2_0\r\n  \"GL_VERSION_2_0\",\r\n#endif\r\n#ifdef GL_VERSION_2_1\r\n  \"GL_VERSION_2_1\",\r\n#endif\r\n#ifdef GL_VERSION_3_0\r\n  \"GL_VERSION_3_0\",\r\n#endif\r\n#ifdef GL_VERSION_3_1\r\n  \"GL_VERSION_3_1\",\r\n#endif\r\n#ifdef GL_VERSION_3_2\r\n  \"GL_VERSION_3_2\",\r\n#endif\r\n#ifdef GL_VERSION_3_3\r\n  \"GL_VERSION_3_3\",\r\n#endif\r\n#ifdef GL_VERSION_4_0\r\n  \"GL_VERSION_4_0\",\r\n#endif\r\n#ifdef GL_VERSION_4_1\r\n  \"GL_VERSION_4_1\",\r\n#endif\r\n#ifdef GL_VERSION_4_2\r\n  \"GL_VERSION_4_2\",\r\n#endif\r\n#ifdef GL_VERSION_4_3\r\n  \"GL_VERSION_4_3\",\r\n#endif\r\n#ifdef GL_VERSION_4_4\r\n  \"GL_VERSION_4_4\",\r\n#endif\r\n#ifdef GL_VERSION_4_5\r\n  \"GL_VERSION_4_5\",\r\n#endif\r\n#ifdef GL_VERSION_4_6\r\n  \"GL_VERSION_4_6\",\r\n#endif\r\n#ifdef GL_3DFX_multisample\r\n  \"GL_3DFX_multisample\",\r\n#endif\r\n#ifdef GL_3DFX_tbuffer\r\n  \"GL_3DFX_tbuffer\",\r\n#endif\r\n#ifdef GL_3DFX_texture_compression_FXT1\r\n  \"GL_3DFX_texture_compression_FXT1\",\r\n#endif\r\n#ifdef GL_AMD_blend_minmax_factor\r\n  \"GL_AMD_blend_minmax_factor\",\r\n#endif\r\n#ifdef GL_AMD_compressed_3DC_texture\r\n  \"GL_AMD_compressed_3DC_texture\",\r\n#endif\r\n#ifdef GL_AMD_compressed_ATC_texture\r\n  \"GL_AMD_compressed_ATC_texture\",\r\n#endif\r\n#ifdef GL_AMD_conservative_depth\r\n  \"GL_AMD_conservative_depth\",\r\n#endif\r\n#ifdef GL_AMD_debug_output\r\n  \"GL_AMD_debug_output\",\r\n#endif\r\n#ifdef GL_AMD_depth_clamp_separate\r\n  \"GL_AMD_depth_clamp_separate\",\r\n#endif\r\n#ifdef GL_AMD_draw_buffers_blend\r\n  \"GL_AMD_draw_buffers_blend\",\r\n#endif\r\n#ifdef GL_AMD_framebuffer_sample_positions\r\n  \"GL_AMD_framebuffer_sample_positions\",\r\n#endif\r\n#ifdef GL_AMD_gcn_shader\r\n  \"GL_AMD_gcn_shader\",\r\n#endif\r\n#ifdef GL_AMD_gpu_shader_half_float\r\n  \"GL_AMD_gpu_shader_half_float\",\r\n#endif\r\n#ifdef GL_AMD_gpu_shader_int16\r\n  \"GL_AMD_gpu_shader_int16\",\r\n#endif\r\n#ifdef GL_AMD_gpu_shader_int64\r\n  \"GL_AMD_gpu_shader_int64\",\r\n#endif\r\n#ifdef GL_AMD_interleaved_elements\r\n  \"GL_AMD_interleaved_elements\",\r\n#endif\r\n#ifdef GL_AMD_multi_draw_indirect\r\n  \"GL_AMD_multi_draw_indirect\",\r\n#endif\r\n#ifdef GL_AMD_name_gen_delete\r\n  \"GL_AMD_name_gen_delete\",\r\n#endif\r\n#ifdef GL_AMD_occlusion_query_event\r\n  \"GL_AMD_occlusion_query_event\",\r\n#endif\r\n#ifdef GL_AMD_performance_monitor\r\n  \"GL_AMD_performance_monitor\",\r\n#endif\r\n#ifdef GL_AMD_pinned_memory\r\n  \"GL_AMD_pinned_memory\",\r\n#endif\r\n#ifdef GL_AMD_program_binary_Z400\r\n  \"GL_AMD_program_binary_Z400\",\r\n#endif\r\n#ifdef GL_AMD_query_buffer_object\r\n  \"GL_AMD_query_buffer_object\",\r\n#endif\r\n#ifdef GL_AMD_sample_positions\r\n  \"GL_AMD_sample_positions\",\r\n#endif\r\n#ifdef GL_AMD_seamless_cubemap_per_texture\r\n  \"GL_AMD_seamless_cubemap_per_texture\",\r\n#endif\r\n#ifdef GL_AMD_shader_atomic_counter_ops\r\n  \"GL_AMD_shader_atomic_counter_ops\",\r\n#endif\r\n#ifdef GL_AMD_shader_ballot\r\n  \"GL_AMD_shader_ballot\",\r\n#endif\r\n#ifdef GL_AMD_shader_explicit_vertex_parameter\r\n  \"GL_AMD_shader_explicit_vertex_parameter\",\r\n#endif\r\n#ifdef GL_AMD_shader_stencil_export\r\n  \"GL_AMD_shader_stencil_export\",\r\n#endif\r\n#ifdef GL_AMD_shader_stencil_value_export\r\n  \"GL_AMD_shader_stencil_value_export\",\r\n#endif\r\n#ifdef GL_AMD_shader_trinary_minmax\r\n  \"GL_AMD_shader_trinary_minmax\",\r\n#endif\r\n#ifdef GL_AMD_sparse_texture\r\n  \"GL_AMD_sparse_texture\",\r\n#endif\r\n#ifdef GL_AMD_stencil_operation_extended\r\n  \"GL_AMD_stencil_operation_extended\",\r\n#endif\r\n#ifdef GL_AMD_texture_gather_bias_lod\r\n  \"GL_AMD_texture_gather_bias_lod\",\r\n#endif\r\n#ifdef GL_AMD_texture_texture4\r\n  \"GL_AMD_texture_texture4\",\r\n#endif\r\n#ifdef GL_AMD_transform_feedback3_lines_triangles\r\n  \"GL_AMD_transform_feedback3_lines_triangles\",\r\n#endif\r\n#ifdef GL_AMD_transform_feedback4\r\n  \"GL_AMD_transform_feedback4\",\r\n#endif\r\n#ifdef GL_AMD_vertex_shader_layer\r\n  \"GL_AMD_vertex_shader_layer\",\r\n#endif\r\n#ifdef GL_AMD_vertex_shader_tessellator\r\n  \"GL_AMD_vertex_shader_tessellator\",\r\n#endif\r\n#ifdef GL_AMD_vertex_shader_viewport_index\r\n  \"GL_AMD_vertex_shader_viewport_index\",\r\n#endif\r\n#ifdef GL_ANDROID_extension_pack_es31a\r\n  \"GL_ANDROID_extension_pack_es31a\",\r\n#endif\r\n#ifdef GL_ANGLE_depth_texture\r\n  \"GL_ANGLE_depth_texture\",\r\n#endif\r\n#ifdef GL_ANGLE_framebuffer_blit\r\n  \"GL_ANGLE_framebuffer_blit\",\r\n#endif\r\n#ifdef GL_ANGLE_framebuffer_multisample\r\n  \"GL_ANGLE_framebuffer_multisample\",\r\n#endif\r\n#ifdef GL_ANGLE_instanced_arrays\r\n  \"GL_ANGLE_instanced_arrays\",\r\n#endif\r\n#ifdef GL_ANGLE_pack_reverse_row_order\r\n  \"GL_ANGLE_pack_reverse_row_order\",\r\n#endif\r\n#ifdef GL_ANGLE_program_binary\r\n  \"GL_ANGLE_program_binary\",\r\n#endif\r\n#ifdef GL_ANGLE_texture_compression_dxt1\r\n  \"GL_ANGLE_texture_compression_dxt1\",\r\n#endif\r\n#ifdef GL_ANGLE_texture_compression_dxt3\r\n  \"GL_ANGLE_texture_compression_dxt3\",\r\n#endif\r\n#ifdef GL_ANGLE_texture_compression_dxt5\r\n  \"GL_ANGLE_texture_compression_dxt5\",\r\n#endif\r\n#ifdef GL_ANGLE_texture_usage\r\n  \"GL_ANGLE_texture_usage\",\r\n#endif\r\n#ifdef GL_ANGLE_timer_query\r\n  \"GL_ANGLE_timer_query\",\r\n#endif\r\n#ifdef GL_ANGLE_translated_shader_source\r\n  \"GL_ANGLE_translated_shader_source\",\r\n#endif\r\n#ifdef GL_APPLE_aux_depth_stencil\r\n  \"GL_APPLE_aux_depth_stencil\",\r\n#endif\r\n#ifdef GL_APPLE_client_storage\r\n  \"GL_APPLE_client_storage\",\r\n#endif\r\n#ifdef GL_APPLE_clip_distance\r\n  \"GL_APPLE_clip_distance\",\r\n#endif\r\n#ifdef GL_APPLE_color_buffer_packed_float\r\n  \"GL_APPLE_color_buffer_packed_float\",\r\n#endif\r\n#ifdef GL_APPLE_copy_texture_levels\r\n  \"GL_APPLE_copy_texture_levels\",\r\n#endif\r\n#ifdef GL_APPLE_element_array\r\n  \"GL_APPLE_element_array\",\r\n#endif\r\n#ifdef GL_APPLE_fence\r\n  \"GL_APPLE_fence\",\r\n#endif\r\n#ifdef GL_APPLE_float_pixels\r\n  \"GL_APPLE_float_pixels\",\r\n#endif\r\n#ifdef GL_APPLE_flush_buffer_range\r\n  \"GL_APPLE_flush_buffer_range\",\r\n#endif\r\n#ifdef GL_APPLE_framebuffer_multisample\r\n  \"GL_APPLE_framebuffer_multisample\",\r\n#endif\r\n#ifdef GL_APPLE_object_purgeable\r\n  \"GL_APPLE_object_purgeable\",\r\n#endif\r\n#ifdef GL_APPLE_pixel_buffer\r\n  \"GL_APPLE_pixel_buffer\",\r\n#endif\r\n#ifdef GL_APPLE_rgb_422\r\n  \"GL_APPLE_rgb_422\",\r\n#endif\r\n#ifdef GL_APPLE_row_bytes\r\n  \"GL_APPLE_row_bytes\",\r\n#endif\r\n#ifdef GL_APPLE_specular_vector\r\n  \"GL_APPLE_specular_vector\",\r\n#endif\r\n#ifdef GL_APPLE_sync\r\n  \"GL_APPLE_sync\",\r\n#endif\r\n#ifdef GL_APPLE_texture_2D_limited_npot\r\n  \"GL_APPLE_texture_2D_limited_npot\",\r\n#endif\r\n#ifdef GL_APPLE_texture_format_BGRA8888\r\n  \"GL_APPLE_texture_format_BGRA8888\",\r\n#endif\r\n#ifdef GL_APPLE_texture_max_level\r\n  \"GL_APPLE_texture_max_level\",\r\n#endif\r\n#ifdef GL_APPLE_texture_packed_float\r\n  \"GL_APPLE_texture_packed_float\",\r\n#endif\r\n#ifdef GL_APPLE_texture_range\r\n  \"GL_APPLE_texture_range\",\r\n#endif\r\n#ifdef GL_APPLE_transform_hint\r\n  \"GL_APPLE_transform_hint\",\r\n#endif\r\n#ifdef GL_APPLE_vertex_array_object\r\n  \"GL_APPLE_vertex_array_object\",\r\n#endif\r\n#ifdef GL_APPLE_vertex_array_range\r\n  \"GL_APPLE_vertex_array_range\",\r\n#endif\r\n#ifdef GL_APPLE_vertex_program_evaluators\r\n  \"GL_APPLE_vertex_program_evaluators\",\r\n#endif\r\n#ifdef GL_APPLE_ycbcr_422\r\n  \"GL_APPLE_ycbcr_422\",\r\n#endif\r\n#ifdef GL_ARB_ES2_compatibility\r\n  \"GL_ARB_ES2_compatibility\",\r\n#endif\r\n#ifdef GL_ARB_ES3_1_compatibility\r\n  \"GL_ARB_ES3_1_compatibility\",\r\n#endif\r\n#ifdef GL_ARB_ES3_2_compatibility\r\n  \"GL_ARB_ES3_2_compatibility\",\r\n#endif\r\n#ifdef GL_ARB_ES3_compatibility\r\n  \"GL_ARB_ES3_compatibility\",\r\n#endif\r\n#ifdef GL_ARB_arrays_of_arrays\r\n  \"GL_ARB_arrays_of_arrays\",\r\n#endif\r\n#ifdef GL_ARB_base_instance\r\n  \"GL_ARB_base_instance\",\r\n#endif\r\n#ifdef GL_ARB_bindless_texture\r\n  \"GL_ARB_bindless_texture\",\r\n#endif\r\n#ifdef GL_ARB_blend_func_extended\r\n  \"GL_ARB_blend_func_extended\",\r\n#endif\r\n#ifdef GL_ARB_buffer_storage\r\n  \"GL_ARB_buffer_storage\",\r\n#endif\r\n#ifdef GL_ARB_cl_event\r\n  \"GL_ARB_cl_event\",\r\n#endif\r\n#ifdef GL_ARB_clear_buffer_object\r\n  \"GL_ARB_clear_buffer_object\",\r\n#endif\r\n#ifdef GL_ARB_clear_texture\r\n  \"GL_ARB_clear_texture\",\r\n#endif\r\n#ifdef GL_ARB_clip_control\r\n  \"GL_ARB_clip_control\",\r\n#endif\r\n#ifdef GL_ARB_color_buffer_float\r\n  \"GL_ARB_color_buffer_float\",\r\n#endif\r\n#ifdef GL_ARB_compatibility\r\n  \"GL_ARB_compatibility\",\r\n#endif\r\n#ifdef GL_ARB_compressed_texture_pixel_storage\r\n  \"GL_ARB_compressed_texture_pixel_storage\",\r\n#endif\r\n#ifdef GL_ARB_compute_shader\r\n  \"GL_ARB_compute_shader\",\r\n#endif\r\n#ifdef GL_ARB_compute_variable_group_size\r\n  \"GL_ARB_compute_variable_group_size\",\r\n#endif\r\n#ifdef GL_ARB_conditional_render_inverted\r\n  \"GL_ARB_conditional_render_inverted\",\r\n#endif\r\n#ifdef GL_ARB_conservative_depth\r\n  \"GL_ARB_conservative_depth\",\r\n#endif\r\n#ifdef GL_ARB_copy_buffer\r\n  \"GL_ARB_copy_buffer\",\r\n#endif\r\n#ifdef GL_ARB_copy_image\r\n  \"GL_ARB_copy_image\",\r\n#endif\r\n#ifdef GL_ARB_cull_distance\r\n  \"GL_ARB_cull_distance\",\r\n#endif\r\n#ifdef GL_ARB_debug_output\r\n  \"GL_ARB_debug_output\",\r\n#endif\r\n#ifdef GL_ARB_depth_buffer_float\r\n  \"GL_ARB_depth_buffer_float\",\r\n#endif\r\n#ifdef GL_ARB_depth_clamp\r\n  \"GL_ARB_depth_clamp\",\r\n#endif\r\n#ifdef GL_ARB_depth_texture\r\n  \"GL_ARB_depth_texture\",\r\n#endif\r\n#ifdef GL_ARB_derivative_control\r\n  \"GL_ARB_derivative_control\",\r\n#endif\r\n#ifdef GL_ARB_direct_state_access\r\n  \"GL_ARB_direct_state_access\",\r\n#endif\r\n#ifdef GL_ARB_draw_buffers\r\n  \"GL_ARB_draw_buffers\",\r\n#endif\r\n#ifdef GL_ARB_draw_buffers_blend\r\n  \"GL_ARB_draw_buffers_blend\",\r\n#endif\r\n#ifdef GL_ARB_draw_elements_base_vertex\r\n  \"GL_ARB_draw_elements_base_vertex\",\r\n#endif\r\n#ifdef GL_ARB_draw_indirect\r\n  \"GL_ARB_draw_indirect\",\r\n#endif\r\n#ifdef GL_ARB_draw_instanced\r\n  \"GL_ARB_draw_instanced\",\r\n#endif\r\n#ifdef GL_ARB_enhanced_layouts\r\n  \"GL_ARB_enhanced_layouts\",\r\n#endif\r\n#ifdef GL_ARB_explicit_attrib_location\r\n  \"GL_ARB_explicit_attrib_location\",\r\n#endif\r\n#ifdef GL_ARB_explicit_uniform_location\r\n  \"GL_ARB_explicit_uniform_location\",\r\n#endif\r\n#ifdef GL_ARB_fragment_coord_conventions\r\n  \"GL_ARB_fragment_coord_conventions\",\r\n#endif\r\n#ifdef GL_ARB_fragment_layer_viewport\r\n  \"GL_ARB_fragment_layer_viewport\",\r\n#endif\r\n#ifdef GL_ARB_fragment_program\r\n  \"GL_ARB_fragment_program\",\r\n#endif\r\n#ifdef GL_ARB_fragment_program_shadow\r\n  \"GL_ARB_fragment_program_shadow\",\r\n#endif\r\n#ifdef GL_ARB_fragment_shader\r\n  \"GL_ARB_fragment_shader\",\r\n#endif\r\n#ifdef GL_ARB_fragment_shader_interlock\r\n  \"GL_ARB_fragment_shader_interlock\",\r\n#endif\r\n#ifdef GL_ARB_framebuffer_no_attachments\r\n  \"GL_ARB_framebuffer_no_attachments\",\r\n#endif\r\n#ifdef GL_ARB_framebuffer_object\r\n  \"GL_ARB_framebuffer_object\",\r\n#endif\r\n#ifdef GL_ARB_framebuffer_sRGB\r\n  \"GL_ARB_framebuffer_sRGB\",\r\n#endif\r\n#ifdef GL_ARB_geometry_shader4\r\n  \"GL_ARB_geometry_shader4\",\r\n#endif\r\n#ifdef GL_ARB_get_program_binary\r\n  \"GL_ARB_get_program_binary\",\r\n#endif\r\n#ifdef GL_ARB_get_texture_sub_image\r\n  \"GL_ARB_get_texture_sub_image\",\r\n#endif\r\n#ifdef GL_ARB_gl_spirv\r\n  \"GL_ARB_gl_spirv\",\r\n#endif\r\n#ifdef GL_ARB_gpu_shader5\r\n  \"GL_ARB_gpu_shader5\",\r\n#endif\r\n#ifdef GL_ARB_gpu_shader_fp64\r\n  \"GL_ARB_gpu_shader_fp64\",\r\n#endif\r\n#ifdef GL_ARB_gpu_shader_int64\r\n  \"GL_ARB_gpu_shader_int64\",\r\n#endif\r\n#ifdef GL_ARB_half_float_pixel\r\n  \"GL_ARB_half_float_pixel\",\r\n#endif\r\n#ifdef GL_ARB_half_float_vertex\r\n  \"GL_ARB_half_float_vertex\",\r\n#endif\r\n#ifdef GL_ARB_imaging\r\n  \"GL_ARB_imaging\",\r\n#endif\r\n#ifdef GL_ARB_indirect_parameters\r\n  \"GL_ARB_indirect_parameters\",\r\n#endif\r\n#ifdef GL_ARB_instanced_arrays\r\n  \"GL_ARB_instanced_arrays\",\r\n#endif\r\n#ifdef GL_ARB_internalformat_query\r\n  \"GL_ARB_internalformat_query\",\r\n#endif\r\n#ifdef GL_ARB_internalformat_query2\r\n  \"GL_ARB_internalformat_query2\",\r\n#endif\r\n#ifdef GL_ARB_invalidate_subdata\r\n  \"GL_ARB_invalidate_subdata\",\r\n#endif\r\n#ifdef GL_ARB_map_buffer_alignment\r\n  \"GL_ARB_map_buffer_alignment\",\r\n#endif\r\n#ifdef GL_ARB_map_buffer_range\r\n  \"GL_ARB_map_buffer_range\",\r\n#endif\r\n#ifdef GL_ARB_matrix_palette\r\n  \"GL_ARB_matrix_palette\",\r\n#endif\r\n#ifdef GL_ARB_multi_bind\r\n  \"GL_ARB_multi_bind\",\r\n#endif\r\n#ifdef GL_ARB_multi_draw_indirect\r\n  \"GL_ARB_multi_draw_indirect\",\r\n#endif\r\n#ifdef GL_ARB_multisample\r\n  \"GL_ARB_multisample\",\r\n#endif\r\n#ifdef GL_ARB_multitexture\r\n  \"GL_ARB_multitexture\",\r\n#endif\r\n#ifdef GL_ARB_occlusion_query\r\n  \"GL_ARB_occlusion_query\",\r\n#endif\r\n#ifdef GL_ARB_occlusion_query2\r\n  \"GL_ARB_occlusion_query2\",\r\n#endif\r\n#ifdef GL_ARB_parallel_shader_compile\r\n  \"GL_ARB_parallel_shader_compile\",\r\n#endif\r\n#ifdef GL_ARB_pipeline_statistics_query\r\n  \"GL_ARB_pipeline_statistics_query\",\r\n#endif\r\n#ifdef GL_ARB_pixel_buffer_object\r\n  \"GL_ARB_pixel_buffer_object\",\r\n#endif\r\n#ifdef GL_ARB_point_parameters\r\n  \"GL_ARB_point_parameters\",\r\n#endif\r\n#ifdef GL_ARB_point_sprite\r\n  \"GL_ARB_point_sprite\",\r\n#endif\r\n#ifdef GL_ARB_polygon_offset_clamp\r\n  \"GL_ARB_polygon_offset_clamp\",\r\n#endif\r\n#ifdef GL_ARB_post_depth_coverage\r\n  \"GL_ARB_post_depth_coverage\",\r\n#endif\r\n#ifdef GL_ARB_program_interface_query\r\n  \"GL_ARB_program_interface_query\",\r\n#endif\r\n#ifdef GL_ARB_provoking_vertex\r\n  \"GL_ARB_provoking_vertex\",\r\n#endif\r\n#ifdef GL_ARB_query_buffer_object\r\n  \"GL_ARB_query_buffer_object\",\r\n#endif\r\n#ifdef GL_ARB_robust_buffer_access_behavior\r\n  \"GL_ARB_robust_buffer_access_behavior\",\r\n#endif\r\n#ifdef GL_ARB_robustness\r\n  \"GL_ARB_robustness\",\r\n#endif\r\n#ifdef GL_ARB_robustness_application_isolation\r\n  \"GL_ARB_robustness_application_isolation\",\r\n#endif\r\n#ifdef GL_ARB_robustness_share_group_isolation\r\n  \"GL_ARB_robustness_share_group_isolation\",\r\n#endif\r\n#ifdef GL_ARB_sample_locations\r\n  \"GL_ARB_sample_locations\",\r\n#endif\r\n#ifdef GL_ARB_sample_shading\r\n  \"GL_ARB_sample_shading\",\r\n#endif\r\n#ifdef GL_ARB_sampler_objects\r\n  \"GL_ARB_sampler_objects\",\r\n#endif\r\n#ifdef GL_ARB_seamless_cube_map\r\n  \"GL_ARB_seamless_cube_map\",\r\n#endif\r\n#ifdef GL_ARB_seamless_cubemap_per_texture\r\n  \"GL_ARB_seamless_cubemap_per_texture\",\r\n#endif\r\n#ifdef GL_ARB_separate_shader_objects\r\n  \"GL_ARB_separate_shader_objects\",\r\n#endif\r\n#ifdef GL_ARB_shader_atomic_counter_ops\r\n  \"GL_ARB_shader_atomic_counter_ops\",\r\n#endif\r\n#ifdef GL_ARB_shader_atomic_counters\r\n  \"GL_ARB_shader_atomic_counters\",\r\n#endif\r\n#ifdef GL_ARB_shader_ballot\r\n  \"GL_ARB_shader_ballot\",\r\n#endif\r\n#ifdef GL_ARB_shader_bit_encoding\r\n  \"GL_ARB_shader_bit_encoding\",\r\n#endif\r\n#ifdef GL_ARB_shader_clock\r\n  \"GL_ARB_shader_clock\",\r\n#endif\r\n#ifdef GL_ARB_shader_draw_parameters\r\n  \"GL_ARB_shader_draw_parameters\",\r\n#endif\r\n#ifdef GL_ARB_shader_group_vote\r\n  \"GL_ARB_shader_group_vote\",\r\n#endif\r\n#ifdef GL_ARB_shader_image_load_store\r\n  \"GL_ARB_shader_image_load_store\",\r\n#endif\r\n#ifdef GL_ARB_shader_image_size\r\n  \"GL_ARB_shader_image_size\",\r\n#endif\r\n#ifdef GL_ARB_shader_objects\r\n  \"GL_ARB_shader_objects\",\r\n#endif\r\n#ifdef GL_ARB_shader_precision\r\n  \"GL_ARB_shader_precision\",\r\n#endif\r\n#ifdef GL_ARB_shader_stencil_export\r\n  \"GL_ARB_shader_stencil_export\",\r\n#endif\r\n#ifdef GL_ARB_shader_storage_buffer_object\r\n  \"GL_ARB_shader_storage_buffer_object\",\r\n#endif\r\n#ifdef GL_ARB_shader_subroutine\r\n  \"GL_ARB_shader_subroutine\",\r\n#endif\r\n#ifdef GL_ARB_shader_texture_image_samples\r\n  \"GL_ARB_shader_texture_image_samples\",\r\n#endif\r\n#ifdef GL_ARB_shader_texture_lod\r\n  \"GL_ARB_shader_texture_lod\",\r\n#endif\r\n#ifdef GL_ARB_shader_viewport_layer_array\r\n  \"GL_ARB_shader_viewport_layer_array\",\r\n#endif\r\n#ifdef GL_ARB_shading_language_100\r\n  \"GL_ARB_shading_language_100\",\r\n#endif\r\n#ifdef GL_ARB_shading_language_420pack\r\n  \"GL_ARB_shading_language_420pack\",\r\n#endif\r\n#ifdef GL_ARB_shading_language_include\r\n  \"GL_ARB_shading_language_include\",\r\n#endif\r\n#ifdef GL_ARB_shading_language_packing\r\n  \"GL_ARB_shading_language_packing\",\r\n#endif\r\n#ifdef GL_ARB_shadow\r\n  \"GL_ARB_shadow\",\r\n#endif\r\n#ifdef GL_ARB_shadow_ambient\r\n  \"GL_ARB_shadow_ambient\",\r\n#endif\r\n#ifdef GL_ARB_sparse_buffer\r\n  \"GL_ARB_sparse_buffer\",\r\n#endif\r\n#ifdef GL_ARB_sparse_texture\r\n  \"GL_ARB_sparse_texture\",\r\n#endif\r\n#ifdef GL_ARB_sparse_texture2\r\n  \"GL_ARB_sparse_texture2\",\r\n#endif\r\n#ifdef GL_ARB_sparse_texture_clamp\r\n  \"GL_ARB_sparse_texture_clamp\",\r\n#endif\r\n#ifdef GL_ARB_spirv_extensions\r\n  \"GL_ARB_spirv_extensions\",\r\n#endif\r\n#ifdef GL_ARB_stencil_texturing\r\n  \"GL_ARB_stencil_texturing\",\r\n#endif\r\n#ifdef GL_ARB_sync\r\n  \"GL_ARB_sync\",\r\n#endif\r\n#ifdef GL_ARB_tessellation_shader\r\n  \"GL_ARB_tessellation_shader\",\r\n#endif\r\n#ifdef GL_ARB_texture_barrier\r\n  \"GL_ARB_texture_barrier\",\r\n#endif\r\n#ifdef GL_ARB_texture_border_clamp\r\n  \"GL_ARB_texture_border_clamp\",\r\n#endif\r\n#ifdef GL_ARB_texture_buffer_object\r\n  \"GL_ARB_texture_buffer_object\",\r\n#endif\r\n#ifdef GL_ARB_texture_buffer_object_rgb32\r\n  \"GL_ARB_texture_buffer_object_rgb32\",\r\n#endif\r\n#ifdef GL_ARB_texture_buffer_range\r\n  \"GL_ARB_texture_buffer_range\",\r\n#endif\r\n#ifdef GL_ARB_texture_compression\r\n  \"GL_ARB_texture_compression\",\r\n#endif\r\n#ifdef GL_ARB_texture_compression_bptc\r\n  \"GL_ARB_texture_compression_bptc\",\r\n#endif\r\n#ifdef GL_ARB_texture_compression_rgtc\r\n  \"GL_ARB_texture_compression_rgtc\",\r\n#endif\r\n#ifdef GL_ARB_texture_cube_map\r\n  \"GL_ARB_texture_cube_map\",\r\n#endif\r\n#ifdef GL_ARB_texture_cube_map_array\r\n  \"GL_ARB_texture_cube_map_array\",\r\n#endif\r\n#ifdef GL_ARB_texture_env_add\r\n  \"GL_ARB_texture_env_add\",\r\n#endif\r\n#ifdef GL_ARB_texture_env_combine\r\n  \"GL_ARB_texture_env_combine\",\r\n#endif\r\n#ifdef GL_ARB_texture_env_crossbar\r\n  \"GL_ARB_texture_env_crossbar\",\r\n#endif\r\n#ifdef GL_ARB_texture_env_dot3\r\n  \"GL_ARB_texture_env_dot3\",\r\n#endif\r\n#ifdef GL_ARB_texture_filter_anisotropic\r\n  \"GL_ARB_texture_filter_anisotropic\",\r\n#endif\r\n#ifdef GL_ARB_texture_filter_minmax\r\n  \"GL_ARB_texture_filter_minmax\",\r\n#endif\r\n#ifdef GL_ARB_texture_float\r\n  \"GL_ARB_texture_float\",\r\n#endif\r\n#ifdef GL_ARB_texture_gather\r\n  \"GL_ARB_texture_gather\",\r\n#endif\r\n#ifdef GL_ARB_texture_mirror_clamp_to_edge\r\n  \"GL_ARB_texture_mirror_clamp_to_edge\",\r\n#endif\r\n#ifdef GL_ARB_texture_mirrored_repeat\r\n  \"GL_ARB_texture_mirrored_repeat\",\r\n#endif\r\n#ifdef GL_ARB_texture_multisample\r\n  \"GL_ARB_texture_multisample\",\r\n#endif\r\n#ifdef GL_ARB_texture_non_power_of_two\r\n  \"GL_ARB_texture_non_power_of_two\",\r\n#endif\r\n#ifdef GL_ARB_texture_query_levels\r\n  \"GL_ARB_texture_query_levels\",\r\n#endif\r\n#ifdef GL_ARB_texture_query_lod\r\n  \"GL_ARB_texture_query_lod\",\r\n#endif\r\n#ifdef GL_ARB_texture_rectangle\r\n  \"GL_ARB_texture_rectangle\",\r\n#endif\r\n#ifdef GL_ARB_texture_rg\r\n  \"GL_ARB_texture_rg\",\r\n#endif\r\n#ifdef GL_ARB_texture_rgb10_a2ui\r\n  \"GL_ARB_texture_rgb10_a2ui\",\r\n#endif\r\n#ifdef GL_ARB_texture_stencil8\r\n  \"GL_ARB_texture_stencil8\",\r\n#endif\r\n#ifdef GL_ARB_texture_storage\r\n  \"GL_ARB_texture_storage\",\r\n#endif\r\n#ifdef GL_ARB_texture_storage_multisample\r\n  \"GL_ARB_texture_storage_multisample\",\r\n#endif\r\n#ifdef GL_ARB_texture_swizzle\r\n  \"GL_ARB_texture_swizzle\",\r\n#endif\r\n#ifdef GL_ARB_texture_view\r\n  \"GL_ARB_texture_view\",\r\n#endif\r\n#ifdef GL_ARB_timer_query\r\n  \"GL_ARB_timer_query\",\r\n#endif\r\n#ifdef GL_ARB_transform_feedback2\r\n  \"GL_ARB_transform_feedback2\",\r\n#endif\r\n#ifdef GL_ARB_transform_feedback3\r\n  \"GL_ARB_transform_feedback3\",\r\n#endif\r\n#ifdef GL_ARB_transform_feedback_instanced\r\n  \"GL_ARB_transform_feedback_instanced\",\r\n#endif\r\n#ifdef GL_ARB_transform_feedback_overflow_query\r\n  \"GL_ARB_transform_feedback_overflow_query\",\r\n#endif\r\n#ifdef GL_ARB_transpose_matrix\r\n  \"GL_ARB_transpose_matrix\",\r\n#endif\r\n#ifdef GL_ARB_uniform_buffer_object\r\n  \"GL_ARB_uniform_buffer_object\",\r\n#endif\r\n#ifdef GL_ARB_vertex_array_bgra\r\n  \"GL_ARB_vertex_array_bgra\",\r\n#endif\r\n#ifdef GL_ARB_vertex_array_object\r\n  \"GL_ARB_vertex_array_object\",\r\n#endif\r\n#ifdef GL_ARB_vertex_attrib_64bit\r\n  \"GL_ARB_vertex_attrib_64bit\",\r\n#endif\r\n#ifdef GL_ARB_vertex_attrib_binding\r\n  \"GL_ARB_vertex_attrib_binding\",\r\n#endif\r\n#ifdef GL_ARB_vertex_blend\r\n  \"GL_ARB_vertex_blend\",\r\n#endif\r\n#ifdef GL_ARB_vertex_buffer_object\r\n  \"GL_ARB_vertex_buffer_object\",\r\n#endif\r\n#ifdef GL_ARB_vertex_program\r\n  \"GL_ARB_vertex_program\",\r\n#endif\r\n#ifdef GL_ARB_vertex_shader\r\n  \"GL_ARB_vertex_shader\",\r\n#endif\r\n#ifdef GL_ARB_vertex_type_10f_11f_11f_rev\r\n  \"GL_ARB_vertex_type_10f_11f_11f_rev\",\r\n#endif\r\n#ifdef GL_ARB_vertex_type_2_10_10_10_rev\r\n  \"GL_ARB_vertex_type_2_10_10_10_rev\",\r\n#endif\r\n#ifdef GL_ARB_viewport_array\r\n  \"GL_ARB_viewport_array\",\r\n#endif\r\n#ifdef GL_ARB_window_pos\r\n  \"GL_ARB_window_pos\",\r\n#endif\r\n#ifdef GL_ARM_mali_program_binary\r\n  \"GL_ARM_mali_program_binary\",\r\n#endif\r\n#ifdef GL_ARM_mali_shader_binary\r\n  \"GL_ARM_mali_shader_binary\",\r\n#endif\r\n#ifdef GL_ARM_rgba8\r\n  \"GL_ARM_rgba8\",\r\n#endif\r\n#ifdef GL_ARM_shader_framebuffer_fetch\r\n  \"GL_ARM_shader_framebuffer_fetch\",\r\n#endif\r\n#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil\r\n  \"GL_ARM_shader_framebuffer_fetch_depth_stencil\",\r\n#endif\r\n#ifdef GL_ATIX_point_sprites\r\n  \"GL_ATIX_point_sprites\",\r\n#endif\r\n#ifdef GL_ATIX_texture_env_combine3\r\n  \"GL_ATIX_texture_env_combine3\",\r\n#endif\r\n#ifdef GL_ATIX_texture_env_route\r\n  \"GL_ATIX_texture_env_route\",\r\n#endif\r\n#ifdef GL_ATIX_vertex_shader_output_point_size\r\n  \"GL_ATIX_vertex_shader_output_point_size\",\r\n#endif\r\n#ifdef GL_ATI_draw_buffers\r\n  \"GL_ATI_draw_buffers\",\r\n#endif\r\n#ifdef GL_ATI_element_array\r\n  \"GL_ATI_element_array\",\r\n#endif\r\n#ifdef GL_ATI_envmap_bumpmap\r\n  \"GL_ATI_envmap_bumpmap\",\r\n#endif\r\n#ifdef GL_ATI_fragment_shader\r\n  \"GL_ATI_fragment_shader\",\r\n#endif\r\n#ifdef GL_ATI_map_object_buffer\r\n  \"GL_ATI_map_object_buffer\",\r\n#endif\r\n#ifdef GL_ATI_meminfo\r\n  \"GL_ATI_meminfo\",\r\n#endif\r\n#ifdef GL_ATI_pn_triangles\r\n  \"GL_ATI_pn_triangles\",\r\n#endif\r\n#ifdef GL_ATI_separate_stencil\r\n  \"GL_ATI_separate_stencil\",\r\n#endif\r\n#ifdef GL_ATI_shader_texture_lod\r\n  \"GL_ATI_shader_texture_lod\",\r\n#endif\r\n#ifdef GL_ATI_text_fragment_shader\r\n  \"GL_ATI_text_fragment_shader\",\r\n#endif\r\n#ifdef GL_ATI_texture_compression_3dc\r\n  \"GL_ATI_texture_compression_3dc\",\r\n#endif\r\n#ifdef GL_ATI_texture_env_combine3\r\n  \"GL_ATI_texture_env_combine3\",\r\n#endif\r\n#ifdef GL_ATI_texture_float\r\n  \"GL_ATI_texture_float\",\r\n#endif\r\n#ifdef GL_ATI_texture_mirror_once\r\n  \"GL_ATI_texture_mirror_once\",\r\n#endif\r\n#ifdef GL_ATI_vertex_array_object\r\n  \"GL_ATI_vertex_array_object\",\r\n#endif\r\n#ifdef GL_ATI_vertex_attrib_array_object\r\n  \"GL_ATI_vertex_attrib_array_object\",\r\n#endif\r\n#ifdef GL_ATI_vertex_streams\r\n  \"GL_ATI_vertex_streams\",\r\n#endif\r\n#ifdef GL_EGL_KHR_context_flush_control\r\n  \"GL_EGL_KHR_context_flush_control\",\r\n#endif\r\n#ifdef GL_EGL_NV_robustness_video_memory_purge\r\n  \"GL_EGL_NV_robustness_video_memory_purge\",\r\n#endif\r\n#ifdef GL_EXT_422_pixels\r\n  \"GL_EXT_422_pixels\",\r\n#endif\r\n#ifdef GL_EXT_Cg_shader\r\n  \"GL_EXT_Cg_shader\",\r\n#endif\r\n#ifdef GL_EXT_EGL_image_array\r\n  \"GL_EXT_EGL_image_array\",\r\n#endif\r\n#ifdef GL_EXT_YUV_target\r\n  \"GL_EXT_YUV_target\",\r\n#endif\r\n#ifdef GL_EXT_abgr\r\n  \"GL_EXT_abgr\",\r\n#endif\r\n#ifdef GL_EXT_base_instance\r\n  \"GL_EXT_base_instance\",\r\n#endif\r\n#ifdef GL_EXT_bgra\r\n  \"GL_EXT_bgra\",\r\n#endif\r\n#ifdef GL_EXT_bindable_uniform\r\n  \"GL_EXT_bindable_uniform\",\r\n#endif\r\n#ifdef GL_EXT_blend_color\r\n  \"GL_EXT_blend_color\",\r\n#endif\r\n#ifdef GL_EXT_blend_equation_separate\r\n  \"GL_EXT_blend_equation_separate\",\r\n#endif\r\n#ifdef GL_EXT_blend_func_extended\r\n  \"GL_EXT_blend_func_extended\",\r\n#endif\r\n#ifdef GL_EXT_blend_func_separate\r\n  \"GL_EXT_blend_func_separate\",\r\n#endif\r\n#ifdef GL_EXT_blend_logic_op\r\n  \"GL_EXT_blend_logic_op\",\r\n#endif\r\n#ifdef GL_EXT_blend_minmax\r\n  \"GL_EXT_blend_minmax\",\r\n#endif\r\n#ifdef GL_EXT_blend_subtract\r\n  \"GL_EXT_blend_subtract\",\r\n#endif\r\n#ifdef GL_EXT_buffer_storage\r\n  \"GL_EXT_buffer_storage\",\r\n#endif\r\n#ifdef GL_EXT_clear_texture\r\n  \"GL_EXT_clear_texture\",\r\n#endif\r\n#ifdef GL_EXT_clip_cull_distance\r\n  \"GL_EXT_clip_cull_distance\",\r\n#endif\r\n#ifdef GL_EXT_clip_volume_hint\r\n  \"GL_EXT_clip_volume_hint\",\r\n#endif\r\n#ifdef GL_EXT_cmyka\r\n  \"GL_EXT_cmyka\",\r\n#endif\r\n#ifdef GL_EXT_color_buffer_float\r\n  \"GL_EXT_color_buffer_float\",\r\n#endif\r\n#ifdef GL_EXT_color_buffer_half_float\r\n  \"GL_EXT_color_buffer_half_float\",\r\n#endif\r\n#ifdef GL_EXT_color_subtable\r\n  \"GL_EXT_color_subtable\",\r\n#endif\r\n#ifdef GL_EXT_compiled_vertex_array\r\n  \"GL_EXT_compiled_vertex_array\",\r\n#endif\r\n#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture\r\n  \"GL_EXT_compressed_ETC1_RGB8_sub_texture\",\r\n#endif\r\n#ifdef GL_EXT_conservative_depth\r\n  \"GL_EXT_conservative_depth\",\r\n#endif\r\n#ifdef GL_EXT_convolution\r\n  \"GL_EXT_convolution\",\r\n#endif\r\n#ifdef GL_EXT_coordinate_frame\r\n  \"GL_EXT_coordinate_frame\",\r\n#endif\r\n#ifdef GL_EXT_copy_image\r\n  \"GL_EXT_copy_image\",\r\n#endif\r\n#ifdef GL_EXT_copy_texture\r\n  \"GL_EXT_copy_texture\",\r\n#endif\r\n#ifdef GL_EXT_cull_vertex\r\n  \"GL_EXT_cull_vertex\",\r\n#endif\r\n#ifdef GL_EXT_debug_label\r\n  \"GL_EXT_debug_label\",\r\n#endif\r\n#ifdef GL_EXT_debug_marker\r\n  \"GL_EXT_debug_marker\",\r\n#endif\r\n#ifdef GL_EXT_depth_bounds_test\r\n  \"GL_EXT_depth_bounds_test\",\r\n#endif\r\n#ifdef GL_EXT_direct_state_access\r\n  \"GL_EXT_direct_state_access\",\r\n#endif\r\n#ifdef GL_EXT_discard_framebuffer\r\n  \"GL_EXT_discard_framebuffer\",\r\n#endif\r\n#ifdef GL_EXT_draw_buffers\r\n  \"GL_EXT_draw_buffers\",\r\n#endif\r\n#ifdef GL_EXT_draw_buffers2\r\n  \"GL_EXT_draw_buffers2\",\r\n#endif\r\n#ifdef GL_EXT_draw_buffers_indexed\r\n  \"GL_EXT_draw_buffers_indexed\",\r\n#endif\r\n#ifdef GL_EXT_draw_elements_base_vertex\r\n  \"GL_EXT_draw_elements_base_vertex\",\r\n#endif\r\n#ifdef GL_EXT_draw_instanced\r\n  \"GL_EXT_draw_instanced\",\r\n#endif\r\n#ifdef GL_EXT_draw_range_elements\r\n  \"GL_EXT_draw_range_elements\",\r\n#endif\r\n#ifdef GL_EXT_external_buffer\r\n  \"GL_EXT_external_buffer\",\r\n#endif\r\n#ifdef GL_EXT_float_blend\r\n  \"GL_EXT_float_blend\",\r\n#endif\r\n#ifdef GL_EXT_fog_coord\r\n  \"GL_EXT_fog_coord\",\r\n#endif\r\n#ifdef GL_EXT_frag_depth\r\n  \"GL_EXT_frag_depth\",\r\n#endif\r\n#ifdef GL_EXT_fragment_lighting\r\n  \"GL_EXT_fragment_lighting\",\r\n#endif\r\n#ifdef GL_EXT_framebuffer_blit\r\n  \"GL_EXT_framebuffer_blit\",\r\n#endif\r\n#ifdef GL_EXT_framebuffer_multisample\r\n  \"GL_EXT_framebuffer_multisample\",\r\n#endif\r\n#ifdef GL_EXT_framebuffer_multisample_blit_scaled\r\n  \"GL_EXT_framebuffer_multisample_blit_scaled\",\r\n#endif\r\n#ifdef GL_EXT_framebuffer_object\r\n  \"GL_EXT_framebuffer_object\",\r\n#endif\r\n#ifdef GL_EXT_framebuffer_sRGB\r\n  \"GL_EXT_framebuffer_sRGB\",\r\n#endif\r\n#ifdef GL_EXT_geometry_point_size\r\n  \"GL_EXT_geometry_point_size\",\r\n#endif\r\n#ifdef GL_EXT_geometry_shader\r\n  \"GL_EXT_geometry_shader\",\r\n#endif\r\n#ifdef GL_EXT_geometry_shader4\r\n  \"GL_EXT_geometry_shader4\",\r\n#endif\r\n#ifdef GL_EXT_gpu_program_parameters\r\n  \"GL_EXT_gpu_program_parameters\",\r\n#endif\r\n#ifdef GL_EXT_gpu_shader4\r\n  \"GL_EXT_gpu_shader4\",\r\n#endif\r\n#ifdef GL_EXT_gpu_shader5\r\n  \"GL_EXT_gpu_shader5\",\r\n#endif\r\n#ifdef GL_EXT_histogram\r\n  \"GL_EXT_histogram\",\r\n#endif\r\n#ifdef GL_EXT_index_array_formats\r\n  \"GL_EXT_index_array_formats\",\r\n#endif\r\n#ifdef GL_EXT_index_func\r\n  \"GL_EXT_index_func\",\r\n#endif\r\n#ifdef GL_EXT_index_material\r\n  \"GL_EXT_index_material\",\r\n#endif\r\n#ifdef GL_EXT_index_texture\r\n  \"GL_EXT_index_texture\",\r\n#endif\r\n#ifdef GL_EXT_instanced_arrays\r\n  \"GL_EXT_instanced_arrays\",\r\n#endif\r\n#ifdef GL_EXT_light_texture\r\n  \"GL_EXT_light_texture\",\r\n#endif\r\n#ifdef GL_EXT_map_buffer_range\r\n  \"GL_EXT_map_buffer_range\",\r\n#endif\r\n#ifdef GL_EXT_memory_object\r\n  \"GL_EXT_memory_object\",\r\n#endif\r\n#ifdef GL_EXT_memory_object_fd\r\n  \"GL_EXT_memory_object_fd\",\r\n#endif\r\n#ifdef GL_EXT_memory_object_win32\r\n  \"GL_EXT_memory_object_win32\",\r\n#endif\r\n#ifdef GL_EXT_misc_attribute\r\n  \"GL_EXT_misc_attribute\",\r\n#endif\r\n#ifdef GL_EXT_multi_draw_arrays\r\n  \"GL_EXT_multi_draw_arrays\",\r\n#endif\r\n#ifdef GL_EXT_multi_draw_indirect\r\n  \"GL_EXT_multi_draw_indirect\",\r\n#endif\r\n#ifdef GL_EXT_multiple_textures\r\n  \"GL_EXT_multiple_textures\",\r\n#endif\r\n#ifdef GL_EXT_multisample\r\n  \"GL_EXT_multisample\",\r\n#endif\r\n#ifdef GL_EXT_multisample_compatibility\r\n  \"GL_EXT_multisample_compatibility\",\r\n#endif\r\n#ifdef GL_EXT_multisampled_render_to_texture\r\n  \"GL_EXT_multisampled_render_to_texture\",\r\n#endif\r\n#ifdef GL_EXT_multisampled_render_to_texture2\r\n  \"GL_EXT_multisampled_render_to_texture2\",\r\n#endif\r\n#ifdef GL_EXT_multiview_draw_buffers\r\n  \"GL_EXT_multiview_draw_buffers\",\r\n#endif\r\n#ifdef GL_EXT_packed_depth_stencil\r\n  \"GL_EXT_packed_depth_stencil\",\r\n#endif\r\n#ifdef GL_EXT_packed_float\r\n  \"GL_EXT_packed_float\",\r\n#endif\r\n#ifdef GL_EXT_packed_pixels\r\n  \"GL_EXT_packed_pixels\",\r\n#endif\r\n#ifdef GL_EXT_paletted_texture\r\n  \"GL_EXT_paletted_texture\",\r\n#endif\r\n#ifdef GL_EXT_pixel_buffer_object\r\n  \"GL_EXT_pixel_buffer_object\",\r\n#endif\r\n#ifdef GL_EXT_pixel_transform\r\n  \"GL_EXT_pixel_transform\",\r\n#endif\r\n#ifdef GL_EXT_pixel_transform_color_table\r\n  \"GL_EXT_pixel_transform_color_table\",\r\n#endif\r\n#ifdef GL_EXT_point_parameters\r\n  \"GL_EXT_point_parameters\",\r\n#endif\r\n#ifdef GL_EXT_polygon_offset\r\n  \"GL_EXT_polygon_offset\",\r\n#endif\r\n#ifdef GL_EXT_polygon_offset_clamp\r\n  \"GL_EXT_polygon_offset_clamp\",\r\n#endif\r\n#ifdef GL_EXT_post_depth_coverage\r\n  \"GL_EXT_post_depth_coverage\",\r\n#endif\r\n#ifdef GL_EXT_provoking_vertex\r\n  \"GL_EXT_provoking_vertex\",\r\n#endif\r\n#ifdef GL_EXT_pvrtc_sRGB\r\n  \"GL_EXT_pvrtc_sRGB\",\r\n#endif\r\n#ifdef GL_EXT_raster_multisample\r\n  \"GL_EXT_raster_multisample\",\r\n#endif\r\n#ifdef GL_EXT_read_format_bgra\r\n  \"GL_EXT_read_format_bgra\",\r\n#endif\r\n#ifdef GL_EXT_render_snorm\r\n  \"GL_EXT_render_snorm\",\r\n#endif\r\n#ifdef GL_EXT_rescale_normal\r\n  \"GL_EXT_rescale_normal\",\r\n#endif\r\n#ifdef GL_EXT_sRGB\r\n  \"GL_EXT_sRGB\",\r\n#endif\r\n#ifdef GL_EXT_sRGB_write_control\r\n  \"GL_EXT_sRGB_write_control\",\r\n#endif\r\n#ifdef GL_EXT_scene_marker\r\n  \"GL_EXT_scene_marker\",\r\n#endif\r\n#ifdef GL_EXT_secondary_color\r\n  \"GL_EXT_secondary_color\",\r\n#endif\r\n#ifdef GL_EXT_semaphore\r\n  \"GL_EXT_semaphore\",\r\n#endif\r\n#ifdef GL_EXT_semaphore_fd\r\n  \"GL_EXT_semaphore_fd\",\r\n#endif\r\n#ifdef GL_EXT_semaphore_win32\r\n  \"GL_EXT_semaphore_win32\",\r\n#endif\r\n#ifdef GL_EXT_separate_shader_objects\r\n  \"GL_EXT_separate_shader_objects\",\r\n#endif\r\n#ifdef GL_EXT_separate_specular_color\r\n  \"GL_EXT_separate_specular_color\",\r\n#endif\r\n#ifdef GL_EXT_shader_framebuffer_fetch\r\n  \"GL_EXT_shader_framebuffer_fetch\",\r\n#endif\r\n#ifdef GL_EXT_shader_group_vote\r\n  \"GL_EXT_shader_group_vote\",\r\n#endif\r\n#ifdef GL_EXT_shader_image_load_formatted\r\n  \"GL_EXT_shader_image_load_formatted\",\r\n#endif\r\n#ifdef GL_EXT_shader_image_load_store\r\n  \"GL_EXT_shader_image_load_store\",\r\n#endif\r\n#ifdef GL_EXT_shader_implicit_conversions\r\n  \"GL_EXT_shader_implicit_conversions\",\r\n#endif\r\n#ifdef GL_EXT_shader_integer_mix\r\n  \"GL_EXT_shader_integer_mix\",\r\n#endif\r\n#ifdef GL_EXT_shader_io_blocks\r\n  \"GL_EXT_shader_io_blocks\",\r\n#endif\r\n#ifdef GL_EXT_shader_non_constant_global_initializers\r\n  \"GL_EXT_shader_non_constant_global_initializers\",\r\n#endif\r\n#ifdef GL_EXT_shader_pixel_local_storage\r\n  \"GL_EXT_shader_pixel_local_storage\",\r\n#endif\r\n#ifdef GL_EXT_shader_pixel_local_storage2\r\n  \"GL_EXT_shader_pixel_local_storage2\",\r\n#endif\r\n#ifdef GL_EXT_shader_texture_lod\r\n  \"GL_EXT_shader_texture_lod\",\r\n#endif\r\n#ifdef GL_EXT_shadow_funcs\r\n  \"GL_EXT_shadow_funcs\",\r\n#endif\r\n#ifdef GL_EXT_shadow_samplers\r\n  \"GL_EXT_shadow_samplers\",\r\n#endif\r\n#ifdef GL_EXT_shared_texture_palette\r\n  \"GL_EXT_shared_texture_palette\",\r\n#endif\r\n#ifdef GL_EXT_sparse_texture\r\n  \"GL_EXT_sparse_texture\",\r\n#endif\r\n#ifdef GL_EXT_sparse_texture2\r\n  \"GL_EXT_sparse_texture2\",\r\n#endif\r\n#ifdef GL_EXT_stencil_clear_tag\r\n  \"GL_EXT_stencil_clear_tag\",\r\n#endif\r\n#ifdef GL_EXT_stencil_two_side\r\n  \"GL_EXT_stencil_two_side\",\r\n#endif\r\n#ifdef GL_EXT_stencil_wrap\r\n  \"GL_EXT_stencil_wrap\",\r\n#endif\r\n#ifdef GL_EXT_subtexture\r\n  \"GL_EXT_subtexture\",\r\n#endif\r\n#ifdef GL_EXT_texture\r\n  \"GL_EXT_texture\",\r\n#endif\r\n#ifdef GL_EXT_texture3D\r\n  \"GL_EXT_texture3D\",\r\n#endif\r\n#ifdef GL_EXT_texture_array\r\n  \"GL_EXT_texture_array\",\r\n#endif\r\n#ifdef GL_EXT_texture_buffer_object\r\n  \"GL_EXT_texture_buffer_object\",\r\n#endif\r\n#ifdef GL_EXT_texture_compression_astc_decode_mode\r\n  \"GL_EXT_texture_compression_astc_decode_mode\",\r\n#endif\r\n#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5\r\n  \"GL_EXT_texture_compression_astc_decode_mode_rgb9e5\",\r\n#endif\r\n#ifdef GL_EXT_texture_compression_bptc\r\n  \"GL_EXT_texture_compression_bptc\",\r\n#endif\r\n#ifdef GL_EXT_texture_compression_dxt1\r\n  \"GL_EXT_texture_compression_dxt1\",\r\n#endif\r\n#ifdef GL_EXT_texture_compression_latc\r\n  \"GL_EXT_texture_compression_latc\",\r\n#endif\r\n#ifdef GL_EXT_texture_compression_rgtc\r\n  \"GL_EXT_texture_compression_rgtc\",\r\n#endif\r\n#ifdef GL_EXT_texture_compression_s3tc\r\n  \"GL_EXT_texture_compression_s3tc\",\r\n#endif\r\n#ifdef GL_EXT_texture_cube_map\r\n  \"GL_EXT_texture_cube_map\",\r\n#endif\r\n#ifdef GL_EXT_texture_cube_map_array\r\n  \"GL_EXT_texture_cube_map_array\",\r\n#endif\r\n#ifdef GL_EXT_texture_edge_clamp\r\n  \"GL_EXT_texture_edge_clamp\",\r\n#endif\r\n#ifdef GL_EXT_texture_env\r\n  \"GL_EXT_texture_env\",\r\n#endif\r\n#ifdef GL_EXT_texture_env_add\r\n  \"GL_EXT_texture_env_add\",\r\n#endif\r\n#ifdef GL_EXT_texture_env_combine\r\n  \"GL_EXT_texture_env_combine\",\r\n#endif\r\n#ifdef GL_EXT_texture_env_dot3\r\n  \"GL_EXT_texture_env_dot3\",\r\n#endif\r\n#ifdef GL_EXT_texture_filter_anisotropic\r\n  \"GL_EXT_texture_filter_anisotropic\",\r\n#endif\r\n#ifdef GL_EXT_texture_filter_minmax\r\n  \"GL_EXT_texture_filter_minmax\",\r\n#endif\r\n#ifdef GL_EXT_texture_format_BGRA8888\r\n  \"GL_EXT_texture_format_BGRA8888\",\r\n#endif\r\n#ifdef GL_EXT_texture_integer\r\n  \"GL_EXT_texture_integer\",\r\n#endif\r\n#ifdef GL_EXT_texture_lod_bias\r\n  \"GL_EXT_texture_lod_bias\",\r\n#endif\r\n#ifdef GL_EXT_texture_mirror_clamp\r\n  \"GL_EXT_texture_mirror_clamp\",\r\n#endif\r\n#ifdef GL_EXT_texture_norm16\r\n  \"GL_EXT_texture_norm16\",\r\n#endif\r\n#ifdef GL_EXT_texture_object\r\n  \"GL_EXT_texture_object\",\r\n#endif\r\n#ifdef GL_EXT_texture_perturb_normal\r\n  \"GL_EXT_texture_perturb_normal\",\r\n#endif\r\n#ifdef GL_EXT_texture_rectangle\r\n  \"GL_EXT_texture_rectangle\",\r\n#endif\r\n#ifdef GL_EXT_texture_rg\r\n  \"GL_EXT_texture_rg\",\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB\r\n  \"GL_EXT_texture_sRGB\",\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB_R8\r\n  \"GL_EXT_texture_sRGB_R8\",\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB_RG8\r\n  \"GL_EXT_texture_sRGB_RG8\",\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB_decode\r\n  \"GL_EXT_texture_sRGB_decode\",\r\n#endif\r\n#ifdef GL_EXT_texture_shared_exponent\r\n  \"GL_EXT_texture_shared_exponent\",\r\n#endif\r\n#ifdef GL_EXT_texture_snorm\r\n  \"GL_EXT_texture_snorm\",\r\n#endif\r\n#ifdef GL_EXT_texture_storage\r\n  \"GL_EXT_texture_storage\",\r\n#endif\r\n#ifdef GL_EXT_texture_swizzle\r\n  \"GL_EXT_texture_swizzle\",\r\n#endif\r\n#ifdef GL_EXT_texture_type_2_10_10_10_REV\r\n  \"GL_EXT_texture_type_2_10_10_10_REV\",\r\n#endif\r\n#ifdef GL_EXT_texture_view\r\n  \"GL_EXT_texture_view\",\r\n#endif\r\n#ifdef GL_EXT_timer_query\r\n  \"GL_EXT_timer_query\",\r\n#endif\r\n#ifdef GL_EXT_transform_feedback\r\n  \"GL_EXT_transform_feedback\",\r\n#endif\r\n#ifdef GL_EXT_unpack_subimage\r\n  \"GL_EXT_unpack_subimage\",\r\n#endif\r\n#ifdef GL_EXT_vertex_array\r\n  \"GL_EXT_vertex_array\",\r\n#endif\r\n#ifdef GL_EXT_vertex_array_bgra\r\n  \"GL_EXT_vertex_array_bgra\",\r\n#endif\r\n#ifdef GL_EXT_vertex_array_setXXX\r\n  \"GL_EXT_vertex_array_setXXX\",\r\n#endif\r\n#ifdef GL_EXT_vertex_attrib_64bit\r\n  \"GL_EXT_vertex_attrib_64bit\",\r\n#endif\r\n#ifdef GL_EXT_vertex_shader\r\n  \"GL_EXT_vertex_shader\",\r\n#endif\r\n#ifdef GL_EXT_vertex_weighting\r\n  \"GL_EXT_vertex_weighting\",\r\n#endif\r\n#ifdef GL_EXT_win32_keyed_mutex\r\n  \"GL_EXT_win32_keyed_mutex\",\r\n#endif\r\n#ifdef GL_EXT_window_rectangles\r\n  \"GL_EXT_window_rectangles\",\r\n#endif\r\n#ifdef GL_EXT_x11_sync_object\r\n  \"GL_EXT_x11_sync_object\",\r\n#endif\r\n#ifdef GL_GREMEDY_frame_terminator\r\n  \"GL_GREMEDY_frame_terminator\",\r\n#endif\r\n#ifdef GL_GREMEDY_string_marker\r\n  \"GL_GREMEDY_string_marker\",\r\n#endif\r\n#ifdef GL_HP_convolution_border_modes\r\n  \"GL_HP_convolution_border_modes\",\r\n#endif\r\n#ifdef GL_HP_image_transform\r\n  \"GL_HP_image_transform\",\r\n#endif\r\n#ifdef GL_HP_occlusion_test\r\n  \"GL_HP_occlusion_test\",\r\n#endif\r\n#ifdef GL_HP_texture_lighting\r\n  \"GL_HP_texture_lighting\",\r\n#endif\r\n#ifdef GL_IBM_cull_vertex\r\n  \"GL_IBM_cull_vertex\",\r\n#endif\r\n#ifdef GL_IBM_multimode_draw_arrays\r\n  \"GL_IBM_multimode_draw_arrays\",\r\n#endif\r\n#ifdef GL_IBM_rasterpos_clip\r\n  \"GL_IBM_rasterpos_clip\",\r\n#endif\r\n#ifdef GL_IBM_static_data\r\n  \"GL_IBM_static_data\",\r\n#endif\r\n#ifdef GL_IBM_texture_mirrored_repeat\r\n  \"GL_IBM_texture_mirrored_repeat\",\r\n#endif\r\n#ifdef GL_IBM_vertex_array_lists\r\n  \"GL_IBM_vertex_array_lists\",\r\n#endif\r\n#ifdef GL_INGR_color_clamp\r\n  \"GL_INGR_color_clamp\",\r\n#endif\r\n#ifdef GL_INGR_interlace_read\r\n  \"GL_INGR_interlace_read\",\r\n#endif\r\n#ifdef GL_INTEL_conservative_rasterization\r\n  \"GL_INTEL_conservative_rasterization\",\r\n#endif\r\n#ifdef GL_INTEL_fragment_shader_ordering\r\n  \"GL_INTEL_fragment_shader_ordering\",\r\n#endif\r\n#ifdef GL_INTEL_framebuffer_CMAA\r\n  \"GL_INTEL_framebuffer_CMAA\",\r\n#endif\r\n#ifdef GL_INTEL_map_texture\r\n  \"GL_INTEL_map_texture\",\r\n#endif\r\n#ifdef GL_INTEL_parallel_arrays\r\n  \"GL_INTEL_parallel_arrays\",\r\n#endif\r\n#ifdef GL_INTEL_performance_query\r\n  \"GL_INTEL_performance_query\",\r\n#endif\r\n#ifdef GL_INTEL_texture_scissor\r\n  \"GL_INTEL_texture_scissor\",\r\n#endif\r\n#ifdef GL_KHR_blend_equation_advanced\r\n  \"GL_KHR_blend_equation_advanced\",\r\n#endif\r\n#ifdef GL_KHR_blend_equation_advanced_coherent\r\n  \"GL_KHR_blend_equation_advanced_coherent\",\r\n#endif\r\n#ifdef GL_KHR_context_flush_control\r\n  \"GL_KHR_context_flush_control\",\r\n#endif\r\n#ifdef GL_KHR_debug\r\n  \"GL_KHR_debug\",\r\n#endif\r\n#ifdef GL_KHR_no_error\r\n  \"GL_KHR_no_error\",\r\n#endif\r\n#ifdef GL_KHR_parallel_shader_compile\r\n  \"GL_KHR_parallel_shader_compile\",\r\n#endif\r\n#ifdef GL_KHR_robust_buffer_access_behavior\r\n  \"GL_KHR_robust_buffer_access_behavior\",\r\n#endif\r\n#ifdef GL_KHR_robustness\r\n  \"GL_KHR_robustness\",\r\n#endif\r\n#ifdef GL_KHR_texture_compression_astc_hdr\r\n  \"GL_KHR_texture_compression_astc_hdr\",\r\n#endif\r\n#ifdef GL_KHR_texture_compression_astc_ldr\r\n  \"GL_KHR_texture_compression_astc_ldr\",\r\n#endif\r\n#ifdef GL_KHR_texture_compression_astc_sliced_3d\r\n  \"GL_KHR_texture_compression_astc_sliced_3d\",\r\n#endif\r\n#ifdef GL_KTX_buffer_region\r\n  \"GL_KTX_buffer_region\",\r\n#endif\r\n#ifdef GL_MESAX_texture_stack\r\n  \"GL_MESAX_texture_stack\",\r\n#endif\r\n#ifdef GL_MESA_pack_invert\r\n  \"GL_MESA_pack_invert\",\r\n#endif\r\n#ifdef GL_MESA_resize_buffers\r\n  \"GL_MESA_resize_buffers\",\r\n#endif\r\n#ifdef GL_MESA_shader_integer_functions\r\n  \"GL_MESA_shader_integer_functions\",\r\n#endif\r\n#ifdef GL_MESA_window_pos\r\n  \"GL_MESA_window_pos\",\r\n#endif\r\n#ifdef GL_MESA_ycbcr_texture\r\n  \"GL_MESA_ycbcr_texture\",\r\n#endif\r\n#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers\r\n  \"GL_NVX_blend_equation_advanced_multi_draw_buffers\",\r\n#endif\r\n#ifdef GL_NVX_conditional_render\r\n  \"GL_NVX_conditional_render\",\r\n#endif\r\n#ifdef GL_NVX_gpu_memory_info\r\n  \"GL_NVX_gpu_memory_info\",\r\n#endif\r\n#ifdef GL_NVX_linked_gpu_multicast\r\n  \"GL_NVX_linked_gpu_multicast\",\r\n#endif\r\n#ifdef GL_NV_3dvision_settings\r\n  \"GL_NV_3dvision_settings\",\r\n#endif\r\n#ifdef GL_NV_EGL_stream_consumer_external\r\n  \"GL_NV_EGL_stream_consumer_external\",\r\n#endif\r\n#ifdef GL_NV_alpha_to_coverage_dither_control\r\n  \"GL_NV_alpha_to_coverage_dither_control\",\r\n#endif\r\n#ifdef GL_NV_bgr\r\n  \"GL_NV_bgr\",\r\n#endif\r\n#ifdef GL_NV_bindless_multi_draw_indirect\r\n  \"GL_NV_bindless_multi_draw_indirect\",\r\n#endif\r\n#ifdef GL_NV_bindless_multi_draw_indirect_count\r\n  \"GL_NV_bindless_multi_draw_indirect_count\",\r\n#endif\r\n#ifdef GL_NV_bindless_texture\r\n  \"GL_NV_bindless_texture\",\r\n#endif\r\n#ifdef GL_NV_blend_equation_advanced\r\n  \"GL_NV_blend_equation_advanced\",\r\n#endif\r\n#ifdef GL_NV_blend_equation_advanced_coherent\r\n  \"GL_NV_blend_equation_advanced_coherent\",\r\n#endif\r\n#ifdef GL_NV_blend_minmax_factor\r\n  \"GL_NV_blend_minmax_factor\",\r\n#endif\r\n#ifdef GL_NV_blend_square\r\n  \"GL_NV_blend_square\",\r\n#endif\r\n#ifdef GL_NV_clip_space_w_scaling\r\n  \"GL_NV_clip_space_w_scaling\",\r\n#endif\r\n#ifdef GL_NV_command_list\r\n  \"GL_NV_command_list\",\r\n#endif\r\n#ifdef GL_NV_compute_program5\r\n  \"GL_NV_compute_program5\",\r\n#endif\r\n#ifdef GL_NV_conditional_render\r\n  \"GL_NV_conditional_render\",\r\n#endif\r\n#ifdef GL_NV_conservative_raster\r\n  \"GL_NV_conservative_raster\",\r\n#endif\r\n#ifdef GL_NV_conservative_raster_dilate\r\n  \"GL_NV_conservative_raster_dilate\",\r\n#endif\r\n#ifdef GL_NV_conservative_raster_pre_snap_triangles\r\n  \"GL_NV_conservative_raster_pre_snap_triangles\",\r\n#endif\r\n#ifdef GL_NV_copy_buffer\r\n  \"GL_NV_copy_buffer\",\r\n#endif\r\n#ifdef GL_NV_copy_depth_to_color\r\n  \"GL_NV_copy_depth_to_color\",\r\n#endif\r\n#ifdef GL_NV_copy_image\r\n  \"GL_NV_copy_image\",\r\n#endif\r\n#ifdef GL_NV_deep_texture3D\r\n  \"GL_NV_deep_texture3D\",\r\n#endif\r\n#ifdef GL_NV_depth_buffer_float\r\n  \"GL_NV_depth_buffer_float\",\r\n#endif\r\n#ifdef GL_NV_depth_clamp\r\n  \"GL_NV_depth_clamp\",\r\n#endif\r\n#ifdef GL_NV_depth_range_unclamped\r\n  \"GL_NV_depth_range_unclamped\",\r\n#endif\r\n#ifdef GL_NV_draw_buffers\r\n  \"GL_NV_draw_buffers\",\r\n#endif\r\n#ifdef GL_NV_draw_instanced\r\n  \"GL_NV_draw_instanced\",\r\n#endif\r\n#ifdef GL_NV_draw_texture\r\n  \"GL_NV_draw_texture\",\r\n#endif\r\n#ifdef GL_NV_draw_vulkan_image\r\n  \"GL_NV_draw_vulkan_image\",\r\n#endif\r\n#ifdef GL_NV_evaluators\r\n  \"GL_NV_evaluators\",\r\n#endif\r\n#ifdef GL_NV_explicit_attrib_location\r\n  \"GL_NV_explicit_attrib_location\",\r\n#endif\r\n#ifdef GL_NV_explicit_multisample\r\n  \"GL_NV_explicit_multisample\",\r\n#endif\r\n#ifdef GL_NV_fbo_color_attachments\r\n  \"GL_NV_fbo_color_attachments\",\r\n#endif\r\n#ifdef GL_NV_fence\r\n  \"GL_NV_fence\",\r\n#endif\r\n#ifdef GL_NV_fill_rectangle\r\n  \"GL_NV_fill_rectangle\",\r\n#endif\r\n#ifdef GL_NV_float_buffer\r\n  \"GL_NV_float_buffer\",\r\n#endif\r\n#ifdef GL_NV_fog_distance\r\n  \"GL_NV_fog_distance\",\r\n#endif\r\n#ifdef GL_NV_fragment_coverage_to_color\r\n  \"GL_NV_fragment_coverage_to_color\",\r\n#endif\r\n#ifdef GL_NV_fragment_program\r\n  \"GL_NV_fragment_program\",\r\n#endif\r\n#ifdef GL_NV_fragment_program2\r\n  \"GL_NV_fragment_program2\",\r\n#endif\r\n#ifdef GL_NV_fragment_program4\r\n  \"GL_NV_fragment_program4\",\r\n#endif\r\n#ifdef GL_NV_fragment_program_option\r\n  \"GL_NV_fragment_program_option\",\r\n#endif\r\n#ifdef GL_NV_fragment_shader_interlock\r\n  \"GL_NV_fragment_shader_interlock\",\r\n#endif\r\n#ifdef GL_NV_framebuffer_blit\r\n  \"GL_NV_framebuffer_blit\",\r\n#endif\r\n#ifdef GL_NV_framebuffer_mixed_samples\r\n  \"GL_NV_framebuffer_mixed_samples\",\r\n#endif\r\n#ifdef GL_NV_framebuffer_multisample\r\n  \"GL_NV_framebuffer_multisample\",\r\n#endif\r\n#ifdef GL_NV_framebuffer_multisample_coverage\r\n  \"GL_NV_framebuffer_multisample_coverage\",\r\n#endif\r\n#ifdef GL_NV_generate_mipmap_sRGB\r\n  \"GL_NV_generate_mipmap_sRGB\",\r\n#endif\r\n#ifdef GL_NV_geometry_program4\r\n  \"GL_NV_geometry_program4\",\r\n#endif\r\n#ifdef GL_NV_geometry_shader4\r\n  \"GL_NV_geometry_shader4\",\r\n#endif\r\n#ifdef GL_NV_geometry_shader_passthrough\r\n  \"GL_NV_geometry_shader_passthrough\",\r\n#endif\r\n#ifdef GL_NV_gpu_multicast\r\n  \"GL_NV_gpu_multicast\",\r\n#endif\r\n#ifdef GL_NV_gpu_program4\r\n  \"GL_NV_gpu_program4\",\r\n#endif\r\n#ifdef GL_NV_gpu_program5\r\n  \"GL_NV_gpu_program5\",\r\n#endif\r\n#ifdef GL_NV_gpu_program5_mem_extended\r\n  \"GL_NV_gpu_program5_mem_extended\",\r\n#endif\r\n#ifdef GL_NV_gpu_program_fp64\r\n  \"GL_NV_gpu_program_fp64\",\r\n#endif\r\n#ifdef GL_NV_gpu_shader5\r\n  \"GL_NV_gpu_shader5\",\r\n#endif\r\n#ifdef GL_NV_half_float\r\n  \"GL_NV_half_float\",\r\n#endif\r\n#ifdef GL_NV_image_formats\r\n  \"GL_NV_image_formats\",\r\n#endif\r\n#ifdef GL_NV_instanced_arrays\r\n  \"GL_NV_instanced_arrays\",\r\n#endif\r\n#ifdef GL_NV_internalformat_sample_query\r\n  \"GL_NV_internalformat_sample_query\",\r\n#endif\r\n#ifdef GL_NV_light_max_exponent\r\n  \"GL_NV_light_max_exponent\",\r\n#endif\r\n#ifdef GL_NV_multisample_coverage\r\n  \"GL_NV_multisample_coverage\",\r\n#endif\r\n#ifdef GL_NV_multisample_filter_hint\r\n  \"GL_NV_multisample_filter_hint\",\r\n#endif\r\n#ifdef GL_NV_non_square_matrices\r\n  \"GL_NV_non_square_matrices\",\r\n#endif\r\n#ifdef GL_NV_occlusion_query\r\n  \"GL_NV_occlusion_query\",\r\n#endif\r\n#ifdef GL_NV_pack_subimage\r\n  \"GL_NV_pack_subimage\",\r\n#endif\r\n#ifdef GL_NV_packed_depth_stencil\r\n  \"GL_NV_packed_depth_stencil\",\r\n#endif\r\n#ifdef GL_NV_packed_float\r\n  \"GL_NV_packed_float\",\r\n#endif\r\n#ifdef GL_NV_packed_float_linear\r\n  \"GL_NV_packed_float_linear\",\r\n#endif\r\n#ifdef GL_NV_parameter_buffer_object\r\n  \"GL_NV_parameter_buffer_object\",\r\n#endif\r\n#ifdef GL_NV_parameter_buffer_object2\r\n  \"GL_NV_parameter_buffer_object2\",\r\n#endif\r\n#ifdef GL_NV_path_rendering\r\n  \"GL_NV_path_rendering\",\r\n#endif\r\n#ifdef GL_NV_path_rendering_shared_edge\r\n  \"GL_NV_path_rendering_shared_edge\",\r\n#endif\r\n#ifdef GL_NV_pixel_buffer_object\r\n  \"GL_NV_pixel_buffer_object\",\r\n#endif\r\n#ifdef GL_NV_pixel_data_range\r\n  \"GL_NV_pixel_data_range\",\r\n#endif\r\n#ifdef GL_NV_platform_binary\r\n  \"GL_NV_platform_binary\",\r\n#endif\r\n#ifdef GL_NV_point_sprite\r\n  \"GL_NV_point_sprite\",\r\n#endif\r\n#ifdef GL_NV_polygon_mode\r\n  \"GL_NV_polygon_mode\",\r\n#endif\r\n#ifdef GL_NV_present_video\r\n  \"GL_NV_present_video\",\r\n#endif\r\n#ifdef GL_NV_primitive_restart\r\n  \"GL_NV_primitive_restart\",\r\n#endif\r\n#ifdef GL_NV_read_depth\r\n  \"GL_NV_read_depth\",\r\n#endif\r\n#ifdef GL_NV_read_depth_stencil\r\n  \"GL_NV_read_depth_stencil\",\r\n#endif\r\n#ifdef GL_NV_read_stencil\r\n  \"GL_NV_read_stencil\",\r\n#endif\r\n#ifdef GL_NV_register_combiners\r\n  \"GL_NV_register_combiners\",\r\n#endif\r\n#ifdef GL_NV_register_combiners2\r\n  \"GL_NV_register_combiners2\",\r\n#endif\r\n#ifdef GL_NV_robustness_video_memory_purge\r\n  \"GL_NV_robustness_video_memory_purge\",\r\n#endif\r\n#ifdef GL_NV_sRGB_formats\r\n  \"GL_NV_sRGB_formats\",\r\n#endif\r\n#ifdef GL_NV_sample_locations\r\n  \"GL_NV_sample_locations\",\r\n#endif\r\n#ifdef GL_NV_sample_mask_override_coverage\r\n  \"GL_NV_sample_mask_override_coverage\",\r\n#endif\r\n#ifdef GL_NV_shader_atomic_counters\r\n  \"GL_NV_shader_atomic_counters\",\r\n#endif\r\n#ifdef GL_NV_shader_atomic_float\r\n  \"GL_NV_shader_atomic_float\",\r\n#endif\r\n#ifdef GL_NV_shader_atomic_float64\r\n  \"GL_NV_shader_atomic_float64\",\r\n#endif\r\n#ifdef GL_NV_shader_atomic_fp16_vector\r\n  \"GL_NV_shader_atomic_fp16_vector\",\r\n#endif\r\n#ifdef GL_NV_shader_atomic_int64\r\n  \"GL_NV_shader_atomic_int64\",\r\n#endif\r\n#ifdef GL_NV_shader_buffer_load\r\n  \"GL_NV_shader_buffer_load\",\r\n#endif\r\n#ifdef GL_NV_shader_noperspective_interpolation\r\n  \"GL_NV_shader_noperspective_interpolation\",\r\n#endif\r\n#ifdef GL_NV_shader_storage_buffer_object\r\n  \"GL_NV_shader_storage_buffer_object\",\r\n#endif\r\n#ifdef GL_NV_shader_thread_group\r\n  \"GL_NV_shader_thread_group\",\r\n#endif\r\n#ifdef GL_NV_shader_thread_shuffle\r\n  \"GL_NV_shader_thread_shuffle\",\r\n#endif\r\n#ifdef GL_NV_shadow_samplers_array\r\n  \"GL_NV_shadow_samplers_array\",\r\n#endif\r\n#ifdef GL_NV_shadow_samplers_cube\r\n  \"GL_NV_shadow_samplers_cube\",\r\n#endif\r\n#ifdef GL_NV_stereo_view_rendering\r\n  \"GL_NV_stereo_view_rendering\",\r\n#endif\r\n#ifdef GL_NV_tessellation_program5\r\n  \"GL_NV_tessellation_program5\",\r\n#endif\r\n#ifdef GL_NV_texgen_emboss\r\n  \"GL_NV_texgen_emboss\",\r\n#endif\r\n#ifdef GL_NV_texgen_reflection\r\n  \"GL_NV_texgen_reflection\",\r\n#endif\r\n#ifdef GL_NV_texture_array\r\n  \"GL_NV_texture_array\",\r\n#endif\r\n#ifdef GL_NV_texture_barrier\r\n  \"GL_NV_texture_barrier\",\r\n#endif\r\n#ifdef GL_NV_texture_border_clamp\r\n  \"GL_NV_texture_border_clamp\",\r\n#endif\r\n#ifdef GL_NV_texture_compression_latc\r\n  \"GL_NV_texture_compression_latc\",\r\n#endif\r\n#ifdef GL_NV_texture_compression_s3tc\r\n  \"GL_NV_texture_compression_s3tc\",\r\n#endif\r\n#ifdef GL_NV_texture_compression_s3tc_update\r\n  \"GL_NV_texture_compression_s3tc_update\",\r\n#endif\r\n#ifdef GL_NV_texture_compression_vtc\r\n  \"GL_NV_texture_compression_vtc\",\r\n#endif\r\n#ifdef GL_NV_texture_env_combine4\r\n  \"GL_NV_texture_env_combine4\",\r\n#endif\r\n#ifdef GL_NV_texture_expand_normal\r\n  \"GL_NV_texture_expand_normal\",\r\n#endif\r\n#ifdef GL_NV_texture_multisample\r\n  \"GL_NV_texture_multisample\",\r\n#endif\r\n#ifdef GL_NV_texture_npot_2D_mipmap\r\n  \"GL_NV_texture_npot_2D_mipmap\",\r\n#endif\r\n#ifdef GL_NV_texture_rectangle\r\n  \"GL_NV_texture_rectangle\",\r\n#endif\r\n#ifdef GL_NV_texture_rectangle_compressed\r\n  \"GL_NV_texture_rectangle_compressed\",\r\n#endif\r\n#ifdef GL_NV_texture_shader\r\n  \"GL_NV_texture_shader\",\r\n#endif\r\n#ifdef GL_NV_texture_shader2\r\n  \"GL_NV_texture_shader2\",\r\n#endif\r\n#ifdef GL_NV_texture_shader3\r\n  \"GL_NV_texture_shader3\",\r\n#endif\r\n#ifdef GL_NV_transform_feedback\r\n  \"GL_NV_transform_feedback\",\r\n#endif\r\n#ifdef GL_NV_transform_feedback2\r\n  \"GL_NV_transform_feedback2\",\r\n#endif\r\n#ifdef GL_NV_uniform_buffer_unified_memory\r\n  \"GL_NV_uniform_buffer_unified_memory\",\r\n#endif\r\n#ifdef GL_NV_vdpau_interop\r\n  \"GL_NV_vdpau_interop\",\r\n#endif\r\n#ifdef GL_NV_vertex_array_range\r\n  \"GL_NV_vertex_array_range\",\r\n#endif\r\n#ifdef GL_NV_vertex_array_range2\r\n  \"GL_NV_vertex_array_range2\",\r\n#endif\r\n#ifdef GL_NV_vertex_attrib_integer_64bit\r\n  \"GL_NV_vertex_attrib_integer_64bit\",\r\n#endif\r\n#ifdef GL_NV_vertex_buffer_unified_memory\r\n  \"GL_NV_vertex_buffer_unified_memory\",\r\n#endif\r\n#ifdef GL_NV_vertex_program\r\n  \"GL_NV_vertex_program\",\r\n#endif\r\n#ifdef GL_NV_vertex_program1_1\r\n  \"GL_NV_vertex_program1_1\",\r\n#endif\r\n#ifdef GL_NV_vertex_program2\r\n  \"GL_NV_vertex_program2\",\r\n#endif\r\n#ifdef GL_NV_vertex_program2_option\r\n  \"GL_NV_vertex_program2_option\",\r\n#endif\r\n#ifdef GL_NV_vertex_program3\r\n  \"GL_NV_vertex_program3\",\r\n#endif\r\n#ifdef GL_NV_vertex_program4\r\n  \"GL_NV_vertex_program4\",\r\n#endif\r\n#ifdef GL_NV_video_capture\r\n  \"GL_NV_video_capture\",\r\n#endif\r\n#ifdef GL_NV_viewport_array\r\n  \"GL_NV_viewport_array\",\r\n#endif\r\n#ifdef GL_NV_viewport_array2\r\n  \"GL_NV_viewport_array2\",\r\n#endif\r\n#ifdef GL_NV_viewport_swizzle\r\n  \"GL_NV_viewport_swizzle\",\r\n#endif\r\n#ifdef GL_OES_byte_coordinates\r\n  \"GL_OES_byte_coordinates\",\r\n#endif\r\n#ifdef GL_OML_interlace\r\n  \"GL_OML_interlace\",\r\n#endif\r\n#ifdef GL_OML_resample\r\n  \"GL_OML_resample\",\r\n#endif\r\n#ifdef GL_OML_subsample\r\n  \"GL_OML_subsample\",\r\n#endif\r\n#ifdef GL_OVR_multiview\r\n  \"GL_OVR_multiview\",\r\n#endif\r\n#ifdef GL_OVR_multiview2\r\n  \"GL_OVR_multiview2\",\r\n#endif\r\n#ifdef GL_OVR_multiview_multisampled_render_to_texture\r\n  \"GL_OVR_multiview_multisampled_render_to_texture\",\r\n#endif\r\n#ifdef GL_PGI_misc_hints\r\n  \"GL_PGI_misc_hints\",\r\n#endif\r\n#ifdef GL_PGI_vertex_hints\r\n  \"GL_PGI_vertex_hints\",\r\n#endif\r\n#ifdef GL_QCOM_alpha_test\r\n  \"GL_QCOM_alpha_test\",\r\n#endif\r\n#ifdef GL_QCOM_binning_control\r\n  \"GL_QCOM_binning_control\",\r\n#endif\r\n#ifdef GL_QCOM_driver_control\r\n  \"GL_QCOM_driver_control\",\r\n#endif\r\n#ifdef GL_QCOM_extended_get\r\n  \"GL_QCOM_extended_get\",\r\n#endif\r\n#ifdef GL_QCOM_extended_get2\r\n  \"GL_QCOM_extended_get2\",\r\n#endif\r\n#ifdef GL_QCOM_framebuffer_foveated\r\n  \"GL_QCOM_framebuffer_foveated\",\r\n#endif\r\n#ifdef GL_QCOM_perfmon_global_mode\r\n  \"GL_QCOM_perfmon_global_mode\",\r\n#endif\r\n#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent\r\n  \"GL_QCOM_shader_framebuffer_fetch_noncoherent\",\r\n#endif\r\n#ifdef GL_QCOM_tiled_rendering\r\n  \"GL_QCOM_tiled_rendering\",\r\n#endif\r\n#ifdef GL_QCOM_writeonly_rendering\r\n  \"GL_QCOM_writeonly_rendering\",\r\n#endif\r\n#ifdef GL_REGAL_ES1_0_compatibility\r\n  \"GL_REGAL_ES1_0_compatibility\",\r\n#endif\r\n#ifdef GL_REGAL_ES1_1_compatibility\r\n  \"GL_REGAL_ES1_1_compatibility\",\r\n#endif\r\n#ifdef GL_REGAL_enable\r\n  \"GL_REGAL_enable\",\r\n#endif\r\n#ifdef GL_REGAL_error_string\r\n  \"GL_REGAL_error_string\",\r\n#endif\r\n#ifdef GL_REGAL_extension_query\r\n  \"GL_REGAL_extension_query\",\r\n#endif\r\n#ifdef GL_REGAL_log\r\n  \"GL_REGAL_log\",\r\n#endif\r\n#ifdef GL_REGAL_proc_address\r\n  \"GL_REGAL_proc_address\",\r\n#endif\r\n#ifdef GL_REND_screen_coordinates\r\n  \"GL_REND_screen_coordinates\",\r\n#endif\r\n#ifdef GL_S3_s3tc\r\n  \"GL_S3_s3tc\",\r\n#endif\r\n#ifdef GL_SGIS_clip_band_hint\r\n  \"GL_SGIS_clip_band_hint\",\r\n#endif\r\n#ifdef GL_SGIS_color_range\r\n  \"GL_SGIS_color_range\",\r\n#endif\r\n#ifdef GL_SGIS_detail_texture\r\n  \"GL_SGIS_detail_texture\",\r\n#endif\r\n#ifdef GL_SGIS_fog_function\r\n  \"GL_SGIS_fog_function\",\r\n#endif\r\n#ifdef GL_SGIS_generate_mipmap\r\n  \"GL_SGIS_generate_mipmap\",\r\n#endif\r\n#ifdef GL_SGIS_line_texgen\r\n  \"GL_SGIS_line_texgen\",\r\n#endif\r\n#ifdef GL_SGIS_multisample\r\n  \"GL_SGIS_multisample\",\r\n#endif\r\n#ifdef GL_SGIS_multitexture\r\n  \"GL_SGIS_multitexture\",\r\n#endif\r\n#ifdef GL_SGIS_pixel_texture\r\n  \"GL_SGIS_pixel_texture\",\r\n#endif\r\n#ifdef GL_SGIS_point_line_texgen\r\n  \"GL_SGIS_point_line_texgen\",\r\n#endif\r\n#ifdef GL_SGIS_shared_multisample\r\n  \"GL_SGIS_shared_multisample\",\r\n#endif\r\n#ifdef GL_SGIS_sharpen_texture\r\n  \"GL_SGIS_sharpen_texture\",\r\n#endif\r\n#ifdef GL_SGIS_texture4D\r\n  \"GL_SGIS_texture4D\",\r\n#endif\r\n#ifdef GL_SGIS_texture_border_clamp\r\n  \"GL_SGIS_texture_border_clamp\",\r\n#endif\r\n#ifdef GL_SGIS_texture_edge_clamp\r\n  \"GL_SGIS_texture_edge_clamp\",\r\n#endif\r\n#ifdef GL_SGIS_texture_filter4\r\n  \"GL_SGIS_texture_filter4\",\r\n#endif\r\n#ifdef GL_SGIS_texture_lod\r\n  \"GL_SGIS_texture_lod\",\r\n#endif\r\n#ifdef GL_SGIS_texture_select\r\n  \"GL_SGIS_texture_select\",\r\n#endif\r\n#ifdef GL_SGIX_async\r\n  \"GL_SGIX_async\",\r\n#endif\r\n#ifdef GL_SGIX_async_histogram\r\n  \"GL_SGIX_async_histogram\",\r\n#endif\r\n#ifdef GL_SGIX_async_pixel\r\n  \"GL_SGIX_async_pixel\",\r\n#endif\r\n#ifdef GL_SGIX_bali_g_instruments\r\n  \"GL_SGIX_bali_g_instruments\",\r\n#endif\r\n#ifdef GL_SGIX_bali_r_instruments\r\n  \"GL_SGIX_bali_r_instruments\",\r\n#endif\r\n#ifdef GL_SGIX_bali_timer_instruments\r\n  \"GL_SGIX_bali_timer_instruments\",\r\n#endif\r\n#ifdef GL_SGIX_blend_alpha_minmax\r\n  \"GL_SGIX_blend_alpha_minmax\",\r\n#endif\r\n#ifdef GL_SGIX_blend_cadd\r\n  \"GL_SGIX_blend_cadd\",\r\n#endif\r\n#ifdef GL_SGIX_blend_cmultiply\r\n  \"GL_SGIX_blend_cmultiply\",\r\n#endif\r\n#ifdef GL_SGIX_calligraphic_fragment\r\n  \"GL_SGIX_calligraphic_fragment\",\r\n#endif\r\n#ifdef GL_SGIX_clipmap\r\n  \"GL_SGIX_clipmap\",\r\n#endif\r\n#ifdef GL_SGIX_color_matrix_accuracy\r\n  \"GL_SGIX_color_matrix_accuracy\",\r\n#endif\r\n#ifdef GL_SGIX_color_table_index_mode\r\n  \"GL_SGIX_color_table_index_mode\",\r\n#endif\r\n#ifdef GL_SGIX_complex_polar\r\n  \"GL_SGIX_complex_polar\",\r\n#endif\r\n#ifdef GL_SGIX_convolution_accuracy\r\n  \"GL_SGIX_convolution_accuracy\",\r\n#endif\r\n#ifdef GL_SGIX_cube_map\r\n  \"GL_SGIX_cube_map\",\r\n#endif\r\n#ifdef GL_SGIX_cylinder_texgen\r\n  \"GL_SGIX_cylinder_texgen\",\r\n#endif\r\n#ifdef GL_SGIX_datapipe\r\n  \"GL_SGIX_datapipe\",\r\n#endif\r\n#ifdef GL_SGIX_decimation\r\n  \"GL_SGIX_decimation\",\r\n#endif\r\n#ifdef GL_SGIX_depth_pass_instrument\r\n  \"GL_SGIX_depth_pass_instrument\",\r\n#endif\r\n#ifdef GL_SGIX_depth_texture\r\n  \"GL_SGIX_depth_texture\",\r\n#endif\r\n#ifdef GL_SGIX_dvc\r\n  \"GL_SGIX_dvc\",\r\n#endif\r\n#ifdef GL_SGIX_flush_raster\r\n  \"GL_SGIX_flush_raster\",\r\n#endif\r\n#ifdef GL_SGIX_fog_blend\r\n  \"GL_SGIX_fog_blend\",\r\n#endif\r\n#ifdef GL_SGIX_fog_factor_to_alpha\r\n  \"GL_SGIX_fog_factor_to_alpha\",\r\n#endif\r\n#ifdef GL_SGIX_fog_layers\r\n  \"GL_SGIX_fog_layers\",\r\n#endif\r\n#ifdef GL_SGIX_fog_offset\r\n  \"GL_SGIX_fog_offset\",\r\n#endif\r\n#ifdef GL_SGIX_fog_patchy\r\n  \"GL_SGIX_fog_patchy\",\r\n#endif\r\n#ifdef GL_SGIX_fog_scale\r\n  \"GL_SGIX_fog_scale\",\r\n#endif\r\n#ifdef GL_SGIX_fog_texture\r\n  \"GL_SGIX_fog_texture\",\r\n#endif\r\n#ifdef GL_SGIX_fragment_lighting_space\r\n  \"GL_SGIX_fragment_lighting_space\",\r\n#endif\r\n#ifdef GL_SGIX_fragment_specular_lighting\r\n  \"GL_SGIX_fragment_specular_lighting\",\r\n#endif\r\n#ifdef GL_SGIX_fragments_instrument\r\n  \"GL_SGIX_fragments_instrument\",\r\n#endif\r\n#ifdef GL_SGIX_framezoom\r\n  \"GL_SGIX_framezoom\",\r\n#endif\r\n#ifdef GL_SGIX_icc_texture\r\n  \"GL_SGIX_icc_texture\",\r\n#endif\r\n#ifdef GL_SGIX_igloo_interface\r\n  \"GL_SGIX_igloo_interface\",\r\n#endif\r\n#ifdef GL_SGIX_image_compression\r\n  \"GL_SGIX_image_compression\",\r\n#endif\r\n#ifdef GL_SGIX_impact_pixel_texture\r\n  \"GL_SGIX_impact_pixel_texture\",\r\n#endif\r\n#ifdef GL_SGIX_instrument_error\r\n  \"GL_SGIX_instrument_error\",\r\n#endif\r\n#ifdef GL_SGIX_interlace\r\n  \"GL_SGIX_interlace\",\r\n#endif\r\n#ifdef GL_SGIX_ir_instrument1\r\n  \"GL_SGIX_ir_instrument1\",\r\n#endif\r\n#ifdef GL_SGIX_line_quality_hint\r\n  \"GL_SGIX_line_quality_hint\",\r\n#endif\r\n#ifdef GL_SGIX_list_priority\r\n  \"GL_SGIX_list_priority\",\r\n#endif\r\n#ifdef GL_SGIX_mpeg1\r\n  \"GL_SGIX_mpeg1\",\r\n#endif\r\n#ifdef GL_SGIX_mpeg2\r\n  \"GL_SGIX_mpeg2\",\r\n#endif\r\n#ifdef GL_SGIX_nonlinear_lighting_pervertex\r\n  \"GL_SGIX_nonlinear_lighting_pervertex\",\r\n#endif\r\n#ifdef GL_SGIX_nurbs_eval\r\n  \"GL_SGIX_nurbs_eval\",\r\n#endif\r\n#ifdef GL_SGIX_occlusion_instrument\r\n  \"GL_SGIX_occlusion_instrument\",\r\n#endif\r\n#ifdef GL_SGIX_packed_6bytes\r\n  \"GL_SGIX_packed_6bytes\",\r\n#endif\r\n#ifdef GL_SGIX_pixel_texture\r\n  \"GL_SGIX_pixel_texture\",\r\n#endif\r\n#ifdef GL_SGIX_pixel_texture_bits\r\n  \"GL_SGIX_pixel_texture_bits\",\r\n#endif\r\n#ifdef GL_SGIX_pixel_texture_lod\r\n  \"GL_SGIX_pixel_texture_lod\",\r\n#endif\r\n#ifdef GL_SGIX_pixel_tiles\r\n  \"GL_SGIX_pixel_tiles\",\r\n#endif\r\n#ifdef GL_SGIX_polynomial_ffd\r\n  \"GL_SGIX_polynomial_ffd\",\r\n#endif\r\n#ifdef GL_SGIX_quad_mesh\r\n  \"GL_SGIX_quad_mesh\",\r\n#endif\r\n#ifdef GL_SGIX_reference_plane\r\n  \"GL_SGIX_reference_plane\",\r\n#endif\r\n#ifdef GL_SGIX_resample\r\n  \"GL_SGIX_resample\",\r\n#endif\r\n#ifdef GL_SGIX_scalebias_hint\r\n  \"GL_SGIX_scalebias_hint\",\r\n#endif\r\n#ifdef GL_SGIX_shadow\r\n  \"GL_SGIX_shadow\",\r\n#endif\r\n#ifdef GL_SGIX_shadow_ambient\r\n  \"GL_SGIX_shadow_ambient\",\r\n#endif\r\n#ifdef GL_SGIX_slim\r\n  \"GL_SGIX_slim\",\r\n#endif\r\n#ifdef GL_SGIX_spotlight_cutoff\r\n  \"GL_SGIX_spotlight_cutoff\",\r\n#endif\r\n#ifdef GL_SGIX_sprite\r\n  \"GL_SGIX_sprite\",\r\n#endif\r\n#ifdef GL_SGIX_subdiv_patch\r\n  \"GL_SGIX_subdiv_patch\",\r\n#endif\r\n#ifdef GL_SGIX_subsample\r\n  \"GL_SGIX_subsample\",\r\n#endif\r\n#ifdef GL_SGIX_tag_sample_buffer\r\n  \"GL_SGIX_tag_sample_buffer\",\r\n#endif\r\n#ifdef GL_SGIX_texture_add_env\r\n  \"GL_SGIX_texture_add_env\",\r\n#endif\r\n#ifdef GL_SGIX_texture_coordinate_clamp\r\n  \"GL_SGIX_texture_coordinate_clamp\",\r\n#endif\r\n#ifdef GL_SGIX_texture_lod_bias\r\n  \"GL_SGIX_texture_lod_bias\",\r\n#endif\r\n#ifdef GL_SGIX_texture_mipmap_anisotropic\r\n  \"GL_SGIX_texture_mipmap_anisotropic\",\r\n#endif\r\n#ifdef GL_SGIX_texture_multi_buffer\r\n  \"GL_SGIX_texture_multi_buffer\",\r\n#endif\r\n#ifdef GL_SGIX_texture_phase\r\n  \"GL_SGIX_texture_phase\",\r\n#endif\r\n#ifdef GL_SGIX_texture_range\r\n  \"GL_SGIX_texture_range\",\r\n#endif\r\n#ifdef GL_SGIX_texture_scale_bias\r\n  \"GL_SGIX_texture_scale_bias\",\r\n#endif\r\n#ifdef GL_SGIX_texture_supersample\r\n  \"GL_SGIX_texture_supersample\",\r\n#endif\r\n#ifdef GL_SGIX_vector_ops\r\n  \"GL_SGIX_vector_ops\",\r\n#endif\r\n#ifdef GL_SGIX_vertex_array_object\r\n  \"GL_SGIX_vertex_array_object\",\r\n#endif\r\n#ifdef GL_SGIX_vertex_preclip\r\n  \"GL_SGIX_vertex_preclip\",\r\n#endif\r\n#ifdef GL_SGIX_vertex_preclip_hint\r\n  \"GL_SGIX_vertex_preclip_hint\",\r\n#endif\r\n#ifdef GL_SGIX_ycrcb\r\n  \"GL_SGIX_ycrcb\",\r\n#endif\r\n#ifdef GL_SGIX_ycrcb_subsample\r\n  \"GL_SGIX_ycrcb_subsample\",\r\n#endif\r\n#ifdef GL_SGIX_ycrcba\r\n  \"GL_SGIX_ycrcba\",\r\n#endif\r\n#ifdef GL_SGI_color_matrix\r\n  \"GL_SGI_color_matrix\",\r\n#endif\r\n#ifdef GL_SGI_color_table\r\n  \"GL_SGI_color_table\",\r\n#endif\r\n#ifdef GL_SGI_complex\r\n  \"GL_SGI_complex\",\r\n#endif\r\n#ifdef GL_SGI_complex_type\r\n  \"GL_SGI_complex_type\",\r\n#endif\r\n#ifdef GL_SGI_fft\r\n  \"GL_SGI_fft\",\r\n#endif\r\n#ifdef GL_SGI_texture_color_table\r\n  \"GL_SGI_texture_color_table\",\r\n#endif\r\n#ifdef GL_SUNX_constant_data\r\n  \"GL_SUNX_constant_data\",\r\n#endif\r\n#ifdef GL_SUN_convolution_border_modes\r\n  \"GL_SUN_convolution_border_modes\",\r\n#endif\r\n#ifdef GL_SUN_global_alpha\r\n  \"GL_SUN_global_alpha\",\r\n#endif\r\n#ifdef GL_SUN_mesh_array\r\n  \"GL_SUN_mesh_array\",\r\n#endif\r\n#ifdef GL_SUN_read_video_pixels\r\n  \"GL_SUN_read_video_pixels\",\r\n#endif\r\n#ifdef GL_SUN_slice_accum\r\n  \"GL_SUN_slice_accum\",\r\n#endif\r\n#ifdef GL_SUN_triangle_list\r\n  \"GL_SUN_triangle_list\",\r\n#endif\r\n#ifdef GL_SUN_vertex\r\n  \"GL_SUN_vertex\",\r\n#endif\r\n#ifdef GL_WIN_phong_shading\r\n  \"GL_WIN_phong_shading\",\r\n#endif\r\n#ifdef GL_WIN_scene_markerXXX\r\n  \"GL_WIN_scene_markerXXX\",\r\n#endif\r\n#ifdef GL_WIN_specular_fog\r\n  \"GL_WIN_specular_fog\",\r\n#endif\r\n#ifdef GL_WIN_swap_hint\r\n  \"GL_WIN_swap_hint\",\r\n#endif\r\n  NULL\r\n};\r\n\r\n/* Detected in the extension string or strings */\r\nstatic GLboolean  _glewExtensionString[801];\r\n/* Detected via extension string or experimental mode */\r\nstatic GLboolean* _glewExtensionEnabled[] = {\r\n#ifdef GL_VERSION_1_2\r\n  &__GLEW_VERSION_1_2,\r\n#endif\r\n#ifdef GL_VERSION_1_2_1\r\n  &__GLEW_VERSION_1_2_1,\r\n#endif\r\n#ifdef GL_VERSION_1_3\r\n  &__GLEW_VERSION_1_3,\r\n#endif\r\n#ifdef GL_VERSION_1_4\r\n  &__GLEW_VERSION_1_4,\r\n#endif\r\n#ifdef GL_VERSION_1_5\r\n  &__GLEW_VERSION_1_5,\r\n#endif\r\n#ifdef GL_VERSION_2_0\r\n  &__GLEW_VERSION_2_0,\r\n#endif\r\n#ifdef GL_VERSION_2_1\r\n  &__GLEW_VERSION_2_1,\r\n#endif\r\n#ifdef GL_VERSION_3_0\r\n  &__GLEW_VERSION_3_0,\r\n#endif\r\n#ifdef GL_VERSION_3_1\r\n  &__GLEW_VERSION_3_1,\r\n#endif\r\n#ifdef GL_VERSION_3_2\r\n  &__GLEW_VERSION_3_2,\r\n#endif\r\n#ifdef GL_VERSION_3_3\r\n  &__GLEW_VERSION_3_3,\r\n#endif\r\n#ifdef GL_VERSION_4_0\r\n  &__GLEW_VERSION_4_0,\r\n#endif\r\n#ifdef GL_VERSION_4_1\r\n  &__GLEW_VERSION_4_1,\r\n#endif\r\n#ifdef GL_VERSION_4_2\r\n  &__GLEW_VERSION_4_2,\r\n#endif\r\n#ifdef GL_VERSION_4_3\r\n  &__GLEW_VERSION_4_3,\r\n#endif\r\n#ifdef GL_VERSION_4_4\r\n  &__GLEW_VERSION_4_4,\r\n#endif\r\n#ifdef GL_VERSION_4_5\r\n  &__GLEW_VERSION_4_5,\r\n#endif\r\n#ifdef GL_VERSION_4_6\r\n  &__GLEW_VERSION_4_6,\r\n#endif\r\n#ifdef GL_3DFX_multisample\r\n  &__GLEW_3DFX_multisample,\r\n#endif\r\n#ifdef GL_3DFX_tbuffer\r\n  &__GLEW_3DFX_tbuffer,\r\n#endif\r\n#ifdef GL_3DFX_texture_compression_FXT1\r\n  &__GLEW_3DFX_texture_compression_FXT1,\r\n#endif\r\n#ifdef GL_AMD_blend_minmax_factor\r\n  &__GLEW_AMD_blend_minmax_factor,\r\n#endif\r\n#ifdef GL_AMD_compressed_3DC_texture\r\n  &__GLEW_AMD_compressed_3DC_texture,\r\n#endif\r\n#ifdef GL_AMD_compressed_ATC_texture\r\n  &__GLEW_AMD_compressed_ATC_texture,\r\n#endif\r\n#ifdef GL_AMD_conservative_depth\r\n  &__GLEW_AMD_conservative_depth,\r\n#endif\r\n#ifdef GL_AMD_debug_output\r\n  &__GLEW_AMD_debug_output,\r\n#endif\r\n#ifdef GL_AMD_depth_clamp_separate\r\n  &__GLEW_AMD_depth_clamp_separate,\r\n#endif\r\n#ifdef GL_AMD_draw_buffers_blend\r\n  &__GLEW_AMD_draw_buffers_blend,\r\n#endif\r\n#ifdef GL_AMD_framebuffer_sample_positions\r\n  &__GLEW_AMD_framebuffer_sample_positions,\r\n#endif\r\n#ifdef GL_AMD_gcn_shader\r\n  &__GLEW_AMD_gcn_shader,\r\n#endif\r\n#ifdef GL_AMD_gpu_shader_half_float\r\n  &__GLEW_AMD_gpu_shader_half_float,\r\n#endif\r\n#ifdef GL_AMD_gpu_shader_int16\r\n  &__GLEW_AMD_gpu_shader_int16,\r\n#endif\r\n#ifdef GL_AMD_gpu_shader_int64\r\n  &__GLEW_AMD_gpu_shader_int64,\r\n#endif\r\n#ifdef GL_AMD_interleaved_elements\r\n  &__GLEW_AMD_interleaved_elements,\r\n#endif\r\n#ifdef GL_AMD_multi_draw_indirect\r\n  &__GLEW_AMD_multi_draw_indirect,\r\n#endif\r\n#ifdef GL_AMD_name_gen_delete\r\n  &__GLEW_AMD_name_gen_delete,\r\n#endif\r\n#ifdef GL_AMD_occlusion_query_event\r\n  &__GLEW_AMD_occlusion_query_event,\r\n#endif\r\n#ifdef GL_AMD_performance_monitor\r\n  &__GLEW_AMD_performance_monitor,\r\n#endif\r\n#ifdef GL_AMD_pinned_memory\r\n  &__GLEW_AMD_pinned_memory,\r\n#endif\r\n#ifdef GL_AMD_program_binary_Z400\r\n  &__GLEW_AMD_program_binary_Z400,\r\n#endif\r\n#ifdef GL_AMD_query_buffer_object\r\n  &__GLEW_AMD_query_buffer_object,\r\n#endif\r\n#ifdef GL_AMD_sample_positions\r\n  &__GLEW_AMD_sample_positions,\r\n#endif\r\n#ifdef GL_AMD_seamless_cubemap_per_texture\r\n  &__GLEW_AMD_seamless_cubemap_per_texture,\r\n#endif\r\n#ifdef GL_AMD_shader_atomic_counter_ops\r\n  &__GLEW_AMD_shader_atomic_counter_ops,\r\n#endif\r\n#ifdef GL_AMD_shader_ballot\r\n  &__GLEW_AMD_shader_ballot,\r\n#endif\r\n#ifdef GL_AMD_shader_explicit_vertex_parameter\r\n  &__GLEW_AMD_shader_explicit_vertex_parameter,\r\n#endif\r\n#ifdef GL_AMD_shader_stencil_export\r\n  &__GLEW_AMD_shader_stencil_export,\r\n#endif\r\n#ifdef GL_AMD_shader_stencil_value_export\r\n  &__GLEW_AMD_shader_stencil_value_export,\r\n#endif\r\n#ifdef GL_AMD_shader_trinary_minmax\r\n  &__GLEW_AMD_shader_trinary_minmax,\r\n#endif\r\n#ifdef GL_AMD_sparse_texture\r\n  &__GLEW_AMD_sparse_texture,\r\n#endif\r\n#ifdef GL_AMD_stencil_operation_extended\r\n  &__GLEW_AMD_stencil_operation_extended,\r\n#endif\r\n#ifdef GL_AMD_texture_gather_bias_lod\r\n  &__GLEW_AMD_texture_gather_bias_lod,\r\n#endif\r\n#ifdef GL_AMD_texture_texture4\r\n  &__GLEW_AMD_texture_texture4,\r\n#endif\r\n#ifdef GL_AMD_transform_feedback3_lines_triangles\r\n  &__GLEW_AMD_transform_feedback3_lines_triangles,\r\n#endif\r\n#ifdef GL_AMD_transform_feedback4\r\n  &__GLEW_AMD_transform_feedback4,\r\n#endif\r\n#ifdef GL_AMD_vertex_shader_layer\r\n  &__GLEW_AMD_vertex_shader_layer,\r\n#endif\r\n#ifdef GL_AMD_vertex_shader_tessellator\r\n  &__GLEW_AMD_vertex_shader_tessellator,\r\n#endif\r\n#ifdef GL_AMD_vertex_shader_viewport_index\r\n  &__GLEW_AMD_vertex_shader_viewport_index,\r\n#endif\r\n#ifdef GL_ANDROID_extension_pack_es31a\r\n  &__GLEW_ANDROID_extension_pack_es31a,\r\n#endif\r\n#ifdef GL_ANGLE_depth_texture\r\n  &__GLEW_ANGLE_depth_texture,\r\n#endif\r\n#ifdef GL_ANGLE_framebuffer_blit\r\n  &__GLEW_ANGLE_framebuffer_blit,\r\n#endif\r\n#ifdef GL_ANGLE_framebuffer_multisample\r\n  &__GLEW_ANGLE_framebuffer_multisample,\r\n#endif\r\n#ifdef GL_ANGLE_instanced_arrays\r\n  &__GLEW_ANGLE_instanced_arrays,\r\n#endif\r\n#ifdef GL_ANGLE_pack_reverse_row_order\r\n  &__GLEW_ANGLE_pack_reverse_row_order,\r\n#endif\r\n#ifdef GL_ANGLE_program_binary\r\n  &__GLEW_ANGLE_program_binary,\r\n#endif\r\n#ifdef GL_ANGLE_texture_compression_dxt1\r\n  &__GLEW_ANGLE_texture_compression_dxt1,\r\n#endif\r\n#ifdef GL_ANGLE_texture_compression_dxt3\r\n  &__GLEW_ANGLE_texture_compression_dxt3,\r\n#endif\r\n#ifdef GL_ANGLE_texture_compression_dxt5\r\n  &__GLEW_ANGLE_texture_compression_dxt5,\r\n#endif\r\n#ifdef GL_ANGLE_texture_usage\r\n  &__GLEW_ANGLE_texture_usage,\r\n#endif\r\n#ifdef GL_ANGLE_timer_query\r\n  &__GLEW_ANGLE_timer_query,\r\n#endif\r\n#ifdef GL_ANGLE_translated_shader_source\r\n  &__GLEW_ANGLE_translated_shader_source,\r\n#endif\r\n#ifdef GL_APPLE_aux_depth_stencil\r\n  &__GLEW_APPLE_aux_depth_stencil,\r\n#endif\r\n#ifdef GL_APPLE_client_storage\r\n  &__GLEW_APPLE_client_storage,\r\n#endif\r\n#ifdef GL_APPLE_clip_distance\r\n  &__GLEW_APPLE_clip_distance,\r\n#endif\r\n#ifdef GL_APPLE_color_buffer_packed_float\r\n  &__GLEW_APPLE_color_buffer_packed_float,\r\n#endif\r\n#ifdef GL_APPLE_copy_texture_levels\r\n  &__GLEW_APPLE_copy_texture_levels,\r\n#endif\r\n#ifdef GL_APPLE_element_array\r\n  &__GLEW_APPLE_element_array,\r\n#endif\r\n#ifdef GL_APPLE_fence\r\n  &__GLEW_APPLE_fence,\r\n#endif\r\n#ifdef GL_APPLE_float_pixels\r\n  &__GLEW_APPLE_float_pixels,\r\n#endif\r\n#ifdef GL_APPLE_flush_buffer_range\r\n  &__GLEW_APPLE_flush_buffer_range,\r\n#endif\r\n#ifdef GL_APPLE_framebuffer_multisample\r\n  &__GLEW_APPLE_framebuffer_multisample,\r\n#endif\r\n#ifdef GL_APPLE_object_purgeable\r\n  &__GLEW_APPLE_object_purgeable,\r\n#endif\r\n#ifdef GL_APPLE_pixel_buffer\r\n  &__GLEW_APPLE_pixel_buffer,\r\n#endif\r\n#ifdef GL_APPLE_rgb_422\r\n  &__GLEW_APPLE_rgb_422,\r\n#endif\r\n#ifdef GL_APPLE_row_bytes\r\n  &__GLEW_APPLE_row_bytes,\r\n#endif\r\n#ifdef GL_APPLE_specular_vector\r\n  &__GLEW_APPLE_specular_vector,\r\n#endif\r\n#ifdef GL_APPLE_sync\r\n  &__GLEW_APPLE_sync,\r\n#endif\r\n#ifdef GL_APPLE_texture_2D_limited_npot\r\n  &__GLEW_APPLE_texture_2D_limited_npot,\r\n#endif\r\n#ifdef GL_APPLE_texture_format_BGRA8888\r\n  &__GLEW_APPLE_texture_format_BGRA8888,\r\n#endif\r\n#ifdef GL_APPLE_texture_max_level\r\n  &__GLEW_APPLE_texture_max_level,\r\n#endif\r\n#ifdef GL_APPLE_texture_packed_float\r\n  &__GLEW_APPLE_texture_packed_float,\r\n#endif\r\n#ifdef GL_APPLE_texture_range\r\n  &__GLEW_APPLE_texture_range,\r\n#endif\r\n#ifdef GL_APPLE_transform_hint\r\n  &__GLEW_APPLE_transform_hint,\r\n#endif\r\n#ifdef GL_APPLE_vertex_array_object\r\n  &__GLEW_APPLE_vertex_array_object,\r\n#endif\r\n#ifdef GL_APPLE_vertex_array_range\r\n  &__GLEW_APPLE_vertex_array_range,\r\n#endif\r\n#ifdef GL_APPLE_vertex_program_evaluators\r\n  &__GLEW_APPLE_vertex_program_evaluators,\r\n#endif\r\n#ifdef GL_APPLE_ycbcr_422\r\n  &__GLEW_APPLE_ycbcr_422,\r\n#endif\r\n#ifdef GL_ARB_ES2_compatibility\r\n  &__GLEW_ARB_ES2_compatibility,\r\n#endif\r\n#ifdef GL_ARB_ES3_1_compatibility\r\n  &__GLEW_ARB_ES3_1_compatibility,\r\n#endif\r\n#ifdef GL_ARB_ES3_2_compatibility\r\n  &__GLEW_ARB_ES3_2_compatibility,\r\n#endif\r\n#ifdef GL_ARB_ES3_compatibility\r\n  &__GLEW_ARB_ES3_compatibility,\r\n#endif\r\n#ifdef GL_ARB_arrays_of_arrays\r\n  &__GLEW_ARB_arrays_of_arrays,\r\n#endif\r\n#ifdef GL_ARB_base_instance\r\n  &__GLEW_ARB_base_instance,\r\n#endif\r\n#ifdef GL_ARB_bindless_texture\r\n  &__GLEW_ARB_bindless_texture,\r\n#endif\r\n#ifdef GL_ARB_blend_func_extended\r\n  &__GLEW_ARB_blend_func_extended,\r\n#endif\r\n#ifdef GL_ARB_buffer_storage\r\n  &__GLEW_ARB_buffer_storage,\r\n#endif\r\n#ifdef GL_ARB_cl_event\r\n  &__GLEW_ARB_cl_event,\r\n#endif\r\n#ifdef GL_ARB_clear_buffer_object\r\n  &__GLEW_ARB_clear_buffer_object,\r\n#endif\r\n#ifdef GL_ARB_clear_texture\r\n  &__GLEW_ARB_clear_texture,\r\n#endif\r\n#ifdef GL_ARB_clip_control\r\n  &__GLEW_ARB_clip_control,\r\n#endif\r\n#ifdef GL_ARB_color_buffer_float\r\n  &__GLEW_ARB_color_buffer_float,\r\n#endif\r\n#ifdef GL_ARB_compatibility\r\n  &__GLEW_ARB_compatibility,\r\n#endif\r\n#ifdef GL_ARB_compressed_texture_pixel_storage\r\n  &__GLEW_ARB_compressed_texture_pixel_storage,\r\n#endif\r\n#ifdef GL_ARB_compute_shader\r\n  &__GLEW_ARB_compute_shader,\r\n#endif\r\n#ifdef GL_ARB_compute_variable_group_size\r\n  &__GLEW_ARB_compute_variable_group_size,\r\n#endif\r\n#ifdef GL_ARB_conditional_render_inverted\r\n  &__GLEW_ARB_conditional_render_inverted,\r\n#endif\r\n#ifdef GL_ARB_conservative_depth\r\n  &__GLEW_ARB_conservative_depth,\r\n#endif\r\n#ifdef GL_ARB_copy_buffer\r\n  &__GLEW_ARB_copy_buffer,\r\n#endif\r\n#ifdef GL_ARB_copy_image\r\n  &__GLEW_ARB_copy_image,\r\n#endif\r\n#ifdef GL_ARB_cull_distance\r\n  &__GLEW_ARB_cull_distance,\r\n#endif\r\n#ifdef GL_ARB_debug_output\r\n  &__GLEW_ARB_debug_output,\r\n#endif\r\n#ifdef GL_ARB_depth_buffer_float\r\n  &__GLEW_ARB_depth_buffer_float,\r\n#endif\r\n#ifdef GL_ARB_depth_clamp\r\n  &__GLEW_ARB_depth_clamp,\r\n#endif\r\n#ifdef GL_ARB_depth_texture\r\n  &__GLEW_ARB_depth_texture,\r\n#endif\r\n#ifdef GL_ARB_derivative_control\r\n  &__GLEW_ARB_derivative_control,\r\n#endif\r\n#ifdef GL_ARB_direct_state_access\r\n  &__GLEW_ARB_direct_state_access,\r\n#endif\r\n#ifdef GL_ARB_draw_buffers\r\n  &__GLEW_ARB_draw_buffers,\r\n#endif\r\n#ifdef GL_ARB_draw_buffers_blend\r\n  &__GLEW_ARB_draw_buffers_blend,\r\n#endif\r\n#ifdef GL_ARB_draw_elements_base_vertex\r\n  &__GLEW_ARB_draw_elements_base_vertex,\r\n#endif\r\n#ifdef GL_ARB_draw_indirect\r\n  &__GLEW_ARB_draw_indirect,\r\n#endif\r\n#ifdef GL_ARB_draw_instanced\r\n  &__GLEW_ARB_draw_instanced,\r\n#endif\r\n#ifdef GL_ARB_enhanced_layouts\r\n  &__GLEW_ARB_enhanced_layouts,\r\n#endif\r\n#ifdef GL_ARB_explicit_attrib_location\r\n  &__GLEW_ARB_explicit_attrib_location,\r\n#endif\r\n#ifdef GL_ARB_explicit_uniform_location\r\n  &__GLEW_ARB_explicit_uniform_location,\r\n#endif\r\n#ifdef GL_ARB_fragment_coord_conventions\r\n  &__GLEW_ARB_fragment_coord_conventions,\r\n#endif\r\n#ifdef GL_ARB_fragment_layer_viewport\r\n  &__GLEW_ARB_fragment_layer_viewport,\r\n#endif\r\n#ifdef GL_ARB_fragment_program\r\n  &__GLEW_ARB_fragment_program,\r\n#endif\r\n#ifdef GL_ARB_fragment_program_shadow\r\n  &__GLEW_ARB_fragment_program_shadow,\r\n#endif\r\n#ifdef GL_ARB_fragment_shader\r\n  &__GLEW_ARB_fragment_shader,\r\n#endif\r\n#ifdef GL_ARB_fragment_shader_interlock\r\n  &__GLEW_ARB_fragment_shader_interlock,\r\n#endif\r\n#ifdef GL_ARB_framebuffer_no_attachments\r\n  &__GLEW_ARB_framebuffer_no_attachments,\r\n#endif\r\n#ifdef GL_ARB_framebuffer_object\r\n  &__GLEW_ARB_framebuffer_object,\r\n#endif\r\n#ifdef GL_ARB_framebuffer_sRGB\r\n  &__GLEW_ARB_framebuffer_sRGB,\r\n#endif\r\n#ifdef GL_ARB_geometry_shader4\r\n  &__GLEW_ARB_geometry_shader4,\r\n#endif\r\n#ifdef GL_ARB_get_program_binary\r\n  &__GLEW_ARB_get_program_binary,\r\n#endif\r\n#ifdef GL_ARB_get_texture_sub_image\r\n  &__GLEW_ARB_get_texture_sub_image,\r\n#endif\r\n#ifdef GL_ARB_gl_spirv\r\n  &__GLEW_ARB_gl_spirv,\r\n#endif\r\n#ifdef GL_ARB_gpu_shader5\r\n  &__GLEW_ARB_gpu_shader5,\r\n#endif\r\n#ifdef GL_ARB_gpu_shader_fp64\r\n  &__GLEW_ARB_gpu_shader_fp64,\r\n#endif\r\n#ifdef GL_ARB_gpu_shader_int64\r\n  &__GLEW_ARB_gpu_shader_int64,\r\n#endif\r\n#ifdef GL_ARB_half_float_pixel\r\n  &__GLEW_ARB_half_float_pixel,\r\n#endif\r\n#ifdef GL_ARB_half_float_vertex\r\n  &__GLEW_ARB_half_float_vertex,\r\n#endif\r\n#ifdef GL_ARB_imaging\r\n  &__GLEW_ARB_imaging,\r\n#endif\r\n#ifdef GL_ARB_indirect_parameters\r\n  &__GLEW_ARB_indirect_parameters,\r\n#endif\r\n#ifdef GL_ARB_instanced_arrays\r\n  &__GLEW_ARB_instanced_arrays,\r\n#endif\r\n#ifdef GL_ARB_internalformat_query\r\n  &__GLEW_ARB_internalformat_query,\r\n#endif\r\n#ifdef GL_ARB_internalformat_query2\r\n  &__GLEW_ARB_internalformat_query2,\r\n#endif\r\n#ifdef GL_ARB_invalidate_subdata\r\n  &__GLEW_ARB_invalidate_subdata,\r\n#endif\r\n#ifdef GL_ARB_map_buffer_alignment\r\n  &__GLEW_ARB_map_buffer_alignment,\r\n#endif\r\n#ifdef GL_ARB_map_buffer_range\r\n  &__GLEW_ARB_map_buffer_range,\r\n#endif\r\n#ifdef GL_ARB_matrix_palette\r\n  &__GLEW_ARB_matrix_palette,\r\n#endif\r\n#ifdef GL_ARB_multi_bind\r\n  &__GLEW_ARB_multi_bind,\r\n#endif\r\n#ifdef GL_ARB_multi_draw_indirect\r\n  &__GLEW_ARB_multi_draw_indirect,\r\n#endif\r\n#ifdef GL_ARB_multisample\r\n  &__GLEW_ARB_multisample,\r\n#endif\r\n#ifdef GL_ARB_multitexture\r\n  &__GLEW_ARB_multitexture,\r\n#endif\r\n#ifdef GL_ARB_occlusion_query\r\n  &__GLEW_ARB_occlusion_query,\r\n#endif\r\n#ifdef GL_ARB_occlusion_query2\r\n  &__GLEW_ARB_occlusion_query2,\r\n#endif\r\n#ifdef GL_ARB_parallel_shader_compile\r\n  &__GLEW_ARB_parallel_shader_compile,\r\n#endif\r\n#ifdef GL_ARB_pipeline_statistics_query\r\n  &__GLEW_ARB_pipeline_statistics_query,\r\n#endif\r\n#ifdef GL_ARB_pixel_buffer_object\r\n  &__GLEW_ARB_pixel_buffer_object,\r\n#endif\r\n#ifdef GL_ARB_point_parameters\r\n  &__GLEW_ARB_point_parameters,\r\n#endif\r\n#ifdef GL_ARB_point_sprite\r\n  &__GLEW_ARB_point_sprite,\r\n#endif\r\n#ifdef GL_ARB_polygon_offset_clamp\r\n  &__GLEW_ARB_polygon_offset_clamp,\r\n#endif\r\n#ifdef GL_ARB_post_depth_coverage\r\n  &__GLEW_ARB_post_depth_coverage,\r\n#endif\r\n#ifdef GL_ARB_program_interface_query\r\n  &__GLEW_ARB_program_interface_query,\r\n#endif\r\n#ifdef GL_ARB_provoking_vertex\r\n  &__GLEW_ARB_provoking_vertex,\r\n#endif\r\n#ifdef GL_ARB_query_buffer_object\r\n  &__GLEW_ARB_query_buffer_object,\r\n#endif\r\n#ifdef GL_ARB_robust_buffer_access_behavior\r\n  &__GLEW_ARB_robust_buffer_access_behavior,\r\n#endif\r\n#ifdef GL_ARB_robustness\r\n  &__GLEW_ARB_robustness,\r\n#endif\r\n#ifdef GL_ARB_robustness_application_isolation\r\n  &__GLEW_ARB_robustness_application_isolation,\r\n#endif\r\n#ifdef GL_ARB_robustness_share_group_isolation\r\n  &__GLEW_ARB_robustness_share_group_isolation,\r\n#endif\r\n#ifdef GL_ARB_sample_locations\r\n  &__GLEW_ARB_sample_locations,\r\n#endif\r\n#ifdef GL_ARB_sample_shading\r\n  &__GLEW_ARB_sample_shading,\r\n#endif\r\n#ifdef GL_ARB_sampler_objects\r\n  &__GLEW_ARB_sampler_objects,\r\n#endif\r\n#ifdef GL_ARB_seamless_cube_map\r\n  &__GLEW_ARB_seamless_cube_map,\r\n#endif\r\n#ifdef GL_ARB_seamless_cubemap_per_texture\r\n  &__GLEW_ARB_seamless_cubemap_per_texture,\r\n#endif\r\n#ifdef GL_ARB_separate_shader_objects\r\n  &__GLEW_ARB_separate_shader_objects,\r\n#endif\r\n#ifdef GL_ARB_shader_atomic_counter_ops\r\n  &__GLEW_ARB_shader_atomic_counter_ops,\r\n#endif\r\n#ifdef GL_ARB_shader_atomic_counters\r\n  &__GLEW_ARB_shader_atomic_counters,\r\n#endif\r\n#ifdef GL_ARB_shader_ballot\r\n  &__GLEW_ARB_shader_ballot,\r\n#endif\r\n#ifdef GL_ARB_shader_bit_encoding\r\n  &__GLEW_ARB_shader_bit_encoding,\r\n#endif\r\n#ifdef GL_ARB_shader_clock\r\n  &__GLEW_ARB_shader_clock,\r\n#endif\r\n#ifdef GL_ARB_shader_draw_parameters\r\n  &__GLEW_ARB_shader_draw_parameters,\r\n#endif\r\n#ifdef GL_ARB_shader_group_vote\r\n  &__GLEW_ARB_shader_group_vote,\r\n#endif\r\n#ifdef GL_ARB_shader_image_load_store\r\n  &__GLEW_ARB_shader_image_load_store,\r\n#endif\r\n#ifdef GL_ARB_shader_image_size\r\n  &__GLEW_ARB_shader_image_size,\r\n#endif\r\n#ifdef GL_ARB_shader_objects\r\n  &__GLEW_ARB_shader_objects,\r\n#endif\r\n#ifdef GL_ARB_shader_precision\r\n  &__GLEW_ARB_shader_precision,\r\n#endif\r\n#ifdef GL_ARB_shader_stencil_export\r\n  &__GLEW_ARB_shader_stencil_export,\r\n#endif\r\n#ifdef GL_ARB_shader_storage_buffer_object\r\n  &__GLEW_ARB_shader_storage_buffer_object,\r\n#endif\r\n#ifdef GL_ARB_shader_subroutine\r\n  &__GLEW_ARB_shader_subroutine,\r\n#endif\r\n#ifdef GL_ARB_shader_texture_image_samples\r\n  &__GLEW_ARB_shader_texture_image_samples,\r\n#endif\r\n#ifdef GL_ARB_shader_texture_lod\r\n  &__GLEW_ARB_shader_texture_lod,\r\n#endif\r\n#ifdef GL_ARB_shader_viewport_layer_array\r\n  &__GLEW_ARB_shader_viewport_layer_array,\r\n#endif\r\n#ifdef GL_ARB_shading_language_100\r\n  &__GLEW_ARB_shading_language_100,\r\n#endif\r\n#ifdef GL_ARB_shading_language_420pack\r\n  &__GLEW_ARB_shading_language_420pack,\r\n#endif\r\n#ifdef GL_ARB_shading_language_include\r\n  &__GLEW_ARB_shading_language_include,\r\n#endif\r\n#ifdef GL_ARB_shading_language_packing\r\n  &__GLEW_ARB_shading_language_packing,\r\n#endif\r\n#ifdef GL_ARB_shadow\r\n  &__GLEW_ARB_shadow,\r\n#endif\r\n#ifdef GL_ARB_shadow_ambient\r\n  &__GLEW_ARB_shadow_ambient,\r\n#endif\r\n#ifdef GL_ARB_sparse_buffer\r\n  &__GLEW_ARB_sparse_buffer,\r\n#endif\r\n#ifdef GL_ARB_sparse_texture\r\n  &__GLEW_ARB_sparse_texture,\r\n#endif\r\n#ifdef GL_ARB_sparse_texture2\r\n  &__GLEW_ARB_sparse_texture2,\r\n#endif\r\n#ifdef GL_ARB_sparse_texture_clamp\r\n  &__GLEW_ARB_sparse_texture_clamp,\r\n#endif\r\n#ifdef GL_ARB_spirv_extensions\r\n  &__GLEW_ARB_spirv_extensions,\r\n#endif\r\n#ifdef GL_ARB_stencil_texturing\r\n  &__GLEW_ARB_stencil_texturing,\r\n#endif\r\n#ifdef GL_ARB_sync\r\n  &__GLEW_ARB_sync,\r\n#endif\r\n#ifdef GL_ARB_tessellation_shader\r\n  &__GLEW_ARB_tessellation_shader,\r\n#endif\r\n#ifdef GL_ARB_texture_barrier\r\n  &__GLEW_ARB_texture_barrier,\r\n#endif\r\n#ifdef GL_ARB_texture_border_clamp\r\n  &__GLEW_ARB_texture_border_clamp,\r\n#endif\r\n#ifdef GL_ARB_texture_buffer_object\r\n  &__GLEW_ARB_texture_buffer_object,\r\n#endif\r\n#ifdef GL_ARB_texture_buffer_object_rgb32\r\n  &__GLEW_ARB_texture_buffer_object_rgb32,\r\n#endif\r\n#ifdef GL_ARB_texture_buffer_range\r\n  &__GLEW_ARB_texture_buffer_range,\r\n#endif\r\n#ifdef GL_ARB_texture_compression\r\n  &__GLEW_ARB_texture_compression,\r\n#endif\r\n#ifdef GL_ARB_texture_compression_bptc\r\n  &__GLEW_ARB_texture_compression_bptc,\r\n#endif\r\n#ifdef GL_ARB_texture_compression_rgtc\r\n  &__GLEW_ARB_texture_compression_rgtc,\r\n#endif\r\n#ifdef GL_ARB_texture_cube_map\r\n  &__GLEW_ARB_texture_cube_map,\r\n#endif\r\n#ifdef GL_ARB_texture_cube_map_array\r\n  &__GLEW_ARB_texture_cube_map_array,\r\n#endif\r\n#ifdef GL_ARB_texture_env_add\r\n  &__GLEW_ARB_texture_env_add,\r\n#endif\r\n#ifdef GL_ARB_texture_env_combine\r\n  &__GLEW_ARB_texture_env_combine,\r\n#endif\r\n#ifdef GL_ARB_texture_env_crossbar\r\n  &__GLEW_ARB_texture_env_crossbar,\r\n#endif\r\n#ifdef GL_ARB_texture_env_dot3\r\n  &__GLEW_ARB_texture_env_dot3,\r\n#endif\r\n#ifdef GL_ARB_texture_filter_anisotropic\r\n  &__GLEW_ARB_texture_filter_anisotropic,\r\n#endif\r\n#ifdef GL_ARB_texture_filter_minmax\r\n  &__GLEW_ARB_texture_filter_minmax,\r\n#endif\r\n#ifdef GL_ARB_texture_float\r\n  &__GLEW_ARB_texture_float,\r\n#endif\r\n#ifdef GL_ARB_texture_gather\r\n  &__GLEW_ARB_texture_gather,\r\n#endif\r\n#ifdef GL_ARB_texture_mirror_clamp_to_edge\r\n  &__GLEW_ARB_texture_mirror_clamp_to_edge,\r\n#endif\r\n#ifdef GL_ARB_texture_mirrored_repeat\r\n  &__GLEW_ARB_texture_mirrored_repeat,\r\n#endif\r\n#ifdef GL_ARB_texture_multisample\r\n  &__GLEW_ARB_texture_multisample,\r\n#endif\r\n#ifdef GL_ARB_texture_non_power_of_two\r\n  &__GLEW_ARB_texture_non_power_of_two,\r\n#endif\r\n#ifdef GL_ARB_texture_query_levels\r\n  &__GLEW_ARB_texture_query_levels,\r\n#endif\r\n#ifdef GL_ARB_texture_query_lod\r\n  &__GLEW_ARB_texture_query_lod,\r\n#endif\r\n#ifdef GL_ARB_texture_rectangle\r\n  &__GLEW_ARB_texture_rectangle,\r\n#endif\r\n#ifdef GL_ARB_texture_rg\r\n  &__GLEW_ARB_texture_rg,\r\n#endif\r\n#ifdef GL_ARB_texture_rgb10_a2ui\r\n  &__GLEW_ARB_texture_rgb10_a2ui,\r\n#endif\r\n#ifdef GL_ARB_texture_stencil8\r\n  &__GLEW_ARB_texture_stencil8,\r\n#endif\r\n#ifdef GL_ARB_texture_storage\r\n  &__GLEW_ARB_texture_storage,\r\n#endif\r\n#ifdef GL_ARB_texture_storage_multisample\r\n  &__GLEW_ARB_texture_storage_multisample,\r\n#endif\r\n#ifdef GL_ARB_texture_swizzle\r\n  &__GLEW_ARB_texture_swizzle,\r\n#endif\r\n#ifdef GL_ARB_texture_view\r\n  &__GLEW_ARB_texture_view,\r\n#endif\r\n#ifdef GL_ARB_timer_query\r\n  &__GLEW_ARB_timer_query,\r\n#endif\r\n#ifdef GL_ARB_transform_feedback2\r\n  &__GLEW_ARB_transform_feedback2,\r\n#endif\r\n#ifdef GL_ARB_transform_feedback3\r\n  &__GLEW_ARB_transform_feedback3,\r\n#endif\r\n#ifdef GL_ARB_transform_feedback_instanced\r\n  &__GLEW_ARB_transform_feedback_instanced,\r\n#endif\r\n#ifdef GL_ARB_transform_feedback_overflow_query\r\n  &__GLEW_ARB_transform_feedback_overflow_query,\r\n#endif\r\n#ifdef GL_ARB_transpose_matrix\r\n  &__GLEW_ARB_transpose_matrix,\r\n#endif\r\n#ifdef GL_ARB_uniform_buffer_object\r\n  &__GLEW_ARB_uniform_buffer_object,\r\n#endif\r\n#ifdef GL_ARB_vertex_array_bgra\r\n  &__GLEW_ARB_vertex_array_bgra,\r\n#endif\r\n#ifdef GL_ARB_vertex_array_object\r\n  &__GLEW_ARB_vertex_array_object,\r\n#endif\r\n#ifdef GL_ARB_vertex_attrib_64bit\r\n  &__GLEW_ARB_vertex_attrib_64bit,\r\n#endif\r\n#ifdef GL_ARB_vertex_attrib_binding\r\n  &__GLEW_ARB_vertex_attrib_binding,\r\n#endif\r\n#ifdef GL_ARB_vertex_blend\r\n  &__GLEW_ARB_vertex_blend,\r\n#endif\r\n#ifdef GL_ARB_vertex_buffer_object\r\n  &__GLEW_ARB_vertex_buffer_object,\r\n#endif\r\n#ifdef GL_ARB_vertex_program\r\n  &__GLEW_ARB_vertex_program,\r\n#endif\r\n#ifdef GL_ARB_vertex_shader\r\n  &__GLEW_ARB_vertex_shader,\r\n#endif\r\n#ifdef GL_ARB_vertex_type_10f_11f_11f_rev\r\n  &__GLEW_ARB_vertex_type_10f_11f_11f_rev,\r\n#endif\r\n#ifdef GL_ARB_vertex_type_2_10_10_10_rev\r\n  &__GLEW_ARB_vertex_type_2_10_10_10_rev,\r\n#endif\r\n#ifdef GL_ARB_viewport_array\r\n  &__GLEW_ARB_viewport_array,\r\n#endif\r\n#ifdef GL_ARB_window_pos\r\n  &__GLEW_ARB_window_pos,\r\n#endif\r\n#ifdef GL_ARM_mali_program_binary\r\n  &__GLEW_ARM_mali_program_binary,\r\n#endif\r\n#ifdef GL_ARM_mali_shader_binary\r\n  &__GLEW_ARM_mali_shader_binary,\r\n#endif\r\n#ifdef GL_ARM_rgba8\r\n  &__GLEW_ARM_rgba8,\r\n#endif\r\n#ifdef GL_ARM_shader_framebuffer_fetch\r\n  &__GLEW_ARM_shader_framebuffer_fetch,\r\n#endif\r\n#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil\r\n  &__GLEW_ARM_shader_framebuffer_fetch_depth_stencil,\r\n#endif\r\n#ifdef GL_ATIX_point_sprites\r\n  &__GLEW_ATIX_point_sprites,\r\n#endif\r\n#ifdef GL_ATIX_texture_env_combine3\r\n  &__GLEW_ATIX_texture_env_combine3,\r\n#endif\r\n#ifdef GL_ATIX_texture_env_route\r\n  &__GLEW_ATIX_texture_env_route,\r\n#endif\r\n#ifdef GL_ATIX_vertex_shader_output_point_size\r\n  &__GLEW_ATIX_vertex_shader_output_point_size,\r\n#endif\r\n#ifdef GL_ATI_draw_buffers\r\n  &__GLEW_ATI_draw_buffers,\r\n#endif\r\n#ifdef GL_ATI_element_array\r\n  &__GLEW_ATI_element_array,\r\n#endif\r\n#ifdef GL_ATI_envmap_bumpmap\r\n  &__GLEW_ATI_envmap_bumpmap,\r\n#endif\r\n#ifdef GL_ATI_fragment_shader\r\n  &__GLEW_ATI_fragment_shader,\r\n#endif\r\n#ifdef GL_ATI_map_object_buffer\r\n  &__GLEW_ATI_map_object_buffer,\r\n#endif\r\n#ifdef GL_ATI_meminfo\r\n  &__GLEW_ATI_meminfo,\r\n#endif\r\n#ifdef GL_ATI_pn_triangles\r\n  &__GLEW_ATI_pn_triangles,\r\n#endif\r\n#ifdef GL_ATI_separate_stencil\r\n  &__GLEW_ATI_separate_stencil,\r\n#endif\r\n#ifdef GL_ATI_shader_texture_lod\r\n  &__GLEW_ATI_shader_texture_lod,\r\n#endif\r\n#ifdef GL_ATI_text_fragment_shader\r\n  &__GLEW_ATI_text_fragment_shader,\r\n#endif\r\n#ifdef GL_ATI_texture_compression_3dc\r\n  &__GLEW_ATI_texture_compression_3dc,\r\n#endif\r\n#ifdef GL_ATI_texture_env_combine3\r\n  &__GLEW_ATI_texture_env_combine3,\r\n#endif\r\n#ifdef GL_ATI_texture_float\r\n  &__GLEW_ATI_texture_float,\r\n#endif\r\n#ifdef GL_ATI_texture_mirror_once\r\n  &__GLEW_ATI_texture_mirror_once,\r\n#endif\r\n#ifdef GL_ATI_vertex_array_object\r\n  &__GLEW_ATI_vertex_array_object,\r\n#endif\r\n#ifdef GL_ATI_vertex_attrib_array_object\r\n  &__GLEW_ATI_vertex_attrib_array_object,\r\n#endif\r\n#ifdef GL_ATI_vertex_streams\r\n  &__GLEW_ATI_vertex_streams,\r\n#endif\r\n#ifdef GL_EGL_KHR_context_flush_control\r\n  &__GLEW_EGL_KHR_context_flush_control,\r\n#endif\r\n#ifdef GL_EGL_NV_robustness_video_memory_purge\r\n  &__GLEW_EGL_NV_robustness_video_memory_purge,\r\n#endif\r\n#ifdef GL_EXT_422_pixels\r\n  &__GLEW_EXT_422_pixels,\r\n#endif\r\n#ifdef GL_EXT_Cg_shader\r\n  &__GLEW_EXT_Cg_shader,\r\n#endif\r\n#ifdef GL_EXT_EGL_image_array\r\n  &__GLEW_EXT_EGL_image_array,\r\n#endif\r\n#ifdef GL_EXT_YUV_target\r\n  &__GLEW_EXT_YUV_target,\r\n#endif\r\n#ifdef GL_EXT_abgr\r\n  &__GLEW_EXT_abgr,\r\n#endif\r\n#ifdef GL_EXT_base_instance\r\n  &__GLEW_EXT_base_instance,\r\n#endif\r\n#ifdef GL_EXT_bgra\r\n  &__GLEW_EXT_bgra,\r\n#endif\r\n#ifdef GL_EXT_bindable_uniform\r\n  &__GLEW_EXT_bindable_uniform,\r\n#endif\r\n#ifdef GL_EXT_blend_color\r\n  &__GLEW_EXT_blend_color,\r\n#endif\r\n#ifdef GL_EXT_blend_equation_separate\r\n  &__GLEW_EXT_blend_equation_separate,\r\n#endif\r\n#ifdef GL_EXT_blend_func_extended\r\n  &__GLEW_EXT_blend_func_extended,\r\n#endif\r\n#ifdef GL_EXT_blend_func_separate\r\n  &__GLEW_EXT_blend_func_separate,\r\n#endif\r\n#ifdef GL_EXT_blend_logic_op\r\n  &__GLEW_EXT_blend_logic_op,\r\n#endif\r\n#ifdef GL_EXT_blend_minmax\r\n  &__GLEW_EXT_blend_minmax,\r\n#endif\r\n#ifdef GL_EXT_blend_subtract\r\n  &__GLEW_EXT_blend_subtract,\r\n#endif\r\n#ifdef GL_EXT_buffer_storage\r\n  &__GLEW_EXT_buffer_storage,\r\n#endif\r\n#ifdef GL_EXT_clear_texture\r\n  &__GLEW_EXT_clear_texture,\r\n#endif\r\n#ifdef GL_EXT_clip_cull_distance\r\n  &__GLEW_EXT_clip_cull_distance,\r\n#endif\r\n#ifdef GL_EXT_clip_volume_hint\r\n  &__GLEW_EXT_clip_volume_hint,\r\n#endif\r\n#ifdef GL_EXT_cmyka\r\n  &__GLEW_EXT_cmyka,\r\n#endif\r\n#ifdef GL_EXT_color_buffer_float\r\n  &__GLEW_EXT_color_buffer_float,\r\n#endif\r\n#ifdef GL_EXT_color_buffer_half_float\r\n  &__GLEW_EXT_color_buffer_half_float,\r\n#endif\r\n#ifdef GL_EXT_color_subtable\r\n  &__GLEW_EXT_color_subtable,\r\n#endif\r\n#ifdef GL_EXT_compiled_vertex_array\r\n  &__GLEW_EXT_compiled_vertex_array,\r\n#endif\r\n#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture\r\n  &__GLEW_EXT_compressed_ETC1_RGB8_sub_texture,\r\n#endif\r\n#ifdef GL_EXT_conservative_depth\r\n  &__GLEW_EXT_conservative_depth,\r\n#endif\r\n#ifdef GL_EXT_convolution\r\n  &__GLEW_EXT_convolution,\r\n#endif\r\n#ifdef GL_EXT_coordinate_frame\r\n  &__GLEW_EXT_coordinate_frame,\r\n#endif\r\n#ifdef GL_EXT_copy_image\r\n  &__GLEW_EXT_copy_image,\r\n#endif\r\n#ifdef GL_EXT_copy_texture\r\n  &__GLEW_EXT_copy_texture,\r\n#endif\r\n#ifdef GL_EXT_cull_vertex\r\n  &__GLEW_EXT_cull_vertex,\r\n#endif\r\n#ifdef GL_EXT_debug_label\r\n  &__GLEW_EXT_debug_label,\r\n#endif\r\n#ifdef GL_EXT_debug_marker\r\n  &__GLEW_EXT_debug_marker,\r\n#endif\r\n#ifdef GL_EXT_depth_bounds_test\r\n  &__GLEW_EXT_depth_bounds_test,\r\n#endif\r\n#ifdef GL_EXT_direct_state_access\r\n  &__GLEW_EXT_direct_state_access,\r\n#endif\r\n#ifdef GL_EXT_discard_framebuffer\r\n  &__GLEW_EXT_discard_framebuffer,\r\n#endif\r\n#ifdef GL_EXT_draw_buffers\r\n  &__GLEW_EXT_draw_buffers,\r\n#endif\r\n#ifdef GL_EXT_draw_buffers2\r\n  &__GLEW_EXT_draw_buffers2,\r\n#endif\r\n#ifdef GL_EXT_draw_buffers_indexed\r\n  &__GLEW_EXT_draw_buffers_indexed,\r\n#endif\r\n#ifdef GL_EXT_draw_elements_base_vertex\r\n  &__GLEW_EXT_draw_elements_base_vertex,\r\n#endif\r\n#ifdef GL_EXT_draw_instanced\r\n  &__GLEW_EXT_draw_instanced,\r\n#endif\r\n#ifdef GL_EXT_draw_range_elements\r\n  &__GLEW_EXT_draw_range_elements,\r\n#endif\r\n#ifdef GL_EXT_external_buffer\r\n  &__GLEW_EXT_external_buffer,\r\n#endif\r\n#ifdef GL_EXT_float_blend\r\n  &__GLEW_EXT_float_blend,\r\n#endif\r\n#ifdef GL_EXT_fog_coord\r\n  &__GLEW_EXT_fog_coord,\r\n#endif\r\n#ifdef GL_EXT_frag_depth\r\n  &__GLEW_EXT_frag_depth,\r\n#endif\r\n#ifdef GL_EXT_fragment_lighting\r\n  &__GLEW_EXT_fragment_lighting,\r\n#endif\r\n#ifdef GL_EXT_framebuffer_blit\r\n  &__GLEW_EXT_framebuffer_blit,\r\n#endif\r\n#ifdef GL_EXT_framebuffer_multisample\r\n  &__GLEW_EXT_framebuffer_multisample,\r\n#endif\r\n#ifdef GL_EXT_framebuffer_multisample_blit_scaled\r\n  &__GLEW_EXT_framebuffer_multisample_blit_scaled,\r\n#endif\r\n#ifdef GL_EXT_framebuffer_object\r\n  &__GLEW_EXT_framebuffer_object,\r\n#endif\r\n#ifdef GL_EXT_framebuffer_sRGB\r\n  &__GLEW_EXT_framebuffer_sRGB,\r\n#endif\r\n#ifdef GL_EXT_geometry_point_size\r\n  &__GLEW_EXT_geometry_point_size,\r\n#endif\r\n#ifdef GL_EXT_geometry_shader\r\n  &__GLEW_EXT_geometry_shader,\r\n#endif\r\n#ifdef GL_EXT_geometry_shader4\r\n  &__GLEW_EXT_geometry_shader4,\r\n#endif\r\n#ifdef GL_EXT_gpu_program_parameters\r\n  &__GLEW_EXT_gpu_program_parameters,\r\n#endif\r\n#ifdef GL_EXT_gpu_shader4\r\n  &__GLEW_EXT_gpu_shader4,\r\n#endif\r\n#ifdef GL_EXT_gpu_shader5\r\n  &__GLEW_EXT_gpu_shader5,\r\n#endif\r\n#ifdef GL_EXT_histogram\r\n  &__GLEW_EXT_histogram,\r\n#endif\r\n#ifdef GL_EXT_index_array_formats\r\n  &__GLEW_EXT_index_array_formats,\r\n#endif\r\n#ifdef GL_EXT_index_func\r\n  &__GLEW_EXT_index_func,\r\n#endif\r\n#ifdef GL_EXT_index_material\r\n  &__GLEW_EXT_index_material,\r\n#endif\r\n#ifdef GL_EXT_index_texture\r\n  &__GLEW_EXT_index_texture,\r\n#endif\r\n#ifdef GL_EXT_instanced_arrays\r\n  &__GLEW_EXT_instanced_arrays,\r\n#endif\r\n#ifdef GL_EXT_light_texture\r\n  &__GLEW_EXT_light_texture,\r\n#endif\r\n#ifdef GL_EXT_map_buffer_range\r\n  &__GLEW_EXT_map_buffer_range,\r\n#endif\r\n#ifdef GL_EXT_memory_object\r\n  &__GLEW_EXT_memory_object,\r\n#endif\r\n#ifdef GL_EXT_memory_object_fd\r\n  &__GLEW_EXT_memory_object_fd,\r\n#endif\r\n#ifdef GL_EXT_memory_object_win32\r\n  &__GLEW_EXT_memory_object_win32,\r\n#endif\r\n#ifdef GL_EXT_misc_attribute\r\n  &__GLEW_EXT_misc_attribute,\r\n#endif\r\n#ifdef GL_EXT_multi_draw_arrays\r\n  &__GLEW_EXT_multi_draw_arrays,\r\n#endif\r\n#ifdef GL_EXT_multi_draw_indirect\r\n  &__GLEW_EXT_multi_draw_indirect,\r\n#endif\r\n#ifdef GL_EXT_multiple_textures\r\n  &__GLEW_EXT_multiple_textures,\r\n#endif\r\n#ifdef GL_EXT_multisample\r\n  &__GLEW_EXT_multisample,\r\n#endif\r\n#ifdef GL_EXT_multisample_compatibility\r\n  &__GLEW_EXT_multisample_compatibility,\r\n#endif\r\n#ifdef GL_EXT_multisampled_render_to_texture\r\n  &__GLEW_EXT_multisampled_render_to_texture,\r\n#endif\r\n#ifdef GL_EXT_multisampled_render_to_texture2\r\n  &__GLEW_EXT_multisampled_render_to_texture2,\r\n#endif\r\n#ifdef GL_EXT_multiview_draw_buffers\r\n  &__GLEW_EXT_multiview_draw_buffers,\r\n#endif\r\n#ifdef GL_EXT_packed_depth_stencil\r\n  &__GLEW_EXT_packed_depth_stencil,\r\n#endif\r\n#ifdef GL_EXT_packed_float\r\n  &__GLEW_EXT_packed_float,\r\n#endif\r\n#ifdef GL_EXT_packed_pixels\r\n  &__GLEW_EXT_packed_pixels,\r\n#endif\r\n#ifdef GL_EXT_paletted_texture\r\n  &__GLEW_EXT_paletted_texture,\r\n#endif\r\n#ifdef GL_EXT_pixel_buffer_object\r\n  &__GLEW_EXT_pixel_buffer_object,\r\n#endif\r\n#ifdef GL_EXT_pixel_transform\r\n  &__GLEW_EXT_pixel_transform,\r\n#endif\r\n#ifdef GL_EXT_pixel_transform_color_table\r\n  &__GLEW_EXT_pixel_transform_color_table,\r\n#endif\r\n#ifdef GL_EXT_point_parameters\r\n  &__GLEW_EXT_point_parameters,\r\n#endif\r\n#ifdef GL_EXT_polygon_offset\r\n  &__GLEW_EXT_polygon_offset,\r\n#endif\r\n#ifdef GL_EXT_polygon_offset_clamp\r\n  &__GLEW_EXT_polygon_offset_clamp,\r\n#endif\r\n#ifdef GL_EXT_post_depth_coverage\r\n  &__GLEW_EXT_post_depth_coverage,\r\n#endif\r\n#ifdef GL_EXT_provoking_vertex\r\n  &__GLEW_EXT_provoking_vertex,\r\n#endif\r\n#ifdef GL_EXT_pvrtc_sRGB\r\n  &__GLEW_EXT_pvrtc_sRGB,\r\n#endif\r\n#ifdef GL_EXT_raster_multisample\r\n  &__GLEW_EXT_raster_multisample,\r\n#endif\r\n#ifdef GL_EXT_read_format_bgra\r\n  &__GLEW_EXT_read_format_bgra,\r\n#endif\r\n#ifdef GL_EXT_render_snorm\r\n  &__GLEW_EXT_render_snorm,\r\n#endif\r\n#ifdef GL_EXT_rescale_normal\r\n  &__GLEW_EXT_rescale_normal,\r\n#endif\r\n#ifdef GL_EXT_sRGB\r\n  &__GLEW_EXT_sRGB,\r\n#endif\r\n#ifdef GL_EXT_sRGB_write_control\r\n  &__GLEW_EXT_sRGB_write_control,\r\n#endif\r\n#ifdef GL_EXT_scene_marker\r\n  &__GLEW_EXT_scene_marker,\r\n#endif\r\n#ifdef GL_EXT_secondary_color\r\n  &__GLEW_EXT_secondary_color,\r\n#endif\r\n#ifdef GL_EXT_semaphore\r\n  &__GLEW_EXT_semaphore,\r\n#endif\r\n#ifdef GL_EXT_semaphore_fd\r\n  &__GLEW_EXT_semaphore_fd,\r\n#endif\r\n#ifdef GL_EXT_semaphore_win32\r\n  &__GLEW_EXT_semaphore_win32,\r\n#endif\r\n#ifdef GL_EXT_separate_shader_objects\r\n  &__GLEW_EXT_separate_shader_objects,\r\n#endif\r\n#ifdef GL_EXT_separate_specular_color\r\n  &__GLEW_EXT_separate_specular_color,\r\n#endif\r\n#ifdef GL_EXT_shader_framebuffer_fetch\r\n  &__GLEW_EXT_shader_framebuffer_fetch,\r\n#endif\r\n#ifdef GL_EXT_shader_group_vote\r\n  &__GLEW_EXT_shader_group_vote,\r\n#endif\r\n#ifdef GL_EXT_shader_image_load_formatted\r\n  &__GLEW_EXT_shader_image_load_formatted,\r\n#endif\r\n#ifdef GL_EXT_shader_image_load_store\r\n  &__GLEW_EXT_shader_image_load_store,\r\n#endif\r\n#ifdef GL_EXT_shader_implicit_conversions\r\n  &__GLEW_EXT_shader_implicit_conversions,\r\n#endif\r\n#ifdef GL_EXT_shader_integer_mix\r\n  &__GLEW_EXT_shader_integer_mix,\r\n#endif\r\n#ifdef GL_EXT_shader_io_blocks\r\n  &__GLEW_EXT_shader_io_blocks,\r\n#endif\r\n#ifdef GL_EXT_shader_non_constant_global_initializers\r\n  &__GLEW_EXT_shader_non_constant_global_initializers,\r\n#endif\r\n#ifdef GL_EXT_shader_pixel_local_storage\r\n  &__GLEW_EXT_shader_pixel_local_storage,\r\n#endif\r\n#ifdef GL_EXT_shader_pixel_local_storage2\r\n  &__GLEW_EXT_shader_pixel_local_storage2,\r\n#endif\r\n#ifdef GL_EXT_shader_texture_lod\r\n  &__GLEW_EXT_shader_texture_lod,\r\n#endif\r\n#ifdef GL_EXT_shadow_funcs\r\n  &__GLEW_EXT_shadow_funcs,\r\n#endif\r\n#ifdef GL_EXT_shadow_samplers\r\n  &__GLEW_EXT_shadow_samplers,\r\n#endif\r\n#ifdef GL_EXT_shared_texture_palette\r\n  &__GLEW_EXT_shared_texture_palette,\r\n#endif\r\n#ifdef GL_EXT_sparse_texture\r\n  &__GLEW_EXT_sparse_texture,\r\n#endif\r\n#ifdef GL_EXT_sparse_texture2\r\n  &__GLEW_EXT_sparse_texture2,\r\n#endif\r\n#ifdef GL_EXT_stencil_clear_tag\r\n  &__GLEW_EXT_stencil_clear_tag,\r\n#endif\r\n#ifdef GL_EXT_stencil_two_side\r\n  &__GLEW_EXT_stencil_two_side,\r\n#endif\r\n#ifdef GL_EXT_stencil_wrap\r\n  &__GLEW_EXT_stencil_wrap,\r\n#endif\r\n#ifdef GL_EXT_subtexture\r\n  &__GLEW_EXT_subtexture,\r\n#endif\r\n#ifdef GL_EXT_texture\r\n  &__GLEW_EXT_texture,\r\n#endif\r\n#ifdef GL_EXT_texture3D\r\n  &__GLEW_EXT_texture3D,\r\n#endif\r\n#ifdef GL_EXT_texture_array\r\n  &__GLEW_EXT_texture_array,\r\n#endif\r\n#ifdef GL_EXT_texture_buffer_object\r\n  &__GLEW_EXT_texture_buffer_object,\r\n#endif\r\n#ifdef GL_EXT_texture_compression_astc_decode_mode\r\n  &__GLEW_EXT_texture_compression_astc_decode_mode,\r\n#endif\r\n#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5\r\n  &__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5,\r\n#endif\r\n#ifdef GL_EXT_texture_compression_bptc\r\n  &__GLEW_EXT_texture_compression_bptc,\r\n#endif\r\n#ifdef GL_EXT_texture_compression_dxt1\r\n  &__GLEW_EXT_texture_compression_dxt1,\r\n#endif\r\n#ifdef GL_EXT_texture_compression_latc\r\n  &__GLEW_EXT_texture_compression_latc,\r\n#endif\r\n#ifdef GL_EXT_texture_compression_rgtc\r\n  &__GLEW_EXT_texture_compression_rgtc,\r\n#endif\r\n#ifdef GL_EXT_texture_compression_s3tc\r\n  &__GLEW_EXT_texture_compression_s3tc,\r\n#endif\r\n#ifdef GL_EXT_texture_cube_map\r\n  &__GLEW_EXT_texture_cube_map,\r\n#endif\r\n#ifdef GL_EXT_texture_cube_map_array\r\n  &__GLEW_EXT_texture_cube_map_array,\r\n#endif\r\n#ifdef GL_EXT_texture_edge_clamp\r\n  &__GLEW_EXT_texture_edge_clamp,\r\n#endif\r\n#ifdef GL_EXT_texture_env\r\n  &__GLEW_EXT_texture_env,\r\n#endif\r\n#ifdef GL_EXT_texture_env_add\r\n  &__GLEW_EXT_texture_env_add,\r\n#endif\r\n#ifdef GL_EXT_texture_env_combine\r\n  &__GLEW_EXT_texture_env_combine,\r\n#endif\r\n#ifdef GL_EXT_texture_env_dot3\r\n  &__GLEW_EXT_texture_env_dot3,\r\n#endif\r\n#ifdef GL_EXT_texture_filter_anisotropic\r\n  &__GLEW_EXT_texture_filter_anisotropic,\r\n#endif\r\n#ifdef GL_EXT_texture_filter_minmax\r\n  &__GLEW_EXT_texture_filter_minmax,\r\n#endif\r\n#ifdef GL_EXT_texture_format_BGRA8888\r\n  &__GLEW_EXT_texture_format_BGRA8888,\r\n#endif\r\n#ifdef GL_EXT_texture_integer\r\n  &__GLEW_EXT_texture_integer,\r\n#endif\r\n#ifdef GL_EXT_texture_lod_bias\r\n  &__GLEW_EXT_texture_lod_bias,\r\n#endif\r\n#ifdef GL_EXT_texture_mirror_clamp\r\n  &__GLEW_EXT_texture_mirror_clamp,\r\n#endif\r\n#ifdef GL_EXT_texture_norm16\r\n  &__GLEW_EXT_texture_norm16,\r\n#endif\r\n#ifdef GL_EXT_texture_object\r\n  &__GLEW_EXT_texture_object,\r\n#endif\r\n#ifdef GL_EXT_texture_perturb_normal\r\n  &__GLEW_EXT_texture_perturb_normal,\r\n#endif\r\n#ifdef GL_EXT_texture_rectangle\r\n  &__GLEW_EXT_texture_rectangle,\r\n#endif\r\n#ifdef GL_EXT_texture_rg\r\n  &__GLEW_EXT_texture_rg,\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB\r\n  &__GLEW_EXT_texture_sRGB,\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB_R8\r\n  &__GLEW_EXT_texture_sRGB_R8,\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB_RG8\r\n  &__GLEW_EXT_texture_sRGB_RG8,\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB_decode\r\n  &__GLEW_EXT_texture_sRGB_decode,\r\n#endif\r\n#ifdef GL_EXT_texture_shared_exponent\r\n  &__GLEW_EXT_texture_shared_exponent,\r\n#endif\r\n#ifdef GL_EXT_texture_snorm\r\n  &__GLEW_EXT_texture_snorm,\r\n#endif\r\n#ifdef GL_EXT_texture_storage\r\n  &__GLEW_EXT_texture_storage,\r\n#endif\r\n#ifdef GL_EXT_texture_swizzle\r\n  &__GLEW_EXT_texture_swizzle,\r\n#endif\r\n#ifdef GL_EXT_texture_type_2_10_10_10_REV\r\n  &__GLEW_EXT_texture_type_2_10_10_10_REV,\r\n#endif\r\n#ifdef GL_EXT_texture_view\r\n  &__GLEW_EXT_texture_view,\r\n#endif\r\n#ifdef GL_EXT_timer_query\r\n  &__GLEW_EXT_timer_query,\r\n#endif\r\n#ifdef GL_EXT_transform_feedback\r\n  &__GLEW_EXT_transform_feedback,\r\n#endif\r\n#ifdef GL_EXT_unpack_subimage\r\n  &__GLEW_EXT_unpack_subimage,\r\n#endif\r\n#ifdef GL_EXT_vertex_array\r\n  &__GLEW_EXT_vertex_array,\r\n#endif\r\n#ifdef GL_EXT_vertex_array_bgra\r\n  &__GLEW_EXT_vertex_array_bgra,\r\n#endif\r\n#ifdef GL_EXT_vertex_array_setXXX\r\n  &__GLEW_EXT_vertex_array_setXXX,\r\n#endif\r\n#ifdef GL_EXT_vertex_attrib_64bit\r\n  &__GLEW_EXT_vertex_attrib_64bit,\r\n#endif\r\n#ifdef GL_EXT_vertex_shader\r\n  &__GLEW_EXT_vertex_shader,\r\n#endif\r\n#ifdef GL_EXT_vertex_weighting\r\n  &__GLEW_EXT_vertex_weighting,\r\n#endif\r\n#ifdef GL_EXT_win32_keyed_mutex\r\n  &__GLEW_EXT_win32_keyed_mutex,\r\n#endif\r\n#ifdef GL_EXT_window_rectangles\r\n  &__GLEW_EXT_window_rectangles,\r\n#endif\r\n#ifdef GL_EXT_x11_sync_object\r\n  &__GLEW_EXT_x11_sync_object,\r\n#endif\r\n#ifdef GL_GREMEDY_frame_terminator\r\n  &__GLEW_GREMEDY_frame_terminator,\r\n#endif\r\n#ifdef GL_GREMEDY_string_marker\r\n  &__GLEW_GREMEDY_string_marker,\r\n#endif\r\n#ifdef GL_HP_convolution_border_modes\r\n  &__GLEW_HP_convolution_border_modes,\r\n#endif\r\n#ifdef GL_HP_image_transform\r\n  &__GLEW_HP_image_transform,\r\n#endif\r\n#ifdef GL_HP_occlusion_test\r\n  &__GLEW_HP_occlusion_test,\r\n#endif\r\n#ifdef GL_HP_texture_lighting\r\n  &__GLEW_HP_texture_lighting,\r\n#endif\r\n#ifdef GL_IBM_cull_vertex\r\n  &__GLEW_IBM_cull_vertex,\r\n#endif\r\n#ifdef GL_IBM_multimode_draw_arrays\r\n  &__GLEW_IBM_multimode_draw_arrays,\r\n#endif\r\n#ifdef GL_IBM_rasterpos_clip\r\n  &__GLEW_IBM_rasterpos_clip,\r\n#endif\r\n#ifdef GL_IBM_static_data\r\n  &__GLEW_IBM_static_data,\r\n#endif\r\n#ifdef GL_IBM_texture_mirrored_repeat\r\n  &__GLEW_IBM_texture_mirrored_repeat,\r\n#endif\r\n#ifdef GL_IBM_vertex_array_lists\r\n  &__GLEW_IBM_vertex_array_lists,\r\n#endif\r\n#ifdef GL_INGR_color_clamp\r\n  &__GLEW_INGR_color_clamp,\r\n#endif\r\n#ifdef GL_INGR_interlace_read\r\n  &__GLEW_INGR_interlace_read,\r\n#endif\r\n#ifdef GL_INTEL_conservative_rasterization\r\n  &__GLEW_INTEL_conservative_rasterization,\r\n#endif\r\n#ifdef GL_INTEL_fragment_shader_ordering\r\n  &__GLEW_INTEL_fragment_shader_ordering,\r\n#endif\r\n#ifdef GL_INTEL_framebuffer_CMAA\r\n  &__GLEW_INTEL_framebuffer_CMAA,\r\n#endif\r\n#ifdef GL_INTEL_map_texture\r\n  &__GLEW_INTEL_map_texture,\r\n#endif\r\n#ifdef GL_INTEL_parallel_arrays\r\n  &__GLEW_INTEL_parallel_arrays,\r\n#endif\r\n#ifdef GL_INTEL_performance_query\r\n  &__GLEW_INTEL_performance_query,\r\n#endif\r\n#ifdef GL_INTEL_texture_scissor\r\n  &__GLEW_INTEL_texture_scissor,\r\n#endif\r\n#ifdef GL_KHR_blend_equation_advanced\r\n  &__GLEW_KHR_blend_equation_advanced,\r\n#endif\r\n#ifdef GL_KHR_blend_equation_advanced_coherent\r\n  &__GLEW_KHR_blend_equation_advanced_coherent,\r\n#endif\r\n#ifdef GL_KHR_context_flush_control\r\n  &__GLEW_KHR_context_flush_control,\r\n#endif\r\n#ifdef GL_KHR_debug\r\n  &__GLEW_KHR_debug,\r\n#endif\r\n#ifdef GL_KHR_no_error\r\n  &__GLEW_KHR_no_error,\r\n#endif\r\n#ifdef GL_KHR_parallel_shader_compile\r\n  &__GLEW_KHR_parallel_shader_compile,\r\n#endif\r\n#ifdef GL_KHR_robust_buffer_access_behavior\r\n  &__GLEW_KHR_robust_buffer_access_behavior,\r\n#endif\r\n#ifdef GL_KHR_robustness\r\n  &__GLEW_KHR_robustness,\r\n#endif\r\n#ifdef GL_KHR_texture_compression_astc_hdr\r\n  &__GLEW_KHR_texture_compression_astc_hdr,\r\n#endif\r\n#ifdef GL_KHR_texture_compression_astc_ldr\r\n  &__GLEW_KHR_texture_compression_astc_ldr,\r\n#endif\r\n#ifdef GL_KHR_texture_compression_astc_sliced_3d\r\n  &__GLEW_KHR_texture_compression_astc_sliced_3d,\r\n#endif\r\n#ifdef GL_KTX_buffer_region\r\n  &__GLEW_KTX_buffer_region,\r\n#endif\r\n#ifdef GL_MESAX_texture_stack\r\n  &__GLEW_MESAX_texture_stack,\r\n#endif\r\n#ifdef GL_MESA_pack_invert\r\n  &__GLEW_MESA_pack_invert,\r\n#endif\r\n#ifdef GL_MESA_resize_buffers\r\n  &__GLEW_MESA_resize_buffers,\r\n#endif\r\n#ifdef GL_MESA_shader_integer_functions\r\n  &__GLEW_MESA_shader_integer_functions,\r\n#endif\r\n#ifdef GL_MESA_window_pos\r\n  &__GLEW_MESA_window_pos,\r\n#endif\r\n#ifdef GL_MESA_ycbcr_texture\r\n  &__GLEW_MESA_ycbcr_texture,\r\n#endif\r\n#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers\r\n  &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers,\r\n#endif\r\n#ifdef GL_NVX_conditional_render\r\n  &__GLEW_NVX_conditional_render,\r\n#endif\r\n#ifdef GL_NVX_gpu_memory_info\r\n  &__GLEW_NVX_gpu_memory_info,\r\n#endif\r\n#ifdef GL_NVX_linked_gpu_multicast\r\n  &__GLEW_NVX_linked_gpu_multicast,\r\n#endif\r\n#ifdef GL_NV_3dvision_settings\r\n  &__GLEW_NV_3dvision_settings,\r\n#endif\r\n#ifdef GL_NV_EGL_stream_consumer_external\r\n  &__GLEW_NV_EGL_stream_consumer_external,\r\n#endif\r\n#ifdef GL_NV_alpha_to_coverage_dither_control\r\n  &__GLEW_NV_alpha_to_coverage_dither_control,\r\n#endif\r\n#ifdef GL_NV_bgr\r\n  &__GLEW_NV_bgr,\r\n#endif\r\n#ifdef GL_NV_bindless_multi_draw_indirect\r\n  &__GLEW_NV_bindless_multi_draw_indirect,\r\n#endif\r\n#ifdef GL_NV_bindless_multi_draw_indirect_count\r\n  &__GLEW_NV_bindless_multi_draw_indirect_count,\r\n#endif\r\n#ifdef GL_NV_bindless_texture\r\n  &__GLEW_NV_bindless_texture,\r\n#endif\r\n#ifdef GL_NV_blend_equation_advanced\r\n  &__GLEW_NV_blend_equation_advanced,\r\n#endif\r\n#ifdef GL_NV_blend_equation_advanced_coherent\r\n  &__GLEW_NV_blend_equation_advanced_coherent,\r\n#endif\r\n#ifdef GL_NV_blend_minmax_factor\r\n  &__GLEW_NV_blend_minmax_factor,\r\n#endif\r\n#ifdef GL_NV_blend_square\r\n  &__GLEW_NV_blend_square,\r\n#endif\r\n#ifdef GL_NV_clip_space_w_scaling\r\n  &__GLEW_NV_clip_space_w_scaling,\r\n#endif\r\n#ifdef GL_NV_command_list\r\n  &__GLEW_NV_command_list,\r\n#endif\r\n#ifdef GL_NV_compute_program5\r\n  &__GLEW_NV_compute_program5,\r\n#endif\r\n#ifdef GL_NV_conditional_render\r\n  &__GLEW_NV_conditional_render,\r\n#endif\r\n#ifdef GL_NV_conservative_raster\r\n  &__GLEW_NV_conservative_raster,\r\n#endif\r\n#ifdef GL_NV_conservative_raster_dilate\r\n  &__GLEW_NV_conservative_raster_dilate,\r\n#endif\r\n#ifdef GL_NV_conservative_raster_pre_snap_triangles\r\n  &__GLEW_NV_conservative_raster_pre_snap_triangles,\r\n#endif\r\n#ifdef GL_NV_copy_buffer\r\n  &__GLEW_NV_copy_buffer,\r\n#endif\r\n#ifdef GL_NV_copy_depth_to_color\r\n  &__GLEW_NV_copy_depth_to_color,\r\n#endif\r\n#ifdef GL_NV_copy_image\r\n  &__GLEW_NV_copy_image,\r\n#endif\r\n#ifdef GL_NV_deep_texture3D\r\n  &__GLEW_NV_deep_texture3D,\r\n#endif\r\n#ifdef GL_NV_depth_buffer_float\r\n  &__GLEW_NV_depth_buffer_float,\r\n#endif\r\n#ifdef GL_NV_depth_clamp\r\n  &__GLEW_NV_depth_clamp,\r\n#endif\r\n#ifdef GL_NV_depth_range_unclamped\r\n  &__GLEW_NV_depth_range_unclamped,\r\n#endif\r\n#ifdef GL_NV_draw_buffers\r\n  &__GLEW_NV_draw_buffers,\r\n#endif\r\n#ifdef GL_NV_draw_instanced\r\n  &__GLEW_NV_draw_instanced,\r\n#endif\r\n#ifdef GL_NV_draw_texture\r\n  &__GLEW_NV_draw_texture,\r\n#endif\r\n#ifdef GL_NV_draw_vulkan_image\r\n  &__GLEW_NV_draw_vulkan_image,\r\n#endif\r\n#ifdef GL_NV_evaluators\r\n  &__GLEW_NV_evaluators,\r\n#endif\r\n#ifdef GL_NV_explicit_attrib_location\r\n  &__GLEW_NV_explicit_attrib_location,\r\n#endif\r\n#ifdef GL_NV_explicit_multisample\r\n  &__GLEW_NV_explicit_multisample,\r\n#endif\r\n#ifdef GL_NV_fbo_color_attachments\r\n  &__GLEW_NV_fbo_color_attachments,\r\n#endif\r\n#ifdef GL_NV_fence\r\n  &__GLEW_NV_fence,\r\n#endif\r\n#ifdef GL_NV_fill_rectangle\r\n  &__GLEW_NV_fill_rectangle,\r\n#endif\r\n#ifdef GL_NV_float_buffer\r\n  &__GLEW_NV_float_buffer,\r\n#endif\r\n#ifdef GL_NV_fog_distance\r\n  &__GLEW_NV_fog_distance,\r\n#endif\r\n#ifdef GL_NV_fragment_coverage_to_color\r\n  &__GLEW_NV_fragment_coverage_to_color,\r\n#endif\r\n#ifdef GL_NV_fragment_program\r\n  &__GLEW_NV_fragment_program,\r\n#endif\r\n#ifdef GL_NV_fragment_program2\r\n  &__GLEW_NV_fragment_program2,\r\n#endif\r\n#ifdef GL_NV_fragment_program4\r\n  &__GLEW_NV_fragment_program4,\r\n#endif\r\n#ifdef GL_NV_fragment_program_option\r\n  &__GLEW_NV_fragment_program_option,\r\n#endif\r\n#ifdef GL_NV_fragment_shader_interlock\r\n  &__GLEW_NV_fragment_shader_interlock,\r\n#endif\r\n#ifdef GL_NV_framebuffer_blit\r\n  &__GLEW_NV_framebuffer_blit,\r\n#endif\r\n#ifdef GL_NV_framebuffer_mixed_samples\r\n  &__GLEW_NV_framebuffer_mixed_samples,\r\n#endif\r\n#ifdef GL_NV_framebuffer_multisample\r\n  &__GLEW_NV_framebuffer_multisample,\r\n#endif\r\n#ifdef GL_NV_framebuffer_multisample_coverage\r\n  &__GLEW_NV_framebuffer_multisample_coverage,\r\n#endif\r\n#ifdef GL_NV_generate_mipmap_sRGB\r\n  &__GLEW_NV_generate_mipmap_sRGB,\r\n#endif\r\n#ifdef GL_NV_geometry_program4\r\n  &__GLEW_NV_geometry_program4,\r\n#endif\r\n#ifdef GL_NV_geometry_shader4\r\n  &__GLEW_NV_geometry_shader4,\r\n#endif\r\n#ifdef GL_NV_geometry_shader_passthrough\r\n  &__GLEW_NV_geometry_shader_passthrough,\r\n#endif\r\n#ifdef GL_NV_gpu_multicast\r\n  &__GLEW_NV_gpu_multicast,\r\n#endif\r\n#ifdef GL_NV_gpu_program4\r\n  &__GLEW_NV_gpu_program4,\r\n#endif\r\n#ifdef GL_NV_gpu_program5\r\n  &__GLEW_NV_gpu_program5,\r\n#endif\r\n#ifdef GL_NV_gpu_program5_mem_extended\r\n  &__GLEW_NV_gpu_program5_mem_extended,\r\n#endif\r\n#ifdef GL_NV_gpu_program_fp64\r\n  &__GLEW_NV_gpu_program_fp64,\r\n#endif\r\n#ifdef GL_NV_gpu_shader5\r\n  &__GLEW_NV_gpu_shader5,\r\n#endif\r\n#ifdef GL_NV_half_float\r\n  &__GLEW_NV_half_float,\r\n#endif\r\n#ifdef GL_NV_image_formats\r\n  &__GLEW_NV_image_formats,\r\n#endif\r\n#ifdef GL_NV_instanced_arrays\r\n  &__GLEW_NV_instanced_arrays,\r\n#endif\r\n#ifdef GL_NV_internalformat_sample_query\r\n  &__GLEW_NV_internalformat_sample_query,\r\n#endif\r\n#ifdef GL_NV_light_max_exponent\r\n  &__GLEW_NV_light_max_exponent,\r\n#endif\r\n#ifdef GL_NV_multisample_coverage\r\n  &__GLEW_NV_multisample_coverage,\r\n#endif\r\n#ifdef GL_NV_multisample_filter_hint\r\n  &__GLEW_NV_multisample_filter_hint,\r\n#endif\r\n#ifdef GL_NV_non_square_matrices\r\n  &__GLEW_NV_non_square_matrices,\r\n#endif\r\n#ifdef GL_NV_occlusion_query\r\n  &__GLEW_NV_occlusion_query,\r\n#endif\r\n#ifdef GL_NV_pack_subimage\r\n  &__GLEW_NV_pack_subimage,\r\n#endif\r\n#ifdef GL_NV_packed_depth_stencil\r\n  &__GLEW_NV_packed_depth_stencil,\r\n#endif\r\n#ifdef GL_NV_packed_float\r\n  &__GLEW_NV_packed_float,\r\n#endif\r\n#ifdef GL_NV_packed_float_linear\r\n  &__GLEW_NV_packed_float_linear,\r\n#endif\r\n#ifdef GL_NV_parameter_buffer_object\r\n  &__GLEW_NV_parameter_buffer_object,\r\n#endif\r\n#ifdef GL_NV_parameter_buffer_object2\r\n  &__GLEW_NV_parameter_buffer_object2,\r\n#endif\r\n#ifdef GL_NV_path_rendering\r\n  &__GLEW_NV_path_rendering,\r\n#endif\r\n#ifdef GL_NV_path_rendering_shared_edge\r\n  &__GLEW_NV_path_rendering_shared_edge,\r\n#endif\r\n#ifdef GL_NV_pixel_buffer_object\r\n  &__GLEW_NV_pixel_buffer_object,\r\n#endif\r\n#ifdef GL_NV_pixel_data_range\r\n  &__GLEW_NV_pixel_data_range,\r\n#endif\r\n#ifdef GL_NV_platform_binary\r\n  &__GLEW_NV_platform_binary,\r\n#endif\r\n#ifdef GL_NV_point_sprite\r\n  &__GLEW_NV_point_sprite,\r\n#endif\r\n#ifdef GL_NV_polygon_mode\r\n  &__GLEW_NV_polygon_mode,\r\n#endif\r\n#ifdef GL_NV_present_video\r\n  &__GLEW_NV_present_video,\r\n#endif\r\n#ifdef GL_NV_primitive_restart\r\n  &__GLEW_NV_primitive_restart,\r\n#endif\r\n#ifdef GL_NV_read_depth\r\n  &__GLEW_NV_read_depth,\r\n#endif\r\n#ifdef GL_NV_read_depth_stencil\r\n  &__GLEW_NV_read_depth_stencil,\r\n#endif\r\n#ifdef GL_NV_read_stencil\r\n  &__GLEW_NV_read_stencil,\r\n#endif\r\n#ifdef GL_NV_register_combiners\r\n  &__GLEW_NV_register_combiners,\r\n#endif\r\n#ifdef GL_NV_register_combiners2\r\n  &__GLEW_NV_register_combiners2,\r\n#endif\r\n#ifdef GL_NV_robustness_video_memory_purge\r\n  &__GLEW_NV_robustness_video_memory_purge,\r\n#endif\r\n#ifdef GL_NV_sRGB_formats\r\n  &__GLEW_NV_sRGB_formats,\r\n#endif\r\n#ifdef GL_NV_sample_locations\r\n  &__GLEW_NV_sample_locations,\r\n#endif\r\n#ifdef GL_NV_sample_mask_override_coverage\r\n  &__GLEW_NV_sample_mask_override_coverage,\r\n#endif\r\n#ifdef GL_NV_shader_atomic_counters\r\n  &__GLEW_NV_shader_atomic_counters,\r\n#endif\r\n#ifdef GL_NV_shader_atomic_float\r\n  &__GLEW_NV_shader_atomic_float,\r\n#endif\r\n#ifdef GL_NV_shader_atomic_float64\r\n  &__GLEW_NV_shader_atomic_float64,\r\n#endif\r\n#ifdef GL_NV_shader_atomic_fp16_vector\r\n  &__GLEW_NV_shader_atomic_fp16_vector,\r\n#endif\r\n#ifdef GL_NV_shader_atomic_int64\r\n  &__GLEW_NV_shader_atomic_int64,\r\n#endif\r\n#ifdef GL_NV_shader_buffer_load\r\n  &__GLEW_NV_shader_buffer_load,\r\n#endif\r\n#ifdef GL_NV_shader_noperspective_interpolation\r\n  &__GLEW_NV_shader_noperspective_interpolation,\r\n#endif\r\n#ifdef GL_NV_shader_storage_buffer_object\r\n  &__GLEW_NV_shader_storage_buffer_object,\r\n#endif\r\n#ifdef GL_NV_shader_thread_group\r\n  &__GLEW_NV_shader_thread_group,\r\n#endif\r\n#ifdef GL_NV_shader_thread_shuffle\r\n  &__GLEW_NV_shader_thread_shuffle,\r\n#endif\r\n#ifdef GL_NV_shadow_samplers_array\r\n  &__GLEW_NV_shadow_samplers_array,\r\n#endif\r\n#ifdef GL_NV_shadow_samplers_cube\r\n  &__GLEW_NV_shadow_samplers_cube,\r\n#endif\r\n#ifdef GL_NV_stereo_view_rendering\r\n  &__GLEW_NV_stereo_view_rendering,\r\n#endif\r\n#ifdef GL_NV_tessellation_program5\r\n  &__GLEW_NV_tessellation_program5,\r\n#endif\r\n#ifdef GL_NV_texgen_emboss\r\n  &__GLEW_NV_texgen_emboss,\r\n#endif\r\n#ifdef GL_NV_texgen_reflection\r\n  &__GLEW_NV_texgen_reflection,\r\n#endif\r\n#ifdef GL_NV_texture_array\r\n  &__GLEW_NV_texture_array,\r\n#endif\r\n#ifdef GL_NV_texture_barrier\r\n  &__GLEW_NV_texture_barrier,\r\n#endif\r\n#ifdef GL_NV_texture_border_clamp\r\n  &__GLEW_NV_texture_border_clamp,\r\n#endif\r\n#ifdef GL_NV_texture_compression_latc\r\n  &__GLEW_NV_texture_compression_latc,\r\n#endif\r\n#ifdef GL_NV_texture_compression_s3tc\r\n  &__GLEW_NV_texture_compression_s3tc,\r\n#endif\r\n#ifdef GL_NV_texture_compression_s3tc_update\r\n  &__GLEW_NV_texture_compression_s3tc_update,\r\n#endif\r\n#ifdef GL_NV_texture_compression_vtc\r\n  &__GLEW_NV_texture_compression_vtc,\r\n#endif\r\n#ifdef GL_NV_texture_env_combine4\r\n  &__GLEW_NV_texture_env_combine4,\r\n#endif\r\n#ifdef GL_NV_texture_expand_normal\r\n  &__GLEW_NV_texture_expand_normal,\r\n#endif\r\n#ifdef GL_NV_texture_multisample\r\n  &__GLEW_NV_texture_multisample,\r\n#endif\r\n#ifdef GL_NV_texture_npot_2D_mipmap\r\n  &__GLEW_NV_texture_npot_2D_mipmap,\r\n#endif\r\n#ifdef GL_NV_texture_rectangle\r\n  &__GLEW_NV_texture_rectangle,\r\n#endif\r\n#ifdef GL_NV_texture_rectangle_compressed\r\n  &__GLEW_NV_texture_rectangle_compressed,\r\n#endif\r\n#ifdef GL_NV_texture_shader\r\n  &__GLEW_NV_texture_shader,\r\n#endif\r\n#ifdef GL_NV_texture_shader2\r\n  &__GLEW_NV_texture_shader2,\r\n#endif\r\n#ifdef GL_NV_texture_shader3\r\n  &__GLEW_NV_texture_shader3,\r\n#endif\r\n#ifdef GL_NV_transform_feedback\r\n  &__GLEW_NV_transform_feedback,\r\n#endif\r\n#ifdef GL_NV_transform_feedback2\r\n  &__GLEW_NV_transform_feedback2,\r\n#endif\r\n#ifdef GL_NV_uniform_buffer_unified_memory\r\n  &__GLEW_NV_uniform_buffer_unified_memory,\r\n#endif\r\n#ifdef GL_NV_vdpau_interop\r\n  &__GLEW_NV_vdpau_interop,\r\n#endif\r\n#ifdef GL_NV_vertex_array_range\r\n  &__GLEW_NV_vertex_array_range,\r\n#endif\r\n#ifdef GL_NV_vertex_array_range2\r\n  &__GLEW_NV_vertex_array_range2,\r\n#endif\r\n#ifdef GL_NV_vertex_attrib_integer_64bit\r\n  &__GLEW_NV_vertex_attrib_integer_64bit,\r\n#endif\r\n#ifdef GL_NV_vertex_buffer_unified_memory\r\n  &__GLEW_NV_vertex_buffer_unified_memory,\r\n#endif\r\n#ifdef GL_NV_vertex_program\r\n  &__GLEW_NV_vertex_program,\r\n#endif\r\n#ifdef GL_NV_vertex_program1_1\r\n  &__GLEW_NV_vertex_program1_1,\r\n#endif\r\n#ifdef GL_NV_vertex_program2\r\n  &__GLEW_NV_vertex_program2,\r\n#endif\r\n#ifdef GL_NV_vertex_program2_option\r\n  &__GLEW_NV_vertex_program2_option,\r\n#endif\r\n#ifdef GL_NV_vertex_program3\r\n  &__GLEW_NV_vertex_program3,\r\n#endif\r\n#ifdef GL_NV_vertex_program4\r\n  &__GLEW_NV_vertex_program4,\r\n#endif\r\n#ifdef GL_NV_video_capture\r\n  &__GLEW_NV_video_capture,\r\n#endif\r\n#ifdef GL_NV_viewport_array\r\n  &__GLEW_NV_viewport_array,\r\n#endif\r\n#ifdef GL_NV_viewport_array2\r\n  &__GLEW_NV_viewport_array2,\r\n#endif\r\n#ifdef GL_NV_viewport_swizzle\r\n  &__GLEW_NV_viewport_swizzle,\r\n#endif\r\n#ifdef GL_OES_byte_coordinates\r\n  &__GLEW_OES_byte_coordinates,\r\n#endif\r\n#ifdef GL_OML_interlace\r\n  &__GLEW_OML_interlace,\r\n#endif\r\n#ifdef GL_OML_resample\r\n  &__GLEW_OML_resample,\r\n#endif\r\n#ifdef GL_OML_subsample\r\n  &__GLEW_OML_subsample,\r\n#endif\r\n#ifdef GL_OVR_multiview\r\n  &__GLEW_OVR_multiview,\r\n#endif\r\n#ifdef GL_OVR_multiview2\r\n  &__GLEW_OVR_multiview2,\r\n#endif\r\n#ifdef GL_OVR_multiview_multisampled_render_to_texture\r\n  &__GLEW_OVR_multiview_multisampled_render_to_texture,\r\n#endif\r\n#ifdef GL_PGI_misc_hints\r\n  &__GLEW_PGI_misc_hints,\r\n#endif\r\n#ifdef GL_PGI_vertex_hints\r\n  &__GLEW_PGI_vertex_hints,\r\n#endif\r\n#ifdef GL_QCOM_alpha_test\r\n  &__GLEW_QCOM_alpha_test,\r\n#endif\r\n#ifdef GL_QCOM_binning_control\r\n  &__GLEW_QCOM_binning_control,\r\n#endif\r\n#ifdef GL_QCOM_driver_control\r\n  &__GLEW_QCOM_driver_control,\r\n#endif\r\n#ifdef GL_QCOM_extended_get\r\n  &__GLEW_QCOM_extended_get,\r\n#endif\r\n#ifdef GL_QCOM_extended_get2\r\n  &__GLEW_QCOM_extended_get2,\r\n#endif\r\n#ifdef GL_QCOM_framebuffer_foveated\r\n  &__GLEW_QCOM_framebuffer_foveated,\r\n#endif\r\n#ifdef GL_QCOM_perfmon_global_mode\r\n  &__GLEW_QCOM_perfmon_global_mode,\r\n#endif\r\n#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent\r\n  &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent,\r\n#endif\r\n#ifdef GL_QCOM_tiled_rendering\r\n  &__GLEW_QCOM_tiled_rendering,\r\n#endif\r\n#ifdef GL_QCOM_writeonly_rendering\r\n  &__GLEW_QCOM_writeonly_rendering,\r\n#endif\r\n#ifdef GL_REGAL_ES1_0_compatibility\r\n  &__GLEW_REGAL_ES1_0_compatibility,\r\n#endif\r\n#ifdef GL_REGAL_ES1_1_compatibility\r\n  &__GLEW_REGAL_ES1_1_compatibility,\r\n#endif\r\n#ifdef GL_REGAL_enable\r\n  &__GLEW_REGAL_enable,\r\n#endif\r\n#ifdef GL_REGAL_error_string\r\n  &__GLEW_REGAL_error_string,\r\n#endif\r\n#ifdef GL_REGAL_extension_query\r\n  &__GLEW_REGAL_extension_query,\r\n#endif\r\n#ifdef GL_REGAL_log\r\n  &__GLEW_REGAL_log,\r\n#endif\r\n#ifdef GL_REGAL_proc_address\r\n  &__GLEW_REGAL_proc_address,\r\n#endif\r\n#ifdef GL_REND_screen_coordinates\r\n  &__GLEW_REND_screen_coordinates,\r\n#endif\r\n#ifdef GL_S3_s3tc\r\n  &__GLEW_S3_s3tc,\r\n#endif\r\n#ifdef GL_SGIS_clip_band_hint\r\n  &__GLEW_SGIS_clip_band_hint,\r\n#endif\r\n#ifdef GL_SGIS_color_range\r\n  &__GLEW_SGIS_color_range,\r\n#endif\r\n#ifdef GL_SGIS_detail_texture\r\n  &__GLEW_SGIS_detail_texture,\r\n#endif\r\n#ifdef GL_SGIS_fog_function\r\n  &__GLEW_SGIS_fog_function,\r\n#endif\r\n#ifdef GL_SGIS_generate_mipmap\r\n  &__GLEW_SGIS_generate_mipmap,\r\n#endif\r\n#ifdef GL_SGIS_line_texgen\r\n  &__GLEW_SGIS_line_texgen,\r\n#endif\r\n#ifdef GL_SGIS_multisample\r\n  &__GLEW_SGIS_multisample,\r\n#endif\r\n#ifdef GL_SGIS_multitexture\r\n  &__GLEW_SGIS_multitexture,\r\n#endif\r\n#ifdef GL_SGIS_pixel_texture\r\n  &__GLEW_SGIS_pixel_texture,\r\n#endif\r\n#ifdef GL_SGIS_point_line_texgen\r\n  &__GLEW_SGIS_point_line_texgen,\r\n#endif\r\n#ifdef GL_SGIS_shared_multisample\r\n  &__GLEW_SGIS_shared_multisample,\r\n#endif\r\n#ifdef GL_SGIS_sharpen_texture\r\n  &__GLEW_SGIS_sharpen_texture,\r\n#endif\r\n#ifdef GL_SGIS_texture4D\r\n  &__GLEW_SGIS_texture4D,\r\n#endif\r\n#ifdef GL_SGIS_texture_border_clamp\r\n  &__GLEW_SGIS_texture_border_clamp,\r\n#endif\r\n#ifdef GL_SGIS_texture_edge_clamp\r\n  &__GLEW_SGIS_texture_edge_clamp,\r\n#endif\r\n#ifdef GL_SGIS_texture_filter4\r\n  &__GLEW_SGIS_texture_filter4,\r\n#endif\r\n#ifdef GL_SGIS_texture_lod\r\n  &__GLEW_SGIS_texture_lod,\r\n#endif\r\n#ifdef GL_SGIS_texture_select\r\n  &__GLEW_SGIS_texture_select,\r\n#endif\r\n#ifdef GL_SGIX_async\r\n  &__GLEW_SGIX_async,\r\n#endif\r\n#ifdef GL_SGIX_async_histogram\r\n  &__GLEW_SGIX_async_histogram,\r\n#endif\r\n#ifdef GL_SGIX_async_pixel\r\n  &__GLEW_SGIX_async_pixel,\r\n#endif\r\n#ifdef GL_SGIX_bali_g_instruments\r\n  &__GLEW_SGIX_bali_g_instruments,\r\n#endif\r\n#ifdef GL_SGIX_bali_r_instruments\r\n  &__GLEW_SGIX_bali_r_instruments,\r\n#endif\r\n#ifdef GL_SGIX_bali_timer_instruments\r\n  &__GLEW_SGIX_bali_timer_instruments,\r\n#endif\r\n#ifdef GL_SGIX_blend_alpha_minmax\r\n  &__GLEW_SGIX_blend_alpha_minmax,\r\n#endif\r\n#ifdef GL_SGIX_blend_cadd\r\n  &__GLEW_SGIX_blend_cadd,\r\n#endif\r\n#ifdef GL_SGIX_blend_cmultiply\r\n  &__GLEW_SGIX_blend_cmultiply,\r\n#endif\r\n#ifdef GL_SGIX_calligraphic_fragment\r\n  &__GLEW_SGIX_calligraphic_fragment,\r\n#endif\r\n#ifdef GL_SGIX_clipmap\r\n  &__GLEW_SGIX_clipmap,\r\n#endif\r\n#ifdef GL_SGIX_color_matrix_accuracy\r\n  &__GLEW_SGIX_color_matrix_accuracy,\r\n#endif\r\n#ifdef GL_SGIX_color_table_index_mode\r\n  &__GLEW_SGIX_color_table_index_mode,\r\n#endif\r\n#ifdef GL_SGIX_complex_polar\r\n  &__GLEW_SGIX_complex_polar,\r\n#endif\r\n#ifdef GL_SGIX_convolution_accuracy\r\n  &__GLEW_SGIX_convolution_accuracy,\r\n#endif\r\n#ifdef GL_SGIX_cube_map\r\n  &__GLEW_SGIX_cube_map,\r\n#endif\r\n#ifdef GL_SGIX_cylinder_texgen\r\n  &__GLEW_SGIX_cylinder_texgen,\r\n#endif\r\n#ifdef GL_SGIX_datapipe\r\n  &__GLEW_SGIX_datapipe,\r\n#endif\r\n#ifdef GL_SGIX_decimation\r\n  &__GLEW_SGIX_decimation,\r\n#endif\r\n#ifdef GL_SGIX_depth_pass_instrument\r\n  &__GLEW_SGIX_depth_pass_instrument,\r\n#endif\r\n#ifdef GL_SGIX_depth_texture\r\n  &__GLEW_SGIX_depth_texture,\r\n#endif\r\n#ifdef GL_SGIX_dvc\r\n  &__GLEW_SGIX_dvc,\r\n#endif\r\n#ifdef GL_SGIX_flush_raster\r\n  &__GLEW_SGIX_flush_raster,\r\n#endif\r\n#ifdef GL_SGIX_fog_blend\r\n  &__GLEW_SGIX_fog_blend,\r\n#endif\r\n#ifdef GL_SGIX_fog_factor_to_alpha\r\n  &__GLEW_SGIX_fog_factor_to_alpha,\r\n#endif\r\n#ifdef GL_SGIX_fog_layers\r\n  &__GLEW_SGIX_fog_layers,\r\n#endif\r\n#ifdef GL_SGIX_fog_offset\r\n  &__GLEW_SGIX_fog_offset,\r\n#endif\r\n#ifdef GL_SGIX_fog_patchy\r\n  &__GLEW_SGIX_fog_patchy,\r\n#endif\r\n#ifdef GL_SGIX_fog_scale\r\n  &__GLEW_SGIX_fog_scale,\r\n#endif\r\n#ifdef GL_SGIX_fog_texture\r\n  &__GLEW_SGIX_fog_texture,\r\n#endif\r\n#ifdef GL_SGIX_fragment_lighting_space\r\n  &__GLEW_SGIX_fragment_lighting_space,\r\n#endif\r\n#ifdef GL_SGIX_fragment_specular_lighting\r\n  &__GLEW_SGIX_fragment_specular_lighting,\r\n#endif\r\n#ifdef GL_SGIX_fragments_instrument\r\n  &__GLEW_SGIX_fragments_instrument,\r\n#endif\r\n#ifdef GL_SGIX_framezoom\r\n  &__GLEW_SGIX_framezoom,\r\n#endif\r\n#ifdef GL_SGIX_icc_texture\r\n  &__GLEW_SGIX_icc_texture,\r\n#endif\r\n#ifdef GL_SGIX_igloo_interface\r\n  &__GLEW_SGIX_igloo_interface,\r\n#endif\r\n#ifdef GL_SGIX_image_compression\r\n  &__GLEW_SGIX_image_compression,\r\n#endif\r\n#ifdef GL_SGIX_impact_pixel_texture\r\n  &__GLEW_SGIX_impact_pixel_texture,\r\n#endif\r\n#ifdef GL_SGIX_instrument_error\r\n  &__GLEW_SGIX_instrument_error,\r\n#endif\r\n#ifdef GL_SGIX_interlace\r\n  &__GLEW_SGIX_interlace,\r\n#endif\r\n#ifdef GL_SGIX_ir_instrument1\r\n  &__GLEW_SGIX_ir_instrument1,\r\n#endif\r\n#ifdef GL_SGIX_line_quality_hint\r\n  &__GLEW_SGIX_line_quality_hint,\r\n#endif\r\n#ifdef GL_SGIX_list_priority\r\n  &__GLEW_SGIX_list_priority,\r\n#endif\r\n#ifdef GL_SGIX_mpeg1\r\n  &__GLEW_SGIX_mpeg1,\r\n#endif\r\n#ifdef GL_SGIX_mpeg2\r\n  &__GLEW_SGIX_mpeg2,\r\n#endif\r\n#ifdef GL_SGIX_nonlinear_lighting_pervertex\r\n  &__GLEW_SGIX_nonlinear_lighting_pervertex,\r\n#endif\r\n#ifdef GL_SGIX_nurbs_eval\r\n  &__GLEW_SGIX_nurbs_eval,\r\n#endif\r\n#ifdef GL_SGIX_occlusion_instrument\r\n  &__GLEW_SGIX_occlusion_instrument,\r\n#endif\r\n#ifdef GL_SGIX_packed_6bytes\r\n  &__GLEW_SGIX_packed_6bytes,\r\n#endif\r\n#ifdef GL_SGIX_pixel_texture\r\n  &__GLEW_SGIX_pixel_texture,\r\n#endif\r\n#ifdef GL_SGIX_pixel_texture_bits\r\n  &__GLEW_SGIX_pixel_texture_bits,\r\n#endif\r\n#ifdef GL_SGIX_pixel_texture_lod\r\n  &__GLEW_SGIX_pixel_texture_lod,\r\n#endif\r\n#ifdef GL_SGIX_pixel_tiles\r\n  &__GLEW_SGIX_pixel_tiles,\r\n#endif\r\n#ifdef GL_SGIX_polynomial_ffd\r\n  &__GLEW_SGIX_polynomial_ffd,\r\n#endif\r\n#ifdef GL_SGIX_quad_mesh\r\n  &__GLEW_SGIX_quad_mesh,\r\n#endif\r\n#ifdef GL_SGIX_reference_plane\r\n  &__GLEW_SGIX_reference_plane,\r\n#endif\r\n#ifdef GL_SGIX_resample\r\n  &__GLEW_SGIX_resample,\r\n#endif\r\n#ifdef GL_SGIX_scalebias_hint\r\n  &__GLEW_SGIX_scalebias_hint,\r\n#endif\r\n#ifdef GL_SGIX_shadow\r\n  &__GLEW_SGIX_shadow,\r\n#endif\r\n#ifdef GL_SGIX_shadow_ambient\r\n  &__GLEW_SGIX_shadow_ambient,\r\n#endif\r\n#ifdef GL_SGIX_slim\r\n  &__GLEW_SGIX_slim,\r\n#endif\r\n#ifdef GL_SGIX_spotlight_cutoff\r\n  &__GLEW_SGIX_spotlight_cutoff,\r\n#endif\r\n#ifdef GL_SGIX_sprite\r\n  &__GLEW_SGIX_sprite,\r\n#endif\r\n#ifdef GL_SGIX_subdiv_patch\r\n  &__GLEW_SGIX_subdiv_patch,\r\n#endif\r\n#ifdef GL_SGIX_subsample\r\n  &__GLEW_SGIX_subsample,\r\n#endif\r\n#ifdef GL_SGIX_tag_sample_buffer\r\n  &__GLEW_SGIX_tag_sample_buffer,\r\n#endif\r\n#ifdef GL_SGIX_texture_add_env\r\n  &__GLEW_SGIX_texture_add_env,\r\n#endif\r\n#ifdef GL_SGIX_texture_coordinate_clamp\r\n  &__GLEW_SGIX_texture_coordinate_clamp,\r\n#endif\r\n#ifdef GL_SGIX_texture_lod_bias\r\n  &__GLEW_SGIX_texture_lod_bias,\r\n#endif\r\n#ifdef GL_SGIX_texture_mipmap_anisotropic\r\n  &__GLEW_SGIX_texture_mipmap_anisotropic,\r\n#endif\r\n#ifdef GL_SGIX_texture_multi_buffer\r\n  &__GLEW_SGIX_texture_multi_buffer,\r\n#endif\r\n#ifdef GL_SGIX_texture_phase\r\n  &__GLEW_SGIX_texture_phase,\r\n#endif\r\n#ifdef GL_SGIX_texture_range\r\n  &__GLEW_SGIX_texture_range,\r\n#endif\r\n#ifdef GL_SGIX_texture_scale_bias\r\n  &__GLEW_SGIX_texture_scale_bias,\r\n#endif\r\n#ifdef GL_SGIX_texture_supersample\r\n  &__GLEW_SGIX_texture_supersample,\r\n#endif\r\n#ifdef GL_SGIX_vector_ops\r\n  &__GLEW_SGIX_vector_ops,\r\n#endif\r\n#ifdef GL_SGIX_vertex_array_object\r\n  &__GLEW_SGIX_vertex_array_object,\r\n#endif\r\n#ifdef GL_SGIX_vertex_preclip\r\n  &__GLEW_SGIX_vertex_preclip,\r\n#endif\r\n#ifdef GL_SGIX_vertex_preclip_hint\r\n  &__GLEW_SGIX_vertex_preclip_hint,\r\n#endif\r\n#ifdef GL_SGIX_ycrcb\r\n  &__GLEW_SGIX_ycrcb,\r\n#endif\r\n#ifdef GL_SGIX_ycrcb_subsample\r\n  &__GLEW_SGIX_ycrcb_subsample,\r\n#endif\r\n#ifdef GL_SGIX_ycrcba\r\n  &__GLEW_SGIX_ycrcba,\r\n#endif\r\n#ifdef GL_SGI_color_matrix\r\n  &__GLEW_SGI_color_matrix,\r\n#endif\r\n#ifdef GL_SGI_color_table\r\n  &__GLEW_SGI_color_table,\r\n#endif\r\n#ifdef GL_SGI_complex\r\n  &__GLEW_SGI_complex,\r\n#endif\r\n#ifdef GL_SGI_complex_type\r\n  &__GLEW_SGI_complex_type,\r\n#endif\r\n#ifdef GL_SGI_fft\r\n  &__GLEW_SGI_fft,\r\n#endif\r\n#ifdef GL_SGI_texture_color_table\r\n  &__GLEW_SGI_texture_color_table,\r\n#endif\r\n#ifdef GL_SUNX_constant_data\r\n  &__GLEW_SUNX_constant_data,\r\n#endif\r\n#ifdef GL_SUN_convolution_border_modes\r\n  &__GLEW_SUN_convolution_border_modes,\r\n#endif\r\n#ifdef GL_SUN_global_alpha\r\n  &__GLEW_SUN_global_alpha,\r\n#endif\r\n#ifdef GL_SUN_mesh_array\r\n  &__GLEW_SUN_mesh_array,\r\n#endif\r\n#ifdef GL_SUN_read_video_pixels\r\n  &__GLEW_SUN_read_video_pixels,\r\n#endif\r\n#ifdef GL_SUN_slice_accum\r\n  &__GLEW_SUN_slice_accum,\r\n#endif\r\n#ifdef GL_SUN_triangle_list\r\n  &__GLEW_SUN_triangle_list,\r\n#endif\r\n#ifdef GL_SUN_vertex\r\n  &__GLEW_SUN_vertex,\r\n#endif\r\n#ifdef GL_WIN_phong_shading\r\n  &__GLEW_WIN_phong_shading,\r\n#endif\r\n#ifdef GL_WIN_scene_markerXXX\r\n  &__GLEW_WIN_scene_markerXXX,\r\n#endif\r\n#ifdef GL_WIN_specular_fog\r\n  &__GLEW_WIN_specular_fog,\r\n#endif\r\n#ifdef GL_WIN_swap_hint\r\n  &__GLEW_WIN_swap_hint,\r\n#endif\r\n  NULL\r\n};\r\nstatic GLboolean _glewInit_GL_VERSION_1_2 ();\r\nstatic GLboolean _glewInit_GL_VERSION_1_3 ();\r\nstatic GLboolean _glewInit_GL_VERSION_1_4 ();\r\nstatic GLboolean _glewInit_GL_VERSION_1_5 ();\r\nstatic GLboolean _glewInit_GL_VERSION_2_0 ();\r\nstatic GLboolean _glewInit_GL_VERSION_2_1 ();\r\nstatic GLboolean _glewInit_GL_VERSION_3_0 ();\r\nstatic GLboolean _glewInit_GL_VERSION_3_1 ();\r\nstatic GLboolean _glewInit_GL_VERSION_3_2 ();\r\nstatic GLboolean _glewInit_GL_VERSION_3_3 ();\r\nstatic GLboolean _glewInit_GL_VERSION_4_0 ();\r\nstatic GLboolean _glewInit_GL_VERSION_4_5 ();\r\nstatic GLboolean _glewInit_GL_VERSION_4_6 ();\r\nstatic GLboolean _glewInit_GL_3DFX_tbuffer ();\r\nstatic GLboolean _glewInit_GL_AMD_debug_output ();\r\nstatic GLboolean _glewInit_GL_AMD_draw_buffers_blend ();\r\nstatic GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ();\r\nstatic GLboolean _glewInit_GL_AMD_interleaved_elements ();\r\nstatic GLboolean _glewInit_GL_AMD_multi_draw_indirect ();\r\nstatic GLboolean _glewInit_GL_AMD_name_gen_delete ();\r\nstatic GLboolean _glewInit_GL_AMD_occlusion_query_event ();\r\nstatic GLboolean _glewInit_GL_AMD_performance_monitor ();\r\nstatic GLboolean _glewInit_GL_AMD_sample_positions ();\r\nstatic GLboolean _glewInit_GL_AMD_sparse_texture ();\r\nstatic GLboolean _glewInit_GL_AMD_stencil_operation_extended ();\r\nstatic GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ();\r\nstatic GLboolean _glewInit_GL_ANGLE_framebuffer_blit ();\r\nstatic GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ();\r\nstatic GLboolean _glewInit_GL_ANGLE_instanced_arrays ();\r\nstatic GLboolean _glewInit_GL_ANGLE_timer_query ();\r\nstatic GLboolean _glewInit_GL_ANGLE_translated_shader_source ();\r\nstatic GLboolean _glewInit_GL_APPLE_copy_texture_levels ();\r\nstatic GLboolean _glewInit_GL_APPLE_element_array ();\r\nstatic GLboolean _glewInit_GL_APPLE_fence ();\r\nstatic GLboolean _glewInit_GL_APPLE_flush_buffer_range ();\r\nstatic GLboolean _glewInit_GL_APPLE_framebuffer_multisample ();\r\nstatic GLboolean _glewInit_GL_APPLE_object_purgeable ();\r\nstatic GLboolean _glewInit_GL_APPLE_sync ();\r\nstatic GLboolean _glewInit_GL_APPLE_texture_range ();\r\nstatic GLboolean _glewInit_GL_APPLE_vertex_array_object ();\r\nstatic GLboolean _glewInit_GL_APPLE_vertex_array_range ();\r\nstatic GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ();\r\nstatic GLboolean _glewInit_GL_ARB_ES2_compatibility ();\r\nstatic GLboolean _glewInit_GL_ARB_ES3_1_compatibility ();\r\nstatic GLboolean _glewInit_GL_ARB_ES3_2_compatibility ();\r\nstatic GLboolean _glewInit_GL_ARB_base_instance ();\r\nstatic GLboolean _glewInit_GL_ARB_bindless_texture ();\r\nstatic GLboolean _glewInit_GL_ARB_blend_func_extended ();\r\nstatic GLboolean _glewInit_GL_ARB_buffer_storage ();\r\nstatic GLboolean _glewInit_GL_ARB_cl_event ();\r\nstatic GLboolean _glewInit_GL_ARB_clear_buffer_object ();\r\nstatic GLboolean _glewInit_GL_ARB_clear_texture ();\r\nstatic GLboolean _glewInit_GL_ARB_clip_control ();\r\nstatic GLboolean _glewInit_GL_ARB_color_buffer_float ();\r\nstatic GLboolean _glewInit_GL_ARB_compute_shader ();\r\nstatic GLboolean _glewInit_GL_ARB_compute_variable_group_size ();\r\nstatic GLboolean _glewInit_GL_ARB_copy_buffer ();\r\nstatic GLboolean _glewInit_GL_ARB_copy_image ();\r\nstatic GLboolean _glewInit_GL_ARB_debug_output ();\r\nstatic GLboolean _glewInit_GL_ARB_direct_state_access ();\r\nstatic GLboolean _glewInit_GL_ARB_draw_buffers ();\r\nstatic GLboolean _glewInit_GL_ARB_draw_buffers_blend ();\r\nstatic GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ();\r\nstatic GLboolean _glewInit_GL_ARB_draw_indirect ();\r\nstatic GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ();\r\nstatic GLboolean _glewInit_GL_ARB_framebuffer_object ();\r\nstatic GLboolean _glewInit_GL_ARB_geometry_shader4 ();\r\nstatic GLboolean _glewInit_GL_ARB_get_program_binary ();\r\nstatic GLboolean _glewInit_GL_ARB_get_texture_sub_image ();\r\nstatic GLboolean _glewInit_GL_ARB_gl_spirv ();\r\nstatic GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ();\r\nstatic GLboolean _glewInit_GL_ARB_gpu_shader_int64 ();\r\nstatic GLboolean _glewInit_GL_ARB_imaging ();\r\nstatic GLboolean _glewInit_GL_ARB_indirect_parameters ();\r\nstatic GLboolean _glewInit_GL_ARB_instanced_arrays ();\r\nstatic GLboolean _glewInit_GL_ARB_internalformat_query ();\r\nstatic GLboolean _glewInit_GL_ARB_internalformat_query2 ();\r\nstatic GLboolean _glewInit_GL_ARB_invalidate_subdata ();\r\nstatic GLboolean _glewInit_GL_ARB_map_buffer_range ();\r\nstatic GLboolean _glewInit_GL_ARB_matrix_palette ();\r\nstatic GLboolean _glewInit_GL_ARB_multi_bind ();\r\nstatic GLboolean _glewInit_GL_ARB_multi_draw_indirect ();\r\nstatic GLboolean _glewInit_GL_ARB_multisample ();\r\nstatic GLboolean _glewInit_GL_ARB_multitexture ();\r\nstatic GLboolean _glewInit_GL_ARB_occlusion_query ();\r\nstatic GLboolean _glewInit_GL_ARB_parallel_shader_compile ();\r\nstatic GLboolean _glewInit_GL_ARB_point_parameters ();\r\nstatic GLboolean _glewInit_GL_ARB_polygon_offset_clamp ();\r\nstatic GLboolean _glewInit_GL_ARB_program_interface_query ();\r\nstatic GLboolean _glewInit_GL_ARB_provoking_vertex ();\r\nstatic GLboolean _glewInit_GL_ARB_robustness ();\r\nstatic GLboolean _glewInit_GL_ARB_sample_locations ();\r\nstatic GLboolean _glewInit_GL_ARB_sample_shading ();\r\nstatic GLboolean _glewInit_GL_ARB_sampler_objects ();\r\nstatic GLboolean _glewInit_GL_ARB_separate_shader_objects ();\r\nstatic GLboolean _glewInit_GL_ARB_shader_atomic_counters ();\r\nstatic GLboolean _glewInit_GL_ARB_shader_image_load_store ();\r\nstatic GLboolean _glewInit_GL_ARB_shader_objects ();\r\nstatic GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ();\r\nstatic GLboolean _glewInit_GL_ARB_shader_subroutine ();\r\nstatic GLboolean _glewInit_GL_ARB_shading_language_include ();\r\nstatic GLboolean _glewInit_GL_ARB_sparse_buffer ();\r\nstatic GLboolean _glewInit_GL_ARB_sparse_texture ();\r\nstatic GLboolean _glewInit_GL_ARB_sync ();\r\nstatic GLboolean _glewInit_GL_ARB_tessellation_shader ();\r\nstatic GLboolean _glewInit_GL_ARB_texture_barrier ();\r\nstatic GLboolean _glewInit_GL_ARB_texture_buffer_object ();\r\nstatic GLboolean _glewInit_GL_ARB_texture_buffer_range ();\r\nstatic GLboolean _glewInit_GL_ARB_texture_compression ();\r\nstatic GLboolean _glewInit_GL_ARB_texture_multisample ();\r\nstatic GLboolean _glewInit_GL_ARB_texture_storage ();\r\nstatic GLboolean _glewInit_GL_ARB_texture_storage_multisample ();\r\nstatic GLboolean _glewInit_GL_ARB_texture_view ();\r\nstatic GLboolean _glewInit_GL_ARB_timer_query ();\r\nstatic GLboolean _glewInit_GL_ARB_transform_feedback2 ();\r\nstatic GLboolean _glewInit_GL_ARB_transform_feedback3 ();\r\nstatic GLboolean _glewInit_GL_ARB_transform_feedback_instanced ();\r\nstatic GLboolean _glewInit_GL_ARB_transpose_matrix ();\r\nstatic GLboolean _glewInit_GL_ARB_uniform_buffer_object ();\r\nstatic GLboolean _glewInit_GL_ARB_vertex_array_object ();\r\nstatic GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ();\r\nstatic GLboolean _glewInit_GL_ARB_vertex_attrib_binding ();\r\nstatic GLboolean _glewInit_GL_ARB_vertex_blend ();\r\nstatic GLboolean _glewInit_GL_ARB_vertex_buffer_object ();\r\nstatic GLboolean _glewInit_GL_ARB_vertex_program ();\r\nstatic GLboolean _glewInit_GL_ARB_vertex_shader ();\r\nstatic GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ();\r\nstatic GLboolean _glewInit_GL_ARB_viewport_array ();\r\nstatic GLboolean _glewInit_GL_ARB_window_pos ();\r\nstatic GLboolean _glewInit_GL_ATI_draw_buffers ();\r\nstatic GLboolean _glewInit_GL_ATI_element_array ();\r\nstatic GLboolean _glewInit_GL_ATI_envmap_bumpmap ();\r\nstatic GLboolean _glewInit_GL_ATI_fragment_shader ();\r\nstatic GLboolean _glewInit_GL_ATI_map_object_buffer ();\r\nstatic GLboolean _glewInit_GL_ATI_pn_triangles ();\r\nstatic GLboolean _glewInit_GL_ATI_separate_stencil ();\r\nstatic GLboolean _glewInit_GL_ATI_vertex_array_object ();\r\nstatic GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ();\r\nstatic GLboolean _glewInit_GL_ATI_vertex_streams ();\r\nstatic GLboolean _glewInit_GL_EXT_base_instance ();\r\nstatic GLboolean _glewInit_GL_EXT_bindable_uniform ();\r\nstatic GLboolean _glewInit_GL_EXT_blend_color ();\r\nstatic GLboolean _glewInit_GL_EXT_blend_equation_separate ();\r\nstatic GLboolean _glewInit_GL_EXT_blend_func_extended ();\r\nstatic GLboolean _glewInit_GL_EXT_blend_func_separate ();\r\nstatic GLboolean _glewInit_GL_EXT_blend_minmax ();\r\nstatic GLboolean _glewInit_GL_EXT_buffer_storage ();\r\nstatic GLboolean _glewInit_GL_EXT_clear_texture ();\r\nstatic GLboolean _glewInit_GL_EXT_color_subtable ();\r\nstatic GLboolean _glewInit_GL_EXT_compiled_vertex_array ();\r\nstatic GLboolean _glewInit_GL_EXT_convolution ();\r\nstatic GLboolean _glewInit_GL_EXT_coordinate_frame ();\r\nstatic GLboolean _glewInit_GL_EXT_copy_image ();\r\nstatic GLboolean _glewInit_GL_EXT_copy_texture ();\r\nstatic GLboolean _glewInit_GL_EXT_cull_vertex ();\r\nstatic GLboolean _glewInit_GL_EXT_debug_label ();\r\nstatic GLboolean _glewInit_GL_EXT_debug_marker ();\r\nstatic GLboolean _glewInit_GL_EXT_depth_bounds_test ();\r\nstatic GLboolean _glewInit_GL_EXT_direct_state_access ();\r\nstatic GLboolean _glewInit_GL_EXT_discard_framebuffer ();\r\nstatic GLboolean _glewInit_GL_EXT_draw_buffers ();\r\nstatic GLboolean _glewInit_GL_EXT_draw_buffers2 ();\r\nstatic GLboolean _glewInit_GL_EXT_draw_buffers_indexed ();\r\nstatic GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ();\r\nstatic GLboolean _glewInit_GL_EXT_draw_instanced ();\r\nstatic GLboolean _glewInit_GL_EXT_draw_range_elements ();\r\nstatic GLboolean _glewInit_GL_EXT_external_buffer ();\r\nstatic GLboolean _glewInit_GL_EXT_fog_coord ();\r\nstatic GLboolean _glewInit_GL_EXT_fragment_lighting ();\r\nstatic GLboolean _glewInit_GL_EXT_framebuffer_blit ();\r\nstatic GLboolean _glewInit_GL_EXT_framebuffer_multisample ();\r\nstatic GLboolean _glewInit_GL_EXT_framebuffer_object ();\r\nstatic GLboolean _glewInit_GL_EXT_geometry_shader4 ();\r\nstatic GLboolean _glewInit_GL_EXT_gpu_program_parameters ();\r\nstatic GLboolean _glewInit_GL_EXT_gpu_shader4 ();\r\nstatic GLboolean _glewInit_GL_EXT_histogram ();\r\nstatic GLboolean _glewInit_GL_EXT_index_func ();\r\nstatic GLboolean _glewInit_GL_EXT_index_material ();\r\nstatic GLboolean _glewInit_GL_EXT_instanced_arrays ();\r\nstatic GLboolean _glewInit_GL_EXT_light_texture ();\r\nstatic GLboolean _glewInit_GL_EXT_map_buffer_range ();\r\nstatic GLboolean _glewInit_GL_EXT_memory_object ();\r\nstatic GLboolean _glewInit_GL_EXT_memory_object_fd ();\r\nstatic GLboolean _glewInit_GL_EXT_memory_object_win32 ();\r\nstatic GLboolean _glewInit_GL_EXT_multi_draw_arrays ();\r\nstatic GLboolean _glewInit_GL_EXT_multi_draw_indirect ();\r\nstatic GLboolean _glewInit_GL_EXT_multisample ();\r\nstatic GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ();\r\nstatic GLboolean _glewInit_GL_EXT_multiview_draw_buffers ();\r\nstatic GLboolean _glewInit_GL_EXT_paletted_texture ();\r\nstatic GLboolean _glewInit_GL_EXT_pixel_transform ();\r\nstatic GLboolean _glewInit_GL_EXT_point_parameters ();\r\nstatic GLboolean _glewInit_GL_EXT_polygon_offset ();\r\nstatic GLboolean _glewInit_GL_EXT_polygon_offset_clamp ();\r\nstatic GLboolean _glewInit_GL_EXT_provoking_vertex ();\r\nstatic GLboolean _glewInit_GL_EXT_raster_multisample ();\r\nstatic GLboolean _glewInit_GL_EXT_scene_marker ();\r\nstatic GLboolean _glewInit_GL_EXT_secondary_color ();\r\nstatic GLboolean _glewInit_GL_EXT_semaphore ();\r\nstatic GLboolean _glewInit_GL_EXT_semaphore_fd ();\r\nstatic GLboolean _glewInit_GL_EXT_semaphore_win32 ();\r\nstatic GLboolean _glewInit_GL_EXT_separate_shader_objects ();\r\nstatic GLboolean _glewInit_GL_EXT_shader_image_load_store ();\r\nstatic GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ();\r\nstatic GLboolean _glewInit_GL_EXT_sparse_texture ();\r\nstatic GLboolean _glewInit_GL_EXT_stencil_two_side ();\r\nstatic GLboolean _glewInit_GL_EXT_subtexture ();\r\nstatic GLboolean _glewInit_GL_EXT_texture3D ();\r\nstatic GLboolean _glewInit_GL_EXT_texture_array ();\r\nstatic GLboolean _glewInit_GL_EXT_texture_buffer_object ();\r\nstatic GLboolean _glewInit_GL_EXT_texture_integer ();\r\nstatic GLboolean _glewInit_GL_EXT_texture_object ();\r\nstatic GLboolean _glewInit_GL_EXT_texture_perturb_normal ();\r\nstatic GLboolean _glewInit_GL_EXT_texture_storage ();\r\nstatic GLboolean _glewInit_GL_EXT_texture_view ();\r\nstatic GLboolean _glewInit_GL_EXT_timer_query ();\r\nstatic GLboolean _glewInit_GL_EXT_transform_feedback ();\r\nstatic GLboolean _glewInit_GL_EXT_vertex_array ();\r\nstatic GLboolean _glewInit_GL_EXT_vertex_array_setXXX ();\r\nstatic GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ();\r\nstatic GLboolean _glewInit_GL_EXT_vertex_shader ();\r\nstatic GLboolean _glewInit_GL_EXT_vertex_weighting ();\r\nstatic GLboolean _glewInit_GL_EXT_win32_keyed_mutex ();\r\nstatic GLboolean _glewInit_GL_EXT_window_rectangles ();\r\nstatic GLboolean _glewInit_GL_EXT_x11_sync_object ();\r\nstatic GLboolean _glewInit_GL_GREMEDY_frame_terminator ();\r\nstatic GLboolean _glewInit_GL_GREMEDY_string_marker ();\r\nstatic GLboolean _glewInit_GL_HP_image_transform ();\r\nstatic GLboolean _glewInit_GL_IBM_multimode_draw_arrays ();\r\nstatic GLboolean _glewInit_GL_IBM_vertex_array_lists ();\r\nstatic GLboolean _glewInit_GL_INTEL_map_texture ();\r\nstatic GLboolean _glewInit_GL_INTEL_parallel_arrays ();\r\nstatic GLboolean _glewInit_GL_INTEL_performance_query ();\r\nstatic GLboolean _glewInit_GL_INTEL_texture_scissor ();\r\nstatic GLboolean _glewInit_GL_KHR_blend_equation_advanced ();\r\nstatic GLboolean _glewInit_GL_KHR_debug ();\r\nstatic GLboolean _glewInit_GL_KHR_parallel_shader_compile ();\r\nstatic GLboolean _glewInit_GL_KHR_robustness ();\r\nstatic GLboolean _glewInit_GL_KTX_buffer_region ();\r\nstatic GLboolean _glewInit_GL_MESA_resize_buffers ();\r\nstatic GLboolean _glewInit_GL_MESA_window_pos ();\r\nstatic GLboolean _glewInit_GL_NVX_conditional_render ();\r\nstatic GLboolean _glewInit_GL_NVX_linked_gpu_multicast ();\r\nstatic GLboolean _glewInit_GL_NV_3dvision_settings ();\r\nstatic GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ();\r\nstatic GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ();\r\nstatic GLboolean _glewInit_GL_NV_bindless_texture ();\r\nstatic GLboolean _glewInit_GL_NV_blend_equation_advanced ();\r\nstatic GLboolean _glewInit_GL_NV_clip_space_w_scaling ();\r\nstatic GLboolean _glewInit_GL_NV_command_list ();\r\nstatic GLboolean _glewInit_GL_NV_conditional_render ();\r\nstatic GLboolean _glewInit_GL_NV_conservative_raster ();\r\nstatic GLboolean _glewInit_GL_NV_conservative_raster_dilate ();\r\nstatic GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ();\r\nstatic GLboolean _glewInit_GL_NV_copy_buffer ();\r\nstatic GLboolean _glewInit_GL_NV_copy_image ();\r\nstatic GLboolean _glewInit_GL_NV_depth_buffer_float ();\r\nstatic GLboolean _glewInit_GL_NV_draw_buffers ();\r\nstatic GLboolean _glewInit_GL_NV_draw_instanced ();\r\nstatic GLboolean _glewInit_GL_NV_draw_texture ();\r\nstatic GLboolean _glewInit_GL_NV_draw_vulkan_image ();\r\nstatic GLboolean _glewInit_GL_NV_evaluators ();\r\nstatic GLboolean _glewInit_GL_NV_explicit_multisample ();\r\nstatic GLboolean _glewInit_GL_NV_fence ();\r\nstatic GLboolean _glewInit_GL_NV_fragment_coverage_to_color ();\r\nstatic GLboolean _glewInit_GL_NV_fragment_program ();\r\nstatic GLboolean _glewInit_GL_NV_framebuffer_blit ();\r\nstatic GLboolean _glewInit_GL_NV_framebuffer_multisample ();\r\nstatic GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ();\r\nstatic GLboolean _glewInit_GL_NV_geometry_program4 ();\r\nstatic GLboolean _glewInit_GL_NV_gpu_multicast ();\r\nstatic GLboolean _glewInit_GL_NV_gpu_program4 ();\r\nstatic GLboolean _glewInit_GL_NV_gpu_shader5 ();\r\nstatic GLboolean _glewInit_GL_NV_half_float ();\r\nstatic GLboolean _glewInit_GL_NV_instanced_arrays ();\r\nstatic GLboolean _glewInit_GL_NV_internalformat_sample_query ();\r\nstatic GLboolean _glewInit_GL_NV_non_square_matrices ();\r\nstatic GLboolean _glewInit_GL_NV_occlusion_query ();\r\nstatic GLboolean _glewInit_GL_NV_parameter_buffer_object ();\r\nstatic GLboolean _glewInit_GL_NV_path_rendering ();\r\nstatic GLboolean _glewInit_GL_NV_pixel_data_range ();\r\nstatic GLboolean _glewInit_GL_NV_point_sprite ();\r\nstatic GLboolean _glewInit_GL_NV_polygon_mode ();\r\nstatic GLboolean _glewInit_GL_NV_present_video ();\r\nstatic GLboolean _glewInit_GL_NV_primitive_restart ();\r\nstatic GLboolean _glewInit_GL_NV_register_combiners ();\r\nstatic GLboolean _glewInit_GL_NV_register_combiners2 ();\r\nstatic GLboolean _glewInit_GL_NV_sample_locations ();\r\nstatic GLboolean _glewInit_GL_NV_shader_buffer_load ();\r\nstatic GLboolean _glewInit_GL_NV_texture_array ();\r\nstatic GLboolean _glewInit_GL_NV_texture_barrier ();\r\nstatic GLboolean _glewInit_GL_NV_texture_multisample ();\r\nstatic GLboolean _glewInit_GL_NV_transform_feedback ();\r\nstatic GLboolean _glewInit_GL_NV_transform_feedback2 ();\r\nstatic GLboolean _glewInit_GL_NV_vdpau_interop ();\r\nstatic GLboolean _glewInit_GL_NV_vertex_array_range ();\r\nstatic GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ();\r\nstatic GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ();\r\nstatic GLboolean _glewInit_GL_NV_vertex_program ();\r\nstatic GLboolean _glewInit_GL_NV_video_capture ();\r\nstatic GLboolean _glewInit_GL_NV_viewport_array ();\r\nstatic GLboolean _glewInit_GL_NV_viewport_swizzle ();\r\nstatic GLboolean _glewInit_GL_OVR_multiview ();\r\nstatic GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ();\r\nstatic GLboolean _glewInit_GL_QCOM_alpha_test ();\r\nstatic GLboolean _glewInit_GL_QCOM_driver_control ();\r\nstatic GLboolean _glewInit_GL_QCOM_extended_get ();\r\nstatic GLboolean _glewInit_GL_QCOM_extended_get2 ();\r\nstatic GLboolean _glewInit_GL_QCOM_framebuffer_foveated ();\r\nstatic GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ();\r\nstatic GLboolean _glewInit_GL_QCOM_tiled_rendering ();\r\nstatic GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ();\r\nstatic GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ();\r\nstatic GLboolean _glewInit_GL_REGAL_error_string ();\r\nstatic GLboolean _glewInit_GL_REGAL_extension_query ();\r\nstatic GLboolean _glewInit_GL_REGAL_log ();\r\nstatic GLboolean _glewInit_GL_REGAL_proc_address ();\r\nstatic GLboolean _glewInit_GL_SGIS_detail_texture ();\r\nstatic GLboolean _glewInit_GL_SGIS_fog_function ();\r\nstatic GLboolean _glewInit_GL_SGIS_multisample ();\r\nstatic GLboolean _glewInit_GL_SGIS_multitexture ();\r\nstatic GLboolean _glewInit_GL_SGIS_shared_multisample ();\r\nstatic GLboolean _glewInit_GL_SGIS_sharpen_texture ();\r\nstatic GLboolean _glewInit_GL_SGIS_texture4D ();\r\nstatic GLboolean _glewInit_GL_SGIS_texture_filter4 ();\r\nstatic GLboolean _glewInit_GL_SGIX_async ();\r\nstatic GLboolean _glewInit_GL_SGIX_datapipe ();\r\nstatic GLboolean _glewInit_GL_SGIX_flush_raster ();\r\nstatic GLboolean _glewInit_GL_SGIX_fog_layers ();\r\nstatic GLboolean _glewInit_GL_SGIX_fog_texture ();\r\nstatic GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ();\r\nstatic GLboolean _glewInit_GL_SGIX_framezoom ();\r\nstatic GLboolean _glewInit_GL_SGIX_igloo_interface ();\r\nstatic GLboolean _glewInit_GL_SGIX_mpeg1 ();\r\nstatic GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ();\r\nstatic GLboolean _glewInit_GL_SGIX_pixel_texture ();\r\nstatic GLboolean _glewInit_GL_SGIX_polynomial_ffd ();\r\nstatic GLboolean _glewInit_GL_SGIX_quad_mesh ();\r\nstatic GLboolean _glewInit_GL_SGIX_reference_plane ();\r\nstatic GLboolean _glewInit_GL_SGIX_sprite ();\r\nstatic GLboolean _glewInit_GL_SGIX_tag_sample_buffer ();\r\nstatic GLboolean _glewInit_GL_SGIX_vector_ops ();\r\nstatic GLboolean _glewInit_GL_SGIX_vertex_array_object ();\r\nstatic GLboolean _glewInit_GL_SGI_color_table ();\r\nstatic GLboolean _glewInit_GL_SGI_fft ();\r\nstatic GLboolean _glewInit_GL_SUNX_constant_data ();\r\nstatic GLboolean _glewInit_GL_SUN_global_alpha ();\r\nstatic GLboolean _glewInit_GL_SUN_read_video_pixels ();\r\nstatic GLboolean _glewInit_GL_SUN_triangle_list ();\r\nstatic GLboolean _glewInit_GL_SUN_vertex ();\r\nstatic GLboolean _glewInit_GL_WIN_swap_hint ();\r\n\r\n#ifdef GL_VERSION_1_2\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_1_2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glCopyTexSubImage3D\")) == NULL) || r;\r\n  r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)\"glDrawRangeElements\")) == NULL) || r;\r\n  r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glTexImage3D\")) == NULL) || r;\r\n  r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glTexSubImage3D\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_1_2 */\r\n\r\n#ifdef GL_VERSION_1_3\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_1_3 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)\"glActiveTexture\")) == NULL) || r;\r\n  r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)\"glClientActiveTexture\")) == NULL) || r;\r\n  r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexImage1D\")) == NULL) || r;\r\n  r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexImage2D\")) == NULL) || r;\r\n  r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexImage3D\")) == NULL) || r;\r\n  r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexSubImage1D\")) == NULL) || r;\r\n  r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexSubImage2D\")) == NULL) || r;\r\n  r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexSubImage3D\")) == NULL) || r;\r\n  r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glGetCompressedTexImage\")) == NULL) || r;\r\n  r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)\"glLoadTransposeMatrixd\")) == NULL) || r;\r\n  r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)\"glLoadTransposeMatrixf\")) == NULL) || r;\r\n  r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)\"glMultTransposeMatrixd\")) == NULL) || r;\r\n  r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)\"glMultTransposeMatrixf\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1d\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1dv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1f\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1fv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1i\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1iv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1s\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1sv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2d\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2dv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2f\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2fv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2i\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2iv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2s\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2sv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3d\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3dv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3f\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3fv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3i\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3iv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3s\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3sv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4d\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4dv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4f\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4fv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4i\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4iv\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4s\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4sv\")) == NULL) || r;\r\n  r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)\"glSampleCoverage\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_1_3 */\r\n\r\n#ifdef GL_VERSION_1_4\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_1_4 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)\"glBlendColor\")) == NULL) || r;\r\n  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquation\")) == NULL) || r;\r\n  r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)\"glBlendFuncSeparate\")) == NULL) || r;\r\n  r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordPointer\")) == NULL) || r;\r\n  r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordd\")) == NULL) || r;\r\n  r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)\"glFogCoorddv\")) == NULL) || r;\r\n  r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordf\")) == NULL) || r;\r\n  r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordfv\")) == NULL) || r;\r\n  r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawArrays\")) == NULL) || r;\r\n  r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElements\")) == NULL) || r;\r\n  r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)\"glPointParameterf\")) == NULL) || r;\r\n  r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glPointParameterfv\")) == NULL) || r;\r\n  r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)\"glPointParameteri\")) == NULL) || r;\r\n  r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glPointParameteriv\")) == NULL) || r;\r\n  r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3b\")) == NULL) || r;\r\n  r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3bv\")) == NULL) || r;\r\n  r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3d\")) == NULL) || r;\r\n  r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3dv\")) == NULL) || r;\r\n  r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3f\")) == NULL) || r;\r\n  r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3fv\")) == NULL) || r;\r\n  r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3i\")) == NULL) || r;\r\n  r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3iv\")) == NULL) || r;\r\n  r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3s\")) == NULL) || r;\r\n  r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3sv\")) == NULL) || r;\r\n  r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3ub\")) == NULL) || r;\r\n  r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3ubv\")) == NULL) || r;\r\n  r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3ui\")) == NULL) || r;\r\n  r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3uiv\")) == NULL) || r;\r\n  r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3us\")) == NULL) || r;\r\n  r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3usv\")) == NULL) || r;\r\n  r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColorPointer\")) == NULL) || r;\r\n  r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2d\")) == NULL) || r;\r\n  r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2dv\")) == NULL) || r;\r\n  r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2f\")) == NULL) || r;\r\n  r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2fv\")) == NULL) || r;\r\n  r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2i\")) == NULL) || r;\r\n  r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2iv\")) == NULL) || r;\r\n  r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2s\")) == NULL) || r;\r\n  r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2sv\")) == NULL) || r;\r\n  r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3d\")) == NULL) || r;\r\n  r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3dv\")) == NULL) || r;\r\n  r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3f\")) == NULL) || r;\r\n  r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3fv\")) == NULL) || r;\r\n  r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3i\")) == NULL) || r;\r\n  r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3iv\")) == NULL) || r;\r\n  r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3s\")) == NULL) || r;\r\n  r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3sv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_1_4 */\r\n\r\n#ifdef GL_VERSION_1_5\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_1_5 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)\"glBeginQuery\")) == NULL) || r;\r\n  r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glBindBuffer\")) == NULL) || r;\r\n  r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)\"glBufferData\")) == NULL) || r;\r\n  r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glBufferSubData\")) == NULL) || r;\r\n  r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glDeleteBuffers\")) == NULL) || r;\r\n  r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)\"glDeleteQueries\")) == NULL) || r;\r\n  r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)\"glEndQuery\")) == NULL) || r;\r\n  r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glGenBuffers\")) == NULL) || r;\r\n  r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)\"glGenQueries\")) == NULL) || r;\r\n  r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetBufferParameteriv\")) == NULL) || r;\r\n  r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)\"glGetBufferPointerv\")) == NULL) || r;\r\n  r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glGetBufferSubData\")) == NULL) || r;\r\n  r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjectiv\")) == NULL) || r;\r\n  r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjectuiv\")) == NULL) || r;\r\n  r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryiv\")) == NULL) || r;\r\n  r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glIsBuffer\")) == NULL) || r;\r\n  r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)\"glIsQuery\")) == NULL) || r;\r\n  r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glMapBuffer\")) == NULL) || r;\r\n  r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glUnmapBuffer\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_1_5 */\r\n\r\n#ifdef GL_VERSION_2_0\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_2_0 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)\"glAttachShader\")) == NULL) || r;\r\n  r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)\"glBindAttribLocation\")) == NULL) || r;\r\n  r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationSeparate\")) == NULL) || r;\r\n  r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)\"glCompileShader\")) == NULL) || r;\r\n  r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)\"glCreateProgram\")) == NULL) || r;\r\n  r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)\"glCreateShader\")) == NULL) || r;\r\n  r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)\"glDeleteProgram\")) == NULL) || r;\r\n  r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)\"glDeleteShader\")) == NULL) || r;\r\n  r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)\"glDetachShader\")) == NULL) || r;\r\n  r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)\"glDisableVertexAttribArray\")) == NULL) || r;\r\n  r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glDrawBuffers\")) == NULL) || r;\r\n  r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)\"glEnableVertexAttribArray\")) == NULL) || r;\r\n  r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveAttrib\")) == NULL) || r;\r\n  r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveUniform\")) == NULL) || r;\r\n  r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)\"glGetAttachedShaders\")) == NULL) || r;\r\n  r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)\"glGetAttribLocation\")) == NULL) || r;\r\n  r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramInfoLog\")) == NULL) || r;\r\n  r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramiv\")) == NULL) || r;\r\n  r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)\"glGetShaderInfoLog\")) == NULL) || r;\r\n  r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)\"glGetShaderSource\")) == NULL) || r;\r\n  r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetShaderiv\")) == NULL) || r;\r\n  r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformLocation\")) == NULL) || r;\r\n  r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformfv\")) == NULL) || r;\r\n  r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformiv\")) == NULL) || r;\r\n  r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribPointerv\")) == NULL) || r;\r\n  r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribdv\")) == NULL) || r;\r\n  r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribfv\")) == NULL) || r;\r\n  r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribiv\")) == NULL) || r;\r\n  r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)\"glIsProgram\")) == NULL) || r;\r\n  r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)\"glIsShader\")) == NULL) || r;\r\n  r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)\"glLinkProgram\")) == NULL) || r;\r\n  r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)\"glShaderSource\")) == NULL) || r;\r\n  r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)\"glStencilFuncSeparate\")) == NULL) || r;\r\n  r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)\"glStencilMaskSeparate\")) == NULL) || r;\r\n  r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)\"glStencilOpSeparate\")) == NULL) || r;\r\n  r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)\"glUniform1f\")) == NULL) || r;\r\n  r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)\"glUniform1fv\")) == NULL) || r;\r\n  r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)\"glUniform1i\")) == NULL) || r;\r\n  r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)\"glUniform1iv\")) == NULL) || r;\r\n  r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)\"glUniform2f\")) == NULL) || r;\r\n  r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)\"glUniform2fv\")) == NULL) || r;\r\n  r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)\"glUniform2i\")) == NULL) || r;\r\n  r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)\"glUniform2iv\")) == NULL) || r;\r\n  r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)\"glUniform3f\")) == NULL) || r;\r\n  r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)\"glUniform3fv\")) == NULL) || r;\r\n  r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)\"glUniform3i\")) == NULL) || r;\r\n  r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)\"glUniform3iv\")) == NULL) || r;\r\n  r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)\"glUniform4f\")) == NULL) || r;\r\n  r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)\"glUniform4fv\")) == NULL) || r;\r\n  r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)\"glUniform4i\")) == NULL) || r;\r\n  r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)\"glUniform4iv\")) == NULL) || r;\r\n  r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix2fv\")) == NULL) || r;\r\n  r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix3fv\")) == NULL) || r;\r\n  r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix4fv\")) == NULL) || r;\r\n  r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)\"glUseProgram\")) == NULL) || r;\r\n  r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)\"glValidateProgram\")) == NULL) || r;\r\n  r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1d\")) == NULL) || r;\r\n  r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1dv\")) == NULL) || r;\r\n  r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1f\")) == NULL) || r;\r\n  r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1fv\")) == NULL) || r;\r\n  r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1s\")) == NULL) || r;\r\n  r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1sv\")) == NULL) || r;\r\n  r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2d\")) == NULL) || r;\r\n  r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2dv\")) == NULL) || r;\r\n  r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2f\")) == NULL) || r;\r\n  r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2fv\")) == NULL) || r;\r\n  r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2s\")) == NULL) || r;\r\n  r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2sv\")) == NULL) || r;\r\n  r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3d\")) == NULL) || r;\r\n  r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3dv\")) == NULL) || r;\r\n  r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3f\")) == NULL) || r;\r\n  r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3fv\")) == NULL) || r;\r\n  r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3s\")) == NULL) || r;\r\n  r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3sv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4Nbv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4Niv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4Nsv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4Nub\")) == NULL) || r;\r\n  r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4Nubv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4Nuiv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4Nusv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4bv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4d\")) == NULL) || r;\r\n  r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4dv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4f\")) == NULL) || r;\r\n  r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4fv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4iv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4s\")) == NULL) || r;\r\n  r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4sv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4ubv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4uiv\")) == NULL) || r;\r\n  r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4usv\")) == NULL) || r;\r\n  r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribPointer\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_2_0 */\r\n\r\n#ifdef GL_VERSION_2_1\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_2_1 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix2x3fv\")) == NULL) || r;\r\n  r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix2x4fv\")) == NULL) || r;\r\n  r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix3x2fv\")) == NULL) || r;\r\n  r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix3x4fv\")) == NULL) || r;\r\n  r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix4x2fv\")) == NULL) || r;\r\n  r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix4x3fv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_2_1 */\r\n\r\n#ifdef GL_VERSION_3_0\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_3_0 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = _glewInit_GL_ARB_framebuffer_object() || r;\r\n  r = _glewInit_GL_ARB_map_buffer_range() || r;\r\n  r = _glewInit_GL_ARB_uniform_buffer_object() || r;\r\n  r = _glewInit_GL_ARB_vertex_array_object() || r;\r\n\r\n  r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)\"glBeginConditionalRender\")) == NULL) || r;\r\n  r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)\"glBeginTransformFeedback\")) == NULL) || r;\r\n  r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)\"glBindFragDataLocation\")) == NULL) || r;\r\n  r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)\"glClampColor\")) == NULL) || r;\r\n  r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)\"glClearBufferfi\")) == NULL) || r;\r\n  r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)\"glClearBufferfv\")) == NULL) || r;\r\n  r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)\"glClearBufferiv\")) == NULL) || r;\r\n  r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)\"glClearBufferuiv\")) == NULL) || r;\r\n  r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)\"glColorMaski\")) == NULL) || r;\r\n  r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)\"glDisablei\")) == NULL) || r;\r\n  r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)\"glEnablei\")) == NULL) || r;\r\n  r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)\"glEndConditionalRender\")) == NULL) || r;\r\n  r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)\"glEndTransformFeedback\")) == NULL) || r;\r\n  r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)\"glGetBooleani_v\")) == NULL) || r;\r\n  r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)\"glGetFragDataLocation\")) == NULL) || r;\r\n  r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)\"glGetStringi\")) == NULL) || r;\r\n  r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)\"glGetTexParameterIiv\")) == NULL) || r;\r\n  r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)\"glGetTexParameterIuiv\")) == NULL) || r;\r\n  r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)\"glGetTransformFeedbackVarying\")) == NULL) || r;\r\n  r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformuiv\")) == NULL) || r;\r\n  r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribIiv\")) == NULL) || r;\r\n  r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribIuiv\")) == NULL) || r;\r\n  r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)\"glIsEnabledi\")) == NULL) || r;\r\n  r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)\"glTexParameterIiv\")) == NULL) || r;\r\n  r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)\"glTexParameterIuiv\")) == NULL) || r;\r\n  r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)\"glTransformFeedbackVaryings\")) == NULL) || r;\r\n  r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)\"glUniform1ui\")) == NULL) || r;\r\n  r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)\"glUniform1uiv\")) == NULL) || r;\r\n  r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)\"glUniform2ui\")) == NULL) || r;\r\n  r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)\"glUniform2uiv\")) == NULL) || r;\r\n  r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)\"glUniform3ui\")) == NULL) || r;\r\n  r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)\"glUniform3uiv\")) == NULL) || r;\r\n  r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)\"glUniform4ui\")) == NULL) || r;\r\n  r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)\"glUniform4uiv\")) == NULL) || r;\r\n  r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI1i\")) == NULL) || r;\r\n  r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI1iv\")) == NULL) || r;\r\n  r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI1ui\")) == NULL) || r;\r\n  r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI1uiv\")) == NULL) || r;\r\n  r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI2i\")) == NULL) || r;\r\n  r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI2iv\")) == NULL) || r;\r\n  r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI2ui\")) == NULL) || r;\r\n  r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI2uiv\")) == NULL) || r;\r\n  r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI3i\")) == NULL) || r;\r\n  r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI3iv\")) == NULL) || r;\r\n  r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI3ui\")) == NULL) || r;\r\n  r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI3uiv\")) == NULL) || r;\r\n  r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4bv\")) == NULL) || r;\r\n  r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4i\")) == NULL) || r;\r\n  r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4iv\")) == NULL) || r;\r\n  r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4sv\")) == NULL) || r;\r\n  r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4ubv\")) == NULL) || r;\r\n  r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4ui\")) == NULL) || r;\r\n  r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4uiv\")) == NULL) || r;\r\n  r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4usv\")) == NULL) || r;\r\n  r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribIPointer\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_3_0 */\r\n\r\n#ifdef GL_VERSION_3_1\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_3_1 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = _glewInit_GL_ARB_copy_buffer() || r;\r\n\r\n  r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)\"glDrawArraysInstanced\")) == NULL) || r;\r\n  r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstanced\")) == NULL) || r;\r\n  r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)\"glPrimitiveRestartIndex\")) == NULL) || r;\r\n  r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glTexBuffer\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_3_1 */\r\n\r\n#ifdef GL_VERSION_3_2\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_3_2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = _glewInit_GL_ARB_draw_elements_base_vertex() || r;\r\n  r = _glewInit_GL_ARB_provoking_vertex() || r;\r\n  r = _glewInit_GL_ARB_sync() || r;\r\n  r = _glewInit_GL_ARB_texture_multisample() || r;\r\n\r\n  r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTexture\")) == NULL) || r;\r\n  r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)\"glGetBufferParameteri64v\")) == NULL) || r;\r\n  r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)\"glGetInteger64i_v\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_3_2 */\r\n\r\n#ifdef GL_VERSION_3_3\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_3_3 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribDivisor\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_3_3 */\r\n\r\n#ifdef GL_VERSION_4_0\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_4_0 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationSeparatei\")) == NULL) || r;\r\n  r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationi\")) == NULL) || r;\r\n  r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)\"glBlendFuncSeparatei\")) == NULL) || r;\r\n  r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)\"glBlendFunci\")) == NULL) || r;\r\n  r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)\"glMinSampleShading\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_4_0 */\r\n\r\n#ifdef GL_VERSION_4_5\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_4_5 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)\"glGetGraphicsResetStatus\")) == NULL) || r;\r\n  r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glGetnCompressedTexImage\")) == NULL) || r;\r\n  r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glGetnTexImage\")) == NULL) || r;\r\n  r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformdv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_4_5 */\r\n\r\n#ifdef GL_VERSION_4_6\r\n\r\nstatic GLboolean _glewInit_GL_VERSION_4_6 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawArraysIndirectCount\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsIndirectCount\")) == NULL) || r;\r\n  r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)\"glSpecializeShader\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_VERSION_4_6 */\r\n\r\n#ifdef GL_3DFX_tbuffer\r\n\r\nstatic GLboolean _glewInit_GL_3DFX_tbuffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)\"glTbufferMask3DFX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_3DFX_tbuffer */\r\n\r\n#ifdef GL_AMD_debug_output\r\n\r\nstatic GLboolean _glewInit_GL_AMD_debug_output ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)\"glDebugMessageCallbackAMD\")) == NULL) || r;\r\n  r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)\"glDebugMessageEnableAMD\")) == NULL) || r;\r\n  r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)\"glDebugMessageInsertAMD\")) == NULL) || r;\r\n  r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)\"glGetDebugMessageLogAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_debug_output */\r\n\r\n#ifdef GL_AMD_draw_buffers_blend\r\n\r\nstatic GLboolean _glewInit_GL_AMD_draw_buffers_blend ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationIndexedAMD\")) == NULL) || r;\r\n  r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationSeparateIndexedAMD\")) == NULL) || r;\r\n  r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)\"glBlendFuncIndexedAMD\")) == NULL) || r;\r\n  r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)\"glBlendFuncSeparateIndexedAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_draw_buffers_blend */\r\n\r\n#ifdef GL_AMD_framebuffer_sample_positions\r\n\r\nstatic GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferSamplePositionsfvAMD\")) == NULL) || r;\r\n  r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)\"glGetFramebufferParameterfvAMD\")) == NULL) || r;\r\n  r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedFramebufferParameterfvAMD\")) == NULL) || r;\r\n  r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferSamplePositionsfvAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_framebuffer_sample_positions */\r\n\r\n#ifdef GL_AMD_interleaved_elements\r\n\r\nstatic GLboolean _glewInit_GL_AMD_interleaved_elements ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribParameteriAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_interleaved_elements */\r\n\r\n#ifdef GL_AMD_multi_draw_indirect\r\n\r\nstatic GLboolean _glewInit_GL_AMD_multi_draw_indirect ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawArraysIndirectAMD\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsIndirectAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_multi_draw_indirect */\r\n\r\n#ifdef GL_AMD_name_gen_delete\r\n\r\nstatic GLboolean _glewInit_GL_AMD_name_gen_delete ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)\"glDeleteNamesAMD\")) == NULL) || r;\r\n  r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)\"glGenNamesAMD\")) == NULL) || r;\r\n  r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)\"glIsNameAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_name_gen_delete */\r\n\r\n#ifdef GL_AMD_occlusion_query_event\r\n\r\nstatic GLboolean _glewInit_GL_AMD_occlusion_query_event ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)\"glQueryObjectParameteruiAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_occlusion_query_event */\r\n\r\n#ifdef GL_AMD_performance_monitor\r\n\r\nstatic GLboolean _glewInit_GL_AMD_performance_monitor ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)\"glBeginPerfMonitorAMD\")) == NULL) || r;\r\n  r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)\"glDeletePerfMonitorsAMD\")) == NULL) || r;\r\n  r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)\"glEndPerfMonitorAMD\")) == NULL) || r;\r\n  r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)\"glGenPerfMonitorsAMD\")) == NULL) || r;\r\n  r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfMonitorCounterDataAMD\")) == NULL) || r;\r\n  r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfMonitorCounterInfoAMD\")) == NULL) || r;\r\n  r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfMonitorCounterStringAMD\")) == NULL) || r;\r\n  r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfMonitorCountersAMD\")) == NULL) || r;\r\n  r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfMonitorGroupStringAMD\")) == NULL) || r;\r\n  r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfMonitorGroupsAMD\")) == NULL) || r;\r\n  r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)\"glSelectPerfMonitorCountersAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_performance_monitor */\r\n\r\n#ifdef GL_AMD_sample_positions\r\n\r\nstatic GLboolean _glewInit_GL_AMD_sample_positions ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)\"glSetMultisamplefvAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_sample_positions */\r\n\r\n#ifdef GL_AMD_sparse_texture\r\n\r\nstatic GLboolean _glewInit_GL_AMD_sparse_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)\"glTexStorageSparseAMD\")) == NULL) || r;\r\n  r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorageSparseAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_sparse_texture */\r\n\r\n#ifdef GL_AMD_stencil_operation_extended\r\n\r\nstatic GLboolean _glewInit_GL_AMD_stencil_operation_extended ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)\"glStencilOpValueAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_stencil_operation_extended */\r\n\r\n#ifdef GL_AMD_vertex_shader_tessellator\r\n\r\nstatic GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)\"glTessellationFactorAMD\")) == NULL) || r;\r\n  r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)\"glTessellationModeAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_AMD_vertex_shader_tessellator */\r\n\r\n#ifdef GL_ANGLE_framebuffer_blit\r\n\r\nstatic GLboolean _glewInit_GL_ANGLE_framebuffer_blit ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)\"glBlitFramebufferANGLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ANGLE_framebuffer_blit */\r\n\r\n#ifdef GL_ANGLE_framebuffer_multisample\r\n\r\nstatic GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)\"glRenderbufferStorageMultisampleANGLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ANGLE_framebuffer_multisample */\r\n\r\n#ifdef GL_ANGLE_instanced_arrays\r\n\r\nstatic GLboolean _glewInit_GL_ANGLE_instanced_arrays ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)\"glDrawArraysInstancedANGLE\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedANGLE\")) == NULL) || r;\r\n  r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribDivisorANGLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ANGLE_instanced_arrays */\r\n\r\n#ifdef GL_ANGLE_timer_query\r\n\r\nstatic GLboolean _glewInit_GL_ANGLE_timer_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)\"glBeginQueryANGLE\")) == NULL) || r;\r\n  r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)\"glDeleteQueriesANGLE\")) == NULL) || r;\r\n  r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)\"glEndQueryANGLE\")) == NULL) || r;\r\n  r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)\"glGenQueriesANGLE\")) == NULL) || r;\r\n  r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjecti64vANGLE\")) == NULL) || r;\r\n  r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjectivANGLE\")) == NULL) || r;\r\n  r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjectui64vANGLE\")) == NULL) || r;\r\n  r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjectuivANGLE\")) == NULL) || r;\r\n  r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryivANGLE\")) == NULL) || r;\r\n  r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)\"glIsQueryANGLE\")) == NULL) || r;\r\n  r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)\"glQueryCounterANGLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ANGLE_timer_query */\r\n\r\n#ifdef GL_ANGLE_translated_shader_source\r\n\r\nstatic GLboolean _glewInit_GL_ANGLE_translated_shader_source ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)\"glGetTranslatedShaderSourceANGLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ANGLE_translated_shader_source */\r\n\r\n#ifdef GL_APPLE_copy_texture_levels\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_copy_texture_levels ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glCopyTextureLevelsAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_copy_texture_levels */\r\n\r\n#ifdef GL_APPLE_element_array\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_element_array ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementArrayAPPLE\")) == NULL) || r;\r\n  r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glDrawRangeElementArrayAPPLE\")) == NULL) || r;\r\n  r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glElementPointerAPPLE\")) == NULL) || r;\r\n  r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementArrayAPPLE\")) == NULL) || r;\r\n  r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawRangeElementArrayAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_element_array */\r\n\r\n#ifdef GL_APPLE_fence\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_fence ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glDeleteFencesAPPLE\")) == NULL) || r;\r\n  r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glFinishFenceAPPLE\")) == NULL) || r;\r\n  r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glFinishObjectAPPLE\")) == NULL) || r;\r\n  r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glGenFencesAPPLE\")) == NULL) || r;\r\n  r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glIsFenceAPPLE\")) == NULL) || r;\r\n  r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glSetFenceAPPLE\")) == NULL) || r;\r\n  r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glTestFenceAPPLE\")) == NULL) || r;\r\n  r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glTestObjectAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_fence */\r\n\r\n#ifdef GL_APPLE_flush_buffer_range\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_flush_buffer_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glBufferParameteriAPPLE\")) == NULL) || r;\r\n  r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glFlushMappedBufferRangeAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_flush_buffer_range */\r\n\r\n#ifdef GL_APPLE_framebuffer_multisample\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_framebuffer_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glRenderbufferStorageMultisampleAPPLE\")) == NULL) || r;\r\n  r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glResolveMultisampleFramebufferAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_framebuffer_multisample */\r\n\r\n#ifdef GL_APPLE_object_purgeable\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_object_purgeable ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glGetObjectParameterivAPPLE\")) == NULL) || r;\r\n  r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glObjectPurgeableAPPLE\")) == NULL) || r;\r\n  r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glObjectUnpurgeableAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_object_purgeable */\r\n\r\n#ifdef GL_APPLE_sync\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_sync ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glClientWaitSyncAPPLE\")) == NULL) || r;\r\n  r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glDeleteSyncAPPLE\")) == NULL) || r;\r\n  r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glFenceSyncAPPLE\")) == NULL) || r;\r\n  r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glGetInteger64vAPPLE\")) == NULL) || r;\r\n  r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glGetSyncivAPPLE\")) == NULL) || r;\r\n  r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glIsSyncAPPLE\")) == NULL) || r;\r\n  r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glWaitSyncAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_sync */\r\n\r\n#ifdef GL_APPLE_texture_range\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_texture_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glGetTexParameterPointervAPPLE\")) == NULL) || r;\r\n  r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glTextureRangeAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_texture_range */\r\n\r\n#ifdef GL_APPLE_vertex_array_object\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_vertex_array_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glBindVertexArrayAPPLE\")) == NULL) || r;\r\n  r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glDeleteVertexArraysAPPLE\")) == NULL) || r;\r\n  r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glGenVertexArraysAPPLE\")) == NULL) || r;\r\n  r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glIsVertexArrayAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_vertex_array_object */\r\n\r\n#ifdef GL_APPLE_vertex_array_range\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_vertex_array_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glFlushVertexArrayRangeAPPLE\")) == NULL) || r;\r\n  r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayParameteriAPPLE\")) == NULL) || r;\r\n  r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayRangeAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_vertex_array_range */\r\n\r\n#ifdef GL_APPLE_vertex_program_evaluators\r\n\r\nstatic GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glDisableVertexAttribAPPLE\")) == NULL) || r;\r\n  r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glEnableVertexAttribAPPLE\")) == NULL) || r;\r\n  r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glIsVertexAttribEnabledAPPLE\")) == NULL) || r;\r\n  r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glMapVertexAttrib1dAPPLE\")) == NULL) || r;\r\n  r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glMapVertexAttrib1fAPPLE\")) == NULL) || r;\r\n  r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glMapVertexAttrib2dAPPLE\")) == NULL) || r;\r\n  r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)\"glMapVertexAttrib2fAPPLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_APPLE_vertex_program_evaluators */\r\n\r\n#ifdef GL_ARB_ES2_compatibility\r\n\r\nstatic GLboolean _glewInit_GL_ARB_ES2_compatibility ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)\"glClearDepthf\")) == NULL) || r;\r\n  r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)\"glDepthRangef\")) == NULL) || r;\r\n  r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)\"glGetShaderPrecisionFormat\")) == NULL) || r;\r\n  r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)\"glReleaseShaderCompiler\")) == NULL) || r;\r\n  r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)\"glShaderBinary\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_ES2_compatibility */\r\n\r\n#ifdef GL_ARB_ES3_1_compatibility\r\n\r\nstatic GLboolean _glewInit_GL_ARB_ES3_1_compatibility ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)\"glMemoryBarrierByRegion\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_ES3_1_compatibility */\r\n\r\n#ifdef GL_ARB_ES3_2_compatibility\r\n\r\nstatic GLboolean _glewInit_GL_ARB_ES3_2_compatibility ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)\"glPrimitiveBoundingBoxARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_ES3_2_compatibility */\r\n\r\n#ifdef GL_ARB_base_instance\r\n\r\nstatic GLboolean _glewInit_GL_ARB_base_instance ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)\"glDrawArraysInstancedBaseInstance\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedBaseInstance\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedBaseVertexBaseInstance\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_base_instance */\r\n\r\n#ifdef GL_ARB_bindless_texture\r\n\r\nstatic GLboolean _glewInit_GL_ARB_bindless_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetImageHandleARB\")) == NULL) || r;\r\n  r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureHandleARB\")) == NULL) || r;\r\n  r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureSamplerHandleARB\")) == NULL) || r;\r\n  r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribLui64vARB\")) == NULL) || r;\r\n  r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)\"glIsImageHandleResidentARB\")) == NULL) || r;\r\n  r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)\"glIsTextureHandleResidentARB\")) == NULL) || r;\r\n  r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)\"glMakeImageHandleNonResidentARB\")) == NULL) || r;\r\n  r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)\"glMakeImageHandleResidentARB\")) == NULL) || r;\r\n  r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)\"glMakeTextureHandleNonResidentARB\")) == NULL) || r;\r\n  r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)\"glMakeTextureHandleResidentARB\")) == NULL) || r;\r\n  r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformHandleui64ARB\")) == NULL) || r;\r\n  r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformHandleui64vARB\")) == NULL) || r;\r\n  r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glUniformHandleui64ARB\")) == NULL) || r;\r\n  r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glUniformHandleui64vARB\")) == NULL) || r;\r\n  r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1ui64ARB\")) == NULL) || r;\r\n  r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1ui64vARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_bindless_texture */\r\n\r\n#ifdef GL_ARB_blend_func_extended\r\n\r\nstatic GLboolean _glewInit_GL_ARB_blend_func_extended ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)\"glBindFragDataLocationIndexed\")) == NULL) || r;\r\n  r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)\"glGetFragDataIndex\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_blend_func_extended */\r\n\r\n#ifdef GL_ARB_buffer_storage\r\n\r\nstatic GLboolean _glewInit_GL_ARB_buffer_storage ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)\"glBufferStorage\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_buffer_storage */\r\n\r\n#ifdef GL_ARB_cl_event\r\n\r\nstatic GLboolean _glewInit_GL_ARB_cl_event ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)\"glCreateSyncFromCLeventARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_cl_event */\r\n\r\n#ifdef GL_ARB_clear_buffer_object\r\n\r\nstatic GLboolean _glewInit_GL_ARB_clear_buffer_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)\"glClearBufferData\")) == NULL) || r;\r\n  r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glClearBufferSubData\")) == NULL) || r;\r\n  r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)\"glClearNamedBufferDataEXT\")) == NULL) || r;\r\n  r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)\"glClearNamedBufferSubDataEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_clear_buffer_object */\r\n\r\n#ifdef GL_ARB_clear_texture\r\n\r\nstatic GLboolean _glewInit_GL_ARB_clear_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glClearTexImage\")) == NULL) || r;\r\n  r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glClearTexSubImage\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_clear_texture */\r\n\r\n#ifdef GL_ARB_clip_control\r\n\r\nstatic GLboolean _glewInit_GL_ARB_clip_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)\"glClipControl\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_clip_control */\r\n\r\n#ifdef GL_ARB_color_buffer_float\r\n\r\nstatic GLboolean _glewInit_GL_ARB_color_buffer_float ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)\"glClampColorARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_color_buffer_float */\r\n\r\n#ifdef GL_ARB_compute_shader\r\n\r\nstatic GLboolean _glewInit_GL_ARB_compute_shader ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)\"glDispatchCompute\")) == NULL) || r;\r\n  r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)\"glDispatchComputeIndirect\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_compute_shader */\r\n\r\n#ifdef GL_ARB_compute_variable_group_size\r\n\r\nstatic GLboolean _glewInit_GL_ARB_compute_variable_group_size ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)\"glDispatchComputeGroupSizeARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_compute_variable_group_size */\r\n\r\n#ifdef GL_ARB_copy_buffer\r\n\r\nstatic GLboolean _glewInit_GL_ARB_copy_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glCopyBufferSubData\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_copy_buffer */\r\n\r\n#ifdef GL_ARB_copy_image\r\n\r\nstatic GLboolean _glewInit_GL_ARB_copy_image ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glCopyImageSubData\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_copy_image */\r\n\r\n#ifdef GL_ARB_debug_output\r\n\r\nstatic GLboolean _glewInit_GL_ARB_debug_output ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)\"glDebugMessageCallbackARB\")) == NULL) || r;\r\n  r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)\"glDebugMessageControlARB\")) == NULL) || r;\r\n  r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)\"glDebugMessageInsertARB\")) == NULL) || r;\r\n  r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)\"glGetDebugMessageLogARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_debug_output */\r\n\r\n#ifdef GL_ARB_direct_state_access\r\n\r\nstatic GLboolean _glewInit_GL_ARB_direct_state_access ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)\"glBindTextureUnit\")) == NULL) || r;\r\n  r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glBlitNamedFramebuffer\")) == NULL) || r;\r\n  r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)\"glCheckNamedFramebufferStatus\")) == NULL) || r;\r\n  r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)\"glClearNamedBufferData\")) == NULL) || r;\r\n  r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glClearNamedBufferSubData\")) == NULL) || r;\r\n  r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)\"glClearNamedFramebufferfi\")) == NULL) || r;\r\n  r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)\"glClearNamedFramebufferfv\")) == NULL) || r;\r\n  r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)\"glClearNamedFramebufferiv\")) == NULL) || r;\r\n  r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)\"glClearNamedFramebufferuiv\")) == NULL) || r;\r\n  r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTextureSubImage1D\")) == NULL) || r;\r\n  r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTextureSubImage2D\")) == NULL) || r;\r\n  r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTextureSubImage3D\")) == NULL) || r;\r\n  r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glCopyNamedBufferSubData\")) == NULL) || r;\r\n  r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)\"glCopyTextureSubImage1D\")) == NULL) || r;\r\n  r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)\"glCopyTextureSubImage2D\")) == NULL) || r;\r\n  r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glCopyTextureSubImage3D\")) == NULL) || r;\r\n  r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glCreateBuffers\")) == NULL) || r;\r\n  r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glCreateFramebuffers\")) == NULL) || r;\r\n  r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)\"glCreateProgramPipelines\")) == NULL) || r;\r\n  r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)\"glCreateQueries\")) == NULL) || r;\r\n  r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glCreateRenderbuffers\")) == NULL) || r;\r\n  r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)\"glCreateSamplers\")) == NULL) || r;\r\n  r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)\"glCreateTextures\")) == NULL) || r;\r\n  r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)\"glCreateTransformFeedbacks\")) == NULL) || r;\r\n  r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)\"glCreateVertexArrays\")) == NULL) || r;\r\n  r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)\"glDisableVertexArrayAttrib\")) == NULL) || r;\r\n  r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)\"glEnableVertexArrayAttrib\")) == NULL) || r;\r\n  r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)\"glFlushMappedNamedBufferRange\")) == NULL) || r;\r\n  r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)\"glGenerateTextureMipmap\")) == NULL) || r;\r\n  r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glGetCompressedTextureImage\")) == NULL) || r;\r\n  r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedBufferParameteri64v\")) == NULL) || r;\r\n  r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedBufferParameteriv\")) == NULL) || r;\r\n  r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedBufferPointerv\")) == NULL) || r;\r\n  r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedBufferSubData\")) == NULL) || r;\r\n  r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedFramebufferAttachmentParameteriv\")) == NULL) || r;\r\n  r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedFramebufferParameteriv\")) == NULL) || r;\r\n  r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedRenderbufferParameteriv\")) == NULL) || r;\r\n  r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryBufferObjecti64v\")) == NULL) || r;\r\n  r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryBufferObjectiv\")) == NULL) || r;\r\n  r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryBufferObjectui64v\")) == NULL) || r;\r\n  r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryBufferObjectuiv\")) == NULL) || r;\r\n  r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureImage\")) == NULL) || r;\r\n  r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureLevelParameterfv\")) == NULL) || r;\r\n  r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureLevelParameteriv\")) == NULL) || r;\r\n  r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureParameterIiv\")) == NULL) || r;\r\n  r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureParameterIuiv\")) == NULL) || r;\r\n  r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureParameterfv\")) == NULL) || r;\r\n  r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureParameteriv\")) == NULL) || r;\r\n  r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)\"glGetTransformFeedbacki64_v\")) == NULL) || r;\r\n  r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)\"glGetTransformFeedbacki_v\")) == NULL) || r;\r\n  r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)\"glGetTransformFeedbackiv\")) == NULL) || r;\r\n  r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexArrayIndexed64iv\")) == NULL) || r;\r\n  r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexArrayIndexediv\")) == NULL) || r;\r\n  r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexArrayiv\")) == NULL) || r;\r\n  r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)\"glInvalidateNamedFramebufferData\")) == NULL) || r;\r\n  r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glInvalidateNamedFramebufferSubData\")) == NULL) || r;\r\n  r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glMapNamedBuffer\")) == NULL) || r;\r\n  r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)\"glMapNamedBufferRange\")) == NULL) || r;\r\n  r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)\"glNamedBufferData\")) == NULL) || r;\r\n  r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)\"glNamedBufferStorage\")) == NULL) || r;\r\n  r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glNamedBufferSubData\")) == NULL) || r;\r\n  r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferDrawBuffer\")) == NULL) || r;\r\n  r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferDrawBuffers\")) == NULL) || r;\r\n  r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferParameteri\")) == NULL) || r;\r\n  r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferReadBuffer\")) == NULL) || r;\r\n  r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferRenderbuffer\")) == NULL) || r;\r\n  r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferTexture\")) == NULL) || r;\r\n  r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferTextureLayer\")) == NULL) || r;\r\n  r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)\"glNamedRenderbufferStorage\")) == NULL) || r;\r\n  r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)\"glNamedRenderbufferStorageMultisample\")) == NULL) || r;\r\n  r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glTextureBuffer\")) == NULL) || r;\r\n  r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)\"glTextureBufferRange\")) == NULL) || r;\r\n  r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameterIiv\")) == NULL) || r;\r\n  r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameterIuiv\")) == NULL) || r;\r\n  r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameterf\")) == NULL) || r;\r\n  r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameterfv\")) == NULL) || r;\r\n  r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameteri\")) == NULL) || r;\r\n  r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameteriv\")) == NULL) || r;\r\n  r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage1D\")) == NULL) || r;\r\n  r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage2D\")) == NULL) || r;\r\n  r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage2DMultisample\")) == NULL) || r;\r\n  r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage3D\")) == NULL) || r;\r\n  r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage3DMultisample\")) == NULL) || r;\r\n  r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)\"glTextureSubImage1D\")) == NULL) || r;\r\n  r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)\"glTextureSubImage2D\")) == NULL) || r;\r\n  r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glTextureSubImage3D\")) == NULL) || r;\r\n  r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)\"glTransformFeedbackBufferBase\")) == NULL) || r;\r\n  r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)\"glTransformFeedbackBufferRange\")) == NULL) || r;\r\n  r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glUnmapNamedBuffer\")) == NULL) || r;\r\n  r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayAttribBinding\")) == NULL) || r;\r\n  r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayAttribFormat\")) == NULL) || r;\r\n  r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayAttribIFormat\")) == NULL) || r;\r\n  r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayAttribLFormat\")) == NULL) || r;\r\n  r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayBindingDivisor\")) == NULL) || r;\r\n  r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayElementBuffer\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexBuffer\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexBuffers\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_direct_state_access */\r\n\r\n#ifdef GL_ARB_draw_buffers\r\n\r\nstatic GLboolean _glewInit_GL_ARB_draw_buffers ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)\"glDrawBuffersARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_draw_buffers */\r\n\r\n#ifdef GL_ARB_draw_buffers_blend\r\n\r\nstatic GLboolean _glewInit_GL_ARB_draw_buffers_blend ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationSeparateiARB\")) == NULL) || r;\r\n  r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationiARB\")) == NULL) || r;\r\n  r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)\"glBlendFuncSeparateiARB\")) == NULL) || r;\r\n  r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)\"glBlendFunciARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_draw_buffers_blend */\r\n\r\n#ifdef GL_ARB_draw_elements_base_vertex\r\n\r\nstatic GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsBaseVertex\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedBaseVertex\")) == NULL) || r;\r\n  r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)\"glDrawRangeElementsBaseVertex\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsBaseVertex\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_draw_elements_base_vertex */\r\n\r\n#ifdef GL_ARB_draw_indirect\r\n\r\nstatic GLboolean _glewInit_GL_ARB_draw_indirect ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)\"glDrawArraysIndirect\")) == NULL) || r;\r\n  r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsIndirect\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_draw_indirect */\r\n\r\n#ifdef GL_ARB_framebuffer_no_attachments\r\n\r\nstatic GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferParameteri\")) == NULL) || r;\r\n  r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetFramebufferParameteriv\")) == NULL) || r;\r\n  r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedFramebufferParameterivEXT\")) == NULL) || r;\r\n  r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferParameteriEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_framebuffer_no_attachments */\r\n\r\n#ifdef GL_ARB_framebuffer_object\r\n\r\nstatic GLboolean _glewInit_GL_ARB_framebuffer_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glBindFramebuffer\")) == NULL) || r;\r\n  r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glBindRenderbuffer\")) == NULL) || r;\r\n  r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glBlitFramebuffer\")) == NULL) || r;\r\n  r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)\"glCheckFramebufferStatus\")) == NULL) || r;\r\n  r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glDeleteFramebuffers\")) == NULL) || r;\r\n  r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glDeleteRenderbuffers\")) == NULL) || r;\r\n  r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferRenderbuffer\")) == NULL) || r;\r\n  r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTexture1D\")) == NULL) || r;\r\n  r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTexture2D\")) == NULL) || r;\r\n  r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTexture3D\")) == NULL) || r;\r\n  r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureLayer\")) == NULL) || r;\r\n  r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glGenFramebuffers\")) == NULL) || r;\r\n  r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glGenRenderbuffers\")) == NULL) || r;\r\n  r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)\"glGenerateMipmap\")) == NULL) || r;\r\n  r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetFramebufferAttachmentParameteriv\")) == NULL) || r;\r\n  r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetRenderbufferParameteriv\")) == NULL) || r;\r\n  r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glIsFramebuffer\")) == NULL) || r;\r\n  r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glIsRenderbuffer\")) == NULL) || r;\r\n  r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)\"glRenderbufferStorage\")) == NULL) || r;\r\n  r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)\"glRenderbufferStorageMultisample\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_framebuffer_object */\r\n\r\n#ifdef GL_ARB_geometry_shader4\r\n\r\nstatic GLboolean _glewInit_GL_ARB_geometry_shader4 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureARB\")) == NULL) || r;\r\n  r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureFaceARB\")) == NULL) || r;\r\n  r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureLayerARB\")) == NULL) || r;\r\n  r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramParameteriARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_geometry_shader4 */\r\n\r\n#ifdef GL_ARB_get_program_binary\r\n\r\nstatic GLboolean _glewInit_GL_ARB_get_program_binary ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramBinary\")) == NULL) || r;\r\n  r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)\"glProgramBinary\")) == NULL) || r;\r\n  r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)\"glProgramParameteri\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_get_program_binary */\r\n\r\n#ifdef GL_ARB_get_texture_sub_image\r\n\r\nstatic GLboolean _glewInit_GL_ARB_get_texture_sub_image ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glGetCompressedTextureSubImage\")) == NULL) || r;\r\n  r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureSubImage\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_get_texture_sub_image */\r\n\r\n#ifdef GL_ARB_gl_spirv\r\n\r\nstatic GLboolean _glewInit_GL_ARB_gl_spirv ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)\"glSpecializeShaderARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_gl_spirv */\r\n\r\n#ifdef GL_ARB_gpu_shader_fp64\r\n\r\nstatic GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformdv\")) == NULL) || r;\r\n  r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)\"glUniform1d\")) == NULL) || r;\r\n  r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)\"glUniform1dv\")) == NULL) || r;\r\n  r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)\"glUniform2d\")) == NULL) || r;\r\n  r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)\"glUniform2dv\")) == NULL) || r;\r\n  r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)\"glUniform3d\")) == NULL) || r;\r\n  r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)\"glUniform3dv\")) == NULL) || r;\r\n  r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)\"glUniform4d\")) == NULL) || r;\r\n  r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)\"glUniform4dv\")) == NULL) || r;\r\n  r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix2dv\")) == NULL) || r;\r\n  r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix2x3dv\")) == NULL) || r;\r\n  r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix2x4dv\")) == NULL) || r;\r\n  r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix3dv\")) == NULL) || r;\r\n  r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix3x2dv\")) == NULL) || r;\r\n  r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix3x4dv\")) == NULL) || r;\r\n  r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix4dv\")) == NULL) || r;\r\n  r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix4x2dv\")) == NULL) || r;\r\n  r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix4x3dv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_gpu_shader_fp64 */\r\n\r\n#ifdef GL_ARB_gpu_shader_int64\r\n\r\nstatic GLboolean _glewInit_GL_ARB_gpu_shader_int64 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformi64vARB\")) == NULL) || r;\r\n  r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformui64vARB\")) == NULL) || r;\r\n  r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformi64vARB\")) == NULL) || r;\r\n  r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformui64vARB\")) == NULL) || r;\r\n  r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1i64ARB\")) == NULL) || r;\r\n  r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1i64vARB\")) == NULL) || r;\r\n  r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1ui64ARB\")) == NULL) || r;\r\n  r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1ui64vARB\")) == NULL) || r;\r\n  r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2i64ARB\")) == NULL) || r;\r\n  r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2i64vARB\")) == NULL) || r;\r\n  r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2ui64ARB\")) == NULL) || r;\r\n  r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2ui64vARB\")) == NULL) || r;\r\n  r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3i64ARB\")) == NULL) || r;\r\n  r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3i64vARB\")) == NULL) || r;\r\n  r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3ui64ARB\")) == NULL) || r;\r\n  r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3ui64vARB\")) == NULL) || r;\r\n  r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4i64ARB\")) == NULL) || r;\r\n  r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4i64vARB\")) == NULL) || r;\r\n  r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4ui64ARB\")) == NULL) || r;\r\n  r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4ui64vARB\")) == NULL) || r;\r\n  r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform1i64ARB\")) == NULL) || r;\r\n  r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform1i64vARB\")) == NULL) || r;\r\n  r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform1ui64ARB\")) == NULL) || r;\r\n  r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform1ui64vARB\")) == NULL) || r;\r\n  r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform2i64ARB\")) == NULL) || r;\r\n  r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform2i64vARB\")) == NULL) || r;\r\n  r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform2ui64ARB\")) == NULL) || r;\r\n  r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform2ui64vARB\")) == NULL) || r;\r\n  r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform3i64ARB\")) == NULL) || r;\r\n  r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform3i64vARB\")) == NULL) || r;\r\n  r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform3ui64ARB\")) == NULL) || r;\r\n  r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform3ui64vARB\")) == NULL) || r;\r\n  r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform4i64ARB\")) == NULL) || r;\r\n  r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform4i64vARB\")) == NULL) || r;\r\n  r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform4ui64ARB\")) == NULL) || r;\r\n  r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform4ui64vARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_gpu_shader_int64 */\r\n\r\n#ifdef GL_ARB_imaging\r\n\r\nstatic GLboolean _glewInit_GL_ARB_imaging ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquation\")) == NULL) || r;\r\n  r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)\"glColorSubTable\")) == NULL) || r;\r\n  r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)\"glColorTable\")) == NULL) || r;\r\n  r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glColorTableParameterfv\")) == NULL) || r;\r\n  r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glColorTableParameteriv\")) == NULL) || r;\r\n  r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionFilter1D\")) == NULL) || r;\r\n  r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionFilter2D\")) == NULL) || r;\r\n  r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionParameterf\")) == NULL) || r;\r\n  r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionParameterfv\")) == NULL) || r;\r\n  r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionParameteri\")) == NULL) || r;\r\n  r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionParameteriv\")) == NULL) || r;\r\n  r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)\"glCopyColorSubTable\")) == NULL) || r;\r\n  r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)\"glCopyColorTable\")) == NULL) || r;\r\n  r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)\"glCopyConvolutionFilter1D\")) == NULL) || r;\r\n  r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)\"glCopyConvolutionFilter2D\")) == NULL) || r;\r\n  r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)\"glGetColorTable\")) == NULL) || r;\r\n  r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glGetColorTableParameterfv\")) == NULL) || r;\r\n  r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetColorTableParameteriv\")) == NULL) || r;\r\n  r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)\"glGetConvolutionFilter\")) == NULL) || r;\r\n  r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glGetConvolutionParameterfv\")) == NULL) || r;\r\n  r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetConvolutionParameteriv\")) == NULL) || r;\r\n  r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)\"glGetHistogram\")) == NULL) || r;\r\n  r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glGetHistogramParameterfv\")) == NULL) || r;\r\n  r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetHistogramParameteriv\")) == NULL) || r;\r\n  r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)\"glGetMinmax\")) == NULL) || r;\r\n  r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glGetMinmaxParameterfv\")) == NULL) || r;\r\n  r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetMinmaxParameteriv\")) == NULL) || r;\r\n  r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)\"glGetSeparableFilter\")) == NULL) || r;\r\n  r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)\"glHistogram\")) == NULL) || r;\r\n  r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)\"glMinmax\")) == NULL) || r;\r\n  r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)\"glResetHistogram\")) == NULL) || r;\r\n  r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)\"glResetMinmax\")) == NULL) || r;\r\n  r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)\"glSeparableFilter2D\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_imaging */\r\n\r\n#ifdef GL_ARB_indirect_parameters\r\n\r\nstatic GLboolean _glewInit_GL_ARB_indirect_parameters ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawArraysIndirectCountARB\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsIndirectCountARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_indirect_parameters */\r\n\r\n#ifdef GL_ARB_instanced_arrays\r\n\r\nstatic GLboolean _glewInit_GL_ARB_instanced_arrays ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)\"glDrawArraysInstancedARB\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedARB\")) == NULL) || r;\r\n  r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribDivisorARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_instanced_arrays */\r\n\r\n#ifdef GL_ARB_internalformat_query\r\n\r\nstatic GLboolean _glewInit_GL_ARB_internalformat_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)\"glGetInternalformativ\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_internalformat_query */\r\n\r\n#ifdef GL_ARB_internalformat_query2\r\n\r\nstatic GLboolean _glewInit_GL_ARB_internalformat_query2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)\"glGetInternalformati64v\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_internalformat_query2 */\r\n\r\n#ifdef GL_ARB_invalidate_subdata\r\n\r\nstatic GLboolean _glewInit_GL_ARB_invalidate_subdata ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)\"glInvalidateBufferData\")) == NULL) || r;\r\n  r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)\"glInvalidateBufferSubData\")) == NULL) || r;\r\n  r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glInvalidateFramebuffer\")) == NULL) || r;\r\n  r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glInvalidateSubFramebuffer\")) == NULL) || r;\r\n  r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glInvalidateTexImage\")) == NULL) || r;\r\n  r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)\"glInvalidateTexSubImage\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_invalidate_subdata */\r\n\r\n#ifdef GL_ARB_map_buffer_range\r\n\r\nstatic GLboolean _glewInit_GL_ARB_map_buffer_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)\"glFlushMappedBufferRange\")) == NULL) || r;\r\n  r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)\"glMapBufferRange\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_map_buffer_range */\r\n\r\n#ifdef GL_ARB_matrix_palette\r\n\r\nstatic GLboolean _glewInit_GL_ARB_matrix_palette ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)\"glCurrentPaletteMatrixARB\")) == NULL) || r;\r\n  r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)\"glMatrixIndexPointerARB\")) == NULL) || r;\r\n  r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)\"glMatrixIndexubvARB\")) == NULL) || r;\r\n  r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)\"glMatrixIndexuivARB\")) == NULL) || r;\r\n  r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)\"glMatrixIndexusvARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_matrix_palette */\r\n\r\n#ifdef GL_ARB_multi_bind\r\n\r\nstatic GLboolean _glewInit_GL_ARB_multi_bind ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)\"glBindBuffersBase\")) == NULL) || r;\r\n  r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)\"glBindBuffersRange\")) == NULL) || r;\r\n  r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)\"glBindImageTextures\")) == NULL) || r;\r\n  r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)\"glBindSamplers\")) == NULL) || r;\r\n  r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)\"glBindTextures\")) == NULL) || r;\r\n  r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"glBindVertexBuffers\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_multi_bind */\r\n\r\n#ifdef GL_ARB_multi_draw_indirect\r\n\r\nstatic GLboolean _glewInit_GL_ARB_multi_draw_indirect ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawArraysIndirect\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsIndirect\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_multi_draw_indirect */\r\n\r\n#ifdef GL_ARB_multisample\r\n\r\nstatic GLboolean _glewInit_GL_ARB_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)\"glSampleCoverageARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_multisample */\r\n\r\n#ifdef GL_ARB_multitexture\r\n\r\nstatic GLboolean _glewInit_GL_ARB_multitexture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)\"glActiveTextureARB\")) == NULL) || r;\r\n  r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)\"glClientActiveTextureARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1dARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1dvARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1fARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1fvARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1iARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1ivARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1sARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1svARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2dARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2dvARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2fARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2fvARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2iARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2ivARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2sARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2svARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3dARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3dvARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3fARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3fvARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3iARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3ivARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3sARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3svARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4dARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4dvARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4fARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4fvARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4iARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4ivARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4sARB\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4svARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_multitexture */\r\n\r\n#ifdef GL_ARB_occlusion_query\r\n\r\nstatic GLboolean _glewInit_GL_ARB_occlusion_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)\"glBeginQueryARB\")) == NULL) || r;\r\n  r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)\"glDeleteQueriesARB\")) == NULL) || r;\r\n  r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)\"glEndQueryARB\")) == NULL) || r;\r\n  r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)\"glGenQueriesARB\")) == NULL) || r;\r\n  r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjectivARB\")) == NULL) || r;\r\n  r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjectuivARB\")) == NULL) || r;\r\n  r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryivARB\")) == NULL) || r;\r\n  r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)\"glIsQueryARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_occlusion_query */\r\n\r\n#ifdef GL_ARB_parallel_shader_compile\r\n\r\nstatic GLboolean _glewInit_GL_ARB_parallel_shader_compile ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)\"glMaxShaderCompilerThreadsARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_parallel_shader_compile */\r\n\r\n#ifdef GL_ARB_point_parameters\r\n\r\nstatic GLboolean _glewInit_GL_ARB_point_parameters ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)\"glPointParameterfARB\")) == NULL) || r;\r\n  r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)\"glPointParameterfvARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_point_parameters */\r\n\r\n#ifdef GL_ARB_polygon_offset_clamp\r\n\r\nstatic GLboolean _glewInit_GL_ARB_polygon_offset_clamp ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)\"glPolygonOffsetClamp\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_polygon_offset_clamp */\r\n\r\n#ifdef GL_ARB_program_interface_query\r\n\r\nstatic GLboolean _glewInit_GL_ARB_program_interface_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramInterfaceiv\")) == NULL) || r;\r\n  r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramResourceIndex\")) == NULL) || r;\r\n  r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramResourceLocation\")) == NULL) || r;\r\n  r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramResourceLocationIndex\")) == NULL) || r;\r\n  r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramResourceName\")) == NULL) || r;\r\n  r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramResourceiv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_program_interface_query */\r\n\r\n#ifdef GL_ARB_provoking_vertex\r\n\r\nstatic GLboolean _glewInit_GL_ARB_provoking_vertex ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)\"glProvokingVertex\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_provoking_vertex */\r\n\r\n#ifdef GL_ARB_robustness\r\n\r\nstatic GLboolean _glewInit_GL_ARB_robustness ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)\"glGetGraphicsResetStatusARB\")) == NULL) || r;\r\n  r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnColorTableARB\")) == NULL) || r;\r\n  r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnCompressedTexImageARB\")) == NULL) || r;\r\n  r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnConvolutionFilterARB\")) == NULL) || r;\r\n  r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnHistogramARB\")) == NULL) || r;\r\n  r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnMapdvARB\")) == NULL) || r;\r\n  r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnMapfvARB\")) == NULL) || r;\r\n  r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnMapivARB\")) == NULL) || r;\r\n  r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnMinmaxARB\")) == NULL) || r;\r\n  r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnPixelMapfvARB\")) == NULL) || r;\r\n  r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnPixelMapuivARB\")) == NULL) || r;\r\n  r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnPixelMapusvARB\")) == NULL) || r;\r\n  r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnPolygonStippleARB\")) == NULL) || r;\r\n  r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnSeparableFilterARB\")) == NULL) || r;\r\n  r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnTexImageARB\")) == NULL) || r;\r\n  r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformdvARB\")) == NULL) || r;\r\n  r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformfvARB\")) == NULL) || r;\r\n  r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformivARB\")) == NULL) || r;\r\n  r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformuivARB\")) == NULL) || r;\r\n  r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)\"glReadnPixelsARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_robustness */\r\n\r\n#ifdef GL_ARB_sample_locations\r\n\r\nstatic GLboolean _glewInit_GL_ARB_sample_locations ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferSampleLocationsfvARB\")) == NULL) || r;\r\n  r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferSampleLocationsfvARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_sample_locations */\r\n\r\n#ifdef GL_ARB_sample_shading\r\n\r\nstatic GLboolean _glewInit_GL_ARB_sample_shading ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)\"glMinSampleShadingARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_sample_shading */\r\n\r\n#ifdef GL_ARB_sampler_objects\r\n\r\nstatic GLboolean _glewInit_GL_ARB_sampler_objects ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)\"glBindSampler\")) == NULL) || r;\r\n  r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)\"glDeleteSamplers\")) == NULL) || r;\r\n  r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)\"glGenSamplers\")) == NULL) || r;\r\n  r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)\"glGetSamplerParameterIiv\")) == NULL) || r;\r\n  r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)\"glGetSamplerParameterIuiv\")) == NULL) || r;\r\n  r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glGetSamplerParameterfv\")) == NULL) || r;\r\n  r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetSamplerParameteriv\")) == NULL) || r;\r\n  r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)\"glIsSampler\")) == NULL) || r;\r\n  r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)\"glSamplerParameterIiv\")) == NULL) || r;\r\n  r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)\"glSamplerParameterIuiv\")) == NULL) || r;\r\n  r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)\"glSamplerParameterf\")) == NULL) || r;\r\n  r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glSamplerParameterfv\")) == NULL) || r;\r\n  r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)\"glSamplerParameteri\")) == NULL) || r;\r\n  r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)\"glSamplerParameteriv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_sampler_objects */\r\n\r\n#ifdef GL_ARB_separate_shader_objects\r\n\r\nstatic GLboolean _glewInit_GL_ARB_separate_shader_objects ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)\"glActiveShaderProgram\")) == NULL) || r;\r\n  r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)\"glBindProgramPipeline\")) == NULL) || r;\r\n  r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)\"glCreateShaderProgramv\")) == NULL) || r;\r\n  r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)\"glDeleteProgramPipelines\")) == NULL) || r;\r\n  r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)\"glGenProgramPipelines\")) == NULL) || r;\r\n  r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramPipelineInfoLog\")) == NULL) || r;\r\n  r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramPipelineiv\")) == NULL) || r;\r\n  r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)\"glIsProgramPipeline\")) == NULL) || r;\r\n  r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1d\")) == NULL) || r;\r\n  r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1dv\")) == NULL) || r;\r\n  r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1f\")) == NULL) || r;\r\n  r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1fv\")) == NULL) || r;\r\n  r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1i\")) == NULL) || r;\r\n  r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1iv\")) == NULL) || r;\r\n  r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1ui\")) == NULL) || r;\r\n  r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1uiv\")) == NULL) || r;\r\n  r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2d\")) == NULL) || r;\r\n  r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2dv\")) == NULL) || r;\r\n  r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2f\")) == NULL) || r;\r\n  r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2fv\")) == NULL) || r;\r\n  r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2i\")) == NULL) || r;\r\n  r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2iv\")) == NULL) || r;\r\n  r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2ui\")) == NULL) || r;\r\n  r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2uiv\")) == NULL) || r;\r\n  r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3d\")) == NULL) || r;\r\n  r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3dv\")) == NULL) || r;\r\n  r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3f\")) == NULL) || r;\r\n  r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3fv\")) == NULL) || r;\r\n  r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3i\")) == NULL) || r;\r\n  r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3iv\")) == NULL) || r;\r\n  r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3ui\")) == NULL) || r;\r\n  r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3uiv\")) == NULL) || r;\r\n  r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4d\")) == NULL) || r;\r\n  r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4dv\")) == NULL) || r;\r\n  r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4f\")) == NULL) || r;\r\n  r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4fv\")) == NULL) || r;\r\n  r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4i\")) == NULL) || r;\r\n  r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4iv\")) == NULL) || r;\r\n  r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4ui\")) == NULL) || r;\r\n  r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4uiv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix2dv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix2fv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix2x3dv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix2x3fv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix2x4dv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix2x4fv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix3dv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix3fv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix3x2dv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix3x2fv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix3x4dv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix3x4fv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix4dv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix4fv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix4x2dv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix4x2fv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix4x3dv\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix4x3fv\")) == NULL) || r;\r\n  r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)\"glUseProgramStages\")) == NULL) || r;\r\n  r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)\"glValidateProgramPipeline\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_separate_shader_objects */\r\n\r\n#ifdef GL_ARB_shader_atomic_counters\r\n\r\nstatic GLboolean _glewInit_GL_ARB_shader_atomic_counters ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveAtomicCounterBufferiv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_shader_atomic_counters */\r\n\r\n#ifdef GL_ARB_shader_image_load_store\r\n\r\nstatic GLboolean _glewInit_GL_ARB_shader_image_load_store ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)\"glBindImageTexture\")) == NULL) || r;\r\n  r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)\"glMemoryBarrier\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_shader_image_load_store */\r\n\r\n#ifdef GL_ARB_shader_objects\r\n\r\nstatic GLboolean _glewInit_GL_ARB_shader_objects ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)\"glAttachObjectARB\")) == NULL) || r;\r\n  r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)\"glCompileShaderARB\")) == NULL) || r;\r\n  r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)\"glCreateProgramObjectARB\")) == NULL) || r;\r\n  r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)\"glCreateShaderObjectARB\")) == NULL) || r;\r\n  r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)\"glDeleteObjectARB\")) == NULL) || r;\r\n  r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)\"glDetachObjectARB\")) == NULL) || r;\r\n  r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveUniformARB\")) == NULL) || r;\r\n  r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)\"glGetAttachedObjectsARB\")) == NULL) || r;\r\n  r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetHandleARB\")) == NULL) || r;\r\n  r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)\"glGetInfoLogARB\")) == NULL) || r;\r\n  r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetObjectParameterfvARB\")) == NULL) || r;\r\n  r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetObjectParameterivARB\")) == NULL) || r;\r\n  r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetShaderSourceARB\")) == NULL) || r;\r\n  r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformLocationARB\")) == NULL) || r;\r\n  r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformfvARB\")) == NULL) || r;\r\n  r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformivARB\")) == NULL) || r;\r\n  r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)\"glLinkProgramARB\")) == NULL) || r;\r\n  r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)\"glShaderSourceARB\")) == NULL) || r;\r\n  r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform1fARB\")) == NULL) || r;\r\n  r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform1fvARB\")) == NULL) || r;\r\n  r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform1iARB\")) == NULL) || r;\r\n  r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform1ivARB\")) == NULL) || r;\r\n  r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform2fARB\")) == NULL) || r;\r\n  r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform2fvARB\")) == NULL) || r;\r\n  r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform2iARB\")) == NULL) || r;\r\n  r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform2ivARB\")) == NULL) || r;\r\n  r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform3fARB\")) == NULL) || r;\r\n  r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform3fvARB\")) == NULL) || r;\r\n  r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform3iARB\")) == NULL) || r;\r\n  r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform3ivARB\")) == NULL) || r;\r\n  r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform4fARB\")) == NULL) || r;\r\n  r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform4fvARB\")) == NULL) || r;\r\n  r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform4iARB\")) == NULL) || r;\r\n  r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniform4ivARB\")) == NULL) || r;\r\n  r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix2fvARB\")) == NULL) || r;\r\n  r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix3fvARB\")) == NULL) || r;\r\n  r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix4fvARB\")) == NULL) || r;\r\n  r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)\"glUseProgramObjectARB\")) == NULL) || r;\r\n  r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)\"glValidateProgramARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_shader_objects */\r\n\r\n#ifdef GL_ARB_shader_storage_buffer_object\r\n\r\nstatic GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)\"glShaderStorageBlockBinding\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_shader_storage_buffer_object */\r\n\r\n#ifdef GL_ARB_shader_subroutine\r\n\r\nstatic GLboolean _glewInit_GL_ARB_shader_subroutine ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveSubroutineName\")) == NULL) || r;\r\n  r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveSubroutineUniformName\")) == NULL) || r;\r\n  r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveSubroutineUniformiv\")) == NULL) || r;\r\n  r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramStageiv\")) == NULL) || r;\r\n  r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)\"glGetSubroutineIndex\")) == NULL) || r;\r\n  r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)\"glGetSubroutineUniformLocation\")) == NULL) || r;\r\n  r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformSubroutineuiv\")) == NULL) || r;\r\n  r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)\"glUniformSubroutinesuiv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_shader_subroutine */\r\n\r\n#ifdef GL_ARB_shading_language_include\r\n\r\nstatic GLboolean _glewInit_GL_ARB_shading_language_include ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)\"glCompileShaderIncludeARB\")) == NULL) || r;\r\n  r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)\"glDeleteNamedStringARB\")) == NULL) || r;\r\n  r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedStringARB\")) == NULL) || r;\r\n  r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedStringivARB\")) == NULL) || r;\r\n  r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)\"glIsNamedStringARB\")) == NULL) || r;\r\n  r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)\"glNamedStringARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_shading_language_include */\r\n\r\n#ifdef GL_ARB_sparse_buffer\r\n\r\nstatic GLboolean _glewInit_GL_ARB_sparse_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)\"glBufferPageCommitmentARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_sparse_buffer */\r\n\r\n#ifdef GL_ARB_sparse_texture\r\n\r\nstatic GLboolean _glewInit_GL_ARB_sparse_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)\"glTexPageCommitmentARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_sparse_texture */\r\n\r\n#ifdef GL_ARB_sync\r\n\r\nstatic GLboolean _glewInit_GL_ARB_sync ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)\"glClientWaitSync\")) == NULL) || r;\r\n  r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)\"glDeleteSync\")) == NULL) || r;\r\n  r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)\"glFenceSync\")) == NULL) || r;\r\n  r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)\"glGetInteger64v\")) == NULL) || r;\r\n  r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)\"glGetSynciv\")) == NULL) || r;\r\n  r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)\"glIsSync\")) == NULL) || r;\r\n  r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)\"glWaitSync\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_sync */\r\n\r\n#ifdef GL_ARB_tessellation_shader\r\n\r\nstatic GLboolean _glewInit_GL_ARB_tessellation_shader ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)\"glPatchParameterfv\")) == NULL) || r;\r\n  r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)\"glPatchParameteri\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_tessellation_shader */\r\n\r\n#ifdef GL_ARB_texture_barrier\r\n\r\nstatic GLboolean _glewInit_GL_ARB_texture_barrier ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)\"glTextureBarrier\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_texture_barrier */\r\n\r\n#ifdef GL_ARB_texture_buffer_object\r\n\r\nstatic GLboolean _glewInit_GL_ARB_texture_buffer_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)\"glTexBufferARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_texture_buffer_object */\r\n\r\n#ifdef GL_ARB_texture_buffer_range\r\n\r\nstatic GLboolean _glewInit_GL_ARB_texture_buffer_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)\"glTexBufferRange\")) == NULL) || r;\r\n  r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureBufferRangeEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_texture_buffer_range */\r\n\r\n#ifdef GL_ARB_texture_compression\r\n\r\nstatic GLboolean _glewInit_GL_ARB_texture_compression ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexImage1DARB\")) == NULL) || r;\r\n  r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexImage2DARB\")) == NULL) || r;\r\n  r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexImage3DARB\")) == NULL) || r;\r\n  r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexSubImage1DARB\")) == NULL) || r;\r\n  r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexSubImage2DARB\")) == NULL) || r;\r\n  r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexSubImage3DARB\")) == NULL) || r;\r\n  r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)\"glGetCompressedTexImageARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_texture_compression */\r\n\r\n#ifdef GL_ARB_texture_multisample\r\n\r\nstatic GLboolean _glewInit_GL_ARB_texture_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)\"glGetMultisamplefv\")) == NULL) || r;\r\n  r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)\"glSampleMaski\")) == NULL) || r;\r\n  r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)\"glTexImage2DMultisample\")) == NULL) || r;\r\n  r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)\"glTexImage3DMultisample\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_texture_multisample */\r\n\r\n#ifdef GL_ARB_texture_storage\r\n\r\nstatic GLboolean _glewInit_GL_ARB_texture_storage ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)\"glTexStorage1D\")) == NULL) || r;\r\n  r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)\"glTexStorage2D\")) == NULL) || r;\r\n  r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)\"glTexStorage3D\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_texture_storage */\r\n\r\n#ifdef GL_ARB_texture_storage_multisample\r\n\r\nstatic GLboolean _glewInit_GL_ARB_texture_storage_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)\"glTexStorage2DMultisample\")) == NULL) || r;\r\n  r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)\"glTexStorage3DMultisample\")) == NULL) || r;\r\n  r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage2DMultisampleEXT\")) == NULL) || r;\r\n  r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage3DMultisampleEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_texture_storage_multisample */\r\n\r\n#ifdef GL_ARB_texture_view\r\n\r\nstatic GLboolean _glewInit_GL_ARB_texture_view ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)\"glTextureView\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_texture_view */\r\n\r\n#ifdef GL_ARB_timer_query\r\n\r\nstatic GLboolean _glewInit_GL_ARB_timer_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjecti64v\")) == NULL) || r;\r\n  r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjectui64v\")) == NULL) || r;\r\n  r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)\"glQueryCounter\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_timer_query */\r\n\r\n#ifdef GL_ARB_transform_feedback2\r\n\r\nstatic GLboolean _glewInit_GL_ARB_transform_feedback2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)\"glBindTransformFeedback\")) == NULL) || r;\r\n  r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)\"glDeleteTransformFeedbacks\")) == NULL) || r;\r\n  r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)\"glDrawTransformFeedback\")) == NULL) || r;\r\n  r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)\"glGenTransformFeedbacks\")) == NULL) || r;\r\n  r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)\"glIsTransformFeedback\")) == NULL) || r;\r\n  r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)\"glPauseTransformFeedback\")) == NULL) || r;\r\n  r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)\"glResumeTransformFeedback\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_transform_feedback2 */\r\n\r\n#ifdef GL_ARB_transform_feedback3\r\n\r\nstatic GLboolean _glewInit_GL_ARB_transform_feedback3 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)\"glBeginQueryIndexed\")) == NULL) || r;\r\n  r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)\"glDrawTransformFeedbackStream\")) == NULL) || r;\r\n  r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)\"glEndQueryIndexed\")) == NULL) || r;\r\n  r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryIndexediv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_transform_feedback3 */\r\n\r\n#ifdef GL_ARB_transform_feedback_instanced\r\n\r\nstatic GLboolean _glewInit_GL_ARB_transform_feedback_instanced ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)\"glDrawTransformFeedbackInstanced\")) == NULL) || r;\r\n  r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)\"glDrawTransformFeedbackStreamInstanced\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_transform_feedback_instanced */\r\n\r\n#ifdef GL_ARB_transpose_matrix\r\n\r\nstatic GLboolean _glewInit_GL_ARB_transpose_matrix ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)\"glLoadTransposeMatrixdARB\")) == NULL) || r;\r\n  r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)\"glLoadTransposeMatrixfARB\")) == NULL) || r;\r\n  r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)\"glMultTransposeMatrixdARB\")) == NULL) || r;\r\n  r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)\"glMultTransposeMatrixfARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_transpose_matrix */\r\n\r\n#ifdef GL_ARB_uniform_buffer_object\r\n\r\nstatic GLboolean _glewInit_GL_ARB_uniform_buffer_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)\"glBindBufferBase\")) == NULL) || r;\r\n  r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)\"glBindBufferRange\")) == NULL) || r;\r\n  r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveUniformBlockName\")) == NULL) || r;\r\n  r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveUniformBlockiv\")) == NULL) || r;\r\n  r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveUniformName\")) == NULL) || r;\r\n  r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveUniformsiv\")) == NULL) || r;\r\n  r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)\"glGetIntegeri_v\")) == NULL) || r;\r\n  r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformBlockIndex\")) == NULL) || r;\r\n  r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformIndices\")) == NULL) || r;\r\n  r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)\"glUniformBlockBinding\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_uniform_buffer_object */\r\n\r\n#ifdef GL_ARB_vertex_array_object\r\n\r\nstatic GLboolean _glewInit_GL_ARB_vertex_array_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)\"glBindVertexArray\")) == NULL) || r;\r\n  r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)\"glDeleteVertexArrays\")) == NULL) || r;\r\n  r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)\"glGenVertexArrays\")) == NULL) || r;\r\n  r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)\"glIsVertexArray\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_vertex_array_object */\r\n\r\n#ifdef GL_ARB_vertex_attrib_64bit\r\n\r\nstatic GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribLdv\")) == NULL) || r;\r\n  r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1d\")) == NULL) || r;\r\n  r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1dv\")) == NULL) || r;\r\n  r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL2d\")) == NULL) || r;\r\n  r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL2dv\")) == NULL) || r;\r\n  r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL3d\")) == NULL) || r;\r\n  r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL3dv\")) == NULL) || r;\r\n  r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL4d\")) == NULL) || r;\r\n  r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL4dv\")) == NULL) || r;\r\n  r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribLPointer\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_vertex_attrib_64bit */\r\n\r\n#ifdef GL_ARB_vertex_attrib_binding\r\n\r\nstatic GLboolean _glewInit_GL_ARB_vertex_attrib_binding ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glBindVertexBuffer\")) == NULL) || r;\r\n  r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayBindVertexBufferEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexAttribBindingEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexAttribFormatEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexAttribIFormatEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexAttribLFormatEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexBindingDivisorEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribBinding\")) == NULL) || r;\r\n  r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribFormat\")) == NULL) || r;\r\n  r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribIFormat\")) == NULL) || r;\r\n  r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribLFormat\")) == NULL) || r;\r\n  r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)\"glVertexBindingDivisor\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_vertex_attrib_binding */\r\n\r\n#ifdef GL_ARB_vertex_blend\r\n\r\nstatic GLboolean _glewInit_GL_ARB_vertex_blend ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexBlendARB\")) == NULL) || r;\r\n  r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)\"glWeightPointerARB\")) == NULL) || r;\r\n  r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)\"glWeightbvARB\")) == NULL) || r;\r\n  r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)\"glWeightdvARB\")) == NULL) || r;\r\n  r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)\"glWeightfvARB\")) == NULL) || r;\r\n  r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)\"glWeightivARB\")) == NULL) || r;\r\n  r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)\"glWeightsvARB\")) == NULL) || r;\r\n  r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)\"glWeightubvARB\")) == NULL) || r;\r\n  r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)\"glWeightuivARB\")) == NULL) || r;\r\n  r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)\"glWeightusvARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_vertex_blend */\r\n\r\n#ifdef GL_ARB_vertex_buffer_object\r\n\r\nstatic GLboolean _glewInit_GL_ARB_vertex_buffer_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)\"glBindBufferARB\")) == NULL) || r;\r\n  r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)\"glBufferDataARB\")) == NULL) || r;\r\n  r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)\"glBufferSubDataARB\")) == NULL) || r;\r\n  r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)\"glDeleteBuffersARB\")) == NULL) || r;\r\n  r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)\"glGenBuffersARB\")) == NULL) || r;\r\n  r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetBufferParameterivARB\")) == NULL) || r;\r\n  r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetBufferPointervARB\")) == NULL) || r;\r\n  r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)\"glGetBufferSubDataARB\")) == NULL) || r;\r\n  r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)\"glIsBufferARB\")) == NULL) || r;\r\n  r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)\"glMapBufferARB\")) == NULL) || r;\r\n  r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)\"glUnmapBufferARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_vertex_buffer_object */\r\n\r\n#ifdef GL_ARB_vertex_program\r\n\r\nstatic GLboolean _glewInit_GL_ARB_vertex_program ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)\"glBindProgramARB\")) == NULL) || r;\r\n  r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)\"glDeleteProgramsARB\")) == NULL) || r;\r\n  r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)\"glDisableVertexAttribArrayARB\")) == NULL) || r;\r\n  r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)\"glEnableVertexAttribArrayARB\")) == NULL) || r;\r\n  r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)\"glGenProgramsARB\")) == NULL) || r;\r\n  r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramEnvParameterdvARB\")) == NULL) || r;\r\n  r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramEnvParameterfvARB\")) == NULL) || r;\r\n  r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramLocalParameterdvARB\")) == NULL) || r;\r\n  r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramLocalParameterfvARB\")) == NULL) || r;\r\n  r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramStringARB\")) == NULL) || r;\r\n  r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramivARB\")) == NULL) || r;\r\n  r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribPointervARB\")) == NULL) || r;\r\n  r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribdvARB\")) == NULL) || r;\r\n  r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribfvARB\")) == NULL) || r;\r\n  r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribivARB\")) == NULL) || r;\r\n  r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)\"glIsProgramARB\")) == NULL) || r;\r\n  r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParameter4dARB\")) == NULL) || r;\r\n  r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParameter4dvARB\")) == NULL) || r;\r\n  r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParameter4fARB\")) == NULL) || r;\r\n  r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParameter4fvARB\")) == NULL) || r;\r\n  r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParameter4dARB\")) == NULL) || r;\r\n  r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParameter4dvARB\")) == NULL) || r;\r\n  r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParameter4fARB\")) == NULL) || r;\r\n  r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParameter4fvARB\")) == NULL) || r;\r\n  r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)\"glProgramStringARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1dARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1dvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1fARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1fvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1sARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1svARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2dARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2dvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2fARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2fvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2sARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2svARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3dARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3dvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3fARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3fvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3sARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3svARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4NbvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4NivARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4NsvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4NubARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4NubvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4NuivARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4NusvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4bvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4dARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4dvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4fARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4fvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4ivARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4sARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4svARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4ubvARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4uivARB\")) == NULL) || r;\r\n  r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4usvARB\")) == NULL) || r;\r\n  r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribPointerARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_vertex_program */\r\n\r\n#ifdef GL_ARB_vertex_shader\r\n\r\nstatic GLboolean _glewInit_GL_ARB_vertex_shader ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)\"glBindAttribLocationARB\")) == NULL) || r;\r\n  r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveAttribARB\")) == NULL) || r;\r\n  r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)\"glGetAttribLocationARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_vertex_shader */\r\n\r\n#ifdef GL_ARB_vertex_type_2_10_10_10_rev\r\n\r\nstatic GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)\"glColorP3ui\")) == NULL) || r;\r\n  r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)\"glColorP3uiv\")) == NULL) || r;\r\n  r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)\"glColorP4ui\")) == NULL) || r;\r\n  r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)\"glColorP4uiv\")) == NULL) || r;\r\n  r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoordP1ui\")) == NULL) || r;\r\n  r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoordP1uiv\")) == NULL) || r;\r\n  r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoordP2ui\")) == NULL) || r;\r\n  r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoordP2uiv\")) == NULL) || r;\r\n  r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoordP3ui\")) == NULL) || r;\r\n  r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoordP3uiv\")) == NULL) || r;\r\n  r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoordP4ui\")) == NULL) || r;\r\n  r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoordP4uiv\")) == NULL) || r;\r\n  r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)\"glNormalP3ui\")) == NULL) || r;\r\n  r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)\"glNormalP3uiv\")) == NULL) || r;\r\n  r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColorP3ui\")) == NULL) || r;\r\n  r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColorP3uiv\")) == NULL) || r;\r\n  r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordP1ui\")) == NULL) || r;\r\n  r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordP1uiv\")) == NULL) || r;\r\n  r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordP2ui\")) == NULL) || r;\r\n  r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordP2uiv\")) == NULL) || r;\r\n  r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordP3ui\")) == NULL) || r;\r\n  r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordP3uiv\")) == NULL) || r;\r\n  r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordP4ui\")) == NULL) || r;\r\n  r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordP4uiv\")) == NULL) || r;\r\n  r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribP1ui\")) == NULL) || r;\r\n  r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribP1uiv\")) == NULL) || r;\r\n  r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribP2ui\")) == NULL) || r;\r\n  r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribP2uiv\")) == NULL) || r;\r\n  r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribP3ui\")) == NULL) || r;\r\n  r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribP3uiv\")) == NULL) || r;\r\n  r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribP4ui\")) == NULL) || r;\r\n  r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribP4uiv\")) == NULL) || r;\r\n  r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexP2ui\")) == NULL) || r;\r\n  r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexP2uiv\")) == NULL) || r;\r\n  r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexP3ui\")) == NULL) || r;\r\n  r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexP3uiv\")) == NULL) || r;\r\n  r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)\"glVertexP4ui\")) == NULL) || r;\r\n  r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)\"glVertexP4uiv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_vertex_type_2_10_10_10_rev */\r\n\r\n#ifdef GL_ARB_viewport_array\r\n\r\nstatic GLboolean _glewInit_GL_ARB_viewport_array ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)\"glDepthRangeArrayv\")) == NULL) || r;\r\n  r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)\"glDepthRangeIndexed\")) == NULL) || r;\r\n  r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)\"glGetDoublei_v\")) == NULL) || r;\r\n  r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)\"glGetFloati_v\")) == NULL) || r;\r\n  r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)\"glScissorArrayv\")) == NULL) || r;\r\n  r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)\"glScissorIndexed\")) == NULL) || r;\r\n  r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)\"glScissorIndexedv\")) == NULL) || r;\r\n  r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)\"glViewportArrayv\")) == NULL) || r;\r\n  r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)\"glViewportIndexedf\")) == NULL) || r;\r\n  r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)\"glViewportIndexedfv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_viewport_array */\r\n\r\n#ifdef GL_ARB_window_pos\r\n\r\nstatic GLboolean _glewInit_GL_ARB_window_pos ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2dARB\")) == NULL) || r;\r\n  r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2dvARB\")) == NULL) || r;\r\n  r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2fARB\")) == NULL) || r;\r\n  r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2fvARB\")) == NULL) || r;\r\n  r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2iARB\")) == NULL) || r;\r\n  r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2ivARB\")) == NULL) || r;\r\n  r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2sARB\")) == NULL) || r;\r\n  r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2svARB\")) == NULL) || r;\r\n  r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3dARB\")) == NULL) || r;\r\n  r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3dvARB\")) == NULL) || r;\r\n  r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3fARB\")) == NULL) || r;\r\n  r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3fvARB\")) == NULL) || r;\r\n  r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3iARB\")) == NULL) || r;\r\n  r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3ivARB\")) == NULL) || r;\r\n  r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3sARB\")) == NULL) || r;\r\n  r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3svARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ARB_window_pos */\r\n\r\n#ifdef GL_ATI_draw_buffers\r\n\r\nstatic GLboolean _glewInit_GL_ATI_draw_buffers ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)\"glDrawBuffersATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_draw_buffers */\r\n\r\n#ifdef GL_ATI_element_array\r\n\r\nstatic GLboolean _glewInit_GL_ATI_element_array ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementArrayATI\")) == NULL) || r;\r\n  r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)\"glDrawRangeElementArrayATI\")) == NULL) || r;\r\n  r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)\"glElementPointerATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_element_array */\r\n\r\n#ifdef GL_ATI_envmap_bumpmap\r\n\r\nstatic GLboolean _glewInit_GL_ATI_envmap_bumpmap ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetTexBumpParameterfvATI\")) == NULL) || r;\r\n  r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetTexBumpParameterivATI\")) == NULL) || r;\r\n  r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)\"glTexBumpParameterfvATI\")) == NULL) || r;\r\n  r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)\"glTexBumpParameterivATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_envmap_bumpmap */\r\n\r\n#ifdef GL_ATI_fragment_shader\r\n\r\nstatic GLboolean _glewInit_GL_ATI_fragment_shader ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)\"glAlphaFragmentOp1ATI\")) == NULL) || r;\r\n  r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)\"glAlphaFragmentOp2ATI\")) == NULL) || r;\r\n  r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)\"glAlphaFragmentOp3ATI\")) == NULL) || r;\r\n  r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)\"glBeginFragmentShaderATI\")) == NULL) || r;\r\n  r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)\"glBindFragmentShaderATI\")) == NULL) || r;\r\n  r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)\"glColorFragmentOp1ATI\")) == NULL) || r;\r\n  r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)\"glColorFragmentOp2ATI\")) == NULL) || r;\r\n  r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)\"glColorFragmentOp3ATI\")) == NULL) || r;\r\n  r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)\"glDeleteFragmentShaderATI\")) == NULL) || r;\r\n  r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)\"glEndFragmentShaderATI\")) == NULL) || r;\r\n  r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)\"glGenFragmentShadersATI\")) == NULL) || r;\r\n  r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)\"glPassTexCoordATI\")) == NULL) || r;\r\n  r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)\"glSampleMapATI\")) == NULL) || r;\r\n  r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)\"glSetFragmentShaderConstantATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_fragment_shader */\r\n\r\n#ifdef GL_ATI_map_object_buffer\r\n\r\nstatic GLboolean _glewInit_GL_ATI_map_object_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)\"glMapObjectBufferATI\")) == NULL) || r;\r\n  r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)\"glUnmapObjectBufferATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_map_object_buffer */\r\n\r\n#ifdef GL_ATI_pn_triangles\r\n\r\nstatic GLboolean _glewInit_GL_ATI_pn_triangles ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)\"glPNTrianglesfATI\")) == NULL) || r;\r\n  r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)\"glPNTrianglesiATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_pn_triangles */\r\n\r\n#ifdef GL_ATI_separate_stencil\r\n\r\nstatic GLboolean _glewInit_GL_ATI_separate_stencil ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)\"glStencilFuncSeparateATI\")) == NULL) || r;\r\n  r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)\"glStencilOpSeparateATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_separate_stencil */\r\n\r\n#ifdef GL_ATI_vertex_array_object\r\n\r\nstatic GLboolean _glewInit_GL_ATI_vertex_array_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)\"glArrayObjectATI\")) == NULL) || r;\r\n  r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)\"glFreeObjectBufferATI\")) == NULL) || r;\r\n  r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetArrayObjectfvATI\")) == NULL) || r;\r\n  r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetArrayObjectivATI\")) == NULL) || r;\r\n  r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetObjectBufferfvATI\")) == NULL) || r;\r\n  r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetObjectBufferivATI\")) == NULL) || r;\r\n  r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetVariantArrayObjectfvATI\")) == NULL) || r;\r\n  r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetVariantArrayObjectivATI\")) == NULL) || r;\r\n  r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)\"glIsObjectBufferATI\")) == NULL) || r;\r\n  r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)\"glNewObjectBufferATI\")) == NULL) || r;\r\n  r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)\"glUpdateObjectBufferATI\")) == NULL) || r;\r\n  r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)\"glVariantArrayObjectATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_vertex_array_object */\r\n\r\n#ifdef GL_ATI_vertex_attrib_array_object\r\n\r\nstatic GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribArrayObjectfvATI\")) == NULL) || r;\r\n  r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribArrayObjectivATI\")) == NULL) || r;\r\n  r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribArrayObjectATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_vertex_attrib_array_object */\r\n\r\n#ifdef GL_ATI_vertex_streams\r\n\r\nstatic GLboolean _glewInit_GL_ATI_vertex_streams ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)\"glClientActiveVertexStreamATI\")) == NULL) || r;\r\n  r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3bATI\")) == NULL) || r;\r\n  r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3bvATI\")) == NULL) || r;\r\n  r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3dATI\")) == NULL) || r;\r\n  r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3dvATI\")) == NULL) || r;\r\n  r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3fATI\")) == NULL) || r;\r\n  r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3fvATI\")) == NULL) || r;\r\n  r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3iATI\")) == NULL) || r;\r\n  r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3ivATI\")) == NULL) || r;\r\n  r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3sATI\")) == NULL) || r;\r\n  r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)\"glNormalStream3svATI\")) == NULL) || r;\r\n  r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexBlendEnvfATI\")) == NULL) || r;\r\n  r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexBlendEnviATI\")) == NULL) || r;\r\n  r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream1dATI\")) == NULL) || r;\r\n  r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream1dvATI\")) == NULL) || r;\r\n  r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream1fATI\")) == NULL) || r;\r\n  r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream1fvATI\")) == NULL) || r;\r\n  r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream1iATI\")) == NULL) || r;\r\n  r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream1ivATI\")) == NULL) || r;\r\n  r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream1sATI\")) == NULL) || r;\r\n  r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream1svATI\")) == NULL) || r;\r\n  r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream2dATI\")) == NULL) || r;\r\n  r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream2dvATI\")) == NULL) || r;\r\n  r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream2fATI\")) == NULL) || r;\r\n  r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream2fvATI\")) == NULL) || r;\r\n  r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream2iATI\")) == NULL) || r;\r\n  r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream2ivATI\")) == NULL) || r;\r\n  r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream2sATI\")) == NULL) || r;\r\n  r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream2svATI\")) == NULL) || r;\r\n  r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream3dATI\")) == NULL) || r;\r\n  r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream3dvATI\")) == NULL) || r;\r\n  r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream3fATI\")) == NULL) || r;\r\n  r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream3fvATI\")) == NULL) || r;\r\n  r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream3iATI\")) == NULL) || r;\r\n  r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream3ivATI\")) == NULL) || r;\r\n  r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream3sATI\")) == NULL) || r;\r\n  r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream3svATI\")) == NULL) || r;\r\n  r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream4dATI\")) == NULL) || r;\r\n  r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream4dvATI\")) == NULL) || r;\r\n  r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream4fATI\")) == NULL) || r;\r\n  r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream4fvATI\")) == NULL) || r;\r\n  r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream4iATI\")) == NULL) || r;\r\n  r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream4ivATI\")) == NULL) || r;\r\n  r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream4sATI\")) == NULL) || r;\r\n  r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)\"glVertexStream4svATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_ATI_vertex_streams */\r\n\r\n#ifdef GL_EXT_base_instance\r\n\r\nstatic GLboolean _glewInit_GL_EXT_base_instance ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawArraysInstancedBaseInstanceEXT\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedBaseInstanceEXT\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedBaseVertexBaseInstanceEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_base_instance */\r\n\r\n#ifdef GL_EXT_bindable_uniform\r\n\r\nstatic GLboolean _glewInit_GL_EXT_bindable_uniform ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformBufferSizeEXT\")) == NULL) || r;\r\n  r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformOffsetEXT\")) == NULL) || r;\r\n  r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glUniformBufferEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_bindable_uniform */\r\n\r\n#ifdef GL_EXT_blend_color\r\n\r\nstatic GLboolean _glewInit_GL_EXT_blend_color ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)\"glBlendColorEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_blend_color */\r\n\r\n#ifdef GL_EXT_blend_equation_separate\r\n\r\nstatic GLboolean _glewInit_GL_EXT_blend_equation_separate ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationSeparateEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_blend_equation_separate */\r\n\r\n#ifdef GL_EXT_blend_func_extended\r\n\r\nstatic GLboolean _glewInit_GL_EXT_blend_func_extended ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glBindFragDataLocationIndexedEXT\")) == NULL) || r;\r\n  r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFragDataIndexEXT\")) == NULL) || r;\r\n  r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramResourceLocationIndexEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_blend_func_extended */\r\n\r\n#ifdef GL_EXT_blend_func_separate\r\n\r\nstatic GLboolean _glewInit_GL_EXT_blend_func_separate ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)\"glBlendFuncSeparateEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_blend_func_separate */\r\n\r\n#ifdef GL_EXT_blend_minmax\r\n\r\nstatic GLboolean _glewInit_GL_EXT_blend_minmax ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_blend_minmax */\r\n\r\n#ifdef GL_EXT_buffer_storage\r\n\r\nstatic GLboolean _glewInit_GL_EXT_buffer_storage ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glBufferStorageEXT\")) == NULL) || r;\r\n  r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedBufferStorageEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_buffer_storage */\r\n\r\n#ifdef GL_EXT_clear_texture\r\n\r\nstatic GLboolean _glewInit_GL_EXT_clear_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glClearTexImageEXT\")) == NULL) || r;\r\n  r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glClearTexSubImageEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_clear_texture */\r\n\r\n#ifdef GL_EXT_color_subtable\r\n\r\nstatic GLboolean _glewInit_GL_EXT_color_subtable ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glColorSubTableEXT\")) == NULL) || r;\r\n  r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyColorSubTableEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_color_subtable */\r\n\r\n#ifdef GL_EXT_compiled_vertex_array\r\n\r\nstatic GLboolean _glewInit_GL_EXT_compiled_vertex_array ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)\"glLockArraysEXT\")) == NULL) || r;\r\n  r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)\"glUnlockArraysEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_compiled_vertex_array */\r\n\r\n#ifdef GL_EXT_convolution\r\n\r\nstatic GLboolean _glewInit_GL_EXT_convolution ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionFilter1DEXT\")) == NULL) || r;\r\n  r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionFilter2DEXT\")) == NULL) || r;\r\n  r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionParameterfEXT\")) == NULL) || r;\r\n  r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionParameterfvEXT\")) == NULL) || r;\r\n  r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionParameteriEXT\")) == NULL) || r;\r\n  r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glConvolutionParameterivEXT\")) == NULL) || r;\r\n  r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyConvolutionFilter1DEXT\")) == NULL) || r;\r\n  r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyConvolutionFilter2DEXT\")) == NULL) || r;\r\n  r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glGetConvolutionFilterEXT\")) == NULL) || r;\r\n  r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetConvolutionParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetConvolutionParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glGetSeparableFilterEXT\")) == NULL) || r;\r\n  r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glSeparableFilter2DEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_convolution */\r\n\r\n#ifdef GL_EXT_coordinate_frame\r\n\r\nstatic GLboolean _glewInit_GL_EXT_coordinate_frame ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBinormalPointerEXT\")) == NULL) || r;\r\n  r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glTangentPointerEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_coordinate_frame */\r\n\r\n#ifdef GL_EXT_copy_image\r\n\r\nstatic GLboolean _glewInit_GL_EXT_copy_image ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyImageSubDataEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_copy_image */\r\n\r\n#ifdef GL_EXT_copy_texture\r\n\r\nstatic GLboolean _glewInit_GL_EXT_copy_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTexImage1DEXT\")) == NULL) || r;\r\n  r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTexImage2DEXT\")) == NULL) || r;\r\n  r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTexSubImage1DEXT\")) == NULL) || r;\r\n  r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTexSubImage2DEXT\")) == NULL) || r;\r\n  r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTexSubImage3DEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_copy_texture */\r\n\r\n#ifdef GL_EXT_cull_vertex\r\n\r\nstatic GLboolean _glewInit_GL_EXT_cull_vertex ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glCullParameterdvEXT\")) == NULL) || r;\r\n  r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glCullParameterfvEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_cull_vertex */\r\n\r\n#ifdef GL_EXT_debug_label\r\n\r\nstatic GLboolean _glewInit_GL_EXT_debug_label ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetObjectLabelEXT\")) == NULL) || r;\r\n  r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)\"glLabelObjectEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_debug_label */\r\n\r\n#ifdef GL_EXT_debug_marker\r\n\r\nstatic GLboolean _glewInit_GL_EXT_debug_marker ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)\"glInsertEventMarkerEXT\")) == NULL) || r;\r\n  r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)\"glPopGroupMarkerEXT\")) == NULL) || r;\r\n  r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)\"glPushGroupMarkerEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_debug_marker */\r\n\r\n#ifdef GL_EXT_depth_bounds_test\r\n\r\nstatic GLboolean _glewInit_GL_EXT_depth_bounds_test ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)\"glDepthBoundsEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_depth_bounds_test */\r\n\r\n#ifdef GL_EXT_direct_state_access\r\n\r\nstatic GLboolean _glewInit_GL_EXT_direct_state_access ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)\"glBindMultiTextureEXT\")) == NULL) || r;\r\n  r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)\"glCheckNamedFramebufferStatusEXT\")) == NULL) || r;\r\n  r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)\"glClientAttribDefaultEXT\")) == NULL) || r;\r\n  r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedMultiTexImage1DEXT\")) == NULL) || r;\r\n  r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedMultiTexImage2DEXT\")) == NULL) || r;\r\n  r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedMultiTexImage3DEXT\")) == NULL) || r;\r\n  r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedMultiTexSubImage1DEXT\")) == NULL) || r;\r\n  r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedMultiTexSubImage2DEXT\")) == NULL) || r;\r\n  r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedMultiTexSubImage3DEXT\")) == NULL) || r;\r\n  r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTextureImage1DEXT\")) == NULL) || r;\r\n  r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTextureImage2DEXT\")) == NULL) || r;\r\n  r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTextureImage3DEXT\")) == NULL) || r;\r\n  r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTextureSubImage1DEXT\")) == NULL) || r;\r\n  r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTextureSubImage2DEXT\")) == NULL) || r;\r\n  r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTextureSubImage3DEXT\")) == NULL) || r;\r\n  r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyMultiTexImage1DEXT\")) == NULL) || r;\r\n  r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyMultiTexImage2DEXT\")) == NULL) || r;\r\n  r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyMultiTexSubImage1DEXT\")) == NULL) || r;\r\n  r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyMultiTexSubImage2DEXT\")) == NULL) || r;\r\n  r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyMultiTexSubImage3DEXT\")) == NULL) || r;\r\n  r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTextureImage1DEXT\")) == NULL) || r;\r\n  r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTextureImage2DEXT\")) == NULL) || r;\r\n  r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTextureSubImage1DEXT\")) == NULL) || r;\r\n  r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTextureSubImage2DEXT\")) == NULL) || r;\r\n  r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glCopyTextureSubImage3DEXT\")) == NULL) || r;\r\n  r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glDisableClientStateIndexedEXT\")) == NULL) || r;\r\n  r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)\"glDisableClientStateiEXT\")) == NULL) || r;\r\n  r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)\"glDisableVertexArrayAttribEXT\")) == NULL) || r;\r\n  r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)\"glDisableVertexArrayEXT\")) == NULL) || r;\r\n  r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glEnableClientStateIndexedEXT\")) == NULL) || r;\r\n  r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)\"glEnableClientStateiEXT\")) == NULL) || r;\r\n  r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)\"glEnableVertexArrayAttribEXT\")) == NULL) || r;\r\n  r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)\"glEnableVertexArrayEXT\")) == NULL) || r;\r\n  r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glFlushMappedNamedBufferRangeEXT\")) == NULL) || r;\r\n  r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferDrawBufferEXT\")) == NULL) || r;\r\n  r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferDrawBuffersEXT\")) == NULL) || r;\r\n  r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferReadBufferEXT\")) == NULL) || r;\r\n  r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)\"glGenerateMultiTexMipmapEXT\")) == NULL) || r;\r\n  r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)\"glGenerateTextureMipmapEXT\")) == NULL) || r;\r\n  r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetCompressedMultiTexImageEXT\")) == NULL) || r;\r\n  r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetCompressedTextureImageEXT\")) == NULL) || r;\r\n  r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetDoubleIndexedvEXT\")) == NULL) || r;\r\n  r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetDoublei_vEXT\")) == NULL) || r;\r\n  r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFloatIndexedvEXT\")) == NULL) || r;\r\n  r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFloati_vEXT\")) == NULL) || r;\r\n  r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFramebufferParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexEnvfvEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexEnvivEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexGendvEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexGenfvEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexGenivEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexImageEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexLevelParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexLevelParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexParameterIivEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexParameterIuivEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMultiTexParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedBufferParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedBufferPointervEXT\")) == NULL) || r;\r\n  r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedBufferSubDataEXT\")) == NULL) || r;\r\n  r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedFramebufferAttachmentParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedProgramLocalParameterIivEXT\")) == NULL) || r;\r\n  r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedProgramLocalParameterIuivEXT\")) == NULL) || r;\r\n  r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedProgramLocalParameterdvEXT\")) == NULL) || r;\r\n  r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedProgramLocalParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedProgramStringEXT\")) == NULL) || r;\r\n  r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedProgramivEXT\")) == NULL) || r;\r\n  r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedRenderbufferParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetPointerIndexedvEXT\")) == NULL) || r;\r\n  r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetPointeri_vEXT\")) == NULL) || r;\r\n  r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureImageEXT\")) == NULL) || r;\r\n  r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureLevelParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureLevelParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureParameterIivEXT\")) == NULL) || r;\r\n  r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureParameterIuivEXT\")) == NULL) || r;\r\n  r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexArrayIntegeri_vEXT\")) == NULL) || r;\r\n  r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexArrayIntegervEXT\")) == NULL) || r;\r\n  r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexArrayPointeri_vEXT\")) == NULL) || r;\r\n  r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexArrayPointervEXT\")) == NULL) || r;\r\n  r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glMapNamedBufferEXT\")) == NULL) || r;\r\n  r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glMapNamedBufferRangeEXT\")) == NULL) || r;\r\n  r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixFrustumEXT\")) == NULL) || r;\r\n  r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixLoadIdentityEXT\")) == NULL) || r;\r\n  r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixLoadTransposedEXT\")) == NULL) || r;\r\n  r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixLoadTransposefEXT\")) == NULL) || r;\r\n  r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixLoaddEXT\")) == NULL) || r;\r\n  r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixLoadfEXT\")) == NULL) || r;\r\n  r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixMultTransposedEXT\")) == NULL) || r;\r\n  r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixMultTransposefEXT\")) == NULL) || r;\r\n  r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixMultdEXT\")) == NULL) || r;\r\n  r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixMultfEXT\")) == NULL) || r;\r\n  r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixOrthoEXT\")) == NULL) || r;\r\n  r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixPopEXT\")) == NULL) || r;\r\n  r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixPushEXT\")) == NULL) || r;\r\n  r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixRotatedEXT\")) == NULL) || r;\r\n  r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixRotatefEXT\")) == NULL) || r;\r\n  r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixScaledEXT\")) == NULL) || r;\r\n  r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixScalefEXT\")) == NULL) || r;\r\n  r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixTranslatedEXT\")) == NULL) || r;\r\n  r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMatrixTranslatefEXT\")) == NULL) || r;\r\n  r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexBufferEXT\")) == NULL) || r;\r\n  r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoordPointerEXT\")) == NULL) || r;\r\n  r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexEnvfEXT\")) == NULL) || r;\r\n  r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexEnvfvEXT\")) == NULL) || r;\r\n  r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexEnviEXT\")) == NULL) || r;\r\n  r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexEnvivEXT\")) == NULL) || r;\r\n  r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexGendEXT\")) == NULL) || r;\r\n  r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexGendvEXT\")) == NULL) || r;\r\n  r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexGenfEXT\")) == NULL) || r;\r\n  r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexGenfvEXT\")) == NULL) || r;\r\n  r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexGeniEXT\")) == NULL) || r;\r\n  r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexGenivEXT\")) == NULL) || r;\r\n  r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexImage1DEXT\")) == NULL) || r;\r\n  r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexImage2DEXT\")) == NULL) || r;\r\n  r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexImage3DEXT\")) == NULL) || r;\r\n  r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexParameterIivEXT\")) == NULL) || r;\r\n  r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexParameterIuivEXT\")) == NULL) || r;\r\n  r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexParameterfEXT\")) == NULL) || r;\r\n  r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexParameterfvEXT\")) == NULL) || r;\r\n  r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexParameteriEXT\")) == NULL) || r;\r\n  r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexParameterivEXT\")) == NULL) || r;\r\n  r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexRenderbufferEXT\")) == NULL) || r;\r\n  r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexSubImage1DEXT\")) == NULL) || r;\r\n  r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexSubImage2DEXT\")) == NULL) || r;\r\n  r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexSubImage3DEXT\")) == NULL) || r;\r\n  r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedBufferDataEXT\")) == NULL) || r;\r\n  r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedBufferSubDataEXT\")) == NULL) || r;\r\n  r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedCopyBufferSubDataEXT\")) == NULL) || r;\r\n  r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferRenderbufferEXT\")) == NULL) || r;\r\n  r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferTexture1DEXT\")) == NULL) || r;\r\n  r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferTexture2DEXT\")) == NULL) || r;\r\n  r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferTexture3DEXT\")) == NULL) || r;\r\n  r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferTextureEXT\")) == NULL) || r;\r\n  r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferTextureFaceEXT\")) == NULL) || r;\r\n  r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferTextureLayerEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParameter4dEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParameter4dvEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParameter4fEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParameter4fvEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParameterI4iEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParameterI4ivEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParameterI4uiEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParameterI4uivEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParameters4fvEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParametersI4ivEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramLocalParametersI4uivEXT\")) == NULL) || r;\r\n  r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedProgramStringEXT\")) == NULL) || r;\r\n  r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedRenderbufferStorageEXT\")) == NULL) || r;\r\n  r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedRenderbufferStorageMultisampleCoverageEXT\")) == NULL) || r;\r\n  r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedRenderbufferStorageMultisampleEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1fEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1iEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1ivEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1uiEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1uivEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2fEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2iEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2ivEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2uiEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2uivEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3fEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3iEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3ivEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3uiEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3uivEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4fEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4iEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4ivEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4uiEXT\")) == NULL) || r;\r\n  r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4uivEXT\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix2fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix2x3fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix2x4fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix3fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix3x2fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix3x4fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix4fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix4x2fvEXT\")) == NULL) || r;\r\n  r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformMatrix4x3fvEXT\")) == NULL) || r;\r\n  r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)\"glPushClientAttribDefaultEXT\")) == NULL) || r;\r\n  r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureBufferEXT\")) == NULL) || r;\r\n  r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureImage1DEXT\")) == NULL) || r;\r\n  r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureImage2DEXT\")) == NULL) || r;\r\n  r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureImage3DEXT\")) == NULL) || r;\r\n  r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameterIivEXT\")) == NULL) || r;\r\n  r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameterIuivEXT\")) == NULL) || r;\r\n  r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameterfEXT\")) == NULL) || r;\r\n  r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameterfvEXT\")) == NULL) || r;\r\n  r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameteriEXT\")) == NULL) || r;\r\n  r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureParameterivEXT\")) == NULL) || r;\r\n  r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureRenderbufferEXT\")) == NULL) || r;\r\n  r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureSubImage1DEXT\")) == NULL) || r;\r\n  r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureSubImage2DEXT\")) == NULL) || r;\r\n  r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureSubImage3DEXT\")) == NULL) || r;\r\n  r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glUnmapNamedBufferEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayColorOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayEdgeFlagOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayFogCoordOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayIndexOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayMultiTexCoordOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayNormalOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArraySecondaryColorOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayTexCoordOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexAttribDivisorEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexAttribIOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexAttribOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexOffsetEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_direct_state_access */\r\n\r\n#ifdef GL_EXT_discard_framebuffer\r\n\r\nstatic GLboolean _glewInit_GL_EXT_discard_framebuffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glDiscardFramebufferEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_discard_framebuffer */\r\n\r\n#ifdef GL_EXT_draw_buffers\r\n\r\nstatic GLboolean _glewInit_GL_EXT_draw_buffers ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawBuffersEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_draw_buffers */\r\n\r\n#ifdef GL_EXT_draw_buffers2\r\n\r\nstatic GLboolean _glewInit_GL_EXT_draw_buffers2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glColorMaskIndexedEXT\")) == NULL) || r;\r\n  r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glDisableIndexedEXT\")) == NULL) || r;\r\n  r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glEnableIndexedEXT\")) == NULL) || r;\r\n  r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetBooleanIndexedvEXT\")) == NULL) || r;\r\n  r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetIntegerIndexedvEXT\")) == NULL) || r;\r\n  r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glIsEnabledIndexedEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_draw_buffers2 */\r\n\r\n#ifdef GL_EXT_draw_buffers_indexed\r\n\r\nstatic GLboolean _glewInit_GL_EXT_draw_buffers_indexed ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationSeparateiEXT\")) == NULL) || r;\r\n  r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquationiEXT\")) == NULL) || r;\r\n  r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)\"glBlendFuncSeparateiEXT\")) == NULL) || r;\r\n  r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)\"glBlendFunciEXT\")) == NULL) || r;\r\n  r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)\"glColorMaskiEXT\")) == NULL) || r;\r\n  r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)\"glDisableiEXT\")) == NULL) || r;\r\n  r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)\"glEnableiEXT\")) == NULL) || r;\r\n  r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)\"glIsEnablediEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_draw_buffers_indexed */\r\n\r\n#ifdef GL_EXT_draw_elements_base_vertex\r\n\r\nstatic GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsBaseVertexEXT\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedBaseVertexEXT\")) == NULL) || r;\r\n  r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawRangeElementsBaseVertexEXT\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsBaseVertexEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_draw_elements_base_vertex */\r\n\r\n#ifdef GL_EXT_draw_instanced\r\n\r\nstatic GLboolean _glewInit_GL_EXT_draw_instanced ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawArraysInstancedEXT\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_draw_instanced */\r\n\r\n#ifdef GL_EXT_draw_range_elements\r\n\r\nstatic GLboolean _glewInit_GL_EXT_draw_range_elements ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawRangeElementsEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_draw_range_elements */\r\n\r\n#ifdef GL_EXT_external_buffer\r\n\r\nstatic GLboolean _glewInit_GL_EXT_external_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)\"glBufferStorageExternalEXT\")) == NULL) || r;\r\n  r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedBufferStorageExternalEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_external_buffer */\r\n\r\n#ifdef GL_EXT_fog_coord\r\n\r\nstatic GLboolean _glewInit_GL_EXT_fog_coord ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordPointerEXT\")) == NULL) || r;\r\n  r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)\"glFogCoorddEXT\")) == NULL) || r;\r\n  r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glFogCoorddvEXT\")) == NULL) || r;\r\n  r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordfEXT\")) == NULL) || r;\r\n  r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordfvEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_fog_coord */\r\n\r\n#ifdef GL_EXT_fragment_lighting\r\n\r\nstatic GLboolean _glewInit_GL_EXT_fragment_lighting ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentColorMaterialEXT\")) == NULL) || r;\r\n  r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightModelfEXT\")) == NULL) || r;\r\n  r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightModelfvEXT\")) == NULL) || r;\r\n  r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightModeliEXT\")) == NULL) || r;\r\n  r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightModelivEXT\")) == NULL) || r;\r\n  r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightfEXT\")) == NULL) || r;\r\n  r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightfvEXT\")) == NULL) || r;\r\n  r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightiEXT\")) == NULL) || r;\r\n  r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightivEXT\")) == NULL) || r;\r\n  r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentMaterialfEXT\")) == NULL) || r;\r\n  r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentMaterialfvEXT\")) == NULL) || r;\r\n  r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentMaterialiEXT\")) == NULL) || r;\r\n  r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glFragmentMaterialivEXT\")) == NULL) || r;\r\n  r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFragmentLightfvEXT\")) == NULL) || r;\r\n  r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFragmentLightivEXT\")) == NULL) || r;\r\n  r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFragmentMaterialfvEXT\")) == NULL) || r;\r\n  r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFragmentMaterialivEXT\")) == NULL) || r;\r\n  r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)\"glLightEnviEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_fragment_lighting */\r\n\r\n#ifdef GL_EXT_framebuffer_blit\r\n\r\nstatic GLboolean _glewInit_GL_EXT_framebuffer_blit ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBlitFramebufferEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_framebuffer_blit */\r\n\r\n#ifdef GL_EXT_framebuffer_multisample\r\n\r\nstatic GLboolean _glewInit_GL_EXT_framebuffer_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glRenderbufferStorageMultisampleEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_framebuffer_multisample */\r\n\r\n#ifdef GL_EXT_framebuffer_object\r\n\r\nstatic GLboolean _glewInit_GL_EXT_framebuffer_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBindFramebufferEXT\")) == NULL) || r;\r\n  r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBindRenderbufferEXT\")) == NULL) || r;\r\n  r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)\"glCheckFramebufferStatusEXT\")) == NULL) || r;\r\n  r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)\"glDeleteFramebuffersEXT\")) == NULL) || r;\r\n  r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)\"glDeleteRenderbuffersEXT\")) == NULL) || r;\r\n  r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferRenderbufferEXT\")) == NULL) || r;\r\n  r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTexture1DEXT\")) == NULL) || r;\r\n  r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTexture2DEXT\")) == NULL) || r;\r\n  r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTexture3DEXT\")) == NULL) || r;\r\n  r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)\"glGenFramebuffersEXT\")) == NULL) || r;\r\n  r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)\"glGenRenderbuffersEXT\")) == NULL) || r;\r\n  r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)\"glGenerateMipmapEXT\")) == NULL) || r;\r\n  r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFramebufferAttachmentParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetRenderbufferParameterivEXT\")) == NULL) || r;\r\n  r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glIsFramebufferEXT\")) == NULL) || r;\r\n  r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glIsRenderbufferEXT\")) == NULL) || r;\r\n  r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glRenderbufferStorageEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_framebuffer_object */\r\n\r\n#ifdef GL_EXT_geometry_shader4\r\n\r\nstatic GLboolean _glewInit_GL_EXT_geometry_shader4 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureEXT\")) == NULL) || r;\r\n  r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureFaceEXT\")) == NULL) || r;\r\n  r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramParameteriEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_geometry_shader4 */\r\n\r\n#ifdef GL_EXT_gpu_program_parameters\r\n\r\nstatic GLboolean _glewInit_GL_EXT_gpu_program_parameters ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParameters4fvEXT\")) == NULL) || r;\r\n  r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParameters4fvEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_gpu_program_parameters */\r\n\r\n#ifdef GL_EXT_gpu_shader4\r\n\r\nstatic GLboolean _glewInit_GL_EXT_gpu_shader4 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)\"glBindFragDataLocationEXT\")) == NULL) || r;\r\n  r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFragDataLocationEXT\")) == NULL) || r;\r\n  r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformuivEXT\")) == NULL) || r;\r\n  r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribIivEXT\")) == NULL) || r;\r\n  r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribIuivEXT\")) == NULL) || r;\r\n  r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glUniform1uiEXT\")) == NULL) || r;\r\n  r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glUniform1uivEXT\")) == NULL) || r;\r\n  r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glUniform2uiEXT\")) == NULL) || r;\r\n  r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glUniform2uivEXT\")) == NULL) || r;\r\n  r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glUniform3uiEXT\")) == NULL) || r;\r\n  r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glUniform3uivEXT\")) == NULL) || r;\r\n  r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glUniform4uiEXT\")) == NULL) || r;\r\n  r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glUniform4uivEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI1iEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI1ivEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI1uiEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI1uivEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI2iEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI2ivEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI2uiEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI2uivEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI3iEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI3ivEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI3uiEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI3uivEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4bvEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4iEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4ivEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4svEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4ubvEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4uiEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4uivEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribI4usvEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribIPointerEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_gpu_shader4 */\r\n\r\n#ifdef GL_EXT_histogram\r\n\r\nstatic GLboolean _glewInit_GL_EXT_histogram ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetHistogramEXT\")) == NULL) || r;\r\n  r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetHistogramParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetHistogramParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMinmaxEXT\")) == NULL) || r;\r\n  r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMinmaxParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMinmaxParameterivEXT\")) == NULL) || r;\r\n  r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)\"glHistogramEXT\")) == NULL) || r;\r\n  r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)\"glMinmaxEXT\")) == NULL) || r;\r\n  r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)\"glResetHistogramEXT\")) == NULL) || r;\r\n  r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)\"glResetMinmaxEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_histogram */\r\n\r\n#ifdef GL_EXT_index_func\r\n\r\nstatic GLboolean _glewInit_GL_EXT_index_func ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)\"glIndexFuncEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_index_func */\r\n\r\n#ifdef GL_EXT_index_material\r\n\r\nstatic GLboolean _glewInit_GL_EXT_index_material ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)\"glIndexMaterialEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_index_material */\r\n\r\n#ifdef GL_EXT_instanced_arrays\r\n\r\nstatic GLboolean _glewInit_GL_EXT_instanced_arrays ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribDivisorEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_instanced_arrays */\r\n\r\n#ifdef GL_EXT_light_texture\r\n\r\nstatic GLboolean _glewInit_GL_EXT_light_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)\"glApplyTextureEXT\")) == NULL) || r;\r\n  r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureLightEXT\")) == NULL) || r;\r\n  r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureMaterialEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_light_texture */\r\n\r\n#ifdef GL_EXT_map_buffer_range\r\n\r\nstatic GLboolean _glewInit_GL_EXT_map_buffer_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glFlushMappedBufferRangeEXT\")) == NULL) || r;\r\n  r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glMapBufferRangeEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_map_buffer_range */\r\n\r\n#ifdef GL_EXT_memory_object\r\n\r\nstatic GLboolean _glewInit_GL_EXT_memory_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)\"glBufferStorageMemEXT\")) == NULL) || r;\r\n  r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)\"glCreateMemoryObjectsEXT\")) == NULL) || r;\r\n  r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)\"glDeleteMemoryObjectsEXT\")) == NULL) || r;\r\n  r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetMemoryObjectParameterivEXT\")) == NULL) || r;\r\n  r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetUnsignedBytei_vEXT\")) == NULL) || r;\r\n  r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetUnsignedBytevEXT\")) == NULL) || r;\r\n  r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)\"glIsMemoryObjectEXT\")) == NULL) || r;\r\n  r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glMemoryObjectParameterivEXT\")) == NULL) || r;\r\n  r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)\"glNamedBufferStorageMemEXT\")) == NULL) || r;\r\n  r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexStorageMem1DEXT\")) == NULL) || r;\r\n  r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexStorageMem2DEXT\")) == NULL) || r;\r\n  r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexStorageMem2DMultisampleEXT\")) == NULL) || r;\r\n  r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexStorageMem3DEXT\")) == NULL) || r;\r\n  r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexStorageMem3DMultisampleEXT\")) == NULL) || r;\r\n  r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorageMem1DEXT\")) == NULL) || r;\r\n  r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorageMem2DEXT\")) == NULL) || r;\r\n  r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorageMem2DMultisampleEXT\")) == NULL) || r;\r\n  r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorageMem3DEXT\")) == NULL) || r;\r\n  r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorageMem3DMultisampleEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_memory_object */\r\n\r\n#ifdef GL_EXT_memory_object_fd\r\n\r\nstatic GLboolean _glewInit_GL_EXT_memory_object_fd ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)\"glImportMemoryFdEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_memory_object_fd */\r\n\r\n#ifdef GL_EXT_memory_object_win32\r\n\r\nstatic GLboolean _glewInit_GL_EXT_memory_object_win32 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glImportMemoryWin32HandleEXT\")) == NULL) || r;\r\n  r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)\"glImportMemoryWin32NameEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_memory_object_win32 */\r\n\r\n#ifdef GL_EXT_multi_draw_arrays\r\n\r\nstatic GLboolean _glewInit_GL_EXT_multi_draw_arrays ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawArraysEXT\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_multi_draw_arrays */\r\n\r\n#ifdef GL_EXT_multi_draw_indirect\r\n\r\nstatic GLboolean _glewInit_GL_EXT_multi_draw_indirect ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawArraysIndirectEXT\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsIndirectEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_multi_draw_indirect */\r\n\r\n#ifdef GL_EXT_multisample\r\n\r\nstatic GLboolean _glewInit_GL_EXT_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)\"glSampleMaskEXT\")) == NULL) || r;\r\n  r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)\"glSamplePatternEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_multisample */\r\n\r\n#ifdef GL_EXT_multisampled_render_to_texture\r\n\r\nstatic GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTexture2DMultisampleEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_multisampled_render_to_texture */\r\n\r\n#ifdef GL_EXT_multiview_draw_buffers\r\n\r\nstatic GLboolean _glewInit_GL_EXT_multiview_draw_buffers ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawBuffersIndexedEXT\")) == NULL) || r;\r\n  r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetIntegeri_vEXT\")) == NULL) || r;\r\n  r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glReadBufferIndexedEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_multiview_draw_buffers */\r\n\r\n#ifdef GL_EXT_paletted_texture\r\n\r\nstatic GLboolean _glewInit_GL_EXT_paletted_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glColorTableEXT\")) == NULL) || r;\r\n  r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetColorTableEXT\")) == NULL) || r;\r\n  r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetColorTableParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetColorTableParameterivEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_paletted_texture */\r\n\r\n#ifdef GL_EXT_pixel_transform\r\n\r\nstatic GLboolean _glewInit_GL_EXT_pixel_transform ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetPixelTransformParameterfvEXT\")) == NULL) || r;\r\n  r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetPixelTransformParameterivEXT\")) == NULL) || r;\r\n  r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)\"glPixelTransformParameterfEXT\")) == NULL) || r;\r\n  r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glPixelTransformParameterfvEXT\")) == NULL) || r;\r\n  r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)\"glPixelTransformParameteriEXT\")) == NULL) || r;\r\n  r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glPixelTransformParameterivEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_pixel_transform */\r\n\r\n#ifdef GL_EXT_point_parameters\r\n\r\nstatic GLboolean _glewInit_GL_EXT_point_parameters ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)\"glPointParameterfEXT\")) == NULL) || r;\r\n  r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glPointParameterfvEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_point_parameters */\r\n\r\n#ifdef GL_EXT_polygon_offset\r\n\r\nstatic GLboolean _glewInit_GL_EXT_polygon_offset ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glPolygonOffsetEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_polygon_offset */\r\n\r\n#ifdef GL_EXT_polygon_offset_clamp\r\n\r\nstatic GLboolean _glewInit_GL_EXT_polygon_offset_clamp ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)\"glPolygonOffsetClampEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_polygon_offset_clamp */\r\n\r\n#ifdef GL_EXT_provoking_vertex\r\n\r\nstatic GLboolean _glewInit_GL_EXT_provoking_vertex ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)\"glProvokingVertexEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_provoking_vertex */\r\n\r\n#ifdef GL_EXT_raster_multisample\r\n\r\nstatic GLboolean _glewInit_GL_EXT_raster_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)\"glCoverageModulationNV\")) == NULL) || r;\r\n  r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)\"glCoverageModulationTableNV\")) == NULL) || r;\r\n  r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)\"glGetCoverageModulationTableNV\")) == NULL) || r;\r\n  r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)\"glRasterSamplesEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_raster_multisample */\r\n\r\n#ifdef GL_EXT_scene_marker\r\n\r\nstatic GLboolean _glewInit_GL_EXT_scene_marker ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)\"glBeginSceneEXT\")) == NULL) || r;\r\n  r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)\"glEndSceneEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_scene_marker */\r\n\r\n#ifdef GL_EXT_secondary_color\r\n\r\nstatic GLboolean _glewInit_GL_EXT_secondary_color ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3bEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3bvEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3dEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3dvEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3fEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3fvEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3iEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3ivEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3sEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3svEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3ubEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3ubvEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3uiEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3uivEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3usEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3usvEXT\")) == NULL) || r;\r\n  r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColorPointerEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_secondary_color */\r\n\r\n#ifdef GL_EXT_semaphore\r\n\r\nstatic GLboolean _glewInit_GL_EXT_semaphore ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)\"glDeleteSemaphoresEXT\")) == NULL) || r;\r\n  r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)\"glGenSemaphoresEXT\")) == NULL) || r;\r\n  r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetSemaphoreParameterui64vEXT\")) == NULL) || r;\r\n  r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)\"glIsSemaphoreEXT\")) == NULL) || r;\r\n  r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)\"glSemaphoreParameterui64vEXT\")) == NULL) || r;\r\n  r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)\"glSignalSemaphoreEXT\")) == NULL) || r;\r\n  r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)\"glWaitSemaphoreEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_semaphore */\r\n\r\n#ifdef GL_EXT_semaphore_fd\r\n\r\nstatic GLboolean _glewInit_GL_EXT_semaphore_fd ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)\"glImportSemaphoreFdEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_semaphore_fd */\r\n\r\n#ifdef GL_EXT_semaphore_win32\r\n\r\nstatic GLboolean _glewInit_GL_EXT_semaphore_win32 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glImportSemaphoreWin32HandleEXT\")) == NULL) || r;\r\n  r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)\"glImportSemaphoreWin32NameEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_semaphore_win32 */\r\n\r\n#ifdef GL_EXT_separate_shader_objects\r\n\r\nstatic GLboolean _glewInit_GL_EXT_separate_shader_objects ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)\"glActiveProgramEXT\")) == NULL) || r;\r\n  r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)\"glCreateShaderProgramEXT\")) == NULL) || r;\r\n  r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)\"glUseShaderProgramEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_separate_shader_objects */\r\n\r\n#ifdef GL_EXT_shader_image_load_store\r\n\r\nstatic GLboolean _glewInit_GL_EXT_shader_image_load_store ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)\"glBindImageTextureEXT\")) == NULL) || r;\r\n  r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)\"glMemoryBarrierEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_shader_image_load_store */\r\n\r\n#ifdef GL_EXT_shader_pixel_local_storage2\r\n\r\nstatic GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)\"glClearPixelLocalStorageuiEXT\")) == NULL) || r;\r\n  r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferPixelLocalStorageSizeEXT\")) == NULL) || r;\r\n  r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetFramebufferPixelLocalStorageSizeEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_shader_pixel_local_storage2 */\r\n\r\n#ifdef GL_EXT_sparse_texture\r\n\r\nstatic GLboolean _glewInit_GL_EXT_sparse_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexPageCommitmentEXT\")) == NULL) || r;\r\n  r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexturePageCommitmentEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_sparse_texture */\r\n\r\n#ifdef GL_EXT_stencil_two_side\r\n\r\nstatic GLboolean _glewInit_GL_EXT_stencil_two_side ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)\"glActiveStencilFaceEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_stencil_two_side */\r\n\r\n#ifdef GL_EXT_subtexture\r\n\r\nstatic GLboolean _glewInit_GL_EXT_subtexture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexSubImage1DEXT\")) == NULL) || r;\r\n  r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexSubImage2DEXT\")) == NULL) || r;\r\n  r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexSubImage3DEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_subtexture */\r\n\r\n#ifdef GL_EXT_texture3D\r\n\r\nstatic GLboolean _glewInit_GL_EXT_texture3D ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexImage3DEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_texture3D */\r\n\r\n#ifdef GL_EXT_texture_array\r\n\r\nstatic GLboolean _glewInit_GL_EXT_texture_array ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureLayerEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_texture_array */\r\n\r\n#ifdef GL_EXT_texture_buffer_object\r\n\r\nstatic GLboolean _glewInit_GL_EXT_texture_buffer_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"glTexBufferEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_texture_buffer_object */\r\n\r\n#ifdef GL_EXT_texture_integer\r\n\r\nstatic GLboolean _glewInit_GL_EXT_texture_integer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)\"glClearColorIiEXT\")) == NULL) || r;\r\n  r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)\"glClearColorIuiEXT\")) == NULL) || r;\r\n  r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTexParameterIivEXT\")) == NULL) || r;\r\n  r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTexParameterIuivEXT\")) == NULL) || r;\r\n  r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexParameterIivEXT\")) == NULL) || r;\r\n  r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexParameterIuivEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_texture_integer */\r\n\r\n#ifdef GL_EXT_texture_object\r\n\r\nstatic GLboolean _glewInit_GL_EXT_texture_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)\"glAreTexturesResidentEXT\")) == NULL) || r;\r\n  r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)\"glBindTextureEXT\")) == NULL) || r;\r\n  r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)\"glDeleteTexturesEXT\")) == NULL) || r;\r\n  r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)\"glGenTexturesEXT\")) == NULL) || r;\r\n  r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)\"glIsTextureEXT\")) == NULL) || r;\r\n  r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)\"glPrioritizeTexturesEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_texture_object */\r\n\r\n#ifdef GL_EXT_texture_perturb_normal\r\n\r\nstatic GLboolean _glewInit_GL_EXT_texture_perturb_normal ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureNormalEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_texture_perturb_normal */\r\n\r\n#ifdef GL_EXT_texture_storage\r\n\r\nstatic GLboolean _glewInit_GL_EXT_texture_storage ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexStorage1DEXT\")) == NULL) || r;\r\n  r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexStorage2DEXT\")) == NULL) || r;\r\n  r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTexStorage3DEXT\")) == NULL) || r;\r\n  r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage1DEXT\")) == NULL) || r;\r\n  r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage2DEXT\")) == NULL) || r;\r\n  r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureStorage3DEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_texture_storage */\r\n\r\n#ifdef GL_EXT_texture_view\r\n\r\nstatic GLboolean _glewInit_GL_EXT_texture_view ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)\"glTextureViewEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_texture_view */\r\n\r\n#ifdef GL_EXT_timer_query\r\n\r\nstatic GLboolean _glewInit_GL_EXT_timer_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjecti64vEXT\")) == NULL) || r;\r\n  r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetQueryObjectui64vEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_timer_query */\r\n\r\n#ifdef GL_EXT_transform_feedback\r\n\r\nstatic GLboolean _glewInit_GL_EXT_transform_feedback ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)\"glBeginTransformFeedbackEXT\")) == NULL) || r;\r\n  r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)\"glBindBufferBaseEXT\")) == NULL) || r;\r\n  r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glBindBufferOffsetEXT\")) == NULL) || r;\r\n  r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glBindBufferRangeEXT\")) == NULL) || r;\r\n  r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)\"glEndTransformFeedbackEXT\")) == NULL) || r;\r\n  r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetTransformFeedbackVaryingEXT\")) == NULL) || r;\r\n  r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)\"glTransformFeedbackVaryingsEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_transform_feedback */\r\n\r\n#ifdef GL_EXT_vertex_array\r\n\r\nstatic GLboolean _glewInit_GL_EXT_vertex_array ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)\"glArrayElementEXT\")) == NULL) || r;\r\n  r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glColorPointerEXT\")) == NULL) || r;\r\n  r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)\"glDrawArraysEXT\")) == NULL) || r;\r\n  r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glEdgeFlagPointerEXT\")) == NULL) || r;\r\n  r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glIndexPointerEXT\")) == NULL) || r;\r\n  r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glNormalPointerEXT\")) == NULL) || r;\r\n  r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordPointerEXT\")) == NULL) || r;\r\n  r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexPointerEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_vertex_array */\r\n\r\n#ifdef GL_EXT_vertex_array_setXXX\r\n\r\nstatic GLboolean _glewInit_GL_EXT_vertex_array_setXXX ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glBindArraySetEXT\")) == NULL) || r;\r\n  r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glCreateArraySetExt\")) == NULL) || r;\r\n  r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)\"glDeleteArraySetsEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_vertex_array_setXXX */\r\n\r\n#ifdef GL_EXT_vertex_attrib_64bit\r\n\r\nstatic GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribLdvEXT\")) == NULL) || r;\r\n  r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayVertexAttribLOffsetEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1dEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1dvEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL2dEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL2dvEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL3dEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL3dvEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL4dEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL4dvEXT\")) == NULL) || r;\r\n  r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribLPointerEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_vertex_attrib_64bit */\r\n\r\n#ifdef GL_EXT_vertex_shader\r\n\r\nstatic GLboolean _glewInit_GL_EXT_vertex_shader ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBeginVertexShaderEXT\")) == NULL) || r;\r\n  r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBindLightParameterEXT\")) == NULL) || r;\r\n  r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBindMaterialParameterEXT\")) == NULL) || r;\r\n  r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBindParameterEXT\")) == NULL) || r;\r\n  r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBindTexGenParameterEXT\")) == NULL) || r;\r\n  r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBindTextureUnitParameterEXT\")) == NULL) || r;\r\n  r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)\"glBindVertexShaderEXT\")) == NULL) || r;\r\n  r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)\"glDeleteVertexShaderEXT\")) == NULL) || r;\r\n  r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)\"glDisableVariantClientStateEXT\")) == NULL) || r;\r\n  r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)\"glEnableVariantClientStateEXT\")) == NULL) || r;\r\n  r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)\"glEndVertexShaderEXT\")) == NULL) || r;\r\n  r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)\"glExtractComponentEXT\")) == NULL) || r;\r\n  r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)\"glGenSymbolsEXT\")) == NULL) || r;\r\n  r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)\"glGenVertexShadersEXT\")) == NULL) || r;\r\n  r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetInvariantBooleanvEXT\")) == NULL) || r;\r\n  r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetInvariantFloatvEXT\")) == NULL) || r;\r\n  r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetInvariantIntegervEXT\")) == NULL) || r;\r\n  r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetLocalConstantBooleanvEXT\")) == NULL) || r;\r\n  r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetLocalConstantFloatvEXT\")) == NULL) || r;\r\n  r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetLocalConstantIntegervEXT\")) == NULL) || r;\r\n  r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVariantBooleanvEXT\")) == NULL) || r;\r\n  r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVariantFloatvEXT\")) == NULL) || r;\r\n  r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVariantIntegervEXT\")) == NULL) || r;\r\n  r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)\"glGetVariantPointervEXT\")) == NULL) || r;\r\n  r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)\"glInsertComponentEXT\")) == NULL) || r;\r\n  r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)\"glIsVariantEnabledEXT\")) == NULL) || r;\r\n  r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)\"glSetInvariantEXT\")) == NULL) || r;\r\n  r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)\"glSetLocalConstantEXT\")) == NULL) || r;\r\n  r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)\"glShaderOp1EXT\")) == NULL) || r;\r\n  r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)\"glShaderOp2EXT\")) == NULL) || r;\r\n  r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)\"glShaderOp3EXT\")) == NULL) || r;\r\n  r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)\"glSwizzleEXT\")) == NULL) || r;\r\n  r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glVariantPointerEXT\")) == NULL) || r;\r\n  r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVariantbvEXT\")) == NULL) || r;\r\n  r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVariantdvEXT\")) == NULL) || r;\r\n  r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVariantfvEXT\")) == NULL) || r;\r\n  r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVariantivEXT\")) == NULL) || r;\r\n  r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVariantsvEXT\")) == NULL) || r;\r\n  r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVariantubvEXT\")) == NULL) || r;\r\n  r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVariantuivEXT\")) == NULL) || r;\r\n  r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVariantusvEXT\")) == NULL) || r;\r\n  r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)\"glWriteMaskEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_vertex_shader */\r\n\r\n#ifdef GL_EXT_vertex_weighting\r\n\r\nstatic GLboolean _glewInit_GL_EXT_vertex_weighting ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexWeightPointerEXT\")) == NULL) || r;\r\n  r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexWeightfEXT\")) == NULL) || r;\r\n  r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)\"glVertexWeightfvEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_vertex_weighting */\r\n\r\n#ifdef GL_EXT_win32_keyed_mutex\r\n\r\nstatic GLboolean _glewInit_GL_EXT_win32_keyed_mutex ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)\"glAcquireKeyedMutexWin32EXT\")) == NULL) || r;\r\n  r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)\"glReleaseKeyedMutexWin32EXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_win32_keyed_mutex */\r\n\r\n#ifdef GL_EXT_window_rectangles\r\n\r\nstatic GLboolean _glewInit_GL_EXT_window_rectangles ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)\"glWindowRectanglesEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_window_rectangles */\r\n\r\n#ifdef GL_EXT_x11_sync_object\r\n\r\nstatic GLboolean _glewInit_GL_EXT_x11_sync_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)\"glImportSyncEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_EXT_x11_sync_object */\r\n\r\n#ifdef GL_GREMEDY_frame_terminator\r\n\r\nstatic GLboolean _glewInit_GL_GREMEDY_frame_terminator ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)\"glFrameTerminatorGREMEDY\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_GREMEDY_frame_terminator */\r\n\r\n#ifdef GL_GREMEDY_string_marker\r\n\r\nstatic GLboolean _glewInit_GL_GREMEDY_string_marker ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)\"glStringMarkerGREMEDY\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_GREMEDY_string_marker */\r\n\r\n#ifdef GL_HP_image_transform\r\n\r\nstatic GLboolean _glewInit_GL_HP_image_transform ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)\"glGetImageTransformParameterfvHP\")) == NULL) || r;\r\n  r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)\"glGetImageTransformParameterivHP\")) == NULL) || r;\r\n  r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)\"glImageTransformParameterfHP\")) == NULL) || r;\r\n  r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)\"glImageTransformParameterfvHP\")) == NULL) || r;\r\n  r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)\"glImageTransformParameteriHP\")) == NULL) || r;\r\n  r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)\"glImageTransformParameterivHP\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_HP_image_transform */\r\n\r\n#ifdef GL_IBM_multimode_draw_arrays\r\n\r\nstatic GLboolean _glewInit_GL_IBM_multimode_draw_arrays ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)\"glMultiModeDrawArraysIBM\")) == NULL) || r;\r\n  r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)\"glMultiModeDrawElementsIBM\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_IBM_multimode_draw_arrays */\r\n\r\n#ifdef GL_IBM_vertex_array_lists\r\n\r\nstatic GLboolean _glewInit_GL_IBM_vertex_array_lists ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)\"glColorPointerListIBM\")) == NULL) || r;\r\n  r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)\"glEdgeFlagPointerListIBM\")) == NULL) || r;\r\n  r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordPointerListIBM\")) == NULL) || r;\r\n  r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)\"glIndexPointerListIBM\")) == NULL) || r;\r\n  r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)\"glNormalPointerListIBM\")) == NULL) || r;\r\n  r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColorPointerListIBM\")) == NULL) || r;\r\n  r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordPointerListIBM\")) == NULL) || r;\r\n  r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)\"glVertexPointerListIBM\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_IBM_vertex_array_lists */\r\n\r\n#ifdef GL_INTEL_map_texture\r\n\r\nstatic GLboolean _glewInit_GL_INTEL_map_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)\"glMapTexture2DINTEL\")) == NULL) || r;\r\n  r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)\"glSyncTextureINTEL\")) == NULL) || r;\r\n  r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)\"glUnmapTexture2DINTEL\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_INTEL_map_texture */\r\n\r\n#ifdef GL_INTEL_parallel_arrays\r\n\r\nstatic GLboolean _glewInit_GL_INTEL_parallel_arrays ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)\"glColorPointervINTEL\")) == NULL) || r;\r\n  r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)\"glNormalPointervINTEL\")) == NULL) || r;\r\n  r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordPointervINTEL\")) == NULL) || r;\r\n  r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)\"glVertexPointervINTEL\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_INTEL_parallel_arrays */\r\n\r\n#ifdef GL_INTEL_performance_query\r\n\r\nstatic GLboolean _glewInit_GL_INTEL_performance_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)\"glBeginPerfQueryINTEL\")) == NULL) || r;\r\n  r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)\"glCreatePerfQueryINTEL\")) == NULL) || r;\r\n  r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)\"glDeletePerfQueryINTEL\")) == NULL) || r;\r\n  r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)\"glEndPerfQueryINTEL\")) == NULL) || r;\r\n  r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)\"glGetFirstPerfQueryIdINTEL\")) == NULL) || r;\r\n  r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)\"glGetNextPerfQueryIdINTEL\")) == NULL) || r;\r\n  r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfCounterInfoINTEL\")) == NULL) || r;\r\n  r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfQueryDataINTEL\")) == NULL) || r;\r\n  r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfQueryIdByNameINTEL\")) == NULL) || r;\r\n  r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)\"glGetPerfQueryInfoINTEL\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_INTEL_performance_query */\r\n\r\n#ifdef GL_INTEL_texture_scissor\r\n\r\nstatic GLboolean _glewInit_GL_INTEL_texture_scissor ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)\"glTexScissorFuncINTEL\")) == NULL) || r;\r\n  r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)\"glTexScissorINTEL\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_INTEL_texture_scissor */\r\n\r\n#ifdef GL_KHR_blend_equation_advanced\r\n\r\nstatic GLboolean _glewInit_GL_KHR_blend_equation_advanced ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)\"glBlendBarrierKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_KHR_blend_equation_advanced */\r\n\r\n#ifdef GL_KHR_debug\r\n\r\nstatic GLboolean _glewInit_GL_KHR_debug ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)\"glDebugMessageCallback\")) == NULL) || r;\r\n  r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)\"glDebugMessageControl\")) == NULL) || r;\r\n  r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)\"glDebugMessageInsert\")) == NULL) || r;\r\n  r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)\"glGetDebugMessageLog\")) == NULL) || r;\r\n  r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)\"glGetObjectLabel\")) == NULL) || r;\r\n  r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)\"glGetObjectPtrLabel\")) == NULL) || r;\r\n  r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)\"glObjectLabel\")) == NULL) || r;\r\n  r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)\"glObjectPtrLabel\")) == NULL) || r;\r\n  r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)\"glPopDebugGroup\")) == NULL) || r;\r\n  r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)\"glPushDebugGroup\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_KHR_debug */\r\n\r\n#ifdef GL_KHR_parallel_shader_compile\r\n\r\nstatic GLboolean _glewInit_GL_KHR_parallel_shader_compile ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)\"glMaxShaderCompilerThreadsKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_KHR_parallel_shader_compile */\r\n\r\n#ifdef GL_KHR_robustness\r\n\r\nstatic GLboolean _glewInit_GL_KHR_robustness ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformfv\")) == NULL) || r;\r\n  r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformiv\")) == NULL) || r;\r\n  r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)\"glGetnUniformuiv\")) == NULL) || r;\r\n  r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)\"glReadnPixels\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_KHR_robustness */\r\n\r\n#ifdef GL_KTX_buffer_region\r\n\r\nstatic GLboolean _glewInit_GL_KTX_buffer_region ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)\"glBufferRegionEnabled\")) == NULL) || r;\r\n  r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)\"glDeleteBufferRegion\")) == NULL) || r;\r\n  r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)\"glDrawBufferRegion\")) == NULL) || r;\r\n  r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)\"glNewBufferRegion\")) == NULL) || r;\r\n  r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)\"glReadBufferRegion\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_KTX_buffer_region */\r\n\r\n#ifdef GL_MESA_resize_buffers\r\n\r\nstatic GLboolean _glewInit_GL_MESA_resize_buffers ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)\"glResizeBuffersMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_MESA_resize_buffers */\r\n\r\n#ifdef GL_MESA_window_pos\r\n\r\nstatic GLboolean _glewInit_GL_MESA_window_pos ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2dMESA\")) == NULL) || r;\r\n  r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2dvMESA\")) == NULL) || r;\r\n  r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2fMESA\")) == NULL) || r;\r\n  r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2fvMESA\")) == NULL) || r;\r\n  r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2iMESA\")) == NULL) || r;\r\n  r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2ivMESA\")) == NULL) || r;\r\n  r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2sMESA\")) == NULL) || r;\r\n  r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos2svMESA\")) == NULL) || r;\r\n  r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3dMESA\")) == NULL) || r;\r\n  r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3dvMESA\")) == NULL) || r;\r\n  r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3fMESA\")) == NULL) || r;\r\n  r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3fvMESA\")) == NULL) || r;\r\n  r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3iMESA\")) == NULL) || r;\r\n  r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3ivMESA\")) == NULL) || r;\r\n  r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3sMESA\")) == NULL) || r;\r\n  r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos3svMESA\")) == NULL) || r;\r\n  r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos4dMESA\")) == NULL) || r;\r\n  r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos4dvMESA\")) == NULL) || r;\r\n  r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos4fMESA\")) == NULL) || r;\r\n  r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos4fvMESA\")) == NULL) || r;\r\n  r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos4iMESA\")) == NULL) || r;\r\n  r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos4ivMESA\")) == NULL) || r;\r\n  r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos4sMESA\")) == NULL) || r;\r\n  r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)\"glWindowPos4svMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_MESA_window_pos */\r\n\r\n#ifdef GL_NVX_conditional_render\r\n\r\nstatic GLboolean _glewInit_GL_NVX_conditional_render ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)\"glBeginConditionalRenderNVX\")) == NULL) || r;\r\n  r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)\"glEndConditionalRenderNVX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NVX_conditional_render */\r\n\r\n#ifdef GL_NVX_linked_gpu_multicast\r\n\r\nstatic GLboolean _glewInit_GL_NVX_linked_gpu_multicast ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)\"glLGPUCopyImageSubDataNVX\")) == NULL) || r;\r\n  r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)\"glLGPUInterlockNVX\")) == NULL) || r;\r\n  r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)\"glLGPUNamedBufferSubDataNVX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NVX_linked_gpu_multicast */\r\n\r\n#ifdef GL_NV_3dvision_settings\r\n\r\nstatic GLboolean _glewInit_GL_NV_3dvision_settings ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)\"glStereoParameterfNV\")) == NULL) || r;\r\n  r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)\"glStereoParameteriNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_3dvision_settings */\r\n\r\n#ifdef GL_NV_bindless_multi_draw_indirect\r\n\r\nstatic GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawArraysIndirectBindlessNV\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsIndirectBindlessNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_bindless_multi_draw_indirect */\r\n\r\n#ifdef GL_NV_bindless_multi_draw_indirect_count\r\n\r\nstatic GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawArraysIndirectBindlessCountNV\")) == NULL) || r;\r\n  r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiDrawElementsIndirectBindlessCountNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_bindless_multi_draw_indirect_count */\r\n\r\n#ifdef GL_NV_bindless_texture\r\n\r\nstatic GLboolean _glewInit_GL_NV_bindless_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)\"glGetImageHandleNV\")) == NULL) || r;\r\n  r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureHandleNV\")) == NULL) || r;\r\n  r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)\"glGetTextureSamplerHandleNV\")) == NULL) || r;\r\n  r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glIsImageHandleResidentNV\")) == NULL) || r;\r\n  r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glIsTextureHandleResidentNV\")) == NULL) || r;\r\n  r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glMakeImageHandleNonResidentNV\")) == NULL) || r;\r\n  r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glMakeImageHandleResidentNV\")) == NULL) || r;\r\n  r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glMakeTextureHandleNonResidentNV\")) == NULL) || r;\r\n  r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glMakeTextureHandleResidentNV\")) == NULL) || r;\r\n  r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformHandleui64NV\")) == NULL) || r;\r\n  r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformHandleui64vNV\")) == NULL) || r;\r\n  r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniformHandleui64NV\")) == NULL) || r;\r\n  r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniformHandleui64vNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_bindless_texture */\r\n\r\n#ifdef GL_NV_blend_equation_advanced\r\n\r\nstatic GLboolean _glewInit_GL_NV_blend_equation_advanced ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)\"glBlendBarrierNV\")) == NULL) || r;\r\n  r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)\"glBlendParameteriNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_blend_equation_advanced */\r\n\r\n#ifdef GL_NV_clip_space_w_scaling\r\n\r\nstatic GLboolean _glewInit_GL_NV_clip_space_w_scaling ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)\"glViewportPositionWScaleNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_clip_space_w_scaling */\r\n\r\n#ifdef GL_NV_command_list\r\n\r\nstatic GLboolean _glewInit_GL_NV_command_list ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)\"glCallCommandListNV\")) == NULL) || r;\r\n  r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)\"glCommandListSegmentsNV\")) == NULL) || r;\r\n  r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)\"glCompileCommandListNV\")) == NULL) || r;\r\n  r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)\"glCreateCommandListsNV\")) == NULL) || r;\r\n  r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)\"glCreateStatesNV\")) == NULL) || r;\r\n  r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)\"glDeleteCommandListsNV\")) == NULL) || r;\r\n  r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)\"glDeleteStatesNV\")) == NULL) || r;\r\n  r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)\"glDrawCommandsAddressNV\")) == NULL) || r;\r\n  r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)\"glDrawCommandsNV\")) == NULL) || r;\r\n  r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)\"glDrawCommandsStatesAddressNV\")) == NULL) || r;\r\n  r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)\"glDrawCommandsStatesNV\")) == NULL) || r;\r\n  r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)\"glGetCommandHeaderNV\")) == NULL) || r;\r\n  r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)\"glGetStageIndexNV\")) == NULL) || r;\r\n  r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)\"glIsCommandListNV\")) == NULL) || r;\r\n  r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)\"glIsStateNV\")) == NULL) || r;\r\n  r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)\"glListDrawCommandsStatesClientNV\")) == NULL) || r;\r\n  r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)\"glStateCaptureNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_command_list */\r\n\r\n#ifdef GL_NV_conditional_render\r\n\r\nstatic GLboolean _glewInit_GL_NV_conditional_render ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)\"glBeginConditionalRenderNV\")) == NULL) || r;\r\n  r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)\"glEndConditionalRenderNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_conditional_render */\r\n\r\n#ifdef GL_NV_conservative_raster\r\n\r\nstatic GLboolean _glewInit_GL_NV_conservative_raster ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)\"glSubpixelPrecisionBiasNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_conservative_raster */\r\n\r\n#ifdef GL_NV_conservative_raster_dilate\r\n\r\nstatic GLboolean _glewInit_GL_NV_conservative_raster_dilate ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)\"glConservativeRasterParameterfNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_conservative_raster_dilate */\r\n\r\n#ifdef GL_NV_conservative_raster_pre_snap_triangles\r\n\r\nstatic GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)\"glConservativeRasterParameteriNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_conservative_raster_pre_snap_triangles */\r\n\r\n#ifdef GL_NV_copy_buffer\r\n\r\nstatic GLboolean _glewInit_GL_NV_copy_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)\"glCopyBufferSubDataNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_copy_buffer */\r\n\r\n#ifdef GL_NV_copy_image\r\n\r\nstatic GLboolean _glewInit_GL_NV_copy_image ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)\"glCopyImageSubDataNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_copy_image */\r\n\r\n#ifdef GL_NV_depth_buffer_float\r\n\r\nstatic GLboolean _glewInit_GL_NV_depth_buffer_float ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)\"glClearDepthdNV\")) == NULL) || r;\r\n  r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)\"glDepthBoundsdNV\")) == NULL) || r;\r\n  r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)\"glDepthRangedNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_depth_buffer_float */\r\n\r\n#ifdef GL_NV_draw_buffers\r\n\r\nstatic GLboolean _glewInit_GL_NV_draw_buffers ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)\"glDrawBuffersNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_draw_buffers */\r\n\r\n#ifdef GL_NV_draw_instanced\r\n\r\nstatic GLboolean _glewInit_GL_NV_draw_instanced ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)\"glDrawArraysInstancedNV\")) == NULL) || r;\r\n  r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)\"glDrawElementsInstancedNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_draw_instanced */\r\n\r\n#ifdef GL_NV_draw_texture\r\n\r\nstatic GLboolean _glewInit_GL_NV_draw_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)\"glDrawTextureNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_draw_texture */\r\n\r\n#ifdef GL_NV_draw_vulkan_image\r\n\r\nstatic GLboolean _glewInit_GL_NV_draw_vulkan_image ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)\"glDrawVkImageNV\")) == NULL) || r;\r\n  r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVkProcAddrNV\")) == NULL) || r;\r\n  r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)\"glSignalVkFenceNV\")) == NULL) || r;\r\n  r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)\"glSignalVkSemaphoreNV\")) == NULL) || r;\r\n  r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)\"glWaitVkSemaphoreNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_draw_vulkan_image */\r\n\r\n#ifdef GL_NV_evaluators\r\n\r\nstatic GLboolean _glewInit_GL_NV_evaluators ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)\"glEvalMapsNV\")) == NULL) || r;\r\n  r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetMapAttribParameterfvNV\")) == NULL) || r;\r\n  r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetMapAttribParameterivNV\")) == NULL) || r;\r\n  r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)\"glGetMapControlPointsNV\")) == NULL) || r;\r\n  r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetMapParameterfvNV\")) == NULL) || r;\r\n  r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetMapParameterivNV\")) == NULL) || r;\r\n  r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)\"glMapControlPointsNV\")) == NULL) || r;\r\n  r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glMapParameterfvNV\")) == NULL) || r;\r\n  r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glMapParameterivNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_evaluators */\r\n\r\n#ifdef GL_NV_explicit_multisample\r\n\r\nstatic GLboolean _glewInit_GL_NV_explicit_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetMultisamplefvNV\")) == NULL) || r;\r\n  r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)\"glSampleMaskIndexedNV\")) == NULL) || r;\r\n  r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)\"glTexRenderbufferNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_explicit_multisample */\r\n\r\n#ifdef GL_NV_fence\r\n\r\nstatic GLboolean _glewInit_GL_NV_fence ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)\"glDeleteFencesNV\")) == NULL) || r;\r\n  r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)\"glFinishFenceNV\")) == NULL) || r;\r\n  r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)\"glGenFencesNV\")) == NULL) || r;\r\n  r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetFenceivNV\")) == NULL) || r;\r\n  r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)\"glIsFenceNV\")) == NULL) || r;\r\n  r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)\"glSetFenceNV\")) == NULL) || r;\r\n  r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)\"glTestFenceNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_fence */\r\n\r\n#ifdef GL_NV_fragment_coverage_to_color\r\n\r\nstatic GLboolean _glewInit_GL_NV_fragment_coverage_to_color ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)\"glFragmentCoverageColorNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_fragment_coverage_to_color */\r\n\r\n#ifdef GL_NV_fragment_program\r\n\r\nstatic GLboolean _glewInit_GL_NV_fragment_program ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramNamedParameterdvNV\")) == NULL) || r;\r\n  r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramNamedParameterfvNV\")) == NULL) || r;\r\n  r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramNamedParameter4dNV\")) == NULL) || r;\r\n  r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramNamedParameter4dvNV\")) == NULL) || r;\r\n  r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramNamedParameter4fNV\")) == NULL) || r;\r\n  r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramNamedParameter4fvNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_fragment_program */\r\n\r\n#ifdef GL_NV_framebuffer_blit\r\n\r\nstatic GLboolean _glewInit_GL_NV_framebuffer_blit ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)\"glBlitFramebufferNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_framebuffer_blit */\r\n\r\n#ifdef GL_NV_framebuffer_multisample\r\n\r\nstatic GLboolean _glewInit_GL_NV_framebuffer_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)\"glRenderbufferStorageMultisampleNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_framebuffer_multisample */\r\n\r\n#ifdef GL_NV_framebuffer_multisample_coverage\r\n\r\nstatic GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)\"glRenderbufferStorageMultisampleCoverageNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_framebuffer_multisample_coverage */\r\n\r\n#ifdef GL_NV_geometry_program4\r\n\r\nstatic GLboolean _glewInit_GL_NV_geometry_program4 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramVertexLimitNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_geometry_program4 */\r\n\r\n#ifdef GL_NV_gpu_multicast\r\n\r\nstatic GLboolean _glewInit_GL_NV_gpu_multicast ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastBarrierNV\")) == NULL) || r;\r\n  r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastBlitFramebufferNV\")) == NULL) || r;\r\n  r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastBufferSubDataNV\")) == NULL) || r;\r\n  r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastCopyBufferSubDataNV\")) == NULL) || r;\r\n  r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastCopyImageSubDataNV\")) == NULL) || r;\r\n  r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastFramebufferSampleLocationsfvNV\")) == NULL) || r;\r\n  r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastGetQueryObjecti64vNV\")) == NULL) || r;\r\n  r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastGetQueryObjectivNV\")) == NULL) || r;\r\n  r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastGetQueryObjectui64vNV\")) == NULL) || r;\r\n  r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastGetQueryObjectuivNV\")) == NULL) || r;\r\n  r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)\"glMulticastWaitSyncNV\")) == NULL) || r;\r\n  r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)\"glRenderGpuMaskNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_gpu_multicast */\r\n\r\n#ifdef GL_NV_gpu_program4\r\n\r\nstatic GLboolean _glewInit_GL_NV_gpu_program4 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParameterI4iNV\")) == NULL) || r;\r\n  r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParameterI4ivNV\")) == NULL) || r;\r\n  r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParameterI4uiNV\")) == NULL) || r;\r\n  r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParameterI4uivNV\")) == NULL) || r;\r\n  r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParametersI4ivNV\")) == NULL) || r;\r\n  r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramEnvParametersI4uivNV\")) == NULL) || r;\r\n  r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParameterI4iNV\")) == NULL) || r;\r\n  r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParameterI4ivNV\")) == NULL) || r;\r\n  r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParameterI4uiNV\")) == NULL) || r;\r\n  r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParameterI4uivNV\")) == NULL) || r;\r\n  r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParametersI4ivNV\")) == NULL) || r;\r\n  r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramLocalParametersI4uivNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_gpu_program4 */\r\n\r\n#ifdef GL_NV_gpu_shader5\r\n\r\nstatic GLboolean _glewInit_GL_NV_gpu_shader5 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformi64vNV\")) == NULL) || r;\r\n  r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetUniformui64vNV\")) == NULL) || r;\r\n  r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1i64NV\")) == NULL) || r;\r\n  r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1i64vNV\")) == NULL) || r;\r\n  r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1ui64NV\")) == NULL) || r;\r\n  r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform1ui64vNV\")) == NULL) || r;\r\n  r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2i64NV\")) == NULL) || r;\r\n  r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2i64vNV\")) == NULL) || r;\r\n  r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2ui64NV\")) == NULL) || r;\r\n  r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform2ui64vNV\")) == NULL) || r;\r\n  r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3i64NV\")) == NULL) || r;\r\n  r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3i64vNV\")) == NULL) || r;\r\n  r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3ui64NV\")) == NULL) || r;\r\n  r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform3ui64vNV\")) == NULL) || r;\r\n  r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4i64NV\")) == NULL) || r;\r\n  r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4i64vNV\")) == NULL) || r;\r\n  r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4ui64NV\")) == NULL) || r;\r\n  r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniform4ui64vNV\")) == NULL) || r;\r\n  r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniform1i64NV\")) == NULL) || r;\r\n  r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniform1i64vNV\")) == NULL) || r;\r\n  r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniform1ui64NV\")) == NULL) || r;\r\n  r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniform1ui64vNV\")) == NULL) || r;\r\n  r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniform2i64NV\")) == NULL) || r;\r\n  r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniform2i64vNV\")) == NULL) || r;\r\n  r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniform2ui64NV\")) == NULL) || r;\r\n  r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniform2ui64vNV\")) == NULL) || r;\r\n  r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniform3i64NV\")) == NULL) || r;\r\n  r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniform3i64vNV\")) == NULL) || r;\r\n  r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniform3ui64NV\")) == NULL) || r;\r\n  r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniform3ui64vNV\")) == NULL) || r;\r\n  r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniform4i64NV\")) == NULL) || r;\r\n  r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniform4i64vNV\")) == NULL) || r;\r\n  r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniform4ui64NV\")) == NULL) || r;\r\n  r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniform4ui64vNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_gpu_shader5 */\r\n\r\n#ifdef GL_NV_half_float\r\n\r\nstatic GLboolean _glewInit_GL_NV_half_float ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)\"glColor3hNV\")) == NULL) || r;\r\n  r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)\"glColor3hvNV\")) == NULL) || r;\r\n  r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)\"glColor4hNV\")) == NULL) || r;\r\n  r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)\"glColor4hvNV\")) == NULL) || r;\r\n  r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordhNV\")) == NULL) || r;\r\n  r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordhvNV\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1hNV\")) == NULL) || r;\r\n  r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord1hvNV\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2hNV\")) == NULL) || r;\r\n  r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord2hvNV\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3hNV\")) == NULL) || r;\r\n  r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord3hvNV\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4hNV\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4hvNV\")) == NULL) || r;\r\n  r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)\"glNormal3hNV\")) == NULL) || r;\r\n  r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)\"glNormal3hvNV\")) == NULL) || r;\r\n  r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3hNV\")) == NULL) || r;\r\n  r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColor3hvNV\")) == NULL) || r;\r\n  r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord1hNV\")) == NULL) || r;\r\n  r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord1hvNV\")) == NULL) || r;\r\n  r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2hNV\")) == NULL) || r;\r\n  r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2hvNV\")) == NULL) || r;\r\n  r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord3hNV\")) == NULL) || r;\r\n  r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord3hvNV\")) == NULL) || r;\r\n  r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord4hNV\")) == NULL) || r;\r\n  r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord4hvNV\")) == NULL) || r;\r\n  r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)\"glVertex2hNV\")) == NULL) || r;\r\n  r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertex2hvNV\")) == NULL) || r;\r\n  r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)\"glVertex3hNV\")) == NULL) || r;\r\n  r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertex3hvNV\")) == NULL) || r;\r\n  r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)\"glVertex4hNV\")) == NULL) || r;\r\n  r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertex4hvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1hNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1hvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2hNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2hvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3hNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3hvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4hNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4hvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs1hvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs2hvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs3hvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs4hvNV\")) == NULL) || r;\r\n  r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexWeighthNV\")) == NULL) || r;\r\n  r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexWeighthvNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_half_float */\r\n\r\n#ifdef GL_NV_instanced_arrays\r\n\r\nstatic GLboolean _glewInit_GL_NV_instanced_arrays ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribDivisorNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_instanced_arrays */\r\n\r\n#ifdef GL_NV_internalformat_sample_query\r\n\r\nstatic GLboolean _glewInit_GL_NV_internalformat_sample_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetInternalformatSampleivNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_internalformat_sample_query */\r\n\r\n#ifdef GL_NV_non_square_matrices\r\n\r\nstatic GLboolean _glewInit_GL_NV_non_square_matrices ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix2x3fvNV\")) == NULL) || r;\r\n  r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix2x4fvNV\")) == NULL) || r;\r\n  r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix3x2fvNV\")) == NULL) || r;\r\n  r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix3x4fvNV\")) == NULL) || r;\r\n  r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix4x2fvNV\")) == NULL) || r;\r\n  r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)\"glUniformMatrix4x3fvNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_non_square_matrices */\r\n\r\n#ifdef GL_NV_occlusion_query\r\n\r\nstatic GLboolean _glewInit_GL_NV_occlusion_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)\"glBeginOcclusionQueryNV\")) == NULL) || r;\r\n  r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)\"glDeleteOcclusionQueriesNV\")) == NULL) || r;\r\n  r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)\"glEndOcclusionQueryNV\")) == NULL) || r;\r\n  r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)\"glGenOcclusionQueriesNV\")) == NULL) || r;\r\n  r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetOcclusionQueryivNV\")) == NULL) || r;\r\n  r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetOcclusionQueryuivNV\")) == NULL) || r;\r\n  r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)\"glIsOcclusionQueryNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_occlusion_query */\r\n\r\n#ifdef GL_NV_parameter_buffer_object\r\n\r\nstatic GLboolean _glewInit_GL_NV_parameter_buffer_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramBufferParametersIivNV\")) == NULL) || r;\r\n  r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramBufferParametersIuivNV\")) == NULL) || r;\r\n  r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramBufferParametersfvNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_parameter_buffer_object */\r\n\r\n#ifdef GL_NV_path_rendering\r\n\r\nstatic GLboolean _glewInit_GL_NV_path_rendering ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glCopyPathNV\")) == NULL) || r;\r\n  r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)\"glCoverFillPathInstancedNV\")) == NULL) || r;\r\n  r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glCoverFillPathNV\")) == NULL) || r;\r\n  r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)\"glCoverStrokePathInstancedNV\")) == NULL) || r;\r\n  r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glCoverStrokePathNV\")) == NULL) || r;\r\n  r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)\"glDeletePathsNV\")) == NULL) || r;\r\n  r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)\"glGenPathsNV\")) == NULL) || r;\r\n  r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathColorGenfvNV\")) == NULL) || r;\r\n  r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathColorGenivNV\")) == NULL) || r;\r\n  r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathCommandsNV\")) == NULL) || r;\r\n  r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathCoordsNV\")) == NULL) || r;\r\n  r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathDashArrayNV\")) == NULL) || r;\r\n  r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathLengthNV\")) == NULL) || r;\r\n  r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathMetricRangeNV\")) == NULL) || r;\r\n  r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathMetricsNV\")) == NULL) || r;\r\n  r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathParameterfvNV\")) == NULL) || r;\r\n  r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathParameterivNV\")) == NULL) || r;\r\n  r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathSpacingNV\")) == NULL) || r;\r\n  r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathTexGenfvNV\")) == NULL) || r;\r\n  r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetPathTexGenivNV\")) == NULL) || r;\r\n  r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramResourcefvNV\")) == NULL) || r;\r\n  r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)\"glInterpolatePathsNV\")) == NULL) || r;\r\n  r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glIsPathNV\")) == NULL) || r;\r\n  r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glIsPointInFillPathNV\")) == NULL) || r;\r\n  r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glIsPointInStrokePathNV\")) == NULL) || r;\r\n  r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)\"glMatrixLoad3x2fNV\")) == NULL) || r;\r\n  r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)\"glMatrixLoad3x3fNV\")) == NULL) || r;\r\n  r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)\"glMatrixLoadTranspose3x3fNV\")) == NULL) || r;\r\n  r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)\"glMatrixMult3x2fNV\")) == NULL) || r;\r\n  r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)\"glMatrixMult3x3fNV\")) == NULL) || r;\r\n  r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)\"glMatrixMultTranspose3x3fNV\")) == NULL) || r;\r\n  r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)\"glPathColorGenNV\")) == NULL) || r;\r\n  r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)\"glPathCommandsNV\")) == NULL) || r;\r\n  r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)\"glPathCoordsNV\")) == NULL) || r;\r\n  r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)\"glPathCoverDepthFuncNV\")) == NULL) || r;\r\n  r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)\"glPathDashArrayNV\")) == NULL) || r;\r\n  r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)\"glPathFogGenNV\")) == NULL) || r;\r\n  r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)\"glPathGlyphIndexArrayNV\")) == NULL) || r;\r\n  r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)\"glPathGlyphIndexRangeNV\")) == NULL) || r;\r\n  r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)\"glPathGlyphRangeNV\")) == NULL) || r;\r\n  r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)\"glPathGlyphsNV\")) == NULL) || r;\r\n  r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)\"glPathMemoryGlyphIndexArrayNV\")) == NULL) || r;\r\n  r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)\"glPathParameterfNV\")) == NULL) || r;\r\n  r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glPathParameterfvNV\")) == NULL) || r;\r\n  r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)\"glPathParameteriNV\")) == NULL) || r;\r\n  r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glPathParameterivNV\")) == NULL) || r;\r\n  r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)\"glPathStencilDepthOffsetNV\")) == NULL) || r;\r\n  r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)\"glPathStencilFuncNV\")) == NULL) || r;\r\n  r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)\"glPathStringNV\")) == NULL) || r;\r\n  r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)\"glPathSubCommandsNV\")) == NULL) || r;\r\n  r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)\"glPathSubCoordsNV\")) == NULL) || r;\r\n  r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)\"glPathTexGenNV\")) == NULL) || r;\r\n  r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glPointAlongPathNV\")) == NULL) || r;\r\n  r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramPathFragmentInputGenNV\")) == NULL) || r;\r\n  r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)\"glStencilFillPathInstancedNV\")) == NULL) || r;\r\n  r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glStencilFillPathNV\")) == NULL) || r;\r\n  r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)\"glStencilStrokePathInstancedNV\")) == NULL) || r;\r\n  r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glStencilStrokePathNV\")) == NULL) || r;\r\n  r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)\"glStencilThenCoverFillPathInstancedNV\")) == NULL) || r;\r\n  r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glStencilThenCoverFillPathNV\")) == NULL) || r;\r\n  r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)\"glStencilThenCoverStrokePathInstancedNV\")) == NULL) || r;\r\n  r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glStencilThenCoverStrokePathNV\")) == NULL) || r;\r\n  r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)\"glTransformPathNV\")) == NULL) || r;\r\n  r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)\"glWeightPathsNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_path_rendering */\r\n\r\n#ifdef GL_NV_pixel_data_range\r\n\r\nstatic GLboolean _glewInit_GL_NV_pixel_data_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)\"glFlushPixelDataRangeNV\")) == NULL) || r;\r\n  r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)\"glPixelDataRangeNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_pixel_data_range */\r\n\r\n#ifdef GL_NV_point_sprite\r\n\r\nstatic GLboolean _glewInit_GL_NV_point_sprite ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)\"glPointParameteriNV\")) == NULL) || r;\r\n  r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glPointParameterivNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_point_sprite */\r\n\r\n#ifdef GL_NV_polygon_mode\r\n\r\nstatic GLboolean _glewInit_GL_NV_polygon_mode ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)\"glPolygonModeNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_polygon_mode */\r\n\r\n#ifdef GL_NV_present_video\r\n\r\nstatic GLboolean _glewInit_GL_NV_present_video ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVideoi64vNV\")) == NULL) || r;\r\n  r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVideoivNV\")) == NULL) || r;\r\n  r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVideoui64vNV\")) == NULL) || r;\r\n  r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVideouivNV\")) == NULL) || r;\r\n  r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)\"glPresentFrameDualFillNV\")) == NULL) || r;\r\n  r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)\"glPresentFrameKeyedNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_present_video */\r\n\r\n#ifdef GL_NV_primitive_restart\r\n\r\nstatic GLboolean _glewInit_GL_NV_primitive_restart ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)\"glPrimitiveRestartIndexNV\")) == NULL) || r;\r\n  r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)\"glPrimitiveRestartNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_primitive_restart */\r\n\r\n#ifdef GL_NV_register_combiners\r\n\r\nstatic GLboolean _glewInit_GL_NV_register_combiners ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)\"glCombinerInputNV\")) == NULL) || r;\r\n  r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)\"glCombinerOutputNV\")) == NULL) || r;\r\n  r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)\"glCombinerParameterfNV\")) == NULL) || r;\r\n  r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glCombinerParameterfvNV\")) == NULL) || r;\r\n  r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)\"glCombinerParameteriNV\")) == NULL) || r;\r\n  r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glCombinerParameterivNV\")) == NULL) || r;\r\n  r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)\"glFinalCombinerInputNV\")) == NULL) || r;\r\n  r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetCombinerInputParameterfvNV\")) == NULL) || r;\r\n  r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetCombinerInputParameterivNV\")) == NULL) || r;\r\n  r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetCombinerOutputParameterfvNV\")) == NULL) || r;\r\n  r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetCombinerOutputParameterivNV\")) == NULL) || r;\r\n  r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetFinalCombinerInputParameterfvNV\")) == NULL) || r;\r\n  r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetFinalCombinerInputParameterivNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_register_combiners */\r\n\r\n#ifdef GL_NV_register_combiners2\r\n\r\nstatic GLboolean _glewInit_GL_NV_register_combiners2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glCombinerStageParameterfvNV\")) == NULL) || r;\r\n  r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetCombinerStageParameterfvNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_register_combiners2 */\r\n\r\n#ifdef GL_NV_sample_locations\r\n\r\nstatic GLboolean _glewInit_GL_NV_sample_locations ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferSampleLocationsfvNV\")) == NULL) || r;\r\n  r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)\"glNamedFramebufferSampleLocationsfvNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_sample_locations */\r\n\r\n#ifdef GL_NV_shader_buffer_load\r\n\r\nstatic GLboolean _glewInit_GL_NV_shader_buffer_load ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetBufferParameterui64vNV\")) == NULL) || r;\r\n  r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetIntegerui64vNV\")) == NULL) || r;\r\n  r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetNamedBufferParameterui64vNV\")) == NULL) || r;\r\n  r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glIsBufferResidentNV\")) == NULL) || r;\r\n  r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glIsNamedBufferResidentNV\")) == NULL) || r;\r\n  r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glMakeBufferNonResidentNV\")) == NULL) || r;\r\n  r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glMakeBufferResidentNV\")) == NULL) || r;\r\n  r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glMakeNamedBufferNonResidentNV\")) == NULL) || r;\r\n  r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glMakeNamedBufferResidentNV\")) == NULL) || r;\r\n  r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformui64NV\")) == NULL) || r;\r\n  r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramUniformui64vNV\")) == NULL) || r;\r\n  r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)\"glUniformui64NV\")) == NULL) || r;\r\n  r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glUniformui64vNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_shader_buffer_load */\r\n\r\n#ifdef GL_NV_texture_array\r\n\r\nstatic GLboolean _glewInit_GL_NV_texture_array ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexImage3DNV\")) == NULL) || r;\r\n  r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)\"glCompressedTexSubImage3DNV\")) == NULL) || r;\r\n  r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)\"glCopyTexSubImage3DNV\")) == NULL) || r;\r\n  r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureLayerNV\")) == NULL) || r;\r\n  r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)\"glTexImage3DNV\")) == NULL) || r;\r\n  r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)\"glTexSubImage3DNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_texture_array */\r\n\r\n#ifdef GL_NV_texture_barrier\r\n\r\nstatic GLboolean _glewInit_GL_NV_texture_barrier ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)\"glTextureBarrierNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_texture_barrier */\r\n\r\n#ifdef GL_NV_texture_multisample\r\n\r\nstatic GLboolean _glewInit_GL_NV_texture_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)\"glTexImage2DMultisampleCoverageNV\")) == NULL) || r;\r\n  r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)\"glTexImage3DMultisampleCoverageNV\")) == NULL) || r;\r\n  r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)\"glTextureImage2DMultisampleCoverageNV\")) == NULL) || r;\r\n  r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)\"glTextureImage2DMultisampleNV\")) == NULL) || r;\r\n  r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)\"glTextureImage3DMultisampleCoverageNV\")) == NULL) || r;\r\n  r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)\"glTextureImage3DMultisampleNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_texture_multisample */\r\n\r\n#ifdef GL_NV_transform_feedback\r\n\r\nstatic GLboolean _glewInit_GL_NV_transform_feedback ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)\"glActiveVaryingNV\")) == NULL) || r;\r\n  r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)\"glBeginTransformFeedbackNV\")) == NULL) || r;\r\n  r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)\"glBindBufferBaseNV\")) == NULL) || r;\r\n  r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)\"glBindBufferOffsetNV\")) == NULL) || r;\r\n  r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)\"glBindBufferRangeNV\")) == NULL) || r;\r\n  r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)\"glEndTransformFeedbackNV\")) == NULL) || r;\r\n  r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)\"glGetActiveVaryingNV\")) == NULL) || r;\r\n  r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)\"glGetTransformFeedbackVaryingNV\")) == NULL) || r;\r\n  r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVaryingLocationNV\")) == NULL) || r;\r\n  r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)\"glTransformFeedbackAttribsNV\")) == NULL) || r;\r\n  r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)\"glTransformFeedbackVaryingsNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_transform_feedback */\r\n\r\n#ifdef GL_NV_transform_feedback2\r\n\r\nstatic GLboolean _glewInit_GL_NV_transform_feedback2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)\"glBindTransformFeedbackNV\")) == NULL) || r;\r\n  r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)\"glDeleteTransformFeedbacksNV\")) == NULL) || r;\r\n  r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)\"glDrawTransformFeedbackNV\")) == NULL) || r;\r\n  r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)\"glGenTransformFeedbacksNV\")) == NULL) || r;\r\n  r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)\"glIsTransformFeedbackNV\")) == NULL) || r;\r\n  r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)\"glPauseTransformFeedbackNV\")) == NULL) || r;\r\n  r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)\"glResumeTransformFeedbackNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_transform_feedback2 */\r\n\r\n#ifdef GL_NV_vdpau_interop\r\n\r\nstatic GLboolean _glewInit_GL_NV_vdpau_interop ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAUFiniNV\")) == NULL) || r;\r\n  r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAUGetSurfaceivNV\")) == NULL) || r;\r\n  r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAUInitNV\")) == NULL) || r;\r\n  r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAUIsSurfaceNV\")) == NULL) || r;\r\n  r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAUMapSurfacesNV\")) == NULL) || r;\r\n  r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAURegisterOutputSurfaceNV\")) == NULL) || r;\r\n  r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAURegisterVideoSurfaceNV\")) == NULL) || r;\r\n  r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAUSurfaceAccessNV\")) == NULL) || r;\r\n  r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAUUnmapSurfacesNV\")) == NULL) || r;\r\n  r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)\"glVDPAUUnregisterSurfaceNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_vdpau_interop */\r\n\r\n#ifdef GL_NV_vertex_array_range\r\n\r\nstatic GLboolean _glewInit_GL_NV_vertex_array_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)\"glFlushVertexArrayRangeNV\")) == NULL) || r;\r\n  r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)\"glVertexArrayRangeNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_vertex_array_range */\r\n\r\n#ifdef GL_NV_vertex_attrib_integer_64bit\r\n\r\nstatic GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribLi64vNV\")) == NULL) || r;\r\n  r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribLui64vNV\")) == NULL) || r;\r\n  r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1i64NV\")) == NULL) || r;\r\n  r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1i64vNV\")) == NULL) || r;\r\n  r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1ui64NV\")) == NULL) || r;\r\n  r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL1ui64vNV\")) == NULL) || r;\r\n  r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL2i64NV\")) == NULL) || r;\r\n  r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL2i64vNV\")) == NULL) || r;\r\n  r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL2ui64NV\")) == NULL) || r;\r\n  r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL2ui64vNV\")) == NULL) || r;\r\n  r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL3i64NV\")) == NULL) || r;\r\n  r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL3i64vNV\")) == NULL) || r;\r\n  r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL3ui64NV\")) == NULL) || r;\r\n  r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL3ui64vNV\")) == NULL) || r;\r\n  r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL4i64NV\")) == NULL) || r;\r\n  r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL4i64vNV\")) == NULL) || r;\r\n  r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL4ui64NV\")) == NULL) || r;\r\n  r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribL4ui64vNV\")) == NULL) || r;\r\n  r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribLFormatNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_vertex_attrib_integer_64bit */\r\n\r\n#ifdef GL_NV_vertex_buffer_unified_memory\r\n\r\nstatic GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)\"glBufferAddressRangeNV\")) == NULL) || r;\r\n  r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glColorFormatNV\")) == NULL) || r;\r\n  r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glEdgeFlagFormatNV\")) == NULL) || r;\r\n  r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glFogCoordFormatNV\")) == NULL) || r;\r\n  r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetIntegerui64i_vNV\")) == NULL) || r;\r\n  r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glIndexFormatNV\")) == NULL) || r;\r\n  r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glNormalFormatNV\")) == NULL) || r;\r\n  r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glSecondaryColorFormatNV\")) == NULL) || r;\r\n  r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glTexCoordFormatNV\")) == NULL) || r;\r\n  r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribFormatNV\")) == NULL) || r;\r\n  r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribIFormatNV\")) == NULL) || r;\r\n  r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexFormatNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_vertex_buffer_unified_memory */\r\n\r\n#ifdef GL_NV_vertex_program\r\n\r\nstatic GLboolean _glewInit_GL_NV_vertex_program ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)\"glAreProgramsResidentNV\")) == NULL) || r;\r\n  r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)\"glBindProgramNV\")) == NULL) || r;\r\n  r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)\"glDeleteProgramsNV\")) == NULL) || r;\r\n  r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)\"glExecuteProgramNV\")) == NULL) || r;\r\n  r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)\"glGenProgramsNV\")) == NULL) || r;\r\n  r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramParameterdvNV\")) == NULL) || r;\r\n  r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramParameterfvNV\")) == NULL) || r;\r\n  r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramStringNV\")) == NULL) || r;\r\n  r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetProgramivNV\")) == NULL) || r;\r\n  r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetTrackMatrixivNV\")) == NULL) || r;\r\n  r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribPointervNV\")) == NULL) || r;\r\n  r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribdvNV\")) == NULL) || r;\r\n  r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribfvNV\")) == NULL) || r;\r\n  r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVertexAttribivNV\")) == NULL) || r;\r\n  r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)\"glIsProgramNV\")) == NULL) || r;\r\n  r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)\"glLoadProgramNV\")) == NULL) || r;\r\n  r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramParameter4dNV\")) == NULL) || r;\r\n  r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramParameter4dvNV\")) == NULL) || r;\r\n  r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramParameter4fNV\")) == NULL) || r;\r\n  r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramParameter4fvNV\")) == NULL) || r;\r\n  r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramParameters4dvNV\")) == NULL) || r;\r\n  r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)\"glProgramParameters4fvNV\")) == NULL) || r;\r\n  r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)\"glRequestResidentProgramsNV\")) == NULL) || r;\r\n  r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)\"glTrackMatrixNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1dNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1dvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1fNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1fvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1sNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib1svNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2dNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2dvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2fNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2fvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2sNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib2svNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3dNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3dvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3fNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3fvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3sNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib3svNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4dNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4dvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4fNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4fvNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4sNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4svNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4ubNV\")) == NULL) || r;\r\n  r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttrib4ubvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribPointerNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs1dvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs1fvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs1svNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs2dvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs2fvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs2svNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs3dvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs3fvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs3svNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs4dvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs4fvNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs4svNV\")) == NULL) || r;\r\n  r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)\"glVertexAttribs4ubvNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_vertex_program */\r\n\r\n#ifdef GL_NV_video_capture\r\n\r\nstatic GLboolean _glewInit_GL_NV_video_capture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)\"glBeginVideoCaptureNV\")) == NULL) || r;\r\n  r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)\"glBindVideoCaptureStreamBufferNV\")) == NULL) || r;\r\n  r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)\"glBindVideoCaptureStreamTextureNV\")) == NULL) || r;\r\n  r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)\"glEndVideoCaptureNV\")) == NULL) || r;\r\n  r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVideoCaptureStreamdvNV\")) == NULL) || r;\r\n  r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVideoCaptureStreamfvNV\")) == NULL) || r;\r\n  r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVideoCaptureStreamivNV\")) == NULL) || r;\r\n  r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)\"glGetVideoCaptureivNV\")) == NULL) || r;\r\n  r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)\"glVideoCaptureNV\")) == NULL) || r;\r\n  r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)\"glVideoCaptureStreamParameterdvNV\")) == NULL) || r;\r\n  r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)\"glVideoCaptureStreamParameterfvNV\")) == NULL) || r;\r\n  r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)\"glVideoCaptureStreamParameterivNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_video_capture */\r\n\r\n#ifdef GL_NV_viewport_array\r\n\r\nstatic GLboolean _glewInit_GL_NV_viewport_array ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)\"glDepthRangeArrayfvNV\")) == NULL) || r;\r\n  r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)\"glDepthRangeIndexedfNV\")) == NULL) || r;\r\n  r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)\"glDisableiNV\")) == NULL) || r;\r\n  r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)\"glEnableiNV\")) == NULL) || r;\r\n  r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)\"glGetFloati_vNV\")) == NULL) || r;\r\n  r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)\"glIsEnablediNV\")) == NULL) || r;\r\n  r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)\"glScissorArrayvNV\")) == NULL) || r;\r\n  r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)\"glScissorIndexedNV\")) == NULL) || r;\r\n  r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)\"glScissorIndexedvNV\")) == NULL) || r;\r\n  r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)\"glViewportArrayvNV\")) == NULL) || r;\r\n  r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)\"glViewportIndexedfNV\")) == NULL) || r;\r\n  r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)\"glViewportIndexedfvNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_viewport_array */\r\n\r\n#ifdef GL_NV_viewport_swizzle\r\n\r\nstatic GLboolean _glewInit_GL_NV_viewport_swizzle ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)\"glViewportSwizzleNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_NV_viewport_swizzle */\r\n\r\n#ifdef GL_OVR_multiview\r\n\r\nstatic GLboolean _glewInit_GL_OVR_multiview ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureMultiviewOVR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_OVR_multiview */\r\n\r\n#ifdef GL_OVR_multiview_multisampled_render_to_texture\r\n\r\nstatic GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferTextureMultisampleMultiviewOVR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_OVR_multiview_multisampled_render_to_texture */\r\n\r\n#ifdef GL_QCOM_alpha_test\r\n\r\nstatic GLboolean _glewInit_GL_QCOM_alpha_test ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)\"glAlphaFuncQCOM\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_QCOM_alpha_test */\r\n\r\n#ifdef GL_QCOM_driver_control\r\n\r\nstatic GLboolean _glewInit_GL_QCOM_driver_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)\"glDisableDriverControlQCOM\")) == NULL) || r;\r\n  r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)\"glEnableDriverControlQCOM\")) == NULL) || r;\r\n  r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)\"glGetDriverControlStringQCOM\")) == NULL) || r;\r\n  r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)\"glGetDriverControlsQCOM\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_QCOM_driver_control */\r\n\r\n#ifdef GL_QCOM_extended_get\r\n\r\nstatic GLboolean _glewInit_GL_QCOM_extended_get ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetBufferPointervQCOM\")) == NULL) || r;\r\n  r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetBuffersQCOM\")) == NULL) || r;\r\n  r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetFramebuffersQCOM\")) == NULL) || r;\r\n  r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetRenderbuffersQCOM\")) == NULL) || r;\r\n  r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetTexLevelParameterivQCOM\")) == NULL) || r;\r\n  r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetTexSubImageQCOM\")) == NULL) || r;\r\n  r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetTexturesQCOM\")) == NULL) || r;\r\n  r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtTexObjectStateOverrideiQCOM\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_QCOM_extended_get */\r\n\r\n#ifdef GL_QCOM_extended_get2\r\n\r\nstatic GLboolean _glewInit_GL_QCOM_extended_get2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetProgramBinarySourceQCOM\")) == NULL) || r;\r\n  r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetProgramsQCOM\")) == NULL) || r;\r\n  r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtGetShadersQCOM\")) == NULL) || r;\r\n  r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)\"glExtIsProgramBinaryQCOM\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_QCOM_extended_get2 */\r\n\r\n#ifdef GL_QCOM_framebuffer_foveated\r\n\r\nstatic GLboolean _glewInit_GL_QCOM_framebuffer_foveated ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferFoveationConfigQCOM\")) == NULL) || r;\r\n  r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferFoveationParametersQCOM\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_QCOM_framebuffer_foveated */\r\n\r\n#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent\r\n\r\nstatic GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)\"glFramebufferFetchBarrierQCOM\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */\r\n\r\n#ifdef GL_QCOM_tiled_rendering\r\n\r\nstatic GLboolean _glewInit_GL_QCOM_tiled_rendering ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)\"glEndTilingQCOM\")) == NULL) || r;\r\n  r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)\"glStartTilingQCOM\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_QCOM_tiled_rendering */\r\n\r\n#ifdef GL_REGAL_ES1_0_compatibility\r\n\r\nstatic GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)\"glAlphaFuncx\")) == NULL) || r;\r\n  r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)\"glClearColorx\")) == NULL) || r;\r\n  r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)\"glClearDepthx\")) == NULL) || r;\r\n  r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)\"glColor4x\")) == NULL) || r;\r\n  r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)\"glDepthRangex\")) == NULL) || r;\r\n  r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)\"glFogx\")) == NULL) || r;\r\n  r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)\"glFogxv\")) == NULL) || r;\r\n  r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)\"glFrustumf\")) == NULL) || r;\r\n  r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)\"glFrustumx\")) == NULL) || r;\r\n  r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)\"glLightModelx\")) == NULL) || r;\r\n  r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)\"glLightModelxv\")) == NULL) || r;\r\n  r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)\"glLightx\")) == NULL) || r;\r\n  r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)\"glLightxv\")) == NULL) || r;\r\n  r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)\"glLineWidthx\")) == NULL) || r;\r\n  r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)\"glLoadMatrixx\")) == NULL) || r;\r\n  r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)\"glMaterialx\")) == NULL) || r;\r\n  r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)\"glMaterialxv\")) == NULL) || r;\r\n  r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)\"glMultMatrixx\")) == NULL) || r;\r\n  r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)\"glMultiTexCoord4x\")) == NULL) || r;\r\n  r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)\"glNormal3x\")) == NULL) || r;\r\n  r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)\"glOrthof\")) == NULL) || r;\r\n  r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)\"glOrthox\")) == NULL) || r;\r\n  r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)\"glPointSizex\")) == NULL) || r;\r\n  r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)\"glPolygonOffsetx\")) == NULL) || r;\r\n  r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)\"glRotatex\")) == NULL) || r;\r\n  r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)\"glSampleCoveragex\")) == NULL) || r;\r\n  r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)\"glScalex\")) == NULL) || r;\r\n  r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)\"glTexEnvx\")) == NULL) || r;\r\n  r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)\"glTexEnvxv\")) == NULL) || r;\r\n  r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)\"glTexParameterx\")) == NULL) || r;\r\n  r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)\"glTranslatex\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_REGAL_ES1_0_compatibility */\r\n\r\n#ifdef GL_REGAL_ES1_1_compatibility\r\n\r\nstatic GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)\"glClipPlanef\")) == NULL) || r;\r\n  r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)\"glClipPlanex\")) == NULL) || r;\r\n  r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)\"glGetClipPlanef\")) == NULL) || r;\r\n  r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)\"glGetClipPlanex\")) == NULL) || r;\r\n  r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)\"glGetFixedv\")) == NULL) || r;\r\n  r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)\"glGetLightxv\")) == NULL) || r;\r\n  r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)\"glGetMaterialxv\")) == NULL) || r;\r\n  r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)\"glGetTexEnvxv\")) == NULL) || r;\r\n  r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)\"glGetTexParameterxv\")) == NULL) || r;\r\n  r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)\"glPointParameterx\")) == NULL) || r;\r\n  r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)\"glPointParameterxv\")) == NULL) || r;\r\n  r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)\"glPointSizePointerOES\")) == NULL) || r;\r\n  r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)\"glTexParameterxv\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_REGAL_ES1_1_compatibility */\r\n\r\n#ifdef GL_REGAL_error_string\r\n\r\nstatic GLboolean _glewInit_GL_REGAL_error_string ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)\"glErrorStringREGAL\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_REGAL_error_string */\r\n\r\n#ifdef GL_REGAL_extension_query\r\n\r\nstatic GLboolean _glewInit_GL_REGAL_extension_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)\"glGetExtensionREGAL\")) == NULL) || r;\r\n  r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)\"glIsSupportedREGAL\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_REGAL_extension_query */\r\n\r\n#ifdef GL_REGAL_log\r\n\r\nstatic GLboolean _glewInit_GL_REGAL_log ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)\"glLogMessageCallbackREGAL\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_REGAL_log */\r\n\r\n#ifdef GL_REGAL_proc_address\r\n\r\nstatic GLboolean _glewInit_GL_REGAL_proc_address ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)\"glGetProcAddressREGAL\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_REGAL_proc_address */\r\n\r\n#ifdef GL_SGIS_detail_texture\r\n\r\nstatic GLboolean _glewInit_GL_SGIS_detail_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)\"glDetailTexFuncSGIS\")) == NULL) || r;\r\n  r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)\"glGetDetailTexFuncSGIS\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIS_detail_texture */\r\n\r\n#ifdef GL_SGIS_fog_function\r\n\r\nstatic GLboolean _glewInit_GL_SGIS_fog_function ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)\"glFogFuncSGIS\")) == NULL) || r;\r\n  r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)\"glGetFogFuncSGIS\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIS_fog_function */\r\n\r\n#ifdef GL_SGIS_multisample\r\n\r\nstatic GLboolean _glewInit_GL_SGIS_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)\"glSampleMaskSGIS\")) == NULL) || r;\r\n  r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)\"glSamplePatternSGIS\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIS_multisample */\r\n\r\n#ifdef GL_SGIS_multitexture\r\n\r\nstatic GLboolean _glewInit_GL_SGIS_multitexture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)\"glInterleavedTextureCoordSetsSGIS\")) == NULL) || r;\r\n  r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)\"glSelectTextureCoordSetSGIS\")) == NULL) || r;\r\n  r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)\"glSelectTextureSGIS\")) == NULL) || r;\r\n  r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)\"glSelectTextureTransformSGIS\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIS_multitexture */\r\n\r\n#ifdef GL_SGIS_shared_multisample\r\n\r\nstatic GLboolean _glewInit_GL_SGIS_shared_multisample ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)\"glMultisampleSubRectPosSGIS\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIS_shared_multisample */\r\n\r\n#ifdef GL_SGIS_sharpen_texture\r\n\r\nstatic GLboolean _glewInit_GL_SGIS_sharpen_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)\"glGetSharpenTexFuncSGIS\")) == NULL) || r;\r\n  r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)\"glSharpenTexFuncSGIS\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIS_sharpen_texture */\r\n\r\n#ifdef GL_SGIS_texture4D\r\n\r\nstatic GLboolean _glewInit_GL_SGIS_texture4D ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)\"glTexImage4DSGIS\")) == NULL) || r;\r\n  r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)\"glTexSubImage4DSGIS\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIS_texture4D */\r\n\r\n#ifdef GL_SGIS_texture_filter4\r\n\r\nstatic GLboolean _glewInit_GL_SGIS_texture_filter4 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)\"glGetTexFilterFuncSGIS\")) == NULL) || r;\r\n  r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)\"glTexFilterFuncSGIS\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIS_texture_filter4 */\r\n\r\n#ifdef GL_SGIX_async\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_async ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)\"glAsyncMarkerSGIX\")) == NULL) || r;\r\n  r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glDeleteAsyncMarkersSGIX\")) == NULL) || r;\r\n  r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFinishAsyncSGIX\")) == NULL) || r;\r\n  r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGenAsyncMarkersSGIX\")) == NULL) || r;\r\n  r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)\"glIsAsyncMarkerSGIX\")) == NULL) || r;\r\n  r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)\"glPollAsyncSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_async */\r\n\r\n#ifdef GL_SGIX_datapipe\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_datapipe ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)\"glAddressSpace\")) == NULL) || r;\r\n  r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)\"glDataPipe\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_datapipe */\r\n\r\n#ifdef GL_SGIX_flush_raster\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_flush_raster ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFlushRasterSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_flush_raster */\r\n\r\n#ifdef GL_SGIX_fog_layers\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_fog_layers ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFogLayersSGIX\")) == NULL) || r;\r\n  r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetFogLayersSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_fog_layers */\r\n\r\n#ifdef GL_SGIX_fog_texture\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_fog_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)\"glTextureFogSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_fog_texture */\r\n\r\n#ifdef GL_SGIX_fragment_specular_lighting\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentColorMaterialSGIX\")) == NULL) || r;\r\n  r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightModelfSGIX\")) == NULL) || r;\r\n  r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightModelfvSGIX\")) == NULL) || r;\r\n  r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightModeliSGIX\")) == NULL) || r;\r\n  r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightModelivSGIX\")) == NULL) || r;\r\n  r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightfSGIX\")) == NULL) || r;\r\n  r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightfvSGIX\")) == NULL) || r;\r\n  r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightiSGIX\")) == NULL) || r;\r\n  r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentLightivSGIX\")) == NULL) || r;\r\n  r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentMaterialfSGIX\")) == NULL) || r;\r\n  r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentMaterialfvSGIX\")) == NULL) || r;\r\n  r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentMaterialiSGIX\")) == NULL) || r;\r\n  r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFragmentMaterialivSGIX\")) == NULL) || r;\r\n  r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetFragmentLightfvSGIX\")) == NULL) || r;\r\n  r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetFragmentLightivSGIX\")) == NULL) || r;\r\n  r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetFragmentMaterialfvSGIX\")) == NULL) || r;\r\n  r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetFragmentMaterialivSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_fragment_specular_lighting */\r\n\r\n#ifdef GL_SGIX_framezoom\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_framezoom ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)\"glFrameZoomSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_framezoom */\r\n\r\n#ifdef GL_SGIX_igloo_interface\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_igloo_interface ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)\"glIglooInterfaceSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_igloo_interface */\r\n\r\n#ifdef GL_SGIX_mpeg1\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_mpeg1 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glAllocMPEGPredictorsSGIX\")) == NULL) || r;\r\n  r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glDeleteMPEGPredictorsSGIX\")) == NULL) || r;\r\n  r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGenMPEGPredictorsSGIX\")) == NULL) || r;\r\n  r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetMPEGParameterfvSGIX\")) == NULL) || r;\r\n  r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetMPEGParameterivSGIX\")) == NULL) || r;\r\n  r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetMPEGPredictorSGIX\")) == NULL) || r;\r\n  r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)\"glGetMPEGQuantTableubv\")) == NULL) || r;\r\n  r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)\"glIsMPEGPredictorSGIX\")) == NULL) || r;\r\n  r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)\"glMPEGPredictorSGIX\")) == NULL) || r;\r\n  r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)\"glMPEGQuantTableubv\")) == NULL) || r;\r\n  r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glSwapMPEGPredictorsSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_mpeg1 */\r\n\r\n#ifdef GL_SGIX_nonlinear_lighting_pervertex\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetNonlinLightfvSGIX\")) == NULL) || r;\r\n  r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetNonlinMaterialfvSGIX\")) == NULL) || r;\r\n  r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glNonlinLightfvSGIX\")) == NULL) || r;\r\n  r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glNonlinMaterialfvSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_nonlinear_lighting_pervertex */\r\n\r\n#ifdef GL_SGIX_pixel_texture\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_pixel_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)\"glPixelTexGenSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_pixel_texture */\r\n\r\n#ifdef GL_SGIX_polynomial_ffd\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_polynomial_ffd ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)\"glDeformSGIX\")) == NULL) || r;\r\n  r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)\"glLoadIdentityDeformationMapSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_polynomial_ffd */\r\n\r\n#ifdef GL_SGIX_quad_mesh\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_quad_mesh ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)\"glMeshBreadthSGIX\")) == NULL) || r;\r\n  r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)\"glMeshStrideSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_quad_mesh */\r\n\r\n#ifdef GL_SGIX_reference_plane\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_reference_plane ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)\"glReferencePlaneSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_reference_plane */\r\n\r\n#ifdef GL_SGIX_sprite\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_sprite ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)\"glSpriteParameterfSGIX\")) == NULL) || r;\r\n  r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glSpriteParameterfvSGIX\")) == NULL) || r;\r\n  r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)\"glSpriteParameteriSGIX\")) == NULL) || r;\r\n  r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)\"glSpriteParameterivSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_sprite */\r\n\r\n#ifdef GL_SGIX_tag_sample_buffer\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_tag_sample_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)\"glTagSampleBufferSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_tag_sample_buffer */\r\n\r\n#ifdef GL_SGIX_vector_ops\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_vector_ops ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGetVectorOperationSGIX\")) == NULL) || r;\r\n  r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)\"glVectorOperationSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_vector_ops */\r\n\r\n#ifdef GL_SGIX_vertex_array_object\r\n\r\nstatic GLboolean _glewInit_GL_SGIX_vertex_array_object ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)\"glAreVertexArraysResidentSGIX\")) == NULL) || r;\r\n  r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)\"glBindVertexArraySGIX\")) == NULL) || r;\r\n  r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glDeleteVertexArraysSGIX\")) == NULL) || r;\r\n  r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glGenVertexArraysSGIX\")) == NULL) || r;\r\n  r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)\"glIsVertexArraySGIX\")) == NULL) || r;\r\n  r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glPrioritizeVertexArraysSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGIX_vertex_array_object */\r\n\r\n#ifdef GL_SGI_color_table\r\n\r\nstatic GLboolean _glewInit_GL_SGI_color_table ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)\"glColorTableParameterfvSGI\")) == NULL) || r;\r\n  r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)\"glColorTableParameterivSGI\")) == NULL) || r;\r\n  r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)\"glColorTableSGI\")) == NULL) || r;\r\n  r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)\"glCopyColorTableSGI\")) == NULL) || r;\r\n  r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)\"glGetColorTableParameterfvSGI\")) == NULL) || r;\r\n  r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)\"glGetColorTableParameterivSGI\")) == NULL) || r;\r\n  r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)\"glGetColorTableSGI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGI_color_table */\r\n\r\n#ifdef GL_SGI_fft\r\n\r\nstatic GLboolean _glewInit_GL_SGI_fft ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)\"glGetPixelTransformParameterfvSGI\")) == NULL) || r;\r\n  r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)\"glGetPixelTransformParameterivSGI\")) == NULL) || r;\r\n  r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)\"glPixelTransformParameterfSGI\")) == NULL) || r;\r\n  r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)\"glPixelTransformParameterfvSGI\")) == NULL) || r;\r\n  r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)\"glPixelTransformParameteriSGI\")) == NULL) || r;\r\n  r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)\"glPixelTransformParameterivSGI\")) == NULL) || r;\r\n  r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)\"glPixelTransformSGI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SGI_fft */\r\n\r\n#ifdef GL_SUNX_constant_data\r\n\r\nstatic GLboolean _glewInit_GL_SUNX_constant_data ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)\"glFinishTextureSUNX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SUNX_constant_data */\r\n\r\n#ifdef GL_SUN_global_alpha\r\n\r\nstatic GLboolean _glewInit_GL_SUN_global_alpha ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)\"glGlobalAlphaFactorbSUN\")) == NULL) || r;\r\n  r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)\"glGlobalAlphaFactordSUN\")) == NULL) || r;\r\n  r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)\"glGlobalAlphaFactorfSUN\")) == NULL) || r;\r\n  r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)\"glGlobalAlphaFactoriSUN\")) == NULL) || r;\r\n  r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)\"glGlobalAlphaFactorsSUN\")) == NULL) || r;\r\n  r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)\"glGlobalAlphaFactorubSUN\")) == NULL) || r;\r\n  r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)\"glGlobalAlphaFactoruiSUN\")) == NULL) || r;\r\n  r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)\"glGlobalAlphaFactorusSUN\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SUN_global_alpha */\r\n\r\n#ifdef GL_SUN_read_video_pixels\r\n\r\nstatic GLboolean _glewInit_GL_SUN_read_video_pixels ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)\"glReadVideoPixelsSUN\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SUN_read_video_pixels */\r\n\r\n#ifdef GL_SUN_triangle_list\r\n\r\nstatic GLboolean _glewInit_GL_SUN_triangle_list ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodePointerSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeubSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeubvSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuivSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeusSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeusvSUN\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SUN_triangle_list */\r\n\r\n#ifdef GL_SUN_vertex\r\n\r\nstatic GLboolean _glewInit_GL_SUN_vertex ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glColor3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glColor3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glColor4fNormal3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glColor4fNormal3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)\"glColor4ubVertex2fSUN\")) == NULL) || r;\r\n  r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glColor4ubVertex2fvSUN\")) == NULL) || r;\r\n  r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glColor4ubVertex3fSUN\")) == NULL) || r;\r\n  r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glColor4ubVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glNormal3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glNormal3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiColor3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiColor3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiColor4fNormal3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiColor4fNormal3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiColor4ubVertex3fSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiColor4ubVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiNormal3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiNormal3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiTexCoord2fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiTexCoord2fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiVertex3fSUN\")) == NULL) || r;\r\n  r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glReplacementCodeuiVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fColor3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fColor3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fColor4fNormal3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fColor4fNormal3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fColor4ubVertex3fSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fColor4ubVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fNormal3fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fNormal3fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fVertex3fSUN\")) == NULL) || r;\r\n  r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord2fVertex3fvSUN\")) == NULL) || r;\r\n  r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord4fColor4fNormal3fVertex4fSUN\")) == NULL) || r;\r\n  r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord4fColor4fNormal3fVertex4fvSUN\")) == NULL) || r;\r\n  r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord4fVertex4fSUN\")) == NULL) || r;\r\n  r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)\"glTexCoord4fVertex4fvSUN\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_SUN_vertex */\r\n\r\n#ifdef GL_WIN_swap_hint\r\n\r\nstatic GLboolean _glewInit_GL_WIN_swap_hint ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)\"glAddSwapHintRectWIN\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GL_WIN_swap_hint */\r\n\r\n/* ------------------------------------------------------------------------- */\r\n\r\nstatic int _glewExtensionCompare(const char *s1, const char *s2)\r\n{\r\n  /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */\r\n  while (*s1 || *s2)\r\n  {\r\n      if (*s1 > *s2)\r\n          return 1;\r\n      if (*s1 < *s2)\r\n          return -1;\r\n      s1++;\r\n      s2++;\r\n  }\r\n  return 0;\r\n}\r\n\r\nstatic ptrdiff_t _glewBsearchExtension(const char* name)\r\n{\r\n  ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2;\r\n\r\n  while (lo <= hi)\r\n  {\r\n    ptrdiff_t mid = (lo + hi) / 2;\r\n    const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]);\r\n    if (cmp < 0) hi = mid - 1;\r\n    else if (cmp > 0) lo = mid + 1;\r\n    else return mid;\r\n  }\r\n  return -1;\r\n}\r\n\r\nstatic GLboolean *_glewGetExtensionString(const char *name)\r\n{\r\n  ptrdiff_t n = _glewBsearchExtension(name);\r\n  if (n >= 0) return &_glewExtensionString[n];\r\n  return NULL;\r\n}\r\n\r\nstatic GLboolean *_glewGetExtensionEnable(const char *name)\r\n{\r\n  ptrdiff_t n = _glewBsearchExtension(name);\r\n  if (n >= 0) return _glewExtensionEnabled[n];\r\n  return NULL;\r\n}\r\n\r\nstatic const char *_glewNextSpace(const char *i)\r\n{\r\n  const char *j = i;\r\n  if (j)\r\n    while (*j!=' ' && *j) ++j;\r\n  return j;\r\n}\r\n\r\nstatic const char *_glewNextNonSpace(const char *i)\r\n{\r\n  const char *j = i;\r\n  if (j)\r\n    while (*j==' ') ++j;\r\n  return j;\r\n}\r\n\r\nGLboolean GLEWAPIENTRY glewGetExtension (const char* name)\r\n{\r\n  GLboolean *enable = _glewGetExtensionString(name);\r\n  if (enable)\r\n    return *enable;\r\n  return GL_FALSE;\r\n}\r\n\r\n/* ------------------------------------------------------------------------- */\r\n\r\ntypedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);\r\ntypedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);\r\n\r\nstatic GLenum GLEWAPIENTRY glewContextInit ()\r\n{\r\n  PFNGLGETSTRINGPROC getString;\r\n  const GLubyte* s;\r\n  GLuint dot;\r\n  GLint major, minor;\r\n  size_t n;\r\n\r\n  #ifdef _WIN32\r\n  getString = glGetString;\r\n  #else\r\n  getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)\"glGetString\");\r\n  if (!getString)\r\n    return GLEW_ERROR_NO_GL_VERSION;\r\n  #endif\r\n\r\n  /* query opengl version */\r\n  s = getString(GL_VERSION);\r\n  dot = _glewStrCLen(s, '.');\r\n  if (dot == 0)\r\n    return GLEW_ERROR_NO_GL_VERSION;\r\n\r\n  major = s[dot-1]-'0';\r\n  minor = s[dot+1]-'0';\r\n\r\n  if (minor < 0 || minor > 9)\r\n    minor = 0;\r\n  if (major<0 || major>9)\r\n    return GLEW_ERROR_NO_GL_VERSION;\r\n\r\n  if (major == 1 && minor == 0)\r\n  {\r\n    return GLEW_ERROR_GL_VERSION_10_ONLY;\r\n  }\r\n  else\r\n  {\r\n    GLEW_VERSION_4_6   = ( major > 4 )                 || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_4_5   = GLEW_VERSION_4_4   == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_4_4   = GLEW_VERSION_4_5   == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_4_3   = GLEW_VERSION_4_4   == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_4_2   = GLEW_VERSION_4_3   == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_4_1   = GLEW_VERSION_4_2   == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_4_0   = GLEW_VERSION_4_1   == GL_TRUE || ( major == 4               ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_3_3   = GLEW_VERSION_4_0   == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_3_2   = GLEW_VERSION_3_3   == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_3_1   = GLEW_VERSION_3_2   == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_3_0   = GLEW_VERSION_3_1   == GL_TRUE || ( major == 3               ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_2_1   = GLEW_VERSION_3_0   == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_2_0   = GLEW_VERSION_2_1   == GL_TRUE || ( major == 2               ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_1_5   = GLEW_VERSION_2_0   == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_1_4   = GLEW_VERSION_1_5   == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_1_3   = GLEW_VERSION_1_4   == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3   == GL_TRUE                                 ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_1_2   = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;\r\n    GLEW_VERSION_1_1   = GLEW_VERSION_1_2   == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;\r\n  }\r\n\r\n  for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n)\r\n    _glewExtensionString[n] = GL_FALSE;\r\n\r\n  if (GLEW_VERSION_3_0)\r\n  {\r\n    GLint n = 0;\r\n    GLint i;\r\n    PFNGLGETINTEGERVPROC getIntegerv;\r\n    PFNGLGETSTRINGIPROC getStringi;\r\n    const char *ext;\r\n    GLboolean *enable;\r\n\r\n    #ifdef _WIN32\r\n    getIntegerv = glGetIntegerv;\r\n    #else\r\n    getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)\"glGetIntegerv\");\r\n    #endif\r\n\r\n    if (getIntegerv)\r\n      getIntegerv(GL_NUM_EXTENSIONS, &n);\r\n\r\n    /* glGetStringi is OpenGL 3.0 */\r\n    getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)\"glGetStringi\");\r\n    if (getStringi)\r\n      for (i = 0; i<n; ++i)\r\n      {\r\n        ext = (const char *) getStringi(GL_EXTENSIONS, i);\r\n\r\n        /* Based on extension string(s), glewGetExtension purposes */\r\n        enable = _glewGetExtensionString(ext);\r\n        if (enable)\r\n          *enable = GL_TRUE;\r\n\r\n        /* Based on extension string(s), experimental mode, glewIsSupported purposes */\r\n        enable = _glewGetExtensionEnable(ext);\r\n        if (enable)\r\n          *enable = GL_TRUE;\r\n      }\r\n  }\r\n  else\r\n  {\r\n    const char *extensions;\r\n    const char *end;\r\n    const char *i;\r\n    const char *j;\r\n    char ext[128];\r\n    GLboolean *enable;\r\n\r\n    extensions = (const char *) getString(GL_EXTENSIONS);\r\n\r\n    if (extensions)\r\n    {\r\n      end = extensions + _glewStrLen((const GLubyte *) extensions);\r\n      for (i=extensions; i<end; i = j + 1)\r\n      {\r\n        i = _glewNextNonSpace(i);\r\n        j = _glewNextSpace(i);\r\n\r\n        /* Copy extension into NUL terminated string */\r\n        if (j-i >= (ptrdiff_t) sizeof(ext))\r\n          continue;\r\n        _glewStrCopy(ext, i, ' ');\r\n\r\n        /* Based on extension string(s), glewGetExtension purposes */\r\n        enable = _glewGetExtensionString(ext);\r\n        if (enable)\r\n          *enable = GL_TRUE;\r\n\r\n        /* Based on extension string(s), experimental mode, glewIsSupported purposes */\r\n        enable = _glewGetExtensionEnable(ext);\r\n        if (enable)\r\n          *enable = GL_TRUE;\r\n      }\r\n    }\r\n  }\r\n#ifdef GL_VERSION_1_2\r\n  if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2();\r\n#endif /* GL_VERSION_1_2 */\r\n#ifdef GL_VERSION_1_3\r\n  if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3();\r\n#endif /* GL_VERSION_1_3 */\r\n#ifdef GL_VERSION_1_4\r\n  if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4();\r\n#endif /* GL_VERSION_1_4 */\r\n#ifdef GL_VERSION_1_5\r\n  if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5();\r\n#endif /* GL_VERSION_1_5 */\r\n#ifdef GL_VERSION_2_0\r\n  if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0();\r\n#endif /* GL_VERSION_2_0 */\r\n#ifdef GL_VERSION_2_1\r\n  if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1();\r\n#endif /* GL_VERSION_2_1 */\r\n#ifdef GL_VERSION_3_0\r\n  if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0();\r\n#endif /* GL_VERSION_3_0 */\r\n#ifdef GL_VERSION_3_1\r\n  if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1();\r\n#endif /* GL_VERSION_3_1 */\r\n#ifdef GL_VERSION_3_2\r\n  if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2();\r\n#endif /* GL_VERSION_3_2 */\r\n#ifdef GL_VERSION_3_3\r\n  if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3();\r\n#endif /* GL_VERSION_3_3 */\r\n#ifdef GL_VERSION_4_0\r\n  if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0();\r\n#endif /* GL_VERSION_4_0 */\r\n#ifdef GL_VERSION_4_5\r\n  if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5();\r\n#endif /* GL_VERSION_4_5 */\r\n#ifdef GL_VERSION_4_6\r\n  if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6();\r\n#endif /* GL_VERSION_4_6 */\r\n#ifdef GL_3DFX_tbuffer\r\n  if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer();\r\n#endif /* GL_3DFX_tbuffer */\r\n#ifdef GL_AMD_debug_output\r\n  if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output();\r\n#endif /* GL_AMD_debug_output */\r\n#ifdef GL_AMD_draw_buffers_blend\r\n  if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend();\r\n#endif /* GL_AMD_draw_buffers_blend */\r\n#ifdef GL_AMD_framebuffer_sample_positions\r\n  if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions();\r\n#endif /* GL_AMD_framebuffer_sample_positions */\r\n#ifdef GL_AMD_interleaved_elements\r\n  if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements();\r\n#endif /* GL_AMD_interleaved_elements */\r\n#ifdef GL_AMD_multi_draw_indirect\r\n  if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect();\r\n#endif /* GL_AMD_multi_draw_indirect */\r\n#ifdef GL_AMD_name_gen_delete\r\n  if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete();\r\n#endif /* GL_AMD_name_gen_delete */\r\n#ifdef GL_AMD_occlusion_query_event\r\n  if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event();\r\n#endif /* GL_AMD_occlusion_query_event */\r\n#ifdef GL_AMD_performance_monitor\r\n  if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor();\r\n#endif /* GL_AMD_performance_monitor */\r\n#ifdef GL_AMD_sample_positions\r\n  if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions();\r\n#endif /* GL_AMD_sample_positions */\r\n#ifdef GL_AMD_sparse_texture\r\n  if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture();\r\n#endif /* GL_AMD_sparse_texture */\r\n#ifdef GL_AMD_stencil_operation_extended\r\n  if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended();\r\n#endif /* GL_AMD_stencil_operation_extended */\r\n#ifdef GL_AMD_vertex_shader_tessellator\r\n  if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator();\r\n#endif /* GL_AMD_vertex_shader_tessellator */\r\n#ifdef GL_ANGLE_framebuffer_blit\r\n  if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit();\r\n#endif /* GL_ANGLE_framebuffer_blit */\r\n#ifdef GL_ANGLE_framebuffer_multisample\r\n  if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample();\r\n#endif /* GL_ANGLE_framebuffer_multisample */\r\n#ifdef GL_ANGLE_instanced_arrays\r\n  if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays();\r\n#endif /* GL_ANGLE_instanced_arrays */\r\n#ifdef GL_ANGLE_timer_query\r\n  if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query();\r\n#endif /* GL_ANGLE_timer_query */\r\n#ifdef GL_ANGLE_translated_shader_source\r\n  if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source();\r\n#endif /* GL_ANGLE_translated_shader_source */\r\n#ifdef GL_APPLE_copy_texture_levels\r\n  if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels();\r\n#endif /* GL_APPLE_copy_texture_levels */\r\n#ifdef GL_APPLE_element_array\r\n  if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array();\r\n#endif /* GL_APPLE_element_array */\r\n#ifdef GL_APPLE_fence\r\n  if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence();\r\n#endif /* GL_APPLE_fence */\r\n#ifdef GL_APPLE_flush_buffer_range\r\n  if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range();\r\n#endif /* GL_APPLE_flush_buffer_range */\r\n#ifdef GL_APPLE_framebuffer_multisample\r\n  if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample();\r\n#endif /* GL_APPLE_framebuffer_multisample */\r\n#ifdef GL_APPLE_object_purgeable\r\n  if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable();\r\n#endif /* GL_APPLE_object_purgeable */\r\n#ifdef GL_APPLE_sync\r\n  if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync();\r\n#endif /* GL_APPLE_sync */\r\n#ifdef GL_APPLE_texture_range\r\n  if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range();\r\n#endif /* GL_APPLE_texture_range */\r\n#ifdef GL_APPLE_vertex_array_object\r\n  if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object();\r\n#endif /* GL_APPLE_vertex_array_object */\r\n#ifdef GL_APPLE_vertex_array_range\r\n  if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range();\r\n#endif /* GL_APPLE_vertex_array_range */\r\n#ifdef GL_APPLE_vertex_program_evaluators\r\n  if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators();\r\n#endif /* GL_APPLE_vertex_program_evaluators */\r\n#ifdef GL_ARB_ES2_compatibility\r\n  if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility();\r\n#endif /* GL_ARB_ES2_compatibility */\r\n#ifdef GL_ARB_ES3_1_compatibility\r\n  if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility();\r\n#endif /* GL_ARB_ES3_1_compatibility */\r\n#ifdef GL_ARB_ES3_2_compatibility\r\n  if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility();\r\n#endif /* GL_ARB_ES3_2_compatibility */\r\n#ifdef GL_ARB_base_instance\r\n  if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance();\r\n#endif /* GL_ARB_base_instance */\r\n#ifdef GL_ARB_bindless_texture\r\n  if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture();\r\n#endif /* GL_ARB_bindless_texture */\r\n#ifdef GL_ARB_blend_func_extended\r\n  if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended();\r\n#endif /* GL_ARB_blend_func_extended */\r\n#ifdef GL_ARB_buffer_storage\r\n  if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage();\r\n#endif /* GL_ARB_buffer_storage */\r\n#ifdef GL_ARB_cl_event\r\n  if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event();\r\n#endif /* GL_ARB_cl_event */\r\n#ifdef GL_ARB_clear_buffer_object\r\n  if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object();\r\n#endif /* GL_ARB_clear_buffer_object */\r\n#ifdef GL_ARB_clear_texture\r\n  if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture();\r\n#endif /* GL_ARB_clear_texture */\r\n#ifdef GL_ARB_clip_control\r\n  if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control();\r\n#endif /* GL_ARB_clip_control */\r\n#ifdef GL_ARB_color_buffer_float\r\n  if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float();\r\n#endif /* GL_ARB_color_buffer_float */\r\n#ifdef GL_ARB_compute_shader\r\n  if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader();\r\n#endif /* GL_ARB_compute_shader */\r\n#ifdef GL_ARB_compute_variable_group_size\r\n  if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size();\r\n#endif /* GL_ARB_compute_variable_group_size */\r\n#ifdef GL_ARB_copy_buffer\r\n  if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer();\r\n#endif /* GL_ARB_copy_buffer */\r\n#ifdef GL_ARB_copy_image\r\n  if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image();\r\n#endif /* GL_ARB_copy_image */\r\n#ifdef GL_ARB_debug_output\r\n  if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output();\r\n#endif /* GL_ARB_debug_output */\r\n#ifdef GL_ARB_direct_state_access\r\n  if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access();\r\n#endif /* GL_ARB_direct_state_access */\r\n#ifdef GL_ARB_draw_buffers\r\n  if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers();\r\n#endif /* GL_ARB_draw_buffers */\r\n#ifdef GL_ARB_draw_buffers_blend\r\n  if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend();\r\n#endif /* GL_ARB_draw_buffers_blend */\r\n#ifdef GL_ARB_draw_elements_base_vertex\r\n  if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex();\r\n#endif /* GL_ARB_draw_elements_base_vertex */\r\n#ifdef GL_ARB_draw_indirect\r\n  if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect();\r\n#endif /* GL_ARB_draw_indirect */\r\n#ifdef GL_ARB_framebuffer_no_attachments\r\n  if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments();\r\n#endif /* GL_ARB_framebuffer_no_attachments */\r\n#ifdef GL_ARB_framebuffer_object\r\n  if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object();\r\n#endif /* GL_ARB_framebuffer_object */\r\n#ifdef GL_ARB_geometry_shader4\r\n  if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4();\r\n#endif /* GL_ARB_geometry_shader4 */\r\n#ifdef GL_ARB_get_program_binary\r\n  if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary();\r\n#endif /* GL_ARB_get_program_binary */\r\n#ifdef GL_ARB_get_texture_sub_image\r\n  if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image();\r\n#endif /* GL_ARB_get_texture_sub_image */\r\n#ifdef GL_ARB_gl_spirv\r\n  if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv();\r\n#endif /* GL_ARB_gl_spirv */\r\n#ifdef GL_ARB_gpu_shader_fp64\r\n  if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64();\r\n#endif /* GL_ARB_gpu_shader_fp64 */\r\n#ifdef GL_ARB_gpu_shader_int64\r\n  if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64();\r\n#endif /* GL_ARB_gpu_shader_int64 */\r\n#ifdef GL_ARB_imaging\r\n  if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging();\r\n#endif /* GL_ARB_imaging */\r\n#ifdef GL_ARB_indirect_parameters\r\n  if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters();\r\n#endif /* GL_ARB_indirect_parameters */\r\n#ifdef GL_ARB_instanced_arrays\r\n  if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays();\r\n#endif /* GL_ARB_instanced_arrays */\r\n#ifdef GL_ARB_internalformat_query\r\n  if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query();\r\n#endif /* GL_ARB_internalformat_query */\r\n#ifdef GL_ARB_internalformat_query2\r\n  if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2();\r\n#endif /* GL_ARB_internalformat_query2 */\r\n#ifdef GL_ARB_invalidate_subdata\r\n  if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata();\r\n#endif /* GL_ARB_invalidate_subdata */\r\n#ifdef GL_ARB_map_buffer_range\r\n  if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range();\r\n#endif /* GL_ARB_map_buffer_range */\r\n#ifdef GL_ARB_matrix_palette\r\n  if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette();\r\n#endif /* GL_ARB_matrix_palette */\r\n#ifdef GL_ARB_multi_bind\r\n  if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind();\r\n#endif /* GL_ARB_multi_bind */\r\n#ifdef GL_ARB_multi_draw_indirect\r\n  if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect();\r\n#endif /* GL_ARB_multi_draw_indirect */\r\n#ifdef GL_ARB_multisample\r\n  if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample();\r\n#endif /* GL_ARB_multisample */\r\n#ifdef GL_ARB_multitexture\r\n  if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture();\r\n#endif /* GL_ARB_multitexture */\r\n#ifdef GL_ARB_occlusion_query\r\n  if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query();\r\n#endif /* GL_ARB_occlusion_query */\r\n#ifdef GL_ARB_parallel_shader_compile\r\n  if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile();\r\n#endif /* GL_ARB_parallel_shader_compile */\r\n#ifdef GL_ARB_point_parameters\r\n  if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters();\r\n#endif /* GL_ARB_point_parameters */\r\n#ifdef GL_ARB_polygon_offset_clamp\r\n  if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp();\r\n#endif /* GL_ARB_polygon_offset_clamp */\r\n#ifdef GL_ARB_program_interface_query\r\n  if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query();\r\n#endif /* GL_ARB_program_interface_query */\r\n#ifdef GL_ARB_provoking_vertex\r\n  if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex();\r\n#endif /* GL_ARB_provoking_vertex */\r\n#ifdef GL_ARB_robustness\r\n  if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness();\r\n#endif /* GL_ARB_robustness */\r\n#ifdef GL_ARB_sample_locations\r\n  if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations();\r\n#endif /* GL_ARB_sample_locations */\r\n#ifdef GL_ARB_sample_shading\r\n  if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading();\r\n#endif /* GL_ARB_sample_shading */\r\n#ifdef GL_ARB_sampler_objects\r\n  if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects();\r\n#endif /* GL_ARB_sampler_objects */\r\n#ifdef GL_ARB_separate_shader_objects\r\n  if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects();\r\n#endif /* GL_ARB_separate_shader_objects */\r\n#ifdef GL_ARB_shader_atomic_counters\r\n  if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters();\r\n#endif /* GL_ARB_shader_atomic_counters */\r\n#ifdef GL_ARB_shader_image_load_store\r\n  if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store();\r\n#endif /* GL_ARB_shader_image_load_store */\r\n#ifdef GL_ARB_shader_objects\r\n  if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects();\r\n#endif /* GL_ARB_shader_objects */\r\n#ifdef GL_ARB_shader_storage_buffer_object\r\n  if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object();\r\n#endif /* GL_ARB_shader_storage_buffer_object */\r\n#ifdef GL_ARB_shader_subroutine\r\n  if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine();\r\n#endif /* GL_ARB_shader_subroutine */\r\n#ifdef GL_ARB_shading_language_include\r\n  if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include();\r\n#endif /* GL_ARB_shading_language_include */\r\n#ifdef GL_ARB_sparse_buffer\r\n  if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer();\r\n#endif /* GL_ARB_sparse_buffer */\r\n#ifdef GL_ARB_sparse_texture\r\n  if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture();\r\n#endif /* GL_ARB_sparse_texture */\r\n#ifdef GL_ARB_sync\r\n  if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync();\r\n#endif /* GL_ARB_sync */\r\n#ifdef GL_ARB_tessellation_shader\r\n  if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader();\r\n#endif /* GL_ARB_tessellation_shader */\r\n#ifdef GL_ARB_texture_barrier\r\n  if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier();\r\n#endif /* GL_ARB_texture_barrier */\r\n#ifdef GL_ARB_texture_buffer_object\r\n  if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object();\r\n#endif /* GL_ARB_texture_buffer_object */\r\n#ifdef GL_ARB_texture_buffer_range\r\n  if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range();\r\n#endif /* GL_ARB_texture_buffer_range */\r\n#ifdef GL_ARB_texture_compression\r\n  if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression();\r\n#endif /* GL_ARB_texture_compression */\r\n#ifdef GL_ARB_texture_multisample\r\n  if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample();\r\n#endif /* GL_ARB_texture_multisample */\r\n#ifdef GL_ARB_texture_storage\r\n  if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage();\r\n#endif /* GL_ARB_texture_storage */\r\n#ifdef GL_ARB_texture_storage_multisample\r\n  if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample();\r\n#endif /* GL_ARB_texture_storage_multisample */\r\n#ifdef GL_ARB_texture_view\r\n  if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view();\r\n#endif /* GL_ARB_texture_view */\r\n#ifdef GL_ARB_timer_query\r\n  if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query();\r\n#endif /* GL_ARB_timer_query */\r\n#ifdef GL_ARB_transform_feedback2\r\n  if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2();\r\n#endif /* GL_ARB_transform_feedback2 */\r\n#ifdef GL_ARB_transform_feedback3\r\n  if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3();\r\n#endif /* GL_ARB_transform_feedback3 */\r\n#ifdef GL_ARB_transform_feedback_instanced\r\n  if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced();\r\n#endif /* GL_ARB_transform_feedback_instanced */\r\n#ifdef GL_ARB_transpose_matrix\r\n  if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix();\r\n#endif /* GL_ARB_transpose_matrix */\r\n#ifdef GL_ARB_uniform_buffer_object\r\n  if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object();\r\n#endif /* GL_ARB_uniform_buffer_object */\r\n#ifdef GL_ARB_vertex_array_object\r\n  if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object();\r\n#endif /* GL_ARB_vertex_array_object */\r\n#ifdef GL_ARB_vertex_attrib_64bit\r\n  if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit();\r\n#endif /* GL_ARB_vertex_attrib_64bit */\r\n#ifdef GL_ARB_vertex_attrib_binding\r\n  if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding();\r\n#endif /* GL_ARB_vertex_attrib_binding */\r\n#ifdef GL_ARB_vertex_blend\r\n  if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend();\r\n#endif /* GL_ARB_vertex_blend */\r\n#ifdef GL_ARB_vertex_buffer_object\r\n  if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object();\r\n#endif /* GL_ARB_vertex_buffer_object */\r\n#ifdef GL_ARB_vertex_program\r\n  if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program();\r\n#endif /* GL_ARB_vertex_program */\r\n#ifdef GL_ARB_vertex_shader\r\n  if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }\r\n#endif /* GL_ARB_vertex_shader */\r\n#ifdef GL_ARB_vertex_type_2_10_10_10_rev\r\n  if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev();\r\n#endif /* GL_ARB_vertex_type_2_10_10_10_rev */\r\n#ifdef GL_ARB_viewport_array\r\n  if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array();\r\n#endif /* GL_ARB_viewport_array */\r\n#ifdef GL_ARB_window_pos\r\n  if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos();\r\n#endif /* GL_ARB_window_pos */\r\n#ifdef GL_ATI_draw_buffers\r\n  if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers();\r\n#endif /* GL_ATI_draw_buffers */\r\n#ifdef GL_ATI_element_array\r\n  if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array();\r\n#endif /* GL_ATI_element_array */\r\n#ifdef GL_ATI_envmap_bumpmap\r\n  if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap();\r\n#endif /* GL_ATI_envmap_bumpmap */\r\n#ifdef GL_ATI_fragment_shader\r\n  if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader();\r\n#endif /* GL_ATI_fragment_shader */\r\n#ifdef GL_ATI_map_object_buffer\r\n  if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer();\r\n#endif /* GL_ATI_map_object_buffer */\r\n#ifdef GL_ATI_pn_triangles\r\n  if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles();\r\n#endif /* GL_ATI_pn_triangles */\r\n#ifdef GL_ATI_separate_stencil\r\n  if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil();\r\n#endif /* GL_ATI_separate_stencil */\r\n#ifdef GL_ATI_vertex_array_object\r\n  if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object();\r\n#endif /* GL_ATI_vertex_array_object */\r\n#ifdef GL_ATI_vertex_attrib_array_object\r\n  if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object();\r\n#endif /* GL_ATI_vertex_attrib_array_object */\r\n#ifdef GL_ATI_vertex_streams\r\n  if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams();\r\n#endif /* GL_ATI_vertex_streams */\r\n#ifdef GL_EXT_base_instance\r\n  if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance();\r\n#endif /* GL_EXT_base_instance */\r\n#ifdef GL_EXT_bindable_uniform\r\n  if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform();\r\n#endif /* GL_EXT_bindable_uniform */\r\n#ifdef GL_EXT_blend_color\r\n  if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color();\r\n#endif /* GL_EXT_blend_color */\r\n#ifdef GL_EXT_blend_equation_separate\r\n  if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate();\r\n#endif /* GL_EXT_blend_equation_separate */\r\n#ifdef GL_EXT_blend_func_extended\r\n  if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended();\r\n#endif /* GL_EXT_blend_func_extended */\r\n#ifdef GL_EXT_blend_func_separate\r\n  if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate();\r\n#endif /* GL_EXT_blend_func_separate */\r\n#ifdef GL_EXT_blend_minmax\r\n  if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax();\r\n#endif /* GL_EXT_blend_minmax */\r\n#ifdef GL_EXT_buffer_storage\r\n  if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage();\r\n#endif /* GL_EXT_buffer_storage */\r\n#ifdef GL_EXT_clear_texture\r\n  if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture();\r\n#endif /* GL_EXT_clear_texture */\r\n#ifdef GL_EXT_color_subtable\r\n  if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable();\r\n#endif /* GL_EXT_color_subtable */\r\n#ifdef GL_EXT_compiled_vertex_array\r\n  if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array();\r\n#endif /* GL_EXT_compiled_vertex_array */\r\n#ifdef GL_EXT_convolution\r\n  if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution();\r\n#endif /* GL_EXT_convolution */\r\n#ifdef GL_EXT_coordinate_frame\r\n  if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame();\r\n#endif /* GL_EXT_coordinate_frame */\r\n#ifdef GL_EXT_copy_image\r\n  if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image();\r\n#endif /* GL_EXT_copy_image */\r\n#ifdef GL_EXT_copy_texture\r\n  if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture();\r\n#endif /* GL_EXT_copy_texture */\r\n#ifdef GL_EXT_cull_vertex\r\n  if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex();\r\n#endif /* GL_EXT_cull_vertex */\r\n#ifdef GL_EXT_debug_label\r\n  if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label();\r\n#endif /* GL_EXT_debug_label */\r\n#ifdef GL_EXT_debug_marker\r\n  if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker();\r\n#endif /* GL_EXT_debug_marker */\r\n#ifdef GL_EXT_depth_bounds_test\r\n  if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test();\r\n#endif /* GL_EXT_depth_bounds_test */\r\n#ifdef GL_EXT_direct_state_access\r\n  if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access();\r\n#endif /* GL_EXT_direct_state_access */\r\n#ifdef GL_EXT_discard_framebuffer\r\n  if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer();\r\n#endif /* GL_EXT_discard_framebuffer */\r\n#ifdef GL_EXT_draw_buffers\r\n  if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers();\r\n#endif /* GL_EXT_draw_buffers */\r\n#ifdef GL_EXT_draw_buffers2\r\n  if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2();\r\n#endif /* GL_EXT_draw_buffers2 */\r\n#ifdef GL_EXT_draw_buffers_indexed\r\n  if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed();\r\n#endif /* GL_EXT_draw_buffers_indexed */\r\n#ifdef GL_EXT_draw_elements_base_vertex\r\n  if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex();\r\n#endif /* GL_EXT_draw_elements_base_vertex */\r\n#ifdef GL_EXT_draw_instanced\r\n  if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced();\r\n#endif /* GL_EXT_draw_instanced */\r\n#ifdef GL_EXT_draw_range_elements\r\n  if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements();\r\n#endif /* GL_EXT_draw_range_elements */\r\n#ifdef GL_EXT_external_buffer\r\n  if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer();\r\n#endif /* GL_EXT_external_buffer */\r\n#ifdef GL_EXT_fog_coord\r\n  if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord();\r\n#endif /* GL_EXT_fog_coord */\r\n#ifdef GL_EXT_fragment_lighting\r\n  if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting();\r\n#endif /* GL_EXT_fragment_lighting */\r\n#ifdef GL_EXT_framebuffer_blit\r\n  if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit();\r\n#endif /* GL_EXT_framebuffer_blit */\r\n#ifdef GL_EXT_framebuffer_multisample\r\n  if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample();\r\n#endif /* GL_EXT_framebuffer_multisample */\r\n#ifdef GL_EXT_framebuffer_object\r\n  if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object();\r\n#endif /* GL_EXT_framebuffer_object */\r\n#ifdef GL_EXT_geometry_shader4\r\n  if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4();\r\n#endif /* GL_EXT_geometry_shader4 */\r\n#ifdef GL_EXT_gpu_program_parameters\r\n  if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters();\r\n#endif /* GL_EXT_gpu_program_parameters */\r\n#ifdef GL_EXT_gpu_shader4\r\n  if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4();\r\n#endif /* GL_EXT_gpu_shader4 */\r\n#ifdef GL_EXT_histogram\r\n  if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram();\r\n#endif /* GL_EXT_histogram */\r\n#ifdef GL_EXT_index_func\r\n  if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func();\r\n#endif /* GL_EXT_index_func */\r\n#ifdef GL_EXT_index_material\r\n  if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material();\r\n#endif /* GL_EXT_index_material */\r\n#ifdef GL_EXT_instanced_arrays\r\n  if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays();\r\n#endif /* GL_EXT_instanced_arrays */\r\n#ifdef GL_EXT_light_texture\r\n  if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture();\r\n#endif /* GL_EXT_light_texture */\r\n#ifdef GL_EXT_map_buffer_range\r\n  if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range();\r\n#endif /* GL_EXT_map_buffer_range */\r\n#ifdef GL_EXT_memory_object\r\n  if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object();\r\n#endif /* GL_EXT_memory_object */\r\n#ifdef GL_EXT_memory_object_fd\r\n  if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd();\r\n#endif /* GL_EXT_memory_object_fd */\r\n#ifdef GL_EXT_memory_object_win32\r\n  if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32();\r\n#endif /* GL_EXT_memory_object_win32 */\r\n#ifdef GL_EXT_multi_draw_arrays\r\n  if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays();\r\n#endif /* GL_EXT_multi_draw_arrays */\r\n#ifdef GL_EXT_multi_draw_indirect\r\n  if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect();\r\n#endif /* GL_EXT_multi_draw_indirect */\r\n#ifdef GL_EXT_multisample\r\n  if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample();\r\n#endif /* GL_EXT_multisample */\r\n#ifdef GL_EXT_multisampled_render_to_texture\r\n  if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture();\r\n#endif /* GL_EXT_multisampled_render_to_texture */\r\n#ifdef GL_EXT_multiview_draw_buffers\r\n  if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers();\r\n#endif /* GL_EXT_multiview_draw_buffers */\r\n#ifdef GL_EXT_paletted_texture\r\n  if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture();\r\n#endif /* GL_EXT_paletted_texture */\r\n#ifdef GL_EXT_pixel_transform\r\n  if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform();\r\n#endif /* GL_EXT_pixel_transform */\r\n#ifdef GL_EXT_point_parameters\r\n  if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters();\r\n#endif /* GL_EXT_point_parameters */\r\n#ifdef GL_EXT_polygon_offset\r\n  if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset();\r\n#endif /* GL_EXT_polygon_offset */\r\n#ifdef GL_EXT_polygon_offset_clamp\r\n  if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp();\r\n#endif /* GL_EXT_polygon_offset_clamp */\r\n#ifdef GL_EXT_provoking_vertex\r\n  if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex();\r\n#endif /* GL_EXT_provoking_vertex */\r\n#ifdef GL_EXT_raster_multisample\r\n  if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample();\r\n#endif /* GL_EXT_raster_multisample */\r\n#ifdef GL_EXT_scene_marker\r\n  if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker();\r\n#endif /* GL_EXT_scene_marker */\r\n#ifdef GL_EXT_secondary_color\r\n  if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color();\r\n#endif /* GL_EXT_secondary_color */\r\n#ifdef GL_EXT_semaphore\r\n  if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore();\r\n#endif /* GL_EXT_semaphore */\r\n#ifdef GL_EXT_semaphore_fd\r\n  if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd();\r\n#endif /* GL_EXT_semaphore_fd */\r\n#ifdef GL_EXT_semaphore_win32\r\n  if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32();\r\n#endif /* GL_EXT_semaphore_win32 */\r\n#ifdef GL_EXT_separate_shader_objects\r\n  if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects();\r\n#endif /* GL_EXT_separate_shader_objects */\r\n#ifdef GL_EXT_shader_image_load_store\r\n  if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store();\r\n#endif /* GL_EXT_shader_image_load_store */\r\n#ifdef GL_EXT_shader_pixel_local_storage2\r\n  if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2();\r\n#endif /* GL_EXT_shader_pixel_local_storage2 */\r\n#ifdef GL_EXT_sparse_texture\r\n  if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture();\r\n#endif /* GL_EXT_sparse_texture */\r\n#ifdef GL_EXT_stencil_two_side\r\n  if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side();\r\n#endif /* GL_EXT_stencil_two_side */\r\n#ifdef GL_EXT_subtexture\r\n  if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture();\r\n#endif /* GL_EXT_subtexture */\r\n#ifdef GL_EXT_texture3D\r\n  if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D();\r\n#endif /* GL_EXT_texture3D */\r\n#ifdef GL_EXT_texture_array\r\n  if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array();\r\n#endif /* GL_EXT_texture_array */\r\n#ifdef GL_EXT_texture_buffer_object\r\n  if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object();\r\n#endif /* GL_EXT_texture_buffer_object */\r\n#ifdef GL_EXT_texture_integer\r\n  if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer();\r\n#endif /* GL_EXT_texture_integer */\r\n#ifdef GL_EXT_texture_object\r\n  if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object();\r\n#endif /* GL_EXT_texture_object */\r\n#ifdef GL_EXT_texture_perturb_normal\r\n  if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal();\r\n#endif /* GL_EXT_texture_perturb_normal */\r\n#ifdef GL_EXT_texture_storage\r\n  if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage();\r\n#endif /* GL_EXT_texture_storage */\r\n#ifdef GL_EXT_texture_view\r\n  if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view();\r\n#endif /* GL_EXT_texture_view */\r\n#ifdef GL_EXT_timer_query\r\n  if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query();\r\n#endif /* GL_EXT_timer_query */\r\n#ifdef GL_EXT_transform_feedback\r\n  if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback();\r\n#endif /* GL_EXT_transform_feedback */\r\n#ifdef GL_EXT_vertex_array\r\n  if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array();\r\n#endif /* GL_EXT_vertex_array */\r\n#ifdef GL_EXT_vertex_array_setXXX\r\n  if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX();\r\n#endif /* GL_EXT_vertex_array_setXXX */\r\n#ifdef GL_EXT_vertex_attrib_64bit\r\n  if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit();\r\n#endif /* GL_EXT_vertex_attrib_64bit */\r\n#ifdef GL_EXT_vertex_shader\r\n  if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader();\r\n#endif /* GL_EXT_vertex_shader */\r\n#ifdef GL_EXT_vertex_weighting\r\n  if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting();\r\n#endif /* GL_EXT_vertex_weighting */\r\n#ifdef GL_EXT_win32_keyed_mutex\r\n  if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex();\r\n#endif /* GL_EXT_win32_keyed_mutex */\r\n#ifdef GL_EXT_window_rectangles\r\n  if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles();\r\n#endif /* GL_EXT_window_rectangles */\r\n#ifdef GL_EXT_x11_sync_object\r\n  if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object();\r\n#endif /* GL_EXT_x11_sync_object */\r\n#ifdef GL_GREMEDY_frame_terminator\r\n  if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator();\r\n#endif /* GL_GREMEDY_frame_terminator */\r\n#ifdef GL_GREMEDY_string_marker\r\n  if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker();\r\n#endif /* GL_GREMEDY_string_marker */\r\n#ifdef GL_HP_image_transform\r\n  if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform();\r\n#endif /* GL_HP_image_transform */\r\n#ifdef GL_IBM_multimode_draw_arrays\r\n  if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays();\r\n#endif /* GL_IBM_multimode_draw_arrays */\r\n#ifdef GL_IBM_vertex_array_lists\r\n  if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists();\r\n#endif /* GL_IBM_vertex_array_lists */\r\n#ifdef GL_INTEL_map_texture\r\n  if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture();\r\n#endif /* GL_INTEL_map_texture */\r\n#ifdef GL_INTEL_parallel_arrays\r\n  if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays();\r\n#endif /* GL_INTEL_parallel_arrays */\r\n#ifdef GL_INTEL_performance_query\r\n  if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query();\r\n#endif /* GL_INTEL_performance_query */\r\n#ifdef GL_INTEL_texture_scissor\r\n  if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor();\r\n#endif /* GL_INTEL_texture_scissor */\r\n#ifdef GL_KHR_blend_equation_advanced\r\n  if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced();\r\n#endif /* GL_KHR_blend_equation_advanced */\r\n#ifdef GL_KHR_debug\r\n  if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug();\r\n#endif /* GL_KHR_debug */\r\n#ifdef GL_KHR_parallel_shader_compile\r\n  if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile();\r\n#endif /* GL_KHR_parallel_shader_compile */\r\n#ifdef GL_KHR_robustness\r\n  if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness();\r\n#endif /* GL_KHR_robustness */\r\n#ifdef GL_KTX_buffer_region\r\n  if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region();\r\n#endif /* GL_KTX_buffer_region */\r\n#ifdef GL_MESA_resize_buffers\r\n  if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers();\r\n#endif /* GL_MESA_resize_buffers */\r\n#ifdef GL_MESA_window_pos\r\n  if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos();\r\n#endif /* GL_MESA_window_pos */\r\n#ifdef GL_NVX_conditional_render\r\n  if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render();\r\n#endif /* GL_NVX_conditional_render */\r\n#ifdef GL_NVX_linked_gpu_multicast\r\n  if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast();\r\n#endif /* GL_NVX_linked_gpu_multicast */\r\n#ifdef GL_NV_3dvision_settings\r\n  if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings();\r\n#endif /* GL_NV_3dvision_settings */\r\n#ifdef GL_NV_bindless_multi_draw_indirect\r\n  if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect();\r\n#endif /* GL_NV_bindless_multi_draw_indirect */\r\n#ifdef GL_NV_bindless_multi_draw_indirect_count\r\n  if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count();\r\n#endif /* GL_NV_bindless_multi_draw_indirect_count */\r\n#ifdef GL_NV_bindless_texture\r\n  if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture();\r\n#endif /* GL_NV_bindless_texture */\r\n#ifdef GL_NV_blend_equation_advanced\r\n  if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced();\r\n#endif /* GL_NV_blend_equation_advanced */\r\n#ifdef GL_NV_clip_space_w_scaling\r\n  if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling();\r\n#endif /* GL_NV_clip_space_w_scaling */\r\n#ifdef GL_NV_command_list\r\n  if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list();\r\n#endif /* GL_NV_command_list */\r\n#ifdef GL_NV_conditional_render\r\n  if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render();\r\n#endif /* GL_NV_conditional_render */\r\n#ifdef GL_NV_conservative_raster\r\n  if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster();\r\n#endif /* GL_NV_conservative_raster */\r\n#ifdef GL_NV_conservative_raster_dilate\r\n  if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate();\r\n#endif /* GL_NV_conservative_raster_dilate */\r\n#ifdef GL_NV_conservative_raster_pre_snap_triangles\r\n  if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles();\r\n#endif /* GL_NV_conservative_raster_pre_snap_triangles */\r\n#ifdef GL_NV_copy_buffer\r\n  if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer();\r\n#endif /* GL_NV_copy_buffer */\r\n#ifdef GL_NV_copy_image\r\n  if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image();\r\n#endif /* GL_NV_copy_image */\r\n#ifdef GL_NV_depth_buffer_float\r\n  if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float();\r\n#endif /* GL_NV_depth_buffer_float */\r\n#ifdef GL_NV_draw_buffers\r\n  if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers();\r\n#endif /* GL_NV_draw_buffers */\r\n#ifdef GL_NV_draw_instanced\r\n  if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced();\r\n#endif /* GL_NV_draw_instanced */\r\n#ifdef GL_NV_draw_texture\r\n  if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture();\r\n#endif /* GL_NV_draw_texture */\r\n#ifdef GL_NV_draw_vulkan_image\r\n  if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image();\r\n#endif /* GL_NV_draw_vulkan_image */\r\n#ifdef GL_NV_evaluators\r\n  if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators();\r\n#endif /* GL_NV_evaluators */\r\n#ifdef GL_NV_explicit_multisample\r\n  if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample();\r\n#endif /* GL_NV_explicit_multisample */\r\n#ifdef GL_NV_fence\r\n  if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence();\r\n#endif /* GL_NV_fence */\r\n#ifdef GL_NV_fragment_coverage_to_color\r\n  if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color();\r\n#endif /* GL_NV_fragment_coverage_to_color */\r\n#ifdef GL_NV_fragment_program\r\n  if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program();\r\n#endif /* GL_NV_fragment_program */\r\n#ifdef GL_NV_framebuffer_blit\r\n  if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit();\r\n#endif /* GL_NV_framebuffer_blit */\r\n#ifdef GL_NV_framebuffer_multisample\r\n  if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample();\r\n#endif /* GL_NV_framebuffer_multisample */\r\n#ifdef GL_NV_framebuffer_multisample_coverage\r\n  if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage();\r\n#endif /* GL_NV_framebuffer_multisample_coverage */\r\n#ifdef GL_NV_geometry_program4\r\n  if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4();\r\n#endif /* GL_NV_geometry_program4 */\r\n#ifdef GL_NV_gpu_multicast\r\n  if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast();\r\n#endif /* GL_NV_gpu_multicast */\r\n#ifdef GL_NV_gpu_program4\r\n  if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4();\r\n#endif /* GL_NV_gpu_program4 */\r\n#ifdef GL_NV_gpu_shader5\r\n  if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5();\r\n#endif /* GL_NV_gpu_shader5 */\r\n#ifdef GL_NV_half_float\r\n  if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float();\r\n#endif /* GL_NV_half_float */\r\n#ifdef GL_NV_instanced_arrays\r\n  if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays();\r\n#endif /* GL_NV_instanced_arrays */\r\n#ifdef GL_NV_internalformat_sample_query\r\n  if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query();\r\n#endif /* GL_NV_internalformat_sample_query */\r\n#ifdef GL_NV_non_square_matrices\r\n  if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices();\r\n#endif /* GL_NV_non_square_matrices */\r\n#ifdef GL_NV_occlusion_query\r\n  if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query();\r\n#endif /* GL_NV_occlusion_query */\r\n#ifdef GL_NV_parameter_buffer_object\r\n  if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object();\r\n#endif /* GL_NV_parameter_buffer_object */\r\n#ifdef GL_NV_path_rendering\r\n  if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering();\r\n#endif /* GL_NV_path_rendering */\r\n#ifdef GL_NV_pixel_data_range\r\n  if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range();\r\n#endif /* GL_NV_pixel_data_range */\r\n#ifdef GL_NV_point_sprite\r\n  if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite();\r\n#endif /* GL_NV_point_sprite */\r\n#ifdef GL_NV_polygon_mode\r\n  if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode();\r\n#endif /* GL_NV_polygon_mode */\r\n#ifdef GL_NV_present_video\r\n  if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video();\r\n#endif /* GL_NV_present_video */\r\n#ifdef GL_NV_primitive_restart\r\n  if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart();\r\n#endif /* GL_NV_primitive_restart */\r\n#ifdef GL_NV_register_combiners\r\n  if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners();\r\n#endif /* GL_NV_register_combiners */\r\n#ifdef GL_NV_register_combiners2\r\n  if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2();\r\n#endif /* GL_NV_register_combiners2 */\r\n#ifdef GL_NV_sample_locations\r\n  if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations();\r\n#endif /* GL_NV_sample_locations */\r\n#ifdef GL_NV_shader_buffer_load\r\n  if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load();\r\n#endif /* GL_NV_shader_buffer_load */\r\n#ifdef GL_NV_texture_array\r\n  if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array();\r\n#endif /* GL_NV_texture_array */\r\n#ifdef GL_NV_texture_barrier\r\n  if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier();\r\n#endif /* GL_NV_texture_barrier */\r\n#ifdef GL_NV_texture_multisample\r\n  if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample();\r\n#endif /* GL_NV_texture_multisample */\r\n#ifdef GL_NV_transform_feedback\r\n  if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback();\r\n#endif /* GL_NV_transform_feedback */\r\n#ifdef GL_NV_transform_feedback2\r\n  if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2();\r\n#endif /* GL_NV_transform_feedback2 */\r\n#ifdef GL_NV_vdpau_interop\r\n  if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop();\r\n#endif /* GL_NV_vdpau_interop */\r\n#ifdef GL_NV_vertex_array_range\r\n  if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range();\r\n#endif /* GL_NV_vertex_array_range */\r\n#ifdef GL_NV_vertex_attrib_integer_64bit\r\n  if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit();\r\n#endif /* GL_NV_vertex_attrib_integer_64bit */\r\n#ifdef GL_NV_vertex_buffer_unified_memory\r\n  if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory();\r\n#endif /* GL_NV_vertex_buffer_unified_memory */\r\n#ifdef GL_NV_vertex_program\r\n  if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program();\r\n#endif /* GL_NV_vertex_program */\r\n#ifdef GL_NV_video_capture\r\n  if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture();\r\n#endif /* GL_NV_video_capture */\r\n#ifdef GL_NV_viewport_array\r\n  if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array();\r\n#endif /* GL_NV_viewport_array */\r\n#ifdef GL_NV_viewport_swizzle\r\n  if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle();\r\n#endif /* GL_NV_viewport_swizzle */\r\n#ifdef GL_OVR_multiview\r\n  if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview();\r\n#endif /* GL_OVR_multiview */\r\n#ifdef GL_OVR_multiview_multisampled_render_to_texture\r\n  if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture();\r\n#endif /* GL_OVR_multiview_multisampled_render_to_texture */\r\n#ifdef GL_QCOM_alpha_test\r\n  if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test();\r\n#endif /* GL_QCOM_alpha_test */\r\n#ifdef GL_QCOM_driver_control\r\n  if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control();\r\n#endif /* GL_QCOM_driver_control */\r\n#ifdef GL_QCOM_extended_get\r\n  if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get();\r\n#endif /* GL_QCOM_extended_get */\r\n#ifdef GL_QCOM_extended_get2\r\n  if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2();\r\n#endif /* GL_QCOM_extended_get2 */\r\n#ifdef GL_QCOM_framebuffer_foveated\r\n  if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated();\r\n#endif /* GL_QCOM_framebuffer_foveated */\r\n#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent\r\n  if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent();\r\n#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */\r\n#ifdef GL_QCOM_tiled_rendering\r\n  if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering();\r\n#endif /* GL_QCOM_tiled_rendering */\r\n#ifdef GL_REGAL_ES1_0_compatibility\r\n  if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility();\r\n#endif /* GL_REGAL_ES1_0_compatibility */\r\n#ifdef GL_REGAL_ES1_1_compatibility\r\n  if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility();\r\n#endif /* GL_REGAL_ES1_1_compatibility */\r\n#ifdef GL_REGAL_error_string\r\n  if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string();\r\n#endif /* GL_REGAL_error_string */\r\n#ifdef GL_REGAL_extension_query\r\n  if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query();\r\n#endif /* GL_REGAL_extension_query */\r\n#ifdef GL_REGAL_log\r\n  if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log();\r\n#endif /* GL_REGAL_log */\r\n#ifdef GL_REGAL_proc_address\r\n  if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address();\r\n#endif /* GL_REGAL_proc_address */\r\n#ifdef GL_SGIS_detail_texture\r\n  if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture();\r\n#endif /* GL_SGIS_detail_texture */\r\n#ifdef GL_SGIS_fog_function\r\n  if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function();\r\n#endif /* GL_SGIS_fog_function */\r\n#ifdef GL_SGIS_multisample\r\n  if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample();\r\n#endif /* GL_SGIS_multisample */\r\n#ifdef GL_SGIS_multitexture\r\n  if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture();\r\n#endif /* GL_SGIS_multitexture */\r\n#ifdef GL_SGIS_shared_multisample\r\n  if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample();\r\n#endif /* GL_SGIS_shared_multisample */\r\n#ifdef GL_SGIS_sharpen_texture\r\n  if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture();\r\n#endif /* GL_SGIS_sharpen_texture */\r\n#ifdef GL_SGIS_texture4D\r\n  if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D();\r\n#endif /* GL_SGIS_texture4D */\r\n#ifdef GL_SGIS_texture_filter4\r\n  if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4();\r\n#endif /* GL_SGIS_texture_filter4 */\r\n#ifdef GL_SGIX_async\r\n  if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async();\r\n#endif /* GL_SGIX_async */\r\n#ifdef GL_SGIX_datapipe\r\n  if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe();\r\n#endif /* GL_SGIX_datapipe */\r\n#ifdef GL_SGIX_flush_raster\r\n  if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster();\r\n#endif /* GL_SGIX_flush_raster */\r\n#ifdef GL_SGIX_fog_layers\r\n  if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers();\r\n#endif /* GL_SGIX_fog_layers */\r\n#ifdef GL_SGIX_fog_texture\r\n  if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture();\r\n#endif /* GL_SGIX_fog_texture */\r\n#ifdef GL_SGIX_fragment_specular_lighting\r\n  if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting();\r\n#endif /* GL_SGIX_fragment_specular_lighting */\r\n#ifdef GL_SGIX_framezoom\r\n  if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom();\r\n#endif /* GL_SGIX_framezoom */\r\n#ifdef GL_SGIX_igloo_interface\r\n  if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface();\r\n#endif /* GL_SGIX_igloo_interface */\r\n#ifdef GL_SGIX_mpeg1\r\n  if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1();\r\n#endif /* GL_SGIX_mpeg1 */\r\n#ifdef GL_SGIX_nonlinear_lighting_pervertex\r\n  if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex();\r\n#endif /* GL_SGIX_nonlinear_lighting_pervertex */\r\n#ifdef GL_SGIX_pixel_texture\r\n  if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture();\r\n#endif /* GL_SGIX_pixel_texture */\r\n#ifdef GL_SGIX_polynomial_ffd\r\n  if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd();\r\n#endif /* GL_SGIX_polynomial_ffd */\r\n#ifdef GL_SGIX_quad_mesh\r\n  if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh();\r\n#endif /* GL_SGIX_quad_mesh */\r\n#ifdef GL_SGIX_reference_plane\r\n  if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane();\r\n#endif /* GL_SGIX_reference_plane */\r\n#ifdef GL_SGIX_sprite\r\n  if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite();\r\n#endif /* GL_SGIX_sprite */\r\n#ifdef GL_SGIX_tag_sample_buffer\r\n  if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer();\r\n#endif /* GL_SGIX_tag_sample_buffer */\r\n#ifdef GL_SGIX_vector_ops\r\n  if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops();\r\n#endif /* GL_SGIX_vector_ops */\r\n#ifdef GL_SGIX_vertex_array_object\r\n  if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object();\r\n#endif /* GL_SGIX_vertex_array_object */\r\n#ifdef GL_SGI_color_table\r\n  if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table();\r\n#endif /* GL_SGI_color_table */\r\n#ifdef GL_SGI_fft\r\n  if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft();\r\n#endif /* GL_SGI_fft */\r\n#ifdef GL_SUNX_constant_data\r\n  if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data();\r\n#endif /* GL_SUNX_constant_data */\r\n#ifdef GL_SUN_global_alpha\r\n  if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha();\r\n#endif /* GL_SUN_global_alpha */\r\n#ifdef GL_SUN_read_video_pixels\r\n  if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels();\r\n#endif /* GL_SUN_read_video_pixels */\r\n#ifdef GL_SUN_triangle_list\r\n  if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list();\r\n#endif /* GL_SUN_triangle_list */\r\n#ifdef GL_SUN_vertex\r\n  if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex();\r\n#endif /* GL_SUN_vertex */\r\n#ifdef GL_WIN_swap_hint\r\n  if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint();\r\n#endif /* GL_WIN_swap_hint */\r\n#ifdef GL_NV_fragment_program4\r\n  GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4;\r\n#endif /* GL_NV_fragment_program4 */\r\n#ifdef GL_NV_geometry_program4\r\n  GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4;\r\n#endif /* GL_NV_geometry_program4 */\r\n#ifdef GL_NV_tessellation_program5\r\n  GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5;\r\n#endif /* GL_NV_tessellation_program5 */\r\n#ifdef GL_NV_vertex_program4\r\n  GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4;\r\n#endif /* GL_NV_vertex_program4 */\r\n\r\n  return GLEW_OK;\r\n}\r\n\r\n\r\n#if defined(GLEW_OSMESA)\r\n\r\n#elif defined(GLEW_EGL)\r\n\r\nPFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL;\r\nPFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL;\r\nPFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL;\r\nPFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL;\r\nPFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL;\r\nPFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL;\r\nPFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL;\r\nPFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL;\r\nPFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL;\r\nPFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL;\r\nPFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL;\r\nPFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL;\r\nPFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL;\r\nPFNEGLGETERRORPROC __eglewGetError = NULL;\r\nPFNEGLINITIALIZEPROC __eglewInitialize = NULL;\r\nPFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL;\r\nPFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL;\r\nPFNEGLQUERYSTRINGPROC __eglewQueryString = NULL;\r\nPFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL;\r\nPFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL;\r\nPFNEGLTERMINATEPROC __eglewTerminate = NULL;\r\nPFNEGLWAITGLPROC __eglewWaitGL = NULL;\r\nPFNEGLWAITNATIVEPROC __eglewWaitNative = NULL;\r\n\r\nPFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL;\r\nPFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL;\r\nPFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL;\r\nPFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL;\r\n\r\nPFNEGLBINDAPIPROC __eglewBindAPI = NULL;\r\nPFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL;\r\nPFNEGLQUERYAPIPROC __eglewQueryAPI = NULL;\r\nPFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL;\r\nPFNEGLWAITCLIENTPROC __eglewWaitClient = NULL;\r\n\r\nPFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL;\r\n\r\nPFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL;\r\nPFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL;\r\nPFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL;\r\nPFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL;\r\nPFNEGLCREATESYNCPROC __eglewCreateSync = NULL;\r\nPFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL;\r\nPFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL;\r\nPFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL;\r\nPFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL;\r\nPFNEGLWAITSYNCPROC __eglewWaitSync = NULL;\r\n\r\nPFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL;\r\n\r\nPFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL;\r\n\r\nPFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL;\r\n\r\nPFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL;\r\n\r\nPFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL;\r\n\r\nPFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL;\r\n\r\nPFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL;\r\nPFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL;\r\nPFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL;\r\n\r\nPFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL;\r\nPFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL;\r\n\r\nPFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL;\r\nPFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL;\r\nPFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL;\r\nPFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL;\r\nPFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL;\r\nPFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL;\r\nPFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL;\r\nPFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL;\r\n\r\nPFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL;\r\nPFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL;\r\nPFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL;\r\n\r\nPFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL;\r\n\r\nPFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL;\r\n\r\nPFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL;\r\n\r\nPFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL;\r\n\r\nPFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL;\r\nPFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL;\r\nPFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL;\r\n\r\nPFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL;\r\nPFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL;\r\n\r\nPFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL;\r\nPFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL;\r\n\r\nPFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL;\r\n\r\nPFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL;\r\n\r\nPFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL;\r\nPFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL;\r\nPFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL;\r\nPFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL;\r\nPFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL;\r\n\r\nPFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL;\r\nPFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL;\r\nPFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL;\r\nPFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL;\r\nPFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL;\r\n\r\nPFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL;\r\nPFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL;\r\nPFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL;\r\nPFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL;\r\nPFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL;\r\n\r\nPFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL;\r\nPFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL;\r\nPFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL;\r\n\r\nPFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL;\r\nPFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL;\r\n\r\nPFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL;\r\n\r\nPFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL;\r\n\r\nPFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL;\r\n\r\nPFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL;\r\n\r\nPFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL;\r\nPFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL;\r\n\r\nPFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL;\r\nPFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL;\r\n\r\nPFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL;\r\n\r\nPFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL;\r\n\r\nPFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL;\r\nPFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL;\r\nPFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL;\r\n\r\nPFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL;\r\n\r\nPFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL;\r\n\r\nPFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL;\r\nPFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL;\r\nPFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL;\r\n\r\nPFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL;\r\n\r\nPFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL;\r\n\r\nPFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL;\r\nPFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL;\r\nPFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL;\r\nPFNEGLFENCENVPROC __eglewFenceNV = NULL;\r\nPFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL;\r\nPFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL;\r\n\r\nPFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL;\r\nPFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL;\r\nGLboolean __EGLEW_VERSION_1_0 = GL_FALSE;\r\nGLboolean __EGLEW_VERSION_1_1 = GL_FALSE;\r\nGLboolean __EGLEW_VERSION_1_2 = GL_FALSE;\r\nGLboolean __EGLEW_VERSION_1_3 = GL_FALSE;\r\nGLboolean __EGLEW_VERSION_1_4 = GL_FALSE;\r\nGLboolean __EGLEW_VERSION_1_5 = GL_FALSE;\r\nGLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE;\r\nGLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE;\r\nGLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE;\r\nGLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE;\r\nGLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE;\r\nGLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE;\r\nGLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE;\r\nGLboolean __EGLEW_ANDROID_recordable = GL_FALSE;\r\nGLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE;\r\nGLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE;\r\nGLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE;\r\nGLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE;\r\nGLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE;\r\nGLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE;\r\nGLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE;\r\nGLboolean __EGLEW_EXT_buffer_age = GL_FALSE;\r\nGLboolean __EGLEW_EXT_client_extensions = GL_FALSE;\r\nGLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE;\r\nGLboolean __EGLEW_EXT_device_base = GL_FALSE;\r\nGLboolean __EGLEW_EXT_device_drm = GL_FALSE;\r\nGLboolean __EGLEW_EXT_device_enumeration = GL_FALSE;\r\nGLboolean __EGLEW_EXT_device_openwf = GL_FALSE;\r\nGLboolean __EGLEW_EXT_device_query = GL_FALSE;\r\nGLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE;\r\nGLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE;\r\nGLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE;\r\nGLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE;\r\nGLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE;\r\nGLboolean __EGLEW_EXT_multiview_window = GL_FALSE;\r\nGLboolean __EGLEW_EXT_output_base = GL_FALSE;\r\nGLboolean __EGLEW_EXT_output_drm = GL_FALSE;\r\nGLboolean __EGLEW_EXT_output_openwf = GL_FALSE;\r\nGLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE;\r\nGLboolean __EGLEW_EXT_platform_base = GL_FALSE;\r\nGLboolean __EGLEW_EXT_platform_device = GL_FALSE;\r\nGLboolean __EGLEW_EXT_platform_wayland = GL_FALSE;\r\nGLboolean __EGLEW_EXT_platform_x11 = GL_FALSE;\r\nGLboolean __EGLEW_EXT_protected_content = GL_FALSE;\r\nGLboolean __EGLEW_EXT_protected_surface = GL_FALSE;\r\nGLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE;\r\nGLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE;\r\nGLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE;\r\nGLboolean __EGLEW_EXT_yuv_surface = GL_FALSE;\r\nGLboolean __EGLEW_HI_clientpixmap = GL_FALSE;\r\nGLboolean __EGLEW_HI_colorformats = GL_FALSE;\r\nGLboolean __EGLEW_IMG_context_priority = GL_FALSE;\r\nGLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE;\r\nGLboolean __EGLEW_KHR_cl_event = GL_FALSE;\r\nGLboolean __EGLEW_KHR_cl_event2 = GL_FALSE;\r\nGLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE;\r\nGLboolean __EGLEW_KHR_config_attribs = GL_FALSE;\r\nGLboolean __EGLEW_KHR_context_flush_control = GL_FALSE;\r\nGLboolean __EGLEW_KHR_create_context = GL_FALSE;\r\nGLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE;\r\nGLboolean __EGLEW_KHR_debug = GL_FALSE;\r\nGLboolean __EGLEW_KHR_fence_sync = GL_FALSE;\r\nGLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE;\r\nGLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE;\r\nGLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE;\r\nGLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE;\r\nGLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE;\r\nGLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE;\r\nGLboolean __EGLEW_KHR_image = GL_FALSE;\r\nGLboolean __EGLEW_KHR_image_base = GL_FALSE;\r\nGLboolean __EGLEW_KHR_image_pixmap = GL_FALSE;\r\nGLboolean __EGLEW_KHR_lock_surface = GL_FALSE;\r\nGLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE;\r\nGLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE;\r\nGLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE;\r\nGLboolean __EGLEW_KHR_no_config_context = GL_FALSE;\r\nGLboolean __EGLEW_KHR_partial_update = GL_FALSE;\r\nGLboolean __EGLEW_KHR_platform_android = GL_FALSE;\r\nGLboolean __EGLEW_KHR_platform_gbm = GL_FALSE;\r\nGLboolean __EGLEW_KHR_platform_wayland = GL_FALSE;\r\nGLboolean __EGLEW_KHR_platform_x11 = GL_FALSE;\r\nGLboolean __EGLEW_KHR_reusable_sync = GL_FALSE;\r\nGLboolean __EGLEW_KHR_stream = GL_FALSE;\r\nGLboolean __EGLEW_KHR_stream_attrib = GL_FALSE;\r\nGLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE;\r\nGLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE;\r\nGLboolean __EGLEW_KHR_stream_fifo = GL_FALSE;\r\nGLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE;\r\nGLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE;\r\nGLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE;\r\nGLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE;\r\nGLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE;\r\nGLboolean __EGLEW_KHR_wait_sync = GL_FALSE;\r\nGLboolean __EGLEW_MESA_drm_image = GL_FALSE;\r\nGLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE;\r\nGLboolean __EGLEW_MESA_platform_gbm = GL_FALSE;\r\nGLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE;\r\nGLboolean __EGLEW_NOK_swap_region = GL_FALSE;\r\nGLboolean __EGLEW_NOK_swap_region2 = GL_FALSE;\r\nGLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE;\r\nGLboolean __EGLEW_NV_3dvision_surface = GL_FALSE;\r\nGLboolean __EGLEW_NV_coverage_sample = GL_FALSE;\r\nGLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE;\r\nGLboolean __EGLEW_NV_cuda_event = GL_FALSE;\r\nGLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE;\r\nGLboolean __EGLEW_NV_device_cuda = GL_FALSE;\r\nGLboolean __EGLEW_NV_native_query = GL_FALSE;\r\nGLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE;\r\nGLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE;\r\nGLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_cross_display = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_cross_object = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_cross_process = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_cross_system = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_metadata = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_remote = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_reset = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_socket = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE;\r\nGLboolean __EGLEW_NV_stream_sync = GL_FALSE;\r\nGLboolean __EGLEW_NV_sync = GL_FALSE;\r\nGLboolean __EGLEW_NV_system_time = GL_FALSE;\r\nGLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE;\r\nGLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE;\r\n#ifdef EGL_VERSION_1_0\r\n\r\nstatic GLboolean _glewInit_EGL_VERSION_1_0 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)\"eglChooseConfig\")) == NULL) || r;\r\n  r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"eglCopyBuffers\")) == NULL) || r;\r\n  r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)\"eglCreateContext\")) == NULL) || r;\r\n  r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)\"eglCreatePbufferSurface\")) == NULL) || r;\r\n  r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)\"eglCreatePixmapSurface\")) == NULL) || r;\r\n  r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)\"eglCreateWindowSurface\")) == NULL) || r;\r\n  r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)\"eglDestroyContext\")) == NULL) || r;\r\n  r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)\"eglDestroySurface\")) == NULL) || r;\r\n  r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)\"eglGetConfigAttrib\")) == NULL) || r;\r\n  r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)\"eglGetConfigs\")) == NULL) || r;\r\n  r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)\"eglGetCurrentDisplay\")) == NULL) || r;\r\n  r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)\"eglGetCurrentSurface\")) == NULL) || r;\r\n  r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)\"eglGetDisplay\")) == NULL) || r;\r\n  r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)\"eglGetError\")) == NULL) || r;\r\n  r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)\"eglInitialize\")) == NULL) || r;\r\n  r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)\"eglMakeCurrent\")) == NULL) || r;\r\n  r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryContext\")) == NULL) || r;\r\n  r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)\"eglQueryString\")) == NULL) || r;\r\n  r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)\"eglQuerySurface\")) == NULL) || r;\r\n  r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)\"eglSwapBuffers\")) == NULL) || r;\r\n  r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)\"eglTerminate\")) == NULL) || r;\r\n  r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)\"eglWaitGL\")) == NULL) || r;\r\n  r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)\"eglWaitNative\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_VERSION_1_0 */\r\n\r\n#ifdef EGL_VERSION_1_1\r\n\r\nstatic GLboolean _glewInit_EGL_VERSION_1_1 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)\"eglBindTexImage\")) == NULL) || r;\r\n  r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)\"eglReleaseTexImage\")) == NULL) || r;\r\n  r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)\"eglSurfaceAttrib\")) == NULL) || r;\r\n  r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)\"eglSwapInterval\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_VERSION_1_1 */\r\n\r\n#ifdef EGL_VERSION_1_2\r\n\r\nstatic GLboolean _glewInit_EGL_VERSION_1_2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)\"eglBindAPI\")) == NULL) || r;\r\n  r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)\"eglCreatePbufferFromClientBuffer\")) == NULL) || r;\r\n  r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)\"eglQueryAPI\")) == NULL) || r;\r\n  r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)\"eglReleaseThread\")) == NULL) || r;\r\n  r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)\"eglWaitClient\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_VERSION_1_2 */\r\n\r\n#ifdef EGL_VERSION_1_4\r\n\r\nstatic GLboolean _glewInit_EGL_VERSION_1_4 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)\"eglGetCurrentContext\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_VERSION_1_4 */\r\n\r\n#ifdef EGL_VERSION_1_5\r\n\r\nstatic GLboolean _glewInit_EGL_VERSION_1_5 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)\"eglClientWaitSync\")) == NULL) || r;\r\n  r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)\"eglCreateImage\")) == NULL) || r;\r\n  r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)\"eglCreatePlatformPixmapSurface\")) == NULL) || r;\r\n  r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)\"eglCreatePlatformWindowSurface\")) == NULL) || r;\r\n  r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)\"eglCreateSync\")) == NULL) || r;\r\n  r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)\"eglDestroyImage\")) == NULL) || r;\r\n  r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)\"eglDestroySync\")) == NULL) || r;\r\n  r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)\"eglGetPlatformDisplay\")) == NULL) || r;\r\n  r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)\"eglGetSyncAttrib\")) == NULL) || r;\r\n  r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)\"eglWaitSync\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_VERSION_1_5 */\r\n\r\n#ifdef EGL_ANDROID_blob_cache\r\n\r\nstatic GLboolean _glewInit_EGL_ANDROID_blob_cache ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)\"eglSetBlobCacheFuncsANDROID\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_ANDROID_blob_cache */\r\n\r\n#ifdef EGL_ANDROID_create_native_client_buffer\r\n\r\nstatic GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)\"eglCreateNativeClientBufferANDROID\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_ANDROID_create_native_client_buffer */\r\n\r\n#ifdef EGL_ANDROID_native_fence_sync\r\n\r\nstatic GLboolean _glewInit_EGL_ANDROID_native_fence_sync ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)\"eglDupNativeFenceFDANDROID\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_ANDROID_native_fence_sync */\r\n\r\n#ifdef EGL_ANDROID_presentation_time\r\n\r\nstatic GLboolean _glewInit_EGL_ANDROID_presentation_time ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)\"eglPresentationTimeANDROID\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_ANDROID_presentation_time */\r\n\r\n#ifdef EGL_ANGLE_query_surface_pointer\r\n\r\nstatic GLboolean _glewInit_EGL_ANGLE_query_surface_pointer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)\"eglQuerySurfacePointerANGLE\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_ANGLE_query_surface_pointer */\r\n\r\n#ifdef EGL_EXT_device_enumeration\r\n\r\nstatic GLboolean _glewInit_EGL_EXT_device_enumeration ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryDevicesEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_EXT_device_enumeration */\r\n\r\n#ifdef EGL_EXT_device_query\r\n\r\nstatic GLboolean _glewInit_EGL_EXT_device_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryDeviceAttribEXT\")) == NULL) || r;\r\n  r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryDeviceStringEXT\")) == NULL) || r;\r\n  r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryDisplayAttribEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_EXT_device_query */\r\n\r\n#ifdef EGL_EXT_image_dma_buf_import_modifiers\r\n\r\nstatic GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryDmaBufFormatsEXT\")) == NULL) || r;\r\n  r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryDmaBufModifiersEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_EXT_image_dma_buf_import_modifiers */\r\n\r\n#ifdef EGL_EXT_output_base\r\n\r\nstatic GLboolean _glewInit_EGL_EXT_output_base ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)\"eglGetOutputLayersEXT\")) == NULL) || r;\r\n  r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)\"eglGetOutputPortsEXT\")) == NULL) || r;\r\n  r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)\"eglOutputLayerAttribEXT\")) == NULL) || r;\r\n  r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)\"eglOutputPortAttribEXT\")) == NULL) || r;\r\n  r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryOutputLayerAttribEXT\")) == NULL) || r;\r\n  r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryOutputLayerStringEXT\")) == NULL) || r;\r\n  r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryOutputPortAttribEXT\")) == NULL) || r;\r\n  r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)\"eglQueryOutputPortStringEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_EXT_output_base */\r\n\r\n#ifdef EGL_EXT_platform_base\r\n\r\nstatic GLboolean _glewInit_EGL_EXT_platform_base ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)\"eglCreatePlatformPixmapSurfaceEXT\")) == NULL) || r;\r\n  r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)\"eglCreatePlatformWindowSurfaceEXT\")) == NULL) || r;\r\n  r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)\"eglGetPlatformDisplayEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_EXT_platform_base */\r\n\r\n#ifdef EGL_EXT_stream_consumer_egloutput\r\n\r\nstatic GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)\"eglStreamConsumerOutputEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_EXT_stream_consumer_egloutput */\r\n\r\n#ifdef EGL_EXT_swap_buffers_with_damage\r\n\r\nstatic GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"eglSwapBuffersWithDamageEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_EXT_swap_buffers_with_damage */\r\n\r\n#ifdef EGL_HI_clientpixmap\r\n\r\nstatic GLboolean _glewInit_EGL_HI_clientpixmap ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)\"eglCreatePixmapSurfaceHI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_HI_clientpixmap */\r\n\r\n#ifdef EGL_KHR_cl_event2\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_cl_event2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)\"eglCreateSync64KHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_cl_event2 */\r\n\r\n#ifdef EGL_KHR_debug\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_debug ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)\"eglDebugMessageControlKHR\")) == NULL) || r;\r\n  r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)\"eglLabelObjectKHR\")) == NULL) || r;\r\n  r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)\"eglQueryDebugKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_debug */\r\n\r\n#ifdef EGL_KHR_image\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_image ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)\"eglCreateImageKHR\")) == NULL) || r;\r\n  r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)\"eglDestroyImageKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_image */\r\n\r\n#ifdef EGL_KHR_lock_surface\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_lock_surface ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)\"eglLockSurfaceKHR\")) == NULL) || r;\r\n  r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)\"eglUnlockSurfaceKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_lock_surface */\r\n\r\n#ifdef EGL_KHR_lock_surface3\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_lock_surface3 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)\"eglQuerySurface64KHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_lock_surface3 */\r\n\r\n#ifdef EGL_KHR_partial_update\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_partial_update ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)\"eglSetDamageRegionKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_partial_update */\r\n\r\n#ifdef EGL_KHR_reusable_sync\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_reusable_sync ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)\"eglClientWaitSyncKHR\")) == NULL) || r;\r\n  r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)\"eglCreateSyncKHR\")) == NULL) || r;\r\n  r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)\"eglDestroySyncKHR\")) == NULL) || r;\r\n  r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)\"eglGetSyncAttribKHR\")) == NULL) || r;\r\n  r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)\"eglSignalSyncKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_reusable_sync */\r\n\r\n#ifdef EGL_KHR_stream\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_stream ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)\"eglCreateStreamKHR\")) == NULL) || r;\r\n  r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)\"eglDestroyStreamKHR\")) == NULL) || r;\r\n  r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)\"eglQueryStreamKHR\")) == NULL) || r;\r\n  r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)\"eglQueryStreamu64KHR\")) == NULL) || r;\r\n  r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)\"eglStreamAttribKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_stream */\r\n\r\n#ifdef EGL_KHR_stream_attrib\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_stream_attrib ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)\"eglCreateStreamAttribKHR\")) == NULL) || r;\r\n  r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)\"eglQueryStreamAttribKHR\")) == NULL) || r;\r\n  r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)\"eglSetStreamAttribKHR\")) == NULL) || r;\r\n  r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)\"eglStreamConsumerAcquireAttribKHR\")) == NULL) || r;\r\n  r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)\"eglStreamConsumerReleaseAttribKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_stream_attrib */\r\n\r\n#ifdef EGL_KHR_stream_consumer_gltexture\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)\"eglStreamConsumerAcquireKHR\")) == NULL) || r;\r\n  r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)\"eglStreamConsumerGLTextureExternalKHR\")) == NULL) || r;\r\n  r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)\"eglStreamConsumerReleaseKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_stream_consumer_gltexture */\r\n\r\n#ifdef EGL_KHR_stream_cross_process_fd\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_stream_cross_process_fd ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)\"eglCreateStreamFromFileDescriptorKHR\")) == NULL) || r;\r\n  r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)\"eglGetStreamFileDescriptorKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_stream_cross_process_fd */\r\n\r\n#ifdef EGL_KHR_stream_fifo\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_stream_fifo ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)\"eglQueryStreamTimeKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_stream_fifo */\r\n\r\n#ifdef EGL_KHR_stream_producer_eglsurface\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)\"eglCreateStreamProducerSurfaceKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_stream_producer_eglsurface */\r\n\r\n#ifdef EGL_KHR_swap_buffers_with_damage\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)\"eglSwapBuffersWithDamageKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_swap_buffers_with_damage */\r\n\r\n#ifdef EGL_KHR_wait_sync\r\n\r\nstatic GLboolean _glewInit_EGL_KHR_wait_sync ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)\"eglWaitSyncKHR\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_KHR_wait_sync */\r\n\r\n#ifdef EGL_MESA_drm_image\r\n\r\nstatic GLboolean _glewInit_EGL_MESA_drm_image ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)\"eglCreateDRMImageMESA\")) == NULL) || r;\r\n  r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)\"eglExportDRMImageMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_MESA_drm_image */\r\n\r\n#ifdef EGL_MESA_image_dma_buf_export\r\n\r\nstatic GLboolean _glewInit_EGL_MESA_image_dma_buf_export ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)\"eglExportDMABUFImageMESA\")) == NULL) || r;\r\n  r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)\"eglExportDMABUFImageQueryMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_MESA_image_dma_buf_export */\r\n\r\n#ifdef EGL_NOK_swap_region\r\n\r\nstatic GLboolean _glewInit_EGL_NOK_swap_region ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)\"eglSwapBuffersRegionNOK\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NOK_swap_region */\r\n\r\n#ifdef EGL_NOK_swap_region2\r\n\r\nstatic GLboolean _glewInit_EGL_NOK_swap_region2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)\"eglSwapBuffersRegion2NOK\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NOK_swap_region2 */\r\n\r\n#ifdef EGL_NV_native_query\r\n\r\nstatic GLboolean _glewInit_EGL_NV_native_query ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)\"eglQueryNativeDisplayNV\")) == NULL) || r;\r\n  r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)\"eglQueryNativePixmapNV\")) == NULL) || r;\r\n  r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)\"eglQueryNativeWindowNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NV_native_query */\r\n\r\n#ifdef EGL_NV_post_sub_buffer\r\n\r\nstatic GLboolean _glewInit_EGL_NV_post_sub_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)\"eglPostSubBufferNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NV_post_sub_buffer */\r\n\r\n#ifdef EGL_NV_stream_consumer_gltexture_yuv\r\n\r\nstatic GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)\"eglStreamConsumerGLTextureExternalAttribsNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NV_stream_consumer_gltexture_yuv */\r\n\r\n#ifdef EGL_NV_stream_metadata\r\n\r\nstatic GLboolean _glewInit_EGL_NV_stream_metadata ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)\"eglQueryDisplayAttribNV\")) == NULL) || r;\r\n  r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)\"eglQueryStreamMetadataNV\")) == NULL) || r;\r\n  r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)\"eglSetStreamMetadataNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NV_stream_metadata */\r\n\r\n#ifdef EGL_NV_stream_reset\r\n\r\nstatic GLboolean _glewInit_EGL_NV_stream_reset ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)\"eglResetStreamNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NV_stream_reset */\r\n\r\n#ifdef EGL_NV_stream_sync\r\n\r\nstatic GLboolean _glewInit_EGL_NV_stream_sync ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)\"eglCreateStreamSyncNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NV_stream_sync */\r\n\r\n#ifdef EGL_NV_sync\r\n\r\nstatic GLboolean _glewInit_EGL_NV_sync ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)\"eglClientWaitSyncNV\")) == NULL) || r;\r\n  r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)\"eglCreateFenceSyncNV\")) == NULL) || r;\r\n  r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)\"eglDestroySyncNV\")) == NULL) || r;\r\n  r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)\"eglFenceNV\")) == NULL) || r;\r\n  r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)\"eglGetSyncAttribNV\")) == NULL) || r;\r\n  r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)\"eglSignalSyncNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NV_sync */\r\n\r\n#ifdef EGL_NV_system_time\r\n\r\nstatic GLboolean _glewInit_EGL_NV_system_time ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)\"eglGetSystemTimeFrequencyNV\")) == NULL) || r;\r\n  r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)\"eglGetSystemTimeNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* EGL_NV_system_time */\r\n\r\n  /* ------------------------------------------------------------------------ */\r\n\r\nGLboolean eglewGetExtension (const char* name)\r\n{\r\n  const GLubyte* start;\r\n  const GLubyte* end;\r\n\r\n  start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);\r\n  if (0 == start) return GL_FALSE;\r\n  end = start + _glewStrLen(start);\r\n  return _glewSearchExtension(name, start, end);\r\n}\r\n\r\nGLenum eglewInit (EGLDisplay display)\r\n{\r\n  EGLint major, minor;\r\n  const GLubyte* extStart;\r\n  const GLubyte* extEnd;\r\n  PFNEGLINITIALIZEPROC initialize = NULL;\r\n  PFNEGLQUERYSTRINGPROC queryString = NULL;\r\n\r\n  /* Load necessary entry points */\r\n  initialize = (PFNEGLINITIALIZEPROC)   glewGetProcAddress(\"eglInitialize\");\r\n  queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress(\"eglQueryString\");\r\n  if (!initialize || !queryString)\r\n    return 1;\r\n\r\n  /* query EGK version */\r\n  if (initialize(display, &major, &minor) != EGL_TRUE)\r\n    return 1;\r\n\r\n  EGLEW_VERSION_1_5   = ( major > 1 )                || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;\r\n  EGLEW_VERSION_1_4   = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;\r\n  EGLEW_VERSION_1_3   = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;\r\n  EGLEW_VERSION_1_2   = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;\r\n  EGLEW_VERSION_1_1   = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;\r\n  EGLEW_VERSION_1_0   = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE;\r\n\r\n  /* query EGL extension string */\r\n  extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS);\r\n  if (extStart == 0)\r\n    extStart = (const GLubyte *)\"\";\r\n  extEnd = extStart + _glewStrLen(extStart);\r\n\r\n  /* initialize extensions */\r\n#ifdef EGL_VERSION_1_0\r\n  if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0();\r\n#endif /* EGL_VERSION_1_0 */\r\n#ifdef EGL_VERSION_1_1\r\n  if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1();\r\n#endif /* EGL_VERSION_1_1 */\r\n#ifdef EGL_VERSION_1_2\r\n  if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2();\r\n#endif /* EGL_VERSION_1_2 */\r\n#ifdef EGL_VERSION_1_4\r\n  if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4();\r\n#endif /* EGL_VERSION_1_4 */\r\n#ifdef EGL_VERSION_1_5\r\n  if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5();\r\n#endif /* EGL_VERSION_1_5 */\r\n#ifdef EGL_ANDROID_blob_cache\r\n  EGLEW_ANDROID_blob_cache = _glewSearchExtension(\"EGL_ANDROID_blob_cache\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache();\r\n#endif /* EGL_ANDROID_blob_cache */\r\n#ifdef EGL_ANDROID_create_native_client_buffer\r\n  EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension(\"EGL_ANDROID_create_native_client_buffer\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer();\r\n#endif /* EGL_ANDROID_create_native_client_buffer */\r\n#ifdef EGL_ANDROID_framebuffer_target\r\n  EGLEW_ANDROID_framebuffer_target = _glewSearchExtension(\"EGL_ANDROID_framebuffer_target\", extStart, extEnd);\r\n#endif /* EGL_ANDROID_framebuffer_target */\r\n#ifdef EGL_ANDROID_front_buffer_auto_refresh\r\n  EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension(\"EGL_ANDROID_front_buffer_auto_refresh\", extStart, extEnd);\r\n#endif /* EGL_ANDROID_front_buffer_auto_refresh */\r\n#ifdef EGL_ANDROID_image_native_buffer\r\n  EGLEW_ANDROID_image_native_buffer = _glewSearchExtension(\"EGL_ANDROID_image_native_buffer\", extStart, extEnd);\r\n#endif /* EGL_ANDROID_image_native_buffer */\r\n#ifdef EGL_ANDROID_native_fence_sync\r\n  EGLEW_ANDROID_native_fence_sync = _glewSearchExtension(\"EGL_ANDROID_native_fence_sync\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync();\r\n#endif /* EGL_ANDROID_native_fence_sync */\r\n#ifdef EGL_ANDROID_presentation_time\r\n  EGLEW_ANDROID_presentation_time = _glewSearchExtension(\"EGL_ANDROID_presentation_time\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time();\r\n#endif /* EGL_ANDROID_presentation_time */\r\n#ifdef EGL_ANDROID_recordable\r\n  EGLEW_ANDROID_recordable = _glewSearchExtension(\"EGL_ANDROID_recordable\", extStart, extEnd);\r\n#endif /* EGL_ANDROID_recordable */\r\n#ifdef EGL_ANGLE_d3d_share_handle_client_buffer\r\n  EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension(\"EGL_ANGLE_d3d_share_handle_client_buffer\", extStart, extEnd);\r\n#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */\r\n#ifdef EGL_ANGLE_device_d3d\r\n  EGLEW_ANGLE_device_d3d = _glewSearchExtension(\"EGL_ANGLE_device_d3d\", extStart, extEnd);\r\n#endif /* EGL_ANGLE_device_d3d */\r\n#ifdef EGL_ANGLE_query_surface_pointer\r\n  EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension(\"EGL_ANGLE_query_surface_pointer\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer();\r\n#endif /* EGL_ANGLE_query_surface_pointer */\r\n#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle\r\n  EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension(\"EGL_ANGLE_surface_d3d_texture_2d_share_handle\", extStart, extEnd);\r\n#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */\r\n#ifdef EGL_ANGLE_window_fixed_size\r\n  EGLEW_ANGLE_window_fixed_size = _glewSearchExtension(\"EGL_ANGLE_window_fixed_size\", extStart, extEnd);\r\n#endif /* EGL_ANGLE_window_fixed_size */\r\n#ifdef EGL_ARM_implicit_external_sync\r\n  EGLEW_ARM_implicit_external_sync = _glewSearchExtension(\"EGL_ARM_implicit_external_sync\", extStart, extEnd);\r\n#endif /* EGL_ARM_implicit_external_sync */\r\n#ifdef EGL_ARM_pixmap_multisample_discard\r\n  EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension(\"EGL_ARM_pixmap_multisample_discard\", extStart, extEnd);\r\n#endif /* EGL_ARM_pixmap_multisample_discard */\r\n#ifdef EGL_EXT_buffer_age\r\n  EGLEW_EXT_buffer_age = _glewSearchExtension(\"EGL_EXT_buffer_age\", extStart, extEnd);\r\n#endif /* EGL_EXT_buffer_age */\r\n#ifdef EGL_EXT_client_extensions\r\n  EGLEW_EXT_client_extensions = _glewSearchExtension(\"EGL_EXT_client_extensions\", extStart, extEnd);\r\n#endif /* EGL_EXT_client_extensions */\r\n#ifdef EGL_EXT_create_context_robustness\r\n  EGLEW_EXT_create_context_robustness = _glewSearchExtension(\"EGL_EXT_create_context_robustness\", extStart, extEnd);\r\n#endif /* EGL_EXT_create_context_robustness */\r\n#ifdef EGL_EXT_device_base\r\n  EGLEW_EXT_device_base = _glewSearchExtension(\"EGL_EXT_device_base\", extStart, extEnd);\r\n#endif /* EGL_EXT_device_base */\r\n#ifdef EGL_EXT_device_drm\r\n  EGLEW_EXT_device_drm = _glewSearchExtension(\"EGL_EXT_device_drm\", extStart, extEnd);\r\n#endif /* EGL_EXT_device_drm */\r\n#ifdef EGL_EXT_device_enumeration\r\n  EGLEW_EXT_device_enumeration = _glewSearchExtension(\"EGL_EXT_device_enumeration\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration();\r\n#endif /* EGL_EXT_device_enumeration */\r\n#ifdef EGL_EXT_device_openwf\r\n  EGLEW_EXT_device_openwf = _glewSearchExtension(\"EGL_EXT_device_openwf\", extStart, extEnd);\r\n#endif /* EGL_EXT_device_openwf */\r\n#ifdef EGL_EXT_device_query\r\n  EGLEW_EXT_device_query = _glewSearchExtension(\"EGL_EXT_device_query\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query();\r\n#endif /* EGL_EXT_device_query */\r\n#ifdef EGL_EXT_gl_colorspace_bt2020_linear\r\n  EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension(\"EGL_EXT_gl_colorspace_bt2020_linear\", extStart, extEnd);\r\n#endif /* EGL_EXT_gl_colorspace_bt2020_linear */\r\n#ifdef EGL_EXT_gl_colorspace_bt2020_pq\r\n  EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension(\"EGL_EXT_gl_colorspace_bt2020_pq\", extStart, extEnd);\r\n#endif /* EGL_EXT_gl_colorspace_bt2020_pq */\r\n#ifdef EGL_EXT_gl_colorspace_scrgb_linear\r\n  EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension(\"EGL_EXT_gl_colorspace_scrgb_linear\", extStart, extEnd);\r\n#endif /* EGL_EXT_gl_colorspace_scrgb_linear */\r\n#ifdef EGL_EXT_image_dma_buf_import\r\n  EGLEW_EXT_image_dma_buf_import = _glewSearchExtension(\"EGL_EXT_image_dma_buf_import\", extStart, extEnd);\r\n#endif /* EGL_EXT_image_dma_buf_import */\r\n#ifdef EGL_EXT_image_dma_buf_import_modifiers\r\n  EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension(\"EGL_EXT_image_dma_buf_import_modifiers\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers();\r\n#endif /* EGL_EXT_image_dma_buf_import_modifiers */\r\n#ifdef EGL_EXT_multiview_window\r\n  EGLEW_EXT_multiview_window = _glewSearchExtension(\"EGL_EXT_multiview_window\", extStart, extEnd);\r\n#endif /* EGL_EXT_multiview_window */\r\n#ifdef EGL_EXT_output_base\r\n  EGLEW_EXT_output_base = _glewSearchExtension(\"EGL_EXT_output_base\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base();\r\n#endif /* EGL_EXT_output_base */\r\n#ifdef EGL_EXT_output_drm\r\n  EGLEW_EXT_output_drm = _glewSearchExtension(\"EGL_EXT_output_drm\", extStart, extEnd);\r\n#endif /* EGL_EXT_output_drm */\r\n#ifdef EGL_EXT_output_openwf\r\n  EGLEW_EXT_output_openwf = _glewSearchExtension(\"EGL_EXT_output_openwf\", extStart, extEnd);\r\n#endif /* EGL_EXT_output_openwf */\r\n#ifdef EGL_EXT_pixel_format_float\r\n  EGLEW_EXT_pixel_format_float = _glewSearchExtension(\"EGL_EXT_pixel_format_float\", extStart, extEnd);\r\n#endif /* EGL_EXT_pixel_format_float */\r\n#ifdef EGL_EXT_platform_base\r\n  EGLEW_EXT_platform_base = _glewSearchExtension(\"EGL_EXT_platform_base\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base();\r\n#endif /* EGL_EXT_platform_base */\r\n#ifdef EGL_EXT_platform_device\r\n  EGLEW_EXT_platform_device = _glewSearchExtension(\"EGL_EXT_platform_device\", extStart, extEnd);\r\n#endif /* EGL_EXT_platform_device */\r\n#ifdef EGL_EXT_platform_wayland\r\n  EGLEW_EXT_platform_wayland = _glewSearchExtension(\"EGL_EXT_platform_wayland\", extStart, extEnd);\r\n#endif /* EGL_EXT_platform_wayland */\r\n#ifdef EGL_EXT_platform_x11\r\n  EGLEW_EXT_platform_x11 = _glewSearchExtension(\"EGL_EXT_platform_x11\", extStart, extEnd);\r\n#endif /* EGL_EXT_platform_x11 */\r\n#ifdef EGL_EXT_protected_content\r\n  EGLEW_EXT_protected_content = _glewSearchExtension(\"EGL_EXT_protected_content\", extStart, extEnd);\r\n#endif /* EGL_EXT_protected_content */\r\n#ifdef EGL_EXT_protected_surface\r\n  EGLEW_EXT_protected_surface = _glewSearchExtension(\"EGL_EXT_protected_surface\", extStart, extEnd);\r\n#endif /* EGL_EXT_protected_surface */\r\n#ifdef EGL_EXT_stream_consumer_egloutput\r\n  EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension(\"EGL_EXT_stream_consumer_egloutput\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput();\r\n#endif /* EGL_EXT_stream_consumer_egloutput */\r\n#ifdef EGL_EXT_surface_SMPTE2086_metadata\r\n  EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension(\"EGL_EXT_surface_SMPTE2086_metadata\", extStart, extEnd);\r\n#endif /* EGL_EXT_surface_SMPTE2086_metadata */\r\n#ifdef EGL_EXT_swap_buffers_with_damage\r\n  EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension(\"EGL_EXT_swap_buffers_with_damage\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage();\r\n#endif /* EGL_EXT_swap_buffers_with_damage */\r\n#ifdef EGL_EXT_yuv_surface\r\n  EGLEW_EXT_yuv_surface = _glewSearchExtension(\"EGL_EXT_yuv_surface\", extStart, extEnd);\r\n#endif /* EGL_EXT_yuv_surface */\r\n#ifdef EGL_HI_clientpixmap\r\n  EGLEW_HI_clientpixmap = _glewSearchExtension(\"EGL_HI_clientpixmap\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap();\r\n#endif /* EGL_HI_clientpixmap */\r\n#ifdef EGL_HI_colorformats\r\n  EGLEW_HI_colorformats = _glewSearchExtension(\"EGL_HI_colorformats\", extStart, extEnd);\r\n#endif /* EGL_HI_colorformats */\r\n#ifdef EGL_IMG_context_priority\r\n  EGLEW_IMG_context_priority = _glewSearchExtension(\"EGL_IMG_context_priority\", extStart, extEnd);\r\n#endif /* EGL_IMG_context_priority */\r\n#ifdef EGL_IMG_image_plane_attribs\r\n  EGLEW_IMG_image_plane_attribs = _glewSearchExtension(\"EGL_IMG_image_plane_attribs\", extStart, extEnd);\r\n#endif /* EGL_IMG_image_plane_attribs */\r\n#ifdef EGL_KHR_cl_event\r\n  EGLEW_KHR_cl_event = _glewSearchExtension(\"EGL_KHR_cl_event\", extStart, extEnd);\r\n#endif /* EGL_KHR_cl_event */\r\n#ifdef EGL_KHR_cl_event2\r\n  EGLEW_KHR_cl_event2 = _glewSearchExtension(\"EGL_KHR_cl_event2\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2();\r\n#endif /* EGL_KHR_cl_event2 */\r\n#ifdef EGL_KHR_client_get_all_proc_addresses\r\n  EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension(\"EGL_KHR_client_get_all_proc_addresses\", extStart, extEnd);\r\n#endif /* EGL_KHR_client_get_all_proc_addresses */\r\n#ifdef EGL_KHR_config_attribs\r\n  EGLEW_KHR_config_attribs = _glewSearchExtension(\"EGL_KHR_config_attribs\", extStart, extEnd);\r\n#endif /* EGL_KHR_config_attribs */\r\n#ifdef EGL_KHR_context_flush_control\r\n  EGLEW_KHR_context_flush_control = _glewSearchExtension(\"EGL_KHR_context_flush_control\", extStart, extEnd);\r\n#endif /* EGL_KHR_context_flush_control */\r\n#ifdef EGL_KHR_create_context\r\n  EGLEW_KHR_create_context = _glewSearchExtension(\"EGL_KHR_create_context\", extStart, extEnd);\r\n#endif /* EGL_KHR_create_context */\r\n#ifdef EGL_KHR_create_context_no_error\r\n  EGLEW_KHR_create_context_no_error = _glewSearchExtension(\"EGL_KHR_create_context_no_error\", extStart, extEnd);\r\n#endif /* EGL_KHR_create_context_no_error */\r\n#ifdef EGL_KHR_debug\r\n  EGLEW_KHR_debug = _glewSearchExtension(\"EGL_KHR_debug\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug();\r\n#endif /* EGL_KHR_debug */\r\n#ifdef EGL_KHR_fence_sync\r\n  EGLEW_KHR_fence_sync = _glewSearchExtension(\"EGL_KHR_fence_sync\", extStart, extEnd);\r\n#endif /* EGL_KHR_fence_sync */\r\n#ifdef EGL_KHR_get_all_proc_addresses\r\n  EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension(\"EGL_KHR_get_all_proc_addresses\", extStart, extEnd);\r\n#endif /* EGL_KHR_get_all_proc_addresses */\r\n#ifdef EGL_KHR_gl_colorspace\r\n  EGLEW_KHR_gl_colorspace = _glewSearchExtension(\"EGL_KHR_gl_colorspace\", extStart, extEnd);\r\n#endif /* EGL_KHR_gl_colorspace */\r\n#ifdef EGL_KHR_gl_renderbuffer_image\r\n  EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension(\"EGL_KHR_gl_renderbuffer_image\", extStart, extEnd);\r\n#endif /* EGL_KHR_gl_renderbuffer_image */\r\n#ifdef EGL_KHR_gl_texture_2D_image\r\n  EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension(\"EGL_KHR_gl_texture_2D_image\", extStart, extEnd);\r\n#endif /* EGL_KHR_gl_texture_2D_image */\r\n#ifdef EGL_KHR_gl_texture_3D_image\r\n  EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension(\"EGL_KHR_gl_texture_3D_image\", extStart, extEnd);\r\n#endif /* EGL_KHR_gl_texture_3D_image */\r\n#ifdef EGL_KHR_gl_texture_cubemap_image\r\n  EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension(\"EGL_KHR_gl_texture_cubemap_image\", extStart, extEnd);\r\n#endif /* EGL_KHR_gl_texture_cubemap_image */\r\n#ifdef EGL_KHR_image\r\n  EGLEW_KHR_image = _glewSearchExtension(\"EGL_KHR_image\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image();\r\n#endif /* EGL_KHR_image */\r\n#ifdef EGL_KHR_image_base\r\n  EGLEW_KHR_image_base = _glewSearchExtension(\"EGL_KHR_image_base\", extStart, extEnd);\r\n#endif /* EGL_KHR_image_base */\r\n#ifdef EGL_KHR_image_pixmap\r\n  EGLEW_KHR_image_pixmap = _glewSearchExtension(\"EGL_KHR_image_pixmap\", extStart, extEnd);\r\n#endif /* EGL_KHR_image_pixmap */\r\n#ifdef EGL_KHR_lock_surface\r\n  EGLEW_KHR_lock_surface = _glewSearchExtension(\"EGL_KHR_lock_surface\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface();\r\n#endif /* EGL_KHR_lock_surface */\r\n#ifdef EGL_KHR_lock_surface2\r\n  EGLEW_KHR_lock_surface2 = _glewSearchExtension(\"EGL_KHR_lock_surface2\", extStart, extEnd);\r\n#endif /* EGL_KHR_lock_surface2 */\r\n#ifdef EGL_KHR_lock_surface3\r\n  EGLEW_KHR_lock_surface3 = _glewSearchExtension(\"EGL_KHR_lock_surface3\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3();\r\n#endif /* EGL_KHR_lock_surface3 */\r\n#ifdef EGL_KHR_mutable_render_buffer\r\n  EGLEW_KHR_mutable_render_buffer = _glewSearchExtension(\"EGL_KHR_mutable_render_buffer\", extStart, extEnd);\r\n#endif /* EGL_KHR_mutable_render_buffer */\r\n#ifdef EGL_KHR_no_config_context\r\n  EGLEW_KHR_no_config_context = _glewSearchExtension(\"EGL_KHR_no_config_context\", extStart, extEnd);\r\n#endif /* EGL_KHR_no_config_context */\r\n#ifdef EGL_KHR_partial_update\r\n  EGLEW_KHR_partial_update = _glewSearchExtension(\"EGL_KHR_partial_update\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update();\r\n#endif /* EGL_KHR_partial_update */\r\n#ifdef EGL_KHR_platform_android\r\n  EGLEW_KHR_platform_android = _glewSearchExtension(\"EGL_KHR_platform_android\", extStart, extEnd);\r\n#endif /* EGL_KHR_platform_android */\r\n#ifdef EGL_KHR_platform_gbm\r\n  EGLEW_KHR_platform_gbm = _glewSearchExtension(\"EGL_KHR_platform_gbm\", extStart, extEnd);\r\n#endif /* EGL_KHR_platform_gbm */\r\n#ifdef EGL_KHR_platform_wayland\r\n  EGLEW_KHR_platform_wayland = _glewSearchExtension(\"EGL_KHR_platform_wayland\", extStart, extEnd);\r\n#endif /* EGL_KHR_platform_wayland */\r\n#ifdef EGL_KHR_platform_x11\r\n  EGLEW_KHR_platform_x11 = _glewSearchExtension(\"EGL_KHR_platform_x11\", extStart, extEnd);\r\n#endif /* EGL_KHR_platform_x11 */\r\n#ifdef EGL_KHR_reusable_sync\r\n  EGLEW_KHR_reusable_sync = _glewSearchExtension(\"EGL_KHR_reusable_sync\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync();\r\n#endif /* EGL_KHR_reusable_sync */\r\n#ifdef EGL_KHR_stream\r\n  EGLEW_KHR_stream = _glewSearchExtension(\"EGL_KHR_stream\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream();\r\n#endif /* EGL_KHR_stream */\r\n#ifdef EGL_KHR_stream_attrib\r\n  EGLEW_KHR_stream_attrib = _glewSearchExtension(\"EGL_KHR_stream_attrib\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib();\r\n#endif /* EGL_KHR_stream_attrib */\r\n#ifdef EGL_KHR_stream_consumer_gltexture\r\n  EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension(\"EGL_KHR_stream_consumer_gltexture\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture();\r\n#endif /* EGL_KHR_stream_consumer_gltexture */\r\n#ifdef EGL_KHR_stream_cross_process_fd\r\n  EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension(\"EGL_KHR_stream_cross_process_fd\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd();\r\n#endif /* EGL_KHR_stream_cross_process_fd */\r\n#ifdef EGL_KHR_stream_fifo\r\n  EGLEW_KHR_stream_fifo = _glewSearchExtension(\"EGL_KHR_stream_fifo\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo();\r\n#endif /* EGL_KHR_stream_fifo */\r\n#ifdef EGL_KHR_stream_producer_aldatalocator\r\n  EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension(\"EGL_KHR_stream_producer_aldatalocator\", extStart, extEnd);\r\n#endif /* EGL_KHR_stream_producer_aldatalocator */\r\n#ifdef EGL_KHR_stream_producer_eglsurface\r\n  EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension(\"EGL_KHR_stream_producer_eglsurface\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface();\r\n#endif /* EGL_KHR_stream_producer_eglsurface */\r\n#ifdef EGL_KHR_surfaceless_context\r\n  EGLEW_KHR_surfaceless_context = _glewSearchExtension(\"EGL_KHR_surfaceless_context\", extStart, extEnd);\r\n#endif /* EGL_KHR_surfaceless_context */\r\n#ifdef EGL_KHR_swap_buffers_with_damage\r\n  EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension(\"EGL_KHR_swap_buffers_with_damage\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage();\r\n#endif /* EGL_KHR_swap_buffers_with_damage */\r\n#ifdef EGL_KHR_vg_parent_image\r\n  EGLEW_KHR_vg_parent_image = _glewSearchExtension(\"EGL_KHR_vg_parent_image\", extStart, extEnd);\r\n#endif /* EGL_KHR_vg_parent_image */\r\n#ifdef EGL_KHR_wait_sync\r\n  EGLEW_KHR_wait_sync = _glewSearchExtension(\"EGL_KHR_wait_sync\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync();\r\n#endif /* EGL_KHR_wait_sync */\r\n#ifdef EGL_MESA_drm_image\r\n  EGLEW_MESA_drm_image = _glewSearchExtension(\"EGL_MESA_drm_image\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image();\r\n#endif /* EGL_MESA_drm_image */\r\n#ifdef EGL_MESA_image_dma_buf_export\r\n  EGLEW_MESA_image_dma_buf_export = _glewSearchExtension(\"EGL_MESA_image_dma_buf_export\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export();\r\n#endif /* EGL_MESA_image_dma_buf_export */\r\n#ifdef EGL_MESA_platform_gbm\r\n  EGLEW_MESA_platform_gbm = _glewSearchExtension(\"EGL_MESA_platform_gbm\", extStart, extEnd);\r\n#endif /* EGL_MESA_platform_gbm */\r\n#ifdef EGL_MESA_platform_surfaceless\r\n  EGLEW_MESA_platform_surfaceless = _glewSearchExtension(\"EGL_MESA_platform_surfaceless\", extStart, extEnd);\r\n#endif /* EGL_MESA_platform_surfaceless */\r\n#ifdef EGL_NOK_swap_region\r\n  EGLEW_NOK_swap_region = _glewSearchExtension(\"EGL_NOK_swap_region\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region();\r\n#endif /* EGL_NOK_swap_region */\r\n#ifdef EGL_NOK_swap_region2\r\n  EGLEW_NOK_swap_region2 = _glewSearchExtension(\"EGL_NOK_swap_region2\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2();\r\n#endif /* EGL_NOK_swap_region2 */\r\n#ifdef EGL_NOK_texture_from_pixmap\r\n  EGLEW_NOK_texture_from_pixmap = _glewSearchExtension(\"EGL_NOK_texture_from_pixmap\", extStart, extEnd);\r\n#endif /* EGL_NOK_texture_from_pixmap */\r\n#ifdef EGL_NV_3dvision_surface\r\n  EGLEW_NV_3dvision_surface = _glewSearchExtension(\"EGL_NV_3dvision_surface\", extStart, extEnd);\r\n#endif /* EGL_NV_3dvision_surface */\r\n#ifdef EGL_NV_coverage_sample\r\n  EGLEW_NV_coverage_sample = _glewSearchExtension(\"EGL_NV_coverage_sample\", extStart, extEnd);\r\n#endif /* EGL_NV_coverage_sample */\r\n#ifdef EGL_NV_coverage_sample_resolve\r\n  EGLEW_NV_coverage_sample_resolve = _glewSearchExtension(\"EGL_NV_coverage_sample_resolve\", extStart, extEnd);\r\n#endif /* EGL_NV_coverage_sample_resolve */\r\n#ifdef EGL_NV_cuda_event\r\n  EGLEW_NV_cuda_event = _glewSearchExtension(\"EGL_NV_cuda_event\", extStart, extEnd);\r\n#endif /* EGL_NV_cuda_event */\r\n#ifdef EGL_NV_depth_nonlinear\r\n  EGLEW_NV_depth_nonlinear = _glewSearchExtension(\"EGL_NV_depth_nonlinear\", extStart, extEnd);\r\n#endif /* EGL_NV_depth_nonlinear */\r\n#ifdef EGL_NV_device_cuda\r\n  EGLEW_NV_device_cuda = _glewSearchExtension(\"EGL_NV_device_cuda\", extStart, extEnd);\r\n#endif /* EGL_NV_device_cuda */\r\n#ifdef EGL_NV_native_query\r\n  EGLEW_NV_native_query = _glewSearchExtension(\"EGL_NV_native_query\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query();\r\n#endif /* EGL_NV_native_query */\r\n#ifdef EGL_NV_post_convert_rounding\r\n  EGLEW_NV_post_convert_rounding = _glewSearchExtension(\"EGL_NV_post_convert_rounding\", extStart, extEnd);\r\n#endif /* EGL_NV_post_convert_rounding */\r\n#ifdef EGL_NV_post_sub_buffer\r\n  EGLEW_NV_post_sub_buffer = _glewSearchExtension(\"EGL_NV_post_sub_buffer\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer();\r\n#endif /* EGL_NV_post_sub_buffer */\r\n#ifdef EGL_NV_robustness_video_memory_purge\r\n  EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension(\"EGL_NV_robustness_video_memory_purge\", extStart, extEnd);\r\n#endif /* EGL_NV_robustness_video_memory_purge */\r\n#ifdef EGL_NV_stream_consumer_gltexture_yuv\r\n  EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension(\"EGL_NV_stream_consumer_gltexture_yuv\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv();\r\n#endif /* EGL_NV_stream_consumer_gltexture_yuv */\r\n#ifdef EGL_NV_stream_cross_display\r\n  EGLEW_NV_stream_cross_display = _glewSearchExtension(\"EGL_NV_stream_cross_display\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_cross_display */\r\n#ifdef EGL_NV_stream_cross_object\r\n  EGLEW_NV_stream_cross_object = _glewSearchExtension(\"EGL_NV_stream_cross_object\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_cross_object */\r\n#ifdef EGL_NV_stream_cross_partition\r\n  EGLEW_NV_stream_cross_partition = _glewSearchExtension(\"EGL_NV_stream_cross_partition\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_cross_partition */\r\n#ifdef EGL_NV_stream_cross_process\r\n  EGLEW_NV_stream_cross_process = _glewSearchExtension(\"EGL_NV_stream_cross_process\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_cross_process */\r\n#ifdef EGL_NV_stream_cross_system\r\n  EGLEW_NV_stream_cross_system = _glewSearchExtension(\"EGL_NV_stream_cross_system\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_cross_system */\r\n#ifdef EGL_NV_stream_fifo_next\r\n  EGLEW_NV_stream_fifo_next = _glewSearchExtension(\"EGL_NV_stream_fifo_next\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_fifo_next */\r\n#ifdef EGL_NV_stream_fifo_synchronous\r\n  EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension(\"EGL_NV_stream_fifo_synchronous\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_fifo_synchronous */\r\n#ifdef EGL_NV_stream_frame_limits\r\n  EGLEW_NV_stream_frame_limits = _glewSearchExtension(\"EGL_NV_stream_frame_limits\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_frame_limits */\r\n#ifdef EGL_NV_stream_metadata\r\n  EGLEW_NV_stream_metadata = _glewSearchExtension(\"EGL_NV_stream_metadata\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata();\r\n#endif /* EGL_NV_stream_metadata */\r\n#ifdef EGL_NV_stream_remote\r\n  EGLEW_NV_stream_remote = _glewSearchExtension(\"EGL_NV_stream_remote\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_remote */\r\n#ifdef EGL_NV_stream_reset\r\n  EGLEW_NV_stream_reset = _glewSearchExtension(\"EGL_NV_stream_reset\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset();\r\n#endif /* EGL_NV_stream_reset */\r\n#ifdef EGL_NV_stream_socket\r\n  EGLEW_NV_stream_socket = _glewSearchExtension(\"EGL_NV_stream_socket\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_socket */\r\n#ifdef EGL_NV_stream_socket_inet\r\n  EGLEW_NV_stream_socket_inet = _glewSearchExtension(\"EGL_NV_stream_socket_inet\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_socket_inet */\r\n#ifdef EGL_NV_stream_socket_unix\r\n  EGLEW_NV_stream_socket_unix = _glewSearchExtension(\"EGL_NV_stream_socket_unix\", extStart, extEnd);\r\n#endif /* EGL_NV_stream_socket_unix */\r\n#ifdef EGL_NV_stream_sync\r\n  EGLEW_NV_stream_sync = _glewSearchExtension(\"EGL_NV_stream_sync\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync();\r\n#endif /* EGL_NV_stream_sync */\r\n#ifdef EGL_NV_sync\r\n  EGLEW_NV_sync = _glewSearchExtension(\"EGL_NV_sync\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync();\r\n#endif /* EGL_NV_sync */\r\n#ifdef EGL_NV_system_time\r\n  EGLEW_NV_system_time = _glewSearchExtension(\"EGL_NV_system_time\", extStart, extEnd);\r\n  if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time();\r\n#endif /* EGL_NV_system_time */\r\n#ifdef EGL_TIZEN_image_native_buffer\r\n  EGLEW_TIZEN_image_native_buffer = _glewSearchExtension(\"EGL_TIZEN_image_native_buffer\", extStart, extEnd);\r\n#endif /* EGL_TIZEN_image_native_buffer */\r\n#ifdef EGL_TIZEN_image_native_surface\r\n  EGLEW_TIZEN_image_native_surface = _glewSearchExtension(\"EGL_TIZEN_image_native_surface\", extStart, extEnd);\r\n#endif /* EGL_TIZEN_image_native_surface */\r\n\r\n  return GLEW_OK;\r\n}\r\n\r\n#elif defined(_WIN32)\r\n\r\nPFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;\r\n\r\nPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;\r\nPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;\r\nPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;\r\nPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;\r\nPFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;\r\nPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;\r\nPFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;\r\nPFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;\r\nPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;\r\n\r\nPFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;\r\nPFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;\r\nPFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;\r\nPFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;\r\n\r\nPFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;\r\n\r\nPFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;\r\n\r\nPFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;\r\nPFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;\r\n\r\nPFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;\r\nPFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;\r\nPFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;\r\nPFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;\r\nPFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;\r\n\r\nPFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;\r\nPFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;\r\nPFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;\r\n\r\nPFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;\r\nPFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;\r\nPFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;\r\n\r\nPFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;\r\nPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;\r\nPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;\r\nPFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;\r\n\r\nPFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;\r\n\r\nPFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;\r\nPFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;\r\n\r\nPFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;\r\nPFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;\r\nPFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;\r\nPFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;\r\nPFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;\r\n\r\nPFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;\r\nPFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;\r\nPFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;\r\n\r\nPFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;\r\nPFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;\r\n\r\nPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;\r\nPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;\r\n\r\nPFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;\r\nPFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;\r\nPFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;\r\nPFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;\r\n\r\nPFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;\r\nPFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;\r\nPFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;\r\nPFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;\r\nPFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;\r\nPFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;\r\nPFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;\r\nPFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;\r\nPFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;\r\nPFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;\r\nPFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;\r\nPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;\r\n\r\nPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;\r\nPFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;\r\nPFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;\r\nPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;\r\n\r\nPFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;\r\nPFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;\r\nPFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;\r\nPFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;\r\n\r\nPFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;\r\nPFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;\r\nPFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;\r\nPFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;\r\n\r\nPFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;\r\nPFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;\r\nPFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;\r\nPFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;\r\nPFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;\r\nPFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;\r\nPFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;\r\nPFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;\r\n\r\nPFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;\r\n\r\nPFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;\r\n\r\nPFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;\r\nPFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;\r\nPFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;\r\nPFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;\r\nPFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;\r\n\r\nPFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;\r\nPFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;\r\nPFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;\r\n\r\nPFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;\r\nPFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;\r\nPFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;\r\nPFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;\r\nPFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;\r\nPFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;\r\n\r\nPFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;\r\nPFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;\r\n\r\nPFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;\r\nPFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;\r\nPFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;\r\nPFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;\r\nPFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;\r\n\r\nPFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;\r\nPFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;\r\nPFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;\r\nPFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;\r\nPFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;\r\nPFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;\r\n\r\nPFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;\r\nPFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;\r\nPFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;\r\nPFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;\r\nPFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;\r\nPFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;\r\nGLboolean __WGLEW_3DFX_multisample = GL_FALSE;\r\nGLboolean __WGLEW_3DL_stereo_control = GL_FALSE;\r\nGLboolean __WGLEW_AMD_gpu_association = GL_FALSE;\r\nGLboolean __WGLEW_ARB_buffer_region = GL_FALSE;\r\nGLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;\r\nGLboolean __WGLEW_ARB_create_context = GL_FALSE;\r\nGLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE;\r\nGLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;\r\nGLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;\r\nGLboolean __WGLEW_ARB_extensions_string = GL_FALSE;\r\nGLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;\r\nGLboolean __WGLEW_ARB_make_current_read = GL_FALSE;\r\nGLboolean __WGLEW_ARB_multisample = GL_FALSE;\r\nGLboolean __WGLEW_ARB_pbuffer = GL_FALSE;\r\nGLboolean __WGLEW_ARB_pixel_format = GL_FALSE;\r\nGLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;\r\nGLboolean __WGLEW_ARB_render_texture = GL_FALSE;\r\nGLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;\r\nGLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;\r\nGLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;\r\nGLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;\r\nGLboolean __WGLEW_EXT_colorspace = GL_FALSE;\r\nGLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;\r\nGLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;\r\nGLboolean __WGLEW_EXT_depth_float = GL_FALSE;\r\nGLboolean __WGLEW_EXT_display_color_table = GL_FALSE;\r\nGLboolean __WGLEW_EXT_extensions_string = GL_FALSE;\r\nGLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;\r\nGLboolean __WGLEW_EXT_make_current_read = GL_FALSE;\r\nGLboolean __WGLEW_EXT_multisample = GL_FALSE;\r\nGLboolean __WGLEW_EXT_pbuffer = GL_FALSE;\r\nGLboolean __WGLEW_EXT_pixel_format = GL_FALSE;\r\nGLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;\r\nGLboolean __WGLEW_EXT_swap_control = GL_FALSE;\r\nGLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;\r\nGLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;\r\nGLboolean __WGLEW_I3D_gamma = GL_FALSE;\r\nGLboolean __WGLEW_I3D_genlock = GL_FALSE;\r\nGLboolean __WGLEW_I3D_image_buffer = GL_FALSE;\r\nGLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;\r\nGLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;\r\nGLboolean __WGLEW_NV_DX_interop = GL_FALSE;\r\nGLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;\r\nGLboolean __WGLEW_NV_copy_image = GL_FALSE;\r\nGLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;\r\nGLboolean __WGLEW_NV_float_buffer = GL_FALSE;\r\nGLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;\r\nGLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;\r\nGLboolean __WGLEW_NV_present_video = GL_FALSE;\r\nGLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;\r\nGLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;\r\nGLboolean __WGLEW_NV_swap_group = GL_FALSE;\r\nGLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;\r\nGLboolean __WGLEW_NV_video_capture = GL_FALSE;\r\nGLboolean __WGLEW_NV_video_output = GL_FALSE;\r\nGLboolean __WGLEW_OML_sync_control = GL_FALSE;\r\n#ifdef WGL_3DL_stereo_control\r\n\r\nstatic GLboolean _glewInit_WGL_3DL_stereo_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)\"wglSetStereoEmitterState3DL\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_3DL_stereo_control */\r\n\r\n#ifdef WGL_AMD_gpu_association\r\n\r\nstatic GLboolean _glewInit_WGL_AMD_gpu_association ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)\"wglBlitContextFramebufferAMD\")) == NULL) || r;\r\n  r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)\"wglCreateAssociatedContextAMD\")) == NULL) || r;\r\n  r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)\"wglCreateAssociatedContextAttribsAMD\")) == NULL) || r;\r\n  r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)\"wglDeleteAssociatedContextAMD\")) == NULL) || r;\r\n  r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)\"wglGetContextGPUIDAMD\")) == NULL) || r;\r\n  r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)\"wglGetCurrentAssociatedContextAMD\")) == NULL) || r;\r\n  r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)\"wglGetGPUIDsAMD\")) == NULL) || r;\r\n  r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)\"wglGetGPUInfoAMD\")) == NULL) || r;\r\n  r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)\"wglMakeAssociatedContextCurrentAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_AMD_gpu_association */\r\n\r\n#ifdef WGL_ARB_buffer_region\r\n\r\nstatic GLboolean _glewInit_WGL_ARB_buffer_region ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)\"wglCreateBufferRegionARB\")) == NULL) || r;\r\n  r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)\"wglDeleteBufferRegionARB\")) == NULL) || r;\r\n  r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)\"wglRestoreBufferRegionARB\")) == NULL) || r;\r\n  r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)\"wglSaveBufferRegionARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_ARB_buffer_region */\r\n\r\n#ifdef WGL_ARB_create_context\r\n\r\nstatic GLboolean _glewInit_WGL_ARB_create_context ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)\"wglCreateContextAttribsARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_ARB_create_context */\r\n\r\n#ifdef WGL_ARB_extensions_string\r\n\r\nstatic GLboolean _glewInit_WGL_ARB_extensions_string ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)\"wglGetExtensionsStringARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_ARB_extensions_string */\r\n\r\n#ifdef WGL_ARB_make_current_read\r\n\r\nstatic GLboolean _glewInit_WGL_ARB_make_current_read ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)\"wglGetCurrentReadDCARB\")) == NULL) || r;\r\n  r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)\"wglMakeContextCurrentARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_ARB_make_current_read */\r\n\r\n#ifdef WGL_ARB_pbuffer\r\n\r\nstatic GLboolean _glewInit_WGL_ARB_pbuffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)\"wglCreatePbufferARB\")) == NULL) || r;\r\n  r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)\"wglDestroyPbufferARB\")) == NULL) || r;\r\n  r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)\"wglGetPbufferDCARB\")) == NULL) || r;\r\n  r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)\"wglQueryPbufferARB\")) == NULL) || r;\r\n  r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)\"wglReleasePbufferDCARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_ARB_pbuffer */\r\n\r\n#ifdef WGL_ARB_pixel_format\r\n\r\nstatic GLboolean _glewInit_WGL_ARB_pixel_format ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)\"wglChoosePixelFormatARB\")) == NULL) || r;\r\n  r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)\"wglGetPixelFormatAttribfvARB\")) == NULL) || r;\r\n  r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)\"wglGetPixelFormatAttribivARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_ARB_pixel_format */\r\n\r\n#ifdef WGL_ARB_render_texture\r\n\r\nstatic GLboolean _glewInit_WGL_ARB_render_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)\"wglBindTexImageARB\")) == NULL) || r;\r\n  r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)\"wglReleaseTexImageARB\")) == NULL) || r;\r\n  r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)\"wglSetPbufferAttribARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_ARB_render_texture */\r\n\r\n#ifdef WGL_EXT_display_color_table\r\n\r\nstatic GLboolean _glewInit_WGL_EXT_display_color_table ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)\"wglBindDisplayColorTableEXT\")) == NULL) || r;\r\n  r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)\"wglCreateDisplayColorTableEXT\")) == NULL) || r;\r\n  r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)\"wglDestroyDisplayColorTableEXT\")) == NULL) || r;\r\n  r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)\"wglLoadDisplayColorTableEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_EXT_display_color_table */\r\n\r\n#ifdef WGL_EXT_extensions_string\r\n\r\nstatic GLboolean _glewInit_WGL_EXT_extensions_string ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)\"wglGetExtensionsStringEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_EXT_extensions_string */\r\n\r\n#ifdef WGL_EXT_make_current_read\r\n\r\nstatic GLboolean _glewInit_WGL_EXT_make_current_read ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)\"wglGetCurrentReadDCEXT\")) == NULL) || r;\r\n  r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)\"wglMakeContextCurrentEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_EXT_make_current_read */\r\n\r\n#ifdef WGL_EXT_pbuffer\r\n\r\nstatic GLboolean _glewInit_WGL_EXT_pbuffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"wglCreatePbufferEXT\")) == NULL) || r;\r\n  r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"wglDestroyPbufferEXT\")) == NULL) || r;\r\n  r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)\"wglGetPbufferDCEXT\")) == NULL) || r;\r\n  r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)\"wglQueryPbufferEXT\")) == NULL) || r;\r\n  r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)\"wglReleasePbufferDCEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_EXT_pbuffer */\r\n\r\n#ifdef WGL_EXT_pixel_format\r\n\r\nstatic GLboolean _glewInit_WGL_EXT_pixel_format ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)\"wglChoosePixelFormatEXT\")) == NULL) || r;\r\n  r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)\"wglGetPixelFormatAttribfvEXT\")) == NULL) || r;\r\n  r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)\"wglGetPixelFormatAttribivEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_EXT_pixel_format */\r\n\r\n#ifdef WGL_EXT_swap_control\r\n\r\nstatic GLboolean _glewInit_WGL_EXT_swap_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)\"wglGetSwapIntervalEXT\")) == NULL) || r;\r\n  r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)\"wglSwapIntervalEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_EXT_swap_control */\r\n\r\n#ifdef WGL_I3D_digital_video_control\r\n\r\nstatic GLboolean _glewInit_WGL_I3D_digital_video_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGetDigitalVideoParametersI3D\")) == NULL) || r;\r\n  r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)\"wglSetDigitalVideoParametersI3D\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_I3D_digital_video_control */\r\n\r\n#ifdef WGL_I3D_gamma\r\n\r\nstatic GLboolean _glewInit_WGL_I3D_gamma ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGetGammaTableI3D\")) == NULL) || r;\r\n  r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGetGammaTableParametersI3D\")) == NULL) || r;\r\n  r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)\"wglSetGammaTableI3D\")) == NULL) || r;\r\n  r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)\"wglSetGammaTableParametersI3D\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_I3D_gamma */\r\n\r\n#ifdef WGL_I3D_genlock\r\n\r\nstatic GLboolean _glewInit_WGL_I3D_genlock ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)\"wglDisableGenlockI3D\")) == NULL) || r;\r\n  r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)\"wglEnableGenlockI3D\")) == NULL) || r;\r\n  r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGenlockSampleRateI3D\")) == NULL) || r;\r\n  r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGenlockSourceDelayI3D\")) == NULL) || r;\r\n  r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGenlockSourceEdgeI3D\")) == NULL) || r;\r\n  r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGenlockSourceI3D\")) == NULL) || r;\r\n  r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGetGenlockSampleRateI3D\")) == NULL) || r;\r\n  r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGetGenlockSourceDelayI3D\")) == NULL) || r;\r\n  r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGetGenlockSourceEdgeI3D\")) == NULL) || r;\r\n  r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGetGenlockSourceI3D\")) == NULL) || r;\r\n  r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)\"wglIsEnabledGenlockI3D\")) == NULL) || r;\r\n  r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)\"wglQueryGenlockMaxSourceDelayI3D\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_I3D_genlock */\r\n\r\n#ifdef WGL_I3D_image_buffer\r\n\r\nstatic GLboolean _glewInit_WGL_I3D_image_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)\"wglAssociateImageBufferEventsI3D\")) == NULL) || r;\r\n  r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)\"wglCreateImageBufferI3D\")) == NULL) || r;\r\n  r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)\"wglDestroyImageBufferI3D\")) == NULL) || r;\r\n  r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)\"wglReleaseImageBufferEventsI3D\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_I3D_image_buffer */\r\n\r\n#ifdef WGL_I3D_swap_frame_lock\r\n\r\nstatic GLboolean _glewInit_WGL_I3D_swap_frame_lock ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)\"wglDisableFrameLockI3D\")) == NULL) || r;\r\n  r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)\"wglEnableFrameLockI3D\")) == NULL) || r;\r\n  r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)\"wglIsEnabledFrameLockI3D\")) == NULL) || r;\r\n  r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)\"wglQueryFrameLockMasterI3D\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_I3D_swap_frame_lock */\r\n\r\n#ifdef WGL_I3D_swap_frame_usage\r\n\r\nstatic GLboolean _glewInit_WGL_I3D_swap_frame_usage ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)\"wglBeginFrameTrackingI3D\")) == NULL) || r;\r\n  r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)\"wglEndFrameTrackingI3D\")) == NULL) || r;\r\n  r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)\"wglGetFrameUsageI3D\")) == NULL) || r;\r\n  r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)\"wglQueryFrameTrackingI3D\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_I3D_swap_frame_usage */\r\n\r\n#ifdef WGL_NV_DX_interop\r\n\r\nstatic GLboolean _glewInit_WGL_NV_DX_interop ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"wglDXCloseDeviceNV\")) == NULL) || r;\r\n  r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)\"wglDXLockObjectsNV\")) == NULL) || r;\r\n  r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)\"wglDXObjectAccessNV\")) == NULL) || r;\r\n  r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"wglDXOpenDeviceNV\")) == NULL) || r;\r\n  r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)\"wglDXRegisterObjectNV\")) == NULL) || r;\r\n  r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)\"wglDXSetResourceShareHandleNV\")) == NULL) || r;\r\n  r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)\"wglDXUnlockObjectsNV\")) == NULL) || r;\r\n  r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)\"wglDXUnregisterObjectNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_NV_DX_interop */\r\n\r\n#ifdef WGL_NV_copy_image\r\n\r\nstatic GLboolean _glewInit_WGL_NV_copy_image ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)\"wglCopyImageSubDataNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_NV_copy_image */\r\n\r\n#ifdef WGL_NV_delay_before_swap\r\n\r\nstatic GLboolean _glewInit_WGL_NV_delay_before_swap ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)\"wglDelayBeforeSwapNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_NV_delay_before_swap */\r\n\r\n#ifdef WGL_NV_gpu_affinity\r\n\r\nstatic GLboolean _glewInit_WGL_NV_gpu_affinity ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)\"wglCreateAffinityDCNV\")) == NULL) || r;\r\n  r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)\"wglDeleteDCNV\")) == NULL) || r;\r\n  r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)\"wglEnumGpuDevicesNV\")) == NULL) || r;\r\n  r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)\"wglEnumGpusFromAffinityDCNV\")) == NULL) || r;\r\n  r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)\"wglEnumGpusNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_NV_gpu_affinity */\r\n\r\n#ifdef WGL_NV_present_video\r\n\r\nstatic GLboolean _glewInit_WGL_NV_present_video ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)\"wglBindVideoDeviceNV\")) == NULL) || r;\r\n  r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)\"wglEnumerateVideoDevicesNV\")) == NULL) || r;\r\n  r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)\"wglQueryCurrentContextNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_NV_present_video */\r\n\r\n#ifdef WGL_NV_swap_group\r\n\r\nstatic GLboolean _glewInit_WGL_NV_swap_group ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)\"wglBindSwapBarrierNV\")) == NULL) || r;\r\n  r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)\"wglJoinSwapGroupNV\")) == NULL) || r;\r\n  r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)\"wglQueryFrameCountNV\")) == NULL) || r;\r\n  r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)\"wglQueryMaxSwapGroupsNV\")) == NULL) || r;\r\n  r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)\"wglQuerySwapGroupNV\")) == NULL) || r;\r\n  r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)\"wglResetFrameCountNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_NV_swap_group */\r\n\r\n#ifdef WGL_NV_vertex_array_range\r\n\r\nstatic GLboolean _glewInit_WGL_NV_vertex_array_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)\"wglAllocateMemoryNV\")) == NULL) || r;\r\n  r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)\"wglFreeMemoryNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_NV_vertex_array_range */\r\n\r\n#ifdef WGL_NV_video_capture\r\n\r\nstatic GLboolean _glewInit_WGL_NV_video_capture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"wglBindVideoCaptureDeviceNV\")) == NULL) || r;\r\n  r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)\"wglEnumerateVideoCaptureDevicesNV\")) == NULL) || r;\r\n  r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"wglLockVideoCaptureDeviceNV\")) == NULL) || r;\r\n  r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"wglQueryVideoCaptureDeviceNV\")) == NULL) || r;\r\n  r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"wglReleaseVideoCaptureDeviceNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_NV_video_capture */\r\n\r\n#ifdef WGL_NV_video_output\r\n\r\nstatic GLboolean _glewInit_WGL_NV_video_output ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)\"wglBindVideoImageNV\")) == NULL) || r;\r\n  r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)\"wglGetVideoDeviceNV\")) == NULL) || r;\r\n  r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)\"wglGetVideoInfoNV\")) == NULL) || r;\r\n  r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)\"wglReleaseVideoDeviceNV\")) == NULL) || r;\r\n  r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)\"wglReleaseVideoImageNV\")) == NULL) || r;\r\n  r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)\"wglSendPbufferToVideoNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_NV_video_output */\r\n\r\n#ifdef WGL_OML_sync_control\r\n\r\nstatic GLboolean _glewInit_WGL_OML_sync_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)\"wglGetMscRateOML\")) == NULL) || r;\r\n  r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)\"wglGetSyncValuesOML\")) == NULL) || r;\r\n  r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)\"wglSwapBuffersMscOML\")) == NULL) || r;\r\n  r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)\"wglSwapLayerBuffersMscOML\")) == NULL) || r;\r\n  r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)\"wglWaitForMscOML\")) == NULL) || r;\r\n  r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)\"wglWaitForSbcOML\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* WGL_OML_sync_control */\r\n\r\n/* ------------------------------------------------------------------------- */\r\n\r\nstatic PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;\r\nstatic PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;\r\n\r\nGLboolean GLEWAPIENTRY wglewGetExtension (const char* name)\r\n{    \r\n  const GLubyte* start;\r\n  const GLubyte* end;\r\n  if (_wglewGetExtensionsStringARB == NULL)\r\n    if (_wglewGetExtensionsStringEXT == NULL)\r\n      return GL_FALSE;\r\n    else\r\n      start = (const GLubyte*)_wglewGetExtensionsStringEXT();\r\n  else\r\n    start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());\r\n  if (start == 0)\r\n    return GL_FALSE;\r\n  end = start + _glewStrLen(start);\r\n  return _glewSearchExtension(name, start, end);\r\n}\r\n\r\nGLenum GLEWAPIENTRY wglewInit ()\r\n{\r\n  GLboolean crippled;\r\n  const GLubyte* extStart;\r\n  const GLubyte* extEnd;\r\n  /* find wgl extension string query functions */\r\n  _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)\"wglGetExtensionsStringARB\");\r\n  _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)\"wglGetExtensionsStringEXT\");\r\n  /* query wgl extension string */\r\n  if (_wglewGetExtensionsStringARB == NULL)\r\n    if (_wglewGetExtensionsStringEXT == NULL)\r\n      extStart = (const GLubyte*)\"\";\r\n    else\r\n      extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();\r\n  else\r\n    extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());\r\n  extEnd = extStart + _glewStrLen(extStart);\r\n  /* initialize extensions */\r\n  crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;\r\n#ifdef WGL_3DFX_multisample\r\n  WGLEW_3DFX_multisample = _glewSearchExtension(\"WGL_3DFX_multisample\", extStart, extEnd);\r\n#endif /* WGL_3DFX_multisample */\r\n#ifdef WGL_3DL_stereo_control\r\n  WGLEW_3DL_stereo_control = _glewSearchExtension(\"WGL_3DL_stereo_control\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control();\r\n#endif /* WGL_3DL_stereo_control */\r\n#ifdef WGL_AMD_gpu_association\r\n  WGLEW_AMD_gpu_association = _glewSearchExtension(\"WGL_AMD_gpu_association\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association();\r\n#endif /* WGL_AMD_gpu_association */\r\n#ifdef WGL_ARB_buffer_region\r\n  WGLEW_ARB_buffer_region = _glewSearchExtension(\"WGL_ARB_buffer_region\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region();\r\n#endif /* WGL_ARB_buffer_region */\r\n#ifdef WGL_ARB_context_flush_control\r\n  WGLEW_ARB_context_flush_control = _glewSearchExtension(\"WGL_ARB_context_flush_control\", extStart, extEnd);\r\n#endif /* WGL_ARB_context_flush_control */\r\n#ifdef WGL_ARB_create_context\r\n  WGLEW_ARB_create_context = _glewSearchExtension(\"WGL_ARB_create_context\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context();\r\n#endif /* WGL_ARB_create_context */\r\n#ifdef WGL_ARB_create_context_no_error\r\n  WGLEW_ARB_create_context_no_error = _glewSearchExtension(\"WGL_ARB_create_context_no_error\", extStart, extEnd);\r\n#endif /* WGL_ARB_create_context_no_error */\r\n#ifdef WGL_ARB_create_context_profile\r\n  WGLEW_ARB_create_context_profile = _glewSearchExtension(\"WGL_ARB_create_context_profile\", extStart, extEnd);\r\n#endif /* WGL_ARB_create_context_profile */\r\n#ifdef WGL_ARB_create_context_robustness\r\n  WGLEW_ARB_create_context_robustness = _glewSearchExtension(\"WGL_ARB_create_context_robustness\", extStart, extEnd);\r\n#endif /* WGL_ARB_create_context_robustness */\r\n#ifdef WGL_ARB_extensions_string\r\n  WGLEW_ARB_extensions_string = _glewSearchExtension(\"WGL_ARB_extensions_string\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string();\r\n#endif /* WGL_ARB_extensions_string */\r\n#ifdef WGL_ARB_framebuffer_sRGB\r\n  WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension(\"WGL_ARB_framebuffer_sRGB\", extStart, extEnd);\r\n#endif /* WGL_ARB_framebuffer_sRGB */\r\n#ifdef WGL_ARB_make_current_read\r\n  WGLEW_ARB_make_current_read = _glewSearchExtension(\"WGL_ARB_make_current_read\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read();\r\n#endif /* WGL_ARB_make_current_read */\r\n#ifdef WGL_ARB_multisample\r\n  WGLEW_ARB_multisample = _glewSearchExtension(\"WGL_ARB_multisample\", extStart, extEnd);\r\n#endif /* WGL_ARB_multisample */\r\n#ifdef WGL_ARB_pbuffer\r\n  WGLEW_ARB_pbuffer = _glewSearchExtension(\"WGL_ARB_pbuffer\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer();\r\n#endif /* WGL_ARB_pbuffer */\r\n#ifdef WGL_ARB_pixel_format\r\n  WGLEW_ARB_pixel_format = _glewSearchExtension(\"WGL_ARB_pixel_format\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format();\r\n#endif /* WGL_ARB_pixel_format */\r\n#ifdef WGL_ARB_pixel_format_float\r\n  WGLEW_ARB_pixel_format_float = _glewSearchExtension(\"WGL_ARB_pixel_format_float\", extStart, extEnd);\r\n#endif /* WGL_ARB_pixel_format_float */\r\n#ifdef WGL_ARB_render_texture\r\n  WGLEW_ARB_render_texture = _glewSearchExtension(\"WGL_ARB_render_texture\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture();\r\n#endif /* WGL_ARB_render_texture */\r\n#ifdef WGL_ARB_robustness_application_isolation\r\n  WGLEW_ARB_robustness_application_isolation = _glewSearchExtension(\"WGL_ARB_robustness_application_isolation\", extStart, extEnd);\r\n#endif /* WGL_ARB_robustness_application_isolation */\r\n#ifdef WGL_ARB_robustness_share_group_isolation\r\n  WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension(\"WGL_ARB_robustness_share_group_isolation\", extStart, extEnd);\r\n#endif /* WGL_ARB_robustness_share_group_isolation */\r\n#ifdef WGL_ATI_pixel_format_float\r\n  WGLEW_ATI_pixel_format_float = _glewSearchExtension(\"WGL_ATI_pixel_format_float\", extStart, extEnd);\r\n#endif /* WGL_ATI_pixel_format_float */\r\n#ifdef WGL_ATI_render_texture_rectangle\r\n  WGLEW_ATI_render_texture_rectangle = _glewSearchExtension(\"WGL_ATI_render_texture_rectangle\", extStart, extEnd);\r\n#endif /* WGL_ATI_render_texture_rectangle */\r\n#ifdef WGL_EXT_colorspace\r\n  WGLEW_EXT_colorspace = _glewSearchExtension(\"WGL_EXT_colorspace\", extStart, extEnd);\r\n#endif /* WGL_EXT_colorspace */\r\n#ifdef WGL_EXT_create_context_es2_profile\r\n  WGLEW_EXT_create_context_es2_profile = _glewSearchExtension(\"WGL_EXT_create_context_es2_profile\", extStart, extEnd);\r\n#endif /* WGL_EXT_create_context_es2_profile */\r\n#ifdef WGL_EXT_create_context_es_profile\r\n  WGLEW_EXT_create_context_es_profile = _glewSearchExtension(\"WGL_EXT_create_context_es_profile\", extStart, extEnd);\r\n#endif /* WGL_EXT_create_context_es_profile */\r\n#ifdef WGL_EXT_depth_float\r\n  WGLEW_EXT_depth_float = _glewSearchExtension(\"WGL_EXT_depth_float\", extStart, extEnd);\r\n#endif /* WGL_EXT_depth_float */\r\n#ifdef WGL_EXT_display_color_table\r\n  WGLEW_EXT_display_color_table = _glewSearchExtension(\"WGL_EXT_display_color_table\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table();\r\n#endif /* WGL_EXT_display_color_table */\r\n#ifdef WGL_EXT_extensions_string\r\n  WGLEW_EXT_extensions_string = _glewSearchExtension(\"WGL_EXT_extensions_string\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string();\r\n#endif /* WGL_EXT_extensions_string */\r\n#ifdef WGL_EXT_framebuffer_sRGB\r\n  WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension(\"WGL_EXT_framebuffer_sRGB\", extStart, extEnd);\r\n#endif /* WGL_EXT_framebuffer_sRGB */\r\n#ifdef WGL_EXT_make_current_read\r\n  WGLEW_EXT_make_current_read = _glewSearchExtension(\"WGL_EXT_make_current_read\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read();\r\n#endif /* WGL_EXT_make_current_read */\r\n#ifdef WGL_EXT_multisample\r\n  WGLEW_EXT_multisample = _glewSearchExtension(\"WGL_EXT_multisample\", extStart, extEnd);\r\n#endif /* WGL_EXT_multisample */\r\n#ifdef WGL_EXT_pbuffer\r\n  WGLEW_EXT_pbuffer = _glewSearchExtension(\"WGL_EXT_pbuffer\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer();\r\n#endif /* WGL_EXT_pbuffer */\r\n#ifdef WGL_EXT_pixel_format\r\n  WGLEW_EXT_pixel_format = _glewSearchExtension(\"WGL_EXT_pixel_format\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format();\r\n#endif /* WGL_EXT_pixel_format */\r\n#ifdef WGL_EXT_pixel_format_packed_float\r\n  WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension(\"WGL_EXT_pixel_format_packed_float\", extStart, extEnd);\r\n#endif /* WGL_EXT_pixel_format_packed_float */\r\n#ifdef WGL_EXT_swap_control\r\n  WGLEW_EXT_swap_control = _glewSearchExtension(\"WGL_EXT_swap_control\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control();\r\n#endif /* WGL_EXT_swap_control */\r\n#ifdef WGL_EXT_swap_control_tear\r\n  WGLEW_EXT_swap_control_tear = _glewSearchExtension(\"WGL_EXT_swap_control_tear\", extStart, extEnd);\r\n#endif /* WGL_EXT_swap_control_tear */\r\n#ifdef WGL_I3D_digital_video_control\r\n  WGLEW_I3D_digital_video_control = _glewSearchExtension(\"WGL_I3D_digital_video_control\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control();\r\n#endif /* WGL_I3D_digital_video_control */\r\n#ifdef WGL_I3D_gamma\r\n  WGLEW_I3D_gamma = _glewSearchExtension(\"WGL_I3D_gamma\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma();\r\n#endif /* WGL_I3D_gamma */\r\n#ifdef WGL_I3D_genlock\r\n  WGLEW_I3D_genlock = _glewSearchExtension(\"WGL_I3D_genlock\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock();\r\n#endif /* WGL_I3D_genlock */\r\n#ifdef WGL_I3D_image_buffer\r\n  WGLEW_I3D_image_buffer = _glewSearchExtension(\"WGL_I3D_image_buffer\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer();\r\n#endif /* WGL_I3D_image_buffer */\r\n#ifdef WGL_I3D_swap_frame_lock\r\n  WGLEW_I3D_swap_frame_lock = _glewSearchExtension(\"WGL_I3D_swap_frame_lock\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock();\r\n#endif /* WGL_I3D_swap_frame_lock */\r\n#ifdef WGL_I3D_swap_frame_usage\r\n  WGLEW_I3D_swap_frame_usage = _glewSearchExtension(\"WGL_I3D_swap_frame_usage\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage();\r\n#endif /* WGL_I3D_swap_frame_usage */\r\n#ifdef WGL_NV_DX_interop\r\n  WGLEW_NV_DX_interop = _glewSearchExtension(\"WGL_NV_DX_interop\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop();\r\n#endif /* WGL_NV_DX_interop */\r\n#ifdef WGL_NV_DX_interop2\r\n  WGLEW_NV_DX_interop2 = _glewSearchExtension(\"WGL_NV_DX_interop2\", extStart, extEnd);\r\n#endif /* WGL_NV_DX_interop2 */\r\n#ifdef WGL_NV_copy_image\r\n  WGLEW_NV_copy_image = _glewSearchExtension(\"WGL_NV_copy_image\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image();\r\n#endif /* WGL_NV_copy_image */\r\n#ifdef WGL_NV_delay_before_swap\r\n  WGLEW_NV_delay_before_swap = _glewSearchExtension(\"WGL_NV_delay_before_swap\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap();\r\n#endif /* WGL_NV_delay_before_swap */\r\n#ifdef WGL_NV_float_buffer\r\n  WGLEW_NV_float_buffer = _glewSearchExtension(\"WGL_NV_float_buffer\", extStart, extEnd);\r\n#endif /* WGL_NV_float_buffer */\r\n#ifdef WGL_NV_gpu_affinity\r\n  WGLEW_NV_gpu_affinity = _glewSearchExtension(\"WGL_NV_gpu_affinity\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity();\r\n#endif /* WGL_NV_gpu_affinity */\r\n#ifdef WGL_NV_multisample_coverage\r\n  WGLEW_NV_multisample_coverage = _glewSearchExtension(\"WGL_NV_multisample_coverage\", extStart, extEnd);\r\n#endif /* WGL_NV_multisample_coverage */\r\n#ifdef WGL_NV_present_video\r\n  WGLEW_NV_present_video = _glewSearchExtension(\"WGL_NV_present_video\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video();\r\n#endif /* WGL_NV_present_video */\r\n#ifdef WGL_NV_render_depth_texture\r\n  WGLEW_NV_render_depth_texture = _glewSearchExtension(\"WGL_NV_render_depth_texture\", extStart, extEnd);\r\n#endif /* WGL_NV_render_depth_texture */\r\n#ifdef WGL_NV_render_texture_rectangle\r\n  WGLEW_NV_render_texture_rectangle = _glewSearchExtension(\"WGL_NV_render_texture_rectangle\", extStart, extEnd);\r\n#endif /* WGL_NV_render_texture_rectangle */\r\n#ifdef WGL_NV_swap_group\r\n  WGLEW_NV_swap_group = _glewSearchExtension(\"WGL_NV_swap_group\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group();\r\n#endif /* WGL_NV_swap_group */\r\n#ifdef WGL_NV_vertex_array_range\r\n  WGLEW_NV_vertex_array_range = _glewSearchExtension(\"WGL_NV_vertex_array_range\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range();\r\n#endif /* WGL_NV_vertex_array_range */\r\n#ifdef WGL_NV_video_capture\r\n  WGLEW_NV_video_capture = _glewSearchExtension(\"WGL_NV_video_capture\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture();\r\n#endif /* WGL_NV_video_capture */\r\n#ifdef WGL_NV_video_output\r\n  WGLEW_NV_video_output = _glewSearchExtension(\"WGL_NV_video_output\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output();\r\n#endif /* WGL_NV_video_output */\r\n#ifdef WGL_OML_sync_control\r\n  WGLEW_OML_sync_control = _glewSearchExtension(\"WGL_OML_sync_control\", extStart, extEnd);\r\n  if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control();\r\n#endif /* WGL_OML_sync_control */\r\n\r\n  return GLEW_OK;\r\n}\r\n\r\n#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))\r\n\r\nPFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;\r\n\r\nPFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;\r\nPFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;\r\nPFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;\r\nPFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;\r\nPFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;\r\nPFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;\r\nPFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;\r\nPFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;\r\nPFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;\r\nPFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;\r\nPFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;\r\nPFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;\r\nPFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;\r\nPFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;\r\nPFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;\r\nPFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;\r\nPFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;\r\n\r\nPFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;\r\nPFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;\r\nPFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;\r\nPFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;\r\nPFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;\r\nPFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;\r\nPFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;\r\nPFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;\r\nPFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;\r\n\r\nPFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;\r\n\r\nPFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;\r\nPFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;\r\nPFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;\r\n\r\nPFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;\r\nPFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;\r\nPFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;\r\nPFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;\r\n\r\nPFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;\r\n\r\nPFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;\r\nPFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;\r\n\r\nPFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;\r\n\r\nPFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;\r\n\r\nPFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;\r\n\r\nPFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;\r\nPFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;\r\nPFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;\r\nPFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;\r\n\r\nPFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;\r\n\r\nPFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;\r\n\r\nPFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;\r\nPFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;\r\n\r\nPFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;\r\nPFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;\r\n\r\nPFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;\r\n\r\nPFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;\r\n\r\nPFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;\r\nPFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;\r\n\r\nPFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;\r\nPFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;\r\nPFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;\r\nPFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;\r\nPFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;\r\nPFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;\r\n\r\nPFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;\r\nPFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;\r\n\r\nPFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;\r\nPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;\r\nPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;\r\nPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;\r\nPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;\r\n\r\nPFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;\r\nPFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;\r\nPFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;\r\nPFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;\r\nPFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;\r\nPFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;\r\n\r\nPFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;\r\nPFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;\r\nPFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;\r\nPFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;\r\nPFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;\r\n\r\nPFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;\r\nPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;\r\nPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;\r\nPFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;\r\nPFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;\r\nPFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;\r\n\r\nPFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;\r\nPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;\r\nPFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;\r\nPFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;\r\nPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;\r\nPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;\r\nPFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;\r\nPFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;\r\n\r\nPFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;\r\nPFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;\r\nPFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;\r\nPFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;\r\nPFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;\r\n\r\nPFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;\r\nPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;\r\n\r\nPFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;\r\n\r\nPFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;\r\nPFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;\r\nPFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;\r\nPFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;\r\nPFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;\r\n\r\nPFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;\r\n\r\nPFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;\r\nPFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;\r\n\r\nPFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;\r\n\r\nPFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;\r\nPFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;\r\n\r\nPFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;\r\n\r\nPFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;\r\nPFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;\r\n\r\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;\r\nGLboolean __GLXEW_VERSION_1_1 = GL_FALSE;\r\nGLboolean __GLXEW_VERSION_1_2 = GL_FALSE;\r\nGLboolean __GLXEW_VERSION_1_3 = GL_FALSE;\r\nGLboolean __GLXEW_VERSION_1_4 = GL_FALSE;\r\nGLboolean __GLXEW_3DFX_multisample = GL_FALSE;\r\nGLboolean __GLXEW_AMD_gpu_association = GL_FALSE;\r\nGLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;\r\nGLboolean __GLXEW_ARB_create_context = GL_FALSE;\r\nGLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE;\r\nGLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;\r\nGLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;\r\nGLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;\r\nGLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;\r\nGLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;\r\nGLboolean __GLXEW_ARB_multisample = GL_FALSE;\r\nGLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;\r\nGLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;\r\nGLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;\r\nGLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;\r\nGLboolean __GLXEW_ATI_render_texture = GL_FALSE;\r\nGLboolean __GLXEW_EXT_buffer_age = GL_FALSE;\r\nGLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;\r\nGLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;\r\nGLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;\r\nGLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;\r\nGLboolean __GLXEW_EXT_import_context = GL_FALSE;\r\nGLboolean __GLXEW_EXT_libglvnd = GL_FALSE;\r\nGLboolean __GLXEW_EXT_scene_marker = GL_FALSE;\r\nGLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;\r\nGLboolean __GLXEW_EXT_swap_control = GL_FALSE;\r\nGLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;\r\nGLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;\r\nGLboolean __GLXEW_EXT_visual_info = GL_FALSE;\r\nGLboolean __GLXEW_EXT_visual_rating = GL_FALSE;\r\nGLboolean __GLXEW_INTEL_swap_event = GL_FALSE;\r\nGLboolean __GLXEW_MESA_agp_offset = GL_FALSE;\r\nGLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;\r\nGLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;\r\nGLboolean __GLXEW_MESA_query_renderer = GL_FALSE;\r\nGLboolean __GLXEW_MESA_release_buffers = GL_FALSE;\r\nGLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;\r\nGLboolean __GLXEW_MESA_swap_control = GL_FALSE;\r\nGLboolean __GLXEW_NV_copy_buffer = GL_FALSE;\r\nGLboolean __GLXEW_NV_copy_image = GL_FALSE;\r\nGLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;\r\nGLboolean __GLXEW_NV_float_buffer = GL_FALSE;\r\nGLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;\r\nGLboolean __GLXEW_NV_present_video = GL_FALSE;\r\nGLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE;\r\nGLboolean __GLXEW_NV_swap_group = GL_FALSE;\r\nGLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;\r\nGLboolean __GLXEW_NV_video_capture = GL_FALSE;\r\nGLboolean __GLXEW_NV_video_out = GL_FALSE;\r\nGLboolean __GLXEW_OML_swap_method = GL_FALSE;\r\nGLboolean __GLXEW_OML_sync_control = GL_FALSE;\r\nGLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;\r\nGLboolean __GLXEW_SGIS_color_range = GL_FALSE;\r\nGLboolean __GLXEW_SGIS_multisample = GL_FALSE;\r\nGLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;\r\nGLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;\r\nGLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;\r\nGLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;\r\nGLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;\r\nGLboolean __GLXEW_SGIX_swap_group = GL_FALSE;\r\nGLboolean __GLXEW_SGIX_video_resize = GL_FALSE;\r\nGLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;\r\nGLboolean __GLXEW_SGI_cushion = GL_FALSE;\r\nGLboolean __GLXEW_SGI_make_current_read = GL_FALSE;\r\nGLboolean __GLXEW_SGI_swap_control = GL_FALSE;\r\nGLboolean __GLXEW_SGI_video_sync = GL_FALSE;\r\nGLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;\r\nGLboolean __GLXEW_SUN_video_resize = GL_FALSE;\r\n#ifdef GLX_VERSION_1_2\r\n\r\nstatic GLboolean _glewInit_GLX_VERSION_1_2 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)\"glXGetCurrentDisplay\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_VERSION_1_2 */\r\n\r\n#ifdef GLX_VERSION_1_3\r\n\r\nstatic GLboolean _glewInit_GLX_VERSION_1_3 ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)\"glXChooseFBConfig\")) == NULL) || r;\r\n  r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)\"glXCreateNewContext\")) == NULL) || r;\r\n  r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glXCreatePbuffer\")) == NULL) || r;\r\n  r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)\"glXCreatePixmap\")) == NULL) || r;\r\n  r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)\"glXCreateWindow\")) == NULL) || r;\r\n  r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)\"glXDestroyPbuffer\")) == NULL) || r;\r\n  r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)\"glXDestroyPixmap\")) == NULL) || r;\r\n  r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)\"glXDestroyWindow\")) == NULL) || r;\r\n  r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)\"glXGetCurrentReadDrawable\")) == NULL) || r;\r\n  r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)\"glXGetFBConfigAttrib\")) == NULL) || r;\r\n  r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)\"glXGetFBConfigs\")) == NULL) || r;\r\n  r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)\"glXGetSelectedEvent\")) == NULL) || r;\r\n  r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)\"glXGetVisualFromFBConfig\")) == NULL) || r;\r\n  r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)\"glXMakeContextCurrent\")) == NULL) || r;\r\n  r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)\"glXQueryContext\")) == NULL) || r;\r\n  r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)\"glXQueryDrawable\")) == NULL) || r;\r\n  r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)\"glXSelectEvent\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_VERSION_1_3 */\r\n\r\n#ifdef GLX_AMD_gpu_association\r\n\r\nstatic GLboolean _glewInit_GLX_AMD_gpu_association ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)\"glXBlitContextFramebufferAMD\")) == NULL) || r;\r\n  r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)\"glXCreateAssociatedContextAMD\")) == NULL) || r;\r\n  r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)\"glXCreateAssociatedContextAttribsAMD\")) == NULL) || r;\r\n  r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)\"glXDeleteAssociatedContextAMD\")) == NULL) || r;\r\n  r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)\"glXGetContextGPUIDAMD\")) == NULL) || r;\r\n  r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)\"glXGetCurrentAssociatedContextAMD\")) == NULL) || r;\r\n  r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)\"glXGetGPUIDsAMD\")) == NULL) || r;\r\n  r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)\"glXGetGPUInfoAMD\")) == NULL) || r;\r\n  r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)\"glXMakeAssociatedContextCurrentAMD\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_AMD_gpu_association */\r\n\r\n#ifdef GLX_ARB_create_context\r\n\r\nstatic GLboolean _glewInit_GLX_ARB_create_context ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)\"glXCreateContextAttribsARB\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_ARB_create_context */\r\n\r\n#ifdef GLX_ATI_render_texture\r\n\r\nstatic GLboolean _glewInit_GLX_ATI_render_texture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)\"glXBindTexImageATI\")) == NULL) || r;\r\n  r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)\"glXDrawableAttribATI\")) == NULL) || r;\r\n  r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)\"glXReleaseTexImageATI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_ATI_render_texture */\r\n\r\n#ifdef GLX_EXT_import_context\r\n\r\nstatic GLboolean _glewInit_GLX_EXT_import_context ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)\"glXFreeContextEXT\")) == NULL) || r;\r\n  r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)\"glXGetContextIDEXT\")) == NULL) || r;\r\n  r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)\"glXImportContextEXT\")) == NULL) || r;\r\n  r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)\"glXQueryContextInfoEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_EXT_import_context */\r\n\r\n#ifdef GLX_EXT_swap_control\r\n\r\nstatic GLboolean _glewInit_GLX_EXT_swap_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)\"glXSwapIntervalEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_EXT_swap_control */\r\n\r\n#ifdef GLX_EXT_texture_from_pixmap\r\n\r\nstatic GLboolean _glewInit_GLX_EXT_texture_from_pixmap ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glXBindTexImageEXT\")) == NULL) || r;\r\n  r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)\"glXReleaseTexImageEXT\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_EXT_texture_from_pixmap */\r\n\r\n#ifdef GLX_MESA_agp_offset\r\n\r\nstatic GLboolean _glewInit_GLX_MESA_agp_offset ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)\"glXGetAGPOffsetMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_MESA_agp_offset */\r\n\r\n#ifdef GLX_MESA_copy_sub_buffer\r\n\r\nstatic GLboolean _glewInit_GLX_MESA_copy_sub_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)\"glXCopySubBufferMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_MESA_copy_sub_buffer */\r\n\r\n#ifdef GLX_MESA_pixmap_colormap\r\n\r\nstatic GLboolean _glewInit_GLX_MESA_pixmap_colormap ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)\"glXCreateGLXPixmapMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_MESA_pixmap_colormap */\r\n\r\n#ifdef GLX_MESA_query_renderer\r\n\r\nstatic GLboolean _glewInit_GLX_MESA_query_renderer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)\"glXQueryCurrentRendererIntegerMESA\")) == NULL) || r;\r\n  r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)\"glXQueryCurrentRendererStringMESA\")) == NULL) || r;\r\n  r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)\"glXQueryRendererIntegerMESA\")) == NULL) || r;\r\n  r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)\"glXQueryRendererStringMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_MESA_query_renderer */\r\n\r\n#ifdef GLX_MESA_release_buffers\r\n\r\nstatic GLboolean _glewInit_GLX_MESA_release_buffers ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)\"glXReleaseBuffersMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_MESA_release_buffers */\r\n\r\n#ifdef GLX_MESA_set_3dfx_mode\r\n\r\nstatic GLboolean _glewInit_GLX_MESA_set_3dfx_mode ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)\"glXSet3DfxModeMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_MESA_set_3dfx_mode */\r\n\r\n#ifdef GLX_MESA_swap_control\r\n\r\nstatic GLboolean _glewInit_GLX_MESA_swap_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)\"glXGetSwapIntervalMESA\")) == NULL) || r;\r\n  r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)\"glXSwapIntervalMESA\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_MESA_swap_control */\r\n\r\n#ifdef GLX_NV_copy_buffer\r\n\r\nstatic GLboolean _glewInit_GLX_NV_copy_buffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)\"glXCopyBufferSubDataNV\")) == NULL) || r;\r\n  r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)\"glXNamedCopyBufferSubDataNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_NV_copy_buffer */\r\n\r\n#ifdef GLX_NV_copy_image\r\n\r\nstatic GLboolean _glewInit_GLX_NV_copy_image ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)\"glXCopyImageSubDataNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_NV_copy_image */\r\n\r\n#ifdef GLX_NV_delay_before_swap\r\n\r\nstatic GLboolean _glewInit_GLX_NV_delay_before_swap ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)\"glXDelayBeforeSwapNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_NV_delay_before_swap */\r\n\r\n#ifdef GLX_NV_present_video\r\n\r\nstatic GLboolean _glewInit_GLX_NV_present_video ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)\"glXBindVideoDeviceNV\")) == NULL) || r;\r\n  r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)\"glXEnumerateVideoDevicesNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_NV_present_video */\r\n\r\n#ifdef GLX_NV_swap_group\r\n\r\nstatic GLboolean _glewInit_GLX_NV_swap_group ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)\"glXBindSwapBarrierNV\")) == NULL) || r;\r\n  r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)\"glXJoinSwapGroupNV\")) == NULL) || r;\r\n  r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)\"glXQueryFrameCountNV\")) == NULL) || r;\r\n  r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)\"glXQueryMaxSwapGroupsNV\")) == NULL) || r;\r\n  r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)\"glXQuerySwapGroupNV\")) == NULL) || r;\r\n  r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)\"glXResetFrameCountNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_NV_swap_group */\r\n\r\n#ifdef GLX_NV_vertex_array_range\r\n\r\nstatic GLboolean _glewInit_GLX_NV_vertex_array_range ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)\"glXAllocateMemoryNV\")) == NULL) || r;\r\n  r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)\"glXFreeMemoryNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_NV_vertex_array_range */\r\n\r\n#ifdef GLX_NV_video_capture\r\n\r\nstatic GLboolean _glewInit_GLX_NV_video_capture ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"glXBindVideoCaptureDeviceNV\")) == NULL) || r;\r\n  r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)\"glXEnumerateVideoCaptureDevicesNV\")) == NULL) || r;\r\n  r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"glXLockVideoCaptureDeviceNV\")) == NULL) || r;\r\n  r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"glXQueryVideoCaptureDeviceNV\")) == NULL) || r;\r\n  r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)\"glXReleaseVideoCaptureDeviceNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_NV_video_capture */\r\n\r\n#ifdef GLX_NV_video_out\r\n\r\nstatic GLboolean _glewInit_GLX_NV_video_out ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)\"glXBindVideoImageNV\")) == NULL) || r;\r\n  r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)\"glXGetVideoDeviceNV\")) == NULL) || r;\r\n  r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)\"glXGetVideoInfoNV\")) == NULL) || r;\r\n  r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)\"glXReleaseVideoDeviceNV\")) == NULL) || r;\r\n  r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)\"glXReleaseVideoImageNV\")) == NULL) || r;\r\n  r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)\"glXSendPbufferToVideoNV\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_NV_video_out */\r\n\r\n#ifdef GLX_OML_sync_control\r\n\r\nstatic GLboolean _glewInit_GLX_OML_sync_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)\"glXGetMscRateOML\")) == NULL) || r;\r\n  r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)\"glXGetSyncValuesOML\")) == NULL) || r;\r\n  r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)\"glXSwapBuffersMscOML\")) == NULL) || r;\r\n  r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)\"glXWaitForMscOML\")) == NULL) || r;\r\n  r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)\"glXWaitForSbcOML\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_OML_sync_control */\r\n\r\n#ifdef GLX_SGIX_fbconfig\r\n\r\nstatic GLboolean _glewInit_GLX_SGIX_fbconfig ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXChooseFBConfigSGIX\")) == NULL) || r;\r\n  r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXCreateContextWithConfigSGIX\")) == NULL) || r;\r\n  r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXCreateGLXPixmapWithConfigSGIX\")) == NULL) || r;\r\n  r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXGetFBConfigAttribSGIX\")) == NULL) || r;\r\n  r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXGetFBConfigFromVisualSGIX\")) == NULL) || r;\r\n  r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXGetVisualFromFBConfigSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGIX_fbconfig */\r\n\r\n#ifdef GLX_SGIX_hyperpipe\r\n\r\nstatic GLboolean _glewInit_GLX_SGIX_hyperpipe ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)\"glXBindHyperpipeSGIX\")) == NULL) || r;\r\n  r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXDestroyHyperpipeConfigSGIX\")) == NULL) || r;\r\n  r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXHyperpipeAttribSGIX\")) == NULL) || r;\r\n  r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXHyperpipeConfigSGIX\")) == NULL) || r;\r\n  r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXQueryHyperpipeAttribSGIX\")) == NULL) || r;\r\n  r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXQueryHyperpipeBestAttribSGIX\")) == NULL) || r;\r\n  r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXQueryHyperpipeConfigSGIX\")) == NULL) || r;\r\n  r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXQueryHyperpipeNetworkSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGIX_hyperpipe */\r\n\r\n#ifdef GLX_SGIX_pbuffer\r\n\r\nstatic GLboolean _glewInit_GLX_SGIX_pbuffer ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXCreateGLXPbufferSGIX\")) == NULL) || r;\r\n  r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXDestroyGLXPbufferSGIX\")) == NULL) || r;\r\n  r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXGetSelectedEventSGIX\")) == NULL) || r;\r\n  r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXQueryGLXPbufferSGIX\")) == NULL) || r;\r\n  r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXSelectEventSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGIX_pbuffer */\r\n\r\n#ifdef GLX_SGIX_swap_barrier\r\n\r\nstatic GLboolean _glewInit_GLX_SGIX_swap_barrier ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXBindSwapBarrierSGIX\")) == NULL) || r;\r\n  r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXQueryMaxSwapBarriersSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGIX_swap_barrier */\r\n\r\n#ifdef GLX_SGIX_swap_group\r\n\r\nstatic GLboolean _glewInit_GLX_SGIX_swap_group ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXJoinSwapGroupSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGIX_swap_group */\r\n\r\n#ifdef GLX_SGIX_video_resize\r\n\r\nstatic GLboolean _glewInit_GLX_SGIX_video_resize ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXBindChannelToWindowSGIX\")) == NULL) || r;\r\n  r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXChannelRectSGIX\")) == NULL) || r;\r\n  r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXChannelRectSyncSGIX\")) == NULL) || r;\r\n  r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXQueryChannelDeltasSGIX\")) == NULL) || r;\r\n  r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)\"glXQueryChannelRectSGIX\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGIX_video_resize */\r\n\r\n#ifdef GLX_SGI_cushion\r\n\r\nstatic GLboolean _glewInit_GLX_SGI_cushion ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)\"glXCushionSGI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGI_cushion */\r\n\r\n#ifdef GLX_SGI_make_current_read\r\n\r\nstatic GLboolean _glewInit_GLX_SGI_make_current_read ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)\"glXGetCurrentReadDrawableSGI\")) == NULL) || r;\r\n  r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)\"glXMakeCurrentReadSGI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGI_make_current_read */\r\n\r\n#ifdef GLX_SGI_swap_control\r\n\r\nstatic GLboolean _glewInit_GLX_SGI_swap_control ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)\"glXSwapIntervalSGI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGI_swap_control */\r\n\r\n#ifdef GLX_SGI_video_sync\r\n\r\nstatic GLboolean _glewInit_GLX_SGI_video_sync ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)\"glXGetVideoSyncSGI\")) == NULL) || r;\r\n  r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)\"glXWaitVideoSyncSGI\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SGI_video_sync */\r\n\r\n#ifdef GLX_SUN_get_transparent_index\r\n\r\nstatic GLboolean _glewInit_GLX_SUN_get_transparent_index ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)\"glXGetTransparentIndexSUN\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SUN_get_transparent_index */\r\n\r\n#ifdef GLX_SUN_video_resize\r\n\r\nstatic GLboolean _glewInit_GLX_SUN_video_resize ()\r\n{\r\n  GLboolean r = GL_FALSE;\r\n\r\n  r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)\"glXGetVideoResizeSUN\")) == NULL) || r;\r\n  r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)\"glXVideoResizeSUN\")) == NULL) || r;\r\n\r\n  return r;\r\n}\r\n\r\n#endif /* GLX_SUN_video_resize */\r\n\r\n/* ------------------------------------------------------------------------ */\r\n\r\nGLboolean glxewGetExtension (const char* name)\r\n{    \r\n  const GLubyte* start;\r\n  const GLubyte* end;\r\n\r\n  if (glXGetCurrentDisplay == NULL) return GL_FALSE;\r\n  start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);\r\n  if (0 == start) return GL_FALSE;\r\n  end = start + _glewStrLen(start);\r\n  return _glewSearchExtension(name, start, end);\r\n}\r\n\r\nGLenum glxewInit ()\r\n{\r\n  Display* display;\r\n  int major, minor;\r\n  const GLubyte* extStart;\r\n  const GLubyte* extEnd;\r\n  /* initialize core GLX 1.2 */\r\n  if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY;\r\n  /* check for a display */\r\n  display = glXGetCurrentDisplay();\r\n  if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY;\r\n  /* initialize flags */\r\n  GLXEW_VERSION_1_0 = GL_TRUE;\r\n  GLXEW_VERSION_1_1 = GL_TRUE;\r\n  GLXEW_VERSION_1_2 = GL_TRUE;\r\n  GLXEW_VERSION_1_3 = GL_TRUE;\r\n  GLXEW_VERSION_1_4 = GL_TRUE;\r\n  /* query GLX version */\r\n  glXQueryVersion(display, &major, &minor);\r\n  if (major == 1 && minor <= 3)\r\n  {\r\n    switch (minor)\r\n    {\r\n      case 3:\r\n      GLXEW_VERSION_1_4 = GL_FALSE;\r\n      break;\r\n      case 2:\r\n      GLXEW_VERSION_1_4 = GL_FALSE;\r\n      GLXEW_VERSION_1_3 = GL_FALSE;\r\n      break;\r\n      default:\r\n      return GLEW_ERROR_GLX_VERSION_11_ONLY;\r\n      break;\r\n    }\r\n  }\r\n  /* query GLX extension string */\r\n  extStart = 0;\r\n  if (glXGetCurrentDisplay != NULL)\r\n    extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS);\r\n  if (extStart == 0)\r\n    extStart = (const GLubyte *)\"\";\r\n  extEnd = extStart + _glewStrLen(extStart);\r\n  /* initialize extensions */\r\n#ifdef GLX_VERSION_1_3\r\n  if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3();\r\n#endif /* GLX_VERSION_1_3 */\r\n#ifdef GLX_3DFX_multisample\r\n  GLXEW_3DFX_multisample = _glewSearchExtension(\"GLX_3DFX_multisample\", extStart, extEnd);\r\n#endif /* GLX_3DFX_multisample */\r\n#ifdef GLX_AMD_gpu_association\r\n  GLXEW_AMD_gpu_association = _glewSearchExtension(\"GLX_AMD_gpu_association\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association();\r\n#endif /* GLX_AMD_gpu_association */\r\n#ifdef GLX_ARB_context_flush_control\r\n  GLXEW_ARB_context_flush_control = _glewSearchExtension(\"GLX_ARB_context_flush_control\", extStart, extEnd);\r\n#endif /* GLX_ARB_context_flush_control */\r\n#ifdef GLX_ARB_create_context\r\n  GLXEW_ARB_create_context = _glewSearchExtension(\"GLX_ARB_create_context\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context();\r\n#endif /* GLX_ARB_create_context */\r\n#ifdef GLX_ARB_create_context_no_error\r\n  GLXEW_ARB_create_context_no_error = _glewSearchExtension(\"GLX_ARB_create_context_no_error\", extStart, extEnd);\r\n#endif /* GLX_ARB_create_context_no_error */\r\n#ifdef GLX_ARB_create_context_profile\r\n  GLXEW_ARB_create_context_profile = _glewSearchExtension(\"GLX_ARB_create_context_profile\", extStart, extEnd);\r\n#endif /* GLX_ARB_create_context_profile */\r\n#ifdef GLX_ARB_create_context_robustness\r\n  GLXEW_ARB_create_context_robustness = _glewSearchExtension(\"GLX_ARB_create_context_robustness\", extStart, extEnd);\r\n#endif /* GLX_ARB_create_context_robustness */\r\n#ifdef GLX_ARB_fbconfig_float\r\n  GLXEW_ARB_fbconfig_float = _glewSearchExtension(\"GLX_ARB_fbconfig_float\", extStart, extEnd);\r\n#endif /* GLX_ARB_fbconfig_float */\r\n#ifdef GLX_ARB_framebuffer_sRGB\r\n  GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension(\"GLX_ARB_framebuffer_sRGB\", extStart, extEnd);\r\n#endif /* GLX_ARB_framebuffer_sRGB */\r\n#ifdef GLX_ARB_get_proc_address\r\n  GLXEW_ARB_get_proc_address = _glewSearchExtension(\"GLX_ARB_get_proc_address\", extStart, extEnd);\r\n#endif /* GLX_ARB_get_proc_address */\r\n#ifdef GLX_ARB_multisample\r\n  GLXEW_ARB_multisample = _glewSearchExtension(\"GLX_ARB_multisample\", extStart, extEnd);\r\n#endif /* GLX_ARB_multisample */\r\n#ifdef GLX_ARB_robustness_application_isolation\r\n  GLXEW_ARB_robustness_application_isolation = _glewSearchExtension(\"GLX_ARB_robustness_application_isolation\", extStart, extEnd);\r\n#endif /* GLX_ARB_robustness_application_isolation */\r\n#ifdef GLX_ARB_robustness_share_group_isolation\r\n  GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension(\"GLX_ARB_robustness_share_group_isolation\", extStart, extEnd);\r\n#endif /* GLX_ARB_robustness_share_group_isolation */\r\n#ifdef GLX_ARB_vertex_buffer_object\r\n  GLXEW_ARB_vertex_buffer_object = _glewSearchExtension(\"GLX_ARB_vertex_buffer_object\", extStart, extEnd);\r\n#endif /* GLX_ARB_vertex_buffer_object */\r\n#ifdef GLX_ATI_pixel_format_float\r\n  GLXEW_ATI_pixel_format_float = _glewSearchExtension(\"GLX_ATI_pixel_format_float\", extStart, extEnd);\r\n#endif /* GLX_ATI_pixel_format_float */\r\n#ifdef GLX_ATI_render_texture\r\n  GLXEW_ATI_render_texture = _glewSearchExtension(\"GLX_ATI_render_texture\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture();\r\n#endif /* GLX_ATI_render_texture */\r\n#ifdef GLX_EXT_buffer_age\r\n  GLXEW_EXT_buffer_age = _glewSearchExtension(\"GLX_EXT_buffer_age\", extStart, extEnd);\r\n#endif /* GLX_EXT_buffer_age */\r\n#ifdef GLX_EXT_create_context_es2_profile\r\n  GLXEW_EXT_create_context_es2_profile = _glewSearchExtension(\"GLX_EXT_create_context_es2_profile\", extStart, extEnd);\r\n#endif /* GLX_EXT_create_context_es2_profile */\r\n#ifdef GLX_EXT_create_context_es_profile\r\n  GLXEW_EXT_create_context_es_profile = _glewSearchExtension(\"GLX_EXT_create_context_es_profile\", extStart, extEnd);\r\n#endif /* GLX_EXT_create_context_es_profile */\r\n#ifdef GLX_EXT_fbconfig_packed_float\r\n  GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension(\"GLX_EXT_fbconfig_packed_float\", extStart, extEnd);\r\n#endif /* GLX_EXT_fbconfig_packed_float */\r\n#ifdef GLX_EXT_framebuffer_sRGB\r\n  GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension(\"GLX_EXT_framebuffer_sRGB\", extStart, extEnd);\r\n#endif /* GLX_EXT_framebuffer_sRGB */\r\n#ifdef GLX_EXT_import_context\r\n  GLXEW_EXT_import_context = _glewSearchExtension(\"GLX_EXT_import_context\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context();\r\n#endif /* GLX_EXT_import_context */\r\n#ifdef GLX_EXT_libglvnd\r\n  GLXEW_EXT_libglvnd = _glewSearchExtension(\"GLX_EXT_libglvnd\", extStart, extEnd);\r\n#endif /* GLX_EXT_libglvnd */\r\n#ifdef GLX_EXT_scene_marker\r\n  GLXEW_EXT_scene_marker = _glewSearchExtension(\"GLX_EXT_scene_marker\", extStart, extEnd);\r\n#endif /* GLX_EXT_scene_marker */\r\n#ifdef GLX_EXT_stereo_tree\r\n  GLXEW_EXT_stereo_tree = _glewSearchExtension(\"GLX_EXT_stereo_tree\", extStart, extEnd);\r\n#endif /* GLX_EXT_stereo_tree */\r\n#ifdef GLX_EXT_swap_control\r\n  GLXEW_EXT_swap_control = _glewSearchExtension(\"GLX_EXT_swap_control\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control();\r\n#endif /* GLX_EXT_swap_control */\r\n#ifdef GLX_EXT_swap_control_tear\r\n  GLXEW_EXT_swap_control_tear = _glewSearchExtension(\"GLX_EXT_swap_control_tear\", extStart, extEnd);\r\n#endif /* GLX_EXT_swap_control_tear */\r\n#ifdef GLX_EXT_texture_from_pixmap\r\n  GLXEW_EXT_texture_from_pixmap = _glewSearchExtension(\"GLX_EXT_texture_from_pixmap\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap();\r\n#endif /* GLX_EXT_texture_from_pixmap */\r\n#ifdef GLX_EXT_visual_info\r\n  GLXEW_EXT_visual_info = _glewSearchExtension(\"GLX_EXT_visual_info\", extStart, extEnd);\r\n#endif /* GLX_EXT_visual_info */\r\n#ifdef GLX_EXT_visual_rating\r\n  GLXEW_EXT_visual_rating = _glewSearchExtension(\"GLX_EXT_visual_rating\", extStart, extEnd);\r\n#endif /* GLX_EXT_visual_rating */\r\n#ifdef GLX_INTEL_swap_event\r\n  GLXEW_INTEL_swap_event = _glewSearchExtension(\"GLX_INTEL_swap_event\", extStart, extEnd);\r\n#endif /* GLX_INTEL_swap_event */\r\n#ifdef GLX_MESA_agp_offset\r\n  GLXEW_MESA_agp_offset = _glewSearchExtension(\"GLX_MESA_agp_offset\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset();\r\n#endif /* GLX_MESA_agp_offset */\r\n#ifdef GLX_MESA_copy_sub_buffer\r\n  GLXEW_MESA_copy_sub_buffer = _glewSearchExtension(\"GLX_MESA_copy_sub_buffer\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer();\r\n#endif /* GLX_MESA_copy_sub_buffer */\r\n#ifdef GLX_MESA_pixmap_colormap\r\n  GLXEW_MESA_pixmap_colormap = _glewSearchExtension(\"GLX_MESA_pixmap_colormap\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap();\r\n#endif /* GLX_MESA_pixmap_colormap */\r\n#ifdef GLX_MESA_query_renderer\r\n  GLXEW_MESA_query_renderer = _glewSearchExtension(\"GLX_MESA_query_renderer\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer();\r\n#endif /* GLX_MESA_query_renderer */\r\n#ifdef GLX_MESA_release_buffers\r\n  GLXEW_MESA_release_buffers = _glewSearchExtension(\"GLX_MESA_release_buffers\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers();\r\n#endif /* GLX_MESA_release_buffers */\r\n#ifdef GLX_MESA_set_3dfx_mode\r\n  GLXEW_MESA_set_3dfx_mode = _glewSearchExtension(\"GLX_MESA_set_3dfx_mode\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode();\r\n#endif /* GLX_MESA_set_3dfx_mode */\r\n#ifdef GLX_MESA_swap_control\r\n  GLXEW_MESA_swap_control = _glewSearchExtension(\"GLX_MESA_swap_control\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control();\r\n#endif /* GLX_MESA_swap_control */\r\n#ifdef GLX_NV_copy_buffer\r\n  GLXEW_NV_copy_buffer = _glewSearchExtension(\"GLX_NV_copy_buffer\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer();\r\n#endif /* GLX_NV_copy_buffer */\r\n#ifdef GLX_NV_copy_image\r\n  GLXEW_NV_copy_image = _glewSearchExtension(\"GLX_NV_copy_image\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image();\r\n#endif /* GLX_NV_copy_image */\r\n#ifdef GLX_NV_delay_before_swap\r\n  GLXEW_NV_delay_before_swap = _glewSearchExtension(\"GLX_NV_delay_before_swap\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap();\r\n#endif /* GLX_NV_delay_before_swap */\r\n#ifdef GLX_NV_float_buffer\r\n  GLXEW_NV_float_buffer = _glewSearchExtension(\"GLX_NV_float_buffer\", extStart, extEnd);\r\n#endif /* GLX_NV_float_buffer */\r\n#ifdef GLX_NV_multisample_coverage\r\n  GLXEW_NV_multisample_coverage = _glewSearchExtension(\"GLX_NV_multisample_coverage\", extStart, extEnd);\r\n#endif /* GLX_NV_multisample_coverage */\r\n#ifdef GLX_NV_present_video\r\n  GLXEW_NV_present_video = _glewSearchExtension(\"GLX_NV_present_video\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video();\r\n#endif /* GLX_NV_present_video */\r\n#ifdef GLX_NV_robustness_video_memory_purge\r\n  GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension(\"GLX_NV_robustness_video_memory_purge\", extStart, extEnd);\r\n#endif /* GLX_NV_robustness_video_memory_purge */\r\n#ifdef GLX_NV_swap_group\r\n  GLXEW_NV_swap_group = _glewSearchExtension(\"GLX_NV_swap_group\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group();\r\n#endif /* GLX_NV_swap_group */\r\n#ifdef GLX_NV_vertex_array_range\r\n  GLXEW_NV_vertex_array_range = _glewSearchExtension(\"GLX_NV_vertex_array_range\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range();\r\n#endif /* GLX_NV_vertex_array_range */\r\n#ifdef GLX_NV_video_capture\r\n  GLXEW_NV_video_capture = _glewSearchExtension(\"GLX_NV_video_capture\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture();\r\n#endif /* GLX_NV_video_capture */\r\n#ifdef GLX_NV_video_out\r\n  GLXEW_NV_video_out = _glewSearchExtension(\"GLX_NV_video_out\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out();\r\n#endif /* GLX_NV_video_out */\r\n#ifdef GLX_OML_swap_method\r\n  GLXEW_OML_swap_method = _glewSearchExtension(\"GLX_OML_swap_method\", extStart, extEnd);\r\n#endif /* GLX_OML_swap_method */\r\n#ifdef GLX_OML_sync_control\r\n  GLXEW_OML_sync_control = _glewSearchExtension(\"GLX_OML_sync_control\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control();\r\n#endif /* GLX_OML_sync_control */\r\n#ifdef GLX_SGIS_blended_overlay\r\n  GLXEW_SGIS_blended_overlay = _glewSearchExtension(\"GLX_SGIS_blended_overlay\", extStart, extEnd);\r\n#endif /* GLX_SGIS_blended_overlay */\r\n#ifdef GLX_SGIS_color_range\r\n  GLXEW_SGIS_color_range = _glewSearchExtension(\"GLX_SGIS_color_range\", extStart, extEnd);\r\n#endif /* GLX_SGIS_color_range */\r\n#ifdef GLX_SGIS_multisample\r\n  GLXEW_SGIS_multisample = _glewSearchExtension(\"GLX_SGIS_multisample\", extStart, extEnd);\r\n#endif /* GLX_SGIS_multisample */\r\n#ifdef GLX_SGIS_shared_multisample\r\n  GLXEW_SGIS_shared_multisample = _glewSearchExtension(\"GLX_SGIS_shared_multisample\", extStart, extEnd);\r\n#endif /* GLX_SGIS_shared_multisample */\r\n#ifdef GLX_SGIX_fbconfig\r\n  GLXEW_SGIX_fbconfig = _glewSearchExtension(\"GLX_SGIX_fbconfig\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig();\r\n#endif /* GLX_SGIX_fbconfig */\r\n#ifdef GLX_SGIX_hyperpipe\r\n  GLXEW_SGIX_hyperpipe = _glewSearchExtension(\"GLX_SGIX_hyperpipe\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe();\r\n#endif /* GLX_SGIX_hyperpipe */\r\n#ifdef GLX_SGIX_pbuffer\r\n  GLXEW_SGIX_pbuffer = _glewSearchExtension(\"GLX_SGIX_pbuffer\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer();\r\n#endif /* GLX_SGIX_pbuffer */\r\n#ifdef GLX_SGIX_swap_barrier\r\n  GLXEW_SGIX_swap_barrier = _glewSearchExtension(\"GLX_SGIX_swap_barrier\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier();\r\n#endif /* GLX_SGIX_swap_barrier */\r\n#ifdef GLX_SGIX_swap_group\r\n  GLXEW_SGIX_swap_group = _glewSearchExtension(\"GLX_SGIX_swap_group\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group();\r\n#endif /* GLX_SGIX_swap_group */\r\n#ifdef GLX_SGIX_video_resize\r\n  GLXEW_SGIX_video_resize = _glewSearchExtension(\"GLX_SGIX_video_resize\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize();\r\n#endif /* GLX_SGIX_video_resize */\r\n#ifdef GLX_SGIX_visual_select_group\r\n  GLXEW_SGIX_visual_select_group = _glewSearchExtension(\"GLX_SGIX_visual_select_group\", extStart, extEnd);\r\n#endif /* GLX_SGIX_visual_select_group */\r\n#ifdef GLX_SGI_cushion\r\n  GLXEW_SGI_cushion = _glewSearchExtension(\"GLX_SGI_cushion\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion();\r\n#endif /* GLX_SGI_cushion */\r\n#ifdef GLX_SGI_make_current_read\r\n  GLXEW_SGI_make_current_read = _glewSearchExtension(\"GLX_SGI_make_current_read\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read();\r\n#endif /* GLX_SGI_make_current_read */\r\n#ifdef GLX_SGI_swap_control\r\n  GLXEW_SGI_swap_control = _glewSearchExtension(\"GLX_SGI_swap_control\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control();\r\n#endif /* GLX_SGI_swap_control */\r\n#ifdef GLX_SGI_video_sync\r\n  GLXEW_SGI_video_sync = _glewSearchExtension(\"GLX_SGI_video_sync\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync();\r\n#endif /* GLX_SGI_video_sync */\r\n#ifdef GLX_SUN_get_transparent_index\r\n  GLXEW_SUN_get_transparent_index = _glewSearchExtension(\"GLX_SUN_get_transparent_index\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index();\r\n#endif /* GLX_SUN_get_transparent_index */\r\n#ifdef GLX_SUN_video_resize\r\n  GLXEW_SUN_video_resize = _glewSearchExtension(\"GLX_SUN_video_resize\", extStart, extEnd);\r\n  if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize();\r\n#endif /* GLX_SUN_video_resize */\r\n\r\n  return GLEW_OK;\r\n}\r\n\r\n#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */\r\n\r\n/* ------------------------------------------------------------------------ */\r\n\r\nconst GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)\r\n{\r\n  static const GLubyte* _glewErrorString[] =\r\n  {\r\n    (const GLubyte*)\"No error\",\r\n    (const GLubyte*)\"Missing GL version\",\r\n    (const GLubyte*)\"GL 1.1 and up are not supported\",\r\n    (const GLubyte*)\"GLX 1.2 and up are not supported\",\r\n    (const GLubyte*)\"Unknown error\"\r\n  };\r\n  const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;\r\n  return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];\r\n}\r\n\r\nconst GLubyte * GLEWAPIENTRY glewGetString (GLenum name)\r\n{\r\n  static const GLubyte* _glewString[] =\r\n  {\r\n    (const GLubyte*)NULL,\r\n    (const GLubyte*)\"2.1.0\",\r\n    (const GLubyte*)\"2\",\r\n    (const GLubyte*)\"1\",\r\n    (const GLubyte*)\"0\"\r\n  };\r\n  const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;\r\n  return _glewString[(size_t)name > max_string ? 0 : (size_t)name];\r\n}\r\n\r\n/* ------------------------------------------------------------------------ */\r\n\r\nGLboolean glewExperimental = GL_FALSE;\r\n\r\nGLenum GLEWAPIENTRY glewInit (void)\r\n{\r\n  GLenum r;\r\n#if defined(GLEW_EGL)\r\n  PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL;\r\n#endif\r\n  r = glewContextInit();\r\n  if ( r != 0 ) return r;\r\n#if defined(GLEW_EGL)\r\n  getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress(\"eglGetCurrentDisplay\");\r\n  return eglewInit(getCurrentDisplay());\r\n#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__)\r\n  return r;\r\n#elif defined(_WIN32)\r\n  return wglewInit();\r\n#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */\r\n  return glxewInit();\r\n#else\r\n  return r;\r\n#endif /* _WIN32 */\r\n}\r\n\r\n#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__)\r\n/* GCC requires a DLL entry point even without any standard library included. */\r\n/* Types extracted from windows.h to avoid polluting the rest of the file. */\r\nint __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved)\r\n{\r\n  (void) instance;\r\n  (void) reason;\r\n  (void) reserved;\r\n  return 1;\r\n}\r\n#endif\r\nGLboolean GLEWAPIENTRY glewIsSupported (const char* name)\r\n{\r\n  const GLubyte* pos = (const GLubyte*)name;\r\n  GLuint len = _glewStrLen(pos);\r\n  GLboolean ret = GL_TRUE;\r\n  while (ret && len > 0)\r\n  {\r\n    if (_glewStrSame1(&pos, &len, (const GLubyte*)\"GL_\", 3))\r\n    {\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"VERSION_\", 8))\r\n      {\r\n#ifdef GL_VERSION_1_2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_2\", 3))\r\n        {\r\n          ret = GLEW_VERSION_1_2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_1_2_1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_2_1\", 5))\r\n        {\r\n          ret = GLEW_VERSION_1_2_1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_1_3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_3\", 3))\r\n        {\r\n          ret = GLEW_VERSION_1_3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_1_4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_4\", 3))\r\n        {\r\n          ret = GLEW_VERSION_1_4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_1_5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_5\", 3))\r\n        {\r\n          ret = GLEW_VERSION_1_5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_2_0\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"2_0\", 3))\r\n        {\r\n          ret = GLEW_VERSION_2_0;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_2_1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"2_1\", 3))\r\n        {\r\n          ret = GLEW_VERSION_2_1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_3_0\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"3_0\", 3))\r\n        {\r\n          ret = GLEW_VERSION_3_0;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_3_1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"3_1\", 3))\r\n        {\r\n          ret = GLEW_VERSION_3_1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_3_2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"3_2\", 3))\r\n        {\r\n          ret = GLEW_VERSION_3_2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_3_3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"3_3\", 3))\r\n        {\r\n          ret = GLEW_VERSION_3_3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_4_0\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"4_0\", 3))\r\n        {\r\n          ret = GLEW_VERSION_4_0;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_4_1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"4_1\", 3))\r\n        {\r\n          ret = GLEW_VERSION_4_1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_4_2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"4_2\", 3))\r\n        {\r\n          ret = GLEW_VERSION_4_2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_4_3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"4_3\", 3))\r\n        {\r\n          ret = GLEW_VERSION_4_3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_4_4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"4_4\", 3))\r\n        {\r\n          ret = GLEW_VERSION_4_4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_4_5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"4_5\", 3))\r\n        {\r\n          ret = GLEW_VERSION_4_5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_VERSION_4_6\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"4_6\", 3))\r\n        {\r\n          ret = GLEW_VERSION_4_6;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"3DFX_\", 5))\r\n      {\r\n#ifdef GL_3DFX_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = GLEW_3DFX_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_3DFX_tbuffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"tbuffer\", 7))\r\n        {\r\n          ret = GLEW_3DFX_tbuffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_3DFX_texture_compression_FXT1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_FXT1\", 24))\r\n        {\r\n          ret = GLEW_3DFX_texture_compression_FXT1;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"AMD_\", 4))\r\n      {\r\n#ifdef GL_AMD_blend_minmax_factor\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_minmax_factor\", 19))\r\n        {\r\n          ret = GLEW_AMD_blend_minmax_factor;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_compressed_3DC_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"compressed_3DC_texture\", 22))\r\n        {\r\n          ret = GLEW_AMD_compressed_3DC_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_compressed_ATC_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"compressed_ATC_texture\", 22))\r\n        {\r\n          ret = GLEW_AMD_compressed_ATC_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_conservative_depth\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conservative_depth\", 18))\r\n        {\r\n          ret = GLEW_AMD_conservative_depth;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_debug_output\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"debug_output\", 12))\r\n        {\r\n          ret = GLEW_AMD_debug_output;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_depth_clamp_separate\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_clamp_separate\", 20))\r\n        {\r\n          ret = GLEW_AMD_depth_clamp_separate;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_draw_buffers_blend\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_buffers_blend\", 18))\r\n        {\r\n          ret = GLEW_AMD_draw_buffers_blend;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_framebuffer_sample_positions\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_sample_positions\", 28))\r\n        {\r\n          ret = GLEW_AMD_framebuffer_sample_positions;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_gcn_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gcn_shader\", 10))\r\n        {\r\n          ret = GLEW_AMD_gcn_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_gpu_shader_half_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_shader_half_float\", 21))\r\n        {\r\n          ret = GLEW_AMD_gpu_shader_half_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_gpu_shader_int16\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_shader_int16\", 16))\r\n        {\r\n          ret = GLEW_AMD_gpu_shader_int16;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_gpu_shader_int64\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_shader_int64\", 16))\r\n        {\r\n          ret = GLEW_AMD_gpu_shader_int64;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_interleaved_elements\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"interleaved_elements\", 20))\r\n        {\r\n          ret = GLEW_AMD_interleaved_elements;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_multi_draw_indirect\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multi_draw_indirect\", 19))\r\n        {\r\n          ret = GLEW_AMD_multi_draw_indirect;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_name_gen_delete\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"name_gen_delete\", 15))\r\n        {\r\n          ret = GLEW_AMD_name_gen_delete;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_occlusion_query_event\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"occlusion_query_event\", 21))\r\n        {\r\n          ret = GLEW_AMD_occlusion_query_event;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_performance_monitor\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"performance_monitor\", 19))\r\n        {\r\n          ret = GLEW_AMD_performance_monitor;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_pinned_memory\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pinned_memory\", 13))\r\n        {\r\n          ret = GLEW_AMD_pinned_memory;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_program_binary_Z400\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"program_binary_Z400\", 19))\r\n        {\r\n          ret = GLEW_AMD_program_binary_Z400;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_query_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"query_buffer_object\", 19))\r\n        {\r\n          ret = GLEW_AMD_query_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_sample_positions\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sample_positions\", 16))\r\n        {\r\n          ret = GLEW_AMD_sample_positions;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_seamless_cubemap_per_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"seamless_cubemap_per_texture\", 28))\r\n        {\r\n          ret = GLEW_AMD_seamless_cubemap_per_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_shader_atomic_counter_ops\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_atomic_counter_ops\", 25))\r\n        {\r\n          ret = GLEW_AMD_shader_atomic_counter_ops;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_shader_ballot\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_ballot\", 13))\r\n        {\r\n          ret = GLEW_AMD_shader_ballot;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_shader_explicit_vertex_parameter\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_explicit_vertex_parameter\", 32))\r\n        {\r\n          ret = GLEW_AMD_shader_explicit_vertex_parameter;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_shader_stencil_export\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_stencil_export\", 21))\r\n        {\r\n          ret = GLEW_AMD_shader_stencil_export;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_shader_stencil_value_export\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_stencil_value_export\", 27))\r\n        {\r\n          ret = GLEW_AMD_shader_stencil_value_export;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_shader_trinary_minmax\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_trinary_minmax\", 21))\r\n        {\r\n          ret = GLEW_AMD_shader_trinary_minmax;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_sparse_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sparse_texture\", 14))\r\n        {\r\n          ret = GLEW_AMD_sparse_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_stencil_operation_extended\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stencil_operation_extended\", 26))\r\n        {\r\n          ret = GLEW_AMD_stencil_operation_extended;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_texture_gather_bias_lod\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_gather_bias_lod\", 23))\r\n        {\r\n          ret = GLEW_AMD_texture_gather_bias_lod;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_texture_texture4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_texture4\", 16))\r\n        {\r\n          ret = GLEW_AMD_texture_texture4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_transform_feedback3_lines_triangles\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_feedback3_lines_triangles\", 35))\r\n        {\r\n          ret = GLEW_AMD_transform_feedback3_lines_triangles;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_transform_feedback4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_feedback4\", 19))\r\n        {\r\n          ret = GLEW_AMD_transform_feedback4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_vertex_shader_layer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_shader_layer\", 19))\r\n        {\r\n          ret = GLEW_AMD_vertex_shader_layer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_vertex_shader_tessellator\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_shader_tessellator\", 25))\r\n        {\r\n          ret = GLEW_AMD_vertex_shader_tessellator;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_AMD_vertex_shader_viewport_index\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_shader_viewport_index\", 28))\r\n        {\r\n          ret = GLEW_AMD_vertex_shader_viewport_index;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ANDROID_\", 8))\r\n      {\r\n#ifdef GL_ANDROID_extension_pack_es31a\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"extension_pack_es31a\", 20))\r\n        {\r\n          ret = GLEW_ANDROID_extension_pack_es31a;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ANGLE_\", 6))\r\n      {\r\n#ifdef GL_ANGLE_depth_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_texture\", 13))\r\n        {\r\n          ret = GLEW_ANGLE_depth_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_framebuffer_blit\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_blit\", 16))\r\n        {\r\n          ret = GLEW_ANGLE_framebuffer_blit;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_framebuffer_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_multisample\", 23))\r\n        {\r\n          ret = GLEW_ANGLE_framebuffer_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_instanced_arrays\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"instanced_arrays\", 16))\r\n        {\r\n          ret = GLEW_ANGLE_instanced_arrays;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_pack_reverse_row_order\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pack_reverse_row_order\", 22))\r\n        {\r\n          ret = GLEW_ANGLE_pack_reverse_row_order;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_program_binary\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"program_binary\", 14))\r\n        {\r\n          ret = GLEW_ANGLE_program_binary;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_texture_compression_dxt1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_dxt1\", 24))\r\n        {\r\n          ret = GLEW_ANGLE_texture_compression_dxt1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_texture_compression_dxt3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_dxt3\", 24))\r\n        {\r\n          ret = GLEW_ANGLE_texture_compression_dxt3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_texture_compression_dxt5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_dxt5\", 24))\r\n        {\r\n          ret = GLEW_ANGLE_texture_compression_dxt5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_texture_usage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_usage\", 13))\r\n        {\r\n          ret = GLEW_ANGLE_texture_usage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_timer_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"timer_query\", 11))\r\n        {\r\n          ret = GLEW_ANGLE_timer_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ANGLE_translated_shader_source\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"translated_shader_source\", 24))\r\n        {\r\n          ret = GLEW_ANGLE_translated_shader_source;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"APPLE_\", 6))\r\n      {\r\n#ifdef GL_APPLE_aux_depth_stencil\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"aux_depth_stencil\", 17))\r\n        {\r\n          ret = GLEW_APPLE_aux_depth_stencil;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_client_storage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"client_storage\", 14))\r\n        {\r\n          ret = GLEW_APPLE_client_storage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_clip_distance\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clip_distance\", 13))\r\n        {\r\n          ret = GLEW_APPLE_clip_distance;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_color_buffer_packed_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_buffer_packed_float\", 25))\r\n        {\r\n          ret = GLEW_APPLE_color_buffer_packed_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_copy_texture_levels\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_texture_levels\", 19))\r\n        {\r\n          ret = GLEW_APPLE_copy_texture_levels;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_element_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"element_array\", 13))\r\n        {\r\n          ret = GLEW_APPLE_element_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_fence\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fence\", 5))\r\n        {\r\n          ret = GLEW_APPLE_fence;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_float_pixels\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"float_pixels\", 12))\r\n        {\r\n          ret = GLEW_APPLE_float_pixels;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_flush_buffer_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"flush_buffer_range\", 18))\r\n        {\r\n          ret = GLEW_APPLE_flush_buffer_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_framebuffer_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_multisample\", 23))\r\n        {\r\n          ret = GLEW_APPLE_framebuffer_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_object_purgeable\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"object_purgeable\", 16))\r\n        {\r\n          ret = GLEW_APPLE_object_purgeable;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_pixel_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_buffer\", 12))\r\n        {\r\n          ret = GLEW_APPLE_pixel_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_rgb_422\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"rgb_422\", 7))\r\n        {\r\n          ret = GLEW_APPLE_rgb_422;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_row_bytes\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"row_bytes\", 9))\r\n        {\r\n          ret = GLEW_APPLE_row_bytes;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_specular_vector\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"specular_vector\", 15))\r\n        {\r\n          ret = GLEW_APPLE_specular_vector;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sync\", 4))\r\n        {\r\n          ret = GLEW_APPLE_sync;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_texture_2D_limited_npot\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_2D_limited_npot\", 23))\r\n        {\r\n          ret = GLEW_APPLE_texture_2D_limited_npot;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_texture_format_BGRA8888\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_format_BGRA8888\", 23))\r\n        {\r\n          ret = GLEW_APPLE_texture_format_BGRA8888;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_texture_max_level\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_max_level\", 17))\r\n        {\r\n          ret = GLEW_APPLE_texture_max_level;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_texture_packed_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_packed_float\", 20))\r\n        {\r\n          ret = GLEW_APPLE_texture_packed_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_texture_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_range\", 13))\r\n        {\r\n          ret = GLEW_APPLE_texture_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_transform_hint\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_hint\", 14))\r\n        {\r\n          ret = GLEW_APPLE_transform_hint;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_vertex_array_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_object\", 19))\r\n        {\r\n          ret = GLEW_APPLE_vertex_array_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_vertex_array_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_range\", 18))\r\n        {\r\n          ret = GLEW_APPLE_vertex_array_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_vertex_program_evaluators\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_program_evaluators\", 25))\r\n        {\r\n          ret = GLEW_APPLE_vertex_program_evaluators;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_APPLE_ycbcr_422\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ycbcr_422\", 9))\r\n        {\r\n          ret = GLEW_APPLE_ycbcr_422;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ARB_\", 4))\r\n      {\r\n#ifdef GL_ARB_ES2_compatibility\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ES2_compatibility\", 17))\r\n        {\r\n          ret = GLEW_ARB_ES2_compatibility;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_ES3_1_compatibility\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ES3_1_compatibility\", 19))\r\n        {\r\n          ret = GLEW_ARB_ES3_1_compatibility;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_ES3_2_compatibility\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ES3_2_compatibility\", 19))\r\n        {\r\n          ret = GLEW_ARB_ES3_2_compatibility;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_ES3_compatibility\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ES3_compatibility\", 17))\r\n        {\r\n          ret = GLEW_ARB_ES3_compatibility;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_arrays_of_arrays\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"arrays_of_arrays\", 16))\r\n        {\r\n          ret = GLEW_ARB_arrays_of_arrays;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_base_instance\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"base_instance\", 13))\r\n        {\r\n          ret = GLEW_ARB_base_instance;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_bindless_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bindless_texture\", 16))\r\n        {\r\n          ret = GLEW_ARB_bindless_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_blend_func_extended\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_func_extended\", 19))\r\n        {\r\n          ret = GLEW_ARB_blend_func_extended;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_buffer_storage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"buffer_storage\", 14))\r\n        {\r\n          ret = GLEW_ARB_buffer_storage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_cl_event\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cl_event\", 8))\r\n        {\r\n          ret = GLEW_ARB_cl_event;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_clear_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clear_buffer_object\", 19))\r\n        {\r\n          ret = GLEW_ARB_clear_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_clear_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clear_texture\", 13))\r\n        {\r\n          ret = GLEW_ARB_clear_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_clip_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clip_control\", 12))\r\n        {\r\n          ret = GLEW_ARB_clip_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_color_buffer_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_buffer_float\", 18))\r\n        {\r\n          ret = GLEW_ARB_color_buffer_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_compatibility\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"compatibility\", 13))\r\n        {\r\n          ret = GLEW_ARB_compatibility;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_compressed_texture_pixel_storage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"compressed_texture_pixel_storage\", 32))\r\n        {\r\n          ret = GLEW_ARB_compressed_texture_pixel_storage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_compute_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"compute_shader\", 14))\r\n        {\r\n          ret = GLEW_ARB_compute_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_compute_variable_group_size\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"compute_variable_group_size\", 27))\r\n        {\r\n          ret = GLEW_ARB_compute_variable_group_size;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_conditional_render_inverted\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conditional_render_inverted\", 27))\r\n        {\r\n          ret = GLEW_ARB_conditional_render_inverted;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_conservative_depth\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conservative_depth\", 18))\r\n        {\r\n          ret = GLEW_ARB_conservative_depth;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_copy_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_buffer\", 11))\r\n        {\r\n          ret = GLEW_ARB_copy_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_copy_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_image\", 10))\r\n        {\r\n          ret = GLEW_ARB_copy_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_cull_distance\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cull_distance\", 13))\r\n        {\r\n          ret = GLEW_ARB_cull_distance;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_debug_output\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"debug_output\", 12))\r\n        {\r\n          ret = GLEW_ARB_debug_output;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_depth_buffer_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_buffer_float\", 18))\r\n        {\r\n          ret = GLEW_ARB_depth_buffer_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_depth_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_clamp\", 11))\r\n        {\r\n          ret = GLEW_ARB_depth_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_depth_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_texture\", 13))\r\n        {\r\n          ret = GLEW_ARB_depth_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_derivative_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"derivative_control\", 18))\r\n        {\r\n          ret = GLEW_ARB_derivative_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_direct_state_access\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"direct_state_access\", 19))\r\n        {\r\n          ret = GLEW_ARB_direct_state_access;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_draw_buffers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_buffers\", 12))\r\n        {\r\n          ret = GLEW_ARB_draw_buffers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_draw_buffers_blend\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_buffers_blend\", 18))\r\n        {\r\n          ret = GLEW_ARB_draw_buffers_blend;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_draw_elements_base_vertex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_elements_base_vertex\", 25))\r\n        {\r\n          ret = GLEW_ARB_draw_elements_base_vertex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_draw_indirect\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_indirect\", 13))\r\n        {\r\n          ret = GLEW_ARB_draw_indirect;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_draw_instanced\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_instanced\", 14))\r\n        {\r\n          ret = GLEW_ARB_draw_instanced;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_enhanced_layouts\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"enhanced_layouts\", 16))\r\n        {\r\n          ret = GLEW_ARB_enhanced_layouts;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_explicit_attrib_location\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"explicit_attrib_location\", 24))\r\n        {\r\n          ret = GLEW_ARB_explicit_attrib_location;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_explicit_uniform_location\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"explicit_uniform_location\", 25))\r\n        {\r\n          ret = GLEW_ARB_explicit_uniform_location;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_fragment_coord_conventions\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_coord_conventions\", 26))\r\n        {\r\n          ret = GLEW_ARB_fragment_coord_conventions;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_fragment_layer_viewport\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_layer_viewport\", 23))\r\n        {\r\n          ret = GLEW_ARB_fragment_layer_viewport;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_fragment_program\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_program\", 16))\r\n        {\r\n          ret = GLEW_ARB_fragment_program;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_fragment_program_shadow\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_program_shadow\", 23))\r\n        {\r\n          ret = GLEW_ARB_fragment_program_shadow;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_fragment_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_shader\", 15))\r\n        {\r\n          ret = GLEW_ARB_fragment_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_fragment_shader_interlock\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_shader_interlock\", 25))\r\n        {\r\n          ret = GLEW_ARB_fragment_shader_interlock;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_framebuffer_no_attachments\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_no_attachments\", 26))\r\n        {\r\n          ret = GLEW_ARB_framebuffer_no_attachments;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_framebuffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_object\", 18))\r\n        {\r\n          ret = GLEW_ARB_framebuffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_framebuffer_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_sRGB\", 16))\r\n        {\r\n          ret = GLEW_ARB_framebuffer_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_geometry_shader4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"geometry_shader4\", 16))\r\n        {\r\n          ret = GLEW_ARB_geometry_shader4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_get_program_binary\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"get_program_binary\", 18))\r\n        {\r\n          ret = GLEW_ARB_get_program_binary;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_get_texture_sub_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"get_texture_sub_image\", 21))\r\n        {\r\n          ret = GLEW_ARB_get_texture_sub_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_gl_spirv\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gl_spirv\", 8))\r\n        {\r\n          ret = GLEW_ARB_gl_spirv;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_gpu_shader5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_shader5\", 11))\r\n        {\r\n          ret = GLEW_ARB_gpu_shader5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_gpu_shader_fp64\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_shader_fp64\", 15))\r\n        {\r\n          ret = GLEW_ARB_gpu_shader_fp64;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_gpu_shader_int64\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_shader_int64\", 16))\r\n        {\r\n          ret = GLEW_ARB_gpu_shader_int64;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_half_float_pixel\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"half_float_pixel\", 16))\r\n        {\r\n          ret = GLEW_ARB_half_float_pixel;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_half_float_vertex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"half_float_vertex\", 17))\r\n        {\r\n          ret = GLEW_ARB_half_float_vertex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_imaging\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"imaging\", 7))\r\n        {\r\n          ret = GLEW_ARB_imaging;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_indirect_parameters\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"indirect_parameters\", 19))\r\n        {\r\n          ret = GLEW_ARB_indirect_parameters;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_instanced_arrays\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"instanced_arrays\", 16))\r\n        {\r\n          ret = GLEW_ARB_instanced_arrays;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_internalformat_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"internalformat_query\", 20))\r\n        {\r\n          ret = GLEW_ARB_internalformat_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_internalformat_query2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"internalformat_query2\", 21))\r\n        {\r\n          ret = GLEW_ARB_internalformat_query2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_invalidate_subdata\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"invalidate_subdata\", 18))\r\n        {\r\n          ret = GLEW_ARB_invalidate_subdata;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_map_buffer_alignment\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"map_buffer_alignment\", 20))\r\n        {\r\n          ret = GLEW_ARB_map_buffer_alignment;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_map_buffer_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"map_buffer_range\", 16))\r\n        {\r\n          ret = GLEW_ARB_map_buffer_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_matrix_palette\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"matrix_palette\", 14))\r\n        {\r\n          ret = GLEW_ARB_matrix_palette;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_multi_bind\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multi_bind\", 10))\r\n        {\r\n          ret = GLEW_ARB_multi_bind;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_multi_draw_indirect\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multi_draw_indirect\", 19))\r\n        {\r\n          ret = GLEW_ARB_multi_draw_indirect;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = GLEW_ARB_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_multitexture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multitexture\", 12))\r\n        {\r\n          ret = GLEW_ARB_multitexture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_occlusion_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"occlusion_query\", 15))\r\n        {\r\n          ret = GLEW_ARB_occlusion_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_occlusion_query2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"occlusion_query2\", 16))\r\n        {\r\n          ret = GLEW_ARB_occlusion_query2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_parallel_shader_compile\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"parallel_shader_compile\", 23))\r\n        {\r\n          ret = GLEW_ARB_parallel_shader_compile;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_pipeline_statistics_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pipeline_statistics_query\", 25))\r\n        {\r\n          ret = GLEW_ARB_pipeline_statistics_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_pixel_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_buffer_object\", 19))\r\n        {\r\n          ret = GLEW_ARB_pixel_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_point_parameters\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"point_parameters\", 16))\r\n        {\r\n          ret = GLEW_ARB_point_parameters;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_point_sprite\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"point_sprite\", 12))\r\n        {\r\n          ret = GLEW_ARB_point_sprite;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_polygon_offset_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"polygon_offset_clamp\", 20))\r\n        {\r\n          ret = GLEW_ARB_polygon_offset_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_post_depth_coverage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"post_depth_coverage\", 19))\r\n        {\r\n          ret = GLEW_ARB_post_depth_coverage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_program_interface_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"program_interface_query\", 23))\r\n        {\r\n          ret = GLEW_ARB_program_interface_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_provoking_vertex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"provoking_vertex\", 16))\r\n        {\r\n          ret = GLEW_ARB_provoking_vertex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_query_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"query_buffer_object\", 19))\r\n        {\r\n          ret = GLEW_ARB_query_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_robust_buffer_access_behavior\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robust_buffer_access_behavior\", 29))\r\n        {\r\n          ret = GLEW_ARB_robust_buffer_access_behavior;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_robustness\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness\", 10))\r\n        {\r\n          ret = GLEW_ARB_robustness;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_robustness_application_isolation\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness_application_isolation\", 32))\r\n        {\r\n          ret = GLEW_ARB_robustness_application_isolation;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_robustness_share_group_isolation\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness_share_group_isolation\", 32))\r\n        {\r\n          ret = GLEW_ARB_robustness_share_group_isolation;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_sample_locations\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sample_locations\", 16))\r\n        {\r\n          ret = GLEW_ARB_sample_locations;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_sample_shading\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sample_shading\", 14))\r\n        {\r\n          ret = GLEW_ARB_sample_shading;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_sampler_objects\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sampler_objects\", 15))\r\n        {\r\n          ret = GLEW_ARB_sampler_objects;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_seamless_cube_map\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"seamless_cube_map\", 17))\r\n        {\r\n          ret = GLEW_ARB_seamless_cube_map;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_seamless_cubemap_per_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"seamless_cubemap_per_texture\", 28))\r\n        {\r\n          ret = GLEW_ARB_seamless_cubemap_per_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_separate_shader_objects\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"separate_shader_objects\", 23))\r\n        {\r\n          ret = GLEW_ARB_separate_shader_objects;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_atomic_counter_ops\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_atomic_counter_ops\", 25))\r\n        {\r\n          ret = GLEW_ARB_shader_atomic_counter_ops;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_atomic_counters\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_atomic_counters\", 22))\r\n        {\r\n          ret = GLEW_ARB_shader_atomic_counters;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_ballot\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_ballot\", 13))\r\n        {\r\n          ret = GLEW_ARB_shader_ballot;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_bit_encoding\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_bit_encoding\", 19))\r\n        {\r\n          ret = GLEW_ARB_shader_bit_encoding;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_clock\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_clock\", 12))\r\n        {\r\n          ret = GLEW_ARB_shader_clock;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_draw_parameters\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_draw_parameters\", 22))\r\n        {\r\n          ret = GLEW_ARB_shader_draw_parameters;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_group_vote\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_group_vote\", 17))\r\n        {\r\n          ret = GLEW_ARB_shader_group_vote;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_image_load_store\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_image_load_store\", 23))\r\n        {\r\n          ret = GLEW_ARB_shader_image_load_store;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_image_size\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_image_size\", 17))\r\n        {\r\n          ret = GLEW_ARB_shader_image_size;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_objects\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_objects\", 14))\r\n        {\r\n          ret = GLEW_ARB_shader_objects;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_precision\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_precision\", 16))\r\n        {\r\n          ret = GLEW_ARB_shader_precision;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_stencil_export\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_stencil_export\", 21))\r\n        {\r\n          ret = GLEW_ARB_shader_stencil_export;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_storage_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_storage_buffer_object\", 28))\r\n        {\r\n          ret = GLEW_ARB_shader_storage_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_subroutine\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_subroutine\", 17))\r\n        {\r\n          ret = GLEW_ARB_shader_subroutine;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_texture_image_samples\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_texture_image_samples\", 28))\r\n        {\r\n          ret = GLEW_ARB_shader_texture_image_samples;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_texture_lod\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_texture_lod\", 18))\r\n        {\r\n          ret = GLEW_ARB_shader_texture_lod;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shader_viewport_layer_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_viewport_layer_array\", 27))\r\n        {\r\n          ret = GLEW_ARB_shader_viewport_layer_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shading_language_100\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shading_language_100\", 20))\r\n        {\r\n          ret = GLEW_ARB_shading_language_100;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shading_language_420pack\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shading_language_420pack\", 24))\r\n        {\r\n          ret = GLEW_ARB_shading_language_420pack;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shading_language_include\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shading_language_include\", 24))\r\n        {\r\n          ret = GLEW_ARB_shading_language_include;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shading_language_packing\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shading_language_packing\", 24))\r\n        {\r\n          ret = GLEW_ARB_shading_language_packing;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shadow\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shadow\", 6))\r\n        {\r\n          ret = GLEW_ARB_shadow;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_shadow_ambient\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shadow_ambient\", 14))\r\n        {\r\n          ret = GLEW_ARB_shadow_ambient;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_sparse_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sparse_buffer\", 13))\r\n        {\r\n          ret = GLEW_ARB_sparse_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_sparse_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sparse_texture\", 14))\r\n        {\r\n          ret = GLEW_ARB_sparse_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_sparse_texture2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sparse_texture2\", 15))\r\n        {\r\n          ret = GLEW_ARB_sparse_texture2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_sparse_texture_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sparse_texture_clamp\", 20))\r\n        {\r\n          ret = GLEW_ARB_sparse_texture_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_spirv_extensions\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"spirv_extensions\", 16))\r\n        {\r\n          ret = GLEW_ARB_spirv_extensions;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_stencil_texturing\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stencil_texturing\", 17))\r\n        {\r\n          ret = GLEW_ARB_stencil_texturing;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sync\", 4))\r\n        {\r\n          ret = GLEW_ARB_sync;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_tessellation_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"tessellation_shader\", 19))\r\n        {\r\n          ret = GLEW_ARB_tessellation_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_barrier\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_barrier\", 15))\r\n        {\r\n          ret = GLEW_ARB_texture_barrier;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_border_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_border_clamp\", 20))\r\n        {\r\n          ret = GLEW_ARB_texture_border_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_buffer_object\", 21))\r\n        {\r\n          ret = GLEW_ARB_texture_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_buffer_object_rgb32\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_buffer_object_rgb32\", 27))\r\n        {\r\n          ret = GLEW_ARB_texture_buffer_object_rgb32;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_buffer_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_buffer_range\", 20))\r\n        {\r\n          ret = GLEW_ARB_texture_buffer_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_compression\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression\", 19))\r\n        {\r\n          ret = GLEW_ARB_texture_compression;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_compression_bptc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_bptc\", 24))\r\n        {\r\n          ret = GLEW_ARB_texture_compression_bptc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_compression_rgtc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_rgtc\", 24))\r\n        {\r\n          ret = GLEW_ARB_texture_compression_rgtc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_cube_map\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_cube_map\", 16))\r\n        {\r\n          ret = GLEW_ARB_texture_cube_map;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_cube_map_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_cube_map_array\", 22))\r\n        {\r\n          ret = GLEW_ARB_texture_cube_map_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_env_add\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_add\", 15))\r\n        {\r\n          ret = GLEW_ARB_texture_env_add;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_env_combine\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_combine\", 19))\r\n        {\r\n          ret = GLEW_ARB_texture_env_combine;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_env_crossbar\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_crossbar\", 20))\r\n        {\r\n          ret = GLEW_ARB_texture_env_crossbar;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_env_dot3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_dot3\", 16))\r\n        {\r\n          ret = GLEW_ARB_texture_env_dot3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_filter_anisotropic\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_filter_anisotropic\", 26))\r\n        {\r\n          ret = GLEW_ARB_texture_filter_anisotropic;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_filter_minmax\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_filter_minmax\", 21))\r\n        {\r\n          ret = GLEW_ARB_texture_filter_minmax;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_float\", 13))\r\n        {\r\n          ret = GLEW_ARB_texture_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_gather\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_gather\", 14))\r\n        {\r\n          ret = GLEW_ARB_texture_gather;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_mirror_clamp_to_edge\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_mirror_clamp_to_edge\", 28))\r\n        {\r\n          ret = GLEW_ARB_texture_mirror_clamp_to_edge;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_mirrored_repeat\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_mirrored_repeat\", 23))\r\n        {\r\n          ret = GLEW_ARB_texture_mirrored_repeat;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_multisample\", 19))\r\n        {\r\n          ret = GLEW_ARB_texture_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_non_power_of_two\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_non_power_of_two\", 24))\r\n        {\r\n          ret = GLEW_ARB_texture_non_power_of_two;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_query_levels\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_query_levels\", 20))\r\n        {\r\n          ret = GLEW_ARB_texture_query_levels;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_query_lod\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_query_lod\", 17))\r\n        {\r\n          ret = GLEW_ARB_texture_query_lod;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_rectangle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_rectangle\", 17))\r\n        {\r\n          ret = GLEW_ARB_texture_rectangle;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_rg\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_rg\", 10))\r\n        {\r\n          ret = GLEW_ARB_texture_rg;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_rgb10_a2ui\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_rgb10_a2ui\", 18))\r\n        {\r\n          ret = GLEW_ARB_texture_rgb10_a2ui;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_stencil8\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_stencil8\", 16))\r\n        {\r\n          ret = GLEW_ARB_texture_stencil8;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_storage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_storage\", 15))\r\n        {\r\n          ret = GLEW_ARB_texture_storage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_storage_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_storage_multisample\", 27))\r\n        {\r\n          ret = GLEW_ARB_texture_storage_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_swizzle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_swizzle\", 15))\r\n        {\r\n          ret = GLEW_ARB_texture_swizzle;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_texture_view\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_view\", 12))\r\n        {\r\n          ret = GLEW_ARB_texture_view;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_timer_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"timer_query\", 11))\r\n        {\r\n          ret = GLEW_ARB_timer_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_transform_feedback2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_feedback2\", 19))\r\n        {\r\n          ret = GLEW_ARB_transform_feedback2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_transform_feedback3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_feedback3\", 19))\r\n        {\r\n          ret = GLEW_ARB_transform_feedback3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_transform_feedback_instanced\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_feedback_instanced\", 28))\r\n        {\r\n          ret = GLEW_ARB_transform_feedback_instanced;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_transform_feedback_overflow_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_feedback_overflow_query\", 33))\r\n        {\r\n          ret = GLEW_ARB_transform_feedback_overflow_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_transpose_matrix\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transpose_matrix\", 16))\r\n        {\r\n          ret = GLEW_ARB_transpose_matrix;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_uniform_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"uniform_buffer_object\", 21))\r\n        {\r\n          ret = GLEW_ARB_uniform_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_array_bgra\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_bgra\", 17))\r\n        {\r\n          ret = GLEW_ARB_vertex_array_bgra;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_array_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_object\", 19))\r\n        {\r\n          ret = GLEW_ARB_vertex_array_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_attrib_64bit\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_attrib_64bit\", 19))\r\n        {\r\n          ret = GLEW_ARB_vertex_attrib_64bit;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_attrib_binding\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_attrib_binding\", 21))\r\n        {\r\n          ret = GLEW_ARB_vertex_attrib_binding;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_blend\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_blend\", 12))\r\n        {\r\n          ret = GLEW_ARB_vertex_blend;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_buffer_object\", 20))\r\n        {\r\n          ret = GLEW_ARB_vertex_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_program\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_program\", 14))\r\n        {\r\n          ret = GLEW_ARB_vertex_program;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_shader\", 13))\r\n        {\r\n          ret = GLEW_ARB_vertex_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_type_10f_11f_11f_rev\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_type_10f_11f_11f_rev\", 27))\r\n        {\r\n          ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_vertex_type_2_10_10_10_rev\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_type_2_10_10_10_rev\", 26))\r\n        {\r\n          ret = GLEW_ARB_vertex_type_2_10_10_10_rev;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_viewport_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"viewport_array\", 14))\r\n        {\r\n          ret = GLEW_ARB_viewport_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARB_window_pos\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"window_pos\", 10))\r\n        {\r\n          ret = GLEW_ARB_window_pos;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ARM_\", 4))\r\n      {\r\n#ifdef GL_ARM_mali_program_binary\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"mali_program_binary\", 19))\r\n        {\r\n          ret = GLEW_ARM_mali_program_binary;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARM_mali_shader_binary\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"mali_shader_binary\", 18))\r\n        {\r\n          ret = GLEW_ARM_mali_shader_binary;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARM_rgba8\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"rgba8\", 5))\r\n        {\r\n          ret = GLEW_ARM_rgba8;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARM_shader_framebuffer_fetch\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_framebuffer_fetch\", 24))\r\n        {\r\n          ret = GLEW_ARM_shader_framebuffer_fetch;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_framebuffer_fetch_depth_stencil\", 38))\r\n        {\r\n          ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ATIX_\", 5))\r\n      {\r\n#ifdef GL_ATIX_point_sprites\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"point_sprites\", 13))\r\n        {\r\n          ret = GLEW_ATIX_point_sprites;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATIX_texture_env_combine3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_combine3\", 20))\r\n        {\r\n          ret = GLEW_ATIX_texture_env_combine3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATIX_texture_env_route\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_route\", 17))\r\n        {\r\n          ret = GLEW_ATIX_texture_env_route;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATIX_vertex_shader_output_point_size\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_shader_output_point_size\", 31))\r\n        {\r\n          ret = GLEW_ATIX_vertex_shader_output_point_size;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ATI_\", 4))\r\n      {\r\n#ifdef GL_ATI_draw_buffers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_buffers\", 12))\r\n        {\r\n          ret = GLEW_ATI_draw_buffers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_element_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"element_array\", 13))\r\n        {\r\n          ret = GLEW_ATI_element_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_envmap_bumpmap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"envmap_bumpmap\", 14))\r\n        {\r\n          ret = GLEW_ATI_envmap_bumpmap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_fragment_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_shader\", 15))\r\n        {\r\n          ret = GLEW_ATI_fragment_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_map_object_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"map_object_buffer\", 17))\r\n        {\r\n          ret = GLEW_ATI_map_object_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_meminfo\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"meminfo\", 7))\r\n        {\r\n          ret = GLEW_ATI_meminfo;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_pn_triangles\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pn_triangles\", 12))\r\n        {\r\n          ret = GLEW_ATI_pn_triangles;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_separate_stencil\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"separate_stencil\", 16))\r\n        {\r\n          ret = GLEW_ATI_separate_stencil;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_shader_texture_lod\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_texture_lod\", 18))\r\n        {\r\n          ret = GLEW_ATI_shader_texture_lod;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_text_fragment_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"text_fragment_shader\", 20))\r\n        {\r\n          ret = GLEW_ATI_text_fragment_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_texture_compression_3dc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_3dc\", 23))\r\n        {\r\n          ret = GLEW_ATI_texture_compression_3dc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_texture_env_combine3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_combine3\", 20))\r\n        {\r\n          ret = GLEW_ATI_texture_env_combine3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_texture_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_float\", 13))\r\n        {\r\n          ret = GLEW_ATI_texture_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_texture_mirror_once\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_mirror_once\", 19))\r\n        {\r\n          ret = GLEW_ATI_texture_mirror_once;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_vertex_array_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_object\", 19))\r\n        {\r\n          ret = GLEW_ATI_vertex_array_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_vertex_attrib_array_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_attrib_array_object\", 26))\r\n        {\r\n          ret = GLEW_ATI_vertex_attrib_array_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_ATI_vertex_streams\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_streams\", 14))\r\n        {\r\n          ret = GLEW_ATI_vertex_streams;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"EGL_\", 4))\r\n      {\r\n#ifdef GL_EGL_KHR_context_flush_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"KHR_context_flush_control\", 25))\r\n        {\r\n          ret = GLEW_EGL_KHR_context_flush_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EGL_NV_robustness_video_memory_purge\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"NV_robustness_video_memory_purge\", 32))\r\n        {\r\n          ret = GLEW_EGL_NV_robustness_video_memory_purge;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"EXT_\", 4))\r\n      {\r\n#ifdef GL_EXT_422_pixels\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"422_pixels\", 10))\r\n        {\r\n          ret = GLEW_EXT_422_pixels;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_Cg_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"Cg_shader\", 9))\r\n        {\r\n          ret = GLEW_EXT_Cg_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_EGL_image_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"EGL_image_array\", 15))\r\n        {\r\n          ret = GLEW_EXT_EGL_image_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_YUV_target\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"YUV_target\", 10))\r\n        {\r\n          ret = GLEW_EXT_YUV_target;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_abgr\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"abgr\", 4))\r\n        {\r\n          ret = GLEW_EXT_abgr;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_base_instance\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"base_instance\", 13))\r\n        {\r\n          ret = GLEW_EXT_base_instance;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_bgra\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bgra\", 4))\r\n        {\r\n          ret = GLEW_EXT_bgra;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_bindable_uniform\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bindable_uniform\", 16))\r\n        {\r\n          ret = GLEW_EXT_bindable_uniform;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_blend_color\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_color\", 11))\r\n        {\r\n          ret = GLEW_EXT_blend_color;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_blend_equation_separate\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_equation_separate\", 23))\r\n        {\r\n          ret = GLEW_EXT_blend_equation_separate;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_blend_func_extended\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_func_extended\", 19))\r\n        {\r\n          ret = GLEW_EXT_blend_func_extended;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_blend_func_separate\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_func_separate\", 19))\r\n        {\r\n          ret = GLEW_EXT_blend_func_separate;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_blend_logic_op\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_logic_op\", 14))\r\n        {\r\n          ret = GLEW_EXT_blend_logic_op;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_blend_minmax\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_minmax\", 12))\r\n        {\r\n          ret = GLEW_EXT_blend_minmax;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_blend_subtract\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_subtract\", 14))\r\n        {\r\n          ret = GLEW_EXT_blend_subtract;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_buffer_storage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"buffer_storage\", 14))\r\n        {\r\n          ret = GLEW_EXT_buffer_storage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_clear_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clear_texture\", 13))\r\n        {\r\n          ret = GLEW_EXT_clear_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_clip_cull_distance\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clip_cull_distance\", 18))\r\n        {\r\n          ret = GLEW_EXT_clip_cull_distance;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_clip_volume_hint\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clip_volume_hint\", 16))\r\n        {\r\n          ret = GLEW_EXT_clip_volume_hint;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_cmyka\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cmyka\", 5))\r\n        {\r\n          ret = GLEW_EXT_cmyka;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_color_buffer_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_buffer_float\", 18))\r\n        {\r\n          ret = GLEW_EXT_color_buffer_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_color_buffer_half_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_buffer_half_float\", 23))\r\n        {\r\n          ret = GLEW_EXT_color_buffer_half_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_color_subtable\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_subtable\", 14))\r\n        {\r\n          ret = GLEW_EXT_color_subtable;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_compiled_vertex_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"compiled_vertex_array\", 21))\r\n        {\r\n          ret = GLEW_EXT_compiled_vertex_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"compressed_ETC1_RGB8_sub_texture\", 32))\r\n        {\r\n          ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_conservative_depth\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conservative_depth\", 18))\r\n        {\r\n          ret = GLEW_EXT_conservative_depth;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_convolution\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"convolution\", 11))\r\n        {\r\n          ret = GLEW_EXT_convolution;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_coordinate_frame\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"coordinate_frame\", 16))\r\n        {\r\n          ret = GLEW_EXT_coordinate_frame;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_copy_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_image\", 10))\r\n        {\r\n          ret = GLEW_EXT_copy_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_copy_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_texture\", 12))\r\n        {\r\n          ret = GLEW_EXT_copy_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_cull_vertex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cull_vertex\", 11))\r\n        {\r\n          ret = GLEW_EXT_cull_vertex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_debug_label\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"debug_label\", 11))\r\n        {\r\n          ret = GLEW_EXT_debug_label;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_debug_marker\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"debug_marker\", 12))\r\n        {\r\n          ret = GLEW_EXT_debug_marker;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_depth_bounds_test\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_bounds_test\", 17))\r\n        {\r\n          ret = GLEW_EXT_depth_bounds_test;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_direct_state_access\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"direct_state_access\", 19))\r\n        {\r\n          ret = GLEW_EXT_direct_state_access;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_discard_framebuffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"discard_framebuffer\", 19))\r\n        {\r\n          ret = GLEW_EXT_discard_framebuffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_draw_buffers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_buffers\", 12))\r\n        {\r\n          ret = GLEW_EXT_draw_buffers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_draw_buffers2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_buffers2\", 13))\r\n        {\r\n          ret = GLEW_EXT_draw_buffers2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_draw_buffers_indexed\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_buffers_indexed\", 20))\r\n        {\r\n          ret = GLEW_EXT_draw_buffers_indexed;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_draw_elements_base_vertex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_elements_base_vertex\", 25))\r\n        {\r\n          ret = GLEW_EXT_draw_elements_base_vertex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_draw_instanced\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_instanced\", 14))\r\n        {\r\n          ret = GLEW_EXT_draw_instanced;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_draw_range_elements\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_range_elements\", 19))\r\n        {\r\n          ret = GLEW_EXT_draw_range_elements;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_external_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"external_buffer\", 15))\r\n        {\r\n          ret = GLEW_EXT_external_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_float_blend\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"float_blend\", 11))\r\n        {\r\n          ret = GLEW_EXT_float_blend;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_fog_coord\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_coord\", 9))\r\n        {\r\n          ret = GLEW_EXT_fog_coord;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_frag_depth\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"frag_depth\", 10))\r\n        {\r\n          ret = GLEW_EXT_frag_depth;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_fragment_lighting\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_lighting\", 17))\r\n        {\r\n          ret = GLEW_EXT_fragment_lighting;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_framebuffer_blit\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_blit\", 16))\r\n        {\r\n          ret = GLEW_EXT_framebuffer_blit;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_framebuffer_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_multisample\", 23))\r\n        {\r\n          ret = GLEW_EXT_framebuffer_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_framebuffer_multisample_blit_scaled\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_multisample_blit_scaled\", 35))\r\n        {\r\n          ret = GLEW_EXT_framebuffer_multisample_blit_scaled;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_framebuffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_object\", 18))\r\n        {\r\n          ret = GLEW_EXT_framebuffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_framebuffer_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_sRGB\", 16))\r\n        {\r\n          ret = GLEW_EXT_framebuffer_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_geometry_point_size\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"geometry_point_size\", 19))\r\n        {\r\n          ret = GLEW_EXT_geometry_point_size;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_geometry_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"geometry_shader\", 15))\r\n        {\r\n          ret = GLEW_EXT_geometry_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_geometry_shader4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"geometry_shader4\", 16))\r\n        {\r\n          ret = GLEW_EXT_geometry_shader4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_gpu_program_parameters\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_program_parameters\", 22))\r\n        {\r\n          ret = GLEW_EXT_gpu_program_parameters;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_gpu_shader4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_shader4\", 11))\r\n        {\r\n          ret = GLEW_EXT_gpu_shader4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_gpu_shader5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_shader5\", 11))\r\n        {\r\n          ret = GLEW_EXT_gpu_shader5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_histogram\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"histogram\", 9))\r\n        {\r\n          ret = GLEW_EXT_histogram;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_index_array_formats\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"index_array_formats\", 19))\r\n        {\r\n          ret = GLEW_EXT_index_array_formats;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_index_func\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"index_func\", 10))\r\n        {\r\n          ret = GLEW_EXT_index_func;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_index_material\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"index_material\", 14))\r\n        {\r\n          ret = GLEW_EXT_index_material;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_index_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"index_texture\", 13))\r\n        {\r\n          ret = GLEW_EXT_index_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_instanced_arrays\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"instanced_arrays\", 16))\r\n        {\r\n          ret = GLEW_EXT_instanced_arrays;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_light_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"light_texture\", 13))\r\n        {\r\n          ret = GLEW_EXT_light_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_map_buffer_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"map_buffer_range\", 16))\r\n        {\r\n          ret = GLEW_EXT_map_buffer_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_memory_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"memory_object\", 13))\r\n        {\r\n          ret = GLEW_EXT_memory_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_memory_object_fd\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"memory_object_fd\", 16))\r\n        {\r\n          ret = GLEW_EXT_memory_object_fd;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_memory_object_win32\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"memory_object_win32\", 19))\r\n        {\r\n          ret = GLEW_EXT_memory_object_win32;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_misc_attribute\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"misc_attribute\", 14))\r\n        {\r\n          ret = GLEW_EXT_misc_attribute;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_multi_draw_arrays\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multi_draw_arrays\", 17))\r\n        {\r\n          ret = GLEW_EXT_multi_draw_arrays;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_multi_draw_indirect\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multi_draw_indirect\", 19))\r\n        {\r\n          ret = GLEW_EXT_multi_draw_indirect;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_multiple_textures\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multiple_textures\", 17))\r\n        {\r\n          ret = GLEW_EXT_multiple_textures;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = GLEW_EXT_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_multisample_compatibility\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample_compatibility\", 25))\r\n        {\r\n          ret = GLEW_EXT_multisample_compatibility;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_multisampled_render_to_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisampled_render_to_texture\", 30))\r\n        {\r\n          ret = GLEW_EXT_multisampled_render_to_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_multisampled_render_to_texture2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisampled_render_to_texture2\", 31))\r\n        {\r\n          ret = GLEW_EXT_multisampled_render_to_texture2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_multiview_draw_buffers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multiview_draw_buffers\", 22))\r\n        {\r\n          ret = GLEW_EXT_multiview_draw_buffers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_packed_depth_stencil\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"packed_depth_stencil\", 20))\r\n        {\r\n          ret = GLEW_EXT_packed_depth_stencil;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_packed_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"packed_float\", 12))\r\n        {\r\n          ret = GLEW_EXT_packed_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_packed_pixels\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"packed_pixels\", 13))\r\n        {\r\n          ret = GLEW_EXT_packed_pixels;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_paletted_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"paletted_texture\", 16))\r\n        {\r\n          ret = GLEW_EXT_paletted_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_pixel_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_buffer_object\", 19))\r\n        {\r\n          ret = GLEW_EXT_pixel_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_pixel_transform\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_transform\", 15))\r\n        {\r\n          ret = GLEW_EXT_pixel_transform;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_pixel_transform_color_table\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_transform_color_table\", 27))\r\n        {\r\n          ret = GLEW_EXT_pixel_transform_color_table;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_point_parameters\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"point_parameters\", 16))\r\n        {\r\n          ret = GLEW_EXT_point_parameters;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_polygon_offset\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"polygon_offset\", 14))\r\n        {\r\n          ret = GLEW_EXT_polygon_offset;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_polygon_offset_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"polygon_offset_clamp\", 20))\r\n        {\r\n          ret = GLEW_EXT_polygon_offset_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_post_depth_coverage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"post_depth_coverage\", 19))\r\n        {\r\n          ret = GLEW_EXT_post_depth_coverage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_provoking_vertex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"provoking_vertex\", 16))\r\n        {\r\n          ret = GLEW_EXT_provoking_vertex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_pvrtc_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pvrtc_sRGB\", 10))\r\n        {\r\n          ret = GLEW_EXT_pvrtc_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_raster_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"raster_multisample\", 18))\r\n        {\r\n          ret = GLEW_EXT_raster_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_read_format_bgra\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"read_format_bgra\", 16))\r\n        {\r\n          ret = GLEW_EXT_read_format_bgra;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_render_snorm\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"render_snorm\", 12))\r\n        {\r\n          ret = GLEW_EXT_render_snorm;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_rescale_normal\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"rescale_normal\", 14))\r\n        {\r\n          ret = GLEW_EXT_rescale_normal;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sRGB\", 4))\r\n        {\r\n          ret = GLEW_EXT_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_sRGB_write_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sRGB_write_control\", 18))\r\n        {\r\n          ret = GLEW_EXT_sRGB_write_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_scene_marker\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"scene_marker\", 12))\r\n        {\r\n          ret = GLEW_EXT_scene_marker;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_secondary_color\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"secondary_color\", 15))\r\n        {\r\n          ret = GLEW_EXT_secondary_color;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_semaphore\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"semaphore\", 9))\r\n        {\r\n          ret = GLEW_EXT_semaphore;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_semaphore_fd\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"semaphore_fd\", 12))\r\n        {\r\n          ret = GLEW_EXT_semaphore_fd;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_semaphore_win32\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"semaphore_win32\", 15))\r\n        {\r\n          ret = GLEW_EXT_semaphore_win32;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_separate_shader_objects\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"separate_shader_objects\", 23))\r\n        {\r\n          ret = GLEW_EXT_separate_shader_objects;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_separate_specular_color\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"separate_specular_color\", 23))\r\n        {\r\n          ret = GLEW_EXT_separate_specular_color;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_framebuffer_fetch\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_framebuffer_fetch\", 24))\r\n        {\r\n          ret = GLEW_EXT_shader_framebuffer_fetch;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_group_vote\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_group_vote\", 17))\r\n        {\r\n          ret = GLEW_EXT_shader_group_vote;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_image_load_formatted\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_image_load_formatted\", 27))\r\n        {\r\n          ret = GLEW_EXT_shader_image_load_formatted;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_image_load_store\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_image_load_store\", 23))\r\n        {\r\n          ret = GLEW_EXT_shader_image_load_store;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_implicit_conversions\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_implicit_conversions\", 27))\r\n        {\r\n          ret = GLEW_EXT_shader_implicit_conversions;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_integer_mix\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_integer_mix\", 18))\r\n        {\r\n          ret = GLEW_EXT_shader_integer_mix;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_io_blocks\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_io_blocks\", 16))\r\n        {\r\n          ret = GLEW_EXT_shader_io_blocks;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_non_constant_global_initializers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_non_constant_global_initializers\", 39))\r\n        {\r\n          ret = GLEW_EXT_shader_non_constant_global_initializers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_pixel_local_storage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_pixel_local_storage\", 26))\r\n        {\r\n          ret = GLEW_EXT_shader_pixel_local_storage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_pixel_local_storage2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_pixel_local_storage2\", 27))\r\n        {\r\n          ret = GLEW_EXT_shader_pixel_local_storage2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shader_texture_lod\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_texture_lod\", 18))\r\n        {\r\n          ret = GLEW_EXT_shader_texture_lod;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shadow_funcs\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shadow_funcs\", 12))\r\n        {\r\n          ret = GLEW_EXT_shadow_funcs;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shadow_samplers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shadow_samplers\", 15))\r\n        {\r\n          ret = GLEW_EXT_shadow_samplers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_shared_texture_palette\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shared_texture_palette\", 22))\r\n        {\r\n          ret = GLEW_EXT_shared_texture_palette;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_sparse_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sparse_texture\", 14))\r\n        {\r\n          ret = GLEW_EXT_sparse_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_sparse_texture2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sparse_texture2\", 15))\r\n        {\r\n          ret = GLEW_EXT_sparse_texture2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_stencil_clear_tag\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stencil_clear_tag\", 17))\r\n        {\r\n          ret = GLEW_EXT_stencil_clear_tag;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_stencil_two_side\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stencil_two_side\", 16))\r\n        {\r\n          ret = GLEW_EXT_stencil_two_side;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_stencil_wrap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stencil_wrap\", 12))\r\n        {\r\n          ret = GLEW_EXT_stencil_wrap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_subtexture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"subtexture\", 10))\r\n        {\r\n          ret = GLEW_EXT_subtexture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture\", 7))\r\n        {\r\n          ret = GLEW_EXT_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture3D\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture3D\", 9))\r\n        {\r\n          ret = GLEW_EXT_texture3D;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_array\", 13))\r\n        {\r\n          ret = GLEW_EXT_texture_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_buffer_object\", 21))\r\n        {\r\n          ret = GLEW_EXT_texture_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_compression_astc_decode_mode\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_astc_decode_mode\", 36))\r\n        {\r\n          ret = GLEW_EXT_texture_compression_astc_decode_mode;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_astc_decode_mode_rgb9e5\", 43))\r\n        {\r\n          ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_compression_bptc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_bptc\", 24))\r\n        {\r\n          ret = GLEW_EXT_texture_compression_bptc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_compression_dxt1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_dxt1\", 24))\r\n        {\r\n          ret = GLEW_EXT_texture_compression_dxt1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_compression_latc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_latc\", 24))\r\n        {\r\n          ret = GLEW_EXT_texture_compression_latc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_compression_rgtc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_rgtc\", 24))\r\n        {\r\n          ret = GLEW_EXT_texture_compression_rgtc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_compression_s3tc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_s3tc\", 24))\r\n        {\r\n          ret = GLEW_EXT_texture_compression_s3tc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_cube_map\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_cube_map\", 16))\r\n        {\r\n          ret = GLEW_EXT_texture_cube_map;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_cube_map_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_cube_map_array\", 22))\r\n        {\r\n          ret = GLEW_EXT_texture_cube_map_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_edge_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_edge_clamp\", 18))\r\n        {\r\n          ret = GLEW_EXT_texture_edge_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_env\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env\", 11))\r\n        {\r\n          ret = GLEW_EXT_texture_env;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_env_add\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_add\", 15))\r\n        {\r\n          ret = GLEW_EXT_texture_env_add;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_env_combine\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_combine\", 19))\r\n        {\r\n          ret = GLEW_EXT_texture_env_combine;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_env_dot3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_dot3\", 16))\r\n        {\r\n          ret = GLEW_EXT_texture_env_dot3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_filter_anisotropic\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_filter_anisotropic\", 26))\r\n        {\r\n          ret = GLEW_EXT_texture_filter_anisotropic;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_filter_minmax\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_filter_minmax\", 21))\r\n        {\r\n          ret = GLEW_EXT_texture_filter_minmax;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_format_BGRA8888\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_format_BGRA8888\", 23))\r\n        {\r\n          ret = GLEW_EXT_texture_format_BGRA8888;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_integer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_integer\", 15))\r\n        {\r\n          ret = GLEW_EXT_texture_integer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_lod_bias\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_lod_bias\", 16))\r\n        {\r\n          ret = GLEW_EXT_texture_lod_bias;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_mirror_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_mirror_clamp\", 20))\r\n        {\r\n          ret = GLEW_EXT_texture_mirror_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_norm16\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_norm16\", 14))\r\n        {\r\n          ret = GLEW_EXT_texture_norm16;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_object\", 14))\r\n        {\r\n          ret = GLEW_EXT_texture_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_perturb_normal\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_perturb_normal\", 22))\r\n        {\r\n          ret = GLEW_EXT_texture_perturb_normal;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_rectangle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_rectangle\", 17))\r\n        {\r\n          ret = GLEW_EXT_texture_rectangle;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_rg\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_rg\", 10))\r\n        {\r\n          ret = GLEW_EXT_texture_rg;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_sRGB\", 12))\r\n        {\r\n          ret = GLEW_EXT_texture_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB_R8\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_sRGB_R8\", 15))\r\n        {\r\n          ret = GLEW_EXT_texture_sRGB_R8;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB_RG8\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_sRGB_RG8\", 16))\r\n        {\r\n          ret = GLEW_EXT_texture_sRGB_RG8;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_sRGB_decode\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_sRGB_decode\", 19))\r\n        {\r\n          ret = GLEW_EXT_texture_sRGB_decode;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_shared_exponent\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_shared_exponent\", 23))\r\n        {\r\n          ret = GLEW_EXT_texture_shared_exponent;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_snorm\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_snorm\", 13))\r\n        {\r\n          ret = GLEW_EXT_texture_snorm;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_storage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_storage\", 15))\r\n        {\r\n          ret = GLEW_EXT_texture_storage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_swizzle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_swizzle\", 15))\r\n        {\r\n          ret = GLEW_EXT_texture_swizzle;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_type_2_10_10_10_REV\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_type_2_10_10_10_REV\", 27))\r\n        {\r\n          ret = GLEW_EXT_texture_type_2_10_10_10_REV;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_texture_view\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_view\", 12))\r\n        {\r\n          ret = GLEW_EXT_texture_view;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_timer_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"timer_query\", 11))\r\n        {\r\n          ret = GLEW_EXT_timer_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_transform_feedback\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_feedback\", 18))\r\n        {\r\n          ret = GLEW_EXT_transform_feedback;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_unpack_subimage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"unpack_subimage\", 15))\r\n        {\r\n          ret = GLEW_EXT_unpack_subimage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_vertex_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array\", 12))\r\n        {\r\n          ret = GLEW_EXT_vertex_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_vertex_array_bgra\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_bgra\", 17))\r\n        {\r\n          ret = GLEW_EXT_vertex_array_bgra;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_vertex_array_setXXX\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_setXXX\", 19))\r\n        {\r\n          ret = GLEW_EXT_vertex_array_setXXX;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_vertex_attrib_64bit\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_attrib_64bit\", 19))\r\n        {\r\n          ret = GLEW_EXT_vertex_attrib_64bit;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_vertex_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_shader\", 13))\r\n        {\r\n          ret = GLEW_EXT_vertex_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_vertex_weighting\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_weighting\", 16))\r\n        {\r\n          ret = GLEW_EXT_vertex_weighting;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_win32_keyed_mutex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"win32_keyed_mutex\", 17))\r\n        {\r\n          ret = GLEW_EXT_win32_keyed_mutex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_window_rectangles\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"window_rectangles\", 17))\r\n        {\r\n          ret = GLEW_EXT_window_rectangles;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_EXT_x11_sync_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"x11_sync_object\", 15))\r\n        {\r\n          ret = GLEW_EXT_x11_sync_object;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"GREMEDY_\", 8))\r\n      {\r\n#ifdef GL_GREMEDY_frame_terminator\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"frame_terminator\", 16))\r\n        {\r\n          ret = GLEW_GREMEDY_frame_terminator;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_GREMEDY_string_marker\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"string_marker\", 13))\r\n        {\r\n          ret = GLEW_GREMEDY_string_marker;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"HP_\", 3))\r\n      {\r\n#ifdef GL_HP_convolution_border_modes\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"convolution_border_modes\", 24))\r\n        {\r\n          ret = GLEW_HP_convolution_border_modes;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_HP_image_transform\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_transform\", 15))\r\n        {\r\n          ret = GLEW_HP_image_transform;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_HP_occlusion_test\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"occlusion_test\", 14))\r\n        {\r\n          ret = GLEW_HP_occlusion_test;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_HP_texture_lighting\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_lighting\", 16))\r\n        {\r\n          ret = GLEW_HP_texture_lighting;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"IBM_\", 4))\r\n      {\r\n#ifdef GL_IBM_cull_vertex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cull_vertex\", 11))\r\n        {\r\n          ret = GLEW_IBM_cull_vertex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_IBM_multimode_draw_arrays\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multimode_draw_arrays\", 21))\r\n        {\r\n          ret = GLEW_IBM_multimode_draw_arrays;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_IBM_rasterpos_clip\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"rasterpos_clip\", 14))\r\n        {\r\n          ret = GLEW_IBM_rasterpos_clip;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_IBM_static_data\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"static_data\", 11))\r\n        {\r\n          ret = GLEW_IBM_static_data;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_IBM_texture_mirrored_repeat\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_mirrored_repeat\", 23))\r\n        {\r\n          ret = GLEW_IBM_texture_mirrored_repeat;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_IBM_vertex_array_lists\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_lists\", 18))\r\n        {\r\n          ret = GLEW_IBM_vertex_array_lists;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"INGR_\", 5))\r\n      {\r\n#ifdef GL_INGR_color_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_clamp\", 11))\r\n        {\r\n          ret = GLEW_INGR_color_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_INGR_interlace_read\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"interlace_read\", 14))\r\n        {\r\n          ret = GLEW_INGR_interlace_read;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"INTEL_\", 6))\r\n      {\r\n#ifdef GL_INTEL_conservative_rasterization\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conservative_rasterization\", 26))\r\n        {\r\n          ret = GLEW_INTEL_conservative_rasterization;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_INTEL_fragment_shader_ordering\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_shader_ordering\", 24))\r\n        {\r\n          ret = GLEW_INTEL_fragment_shader_ordering;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_INTEL_framebuffer_CMAA\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_CMAA\", 16))\r\n        {\r\n          ret = GLEW_INTEL_framebuffer_CMAA;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_INTEL_map_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"map_texture\", 11))\r\n        {\r\n          ret = GLEW_INTEL_map_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_INTEL_parallel_arrays\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"parallel_arrays\", 15))\r\n        {\r\n          ret = GLEW_INTEL_parallel_arrays;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_INTEL_performance_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"performance_query\", 17))\r\n        {\r\n          ret = GLEW_INTEL_performance_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_INTEL_texture_scissor\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_scissor\", 15))\r\n        {\r\n          ret = GLEW_INTEL_texture_scissor;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"KHR_\", 4))\r\n      {\r\n#ifdef GL_KHR_blend_equation_advanced\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_equation_advanced\", 23))\r\n        {\r\n          ret = GLEW_KHR_blend_equation_advanced;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_blend_equation_advanced_coherent\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_equation_advanced_coherent\", 32))\r\n        {\r\n          ret = GLEW_KHR_blend_equation_advanced_coherent;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_context_flush_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"context_flush_control\", 21))\r\n        {\r\n          ret = GLEW_KHR_context_flush_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_debug\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"debug\", 5))\r\n        {\r\n          ret = GLEW_KHR_debug;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_no_error\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"no_error\", 8))\r\n        {\r\n          ret = GLEW_KHR_no_error;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_parallel_shader_compile\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"parallel_shader_compile\", 23))\r\n        {\r\n          ret = GLEW_KHR_parallel_shader_compile;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_robust_buffer_access_behavior\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robust_buffer_access_behavior\", 29))\r\n        {\r\n          ret = GLEW_KHR_robust_buffer_access_behavior;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_robustness\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness\", 10))\r\n        {\r\n          ret = GLEW_KHR_robustness;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_texture_compression_astc_hdr\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_astc_hdr\", 28))\r\n        {\r\n          ret = GLEW_KHR_texture_compression_astc_hdr;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_texture_compression_astc_ldr\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_astc_ldr\", 28))\r\n        {\r\n          ret = GLEW_KHR_texture_compression_astc_ldr;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_KHR_texture_compression_astc_sliced_3d\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_astc_sliced_3d\", 34))\r\n        {\r\n          ret = GLEW_KHR_texture_compression_astc_sliced_3d;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"KTX_\", 4))\r\n      {\r\n#ifdef GL_KTX_buffer_region\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"buffer_region\", 13))\r\n        {\r\n          ret = GLEW_KTX_buffer_region;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"MESAX_\", 6))\r\n      {\r\n#ifdef GL_MESAX_texture_stack\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_stack\", 13))\r\n        {\r\n          ret = GLEW_MESAX_texture_stack;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"MESA_\", 5))\r\n      {\r\n#ifdef GL_MESA_pack_invert\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pack_invert\", 11))\r\n        {\r\n          ret = GLEW_MESA_pack_invert;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_MESA_resize_buffers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"resize_buffers\", 14))\r\n        {\r\n          ret = GLEW_MESA_resize_buffers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_MESA_shader_integer_functions\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_integer_functions\", 24))\r\n        {\r\n          ret = GLEW_MESA_shader_integer_functions;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_MESA_window_pos\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"window_pos\", 10))\r\n        {\r\n          ret = GLEW_MESA_window_pos;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_MESA_ycbcr_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ycbcr_texture\", 13))\r\n        {\r\n          ret = GLEW_MESA_ycbcr_texture;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"NVX_\", 4))\r\n      {\r\n#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_equation_advanced_multi_draw_buffers\", 42))\r\n        {\r\n          ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NVX_conditional_render\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conditional_render\", 18))\r\n        {\r\n          ret = GLEW_NVX_conditional_render;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NVX_gpu_memory_info\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_memory_info\", 15))\r\n        {\r\n          ret = GLEW_NVX_gpu_memory_info;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NVX_linked_gpu_multicast\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"linked_gpu_multicast\", 20))\r\n        {\r\n          ret = GLEW_NVX_linked_gpu_multicast;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"NV_\", 3))\r\n      {\r\n#ifdef GL_NV_3dvision_settings\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"3dvision_settings\", 17))\r\n        {\r\n          ret = GLEW_NV_3dvision_settings;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_EGL_stream_consumer_external\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"EGL_stream_consumer_external\", 28))\r\n        {\r\n          ret = GLEW_NV_EGL_stream_consumer_external;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_alpha_to_coverage_dither_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"alpha_to_coverage_dither_control\", 32))\r\n        {\r\n          ret = GLEW_NV_alpha_to_coverage_dither_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_bgr\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bgr\", 3))\r\n        {\r\n          ret = GLEW_NV_bgr;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_bindless_multi_draw_indirect\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bindless_multi_draw_indirect\", 28))\r\n        {\r\n          ret = GLEW_NV_bindless_multi_draw_indirect;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_bindless_multi_draw_indirect_count\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bindless_multi_draw_indirect_count\", 34))\r\n        {\r\n          ret = GLEW_NV_bindless_multi_draw_indirect_count;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_bindless_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bindless_texture\", 16))\r\n        {\r\n          ret = GLEW_NV_bindless_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_blend_equation_advanced\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_equation_advanced\", 23))\r\n        {\r\n          ret = GLEW_NV_blend_equation_advanced;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_blend_equation_advanced_coherent\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_equation_advanced_coherent\", 32))\r\n        {\r\n          ret = GLEW_NV_blend_equation_advanced_coherent;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_blend_minmax_factor\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_minmax_factor\", 19))\r\n        {\r\n          ret = GLEW_NV_blend_minmax_factor;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_blend_square\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_square\", 12))\r\n        {\r\n          ret = GLEW_NV_blend_square;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_clip_space_w_scaling\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clip_space_w_scaling\", 20))\r\n        {\r\n          ret = GLEW_NV_clip_space_w_scaling;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_command_list\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"command_list\", 12))\r\n        {\r\n          ret = GLEW_NV_command_list;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_compute_program5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"compute_program5\", 16))\r\n        {\r\n          ret = GLEW_NV_compute_program5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_conditional_render\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conditional_render\", 18))\r\n        {\r\n          ret = GLEW_NV_conditional_render;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_conservative_raster\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conservative_raster\", 19))\r\n        {\r\n          ret = GLEW_NV_conservative_raster;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_conservative_raster_dilate\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conservative_raster_dilate\", 26))\r\n        {\r\n          ret = GLEW_NV_conservative_raster_dilate;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_conservative_raster_pre_snap_triangles\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"conservative_raster_pre_snap_triangles\", 38))\r\n        {\r\n          ret = GLEW_NV_conservative_raster_pre_snap_triangles;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_copy_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_buffer\", 11))\r\n        {\r\n          ret = GLEW_NV_copy_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_copy_depth_to_color\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_depth_to_color\", 19))\r\n        {\r\n          ret = GLEW_NV_copy_depth_to_color;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_copy_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_image\", 10))\r\n        {\r\n          ret = GLEW_NV_copy_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_deep_texture3D\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"deep_texture3D\", 14))\r\n        {\r\n          ret = GLEW_NV_deep_texture3D;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_depth_buffer_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_buffer_float\", 18))\r\n        {\r\n          ret = GLEW_NV_depth_buffer_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_depth_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_clamp\", 11))\r\n        {\r\n          ret = GLEW_NV_depth_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_depth_range_unclamped\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_range_unclamped\", 21))\r\n        {\r\n          ret = GLEW_NV_depth_range_unclamped;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_draw_buffers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_buffers\", 12))\r\n        {\r\n          ret = GLEW_NV_draw_buffers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_draw_instanced\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_instanced\", 14))\r\n        {\r\n          ret = GLEW_NV_draw_instanced;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_draw_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_texture\", 12))\r\n        {\r\n          ret = GLEW_NV_draw_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_draw_vulkan_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"draw_vulkan_image\", 17))\r\n        {\r\n          ret = GLEW_NV_draw_vulkan_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_evaluators\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"evaluators\", 10))\r\n        {\r\n          ret = GLEW_NV_evaluators;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_explicit_attrib_location\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"explicit_attrib_location\", 24))\r\n        {\r\n          ret = GLEW_NV_explicit_attrib_location;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_explicit_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"explicit_multisample\", 20))\r\n        {\r\n          ret = GLEW_NV_explicit_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fbo_color_attachments\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fbo_color_attachments\", 21))\r\n        {\r\n          ret = GLEW_NV_fbo_color_attachments;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fence\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fence\", 5))\r\n        {\r\n          ret = GLEW_NV_fence;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fill_rectangle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fill_rectangle\", 14))\r\n        {\r\n          ret = GLEW_NV_fill_rectangle;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_float_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"float_buffer\", 12))\r\n        {\r\n          ret = GLEW_NV_float_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fog_distance\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_distance\", 12))\r\n        {\r\n          ret = GLEW_NV_fog_distance;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fragment_coverage_to_color\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_coverage_to_color\", 26))\r\n        {\r\n          ret = GLEW_NV_fragment_coverage_to_color;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fragment_program\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_program\", 16))\r\n        {\r\n          ret = GLEW_NV_fragment_program;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fragment_program2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_program2\", 17))\r\n        {\r\n          ret = GLEW_NV_fragment_program2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fragment_program4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_program4\", 17))\r\n        {\r\n          ret = GLEW_NV_fragment_program4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fragment_program_option\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_program_option\", 23))\r\n        {\r\n          ret = GLEW_NV_fragment_program_option;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_fragment_shader_interlock\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_shader_interlock\", 25))\r\n        {\r\n          ret = GLEW_NV_fragment_shader_interlock;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_framebuffer_blit\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_blit\", 16))\r\n        {\r\n          ret = GLEW_NV_framebuffer_blit;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_framebuffer_mixed_samples\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_mixed_samples\", 25))\r\n        {\r\n          ret = GLEW_NV_framebuffer_mixed_samples;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_framebuffer_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_multisample\", 23))\r\n        {\r\n          ret = GLEW_NV_framebuffer_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_framebuffer_multisample_coverage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_multisample_coverage\", 32))\r\n        {\r\n          ret = GLEW_NV_framebuffer_multisample_coverage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_generate_mipmap_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"generate_mipmap_sRGB\", 20))\r\n        {\r\n          ret = GLEW_NV_generate_mipmap_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_geometry_program4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"geometry_program4\", 17))\r\n        {\r\n          ret = GLEW_NV_geometry_program4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_geometry_shader4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"geometry_shader4\", 16))\r\n        {\r\n          ret = GLEW_NV_geometry_shader4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_geometry_shader_passthrough\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"geometry_shader_passthrough\", 27))\r\n        {\r\n          ret = GLEW_NV_geometry_shader_passthrough;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_gpu_multicast\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_multicast\", 13))\r\n        {\r\n          ret = GLEW_NV_gpu_multicast;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_gpu_program4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_program4\", 12))\r\n        {\r\n          ret = GLEW_NV_gpu_program4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_gpu_program5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_program5\", 12))\r\n        {\r\n          ret = GLEW_NV_gpu_program5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_gpu_program5_mem_extended\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_program5_mem_extended\", 25))\r\n        {\r\n          ret = GLEW_NV_gpu_program5_mem_extended;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_gpu_program_fp64\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_program_fp64\", 16))\r\n        {\r\n          ret = GLEW_NV_gpu_program_fp64;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_gpu_shader5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_shader5\", 11))\r\n        {\r\n          ret = GLEW_NV_gpu_shader5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_half_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"half_float\", 10))\r\n        {\r\n          ret = GLEW_NV_half_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_image_formats\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_formats\", 13))\r\n        {\r\n          ret = GLEW_NV_image_formats;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_instanced_arrays\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"instanced_arrays\", 16))\r\n        {\r\n          ret = GLEW_NV_instanced_arrays;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_internalformat_sample_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"internalformat_sample_query\", 27))\r\n        {\r\n          ret = GLEW_NV_internalformat_sample_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_light_max_exponent\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"light_max_exponent\", 18))\r\n        {\r\n          ret = GLEW_NV_light_max_exponent;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_multisample_coverage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample_coverage\", 20))\r\n        {\r\n          ret = GLEW_NV_multisample_coverage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_multisample_filter_hint\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample_filter_hint\", 23))\r\n        {\r\n          ret = GLEW_NV_multisample_filter_hint;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_non_square_matrices\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"non_square_matrices\", 19))\r\n        {\r\n          ret = GLEW_NV_non_square_matrices;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_occlusion_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"occlusion_query\", 15))\r\n        {\r\n          ret = GLEW_NV_occlusion_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_pack_subimage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pack_subimage\", 13))\r\n        {\r\n          ret = GLEW_NV_pack_subimage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_packed_depth_stencil\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"packed_depth_stencil\", 20))\r\n        {\r\n          ret = GLEW_NV_packed_depth_stencil;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_packed_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"packed_float\", 12))\r\n        {\r\n          ret = GLEW_NV_packed_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_packed_float_linear\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"packed_float_linear\", 19))\r\n        {\r\n          ret = GLEW_NV_packed_float_linear;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_parameter_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"parameter_buffer_object\", 23))\r\n        {\r\n          ret = GLEW_NV_parameter_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_parameter_buffer_object2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"parameter_buffer_object2\", 24))\r\n        {\r\n          ret = GLEW_NV_parameter_buffer_object2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_path_rendering\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"path_rendering\", 14))\r\n        {\r\n          ret = GLEW_NV_path_rendering;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_path_rendering_shared_edge\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"path_rendering_shared_edge\", 26))\r\n        {\r\n          ret = GLEW_NV_path_rendering_shared_edge;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_pixel_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_buffer_object\", 19))\r\n        {\r\n          ret = GLEW_NV_pixel_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_pixel_data_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_data_range\", 16))\r\n        {\r\n          ret = GLEW_NV_pixel_data_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_platform_binary\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_binary\", 15))\r\n        {\r\n          ret = GLEW_NV_platform_binary;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_point_sprite\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"point_sprite\", 12))\r\n        {\r\n          ret = GLEW_NV_point_sprite;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_polygon_mode\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"polygon_mode\", 12))\r\n        {\r\n          ret = GLEW_NV_polygon_mode;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_present_video\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"present_video\", 13))\r\n        {\r\n          ret = GLEW_NV_present_video;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_primitive_restart\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"primitive_restart\", 17))\r\n        {\r\n          ret = GLEW_NV_primitive_restart;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_read_depth\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"read_depth\", 10))\r\n        {\r\n          ret = GLEW_NV_read_depth;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_read_depth_stencil\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"read_depth_stencil\", 18))\r\n        {\r\n          ret = GLEW_NV_read_depth_stencil;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_read_stencil\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"read_stencil\", 12))\r\n        {\r\n          ret = GLEW_NV_read_stencil;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_register_combiners\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"register_combiners\", 18))\r\n        {\r\n          ret = GLEW_NV_register_combiners;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_register_combiners2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"register_combiners2\", 19))\r\n        {\r\n          ret = GLEW_NV_register_combiners2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_robustness_video_memory_purge\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness_video_memory_purge\", 29))\r\n        {\r\n          ret = GLEW_NV_robustness_video_memory_purge;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_sRGB_formats\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sRGB_formats\", 12))\r\n        {\r\n          ret = GLEW_NV_sRGB_formats;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_sample_locations\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sample_locations\", 16))\r\n        {\r\n          ret = GLEW_NV_sample_locations;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_sample_mask_override_coverage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sample_mask_override_coverage\", 29))\r\n        {\r\n          ret = GLEW_NV_sample_mask_override_coverage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_atomic_counters\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_atomic_counters\", 22))\r\n        {\r\n          ret = GLEW_NV_shader_atomic_counters;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_atomic_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_atomic_float\", 19))\r\n        {\r\n          ret = GLEW_NV_shader_atomic_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_atomic_float64\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_atomic_float64\", 21))\r\n        {\r\n          ret = GLEW_NV_shader_atomic_float64;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_atomic_fp16_vector\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_atomic_fp16_vector\", 25))\r\n        {\r\n          ret = GLEW_NV_shader_atomic_fp16_vector;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_atomic_int64\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_atomic_int64\", 19))\r\n        {\r\n          ret = GLEW_NV_shader_atomic_int64;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_buffer_load\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_buffer_load\", 18))\r\n        {\r\n          ret = GLEW_NV_shader_buffer_load;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_noperspective_interpolation\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_noperspective_interpolation\", 34))\r\n        {\r\n          ret = GLEW_NV_shader_noperspective_interpolation;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_storage_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_storage_buffer_object\", 28))\r\n        {\r\n          ret = GLEW_NV_shader_storage_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_thread_group\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_thread_group\", 19))\r\n        {\r\n          ret = GLEW_NV_shader_thread_group;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shader_thread_shuffle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_thread_shuffle\", 21))\r\n        {\r\n          ret = GLEW_NV_shader_thread_shuffle;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shadow_samplers_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shadow_samplers_array\", 21))\r\n        {\r\n          ret = GLEW_NV_shadow_samplers_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_shadow_samplers_cube\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shadow_samplers_cube\", 20))\r\n        {\r\n          ret = GLEW_NV_shadow_samplers_cube;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_stereo_view_rendering\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stereo_view_rendering\", 21))\r\n        {\r\n          ret = GLEW_NV_stereo_view_rendering;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_tessellation_program5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"tessellation_program5\", 21))\r\n        {\r\n          ret = GLEW_NV_tessellation_program5;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texgen_emboss\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texgen_emboss\", 13))\r\n        {\r\n          ret = GLEW_NV_texgen_emboss;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texgen_reflection\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texgen_reflection\", 17))\r\n        {\r\n          ret = GLEW_NV_texgen_reflection;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_array\", 13))\r\n        {\r\n          ret = GLEW_NV_texture_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_barrier\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_barrier\", 15))\r\n        {\r\n          ret = GLEW_NV_texture_barrier;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_border_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_border_clamp\", 20))\r\n        {\r\n          ret = GLEW_NV_texture_border_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_compression_latc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_latc\", 24))\r\n        {\r\n          ret = GLEW_NV_texture_compression_latc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_compression_s3tc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_s3tc\", 24))\r\n        {\r\n          ret = GLEW_NV_texture_compression_s3tc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_compression_s3tc_update\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_s3tc_update\", 31))\r\n        {\r\n          ret = GLEW_NV_texture_compression_s3tc_update;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_compression_vtc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_compression_vtc\", 23))\r\n        {\r\n          ret = GLEW_NV_texture_compression_vtc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_env_combine4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_env_combine4\", 20))\r\n        {\r\n          ret = GLEW_NV_texture_env_combine4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_expand_normal\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_expand_normal\", 21))\r\n        {\r\n          ret = GLEW_NV_texture_expand_normal;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_multisample\", 19))\r\n        {\r\n          ret = GLEW_NV_texture_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_npot_2D_mipmap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_npot_2D_mipmap\", 22))\r\n        {\r\n          ret = GLEW_NV_texture_npot_2D_mipmap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_rectangle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_rectangle\", 17))\r\n        {\r\n          ret = GLEW_NV_texture_rectangle;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_rectangle_compressed\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_rectangle_compressed\", 28))\r\n        {\r\n          ret = GLEW_NV_texture_rectangle_compressed;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_shader\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_shader\", 14))\r\n        {\r\n          ret = GLEW_NV_texture_shader;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_shader2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_shader2\", 15))\r\n        {\r\n          ret = GLEW_NV_texture_shader2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_texture_shader3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_shader3\", 15))\r\n        {\r\n          ret = GLEW_NV_texture_shader3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_transform_feedback\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_feedback\", 18))\r\n        {\r\n          ret = GLEW_NV_transform_feedback;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_transform_feedback2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"transform_feedback2\", 19))\r\n        {\r\n          ret = GLEW_NV_transform_feedback2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_uniform_buffer_unified_memory\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"uniform_buffer_unified_memory\", 29))\r\n        {\r\n          ret = GLEW_NV_uniform_buffer_unified_memory;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vdpau_interop\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vdpau_interop\", 13))\r\n        {\r\n          ret = GLEW_NV_vdpau_interop;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_array_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_range\", 18))\r\n        {\r\n          ret = GLEW_NV_vertex_array_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_array_range2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_range2\", 19))\r\n        {\r\n          ret = GLEW_NV_vertex_array_range2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_attrib_integer_64bit\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_attrib_integer_64bit\", 27))\r\n        {\r\n          ret = GLEW_NV_vertex_attrib_integer_64bit;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_buffer_unified_memory\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_buffer_unified_memory\", 28))\r\n        {\r\n          ret = GLEW_NV_vertex_buffer_unified_memory;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_program\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_program\", 14))\r\n        {\r\n          ret = GLEW_NV_vertex_program;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_program1_1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_program1_1\", 17))\r\n        {\r\n          ret = GLEW_NV_vertex_program1_1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_program2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_program2\", 15))\r\n        {\r\n          ret = GLEW_NV_vertex_program2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_program2_option\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_program2_option\", 22))\r\n        {\r\n          ret = GLEW_NV_vertex_program2_option;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_program3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_program3\", 15))\r\n        {\r\n          ret = GLEW_NV_vertex_program3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_vertex_program4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_program4\", 15))\r\n        {\r\n          ret = GLEW_NV_vertex_program4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_video_capture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"video_capture\", 13))\r\n        {\r\n          ret = GLEW_NV_video_capture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_viewport_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"viewport_array\", 14))\r\n        {\r\n          ret = GLEW_NV_viewport_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_viewport_array2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"viewport_array2\", 15))\r\n        {\r\n          ret = GLEW_NV_viewport_array2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_NV_viewport_swizzle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"viewport_swizzle\", 16))\r\n        {\r\n          ret = GLEW_NV_viewport_swizzle;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"OES_\", 4))\r\n      {\r\n#ifdef GL_OES_byte_coordinates\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"byte_coordinates\", 16))\r\n        {\r\n          ret = GLEW_OES_byte_coordinates;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"OML_\", 4))\r\n      {\r\n#ifdef GL_OML_interlace\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"interlace\", 9))\r\n        {\r\n          ret = GLEW_OML_interlace;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_OML_resample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"resample\", 8))\r\n        {\r\n          ret = GLEW_OML_resample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_OML_subsample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"subsample\", 9))\r\n        {\r\n          ret = GLEW_OML_subsample;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"OVR_\", 4))\r\n      {\r\n#ifdef GL_OVR_multiview\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multiview\", 9))\r\n        {\r\n          ret = GLEW_OVR_multiview;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_OVR_multiview2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multiview2\", 10))\r\n        {\r\n          ret = GLEW_OVR_multiview2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_OVR_multiview_multisampled_render_to_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multiview_multisampled_render_to_texture\", 40))\r\n        {\r\n          ret = GLEW_OVR_multiview_multisampled_render_to_texture;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"PGI_\", 4))\r\n      {\r\n#ifdef GL_PGI_misc_hints\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"misc_hints\", 10))\r\n        {\r\n          ret = GLEW_PGI_misc_hints;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_PGI_vertex_hints\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_hints\", 12))\r\n        {\r\n          ret = GLEW_PGI_vertex_hints;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"QCOM_\", 5))\r\n      {\r\n#ifdef GL_QCOM_alpha_test\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"alpha_test\", 10))\r\n        {\r\n          ret = GLEW_QCOM_alpha_test;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_QCOM_binning_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"binning_control\", 15))\r\n        {\r\n          ret = GLEW_QCOM_binning_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_QCOM_driver_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"driver_control\", 14))\r\n        {\r\n          ret = GLEW_QCOM_driver_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_QCOM_extended_get\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"extended_get\", 12))\r\n        {\r\n          ret = GLEW_QCOM_extended_get;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_QCOM_extended_get2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"extended_get2\", 13))\r\n        {\r\n          ret = GLEW_QCOM_extended_get2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_QCOM_framebuffer_foveated\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_foveated\", 20))\r\n        {\r\n          ret = GLEW_QCOM_framebuffer_foveated;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_QCOM_perfmon_global_mode\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"perfmon_global_mode\", 19))\r\n        {\r\n          ret = GLEW_QCOM_perfmon_global_mode;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shader_framebuffer_fetch_noncoherent\", 36))\r\n        {\r\n          ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_QCOM_tiled_rendering\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"tiled_rendering\", 15))\r\n        {\r\n          ret = GLEW_QCOM_tiled_rendering;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_QCOM_writeonly_rendering\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"writeonly_rendering\", 19))\r\n        {\r\n          ret = GLEW_QCOM_writeonly_rendering;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"REGAL_\", 6))\r\n      {\r\n#ifdef GL_REGAL_ES1_0_compatibility\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ES1_0_compatibility\", 19))\r\n        {\r\n          ret = GLEW_REGAL_ES1_0_compatibility;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_REGAL_ES1_1_compatibility\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ES1_1_compatibility\", 19))\r\n        {\r\n          ret = GLEW_REGAL_ES1_1_compatibility;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_REGAL_enable\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"enable\", 6))\r\n        {\r\n          ret = GLEW_REGAL_enable;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_REGAL_error_string\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"error_string\", 12))\r\n        {\r\n          ret = GLEW_REGAL_error_string;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_REGAL_extension_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"extension_query\", 15))\r\n        {\r\n          ret = GLEW_REGAL_extension_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_REGAL_log\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"log\", 3))\r\n        {\r\n          ret = GLEW_REGAL_log;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_REGAL_proc_address\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"proc_address\", 12))\r\n        {\r\n          ret = GLEW_REGAL_proc_address;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"REND_\", 5))\r\n      {\r\n#ifdef GL_REND_screen_coordinates\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"screen_coordinates\", 18))\r\n        {\r\n          ret = GLEW_REND_screen_coordinates;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"S3_\", 3))\r\n      {\r\n#ifdef GL_S3_s3tc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"s3tc\", 4))\r\n        {\r\n          ret = GLEW_S3_s3tc;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"SGIS_\", 5))\r\n      {\r\n#ifdef GL_SGIS_clip_band_hint\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clip_band_hint\", 14))\r\n        {\r\n          ret = GLEW_SGIS_clip_band_hint;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_color_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_range\", 11))\r\n        {\r\n          ret = GLEW_SGIS_color_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_detail_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"detail_texture\", 14))\r\n        {\r\n          ret = GLEW_SGIS_detail_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_fog_function\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_function\", 12))\r\n        {\r\n          ret = GLEW_SGIS_fog_function;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_generate_mipmap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"generate_mipmap\", 15))\r\n        {\r\n          ret = GLEW_SGIS_generate_mipmap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_line_texgen\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"line_texgen\", 11))\r\n        {\r\n          ret = GLEW_SGIS_line_texgen;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = GLEW_SGIS_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_multitexture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multitexture\", 12))\r\n        {\r\n          ret = GLEW_SGIS_multitexture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_pixel_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_texture\", 13))\r\n        {\r\n          ret = GLEW_SGIS_pixel_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_point_line_texgen\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"point_line_texgen\", 17))\r\n        {\r\n          ret = GLEW_SGIS_point_line_texgen;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_shared_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shared_multisample\", 18))\r\n        {\r\n          ret = GLEW_SGIS_shared_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_sharpen_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sharpen_texture\", 15))\r\n        {\r\n          ret = GLEW_SGIS_sharpen_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_texture4D\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture4D\", 9))\r\n        {\r\n          ret = GLEW_SGIS_texture4D;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_texture_border_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_border_clamp\", 20))\r\n        {\r\n          ret = GLEW_SGIS_texture_border_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_texture_edge_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_edge_clamp\", 18))\r\n        {\r\n          ret = GLEW_SGIS_texture_edge_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_texture_filter4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_filter4\", 15))\r\n        {\r\n          ret = GLEW_SGIS_texture_filter4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_texture_lod\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_lod\", 11))\r\n        {\r\n          ret = GLEW_SGIS_texture_lod;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIS_texture_select\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_select\", 14))\r\n        {\r\n          ret = GLEW_SGIS_texture_select;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"SGIX_\", 5))\r\n      {\r\n#ifdef GL_SGIX_async\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"async\", 5))\r\n        {\r\n          ret = GLEW_SGIX_async;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_async_histogram\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"async_histogram\", 15))\r\n        {\r\n          ret = GLEW_SGIX_async_histogram;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_async_pixel\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"async_pixel\", 11))\r\n        {\r\n          ret = GLEW_SGIX_async_pixel;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_bali_g_instruments\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bali_g_instruments\", 18))\r\n        {\r\n          ret = GLEW_SGIX_bali_g_instruments;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_bali_r_instruments\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bali_r_instruments\", 18))\r\n        {\r\n          ret = GLEW_SGIX_bali_r_instruments;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_bali_timer_instruments\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"bali_timer_instruments\", 22))\r\n        {\r\n          ret = GLEW_SGIX_bali_timer_instruments;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_blend_alpha_minmax\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_alpha_minmax\", 18))\r\n        {\r\n          ret = GLEW_SGIX_blend_alpha_minmax;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_blend_cadd\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_cadd\", 10))\r\n        {\r\n          ret = GLEW_SGIX_blend_cadd;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_blend_cmultiply\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blend_cmultiply\", 15))\r\n        {\r\n          ret = GLEW_SGIX_blend_cmultiply;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_calligraphic_fragment\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"calligraphic_fragment\", 21))\r\n        {\r\n          ret = GLEW_SGIX_calligraphic_fragment;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_clipmap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clipmap\", 7))\r\n        {\r\n          ret = GLEW_SGIX_clipmap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_color_matrix_accuracy\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_matrix_accuracy\", 21))\r\n        {\r\n          ret = GLEW_SGIX_color_matrix_accuracy;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_color_table_index_mode\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_table_index_mode\", 22))\r\n        {\r\n          ret = GLEW_SGIX_color_table_index_mode;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_complex_polar\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"complex_polar\", 13))\r\n        {\r\n          ret = GLEW_SGIX_complex_polar;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_convolution_accuracy\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"convolution_accuracy\", 20))\r\n        {\r\n          ret = GLEW_SGIX_convolution_accuracy;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_cube_map\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cube_map\", 8))\r\n        {\r\n          ret = GLEW_SGIX_cube_map;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_cylinder_texgen\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cylinder_texgen\", 15))\r\n        {\r\n          ret = GLEW_SGIX_cylinder_texgen;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_datapipe\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"datapipe\", 8))\r\n        {\r\n          ret = GLEW_SGIX_datapipe;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_decimation\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"decimation\", 10))\r\n        {\r\n          ret = GLEW_SGIX_decimation;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_depth_pass_instrument\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_pass_instrument\", 21))\r\n        {\r\n          ret = GLEW_SGIX_depth_pass_instrument;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_depth_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_texture\", 13))\r\n        {\r\n          ret = GLEW_SGIX_depth_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_dvc\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"dvc\", 3))\r\n        {\r\n          ret = GLEW_SGIX_dvc;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_flush_raster\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"flush_raster\", 12))\r\n        {\r\n          ret = GLEW_SGIX_flush_raster;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fog_blend\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_blend\", 9))\r\n        {\r\n          ret = GLEW_SGIX_fog_blend;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fog_factor_to_alpha\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_factor_to_alpha\", 19))\r\n        {\r\n          ret = GLEW_SGIX_fog_factor_to_alpha;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fog_layers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_layers\", 10))\r\n        {\r\n          ret = GLEW_SGIX_fog_layers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fog_offset\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_offset\", 10))\r\n        {\r\n          ret = GLEW_SGIX_fog_offset;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fog_patchy\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_patchy\", 10))\r\n        {\r\n          ret = GLEW_SGIX_fog_patchy;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fog_scale\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_scale\", 9))\r\n        {\r\n          ret = GLEW_SGIX_fog_scale;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fog_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fog_texture\", 11))\r\n        {\r\n          ret = GLEW_SGIX_fog_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fragment_lighting_space\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_lighting_space\", 23))\r\n        {\r\n          ret = GLEW_SGIX_fragment_lighting_space;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fragment_specular_lighting\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragment_specular_lighting\", 26))\r\n        {\r\n          ret = GLEW_SGIX_fragment_specular_lighting;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_fragments_instrument\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fragments_instrument\", 20))\r\n        {\r\n          ret = GLEW_SGIX_fragments_instrument;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_framezoom\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framezoom\", 9))\r\n        {\r\n          ret = GLEW_SGIX_framezoom;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_icc_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"icc_texture\", 11))\r\n        {\r\n          ret = GLEW_SGIX_icc_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_igloo_interface\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"igloo_interface\", 15))\r\n        {\r\n          ret = GLEW_SGIX_igloo_interface;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_image_compression\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_compression\", 17))\r\n        {\r\n          ret = GLEW_SGIX_image_compression;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_impact_pixel_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"impact_pixel_texture\", 20))\r\n        {\r\n          ret = GLEW_SGIX_impact_pixel_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_instrument_error\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"instrument_error\", 16))\r\n        {\r\n          ret = GLEW_SGIX_instrument_error;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_interlace\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"interlace\", 9))\r\n        {\r\n          ret = GLEW_SGIX_interlace;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_ir_instrument1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ir_instrument1\", 14))\r\n        {\r\n          ret = GLEW_SGIX_ir_instrument1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_line_quality_hint\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"line_quality_hint\", 17))\r\n        {\r\n          ret = GLEW_SGIX_line_quality_hint;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_list_priority\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"list_priority\", 13))\r\n        {\r\n          ret = GLEW_SGIX_list_priority;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_mpeg1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"mpeg1\", 5))\r\n        {\r\n          ret = GLEW_SGIX_mpeg1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_mpeg2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"mpeg2\", 5))\r\n        {\r\n          ret = GLEW_SGIX_mpeg2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_nonlinear_lighting_pervertex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"nonlinear_lighting_pervertex\", 28))\r\n        {\r\n          ret = GLEW_SGIX_nonlinear_lighting_pervertex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_nurbs_eval\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"nurbs_eval\", 10))\r\n        {\r\n          ret = GLEW_SGIX_nurbs_eval;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_occlusion_instrument\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"occlusion_instrument\", 20))\r\n        {\r\n          ret = GLEW_SGIX_occlusion_instrument;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_packed_6bytes\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"packed_6bytes\", 13))\r\n        {\r\n          ret = GLEW_SGIX_packed_6bytes;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_pixel_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_texture\", 13))\r\n        {\r\n          ret = GLEW_SGIX_pixel_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_pixel_texture_bits\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_texture_bits\", 18))\r\n        {\r\n          ret = GLEW_SGIX_pixel_texture_bits;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_pixel_texture_lod\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_texture_lod\", 17))\r\n        {\r\n          ret = GLEW_SGIX_pixel_texture_lod;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_pixel_tiles\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_tiles\", 11))\r\n        {\r\n          ret = GLEW_SGIX_pixel_tiles;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_polynomial_ffd\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"polynomial_ffd\", 14))\r\n        {\r\n          ret = GLEW_SGIX_polynomial_ffd;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_quad_mesh\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"quad_mesh\", 9))\r\n        {\r\n          ret = GLEW_SGIX_quad_mesh;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_reference_plane\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"reference_plane\", 15))\r\n        {\r\n          ret = GLEW_SGIX_reference_plane;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_resample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"resample\", 8))\r\n        {\r\n          ret = GLEW_SGIX_resample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_scalebias_hint\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"scalebias_hint\", 14))\r\n        {\r\n          ret = GLEW_SGIX_scalebias_hint;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_shadow\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shadow\", 6))\r\n        {\r\n          ret = GLEW_SGIX_shadow;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_shadow_ambient\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shadow_ambient\", 14))\r\n        {\r\n          ret = GLEW_SGIX_shadow_ambient;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_slim\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"slim\", 4))\r\n        {\r\n          ret = GLEW_SGIX_slim;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_spotlight_cutoff\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"spotlight_cutoff\", 16))\r\n        {\r\n          ret = GLEW_SGIX_spotlight_cutoff;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_sprite\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sprite\", 6))\r\n        {\r\n          ret = GLEW_SGIX_sprite;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_subdiv_patch\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"subdiv_patch\", 12))\r\n        {\r\n          ret = GLEW_SGIX_subdiv_patch;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_subsample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"subsample\", 9))\r\n        {\r\n          ret = GLEW_SGIX_subsample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_tag_sample_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"tag_sample_buffer\", 17))\r\n        {\r\n          ret = GLEW_SGIX_tag_sample_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_texture_add_env\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_add_env\", 15))\r\n        {\r\n          ret = GLEW_SGIX_texture_add_env;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_texture_coordinate_clamp\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_coordinate_clamp\", 24))\r\n        {\r\n          ret = GLEW_SGIX_texture_coordinate_clamp;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_texture_lod_bias\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_lod_bias\", 16))\r\n        {\r\n          ret = GLEW_SGIX_texture_lod_bias;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_texture_mipmap_anisotropic\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_mipmap_anisotropic\", 26))\r\n        {\r\n          ret = GLEW_SGIX_texture_mipmap_anisotropic;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_texture_multi_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_multi_buffer\", 20))\r\n        {\r\n          ret = GLEW_SGIX_texture_multi_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_texture_phase\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_phase\", 13))\r\n        {\r\n          ret = GLEW_SGIX_texture_phase;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_texture_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_range\", 13))\r\n        {\r\n          ret = GLEW_SGIX_texture_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_texture_scale_bias\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_scale_bias\", 18))\r\n        {\r\n          ret = GLEW_SGIX_texture_scale_bias;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_texture_supersample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_supersample\", 19))\r\n        {\r\n          ret = GLEW_SGIX_texture_supersample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_vector_ops\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vector_ops\", 10))\r\n        {\r\n          ret = GLEW_SGIX_vector_ops;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_vertex_array_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_object\", 19))\r\n        {\r\n          ret = GLEW_SGIX_vertex_array_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_vertex_preclip\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_preclip\", 14))\r\n        {\r\n          ret = GLEW_SGIX_vertex_preclip;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_vertex_preclip_hint\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_preclip_hint\", 19))\r\n        {\r\n          ret = GLEW_SGIX_vertex_preclip_hint;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_ycrcb\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ycrcb\", 5))\r\n        {\r\n          ret = GLEW_SGIX_ycrcb;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_ycrcb_subsample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ycrcb_subsample\", 15))\r\n        {\r\n          ret = GLEW_SGIX_ycrcb_subsample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGIX_ycrcba\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"ycrcba\", 6))\r\n        {\r\n          ret = GLEW_SGIX_ycrcba;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"SGI_\", 4))\r\n      {\r\n#ifdef GL_SGI_color_matrix\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_matrix\", 12))\r\n        {\r\n          ret = GLEW_SGI_color_matrix;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGI_color_table\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_table\", 11))\r\n        {\r\n          ret = GLEW_SGI_color_table;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGI_complex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"complex\", 7))\r\n        {\r\n          ret = GLEW_SGI_complex;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGI_complex_type\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"complex_type\", 12))\r\n        {\r\n          ret = GLEW_SGI_complex_type;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGI_fft\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fft\", 3))\r\n        {\r\n          ret = GLEW_SGI_fft;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SGI_texture_color_table\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_color_table\", 19))\r\n        {\r\n          ret = GLEW_SGI_texture_color_table;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"SUNX_\", 5))\r\n      {\r\n#ifdef GL_SUNX_constant_data\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"constant_data\", 13))\r\n        {\r\n          ret = GLEW_SUNX_constant_data;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"SUN_\", 4))\r\n      {\r\n#ifdef GL_SUN_convolution_border_modes\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"convolution_border_modes\", 24))\r\n        {\r\n          ret = GLEW_SUN_convolution_border_modes;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SUN_global_alpha\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"global_alpha\", 12))\r\n        {\r\n          ret = GLEW_SUN_global_alpha;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SUN_mesh_array\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"mesh_array\", 10))\r\n        {\r\n          ret = GLEW_SUN_mesh_array;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SUN_read_video_pixels\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"read_video_pixels\", 17))\r\n        {\r\n          ret = GLEW_SUN_read_video_pixels;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SUN_slice_accum\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"slice_accum\", 11))\r\n        {\r\n          ret = GLEW_SUN_slice_accum;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SUN_triangle_list\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"triangle_list\", 13))\r\n        {\r\n          ret = GLEW_SUN_triangle_list;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_SUN_vertex\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex\", 6))\r\n        {\r\n          ret = GLEW_SUN_vertex;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"WIN_\", 4))\r\n      {\r\n#ifdef GL_WIN_phong_shading\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"phong_shading\", 13))\r\n        {\r\n          ret = GLEW_WIN_phong_shading;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_WIN_scene_markerXXX\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"scene_markerXXX\", 15))\r\n        {\r\n          ret = GLEW_WIN_scene_markerXXX;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_WIN_specular_fog\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"specular_fog\", 12))\r\n        {\r\n          ret = GLEW_WIN_specular_fog;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GL_WIN_swap_hint\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_hint\", 9))\r\n        {\r\n          ret = GLEW_WIN_swap_hint;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n    }\r\n    ret = (len == 0);\r\n  }\r\n  return ret;\r\n}\r\n\r\n#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA)\r\n\r\nGLboolean GLEWAPIENTRY wglewIsSupported (const char* name)\r\n{\r\n  const GLubyte* pos = (const GLubyte*)name;\r\n  GLuint len = _glewStrLen(pos);\r\n  GLboolean ret = GL_TRUE;\r\n  while (ret && len > 0)\r\n  {\r\n    if (_glewStrSame1(&pos, &len, (const GLubyte*)\"WGL_\", 4))\r\n    {\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"3DFX_\", 5))\r\n      {\r\n#ifdef WGL_3DFX_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = WGLEW_3DFX_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"3DL_\", 4))\r\n      {\r\n#ifdef WGL_3DL_stereo_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stereo_control\", 14))\r\n        {\r\n          ret = WGLEW_3DL_stereo_control;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"AMD_\", 4))\r\n      {\r\n#ifdef WGL_AMD_gpu_association\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_association\", 15))\r\n        {\r\n          ret = WGLEW_AMD_gpu_association;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ARB_\", 4))\r\n      {\r\n#ifdef WGL_ARB_buffer_region\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"buffer_region\", 13))\r\n        {\r\n          ret = WGLEW_ARB_buffer_region;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_context_flush_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"context_flush_control\", 21))\r\n        {\r\n          ret = WGLEW_ARB_context_flush_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_create_context\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context\", 14))\r\n        {\r\n          ret = WGLEW_ARB_create_context;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_create_context_no_error\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_no_error\", 23))\r\n        {\r\n          ret = WGLEW_ARB_create_context_no_error;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_create_context_profile\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_profile\", 22))\r\n        {\r\n          ret = WGLEW_ARB_create_context_profile;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_create_context_robustness\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_robustness\", 25))\r\n        {\r\n          ret = WGLEW_ARB_create_context_robustness;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_extensions_string\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"extensions_string\", 17))\r\n        {\r\n          ret = WGLEW_ARB_extensions_string;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_framebuffer_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_sRGB\", 16))\r\n        {\r\n          ret = WGLEW_ARB_framebuffer_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_make_current_read\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"make_current_read\", 17))\r\n        {\r\n          ret = WGLEW_ARB_make_current_read;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = WGLEW_ARB_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_pbuffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pbuffer\", 7))\r\n        {\r\n          ret = WGLEW_ARB_pbuffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_pixel_format\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_format\", 12))\r\n        {\r\n          ret = WGLEW_ARB_pixel_format;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_pixel_format_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_format_float\", 18))\r\n        {\r\n          ret = WGLEW_ARB_pixel_format_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_render_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"render_texture\", 14))\r\n        {\r\n          ret = WGLEW_ARB_render_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_robustness_application_isolation\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness_application_isolation\", 32))\r\n        {\r\n          ret = WGLEW_ARB_robustness_application_isolation;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ARB_robustness_share_group_isolation\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness_share_group_isolation\", 32))\r\n        {\r\n          ret = WGLEW_ARB_robustness_share_group_isolation;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ATI_\", 4))\r\n      {\r\n#ifdef WGL_ATI_pixel_format_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_format_float\", 18))\r\n        {\r\n          ret = WGLEW_ATI_pixel_format_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_ATI_render_texture_rectangle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"render_texture_rectangle\", 24))\r\n        {\r\n          ret = WGLEW_ATI_render_texture_rectangle;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"EXT_\", 4))\r\n      {\r\n#ifdef WGL_EXT_colorspace\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"colorspace\", 10))\r\n        {\r\n          ret = WGLEW_EXT_colorspace;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_create_context_es2_profile\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_es2_profile\", 26))\r\n        {\r\n          ret = WGLEW_EXT_create_context_es2_profile;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_create_context_es_profile\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_es_profile\", 25))\r\n        {\r\n          ret = WGLEW_EXT_create_context_es_profile;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_depth_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_float\", 11))\r\n        {\r\n          ret = WGLEW_EXT_depth_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_display_color_table\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"display_color_table\", 19))\r\n        {\r\n          ret = WGLEW_EXT_display_color_table;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_extensions_string\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"extensions_string\", 17))\r\n        {\r\n          ret = WGLEW_EXT_extensions_string;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_framebuffer_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_sRGB\", 16))\r\n        {\r\n          ret = WGLEW_EXT_framebuffer_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_make_current_read\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"make_current_read\", 17))\r\n        {\r\n          ret = WGLEW_EXT_make_current_read;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = WGLEW_EXT_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_pbuffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pbuffer\", 7))\r\n        {\r\n          ret = WGLEW_EXT_pbuffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_pixel_format\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_format\", 12))\r\n        {\r\n          ret = WGLEW_EXT_pixel_format;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_pixel_format_packed_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_format_packed_float\", 25))\r\n        {\r\n          ret = WGLEW_EXT_pixel_format_packed_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_swap_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_control\", 12))\r\n        {\r\n          ret = WGLEW_EXT_swap_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_EXT_swap_control_tear\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_control_tear\", 17))\r\n        {\r\n          ret = WGLEW_EXT_swap_control_tear;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"I3D_\", 4))\r\n      {\r\n#ifdef WGL_I3D_digital_video_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"digital_video_control\", 21))\r\n        {\r\n          ret = WGLEW_I3D_digital_video_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_I3D_gamma\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gamma\", 5))\r\n        {\r\n          ret = WGLEW_I3D_gamma;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_I3D_genlock\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"genlock\", 7))\r\n        {\r\n          ret = WGLEW_I3D_genlock;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_I3D_image_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_buffer\", 12))\r\n        {\r\n          ret = WGLEW_I3D_image_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_I3D_swap_frame_lock\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_frame_lock\", 15))\r\n        {\r\n          ret = WGLEW_I3D_swap_frame_lock;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_I3D_swap_frame_usage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_frame_usage\", 16))\r\n        {\r\n          ret = WGLEW_I3D_swap_frame_usage;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"NV_\", 3))\r\n      {\r\n#ifdef WGL_NV_DX_interop\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"DX_interop\", 10))\r\n        {\r\n          ret = WGLEW_NV_DX_interop;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_DX_interop2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"DX_interop2\", 11))\r\n        {\r\n          ret = WGLEW_NV_DX_interop2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_copy_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_image\", 10))\r\n        {\r\n          ret = WGLEW_NV_copy_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_delay_before_swap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"delay_before_swap\", 17))\r\n        {\r\n          ret = WGLEW_NV_delay_before_swap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_float_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"float_buffer\", 12))\r\n        {\r\n          ret = WGLEW_NV_float_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_gpu_affinity\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_affinity\", 12))\r\n        {\r\n          ret = WGLEW_NV_gpu_affinity;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_multisample_coverage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample_coverage\", 20))\r\n        {\r\n          ret = WGLEW_NV_multisample_coverage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_present_video\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"present_video\", 13))\r\n        {\r\n          ret = WGLEW_NV_present_video;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_render_depth_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"render_depth_texture\", 20))\r\n        {\r\n          ret = WGLEW_NV_render_depth_texture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_render_texture_rectangle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"render_texture_rectangle\", 24))\r\n        {\r\n          ret = WGLEW_NV_render_texture_rectangle;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_swap_group\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_group\", 10))\r\n        {\r\n          ret = WGLEW_NV_swap_group;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_vertex_array_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_range\", 18))\r\n        {\r\n          ret = WGLEW_NV_vertex_array_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_video_capture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"video_capture\", 13))\r\n        {\r\n          ret = WGLEW_NV_video_capture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef WGL_NV_video_output\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"video_output\", 12))\r\n        {\r\n          ret = WGLEW_NV_video_output;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"OML_\", 4))\r\n      {\r\n#ifdef WGL_OML_sync_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sync_control\", 12))\r\n        {\r\n          ret = WGLEW_OML_sync_control;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n    }\r\n    ret = (len == 0);\r\n  }\r\n  return ret;\r\n}\r\n\r\n#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)\r\n\r\nGLboolean glxewIsSupported (const char* name)\r\n{\r\n  const GLubyte* pos = (const GLubyte*)name;\r\n  GLuint len = _glewStrLen(pos);\r\n  GLboolean ret = GL_TRUE;\r\n  while (ret && len > 0)\r\n  {\r\n    if(_glewStrSame1(&pos, &len, (const GLubyte*)\"GLX_\", 4))\r\n    {\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"VERSION_\", 8))\r\n      {\r\n#ifdef GLX_VERSION_1_2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_2\", 3))\r\n        {\r\n          ret = GLXEW_VERSION_1_2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_VERSION_1_3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_3\", 3))\r\n        {\r\n          ret = GLXEW_VERSION_1_3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_VERSION_1_4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_4\", 3))\r\n        {\r\n          ret = GLXEW_VERSION_1_4;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"3DFX_\", 5))\r\n      {\r\n#ifdef GLX_3DFX_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = GLXEW_3DFX_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"AMD_\", 4))\r\n      {\r\n#ifdef GLX_AMD_gpu_association\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gpu_association\", 15))\r\n        {\r\n          ret = GLXEW_AMD_gpu_association;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ARB_\", 4))\r\n      {\r\n#ifdef GLX_ARB_context_flush_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"context_flush_control\", 21))\r\n        {\r\n          ret = GLXEW_ARB_context_flush_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_create_context\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context\", 14))\r\n        {\r\n          ret = GLXEW_ARB_create_context;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_create_context_no_error\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_no_error\", 23))\r\n        {\r\n          ret = GLXEW_ARB_create_context_no_error;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_create_context_profile\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_profile\", 22))\r\n        {\r\n          ret = GLXEW_ARB_create_context_profile;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_create_context_robustness\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_robustness\", 25))\r\n        {\r\n          ret = GLXEW_ARB_create_context_robustness;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_fbconfig_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fbconfig_float\", 14))\r\n        {\r\n          ret = GLXEW_ARB_fbconfig_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_framebuffer_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_sRGB\", 16))\r\n        {\r\n          ret = GLXEW_ARB_framebuffer_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_get_proc_address\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"get_proc_address\", 16))\r\n        {\r\n          ret = GLXEW_ARB_get_proc_address;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = GLXEW_ARB_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_robustness_application_isolation\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness_application_isolation\", 32))\r\n        {\r\n          ret = GLXEW_ARB_robustness_application_isolation;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_robustness_share_group_isolation\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness_share_group_isolation\", 32))\r\n        {\r\n          ret = GLXEW_ARB_robustness_share_group_isolation;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ARB_vertex_buffer_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_buffer_object\", 20))\r\n        {\r\n          ret = GLXEW_ARB_vertex_buffer_object;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ATI_\", 4))\r\n      {\r\n#ifdef GLX_ATI_pixel_format_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_format_float\", 18))\r\n        {\r\n          ret = GLXEW_ATI_pixel_format_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_ATI_render_texture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"render_texture\", 14))\r\n        {\r\n          ret = GLXEW_ATI_render_texture;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"EXT_\", 4))\r\n      {\r\n#ifdef GLX_EXT_buffer_age\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"buffer_age\", 10))\r\n        {\r\n          ret = GLXEW_EXT_buffer_age;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_create_context_es2_profile\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_es2_profile\", 26))\r\n        {\r\n          ret = GLXEW_EXT_create_context_es2_profile;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_create_context_es_profile\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_es_profile\", 25))\r\n        {\r\n          ret = GLXEW_EXT_create_context_es_profile;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_fbconfig_packed_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fbconfig_packed_float\", 21))\r\n        {\r\n          ret = GLXEW_EXT_fbconfig_packed_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_framebuffer_sRGB\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_sRGB\", 16))\r\n        {\r\n          ret = GLXEW_EXT_framebuffer_sRGB;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_import_context\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"import_context\", 14))\r\n        {\r\n          ret = GLXEW_EXT_import_context;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_libglvnd\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"libglvnd\", 8))\r\n        {\r\n          ret = GLXEW_EXT_libglvnd;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_scene_marker\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"scene_marker\", 12))\r\n        {\r\n          ret = GLXEW_EXT_scene_marker;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_stereo_tree\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stereo_tree\", 11))\r\n        {\r\n          ret = GLXEW_EXT_stereo_tree;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_swap_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_control\", 12))\r\n        {\r\n          ret = GLXEW_EXT_swap_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_swap_control_tear\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_control_tear\", 17))\r\n        {\r\n          ret = GLXEW_EXT_swap_control_tear;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_texture_from_pixmap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_from_pixmap\", 19))\r\n        {\r\n          ret = GLXEW_EXT_texture_from_pixmap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_visual_info\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"visual_info\", 11))\r\n        {\r\n          ret = GLXEW_EXT_visual_info;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_EXT_visual_rating\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"visual_rating\", 13))\r\n        {\r\n          ret = GLXEW_EXT_visual_rating;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"INTEL_\", 6))\r\n      {\r\n#ifdef GLX_INTEL_swap_event\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_event\", 10))\r\n        {\r\n          ret = GLXEW_INTEL_swap_event;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"MESA_\", 5))\r\n      {\r\n#ifdef GLX_MESA_agp_offset\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"agp_offset\", 10))\r\n        {\r\n          ret = GLXEW_MESA_agp_offset;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_MESA_copy_sub_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_sub_buffer\", 15))\r\n        {\r\n          ret = GLXEW_MESA_copy_sub_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_MESA_pixmap_colormap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixmap_colormap\", 15))\r\n        {\r\n          ret = GLXEW_MESA_pixmap_colormap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_MESA_query_renderer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"query_renderer\", 14))\r\n        {\r\n          ret = GLXEW_MESA_query_renderer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_MESA_release_buffers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"release_buffers\", 15))\r\n        {\r\n          ret = GLXEW_MESA_release_buffers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_MESA_set_3dfx_mode\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"set_3dfx_mode\", 13))\r\n        {\r\n          ret = GLXEW_MESA_set_3dfx_mode;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_MESA_swap_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_control\", 12))\r\n        {\r\n          ret = GLXEW_MESA_swap_control;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"NV_\", 3))\r\n      {\r\n#ifdef GLX_NV_copy_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_buffer\", 11))\r\n        {\r\n          ret = GLXEW_NV_copy_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_copy_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"copy_image\", 10))\r\n        {\r\n          ret = GLXEW_NV_copy_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_delay_before_swap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"delay_before_swap\", 17))\r\n        {\r\n          ret = GLXEW_NV_delay_before_swap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_float_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"float_buffer\", 12))\r\n        {\r\n          ret = GLXEW_NV_float_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_multisample_coverage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample_coverage\", 20))\r\n        {\r\n          ret = GLXEW_NV_multisample_coverage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_present_video\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"present_video\", 13))\r\n        {\r\n          ret = GLXEW_NV_present_video;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_robustness_video_memory_purge\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness_video_memory_purge\", 29))\r\n        {\r\n          ret = GLXEW_NV_robustness_video_memory_purge;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_swap_group\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_group\", 10))\r\n        {\r\n          ret = GLXEW_NV_swap_group;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_vertex_array_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vertex_array_range\", 18))\r\n        {\r\n          ret = GLXEW_NV_vertex_array_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_video_capture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"video_capture\", 13))\r\n        {\r\n          ret = GLXEW_NV_video_capture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_NV_video_out\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"video_out\", 9))\r\n        {\r\n          ret = GLXEW_NV_video_out;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"OML_\", 4))\r\n      {\r\n#ifdef GLX_OML_swap_method\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_method\", 11))\r\n        {\r\n          ret = GLXEW_OML_swap_method;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_OML_sync_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sync_control\", 12))\r\n        {\r\n          ret = GLXEW_OML_sync_control;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"SGIS_\", 5))\r\n      {\r\n#ifdef GLX_SGIS_blended_overlay\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blended_overlay\", 15))\r\n        {\r\n          ret = GLXEW_SGIS_blended_overlay;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGIS_color_range\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"color_range\", 11))\r\n        {\r\n          ret = GLXEW_SGIS_color_range;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGIS_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multisample\", 11))\r\n        {\r\n          ret = GLXEW_SGIS_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGIS_shared_multisample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"shared_multisample\", 18))\r\n        {\r\n          ret = GLXEW_SGIS_shared_multisample;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"SGIX_\", 5))\r\n      {\r\n#ifdef GLX_SGIX_fbconfig\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fbconfig\", 8))\r\n        {\r\n          ret = GLXEW_SGIX_fbconfig;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGIX_hyperpipe\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"hyperpipe\", 9))\r\n        {\r\n          ret = GLXEW_SGIX_hyperpipe;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGIX_pbuffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pbuffer\", 7))\r\n        {\r\n          ret = GLXEW_SGIX_pbuffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGIX_swap_barrier\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_barrier\", 12))\r\n        {\r\n          ret = GLXEW_SGIX_swap_barrier;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGIX_swap_group\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_group\", 10))\r\n        {\r\n          ret = GLXEW_SGIX_swap_group;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGIX_video_resize\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"video_resize\", 12))\r\n        {\r\n          ret = GLXEW_SGIX_video_resize;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGIX_visual_select_group\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"visual_select_group\", 19))\r\n        {\r\n          ret = GLXEW_SGIX_visual_select_group;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"SGI_\", 4))\r\n      {\r\n#ifdef GLX_SGI_cushion\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cushion\", 7))\r\n        {\r\n          ret = GLXEW_SGI_cushion;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGI_make_current_read\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"make_current_read\", 17))\r\n        {\r\n          ret = GLXEW_SGI_make_current_read;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGI_swap_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_control\", 12))\r\n        {\r\n          ret = GLXEW_SGI_swap_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SGI_video_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"video_sync\", 10))\r\n        {\r\n          ret = GLXEW_SGI_video_sync;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"SUN_\", 4))\r\n      {\r\n#ifdef GLX_SUN_get_transparent_index\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"get_transparent_index\", 21))\r\n        {\r\n          ret = GLXEW_SUN_get_transparent_index;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef GLX_SUN_video_resize\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"video_resize\", 12))\r\n        {\r\n          ret = GLXEW_SUN_video_resize;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n    }\r\n    ret = (len == 0);\r\n  }\r\n  return ret;\r\n}\r\n\r\n#elif defined(GLEW_EGL)\r\n\r\nGLboolean eglewIsSupported (const char* name)\r\n{\r\n  const GLubyte* pos = (const GLubyte*)name;\r\n  GLuint len = _glewStrLen(pos);\r\n  GLboolean ret = GL_TRUE;\r\n  while (ret && len > 0)\r\n  {\r\n    if(_glewStrSame1(&pos, &len, (const GLubyte*)\"EGL_\", 4))\r\n    {\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"VERSION_\", 8))\r\n      {\r\n#ifdef EGL_VERSION_1_0\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_0\", 3))\r\n        {\r\n          ret = EGLEW_VERSION_1_0;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_VERSION_1_1\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_1\", 3))\r\n        {\r\n          ret = EGLEW_VERSION_1_1;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_VERSION_1_2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_2\", 3))\r\n        {\r\n          ret = EGLEW_VERSION_1_2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_VERSION_1_3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_3\", 3))\r\n        {\r\n          ret = EGLEW_VERSION_1_3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_VERSION_1_4\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_4\", 3))\r\n        {\r\n          ret = EGLEW_VERSION_1_4;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_VERSION_1_5\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"1_5\", 3))\r\n        {\r\n          ret = EGLEW_VERSION_1_5;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ANDROID_\", 8))\r\n      {\r\n#ifdef EGL_ANDROID_blob_cache\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"blob_cache\", 10))\r\n        {\r\n          ret = EGLEW_ANDROID_blob_cache;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANDROID_create_native_client_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_native_client_buffer\", 27))\r\n        {\r\n          ret = EGLEW_ANDROID_create_native_client_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANDROID_framebuffer_target\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"framebuffer_target\", 18))\r\n        {\r\n          ret = EGLEW_ANDROID_framebuffer_target;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANDROID_front_buffer_auto_refresh\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"front_buffer_auto_refresh\", 25))\r\n        {\r\n          ret = EGLEW_ANDROID_front_buffer_auto_refresh;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANDROID_image_native_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_native_buffer\", 19))\r\n        {\r\n          ret = EGLEW_ANDROID_image_native_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANDROID_native_fence_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"native_fence_sync\", 17))\r\n        {\r\n          ret = EGLEW_ANDROID_native_fence_sync;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANDROID_presentation_time\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"presentation_time\", 17))\r\n        {\r\n          ret = EGLEW_ANDROID_presentation_time;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANDROID_recordable\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"recordable\", 10))\r\n        {\r\n          ret = EGLEW_ANDROID_recordable;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ANGLE_\", 6))\r\n      {\r\n#ifdef EGL_ANGLE_d3d_share_handle_client_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"d3d_share_handle_client_buffer\", 30))\r\n        {\r\n          ret = EGLEW_ANGLE_d3d_share_handle_client_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANGLE_device_d3d\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"device_d3d\", 10))\r\n        {\r\n          ret = EGLEW_ANGLE_device_d3d;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANGLE_query_surface_pointer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"query_surface_pointer\", 21))\r\n        {\r\n          ret = EGLEW_ANGLE_query_surface_pointer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"surface_d3d_texture_2d_share_handle\", 35))\r\n        {\r\n          ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ANGLE_window_fixed_size\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"window_fixed_size\", 17))\r\n        {\r\n          ret = EGLEW_ANGLE_window_fixed_size;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"ARM_\", 4))\r\n      {\r\n#ifdef EGL_ARM_implicit_external_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"implicit_external_sync\", 22))\r\n        {\r\n          ret = EGLEW_ARM_implicit_external_sync;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_ARM_pixmap_multisample_discard\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixmap_multisample_discard\", 26))\r\n        {\r\n          ret = EGLEW_ARM_pixmap_multisample_discard;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"EXT_\", 4))\r\n      {\r\n#ifdef EGL_EXT_buffer_age\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"buffer_age\", 10))\r\n        {\r\n          ret = EGLEW_EXT_buffer_age;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_client_extensions\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"client_extensions\", 17))\r\n        {\r\n          ret = EGLEW_EXT_client_extensions;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_create_context_robustness\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_robustness\", 25))\r\n        {\r\n          ret = EGLEW_EXT_create_context_robustness;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_device_base\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"device_base\", 11))\r\n        {\r\n          ret = EGLEW_EXT_device_base;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_device_drm\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"device_drm\", 10))\r\n        {\r\n          ret = EGLEW_EXT_device_drm;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_device_enumeration\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"device_enumeration\", 18))\r\n        {\r\n          ret = EGLEW_EXT_device_enumeration;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_device_openwf\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"device_openwf\", 13))\r\n        {\r\n          ret = EGLEW_EXT_device_openwf;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_device_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"device_query\", 12))\r\n        {\r\n          ret = EGLEW_EXT_device_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_gl_colorspace_bt2020_linear\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gl_colorspace_bt2020_linear\", 27))\r\n        {\r\n          ret = EGLEW_EXT_gl_colorspace_bt2020_linear;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_gl_colorspace_bt2020_pq\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gl_colorspace_bt2020_pq\", 23))\r\n        {\r\n          ret = EGLEW_EXT_gl_colorspace_bt2020_pq;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_gl_colorspace_scrgb_linear\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gl_colorspace_scrgb_linear\", 26))\r\n        {\r\n          ret = EGLEW_EXT_gl_colorspace_scrgb_linear;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_image_dma_buf_import\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_dma_buf_import\", 20))\r\n        {\r\n          ret = EGLEW_EXT_image_dma_buf_import;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_image_dma_buf_import_modifiers\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_dma_buf_import_modifiers\", 30))\r\n        {\r\n          ret = EGLEW_EXT_image_dma_buf_import_modifiers;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_multiview_window\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"multiview_window\", 16))\r\n        {\r\n          ret = EGLEW_EXT_multiview_window;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_output_base\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"output_base\", 11))\r\n        {\r\n          ret = EGLEW_EXT_output_base;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_output_drm\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"output_drm\", 10))\r\n        {\r\n          ret = EGLEW_EXT_output_drm;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_output_openwf\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"output_openwf\", 13))\r\n        {\r\n          ret = EGLEW_EXT_output_openwf;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_pixel_format_float\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"pixel_format_float\", 18))\r\n        {\r\n          ret = EGLEW_EXT_pixel_format_float;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_platform_base\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_base\", 13))\r\n        {\r\n          ret = EGLEW_EXT_platform_base;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_platform_device\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_device\", 15))\r\n        {\r\n          ret = EGLEW_EXT_platform_device;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_platform_wayland\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_wayland\", 16))\r\n        {\r\n          ret = EGLEW_EXT_platform_wayland;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_platform_x11\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_x11\", 12))\r\n        {\r\n          ret = EGLEW_EXT_platform_x11;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_protected_content\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"protected_content\", 17))\r\n        {\r\n          ret = EGLEW_EXT_protected_content;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_protected_surface\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"protected_surface\", 17))\r\n        {\r\n          ret = EGLEW_EXT_protected_surface;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_stream_consumer_egloutput\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_consumer_egloutput\", 25))\r\n        {\r\n          ret = EGLEW_EXT_stream_consumer_egloutput;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_surface_SMPTE2086_metadata\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"surface_SMPTE2086_metadata\", 26))\r\n        {\r\n          ret = EGLEW_EXT_surface_SMPTE2086_metadata;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_swap_buffers_with_damage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_buffers_with_damage\", 24))\r\n        {\r\n          ret = EGLEW_EXT_swap_buffers_with_damage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_EXT_yuv_surface\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"yuv_surface\", 11))\r\n        {\r\n          ret = EGLEW_EXT_yuv_surface;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"HI_\", 3))\r\n      {\r\n#ifdef EGL_HI_clientpixmap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"clientpixmap\", 12))\r\n        {\r\n          ret = EGLEW_HI_clientpixmap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_HI_colorformats\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"colorformats\", 12))\r\n        {\r\n          ret = EGLEW_HI_colorformats;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"IMG_\", 4))\r\n      {\r\n#ifdef EGL_IMG_context_priority\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"context_priority\", 16))\r\n        {\r\n          ret = EGLEW_IMG_context_priority;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_IMG_image_plane_attribs\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_plane_attribs\", 19))\r\n        {\r\n          ret = EGLEW_IMG_image_plane_attribs;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"KHR_\", 4))\r\n      {\r\n#ifdef EGL_KHR_cl_event\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cl_event\", 8))\r\n        {\r\n          ret = EGLEW_KHR_cl_event;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_cl_event2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cl_event2\", 9))\r\n        {\r\n          ret = EGLEW_KHR_cl_event2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_client_get_all_proc_addresses\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"client_get_all_proc_addresses\", 29))\r\n        {\r\n          ret = EGLEW_KHR_client_get_all_proc_addresses;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_config_attribs\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"config_attribs\", 14))\r\n        {\r\n          ret = EGLEW_KHR_config_attribs;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_context_flush_control\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"context_flush_control\", 21))\r\n        {\r\n          ret = EGLEW_KHR_context_flush_control;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_create_context\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context\", 14))\r\n        {\r\n          ret = EGLEW_KHR_create_context;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_create_context_no_error\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"create_context_no_error\", 23))\r\n        {\r\n          ret = EGLEW_KHR_create_context_no_error;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_debug\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"debug\", 5))\r\n        {\r\n          ret = EGLEW_KHR_debug;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_fence_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"fence_sync\", 10))\r\n        {\r\n          ret = EGLEW_KHR_fence_sync;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_get_all_proc_addresses\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"get_all_proc_addresses\", 22))\r\n        {\r\n          ret = EGLEW_KHR_get_all_proc_addresses;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_gl_colorspace\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gl_colorspace\", 13))\r\n        {\r\n          ret = EGLEW_KHR_gl_colorspace;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_gl_renderbuffer_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gl_renderbuffer_image\", 21))\r\n        {\r\n          ret = EGLEW_KHR_gl_renderbuffer_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_gl_texture_2D_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gl_texture_2D_image\", 19))\r\n        {\r\n          ret = EGLEW_KHR_gl_texture_2D_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_gl_texture_3D_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gl_texture_3D_image\", 19))\r\n        {\r\n          ret = EGLEW_KHR_gl_texture_3D_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_gl_texture_cubemap_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"gl_texture_cubemap_image\", 24))\r\n        {\r\n          ret = EGLEW_KHR_gl_texture_cubemap_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image\", 5))\r\n        {\r\n          ret = EGLEW_KHR_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_image_base\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_base\", 10))\r\n        {\r\n          ret = EGLEW_KHR_image_base;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_image_pixmap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_pixmap\", 12))\r\n        {\r\n          ret = EGLEW_KHR_image_pixmap;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_lock_surface\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"lock_surface\", 12))\r\n        {\r\n          ret = EGLEW_KHR_lock_surface;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_lock_surface2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"lock_surface2\", 13))\r\n        {\r\n          ret = EGLEW_KHR_lock_surface2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_lock_surface3\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"lock_surface3\", 13))\r\n        {\r\n          ret = EGLEW_KHR_lock_surface3;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_mutable_render_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"mutable_render_buffer\", 21))\r\n        {\r\n          ret = EGLEW_KHR_mutable_render_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_no_config_context\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"no_config_context\", 17))\r\n        {\r\n          ret = EGLEW_KHR_no_config_context;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_partial_update\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"partial_update\", 14))\r\n        {\r\n          ret = EGLEW_KHR_partial_update;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_platform_android\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_android\", 16))\r\n        {\r\n          ret = EGLEW_KHR_platform_android;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_platform_gbm\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_gbm\", 12))\r\n        {\r\n          ret = EGLEW_KHR_platform_gbm;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_platform_wayland\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_wayland\", 16))\r\n        {\r\n          ret = EGLEW_KHR_platform_wayland;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_platform_x11\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_x11\", 12))\r\n        {\r\n          ret = EGLEW_KHR_platform_x11;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_reusable_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"reusable_sync\", 13))\r\n        {\r\n          ret = EGLEW_KHR_reusable_sync;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_stream\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream\", 6))\r\n        {\r\n          ret = EGLEW_KHR_stream;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_stream_attrib\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_attrib\", 13))\r\n        {\r\n          ret = EGLEW_KHR_stream_attrib;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_stream_consumer_gltexture\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_consumer_gltexture\", 25))\r\n        {\r\n          ret = EGLEW_KHR_stream_consumer_gltexture;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_stream_cross_process_fd\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_cross_process_fd\", 23))\r\n        {\r\n          ret = EGLEW_KHR_stream_cross_process_fd;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_stream_fifo\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_fifo\", 11))\r\n        {\r\n          ret = EGLEW_KHR_stream_fifo;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_stream_producer_aldatalocator\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_producer_aldatalocator\", 29))\r\n        {\r\n          ret = EGLEW_KHR_stream_producer_aldatalocator;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_stream_producer_eglsurface\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_producer_eglsurface\", 26))\r\n        {\r\n          ret = EGLEW_KHR_stream_producer_eglsurface;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_surfaceless_context\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"surfaceless_context\", 19))\r\n        {\r\n          ret = EGLEW_KHR_surfaceless_context;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_swap_buffers_with_damage\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_buffers_with_damage\", 24))\r\n        {\r\n          ret = EGLEW_KHR_swap_buffers_with_damage;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_vg_parent_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"vg_parent_image\", 15))\r\n        {\r\n          ret = EGLEW_KHR_vg_parent_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_KHR_wait_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"wait_sync\", 9))\r\n        {\r\n          ret = EGLEW_KHR_wait_sync;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"MESA_\", 5))\r\n      {\r\n#ifdef EGL_MESA_drm_image\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"drm_image\", 9))\r\n        {\r\n          ret = EGLEW_MESA_drm_image;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_MESA_image_dma_buf_export\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_dma_buf_export\", 20))\r\n        {\r\n          ret = EGLEW_MESA_image_dma_buf_export;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_MESA_platform_gbm\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_gbm\", 12))\r\n        {\r\n          ret = EGLEW_MESA_platform_gbm;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_MESA_platform_surfaceless\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"platform_surfaceless\", 20))\r\n        {\r\n          ret = EGLEW_MESA_platform_surfaceless;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"NOK_\", 4))\r\n      {\r\n#ifdef EGL_NOK_swap_region\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_region\", 11))\r\n        {\r\n          ret = EGLEW_NOK_swap_region;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NOK_swap_region2\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"swap_region2\", 12))\r\n        {\r\n          ret = EGLEW_NOK_swap_region2;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NOK_texture_from_pixmap\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"texture_from_pixmap\", 19))\r\n        {\r\n          ret = EGLEW_NOK_texture_from_pixmap;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"NV_\", 3))\r\n      {\r\n#ifdef EGL_NV_3dvision_surface\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"3dvision_surface\", 16))\r\n        {\r\n          ret = EGLEW_NV_3dvision_surface;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_coverage_sample\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"coverage_sample\", 15))\r\n        {\r\n          ret = EGLEW_NV_coverage_sample;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_coverage_sample_resolve\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"coverage_sample_resolve\", 23))\r\n        {\r\n          ret = EGLEW_NV_coverage_sample_resolve;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_cuda_event\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"cuda_event\", 10))\r\n        {\r\n          ret = EGLEW_NV_cuda_event;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_depth_nonlinear\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"depth_nonlinear\", 15))\r\n        {\r\n          ret = EGLEW_NV_depth_nonlinear;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_device_cuda\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"device_cuda\", 11))\r\n        {\r\n          ret = EGLEW_NV_device_cuda;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_native_query\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"native_query\", 12))\r\n        {\r\n          ret = EGLEW_NV_native_query;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_post_convert_rounding\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"post_convert_rounding\", 21))\r\n        {\r\n          ret = EGLEW_NV_post_convert_rounding;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_post_sub_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"post_sub_buffer\", 15))\r\n        {\r\n          ret = EGLEW_NV_post_sub_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_robustness_video_memory_purge\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"robustness_video_memory_purge\", 29))\r\n        {\r\n          ret = EGLEW_NV_robustness_video_memory_purge;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_consumer_gltexture_yuv\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_consumer_gltexture_yuv\", 29))\r\n        {\r\n          ret = EGLEW_NV_stream_consumer_gltexture_yuv;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_cross_display\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_cross_display\", 20))\r\n        {\r\n          ret = EGLEW_NV_stream_cross_display;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_cross_object\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_cross_object\", 19))\r\n        {\r\n          ret = EGLEW_NV_stream_cross_object;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_cross_partition\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_cross_partition\", 22))\r\n        {\r\n          ret = EGLEW_NV_stream_cross_partition;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_cross_process\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_cross_process\", 20))\r\n        {\r\n          ret = EGLEW_NV_stream_cross_process;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_cross_system\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_cross_system\", 19))\r\n        {\r\n          ret = EGLEW_NV_stream_cross_system;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_fifo_next\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_fifo_next\", 16))\r\n        {\r\n          ret = EGLEW_NV_stream_fifo_next;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_fifo_synchronous\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_fifo_synchronous\", 23))\r\n        {\r\n          ret = EGLEW_NV_stream_fifo_synchronous;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_frame_limits\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_frame_limits\", 19))\r\n        {\r\n          ret = EGLEW_NV_stream_frame_limits;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_metadata\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_metadata\", 15))\r\n        {\r\n          ret = EGLEW_NV_stream_metadata;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_remote\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_remote\", 13))\r\n        {\r\n          ret = EGLEW_NV_stream_remote;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_reset\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_reset\", 12))\r\n        {\r\n          ret = EGLEW_NV_stream_reset;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_socket\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_socket\", 13))\r\n        {\r\n          ret = EGLEW_NV_stream_socket;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_socket_inet\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_socket_inet\", 18))\r\n        {\r\n          ret = EGLEW_NV_stream_socket_inet;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_socket_unix\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_socket_unix\", 18))\r\n        {\r\n          ret = EGLEW_NV_stream_socket_unix;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_stream_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"stream_sync\", 11))\r\n        {\r\n          ret = EGLEW_NV_stream_sync;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_sync\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"sync\", 4))\r\n        {\r\n          ret = EGLEW_NV_sync;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_NV_system_time\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"system_time\", 11))\r\n        {\r\n          ret = EGLEW_NV_system_time;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n      if (_glewStrSame2(&pos, &len, (const GLubyte*)\"TIZEN_\", 6))\r\n      {\r\n#ifdef EGL_TIZEN_image_native_buffer\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_native_buffer\", 19))\r\n        {\r\n          ret = EGLEW_TIZEN_image_native_buffer;\r\n          continue;\r\n        }\r\n#endif\r\n#ifdef EGL_TIZEN_image_native_surface\r\n        if (_glewStrSame3(&pos, &len, (const GLubyte*)\"image_native_surface\", 20))\r\n        {\r\n          ret = EGLEW_TIZEN_image_native_surface;\r\n          continue;\r\n        }\r\n#endif\r\n      }\r\n    }\r\n    ret = (len == 0);\r\n  }\r\n  return ret;\r\n}\r\n\r\n#endif /* _WIN32 */\r\n"
  },
  {
    "path": "lib/glew/glew.h",
    "content": "/*\r\n** The OpenGL Extension Wrangler Library\r\n** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>\r\n** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>\r\n** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>\r\n** Copyright (C) 2002, Lev Povalahev\r\n** All rights reserved.\r\n** \r\n** Redistribution and use in source and binary forms, with or without \r\n** modification, are permitted provided that the following conditions are met:\r\n** \r\n** * Redistributions of source code must retain the above copyright notice, \r\n**   this list of conditions and the following disclaimer.\r\n** * Redistributions in binary form must reproduce the above copyright notice, \r\n**   this list of conditions and the following disclaimer in the documentation \r\n**   and/or other materials provided with the distribution.\r\n** * The name of the author may be used to endorse or promote products \r\n**   derived from this software without specific prior written permission.\r\n**\r\n** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" \r\n** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n** THE POSSIBILITY OF SUCH DAMAGE.\r\n*/\r\n\r\n/*\r\n * Mesa 3-D graphics library\r\n * Version:  7.0\r\n *\r\n * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a\r\n * copy of this software and associated documentation files (the \"Software\"),\r\n * to deal in the Software without restriction, including without limitation\r\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n * and/or sell copies of the Software, and to permit persons to whom the\r\n * Software is furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included\r\n * in all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL\r\n * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n */\r\n\r\n/*\r\n** Copyright (c) 2007 The Khronos Group Inc.\r\n** \r\n** Permission is hereby granted, free of charge, to any person obtaining a\r\n** copy of this software and/or associated documentation files (the\r\n** \"Materials\"), to deal in the Materials without restriction, including\r\n** without limitation the rights to use, copy, modify, merge, publish,\r\n** distribute, sublicense, and/or sell copies of the Materials, and to\r\n** permit persons to whom the Materials are furnished to do so, subject to\r\n** the following conditions:\r\n** \r\n** The above copyright notice and this permission notice shall be included\r\n** in all copies or substantial portions of the Materials.\r\n** \r\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\r\n*/\r\n\r\n#ifndef __glew_h__\r\n#define __glew_h__\r\n#define __GLEW_H__\r\n\r\n#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H)\r\n#error gl.h included before glew.h\r\n#endif\r\n#if defined(__gl2_h_)\r\n#error gl2.h included before glew.h\r\n#endif\r\n#if defined(__gltypes_h_)\r\n#error gltypes.h included before glew.h\r\n#endif\r\n#if defined(__REGAL_H__)\r\n#error Regal.h included before glew.h\r\n#endif\r\n#if defined(__glext_h_) || defined(__GLEXT_H_)\r\n#error glext.h included before glew.h\r\n#endif\r\n#if defined(__gl_ATI_h_)\r\n#error glATI.h included before glew.h\r\n#endif\r\n\r\n#define __gl_h_\r\n#define __gl2_h_\r\n#define __GL_H__\r\n#define _GL_H\r\n#define __gltypes_h_\r\n#define __REGAL_H__\r\n#define __X_GL_H\r\n#define __glext_h_\r\n#define __GLEXT_H_\r\n#define __gl_ATI_h_\r\n\r\n#if defined(_WIN32)\r\n\r\n/*\r\n * GLEW does not include <windows.h> to avoid name space pollution.\r\n * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t\r\n * defined properly.\r\n */\r\n/* <windef.h> and <gl.h>*/\r\n#ifdef APIENTRY\r\n#  ifndef GLAPIENTRY\r\n#    define GLAPIENTRY APIENTRY\r\n#  endif\r\n#  ifndef GLEWAPIENTRY\r\n#    define GLEWAPIENTRY APIENTRY\r\n#  endif\r\n#else\r\n#define GLEW_APIENTRY_DEFINED\r\n#  if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)\r\n#    define APIENTRY __stdcall\r\n#    ifndef GLAPIENTRY\r\n#      define GLAPIENTRY __stdcall\r\n#    endif\r\n#    ifndef GLEWAPIENTRY\r\n#      define GLEWAPIENTRY __stdcall\r\n#    endif\r\n#  else\r\n#    define APIENTRY\r\n#  endif\r\n#endif\r\n#ifndef GLAPI\r\n#  if defined(__MINGW32__) || defined(__CYGWIN__)\r\n#    define GLAPI extern\r\n#  endif\r\n#endif\r\n/* <winnt.h> */\r\n#ifndef CALLBACK\r\n#define GLEW_CALLBACK_DEFINED\r\n#  if defined(__MINGW32__) || defined(__CYGWIN__)\r\n#    define CALLBACK __attribute__ ((__stdcall__))\r\n#  elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)\r\n#    define CALLBACK __stdcall\r\n#  else\r\n#    define CALLBACK\r\n#  endif\r\n#endif\r\n/* <wingdi.h> and <winnt.h> */\r\n#ifndef WINGDIAPI\r\n#define GLEW_WINGDIAPI_DEFINED\r\n#define WINGDIAPI __declspec(dllimport)\r\n#endif\r\n/* <ctype.h> */\r\n#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)\r\ntypedef unsigned short wchar_t;\r\n#  define _WCHAR_T_DEFINED\r\n#endif\r\n/* <stddef.h> */\r\n#if !defined(_W64)\r\n#  if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300\r\n#    define _W64 __w64\r\n#  else\r\n#    define _W64\r\n#  endif\r\n#endif\r\n#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)\r\n#  ifdef _WIN64\r\ntypedef __int64 ptrdiff_t;\r\n#  else\r\ntypedef _W64 int ptrdiff_t;\r\n#  endif\r\n#  define _PTRDIFF_T_DEFINED\r\n#  define _PTRDIFF_T_\r\n#endif\r\n\r\n#ifndef GLAPI\r\n#  if defined(__MINGW32__) || defined(__CYGWIN__)\r\n#    define GLAPI extern\r\n#  else\r\n#    define GLAPI WINGDIAPI\r\n#  endif\r\n#endif\r\n\r\n/*\r\n * GLEW_STATIC is defined for static library.\r\n * GLEW_BUILD  is defined for building the DLL library.\r\n */\r\n\r\n#ifdef GLEW_STATIC\r\n#  define GLEWAPI extern\r\n#else\r\n#  ifdef GLEW_BUILD\r\n#    define GLEWAPI extern __declspec(dllexport)\r\n#  else\r\n#    define GLEWAPI extern __declspec(dllimport)\r\n#  endif\r\n#endif\r\n\r\n#else /* _UNIX */\r\n\r\n/*\r\n * Needed for ptrdiff_t in turn needed by VBO.  This is defined by ISO\r\n * C.  On my system, this amounts to _3 lines_ of included code, all of\r\n * them pretty much harmless.  If you know of a way of detecting 32 vs\r\n * 64 _targets_ at compile time you are free to replace this with\r\n * something that's portable.  For now, _this_ is the portable solution.\r\n * (mem, 2004-01-04)\r\n */\r\n\r\n#include <stddef.h>\r\n\r\n/* SGI MIPSPro doesn't like stdint.h in C++ mode          */\r\n/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */\r\n\r\n#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)\r\n#include <inttypes.h>\r\n#else\r\n#include <stdint.h>\r\n#endif\r\n\r\n#define GLEW_APIENTRY_DEFINED\r\n#define APIENTRY\r\n\r\n/*\r\n * GLEW_STATIC is defined for static library.\r\n */\r\n\r\n#ifdef GLEW_STATIC\r\n#  define GLEWAPI extern\r\n#else\r\n#  if defined(__GNUC__) && __GNUC__>=4\r\n#   define GLEWAPI extern __attribute__ ((visibility(\"default\")))\r\n#  elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)\r\n#   define GLEWAPI extern __global\r\n#  else\r\n#   define GLEWAPI extern\r\n#  endif\r\n#endif\r\n\r\n/* <glu.h> */\r\n#ifndef GLAPI\r\n#define GLAPI extern\r\n#endif\r\n\r\n#endif /* _WIN32 */\r\n\r\n#ifndef GLAPIENTRY\r\n#define GLAPIENTRY\r\n#endif\r\n\r\n#ifndef GLEWAPIENTRY\r\n#define GLEWAPIENTRY\r\n#endif\r\n\r\n#define GLEW_VAR_EXPORT GLEWAPI\r\n#define GLEW_FUN_EXPORT GLEWAPI\r\n\r\n#ifdef __cplusplus\r\nextern \"C\" {\r\n#endif\r\n\r\n/* ----------------------------- GL_VERSION_1_1 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_1_1\r\n#define GL_VERSION_1_1 1\r\n\r\ntypedef unsigned int GLenum;\r\ntypedef unsigned int GLbitfield;\r\ntypedef unsigned int GLuint;\r\ntypedef int GLint;\r\ntypedef int GLsizei;\r\ntypedef unsigned char GLboolean;\r\ntypedef signed char GLbyte;\r\ntypedef short GLshort;\r\ntypedef unsigned char GLubyte;\r\ntypedef unsigned short GLushort;\r\ntypedef unsigned long GLulong;\r\ntypedef float GLfloat;\r\ntypedef float GLclampf;\r\ntypedef double GLdouble;\r\ntypedef double GLclampd;\r\ntypedef void GLvoid;\r\n#if defined(_MSC_VER) && _MSC_VER < 1400\r\ntypedef __int64 GLint64EXT;\r\ntypedef unsigned __int64 GLuint64EXT;\r\n#elif defined(_MSC_VER) || defined(__BORLANDC__)\r\ntypedef signed long long GLint64EXT;\r\ntypedef unsigned long long GLuint64EXT;\r\n#else\r\n#  if defined(__MINGW32__) || defined(__CYGWIN__)\r\n#include <inttypes.h>\r\n#  endif\r\ntypedef int64_t GLint64EXT;\r\ntypedef uint64_t GLuint64EXT;\r\n#endif\r\ntypedef GLint64EXT  GLint64;\r\ntypedef GLuint64EXT GLuint64;\r\ntypedef struct __GLsync *GLsync;\r\n\r\ntypedef char GLchar;\r\n\r\n#define GL_ZERO 0\r\n#define GL_FALSE 0\r\n#define GL_LOGIC_OP 0x0BF1\r\n#define GL_NONE 0\r\n#define GL_TEXTURE_COMPONENTS 0x1003\r\n#define GL_NO_ERROR 0\r\n#define GL_POINTS 0x0000\r\n#define GL_CURRENT_BIT 0x00000001\r\n#define GL_TRUE 1\r\n#define GL_ONE 1\r\n#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001\r\n#define GL_LINES 0x0001\r\n#define GL_LINE_LOOP 0x0002\r\n#define GL_POINT_BIT 0x00000002\r\n#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002\r\n#define GL_LINE_STRIP 0x0003\r\n#define GL_LINE_BIT 0x00000004\r\n#define GL_TRIANGLES 0x0004\r\n#define GL_TRIANGLE_STRIP 0x0005\r\n#define GL_TRIANGLE_FAN 0x0006\r\n#define GL_QUADS 0x0007\r\n#define GL_QUAD_STRIP 0x0008\r\n#define GL_POLYGON_BIT 0x00000008\r\n#define GL_POLYGON 0x0009\r\n#define GL_POLYGON_STIPPLE_BIT 0x00000010\r\n#define GL_PIXEL_MODE_BIT 0x00000020\r\n#define GL_LIGHTING_BIT 0x00000040\r\n#define GL_FOG_BIT 0x00000080\r\n#define GL_DEPTH_BUFFER_BIT 0x00000100\r\n#define GL_ACCUM 0x0100\r\n#define GL_LOAD 0x0101\r\n#define GL_RETURN 0x0102\r\n#define GL_MULT 0x0103\r\n#define GL_ADD 0x0104\r\n#define GL_NEVER 0x0200\r\n#define GL_ACCUM_BUFFER_BIT 0x00000200\r\n#define GL_LESS 0x0201\r\n#define GL_EQUAL 0x0202\r\n#define GL_LEQUAL 0x0203\r\n#define GL_GREATER 0x0204\r\n#define GL_NOTEQUAL 0x0205\r\n#define GL_GEQUAL 0x0206\r\n#define GL_ALWAYS 0x0207\r\n#define GL_SRC_COLOR 0x0300\r\n#define GL_ONE_MINUS_SRC_COLOR 0x0301\r\n#define GL_SRC_ALPHA 0x0302\r\n#define GL_ONE_MINUS_SRC_ALPHA 0x0303\r\n#define GL_DST_ALPHA 0x0304\r\n#define GL_ONE_MINUS_DST_ALPHA 0x0305\r\n#define GL_DST_COLOR 0x0306\r\n#define GL_ONE_MINUS_DST_COLOR 0x0307\r\n#define GL_SRC_ALPHA_SATURATE 0x0308\r\n#define GL_STENCIL_BUFFER_BIT 0x00000400\r\n#define GL_FRONT_LEFT 0x0400\r\n#define GL_FRONT_RIGHT 0x0401\r\n#define GL_BACK_LEFT 0x0402\r\n#define GL_BACK_RIGHT 0x0403\r\n#define GL_FRONT 0x0404\r\n#define GL_BACK 0x0405\r\n#define GL_LEFT 0x0406\r\n#define GL_RIGHT 0x0407\r\n#define GL_FRONT_AND_BACK 0x0408\r\n#define GL_AUX0 0x0409\r\n#define GL_AUX1 0x040A\r\n#define GL_AUX2 0x040B\r\n#define GL_AUX3 0x040C\r\n#define GL_INVALID_ENUM 0x0500\r\n#define GL_INVALID_VALUE 0x0501\r\n#define GL_INVALID_OPERATION 0x0502\r\n#define GL_STACK_OVERFLOW 0x0503\r\n#define GL_STACK_UNDERFLOW 0x0504\r\n#define GL_OUT_OF_MEMORY 0x0505\r\n#define GL_2D 0x0600\r\n#define GL_3D 0x0601\r\n#define GL_3D_COLOR 0x0602\r\n#define GL_3D_COLOR_TEXTURE 0x0603\r\n#define GL_4D_COLOR_TEXTURE 0x0604\r\n#define GL_PASS_THROUGH_TOKEN 0x0700\r\n#define GL_POINT_TOKEN 0x0701\r\n#define GL_LINE_TOKEN 0x0702\r\n#define GL_POLYGON_TOKEN 0x0703\r\n#define GL_BITMAP_TOKEN 0x0704\r\n#define GL_DRAW_PIXEL_TOKEN 0x0705\r\n#define GL_COPY_PIXEL_TOKEN 0x0706\r\n#define GL_LINE_RESET_TOKEN 0x0707\r\n#define GL_EXP 0x0800\r\n#define GL_VIEWPORT_BIT 0x00000800\r\n#define GL_EXP2 0x0801\r\n#define GL_CW 0x0900\r\n#define GL_CCW 0x0901\r\n#define GL_COEFF 0x0A00\r\n#define GL_ORDER 0x0A01\r\n#define GL_DOMAIN 0x0A02\r\n#define GL_CURRENT_COLOR 0x0B00\r\n#define GL_CURRENT_INDEX 0x0B01\r\n#define GL_CURRENT_NORMAL 0x0B02\r\n#define GL_CURRENT_TEXTURE_COORDS 0x0B03\r\n#define GL_CURRENT_RASTER_COLOR 0x0B04\r\n#define GL_CURRENT_RASTER_INDEX 0x0B05\r\n#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06\r\n#define GL_CURRENT_RASTER_POSITION 0x0B07\r\n#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08\r\n#define GL_CURRENT_RASTER_DISTANCE 0x0B09\r\n#define GL_POINT_SMOOTH 0x0B10\r\n#define GL_POINT_SIZE 0x0B11\r\n#define GL_POINT_SIZE_RANGE 0x0B12\r\n#define GL_POINT_SIZE_GRANULARITY 0x0B13\r\n#define GL_LINE_SMOOTH 0x0B20\r\n#define GL_LINE_WIDTH 0x0B21\r\n#define GL_LINE_WIDTH_RANGE 0x0B22\r\n#define GL_LINE_WIDTH_GRANULARITY 0x0B23\r\n#define GL_LINE_STIPPLE 0x0B24\r\n#define GL_LINE_STIPPLE_PATTERN 0x0B25\r\n#define GL_LINE_STIPPLE_REPEAT 0x0B26\r\n#define GL_LIST_MODE 0x0B30\r\n#define GL_MAX_LIST_NESTING 0x0B31\r\n#define GL_LIST_BASE 0x0B32\r\n#define GL_LIST_INDEX 0x0B33\r\n#define GL_POLYGON_MODE 0x0B40\r\n#define GL_POLYGON_SMOOTH 0x0B41\r\n#define GL_POLYGON_STIPPLE 0x0B42\r\n#define GL_EDGE_FLAG 0x0B43\r\n#define GL_CULL_FACE 0x0B44\r\n#define GL_CULL_FACE_MODE 0x0B45\r\n#define GL_FRONT_FACE 0x0B46\r\n#define GL_LIGHTING 0x0B50\r\n#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51\r\n#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52\r\n#define GL_LIGHT_MODEL_AMBIENT 0x0B53\r\n#define GL_SHADE_MODEL 0x0B54\r\n#define GL_COLOR_MATERIAL_FACE 0x0B55\r\n#define GL_COLOR_MATERIAL_PARAMETER 0x0B56\r\n#define GL_COLOR_MATERIAL 0x0B57\r\n#define GL_FOG 0x0B60\r\n#define GL_FOG_INDEX 0x0B61\r\n#define GL_FOG_DENSITY 0x0B62\r\n#define GL_FOG_START 0x0B63\r\n#define GL_FOG_END 0x0B64\r\n#define GL_FOG_MODE 0x0B65\r\n#define GL_FOG_COLOR 0x0B66\r\n#define GL_DEPTH_RANGE 0x0B70\r\n#define GL_DEPTH_TEST 0x0B71\r\n#define GL_DEPTH_WRITEMASK 0x0B72\r\n#define GL_DEPTH_CLEAR_VALUE 0x0B73\r\n#define GL_DEPTH_FUNC 0x0B74\r\n#define GL_ACCUM_CLEAR_VALUE 0x0B80\r\n#define GL_STENCIL_TEST 0x0B90\r\n#define GL_STENCIL_CLEAR_VALUE 0x0B91\r\n#define GL_STENCIL_FUNC 0x0B92\r\n#define GL_STENCIL_VALUE_MASK 0x0B93\r\n#define GL_STENCIL_FAIL 0x0B94\r\n#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95\r\n#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96\r\n#define GL_STENCIL_REF 0x0B97\r\n#define GL_STENCIL_WRITEMASK 0x0B98\r\n#define GL_MATRIX_MODE 0x0BA0\r\n#define GL_NORMALIZE 0x0BA1\r\n#define GL_VIEWPORT 0x0BA2\r\n#define GL_MODELVIEW_STACK_DEPTH 0x0BA3\r\n#define GL_PROJECTION_STACK_DEPTH 0x0BA4\r\n#define GL_TEXTURE_STACK_DEPTH 0x0BA5\r\n#define GL_MODELVIEW_MATRIX 0x0BA6\r\n#define GL_PROJECTION_MATRIX 0x0BA7\r\n#define GL_TEXTURE_MATRIX 0x0BA8\r\n#define GL_ATTRIB_STACK_DEPTH 0x0BB0\r\n#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1\r\n#define GL_ALPHA_TEST 0x0BC0\r\n#define GL_ALPHA_TEST_FUNC 0x0BC1\r\n#define GL_ALPHA_TEST_REF 0x0BC2\r\n#define GL_DITHER 0x0BD0\r\n#define GL_BLEND_DST 0x0BE0\r\n#define GL_BLEND_SRC 0x0BE1\r\n#define GL_BLEND 0x0BE2\r\n#define GL_LOGIC_OP_MODE 0x0BF0\r\n#define GL_INDEX_LOGIC_OP 0x0BF1\r\n#define GL_COLOR_LOGIC_OP 0x0BF2\r\n#define GL_AUX_BUFFERS 0x0C00\r\n#define GL_DRAW_BUFFER 0x0C01\r\n#define GL_READ_BUFFER 0x0C02\r\n#define GL_SCISSOR_BOX 0x0C10\r\n#define GL_SCISSOR_TEST 0x0C11\r\n#define GL_INDEX_CLEAR_VALUE 0x0C20\r\n#define GL_INDEX_WRITEMASK 0x0C21\r\n#define GL_COLOR_CLEAR_VALUE 0x0C22\r\n#define GL_COLOR_WRITEMASK 0x0C23\r\n#define GL_INDEX_MODE 0x0C30\r\n#define GL_RGBA_MODE 0x0C31\r\n#define GL_DOUBLEBUFFER 0x0C32\r\n#define GL_STEREO 0x0C33\r\n#define GL_RENDER_MODE 0x0C40\r\n#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50\r\n#define GL_POINT_SMOOTH_HINT 0x0C51\r\n#define GL_LINE_SMOOTH_HINT 0x0C52\r\n#define GL_POLYGON_SMOOTH_HINT 0x0C53\r\n#define GL_FOG_HINT 0x0C54\r\n#define GL_TEXTURE_GEN_S 0x0C60\r\n#define GL_TEXTURE_GEN_T 0x0C61\r\n#define GL_TEXTURE_GEN_R 0x0C62\r\n#define GL_TEXTURE_GEN_Q 0x0C63\r\n#define GL_PIXEL_MAP_I_TO_I 0x0C70\r\n#define GL_PIXEL_MAP_S_TO_S 0x0C71\r\n#define GL_PIXEL_MAP_I_TO_R 0x0C72\r\n#define GL_PIXEL_MAP_I_TO_G 0x0C73\r\n#define GL_PIXEL_MAP_I_TO_B 0x0C74\r\n#define GL_PIXEL_MAP_I_TO_A 0x0C75\r\n#define GL_PIXEL_MAP_R_TO_R 0x0C76\r\n#define GL_PIXEL_MAP_G_TO_G 0x0C77\r\n#define GL_PIXEL_MAP_B_TO_B 0x0C78\r\n#define GL_PIXEL_MAP_A_TO_A 0x0C79\r\n#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0\r\n#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1\r\n#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2\r\n#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3\r\n#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4\r\n#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5\r\n#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6\r\n#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7\r\n#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8\r\n#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9\r\n#define GL_UNPACK_SWAP_BYTES 0x0CF0\r\n#define GL_UNPACK_LSB_FIRST 0x0CF1\r\n#define GL_UNPACK_ROW_LENGTH 0x0CF2\r\n#define GL_UNPACK_SKIP_ROWS 0x0CF3\r\n#define GL_UNPACK_SKIP_PIXELS 0x0CF4\r\n#define GL_UNPACK_ALIGNMENT 0x0CF5\r\n#define GL_PACK_SWAP_BYTES 0x0D00\r\n#define GL_PACK_LSB_FIRST 0x0D01\r\n#define GL_PACK_ROW_LENGTH 0x0D02\r\n#define GL_PACK_SKIP_ROWS 0x0D03\r\n#define GL_PACK_SKIP_PIXELS 0x0D04\r\n#define GL_PACK_ALIGNMENT 0x0D05\r\n#define GL_MAP_COLOR 0x0D10\r\n#define GL_MAP_STENCIL 0x0D11\r\n#define GL_INDEX_SHIFT 0x0D12\r\n#define GL_INDEX_OFFSET 0x0D13\r\n#define GL_RED_SCALE 0x0D14\r\n#define GL_RED_BIAS 0x0D15\r\n#define GL_ZOOM_X 0x0D16\r\n#define GL_ZOOM_Y 0x0D17\r\n#define GL_GREEN_SCALE 0x0D18\r\n#define GL_GREEN_BIAS 0x0D19\r\n#define GL_BLUE_SCALE 0x0D1A\r\n#define GL_BLUE_BIAS 0x0D1B\r\n#define GL_ALPHA_SCALE 0x0D1C\r\n#define GL_ALPHA_BIAS 0x0D1D\r\n#define GL_DEPTH_SCALE 0x0D1E\r\n#define GL_DEPTH_BIAS 0x0D1F\r\n#define GL_MAX_EVAL_ORDER 0x0D30\r\n#define GL_MAX_LIGHTS 0x0D31\r\n#define GL_MAX_CLIP_PLANES 0x0D32\r\n#define GL_MAX_TEXTURE_SIZE 0x0D33\r\n#define GL_MAX_PIXEL_MAP_TABLE 0x0D34\r\n#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35\r\n#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36\r\n#define GL_MAX_NAME_STACK_DEPTH 0x0D37\r\n#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38\r\n#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39\r\n#define GL_MAX_VIEWPORT_DIMS 0x0D3A\r\n#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B\r\n#define GL_SUBPIXEL_BITS 0x0D50\r\n#define GL_INDEX_BITS 0x0D51\r\n#define GL_RED_BITS 0x0D52\r\n#define GL_GREEN_BITS 0x0D53\r\n#define GL_BLUE_BITS 0x0D54\r\n#define GL_ALPHA_BITS 0x0D55\r\n#define GL_DEPTH_BITS 0x0D56\r\n#define GL_STENCIL_BITS 0x0D57\r\n#define GL_ACCUM_RED_BITS 0x0D58\r\n#define GL_ACCUM_GREEN_BITS 0x0D59\r\n#define GL_ACCUM_BLUE_BITS 0x0D5A\r\n#define GL_ACCUM_ALPHA_BITS 0x0D5B\r\n#define GL_NAME_STACK_DEPTH 0x0D70\r\n#define GL_AUTO_NORMAL 0x0D80\r\n#define GL_MAP1_COLOR_4 0x0D90\r\n#define GL_MAP1_INDEX 0x0D91\r\n#define GL_MAP1_NORMAL 0x0D92\r\n#define GL_MAP1_TEXTURE_COORD_1 0x0D93\r\n#define GL_MAP1_TEXTURE_COORD_2 0x0D94\r\n#define GL_MAP1_TEXTURE_COORD_3 0x0D95\r\n#define GL_MAP1_TEXTURE_COORD_4 0x0D96\r\n#define GL_MAP1_VERTEX_3 0x0D97\r\n#define GL_MAP1_VERTEX_4 0x0D98\r\n#define GL_MAP2_COLOR_4 0x0DB0\r\n#define GL_MAP2_INDEX 0x0DB1\r\n#define GL_MAP2_NORMAL 0x0DB2\r\n#define GL_MAP2_TEXTURE_COORD_1 0x0DB3\r\n#define GL_MAP2_TEXTURE_COORD_2 0x0DB4\r\n#define GL_MAP2_TEXTURE_COORD_3 0x0DB5\r\n#define GL_MAP2_TEXTURE_COORD_4 0x0DB6\r\n#define GL_MAP2_VERTEX_3 0x0DB7\r\n#define GL_MAP2_VERTEX_4 0x0DB8\r\n#define GL_MAP1_GRID_DOMAIN 0x0DD0\r\n#define GL_MAP1_GRID_SEGMENTS 0x0DD1\r\n#define GL_MAP2_GRID_DOMAIN 0x0DD2\r\n#define GL_MAP2_GRID_SEGMENTS 0x0DD3\r\n#define GL_TEXTURE_1D 0x0DE0\r\n#define GL_TEXTURE_2D 0x0DE1\r\n#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0\r\n#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1\r\n#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2\r\n#define GL_SELECTION_BUFFER_POINTER 0x0DF3\r\n#define GL_SELECTION_BUFFER_SIZE 0x0DF4\r\n#define GL_TEXTURE_WIDTH 0x1000\r\n#define GL_TRANSFORM_BIT 0x00001000\r\n#define GL_TEXTURE_HEIGHT 0x1001\r\n#define GL_TEXTURE_INTERNAL_FORMAT 0x1003\r\n#define GL_TEXTURE_BORDER_COLOR 0x1004\r\n#define GL_TEXTURE_BORDER 0x1005\r\n#define GL_DONT_CARE 0x1100\r\n#define GL_FASTEST 0x1101\r\n#define GL_NICEST 0x1102\r\n#define GL_AMBIENT 0x1200\r\n#define GL_DIFFUSE 0x1201\r\n#define GL_SPECULAR 0x1202\r\n#define GL_POSITION 0x1203\r\n#define GL_SPOT_DIRECTION 0x1204\r\n#define GL_SPOT_EXPONENT 0x1205\r\n#define GL_SPOT_CUTOFF 0x1206\r\n#define GL_CONSTANT_ATTENUATION 0x1207\r\n#define GL_LINEAR_ATTENUATION 0x1208\r\n#define GL_QUADRATIC_ATTENUATION 0x1209\r\n#define GL_COMPILE 0x1300\r\n#define GL_COMPILE_AND_EXECUTE 0x1301\r\n#define GL_BYTE 0x1400\r\n#define GL_UNSIGNED_BYTE 0x1401\r\n#define GL_SHORT 0x1402\r\n#define GL_UNSIGNED_SHORT 0x1403\r\n#define GL_INT 0x1404\r\n#define GL_UNSIGNED_INT 0x1405\r\n#define GL_FLOAT 0x1406\r\n#define GL_2_BYTES 0x1407\r\n#define GL_3_BYTES 0x1408\r\n#define GL_4_BYTES 0x1409\r\n#define GL_DOUBLE 0x140A\r\n#define GL_CLEAR 0x1500\r\n#define GL_AND 0x1501\r\n#define GL_AND_REVERSE 0x1502\r\n#define GL_COPY 0x1503\r\n#define GL_AND_INVERTED 0x1504\r\n#define GL_NOOP 0x1505\r\n#define GL_XOR 0x1506\r\n#define GL_OR 0x1507\r\n#define GL_NOR 0x1508\r\n#define GL_EQUIV 0x1509\r\n#define GL_INVERT 0x150A\r\n#define GL_OR_REVERSE 0x150B\r\n#define GL_COPY_INVERTED 0x150C\r\n#define GL_OR_INVERTED 0x150D\r\n#define GL_NAND 0x150E\r\n#define GL_SET 0x150F\r\n#define GL_EMISSION 0x1600\r\n#define GL_SHININESS 0x1601\r\n#define GL_AMBIENT_AND_DIFFUSE 0x1602\r\n#define GL_COLOR_INDEXES 0x1603\r\n#define GL_MODELVIEW 0x1700\r\n#define GL_PROJECTION 0x1701\r\n#define GL_TEXTURE 0x1702\r\n#define GL_COLOR 0x1800\r\n#define GL_DEPTH 0x1801\r\n#define GL_STENCIL 0x1802\r\n#define GL_COLOR_INDEX 0x1900\r\n#define GL_STENCIL_INDEX 0x1901\r\n#define GL_DEPTH_COMPONENT 0x1902\r\n#define GL_RED 0x1903\r\n#define GL_GREEN 0x1904\r\n#define GL_BLUE 0x1905\r\n#define GL_ALPHA 0x1906\r\n#define GL_RGB 0x1907\r\n#define GL_RGBA 0x1908\r\n#define GL_LUMINANCE 0x1909\r\n#define GL_LUMINANCE_ALPHA 0x190A\r\n#define GL_BITMAP 0x1A00\r\n#define GL_POINT 0x1B00\r\n#define GL_LINE 0x1B01\r\n#define GL_FILL 0x1B02\r\n#define GL_RENDER 0x1C00\r\n#define GL_FEEDBACK 0x1C01\r\n#define GL_SELECT 0x1C02\r\n#define GL_FLAT 0x1D00\r\n#define GL_SMOOTH 0x1D01\r\n#define GL_KEEP 0x1E00\r\n#define GL_REPLACE 0x1E01\r\n#define GL_INCR 0x1E02\r\n#define GL_DECR 0x1E03\r\n#define GL_VENDOR 0x1F00\r\n#define GL_RENDERER 0x1F01\r\n#define GL_VERSION 0x1F02\r\n#define GL_EXTENSIONS 0x1F03\r\n#define GL_S 0x2000\r\n#define GL_ENABLE_BIT 0x00002000\r\n#define GL_T 0x2001\r\n#define GL_R 0x2002\r\n#define GL_Q 0x2003\r\n#define GL_MODULATE 0x2100\r\n#define GL_DECAL 0x2101\r\n#define GL_TEXTURE_ENV_MODE 0x2200\r\n#define GL_TEXTURE_ENV_COLOR 0x2201\r\n#define GL_TEXTURE_ENV 0x2300\r\n#define GL_EYE_LINEAR 0x2400\r\n#define GL_OBJECT_LINEAR 0x2401\r\n#define GL_SPHERE_MAP 0x2402\r\n#define GL_TEXTURE_GEN_MODE 0x2500\r\n#define GL_OBJECT_PLANE 0x2501\r\n#define GL_EYE_PLANE 0x2502\r\n#define GL_NEAREST 0x2600\r\n#define GL_LINEAR 0x2601\r\n#define GL_NEAREST_MIPMAP_NEAREST 0x2700\r\n#define GL_LINEAR_MIPMAP_NEAREST 0x2701\r\n#define GL_NEAREST_MIPMAP_LINEAR 0x2702\r\n#define GL_LINEAR_MIPMAP_LINEAR 0x2703\r\n#define GL_TEXTURE_MAG_FILTER 0x2800\r\n#define GL_TEXTURE_MIN_FILTER 0x2801\r\n#define GL_TEXTURE_WRAP_S 0x2802\r\n#define GL_TEXTURE_WRAP_T 0x2803\r\n#define GL_CLAMP 0x2900\r\n#define GL_REPEAT 0x2901\r\n#define GL_POLYGON_OFFSET_UNITS 0x2A00\r\n#define GL_POLYGON_OFFSET_POINT 0x2A01\r\n#define GL_POLYGON_OFFSET_LINE 0x2A02\r\n#define GL_R3_G3_B2 0x2A10\r\n#define GL_V2F 0x2A20\r\n#define GL_V3F 0x2A21\r\n#define GL_C4UB_V2F 0x2A22\r\n#define GL_C4UB_V3F 0x2A23\r\n#define GL_C3F_V3F 0x2A24\r\n#define GL_N3F_V3F 0x2A25\r\n#define GL_C4F_N3F_V3F 0x2A26\r\n#define GL_T2F_V3F 0x2A27\r\n#define GL_T4F_V4F 0x2A28\r\n#define GL_T2F_C4UB_V3F 0x2A29\r\n#define GL_T2F_C3F_V3F 0x2A2A\r\n#define GL_T2F_N3F_V3F 0x2A2B\r\n#define GL_T2F_C4F_N3F_V3F 0x2A2C\r\n#define GL_T4F_C4F_N3F_V4F 0x2A2D\r\n#define GL_CLIP_PLANE0 0x3000\r\n#define GL_CLIP_PLANE1 0x3001\r\n#define GL_CLIP_PLANE2 0x3002\r\n#define GL_CLIP_PLANE3 0x3003\r\n#define GL_CLIP_PLANE4 0x3004\r\n#define GL_CLIP_PLANE5 0x3005\r\n#define GL_LIGHT0 0x4000\r\n#define GL_COLOR_BUFFER_BIT 0x00004000\r\n#define GL_LIGHT1 0x4001\r\n#define GL_LIGHT2 0x4002\r\n#define GL_LIGHT3 0x4003\r\n#define GL_LIGHT4 0x4004\r\n#define GL_LIGHT5 0x4005\r\n#define GL_LIGHT6 0x4006\r\n#define GL_LIGHT7 0x4007\r\n#define GL_HINT_BIT 0x00008000\r\n#define GL_POLYGON_OFFSET_FILL 0x8037\r\n#define GL_POLYGON_OFFSET_FACTOR 0x8038\r\n#define GL_ALPHA4 0x803B\r\n#define GL_ALPHA8 0x803C\r\n#define GL_ALPHA12 0x803D\r\n#define GL_ALPHA16 0x803E\r\n#define GL_LUMINANCE4 0x803F\r\n#define GL_LUMINANCE8 0x8040\r\n#define GL_LUMINANCE12 0x8041\r\n#define GL_LUMINANCE16 0x8042\r\n#define GL_LUMINANCE4_ALPHA4 0x8043\r\n#define GL_LUMINANCE6_ALPHA2 0x8044\r\n#define GL_LUMINANCE8_ALPHA8 0x8045\r\n#define GL_LUMINANCE12_ALPHA4 0x8046\r\n#define GL_LUMINANCE12_ALPHA12 0x8047\r\n#define GL_LUMINANCE16_ALPHA16 0x8048\r\n#define GL_INTENSITY 0x8049\r\n#define GL_INTENSITY4 0x804A\r\n#define GL_INTENSITY8 0x804B\r\n#define GL_INTENSITY12 0x804C\r\n#define GL_INTENSITY16 0x804D\r\n#define GL_RGB4 0x804F\r\n#define GL_RGB5 0x8050\r\n#define GL_RGB8 0x8051\r\n#define GL_RGB10 0x8052\r\n#define GL_RGB12 0x8053\r\n#define GL_RGB16 0x8054\r\n#define GL_RGBA2 0x8055\r\n#define GL_RGBA4 0x8056\r\n#define GL_RGB5_A1 0x8057\r\n#define GL_RGBA8 0x8058\r\n#define GL_RGB10_A2 0x8059\r\n#define GL_RGBA12 0x805A\r\n#define GL_RGBA16 0x805B\r\n#define GL_TEXTURE_RED_SIZE 0x805C\r\n#define GL_TEXTURE_GREEN_SIZE 0x805D\r\n#define GL_TEXTURE_BLUE_SIZE 0x805E\r\n#define GL_TEXTURE_ALPHA_SIZE 0x805F\r\n#define GL_TEXTURE_LUMINANCE_SIZE 0x8060\r\n#define GL_TEXTURE_INTENSITY_SIZE 0x8061\r\n#define GL_PROXY_TEXTURE_1D 0x8063\r\n#define GL_PROXY_TEXTURE_2D 0x8064\r\n#define GL_TEXTURE_PRIORITY 0x8066\r\n#define GL_TEXTURE_RESIDENT 0x8067\r\n#define GL_TEXTURE_BINDING_1D 0x8068\r\n#define GL_TEXTURE_BINDING_2D 0x8069\r\n#define GL_VERTEX_ARRAY 0x8074\r\n#define GL_NORMAL_ARRAY 0x8075\r\n#define GL_COLOR_ARRAY 0x8076\r\n#define GL_INDEX_ARRAY 0x8077\r\n#define GL_TEXTURE_COORD_ARRAY 0x8078\r\n#define GL_EDGE_FLAG_ARRAY 0x8079\r\n#define GL_VERTEX_ARRAY_SIZE 0x807A\r\n#define GL_VERTEX_ARRAY_TYPE 0x807B\r\n#define GL_VERTEX_ARRAY_STRIDE 0x807C\r\n#define GL_NORMAL_ARRAY_TYPE 0x807E\r\n#define GL_NORMAL_ARRAY_STRIDE 0x807F\r\n#define GL_COLOR_ARRAY_SIZE 0x8081\r\n#define GL_COLOR_ARRAY_TYPE 0x8082\r\n#define GL_COLOR_ARRAY_STRIDE 0x8083\r\n#define GL_INDEX_ARRAY_TYPE 0x8085\r\n#define GL_INDEX_ARRAY_STRIDE 0x8086\r\n#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088\r\n#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089\r\n#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A\r\n#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C\r\n#define GL_VERTEX_ARRAY_POINTER 0x808E\r\n#define GL_NORMAL_ARRAY_POINTER 0x808F\r\n#define GL_COLOR_ARRAY_POINTER 0x8090\r\n#define GL_INDEX_ARRAY_POINTER 0x8091\r\n#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092\r\n#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093\r\n#define GL_COLOR_INDEX1_EXT 0x80E2\r\n#define GL_COLOR_INDEX2_EXT 0x80E3\r\n#define GL_COLOR_INDEX4_EXT 0x80E4\r\n#define GL_COLOR_INDEX8_EXT 0x80E5\r\n#define GL_COLOR_INDEX12_EXT 0x80E6\r\n#define GL_COLOR_INDEX16_EXT 0x80E7\r\n#define GL_EVAL_BIT 0x00010000\r\n#define GL_LIST_BIT 0x00020000\r\n#define GL_TEXTURE_BIT 0x00040000\r\n#define GL_SCISSOR_BIT 0x00080000\r\n#define GL_ALL_ATTRIB_BITS 0x000fffff\r\n#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff\r\n\r\nGLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);\r\nGLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);\r\nGLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);\r\nGLAPI void GLAPIENTRY glArrayElement (GLint i);\r\nGLAPI void GLAPIENTRY glBegin (GLenum mode);\r\nGLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);\r\nGLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\r\nGLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);\r\nGLAPI void GLAPIENTRY glCallList (GLuint list);\r\nGLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists);\r\nGLAPI void GLAPIENTRY glClear (GLbitfield mask);\r\nGLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\r\nGLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);\r\nGLAPI void GLAPIENTRY glClearDepth (GLclampd depth);\r\nGLAPI void GLAPIENTRY glClearIndex (GLfloat c);\r\nGLAPI void GLAPIENTRY glClearStencil (GLint s);\r\nGLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);\r\nGLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);\r\nGLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);\r\nGLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);\r\nGLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);\r\nGLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);\r\nGLAPI void GLAPIENTRY glColor3iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);\r\nGLAPI void GLAPIENTRY glColor3sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);\r\nGLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);\r\nGLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);\r\nGLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);\r\nGLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);\r\nGLAPI void GLAPIENTRY glColor3usv (const GLushort *v);\r\nGLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\r\nGLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);\r\nGLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\r\nGLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\r\nGLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);\r\nGLAPI void GLAPIENTRY glColor4iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);\r\nGLAPI void GLAPIENTRY glColor4sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\r\nGLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);\r\nGLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);\r\nGLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);\r\nGLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);\r\nGLAPI void GLAPIENTRY glColor4usv (const GLushort *v);\r\nGLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\r\nGLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);\r\nGLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);\r\nGLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\r\nGLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);\r\nGLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\r\nGLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\r\nGLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\nGLAPI void GLAPIENTRY glCullFace (GLenum mode);\r\nGLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);\r\nGLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);\r\nGLAPI void GLAPIENTRY glDepthFunc (GLenum func);\r\nGLAPI void GLAPIENTRY glDepthMask (GLboolean flag);\r\nGLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);\r\nGLAPI void GLAPIENTRY glDisable (GLenum cap);\r\nGLAPI void GLAPIENTRY glDisableClientState (GLenum array);\r\nGLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);\r\nGLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);\r\nGLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);\r\nGLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\r\nGLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);\r\nGLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer);\r\nGLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);\r\nGLAPI void GLAPIENTRY glEnable (GLenum cap);\r\nGLAPI void GLAPIENTRY glEnableClientState (GLenum array);\r\nGLAPI void GLAPIENTRY glEnd (void);\r\nGLAPI void GLAPIENTRY glEndList (void);\r\nGLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);\r\nGLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);\r\nGLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);\r\nGLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);\r\nGLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);\r\nGLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);\r\nGLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);\r\nGLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);\r\nGLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);\r\nGLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\r\nGLAPI void GLAPIENTRY glEvalPoint1 (GLint i);\r\nGLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);\r\nGLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);\r\nGLAPI void GLAPIENTRY glFinish (void);\r\nGLAPI void GLAPIENTRY glFlush (void);\r\nGLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);\r\nGLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);\r\nGLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);\r\nGLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);\r\nGLAPI void GLAPIENTRY glFrontFace (GLenum mode);\r\nGLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\r\nGLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);\r\nGLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);\r\nGLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);\r\nGLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);\r\nGLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);\r\nGLAPI GLenum GLAPIENTRY glGetError (void);\r\nGLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);\r\nGLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);\r\nGLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);\r\nGLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);\r\nGLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);\r\nGLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);\r\nGLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);\r\nGLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);\r\nGLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);\r\nGLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);\r\nGLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);\r\nGLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);\r\nGLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params);\r\nGLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);\r\nGLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);\r\nGLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);\r\nGLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);\r\nGLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);\r\nGLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);\r\nGLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);\r\nGLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\r\nGLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);\r\nGLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);\r\nGLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);\r\nGLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);\r\nGLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);\r\nGLAPI void GLAPIENTRY glIndexMask (GLuint mask);\r\nGLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer);\r\nGLAPI void GLAPIENTRY glIndexd (GLdouble c);\r\nGLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);\r\nGLAPI void GLAPIENTRY glIndexf (GLfloat c);\r\nGLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);\r\nGLAPI void GLAPIENTRY glIndexi (GLint c);\r\nGLAPI void GLAPIENTRY glIndexiv (const GLint *c);\r\nGLAPI void GLAPIENTRY glIndexs (GLshort c);\r\nGLAPI void GLAPIENTRY glIndexsv (const GLshort *c);\r\nGLAPI void GLAPIENTRY glIndexub (GLubyte c);\r\nGLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);\r\nGLAPI void GLAPIENTRY glInitNames (void);\r\nGLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);\r\nGLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);\r\nGLAPI GLboolean GLAPIENTRY glIsList (GLuint list);\r\nGLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);\r\nGLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);\r\nGLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);\r\nGLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);\r\nGLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);\r\nGLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);\r\nGLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);\r\nGLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);\r\nGLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);\r\nGLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);\r\nGLAPI void GLAPIENTRY glLineWidth (GLfloat width);\r\nGLAPI void GLAPIENTRY glListBase (GLuint base);\r\nGLAPI void GLAPIENTRY glLoadIdentity (void);\r\nGLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);\r\nGLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);\r\nGLAPI void GLAPIENTRY glLoadName (GLuint name);\r\nGLAPI void GLAPIENTRY glLogicOp (GLenum opcode);\r\nGLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\r\nGLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\r\nGLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\r\nGLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\r\nGLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);\r\nGLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);\r\nGLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\r\nGLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\r\nGLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);\r\nGLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);\r\nGLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);\r\nGLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);\r\nGLAPI void GLAPIENTRY glMatrixMode (GLenum mode);\r\nGLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);\r\nGLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);\r\nGLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);\r\nGLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);\r\nGLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);\r\nGLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);\r\nGLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);\r\nGLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);\r\nGLAPI void GLAPIENTRY glNormal3iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);\r\nGLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);\r\nGLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\r\nGLAPI void GLAPIENTRY glPassThrough (GLfloat token);\r\nGLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);\r\nGLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);\r\nGLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);\r\nGLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);\r\nGLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);\r\nGLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);\r\nGLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);\r\nGLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);\r\nGLAPI void GLAPIENTRY glPointSize (GLfloat size);\r\nGLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);\r\nGLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);\r\nGLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);\r\nGLAPI void GLAPIENTRY glPopAttrib (void);\r\nGLAPI void GLAPIENTRY glPopClientAttrib (void);\r\nGLAPI void GLAPIENTRY glPopMatrix (void);\r\nGLAPI void GLAPIENTRY glPopName (void);\r\nGLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);\r\nGLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);\r\nGLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);\r\nGLAPI void GLAPIENTRY glPushMatrix (void);\r\nGLAPI void GLAPIENTRY glPushName (GLuint name);\r\nGLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);\r\nGLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);\r\nGLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);\r\nGLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);\r\nGLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);\r\nGLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);\r\nGLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);\r\nGLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);\r\nGLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\nGLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\nGLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);\r\nGLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);\r\nGLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glReadBuffer (GLenum mode);\r\nGLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);\r\nGLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\r\nGLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);\r\nGLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\r\nGLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);\r\nGLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);\r\nGLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);\r\nGLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);\r\nGLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);\r\nGLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);\r\nGLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\r\nGLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\r\nGLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);\r\nGLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);\r\nGLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);\r\nGLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);\r\nGLAPI void GLAPIENTRY glShadeModel (GLenum mode);\r\nGLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);\r\nGLAPI void GLAPIENTRY glStencilMask (GLuint mask);\r\nGLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);\r\nGLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);\r\nGLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);\r\nGLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glTexCoord1i (GLint s);\r\nGLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glTexCoord1s (GLshort s);\r\nGLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);\r\nGLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);\r\nGLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);\r\nGLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);\r\nGLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);\r\nGLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);\r\nGLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);\r\nGLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);\r\nGLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);\r\nGLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);\r\nGLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);\r\nGLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);\r\nGLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);\r\nGLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);\r\nGLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);\r\nGLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);\r\nGLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);\r\nGLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);\r\nGLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);\r\nGLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);\r\nGLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);\r\nGLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);\r\nGLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);\r\nGLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\r\nGLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\r\nGLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);\r\nGLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);\r\nGLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);\r\nGLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);\r\nGLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\r\nGLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\r\nGLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);\r\nGLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);\r\nGLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);\r\nGLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);\r\nGLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);\r\nGLAPI void GLAPIENTRY glVertex2iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);\r\nGLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);\r\nGLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);\r\nGLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);\r\nGLAPI void GLAPIENTRY glVertex3iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);\r\nGLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\nGLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);\r\nGLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\nGLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);\r\nGLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);\r\nGLAPI void GLAPIENTRY glVertex4iv (const GLint *v);\r\nGLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);\r\nGLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);\r\nGLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);\r\nGLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);\r\n\r\n#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)\r\n\r\n#endif /* GL_VERSION_1_1 */\r\n\r\n/* ---------------------------------- GLU ---------------------------------- */\r\n\r\n#ifndef GLEW_NO_GLU\r\n#  ifdef __APPLE__\r\n#    include <Availability.h>\r\n#    if defined(__IPHONE_OS_VERSION_MIN_REQUIRED)\r\n#      define GLEW_NO_GLU\r\n#    endif\r\n#  endif\r\n#endif\r\n\r\n#ifndef GLEW_NO_GLU\r\n/* this is where we can safely include GLU */\r\n#  if defined(__APPLE__) && defined(__MACH__)\r\n#    include <OpenGL/glu.h>\r\n#  else\r\n#    include <GL/glu.h>\r\n#  endif\r\n#endif\r\n\r\n/* ----------------------------- GL_VERSION_1_2 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_1_2\r\n#define GL_VERSION_1_2 1\r\n\r\n#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12\r\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13\r\n#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22\r\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23\r\n#define GL_UNSIGNED_BYTE_3_3_2 0x8032\r\n#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033\r\n#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034\r\n#define GL_UNSIGNED_INT_8_8_8_8 0x8035\r\n#define GL_UNSIGNED_INT_10_10_10_2 0x8036\r\n#define GL_RESCALE_NORMAL 0x803A\r\n#define GL_TEXTURE_BINDING_3D 0x806A\r\n#define GL_PACK_SKIP_IMAGES 0x806B\r\n#define GL_PACK_IMAGE_HEIGHT 0x806C\r\n#define GL_UNPACK_SKIP_IMAGES 0x806D\r\n#define GL_UNPACK_IMAGE_HEIGHT 0x806E\r\n#define GL_TEXTURE_3D 0x806F\r\n#define GL_PROXY_TEXTURE_3D 0x8070\r\n#define GL_TEXTURE_DEPTH 0x8071\r\n#define GL_TEXTURE_WRAP_R 0x8072\r\n#define GL_MAX_3D_TEXTURE_SIZE 0x8073\r\n#define GL_BGR 0x80E0\r\n#define GL_BGRA 0x80E1\r\n#define GL_MAX_ELEMENTS_VERTICES 0x80E8\r\n#define GL_MAX_ELEMENTS_INDICES 0x80E9\r\n#define GL_CLAMP_TO_EDGE 0x812F\r\n#define GL_TEXTURE_MIN_LOD 0x813A\r\n#define GL_TEXTURE_MAX_LOD 0x813B\r\n#define GL_TEXTURE_BASE_LEVEL 0x813C\r\n#define GL_TEXTURE_MAX_LEVEL 0x813D\r\n#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8\r\n#define GL_SINGLE_COLOR 0x81F9\r\n#define GL_SEPARATE_SPECULAR_COLOR 0x81FA\r\n#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362\r\n#define GL_UNSIGNED_SHORT_5_6_5 0x8363\r\n#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364\r\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365\r\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366\r\n#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367\r\n#define GL_ALIASED_POINT_SIZE_RANGE 0x846D\r\n#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\r\ntypedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\r\n\r\n#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)\r\n#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)\r\n#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)\r\n#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)\r\n\r\n#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)\r\n\r\n#endif /* GL_VERSION_1_2 */\r\n\r\n/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */\r\n\r\n#ifndef GL_VERSION_1_2_1\r\n#define GL_VERSION_1_2_1 1\r\n\r\n#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)\r\n\r\n#endif /* GL_VERSION_1_2_1 */\r\n\r\n/* ----------------------------- GL_VERSION_1_3 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_1_3\r\n#define GL_VERSION_1_3 1\r\n\r\n#define GL_MULTISAMPLE 0x809D\r\n#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E\r\n#define GL_SAMPLE_ALPHA_TO_ONE 0x809F\r\n#define GL_SAMPLE_COVERAGE 0x80A0\r\n#define GL_SAMPLE_BUFFERS 0x80A8\r\n#define GL_SAMPLES 0x80A9\r\n#define GL_SAMPLE_COVERAGE_VALUE 0x80AA\r\n#define GL_SAMPLE_COVERAGE_INVERT 0x80AB\r\n#define GL_CLAMP_TO_BORDER 0x812D\r\n#define GL_TEXTURE0 0x84C0\r\n#define GL_TEXTURE1 0x84C1\r\n#define GL_TEXTURE2 0x84C2\r\n#define GL_TEXTURE3 0x84C3\r\n#define GL_TEXTURE4 0x84C4\r\n#define GL_TEXTURE5 0x84C5\r\n#define GL_TEXTURE6 0x84C6\r\n#define GL_TEXTURE7 0x84C7\r\n#define GL_TEXTURE8 0x84C8\r\n#define GL_TEXTURE9 0x84C9\r\n#define GL_TEXTURE10 0x84CA\r\n#define GL_TEXTURE11 0x84CB\r\n#define GL_TEXTURE12 0x84CC\r\n#define GL_TEXTURE13 0x84CD\r\n#define GL_TEXTURE14 0x84CE\r\n#define GL_TEXTURE15 0x84CF\r\n#define GL_TEXTURE16 0x84D0\r\n#define GL_TEXTURE17 0x84D1\r\n#define GL_TEXTURE18 0x84D2\r\n#define GL_TEXTURE19 0x84D3\r\n#define GL_TEXTURE20 0x84D4\r\n#define GL_TEXTURE21 0x84D5\r\n#define GL_TEXTURE22 0x84D6\r\n#define GL_TEXTURE23 0x84D7\r\n#define GL_TEXTURE24 0x84D8\r\n#define GL_TEXTURE25 0x84D9\r\n#define GL_TEXTURE26 0x84DA\r\n#define GL_TEXTURE27 0x84DB\r\n#define GL_TEXTURE28 0x84DC\r\n#define GL_TEXTURE29 0x84DD\r\n#define GL_TEXTURE30 0x84DE\r\n#define GL_TEXTURE31 0x84DF\r\n#define GL_ACTIVE_TEXTURE 0x84E0\r\n#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1\r\n#define GL_MAX_TEXTURE_UNITS 0x84E2\r\n#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3\r\n#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4\r\n#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5\r\n#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6\r\n#define GL_SUBTRACT 0x84E7\r\n#define GL_COMPRESSED_ALPHA 0x84E9\r\n#define GL_COMPRESSED_LUMINANCE 0x84EA\r\n#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB\r\n#define GL_COMPRESSED_INTENSITY 0x84EC\r\n#define GL_COMPRESSED_RGB 0x84ED\r\n#define GL_COMPRESSED_RGBA 0x84EE\r\n#define GL_TEXTURE_COMPRESSION_HINT 0x84EF\r\n#define GL_NORMAL_MAP 0x8511\r\n#define GL_REFLECTION_MAP 0x8512\r\n#define GL_TEXTURE_CUBE_MAP 0x8513\r\n#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514\r\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515\r\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516\r\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517\r\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518\r\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519\r\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A\r\n#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B\r\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C\r\n#define GL_COMBINE 0x8570\r\n#define GL_COMBINE_RGB 0x8571\r\n#define GL_COMBINE_ALPHA 0x8572\r\n#define GL_RGB_SCALE 0x8573\r\n#define GL_ADD_SIGNED 0x8574\r\n#define GL_INTERPOLATE 0x8575\r\n#define GL_CONSTANT 0x8576\r\n#define GL_PRIMARY_COLOR 0x8577\r\n#define GL_PREVIOUS 0x8578\r\n#define GL_SOURCE0_RGB 0x8580\r\n#define GL_SOURCE1_RGB 0x8581\r\n#define GL_SOURCE2_RGB 0x8582\r\n#define GL_SOURCE0_ALPHA 0x8588\r\n#define GL_SOURCE1_ALPHA 0x8589\r\n#define GL_SOURCE2_ALPHA 0x858A\r\n#define GL_OPERAND0_RGB 0x8590\r\n#define GL_OPERAND1_RGB 0x8591\r\n#define GL_OPERAND2_RGB 0x8592\r\n#define GL_OPERAND0_ALPHA 0x8598\r\n#define GL_OPERAND1_ALPHA 0x8599\r\n#define GL_OPERAND2_ALPHA 0x859A\r\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0\r\n#define GL_TEXTURE_COMPRESSED 0x86A1\r\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\r\n#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3\r\n#define GL_DOT3_RGB 0x86AE\r\n#define GL_DOT3_RGBA 0x86AF\r\n#define GL_MULTISAMPLE_BIT 0x20000000\r\n\r\ntypedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);\r\ntypedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img);\r\ntypedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);\r\ntypedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);\r\ntypedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);\r\ntypedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);\r\n\r\n#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)\r\n#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)\r\n#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)\r\n#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)\r\n#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)\r\n#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)\r\n#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)\r\n#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)\r\n#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)\r\n#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)\r\n#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)\r\n#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)\r\n#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)\r\n#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)\r\n#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)\r\n#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)\r\n#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)\r\n#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)\r\n#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)\r\n#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)\r\n#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)\r\n#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)\r\n#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)\r\n#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)\r\n#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)\r\n#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)\r\n#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)\r\n#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)\r\n#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)\r\n#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)\r\n#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)\r\n#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)\r\n#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)\r\n#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)\r\n#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)\r\n#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)\r\n#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)\r\n#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)\r\n#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)\r\n#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)\r\n#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)\r\n#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)\r\n#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)\r\n#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)\r\n#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)\r\n#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)\r\n\r\n#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)\r\n\r\n#endif /* GL_VERSION_1_3 */\r\n\r\n/* ----------------------------- GL_VERSION_1_4 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_1_4\r\n#define GL_VERSION_1_4 1\r\n\r\n#define GL_BLEND_DST_RGB 0x80C8\r\n#define GL_BLEND_SRC_RGB 0x80C9\r\n#define GL_BLEND_DST_ALPHA 0x80CA\r\n#define GL_BLEND_SRC_ALPHA 0x80CB\r\n#define GL_POINT_SIZE_MIN 0x8126\r\n#define GL_POINT_SIZE_MAX 0x8127\r\n#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128\r\n#define GL_POINT_DISTANCE_ATTENUATION 0x8129\r\n#define GL_GENERATE_MIPMAP 0x8191\r\n#define GL_GENERATE_MIPMAP_HINT 0x8192\r\n#define GL_DEPTH_COMPONENT16 0x81A5\r\n#define GL_DEPTH_COMPONENT24 0x81A6\r\n#define GL_DEPTH_COMPONENT32 0x81A7\r\n#define GL_MIRRORED_REPEAT 0x8370\r\n#define GL_FOG_COORDINATE_SOURCE 0x8450\r\n#define GL_FOG_COORDINATE 0x8451\r\n#define GL_FRAGMENT_DEPTH 0x8452\r\n#define GL_CURRENT_FOG_COORDINATE 0x8453\r\n#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454\r\n#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455\r\n#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456\r\n#define GL_FOG_COORDINATE_ARRAY 0x8457\r\n#define GL_COLOR_SUM 0x8458\r\n#define GL_CURRENT_SECONDARY_COLOR 0x8459\r\n#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A\r\n#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B\r\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C\r\n#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D\r\n#define GL_SECONDARY_COLOR_ARRAY 0x845E\r\n#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD\r\n#define GL_TEXTURE_FILTER_CONTROL 0x8500\r\n#define GL_TEXTURE_LOD_BIAS 0x8501\r\n#define GL_INCR_WRAP 0x8507\r\n#define GL_DECR_WRAP 0x8508\r\n#define GL_TEXTURE_DEPTH_SIZE 0x884A\r\n#define GL_DEPTH_TEXTURE_MODE 0x884B\r\n#define GL_TEXTURE_COMPARE_MODE 0x884C\r\n#define GL_TEXTURE_COMPARE_FUNC 0x884D\r\n#define GL_COMPARE_R_TO_TEXTURE 0x884E\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);\r\n\r\n#define glBlendColor GLEW_GET_FUN(__glewBlendColor)\r\n#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)\r\n#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)\r\n#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)\r\n#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)\r\n#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)\r\n#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)\r\n#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)\r\n#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)\r\n#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)\r\n#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)\r\n#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)\r\n#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)\r\n#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)\r\n#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)\r\n#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)\r\n#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)\r\n#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)\r\n#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)\r\n#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)\r\n#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)\r\n#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)\r\n#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)\r\n#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)\r\n#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)\r\n#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)\r\n#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)\r\n#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)\r\n#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)\r\n#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)\r\n#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)\r\n#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)\r\n#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)\r\n#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)\r\n#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)\r\n#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)\r\n#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)\r\n#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)\r\n#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)\r\n#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)\r\n#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)\r\n#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)\r\n#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)\r\n#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)\r\n#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)\r\n#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)\r\n#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)\r\n\r\n#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)\r\n\r\n#endif /* GL_VERSION_1_4 */\r\n\r\n/* ----------------------------- GL_VERSION_1_5 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_1_5\r\n#define GL_VERSION_1_5 1\r\n\r\n#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE\r\n#define GL_FOG_COORD GL_FOG_COORDINATE\r\n#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY\r\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\r\n#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER\r\n#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE\r\n#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE\r\n#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE\r\n#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA\r\n#define GL_SRC0_RGB GL_SOURCE0_RGB\r\n#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA\r\n#define GL_SRC1_RGB GL_SOURCE1_RGB\r\n#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA\r\n#define GL_SRC2_RGB GL_SOURCE2_RGB\r\n#define GL_BUFFER_SIZE 0x8764\r\n#define GL_BUFFER_USAGE 0x8765\r\n#define GL_QUERY_COUNTER_BITS 0x8864\r\n#define GL_CURRENT_QUERY 0x8865\r\n#define GL_QUERY_RESULT 0x8866\r\n#define GL_QUERY_RESULT_AVAILABLE 0x8867\r\n#define GL_ARRAY_BUFFER 0x8892\r\n#define GL_ELEMENT_ARRAY_BUFFER 0x8893\r\n#define GL_ARRAY_BUFFER_BINDING 0x8894\r\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895\r\n#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896\r\n#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897\r\n#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898\r\n#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899\r\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\r\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\r\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\r\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\r\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E\r\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\r\n#define GL_READ_ONLY 0x88B8\r\n#define GL_WRITE_ONLY 0x88B9\r\n#define GL_READ_WRITE 0x88BA\r\n#define GL_BUFFER_ACCESS 0x88BB\r\n#define GL_BUFFER_MAPPED 0x88BC\r\n#define GL_BUFFER_MAP_POINTER 0x88BD\r\n#define GL_STREAM_DRAW 0x88E0\r\n#define GL_STREAM_READ 0x88E1\r\n#define GL_STREAM_COPY 0x88E2\r\n#define GL_STATIC_DRAW 0x88E4\r\n#define GL_STATIC_READ 0x88E5\r\n#define GL_STATIC_COPY 0x88E6\r\n#define GL_DYNAMIC_DRAW 0x88E8\r\n#define GL_DYNAMIC_READ 0x88E9\r\n#define GL_DYNAMIC_COPY 0x88EA\r\n#define GL_SAMPLES_PASSED 0x8914\r\n\r\ntypedef ptrdiff_t GLintptr;\r\ntypedef ptrdiff_t GLsizeiptr;\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);\r\ntypedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params);\r\ntypedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);\r\ntypedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);\r\n\r\n#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)\r\n#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)\r\n#define glBufferData GLEW_GET_FUN(__glewBufferData)\r\n#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)\r\n#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)\r\n#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)\r\n#define glEndQuery GLEW_GET_FUN(__glewEndQuery)\r\n#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)\r\n#define glGenQueries GLEW_GET_FUN(__glewGenQueries)\r\n#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)\r\n#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)\r\n#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)\r\n#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)\r\n#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)\r\n#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)\r\n#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)\r\n#define glIsQuery GLEW_GET_FUN(__glewIsQuery)\r\n#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)\r\n#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)\r\n\r\n#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)\r\n\r\n#endif /* GL_VERSION_1_5 */\r\n\r\n/* ----------------------------- GL_VERSION_2_0 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_2_0\r\n#define GL_VERSION_2_0 1\r\n\r\n#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION\r\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622\r\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623\r\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624\r\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625\r\n#define GL_CURRENT_VERTEX_ATTRIB 0x8626\r\n#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642\r\n#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643\r\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645\r\n#define GL_STENCIL_BACK_FUNC 0x8800\r\n#define GL_STENCIL_BACK_FAIL 0x8801\r\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802\r\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803\r\n#define GL_MAX_DRAW_BUFFERS 0x8824\r\n#define GL_DRAW_BUFFER0 0x8825\r\n#define GL_DRAW_BUFFER1 0x8826\r\n#define GL_DRAW_BUFFER2 0x8827\r\n#define GL_DRAW_BUFFER3 0x8828\r\n#define GL_DRAW_BUFFER4 0x8829\r\n#define GL_DRAW_BUFFER5 0x882A\r\n#define GL_DRAW_BUFFER6 0x882B\r\n#define GL_DRAW_BUFFER7 0x882C\r\n#define GL_DRAW_BUFFER8 0x882D\r\n#define GL_DRAW_BUFFER9 0x882E\r\n#define GL_DRAW_BUFFER10 0x882F\r\n#define GL_DRAW_BUFFER11 0x8830\r\n#define GL_DRAW_BUFFER12 0x8831\r\n#define GL_DRAW_BUFFER13 0x8832\r\n#define GL_DRAW_BUFFER14 0x8833\r\n#define GL_DRAW_BUFFER15 0x8834\r\n#define GL_BLEND_EQUATION_ALPHA 0x883D\r\n#define GL_POINT_SPRITE 0x8861\r\n#define GL_COORD_REPLACE 0x8862\r\n#define GL_MAX_VERTEX_ATTRIBS 0x8869\r\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\r\n#define GL_MAX_TEXTURE_COORDS 0x8871\r\n#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872\r\n#define GL_FRAGMENT_SHADER 0x8B30\r\n#define GL_VERTEX_SHADER 0x8B31\r\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\r\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A\r\n#define GL_MAX_VARYING_FLOATS 0x8B4B\r\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\r\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\r\n#define GL_SHADER_TYPE 0x8B4F\r\n#define GL_FLOAT_VEC2 0x8B50\r\n#define GL_FLOAT_VEC3 0x8B51\r\n#define GL_FLOAT_VEC4 0x8B52\r\n#define GL_INT_VEC2 0x8B53\r\n#define GL_INT_VEC3 0x8B54\r\n#define GL_INT_VEC4 0x8B55\r\n#define GL_BOOL 0x8B56\r\n#define GL_BOOL_VEC2 0x8B57\r\n#define GL_BOOL_VEC3 0x8B58\r\n#define GL_BOOL_VEC4 0x8B59\r\n#define GL_FLOAT_MAT2 0x8B5A\r\n#define GL_FLOAT_MAT3 0x8B5B\r\n#define GL_FLOAT_MAT4 0x8B5C\r\n#define GL_SAMPLER_1D 0x8B5D\r\n#define GL_SAMPLER_2D 0x8B5E\r\n#define GL_SAMPLER_3D 0x8B5F\r\n#define GL_SAMPLER_CUBE 0x8B60\r\n#define GL_SAMPLER_1D_SHADOW 0x8B61\r\n#define GL_SAMPLER_2D_SHADOW 0x8B62\r\n#define GL_DELETE_STATUS 0x8B80\r\n#define GL_COMPILE_STATUS 0x8B81\r\n#define GL_LINK_STATUS 0x8B82\r\n#define GL_VALIDATE_STATUS 0x8B83\r\n#define GL_INFO_LOG_LENGTH 0x8B84\r\n#define GL_ATTACHED_SHADERS 0x8B85\r\n#define GL_ACTIVE_UNIFORMS 0x8B86\r\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87\r\n#define GL_SHADER_SOURCE_LENGTH 0x8B88\r\n#define GL_ACTIVE_ATTRIBUTES 0x8B89\r\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A\r\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\r\n#define GL_SHADING_LANGUAGE_VERSION 0x8B8C\r\n#define GL_CURRENT_PROGRAM 0x8B8D\r\n#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0\r\n#define GL_LOWER_LEFT 0x8CA1\r\n#define GL_UPPER_LEFT 0x8CA2\r\n#define GL_STENCIL_BACK_REF 0x8CA3\r\n#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4\r\n#define GL_STENCIL_BACK_WRITEMASK 0x8CA5\r\n\r\ntypedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);\r\ntypedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);\r\ntypedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);\r\ntypedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);\r\ntypedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);\r\ntypedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);\r\ntypedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);\r\ntypedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);\r\ntypedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);\r\ntypedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);\r\ntypedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);\r\n\r\n#define glAttachShader GLEW_GET_FUN(__glewAttachShader)\r\n#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)\r\n#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)\r\n#define glCompileShader GLEW_GET_FUN(__glewCompileShader)\r\n#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)\r\n#define glCreateShader GLEW_GET_FUN(__glewCreateShader)\r\n#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)\r\n#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)\r\n#define glDetachShader GLEW_GET_FUN(__glewDetachShader)\r\n#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)\r\n#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)\r\n#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)\r\n#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)\r\n#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)\r\n#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)\r\n#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)\r\n#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)\r\n#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)\r\n#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)\r\n#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)\r\n#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)\r\n#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)\r\n#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)\r\n#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)\r\n#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)\r\n#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)\r\n#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)\r\n#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)\r\n#define glIsProgram GLEW_GET_FUN(__glewIsProgram)\r\n#define glIsShader GLEW_GET_FUN(__glewIsShader)\r\n#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)\r\n#define glShaderSource GLEW_GET_FUN(__glewShaderSource)\r\n#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)\r\n#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)\r\n#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)\r\n#define glUniform1f GLEW_GET_FUN(__glewUniform1f)\r\n#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)\r\n#define glUniform1i GLEW_GET_FUN(__glewUniform1i)\r\n#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)\r\n#define glUniform2f GLEW_GET_FUN(__glewUniform2f)\r\n#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)\r\n#define glUniform2i GLEW_GET_FUN(__glewUniform2i)\r\n#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)\r\n#define glUniform3f GLEW_GET_FUN(__glewUniform3f)\r\n#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)\r\n#define glUniform3i GLEW_GET_FUN(__glewUniform3i)\r\n#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)\r\n#define glUniform4f GLEW_GET_FUN(__glewUniform4f)\r\n#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)\r\n#define glUniform4i GLEW_GET_FUN(__glewUniform4i)\r\n#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)\r\n#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)\r\n#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)\r\n#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)\r\n#define glUseProgram GLEW_GET_FUN(__glewUseProgram)\r\n#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)\r\n#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)\r\n#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)\r\n#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)\r\n#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)\r\n#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)\r\n#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)\r\n#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)\r\n#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)\r\n#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)\r\n#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)\r\n#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)\r\n#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)\r\n#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)\r\n#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)\r\n#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)\r\n#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)\r\n#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)\r\n#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)\r\n#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)\r\n#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)\r\n#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)\r\n#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)\r\n#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)\r\n#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)\r\n#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)\r\n#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)\r\n#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)\r\n#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)\r\n#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)\r\n#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)\r\n#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)\r\n#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)\r\n#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)\r\n#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)\r\n#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)\r\n#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)\r\n#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)\r\n\r\n#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)\r\n\r\n#endif /* GL_VERSION_2_0 */\r\n\r\n/* ----------------------------- GL_VERSION_2_1 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_2_1\r\n#define GL_VERSION_2_1 1\r\n\r\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\r\n#define GL_PIXEL_PACK_BUFFER 0x88EB\r\n#define GL_PIXEL_UNPACK_BUFFER 0x88EC\r\n#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED\r\n#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF\r\n#define GL_FLOAT_MAT2x3 0x8B65\r\n#define GL_FLOAT_MAT2x4 0x8B66\r\n#define GL_FLOAT_MAT3x2 0x8B67\r\n#define GL_FLOAT_MAT3x4 0x8B68\r\n#define GL_FLOAT_MAT4x2 0x8B69\r\n#define GL_FLOAT_MAT4x3 0x8B6A\r\n#define GL_SRGB 0x8C40\r\n#define GL_SRGB8 0x8C41\r\n#define GL_SRGB_ALPHA 0x8C42\r\n#define GL_SRGB8_ALPHA8 0x8C43\r\n#define GL_SLUMINANCE_ALPHA 0x8C44\r\n#define GL_SLUMINANCE8_ALPHA8 0x8C45\r\n#define GL_SLUMINANCE 0x8C46\r\n#define GL_SLUMINANCE8 0x8C47\r\n#define GL_COMPRESSED_SRGB 0x8C48\r\n#define GL_COMPRESSED_SRGB_ALPHA 0x8C49\r\n#define GL_COMPRESSED_SLUMINANCE 0x8C4A\r\n#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\r\n\r\n#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)\r\n#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)\r\n#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)\r\n#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)\r\n#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)\r\n#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)\r\n\r\n#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)\r\n\r\n#endif /* GL_VERSION_2_1 */\r\n\r\n/* ----------------------------- GL_VERSION_3_0 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_3_0\r\n#define GL_VERSION_3_0 1\r\n\r\n#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0\r\n#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1\r\n#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2\r\n#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3\r\n#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4\r\n#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5\r\n#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB\r\n#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES\r\n#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS\r\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001\r\n#define GL_MAJOR_VERSION 0x821B\r\n#define GL_MINOR_VERSION 0x821C\r\n#define GL_NUM_EXTENSIONS 0x821D\r\n#define GL_CONTEXT_FLAGS 0x821E\r\n#define GL_DEPTH_BUFFER 0x8223\r\n#define GL_STENCIL_BUFFER 0x8224\r\n#define GL_RGBA32F 0x8814\r\n#define GL_RGB32F 0x8815\r\n#define GL_RGBA16F 0x881A\r\n#define GL_RGB16F 0x881B\r\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD\r\n#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF\r\n#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904\r\n#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905\r\n#define GL_CLAMP_VERTEX_COLOR 0x891A\r\n#define GL_CLAMP_FRAGMENT_COLOR 0x891B\r\n#define GL_CLAMP_READ_COLOR 0x891C\r\n#define GL_FIXED_ONLY 0x891D\r\n#define GL_TEXTURE_RED_TYPE 0x8C10\r\n#define GL_TEXTURE_GREEN_TYPE 0x8C11\r\n#define GL_TEXTURE_BLUE_TYPE 0x8C12\r\n#define GL_TEXTURE_ALPHA_TYPE 0x8C13\r\n#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14\r\n#define GL_TEXTURE_INTENSITY_TYPE 0x8C15\r\n#define GL_TEXTURE_DEPTH_TYPE 0x8C16\r\n#define GL_TEXTURE_1D_ARRAY 0x8C18\r\n#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19\r\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\r\n#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B\r\n#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C\r\n#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D\r\n#define GL_R11F_G11F_B10F 0x8C3A\r\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\r\n#define GL_RGB9_E5 0x8C3D\r\n#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E\r\n#define GL_TEXTURE_SHARED_SIZE 0x8C3F\r\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\r\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\r\n#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\r\n#define GL_PRIMITIVES_GENERATED 0x8C87\r\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\r\n#define GL_RASTERIZER_DISCARD 0x8C89\r\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\r\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\r\n#define GL_INTERLEAVED_ATTRIBS 0x8C8C\r\n#define GL_SEPARATE_ATTRIBS 0x8C8D\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\r\n#define GL_RGBA32UI 0x8D70\r\n#define GL_RGB32UI 0x8D71\r\n#define GL_RGBA16UI 0x8D76\r\n#define GL_RGB16UI 0x8D77\r\n#define GL_RGBA8UI 0x8D7C\r\n#define GL_RGB8UI 0x8D7D\r\n#define GL_RGBA32I 0x8D82\r\n#define GL_RGB32I 0x8D83\r\n#define GL_RGBA16I 0x8D88\r\n#define GL_RGB16I 0x8D89\r\n#define GL_RGBA8I 0x8D8E\r\n#define GL_RGB8I 0x8D8F\r\n#define GL_RED_INTEGER 0x8D94\r\n#define GL_GREEN_INTEGER 0x8D95\r\n#define GL_BLUE_INTEGER 0x8D96\r\n#define GL_ALPHA_INTEGER 0x8D97\r\n#define GL_RGB_INTEGER 0x8D98\r\n#define GL_RGBA_INTEGER 0x8D99\r\n#define GL_BGR_INTEGER 0x8D9A\r\n#define GL_BGRA_INTEGER 0x8D9B\r\n#define GL_SAMPLER_1D_ARRAY 0x8DC0\r\n#define GL_SAMPLER_2D_ARRAY 0x8DC1\r\n#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3\r\n#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4\r\n#define GL_SAMPLER_CUBE_SHADOW 0x8DC5\r\n#define GL_UNSIGNED_INT_VEC2 0x8DC6\r\n#define GL_UNSIGNED_INT_VEC3 0x8DC7\r\n#define GL_UNSIGNED_INT_VEC4 0x8DC8\r\n#define GL_INT_SAMPLER_1D 0x8DC9\r\n#define GL_INT_SAMPLER_2D 0x8DCA\r\n#define GL_INT_SAMPLER_3D 0x8DCB\r\n#define GL_INT_SAMPLER_CUBE 0x8DCC\r\n#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE\r\n#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF\r\n#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1\r\n#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2\r\n#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3\r\n#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4\r\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6\r\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7\r\n#define GL_QUERY_WAIT 0x8E13\r\n#define GL_QUERY_NO_WAIT 0x8E14\r\n#define GL_QUERY_BY_REGION_WAIT 0x8E15\r\n#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);\r\ntypedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);\r\ntypedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer);\r\n\r\n#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)\r\n#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)\r\n#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)\r\n#define glClampColor GLEW_GET_FUN(__glewClampColor)\r\n#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)\r\n#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)\r\n#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)\r\n#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)\r\n#define glColorMaski GLEW_GET_FUN(__glewColorMaski)\r\n#define glDisablei GLEW_GET_FUN(__glewDisablei)\r\n#define glEnablei GLEW_GET_FUN(__glewEnablei)\r\n#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)\r\n#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)\r\n#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)\r\n#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)\r\n#define glGetStringi GLEW_GET_FUN(__glewGetStringi)\r\n#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)\r\n#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)\r\n#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)\r\n#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)\r\n#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)\r\n#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)\r\n#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)\r\n#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)\r\n#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)\r\n#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)\r\n#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)\r\n#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)\r\n#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)\r\n#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)\r\n#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)\r\n#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)\r\n#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)\r\n#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)\r\n#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)\r\n#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)\r\n#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)\r\n#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)\r\n#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)\r\n#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)\r\n#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)\r\n#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)\r\n#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)\r\n#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)\r\n#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)\r\n#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)\r\n#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)\r\n#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)\r\n#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)\r\n#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)\r\n#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)\r\n#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)\r\n#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)\r\n#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)\r\n#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)\r\n\r\n#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)\r\n\r\n#endif /* GL_VERSION_3_0 */\r\n\r\n/* ----------------------------- GL_VERSION_3_1 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_3_1\r\n#define GL_VERSION_3_1 1\r\n\r\n#define GL_TEXTURE_RECTANGLE 0x84F5\r\n#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6\r\n#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7\r\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8\r\n#define GL_SAMPLER_2D_RECT 0x8B63\r\n#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64\r\n#define GL_TEXTURE_BUFFER 0x8C2A\r\n#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B\r\n#define GL_TEXTURE_BINDING_BUFFER 0x8C2C\r\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\r\n#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E\r\n#define GL_SAMPLER_BUFFER 0x8DC2\r\n#define GL_INT_SAMPLER_2D_RECT 0x8DCD\r\n#define GL_INT_SAMPLER_BUFFER 0x8DD0\r\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5\r\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8\r\n#define GL_RED_SNORM 0x8F90\r\n#define GL_RG_SNORM 0x8F91\r\n#define GL_RGB_SNORM 0x8F92\r\n#define GL_RGBA_SNORM 0x8F93\r\n#define GL_R8_SNORM 0x8F94\r\n#define GL_RG8_SNORM 0x8F95\r\n#define GL_RGB8_SNORM 0x8F96\r\n#define GL_RGBA8_SNORM 0x8F97\r\n#define GL_R16_SNORM 0x8F98\r\n#define GL_RG16_SNORM 0x8F99\r\n#define GL_RGB16_SNORM 0x8F9A\r\n#define GL_RGBA16_SNORM 0x8F9B\r\n#define GL_SIGNED_NORMALIZED 0x8F9C\r\n#define GL_PRIMITIVE_RESTART 0x8F9D\r\n#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E\r\n#define GL_BUFFER_ACCESS_FLAGS 0x911F\r\n#define GL_BUFFER_MAP_LENGTH 0x9120\r\n#define GL_BUFFER_MAP_OFFSET 0x9121\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer);\r\n\r\n#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)\r\n#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)\r\n#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)\r\n#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)\r\n\r\n#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)\r\n\r\n#endif /* GL_VERSION_3_1 */\r\n\r\n/* ----------------------------- GL_VERSION_3_2 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_3_2\r\n#define GL_VERSION_3_2 1\r\n\r\n#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001\r\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\r\n#define GL_LINES_ADJACENCY 0x000A\r\n#define GL_LINE_STRIP_ADJACENCY 0x000B\r\n#define GL_TRIANGLES_ADJACENCY 0x000C\r\n#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D\r\n#define GL_PROGRAM_POINT_SIZE 0x8642\r\n#define GL_GEOMETRY_VERTICES_OUT 0x8916\r\n#define GL_GEOMETRY_INPUT_TYPE 0x8917\r\n#define GL_GEOMETRY_OUTPUT_TYPE 0x8918\r\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\r\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\r\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\r\n#define GL_GEOMETRY_SHADER 0x8DD9\r\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\r\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0\r\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\r\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122\r\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123\r\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\r\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125\r\n#define GL_CONTEXT_PROFILE_MASK 0x9126\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data);\r\ntypedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data);\r\n\r\n#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)\r\n#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)\r\n#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)\r\n\r\n#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)\r\n\r\n#endif /* GL_VERSION_3_2 */\r\n\r\n/* ----------------------------- GL_VERSION_3_3 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_3_3\r\n#define GL_VERSION_3_3 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE\r\n#define GL_RGB10_A2UI 0x906F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);\r\n\r\n#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)\r\n\r\n#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)\r\n\r\n#endif /* GL_VERSION_3_3 */\r\n\r\n/* ----------------------------- GL_VERSION_4_0 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_4_0\r\n#define GL_VERSION_4_0 1\r\n\r\n#define GL_SAMPLE_SHADING 0x8C36\r\n#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37\r\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\r\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\r\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F\r\n#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009\r\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\r\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B\r\n#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C\r\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D\r\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E\r\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);\r\ntypedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);\r\n\r\n#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)\r\n#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)\r\n#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)\r\n#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)\r\n#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)\r\n\r\n#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)\r\n\r\n#endif /* GL_VERSION_4_0 */\r\n\r\n/* ----------------------------- GL_VERSION_4_1 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_4_1\r\n#define GL_VERSION_4_1 1\r\n\r\n#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)\r\n\r\n#endif /* GL_VERSION_4_1 */\r\n\r\n/* ----------------------------- GL_VERSION_4_2 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_4_2\r\n#define GL_VERSION_4_2 1\r\n\r\n#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23\r\n#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24\r\n#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C\r\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D\r\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E\r\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F\r\n#define GL_COPY_READ_BUFFER_BINDING 0x8F36\r\n#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37\r\n\r\n#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)\r\n\r\n#endif /* GL_VERSION_4_2 */\r\n\r\n/* ----------------------------- GL_VERSION_4_3 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_4_3\r\n#define GL_VERSION_4_3 1\r\n\r\n#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9\r\n#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E\r\n\r\n#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)\r\n\r\n#endif /* GL_VERSION_4_3 */\r\n\r\n/* ----------------------------- GL_VERSION_4_4 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_4_4\r\n#define GL_VERSION_4_4 1\r\n\r\n#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221\r\n#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5\r\n#define GL_TEXTURE_BUFFER_BINDING 0x8C2A\r\n\r\n#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)\r\n\r\n#endif /* GL_VERSION_4_4 */\r\n\r\n/* ----------------------------- GL_VERSION_4_5 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_4_5\r\n#define GL_VERSION_4_5 1\r\n\r\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004\r\n\r\ntypedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\r\n\r\n#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus)\r\n#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage)\r\n#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage)\r\n#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv)\r\n\r\n#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5)\r\n\r\n#endif /* GL_VERSION_4_5 */\r\n\r\n/* ----------------------------- GL_VERSION_4_6 ---------------------------- */\r\n\r\n#ifndef GL_VERSION_4_6\r\n#define GL_VERSION_4_6 1\r\n\r\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008\r\n#define GL_PARAMETER_BUFFER 0x80EE\r\n#define GL_PARAMETER_BUFFER_BINDING 0x80EF\r\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC\r\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED\r\n#define GL_VERTICES_SUBMITTED 0x82EE\r\n#define GL_PRIMITIVES_SUBMITTED 0x82EF\r\n#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0\r\n#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1\r\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2\r\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3\r\n#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4\r\n#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5\r\n#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6\r\n#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7\r\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\r\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\r\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\r\n#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551\r\n#define GL_SPIR_V_BINARY 0x9552\r\n#define GL_SPIR_V_EXTENSIONS 0x9553\r\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);\r\n\r\n#define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount)\r\n#define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount)\r\n#define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader)\r\n\r\n#define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6)\r\n\r\n#endif /* GL_VERSION_4_6 */\r\n\r\n/* -------------------------- GL_3DFX_multisample -------------------------- */\r\n\r\n#ifndef GL_3DFX_multisample\r\n#define GL_3DFX_multisample 1\r\n\r\n#define GL_MULTISAMPLE_3DFX 0x86B2\r\n#define GL_SAMPLE_BUFFERS_3DFX 0x86B3\r\n#define GL_SAMPLES_3DFX 0x86B4\r\n#define GL_MULTISAMPLE_BIT_3DFX 0x20000000\r\n\r\n#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)\r\n\r\n#endif /* GL_3DFX_multisample */\r\n\r\n/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */\r\n\r\n#ifndef GL_3DFX_tbuffer\r\n#define GL_3DFX_tbuffer 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);\r\n\r\n#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)\r\n\r\n#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)\r\n\r\n#endif /* GL_3DFX_tbuffer */\r\n\r\n/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */\r\n\r\n#ifndef GL_3DFX_texture_compression_FXT1\r\n#define GL_3DFX_texture_compression_FXT1 1\r\n\r\n#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0\r\n#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1\r\n\r\n#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)\r\n\r\n#endif /* GL_3DFX_texture_compression_FXT1 */\r\n\r\n/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */\r\n\r\n#ifndef GL_AMD_blend_minmax_factor\r\n#define GL_AMD_blend_minmax_factor 1\r\n\r\n#define GL_FACTOR_MIN_AMD 0x901C\r\n#define GL_FACTOR_MAX_AMD 0x901D\r\n\r\n#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)\r\n\r\n#endif /* GL_AMD_blend_minmax_factor */\r\n\r\n/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */\r\n\r\n#ifndef GL_AMD_compressed_3DC_texture\r\n#define GL_AMD_compressed_3DC_texture 1\r\n\r\n#define GL_3DC_X_AMD 0x87F9\r\n#define GL_3DC_XY_AMD 0x87FA\r\n\r\n#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture)\r\n\r\n#endif /* GL_AMD_compressed_3DC_texture */\r\n\r\n/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */\r\n\r\n#ifndef GL_AMD_compressed_ATC_texture\r\n#define GL_AMD_compressed_ATC_texture 1\r\n\r\n#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE\r\n#define GL_ATC_RGB_AMD 0x8C92\r\n#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93\r\n\r\n#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture)\r\n\r\n#endif /* GL_AMD_compressed_ATC_texture */\r\n\r\n/* ----------------------- GL_AMD_conservative_depth ----------------------- */\r\n\r\n#ifndef GL_AMD_conservative_depth\r\n#define GL_AMD_conservative_depth 1\r\n\r\n#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)\r\n\r\n#endif /* GL_AMD_conservative_depth */\r\n\r\n/* -------------------------- GL_AMD_debug_output -------------------------- */\r\n\r\n#ifndef GL_AMD_debug_output\r\n#define GL_AMD_debug_output 1\r\n\r\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143\r\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144\r\n#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145\r\n#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146\r\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147\r\n#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148\r\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149\r\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\r\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\r\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\r\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\r\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\r\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\r\n#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150\r\n\r\ntypedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam);\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);\r\ntypedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);\r\ntypedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);\r\n\r\n#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)\r\n#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)\r\n#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)\r\n#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)\r\n\r\n#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)\r\n\r\n#endif /* GL_AMD_debug_output */\r\n\r\n/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */\r\n\r\n#ifndef GL_AMD_depth_clamp_separate\r\n#define GL_AMD_depth_clamp_separate 1\r\n\r\n#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E\r\n#define GL_DEPTH_CLAMP_FAR_AMD 0x901F\r\n\r\n#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)\r\n\r\n#endif /* GL_AMD_depth_clamp_separate */\r\n\r\n/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */\r\n\r\n#ifndef GL_AMD_draw_buffers_blend\r\n#define GL_AMD_draw_buffers_blend 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\r\n\r\n#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)\r\n#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)\r\n#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)\r\n#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)\r\n\r\n#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)\r\n\r\n#endif /* GL_AMD_draw_buffers_blend */\r\n\r\n/* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */\r\n\r\n#ifndef GL_AMD_framebuffer_sample_positions\r\n#define GL_AMD_framebuffer_sample_positions 1\r\n\r\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\r\n#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE\r\n#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF\r\n#define GL_ALL_PIXELS_AMD 0xFFFFFFFF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values);\r\n\r\n#define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD)\r\n#define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD)\r\n#define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD)\r\n#define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD)\r\n\r\n#define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions)\r\n\r\n#endif /* GL_AMD_framebuffer_sample_positions */\r\n\r\n/* --------------------------- GL_AMD_gcn_shader --------------------------- */\r\n\r\n#ifndef GL_AMD_gcn_shader\r\n#define GL_AMD_gcn_shader 1\r\n\r\n#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader)\r\n\r\n#endif /* GL_AMD_gcn_shader */\r\n\r\n/* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */\r\n\r\n#ifndef GL_AMD_gpu_shader_half_float\r\n#define GL_AMD_gpu_shader_half_float 1\r\n\r\n#define GL_FLOAT16_NV 0x8FF8\r\n#define GL_FLOAT16_VEC2_NV 0x8FF9\r\n#define GL_FLOAT16_VEC3_NV 0x8FFA\r\n#define GL_FLOAT16_VEC4_NV 0x8FFB\r\n#define GL_FLOAT16_MAT2_AMD 0x91C5\r\n#define GL_FLOAT16_MAT3_AMD 0x91C6\r\n#define GL_FLOAT16_MAT4_AMD 0x91C7\r\n#define GL_FLOAT16_MAT2x3_AMD 0x91C8\r\n#define GL_FLOAT16_MAT2x4_AMD 0x91C9\r\n#define GL_FLOAT16_MAT3x2_AMD 0x91CA\r\n#define GL_FLOAT16_MAT3x4_AMD 0x91CB\r\n#define GL_FLOAT16_MAT4x2_AMD 0x91CC\r\n#define GL_FLOAT16_MAT4x3_AMD 0x91CD\r\n\r\n#define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float)\r\n\r\n#endif /* GL_AMD_gpu_shader_half_float */\r\n\r\n/* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */\r\n\r\n#ifndef GL_AMD_gpu_shader_int16\r\n#define GL_AMD_gpu_shader_int16 1\r\n\r\n#define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16)\r\n\r\n#endif /* GL_AMD_gpu_shader_int16 */\r\n\r\n/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */\r\n\r\n#ifndef GL_AMD_gpu_shader_int64\r\n#define GL_AMD_gpu_shader_int64 1\r\n\r\n#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64)\r\n\r\n#endif /* GL_AMD_gpu_shader_int64 */\r\n\r\n/* ---------------------- GL_AMD_interleaved_elements ---------------------- */\r\n\r\n#ifndef GL_AMD_interleaved_elements\r\n#define GL_AMD_interleaved_elements 1\r\n\r\n#define GL_RED 0x1903\r\n#define GL_GREEN 0x1904\r\n#define GL_BLUE 0x1905\r\n#define GL_ALPHA 0x1906\r\n#define GL_RG8UI 0x8238\r\n#define GL_RG16UI 0x823A\r\n#define GL_RGBA8UI 0x8D7C\r\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4\r\n#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5\r\n\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);\r\n\r\n#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)\r\n\r\n#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)\r\n\r\n#endif /* GL_AMD_interleaved_elements */\r\n\r\n/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */\r\n\r\n#ifndef GL_AMD_multi_draw_indirect\r\n#define GL_AMD_multi_draw_indirect 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\r\n\r\n#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)\r\n#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)\r\n\r\n#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)\r\n\r\n#endif /* GL_AMD_multi_draw_indirect */\r\n\r\n/* ------------------------- GL_AMD_name_gen_delete ------------------------ */\r\n\r\n#ifndef GL_AMD_name_gen_delete\r\n#define GL_AMD_name_gen_delete 1\r\n\r\n#define GL_DATA_BUFFER_AMD 0x9151\r\n#define GL_PERFORMANCE_MONITOR_AMD 0x9152\r\n#define GL_QUERY_OBJECT_AMD 0x9153\r\n#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154\r\n#define GL_SAMPLER_OBJECT_AMD 0x9155\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);\r\ntypedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);\r\n\r\n#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)\r\n#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)\r\n#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)\r\n\r\n#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)\r\n\r\n#endif /* GL_AMD_name_gen_delete */\r\n\r\n/* ---------------------- GL_AMD_occlusion_query_event --------------------- */\r\n\r\n#ifndef GL_AMD_occlusion_query_event\r\n#define GL_AMD_occlusion_query_event 1\r\n\r\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\r\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\r\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\r\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\r\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\r\n#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);\r\n\r\n#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD)\r\n\r\n#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event)\r\n\r\n#endif /* GL_AMD_occlusion_query_event */\r\n\r\n/* ----------------------- GL_AMD_performance_monitor ---------------------- */\r\n\r\n#ifndef GL_AMD_performance_monitor\r\n#define GL_AMD_performance_monitor 1\r\n\r\n#define GL_COUNTER_TYPE_AMD 0x8BC0\r\n#define GL_COUNTER_RANGE_AMD 0x8BC1\r\n#define GL_UNSIGNED_INT64_AMD 0x8BC2\r\n#define GL_PERCENTAGE_AMD 0x8BC3\r\n#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4\r\n#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5\r\n#define GL_PERFMON_RESULT_AMD 0x8BC6\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);\r\ntypedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);\r\ntypedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);\r\ntypedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);\r\n\r\n#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)\r\n#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)\r\n#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)\r\n#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)\r\n#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)\r\n#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)\r\n#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)\r\n#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)\r\n#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)\r\n#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)\r\n#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)\r\n\r\n#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)\r\n\r\n#endif /* GL_AMD_performance_monitor */\r\n\r\n/* -------------------------- GL_AMD_pinned_memory ------------------------- */\r\n\r\n#ifndef GL_AMD_pinned_memory\r\n#define GL_AMD_pinned_memory 1\r\n\r\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\r\n\r\n#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)\r\n\r\n#endif /* GL_AMD_pinned_memory */\r\n\r\n/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */\r\n\r\n#ifndef GL_AMD_program_binary_Z400\r\n#define GL_AMD_program_binary_Z400 1\r\n\r\n#define GL_Z400_BINARY_AMD 0x8740\r\n\r\n#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400)\r\n\r\n#endif /* GL_AMD_program_binary_Z400 */\r\n\r\n/* ----------------------- GL_AMD_query_buffer_object ---------------------- */\r\n\r\n#ifndef GL_AMD_query_buffer_object\r\n#define GL_AMD_query_buffer_object 1\r\n\r\n#define GL_QUERY_BUFFER_AMD 0x9192\r\n#define GL_QUERY_BUFFER_BINDING_AMD 0x9193\r\n#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194\r\n\r\n#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)\r\n\r\n#endif /* GL_AMD_query_buffer_object */\r\n\r\n/* ------------------------ GL_AMD_sample_positions ------------------------ */\r\n\r\n#ifndef GL_AMD_sample_positions\r\n#define GL_AMD_sample_positions 1\r\n\r\n#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);\r\n\r\n#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)\r\n\r\n#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)\r\n\r\n#endif /* GL_AMD_sample_positions */\r\n\r\n/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */\r\n\r\n#ifndef GL_AMD_seamless_cubemap_per_texture\r\n#define GL_AMD_seamless_cubemap_per_texture 1\r\n\r\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\r\n\r\n#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)\r\n\r\n#endif /* GL_AMD_seamless_cubemap_per_texture */\r\n\r\n/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */\r\n\r\n#ifndef GL_AMD_shader_atomic_counter_ops\r\n#define GL_AMD_shader_atomic_counter_ops 1\r\n\r\n#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops)\r\n\r\n#endif /* GL_AMD_shader_atomic_counter_ops */\r\n\r\n/* -------------------------- GL_AMD_shader_ballot ------------------------- */\r\n\r\n#ifndef GL_AMD_shader_ballot\r\n#define GL_AMD_shader_ballot 1\r\n\r\n#define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot)\r\n\r\n#endif /* GL_AMD_shader_ballot */\r\n\r\n/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */\r\n\r\n#ifndef GL_AMD_shader_explicit_vertex_parameter\r\n#define GL_AMD_shader_explicit_vertex_parameter 1\r\n\r\n#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter)\r\n\r\n#endif /* GL_AMD_shader_explicit_vertex_parameter */\r\n\r\n/* ---------------------- GL_AMD_shader_stencil_export --------------------- */\r\n\r\n#ifndef GL_AMD_shader_stencil_export\r\n#define GL_AMD_shader_stencil_export 1\r\n\r\n#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)\r\n\r\n#endif /* GL_AMD_shader_stencil_export */\r\n\r\n/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */\r\n\r\n#ifndef GL_AMD_shader_stencil_value_export\r\n#define GL_AMD_shader_stencil_value_export 1\r\n\r\n#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export)\r\n\r\n#endif /* GL_AMD_shader_stencil_value_export */\r\n\r\n/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */\r\n\r\n#ifndef GL_AMD_shader_trinary_minmax\r\n#define GL_AMD_shader_trinary_minmax 1\r\n\r\n#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)\r\n\r\n#endif /* GL_AMD_shader_trinary_minmax */\r\n\r\n/* ------------------------- GL_AMD_sparse_texture ------------------------- */\r\n\r\n#ifndef GL_AMD_sparse_texture\r\n#define GL_AMD_sparse_texture 1\r\n\r\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\r\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195\r\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196\r\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197\r\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198\r\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\r\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\r\n#define GL_MIN_SPARSE_LEVEL_AMD 0x919B\r\n#define GL_MIN_LOD_WARNING_AMD 0x919C\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\r\n\r\n#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)\r\n#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)\r\n\r\n#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)\r\n\r\n#endif /* GL_AMD_sparse_texture */\r\n\r\n/* ------------------- GL_AMD_stencil_operation_extended ------------------- */\r\n\r\n#ifndef GL_AMD_stencil_operation_extended\r\n#define GL_AMD_stencil_operation_extended 1\r\n\r\n#define GL_SET_AMD 0x874A\r\n#define GL_REPLACE_VALUE_AMD 0x874B\r\n#define GL_STENCIL_OP_VALUE_AMD 0x874C\r\n#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);\r\n\r\n#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)\r\n\r\n#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)\r\n\r\n#endif /* GL_AMD_stencil_operation_extended */\r\n\r\n/* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */\r\n\r\n#ifndef GL_AMD_texture_gather_bias_lod\r\n#define GL_AMD_texture_gather_bias_lod 1\r\n\r\n#define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod)\r\n\r\n#endif /* GL_AMD_texture_gather_bias_lod */\r\n\r\n/* ------------------------ GL_AMD_texture_texture4 ------------------------ */\r\n\r\n#ifndef GL_AMD_texture_texture4\r\n#define GL_AMD_texture_texture4 1\r\n\r\n#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)\r\n\r\n#endif /* GL_AMD_texture_texture4 */\r\n\r\n/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */\r\n\r\n#ifndef GL_AMD_transform_feedback3_lines_triangles\r\n#define GL_AMD_transform_feedback3_lines_triangles 1\r\n\r\n#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)\r\n\r\n#endif /* GL_AMD_transform_feedback3_lines_triangles */\r\n\r\n/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */\r\n\r\n#ifndef GL_AMD_transform_feedback4\r\n#define GL_AMD_transform_feedback4 1\r\n\r\n#define GL_STREAM_RASTERIZATION_AMD 0x91A0\r\n\r\n#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4)\r\n\r\n#endif /* GL_AMD_transform_feedback4 */\r\n\r\n/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */\r\n\r\n#ifndef GL_AMD_vertex_shader_layer\r\n#define GL_AMD_vertex_shader_layer 1\r\n\r\n#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)\r\n\r\n#endif /* GL_AMD_vertex_shader_layer */\r\n\r\n/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */\r\n\r\n#ifndef GL_AMD_vertex_shader_tessellator\r\n#define GL_AMD_vertex_shader_tessellator 1\r\n\r\n#define GL_SAMPLER_BUFFER_AMD 0x9001\r\n#define GL_INT_SAMPLER_BUFFER_AMD 0x9002\r\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\r\n#define GL_TESSELLATION_MODE_AMD 0x9004\r\n#define GL_TESSELLATION_FACTOR_AMD 0x9005\r\n#define GL_DISCRETE_AMD 0x9006\r\n#define GL_CONTINUOUS_AMD 0x9007\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);\r\ntypedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);\r\n\r\n#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)\r\n#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)\r\n\r\n#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)\r\n\r\n#endif /* GL_AMD_vertex_shader_tessellator */\r\n\r\n/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */\r\n\r\n#ifndef GL_AMD_vertex_shader_viewport_index\r\n#define GL_AMD_vertex_shader_viewport_index 1\r\n\r\n#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)\r\n\r\n#endif /* GL_AMD_vertex_shader_viewport_index */\r\n\r\n/* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */\r\n\r\n#ifndef GL_ANDROID_extension_pack_es31a\r\n#define GL_ANDROID_extension_pack_es31a 1\r\n\r\n#define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a)\r\n\r\n#endif /* GL_ANDROID_extension_pack_es31a */\r\n\r\n/* ------------------------- GL_ANGLE_depth_texture ------------------------ */\r\n\r\n#ifndef GL_ANGLE_depth_texture\r\n#define GL_ANGLE_depth_texture 1\r\n\r\n#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)\r\n\r\n#endif /* GL_ANGLE_depth_texture */\r\n\r\n/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */\r\n\r\n#ifndef GL_ANGLE_framebuffer_blit\r\n#define GL_ANGLE_framebuffer_blit 1\r\n\r\n#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6\r\n#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8\r\n#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9\r\n#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\r\n\r\n#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)\r\n\r\n#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)\r\n\r\n#endif /* GL_ANGLE_framebuffer_blit */\r\n\r\n/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */\r\n\r\n#ifndef GL_ANGLE_framebuffer_multisample\r\n#define GL_ANGLE_framebuffer_multisample 1\r\n\r\n#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB\r\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56\r\n#define GL_MAX_SAMPLES_ANGLE 0x8D57\r\n\r\ntypedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\r\n\r\n#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)\r\n\r\n#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)\r\n\r\n#endif /* GL_ANGLE_framebuffer_multisample */\r\n\r\n/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */\r\n\r\n#ifndef GL_ANGLE_instanced_arrays\r\n#define GL_ANGLE_instanced_arrays 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);\r\n\r\n#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)\r\n#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)\r\n#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)\r\n\r\n#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)\r\n\r\n#endif /* GL_ANGLE_instanced_arrays */\r\n\r\n/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */\r\n\r\n#ifndef GL_ANGLE_pack_reverse_row_order\r\n#define GL_ANGLE_pack_reverse_row_order 1\r\n\r\n#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4\r\n\r\n#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)\r\n\r\n#endif /* GL_ANGLE_pack_reverse_row_order */\r\n\r\n/* ------------------------ GL_ANGLE_program_binary ------------------------ */\r\n\r\n#ifndef GL_ANGLE_program_binary\r\n#define GL_ANGLE_program_binary 1\r\n\r\n#define GL_PROGRAM_BINARY_ANGLE 0x93A6\r\n\r\n#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)\r\n\r\n#endif /* GL_ANGLE_program_binary */\r\n\r\n/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */\r\n\r\n#ifndef GL_ANGLE_texture_compression_dxt1\r\n#define GL_ANGLE_texture_compression_dxt1 1\r\n\r\n#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3\r\n\r\n#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)\r\n\r\n#endif /* GL_ANGLE_texture_compression_dxt1 */\r\n\r\n/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */\r\n\r\n#ifndef GL_ANGLE_texture_compression_dxt3\r\n#define GL_ANGLE_texture_compression_dxt3 1\r\n\r\n#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3\r\n\r\n#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)\r\n\r\n#endif /* GL_ANGLE_texture_compression_dxt3 */\r\n\r\n/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */\r\n\r\n#ifndef GL_ANGLE_texture_compression_dxt5\r\n#define GL_ANGLE_texture_compression_dxt5 1\r\n\r\n#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3\r\n\r\n#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)\r\n\r\n#endif /* GL_ANGLE_texture_compression_dxt5 */\r\n\r\n/* ------------------------- GL_ANGLE_texture_usage ------------------------ */\r\n\r\n#ifndef GL_ANGLE_texture_usage\r\n#define GL_ANGLE_texture_usage 1\r\n\r\n#define GL_TEXTURE_USAGE_ANGLE 0x93A2\r\n#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3\r\n\r\n#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)\r\n\r\n#endif /* GL_ANGLE_texture_usage */\r\n\r\n/* -------------------------- GL_ANGLE_timer_query ------------------------- */\r\n\r\n#ifndef GL_ANGLE_timer_query\r\n#define GL_ANGLE_timer_query 1\r\n\r\n#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864\r\n#define GL_CURRENT_QUERY_ANGLE 0x8865\r\n#define GL_QUERY_RESULT_ANGLE 0x8866\r\n#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867\r\n#define GL_TIME_ELAPSED_ANGLE 0x88BF\r\n#define GL_TIMESTAMP_ANGLE 0x8E28\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);\r\n\r\n#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)\r\n#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)\r\n#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)\r\n#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)\r\n#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)\r\n#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)\r\n#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)\r\n#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)\r\n#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)\r\n#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)\r\n#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)\r\n\r\n#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)\r\n\r\n#endif /* GL_ANGLE_timer_query */\r\n\r\n/* ------------------- GL_ANGLE_translated_shader_source ------------------- */\r\n\r\n#ifndef GL_ANGLE_translated_shader_source\r\n#define GL_ANGLE_translated_shader_source 1\r\n\r\n#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);\r\n\r\n#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)\r\n\r\n#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)\r\n\r\n#endif /* GL_ANGLE_translated_shader_source */\r\n\r\n/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */\r\n\r\n#ifndef GL_APPLE_aux_depth_stencil\r\n#define GL_APPLE_aux_depth_stencil 1\r\n\r\n#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14\r\n\r\n#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)\r\n\r\n#endif /* GL_APPLE_aux_depth_stencil */\r\n\r\n/* ------------------------ GL_APPLE_client_storage ------------------------ */\r\n\r\n#ifndef GL_APPLE_client_storage\r\n#define GL_APPLE_client_storage 1\r\n\r\n#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2\r\n\r\n#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)\r\n\r\n#endif /* GL_APPLE_client_storage */\r\n\r\n/* ------------------------- GL_APPLE_clip_distance ------------------------ */\r\n\r\n#ifndef GL_APPLE_clip_distance\r\n#define GL_APPLE_clip_distance 1\r\n\r\n#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32\r\n#define GL_CLIP_DISTANCE0_APPLE 0x3000\r\n#define GL_CLIP_DISTANCE1_APPLE 0x3001\r\n#define GL_CLIP_DISTANCE2_APPLE 0x3002\r\n#define GL_CLIP_DISTANCE3_APPLE 0x3003\r\n#define GL_CLIP_DISTANCE4_APPLE 0x3004\r\n#define GL_CLIP_DISTANCE5_APPLE 0x3005\r\n#define GL_CLIP_DISTANCE6_APPLE 0x3006\r\n#define GL_CLIP_DISTANCE7_APPLE 0x3007\r\n\r\n#define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance)\r\n\r\n#endif /* GL_APPLE_clip_distance */\r\n\r\n/* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */\r\n\r\n#ifndef GL_APPLE_color_buffer_packed_float\r\n#define GL_APPLE_color_buffer_packed_float 1\r\n\r\n#define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float)\r\n\r\n#endif /* GL_APPLE_color_buffer_packed_float */\r\n\r\n/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */\r\n\r\n#ifndef GL_APPLE_copy_texture_levels\r\n#define GL_APPLE_copy_texture_levels 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);\r\n\r\n#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE)\r\n\r\n#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels)\r\n\r\n#endif /* GL_APPLE_copy_texture_levels */\r\n\r\n/* ------------------------- GL_APPLE_element_array ------------------------ */\r\n\r\n#ifndef GL_APPLE_element_array\r\n#define GL_APPLE_element_array 1\r\n\r\n#define GL_ELEMENT_ARRAY_APPLE 0x8A0C\r\n#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D\r\n#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\r\ntypedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);\r\n\r\n#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)\r\n#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)\r\n#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)\r\n#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)\r\n#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)\r\n\r\n#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)\r\n\r\n#endif /* GL_APPLE_element_array */\r\n\r\n/* ----------------------------- GL_APPLE_fence ---------------------------- */\r\n\r\n#ifndef GL_APPLE_fence\r\n#define GL_APPLE_fence 1\r\n\r\n#define GL_DRAW_PIXELS_APPLE 0x8A0A\r\n#define GL_FENCE_APPLE 0x8A0B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);\r\ntypedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);\r\ntypedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);\r\ntypedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);\r\ntypedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);\r\n\r\n#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)\r\n#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)\r\n#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)\r\n#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)\r\n#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)\r\n#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)\r\n#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)\r\n#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)\r\n\r\n#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)\r\n\r\n#endif /* GL_APPLE_fence */\r\n\r\n/* ------------------------- GL_APPLE_float_pixels ------------------------- */\r\n\r\n#ifndef GL_APPLE_float_pixels\r\n#define GL_APPLE_float_pixels 1\r\n\r\n#define GL_HALF_APPLE 0x140B\r\n#define GL_RGBA_FLOAT32_APPLE 0x8814\r\n#define GL_RGB_FLOAT32_APPLE 0x8815\r\n#define GL_ALPHA_FLOAT32_APPLE 0x8816\r\n#define GL_INTENSITY_FLOAT32_APPLE 0x8817\r\n#define GL_LUMINANCE_FLOAT32_APPLE 0x8818\r\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819\r\n#define GL_RGBA_FLOAT16_APPLE 0x881A\r\n#define GL_RGB_FLOAT16_APPLE 0x881B\r\n#define GL_ALPHA_FLOAT16_APPLE 0x881C\r\n#define GL_INTENSITY_FLOAT16_APPLE 0x881D\r\n#define GL_LUMINANCE_FLOAT16_APPLE 0x881E\r\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F\r\n#define GL_COLOR_FLOAT_APPLE 0x8A0F\r\n\r\n#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)\r\n\r\n#endif /* GL_APPLE_float_pixels */\r\n\r\n/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */\r\n\r\n#ifndef GL_APPLE_flush_buffer_range\r\n#define GL_APPLE_flush_buffer_range 1\r\n\r\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\r\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);\r\n\r\n#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)\r\n#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)\r\n\r\n#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)\r\n\r\n#endif /* GL_APPLE_flush_buffer_range */\r\n\r\n/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */\r\n\r\n#ifndef GL_APPLE_framebuffer_multisample\r\n#define GL_APPLE_framebuffer_multisample 1\r\n\r\n#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6\r\n#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8\r\n#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9\r\n#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA\r\n#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB\r\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56\r\n#define GL_MAX_SAMPLES_APPLE 0x8D57\r\n\r\ntypedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);\r\n\r\n#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE)\r\n#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE)\r\n\r\n#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample)\r\n\r\n#endif /* GL_APPLE_framebuffer_multisample */\r\n\r\n/* ----------------------- GL_APPLE_object_purgeable ----------------------- */\r\n\r\n#ifndef GL_APPLE_object_purgeable\r\n#define GL_APPLE_object_purgeable 1\r\n\r\n#define GL_BUFFER_OBJECT_APPLE 0x85B3\r\n#define GL_RELEASED_APPLE 0x8A19\r\n#define GL_VOLATILE_APPLE 0x8A1A\r\n#define GL_RETAINED_APPLE 0x8A1B\r\n#define GL_UNDEFINED_APPLE 0x8A1C\r\n#define GL_PURGEABLE_APPLE 0x8A1D\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);\r\ntypedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);\r\ntypedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);\r\n\r\n#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)\r\n#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)\r\n#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)\r\n\r\n#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)\r\n\r\n#endif /* GL_APPLE_object_purgeable */\r\n\r\n/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */\r\n\r\n#ifndef GL_APPLE_pixel_buffer\r\n#define GL_APPLE_pixel_buffer 1\r\n\r\n#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10\r\n\r\n#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)\r\n\r\n#endif /* GL_APPLE_pixel_buffer */\r\n\r\n/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */\r\n\r\n#ifndef GL_APPLE_rgb_422\r\n#define GL_APPLE_rgb_422 1\r\n\r\n#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA\r\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB\r\n#define GL_RGB_422_APPLE 0x8A1F\r\n#define GL_RGB_RAW_422_APPLE 0x8A51\r\n\r\n#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)\r\n\r\n#endif /* GL_APPLE_rgb_422 */\r\n\r\n/* --------------------------- GL_APPLE_row_bytes -------------------------- */\r\n\r\n#ifndef GL_APPLE_row_bytes\r\n#define GL_APPLE_row_bytes 1\r\n\r\n#define GL_PACK_ROW_BYTES_APPLE 0x8A15\r\n#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16\r\n\r\n#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)\r\n\r\n#endif /* GL_APPLE_row_bytes */\r\n\r\n/* ------------------------ GL_APPLE_specular_vector ----------------------- */\r\n\r\n#ifndef GL_APPLE_specular_vector\r\n#define GL_APPLE_specular_vector 1\r\n\r\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\r\n\r\n#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)\r\n\r\n#endif /* GL_APPLE_specular_vector */\r\n\r\n/* ----------------------------- GL_APPLE_sync ----------------------------- */\r\n\r\n#ifndef GL_APPLE_sync\r\n#define GL_APPLE_sync 1\r\n\r\n#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001\r\n#define GL_SYNC_OBJECT_APPLE 0x8A53\r\n#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111\r\n#define GL_OBJECT_TYPE_APPLE 0x9112\r\n#define GL_SYNC_CONDITION_APPLE 0x9113\r\n#define GL_SYNC_STATUS_APPLE 0x9114\r\n#define GL_SYNC_FLAGS_APPLE 0x9115\r\n#define GL_SYNC_FENCE_APPLE 0x9116\r\n#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117\r\n#define GL_UNSIGNALED_APPLE 0x9118\r\n#define GL_SIGNALED_APPLE 0x9119\r\n#define GL_ALREADY_SIGNALED_APPLE 0x911A\r\n#define GL_TIMEOUT_EXPIRED_APPLE 0x911B\r\n#define GL_CONDITION_SATISFIED_APPLE 0x911C\r\n#define GL_WAIT_FAILED_APPLE 0x911D\r\n#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull\r\n\r\ntypedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);\r\ntypedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync);\r\ntypedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);\r\ntypedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync);\r\ntypedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);\r\n\r\n#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE)\r\n#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE)\r\n#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE)\r\n#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE)\r\n#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE)\r\n#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE)\r\n#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE)\r\n\r\n#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync)\r\n\r\n#endif /* GL_APPLE_sync */\r\n\r\n/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */\r\n\r\n#ifndef GL_APPLE_texture_2D_limited_npot\r\n#define GL_APPLE_texture_2D_limited_npot 1\r\n\r\n#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot)\r\n\r\n#endif /* GL_APPLE_texture_2D_limited_npot */\r\n\r\n/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */\r\n\r\n#ifndef GL_APPLE_texture_format_BGRA8888\r\n#define GL_APPLE_texture_format_BGRA8888 1\r\n\r\n#define GL_BGRA_EXT 0x80E1\r\n#define GL_BGRA8_EXT 0x93A1\r\n\r\n#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888)\r\n\r\n#endif /* GL_APPLE_texture_format_BGRA8888 */\r\n\r\n/* ----------------------- GL_APPLE_texture_max_level ---------------------- */\r\n\r\n#ifndef GL_APPLE_texture_max_level\r\n#define GL_APPLE_texture_max_level 1\r\n\r\n#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D\r\n\r\n#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level)\r\n\r\n#endif /* GL_APPLE_texture_max_level */\r\n\r\n/* --------------------- GL_APPLE_texture_packed_float --------------------- */\r\n\r\n#ifndef GL_APPLE_texture_packed_float\r\n#define GL_APPLE_texture_packed_float 1\r\n\r\n#define GL_R11F_G11F_B10F_APPLE 0x8C3A\r\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B\r\n#define GL_RGB9_E5_APPLE 0x8C3D\r\n#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E\r\n\r\n#define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float)\r\n\r\n#endif /* GL_APPLE_texture_packed_float */\r\n\r\n/* ------------------------- GL_APPLE_texture_range ------------------------ */\r\n\r\n#ifndef GL_APPLE_texture_range\r\n#define GL_APPLE_texture_range 1\r\n\r\n#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7\r\n#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8\r\n#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC\r\n#define GL_STORAGE_PRIVATE_APPLE 0x85BD\r\n#define GL_STORAGE_CACHED_APPLE 0x85BE\r\n#define GL_STORAGE_SHARED_APPLE 0x85BF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer);\r\n\r\n#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)\r\n#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)\r\n\r\n#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)\r\n\r\n#endif /* GL_APPLE_texture_range */\r\n\r\n/* ------------------------ GL_APPLE_transform_hint ------------------------ */\r\n\r\n#ifndef GL_APPLE_transform_hint\r\n#define GL_APPLE_transform_hint 1\r\n\r\n#define GL_TRANSFORM_HINT_APPLE 0x85B1\r\n\r\n#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)\r\n\r\n#endif /* GL_APPLE_transform_hint */\r\n\r\n/* ---------------------- GL_APPLE_vertex_array_object --------------------- */\r\n\r\n#ifndef GL_APPLE_vertex_array_object\r\n#define GL_APPLE_vertex_array_object 1\r\n\r\n#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);\r\ntypedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);\r\n\r\n#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)\r\n#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)\r\n#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)\r\n#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)\r\n\r\n#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)\r\n\r\n#endif /* GL_APPLE_vertex_array_object */\r\n\r\n/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */\r\n\r\n#ifndef GL_APPLE_vertex_array_range\r\n#define GL_APPLE_vertex_array_range 1\r\n\r\n#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D\r\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\r\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\r\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520\r\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\r\n#define GL_STORAGE_CLIENT_APPLE 0x85B4\r\n#define GL_STORAGE_CACHED_APPLE 0x85BE\r\n#define GL_STORAGE_SHARED_APPLE 0x85BF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);\r\n\r\n#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)\r\n#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)\r\n#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)\r\n\r\n#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)\r\n\r\n#endif /* GL_APPLE_vertex_array_range */\r\n\r\n/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */\r\n\r\n#ifndef GL_APPLE_vertex_program_evaluators\r\n#define GL_APPLE_vertex_program_evaluators 1\r\n\r\n#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00\r\n#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01\r\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02\r\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\r\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\r\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\r\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06\r\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\r\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\r\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);\r\ntypedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);\r\ntypedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);\r\ntypedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);\r\ntypedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);\r\n\r\n#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)\r\n#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)\r\n#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)\r\n#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)\r\n#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)\r\n#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)\r\n#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)\r\n\r\n#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)\r\n\r\n#endif /* GL_APPLE_vertex_program_evaluators */\r\n\r\n/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */\r\n\r\n#ifndef GL_APPLE_ycbcr_422\r\n#define GL_APPLE_ycbcr_422 1\r\n\r\n#define GL_YCBCR_422_APPLE 0x85B9\r\n\r\n#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)\r\n\r\n#endif /* GL_APPLE_ycbcr_422 */\r\n\r\n/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */\r\n\r\n#ifndef GL_ARB_ES2_compatibility\r\n#define GL_ARB_ES2_compatibility 1\r\n\r\n#define GL_FIXED 0x140C\r\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\r\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\r\n#define GL_RGB565 0x8D62\r\n#define GL_LOW_FLOAT 0x8DF0\r\n#define GL_MEDIUM_FLOAT 0x8DF1\r\n#define GL_HIGH_FLOAT 0x8DF2\r\n#define GL_LOW_INT 0x8DF3\r\n#define GL_MEDIUM_INT 0x8DF4\r\n#define GL_HIGH_INT 0x8DF5\r\n#define GL_SHADER_BINARY_FORMATS 0x8DF8\r\n#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9\r\n#define GL_SHADER_COMPILER 0x8DFA\r\n#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB\r\n#define GL_MAX_VARYING_VECTORS 0x8DFC\r\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD\r\n\r\ntypedef int GLfixed;\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);\r\ntypedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);\r\ntypedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);\r\ntypedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length);\r\n\r\n#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)\r\n#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)\r\n#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)\r\n#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)\r\n#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)\r\n\r\n#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)\r\n\r\n#endif /* GL_ARB_ES2_compatibility */\r\n\r\n/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */\r\n\r\n#ifndef GL_ARB_ES3_1_compatibility\r\n#define GL_ARB_ES3_1_compatibility 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);\r\n\r\n#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion)\r\n\r\n#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility)\r\n\r\n#endif /* GL_ARB_ES3_1_compatibility */\r\n\r\n/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */\r\n\r\n#ifndef GL_ARB_ES3_2_compatibility\r\n#define GL_ARB_ES3_2_compatibility 1\r\n\r\n#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE\r\n#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381\r\n#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);\r\n\r\n#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB)\r\n\r\n#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility)\r\n\r\n#endif /* GL_ARB_ES3_2_compatibility */\r\n\r\n/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */\r\n\r\n#ifndef GL_ARB_ES3_compatibility\r\n#define GL_ARB_ES3_compatibility 1\r\n\r\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\r\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69\r\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\r\n#define GL_MAX_ELEMENT_INDEX 0x8D6B\r\n#define GL_COMPRESSED_R11_EAC 0x9270\r\n#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271\r\n#define GL_COMPRESSED_RG11_EAC 0x9272\r\n#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273\r\n#define GL_COMPRESSED_RGB8_ETC2 0x9274\r\n#define GL_COMPRESSED_SRGB8_ETC2 0x9275\r\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\r\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\r\n#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\r\n\r\n#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)\r\n\r\n#endif /* GL_ARB_ES3_compatibility */\r\n\r\n/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */\r\n\r\n#ifndef GL_ARB_arrays_of_arrays\r\n#define GL_ARB_arrays_of_arrays 1\r\n\r\n#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)\r\n\r\n#endif /* GL_ARB_arrays_of_arrays */\r\n\r\n/* -------------------------- GL_ARB_base_instance ------------------------- */\r\n\r\n#ifndef GL_ARB_base_instance\r\n#define GL_ARB_base_instance 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);\r\n\r\n#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)\r\n#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)\r\n#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)\r\n\r\n#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)\r\n\r\n#endif /* GL_ARB_base_instance */\r\n\r\n/* ------------------------ GL_ARB_bindless_texture ------------------------ */\r\n\r\n#ifndef GL_ARB_bindless_texture\r\n#define GL_ARB_bindless_texture 1\r\n\r\n#define GL_UNSIGNED_INT64_ARB 0x140F\r\n\r\ntypedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\r\ntypedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);\r\ntypedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);\r\ntypedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);\r\ntypedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);\r\ntypedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);\r\ntypedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);\r\n\r\n#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)\r\n#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)\r\n#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)\r\n#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)\r\n#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)\r\n#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)\r\n#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)\r\n#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)\r\n#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)\r\n#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)\r\n#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)\r\n#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)\r\n#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)\r\n#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)\r\n#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)\r\n#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)\r\n\r\n#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)\r\n\r\n#endif /* GL_ARB_bindless_texture */\r\n\r\n/* ----------------------- GL_ARB_blend_func_extended ---------------------- */\r\n\r\n#ifndef GL_ARB_blend_func_extended\r\n#define GL_ARB_blend_func_extended 1\r\n\r\n#define GL_SRC1_COLOR 0x88F9\r\n#define GL_ONE_MINUS_SRC1_COLOR 0x88FA\r\n#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB\r\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);\r\n\r\n#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)\r\n#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)\r\n\r\n#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)\r\n\r\n#endif /* GL_ARB_blend_func_extended */\r\n\r\n/* ------------------------- GL_ARB_buffer_storage ------------------------- */\r\n\r\n#ifndef GL_ARB_buffer_storage\r\n#define GL_ARB_buffer_storage 1\r\n\r\n#define GL_MAP_READ_BIT 0x0001\r\n#define GL_MAP_WRITE_BIT 0x0002\r\n#define GL_MAP_PERSISTENT_BIT 0x00000040\r\n#define GL_MAP_COHERENT_BIT 0x00000080\r\n#define GL_DYNAMIC_STORAGE_BIT 0x0100\r\n#define GL_CLIENT_STORAGE_BIT 0x0200\r\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\r\n#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F\r\n#define GL_BUFFER_STORAGE_FLAGS 0x8220\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\r\n\r\n#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)\r\n\r\n#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)\r\n\r\n#endif /* GL_ARB_buffer_storage */\r\n\r\n/* ---------------------------- GL_ARB_cl_event ---------------------------- */\r\n\r\n#ifndef GL_ARB_cl_event\r\n#define GL_ARB_cl_event 1\r\n\r\n#define GL_SYNC_CL_EVENT_ARB 0x8240\r\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241\r\n\r\ntypedef struct _cl_context *cl_context;\r\ntypedef struct _cl_event *cl_event;\r\n\r\ntypedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);\r\n\r\n#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)\r\n\r\n#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)\r\n\r\n#endif /* GL_ARB_cl_event */\r\n\r\n/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */\r\n\r\n#ifndef GL_ARB_clear_buffer_object\r\n#define GL_ARB_clear_buffer_object 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\r\n\r\n#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)\r\n#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)\r\n#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)\r\n#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)\r\n\r\n#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)\r\n\r\n#endif /* GL_ARB_clear_buffer_object */\r\n\r\n/* -------------------------- GL_ARB_clear_texture ------------------------- */\r\n\r\n#ifndef GL_ARB_clear_texture\r\n#define GL_ARB_clear_texture 1\r\n\r\n#define GL_CLEAR_TEXTURE 0x9365\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\r\n\r\n#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)\r\n#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)\r\n\r\n#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)\r\n\r\n#endif /* GL_ARB_clear_texture */\r\n\r\n/* -------------------------- GL_ARB_clip_control -------------------------- */\r\n\r\n#ifndef GL_ARB_clip_control\r\n#define GL_ARB_clip_control 1\r\n\r\n#define GL_LOWER_LEFT 0x8CA1\r\n#define GL_UPPER_LEFT 0x8CA2\r\n#define GL_CLIP_ORIGIN 0x935C\r\n#define GL_CLIP_DEPTH_MODE 0x935D\r\n#define GL_NEGATIVE_ONE_TO_ONE 0x935E\r\n#define GL_ZERO_TO_ONE 0x935F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);\r\n\r\n#define glClipControl GLEW_GET_FUN(__glewClipControl)\r\n\r\n#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control)\r\n\r\n#endif /* GL_ARB_clip_control */\r\n\r\n/* ----------------------- GL_ARB_color_buffer_float ----------------------- */\r\n\r\n#ifndef GL_ARB_color_buffer_float\r\n#define GL_ARB_color_buffer_float 1\r\n\r\n#define GL_RGBA_FLOAT_MODE_ARB 0x8820\r\n#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A\r\n#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B\r\n#define GL_CLAMP_READ_COLOR_ARB 0x891C\r\n#define GL_FIXED_ONLY_ARB 0x891D\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);\r\n\r\n#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)\r\n\r\n#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)\r\n\r\n#endif /* GL_ARB_color_buffer_float */\r\n\r\n/* -------------------------- GL_ARB_compatibility ------------------------- */\r\n\r\n#ifndef GL_ARB_compatibility\r\n#define GL_ARB_compatibility 1\r\n\r\n#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)\r\n\r\n#endif /* GL_ARB_compatibility */\r\n\r\n/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */\r\n\r\n#ifndef GL_ARB_compressed_texture_pixel_storage\r\n#define GL_ARB_compressed_texture_pixel_storage 1\r\n\r\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127\r\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\r\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129\r\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A\r\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B\r\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C\r\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D\r\n#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E\r\n\r\n#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)\r\n\r\n#endif /* GL_ARB_compressed_texture_pixel_storage */\r\n\r\n/* ------------------------- GL_ARB_compute_shader ------------------------- */\r\n\r\n#ifndef GL_ARB_compute_shader\r\n#define GL_ARB_compute_shader 1\r\n\r\n#define GL_COMPUTE_SHADER_BIT 0x00000020\r\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\r\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\r\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\r\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265\r\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\r\n#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267\r\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\r\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\r\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\r\n#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE\r\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\r\n#define GL_COMPUTE_SHADER 0x91B9\r\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB\r\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\r\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD\r\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE\r\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\r\ntypedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);\r\n\r\n#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)\r\n#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)\r\n\r\n#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)\r\n\r\n#endif /* GL_ARB_compute_shader */\r\n\r\n/* ------------------- GL_ARB_compute_variable_group_size ------------------ */\r\n\r\n#ifndef GL_ARB_compute_variable_group_size\r\n#define GL_ARB_compute_variable_group_size 1\r\n\r\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\r\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\r\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\r\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\r\n\r\n#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)\r\n\r\n#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)\r\n\r\n#endif /* GL_ARB_compute_variable_group_size */\r\n\r\n/* ------------------- GL_ARB_conditional_render_inverted ------------------ */\r\n\r\n#ifndef GL_ARB_conditional_render_inverted\r\n#define GL_ARB_conditional_render_inverted 1\r\n\r\n#define GL_QUERY_WAIT_INVERTED 0x8E17\r\n#define GL_QUERY_NO_WAIT_INVERTED 0x8E18\r\n#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19\r\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\r\n\r\n#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted)\r\n\r\n#endif /* GL_ARB_conditional_render_inverted */\r\n\r\n/* ----------------------- GL_ARB_conservative_depth ----------------------- */\r\n\r\n#ifndef GL_ARB_conservative_depth\r\n#define GL_ARB_conservative_depth 1\r\n\r\n#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)\r\n\r\n#endif /* GL_ARB_conservative_depth */\r\n\r\n/* --------------------------- GL_ARB_copy_buffer -------------------------- */\r\n\r\n#ifndef GL_ARB_copy_buffer\r\n#define GL_ARB_copy_buffer 1\r\n\r\n#define GL_COPY_READ_BUFFER 0x8F36\r\n#define GL_COPY_WRITE_BUFFER 0x8F37\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);\r\n\r\n#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)\r\n\r\n#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)\r\n\r\n#endif /* GL_ARB_copy_buffer */\r\n\r\n/* --------------------------- GL_ARB_copy_image --------------------------- */\r\n\r\n#ifndef GL_ARB_copy_image\r\n#define GL_ARB_copy_image 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\r\n\r\n#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)\r\n\r\n#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)\r\n\r\n#endif /* GL_ARB_copy_image */\r\n\r\n/* -------------------------- GL_ARB_cull_distance ------------------------- */\r\n\r\n#ifndef GL_ARB_cull_distance\r\n#define GL_ARB_cull_distance 1\r\n\r\n#define GL_MAX_CULL_DISTANCES 0x82F9\r\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\r\n\r\n#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance)\r\n\r\n#endif /* GL_ARB_cull_distance */\r\n\r\n/* -------------------------- GL_ARB_debug_output -------------------------- */\r\n\r\n#ifndef GL_ARB_debug_output\r\n#define GL_ARB_debug_output 1\r\n\r\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242\r\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\r\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244\r\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245\r\n#define GL_DEBUG_SOURCE_API_ARB 0x8246\r\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\r\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\r\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249\r\n#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A\r\n#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B\r\n#define GL_DEBUG_TYPE_ERROR_ARB 0x824C\r\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\r\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\r\n#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F\r\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250\r\n#define GL_DEBUG_TYPE_OTHER_ARB 0x8251\r\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143\r\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144\r\n#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145\r\n#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146\r\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147\r\n#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148\r\n\r\ntypedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);\r\ntypedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);\r\ntypedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);\r\n\r\n#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)\r\n#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)\r\n#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)\r\n#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)\r\n\r\n#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)\r\n\r\n#endif /* GL_ARB_debug_output */\r\n\r\n/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */\r\n\r\n#ifndef GL_ARB_depth_buffer_float\r\n#define GL_ARB_depth_buffer_float 1\r\n\r\n#define GL_DEPTH_COMPONENT32F 0x8CAC\r\n#define GL_DEPTH32F_STENCIL8 0x8CAD\r\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\r\n\r\n#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)\r\n\r\n#endif /* GL_ARB_depth_buffer_float */\r\n\r\n/* --------------------------- GL_ARB_depth_clamp -------------------------- */\r\n\r\n#ifndef GL_ARB_depth_clamp\r\n#define GL_ARB_depth_clamp 1\r\n\r\n#define GL_DEPTH_CLAMP 0x864F\r\n\r\n#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)\r\n\r\n#endif /* GL_ARB_depth_clamp */\r\n\r\n/* -------------------------- GL_ARB_depth_texture ------------------------- */\r\n\r\n#ifndef GL_ARB_depth_texture\r\n#define GL_ARB_depth_texture 1\r\n\r\n#define GL_DEPTH_COMPONENT16_ARB 0x81A5\r\n#define GL_DEPTH_COMPONENT24_ARB 0x81A6\r\n#define GL_DEPTH_COMPONENT32_ARB 0x81A7\r\n#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A\r\n#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B\r\n\r\n#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)\r\n\r\n#endif /* GL_ARB_depth_texture */\r\n\r\n/* ----------------------- GL_ARB_derivative_control ----------------------- */\r\n\r\n#ifndef GL_ARB_derivative_control\r\n#define GL_ARB_derivative_control 1\r\n\r\n#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control)\r\n\r\n#endif /* GL_ARB_derivative_control */\r\n\r\n/* ----------------------- GL_ARB_direct_state_access ---------------------- */\r\n\r\n#ifndef GL_ARB_direct_state_access\r\n#define GL_ARB_direct_state_access 1\r\n\r\n#define GL_TEXTURE_TARGET 0x1006\r\n#define GL_QUERY_TARGET 0x82EA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);\r\ntypedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\r\ntypedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers);\r\ntypedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);\r\ntypedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);\r\ntypedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);\r\ntypedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers);\r\ntypedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures);\r\ntypedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);\r\ntypedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);\r\ntypedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);\r\ntypedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);\r\n\r\n#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit)\r\n#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer)\r\n#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus)\r\n#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData)\r\n#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData)\r\n#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi)\r\n#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv)\r\n#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv)\r\n#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv)\r\n#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D)\r\n#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D)\r\n#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D)\r\n#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData)\r\n#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D)\r\n#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D)\r\n#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D)\r\n#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers)\r\n#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers)\r\n#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines)\r\n#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries)\r\n#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers)\r\n#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers)\r\n#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures)\r\n#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks)\r\n#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays)\r\n#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib)\r\n#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib)\r\n#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange)\r\n#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap)\r\n#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage)\r\n#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v)\r\n#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv)\r\n#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv)\r\n#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData)\r\n#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv)\r\n#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv)\r\n#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv)\r\n#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v)\r\n#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv)\r\n#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v)\r\n#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv)\r\n#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage)\r\n#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv)\r\n#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv)\r\n#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv)\r\n#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv)\r\n#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv)\r\n#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv)\r\n#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v)\r\n#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v)\r\n#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv)\r\n#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv)\r\n#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv)\r\n#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv)\r\n#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData)\r\n#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData)\r\n#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer)\r\n#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange)\r\n#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData)\r\n#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage)\r\n#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData)\r\n#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer)\r\n#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers)\r\n#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri)\r\n#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer)\r\n#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer)\r\n#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture)\r\n#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer)\r\n#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage)\r\n#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample)\r\n#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer)\r\n#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange)\r\n#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv)\r\n#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv)\r\n#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf)\r\n#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv)\r\n#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri)\r\n#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv)\r\n#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D)\r\n#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D)\r\n#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample)\r\n#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D)\r\n#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample)\r\n#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D)\r\n#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D)\r\n#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D)\r\n#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase)\r\n#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange)\r\n#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer)\r\n#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding)\r\n#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat)\r\n#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat)\r\n#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat)\r\n#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor)\r\n#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer)\r\n#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer)\r\n#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers)\r\n\r\n#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access)\r\n\r\n#endif /* GL_ARB_direct_state_access */\r\n\r\n/* -------------------------- GL_ARB_draw_buffers -------------------------- */\r\n\r\n#ifndef GL_ARB_draw_buffers\r\n#define GL_ARB_draw_buffers 1\r\n\r\n#define GL_MAX_DRAW_BUFFERS_ARB 0x8824\r\n#define GL_DRAW_BUFFER0_ARB 0x8825\r\n#define GL_DRAW_BUFFER1_ARB 0x8826\r\n#define GL_DRAW_BUFFER2_ARB 0x8827\r\n#define GL_DRAW_BUFFER3_ARB 0x8828\r\n#define GL_DRAW_BUFFER4_ARB 0x8829\r\n#define GL_DRAW_BUFFER5_ARB 0x882A\r\n#define GL_DRAW_BUFFER6_ARB 0x882B\r\n#define GL_DRAW_BUFFER7_ARB 0x882C\r\n#define GL_DRAW_BUFFER8_ARB 0x882D\r\n#define GL_DRAW_BUFFER9_ARB 0x882E\r\n#define GL_DRAW_BUFFER10_ARB 0x882F\r\n#define GL_DRAW_BUFFER11_ARB 0x8830\r\n#define GL_DRAW_BUFFER12_ARB 0x8831\r\n#define GL_DRAW_BUFFER13_ARB 0x8832\r\n#define GL_DRAW_BUFFER14_ARB 0x8833\r\n#define GL_DRAW_BUFFER15_ARB 0x8834\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);\r\n\r\n#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)\r\n\r\n#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)\r\n\r\n#endif /* GL_ARB_draw_buffers */\r\n\r\n/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */\r\n\r\n#ifndef GL_ARB_draw_buffers_blend\r\n#define GL_ARB_draw_buffers_blend 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);\r\n\r\n#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)\r\n#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)\r\n#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)\r\n#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)\r\n\r\n#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)\r\n\r\n#endif /* GL_ARB_draw_buffers_blend */\r\n\r\n/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */\r\n\r\n#ifndef GL_ARB_draw_elements_base_vertex\r\n#define GL_ARB_draw_elements_base_vertex 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, void**indices, GLsizei primcount, GLint *basevertex);\r\n\r\n#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)\r\n#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)\r\n#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)\r\n#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)\r\n\r\n#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)\r\n\r\n#endif /* GL_ARB_draw_elements_base_vertex */\r\n\r\n/* -------------------------- GL_ARB_draw_indirect ------------------------- */\r\n\r\n#ifndef GL_ARB_draw_indirect\r\n#define GL_ARB_draw_indirect 1\r\n\r\n#define GL_DRAW_INDIRECT_BUFFER 0x8F3F\r\n#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);\r\n\r\n#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)\r\n#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)\r\n\r\n#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)\r\n\r\n#endif /* GL_ARB_draw_indirect */\r\n\r\n/* ------------------------- GL_ARB_draw_instanced ------------------------- */\r\n\r\n#ifndef GL_ARB_draw_instanced\r\n#define GL_ARB_draw_instanced 1\r\n\r\n#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)\r\n\r\n#endif /* GL_ARB_draw_instanced */\r\n\r\n/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */\r\n\r\n#ifndef GL_ARB_enhanced_layouts\r\n#define GL_ARB_enhanced_layouts 1\r\n\r\n#define GL_LOCATION_COMPONENT 0x934A\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\r\n\r\n#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)\r\n\r\n#endif /* GL_ARB_enhanced_layouts */\r\n\r\n/* -------------------- GL_ARB_explicit_attrib_location -------------------- */\r\n\r\n#ifndef GL_ARB_explicit_attrib_location\r\n#define GL_ARB_explicit_attrib_location 1\r\n\r\n#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)\r\n\r\n#endif /* GL_ARB_explicit_attrib_location */\r\n\r\n/* -------------------- GL_ARB_explicit_uniform_location ------------------- */\r\n\r\n#ifndef GL_ARB_explicit_uniform_location\r\n#define GL_ARB_explicit_uniform_location 1\r\n\r\n#define GL_MAX_UNIFORM_LOCATIONS 0x826E\r\n\r\n#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)\r\n\r\n#endif /* GL_ARB_explicit_uniform_location */\r\n\r\n/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */\r\n\r\n#ifndef GL_ARB_fragment_coord_conventions\r\n#define GL_ARB_fragment_coord_conventions 1\r\n\r\n#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)\r\n\r\n#endif /* GL_ARB_fragment_coord_conventions */\r\n\r\n/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */\r\n\r\n#ifndef GL_ARB_fragment_layer_viewport\r\n#define GL_ARB_fragment_layer_viewport 1\r\n\r\n#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)\r\n\r\n#endif /* GL_ARB_fragment_layer_viewport */\r\n\r\n/* ------------------------ GL_ARB_fragment_program ------------------------ */\r\n\r\n#ifndef GL_ARB_fragment_program\r\n#define GL_ARB_fragment_program 1\r\n\r\n#define GL_FRAGMENT_PROGRAM_ARB 0x8804\r\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805\r\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806\r\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807\r\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\r\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\r\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\r\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\r\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\r\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\r\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\r\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\r\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\r\n#define GL_MAX_TEXTURE_COORDS_ARB 0x8871\r\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872\r\n\r\n#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)\r\n\r\n#endif /* GL_ARB_fragment_program */\r\n\r\n/* --------------------- GL_ARB_fragment_program_shadow -------------------- */\r\n\r\n#ifndef GL_ARB_fragment_program_shadow\r\n#define GL_ARB_fragment_program_shadow 1\r\n\r\n#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)\r\n\r\n#endif /* GL_ARB_fragment_program_shadow */\r\n\r\n/* ------------------------- GL_ARB_fragment_shader ------------------------ */\r\n\r\n#ifndef GL_ARB_fragment_shader\r\n#define GL_ARB_fragment_shader 1\r\n\r\n#define GL_FRAGMENT_SHADER_ARB 0x8B30\r\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\r\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\r\n\r\n#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)\r\n\r\n#endif /* GL_ARB_fragment_shader */\r\n\r\n/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */\r\n\r\n#ifndef GL_ARB_fragment_shader_interlock\r\n#define GL_ARB_fragment_shader_interlock 1\r\n\r\n#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock)\r\n\r\n#endif /* GL_ARB_fragment_shader_interlock */\r\n\r\n/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */\r\n\r\n#ifndef GL_ARB_framebuffer_no_attachments\r\n#define GL_ARB_framebuffer_no_attachments 1\r\n\r\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310\r\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311\r\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312\r\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313\r\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\r\n#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315\r\n#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316\r\n#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317\r\n#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);\r\n\r\n#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)\r\n#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)\r\n#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)\r\n#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)\r\n\r\n#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)\r\n\r\n#endif /* GL_ARB_framebuffer_no_attachments */\r\n\r\n/* ----------------------- GL_ARB_framebuffer_object ----------------------- */\r\n\r\n#ifndef GL_ARB_framebuffer_object\r\n#define GL_ARB_framebuffer_object 1\r\n\r\n#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506\r\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\r\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\r\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\r\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\r\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\r\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\r\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\r\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\r\n#define GL_FRAMEBUFFER_DEFAULT 0x8218\r\n#define GL_FRAMEBUFFER_UNDEFINED 0x8219\r\n#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A\r\n#define GL_INDEX 0x8222\r\n#define GL_MAX_RENDERBUFFER_SIZE 0x84E8\r\n#define GL_DEPTH_STENCIL 0x84F9\r\n#define GL_UNSIGNED_INT_24_8 0x84FA\r\n#define GL_DEPTH24_STENCIL8 0x88F0\r\n#define GL_TEXTURE_STENCIL_SIZE 0x88F1\r\n#define GL_UNSIGNED_NORMALIZED 0x8C17\r\n#define GL_SRGB 0x8C40\r\n#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6\r\n#define GL_FRAMEBUFFER_BINDING 0x8CA6\r\n#define GL_RENDERBUFFER_BINDING 0x8CA7\r\n#define GL_READ_FRAMEBUFFER 0x8CA8\r\n#define GL_DRAW_FRAMEBUFFER 0x8CA9\r\n#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA\r\n#define GL_RENDERBUFFER_SAMPLES 0x8CAB\r\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\r\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\r\n#define GL_FRAMEBUFFER_COMPLETE 0x8CD5\r\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\r\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\r\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\r\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\r\n#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD\r\n#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF\r\n#define GL_COLOR_ATTACHMENT0 0x8CE0\r\n#define GL_COLOR_ATTACHMENT1 0x8CE1\r\n#define GL_COLOR_ATTACHMENT2 0x8CE2\r\n#define GL_COLOR_ATTACHMENT3 0x8CE3\r\n#define GL_COLOR_ATTACHMENT4 0x8CE4\r\n#define GL_COLOR_ATTACHMENT5 0x8CE5\r\n#define GL_COLOR_ATTACHMENT6 0x8CE6\r\n#define GL_COLOR_ATTACHMENT7 0x8CE7\r\n#define GL_COLOR_ATTACHMENT8 0x8CE8\r\n#define GL_COLOR_ATTACHMENT9 0x8CE9\r\n#define GL_COLOR_ATTACHMENT10 0x8CEA\r\n#define GL_COLOR_ATTACHMENT11 0x8CEB\r\n#define GL_COLOR_ATTACHMENT12 0x8CEC\r\n#define GL_COLOR_ATTACHMENT13 0x8CED\r\n#define GL_COLOR_ATTACHMENT14 0x8CEE\r\n#define GL_COLOR_ATTACHMENT15 0x8CEF\r\n#define GL_DEPTH_ATTACHMENT 0x8D00\r\n#define GL_STENCIL_ATTACHMENT 0x8D20\r\n#define GL_FRAMEBUFFER 0x8D40\r\n#define GL_RENDERBUFFER 0x8D41\r\n#define GL_RENDERBUFFER_WIDTH 0x8D42\r\n#define GL_RENDERBUFFER_HEIGHT 0x8D43\r\n#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44\r\n#define GL_STENCIL_INDEX1 0x8D46\r\n#define GL_STENCIL_INDEX4 0x8D47\r\n#define GL_STENCIL_INDEX8 0x8D48\r\n#define GL_STENCIL_INDEX16 0x8D49\r\n#define GL_RENDERBUFFER_RED_SIZE 0x8D50\r\n#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51\r\n#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52\r\n#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53\r\n#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54\r\n#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55\r\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\r\n#define GL_MAX_SAMPLES 0x8D57\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);\r\ntypedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);\r\ntypedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\r\ntypedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);\r\ntypedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);\r\ntypedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);\r\ntypedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);\r\ntypedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);\r\ntypedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\r\n\r\n#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)\r\n#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)\r\n#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)\r\n#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)\r\n#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)\r\n#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)\r\n#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)\r\n#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)\r\n#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)\r\n#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)\r\n#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)\r\n#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)\r\n#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)\r\n#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)\r\n#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)\r\n#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)\r\n#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)\r\n#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)\r\n#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)\r\n#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)\r\n\r\n#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)\r\n\r\n#endif /* GL_ARB_framebuffer_object */\r\n\r\n/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */\r\n\r\n#ifndef GL_ARB_framebuffer_sRGB\r\n#define GL_ARB_framebuffer_sRGB 1\r\n\r\n#define GL_FRAMEBUFFER_SRGB 0x8DB9\r\n\r\n#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)\r\n\r\n#endif /* GL_ARB_framebuffer_sRGB */\r\n\r\n/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */\r\n\r\n#ifndef GL_ARB_geometry_shader4\r\n#define GL_ARB_geometry_shader4 1\r\n\r\n#define GL_LINES_ADJACENCY_ARB 0xA\r\n#define GL_LINE_STRIP_ADJACENCY_ARB 0xB\r\n#define GL_TRIANGLES_ADJACENCY_ARB 0xC\r\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD\r\n#define GL_PROGRAM_POINT_SIZE_ARB 0x8642\r\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\r\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\r\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\r\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\r\n#define GL_GEOMETRY_SHADER_ARB 0x8DD9\r\n#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA\r\n#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB\r\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC\r\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\r\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\r\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\r\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\r\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);\r\n\r\n#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)\r\n#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)\r\n#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)\r\n#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)\r\n\r\n#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)\r\n\r\n#endif /* GL_ARB_geometry_shader4 */\r\n\r\n/* ----------------------- GL_ARB_get_program_binary ----------------------- */\r\n\r\n#ifndef GL_ARB_get_program_binary\r\n#define GL_ARB_get_program_binary 1\r\n\r\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\r\n#define GL_PROGRAM_BINARY_LENGTH 0x8741\r\n#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE\r\n#define GL_PROGRAM_BINARY_FORMATS 0x87FF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);\r\n\r\n#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)\r\n#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)\r\n#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)\r\n\r\n#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)\r\n\r\n#endif /* GL_ARB_get_program_binary */\r\n\r\n/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */\r\n\r\n#ifndef GL_ARB_get_texture_sub_image\r\n#define GL_ARB_get_texture_sub_image 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\r\n\r\n#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage)\r\n#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage)\r\n\r\n#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image)\r\n\r\n#endif /* GL_ARB_get_texture_sub_image */\r\n\r\n/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */\r\n\r\n#ifndef GL_ARB_gl_spirv\r\n#define GL_ARB_gl_spirv 1\r\n\r\n#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551\r\n#define GL_SPIR_V_BINARY_ARB 0x9552\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);\r\n\r\n#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB)\r\n\r\n#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv)\r\n\r\n#endif /* GL_ARB_gl_spirv */\r\n\r\n/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */\r\n\r\n#ifndef GL_ARB_gpu_shader5\r\n#define GL_ARB_gpu_shader5 1\r\n\r\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\r\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\r\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\r\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\r\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\r\n#define GL_MAX_VERTEX_STREAMS 0x8E71\r\n\r\n#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)\r\n\r\n#endif /* GL_ARB_gpu_shader5 */\r\n\r\n/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */\r\n\r\n#ifndef GL_ARB_gpu_shader_fp64\r\n#define GL_ARB_gpu_shader_fp64 1\r\n\r\n#define GL_DOUBLE_MAT2 0x8F46\r\n#define GL_DOUBLE_MAT3 0x8F47\r\n#define GL_DOUBLE_MAT4 0x8F48\r\n#define GL_DOUBLE_MAT2x3 0x8F49\r\n#define GL_DOUBLE_MAT2x4 0x8F4A\r\n#define GL_DOUBLE_MAT3x2 0x8F4B\r\n#define GL_DOUBLE_MAT3x4 0x8F4C\r\n#define GL_DOUBLE_MAT4x2 0x8F4D\r\n#define GL_DOUBLE_MAT4x3 0x8F4E\r\n#define GL_DOUBLE_VEC2 0x8FFC\r\n#define GL_DOUBLE_VEC3 0x8FFD\r\n#define GL_DOUBLE_VEC4 0x8FFE\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\n\r\n#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)\r\n#define glUniform1d GLEW_GET_FUN(__glewUniform1d)\r\n#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)\r\n#define glUniform2d GLEW_GET_FUN(__glewUniform2d)\r\n#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)\r\n#define glUniform3d GLEW_GET_FUN(__glewUniform3d)\r\n#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)\r\n#define glUniform4d GLEW_GET_FUN(__glewUniform4d)\r\n#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)\r\n#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)\r\n#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)\r\n#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)\r\n#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)\r\n#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)\r\n#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)\r\n#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)\r\n#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)\r\n#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)\r\n\r\n#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)\r\n\r\n#endif /* GL_ARB_gpu_shader_fp64 */\r\n\r\n/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */\r\n\r\n#ifndef GL_ARB_gpu_shader_int64\r\n#define GL_ARB_gpu_shader_int64 1\r\n\r\n#define GL_INT64_ARB 0x140E\r\n#define GL_UNSIGNED_INT64_ARB 0x140F\r\n#define GL_INT64_VEC2_ARB 0x8FE9\r\n#define GL_INT64_VEC3_ARB 0x8FEA\r\n#define GL_INT64_VEC4_ARB 0x8FEB\r\n#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5\r\n#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6\r\n#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);\r\n\r\n#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB)\r\n#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB)\r\n#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB)\r\n#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB)\r\n#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB)\r\n#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB)\r\n#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB)\r\n#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB)\r\n#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB)\r\n#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB)\r\n#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB)\r\n#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB)\r\n#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB)\r\n#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB)\r\n#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB)\r\n#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB)\r\n#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB)\r\n#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB)\r\n#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB)\r\n#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB)\r\n#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB)\r\n#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB)\r\n#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB)\r\n#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB)\r\n#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB)\r\n#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB)\r\n#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB)\r\n#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB)\r\n#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB)\r\n#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB)\r\n#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB)\r\n#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB)\r\n#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB)\r\n#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB)\r\n#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB)\r\n#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB)\r\n\r\n#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64)\r\n\r\n#endif /* GL_ARB_gpu_shader_int64 */\r\n\r\n/* ------------------------ GL_ARB_half_float_pixel ------------------------ */\r\n\r\n#ifndef GL_ARB_half_float_pixel\r\n#define GL_ARB_half_float_pixel 1\r\n\r\n#define GL_HALF_FLOAT_ARB 0x140B\r\n\r\n#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)\r\n\r\n#endif /* GL_ARB_half_float_pixel */\r\n\r\n/* ------------------------ GL_ARB_half_float_vertex ----------------------- */\r\n\r\n#ifndef GL_ARB_half_float_vertex\r\n#define GL_ARB_half_float_vertex 1\r\n\r\n#define GL_HALF_FLOAT 0x140B\r\n\r\n#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)\r\n\r\n#endif /* GL_ARB_half_float_vertex */\r\n\r\n/* ----------------------------- GL_ARB_imaging ---------------------------- */\r\n\r\n#ifndef GL_ARB_imaging\r\n#define GL_ARB_imaging 1\r\n\r\n#define GL_CONSTANT_COLOR 0x8001\r\n#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002\r\n#define GL_CONSTANT_ALPHA 0x8003\r\n#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004\r\n#define GL_BLEND_COLOR 0x8005\r\n#define GL_FUNC_ADD 0x8006\r\n#define GL_MIN 0x8007\r\n#define GL_MAX 0x8008\r\n#define GL_BLEND_EQUATION 0x8009\r\n#define GL_FUNC_SUBTRACT 0x800A\r\n#define GL_FUNC_REVERSE_SUBTRACT 0x800B\r\n#define GL_CONVOLUTION_1D 0x8010\r\n#define GL_CONVOLUTION_2D 0x8011\r\n#define GL_SEPARABLE_2D 0x8012\r\n#define GL_CONVOLUTION_BORDER_MODE 0x8013\r\n#define GL_CONVOLUTION_FILTER_SCALE 0x8014\r\n#define GL_CONVOLUTION_FILTER_BIAS 0x8015\r\n#define GL_REDUCE 0x8016\r\n#define GL_CONVOLUTION_FORMAT 0x8017\r\n#define GL_CONVOLUTION_WIDTH 0x8018\r\n#define GL_CONVOLUTION_HEIGHT 0x8019\r\n#define GL_MAX_CONVOLUTION_WIDTH 0x801A\r\n#define GL_MAX_CONVOLUTION_HEIGHT 0x801B\r\n#define GL_POST_CONVOLUTION_RED_SCALE 0x801C\r\n#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D\r\n#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E\r\n#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F\r\n#define GL_POST_CONVOLUTION_RED_BIAS 0x8020\r\n#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021\r\n#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022\r\n#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023\r\n#define GL_HISTOGRAM 0x8024\r\n#define GL_PROXY_HISTOGRAM 0x8025\r\n#define GL_HISTOGRAM_WIDTH 0x8026\r\n#define GL_HISTOGRAM_FORMAT 0x8027\r\n#define GL_HISTOGRAM_RED_SIZE 0x8028\r\n#define GL_HISTOGRAM_GREEN_SIZE 0x8029\r\n#define GL_HISTOGRAM_BLUE_SIZE 0x802A\r\n#define GL_HISTOGRAM_ALPHA_SIZE 0x802B\r\n#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C\r\n#define GL_HISTOGRAM_SINK 0x802D\r\n#define GL_MINMAX 0x802E\r\n#define GL_MINMAX_FORMAT 0x802F\r\n#define GL_MINMAX_SINK 0x8030\r\n#define GL_TABLE_TOO_LARGE 0x8031\r\n#define GL_COLOR_MATRIX 0x80B1\r\n#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2\r\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3\r\n#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4\r\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5\r\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6\r\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7\r\n#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8\r\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9\r\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA\r\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB\r\n#define GL_COLOR_TABLE 0x80D0\r\n#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1\r\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2\r\n#define GL_PROXY_COLOR_TABLE 0x80D3\r\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\r\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\r\n#define GL_COLOR_TABLE_SCALE 0x80D6\r\n#define GL_COLOR_TABLE_BIAS 0x80D7\r\n#define GL_COLOR_TABLE_FORMAT 0x80D8\r\n#define GL_COLOR_TABLE_WIDTH 0x80D9\r\n#define GL_COLOR_TABLE_RED_SIZE 0x80DA\r\n#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB\r\n#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC\r\n#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD\r\n#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE\r\n#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF\r\n#define GL_IGNORE_BORDER 0x8150\r\n#define GL_CONSTANT_BORDER 0x8151\r\n#define GL_WRAP_BORDER 0x8152\r\n#define GL_REPLICATE_BORDER 0x8153\r\n#define GL_CONVOLUTION_BORDER_COLOR 0x8154\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);\r\ntypedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\r\ntypedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values);\r\ntypedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\r\ntypedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\r\ntypedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);\r\ntypedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\r\n\r\n#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)\r\n#define glColorTable GLEW_GET_FUN(__glewColorTable)\r\n#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)\r\n#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)\r\n#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)\r\n#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)\r\n#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)\r\n#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)\r\n#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)\r\n#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)\r\n#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)\r\n#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)\r\n#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)\r\n#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)\r\n#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)\r\n#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)\r\n#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)\r\n#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)\r\n#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)\r\n#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)\r\n#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)\r\n#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)\r\n#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)\r\n#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)\r\n#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)\r\n#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)\r\n#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)\r\n#define glHistogram GLEW_GET_FUN(__glewHistogram)\r\n#define glMinmax GLEW_GET_FUN(__glewMinmax)\r\n#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)\r\n#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)\r\n#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)\r\n\r\n#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)\r\n\r\n#endif /* GL_ARB_imaging */\r\n\r\n/* ----------------------- GL_ARB_indirect_parameters ---------------------- */\r\n\r\n#ifndef GL_ARB_indirect_parameters\r\n#define GL_ARB_indirect_parameters 1\r\n\r\n#define GL_PARAMETER_BUFFER_ARB 0x80EE\r\n#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\r\n\r\n#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)\r\n#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)\r\n\r\n#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)\r\n\r\n#endif /* GL_ARB_indirect_parameters */\r\n\r\n/* ------------------------ GL_ARB_instanced_arrays ------------------------ */\r\n\r\n#ifndef GL_ARB_instanced_arrays\r\n#define GL_ARB_instanced_arrays 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);\r\n\r\n#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)\r\n#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)\r\n#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)\r\n\r\n#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)\r\n\r\n#endif /* GL_ARB_instanced_arrays */\r\n\r\n/* ---------------------- GL_ARB_internalformat_query ---------------------- */\r\n\r\n#ifndef GL_ARB_internalformat_query\r\n#define GL_ARB_internalformat_query 1\r\n\r\n#define GL_NUM_SAMPLE_COUNTS 0x9380\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);\r\n\r\n#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)\r\n\r\n#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)\r\n\r\n#endif /* GL_ARB_internalformat_query */\r\n\r\n/* ---------------------- GL_ARB_internalformat_query2 --------------------- */\r\n\r\n#ifndef GL_ARB_internalformat_query2\r\n#define GL_ARB_internalformat_query2 1\r\n\r\n#define GL_INTERNALFORMAT_SUPPORTED 0x826F\r\n#define GL_INTERNALFORMAT_PREFERRED 0x8270\r\n#define GL_INTERNALFORMAT_RED_SIZE 0x8271\r\n#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272\r\n#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273\r\n#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274\r\n#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275\r\n#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276\r\n#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277\r\n#define GL_INTERNALFORMAT_RED_TYPE 0x8278\r\n#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279\r\n#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A\r\n#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B\r\n#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C\r\n#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D\r\n#define GL_MAX_WIDTH 0x827E\r\n#define GL_MAX_HEIGHT 0x827F\r\n#define GL_MAX_DEPTH 0x8280\r\n#define GL_MAX_LAYERS 0x8281\r\n#define GL_MAX_COMBINED_DIMENSIONS 0x8282\r\n#define GL_COLOR_COMPONENTS 0x8283\r\n#define GL_DEPTH_COMPONENTS 0x8284\r\n#define GL_STENCIL_COMPONENTS 0x8285\r\n#define GL_COLOR_RENDERABLE 0x8286\r\n#define GL_DEPTH_RENDERABLE 0x8287\r\n#define GL_STENCIL_RENDERABLE 0x8288\r\n#define GL_FRAMEBUFFER_RENDERABLE 0x8289\r\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\r\n#define GL_FRAMEBUFFER_BLEND 0x828B\r\n#define GL_READ_PIXELS 0x828C\r\n#define GL_READ_PIXELS_FORMAT 0x828D\r\n#define GL_READ_PIXELS_TYPE 0x828E\r\n#define GL_TEXTURE_IMAGE_FORMAT 0x828F\r\n#define GL_TEXTURE_IMAGE_TYPE 0x8290\r\n#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291\r\n#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292\r\n#define GL_MIPMAP 0x8293\r\n#define GL_MANUAL_GENERATE_MIPMAP 0x8294\r\n#define GL_AUTO_GENERATE_MIPMAP 0x8295\r\n#define GL_COLOR_ENCODING 0x8296\r\n#define GL_SRGB_READ 0x8297\r\n#define GL_SRGB_WRITE 0x8298\r\n#define GL_SRGB_DECODE_ARB 0x8299\r\n#define GL_FILTER 0x829A\r\n#define GL_VERTEX_TEXTURE 0x829B\r\n#define GL_TESS_CONTROL_TEXTURE 0x829C\r\n#define GL_TESS_EVALUATION_TEXTURE 0x829D\r\n#define GL_GEOMETRY_TEXTURE 0x829E\r\n#define GL_FRAGMENT_TEXTURE 0x829F\r\n#define GL_COMPUTE_TEXTURE 0x82A0\r\n#define GL_TEXTURE_SHADOW 0x82A1\r\n#define GL_TEXTURE_GATHER 0x82A2\r\n#define GL_TEXTURE_GATHER_SHADOW 0x82A3\r\n#define GL_SHADER_IMAGE_LOAD 0x82A4\r\n#define GL_SHADER_IMAGE_STORE 0x82A5\r\n#define GL_SHADER_IMAGE_ATOMIC 0x82A6\r\n#define GL_IMAGE_TEXEL_SIZE 0x82A7\r\n#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8\r\n#define GL_IMAGE_PIXEL_FORMAT 0x82A9\r\n#define GL_IMAGE_PIXEL_TYPE 0x82AA\r\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\r\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\r\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\r\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\r\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\r\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\r\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3\r\n#define GL_CLEAR_BUFFER 0x82B4\r\n#define GL_TEXTURE_VIEW 0x82B5\r\n#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6\r\n#define GL_FULL_SUPPORT 0x82B7\r\n#define GL_CAVEAT_SUPPORT 0x82B8\r\n#define GL_IMAGE_CLASS_4_X_32 0x82B9\r\n#define GL_IMAGE_CLASS_2_X_32 0x82BA\r\n#define GL_IMAGE_CLASS_1_X_32 0x82BB\r\n#define GL_IMAGE_CLASS_4_X_16 0x82BC\r\n#define GL_IMAGE_CLASS_2_X_16 0x82BD\r\n#define GL_IMAGE_CLASS_1_X_16 0x82BE\r\n#define GL_IMAGE_CLASS_4_X_8 0x82BF\r\n#define GL_IMAGE_CLASS_2_X_8 0x82C0\r\n#define GL_IMAGE_CLASS_1_X_8 0x82C1\r\n#define GL_IMAGE_CLASS_11_11_10 0x82C2\r\n#define GL_IMAGE_CLASS_10_10_10_2 0x82C3\r\n#define GL_VIEW_CLASS_128_BITS 0x82C4\r\n#define GL_VIEW_CLASS_96_BITS 0x82C5\r\n#define GL_VIEW_CLASS_64_BITS 0x82C6\r\n#define GL_VIEW_CLASS_48_BITS 0x82C7\r\n#define GL_VIEW_CLASS_32_BITS 0x82C8\r\n#define GL_VIEW_CLASS_24_BITS 0x82C9\r\n#define GL_VIEW_CLASS_16_BITS 0x82CA\r\n#define GL_VIEW_CLASS_8_BITS 0x82CB\r\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC\r\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD\r\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE\r\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF\r\n#define GL_VIEW_CLASS_RGTC1_RED 0x82D0\r\n#define GL_VIEW_CLASS_RGTC2_RG 0x82D1\r\n#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2\r\n#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);\r\n\r\n#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)\r\n\r\n#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)\r\n\r\n#endif /* GL_ARB_internalformat_query2 */\r\n\r\n/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */\r\n\r\n#ifndef GL_ARB_invalidate_subdata\r\n#define GL_ARB_invalidate_subdata 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);\r\ntypedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);\r\ntypedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\r\n\r\n#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)\r\n#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)\r\n#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)\r\n#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)\r\n#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)\r\n#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)\r\n\r\n#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)\r\n\r\n#endif /* GL_ARB_invalidate_subdata */\r\n\r\n/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */\r\n\r\n#ifndef GL_ARB_map_buffer_alignment\r\n#define GL_ARB_map_buffer_alignment 1\r\n\r\n#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC\r\n\r\n#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)\r\n\r\n#endif /* GL_ARB_map_buffer_alignment */\r\n\r\n/* ------------------------ GL_ARB_map_buffer_range ------------------------ */\r\n\r\n#ifndef GL_ARB_map_buffer_range\r\n#define GL_ARB_map_buffer_range 1\r\n\r\n#define GL_MAP_READ_BIT 0x0001\r\n#define GL_MAP_WRITE_BIT 0x0002\r\n#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004\r\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\r\n#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010\r\n#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);\r\ntypedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\r\n\r\n#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)\r\n#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)\r\n\r\n#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)\r\n\r\n#endif /* GL_ARB_map_buffer_range */\r\n\r\n/* ------------------------- GL_ARB_matrix_palette ------------------------- */\r\n\r\n#ifndef GL_ARB_matrix_palette\r\n#define GL_ARB_matrix_palette 1\r\n\r\n#define GL_MATRIX_PALETTE_ARB 0x8840\r\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\r\n#define GL_MAX_PALETTE_MATRICES_ARB 0x8842\r\n#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843\r\n#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844\r\n#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845\r\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846\r\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847\r\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848\r\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);\r\n\r\n#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)\r\n#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)\r\n#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)\r\n#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)\r\n#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)\r\n\r\n#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)\r\n\r\n#endif /* GL_ARB_matrix_palette */\r\n\r\n/* --------------------------- GL_ARB_multi_bind --------------------------- */\r\n\r\n#ifndef GL_ARB_multi_bind\r\n#define GL_ARB_multi_bind 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\r\ntypedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);\r\ntypedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);\r\ntypedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);\r\ntypedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);\r\n\r\n#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)\r\n#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)\r\n#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)\r\n#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)\r\n#define glBindTextures GLEW_GET_FUN(__glewBindTextures)\r\n#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)\r\n\r\n#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)\r\n\r\n#endif /* GL_ARB_multi_bind */\r\n\r\n/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */\r\n\r\n#ifndef GL_ARB_multi_draw_indirect\r\n#define GL_ARB_multi_draw_indirect 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\r\n\r\n#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)\r\n#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)\r\n\r\n#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)\r\n\r\n#endif /* GL_ARB_multi_draw_indirect */\r\n\r\n/* --------------------------- GL_ARB_multisample -------------------------- */\r\n\r\n#ifndef GL_ARB_multisample\r\n#define GL_ARB_multisample 1\r\n\r\n#define GL_MULTISAMPLE_ARB 0x809D\r\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E\r\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F\r\n#define GL_SAMPLE_COVERAGE_ARB 0x80A0\r\n#define GL_SAMPLE_BUFFERS_ARB 0x80A8\r\n#define GL_SAMPLES_ARB 0x80A9\r\n#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA\r\n#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB\r\n#define GL_MULTISAMPLE_BIT_ARB 0x20000000\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);\r\n\r\n#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)\r\n\r\n#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)\r\n\r\n#endif /* GL_ARB_multisample */\r\n\r\n/* -------------------------- GL_ARB_multitexture -------------------------- */\r\n\r\n#ifndef GL_ARB_multitexture\r\n#define GL_ARB_multitexture 1\r\n\r\n#define GL_TEXTURE0_ARB 0x84C0\r\n#define GL_TEXTURE1_ARB 0x84C1\r\n#define GL_TEXTURE2_ARB 0x84C2\r\n#define GL_TEXTURE3_ARB 0x84C3\r\n#define GL_TEXTURE4_ARB 0x84C4\r\n#define GL_TEXTURE5_ARB 0x84C5\r\n#define GL_TEXTURE6_ARB 0x84C6\r\n#define GL_TEXTURE7_ARB 0x84C7\r\n#define GL_TEXTURE8_ARB 0x84C8\r\n#define GL_TEXTURE9_ARB 0x84C9\r\n#define GL_TEXTURE10_ARB 0x84CA\r\n#define GL_TEXTURE11_ARB 0x84CB\r\n#define GL_TEXTURE12_ARB 0x84CC\r\n#define GL_TEXTURE13_ARB 0x84CD\r\n#define GL_TEXTURE14_ARB 0x84CE\r\n#define GL_TEXTURE15_ARB 0x84CF\r\n#define GL_TEXTURE16_ARB 0x84D0\r\n#define GL_TEXTURE17_ARB 0x84D1\r\n#define GL_TEXTURE18_ARB 0x84D2\r\n#define GL_TEXTURE19_ARB 0x84D3\r\n#define GL_TEXTURE20_ARB 0x84D4\r\n#define GL_TEXTURE21_ARB 0x84D5\r\n#define GL_TEXTURE22_ARB 0x84D6\r\n#define GL_TEXTURE23_ARB 0x84D7\r\n#define GL_TEXTURE24_ARB 0x84D8\r\n#define GL_TEXTURE25_ARB 0x84D9\r\n#define GL_TEXTURE26_ARB 0x84DA\r\n#define GL_TEXTURE27_ARB 0x84DB\r\n#define GL_TEXTURE28_ARB 0x84DC\r\n#define GL_TEXTURE29_ARB 0x84DD\r\n#define GL_TEXTURE30_ARB 0x84DE\r\n#define GL_TEXTURE31_ARB 0x84DF\r\n#define GL_ACTIVE_TEXTURE_ARB 0x84E0\r\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1\r\n#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2\r\n\r\ntypedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);\r\ntypedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);\r\n\r\n#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)\r\n#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)\r\n#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)\r\n#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)\r\n#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)\r\n#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)\r\n#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)\r\n#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)\r\n#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)\r\n#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)\r\n#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)\r\n#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)\r\n#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)\r\n#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)\r\n#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)\r\n#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)\r\n#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)\r\n#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)\r\n#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)\r\n#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)\r\n#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)\r\n#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)\r\n#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)\r\n#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)\r\n#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)\r\n#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)\r\n#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)\r\n#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)\r\n#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)\r\n#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)\r\n#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)\r\n#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)\r\n#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)\r\n#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)\r\n\r\n#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)\r\n\r\n#endif /* GL_ARB_multitexture */\r\n\r\n/* ------------------------- GL_ARB_occlusion_query ------------------------ */\r\n\r\n#ifndef GL_ARB_occlusion_query\r\n#define GL_ARB_occlusion_query 1\r\n\r\n#define GL_QUERY_COUNTER_BITS_ARB 0x8864\r\n#define GL_CURRENT_QUERY_ARB 0x8865\r\n#define GL_QUERY_RESULT_ARB 0x8866\r\n#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867\r\n#define GL_SAMPLES_PASSED_ARB 0x8914\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);\r\n\r\n#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)\r\n#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)\r\n#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)\r\n#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)\r\n#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)\r\n#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)\r\n#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)\r\n#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)\r\n\r\n#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)\r\n\r\n#endif /* GL_ARB_occlusion_query */\r\n\r\n/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */\r\n\r\n#ifndef GL_ARB_occlusion_query2\r\n#define GL_ARB_occlusion_query2 1\r\n\r\n#define GL_ANY_SAMPLES_PASSED 0x8C2F\r\n\r\n#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)\r\n\r\n#endif /* GL_ARB_occlusion_query2 */\r\n\r\n/* --------------------- GL_ARB_parallel_shader_compile -------------------- */\r\n\r\n#ifndef GL_ARB_parallel_shader_compile\r\n#define GL_ARB_parallel_shader_compile 1\r\n\r\n#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0\r\n#define GL_COMPLETION_STATUS_ARB 0x91B1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);\r\n\r\n#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB)\r\n\r\n#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile)\r\n\r\n#endif /* GL_ARB_parallel_shader_compile */\r\n\r\n/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */\r\n\r\n#ifndef GL_ARB_pipeline_statistics_query\r\n#define GL_ARB_pipeline_statistics_query 1\r\n\r\n#define GL_VERTICES_SUBMITTED_ARB 0x82EE\r\n#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF\r\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0\r\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\r\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\r\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\r\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\r\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\r\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6\r\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\r\n#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F\r\n\r\n#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query)\r\n\r\n#endif /* GL_ARB_pipeline_statistics_query */\r\n\r\n/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */\r\n\r\n#ifndef GL_ARB_pixel_buffer_object\r\n#define GL_ARB_pixel_buffer_object 1\r\n\r\n#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB\r\n#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC\r\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED\r\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\r\n\r\n#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)\r\n\r\n#endif /* GL_ARB_pixel_buffer_object */\r\n\r\n/* ------------------------ GL_ARB_point_parameters ------------------------ */\r\n\r\n#ifndef GL_ARB_point_parameters\r\n#define GL_ARB_point_parameters 1\r\n\r\n#define GL_POINT_SIZE_MIN_ARB 0x8126\r\n#define GL_POINT_SIZE_MAX_ARB 0x8127\r\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128\r\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);\r\n\r\n#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)\r\n#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)\r\n\r\n#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)\r\n\r\n#endif /* GL_ARB_point_parameters */\r\n\r\n/* -------------------------- GL_ARB_point_sprite -------------------------- */\r\n\r\n#ifndef GL_ARB_point_sprite\r\n#define GL_ARB_point_sprite 1\r\n\r\n#define GL_POINT_SPRITE_ARB 0x8861\r\n#define GL_COORD_REPLACE_ARB 0x8862\r\n\r\n#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)\r\n\r\n#endif /* GL_ARB_point_sprite */\r\n\r\n/* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */\r\n\r\n#ifndef GL_ARB_polygon_offset_clamp\r\n#define GL_ARB_polygon_offset_clamp 1\r\n\r\n#define GL_POLYGON_OFFSET_CLAMP 0x8E1B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp);\r\n\r\n#define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp)\r\n\r\n#define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp)\r\n\r\n#endif /* GL_ARB_polygon_offset_clamp */\r\n\r\n/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */\r\n\r\n#ifndef GL_ARB_post_depth_coverage\r\n#define GL_ARB_post_depth_coverage 1\r\n\r\n#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage)\r\n\r\n#endif /* GL_ARB_post_depth_coverage */\r\n\r\n/* --------------------- GL_ARB_program_interface_query -------------------- */\r\n\r\n#ifndef GL_ARB_program_interface_query\r\n#define GL_ARB_program_interface_query 1\r\n\r\n#define GL_UNIFORM 0x92E1\r\n#define GL_UNIFORM_BLOCK 0x92E2\r\n#define GL_PROGRAM_INPUT 0x92E3\r\n#define GL_PROGRAM_OUTPUT 0x92E4\r\n#define GL_BUFFER_VARIABLE 0x92E5\r\n#define GL_SHADER_STORAGE_BLOCK 0x92E6\r\n#define GL_IS_PER_PATCH 0x92E7\r\n#define GL_VERTEX_SUBROUTINE 0x92E8\r\n#define GL_TESS_CONTROL_SUBROUTINE 0x92E9\r\n#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA\r\n#define GL_GEOMETRY_SUBROUTINE 0x92EB\r\n#define GL_FRAGMENT_SUBROUTINE 0x92EC\r\n#define GL_COMPUTE_SUBROUTINE 0x92ED\r\n#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE\r\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\r\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\r\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1\r\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2\r\n#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3\r\n#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4\r\n#define GL_ACTIVE_RESOURCES 0x92F5\r\n#define GL_MAX_NAME_LENGTH 0x92F6\r\n#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7\r\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\r\n#define GL_NAME_LENGTH 0x92F9\r\n#define GL_TYPE 0x92FA\r\n#define GL_ARRAY_SIZE 0x92FB\r\n#define GL_OFFSET 0x92FC\r\n#define GL_BLOCK_INDEX 0x92FD\r\n#define GL_ARRAY_STRIDE 0x92FE\r\n#define GL_MATRIX_STRIDE 0x92FF\r\n#define GL_IS_ROW_MAJOR 0x9300\r\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301\r\n#define GL_BUFFER_BINDING 0x9302\r\n#define GL_BUFFER_DATA_SIZE 0x9303\r\n#define GL_NUM_ACTIVE_VARIABLES 0x9304\r\n#define GL_ACTIVE_VARIABLES 0x9305\r\n#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306\r\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\r\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\r\n#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309\r\n#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A\r\n#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B\r\n#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C\r\n#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D\r\n#define GL_LOCATION 0x930E\r\n#define GL_LOCATION_INDEX 0x930F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);\r\n\r\n#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)\r\n#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)\r\n#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)\r\n#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)\r\n#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)\r\n#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)\r\n\r\n#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)\r\n\r\n#endif /* GL_ARB_program_interface_query */\r\n\r\n/* ------------------------ GL_ARB_provoking_vertex ------------------------ */\r\n\r\n#ifndef GL_ARB_provoking_vertex\r\n#define GL_ARB_provoking_vertex 1\r\n\r\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\r\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\r\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\r\n#define GL_PROVOKING_VERTEX 0x8E4F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);\r\n\r\n#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)\r\n\r\n#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)\r\n\r\n#endif /* GL_ARB_provoking_vertex */\r\n\r\n/* ----------------------- GL_ARB_query_buffer_object ---------------------- */\r\n\r\n#ifndef GL_ARB_query_buffer_object\r\n#define GL_ARB_query_buffer_object 1\r\n\r\n#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000\r\n#define GL_QUERY_BUFFER 0x9192\r\n#define GL_QUERY_BUFFER_BINDING 0x9193\r\n#define GL_QUERY_RESULT_NO_WAIT 0x9194\r\n\r\n#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)\r\n\r\n#endif /* GL_ARB_query_buffer_object */\r\n\r\n/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */\r\n\r\n#ifndef GL_ARB_robust_buffer_access_behavior\r\n#define GL_ARB_robust_buffer_access_behavior 1\r\n\r\n#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)\r\n\r\n#endif /* GL_ARB_robust_buffer_access_behavior */\r\n\r\n/* --------------------------- GL_ARB_robustness --------------------------- */\r\n\r\n#ifndef GL_ARB_robustness\r\n#define GL_ARB_robustness 1\r\n\r\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\r\n#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\r\n#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253\r\n#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254\r\n#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255\r\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\r\n#define GL_NO_RESET_NOTIFICATION_ARB 0x8261\r\n\r\ntypedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);\r\ntypedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);\r\ntypedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);\r\ntypedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);\r\ntypedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);\r\ntypedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);\r\ntypedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);\r\ntypedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);\r\ntypedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);\r\ntypedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);\r\ntypedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span);\r\ntypedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);\r\n\r\n#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)\r\n#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)\r\n#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)\r\n#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)\r\n#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)\r\n#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)\r\n#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)\r\n#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)\r\n#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)\r\n#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)\r\n#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)\r\n#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)\r\n#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)\r\n#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)\r\n#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)\r\n#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)\r\n#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)\r\n#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)\r\n#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)\r\n#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)\r\n\r\n#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)\r\n\r\n#endif /* GL_ARB_robustness */\r\n\r\n/* ---------------- GL_ARB_robustness_application_isolation ---------------- */\r\n\r\n#ifndef GL_ARB_robustness_application_isolation\r\n#define GL_ARB_robustness_application_isolation 1\r\n\r\n#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)\r\n\r\n#endif /* GL_ARB_robustness_application_isolation */\r\n\r\n/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */\r\n\r\n#ifndef GL_ARB_robustness_share_group_isolation\r\n#define GL_ARB_robustness_share_group_isolation 1\r\n\r\n#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)\r\n\r\n#endif /* GL_ARB_robustness_share_group_isolation */\r\n\r\n/* ------------------------ GL_ARB_sample_locations ------------------------ */\r\n\r\n#ifndef GL_ARB_sample_locations\r\n#define GL_ARB_sample_locations 1\r\n\r\n#define GL_SAMPLE_LOCATION_ARB 0x8E50\r\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D\r\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E\r\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F\r\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340\r\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341\r\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342\r\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);\r\n\r\n#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB)\r\n#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB)\r\n\r\n#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations)\r\n\r\n#endif /* GL_ARB_sample_locations */\r\n\r\n/* ------------------------- GL_ARB_sample_shading ------------------------- */\r\n\r\n#ifndef GL_ARB_sample_shading\r\n#define GL_ARB_sample_shading 1\r\n\r\n#define GL_SAMPLE_SHADING_ARB 0x8C36\r\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);\r\n\r\n#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)\r\n\r\n#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)\r\n\r\n#endif /* GL_ARB_sample_shading */\r\n\r\n/* ------------------------- GL_ARB_sampler_objects ------------------------ */\r\n\r\n#ifndef GL_ARB_sampler_objects\r\n#define GL_ARB_sampler_objects 1\r\n\r\n#define GL_SAMPLER_BINDING 0x8919\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);\r\ntypedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);\r\ntypedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);\r\ntypedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);\r\n\r\n#define glBindSampler GLEW_GET_FUN(__glewBindSampler)\r\n#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)\r\n#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)\r\n#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)\r\n#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)\r\n#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)\r\n#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)\r\n#define glIsSampler GLEW_GET_FUN(__glewIsSampler)\r\n#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)\r\n#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)\r\n#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)\r\n#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)\r\n#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)\r\n#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)\r\n\r\n#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)\r\n\r\n#endif /* GL_ARB_sampler_objects */\r\n\r\n/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */\r\n\r\n#ifndef GL_ARB_seamless_cube_map\r\n#define GL_ARB_seamless_cube_map 1\r\n\r\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\r\n\r\n#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)\r\n\r\n#endif /* GL_ARB_seamless_cube_map */\r\n\r\n/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */\r\n\r\n#ifndef GL_ARB_seamless_cubemap_per_texture\r\n#define GL_ARB_seamless_cubemap_per_texture 1\r\n\r\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F\r\n\r\n#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)\r\n\r\n#endif /* GL_ARB_seamless_cubemap_per_texture */\r\n\r\n/* --------------------- GL_ARB_separate_shader_objects -------------------- */\r\n\r\n#ifndef GL_ARB_separate_shader_objects\r\n#define GL_ARB_separate_shader_objects 1\r\n\r\n#define GL_VERTEX_SHADER_BIT 0x00000001\r\n#define GL_FRAGMENT_SHADER_BIT 0x00000002\r\n#define GL_GEOMETRY_SHADER_BIT 0x00000004\r\n#define GL_TESS_CONTROL_SHADER_BIT 0x00000008\r\n#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010\r\n#define GL_PROGRAM_SEPARABLE 0x8258\r\n#define GL_ACTIVE_PROGRAM 0x8259\r\n#define GL_PROGRAM_PIPELINE_BINDING 0x825A\r\n#define GL_ALL_SHADER_BITS 0xFFFFFFFF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);\r\ntypedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);\r\ntypedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);\r\ntypedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);\r\ntypedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);\r\n\r\n#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)\r\n#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)\r\n#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)\r\n#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)\r\n#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)\r\n#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)\r\n#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)\r\n#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)\r\n#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)\r\n#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)\r\n#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)\r\n#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)\r\n#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)\r\n#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)\r\n#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)\r\n#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)\r\n#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)\r\n#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)\r\n#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)\r\n#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)\r\n#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)\r\n#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)\r\n#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)\r\n#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)\r\n#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)\r\n#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)\r\n#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)\r\n#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)\r\n#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)\r\n#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)\r\n#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)\r\n#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)\r\n#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)\r\n#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)\r\n#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)\r\n#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)\r\n#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)\r\n#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)\r\n#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)\r\n#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)\r\n#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)\r\n#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)\r\n#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)\r\n#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)\r\n#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)\r\n#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)\r\n#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)\r\n#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)\r\n#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)\r\n#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)\r\n#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)\r\n#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)\r\n#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)\r\n#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)\r\n#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)\r\n#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)\r\n#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)\r\n#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)\r\n#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)\r\n#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)\r\n\r\n#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)\r\n\r\n#endif /* GL_ARB_separate_shader_objects */\r\n\r\n/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */\r\n\r\n#ifndef GL_ARB_shader_atomic_counter_ops\r\n#define GL_ARB_shader_atomic_counter_ops 1\r\n\r\n#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops)\r\n\r\n#endif /* GL_ARB_shader_atomic_counter_ops */\r\n\r\n/* --------------------- GL_ARB_shader_atomic_counters --------------------- */\r\n\r\n#ifndef GL_ARB_shader_atomic_counters\r\n#define GL_ARB_shader_atomic_counters 1\r\n\r\n#define GL_ATOMIC_COUNTER_BUFFER 0x92C0\r\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1\r\n#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2\r\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3\r\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\r\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\r\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\r\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\r\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\r\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\r\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\r\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\r\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\r\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\r\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\r\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\r\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\r\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\r\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2\r\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\r\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\r\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5\r\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6\r\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7\r\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\r\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9\r\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\r\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB\r\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);\r\n\r\n#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)\r\n\r\n#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)\r\n\r\n#endif /* GL_ARB_shader_atomic_counters */\r\n\r\n/* -------------------------- GL_ARB_shader_ballot ------------------------- */\r\n\r\n#ifndef GL_ARB_shader_ballot\r\n#define GL_ARB_shader_ballot 1\r\n\r\n#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot)\r\n\r\n#endif /* GL_ARB_shader_ballot */\r\n\r\n/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */\r\n\r\n#ifndef GL_ARB_shader_bit_encoding\r\n#define GL_ARB_shader_bit_encoding 1\r\n\r\n#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)\r\n\r\n#endif /* GL_ARB_shader_bit_encoding */\r\n\r\n/* -------------------------- GL_ARB_shader_clock -------------------------- */\r\n\r\n#ifndef GL_ARB_shader_clock\r\n#define GL_ARB_shader_clock 1\r\n\r\n#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock)\r\n\r\n#endif /* GL_ARB_shader_clock */\r\n\r\n/* --------------------- GL_ARB_shader_draw_parameters --------------------- */\r\n\r\n#ifndef GL_ARB_shader_draw_parameters\r\n#define GL_ARB_shader_draw_parameters 1\r\n\r\n#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)\r\n\r\n#endif /* GL_ARB_shader_draw_parameters */\r\n\r\n/* ------------------------ GL_ARB_shader_group_vote ----------------------- */\r\n\r\n#ifndef GL_ARB_shader_group_vote\r\n#define GL_ARB_shader_group_vote 1\r\n\r\n#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)\r\n\r\n#endif /* GL_ARB_shader_group_vote */\r\n\r\n/* --------------------- GL_ARB_shader_image_load_store -------------------- */\r\n\r\n#ifndef GL_ARB_shader_image_load_store\r\n#define GL_ARB_shader_image_load_store 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\r\n#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002\r\n#define GL_UNIFORM_BARRIER_BIT 0x00000004\r\n#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008\r\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\r\n#define GL_COMMAND_BARRIER_BIT 0x00000040\r\n#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080\r\n#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100\r\n#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200\r\n#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400\r\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\r\n#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000\r\n#define GL_MAX_IMAGE_UNITS 0x8F38\r\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\r\n#define GL_IMAGE_BINDING_NAME 0x8F3A\r\n#define GL_IMAGE_BINDING_LEVEL 0x8F3B\r\n#define GL_IMAGE_BINDING_LAYERED 0x8F3C\r\n#define GL_IMAGE_BINDING_LAYER 0x8F3D\r\n#define GL_IMAGE_BINDING_ACCESS 0x8F3E\r\n#define GL_IMAGE_1D 0x904C\r\n#define GL_IMAGE_2D 0x904D\r\n#define GL_IMAGE_3D 0x904E\r\n#define GL_IMAGE_2D_RECT 0x904F\r\n#define GL_IMAGE_CUBE 0x9050\r\n#define GL_IMAGE_BUFFER 0x9051\r\n#define GL_IMAGE_1D_ARRAY 0x9052\r\n#define GL_IMAGE_2D_ARRAY 0x9053\r\n#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054\r\n#define GL_IMAGE_2D_MULTISAMPLE 0x9055\r\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056\r\n#define GL_INT_IMAGE_1D 0x9057\r\n#define GL_INT_IMAGE_2D 0x9058\r\n#define GL_INT_IMAGE_3D 0x9059\r\n#define GL_INT_IMAGE_2D_RECT 0x905A\r\n#define GL_INT_IMAGE_CUBE 0x905B\r\n#define GL_INT_IMAGE_BUFFER 0x905C\r\n#define GL_INT_IMAGE_1D_ARRAY 0x905D\r\n#define GL_INT_IMAGE_2D_ARRAY 0x905E\r\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F\r\n#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060\r\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\r\n#define GL_UNSIGNED_INT_IMAGE_1D 0x9062\r\n#define GL_UNSIGNED_INT_IMAGE_2D 0x9063\r\n#define GL_UNSIGNED_INT_IMAGE_3D 0x9064\r\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065\r\n#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066\r\n#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067\r\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068\r\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069\r\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\r\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\r\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\r\n#define GL_MAX_IMAGE_SAMPLES 0x906D\r\n#define GL_IMAGE_BINDING_FORMAT 0x906E\r\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\r\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\r\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\r\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA\r\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\r\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\r\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD\r\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE\r\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF\r\n#define GL_ALL_BARRIER_BITS 0xFFFFFFFF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\r\ntypedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);\r\n\r\n#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)\r\n#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)\r\n\r\n#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)\r\n\r\n#endif /* GL_ARB_shader_image_load_store */\r\n\r\n/* ------------------------ GL_ARB_shader_image_size ----------------------- */\r\n\r\n#ifndef GL_ARB_shader_image_size\r\n#define GL_ARB_shader_image_size 1\r\n\r\n#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)\r\n\r\n#endif /* GL_ARB_shader_image_size */\r\n\r\n/* ------------------------- GL_ARB_shader_objects ------------------------- */\r\n\r\n#ifndef GL_ARB_shader_objects\r\n#define GL_ARB_shader_objects 1\r\n\r\n#define GL_PROGRAM_OBJECT_ARB 0x8B40\r\n#define GL_SHADER_OBJECT_ARB 0x8B48\r\n#define GL_OBJECT_TYPE_ARB 0x8B4E\r\n#define GL_OBJECT_SUBTYPE_ARB 0x8B4F\r\n#define GL_FLOAT_VEC2_ARB 0x8B50\r\n#define GL_FLOAT_VEC3_ARB 0x8B51\r\n#define GL_FLOAT_VEC4_ARB 0x8B52\r\n#define GL_INT_VEC2_ARB 0x8B53\r\n#define GL_INT_VEC3_ARB 0x8B54\r\n#define GL_INT_VEC4_ARB 0x8B55\r\n#define GL_BOOL_ARB 0x8B56\r\n#define GL_BOOL_VEC2_ARB 0x8B57\r\n#define GL_BOOL_VEC3_ARB 0x8B58\r\n#define GL_BOOL_VEC4_ARB 0x8B59\r\n#define GL_FLOAT_MAT2_ARB 0x8B5A\r\n#define GL_FLOAT_MAT3_ARB 0x8B5B\r\n#define GL_FLOAT_MAT4_ARB 0x8B5C\r\n#define GL_SAMPLER_1D_ARB 0x8B5D\r\n#define GL_SAMPLER_2D_ARB 0x8B5E\r\n#define GL_SAMPLER_3D_ARB 0x8B5F\r\n#define GL_SAMPLER_CUBE_ARB 0x8B60\r\n#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61\r\n#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62\r\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\r\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\r\n#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80\r\n#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81\r\n#define GL_OBJECT_LINK_STATUS_ARB 0x8B82\r\n#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83\r\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84\r\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85\r\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86\r\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\r\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\r\n\r\ntypedef char GLcharARB;\r\ntypedef unsigned int GLhandleARB;\r\n\r\ntypedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);\r\ntypedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);\r\ntypedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);\r\ntypedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);\r\ntypedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);\r\ntypedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);\r\ntypedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);\r\ntypedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);\r\ntypedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);\r\ntypedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);\r\n\r\n#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)\r\n#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)\r\n#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)\r\n#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)\r\n#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)\r\n#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)\r\n#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)\r\n#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)\r\n#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)\r\n#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)\r\n#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)\r\n#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)\r\n#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)\r\n#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)\r\n#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)\r\n#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)\r\n#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)\r\n#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)\r\n#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)\r\n#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)\r\n#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)\r\n#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)\r\n#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)\r\n#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)\r\n#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)\r\n#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)\r\n#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)\r\n#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)\r\n#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)\r\n#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)\r\n#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)\r\n#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)\r\n#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)\r\n#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)\r\n#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)\r\n#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)\r\n#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)\r\n#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)\r\n#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)\r\n\r\n#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)\r\n\r\n#endif /* GL_ARB_shader_objects */\r\n\r\n/* ------------------------ GL_ARB_shader_precision ------------------------ */\r\n\r\n#ifndef GL_ARB_shader_precision\r\n#define GL_ARB_shader_precision 1\r\n\r\n#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)\r\n\r\n#endif /* GL_ARB_shader_precision */\r\n\r\n/* ---------------------- GL_ARB_shader_stencil_export --------------------- */\r\n\r\n#ifndef GL_ARB_shader_stencil_export\r\n#define GL_ARB_shader_stencil_export 1\r\n\r\n#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)\r\n\r\n#endif /* GL_ARB_shader_stencil_export */\r\n\r\n/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */\r\n\r\n#ifndef GL_ARB_shader_storage_buffer_object\r\n#define GL_ARB_shader_storage_buffer_object 1\r\n\r\n#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000\r\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\r\n#define GL_SHADER_STORAGE_BUFFER 0x90D2\r\n#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3\r\n#define GL_SHADER_STORAGE_BUFFER_START 0x90D4\r\n#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5\r\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\r\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\r\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\r\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\r\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\r\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\r\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\r\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\r\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE\r\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\r\n\r\n#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)\r\n\r\n#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)\r\n\r\n#endif /* GL_ARB_shader_storage_buffer_object */\r\n\r\n/* ------------------------ GL_ARB_shader_subroutine ----------------------- */\r\n\r\n#ifndef GL_ARB_shader_subroutine\r\n#define GL_ARB_shader_subroutine 1\r\n\r\n#define GL_ACTIVE_SUBROUTINES 0x8DE5\r\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6\r\n#define GL_MAX_SUBROUTINES 0x8DE7\r\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\r\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\r\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48\r\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\r\n#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A\r\n#define GL_COMPATIBLE_SUBROUTINES 0x8E4B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);\r\n\r\n#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)\r\n#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)\r\n#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)\r\n#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)\r\n#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)\r\n#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)\r\n#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)\r\n#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)\r\n\r\n#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)\r\n\r\n#endif /* GL_ARB_shader_subroutine */\r\n\r\n/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */\r\n\r\n#ifndef GL_ARB_shader_texture_image_samples\r\n#define GL_ARB_shader_texture_image_samples 1\r\n\r\n#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples)\r\n\r\n#endif /* GL_ARB_shader_texture_image_samples */\r\n\r\n/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */\r\n\r\n#ifndef GL_ARB_shader_texture_lod\r\n#define GL_ARB_shader_texture_lod 1\r\n\r\n#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)\r\n\r\n#endif /* GL_ARB_shader_texture_lod */\r\n\r\n/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */\r\n\r\n#ifndef GL_ARB_shader_viewport_layer_array\r\n#define GL_ARB_shader_viewport_layer_array 1\r\n\r\n#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array)\r\n\r\n#endif /* GL_ARB_shader_viewport_layer_array */\r\n\r\n/* ---------------------- GL_ARB_shading_language_100 ---------------------- */\r\n\r\n#ifndef GL_ARB_shading_language_100\r\n#define GL_ARB_shading_language_100 1\r\n\r\n#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C\r\n\r\n#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)\r\n\r\n#endif /* GL_ARB_shading_language_100 */\r\n\r\n/* -------------------- GL_ARB_shading_language_420pack -------------------- */\r\n\r\n#ifndef GL_ARB_shading_language_420pack\r\n#define GL_ARB_shading_language_420pack 1\r\n\r\n#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)\r\n\r\n#endif /* GL_ARB_shading_language_420pack */\r\n\r\n/* -------------------- GL_ARB_shading_language_include -------------------- */\r\n\r\n#ifndef GL_ARB_shading_language_include\r\n#define GL_ARB_shading_language_include 1\r\n\r\n#define GL_SHADER_INCLUDE_ARB 0x8DAE\r\n#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9\r\n#define GL_NAMED_STRING_TYPE_ARB 0x8DEA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);\r\ntypedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);\r\n\r\n#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)\r\n#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)\r\n#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)\r\n#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)\r\n#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)\r\n#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)\r\n\r\n#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)\r\n\r\n#endif /* GL_ARB_shading_language_include */\r\n\r\n/* -------------------- GL_ARB_shading_language_packing -------------------- */\r\n\r\n#ifndef GL_ARB_shading_language_packing\r\n#define GL_ARB_shading_language_packing 1\r\n\r\n#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)\r\n\r\n#endif /* GL_ARB_shading_language_packing */\r\n\r\n/* ----------------------------- GL_ARB_shadow ----------------------------- */\r\n\r\n#ifndef GL_ARB_shadow\r\n#define GL_ARB_shadow 1\r\n\r\n#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C\r\n#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D\r\n#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E\r\n\r\n#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)\r\n\r\n#endif /* GL_ARB_shadow */\r\n\r\n/* ------------------------- GL_ARB_shadow_ambient ------------------------- */\r\n\r\n#ifndef GL_ARB_shadow_ambient\r\n#define GL_ARB_shadow_ambient 1\r\n\r\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\r\n\r\n#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)\r\n\r\n#endif /* GL_ARB_shadow_ambient */\r\n\r\n/* -------------------------- GL_ARB_sparse_buffer ------------------------- */\r\n\r\n#ifndef GL_ARB_sparse_buffer\r\n#define GL_ARB_sparse_buffer 1\r\n\r\n#define GL_SPARSE_STORAGE_BIT_ARB 0x0400\r\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\r\n\r\n#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB)\r\n\r\n#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer)\r\n\r\n#endif /* GL_ARB_sparse_buffer */\r\n\r\n/* ------------------------- GL_ARB_sparse_texture ------------------------- */\r\n\r\n#ifndef GL_ARB_sparse_texture\r\n#define GL_ARB_sparse_texture 1\r\n\r\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195\r\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196\r\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197\r\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198\r\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\r\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\r\n#define GL_TEXTURE_SPARSE_ARB 0x91A6\r\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7\r\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8\r\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\r\n#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\r\n\r\n#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)\r\n\r\n#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)\r\n\r\n#endif /* GL_ARB_sparse_texture */\r\n\r\n/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */\r\n\r\n#ifndef GL_ARB_sparse_texture2\r\n#define GL_ARB_sparse_texture2 1\r\n\r\n#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2)\r\n\r\n#endif /* GL_ARB_sparse_texture2 */\r\n\r\n/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */\r\n\r\n#ifndef GL_ARB_sparse_texture_clamp\r\n#define GL_ARB_sparse_texture_clamp 1\r\n\r\n#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp)\r\n\r\n#endif /* GL_ARB_sparse_texture_clamp */\r\n\r\n/* ------------------------ GL_ARB_spirv_extensions ------------------------ */\r\n\r\n#ifndef GL_ARB_spirv_extensions\r\n#define GL_ARB_spirv_extensions 1\r\n\r\n#define GL_SPIR_V_EXTENSIONS 0x9553\r\n#define GL_NUM_SPIR_V_EXTENSIONS 0x9554\r\n\r\n#define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions)\r\n\r\n#endif /* GL_ARB_spirv_extensions */\r\n\r\n/* ------------------------ GL_ARB_stencil_texturing ----------------------- */\r\n\r\n#ifndef GL_ARB_stencil_texturing\r\n#define GL_ARB_stencil_texturing 1\r\n\r\n#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA\r\n\r\n#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)\r\n\r\n#endif /* GL_ARB_stencil_texturing */\r\n\r\n/* ------------------------------ GL_ARB_sync ------------------------------ */\r\n\r\n#ifndef GL_ARB_sync\r\n#define GL_ARB_sync 1\r\n\r\n#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001\r\n#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111\r\n#define GL_OBJECT_TYPE 0x9112\r\n#define GL_SYNC_CONDITION 0x9113\r\n#define GL_SYNC_STATUS 0x9114\r\n#define GL_SYNC_FLAGS 0x9115\r\n#define GL_SYNC_FENCE 0x9116\r\n#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117\r\n#define GL_UNSIGNALED 0x9118\r\n#define GL_SIGNALED 0x9119\r\n#define GL_ALREADY_SIGNALED 0x911A\r\n#define GL_TIMEOUT_EXPIRED 0x911B\r\n#define GL_CONDITION_SATISFIED 0x911C\r\n#define GL_WAIT_FAILED 0x911D\r\n#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull\r\n\r\ntypedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);\r\ntypedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);\r\ntypedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);\r\ntypedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);\r\ntypedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);\r\n\r\n#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)\r\n#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)\r\n#define glFenceSync GLEW_GET_FUN(__glewFenceSync)\r\n#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)\r\n#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)\r\n#define glIsSync GLEW_GET_FUN(__glewIsSync)\r\n#define glWaitSync GLEW_GET_FUN(__glewWaitSync)\r\n\r\n#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)\r\n\r\n#endif /* GL_ARB_sync */\r\n\r\n/* ----------------------- GL_ARB_tessellation_shader ---------------------- */\r\n\r\n#ifndef GL_ARB_tessellation_shader\r\n#define GL_ARB_tessellation_shader 1\r\n\r\n#define GL_PATCHES 0xE\r\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\r\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\r\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\r\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\r\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\r\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\r\n#define GL_PATCH_VERTICES 0x8E72\r\n#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73\r\n#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74\r\n#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75\r\n#define GL_TESS_GEN_MODE 0x8E76\r\n#define GL_TESS_GEN_SPACING 0x8E77\r\n#define GL_TESS_GEN_VERTEX_ORDER 0x8E78\r\n#define GL_TESS_GEN_POINT_MODE 0x8E79\r\n#define GL_ISOLINES 0x8E7A\r\n#define GL_FRACTIONAL_ODD 0x8E7B\r\n#define GL_FRACTIONAL_EVEN 0x8E7C\r\n#define GL_MAX_PATCH_VERTICES 0x8E7D\r\n#define GL_MAX_TESS_GEN_LEVEL 0x8E7E\r\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\r\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\r\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\r\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\r\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\r\n#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84\r\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\r\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\r\n#define GL_TESS_EVALUATION_SHADER 0x8E87\r\n#define GL_TESS_CONTROL_SHADER 0x8E88\r\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\r\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);\r\ntypedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);\r\n\r\n#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)\r\n#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)\r\n\r\n#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)\r\n\r\n#endif /* GL_ARB_tessellation_shader */\r\n\r\n/* ------------------------- GL_ARB_texture_barrier ------------------------ */\r\n\r\n#ifndef GL_ARB_texture_barrier\r\n#define GL_ARB_texture_barrier 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void);\r\n\r\n#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier)\r\n\r\n#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier)\r\n\r\n#endif /* GL_ARB_texture_barrier */\r\n\r\n/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */\r\n\r\n#ifndef GL_ARB_texture_border_clamp\r\n#define GL_ARB_texture_border_clamp 1\r\n\r\n#define GL_CLAMP_TO_BORDER_ARB 0x812D\r\n\r\n#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)\r\n\r\n#endif /* GL_ARB_texture_border_clamp */\r\n\r\n/* ---------------------- GL_ARB_texture_buffer_object --------------------- */\r\n\r\n#ifndef GL_ARB_texture_buffer_object\r\n#define GL_ARB_texture_buffer_object 1\r\n\r\n#define GL_TEXTURE_BUFFER_ARB 0x8C2A\r\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B\r\n#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C\r\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\r\n#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);\r\n\r\n#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)\r\n\r\n#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)\r\n\r\n#endif /* GL_ARB_texture_buffer_object */\r\n\r\n/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */\r\n\r\n#ifndef GL_ARB_texture_buffer_object_rgb32\r\n#define GL_ARB_texture_buffer_object_rgb32 1\r\n\r\n#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)\r\n\r\n#endif /* GL_ARB_texture_buffer_object_rgb32 */\r\n\r\n/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */\r\n\r\n#ifndef GL_ARB_texture_buffer_range\r\n#define GL_ARB_texture_buffer_range 1\r\n\r\n#define GL_TEXTURE_BUFFER_OFFSET 0x919D\r\n#define GL_TEXTURE_BUFFER_SIZE 0x919E\r\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\r\n\r\n#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)\r\n#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)\r\n\r\n#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)\r\n\r\n#endif /* GL_ARB_texture_buffer_range */\r\n\r\n/* ----------------------- GL_ARB_texture_compression ---------------------- */\r\n\r\n#ifndef GL_ARB_texture_compression\r\n#define GL_ARB_texture_compression 1\r\n\r\n#define GL_COMPRESSED_ALPHA_ARB 0x84E9\r\n#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA\r\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\r\n#define GL_COMPRESSED_INTENSITY_ARB 0x84EC\r\n#define GL_COMPRESSED_RGB_ARB 0x84ED\r\n#define GL_COMPRESSED_RGBA_ARB 0x84EE\r\n#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF\r\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\r\n#define GL_TEXTURE_COMPRESSED_ARB 0x86A1\r\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\r\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img);\r\n\r\n#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)\r\n#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)\r\n#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)\r\n#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)\r\n#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)\r\n#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)\r\n#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)\r\n\r\n#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)\r\n\r\n#endif /* GL_ARB_texture_compression */\r\n\r\n/* -------------------- GL_ARB_texture_compression_bptc -------------------- */\r\n\r\n#ifndef GL_ARB_texture_compression_bptc\r\n#define GL_ARB_texture_compression_bptc 1\r\n\r\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\r\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\r\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\r\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\r\n\r\n#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)\r\n\r\n#endif /* GL_ARB_texture_compression_bptc */\r\n\r\n/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */\r\n\r\n#ifndef GL_ARB_texture_compression_rgtc\r\n#define GL_ARB_texture_compression_rgtc 1\r\n\r\n#define GL_COMPRESSED_RED_RGTC1 0x8DBB\r\n#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC\r\n#define GL_COMPRESSED_RG_RGTC2 0x8DBD\r\n#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE\r\n\r\n#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)\r\n\r\n#endif /* GL_ARB_texture_compression_rgtc */\r\n\r\n/* ------------------------ GL_ARB_texture_cube_map ------------------------ */\r\n\r\n#ifndef GL_ARB_texture_cube_map\r\n#define GL_ARB_texture_cube_map 1\r\n\r\n#define GL_NORMAL_MAP_ARB 0x8511\r\n#define GL_REFLECTION_MAP_ARB 0x8512\r\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\r\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514\r\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\r\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\r\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\r\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\r\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\r\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\r\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\r\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C\r\n\r\n#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)\r\n\r\n#endif /* GL_ARB_texture_cube_map */\r\n\r\n/* --------------------- GL_ARB_texture_cube_map_array --------------------- */\r\n\r\n#ifndef GL_ARB_texture_cube_map_array\r\n#define GL_ARB_texture_cube_map_array 1\r\n\r\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009\r\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\r\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\r\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C\r\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\r\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\r\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\r\n\r\n#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)\r\n\r\n#endif /* GL_ARB_texture_cube_map_array */\r\n\r\n/* ------------------------- GL_ARB_texture_env_add ------------------------ */\r\n\r\n#ifndef GL_ARB_texture_env_add\r\n#define GL_ARB_texture_env_add 1\r\n\r\n#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)\r\n\r\n#endif /* GL_ARB_texture_env_add */\r\n\r\n/* ----------------------- GL_ARB_texture_env_combine ---------------------- */\r\n\r\n#ifndef GL_ARB_texture_env_combine\r\n#define GL_ARB_texture_env_combine 1\r\n\r\n#define GL_SUBTRACT_ARB 0x84E7\r\n#define GL_COMBINE_ARB 0x8570\r\n#define GL_COMBINE_RGB_ARB 0x8571\r\n#define GL_COMBINE_ALPHA_ARB 0x8572\r\n#define GL_RGB_SCALE_ARB 0x8573\r\n#define GL_ADD_SIGNED_ARB 0x8574\r\n#define GL_INTERPOLATE_ARB 0x8575\r\n#define GL_CONSTANT_ARB 0x8576\r\n#define GL_PRIMARY_COLOR_ARB 0x8577\r\n#define GL_PREVIOUS_ARB 0x8578\r\n#define GL_SOURCE0_RGB_ARB 0x8580\r\n#define GL_SOURCE1_RGB_ARB 0x8581\r\n#define GL_SOURCE2_RGB_ARB 0x8582\r\n#define GL_SOURCE0_ALPHA_ARB 0x8588\r\n#define GL_SOURCE1_ALPHA_ARB 0x8589\r\n#define GL_SOURCE2_ALPHA_ARB 0x858A\r\n#define GL_OPERAND0_RGB_ARB 0x8590\r\n#define GL_OPERAND1_RGB_ARB 0x8591\r\n#define GL_OPERAND2_RGB_ARB 0x8592\r\n#define GL_OPERAND0_ALPHA_ARB 0x8598\r\n#define GL_OPERAND1_ALPHA_ARB 0x8599\r\n#define GL_OPERAND2_ALPHA_ARB 0x859A\r\n\r\n#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)\r\n\r\n#endif /* GL_ARB_texture_env_combine */\r\n\r\n/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */\r\n\r\n#ifndef GL_ARB_texture_env_crossbar\r\n#define GL_ARB_texture_env_crossbar 1\r\n\r\n#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)\r\n\r\n#endif /* GL_ARB_texture_env_crossbar */\r\n\r\n/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */\r\n\r\n#ifndef GL_ARB_texture_env_dot3\r\n#define GL_ARB_texture_env_dot3 1\r\n\r\n#define GL_DOT3_RGB_ARB 0x86AE\r\n#define GL_DOT3_RGBA_ARB 0x86AF\r\n\r\n#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)\r\n\r\n#endif /* GL_ARB_texture_env_dot3 */\r\n\r\n/* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */\r\n\r\n#ifndef GL_ARB_texture_filter_anisotropic\r\n#define GL_ARB_texture_filter_anisotropic 1\r\n\r\n#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE\r\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF\r\n\r\n#define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic)\r\n\r\n#endif /* GL_ARB_texture_filter_anisotropic */\r\n\r\n/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */\r\n\r\n#ifndef GL_ARB_texture_filter_minmax\r\n#define GL_ARB_texture_filter_minmax 1\r\n\r\n#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366\r\n#define GL_WEIGHTED_AVERAGE_ARB 0x9367\r\n\r\n#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax)\r\n\r\n#endif /* GL_ARB_texture_filter_minmax */\r\n\r\n/* -------------------------- GL_ARB_texture_float ------------------------- */\r\n\r\n#ifndef GL_ARB_texture_float\r\n#define GL_ARB_texture_float 1\r\n\r\n#define GL_RGBA32F_ARB 0x8814\r\n#define GL_RGB32F_ARB 0x8815\r\n#define GL_ALPHA32F_ARB 0x8816\r\n#define GL_INTENSITY32F_ARB 0x8817\r\n#define GL_LUMINANCE32F_ARB 0x8818\r\n#define GL_LUMINANCE_ALPHA32F_ARB 0x8819\r\n#define GL_RGBA16F_ARB 0x881A\r\n#define GL_RGB16F_ARB 0x881B\r\n#define GL_ALPHA16F_ARB 0x881C\r\n#define GL_INTENSITY16F_ARB 0x881D\r\n#define GL_LUMINANCE16F_ARB 0x881E\r\n#define GL_LUMINANCE_ALPHA16F_ARB 0x881F\r\n#define GL_TEXTURE_RED_TYPE_ARB 0x8C10\r\n#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11\r\n#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12\r\n#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13\r\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14\r\n#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15\r\n#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16\r\n#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17\r\n\r\n#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)\r\n\r\n#endif /* GL_ARB_texture_float */\r\n\r\n/* ------------------------- GL_ARB_texture_gather ------------------------- */\r\n\r\n#ifndef GL_ARB_texture_gather\r\n#define GL_ARB_texture_gather 1\r\n\r\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\r\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\r\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\r\n\r\n#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)\r\n\r\n#endif /* GL_ARB_texture_gather */\r\n\r\n/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */\r\n\r\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\r\n#define GL_ARB_texture_mirror_clamp_to_edge 1\r\n\r\n#define GL_MIRROR_CLAMP_TO_EDGE 0x8743\r\n\r\n#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)\r\n\r\n#endif /* GL_ARB_texture_mirror_clamp_to_edge */\r\n\r\n/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */\r\n\r\n#ifndef GL_ARB_texture_mirrored_repeat\r\n#define GL_ARB_texture_mirrored_repeat 1\r\n\r\n#define GL_MIRRORED_REPEAT_ARB 0x8370\r\n\r\n#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)\r\n\r\n#endif /* GL_ARB_texture_mirrored_repeat */\r\n\r\n/* ----------------------- GL_ARB_texture_multisample ---------------------- */\r\n\r\n#ifndef GL_ARB_texture_multisample\r\n#define GL_ARB_texture_multisample 1\r\n\r\n#define GL_SAMPLE_POSITION 0x8E50\r\n#define GL_SAMPLE_MASK 0x8E51\r\n#define GL_SAMPLE_MASK_VALUE 0x8E52\r\n#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59\r\n#define GL_TEXTURE_2D_MULTISAMPLE 0x9100\r\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101\r\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102\r\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\r\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\r\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\r\n#define GL_TEXTURE_SAMPLES 0x9106\r\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\r\n#define GL_SAMPLER_2D_MULTISAMPLE 0x9108\r\n#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109\r\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\r\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B\r\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\r\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\r\n#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E\r\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F\r\n#define GL_MAX_INTEGER_SAMPLES 0x9110\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);\r\ntypedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\r\n\r\n#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)\r\n#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)\r\n#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)\r\n#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)\r\n\r\n#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)\r\n\r\n#endif /* GL_ARB_texture_multisample */\r\n\r\n/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */\r\n\r\n#ifndef GL_ARB_texture_non_power_of_two\r\n#define GL_ARB_texture_non_power_of_two 1\r\n\r\n#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)\r\n\r\n#endif /* GL_ARB_texture_non_power_of_two */\r\n\r\n/* ---------------------- GL_ARB_texture_query_levels ---------------------- */\r\n\r\n#ifndef GL_ARB_texture_query_levels\r\n#define GL_ARB_texture_query_levels 1\r\n\r\n#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)\r\n\r\n#endif /* GL_ARB_texture_query_levels */\r\n\r\n/* ------------------------ GL_ARB_texture_query_lod ----------------------- */\r\n\r\n#ifndef GL_ARB_texture_query_lod\r\n#define GL_ARB_texture_query_lod 1\r\n\r\n#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)\r\n\r\n#endif /* GL_ARB_texture_query_lod */\r\n\r\n/* ------------------------ GL_ARB_texture_rectangle ----------------------- */\r\n\r\n#ifndef GL_ARB_texture_rectangle\r\n#define GL_ARB_texture_rectangle 1\r\n\r\n#define GL_TEXTURE_RECTANGLE_ARB 0x84F5\r\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6\r\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7\r\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\r\n#define GL_SAMPLER_2D_RECT_ARB 0x8B63\r\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64\r\n\r\n#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)\r\n\r\n#endif /* GL_ARB_texture_rectangle */\r\n\r\n/* --------------------------- GL_ARB_texture_rg --------------------------- */\r\n\r\n#ifndef GL_ARB_texture_rg\r\n#define GL_ARB_texture_rg 1\r\n\r\n#define GL_COMPRESSED_RED 0x8225\r\n#define GL_COMPRESSED_RG 0x8226\r\n#define GL_RG 0x8227\r\n#define GL_RG_INTEGER 0x8228\r\n#define GL_R8 0x8229\r\n#define GL_R16 0x822A\r\n#define GL_RG8 0x822B\r\n#define GL_RG16 0x822C\r\n#define GL_R16F 0x822D\r\n#define GL_R32F 0x822E\r\n#define GL_RG16F 0x822F\r\n#define GL_RG32F 0x8230\r\n#define GL_R8I 0x8231\r\n#define GL_R8UI 0x8232\r\n#define GL_R16I 0x8233\r\n#define GL_R16UI 0x8234\r\n#define GL_R32I 0x8235\r\n#define GL_R32UI 0x8236\r\n#define GL_RG8I 0x8237\r\n#define GL_RG8UI 0x8238\r\n#define GL_RG16I 0x8239\r\n#define GL_RG16UI 0x823A\r\n#define GL_RG32I 0x823B\r\n#define GL_RG32UI 0x823C\r\n\r\n#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)\r\n\r\n#endif /* GL_ARB_texture_rg */\r\n\r\n/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */\r\n\r\n#ifndef GL_ARB_texture_rgb10_a2ui\r\n#define GL_ARB_texture_rgb10_a2ui 1\r\n\r\n#define GL_RGB10_A2UI 0x906F\r\n\r\n#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)\r\n\r\n#endif /* GL_ARB_texture_rgb10_a2ui */\r\n\r\n/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */\r\n\r\n#ifndef GL_ARB_texture_stencil8\r\n#define GL_ARB_texture_stencil8 1\r\n\r\n#define GL_STENCIL_INDEX 0x1901\r\n#define GL_STENCIL_INDEX8 0x8D48\r\n\r\n#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)\r\n\r\n#endif /* GL_ARB_texture_stencil8 */\r\n\r\n/* ------------------------- GL_ARB_texture_storage ------------------------ */\r\n\r\n#ifndef GL_ARB_texture_storage\r\n#define GL_ARB_texture_storage 1\r\n\r\n#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\r\n\r\n#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)\r\n#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)\r\n#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)\r\n\r\n#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)\r\n\r\n#endif /* GL_ARB_texture_storage */\r\n\r\n/* ------------------- GL_ARB_texture_storage_multisample ------------------ */\r\n\r\n#ifndef GL_ARB_texture_storage_multisample\r\n#define GL_ARB_texture_storage_multisample 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\r\n\r\n#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)\r\n#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)\r\n#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)\r\n#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)\r\n\r\n#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)\r\n\r\n#endif /* GL_ARB_texture_storage_multisample */\r\n\r\n/* ------------------------- GL_ARB_texture_swizzle ------------------------ */\r\n\r\n#ifndef GL_ARB_texture_swizzle\r\n#define GL_ARB_texture_swizzle 1\r\n\r\n#define GL_TEXTURE_SWIZZLE_R 0x8E42\r\n#define GL_TEXTURE_SWIZZLE_G 0x8E43\r\n#define GL_TEXTURE_SWIZZLE_B 0x8E44\r\n#define GL_TEXTURE_SWIZZLE_A 0x8E45\r\n#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46\r\n\r\n#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)\r\n\r\n#endif /* GL_ARB_texture_swizzle */\r\n\r\n/* -------------------------- GL_ARB_texture_view -------------------------- */\r\n\r\n#ifndef GL_ARB_texture_view\r\n#define GL_ARB_texture_view 1\r\n\r\n#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB\r\n#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC\r\n#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD\r\n#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE\r\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\r\n\r\n#define glTextureView GLEW_GET_FUN(__glewTextureView)\r\n\r\n#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)\r\n\r\n#endif /* GL_ARB_texture_view */\r\n\r\n/* --------------------------- GL_ARB_timer_query -------------------------- */\r\n\r\n#ifndef GL_ARB_timer_query\r\n#define GL_ARB_timer_query 1\r\n\r\n#define GL_TIME_ELAPSED 0x88BF\r\n#define GL_TIMESTAMP 0x8E28\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);\r\n\r\n#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)\r\n#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)\r\n#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)\r\n\r\n#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)\r\n\r\n#endif /* GL_ARB_timer_query */\r\n\r\n/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */\r\n\r\n#ifndef GL_ARB_transform_feedback2\r\n#define GL_ARB_transform_feedback2 1\r\n\r\n#define GL_TRANSFORM_FEEDBACK 0x8E22\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\r\n#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);\r\n\r\n#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)\r\n#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)\r\n#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)\r\n#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)\r\n#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)\r\n#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)\r\n#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)\r\n\r\n#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)\r\n\r\n#endif /* GL_ARB_transform_feedback2 */\r\n\r\n/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */\r\n\r\n#ifndef GL_ARB_transform_feedback3\r\n#define GL_ARB_transform_feedback3 1\r\n\r\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\r\n#define GL_MAX_VERTEX_STREAMS 0x8E71\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);\r\ntypedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);\r\n\r\n#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)\r\n#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)\r\n#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)\r\n#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)\r\n\r\n#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)\r\n\r\n#endif /* GL_ARB_transform_feedback3 */\r\n\r\n/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */\r\n\r\n#ifndef GL_ARB_transform_feedback_instanced\r\n#define GL_ARB_transform_feedback_instanced 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);\r\n\r\n#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)\r\n#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)\r\n\r\n#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)\r\n\r\n#endif /* GL_ARB_transform_feedback_instanced */\r\n\r\n/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */\r\n\r\n#ifndef GL_ARB_transform_feedback_overflow_query\r\n#define GL_ARB_transform_feedback_overflow_query 1\r\n\r\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\r\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\r\n\r\n#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query)\r\n\r\n#endif /* GL_ARB_transform_feedback_overflow_query */\r\n\r\n/* ------------------------ GL_ARB_transpose_matrix ------------------------ */\r\n\r\n#ifndef GL_ARB_transpose_matrix\r\n#define GL_ARB_transpose_matrix 1\r\n\r\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\r\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\r\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5\r\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6\r\n\r\ntypedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);\r\ntypedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);\r\ntypedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);\r\ntypedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);\r\n\r\n#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)\r\n#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)\r\n#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)\r\n#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)\r\n\r\n#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)\r\n\r\n#endif /* GL_ARB_transpose_matrix */\r\n\r\n/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */\r\n\r\n#ifndef GL_ARB_uniform_buffer_object\r\n#define GL_ARB_uniform_buffer_object 1\r\n\r\n#define GL_UNIFORM_BUFFER 0x8A11\r\n#define GL_UNIFORM_BUFFER_BINDING 0x8A28\r\n#define GL_UNIFORM_BUFFER_START 0x8A29\r\n#define GL_UNIFORM_BUFFER_SIZE 0x8A2A\r\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B\r\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C\r\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D\r\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E\r\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F\r\n#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30\r\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\r\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\r\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\r\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\r\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\r\n#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36\r\n#define GL_UNIFORM_TYPE 0x8A37\r\n#define GL_UNIFORM_SIZE 0x8A38\r\n#define GL_UNIFORM_NAME_LENGTH 0x8A39\r\n#define GL_UNIFORM_BLOCK_INDEX 0x8A3A\r\n#define GL_UNIFORM_OFFSET 0x8A3B\r\n#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C\r\n#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D\r\n#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E\r\n#define GL_UNIFORM_BLOCK_BINDING 0x8A3F\r\n#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40\r\n#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41\r\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42\r\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\r\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\r\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\r\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\r\n#define GL_INVALID_INDEX 0xFFFFFFFFu\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\r\n\r\n#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)\r\n#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)\r\n#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)\r\n#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)\r\n#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)\r\n#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)\r\n#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)\r\n#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)\r\n#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)\r\n#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)\r\n\r\n#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)\r\n\r\n#endif /* GL_ARB_uniform_buffer_object */\r\n\r\n/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */\r\n\r\n#ifndef GL_ARB_vertex_array_bgra\r\n#define GL_ARB_vertex_array_bgra 1\r\n\r\n#define GL_BGRA 0x80E1\r\n\r\n#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)\r\n\r\n#endif /* GL_ARB_vertex_array_bgra */\r\n\r\n/* ----------------------- GL_ARB_vertex_array_object ---------------------- */\r\n\r\n#ifndef GL_ARB_vertex_array_object\r\n#define GL_ARB_vertex_array_object 1\r\n\r\n#define GL_VERTEX_ARRAY_BINDING 0x85B5\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);\r\ntypedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);\r\n\r\n#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)\r\n#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)\r\n#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)\r\n#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)\r\n\r\n#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)\r\n\r\n#endif /* GL_ARB_vertex_array_object */\r\n\r\n/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */\r\n\r\n#ifndef GL_ARB_vertex_attrib_64bit\r\n#define GL_ARB_vertex_attrib_64bit 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);\r\n\r\n#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)\r\n#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)\r\n#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)\r\n#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)\r\n#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)\r\n#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)\r\n#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)\r\n#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)\r\n#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)\r\n#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)\r\n\r\n#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)\r\n\r\n#endif /* GL_ARB_vertex_attrib_64bit */\r\n\r\n/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */\r\n\r\n#ifndef GL_ARB_vertex_attrib_binding\r\n#define GL_ARB_vertex_attrib_binding 1\r\n\r\n#define GL_VERTEX_ATTRIB_BINDING 0x82D4\r\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5\r\n#define GL_VERTEX_BINDING_DIVISOR 0x82D6\r\n#define GL_VERTEX_BINDING_OFFSET 0x82D7\r\n#define GL_VERTEX_BINDING_STRIDE 0x82D8\r\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\r\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA\r\n#define GL_VERTEX_BINDING_BUFFER 0x8F4F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);\r\n\r\n#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)\r\n#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT)\r\n#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT)\r\n#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT)\r\n#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT)\r\n#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT)\r\n#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT)\r\n#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)\r\n#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)\r\n#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)\r\n#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)\r\n#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)\r\n\r\n#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)\r\n\r\n#endif /* GL_ARB_vertex_attrib_binding */\r\n\r\n/* -------------------------- GL_ARB_vertex_blend -------------------------- */\r\n\r\n#ifndef GL_ARB_vertex_blend\r\n#define GL_ARB_vertex_blend 1\r\n\r\n#define GL_MODELVIEW0_ARB 0x1700\r\n#define GL_MODELVIEW1_ARB 0x850A\r\n#define GL_MAX_VERTEX_UNITS_ARB 0x86A4\r\n#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5\r\n#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6\r\n#define GL_VERTEX_BLEND_ARB 0x86A7\r\n#define GL_CURRENT_WEIGHT_ARB 0x86A8\r\n#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9\r\n#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA\r\n#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB\r\n#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC\r\n#define GL_WEIGHT_ARRAY_ARB 0x86AD\r\n#define GL_MODELVIEW2_ARB 0x8722\r\n#define GL_MODELVIEW3_ARB 0x8723\r\n#define GL_MODELVIEW4_ARB 0x8724\r\n#define GL_MODELVIEW5_ARB 0x8725\r\n#define GL_MODELVIEW6_ARB 0x8726\r\n#define GL_MODELVIEW7_ARB 0x8727\r\n#define GL_MODELVIEW8_ARB 0x8728\r\n#define GL_MODELVIEW9_ARB 0x8729\r\n#define GL_MODELVIEW10_ARB 0x872A\r\n#define GL_MODELVIEW11_ARB 0x872B\r\n#define GL_MODELVIEW12_ARB 0x872C\r\n#define GL_MODELVIEW13_ARB 0x872D\r\n#define GL_MODELVIEW14_ARB 0x872E\r\n#define GL_MODELVIEW15_ARB 0x872F\r\n#define GL_MODELVIEW16_ARB 0x8730\r\n#define GL_MODELVIEW17_ARB 0x8731\r\n#define GL_MODELVIEW18_ARB 0x8732\r\n#define GL_MODELVIEW19_ARB 0x8733\r\n#define GL_MODELVIEW20_ARB 0x8734\r\n#define GL_MODELVIEW21_ARB 0x8735\r\n#define GL_MODELVIEW22_ARB 0x8736\r\n#define GL_MODELVIEW23_ARB 0x8737\r\n#define GL_MODELVIEW24_ARB 0x8738\r\n#define GL_MODELVIEW25_ARB 0x8739\r\n#define GL_MODELVIEW26_ARB 0x873A\r\n#define GL_MODELVIEW27_ARB 0x873B\r\n#define GL_MODELVIEW28_ARB 0x873C\r\n#define GL_MODELVIEW29_ARB 0x873D\r\n#define GL_MODELVIEW30_ARB 0x873E\r\n#define GL_MODELVIEW31_ARB 0x873F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);\r\n\r\n#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)\r\n#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)\r\n#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)\r\n#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)\r\n#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)\r\n#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)\r\n#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)\r\n#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)\r\n#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)\r\n#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)\r\n\r\n#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)\r\n\r\n#endif /* GL_ARB_vertex_blend */\r\n\r\n/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */\r\n\r\n#ifndef GL_ARB_vertex_buffer_object\r\n#define GL_ARB_vertex_buffer_object 1\r\n\r\n#define GL_BUFFER_SIZE_ARB 0x8764\r\n#define GL_BUFFER_USAGE_ARB 0x8765\r\n#define GL_ARRAY_BUFFER_ARB 0x8892\r\n#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893\r\n#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894\r\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\r\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\r\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\r\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\r\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\r\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\r\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\r\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\r\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\r\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\r\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\r\n#define GL_READ_ONLY_ARB 0x88B8\r\n#define GL_WRITE_ONLY_ARB 0x88B9\r\n#define GL_READ_WRITE_ARB 0x88BA\r\n#define GL_BUFFER_ACCESS_ARB 0x88BB\r\n#define GL_BUFFER_MAPPED_ARB 0x88BC\r\n#define GL_BUFFER_MAP_POINTER_ARB 0x88BD\r\n#define GL_STREAM_DRAW_ARB 0x88E0\r\n#define GL_STREAM_READ_ARB 0x88E1\r\n#define GL_STREAM_COPY_ARB 0x88E2\r\n#define GL_STATIC_DRAW_ARB 0x88E4\r\n#define GL_STATIC_READ_ARB 0x88E5\r\n#define GL_STATIC_COPY_ARB 0x88E6\r\n#define GL_DYNAMIC_DRAW_ARB 0x88E8\r\n#define GL_DYNAMIC_READ_ARB 0x88E9\r\n#define GL_DYNAMIC_COPY_ARB 0x88EA\r\n\r\ntypedef ptrdiff_t GLintptrARB;\r\ntypedef ptrdiff_t GLsizeiptrARB;\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);\r\ntypedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);\r\ntypedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params);\r\ntypedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);\r\ntypedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);\r\n\r\n#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)\r\n#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)\r\n#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)\r\n#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)\r\n#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)\r\n#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)\r\n#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)\r\n#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)\r\n#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)\r\n#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)\r\n#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)\r\n\r\n#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)\r\n\r\n#endif /* GL_ARB_vertex_buffer_object */\r\n\r\n/* ------------------------- GL_ARB_vertex_program ------------------------- */\r\n\r\n#ifndef GL_ARB_vertex_program\r\n#define GL_ARB_vertex_program 1\r\n\r\n#define GL_COLOR_SUM_ARB 0x8458\r\n#define GL_VERTEX_PROGRAM_ARB 0x8620\r\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\r\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623\r\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\r\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625\r\n#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626\r\n#define GL_PROGRAM_LENGTH_ARB 0x8627\r\n#define GL_PROGRAM_STRING_ARB 0x8628\r\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\r\n#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F\r\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\r\n#define GL_CURRENT_MATRIX_ARB 0x8641\r\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642\r\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643\r\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\r\n#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B\r\n#define GL_PROGRAM_BINDING_ARB 0x8677\r\n#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869\r\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\r\n#define GL_PROGRAM_ERROR_STRING_ARB 0x8874\r\n#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875\r\n#define GL_PROGRAM_FORMAT_ARB 0x8876\r\n#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0\r\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1\r\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\r\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\r\n#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4\r\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5\r\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\r\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\r\n#define GL_PROGRAM_PARAMETERS_ARB 0x88A8\r\n#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9\r\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA\r\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\r\n#define GL_PROGRAM_ATTRIBS_ARB 0x88AC\r\n#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD\r\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE\r\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\r\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0\r\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\r\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\r\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\r\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\r\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\r\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\r\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7\r\n#define GL_MATRIX0_ARB 0x88C0\r\n#define GL_MATRIX1_ARB 0x88C1\r\n#define GL_MATRIX2_ARB 0x88C2\r\n#define GL_MATRIX3_ARB 0x88C3\r\n#define GL_MATRIX4_ARB 0x88C4\r\n#define GL_MATRIX5_ARB 0x88C5\r\n#define GL_MATRIX6_ARB 0x88C6\r\n#define GL_MATRIX7_ARB 0x88C7\r\n#define GL_MATRIX8_ARB 0x88C8\r\n#define GL_MATRIX9_ARB 0x88C9\r\n#define GL_MATRIX10_ARB 0x88CA\r\n#define GL_MATRIX11_ARB 0x88CB\r\n#define GL_MATRIX12_ARB 0x88CC\r\n#define GL_MATRIX13_ARB 0x88CD\r\n#define GL_MATRIX14_ARB 0x88CE\r\n#define GL_MATRIX15_ARB 0x88CF\r\n#define GL_MATRIX16_ARB 0x88D0\r\n#define GL_MATRIX17_ARB 0x88D1\r\n#define GL_MATRIX18_ARB 0x88D2\r\n#define GL_MATRIX19_ARB 0x88D3\r\n#define GL_MATRIX20_ARB 0x88D4\r\n#define GL_MATRIX21_ARB 0x88D5\r\n#define GL_MATRIX22_ARB 0x88D6\r\n#define GL_MATRIX23_ARB 0x88D7\r\n#define GL_MATRIX24_ARB 0x88D8\r\n#define GL_MATRIX25_ARB 0x88D9\r\n#define GL_MATRIX26_ARB 0x88DA\r\n#define GL_MATRIX27_ARB 0x88DB\r\n#define GL_MATRIX28_ARB 0x88DC\r\n#define GL_MATRIX29_ARB 0x88DD\r\n#define GL_MATRIX30_ARB 0x88DE\r\n#define GL_MATRIX31_ARB 0x88DF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\r\n\r\n#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)\r\n#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)\r\n#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)\r\n#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)\r\n#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)\r\n#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)\r\n#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)\r\n#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)\r\n#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)\r\n#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)\r\n#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)\r\n#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)\r\n#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)\r\n#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)\r\n#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)\r\n#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)\r\n#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)\r\n#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)\r\n#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)\r\n#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)\r\n#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)\r\n#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)\r\n#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)\r\n#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)\r\n#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)\r\n#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)\r\n#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)\r\n#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)\r\n#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)\r\n#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)\r\n#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)\r\n#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)\r\n#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)\r\n#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)\r\n#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)\r\n#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)\r\n#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)\r\n#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)\r\n#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)\r\n#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)\r\n#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)\r\n#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)\r\n#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)\r\n#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)\r\n#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)\r\n#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)\r\n#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)\r\n#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)\r\n#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)\r\n#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)\r\n#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)\r\n#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)\r\n#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)\r\n#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)\r\n#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)\r\n#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)\r\n#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)\r\n#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)\r\n#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)\r\n#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)\r\n#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)\r\n#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)\r\n\r\n#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)\r\n\r\n#endif /* GL_ARB_vertex_program */\r\n\r\n/* -------------------------- GL_ARB_vertex_shader ------------------------- */\r\n\r\n#ifndef GL_ARB_vertex_shader\r\n#define GL_ARB_vertex_shader 1\r\n\r\n#define GL_VERTEX_SHADER_ARB 0x8B31\r\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\r\n#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B\r\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\r\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\r\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89\r\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);\r\n\r\n#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)\r\n#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)\r\n#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)\r\n\r\n#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)\r\n\r\n#endif /* GL_ARB_vertex_shader */\r\n\r\n/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */\r\n\r\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\r\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\r\n\r\n#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B\r\n\r\n#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)\r\n\r\n#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */\r\n\r\n/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */\r\n\r\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\r\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\r\n\r\n#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368\r\n#define GL_INT_2_10_10_10_REV 0x8D9F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);\r\n\r\n#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)\r\n#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)\r\n#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)\r\n#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)\r\n#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)\r\n#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)\r\n#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)\r\n#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)\r\n#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)\r\n#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)\r\n#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)\r\n#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)\r\n#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)\r\n#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)\r\n#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)\r\n#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)\r\n#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)\r\n#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)\r\n#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)\r\n#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)\r\n#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)\r\n#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)\r\n#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)\r\n#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)\r\n#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)\r\n#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)\r\n#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)\r\n#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)\r\n#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)\r\n#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)\r\n#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)\r\n#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)\r\n#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)\r\n#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)\r\n#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)\r\n#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)\r\n#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)\r\n#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)\r\n\r\n#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)\r\n\r\n#endif /* GL_ARB_vertex_type_2_10_10_10_rev */\r\n\r\n/* ------------------------- GL_ARB_viewport_array ------------------------- */\r\n\r\n#ifndef GL_ARB_viewport_array\r\n#define GL_ARB_viewport_array 1\r\n\r\n#define GL_DEPTH_RANGE 0x0B70\r\n#define GL_VIEWPORT 0x0BA2\r\n#define GL_SCISSOR_BOX 0x0C10\r\n#define GL_SCISSOR_TEST 0x0C11\r\n#define GL_MAX_VIEWPORTS 0x825B\r\n#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C\r\n#define GL_VIEWPORT_BOUNDS_RANGE 0x825D\r\n#define GL_LAYER_PROVOKING_VERTEX 0x825E\r\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\r\n#define GL_UNDEFINED_VERTEX 0x8260\r\n#define GL_FIRST_VERTEX_CONVENTION 0x8E4D\r\n#define GL_LAST_VERTEX_CONVENTION 0x8E4E\r\n#define GL_PROVOKING_VERTEX 0x8E4F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);\r\ntypedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);\r\ntypedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);\r\ntypedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);\r\ntypedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);\r\ntypedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);\r\ntypedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);\r\ntypedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\r\ntypedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);\r\n\r\n#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)\r\n#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)\r\n#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)\r\n#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)\r\n#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)\r\n#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)\r\n#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)\r\n#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)\r\n#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)\r\n#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)\r\n\r\n#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)\r\n\r\n#endif /* GL_ARB_viewport_array */\r\n\r\n/* --------------------------- GL_ARB_window_pos --------------------------- */\r\n\r\n#ifndef GL_ARB_window_pos\r\n#define GL_ARB_window_pos 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);\r\n\r\n#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)\r\n#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)\r\n#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)\r\n#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)\r\n#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)\r\n#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)\r\n#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)\r\n#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)\r\n#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)\r\n#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)\r\n#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)\r\n#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)\r\n#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)\r\n#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)\r\n#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)\r\n#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)\r\n\r\n#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)\r\n\r\n#endif /* GL_ARB_window_pos */\r\n\r\n/* ----------------------- GL_ARM_mali_program_binary ---------------------- */\r\n\r\n#ifndef GL_ARM_mali_program_binary\r\n#define GL_ARM_mali_program_binary 1\r\n\r\n#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61\r\n\r\n#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary)\r\n\r\n#endif /* GL_ARM_mali_program_binary */\r\n\r\n/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */\r\n\r\n#ifndef GL_ARM_mali_shader_binary\r\n#define GL_ARM_mali_shader_binary 1\r\n\r\n#define GL_MALI_SHADER_BINARY_ARM 0x8F60\r\n\r\n#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary)\r\n\r\n#endif /* GL_ARM_mali_shader_binary */\r\n\r\n/* ------------------------------ GL_ARM_rgba8 ----------------------------- */\r\n\r\n#ifndef GL_ARM_rgba8\r\n#define GL_ARM_rgba8 1\r\n\r\n#define GL_RGBA8_OES 0x8058\r\n\r\n#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8)\r\n\r\n#endif /* GL_ARM_rgba8 */\r\n\r\n/* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */\r\n\r\n#ifndef GL_ARM_shader_framebuffer_fetch\r\n#define GL_ARM_shader_framebuffer_fetch 1\r\n\r\n#define GL_FETCH_PER_SAMPLE_ARM 0x8F65\r\n#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66\r\n\r\n#define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch)\r\n\r\n#endif /* GL_ARM_shader_framebuffer_fetch */\r\n\r\n/* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */\r\n\r\n#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil\r\n#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1\r\n\r\n#define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil)\r\n\r\n#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */\r\n\r\n/* ------------------------- GL_ATIX_point_sprites ------------------------- */\r\n\r\n#ifndef GL_ATIX_point_sprites\r\n#define GL_ATIX_point_sprites 1\r\n\r\n#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0\r\n#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1\r\n#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2\r\n#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3\r\n#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4\r\n#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5\r\n\r\n#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)\r\n\r\n#endif /* GL_ATIX_point_sprites */\r\n\r\n/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */\r\n\r\n#ifndef GL_ATIX_texture_env_combine3\r\n#define GL_ATIX_texture_env_combine3 1\r\n\r\n#define GL_MODULATE_ADD_ATIX 0x8744\r\n#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745\r\n#define GL_MODULATE_SUBTRACT_ATIX 0x8746\r\n\r\n#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)\r\n\r\n#endif /* GL_ATIX_texture_env_combine3 */\r\n\r\n/* ----------------------- GL_ATIX_texture_env_route ----------------------- */\r\n\r\n#ifndef GL_ATIX_texture_env_route\r\n#define GL_ATIX_texture_env_route 1\r\n\r\n#define GL_SECONDARY_COLOR_ATIX 0x8747\r\n#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748\r\n#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749\r\n\r\n#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)\r\n\r\n#endif /* GL_ATIX_texture_env_route */\r\n\r\n/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */\r\n\r\n#ifndef GL_ATIX_vertex_shader_output_point_size\r\n#define GL_ATIX_vertex_shader_output_point_size 1\r\n\r\n#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E\r\n\r\n#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)\r\n\r\n#endif /* GL_ATIX_vertex_shader_output_point_size */\r\n\r\n/* -------------------------- GL_ATI_draw_buffers -------------------------- */\r\n\r\n#ifndef GL_ATI_draw_buffers\r\n#define GL_ATI_draw_buffers 1\r\n\r\n#define GL_MAX_DRAW_BUFFERS_ATI 0x8824\r\n#define GL_DRAW_BUFFER0_ATI 0x8825\r\n#define GL_DRAW_BUFFER1_ATI 0x8826\r\n#define GL_DRAW_BUFFER2_ATI 0x8827\r\n#define GL_DRAW_BUFFER3_ATI 0x8828\r\n#define GL_DRAW_BUFFER4_ATI 0x8829\r\n#define GL_DRAW_BUFFER5_ATI 0x882A\r\n#define GL_DRAW_BUFFER6_ATI 0x882B\r\n#define GL_DRAW_BUFFER7_ATI 0x882C\r\n#define GL_DRAW_BUFFER8_ATI 0x882D\r\n#define GL_DRAW_BUFFER9_ATI 0x882E\r\n#define GL_DRAW_BUFFER10_ATI 0x882F\r\n#define GL_DRAW_BUFFER11_ATI 0x8830\r\n#define GL_DRAW_BUFFER12_ATI 0x8831\r\n#define GL_DRAW_BUFFER13_ATI 0x8832\r\n#define GL_DRAW_BUFFER14_ATI 0x8833\r\n#define GL_DRAW_BUFFER15_ATI 0x8834\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);\r\n\r\n#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)\r\n\r\n#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)\r\n\r\n#endif /* GL_ATI_draw_buffers */\r\n\r\n/* -------------------------- GL_ATI_element_array ------------------------- */\r\n\r\n#ifndef GL_ATI_element_array\r\n#define GL_ATI_element_array 1\r\n\r\n#define GL_ELEMENT_ARRAY_ATI 0x8768\r\n#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769\r\n#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);\r\ntypedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer);\r\n\r\n#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)\r\n#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)\r\n#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)\r\n\r\n#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)\r\n\r\n#endif /* GL_ATI_element_array */\r\n\r\n/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */\r\n\r\n#ifndef GL_ATI_envmap_bumpmap\r\n#define GL_ATI_envmap_bumpmap 1\r\n\r\n#define GL_BUMP_ROT_MATRIX_ATI 0x8775\r\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776\r\n#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777\r\n#define GL_BUMP_TEX_UNITS_ATI 0x8778\r\n#define GL_DUDV_ATI 0x8779\r\n#define GL_DU8DV8_ATI 0x877A\r\n#define GL_BUMP_ENVMAP_ATI 0x877B\r\n#define GL_BUMP_TARGET_ATI 0x877C\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);\r\n\r\n#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)\r\n#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)\r\n#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)\r\n#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)\r\n\r\n#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)\r\n\r\n#endif /* GL_ATI_envmap_bumpmap */\r\n\r\n/* ------------------------- GL_ATI_fragment_shader ------------------------ */\r\n\r\n#ifndef GL_ATI_fragment_shader\r\n#define GL_ATI_fragment_shader 1\r\n\r\n#define GL_2X_BIT_ATI 0x00000001\r\n#define GL_RED_BIT_ATI 0x00000001\r\n#define GL_4X_BIT_ATI 0x00000002\r\n#define GL_COMP_BIT_ATI 0x00000002\r\n#define GL_GREEN_BIT_ATI 0x00000002\r\n#define GL_8X_BIT_ATI 0x00000004\r\n#define GL_BLUE_BIT_ATI 0x00000004\r\n#define GL_NEGATE_BIT_ATI 0x00000004\r\n#define GL_BIAS_BIT_ATI 0x00000008\r\n#define GL_HALF_BIT_ATI 0x00000008\r\n#define GL_QUARTER_BIT_ATI 0x00000010\r\n#define GL_EIGHTH_BIT_ATI 0x00000020\r\n#define GL_SATURATE_BIT_ATI 0x00000040\r\n#define GL_FRAGMENT_SHADER_ATI 0x8920\r\n#define GL_REG_0_ATI 0x8921\r\n#define GL_REG_1_ATI 0x8922\r\n#define GL_REG_2_ATI 0x8923\r\n#define GL_REG_3_ATI 0x8924\r\n#define GL_REG_4_ATI 0x8925\r\n#define GL_REG_5_ATI 0x8926\r\n#define GL_CON_0_ATI 0x8941\r\n#define GL_CON_1_ATI 0x8942\r\n#define GL_CON_2_ATI 0x8943\r\n#define GL_CON_3_ATI 0x8944\r\n#define GL_CON_4_ATI 0x8945\r\n#define GL_CON_5_ATI 0x8946\r\n#define GL_CON_6_ATI 0x8947\r\n#define GL_CON_7_ATI 0x8948\r\n#define GL_MOV_ATI 0x8961\r\n#define GL_ADD_ATI 0x8963\r\n#define GL_MUL_ATI 0x8964\r\n#define GL_SUB_ATI 0x8965\r\n#define GL_DOT3_ATI 0x8966\r\n#define GL_DOT4_ATI 0x8967\r\n#define GL_MAD_ATI 0x8968\r\n#define GL_LERP_ATI 0x8969\r\n#define GL_CND_ATI 0x896A\r\n#define GL_CND0_ATI 0x896B\r\n#define GL_DOT2_ADD_ATI 0x896C\r\n#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D\r\n#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E\r\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F\r\n#define GL_NUM_PASSES_ATI 0x8970\r\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971\r\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972\r\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\r\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974\r\n#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975\r\n#define GL_SWIZZLE_STR_ATI 0x8976\r\n#define GL_SWIZZLE_STQ_ATI 0x8977\r\n#define GL_SWIZZLE_STR_DR_ATI 0x8978\r\n#define GL_SWIZZLE_STQ_DQ_ATI 0x8979\r\n#define GL_SWIZZLE_STRQ_ATI 0x897A\r\n#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\r\ntypedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\r\ntypedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\r\ntypedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);\r\ntypedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);\r\ntypedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);\r\n\r\n#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)\r\n#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)\r\n#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)\r\n#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)\r\n#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)\r\n#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)\r\n#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)\r\n#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)\r\n#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)\r\n#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)\r\n#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)\r\n#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)\r\n#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)\r\n#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)\r\n\r\n#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)\r\n\r\n#endif /* GL_ATI_fragment_shader */\r\n\r\n/* ------------------------ GL_ATI_map_object_buffer ----------------------- */\r\n\r\n#ifndef GL_ATI_map_object_buffer\r\n#define GL_ATI_map_object_buffer 1\r\n\r\ntypedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);\r\n\r\n#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)\r\n#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)\r\n\r\n#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)\r\n\r\n#endif /* GL_ATI_map_object_buffer */\r\n\r\n/* ----------------------------- GL_ATI_meminfo ---------------------------- */\r\n\r\n#ifndef GL_ATI_meminfo\r\n#define GL_ATI_meminfo 1\r\n\r\n#define GL_VBO_FREE_MEMORY_ATI 0x87FB\r\n#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC\r\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD\r\n\r\n#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)\r\n\r\n#endif /* GL_ATI_meminfo */\r\n\r\n/* -------------------------- GL_ATI_pn_triangles -------------------------- */\r\n\r\n#ifndef GL_ATI_pn_triangles\r\n#define GL_ATI_pn_triangles 1\r\n\r\n#define GL_PN_TRIANGLES_ATI 0x87F0\r\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\r\n#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2\r\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3\r\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\r\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\r\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\r\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\r\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);\r\n\r\n#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)\r\n#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)\r\n\r\n#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)\r\n\r\n#endif /* GL_ATI_pn_triangles */\r\n\r\n/* ------------------------ GL_ATI_separate_stencil ------------------------ */\r\n\r\n#ifndef GL_ATI_separate_stencil\r\n#define GL_ATI_separate_stencil 1\r\n\r\n#define GL_STENCIL_BACK_FUNC_ATI 0x8800\r\n#define GL_STENCIL_BACK_FAIL_ATI 0x8801\r\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\r\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\r\n\r\n#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)\r\n#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)\r\n\r\n#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)\r\n\r\n#endif /* GL_ATI_separate_stencil */\r\n\r\n/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */\r\n\r\n#ifndef GL_ATI_shader_texture_lod\r\n#define GL_ATI_shader_texture_lod 1\r\n\r\n#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)\r\n\r\n#endif /* GL_ATI_shader_texture_lod */\r\n\r\n/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */\r\n\r\n#ifndef GL_ATI_text_fragment_shader\r\n#define GL_ATI_text_fragment_shader 1\r\n\r\n#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200\r\n\r\n#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)\r\n\r\n#endif /* GL_ATI_text_fragment_shader */\r\n\r\n/* --------------------- GL_ATI_texture_compression_3dc -------------------- */\r\n\r\n#ifndef GL_ATI_texture_compression_3dc\r\n#define GL_ATI_texture_compression_3dc 1\r\n\r\n#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837\r\n\r\n#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)\r\n\r\n#endif /* GL_ATI_texture_compression_3dc */\r\n\r\n/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */\r\n\r\n#ifndef GL_ATI_texture_env_combine3\r\n#define GL_ATI_texture_env_combine3 1\r\n\r\n#define GL_MODULATE_ADD_ATI 0x8744\r\n#define GL_MODULATE_SIGNED_ADD_ATI 0x8745\r\n#define GL_MODULATE_SUBTRACT_ATI 0x8746\r\n\r\n#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)\r\n\r\n#endif /* GL_ATI_texture_env_combine3 */\r\n\r\n/* -------------------------- GL_ATI_texture_float ------------------------- */\r\n\r\n#ifndef GL_ATI_texture_float\r\n#define GL_ATI_texture_float 1\r\n\r\n#define GL_RGBA_FLOAT32_ATI 0x8814\r\n#define GL_RGB_FLOAT32_ATI 0x8815\r\n#define GL_ALPHA_FLOAT32_ATI 0x8816\r\n#define GL_INTENSITY_FLOAT32_ATI 0x8817\r\n#define GL_LUMINANCE_FLOAT32_ATI 0x8818\r\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819\r\n#define GL_RGBA_FLOAT16_ATI 0x881A\r\n#define GL_RGB_FLOAT16_ATI 0x881B\r\n#define GL_ALPHA_FLOAT16_ATI 0x881C\r\n#define GL_INTENSITY_FLOAT16_ATI 0x881D\r\n#define GL_LUMINANCE_FLOAT16_ATI 0x881E\r\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F\r\n\r\n#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)\r\n\r\n#endif /* GL_ATI_texture_float */\r\n\r\n/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */\r\n\r\n#ifndef GL_ATI_texture_mirror_once\r\n#define GL_ATI_texture_mirror_once 1\r\n\r\n#define GL_MIRROR_CLAMP_ATI 0x8742\r\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743\r\n\r\n#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)\r\n\r\n#endif /* GL_ATI_texture_mirror_once */\r\n\r\n/* ----------------------- GL_ATI_vertex_array_object ---------------------- */\r\n\r\n#ifndef GL_ATI_vertex_array_object\r\n#define GL_ATI_vertex_array_object 1\r\n\r\n#define GL_STATIC_ATI 0x8760\r\n#define GL_DYNAMIC_ATI 0x8761\r\n#define GL_PRESERVE_ATI 0x8762\r\n#define GL_DISCARD_ATI 0x8763\r\n#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764\r\n#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765\r\n#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766\r\n#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767\r\n\r\ntypedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\r\ntypedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);\r\ntypedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage);\r\ntypedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\r\n\r\n#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)\r\n#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)\r\n#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)\r\n#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)\r\n#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)\r\n#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)\r\n#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)\r\n#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)\r\n#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)\r\n#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)\r\n#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)\r\n#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)\r\n\r\n#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)\r\n\r\n#endif /* GL_ATI_vertex_array_object */\r\n\r\n/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */\r\n\r\n#ifndef GL_ATI_vertex_attrib_array_object\r\n#define GL_ATI_vertex_attrib_array_object 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\r\n\r\n#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)\r\n#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)\r\n#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)\r\n\r\n#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)\r\n\r\n#endif /* GL_ATI_vertex_attrib_array_object */\r\n\r\n/* ------------------------- GL_ATI_vertex_streams ------------------------- */\r\n\r\n#ifndef GL_ATI_vertex_streams\r\n#define GL_ATI_vertex_streams 1\r\n\r\n#define GL_MAX_VERTEX_STREAMS_ATI 0x876B\r\n#define GL_VERTEX_SOURCE_ATI 0x876C\r\n#define GL_VERTEX_STREAM0_ATI 0x876D\r\n#define GL_VERTEX_STREAM1_ATI 0x876E\r\n#define GL_VERTEX_STREAM2_ATI 0x876F\r\n#define GL_VERTEX_STREAM3_ATI 0x8770\r\n#define GL_VERTEX_STREAM4_ATI 0x8771\r\n#define GL_VERTEX_STREAM5_ATI 0x8772\r\n#define GL_VERTEX_STREAM6_ATI 0x8773\r\n#define GL_VERTEX_STREAM7_ATI 0x8774\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);\r\n\r\n#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)\r\n#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)\r\n#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)\r\n#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)\r\n#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)\r\n#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)\r\n#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)\r\n#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)\r\n#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)\r\n#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)\r\n#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)\r\n#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)\r\n#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)\r\n#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)\r\n#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)\r\n#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)\r\n#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)\r\n#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)\r\n#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)\r\n#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)\r\n#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)\r\n#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)\r\n#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)\r\n#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)\r\n#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)\r\n#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)\r\n#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)\r\n#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)\r\n#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)\r\n#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)\r\n#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)\r\n#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)\r\n#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)\r\n#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)\r\n#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)\r\n#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)\r\n#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)\r\n#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)\r\n#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)\r\n#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)\r\n#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)\r\n#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)\r\n#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)\r\n#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)\r\n#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)\r\n\r\n#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)\r\n\r\n#endif /* GL_ATI_vertex_streams */\r\n\r\n/* -------------------- GL_EGL_KHR_context_flush_control ------------------- */\r\n\r\n#ifndef GL_EGL_KHR_context_flush_control\r\n#define GL_EGL_KHR_context_flush_control 1\r\n\r\n#define GLEW_EGL_KHR_context_flush_control GLEW_GET_VAR(__GLEW_EGL_KHR_context_flush_control)\r\n\r\n#endif /* GL_EGL_KHR_context_flush_control */\r\n\r\n/* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */\r\n\r\n#ifndef GL_EGL_NV_robustness_video_memory_purge\r\n#define GL_EGL_NV_robustness_video_memory_purge 1\r\n\r\n#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C\r\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\r\n\r\n#define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge)\r\n\r\n#endif /* GL_EGL_NV_robustness_video_memory_purge */\r\n\r\n/* --------------------------- GL_EXT_422_pixels --------------------------- */\r\n\r\n#ifndef GL_EXT_422_pixels\r\n#define GL_EXT_422_pixels 1\r\n\r\n#define GL_422_EXT 0x80CC\r\n#define GL_422_REV_EXT 0x80CD\r\n#define GL_422_AVERAGE_EXT 0x80CE\r\n#define GL_422_REV_AVERAGE_EXT 0x80CF\r\n\r\n#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)\r\n\r\n#endif /* GL_EXT_422_pixels */\r\n\r\n/* ---------------------------- GL_EXT_Cg_shader --------------------------- */\r\n\r\n#ifndef GL_EXT_Cg_shader\r\n#define GL_EXT_Cg_shader 1\r\n\r\n#define GL_CG_VERTEX_SHADER_EXT 0x890E\r\n#define GL_CG_FRAGMENT_SHADER_EXT 0x890F\r\n\r\n#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)\r\n\r\n#endif /* GL_EXT_Cg_shader */\r\n\r\n/* ------------------------- GL_EXT_EGL_image_array ------------------------ */\r\n\r\n#ifndef GL_EXT_EGL_image_array\r\n#define GL_EXT_EGL_image_array 1\r\n\r\n#define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array)\r\n\r\n#endif /* GL_EXT_EGL_image_array */\r\n\r\n/* --------------------------- GL_EXT_YUV_target --------------------------- */\r\n\r\n#ifndef GL_EXT_YUV_target\r\n#define GL_EXT_YUV_target 1\r\n\r\n#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7\r\n\r\n#define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target)\r\n\r\n#endif /* GL_EXT_YUV_target */\r\n\r\n/* ------------------------------ GL_EXT_abgr ------------------------------ */\r\n\r\n#ifndef GL_EXT_abgr\r\n#define GL_EXT_abgr 1\r\n\r\n#define GL_ABGR_EXT 0x8000\r\n\r\n#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)\r\n\r\n#endif /* GL_EXT_abgr */\r\n\r\n/* -------------------------- GL_EXT_base_instance ------------------------- */\r\n\r\n#ifndef GL_EXT_base_instance\r\n#define GL_EXT_base_instance 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\r\n\r\n#define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT)\r\n#define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT)\r\n#define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT)\r\n\r\n#define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance)\r\n\r\n#endif /* GL_EXT_base_instance */\r\n\r\n/* ------------------------------ GL_EXT_bgra ------------------------------ */\r\n\r\n#ifndef GL_EXT_bgra\r\n#define GL_EXT_bgra 1\r\n\r\n#define GL_BGR_EXT 0x80E0\r\n#define GL_BGRA_EXT 0x80E1\r\n\r\n#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)\r\n\r\n#endif /* GL_EXT_bgra */\r\n\r\n/* ------------------------ GL_EXT_bindable_uniform ------------------------ */\r\n\r\n#ifndef GL_EXT_bindable_uniform\r\n#define GL_EXT_bindable_uniform 1\r\n\r\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\r\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\r\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\r\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED\r\n#define GL_UNIFORM_BUFFER_EXT 0x8DEE\r\n#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF\r\n\r\ntypedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);\r\ntypedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);\r\n\r\n#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)\r\n#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)\r\n#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)\r\n\r\n#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)\r\n\r\n#endif /* GL_EXT_bindable_uniform */\r\n\r\n/* --------------------------- GL_EXT_blend_color -------------------------- */\r\n\r\n#ifndef GL_EXT_blend_color\r\n#define GL_EXT_blend_color 1\r\n\r\n#define GL_CONSTANT_COLOR_EXT 0x8001\r\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002\r\n#define GL_CONSTANT_ALPHA_EXT 0x8003\r\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004\r\n#define GL_BLEND_COLOR_EXT 0x8005\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);\r\n\r\n#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)\r\n\r\n#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)\r\n\r\n#endif /* GL_EXT_blend_color */\r\n\r\n/* --------------------- GL_EXT_blend_equation_separate -------------------- */\r\n\r\n#ifndef GL_EXT_blend_equation_separate\r\n#define GL_EXT_blend_equation_separate 1\r\n\r\n#define GL_BLEND_EQUATION_RGB_EXT 0x8009\r\n#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);\r\n\r\n#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)\r\n\r\n#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)\r\n\r\n#endif /* GL_EXT_blend_equation_separate */\r\n\r\n/* ----------------------- GL_EXT_blend_func_extended ---------------------- */\r\n\r\n#ifndef GL_EXT_blend_func_extended\r\n#define GL_EXT_blend_func_extended 1\r\n\r\n#define GL_SRC_ALPHA_SATURATE_EXT 0x0308\r\n#define GL_SRC1_ALPHA_EXT 0x8589\r\n#define GL_SRC1_COLOR_EXT 0x88F9\r\n#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA\r\n#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB\r\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC\r\n#define GL_LOCATION_INDEX_EXT 0x930F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name);\r\n\r\n#define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT)\r\n#define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT)\r\n#define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT)\r\n\r\n#define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended)\r\n\r\n#endif /* GL_EXT_blend_func_extended */\r\n\r\n/* ----------------------- GL_EXT_blend_func_separate ---------------------- */\r\n\r\n#ifndef GL_EXT_blend_func_separate\r\n#define GL_EXT_blend_func_separate 1\r\n\r\n#define GL_BLEND_DST_RGB_EXT 0x80C8\r\n#define GL_BLEND_SRC_RGB_EXT 0x80C9\r\n#define GL_BLEND_DST_ALPHA_EXT 0x80CA\r\n#define GL_BLEND_SRC_ALPHA_EXT 0x80CB\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\r\n\r\n#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)\r\n\r\n#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)\r\n\r\n#endif /* GL_EXT_blend_func_separate */\r\n\r\n/* ------------------------- GL_EXT_blend_logic_op ------------------------- */\r\n\r\n#ifndef GL_EXT_blend_logic_op\r\n#define GL_EXT_blend_logic_op 1\r\n\r\n#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)\r\n\r\n#endif /* GL_EXT_blend_logic_op */\r\n\r\n/* -------------------------- GL_EXT_blend_minmax -------------------------- */\r\n\r\n#ifndef GL_EXT_blend_minmax\r\n#define GL_EXT_blend_minmax 1\r\n\r\n#define GL_FUNC_ADD_EXT 0x8006\r\n#define GL_MIN_EXT 0x8007\r\n#define GL_MAX_EXT 0x8008\r\n#define GL_BLEND_EQUATION_EXT 0x8009\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);\r\n\r\n#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)\r\n\r\n#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)\r\n\r\n#endif /* GL_EXT_blend_minmax */\r\n\r\n/* ------------------------- GL_EXT_blend_subtract ------------------------- */\r\n\r\n#ifndef GL_EXT_blend_subtract\r\n#define GL_EXT_blend_subtract 1\r\n\r\n#define GL_FUNC_SUBTRACT_EXT 0x800A\r\n#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B\r\n\r\n#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)\r\n\r\n#endif /* GL_EXT_blend_subtract */\r\n\r\n/* ------------------------- GL_EXT_buffer_storage ------------------------- */\r\n\r\n#ifndef GL_EXT_buffer_storage\r\n#define GL_EXT_buffer_storage 1\r\n\r\n#define GL_MAP_READ_BIT 0x0001\r\n#define GL_MAP_WRITE_BIT 0x0002\r\n#define GL_MAP_PERSISTENT_BIT_EXT 0x0040\r\n#define GL_MAP_COHERENT_BIT_EXT 0x0080\r\n#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100\r\n#define GL_CLIENT_STORAGE_BIT_EXT 0x0200\r\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000\r\n#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F\r\n#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\r\n\r\n#define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT)\r\n#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)\r\n\r\n#define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage)\r\n\r\n#endif /* GL_EXT_buffer_storage */\r\n\r\n/* -------------------------- GL_EXT_clear_texture ------------------------- */\r\n\r\n#ifndef GL_EXT_clear_texture\r\n#define GL_EXT_clear_texture 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\r\n\r\n#define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT)\r\n#define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT)\r\n\r\n#define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture)\r\n\r\n#endif /* GL_EXT_clear_texture */\r\n\r\n/* ----------------------- GL_EXT_clip_cull_distance ----------------------- */\r\n\r\n#ifndef GL_EXT_clip_cull_distance\r\n#define GL_EXT_clip_cull_distance 1\r\n\r\n#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32\r\n#define GL_CLIP_DISTANCE0_EXT 0x3000\r\n#define GL_CLIP_DISTANCE1_EXT 0x3001\r\n#define GL_CLIP_DISTANCE2_EXT 0x3002\r\n#define GL_CLIP_DISTANCE3_EXT 0x3003\r\n#define GL_CLIP_DISTANCE4_EXT 0x3004\r\n#define GL_CLIP_DISTANCE5_EXT 0x3005\r\n#define GL_CLIP_DISTANCE6_EXT 0x3006\r\n#define GL_CLIP_DISTANCE7_EXT 0x3007\r\n#define GL_MAX_CULL_DISTANCES_EXT 0x82F9\r\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA\r\n\r\n#define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance)\r\n\r\n#endif /* GL_EXT_clip_cull_distance */\r\n\r\n/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */\r\n\r\n#ifndef GL_EXT_clip_volume_hint\r\n#define GL_EXT_clip_volume_hint 1\r\n\r\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0\r\n\r\n#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)\r\n\r\n#endif /* GL_EXT_clip_volume_hint */\r\n\r\n/* ------------------------------ GL_EXT_cmyka ----------------------------- */\r\n\r\n#ifndef GL_EXT_cmyka\r\n#define GL_EXT_cmyka 1\r\n\r\n#define GL_CMYK_EXT 0x800C\r\n#define GL_CMYKA_EXT 0x800D\r\n#define GL_PACK_CMYK_HINT_EXT 0x800E\r\n#define GL_UNPACK_CMYK_HINT_EXT 0x800F\r\n\r\n#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)\r\n\r\n#endif /* GL_EXT_cmyka */\r\n\r\n/* ----------------------- GL_EXT_color_buffer_float ----------------------- */\r\n\r\n#ifndef GL_EXT_color_buffer_float\r\n#define GL_EXT_color_buffer_float 1\r\n\r\n#define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float)\r\n\r\n#endif /* GL_EXT_color_buffer_float */\r\n\r\n/* --------------------- GL_EXT_color_buffer_half_float -------------------- */\r\n\r\n#ifndef GL_EXT_color_buffer_half_float\r\n#define GL_EXT_color_buffer_half_float 1\r\n\r\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211\r\n#define GL_R16F_EXT 0x822D\r\n#define GL_RG16F_EXT 0x822F\r\n#define GL_RGBA16F_EXT 0x881A\r\n#define GL_RGB16F_EXT 0x881B\r\n#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17\r\n\r\n#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float)\r\n\r\n#endif /* GL_EXT_color_buffer_half_float */\r\n\r\n/* ------------------------- GL_EXT_color_subtable ------------------------- */\r\n\r\n#ifndef GL_EXT_color_subtable\r\n#define GL_EXT_color_subtable 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\r\n\r\n#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)\r\n#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)\r\n\r\n#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)\r\n\r\n#endif /* GL_EXT_color_subtable */\r\n\r\n/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */\r\n\r\n#ifndef GL_EXT_compiled_vertex_array\r\n#define GL_EXT_compiled_vertex_array 1\r\n\r\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8\r\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9\r\n\r\ntypedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);\r\ntypedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);\r\n\r\n#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)\r\n#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)\r\n\r\n#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)\r\n\r\n#endif /* GL_EXT_compiled_vertex_array */\r\n\r\n/* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */\r\n\r\n#ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture\r\n#define GL_EXT_compressed_ETC1_RGB8_sub_texture 1\r\n\r\n#define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture)\r\n\r\n#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */\r\n\r\n/* ----------------------- GL_EXT_conservative_depth ----------------------- */\r\n\r\n#ifndef GL_EXT_conservative_depth\r\n#define GL_EXT_conservative_depth 1\r\n\r\n#define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth)\r\n\r\n#endif /* GL_EXT_conservative_depth */\r\n\r\n/* --------------------------- GL_EXT_convolution -------------------------- */\r\n\r\n#ifndef GL_EXT_convolution\r\n#define GL_EXT_convolution 1\r\n\r\n#define GL_CONVOLUTION_1D_EXT 0x8010\r\n#define GL_CONVOLUTION_2D_EXT 0x8011\r\n#define GL_SEPARABLE_2D_EXT 0x8012\r\n#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013\r\n#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014\r\n#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015\r\n#define GL_REDUCE_EXT 0x8016\r\n#define GL_CONVOLUTION_FORMAT_EXT 0x8017\r\n#define GL_CONVOLUTION_WIDTH_EXT 0x8018\r\n#define GL_CONVOLUTION_HEIGHT_EXT 0x8019\r\n#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A\r\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B\r\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\r\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\r\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\r\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\r\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020\r\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\r\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\r\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image);\r\ntypedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\r\ntypedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\r\n\r\n#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)\r\n#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)\r\n#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)\r\n#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)\r\n#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)\r\n#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)\r\n#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)\r\n#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)\r\n#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)\r\n#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)\r\n#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)\r\n#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)\r\n#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)\r\n\r\n#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)\r\n\r\n#endif /* GL_EXT_convolution */\r\n\r\n/* ------------------------ GL_EXT_coordinate_frame ------------------------ */\r\n\r\n#ifndef GL_EXT_coordinate_frame\r\n#define GL_EXT_coordinate_frame 1\r\n\r\n#define GL_TANGENT_ARRAY_EXT 0x8439\r\n#define GL_BINORMAL_ARRAY_EXT 0x843A\r\n#define GL_CURRENT_TANGENT_EXT 0x843B\r\n#define GL_CURRENT_BINORMAL_EXT 0x843C\r\n#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E\r\n#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F\r\n#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440\r\n#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441\r\n#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442\r\n#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443\r\n#define GL_MAP1_TANGENT_EXT 0x8444\r\n#define GL_MAP2_TANGENT_EXT 0x8445\r\n#define GL_MAP1_BINORMAL_EXT 0x8446\r\n#define GL_MAP2_BINORMAL_EXT 0x8447\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);\r\n\r\n#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)\r\n#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)\r\n\r\n#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)\r\n\r\n#endif /* GL_EXT_coordinate_frame */\r\n\r\n/* --------------------------- GL_EXT_copy_image --------------------------- */\r\n\r\n#ifndef GL_EXT_copy_image\r\n#define GL_EXT_copy_image 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\r\n\r\n#define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT)\r\n\r\n#define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image)\r\n\r\n#endif /* GL_EXT_copy_image */\r\n\r\n/* -------------------------- GL_EXT_copy_texture -------------------------- */\r\n\r\n#ifndef GL_EXT_copy_texture\r\n#define GL_EXT_copy_texture 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\n\r\n#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)\r\n#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)\r\n#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)\r\n#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)\r\n#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)\r\n\r\n#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)\r\n\r\n#endif /* GL_EXT_copy_texture */\r\n\r\n/* --------------------------- GL_EXT_cull_vertex -------------------------- */\r\n\r\n#ifndef GL_EXT_cull_vertex\r\n#define GL_EXT_cull_vertex 1\r\n\r\n#define GL_CULL_VERTEX_EXT 0x81AA\r\n#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB\r\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);\r\n\r\n#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)\r\n#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)\r\n\r\n#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)\r\n\r\n#endif /* GL_EXT_cull_vertex */\r\n\r\n/* --------------------------- GL_EXT_debug_label -------------------------- */\r\n\r\n#ifndef GL_EXT_debug_label\r\n#define GL_EXT_debug_label 1\r\n\r\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F\r\n#define GL_PROGRAM_OBJECT_EXT 0x8B40\r\n#define GL_SHADER_OBJECT_EXT 0x8B48\r\n#define GL_BUFFER_OBJECT_EXT 0x9151\r\n#define GL_QUERY_OBJECT_EXT 0x9153\r\n#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label);\r\ntypedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label);\r\n\r\n#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)\r\n#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)\r\n\r\n#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)\r\n\r\n#endif /* GL_EXT_debug_label */\r\n\r\n/* -------------------------- GL_EXT_debug_marker -------------------------- */\r\n\r\n#ifndef GL_EXT_debug_marker\r\n#define GL_EXT_debug_marker 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);\r\ntypedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);\r\n\r\n#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)\r\n#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)\r\n#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)\r\n\r\n#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)\r\n\r\n#endif /* GL_EXT_debug_marker */\r\n\r\n/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */\r\n\r\n#ifndef GL_EXT_depth_bounds_test\r\n#define GL_EXT_depth_bounds_test 1\r\n\r\n#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890\r\n#define GL_DEPTH_BOUNDS_EXT 0x8891\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);\r\n\r\n#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)\r\n\r\n#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)\r\n\r\n#endif /* GL_EXT_depth_bounds_test */\r\n\r\n/* ----------------------- GL_EXT_direct_state_access ---------------------- */\r\n\r\n#ifndef GL_EXT_direct_state_access\r\n#define GL_EXT_direct_state_access 1\r\n\r\n#define GL_PROGRAM_MATRIX_EXT 0x8E2D\r\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E\r\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);\r\ntypedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);\r\ntypedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);\r\ntypedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img);\r\ntypedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param);\r\ntypedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);\r\ntypedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\r\n\r\n#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)\r\n#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)\r\n#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)\r\n#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)\r\n#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)\r\n#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)\r\n#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)\r\n#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)\r\n#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)\r\n#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)\r\n#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)\r\n#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)\r\n#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)\r\n#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)\r\n#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)\r\n#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)\r\n#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)\r\n#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)\r\n#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)\r\n#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)\r\n#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)\r\n#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)\r\n#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)\r\n#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)\r\n#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)\r\n#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)\r\n#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)\r\n#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)\r\n#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)\r\n#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)\r\n#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)\r\n#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)\r\n#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)\r\n#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)\r\n#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)\r\n#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)\r\n#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)\r\n#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)\r\n#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)\r\n#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)\r\n#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)\r\n#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)\r\n#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)\r\n#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)\r\n#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)\r\n#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)\r\n#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)\r\n#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)\r\n#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)\r\n#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)\r\n#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)\r\n#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)\r\n#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)\r\n#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)\r\n#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)\r\n#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)\r\n#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)\r\n#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)\r\n#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)\r\n#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)\r\n#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)\r\n#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)\r\n#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)\r\n#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)\r\n#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)\r\n#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)\r\n#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)\r\n#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)\r\n#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)\r\n#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)\r\n#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)\r\n#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)\r\n#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)\r\n#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)\r\n#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)\r\n#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)\r\n#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)\r\n#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)\r\n#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)\r\n#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)\r\n#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)\r\n#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)\r\n#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)\r\n#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)\r\n#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)\r\n#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)\r\n#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)\r\n#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)\r\n#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)\r\n#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)\r\n#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)\r\n#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)\r\n#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)\r\n#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)\r\n#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)\r\n#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)\r\n#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)\r\n#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)\r\n#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)\r\n#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)\r\n#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)\r\n#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)\r\n#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)\r\n#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)\r\n#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)\r\n#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)\r\n#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)\r\n#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)\r\n#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)\r\n#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)\r\n#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)\r\n#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)\r\n#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)\r\n#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)\r\n#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)\r\n#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)\r\n#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)\r\n#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)\r\n#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)\r\n#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)\r\n#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)\r\n#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)\r\n#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)\r\n#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)\r\n#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)\r\n#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)\r\n#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)\r\n#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)\r\n#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)\r\n#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)\r\n#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)\r\n#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)\r\n#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)\r\n#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)\r\n#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)\r\n#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)\r\n#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)\r\n#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)\r\n#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)\r\n#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)\r\n#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)\r\n#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)\r\n#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)\r\n#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)\r\n#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)\r\n#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)\r\n#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)\r\n#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)\r\n#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)\r\n#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)\r\n#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)\r\n#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)\r\n#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)\r\n#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)\r\n#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)\r\n#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)\r\n#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)\r\n#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)\r\n#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)\r\n#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)\r\n#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)\r\n#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)\r\n#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)\r\n#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)\r\n#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)\r\n#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)\r\n#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)\r\n#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)\r\n#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)\r\n#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)\r\n#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)\r\n#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)\r\n#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)\r\n#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)\r\n#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)\r\n#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)\r\n#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)\r\n#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)\r\n#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)\r\n#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)\r\n#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)\r\n#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)\r\n#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)\r\n#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)\r\n#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)\r\n#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)\r\n#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)\r\n#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)\r\n#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)\r\n#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)\r\n#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)\r\n#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)\r\n#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)\r\n#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)\r\n#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)\r\n#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)\r\n#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)\r\n#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)\r\n#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)\r\n#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)\r\n#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)\r\n#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)\r\n#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)\r\n#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)\r\n#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)\r\n#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)\r\n#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)\r\n#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)\r\n#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)\r\n#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)\r\n#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT)\r\n#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)\r\n#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)\r\n#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)\r\n\r\n#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)\r\n\r\n#endif /* GL_EXT_direct_state_access */\r\n\r\n/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */\r\n\r\n#ifndef GL_EXT_discard_framebuffer\r\n#define GL_EXT_discard_framebuffer 1\r\n\r\n#define GL_COLOR_EXT 0x1800\r\n#define GL_DEPTH_EXT 0x1801\r\n#define GL_STENCIL_EXT 0x1802\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);\r\n\r\n#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT)\r\n\r\n#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer)\r\n\r\n#endif /* GL_EXT_discard_framebuffer */\r\n\r\n/* -------------------------- GL_EXT_draw_buffers -------------------------- */\r\n\r\n#ifndef GL_EXT_draw_buffers\r\n#define GL_EXT_draw_buffers 1\r\n\r\n#define GL_MAX_DRAW_BUFFERS_EXT 0x8824\r\n#define GL_DRAW_BUFFER0_EXT 0x8825\r\n#define GL_DRAW_BUFFER1_EXT 0x8826\r\n#define GL_DRAW_BUFFER2_EXT 0x8827\r\n#define GL_DRAW_BUFFER3_EXT 0x8828\r\n#define GL_DRAW_BUFFER4_EXT 0x8829\r\n#define GL_DRAW_BUFFER5_EXT 0x882A\r\n#define GL_DRAW_BUFFER6_EXT 0x882B\r\n#define GL_DRAW_BUFFER7_EXT 0x882C\r\n#define GL_DRAW_BUFFER8_EXT 0x882D\r\n#define GL_DRAW_BUFFER9_EXT 0x882E\r\n#define GL_DRAW_BUFFER10_EXT 0x882F\r\n#define GL_DRAW_BUFFER11_EXT 0x8830\r\n#define GL_DRAW_BUFFER12_EXT 0x8831\r\n#define GL_DRAW_BUFFER13_EXT 0x8832\r\n#define GL_DRAW_BUFFER14_EXT 0x8833\r\n#define GL_DRAW_BUFFER15_EXT 0x8834\r\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\r\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\r\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\r\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\r\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\r\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\r\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\r\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\r\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\r\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\r\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\r\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\r\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\r\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\r\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\r\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\r\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs);\r\n\r\n#define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT)\r\n\r\n#define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers)\r\n\r\n#endif /* GL_EXT_draw_buffers */\r\n\r\n/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */\r\n\r\n#ifndef GL_EXT_draw_buffers2\r\n#define GL_EXT_draw_buffers2 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);\r\ntypedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);\r\n\r\n#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)\r\n#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)\r\n#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)\r\n#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)\r\n#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)\r\n#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)\r\n\r\n#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)\r\n\r\n#endif /* GL_EXT_draw_buffers2 */\r\n\r\n/* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */\r\n\r\n#ifndef GL_EXT_draw_buffers_indexed\r\n#define GL_EXT_draw_buffers_indexed 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index);\r\n\r\n#define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT)\r\n#define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT)\r\n#define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT)\r\n#define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT)\r\n#define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT)\r\n#define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT)\r\n#define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT)\r\n#define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT)\r\n\r\n#define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed)\r\n\r\n#endif /* GL_EXT_draw_buffers_indexed */\r\n\r\n/* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */\r\n\r\n#ifndef GL_EXT_draw_elements_base_vertex\r\n#define GL_EXT_draw_elements_base_vertex 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex);\r\n\r\n#define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT)\r\n#define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT)\r\n#define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT)\r\n#define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT)\r\n\r\n#define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex)\r\n\r\n#endif /* GL_EXT_draw_elements_base_vertex */\r\n\r\n/* ------------------------- GL_EXT_draw_instanced ------------------------- */\r\n\r\n#ifndef GL_EXT_draw_instanced\r\n#define GL_EXT_draw_instanced 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\r\n\r\n#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)\r\n#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)\r\n\r\n#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)\r\n\r\n#endif /* GL_EXT_draw_instanced */\r\n\r\n/* ----------------------- GL_EXT_draw_range_elements ---------------------- */\r\n\r\n#ifndef GL_EXT_draw_range_elements\r\n#define GL_EXT_draw_range_elements 1\r\n\r\n#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8\r\n#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\r\n\r\n#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)\r\n\r\n#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)\r\n\r\n#endif /* GL_EXT_draw_range_elements */\r\n\r\n/* ------------------------- GL_EXT_external_buffer ------------------------ */\r\n\r\n#ifndef GL_EXT_external_buffer\r\n#define GL_EXT_external_buffer 1\r\n\r\ntypedef void* GLeglClientBufferEXT;\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);\r\n\r\n#define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT)\r\n#define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT)\r\n\r\n#define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer)\r\n\r\n#endif /* GL_EXT_external_buffer */\r\n\r\n/* --------------------------- GL_EXT_float_blend -------------------------- */\r\n\r\n#ifndef GL_EXT_float_blend\r\n#define GL_EXT_float_blend 1\r\n\r\n#define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend)\r\n\r\n#endif /* GL_EXT_float_blend */\r\n\r\n/* ---------------------------- GL_EXT_fog_coord --------------------------- */\r\n\r\n#ifndef GL_EXT_fog_coord\r\n#define GL_EXT_fog_coord 1\r\n\r\n#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450\r\n#define GL_FOG_COORDINATE_EXT 0x8451\r\n#define GL_FRAGMENT_DEPTH_EXT 0x8452\r\n#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453\r\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454\r\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\r\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\r\n#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);\r\n\r\n#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)\r\n#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)\r\n#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)\r\n#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)\r\n#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)\r\n\r\n#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)\r\n\r\n#endif /* GL_EXT_fog_coord */\r\n\r\n/* --------------------------- GL_EXT_frag_depth --------------------------- */\r\n\r\n#ifndef GL_EXT_frag_depth\r\n#define GL_EXT_frag_depth 1\r\n\r\n#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth)\r\n\r\n#endif /* GL_EXT_frag_depth */\r\n\r\n/* ------------------------ GL_EXT_fragment_lighting ----------------------- */\r\n\r\n#ifndef GL_EXT_fragment_lighting\r\n#define GL_EXT_fragment_lighting 1\r\n\r\n#define GL_FRAGMENT_LIGHTING_EXT 0x8400\r\n#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401\r\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402\r\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403\r\n#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404\r\n#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405\r\n#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406\r\n#define GL_LIGHT_ENV_MODE_EXT 0x8407\r\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408\r\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409\r\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A\r\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B\r\n#define GL_FRAGMENT_LIGHT0_EXT 0x840C\r\n#define GL_FRAGMENT_LIGHT7_EXT 0x8413\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);\r\n\r\n#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)\r\n#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)\r\n#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)\r\n#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)\r\n#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)\r\n#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)\r\n#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)\r\n#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)\r\n#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)\r\n#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)\r\n#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)\r\n#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)\r\n#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)\r\n#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)\r\n#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)\r\n#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)\r\n#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)\r\n#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)\r\n\r\n#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)\r\n\r\n#endif /* GL_EXT_fragment_lighting */\r\n\r\n/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */\r\n\r\n#ifndef GL_EXT_framebuffer_blit\r\n#define GL_EXT_framebuffer_blit 1\r\n\r\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6\r\n#define GL_READ_FRAMEBUFFER_EXT 0x8CA8\r\n#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9\r\n#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\r\n\r\n#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)\r\n\r\n#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)\r\n\r\n#endif /* GL_EXT_framebuffer_blit */\r\n\r\n/* --------------------- GL_EXT_framebuffer_multisample -------------------- */\r\n\r\n#ifndef GL_EXT_framebuffer_multisample\r\n#define GL_EXT_framebuffer_multisample 1\r\n\r\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\r\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\r\n#define GL_MAX_SAMPLES_EXT 0x8D57\r\n\r\ntypedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\r\n\r\n#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)\r\n\r\n#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)\r\n\r\n#endif /* GL_EXT_framebuffer_multisample */\r\n\r\n/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */\r\n\r\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\r\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\r\n\r\n#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA\r\n#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB\r\n\r\n#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)\r\n\r\n#endif /* GL_EXT_framebuffer_multisample_blit_scaled */\r\n\r\n/* ----------------------- GL_EXT_framebuffer_object ----------------------- */\r\n\r\n#ifndef GL_EXT_framebuffer_object\r\n#define GL_EXT_framebuffer_object 1\r\n\r\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\r\n#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8\r\n#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6\r\n#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7\r\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\r\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\r\n#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5\r\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\r\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\r\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\r\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\r\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\r\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\r\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD\r\n#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF\r\n#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0\r\n#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1\r\n#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2\r\n#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3\r\n#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4\r\n#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5\r\n#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6\r\n#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7\r\n#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8\r\n#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9\r\n#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA\r\n#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB\r\n#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC\r\n#define GL_COLOR_ATTACHMENT13_EXT 0x8CED\r\n#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE\r\n#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF\r\n#define GL_DEPTH_ATTACHMENT_EXT 0x8D00\r\n#define GL_STENCIL_ATTACHMENT_EXT 0x8D20\r\n#define GL_FRAMEBUFFER_EXT 0x8D40\r\n#define GL_RENDERBUFFER_EXT 0x8D41\r\n#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42\r\n#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43\r\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\r\n#define GL_STENCIL_INDEX1_EXT 0x8D46\r\n#define GL_STENCIL_INDEX4_EXT 0x8D47\r\n#define GL_STENCIL_INDEX8_EXT 0x8D48\r\n#define GL_STENCIL_INDEX16_EXT 0x8D49\r\n#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50\r\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51\r\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52\r\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53\r\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54\r\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);\r\ntypedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);\r\ntypedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);\r\ntypedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\r\ntypedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);\r\ntypedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);\r\ntypedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);\r\ntypedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\r\n\r\n#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)\r\n#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)\r\n#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)\r\n#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)\r\n#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)\r\n#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)\r\n#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)\r\n#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)\r\n#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)\r\n#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)\r\n#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)\r\n#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)\r\n#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)\r\n#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)\r\n#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)\r\n#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)\r\n#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)\r\n\r\n#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)\r\n\r\n#endif /* GL_EXT_framebuffer_object */\r\n\r\n/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */\r\n\r\n#ifndef GL_EXT_framebuffer_sRGB\r\n#define GL_EXT_framebuffer_sRGB 1\r\n\r\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\r\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA\r\n\r\n#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)\r\n\r\n#endif /* GL_EXT_framebuffer_sRGB */\r\n\r\n/* ----------------------- GL_EXT_geometry_point_size ---------------------- */\r\n\r\n#ifndef GL_EXT_geometry_point_size\r\n#define GL_EXT_geometry_point_size 1\r\n\r\n#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004\r\n#define GL_LINES_ADJACENCY_EXT 0xA\r\n#define GL_LINE_STRIP_ADJACENCY_EXT 0xB\r\n#define GL_TRIANGLES_ADJACENCY_EXT 0xC\r\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD\r\n#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E\r\n#define GL_UNDEFINED_VERTEX_EXT 0x8260\r\n#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F\r\n#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916\r\n#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917\r\n#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918\r\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C\r\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32\r\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\r\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\r\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\r\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\r\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\r\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\r\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\r\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\r\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\r\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\r\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A\r\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD\r\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7\r\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123\r\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124\r\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF\r\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5\r\n#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309\r\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312\r\n#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317\r\n\r\n#define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size)\r\n\r\n#endif /* GL_EXT_geometry_point_size */\r\n\r\n/* ------------------------- GL_EXT_geometry_shader ------------------------ */\r\n\r\n#ifndef GL_EXT_geometry_shader\r\n#define GL_EXT_geometry_shader 1\r\n\r\n#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004\r\n#define GL_LINES_ADJACENCY_EXT 0xA\r\n#define GL_LINE_STRIP_ADJACENCY_EXT 0xB\r\n#define GL_TRIANGLES_ADJACENCY_EXT 0xC\r\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD\r\n#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E\r\n#define GL_UNDEFINED_VERTEX_EXT 0x8260\r\n#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F\r\n#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916\r\n#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917\r\n#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918\r\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C\r\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32\r\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\r\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\r\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\r\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\r\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\r\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\r\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\r\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\r\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\r\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\r\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A\r\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD\r\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7\r\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123\r\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124\r\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF\r\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5\r\n#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309\r\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312\r\n#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317\r\n\r\n#define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader)\r\n\r\n#endif /* GL_EXT_geometry_shader */\r\n\r\n/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */\r\n\r\n#ifndef GL_EXT_geometry_shader4\r\n#define GL_EXT_geometry_shader4 1\r\n\r\n#define GL_LINES_ADJACENCY_EXT 0xA\r\n#define GL_LINE_STRIP_ADJACENCY_EXT 0xB\r\n#define GL_TRIANGLES_ADJACENCY_EXT 0xC\r\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD\r\n#define GL_PROGRAM_POINT_SIZE_EXT 0x8642\r\n#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B\r\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\r\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\r\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\r\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\r\n#define GL_GEOMETRY_SHADER_EXT 0x8DD9\r\n#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA\r\n#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB\r\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC\r\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\r\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\r\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\r\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\r\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);\r\n\r\n#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)\r\n#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)\r\n#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)\r\n\r\n#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)\r\n\r\n#endif /* GL_EXT_geometry_shader4 */\r\n\r\n/* --------------------- GL_EXT_gpu_program_parameters --------------------- */\r\n\r\n#ifndef GL_EXT_gpu_program_parameters\r\n#define GL_EXT_gpu_program_parameters 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);\r\n\r\n#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)\r\n#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)\r\n\r\n#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)\r\n\r\n#endif /* GL_EXT_gpu_program_parameters */\r\n\r\n/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */\r\n\r\n#ifndef GL_EXT_gpu_shader4\r\n#define GL_EXT_gpu_shader4 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\r\n#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0\r\n#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1\r\n#define GL_SAMPLER_BUFFER_EXT 0x8DC2\r\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3\r\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4\r\n#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5\r\n#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6\r\n#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7\r\n#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8\r\n#define GL_INT_SAMPLER_1D_EXT 0x8DC9\r\n#define GL_INT_SAMPLER_2D_EXT 0x8DCA\r\n#define GL_INT_SAMPLER_3D_EXT 0x8DCB\r\n#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC\r\n#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD\r\n#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE\r\n#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF\r\n#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0\r\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1\r\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2\r\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3\r\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4\r\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\r\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\r\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\r\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\r\n\r\n#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)\r\n#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)\r\n#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)\r\n#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)\r\n#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)\r\n#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)\r\n#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)\r\n#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)\r\n#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)\r\n#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)\r\n#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)\r\n#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)\r\n#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)\r\n#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)\r\n#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)\r\n#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)\r\n#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)\r\n#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)\r\n#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)\r\n#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)\r\n#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)\r\n#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)\r\n#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)\r\n#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)\r\n#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)\r\n#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)\r\n#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)\r\n#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)\r\n#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)\r\n#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)\r\n#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)\r\n#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)\r\n#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)\r\n#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)\r\n\r\n#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)\r\n\r\n#endif /* GL_EXT_gpu_shader4 */\r\n\r\n/* --------------------------- GL_EXT_gpu_shader5 -------------------------- */\r\n\r\n#ifndef GL_EXT_gpu_shader5\r\n#define GL_EXT_gpu_shader5 1\r\n\r\n#define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5)\r\n\r\n#endif /* GL_EXT_gpu_shader5 */\r\n\r\n/* ---------------------------- GL_EXT_histogram --------------------------- */\r\n\r\n#ifndef GL_EXT_histogram\r\n#define GL_EXT_histogram 1\r\n\r\n#define GL_HISTOGRAM_EXT 0x8024\r\n#define GL_PROXY_HISTOGRAM_EXT 0x8025\r\n#define GL_HISTOGRAM_WIDTH_EXT 0x8026\r\n#define GL_HISTOGRAM_FORMAT_EXT 0x8027\r\n#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028\r\n#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029\r\n#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A\r\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B\r\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C\r\n#define GL_HISTOGRAM_SINK_EXT 0x802D\r\n#define GL_MINMAX_EXT 0x802E\r\n#define GL_MINMAX_FORMAT_EXT 0x802F\r\n#define GL_MINMAX_SINK_EXT 0x8030\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\r\ntypedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\r\ntypedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\r\ntypedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);\r\ntypedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);\r\n\r\n#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)\r\n#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)\r\n#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)\r\n#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)\r\n#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)\r\n#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)\r\n#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)\r\n#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)\r\n#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)\r\n#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)\r\n\r\n#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)\r\n\r\n#endif /* GL_EXT_histogram */\r\n\r\n/* ----------------------- GL_EXT_index_array_formats ---------------------- */\r\n\r\n#ifndef GL_EXT_index_array_formats\r\n#define GL_EXT_index_array_formats 1\r\n\r\n#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)\r\n\r\n#endif /* GL_EXT_index_array_formats */\r\n\r\n/* --------------------------- GL_EXT_index_func --------------------------- */\r\n\r\n#ifndef GL_EXT_index_func\r\n#define GL_EXT_index_func 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);\r\n\r\n#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)\r\n\r\n#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)\r\n\r\n#endif /* GL_EXT_index_func */\r\n\r\n/* ------------------------- GL_EXT_index_material ------------------------- */\r\n\r\n#ifndef GL_EXT_index_material\r\n#define GL_EXT_index_material 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);\r\n\r\n#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)\r\n\r\n#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)\r\n\r\n#endif /* GL_EXT_index_material */\r\n\r\n/* -------------------------- GL_EXT_index_texture ------------------------- */\r\n\r\n#ifndef GL_EXT_index_texture\r\n#define GL_EXT_index_texture 1\r\n\r\n#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)\r\n\r\n#endif /* GL_EXT_index_texture */\r\n\r\n/* ------------------------ GL_EXT_instanced_arrays ------------------------ */\r\n\r\n#ifndef GL_EXT_instanced_arrays\r\n#define GL_EXT_instanced_arrays 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE\r\n\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);\r\n\r\n#define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT)\r\n\r\n#define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays)\r\n\r\n#endif /* GL_EXT_instanced_arrays */\r\n\r\n/* -------------------------- GL_EXT_light_texture ------------------------- */\r\n\r\n#ifndef GL_EXT_light_texture\r\n#define GL_EXT_light_texture 1\r\n\r\n#define GL_FRAGMENT_MATERIAL_EXT 0x8349\r\n#define GL_FRAGMENT_NORMAL_EXT 0x834A\r\n#define GL_FRAGMENT_COLOR_EXT 0x834C\r\n#define GL_ATTENUATION_EXT 0x834D\r\n#define GL_SHADOW_ATTENUATION_EXT 0x834E\r\n#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F\r\n#define GL_TEXTURE_LIGHT_EXT 0x8350\r\n#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351\r\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\r\n\r\ntypedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);\r\n\r\n#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)\r\n#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)\r\n#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)\r\n\r\n#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)\r\n\r\n#endif /* GL_EXT_light_texture */\r\n\r\n/* ------------------------ GL_EXT_map_buffer_range ------------------------ */\r\n\r\n#ifndef GL_EXT_map_buffer_range\r\n#define GL_EXT_map_buffer_range 1\r\n\r\n#define GL_MAP_READ_BIT_EXT 0x0001\r\n#define GL_MAP_WRITE_BIT_EXT 0x0002\r\n#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004\r\n#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008\r\n#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010\r\n#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);\r\ntypedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\r\n\r\n#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT)\r\n#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT)\r\n\r\n#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range)\r\n\r\n#endif /* GL_EXT_map_buffer_range */\r\n\r\n/* -------------------------- GL_EXT_memory_object ------------------------- */\r\n\r\n#ifndef GL_EXT_memory_object\r\n#define GL_EXT_memory_object 1\r\n\r\n#define GL_UUID_SIZE_EXT 16\r\n#define GL_TEXTURE_TILING_EXT 0x9580\r\n#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581\r\n#define GL_NUM_TILING_TYPES_EXT 0x9582\r\n#define GL_TILING_TYPES_EXT 0x9583\r\n#define GL_OPTIMAL_TILING_EXT 0x9584\r\n#define GL_LINEAR_TILING_EXT 0x9585\r\n#define GL_LAYOUT_GENERAL_EXT 0x958D\r\n#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E\r\n#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F\r\n#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590\r\n#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591\r\n#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592\r\n#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593\r\n#define GL_NUM_DEVICE_UUIDS_EXT 0x9596\r\n#define GL_DEVICE_UUID_EXT 0x9597\r\n#define GL_DRIVER_UUID_EXT 0x9598\r\n#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects);\r\ntypedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject);\r\ntypedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);\r\n\r\n#define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT)\r\n#define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT)\r\n#define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT)\r\n#define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT)\r\n#define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT)\r\n#define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT)\r\n#define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT)\r\n#define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT)\r\n#define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT)\r\n#define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT)\r\n#define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT)\r\n#define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT)\r\n#define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT)\r\n#define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT)\r\n#define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT)\r\n#define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT)\r\n#define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT)\r\n#define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT)\r\n#define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT)\r\n\r\n#define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object)\r\n\r\n#endif /* GL_EXT_memory_object */\r\n\r\n/* ------------------------ GL_EXT_memory_object_fd ------------------------ */\r\n\r\n#ifndef GL_EXT_memory_object_fd\r\n#define GL_EXT_memory_object_fd 1\r\n\r\n#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586\r\n\r\ntypedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);\r\n\r\n#define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT)\r\n\r\n#define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd)\r\n\r\n#endif /* GL_EXT_memory_object_fd */\r\n\r\n/* ----------------------- GL_EXT_memory_object_win32 ---------------------- */\r\n\r\n#ifndef GL_EXT_memory_object_win32\r\n#define GL_EXT_memory_object_win32 1\r\n\r\n#define GL_LUID_SIZE_EXT 8\r\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587\r\n#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588\r\n#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589\r\n#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A\r\n#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B\r\n#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C\r\n#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594\r\n#define GL_D3D12_FENCE_VALUE_EXT 0x9595\r\n#define GL_DEVICE_LUID_EXT 0x9599\r\n#define GL_DEVICE_NODE_MASK_EXT 0x959A\r\n\r\ntypedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle);\r\ntypedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name);\r\n\r\n#define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT)\r\n#define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT)\r\n\r\n#define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32)\r\n\r\n#endif /* GL_EXT_memory_object_win32 */\r\n\r\n/* ------------------------- GL_EXT_misc_attribute ------------------------- */\r\n\r\n#ifndef GL_EXT_misc_attribute\r\n#define GL_EXT_misc_attribute 1\r\n\r\n#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)\r\n\r\n#endif /* GL_EXT_misc_attribute */\r\n\r\n/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */\r\n\r\n#ifndef GL_EXT_multi_draw_arrays\r\n#define GL_EXT_multi_draw_arrays 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount);\r\n\r\n#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)\r\n#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)\r\n\r\n#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)\r\n\r\n#endif /* GL_EXT_multi_draw_arrays */\r\n\r\n/* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */\r\n\r\n#ifndef GL_EXT_multi_draw_indirect\r\n#define GL_EXT_multi_draw_indirect 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\r\n\r\n#define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT)\r\n#define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT)\r\n\r\n#define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect)\r\n\r\n#endif /* GL_EXT_multi_draw_indirect */\r\n\r\n/* ------------------------ GL_EXT_multiple_textures ----------------------- */\r\n\r\n#ifndef GL_EXT_multiple_textures\r\n#define GL_EXT_multiple_textures 1\r\n\r\n#define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures)\r\n\r\n#endif /* GL_EXT_multiple_textures */\r\n\r\n/* --------------------------- GL_EXT_multisample -------------------------- */\r\n\r\n#ifndef GL_EXT_multisample\r\n#define GL_EXT_multisample 1\r\n\r\n#define GL_MULTISAMPLE_EXT 0x809D\r\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E\r\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\r\n#define GL_SAMPLE_MASK_EXT 0x80A0\r\n#define GL_1PASS_EXT 0x80A1\r\n#define GL_2PASS_0_EXT 0x80A2\r\n#define GL_2PASS_1_EXT 0x80A3\r\n#define GL_4PASS_0_EXT 0x80A4\r\n#define GL_4PASS_1_EXT 0x80A5\r\n#define GL_4PASS_2_EXT 0x80A6\r\n#define GL_4PASS_3_EXT 0x80A7\r\n#define GL_SAMPLE_BUFFERS_EXT 0x80A8\r\n#define GL_SAMPLES_EXT 0x80A9\r\n#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA\r\n#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB\r\n#define GL_SAMPLE_PATTERN_EXT 0x80AC\r\n#define GL_MULTISAMPLE_BIT_EXT 0x20000000\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);\r\n\r\n#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)\r\n#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)\r\n\r\n#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)\r\n\r\n#endif /* GL_EXT_multisample */\r\n\r\n/* -------------------- GL_EXT_multisample_compatibility ------------------- */\r\n\r\n#ifndef GL_EXT_multisample_compatibility\r\n#define GL_EXT_multisample_compatibility 1\r\n\r\n#define GL_MULTISAMPLE_EXT 0x809D\r\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F\r\n\r\n#define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility)\r\n\r\n#endif /* GL_EXT_multisample_compatibility */\r\n\r\n/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */\r\n\r\n#ifndef GL_EXT_multisampled_render_to_texture\r\n#define GL_EXT_multisampled_render_to_texture 1\r\n\r\n#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB\r\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\r\n#define GL_MAX_SAMPLES_EXT 0x8D57\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);\r\n\r\n#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT)\r\n\r\n#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture)\r\n\r\n#endif /* GL_EXT_multisampled_render_to_texture */\r\n\r\n/* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */\r\n\r\n#ifndef GL_EXT_multisampled_render_to_texture2\r\n#define GL_EXT_multisampled_render_to_texture2 1\r\n\r\n#define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2)\r\n\r\n#endif /* GL_EXT_multisampled_render_to_texture2 */\r\n\r\n/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */\r\n\r\n#ifndef GL_EXT_multiview_draw_buffers\r\n#define GL_EXT_multiview_draw_buffers 1\r\n\r\n#define GL_DRAW_BUFFER_EXT 0x0C01\r\n#define GL_READ_BUFFER_EXT 0x0C02\r\n#define GL_COLOR_ATTACHMENT_EXT 0x90F0\r\n#define GL_MULTIVIEW_EXT 0x90F1\r\n#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices);\r\ntypedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data);\r\ntypedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);\r\n\r\n#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT)\r\n#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT)\r\n#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT)\r\n\r\n#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers)\r\n\r\n#endif /* GL_EXT_multiview_draw_buffers */\r\n\r\n/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */\r\n\r\n#ifndef GL_EXT_packed_depth_stencil\r\n#define GL_EXT_packed_depth_stencil 1\r\n\r\n#define GL_DEPTH_STENCIL_EXT 0x84F9\r\n#define GL_UNSIGNED_INT_24_8_EXT 0x84FA\r\n#define GL_DEPTH24_STENCIL8_EXT 0x88F0\r\n#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1\r\n\r\n#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)\r\n\r\n#endif /* GL_EXT_packed_depth_stencil */\r\n\r\n/* -------------------------- GL_EXT_packed_float -------------------------- */\r\n\r\n#ifndef GL_EXT_packed_float\r\n#define GL_EXT_packed_float 1\r\n\r\n#define GL_R11F_G11F_B10F_EXT 0x8C3A\r\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\r\n#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C\r\n\r\n#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)\r\n\r\n#endif /* GL_EXT_packed_float */\r\n\r\n/* -------------------------- GL_EXT_packed_pixels ------------------------- */\r\n\r\n#ifndef GL_EXT_packed_pixels\r\n#define GL_EXT_packed_pixels 1\r\n\r\n#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032\r\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033\r\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034\r\n#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035\r\n#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036\r\n\r\n#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)\r\n\r\n#endif /* GL_EXT_packed_pixels */\r\n\r\n/* ------------------------ GL_EXT_paletted_texture ------------------------ */\r\n\r\n#ifndef GL_EXT_paletted_texture\r\n#define GL_EXT_paletted_texture 1\r\n\r\n#define GL_TEXTURE_1D 0x0DE0\r\n#define GL_TEXTURE_2D 0x0DE1\r\n#define GL_PROXY_TEXTURE_1D 0x8063\r\n#define GL_PROXY_TEXTURE_2D 0x8064\r\n#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8\r\n#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9\r\n#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA\r\n#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB\r\n#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC\r\n#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD\r\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE\r\n#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF\r\n#define GL_COLOR_INDEX1_EXT 0x80E2\r\n#define GL_COLOR_INDEX2_EXT 0x80E3\r\n#define GL_COLOR_INDEX4_EXT 0x80E4\r\n#define GL_COLOR_INDEX8_EXT 0x80E5\r\n#define GL_COLOR_INDEX12_EXT 0x80E6\r\n#define GL_COLOR_INDEX16_EXT 0x80E7\r\n#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED\r\n#define GL_TEXTURE_CUBE_MAP_ARB 0x8513\r\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);\r\n\r\n#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)\r\n#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)\r\n#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)\r\n#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)\r\n\r\n#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)\r\n\r\n#endif /* GL_EXT_paletted_texture */\r\n\r\n/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */\r\n\r\n#ifndef GL_EXT_pixel_buffer_object\r\n#define GL_EXT_pixel_buffer_object 1\r\n\r\n#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB\r\n#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC\r\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED\r\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\r\n\r\n#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)\r\n\r\n#endif /* GL_EXT_pixel_buffer_object */\r\n\r\n/* ------------------------- GL_EXT_pixel_transform ------------------------ */\r\n\r\n#ifndef GL_EXT_pixel_transform\r\n#define GL_EXT_pixel_transform 1\r\n\r\n#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330\r\n#define GL_PIXEL_MAG_FILTER_EXT 0x8331\r\n#define GL_PIXEL_MIN_FILTER_EXT 0x8332\r\n#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333\r\n#define GL_CUBIC_EXT 0x8334\r\n#define GL_AVERAGE_EXT 0x8335\r\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\r\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\r\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);\r\n\r\n#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)\r\n#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)\r\n#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)\r\n#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)\r\n#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)\r\n#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)\r\n\r\n#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)\r\n\r\n#endif /* GL_EXT_pixel_transform */\r\n\r\n/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */\r\n\r\n#ifndef GL_EXT_pixel_transform_color_table\r\n#define GL_EXT_pixel_transform_color_table 1\r\n\r\n#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)\r\n\r\n#endif /* GL_EXT_pixel_transform_color_table */\r\n\r\n/* ------------------------ GL_EXT_point_parameters ------------------------ */\r\n\r\n#ifndef GL_EXT_point_parameters\r\n#define GL_EXT_point_parameters 1\r\n\r\n#define GL_POINT_SIZE_MIN_EXT 0x8126\r\n#define GL_POINT_SIZE_MAX_EXT 0x8127\r\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128\r\n#define GL_DISTANCE_ATTENUATION_EXT 0x8129\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);\r\n\r\n#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)\r\n#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)\r\n\r\n#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)\r\n\r\n#endif /* GL_EXT_point_parameters */\r\n\r\n/* ------------------------- GL_EXT_polygon_offset ------------------------- */\r\n\r\n#ifndef GL_EXT_polygon_offset\r\n#define GL_EXT_polygon_offset 1\r\n\r\n#define GL_POLYGON_OFFSET_EXT 0x8037\r\n#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038\r\n#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);\r\n\r\n#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)\r\n\r\n#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)\r\n\r\n#endif /* GL_EXT_polygon_offset */\r\n\r\n/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */\r\n\r\n#ifndef GL_EXT_polygon_offset_clamp\r\n#define GL_EXT_polygon_offset_clamp 1\r\n\r\n#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);\r\n\r\n#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT)\r\n\r\n#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp)\r\n\r\n#endif /* GL_EXT_polygon_offset_clamp */\r\n\r\n/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */\r\n\r\n#ifndef GL_EXT_post_depth_coverage\r\n#define GL_EXT_post_depth_coverage 1\r\n\r\n#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage)\r\n\r\n#endif /* GL_EXT_post_depth_coverage */\r\n\r\n/* ------------------------ GL_EXT_provoking_vertex ------------------------ */\r\n\r\n#ifndef GL_EXT_provoking_vertex\r\n#define GL_EXT_provoking_vertex 1\r\n\r\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\r\n#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D\r\n#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E\r\n#define GL_PROVOKING_VERTEX_EXT 0x8E4F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);\r\n\r\n#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)\r\n\r\n#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)\r\n\r\n#endif /* GL_EXT_provoking_vertex */\r\n\r\n/* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */\r\n\r\n#ifndef GL_EXT_pvrtc_sRGB\r\n#define GL_EXT_pvrtc_sRGB 1\r\n\r\n#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54\r\n#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55\r\n#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56\r\n#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57\r\n\r\n#define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB)\r\n\r\n#endif /* GL_EXT_pvrtc_sRGB */\r\n\r\n/* ----------------------- GL_EXT_raster_multisample ----------------------- */\r\n\r\n#ifndef GL_EXT_raster_multisample\r\n#define GL_EXT_raster_multisample 1\r\n\r\n#define GL_COLOR_SAMPLES_NV 0x8E20\r\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\r\n#define GL_RASTER_SAMPLES_EXT 0x9328\r\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\r\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\r\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\r\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\r\n#define GL_DEPTH_SAMPLES_NV 0x932D\r\n#define GL_STENCIL_SAMPLES_NV 0x932E\r\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\r\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\r\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\r\n#define GL_COVERAGE_MODULATION_NV 0x9332\r\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);\r\ntypedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);\r\n\r\n#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV)\r\n#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV)\r\n#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV)\r\n#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT)\r\n\r\n#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample)\r\n\r\n#endif /* GL_EXT_raster_multisample */\r\n\r\n/* ------------------------ GL_EXT_read_format_bgra ------------------------ */\r\n\r\n#ifndef GL_EXT_read_format_bgra\r\n#define GL_EXT_read_format_bgra 1\r\n\r\n#define GL_BGRA_EXT 0x80E1\r\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365\r\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366\r\n\r\n#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra)\r\n\r\n#endif /* GL_EXT_read_format_bgra */\r\n\r\n/* -------------------------- GL_EXT_render_snorm -------------------------- */\r\n\r\n#ifndef GL_EXT_render_snorm\r\n#define GL_EXT_render_snorm 1\r\n\r\n#define GL_BYTE 0x1400\r\n#define GL_SHORT 0x1402\r\n#define GL_R8_SNORM 0x8F94\r\n#define GL_RG8_SNORM 0x8F95\r\n#define GL_RGBA8_SNORM 0x8F97\r\n#define GL_R16_SNORM_EXT 0x8F98\r\n#define GL_RG16_SNORM_EXT 0x8F99\r\n#define GL_RGBA16_SNORM_EXT 0x8F9B\r\n\r\n#define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm)\r\n\r\n#endif /* GL_EXT_render_snorm */\r\n\r\n/* ------------------------- GL_EXT_rescale_normal ------------------------- */\r\n\r\n#ifndef GL_EXT_rescale_normal\r\n#define GL_EXT_rescale_normal 1\r\n\r\n#define GL_RESCALE_NORMAL_EXT 0x803A\r\n\r\n#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)\r\n\r\n#endif /* GL_EXT_rescale_normal */\r\n\r\n/* ------------------------------ GL_EXT_sRGB ------------------------------ */\r\n\r\n#ifndef GL_EXT_sRGB\r\n#define GL_EXT_sRGB 1\r\n\r\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210\r\n#define GL_SRGB_EXT 0x8C40\r\n#define GL_SRGB_ALPHA_EXT 0x8C42\r\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\r\n\r\n#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB)\r\n\r\n#endif /* GL_EXT_sRGB */\r\n\r\n/* ----------------------- GL_EXT_sRGB_write_control ----------------------- */\r\n\r\n#ifndef GL_EXT_sRGB_write_control\r\n#define GL_EXT_sRGB_write_control 1\r\n\r\n#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9\r\n\r\n#define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control)\r\n\r\n#endif /* GL_EXT_sRGB_write_control */\r\n\r\n/* -------------------------- GL_EXT_scene_marker -------------------------- */\r\n\r\n#ifndef GL_EXT_scene_marker\r\n#define GL_EXT_scene_marker 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);\r\n\r\n#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)\r\n#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)\r\n\r\n#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)\r\n\r\n#endif /* GL_EXT_scene_marker */\r\n\r\n/* ------------------------- GL_EXT_secondary_color ------------------------ */\r\n\r\n#ifndef GL_EXT_secondary_color\r\n#define GL_EXT_secondary_color 1\r\n\r\n#define GL_COLOR_SUM_EXT 0x8458\r\n#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459\r\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\r\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\r\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\r\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\r\n#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\r\n\r\n#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)\r\n#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)\r\n#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)\r\n#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)\r\n#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)\r\n#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)\r\n#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)\r\n#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)\r\n#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)\r\n#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)\r\n#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)\r\n#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)\r\n#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)\r\n#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)\r\n#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)\r\n#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)\r\n#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)\r\n\r\n#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)\r\n\r\n#endif /* GL_EXT_secondary_color */\r\n\r\n/* ---------------------------- GL_EXT_semaphore --------------------------- */\r\n\r\n#ifndef GL_EXT_semaphore\r\n#define GL_EXT_semaphore 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores);\r\ntypedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores);\r\ntypedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);\r\ntypedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);\r\ntypedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);\r\n\r\n#define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT)\r\n#define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT)\r\n#define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT)\r\n#define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT)\r\n#define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT)\r\n#define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT)\r\n#define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT)\r\n\r\n#define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore)\r\n\r\n#endif /* GL_EXT_semaphore */\r\n\r\n/* -------------------------- GL_EXT_semaphore_fd -------------------------- */\r\n\r\n#ifndef GL_EXT_semaphore_fd\r\n#define GL_EXT_semaphore_fd 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd);\r\n\r\n#define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT)\r\n\r\n#define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd)\r\n\r\n#endif /* GL_EXT_semaphore_fd */\r\n\r\n/* ------------------------- GL_EXT_semaphore_win32 ------------------------ */\r\n\r\n#ifndef GL_EXT_semaphore_win32\r\n#define GL_EXT_semaphore_win32 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle);\r\ntypedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name);\r\n\r\n#define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT)\r\n#define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT)\r\n\r\n#define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32)\r\n\r\n#endif /* GL_EXT_semaphore_win32 */\r\n\r\n/* --------------------- GL_EXT_separate_shader_objects -------------------- */\r\n\r\n#ifndef GL_EXT_separate_shader_objects\r\n#define GL_EXT_separate_shader_objects 1\r\n\r\n#define GL_ACTIVE_PROGRAM_EXT 0x8B8D\r\n\r\ntypedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);\r\ntypedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);\r\ntypedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);\r\n\r\n#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)\r\n#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)\r\n#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)\r\n\r\n#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)\r\n\r\n#endif /* GL_EXT_separate_shader_objects */\r\n\r\n/* --------------------- GL_EXT_separate_specular_color -------------------- */\r\n\r\n#ifndef GL_EXT_separate_specular_color\r\n#define GL_EXT_separate_specular_color 1\r\n\r\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8\r\n#define GL_SINGLE_COLOR_EXT 0x81F9\r\n#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA\r\n\r\n#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)\r\n\r\n#endif /* GL_EXT_separate_specular_color */\r\n\r\n/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */\r\n\r\n#ifndef GL_EXT_shader_framebuffer_fetch\r\n#define GL_EXT_shader_framebuffer_fetch 1\r\n\r\n#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52\r\n\r\n#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch)\r\n\r\n#endif /* GL_EXT_shader_framebuffer_fetch */\r\n\r\n/* ------------------------ GL_EXT_shader_group_vote ----------------------- */\r\n\r\n#ifndef GL_EXT_shader_group_vote\r\n#define GL_EXT_shader_group_vote 1\r\n\r\n#define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote)\r\n\r\n#endif /* GL_EXT_shader_group_vote */\r\n\r\n/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */\r\n\r\n#ifndef GL_EXT_shader_image_load_formatted\r\n#define GL_EXT_shader_image_load_formatted 1\r\n\r\n#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted)\r\n\r\n#endif /* GL_EXT_shader_image_load_formatted */\r\n\r\n/* --------------------- GL_EXT_shader_image_load_store -------------------- */\r\n\r\n#ifndef GL_EXT_shader_image_load_store\r\n#define GL_EXT_shader_image_load_store 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\r\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002\r\n#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004\r\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008\r\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\r\n#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040\r\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080\r\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\r\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200\r\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400\r\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\r\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\r\n#define GL_MAX_IMAGE_UNITS_EXT 0x8F38\r\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\r\n#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A\r\n#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B\r\n#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C\r\n#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D\r\n#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E\r\n#define GL_IMAGE_1D_EXT 0x904C\r\n#define GL_IMAGE_2D_EXT 0x904D\r\n#define GL_IMAGE_3D_EXT 0x904E\r\n#define GL_IMAGE_2D_RECT_EXT 0x904F\r\n#define GL_IMAGE_CUBE_EXT 0x9050\r\n#define GL_IMAGE_BUFFER_EXT 0x9051\r\n#define GL_IMAGE_1D_ARRAY_EXT 0x9052\r\n#define GL_IMAGE_2D_ARRAY_EXT 0x9053\r\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\r\n#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055\r\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\r\n#define GL_INT_IMAGE_1D_EXT 0x9057\r\n#define GL_INT_IMAGE_2D_EXT 0x9058\r\n#define GL_INT_IMAGE_3D_EXT 0x9059\r\n#define GL_INT_IMAGE_2D_RECT_EXT 0x905A\r\n#define GL_INT_IMAGE_CUBE_EXT 0x905B\r\n#define GL_INT_IMAGE_BUFFER_EXT 0x905C\r\n#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D\r\n#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E\r\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\r\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060\r\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\r\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062\r\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063\r\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064\r\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\r\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066\r\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067\r\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\r\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\r\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\r\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\r\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\r\n#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D\r\n#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E\r\n#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\r\ntypedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);\r\n\r\n#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)\r\n#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)\r\n\r\n#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)\r\n\r\n#endif /* GL_EXT_shader_image_load_store */\r\n\r\n/* ------------------- GL_EXT_shader_implicit_conversions ------------------ */\r\n\r\n#ifndef GL_EXT_shader_implicit_conversions\r\n#define GL_EXT_shader_implicit_conversions 1\r\n\r\n#define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions)\r\n\r\n#endif /* GL_EXT_shader_implicit_conversions */\r\n\r\n/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */\r\n\r\n#ifndef GL_EXT_shader_integer_mix\r\n#define GL_EXT_shader_integer_mix 1\r\n\r\n#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix)\r\n\r\n#endif /* GL_EXT_shader_integer_mix */\r\n\r\n/* ------------------------ GL_EXT_shader_io_blocks ------------------------ */\r\n\r\n#ifndef GL_EXT_shader_io_blocks\r\n#define GL_EXT_shader_io_blocks 1\r\n\r\n#define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks)\r\n\r\n#endif /* GL_EXT_shader_io_blocks */\r\n\r\n/* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */\r\n\r\n#ifndef GL_EXT_shader_non_constant_global_initializers\r\n#define GL_EXT_shader_non_constant_global_initializers 1\r\n\r\n#define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers)\r\n\r\n#endif /* GL_EXT_shader_non_constant_global_initializers */\r\n\r\n/* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */\r\n\r\n#ifndef GL_EXT_shader_pixel_local_storage\r\n#define GL_EXT_shader_pixel_local_storage 1\r\n\r\n#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63\r\n#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64\r\n#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67\r\n\r\n#define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage)\r\n\r\n#endif /* GL_EXT_shader_pixel_local_storage */\r\n\r\n/* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */\r\n\r\n#ifndef GL_EXT_shader_pixel_local_storage2\r\n#define GL_EXT_shader_pixel_local_storage2 1\r\n\r\n#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650\r\n#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651\r\n#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size);\r\ntypedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target);\r\n\r\n#define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT)\r\n#define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT)\r\n#define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT)\r\n\r\n#define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2)\r\n\r\n#endif /* GL_EXT_shader_pixel_local_storage2 */\r\n\r\n/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */\r\n\r\n#ifndef GL_EXT_shader_texture_lod\r\n#define GL_EXT_shader_texture_lod 1\r\n\r\n#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod)\r\n\r\n#endif /* GL_EXT_shader_texture_lod */\r\n\r\n/* -------------------------- GL_EXT_shadow_funcs -------------------------- */\r\n\r\n#ifndef GL_EXT_shadow_funcs\r\n#define GL_EXT_shadow_funcs 1\r\n\r\n#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)\r\n\r\n#endif /* GL_EXT_shadow_funcs */\r\n\r\n/* ------------------------- GL_EXT_shadow_samplers ------------------------ */\r\n\r\n#ifndef GL_EXT_shadow_samplers\r\n#define GL_EXT_shadow_samplers 1\r\n\r\n#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C\r\n#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D\r\n#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E\r\n#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62\r\n\r\n#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers)\r\n\r\n#endif /* GL_EXT_shadow_samplers */\r\n\r\n/* --------------------- GL_EXT_shared_texture_palette --------------------- */\r\n\r\n#ifndef GL_EXT_shared_texture_palette\r\n#define GL_EXT_shared_texture_palette 1\r\n\r\n#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB\r\n\r\n#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)\r\n\r\n#endif /* GL_EXT_shared_texture_palette */\r\n\r\n/* ------------------------- GL_EXT_sparse_texture ------------------------- */\r\n\r\n#ifndef GL_EXT_sparse_texture\r\n#define GL_EXT_sparse_texture 1\r\n\r\n#define GL_TEXTURE_2D 0x0DE1\r\n#define GL_TEXTURE_3D 0x806F\r\n#define GL_TEXTURE_CUBE_MAP 0x8513\r\n#define GL_TEXTURE_2D_ARRAY 0x8C1A\r\n#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009\r\n#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195\r\n#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196\r\n#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197\r\n#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198\r\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199\r\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A\r\n#define GL_TEXTURE_SPARSE_EXT 0x91A6\r\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7\r\n#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8\r\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9\r\n#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);\r\n\r\n#define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT)\r\n#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)\r\n\r\n#define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture)\r\n\r\n#endif /* GL_EXT_sparse_texture */\r\n\r\n/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */\r\n\r\n#ifndef GL_EXT_sparse_texture2\r\n#define GL_EXT_sparse_texture2 1\r\n\r\n#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2)\r\n\r\n#endif /* GL_EXT_sparse_texture2 */\r\n\r\n/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */\r\n\r\n#ifndef GL_EXT_stencil_clear_tag\r\n#define GL_EXT_stencil_clear_tag 1\r\n\r\n#define GL_STENCIL_TAG_BITS_EXT 0x88F2\r\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3\r\n\r\n#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)\r\n\r\n#endif /* GL_EXT_stencil_clear_tag */\r\n\r\n/* ------------------------ GL_EXT_stencil_two_side ------------------------ */\r\n\r\n#ifndef GL_EXT_stencil_two_side\r\n#define GL_EXT_stencil_two_side 1\r\n\r\n#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910\r\n#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911\r\n\r\ntypedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);\r\n\r\n#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)\r\n\r\n#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)\r\n\r\n#endif /* GL_EXT_stencil_two_side */\r\n\r\n/* -------------------------- GL_EXT_stencil_wrap -------------------------- */\r\n\r\n#ifndef GL_EXT_stencil_wrap\r\n#define GL_EXT_stencil_wrap 1\r\n\r\n#define GL_INCR_WRAP_EXT 0x8507\r\n#define GL_DECR_WRAP_EXT 0x8508\r\n\r\n#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)\r\n\r\n#endif /* GL_EXT_stencil_wrap */\r\n\r\n/* --------------------------- GL_EXT_subtexture --------------------------- */\r\n\r\n#ifndef GL_EXT_subtexture\r\n#define GL_EXT_subtexture 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\r\n\r\n#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)\r\n#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)\r\n#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)\r\n\r\n#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)\r\n\r\n#endif /* GL_EXT_subtexture */\r\n\r\n/* ----------------------------- GL_EXT_texture ---------------------------- */\r\n\r\n#ifndef GL_EXT_texture\r\n#define GL_EXT_texture 1\r\n\r\n#define GL_ALPHA4_EXT 0x803B\r\n#define GL_ALPHA8_EXT 0x803C\r\n#define GL_ALPHA12_EXT 0x803D\r\n#define GL_ALPHA16_EXT 0x803E\r\n#define GL_LUMINANCE4_EXT 0x803F\r\n#define GL_LUMINANCE8_EXT 0x8040\r\n#define GL_LUMINANCE12_EXT 0x8041\r\n#define GL_LUMINANCE16_EXT 0x8042\r\n#define GL_LUMINANCE4_ALPHA4_EXT 0x8043\r\n#define GL_LUMINANCE6_ALPHA2_EXT 0x8044\r\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\r\n#define GL_LUMINANCE12_ALPHA4_EXT 0x8046\r\n#define GL_LUMINANCE12_ALPHA12_EXT 0x8047\r\n#define GL_LUMINANCE16_ALPHA16_EXT 0x8048\r\n#define GL_INTENSITY_EXT 0x8049\r\n#define GL_INTENSITY4_EXT 0x804A\r\n#define GL_INTENSITY8_EXT 0x804B\r\n#define GL_INTENSITY12_EXT 0x804C\r\n#define GL_INTENSITY16_EXT 0x804D\r\n#define GL_RGB2_EXT 0x804E\r\n#define GL_RGB4_EXT 0x804F\r\n#define GL_RGB5_EXT 0x8050\r\n#define GL_RGB8_EXT 0x8051\r\n#define GL_RGB10_EXT 0x8052\r\n#define GL_RGB12_EXT 0x8053\r\n#define GL_RGB16_EXT 0x8054\r\n#define GL_RGBA2_EXT 0x8055\r\n#define GL_RGBA4_EXT 0x8056\r\n#define GL_RGB5_A1_EXT 0x8057\r\n#define GL_RGBA8_EXT 0x8058\r\n#define GL_RGB10_A2_EXT 0x8059\r\n#define GL_RGBA12_EXT 0x805A\r\n#define GL_RGBA16_EXT 0x805B\r\n#define GL_TEXTURE_RED_SIZE_EXT 0x805C\r\n#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D\r\n#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E\r\n#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F\r\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060\r\n#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061\r\n#define GL_REPLACE_EXT 0x8062\r\n#define GL_PROXY_TEXTURE_1D_EXT 0x8063\r\n#define GL_PROXY_TEXTURE_2D_EXT 0x8064\r\n\r\n#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)\r\n\r\n#endif /* GL_EXT_texture */\r\n\r\n/* ---------------------------- GL_EXT_texture3D --------------------------- */\r\n\r\n#ifndef GL_EXT_texture3D\r\n#define GL_EXT_texture3D 1\r\n\r\n#define GL_PACK_SKIP_IMAGES_EXT 0x806B\r\n#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C\r\n#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D\r\n#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E\r\n#define GL_TEXTURE_3D_EXT 0x806F\r\n#define GL_PROXY_TEXTURE_3D_EXT 0x8070\r\n#define GL_TEXTURE_DEPTH_EXT 0x8071\r\n#define GL_TEXTURE_WRAP_R_EXT 0x8072\r\n#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\r\n\r\n#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)\r\n\r\n#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)\r\n\r\n#endif /* GL_EXT_texture3D */\r\n\r\n/* -------------------------- GL_EXT_texture_array ------------------------- */\r\n\r\n#ifndef GL_EXT_texture_array\r\n#define GL_EXT_texture_array 1\r\n\r\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\r\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF\r\n#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18\r\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19\r\n#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A\r\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B\r\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C\r\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\r\n\r\n#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)\r\n\r\n#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)\r\n\r\n#endif /* GL_EXT_texture_array */\r\n\r\n/* ---------------------- GL_EXT_texture_buffer_object --------------------- */\r\n\r\n#ifndef GL_EXT_texture_buffer_object\r\n#define GL_EXT_texture_buffer_object 1\r\n\r\n#define GL_TEXTURE_BUFFER_EXT 0x8C2A\r\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B\r\n#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C\r\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\r\n#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);\r\n\r\n#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)\r\n\r\n#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)\r\n\r\n#endif /* GL_EXT_texture_buffer_object */\r\n\r\n/* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */\r\n\r\n#ifndef GL_EXT_texture_compression_astc_decode_mode\r\n#define GL_EXT_texture_compression_astc_decode_mode 1\r\n\r\n#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69\r\n\r\n#define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode)\r\n\r\n#endif /* GL_EXT_texture_compression_astc_decode_mode */\r\n\r\n/* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */\r\n\r\n#ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5\r\n#define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1\r\n\r\n#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69\r\n\r\n#define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5)\r\n\r\n#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */\r\n\r\n/* -------------------- GL_EXT_texture_compression_bptc -------------------- */\r\n\r\n#ifndef GL_EXT_texture_compression_bptc\r\n#define GL_EXT_texture_compression_bptc 1\r\n\r\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C\r\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D\r\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E\r\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F\r\n\r\n#define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc)\r\n\r\n#endif /* GL_EXT_texture_compression_bptc */\r\n\r\n/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */\r\n\r\n#ifndef GL_EXT_texture_compression_dxt1\r\n#define GL_EXT_texture_compression_dxt1 1\r\n\r\n#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)\r\n\r\n#endif /* GL_EXT_texture_compression_dxt1 */\r\n\r\n/* -------------------- GL_EXT_texture_compression_latc -------------------- */\r\n\r\n#ifndef GL_EXT_texture_compression_latc\r\n#define GL_EXT_texture_compression_latc 1\r\n\r\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\r\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\r\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\r\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\r\n\r\n#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)\r\n\r\n#endif /* GL_EXT_texture_compression_latc */\r\n\r\n/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */\r\n\r\n#ifndef GL_EXT_texture_compression_rgtc\r\n#define GL_EXT_texture_compression_rgtc 1\r\n\r\n#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB\r\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\r\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\r\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\r\n\r\n#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)\r\n\r\n#endif /* GL_EXT_texture_compression_rgtc */\r\n\r\n/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */\r\n\r\n#ifndef GL_EXT_texture_compression_s3tc\r\n#define GL_EXT_texture_compression_s3tc 1\r\n\r\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3\r\n\r\n#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)\r\n\r\n#endif /* GL_EXT_texture_compression_s3tc */\r\n\r\n/* ------------------------ GL_EXT_texture_cube_map ------------------------ */\r\n\r\n#ifndef GL_EXT_texture_cube_map\r\n#define GL_EXT_texture_cube_map 1\r\n\r\n#define GL_NORMAL_MAP_EXT 0x8511\r\n#define GL_REFLECTION_MAP_EXT 0x8512\r\n#define GL_TEXTURE_CUBE_MAP_EXT 0x8513\r\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514\r\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\r\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\r\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\r\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\r\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\r\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\r\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B\r\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C\r\n\r\n#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)\r\n\r\n#endif /* GL_EXT_texture_cube_map */\r\n\r\n/* --------------------- GL_EXT_texture_cube_map_array --------------------- */\r\n\r\n#ifndef GL_EXT_texture_cube_map_array\r\n#define GL_EXT_texture_cube_map_array 1\r\n\r\n#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009\r\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A\r\n#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C\r\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D\r\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E\r\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F\r\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054\r\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F\r\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\r\n\r\n#define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array)\r\n\r\n#endif /* GL_EXT_texture_cube_map_array */\r\n\r\n/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */\r\n\r\n#ifndef GL_EXT_texture_edge_clamp\r\n#define GL_EXT_texture_edge_clamp 1\r\n\r\n#define GL_CLAMP_TO_EDGE_EXT 0x812F\r\n\r\n#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)\r\n\r\n#endif /* GL_EXT_texture_edge_clamp */\r\n\r\n/* --------------------------- GL_EXT_texture_env -------------------------- */\r\n\r\n#ifndef GL_EXT_texture_env\r\n#define GL_EXT_texture_env 1\r\n\r\n#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)\r\n\r\n#endif /* GL_EXT_texture_env */\r\n\r\n/* ------------------------- GL_EXT_texture_env_add ------------------------ */\r\n\r\n#ifndef GL_EXT_texture_env_add\r\n#define GL_EXT_texture_env_add 1\r\n\r\n#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)\r\n\r\n#endif /* GL_EXT_texture_env_add */\r\n\r\n/* ----------------------- GL_EXT_texture_env_combine ---------------------- */\r\n\r\n#ifndef GL_EXT_texture_env_combine\r\n#define GL_EXT_texture_env_combine 1\r\n\r\n#define GL_COMBINE_EXT 0x8570\r\n#define GL_COMBINE_RGB_EXT 0x8571\r\n#define GL_COMBINE_ALPHA_EXT 0x8572\r\n#define GL_RGB_SCALE_EXT 0x8573\r\n#define GL_ADD_SIGNED_EXT 0x8574\r\n#define GL_INTERPOLATE_EXT 0x8575\r\n#define GL_CONSTANT_EXT 0x8576\r\n#define GL_PRIMARY_COLOR_EXT 0x8577\r\n#define GL_PREVIOUS_EXT 0x8578\r\n#define GL_SOURCE0_RGB_EXT 0x8580\r\n#define GL_SOURCE1_RGB_EXT 0x8581\r\n#define GL_SOURCE2_RGB_EXT 0x8582\r\n#define GL_SOURCE0_ALPHA_EXT 0x8588\r\n#define GL_SOURCE1_ALPHA_EXT 0x8589\r\n#define GL_SOURCE2_ALPHA_EXT 0x858A\r\n#define GL_OPERAND0_RGB_EXT 0x8590\r\n#define GL_OPERAND1_RGB_EXT 0x8591\r\n#define GL_OPERAND2_RGB_EXT 0x8592\r\n#define GL_OPERAND0_ALPHA_EXT 0x8598\r\n#define GL_OPERAND1_ALPHA_EXT 0x8599\r\n#define GL_OPERAND2_ALPHA_EXT 0x859A\r\n\r\n#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)\r\n\r\n#endif /* GL_EXT_texture_env_combine */\r\n\r\n/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */\r\n\r\n#ifndef GL_EXT_texture_env_dot3\r\n#define GL_EXT_texture_env_dot3 1\r\n\r\n#define GL_DOT3_RGB_EXT 0x8740\r\n#define GL_DOT3_RGBA_EXT 0x8741\r\n\r\n#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)\r\n\r\n#endif /* GL_EXT_texture_env_dot3 */\r\n\r\n/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */\r\n\r\n#ifndef GL_EXT_texture_filter_anisotropic\r\n#define GL_EXT_texture_filter_anisotropic 1\r\n\r\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE\r\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\r\n\r\n#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)\r\n\r\n#endif /* GL_EXT_texture_filter_anisotropic */\r\n\r\n/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */\r\n\r\n#ifndef GL_EXT_texture_filter_minmax\r\n#define GL_EXT_texture_filter_minmax 1\r\n\r\n#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366\r\n#define GL_WEIGHTED_AVERAGE_EXT 0x9367\r\n\r\n#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax)\r\n\r\n#endif /* GL_EXT_texture_filter_minmax */\r\n\r\n/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */\r\n\r\n#ifndef GL_EXT_texture_format_BGRA8888\r\n#define GL_EXT_texture_format_BGRA8888 1\r\n\r\n#define GL_BGRA_EXT 0x80E1\r\n\r\n#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888)\r\n\r\n#endif /* GL_EXT_texture_format_BGRA8888 */\r\n\r\n/* ------------------------- GL_EXT_texture_integer ------------------------ */\r\n\r\n#ifndef GL_EXT_texture_integer\r\n#define GL_EXT_texture_integer 1\r\n\r\n#define GL_RGBA32UI_EXT 0x8D70\r\n#define GL_RGB32UI_EXT 0x8D71\r\n#define GL_ALPHA32UI_EXT 0x8D72\r\n#define GL_INTENSITY32UI_EXT 0x8D73\r\n#define GL_LUMINANCE32UI_EXT 0x8D74\r\n#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75\r\n#define GL_RGBA16UI_EXT 0x8D76\r\n#define GL_RGB16UI_EXT 0x8D77\r\n#define GL_ALPHA16UI_EXT 0x8D78\r\n#define GL_INTENSITY16UI_EXT 0x8D79\r\n#define GL_LUMINANCE16UI_EXT 0x8D7A\r\n#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B\r\n#define GL_RGBA8UI_EXT 0x8D7C\r\n#define GL_RGB8UI_EXT 0x8D7D\r\n#define GL_ALPHA8UI_EXT 0x8D7E\r\n#define GL_INTENSITY8UI_EXT 0x8D7F\r\n#define GL_LUMINANCE8UI_EXT 0x8D80\r\n#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81\r\n#define GL_RGBA32I_EXT 0x8D82\r\n#define GL_RGB32I_EXT 0x8D83\r\n#define GL_ALPHA32I_EXT 0x8D84\r\n#define GL_INTENSITY32I_EXT 0x8D85\r\n#define GL_LUMINANCE32I_EXT 0x8D86\r\n#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87\r\n#define GL_RGBA16I_EXT 0x8D88\r\n#define GL_RGB16I_EXT 0x8D89\r\n#define GL_ALPHA16I_EXT 0x8D8A\r\n#define GL_INTENSITY16I_EXT 0x8D8B\r\n#define GL_LUMINANCE16I_EXT 0x8D8C\r\n#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D\r\n#define GL_RGBA8I_EXT 0x8D8E\r\n#define GL_RGB8I_EXT 0x8D8F\r\n#define GL_ALPHA8I_EXT 0x8D90\r\n#define GL_INTENSITY8I_EXT 0x8D91\r\n#define GL_LUMINANCE8I_EXT 0x8D92\r\n#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93\r\n#define GL_RED_INTEGER_EXT 0x8D94\r\n#define GL_GREEN_INTEGER_EXT 0x8D95\r\n#define GL_BLUE_INTEGER_EXT 0x8D96\r\n#define GL_ALPHA_INTEGER_EXT 0x8D97\r\n#define GL_RGB_INTEGER_EXT 0x8D98\r\n#define GL_RGBA_INTEGER_EXT 0x8D99\r\n#define GL_BGR_INTEGER_EXT 0x8D9A\r\n#define GL_BGRA_INTEGER_EXT 0x8D9B\r\n#define GL_LUMINANCE_INTEGER_EXT 0x8D9C\r\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D\r\n#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);\r\ntypedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);\r\n\r\n#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)\r\n#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)\r\n#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)\r\n#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)\r\n#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)\r\n#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)\r\n\r\n#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)\r\n\r\n#endif /* GL_EXT_texture_integer */\r\n\r\n/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */\r\n\r\n#ifndef GL_EXT_texture_lod_bias\r\n#define GL_EXT_texture_lod_bias 1\r\n\r\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD\r\n#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500\r\n#define GL_TEXTURE_LOD_BIAS_EXT 0x8501\r\n\r\n#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)\r\n\r\n#endif /* GL_EXT_texture_lod_bias */\r\n\r\n/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */\r\n\r\n#ifndef GL_EXT_texture_mirror_clamp\r\n#define GL_EXT_texture_mirror_clamp 1\r\n\r\n#define GL_MIRROR_CLAMP_EXT 0x8742\r\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743\r\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912\r\n\r\n#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)\r\n\r\n#endif /* GL_EXT_texture_mirror_clamp */\r\n\r\n/* ------------------------- GL_EXT_texture_norm16 ------------------------- */\r\n\r\n#ifndef GL_EXT_texture_norm16\r\n#define GL_EXT_texture_norm16 1\r\n\r\n#define GL_RGB16_EXT 0x8054\r\n#define GL_RGBA16_EXT 0x805B\r\n#define GL_R16_EXT 0x822A\r\n#define GL_RG16_EXT 0x822C\r\n#define GL_R16_SNORM_EXT 0x8F98\r\n#define GL_RG16_SNORM_EXT 0x8F99\r\n#define GL_RGB16_SNORM_EXT 0x8F9A\r\n#define GL_RGBA16_SNORM_EXT 0x8F9B\r\n\r\n#define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16)\r\n\r\n#endif /* GL_EXT_texture_norm16 */\r\n\r\n/* ------------------------- GL_EXT_texture_object ------------------------- */\r\n\r\n#ifndef GL_EXT_texture_object\r\n#define GL_EXT_texture_object 1\r\n\r\n#define GL_TEXTURE_PRIORITY_EXT 0x8066\r\n#define GL_TEXTURE_RESIDENT_EXT 0x8067\r\n#define GL_TEXTURE_1D_BINDING_EXT 0x8068\r\n#define GL_TEXTURE_2D_BINDING_EXT 0x8069\r\n#define GL_TEXTURE_3D_BINDING_EXT 0x806A\r\n\r\ntypedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);\r\ntypedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);\r\ntypedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);\r\ntypedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);\r\ntypedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);\r\n\r\n#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)\r\n#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)\r\n#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)\r\n#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)\r\n#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)\r\n#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)\r\n\r\n#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)\r\n\r\n#endif /* GL_EXT_texture_object */\r\n\r\n/* --------------------- GL_EXT_texture_perturb_normal --------------------- */\r\n\r\n#ifndef GL_EXT_texture_perturb_normal\r\n#define GL_EXT_texture_perturb_normal 1\r\n\r\n#define GL_PERTURB_EXT 0x85AE\r\n#define GL_TEXTURE_NORMAL_EXT 0x85AF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);\r\n\r\n#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)\r\n\r\n#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)\r\n\r\n#endif /* GL_EXT_texture_perturb_normal */\r\n\r\n/* ------------------------ GL_EXT_texture_rectangle ----------------------- */\r\n\r\n#ifndef GL_EXT_texture_rectangle\r\n#define GL_EXT_texture_rectangle 1\r\n\r\n#define GL_TEXTURE_RECTANGLE_EXT 0x84F5\r\n#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6\r\n#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7\r\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8\r\n\r\n#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)\r\n\r\n#endif /* GL_EXT_texture_rectangle */\r\n\r\n/* --------------------------- GL_EXT_texture_rg --------------------------- */\r\n\r\n#ifndef GL_EXT_texture_rg\r\n#define GL_EXT_texture_rg 1\r\n\r\n#define GL_RED_EXT 0x1903\r\n#define GL_RG_EXT 0x8227\r\n#define GL_R8_EXT 0x8229\r\n#define GL_RG8_EXT 0x822B\r\n\r\n#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg)\r\n\r\n#endif /* GL_EXT_texture_rg */\r\n\r\n/* -------------------------- GL_EXT_texture_sRGB -------------------------- */\r\n\r\n#ifndef GL_EXT_texture_sRGB\r\n#define GL_EXT_texture_sRGB 1\r\n\r\n#define GL_SRGB_EXT 0x8C40\r\n#define GL_SRGB8_EXT 0x8C41\r\n#define GL_SRGB_ALPHA_EXT 0x8C42\r\n#define GL_SRGB8_ALPHA8_EXT 0x8C43\r\n#define GL_SLUMINANCE_ALPHA_EXT 0x8C44\r\n#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45\r\n#define GL_SLUMINANCE_EXT 0x8C46\r\n#define GL_SLUMINANCE8_EXT 0x8C47\r\n#define GL_COMPRESSED_SRGB_EXT 0x8C48\r\n#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49\r\n#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A\r\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\r\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C\r\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\r\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\r\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\r\n\r\n#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)\r\n\r\n#endif /* GL_EXT_texture_sRGB */\r\n\r\n/* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */\r\n\r\n#ifndef GL_EXT_texture_sRGB_R8\r\n#define GL_EXT_texture_sRGB_R8 1\r\n\r\n#define GL_SR8_EXT 0x8FBD\r\n\r\n#define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8)\r\n\r\n#endif /* GL_EXT_texture_sRGB_R8 */\r\n\r\n/* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */\r\n\r\n#ifndef GL_EXT_texture_sRGB_RG8\r\n#define GL_EXT_texture_sRGB_RG8 1\r\n\r\n#define GL_SRG8_EXT 0x8FBE\r\n\r\n#define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8)\r\n\r\n#endif /* GL_EXT_texture_sRGB_RG8 */\r\n\r\n/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */\r\n\r\n#ifndef GL_EXT_texture_sRGB_decode\r\n#define GL_EXT_texture_sRGB_decode 1\r\n\r\n#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48\r\n#define GL_DECODE_EXT 0x8A49\r\n#define GL_SKIP_DECODE_EXT 0x8A4A\r\n\r\n#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)\r\n\r\n#endif /* GL_EXT_texture_sRGB_decode */\r\n\r\n/* --------------------- GL_EXT_texture_shared_exponent -------------------- */\r\n\r\n#ifndef GL_EXT_texture_shared_exponent\r\n#define GL_EXT_texture_shared_exponent 1\r\n\r\n#define GL_RGB9_E5_EXT 0x8C3D\r\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E\r\n#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F\r\n\r\n#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)\r\n\r\n#endif /* GL_EXT_texture_shared_exponent */\r\n\r\n/* -------------------------- GL_EXT_texture_snorm ------------------------- */\r\n\r\n#ifndef GL_EXT_texture_snorm\r\n#define GL_EXT_texture_snorm 1\r\n\r\n#define GL_RED_SNORM 0x8F90\r\n#define GL_RG_SNORM 0x8F91\r\n#define GL_RGB_SNORM 0x8F92\r\n#define GL_RGBA_SNORM 0x8F93\r\n#define GL_R8_SNORM 0x8F94\r\n#define GL_RG8_SNORM 0x8F95\r\n#define GL_RGB8_SNORM 0x8F96\r\n#define GL_RGBA8_SNORM 0x8F97\r\n#define GL_R16_SNORM 0x8F98\r\n#define GL_RG16_SNORM 0x8F99\r\n#define GL_RGB16_SNORM 0x8F9A\r\n#define GL_RGBA16_SNORM 0x8F9B\r\n#define GL_SIGNED_NORMALIZED 0x8F9C\r\n#define GL_ALPHA_SNORM 0x9010\r\n#define GL_LUMINANCE_SNORM 0x9011\r\n#define GL_LUMINANCE_ALPHA_SNORM 0x9012\r\n#define GL_INTENSITY_SNORM 0x9013\r\n#define GL_ALPHA8_SNORM 0x9014\r\n#define GL_LUMINANCE8_SNORM 0x9015\r\n#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016\r\n#define GL_INTENSITY8_SNORM 0x9017\r\n#define GL_ALPHA16_SNORM 0x9018\r\n#define GL_LUMINANCE16_SNORM 0x9019\r\n#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A\r\n#define GL_INTENSITY16_SNORM 0x901B\r\n\r\n#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)\r\n\r\n#endif /* GL_EXT_texture_snorm */\r\n\r\n/* ------------------------- GL_EXT_texture_storage ------------------------ */\r\n\r\n#ifndef GL_EXT_texture_storage\r\n#define GL_EXT_texture_storage 1\r\n\r\n#define GL_ALPHA8_EXT 0x803C\r\n#define GL_LUMINANCE8_EXT 0x8040\r\n#define GL_LUMINANCE8_ALPHA8_EXT 0x8045\r\n#define GL_RGB10_EXT 0x8052\r\n#define GL_RGB10_A2_EXT 0x8059\r\n#define GL_R8_EXT 0x8229\r\n#define GL_RG8_EXT 0x822B\r\n#define GL_R16F_EXT 0x822D\r\n#define GL_R32F_EXT 0x822E\r\n#define GL_RG16F_EXT 0x822F\r\n#define GL_RG32F_EXT 0x8230\r\n#define GL_RGBA32F_EXT 0x8814\r\n#define GL_RGB32F_EXT 0x8815\r\n#define GL_ALPHA32F_EXT 0x8816\r\n#define GL_LUMINANCE32F_EXT 0x8818\r\n#define GL_LUMINANCE_ALPHA32F_EXT 0x8819\r\n#define GL_RGBA16F_EXT 0x881A\r\n#define GL_RGB16F_EXT 0x881B\r\n#define GL_ALPHA16F_EXT 0x881C\r\n#define GL_LUMINANCE16F_EXT 0x881E\r\n#define GL_LUMINANCE_ALPHA16F_EXT 0x881F\r\n#define GL_RGB_RAW_422_APPLE 0x8A51\r\n#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F\r\n#define GL_BGRA8_EXT 0x93A1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\r\n\r\n#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT)\r\n#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT)\r\n#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT)\r\n#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)\r\n#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)\r\n#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)\r\n\r\n#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage)\r\n\r\n#endif /* GL_EXT_texture_storage */\r\n\r\n/* ------------------------- GL_EXT_texture_swizzle ------------------------ */\r\n\r\n#ifndef GL_EXT_texture_swizzle\r\n#define GL_EXT_texture_swizzle 1\r\n\r\n#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42\r\n#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43\r\n#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44\r\n#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45\r\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46\r\n\r\n#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)\r\n\r\n#endif /* GL_EXT_texture_swizzle */\r\n\r\n/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */\r\n\r\n#ifndef GL_EXT_texture_type_2_10_10_10_REV\r\n#define GL_EXT_texture_type_2_10_10_10_REV 1\r\n\r\n#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368\r\n\r\n#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV)\r\n\r\n#endif /* GL_EXT_texture_type_2_10_10_10_REV */\r\n\r\n/* -------------------------- GL_EXT_texture_view -------------------------- */\r\n\r\n#ifndef GL_EXT_texture_view\r\n#define GL_EXT_texture_view 1\r\n\r\n#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB\r\n#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC\r\n#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD\r\n#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE\r\n#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\r\n\r\n#define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT)\r\n\r\n#define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view)\r\n\r\n#endif /* GL_EXT_texture_view */\r\n\r\n/* --------------------------- GL_EXT_timer_query -------------------------- */\r\n\r\n#ifndef GL_EXT_timer_query\r\n#define GL_EXT_timer_query 1\r\n\r\n#define GL_TIME_ELAPSED_EXT 0x88BF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);\r\n\r\n#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)\r\n#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)\r\n\r\n#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)\r\n\r\n#endif /* GL_EXT_timer_query */\r\n\r\n/* ----------------------- GL_EXT_transform_feedback ----------------------- */\r\n\r\n#ifndef GL_EXT_transform_feedback\r\n#define GL_EXT_transform_feedback 1\r\n\r\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\r\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\r\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\r\n#define GL_PRIMITIVES_GENERATED_EXT 0x8C87\r\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\r\n#define GL_RASTERIZER_DISCARD_EXT 0x8C89\r\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\r\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\r\n#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C\r\n#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\r\ntypedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);\r\ntypedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);\r\n\r\n#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)\r\n#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)\r\n#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)\r\n#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)\r\n#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)\r\n#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)\r\n#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)\r\n\r\n#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)\r\n\r\n#endif /* GL_EXT_transform_feedback */\r\n\r\n/* ------------------------- GL_EXT_unpack_subimage ------------------------ */\r\n\r\n#ifndef GL_EXT_unpack_subimage\r\n#define GL_EXT_unpack_subimage 1\r\n\r\n#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2\r\n#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3\r\n#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4\r\n\r\n#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage)\r\n\r\n#endif /* GL_EXT_unpack_subimage */\r\n\r\n/* -------------------------- GL_EXT_vertex_array -------------------------- */\r\n\r\n#ifndef GL_EXT_vertex_array\r\n#define GL_EXT_vertex_array 1\r\n\r\n#define GL_DOUBLE_EXT 0x140A\r\n#define GL_VERTEX_ARRAY_EXT 0x8074\r\n#define GL_NORMAL_ARRAY_EXT 0x8075\r\n#define GL_COLOR_ARRAY_EXT 0x8076\r\n#define GL_INDEX_ARRAY_EXT 0x8077\r\n#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078\r\n#define GL_EDGE_FLAG_ARRAY_EXT 0x8079\r\n#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A\r\n#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B\r\n#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C\r\n#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D\r\n#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E\r\n#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F\r\n#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080\r\n#define GL_COLOR_ARRAY_SIZE_EXT 0x8081\r\n#define GL_COLOR_ARRAY_TYPE_EXT 0x8082\r\n#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083\r\n#define GL_COLOR_ARRAY_COUNT_EXT 0x8084\r\n#define GL_INDEX_ARRAY_TYPE_EXT 0x8085\r\n#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086\r\n#define GL_INDEX_ARRAY_COUNT_EXT 0x8087\r\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088\r\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089\r\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\r\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B\r\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C\r\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D\r\n#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E\r\n#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F\r\n#define GL_COLOR_ARRAY_POINTER_EXT 0x8090\r\n#define GL_INDEX_ARRAY_POINTER_EXT 0x8091\r\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\r\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093\r\n\r\ntypedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);\r\ntypedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);\r\ntypedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\r\n\r\n#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)\r\n#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)\r\n#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)\r\n#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)\r\n#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)\r\n#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)\r\n#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)\r\n#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)\r\n\r\n#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)\r\n\r\n#endif /* GL_EXT_vertex_array */\r\n\r\n/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */\r\n\r\n#ifndef GL_EXT_vertex_array_bgra\r\n#define GL_EXT_vertex_array_bgra 1\r\n\r\n#define GL_BGRA 0x80E1\r\n\r\n#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)\r\n\r\n#endif /* GL_EXT_vertex_array_bgra */\r\n\r\n/* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */\r\n\r\n#ifndef GL_EXT_vertex_array_setXXX\r\n#define GL_EXT_vertex_array_setXXX 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset);\r\ntypedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]);\r\n\r\n#define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT)\r\n#define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt)\r\n#define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT)\r\n\r\n#define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX)\r\n\r\n#endif /* GL_EXT_vertex_array_setXXX */\r\n\r\n/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */\r\n\r\n#ifndef GL_EXT_vertex_attrib_64bit\r\n#define GL_EXT_vertex_attrib_64bit 1\r\n\r\n#define GL_DOUBLE_MAT2_EXT 0x8F46\r\n#define GL_DOUBLE_MAT3_EXT 0x8F47\r\n#define GL_DOUBLE_MAT4_EXT 0x8F48\r\n#define GL_DOUBLE_MAT2x3_EXT 0x8F49\r\n#define GL_DOUBLE_MAT2x4_EXT 0x8F4A\r\n#define GL_DOUBLE_MAT3x2_EXT 0x8F4B\r\n#define GL_DOUBLE_MAT3x4_EXT 0x8F4C\r\n#define GL_DOUBLE_MAT4x2_EXT 0x8F4D\r\n#define GL_DOUBLE_MAT4x3_EXT 0x8F4E\r\n#define GL_DOUBLE_VEC2_EXT 0x8FFC\r\n#define GL_DOUBLE_VEC3_EXT 0x8FFD\r\n#define GL_DOUBLE_VEC4_EXT 0x8FFE\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\r\n\r\n#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)\r\n#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)\r\n#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)\r\n#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)\r\n#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)\r\n#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)\r\n#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)\r\n#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)\r\n#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)\r\n#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)\r\n#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)\r\n\r\n#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)\r\n\r\n#endif /* GL_EXT_vertex_attrib_64bit */\r\n\r\n/* -------------------------- GL_EXT_vertex_shader ------------------------- */\r\n\r\n#ifndef GL_EXT_vertex_shader\r\n#define GL_EXT_vertex_shader 1\r\n\r\n#define GL_VERTEX_SHADER_EXT 0x8780\r\n#define GL_VERTEX_SHADER_BINDING_EXT 0x8781\r\n#define GL_OP_INDEX_EXT 0x8782\r\n#define GL_OP_NEGATE_EXT 0x8783\r\n#define GL_OP_DOT3_EXT 0x8784\r\n#define GL_OP_DOT4_EXT 0x8785\r\n#define GL_OP_MUL_EXT 0x8786\r\n#define GL_OP_ADD_EXT 0x8787\r\n#define GL_OP_MADD_EXT 0x8788\r\n#define GL_OP_FRAC_EXT 0x8789\r\n#define GL_OP_MAX_EXT 0x878A\r\n#define GL_OP_MIN_EXT 0x878B\r\n#define GL_OP_SET_GE_EXT 0x878C\r\n#define GL_OP_SET_LT_EXT 0x878D\r\n#define GL_OP_CLAMP_EXT 0x878E\r\n#define GL_OP_FLOOR_EXT 0x878F\r\n#define GL_OP_ROUND_EXT 0x8790\r\n#define GL_OP_EXP_BASE_2_EXT 0x8791\r\n#define GL_OP_LOG_BASE_2_EXT 0x8792\r\n#define GL_OP_POWER_EXT 0x8793\r\n#define GL_OP_RECIP_EXT 0x8794\r\n#define GL_OP_RECIP_SQRT_EXT 0x8795\r\n#define GL_OP_SUB_EXT 0x8796\r\n#define GL_OP_CROSS_PRODUCT_EXT 0x8797\r\n#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798\r\n#define GL_OP_MOV_EXT 0x8799\r\n#define GL_OUTPUT_VERTEX_EXT 0x879A\r\n#define GL_OUTPUT_COLOR0_EXT 0x879B\r\n#define GL_OUTPUT_COLOR1_EXT 0x879C\r\n#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D\r\n#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E\r\n#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F\r\n#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0\r\n#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1\r\n#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2\r\n#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3\r\n#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4\r\n#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5\r\n#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6\r\n#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7\r\n#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8\r\n#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9\r\n#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA\r\n#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB\r\n#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC\r\n#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD\r\n#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE\r\n#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF\r\n#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0\r\n#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1\r\n#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2\r\n#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3\r\n#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4\r\n#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5\r\n#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6\r\n#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7\r\n#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8\r\n#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9\r\n#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA\r\n#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB\r\n#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC\r\n#define GL_OUTPUT_FOG_EXT 0x87BD\r\n#define GL_SCALAR_EXT 0x87BE\r\n#define GL_VECTOR_EXT 0x87BF\r\n#define GL_MATRIX_EXT 0x87C0\r\n#define GL_VARIANT_EXT 0x87C1\r\n#define GL_INVARIANT_EXT 0x87C2\r\n#define GL_LOCAL_CONSTANT_EXT 0x87C3\r\n#define GL_LOCAL_EXT 0x87C4\r\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\r\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\r\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\r\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\r\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9\r\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\r\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\r\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC\r\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD\r\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\r\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\r\n#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0\r\n#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1\r\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\r\n#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3\r\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4\r\n#define GL_X_EXT 0x87D5\r\n#define GL_Y_EXT 0x87D6\r\n#define GL_Z_EXT 0x87D7\r\n#define GL_W_EXT 0x87D8\r\n#define GL_NEGATIVE_X_EXT 0x87D9\r\n#define GL_NEGATIVE_Y_EXT 0x87DA\r\n#define GL_NEGATIVE_Z_EXT 0x87DB\r\n#define GL_NEGATIVE_W_EXT 0x87DC\r\n#define GL_ZERO_EXT 0x87DD\r\n#define GL_ONE_EXT 0x87DE\r\n#define GL_NEGATIVE_ONE_EXT 0x87DF\r\n#define GL_NORMALIZED_RANGE_EXT 0x87E0\r\n#define GL_FULL_RANGE_EXT 0x87E1\r\n#define GL_CURRENT_VERTEX_EXT 0x87E2\r\n#define GL_MVP_MATRIX_EXT 0x87E3\r\n#define GL_VARIANT_VALUE_EXT 0x87E4\r\n#define GL_VARIANT_DATATYPE_EXT 0x87E5\r\n#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6\r\n#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7\r\n#define GL_VARIANT_ARRAY_EXT 0x87E8\r\n#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9\r\n#define GL_INVARIANT_VALUE_EXT 0x87EA\r\n#define GL_INVARIANT_DATATYPE_EXT 0x87EB\r\n#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC\r\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);\r\ntypedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);\r\ntypedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);\r\ntypedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);\r\ntypedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);\r\ntypedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);\r\ntypedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);\r\ntypedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data);\r\ntypedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);\r\ntypedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr);\r\ntypedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr);\r\ntypedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);\r\ntypedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);\r\ntypedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\r\ntypedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);\r\ntypedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);\r\ntypedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\r\n\r\n#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)\r\n#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)\r\n#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)\r\n#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)\r\n#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)\r\n#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)\r\n#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)\r\n#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)\r\n#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)\r\n#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)\r\n#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)\r\n#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)\r\n#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)\r\n#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)\r\n#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)\r\n#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)\r\n#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)\r\n#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)\r\n#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)\r\n#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)\r\n#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)\r\n#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)\r\n#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)\r\n#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)\r\n#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)\r\n#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)\r\n#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)\r\n#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)\r\n#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)\r\n#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)\r\n#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)\r\n#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)\r\n#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)\r\n#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)\r\n#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)\r\n#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)\r\n#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)\r\n#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)\r\n#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)\r\n#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)\r\n#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)\r\n#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)\r\n\r\n#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)\r\n\r\n#endif /* GL_EXT_vertex_shader */\r\n\r\n/* ------------------------ GL_EXT_vertex_weighting ------------------------ */\r\n\r\n#ifndef GL_EXT_vertex_weighting\r\n#define GL_EXT_vertex_weighting 1\r\n\r\n#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3\r\n#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6\r\n#define GL_MODELVIEW0_EXT 0x1700\r\n#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502\r\n#define GL_MODELVIEW1_MATRIX_EXT 0x8506\r\n#define GL_VERTEX_WEIGHTING_EXT 0x8509\r\n#define GL_MODELVIEW1_EXT 0x850A\r\n#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B\r\n#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C\r\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D\r\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E\r\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\r\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\r\n\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);\r\n\r\n#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)\r\n#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)\r\n#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)\r\n\r\n#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)\r\n\r\n#endif /* GL_EXT_vertex_weighting */\r\n\r\n/* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */\r\n\r\n#ifndef GL_EXT_win32_keyed_mutex\r\n#define GL_EXT_win32_keyed_mutex 1\r\n\r\ntypedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key);\r\n\r\n#define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT)\r\n#define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT)\r\n\r\n#define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex)\r\n\r\n#endif /* GL_EXT_win32_keyed_mutex */\r\n\r\n/* ------------------------ GL_EXT_window_rectangles ----------------------- */\r\n\r\n#ifndef GL_EXT_window_rectangles\r\n#define GL_EXT_window_rectangles 1\r\n\r\n#define GL_INCLUSIVE_EXT 0x8F10\r\n#define GL_EXCLUSIVE_EXT 0x8F11\r\n#define GL_WINDOW_RECTANGLE_EXT 0x8F12\r\n#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13\r\n#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14\r\n#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15\r\n\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]);\r\n\r\n#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT)\r\n\r\n#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles)\r\n\r\n#endif /* GL_EXT_window_rectangles */\r\n\r\n/* ------------------------- GL_EXT_x11_sync_object ------------------------ */\r\n\r\n#ifndef GL_EXT_x11_sync_object\r\n#define GL_EXT_x11_sync_object 1\r\n\r\n#define GL_SYNC_X11_FENCE_EXT 0x90E1\r\n\r\ntypedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\r\n\r\n#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)\r\n\r\n#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)\r\n\r\n#endif /* GL_EXT_x11_sync_object */\r\n\r\n/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */\r\n\r\n#ifndef GL_GREMEDY_frame_terminator\r\n#define GL_GREMEDY_frame_terminator 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);\r\n\r\n#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)\r\n\r\n#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)\r\n\r\n#endif /* GL_GREMEDY_frame_terminator */\r\n\r\n/* ------------------------ GL_GREMEDY_string_marker ----------------------- */\r\n\r\n#ifndef GL_GREMEDY_string_marker\r\n#define GL_GREMEDY_string_marker 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string);\r\n\r\n#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)\r\n\r\n#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)\r\n\r\n#endif /* GL_GREMEDY_string_marker */\r\n\r\n/* --------------------- GL_HP_convolution_border_modes -------------------- */\r\n\r\n#ifndef GL_HP_convolution_border_modes\r\n#define GL_HP_convolution_border_modes 1\r\n\r\n#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)\r\n\r\n#endif /* GL_HP_convolution_border_modes */\r\n\r\n/* ------------------------- GL_HP_image_transform ------------------------- */\r\n\r\n#ifndef GL_HP_image_transform\r\n#define GL_HP_image_transform 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);\r\n\r\n#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)\r\n#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)\r\n#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)\r\n#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)\r\n#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)\r\n#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)\r\n\r\n#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)\r\n\r\n#endif /* GL_HP_image_transform */\r\n\r\n/* -------------------------- GL_HP_occlusion_test ------------------------- */\r\n\r\n#ifndef GL_HP_occlusion_test\r\n#define GL_HP_occlusion_test 1\r\n\r\n#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)\r\n\r\n#endif /* GL_HP_occlusion_test */\r\n\r\n/* ------------------------- GL_HP_texture_lighting ------------------------ */\r\n\r\n#ifndef GL_HP_texture_lighting\r\n#define GL_HP_texture_lighting 1\r\n\r\n#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)\r\n\r\n#endif /* GL_HP_texture_lighting */\r\n\r\n/* --------------------------- GL_IBM_cull_vertex -------------------------- */\r\n\r\n#ifndef GL_IBM_cull_vertex\r\n#define GL_IBM_cull_vertex 1\r\n\r\n#define GL_CULL_VERTEX_IBM 103050\r\n\r\n#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)\r\n\r\n#endif /* GL_IBM_cull_vertex */\r\n\r\n/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */\r\n\r\n#ifndef GL_IBM_multimode_draw_arrays\r\n#define GL_IBM_multimode_draw_arrays 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride);\r\n\r\n#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)\r\n#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)\r\n\r\n#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)\r\n\r\n#endif /* GL_IBM_multimode_draw_arrays */\r\n\r\n/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */\r\n\r\n#ifndef GL_IBM_rasterpos_clip\r\n#define GL_IBM_rasterpos_clip 1\r\n\r\n#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010\r\n\r\n#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)\r\n\r\n#endif /* GL_IBM_rasterpos_clip */\r\n\r\n/* --------------------------- GL_IBM_static_data -------------------------- */\r\n\r\n#ifndef GL_IBM_static_data\r\n#define GL_IBM_static_data 1\r\n\r\n#define GL_ALL_STATIC_DATA_IBM 103060\r\n#define GL_STATIC_VERTEX_ARRAY_IBM 103061\r\n\r\n#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)\r\n\r\n#endif /* GL_IBM_static_data */\r\n\r\n/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */\r\n\r\n#ifndef GL_IBM_texture_mirrored_repeat\r\n#define GL_IBM_texture_mirrored_repeat 1\r\n\r\n#define GL_MIRRORED_REPEAT_IBM 0x8370\r\n\r\n#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)\r\n\r\n#endif /* GL_IBM_texture_mirrored_repeat */\r\n\r\n/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */\r\n\r\n#ifndef GL_IBM_vertex_array_lists\r\n#define GL_IBM_vertex_array_lists 1\r\n\r\n#define GL_VERTEX_ARRAY_LIST_IBM 103070\r\n#define GL_NORMAL_ARRAY_LIST_IBM 103071\r\n#define GL_COLOR_ARRAY_LIST_IBM 103072\r\n#define GL_INDEX_ARRAY_LIST_IBM 103073\r\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074\r\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075\r\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076\r\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\r\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080\r\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081\r\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082\r\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083\r\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\r\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\r\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\r\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);\r\ntypedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);\r\ntypedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);\r\n\r\n#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)\r\n#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)\r\n#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)\r\n#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)\r\n#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)\r\n#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)\r\n#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)\r\n#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)\r\n\r\n#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)\r\n\r\n#endif /* GL_IBM_vertex_array_lists */\r\n\r\n/* -------------------------- GL_INGR_color_clamp -------------------------- */\r\n\r\n#ifndef GL_INGR_color_clamp\r\n#define GL_INGR_color_clamp 1\r\n\r\n#define GL_RED_MIN_CLAMP_INGR 0x8560\r\n#define GL_GREEN_MIN_CLAMP_INGR 0x8561\r\n#define GL_BLUE_MIN_CLAMP_INGR 0x8562\r\n#define GL_ALPHA_MIN_CLAMP_INGR 0x8563\r\n#define GL_RED_MAX_CLAMP_INGR 0x8564\r\n#define GL_GREEN_MAX_CLAMP_INGR 0x8565\r\n#define GL_BLUE_MAX_CLAMP_INGR 0x8566\r\n#define GL_ALPHA_MAX_CLAMP_INGR 0x8567\r\n\r\n#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)\r\n\r\n#endif /* GL_INGR_color_clamp */\r\n\r\n/* ------------------------- GL_INGR_interlace_read ------------------------ */\r\n\r\n#ifndef GL_INGR_interlace_read\r\n#define GL_INGR_interlace_read 1\r\n\r\n#define GL_INTERLACE_READ_INGR 0x8568\r\n\r\n#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)\r\n\r\n#endif /* GL_INGR_interlace_read */\r\n\r\n/* ------------------ GL_INTEL_conservative_rasterization ------------------ */\r\n\r\n#ifndef GL_INTEL_conservative_rasterization\r\n#define GL_INTEL_conservative_rasterization 1\r\n\r\n#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE\r\n\r\n#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization)\r\n\r\n#endif /* GL_INTEL_conservative_rasterization */\r\n\r\n/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */\r\n\r\n#ifndef GL_INTEL_fragment_shader_ordering\r\n#define GL_INTEL_fragment_shader_ordering 1\r\n\r\n#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering)\r\n\r\n#endif /* GL_INTEL_fragment_shader_ordering */\r\n\r\n/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */\r\n\r\n#ifndef GL_INTEL_framebuffer_CMAA\r\n#define GL_INTEL_framebuffer_CMAA 1\r\n\r\n#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA)\r\n\r\n#endif /* GL_INTEL_framebuffer_CMAA */\r\n\r\n/* -------------------------- GL_INTEL_map_texture ------------------------- */\r\n\r\n#ifndef GL_INTEL_map_texture\r\n#define GL_INTEL_map_texture 1\r\n\r\n#define GL_LAYOUT_DEFAULT_INTEL 0\r\n#define GL_LAYOUT_LINEAR_INTEL 1\r\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\r\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF\r\n\r\ntypedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);\r\ntypedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);\r\ntypedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);\r\n\r\n#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)\r\n#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)\r\n#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)\r\n\r\n#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)\r\n\r\n#endif /* GL_INTEL_map_texture */\r\n\r\n/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */\r\n\r\n#ifndef GL_INTEL_parallel_arrays\r\n#define GL_INTEL_parallel_arrays 1\r\n\r\n#define GL_PARALLEL_ARRAYS_INTEL 0x83F4\r\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\r\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\r\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\r\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);\r\n\r\n#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)\r\n#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)\r\n#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)\r\n#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)\r\n\r\n#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)\r\n\r\n#endif /* GL_INTEL_parallel_arrays */\r\n\r\n/* ----------------------- GL_INTEL_performance_query ---------------------- */\r\n\r\n#ifndef GL_INTEL_performance_query\r\n#define GL_INTEL_performance_query 1\r\n\r\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000\r\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001\r\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9\r\n#define GL_PERFQUERY_FLUSH_INTEL 0x83FA\r\n#define GL_PERFQUERY_WAIT_INTEL 0x83FB\r\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0\r\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\r\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\r\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\r\n#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4\r\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\r\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\r\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\r\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\r\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\r\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\r\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\r\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\r\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\r\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);\r\ntypedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);\r\ntypedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);\r\ntypedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId);\r\ntypedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId);\r\ntypedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\r\n\r\n#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL)\r\n#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL)\r\n#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL)\r\n#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL)\r\n#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL)\r\n#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL)\r\n#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL)\r\n#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL)\r\n#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL)\r\n#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL)\r\n\r\n#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query)\r\n\r\n#endif /* GL_INTEL_performance_query */\r\n\r\n/* ------------------------ GL_INTEL_texture_scissor ----------------------- */\r\n\r\n#ifndef GL_INTEL_texture_scissor\r\n#define GL_INTEL_texture_scissor 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);\r\n\r\n#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)\r\n#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)\r\n\r\n#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)\r\n\r\n#endif /* GL_INTEL_texture_scissor */\r\n\r\n/* --------------------- GL_KHR_blend_equation_advanced -------------------- */\r\n\r\n#ifndef GL_KHR_blend_equation_advanced\r\n#define GL_KHR_blend_equation_advanced 1\r\n\r\n#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285\r\n#define GL_MULTIPLY_KHR 0x9294\r\n#define GL_SCREEN_KHR 0x9295\r\n#define GL_OVERLAY_KHR 0x9296\r\n#define GL_DARKEN_KHR 0x9297\r\n#define GL_LIGHTEN_KHR 0x9298\r\n#define GL_COLORDODGE_KHR 0x9299\r\n#define GL_COLORBURN_KHR 0x929A\r\n#define GL_HARDLIGHT_KHR 0x929B\r\n#define GL_SOFTLIGHT_KHR 0x929C\r\n#define GL_DIFFERENCE_KHR 0x929E\r\n#define GL_EXCLUSION_KHR 0x92A0\r\n#define GL_HSL_HUE_KHR 0x92AD\r\n#define GL_HSL_SATURATION_KHR 0x92AE\r\n#define GL_HSL_COLOR_KHR 0x92AF\r\n#define GL_HSL_LUMINOSITY_KHR 0x92B0\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void);\r\n\r\n#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR)\r\n\r\n#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced)\r\n\r\n#endif /* GL_KHR_blend_equation_advanced */\r\n\r\n/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */\r\n\r\n#ifndef GL_KHR_blend_equation_advanced_coherent\r\n#define GL_KHR_blend_equation_advanced_coherent 1\r\n\r\n#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent)\r\n\r\n#endif /* GL_KHR_blend_equation_advanced_coherent */\r\n\r\n/* ---------------------- GL_KHR_context_flush_control --------------------- */\r\n\r\n#ifndef GL_KHR_context_flush_control\r\n#define GL_KHR_context_flush_control 1\r\n\r\n#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control)\r\n\r\n#endif /* GL_KHR_context_flush_control */\r\n\r\n/* ------------------------------ GL_KHR_debug ----------------------------- */\r\n\r\n#ifndef GL_KHR_debug\r\n#define GL_KHR_debug 1\r\n\r\n#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002\r\n#define GL_STACK_OVERFLOW 0x0503\r\n#define GL_STACK_UNDERFLOW 0x0504\r\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242\r\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\r\n#define GL_DEBUG_CALLBACK_FUNCTION 0x8244\r\n#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245\r\n#define GL_DEBUG_SOURCE_API 0x8246\r\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247\r\n#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248\r\n#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249\r\n#define GL_DEBUG_SOURCE_APPLICATION 0x824A\r\n#define GL_DEBUG_SOURCE_OTHER 0x824B\r\n#define GL_DEBUG_TYPE_ERROR 0x824C\r\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\r\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E\r\n#define GL_DEBUG_TYPE_PORTABILITY 0x824F\r\n#define GL_DEBUG_TYPE_PERFORMANCE 0x8250\r\n#define GL_DEBUG_TYPE_OTHER 0x8251\r\n#define GL_DEBUG_TYPE_MARKER 0x8268\r\n#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269\r\n#define GL_DEBUG_TYPE_POP_GROUP 0x826A\r\n#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B\r\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C\r\n#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D\r\n#define GL_BUFFER 0x82E0\r\n#define GL_SHADER 0x82E1\r\n#define GL_PROGRAM 0x82E2\r\n#define GL_QUERY 0x82E3\r\n#define GL_PROGRAM_PIPELINE 0x82E4\r\n#define GL_SAMPLER 0x82E6\r\n#define GL_DISPLAY_LIST 0x82E7\r\n#define GL_MAX_LABEL_LENGTH 0x82E8\r\n#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143\r\n#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144\r\n#define GL_DEBUG_LOGGED_MESSAGES 0x9145\r\n#define GL_DEBUG_SEVERITY_HIGH 0x9146\r\n#define GL_DEBUG_SEVERITY_MEDIUM 0x9147\r\n#define GL_DEBUG_SEVERITY_LOW 0x9148\r\n#define GL_DEBUG_OUTPUT 0x92E0\r\n\r\ntypedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);\r\ntypedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);\r\ntypedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);\r\ntypedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);\r\ntypedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label);\r\ntypedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);\r\ntypedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label);\r\ntypedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);\r\n\r\n#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)\r\n#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)\r\n#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)\r\n#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)\r\n#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)\r\n#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)\r\n#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)\r\n#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)\r\n#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)\r\n#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)\r\n\r\n#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)\r\n\r\n#endif /* GL_KHR_debug */\r\n\r\n/* ---------------------------- GL_KHR_no_error ---------------------------- */\r\n\r\n#ifndef GL_KHR_no_error\r\n#define GL_KHR_no_error 1\r\n\r\n#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008\r\n\r\n#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error)\r\n\r\n#endif /* GL_KHR_no_error */\r\n\r\n/* --------------------- GL_KHR_parallel_shader_compile -------------------- */\r\n\r\n#ifndef GL_KHR_parallel_shader_compile\r\n#define GL_KHR_parallel_shader_compile 1\r\n\r\n#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0\r\n#define GL_COMPLETION_STATUS_KHR 0x91B1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count);\r\n\r\n#define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR)\r\n\r\n#define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile)\r\n\r\n#endif /* GL_KHR_parallel_shader_compile */\r\n\r\n/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */\r\n\r\n#ifndef GL_KHR_robust_buffer_access_behavior\r\n#define GL_KHR_robust_buffer_access_behavior 1\r\n\r\n#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior)\r\n\r\n#endif /* GL_KHR_robust_buffer_access_behavior */\r\n\r\n/* --------------------------- GL_KHR_robustness --------------------------- */\r\n\r\n#ifndef GL_KHR_robustness\r\n#define GL_KHR_robustness 1\r\n\r\n#define GL_CONTEXT_LOST 0x0507\r\n#define GL_LOSE_CONTEXT_ON_RESET 0x8252\r\n#define GL_GUILTY_CONTEXT_RESET 0x8253\r\n#define GL_INNOCENT_CONTEXT_RESET 0x8254\r\n#define GL_UNKNOWN_CONTEXT_RESET 0x8255\r\n#define GL_RESET_NOTIFICATION_STRATEGY 0x8256\r\n#define GL_NO_RESET_NOTIFICATION 0x8261\r\n#define GL_CONTEXT_ROBUST_ACCESS 0x90F3\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\r\n\r\n#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv)\r\n#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv)\r\n#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv)\r\n#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels)\r\n\r\n#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness)\r\n\r\n#endif /* GL_KHR_robustness */\r\n\r\n/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */\r\n\r\n#ifndef GL_KHR_texture_compression_astc_hdr\r\n#define GL_KHR_texture_compression_astc_hdr 1\r\n\r\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\r\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\r\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\r\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\r\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\r\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\r\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\r\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\r\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\r\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\r\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\r\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\r\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\r\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\r\n\r\n#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr)\r\n\r\n#endif /* GL_KHR_texture_compression_astc_hdr */\r\n\r\n/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */\r\n\r\n#ifndef GL_KHR_texture_compression_astc_ldr\r\n#define GL_KHR_texture_compression_astc_ldr 1\r\n\r\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0\r\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1\r\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2\r\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3\r\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4\r\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5\r\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6\r\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7\r\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8\r\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9\r\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA\r\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\r\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\r\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\r\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\r\n\r\n#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)\r\n\r\n#endif /* GL_KHR_texture_compression_astc_ldr */\r\n\r\n/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */\r\n\r\n#ifndef GL_KHR_texture_compression_astc_sliced_3d\r\n#define GL_KHR_texture_compression_astc_sliced_3d 1\r\n\r\n#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d)\r\n\r\n#endif /* GL_KHR_texture_compression_astc_sliced_3d */\r\n\r\n/* -------------------------- GL_KTX_buffer_region ------------------------- */\r\n\r\n#ifndef GL_KTX_buffer_region\r\n#define GL_KTX_buffer_region 1\r\n\r\n#define GL_KTX_FRONT_REGION 0x0\r\n#define GL_KTX_BACK_REGION 0x1\r\n#define GL_KTX_Z_REGION 0x2\r\n#define GL_KTX_STENCIL_REGION 0x3\r\n\r\ntypedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);\r\ntypedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);\r\ntypedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);\r\n\r\n#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)\r\n#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)\r\n#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)\r\n#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)\r\n#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)\r\n\r\n#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)\r\n\r\n#endif /* GL_KTX_buffer_region */\r\n\r\n/* ------------------------- GL_MESAX_texture_stack ------------------------ */\r\n\r\n#ifndef GL_MESAX_texture_stack\r\n#define GL_MESAX_texture_stack 1\r\n\r\n#define GL_TEXTURE_1D_STACK_MESAX 0x8759\r\n#define GL_TEXTURE_2D_STACK_MESAX 0x875A\r\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B\r\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C\r\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\r\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\r\n\r\n#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)\r\n\r\n#endif /* GL_MESAX_texture_stack */\r\n\r\n/* -------------------------- GL_MESA_pack_invert -------------------------- */\r\n\r\n#ifndef GL_MESA_pack_invert\r\n#define GL_MESA_pack_invert 1\r\n\r\n#define GL_PACK_INVERT_MESA 0x8758\r\n\r\n#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)\r\n\r\n#endif /* GL_MESA_pack_invert */\r\n\r\n/* ------------------------- GL_MESA_resize_buffers ------------------------ */\r\n\r\n#ifndef GL_MESA_resize_buffers\r\n#define GL_MESA_resize_buffers 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);\r\n\r\n#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)\r\n\r\n#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)\r\n\r\n#endif /* GL_MESA_resize_buffers */\r\n\r\n/* -------------------- GL_MESA_shader_integer_functions ------------------- */\r\n\r\n#ifndef GL_MESA_shader_integer_functions\r\n#define GL_MESA_shader_integer_functions 1\r\n\r\n#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions)\r\n\r\n#endif /* GL_MESA_shader_integer_functions */\r\n\r\n/* --------------------------- GL_MESA_window_pos -------------------------- */\r\n\r\n#ifndef GL_MESA_window_pos\r\n#define GL_MESA_window_pos 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);\r\ntypedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);\r\n\r\n#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)\r\n#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)\r\n#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)\r\n#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)\r\n#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)\r\n#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)\r\n#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)\r\n#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)\r\n#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)\r\n#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)\r\n#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)\r\n#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)\r\n#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)\r\n#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)\r\n#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)\r\n#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)\r\n#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)\r\n#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)\r\n#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)\r\n#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)\r\n#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)\r\n#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)\r\n#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)\r\n#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)\r\n\r\n#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)\r\n\r\n#endif /* GL_MESA_window_pos */\r\n\r\n/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */\r\n\r\n#ifndef GL_MESA_ycbcr_texture\r\n#define GL_MESA_ycbcr_texture 1\r\n\r\n#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA\r\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB\r\n#define GL_YCBCR_MESA 0x8757\r\n\r\n#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)\r\n\r\n#endif /* GL_MESA_ycbcr_texture */\r\n\r\n/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */\r\n\r\n#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers\r\n#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1\r\n\r\n#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers)\r\n\r\n#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */\r\n\r\n/* ----------------------- GL_NVX_conditional_render ----------------------- */\r\n\r\n#ifndef GL_NVX_conditional_render\r\n#define GL_NVX_conditional_render 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);\r\n\r\n#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)\r\n#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)\r\n\r\n#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)\r\n\r\n#endif /* GL_NVX_conditional_render */\r\n\r\n/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */\r\n\r\n#ifndef GL_NVX_gpu_memory_info\r\n#define GL_NVX_gpu_memory_info 1\r\n\r\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\r\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\r\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\r\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\r\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\r\n\r\n#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)\r\n\r\n#endif /* GL_NVX_gpu_memory_info */\r\n\r\n/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */\r\n\r\n#ifndef GL_NVX_linked_gpu_multicast\r\n#define GL_NVX_linked_gpu_multicast 1\r\n\r\n#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800\r\n#define GL_MAX_LGPU_GPUS_NVX 0x92BA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\r\ntypedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\r\n\r\n#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX)\r\n#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX)\r\n#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX)\r\n\r\n#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast)\r\n\r\n#endif /* GL_NVX_linked_gpu_multicast */\r\n\r\n/* ------------------------ GL_NV_3dvision_settings ------------------------ */\r\n\r\n#ifndef GL_NV_3dvision_settings\r\n#define GL_NV_3dvision_settings 1\r\n\r\n#define GL_3DVISION_STEREO_NV 0x90F4\r\n#define GL_STEREO_SEPARATION_NV 0x90F5\r\n#define GL_STEREO_CONVERGENCE_NV 0x90F6\r\n#define GL_STEREO_CUTOFF_NV 0x90F7\r\n#define GL_STEREO_PROJECTION_NV 0x90F8\r\n#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9\r\n#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param);\r\n\r\n#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV)\r\n#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV)\r\n\r\n#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings)\r\n\r\n#endif /* GL_NV_3dvision_settings */\r\n\r\n/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */\r\n\r\n#ifndef GL_NV_EGL_stream_consumer_external\r\n#define GL_NV_EGL_stream_consumer_external 1\r\n\r\n#define GL_TEXTURE_EXTERNAL_OES 0x8D65\r\n#define GL_SAMPLER_EXTERNAL_OES 0x8D66\r\n#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67\r\n#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68\r\n\r\n#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external)\r\n\r\n#endif /* GL_NV_EGL_stream_consumer_external */\r\n\r\n/* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */\r\n\r\n#ifndef GL_NV_alpha_to_coverage_dither_control\r\n#define GL_NV_alpha_to_coverage_dither_control 1\r\n\r\n#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF\r\n#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D\r\n#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E\r\n#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F\r\n\r\n#define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control)\r\n\r\n#endif /* GL_NV_alpha_to_coverage_dither_control */\r\n\r\n/* ------------------------------- GL_NV_bgr ------------------------------- */\r\n\r\n#ifndef GL_NV_bgr\r\n#define GL_NV_bgr 1\r\n\r\n#define GL_BGR_NV 0x80E0\r\n\r\n#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr)\r\n\r\n#endif /* GL_NV_bgr */\r\n\r\n/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */\r\n\r\n#ifndef GL_NV_bindless_multi_draw_indirect\r\n#define GL_NV_bindless_multi_draw_indirect 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\r\n\r\n#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)\r\n#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)\r\n\r\n#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)\r\n\r\n#endif /* GL_NV_bindless_multi_draw_indirect */\r\n\r\n/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */\r\n\r\n#ifndef GL_NV_bindless_multi_draw_indirect_count\r\n#define GL_NV_bindless_multi_draw_indirect_count 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\r\ntypedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\r\n\r\n#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV)\r\n#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV)\r\n\r\n#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count)\r\n\r\n#endif /* GL_NV_bindless_multi_draw_indirect_count */\r\n\r\n/* ------------------------- GL_NV_bindless_texture ------------------------ */\r\n\r\n#ifndef GL_NV_bindless_texture\r\n#define GL_NV_bindless_texture 1\r\n\r\ntypedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\r\ntypedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);\r\ntypedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);\r\ntypedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);\r\ntypedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);\r\ntypedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);\r\ntypedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);\r\n\r\n#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)\r\n#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)\r\n#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)\r\n#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)\r\n#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)\r\n#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)\r\n#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)\r\n#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)\r\n#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)\r\n#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)\r\n#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)\r\n#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)\r\n#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)\r\n\r\n#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)\r\n\r\n#endif /* GL_NV_bindless_texture */\r\n\r\n/* --------------------- GL_NV_blend_equation_advanced --------------------- */\r\n\r\n#ifndef GL_NV_blend_equation_advanced\r\n#define GL_NV_blend_equation_advanced 1\r\n\r\n#define GL_XOR_NV 0x1506\r\n#define GL_RED_NV 0x1903\r\n#define GL_GREEN_NV 0x1904\r\n#define GL_BLUE_NV 0x1905\r\n#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280\r\n#define GL_BLEND_OVERLAP_NV 0x9281\r\n#define GL_UNCORRELATED_NV 0x9282\r\n#define GL_DISJOINT_NV 0x9283\r\n#define GL_CONJOINT_NV 0x9284\r\n#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285\r\n#define GL_SRC_NV 0x9286\r\n#define GL_DST_NV 0x9287\r\n#define GL_SRC_OVER_NV 0x9288\r\n#define GL_DST_OVER_NV 0x9289\r\n#define GL_SRC_IN_NV 0x928A\r\n#define GL_DST_IN_NV 0x928B\r\n#define GL_SRC_OUT_NV 0x928C\r\n#define GL_DST_OUT_NV 0x928D\r\n#define GL_SRC_ATOP_NV 0x928E\r\n#define GL_DST_ATOP_NV 0x928F\r\n#define GL_PLUS_NV 0x9291\r\n#define GL_PLUS_DARKER_NV 0x9292\r\n#define GL_MULTIPLY_NV 0x9294\r\n#define GL_SCREEN_NV 0x9295\r\n#define GL_OVERLAY_NV 0x9296\r\n#define GL_DARKEN_NV 0x9297\r\n#define GL_LIGHTEN_NV 0x9298\r\n#define GL_COLORDODGE_NV 0x9299\r\n#define GL_COLORBURN_NV 0x929A\r\n#define GL_HARDLIGHT_NV 0x929B\r\n#define GL_SOFTLIGHT_NV 0x929C\r\n#define GL_DIFFERENCE_NV 0x929E\r\n#define GL_MINUS_NV 0x929F\r\n#define GL_EXCLUSION_NV 0x92A0\r\n#define GL_CONTRAST_NV 0x92A1\r\n#define GL_INVERT_RGB_NV 0x92A3\r\n#define GL_LINEARDODGE_NV 0x92A4\r\n#define GL_LINEARBURN_NV 0x92A5\r\n#define GL_VIVIDLIGHT_NV 0x92A6\r\n#define GL_LINEARLIGHT_NV 0x92A7\r\n#define GL_PINLIGHT_NV 0x92A8\r\n#define GL_HARDMIX_NV 0x92A9\r\n#define GL_HSL_HUE_NV 0x92AD\r\n#define GL_HSL_SATURATION_NV 0x92AE\r\n#define GL_HSL_COLOR_NV 0x92AF\r\n#define GL_HSL_LUMINOSITY_NV 0x92B0\r\n#define GL_PLUS_CLAMPED_NV 0x92B1\r\n#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2\r\n#define GL_MINUS_CLAMPED_NV 0x92B3\r\n#define GL_INVERT_OVG_NV 0x92B4\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);\r\n\r\n#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)\r\n#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)\r\n\r\n#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)\r\n\r\n#endif /* GL_NV_blend_equation_advanced */\r\n\r\n/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */\r\n\r\n#ifndef GL_NV_blend_equation_advanced_coherent\r\n#define GL_NV_blend_equation_advanced_coherent 1\r\n\r\n#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)\r\n\r\n#endif /* GL_NV_blend_equation_advanced_coherent */\r\n\r\n/* ----------------------- GL_NV_blend_minmax_factor ----------------------- */\r\n\r\n#ifndef GL_NV_blend_minmax_factor\r\n#define GL_NV_blend_minmax_factor 1\r\n\r\n#define GL_FACTOR_MIN_AMD 0x901C\r\n#define GL_FACTOR_MAX_AMD 0x901D\r\n\r\n#define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor)\r\n\r\n#endif /* GL_NV_blend_minmax_factor */\r\n\r\n/* --------------------------- GL_NV_blend_square -------------------------- */\r\n\r\n#ifndef GL_NV_blend_square\r\n#define GL_NV_blend_square 1\r\n\r\n#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)\r\n\r\n#endif /* GL_NV_blend_square */\r\n\r\n/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */\r\n\r\n#ifndef GL_NV_clip_space_w_scaling\r\n#define GL_NV_clip_space_w_scaling 1\r\n\r\n#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C\r\n#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D\r\n#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E\r\n\r\ntypedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);\r\n\r\n#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV)\r\n\r\n#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling)\r\n\r\n#endif /* GL_NV_clip_space_w_scaling */\r\n\r\n/* --------------------------- GL_NV_command_list -------------------------- */\r\n\r\n#ifndef GL_NV_command_list\r\n#define GL_NV_command_list 1\r\n\r\n#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000\r\n#define GL_NOP_COMMAND_NV 0x0001\r\n#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002\r\n#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003\r\n#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004\r\n#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005\r\n#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006\r\n#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007\r\n#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008\r\n#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009\r\n#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a\r\n#define GL_BLEND_COLOR_COMMAND_NV 0x000b\r\n#define GL_STENCIL_REF_COMMAND_NV 0x000c\r\n#define GL_LINE_WIDTH_COMMAND_NV 0x000d\r\n#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e\r\n#define GL_ALPHA_REF_COMMAND_NV 0x000f\r\n#define GL_VIEWPORT_COMMAND_NV 0x0010\r\n#define GL_SCISSOR_COMMAND_NV 0x0011\r\n#define GL_FRONT_FACE_COMMAND_NV 0x0012\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);\r\ntypedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);\r\ntypedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists);\r\ntypedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states);\r\ntypedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists);\r\ntypedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size);\r\ntypedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state);\r\ntypedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);\r\ntypedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode);\r\n\r\n#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV)\r\n#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV)\r\n#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV)\r\n#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV)\r\n#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV)\r\n#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV)\r\n#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV)\r\n#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV)\r\n#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV)\r\n#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV)\r\n#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV)\r\n#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV)\r\n#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV)\r\n#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV)\r\n#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV)\r\n#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV)\r\n#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV)\r\n\r\n#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list)\r\n\r\n#endif /* GL_NV_command_list */\r\n\r\n/* ------------------------- GL_NV_compute_program5 ------------------------ */\r\n\r\n#ifndef GL_NV_compute_program5\r\n#define GL_NV_compute_program5 1\r\n\r\n#define GL_COMPUTE_PROGRAM_NV 0x90FB\r\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\r\n\r\n#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)\r\n\r\n#endif /* GL_NV_compute_program5 */\r\n\r\n/* ------------------------ GL_NV_conditional_render ----------------------- */\r\n\r\n#ifndef GL_NV_conditional_render\r\n#define GL_NV_conditional_render 1\r\n\r\n#define GL_QUERY_WAIT_NV 0x8E13\r\n#define GL_QUERY_NO_WAIT_NV 0x8E14\r\n#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15\r\n#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);\r\n\r\n#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)\r\n#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)\r\n\r\n#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)\r\n\r\n#endif /* GL_NV_conditional_render */\r\n\r\n/* ----------------------- GL_NV_conservative_raster ----------------------- */\r\n\r\n#ifndef GL_NV_conservative_raster\r\n#define GL_NV_conservative_raster 1\r\n\r\n#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346\r\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\r\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\r\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);\r\n\r\n#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV)\r\n\r\n#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster)\r\n\r\n#endif /* GL_NV_conservative_raster */\r\n\r\n/* -------------------- GL_NV_conservative_raster_dilate ------------------- */\r\n\r\n#ifndef GL_NV_conservative_raster_dilate\r\n#define GL_NV_conservative_raster_dilate 1\r\n\r\n#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379\r\n#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A\r\n#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);\r\n\r\n#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV)\r\n\r\n#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate)\r\n\r\n#endif /* GL_NV_conservative_raster_dilate */\r\n\r\n/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */\r\n\r\n#ifndef GL_NV_conservative_raster_pre_snap_triangles\r\n#define GL_NV_conservative_raster_pre_snap_triangles 1\r\n\r\n#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D\r\n#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E\r\n#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);\r\n\r\n#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV)\r\n\r\n#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles)\r\n\r\n#endif /* GL_NV_conservative_raster_pre_snap_triangles */\r\n\r\n/* --------------------------- GL_NV_copy_buffer --------------------------- */\r\n\r\n#ifndef GL_NV_copy_buffer\r\n#define GL_NV_copy_buffer 1\r\n\r\n#define GL_COPY_READ_BUFFER_NV 0x8F36\r\n#define GL_COPY_WRITE_BUFFER_NV 0x8F37\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);\r\n\r\n#define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV)\r\n\r\n#define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer)\r\n\r\n#endif /* GL_NV_copy_buffer */\r\n\r\n/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */\r\n\r\n#ifndef GL_NV_copy_depth_to_color\r\n#define GL_NV_copy_depth_to_color 1\r\n\r\n#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E\r\n#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F\r\n\r\n#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)\r\n\r\n#endif /* GL_NV_copy_depth_to_color */\r\n\r\n/* ---------------------------- GL_NV_copy_image --------------------------- */\r\n\r\n#ifndef GL_NV_copy_image\r\n#define GL_NV_copy_image 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\r\n\r\n#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)\r\n\r\n#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)\r\n\r\n#endif /* GL_NV_copy_image */\r\n\r\n/* -------------------------- GL_NV_deep_texture3D ------------------------- */\r\n\r\n#ifndef GL_NV_deep_texture3D\r\n#define GL_NV_deep_texture3D 1\r\n\r\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\r\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1\r\n\r\n#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)\r\n\r\n#endif /* GL_NV_deep_texture3D */\r\n\r\n/* ------------------------ GL_NV_depth_buffer_float ----------------------- */\r\n\r\n#ifndef GL_NV_depth_buffer_float\r\n#define GL_NV_depth_buffer_float 1\r\n\r\n#define GL_DEPTH_COMPONENT32F_NV 0x8DAB\r\n#define GL_DEPTH32F_STENCIL8_NV 0x8DAC\r\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\r\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);\r\ntypedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);\r\ntypedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);\r\n\r\n#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)\r\n#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)\r\n#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)\r\n\r\n#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)\r\n\r\n#endif /* GL_NV_depth_buffer_float */\r\n\r\n/* --------------------------- GL_NV_depth_clamp --------------------------- */\r\n\r\n#ifndef GL_NV_depth_clamp\r\n#define GL_NV_depth_clamp 1\r\n\r\n#define GL_DEPTH_CLAMP_NV 0x864F\r\n\r\n#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)\r\n\r\n#endif /* GL_NV_depth_clamp */\r\n\r\n/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */\r\n\r\n#ifndef GL_NV_depth_range_unclamped\r\n#define GL_NV_depth_range_unclamped 1\r\n\r\n#define GL_SAMPLE_COUNT_BITS_NV 0x8864\r\n#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865\r\n#define GL_QUERY_RESULT_NV 0x8866\r\n#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867\r\n#define GL_SAMPLE_COUNT_NV 0x8914\r\n\r\n#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)\r\n\r\n#endif /* GL_NV_depth_range_unclamped */\r\n\r\n/* --------------------------- GL_NV_draw_buffers -------------------------- */\r\n\r\n#ifndef GL_NV_draw_buffers\r\n#define GL_NV_draw_buffers 1\r\n\r\n#define GL_MAX_DRAW_BUFFERS_NV 0x8824\r\n#define GL_DRAW_BUFFER0_NV 0x8825\r\n#define GL_DRAW_BUFFER1_NV 0x8826\r\n#define GL_DRAW_BUFFER2_NV 0x8827\r\n#define GL_DRAW_BUFFER3_NV 0x8828\r\n#define GL_DRAW_BUFFER4_NV 0x8829\r\n#define GL_DRAW_BUFFER5_NV 0x882A\r\n#define GL_DRAW_BUFFER6_NV 0x882B\r\n#define GL_DRAW_BUFFER7_NV 0x882C\r\n#define GL_DRAW_BUFFER8_NV 0x882D\r\n#define GL_DRAW_BUFFER9_NV 0x882E\r\n#define GL_DRAW_BUFFER10_NV 0x882F\r\n#define GL_DRAW_BUFFER11_NV 0x8830\r\n#define GL_DRAW_BUFFER12_NV 0x8831\r\n#define GL_DRAW_BUFFER13_NV 0x8832\r\n#define GL_DRAW_BUFFER14_NV 0x8833\r\n#define GL_DRAW_BUFFER15_NV 0x8834\r\n#define GL_COLOR_ATTACHMENT0_NV 0x8CE0\r\n#define GL_COLOR_ATTACHMENT1_NV 0x8CE1\r\n#define GL_COLOR_ATTACHMENT2_NV 0x8CE2\r\n#define GL_COLOR_ATTACHMENT3_NV 0x8CE3\r\n#define GL_COLOR_ATTACHMENT4_NV 0x8CE4\r\n#define GL_COLOR_ATTACHMENT5_NV 0x8CE5\r\n#define GL_COLOR_ATTACHMENT6_NV 0x8CE6\r\n#define GL_COLOR_ATTACHMENT7_NV 0x8CE7\r\n#define GL_COLOR_ATTACHMENT8_NV 0x8CE8\r\n#define GL_COLOR_ATTACHMENT9_NV 0x8CE9\r\n#define GL_COLOR_ATTACHMENT10_NV 0x8CEA\r\n#define GL_COLOR_ATTACHMENT11_NV 0x8CEB\r\n#define GL_COLOR_ATTACHMENT12_NV 0x8CEC\r\n#define GL_COLOR_ATTACHMENT13_NV 0x8CED\r\n#define GL_COLOR_ATTACHMENT14_NV 0x8CEE\r\n#define GL_COLOR_ATTACHMENT15_NV 0x8CEF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs);\r\n\r\n#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV)\r\n\r\n#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers)\r\n\r\n#endif /* GL_NV_draw_buffers */\r\n\r\n/* -------------------------- GL_NV_draw_instanced ------------------------- */\r\n\r\n#ifndef GL_NV_draw_instanced\r\n#define GL_NV_draw_instanced 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\r\n\r\n#define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV)\r\n#define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV)\r\n\r\n#define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced)\r\n\r\n#endif /* GL_NV_draw_instanced */\r\n\r\n/* --------------------------- GL_NV_draw_texture -------------------------- */\r\n\r\n#ifndef GL_NV_draw_texture\r\n#define GL_NV_draw_texture 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\r\n\r\n#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)\r\n\r\n#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)\r\n\r\n#endif /* GL_NV_draw_texture */\r\n\r\n/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */\r\n\r\n#ifndef GL_NV_draw_vulkan_image\r\n#define GL_NV_draw_vulkan_image 1\r\n\r\ntypedef void (APIENTRY *GLVULKANPROCNV)(void);\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\r\ntypedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name);\r\ntypedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);\r\ntypedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);\r\ntypedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);\r\n\r\n#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV)\r\n#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV)\r\n#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV)\r\n#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV)\r\n#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV)\r\n\r\n#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image)\r\n\r\n#endif /* GL_NV_draw_vulkan_image */\r\n\r\n/* ---------------------------- GL_NV_evaluators --------------------------- */\r\n\r\n#ifndef GL_NV_evaluators\r\n#define GL_NV_evaluators 1\r\n\r\n#define GL_EVAL_2D_NV 0x86C0\r\n#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1\r\n#define GL_MAP_TESSELLATION_NV 0x86C2\r\n#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3\r\n#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4\r\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\r\n#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6\r\n#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7\r\n#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8\r\n#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9\r\n#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA\r\n#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB\r\n#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC\r\n#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD\r\n#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE\r\n#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF\r\n#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0\r\n#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1\r\n#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2\r\n#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3\r\n#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4\r\n#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5\r\n#define GL_MAX_MAP_TESSELLATION_NV 0x86D6\r\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7\r\n\r\ntypedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\r\ntypedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\r\ntypedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);\r\n\r\n#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)\r\n#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)\r\n#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)\r\n#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)\r\n#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)\r\n#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)\r\n#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)\r\n#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)\r\n#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)\r\n\r\n#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)\r\n\r\n#endif /* GL_NV_evaluators */\r\n\r\n/* --------------------- GL_NV_explicit_attrib_location -------------------- */\r\n\r\n#ifndef GL_NV_explicit_attrib_location\r\n#define GL_NV_explicit_attrib_location 1\r\n\r\n#define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location)\r\n\r\n#endif /* GL_NV_explicit_attrib_location */\r\n\r\n/* ----------------------- GL_NV_explicit_multisample ---------------------- */\r\n\r\n#ifndef GL_NV_explicit_multisample\r\n#define GL_NV_explicit_multisample 1\r\n\r\n#define GL_SAMPLE_POSITION_NV 0x8E50\r\n#define GL_SAMPLE_MASK_NV 0x8E51\r\n#define GL_SAMPLE_MASK_VALUE_NV 0x8E52\r\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\r\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\r\n#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55\r\n#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56\r\n#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57\r\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\r\n#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);\r\ntypedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);\r\n\r\n#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)\r\n#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)\r\n#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)\r\n\r\n#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)\r\n\r\n#endif /* GL_NV_explicit_multisample */\r\n\r\n/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */\r\n\r\n#ifndef GL_NV_fbo_color_attachments\r\n#define GL_NV_fbo_color_attachments 1\r\n\r\n#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF\r\n#define GL_COLOR_ATTACHMENT0_NV 0x8CE0\r\n#define GL_COLOR_ATTACHMENT1_NV 0x8CE1\r\n#define GL_COLOR_ATTACHMENT2_NV 0x8CE2\r\n#define GL_COLOR_ATTACHMENT3_NV 0x8CE3\r\n#define GL_COLOR_ATTACHMENT4_NV 0x8CE4\r\n#define GL_COLOR_ATTACHMENT5_NV 0x8CE5\r\n#define GL_COLOR_ATTACHMENT6_NV 0x8CE6\r\n#define GL_COLOR_ATTACHMENT7_NV 0x8CE7\r\n#define GL_COLOR_ATTACHMENT8_NV 0x8CE8\r\n#define GL_COLOR_ATTACHMENT9_NV 0x8CE9\r\n#define GL_COLOR_ATTACHMENT10_NV 0x8CEA\r\n#define GL_COLOR_ATTACHMENT11_NV 0x8CEB\r\n#define GL_COLOR_ATTACHMENT12_NV 0x8CEC\r\n#define GL_COLOR_ATTACHMENT13_NV 0x8CED\r\n#define GL_COLOR_ATTACHMENT14_NV 0x8CEE\r\n#define GL_COLOR_ATTACHMENT15_NV 0x8CEF\r\n\r\n#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments)\r\n\r\n#endif /* GL_NV_fbo_color_attachments */\r\n\r\n/* ------------------------------ GL_NV_fence ------------------------------ */\r\n\r\n#ifndef GL_NV_fence\r\n#define GL_NV_fence 1\r\n\r\n#define GL_ALL_COMPLETED_NV 0x84F2\r\n#define GL_FENCE_STATUS_NV 0x84F3\r\n#define GL_FENCE_CONDITION_NV 0x84F4\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);\r\ntypedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);\r\ntypedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);\r\ntypedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);\r\ntypedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);\r\n\r\n#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)\r\n#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)\r\n#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)\r\n#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)\r\n#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)\r\n#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)\r\n#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)\r\n\r\n#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)\r\n\r\n#endif /* GL_NV_fence */\r\n\r\n/* -------------------------- GL_NV_fill_rectangle ------------------------- */\r\n\r\n#ifndef GL_NV_fill_rectangle\r\n#define GL_NV_fill_rectangle 1\r\n\r\n#define GL_FILL_RECTANGLE_NV 0x933C\r\n\r\n#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle)\r\n\r\n#endif /* GL_NV_fill_rectangle */\r\n\r\n/* --------------------------- GL_NV_float_buffer -------------------------- */\r\n\r\n#ifndef GL_NV_float_buffer\r\n#define GL_NV_float_buffer 1\r\n\r\n#define GL_FLOAT_R_NV 0x8880\r\n#define GL_FLOAT_RG_NV 0x8881\r\n#define GL_FLOAT_RGB_NV 0x8882\r\n#define GL_FLOAT_RGBA_NV 0x8883\r\n#define GL_FLOAT_R16_NV 0x8884\r\n#define GL_FLOAT_R32_NV 0x8885\r\n#define GL_FLOAT_RG16_NV 0x8886\r\n#define GL_FLOAT_RG32_NV 0x8887\r\n#define GL_FLOAT_RGB16_NV 0x8888\r\n#define GL_FLOAT_RGB32_NV 0x8889\r\n#define GL_FLOAT_RGBA16_NV 0x888A\r\n#define GL_FLOAT_RGBA32_NV 0x888B\r\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C\r\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D\r\n#define GL_FLOAT_RGBA_MODE_NV 0x888E\r\n\r\n#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)\r\n\r\n#endif /* GL_NV_float_buffer */\r\n\r\n/* --------------------------- GL_NV_fog_distance -------------------------- */\r\n\r\n#ifndef GL_NV_fog_distance\r\n#define GL_NV_fog_distance 1\r\n\r\n#define GL_FOG_DISTANCE_MODE_NV 0x855A\r\n#define GL_EYE_RADIAL_NV 0x855B\r\n#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C\r\n\r\n#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)\r\n\r\n#endif /* GL_NV_fog_distance */\r\n\r\n/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */\r\n\r\n#ifndef GL_NV_fragment_coverage_to_color\r\n#define GL_NV_fragment_coverage_to_color 1\r\n\r\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD\r\n#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);\r\n\r\n#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV)\r\n\r\n#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color)\r\n\r\n#endif /* GL_NV_fragment_coverage_to_color */\r\n\r\n/* ------------------------- GL_NV_fragment_program ------------------------ */\r\n\r\n#ifndef GL_NV_fragment_program\r\n#define GL_NV_fragment_program 1\r\n\r\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\r\n#define GL_FRAGMENT_PROGRAM_NV 0x8870\r\n#define GL_MAX_TEXTURE_COORDS_NV 0x8871\r\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872\r\n#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873\r\n#define GL_PROGRAM_ERROR_STRING_NV 0x8874\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);\r\n\r\n#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)\r\n#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)\r\n#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)\r\n#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)\r\n#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)\r\n#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)\r\n\r\n#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)\r\n\r\n#endif /* GL_NV_fragment_program */\r\n\r\n/* ------------------------ GL_NV_fragment_program2 ------------------------ */\r\n\r\n#ifndef GL_NV_fragment_program2\r\n#define GL_NV_fragment_program2 1\r\n\r\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\r\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\r\n#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6\r\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7\r\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8\r\n\r\n#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)\r\n\r\n#endif /* GL_NV_fragment_program2 */\r\n\r\n/* ------------------------ GL_NV_fragment_program4 ------------------------ */\r\n\r\n#ifndef GL_NV_fragment_program4\r\n#define GL_NV_fragment_program4 1\r\n\r\n#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)\r\n\r\n#endif /* GL_NV_fragment_program4 */\r\n\r\n/* --------------------- GL_NV_fragment_program_option --------------------- */\r\n\r\n#ifndef GL_NV_fragment_program_option\r\n#define GL_NV_fragment_program_option 1\r\n\r\n#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)\r\n\r\n#endif /* GL_NV_fragment_program_option */\r\n\r\n/* -------------------- GL_NV_fragment_shader_interlock -------------------- */\r\n\r\n#ifndef GL_NV_fragment_shader_interlock\r\n#define GL_NV_fragment_shader_interlock 1\r\n\r\n#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock)\r\n\r\n#endif /* GL_NV_fragment_shader_interlock */\r\n\r\n/* ------------------------- GL_NV_framebuffer_blit ------------------------ */\r\n\r\n#ifndef GL_NV_framebuffer_blit\r\n#define GL_NV_framebuffer_blit 1\r\n\r\n#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6\r\n#define GL_READ_FRAMEBUFFER_NV 0x8CA8\r\n#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9\r\n#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\r\n\r\n#define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV)\r\n\r\n#define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit)\r\n\r\n#endif /* GL_NV_framebuffer_blit */\r\n\r\n/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */\r\n\r\n#ifndef GL_NV_framebuffer_mixed_samples\r\n#define GL_NV_framebuffer_mixed_samples 1\r\n\r\n#define GL_COLOR_SAMPLES_NV 0x8E20\r\n#define GL_RASTER_MULTISAMPLE_EXT 0x9327\r\n#define GL_RASTER_SAMPLES_EXT 0x9328\r\n#define GL_MAX_RASTER_SAMPLES_EXT 0x9329\r\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\r\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\r\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C\r\n#define GL_DEPTH_SAMPLES_NV 0x932D\r\n#define GL_STENCIL_SAMPLES_NV 0x932E\r\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\r\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\r\n#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331\r\n#define GL_COVERAGE_MODULATION_NV 0x9332\r\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\r\n\r\n#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples)\r\n\r\n#endif /* GL_NV_framebuffer_mixed_samples */\r\n\r\n/* --------------------- GL_NV_framebuffer_multisample --------------------- */\r\n\r\n#ifndef GL_NV_framebuffer_multisample\r\n#define GL_NV_framebuffer_multisample 1\r\n\r\n#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB\r\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56\r\n#define GL_MAX_SAMPLES_NV 0x8D57\r\n\r\ntypedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\r\n\r\n#define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV)\r\n\r\n#define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample)\r\n\r\n#endif /* GL_NV_framebuffer_multisample */\r\n\r\n/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */\r\n\r\n#ifndef GL_NV_framebuffer_multisample_coverage\r\n#define GL_NV_framebuffer_multisample_coverage 1\r\n\r\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\r\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10\r\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\r\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12\r\n\r\ntypedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\r\n\r\n#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)\r\n\r\n#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)\r\n\r\n#endif /* GL_NV_framebuffer_multisample_coverage */\r\n\r\n/* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */\r\n\r\n#ifndef GL_NV_generate_mipmap_sRGB\r\n#define GL_NV_generate_mipmap_sRGB 1\r\n\r\n#define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB)\r\n\r\n#endif /* GL_NV_generate_mipmap_sRGB */\r\n\r\n/* ------------------------ GL_NV_geometry_program4 ------------------------ */\r\n\r\n#ifndef GL_NV_geometry_program4\r\n#define GL_NV_geometry_program4 1\r\n\r\n#define GL_GEOMETRY_PROGRAM_NV 0x8C26\r\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\r\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);\r\n\r\n#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)\r\n\r\n#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)\r\n\r\n#endif /* GL_NV_geometry_program4 */\r\n\r\n/* ------------------------- GL_NV_geometry_shader4 ------------------------ */\r\n\r\n#ifndef GL_NV_geometry_shader4\r\n#define GL_NV_geometry_shader4 1\r\n\r\n#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)\r\n\r\n#endif /* GL_NV_geometry_shader4 */\r\n\r\n/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */\r\n\r\n#ifndef GL_NV_geometry_shader_passthrough\r\n#define GL_NV_geometry_shader_passthrough 1\r\n\r\n#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough)\r\n\r\n#endif /* GL_NV_geometry_shader_passthrough */\r\n\r\n/* -------------------------- GL_NV_gpu_multicast -------------------------- */\r\n\r\n#ifndef GL_NV_gpu_multicast\r\n#define GL_NV_gpu_multicast 1\r\n\r\n#define GL_PER_GPU_STORAGE_BIT_NV 0x0800\r\n#define GL_MULTICAST_GPUS_NV 0x92BA\r\n#define GL_PER_GPU_STORAGE_NV 0x9548\r\n#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549\r\n#define GL_RENDER_GPU_MASK_NV 0x9558\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask);\r\ntypedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask);\r\n\r\n#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV)\r\n#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV)\r\n#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV)\r\n#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV)\r\n#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV)\r\n#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV)\r\n#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV)\r\n#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV)\r\n#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV)\r\n#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV)\r\n#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV)\r\n#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV)\r\n\r\n#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast)\r\n\r\n#endif /* GL_NV_gpu_multicast */\r\n\r\n/* --------------------------- GL_NV_gpu_program4 -------------------------- */\r\n\r\n#ifndef GL_NV_gpu_program4\r\n#define GL_NV_gpu_program4 1\r\n\r\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904\r\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905\r\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906\r\n#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907\r\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\r\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\r\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\r\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);\r\n\r\n#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)\r\n#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)\r\n#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)\r\n#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)\r\n#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)\r\n#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)\r\n#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)\r\n#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)\r\n#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)\r\n#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)\r\n#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)\r\n#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)\r\n\r\n#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)\r\n\r\n#endif /* GL_NV_gpu_program4 */\r\n\r\n/* --------------------------- GL_NV_gpu_program5 -------------------------- */\r\n\r\n#ifndef GL_NV_gpu_program5\r\n#define GL_NV_gpu_program5 1\r\n\r\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\r\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\r\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\r\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\r\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\r\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\r\n\r\n#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)\r\n\r\n#endif /* GL_NV_gpu_program5 */\r\n\r\n/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */\r\n\r\n#ifndef GL_NV_gpu_program5_mem_extended\r\n#define GL_NV_gpu_program5_mem_extended 1\r\n\r\n#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)\r\n\r\n#endif /* GL_NV_gpu_program5_mem_extended */\r\n\r\n/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */\r\n\r\n#ifndef GL_NV_gpu_program_fp64\r\n#define GL_NV_gpu_program_fp64 1\r\n\r\n#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)\r\n\r\n#endif /* GL_NV_gpu_program_fp64 */\r\n\r\n/* --------------------------- GL_NV_gpu_shader5 --------------------------- */\r\n\r\n#ifndef GL_NV_gpu_shader5\r\n#define GL_NV_gpu_shader5 1\r\n\r\n#define GL_INT64_NV 0x140E\r\n#define GL_UNSIGNED_INT64_NV 0x140F\r\n#define GL_INT8_NV 0x8FE0\r\n#define GL_INT8_VEC2_NV 0x8FE1\r\n#define GL_INT8_VEC3_NV 0x8FE2\r\n#define GL_INT8_VEC4_NV 0x8FE3\r\n#define GL_INT16_NV 0x8FE4\r\n#define GL_INT16_VEC2_NV 0x8FE5\r\n#define GL_INT16_VEC3_NV 0x8FE6\r\n#define GL_INT16_VEC4_NV 0x8FE7\r\n#define GL_INT64_VEC2_NV 0x8FE9\r\n#define GL_INT64_VEC3_NV 0x8FEA\r\n#define GL_INT64_VEC4_NV 0x8FEB\r\n#define GL_UNSIGNED_INT8_NV 0x8FEC\r\n#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED\r\n#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE\r\n#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF\r\n#define GL_UNSIGNED_INT16_NV 0x8FF0\r\n#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1\r\n#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2\r\n#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3\r\n#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5\r\n#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6\r\n#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7\r\n#define GL_FLOAT16_NV 0x8FF8\r\n#define GL_FLOAT16_VEC2_NV 0x8FF9\r\n#define GL_FLOAT16_VEC3_NV 0x8FFA\r\n#define GL_FLOAT16_VEC4_NV 0x8FFB\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);\r\n\r\n#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)\r\n#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)\r\n#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)\r\n#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)\r\n#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)\r\n#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)\r\n#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)\r\n#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)\r\n#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)\r\n#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)\r\n#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)\r\n#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)\r\n#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)\r\n#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)\r\n#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)\r\n#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)\r\n#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)\r\n#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)\r\n#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)\r\n#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)\r\n#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)\r\n#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)\r\n#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)\r\n#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)\r\n#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)\r\n#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)\r\n#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)\r\n#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)\r\n#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)\r\n#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)\r\n#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)\r\n#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)\r\n#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)\r\n#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)\r\n\r\n#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)\r\n\r\n#endif /* GL_NV_gpu_shader5 */\r\n\r\n/* ---------------------------- GL_NV_half_float --------------------------- */\r\n\r\n#ifndef GL_NV_half_float\r\n#define GL_NV_half_float 1\r\n\r\n#define GL_HALF_FLOAT_NV 0x140B\r\n\r\ntypedef unsigned short GLhalf;\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);\r\ntypedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);\r\n\r\n#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)\r\n#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)\r\n#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)\r\n#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)\r\n#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)\r\n#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)\r\n#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)\r\n#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)\r\n#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)\r\n#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)\r\n#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)\r\n#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)\r\n#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)\r\n#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)\r\n#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)\r\n#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)\r\n#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)\r\n#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)\r\n#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)\r\n#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)\r\n#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)\r\n#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)\r\n#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)\r\n#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)\r\n#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)\r\n#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)\r\n#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)\r\n#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)\r\n#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)\r\n#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)\r\n#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)\r\n#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)\r\n#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)\r\n#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)\r\n#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)\r\n#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)\r\n#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)\r\n#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)\r\n#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)\r\n#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)\r\n#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)\r\n#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)\r\n#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)\r\n#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)\r\n#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)\r\n#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)\r\n\r\n#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)\r\n\r\n#endif /* GL_NV_half_float */\r\n\r\n/* -------------------------- GL_NV_image_formats -------------------------- */\r\n\r\n#ifndef GL_NV_image_formats\r\n#define GL_NV_image_formats 1\r\n\r\n#define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats)\r\n\r\n#endif /* GL_NV_image_formats */\r\n\r\n/* ------------------------- GL_NV_instanced_arrays ------------------------ */\r\n\r\n#ifndef GL_NV_instanced_arrays\r\n#define GL_NV_instanced_arrays 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE\r\n\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);\r\n\r\n#define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV)\r\n\r\n#define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays)\r\n\r\n#endif /* GL_NV_instanced_arrays */\r\n\r\n/* ------------------- GL_NV_internalformat_sample_query ------------------- */\r\n\r\n#ifndef GL_NV_internalformat_sample_query\r\n#define GL_NV_internalformat_sample_query 1\r\n\r\n#define GL_MULTISAMPLES_NV 0x9371\r\n#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372\r\n#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373\r\n#define GL_CONFORMANT_NV 0x9374\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params);\r\n\r\n#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV)\r\n\r\n#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query)\r\n\r\n#endif /* GL_NV_internalformat_sample_query */\r\n\r\n/* ------------------------ GL_NV_light_max_exponent ----------------------- */\r\n\r\n#ifndef GL_NV_light_max_exponent\r\n#define GL_NV_light_max_exponent 1\r\n\r\n#define GL_MAX_SHININESS_NV 0x8504\r\n#define GL_MAX_SPOT_EXPONENT_NV 0x8505\r\n\r\n#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)\r\n\r\n#endif /* GL_NV_light_max_exponent */\r\n\r\n/* ----------------------- GL_NV_multisample_coverage ---------------------- */\r\n\r\n#ifndef GL_NV_multisample_coverage\r\n#define GL_NV_multisample_coverage 1\r\n\r\n#define GL_COLOR_SAMPLES_NV 0x8E20\r\n\r\n#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)\r\n\r\n#endif /* GL_NV_multisample_coverage */\r\n\r\n/* --------------------- GL_NV_multisample_filter_hint --------------------- */\r\n\r\n#ifndef GL_NV_multisample_filter_hint\r\n#define GL_NV_multisample_filter_hint 1\r\n\r\n#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534\r\n\r\n#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)\r\n\r\n#endif /* GL_NV_multisample_filter_hint */\r\n\r\n/* ----------------------- GL_NV_non_square_matrices ----------------------- */\r\n\r\n#ifndef GL_NV_non_square_matrices\r\n#define GL_NV_non_square_matrices 1\r\n\r\n#define GL_FLOAT_MAT2x3_NV 0x8B65\r\n#define GL_FLOAT_MAT2x4_NV 0x8B66\r\n#define GL_FLOAT_MAT3x2_NV 0x8B67\r\n#define GL_FLOAT_MAT3x4_NV 0x8B68\r\n#define GL_FLOAT_MAT4x2_NV 0x8B69\r\n#define GL_FLOAT_MAT4x3_NV 0x8B6A\r\n\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);\r\n\r\n#define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV)\r\n#define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV)\r\n#define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV)\r\n#define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV)\r\n#define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV)\r\n#define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV)\r\n\r\n#define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices)\r\n\r\n#endif /* GL_NV_non_square_matrices */\r\n\r\n/* ------------------------- GL_NV_occlusion_query ------------------------- */\r\n\r\n#ifndef GL_NV_occlusion_query\r\n#define GL_NV_occlusion_query 1\r\n\r\n#define GL_PIXEL_COUNTER_BITS_NV 0x8864\r\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865\r\n#define GL_PIXEL_COUNT_NV 0x8866\r\n#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);\r\n\r\n#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)\r\n#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)\r\n#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)\r\n#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)\r\n#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)\r\n#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)\r\n#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)\r\n\r\n#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)\r\n\r\n#endif /* GL_NV_occlusion_query */\r\n\r\n/* -------------------------- GL_NV_pack_subimage -------------------------- */\r\n\r\n#ifndef GL_NV_pack_subimage\r\n#define GL_NV_pack_subimage 1\r\n\r\n#define GL_PACK_ROW_LENGTH_NV 0x0D02\r\n#define GL_PACK_SKIP_ROWS_NV 0x0D03\r\n#define GL_PACK_SKIP_PIXELS_NV 0x0D04\r\n\r\n#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage)\r\n\r\n#endif /* GL_NV_pack_subimage */\r\n\r\n/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */\r\n\r\n#ifndef GL_NV_packed_depth_stencil\r\n#define GL_NV_packed_depth_stencil 1\r\n\r\n#define GL_DEPTH_STENCIL_NV 0x84F9\r\n#define GL_UNSIGNED_INT_24_8_NV 0x84FA\r\n\r\n#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)\r\n\r\n#endif /* GL_NV_packed_depth_stencil */\r\n\r\n/* --------------------------- GL_NV_packed_float -------------------------- */\r\n\r\n#ifndef GL_NV_packed_float\r\n#define GL_NV_packed_float 1\r\n\r\n#define GL_R11F_G11F_B10F_NV 0x8C3A\r\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B\r\n\r\n#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float)\r\n\r\n#endif /* GL_NV_packed_float */\r\n\r\n/* ----------------------- GL_NV_packed_float_linear ----------------------- */\r\n\r\n#ifndef GL_NV_packed_float_linear\r\n#define GL_NV_packed_float_linear 1\r\n\r\n#define GL_R11F_G11F_B10F_NV 0x8C3A\r\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B\r\n\r\n#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear)\r\n\r\n#endif /* GL_NV_packed_float_linear */\r\n\r\n/* --------------------- GL_NV_parameter_buffer_object --------------------- */\r\n\r\n#ifndef GL_NV_parameter_buffer_object\r\n#define GL_NV_parameter_buffer_object 1\r\n\r\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\r\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\r\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\r\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\r\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);\r\n\r\n#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)\r\n#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)\r\n#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)\r\n\r\n#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)\r\n\r\n#endif /* GL_NV_parameter_buffer_object */\r\n\r\n/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */\r\n\r\n#ifndef GL_NV_parameter_buffer_object2\r\n#define GL_NV_parameter_buffer_object2 1\r\n\r\n#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)\r\n\r\n#endif /* GL_NV_parameter_buffer_object2 */\r\n\r\n/* -------------------------- GL_NV_path_rendering ------------------------- */\r\n\r\n#ifndef GL_NV_path_rendering\r\n#define GL_NV_path_rendering 1\r\n\r\n#define GL_CLOSE_PATH_NV 0x00\r\n#define GL_BOLD_BIT_NV 0x01\r\n#define GL_GLYPH_WIDTH_BIT_NV 0x01\r\n#define GL_GLYPH_HEIGHT_BIT_NV 0x02\r\n#define GL_ITALIC_BIT_NV 0x02\r\n#define GL_MOVE_TO_NV 0x02\r\n#define GL_RELATIVE_MOVE_TO_NV 0x03\r\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\r\n#define GL_LINE_TO_NV 0x04\r\n#define GL_RELATIVE_LINE_TO_NV 0x05\r\n#define GL_HORIZONTAL_LINE_TO_NV 0x06\r\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\r\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\r\n#define GL_VERTICAL_LINE_TO_NV 0x08\r\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09\r\n#define GL_QUADRATIC_CURVE_TO_NV 0x0A\r\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\r\n#define GL_CUBIC_CURVE_TO_NV 0x0C\r\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D\r\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E\r\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\r\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\r\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10\r\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\r\n#define GL_SMALL_CCW_ARC_TO_NV 0x12\r\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13\r\n#define GL_SMALL_CW_ARC_TO_NV 0x14\r\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15\r\n#define GL_LARGE_CCW_ARC_TO_NV 0x16\r\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17\r\n#define GL_LARGE_CW_ARC_TO_NV 0x18\r\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19\r\n#define GL_CONIC_CURVE_TO_NV 0x1A\r\n#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B\r\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\r\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\r\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\r\n#define GL_ROUNDED_RECT_NV 0xE8\r\n#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9\r\n#define GL_ROUNDED_RECT2_NV 0xEA\r\n#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB\r\n#define GL_ROUNDED_RECT4_NV 0xEC\r\n#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED\r\n#define GL_ROUNDED_RECT8_NV 0xEE\r\n#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF\r\n#define GL_RESTART_PATH_NV 0xF0\r\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2\r\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4\r\n#define GL_RECT_NV 0xF6\r\n#define GL_RELATIVE_RECT_NV 0xF7\r\n#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8\r\n#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA\r\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC\r\n#define GL_ARC_TO_NV 0xFE\r\n#define GL_RELATIVE_ARC_TO_NV 0xFF\r\n#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100\r\n#define GL_PRIMARY_COLOR_NV 0x852C\r\n#define GL_SECONDARY_COLOR_NV 0x852D\r\n#define GL_PRIMARY_COLOR 0x8577\r\n#define GL_PATH_FORMAT_SVG_NV 0x9070\r\n#define GL_PATH_FORMAT_PS_NV 0x9071\r\n#define GL_STANDARD_FONT_NAME_NV 0x9072\r\n#define GL_SYSTEM_FONT_NAME_NV 0x9073\r\n#define GL_FILE_NAME_NV 0x9074\r\n#define GL_PATH_STROKE_WIDTH_NV 0x9075\r\n#define GL_PATH_END_CAPS_NV 0x9076\r\n#define GL_PATH_INITIAL_END_CAP_NV 0x9077\r\n#define GL_PATH_TERMINAL_END_CAP_NV 0x9078\r\n#define GL_PATH_JOIN_STYLE_NV 0x9079\r\n#define GL_PATH_MITER_LIMIT_NV 0x907A\r\n#define GL_PATH_DASH_CAPS_NV 0x907B\r\n#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C\r\n#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D\r\n#define GL_PATH_DASH_OFFSET_NV 0x907E\r\n#define GL_PATH_CLIENT_LENGTH_NV 0x907F\r\n#define GL_PATH_FILL_MODE_NV 0x9080\r\n#define GL_PATH_FILL_MASK_NV 0x9081\r\n#define GL_PATH_FILL_COVER_MODE_NV 0x9082\r\n#define GL_PATH_STROKE_COVER_MODE_NV 0x9083\r\n#define GL_PATH_STROKE_MASK_NV 0x9084\r\n#define GL_PATH_STROKE_BOUND_NV 0x9086\r\n#define GL_COUNT_UP_NV 0x9088\r\n#define GL_COUNT_DOWN_NV 0x9089\r\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A\r\n#define GL_CONVEX_HULL_NV 0x908B\r\n#define GL_BOUNDING_BOX_NV 0x908D\r\n#define GL_TRANSLATE_X_NV 0x908E\r\n#define GL_TRANSLATE_Y_NV 0x908F\r\n#define GL_TRANSLATE_2D_NV 0x9090\r\n#define GL_TRANSLATE_3D_NV 0x9091\r\n#define GL_AFFINE_2D_NV 0x9092\r\n#define GL_AFFINE_3D_NV 0x9094\r\n#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096\r\n#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098\r\n#define GL_UTF8_NV 0x909A\r\n#define GL_UTF16_NV 0x909B\r\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\r\n#define GL_PATH_COMMAND_COUNT_NV 0x909D\r\n#define GL_PATH_COORD_COUNT_NV 0x909E\r\n#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F\r\n#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0\r\n#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1\r\n#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2\r\n#define GL_SQUARE_NV 0x90A3\r\n#define GL_ROUND_NV 0x90A4\r\n#define GL_TRIANGULAR_NV 0x90A5\r\n#define GL_BEVEL_NV 0x90A6\r\n#define GL_MITER_REVERT_NV 0x90A7\r\n#define GL_MITER_TRUNCATE_NV 0x90A8\r\n#define GL_SKIP_MISSING_GLYPH_NV 0x90A9\r\n#define GL_USE_MISSING_GLYPH_NV 0x90AA\r\n#define GL_PATH_ERROR_POSITION_NV 0x90AB\r\n#define GL_PATH_FOG_GEN_MODE_NV 0x90AC\r\n#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD\r\n#define GL_ADJACENT_PAIRS_NV 0x90AE\r\n#define GL_FIRST_TO_REST_NV 0x90AF\r\n#define GL_PATH_GEN_MODE_NV 0x90B0\r\n#define GL_PATH_GEN_COEFF_NV 0x90B1\r\n#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2\r\n#define GL_PATH_GEN_COMPONENTS_NV 0x90B3\r\n#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4\r\n#define GL_MOVE_TO_RESETS_NV 0x90B5\r\n#define GL_MOVE_TO_CONTINUES_NV 0x90B6\r\n#define GL_PATH_STENCIL_FUNC_NV 0x90B7\r\n#define GL_PATH_STENCIL_REF_NV 0x90B8\r\n#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9\r\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\r\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\r\n#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF\r\n#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368\r\n#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369\r\n#define GL_FONT_UNAVAILABLE_NV 0x936A\r\n#define GL_FONT_UNINTELLIGIBLE_NV 0x936B\r\n#define GL_STANDARD_FONT_FORMAT_NV 0x936C\r\n#define GL_FRAGMENT_INPUT_NV 0x936D\r\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000\r\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000\r\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000\r\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000\r\n#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000\r\n#define GL_FONT_ASCENDER_BIT_NV 0x00200000\r\n#define GL_FONT_DESCENDER_BIT_NV 0x00400000\r\n#define GL_FONT_HEIGHT_BIT_NV 0x00800000\r\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000\r\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\r\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\r\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\r\n#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000\r\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);\r\ntypedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\r\ntypedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);\r\ntypedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\r\ntypedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray);\r\ntypedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params);\r\ntypedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);\r\ntypedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);\r\ntypedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);\r\ntypedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\r\ntypedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);\r\ntypedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);\r\ntypedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);\r\ntypedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\r\ntypedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);\r\ntypedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\r\ntypedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\r\ntypedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\r\ntypedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);\r\ntypedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);\r\ntypedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);\r\ntypedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);\r\ntypedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);\r\ntypedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);\r\ntypedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);\r\ntypedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);\r\ntypedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\r\ntypedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\r\ntypedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);\r\ntypedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);\r\ntypedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);\r\n\r\n#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)\r\n#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)\r\n#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)\r\n#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)\r\n#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)\r\n#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)\r\n#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)\r\n#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)\r\n#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)\r\n#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)\r\n#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)\r\n#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)\r\n#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)\r\n#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)\r\n#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)\r\n#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)\r\n#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)\r\n#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)\r\n#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)\r\n#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)\r\n#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV)\r\n#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)\r\n#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)\r\n#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)\r\n#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)\r\n#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV)\r\n#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV)\r\n#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV)\r\n#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV)\r\n#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV)\r\n#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV)\r\n#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)\r\n#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)\r\n#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)\r\n#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)\r\n#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)\r\n#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)\r\n#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV)\r\n#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV)\r\n#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)\r\n#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)\r\n#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV)\r\n#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)\r\n#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)\r\n#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)\r\n#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)\r\n#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)\r\n#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)\r\n#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)\r\n#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)\r\n#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)\r\n#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)\r\n#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)\r\n#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV)\r\n#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)\r\n#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)\r\n#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)\r\n#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)\r\n#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV)\r\n#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV)\r\n#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV)\r\n#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV)\r\n#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)\r\n#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)\r\n\r\n#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)\r\n\r\n#endif /* GL_NV_path_rendering */\r\n\r\n/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */\r\n\r\n#ifndef GL_NV_path_rendering_shared_edge\r\n#define GL_NV_path_rendering_shared_edge 1\r\n\r\n#define GL_SHARED_EDGE_NV 0xC0\r\n\r\n#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge)\r\n\r\n#endif /* GL_NV_path_rendering_shared_edge */\r\n\r\n/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */\r\n\r\n#ifndef GL_NV_pixel_buffer_object\r\n#define GL_NV_pixel_buffer_object 1\r\n\r\n#define GL_PIXEL_PACK_BUFFER_NV 0x88EB\r\n#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC\r\n#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED\r\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF\r\n\r\n#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object)\r\n\r\n#endif /* GL_NV_pixel_buffer_object */\r\n\r\n/* ------------------------- GL_NV_pixel_data_range ------------------------ */\r\n\r\n#ifndef GL_NV_pixel_data_range\r\n#define GL_NV_pixel_data_range 1\r\n\r\n#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878\r\n#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879\r\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\r\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\r\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\r\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer);\r\n\r\n#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)\r\n#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)\r\n\r\n#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)\r\n\r\n#endif /* GL_NV_pixel_data_range */\r\n\r\n/* ------------------------- GL_NV_platform_binary ------------------------- */\r\n\r\n#ifndef GL_NV_platform_binary\r\n#define GL_NV_platform_binary 1\r\n\r\n#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B\r\n\r\n#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary)\r\n\r\n#endif /* GL_NV_platform_binary */\r\n\r\n/* --------------------------- GL_NV_point_sprite -------------------------- */\r\n\r\n#ifndef GL_NV_point_sprite\r\n#define GL_NV_point_sprite 1\r\n\r\n#define GL_POINT_SPRITE_NV 0x8861\r\n#define GL_COORD_REPLACE_NV 0x8862\r\n#define GL_POINT_SPRITE_R_MODE_NV 0x8863\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);\r\n\r\n#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)\r\n#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)\r\n\r\n#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)\r\n\r\n#endif /* GL_NV_point_sprite */\r\n\r\n/* --------------------------- GL_NV_polygon_mode -------------------------- */\r\n\r\n#ifndef GL_NV_polygon_mode\r\n#define GL_NV_polygon_mode 1\r\n\r\n#define GL_POLYGON_MODE_NV 0x0B40\r\n#define GL_POINT_NV 0x1B00\r\n#define GL_LINE_NV 0x1B01\r\n#define GL_FILL_NV 0x1B02\r\n#define GL_POLYGON_OFFSET_POINT_NV 0x2A01\r\n#define GL_POLYGON_OFFSET_LINE_NV 0x2A02\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode);\r\n\r\n#define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV)\r\n\r\n#define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode)\r\n\r\n#endif /* GL_NV_polygon_mode */\r\n\r\n/* -------------------------- GL_NV_present_video -------------------------- */\r\n\r\n#ifndef GL_NV_present_video\r\n#define GL_NV_present_video 1\r\n\r\n#define GL_FRAME_NV 0x8E26\r\n#define GL_FIELDS_NV 0x8E27\r\n#define GL_CURRENT_TIME_NV 0x8E28\r\n#define GL_NUM_FILL_STREAMS_NV 0x8E29\r\n#define GL_PRESENT_TIME_NV 0x8E2A\r\n#define GL_PRESENT_DURATION_NV 0x8E2B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);\r\ntypedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\r\ntypedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\r\n\r\n#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)\r\n#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)\r\n#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)\r\n#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)\r\n#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)\r\n#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)\r\n\r\n#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)\r\n\r\n#endif /* GL_NV_present_video */\r\n\r\n/* ------------------------ GL_NV_primitive_restart ------------------------ */\r\n\r\n#ifndef GL_NV_primitive_restart\r\n#define GL_NV_primitive_restart 1\r\n\r\n#define GL_PRIMITIVE_RESTART_NV 0x8558\r\n#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);\r\n\r\n#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)\r\n#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)\r\n\r\n#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)\r\n\r\n#endif /* GL_NV_primitive_restart */\r\n\r\n/* ---------------------------- GL_NV_read_depth --------------------------- */\r\n\r\n#ifndef GL_NV_read_depth\r\n#define GL_NV_read_depth 1\r\n\r\n#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth)\r\n\r\n#endif /* GL_NV_read_depth */\r\n\r\n/* ------------------------ GL_NV_read_depth_stencil ----------------------- */\r\n\r\n#ifndef GL_NV_read_depth_stencil\r\n#define GL_NV_read_depth_stencil 1\r\n\r\n#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil)\r\n\r\n#endif /* GL_NV_read_depth_stencil */\r\n\r\n/* --------------------------- GL_NV_read_stencil -------------------------- */\r\n\r\n#ifndef GL_NV_read_stencil\r\n#define GL_NV_read_stencil 1\r\n\r\n#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil)\r\n\r\n#endif /* GL_NV_read_stencil */\r\n\r\n/* ------------------------ GL_NV_register_combiners ----------------------- */\r\n\r\n#ifndef GL_NV_register_combiners\r\n#define GL_NV_register_combiners 1\r\n\r\n#define GL_REGISTER_COMBINERS_NV 0x8522\r\n#define GL_VARIABLE_A_NV 0x8523\r\n#define GL_VARIABLE_B_NV 0x8524\r\n#define GL_VARIABLE_C_NV 0x8525\r\n#define GL_VARIABLE_D_NV 0x8526\r\n#define GL_VARIABLE_E_NV 0x8527\r\n#define GL_VARIABLE_F_NV 0x8528\r\n#define GL_VARIABLE_G_NV 0x8529\r\n#define GL_CONSTANT_COLOR0_NV 0x852A\r\n#define GL_CONSTANT_COLOR1_NV 0x852B\r\n#define GL_PRIMARY_COLOR_NV 0x852C\r\n#define GL_SECONDARY_COLOR_NV 0x852D\r\n#define GL_SPARE0_NV 0x852E\r\n#define GL_SPARE1_NV 0x852F\r\n#define GL_DISCARD_NV 0x8530\r\n#define GL_E_TIMES_F_NV 0x8531\r\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\r\n#define GL_UNSIGNED_IDENTITY_NV 0x8536\r\n#define GL_UNSIGNED_INVERT_NV 0x8537\r\n#define GL_EXPAND_NORMAL_NV 0x8538\r\n#define GL_EXPAND_NEGATE_NV 0x8539\r\n#define GL_HALF_BIAS_NORMAL_NV 0x853A\r\n#define GL_HALF_BIAS_NEGATE_NV 0x853B\r\n#define GL_SIGNED_IDENTITY_NV 0x853C\r\n#define GL_SIGNED_NEGATE_NV 0x853D\r\n#define GL_SCALE_BY_TWO_NV 0x853E\r\n#define GL_SCALE_BY_FOUR_NV 0x853F\r\n#define GL_SCALE_BY_ONE_HALF_NV 0x8540\r\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541\r\n#define GL_COMBINER_INPUT_NV 0x8542\r\n#define GL_COMBINER_MAPPING_NV 0x8543\r\n#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544\r\n#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545\r\n#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546\r\n#define GL_COMBINER_MUX_SUM_NV 0x8547\r\n#define GL_COMBINER_SCALE_NV 0x8548\r\n#define GL_COMBINER_BIAS_NV 0x8549\r\n#define GL_COMBINER_AB_OUTPUT_NV 0x854A\r\n#define GL_COMBINER_CD_OUTPUT_NV 0x854B\r\n#define GL_COMBINER_SUM_OUTPUT_NV 0x854C\r\n#define GL_MAX_GENERAL_COMBINERS_NV 0x854D\r\n#define GL_NUM_GENERAL_COMBINERS_NV 0x854E\r\n#define GL_COLOR_SUM_CLAMP_NV 0x854F\r\n#define GL_COMBINER0_NV 0x8550\r\n#define GL_COMBINER1_NV 0x8551\r\n#define GL_COMBINER2_NV 0x8552\r\n#define GL_COMBINER3_NV 0x8553\r\n#define GL_COMBINER4_NV 0x8554\r\n#define GL_COMBINER5_NV 0x8555\r\n#define GL_COMBINER6_NV 0x8556\r\n#define GL_COMBINER7_NV 0x8557\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\r\ntypedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\r\ntypedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);\r\n\r\n#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)\r\n#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)\r\n#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)\r\n#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)\r\n#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)\r\n#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)\r\n#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)\r\n#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)\r\n#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)\r\n#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)\r\n#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)\r\n#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)\r\n#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)\r\n\r\n#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)\r\n\r\n#endif /* GL_NV_register_combiners */\r\n\r\n/* ----------------------- GL_NV_register_combiners2 ----------------------- */\r\n\r\n#ifndef GL_NV_register_combiners2\r\n#define GL_NV_register_combiners2 1\r\n\r\n#define GL_PER_STAGE_CONSTANTS_NV 0x8535\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);\r\n\r\n#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)\r\n#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)\r\n\r\n#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)\r\n\r\n#endif /* GL_NV_register_combiners2 */\r\n\r\n/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */\r\n\r\n#ifndef GL_NV_robustness_video_memory_purge\r\n#define GL_NV_robustness_video_memory_purge 1\r\n\r\n#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C\r\n#define GL_PURGED_CONTEXT_RESET_NV 0x92BB\r\n\r\n#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge)\r\n\r\n#endif /* GL_NV_robustness_video_memory_purge */\r\n\r\n/* --------------------------- GL_NV_sRGB_formats -------------------------- */\r\n\r\n#ifndef GL_NV_sRGB_formats\r\n#define GL_NV_sRGB_formats 1\r\n\r\n#define GL_ETC1_SRGB8_NV 0x88EE\r\n#define GL_SRGB8_NV 0x8C41\r\n#define GL_SLUMINANCE_ALPHA_NV 0x8C44\r\n#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45\r\n#define GL_SLUMINANCE_NV 0x8C46\r\n#define GL_SLUMINANCE8_NV 0x8C47\r\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C\r\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D\r\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E\r\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F\r\n\r\n#define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats)\r\n\r\n#endif /* GL_NV_sRGB_formats */\r\n\r\n/* ------------------------- GL_NV_sample_locations ------------------------ */\r\n\r\n#ifndef GL_NV_sample_locations\r\n#define GL_NV_sample_locations 1\r\n\r\n#define GL_SAMPLE_LOCATION_NV 0x8E50\r\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\r\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\r\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\r\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\r\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\r\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\r\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);\r\n\r\n#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV)\r\n#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV)\r\n\r\n#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations)\r\n\r\n#endif /* GL_NV_sample_locations */\r\n\r\n/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */\r\n\r\n#ifndef GL_NV_sample_mask_override_coverage\r\n#define GL_NV_sample_mask_override_coverage 1\r\n\r\n#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage)\r\n\r\n#endif /* GL_NV_sample_mask_override_coverage */\r\n\r\n/* ---------------------- GL_NV_shader_atomic_counters --------------------- */\r\n\r\n#ifndef GL_NV_shader_atomic_counters\r\n#define GL_NV_shader_atomic_counters 1\r\n\r\n#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)\r\n\r\n#endif /* GL_NV_shader_atomic_counters */\r\n\r\n/* ----------------------- GL_NV_shader_atomic_float ----------------------- */\r\n\r\n#ifndef GL_NV_shader_atomic_float\r\n#define GL_NV_shader_atomic_float 1\r\n\r\n#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)\r\n\r\n#endif /* GL_NV_shader_atomic_float */\r\n\r\n/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */\r\n\r\n#ifndef GL_NV_shader_atomic_float64\r\n#define GL_NV_shader_atomic_float64 1\r\n\r\n#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64)\r\n\r\n#endif /* GL_NV_shader_atomic_float64 */\r\n\r\n/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */\r\n\r\n#ifndef GL_NV_shader_atomic_fp16_vector\r\n#define GL_NV_shader_atomic_fp16_vector 1\r\n\r\n#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector)\r\n\r\n#endif /* GL_NV_shader_atomic_fp16_vector */\r\n\r\n/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */\r\n\r\n#ifndef GL_NV_shader_atomic_int64\r\n#define GL_NV_shader_atomic_int64 1\r\n\r\n#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64)\r\n\r\n#endif /* GL_NV_shader_atomic_int64 */\r\n\r\n/* ------------------------ GL_NV_shader_buffer_load ----------------------- */\r\n\r\n#ifndef GL_NV_shader_buffer_load\r\n#define GL_NV_shader_buffer_load 1\r\n\r\n#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D\r\n#define GL_GPU_ADDRESS_NV 0x8F34\r\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);\r\ntypedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);\r\ntypedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);\r\ntypedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);\r\n\r\n#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)\r\n#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)\r\n#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)\r\n#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)\r\n#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)\r\n#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)\r\n#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)\r\n#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)\r\n#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)\r\n#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)\r\n#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)\r\n#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)\r\n#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)\r\n\r\n#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)\r\n\r\n#endif /* GL_NV_shader_buffer_load */\r\n\r\n/* ---------------- GL_NV_shader_noperspective_interpolation --------------- */\r\n\r\n#ifndef GL_NV_shader_noperspective_interpolation\r\n#define GL_NV_shader_noperspective_interpolation 1\r\n\r\n#define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation)\r\n\r\n#endif /* GL_NV_shader_noperspective_interpolation */\r\n\r\n/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */\r\n\r\n#ifndef GL_NV_shader_storage_buffer_object\r\n#define GL_NV_shader_storage_buffer_object 1\r\n\r\n#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)\r\n\r\n#endif /* GL_NV_shader_storage_buffer_object */\r\n\r\n/* ----------------------- GL_NV_shader_thread_group ----------------------- */\r\n\r\n#ifndef GL_NV_shader_thread_group\r\n#define GL_NV_shader_thread_group 1\r\n\r\n#define GL_WARP_SIZE_NV 0x9339\r\n#define GL_WARPS_PER_SM_NV 0x933A\r\n#define GL_SM_COUNT_NV 0x933B\r\n\r\n#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group)\r\n\r\n#endif /* GL_NV_shader_thread_group */\r\n\r\n/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */\r\n\r\n#ifndef GL_NV_shader_thread_shuffle\r\n#define GL_NV_shader_thread_shuffle 1\r\n\r\n#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle)\r\n\r\n#endif /* GL_NV_shader_thread_shuffle */\r\n\r\n/* ---------------------- GL_NV_shadow_samplers_array ---------------------- */\r\n\r\n#ifndef GL_NV_shadow_samplers_array\r\n#define GL_NV_shadow_samplers_array 1\r\n\r\n#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4\r\n\r\n#define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array)\r\n\r\n#endif /* GL_NV_shadow_samplers_array */\r\n\r\n/* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */\r\n\r\n#ifndef GL_NV_shadow_samplers_cube\r\n#define GL_NV_shadow_samplers_cube 1\r\n\r\n#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5\r\n\r\n#define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube)\r\n\r\n#endif /* GL_NV_shadow_samplers_cube */\r\n\r\n/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */\r\n\r\n#ifndef GL_NV_stereo_view_rendering\r\n#define GL_NV_stereo_view_rendering 1\r\n\r\n#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering)\r\n\r\n#endif /* GL_NV_stereo_view_rendering */\r\n\r\n/* ---------------------- GL_NV_tessellation_program5 ---------------------- */\r\n\r\n#ifndef GL_NV_tessellation_program5\r\n#define GL_NV_tessellation_program5 1\r\n\r\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8\r\n#define GL_TESS_CONTROL_PROGRAM_NV 0x891E\r\n#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F\r\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\r\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\r\n\r\n#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)\r\n\r\n#endif /* GL_NV_tessellation_program5 */\r\n\r\n/* -------------------------- GL_NV_texgen_emboss -------------------------- */\r\n\r\n#ifndef GL_NV_texgen_emboss\r\n#define GL_NV_texgen_emboss 1\r\n\r\n#define GL_EMBOSS_LIGHT_NV 0x855D\r\n#define GL_EMBOSS_CONSTANT_NV 0x855E\r\n#define GL_EMBOSS_MAP_NV 0x855F\r\n\r\n#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)\r\n\r\n#endif /* GL_NV_texgen_emboss */\r\n\r\n/* ------------------------ GL_NV_texgen_reflection ------------------------ */\r\n\r\n#ifndef GL_NV_texgen_reflection\r\n#define GL_NV_texgen_reflection 1\r\n\r\n#define GL_NORMAL_MAP_NV 0x8511\r\n#define GL_REFLECTION_MAP_NV 0x8512\r\n\r\n#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)\r\n\r\n#endif /* GL_NV_texgen_reflection */\r\n\r\n/* -------------------------- GL_NV_texture_array -------------------------- */\r\n\r\n#ifndef GL_NV_texture_array\r\n#define GL_NV_texture_array 1\r\n\r\n#define GL_UNPACK_SKIP_IMAGES_NV 0x806D\r\n#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E\r\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF\r\n#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A\r\n#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4\r\n#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\r\ntypedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\r\n\r\n#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV)\r\n#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV)\r\n#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV)\r\n#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV)\r\n#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV)\r\n#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV)\r\n\r\n#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array)\r\n\r\n#endif /* GL_NV_texture_array */\r\n\r\n/* ------------------------- GL_NV_texture_barrier ------------------------- */\r\n\r\n#ifndef GL_NV_texture_barrier\r\n#define GL_NV_texture_barrier 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);\r\n\r\n#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)\r\n\r\n#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)\r\n\r\n#endif /* GL_NV_texture_barrier */\r\n\r\n/* ----------------------- GL_NV_texture_border_clamp ---------------------- */\r\n\r\n#ifndef GL_NV_texture_border_clamp\r\n#define GL_NV_texture_border_clamp 1\r\n\r\n#define GL_TEXTURE_BORDER_COLOR_NV 0x1004\r\n#define GL_CLAMP_TO_BORDER_NV 0x812D\r\n\r\n#define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp)\r\n\r\n#endif /* GL_NV_texture_border_clamp */\r\n\r\n/* --------------------- GL_NV_texture_compression_latc -------------------- */\r\n\r\n#ifndef GL_NV_texture_compression_latc\r\n#define GL_NV_texture_compression_latc 1\r\n\r\n#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70\r\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71\r\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72\r\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73\r\n\r\n#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc)\r\n\r\n#endif /* GL_NV_texture_compression_latc */\r\n\r\n/* --------------------- GL_NV_texture_compression_s3tc -------------------- */\r\n\r\n#ifndef GL_NV_texture_compression_s3tc\r\n#define GL_NV_texture_compression_s3tc 1\r\n\r\n#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2\r\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3\r\n\r\n#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc)\r\n\r\n#endif /* GL_NV_texture_compression_s3tc */\r\n\r\n/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */\r\n\r\n#ifndef GL_NV_texture_compression_s3tc_update\r\n#define GL_NV_texture_compression_s3tc_update 1\r\n\r\n#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update)\r\n\r\n#endif /* GL_NV_texture_compression_s3tc_update */\r\n\r\n/* --------------------- GL_NV_texture_compression_vtc --------------------- */\r\n\r\n#ifndef GL_NV_texture_compression_vtc\r\n#define GL_NV_texture_compression_vtc 1\r\n\r\n#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)\r\n\r\n#endif /* GL_NV_texture_compression_vtc */\r\n\r\n/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */\r\n\r\n#ifndef GL_NV_texture_env_combine4\r\n#define GL_NV_texture_env_combine4 1\r\n\r\n#define GL_COMBINE4_NV 0x8503\r\n#define GL_SOURCE3_RGB_NV 0x8583\r\n#define GL_SOURCE3_ALPHA_NV 0x858B\r\n#define GL_OPERAND3_RGB_NV 0x8593\r\n#define GL_OPERAND3_ALPHA_NV 0x859B\r\n\r\n#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)\r\n\r\n#endif /* GL_NV_texture_env_combine4 */\r\n\r\n/* ---------------------- GL_NV_texture_expand_normal ---------------------- */\r\n\r\n#ifndef GL_NV_texture_expand_normal\r\n#define GL_NV_texture_expand_normal 1\r\n\r\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\r\n\r\n#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)\r\n\r\n#endif /* GL_NV_texture_expand_normal */\r\n\r\n/* ----------------------- GL_NV_texture_multisample ----------------------- */\r\n\r\n#ifndef GL_NV_texture_multisample\r\n#define GL_NV_texture_multisample 1\r\n\r\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045\r\n#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\r\n\r\n#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)\r\n#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)\r\n#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)\r\n#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)\r\n#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)\r\n#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)\r\n\r\n#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)\r\n\r\n#endif /* GL_NV_texture_multisample */\r\n\r\n/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */\r\n\r\n#ifndef GL_NV_texture_npot_2D_mipmap\r\n#define GL_NV_texture_npot_2D_mipmap 1\r\n\r\n#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap)\r\n\r\n#endif /* GL_NV_texture_npot_2D_mipmap */\r\n\r\n/* ------------------------ GL_NV_texture_rectangle ------------------------ */\r\n\r\n#ifndef GL_NV_texture_rectangle\r\n#define GL_NV_texture_rectangle 1\r\n\r\n#define GL_TEXTURE_RECTANGLE_NV 0x84F5\r\n#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6\r\n#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7\r\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8\r\n\r\n#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)\r\n\r\n#endif /* GL_NV_texture_rectangle */\r\n\r\n/* ------------------- GL_NV_texture_rectangle_compressed ------------------ */\r\n\r\n#ifndef GL_NV_texture_rectangle_compressed\r\n#define GL_NV_texture_rectangle_compressed 1\r\n\r\n#define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed)\r\n\r\n#endif /* GL_NV_texture_rectangle_compressed */\r\n\r\n/* -------------------------- GL_NV_texture_shader ------------------------- */\r\n\r\n#ifndef GL_NV_texture_shader\r\n#define GL_NV_texture_shader 1\r\n\r\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C\r\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\r\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\r\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\r\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\r\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\r\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\r\n#define GL_SHADER_CONSISTENT_NV 0x86DD\r\n#define GL_TEXTURE_SHADER_NV 0x86DE\r\n#define GL_SHADER_OPERATION_NV 0x86DF\r\n#define GL_CULL_MODES_NV 0x86E0\r\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1\r\n#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1\r\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2\r\n#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2\r\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3\r\n#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3\r\n#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4\r\n#define GL_CONST_EYE_NV 0x86E5\r\n#define GL_PASS_THROUGH_NV 0x86E6\r\n#define GL_CULL_FRAGMENT_NV 0x86E7\r\n#define GL_OFFSET_TEXTURE_2D_NV 0x86E8\r\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9\r\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA\r\n#define GL_DOT_PRODUCT_NV 0x86EC\r\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED\r\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE\r\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\r\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\r\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\r\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\r\n#define GL_HILO_NV 0x86F4\r\n#define GL_DSDT_NV 0x86F5\r\n#define GL_DSDT_MAG_NV 0x86F6\r\n#define GL_DSDT_MAG_VIB_NV 0x86F7\r\n#define GL_HILO16_NV 0x86F8\r\n#define GL_SIGNED_HILO_NV 0x86F9\r\n#define GL_SIGNED_HILO16_NV 0x86FA\r\n#define GL_SIGNED_RGBA_NV 0x86FB\r\n#define GL_SIGNED_RGBA8_NV 0x86FC\r\n#define GL_SIGNED_RGB_NV 0x86FE\r\n#define GL_SIGNED_RGB8_NV 0x86FF\r\n#define GL_SIGNED_LUMINANCE_NV 0x8701\r\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\r\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\r\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\r\n#define GL_SIGNED_ALPHA_NV 0x8705\r\n#define GL_SIGNED_ALPHA8_NV 0x8706\r\n#define GL_SIGNED_INTENSITY_NV 0x8707\r\n#define GL_SIGNED_INTENSITY8_NV 0x8708\r\n#define GL_DSDT8_NV 0x8709\r\n#define GL_DSDT8_MAG8_NV 0x870A\r\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\r\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\r\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\r\n#define GL_HI_SCALE_NV 0x870E\r\n#define GL_LO_SCALE_NV 0x870F\r\n#define GL_DS_SCALE_NV 0x8710\r\n#define GL_DT_SCALE_NV 0x8711\r\n#define GL_MAGNITUDE_SCALE_NV 0x8712\r\n#define GL_VIBRANCE_SCALE_NV 0x8713\r\n#define GL_HI_BIAS_NV 0x8714\r\n#define GL_LO_BIAS_NV 0x8715\r\n#define GL_DS_BIAS_NV 0x8716\r\n#define GL_DT_BIAS_NV 0x8717\r\n#define GL_MAGNITUDE_BIAS_NV 0x8718\r\n#define GL_VIBRANCE_BIAS_NV 0x8719\r\n#define GL_TEXTURE_BORDER_VALUES_NV 0x871A\r\n#define GL_TEXTURE_HI_SIZE_NV 0x871B\r\n#define GL_TEXTURE_LO_SIZE_NV 0x871C\r\n#define GL_TEXTURE_DS_SIZE_NV 0x871D\r\n#define GL_TEXTURE_DT_SIZE_NV 0x871E\r\n#define GL_TEXTURE_MAG_SIZE_NV 0x871F\r\n\r\n#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)\r\n\r\n#endif /* GL_NV_texture_shader */\r\n\r\n/* ------------------------- GL_NV_texture_shader2 ------------------------- */\r\n\r\n#ifndef GL_NV_texture_shader2\r\n#define GL_NV_texture_shader2 1\r\n\r\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA\r\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB\r\n#define GL_DSDT_MAG_INTENSITY_NV 0x86DC\r\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF\r\n#define GL_HILO_NV 0x86F4\r\n#define GL_DSDT_NV 0x86F5\r\n#define GL_DSDT_MAG_NV 0x86F6\r\n#define GL_DSDT_MAG_VIB_NV 0x86F7\r\n#define GL_HILO16_NV 0x86F8\r\n#define GL_SIGNED_HILO_NV 0x86F9\r\n#define GL_SIGNED_HILO16_NV 0x86FA\r\n#define GL_SIGNED_RGBA_NV 0x86FB\r\n#define GL_SIGNED_RGBA8_NV 0x86FC\r\n#define GL_SIGNED_RGB_NV 0x86FE\r\n#define GL_SIGNED_RGB8_NV 0x86FF\r\n#define GL_SIGNED_LUMINANCE_NV 0x8701\r\n#define GL_SIGNED_LUMINANCE8_NV 0x8702\r\n#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703\r\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704\r\n#define GL_SIGNED_ALPHA_NV 0x8705\r\n#define GL_SIGNED_ALPHA8_NV 0x8706\r\n#define GL_SIGNED_INTENSITY_NV 0x8707\r\n#define GL_SIGNED_INTENSITY8_NV 0x8708\r\n#define GL_DSDT8_NV 0x8709\r\n#define GL_DSDT8_MAG8_NV 0x870A\r\n#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B\r\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C\r\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\r\n\r\n#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)\r\n\r\n#endif /* GL_NV_texture_shader2 */\r\n\r\n/* ------------------------- GL_NV_texture_shader3 ------------------------- */\r\n\r\n#ifndef GL_NV_texture_shader3\r\n#define GL_NV_texture_shader3 1\r\n\r\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\r\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\r\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\r\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\r\n#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854\r\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\r\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\r\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\r\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858\r\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859\r\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\r\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B\r\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C\r\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\r\n#define GL_HILO8_NV 0x885E\r\n#define GL_SIGNED_HILO8_NV 0x885F\r\n#define GL_FORCE_BLUE_TO_ONE_NV 0x8860\r\n\r\n#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)\r\n\r\n#endif /* GL_NV_texture_shader3 */\r\n\r\n/* ------------------------ GL_NV_transform_feedback ----------------------- */\r\n\r\n#ifndef GL_NV_transform_feedback\r\n#define GL_NV_transform_feedback 1\r\n\r\n#define GL_BACK_PRIMARY_COLOR_NV 0x8C77\r\n#define GL_BACK_SECONDARY_COLOR_NV 0x8C78\r\n#define GL_TEXTURE_COORD_NV 0x8C79\r\n#define GL_CLIP_DISTANCE_NV 0x8C7A\r\n#define GL_VERTEX_ID_NV 0x8C7B\r\n#define GL_PRIMITIVE_ID_NV 0x8C7C\r\n#define GL_GENERIC_ATTRIB_NV 0x8C7D\r\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\r\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\r\n#define GL_ACTIVE_VARYINGS_NV 0x8C81\r\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82\r\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\r\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86\r\n#define GL_PRIMITIVES_GENERATED_NV 0x8C87\r\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\r\n#define GL_RASTERIZER_DISCARD_NV 0x8C89\r\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\r\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\r\n#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C\r\n#define GL_SEPARATE_ATTRIBS_NV 0x8C8D\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);\r\ntypedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);\r\ntypedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\r\ntypedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\r\ntypedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);\r\ntypedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);\r\ntypedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);\r\ntypedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\r\n\r\n#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)\r\n#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)\r\n#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)\r\n#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)\r\n#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)\r\n#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)\r\n#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)\r\n#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)\r\n#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)\r\n#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)\r\n#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)\r\n\r\n#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)\r\n\r\n#endif /* GL_NV_transform_feedback */\r\n\r\n/* ----------------------- GL_NV_transform_feedback2 ----------------------- */\r\n\r\n#ifndef GL_NV_transform_feedback2\r\n#define GL_NV_transform_feedback2 1\r\n\r\n#define GL_TRANSFORM_FEEDBACK_NV 0x8E22\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\r\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\r\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);\r\n\r\n#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)\r\n#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)\r\n#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)\r\n#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)\r\n#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)\r\n#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)\r\n#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)\r\n\r\n#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)\r\n\r\n#endif /* GL_NV_transform_feedback2 */\r\n\r\n/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */\r\n\r\n#ifndef GL_NV_uniform_buffer_unified_memory\r\n#define GL_NV_uniform_buffer_unified_memory 1\r\n\r\n#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E\r\n#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F\r\n#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370\r\n\r\n#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory)\r\n\r\n#endif /* GL_NV_uniform_buffer_unified_memory */\r\n\r\n/* -------------------------- GL_NV_vdpau_interop -------------------------- */\r\n\r\n#ifndef GL_NV_vdpau_interop\r\n#define GL_NV_vdpau_interop 1\r\n\r\n#define GL_SURFACE_STATE_NV 0x86EB\r\n#define GL_SURFACE_REGISTERED_NV 0x86FD\r\n#define GL_SURFACE_MAPPED_NV 0x8700\r\n#define GL_WRITE_DISCARD_NV 0x88BE\r\n\r\ntypedef GLintptr GLvdpauSurfaceNV;\r\n\r\ntypedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);\r\ntypedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress);\r\ntypedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);\r\ntypedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);\r\ntypedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\r\ntypedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\r\ntypedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);\r\ntypedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);\r\ntypedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);\r\n\r\n#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)\r\n#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)\r\n#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)\r\n#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)\r\n#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)\r\n#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)\r\n#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)\r\n#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)\r\n#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)\r\n#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)\r\n\r\n#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)\r\n\r\n#endif /* GL_NV_vdpau_interop */\r\n\r\n/* ------------------------ GL_NV_vertex_array_range ----------------------- */\r\n\r\n#ifndef GL_NV_vertex_array_range\r\n#define GL_NV_vertex_array_range 1\r\n\r\n#define GL_VERTEX_ARRAY_RANGE_NV 0x851D\r\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E\r\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F\r\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\r\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer);\r\n\r\n#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)\r\n#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)\r\n\r\n#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)\r\n\r\n#endif /* GL_NV_vertex_array_range */\r\n\r\n/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */\r\n\r\n#ifndef GL_NV_vertex_array_range2\r\n#define GL_NV_vertex_array_range2 1\r\n\r\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\r\n\r\n#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)\r\n\r\n#endif /* GL_NV_vertex_array_range2 */\r\n\r\n/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */\r\n\r\n#ifndef GL_NV_vertex_attrib_integer_64bit\r\n#define GL_NV_vertex_attrib_integer_64bit 1\r\n\r\n#define GL_INT64_NV 0x140E\r\n#define GL_UNSIGNED_INT64_NV 0x140F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);\r\n\r\n#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)\r\n#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)\r\n#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)\r\n#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)\r\n#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)\r\n#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)\r\n#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)\r\n#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)\r\n#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)\r\n#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)\r\n#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)\r\n#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)\r\n#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)\r\n#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)\r\n#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)\r\n#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)\r\n#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)\r\n#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)\r\n#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)\r\n\r\n#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)\r\n\r\n#endif /* GL_NV_vertex_attrib_integer_64bit */\r\n\r\n/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */\r\n\r\n#ifndef GL_NV_vertex_buffer_unified_memory\r\n#define GL_NV_vertex_buffer_unified_memory 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\r\n#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F\r\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\r\n#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21\r\n#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22\r\n#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23\r\n#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24\r\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\r\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26\r\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\r\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28\r\n#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29\r\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A\r\n#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B\r\n#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C\r\n#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D\r\n#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E\r\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F\r\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30\r\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\r\n#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32\r\n#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33\r\n#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40\r\n#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41\r\n#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);\r\ntypedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);\r\n\r\n#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)\r\n#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)\r\n#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)\r\n#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)\r\n#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)\r\n#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)\r\n#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)\r\n#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)\r\n#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)\r\n#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)\r\n#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)\r\n#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)\r\n\r\n#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)\r\n\r\n#endif /* GL_NV_vertex_buffer_unified_memory */\r\n\r\n/* -------------------------- GL_NV_vertex_program ------------------------- */\r\n\r\n#ifndef GL_NV_vertex_program\r\n#define GL_NV_vertex_program 1\r\n\r\n#define GL_VERTEX_PROGRAM_NV 0x8620\r\n#define GL_VERTEX_STATE_PROGRAM_NV 0x8621\r\n#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623\r\n#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624\r\n#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625\r\n#define GL_CURRENT_ATTRIB_NV 0x8626\r\n#define GL_PROGRAM_LENGTH_NV 0x8627\r\n#define GL_PROGRAM_STRING_NV 0x8628\r\n#define GL_MODELVIEW_PROJECTION_NV 0x8629\r\n#define GL_IDENTITY_NV 0x862A\r\n#define GL_INVERSE_NV 0x862B\r\n#define GL_TRANSPOSE_NV 0x862C\r\n#define GL_INVERSE_TRANSPOSE_NV 0x862D\r\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\r\n#define GL_MAX_TRACK_MATRICES_NV 0x862F\r\n#define GL_MATRIX0_NV 0x8630\r\n#define GL_MATRIX1_NV 0x8631\r\n#define GL_MATRIX2_NV 0x8632\r\n#define GL_MATRIX3_NV 0x8633\r\n#define GL_MATRIX4_NV 0x8634\r\n#define GL_MATRIX5_NV 0x8635\r\n#define GL_MATRIX6_NV 0x8636\r\n#define GL_MATRIX7_NV 0x8637\r\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640\r\n#define GL_CURRENT_MATRIX_NV 0x8641\r\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642\r\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643\r\n#define GL_PROGRAM_PARAMETER_NV 0x8644\r\n#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645\r\n#define GL_PROGRAM_TARGET_NV 0x8646\r\n#define GL_PROGRAM_RESIDENT_NV 0x8647\r\n#define GL_TRACK_MATRIX_NV 0x8648\r\n#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649\r\n#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A\r\n#define GL_PROGRAM_ERROR_POSITION_NV 0x864B\r\n#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650\r\n#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651\r\n#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652\r\n#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653\r\n#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654\r\n#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655\r\n#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656\r\n#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657\r\n#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658\r\n#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659\r\n#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A\r\n#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B\r\n#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C\r\n#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D\r\n#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E\r\n#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F\r\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660\r\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661\r\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662\r\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663\r\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664\r\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665\r\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666\r\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667\r\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668\r\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669\r\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A\r\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B\r\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C\r\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D\r\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E\r\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F\r\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670\r\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671\r\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672\r\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673\r\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674\r\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675\r\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676\r\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677\r\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678\r\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679\r\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A\r\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B\r\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C\r\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D\r\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E\r\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F\r\n\r\ntypedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);\r\ntypedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);\r\ntypedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);\r\ntypedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);\r\ntypedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);\r\ntypedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);\r\n\r\n#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)\r\n#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)\r\n#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)\r\n#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)\r\n#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)\r\n#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)\r\n#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)\r\n#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)\r\n#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)\r\n#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)\r\n#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)\r\n#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)\r\n#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)\r\n#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)\r\n#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)\r\n#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)\r\n#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)\r\n#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)\r\n#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)\r\n#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)\r\n#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)\r\n#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)\r\n#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)\r\n#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)\r\n#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)\r\n#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)\r\n#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)\r\n#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)\r\n#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)\r\n#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)\r\n#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)\r\n#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)\r\n#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)\r\n#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)\r\n#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)\r\n#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)\r\n#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)\r\n#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)\r\n#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)\r\n#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)\r\n#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)\r\n#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)\r\n#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)\r\n#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)\r\n#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)\r\n#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)\r\n#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)\r\n#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)\r\n#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)\r\n#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)\r\n#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)\r\n#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)\r\n#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)\r\n#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)\r\n#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)\r\n#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)\r\n#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)\r\n#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)\r\n#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)\r\n#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)\r\n#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)\r\n#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)\r\n#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)\r\n#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)\r\n\r\n#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)\r\n\r\n#endif /* GL_NV_vertex_program */\r\n\r\n/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */\r\n\r\n#ifndef GL_NV_vertex_program1_1\r\n#define GL_NV_vertex_program1_1 1\r\n\r\n#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)\r\n\r\n#endif /* GL_NV_vertex_program1_1 */\r\n\r\n/* ------------------------- GL_NV_vertex_program2 ------------------------- */\r\n\r\n#ifndef GL_NV_vertex_program2\r\n#define GL_NV_vertex_program2 1\r\n\r\n#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)\r\n\r\n#endif /* GL_NV_vertex_program2 */\r\n\r\n/* ---------------------- GL_NV_vertex_program2_option --------------------- */\r\n\r\n#ifndef GL_NV_vertex_program2_option\r\n#define GL_NV_vertex_program2_option 1\r\n\r\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\r\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5\r\n\r\n#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)\r\n\r\n#endif /* GL_NV_vertex_program2_option */\r\n\r\n/* ------------------------- GL_NV_vertex_program3 ------------------------- */\r\n\r\n#ifndef GL_NV_vertex_program3\r\n#define GL_NV_vertex_program3 1\r\n\r\n#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\r\n\r\n#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)\r\n\r\n#endif /* GL_NV_vertex_program3 */\r\n\r\n/* ------------------------- GL_NV_vertex_program4 ------------------------- */\r\n\r\n#ifndef GL_NV_vertex_program4\r\n#define GL_NV_vertex_program4 1\r\n\r\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\r\n\r\n#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)\r\n\r\n#endif /* GL_NV_vertex_program4 */\r\n\r\n/* -------------------------- GL_NV_video_capture -------------------------- */\r\n\r\n#ifndef GL_NV_video_capture\r\n#define GL_NV_video_capture 1\r\n\r\n#define GL_VIDEO_BUFFER_NV 0x9020\r\n#define GL_VIDEO_BUFFER_BINDING_NV 0x9021\r\n#define GL_FIELD_UPPER_NV 0x9022\r\n#define GL_FIELD_LOWER_NV 0x9023\r\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024\r\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\r\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\r\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027\r\n#define GL_VIDEO_BUFFER_PITCH_NV 0x9028\r\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\r\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A\r\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B\r\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\r\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\r\n#define GL_PARTIAL_SUCCESS_NV 0x902E\r\n#define GL_SUCCESS_NV 0x902F\r\n#define GL_FAILURE_NV 0x9030\r\n#define GL_YCBYCR8_422_NV 0x9031\r\n#define GL_YCBAYCR8A_4224_NV 0x9032\r\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033\r\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\r\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035\r\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\r\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037\r\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038\r\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039\r\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\r\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\r\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\r\n\r\ntypedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);\r\ntypedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\r\ntypedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\r\ntypedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);\r\ntypedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);\r\ntypedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);\r\ntypedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);\r\ntypedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);\r\n\r\n#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)\r\n#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)\r\n#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)\r\n#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)\r\n#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)\r\n#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)\r\n#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)\r\n#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)\r\n#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)\r\n#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)\r\n#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)\r\n#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)\r\n\r\n#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)\r\n\r\n#endif /* GL_NV_video_capture */\r\n\r\n/* -------------------------- GL_NV_viewport_array ------------------------- */\r\n\r\n#ifndef GL_NV_viewport_array\r\n#define GL_NV_viewport_array 1\r\n\r\n#define GL_DEPTH_RANGE 0x0B70\r\n#define GL_VIEWPORT 0x0BA2\r\n#define GL_SCISSOR_BOX 0x0C10\r\n#define GL_SCISSOR_TEST 0x0C11\r\n#define GL_MAX_VIEWPORTS_NV 0x825B\r\n#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C\r\n#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D\r\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v);\r\ntypedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f);\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index);\r\ntypedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v);\r\ntypedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\r\ntypedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v);\r\ntypedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v);\r\ntypedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\r\ntypedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v);\r\n\r\n#define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV)\r\n#define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV)\r\n#define glDisableiNV GLEW_GET_FUN(__glewDisableiNV)\r\n#define glEnableiNV GLEW_GET_FUN(__glewEnableiNV)\r\n#define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV)\r\n#define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV)\r\n#define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV)\r\n#define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV)\r\n#define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV)\r\n#define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV)\r\n#define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV)\r\n#define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV)\r\n\r\n#define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array)\r\n\r\n#endif /* GL_NV_viewport_array */\r\n\r\n/* ------------------------- GL_NV_viewport_array2 ------------------------- */\r\n\r\n#ifndef GL_NV_viewport_array2\r\n#define GL_NV_viewport_array2 1\r\n\r\n#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2)\r\n\r\n#endif /* GL_NV_viewport_array2 */\r\n\r\n/* ------------------------- GL_NV_viewport_swizzle ------------------------ */\r\n\r\n#ifndef GL_NV_viewport_swizzle\r\n#define GL_NV_viewport_swizzle 1\r\n\r\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350\r\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351\r\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352\r\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353\r\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354\r\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355\r\n#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356\r\n#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357\r\n#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358\r\n#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359\r\n#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A\r\n#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B\r\n\r\ntypedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);\r\n\r\n#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV)\r\n\r\n#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle)\r\n\r\n#endif /* GL_NV_viewport_swizzle */\r\n\r\n/* ------------------------ GL_OES_byte_coordinates ------------------------ */\r\n\r\n#ifndef GL_OES_byte_coordinates\r\n#define GL_OES_byte_coordinates 1\r\n\r\n#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)\r\n\r\n#endif /* GL_OES_byte_coordinates */\r\n\r\n/* ---------------------------- GL_OML_interlace --------------------------- */\r\n\r\n#ifndef GL_OML_interlace\r\n#define GL_OML_interlace 1\r\n\r\n#define GL_INTERLACE_OML 0x8980\r\n#define GL_INTERLACE_READ_OML 0x8981\r\n\r\n#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)\r\n\r\n#endif /* GL_OML_interlace */\r\n\r\n/* ---------------------------- GL_OML_resample ---------------------------- */\r\n\r\n#ifndef GL_OML_resample\r\n#define GL_OML_resample 1\r\n\r\n#define GL_PACK_RESAMPLE_OML 0x8984\r\n#define GL_UNPACK_RESAMPLE_OML 0x8985\r\n#define GL_RESAMPLE_REPLICATE_OML 0x8986\r\n#define GL_RESAMPLE_ZERO_FILL_OML 0x8987\r\n#define GL_RESAMPLE_AVERAGE_OML 0x8988\r\n#define GL_RESAMPLE_DECIMATE_OML 0x8989\r\n\r\n#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)\r\n\r\n#endif /* GL_OML_resample */\r\n\r\n/* ---------------------------- GL_OML_subsample --------------------------- */\r\n\r\n#ifndef GL_OML_subsample\r\n#define GL_OML_subsample 1\r\n\r\n#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982\r\n#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983\r\n\r\n#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)\r\n\r\n#endif /* GL_OML_subsample */\r\n\r\n/* ---------------------------- GL_OVR_multiview --------------------------- */\r\n\r\n#ifndef GL_OVR_multiview\r\n#define GL_OVR_multiview 1\r\n\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630\r\n#define GL_MAX_VIEWS_OVR 0x9631\r\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632\r\n#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);\r\n\r\n#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR)\r\n\r\n#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview)\r\n\r\n#endif /* GL_OVR_multiview */\r\n\r\n/* --------------------------- GL_OVR_multiview2 --------------------------- */\r\n\r\n#ifndef GL_OVR_multiview2\r\n#define GL_OVR_multiview2 1\r\n\r\n#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2)\r\n\r\n#endif /* GL_OVR_multiview2 */\r\n\r\n/* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */\r\n\r\n#ifndef GL_OVR_multiview_multisampled_render_to_texture\r\n#define GL_OVR_multiview_multisampled_render_to_texture 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);\r\n\r\n#define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR)\r\n\r\n#define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture)\r\n\r\n#endif /* GL_OVR_multiview_multisampled_render_to_texture */\r\n\r\n/* --------------------------- GL_PGI_misc_hints --------------------------- */\r\n\r\n#ifndef GL_PGI_misc_hints\r\n#define GL_PGI_misc_hints 1\r\n\r\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000\r\n#define GL_CONSERVE_MEMORY_HINT_PGI 107005\r\n#define GL_RECLAIM_MEMORY_HINT_PGI 107006\r\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010\r\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011\r\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012\r\n#define GL_ALWAYS_FAST_HINT_PGI 107020\r\n#define GL_ALWAYS_SOFT_HINT_PGI 107021\r\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022\r\n#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023\r\n#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024\r\n#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025\r\n#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030\r\n#define GL_STRICT_LIGHTING_HINT_PGI 107031\r\n#define GL_STRICT_SCISSOR_HINT_PGI 107032\r\n#define GL_FULL_STIPPLE_HINT_PGI 107033\r\n#define GL_CLIP_NEAR_HINT_PGI 107040\r\n#define GL_CLIP_FAR_HINT_PGI 107041\r\n#define GL_WIDE_LINE_HINT_PGI 107042\r\n#define GL_BACK_NORMALS_HINT_PGI 107043\r\n\r\n#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)\r\n\r\n#endif /* GL_PGI_misc_hints */\r\n\r\n/* -------------------------- GL_PGI_vertex_hints -------------------------- */\r\n\r\n#ifndef GL_PGI_vertex_hints\r\n#define GL_PGI_vertex_hints 1\r\n\r\n#define GL_VERTEX23_BIT_PGI 0x00000004\r\n#define GL_VERTEX4_BIT_PGI 0x00000008\r\n#define GL_COLOR3_BIT_PGI 0x00010000\r\n#define GL_COLOR4_BIT_PGI 0x00020000\r\n#define GL_EDGEFLAG_BIT_PGI 0x00040000\r\n#define GL_INDEX_BIT_PGI 0x00080000\r\n#define GL_MAT_AMBIENT_BIT_PGI 0x00100000\r\n#define GL_VERTEX_DATA_HINT_PGI 107050\r\n#define GL_VERTEX_CONSISTENT_HINT_PGI 107051\r\n#define GL_MATERIAL_SIDE_HINT_PGI 107052\r\n#define GL_MAX_VERTEX_HINT_PGI 107053\r\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\r\n#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000\r\n#define GL_MAT_EMISSION_BIT_PGI 0x00800000\r\n#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000\r\n#define GL_MAT_SHININESS_BIT_PGI 0x02000000\r\n#define GL_MAT_SPECULAR_BIT_PGI 0x04000000\r\n#define GL_NORMAL_BIT_PGI 0x08000000\r\n#define GL_TEXCOORD1_BIT_PGI 0x10000000\r\n#define GL_TEXCOORD2_BIT_PGI 0x20000000\r\n#define GL_TEXCOORD3_BIT_PGI 0x40000000\r\n#define GL_TEXCOORD4_BIT_PGI 0x80000000\r\n\r\n#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)\r\n\r\n#endif /* GL_PGI_vertex_hints */\r\n\r\n/* --------------------------- GL_QCOM_alpha_test -------------------------- */\r\n\r\n#ifndef GL_QCOM_alpha_test\r\n#define GL_QCOM_alpha_test 1\r\n\r\n#define GL_ALPHA_TEST_QCOM 0x0BC0\r\n#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1\r\n#define GL_ALPHA_TEST_REF_QCOM 0x0BC2\r\n\r\ntypedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);\r\n\r\n#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM)\r\n\r\n#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test)\r\n\r\n#endif /* GL_QCOM_alpha_test */\r\n\r\n/* ------------------------ GL_QCOM_binning_control ------------------------ */\r\n\r\n#ifndef GL_QCOM_binning_control\r\n#define GL_QCOM_binning_control 1\r\n\r\n#define GL_DONT_CARE 0x1100\r\n#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0\r\n#define GL_CPU_OPTIMIZED_QCOM 0x8FB1\r\n#define GL_GPU_OPTIMIZED_QCOM 0x8FB2\r\n#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3\r\n\r\n#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control)\r\n\r\n#endif /* GL_QCOM_binning_control */\r\n\r\n/* ------------------------- GL_QCOM_driver_control ------------------------ */\r\n\r\n#ifndef GL_QCOM_driver_control\r\n#define GL_QCOM_driver_control 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);\r\ntypedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);\r\ntypedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString);\r\ntypedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls);\r\n\r\n#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM)\r\n#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM)\r\n#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM)\r\n#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM)\r\n\r\n#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control)\r\n\r\n#endif /* GL_QCOM_driver_control */\r\n\r\n/* -------------------------- GL_QCOM_extended_get ------------------------- */\r\n\r\n#ifndef GL_QCOM_extended_get\r\n#define GL_QCOM_extended_get 1\r\n\r\n#define GL_TEXTURE_WIDTH_QCOM 0x8BD2\r\n#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3\r\n#define GL_TEXTURE_DEPTH_QCOM 0x8BD4\r\n#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5\r\n#define GL_TEXTURE_FORMAT_QCOM 0x8BD6\r\n#define GL_TEXTURE_TYPE_QCOM 0x8BD7\r\n#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8\r\n#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9\r\n#define GL_TEXTURE_TARGET_QCOM 0x8BDA\r\n#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB\r\n#define GL_STATE_RESTORE 0x8BDC\r\n\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params);\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers);\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures);\r\ntypedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);\r\n\r\n#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM)\r\n#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM)\r\n#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM)\r\n#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM)\r\n#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM)\r\n#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM)\r\n#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM)\r\n#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM)\r\n\r\n#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get)\r\n\r\n#endif /* GL_QCOM_extended_get */\r\n\r\n/* ------------------------- GL_QCOM_extended_get2 ------------------------- */\r\n\r\n#ifndef GL_QCOM_extended_get2\r\n#define GL_QCOM_extended_get2 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length);\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms);\r\ntypedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);\r\n\r\n#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM)\r\n#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM)\r\n#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM)\r\n#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM)\r\n\r\n#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2)\r\n\r\n#endif /* GL_QCOM_extended_get2 */\r\n\r\n/* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */\r\n\r\n#ifndef GL_QCOM_framebuffer_foveated\r\n#define GL_QCOM_framebuffer_foveated 1\r\n\r\n#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1\r\n#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures);\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);\r\n\r\n#define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM)\r\n#define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM)\r\n\r\n#define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated)\r\n\r\n#endif /* GL_QCOM_framebuffer_foveated */\r\n\r\n/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */\r\n\r\n#ifndef GL_QCOM_perfmon_global_mode\r\n#define GL_QCOM_perfmon_global_mode 1\r\n\r\n#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0\r\n\r\n#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode)\r\n\r\n#endif /* GL_QCOM_perfmon_global_mode */\r\n\r\n/* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */\r\n\r\n#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent\r\n#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1\r\n\r\n#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void);\r\n\r\n#define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM)\r\n\r\n#define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent)\r\n\r\n#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */\r\n\r\n/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */\r\n\r\n#ifndef GL_QCOM_tiled_rendering\r\n#define GL_QCOM_tiled_rendering 1\r\n\r\n#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001\r\n#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002\r\n#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004\r\n#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008\r\n#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010\r\n#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020\r\n#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040\r\n#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080\r\n#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100\r\n#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200\r\n#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400\r\n#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800\r\n#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000\r\n#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000\r\n#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000\r\n#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000\r\n#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000\r\n#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000\r\n#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000\r\n#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000\r\n#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000\r\n#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000\r\n#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000\r\n#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000\r\n#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000\r\n#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000\r\n#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000\r\n#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000\r\n#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000\r\n#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000\r\n#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000\r\n#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000\r\n\r\ntypedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);\r\ntypedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);\r\n\r\n#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM)\r\n#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM)\r\n\r\n#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering)\r\n\r\n#endif /* GL_QCOM_tiled_rendering */\r\n\r\n/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */\r\n\r\n#ifndef GL_QCOM_writeonly_rendering\r\n#define GL_QCOM_writeonly_rendering 1\r\n\r\n#define GL_WRITEONLY_RENDERING_QCOM 0x8823\r\n\r\n#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering)\r\n\r\n#endif /* GL_QCOM_writeonly_rendering */\r\n\r\n/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */\r\n\r\n#ifndef GL_REGAL_ES1_0_compatibility\r\n#define GL_REGAL_ES1_0_compatibility 1\r\n\r\ntypedef int GLclampx;\r\n\r\ntypedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);\r\ntypedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\r\ntypedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);\r\ntypedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);\r\ntypedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);\r\ntypedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);\r\ntypedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);\r\ntypedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);\r\ntypedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);\r\ntypedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);\r\ntypedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);\r\ntypedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);\r\ntypedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\r\ntypedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);\r\ntypedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);\r\ntypedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);\r\ntypedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);\r\ntypedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);\r\ntypedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);\r\ntypedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);\r\ntypedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);\r\ntypedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);\r\n\r\n#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)\r\n#define glClearColorx GLEW_GET_FUN(__glewClearColorx)\r\n#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)\r\n#define glColor4x GLEW_GET_FUN(__glewColor4x)\r\n#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)\r\n#define glFogx GLEW_GET_FUN(__glewFogx)\r\n#define glFogxv GLEW_GET_FUN(__glewFogxv)\r\n#define glFrustumf GLEW_GET_FUN(__glewFrustumf)\r\n#define glFrustumx GLEW_GET_FUN(__glewFrustumx)\r\n#define glLightModelx GLEW_GET_FUN(__glewLightModelx)\r\n#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)\r\n#define glLightx GLEW_GET_FUN(__glewLightx)\r\n#define glLightxv GLEW_GET_FUN(__glewLightxv)\r\n#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)\r\n#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)\r\n#define glMaterialx GLEW_GET_FUN(__glewMaterialx)\r\n#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)\r\n#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)\r\n#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)\r\n#define glNormal3x GLEW_GET_FUN(__glewNormal3x)\r\n#define glOrthof GLEW_GET_FUN(__glewOrthof)\r\n#define glOrthox GLEW_GET_FUN(__glewOrthox)\r\n#define glPointSizex GLEW_GET_FUN(__glewPointSizex)\r\n#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)\r\n#define glRotatex GLEW_GET_FUN(__glewRotatex)\r\n#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)\r\n#define glScalex GLEW_GET_FUN(__glewScalex)\r\n#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)\r\n#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)\r\n#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)\r\n#define glTranslatex GLEW_GET_FUN(__glewTranslatex)\r\n\r\n#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)\r\n\r\n#endif /* GL_REGAL_ES1_0_compatibility */\r\n\r\n/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */\r\n\r\n#ifndef GL_REGAL_ES1_1_compatibility\r\n#define GL_REGAL_ES1_1_compatibility 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);\r\ntypedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);\r\ntypedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);\r\ntypedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);\r\ntypedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);\r\ntypedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);\r\n\r\n#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)\r\n#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)\r\n#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)\r\n#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)\r\n#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)\r\n#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)\r\n#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)\r\n#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)\r\n#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)\r\n#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)\r\n#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)\r\n#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)\r\n#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)\r\n\r\n#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)\r\n\r\n#endif /* GL_REGAL_ES1_1_compatibility */\r\n\r\n/* ---------------------------- GL_REGAL_enable ---------------------------- */\r\n\r\n#ifndef GL_REGAL_enable\r\n#define GL_REGAL_enable 1\r\n\r\n#define GL_ERROR_REGAL 0x9322\r\n#define GL_DEBUG_REGAL 0x9323\r\n#define GL_LOG_REGAL 0x9324\r\n#define GL_EMULATION_REGAL 0x9325\r\n#define GL_DRIVER_REGAL 0x9326\r\n#define GL_MISSING_REGAL 0x9360\r\n#define GL_TRACE_REGAL 0x9361\r\n#define GL_CACHE_REGAL 0x9362\r\n#define GL_CODE_REGAL 0x9363\r\n#define GL_STATISTICS_REGAL 0x9364\r\n\r\n#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)\r\n\r\n#endif /* GL_REGAL_enable */\r\n\r\n/* ------------------------- GL_REGAL_error_string ------------------------- */\r\n\r\n#ifndef GL_REGAL_error_string\r\n#define GL_REGAL_error_string 1\r\n\r\ntypedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);\r\n\r\n#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)\r\n\r\n#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)\r\n\r\n#endif /* GL_REGAL_error_string */\r\n\r\n/* ------------------------ GL_REGAL_extension_query ----------------------- */\r\n\r\n#ifndef GL_REGAL_extension_query\r\n#define GL_REGAL_extension_query 1\r\n\r\ntypedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);\r\n\r\n#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)\r\n#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)\r\n\r\n#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)\r\n\r\n#endif /* GL_REGAL_extension_query */\r\n\r\n/* ------------------------------ GL_REGAL_log ----------------------------- */\r\n\r\n#ifndef GL_REGAL_log\r\n#define GL_REGAL_log 1\r\n\r\n#define GL_LOG_ERROR_REGAL 0x9319\r\n#define GL_LOG_WARNING_REGAL 0x931A\r\n#define GL_LOG_INFO_REGAL 0x931B\r\n#define GL_LOG_APP_REGAL 0x931C\r\n#define GL_LOG_DRIVER_REGAL 0x931D\r\n#define GL_LOG_INTERNAL_REGAL 0x931E\r\n#define GL_LOG_DEBUG_REGAL 0x931F\r\n#define GL_LOG_STATUS_REGAL 0x9320\r\n#define GL_LOG_HTTP_REGAL 0x9321\r\n\r\ntypedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context);\r\n\r\ntypedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);\r\n\r\n#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)\r\n\r\n#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)\r\n\r\n#endif /* GL_REGAL_log */\r\n\r\n/* ------------------------- GL_REGAL_proc_address ------------------------- */\r\n\r\n#ifndef GL_REGAL_proc_address\r\n#define GL_REGAL_proc_address 1\r\n\r\ntypedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name);\r\n\r\n#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)\r\n\r\n#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address)\r\n\r\n#endif /* GL_REGAL_proc_address */\r\n\r\n/* ----------------------- GL_REND_screen_coordinates ---------------------- */\r\n\r\n#ifndef GL_REND_screen_coordinates\r\n#define GL_REND_screen_coordinates 1\r\n\r\n#define GL_SCREEN_COORDINATES_REND 0x8490\r\n#define GL_INVERTED_SCREEN_W_REND 0x8491\r\n\r\n#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)\r\n\r\n#endif /* GL_REND_screen_coordinates */\r\n\r\n/* ------------------------------- GL_S3_s3tc ------------------------------ */\r\n\r\n#ifndef GL_S3_s3tc\r\n#define GL_S3_s3tc 1\r\n\r\n#define GL_RGB_S3TC 0x83A0\r\n#define GL_RGB4_S3TC 0x83A1\r\n#define GL_RGBA_S3TC 0x83A2\r\n#define GL_RGBA4_S3TC 0x83A3\r\n#define GL_RGBA_DXT5_S3TC 0x83A4\r\n#define GL_RGBA4_DXT5_S3TC 0x83A5\r\n\r\n#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)\r\n\r\n#endif /* GL_S3_s3tc */\r\n\r\n/* ------------------------- GL_SGIS_clip_band_hint ------------------------ */\r\n\r\n#ifndef GL_SGIS_clip_band_hint\r\n#define GL_SGIS_clip_band_hint 1\r\n\r\n#define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint)\r\n\r\n#endif /* GL_SGIS_clip_band_hint */\r\n\r\n/* -------------------------- GL_SGIS_color_range -------------------------- */\r\n\r\n#ifndef GL_SGIS_color_range\r\n#define GL_SGIS_color_range 1\r\n\r\n#define GL_EXTENDED_RANGE_SGIS 0x85A5\r\n#define GL_MIN_RED_SGIS 0x85A6\r\n#define GL_MAX_RED_SGIS 0x85A7\r\n#define GL_MIN_GREEN_SGIS 0x85A8\r\n#define GL_MAX_GREEN_SGIS 0x85A9\r\n#define GL_MIN_BLUE_SGIS 0x85AA\r\n#define GL_MAX_BLUE_SGIS 0x85AB\r\n#define GL_MIN_ALPHA_SGIS 0x85AC\r\n#define GL_MAX_ALPHA_SGIS 0x85AD\r\n\r\n#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)\r\n\r\n#endif /* GL_SGIS_color_range */\r\n\r\n/* ------------------------- GL_SGIS_detail_texture ------------------------ */\r\n\r\n#ifndef GL_SGIS_detail_texture\r\n#define GL_SGIS_detail_texture 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);\r\ntypedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);\r\n\r\n#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)\r\n#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)\r\n\r\n#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)\r\n\r\n#endif /* GL_SGIS_detail_texture */\r\n\r\n/* -------------------------- GL_SGIS_fog_function ------------------------- */\r\n\r\n#ifndef GL_SGIS_fog_function\r\n#define GL_SGIS_fog_function 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);\r\ntypedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);\r\n\r\n#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)\r\n#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)\r\n\r\n#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)\r\n\r\n#endif /* GL_SGIS_fog_function */\r\n\r\n/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */\r\n\r\n#ifndef GL_SGIS_generate_mipmap\r\n#define GL_SGIS_generate_mipmap 1\r\n\r\n#define GL_GENERATE_MIPMAP_SGIS 0x8191\r\n#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192\r\n\r\n#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)\r\n\r\n#endif /* GL_SGIS_generate_mipmap */\r\n\r\n/* -------------------------- GL_SGIS_line_texgen -------------------------- */\r\n\r\n#ifndef GL_SGIS_line_texgen\r\n#define GL_SGIS_line_texgen 1\r\n\r\n#define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen)\r\n\r\n#endif /* GL_SGIS_line_texgen */\r\n\r\n/* -------------------------- GL_SGIS_multisample -------------------------- */\r\n\r\n#ifndef GL_SGIS_multisample\r\n#define GL_SGIS_multisample 1\r\n\r\n#define GL_MULTISAMPLE_SGIS 0x809D\r\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E\r\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F\r\n#define GL_SAMPLE_MASK_SGIS 0x80A0\r\n#define GL_1PASS_SGIS 0x80A1\r\n#define GL_2PASS_0_SGIS 0x80A2\r\n#define GL_2PASS_1_SGIS 0x80A3\r\n#define GL_4PASS_0_SGIS 0x80A4\r\n#define GL_4PASS_1_SGIS 0x80A5\r\n#define GL_4PASS_2_SGIS 0x80A6\r\n#define GL_4PASS_3_SGIS 0x80A7\r\n#define GL_SAMPLE_BUFFERS_SGIS 0x80A8\r\n#define GL_SAMPLES_SGIS 0x80A9\r\n#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA\r\n#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB\r\n#define GL_SAMPLE_PATTERN_SGIS 0x80AC\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);\r\ntypedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);\r\n\r\n#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)\r\n#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)\r\n\r\n#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)\r\n\r\n#endif /* GL_SGIS_multisample */\r\n\r\n/* -------------------------- GL_SGIS_multitexture ------------------------- */\r\n\r\n#ifndef GL_SGIS_multitexture\r\n#define GL_SGIS_multitexture 1\r\n\r\n#define GL_SELECTED_TEXTURE_SGIS 0x83C0\r\n#define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1\r\n#define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2\r\n#define GL_MAX_TEXTURES_SGIS 0x83C3\r\n#define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4\r\n#define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5\r\n#define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6\r\n#define GL_TEXTURE0_SGIS 0x83C7\r\n#define GL_TEXTURE1_SGIS 0x83C8\r\n#define GL_TEXTURE2_SGIS 0x83C9\r\n#define GL_TEXTURE3_SGIS 0x83CA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor);\r\ntypedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target);\r\ntypedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target);\r\n\r\n#define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS)\r\n#define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS)\r\n#define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS)\r\n#define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS)\r\n\r\n#define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture)\r\n\r\n#endif /* GL_SGIS_multitexture */\r\n\r\n/* ------------------------- GL_SGIS_pixel_texture ------------------------- */\r\n\r\n#ifndef GL_SGIS_pixel_texture\r\n#define GL_SGIS_pixel_texture 1\r\n\r\n#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)\r\n\r\n#endif /* GL_SGIS_pixel_texture */\r\n\r\n/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */\r\n\r\n#ifndef GL_SGIS_point_line_texgen\r\n#define GL_SGIS_point_line_texgen 1\r\n\r\n#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0\r\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1\r\n#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2\r\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3\r\n#define GL_EYE_POINT_SGIS 0x81F4\r\n#define GL_OBJECT_POINT_SGIS 0x81F5\r\n#define GL_EYE_LINE_SGIS 0x81F6\r\n#define GL_OBJECT_LINE_SGIS 0x81F7\r\n\r\n#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)\r\n\r\n#endif /* GL_SGIS_point_line_texgen */\r\n\r\n/* ----------------------- GL_SGIS_shared_multisample ---------------------- */\r\n\r\n#ifndef GL_SGIS_shared_multisample\r\n#define GL_SGIS_shared_multisample 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y);\r\n\r\n#define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS)\r\n\r\n#define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample)\r\n\r\n#endif /* GL_SGIS_shared_multisample */\r\n\r\n/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */\r\n\r\n#ifndef GL_SGIS_sharpen_texture\r\n#define GL_SGIS_sharpen_texture 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);\r\ntypedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);\r\n\r\n#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)\r\n#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)\r\n\r\n#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)\r\n\r\n#endif /* GL_SGIS_sharpen_texture */\r\n\r\n/* --------------------------- GL_SGIS_texture4D --------------------------- */\r\n\r\n#ifndef GL_SGIS_texture4D\r\n#define GL_SGIS_texture4D 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels);\r\n\r\n#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)\r\n#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)\r\n\r\n#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)\r\n\r\n#endif /* GL_SGIS_texture4D */\r\n\r\n/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */\r\n\r\n#ifndef GL_SGIS_texture_border_clamp\r\n#define GL_SGIS_texture_border_clamp 1\r\n\r\n#define GL_CLAMP_TO_BORDER_SGIS 0x812D\r\n\r\n#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)\r\n\r\n#endif /* GL_SGIS_texture_border_clamp */\r\n\r\n/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */\r\n\r\n#ifndef GL_SGIS_texture_edge_clamp\r\n#define GL_SGIS_texture_edge_clamp 1\r\n\r\n#define GL_CLAMP_TO_EDGE_SGIS 0x812F\r\n\r\n#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)\r\n\r\n#endif /* GL_SGIS_texture_edge_clamp */\r\n\r\n/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */\r\n\r\n#ifndef GL_SGIS_texture_filter4\r\n#define GL_SGIS_texture_filter4 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);\r\ntypedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);\r\n\r\n#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)\r\n#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)\r\n\r\n#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)\r\n\r\n#endif /* GL_SGIS_texture_filter4 */\r\n\r\n/* -------------------------- GL_SGIS_texture_lod -------------------------- */\r\n\r\n#ifndef GL_SGIS_texture_lod\r\n#define GL_SGIS_texture_lod 1\r\n\r\n#define GL_TEXTURE_MIN_LOD_SGIS 0x813A\r\n#define GL_TEXTURE_MAX_LOD_SGIS 0x813B\r\n#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C\r\n#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D\r\n\r\n#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)\r\n\r\n#endif /* GL_SGIS_texture_lod */\r\n\r\n/* ------------------------- GL_SGIS_texture_select ------------------------ */\r\n\r\n#ifndef GL_SGIS_texture_select\r\n#define GL_SGIS_texture_select 1\r\n\r\n#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)\r\n\r\n#endif /* GL_SGIS_texture_select */\r\n\r\n/* ----------------------------- GL_SGIX_async ----------------------------- */\r\n\r\n#ifndef GL_SGIX_async\r\n#define GL_SGIX_async 1\r\n\r\n#define GL_ASYNC_MARKER_SGIX 0x8329\r\n\r\ntypedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);\r\ntypedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);\r\ntypedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);\r\ntypedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);\r\n\r\n#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)\r\n#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)\r\n#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)\r\n#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)\r\n#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)\r\n#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)\r\n\r\n#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)\r\n\r\n#endif /* GL_SGIX_async */\r\n\r\n/* ------------------------ GL_SGIX_async_histogram ------------------------ */\r\n\r\n#ifndef GL_SGIX_async_histogram\r\n#define GL_SGIX_async_histogram 1\r\n\r\n#define GL_ASYNC_HISTOGRAM_SGIX 0x832C\r\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D\r\n\r\n#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)\r\n\r\n#endif /* GL_SGIX_async_histogram */\r\n\r\n/* -------------------------- GL_SGIX_async_pixel -------------------------- */\r\n\r\n#ifndef GL_SGIX_async_pixel\r\n#define GL_SGIX_async_pixel 1\r\n\r\n#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C\r\n#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D\r\n#define GL_ASYNC_READ_PIXELS_SGIX 0x835E\r\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F\r\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360\r\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361\r\n\r\n#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)\r\n\r\n#endif /* GL_SGIX_async_pixel */\r\n\r\n/* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */\r\n\r\n#ifndef GL_SGIX_bali_g_instruments\r\n#define GL_SGIX_bali_g_instruments 1\r\n\r\n#define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080\r\n#define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081\r\n#define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082\r\n#define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083\r\n\r\n#define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments)\r\n\r\n#endif /* GL_SGIX_bali_g_instruments */\r\n\r\n/* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */\r\n\r\n#ifndef GL_SGIX_bali_r_instruments\r\n#define GL_SGIX_bali_r_instruments 1\r\n\r\n#define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090\r\n#define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091\r\n#define GL_BALI_R_CHIP_COUNT 0x6092\r\n\r\n#define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments)\r\n\r\n#endif /* GL_SGIX_bali_r_instruments */\r\n\r\n/* --------------------- GL_SGIX_bali_timer_instruments -------------------- */\r\n\r\n#ifndef GL_SGIX_bali_timer_instruments\r\n#define GL_SGIX_bali_timer_instruments 1\r\n\r\n#define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments)\r\n\r\n#endif /* GL_SGIX_bali_timer_instruments */\r\n\r\n/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */\r\n\r\n#ifndef GL_SGIX_blend_alpha_minmax\r\n#define GL_SGIX_blend_alpha_minmax 1\r\n\r\n#define GL_ALPHA_MIN_SGIX 0x8320\r\n#define GL_ALPHA_MAX_SGIX 0x8321\r\n\r\n#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)\r\n\r\n#endif /* GL_SGIX_blend_alpha_minmax */\r\n\r\n/* --------------------------- GL_SGIX_blend_cadd -------------------------- */\r\n\r\n#ifndef GL_SGIX_blend_cadd\r\n#define GL_SGIX_blend_cadd 1\r\n\r\n#define GL_FUNC_COMPLEX_ADD_EXT 0x601C\r\n\r\n#define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd)\r\n\r\n#endif /* GL_SGIX_blend_cadd */\r\n\r\n/* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */\r\n\r\n#ifndef GL_SGIX_blend_cmultiply\r\n#define GL_SGIX_blend_cmultiply 1\r\n\r\n#define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B\r\n\r\n#define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply)\r\n\r\n#endif /* GL_SGIX_blend_cmultiply */\r\n\r\n/* --------------------- GL_SGIX_calligraphic_fragment --------------------- */\r\n\r\n#ifndef GL_SGIX_calligraphic_fragment\r\n#define GL_SGIX_calligraphic_fragment 1\r\n\r\n#define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment)\r\n\r\n#endif /* GL_SGIX_calligraphic_fragment */\r\n\r\n/* ---------------------------- GL_SGIX_clipmap ---------------------------- */\r\n\r\n#ifndef GL_SGIX_clipmap\r\n#define GL_SGIX_clipmap 1\r\n\r\n#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)\r\n\r\n#endif /* GL_SGIX_clipmap */\r\n\r\n/* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */\r\n\r\n#ifndef GL_SGIX_color_matrix_accuracy\r\n#define GL_SGIX_color_matrix_accuracy 1\r\n\r\n#define GL_COLOR_MATRIX_HINT 0x8317\r\n\r\n#define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy)\r\n\r\n#endif /* GL_SGIX_color_matrix_accuracy */\r\n\r\n/* --------------------- GL_SGIX_color_table_index_mode -------------------- */\r\n\r\n#ifndef GL_SGIX_color_table_index_mode\r\n#define GL_SGIX_color_table_index_mode 1\r\n\r\n#define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode)\r\n\r\n#endif /* GL_SGIX_color_table_index_mode */\r\n\r\n/* ------------------------- GL_SGIX_complex_polar ------------------------- */\r\n\r\n#ifndef GL_SGIX_complex_polar\r\n#define GL_SGIX_complex_polar 1\r\n\r\n#define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar)\r\n\r\n#endif /* GL_SGIX_complex_polar */\r\n\r\n/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */\r\n\r\n#ifndef GL_SGIX_convolution_accuracy\r\n#define GL_SGIX_convolution_accuracy 1\r\n\r\n#define GL_CONVOLUTION_HINT_SGIX 0x8316\r\n\r\n#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)\r\n\r\n#endif /* GL_SGIX_convolution_accuracy */\r\n\r\n/* ---------------------------- GL_SGIX_cube_map --------------------------- */\r\n\r\n#ifndef GL_SGIX_cube_map\r\n#define GL_SGIX_cube_map 1\r\n\r\n#define GL_ENV_MAP_SGIX 0x8340\r\n#define GL_CUBE_MAP_SGIX 0x8341\r\n#define GL_CUBE_MAP_ZP_SGIX 0x8342\r\n#define GL_CUBE_MAP_ZN_SGIX 0x8343\r\n#define GL_CUBE_MAP_XN_SGIX 0x8344\r\n#define GL_CUBE_MAP_XP_SGIX 0x8345\r\n#define GL_CUBE_MAP_YN_SGIX 0x8346\r\n#define GL_CUBE_MAP_YP_SGIX 0x8347\r\n#define GL_CUBE_MAP_BINDING_SGIX 0x8348\r\n\r\n#define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map)\r\n\r\n#endif /* GL_SGIX_cube_map */\r\n\r\n/* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */\r\n\r\n#ifndef GL_SGIX_cylinder_texgen\r\n#define GL_SGIX_cylinder_texgen 1\r\n\r\n#define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen)\r\n\r\n#endif /* GL_SGIX_cylinder_texgen */\r\n\r\n/* ---------------------------- GL_SGIX_datapipe --------------------------- */\r\n\r\n#ifndef GL_SGIX_datapipe\r\n#define GL_SGIX_datapipe 1\r\n\r\n#define GL_GEOMETRY_BIT 0x1\r\n#define GL_IMAGE_BIT 0x2\r\n\r\ntypedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask);\r\ntypedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space);\r\n\r\n#define glAddressSpace GLEW_GET_FUN(__glewAddressSpace)\r\n#define glDataPipe GLEW_GET_FUN(__glewDataPipe)\r\n\r\n#define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe)\r\n\r\n#endif /* GL_SGIX_datapipe */\r\n\r\n/* --------------------------- GL_SGIX_decimation -------------------------- */\r\n\r\n#ifndef GL_SGIX_decimation\r\n#define GL_SGIX_decimation 1\r\n\r\n#define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation)\r\n\r\n#endif /* GL_SGIX_decimation */\r\n\r\n/* --------------------- GL_SGIX_depth_pass_instrument --------------------- */\r\n\r\n#ifndef GL_SGIX_depth_pass_instrument\r\n#define GL_SGIX_depth_pass_instrument 1\r\n\r\n#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310\r\n#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311\r\n#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312\r\n\r\n#define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument)\r\n\r\n#endif /* GL_SGIX_depth_pass_instrument */\r\n\r\n/* ------------------------- GL_SGIX_depth_texture ------------------------- */\r\n\r\n#ifndef GL_SGIX_depth_texture\r\n#define GL_SGIX_depth_texture 1\r\n\r\n#define GL_DEPTH_COMPONENT16_SGIX 0x81A5\r\n#define GL_DEPTH_COMPONENT24_SGIX 0x81A6\r\n#define GL_DEPTH_COMPONENT32_SGIX 0x81A7\r\n\r\n#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)\r\n\r\n#endif /* GL_SGIX_depth_texture */\r\n\r\n/* ------------------------------ GL_SGIX_dvc ------------------------------ */\r\n\r\n#ifndef GL_SGIX_dvc\r\n#define GL_SGIX_dvc 1\r\n\r\n#define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc)\r\n\r\n#endif /* GL_SGIX_dvc */\r\n\r\n/* -------------------------- GL_SGIX_flush_raster ------------------------- */\r\n\r\n#ifndef GL_SGIX_flush_raster\r\n#define GL_SGIX_flush_raster 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);\r\n\r\n#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)\r\n\r\n#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)\r\n\r\n#endif /* GL_SGIX_flush_raster */\r\n\r\n/* --------------------------- GL_SGIX_fog_blend --------------------------- */\r\n\r\n#ifndef GL_SGIX_fog_blend\r\n#define GL_SGIX_fog_blend 1\r\n\r\n#define GL_FOG_BLEND_ALPHA_SGIX 0x81FE\r\n#define GL_FOG_BLEND_COLOR_SGIX 0x81FF\r\n\r\n#define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend)\r\n\r\n#endif /* GL_SGIX_fog_blend */\r\n\r\n/* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */\r\n\r\n#ifndef GL_SGIX_fog_factor_to_alpha\r\n#define GL_SGIX_fog_factor_to_alpha 1\r\n\r\n#define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha)\r\n\r\n#endif /* GL_SGIX_fog_factor_to_alpha */\r\n\r\n/* --------------------------- GL_SGIX_fog_layers -------------------------- */\r\n\r\n#ifndef GL_SGIX_fog_layers\r\n#define GL_SGIX_fog_layers 1\r\n\r\n#define GL_FOG_TYPE_SGIX 0x8323\r\n#define GL_UNIFORM_SGIX 0x8324\r\n#define GL_LAYERED_SGIX 0x8325\r\n#define GL_FOG_GROUND_PLANE_SGIX 0x8326\r\n#define GL_FOG_LAYERS_POINTS_SGIX 0x8327\r\n#define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points);\r\ntypedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points);\r\n\r\n#define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX)\r\n#define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX)\r\n\r\n#define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers)\r\n\r\n#endif /* GL_SGIX_fog_layers */\r\n\r\n/* --------------------------- GL_SGIX_fog_offset -------------------------- */\r\n\r\n#ifndef GL_SGIX_fog_offset\r\n#define GL_SGIX_fog_offset 1\r\n\r\n#define GL_FOG_OFFSET_SGIX 0x8198\r\n#define GL_FOG_OFFSET_VALUE_SGIX 0x8199\r\n\r\n#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)\r\n\r\n#endif /* GL_SGIX_fog_offset */\r\n\r\n/* --------------------------- GL_SGIX_fog_patchy -------------------------- */\r\n\r\n#ifndef GL_SGIX_fog_patchy\r\n#define GL_SGIX_fog_patchy 1\r\n\r\n#define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy)\r\n\r\n#endif /* GL_SGIX_fog_patchy */\r\n\r\n/* --------------------------- GL_SGIX_fog_scale --------------------------- */\r\n\r\n#ifndef GL_SGIX_fog_scale\r\n#define GL_SGIX_fog_scale 1\r\n\r\n#define GL_FOG_SCALE_SGIX 0x81FC\r\n#define GL_FOG_SCALE_VALUE_SGIX 0x81FD\r\n\r\n#define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale)\r\n\r\n#endif /* GL_SGIX_fog_scale */\r\n\r\n/* -------------------------- GL_SGIX_fog_texture -------------------------- */\r\n\r\n#ifndef GL_SGIX_fog_texture\r\n#define GL_SGIX_fog_texture 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);\r\n\r\n#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)\r\n\r\n#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)\r\n\r\n#endif /* GL_SGIX_fog_texture */\r\n\r\n/* -------------------- GL_SGIX_fragment_lighting_space -------------------- */\r\n\r\n#ifndef GL_SGIX_fragment_lighting_space\r\n#define GL_SGIX_fragment_lighting_space 1\r\n\r\n#define GL_EYE_SPACE_SGIX 0x8436\r\n#define GL_TANGENT_SPACE_SGIX 0x8437\r\n#define GL_OBJECT_SPACE_SGIX 0x8438\r\n#define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D\r\n\r\n#define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space)\r\n\r\n#endif /* GL_SGIX_fragment_lighting_space */\r\n\r\n/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */\r\n\r\n#ifndef GL_SGIX_fragment_specular_lighting\r\n#define GL_SGIX_fragment_specular_lighting 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);\r\ntypedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);\r\n\r\n#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)\r\n#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)\r\n#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)\r\n#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)\r\n#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)\r\n#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)\r\n#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)\r\n#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)\r\n#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)\r\n#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)\r\n#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)\r\n#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)\r\n#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)\r\n#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)\r\n#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)\r\n#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)\r\n#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)\r\n\r\n#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)\r\n\r\n#endif /* GL_SGIX_fragment_specular_lighting */\r\n\r\n/* ---------------------- GL_SGIX_fragments_instrument --------------------- */\r\n\r\n#ifndef GL_SGIX_fragments_instrument\r\n#define GL_SGIX_fragments_instrument 1\r\n\r\n#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313\r\n#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314\r\n#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315\r\n\r\n#define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument)\r\n\r\n#endif /* GL_SGIX_fragments_instrument */\r\n\r\n/* --------------------------- GL_SGIX_framezoom --------------------------- */\r\n\r\n#ifndef GL_SGIX_framezoom\r\n#define GL_SGIX_framezoom 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);\r\n\r\n#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)\r\n\r\n#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)\r\n\r\n#endif /* GL_SGIX_framezoom */\r\n\r\n/* -------------------------- GL_SGIX_icc_texture -------------------------- */\r\n\r\n#ifndef GL_SGIX_icc_texture\r\n#define GL_SGIX_icc_texture 1\r\n\r\n#define GL_RGB_ICC_SGIX 0x8460\r\n#define GL_RGBA_ICC_SGIX 0x8461\r\n#define GL_ALPHA_ICC_SGIX 0x8462\r\n#define GL_LUMINANCE_ICC_SGIX 0x8463\r\n#define GL_INTENSITY_ICC_SGIX 0x8464\r\n#define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465\r\n#define GL_R5_G6_B5_ICC_SGIX 0x8466\r\n#define GL_R5_G6_B5_A8_ICC_SGIX 0x8467\r\n#define GL_ALPHA16_ICC_SGIX 0x8468\r\n#define GL_LUMINANCE16_ICC_SGIX 0x8469\r\n#define GL_INTENSITY16_ICC_SGIX 0x846A\r\n#define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B\r\n\r\n#define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture)\r\n\r\n#endif /* GL_SGIX_icc_texture */\r\n\r\n/* ------------------------ GL_SGIX_igloo_interface ------------------------ */\r\n\r\n#ifndef GL_SGIX_igloo_interface\r\n#define GL_SGIX_igloo_interface 1\r\n\r\n#define GL_IGLOO_FULLSCREEN_SGIX 0x819E\r\n#define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F\r\n#define GL_IGLOO_SWAPTMESH_SGIX 0x81A0\r\n#define GL_IGLOO_COLORNORMAL_SGIX 0x81A1\r\n#define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2\r\n#define GL_IGLOO_LMC_COLOR_SGIX 0x81A3\r\n#define GL_IGLOO_TMESHMODE_SGIX 0x81A4\r\n#define GL_LIGHT31 0xBEAD\r\n\r\ntypedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param);\r\n\r\n#define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX)\r\n\r\n#define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface)\r\n\r\n#endif /* GL_SGIX_igloo_interface */\r\n\r\n/* ----------------------- GL_SGIX_image_compression ----------------------- */\r\n\r\n#ifndef GL_SGIX_image_compression\r\n#define GL_SGIX_image_compression 1\r\n\r\n#define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression)\r\n\r\n#endif /* GL_SGIX_image_compression */\r\n\r\n/* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */\r\n\r\n#ifndef GL_SGIX_impact_pixel_texture\r\n#define GL_SGIX_impact_pixel_texture 1\r\n\r\n#define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture)\r\n\r\n#endif /* GL_SGIX_impact_pixel_texture */\r\n\r\n/* ------------------------ GL_SGIX_instrument_error ----------------------- */\r\n\r\n#ifndef GL_SGIX_instrument_error\r\n#define GL_SGIX_instrument_error 1\r\n\r\n#define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error)\r\n\r\n#endif /* GL_SGIX_instrument_error */\r\n\r\n/* --------------------------- GL_SGIX_interlace --------------------------- */\r\n\r\n#ifndef GL_SGIX_interlace\r\n#define GL_SGIX_interlace 1\r\n\r\n#define GL_INTERLACE_SGIX 0x8094\r\n\r\n#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)\r\n\r\n#endif /* GL_SGIX_interlace */\r\n\r\n/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */\r\n\r\n#ifndef GL_SGIX_ir_instrument1\r\n#define GL_SGIX_ir_instrument1 1\r\n\r\n#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)\r\n\r\n#endif /* GL_SGIX_ir_instrument1 */\r\n\r\n/* ----------------------- GL_SGIX_line_quality_hint ----------------------- */\r\n\r\n#ifndef GL_SGIX_line_quality_hint\r\n#define GL_SGIX_line_quality_hint 1\r\n\r\n#define GL_LINE_QUALITY_HINT_SGIX 0x835B\r\n\r\n#define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint)\r\n\r\n#endif /* GL_SGIX_line_quality_hint */\r\n\r\n/* ------------------------- GL_SGIX_list_priority ------------------------- */\r\n\r\n#ifndef GL_SGIX_list_priority\r\n#define GL_SGIX_list_priority 1\r\n\r\n#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)\r\n\r\n#endif /* GL_SGIX_list_priority */\r\n\r\n/* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */\r\n\r\n#ifndef GL_SGIX_mpeg1\r\n#define GL_SGIX_mpeg1 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors);\r\ntypedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors);\r\ntypedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor);\r\ntypedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels);\r\ntypedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values);\r\ntypedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1);\r\n\r\n#define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX)\r\n#define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX)\r\n#define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX)\r\n#define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX)\r\n#define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX)\r\n#define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX)\r\n#define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv)\r\n#define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX)\r\n#define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX)\r\n#define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv)\r\n#define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX)\r\n\r\n#define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1)\r\n\r\n#endif /* GL_SGIX_mpeg1 */\r\n\r\n/* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */\r\n\r\n#ifndef GL_SGIX_mpeg2\r\n#define GL_SGIX_mpeg2 1\r\n\r\n#define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2)\r\n\r\n#endif /* GL_SGIX_mpeg2 */\r\n\r\n/* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */\r\n\r\n#ifndef GL_SGIX_nonlinear_lighting_pervertex\r\n#define GL_SGIX_nonlinear_lighting_pervertex 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data);\r\ntypedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data);\r\ntypedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params);\r\n\r\n#define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX)\r\n#define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX)\r\n#define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX)\r\n#define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX)\r\n\r\n#define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex)\r\n\r\n#endif /* GL_SGIX_nonlinear_lighting_pervertex */\r\n\r\n/* --------------------------- GL_SGIX_nurbs_eval -------------------------- */\r\n\r\n#ifndef GL_SGIX_nurbs_eval\r\n#define GL_SGIX_nurbs_eval 1\r\n\r\n#define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB\r\n#define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC\r\n#define GL_MAP1_INDEX_NURBS_SGIX 0x81CD\r\n#define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE\r\n#define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF\r\n#define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0\r\n#define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1\r\n#define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2\r\n#define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3\r\n#define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4\r\n#define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5\r\n#define GL_MAP2_INDEX_NURBS_SGIX 0x81E6\r\n#define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7\r\n#define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8\r\n#define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9\r\n#define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA\r\n#define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB\r\n#define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC\r\n#define GL_NURBS_KNOT_COUNT_SGIX 0x81ED\r\n#define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE\r\n\r\n#define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval)\r\n\r\n#endif /* GL_SGIX_nurbs_eval */\r\n\r\n/* ---------------------- GL_SGIX_occlusion_instrument --------------------- */\r\n\r\n#ifndef GL_SGIX_occlusion_instrument\r\n#define GL_SGIX_occlusion_instrument 1\r\n\r\n#define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060\r\n\r\n#define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument)\r\n\r\n#endif /* GL_SGIX_occlusion_instrument */\r\n\r\n/* ------------------------- GL_SGIX_packed_6bytes ------------------------- */\r\n\r\n#ifndef GL_SGIX_packed_6bytes\r\n#define GL_SGIX_packed_6bytes 1\r\n\r\n#define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes)\r\n\r\n#endif /* GL_SGIX_packed_6bytes */\r\n\r\n/* ------------------------- GL_SGIX_pixel_texture ------------------------- */\r\n\r\n#ifndef GL_SGIX_pixel_texture\r\n#define GL_SGIX_pixel_texture 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);\r\n\r\n#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)\r\n\r\n#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)\r\n\r\n#endif /* GL_SGIX_pixel_texture */\r\n\r\n/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */\r\n\r\n#ifndef GL_SGIX_pixel_texture_bits\r\n#define GL_SGIX_pixel_texture_bits 1\r\n\r\n#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)\r\n\r\n#endif /* GL_SGIX_pixel_texture_bits */\r\n\r\n/* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */\r\n\r\n#ifndef GL_SGIX_pixel_texture_lod\r\n#define GL_SGIX_pixel_texture_lod 1\r\n\r\n#define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod)\r\n\r\n#endif /* GL_SGIX_pixel_texture_lod */\r\n\r\n/* -------------------------- GL_SGIX_pixel_tiles -------------------------- */\r\n\r\n#ifndef GL_SGIX_pixel_tiles\r\n#define GL_SGIX_pixel_tiles 1\r\n\r\n#define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles)\r\n\r\n#endif /* GL_SGIX_pixel_tiles */\r\n\r\n/* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */\r\n\r\n#ifndef GL_SGIX_polynomial_ffd\r\n#define GL_SGIX_polynomial_ffd 1\r\n\r\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1\r\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2\r\n\r\ntypedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask);\r\ntypedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);\r\n\r\n#define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX)\r\n#define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX)\r\n\r\n#define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd)\r\n\r\n#endif /* GL_SGIX_polynomial_ffd */\r\n\r\n/* --------------------------- GL_SGIX_quad_mesh --------------------------- */\r\n\r\n#ifndef GL_SGIX_quad_mesh\r\n#define GL_SGIX_quad_mesh 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth);\r\ntypedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride);\r\n\r\n#define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX)\r\n#define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX)\r\n\r\n#define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh)\r\n\r\n#endif /* GL_SGIX_quad_mesh */\r\n\r\n/* ------------------------ GL_SGIX_reference_plane ------------------------ */\r\n\r\n#ifndef GL_SGIX_reference_plane\r\n#define GL_SGIX_reference_plane 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);\r\n\r\n#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)\r\n\r\n#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)\r\n\r\n#endif /* GL_SGIX_reference_plane */\r\n\r\n/* ---------------------------- GL_SGIX_resample --------------------------- */\r\n\r\n#ifndef GL_SGIX_resample\r\n#define GL_SGIX_resample 1\r\n\r\n#define GL_PACK_RESAMPLE_SGIX 0x842E\r\n#define GL_UNPACK_RESAMPLE_SGIX 0x842F\r\n#define GL_RESAMPLE_DECIMATE_SGIX 0x8430\r\n#define GL_RESAMPLE_REPLICATE_SGIX 0x8433\r\n#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434\r\n\r\n#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)\r\n\r\n#endif /* GL_SGIX_resample */\r\n\r\n/* ------------------------- GL_SGIX_scalebias_hint ------------------------ */\r\n\r\n#ifndef GL_SGIX_scalebias_hint\r\n#define GL_SGIX_scalebias_hint 1\r\n\r\n#define GL_SCALEBIAS_HINT_SGIX 0x8322\r\n\r\n#define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint)\r\n\r\n#endif /* GL_SGIX_scalebias_hint */\r\n\r\n/* ----------------------------- GL_SGIX_shadow ---------------------------- */\r\n\r\n#ifndef GL_SGIX_shadow\r\n#define GL_SGIX_shadow 1\r\n\r\n#define GL_TEXTURE_COMPARE_SGIX 0x819A\r\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B\r\n#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C\r\n#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D\r\n\r\n#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)\r\n\r\n#endif /* GL_SGIX_shadow */\r\n\r\n/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */\r\n\r\n#ifndef GL_SGIX_shadow_ambient\r\n#define GL_SGIX_shadow_ambient 1\r\n\r\n#define GL_SHADOW_AMBIENT_SGIX 0x80BF\r\n\r\n#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)\r\n\r\n#endif /* GL_SGIX_shadow_ambient */\r\n\r\n/* ------------------------------ GL_SGIX_slim ----------------------------- */\r\n\r\n#ifndef GL_SGIX_slim\r\n#define GL_SGIX_slim 1\r\n\r\n#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B\r\n#define GL_SLIM8U_SGIX 0x831D\r\n#define GL_SLIM10U_SGIX 0x831E\r\n#define GL_SLIM12S_SGIX 0x831F\r\n\r\n#define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim)\r\n\r\n#endif /* GL_SGIX_slim */\r\n\r\n/* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */\r\n\r\n#ifndef GL_SGIX_spotlight_cutoff\r\n#define GL_SGIX_spotlight_cutoff 1\r\n\r\n#define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193\r\n\r\n#define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff)\r\n\r\n#endif /* GL_SGIX_spotlight_cutoff */\r\n\r\n/* ----------------------------- GL_SGIX_sprite ---------------------------- */\r\n\r\n#ifndef GL_SGIX_sprite\r\n#define GL_SGIX_sprite 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);\r\n\r\n#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)\r\n#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)\r\n#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)\r\n#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)\r\n\r\n#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)\r\n\r\n#endif /* GL_SGIX_sprite */\r\n\r\n/* -------------------------- GL_SGIX_subdiv_patch ------------------------- */\r\n\r\n#ifndef GL_SGIX_subdiv_patch\r\n#define GL_SGIX_subdiv_patch 1\r\n\r\n#define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch)\r\n\r\n#endif /* GL_SGIX_subdiv_patch */\r\n\r\n/* --------------------------- GL_SGIX_subsample --------------------------- */\r\n\r\n#ifndef GL_SGIX_subsample\r\n#define GL_SGIX_subsample 1\r\n\r\n#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0\r\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1\r\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2\r\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3\r\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4\r\n\r\n#define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample)\r\n\r\n#endif /* GL_SGIX_subsample */\r\n\r\n/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */\r\n\r\n#ifndef GL_SGIX_tag_sample_buffer\r\n#define GL_SGIX_tag_sample_buffer 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);\r\n\r\n#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)\r\n\r\n#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)\r\n\r\n#endif /* GL_SGIX_tag_sample_buffer */\r\n\r\n/* ------------------------ GL_SGIX_texture_add_env ------------------------ */\r\n\r\n#ifndef GL_SGIX_texture_add_env\r\n#define GL_SGIX_texture_add_env 1\r\n\r\n#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)\r\n\r\n#endif /* GL_SGIX_texture_add_env */\r\n\r\n/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */\r\n\r\n#ifndef GL_SGIX_texture_coordinate_clamp\r\n#define GL_SGIX_texture_coordinate_clamp 1\r\n\r\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369\r\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A\r\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B\r\n\r\n#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)\r\n\r\n#endif /* GL_SGIX_texture_coordinate_clamp */\r\n\r\n/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */\r\n\r\n#ifndef GL_SGIX_texture_lod_bias\r\n#define GL_SGIX_texture_lod_bias 1\r\n\r\n#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)\r\n\r\n#endif /* GL_SGIX_texture_lod_bias */\r\n\r\n/* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */\r\n\r\n#ifndef GL_SGIX_texture_mipmap_anisotropic\r\n#define GL_SGIX_texture_mipmap_anisotropic 1\r\n\r\n#define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E\r\n#define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F\r\n\r\n#define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic)\r\n\r\n#endif /* GL_SGIX_texture_mipmap_anisotropic */\r\n\r\n/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */\r\n\r\n#ifndef GL_SGIX_texture_multi_buffer\r\n#define GL_SGIX_texture_multi_buffer 1\r\n\r\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\r\n\r\n#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)\r\n\r\n#endif /* GL_SGIX_texture_multi_buffer */\r\n\r\n/* ------------------------- GL_SGIX_texture_phase ------------------------- */\r\n\r\n#ifndef GL_SGIX_texture_phase\r\n#define GL_SGIX_texture_phase 1\r\n\r\n#define GL_PHASE_SGIX 0x832A\r\n\r\n#define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase)\r\n\r\n#endif /* GL_SGIX_texture_phase */\r\n\r\n/* ------------------------- GL_SGIX_texture_range ------------------------- */\r\n\r\n#ifndef GL_SGIX_texture_range\r\n#define GL_SGIX_texture_range 1\r\n\r\n#define GL_RGB_SIGNED_SGIX 0x85E0\r\n#define GL_RGBA_SIGNED_SGIX 0x85E1\r\n#define GL_ALPHA_SIGNED_SGIX 0x85E2\r\n#define GL_LUMINANCE_SIGNED_SGIX 0x85E3\r\n#define GL_INTENSITY_SIGNED_SGIX 0x85E4\r\n#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5\r\n#define GL_RGB16_SIGNED_SGIX 0x85E6\r\n#define GL_RGBA16_SIGNED_SGIX 0x85E7\r\n#define GL_ALPHA16_SIGNED_SGIX 0x85E8\r\n#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9\r\n#define GL_INTENSITY16_SIGNED_SGIX 0x85EA\r\n#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB\r\n#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC\r\n#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED\r\n#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE\r\n#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF\r\n#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0\r\n#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1\r\n#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2\r\n#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3\r\n#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4\r\n#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5\r\n#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6\r\n#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7\r\n#define GL_MIN_LUMINANCE_SGIS 0x85F8\r\n#define GL_MAX_LUMINANCE_SGIS 0x85F9\r\n#define GL_MIN_INTENSITY_SGIS 0x85FA\r\n#define GL_MAX_INTENSITY_SGIS 0x85FB\r\n\r\n#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)\r\n\r\n#endif /* GL_SGIX_texture_range */\r\n\r\n/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */\r\n\r\n#ifndef GL_SGIX_texture_scale_bias\r\n#define GL_SGIX_texture_scale_bias 1\r\n\r\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179\r\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\r\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\r\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\r\n\r\n#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)\r\n\r\n#endif /* GL_SGIX_texture_scale_bias */\r\n\r\n/* ---------------------- GL_SGIX_texture_supersample ---------------------- */\r\n\r\n#ifndef GL_SGIX_texture_supersample\r\n#define GL_SGIX_texture_supersample 1\r\n\r\n#define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample)\r\n\r\n#endif /* GL_SGIX_texture_supersample */\r\n\r\n/* --------------------------- GL_SGIX_vector_ops -------------------------- */\r\n\r\n#ifndef GL_SGIX_vector_ops\r\n#define GL_SGIX_vector_ops 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation);\r\ntypedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation);\r\n\r\n#define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX)\r\n#define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX)\r\n\r\n#define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops)\r\n\r\n#endif /* GL_SGIX_vector_ops */\r\n\r\n/* ---------------------- GL_SGIX_vertex_array_object ---------------------- */\r\n\r\n#ifndef GL_SGIX_vertex_array_object\r\n#define GL_SGIX_vertex_array_object 1\r\n\r\ntypedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences);\r\ntypedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array);\r\ntypedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays);\r\ntypedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays);\r\ntypedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array);\r\ntypedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities);\r\n\r\n#define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX)\r\n#define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX)\r\n#define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX)\r\n#define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX)\r\n#define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX)\r\n#define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX)\r\n\r\n#define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object)\r\n\r\n#endif /* GL_SGIX_vertex_array_object */\r\n\r\n/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */\r\n\r\n#ifndef GL_SGIX_vertex_preclip\r\n#define GL_SGIX_vertex_preclip 1\r\n\r\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\r\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\r\n\r\n#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)\r\n\r\n#endif /* GL_SGIX_vertex_preclip */\r\n\r\n/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */\r\n\r\n#ifndef GL_SGIX_vertex_preclip_hint\r\n#define GL_SGIX_vertex_preclip_hint 1\r\n\r\n#define GL_VERTEX_PRECLIP_SGIX 0x83EE\r\n#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF\r\n\r\n#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)\r\n\r\n#endif /* GL_SGIX_vertex_preclip_hint */\r\n\r\n/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */\r\n\r\n#ifndef GL_SGIX_ycrcb\r\n#define GL_SGIX_ycrcb 1\r\n\r\n#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)\r\n\r\n#endif /* GL_SGIX_ycrcb */\r\n\r\n/* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */\r\n\r\n#ifndef GL_SGIX_ycrcb_subsample\r\n#define GL_SGIX_ycrcb_subsample 1\r\n\r\n#define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample)\r\n\r\n#endif /* GL_SGIX_ycrcb_subsample */\r\n\r\n/* ----------------------------- GL_SGIX_ycrcba ---------------------------- */\r\n\r\n#ifndef GL_SGIX_ycrcba\r\n#define GL_SGIX_ycrcba 1\r\n\r\n#define GL_YCRCB_SGIX 0x8318\r\n#define GL_YCRCBA_SGIX 0x8319\r\n\r\n#define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba)\r\n\r\n#endif /* GL_SGIX_ycrcba */\r\n\r\n/* -------------------------- GL_SGI_color_matrix -------------------------- */\r\n\r\n#ifndef GL_SGI_color_matrix\r\n#define GL_SGI_color_matrix 1\r\n\r\n#define GL_COLOR_MATRIX_SGI 0x80B1\r\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2\r\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\r\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\r\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\r\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\r\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\r\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\r\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\r\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\r\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\r\n\r\n#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)\r\n\r\n#endif /* GL_SGI_color_matrix */\r\n\r\n/* --------------------------- GL_SGI_color_table -------------------------- */\r\n\r\n#ifndef GL_SGI_color_table\r\n#define GL_SGI_color_table 1\r\n\r\n#define GL_COLOR_TABLE_SGI 0x80D0\r\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\r\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\r\n#define GL_PROXY_COLOR_TABLE_SGI 0x80D3\r\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\r\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\r\n#define GL_COLOR_TABLE_SCALE_SGI 0x80D6\r\n#define GL_COLOR_TABLE_BIAS_SGI 0x80D7\r\n#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8\r\n#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9\r\n#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA\r\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB\r\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC\r\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD\r\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\r\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\r\ntypedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table);\r\n\r\n#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)\r\n#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)\r\n#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)\r\n#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)\r\n#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)\r\n#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)\r\n#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)\r\n\r\n#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)\r\n\r\n#endif /* GL_SGI_color_table */\r\n\r\n/* ----------------------------- GL_SGI_complex ---------------------------- */\r\n\r\n#ifndef GL_SGI_complex\r\n#define GL_SGI_complex 1\r\n\r\n#define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex)\r\n\r\n#endif /* GL_SGI_complex */\r\n\r\n/* -------------------------- GL_SGI_complex_type -------------------------- */\r\n\r\n#ifndef GL_SGI_complex_type\r\n#define GL_SGI_complex_type 1\r\n\r\n#define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD\r\n#define GL_COMPLEX_BYTE_SGI 0x81BE\r\n#define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF\r\n#define GL_COMPLEX_SHORT_SGI 0x81C0\r\n#define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1\r\n#define GL_COMPLEX_INT_SGI 0x81C2\r\n#define GL_COMPLEX_FLOAT_SGI 0x81C3\r\n\r\n#define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type)\r\n\r\n#endif /* GL_SGI_complex_type */\r\n\r\n/* ------------------------------- GL_SGI_fft ------------------------------ */\r\n\r\n#ifndef GL_SGI_fft\r\n#define GL_SGI_fft 1\r\n\r\n#define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4\r\n#define GL_CONVOLUTION_SGI 0x81C5\r\n#define GL_FFT_1D_SGI 0x81C6\r\n#define GL_PIXEL_TRANSFORM_SGI 0x81C7\r\n#define GL_MAX_FFT_WIDTH_SGI 0x81C8\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);\r\ntypedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target);\r\n\r\n#define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI)\r\n#define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI)\r\n#define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI)\r\n#define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI)\r\n#define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI)\r\n#define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI)\r\n#define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI)\r\n\r\n#define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft)\r\n\r\n#endif /* GL_SGI_fft */\r\n\r\n/* ----------------------- GL_SGI_texture_color_table ---------------------- */\r\n\r\n#ifndef GL_SGI_texture_color_table\r\n#define GL_SGI_texture_color_table 1\r\n\r\n#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC\r\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD\r\n\r\n#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)\r\n\r\n#endif /* GL_SGI_texture_color_table */\r\n\r\n/* ------------------------- GL_SUNX_constant_data ------------------------- */\r\n\r\n#ifndef GL_SUNX_constant_data\r\n#define GL_SUNX_constant_data 1\r\n\r\n#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5\r\n#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6\r\n\r\ntypedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);\r\n\r\n#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)\r\n\r\n#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)\r\n\r\n#endif /* GL_SUNX_constant_data */\r\n\r\n/* -------------------- GL_SUN_convolution_border_modes -------------------- */\r\n\r\n#ifndef GL_SUN_convolution_border_modes\r\n#define GL_SUN_convolution_border_modes 1\r\n\r\n#define GL_WRAP_BORDER_SUN 0x81D4\r\n\r\n#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)\r\n\r\n#endif /* GL_SUN_convolution_border_modes */\r\n\r\n/* -------------------------- GL_SUN_global_alpha -------------------------- */\r\n\r\n#ifndef GL_SUN_global_alpha\r\n#define GL_SUN_global_alpha 1\r\n\r\n#define GL_GLOBAL_ALPHA_SUN 0x81D9\r\n#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA\r\n\r\ntypedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);\r\ntypedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);\r\ntypedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);\r\ntypedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);\r\ntypedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);\r\ntypedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);\r\ntypedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);\r\ntypedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);\r\n\r\n#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)\r\n#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)\r\n#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)\r\n#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)\r\n#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)\r\n#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)\r\n#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)\r\n#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)\r\n\r\n#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)\r\n\r\n#endif /* GL_SUN_global_alpha */\r\n\r\n/* --------------------------- GL_SUN_mesh_array --------------------------- */\r\n\r\n#ifndef GL_SUN_mesh_array\r\n#define GL_SUN_mesh_array 1\r\n\r\n#define GL_QUAD_MESH_SUN 0x8614\r\n#define GL_TRIANGLE_MESH_SUN 0x8615\r\n\r\n#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)\r\n\r\n#endif /* GL_SUN_mesh_array */\r\n\r\n/* ------------------------ GL_SUN_read_video_pixels ----------------------- */\r\n\r\n#ifndef GL_SUN_read_video_pixels\r\n#define GL_SUN_read_video_pixels 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);\r\n\r\n#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)\r\n\r\n#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)\r\n\r\n#endif /* GL_SUN_read_video_pixels */\r\n\r\n/* --------------------------- GL_SUN_slice_accum -------------------------- */\r\n\r\n#ifndef GL_SUN_slice_accum\r\n#define GL_SUN_slice_accum 1\r\n\r\n#define GL_SLICE_ACCUM_SUN 0x85CC\r\n\r\n#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)\r\n\r\n#endif /* GL_SUN_slice_accum */\r\n\r\n/* -------------------------- GL_SUN_triangle_list ------------------------- */\r\n\r\n#ifndef GL_SUN_triangle_list\r\n#define GL_SUN_triangle_list 1\r\n\r\n#define GL_RESTART_SUN 0x01\r\n#define GL_REPLACE_MIDDLE_SUN 0x02\r\n#define GL_REPLACE_OLDEST_SUN 0x03\r\n#define GL_TRIANGLE_LIST_SUN 0x81D7\r\n#define GL_REPLACEMENT_CODE_SUN 0x81D8\r\n#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0\r\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\r\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\r\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\r\n#define GL_R1UI_V3F_SUN 0x85C4\r\n#define GL_R1UI_C4UB_V3F_SUN 0x85C5\r\n#define GL_R1UI_C3F_V3F_SUN 0x85C6\r\n#define GL_R1UI_N3F_V3F_SUN 0x85C7\r\n#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8\r\n#define GL_R1UI_T2F_V3F_SUN 0x85C9\r\n#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA\r\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB\r\n\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);\r\n\r\n#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)\r\n#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)\r\n#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)\r\n#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)\r\n#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)\r\n#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)\r\n#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)\r\n\r\n#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)\r\n\r\n#endif /* GL_SUN_triangle_list */\r\n\r\n/* ----------------------------- GL_SUN_vertex ----------------------------- */\r\n\r\n#ifndef GL_SUN_vertex\r\n#define GL_SUN_vertex 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r\ntypedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);\r\n\r\n#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)\r\n#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)\r\n#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)\r\n#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)\r\n#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)\r\n#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)\r\n#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)\r\n#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)\r\n#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)\r\n#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)\r\n#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)\r\n#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)\r\n#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)\r\n#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)\r\n#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)\r\n#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)\r\n#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)\r\n#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)\r\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)\r\n#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)\r\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)\r\n#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)\r\n#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)\r\n#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)\r\n#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)\r\n#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)\r\n#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)\r\n#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)\r\n#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)\r\n#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)\r\n#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)\r\n#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)\r\n#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)\r\n#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)\r\n#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)\r\n#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)\r\n#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)\r\n#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)\r\n#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)\r\n#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)\r\n\r\n#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)\r\n\r\n#endif /* GL_SUN_vertex */\r\n\r\n/* -------------------------- GL_WIN_phong_shading ------------------------- */\r\n\r\n#ifndef GL_WIN_phong_shading\r\n#define GL_WIN_phong_shading 1\r\n\r\n#define GL_PHONG_WIN 0x80EA\r\n#define GL_PHONG_HINT_WIN 0x80EB\r\n\r\n#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)\r\n\r\n#endif /* GL_WIN_phong_shading */\r\n\r\n/* ------------------------- GL_WIN_scene_markerXXX ------------------------ */\r\n\r\n#ifndef GL_WIN_scene_markerXXX\r\n#define GL_WIN_scene_markerXXX 1\r\n\r\n#define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX)\r\n\r\n#endif /* GL_WIN_scene_markerXXX */\r\n\r\n/* -------------------------- GL_WIN_specular_fog -------------------------- */\r\n\r\n#ifndef GL_WIN_specular_fog\r\n#define GL_WIN_specular_fog 1\r\n\r\n#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC\r\n\r\n#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)\r\n\r\n#endif /* GL_WIN_specular_fog */\r\n\r\n/* ---------------------------- GL_WIN_swap_hint --------------------------- */\r\n\r\n#ifndef GL_WIN_swap_hint\r\n#define GL_WIN_swap_hint 1\r\n\r\ntypedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);\r\n\r\n#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)\r\n\r\n#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)\r\n\r\n#endif /* GL_WIN_swap_hint */\r\n\r\n/* ------------------------------------------------------------------------- */\r\n\r\n\r\n\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;\r\nGLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;\r\nGLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;\r\nGLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;\r\n\r\nGLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;\r\nGLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;\r\nGLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;\r\nGLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;\r\nGLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;\r\nGLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;\r\nGLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;\r\nGLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;\r\nGLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;\r\nGLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;\r\nGLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;\r\nGLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;\r\nGLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;\r\nGLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;\r\nGLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;\r\nGLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;\r\nGLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;\r\nGLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;\r\nGLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;\r\nGLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;\r\nGLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;\r\n\r\nGLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;\r\nGLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;\r\nGLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;\r\nGLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;\r\nGLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;\r\nGLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;\r\nGLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;\r\nGLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;\r\nGLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;\r\nGLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;\r\nGLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;\r\nGLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;\r\nGLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;\r\nGLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;\r\nGLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;\r\nGLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;\r\nGLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;\r\nGLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;\r\nGLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;\r\nGLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;\r\nGLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;\r\nGLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;\r\nGLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;\r\nGLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;\r\nGLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;\r\n\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;\r\nGLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;\r\nGLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;\r\nGLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;\r\nGLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;\r\nGLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;\r\nGLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;\r\nGLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;\r\nGLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;\r\nGLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;\r\nGLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;\r\nGLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;\r\nGLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;\r\nGLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;\r\nGLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;\r\nGLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;\r\nGLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;\r\nGLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;\r\nGLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;\r\nGLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;\r\nGLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;\r\nGLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;\r\nGLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;\r\nGLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;\r\nGLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;\r\nGLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;\r\n\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;\r\nGLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus;\r\nGLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage;\r\nGLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage;\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount;\r\nGLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader;\r\n\r\nGLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;\r\n\r\nGLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;\r\nGLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;\r\nGLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;\r\nGLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD;\r\nGLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;\r\nGLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;\r\nGLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;\r\nGLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;\r\nGLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;\r\nGLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;\r\nGLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;\r\nGLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;\r\nGLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;\r\nGLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;\r\nGLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;\r\nGLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;\r\nGLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;\r\nGLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;\r\nGLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;\r\nGLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;\r\nGLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;\r\nGLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;\r\nGLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;\r\nGLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;\r\nGLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;\r\nGLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;\r\nGLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;\r\nGLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;\r\nGLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;\r\nGLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;\r\nGLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;\r\nGLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;\r\nGLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE;\r\nGLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;\r\nGLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;\r\nGLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE;\r\nGLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE;\r\nGLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE;\r\nGLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE;\r\nGLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE;\r\nGLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE;\r\nGLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;\r\nGLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;\r\nGLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;\r\nGLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;\r\nGLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;\r\nGLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;\r\nGLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;\r\nGLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;\r\nGLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;\r\nGLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;\r\nGLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;\r\nGLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;\r\nGLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;\r\nGLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;\r\nGLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;\r\n\r\nGLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion;\r\n\r\nGLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;\r\nGLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;\r\nGLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;\r\nGLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;\r\nGLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;\r\nGLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;\r\nGLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;\r\n\r\nGLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;\r\n\r\nGLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;\r\nGLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;\r\nGLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;\r\nGLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;\r\nGLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;\r\nGLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;\r\n\r\nGLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;\r\n\r\nGLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;\r\nGLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;\r\nGLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;\r\nGLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit;\r\nGLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer;\r\nGLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus;\r\nGLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData;\r\nGLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData;\r\nGLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi;\r\nGLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv;\r\nGLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv;\r\nGLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D;\r\nGLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D;\r\nGLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers;\r\nGLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers;\r\nGLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines;\r\nGLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries;\r\nGLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers;\r\nGLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers;\r\nGLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures;\r\nGLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks;\r\nGLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays;\r\nGLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib;\r\nGLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib;\r\nGLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange;\r\nGLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap;\r\nGLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v;\r\nGLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v;\r\nGLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv;\r\nGLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData;\r\nGLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData;\r\nGLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer;\r\nGLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange;\r\nGLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData;\r\nGLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage;\r\nGLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer;\r\nGLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage;\r\nGLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D;\r\nGLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase;\r\nGLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange;\r\nGLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;\r\nGLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;\r\nGLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;\r\nGLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;\r\nGLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;\r\nGLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;\r\nGLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;\r\nGLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;\r\nGLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;\r\nGLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;\r\nGLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;\r\nGLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;\r\nGLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;\r\nGLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;\r\nGLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;\r\nGLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage;\r\n\r\nGLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB;\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB;\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;\r\nGLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;\r\nGLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;\r\nGLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;\r\nGLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;\r\nGLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;\r\nGLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;\r\nGLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;\r\nGLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;\r\nGLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;\r\nGLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;\r\nGLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;\r\nGLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;\r\nGLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;\r\nGLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;\r\nGLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;\r\nGLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;\r\nGLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;\r\nGLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;\r\nGLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;\r\nGLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;\r\nGLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;\r\nGLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;\r\n\r\nGLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;\r\nGLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;\r\nGLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;\r\nGLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;\r\nGLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;\r\nGLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;\r\n\r\nGLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;\r\nGLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;\r\n\r\nGLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;\r\nGLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;\r\nGLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;\r\nGLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;\r\nGLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;\r\nGLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;\r\nGLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;\r\nGLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;\r\nGLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;\r\n\r\nGLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;\r\nGLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;\r\nGLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;\r\nGLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;\r\nGLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;\r\nGLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;\r\n\r\nGLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;\r\nGLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;\r\nGLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;\r\nGLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;\r\nGLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;\r\nGLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;\r\nGLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;\r\nGLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;\r\nGLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;\r\nGLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;\r\nGLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;\r\nGLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;\r\nGLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;\r\nGLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;\r\nGLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;\r\nGLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;\r\nGLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;\r\nGLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;\r\nGLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;\r\nGLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;\r\nGLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;\r\nGLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;\r\nGLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;\r\nGLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;\r\nGLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;\r\nGLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;\r\nGLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;\r\nGLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;\r\nGLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;\r\n\r\nGLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;\r\nGLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;\r\nGLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;\r\nGLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;\r\nGLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;\r\nGLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;\r\nGLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;\r\nGLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;\r\nGLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;\r\n\r\nGLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;\r\nGLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;\r\nGLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;\r\nGLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;\r\nGLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;\r\nGLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;\r\nGLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;\r\nGLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;\r\nGLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;\r\nGLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;\r\nGLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;\r\nGLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;\r\nGLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;\r\nGLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;\r\nGLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;\r\nGLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;\r\nGLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;\r\nGLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;\r\nGLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;\r\nGLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;\r\nGLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;\r\nGLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;\r\nGLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;\r\nGLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;\r\nGLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;\r\nGLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;\r\nGLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;\r\n\r\nGLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;\r\nGLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;\r\nGLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;\r\nGLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;\r\nGLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;\r\nGLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;\r\nGLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;\r\nGLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;\r\nGLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;\r\nGLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;\r\nGLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;\r\nGLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;\r\nGLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;\r\nGLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;\r\nGLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;\r\nGLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;\r\n\r\nGLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;\r\nGLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;\r\nGLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;\r\nGLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;\r\nGLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;\r\nGLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;\r\nGLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;\r\nGLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;\r\nGLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;\r\n\r\nGLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;\r\nGLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;\r\nGLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;\r\nGLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;\r\nGLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;\r\nGLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;\r\nGLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;\r\nGLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;\r\nGLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;\r\nGLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;\r\nGLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;\r\nGLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;\r\nGLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;\r\nGLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;\r\nGLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;\r\nGLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;\r\nGLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;\r\nGLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;\r\nGLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;\r\nGLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;\r\nGLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;\r\nGLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;\r\nGLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;\r\nGLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;\r\n\r\nGLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;\r\nGLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;\r\nGLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;\r\nGLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;\r\nGLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;\r\nGLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;\r\nGLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;\r\nGLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;\r\nGLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;\r\nGLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;\r\n\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;\r\nGLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;\r\nGLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;\r\nGLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;\r\nGLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;\r\nGLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;\r\nGLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;\r\nGLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;\r\nGLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;\r\nGLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;\r\nGLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;\r\nGLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;\r\nGLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;\r\nGLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;\r\nGLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;\r\nGLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;\r\nGLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;\r\nGLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;\r\nGLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;\r\nGLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;\r\nGLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;\r\nGLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;\r\nGLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;\r\nGLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;\r\nGLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;\r\nGLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;\r\nGLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;\r\nGLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;\r\nGLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;\r\nGLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;\r\nGLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;\r\nGLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;\r\nGLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;\r\nGLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;\r\nGLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT;\r\nGLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;\r\nGLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;\r\nGLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;\r\nGLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;\r\nGLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;\r\nGLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;\r\nGLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;\r\nGLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;\r\nGLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;\r\nGLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;\r\nGLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;\r\nGLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;\r\nGLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;\r\nGLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;\r\nGLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;\r\nGLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;\r\nGLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;\r\nGLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;\r\nGLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;\r\nGLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;\r\nGLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;\r\nGLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;\r\nGLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;\r\nGLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;\r\nGLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;\r\nGLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;\r\nGLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;\r\nGLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;\r\nGLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;\r\nGLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;\r\nGLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;\r\nGLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT;\r\nGLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT;\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT;\r\nGLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT;\r\nGLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT;\r\nGLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT;\r\nGLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT;\r\nGLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT;\r\nGLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;\r\nGLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;\r\nGLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;\r\nGLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;\r\nGLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;\r\nGLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;\r\nGLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;\r\nGLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;\r\nGLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;\r\nGLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;\r\nGLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;\r\nGLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;\r\nGLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;\r\nGLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT;\r\nGLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT;\r\nGLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT;\r\nGLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT;\r\nGLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT;\r\nGLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT;\r\nGLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT;\r\nGLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT;\r\nGLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;\r\nGLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT;\r\nGLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT;\r\nGLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;\r\nGLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;\r\nGLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;\r\nGLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;\r\nGLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;\r\nGLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;\r\nGLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV;\r\nGLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV;\r\nGLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV;\r\nGLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;\r\nGLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT;\r\nGLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT;\r\nGLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT;\r\nGLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT;\r\nGLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT;\r\nGLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT;\r\nGLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT;\r\nGLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;\r\nGLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;\r\nGLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;\r\nGLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT;\r\nGLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;\r\nGLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;\r\nGLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;\r\nGLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;\r\nGLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;\r\nGLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;\r\nGLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;\r\nGLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;\r\nGLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;\r\nGLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;\r\nGLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;\r\nGLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT;\r\nGLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt;\r\nGLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;\r\nGLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;\r\nGLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;\r\nGLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;\r\nGLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;\r\nGLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;\r\nGLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;\r\nGLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;\r\nGLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;\r\nGLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;\r\nGLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;\r\nGLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;\r\nGLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;\r\nGLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;\r\nGLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;\r\nGLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;\r\nGLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;\r\nGLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;\r\nGLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;\r\nGLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;\r\nGLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;\r\nGLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;\r\nGLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;\r\nGLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;\r\nGLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;\r\nGLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;\r\nGLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;\r\nGLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;\r\nGLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;\r\nGLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT;\r\nGLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;\r\n\r\nGLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;\r\nGLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;\r\nGLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;\r\nGLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;\r\nGLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;\r\nGLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;\r\nGLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;\r\nGLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;\r\nGLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;\r\nGLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;\r\nGLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;\r\n\r\nGLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;\r\nGLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;\r\nGLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;\r\nGLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;\r\nGLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL;\r\nGLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL;\r\nGLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL;\r\nGLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL;\r\nGLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL;\r\nGLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL;\r\nGLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL;\r\nGLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL;\r\nGLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL;\r\nGLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;\r\nGLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR;\r\n\r\nGLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;\r\nGLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;\r\nGLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;\r\nGLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;\r\nGLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;\r\nGLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;\r\nGLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;\r\nGLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;\r\nGLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;\r\nGLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;\r\n\r\nGLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv;\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv;\r\nGLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv;\r\nGLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels;\r\n\r\nGLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;\r\nGLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;\r\nGLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;\r\nGLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;\r\nGLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;\r\n\r\nGLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;\r\n\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;\r\nGLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;\r\nGLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;\r\n\r\nGLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX;\r\nGLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX;\r\nGLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX;\r\n\r\nGLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV;\r\nGLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV;\r\nGLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;\r\nGLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;\r\nGLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;\r\nGLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;\r\nGLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;\r\nGLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;\r\nGLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;\r\nGLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;\r\nGLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV;\r\nGLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV;\r\nGLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV;\r\nGLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV;\r\nGLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV;\r\nGLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV;\r\nGLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV;\r\nGLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV;\r\nGLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV;\r\nGLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV;\r\nGLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV;\r\nGLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV;\r\nGLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV;\r\nGLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV;\r\nGLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV;\r\nGLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV;\r\nGLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;\r\nGLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;\r\nGLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;\r\nGLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV;\r\nGLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV;\r\nGLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV;\r\nGLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV;\r\nGLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV;\r\nGLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;\r\nGLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;\r\nGLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;\r\nGLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;\r\nGLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;\r\nGLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;\r\nGLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;\r\nGLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;\r\nGLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;\r\nGLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;\r\nGLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;\r\nGLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;\r\nGLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;\r\nGLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV;\r\nGLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV;\r\nGLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;\r\nGLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;\r\nGLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;\r\nGLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;\r\nGLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;\r\nGLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;\r\nGLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;\r\nGLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;\r\nGLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;\r\nGLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;\r\nGLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;\r\nGLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;\r\nGLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;\r\nGLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;\r\nGLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;\r\nGLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;\r\nGLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;\r\nGLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;\r\nGLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV;\r\nGLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;\r\nGLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;\r\nGLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;\r\nGLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;\r\nGLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV;\r\nGLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV;\r\nGLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV;\r\nGLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV;\r\nGLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV;\r\nGLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV;\r\nGLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;\r\nGLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;\r\nGLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;\r\nGLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;\r\nGLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;\r\nGLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;\r\nGLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV;\r\nGLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV;\r\nGLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;\r\nGLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;\r\nGLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV;\r\nGLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;\r\nGLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;\r\nGLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;\r\nGLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;\r\nGLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;\r\nGLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;\r\nGLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;\r\nGLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;\r\nGLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;\r\nGLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV;\r\nGLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;\r\nGLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;\r\nGLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;\r\nGLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;\r\nGLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV;\r\nGLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV;\r\nGLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV;\r\nGLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV;\r\nGLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;\r\nGLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;\r\nGLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;\r\nGLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;\r\nGLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;\r\nGLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;\r\nGLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;\r\nGLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;\r\nGLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;\r\nGLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;\r\nGLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;\r\nGLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;\r\nGLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;\r\nGLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;\r\nGLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;\r\nGLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;\r\nGLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV;\r\nGLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;\r\nGLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;\r\nGLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;\r\nGLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;\r\nGLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;\r\nGLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;\r\nGLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;\r\nGLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;\r\nGLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;\r\nGLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV;\r\nGLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV;\r\nGLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV;\r\nGLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV;\r\nGLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;\r\nGLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;\r\nGLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;\r\nGLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;\r\nGLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;\r\nGLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;\r\nGLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;\r\nGLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;\r\nGLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;\r\nGLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;\r\nGLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;\r\nGLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;\r\nGLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;\r\nGLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;\r\nGLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;\r\nGLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;\r\nGLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;\r\nGLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;\r\nGLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;\r\nGLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;\r\nGLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;\r\nGLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;\r\nGLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;\r\nGLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;\r\nGLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;\r\nGLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;\r\nGLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;\r\nGLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;\r\nGLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;\r\nGLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;\r\nGLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;\r\nGLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;\r\nGLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;\r\nGLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;\r\nGLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;\r\nGLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;\r\nGLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;\r\nGLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;\r\nGLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;\r\nGLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;\r\nGLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;\r\nGLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;\r\nGLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;\r\nGLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;\r\nGLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;\r\nGLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;\r\nGLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;\r\nGLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;\r\nGLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;\r\nGLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;\r\nGLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;\r\nGLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;\r\nGLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;\r\nGLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;\r\nGLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;\r\nGLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV;\r\nGLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV;\r\nGLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV;\r\nGLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV;\r\nGLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV;\r\nGLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV;\r\nGLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV;\r\nGLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV;\r\nGLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV;\r\nGLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV;\r\nGLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV;\r\nGLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR;\r\n\r\nGLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM;\r\n\r\nGLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM;\r\nGLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM;\r\nGLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM;\r\nGLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM;\r\n\r\nGLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM;\r\n\r\nGLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM;\r\nGLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM;\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM;\r\n\r\nGLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM;\r\nGLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM;\r\n\r\nGLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;\r\nGLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;\r\nGLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;\r\nGLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;\r\nGLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;\r\nGLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;\r\nGLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;\r\nGLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;\r\nGLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;\r\nGLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;\r\nGLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;\r\nGLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;\r\nGLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;\r\nGLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;\r\nGLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;\r\nGLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;\r\nGLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;\r\nGLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;\r\nGLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;\r\nGLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;\r\nGLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;\r\nGLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;\r\nGLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;\r\nGLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;\r\nGLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;\r\nGLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;\r\nGLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;\r\nGLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;\r\nGLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;\r\nGLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;\r\nGLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;\r\n\r\nGLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;\r\nGLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;\r\nGLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;\r\nGLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;\r\nGLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;\r\nGLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;\r\nGLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;\r\nGLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;\r\nGLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;\r\nGLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;\r\nGLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;\r\nGLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;\r\n\r\nGLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;\r\nGLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;\r\n\r\nGLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL;\r\n\r\nGLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;\r\nGLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;\r\n\r\nGLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;\r\nGLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;\r\n\r\nGLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;\r\nGLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;\r\n\r\nGLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS;\r\nGLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS;\r\nGLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS;\r\nGLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS;\r\n\r\nGLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;\r\nGLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;\r\nGLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;\r\nGLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;\r\n\r\nGLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;\r\nGLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;\r\nGLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;\r\nGLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;\r\nGLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;\r\nGLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace;\r\nGLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe;\r\n\r\nGLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;\r\nGLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX;\r\nGLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX;\r\nGLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv;\r\nGLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX;\r\nGLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX;\r\nGLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv;\r\nGLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX;\r\nGLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX;\r\nGLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;\r\nGLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;\r\nGLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;\r\nGLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX;\r\nGLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX;\r\nGLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX;\r\nGLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX;\r\nGLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX;\r\nGLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX;\r\nGLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;\r\nGLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;\r\nGLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;\r\nGLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;\r\nGLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;\r\nGLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;\r\nGLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;\r\n\r\nGLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI;\r\nGLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI;\r\nGLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI;\r\nGLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI;\r\nGLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI;\r\nGLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI;\r\nGLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI;\r\n\r\nGLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;\r\n\r\nGLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;\r\nGLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;\r\nGLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;\r\nGLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;\r\nGLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;\r\nGLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;\r\nGLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;\r\nGLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;\r\n\r\nGLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;\r\n\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;\r\n\r\nGLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;\r\nGLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;\r\nGLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;\r\nGLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;\r\n\r\nGLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_6;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_sample_positions;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int16;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_ballot;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_gather_bias_lod;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANDROID_extension_pack_es31a;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_clip_distance;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_color_buffer_packed_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_packed_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_polygon_offset_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_spirv_extensions;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_anisotropic;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EGL_KHR_context_flush_control;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EGL_NV_robustness_video_memory_purge;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_YUV_target;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_base_instance;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_extended;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_buffer_storage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_clear_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_cull_distance;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_conservative_depth;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_image;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers_indexed;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_elements_base_vertex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_external_buffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_float_blend;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_point_size;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_instanced_arrays;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_fd;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_win32;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_indirect;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiple_textures;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample_compatibility;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_render_snorm;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB_write_control;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_fd;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_win32;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_group_vote;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_implicit_conversions;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_bptc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_norm16;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_R8;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_RG8;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_view;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_setXXX;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_win32_keyed_mutex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_parallel_shader_compile;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_alpha_to_coverage_dither_control;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_minmax_factor;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_buffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_instanced;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_attrib_location;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_blit;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_generate_mipmap_sRGB;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_image_formats;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_instanced_arrays;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_non_square_matrices;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_polygon_mode;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_sRGB_formats;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_noperspective_interpolation;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_cube;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_border_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle_compressed;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_framebuffer_foveated;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_clip_band_hint;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_line_texgen;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multitexture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_shared_multisample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_g_instruments;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_r_instruments;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_timer_instruments;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cadd;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cmultiply;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_calligraphic_fragment;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_matrix_accuracy;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_table_index_mode;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_complex_polar;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cube_map;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cylinder_texgen;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_datapipe;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_decimation;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_pass_instrument;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_dvc;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_blend;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_factor_to_alpha;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_layers;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_patchy;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_scale;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_lighting_space;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragments_instrument;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_icc_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_igloo_interface;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_image_compression;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_impact_pixel_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_instrument_error;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_line_quality_hint;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg1;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg2;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nurbs_eval;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_occlusion_instrument;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_packed_6bytes;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_lod;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_tiles;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_polynomial_ffd;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_quad_mesh;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_scalebias_hint;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_slim;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_spotlight_cutoff;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subdiv_patch;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subsample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;\r\nGLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;\r\n/* ------------------------------------------------------------------------- */\r\n\r\n/* error codes */\r\n#define GLEW_OK 0\r\n#define GLEW_NO_ERROR 0\r\n#define GLEW_ERROR_NO_GL_VERSION 1  /* missing GL version */\r\n#define GLEW_ERROR_GL_VERSION_10_ONLY 2  /* Need at least OpenGL 1.1 */\r\n#define GLEW_ERROR_GLX_VERSION_11_ONLY 3  /* Need at least GLX 1.2 */\r\n#define GLEW_ERROR_NO_GLX_DISPLAY 4  /* Need GLX display for GLX support */\r\n\r\n/* string codes */\r\n#define GLEW_VERSION 1\r\n#define GLEW_VERSION_MAJOR 2\r\n#define GLEW_VERSION_MINOR 3\r\n#define GLEW_VERSION_MICRO 4\r\n\r\n/* ------------------------------------------------------------------------- */\r\n\r\n/* GLEW version info */\r\n\r\n/*\r\nVERSION 2.1.0\r\nVERSION_MAJOR 2\r\nVERSION_MINOR 1\r\nVERSION_MICRO 0\r\n*/\r\n\r\n/* API */\r\nGLEWAPI GLenum GLEWAPIENTRY glewInit (void);\r\nGLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);\r\n#define glewIsExtensionSupported(x) glewIsSupported(x)\r\n\r\n#ifndef GLEW_GET_VAR\r\n#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)\r\n#endif\r\n\r\n#ifndef GLEW_GET_FUN\r\n#define GLEW_GET_FUN(x) x\r\n#endif\r\n\r\nGLEWAPI GLboolean glewExperimental;\r\nGLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);\r\nGLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);\r\nGLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);\r\n\r\n#ifdef __cplusplus\r\n}\r\n#endif\r\n\r\n#ifdef GLEW_APIENTRY_DEFINED\r\n#undef GLEW_APIENTRY_DEFINED\r\n#undef APIENTRY\r\n#endif\r\n\r\n#ifdef GLEW_CALLBACK_DEFINED\r\n#undef GLEW_CALLBACK_DEFINED\r\n#undef CALLBACK\r\n#endif\r\n\r\n#ifdef GLEW_WINGDIAPI_DEFINED\r\n#undef GLEW_WINGDIAPI_DEFINED\r\n#undef WINGDIAPI\r\n#endif\r\n\r\n#undef GLAPI\r\n/* #undef GLEWAPI */\r\n\r\n#endif /* __glew_h__ */\r\n"
  },
  {
    "path": "lib/glew/glxew.h",
    "content": "/*\r\n** The OpenGL Extension Wrangler Library\r\n** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>\r\n** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>\r\n** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>\r\n** Copyright (C) 2002, Lev Povalahev\r\n** All rights reserved.\r\n** \r\n** Redistribution and use in source and binary forms, with or without \r\n** modification, are permitted provided that the following conditions are met:\r\n** \r\n** * Redistributions of source code must retain the above copyright notice, \r\n**   this list of conditions and the following disclaimer.\r\n** * Redistributions in binary form must reproduce the above copyright notice, \r\n**   this list of conditions and the following disclaimer in the documentation \r\n**   and/or other materials provided with the distribution.\r\n** * The name of the author may be used to endorse or promote products \r\n**   derived from this software without specific prior written permission.\r\n**\r\n** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" \r\n** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n** THE POSSIBILITY OF SUCH DAMAGE.\r\n*/\r\n\r\n/*\r\n * Mesa 3-D graphics library\r\n * Version:  7.0\r\n *\r\n * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a\r\n * copy of this software and associated documentation files (the \"Software\"),\r\n * to deal in the Software without restriction, including without limitation\r\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n * and/or sell copies of the Software, and to permit persons to whom the\r\n * Software is furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included\r\n * in all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL\r\n * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n */\r\n\r\n/*\r\n** Copyright (c) 2007 The Khronos Group Inc.\r\n** \r\n** Permission is hereby granted, free of charge, to any person obtaining a\r\n** copy of this software and/or associated documentation files (the\r\n** \"Materials\"), to deal in the Materials without restriction, including\r\n** without limitation the rights to use, copy, modify, merge, publish,\r\n** distribute, sublicense, and/or sell copies of the Materials, and to\r\n** permit persons to whom the Materials are furnished to do so, subject to\r\n** the following conditions:\r\n** \r\n** The above copyright notice and this permission notice shall be included\r\n** in all copies or substantial portions of the Materials.\r\n** \r\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\r\n*/\r\n\r\n#ifndef __glxew_h__\r\n#define __glxew_h__\r\n#define __GLXEW_H__\r\n\r\n#ifdef __glxext_h_\r\n#error glxext.h included before glxew.h\r\n#endif\r\n\r\n#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)\r\n#error glx.h included before glxew.h\r\n#endif\r\n\r\n#define __glxext_h_\r\n\r\n#define GLX_H\r\n#define __GLX_glx_h__\r\n#define __glx_h__\r\n\r\n#include <X11/Xlib.h>\r\n#include <X11/Xutil.h>\r\n#include <X11/Xmd.h>\r\n#include \"glew.h\"\r\n\r\n#ifdef __cplusplus\r\nextern \"C\" {\r\n#endif\r\n\r\n/* ---------------------------- GLX_VERSION_1_0 --------------------------- */\r\n\r\n#ifndef GLX_VERSION_1_0\r\n#define GLX_VERSION_1_0 1\r\n\r\n#define GLX_USE_GL 1\r\n#define GLX_BUFFER_SIZE 2\r\n#define GLX_LEVEL 3\r\n#define GLX_RGBA 4\r\n#define GLX_DOUBLEBUFFER 5\r\n#define GLX_STEREO 6\r\n#define GLX_AUX_BUFFERS 7\r\n#define GLX_RED_SIZE 8\r\n#define GLX_GREEN_SIZE 9\r\n#define GLX_BLUE_SIZE 10\r\n#define GLX_ALPHA_SIZE 11\r\n#define GLX_DEPTH_SIZE 12\r\n#define GLX_STENCIL_SIZE 13\r\n#define GLX_ACCUM_RED_SIZE 14\r\n#define GLX_ACCUM_GREEN_SIZE 15\r\n#define GLX_ACCUM_BLUE_SIZE 16\r\n#define GLX_ACCUM_ALPHA_SIZE 17\r\n#define GLX_BAD_SCREEN 1\r\n#define GLX_BAD_ATTRIBUTE 2\r\n#define GLX_NO_EXTENSION 3\r\n#define GLX_BAD_VISUAL 4\r\n#define GLX_BAD_CONTEXT 5\r\n#define GLX_BAD_VALUE 6\r\n#define GLX_BAD_ENUM 7\r\n\r\ntypedef XID GLXDrawable;\r\ntypedef XID GLXPixmap;\r\n#ifdef __sun\r\ntypedef struct __glXContextRec *GLXContext;\r\n#else\r\ntypedef struct __GLXcontextRec *GLXContext;\r\n#endif\r\n\r\ntypedef unsigned int GLXVideoDeviceNV; \r\n\r\nextern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);\r\nextern Bool glXQueryVersion (Display *dpy, int *major, int *minor);\r\nextern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);\r\nextern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);\r\nextern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);\r\nextern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);\r\nextern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\r\nextern void glXDestroyContext (Display *dpy, GLXContext ctx);\r\nextern Bool glXIsDirect (Display *dpy, GLXContext ctx);\r\nextern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);\r\nextern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);\r\nextern GLXContext glXGetCurrentContext (void);\r\nextern GLXDrawable glXGetCurrentDrawable (void);\r\nextern void glXWaitGL (void);\r\nextern void glXWaitX (void);\r\nextern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);\r\nextern void glXUseXFont (Font font, int first, int count, int listBase);\r\n\r\n#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)\r\n\r\n#endif /* GLX_VERSION_1_0 */\r\n\r\n/* ---------------------------- GLX_VERSION_1_1 --------------------------- */\r\n\r\n#ifndef GLX_VERSION_1_1\r\n#define GLX_VERSION_1_1\r\n\r\n#define GLX_VENDOR 0x1\r\n#define GLX_VERSION 0x2\r\n#define GLX_EXTENSIONS 0x3\r\n\r\nextern const char* glXQueryExtensionsString (Display *dpy, int screen);\r\nextern const char* glXGetClientString (Display *dpy, int name);\r\nextern const char* glXQueryServerString (Display *dpy, int screen, int name);\r\n\r\n#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)\r\n\r\n#endif /* GLX_VERSION_1_1 */\r\n\r\n/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */\r\n\r\n#ifndef GLX_VERSION_1_2\r\n#define GLX_VERSION_1_2 1\r\n\r\ntypedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);\r\n\r\n#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)\r\n\r\n#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)\r\n\r\n#endif /* GLX_VERSION_1_2 */\r\n\r\n/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */\r\n\r\n#ifndef GLX_VERSION_1_3\r\n#define GLX_VERSION_1_3 1\r\n\r\n#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001\r\n#define GLX_RGBA_BIT 0x00000001\r\n#define GLX_WINDOW_BIT 0x00000001\r\n#define GLX_COLOR_INDEX_BIT 0x00000002\r\n#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002\r\n#define GLX_PIXMAP_BIT 0x00000002\r\n#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004\r\n#define GLX_PBUFFER_BIT 0x00000004\r\n#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008\r\n#define GLX_AUX_BUFFERS_BIT 0x00000010\r\n#define GLX_CONFIG_CAVEAT 0x20\r\n#define GLX_DEPTH_BUFFER_BIT 0x00000020\r\n#define GLX_X_VISUAL_TYPE 0x22\r\n#define GLX_TRANSPARENT_TYPE 0x23\r\n#define GLX_TRANSPARENT_INDEX_VALUE 0x24\r\n#define GLX_TRANSPARENT_RED_VALUE 0x25\r\n#define GLX_TRANSPARENT_GREEN_VALUE 0x26\r\n#define GLX_TRANSPARENT_BLUE_VALUE 0x27\r\n#define GLX_TRANSPARENT_ALPHA_VALUE 0x28\r\n#define GLX_STENCIL_BUFFER_BIT 0x00000040\r\n#define GLX_ACCUM_BUFFER_BIT 0x00000080\r\n#define GLX_NONE 0x8000\r\n#define GLX_SLOW_CONFIG 0x8001\r\n#define GLX_TRUE_COLOR 0x8002\r\n#define GLX_DIRECT_COLOR 0x8003\r\n#define GLX_PSEUDO_COLOR 0x8004\r\n#define GLX_STATIC_COLOR 0x8005\r\n#define GLX_GRAY_SCALE 0x8006\r\n#define GLX_STATIC_GRAY 0x8007\r\n#define GLX_TRANSPARENT_RGB 0x8008\r\n#define GLX_TRANSPARENT_INDEX 0x8009\r\n#define GLX_VISUAL_ID 0x800B\r\n#define GLX_SCREEN 0x800C\r\n#define GLX_NON_CONFORMANT_CONFIG 0x800D\r\n#define GLX_DRAWABLE_TYPE 0x8010\r\n#define GLX_RENDER_TYPE 0x8011\r\n#define GLX_X_RENDERABLE 0x8012\r\n#define GLX_FBCONFIG_ID 0x8013\r\n#define GLX_RGBA_TYPE 0x8014\r\n#define GLX_COLOR_INDEX_TYPE 0x8015\r\n#define GLX_MAX_PBUFFER_WIDTH 0x8016\r\n#define GLX_MAX_PBUFFER_HEIGHT 0x8017\r\n#define GLX_MAX_PBUFFER_PIXELS 0x8018\r\n#define GLX_PRESERVED_CONTENTS 0x801B\r\n#define GLX_LARGEST_PBUFFER 0x801C\r\n#define GLX_WIDTH 0x801D\r\n#define GLX_HEIGHT 0x801E\r\n#define GLX_EVENT_MASK 0x801F\r\n#define GLX_DAMAGED 0x8020\r\n#define GLX_SAVED 0x8021\r\n#define GLX_WINDOW 0x8022\r\n#define GLX_PBUFFER 0x8023\r\n#define GLX_PBUFFER_HEIGHT 0x8040\r\n#define GLX_PBUFFER_WIDTH 0x8041\r\n#define GLX_PBUFFER_CLOBBER_MASK 0x08000000\r\n#define GLX_DONT_CARE 0xFFFFFFFF\r\n\r\ntypedef XID GLXFBConfigID;\r\ntypedef XID GLXPbuffer;\r\ntypedef XID GLXWindow;\r\ntypedef struct __GLXFBConfigRec *GLXFBConfig;\r\n\r\ntypedef struct {\r\n  int event_type; \r\n  int draw_type; \r\n  unsigned long serial; \r\n  Bool send_event; \r\n  Display *display; \r\n  GLXDrawable drawable; \r\n  unsigned int buffer_mask; \r\n  unsigned int aux_buffer; \r\n  int x, y; \r\n  int width, height; \r\n  int count; \r\n} GLXPbufferClobberEvent;\r\ntypedef union __GLXEvent {\r\n  GLXPbufferClobberEvent glxpbufferclobber; \r\n  long pad[24]; \r\n} GLXEvent;\r\n\r\ntypedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);\r\ntypedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\r\ntypedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);\r\ntypedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);\r\ntypedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);\r\ntypedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);\r\ntypedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);\r\ntypedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);\r\ntypedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);\r\ntypedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);\r\ntypedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);\r\ntypedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);\r\ntypedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);\r\ntypedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\r\ntypedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);\r\ntypedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);\r\ntypedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);\r\n\r\n#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)\r\n#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)\r\n#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)\r\n#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)\r\n#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)\r\n#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)\r\n#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)\r\n#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)\r\n#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)\r\n#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)\r\n#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)\r\n#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)\r\n#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)\r\n#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)\r\n#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)\r\n#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)\r\n#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)\r\n\r\n#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)\r\n\r\n#endif /* GLX_VERSION_1_3 */\r\n\r\n/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */\r\n\r\n#ifndef GLX_VERSION_1_4\r\n#define GLX_VERSION_1_4 1\r\n\r\n#define GLX_SAMPLE_BUFFERS 100000\r\n#define GLX_SAMPLES 100001\r\n\r\nextern void ( * glXGetProcAddress (const GLubyte *procName)) (void);\r\n\r\n#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)\r\n\r\n#endif /* GLX_VERSION_1_4 */\r\n\r\n/* -------------------------- GLX_3DFX_multisample ------------------------- */\r\n\r\n#ifndef GLX_3DFX_multisample\r\n#define GLX_3DFX_multisample 1\r\n\r\n#define GLX_SAMPLE_BUFFERS_3DFX 0x8050\r\n#define GLX_SAMPLES_3DFX 0x8051\r\n\r\n#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)\r\n\r\n#endif /* GLX_3DFX_multisample */\r\n\r\n/* ------------------------ GLX_AMD_gpu_association ------------------------ */\r\n\r\n#ifndef GLX_AMD_gpu_association\r\n#define GLX_AMD_gpu_association 1\r\n\r\n#define GLX_GPU_VENDOR_AMD 0x1F00\r\n#define GLX_GPU_RENDERER_STRING_AMD 0x1F01\r\n#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\r\n#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\r\n#define GLX_GPU_RAM_AMD 0x21A3\r\n#define GLX_GPU_CLOCK_AMD 0x21A4\r\n#define GLX_GPU_NUM_PIPES_AMD 0x21A5\r\n#define GLX_GPU_NUM_SIMD_AMD 0x21A6\r\n#define GLX_GPU_NUM_RB_AMD 0x21A7\r\n#define GLX_GPU_NUM_SPI_AMD 0x21A8\r\n\r\ntypedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\r\ntypedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);\r\ntypedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);\r\ntypedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);\r\ntypedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);\r\ntypedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);\r\ntypedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);\r\ntypedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);\r\ntypedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);\r\n\r\n#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)\r\n#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)\r\n#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)\r\n#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)\r\n#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)\r\n#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)\r\n#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)\r\n#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)\r\n#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)\r\n\r\n#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)\r\n\r\n#endif /* GLX_AMD_gpu_association */\r\n\r\n/* --------------------- GLX_ARB_context_flush_control --------------------- */\r\n\r\n#ifndef GLX_ARB_context_flush_control\r\n#define GLX_ARB_context_flush_control 1\r\n\r\n#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control)\r\n\r\n#endif /* GLX_ARB_context_flush_control */\r\n\r\n/* ------------------------- GLX_ARB_create_context ------------------------ */\r\n\r\n#ifndef GLX_ARB_create_context\r\n#define GLX_ARB_create_context 1\r\n\r\n#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001\r\n#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002\r\n#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091\r\n#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092\r\n#define GLX_CONTEXT_FLAGS_ARB 0x2094\r\n\r\ntypedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);\r\n\r\n#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)\r\n\r\n#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)\r\n\r\n#endif /* GLX_ARB_create_context */\r\n\r\n/* -------------------- GLX_ARB_create_context_no_error -------------------- */\r\n\r\n#ifndef GLX_ARB_create_context_no_error\r\n#define GLX_ARB_create_context_no_error 1\r\n\r\n#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error)\r\n\r\n#endif /* GLX_ARB_create_context_no_error */\r\n\r\n/* --------------------- GLX_ARB_create_context_profile -------------------- */\r\n\r\n#ifndef GLX_ARB_create_context_profile\r\n#define GLX_ARB_create_context_profile 1\r\n\r\n#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\r\n#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\r\n#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126\r\n\r\n#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile)\r\n\r\n#endif /* GLX_ARB_create_context_profile */\r\n\r\n/* ------------------- GLX_ARB_create_context_robustness ------------------- */\r\n\r\n#ifndef GLX_ARB_create_context_robustness\r\n#define GLX_ARB_create_context_robustness 1\r\n\r\n#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\r\n#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252\r\n#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\r\n#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261\r\n\r\n#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness)\r\n\r\n#endif /* GLX_ARB_create_context_robustness */\r\n\r\n/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */\r\n\r\n#ifndef GLX_ARB_fbconfig_float\r\n#define GLX_ARB_fbconfig_float 1\r\n\r\n#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004\r\n#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9\r\n\r\n#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)\r\n\r\n#endif /* GLX_ARB_fbconfig_float */\r\n\r\n/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */\r\n\r\n#ifndef GLX_ARB_framebuffer_sRGB\r\n#define GLX_ARB_framebuffer_sRGB 1\r\n\r\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2\r\n\r\n#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)\r\n\r\n#endif /* GLX_ARB_framebuffer_sRGB */\r\n\r\n/* ------------------------ GLX_ARB_get_proc_address ----------------------- */\r\n\r\n#ifndef GLX_ARB_get_proc_address\r\n#define GLX_ARB_get_proc_address 1\r\n\r\nextern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);\r\n\r\n#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)\r\n\r\n#endif /* GLX_ARB_get_proc_address */\r\n\r\n/* -------------------------- GLX_ARB_multisample -------------------------- */\r\n\r\n#ifndef GLX_ARB_multisample\r\n#define GLX_ARB_multisample 1\r\n\r\n#define GLX_SAMPLE_BUFFERS_ARB 100000\r\n#define GLX_SAMPLES_ARB 100001\r\n\r\n#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)\r\n\r\n#endif /* GLX_ARB_multisample */\r\n\r\n/* ---------------- GLX_ARB_robustness_application_isolation --------------- */\r\n\r\n#ifndef GLX_ARB_robustness_application_isolation\r\n#define GLX_ARB_robustness_application_isolation 1\r\n\r\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\r\n\r\n#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)\r\n\r\n#endif /* GLX_ARB_robustness_application_isolation */\r\n\r\n/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */\r\n\r\n#ifndef GLX_ARB_robustness_share_group_isolation\r\n#define GLX_ARB_robustness_share_group_isolation 1\r\n\r\n#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\r\n\r\n#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)\r\n\r\n#endif /* GLX_ARB_robustness_share_group_isolation */\r\n\r\n/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */\r\n\r\n#ifndef GLX_ARB_vertex_buffer_object\r\n#define GLX_ARB_vertex_buffer_object 1\r\n\r\n#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095\r\n\r\n#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object)\r\n\r\n#endif /* GLX_ARB_vertex_buffer_object */\r\n\r\n/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */\r\n\r\n#ifndef GLX_ATI_pixel_format_float\r\n#define GLX_ATI_pixel_format_float 1\r\n\r\n#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100\r\n\r\n#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)\r\n\r\n#endif /* GLX_ATI_pixel_format_float */\r\n\r\n/* ------------------------- GLX_ATI_render_texture ------------------------ */\r\n\r\n#ifndef GLX_ATI_render_texture\r\n#define GLX_ATI_render_texture 1\r\n\r\n#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800\r\n#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801\r\n#define GLX_TEXTURE_FORMAT_ATI 0x9802\r\n#define GLX_TEXTURE_TARGET_ATI 0x9803\r\n#define GLX_MIPMAP_TEXTURE_ATI 0x9804\r\n#define GLX_TEXTURE_RGB_ATI 0x9805\r\n#define GLX_TEXTURE_RGBA_ATI 0x9806\r\n#define GLX_NO_TEXTURE_ATI 0x9807\r\n#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808\r\n#define GLX_TEXTURE_1D_ATI 0x9809\r\n#define GLX_TEXTURE_2D_ATI 0x980A\r\n#define GLX_MIPMAP_LEVEL_ATI 0x980B\r\n#define GLX_CUBE_MAP_FACE_ATI 0x980C\r\n#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D\r\n#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E\r\n#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F\r\n#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810\r\n#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811\r\n#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812\r\n#define GLX_FRONT_LEFT_ATI 0x9813\r\n#define GLX_FRONT_RIGHT_ATI 0x9814\r\n#define GLX_BACK_LEFT_ATI 0x9815\r\n#define GLX_BACK_RIGHT_ATI 0x9816\r\n#define GLX_AUX0_ATI 0x9817\r\n#define GLX_AUX1_ATI 0x9818\r\n#define GLX_AUX2_ATI 0x9819\r\n#define GLX_AUX3_ATI 0x981A\r\n#define GLX_AUX4_ATI 0x981B\r\n#define GLX_AUX5_ATI 0x981C\r\n#define GLX_AUX6_ATI 0x981D\r\n#define GLX_AUX7_ATI 0x981E\r\n#define GLX_AUX8_ATI 0x981F\r\n#define GLX_AUX9_ATI 0x9820\r\n#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821\r\n#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822\r\n\r\ntypedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);\r\ntypedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);\r\ntypedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);\r\n\r\n#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)\r\n#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)\r\n#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)\r\n\r\n#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)\r\n\r\n#endif /* GLX_ATI_render_texture */\r\n\r\n/* --------------------------- GLX_EXT_buffer_age -------------------------- */\r\n\r\n#ifndef GLX_EXT_buffer_age\r\n#define GLX_EXT_buffer_age 1\r\n\r\n#define GLX_BACK_BUFFER_AGE_EXT 0x20F4\r\n\r\n#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)\r\n\r\n#endif /* GLX_EXT_buffer_age */\r\n\r\n/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */\r\n\r\n#ifndef GLX_EXT_create_context_es2_profile\r\n#define GLX_EXT_create_context_es2_profile 1\r\n\r\n#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\r\n\r\n#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile)\r\n\r\n#endif /* GLX_EXT_create_context_es2_profile */\r\n\r\n/* ------------------- GLX_EXT_create_context_es_profile ------------------- */\r\n\r\n#ifndef GLX_EXT_create_context_es_profile\r\n#define GLX_EXT_create_context_es_profile 1\r\n\r\n#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\r\n\r\n#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)\r\n\r\n#endif /* GLX_EXT_create_context_es_profile */\r\n\r\n/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */\r\n\r\n#ifndef GLX_EXT_fbconfig_packed_float\r\n#define GLX_EXT_fbconfig_packed_float 1\r\n\r\n#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008\r\n#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1\r\n\r\n#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)\r\n\r\n#endif /* GLX_EXT_fbconfig_packed_float */\r\n\r\n/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */\r\n\r\n#ifndef GLX_EXT_framebuffer_sRGB\r\n#define GLX_EXT_framebuffer_sRGB 1\r\n\r\n#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2\r\n\r\n#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)\r\n\r\n#endif /* GLX_EXT_framebuffer_sRGB */\r\n\r\n/* ------------------------- GLX_EXT_import_context ------------------------ */\r\n\r\n#ifndef GLX_EXT_import_context\r\n#define GLX_EXT_import_context 1\r\n\r\n#define GLX_SHARE_CONTEXT_EXT 0x800A\r\n#define GLX_VISUAL_ID_EXT 0x800B\r\n#define GLX_SCREEN_EXT 0x800C\r\n\r\ntypedef XID GLXContextID;\r\n\r\ntypedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);\r\ntypedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);\r\ntypedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);\r\ntypedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);\r\n\r\n#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)\r\n#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)\r\n#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)\r\n#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)\r\n\r\n#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)\r\n\r\n#endif /* GLX_EXT_import_context */\r\n\r\n/* ---------------------------- GLX_EXT_libglvnd --------------------------- */\r\n\r\n#ifndef GLX_EXT_libglvnd\r\n#define GLX_EXT_libglvnd 1\r\n\r\n#define GLX_VENDOR_NAMES_EXT 0x20F6\r\n\r\n#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd)\r\n\r\n#endif /* GLX_EXT_libglvnd */\r\n\r\n/* -------------------------- GLX_EXT_scene_marker ------------------------- */\r\n\r\n#ifndef GLX_EXT_scene_marker\r\n#define GLX_EXT_scene_marker 1\r\n\r\n#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)\r\n\r\n#endif /* GLX_EXT_scene_marker */\r\n\r\n/* -------------------------- GLX_EXT_stereo_tree -------------------------- */\r\n\r\n#ifndef GLX_EXT_stereo_tree\r\n#define GLX_EXT_stereo_tree 1\r\n\r\n#define GLX_STEREO_NOTIFY_EXT 0x00000000\r\n#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001\r\n#define GLX_STEREO_TREE_EXT 0x20F5\r\n\r\n#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree)\r\n\r\n#endif /* GLX_EXT_stereo_tree */\r\n\r\n/* -------------------------- GLX_EXT_swap_control ------------------------- */\r\n\r\n#ifndef GLX_EXT_swap_control\r\n#define GLX_EXT_swap_control 1\r\n\r\n#define GLX_SWAP_INTERVAL_EXT 0x20F1\r\n#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2\r\n\r\ntypedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);\r\n\r\n#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT)\r\n\r\n#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control)\r\n\r\n#endif /* GLX_EXT_swap_control */\r\n\r\n/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */\r\n\r\n#ifndef GLX_EXT_swap_control_tear\r\n#define GLX_EXT_swap_control_tear 1\r\n\r\n#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3\r\n\r\n#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)\r\n\r\n#endif /* GLX_EXT_swap_control_tear */\r\n\r\n/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */\r\n\r\n#ifndef GLX_EXT_texture_from_pixmap\r\n#define GLX_EXT_texture_from_pixmap 1\r\n\r\n#define GLX_TEXTURE_1D_BIT_EXT 0x00000001\r\n#define GLX_TEXTURE_2D_BIT_EXT 0x00000002\r\n#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004\r\n#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0\r\n#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1\r\n#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2\r\n#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3\r\n#define GLX_Y_INVERTED_EXT 0x20D4\r\n#define GLX_TEXTURE_FORMAT_EXT 0x20D5\r\n#define GLX_TEXTURE_TARGET_EXT 0x20D6\r\n#define GLX_MIPMAP_TEXTURE_EXT 0x20D7\r\n#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8\r\n#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9\r\n#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA\r\n#define GLX_TEXTURE_1D_EXT 0x20DB\r\n#define GLX_TEXTURE_2D_EXT 0x20DC\r\n#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD\r\n#define GLX_FRONT_LEFT_EXT 0x20DE\r\n#define GLX_FRONT_RIGHT_EXT 0x20DF\r\n#define GLX_BACK_LEFT_EXT 0x20E0\r\n#define GLX_BACK_RIGHT_EXT 0x20E1\r\n#define GLX_AUX0_EXT 0x20E2\r\n#define GLX_AUX1_EXT 0x20E3\r\n#define GLX_AUX2_EXT 0x20E4\r\n#define GLX_AUX3_EXT 0x20E5\r\n#define GLX_AUX4_EXT 0x20E6\r\n#define GLX_AUX5_EXT 0x20E7\r\n#define GLX_AUX6_EXT 0x20E8\r\n#define GLX_AUX7_EXT 0x20E9\r\n#define GLX_AUX8_EXT 0x20EA\r\n#define GLX_AUX9_EXT 0x20EB\r\n\r\ntypedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);\r\ntypedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);\r\n\r\n#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)\r\n#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)\r\n\r\n#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)\r\n\r\n#endif /* GLX_EXT_texture_from_pixmap */\r\n\r\n/* -------------------------- GLX_EXT_visual_info -------------------------- */\r\n\r\n#ifndef GLX_EXT_visual_info\r\n#define GLX_EXT_visual_info 1\r\n\r\n#define GLX_X_VISUAL_TYPE_EXT 0x22\r\n#define GLX_TRANSPARENT_TYPE_EXT 0x23\r\n#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24\r\n#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25\r\n#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26\r\n#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27\r\n#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28\r\n#define GLX_NONE_EXT 0x8000\r\n#define GLX_TRUE_COLOR_EXT 0x8002\r\n#define GLX_DIRECT_COLOR_EXT 0x8003\r\n#define GLX_PSEUDO_COLOR_EXT 0x8004\r\n#define GLX_STATIC_COLOR_EXT 0x8005\r\n#define GLX_GRAY_SCALE_EXT 0x8006\r\n#define GLX_STATIC_GRAY_EXT 0x8007\r\n#define GLX_TRANSPARENT_RGB_EXT 0x8008\r\n#define GLX_TRANSPARENT_INDEX_EXT 0x8009\r\n\r\n#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)\r\n\r\n#endif /* GLX_EXT_visual_info */\r\n\r\n/* ------------------------- GLX_EXT_visual_rating ------------------------- */\r\n\r\n#ifndef GLX_EXT_visual_rating\r\n#define GLX_EXT_visual_rating 1\r\n\r\n#define GLX_VISUAL_CAVEAT_EXT 0x20\r\n#define GLX_SLOW_VISUAL_EXT 0x8001\r\n#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D\r\n\r\n#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)\r\n\r\n#endif /* GLX_EXT_visual_rating */\r\n\r\n/* -------------------------- GLX_INTEL_swap_event ------------------------- */\r\n\r\n#ifndef GLX_INTEL_swap_event\r\n#define GLX_INTEL_swap_event 1\r\n\r\n#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180\r\n#define GLX_COPY_COMPLETE_INTEL 0x8181\r\n#define GLX_FLIP_COMPLETE_INTEL 0x8182\r\n#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000\r\n\r\n#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event)\r\n\r\n#endif /* GLX_INTEL_swap_event */\r\n\r\n/* -------------------------- GLX_MESA_agp_offset -------------------------- */\r\n\r\n#ifndef GLX_MESA_agp_offset\r\n#define GLX_MESA_agp_offset 1\r\n\r\ntypedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);\r\n\r\n#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)\r\n\r\n#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)\r\n\r\n#endif /* GLX_MESA_agp_offset */\r\n\r\n/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */\r\n\r\n#ifndef GLX_MESA_copy_sub_buffer\r\n#define GLX_MESA_copy_sub_buffer 1\r\n\r\ntypedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);\r\n\r\n#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)\r\n\r\n#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)\r\n\r\n#endif /* GLX_MESA_copy_sub_buffer */\r\n\r\n/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */\r\n\r\n#ifndef GLX_MESA_pixmap_colormap\r\n#define GLX_MESA_pixmap_colormap 1\r\n\r\ntypedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);\r\n\r\n#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)\r\n\r\n#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)\r\n\r\n#endif /* GLX_MESA_pixmap_colormap */\r\n\r\n/* ------------------------ GLX_MESA_query_renderer ------------------------ */\r\n\r\n#ifndef GLX_MESA_query_renderer\r\n#define GLX_MESA_query_renderer 1\r\n\r\n#define GLX_RENDERER_VENDOR_ID_MESA 0x8183\r\n#define GLX_RENDERER_DEVICE_ID_MESA 0x8184\r\n#define GLX_RENDERER_VERSION_MESA 0x8185\r\n#define GLX_RENDERER_ACCELERATED_MESA 0x8186\r\n#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187\r\n#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188\r\n#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189\r\n#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A\r\n#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B\r\n#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C\r\n#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D\r\n#define GLX_RENDERER_ID_MESA 0x818E\r\n\r\ntypedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value);\r\ntypedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute);\r\ntypedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value);\r\ntypedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute);\r\n\r\n#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA)\r\n#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA)\r\n#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA)\r\n#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA)\r\n\r\n#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer)\r\n\r\n#endif /* GLX_MESA_query_renderer */\r\n\r\n/* ------------------------ GLX_MESA_release_buffers ----------------------- */\r\n\r\n#ifndef GLX_MESA_release_buffers\r\n#define GLX_MESA_release_buffers 1\r\n\r\ntypedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);\r\n\r\n#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)\r\n\r\n#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)\r\n\r\n#endif /* GLX_MESA_release_buffers */\r\n\r\n/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */\r\n\r\n#ifndef GLX_MESA_set_3dfx_mode\r\n#define GLX_MESA_set_3dfx_mode 1\r\n\r\n#define GLX_3DFX_WINDOW_MODE_MESA 0x1\r\n#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2\r\n\r\ntypedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);\r\n\r\n#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)\r\n\r\n#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)\r\n\r\n#endif /* GLX_MESA_set_3dfx_mode */\r\n\r\n/* ------------------------- GLX_MESA_swap_control ------------------------- */\r\n\r\n#ifndef GLX_MESA_swap_control\r\n#define GLX_MESA_swap_control 1\r\n\r\ntypedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);\r\ntypedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);\r\n\r\n#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)\r\n#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)\r\n\r\n#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)\r\n\r\n#endif /* GLX_MESA_swap_control */\r\n\r\n/* --------------------------- GLX_NV_copy_buffer -------------------------- */\r\n\r\n#ifndef GLX_NV_copy_buffer\r\n#define GLX_NV_copy_buffer 1\r\n\r\ntypedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\r\ntypedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\r\n\r\n#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV)\r\n#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV)\r\n\r\n#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer)\r\n\r\n#endif /* GLX_NV_copy_buffer */\r\n\r\n/* --------------------------- GLX_NV_copy_image --------------------------- */\r\n\r\n#ifndef GLX_NV_copy_image\r\n#define GLX_NV_copy_image 1\r\n\r\ntypedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\r\n\r\n#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV)\r\n\r\n#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image)\r\n\r\n#endif /* GLX_NV_copy_image */\r\n\r\n/* ------------------------ GLX_NV_delay_before_swap ----------------------- */\r\n\r\n#ifndef GLX_NV_delay_before_swap\r\n#define GLX_NV_delay_before_swap 1\r\n\r\ntypedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds);\r\n\r\n#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV)\r\n\r\n#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap)\r\n\r\n#endif /* GLX_NV_delay_before_swap */\r\n\r\n/* -------------------------- GLX_NV_float_buffer -------------------------- */\r\n\r\n#ifndef GLX_NV_float_buffer\r\n#define GLX_NV_float_buffer 1\r\n\r\n#define GLX_FLOAT_COMPONENTS_NV 0x20B0\r\n\r\n#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)\r\n\r\n#endif /* GLX_NV_float_buffer */\r\n\r\n/* ---------------------- GLX_NV_multisample_coverage ---------------------- */\r\n\r\n#ifndef GLX_NV_multisample_coverage\r\n#define GLX_NV_multisample_coverage 1\r\n\r\n#define GLX_COLOR_SAMPLES_NV 0x20B3\r\n#define GLX_COVERAGE_SAMPLES_NV 100001\r\n\r\n#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage)\r\n\r\n#endif /* GLX_NV_multisample_coverage */\r\n\r\n/* -------------------------- GLX_NV_present_video ------------------------- */\r\n\r\n#ifndef GLX_NV_present_video\r\n#define GLX_NV_present_video 1\r\n\r\n#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0\r\n\r\ntypedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);\r\ntypedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);\r\n\r\n#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)\r\n#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)\r\n\r\n#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)\r\n\r\n#endif /* GLX_NV_present_video */\r\n\r\n/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */\r\n\r\n#ifndef GLX_NV_robustness_video_memory_purge\r\n#define GLX_NV_robustness_video_memory_purge 1\r\n\r\n#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7\r\n\r\n#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge)\r\n\r\n#endif /* GLX_NV_robustness_video_memory_purge */\r\n\r\n/* --------------------------- GLX_NV_swap_group --------------------------- */\r\n\r\n#ifndef GLX_NV_swap_group\r\n#define GLX_NV_swap_group 1\r\n\r\ntypedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);\r\ntypedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);\r\ntypedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);\r\ntypedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);\r\ntypedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);\r\ntypedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);\r\n\r\n#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)\r\n#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)\r\n#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)\r\n#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)\r\n#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)\r\n#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)\r\n\r\n#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)\r\n\r\n#endif /* GLX_NV_swap_group */\r\n\r\n/* ----------------------- GLX_NV_vertex_array_range ----------------------- */\r\n\r\n#ifndef GLX_NV_vertex_array_range\r\n#define GLX_NV_vertex_array_range 1\r\n\r\ntypedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);\r\ntypedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);\r\n\r\n#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)\r\n#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)\r\n\r\n#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)\r\n\r\n#endif /* GLX_NV_vertex_array_range */\r\n\r\n/* -------------------------- GLX_NV_video_capture ------------------------- */\r\n\r\n#ifndef GLX_NV_video_capture\r\n#define GLX_NV_video_capture 1\r\n\r\n#define GLX_DEVICE_ID_NV 0x20CD\r\n#define GLX_UNIQUE_ID_NV 0x20CE\r\n#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\r\n\r\ntypedef XID GLXVideoCaptureDeviceNV;\r\n\r\ntypedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);\r\ntypedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);\r\ntypedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);\r\ntypedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);\r\ntypedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);\r\n\r\n#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)\r\n#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)\r\n#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)\r\n#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)\r\n#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)\r\n\r\n#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)\r\n\r\n#endif /* GLX_NV_video_capture */\r\n\r\n/* ---------------------------- GLX_NV_video_out --------------------------- */\r\n\r\n#ifndef GLX_NV_video_out\r\n#define GLX_NV_video_out 1\r\n\r\n#define GLX_VIDEO_OUT_COLOR_NV 0x20C3\r\n#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4\r\n#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5\r\n#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\r\n#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\r\n#define GLX_VIDEO_OUT_FRAME_NV 0x20C8\r\n#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9\r\n#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA\r\n#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB\r\n#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC\r\n\r\ntypedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);\r\ntypedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);\r\ntypedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\r\ntypedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);\r\ntypedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);\r\ntypedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);\r\n\r\n#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)\r\n#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)\r\n#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)\r\n#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)\r\n#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)\r\n#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)\r\n\r\n#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out)\r\n\r\n#endif /* GLX_NV_video_out */\r\n\r\n/* -------------------------- GLX_OML_swap_method -------------------------- */\r\n\r\n#ifndef GLX_OML_swap_method\r\n#define GLX_OML_swap_method 1\r\n\r\n#define GLX_SWAP_METHOD_OML 0x8060\r\n#define GLX_SWAP_EXCHANGE_OML 0x8061\r\n#define GLX_SWAP_COPY_OML 0x8062\r\n#define GLX_SWAP_UNDEFINED_OML 0x8063\r\n\r\n#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)\r\n\r\n#endif /* GLX_OML_swap_method */\r\n\r\n/* -------------------------- GLX_OML_sync_control ------------------------- */\r\n\r\n#ifndef GLX_OML_sync_control\r\n#define GLX_OML_sync_control 1\r\n\r\ntypedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);\r\ntypedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);\r\ntypedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);\r\ntypedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);\r\ntypedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);\r\n\r\n#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)\r\n#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)\r\n#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)\r\n#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)\r\n#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)\r\n\r\n#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)\r\n\r\n#endif /* GLX_OML_sync_control */\r\n\r\n/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */\r\n\r\n#ifndef GLX_SGIS_blended_overlay\r\n#define GLX_SGIS_blended_overlay 1\r\n\r\n#define GLX_BLENDED_RGBA_SGIS 0x8025\r\n\r\n#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)\r\n\r\n#endif /* GLX_SGIS_blended_overlay */\r\n\r\n/* -------------------------- GLX_SGIS_color_range ------------------------- */\r\n\r\n#ifndef GLX_SGIS_color_range\r\n#define GLX_SGIS_color_range 1\r\n\r\n#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)\r\n\r\n#endif /* GLX_SGIS_color_range */\r\n\r\n/* -------------------------- GLX_SGIS_multisample ------------------------- */\r\n\r\n#ifndef GLX_SGIS_multisample\r\n#define GLX_SGIS_multisample 1\r\n\r\n#define GLX_SAMPLE_BUFFERS_SGIS 100000\r\n#define GLX_SAMPLES_SGIS 100001\r\n\r\n#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)\r\n\r\n#endif /* GLX_SGIS_multisample */\r\n\r\n/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */\r\n\r\n#ifndef GLX_SGIS_shared_multisample\r\n#define GLX_SGIS_shared_multisample 1\r\n\r\n#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026\r\n#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027\r\n\r\n#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)\r\n\r\n#endif /* GLX_SGIS_shared_multisample */\r\n\r\n/* --------------------------- GLX_SGIX_fbconfig --------------------------- */\r\n\r\n#ifndef GLX_SGIX_fbconfig\r\n#define GLX_SGIX_fbconfig 1\r\n\r\n#define GLX_RGBA_BIT_SGIX 0x00000001\r\n#define GLX_WINDOW_BIT_SGIX 0x00000001\r\n#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002\r\n#define GLX_PIXMAP_BIT_SGIX 0x00000002\r\n#define GLX_SCREEN_EXT 0x800C\r\n#define GLX_DRAWABLE_TYPE_SGIX 0x8010\r\n#define GLX_RENDER_TYPE_SGIX 0x8011\r\n#define GLX_X_RENDERABLE_SGIX 0x8012\r\n#define GLX_FBCONFIG_ID_SGIX 0x8013\r\n#define GLX_RGBA_TYPE_SGIX 0x8014\r\n#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015\r\n\r\ntypedef XID GLXFBConfigIDSGIX;\r\ntypedef struct __GLXFBConfigRec *GLXFBConfigSGIX;\r\n\r\ntypedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);\r\ntypedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);\r\ntypedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);\r\ntypedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);\r\ntypedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);\r\ntypedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);\r\n\r\n#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)\r\n#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)\r\n#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)\r\n#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)\r\n#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)\r\n#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)\r\n\r\n#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)\r\n\r\n#endif /* GLX_SGIX_fbconfig */\r\n\r\n/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */\r\n\r\n#ifndef GLX_SGIX_hyperpipe\r\n#define GLX_SGIX_hyperpipe 1\r\n\r\n#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001\r\n#define GLX_PIPE_RECT_SGIX 0x00000001\r\n#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002\r\n#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002\r\n#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003\r\n#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004\r\n#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80\r\n#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91\r\n#define GLX_BAD_HYPERPIPE_SGIX 92\r\n#define GLX_HYPERPIPE_ID_SGIX 0x8030\r\n\r\ntypedef struct {\r\n  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; \r\n  int  networkId; \r\n} GLXHyperpipeNetworkSGIX;\r\ntypedef struct {\r\n  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; \r\n  int XOrigin; \r\n  int YOrigin; \r\n  int maxHeight; \r\n  int maxWidth; \r\n} GLXPipeRectLimits;\r\ntypedef struct {\r\n  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; \r\n  int channel; \r\n  unsigned int participationType; \r\n  int timeSlice; \r\n} GLXHyperpipeConfigSGIX;\r\ntypedef struct {\r\n  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; \r\n  int srcXOrigin; \r\n  int srcYOrigin; \r\n  int srcWidth; \r\n  int srcHeight; \r\n  int destXOrigin; \r\n  int destYOrigin; \r\n  int destWidth; \r\n  int destHeight; \r\n} GLXPipeRect;\r\n\r\ntypedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);\r\ntypedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);\r\ntypedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);\r\ntypedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);\r\ntypedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);\r\ntypedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);\r\ntypedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);\r\ntypedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);\r\n\r\n#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)\r\n#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)\r\n#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)\r\n#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)\r\n#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)\r\n#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)\r\n#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)\r\n#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)\r\n\r\n#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)\r\n\r\n#endif /* GLX_SGIX_hyperpipe */\r\n\r\n/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */\r\n\r\n#ifndef GLX_SGIX_pbuffer\r\n#define GLX_SGIX_pbuffer 1\r\n\r\n#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001\r\n#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002\r\n#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004\r\n#define GLX_PBUFFER_BIT_SGIX 0x00000004\r\n#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008\r\n#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010\r\n#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020\r\n#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040\r\n#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080\r\n#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100\r\n#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016\r\n#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017\r\n#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018\r\n#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019\r\n#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A\r\n#define GLX_PRESERVED_CONTENTS_SGIX 0x801B\r\n#define GLX_LARGEST_PBUFFER_SGIX 0x801C\r\n#define GLX_WIDTH_SGIX 0x801D\r\n#define GLX_HEIGHT_SGIX 0x801E\r\n#define GLX_EVENT_MASK_SGIX 0x801F\r\n#define GLX_DAMAGED_SGIX 0x8020\r\n#define GLX_SAVED_SGIX 0x8021\r\n#define GLX_WINDOW_SGIX 0x8022\r\n#define GLX_PBUFFER_SGIX 0x8023\r\n#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000\r\n\r\ntypedef XID GLXPbufferSGIX;\r\ntypedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;\r\n\r\ntypedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);\r\ntypedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);\r\ntypedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);\r\ntypedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);\r\ntypedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);\r\n\r\n#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)\r\n#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)\r\n#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)\r\n#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)\r\n#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)\r\n\r\n#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)\r\n\r\n#endif /* GLX_SGIX_pbuffer */\r\n\r\n/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */\r\n\r\n#ifndef GLX_SGIX_swap_barrier\r\n#define GLX_SGIX_swap_barrier 1\r\n\r\ntypedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);\r\ntypedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);\r\n\r\n#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)\r\n#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)\r\n\r\n#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)\r\n\r\n#endif /* GLX_SGIX_swap_barrier */\r\n\r\n/* -------------------------- GLX_SGIX_swap_group -------------------------- */\r\n\r\n#ifndef GLX_SGIX_swap_group\r\n#define GLX_SGIX_swap_group 1\r\n\r\ntypedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);\r\n\r\n#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)\r\n\r\n#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)\r\n\r\n#endif /* GLX_SGIX_swap_group */\r\n\r\n/* ------------------------- GLX_SGIX_video_resize ------------------------- */\r\n\r\n#ifndef GLX_SGIX_video_resize\r\n#define GLX_SGIX_video_resize 1\r\n\r\n#define GLX_SYNC_FRAME_SGIX 0x00000000\r\n#define GLX_SYNC_SWAP_SGIX 0x00000001\r\n\r\ntypedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);\r\ntypedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);\r\ntypedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);\r\ntypedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);\r\ntypedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);\r\n\r\n#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)\r\n#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)\r\n#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)\r\n#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)\r\n#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)\r\n\r\n#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)\r\n\r\n#endif /* GLX_SGIX_video_resize */\r\n\r\n/* ---------------------- GLX_SGIX_visual_select_group --------------------- */\r\n\r\n#ifndef GLX_SGIX_visual_select_group\r\n#define GLX_SGIX_visual_select_group 1\r\n\r\n#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028\r\n\r\n#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)\r\n\r\n#endif /* GLX_SGIX_visual_select_group */\r\n\r\n/* ---------------------------- GLX_SGI_cushion ---------------------------- */\r\n\r\n#ifndef GLX_SGI_cushion\r\n#define GLX_SGI_cushion 1\r\n\r\ntypedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);\r\n\r\n#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)\r\n\r\n#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)\r\n\r\n#endif /* GLX_SGI_cushion */\r\n\r\n/* ----------------------- GLX_SGI_make_current_read ----------------------- */\r\n\r\n#ifndef GLX_SGI_make_current_read\r\n#define GLX_SGI_make_current_read 1\r\n\r\ntypedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);\r\ntypedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);\r\n\r\n#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)\r\n#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)\r\n\r\n#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)\r\n\r\n#endif /* GLX_SGI_make_current_read */\r\n\r\n/* -------------------------- GLX_SGI_swap_control ------------------------- */\r\n\r\n#ifndef GLX_SGI_swap_control\r\n#define GLX_SGI_swap_control 1\r\n\r\ntypedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);\r\n\r\n#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)\r\n\r\n#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)\r\n\r\n#endif /* GLX_SGI_swap_control */\r\n\r\n/* --------------------------- GLX_SGI_video_sync -------------------------- */\r\n\r\n#ifndef GLX_SGI_video_sync\r\n#define GLX_SGI_video_sync 1\r\n\r\ntypedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);\r\ntypedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);\r\n\r\n#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)\r\n#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)\r\n\r\n#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)\r\n\r\n#endif /* GLX_SGI_video_sync */\r\n\r\n/* --------------------- GLX_SUN_get_transparent_index --------------------- */\r\n\r\n#ifndef GLX_SUN_get_transparent_index\r\n#define GLX_SUN_get_transparent_index 1\r\n\r\ntypedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);\r\n\r\n#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)\r\n\r\n#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)\r\n\r\n#endif /* GLX_SUN_get_transparent_index */\r\n\r\n/* -------------------------- GLX_SUN_video_resize ------------------------- */\r\n\r\n#ifndef GLX_SUN_video_resize\r\n#define GLX_SUN_video_resize 1\r\n\r\n#define GLX_VIDEO_RESIZE_SUN 0x8171\r\n#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD\r\n\r\ntypedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);\r\ntypedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);\r\n\r\n#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)\r\n#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)\r\n\r\n#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)\r\n\r\n#endif /* GLX_SUN_video_resize */\r\n\r\n/* ------------------------------------------------------------------------- */\r\n\r\n#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT\r\n#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT\r\n\r\nGLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;\r\nGLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;\r\nGLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;\r\nGLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;\r\nGLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow;\r\nGLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;\r\nGLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;\r\nGLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;\r\nGLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;\r\nGLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;\r\nGLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;\r\nGLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;\r\nGLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;\r\nGLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;\r\nGLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;\r\nGLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;\r\nGLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;\r\nGLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;\r\nGLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;\r\nGLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;\r\nGLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;\r\nGLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;\r\nGLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;\r\nGLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;\r\nGLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;\r\nGLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;\r\nGLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;\r\nGLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;\r\nGLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV;\r\nGLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;\r\nGLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;\r\nGLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;\r\nGLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;\r\nGLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;\r\nGLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;\r\nGLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;\r\nGLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;\r\nGLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;\r\nGLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;\r\nGLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;\r\nGLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;\r\nGLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;\r\nGLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;\r\nGLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;\r\nGLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;\r\nGLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;\r\nGLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;\r\nGLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;\r\nGLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;\r\n\r\nGLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;\r\nGLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;\r\nGLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;\r\n/* ------------------------------------------------------------------------ */\r\n\r\nGLEWAPI GLenum GLEWAPIENTRY glxewInit ();\r\nGLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);\r\n\r\n#ifndef GLXEW_GET_VAR\r\n#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)\r\n#endif\r\n\r\n#ifndef GLXEW_GET_FUN\r\n#define GLXEW_GET_FUN(x) x\r\n#endif\r\n\r\nGLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);\r\n\r\n#ifdef __cplusplus\r\n}\r\n#endif\r\n\r\n#endif /* __glxew_h__ */\r\n"
  },
  {
    "path": "lib/glew/wglew.h",
    "content": "/*\r\n** The OpenGL Extension Wrangler Library\r\n** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>\r\n** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>\r\n** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>\r\n** Copyright (C) 2002, Lev Povalahev\r\n** All rights reserved.\r\n** \r\n** Redistribution and use in source and binary forms, with or without \r\n** modification, are permitted provided that the following conditions are met:\r\n** \r\n** * Redistributions of source code must retain the above copyright notice, \r\n**   this list of conditions and the following disclaimer.\r\n** * Redistributions in binary form must reproduce the above copyright notice, \r\n**   this list of conditions and the following disclaimer in the documentation \r\n**   and/or other materials provided with the distribution.\r\n** * The name of the author may be used to endorse or promote products \r\n**   derived from this software without specific prior written permission.\r\n**\r\n** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" \r\n** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n** THE POSSIBILITY OF SUCH DAMAGE.\r\n*/\r\n\r\n/*\r\n** Copyright (c) 2007 The Khronos Group Inc.\r\n** \r\n** Permission is hereby granted, free of charge, to any person obtaining a\r\n** copy of this software and/or associated documentation files (the\r\n** \"Materials\"), to deal in the Materials without restriction, including\r\n** without limitation the rights to use, copy, modify, merge, publish,\r\n** distribute, sublicense, and/or sell copies of the Materials, and to\r\n** permit persons to whom the Materials are furnished to do so, subject to\r\n** the following conditions:\r\n** \r\n** The above copyright notice and this permission notice shall be included\r\n** in all copies or substantial portions of the Materials.\r\n** \r\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\r\n*/\r\n\r\n#ifndef __wglew_h__\r\n#define __wglew_h__\r\n#define __WGLEW_H__\r\n\r\n#ifdef __wglext_h_\r\n#error wglext.h included before wglew.h\r\n#endif\r\n\r\n#define __wglext_h_\r\n\r\n#if !defined(WINAPI)\r\n#  ifndef WIN32_LEAN_AND_MEAN\r\n#    define WIN32_LEAN_AND_MEAN 1\r\n#  endif\r\n#include <windows.h>\r\n#  undef WIN32_LEAN_AND_MEAN\r\n#endif\r\n\r\n/*\r\n * GLEW_STATIC needs to be set when using the static version.\r\n * GLEW_BUILD is set when building the DLL version.\r\n */\r\n#ifdef GLEW_STATIC\r\n#  define GLEWAPI extern\r\n#else\r\n#  ifdef GLEW_BUILD\r\n#    define GLEWAPI extern __declspec(dllexport)\r\n#  else\r\n#    define GLEWAPI extern __declspec(dllimport)\r\n#  endif\r\n#endif\r\n\r\n#ifdef __cplusplus\r\nextern \"C\" {\r\n#endif\r\n\r\n/* -------------------------- WGL_3DFX_multisample ------------------------- */\r\n\r\n#ifndef WGL_3DFX_multisample\r\n#define WGL_3DFX_multisample 1\r\n\r\n#define WGL_SAMPLE_BUFFERS_3DFX 0x2060\r\n#define WGL_SAMPLES_3DFX 0x2061\r\n\r\n#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)\r\n\r\n#endif /* WGL_3DFX_multisample */\r\n\r\n/* ------------------------- WGL_3DL_stereo_control ------------------------ */\r\n\r\n#ifndef WGL_3DL_stereo_control\r\n#define WGL_3DL_stereo_control 1\r\n\r\n#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055\r\n#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056\r\n#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057\r\n#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058\r\n\r\ntypedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);\r\n\r\n#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)\r\n\r\n#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)\r\n\r\n#endif /* WGL_3DL_stereo_control */\r\n\r\n/* ------------------------ WGL_AMD_gpu_association ------------------------ */\r\n\r\n#ifndef WGL_AMD_gpu_association\r\n#define WGL_AMD_gpu_association 1\r\n\r\n#define WGL_GPU_VENDOR_AMD 0x1F00\r\n#define WGL_GPU_RENDERER_STRING_AMD 0x1F01\r\n#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02\r\n#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2\r\n#define WGL_GPU_RAM_AMD 0x21A3\r\n#define WGL_GPU_CLOCK_AMD 0x21A4\r\n#define WGL_GPU_NUM_PIPES_AMD 0x21A5\r\n#define WGL_GPU_NUM_SIMD_AMD 0x21A6\r\n#define WGL_GPU_NUM_RB_AMD 0x21A7\r\n#define WGL_GPU_NUM_SPI_AMD 0x21A8\r\n\r\ntypedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\r\ntypedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);\r\ntypedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);\r\ntypedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);\r\ntypedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);\r\ntypedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);\r\ntypedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);\r\ntypedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);\r\ntypedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);\r\n\r\n#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)\r\n#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)\r\n#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)\r\n#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)\r\n#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)\r\n#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)\r\n#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)\r\n#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)\r\n#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)\r\n\r\n#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)\r\n\r\n#endif /* WGL_AMD_gpu_association */\r\n\r\n/* ------------------------- WGL_ARB_buffer_region ------------------------- */\r\n\r\n#ifndef WGL_ARB_buffer_region\r\n#define WGL_ARB_buffer_region 1\r\n\r\n#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001\r\n#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002\r\n#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004\r\n#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008\r\n\r\ntypedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);\r\ntypedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);\r\ntypedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);\r\ntypedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);\r\n\r\n#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)\r\n#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)\r\n#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)\r\n#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)\r\n\r\n#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)\r\n\r\n#endif /* WGL_ARB_buffer_region */\r\n\r\n/* --------------------- WGL_ARB_context_flush_control --------------------- */\r\n\r\n#ifndef WGL_ARB_context_flush_control\r\n#define WGL_ARB_context_flush_control 1\r\n\r\n#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control)\r\n\r\n#endif /* WGL_ARB_context_flush_control */\r\n\r\n/* ------------------------- WGL_ARB_create_context ------------------------ */\r\n\r\n#ifndef WGL_ARB_create_context\r\n#define WGL_ARB_create_context 1\r\n\r\n#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001\r\n#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002\r\n#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091\r\n#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092\r\n#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093\r\n#define WGL_CONTEXT_FLAGS_ARB 0x2094\r\n#define ERROR_INVALID_VERSION_ARB 0x2095\r\n#define ERROR_INVALID_PROFILE_ARB 0x2096\r\n\r\ntypedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);\r\n\r\n#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)\r\n\r\n#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)\r\n\r\n#endif /* WGL_ARB_create_context */\r\n\r\n/* -------------------- WGL_ARB_create_context_no_error -------------------- */\r\n\r\n#ifndef WGL_ARB_create_context_no_error\r\n#define WGL_ARB_create_context_no_error 1\r\n\r\n#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error)\r\n\r\n#endif /* WGL_ARB_create_context_no_error */\r\n\r\n/* --------------------- WGL_ARB_create_context_profile -------------------- */\r\n\r\n#ifndef WGL_ARB_create_context_profile\r\n#define WGL_ARB_create_context_profile 1\r\n\r\n#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001\r\n#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002\r\n#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126\r\n\r\n#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)\r\n\r\n#endif /* WGL_ARB_create_context_profile */\r\n\r\n/* ------------------- WGL_ARB_create_context_robustness ------------------- */\r\n\r\n#ifndef WGL_ARB_create_context_robustness\r\n#define WGL_ARB_create_context_robustness 1\r\n\r\n#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004\r\n#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252\r\n#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\r\n#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261\r\n\r\n#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)\r\n\r\n#endif /* WGL_ARB_create_context_robustness */\r\n\r\n/* ----------------------- WGL_ARB_extensions_string ----------------------- */\r\n\r\n#ifndef WGL_ARB_extensions_string\r\n#define WGL_ARB_extensions_string 1\r\n\r\ntypedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);\r\n\r\n#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)\r\n\r\n#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)\r\n\r\n#endif /* WGL_ARB_extensions_string */\r\n\r\n/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */\r\n\r\n#ifndef WGL_ARB_framebuffer_sRGB\r\n#define WGL_ARB_framebuffer_sRGB 1\r\n\r\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9\r\n\r\n#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)\r\n\r\n#endif /* WGL_ARB_framebuffer_sRGB */\r\n\r\n/* ----------------------- WGL_ARB_make_current_read ----------------------- */\r\n\r\n#ifndef WGL_ARB_make_current_read\r\n#define WGL_ARB_make_current_read 1\r\n\r\n#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043\r\n#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054\r\n\r\ntypedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);\r\ntypedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\r\n\r\n#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)\r\n#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)\r\n\r\n#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)\r\n\r\n#endif /* WGL_ARB_make_current_read */\r\n\r\n/* -------------------------- WGL_ARB_multisample -------------------------- */\r\n\r\n#ifndef WGL_ARB_multisample\r\n#define WGL_ARB_multisample 1\r\n\r\n#define WGL_SAMPLE_BUFFERS_ARB 0x2041\r\n#define WGL_SAMPLES_ARB 0x2042\r\n\r\n#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)\r\n\r\n#endif /* WGL_ARB_multisample */\r\n\r\n/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */\r\n\r\n#ifndef WGL_ARB_pbuffer\r\n#define WGL_ARB_pbuffer 1\r\n\r\n#define WGL_DRAW_TO_PBUFFER_ARB 0x202D\r\n#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E\r\n#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F\r\n#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030\r\n#define WGL_PBUFFER_LARGEST_ARB 0x2033\r\n#define WGL_PBUFFER_WIDTH_ARB 0x2034\r\n#define WGL_PBUFFER_HEIGHT_ARB 0x2035\r\n#define WGL_PBUFFER_LOST_ARB 0x2036\r\n\r\nDECLARE_HANDLE(HPBUFFERARB);\r\n\r\ntypedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);\r\ntypedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);\r\ntypedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);\r\ntypedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);\r\n\r\n#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)\r\n#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)\r\n#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)\r\n#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)\r\n#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)\r\n\r\n#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)\r\n\r\n#endif /* WGL_ARB_pbuffer */\r\n\r\n/* -------------------------- WGL_ARB_pixel_format ------------------------- */\r\n\r\n#ifndef WGL_ARB_pixel_format\r\n#define WGL_ARB_pixel_format 1\r\n\r\n#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000\r\n#define WGL_DRAW_TO_WINDOW_ARB 0x2001\r\n#define WGL_DRAW_TO_BITMAP_ARB 0x2002\r\n#define WGL_ACCELERATION_ARB 0x2003\r\n#define WGL_NEED_PALETTE_ARB 0x2004\r\n#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005\r\n#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006\r\n#define WGL_SWAP_METHOD_ARB 0x2007\r\n#define WGL_NUMBER_OVERLAYS_ARB 0x2008\r\n#define WGL_NUMBER_UNDERLAYS_ARB 0x2009\r\n#define WGL_TRANSPARENT_ARB 0x200A\r\n#define WGL_SHARE_DEPTH_ARB 0x200C\r\n#define WGL_SHARE_STENCIL_ARB 0x200D\r\n#define WGL_SHARE_ACCUM_ARB 0x200E\r\n#define WGL_SUPPORT_GDI_ARB 0x200F\r\n#define WGL_SUPPORT_OPENGL_ARB 0x2010\r\n#define WGL_DOUBLE_BUFFER_ARB 0x2011\r\n#define WGL_STEREO_ARB 0x2012\r\n#define WGL_PIXEL_TYPE_ARB 0x2013\r\n#define WGL_COLOR_BITS_ARB 0x2014\r\n#define WGL_RED_BITS_ARB 0x2015\r\n#define WGL_RED_SHIFT_ARB 0x2016\r\n#define WGL_GREEN_BITS_ARB 0x2017\r\n#define WGL_GREEN_SHIFT_ARB 0x2018\r\n#define WGL_BLUE_BITS_ARB 0x2019\r\n#define WGL_BLUE_SHIFT_ARB 0x201A\r\n#define WGL_ALPHA_BITS_ARB 0x201B\r\n#define WGL_ALPHA_SHIFT_ARB 0x201C\r\n#define WGL_ACCUM_BITS_ARB 0x201D\r\n#define WGL_ACCUM_RED_BITS_ARB 0x201E\r\n#define WGL_ACCUM_GREEN_BITS_ARB 0x201F\r\n#define WGL_ACCUM_BLUE_BITS_ARB 0x2020\r\n#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021\r\n#define WGL_DEPTH_BITS_ARB 0x2022\r\n#define WGL_STENCIL_BITS_ARB 0x2023\r\n#define WGL_AUX_BUFFERS_ARB 0x2024\r\n#define WGL_NO_ACCELERATION_ARB 0x2025\r\n#define WGL_GENERIC_ACCELERATION_ARB 0x2026\r\n#define WGL_FULL_ACCELERATION_ARB 0x2027\r\n#define WGL_SWAP_EXCHANGE_ARB 0x2028\r\n#define WGL_SWAP_COPY_ARB 0x2029\r\n#define WGL_SWAP_UNDEFINED_ARB 0x202A\r\n#define WGL_TYPE_RGBA_ARB 0x202B\r\n#define WGL_TYPE_COLORINDEX_ARB 0x202C\r\n#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037\r\n#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038\r\n#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039\r\n#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A\r\n#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B\r\n\r\ntypedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\r\ntypedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);\r\ntypedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);\r\n\r\n#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)\r\n#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)\r\n#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)\r\n\r\n#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)\r\n\r\n#endif /* WGL_ARB_pixel_format */\r\n\r\n/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */\r\n\r\n#ifndef WGL_ARB_pixel_format_float\r\n#define WGL_ARB_pixel_format_float 1\r\n\r\n#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0\r\n\r\n#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)\r\n\r\n#endif /* WGL_ARB_pixel_format_float */\r\n\r\n/* ------------------------- WGL_ARB_render_texture ------------------------ */\r\n\r\n#ifndef WGL_ARB_render_texture\r\n#define WGL_ARB_render_texture 1\r\n\r\n#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070\r\n#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071\r\n#define WGL_TEXTURE_FORMAT_ARB 0x2072\r\n#define WGL_TEXTURE_TARGET_ARB 0x2073\r\n#define WGL_MIPMAP_TEXTURE_ARB 0x2074\r\n#define WGL_TEXTURE_RGB_ARB 0x2075\r\n#define WGL_TEXTURE_RGBA_ARB 0x2076\r\n#define WGL_NO_TEXTURE_ARB 0x2077\r\n#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078\r\n#define WGL_TEXTURE_1D_ARB 0x2079\r\n#define WGL_TEXTURE_2D_ARB 0x207A\r\n#define WGL_MIPMAP_LEVEL_ARB 0x207B\r\n#define WGL_CUBE_MAP_FACE_ARB 0x207C\r\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D\r\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E\r\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F\r\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080\r\n#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081\r\n#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082\r\n#define WGL_FRONT_LEFT_ARB 0x2083\r\n#define WGL_FRONT_RIGHT_ARB 0x2084\r\n#define WGL_BACK_LEFT_ARB 0x2085\r\n#define WGL_BACK_RIGHT_ARB 0x2086\r\n#define WGL_AUX0_ARB 0x2087\r\n#define WGL_AUX1_ARB 0x2088\r\n#define WGL_AUX2_ARB 0x2089\r\n#define WGL_AUX3_ARB 0x208A\r\n#define WGL_AUX4_ARB 0x208B\r\n#define WGL_AUX5_ARB 0x208C\r\n#define WGL_AUX6_ARB 0x208D\r\n#define WGL_AUX7_ARB 0x208E\r\n#define WGL_AUX8_ARB 0x208F\r\n#define WGL_AUX9_ARB 0x2090\r\n\r\ntypedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);\r\ntypedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);\r\ntypedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);\r\n\r\n#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)\r\n#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)\r\n#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)\r\n\r\n#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)\r\n\r\n#endif /* WGL_ARB_render_texture */\r\n\r\n/* ---------------- WGL_ARB_robustness_application_isolation --------------- */\r\n\r\n#ifndef WGL_ARB_robustness_application_isolation\r\n#define WGL_ARB_robustness_application_isolation 1\r\n\r\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\r\n\r\n#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)\r\n\r\n#endif /* WGL_ARB_robustness_application_isolation */\r\n\r\n/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */\r\n\r\n#ifndef WGL_ARB_robustness_share_group_isolation\r\n#define WGL_ARB_robustness_share_group_isolation 1\r\n\r\n#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008\r\n\r\n#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)\r\n\r\n#endif /* WGL_ARB_robustness_share_group_isolation */\r\n\r\n/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */\r\n\r\n#ifndef WGL_ATI_pixel_format_float\r\n#define WGL_ATI_pixel_format_float 1\r\n\r\n#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0\r\n#define GL_RGBA_FLOAT_MODE_ATI 0x8820\r\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\r\n\r\n#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)\r\n\r\n#endif /* WGL_ATI_pixel_format_float */\r\n\r\n/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */\r\n\r\n#ifndef WGL_ATI_render_texture_rectangle\r\n#define WGL_ATI_render_texture_rectangle 1\r\n\r\n#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5\r\n\r\n#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)\r\n\r\n#endif /* WGL_ATI_render_texture_rectangle */\r\n\r\n/* --------------------------- WGL_EXT_colorspace -------------------------- */\r\n\r\n#ifndef WGL_EXT_colorspace\r\n#define WGL_EXT_colorspace 1\r\n\r\n#define WGL_COLORSPACE_SRGB_EXT 0x3089\r\n#define WGL_COLORSPACE_LINEAR_EXT 0x308A\r\n#define WGL_COLORSPACE_EXT 0x309D\r\n\r\n#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace)\r\n\r\n#endif /* WGL_EXT_colorspace */\r\n\r\n/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */\r\n\r\n#ifndef WGL_EXT_create_context_es2_profile\r\n#define WGL_EXT_create_context_es2_profile 1\r\n\r\n#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004\r\n\r\n#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)\r\n\r\n#endif /* WGL_EXT_create_context_es2_profile */\r\n\r\n/* ------------------- WGL_EXT_create_context_es_profile ------------------- */\r\n\r\n#ifndef WGL_EXT_create_context_es_profile\r\n#define WGL_EXT_create_context_es_profile 1\r\n\r\n#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004\r\n\r\n#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)\r\n\r\n#endif /* WGL_EXT_create_context_es_profile */\r\n\r\n/* -------------------------- WGL_EXT_depth_float -------------------------- */\r\n\r\n#ifndef WGL_EXT_depth_float\r\n#define WGL_EXT_depth_float 1\r\n\r\n#define WGL_DEPTH_FLOAT_EXT 0x2040\r\n\r\n#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)\r\n\r\n#endif /* WGL_EXT_depth_float */\r\n\r\n/* ---------------------- WGL_EXT_display_color_table ---------------------- */\r\n\r\n#ifndef WGL_EXT_display_color_table\r\n#define WGL_EXT_display_color_table 1\r\n\r\ntypedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);\r\ntypedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);\r\ntypedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);\r\ntypedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);\r\n\r\n#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)\r\n#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)\r\n#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)\r\n#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)\r\n\r\n#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)\r\n\r\n#endif /* WGL_EXT_display_color_table */\r\n\r\n/* ----------------------- WGL_EXT_extensions_string ----------------------- */\r\n\r\n#ifndef WGL_EXT_extensions_string\r\n#define WGL_EXT_extensions_string 1\r\n\r\ntypedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);\r\n\r\n#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)\r\n\r\n#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)\r\n\r\n#endif /* WGL_EXT_extensions_string */\r\n\r\n/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */\r\n\r\n#ifndef WGL_EXT_framebuffer_sRGB\r\n#define WGL_EXT_framebuffer_sRGB 1\r\n\r\n#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9\r\n\r\n#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)\r\n\r\n#endif /* WGL_EXT_framebuffer_sRGB */\r\n\r\n/* ----------------------- WGL_EXT_make_current_read ----------------------- */\r\n\r\n#ifndef WGL_EXT_make_current_read\r\n#define WGL_EXT_make_current_read 1\r\n\r\n#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043\r\n\r\ntypedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);\r\ntypedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);\r\n\r\n#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)\r\n#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)\r\n\r\n#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)\r\n\r\n#endif /* WGL_EXT_make_current_read */\r\n\r\n/* -------------------------- WGL_EXT_multisample -------------------------- */\r\n\r\n#ifndef WGL_EXT_multisample\r\n#define WGL_EXT_multisample 1\r\n\r\n#define WGL_SAMPLE_BUFFERS_EXT 0x2041\r\n#define WGL_SAMPLES_EXT 0x2042\r\n\r\n#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)\r\n\r\n#endif /* WGL_EXT_multisample */\r\n\r\n/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */\r\n\r\n#ifndef WGL_EXT_pbuffer\r\n#define WGL_EXT_pbuffer 1\r\n\r\n#define WGL_DRAW_TO_PBUFFER_EXT 0x202D\r\n#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E\r\n#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F\r\n#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030\r\n#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031\r\n#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032\r\n#define WGL_PBUFFER_LARGEST_EXT 0x2033\r\n#define WGL_PBUFFER_WIDTH_EXT 0x2034\r\n#define WGL_PBUFFER_HEIGHT_EXT 0x2035\r\n\r\nDECLARE_HANDLE(HPBUFFEREXT);\r\n\r\ntypedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);\r\ntypedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);\r\ntypedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);\r\ntypedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);\r\n\r\n#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)\r\n#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)\r\n#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)\r\n#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)\r\n#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)\r\n\r\n#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)\r\n\r\n#endif /* WGL_EXT_pbuffer */\r\n\r\n/* -------------------------- WGL_EXT_pixel_format ------------------------- */\r\n\r\n#ifndef WGL_EXT_pixel_format\r\n#define WGL_EXT_pixel_format 1\r\n\r\n#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000\r\n#define WGL_DRAW_TO_WINDOW_EXT 0x2001\r\n#define WGL_DRAW_TO_BITMAP_EXT 0x2002\r\n#define WGL_ACCELERATION_EXT 0x2003\r\n#define WGL_NEED_PALETTE_EXT 0x2004\r\n#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005\r\n#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006\r\n#define WGL_SWAP_METHOD_EXT 0x2007\r\n#define WGL_NUMBER_OVERLAYS_EXT 0x2008\r\n#define WGL_NUMBER_UNDERLAYS_EXT 0x2009\r\n#define WGL_TRANSPARENT_EXT 0x200A\r\n#define WGL_TRANSPARENT_VALUE_EXT 0x200B\r\n#define WGL_SHARE_DEPTH_EXT 0x200C\r\n#define WGL_SHARE_STENCIL_EXT 0x200D\r\n#define WGL_SHARE_ACCUM_EXT 0x200E\r\n#define WGL_SUPPORT_GDI_EXT 0x200F\r\n#define WGL_SUPPORT_OPENGL_EXT 0x2010\r\n#define WGL_DOUBLE_BUFFER_EXT 0x2011\r\n#define WGL_STEREO_EXT 0x2012\r\n#define WGL_PIXEL_TYPE_EXT 0x2013\r\n#define WGL_COLOR_BITS_EXT 0x2014\r\n#define WGL_RED_BITS_EXT 0x2015\r\n#define WGL_RED_SHIFT_EXT 0x2016\r\n#define WGL_GREEN_BITS_EXT 0x2017\r\n#define WGL_GREEN_SHIFT_EXT 0x2018\r\n#define WGL_BLUE_BITS_EXT 0x2019\r\n#define WGL_BLUE_SHIFT_EXT 0x201A\r\n#define WGL_ALPHA_BITS_EXT 0x201B\r\n#define WGL_ALPHA_SHIFT_EXT 0x201C\r\n#define WGL_ACCUM_BITS_EXT 0x201D\r\n#define WGL_ACCUM_RED_BITS_EXT 0x201E\r\n#define WGL_ACCUM_GREEN_BITS_EXT 0x201F\r\n#define WGL_ACCUM_BLUE_BITS_EXT 0x2020\r\n#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021\r\n#define WGL_DEPTH_BITS_EXT 0x2022\r\n#define WGL_STENCIL_BITS_EXT 0x2023\r\n#define WGL_AUX_BUFFERS_EXT 0x2024\r\n#define WGL_NO_ACCELERATION_EXT 0x2025\r\n#define WGL_GENERIC_ACCELERATION_EXT 0x2026\r\n#define WGL_FULL_ACCELERATION_EXT 0x2027\r\n#define WGL_SWAP_EXCHANGE_EXT 0x2028\r\n#define WGL_SWAP_COPY_EXT 0x2029\r\n#define WGL_SWAP_UNDEFINED_EXT 0x202A\r\n#define WGL_TYPE_RGBA_EXT 0x202B\r\n#define WGL_TYPE_COLORINDEX_EXT 0x202C\r\n\r\ntypedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);\r\ntypedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);\r\ntypedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);\r\n\r\n#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)\r\n#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)\r\n#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)\r\n\r\n#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)\r\n\r\n#endif /* WGL_EXT_pixel_format */\r\n\r\n/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */\r\n\r\n#ifndef WGL_EXT_pixel_format_packed_float\r\n#define WGL_EXT_pixel_format_packed_float 1\r\n\r\n#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8\r\n\r\n#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)\r\n\r\n#endif /* WGL_EXT_pixel_format_packed_float */\r\n\r\n/* -------------------------- WGL_EXT_swap_control ------------------------- */\r\n\r\n#ifndef WGL_EXT_swap_control\r\n#define WGL_EXT_swap_control 1\r\n\r\ntypedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);\r\ntypedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);\r\n\r\n#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)\r\n#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)\r\n\r\n#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)\r\n\r\n#endif /* WGL_EXT_swap_control */\r\n\r\n/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */\r\n\r\n#ifndef WGL_EXT_swap_control_tear\r\n#define WGL_EXT_swap_control_tear 1\r\n\r\n#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)\r\n\r\n#endif /* WGL_EXT_swap_control_tear */\r\n\r\n/* --------------------- WGL_I3D_digital_video_control --------------------- */\r\n\r\n#ifndef WGL_I3D_digital_video_control\r\n#define WGL_I3D_digital_video_control 1\r\n\r\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050\r\n#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051\r\n#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052\r\n#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053\r\n\r\ntypedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);\r\ntypedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);\r\n\r\n#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)\r\n#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)\r\n\r\n#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)\r\n\r\n#endif /* WGL_I3D_digital_video_control */\r\n\r\n/* ----------------------------- WGL_I3D_gamma ----------------------------- */\r\n\r\n#ifndef WGL_I3D_gamma\r\n#define WGL_I3D_gamma 1\r\n\r\n#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E\r\n#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F\r\n\r\ntypedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);\r\ntypedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);\r\ntypedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);\r\ntypedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);\r\n\r\n#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)\r\n#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)\r\n#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)\r\n#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)\r\n\r\n#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)\r\n\r\n#endif /* WGL_I3D_gamma */\r\n\r\n/* ---------------------------- WGL_I3D_genlock ---------------------------- */\r\n\r\n#ifndef WGL_I3D_genlock\r\n#define WGL_I3D_genlock 1\r\n\r\n#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044\r\n#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045\r\n#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046\r\n#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047\r\n#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048\r\n#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049\r\n#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A\r\n#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B\r\n#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C\r\n\r\ntypedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);\r\ntypedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);\r\ntypedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);\r\ntypedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);\r\ntypedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);\r\ntypedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);\r\ntypedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);\r\ntypedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);\r\ntypedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);\r\ntypedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);\r\ntypedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);\r\n\r\n#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)\r\n#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)\r\n#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)\r\n#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)\r\n#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)\r\n#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)\r\n#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)\r\n#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)\r\n#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)\r\n#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)\r\n#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)\r\n#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)\r\n\r\n#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)\r\n\r\n#endif /* WGL_I3D_genlock */\r\n\r\n/* -------------------------- WGL_I3D_image_buffer ------------------------- */\r\n\r\n#ifndef WGL_I3D_image_buffer\r\n#define WGL_I3D_image_buffer 1\r\n\r\n#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001\r\n#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002\r\n\r\ntypedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);\r\ntypedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);\r\ntypedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);\r\ntypedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);\r\n\r\n#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)\r\n#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)\r\n#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)\r\n#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)\r\n\r\n#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)\r\n\r\n#endif /* WGL_I3D_image_buffer */\r\n\r\n/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */\r\n\r\n#ifndef WGL_I3D_swap_frame_lock\r\n#define WGL_I3D_swap_frame_lock 1\r\n\r\ntypedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);\r\ntypedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);\r\ntypedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);\r\n\r\n#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)\r\n#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)\r\n#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)\r\n#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)\r\n\r\n#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)\r\n\r\n#endif /* WGL_I3D_swap_frame_lock */\r\n\r\n/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */\r\n\r\n#ifndef WGL_I3D_swap_frame_usage\r\n#define WGL_I3D_swap_frame_usage 1\r\n\r\ntypedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);\r\ntypedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);\r\ntypedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);\r\n\r\n#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)\r\n#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)\r\n#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)\r\n#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)\r\n\r\n#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)\r\n\r\n#endif /* WGL_I3D_swap_frame_usage */\r\n\r\n/* --------------------------- WGL_NV_DX_interop --------------------------- */\r\n\r\n#ifndef WGL_NV_DX_interop\r\n#define WGL_NV_DX_interop 1\r\n\r\n#define WGL_ACCESS_READ_ONLY_NV 0x0000\r\n#define WGL_ACCESS_READ_WRITE_NV 0x0001\r\n#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002\r\n\r\ntypedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);\r\ntypedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);\r\ntypedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);\r\ntypedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);\r\ntypedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);\r\ntypedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);\r\ntypedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);\r\ntypedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);\r\n\r\n#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)\r\n#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)\r\n#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)\r\n#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)\r\n#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)\r\n#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)\r\n#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)\r\n#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)\r\n\r\n#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)\r\n\r\n#endif /* WGL_NV_DX_interop */\r\n\r\n/* --------------------------- WGL_NV_DX_interop2 -------------------------- */\r\n\r\n#ifndef WGL_NV_DX_interop2\r\n#define WGL_NV_DX_interop2 1\r\n\r\n#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)\r\n\r\n#endif /* WGL_NV_DX_interop2 */\r\n\r\n/* --------------------------- WGL_NV_copy_image --------------------------- */\r\n\r\n#ifndef WGL_NV_copy_image\r\n#define WGL_NV_copy_image 1\r\n\r\ntypedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\r\n\r\n#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)\r\n\r\n#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)\r\n\r\n#endif /* WGL_NV_copy_image */\r\n\r\n/* ------------------------ WGL_NV_delay_before_swap ----------------------- */\r\n\r\n#ifndef WGL_NV_delay_before_swap\r\n#define WGL_NV_delay_before_swap 1\r\n\r\ntypedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);\r\n\r\n#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV)\r\n\r\n#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap)\r\n\r\n#endif /* WGL_NV_delay_before_swap */\r\n\r\n/* -------------------------- WGL_NV_float_buffer -------------------------- */\r\n\r\n#ifndef WGL_NV_float_buffer\r\n#define WGL_NV_float_buffer 1\r\n\r\n#define WGL_FLOAT_COMPONENTS_NV 0x20B0\r\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1\r\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2\r\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3\r\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4\r\n#define WGL_TEXTURE_FLOAT_R_NV 0x20B5\r\n#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6\r\n#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7\r\n#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8\r\n\r\n#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)\r\n\r\n#endif /* WGL_NV_float_buffer */\r\n\r\n/* -------------------------- WGL_NV_gpu_affinity -------------------------- */\r\n\r\n#ifndef WGL_NV_gpu_affinity\r\n#define WGL_NV_gpu_affinity 1\r\n\r\n#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0\r\n#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1\r\n\r\nDECLARE_HANDLE(HGPUNV);\r\ntypedef struct _GPU_DEVICE {\r\n  DWORD cb; \r\n  CHAR DeviceName[32]; \r\n  CHAR DeviceString[128]; \r\n  DWORD Flags; \r\n  RECT rcVirtualScreen; \r\n} GPU_DEVICE, *PGPU_DEVICE;\r\n\r\ntypedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);\r\ntypedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);\r\ntypedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);\r\ntypedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);\r\ntypedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);\r\n\r\n#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)\r\n#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)\r\n#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)\r\n#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)\r\n#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)\r\n\r\n#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)\r\n\r\n#endif /* WGL_NV_gpu_affinity */\r\n\r\n/* ---------------------- WGL_NV_multisample_coverage ---------------------- */\r\n\r\n#ifndef WGL_NV_multisample_coverage\r\n#define WGL_NV_multisample_coverage 1\r\n\r\n#define WGL_COVERAGE_SAMPLES_NV 0x2042\r\n#define WGL_COLOR_SAMPLES_NV 0x20B9\r\n\r\n#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)\r\n\r\n#endif /* WGL_NV_multisample_coverage */\r\n\r\n/* -------------------------- WGL_NV_present_video ------------------------- */\r\n\r\n#ifndef WGL_NV_present_video\r\n#define WGL_NV_present_video 1\r\n\r\n#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0\r\n\r\nDECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);\r\n\r\ntypedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);\r\ntypedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);\r\n\r\n#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)\r\n#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)\r\n#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)\r\n\r\n#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)\r\n\r\n#endif /* WGL_NV_present_video */\r\n\r\n/* ---------------------- WGL_NV_render_depth_texture ---------------------- */\r\n\r\n#ifndef WGL_NV_render_depth_texture\r\n#define WGL_NV_render_depth_texture 1\r\n\r\n#define WGL_NO_TEXTURE_ARB 0x2077\r\n#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3\r\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4\r\n#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5\r\n#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6\r\n#define WGL_DEPTH_COMPONENT_NV 0x20A7\r\n\r\n#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)\r\n\r\n#endif /* WGL_NV_render_depth_texture */\r\n\r\n/* -------------------- WGL_NV_render_texture_rectangle -------------------- */\r\n\r\n#ifndef WGL_NV_render_texture_rectangle\r\n#define WGL_NV_render_texture_rectangle 1\r\n\r\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0\r\n#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1\r\n#define WGL_TEXTURE_RECTANGLE_NV 0x20A2\r\n\r\n#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)\r\n\r\n#endif /* WGL_NV_render_texture_rectangle */\r\n\r\n/* --------------------------- WGL_NV_swap_group --------------------------- */\r\n\r\n#ifndef WGL_NV_swap_group\r\n#define WGL_NV_swap_group 1\r\n\r\ntypedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);\r\ntypedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);\r\ntypedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);\r\n\r\n#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)\r\n#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)\r\n#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)\r\n#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)\r\n#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)\r\n#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)\r\n\r\n#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)\r\n\r\n#endif /* WGL_NV_swap_group */\r\n\r\n/* ----------------------- WGL_NV_vertex_array_range ----------------------- */\r\n\r\n#ifndef WGL_NV_vertex_array_range\r\n#define WGL_NV_vertex_array_range 1\r\n\r\ntypedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);\r\ntypedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);\r\n\r\n#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)\r\n#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)\r\n\r\n#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)\r\n\r\n#endif /* WGL_NV_vertex_array_range */\r\n\r\n/* -------------------------- WGL_NV_video_capture ------------------------- */\r\n\r\n#ifndef WGL_NV_video_capture\r\n#define WGL_NV_video_capture 1\r\n\r\n#define WGL_UNIQUE_ID_NV 0x20CE\r\n#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF\r\n\r\nDECLARE_HANDLE(HVIDEOINPUTDEVICENV);\r\n\r\ntypedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);\r\ntypedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);\r\ntypedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);\r\ntypedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);\r\ntypedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);\r\n\r\n#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)\r\n#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)\r\n#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)\r\n#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)\r\n#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)\r\n\r\n#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)\r\n\r\n#endif /* WGL_NV_video_capture */\r\n\r\n/* -------------------------- WGL_NV_video_output -------------------------- */\r\n\r\n#ifndef WGL_NV_video_output\r\n#define WGL_NV_video_output 1\r\n\r\n#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0\r\n#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1\r\n#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2\r\n#define WGL_VIDEO_OUT_COLOR_NV 0x20C3\r\n#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4\r\n#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5\r\n#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6\r\n#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7\r\n#define WGL_VIDEO_OUT_FRAME 0x20C8\r\n#define WGL_VIDEO_OUT_FIELD_1 0x20C9\r\n#define WGL_VIDEO_OUT_FIELD_2 0x20CA\r\n#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB\r\n#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC\r\n\r\nDECLARE_HANDLE(HPVIDEODEV);\r\n\r\ntypedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);\r\ntypedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);\r\ntypedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);\r\ntypedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);\r\ntypedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);\r\ntypedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);\r\n\r\n#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)\r\n#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)\r\n#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)\r\n#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)\r\n#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)\r\n#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)\r\n\r\n#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)\r\n\r\n#endif /* WGL_NV_video_output */\r\n\r\n/* -------------------------- WGL_OML_sync_control ------------------------- */\r\n\r\n#ifndef WGL_OML_sync_control\r\n#define WGL_OML_sync_control 1\r\n\r\ntypedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);\r\ntypedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);\r\ntypedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);\r\ntypedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);\r\ntypedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);\r\ntypedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);\r\n\r\n#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)\r\n#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)\r\n#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)\r\n#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)\r\n#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)\r\n#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)\r\n\r\n#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)\r\n\r\n#endif /* WGL_OML_sync_control */\r\n\r\n/* ------------------------------------------------------------------------- */\r\n\r\n#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT\r\n#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT\r\n\r\nWGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;\r\nWGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;\r\nWGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;\r\nWGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;\r\nWGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;\r\nWGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;\r\nWGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;\r\nWGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;\r\nWGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;\r\nWGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;\r\nWGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;\r\nWGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;\r\nWGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;\r\nWGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;\r\nWGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;\r\nWGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;\r\nWGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;\r\nWGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;\r\nWGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;\r\nWGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;\r\nWGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;\r\nWGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;\r\nWGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;\r\nWGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;\r\nWGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;\r\nWGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;\r\nWGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;\r\nWGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;\r\nWGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;\r\nWGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;\r\nWGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;\r\nWGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;\r\nWGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;\r\nWGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;\r\nWGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;\r\nWGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;\r\nWGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;\r\nWGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;\r\nWGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;\r\nWGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;\r\nWGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;\r\nWGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;\r\nWGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;\r\nWGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;\r\nWGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;\r\nWGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;\r\nWGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;\r\nWGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;\r\nWGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;\r\nWGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;\r\nWGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;\r\nWGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;\r\nWGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;\r\nWGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;\r\nWGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;\r\nWGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;\r\nWGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;\r\nWGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;\r\nWGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;\r\nWGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;\r\nWGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;\r\nWGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;\r\nWGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;\r\nWGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;\r\nWGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;\r\nWGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;\r\n\r\nWGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;\r\nWGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;\r\nWGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;\r\nWGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;\r\nWGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;\r\nWGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;\r\nWGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;\r\n/* ------------------------------------------------------------------------- */\r\n\r\nGLEWAPI GLenum GLEWAPIENTRY wglewInit ();\r\nGLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);\r\n\r\n#ifndef WGLEW_GET_VAR\r\n#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)\r\n#endif\r\n\r\n#ifndef WGLEW_GET_FUN\r\n#define WGLEW_GET_FUN(x) x\r\n#endif\r\n\r\nGLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);\r\n\r\n#ifdef __cplusplus\r\n}\r\n#endif\r\n\r\n#undef GLEWAPI\r\n\r\n#endif /* __wglew_h__ */\r\n"
  },
  {
    "path": "lib/lb_xplane/CMakeLists.txt",
    "content": "FILE(GLOB LB_XPLANE_SRC \"${CMAKE_CURRENT_SOURCE_DIR}/*.cpp\")\nFILE(GLOB LB_XPLANE_HDR \"${CMAKE_CURRENT_SOURCE_DIR}/*.h\")\n\nadd_library(lb_xplane_xp10 STATIC ${LB_XPLANE_SRC} ${LB_XPLANE_HDR})\nadd_library(lb_xplane_xp11 STATIC ${LB_XPLANE_SRC} ${LB_XPLANE_HDR})\ntarget_include_directories(lb_xplane_xp10 INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})\ntarget_include_directories(lb_xplane_xp11 INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})\n\nif(WIN32)\n\tTARGET_COMPILE_OPTIONS(lb_xplane_xp10 PRIVATE \"/MT$<$<CONFIG:Debug>:d>\")\n\tTARGET_COMPILE_OPTIONS(lb_xplane_xp11 PRIVATE \"/MT$<$<CONFIG:Debug>:d>\")\nendif(WIN32)\n\nif(UNIX AND NOT APPLE)\n\tset_property(TARGET lb_xplane_xp10 PROPERTY POSITION_INDEPENDENT_CODE ON)\n\tset_property(TARGET lb_xplane_xp11 PROPERTY POSITION_INDEPENDENT_CODE ON)\nendif()\n\nadd_xplane_sdk_definitions(lb_xplane_xp10 210)\nadd_xplane_sdk_definitions(lb_xplane_xp11 301)\n\ntarget_link_libraries(lb_xplane_xp10 PUBLIC lb_filesystem glew)\ntarget_link_libraries(lb_xplane_xp11 PUBLIC lb_filesystem glew)"
  },
  {
    "path": "lib/lb_xplane/command.h",
    "content": "#pragma once\n\n#include <exception>\n#include <string>\n\n#include \"XPLMUtilities.h\"\n\nclass CommandrefError : public std::exception {\n    std::string message;\n    CommandrefError(std::string message) : message(message) {}\npublic:\n    static CommandrefError CommandrefMissing(const std::string ref_name) {\n        return CommandrefError(\"Failed to find commandref \\\"\" + ref_name + \"\\\"\");\n    }\n    \n    virtual const char* what() const noexcept {\n        return message.c_str();\n    }\n};\n\nclass CommandHeld;\n\nclass Commandref {\n    XPLMCommandRef ref;\n    friend class CommandHeld;\n    std::string command_name;   // only necessary for debug purposes.\nprotected:\n    void commandEnd() const { XPLMCommandEnd(ref); }    //shouldn't ever directly call this\n    void commandBegin() const { XPLMCommandBegin(ref); }\npublic:\n    Commandref(const std::string name) : command_name(name) {\n        ref = XPLMFindCommand(name.c_str());\n        if(nullptr == ref) {\n            throw CommandrefError::CommandrefMissing(name);\n        }\n    }\n    \n    void commandOnce() const {\n        XPLMCommandOnce(ref);\n    }\n    \n    void commandSeveral(int count) const {\n        for(int i = 0; i < count; i++) {\n            XPLMCommandOnce(ref);\n        }\n    }\n};\n\nclass CommandHeld {\n    const Commandref * ref;\npublic:\n    CommandHeld(const Commandref & ref) : ref(&ref) {\n        ref.commandBegin();\n    }\n    CommandHeld(const CommandHeld & ) = delete;\n    CommandHeld(CommandHeld && ch) { ref = ch.ref; ch.ref = nullptr; }\n    CommandHeld & operator=(CommandHeld && ch) { ref = ch.ref; ch.ref = nullptr; return *this; }\n    CommandHeld & operator=(const CommandHeld & ch) = delete;\n    ~CommandHeld() {\n        if(nullptr != ref) {\n            ref->commandEnd();\n        }\n    }\n    const Commandref * getCommandref() const { return ref; }\n};\n"
  },
  {
    "path": "lib/lb_xplane/command_provider.cpp",
    "content": "#include \"command_provider.h\"\n\n#include \"logging.h\"\n\nCommandProvider::CommandProvider(std::string name, std::string description, std::function<bool(void)> begin_func, std::function<bool(void)> continue_func, std::function<bool(void)> end_func)\n: begin_func(std::move(begin_func))\n, continue_func(std::move(continue_func))\n, end_func(std::move(end_func))\n{\n    cr = XPLMCreateCommand(name.c_str(), description.c_str());\n    \n    XPLMRegisterCommandHandler(cr, CommandProvider::handler, 0, static_cast<void *>(this));\n}\n\nCommandProvider::~CommandProvider() {\n    XPLMUnregisterCommandHandler(cr, CommandProvider::handler, 0, static_cast<void *>(this));\n}\n\n\nint CommandProvider::handler(XPLMCommandRef /* inCommand */, XPLMCommandPhase phase, void * inRefcon) {\n\n    CommandProvider * pthis = static_cast<CommandProvider *>(inRefcon);\n    switch(phase) {\n        case xplm_CommandBegin:\n            if(bool(pthis->begin_func)) {\n                return pthis->begin_func() ? 1 : 0;\n            }\n            break;\n        case xplm_CommandContinue:\n            if(bool(pthis->continue_func)) {\n                return pthis->continue_func() ? 1 : 0;\n            }\n            break;\n        case xplm_CommandEnd:\n            if(bool(pthis->end_func)) {\n                return pthis->end_func() ? 1 : 0;\n            }\n            break;\n    }\n\n    return 0;\n}\n"
  },
  {
    "path": "lib/lb_xplane/command_provider.h",
    "content": "#pragma once\n\n#include \"XPLMUtilities.h\"\n\n#include <functional>\n#include <string>\n\nclass CommandProvider {\n    XPLMCommandRef cr = nullptr;\n\n    // handle the command. Return true if handled, false if somebody else should handle this. \n    std::function<bool(void)> begin_func;\n    std::function<bool(void)> continue_func;\n    std::function<bool(void)> end_func;\n\n    static int handler( XPLMCommandRef inCommand, XPLMCommandPhase inPhase, void * inRefcon);\npublic:\n    CommandProvider(std::string name, std::string description, std::function<bool(void)> func) : CommandProvider(name, description, {}, {}, func) {}\n    CommandProvider(std::string name, std::string description, std::function<bool(void)> begin_func, std::function<bool(void)> continue_func, std::function<bool(void)> end_func);\n    ~CommandProvider();\n};\n"
  },
  {
    "path": "lib/lb_xplane/dataref.h",
    "content": "#pragma once\n\n#include <algorithm>\n#include <exception>\n#include <optional>\n#include <stdexcept>\n#include <string>\n#include <tuple>\n#include <vector>\n\n#include \"XPLMDataAccess.h\"\n\nclass DatarefError : public std::exception {\n    std::string ref_name_;\n    std::string message_;\nprotected:\n    DatarefError(std::string ref_name, std::string message) : ref_name_(ref_name), message_(message) {}\npublic:\n    virtual const char* what() const noexcept {\n        return message_.c_str();\n    }\n};\nclass DatarefMissingError : public DatarefError {\npublic:\n    DatarefMissingError(const std::string ref_name) : DatarefError(ref_name, \"Failed to find dataref \\\"\" + ref_name + \"\\\"\") {\n    }\n};\n\nclass DatarefTypeError : public DatarefError {\npublic:\n    DatarefTypeError(const std::string ref_name, XPLMDataTypeID type) :\n    DatarefError(ref_name, \"Dataref is wrong type: \" + ref_name + \" expect type \" + std::to_string(type)) { }\n};\n\nclass DatarefAssignValueError : public DatarefError {\npublic:\n    DatarefAssignValueError(const std::string ref_name) :\n    DatarefError(ref_name, \"Value assigned to dataref is invalid\") { }\n};\n\n\ntemplate <class Type>\nclass Dataref {\nprotected:\n    int array_length = 1;\n    XPLMDataRef ref;\n    bool checkType();\npublic:\n    Dataref(const std::string & name) {\n        ref = XPLMFindDataRef(name.c_str());\n        \n        if(nullptr == ref) {\n            throw DatarefMissingError(name);\n        }\n        \n        checkType();\n        \n        if(false == checkType()) {\n            throw DatarefTypeError(name, XPLMGetDataRefTypes(ref));\n        }\n    }\n    \n    Type get() const;\n    void set(Type val) const;\n};\n\ntemplate <class ElementType>\nclass Dataref<std::vector<ElementType>> {\n    using Type = std::vector<ElementType>;\nprotected:\n    int array_length = 1;\n    XPLMDataRef ref;\n    bool checkType();\npublic:\n    Dataref(const std::string & name) {\n        ref = XPLMFindDataRef(name.c_str());\n        \n        if(nullptr == ref) {\n            throw DatarefMissingError(name);\n        }\n        \n        checkType();\n        \n        if(false == checkType()) {\n            throw DatarefTypeError(name, XPLMGetDataRefTypes(ref));\n        }\n    }\n    \n    Type get() const;\n    // array only\n    ElementType getElement(int index) const;\n    void set(Type val) const;\n};\n\ntemplate <>\ninline bool Dataref<float>::checkType() {\n    XPLMDataTypeID type = XPLMGetDataRefTypes(ref);\n    return 0 != (type & xplmType_Float);\n}\n\ntemplate <>\ninline bool Dataref<double>::checkType() {\n    XPLMDataTypeID type = XPLMGetDataRefTypes(ref);\n    return 0 != (type & xplmType_Double);\n}\n\ntemplate <>\ninline bool Dataref<int>::checkType() {\n    XPLMDataTypeID type = XPLMGetDataRefTypes(ref);\n    return 0 != (type & xplmType_Int);\n}\n\ntemplate <>\ninline bool Dataref<bool>::checkType() {\n    XPLMDataTypeID type = XPLMGetDataRefTypes(ref);\n    return 0 != (type & xplmType_Int);\n}\n\ntemplate <>\ninline bool Dataref<std::vector<int>>::checkType() {\n    XPLMDataTypeID type = XPLMGetDataRefTypes(ref);\n    if(0 == (type & xplmType_IntArray)) {\n        return false;\n    }\n    \n    array_length = XPLMGetDatavi(ref, nullptr, 0 ,0);\n    \n    return true;\n}\n\ntemplate <>\ninline bool Dataref<std::vector<bool>>::checkType() {\n    XPLMDataTypeID type = XPLMGetDataRefTypes(ref);\n    if(0 == (type & xplmType_IntArray)) {\n        return false;\n    }\n    \n    array_length = XPLMGetDatavi(ref, nullptr, 0 ,0);\n    \n    return true;\n}\n\ntemplate <>\ninline bool Dataref<std::vector<float>>::checkType() {\n    XPLMDataTypeID type = XPLMGetDataRefTypes(ref);\n    if(0 == (type & xplmType_FloatArray)) {\n        return false;\n    }\n    \n    array_length = XPLMGetDatavf(ref, nullptr, 0 ,0);\n    \n    return true;\n}\n\ntemplate <>\ninline bool Dataref<std::string>::checkType() {\n    XPLMDataTypeID type = XPLMGetDataRefTypes(ref);\n    if(0 == (type & xplmType_Data)) {\n        return false;\n    }\n    \n    array_length = XPLMGetDatavf(ref, nullptr, 0 ,0);\n    \n    return true;\n}\n\ntemplate <>\ninline float Dataref<float>::get() const {\n    return XPLMGetDataf(ref);\n}\n\ntemplate <>\ninline double Dataref<double>::get() const {\n    return XPLMGetDatad(ref);\n}\n\ntemplate <>\ninline int Dataref<int>::get() const {\n    return XPLMGetDatai(ref);\n}\n\ntemplate <>\ninline bool Dataref<bool>::get() const {\n    return 0 != XPLMGetDatai(ref);\n}\n\ntemplate <>\ninline bool Dataref<std::vector<bool>>::getElement(int index) const {\n    int ibool;\n    XPLMGetDatavi(ref, &ibool, index, 1);\n    return 0 != ibool;\n}\n\ntemplate <>\ninline int Dataref<std::vector<int>>::getElement(int index) const {\n    int iout;\n    XPLMGetDatavi(ref, &iout, index, 1);\n    return iout;\n}\n\ntemplate <>\ninline float Dataref<std::vector<float>>::getElement(int index) const {\n    float f;\n    XPLMGetDatavf(ref, &f, index, 1);\n    return f;\n}\n\ntemplate <>\ninline std::vector<float> Dataref<std::vector<float>>::get() const {\n    std::vector<float> v;\n    v.resize(array_length);\n    int elements_read = XPLMGetDatavf(ref, v.data(), 0, array_length);\n    if(elements_read != array_length) {\n        v.clear();\n    }\n    return v;\n}\n\ntemplate <>\ninline std::vector<int> Dataref<std::vector<int>>::get() const {\n    std::vector<int> v;\n    v.resize(array_length);\n    int elements_read = XPLMGetDatavi(ref, v.data(), 0, array_length);\n    if(elements_read != array_length) {\n        v.clear();\n    }\n    return v;\n}\n\ntemplate <>\ninline std::vector<bool> Dataref<std::vector<bool>>::get() const {\n    std::vector<int> v_int;\n    std::vector<bool> v_bool;\n    v_int.resize(array_length);\n    v_bool.resize(array_length);\n    int elements_read = XPLMGetDatavi(ref, v_int.data(), 0, array_length);\n    if(elements_read != array_length) {\n        v_bool.clear();\n        return v_bool;\n    }\n    for(int i = 0; i < array_length; i++) {\n        v_bool[i] = 0 != v_int[i];\n    }\n    return v_bool;\n}\n\ntemplate <>\ninline std::string Dataref<std::string>::get() const {\n    std::vector<char> ret;\n    int expected_bytes = XPLMGetDatab(ref, nullptr, 0 ,0);\n    ret.resize(expected_bytes);\n\n    int bytes_read = XPLMGetDatab(ref, reinterpret_cast<void *>(ret.data()), 0, expected_bytes);\n    if(bytes_read != expected_bytes) {\n        ret.clear();\n    }\n\n    //null terminate / resize\n    std::vector<char>::const_iterator first_null = std::find(ret.cbegin(), ret.cend(), '\\0');\n    if(ret.cend() != first_null) {\n        ret.erase(first_null, ret.cend());\n    }\n\n    return std::string(ret.cbegin(), ret.cend());\n}\n\n\ntemplate <>\ninline void Dataref<float>::set(float val) const {\n    return XPLMSetDataf(ref, val);\n}\n\ntemplate <>\ninline void Dataref<int>::set(int val) const {\n    return XPLMSetDatai(ref, val);\n}\n\ntemplate <>\ninline void Dataref<bool>::set(bool val) const {\n    return XPLMSetDatai(ref, val ? 1 : 0);\n}\n\n\ninline std::tuple<std::string, int> splitDRNameIfArray(const std::string & full_name) {\n    size_t brace_start = full_name.find('[');\n    if(brace_start == std::string::npos) {\n        return std::make_tuple(full_name, -1);\n    } else {\n        std::string dr_name = full_name.substr(0, brace_start);\n        size_t index_length = full_name.size() - brace_start - 2;\n        std::string index_bit = full_name.substr(brace_start + 1, index_length);\n        int index = std::stoi(full_name.substr(brace_start + 1, index_length));\n        return std::make_tuple(dr_name, index);\n    }\n}\n\ntemplate <class Type>\nclass DatarefOrElement {\n    std::optional<Dataref<Type>> dr;\n    std::optional<Dataref<std::vector<Type>>> dr_vector;\n\n    int element = -1;\npublic:\n    DatarefOrElement(const std::string & name) {\n        std::string dr_name;\n        std::tie(dr_name, element) = splitDRNameIfArray(name);\n        if(-1 == element) {\n            dr.emplace(dr_name);\n        } else {\n            dr_vector.emplace(dr_name);\n        }\n    }\n\n    Type get() const {\n        if(-1 == element) {\n            return dr->get();\n        } else{\n            return dr_vector->getElement(element);\n        }\n    }\n};\n\n// Read only for now, because that's all we need\nclass DatarefFloatConvertable {\n    int index;\n    XPLMDataTypeID type;\n    XPLMDataRef ref = nullptr;\npublic:\n    DatarefFloatConvertable(const std::string & name) {\n        std::string dr_name;\n        std::tie(dr_name, index) = splitDRNameIfArray(name);\n        ref = XPLMFindDataRef(dr_name.c_str());\n        if(nullptr == ref) {\n            throw DatarefMissingError(name);\n        }\n        type = XPLMGetDataRefTypes(ref);\n        XPLMDataTypeID acceptable_types = xplmType_IntArray | xplmType_Int | xplmType_FloatArray | xplmType_Float;\n        if(0 == (type & acceptable_types)) {\n            throw DatarefTypeError(name, type);\n        }\n    }\n    float get() {\n        if(type & xplmType_Float) {\n            return static_cast<float>(XPLMGetDataf(ref));\n        } else if(type & xplmType_FloatArray) {\n            float f;\n            XPLMGetDatavf(ref, &f, index, 1);\n            return f;\n        } else if(type & xplmType_Int) {\n            return static_cast<float>(XPLMGetDatai(ref));\n        } else if(xplmType_IntArray & type) { //must be int array\n            int i;\n            XPLMGetDatavi(ref, &i, index, 1);\n            return static_cast<float>(i);\n        } else {\n            //error should have been caught in constructor\n            throw std::runtime_error(\"Dataref is not one of the accepted types\");\n        }\n    }\n};\n"
  },
  {
    "path": "lib/lb_xplane/dataref_provider.h",
    "content": "#pragma once\n#include \"XPLMDataAccess.h\"\n\n#include <functional>\n#include <string>\n\ntemplate <class Type>\nclass DatarefProvider {\n    XPLMDataRef dr = nullptr;\n    std::function<Type(void)> read_func;\n    std::function<void(Type)> write_func;\npublic:\n    DatarefProvider(std::string name, std::function<Type(void)> read_func, std::function<void(Type)> write_func = {});\n    ~DatarefProvider();\n};\n\ntemplate <>\nclass DatarefProvider<int> {\n    XPLMDataRef dr = nullptr;\n    std::function<int(void)> read_func;\n    std::function<void(int)> write_func;\n\n    inline static int read_int(void * refcon) {\n        auto pthis = static_cast<DatarefProvider<int> *>(refcon);\n        return pthis->read_func();\n    }\n\n    inline static void write_int(void * refcon, int value) {\n        auto pthis = static_cast<DatarefProvider<int> *>(refcon);\n        pthis->write_func(value);\n    }\n\npublic:\n    inline DatarefProvider(std::string name, std::function<int(void)> read_func, std::function<void(int)> write_func = {}) : read_func(read_func), write_func(write_func) {\n        dr = XPLMRegisterDataAccessor(name.c_str(), xplmType_Int, bool(write_func),\n                                      &DatarefProvider::read_int, &DatarefProvider::write_int, // Integer accessors\n                                      NULL, NULL, // Float accessors\n                                      NULL, NULL, // Doubles accessors\n                                      NULL, NULL, // Int array accessors\n                                      NULL, NULL, // Float array accessors\n                                      NULL, NULL, // Raw data accessors\n                                      static_cast<void *>(this), static_cast<void *>(this));\n    }\n\n\n    inline ~DatarefProvider() {\n        XPLMUnregisterDataAccessor(dr);\n    }\n};\n\ntemplate <>\nclass DatarefProvider<bool> {\n    XPLMDataRef dr = nullptr;\n    std::function<bool(void)> read_func;\n    std::function<void(bool)> write_func;\n\n    inline static int read_bool(void * refcon) {\n        auto pthis = static_cast<DatarefProvider<bool> *>(refcon);\n        return pthis->read_func() ? 1 : 0;\n    }\n\n    inline static void write_bool(void * refcon, int value) {\n        auto pthis = static_cast<DatarefProvider<bool> *>(refcon);\n        pthis->write_func(0 == value ? false : true);\n    }\n\npublic:\n    inline DatarefProvider(std::string name, std::function<bool(void)> read_func, std::function<void(bool)> write_func = {}) : read_func(read_func), write_func(write_func) {\n        dr = XPLMRegisterDataAccessor(name.c_str(), xplmType_Int, bool(write_func),\n                                      &DatarefProvider::read_bool, &DatarefProvider::write_bool, // Integer accessors\n                                      NULL, NULL, // Float accessors\n                                      NULL, NULL, // Doubles accessors\n                                      NULL, NULL, // Int array accessors\n                                      NULL, NULL, // Float array accessors\n                                      NULL, NULL, // Raw data accessors\n                                      static_cast<void *>(this), static_cast<void *>(this));\n    }\n\n\n    inline ~DatarefProvider() {\n        XPLMUnregisterDataAccessor(dr);\n    }\n};\n\ntemplate <>\nclass DatarefProvider<std::string> {\n    XPLMDataRef dr = nullptr;\n    std::function<std::string(void)> read_func;\n    std::function<void(std::string)> write_func;\n\n    inline static int read_string(void * refcon, void * outValue, int inOffset, int inMaxLength) {\n        auto pthis = static_cast<DatarefProvider<std::string> *>(refcon);\n        if(nullptr == outValue) {\n            return static_cast<int>(pthis->read_func().size());\n        }\n        std::string value = pthis->read_func();\n        if(inOffset >= static_cast<int>(value.size())) {\n            return 0;\n        }\n\n        value.erase(value.begin(), value.begin() + inOffset);\n\n        if(inMaxLength < static_cast<int>(value.size())) {\n            value.erase(value.begin() + inMaxLength);\n        }\n        std::copy_n(value.begin(), value.size(), static_cast<char *>(outValue));\n        return static_cast<int>(value.size());\n    }\n\n    inline static void write_string(void * refcon, void * inValue, int /* inOffset */, int inLength) {\n        // intentionally ignoring inOffset.\n        auto pthis = static_cast<DatarefProvider<std::string> *>(refcon);\n\n        std::string value(static_cast<char *>(inValue), inLength);\n        pthis->write_func(value);\n    }\n\npublic:\n    inline DatarefProvider(std::string name, std::function<std::string(void)> read_func, std::function<void(std::string)> write_func = {}) : read_func(read_func), write_func(write_func) {\n        dr = XPLMRegisterDataAccessor(name.c_str(), xplmType_Data, bool(write_func),\n                                      nullptr, nullptr, // Integer accessors\n                                      NULL, NULL, // Float accessors\n                                      NULL, NULL, // Doubles accessors\n                                      NULL, NULL, // Int array accessors\n                                      NULL, NULL, // Float array accessors\n                                      &DatarefProvider::read_string, &DatarefProvider::write_string, // Raw data accessors\n                                      static_cast<void *>(this), static_cast<void *>(this));\n    }\n\n    inline ~DatarefProvider() {\n        XPLMUnregisterDataAccessor(dr);\n    }\n};\n\ntemplate <>\nclass DatarefProvider<float> {\n    XPLMDataRef dr = nullptr;\n    std::function<float(void)> read_func;\n    std::function<void(float)> write_func;\n\n    inline static float read_float(void * refcon) {\n        auto pthis = static_cast<DatarefProvider<float> *>(refcon);\n        return pthis->read_func();\n    }\n\n    inline static void write_float(void * refcon, float value) {\n        auto pthis = static_cast<DatarefProvider<float> *>(refcon);\n        pthis->write_func(value);\n    }\n\npublic:\n    inline DatarefProvider(std::string name, std::function<float(void)> read_func, std::function<void(float)> write_func = {}) : read_func(read_func), write_func(write_func) {\n        dr = XPLMRegisterDataAccessor(name.c_str(), xplmType_Float, write_func != nullptr,\n                                      nullptr, nullptr, // Integer accessors\n                                      &DatarefProvider::read_float, &DatarefProvider::write_float, // Float accessors\n                                      NULL, NULL, // Doubles accessors\n                                      NULL, NULL, // Int array accessors\n                                      NULL, NULL, // Float array accessors\n                                      NULL, NULL, // Raw data accessors\n                                      static_cast<void *>(this), static_cast<void *>(this));\n    }\n\n\n    inline ~DatarefProvider() {\n        XPLMUnregisterDataAccessor(dr);\n    }\n};\n"
  },
  {
    "path": "lib/lb_xplane/flight_loop.h",
    "content": "#pragma once\n\n#include \"flight_loop.h\"\n\n#include <functional>\n\n#include \"XPLMProcessing.h\"\n\ntemplate <class T>\nclass FlightLoopCallback {\n    using this_type = FlightLoopCallback<T>;\n    XPLMFlightLoopID callback_id = nullptr;\n    using callback_type = std::function<float(float, float, int, T *)>;\n    callback_type callback;\n    T * client_refcon;\n    static float callback_handler(float inElapsedSinceLastCall, float inElapsedTimeSinceLastFlightLoop, int inCounter, void * refcon) {\n        this_type * pthis = static_cast<this_type *>(refcon);\n        return pthis->callback(inElapsedSinceLastCall, inElapsedTimeSinceLastFlightLoop, inCounter, pthis->client_refcon);\n    }\npublic:\n    FlightLoopCallback(std::function<float(float, float, int, T *)> callback, T * refcon, XPLMFlightLoopPhaseType phase = xplm_FlightLoop_Phase_AfterFlightModel) : callback(callback), client_refcon(refcon) {\n        XPLMCreateFlightLoop_t callback_info;\n        callback_info.structSize = sizeof(XPLMCreateFlightLoop_t);\n        callback_info.callbackFunc = &callback_handler;\n        callback_info.phase = phase;\n        callback_info.refcon = this;\n\n        callback_id = XPLMCreateFlightLoop(&callback_info);\n    }\n\n    FlightLoopCallback(std::function<float()> callback_simple, XPLMFlightLoopPhaseType phase = xplm_FlightLoop_Phase_AfterFlightModel) \n    : FlightLoopCallback([callback_simple](float, float, int, T *){return callback_simple();}, nullptr, phase) {}\n\n    ~FlightLoopCallback() {\n        XPLMDestroyFlightLoop(callback_id);\n    }\n    void schedule(float time) {\n        XPLMScheduleFlightLoop(callback_id, time, 0);\n    }\n};"
  },
  {
    "path": "lib/lb_xplane/logging.cpp",
    "content": "#include \"logging.h\"\n\nXPLogAggregator xplog_aggregator;\nXPLogAggregator xplog_debug_aggregator;\n\nthread_local XPLogger xplog(xplog_aggregator);\nthread_local XPLogger xplog_debug(xplog_debug_aggregator);\n\n\nXPLogAggregator::XPLogAggregator() {\n    XPLMCreateFlightLoop_t callback_info;\n    callback_info.structSize = sizeof(XPLMCreateFlightLoop_t);\n    callback_info.phase = xplm_FlightLoop_Phase_BeforeFlightModel;\n    callback_info.callbackFunc = &XPLogAggregator::logging_callback;\n    callback_info.refcon = this;\n\n    callback_id = XPLMCreateFlightLoop(&callback_info);\n\n    XPLMScheduleFlightLoop(callback_id, -1, 0);\n}\n\nXPLogAggregator::~XPLogAggregator() {\n    XPLMDestroyFlightLoop(callback_id);\n\n}\n\nfloat XPLogAggregator::logging_callback(float /* inElapsedSinceLastCall */, float /* inElapsedTimeSinceLastFlightLoop */, int /* inCounter */, void * refcon) {\n    XPLogAggregator * xpl = static_cast<XPLogAggregator *>(refcon);\n\n    while(true) {\n        std::optional<std::string> opt_message = xpl->message_queue.get();\n\n        if(opt_message) {\n            XPLMDebugString(xpl->prefix_.c_str());\n            XPLMDebugString(opt_message->c_str());\n        } else {\n            return -1;\n        }\n    }\n}"
  },
  {
    "path": "lib/lb_xplane/logging.h",
    "content": "#pragma once\n\n#include <ostream>\n#include <streambuf>\n\n#include \"XPLMProcessing.h\"\n#include \"XPLMUtilities.h\"\n\n#include \"../lb_common/lb_synchronized_queue.h\"\n\n/// Logging class for X-Plane.\n/// @author Lee C Baker\n/// @date 28 August 2018\n//\n/// @copyright 2018-2021 Lee C Baker\n\n\n// Aggregate log data from multiple threads, and feed into X-Plane's logging system.\n// One instance of this per log.\nclass XPLogAggregator {\n    std::atomic_bool enabled = true;\n    std::string prefix_;\n    XPLMFlightLoopID callback_id;\n    static float logging_callback(float inElapsedSinceLastCall, float inElapsedTimeSinceLastFlightLoop, int inCounter, void * refcon);\n    LBSynchronizedQueue<std::string> message_queue;\npublic:\n    XPLogAggregator();\n    ~XPLogAggregator();\n    void setPrefix(const std::string & prefix) { prefix_ = prefix; }\n    void setEnabled(bool e) { enabled = e; }\n    // messages come in from \n    void log(std::string message) { \n        if(enabled) {\n            message_queue.push(std::move(message));\n        }\n    }\n};\n\n// Ostream-style buffer for logging. One per thread.\nclass XPLoggingBuffer : public std::streambuf {\n    bool next_has_prefix = true;\n\n    std::string local_buffer;\n    XPLogAggregator & aggregator;\nprotected:\n    virtual int_type overflow (int_type c) {\n        if (c != EOF) {\n            bool is_newline = static_cast<char>(c) == '\\n';\n            next_has_prefix = is_newline;\n\n            if(is_newline) { //flush\n                local_buffer.append(\"\\n\");\n                aggregator.log(std::move(local_buffer));\n                local_buffer.clear();\n            } else {\n                local_buffer.append(1, static_cast<char>(c));\n            }\n\n        }\n        return c;\n    }\n\npublic:\n    XPLoggingBuffer(XPLogAggregator & aggregator) : aggregator(aggregator) {}\n    void setEnabled(bool e) { aggregator.setEnabled(e); }\n};\n\nclass XPLogger : public std::ostream {\n    XPLoggingBuffer logging_buffer;\npublic:\n    XPLogger(XPLogAggregator & aggregator) : std::ostream(&logging_buffer), logging_buffer(aggregator) {}\n    void setEnabled(bool e) { logging_buffer.setEnabled(e); }\n};\n\nextern XPLogAggregator xplog_aggregator;\nextern XPLogAggregator xplog_debug_aggregator;\n\nextern thread_local XPLogger xplog;\nextern thread_local XPLogger xplog_debug;\n\n"
  },
  {
    "path": "lib/lb_xplane/menus.cpp",
    "content": "#include \"menus.h\"\n\nvoid Menu::PluginMenuHandler(void * inMenuRef, void * inItemRef) {\n    intptr_t item_id = reinterpret_cast<intptr_t>(inItemRef);\n    Menu * menu = static_cast<Menu *>(inMenuRef);\n    \n    std::function<void()> & f = menu->menu_callbacks[item_id];\n    \n    f();\n}"
  },
  {
    "path": "lib/lb_xplane/menus.h",
    "content": "#pragma once\n\n#include <cassert>\n#include <functional>\n#include <string>\n#include <vector>\n\n#include \"XPLMMenus.h\"\n\nclass MenuItem {\n    XPLMMenuID parent_menu_id = nullptr;\n    int menu_item_index = -1;\npublic:\n    MenuItem(XPLMMenuID parent_menu_id, int menu_item_index) : parent_menu_id(parent_menu_id), menu_item_index(menu_item_index) {\n        assert(nullptr != parent_menu_id);\n        assert(-1 != menu_item_index);\n    }\n    \n    void setChecked(bool checked) {\n        XPLMCheckMenuItem(parent_menu_id, menu_item_index, checked ? xplm_Menu_Checked : xplm_Menu_Unchecked);\n    }\n    \n    void setEnabled(bool enabled) {\n        XPLMEnableMenuItem(parent_menu_id, menu_item_index, enabled ? 1 : 0);\n    }\n    \n    void setName(const std::string & name) {\n        XPLMSetMenuItemName(parent_menu_id, menu_item_index, name.c_str(), 1);  //force english\n    }\n};\n\nclass Menu {\n    XPLMMenuID menu_id = nullptr;\n    std::vector<std::function<void()>> menu_callbacks;\nprotected:\n    static void PluginMenuHandler(void * inMenuRef, void * inItemRef);\npublic:\n    \n    Menu(const std::string & name, const XPLMMenuID parent_menu_id) {\n        int parent_menu_item_number = XPLMAppendMenuItem(parent_menu_id, name.c_str(), nullptr, 1);\n        menu_id = XPLMCreateMenu(name.c_str(), parent_menu_id, parent_menu_item_number, Menu::PluginMenuHandler, this);\n    }\n    Menu(const std::string & name, const Menu & parent_menu) : Menu(name, parent_menu.menu_id) {}\n    \n    \n    MenuItem appendItem(const std::string & name, std::function<void()> f) {\n        intptr_t cb_id = menu_callbacks.size();\n        menu_callbacks.emplace_back(f);\n        int item_index = XPLMAppendMenuItem(menu_id, name.c_str(), reinterpret_cast<void *>(cb_id), 1);\n        return MenuItem(menu_id, item_index);\n    }\n    \n    void appendSeparator() {\n        XPLMAppendMenuSeparator(menu_id);\n    }\n    \n    void enableItem(int index) {\n        XPLMEnableMenuItem(menu_id, index, 1);\n    }\n    void disableItem(int index) {\n        XPLMEnableMenuItem(menu_id, index, 0);\n    }\n    \n    ~Menu() {\n        XPLMDestroyMenu(menu_id);\n    }\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/CMakeLists.txt",
    "content": "FILE(GLOB LB_XPLANE_UI_SRC \"${CMAKE_CURRENT_SOURCE_DIR}/*.cpp\" \"${CMAKE_CURRENT_SOURCE_DIR}/container/*.cpp\" \"${CMAKE_CURRENT_SOURCE_DIR}/widgets/*.cpp\")\nFILE(GLOB LB_XPLANE_UI_HDR \"${CMAKE_CURRENT_SOURCE_DIR}/*.h\" \"${CMAKE_CURRENT_SOURCE_DIR}/container/*.h\" \"${CMAKE_CURRENT_SOURCE_DIR}/widgets/*.h\")\n\nadd_library(lb_xplane_ui_xp10 STATIC ${LB_XPLANE_UI_SRC} ${LB_XPLANE_UI_HDR})\nadd_library(lb_xplane_ui_xp11 STATIC ${LB_XPLANE_UI_SRC} ${LB_XPLANE_UI_HDR})\ntarget_include_directories(lb_xplane_ui_xp10 INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})\ntarget_include_directories(lb_xplane_ui_xp11 INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})\n\nif(WIN32)\n    TARGET_COMPILE_OPTIONS(lb_xplane_ui_xp10 PRIVATE \"/MT$<$<CONFIG:Debug>:d>\")\n    TARGET_COMPILE_OPTIONS(lb_xplane_ui_xp11 PRIVATE \"/MT$<$<CONFIG:Debug>:d>\")\n\n    target_link_libraries(lb_xplane_ui_xp10 INTERFACE Opengl32.lib)\n    target_link_libraries(lb_xplane_ui_xp11 INTERFACE Opengl32.lib)\nendif(WIN32)\n\nif(UNIX AND NOT APPLE)\n    set_property(TARGET lb_xplane_ui_xp10 PROPERTY POSITION_INDEPENDENT_CODE ON)\n    set_property(TARGET lb_xplane_ui_xp11 PROPERTY POSITION_INDEPENDENT_CODE ON)\nendif()\n\ntarget_link_libraries(lb_xplane_ui_xp10 PUBLIC clipboard lb_xplane_xp10)\ntarget_link_libraries(lb_xplane_ui_xp11 PUBLIC clipboard lb_xplane_xp11)\n\n\nif(WIN32)\n    find_package(ZLIB REQUIRED)\n\tfind_package(libpng CONFIG REQUIRED)\n\ttarget_link_libraries(lb_xplane_ui_xp10 PUBLIC png_static ZLIB::ZLIB)\n\ttarget_link_libraries(lb_xplane_ui_xp11 PUBLIC png_static ZLIB::ZLIB)\nelse()\n    if(APPLE)\n\t\tFIND_LIBRARY(COCOA_LIBRARY Cocoa)\n\t\tFIND_LIBRARY(PNG_LIBRARY NAMES libpng16.a libpng.a)\n        target_link_libraries(lb_xplane_ui_xp10 PUBLIC ${COCOA_LIBRARY} ${PNG_LIBRARY} z)\n        target_link_libraries(lb_xplane_ui_xp11 PUBLIC ${COCOA_LIBRARY} ${PNG_LIBRARY} z)\n\telse()\n\t\tfind_package(PNG REQUIRED)\n        target_link_libraries(lb_xplane_ui_xp10 PUBLIC PNG::PNG z)\n        target_link_libraries(lb_xplane_ui_xp11 PUBLIC PNG::PNG z)\n\tendif()\n\t\nendif(WIN32)"
  },
  {
    "path": "lib/lb_xplane_ui/container/container.cpp",
    "content": "#include \"container.h\"\n\n\nbool WidgetsContainer::mouseWheel(Point point, int wheel, int clicks) {\n    for(std::shared_ptr<LayoutObject> & object : widgets) {\n        if(object->overlaps(point)) {\n            if(object->mouseWheel(point, wheel, clicks)) {\n                return true;\n            }\n        }\n    }\n\n    return false;\n}\n\nstd::shared_ptr<Widget11> WidgetsContainer::mouseClick(Point point, XPLMMouseStatus status) {\n    for(std::shared_ptr<LayoutObject> & object : widgets) {\n        if(object->overlaps(point)) {\n            std::shared_ptr<WidgetContainer> container = std::dynamic_pointer_cast<WidgetContainer>(object);\n            std::shared_ptr<Widget11> widget = std::dynamic_pointer_cast<Widget11>(object);\n            if(container) {\n                std::shared_ptr<Widget11> handling_widget = container->mouseClick(point, status);\n\n                if(handling_widget) {\n                    return handling_widget;\n                }\n            } else if(widget) {\n                if(widget->mouseClick(point, status)) {\n                    return widget;\n                }\n            }\n        }\n    }\n\n    return nullptr;\n}\n\nXPLMCursorStatus WidgetsContainer::handleCursor(Point point, bool mouse_inside) {\n    XPLMCursorStatus cursor = xplm_CursorDefault;\n\n    if(mouse_inside) {\n        for(std::shared_ptr<LayoutObject> & widget : widgets) {\n            bool overlaps = widget->overlaps(point);\n\n            if(0 != current_hover.count(widget)) {\n                widget->handleCursor(point, overlaps);\n\n                if(false == overlaps) {\n                    current_hover.erase(widget);\n                }\n            } else {\n                if(overlaps) {\n                    cursor = widget->handleCursor(point, overlaps);\n                    current_hover.insert(widget);\n                }\n            }\n        }\n    } else {\n        for(const std::shared_ptr<LayoutObject> & widget : current_hover) {\n            widget->handleCursor(point, false);\n        }\n        current_hover.clear();\n    }\n\n    return cursor;\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/container/container.h",
    "content": "#pragma once\n\n#include <memory>\n#include <unordered_set>\n#include <vector>\n\n#include \"XPLMDataAccess.h\"\n#include \"XPLMDefs.h\"\n\n#include \"../layout_object.h\"\n#include \"../widgets/widget.h\"\n\nclass WidgetContainer : public LayoutObject {\npublic:\n    virtual std::shared_ptr<Widget11> mouseClick(Point point, XPLMMouseStatus status) = 0;\n};\n\nclass WidgetsContainer : public WidgetContainer {\npublic:\n    using widget_container_type = std::vector<std::shared_ptr<LayoutObject>>;\n    using widget_iterator_type = widget_container_type::iterator;\n    using widget_const_iterator_type = widget_container_type::const_iterator;\n    using widget_reverse_iterator_type = widget_container_type::reverse_iterator;\n    using widget_const_reverse_iterator_type = widget_container_type::const_reverse_iterator;\nprotected:\n    widget_container_type widgets;\n    std::unordered_set<std::shared_ptr<LayoutObject>> current_hover;\npublic:\n    size_t getWidgetCount() const { return widgets.size(); }\n\n    virtual void draw(Rect draw_bounds) override {\n        for(const std::shared_ptr<LayoutObject> & widget : widgets) {\n            std::optional<Rect> overlap_bounds = widget->getBounds().intersection(draw_bounds);\n            if(overlap_bounds) {\n                widget->draw(*overlap_bounds);\n            }\n        }\n    }\n\n    virtual bool hasKeyboardFocus() const override {\n        return std::any_of(widgets.cbegin(), widgets.cend(), [](std::shared_ptr<LayoutObject> widget) -> bool { return widget->hasKeyboardFocus(); });\n    }\n\n    virtual bool acceptsKeyboardFocus() const override {\n        return std::any_of(widgets.cbegin(), widgets.cend(), [](std::shared_ptr<LayoutObject> widget) -> bool { return widget->acceptsKeyboardFocus(); });\n     }\n\n    virtual bool previousKeyboardFocus() override {\n        auto candidate_widget_it = widgets.rbegin();\n\n        if(hasKeyboardFocus()) {\n            candidate_widget_it = std::find_if(widgets.rbegin(), widgets.rend(), [](const std::shared_ptr<LayoutObject> & widget) -> bool { return widget->hasKeyboardFocus(); });\n        }\n\n        for(; candidate_widget_it != widgets.rend(); ++candidate_widget_it) {\n            if((*candidate_widget_it)->previousKeyboardFocus()) {\n                return true;\n            }\n        }\n\n        return false;\n    }\n\n    virtual bool nextKeyboardFocus() override {\n        auto candidate_widget_it = widgets.begin();\n\n        if(hasKeyboardFocus()) {\n            candidate_widget_it = std::find_if(widgets.begin(), widgets.end(), [](const std::shared_ptr<LayoutObject> & widget) -> bool { return widget->hasKeyboardFocus(); });\n        }\n\n        for(; candidate_widget_it != widgets.end(); ++candidate_widget_it) {\n            if((*candidate_widget_it)->nextKeyboardFocus()) {\n                return true;\n            }\n        }\n\n        return false;\n    }\n\n    virtual void removeKeyboardFocus() override {\n        for(const std::shared_ptr<LayoutObject> & widget : widgets) {\n            if(widget->hasKeyboardFocus()) {\n                widget->removeKeyboardFocus();\n            }\n        }\n    }\n\n    virtual bool keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) override {\n        for(const std::shared_ptr<LayoutObject> & widget : widgets) {\n            if(widget->hasKeyboardFocus()) {\n                if(widget->keyPress(key, flags, virtual_key)) {\n                    return true;\n                }\n            }\n        }\n\n        return false;\n    }\n\n    /// @return the widget that handled the click, or nullptr if it was not handled. This\n    /// helps with keyboard focus downstream.\n    virtual std::shared_ptr<Widget11> mouseClick(Point point, XPLMMouseStatus status) override;\n    virtual bool mouseWheel(Point point, int wheel, int clicks) override;\n\n    virtual XPLMCursorStatus handleCursor(Point, bool /* mouse_inside */) override;\n\n    widget_iterator_type begin() {\n        return widgets.begin();\n    }\n    widget_const_iterator_type begin() const {\n        return widgets.cbegin();\n    }\n    widget_iterator_type end() {\n        return widgets.end();\n    }\n    widget_const_iterator_type end() const {\n        return widgets.cend();\n    }\n\n    widget_reverse_iterator_type rbegin() {\n        return widgets.rbegin();\n    }\n    widget_const_reverse_iterator_type rbegin() const {\n        return widgets.crbegin();\n    }\n    widget_reverse_iterator_type rend() {\n        return widgets.rend();\n    }\n    widget_const_reverse_iterator_type rend() const {\n        return widgets.crend();\n    }\n\n    widget_container_type::reference front() {\n        return widgets.front();\n    }\n\n    widget_container_type::const_reference front() const {\n        return widgets.front();\n    }\n\n    widget_container_type::reference back() {\n        return widgets.back();\n    }\n\n    widget_container_type::const_reference back() const {\n        return widgets.back();\n    }\n\n    size_t widget_count() const\n    {\n        return widgets.size();\n    }\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/container/scroll.cpp",
    "content": "#include \"scroll.h\"\n\n#include <XPLMGraphics.h>\n\n#include \"../widgets/scroll_bar.h\"\n\n#include \"../draw_basic.h\"\n#include \"../gl_utils.h\"\n\nvoid ScrollContainer::setSize(int x, int y, int width, int height) {\n    LayoutObject::setSize(x, y, width, height);\n\n    recomputeScroll();\n}\nvoid ScrollContainer::setScrollFraction(float fraction) {\n    int min_contents_height = object_->getMinimumSize().height;\n    int max_scroll_distance = std::max(0, min_contents_height - getHeight());\n    scroll_distance = fraction * max_scroll_distance;\n\n    onScrollChange();\n}\n\nvoid ScrollContainer::onScrollChange() {\n    int contained_height = object_->getMinimumSize().height;\n\n    int scroll_travel_range = std::max(0, contained_height - getHeight());\n\n    if(contained_height > getHeight()) {\n        scroll_bar_->setFraction(static_cast<float>(scroll_distance) / scroll_travel_range);\n    } else {\n        scroll_bar_->setFraction(0.f);\n    }\n}\n\nvoid ScrollContainer::recomputeScroll() {\n    int height = getHeight();\n    int width = getWidth();\n    int min_contents_height = object_->getMinimumSize().height;\n    int max_scroll_distance = std::max(0, min_contents_height - height);\n    shows_scroll_bar_ = max_scroll_distance > 0;\n\n    scroll_distance = std::min(scroll_distance, max_scroll_distance);\n\n    Size min_size = object_->getMinimumSize();\n    int object_height = std::max<int>(height, min_size.height);\n\n    Rect bounds = getBounds();\n\n    if(shows_scroll_bar_) {\n        object_->setSize(bounds.left, bounds.top - object_height, width - 10, object_height);\n        scroll_bar_->setSize(bounds.right - 10, bounds.bottom, 10, getHeight());\n    } else {\n        object_->setSize(bounds.left, bounds.top - object_height, width, object_height);\n    }\n\n    onScrollChange();\n}\n\nstatic std::array<GLfloat, 4> multMatrixVec4f(const std::array<GLfloat, 16> & m, const std::array<GLfloat, 4> & v)\n{\n    std::array<GLfloat, 4> dst;\n    dst[0] = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];\n    dst[1] = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];\n    dst[2] = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];\n    dst[3] = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];\n    return dst;\n}\n\nstatic std::array<int, 2> modelview_to_window_coords(const std::array<GLfloat, 4> in_mv, const std::array<GLfloat, 16> & mv, const std::array<GLfloat, 16> & pr, const std::array<GLint, 4> & viewport) {\n    std::array<GLfloat, 4> eye = multMatrixVec4f(mv, in_mv);\n    std::array<GLfloat, 4> ndc = multMatrixVec4f(pr, eye);\n    ndc[3] = 1.0f / ndc[3];\n    ndc[0] *= ndc[3];\n    ndc[1] *= ndc[3];\n\n    std::array<int, 2> out_w;\n    out_w[0] = (ndc[0] * 0.5f + 0.5f) * viewport[2] + viewport[0];\n    out_w[1] = (ndc[1] * 0.5f + 0.5f) * viewport[3] + viewport[1];\n    return out_w;\n}\n\nScrollContainer::ScrollContainer() : scroll_bar_(std::make_shared<VerticalScrollBar>(this)) {\n    mv_dref = XPLMFindDataRef(\"sim/graphics/view/modelview_matrix\");\n    vp_dref = XPLMFindDataRef(\"sim/graphics/view/viewport\");\n    pr_dref = XPLMFindDataRef(\"sim/graphics/view/projection_matrix\");\n}\n\nvoid ScrollContainer::draw(Rect draw_bounds) {\n    // fix scroll, if the contents have changed. We should figure out a more efficient way to do this.\n    mouseWheel({}, 0, 0); //no-op scroll, but will at least clamp bounds\n    \n    // Generally this is the XP11+ path\n    if(mv_dref && pr_dref && vp_dref) {\n        // Get the current modelview matrix, viewport, and projection matrix from X-Plane\n        std::array<float, 16> mv, pr;\n        std::array<int, 4> vp;\n        XPLMGetDatavf(mv_dref, mv.data(), 0, 16);\n        XPLMGetDatavf(pr_dref, pr.data(), 0, 16);\n        XPLMGetDatavi(vp_dref, vp.data(), 0, 4);\n        \n        // Our new modelview bounds\n        std::array<GLfloat, 4> top_right_modelview{ static_cast<float>(bounds_.right), static_cast<float>(bounds_.top), 0.f, 1.f };\n        std::array<GLfloat, 4> btm_left_modelview{ static_cast<float>(bounds_.left), static_cast<float>(bounds_.bottom), 0.f, 1.f };\n        \n        // Get our top-right and bottom-left window coordinates\n        std::array<int, 2> top_right_window = modelview_to_window_coords(top_right_modelview, mv, pr, vp);\n        std::array<int, 2> btm_left_window = modelview_to_window_coords(btm_left_modelview,  mv, pr, vp);\n        \n        glScissor(btm_left_window[0], btm_left_window[1], top_right_window[0] - btm_left_window[0], top_right_window[1] - btm_left_window[1]);\n    } else {\n        glScissor(bounds_.left, bounds_.bottom, getWidth(), getHeight());\n    }\n\n    glEnable(GL_SCISSOR_TEST);\n    glTranslatef(0.f, scroll_distance, 0.f);\n    Rect scrolled_draw_bounds = draw_bounds.translated(0, -scroll_distance);\n    object_->draw(scrolled_draw_bounds);\n    glTranslatef(0.f, -scroll_distance, 0.f);\n    glDisable(GL_SCISSOR_TEST);\n\n    //draw scroll bar if necessary?\n\n    if(shows_scroll_bar_) {\n        scroll_bar_->draw(draw_bounds);\n    }\n}\n\nbool ScrollContainer::mouseWheel(Point, int /* wheel */, int clicks) {\n    if(0 == clicks) {   //why?\n        return true;\n    }\n\n    scroll_distance -= clicks * 8;\n\n    int contents_height = object_->getMinimumSize().height;\n    int scroll_bar_height = getHeight();\n\n    int max_scroll = std::max(0, contents_height - scroll_bar_height);\n    scroll_distance = std::max(0, std::min(scroll_distance, max_scroll));\n\n    onScrollChange();\n    return true;\n}\n\nstd::shared_ptr<Widget11> ScrollContainer::mouseClick(Point point, XPLMMouseStatus status) {\n    if(shows_scroll_bar_ && scroll_bar_->overlaps(point)) {\n        if(scroll_bar_->mouseClick(point, status)) {\n            return scroll_bar_;\n        }\n    }\n\n    point.y -= scroll_distance;\n    std::shared_ptr<WidgetContainer> object = std::dynamic_pointer_cast<WidgetContainer>(object_);\n    std::shared_ptr<Widget11> widget = std::dynamic_pointer_cast<Widget11>(object_);\n    if(object) {\n        return object->mouseClick(point, status);\n    } else if(widget) {\n        if(widget->mouseClick(point, status)) {\n            return widget;\n        }\n    }\n\n    return nullptr;\n}\n\nvoid ScrollContainer::scrollIntoView(Rect rect) {\n    const Rect translated_rect = rect.translated(0, scroll_distance);\n    const Rect bounds = getBounds();\n\n    // rect is already in the viewport, no need to scroll\n    if(bounds.top >= translated_rect.top && bounds.bottom <= translated_rect.bottom) {\n        return;\n    }\n\n\n    int scroll_distance_top_aligned = bounds.top - rect.top;\n    int scroll_distance_bottom_aligned = bounds.bottom - rect.bottom;\n\n    // if desired target is taller than the scroll viewport, just set the viewport to the top of the target\n    if(rect.height() >= bounds.height()) {\n        scroll_distance = scroll_distance_top_aligned;\n    } else {\n        // center the target within the viewport\n        scroll_distance = (scroll_distance_top_aligned + scroll_distance_bottom_aligned) / 2;\n    }\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/container/scroll.h",
    "content": "#pragma once\n\n#include \"container.h\"\n\n#include <algorithm>\n\nclass VerticalScrollBar;\n\n// Simple scrollview. Has a scrollbar, and scrolls content inside if the size of the content is greater than the\n// size of this view. Contains a single widget.\n//\n// Since there's no X-axis scroll support in X-Plane, this only scrolls the Y axis. The X axis acts as a normal\n// container.\nclass ScrollContainer : public WidgetContainer {\n    std::shared_ptr<LayoutObject> object_;\n    std::shared_ptr<VerticalScrollBar> scroll_bar_;\n    int scroll_distance = 0;\n    bool shows_scroll_bar_ = false;\n    int min_height_scroll = 0; // minimum height for the scrollable section.\n\n    XPLMDataRef mv_dref = nullptr;\n    XPLMDataRef vp_dref = nullptr;\n    XPLMDataRef pr_dref = nullptr;\n\n    void onScrollChange();\npublic:\n    ScrollContainer();\n    virtual ~ScrollContainer() = default;\n\n    void setContents(std::shared_ptr<LayoutObject> contents) {\n        contents->setParent(this);\n        object_ = std::move(contents);\n    }\n\n    virtual void draw(Rect draw_bounds) override;\n\n    virtual Size getMinimumSize() const override {\n        Size contained_min_size = object_->getMinimumSize();\n        return {contained_min_size.width + 10, std::max(32 ,min_height_scroll)};\n    }\n\n    void setMinimumHeight(int new_min_height) { min_height_scroll = new_min_height; }\n\n    virtual void setSize(int x, int y, int width, int height) override;\n    void setScrollFraction(float fraction);\n    void recomputeScroll();\n\n    virtual bool isStretchableY() const override { return true; }\n\n    virtual bool mouseWheel(Point point, int wheel, int clicks) override;\n\n    virtual std::shared_ptr<Widget11> mouseClick(Point point, XPLMMouseStatus status) override;\n\n\n    virtual bool acceptsKeyboardFocus() const override { return object_->acceptsKeyboardFocus(); }\n    virtual bool hasKeyboardFocus() const override { return object_->hasKeyboardFocus(); }\n\n    virtual void removeKeyboardFocus() override { object_->removeKeyboardFocus(); }\n\n    virtual bool keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) override { return object_->keyPress(key, flags, virtual_key); }\n\n    virtual bool nextKeyboardFocus() override { return object_->nextKeyboardFocus(); }\n    virtual bool previousKeyboardFocus() override { return object_->previousKeyboardFocus(); }\n\n\n    virtual XPLMCursorStatus handleCursor(Point point, bool mouse_inside) override { return object_->handleCursor(point.translated(0, -scroll_distance), mouse_inside); }\n\n    void scrollIntoView(Rect rect);\n};"
  },
  {
    "path": "lib/lb_xplane_ui/container/single_axis_layout.cpp",
    "content": "#include \"single_axis_layout.h\"\n\n#include <iterator>\n#include <numeric>\n\n\ntemplate<int Size::* p_member>\nstruct LayoutGetFunctor {\n    int operator()(int init, const Size & from) const\n    { return from.*p_member + init; }\n};\n\nbool SingleAxisLayoutContainer::isStretchableX() const {\n    switch(axis) {\n        case LayoutAxis::VERTICAL:\n            return std::any_of(widgets.cbegin(), widgets.cend(), [](const std::shared_ptr<LayoutObject> & obj) -> bool { return obj->isStretchableX(); });\n\n        case LayoutAxis::HORIZONTAL:\n            return std::any_of(widget_attributes.cbegin(), widget_attributes.cend(), [](const std::tuple<bool, bool> & attr) -> bool { return std::get<0>(attr); });\n    }\n}\n\nbool SingleAxisLayoutContainer::isStretchableY() const {\n    switch(axis) {\n        case LayoutAxis::VERTICAL:\n            return std::any_of(widget_attributes.cbegin(), widget_attributes.cend(), [](const std::tuple<bool, bool> & attr) -> bool { return std::get<0>(attr); });\n\n        case LayoutAxis::HORIZONTAL:\n            return std::any_of(widgets.cbegin(), widgets.cend(), [](const std::shared_ptr<LayoutObject> & obj) -> bool { return obj->isStretchableY(); });\n    }\n}\n\n//divide up the space proprotionally as necessary.\nvoid SingleAxisLayoutContainer::setSize(int x, int y, int width, int height) {\n    LayoutObject::setSize(x, y, width, height);\n    recomputeLayout();\n}\nvoid SingleAxisLayoutContainer::recomputeLayout() {\n    auto is_expandable = [](const std::tuple<bool, bool> & t) -> bool { return std::get<0>(t); };\n    int expandable_count = static_cast<int>(std::count_if(widget_attributes.cbegin(), widget_attributes.cend(), is_expandable));\n\n    std::vector<Size> widget_minimum_sizes;\n    auto get_minimum_size = [](const std::shared_ptr<LayoutObject> & widget) -> Size {\n        return widget->getMinimumSize();\n    };\n    std::transform(widgets.cbegin(), widgets.cend(), std::back_inserter(widget_minimum_sizes), get_minimum_size);\n\n    int height = getHeight();\n    int width = getWidth();\n\n    switch(axis) {\n        case LayoutAxis::VERTICAL: {\n            int total_minimum_height = std::accumulate(widget_minimum_sizes.cbegin(), widget_minimum_sizes.cend(), 0, LayoutGetFunctor<&Size::height>());\n            int extra_pixels = height - total_minimum_height - interelement_padding * static_cast<int>(widgets.size() - 1);\n            int invert_y = getBounds().top;\n            for(size_t index = 0; index < widgets.size(); index++) {\n                auto & widget = widgets[index];\n                auto & [expand, fill] = widget_attributes[index];\n                Size widget_min_size = widget_minimum_sizes[index];\n\n                int widget_height = widget_min_size.height;\n                int widget_width = fill ? width : widget_min_size.width;\n\n                if(expand) {\n                    widget_height += extra_pixels / expandable_count;\n                }\n\n                invert_y -= widget_height;\n\n                widget->setSize(getBounds().left, invert_y, widget_width, widget_height);\n                invert_y -= interelement_padding;\n            }\n            break;\n        }\n\n        case LayoutAxis::HORIZONTAL: {\n            int total_minimum_width = std::accumulate(widget_minimum_sizes.cbegin(), widget_minimum_sizes.cend(), 0, LayoutGetFunctor<&Size::width>());\n            int extra_pixels = width - total_minimum_width - interelement_padding * static_cast<int>(widgets.size() - 1);\n            int x = getBounds().left;\n            for(size_t index = 0; index < widgets.size(); index++) {\n                auto & widget = widgets[index];\n                auto & [expand, fill] = widget_attributes[index];\n                Size widget_min_size = widget_minimum_sizes[index];\n\n                int widget_width = widget_min_size.width;\n                int widget_height = fill ? height : widget_min_size.height;\n\n                if(expand) {\n                    widget_width += extra_pixels / expandable_count;\n                }\n\n                widget->setSize(x, getBounds().bottom, widget_width, widget_height);\n                x += widget_width + 10;\n            }\n            break;\n        }\n    }\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/container/single_axis_layout.h",
    "content": "#pragma once\n\n#include \"container.h\"\n\n#include <memory>\n#include <vector>\n\n\n/// This is very similar to BoxLayout in Spring- it aligns widgets along a single axis.\n/// Widgets can be expandable or not. This means when a layout contains multiple widgets, it is\n/// resizable down to a minimum size, and when resized bigger than that, will expand the child widgets.\nclass SingleAxisLayoutContainer : public WidgetsContainer {\npublic:\n    enum class LayoutAxis {\n        VERTICAL,\n        HORIZONTAL,\n    };\nprotected:\n    LayoutAxis axis;\n    std::vector<std::tuple<bool, bool>> widget_attributes; // expand along the layout axis, fill to full width orthogonal to it.\n    int interelement_padding = 10;\n\n    void recomputeLayout();\npublic:\n    SingleAxisLayoutContainer(LayoutAxis axis) : axis(axis) {}\n    virtual ~SingleAxisLayoutContainer() = default;\n\n    void addNoLayout(std::shared_ptr<LayoutObject> widget, bool expand, bool fill) {\n        widget->setParent(this);\n        widgets.emplace_back(std::move(widget));\n        widget_attributes.emplace_back(expand, fill);\n    }\n\n    void add(std::shared_ptr<LayoutObject> widget, bool expand, bool fill) {\n        addNoLayout(std::move(widget), expand, fill);\n        recomputeLayout();\n    }\n\n    void pop_back() {\n        widgets.pop_back();\n        widget_attributes.pop_back();\n        recomputeLayout();\n    }\n\n    void setPaddingBetweenElements(int padding) {\n        interelement_padding = padding;\n    }\n\n    size_t widgetCount() const { return widgets.size(); }\n    virtual void clear() { widgets.clear(); widget_attributes.clear(); }\n\n    virtual Size getMinimumSize() const override {\n        int min_width = 0, min_height = 0;\n\n        switch(axis) {\n            case LayoutAxis::VERTICAL:\n                for(auto & widget: widgets) {\n                    Size widget_mins = widget->getMinimumSize();\n                    min_width = std::max(min_width, widget_mins.width);\n                    min_height += widget_mins.height;\n                }\n                min_height += interelement_padding * static_cast<int>(widgets.size() - 1);\n                break;\n            case LayoutAxis::HORIZONTAL:\n                for(auto & widget: widgets) {\n                    Size widget_mins = widget->getMinimumSize();\n                    min_height = std::max(min_height, widget_mins.height);\n                    min_width += widget_mins.width;\n                }\n                min_width += interelement_padding * static_cast<int>(widgets.size() - 1);\n                break;\n        }\n        return { min_width, min_height};\n    }\n\n    //divide up the space proprotionally as necessary.\n    virtual void setSize(int x, int y, int width, int height) override;\n\n    virtual bool isStretchableX() const override;\n    virtual bool isStretchableY() const override;\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/containers.h",
    "content": "#pragma once\n\n#include \"container/container.h\"\n#include \"container/scroll.h\"\n#include \"container/single_axis_layout.h\"\n"
  },
  {
    "path": "lib/lb_xplane_ui/draw_basic.cpp",
    "content": "#include \"draw_basic.h\"\n\n#include \"gl_utils.h\"\n\n#include <XPLMGraphics.h>\n\n#define TEXT_DEFAULT_HEIGHT 12\n\nvoid drawRect(Rectf bounds) {\n    float left = bounds.left;\n    float top = bounds.top;\n    float right = bounds.right;\n    float bottom = bounds.bottom;\n    glBegin(GL_TRIANGLE_FAN);\n    glVertex3f(float(right), float(top), 0);\n    glVertex3f(float(right), float(bottom), 0);\n    glVertex3f(float(left), float(bottom), 0);\n    glVertex3f(float(left), float(top), 0);\n    glEnd();\n};\n\nvoid drawRoundRect(Rectf bounds) {\n    float left = bounds.left;\n    float top = bounds.top;\n    float right = bounds.right;\n    float bottom = bounds.bottom;\n    glBegin(GL_TRIANGLE_FAN);\n    glVertex3f(float(right + left) / 2.f, float(top + bottom) / 2.f, 0);\n    glVertex3f(float(right - 4.f), float(top), 0);\n    glVertex3f(float(right - 1.f), float(top - 1.f), 0);\n    glVertex3f(float(right), float(top - 4.f), 0);\n    glVertex3f(float(right), float(bottom + 4.f), 0);\n    glVertex3f(float(right - 1.f), float(bottom + 1.f), 0);\n    glVertex3f(float(right - 4.f), float(bottom), 0);\n    glVertex3f(float(left + 4.f), float(bottom), 0);\n    glVertex3f(float(left + 1.f), float(bottom + 1.f), 0);\n    glVertex3f(float(left), float(bottom + 4.f), 0);\n    glVertex3f(float(left), float(top - 4.f), 0);\n    glVertex3f(float(left + 1.f), float(top - 1.f), 0);\n    glVertex3f(float(left + 4.f), float(top), 0);\n    glVertex3f(float(right - 4.f), float(top), 0);\n    glEnd();\n};\n\nvoid drawString(std::array<float, 3> color, float size, Point location, const std::string & text) {\n    glPushMatrix();\n    glTranslatef(location.x, location.y, 0);\n    float scale_factor = size / 8.f;\n    glScalef(scale_factor, scale_factor, 1);\n\n    XPLMDrawString(color.data(), 0, 0, const_cast<char *>(text.c_str()), nullptr, xplmFont_Proportional);\n\n    glPopMatrix();\n}\n\nfloat measureString(float size, const std::string & text) {\n    return XPLMMeasureString(xplmFont_Proportional, text.c_str(), text.size()) * size / 8.f;\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/draw_basic.h",
    "content": "#pragma once\n\n#include \"geometry.h\"\n\n#include <array>\n#include <string>\n\nvoid drawRect(Rectf bounds);\nvoid drawRoundRect(Rectf bounds);\nvoid drawString(std::array<float, 3> color, float size, Point location, const std::string & text);\nfloat measureString(float size, const std::string & text);\n"
  },
  {
    "path": "lib/lb_xplane_ui/geometry.h",
    "content": "#pragma once\n\n#include <algorithm>\n#include <optional>\n\nstruct Point {\n    int x, y;\n\n    [[nodiscard]] Point translated(int x_offset, int y_offset) const {\n        Point ret{x, y};\n        ret.x += x_offset;\n        ret.y += y_offset;\n        return ret;\n    }\n\n    bool operator==(const Point & other) const {\n        return x == other.x && y == other.y;\n    }\n    bool operator!=(const Point & other) const {\n        return x != other.x || y != other.y;\n    }\n};\n\nstruct Size {\n    int width, height;\n\n    bool operator==(const Size & other) const {\n        return width == other.width && height == other.height;\n    }\n    bool operator!=(const Size & other) const {\n        return width != other.width || height != other.height;\n    }\n};\n\ntemplate <class RectType>\nstruct RectGeneric {\n    RectType left = 0, top = 0, right = 0, bottom = 0;\n\n    [[nodiscard]] bool overlaps(const RectGeneric & other) const {\n        if(other.right < left || other.left > right || other.top < bottom || other.bottom > top) {\n            return false;\n        }\n\n        return true;\n    }\n\n    [[nodiscard]] bool contains(const Point & pt) const {\n        return left <= pt.x && pt.x <= right && bottom <= pt.y && pt.y <= top;\n    }\n\n    void translate(int x, int y) {\n        left += x;\n        right += x;\n        top += y;\n        bottom += y;\n    }\n\n    RectGeneric translated(int x, int y) const {\n        RectGeneric ret = *this;\n        ret.translate(x, y);\n        return ret;\n    }\n\n    Size size() const {\n        return Size{right - left, top - bottom};\n    }\n\n    RectType width() const { return right - left; }\n    RectType height() const { return top - bottom; }\n\n    bool operator!=(const RectGeneric & other) const {\n        return left != other.left || right != other.right || top != other.top || bottom != other.bottom;\n    }\n\n    [[nodiscard]] std::optional<RectGeneric> intersection(const RectGeneric & other) const {\n        if(other.right < left || other.left > right || other.top < bottom || other.bottom > top) {\n            return std::nullopt;\n        }\n\n        return RectGeneric{std::max(left, other.left), std::min(top, other.top), std::min(right, other.right), std::max(bottom, other.bottom)};\n    }\n};\n\nusing Rect = RectGeneric<int>;\nstruct Rectf: public RectGeneric<float> {\n    using RectGeneric::RectGeneric;\n    Rectf(float left, float top, float right, float bottom): RectGeneric<float>{left, top, right, bottom} {}\n    Rectf(Rect intrect): RectGeneric<float>(Rectf{float(intrect.left), float(intrect.top), float(intrect.right), float(intrect.bottom)}) {}\n};\n\n"
  },
  {
    "path": "lib/lb_xplane_ui/gl_utils.cpp",
    "content": "#include \"gl_utils.h\"\n#include <png.h>\n#include <cassert>\n#include <cerrno>\n#include <cstdlib>\n#include <cstring>\n#include <vector>\n#include \"logging.h\"\n\n#include \"XPLMGraphics.h\"\n\nvoid user_error_fn(png_structp /*png_ptr*/, png_const_charp error_msg) {\n    xplog << \"libPNG error: \" << error_msg << \"\\n\";\n}\n\nvoid user_warning_fn(png_structp /*png_ptr*/, png_const_charp warning_msg) {\n    xplog << \"libPNG warn: \" << warning_msg << \"\\n\";\n}\n\nbool png_texture_load(std::ostream & log, const lb::filesystem::path & file_name, GLuint texture, int * width, int * height) {\n    assert(0 != texture);\n\n    FILE * fp = fopen(file_name.string().c_str(), \"rb\");\n    if(fp == 0) {\n\t\tlog << \"Error: fopen() failed to open file \" << file_name << \" because: \" << std::strerror(errno) << \"\\n\";\n        return false;\n    }\n\n    // read the header\n    png_byte header[8];\n    fread(header, 1, 8, fp);\n\n    if(png_sig_cmp(header, 0, 8)) {\n        log << \"error: \" << file_name << \" is not a PNG.\\n\";\n        fclose(fp);\n        return false;\n    }\n\n    png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, user_error_fn, user_warning_fn);\n    if(!png_ptr) {\n        log << \"error: png_create_read_struct returned 0.\\n\";\n        fclose(fp);\n        return false;\n    }\n\n    // create png info struct\n    png_infop info_ptr = png_create_info_struct(png_ptr);\n    if(!info_ptr) {\n        log << \"error: png_create_info_struct returned 0.\\n\";\n        png_destroy_read_struct(&png_ptr, nullptr, nullptr);\n        fclose(fp);\n        return false;\n    }\n\n    // create png info struct\n    png_infop end_info = png_create_info_struct(png_ptr);\n    if(!end_info) {\n        log << \"error: png_create_info_struct returned 0.\\n\";\n        png_destroy_read_struct(&png_ptr, &info_ptr, nullptr);\n        fclose(fp);\n        return false;\n    }\n\n    // the code in this if statement gets called if libpng encounters an error\n    if(setjmp(png_jmpbuf(png_ptr))) {\n        log << \"error from libpng\\n\";\n        png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);\n        fclose(fp);\n        return false;\n    }\n\n    // init png reading\n    png_init_io(png_ptr, fp);\n\n    // let libpng know you already read the first 8 bytes\n    png_set_sig_bytes(png_ptr, 8);\n\n    // read all the info up to the image data\n    png_read_info(png_ptr, info_ptr);\n\n    // variables to pass to get info\n    int bit_depth, color_type;\n    png_uint_32 temp_width, temp_height;\n\n    // get info about png\n    png_get_IHDR(png_ptr, info_ptr, &temp_width, &temp_height, &bit_depth, &color_type, NULL, NULL, NULL);\n\n    if(width) {\n        *width = temp_width;\n    }\n    if(height) {\n        *height = temp_height;\n    }\n\n    // printf(\"%s: %lux%lu %d\\n\", file_name, temp_width, temp_height, color_type);\n\n    if(bit_depth != 8) {\n        log << file_name << \": Unsupported bit depth \" << bit_depth << \".  Must be 8.\\n\";\n        return 0;\n    }\n\n    GLint format;\n    switch(color_type) {\n        case PNG_COLOR_TYPE_RGB: format = GL_RGB; break;\n        case PNG_COLOR_TYPE_RGB_ALPHA: format = GL_RGBA; break;\n        default: \n            log << file_name << \": Unknown libpng color type \" << color_type << \".\\n\"; \n            return 0;\n    }\n\n    // Update the png info struct.\n    png_read_update_info(png_ptr, info_ptr);\n\n    // Row size in bytes.\n    size_t rowbytes = png_get_rowbytes(png_ptr, info_ptr);\n\n    // glTexImage2d requires rows to be 4-byte aligned\n    rowbytes += 3 - ((rowbytes - 1) % 4);\n\n    // Allocate the image_data as a big block, to be given to opengl\n    std::vector<png_byte> image_data;\n    image_data.resize(rowbytes * temp_height + 15);\n\n    // row_pointers is for pointing to image_data for reading the png with libpng\n    std::vector<png_byte *> row_pointers;\n    row_pointers.resize(temp_height);\n\n    // set the individual row_pointers to point at the correct offsets of\n    // image_data\n    for(unsigned int i = 0; i < temp_height; i++) {\n        row_pointers[temp_height - 1 - i] = image_data.data() + i * rowbytes;\n    }\n\n    // read the png into image_data through row_pointers\n    png_read_image(png_ptr, row_pointers.data());\n\n    XPLMBindTexture2d(texture, 0);\n    glTexImage2D(GL_TEXTURE_2D, 0, format, temp_width, temp_height, 0, format, GL_UNSIGNED_BYTE, image_data.data());\n    glGenerateMipmap(GL_TEXTURE_2D);\n    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);\n    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\n    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_NONE);\n    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NONE);\n\n    // clean up\n    png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);\n    fclose(fp);\n    return true;\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/gl_utils.h",
    "content": "#pragma once\n\n#include <array>\n\n#include \"glew.h\"\n\n#include <filesystem.h>\n\nbool png_texture_load(std::ostream & log, const lb::filesystem::path & fs_path, GLuint texture, int * width, int * height);\n\n\ninline std::array<float, 3> color3fFromHex(uint8_t r, uint8_t g, uint8_t b) {\n    return {float(r) / 255.f,float(g) / 255.f,float(b) / 255.f};\n}\n\ninline void color3fGL(std::array<float, 3> color_array) {\n    glColor3f(color_array[0], color_array[1], color_array[2]);\n}"
  },
  {
    "path": "lib/lb_xplane_ui/layout_object.cpp",
    "content": "#include \"layout_object.h\"\n\n\n// Send a key press to the object that will handle it. Start first with the object\n// with keyboard focus, and then work our way up the tree until\n// we find somebody that does want to handle it.\nbool LayoutObject::dispatchKeyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) {\n    if(keyPress(key, flags, virtual_key)) {\n        return true;\n    }\n\n    if(nullptr != parent) {\n        return parent->dispatchKeyPress(key, flags, virtual_key);\n    }\n\n    return false;\n}"
  },
  {
    "path": "lib/lb_xplane_ui/layout_object.h",
    "content": "#pragma once\n\n#include \"geometry.h\"\n\n#include <algorithm>\n\n#include \"XPLMDisplay.h\"\n\n///\nclass LayoutObject {\nprotected:\n    Rect bounds_;\n    Size min_size{0, 0}; //This is defined when laying out object. Widgets have a minimum size function\n    LayoutObject * parent = nullptr;\n\n    virtual Size getWidgetMinimumSize() const { return {0, 0}; }\npublic:\n    LayoutObject() {}\n    LayoutObject(int x, int y) : bounds_{x, y, x, y} {}\n\n    void setParent(LayoutObject * new_parent) { parent = new_parent; }\n\n    void setMinimumSize(Size new_min_size) {\n        min_size = new_min_size;\n    }\n\n    virtual void setSize(int x, int y, int width, int height) {\n        bounds_.left = x;\n        bounds_.bottom = y;\n        bounds_.right = x + width;\n        bounds_.top = y + height;\n    }\n\n    void setBounds(Rect new_bounds) {\n        setSize(new_bounds.left, new_bounds.bottom, new_bounds.size().width, new_bounds.size().height);\n    }\n\n    Rect getBounds() const {\n        return bounds_;\n    }\n\n    virtual int getWidth() const { return bounds_.size().width; };\n    virtual int getHeight() const { return bounds_.size().height; };\n\n    [[nodiscard]] bool overlaps(Point test) {\n        return bounds_.contains(test);\n    }\n\n    virtual Size getMinimumSize() const {\n        Size widget_size = getWidgetMinimumSize();\n        return Size{ std::max(widget_size.width, min_size.width), std::max(widget_size.height, min_size.height)};\n    }\n\n    virtual bool isStretchableX() const { return false; }\n    virtual bool isStretchableY() const { return false; }\n\n    // Perhaps this class is more broad than just layout objects?\n    virtual void draw(Rect draw_bounds) = 0;\n\n    virtual bool mouseWheel(Point point, int wheel, int clicks) = 0;\n\n    /// @returns Tuple of XPLMCursorStatus, and whether or not to subscribe to\n    /// future cursor movements outside this widget.\n    virtual XPLMCursorStatus handleCursor(Point, bool /* mouse_inside */) { return xplm_CursorDefault; }\n\n    virtual bool acceptsKeyboardFocus() const = 0;\n    virtual bool hasKeyboardFocus() const = 0;\n\n    virtual void removeKeyboardFocus() = 0;\n\n    virtual bool nextKeyboardFocus() = 0;\n    virtual bool previousKeyboardFocus() = 0;\n\n    bool dispatchKeyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key);\n\n    virtual bool keyPress(char /* key */, XPLMKeyFlags /* flags */, uint8_t /* virtual_key */) = 0;\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/button.cpp",
    "content": "#include \"button.h\"\n\n#include <XPLMGraphics.h>\n\n#include \"../draw_basic.h\"\n#include \"../gl_utils.h\"\n\nvoid Widget11Button::setLabel(std::string label) {\n    label_ = std::move(label);\n    label_width = XPLMMeasureString(xplmFont_Proportional, label_.c_str(), label_.size());\n\n    recomputeGeometry();\n}\n\nvoid Widget11Button::recomputeGeometry() {\n    if(-1 != bounds_.size().width) {\n        button_margin_left = (bounds_.size().width - label_width) / 2;\n        button_margin_right = bounds_.size().width - label_width - button_margin_left;\n    } else {\n        button_margin_left = button_margin_right = 5;\n    }\n\n    switch(button_style) {\n        case ButtonStyle::SECONDARY_MAIN:\n        case ButtonStyle::PRIMARY_MAIN:\n            button_margin_bottom = 8;\n            button_margin_top = 4;\n            break;\n        case ButtonStyle::SECONDARY:\n        case ButtonStyle::PRIMARY:\n            button_margin_bottom = 5;\n            button_margin_top = 1;\n            break;\n    }\n}\n\nvoid Widget11Button::draw(Rect) {\n    // Shaded rect\n    int rect_l = bounds_.left;\n    int rect_t = bounds_.top;\n    int rect_r = bounds_.right;\n    int rect_b = bounds_.bottom;\n\n    std::array<float, 3> text_color, text_color_inactive, click_color, hover_color, normal_color, inactive_color;\n\n    switch(button_style) {\n        case ButtonStyle::PRIMARY:\n        case ButtonStyle::PRIMARY_MAIN:\n            text_color = {1.f,1.f,1.f};\n            text_color_inactive = color3fFromHex(0xaa, 0xaa, 0xaa);\n            click_color = color3fFromHex(0x77, 0xc6, 0xf7);\n            hover_color = color3fFromHex(0x1d, 0xa0, 0xf2);\n            normal_color = color3fFromHex(0x16, 0x78, 0xb5);\n            inactive_color = color3fFromHex(0x71, 0x7f, 0x80);\n            break;\n        case ButtonStyle::SECONDARY:\n        case ButtonStyle::SECONDARY_MAIN:\n            text_color = {1.f,1.f,1.f};\n            text_color_inactive = color3fFromHex(0xaa, 0xaa, 0xaa);\n            click_color = color3fFromHex(0x89, 0x92, 0x9b);\n            hover_color = color3fFromHex(0x71, 0x78, 0x80);\n            normal_color = color3fFromHex(0x47, 0x4f, 0x59);\n            inactive_color = color3fFromHex(0x2c, 0x32, 0x38);\n            break;\n    }\n\n    XPLMSetGraphicsState(0, 0, 0, 0, 1, 0, 0);\n\n    if(is_enabled && ButtonStyle::PRIMARY_MAIN == button_style) {\n        color3fGL(hover_color);\n        drawRoundRect(Rect{rect_l, rect_t, rect_r, rect_b});\n        rect_l += 2;\n        rect_t -= 2;\n        rect_r -= 2;\n        rect_b += 2;\n    }\n\n    if(is_enabled) {\n        if(is_click_down) {\n            color3fGL(click_color); //in click\n        } else {\n            if(is_mouse_over) {\n                color3fGL(hover_color); //hover\n            } else {\n                color3fGL(normal_color); //normal\n            }\n        }\n    } else {\n        color3fGL(inactive_color); //inactive\n    }\n\n    drawRoundRect(Rect{rect_l, rect_t, rect_r, rect_b});\n\n    //draw text\n    XPLMSetGraphicsState(0, 1, 0, 0, 1, 0, 0);\n    XPLMDrawString(is_enabled ? text_color.data() : text_color_inactive.data(), bounds_.left + button_margin_left, bounds_.bottom + button_margin_bottom, const_cast<char *>(label_.c_str()), nullptr, xplmFont_Proportional);\n}\n\nbool Widget11Button::mouseClick(Point /* point */, XPLMMouseStatus status) {\n    switch(status) {\n        case xplm_MouseDown:\n            is_click_down = true;\n            if(push_action_ && is_enabled) {\n                push_action_(true);\n            }\n            break;\n        case xplm_MouseUp:\n            if(click_action_ && is_click_down && is_enabled) {\n                click_action_();\n            }\n            if(push_action_ && is_click_down && is_enabled) {\n                push_action_(false);\n            }\n            is_click_down = false;\n            break;\n        case xplm_MouseDrag:\n            break;\n    }\n\n    return true;\n}\n\nXPLMCursorStatus Widget11Button::handleCursor(Point /* point */, bool mouse_inside) {\n    is_mouse_over = mouse_inside;\n    return xplm_CursorDefault;\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/button.h",
    "content": "#pragma once\n\n#include <cmath>\n#include <functional>\n#include <string>\n\n#include \"../geometry.h\"\n\n#include \"widget.h\"\n\n// Basically a label plus a box.\nclass Widget11Button : public Widget11 {\npublic:\n    enum class ButtonStyle {\n        PRIMARY,\n        SECONDARY, // grey, secondary actions\n        PRIMARY_MAIN, // default action. Has a white halo and a larger size\n        SECONDARY_MAIN, // secondary action. Has a grey color, and larger size\n    };\nprotected:\n    bool is_enabled = true;\n    bool is_mouse_over = false;\n    bool is_click_down = false;\n    int button_margin_top = 1;\n    int button_margin_bottom = 5;\n    int line_height = 12;\n    int button_margin_left = 5;\n    int button_margin_right = 5;\n    ButtonStyle button_style = ButtonStyle::PRIMARY;\n\n    std::function<void()> click_action_;\n    std::function<void(bool)> push_action_; //parameter: is button down\n    std::string label_;\n    float label_width = 0; // width of label when it is rendered. Avoid re-computing this all the time.\n    void recomputeGeometry();\npublic:\n    Widget11Button() {}\n    virtual void draw(Rect draw_bounds) override;\n\n    void setLabel(std::string label);\n    void setEnabled(bool enabled) { is_enabled = enabled; }\n    void setButtonStyle(ButtonStyle new_style) { this->button_style = new_style; recomputeGeometry(); }\n\n    void setAction(std::function<void()> action) { click_action_ = std::move(action); }\n    void setPushAction(std::function<void(bool)> push_action) { push_action_ = std::move(push_action); }\n\n    virtual void setSize(int x, int y, int width, int height) override {\n        Widget11::setSize(x, y, width, height);\n        recomputeGeometry();\n    }\n\n    virtual Size getWidgetMinimumSize() const override {\n        return Size{button_margin_left + button_margin_right + static_cast<int>(std::ceil(label_width)), button_margin_bottom + button_margin_top + line_height};\n    }\n\n    virtual bool mouseClick(Point point, XPLMMouseStatus status) override;\n\n    virtual XPLMCursorStatus handleCursor(Point point, bool mouse_inside) override;\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/horizontal_bar.cpp",
    "content": "#include \"horizontal_bar.h\"\n\n#include <XPLMGraphics.h>\n\n#include \"../gl_utils.h\"\n\nvoid Widget11HorizontalBar::draw(Rect) {\n    XPLMSetGraphicsState(0, 0, 0, 0, 1, 0, 0);\n    color3fGL(color3fFromHex(0x60, 0x64, 0x6b));\n\n    glBegin(GL_LINES);\n    glLineWidth(1.0);\n    glVertex3f(bounds_.left, bounds_.bottom, 0.f);\n    glVertex3f(bounds_.right, bounds_.bottom, 0.f);\n    glEnd();\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/horizontal_bar.h",
    "content": "#pragma once\n\n#include \"widget.h\"\n\nclass Widget11HorizontalBar : public Widget11 {\npublic:\n    Widget11HorizontalBar() = default;\n\n    virtual Size getWidgetMinimumSize() const override { return Size{ 0, 1}; }\n    virtual void draw(Rect draw_bounds) override;\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/image.cpp",
    "content": "#include \"image.h\"\n\n#include <XPLMGraphics.h>\n\n#include \"../gl_utils.h\"\n\nvoid Widget11Image::draw(Rect) {\n\n    float left = bounds_.left;\n    float top = bounds_.top;\n    float right = bounds_.right;\n    float bottom = bounds_.bottom;\n    XPLMSetGraphicsState(0, 1, 0, 0, 1, 0, 0);\n\n    glColor4f(1.f, 1.f, 1.f, 1.f);\n    XPLMBindTexture2d(texture_id, 0);\n\n    glBegin(GL_TRIANGLE_STRIP);\n    glTexCoord2f(1.f, 1.f);\n    glVertex3f(right, top, 0);\n    glTexCoord2f(1.f, 0.f);\n    glVertex3f(right, bottom, 0);\n    glTexCoord2f(0.f, 1.f);\n    glVertex3f(left, top, 0);\n    glTexCoord2f(0.f, 0.f);\n    glVertex3f(left, bottom, 0);\n    glEnd();\n}\n\nbool Widget11Image::load(std::ostream & log, const lb::filesystem::path & path) {\n    XPLMGenerateTextureNumbers(&texture_id, 1);\n\n    if(false == png_texture_load(log, path, texture_id, &image_width, &image_height)) {\n        log << \"Couldn't load texture file \" << path << \"\\n\";\n        return false;\n    }\n\n    return true;\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/image.h",
    "content": "#pragma once\n\n#include \"widget.h\"\n\n#include <filesystem.h>\n\nclass Widget11Image : public Widget11 {\n    int texture_id = -1;\n    int image_width = -1, image_height = -1;\npublic:\n    Widget11Image() {}\n    virtual void draw(Rect draw_bounds) override;\n\n    bool load(std::ostream & log, const lb::filesystem::path & path);\n\n    int getImageWidth() const { return image_width; }\n    int getImageHeight() const { return image_height; }\n\n    virtual Size getWidgetMinimumSize() const override { return Size{getImageWidth(), getImageHeight()}; }\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/progress.cpp",
    "content": "#include \"progress.h\"\n\n#include <cmath>\n\n#include \"../gl_utils.h\"\n\n#include \"XPLMGraphics.h\"\n\nvoid Widget11Progress::draw(Rect) {\n    int bar_bottom = bounds_.bottom;\n    int bar_top = bounds_.top;\n    int bar_left = bounds_.left;\n    int bar_right = bounds_.right;\n\n    int bar_overall_length = bar_right - bar_left;\n\n    int bar_middle = bar_left + lrint(fraction_ * bar_overall_length);\n\n    XPLMSetGraphicsState(0, 0, 0, 0, 1, 0, 0);\n\n    color3fGL(color3fFromHex(0x16, 0x78, 0xb5)); //active\n    glBegin(GL_TRIANGLE_STRIP);\n    glVertex3f(float(bar_middle), float(bar_top), 0);\n    glVertex3f(float(bar_middle), float(bar_bottom), 0);\n    glVertex3f(float(bar_left), float(bar_top), 0);\n    glVertex3f(float(bar_left), float(bar_bottom), 0);\n    glEnd();\n    color3fGL(color3fFromHex(0x14, 0x1c, 0x26)); //inactive\n    glBegin(GL_TRIANGLE_STRIP);\n    glVertex3f(float(bar_right), float(bar_top), 0);\n    glVertex3f(float(bar_right), float(bar_bottom), 0);\n    glVertex3f(float(bar_middle), float(bar_top), 0);\n    glVertex3f(float(bar_middle), float(bar_bottom), 0);\n    glEnd();\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/progress.h",
    "content": "#pragma once\n\n#include \"widget.h\"\n\nclass Widget11Progress : public Widget11 {\nprotected:\n    float fraction_ = 0.f;\npublic:\n    Widget11Progress() {}\n\n    virtual void draw(Rect draw_bounds) override;\n\n    void setFraction(float fraction) { fraction_ = std::max<float>(0.f, std::min<float>(1.f, fraction)); }\n\n    virtual Size getWidgetMinimumSize() const override { return Size{24, 4}; } // 4 px of margin, 4 px of bar, 4 px of margin\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/scroll_bar.cpp",
    "content": "#include \"scroll_bar.h\"\n\n#include \"../container/scroll.h\"\n\n#include \"../draw_basic.h\"\n#include \"../gl_utils.h\"\n\n#include <XPLMGraphics.h>\n\n\nbool VerticalScrollBar::mouseClick(Point point, XPLMMouseStatus /* status */) {\n    float half_scroll_handle_height = 0.5 * 20;\n\n    float draggable_top = getBounds().top - half_scroll_handle_height;\n    float draggable_bottom = getBounds().bottom + half_scroll_handle_height;\n\n    float scroll_fraction = (draggable_top - point.y) / (draggable_top - draggable_bottom);\n\n    float clamped_scroll_fraction = std::min(std::max(scroll_fraction, 0.f), 1.f);\n\n    container_->setScrollFraction(clamped_scroll_fraction);\n\n    return true;\n}\n\nvoid VerticalScrollBar::draw(Rect /* draw_bounds */) {\n    const float min_handle_height = 20; //px\n    float bar_travel = getHeight() - min_handle_height;\n\n    const Rect bounds = getBounds();\n\n    int rect_bottom = bounds.top - fraction_ * bar_travel - min_handle_height;\n    int rect_top = bounds.top - fraction_ * bar_travel;\n\n    XPLMSetGraphicsState(0,0,0,0,1,0,0);\n\n    color3fGL(color3fFromHex(0x47, 0x4f, 0x59));\n    drawRoundRect(Rectf{static_cast<float>(bounds.left), static_cast<float>(rect_top), static_cast<float>(bounds.right), static_cast<float>(rect_bottom)});\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/scroll_bar.h",
    "content": "// Vertical scroll bar for use with the scroll container\n#pragma once\n\n#include \"widget.h\"\n\nclass ScrollContainer;\n\nclass VerticalScrollBar : public Widget11 {\n    ScrollContainer * container_;\n    float fraction_ = 0.f;\n\npublic:\n    VerticalScrollBar(ScrollContainer * container) : container_(container) {}\n\n    virtual void draw(Rect draw_bounds) override;\n\n    void setFraction(float fraction) {\n        fraction_ = std::max(0.f, std::min(1.f, fraction));\n    }\n\n    virtual Size getWidgetMinimumSize() const override { return Size{10, 10}; }\n    virtual bool acceptsKeyboardFocus() const override { return false; }\n\n    virtual bool mouseClick(Point point, XPLMMouseStatus status) override;\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/spacer.h",
    "content": "#pragma once\n\nclass Widget11Spacer : public Widget11 {\n    Size min_size;\npublic:\n    Widget11Spacer(Size min_size = {0,0}) : min_size(min_size) {\n    }\n\n    virtual Size getWidgetMinimumSize() const override { return min_size; }\n\n    virtual void draw(Rect) override {}\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/text.cpp",
    "content": "#include \"text.h\"\n\n#include <XPLMGraphics.h>\n\n// TODO: line wrap\nvoid Widget11Text::setText(const std::string & text) {\n    lines.clear();\n    std::string::const_iterator text_begin = text.cbegin();\n    while(text_begin != text.cend()) {\n        //find next position\n        std::string::const_iterator newline_pos = std::find(text_begin, text.cend(), '\\n');\n        if(newline_pos != text.cend()) {\n            lines.emplace_back(text_begin, newline_pos);\n            text_begin = newline_pos + 1;\n        } else {\n            lines.emplace_back(text_begin, text.cend());\n            break;\n        }\n    }\n\n    widest_line_width = 0;\n    for(const std::string & line: lines) {\n        widest_line_width = std::max<int>(widest_line_width, XPLMMeasureString(xplmFont_Proportional, line.c_str(), line.size()));\n    }\n}\n\nvoid Widget11Text::draw(Rect) {\n    int line_y = line_height * (lines.size() - 1) + bounds_.bottom + y_margin + 2;\n    for(const std::string & line : lines) {\n        XPLMDrawString(color_.data(), bounds_.left, line_y, const_cast<char *>(line.c_str()), nullptr, xplmFont_Proportional);\n        line_y -= line_height;\n    }\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/text.h",
    "content": "#pragma once\n\n#include \"widget.h\"\n\n#include <array>\n#include <string>\n#include <vector>\n\nclass Widget11Text : public Widget11 {\n    std::vector<std::string> lines;\n    std::array<float, 3> color_ = {1., 1., 1.};\n    int line_height = 12;\n    int widest_line_width = 0;\n    static const constexpr int y_margin = 2;\n    static const constexpr int x_margin = 2;\npublic:\n    Widget11Text() {}\n    void setText(const std::string & text);\n    virtual void draw(Rect draw_bounds) override;\n\n    void setColor(std::array<float, 3> color) { color_ = color; }\n\n    virtual Size getWidgetMinimumSize() const override {\n        return Size{widest_line_width, line_height * std::max<int>(1, static_cast<int>(lines.size()))};\n    }\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/text_field.cpp",
    "content": "\n#include \"text_field.h\"\n\n#include <cmath>\n\n#include \"clipboard.h\"\n\n#include \"../draw_basic.h\"\n\n#include <XPLMGraphics.h>\n\n#include \"../gl_utils.h\"\n\nvoid Widget11TextField::draw(Rect) {\n     XPLMSetGraphicsState(0, 0, 0, 0, 1, 0, 0);\n\n    std::array<float, 3> text_color, background_color;\n    if(is_enabled) {\n        if(hasKeyboardFocus()) {\n            background_color = {1.f, 1.f, 1.f};\n            text_color = color3fFromHex(0x0d, 0x13, 0x1a);\n        } else {\n            background_color = color3fFromHex(0x47, 0x4f, 0x59);\n            text_color = color3fFromHex(0x71, 0x78, 0x80);\n        }\n    } else {\n        background_color = color3fFromHex(0x12, 0x15, 0x1b);\n        text_color = color3fFromHex(0x71, 0x78, 0x80);\n    }\n\n    color3fGL(background_color);\n    int right = bounds_.right;\n    int top = bounds_.bottom + 20;\n    drawRoundRect(Rect{bounds_.left, top, right, bounds_.bottom});\n\n    constexpr const int x_margin = 5;\n    constexpr const int y_margin = 3;\n    constexpr const int y_margin_text = 7;\n    constexpr const int y_selection_height = 14;\n\n    if(is_enabled) {\n        if(hasKeyboardFocus()) {\n        } else {\n        }\n    } else {\n    }\n\n    //draw bar\n    color3fGL(text_color);\n    if(is_enabled && hasKeyboardFocus()) {\n        if(cursor1 == cursor2) {\n            const char * bar = \"|\";\n            XPLMDrawString(text_color.data(), bounds_.left + cursor_1x + x_margin, bounds_.bottom + y_margin_text, const_cast<char *>(bar), nullptr, xplmFont_Proportional);\n        } else {\n            color3fGL(color3fFromHex(0x16, 0x78, 0xb5));\n            glBegin(GL_TRIANGLE_STRIP);\n            glVertex3f(float(bounds_.left + cursor_2x + x_margin), float(bounds_.bottom + y_margin + y_selection_height), 0);\n            glVertex3f(float(bounds_.left + cursor_2x + x_margin), float(bounds_.bottom + y_margin), 0);\n            glVertex3f(float(bounds_.left + cursor_1x + x_margin), float(bounds_.bottom + y_margin + y_selection_height), 0);\n            glVertex3f(float(bounds_.left + cursor_1x + x_margin), float(bounds_.bottom + y_margin), 0);\n            glEnd();\n        }\n    }\n\n    if(false == contents.empty()) {\n        XPLMDrawString(text_color.data(), bounds_.left + x_margin, bounds_.bottom + y_margin_text, const_cast<char *>(contents.c_str()), nullptr, xplmFont_Proportional);\n    } else if (false == placeholder.empty() && false == hasKeyboardFocus()) {\n        XPLMDrawString(text_color.data(), bounds_.left + x_margin, bounds_.bottom + y_margin_text, const_cast<char *>(placeholder.c_str()), nullptr, xplmFont_Proportional);\n    }\n}\n\nbool Widget11TextField::mouseClick(Point point, XPLMMouseStatus status) {\n    point.x -= 2 + bounds_.left;\n\n    float min_dx = 100000000.f;\n    size_t min_index = 0;\n\n    for(size_t index = 0; index <= contents.size(); index++) {\n        float dx = abs(point.x - XPLMMeasureString(xplmFont_Proportional, const_cast<char *>(contents.c_str()), index));\n        if(dx < min_dx) {\n            min_dx = dx;\n            min_index = index;\n        }\n    }\n\n    switch(status) {\n        case xplm_MouseDown:\n            clickdown_index = min_index;\n            cursor2 = cursor1 = min_index;\n            break;\n        case xplm_MouseDrag:\n            cursor1 = std::min<size_t>(clickdown_index, min_index);\n            cursor2 = std::max<size_t>(clickdown_index, min_index);\n            break;\n        case xplm_MouseUp:\n            cursor1 = std::min<size_t>(clickdown_index, min_index);\n            cursor2 = std::max<size_t>(clickdown_index, min_index);\n            break;\n\n    }\n\n    // TODO: handle selection: is shift down? Do we even have the API for this?\n    recomputeCursor();\n    \n    return true;\n}\n\nbool Widget11TextField::keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) {\n    if(false == is_enabled) {\n        return false;\n    }\n\n    // keyboard shortcuts without modifiers\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) == 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_RETURN:\n            case XPLM_VK_ENTER:\n            case XPLM_VK_NUMPAD_ENT:\n                if(xplm_DownFlag & flags) {\n                    if(submit_action) {\n                        submit_action();\n                    }\n                }\n                return true;\n            case XPLM_VK_DELETE:\n                if(xplm_DownFlag & flags) {\n                    if(cursor1 != cursor2) {\n                        contents.erase(contents.begin() + cursor1, contents.begin() + cursor2);\n                    } else {\n                        if(contents.size() != cursor1) {\n                            contents.erase(cursor1, 1);\n                        }\n                    }\n                    cursor2 = cursor1;\n                    if(type_action) {\n                        type_action();\n                    }\n                    recomputeCursor();\n                }\n                return true;\n            case XPLM_KEY_DELETE:\n                if(xplm_DownFlag & flags) {\n                    if(cursor1 != cursor2) {\n                        contents.erase(contents.begin() + cursor1, contents.begin() + cursor2);\n                    } else {\n                        if(0 != cursor1) {\n                            cursor1--;\n                            contents.erase(cursor1, 1);\n                        }\n                    }\n                    cursor2 = cursor1;\n                    if(type_action) {\n                        type_action();\n                    }\n                    recomputeCursor();\n                }\n                return true;\n\n            case XPLM_VK_LEFT:\n                if(xplm_DownFlag & flags) {\n                    if(cursor1 != 0) {\n                        cursor1--;\n                    }\n                    cursor2 = cursor1;\n                    recomputeCursor();\n                }\n                return true;\n\n            case XPLM_VK_RIGHT:\n                if(xplm_DownFlag & flags) {\n                    if(cursor2 != contents.size()) {\n                        cursor2++;\n                    }\n                    cursor1 = cursor2;\n                    recomputeCursor();\n                }\n                return true;\n\n            case XPLM_VK_UP:\n            case XPLM_VK_HOME:\n            case XPLM_VK_PRIOR:\n                if(xplm_DownFlag & flags) {\n                    cursor1 = cursor2 = 0;\n                    cursor2 = cursor1;\n                    recomputeCursor();\n                }\n                return true;\n            case XPLM_VK_DOWN:\n            case XPLM_VK_END:\n            case XPLM_VK_NEXT:\n                if(xplm_DownFlag & flags) {\n                    cursor1 = cursor2 = contents.size();\n                    recomputeCursor();\n                }\n                return true;\n\n            case XPLM_VK_ESCAPE: //do nothing\n                break;\n            default: // normal typing\n                if(xplm_DownFlag & flags) {\n                    if(cursor1 != cursor2) {\n                        contents.erase(contents.begin() + cursor1, contents.begin() + cursor2);\n                    }\n                    contents.insert(cursor1, 1, key);\n                    cursor1++;\n\n                    cursor2 = cursor1;\n                    if(type_action) {\n                        type_action();\n                    }\n                    recomputeCursor();\n                }\n                return true;\n        }\n    }\n\n    // keyboard shortcuts with only shift (e.g. arrows)\n    if((flags & xplm_ShiftFlag) != 0 && (flags & xplm_ControlFlag) == 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_LEFT:\n                if(xplm_DownFlag & flags) {\n                    if(cursor1 != 0) {\n                        cursor1--;\n                    }\n                    recomputeCursor();\n                }\n                return true;\n\n            case XPLM_VK_RIGHT:\n                if(xplm_DownFlag & flags) {\n                    if(cursor2 != contents.size()) {\n                        cursor2++;\n                    }\n                    recomputeCursor();\n                }\n                return true;\n\n            case XPLM_VK_UP:\n            case XPLM_VK_HOME:\n            case XPLM_VK_PRIOR:\n                if(xplm_DownFlag & flags) {\n                    cursor2 = 0;\n                    recomputeCursor();\n                }\n                return true;\n            case XPLM_VK_DOWN:\n            case XPLM_VK_END:\n            case XPLM_VK_NEXT:\n                if(xplm_DownFlag & flags) {\n                    cursor1 = contents.size();\n                    recomputeCursor();\n                }\n                return true;\n\n            // same as non-shift case\n            case XPLM_VK_DELETE:\n                if(xplm_DownFlag & flags) {\n                    if(cursor1 != cursor2) {\n                        contents.erase(contents.begin() + cursor1, contents.begin() + cursor2);\n                    } else {\n                        if(contents.size() != cursor1) {\n                            contents.erase(cursor1, 1);\n                        }\n                    }\n                    cursor2 = cursor1;\n                    if(type_action) {\n                        type_action();\n                    }\n                    recomputeCursor();\n                }\n                return true;\n            //same as non-shift case\n            case XPLM_KEY_DELETE:\n                if(xplm_DownFlag & flags) {\n                    if(cursor1 != cursor2) {\n                        contents.erase(contents.begin() + cursor1, contents.begin() + cursor2);\n                    } else {\n                        if(0 != cursor1) {\n                            cursor1--;\n                            contents.erase(cursor1, 1);\n                        }\n                    }\n                    cursor2 = cursor1;\n                    if(type_action) {\n                        type_action();\n                    }\n                    recomputeCursor();\n                }\n                return true;\n\n                //do nothing\n            case XPLM_VK_ESCAPE:\n            case XPLM_VK_ENTER:\n            case XPLM_VK_RETURN:\n            case XPLM_VK_NUMPAD_ENT:\n                break;\n            default: // normal typing\n                if(xplm_DownFlag & flags) {\n                    if(cursor1 != cursor2) {\n                        contents.erase(contents.begin() + cursor1, contents.begin() + cursor2);\n                    }\n                    contents.insert(cursor1, 1, key);\n                    cursor1++;\n\n                    cursor2 = cursor1;\n                    if(type_action) {\n                        type_action();\n                    }\n                    recomputeCursor();\n                }\n                return true;\n        }\n    }\n\n    // keyboard shortcuts with only control (ie normal stuff)\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) != 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_A:\n                if(xplm_DownFlag & flags) {\n                    selectAll();\n                }\n                return true;\n            case XPLM_VK_X:\n                if(xplm_DownFlag & flags) {\n                    cut();\n                }\n                return true;\n            case XPLM_VK_C:\n                if(xplm_DownFlag & flags) {\n                    copy();\n                }\n                return true;\n            case XPLM_VK_V:\n                if(xplm_DownFlag & flags) {\n                    paste();\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    return false;\n}\n\nvoid Widget11TextField::recomputeCursor() {\n    cursor_1x = XPLMMeasureString(xplmFont_Proportional, const_cast<char *>(contents.c_str()), cursor1);\n    cursor_2x = XPLMMeasureString(xplmFont_Proportional, const_cast<char *>(contents.c_str()), cursor2);\n}\n\nvoid Widget11TextField::cut() {\n    if(cursor1 != cursor2){\n        setClipboard(contents.substr(cursor1, cursor2 - cursor1));\n        contents.erase(contents.begin() + cursor1, contents.begin() + cursor2);\n        cursor2 = cursor1;\n        if(type_action) {\n            type_action();\n        }\n        recomputeCursor();\n    }\n}\n\nvoid Widget11TextField::copy() const {\n    if(cursor1 != cursor2){\n        setClipboard(contents.substr(cursor1, cursor2 - cursor1));\n    }\n}\n\nvoid Widget11TextField::paste() {\n    contents.erase(contents.begin() + cursor1, contents.begin() + cursor2);\n    const std::string & clipboard_contents = getClipboard();\n    contents.insert(contents.begin() + cursor1, clipboard_contents.cbegin(), clipboard_contents.cend());\n    cursor1 = cursor2 = cursor1 + clipboard_contents.size();\n    if(type_action) {\n        type_action();\n    }\n    recomputeCursor();\n}\n\nvoid Widget11TextField::selectAll() {\n    cursor1 = 0;\n    cursor2 = contents.size();\n    recomputeCursor();\n}\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/text_field.h",
    "content": "#pragma once\n\n#include <functional>\n#include <string>\n\n#include \"widget.h\"\n\nclass Widget11TextField : public Widget11 {\nprotected:\n    std::string contents;\n    std::string placeholder;\n\n    bool is_enabled = true;\n    size_t cursor1 = 0, cursor2 = 0;\n    float cursor_1x = 0.f, cursor_2x = 0.f;\n    void recomputeCursor();\n    std::function<void()> submit_action;\n    std::function<void()> type_action;\n\n    size_t clickdown_index = 0;\npublic:\n    Widget11TextField() {\n        recomputeCursor();\n    }\n\n    virtual void draw(Rect draw_bounds) override;\n\n    void setContents(std::string new_contents) {\n        contents = new_contents;\n        cursor1 = std::min(cursor1, new_contents.size());\n        cursor2 = std::min(cursor2, new_contents.size());\n    }\n\n    void setPlaceholder(std::string new_placeholder) {\n        placeholder = new_placeholder;\n    }\n    const std::string & getContents() const { return contents; }\n\n    void setEnabled(bool enable) { is_enabled = enable; }\n\n    virtual Size getWidgetMinimumSize() const override { return Size{24, 20}; }\n\n    virtual bool acceptsKeyboardFocus() const override { return true; }\n\n    virtual bool keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) override;\n    virtual bool mouseClick(Point point, XPLMMouseStatus /* status */ ) override;\n\n    void setTypeAction(std::function<void()> action) { type_action = std::move(action); }\n    void setSubmitAction(std::function<void()> action) { submit_action = std::move(action); }\n\n    void cut();\n    void copy() const;\n    void paste();\n    void selectAll();\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets/widget.h",
    "content": "#pragma once\n\n#include \"../geometry.h\"\n#include \"../layout_object.h\"\n\n/// Abstract interface for a widget.\nclass Widget11 : public LayoutObject {\nprotected:\n    bool visible = true;\n    bool has_keyboard_focus_ = false;\npublic:\n    Widget11() {}\n    Widget11(int x, int y) : LayoutObject(x,y) {}\n    virtual ~Widget11() = default;\n\n    void show() { visible = true; }\n    void hide() { visible = false; }\n    [[nodiscard]] bool isVisible() { return visible; }\n\n\n    virtual bool mouseWheel(Point, int /* wheel */, int /* clicks */) override { return false; }\n    virtual bool mouseClick(Point, XPLMMouseStatus /* status */ ) { return false; }\n    virtual bool keyPress(char /* key */, XPLMKeyFlags /* flags */, uint8_t /* virtual_key */) override { return false; }\n\n    virtual bool hasKeyboardFocus() const override { return has_keyboard_focus_; }\n\n    virtual bool nextKeyboardFocus() override {\n        if(hasKeyboardFocus()) {\n            removeKeyboardFocus();\n            return false;\n        }\n\n        if(acceptsKeyboardFocus()) {\n            giveKeyboardFocus();\n            return true;\n        }\n\n        return false;\n    }\n\n    virtual bool previousKeyboardFocus() override {\n        if(hasKeyboardFocus()) {\n            removeKeyboardFocus();\n            return false;\n        }\n\n        if(acceptsKeyboardFocus()) {\n            giveKeyboardFocus();\n            return true;\n        }\n\n        return false;\n    }\n\n    virtual bool acceptsKeyboardFocus() const override { return false; }\n\n    virtual void giveKeyboardFocus() { has_keyboard_focus_ = true; }\n    virtual void removeKeyboardFocus() override { has_keyboard_focus_ = false; }\n};\n"
  },
  {
    "path": "lib/lb_xplane_ui/widgets.h",
    "content": "#pragma once\n\n#include \"widgets/button.h\"\n#include \"widgets/horizontal_bar.h\"\n#include \"widgets/image.h\"\n#include \"widgets/progress.h\"\n#include \"widgets/spacer.h\"\n#include \"widgets/text.h\"\n#include \"widgets/text_field.h\"\n"
  },
  {
    "path": "lib/lb_xplane_ui/window11.cpp",
    "content": "#include \"window11.h\"\n\n#include \"XPWidgets.h\"\n#include \"XPLMGraphics.h\"\n\n#include \"gl_utils.h\"\n#include \"logging.h\"\n\n#include \"container/container.h\"\n\n#ifndef XPLM300\n#include \"XPStandardWidgets.h\"\n#endif\n\n#include \"widgets/widget.h\"\n\nWindow11Base::Window11Base() \n: last_frame_window_bounds{-1, -1, -1, -1}\n#ifdef XPLM300\n, close_detection_callback([this]() -> float {\n    if(false == isVisible()) {\n        closeWindow();\n    }\n    return 1.f;\n})\n#endif\n#ifdef XPLM301\n, currently_in_vr(\"sim/graphics/VR/enabled\")\n#endif\n{\n#ifdef XPLM300\n    XPLMCreateWindow_t window_params = {};\n    window_params.structSize = sizeof(window_params);\n    window_params.left = 0;\n    window_params.right = 500;\n    window_params.top = 800;\n    window_params.bottom = 500;\n    window_params.visible = 1;\n\n    window_params.drawWindowFunc = Window11Base::draw;\n    window_params.handleMouseClickFunc = Window11Base::mouseClick;\n    window_params.handleKeyFunc = Window11Base::keyPress;\n    window_params.handleCursorFunc = Window11Base::handleCursor;\n    window_params.handleMouseWheelFunc = Window11Base::handleMouseWheel;\n    window_params.refcon = static_cast<void *>(this);\n    window_params.decorateAsFloatingWindow = xplm_WindowDecorationRoundRectangle;\n    window_params.layer = xplm_WindowLayerFloatingWindows;\n\n    // window_params.handleRightClickFunc\n    window = XPLMCreateWindowEx(&window_params);\n\n    close_detection_callback.schedule(1.f);\n\n#if defined(XPLM301)\n    if(isSimInVR()) {\n        setVR(true);\n    }\n#endif\n#else\n    int width, height;\n    XPLMGetScreenSize(&width, &height);\n    widget = XPCreateWidget(width / 2 - 400, height / 2 + 200, width / 2 + 400, height / 2 - 200, 1, \"window title\", 1, nullptr, xpWidgetClass_MainWindow);\n    XPSetWidgetProperty(widget, xpProperty_MainWindowType, xpMainWindowStyle_MainWindow);\n    XPSetWidgetProperty(widget, xpProperty_MainWindowHasCloseBoxes, 1);\n    XPAddWidgetCallback(widget, &Window11Base::window_callback);\n    XPSetWidgetProperty(widget, xpProperty_Refcon, reinterpret_cast<intptr_t>(this));\n\n\n    widget_background = XPCreateCustomWidget(width / 2 - 400, height / 2 + 200, width / 2 + 400, height / 2 - 200, 1, \"background\", 0, widget, &Window11Base::window_background_callback);\n    XPSetWidgetProperty(widget_container, xpProperty_Refcon, reinterpret_cast<intptr_t>(this));\n\n    widget_container = XPCreateCustomWidget(width / 2 - 400, height / 2 + 200, width / 2 + 400, height / 2 - 200, 1, \"widget title\", 0, widget, &Window11Base::container_callback);\n    XPSetWidgetProperty(widget_container, xpProperty_Refcon, reinterpret_cast<intptr_t>(this));\n#endif\n\n#ifdef XPLM300\n    XPLMTakeKeyboardFocus(window);\n#else\n    XPSetKeyboardFocus(widget_container);\n#endif\n}  \n\n#ifndef XPLM300\nint Window11Base::window_callback(XPWidgetMessage inMessage, [[maybe_unused]] XPWidgetID inWidget, [[maybe_unused]] intptr_t inParam1, [[maybe_unused]] intptr_t inParam2) {\n    intptr_t refcon = XPGetWidgetProperty(inWidget, xpProperty_Refcon, nullptr);\n    Window11Base * pthis = reinterpret_cast<Window11Base *>(refcon);\n\n    switch (inMessage) {\n        case xpMessage_CloseButtonPushed:\n            pthis->closeWindow();\n            return 1;\n\n        // this is how we resize a window in XP10. I think we can do without it now\n        case xpMsg_MouseDown:\n        case xpMsg_MouseUp:\n        case xpMsg_MouseDrag:\n            return 0;\n    }\n    return 0;\n}\n\nint Window11Base::window_background_callback(XPWidgetMessage inMessage, [[maybe_unused]] XPWidgetID inWidget, [[maybe_unused]] intptr_t inParam1, [[maybe_unused]] intptr_t inParam2) {\n    // intptr_t refcon = XPGetWidgetProperty(inWidget, xpProperty_Refcon, nullptr);\n    // Window11Base * pthis = reinterpret_cast<Window11Base *>(refcon);\n\n    switch (inMessage) {\n        case xpMsg_Draw: {\n            int left, top, right, bottom;\n            XPGetWidgetGeometry(inWidget, &left, &top, &right, &bottom);\n            XPLMSetGraphicsState(0,0,0,0,1,0,0);\n            color3fGL(color3fFromHex(0x26, 0x32, 0x40));\n            glBegin(GL_TRIANGLE_STRIP);\n            glVertex3f(right, top, 0);\n            glVertex3f(right, bottom, 0);\n            glVertex3f(left, top, 0);\n            glVertex3f(left, bottom, 0);\n            glEnd();\n        }\n            return 1;\n    }\n    return 0;\n}\n\nint Window11Base::container_callback(XPWidgetMessage inMessage, [[maybe_unused]] XPWidgetID inWidget, [[maybe_unused]] intptr_t inParam1, [[maybe_unused]] intptr_t inParam2) {\n    intptr_t refcon = XPGetWidgetProperty(inWidget, xpProperty_Refcon, nullptr);\n    Window11Base * pthis = reinterpret_cast<Window11Base *>(refcon);\n    switch (inMessage) {\n        case xpMsg_Draw:\n            pthis->draw(pthis->getWindowBounds());\n            return 0;\n        case xpMsg_MouseDown: {\n            XPMouseState_t * mouse = reinterpret_cast<XPMouseState_t *>(inParam1);\n            if(pthis->mouseClick({mouse->x, mouse->y}, xplm_MouseDown)) {\n                return 1;\n            }\n        }\n        case xpMsg_MouseUp: {\n            XPMouseState_t * mouse = reinterpret_cast<XPMouseState_t *>(inParam1);\n            if(pthis->mouseClick({mouse->x, mouse->y}, xplm_MouseUp)) {\n                return 1;\n            }\n        }\n        case xpMsg_MouseDrag: {\n            XPMouseState_t * mouse = reinterpret_cast<XPMouseState_t *>(inParam1);\n            if(pthis->mouseClick({mouse->x, mouse->y}, xplm_MouseDrag)) {\n                return 1;\n            }\n        }\n        case xpMsg_MouseWheel: {\n            XPMouseState_t * mouse = reinterpret_cast<XPMouseState_t *>(inParam1);\n            if(pthis->handleMouseWheel({mouse->x, mouse->y}, 0, mouse->delta)) {\n                return 1;\n            }\n        }\n        case xpMsg_KeyPress: {\n            const XPKeyState_t * key_state = reinterpret_cast<const XPKeyState_t *>(inParam1);\n            pthis->keyPress(key_state->key, key_state->flags, key_state->vkey, 0);\n            return 1;\n        }\n\n        case xpMsg_KeyTakeFocus:    // we don't have to do anything, but we do have to tell xplane that we accept\n            return 1;\n\n        case xpMsg_KeyLoseFocus:\n            pthis->keyPress(1, 0, 0, 1);\n            return 1;\n    }\n    return 0;\n}\n#endif\n\nWindow11Base::~Window11Base() {\n#ifdef XPLM300\n    XPLMDestroyWindow(window);\n#else\n    XPDestroyWidget(widget_container, 0);\n    XPDestroyWidget(widget_background, 0);\n    XPDestroyWidget(widget, 1);\n#endif\n}\n\n\nstd::optional<int> Window11Base::getPoppedOutMonitor() const {\n#ifdef XPLM300\n    if(XPLMWindowIsPoppedOut(window)) {\n        //TODO: it's complicated to figure out which monitor a window is on.\n        // This is such a rare case, and I don't have time to work on it.\n        return 0;\n    }\n#endif\n    return std::nullopt;\n}\n\nvoid Window11Base::setPoppedOutMonitor([[maybe_unused]] int monitor_number) {\n#ifdef XPLM300\n    XPLMSetWindowPositioningMode(window, xplm_WindowPopOut, monitor_number);\n#endif\n}\n\nvoid Window11Base::draw(Rect draw_bounds) {\n    Rect current_window_bounds = getWindowBounds();\n\n    if(current_window_bounds != last_frame_window_bounds) {\n        layout_object->setBounds(current_window_bounds);\n        last_frame_window_bounds = current_window_bounds;\n    }\n\n    layout_object->draw(draw_bounds);\n}\n\nvoid Window11Base::setKeyboardFocusToWidget(std::shared_ptr<Widget11> new_focus_widget) {\n#ifdef XPLM300\n    XPLMTakeKeyboardFocus(window);\n#else\n    XPSetKeyboardFocus(widget_container);\n#endif\n\n    if(layout_object->hasKeyboardFocus()) {\n        layout_object->removeKeyboardFocus();\n    }\n\n    if(new_focus_widget->acceptsKeyboardFocus()) {\n        new_focus_widget->giveKeyboardFocus();\n    }\n}\n\nbool Window11Base::mouseClick(Point point, XPLMMouseStatus status) {\n    std::shared_ptr<Widget11> click_handler;\n\n    std::shared_ptr<WidgetContainer> container = std::dynamic_pointer_cast<WidgetContainer>(layout_object);\n    std::shared_ptr<Widget11> layout_widget = std::dynamic_pointer_cast<Widget11>(layout_object);\n    if(container) {\n        click_handler = container->mouseClick(point, status);\n    } else if(layout_widget) {\n        if(layout_widget->mouseClick(point, status)) {\n            click_handler = layout_widget;\n        }\n    }\n\n    if(click_handler) {\n        setKeyboardFocusToWidget(click_handler);\n    } else {\n    #ifdef XPLM300\n        XPLMTakeKeyboardFocus(window);\n    #else\n        XPSetKeyboardFocus(widget_container);\n    #endif\n    }\n    \n    return nullptr != click_handler;\n}\n\nvoid Window11Base::keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key, int losingFocus) {\n    if(losingFocus) {\n        layout_object->removeKeyboardFocus();\n        return;\n    }\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) == 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_KEY_TAB:\n                if(flags & xplm_DownFlag) {\n                    // tab to next field\n                    if(!layout_object->nextKeyboardFocus()) { // perhaps we reached the end of the dialog, and should start at the beginning\n                        layout_object->nextKeyboardFocus();\n                    }\n                }\n                return;\n            default:\n                break;\n        }\n    }\n    if((flags & xplm_ShiftFlag) != 0 && (flags & xplm_ControlFlag) == 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_KEY_TAB:\n                if(flags & xplm_DownFlag) {\n                    // tab to previous field\n                    if(!layout_object->previousKeyboardFocus()) { // perhaps we reached the beginning of the dialog, and should start at the end\n                        layout_object->previousKeyboardFocus();\n                    }\n                }\n                return;\n            default:\n                break;\n        }\n    }\n\n    if(layout_object->hasKeyboardFocus()) {\n        if(layout_object->dispatchKeyPress(key, flags, virtual_key)) {\n            return;\n        }\n    }\n\n    //If no object handles it, then the window finally should get a try.\n    this->keyPress(key, flags, virtual_key);\n}\n\nbool Window11Base::keyPress(char /* key */, XPLMKeyFlags flags, uint8_t virtual_key) {\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) != 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_W:\n                if((flags & xplm_DownFlag) != 0) {\n                    closeWindow();\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n    return false;\n}\n\n/// Widgets get to handle cursor if the mouse is over them. They are also\n/// notified if the cursor was over them but is not any more (so we can disable hover, etc)\n/// but they can't affect the cursor then.\nXPLMCursorStatus Window11Base::handleCursor(Point point) {\n    bool overlaps = layout_object->overlaps(point);\n    return layout_object->handleCursor(point, overlaps);\n}\n\nbool Window11Base::handleMouseWheel(Point point, int wheel, int clicks) {\n    return layout_object->mouseWheel(point, wheel, clicks);\n}\n\nvoid Window11Base::setTopLevelWidget(std::shared_ptr<LayoutObject> new_layout_obj) {\n    layout_object = std::move(new_layout_obj);\n    auto [min_width, min_height] = layout_object->getMinimumSize();\n\n#if defined(XPLM301)\n    if(isSimInVR()) {\n        XPLMSetWindowGeometryVR(window, min_width, min_height);\n    } else {\n        setWindowBounds(Rect{0, min_height, min_width, 0});\n        setWindowResizeLimits(min_width, min_height, layout_object->isStretchableX() ? 1000000 : min_width, layout_object->isStretchableY() ? 100000 : min_height);\n        setWindowCentered();\n    }\n#else\n    setWindowBounds(Rect{0, min_height, min_width, 0});\n    setWindowResizeLimits(min_width, min_height, layout_object->isStretchableX() ? 1000000 : min_width, layout_object->isStretchableY() ? 100000 : min_height);\n    setWindowCentered();\n#endif\n\n    Rect window_bounds = getWindowBounds();\n    layout_object->setSize(window_bounds.left, window_bounds.bottom, min_width, min_height);\n}\n\n#if defined(XPLM301)\nbool Window11Base::isSimInVR() {\n    return currently_in_vr.get();\n}\n\nvoid Window11Base::setVR(bool is_vr) {\n    if(is_vr) {\n        XPLMSetWindowPositioningMode(window, xplm_WindowVR, -1);\n        XPLMSetWindowGeometryVR(window, last_frame_window_bounds.size().width, last_frame_window_bounds.size().height);\n    } else {\n        XPLMSetWindowPositioningMode(window, xplm_WindowPositionFree, 0);\n        setWindowBounds(Rect{0, last_frame_window_bounds.size().height, last_frame_window_bounds.size().width, 0});\n\n        auto [min_width, min_height] = layout_object->getMinimumSize();\n        setWindowResizeLimits(last_frame_window_bounds.size().width, last_frame_window_bounds.size().height, layout_object->isStretchableX() ? 1000000 : min_width, layout_object->isStretchableY() ? 100000 : min_height);\n        setWindowCentered();\n    }\n}\n#endif"
  },
  {
    "path": "lib/lb_xplane_ui/window11.h",
    "content": "#pragma once\n\n#include <memory>\n#include <string>\n#include <vector>\n\n#include \"XPLMDisplay.h\"\n#include \"XPWidgetDefs.h\"\n\n#include \"dataref.h\"\n\n#ifndef XPLM300\n#include \"XPWidgets.h\"\n#endif\n\n#include \"geometry.h\"\n#include \"layout_object.h\"\n\n#include \"flight_loop.h\"\n\n#define XP10_WIDGET_HEADER_HEIGHT 16\n#define XP10_WIDGET_GUTTER_WIDTH 10\n\nclass LayoutObject;\nclass Widget11;\n\n\n// This is an XPLM300 window\nclass Window11Base {\nprotected:\n    Rect last_frame_window_bounds;\n    std::shared_ptr<Window11Base> this_ref;\n\n#ifdef XPLM300\n    XPLMWindowID window = nullptr;\n\n    FlightLoopCallback<void> close_detection_callback;\n#else\n\tXPWidgetID widget = nullptr;\n    XPWidgetID widget_background = nullptr;\n    XPWidgetID widget_container = nullptr;\n\tstatic int window_callback(XPWidgetMessage inMessage, XPWidgetID inWidget, intptr_t inParam1, intptr_t inParam2);\n    static int window_background_callback(XPWidgetMessage inMessage, XPWidgetID inWidget, intptr_t inParam1, intptr_t inParam2);\n\tstatic int container_callback(XPWidgetMessage inMessage, XPWidgetID inWidget, intptr_t inParam1, intptr_t inParam2);\n#endif\n\npublic:\n    bool isVisible() const {\n#ifdef XPLM300\n        return XPLMGetWindowIsVisible(window);\n#else\n        return XPIsWidgetVisible(widget);\n#endif\n    }\n\n    void show() {\n#ifdef XPLM300\n        XPLMSetWindowIsVisible(window, 1);\n#else\n        XPShowWidget(widget);\n#endif\n    }\n\n    void hide() {\n#ifdef XPLM300\n        XPLMSetWindowIsVisible(window, 0);\n#else\n        XPHideWidget(widget);\n#endif\n    }\n\n    void bringToFront() {\n#ifdef XPLM300\n        XPLMBringWindowToFront(window);\n#else\n        XPBringRootWidgetToFront(widget);\n#endif\n    }\n\n    void closeWindow() {\n        this_ref.reset();\n    }\n\n    int getWidth() const {\n        return getWindowBounds().size().width;\n    }\n\n    int getHeight() const {\n        return getWindowBounds().size().height;\n    }\n\n    void setTitle(const std::string & title) {\n#ifdef XPLM300\n        XPLMSetWindowTitle(window, title.c_str());\n#else\n\t\tXPSetWidgetDescriptor(widget, title.c_str());\n#endif\n    }\n\n    void setWindowBounds(Rect new_bounds) {\n#ifdef XPLM300\n        XPLMSetWindowGeometry(window, new_bounds.left, new_bounds.top, new_bounds.right, new_bounds.bottom);\n#else\n        XPSetWidgetGeometry(widget, new_bounds.left - XP10_WIDGET_GUTTER_WIDTH, new_bounds.top + XP10_WIDGET_HEADER_HEIGHT + XP10_WIDGET_GUTTER_WIDTH, new_bounds.right + XP10_WIDGET_GUTTER_WIDTH, new_bounds.bottom - XP10_WIDGET_GUTTER_WIDTH);\n        XPSetWidgetGeometry(widget_background, new_bounds.left - XP10_WIDGET_GUTTER_WIDTH, new_bounds.top + XP10_WIDGET_GUTTER_WIDTH, new_bounds.right + XP10_WIDGET_GUTTER_WIDTH, new_bounds.bottom - XP10_WIDGET_GUTTER_WIDTH);\n        XPSetWidgetGeometry(widget_container, new_bounds.left, new_bounds.top, new_bounds.right, new_bounds.bottom);\n#endif\n    }\n\n    Rect getWindowBounds() const {\n        Rect window_bounds;\n#ifdef XPLM300\n        XPLMGetWindowGeometry(window, &window_bounds.left, &window_bounds.top, &window_bounds.right, &window_bounds.bottom);\n#else\n        XPGetWidgetGeometry(widget_container, &window_bounds.left, &window_bounds.top, &window_bounds.right, &window_bounds.bottom);\n#endif\n        return window_bounds;\n    }\n\n    void setWindowSize(int window_width, int window_height) {\n        Rect window_bounds = getWindowBounds();\n        window_bounds.right = window_bounds.left + window_width;\n        window_bounds.top = window_bounds.bottom + window_height;\n        setWindowBounds(window_bounds);\n    }\n\n    void setWindowSize(Size window_size) {\n        setWindowSize(window_size.width, window_size.height);\n    }\n\n    // Centered on main screen\n    void setWindowCentered() {\n        int screen_width, screen_height;\n        XPLMGetScreenSize(&screen_width, &screen_height);\n        int left = screen_width / 2 - getWidth() / 2;\n        int right = screen_width / 2 + getWidth() / 2;\n        int top = screen_height / 2 + getHeight() / 2;\n        int bottom = screen_height / 2 - getHeight() / 2;\n        setWindowBounds(Rect{left, top, right, bottom});\n    }\n\n    void setWindowResizeLimits([[maybe_unused]] int min_width, [[maybe_unused]] int min_height, [[maybe_unused]] int max_width, [[maybe_unused]] int max_height) {\n#ifdef XPLM300\n        XPLMSetWindowResizingLimits(window, min_width, min_height, max_width, max_height);\n#else\n\t\t/// todo: is this possible?\n#endif\n    }\n\n    std::optional<int> getPoppedOutMonitor() const;\n    void setPoppedOutMonitor(int monitor_number);\n\n    static inline void draw(XPLMWindowID /* inWindowID */, void * inRefcon) {\n        Window11Base * pthis = static_cast<Window11Base *>(inRefcon);\n\n        pthis->draw(pthis->getWindowBounds());\n    }\n    static inline int mouseClick(XPLMWindowID /* inWindowID */, int x, int y, XPLMMouseStatus inMouse, void *inRefcon) {\n        Window11Base * pthis = static_cast<Window11Base *>(inRefcon);\n        return pthis->mouseClick(Point{x, y}, inMouse) ? 1 : 0;\n    }\n\n    static inline void keyPress(XPLMWindowID /* inWindowID */, char inKey, XPLMKeyFlags inFlags, char inVirtualKey, void * inRefcon, int losingFocus) {\n        Window11Base * pthis = static_cast<Window11Base *>(inRefcon);\n        pthis->keyPress(inKey, inFlags, inVirtualKey, losingFocus);\n    }\n\n    static inline XPLMCursorStatus handleCursor(XPLMWindowID /* inWindowID */, int x,int y, void * inRefcon) {\n        Window11Base * pthis = static_cast<Window11Base *>(inRefcon);\n        return pthis->handleCursor(Point{x, y});\n    }\n\n    static inline int handleMouseWheel(XPLMWindowID /* inWindowID */, int x, int y, int wheel, int clicks, void * inRefcon) {\n        Window11Base * pthis = static_cast<Window11Base *>(inRefcon);\n        return pthis->handleMouseWheel({x, y}, wheel, clicks) ? 1 : 0;\n    }\n\n    virtual void draw(Rect draw_bounds);\n    virtual bool mouseClick(Point point, XPLMMouseStatus status);\n    virtual void keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key, int losingFocus);\n    virtual XPLMCursorStatus handleCursor(Point point);\n    virtual bool handleMouseWheel(Point point, int wheel, int clicks);\n\n    void setKeyboardFocusToWidget(std::shared_ptr<Widget11> widget);\n\n    // Where windows implement their own key handling:\n    virtual bool keyPress(char /* key */, XPLMKeyFlags /* flags */, uint8_t /* virtual_key */);\n\n#if defined(XPLM301)\nprotected:\n    Dataref<bool> currently_in_vr;\n    bool isSimInVR();\npublic:\n    void setVR(bool is_vr);\n#endif\nprotected:\n    std::shared_ptr<LayoutObject> layout_object;\npublic:\n\n    Window11Base();\n    virtual ~Window11Base();\n\n    void setTopLevelWidget(std::shared_ptr<LayoutObject> new_layout_obj);\n};\n\ntemplate <class WindowClass>\nclass Window11 : public Window11Base {\npublic:\n    template <class ... Params>\n    static inline std::shared_ptr<WindowClass> make(Params... params) {\n        std::shared_ptr<WindowClass> sp = std::make_shared<WindowClass>(params...);\n        sp->this_ref = sp;\n        return sp;\n    }\n\n    std::shared_ptr<WindowClass> getWindowSharedPtr() {\n        return std::dynamic_pointer_cast<WindowClass>(this_ref);\n    }\n};\n"
  },
  {
    "path": "lib/mio/CMakeLists.txt",
    "content": "\nadd_library(mio INTERFACE)\n\ntarget_include_directories(mio INTERFACE \"${CMAKE_CURRENT_SOURCE_DIR}/include\")"
  },
  {
    "path": "lib/mio/README.md",
    "content": "# MIO\n\nThis is the single-header version of Mio, a header-only, cross-platform library for memory mapped files.\n\nThis file was downloaded from https://github.com/mandreyel/mio/blob/master/single_include/mio/mio.hpp on 22/11/2020.\n\nThe file is licensed under the MIT license- see https://github.com/mandreyel/mio for details.\n\nThe CMakeLists.txt file here is by Lee C. Baker, and is released under the same MIT license as the rest of DataRefTool.\n"
  },
  {
    "path": "lib/mio/include/mio.hpp",
    "content": "/* Copyright 2017 https://github.com/mandreyel\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy of this\n * software and associated documentation files (the \"Software\"), to deal in the Software\n * without restriction, including without limitation the rights to use, copy, modify,\n * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to\n * permit persons to whom the Software is furnished to do so, subject to the following\n * conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies\n * or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A\n * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT\n * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF\n * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE\n * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef MIO_MMAP_HEADER\n#define MIO_MMAP_HEADER\n\n// #include \"mio/page.hpp\"\n/* Copyright 2017 https://github.com/mandreyel\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy of this\n * software and associated documentation files (the \"Software\"), to deal in the Software\n * without restriction, including without limitation the rights to use, copy, modify,\n * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to\n * permit persons to whom the Software is furnished to do so, subject to the following\n * conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies\n * or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A\n * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT\n * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF\n * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE\n * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef MIO_PAGE_HEADER\n#define MIO_PAGE_HEADER\n\n#ifdef _WIN32\n# include <windows.h>\n#else\n# include <unistd.h>\n#endif\n\nnamespace mio {\n\n/**\n * This is used by `basic_mmap` to determine whether to create a read-only or\n * a read-write memory mapping.\n */\nenum class access_mode\n{\n    read,\n    write\n};\n\n/**\n * Determines the operating system's page allocation granularity.\n *\n * On the first call to this function, it invokes the operating system specific syscall\n * to determine the page size, caches the value, and returns it. Any subsequent call to\n * this function serves the cached value, so no further syscalls are made.\n */\ninline size_t page_size()\n{\n    static const size_t page_size = []\n    {\n#ifdef _WIN32\n        SYSTEM_INFO SystemInfo;\n        GetSystemInfo(&SystemInfo);\n        return SystemInfo.dwAllocationGranularity;\n#else\n        return sysconf(_SC_PAGE_SIZE);\n#endif\n    }();\n    return page_size;\n}\n\n/**\n * Alligns `offset` to the operating's system page size such that it subtracts the\n * difference until the nearest page boundary before `offset`, or does nothing if\n * `offset` is already page aligned.\n */\ninline size_t make_offset_page_aligned(size_t offset) noexcept\n{\n    const size_t page_size_ = page_size();\n    // Use integer division to round down to the nearest page alignment.\n    return offset / page_size_ * page_size_;\n}\n\n} // namespace mio\n\n#endif // MIO_PAGE_HEADER\n\n\n#include <iterator>\n#include <string>\n#include <system_error>\n#include <cstdint>\n\n#ifdef _WIN32\n# ifndef WIN32_LEAN_AND_MEAN\n#  define WIN32_LEAN_AND_MEAN\n# endif // WIN32_LEAN_AND_MEAN\n# include <windows.h>\n#else // ifdef _WIN32\n# define INVALID_HANDLE_VALUE -1\n#endif // ifdef _WIN32\n\nnamespace mio {\n\n// This value may be provided as the `length` parameter to the constructor or\n// `map`, in which case a memory mapping of the entire file is created.\nenum { map_entire_file = 0 };\n\n#ifdef _WIN32\nusing file_handle_type = HANDLE;\n#else\nusing file_handle_type = int;\n#endif\n\n// This value represents an invalid file handle type. This can be used to\n// determine whether `basic_mmap::file_handle` is valid, for example.\nconst static file_handle_type invalid_handle = INVALID_HANDLE_VALUE;\n\ntemplate<access_mode AccessMode, typename ByteT>\nstruct basic_mmap\n{\n    using value_type = ByteT;\n    using size_type = size_t;\n    using reference = value_type&;\n    using const_reference = const value_type&;\n    using pointer = value_type*;\n    using const_pointer = const value_type*;\n    using difference_type = std::ptrdiff_t;\n    using iterator = pointer;\n    using const_iterator = const_pointer;\n    using reverse_iterator = std::reverse_iterator<iterator>;\n    using const_reverse_iterator = std::reverse_iterator<const_iterator>;\n    using iterator_category = std::random_access_iterator_tag;\n    using handle_type = file_handle_type;\n\n    static_assert(sizeof(ByteT) == sizeof(char), \"ByteT must be the same size as char.\");\n\nprivate:\n    // Points to the first requested byte, and not to the actual start of the mapping.\n    pointer data_ = nullptr;\n\n    // Length--in bytes--requested by user (which may not be the length of the\n    // full mapping) and the length of the full mapping.\n    size_type length_ = 0;\n    size_type mapped_length_ = 0;\n\n    // Letting user map a file using both an existing file handle and a path\n    // introcudes some complexity (see `is_handle_internal_`).\n    // On POSIX, we only need a file handle to create a mapping, while on\n    // Windows systems the file handle is necessary to retrieve a file mapping\n    // handle, but any subsequent operations on the mapped region must be done\n    // through the latter.\n    handle_type file_handle_ = INVALID_HANDLE_VALUE;\n#ifdef _WIN32\n    handle_type file_mapping_handle_ = INVALID_HANDLE_VALUE;\n#endif\n\n    // Letting user map a file using both an existing file handle and a path\n    // introcudes some complexity in that we must not close the file handle if\n    // user provided it, but we must close it if we obtained it using the\n    // provided path. For this reason, this flag is used to determine when to\n    // close `file_handle_`.\n    bool is_handle_internal_;\n\npublic:\n    /**\n     * The default constructed mmap object is in a non-mapped state, that is,\n     * any operation that attempts to access nonexistent underlying data will\n     * result in undefined behaviour/segmentation faults.\n     */\n    basic_mmap() = default;\n\n#ifdef __cpp_exceptions\n    /**\n     * The same as invoking the `map` function, except any error that may occur\n     * while establishing the mapping is wrapped in a `std::system_error` and is\n     * thrown.\n     */\n    template<typename String>\n    basic_mmap(const String& path, const size_type offset = 0, const size_type length = map_entire_file)\n    {\n        std::error_code error;\n        map(path, offset, length, error);\n        if(error) { throw std::system_error(error); }\n    }\n\n    /**\n     * The same as invoking the `map` function, except any error that may occur\n     * while establishing the mapping is wrapped in a `std::system_error` and is\n     * thrown.\n     */\n    basic_mmap(const handle_type handle, const size_type offset = 0, const size_type length = map_entire_file)\n    {\n        std::error_code error;\n        map(handle, offset, length, error);\n        if(error) { throw std::system_error(error); }\n    }\n#endif // __cpp_exceptions\n\n    /**\n     * `basic_mmap` has single-ownership semantics, so transferring ownership\n     * may only be accomplished by moving the object.\n     */\n    basic_mmap(const basic_mmap&) = delete;\n    basic_mmap(basic_mmap&&);\n    basic_mmap& operator=(const basic_mmap&) = delete;\n    basic_mmap& operator=(basic_mmap&&);\n\n    /**\n     * If this is a read-write mapping, the destructor invokes sync. Regardless\n     * of the access mode, unmap is invoked as a final step.\n     */\n    ~basic_mmap();\n\n    /**\n     * On UNIX systems 'file_handle' and 'mapping_handle' are the same. On Windows,\n     * however, a mapped region of a file gets its own handle, which is returned by\n     * 'mapping_handle'.\n     */\n    handle_type file_handle() const noexcept { return file_handle_; }\n    handle_type mapping_handle() const noexcept;\n\n    /** Returns whether a valid memory mapping has been created. */\n    bool is_open() const noexcept { return file_handle_ != invalid_handle; }\n\n    /**\n     * Returns true if no mapping was established, that is, conceptually the\n     * same as though the length that was mapped was 0. This function is\n     * provided so that this class has Container semantics.\n     */\n    bool empty() const noexcept { return length() == 0; }\n\n    /** Returns true if a mapping was established. */\n    bool is_mapped() const noexcept;\n\n    /**\n     * `size` and `length` both return the logical length, i.e. the number of bytes\n     * user requested to be mapped, while `mapped_length` returns the actual number of\n     * bytes that were mapped which is a multiple of the underlying operating system's\n     * page allocation granularity.\n     */\n    size_type size() const noexcept { return length(); }\n    size_type length() const noexcept { return length_; }\n    size_type mapped_length() const noexcept { return mapped_length_; }\n\n    /** Returns the offset relative to the start of the mapping. */\n    size_type mapping_offset() const noexcept\n    {\n        return mapped_length_ - length_;\n    }\n\n    /**\n     * Returns a pointer to the first requested byte, or `nullptr` if no memory mapping\n     * exists.\n     */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > pointer data() noexcept { return data_; }\n    const_pointer data() const noexcept { return data_; }\n\n    /**\n     * Returns an iterator to the first requested byte, if a valid memory mapping\n     * exists, otherwise this function call is undefined behaviour.\n     */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > iterator begin() noexcept { return data(); }\n    const_iterator begin() const noexcept { return data(); }\n    const_iterator cbegin() const noexcept { return data(); }\n\n    /**\n     * Returns an iterator one past the last requested byte, if a valid memory mapping\n     * exists, otherwise this function call is undefined behaviour.\n     */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > iterator end() noexcept { return data() + length(); }\n    const_iterator end() const noexcept { return data() + length(); }\n    const_iterator cend() const noexcept { return data() + length(); }\n\n    /**\n     * Returns a reverse iterator to the last memory mapped byte, if a valid\n     * memory mapping exists, otherwise this function call is undefined\n     * behaviour.\n     */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > reverse_iterator rbegin() noexcept { return reverse_iterator(end()); }\n    const_reverse_iterator rbegin() const noexcept\n    { return const_reverse_iterator(end()); }\n    const_reverse_iterator crbegin() const noexcept\n    { return const_reverse_iterator(end()); }\n\n    /**\n     * Returns a reverse iterator past the first mapped byte, if a valid memory\n     * mapping exists, otherwise this function call is undefined behaviour.\n     */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > reverse_iterator rend() noexcept { return reverse_iterator(begin()); }\n    const_reverse_iterator rend() const noexcept\n    { return const_reverse_iterator(begin()); }\n    const_reverse_iterator crend() const noexcept\n    { return const_reverse_iterator(begin()); }\n\n    /**\n     * Returns a reference to the `i`th byte from the first requested byte (as returned\n     * by `data`). If this is invoked when no valid memory mapping has been created\n     * prior to this call, undefined behaviour ensues.\n     */\n    reference operator[](const size_type i) noexcept { return data_[i]; }\n    const_reference operator[](const size_type i) const noexcept { return data_[i]; }\n\n    /**\n     * Establishes a memory mapping with AccessMode. If the mapping is unsuccesful, the\n     * reason is reported via `error` and the object remains in a state as if this\n     * function hadn't been called.\n     *\n     * `path`, which must be a path to an existing file, is used to retrieve a file\n     * handle (which is closed when the object destructs or `unmap` is called), which is\n     * then used to memory map the requested region. Upon failure, `error` is set to\n     * indicate the reason and the object remains in an unmapped state.\n     *\n     * `offset` is the number of bytes, relative to the start of the file, where the\n     * mapping should begin. When specifying it, there is no need to worry about\n     * providing a value that is aligned with the operating system's page allocation\n     * granularity. This is adjusted by the implementation such that the first requested\n     * byte (as returned by `data` or `begin`), so long as `offset` is valid, will be at\n     * `offset` from the start of the file.\n     *\n     * `length` is the number of bytes to map. It may be `map_entire_file`, in which\n     * case a mapping of the entire file is created.\n     */\n    template<typename String>\n    void map(const String& path, const size_type offset,\n            const size_type length, std::error_code& error);\n\n    /**\n     * Establishes a memory mapping with AccessMode. If the mapping is unsuccesful, the\n     * reason is reported via `error` and the object remains in a state as if this\n     * function hadn't been called.\n     *\n     * `path`, which must be a path to an existing file, is used to retrieve a file\n     * handle (which is closed when the object destructs or `unmap` is called), which is\n     * then used to memory map the requested region. Upon failure, `error` is set to\n     * indicate the reason and the object remains in an unmapped state.\n     * \n     * The entire file is mapped.\n     */\n    template<typename String>\n    void map(const String& path, std::error_code& error)\n    {\n        map(path, 0, map_entire_file, error);\n    }\n\n    /**\n     * Establishes a memory mapping with AccessMode. If the mapping is\n     * unsuccesful, the reason is reported via `error` and the object remains in\n     * a state as if this function hadn't been called.\n     *\n     * `handle`, which must be a valid file handle, which is used to memory map the\n     * requested region. Upon failure, `error` is set to indicate the reason and the\n     * object remains in an unmapped state.\n     *\n     * `offset` is the number of bytes, relative to the start of the file, where the\n     * mapping should begin. When specifying it, there is no need to worry about\n     * providing a value that is aligned with the operating system's page allocation\n     * granularity. This is adjusted by the implementation such that the first requested\n     * byte (as returned by `data` or `begin`), so long as `offset` is valid, will be at\n     * `offset` from the start of the file.\n     *\n     * `length` is the number of bytes to map. It may be `map_entire_file`, in which\n     * case a mapping of the entire file is created.\n     */\n    void map(const handle_type handle, const size_type offset,\n            const size_type length, std::error_code& error);\n\n    /**\n     * Establishes a memory mapping with AccessMode. If the mapping is\n     * unsuccesful, the reason is reported via `error` and the object remains in\n     * a state as if this function hadn't been called.\n     *\n     * `handle`, which must be a valid file handle, which is used to memory map the\n     * requested region. Upon failure, `error` is set to indicate the reason and the\n     * object remains in an unmapped state.\n     * \n     * The entire file is mapped.\n     */\n    void map(const handle_type handle, std::error_code& error)\n    {\n        map(handle, 0, map_entire_file, error);\n    }\n\n    /**\n     * If a valid memory mapping has been created prior to this call, this call\n     * instructs the kernel to unmap the memory region and disassociate this object\n     * from the file.\n     *\n     * The file handle associated with the file that is mapped is only closed if the\n     * mapping was created using a file path. If, on the other hand, an existing\n     * file handle was used to create the mapping, the file handle is not closed.\n     */\n    void unmap();\n\n    void swap(basic_mmap& other);\n\n    /** Flushes the memory mapped page to disk. Errors are reported via `error`. */\n    template<access_mode A = AccessMode>\n    typename std::enable_if<A == access_mode::write, void>::type\n    sync(std::error_code& error);\n\n    /**\n     * All operators compare the address of the first byte and size of the two mapped\n     * regions.\n     */\n\nprivate:\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > pointer get_mapping_start() noexcept\n    {\n        return !data() ? nullptr : data() - mapping_offset();\n    }\n\n    const_pointer get_mapping_start() const noexcept\n    {\n        return !data() ? nullptr : data() - mapping_offset();\n    }\n\n    /**\n     * The destructor syncs changes to disk if `AccessMode` is `write`, but not\n     * if it's `read`, but since the destructor cannot be templated, we need to\n     * do SFINAE in a dedicated function, where one syncs and the other is a noop.\n     */\n    template<access_mode A = AccessMode>\n    typename std::enable_if<A == access_mode::write, void>::type\n    conditional_sync();\n    template<access_mode A = AccessMode>\n    typename std::enable_if<A == access_mode::read, void>::type conditional_sync();\n};\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator==(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b);\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator!=(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b);\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator<(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b);\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator<=(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b);\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator>(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b);\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator>=(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b);\n\n/**\n * This is the basis for all read-only mmap objects and should be preferred over\n * directly using `basic_mmap`.\n */\ntemplate<typename ByteT>\nusing basic_mmap_source = basic_mmap<access_mode::read, ByteT>;\n\n/**\n * This is the basis for all read-write mmap objects and should be preferred over\n * directly using `basic_mmap`.\n */\ntemplate<typename ByteT>\nusing basic_mmap_sink = basic_mmap<access_mode::write, ByteT>;\n\n/**\n * These aliases cover the most common use cases, both representing a raw byte stream\n * (either with a char or an unsigned char/uint8_t).\n */\nusing mmap_source = basic_mmap_source<char>;\nusing ummap_source = basic_mmap_source<unsigned char>;\n\nusing mmap_sink = basic_mmap_sink<char>;\nusing ummap_sink = basic_mmap_sink<unsigned char>;\n\n/**\n * Convenience factory method that constructs a mapping for any `basic_mmap` or\n * `basic_mmap` type.\n */\ntemplate<\n    typename MMap,\n    typename MappingToken\n> MMap make_mmap(const MappingToken& token,\n        int64_t offset, int64_t length, std::error_code& error)\n{\n    MMap mmap;\n    mmap.map(token, offset, length, error);\n    return mmap;\n}\n\n/**\n * Convenience factory method.\n *\n * MappingToken may be a String (`std::string`, `std::string_view`, `const char*`,\n * `std::filesystem::path`, `std::vector<char>`, or similar), or a\n * `mmap_source::handle_type`.\n */\ntemplate<typename MappingToken>\nmmap_source make_mmap_source(const MappingToken& token, mmap_source::size_type offset,\n        mmap_source::size_type length, std::error_code& error)\n{\n    return make_mmap<mmap_source>(token, offset, length, error);\n}\n\ntemplate<typename MappingToken>\nmmap_source make_mmap_source(const MappingToken& token, std::error_code& error)\n{\n    return make_mmap_source(token, 0, map_entire_file, error);\n}\n\n/**\n * Convenience factory method.\n *\n * MappingToken may be a String (`std::string`, `std::string_view`, `const char*`,\n * `std::filesystem::path`, `std::vector<char>`, or similar), or a\n * `mmap_sink::handle_type`.\n */\ntemplate<typename MappingToken>\nmmap_sink make_mmap_sink(const MappingToken& token, mmap_sink::size_type offset,\n        mmap_sink::size_type length, std::error_code& error)\n{\n    return make_mmap<mmap_sink>(token, offset, length, error);\n}\n\ntemplate<typename MappingToken>\nmmap_sink make_mmap_sink(const MappingToken& token, std::error_code& error)\n{\n    return make_mmap_sink(token, 0, map_entire_file, error);\n}\n\n} // namespace mio\n\n// #include \"detail/mmap.ipp\"\n/* Copyright 2017 https://github.com/mandreyel\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy of this\n * software and associated documentation files (the \"Software\"), to deal in the Software\n * without restriction, including without limitation the rights to use, copy, modify,\n * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to\n * permit persons to whom the Software is furnished to do so, subject to the following\n * conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies\n * or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A\n * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT\n * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF\n * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE\n * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef MIO_BASIC_MMAP_IMPL\n#define MIO_BASIC_MMAP_IMPL\n\n// #include \"mio/mmap.hpp\"\n\n// #include \"mio/page.hpp\"\n\n// #include \"mio/detail/string_util.hpp\"\n/* Copyright 2017 https://github.com/mandreyel\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy of this\n * software and associated documentation files (the \"Software\"), to deal in the Software\n * without restriction, including without limitation the rights to use, copy, modify,\n * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to\n * permit persons to whom the Software is furnished to do so, subject to the following\n * conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies\n * or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A\n * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT\n * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF\n * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE\n * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef MIO_STRING_UTIL_HEADER\n#define MIO_STRING_UTIL_HEADER\n\n#include <type_traits>\n\nnamespace mio {\nnamespace detail {\n\ntemplate<\n    typename S,\n    typename C = typename std::decay<S>::type,\n    typename = decltype(std::declval<C>().data()),\n    typename = typename std::enable_if<\n        std::is_same<typename C::value_type, char>::value\n#ifdef _WIN32\n        || std::is_same<typename C::value_type, wchar_t>::value\n#endif\n    >::type\n> struct char_type_helper {\n    using type = typename C::value_type;\n};\n\ntemplate<class T>\nstruct char_type {\n    using type = typename char_type_helper<T>::type;\n};\n\n// TODO: can we avoid this brute force approach?\ntemplate<>\nstruct char_type<char*> {\n    using type = char;\n};\n\ntemplate<>\nstruct char_type<const char*> {\n    using type = char;\n};\n\ntemplate<size_t N>\nstruct char_type<char[N]> {\n    using type = char;\n};\n\ntemplate<size_t N>\nstruct char_type<const char[N]> {\n    using type = char;\n};\n\n#ifdef _WIN32\ntemplate<>\nstruct char_type<wchar_t*> {\n    using type = wchar_t;\n};\n\ntemplate<>\nstruct char_type<const wchar_t*> {\n    using type = wchar_t;\n};\n\ntemplate<size_t N>\nstruct char_type<wchar_t[N]> {\n    using type = wchar_t;\n};\n\ntemplate<size_t N>\nstruct char_type<const wchar_t[N]> {\n    using type = wchar_t;\n};\n#endif // _WIN32\n\ntemplate<typename CharT, typename S>\nstruct is_c_str_helper\n{\n    static constexpr bool value = std::is_same<\n        CharT*,\n        // TODO: I'm so sorry for this... Can this be made cleaner?\n        typename std::add_pointer<\n            typename std::remove_cv<\n                typename std::remove_pointer<\n                    typename std::decay<\n                        S\n                    >::type\n                >::type\n            >::type\n        >::type\n    >::value;\n};\n\ntemplate<typename S>\nstruct is_c_str\n{\n    static constexpr bool value = is_c_str_helper<char, S>::value;\n};\n\n#ifdef _WIN32\ntemplate<typename S>\nstruct is_c_wstr\n{\n    static constexpr bool value = is_c_str_helper<wchar_t, S>::value;\n};\n#endif // _WIN32\n\ntemplate<typename S>\nstruct is_c_str_or_c_wstr\n{\n    static constexpr bool value = is_c_str<S>::value\n#ifdef _WIN32\n        || is_c_wstr<S>::value\n#endif\n        ;\n};\n\ntemplate<\n    typename String,\n    typename = decltype(std::declval<String>().data()),\n    typename = typename std::enable_if<!is_c_str_or_c_wstr<String>::value>::type\n> const typename char_type<String>::type* c_str(const String& path)\n{\n    return path.data();\n}\n\ntemplate<\n    typename String,\n    typename = decltype(std::declval<String>().empty()),\n    typename = typename std::enable_if<!is_c_str_or_c_wstr<String>::value>::type\n> bool empty(const String& path)\n{\n    return path.empty();\n}\n\ntemplate<\n    typename String,\n    typename = typename std::enable_if<is_c_str_or_c_wstr<String>::value>::type\n> const typename char_type<String>::type* c_str(String path)\n{\n    return path;\n}\n\ntemplate<\n    typename String,\n    typename = typename std::enable_if<is_c_str_or_c_wstr<String>::value>::type\n> bool empty(String path)\n{\n    return !path || (*path == 0);\n}\n\n} // namespace detail\n} // namespace mio\n\n#endif // MIO_STRING_UTIL_HEADER\n\n\n#include <algorithm>\n\n#ifndef _WIN32\n# include <unistd.h>\n# include <fcntl.h>\n# include <sys/mman.h>\n# include <sys/stat.h>\n#endif\n\nnamespace mio {\nnamespace detail {\n\n#ifdef _WIN32\nnamespace win {\n\n/** Returns the 4 upper bytes of an 8-byte integer. */\ninline DWORD int64_high(int64_t n) noexcept\n{\n    return n >> 32;\n}\n\n/** Returns the 4 lower bytes of an 8-byte integer. */\ninline DWORD int64_low(int64_t n) noexcept\n{\n    return n & 0xffffffff;\n}\n\ntemplate<\n    typename String,\n    typename = typename std::enable_if<\n        std::is_same<typename char_type<String>::type, char>::value\n    >::type\n> file_handle_type open_file_helper(const String& path, const access_mode mode)\n{\n    return ::CreateFileA(c_str(path),\n            mode == access_mode::read ? GENERIC_READ : GENERIC_READ | GENERIC_WRITE,\n            FILE_SHARE_READ | FILE_SHARE_WRITE,\n            0,\n            OPEN_EXISTING,\n            FILE_ATTRIBUTE_NORMAL,\n            0);\n}\n\ntemplate<typename String>\ntypename std::enable_if<\n    std::is_same<typename char_type<String>::type, wchar_t>::value,\n    file_handle_type\n>::type open_file_helper(const String& path, const access_mode mode)\n{\n    return ::CreateFileW(c_str(path),\n            mode == access_mode::read ? GENERIC_READ : GENERIC_READ | GENERIC_WRITE,\n            FILE_SHARE_READ | FILE_SHARE_WRITE,\n            0,\n            OPEN_EXISTING,\n            FILE_ATTRIBUTE_NORMAL,\n            0);\n}\n\n} // win\n#endif // _WIN32\n\n/**\n * Returns the last platform specific system error (errno on POSIX and\n * GetLastError on Win) as a `std::error_code`.\n */\ninline std::error_code last_error() noexcept\n{\n    std::error_code error;\n#ifdef _WIN32\n    error.assign(GetLastError(), std::system_category());\n#else\n    error.assign(errno, std::system_category());\n#endif\n    return error;\n}\n\ntemplate<typename String>\nfile_handle_type open_file(const String& path, const access_mode mode,\n        std::error_code& error)\n{\n    error.clear();\n    if(detail::empty(path))\n    {\n        error = std::make_error_code(std::errc::invalid_argument);\n        return invalid_handle;\n    }\n#ifdef _WIN32\n    const auto handle = win::open_file_helper(path, mode);\n#else // POSIX\n    const auto handle = ::open(c_str(path),\n            mode == access_mode::read ? O_RDONLY : O_RDWR);\n#endif\n    if(handle == invalid_handle)\n    {\n        error = detail::last_error();\n    }\n    return handle;\n}\n\ninline size_t query_file_size(file_handle_type handle, std::error_code& error)\n{\n    error.clear();\n#ifdef _WIN32\n    LARGE_INTEGER file_size;\n    if(::GetFileSizeEx(handle, &file_size) == 0)\n    {\n        error = detail::last_error();\n        return 0;\n    }\n\treturn static_cast<int64_t>(file_size.QuadPart);\n#else // POSIX\n    struct stat sbuf;\n    if(::fstat(handle, &sbuf) == -1)\n    {\n        error = detail::last_error();\n        return 0;\n    }\n    return sbuf.st_size;\n#endif\n}\n\nstruct mmap_context\n{\n    char* data;\n    int64_t length;\n    int64_t mapped_length;\n#ifdef _WIN32\n    file_handle_type file_mapping_handle;\n#endif\n};\n\ninline mmap_context memory_map(const file_handle_type file_handle, const int64_t offset,\n    const int64_t length, const access_mode mode, std::error_code& error)\n{\n    const int64_t aligned_offset = make_offset_page_aligned(offset);\n    const int64_t length_to_map = offset - aligned_offset + length;\n#ifdef _WIN32\n    const int64_t max_file_size = offset + length;\n    const auto file_mapping_handle = ::CreateFileMapping(\n            file_handle,\n            0,\n            mode == access_mode::read ? PAGE_READONLY : PAGE_READWRITE,\n            win::int64_high(max_file_size),\n            win::int64_low(max_file_size),\n            0);\n    if(file_mapping_handle == invalid_handle)\n    {\n        error = detail::last_error();\n        return {};\n    }\n    char* mapping_start = static_cast<char*>(::MapViewOfFile(\n            file_mapping_handle,\n            mode == access_mode::read ? FILE_MAP_READ : FILE_MAP_WRITE,\n            win::int64_high(aligned_offset),\n            win::int64_low(aligned_offset),\n            length_to_map));\n    if(mapping_start == nullptr)\n    {\n        // Close file handle if mapping it failed.\n        ::CloseHandle(file_mapping_handle);\n        error = detail::last_error();\n        return {};\n    }\n#else // POSIX\n    char* mapping_start = static_cast<char*>(::mmap(\n            0, // Don't give hint as to where to map.\n            length_to_map,\n            mode == access_mode::read ? PROT_READ : PROT_WRITE,\n            MAP_SHARED,\n            file_handle,\n            aligned_offset));\n    if(mapping_start == MAP_FAILED)\n    {\n        error = detail::last_error();\n        return {};\n    }\n#endif\n    mmap_context ctx;\n    ctx.data = mapping_start + offset - aligned_offset;\n    ctx.length = length;\n    ctx.mapped_length = length_to_map;\n#ifdef _WIN32\n    ctx.file_mapping_handle = file_mapping_handle;\n#endif\n    return ctx;\n}\n\n} // namespace detail\n\n// -- basic_mmap --\n\ntemplate<access_mode AccessMode, typename ByteT>\nbasic_mmap<AccessMode, ByteT>::~basic_mmap()\n{\n    conditional_sync();\n    unmap();\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nbasic_mmap<AccessMode, ByteT>::basic_mmap(basic_mmap&& other)\n    : data_(std::move(other.data_))\n    , length_(std::move(other.length_))\n    , mapped_length_(std::move(other.mapped_length_))\n    , file_handle_(std::move(other.file_handle_))\n#ifdef _WIN32\n    , file_mapping_handle_(std::move(other.file_mapping_handle_))\n#endif\n    , is_handle_internal_(std::move(other.is_handle_internal_))\n{\n    other.data_ = nullptr;\n    other.length_ = other.mapped_length_ = 0;\n    other.file_handle_ = invalid_handle;\n#ifdef _WIN32\n    other.file_mapping_handle_ = invalid_handle;\n#endif\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nbasic_mmap<AccessMode, ByteT>&\nbasic_mmap<AccessMode, ByteT>::operator=(basic_mmap&& other)\n{\n    if(this != &other)\n    {\n        // First the existing mapping needs to be removed.\n        unmap();\n        data_ = std::move(other.data_);\n        length_ = std::move(other.length_);\n        mapped_length_ = std::move(other.mapped_length_);\n        file_handle_ = std::move(other.file_handle_);\n#ifdef _WIN32\n        file_mapping_handle_ = std::move(other.file_mapping_handle_);\n#endif\n        is_handle_internal_ = std::move(other.is_handle_internal_);\n\n        // The moved from basic_mmap's fields need to be reset, because\n        // otherwise other's destructor will unmap the same mapping that was\n        // just moved into this.\n        other.data_ = nullptr;\n        other.length_ = other.mapped_length_ = 0;\n        other.file_handle_ = invalid_handle;\n#ifdef _WIN32\n        other.file_mapping_handle_ = invalid_handle;\n#endif\n        other.is_handle_internal_ = false;\n    }\n    return *this;\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\ntypename basic_mmap<AccessMode, ByteT>::handle_type\nbasic_mmap<AccessMode, ByteT>::mapping_handle() const noexcept\n{\n#ifdef _WIN32\n    return file_mapping_handle_;\n#else\n    return file_handle_;\n#endif\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\ntemplate<typename String>\nvoid basic_mmap<AccessMode, ByteT>::map(const String& path, const size_type offset,\n        const size_type length, std::error_code& error)\n{\n    error.clear();\n    if(detail::empty(path))\n    {\n        error = std::make_error_code(std::errc::invalid_argument);\n        return;\n    }\n    const auto handle = detail::open_file(path, AccessMode, error);\n    if(error)\n    {\n        return;\n    }\n\n    map(handle, offset, length, error);\n    // This MUST be after the call to map, as that sets this to true.\n    if(!error)\n    {\n        is_handle_internal_ = true;\n    }\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nvoid basic_mmap<AccessMode, ByteT>::map(const handle_type handle,\n        const size_type offset, const size_type length, std::error_code& error)\n{\n    error.clear();\n    if(handle == invalid_handle)\n    {\n        error = std::make_error_code(std::errc::bad_file_descriptor);\n        return;\n    }\n\n    const auto file_size = detail::query_file_size(handle, error);\n    if(error)\n    {\n        return;\n    }\n\n    if(offset + length > file_size)\n    {\n        error = std::make_error_code(std::errc::invalid_argument);\n        return;\n    }\n\n    const auto ctx = detail::memory_map(handle, offset,\n            length == map_entire_file ? (file_size - offset) : length,\n            AccessMode, error);\n    if(!error)\n    {\n        // We must unmap the previous mapping that may have existed prior to this call.\n        // Note that this must only be invoked after a new mapping has been created in\n        // order to provide the strong guarantee that, should the new mapping fail, the\n        // `map` function leaves this instance in a state as though the function had\n        // never been invoked.\n        unmap();\n        file_handle_ = handle;\n        is_handle_internal_ = false;\n        data_ = reinterpret_cast<pointer>(ctx.data);\n        length_ = ctx.length;\n        mapped_length_ = ctx.mapped_length;\n#ifdef _WIN32\n        file_mapping_handle_ = ctx.file_mapping_handle;\n#endif\n    }\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\ntemplate<access_mode A>\ntypename std::enable_if<A == access_mode::write, void>::type\nbasic_mmap<AccessMode, ByteT>::sync(std::error_code& error)\n{\n    error.clear();\n    if(!is_open())\n    {\n        error = std::make_error_code(std::errc::bad_file_descriptor);\n        return;\n    }\n\n    if(data())\n    {\n#ifdef _WIN32\n        if(::FlushViewOfFile(get_mapping_start(), mapped_length_) == 0\n           || ::FlushFileBuffers(file_handle_) == 0)\n#else // POSIX\n        if(::msync(get_mapping_start(), mapped_length_, MS_SYNC) != 0)\n#endif\n        {\n            error = detail::last_error();\n            return;\n        }\n    }\n#ifdef _WIN32\n    if(::FlushFileBuffers(file_handle_) == 0)\n    {\n        error = detail::last_error();\n    }\n#endif\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nvoid basic_mmap<AccessMode, ByteT>::unmap()\n{\n    if(!is_open()) { return; }\n    // TODO do we care about errors here?\n#ifdef _WIN32\n    if(is_mapped())\n    {\n        ::UnmapViewOfFile(get_mapping_start());\n        ::CloseHandle(file_mapping_handle_);\n    }\n#else // POSIX\n    if(data_) { ::munmap(const_cast<pointer>(get_mapping_start()), mapped_length_); }\n#endif\n\n    // If `file_handle_` was obtained by our opening it (when map is called with\n    // a path, rather than an existing file handle), we need to close it,\n    // otherwise it must not be closed as it may still be used outside this\n    // instance.\n    if(is_handle_internal_)\n    {\n#ifdef _WIN32\n        ::CloseHandle(file_handle_);\n#else // POSIX\n        ::close(file_handle_);\n#endif\n    }\n\n    // Reset fields to their default values.\n    data_ = nullptr;\n    length_ = mapped_length_ = 0;\n    file_handle_ = invalid_handle;\n#ifdef _WIN32\n    file_mapping_handle_ = invalid_handle;\n#endif\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool basic_mmap<AccessMode, ByteT>::is_mapped() const noexcept\n{\n#ifdef _WIN32\n    return file_mapping_handle_ != invalid_handle;\n#else // POSIX\n    return is_open();\n#endif\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nvoid basic_mmap<AccessMode, ByteT>::swap(basic_mmap& other)\n{\n    if(this != &other)\n    {\n        using std::swap;\n        swap(data_, other.data_);\n        swap(file_handle_, other.file_handle_);\n#ifdef _WIN32\n        swap(file_mapping_handle_, other.file_mapping_handle_);\n#endif\n        swap(length_, other.length_);\n        swap(mapped_length_, other.mapped_length_);\n        swap(is_handle_internal_, other.is_handle_internal_);\n    }\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\ntemplate<access_mode A>\ntypename std::enable_if<A == access_mode::write, void>::type\nbasic_mmap<AccessMode, ByteT>::conditional_sync()\n{\n    // This is invoked from the destructor, so not much we can do about\n    // failures here.\n    std::error_code ec;\n    sync(ec);\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\ntemplate<access_mode A>\ntypename std::enable_if<A == access_mode::read, void>::type\nbasic_mmap<AccessMode, ByteT>::conditional_sync()\n{\n    // noop\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator==(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b)\n{\n    return a.data() == b.data()\n        && a.size() == b.size();\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator!=(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b)\n{\n    return !(a == b);\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator<(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b)\n{\n    if(a.data() == b.data()) { return a.size() < b.size(); }\n    return a.data() < b.data();\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator<=(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b)\n{\n    return !(a > b);\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator>(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b)\n{\n    if(a.data() == b.data()) { return a.size() > b.size(); }\n    return a.data() > b.data();\n}\n\ntemplate<access_mode AccessMode, typename ByteT>\nbool operator>=(const basic_mmap<AccessMode, ByteT>& a,\n        const basic_mmap<AccessMode, ByteT>& b)\n{\n    return !(a < b);\n}\n\n} // namespace mio\n\n#endif // MIO_BASIC_MMAP_IMPL\n\n\n#endif // MIO_MMAP_HEADER\n/* Copyright 2017 https://github.com/mandreyel\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy of this\n * software and associated documentation files (the \"Software\"), to deal in the Software\n * without restriction, including without limitation the rights to use, copy, modify,\n * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to\n * permit persons to whom the Software is furnished to do so, subject to the following\n * conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies\n * or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A\n * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT\n * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF\n * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE\n * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef MIO_PAGE_HEADER\n#define MIO_PAGE_HEADER\n\n#ifdef _WIN32\n# include <windows.h>\n#else\n# include <unistd.h>\n#endif\n\nnamespace mio {\n\n/**\n * This is used by `basic_mmap` to determine whether to create a read-only or\n * a read-write memory mapping.\n */\nenum class access_mode\n{\n    read,\n    write\n};\n\n/**\n * Determines the operating system's page allocation granularity.\n *\n * On the first call to this function, it invokes the operating system specific syscall\n * to determine the page size, caches the value, and returns it. Any subsequent call to\n * this function serves the cached value, so no further syscalls are made.\n */\ninline size_t page_size()\n{\n    static const size_t page_size = []\n    {\n#ifdef _WIN32\n        SYSTEM_INFO SystemInfo;\n        GetSystemInfo(&SystemInfo);\n        return SystemInfo.dwAllocationGranularity;\n#else\n        return sysconf(_SC_PAGE_SIZE);\n#endif\n    }();\n    return page_size;\n}\n\n/**\n * Alligns `offset` to the operating's system page size such that it subtracts the\n * difference until the nearest page boundary before `offset`, or does nothing if\n * `offset` is already page aligned.\n */\ninline size_t make_offset_page_aligned(size_t offset) noexcept\n{\n    const size_t page_size_ = page_size();\n    // Use integer division to round down to the nearest page alignment.\n    return offset / page_size_ * page_size_;\n}\n\n} // namespace mio\n\n#endif // MIO_PAGE_HEADER\n/* Copyright 2017 https://github.com/mandreyel\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy of this\n * software and associated documentation files (the \"Software\"), to deal in the Software\n * without restriction, including without limitation the rights to use, copy, modify,\n * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to\n * permit persons to whom the Software is furnished to do so, subject to the following\n * conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies\n * or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A\n * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT\n * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF\n * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE\n * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef MIO_SHARED_MMAP_HEADER\n#define MIO_SHARED_MMAP_HEADER\n\n// #include \"mio/mmap.hpp\"\n\n\n#include <system_error> // std::error_code\n#include <memory> // std::shared_ptr\n\nnamespace mio {\n\n/**\n * Exposes (nearly) the same interface as `basic_mmap`, but endowes it with\n * `std::shared_ptr` semantics.\n *\n * This is not the default behaviour of `basic_mmap` to avoid allocating on the heap if\n * shared semantics are not required.\n */\ntemplate<\n    access_mode AccessMode,\n    typename ByteT\n> class basic_shared_mmap\n{\n    using impl_type = basic_mmap<AccessMode, ByteT>;\n    std::shared_ptr<impl_type> pimpl_;\n\npublic:\n    using value_type = typename impl_type::value_type;\n    using size_type = typename impl_type::size_type;\n    using reference = typename impl_type::reference;\n    using const_reference = typename impl_type::const_reference;\n    using pointer = typename impl_type::pointer;\n    using const_pointer = typename impl_type::const_pointer;\n    using difference_type = typename impl_type::difference_type;\n    using iterator = typename impl_type::iterator;\n    using const_iterator = typename impl_type::const_iterator;\n    using reverse_iterator = typename impl_type::reverse_iterator;\n    using const_reverse_iterator = typename impl_type::const_reverse_iterator;\n    using iterator_category = typename impl_type::iterator_category;\n    using handle_type = typename impl_type::handle_type;\n    using mmap_type = impl_type;\n\n    basic_shared_mmap() = default;\n    basic_shared_mmap(const basic_shared_mmap&) = default;\n    basic_shared_mmap& operator=(const basic_shared_mmap&) = default;\n    basic_shared_mmap(basic_shared_mmap&&) = default;\n    basic_shared_mmap& operator=(basic_shared_mmap&&) = default;\n\n    /** Takes ownership of an existing mmap object. */\n    basic_shared_mmap(mmap_type&& mmap)\n        : pimpl_(std::make_shared<mmap_type>(std::move(mmap)))\n    {}\n\n    /** Takes ownership of an existing mmap object. */\n    basic_shared_mmap& operator=(mmap_type&& mmap)\n    {\n        pimpl_ = std::make_shared<mmap_type>(std::move(mmap));\n        return *this;\n    }\n\n    /** Initializes this object with an already established shared mmap. */\n    basic_shared_mmap(std::shared_ptr<mmap_type> mmap) : pimpl_(std::move(mmap)) {}\n\n    /** Initializes this object with an already established shared mmap. */\n    basic_shared_mmap& operator=(std::shared_ptr<mmap_type> mmap)\n    {\n        pimpl_ = std::move(mmap);\n        return *this;\n    }\n\n#ifdef __cpp_exceptions\n    /**\n     * The same as invoking the `map` function, except any error that may occur\n     * while establishing the mapping is wrapped in a `std::system_error` and is\n     * thrown.\n     */\n    template<typename String>\n    basic_shared_mmap(const String& path, const size_type offset = 0, const size_type length = map_entire_file)\n    {\n        std::error_code error;\n        map(path, offset, length, error);\n        if(error) { throw std::system_error(error); }\n    }\n\n    /**\n     * The same as invoking the `map` function, except any error that may occur\n     * while establishing the mapping is wrapped in a `std::system_error` and is\n     * thrown.\n     */\n    basic_shared_mmap(const handle_type handle, const size_type offset = 0, const size_type length = map_entire_file)\n    {\n        std::error_code error;\n        map(handle, offset, length, error);\n        if(error) { throw std::system_error(error); }\n    }\n#endif // __cpp_exceptions\n\n    /**\n     * If this is a read-write mapping and the last reference to the mapping,\n     * the destructor invokes sync. Regardless of the access mode, unmap is\n     * invoked as a final step.\n     */\n    ~basic_shared_mmap() = default;\n\n    /** Returns the underlying `std::shared_ptr` instance that holds the mmap. */\n    std::shared_ptr<mmap_type> get_shared_ptr() { return pimpl_; }\n\n    /**\n     * On UNIX systems 'file_handle' and 'mapping_handle' are the same. On Windows,\n     * however, a mapped region of a file gets its own handle, which is returned by\n     * 'mapping_handle'.\n     */\n    handle_type file_handle() const noexcept\n    {\n        return pimpl_ ? pimpl_->file_handle() : invalid_handle;\n    }\n\n    handle_type mapping_handle() const noexcept\n    {\n        return pimpl_ ? pimpl_->mapping_handle() : invalid_handle;\n    }\n\n    /** Returns whether a valid memory mapping has been created. */\n    bool is_open() const noexcept { return pimpl_ && pimpl_->is_open(); }\n\n    /**\n     * Returns true if no mapping was established, that is, conceptually the\n     * same as though the length that was mapped was 0. This function is\n     * provided so that this class has Container semantics.\n     */\n    bool empty() const noexcept { return !pimpl_ || pimpl_->empty(); }\n\n    /**\n     * `size` and `length` both return the logical length, i.e. the number of bytes\n     * user requested to be mapped, while `mapped_length` returns the actual number of\n     * bytes that were mapped which is a multiple of the underlying operating system's\n     * page allocation granularity.\n     */\n    size_type size() const noexcept { return pimpl_ ? pimpl_->length() : 0; }\n    size_type length() const noexcept { return pimpl_ ? pimpl_->length() : 0; }\n    size_type mapped_length() const noexcept\n    {\n        return pimpl_ ? pimpl_->mapped_length() : 0;\n    }\n\n    /**\n     * Returns a pointer to the first requested byte, or `nullptr` if no memory mapping\n     * exists.\n     */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > pointer data() noexcept { return pimpl_->data(); }\n    const_pointer data() const noexcept { return pimpl_ ? pimpl_->data() : nullptr; }\n\n    /**\n     * Returns an iterator to the first requested byte, if a valid memory mapping\n     * exists, otherwise this function call is undefined behaviour.\n     */\n    iterator begin() noexcept { return pimpl_->begin(); }\n    const_iterator begin() const noexcept { return pimpl_->begin(); }\n    const_iterator cbegin() const noexcept { return pimpl_->cbegin(); }\n\n    /**\n     * Returns an iterator one past the last requested byte, if a valid memory mapping\n     * exists, otherwise this function call is undefined behaviour.\n     */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > iterator end() noexcept { return pimpl_->end(); }\n    const_iterator end() const noexcept { return pimpl_->end(); }\n    const_iterator cend() const noexcept { return pimpl_->cend(); }\n\n    /**\n     * Returns a reverse iterator to the last memory mapped byte, if a valid\n     * memory mapping exists, otherwise this function call is undefined\n     * behaviour.\n     */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > reverse_iterator rbegin() noexcept { return pimpl_->rbegin(); }\n    const_reverse_iterator rbegin() const noexcept { return pimpl_->rbegin(); }\n    const_reverse_iterator crbegin() const noexcept { return pimpl_->crbegin(); }\n\n    /**\n     * Returns a reverse iterator past the first mapped byte, if a valid memory\n     * mapping exists, otherwise this function call is undefined behaviour.\n     */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > reverse_iterator rend() noexcept { return pimpl_->rend(); }\n    const_reverse_iterator rend() const noexcept { return pimpl_->rend(); }\n    const_reverse_iterator crend() const noexcept { return pimpl_->crend(); }\n\n    /**\n     * Returns a reference to the `i`th byte from the first requested byte (as returned\n     * by `data`). If this is invoked when no valid memory mapping has been created\n     * prior to this call, undefined behaviour ensues.\n     */\n    reference operator[](const size_type i) noexcept { return (*pimpl_)[i]; }\n    const_reference operator[](const size_type i) const noexcept { return (*pimpl_)[i]; }\n\n    /**\n     * Establishes a memory mapping with AccessMode. If the mapping is unsuccesful, the\n     * reason is reported via `error` and the object remains in a state as if this\n     * function hadn't been called.\n     *\n     * `path`, which must be a path to an existing file, is used to retrieve a file\n     * handle (which is closed when the object destructs or `unmap` is called), which is\n     * then used to memory map the requested region. Upon failure, `error` is set to\n     * indicate the reason and the object remains in an unmapped state.\n     *\n     * `offset` is the number of bytes, relative to the start of the file, where the\n     * mapping should begin. When specifying it, there is no need to worry about\n     * providing a value that is aligned with the operating system's page allocation\n     * granularity. This is adjusted by the implementation such that the first requested\n     * byte (as returned by `data` or `begin`), so long as `offset` is valid, will be at\n     * `offset` from the start of the file.\n     *\n     * `length` is the number of bytes to map. It may be `map_entire_file`, in which\n     * case a mapping of the entire file is created.\n     */\n    template<typename String>\n    void map(const String& path, const size_type offset,\n        const size_type length, std::error_code& error)\n    {\n        map_impl(path, offset, length, error);\n    }\n\n    /**\n     * Establishes a memory mapping with AccessMode. If the mapping is unsuccesful, the\n     * reason is reported via `error` and the object remains in a state as if this\n     * function hadn't been called.\n     *\n     * `path`, which must be a path to an existing file, is used to retrieve a file\n     * handle (which is closed when the object destructs or `unmap` is called), which is\n     * then used to memory map the requested region. Upon failure, `error` is set to\n     * indicate the reason and the object remains in an unmapped state.\n     *\n     * The entire file is mapped.\n     */\n    template<typename String>\n    void map(const String& path, std::error_code& error)\n    {\n        map_impl(path, 0, map_entire_file, error);\n    }\n\n    /**\n     * Establishes a memory mapping with AccessMode. If the mapping is unsuccesful, the\n     * reason is reported via `error` and the object remains in a state as if this\n     * function hadn't been called.\n     *\n     * `handle`, which must be a valid file handle, which is used to memory map the\n     * requested region. Upon failure, `error` is set to indicate the reason and the\n     * object remains in an unmapped state.\n     *\n     * `offset` is the number of bytes, relative to the start of the file, where the\n     * mapping should begin. When specifying it, there is no need to worry about\n     * providing a value that is aligned with the operating system's page allocation\n     * granularity. This is adjusted by the implementation such that the first requested\n     * byte (as returned by `data` or `begin`), so long as `offset` is valid, will be at\n     * `offset` from the start of the file.\n     *\n     * `length` is the number of bytes to map. It may be `map_entire_file`, in which\n     * case a mapping of the entire file is created.\n     */\n    void map(const handle_type handle, const size_type offset,\n        const size_type length, std::error_code& error)\n    {\n        map_impl(handle, offset, length, error);\n    }\n\n    /**\n     * Establishes a memory mapping with AccessMode. If the mapping is unsuccesful, the\n     * reason is reported via `error` and the object remains in a state as if this\n     * function hadn't been called.\n     *\n     * `handle`, which must be a valid file handle, which is used to memory map the\n     * requested region. Upon failure, `error` is set to indicate the reason and the\n     * object remains in an unmapped state.\n     *\n     * The entire file is mapped.\n     */\n    void map(const handle_type handle, std::error_code& error)\n    {\n        map_impl(handle, 0, map_entire_file, error);\n    }\n\n    /**\n     * If a valid memory mapping has been created prior to this call, this call\n     * instructs the kernel to unmap the memory region and disassociate this object\n     * from the file.\n     *\n     * The file handle associated with the file that is mapped is only closed if the\n     * mapping was created using a file path. If, on the other hand, an existing\n     * file handle was used to create the mapping, the file handle is not closed.\n     */\n    void unmap() { if(pimpl_) pimpl_->unmap(); }\n\n    void swap(basic_shared_mmap& other) { pimpl_.swap(other.pimpl_); }\n\n    /** Flushes the memory mapped page to disk. Errors are reported via `error`. */\n    template<\n        access_mode A = AccessMode,\n        typename = typename std::enable_if<A == access_mode::write>::type\n    > void sync(std::error_code& error) { if(pimpl_) pimpl_->sync(error); }\n\n    /** All operators compare the underlying `basic_mmap`'s addresses. */\n\n    friend bool operator==(const basic_shared_mmap& a, const basic_shared_mmap& b)\n    {\n        return a.pimpl_ == b.pimpl_;\n    }\n\n    friend bool operator!=(const basic_shared_mmap& a, const basic_shared_mmap& b)\n    {\n        return !(a == b);\n    }\n\n    friend bool operator<(const basic_shared_mmap& a, const basic_shared_mmap& b)\n    {\n        return a.pimpl_ < b.pimpl_;\n    }\n\n    friend bool operator<=(const basic_shared_mmap& a, const basic_shared_mmap& b)\n    {\n        return a.pimpl_ <= b.pimpl_;\n    }\n\n    friend bool operator>(const basic_shared_mmap& a, const basic_shared_mmap& b)\n    {\n        return a.pimpl_ > b.pimpl_;\n    }\n\n    friend bool operator>=(const basic_shared_mmap& a, const basic_shared_mmap& b)\n    {\n        return a.pimpl_ >= b.pimpl_;\n    }\n\nprivate:\n    template<typename MappingToken>\n    void map_impl(const MappingToken& token, const size_type offset,\n        const size_type length, std::error_code& error)\n    {\n        if(!pimpl_)\n        {\n            mmap_type mmap = make_mmap<mmap_type>(token, offset, length, error);\n            if(error) { return; }\n            pimpl_ = std::make_shared<mmap_type>(std::move(mmap));\n        }\n        else\n        {\n            pimpl_->map(token, offset, length, error);\n        }\n    }\n};\n\n/**\n * This is the basis for all read-only mmap objects and should be preferred over\n * directly using basic_shared_mmap.\n */\ntemplate<typename ByteT>\nusing basic_shared_mmap_source = basic_shared_mmap<access_mode::read, ByteT>;\n\n/**\n * This is the basis for all read-write mmap objects and should be preferred over\n * directly using basic_shared_mmap.\n */\ntemplate<typename ByteT>\nusing basic_shared_mmap_sink = basic_shared_mmap<access_mode::write, ByteT>;\n\n/**\n * These aliases cover the most common use cases, both representing a raw byte stream\n * (either with a char or an unsigned char/uint8_t).\n */\nusing shared_mmap_source = basic_shared_mmap_source<char>;\nusing shared_ummap_source = basic_shared_mmap_source<unsigned char>;\n\nusing shared_mmap_sink = basic_shared_mmap_sink<char>;\nusing shared_ummap_sink = basic_shared_mmap_sink<unsigned char>;\n\n} // namespace mio\n\n#endif // MIO_SHARED_MMAP_HEADER\n"
  },
  {
    "path": "lib/nlohmann/json.hpp",
    "content": "/*\n    __ _____ _____ _____\n __|  |   __|     |   | |  JSON for Modern C++\n|  |  |__   |  |  | | | |  version 3.6.1\n|_____|_____|_____|_|___|  https://github.com/nlohmann/json\n\nLicensed under the MIT License <http://opensource.org/licenses/MIT>.\nSPDX-License-Identifier: MIT\nCopyright (c) 2013-2019 Niels Lohmann <http://nlohmann.me>.\n\nPermission is hereby  granted, free of charge, to any  person obtaining a copy\nof this software and associated  documentation files (the \"Software\"), to deal\nin the Software  without restriction, including without  limitation the rights\nto  use, copy,  modify, merge,  publish, distribute,  sublicense, and/or  sell\ncopies  of  the Software,  and  to  permit persons  to  whom  the Software  is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE  IS PROVIDED \"AS  IS\", WITHOUT WARRANTY  OF ANY KIND,  EXPRESS OR\nIMPLIED,  INCLUDING BUT  NOT  LIMITED TO  THE  WARRANTIES OF  MERCHANTABILITY,\nFITNESS FOR  A PARTICULAR PURPOSE AND  NONINFRINGEMENT. IN NO EVENT  SHALL THE\nAUTHORS  OR COPYRIGHT  HOLDERS  BE  LIABLE FOR  ANY  CLAIM,  DAMAGES OR  OTHER\nLIABILITY, WHETHER IN AN ACTION OF  CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE  OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n*/\n\n#ifndef INCLUDE_NLOHMANN_JSON_HPP_\n#define INCLUDE_NLOHMANN_JSON_HPP_\n\n#define NLOHMANN_JSON_VERSION_MAJOR 3\n#define NLOHMANN_JSON_VERSION_MINOR 6\n#define NLOHMANN_JSON_VERSION_PATCH 1\n\n#include <algorithm> // all_of, find, for_each\n#include <cassert> // assert\n#include <ciso646> // and, not, or\n#include <cstddef> // nullptr_t, ptrdiff_t, size_t\n#include <functional> // hash, less\n#include <initializer_list> // initializer_list\n#include <iosfwd> // istream, ostream\n#include <iterator> // random_access_iterator_tag\n#include <memory> // unique_ptr\n#include <numeric> // accumulate\n#include <string> // string, stoi, to_string\n#include <utility> // declval, forward, move, pair, swap\n#include <vector> // vector\n\n// #include <nlohmann/adl_serializer.hpp>\n\n\n#include <utility>\n\n// #include <nlohmann/detail/conversions/from_json.hpp>\n\n\n#include <algorithm> // transform\n#include <array> // array\n#include <ciso646> // and, not\n#include <forward_list> // forward_list\n#include <iterator> // inserter, front_inserter, end\n#include <map> // map\n#include <string> // string\n#include <tuple> // tuple, make_tuple\n#include <type_traits> // is_arithmetic, is_same, is_enum, underlying_type, is_convertible\n#include <unordered_map> // unordered_map\n#include <utility> // pair, declval\n#include <valarray> // valarray\n\n// #include <nlohmann/detail/exceptions.hpp>\n\n\n#include <exception> // exception\n#include <stdexcept> // runtime_error\n#include <string> // to_string\n\n// #include <nlohmann/detail/input/position_t.hpp>\n\n\n#include <cstddef> // size_t\n\nnamespace nlohmann\n{\nnamespace detail\n{\n/// struct to capture the start position of the current token\nstruct position_t\n{\n    /// the total number of characters read\n    std::size_t chars_read_total = 0;\n    /// the number of characters read in the current line\n    std::size_t chars_read_current_line = 0;\n    /// the number of lines read\n    std::size_t lines_read = 0;\n\n    /// conversion to size_t to preserve SAX interface\n    constexpr operator size_t() const\n    {\n        return chars_read_total;\n    }\n};\n\n} // namespace detail\n} // namespace nlohmann\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n\n#include <utility> // pair\n// #include <nlohmann/thirdparty/hedley/hedley.hpp>\n/* Hedley - https://nemequ.github.io/hedley\n * Created by Evan Nemerson <evan@nemerson.com>\n *\n * To the extent possible under law, the author(s) have dedicated all\n * copyright and related and neighboring rights to this software to\n * the public domain worldwide. This software is distributed without\n * any warranty.\n *\n * For details, see <http://creativecommons.org/publicdomain/zero/1.0/>.\n * SPDX-License-Identifier: CC0-1.0\n */\n\n#if !defined(JSON_HEDLEY_VERSION) || (JSON_HEDLEY_VERSION < 9)\n#if defined(JSON_HEDLEY_VERSION)\n    #undef JSON_HEDLEY_VERSION\n#endif\n#define JSON_HEDLEY_VERSION 9\n\n#if defined(JSON_HEDLEY_STRINGIFY_EX)\n    #undef JSON_HEDLEY_STRINGIFY_EX\n#endif\n#define JSON_HEDLEY_STRINGIFY_EX(x) #x\n\n#if defined(JSON_HEDLEY_STRINGIFY)\n    #undef JSON_HEDLEY_STRINGIFY\n#endif\n#define JSON_HEDLEY_STRINGIFY(x) JSON_HEDLEY_STRINGIFY_EX(x)\n\n#if defined(JSON_HEDLEY_CONCAT_EX)\n    #undef JSON_HEDLEY_CONCAT_EX\n#endif\n#define JSON_HEDLEY_CONCAT_EX(a,b) a##b\n\n#if defined(JSON_HEDLEY_CONCAT)\n    #undef JSON_HEDLEY_CONCAT\n#endif\n#define JSON_HEDLEY_CONCAT(a,b) JSON_HEDLEY_CONCAT_EX(a,b)\n\n#if defined(JSON_HEDLEY_VERSION_ENCODE)\n    #undef JSON_HEDLEY_VERSION_ENCODE\n#endif\n#define JSON_HEDLEY_VERSION_ENCODE(major,minor,revision) (((major) * 1000000) + ((minor) * 1000) + (revision))\n\n#if defined(JSON_HEDLEY_VERSION_DECODE_MAJOR)\n    #undef JSON_HEDLEY_VERSION_DECODE_MAJOR\n#endif\n#define JSON_HEDLEY_VERSION_DECODE_MAJOR(version) ((version) / 1000000)\n\n#if defined(JSON_HEDLEY_VERSION_DECODE_MINOR)\n    #undef JSON_HEDLEY_VERSION_DECODE_MINOR\n#endif\n#define JSON_HEDLEY_VERSION_DECODE_MINOR(version) (((version) % 1000000) / 1000)\n\n#if defined(JSON_HEDLEY_VERSION_DECODE_REVISION)\n    #undef JSON_HEDLEY_VERSION_DECODE_REVISION\n#endif\n#define JSON_HEDLEY_VERSION_DECODE_REVISION(version) ((version) % 1000)\n\n#if defined(JSON_HEDLEY_GNUC_VERSION)\n    #undef JSON_HEDLEY_GNUC_VERSION\n#endif\n#if defined(__GNUC__) && defined(__GNUC_PATCHLEVEL__)\n    #define JSON_HEDLEY_GNUC_VERSION JSON_HEDLEY_VERSION_ENCODE(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)\n#elif defined(__GNUC__)\n    #define JSON_HEDLEY_GNUC_VERSION JSON_HEDLEY_VERSION_ENCODE(__GNUC__, __GNUC_MINOR__, 0)\n#endif\n\n#if defined(JSON_HEDLEY_GNUC_VERSION_CHECK)\n    #undef JSON_HEDLEY_GNUC_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_GNUC_VERSION)\n    #define JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_GNUC_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_MSVC_VERSION)\n    #undef JSON_HEDLEY_MSVC_VERSION\n#endif\n#if defined(_MSC_FULL_VER) && (_MSC_FULL_VER >= 140000000)\n    #define JSON_HEDLEY_MSVC_VERSION JSON_HEDLEY_VERSION_ENCODE(_MSC_FULL_VER / 10000000, (_MSC_FULL_VER % 10000000) / 100000, (_MSC_FULL_VER % 100000) / 100)\n#elif defined(_MSC_FULL_VER)\n    #define JSON_HEDLEY_MSVC_VERSION JSON_HEDLEY_VERSION_ENCODE(_MSC_FULL_VER / 1000000, (_MSC_FULL_VER % 1000000) / 10000, (_MSC_FULL_VER % 10000) / 10)\n#elif defined(_MSC_VER)\n    #define JSON_HEDLEY_MSVC_VERSION JSON_HEDLEY_VERSION_ENCODE(_MSC_VER / 100, _MSC_VER % 100, 0)\n#endif\n\n#if defined(JSON_HEDLEY_MSVC_VERSION_CHECK)\n    #undef JSON_HEDLEY_MSVC_VERSION_CHECK\n#endif\n#if !defined(_MSC_VER)\n    #define JSON_HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (0)\n#elif defined(_MSC_VER) && (_MSC_VER >= 1400)\n    #define JSON_HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_FULL_VER >= ((major * 10000000) + (minor * 100000) + (patch)))\n#elif defined(_MSC_VER) && (_MSC_VER >= 1200)\n    #define JSON_HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_FULL_VER >= ((major * 1000000) + (minor * 10000) + (patch)))\n#else\n    #define JSON_HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_VER >= ((major * 100) + (minor)))\n#endif\n\n#if defined(JSON_HEDLEY_INTEL_VERSION)\n    #undef JSON_HEDLEY_INTEL_VERSION\n#endif\n#if defined(__INTEL_COMPILER) && defined(__INTEL_COMPILER_UPDATE)\n    #define JSON_HEDLEY_INTEL_VERSION JSON_HEDLEY_VERSION_ENCODE(__INTEL_COMPILER / 100, __INTEL_COMPILER % 100, __INTEL_COMPILER_UPDATE)\n#elif defined(__INTEL_COMPILER)\n    #define JSON_HEDLEY_INTEL_VERSION JSON_HEDLEY_VERSION_ENCODE(__INTEL_COMPILER / 100, __INTEL_COMPILER % 100, 0)\n#endif\n\n#if defined(JSON_HEDLEY_INTEL_VERSION_CHECK)\n    #undef JSON_HEDLEY_INTEL_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_INTEL_VERSION)\n    #define JSON_HEDLEY_INTEL_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_INTEL_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_INTEL_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_PGI_VERSION)\n    #undef JSON_HEDLEY_PGI_VERSION\n#endif\n#if defined(__PGI) && defined(__PGIC__) && defined(__PGIC_MINOR__) && defined(__PGIC_PATCHLEVEL__)\n    #define JSON_HEDLEY_PGI_VERSION JSON_HEDLEY_VERSION_ENCODE(__PGIC__, __PGIC_MINOR__, __PGIC_PATCHLEVEL__)\n#endif\n\n#if defined(JSON_HEDLEY_PGI_VERSION_CHECK)\n    #undef JSON_HEDLEY_PGI_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_PGI_VERSION)\n    #define JSON_HEDLEY_PGI_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_PGI_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_PGI_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_SUNPRO_VERSION)\n    #undef JSON_HEDLEY_SUNPRO_VERSION\n#endif\n#if defined(__SUNPRO_C) && (__SUNPRO_C > 0x1000)\n    #define JSON_HEDLEY_SUNPRO_VERSION JSON_HEDLEY_VERSION_ENCODE((((__SUNPRO_C >> 16) & 0xf) * 10) + ((__SUNPRO_C >> 12) & 0xf), (((__SUNPRO_C >> 8) & 0xf) * 10) + ((__SUNPRO_C >> 4) & 0xf), (__SUNPRO_C & 0xf) * 10)\n#elif defined(__SUNPRO_C)\n    #define JSON_HEDLEY_SUNPRO_VERSION JSON_HEDLEY_VERSION_ENCODE((__SUNPRO_C >> 8) & 0xf, (__SUNPRO_C >> 4) & 0xf, (__SUNPRO_C) & 0xf)\n#elif defined(__SUNPRO_CC) && (__SUNPRO_CC > 0x1000)\n    #define JSON_HEDLEY_SUNPRO_VERSION JSON_HEDLEY_VERSION_ENCODE((((__SUNPRO_CC >> 16) & 0xf) * 10) + ((__SUNPRO_CC >> 12) & 0xf), (((__SUNPRO_CC >> 8) & 0xf) * 10) + ((__SUNPRO_CC >> 4) & 0xf), (__SUNPRO_CC & 0xf) * 10)\n#elif defined(__SUNPRO_CC)\n    #define JSON_HEDLEY_SUNPRO_VERSION JSON_HEDLEY_VERSION_ENCODE((__SUNPRO_CC >> 8) & 0xf, (__SUNPRO_CC >> 4) & 0xf, (__SUNPRO_CC) & 0xf)\n#endif\n\n#if defined(JSON_HEDLEY_SUNPRO_VERSION_CHECK)\n    #undef JSON_HEDLEY_SUNPRO_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_SUNPRO_VERSION)\n    #define JSON_HEDLEY_SUNPRO_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_SUNPRO_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_SUNPRO_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_EMSCRIPTEN_VERSION)\n    #undef JSON_HEDLEY_EMSCRIPTEN_VERSION\n#endif\n#if defined(__EMSCRIPTEN__)\n    #define JSON_HEDLEY_EMSCRIPTEN_VERSION JSON_HEDLEY_VERSION_ENCODE(__EMSCRIPTEN_major__, __EMSCRIPTEN_minor__, __EMSCRIPTEN_tiny__)\n#endif\n\n#if defined(JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK)\n    #undef JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_EMSCRIPTEN_VERSION)\n    #define JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_EMSCRIPTEN_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_ARM_VERSION)\n    #undef JSON_HEDLEY_ARM_VERSION\n#endif\n#if defined(__CC_ARM) && defined(__ARMCOMPILER_VERSION)\n    #define JSON_HEDLEY_ARM_VERSION JSON_HEDLEY_VERSION_ENCODE(__ARMCOMPILER_VERSION / 1000000, (__ARMCOMPILER_VERSION % 1000000) / 10000, (__ARMCOMPILER_VERSION % 10000) / 100)\n#elif defined(__CC_ARM) && defined(__ARMCC_VERSION)\n    #define JSON_HEDLEY_ARM_VERSION JSON_HEDLEY_VERSION_ENCODE(__ARMCC_VERSION / 1000000, (__ARMCC_VERSION % 1000000) / 10000, (__ARMCC_VERSION % 10000) / 100)\n#endif\n\n#if defined(JSON_HEDLEY_ARM_VERSION_CHECK)\n    #undef JSON_HEDLEY_ARM_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_ARM_VERSION)\n    #define JSON_HEDLEY_ARM_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_ARM_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_ARM_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_IBM_VERSION)\n    #undef JSON_HEDLEY_IBM_VERSION\n#endif\n#if defined(__ibmxl__)\n    #define JSON_HEDLEY_IBM_VERSION JSON_HEDLEY_VERSION_ENCODE(__ibmxl_version__, __ibmxl_release__, __ibmxl_modification__)\n#elif defined(__xlC__) && defined(__xlC_ver__)\n    #define JSON_HEDLEY_IBM_VERSION JSON_HEDLEY_VERSION_ENCODE(__xlC__ >> 8, __xlC__ & 0xff, (__xlC_ver__ >> 8) & 0xff)\n#elif defined(__xlC__)\n    #define JSON_HEDLEY_IBM_VERSION JSON_HEDLEY_VERSION_ENCODE(__xlC__ >> 8, __xlC__ & 0xff, 0)\n#endif\n\n#if defined(JSON_HEDLEY_IBM_VERSION_CHECK)\n    #undef JSON_HEDLEY_IBM_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_IBM_VERSION)\n    #define JSON_HEDLEY_IBM_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_IBM_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_IBM_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_TI_VERSION)\n    #undef JSON_HEDLEY_TI_VERSION\n#endif\n#if defined(__TI_COMPILER_VERSION__)\n    #define JSON_HEDLEY_TI_VERSION JSON_HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000))\n#endif\n\n#if defined(JSON_HEDLEY_TI_VERSION_CHECK)\n    #undef JSON_HEDLEY_TI_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_TI_VERSION)\n    #define JSON_HEDLEY_TI_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TI_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_TI_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_CRAY_VERSION)\n    #undef JSON_HEDLEY_CRAY_VERSION\n#endif\n#if defined(_CRAYC)\n    #if defined(_RELEASE_PATCHLEVEL)\n        #define JSON_HEDLEY_CRAY_VERSION JSON_HEDLEY_VERSION_ENCODE(_RELEASE_MAJOR, _RELEASE_MINOR, _RELEASE_PATCHLEVEL)\n    #else\n        #define JSON_HEDLEY_CRAY_VERSION JSON_HEDLEY_VERSION_ENCODE(_RELEASE_MAJOR, _RELEASE_MINOR, 0)\n    #endif\n#endif\n\n#if defined(JSON_HEDLEY_CRAY_VERSION_CHECK)\n    #undef JSON_HEDLEY_CRAY_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_CRAY_VERSION)\n    #define JSON_HEDLEY_CRAY_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_CRAY_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_CRAY_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_IAR_VERSION)\n    #undef JSON_HEDLEY_IAR_VERSION\n#endif\n#if defined(__IAR_SYSTEMS_ICC__)\n    #if __VER__ > 1000\n        #define JSON_HEDLEY_IAR_VERSION JSON_HEDLEY_VERSION_ENCODE((__VER__ / 1000000), ((__VER__ / 1000) % 1000), (__VER__ % 1000))\n    #else\n        #define JSON_HEDLEY_IAR_VERSION JSON_HEDLEY_VERSION_ENCODE(VER / 100, __VER__ % 100, 0)\n    #endif\n#endif\n\n#if defined(JSON_HEDLEY_IAR_VERSION_CHECK)\n    #undef JSON_HEDLEY_IAR_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_IAR_VERSION)\n    #define JSON_HEDLEY_IAR_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_IAR_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_IAR_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_TINYC_VERSION)\n    #undef JSON_HEDLEY_TINYC_VERSION\n#endif\n#if defined(__TINYC__)\n    #define JSON_HEDLEY_TINYC_VERSION JSON_HEDLEY_VERSION_ENCODE(__TINYC__ / 1000, (__TINYC__ / 100) % 10, __TINYC__ % 100)\n#endif\n\n#if defined(JSON_HEDLEY_TINYC_VERSION_CHECK)\n    #undef JSON_HEDLEY_TINYC_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_TINYC_VERSION)\n    #define JSON_HEDLEY_TINYC_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TINYC_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_TINYC_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_DMC_VERSION)\n    #undef JSON_HEDLEY_DMC_VERSION\n#endif\n#if defined(__DMC__)\n    #define JSON_HEDLEY_DMC_VERSION JSON_HEDLEY_VERSION_ENCODE(__DMC__ >> 8, (__DMC__ >> 4) & 0xf, __DMC__ & 0xf)\n#endif\n\n#if defined(JSON_HEDLEY_DMC_VERSION_CHECK)\n    #undef JSON_HEDLEY_DMC_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_DMC_VERSION)\n    #define JSON_HEDLEY_DMC_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_DMC_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_DMC_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_COMPCERT_VERSION)\n    #undef JSON_HEDLEY_COMPCERT_VERSION\n#endif\n#if defined(__COMPCERT_VERSION__)\n    #define JSON_HEDLEY_COMPCERT_VERSION JSON_HEDLEY_VERSION_ENCODE(__COMPCERT_VERSION__ / 10000, (__COMPCERT_VERSION__ / 100) % 100, __COMPCERT_VERSION__ % 100)\n#endif\n\n#if defined(JSON_HEDLEY_COMPCERT_VERSION_CHECK)\n    #undef JSON_HEDLEY_COMPCERT_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_COMPCERT_VERSION)\n    #define JSON_HEDLEY_COMPCERT_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_COMPCERT_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_COMPCERT_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_PELLES_VERSION)\n    #undef JSON_HEDLEY_PELLES_VERSION\n#endif\n#if defined(__POCC__)\n    #define JSON_HEDLEY_PELLES_VERSION JSON_HEDLEY_VERSION_ENCODE(__POCC__ / 100, __POCC__ % 100, 0)\n#endif\n\n#if defined(JSON_HEDLEY_PELLES_VERSION_CHECK)\n    #undef JSON_HEDLEY_PELLES_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_PELLES_VERSION)\n    #define JSON_HEDLEY_PELLES_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_PELLES_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_PELLES_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_GCC_VERSION)\n    #undef JSON_HEDLEY_GCC_VERSION\n#endif\n#if \\\n    defined(JSON_HEDLEY_GNUC_VERSION) && \\\n    !defined(__clang__) && \\\n    !defined(JSON_HEDLEY_INTEL_VERSION) && \\\n    !defined(JSON_HEDLEY_PGI_VERSION) && \\\n    !defined(JSON_HEDLEY_ARM_VERSION) && \\\n    !defined(JSON_HEDLEY_TI_VERSION) && \\\n    !defined(__COMPCERT__)\n    #define JSON_HEDLEY_GCC_VERSION JSON_HEDLEY_GNUC_VERSION\n#endif\n\n#if defined(JSON_HEDLEY_GCC_VERSION_CHECK)\n    #undef JSON_HEDLEY_GCC_VERSION_CHECK\n#endif\n#if defined(JSON_HEDLEY_GCC_VERSION)\n    #define JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_GCC_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch))\n#else\n    #define JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) (0)\n#endif\n\n#if defined(JSON_HEDLEY_HAS_ATTRIBUTE)\n    #undef JSON_HEDLEY_HAS_ATTRIBUTE\n#endif\n#if defined(__has_attribute)\n    #define JSON_HEDLEY_HAS_ATTRIBUTE(attribute) __has_attribute(attribute)\n#else\n    #define JSON_HEDLEY_HAS_ATTRIBUTE(attribute) (0)\n#endif\n\n#if defined(JSON_HEDLEY_GNUC_HAS_ATTRIBUTE)\n    #undef JSON_HEDLEY_GNUC_HAS_ATTRIBUTE\n#endif\n#if defined(__has_attribute)\n    #define JSON_HEDLEY_GNUC_HAS_ATTRIBUTE(attribute,major,minor,patch) __has_attribute(attribute)\n#else\n    #define JSON_HEDLEY_GNUC_HAS_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_GCC_HAS_ATTRIBUTE)\n    #undef JSON_HEDLEY_GCC_HAS_ATTRIBUTE\n#endif\n#if defined(__has_attribute)\n    #define JSON_HEDLEY_GCC_HAS_ATTRIBUTE(attribute,major,minor,patch) __has_attribute(attribute)\n#else\n    #define JSON_HEDLEY_GCC_HAS_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_HAS_CPP_ATTRIBUTE)\n    #undef JSON_HEDLEY_HAS_CPP_ATTRIBUTE\n#endif\n#if defined(__has_cpp_attribute) && defined(__cplusplus)\n    #define JSON_HEDLEY_HAS_CPP_ATTRIBUTE(attribute) __has_cpp_attribute(attribute)\n#else\n    #define JSON_HEDLEY_HAS_CPP_ATTRIBUTE(attribute) (0)\n#endif\n\n#if defined(JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE)\n    #undef JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE\n#endif\n#if defined(__has_cpp_attribute) && defined(__cplusplus)\n    #define JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) __has_cpp_attribute(attribute)\n#else\n    #define JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE)\n    #undef JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE\n#endif\n#if defined(__has_cpp_attribute) && defined(__cplusplus)\n    #define JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) __has_cpp_attribute(attribute)\n#else\n    #define JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_HAS_BUILTIN)\n    #undef JSON_HEDLEY_HAS_BUILTIN\n#endif\n#if defined(__has_builtin)\n    #define JSON_HEDLEY_HAS_BUILTIN(builtin) __has_builtin(builtin)\n#else\n    #define JSON_HEDLEY_HAS_BUILTIN(builtin) (0)\n#endif\n\n#if defined(JSON_HEDLEY_GNUC_HAS_BUILTIN)\n    #undef JSON_HEDLEY_GNUC_HAS_BUILTIN\n#endif\n#if defined(__has_builtin)\n    #define JSON_HEDLEY_GNUC_HAS_BUILTIN(builtin,major,minor,patch) __has_builtin(builtin)\n#else\n    #define JSON_HEDLEY_GNUC_HAS_BUILTIN(builtin,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_GCC_HAS_BUILTIN)\n    #undef JSON_HEDLEY_GCC_HAS_BUILTIN\n#endif\n#if defined(__has_builtin)\n    #define JSON_HEDLEY_GCC_HAS_BUILTIN(builtin,major,minor,patch) __has_builtin(builtin)\n#else\n    #define JSON_HEDLEY_GCC_HAS_BUILTIN(builtin,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_HAS_FEATURE)\n    #undef JSON_HEDLEY_HAS_FEATURE\n#endif\n#if defined(__has_feature)\n    #define JSON_HEDLEY_HAS_FEATURE(feature) __has_feature(feature)\n#else\n    #define JSON_HEDLEY_HAS_FEATURE(feature) (0)\n#endif\n\n#if defined(JSON_HEDLEY_GNUC_HAS_FEATURE)\n    #undef JSON_HEDLEY_GNUC_HAS_FEATURE\n#endif\n#if defined(__has_feature)\n    #define JSON_HEDLEY_GNUC_HAS_FEATURE(feature,major,minor,patch) __has_feature(feature)\n#else\n    #define JSON_HEDLEY_GNUC_HAS_FEATURE(feature,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_GCC_HAS_FEATURE)\n    #undef JSON_HEDLEY_GCC_HAS_FEATURE\n#endif\n#if defined(__has_feature)\n    #define JSON_HEDLEY_GCC_HAS_FEATURE(feature,major,minor,patch) __has_feature(feature)\n#else\n    #define JSON_HEDLEY_GCC_HAS_FEATURE(feature,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_HAS_EXTENSION)\n    #undef JSON_HEDLEY_HAS_EXTENSION\n#endif\n#if defined(__has_extension)\n    #define JSON_HEDLEY_HAS_EXTENSION(extension) __has_extension(extension)\n#else\n    #define JSON_HEDLEY_HAS_EXTENSION(extension) (0)\n#endif\n\n#if defined(JSON_HEDLEY_GNUC_HAS_EXTENSION)\n    #undef JSON_HEDLEY_GNUC_HAS_EXTENSION\n#endif\n#if defined(__has_extension)\n    #define JSON_HEDLEY_GNUC_HAS_EXTENSION(extension,major,minor,patch) __has_extension(extension)\n#else\n    #define JSON_HEDLEY_GNUC_HAS_EXTENSION(extension,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_GCC_HAS_EXTENSION)\n    #undef JSON_HEDLEY_GCC_HAS_EXTENSION\n#endif\n#if defined(__has_extension)\n    #define JSON_HEDLEY_GCC_HAS_EXTENSION(extension,major,minor,patch) __has_extension(extension)\n#else\n    #define JSON_HEDLEY_GCC_HAS_EXTENSION(extension,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE)\n    #undef JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE\n#endif\n#if defined(__has_declspec_attribute)\n    #define JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) __has_declspec_attribute(attribute)\n#else\n    #define JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) (0)\n#endif\n\n#if defined(JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE)\n    #undef JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE\n#endif\n#if defined(__has_declspec_attribute)\n    #define JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) __has_declspec_attribute(attribute)\n#else\n    #define JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE)\n    #undef JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE\n#endif\n#if defined(__has_declspec_attribute)\n    #define JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) __has_declspec_attribute(attribute)\n#else\n    #define JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_HAS_WARNING)\n    #undef JSON_HEDLEY_HAS_WARNING\n#endif\n#if defined(__has_warning)\n    #define JSON_HEDLEY_HAS_WARNING(warning) __has_warning(warning)\n#else\n    #define JSON_HEDLEY_HAS_WARNING(warning) (0)\n#endif\n\n#if defined(JSON_HEDLEY_GNUC_HAS_WARNING)\n    #undef JSON_HEDLEY_GNUC_HAS_WARNING\n#endif\n#if defined(__has_warning)\n    #define JSON_HEDLEY_GNUC_HAS_WARNING(warning,major,minor,patch) __has_warning(warning)\n#else\n    #define JSON_HEDLEY_GNUC_HAS_WARNING(warning,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_GCC_HAS_WARNING)\n    #undef JSON_HEDLEY_GCC_HAS_WARNING\n#endif\n#if defined(__has_warning)\n    #define JSON_HEDLEY_GCC_HAS_WARNING(warning,major,minor,patch) __has_warning(warning)\n#else\n    #define JSON_HEDLEY_GCC_HAS_WARNING(warning,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if \\\n    (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || \\\n    defined(__clang__) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,0,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) || \\\n    JSON_HEDLEY_PGI_VERSION_CHECK(18,4,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(6,0,0) || \\\n    JSON_HEDLEY_CRAY_VERSION_CHECK(5,0,0) || \\\n    JSON_HEDLEY_TINYC_VERSION_CHECK(0,9,17) || \\\n    JSON_HEDLEY_SUNPRO_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) && defined(__C99_PRAGMA_OPERATOR))\n    #define JSON_HEDLEY_PRAGMA(value) _Pragma(#value)\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0)\n    #define JSON_HEDLEY_PRAGMA(value) __pragma(value)\n#else\n    #define JSON_HEDLEY_PRAGMA(value)\n#endif\n\n#if defined(JSON_HEDLEY_DIAGNOSTIC_PUSH)\n    #undef JSON_HEDLEY_DIAGNOSTIC_PUSH\n#endif\n#if defined(JSON_HEDLEY_DIAGNOSTIC_POP)\n    #undef JSON_HEDLEY_DIAGNOSTIC_POP\n#endif\n#if defined(__clang__)\n    #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma(\"clang diagnostic push\")\n    #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma(\"clang diagnostic pop\")\n#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma(\"warning(push)\")\n    #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma(\"warning(pop)\")\n#elif JSON_HEDLEY_GCC_VERSION_CHECK(4,6,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma(\"GCC diagnostic push\")\n    #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma(\"GCC diagnostic pop\")\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_PUSH __pragma(warning(push))\n    #define JSON_HEDLEY_DIAGNOSTIC_POP __pragma(warning(pop))\n#elif JSON_HEDLEY_ARM_VERSION_CHECK(5,6,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma(\"push\")\n    #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma(\"pop\")\n#elif JSON_HEDLEY_TI_VERSION_CHECK(8,1,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma(\"diag_push\")\n    #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma(\"diag_pop\")\n#elif JSON_HEDLEY_PELLES_VERSION_CHECK(2,90,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma(\"warning(push)\")\n    #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma(\"warning(pop)\")\n#else\n    #define JSON_HEDLEY_DIAGNOSTIC_PUSH\n    #define JSON_HEDLEY_DIAGNOSTIC_POP\n#endif\n\n#if defined(JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED)\n    #undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED\n#endif\n#if JSON_HEDLEY_HAS_WARNING(\"-Wdeprecated-declarations\")\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma(\"clang diagnostic ignored \\\"-Wdeprecated-declarations\\\"\")\n#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma(\"warning(disable:1478 1786)\")\n#elif JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma(\"diag_suppress 1215,1444\")\n#elif JSON_HEDLEY_GCC_VERSION_CHECK(4,3,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma(\"GCC diagnostic ignored \\\"-Wdeprecated-declarations\\\"\")\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED __pragma(warning(disable:4996))\n#elif JSON_HEDLEY_TI_VERSION_CHECK(8,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma(\"diag_suppress 1291,1718\")\n#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) && !defined(__cplusplus)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma(\"error_messages(off,E_DEPRECATED_ATT,E_DEPRECATED_ATT_MESS)\")\n#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) && defined(__cplusplus)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma(\"error_messages(off,symdeprecated,symdeprecated2)\")\n#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma(\"diag_suppress=Pe1444,Pe1215\")\n#elif JSON_HEDLEY_PELLES_VERSION_CHECK(2,90,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma(\"warn(disable:2241)\")\n#else\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED\n#endif\n\n#if defined(JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS)\n    #undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS\n#endif\n#if JSON_HEDLEY_HAS_WARNING(\"-Wunknown-pragmas\")\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma(\"clang diagnostic ignored \\\"-Wunknown-pragmas\\\"\")\n#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma(\"warning(disable:161)\")\n#elif JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma(\"diag_suppress 1675\")\n#elif JSON_HEDLEY_GCC_VERSION_CHECK(4,3,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma(\"GCC diagnostic ignored \\\"-Wunknown-pragmas\\\"\")\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS __pragma(warning(disable:4068))\n#elif JSON_HEDLEY_TI_VERSION_CHECK(8,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma(\"diag_suppress 163\")\n#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma(\"diag_suppress=Pe161\")\n#else\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS\n#endif\n\n#if defined(JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL)\n    #undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL\n#endif\n#if JSON_HEDLEY_HAS_WARNING(\"-Wcast-qual\")\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma(\"clang diagnostic ignored \\\"-Wcast-qual\\\"\")\n#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma(\"warning(disable:2203 2331)\")\n#elif JSON_HEDLEY_GCC_VERSION_CHECK(3,0,0)\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma(\"GCC diagnostic ignored \\\"-Wcast-qual\\\"\")\n#else\n    #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL\n#endif\n\n#if defined(JSON_HEDLEY_DEPRECATED)\n    #undef JSON_HEDLEY_DEPRECATED\n#endif\n#if defined(JSON_HEDLEY_DEPRECATED_FOR)\n    #undef JSON_HEDLEY_DEPRECATED_FOR\n#endif\n#if defined(__cplusplus) && (__cplusplus >= 201402L)\n    #define JSON_HEDLEY_DEPRECATED(since) [[deprecated(\"Since \" #since)]]\n    #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) [[deprecated(\"Since \" #since \"; use \" #replacement)]]\n#elif \\\n    JSON_HEDLEY_HAS_EXTENSION(attribute_deprecated_with_message) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(4,5,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(5,6,0) || \\\n    JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) || \\\n    JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,3,0)\n    #define JSON_HEDLEY_DEPRECATED(since) __attribute__((__deprecated__(\"Since \" #since)))\n    #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) __attribute__((__deprecated__(\"Since \" #since \"; use \" #replacement)))\n#elif \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(deprecated) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,1,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_TI_VERSION_CHECK(7,3,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__))\n    #define JSON_HEDLEY_DEPRECATED(since) __attribute__((__deprecated__))\n    #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) __attribute__((__deprecated__))\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(14,0,0)\n    #define JSON_HEDLEY_DEPRECATED(since) __declspec(deprecated(\"Since \" # since))\n    #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) __declspec(deprecated(\"Since \" #since \"; use \" #replacement))\n#elif \\\n    JSON_HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \\\n    JSON_HEDLEY_PELLES_VERSION_CHECK(6,50,0)\n    #define JSON_HEDLEY_DEPRECATED(since) _declspec(deprecated)\n    #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) __declspec(deprecated)\n#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0)\n    #define JSON_HEDLEY_DEPRECATED(since) _Pragma(\"deprecated\")\n    #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) _Pragma(\"deprecated\")\n#else\n    #define JSON_HEDLEY_DEPRECATED(since)\n    #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement)\n#endif\n\n#if defined(JSON_HEDLEY_UNAVAILABLE)\n    #undef JSON_HEDLEY_UNAVAILABLE\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(warning) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(4,3,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n    #define JSON_HEDLEY_UNAVAILABLE(available_since) __attribute__((__warning__(\"Not available until \" #available_since)))\n#else\n    #define JSON_HEDLEY_UNAVAILABLE(available_since)\n#endif\n\n#if defined(JSON_HEDLEY_WARN_UNUSED_RESULT)\n    #undef JSON_HEDLEY_WARN_UNUSED_RESULT\n#endif\n#if defined(__cplusplus) && (__cplusplus >= 201703L)\n    #define JSON_HEDLEY_WARN_UNUSED_RESULT [[nodiscard]]\n#elif \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(warn_unused_result) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,4,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_TI_VERSION_CHECK(7,3,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \\\n    (JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,15,0) && defined(__cplusplus)) || \\\n    JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0)\n    #define JSON_HEDLEY_WARN_UNUSED_RESULT __attribute__((__warn_unused_result__))\n#elif defined(_Check_return_) /* SAL */\n    #define JSON_HEDLEY_WARN_UNUSED_RESULT _Check_return_\n#else\n    #define JSON_HEDLEY_WARN_UNUSED_RESULT\n#endif\n\n#if defined(JSON_HEDLEY_SENTINEL)\n    #undef JSON_HEDLEY_SENTINEL\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(sentinel) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(4,0,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(5,4,0)\n    #define JSON_HEDLEY_SENTINEL(position) __attribute__((__sentinel__(position)))\n#else\n    #define JSON_HEDLEY_SENTINEL(position)\n#endif\n\n#if defined(JSON_HEDLEY_NO_RETURN)\n    #undef JSON_HEDLEY_NO_RETURN\n#endif\n#if JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0)\n    #define JSON_HEDLEY_NO_RETURN __noreturn\n#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n    #define JSON_HEDLEY_NO_RETURN __attribute__((__noreturn__))\n#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L\n    #define JSON_HEDLEY_NO_RETURN _Noreturn\n#elif defined(__cplusplus) && (__cplusplus >= 201103L)\n    #define JSON_HEDLEY_NO_RETURN [[noreturn]]\n#elif \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(noreturn) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,2,0) || \\\n    JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(18,0,0) || \\\n    (JSON_HEDLEY_TI_VERSION_CHECK(17,3,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__))\n    #define JSON_HEDLEY_NO_RETURN __attribute__((__noreturn__))\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(13,10,0)\n    #define JSON_HEDLEY_NO_RETURN __declspec(noreturn)\n#elif JSON_HEDLEY_TI_VERSION_CHECK(6,0,0) && defined(__cplusplus)\n    #define JSON_HEDLEY_NO_RETURN _Pragma(\"FUNC_NEVER_RETURNS;\")\n#elif JSON_HEDLEY_COMPCERT_VERSION_CHECK(3,2,0)\n    #define JSON_HEDLEY_NO_RETURN __attribute((noreturn))\n#elif JSON_HEDLEY_PELLES_VERSION_CHECK(9,0,0)\n    #define JSON_HEDLEY_NO_RETURN __declspec(noreturn)\n#else\n    #define JSON_HEDLEY_NO_RETURN\n#endif\n\n#if defined(JSON_HEDLEY_UNREACHABLE)\n    #undef JSON_HEDLEY_UNREACHABLE\n#endif\n#if defined(JSON_HEDLEY_UNREACHABLE_RETURN)\n    #undef JSON_HEDLEY_UNREACHABLE_RETURN\n#endif\n#if \\\n    (JSON_HEDLEY_HAS_BUILTIN(__builtin_unreachable) && (!defined(JSON_HEDLEY_ARM_VERSION))) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(4,5,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(13,1,5)\n    #define JSON_HEDLEY_UNREACHABLE() __builtin_unreachable()\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(13,10,0)\n    #define JSON_HEDLEY_UNREACHABLE() __assume(0)\n#elif JSON_HEDLEY_TI_VERSION_CHECK(6,0,0)\n    #if defined(__cplusplus)\n        #define JSON_HEDLEY_UNREACHABLE() std::_nassert(0)\n    #else\n        #define JSON_HEDLEY_UNREACHABLE() _nassert(0)\n    #endif\n    #define JSON_HEDLEY_UNREACHABLE_RETURN(value) return value\n#elif defined(EXIT_FAILURE)\n    #define JSON_HEDLEY_UNREACHABLE() abort()\n#else\n    #define JSON_HEDLEY_UNREACHABLE()\n    #define JSON_HEDLEY_UNREACHABLE_RETURN(value) return value\n#endif\n#if !defined(JSON_HEDLEY_UNREACHABLE_RETURN)\n    #define JSON_HEDLEY_UNREACHABLE_RETURN(value) JSON_HEDLEY_UNREACHABLE()\n#endif\n\n#if defined(JSON_HEDLEY_ASSUME)\n    #undef JSON_HEDLEY_ASSUME\n#endif\n#if \\\n    JSON_HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n    #define JSON_HEDLEY_ASSUME(expr) __assume(expr)\n#elif JSON_HEDLEY_HAS_BUILTIN(__builtin_assume)\n    #define JSON_HEDLEY_ASSUME(expr) __builtin_assume(expr)\n#elif JSON_HEDLEY_TI_VERSION_CHECK(6,0,0)\n    #if defined(__cplusplus)\n        #define JSON_HEDLEY_ASSUME(expr) std::_nassert(expr)\n    #else\n        #define JSON_HEDLEY_ASSUME(expr) _nassert(expr)\n    #endif\n#elif \\\n    (JSON_HEDLEY_HAS_BUILTIN(__builtin_unreachable) && !defined(JSON_HEDLEY_ARM_VERSION)) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(4,5,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(13,1,5)\n    #define JSON_HEDLEY_ASSUME(expr) ((void) ((expr) ? 1 : (__builtin_unreachable(), 1)))\n#else\n    #define JSON_HEDLEY_ASSUME(expr) ((void) (expr))\n#endif\n\n\nJSON_HEDLEY_DIAGNOSTIC_PUSH\n#if \\\n    JSON_HEDLEY_HAS_WARNING(\"-Wvariadic-macros\") || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(4,0,0)\n    #if defined(__clang__)\n        #pragma clang diagnostic ignored \"-Wvariadic-macros\"\n    #elif defined(JSON_HEDLEY_GCC_VERSION)\n        #pragma GCC diagnostic ignored \"-Wvariadic-macros\"\n    #endif\n#endif\n#if defined(JSON_HEDLEY_NON_NULL)\n    #undef JSON_HEDLEY_NON_NULL\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(nonnull) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,3,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0)\n    #define JSON_HEDLEY_NON_NULL(...) __attribute__((__nonnull__(__VA_ARGS__)))\n#else\n    #define JSON_HEDLEY_NON_NULL(...)\n#endif\nJSON_HEDLEY_DIAGNOSTIC_POP\n\n#if defined(JSON_HEDLEY_PRINTF_FORMAT)\n    #undef JSON_HEDLEY_PRINTF_FORMAT\n#endif\n#if defined(__MINGW32__) && JSON_HEDLEY_GCC_HAS_ATTRIBUTE(format,4,4,0) && !defined(__USE_MINGW_ANSI_STDIO)\n    #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(ms_printf, string_idx, first_to_check)))\n#elif defined(__MINGW32__) && JSON_HEDLEY_GCC_HAS_ATTRIBUTE(format,4,4,0) && defined(__USE_MINGW_ANSI_STDIO)\n    #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(gnu_printf, string_idx, first_to_check)))\n#elif \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(format) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,1,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(5,6,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_TI_VERSION_CHECK(7,3,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__))\n    #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(__printf__, string_idx, first_to_check)))\n#elif JSON_HEDLEY_PELLES_VERSION_CHECK(6,0,0)\n    #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __declspec(vaformat(printf,string_idx,first_to_check))\n#else\n    #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check)\n#endif\n\n#if defined(JSON_HEDLEY_CONSTEXPR)\n    #undef JSON_HEDLEY_CONSTEXPR\n#endif\n#if defined(__cplusplus)\n    #if __cplusplus >= 201103L\n        #define JSON_HEDLEY_CONSTEXPR constexpr\n    #endif\n#endif\n#if !defined(JSON_HEDLEY_CONSTEXPR)\n    #define JSON_HEDLEY_CONSTEXPR\n#endif\n\n#if defined(JSON_HEDLEY_PREDICT)\n    #undef JSON_HEDLEY_PREDICT\n#endif\n#if defined(JSON_HEDLEY_LIKELY)\n    #undef JSON_HEDLEY_LIKELY\n#endif\n#if defined(JSON_HEDLEY_UNLIKELY)\n    #undef JSON_HEDLEY_UNLIKELY\n#endif\n#if defined(JSON_HEDLEY_UNPREDICTABLE)\n    #undef JSON_HEDLEY_UNPREDICTABLE\n#endif\n#if JSON_HEDLEY_HAS_BUILTIN(__builtin_unpredictable)\n    #define JSON_HEDLEY_UNPREDICTABLE(expr) __builtin_unpredictable(!!(expr))\n#endif\n#if \\\n  JSON_HEDLEY_HAS_BUILTIN(__builtin_expect_with_probability) || \\\n  JSON_HEDLEY_GCC_VERSION_CHECK(9,0,0)\n#  define JSON_HEDLEY_PREDICT(expr, value, probability) __builtin_expect_with_probability(expr, value, probability)\n#  define JSON_HEDLEY_PREDICT_TRUE(expr, probability) __builtin_expect_with_probability(!!(expr), 1, probability)\n#  define JSON_HEDLEY_PREDICT_FALSE(expr, probability) __builtin_expect_with_probability(!!(expr), 0, probability)\n#  define JSON_HEDLEY_LIKELY(expr) __builtin_expect(!!(expr), 1)\n#  define JSON_HEDLEY_UNLIKELY(expr) __builtin_expect(!!(expr), 0)\n#if !defined(JSON_HEDLEY_BUILTIN_UNPREDICTABLE)\n    #define JSON_HEDLEY_BUILTIN_UNPREDICTABLE(expr) __builtin_expect_with_probability(!!(expr), 1, 0.5)\n#endif\n#elif \\\n  JSON_HEDLEY_HAS_BUILTIN(__builtin_expect) || \\\n  JSON_HEDLEY_GCC_VERSION_CHECK(3,0,0) || \\\n  JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n  (JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,15,0) && defined(__cplusplus)) || \\\n  JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n  JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \\\n  JSON_HEDLEY_TI_VERSION_CHECK(6,1,0) || \\\n  JSON_HEDLEY_TINYC_VERSION_CHECK(0,9,27)\n#  define JSON_HEDLEY_PREDICT(expr, expected, probability) \\\n    (((probability) >= 0.9) ? __builtin_expect(!!(expr), (expected)) : (((void) (expected)), !!(expr)))\n#  define JSON_HEDLEY_PREDICT_TRUE(expr, probability) \\\n    (__extension__ ({ \\\n        JSON_HEDLEY_CONSTEXPR double hedley_probability_ = (probability); \\\n        ((hedley_probability_ >= 0.9) ? __builtin_expect(!!(expr), 1) : ((hedley_probability_ <= 0.1) ? __builtin_expect(!!(expr), 0) : !!(expr))); \\\n    }))\n#  define JSON_HEDLEY_PREDICT_FALSE(expr, probability) \\\n    (__extension__ ({ \\\n        JSON_HEDLEY_CONSTEXPR double hedley_probability_ = (probability); \\\n        ((hedley_probability_ >= 0.9) ? __builtin_expect(!!(expr), 0) : ((hedley_probability_ <= 0.1) ? __builtin_expect(!!(expr), 1) : !!(expr))); \\\n    }))\n#  define JSON_HEDLEY_LIKELY(expr)   __builtin_expect(!!(expr), 1)\n#  define JSON_HEDLEY_UNLIKELY(expr) __builtin_expect(!!(expr), 0)\n#else\n#  define JSON_HEDLEY_PREDICT(expr, expected, probability) (((void) (expected)), !!(expr))\n#  define JSON_HEDLEY_PREDICT_TRUE(expr, probability) (!!(expr))\n#  define JSON_HEDLEY_PREDICT_FALSE(expr, probability) (!!(expr))\n#  define JSON_HEDLEY_LIKELY(expr) (!!(expr))\n#  define JSON_HEDLEY_UNLIKELY(expr) (!!(expr))\n#endif\n#if !defined(JSON_HEDLEY_UNPREDICTABLE)\n    #define JSON_HEDLEY_UNPREDICTABLE(expr) JSON_HEDLEY_PREDICT(expr, 1, 0.5)\n#endif\n\n#if defined(JSON_HEDLEY_MALLOC)\n    #undef JSON_HEDLEY_MALLOC\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(malloc) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,1,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(12,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_TI_VERSION_CHECK(7,3,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__))\n    #define JSON_HEDLEY_MALLOC __attribute__((__malloc__))\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(14, 0, 0)\n    #define JSON_HEDLEY_MALLOC __declspec(restrict)\n#else\n    #define JSON_HEDLEY_MALLOC\n#endif\n\n#if defined(JSON_HEDLEY_PURE)\n    #undef JSON_HEDLEY_PURE\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(pure) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(2,96,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_TI_VERSION_CHECK(7,3,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \\\n    JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0)\n    #define JSON_HEDLEY_PURE __attribute__((__pure__))\n#elif JSON_HEDLEY_TI_VERSION_CHECK(6,0,0) && defined(__cplusplus)\n    #define JSON_HEDLEY_PURE _Pragma(\"FUNC_IS_PURE;\")\n#else\n    #define JSON_HEDLEY_PURE\n#endif\n\n#if defined(JSON_HEDLEY_CONST)\n    #undef JSON_HEDLEY_CONST\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(const) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(2,5,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_TI_VERSION_CHECK(7,3,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \\\n    JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0)\n    #define JSON_HEDLEY_CONST __attribute__((__const__))\n#else\n    #define JSON_HEDLEY_CONST JSON_HEDLEY_PURE\n#endif\n\n#if defined(JSON_HEDLEY_RESTRICT)\n    #undef JSON_HEDLEY_RESTRICT\n#endif\n#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) && !defined(__cplusplus)\n    #define JSON_HEDLEY_RESTRICT restrict\n#elif \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,1,0) || \\\n    JSON_HEDLEY_MSVC_VERSION_CHECK(14,0,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \\\n    JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) && defined(__cplusplus)) || \\\n    JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) || \\\n    defined(__clang__)\n    #define JSON_HEDLEY_RESTRICT __restrict\n#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,3,0) && !defined(__cplusplus)\n    #define JSON_HEDLEY_RESTRICT _Restrict\n#else\n    #define JSON_HEDLEY_RESTRICT\n#endif\n\n#if defined(JSON_HEDLEY_INLINE)\n    #undef JSON_HEDLEY_INLINE\n#endif\n#if \\\n    (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || \\\n    (defined(__cplusplus) && (__cplusplus >= 199711L))\n    #define JSON_HEDLEY_INLINE inline\n#elif \\\n    defined(JSON_HEDLEY_GCC_VERSION) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(6,2,0)\n    #define JSON_HEDLEY_INLINE __inline__\n#elif \\\n    JSON_HEDLEY_MSVC_VERSION_CHECK(12,0,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0)\n    #define JSON_HEDLEY_INLINE __inline\n#else\n    #define JSON_HEDLEY_INLINE\n#endif\n\n#if defined(JSON_HEDLEY_ALWAYS_INLINE)\n    #undef JSON_HEDLEY_ALWAYS_INLINE\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(always_inline) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(4,0,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_TI_VERSION_CHECK(7,3,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__))\n    #define JSON_HEDLEY_ALWAYS_INLINE __attribute__((__always_inline__)) JSON_HEDLEY_INLINE\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(12,0,0)\n    #define JSON_HEDLEY_ALWAYS_INLINE __forceinline\n#elif JSON_HEDLEY_TI_VERSION_CHECK(7,0,0) && defined(__cplusplus)\n    #define JSON_HEDLEY_ALWAYS_INLINE _Pragma(\"FUNC_ALWAYS_INLINE;\")\n#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0)\n    #define JSON_HEDLEY_ALWAYS_INLINE _Pragma(\"inline=forced\")\n#else\n    #define JSON_HEDLEY_ALWAYS_INLINE JSON_HEDLEY_INLINE\n#endif\n\n#if defined(JSON_HEDLEY_NEVER_INLINE)\n    #undef JSON_HEDLEY_NEVER_INLINE\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(noinline) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(4,0,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n    (JSON_HEDLEY_TI_VERSION_CHECK(7,3,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__))\n    #define JSON_HEDLEY_NEVER_INLINE __attribute__((__noinline__))\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(13,10,0)\n    #define JSON_HEDLEY_NEVER_INLINE __declspec(noinline)\n#elif JSON_HEDLEY_PGI_VERSION_CHECK(10,2,0)\n    #define JSON_HEDLEY_NEVER_INLINE _Pragma(\"noinline\")\n#elif JSON_HEDLEY_TI_VERSION_CHECK(6,0,0) && defined(__cplusplus)\n    #define JSON_HEDLEY_NEVER_INLINE _Pragma(\"FUNC_CANNOT_INLINE;\")\n#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0)\n    #define JSON_HEDLEY_NEVER_INLINE _Pragma(\"inline=never\")\n#elif JSON_HEDLEY_COMPCERT_VERSION_CHECK(3,2,0)\n    #define JSON_HEDLEY_NEVER_INLINE __attribute((noinline))\n#elif JSON_HEDLEY_PELLES_VERSION_CHECK(9,0,0)\n    #define JSON_HEDLEY_NEVER_INLINE __declspec(noinline)\n#else\n    #define JSON_HEDLEY_NEVER_INLINE\n#endif\n\n#if defined(JSON_HEDLEY_PRIVATE)\n    #undef JSON_HEDLEY_PRIVATE\n#endif\n#if defined(JSON_HEDLEY_PUBLIC)\n    #undef JSON_HEDLEY_PUBLIC\n#endif\n#if defined(JSON_HEDLEY_IMPORT)\n    #undef JSON_HEDLEY_IMPORT\n#endif\n#if defined(_WIN32) || defined(__CYGWIN__)\n    #define JSON_HEDLEY_PRIVATE\n    #define JSON_HEDLEY_PUBLIC   __declspec(dllexport)\n    #define JSON_HEDLEY_IMPORT   __declspec(dllimport)\n#else\n    #if \\\n        JSON_HEDLEY_HAS_ATTRIBUTE(visibility) || \\\n        JSON_HEDLEY_GCC_VERSION_CHECK(3,3,0) || \\\n        JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \\\n        JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n        JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n        JSON_HEDLEY_IBM_VERSION_CHECK(13,1,0) || \\\n        JSON_HEDLEY_TI_VERSION_CHECK(8,0,0) || \\\n        (JSON_HEDLEY_TI_VERSION_CHECK(7,3,0) && defined(__TI_EABI__) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__))\n        #define JSON_HEDLEY_PRIVATE __attribute__((__visibility__(\"hidden\")))\n        #define JSON_HEDLEY_PUBLIC  __attribute__((__visibility__(\"default\")))\n    #else\n        #define JSON_HEDLEY_PRIVATE\n        #define JSON_HEDLEY_PUBLIC\n    #endif\n    #define JSON_HEDLEY_IMPORT    extern\n#endif\n\n#if defined(JSON_HEDLEY_NO_THROW)\n    #undef JSON_HEDLEY_NO_THROW\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(nothrow) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,3,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n    #define JSON_HEDLEY_NO_THROW __attribute__((__nothrow__))\n#elif \\\n    JSON_HEDLEY_MSVC_VERSION_CHECK(13,1,0) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0)\n    #define JSON_HEDLEY_NO_THROW __declspec(nothrow)\n#else\n    #define JSON_HEDLEY_NO_THROW\n#endif\n\n#if defined(JSON_HEDLEY_FALL_THROUGH)\n    #undef JSON_HEDLEY_FALL_THROUGH\n#endif\n#if \\\n    defined(__cplusplus) && \\\n    (!defined(JSON_HEDLEY_SUNPRO_VERSION) || JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,15,0)) && \\\n    !defined(JSON_HEDLEY_PGI_VERSION)\n    #if \\\n        (__cplusplus >= 201703L) || \\\n        ((__cplusplus >= 201103L) && JSON_HEDLEY_HAS_CPP_ATTRIBUTE(fallthrough))\n        #define JSON_HEDLEY_FALL_THROUGH [[fallthrough]]\n    #elif (__cplusplus >= 201103L) && JSON_HEDLEY_HAS_CPP_ATTRIBUTE(clang::fallthrough)\n        #define JSON_HEDLEY_FALL_THROUGH [[clang::fallthrough]]\n    #elif (__cplusplus >= 201103L) && JSON_HEDLEY_GCC_VERSION_CHECK(7,0,0)\n        #define JSON_HEDLEY_FALL_THROUGH [[gnu::fallthrough]]\n    #endif\n#endif\n#if !defined(JSON_HEDLEY_FALL_THROUGH)\n    #if JSON_HEDLEY_GNUC_HAS_ATTRIBUTE(fallthrough,7,0,0) && !defined(JSON_HEDLEY_PGI_VERSION)\n        #define JSON_HEDLEY_FALL_THROUGH __attribute__((__fallthrough__))\n    #elif defined(__fallthrough) /* SAL */\n        #define JSON_HEDLEY_FALL_THROUGH __fallthrough\n    #else\n        #define JSON_HEDLEY_FALL_THROUGH\n    #endif\n#endif\n\n#if defined(JSON_HEDLEY_RETURNS_NON_NULL)\n    #undef JSON_HEDLEY_RETURNS_NON_NULL\n#endif\n#if \\\n    JSON_HEDLEY_HAS_ATTRIBUTE(returns_nonnull) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(4,9,0)\n    #define JSON_HEDLEY_RETURNS_NON_NULL __attribute__((__returns_nonnull__))\n#elif defined(_Ret_notnull_) /* SAL */\n    #define JSON_HEDLEY_RETURNS_NON_NULL _Ret_notnull_\n#else\n    #define JSON_HEDLEY_RETURNS_NON_NULL\n#endif\n\n#if defined(JSON_HEDLEY_ARRAY_PARAM)\n    #undef JSON_HEDLEY_ARRAY_PARAM\n#endif\n#if \\\n    defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) && \\\n    !defined(__STDC_NO_VLA__) && \\\n    !defined(__cplusplus) && \\\n    !defined(JSON_HEDLEY_PGI_VERSION) && \\\n    !defined(JSON_HEDLEY_TINYC_VERSION)\n    #define JSON_HEDLEY_ARRAY_PARAM(name) (name)\n#else\n    #define JSON_HEDLEY_ARRAY_PARAM(name)\n#endif\n\n#if defined(JSON_HEDLEY_IS_CONSTANT)\n    #undef JSON_HEDLEY_IS_CONSTANT\n#endif\n#if defined(JSON_HEDLEY_REQUIRE_CONSTEXPR)\n    #undef JSON_HEDLEY_REQUIRE_CONSTEXPR\n#endif\n/* Note the double-underscore. For internal use only; no API\n * guarantees! */\n#if defined(JSON_HEDLEY__IS_CONSTEXPR)\n    #undef JSON_HEDLEY__IS_CONSTEXPR\n#endif\n\n#if \\\n    JSON_HEDLEY_HAS_BUILTIN(__builtin_constant_p) || \\\n    JSON_HEDLEY_GCC_VERSION_CHECK(3,4,0) || \\\n    JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n    JSON_HEDLEY_TINYC_VERSION_CHECK(0,9,19) || \\\n    JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \\\n    JSON_HEDLEY_IBM_VERSION_CHECK(13,1,0) || \\\n    JSON_HEDLEY_TI_VERSION_CHECK(6,1,0) || \\\n    JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) || \\\n    JSON_HEDLEY_CRAY_VERSION_CHECK(8,1,0)\n    #define JSON_HEDLEY_IS_CONSTANT(expr) __builtin_constant_p(expr)\n#endif\n#if !defined(__cplusplus)\n#  if \\\n       JSON_HEDLEY_HAS_BUILTIN(__builtin_types_compatible_p) || \\\n       JSON_HEDLEY_GCC_VERSION_CHECK(3,4,0) || \\\n       JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n       JSON_HEDLEY_IBM_VERSION_CHECK(13,1,0) || \\\n       JSON_HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \\\n       JSON_HEDLEY_ARM_VERSION_CHECK(5,4,0) || \\\n       JSON_HEDLEY_TINYC_VERSION_CHECK(0,9,24)\n#if defined(__INTPTR_TYPE__)\n    #define JSON_HEDLEY__IS_CONSTEXPR(expr) __builtin_types_compatible_p(__typeof__((1 ? (void*) ((__INTPTR_TYPE__) ((expr) * 0)) : (int*) 0)), int*)\n#else\n    #include <stdint.h>\n    #define JSON_HEDLEY__IS_CONSTEXPR(expr) __builtin_types_compatible_p(__typeof__((1 ? (void*) ((intptr_t) ((expr) * 0)) : (int*) 0)), int*)\n#endif\n#  elif \\\n       (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) && !defined(JSON_HEDLEY_SUNPRO_VERSION) && !defined(JSON_HEDLEY_PGI_VERSION)) || \\\n       JSON_HEDLEY_HAS_EXTENSION(c_generic_selections) || \\\n       JSON_HEDLEY_GCC_VERSION_CHECK(4,9,0) || \\\n       JSON_HEDLEY_INTEL_VERSION_CHECK(17,0,0) || \\\n       JSON_HEDLEY_IBM_VERSION_CHECK(12,1,0) || \\\n       JSON_HEDLEY_ARM_VERSION_CHECK(5,3,0)\n#if defined(__INTPTR_TYPE__)\n    #define JSON_HEDLEY__IS_CONSTEXPR(expr) _Generic((1 ? (void*) ((__INTPTR_TYPE__) ((expr) * 0)) : (int*) 0), int*: 1, void*: 0)\n#else\n    #include <stdint.h>\n    #define JSON_HEDLEY__IS_CONSTEXPR(expr) _Generic((1 ? (void*) ((intptr_t) * 0) : (int*) 0), int*: 1, void*: 0)\n#endif\n#  elif \\\n       defined(JSON_HEDLEY_GCC_VERSION) || \\\n       defined(JSON_HEDLEY_INTEL_VERSION) || \\\n       defined(JSON_HEDLEY_TINYC_VERSION) || \\\n       defined(JSON_HEDLEY_TI_VERSION) || \\\n       defined(__clang__)\n#    define JSON_HEDLEY__IS_CONSTEXPR(expr) ( \\\n        sizeof(void) != \\\n        sizeof(*( \\\n                  1 ? \\\n                  ((void*) ((expr) * 0L) ) : \\\n((struct { char v[sizeof(void) * 2]; } *) 1) \\\n                ) \\\n              ) \\\n                                            )\n#  endif\n#endif\n#if defined(JSON_HEDLEY__IS_CONSTEXPR)\n    #if !defined(JSON_HEDLEY_IS_CONSTANT)\n        #define JSON_HEDLEY_IS_CONSTANT(expr) JSON_HEDLEY__IS_CONSTEXPR(expr)\n    #endif\n    #define JSON_HEDLEY_REQUIRE_CONSTEXPR(expr) (JSON_HEDLEY__IS_CONSTEXPR(expr) ? (expr) : (-1))\n#else\n    #if !defined(JSON_HEDLEY_IS_CONSTANT)\n        #define JSON_HEDLEY_IS_CONSTANT(expr) (0)\n    #endif\n    #define JSON_HEDLEY_REQUIRE_CONSTEXPR(expr) (expr)\n#endif\n\n#if defined(JSON_HEDLEY_BEGIN_C_DECLS)\n    #undef JSON_HEDLEY_BEGIN_C_DECLS\n#endif\n#if defined(JSON_HEDLEY_END_C_DECLS)\n    #undef JSON_HEDLEY_END_C_DECLS\n#endif\n#if defined(JSON_HEDLEY_C_DECL)\n    #undef JSON_HEDLEY_C_DECL\n#endif\n#if defined(__cplusplus)\n    #define JSON_HEDLEY_BEGIN_C_DECLS extern \"C\" {\n    #define JSON_HEDLEY_END_C_DECLS }\n    #define JSON_HEDLEY_C_DECL extern \"C\"\n#else\n    #define JSON_HEDLEY_BEGIN_C_DECLS\n    #define JSON_HEDLEY_END_C_DECLS\n    #define JSON_HEDLEY_C_DECL\n#endif\n\n#if defined(JSON_HEDLEY_STATIC_ASSERT)\n    #undef JSON_HEDLEY_STATIC_ASSERT\n#endif\n#if \\\n  !defined(__cplusplus) && ( \\\n      (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) || \\\n      JSON_HEDLEY_HAS_FEATURE(c_static_assert) || \\\n      JSON_HEDLEY_GCC_VERSION_CHECK(6,0,0) || \\\n      JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \\\n      defined(_Static_assert) \\\n    )\n#  define JSON_HEDLEY_STATIC_ASSERT(expr, message) _Static_assert(expr, message)\n#elif \\\n  (defined(__cplusplus) && (__cplusplus >= 201703L)) || \\\n  JSON_HEDLEY_MSVC_VERSION_CHECK(16,0,0) || \\\n  (defined(__cplusplus) && JSON_HEDLEY_TI_VERSION_CHECK(8,3,0))\n#  define JSON_HEDLEY_STATIC_ASSERT(expr, message) static_assert(expr, message)\n#elif defined(__cplusplus) && (__cplusplus >= 201103L)\n#  define JSON_HEDLEY_STATIC_ASSERT(expr, message) static_assert(expr)\n#else\n#  define JSON_HEDLEY_STATIC_ASSERT(expr, message)\n#endif\n\n#if defined(JSON_HEDLEY_CONST_CAST)\n    #undef JSON_HEDLEY_CONST_CAST\n#endif\n#if defined(__cplusplus)\n#  define JSON_HEDLEY_CONST_CAST(T, expr) (const_cast<T>(expr))\n#elif \\\n  JSON_HEDLEY_HAS_WARNING(\"-Wcast-qual\") || \\\n  JSON_HEDLEY_GCC_VERSION_CHECK(4,6,0) || \\\n  JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n#  define JSON_HEDLEY_CONST_CAST(T, expr) (__extension__ ({ \\\n        JSON_HEDLEY_DIAGNOSTIC_PUSH \\\n        JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL \\\n        ((T) (expr)); \\\n        JSON_HEDLEY_DIAGNOSTIC_POP \\\n    }))\n#else\n#  define JSON_HEDLEY_CONST_CAST(T, expr) ((T) (expr))\n#endif\n\n#if defined(JSON_HEDLEY_REINTERPRET_CAST)\n    #undef JSON_HEDLEY_REINTERPRET_CAST\n#endif\n#if defined(__cplusplus)\n    #define JSON_HEDLEY_REINTERPRET_CAST(T, expr) (reinterpret_cast<T>(expr))\n#else\n    #define JSON_HEDLEY_REINTERPRET_CAST(T, expr) (*((T*) &(expr)))\n#endif\n\n#if defined(JSON_HEDLEY_STATIC_CAST)\n    #undef JSON_HEDLEY_STATIC_CAST\n#endif\n#if defined(__cplusplus)\n    #define JSON_HEDLEY_STATIC_CAST(T, expr) (static_cast<T>(expr))\n#else\n    #define JSON_HEDLEY_STATIC_CAST(T, expr) ((T) (expr))\n#endif\n\n#if defined(JSON_HEDLEY_CPP_CAST)\n    #undef JSON_HEDLEY_CPP_CAST\n#endif\n#if defined(__cplusplus)\n    #define JSON_HEDLEY_CPP_CAST(T, expr) static_cast<T>(expr)\n#else\n    #define JSON_HEDLEY_CPP_CAST(T, expr) (expr)\n#endif\n\n#if defined(JSON_HEDLEY_MESSAGE)\n    #undef JSON_HEDLEY_MESSAGE\n#endif\n#if JSON_HEDLEY_HAS_WARNING(\"-Wunknown-pragmas\")\n#  define JSON_HEDLEY_MESSAGE(msg) \\\n    JSON_HEDLEY_DIAGNOSTIC_PUSH \\\n    JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS \\\n    JSON_HEDLEY_PRAGMA(message msg) \\\n    JSON_HEDLEY_DIAGNOSTIC_POP\n#elif \\\n  JSON_HEDLEY_GCC_VERSION_CHECK(4,4,0) || \\\n  JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0)\n#  define JSON_HEDLEY_MESSAGE(msg) JSON_HEDLEY_PRAGMA(message msg)\n#elif JSON_HEDLEY_CRAY_VERSION_CHECK(5,0,0)\n#  define JSON_HEDLEY_MESSAGE(msg) JSON_HEDLEY_PRAGMA(_CRI message msg)\n#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0)\n#  define JSON_HEDLEY_MESSAGE(msg) JSON_HEDLEY_PRAGMA(message(msg))\n#elif JSON_HEDLEY_PELLES_VERSION_CHECK(2,0,0)\n#  define JSON_HEDLEY_MESSAGE(msg) JSON_HEDLEY_PRAGMA(message(msg))\n#else\n#  define JSON_HEDLEY_MESSAGE(msg)\n#endif\n\n#if defined(JSON_HEDLEY_WARNING)\n    #undef JSON_HEDLEY_WARNING\n#endif\n#if JSON_HEDLEY_HAS_WARNING(\"-Wunknown-pragmas\")\n#  define JSON_HEDLEY_WARNING(msg) \\\n    JSON_HEDLEY_DIAGNOSTIC_PUSH \\\n    JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS \\\n    JSON_HEDLEY_PRAGMA(clang warning msg) \\\n    JSON_HEDLEY_DIAGNOSTIC_POP\n#elif \\\n  JSON_HEDLEY_GCC_VERSION_CHECK(4,8,0) || \\\n  JSON_HEDLEY_PGI_VERSION_CHECK(18,4,0)\n#  define JSON_HEDLEY_WARNING(msg) JSON_HEDLEY_PRAGMA(GCC warning msg)\n#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0)\n#  define JSON_HEDLEY_WARNING(msg) JSON_HEDLEY_PRAGMA(message(msg))\n#else\n#  define JSON_HEDLEY_WARNING(msg) JSON_HEDLEY_MESSAGE(msg)\n#endif\n\n#if defined(JSON_HEDLEY_REQUIRE_MSG)\n    #undef JSON_HEDLEY_REQUIRE_MSG\n#endif\n#if JSON_HEDLEY_HAS_ATTRIBUTE(diagnose_if)\n#  if JSON_HEDLEY_HAS_WARNING(\"-Wgcc-compat\")\n#    define JSON_HEDLEY_REQUIRE_MSG(expr, msg) \\\n    JSON_HEDLEY_DIAGNOSTIC_PUSH \\\n    _Pragma(\"clang diagnostic ignored \\\"-Wgcc-compat\\\"\") \\\n    __attribute__((__diagnose_if__(!(expr), msg, \"error\"))) \\\n    JSON_HEDLEY_DIAGNOSTIC_POP\n#  else\n#    define JSON_HEDLEY_REQUIRE_MSG(expr, msg) __attribute__((__diagnose_if__(!(expr), msg, \"error\")))\n#  endif\n#else\n#  define JSON_HEDLEY_REQUIRE_MSG(expr, msg)\n#endif\n\n#if defined(JSON_HEDLEY_REQUIRE)\n    #undef JSON_HEDLEY_REQUIRE\n#endif\n#define JSON_HEDLEY_REQUIRE(expr) JSON_HEDLEY_REQUIRE_MSG(expr, #expr)\n\n#if defined(JSON_HEDLEY_FLAGS)\n    #undef JSON_HEDLEY_FLAGS\n#endif\n#if JSON_HEDLEY_HAS_ATTRIBUTE(flag_enum)\n    #define JSON_HEDLEY_FLAGS __attribute__((__flag_enum__))\n#endif\n\n#if defined(JSON_HEDLEY_FLAGS_CAST)\n    #undef JSON_HEDLEY_FLAGS_CAST\n#endif\n#if JSON_HEDLEY_INTEL_VERSION_CHECK(19,0,0)\n#  define JSON_HEDLEY_FLAGS_CAST(T, expr) (__extension__ ({ \\\n        JSON_HEDLEY_DIAGNOSTIC_PUSH \\\n        _Pragma(\"warning(disable:188)\") \\\n        ((T) (expr)); \\\n        JSON_HEDLEY_DIAGNOSTIC_POP \\\n    }))\n#else\n#  define JSON_HEDLEY_FLAGS_CAST(T, expr) JSON_HEDLEY_STATIC_CAST(T, expr)\n#endif\n\n/* Remaining macros are deprecated. */\n\n#if defined(JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK)\n    #undef JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK\n#endif\n#if defined(__clang__)\n    #define JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK(major,minor,patch) (0)\n#else\n    #define JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK(major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch)\n#endif\n\n#if defined(JSON_HEDLEY_CLANG_HAS_ATTRIBUTE)\n    #undef JSON_HEDLEY_CLANG_HAS_ATTRIBUTE\n#endif\n#define JSON_HEDLEY_CLANG_HAS_ATTRIBUTE(attribute) JSON_HEDLEY_HAS_ATTRIBUTE(attribute)\n\n#if defined(JSON_HEDLEY_CLANG_HAS_CPP_ATTRIBUTE)\n    #undef JSON_HEDLEY_CLANG_HAS_CPP_ATTRIBUTE\n#endif\n#define JSON_HEDLEY_CLANG_HAS_CPP_ATTRIBUTE(attribute) JSON_HEDLEY_HAS_CPP_ATTRIBUTE(attribute)\n\n#if defined(JSON_HEDLEY_CLANG_HAS_BUILTIN)\n    #undef JSON_HEDLEY_CLANG_HAS_BUILTIN\n#endif\n#define JSON_HEDLEY_CLANG_HAS_BUILTIN(builtin) JSON_HEDLEY_HAS_BUILTIN(builtin)\n\n#if defined(JSON_HEDLEY_CLANG_HAS_FEATURE)\n    #undef JSON_HEDLEY_CLANG_HAS_FEATURE\n#endif\n#define JSON_HEDLEY_CLANG_HAS_FEATURE(feature) JSON_HEDLEY_HAS_FEATURE(feature)\n\n#if defined(JSON_HEDLEY_CLANG_HAS_EXTENSION)\n    #undef JSON_HEDLEY_CLANG_HAS_EXTENSION\n#endif\n#define JSON_HEDLEY_CLANG_HAS_EXTENSION(extension) JSON_HEDLEY_HAS_EXTENSION(extension)\n\n#if defined(JSON_HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE)\n    #undef JSON_HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE\n#endif\n#define JSON_HEDLEY_CLANG_HAS_DECLSPEC_ATTRIBUTE(attribute) JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute)\n\n#if defined(JSON_HEDLEY_CLANG_HAS_WARNING)\n    #undef JSON_HEDLEY_CLANG_HAS_WARNING\n#endif\n#define JSON_HEDLEY_CLANG_HAS_WARNING(warning) JSON_HEDLEY_HAS_WARNING(warning)\n\n#endif /* !defined(JSON_HEDLEY_VERSION) || (JSON_HEDLEY_VERSION < X) */\n\n\n// This file contains all internal macro definitions\n// You MUST include macro_unscope.hpp at the end of json.hpp to undef all of them\n\n// exclude unsupported compilers\n#if !defined(JSON_SKIP_UNSUPPORTED_COMPILER_CHECK)\n    #if defined(__clang__)\n        #if (__clang_major__ * 10000 + __clang_minor__ * 100 + __clang_patchlevel__) < 30400\n            #error \"unsupported Clang version - see https://github.com/nlohmann/json#supported-compilers\"\n        #endif\n    #elif defined(__GNUC__) && !(defined(__ICC) || defined(__INTEL_COMPILER))\n        #if (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) < 40800\n            #error \"unsupported GCC version - see https://github.com/nlohmann/json#supported-compilers\"\n        #endif\n    #endif\n#endif\n\n// C++ language standard detection\n#if (defined(__cplusplus) && __cplusplus >= 201703L) || (defined(_HAS_CXX17) && _HAS_CXX17 == 1) // fix for issue #464\n    #define JSON_HAS_CPP_17\n    #define JSON_HAS_CPP_14\n#elif (defined(__cplusplus) && __cplusplus >= 201402L) || (defined(_HAS_CXX14) && _HAS_CXX14 == 1)\n    #define JSON_HAS_CPP_14\n#endif\n\n// disable float-equal warnings on GCC/clang\n#if defined(__clang__) || defined(__GNUC__) || defined(__GNUG__)\n    #pragma GCC diagnostic push\n    #pragma GCC diagnostic ignored \"-Wfloat-equal\"\n#endif\n\n// disable documentation warnings on clang\n#if defined(__clang__)\n    #pragma GCC diagnostic push\n    #pragma GCC diagnostic ignored \"-Wdocumentation\"\n#endif\n\n// allow to disable exceptions\n#if (defined(__cpp_exceptions) || defined(__EXCEPTIONS) || defined(_CPPUNWIND)) && !defined(JSON_NOEXCEPTION)\n    #define JSON_THROW(exception) throw exception\n    #define JSON_TRY try\n    #define JSON_CATCH(exception) catch(exception)\n    #define JSON_INTERNAL_CATCH(exception) catch(exception)\n#else\n    #include <cstdlib>\n    #define JSON_THROW(exception) std::abort()\n    #define JSON_TRY if(true)\n    #define JSON_CATCH(exception) if(false)\n    #define JSON_INTERNAL_CATCH(exception) if(false)\n#endif\n\n// override exception macros\n#if defined(JSON_THROW_USER)\n    #undef JSON_THROW\n    #define JSON_THROW JSON_THROW_USER\n#endif\n#if defined(JSON_TRY_USER)\n    #undef JSON_TRY\n    #define JSON_TRY JSON_TRY_USER\n#endif\n#if defined(JSON_CATCH_USER)\n    #undef JSON_CATCH\n    #define JSON_CATCH JSON_CATCH_USER\n    #undef JSON_INTERNAL_CATCH\n    #define JSON_INTERNAL_CATCH JSON_CATCH_USER\n#endif\n#if defined(JSON_INTERNAL_CATCH_USER)\n    #undef JSON_INTERNAL_CATCH\n    #define JSON_INTERNAL_CATCH JSON_INTERNAL_CATCH_USER\n#endif\n\n/*!\n@brief macro to briefly define a mapping between an enum and JSON\n@def NLOHMANN_JSON_SERIALIZE_ENUM\n@since version 3.4.0\n*/\n#define NLOHMANN_JSON_SERIALIZE_ENUM(ENUM_TYPE, ...)                                           \\\n    template<typename BasicJsonType>                                                           \\\n    inline void to_json(BasicJsonType& j, const ENUM_TYPE& e)                                  \\\n    {                                                                                          \\\n        static_assert(std::is_enum<ENUM_TYPE>::value, #ENUM_TYPE \" must be an enum!\");         \\\n        static const std::pair<ENUM_TYPE, BasicJsonType> m[] = __VA_ARGS__;                    \\\n        auto it = std::find_if(std::begin(m), std::end(m),                                     \\\n                               [e](const std::pair<ENUM_TYPE, BasicJsonType>& ej_pair) -> bool \\\n        {                                                                                      \\\n            return ej_pair.first == e;                                                         \\\n        });                                                                                    \\\n        j = ((it != std::end(m)) ? it : std::begin(m))->second;                                \\\n    }                                                                                          \\\n    template<typename BasicJsonType>                                                           \\\n    inline void from_json(const BasicJsonType& j, ENUM_TYPE& e)                                \\\n    {                                                                                          \\\n        static_assert(std::is_enum<ENUM_TYPE>::value, #ENUM_TYPE \" must be an enum!\");         \\\n        static const std::pair<ENUM_TYPE, BasicJsonType> m[] = __VA_ARGS__;                    \\\n        auto it = std::find_if(std::begin(m), std::end(m),                                     \\\n                               [j](const std::pair<ENUM_TYPE, BasicJsonType>& ej_pair) -> bool \\\n        {                                                                                      \\\n            return ej_pair.second == j;                                                        \\\n        });                                                                                    \\\n        e = ((it != std::end(m)) ? it : std::begin(m))->first;                                 \\\n    }\n\n// Ugly macros to avoid uglier copy-paste when specializing basic_json. They\n// may be removed in the future once the class is split.\n\n#define NLOHMANN_BASIC_JSON_TPL_DECLARATION                                \\\n    template<template<typename, typename, typename...> class ObjectType,   \\\n             template<typename, typename...> class ArrayType,              \\\n             class StringType, class BooleanType, class NumberIntegerType, \\\n             class NumberUnsignedType, class NumberFloatType,              \\\n             template<typename> class AllocatorType,                       \\\n             template<typename, typename = void> class JSONSerializer>\n\n#define NLOHMANN_BASIC_JSON_TPL                                            \\\n    basic_json<ObjectType, ArrayType, StringType, BooleanType,             \\\n    NumberIntegerType, NumberUnsignedType, NumberFloatType,                \\\n    AllocatorType, JSONSerializer>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n////////////////\n// exceptions //\n////////////////\n\n/*!\n@brief general exception of the @ref basic_json class\n\nThis class is an extension of `std::exception` objects with a member @a id for\nexception ids. It is used as the base class for all exceptions thrown by the\n@ref basic_json class. This class can hence be used as \"wildcard\" to catch\nexceptions.\n\nSubclasses:\n- @ref parse_error for exceptions indicating a parse error\n- @ref invalid_iterator for exceptions indicating errors with iterators\n- @ref type_error for exceptions indicating executing a member function with\n                  a wrong type\n- @ref out_of_range for exceptions indicating access out of the defined range\n- @ref other_error for exceptions indicating other library errors\n\n@internal\n@note To have nothrow-copy-constructible exceptions, we internally use\n      `std::runtime_error` which can cope with arbitrary-length error messages.\n      Intermediate strings are built with static functions and then passed to\n      the actual constructor.\n@endinternal\n\n@liveexample{The following code shows how arbitrary library exceptions can be\ncaught.,exception}\n\n@since version 3.0.0\n*/\nclass exception : public std::exception\n{\n  public:\n    /// returns the explanatory string\n    JSON_HEDLEY_RETURNS_NON_NULL\n    const char* what() const noexcept override\n    {\n        return m.what();\n    }\n\n    /// the id of the exception\n    const int id;\n\n  protected:\n    JSON_HEDLEY_NON_NULL(3)\n    exception(int id_, const char* what_arg) : id(id_), m(what_arg) {}\n\n    static std::string name(const std::string& ename, int id_)\n    {\n        return \"[json.exception.\" + ename + \".\" + std::to_string(id_) + \"] \";\n    }\n\n  private:\n    /// an exception object as storage for error messages\n    std::runtime_error m;\n};\n\n/*!\n@brief exception indicating a parse error\n\nThis exception is thrown by the library when a parse error occurs. Parse errors\ncan occur during the deserialization of JSON text, CBOR, MessagePack, as well\nas when using JSON Patch.\n\nMember @a byte holds the byte index of the last read character in the input\nfile.\n\nExceptions have ids 1xx.\n\nname / id                      | example message | description\n------------------------------ | --------------- | -------------------------\njson.exception.parse_error.101 | parse error at 2: unexpected end of input; expected string literal | This error indicates a syntax error while deserializing a JSON text. The error message describes that an unexpected token (character) was encountered, and the member @a byte indicates the error position.\njson.exception.parse_error.102 | parse error at 14: missing or wrong low surrogate | JSON uses the `\\uxxxx` format to describe Unicode characters. Code points above above 0xFFFF are split into two `\\uxxxx` entries (\"surrogate pairs\"). This error indicates that the surrogate pair is incomplete or contains an invalid code point.\njson.exception.parse_error.103 | parse error: code points above 0x10FFFF are invalid | Unicode supports code points up to 0x10FFFF. Code points above 0x10FFFF are invalid.\njson.exception.parse_error.104 | parse error: JSON patch must be an array of objects | [RFC 6902](https://tools.ietf.org/html/rfc6902) requires a JSON Patch document to be a JSON document that represents an array of objects.\njson.exception.parse_error.105 | parse error: operation must have string member 'op' | An operation of a JSON Patch document must contain exactly one \"op\" member, whose value indicates the operation to perform. Its value must be one of \"add\", \"remove\", \"replace\", \"move\", \"copy\", or \"test\"; other values are errors.\njson.exception.parse_error.106 | parse error: array index '01' must not begin with '0' | An array index in a JSON Pointer ([RFC 6901](https://tools.ietf.org/html/rfc6901)) may be `0` or any number without a leading `0`.\njson.exception.parse_error.107 | parse error: JSON pointer must be empty or begin with '/' - was: 'foo' | A JSON Pointer must be a Unicode string containing a sequence of zero or more reference tokens, each prefixed by a `/` character.\njson.exception.parse_error.108 | parse error: escape character '~' must be followed with '0' or '1' | In a JSON Pointer, only `~0` and `~1` are valid escape sequences.\njson.exception.parse_error.109 | parse error: array index 'one' is not a number | A JSON Pointer array index must be a number.\njson.exception.parse_error.110 | parse error at 1: cannot read 2 bytes from vector | When parsing CBOR or MessagePack, the byte vector ends before the complete value has been read.\njson.exception.parse_error.112 | parse error at 1: error reading CBOR; last byte: 0xF8 | Not all types of CBOR or MessagePack are supported. This exception occurs if an unsupported byte was read.\njson.exception.parse_error.113 | parse error at 2: expected a CBOR string; last byte: 0x98 | While parsing a map key, a value that is not a string has been read.\njson.exception.parse_error.114 | parse error: Unsupported BSON record type 0x0F | The parsing of the corresponding BSON record type is not implemented (yet).\n\n@note For an input with n bytes, 1 is the index of the first character and n+1\n      is the index of the terminating null byte or the end of file. This also\n      holds true when reading a byte vector (CBOR or MessagePack).\n\n@liveexample{The following code shows how a `parse_error` exception can be\ncaught.,parse_error}\n\n@sa - @ref exception for the base class of the library exceptions\n@sa - @ref invalid_iterator for exceptions indicating errors with iterators\n@sa - @ref type_error for exceptions indicating executing a member function with\n                    a wrong type\n@sa - @ref out_of_range for exceptions indicating access out of the defined range\n@sa - @ref other_error for exceptions indicating other library errors\n\n@since version 3.0.0\n*/\nclass parse_error : public exception\n{\n  public:\n    /*!\n    @brief create a parse error exception\n    @param[in] id_       the id of the exception\n    @param[in] pos       the position where the error occurred (or with\n                         chars_read_total=0 if the position cannot be\n                         determined)\n    @param[in] what_arg  the explanatory string\n    @return parse_error object\n    */\n    static parse_error create(int id_, const position_t& pos, const std::string& what_arg)\n    {\n        std::string w = exception::name(\"parse_error\", id_) + \"parse error\" +\n                        position_string(pos) + \": \" + what_arg;\n        return parse_error(id_, pos.chars_read_total, w.c_str());\n    }\n\n    static parse_error create(int id_, std::size_t byte_, const std::string& what_arg)\n    {\n        std::string w = exception::name(\"parse_error\", id_) + \"parse error\" +\n                        (byte_ != 0 ? (\" at byte \" + std::to_string(byte_)) : \"\") +\n                        \": \" + what_arg;\n        return parse_error(id_, byte_, w.c_str());\n    }\n\n    /*!\n    @brief byte index of the parse error\n\n    The byte index of the last read character in the input file.\n\n    @note For an input with n bytes, 1 is the index of the first character and\n          n+1 is the index of the terminating null byte or the end of file.\n          This also holds true when reading a byte vector (CBOR or MessagePack).\n    */\n    const std::size_t byte;\n\n  private:\n    parse_error(int id_, std::size_t byte_, const char* what_arg)\n        : exception(id_, what_arg), byte(byte_) {}\n\n    static std::string position_string(const position_t& pos)\n    {\n        return \" at line \" + std::to_string(pos.lines_read + 1) +\n               \", column \" + std::to_string(pos.chars_read_current_line);\n    }\n};\n\n/*!\n@brief exception indicating errors with iterators\n\nThis exception is thrown if iterators passed to a library function do not match\nthe expected semantics.\n\nExceptions have ids 2xx.\n\nname / id                           | example message | description\n----------------------------------- | --------------- | -------------------------\njson.exception.invalid_iterator.201 | iterators are not compatible | The iterators passed to constructor @ref basic_json(InputIT first, InputIT last) are not compatible, meaning they do not belong to the same container. Therefore, the range (@a first, @a last) is invalid.\njson.exception.invalid_iterator.202 | iterator does not fit current value | In an erase or insert function, the passed iterator @a pos does not belong to the JSON value for which the function was called. It hence does not define a valid position for the deletion/insertion.\njson.exception.invalid_iterator.203 | iterators do not fit current value | Either iterator passed to function @ref erase(IteratorType first, IteratorType last) does not belong to the JSON value from which values shall be erased. It hence does not define a valid range to delete values from.\njson.exception.invalid_iterator.204 | iterators out of range | When an iterator range for a primitive type (number, boolean, or string) is passed to a constructor or an erase function, this range has to be exactly (@ref begin(), @ref end()), because this is the only way the single stored value is expressed. All other ranges are invalid.\njson.exception.invalid_iterator.205 | iterator out of range | When an iterator for a primitive type (number, boolean, or string) is passed to an erase function, the iterator has to be the @ref begin() iterator, because it is the only way to address the stored value. All other iterators are invalid.\njson.exception.invalid_iterator.206 | cannot construct with iterators from null | The iterators passed to constructor @ref basic_json(InputIT first, InputIT last) belong to a JSON null value and hence to not define a valid range.\njson.exception.invalid_iterator.207 | cannot use key() for non-object iterators | The key() member function can only be used on iterators belonging to a JSON object, because other types do not have a concept of a key.\njson.exception.invalid_iterator.208 | cannot use operator[] for object iterators | The operator[] to specify a concrete offset cannot be used on iterators belonging to a JSON object, because JSON objects are unordered.\njson.exception.invalid_iterator.209 | cannot use offsets with object iterators | The offset operators (+, -, +=, -=) cannot be used on iterators belonging to a JSON object, because JSON objects are unordered.\njson.exception.invalid_iterator.210 | iterators do not fit | The iterator range passed to the insert function are not compatible, meaning they do not belong to the same container. Therefore, the range (@a first, @a last) is invalid.\njson.exception.invalid_iterator.211 | passed iterators may not belong to container | The iterator range passed to the insert function must not be a subrange of the container to insert to.\njson.exception.invalid_iterator.212 | cannot compare iterators of different containers | When two iterators are compared, they must belong to the same container.\njson.exception.invalid_iterator.213 | cannot compare order of object iterators | The order of object iterators cannot be compared, because JSON objects are unordered.\njson.exception.invalid_iterator.214 | cannot get value | Cannot get value for iterator: Either the iterator belongs to a null value or it is an iterator to a primitive type (number, boolean, or string), but the iterator is different to @ref begin().\n\n@liveexample{The following code shows how an `invalid_iterator` exception can be\ncaught.,invalid_iterator}\n\n@sa - @ref exception for the base class of the library exceptions\n@sa - @ref parse_error for exceptions indicating a parse error\n@sa - @ref type_error for exceptions indicating executing a member function with\n                    a wrong type\n@sa - @ref out_of_range for exceptions indicating access out of the defined range\n@sa - @ref other_error for exceptions indicating other library errors\n\n@since version 3.0.0\n*/\nclass invalid_iterator : public exception\n{\n  public:\n    static invalid_iterator create(int id_, const std::string& what_arg)\n    {\n        std::string w = exception::name(\"invalid_iterator\", id_) + what_arg;\n        return invalid_iterator(id_, w.c_str());\n    }\n\n  private:\n    JSON_HEDLEY_NON_NULL(3)\n    invalid_iterator(int id_, const char* what_arg)\n        : exception(id_, what_arg) {}\n};\n\n/*!\n@brief exception indicating executing a member function with a wrong type\n\nThis exception is thrown in case of a type error; that is, a library function is\nexecuted on a JSON value whose type does not match the expected semantics.\n\nExceptions have ids 3xx.\n\nname / id                     | example message | description\n----------------------------- | --------------- | -------------------------\njson.exception.type_error.301 | cannot create object from initializer list | To create an object from an initializer list, the initializer list must consist only of a list of pairs whose first element is a string. When this constraint is violated, an array is created instead.\njson.exception.type_error.302 | type must be object, but is array | During implicit or explicit value conversion, the JSON type must be compatible to the target type. For instance, a JSON string can only be converted into string types, but not into numbers or boolean types.\njson.exception.type_error.303 | incompatible ReferenceType for get_ref, actual type is object | To retrieve a reference to a value stored in a @ref basic_json object with @ref get_ref, the type of the reference must match the value type. For instance, for a JSON array, the @a ReferenceType must be @ref array_t &.\njson.exception.type_error.304 | cannot use at() with string | The @ref at() member functions can only be executed for certain JSON types.\njson.exception.type_error.305 | cannot use operator[] with string | The @ref operator[] member functions can only be executed for certain JSON types.\njson.exception.type_error.306 | cannot use value() with string | The @ref value() member functions can only be executed for certain JSON types.\njson.exception.type_error.307 | cannot use erase() with string | The @ref erase() member functions can only be executed for certain JSON types.\njson.exception.type_error.308 | cannot use push_back() with string | The @ref push_back() and @ref operator+= member functions can only be executed for certain JSON types.\njson.exception.type_error.309 | cannot use insert() with | The @ref insert() member functions can only be executed for certain JSON types.\njson.exception.type_error.310 | cannot use swap() with number | The @ref swap() member functions can only be executed for certain JSON types.\njson.exception.type_error.311 | cannot use emplace_back() with string | The @ref emplace_back() member function can only be executed for certain JSON types.\njson.exception.type_error.312 | cannot use update() with string | The @ref update() member functions can only be executed for certain JSON types.\njson.exception.type_error.313 | invalid value to unflatten | The @ref unflatten function converts an object whose keys are JSON Pointers back into an arbitrary nested JSON value. The JSON Pointers must not overlap, because then the resulting value would not be well defined.\njson.exception.type_error.314 | only objects can be unflattened | The @ref unflatten function only works for an object whose keys are JSON Pointers.\njson.exception.type_error.315 | values in object must be primitive | The @ref unflatten function only works for an object whose keys are JSON Pointers and whose values are primitive.\njson.exception.type_error.316 | invalid UTF-8 byte at index 10: 0x7E | The @ref dump function only works with UTF-8 encoded strings; that is, if you assign a `std::string` to a JSON value, make sure it is UTF-8 encoded. |\njson.exception.type_error.317 | JSON value cannot be serialized to requested format | The dynamic type of the object cannot be represented in the requested serialization format (e.g. a raw `true` or `null` JSON object cannot be serialized to BSON) |\n\n@liveexample{The following code shows how a `type_error` exception can be\ncaught.,type_error}\n\n@sa - @ref exception for the base class of the library exceptions\n@sa - @ref parse_error for exceptions indicating a parse error\n@sa - @ref invalid_iterator for exceptions indicating errors with iterators\n@sa - @ref out_of_range for exceptions indicating access out of the defined range\n@sa - @ref other_error for exceptions indicating other library errors\n\n@since version 3.0.0\n*/\nclass type_error : public exception\n{\n  public:\n    static type_error create(int id_, const std::string& what_arg)\n    {\n        std::string w = exception::name(\"type_error\", id_) + what_arg;\n        return type_error(id_, w.c_str());\n    }\n\n  private:\n    JSON_HEDLEY_NON_NULL(3)\n    type_error(int id_, const char* what_arg) : exception(id_, what_arg) {}\n};\n\n/*!\n@brief exception indicating access out of the defined range\n\nThis exception is thrown in case a library function is called on an input\nparameter that exceeds the expected range, for instance in case of array\nindices or nonexisting object keys.\n\nExceptions have ids 4xx.\n\nname / id                       | example message | description\n------------------------------- | --------------- | -------------------------\njson.exception.out_of_range.401 | array index 3 is out of range | The provided array index @a i is larger than @a size-1.\njson.exception.out_of_range.402 | array index '-' (3) is out of range | The special array index `-` in a JSON Pointer never describes a valid element of the array, but the index past the end. That is, it can only be used to add elements at this position, but not to read it.\njson.exception.out_of_range.403 | key 'foo' not found | The provided key was not found in the JSON object.\njson.exception.out_of_range.404 | unresolved reference token 'foo' | A reference token in a JSON Pointer could not be resolved.\njson.exception.out_of_range.405 | JSON pointer has no parent | The JSON Patch operations 'remove' and 'add' can not be applied to the root element of the JSON value.\njson.exception.out_of_range.406 | number overflow parsing '10E1000' | A parsed number could not be stored as without changing it to NaN or INF.\njson.exception.out_of_range.407 | number overflow serializing '9223372036854775808' | UBJSON and BSON only support integer numbers up to 9223372036854775807. |\njson.exception.out_of_range.408 | excessive array size: 8658170730974374167 | The size (following `#`) of an UBJSON array or object exceeds the maximal capacity. |\njson.exception.out_of_range.409 | BSON key cannot contain code point U+0000 (at byte 2) | Key identifiers to be serialized to BSON cannot contain code point U+0000, since the key is stored as zero-terminated c-string |\n\n@liveexample{The following code shows how an `out_of_range` exception can be\ncaught.,out_of_range}\n\n@sa - @ref exception for the base class of the library exceptions\n@sa - @ref parse_error for exceptions indicating a parse error\n@sa - @ref invalid_iterator for exceptions indicating errors with iterators\n@sa - @ref type_error for exceptions indicating executing a member function with\n                    a wrong type\n@sa - @ref other_error for exceptions indicating other library errors\n\n@since version 3.0.0\n*/\nclass out_of_range : public exception\n{\n  public:\n    static out_of_range create(int id_, const std::string& what_arg)\n    {\n        std::string w = exception::name(\"out_of_range\", id_) + what_arg;\n        return out_of_range(id_, w.c_str());\n    }\n\n  private:\n    JSON_HEDLEY_NON_NULL(3)\n    out_of_range(int id_, const char* what_arg) : exception(id_, what_arg) {}\n};\n\n/*!\n@brief exception indicating other library errors\n\nThis exception is thrown in case of errors that cannot be classified with the\nother exception types.\n\nExceptions have ids 5xx.\n\nname / id                      | example message | description\n------------------------------ | --------------- | -------------------------\njson.exception.other_error.501 | unsuccessful: {\"op\":\"test\",\"path\":\"/baz\", \"value\":\"bar\"} | A JSON Patch operation 'test' failed. The unsuccessful operation is also printed.\n\n@sa - @ref exception for the base class of the library exceptions\n@sa - @ref parse_error for exceptions indicating a parse error\n@sa - @ref invalid_iterator for exceptions indicating errors with iterators\n@sa - @ref type_error for exceptions indicating executing a member function with\n                    a wrong type\n@sa - @ref out_of_range for exceptions indicating access out of the defined range\n\n@liveexample{The following code shows how an `other_error` exception can be\ncaught.,other_error}\n\n@since version 3.0.0\n*/\nclass other_error : public exception\n{\n  public:\n    static other_error create(int id_, const std::string& what_arg)\n    {\n        std::string w = exception::name(\"other_error\", id_) + what_arg;\n        return other_error(id_, w.c_str());\n    }\n\n  private:\n    JSON_HEDLEY_NON_NULL(3)\n    other_error(int id_, const char* what_arg) : exception(id_, what_arg) {}\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n// #include <nlohmann/detail/meta/cpp_future.hpp>\n\n\n#include <ciso646> // not\n#include <cstddef> // size_t\n#include <type_traits> // conditional, enable_if, false_type, integral_constant, is_constructible, is_integral, is_same, remove_cv, remove_reference, true_type\n\nnamespace nlohmann\n{\nnamespace detail\n{\n// alias templates to reduce boilerplate\ntemplate<bool B, typename T = void>\nusing enable_if_t = typename std::enable_if<B, T>::type;\n\ntemplate<typename T>\nusing uncvref_t = typename std::remove_cv<typename std::remove_reference<T>::type>::type;\n\n// implementation of C++14 index_sequence and affiliates\n// source: https://stackoverflow.com/a/32223343\ntemplate<std::size_t... Ints>\nstruct index_sequence\n{\n    using type = index_sequence;\n    using value_type = std::size_t;\n    static constexpr std::size_t size() noexcept\n    {\n        return sizeof...(Ints);\n    }\n};\n\ntemplate<class Sequence1, class Sequence2>\nstruct merge_and_renumber;\n\ntemplate<std::size_t... I1, std::size_t... I2>\nstruct merge_and_renumber<index_sequence<I1...>, index_sequence<I2...>>\n        : index_sequence < I1..., (sizeof...(I1) + I2)... > {};\n\ntemplate<std::size_t N>\nstruct make_index_sequence\n    : merge_and_renumber < typename make_index_sequence < N / 2 >::type,\n      typename make_index_sequence < N - N / 2 >::type > {};\n\ntemplate<> struct make_index_sequence<0> : index_sequence<> {};\ntemplate<> struct make_index_sequence<1> : index_sequence<0> {};\n\ntemplate<typename... Ts>\nusing index_sequence_for = make_index_sequence<sizeof...(Ts)>;\n\n// dispatch utility (taken from ranges-v3)\ntemplate<unsigned N> struct priority_tag : priority_tag < N - 1 > {};\ntemplate<> struct priority_tag<0> {};\n\n// taken from ranges-v3\ntemplate<typename T>\nstruct static_const\n{\n    static constexpr T value{};\n};\n\ntemplate<typename T>\nconstexpr T static_const<T>::value;\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/meta/type_traits.hpp>\n\n\n#include <ciso646> // not\n#include <limits> // numeric_limits\n#include <type_traits> // false_type, is_constructible, is_integral, is_same, true_type\n#include <utility> // declval\n\n// #include <nlohmann/detail/iterators/iterator_traits.hpp>\n\n\n#include <iterator> // random_access_iterator_tag\n\n// #include <nlohmann/detail/meta/void_t.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\ntemplate <typename ...Ts> struct make_void\n{\n    using type = void;\n};\ntemplate <typename ...Ts> using void_t = typename make_void<Ts...>::type;\n} // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/meta/cpp_future.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\ntemplate <typename It, typename = void>\nstruct iterator_types {};\n\ntemplate <typename It>\nstruct iterator_types <\n    It,\n    void_t<typename It::difference_type, typename It::value_type, typename It::pointer,\n    typename It::reference, typename It::iterator_category >>\n{\n    using difference_type = typename It::difference_type;\n    using value_type = typename It::value_type;\n    using pointer = typename It::pointer;\n    using reference = typename It::reference;\n    using iterator_category = typename It::iterator_category;\n};\n\n// This is required as some compilers implement std::iterator_traits in a way that\n// doesn't work with SFINAE. See https://github.com/nlohmann/json/issues/1341.\ntemplate <typename T, typename = void>\nstruct iterator_traits\n{\n};\n\ntemplate <typename T>\nstruct iterator_traits < T, enable_if_t < !std::is_pointer<T>::value >>\n            : iterator_types<T>\n{\n};\n\ntemplate <typename T>\nstruct iterator_traits<T*, enable_if_t<std::is_object<T>::value>>\n{\n    using iterator_category = std::random_access_iterator_tag;\n    using value_type = T;\n    using difference_type = ptrdiff_t;\n    using pointer = T*;\n    using reference = T&;\n};\n} // namespace detail\n} // namespace nlohmann\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n// #include <nlohmann/detail/meta/cpp_future.hpp>\n\n// #include <nlohmann/detail/meta/detected.hpp>\n\n\n#include <type_traits>\n\n// #include <nlohmann/detail/meta/void_t.hpp>\n\n\n// http://en.cppreference.com/w/cpp/experimental/is_detected\nnamespace nlohmann\n{\nnamespace detail\n{\nstruct nonesuch\n{\n    nonesuch() = delete;\n    ~nonesuch() = delete;\n    nonesuch(nonesuch const&) = delete;\n    nonesuch(nonesuch const&&) = delete;\n    void operator=(nonesuch const&) = delete;\n    void operator=(nonesuch&&) = delete;\n};\n\ntemplate <class Default,\n          class AlwaysVoid,\n          template <class...> class Op,\n          class... Args>\nstruct detector\n{\n    using value_t = std::false_type;\n    using type = Default;\n};\n\ntemplate <class Default, template <class...> class Op, class... Args>\nstruct detector<Default, void_t<Op<Args...>>, Op, Args...>\n{\n    using value_t = std::true_type;\n    using type = Op<Args...>;\n};\n\ntemplate <template <class...> class Op, class... Args>\nusing is_detected = typename detector<nonesuch, void, Op, Args...>::value_t;\n\ntemplate <template <class...> class Op, class... Args>\nusing detected_t = typename detector<nonesuch, void, Op, Args...>::type;\n\ntemplate <class Default, template <class...> class Op, class... Args>\nusing detected_or = detector<Default, void, Op, Args...>;\n\ntemplate <class Default, template <class...> class Op, class... Args>\nusing detected_or_t = typename detected_or<Default, Op, Args...>::type;\n\ntemplate <class Expected, template <class...> class Op, class... Args>\nusing is_detected_exact = std::is_same<Expected, detected_t<Op, Args...>>;\n\ntemplate <class To, template <class...> class Op, class... Args>\nusing is_detected_convertible =\n    std::is_convertible<detected_t<Op, Args...>, To>;\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/json_fwd.hpp>\n#ifndef INCLUDE_NLOHMANN_JSON_FWD_HPP_\n#define INCLUDE_NLOHMANN_JSON_FWD_HPP_\n\n#include <cstdint> // int64_t, uint64_t\n#include <map> // map\n#include <memory> // allocator\n#include <string> // string\n#include <vector> // vector\n\n/*!\n@brief namespace for Niels Lohmann\n@see https://github.com/nlohmann\n@since version 1.0.0\n*/\nnamespace nlohmann\n{\n/*!\n@brief default JSONSerializer template argument\n\nThis serializer ignores the template arguments and uses ADL\n([argument-dependent lookup](https://en.cppreference.com/w/cpp/language/adl))\nfor serialization.\n*/\ntemplate<typename T = void, typename SFINAE = void>\nstruct adl_serializer;\n\ntemplate<template<typename U, typename V, typename... Args> class ObjectType =\n         std::map,\n         template<typename U, typename... Args> class ArrayType = std::vector,\n         class StringType = std::string, class BooleanType = bool,\n         class NumberIntegerType = std::int64_t,\n         class NumberUnsignedType = std::uint64_t,\n         class NumberFloatType = double,\n         template<typename U> class AllocatorType = std::allocator,\n         template<typename T, typename SFINAE = void> class JSONSerializer =\n         adl_serializer>\nclass basic_json;\n\n/*!\n@brief JSON Pointer\n\nA JSON pointer defines a string syntax for identifying a specific value\nwithin a JSON document. It can be used with functions `at` and\n`operator[]`. Furthermore, JSON pointers are the base for JSON patches.\n\n@sa [RFC 6901](https://tools.ietf.org/html/rfc6901)\n\n@since version 2.0.0\n*/\ntemplate<typename BasicJsonType>\nclass json_pointer;\n\n/*!\n@brief default JSON class\n\nThis type is the default specialization of the @ref basic_json class which\nuses the standard template types.\n\n@since version 1.0.0\n*/\nusing json = basic_json<>;\n}  // namespace nlohmann\n\n#endif  // INCLUDE_NLOHMANN_JSON_FWD_HPP_\n\n\nnamespace nlohmann\n{\n/*!\n@brief detail namespace with internal helper functions\n\nThis namespace collects functions that should not be exposed,\nimplementations of some @ref basic_json methods, and meta-programming helpers.\n\n@since version 2.1.0\n*/\nnamespace detail\n{\n/////////////\n// helpers //\n/////////////\n\n// Note to maintainers:\n//\n// Every trait in this file expects a non CV-qualified type.\n// The only exceptions are in the 'aliases for detected' section\n// (i.e. those of the form: decltype(T::member_function(std::declval<T>())))\n//\n// In this case, T has to be properly CV-qualified to constraint the function arguments\n// (e.g. to_json(BasicJsonType&, const T&))\n\ntemplate<typename> struct is_basic_json : std::false_type {};\n\nNLOHMANN_BASIC_JSON_TPL_DECLARATION\nstruct is_basic_json<NLOHMANN_BASIC_JSON_TPL> : std::true_type {};\n\n//////////////////////////\n// aliases for detected //\n//////////////////////////\n\ntemplate <typename T>\nusing mapped_type_t = typename T::mapped_type;\n\ntemplate <typename T>\nusing key_type_t = typename T::key_type;\n\ntemplate <typename T>\nusing value_type_t = typename T::value_type;\n\ntemplate <typename T>\nusing difference_type_t = typename T::difference_type;\n\ntemplate <typename T>\nusing pointer_t = typename T::pointer;\n\ntemplate <typename T>\nusing reference_t = typename T::reference;\n\ntemplate <typename T>\nusing iterator_category_t = typename T::iterator_category;\n\ntemplate <typename T>\nusing iterator_t = typename T::iterator;\n\ntemplate <typename T, typename... Args>\nusing to_json_function = decltype(T::to_json(std::declval<Args>()...));\n\ntemplate <typename T, typename... Args>\nusing from_json_function = decltype(T::from_json(std::declval<Args>()...));\n\ntemplate <typename T, typename U>\nusing get_template_function = decltype(std::declval<T>().template get<U>());\n\n// trait checking if JSONSerializer<T>::from_json(json const&, udt&) exists\ntemplate <typename BasicJsonType, typename T, typename = void>\nstruct has_from_json : std::false_type {};\n\ntemplate <typename BasicJsonType, typename T>\nstruct has_from_json<BasicJsonType, T,\n           enable_if_t<not is_basic_json<T>::value>>\n{\n    using serializer = typename BasicJsonType::template json_serializer<T, void>;\n\n    static constexpr bool value =\n        is_detected_exact<void, from_json_function, serializer,\n        const BasicJsonType&, T&>::value;\n};\n\n// This trait checks if JSONSerializer<T>::from_json(json const&) exists\n// this overload is used for non-default-constructible user-defined-types\ntemplate <typename BasicJsonType, typename T, typename = void>\nstruct has_non_default_from_json : std::false_type {};\n\ntemplate<typename BasicJsonType, typename T>\nstruct has_non_default_from_json<BasicJsonType, T, enable_if_t<not is_basic_json<T>::value>>\n{\n    using serializer = typename BasicJsonType::template json_serializer<T, void>;\n\n    static constexpr bool value =\n        is_detected_exact<T, from_json_function, serializer,\n        const BasicJsonType&>::value;\n};\n\n// This trait checks if BasicJsonType::json_serializer<T>::to_json exists\n// Do not evaluate the trait when T is a basic_json type, to avoid template instantiation infinite recursion.\ntemplate <typename BasicJsonType, typename T, typename = void>\nstruct has_to_json : std::false_type {};\n\ntemplate <typename BasicJsonType, typename T>\nstruct has_to_json<BasicJsonType, T, enable_if_t<not is_basic_json<T>::value>>\n{\n    using serializer = typename BasicJsonType::template json_serializer<T, void>;\n\n    static constexpr bool value =\n        is_detected_exact<void, to_json_function, serializer, BasicJsonType&,\n        T>::value;\n};\n\n\n///////////////////\n// is_ functions //\n///////////////////\n\ntemplate <typename T, typename = void>\nstruct is_iterator_traits : std::false_type {};\n\ntemplate <typename T>\nstruct is_iterator_traits<iterator_traits<T>>\n{\n  private:\n    using traits = iterator_traits<T>;\n\n  public:\n    static constexpr auto value =\n        is_detected<value_type_t, traits>::value &&\n        is_detected<difference_type_t, traits>::value &&\n        is_detected<pointer_t, traits>::value &&\n        is_detected<iterator_category_t, traits>::value &&\n        is_detected<reference_t, traits>::value;\n};\n\n// source: https://stackoverflow.com/a/37193089/4116453\n\ntemplate <typename T, typename = void>\nstruct is_complete_type : std::false_type {};\n\ntemplate <typename T>\nstruct is_complete_type<T, decltype(void(sizeof(T)))> : std::true_type {};\n\ntemplate <typename BasicJsonType, typename CompatibleObjectType,\n          typename = void>\nstruct is_compatible_object_type_impl : std::false_type {};\n\ntemplate <typename BasicJsonType, typename CompatibleObjectType>\nstruct is_compatible_object_type_impl <\n    BasicJsonType, CompatibleObjectType,\n    enable_if_t<is_detected<mapped_type_t, CompatibleObjectType>::value and\n    is_detected<key_type_t, CompatibleObjectType>::value >>\n{\n\n    using object_t = typename BasicJsonType::object_t;\n\n    // macOS's is_constructible does not play well with nonesuch...\n    static constexpr bool value =\n        std::is_constructible<typename object_t::key_type,\n        typename CompatibleObjectType::key_type>::value and\n        std::is_constructible<typename object_t::mapped_type,\n        typename CompatibleObjectType::mapped_type>::value;\n};\n\ntemplate <typename BasicJsonType, typename CompatibleObjectType>\nstruct is_compatible_object_type\n    : is_compatible_object_type_impl<BasicJsonType, CompatibleObjectType> {};\n\ntemplate <typename BasicJsonType, typename ConstructibleObjectType,\n          typename = void>\nstruct is_constructible_object_type_impl : std::false_type {};\n\ntemplate <typename BasicJsonType, typename ConstructibleObjectType>\nstruct is_constructible_object_type_impl <\n    BasicJsonType, ConstructibleObjectType,\n    enable_if_t<is_detected<mapped_type_t, ConstructibleObjectType>::value and\n    is_detected<key_type_t, ConstructibleObjectType>::value >>\n{\n    using object_t = typename BasicJsonType::object_t;\n\n    static constexpr bool value =\n        (std::is_default_constructible<ConstructibleObjectType>::value and\n         (std::is_move_assignable<ConstructibleObjectType>::value or\n          std::is_copy_assignable<ConstructibleObjectType>::value) and\n         (std::is_constructible<typename ConstructibleObjectType::key_type,\n          typename object_t::key_type>::value and\n          std::is_same <\n          typename object_t::mapped_type,\n          typename ConstructibleObjectType::mapped_type >::value)) or\n        (has_from_json<BasicJsonType,\n         typename ConstructibleObjectType::mapped_type>::value or\n         has_non_default_from_json <\n         BasicJsonType,\n         typename ConstructibleObjectType::mapped_type >::value);\n};\n\ntemplate <typename BasicJsonType, typename ConstructibleObjectType>\nstruct is_constructible_object_type\n    : is_constructible_object_type_impl<BasicJsonType,\n      ConstructibleObjectType> {};\n\ntemplate <typename BasicJsonType, typename CompatibleStringType,\n          typename = void>\nstruct is_compatible_string_type_impl : std::false_type {};\n\ntemplate <typename BasicJsonType, typename CompatibleStringType>\nstruct is_compatible_string_type_impl <\n    BasicJsonType, CompatibleStringType,\n    enable_if_t<is_detected_exact<typename BasicJsonType::string_t::value_type,\n    value_type_t, CompatibleStringType>::value >>\n{\n    static constexpr auto value =\n        std::is_constructible<typename BasicJsonType::string_t, CompatibleStringType>::value;\n};\n\ntemplate <typename BasicJsonType, typename ConstructibleStringType>\nstruct is_compatible_string_type\n    : is_compatible_string_type_impl<BasicJsonType, ConstructibleStringType> {};\n\ntemplate <typename BasicJsonType, typename ConstructibleStringType,\n          typename = void>\nstruct is_constructible_string_type_impl : std::false_type {};\n\ntemplate <typename BasicJsonType, typename ConstructibleStringType>\nstruct is_constructible_string_type_impl <\n    BasicJsonType, ConstructibleStringType,\n    enable_if_t<is_detected_exact<typename BasicJsonType::string_t::value_type,\n    value_type_t, ConstructibleStringType>::value >>\n{\n    static constexpr auto value =\n        std::is_constructible<ConstructibleStringType,\n        typename BasicJsonType::string_t>::value;\n};\n\ntemplate <typename BasicJsonType, typename ConstructibleStringType>\nstruct is_constructible_string_type\n    : is_constructible_string_type_impl<BasicJsonType, ConstructibleStringType> {};\n\ntemplate <typename BasicJsonType, typename CompatibleArrayType, typename = void>\nstruct is_compatible_array_type_impl : std::false_type {};\n\ntemplate <typename BasicJsonType, typename CompatibleArrayType>\nstruct is_compatible_array_type_impl <\n    BasicJsonType, CompatibleArrayType,\n    enable_if_t<is_detected<value_type_t, CompatibleArrayType>::value and\n    is_detected<iterator_t, CompatibleArrayType>::value and\n// This is needed because json_reverse_iterator has a ::iterator type...\n// Therefore it is detected as a CompatibleArrayType.\n// The real fix would be to have an Iterable concept.\n    not is_iterator_traits<\n    iterator_traits<CompatibleArrayType>>::value >>\n{\n    static constexpr bool value =\n        std::is_constructible<BasicJsonType,\n        typename CompatibleArrayType::value_type>::value;\n};\n\ntemplate <typename BasicJsonType, typename CompatibleArrayType>\nstruct is_compatible_array_type\n    : is_compatible_array_type_impl<BasicJsonType, CompatibleArrayType> {};\n\ntemplate <typename BasicJsonType, typename ConstructibleArrayType, typename = void>\nstruct is_constructible_array_type_impl : std::false_type {};\n\ntemplate <typename BasicJsonType, typename ConstructibleArrayType>\nstruct is_constructible_array_type_impl <\n    BasicJsonType, ConstructibleArrayType,\n    enable_if_t<std::is_same<ConstructibleArrayType,\n    typename BasicJsonType::value_type>::value >>\n            : std::true_type {};\n\ntemplate <typename BasicJsonType, typename ConstructibleArrayType>\nstruct is_constructible_array_type_impl <\n    BasicJsonType, ConstructibleArrayType,\n    enable_if_t<not std::is_same<ConstructibleArrayType,\n    typename BasicJsonType::value_type>::value and\n    std::is_default_constructible<ConstructibleArrayType>::value and\n(std::is_move_assignable<ConstructibleArrayType>::value or\n std::is_copy_assignable<ConstructibleArrayType>::value) and\nis_detected<value_type_t, ConstructibleArrayType>::value and\nis_detected<iterator_t, ConstructibleArrayType>::value and\nis_complete_type<\ndetected_t<value_type_t, ConstructibleArrayType>>::value >>\n{\n    static constexpr bool value =\n        // This is needed because json_reverse_iterator has a ::iterator type,\n        // furthermore, std::back_insert_iterator (and other iterators) have a\n        // base class `iterator`... Therefore it is detected as a\n        // ConstructibleArrayType. The real fix would be to have an Iterable\n        // concept.\n        not is_iterator_traits<iterator_traits<ConstructibleArrayType>>::value and\n\n        (std::is_same<typename ConstructibleArrayType::value_type,\n         typename BasicJsonType::array_t::value_type>::value or\n         has_from_json<BasicJsonType,\n         typename ConstructibleArrayType::value_type>::value or\n         has_non_default_from_json <\n         BasicJsonType, typename ConstructibleArrayType::value_type >::value);\n};\n\ntemplate <typename BasicJsonType, typename ConstructibleArrayType>\nstruct is_constructible_array_type\n    : is_constructible_array_type_impl<BasicJsonType, ConstructibleArrayType> {};\n\ntemplate <typename RealIntegerType, typename CompatibleNumberIntegerType,\n          typename = void>\nstruct is_compatible_integer_type_impl : std::false_type {};\n\ntemplate <typename RealIntegerType, typename CompatibleNumberIntegerType>\nstruct is_compatible_integer_type_impl <\n    RealIntegerType, CompatibleNumberIntegerType,\n    enable_if_t<std::is_integral<RealIntegerType>::value and\n    std::is_integral<CompatibleNumberIntegerType>::value and\n    not std::is_same<bool, CompatibleNumberIntegerType>::value >>\n{\n    // is there an assert somewhere on overflows?\n    using RealLimits = std::numeric_limits<RealIntegerType>;\n    using CompatibleLimits = std::numeric_limits<CompatibleNumberIntegerType>;\n\n    static constexpr auto value =\n        std::is_constructible<RealIntegerType,\n        CompatibleNumberIntegerType>::value and\n        CompatibleLimits::is_integer and\n        RealLimits::is_signed == CompatibleLimits::is_signed;\n};\n\ntemplate <typename RealIntegerType, typename CompatibleNumberIntegerType>\nstruct is_compatible_integer_type\n    : is_compatible_integer_type_impl<RealIntegerType,\n      CompatibleNumberIntegerType> {};\n\ntemplate <typename BasicJsonType, typename CompatibleType, typename = void>\nstruct is_compatible_type_impl: std::false_type {};\n\ntemplate <typename BasicJsonType, typename CompatibleType>\nstruct is_compatible_type_impl <\n    BasicJsonType, CompatibleType,\n    enable_if_t<is_complete_type<CompatibleType>::value >>\n{\n    static constexpr bool value =\n        has_to_json<BasicJsonType, CompatibleType>::value;\n};\n\ntemplate <typename BasicJsonType, typename CompatibleType>\nstruct is_compatible_type\n    : is_compatible_type_impl<BasicJsonType, CompatibleType> {};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/value_t.hpp>\n\n\n#include <array> // array\n#include <ciso646> // and\n#include <cstddef> // size_t\n#include <cstdint> // uint8_t\n#include <string> // string\n\nnamespace nlohmann\n{\nnamespace detail\n{\n///////////////////////////\n// JSON type enumeration //\n///////////////////////////\n\n/*!\n@brief the JSON type enumeration\n\nThis enumeration collects the different JSON types. It is internally used to\ndistinguish the stored values, and the functions @ref basic_json::is_null(),\n@ref basic_json::is_object(), @ref basic_json::is_array(),\n@ref basic_json::is_string(), @ref basic_json::is_boolean(),\n@ref basic_json::is_number() (with @ref basic_json::is_number_integer(),\n@ref basic_json::is_number_unsigned(), and @ref basic_json::is_number_float()),\n@ref basic_json::is_discarded(), @ref basic_json::is_primitive(), and\n@ref basic_json::is_structured() rely on it.\n\n@note There are three enumeration entries (number_integer, number_unsigned, and\nnumber_float), because the library distinguishes these three types for numbers:\n@ref basic_json::number_unsigned_t is used for unsigned integers,\n@ref basic_json::number_integer_t is used for signed integers, and\n@ref basic_json::number_float_t is used for floating-point numbers or to\napproximate integers which do not fit in the limits of their respective type.\n\n@sa @ref basic_json::basic_json(const value_t value_type) -- create a JSON\nvalue with the default value for a given type\n\n@since version 1.0.0\n*/\nenum class value_t : std::uint8_t\n{\n    null,             ///< null value\n    object,           ///< object (unordered set of name/value pairs)\n    array,            ///< array (ordered collection of values)\n    string,           ///< string value\n    boolean,          ///< boolean value\n    number_integer,   ///< number value (signed integer)\n    number_unsigned,  ///< number value (unsigned integer)\n    number_float,     ///< number value (floating-point)\n    discarded         ///< discarded by the the parser callback function\n};\n\n/*!\n@brief comparison operator for JSON types\n\nReturns an ordering that is similar to Python:\n- order: null < boolean < number < object < array < string\n- furthermore, each type is not smaller than itself\n- discarded values are not comparable\n\n@since version 1.0.0\n*/\ninline bool operator<(const value_t lhs, const value_t rhs) noexcept\n{\n    static constexpr std::array<std::uint8_t, 8> order = {{\n            0 /* null */, 3 /* object */, 4 /* array */, 5 /* string */,\n            1 /* boolean */, 2 /* integer */, 2 /* unsigned */, 2 /* float */\n        }\n    };\n\n    const auto l_index = static_cast<std::size_t>(lhs);\n    const auto r_index = static_cast<std::size_t>(rhs);\n    return l_index < order.size() and r_index < order.size() and order[l_index] < order[r_index];\n}\n}  // namespace detail\n}  // namespace nlohmann\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\ntemplate<typename BasicJsonType>\nvoid from_json(const BasicJsonType& j, typename std::nullptr_t& n)\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_null()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be null, but is \" + std::string(j.type_name())));\n    }\n    n = nullptr;\n}\n\n// overloads for basic_json template parameters\ntemplate<typename BasicJsonType, typename ArithmeticType,\n         enable_if_t<std::is_arithmetic<ArithmeticType>::value and\n                     not std::is_same<ArithmeticType, typename BasicJsonType::boolean_t>::value,\n                     int> = 0>\nvoid get_arithmetic_value(const BasicJsonType& j, ArithmeticType& val)\n{\n    switch (static_cast<value_t>(j))\n    {\n        case value_t::number_unsigned:\n        {\n            val = static_cast<ArithmeticType>(*j.template get_ptr<const typename BasicJsonType::number_unsigned_t*>());\n            break;\n        }\n        case value_t::number_integer:\n        {\n            val = static_cast<ArithmeticType>(*j.template get_ptr<const typename BasicJsonType::number_integer_t*>());\n            break;\n        }\n        case value_t::number_float:\n        {\n            val = static_cast<ArithmeticType>(*j.template get_ptr<const typename BasicJsonType::number_float_t*>());\n            break;\n        }\n\n        default:\n            JSON_THROW(type_error::create(302, \"type must be number, but is \" + std::string(j.type_name())));\n    }\n}\n\ntemplate<typename BasicJsonType>\nvoid from_json(const BasicJsonType& j, typename BasicJsonType::boolean_t& b)\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_boolean()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be boolean, but is \" + std::string(j.type_name())));\n    }\n    b = *j.template get_ptr<const typename BasicJsonType::boolean_t*>();\n}\n\ntemplate<typename BasicJsonType>\nvoid from_json(const BasicJsonType& j, typename BasicJsonType::string_t& s)\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_string()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be string, but is \" + std::string(j.type_name())));\n    }\n    s = *j.template get_ptr<const typename BasicJsonType::string_t*>();\n}\n\ntemplate <\n    typename BasicJsonType, typename ConstructibleStringType,\n    enable_if_t <\n        is_constructible_string_type<BasicJsonType, ConstructibleStringType>::value and\n        not std::is_same<typename BasicJsonType::string_t,\n                         ConstructibleStringType>::value,\n        int > = 0 >\nvoid from_json(const BasicJsonType& j, ConstructibleStringType& s)\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_string()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be string, but is \" + std::string(j.type_name())));\n    }\n\n    s = *j.template get_ptr<const typename BasicJsonType::string_t*>();\n}\n\ntemplate<typename BasicJsonType>\nvoid from_json(const BasicJsonType& j, typename BasicJsonType::number_float_t& val)\n{\n    get_arithmetic_value(j, val);\n}\n\ntemplate<typename BasicJsonType>\nvoid from_json(const BasicJsonType& j, typename BasicJsonType::number_unsigned_t& val)\n{\n    get_arithmetic_value(j, val);\n}\n\ntemplate<typename BasicJsonType>\nvoid from_json(const BasicJsonType& j, typename BasicJsonType::number_integer_t& val)\n{\n    get_arithmetic_value(j, val);\n}\n\ntemplate<typename BasicJsonType, typename EnumType,\n         enable_if_t<std::is_enum<EnumType>::value, int> = 0>\nvoid from_json(const BasicJsonType& j, EnumType& e)\n{\n    typename std::underlying_type<EnumType>::type val;\n    get_arithmetic_value(j, val);\n    e = static_cast<EnumType>(val);\n}\n\n// forward_list doesn't have an insert method\ntemplate<typename BasicJsonType, typename T, typename Allocator,\n         enable_if_t<std::is_convertible<BasicJsonType, T>::value, int> = 0>\nvoid from_json(const BasicJsonType& j, std::forward_list<T, Allocator>& l)\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_array()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be array, but is \" + std::string(j.type_name())));\n    }\n    l.clear();\n    std::transform(j.rbegin(), j.rend(),\n                   std::front_inserter(l), [](const BasicJsonType & i)\n    {\n        return i.template get<T>();\n    });\n}\n\n// valarray doesn't have an insert method\ntemplate<typename BasicJsonType, typename T,\n         enable_if_t<std::is_convertible<BasicJsonType, T>::value, int> = 0>\nvoid from_json(const BasicJsonType& j, std::valarray<T>& l)\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_array()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be array, but is \" + std::string(j.type_name())));\n    }\n    l.resize(j.size());\n    std::copy(j.m_value.array->begin(), j.m_value.array->end(), std::begin(l));\n}\n\ntemplate <typename BasicJsonType, typename T, std::size_t N>\nauto from_json(const BasicJsonType& j, T (&arr)[N])\n-> decltype(j.template get<T>(), void())\n{\n    for (std::size_t i = 0; i < N; ++i)\n    {\n        arr[i] = j.at(i).template get<T>();\n    }\n}\n\ntemplate<typename BasicJsonType>\nvoid from_json_array_impl(const BasicJsonType& j, typename BasicJsonType::array_t& arr, priority_tag<3> /*unused*/)\n{\n    arr = *j.template get_ptr<const typename BasicJsonType::array_t*>();\n}\n\ntemplate <typename BasicJsonType, typename T, std::size_t N>\nauto from_json_array_impl(const BasicJsonType& j, std::array<T, N>& arr,\n                          priority_tag<2> /*unused*/)\n-> decltype(j.template get<T>(), void())\n{\n    for (std::size_t i = 0; i < N; ++i)\n    {\n        arr[i] = j.at(i).template get<T>();\n    }\n}\n\ntemplate<typename BasicJsonType, typename ConstructibleArrayType>\nauto from_json_array_impl(const BasicJsonType& j, ConstructibleArrayType& arr, priority_tag<1> /*unused*/)\n-> decltype(\n    arr.reserve(std::declval<typename ConstructibleArrayType::size_type>()),\n    j.template get<typename ConstructibleArrayType::value_type>(),\n    void())\n{\n    using std::end;\n\n    ConstructibleArrayType ret;\n    ret.reserve(j.size());\n    std::transform(j.begin(), j.end(),\n                   std::inserter(ret, end(ret)), [](const BasicJsonType & i)\n    {\n        // get<BasicJsonType>() returns *this, this won't call a from_json\n        // method when value_type is BasicJsonType\n        return i.template get<typename ConstructibleArrayType::value_type>();\n    });\n    arr = std::move(ret);\n}\n\ntemplate <typename BasicJsonType, typename ConstructibleArrayType>\nvoid from_json_array_impl(const BasicJsonType& j, ConstructibleArrayType& arr,\n                          priority_tag<0> /*unused*/)\n{\n    using std::end;\n\n    ConstructibleArrayType ret;\n    std::transform(\n        j.begin(), j.end(), std::inserter(ret, end(ret)),\n        [](const BasicJsonType & i)\n    {\n        // get<BasicJsonType>() returns *this, this won't call a from_json\n        // method when value_type is BasicJsonType\n        return i.template get<typename ConstructibleArrayType::value_type>();\n    });\n    arr = std::move(ret);\n}\n\ntemplate <typename BasicJsonType, typename ConstructibleArrayType,\n          enable_if_t <\n              is_constructible_array_type<BasicJsonType, ConstructibleArrayType>::value and\n              not is_constructible_object_type<BasicJsonType, ConstructibleArrayType>::value and\n              not is_constructible_string_type<BasicJsonType, ConstructibleArrayType>::value and\n              not is_basic_json<ConstructibleArrayType>::value,\n              int > = 0 >\n\nauto from_json(const BasicJsonType& j, ConstructibleArrayType& arr)\n-> decltype(from_json_array_impl(j, arr, priority_tag<3> {}),\nj.template get<typename ConstructibleArrayType::value_type>(),\nvoid())\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_array()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be array, but is \" +\n                                      std::string(j.type_name())));\n    }\n\n    from_json_array_impl(j, arr, priority_tag<3> {});\n}\n\ntemplate<typename BasicJsonType, typename ConstructibleObjectType,\n         enable_if_t<is_constructible_object_type<BasicJsonType, ConstructibleObjectType>::value, int> = 0>\nvoid from_json(const BasicJsonType& j, ConstructibleObjectType& obj)\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_object()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be object, but is \" + std::string(j.type_name())));\n    }\n\n    ConstructibleObjectType ret;\n    auto inner_object = j.template get_ptr<const typename BasicJsonType::object_t*>();\n    using value_type = typename ConstructibleObjectType::value_type;\n    std::transform(\n        inner_object->begin(), inner_object->end(),\n        std::inserter(ret, ret.begin()),\n        [](typename BasicJsonType::object_t::value_type const & p)\n    {\n        return value_type(p.first, p.second.template get<typename ConstructibleObjectType::mapped_type>());\n    });\n    obj = std::move(ret);\n}\n\n// overload for arithmetic types, not chosen for basic_json template arguments\n// (BooleanType, etc..); note: Is it really necessary to provide explicit\n// overloads for boolean_t etc. in case of a custom BooleanType which is not\n// an arithmetic type?\ntemplate<typename BasicJsonType, typename ArithmeticType,\n         enable_if_t <\n             std::is_arithmetic<ArithmeticType>::value and\n             not std::is_same<ArithmeticType, typename BasicJsonType::number_unsigned_t>::value and\n             not std::is_same<ArithmeticType, typename BasicJsonType::number_integer_t>::value and\n             not std::is_same<ArithmeticType, typename BasicJsonType::number_float_t>::value and\n             not std::is_same<ArithmeticType, typename BasicJsonType::boolean_t>::value,\n             int> = 0>\nvoid from_json(const BasicJsonType& j, ArithmeticType& val)\n{\n    switch (static_cast<value_t>(j))\n    {\n        case value_t::number_unsigned:\n        {\n            val = static_cast<ArithmeticType>(*j.template get_ptr<const typename BasicJsonType::number_unsigned_t*>());\n            break;\n        }\n        case value_t::number_integer:\n        {\n            val = static_cast<ArithmeticType>(*j.template get_ptr<const typename BasicJsonType::number_integer_t*>());\n            break;\n        }\n        case value_t::number_float:\n        {\n            val = static_cast<ArithmeticType>(*j.template get_ptr<const typename BasicJsonType::number_float_t*>());\n            break;\n        }\n        case value_t::boolean:\n        {\n            val = static_cast<ArithmeticType>(*j.template get_ptr<const typename BasicJsonType::boolean_t*>());\n            break;\n        }\n\n        default:\n            JSON_THROW(type_error::create(302, \"type must be number, but is \" + std::string(j.type_name())));\n    }\n}\n\ntemplate<typename BasicJsonType, typename A1, typename A2>\nvoid from_json(const BasicJsonType& j, std::pair<A1, A2>& p)\n{\n    p = {j.at(0).template get<A1>(), j.at(1).template get<A2>()};\n}\n\ntemplate<typename BasicJsonType, typename Tuple, std::size_t... Idx>\nvoid from_json_tuple_impl(const BasicJsonType& j, Tuple& t, index_sequence<Idx...> /*unused*/)\n{\n    t = std::make_tuple(j.at(Idx).template get<typename std::tuple_element<Idx, Tuple>::type>()...);\n}\n\ntemplate<typename BasicJsonType, typename... Args>\nvoid from_json(const BasicJsonType& j, std::tuple<Args...>& t)\n{\n    from_json_tuple_impl(j, t, index_sequence_for<Args...> {});\n}\n\ntemplate <typename BasicJsonType, typename Key, typename Value, typename Compare, typename Allocator,\n          typename = enable_if_t<not std::is_constructible<\n                                     typename BasicJsonType::string_t, Key>::value>>\nvoid from_json(const BasicJsonType& j, std::map<Key, Value, Compare, Allocator>& m)\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_array()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be array, but is \" + std::string(j.type_name())));\n    }\n    m.clear();\n    for (const auto& p : j)\n    {\n        if (JSON_HEDLEY_UNLIKELY(not p.is_array()))\n        {\n            JSON_THROW(type_error::create(302, \"type must be array, but is \" + std::string(p.type_name())));\n        }\n        m.emplace(p.at(0).template get<Key>(), p.at(1).template get<Value>());\n    }\n}\n\ntemplate <typename BasicJsonType, typename Key, typename Value, typename Hash, typename KeyEqual, typename Allocator,\n          typename = enable_if_t<not std::is_constructible<\n                                     typename BasicJsonType::string_t, Key>::value>>\nvoid from_json(const BasicJsonType& j, std::unordered_map<Key, Value, Hash, KeyEqual, Allocator>& m)\n{\n    if (JSON_HEDLEY_UNLIKELY(not j.is_array()))\n    {\n        JSON_THROW(type_error::create(302, \"type must be array, but is \" + std::string(j.type_name())));\n    }\n    m.clear();\n    for (const auto& p : j)\n    {\n        if (JSON_HEDLEY_UNLIKELY(not p.is_array()))\n        {\n            JSON_THROW(type_error::create(302, \"type must be array, but is \" + std::string(p.type_name())));\n        }\n        m.emplace(p.at(0).template get<Key>(), p.at(1).template get<Value>());\n    }\n}\n\nstruct from_json_fn\n{\n    template<typename BasicJsonType, typename T>\n    auto operator()(const BasicJsonType& j, T& val) const\n    noexcept(noexcept(from_json(j, val)))\n    -> decltype(from_json(j, val), void())\n    {\n        return from_json(j, val);\n    }\n};\n}  // namespace detail\n\n/// namespace to hold default `from_json` function\n/// to see why this is required:\n/// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4381.html\nnamespace\n{\nconstexpr const auto& from_json = detail::static_const<detail::from_json_fn>::value;\n} // namespace\n} // namespace nlohmann\n\n// #include <nlohmann/detail/conversions/to_json.hpp>\n\n\n#include <algorithm> // copy\n#include <ciso646> // or, and, not\n#include <iterator> // begin, end\n#include <string> // string\n#include <tuple> // tuple, get\n#include <type_traits> // is_same, is_constructible, is_floating_point, is_enum, underlying_type\n#include <utility> // move, forward, declval, pair\n#include <valarray> // valarray\n#include <vector> // vector\n\n// #include <nlohmann/detail/iterators/iteration_proxy.hpp>\n\n\n#include <cstddef> // size_t\n#include <iterator> // input_iterator_tag\n#include <string> // string, to_string\n#include <tuple> // tuple_size, get, tuple_element\n\n// #include <nlohmann/detail/meta/type_traits.hpp>\n\n// #include <nlohmann/detail/value_t.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\ntemplate <typename IteratorType> class iteration_proxy_value\n{\n  public:\n    using difference_type = std::ptrdiff_t;\n    using value_type = iteration_proxy_value;\n    using pointer = value_type * ;\n    using reference = value_type & ;\n    using iterator_category = std::input_iterator_tag;\n\n  private:\n    /// the iterator\n    IteratorType anchor;\n    /// an index for arrays (used to create key names)\n    std::size_t array_index = 0;\n    /// last stringified array index\n    mutable std::size_t array_index_last = 0;\n    /// a string representation of the array index\n    mutable std::string array_index_str = \"0\";\n    /// an empty string (to return a reference for primitive values)\n    const std::string empty_str = \"\";\n\n  public:\n    explicit iteration_proxy_value(IteratorType it) noexcept : anchor(it) {}\n\n    /// dereference operator (needed for range-based for)\n    iteration_proxy_value& operator*()\n    {\n        return *this;\n    }\n\n    /// increment operator (needed for range-based for)\n    iteration_proxy_value& operator++()\n    {\n        ++anchor;\n        ++array_index;\n\n        return *this;\n    }\n\n    /// equality operator (needed for InputIterator)\n    bool operator==(const iteration_proxy_value& o) const\n    {\n        return anchor == o.anchor;\n    }\n\n    /// inequality operator (needed for range-based for)\n    bool operator!=(const iteration_proxy_value& o) const\n    {\n        return anchor != o.anchor;\n    }\n\n    /// return key of the iterator\n    const std::string& key() const\n    {\n        assert(anchor.m_object != nullptr);\n\n        switch (anchor.m_object->type())\n        {\n            // use integer array index as key\n            case value_t::array:\n            {\n                if (array_index != array_index_last)\n                {\n                    array_index_str = std::to_string(array_index);\n                    array_index_last = array_index;\n                }\n                return array_index_str;\n            }\n\n            // use key from the object\n            case value_t::object:\n                return anchor.key();\n\n            // use an empty key for all primitive types\n            default:\n                return empty_str;\n        }\n    }\n\n    /// return value of the iterator\n    typename IteratorType::reference value() const\n    {\n        return anchor.value();\n    }\n};\n\n/// proxy class for the items() function\ntemplate<typename IteratorType> class iteration_proxy\n{\n  private:\n    /// the container to iterate\n    typename IteratorType::reference container;\n\n  public:\n    /// construct iteration proxy from a container\n    explicit iteration_proxy(typename IteratorType::reference cont) noexcept\n        : container(cont) {}\n\n    /// return iterator begin (needed for range-based for)\n    iteration_proxy_value<IteratorType> begin() noexcept\n    {\n        return iteration_proxy_value<IteratorType>(container.begin());\n    }\n\n    /// return iterator end (needed for range-based for)\n    iteration_proxy_value<IteratorType> end() noexcept\n    {\n        return iteration_proxy_value<IteratorType>(container.end());\n    }\n};\n// Structured Bindings Support\n// For further reference see https://blog.tartanllama.xyz/structured-bindings/\n// And see https://github.com/nlohmann/json/pull/1391\ntemplate <std::size_t N, typename IteratorType, enable_if_t<N == 0, int> = 0>\nauto get(const nlohmann::detail::iteration_proxy_value<IteratorType>& i) -> decltype(i.key())\n{\n    return i.key();\n}\n// Structured Bindings Support\n// For further reference see https://blog.tartanllama.xyz/structured-bindings/\n// And see https://github.com/nlohmann/json/pull/1391\ntemplate <std::size_t N, typename IteratorType, enable_if_t<N == 1, int> = 0>\nauto get(const nlohmann::detail::iteration_proxy_value<IteratorType>& i) -> decltype(i.value())\n{\n    return i.value();\n}\n}  // namespace detail\n}  // namespace nlohmann\n\n// The Addition to the STD Namespace is required to add\n// Structured Bindings Support to the iteration_proxy_value class\n// For further reference see https://blog.tartanllama.xyz/structured-bindings/\n// And see https://github.com/nlohmann/json/pull/1391\nnamespace std\n{\n#if defined(__clang__)\n    // Fix: https://github.com/nlohmann/json/issues/1401\n    #pragma clang diagnostic push\n    #pragma clang diagnostic ignored \"-Wmismatched-tags\"\n#endif\ntemplate <typename IteratorType>\nclass tuple_size<::nlohmann::detail::iteration_proxy_value<IteratorType>>\n            : public std::integral_constant<std::size_t, 2> {};\n\ntemplate <std::size_t N, typename IteratorType>\nclass tuple_element<N, ::nlohmann::detail::iteration_proxy_value<IteratorType >>\n{\n  public:\n    using type = decltype(\n                     get<N>(std::declval <\n                            ::nlohmann::detail::iteration_proxy_value<IteratorType >> ()));\n};\n#if defined(__clang__)\n    #pragma clang diagnostic pop\n#endif\n} // namespace std\n\n// #include <nlohmann/detail/meta/cpp_future.hpp>\n\n// #include <nlohmann/detail/meta/type_traits.hpp>\n\n// #include <nlohmann/detail/value_t.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n//////////////////\n// constructors //\n//////////////////\n\ntemplate<value_t> struct external_constructor;\n\ntemplate<>\nstruct external_constructor<value_t::boolean>\n{\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, typename BasicJsonType::boolean_t b) noexcept\n    {\n        j.m_type = value_t::boolean;\n        j.m_value = b;\n        j.assert_invariant();\n    }\n};\n\ntemplate<>\nstruct external_constructor<value_t::string>\n{\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, const typename BasicJsonType::string_t& s)\n    {\n        j.m_type = value_t::string;\n        j.m_value = s;\n        j.assert_invariant();\n    }\n\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, typename BasicJsonType::string_t&& s)\n    {\n        j.m_type = value_t::string;\n        j.m_value = std::move(s);\n        j.assert_invariant();\n    }\n\n    template<typename BasicJsonType, typename CompatibleStringType,\n             enable_if_t<not std::is_same<CompatibleStringType, typename BasicJsonType::string_t>::value,\n                         int> = 0>\n    static void construct(BasicJsonType& j, const CompatibleStringType& str)\n    {\n        j.m_type = value_t::string;\n        j.m_value.string = j.template create<typename BasicJsonType::string_t>(str);\n        j.assert_invariant();\n    }\n};\n\ntemplate<>\nstruct external_constructor<value_t::number_float>\n{\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, typename BasicJsonType::number_float_t val) noexcept\n    {\n        j.m_type = value_t::number_float;\n        j.m_value = val;\n        j.assert_invariant();\n    }\n};\n\ntemplate<>\nstruct external_constructor<value_t::number_unsigned>\n{\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, typename BasicJsonType::number_unsigned_t val) noexcept\n    {\n        j.m_type = value_t::number_unsigned;\n        j.m_value = val;\n        j.assert_invariant();\n    }\n};\n\ntemplate<>\nstruct external_constructor<value_t::number_integer>\n{\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, typename BasicJsonType::number_integer_t val) noexcept\n    {\n        j.m_type = value_t::number_integer;\n        j.m_value = val;\n        j.assert_invariant();\n    }\n};\n\ntemplate<>\nstruct external_constructor<value_t::array>\n{\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, const typename BasicJsonType::array_t& arr)\n    {\n        j.m_type = value_t::array;\n        j.m_value = arr;\n        j.assert_invariant();\n    }\n\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, typename BasicJsonType::array_t&& arr)\n    {\n        j.m_type = value_t::array;\n        j.m_value = std::move(arr);\n        j.assert_invariant();\n    }\n\n    template<typename BasicJsonType, typename CompatibleArrayType,\n             enable_if_t<not std::is_same<CompatibleArrayType, typename BasicJsonType::array_t>::value,\n                         int> = 0>\n    static void construct(BasicJsonType& j, const CompatibleArrayType& arr)\n    {\n        using std::begin;\n        using std::end;\n        j.m_type = value_t::array;\n        j.m_value.array = j.template create<typename BasicJsonType::array_t>(begin(arr), end(arr));\n        j.assert_invariant();\n    }\n\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, const std::vector<bool>& arr)\n    {\n        j.m_type = value_t::array;\n        j.m_value = value_t::array;\n        j.m_value.array->reserve(arr.size());\n        for (const bool x : arr)\n        {\n            j.m_value.array->push_back(x);\n        }\n        j.assert_invariant();\n    }\n\n    template<typename BasicJsonType, typename T,\n             enable_if_t<std::is_convertible<T, BasicJsonType>::value, int> = 0>\n    static void construct(BasicJsonType& j, const std::valarray<T>& arr)\n    {\n        j.m_type = value_t::array;\n        j.m_value = value_t::array;\n        j.m_value.array->resize(arr.size());\n        std::copy(std::begin(arr), std::end(arr), j.m_value.array->begin());\n        j.assert_invariant();\n    }\n};\n\ntemplate<>\nstruct external_constructor<value_t::object>\n{\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, const typename BasicJsonType::object_t& obj)\n    {\n        j.m_type = value_t::object;\n        j.m_value = obj;\n        j.assert_invariant();\n    }\n\n    template<typename BasicJsonType>\n    static void construct(BasicJsonType& j, typename BasicJsonType::object_t&& obj)\n    {\n        j.m_type = value_t::object;\n        j.m_value = std::move(obj);\n        j.assert_invariant();\n    }\n\n    template<typename BasicJsonType, typename CompatibleObjectType,\n             enable_if_t<not std::is_same<CompatibleObjectType, typename BasicJsonType::object_t>::value, int> = 0>\n    static void construct(BasicJsonType& j, const CompatibleObjectType& obj)\n    {\n        using std::begin;\n        using std::end;\n\n        j.m_type = value_t::object;\n        j.m_value.object = j.template create<typename BasicJsonType::object_t>(begin(obj), end(obj));\n        j.assert_invariant();\n    }\n};\n\n/////////////\n// to_json //\n/////////////\n\ntemplate<typename BasicJsonType, typename T,\n         enable_if_t<std::is_same<T, typename BasicJsonType::boolean_t>::value, int> = 0>\nvoid to_json(BasicJsonType& j, T b) noexcept\n{\n    external_constructor<value_t::boolean>::construct(j, b);\n}\n\ntemplate<typename BasicJsonType, typename CompatibleString,\n         enable_if_t<std::is_constructible<typename BasicJsonType::string_t, CompatibleString>::value, int> = 0>\nvoid to_json(BasicJsonType& j, const CompatibleString& s)\n{\n    external_constructor<value_t::string>::construct(j, s);\n}\n\ntemplate<typename BasicJsonType>\nvoid to_json(BasicJsonType& j, typename BasicJsonType::string_t&& s)\n{\n    external_constructor<value_t::string>::construct(j, std::move(s));\n}\n\ntemplate<typename BasicJsonType, typename FloatType,\n         enable_if_t<std::is_floating_point<FloatType>::value, int> = 0>\nvoid to_json(BasicJsonType& j, FloatType val) noexcept\n{\n    external_constructor<value_t::number_float>::construct(j, static_cast<typename BasicJsonType::number_float_t>(val));\n}\n\ntemplate<typename BasicJsonType, typename CompatibleNumberUnsignedType,\n         enable_if_t<is_compatible_integer_type<typename BasicJsonType::number_unsigned_t, CompatibleNumberUnsignedType>::value, int> = 0>\nvoid to_json(BasicJsonType& j, CompatibleNumberUnsignedType val) noexcept\n{\n    external_constructor<value_t::number_unsigned>::construct(j, static_cast<typename BasicJsonType::number_unsigned_t>(val));\n}\n\ntemplate<typename BasicJsonType, typename CompatibleNumberIntegerType,\n         enable_if_t<is_compatible_integer_type<typename BasicJsonType::number_integer_t, CompatibleNumberIntegerType>::value, int> = 0>\nvoid to_json(BasicJsonType& j, CompatibleNumberIntegerType val) noexcept\n{\n    external_constructor<value_t::number_integer>::construct(j, static_cast<typename BasicJsonType::number_integer_t>(val));\n}\n\ntemplate<typename BasicJsonType, typename EnumType,\n         enable_if_t<std::is_enum<EnumType>::value, int> = 0>\nvoid to_json(BasicJsonType& j, EnumType e) noexcept\n{\n    using underlying_type = typename std::underlying_type<EnumType>::type;\n    external_constructor<value_t::number_integer>::construct(j, static_cast<underlying_type>(e));\n}\n\ntemplate<typename BasicJsonType>\nvoid to_json(BasicJsonType& j, const std::vector<bool>& e)\n{\n    external_constructor<value_t::array>::construct(j, e);\n}\n\ntemplate <typename BasicJsonType, typename CompatibleArrayType,\n          enable_if_t<is_compatible_array_type<BasicJsonType,\n                      CompatibleArrayType>::value and\n                      not is_compatible_object_type<\n                          BasicJsonType, CompatibleArrayType>::value and\n                      not is_compatible_string_type<BasicJsonType, CompatibleArrayType>::value and\n                      not is_basic_json<CompatibleArrayType>::value,\n                      int> = 0>\nvoid to_json(BasicJsonType& j, const CompatibleArrayType& arr)\n{\n    external_constructor<value_t::array>::construct(j, arr);\n}\n\ntemplate<typename BasicJsonType, typename T,\n         enable_if_t<std::is_convertible<T, BasicJsonType>::value, int> = 0>\nvoid to_json(BasicJsonType& j, const std::valarray<T>& arr)\n{\n    external_constructor<value_t::array>::construct(j, std::move(arr));\n}\n\ntemplate<typename BasicJsonType>\nvoid to_json(BasicJsonType& j, typename BasicJsonType::array_t&& arr)\n{\n    external_constructor<value_t::array>::construct(j, std::move(arr));\n}\n\ntemplate<typename BasicJsonType, typename CompatibleObjectType,\n         enable_if_t<is_compatible_object_type<BasicJsonType, CompatibleObjectType>::value and not is_basic_json<CompatibleObjectType>::value, int> = 0>\nvoid to_json(BasicJsonType& j, const CompatibleObjectType& obj)\n{\n    external_constructor<value_t::object>::construct(j, obj);\n}\n\ntemplate<typename BasicJsonType>\nvoid to_json(BasicJsonType& j, typename BasicJsonType::object_t&& obj)\n{\n    external_constructor<value_t::object>::construct(j, std::move(obj));\n}\n\ntemplate <\n    typename BasicJsonType, typename T, std::size_t N,\n    enable_if_t<not std::is_constructible<typename BasicJsonType::string_t,\n                const T(&)[N]>::value,\n                int> = 0 >\nvoid to_json(BasicJsonType& j, const T(&arr)[N])\n{\n    external_constructor<value_t::array>::construct(j, arr);\n}\n\ntemplate<typename BasicJsonType, typename... Args>\nvoid to_json(BasicJsonType& j, const std::pair<Args...>& p)\n{\n    j = { p.first, p.second };\n}\n\n// for https://github.com/nlohmann/json/pull/1134\ntemplate < typename BasicJsonType, typename T,\n           enable_if_t<std::is_same<T, iteration_proxy_value<typename BasicJsonType::iterator>>::value, int> = 0>\nvoid to_json(BasicJsonType& j, const T& b)\n{\n    j = { {b.key(), b.value()} };\n}\n\ntemplate<typename BasicJsonType, typename Tuple, std::size_t... Idx>\nvoid to_json_tuple_impl(BasicJsonType& j, const Tuple& t, index_sequence<Idx...> /*unused*/)\n{\n    j = { std::get<Idx>(t)... };\n}\n\ntemplate<typename BasicJsonType, typename... Args>\nvoid to_json(BasicJsonType& j, const std::tuple<Args...>& t)\n{\n    to_json_tuple_impl(j, t, index_sequence_for<Args...> {});\n}\n\nstruct to_json_fn\n{\n    template<typename BasicJsonType, typename T>\n    auto operator()(BasicJsonType& j, T&& val) const noexcept(noexcept(to_json(j, std::forward<T>(val))))\n    -> decltype(to_json(j, std::forward<T>(val)), void())\n    {\n        return to_json(j, std::forward<T>(val));\n    }\n};\n}  // namespace detail\n\n/// namespace to hold default `to_json` function\nnamespace\n{\nconstexpr const auto& to_json = detail::static_const<detail::to_json_fn>::value;\n} // namespace\n} // namespace nlohmann\n\n\nnamespace nlohmann\n{\n\ntemplate<typename, typename>\nstruct adl_serializer\n{\n    /*!\n    @brief convert a JSON value to any value type\n\n    This function is usually called by the `get()` function of the\n    @ref basic_json class (either explicit or via conversion operators).\n\n    @param[in] j        JSON value to read from\n    @param[in,out] val  value to write to\n    */\n    template<typename BasicJsonType, typename ValueType>\n    static auto from_json(BasicJsonType&& j, ValueType& val) noexcept(\n        noexcept(::nlohmann::from_json(std::forward<BasicJsonType>(j), val)))\n    -> decltype(::nlohmann::from_json(std::forward<BasicJsonType>(j), val), void())\n    {\n        ::nlohmann::from_json(std::forward<BasicJsonType>(j), val);\n    }\n\n    /*!\n    @brief convert any value type to a JSON value\n\n    This function is usually called by the constructors of the @ref basic_json\n    class.\n\n    @param[in,out] j  JSON value to write to\n    @param[in] val    value to read from\n    */\n    template <typename BasicJsonType, typename ValueType>\n    static auto to_json(BasicJsonType& j, ValueType&& val) noexcept(\n        noexcept(::nlohmann::to_json(j, std::forward<ValueType>(val))))\n    -> decltype(::nlohmann::to_json(j, std::forward<ValueType>(val)), void())\n    {\n        ::nlohmann::to_json(j, std::forward<ValueType>(val));\n    }\n};\n\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/conversions/from_json.hpp>\n\n// #include <nlohmann/detail/conversions/to_json.hpp>\n\n// #include <nlohmann/detail/exceptions.hpp>\n\n// #include <nlohmann/detail/input/binary_reader.hpp>\n\n\n#include <algorithm> // generate_n\n#include <array> // array\n#include <cassert> // assert\n#include <cmath> // ldexp\n#include <cstddef> // size_t\n#include <cstdint> // uint8_t, uint16_t, uint32_t, uint64_t\n#include <cstdio> // snprintf\n#include <cstring> // memcpy\n#include <iterator> // back_inserter\n#include <limits> // numeric_limits\n#include <string> // char_traits, string\n#include <utility> // make_pair, move\n\n// #include <nlohmann/detail/exceptions.hpp>\n\n// #include <nlohmann/detail/input/input_adapters.hpp>\n\n\n#include <array> // array\n#include <cassert> // assert\n#include <cstddef> // size_t\n#include <cstdio> //FILE *\n#include <cstring> // strlen\n#include <istream> // istream\n#include <iterator> // begin, end, iterator_traits, random_access_iterator_tag, distance, next\n#include <memory> // shared_ptr, make_shared, addressof\n#include <numeric> // accumulate\n#include <string> // string, char_traits\n#include <type_traits> // enable_if, is_base_of, is_pointer, is_integral, remove_pointer\n#include <utility> // pair, declval\n\n// #include <nlohmann/detail/iterators/iterator_traits.hpp>\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n/// the supported input formats\nenum class input_format_t { json, cbor, msgpack, ubjson, bson };\n\n////////////////////\n// input adapters //\n////////////////////\n\n/*!\n@brief abstract input adapter interface\n\nProduces a stream of std::char_traits<char>::int_type characters from a\nstd::istream, a buffer, or some other input type. Accepts the return of\nexactly one non-EOF character for future input. The int_type characters\nreturned consist of all valid char values as positive values (typically\nunsigned char), plus an EOF value outside that range, specified by the value\nof the function std::char_traits<char>::eof(). This value is typically -1, but\ncould be any arbitrary value which is not a valid char value.\n*/\nstruct input_adapter_protocol\n{\n    /// get a character [0,255] or std::char_traits<char>::eof().\n    virtual std::char_traits<char>::int_type get_character() = 0;\n    virtual ~input_adapter_protocol() = default;\n};\n\n/// a type to simplify interfaces\nusing input_adapter_t = std::shared_ptr<input_adapter_protocol>;\n\n/*!\nInput adapter for stdio file access. This adapter read only 1 byte and do not use any\n buffer. This adapter is a very low level adapter.\n*/\nclass file_input_adapter : public input_adapter_protocol\n{\n  public:\n    JSON_HEDLEY_NON_NULL(2)\n    explicit file_input_adapter(std::FILE* f)  noexcept\n        : m_file(f)\n    {}\n\n    // make class move-only\n    file_input_adapter(const file_input_adapter&) = delete;\n    file_input_adapter(file_input_adapter&&) = default;\n    file_input_adapter& operator=(const file_input_adapter&) = delete;\n    file_input_adapter& operator=(file_input_adapter&&) = default;\n    ~file_input_adapter() override = default;\n\n    std::char_traits<char>::int_type get_character() noexcept override\n    {\n        return std::fgetc(m_file);\n    }\n\n  private:\n    /// the file pointer to read from\n    std::FILE* m_file;\n};\n\n\n/*!\nInput adapter for a (caching) istream. Ignores a UFT Byte Order Mark at\nbeginning of input. Does not support changing the underlying std::streambuf\nin mid-input. Maintains underlying std::istream and std::streambuf to support\nsubsequent use of standard std::istream operations to process any input\ncharacters following those used in parsing the JSON input.  Clears the\nstd::istream flags; any input errors (e.g., EOF) will be detected by the first\nsubsequent call for input from the std::istream.\n*/\nclass input_stream_adapter : public input_adapter_protocol\n{\n  public:\n    ~input_stream_adapter() override\n    {\n        // clear stream flags; we use underlying streambuf I/O, do not\n        // maintain ifstream flags, except eof\n        is.clear(is.rdstate() & std::ios::eofbit);\n    }\n\n    explicit input_stream_adapter(std::istream& i)\n        : is(i), sb(*i.rdbuf())\n    {}\n\n    // delete because of pointer members\n    input_stream_adapter(const input_stream_adapter&) = delete;\n    input_stream_adapter& operator=(input_stream_adapter&) = delete;\n    input_stream_adapter(input_stream_adapter&&) = delete;\n    input_stream_adapter& operator=(input_stream_adapter&&) = delete;\n\n    // std::istream/std::streambuf use std::char_traits<char>::to_int_type, to\n    // ensure that std::char_traits<char>::eof() and the character 0xFF do not\n    // end up as the same value, eg. 0xFFFFFFFF.\n    std::char_traits<char>::int_type get_character() override\n    {\n        auto res = sb.sbumpc();\n        // set eof manually, as we don't use the istream interface.\n        if (res == EOF)\n        {\n            is.clear(is.rdstate() | std::ios::eofbit);\n        }\n        return res;\n    }\n\n  private:\n    /// the associated input stream\n    std::istream& is;\n    std::streambuf& sb;\n};\n\n/// input adapter for buffer input\nclass input_buffer_adapter : public input_adapter_protocol\n{\n  public:\n    JSON_HEDLEY_NON_NULL(2)\n    input_buffer_adapter(const char* b, const std::size_t l) noexcept\n        : cursor(b), limit(b + l)\n    {}\n\n    // delete because of pointer members\n    input_buffer_adapter(const input_buffer_adapter&) = delete;\n    input_buffer_adapter& operator=(input_buffer_adapter&) = delete;\n    input_buffer_adapter(input_buffer_adapter&&) = delete;\n    input_buffer_adapter& operator=(input_buffer_adapter&&) = delete;\n    ~input_buffer_adapter() override = default;\n\n    std::char_traits<char>::int_type get_character() noexcept override\n    {\n        if (JSON_HEDLEY_LIKELY(cursor < limit))\n        {\n            return std::char_traits<char>::to_int_type(*(cursor++));\n        }\n\n        return std::char_traits<char>::eof();\n    }\n\n  private:\n    /// pointer to the current character\n    const char* cursor;\n    /// pointer past the last character\n    const char* const limit;\n};\n\ntemplate<typename WideStringType, size_t T>\nstruct wide_string_input_helper\n{\n    // UTF-32\n    static void fill_buffer(const WideStringType& str,\n                            size_t& current_wchar,\n                            std::array<std::char_traits<char>::int_type, 4>& utf8_bytes,\n                            size_t& utf8_bytes_index,\n                            size_t& utf8_bytes_filled)\n    {\n        utf8_bytes_index = 0;\n\n        if (current_wchar == str.size())\n        {\n            utf8_bytes[0] = std::char_traits<char>::eof();\n            utf8_bytes_filled = 1;\n        }\n        else\n        {\n            // get the current character\n            const auto wc = static_cast<unsigned int>(str[current_wchar++]);\n\n            // UTF-32 to UTF-8 encoding\n            if (wc < 0x80)\n            {\n                utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(wc);\n                utf8_bytes_filled = 1;\n            }\n            else if (wc <= 0x7FF)\n            {\n                utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(0xC0u | ((wc >> 6u) & 0x1Fu));\n                utf8_bytes[1] = static_cast<std::char_traits<char>::int_type>(0x80u | (wc & 0x3Fu));\n                utf8_bytes_filled = 2;\n            }\n            else if (wc <= 0xFFFF)\n            {\n                utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(0xE0u | ((wc >> 12u) & 0x0Fu));\n                utf8_bytes[1] = static_cast<std::char_traits<char>::int_type>(0x80u | ((wc >> 6u) & 0x3Fu));\n                utf8_bytes[2] = static_cast<std::char_traits<char>::int_type>(0x80u | (wc & 0x3Fu));\n                utf8_bytes_filled = 3;\n            }\n            else if (wc <= 0x10FFFF)\n            {\n                utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(0xF0u | ((wc >> 18u) & 0x07u));\n                utf8_bytes[1] = static_cast<std::char_traits<char>::int_type>(0x80u | ((wc >> 12u) & 0x3Fu));\n                utf8_bytes[2] = static_cast<std::char_traits<char>::int_type>(0x80u | ((wc >> 6u) & 0x3Fu));\n                utf8_bytes[3] = static_cast<std::char_traits<char>::int_type>(0x80u | (wc & 0x3Fu));\n                utf8_bytes_filled = 4;\n            }\n            else\n            {\n                // unknown character\n                utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(wc);\n                utf8_bytes_filled = 1;\n            }\n        }\n    }\n};\n\ntemplate<typename WideStringType>\nstruct wide_string_input_helper<WideStringType, 2>\n{\n    // UTF-16\n    static void fill_buffer(const WideStringType& str,\n                            size_t& current_wchar,\n                            std::array<std::char_traits<char>::int_type, 4>& utf8_bytes,\n                            size_t& utf8_bytes_index,\n                            size_t& utf8_bytes_filled)\n    {\n        utf8_bytes_index = 0;\n\n        if (current_wchar == str.size())\n        {\n            utf8_bytes[0] = std::char_traits<char>::eof();\n            utf8_bytes_filled = 1;\n        }\n        else\n        {\n            // get the current character\n            const auto wc = static_cast<unsigned int>(str[current_wchar++]);\n\n            // UTF-16 to UTF-8 encoding\n            if (wc < 0x80)\n            {\n                utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(wc);\n                utf8_bytes_filled = 1;\n            }\n            else if (wc <= 0x7FF)\n            {\n                utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(0xC0u | ((wc >> 6u)));\n                utf8_bytes[1] = static_cast<std::char_traits<char>::int_type>(0x80u | (wc & 0x3Fu));\n                utf8_bytes_filled = 2;\n            }\n            else if (0xD800 > wc or wc >= 0xE000)\n            {\n                utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(0xE0u | ((wc >> 12u)));\n                utf8_bytes[1] = static_cast<std::char_traits<char>::int_type>(0x80u | ((wc >> 6u) & 0x3Fu));\n                utf8_bytes[2] = static_cast<std::char_traits<char>::int_type>(0x80u | (wc & 0x3Fu));\n                utf8_bytes_filled = 3;\n            }\n            else\n            {\n                if (current_wchar < str.size())\n                {\n                    const auto wc2 = static_cast<unsigned int>(str[current_wchar++]);\n                    const auto charcode = 0x10000u + (((wc & 0x3FFu) << 10u) | (wc2 & 0x3FFu));\n                    utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(0xF0u | (charcode >> 18u));\n                    utf8_bytes[1] = static_cast<std::char_traits<char>::int_type>(0x80u | ((charcode >> 12u) & 0x3Fu));\n                    utf8_bytes[2] = static_cast<std::char_traits<char>::int_type>(0x80u | ((charcode >> 6u) & 0x3Fu));\n                    utf8_bytes[3] = static_cast<std::char_traits<char>::int_type>(0x80u | (charcode & 0x3Fu));\n                    utf8_bytes_filled = 4;\n                }\n                else\n                {\n                    // unknown character\n                    ++current_wchar;\n                    utf8_bytes[0] = static_cast<std::char_traits<char>::int_type>(wc);\n                    utf8_bytes_filled = 1;\n                }\n            }\n        }\n    }\n};\n\ntemplate<typename WideStringType>\nclass wide_string_input_adapter : public input_adapter_protocol\n{\n  public:\n    explicit wide_string_input_adapter(const WideStringType& w) noexcept\n        : str(w)\n    {}\n\n    std::char_traits<char>::int_type get_character() noexcept override\n    {\n        // check if buffer needs to be filled\n        if (utf8_bytes_index == utf8_bytes_filled)\n        {\n            fill_buffer<sizeof(typename WideStringType::value_type)>();\n\n            assert(utf8_bytes_filled > 0);\n            assert(utf8_bytes_index == 0);\n        }\n\n        // use buffer\n        assert(utf8_bytes_filled > 0);\n        assert(utf8_bytes_index < utf8_bytes_filled);\n        return utf8_bytes[utf8_bytes_index++];\n    }\n\n  private:\n    template<size_t T>\n    void fill_buffer()\n    {\n        wide_string_input_helper<WideStringType, T>::fill_buffer(str, current_wchar, utf8_bytes, utf8_bytes_index, utf8_bytes_filled);\n    }\n\n    /// the wstring to process\n    const WideStringType& str;\n\n    /// index of the current wchar in str\n    std::size_t current_wchar = 0;\n\n    /// a buffer for UTF-8 bytes\n    std::array<std::char_traits<char>::int_type, 4> utf8_bytes = {{0, 0, 0, 0}};\n\n    /// index to the utf8_codes array for the next valid byte\n    std::size_t utf8_bytes_index = 0;\n    /// number of valid bytes in the utf8_codes array\n    std::size_t utf8_bytes_filled = 0;\n};\n\nclass input_adapter\n{\n  public:\n    // native support\n    JSON_HEDLEY_NON_NULL(2)\n    input_adapter(std::FILE* file)\n        : ia(std::make_shared<file_input_adapter>(file)) {}\n    /// input adapter for input stream\n    input_adapter(std::istream& i)\n        : ia(std::make_shared<input_stream_adapter>(i)) {}\n\n    /// input adapter for input stream\n    input_adapter(std::istream&& i)\n        : ia(std::make_shared<input_stream_adapter>(i)) {}\n\n    input_adapter(const std::wstring& ws)\n        : ia(std::make_shared<wide_string_input_adapter<std::wstring>>(ws)) {}\n\n    input_adapter(const std::u16string& ws)\n        : ia(std::make_shared<wide_string_input_adapter<std::u16string>>(ws)) {}\n\n    input_adapter(const std::u32string& ws)\n        : ia(std::make_shared<wide_string_input_adapter<std::u32string>>(ws)) {}\n\n    /// input adapter for buffer\n    template<typename CharT,\n             typename std::enable_if<\n                 std::is_pointer<CharT>::value and\n                 std::is_integral<typename std::remove_pointer<CharT>::type>::value and\n                 sizeof(typename std::remove_pointer<CharT>::type) == 1,\n                 int>::type = 0>\n    input_adapter(CharT b, std::size_t l)\n        : ia(std::make_shared<input_buffer_adapter>(reinterpret_cast<const char*>(b), l)) {}\n\n    // derived support\n\n    /// input adapter for string literal\n    template<typename CharT,\n             typename std::enable_if<\n                 std::is_pointer<CharT>::value and\n                 std::is_integral<typename std::remove_pointer<CharT>::type>::value and\n                 sizeof(typename std::remove_pointer<CharT>::type) == 1,\n                 int>::type = 0>\n    input_adapter(CharT b)\n        : input_adapter(reinterpret_cast<const char*>(b),\n                        std::strlen(reinterpret_cast<const char*>(b))) {}\n\n    /// input adapter for iterator range with contiguous storage\n    template<class IteratorType,\n             typename std::enable_if<\n                 std::is_same<typename iterator_traits<IteratorType>::iterator_category, std::random_access_iterator_tag>::value,\n                 int>::type = 0>\n    input_adapter(IteratorType first, IteratorType last)\n    {\n#ifndef NDEBUG\n        // assertion to check that the iterator range is indeed contiguous,\n        // see http://stackoverflow.com/a/35008842/266378 for more discussion\n        const auto is_contiguous = std::accumulate(\n                                       first, last, std::pair<bool, int>(true, 0),\n                                       [&first](std::pair<bool, int> res, decltype(*first) val)\n        {\n            res.first &= (val == *(std::next(std::addressof(*first), res.second++)));\n            return res;\n        }).first;\n        assert(is_contiguous);\n#endif\n\n        // assertion to check that each element is 1 byte long\n        static_assert(\n            sizeof(typename iterator_traits<IteratorType>::value_type) == 1,\n            \"each element in the iterator range must have the size of 1 byte\");\n\n        const auto len = static_cast<size_t>(std::distance(first, last));\n        if (JSON_HEDLEY_LIKELY(len > 0))\n        {\n            // there is at least one element: use the address of first\n            ia = std::make_shared<input_buffer_adapter>(reinterpret_cast<const char*>(&(*first)), len);\n        }\n        else\n        {\n            // the address of first cannot be used: use nullptr\n            ia = std::make_shared<input_buffer_adapter>(nullptr, len);\n        }\n    }\n\n    /// input adapter for array\n    template<class T, std::size_t N>\n    input_adapter(T (&array)[N])\n        : input_adapter(std::begin(array), std::end(array)) {}\n\n    /// input adapter for contiguous container\n    template<class ContiguousContainer, typename\n             std::enable_if<not std::is_pointer<ContiguousContainer>::value and\n                            std::is_base_of<std::random_access_iterator_tag, typename iterator_traits<decltype(std::begin(std::declval<ContiguousContainer const>()))>::iterator_category>::value,\n                            int>::type = 0>\n    input_adapter(const ContiguousContainer& c)\n        : input_adapter(std::begin(c), std::end(c)) {}\n\n    operator input_adapter_t()\n    {\n        return ia;\n    }\n\n  private:\n    /// the actual adapter\n    input_adapter_t ia = nullptr;\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/input/json_sax.hpp>\n\n\n#include <cassert> // assert\n#include <cstddef>\n#include <string> // string\n#include <utility> // move\n#include <vector> // vector\n\n// #include <nlohmann/detail/exceptions.hpp>\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n\nnamespace nlohmann\n{\n\n/*!\n@brief SAX interface\n\nThis class describes the SAX interface used by @ref nlohmann::json::sax_parse.\nEach function is called in different situations while the input is parsed. The\nboolean return value informs the parser whether to continue processing the\ninput.\n*/\ntemplate<typename BasicJsonType>\nstruct json_sax\n{\n    /// type for (signed) integers\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    /// type for unsigned integers\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    /// type for floating-point numbers\n    using number_float_t = typename BasicJsonType::number_float_t;\n    /// type for strings\n    using string_t = typename BasicJsonType::string_t;\n\n    /*!\n    @brief a null value was read\n    @return whether parsing should proceed\n    */\n    virtual bool null() = 0;\n\n    /*!\n    @brief a boolean value was read\n    @param[in] val  boolean value\n    @return whether parsing should proceed\n    */\n    virtual bool boolean(bool val) = 0;\n\n    /*!\n    @brief an integer number was read\n    @param[in] val  integer value\n    @return whether parsing should proceed\n    */\n    virtual bool number_integer(number_integer_t val) = 0;\n\n    /*!\n    @brief an unsigned integer number was read\n    @param[in] val  unsigned integer value\n    @return whether parsing should proceed\n    */\n    virtual bool number_unsigned(number_unsigned_t val) = 0;\n\n    /*!\n    @brief an floating-point number was read\n    @param[in] val  floating-point value\n    @param[in] s    raw token value\n    @return whether parsing should proceed\n    */\n    virtual bool number_float(number_float_t val, const string_t& s) = 0;\n\n    /*!\n    @brief a string was read\n    @param[in] val  string value\n    @return whether parsing should proceed\n    @note It is safe to move the passed string.\n    */\n    virtual bool string(string_t& val) = 0;\n\n    /*!\n    @brief the beginning of an object was read\n    @param[in] elements  number of object elements or -1 if unknown\n    @return whether parsing should proceed\n    @note binary formats may report the number of elements\n    */\n    virtual bool start_object(std::size_t elements) = 0;\n\n    /*!\n    @brief an object key was read\n    @param[in] val  object key\n    @return whether parsing should proceed\n    @note It is safe to move the passed string.\n    */\n    virtual bool key(string_t& val) = 0;\n\n    /*!\n    @brief the end of an object was read\n    @return whether parsing should proceed\n    */\n    virtual bool end_object() = 0;\n\n    /*!\n    @brief the beginning of an array was read\n    @param[in] elements  number of array elements or -1 if unknown\n    @return whether parsing should proceed\n    @note binary formats may report the number of elements\n    */\n    virtual bool start_array(std::size_t elements) = 0;\n\n    /*!\n    @brief the end of an array was read\n    @return whether parsing should proceed\n    */\n    virtual bool end_array() = 0;\n\n    /*!\n    @brief a parse error occurred\n    @param[in] position    the position in the input where the error occurs\n    @param[in] last_token  the last read token\n    @param[in] ex          an exception object describing the error\n    @return whether parsing should proceed (must return false)\n    */\n    virtual bool parse_error(std::size_t position,\n                             const std::string& last_token,\n                             const detail::exception& ex) = 0;\n\n    virtual ~json_sax() = default;\n};\n\n\nnamespace detail\n{\n/*!\n@brief SAX implementation to create a JSON value from SAX events\n\nThis class implements the @ref json_sax interface and processes the SAX events\nto create a JSON value which makes it basically a DOM parser. The structure or\nhierarchy of the JSON value is managed by the stack `ref_stack` which contains\na pointer to the respective array or object for each recursion depth.\n\nAfter successful parsing, the value that is passed by reference to the\nconstructor contains the parsed value.\n\n@tparam BasicJsonType  the JSON type\n*/\ntemplate<typename BasicJsonType>\nclass json_sax_dom_parser\n{\n  public:\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    using number_float_t = typename BasicJsonType::number_float_t;\n    using string_t = typename BasicJsonType::string_t;\n\n    /*!\n    @param[in, out] r  reference to a JSON value that is manipulated while\n                       parsing\n    @param[in] allow_exceptions_  whether parse errors yield exceptions\n    */\n    explicit json_sax_dom_parser(BasicJsonType& r, const bool allow_exceptions_ = true)\n        : root(r), allow_exceptions(allow_exceptions_)\n    {}\n\n    // make class move-only\n    json_sax_dom_parser(const json_sax_dom_parser&) = delete;\n    json_sax_dom_parser(json_sax_dom_parser&&) = default;\n    json_sax_dom_parser& operator=(const json_sax_dom_parser&) = delete;\n    json_sax_dom_parser& operator=(json_sax_dom_parser&&) = default;\n    ~json_sax_dom_parser() = default;\n\n    bool null()\n    {\n        handle_value(nullptr);\n        return true;\n    }\n\n    bool boolean(bool val)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool number_integer(number_integer_t val)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool number_unsigned(number_unsigned_t val)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool number_float(number_float_t val, const string_t& /*unused*/)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool string(string_t& val)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool start_object(std::size_t len)\n    {\n        ref_stack.push_back(handle_value(BasicJsonType::value_t::object));\n\n        if (JSON_HEDLEY_UNLIKELY(len != std::size_t(-1) and len > ref_stack.back()->max_size()))\n        {\n            JSON_THROW(out_of_range::create(408,\n                                            \"excessive object size: \" + std::to_string(len)));\n        }\n\n        return true;\n    }\n\n    bool key(string_t& val)\n    {\n        // add null at given key and store the reference for later\n        object_element = &(ref_stack.back()->m_value.object->operator[](val));\n        return true;\n    }\n\n    bool end_object()\n    {\n        ref_stack.pop_back();\n        return true;\n    }\n\n    bool start_array(std::size_t len)\n    {\n        ref_stack.push_back(handle_value(BasicJsonType::value_t::array));\n\n        if (JSON_HEDLEY_UNLIKELY(len != std::size_t(-1) and len > ref_stack.back()->max_size()))\n        {\n            JSON_THROW(out_of_range::create(408,\n                                            \"excessive array size: \" + std::to_string(len)));\n        }\n\n        return true;\n    }\n\n    bool end_array()\n    {\n        ref_stack.pop_back();\n        return true;\n    }\n\n    bool parse_error(std::size_t /*unused*/, const std::string& /*unused*/,\n                     const detail::exception& ex)\n    {\n        errored = true;\n        if (allow_exceptions)\n        {\n            // determine the proper exception type from the id\n            switch ((ex.id / 100) % 100)\n            {\n                case 1:\n                    JSON_THROW(*static_cast<const detail::parse_error*>(&ex));\n                case 4:\n                    JSON_THROW(*static_cast<const detail::out_of_range*>(&ex));\n                // LCOV_EXCL_START\n                case 2:\n                    JSON_THROW(*static_cast<const detail::invalid_iterator*>(&ex));\n                case 3:\n                    JSON_THROW(*static_cast<const detail::type_error*>(&ex));\n                case 5:\n                    JSON_THROW(*static_cast<const detail::other_error*>(&ex));\n                default:\n                    assert(false);\n                    // LCOV_EXCL_STOP\n            }\n        }\n        return false;\n    }\n\n    constexpr bool is_errored() const\n    {\n        return errored;\n    }\n\n  private:\n    /*!\n    @invariant If the ref stack is empty, then the passed value will be the new\n               root.\n    @invariant If the ref stack contains a value, then it is an array or an\n               object to which we can add elements\n    */\n    template<typename Value>\n    JSON_HEDLEY_RETURNS_NON_NULL\n    BasicJsonType* handle_value(Value&& v)\n    {\n        if (ref_stack.empty())\n        {\n            root = BasicJsonType(std::forward<Value>(v));\n            return &root;\n        }\n\n        assert(ref_stack.back()->is_array() or ref_stack.back()->is_object());\n\n        if (ref_stack.back()->is_array())\n        {\n            ref_stack.back()->m_value.array->emplace_back(std::forward<Value>(v));\n            return &(ref_stack.back()->m_value.array->back());\n        }\n\n        assert(ref_stack.back()->is_object());\n        assert(object_element);\n        *object_element = BasicJsonType(std::forward<Value>(v));\n        return object_element;\n    }\n\n    /// the parsed JSON value\n    BasicJsonType& root;\n    /// stack to model hierarchy of values\n    std::vector<BasicJsonType*> ref_stack {};\n    /// helper to hold the reference for the next object element\n    BasicJsonType* object_element = nullptr;\n    /// whether a syntax error occurred\n    bool errored = false;\n    /// whether to throw exceptions in case of errors\n    const bool allow_exceptions = true;\n};\n\ntemplate<typename BasicJsonType>\nclass json_sax_dom_callback_parser\n{\n  public:\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    using number_float_t = typename BasicJsonType::number_float_t;\n    using string_t = typename BasicJsonType::string_t;\n    using parser_callback_t = typename BasicJsonType::parser_callback_t;\n    using parse_event_t = typename BasicJsonType::parse_event_t;\n\n    json_sax_dom_callback_parser(BasicJsonType& r,\n                                 const parser_callback_t cb,\n                                 const bool allow_exceptions_ = true)\n        : root(r), callback(cb), allow_exceptions(allow_exceptions_)\n    {\n        keep_stack.push_back(true);\n    }\n\n    // make class move-only\n    json_sax_dom_callback_parser(const json_sax_dom_callback_parser&) = delete;\n    json_sax_dom_callback_parser(json_sax_dom_callback_parser&&) = default;\n    json_sax_dom_callback_parser& operator=(const json_sax_dom_callback_parser&) = delete;\n    json_sax_dom_callback_parser& operator=(json_sax_dom_callback_parser&&) = default;\n    ~json_sax_dom_callback_parser() = default;\n\n    bool null()\n    {\n        handle_value(nullptr);\n        return true;\n    }\n\n    bool boolean(bool val)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool number_integer(number_integer_t val)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool number_unsigned(number_unsigned_t val)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool number_float(number_float_t val, const string_t& /*unused*/)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool string(string_t& val)\n    {\n        handle_value(val);\n        return true;\n    }\n\n    bool start_object(std::size_t len)\n    {\n        // check callback for object start\n        const bool keep = callback(static_cast<int>(ref_stack.size()), parse_event_t::object_start, discarded);\n        keep_stack.push_back(keep);\n\n        auto val = handle_value(BasicJsonType::value_t::object, true);\n        ref_stack.push_back(val.second);\n\n        // check object limit\n        if (ref_stack.back() and JSON_HEDLEY_UNLIKELY(len != std::size_t(-1) and len > ref_stack.back()->max_size()))\n        {\n            JSON_THROW(out_of_range::create(408, \"excessive object size: \" + std::to_string(len)));\n        }\n\n        return true;\n    }\n\n    bool key(string_t& val)\n    {\n        BasicJsonType k = BasicJsonType(val);\n\n        // check callback for key\n        const bool keep = callback(static_cast<int>(ref_stack.size()), parse_event_t::key, k);\n        key_keep_stack.push_back(keep);\n\n        // add discarded value at given key and store the reference for later\n        if (keep and ref_stack.back())\n        {\n            object_element = &(ref_stack.back()->m_value.object->operator[](val) = discarded);\n        }\n\n        return true;\n    }\n\n    bool end_object()\n    {\n        if (ref_stack.back() and not callback(static_cast<int>(ref_stack.size()) - 1, parse_event_t::object_end, *ref_stack.back()))\n        {\n            // discard object\n            *ref_stack.back() = discarded;\n        }\n\n        assert(not ref_stack.empty());\n        assert(not keep_stack.empty());\n        ref_stack.pop_back();\n        keep_stack.pop_back();\n\n        if (not ref_stack.empty() and ref_stack.back() and ref_stack.back()->is_object())\n        {\n            // remove discarded value\n            for (auto it = ref_stack.back()->begin(); it != ref_stack.back()->end(); ++it)\n            {\n                if (it->is_discarded())\n                {\n                    ref_stack.back()->erase(it);\n                    break;\n                }\n            }\n        }\n\n        return true;\n    }\n\n    bool start_array(std::size_t len)\n    {\n        const bool keep = callback(static_cast<int>(ref_stack.size()), parse_event_t::array_start, discarded);\n        keep_stack.push_back(keep);\n\n        auto val = handle_value(BasicJsonType::value_t::array, true);\n        ref_stack.push_back(val.second);\n\n        // check array limit\n        if (ref_stack.back() and JSON_HEDLEY_UNLIKELY(len != std::size_t(-1) and len > ref_stack.back()->max_size()))\n        {\n            JSON_THROW(out_of_range::create(408, \"excessive array size: \" + std::to_string(len)));\n        }\n\n        return true;\n    }\n\n    bool end_array()\n    {\n        bool keep = true;\n\n        if (ref_stack.back())\n        {\n            keep = callback(static_cast<int>(ref_stack.size()) - 1, parse_event_t::array_end, *ref_stack.back());\n            if (not keep)\n            {\n                // discard array\n                *ref_stack.back() = discarded;\n            }\n        }\n\n        assert(not ref_stack.empty());\n        assert(not keep_stack.empty());\n        ref_stack.pop_back();\n        keep_stack.pop_back();\n\n        // remove discarded value\n        if (not keep and not ref_stack.empty() and ref_stack.back()->is_array())\n        {\n            ref_stack.back()->m_value.array->pop_back();\n        }\n\n        return true;\n    }\n\n    bool parse_error(std::size_t /*unused*/, const std::string& /*unused*/,\n                     const detail::exception& ex)\n    {\n        errored = true;\n        if (allow_exceptions)\n        {\n            // determine the proper exception type from the id\n            switch ((ex.id / 100) % 100)\n            {\n                case 1:\n                    JSON_THROW(*static_cast<const detail::parse_error*>(&ex));\n                case 4:\n                    JSON_THROW(*static_cast<const detail::out_of_range*>(&ex));\n                // LCOV_EXCL_START\n                case 2:\n                    JSON_THROW(*static_cast<const detail::invalid_iterator*>(&ex));\n                case 3:\n                    JSON_THROW(*static_cast<const detail::type_error*>(&ex));\n                case 5:\n                    JSON_THROW(*static_cast<const detail::other_error*>(&ex));\n                default:\n                    assert(false);\n                    // LCOV_EXCL_STOP\n            }\n        }\n        return false;\n    }\n\n    constexpr bool is_errored() const\n    {\n        return errored;\n    }\n\n  private:\n    /*!\n    @param[in] v  value to add to the JSON value we build during parsing\n    @param[in] skip_callback  whether we should skip calling the callback\n               function; this is required after start_array() and\n               start_object() SAX events, because otherwise we would call the\n               callback function with an empty array or object, respectively.\n\n    @invariant If the ref stack is empty, then the passed value will be the new\n               root.\n    @invariant If the ref stack contains a value, then it is an array or an\n               object to which we can add elements\n\n    @return pair of boolean (whether value should be kept) and pointer (to the\n            passed value in the ref_stack hierarchy; nullptr if not kept)\n    */\n    template<typename Value>\n    std::pair<bool, BasicJsonType*> handle_value(Value&& v, const bool skip_callback = false)\n    {\n        assert(not keep_stack.empty());\n\n        // do not handle this value if we know it would be added to a discarded\n        // container\n        if (not keep_stack.back())\n        {\n            return {false, nullptr};\n        }\n\n        // create value\n        auto value = BasicJsonType(std::forward<Value>(v));\n\n        // check callback\n        const bool keep = skip_callback or callback(static_cast<int>(ref_stack.size()), parse_event_t::value, value);\n\n        // do not handle this value if we just learnt it shall be discarded\n        if (not keep)\n        {\n            return {false, nullptr};\n        }\n\n        if (ref_stack.empty())\n        {\n            root = std::move(value);\n            return {true, &root};\n        }\n\n        // skip this value if we already decided to skip the parent\n        // (https://github.com/nlohmann/json/issues/971#issuecomment-413678360)\n        if (not ref_stack.back())\n        {\n            return {false, nullptr};\n        }\n\n        // we now only expect arrays and objects\n        assert(ref_stack.back()->is_array() or ref_stack.back()->is_object());\n\n        // array\n        if (ref_stack.back()->is_array())\n        {\n            ref_stack.back()->m_value.array->push_back(std::move(value));\n            return {true, &(ref_stack.back()->m_value.array->back())};\n        }\n\n        // object\n        assert(ref_stack.back()->is_object());\n        // check if we should store an element for the current key\n        assert(not key_keep_stack.empty());\n        const bool store_element = key_keep_stack.back();\n        key_keep_stack.pop_back();\n\n        if (not store_element)\n        {\n            return {false, nullptr};\n        }\n\n        assert(object_element);\n        *object_element = std::move(value);\n        return {true, object_element};\n    }\n\n    /// the parsed JSON value\n    BasicJsonType& root;\n    /// stack to model hierarchy of values\n    std::vector<BasicJsonType*> ref_stack {};\n    /// stack to manage which values to keep\n    std::vector<bool> keep_stack {};\n    /// stack to manage which object keys to keep\n    std::vector<bool> key_keep_stack {};\n    /// helper to hold the reference for the next object element\n    BasicJsonType* object_element = nullptr;\n    /// whether a syntax error occurred\n    bool errored = false;\n    /// callback function\n    const parser_callback_t callback = nullptr;\n    /// whether to throw exceptions in case of errors\n    const bool allow_exceptions = true;\n    /// a discarded value for the callback\n    BasicJsonType discarded = BasicJsonType::value_t::discarded;\n};\n\ntemplate<typename BasicJsonType>\nclass json_sax_acceptor\n{\n  public:\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    using number_float_t = typename BasicJsonType::number_float_t;\n    using string_t = typename BasicJsonType::string_t;\n\n    bool null()\n    {\n        return true;\n    }\n\n    bool boolean(bool /*unused*/)\n    {\n        return true;\n    }\n\n    bool number_integer(number_integer_t /*unused*/)\n    {\n        return true;\n    }\n\n    bool number_unsigned(number_unsigned_t /*unused*/)\n    {\n        return true;\n    }\n\n    bool number_float(number_float_t /*unused*/, const string_t& /*unused*/)\n    {\n        return true;\n    }\n\n    bool string(string_t& /*unused*/)\n    {\n        return true;\n    }\n\n    bool start_object(std::size_t  /*unused*/ = std::size_t(-1))\n    {\n        return true;\n    }\n\n    bool key(string_t& /*unused*/)\n    {\n        return true;\n    }\n\n    bool end_object()\n    {\n        return true;\n    }\n\n    bool start_array(std::size_t  /*unused*/ = std::size_t(-1))\n    {\n        return true;\n    }\n\n    bool end_array()\n    {\n        return true;\n    }\n\n    bool parse_error(std::size_t /*unused*/, const std::string& /*unused*/, const detail::exception& /*unused*/)\n    {\n        return false;\n    }\n};\n}  // namespace detail\n\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n// #include <nlohmann/detail/meta/is_sax.hpp>\n\n\n#include <cstdint> // size_t\n#include <utility> // declval\n#include <string> // string\n\n// #include <nlohmann/detail/meta/detected.hpp>\n\n// #include <nlohmann/detail/meta/type_traits.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\ntemplate <typename T>\nusing null_function_t = decltype(std::declval<T&>().null());\n\ntemplate <typename T>\nusing boolean_function_t =\n    decltype(std::declval<T&>().boolean(std::declval<bool>()));\n\ntemplate <typename T, typename Integer>\nusing number_integer_function_t =\n    decltype(std::declval<T&>().number_integer(std::declval<Integer>()));\n\ntemplate <typename T, typename Unsigned>\nusing number_unsigned_function_t =\n    decltype(std::declval<T&>().number_unsigned(std::declval<Unsigned>()));\n\ntemplate <typename T, typename Float, typename String>\nusing number_float_function_t = decltype(std::declval<T&>().number_float(\n                                    std::declval<Float>(), std::declval<const String&>()));\n\ntemplate <typename T, typename String>\nusing string_function_t =\n    decltype(std::declval<T&>().string(std::declval<String&>()));\n\ntemplate <typename T>\nusing start_object_function_t =\n    decltype(std::declval<T&>().start_object(std::declval<std::size_t>()));\n\ntemplate <typename T, typename String>\nusing key_function_t =\n    decltype(std::declval<T&>().key(std::declval<String&>()));\n\ntemplate <typename T>\nusing end_object_function_t = decltype(std::declval<T&>().end_object());\n\ntemplate <typename T>\nusing start_array_function_t =\n    decltype(std::declval<T&>().start_array(std::declval<std::size_t>()));\n\ntemplate <typename T>\nusing end_array_function_t = decltype(std::declval<T&>().end_array());\n\ntemplate <typename T, typename Exception>\nusing parse_error_function_t = decltype(std::declval<T&>().parse_error(\n        std::declval<std::size_t>(), std::declval<const std::string&>(),\n        std::declval<const Exception&>()));\n\ntemplate <typename SAX, typename BasicJsonType>\nstruct is_sax\n{\n  private:\n    static_assert(is_basic_json<BasicJsonType>::value,\n                  \"BasicJsonType must be of type basic_json<...>\");\n\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    using number_float_t = typename BasicJsonType::number_float_t;\n    using string_t = typename BasicJsonType::string_t;\n    using exception_t = typename BasicJsonType::exception;\n\n  public:\n    static constexpr bool value =\n        is_detected_exact<bool, null_function_t, SAX>::value &&\n        is_detected_exact<bool, boolean_function_t, SAX>::value &&\n        is_detected_exact<bool, number_integer_function_t, SAX,\n        number_integer_t>::value &&\n        is_detected_exact<bool, number_unsigned_function_t, SAX,\n        number_unsigned_t>::value &&\n        is_detected_exact<bool, number_float_function_t, SAX, number_float_t,\n        string_t>::value &&\n        is_detected_exact<bool, string_function_t, SAX, string_t>::value &&\n        is_detected_exact<bool, start_object_function_t, SAX>::value &&\n        is_detected_exact<bool, key_function_t, SAX, string_t>::value &&\n        is_detected_exact<bool, end_object_function_t, SAX>::value &&\n        is_detected_exact<bool, start_array_function_t, SAX>::value &&\n        is_detected_exact<bool, end_array_function_t, SAX>::value &&\n        is_detected_exact<bool, parse_error_function_t, SAX, exception_t>::value;\n};\n\ntemplate <typename SAX, typename BasicJsonType>\nstruct is_sax_static_asserts\n{\n  private:\n    static_assert(is_basic_json<BasicJsonType>::value,\n                  \"BasicJsonType must be of type basic_json<...>\");\n\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    using number_float_t = typename BasicJsonType::number_float_t;\n    using string_t = typename BasicJsonType::string_t;\n    using exception_t = typename BasicJsonType::exception;\n\n  public:\n    static_assert(is_detected_exact<bool, null_function_t, SAX>::value,\n                  \"Missing/invalid function: bool null()\");\n    static_assert(is_detected_exact<bool, boolean_function_t, SAX>::value,\n                  \"Missing/invalid function: bool boolean(bool)\");\n    static_assert(is_detected_exact<bool, boolean_function_t, SAX>::value,\n                  \"Missing/invalid function: bool boolean(bool)\");\n    static_assert(\n        is_detected_exact<bool, number_integer_function_t, SAX,\n        number_integer_t>::value,\n        \"Missing/invalid function: bool number_integer(number_integer_t)\");\n    static_assert(\n        is_detected_exact<bool, number_unsigned_function_t, SAX,\n        number_unsigned_t>::value,\n        \"Missing/invalid function: bool number_unsigned(number_unsigned_t)\");\n    static_assert(is_detected_exact<bool, number_float_function_t, SAX,\n                  number_float_t, string_t>::value,\n                  \"Missing/invalid function: bool number_float(number_float_t, const string_t&)\");\n    static_assert(\n        is_detected_exact<bool, string_function_t, SAX, string_t>::value,\n        \"Missing/invalid function: bool string(string_t&)\");\n    static_assert(is_detected_exact<bool, start_object_function_t, SAX>::value,\n                  \"Missing/invalid function: bool start_object(std::size_t)\");\n    static_assert(is_detected_exact<bool, key_function_t, SAX, string_t>::value,\n                  \"Missing/invalid function: bool key(string_t&)\");\n    static_assert(is_detected_exact<bool, end_object_function_t, SAX>::value,\n                  \"Missing/invalid function: bool end_object()\");\n    static_assert(is_detected_exact<bool, start_array_function_t, SAX>::value,\n                  \"Missing/invalid function: bool start_array(std::size_t)\");\n    static_assert(is_detected_exact<bool, end_array_function_t, SAX>::value,\n                  \"Missing/invalid function: bool end_array()\");\n    static_assert(\n        is_detected_exact<bool, parse_error_function_t, SAX, exception_t>::value,\n        \"Missing/invalid function: bool parse_error(std::size_t, const \"\n        \"std::string&, const exception&)\");\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/value_t.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n///////////////////\n// binary reader //\n///////////////////\n\n/*!\n@brief deserialization of CBOR, MessagePack, and UBJSON values\n*/\ntemplate<typename BasicJsonType, typename SAX = json_sax_dom_parser<BasicJsonType>>\nclass binary_reader\n{\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    using number_float_t = typename BasicJsonType::number_float_t;\n    using string_t = typename BasicJsonType::string_t;\n    using json_sax_t = SAX;\n\n  public:\n    /*!\n    @brief create a binary reader\n\n    @param[in] adapter  input adapter to read from\n    */\n    explicit binary_reader(input_adapter_t adapter) : ia(std::move(adapter))\n    {\n        (void)detail::is_sax_static_asserts<SAX, BasicJsonType> {};\n        assert(ia);\n    }\n\n    // make class move-only\n    binary_reader(const binary_reader&) = delete;\n    binary_reader(binary_reader&&) = default;\n    binary_reader& operator=(const binary_reader&) = delete;\n    binary_reader& operator=(binary_reader&&) = default;\n    ~binary_reader() = default;\n\n    /*!\n    @param[in] format  the binary format to parse\n    @param[in] sax_    a SAX event processor\n    @param[in] strict  whether to expect the input to be consumed completed\n\n    @return\n    */\n    JSON_HEDLEY_NON_NULL(3)\n    bool sax_parse(const input_format_t format,\n                   json_sax_t* sax_,\n                   const bool strict = true)\n    {\n        sax = sax_;\n        bool result = false;\n\n        switch (format)\n        {\n            case input_format_t::bson:\n                result = parse_bson_internal();\n                break;\n\n            case input_format_t::cbor:\n                result = parse_cbor_internal();\n                break;\n\n            case input_format_t::msgpack:\n                result = parse_msgpack_internal();\n                break;\n\n            case input_format_t::ubjson:\n                result = parse_ubjson_internal();\n                break;\n\n            default:            // LCOV_EXCL_LINE\n                assert(false);  // LCOV_EXCL_LINE\n        }\n\n        // strict mode: next byte must be EOF\n        if (result and strict)\n        {\n            if (format == input_format_t::ubjson)\n            {\n                get_ignore_noop();\n            }\n            else\n            {\n                get();\n            }\n\n            if (JSON_HEDLEY_UNLIKELY(current != std::char_traits<char>::eof()))\n            {\n                return sax->parse_error(chars_read, get_token_string(),\n                                        parse_error::create(110, chars_read, exception_message(format, \"expected end of input; last byte: 0x\" + get_token_string(), \"value\")));\n            }\n        }\n\n        return result;\n    }\n\n    /*!\n    @brief determine system byte order\n\n    @return true if and only if system's byte order is little endian\n\n    @note from http://stackoverflow.com/a/1001328/266378\n    */\n    static constexpr bool little_endianess(int num = 1) noexcept\n    {\n        return *reinterpret_cast<char*>(&num) == 1;\n    }\n\n  private:\n    //////////\n    // BSON //\n    //////////\n\n    /*!\n    @brief Reads in a BSON-object and passes it to the SAX-parser.\n    @return whether a valid BSON-value was passed to the SAX parser\n    */\n    bool parse_bson_internal()\n    {\n        std::int32_t document_size;\n        get_number<std::int32_t, true>(input_format_t::bson, document_size);\n\n        if (JSON_HEDLEY_UNLIKELY(not sax->start_object(std::size_t(-1))))\n        {\n            return false;\n        }\n\n        if (JSON_HEDLEY_UNLIKELY(not parse_bson_element_list(/*is_array*/false)))\n        {\n            return false;\n        }\n\n        return sax->end_object();\n    }\n\n    /*!\n    @brief Parses a C-style string from the BSON input.\n    @param[in, out] result  A reference to the string variable where the read\n                            string is to be stored.\n    @return `true` if the \\x00-byte indicating the end of the string was\n             encountered before the EOF; false` indicates an unexpected EOF.\n    */\n    bool get_bson_cstr(string_t& result)\n    {\n        auto out = std::back_inserter(result);\n        while (true)\n        {\n            get();\n            if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::bson, \"cstring\")))\n            {\n                return false;\n            }\n            if (current == 0x00)\n            {\n                return true;\n            }\n            *out++ = static_cast<char>(current);\n        }\n\n        return true;\n    }\n\n    /*!\n    @brief Parses a zero-terminated string of length @a len from the BSON\n           input.\n    @param[in] len  The length (including the zero-byte at the end) of the\n                    string to be read.\n    @param[in, out] result  A reference to the string variable where the read\n                            string is to be stored.\n    @tparam NumberType The type of the length @a len\n    @pre len >= 1\n    @return `true` if the string was successfully parsed\n    */\n    template<typename NumberType>\n    bool get_bson_string(const NumberType len, string_t& result)\n    {\n        if (JSON_HEDLEY_UNLIKELY(len < 1))\n        {\n            auto last_token = get_token_string();\n            return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::bson, \"string length must be at least 1, is \" + std::to_string(len), \"string\")));\n        }\n\n        return get_string(input_format_t::bson, len - static_cast<NumberType>(1), result) and get() != std::char_traits<char>::eof();\n    }\n\n    /*!\n    @brief Read a BSON document element of the given @a element_type.\n    @param[in] element_type The BSON element type, c.f. http://bsonspec.org/spec.html\n    @param[in] element_type_parse_position The position in the input stream,\n               where the `element_type` was read.\n    @warning Not all BSON element types are supported yet. An unsupported\n             @a element_type will give rise to a parse_error.114:\n             Unsupported BSON record type 0x...\n    @return whether a valid BSON-object/array was passed to the SAX parser\n    */\n    bool parse_bson_element_internal(const int element_type,\n                                     const std::size_t element_type_parse_position)\n    {\n        switch (element_type)\n        {\n            case 0x01: // double\n            {\n                double number;\n                return get_number<double, true>(input_format_t::bson, number) and sax->number_float(static_cast<number_float_t>(number), \"\");\n            }\n\n            case 0x02: // string\n            {\n                std::int32_t len;\n                string_t value;\n                return get_number<std::int32_t, true>(input_format_t::bson, len) and get_bson_string(len, value) and sax->string(value);\n            }\n\n            case 0x03: // object\n            {\n                return parse_bson_internal();\n            }\n\n            case 0x04: // array\n            {\n                return parse_bson_array();\n            }\n\n            case 0x08: // boolean\n            {\n                return sax->boolean(get() != 0);\n            }\n\n            case 0x0A: // null\n            {\n                return sax->null();\n            }\n\n            case 0x10: // int32\n            {\n                std::int32_t value;\n                return get_number<std::int32_t, true>(input_format_t::bson, value) and sax->number_integer(value);\n            }\n\n            case 0x12: // int64\n            {\n                std::int64_t value;\n                return get_number<std::int64_t, true>(input_format_t::bson, value) and sax->number_integer(value);\n            }\n\n            default: // anything else not supported (yet)\n            {\n                std::array<char, 3> cr{{}};\n                (std::snprintf)(cr.data(), cr.size(), \"%.2hhX\", static_cast<unsigned char>(element_type));\n                return sax->parse_error(element_type_parse_position, std::string(cr.data()), parse_error::create(114, element_type_parse_position, \"Unsupported BSON record type 0x\" + std::string(cr.data())));\n            }\n        }\n    }\n\n    /*!\n    @brief Read a BSON element list (as specified in the BSON-spec)\n\n    The same binary layout is used for objects and arrays, hence it must be\n    indicated with the argument @a is_array which one is expected\n    (true --> array, false --> object).\n\n    @param[in] is_array Determines if the element list being read is to be\n                        treated as an object (@a is_array == false), or as an\n                        array (@a is_array == true).\n    @return whether a valid BSON-object/array was passed to the SAX parser\n    */\n    bool parse_bson_element_list(const bool is_array)\n    {\n        string_t key;\n        while (int element_type = get())\n        {\n            if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::bson, \"element list\")))\n            {\n                return false;\n            }\n\n            const std::size_t element_type_parse_position = chars_read;\n            if (JSON_HEDLEY_UNLIKELY(not get_bson_cstr(key)))\n            {\n                return false;\n            }\n\n            if (not is_array and not sax->key(key))\n            {\n                return false;\n            }\n\n            if (JSON_HEDLEY_UNLIKELY(not parse_bson_element_internal(element_type, element_type_parse_position)))\n            {\n                return false;\n            }\n\n            // get_bson_cstr only appends\n            key.clear();\n        }\n\n        return true;\n    }\n\n    /*!\n    @brief Reads an array from the BSON input and passes it to the SAX-parser.\n    @return whether a valid BSON-array was passed to the SAX parser\n    */\n    bool parse_bson_array()\n    {\n        std::int32_t document_size;\n        get_number<std::int32_t, true>(input_format_t::bson, document_size);\n\n        if (JSON_HEDLEY_UNLIKELY(not sax->start_array(std::size_t(-1))))\n        {\n            return false;\n        }\n\n        if (JSON_HEDLEY_UNLIKELY(not parse_bson_element_list(/*is_array*/true)))\n        {\n            return false;\n        }\n\n        return sax->end_array();\n    }\n\n    //////////\n    // CBOR //\n    //////////\n\n    /*!\n    @param[in] get_char  whether a new character should be retrieved from the\n                         input (true, default) or whether the last read\n                         character should be considered instead\n\n    @return whether a valid CBOR value was passed to the SAX parser\n    */\n    bool parse_cbor_internal(const bool get_char = true)\n    {\n        switch (get_char ? get() : current)\n        {\n            // EOF\n            case std::char_traits<char>::eof():\n                return unexpect_eof(input_format_t::cbor, \"value\");\n\n            // Integer 0x00..0x17 (0..23)\n            case 0x00:\n            case 0x01:\n            case 0x02:\n            case 0x03:\n            case 0x04:\n            case 0x05:\n            case 0x06:\n            case 0x07:\n            case 0x08:\n            case 0x09:\n            case 0x0A:\n            case 0x0B:\n            case 0x0C:\n            case 0x0D:\n            case 0x0E:\n            case 0x0F:\n            case 0x10:\n            case 0x11:\n            case 0x12:\n            case 0x13:\n            case 0x14:\n            case 0x15:\n            case 0x16:\n            case 0x17:\n                return sax->number_unsigned(static_cast<number_unsigned_t>(current));\n\n            case 0x18: // Unsigned integer (one-byte uint8_t follows)\n            {\n                std::uint8_t number;\n                return get_number(input_format_t::cbor, number) and sax->number_unsigned(number);\n            }\n\n            case 0x19: // Unsigned integer (two-byte uint16_t follows)\n            {\n                std::uint16_t number;\n                return get_number(input_format_t::cbor, number) and sax->number_unsigned(number);\n            }\n\n            case 0x1A: // Unsigned integer (four-byte uint32_t follows)\n            {\n                std::uint32_t number;\n                return get_number(input_format_t::cbor, number) and sax->number_unsigned(number);\n            }\n\n            case 0x1B: // Unsigned integer (eight-byte uint64_t follows)\n            {\n                std::uint64_t number;\n                return get_number(input_format_t::cbor, number) and sax->number_unsigned(number);\n            }\n\n            // Negative integer -1-0x00..-1-0x17 (-1..-24)\n            case 0x20:\n            case 0x21:\n            case 0x22:\n            case 0x23:\n            case 0x24:\n            case 0x25:\n            case 0x26:\n            case 0x27:\n            case 0x28:\n            case 0x29:\n            case 0x2A:\n            case 0x2B:\n            case 0x2C:\n            case 0x2D:\n            case 0x2E:\n            case 0x2F:\n            case 0x30:\n            case 0x31:\n            case 0x32:\n            case 0x33:\n            case 0x34:\n            case 0x35:\n            case 0x36:\n            case 0x37:\n                return sax->number_integer(static_cast<std::int8_t>(0x20 - 1 - current));\n\n            case 0x38: // Negative integer (one-byte uint8_t follows)\n            {\n                std::uint8_t number;\n                return get_number(input_format_t::cbor, number) and sax->number_integer(static_cast<number_integer_t>(-1) - number);\n            }\n\n            case 0x39: // Negative integer -1-n (two-byte uint16_t follows)\n            {\n                std::uint16_t number;\n                return get_number(input_format_t::cbor, number) and sax->number_integer(static_cast<number_integer_t>(-1) - number);\n            }\n\n            case 0x3A: // Negative integer -1-n (four-byte uint32_t follows)\n            {\n                std::uint32_t number;\n                return get_number(input_format_t::cbor, number) and sax->number_integer(static_cast<number_integer_t>(-1) - number);\n            }\n\n            case 0x3B: // Negative integer -1-n (eight-byte uint64_t follows)\n            {\n                std::uint64_t number;\n                return get_number(input_format_t::cbor, number) and sax->number_integer(static_cast<number_integer_t>(-1)\n                        - static_cast<number_integer_t>(number));\n            }\n\n            // UTF-8 string (0x00..0x17 bytes follow)\n            case 0x60:\n            case 0x61:\n            case 0x62:\n            case 0x63:\n            case 0x64:\n            case 0x65:\n            case 0x66:\n            case 0x67:\n            case 0x68:\n            case 0x69:\n            case 0x6A:\n            case 0x6B:\n            case 0x6C:\n            case 0x6D:\n            case 0x6E:\n            case 0x6F:\n            case 0x70:\n            case 0x71:\n            case 0x72:\n            case 0x73:\n            case 0x74:\n            case 0x75:\n            case 0x76:\n            case 0x77:\n            case 0x78: // UTF-8 string (one-byte uint8_t for n follows)\n            case 0x79: // UTF-8 string (two-byte uint16_t for n follow)\n            case 0x7A: // UTF-8 string (four-byte uint32_t for n follow)\n            case 0x7B: // UTF-8 string (eight-byte uint64_t for n follow)\n            case 0x7F: // UTF-8 string (indefinite length)\n            {\n                string_t s;\n                return get_cbor_string(s) and sax->string(s);\n            }\n\n            // array (0x00..0x17 data items follow)\n            case 0x80:\n            case 0x81:\n            case 0x82:\n            case 0x83:\n            case 0x84:\n            case 0x85:\n            case 0x86:\n            case 0x87:\n            case 0x88:\n            case 0x89:\n            case 0x8A:\n            case 0x8B:\n            case 0x8C:\n            case 0x8D:\n            case 0x8E:\n            case 0x8F:\n            case 0x90:\n            case 0x91:\n            case 0x92:\n            case 0x93:\n            case 0x94:\n            case 0x95:\n            case 0x96:\n            case 0x97:\n                return get_cbor_array(static_cast<std::size_t>(static_cast<unsigned int>(current) & 0x1Fu));\n\n            case 0x98: // array (one-byte uint8_t for n follows)\n            {\n                std::uint8_t len;\n                return get_number(input_format_t::cbor, len) and get_cbor_array(static_cast<std::size_t>(len));\n            }\n\n            case 0x99: // array (two-byte uint16_t for n follow)\n            {\n                std::uint16_t len;\n                return get_number(input_format_t::cbor, len) and get_cbor_array(static_cast<std::size_t>(len));\n            }\n\n            case 0x9A: // array (four-byte uint32_t for n follow)\n            {\n                std::uint32_t len;\n                return get_number(input_format_t::cbor, len) and get_cbor_array(static_cast<std::size_t>(len));\n            }\n\n            case 0x9B: // array (eight-byte uint64_t for n follow)\n            {\n                std::uint64_t len;\n                return get_number(input_format_t::cbor, len) and get_cbor_array(static_cast<std::size_t>(len));\n            }\n\n            case 0x9F: // array (indefinite length)\n                return get_cbor_array(std::size_t(-1));\n\n            // map (0x00..0x17 pairs of data items follow)\n            case 0xA0:\n            case 0xA1:\n            case 0xA2:\n            case 0xA3:\n            case 0xA4:\n            case 0xA5:\n            case 0xA6:\n            case 0xA7:\n            case 0xA8:\n            case 0xA9:\n            case 0xAA:\n            case 0xAB:\n            case 0xAC:\n            case 0xAD:\n            case 0xAE:\n            case 0xAF:\n            case 0xB0:\n            case 0xB1:\n            case 0xB2:\n            case 0xB3:\n            case 0xB4:\n            case 0xB5:\n            case 0xB6:\n            case 0xB7:\n                return get_cbor_object(static_cast<std::size_t>(static_cast<unsigned int>(current) & 0x1Fu));\n\n            case 0xB8: // map (one-byte uint8_t for n follows)\n            {\n                std::uint8_t len;\n                return get_number(input_format_t::cbor, len) and get_cbor_object(static_cast<std::size_t>(len));\n            }\n\n            case 0xB9: // map (two-byte uint16_t for n follow)\n            {\n                std::uint16_t len;\n                return get_number(input_format_t::cbor, len) and get_cbor_object(static_cast<std::size_t>(len));\n            }\n\n            case 0xBA: // map (four-byte uint32_t for n follow)\n            {\n                std::uint32_t len;\n                return get_number(input_format_t::cbor, len) and get_cbor_object(static_cast<std::size_t>(len));\n            }\n\n            case 0xBB: // map (eight-byte uint64_t for n follow)\n            {\n                std::uint64_t len;\n                return get_number(input_format_t::cbor, len) and get_cbor_object(static_cast<std::size_t>(len));\n            }\n\n            case 0xBF: // map (indefinite length)\n                return get_cbor_object(std::size_t(-1));\n\n            case 0xF4: // false\n                return sax->boolean(false);\n\n            case 0xF5: // true\n                return sax->boolean(true);\n\n            case 0xF6: // null\n                return sax->null();\n\n            case 0xF9: // Half-Precision Float (two-byte IEEE 754)\n            {\n                const int byte1_raw = get();\n                if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::cbor, \"number\")))\n                {\n                    return false;\n                }\n                const int byte2_raw = get();\n                if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::cbor, \"number\")))\n                {\n                    return false;\n                }\n\n                const auto byte1 = static_cast<unsigned char>(byte1_raw);\n                const auto byte2 = static_cast<unsigned char>(byte2_raw);\n\n                // code from RFC 7049, Appendix D, Figure 3:\n                // As half-precision floating-point numbers were only added\n                // to IEEE 754 in 2008, today's programming platforms often\n                // still only have limited support for them. It is very\n                // easy to include at least decoding support for them even\n                // without such support. An example of a small decoder for\n                // half-precision floating-point numbers in the C language\n                // is shown in Fig. 3.\n                const auto half = static_cast<unsigned int>((byte1 << 8u) + byte2);\n                const double val = [&half]\n                {\n                    const int exp = (half >> 10u) & 0x1Fu;\n                    const unsigned int mant = half & 0x3FFu;\n                    assert(0 <= exp and exp <= 32);\n                    assert(0 <= mant and mant <= 1024);\n                    switch (exp)\n                    {\n                        case 0:\n                            return std::ldexp(mant, -24);\n                        case 31:\n                            return (mant == 0)\n                            ? std::numeric_limits<double>::infinity()\n                            : std::numeric_limits<double>::quiet_NaN();\n                        default:\n                            return std::ldexp(mant + 1024, exp - 25);\n                    }\n                }();\n                return sax->number_float((half & 0x8000u) != 0\n                                         ? static_cast<number_float_t>(-val)\n                                         : static_cast<number_float_t>(val), \"\");\n            }\n\n            case 0xFA: // Single-Precision Float (four-byte IEEE 754)\n            {\n                float number;\n                return get_number(input_format_t::cbor, number) and sax->number_float(static_cast<number_float_t>(number), \"\");\n            }\n\n            case 0xFB: // Double-Precision Float (eight-byte IEEE 754)\n            {\n                double number;\n                return get_number(input_format_t::cbor, number) and sax->number_float(static_cast<number_float_t>(number), \"\");\n            }\n\n            default: // anything else (0xFF is handled inside the other types)\n            {\n                auto last_token = get_token_string();\n                return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::cbor, \"invalid byte: 0x\" + last_token, \"value\")));\n            }\n        }\n    }\n\n    /*!\n    @brief reads a CBOR string\n\n    This function first reads starting bytes to determine the expected\n    string length and then copies this number of bytes into a string.\n    Additionally, CBOR's strings with indefinite lengths are supported.\n\n    @param[out] result  created string\n\n    @return whether string creation completed\n    */\n    bool get_cbor_string(string_t& result)\n    {\n        if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::cbor, \"string\")))\n        {\n            return false;\n        }\n\n        switch (current)\n        {\n            // UTF-8 string (0x00..0x17 bytes follow)\n            case 0x60:\n            case 0x61:\n            case 0x62:\n            case 0x63:\n            case 0x64:\n            case 0x65:\n            case 0x66:\n            case 0x67:\n            case 0x68:\n            case 0x69:\n            case 0x6A:\n            case 0x6B:\n            case 0x6C:\n            case 0x6D:\n            case 0x6E:\n            case 0x6F:\n            case 0x70:\n            case 0x71:\n            case 0x72:\n            case 0x73:\n            case 0x74:\n            case 0x75:\n            case 0x76:\n            case 0x77:\n            {\n                return get_string(input_format_t::cbor, static_cast<unsigned int>(current) & 0x1Fu, result);\n            }\n\n            case 0x78: // UTF-8 string (one-byte uint8_t for n follows)\n            {\n                std::uint8_t len;\n                return get_number(input_format_t::cbor, len) and get_string(input_format_t::cbor, len, result);\n            }\n\n            case 0x79: // UTF-8 string (two-byte uint16_t for n follow)\n            {\n                std::uint16_t len;\n                return get_number(input_format_t::cbor, len) and get_string(input_format_t::cbor, len, result);\n            }\n\n            case 0x7A: // UTF-8 string (four-byte uint32_t for n follow)\n            {\n                std::uint32_t len;\n                return get_number(input_format_t::cbor, len) and get_string(input_format_t::cbor, len, result);\n            }\n\n            case 0x7B: // UTF-8 string (eight-byte uint64_t for n follow)\n            {\n                std::uint64_t len;\n                return get_number(input_format_t::cbor, len) and get_string(input_format_t::cbor, len, result);\n            }\n\n            case 0x7F: // UTF-8 string (indefinite length)\n            {\n                while (get() != 0xFF)\n                {\n                    string_t chunk;\n                    if (not get_cbor_string(chunk))\n                    {\n                        return false;\n                    }\n                    result.append(chunk);\n                }\n                return true;\n            }\n\n            default:\n            {\n                auto last_token = get_token_string();\n                return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::cbor, \"expected length specification (0x60-0x7B) or indefinite string type (0x7F); last byte: 0x\" + last_token, \"string\")));\n            }\n        }\n    }\n\n    /*!\n    @param[in] len  the length of the array or std::size_t(-1) for an\n                    array of indefinite size\n    @return whether array creation completed\n    */\n    bool get_cbor_array(const std::size_t len)\n    {\n        if (JSON_HEDLEY_UNLIKELY(not sax->start_array(len)))\n        {\n            return false;\n        }\n\n        if (len != std::size_t(-1))\n        {\n            for (std::size_t i = 0; i < len; ++i)\n            {\n                if (JSON_HEDLEY_UNLIKELY(not parse_cbor_internal()))\n                {\n                    return false;\n                }\n            }\n        }\n        else\n        {\n            while (get() != 0xFF)\n            {\n                if (JSON_HEDLEY_UNLIKELY(not parse_cbor_internal(false)))\n                {\n                    return false;\n                }\n            }\n        }\n\n        return sax->end_array();\n    }\n\n    /*!\n    @param[in] len  the length of the object or std::size_t(-1) for an\n                    object of indefinite size\n    @return whether object creation completed\n    */\n    bool get_cbor_object(const std::size_t len)\n    {\n        if (JSON_HEDLEY_UNLIKELY(not sax->start_object(len)))\n        {\n            return false;\n        }\n\n        string_t key;\n        if (len != std::size_t(-1))\n        {\n            for (std::size_t i = 0; i < len; ++i)\n            {\n                get();\n                if (JSON_HEDLEY_UNLIKELY(not get_cbor_string(key) or not sax->key(key)))\n                {\n                    return false;\n                }\n\n                if (JSON_HEDLEY_UNLIKELY(not parse_cbor_internal()))\n                {\n                    return false;\n                }\n                key.clear();\n            }\n        }\n        else\n        {\n            while (get() != 0xFF)\n            {\n                if (JSON_HEDLEY_UNLIKELY(not get_cbor_string(key) or not sax->key(key)))\n                {\n                    return false;\n                }\n\n                if (JSON_HEDLEY_UNLIKELY(not parse_cbor_internal()))\n                {\n                    return false;\n                }\n                key.clear();\n            }\n        }\n\n        return sax->end_object();\n    }\n\n    /////////////\n    // MsgPack //\n    /////////////\n\n    /*!\n    @return whether a valid MessagePack value was passed to the SAX parser\n    */\n    bool parse_msgpack_internal()\n    {\n        switch (get())\n        {\n            // EOF\n            case std::char_traits<char>::eof():\n                return unexpect_eof(input_format_t::msgpack, \"value\");\n\n            // positive fixint\n            case 0x00:\n            case 0x01:\n            case 0x02:\n            case 0x03:\n            case 0x04:\n            case 0x05:\n            case 0x06:\n            case 0x07:\n            case 0x08:\n            case 0x09:\n            case 0x0A:\n            case 0x0B:\n            case 0x0C:\n            case 0x0D:\n            case 0x0E:\n            case 0x0F:\n            case 0x10:\n            case 0x11:\n            case 0x12:\n            case 0x13:\n            case 0x14:\n            case 0x15:\n            case 0x16:\n            case 0x17:\n            case 0x18:\n            case 0x19:\n            case 0x1A:\n            case 0x1B:\n            case 0x1C:\n            case 0x1D:\n            case 0x1E:\n            case 0x1F:\n            case 0x20:\n            case 0x21:\n            case 0x22:\n            case 0x23:\n            case 0x24:\n            case 0x25:\n            case 0x26:\n            case 0x27:\n            case 0x28:\n            case 0x29:\n            case 0x2A:\n            case 0x2B:\n            case 0x2C:\n            case 0x2D:\n            case 0x2E:\n            case 0x2F:\n            case 0x30:\n            case 0x31:\n            case 0x32:\n            case 0x33:\n            case 0x34:\n            case 0x35:\n            case 0x36:\n            case 0x37:\n            case 0x38:\n            case 0x39:\n            case 0x3A:\n            case 0x3B:\n            case 0x3C:\n            case 0x3D:\n            case 0x3E:\n            case 0x3F:\n            case 0x40:\n            case 0x41:\n            case 0x42:\n            case 0x43:\n            case 0x44:\n            case 0x45:\n            case 0x46:\n            case 0x47:\n            case 0x48:\n            case 0x49:\n            case 0x4A:\n            case 0x4B:\n            case 0x4C:\n            case 0x4D:\n            case 0x4E:\n            case 0x4F:\n            case 0x50:\n            case 0x51:\n            case 0x52:\n            case 0x53:\n            case 0x54:\n            case 0x55:\n            case 0x56:\n            case 0x57:\n            case 0x58:\n            case 0x59:\n            case 0x5A:\n            case 0x5B:\n            case 0x5C:\n            case 0x5D:\n            case 0x5E:\n            case 0x5F:\n            case 0x60:\n            case 0x61:\n            case 0x62:\n            case 0x63:\n            case 0x64:\n            case 0x65:\n            case 0x66:\n            case 0x67:\n            case 0x68:\n            case 0x69:\n            case 0x6A:\n            case 0x6B:\n            case 0x6C:\n            case 0x6D:\n            case 0x6E:\n            case 0x6F:\n            case 0x70:\n            case 0x71:\n            case 0x72:\n            case 0x73:\n            case 0x74:\n            case 0x75:\n            case 0x76:\n            case 0x77:\n            case 0x78:\n            case 0x79:\n            case 0x7A:\n            case 0x7B:\n            case 0x7C:\n            case 0x7D:\n            case 0x7E:\n            case 0x7F:\n                return sax->number_unsigned(static_cast<number_unsigned_t>(current));\n\n            // fixmap\n            case 0x80:\n            case 0x81:\n            case 0x82:\n            case 0x83:\n            case 0x84:\n            case 0x85:\n            case 0x86:\n            case 0x87:\n            case 0x88:\n            case 0x89:\n            case 0x8A:\n            case 0x8B:\n            case 0x8C:\n            case 0x8D:\n            case 0x8E:\n            case 0x8F:\n                return get_msgpack_object(static_cast<std::size_t>(static_cast<unsigned int>(current) & 0x0Fu));\n\n            // fixarray\n            case 0x90:\n            case 0x91:\n            case 0x92:\n            case 0x93:\n            case 0x94:\n            case 0x95:\n            case 0x96:\n            case 0x97:\n            case 0x98:\n            case 0x99:\n            case 0x9A:\n            case 0x9B:\n            case 0x9C:\n            case 0x9D:\n            case 0x9E:\n            case 0x9F:\n                return get_msgpack_array(static_cast<std::size_t>(static_cast<unsigned int>(current) & 0x0Fu));\n\n            // fixstr\n            case 0xA0:\n            case 0xA1:\n            case 0xA2:\n            case 0xA3:\n            case 0xA4:\n            case 0xA5:\n            case 0xA6:\n            case 0xA7:\n            case 0xA8:\n            case 0xA9:\n            case 0xAA:\n            case 0xAB:\n            case 0xAC:\n            case 0xAD:\n            case 0xAE:\n            case 0xAF:\n            case 0xB0:\n            case 0xB1:\n            case 0xB2:\n            case 0xB3:\n            case 0xB4:\n            case 0xB5:\n            case 0xB6:\n            case 0xB7:\n            case 0xB8:\n            case 0xB9:\n            case 0xBA:\n            case 0xBB:\n            case 0xBC:\n            case 0xBD:\n            case 0xBE:\n            case 0xBF:\n            case 0xD9: // str 8\n            case 0xDA: // str 16\n            case 0xDB: // str 32\n            {\n                string_t s;\n                return get_msgpack_string(s) and sax->string(s);\n            }\n\n            case 0xC0: // nil\n                return sax->null();\n\n            case 0xC2: // false\n                return sax->boolean(false);\n\n            case 0xC3: // true\n                return sax->boolean(true);\n\n            case 0xCA: // float 32\n            {\n                float number;\n                return get_number(input_format_t::msgpack, number) and sax->number_float(static_cast<number_float_t>(number), \"\");\n            }\n\n            case 0xCB: // float 64\n            {\n                double number;\n                return get_number(input_format_t::msgpack, number) and sax->number_float(static_cast<number_float_t>(number), \"\");\n            }\n\n            case 0xCC: // uint 8\n            {\n                std::uint8_t number;\n                return get_number(input_format_t::msgpack, number) and sax->number_unsigned(number);\n            }\n\n            case 0xCD: // uint 16\n            {\n                std::uint16_t number;\n                return get_number(input_format_t::msgpack, number) and sax->number_unsigned(number);\n            }\n\n            case 0xCE: // uint 32\n            {\n                std::uint32_t number;\n                return get_number(input_format_t::msgpack, number) and sax->number_unsigned(number);\n            }\n\n            case 0xCF: // uint 64\n            {\n                std::uint64_t number;\n                return get_number(input_format_t::msgpack, number) and sax->number_unsigned(number);\n            }\n\n            case 0xD0: // int 8\n            {\n                std::int8_t number;\n                return get_number(input_format_t::msgpack, number) and sax->number_integer(number);\n            }\n\n            case 0xD1: // int 16\n            {\n                std::int16_t number;\n                return get_number(input_format_t::msgpack, number) and sax->number_integer(number);\n            }\n\n            case 0xD2: // int 32\n            {\n                std::int32_t number;\n                return get_number(input_format_t::msgpack, number) and sax->number_integer(number);\n            }\n\n            case 0xD3: // int 64\n            {\n                std::int64_t number;\n                return get_number(input_format_t::msgpack, number) and sax->number_integer(number);\n            }\n\n            case 0xDC: // array 16\n            {\n                std::uint16_t len;\n                return get_number(input_format_t::msgpack, len) and get_msgpack_array(static_cast<std::size_t>(len));\n            }\n\n            case 0xDD: // array 32\n            {\n                std::uint32_t len;\n                return get_number(input_format_t::msgpack, len) and get_msgpack_array(static_cast<std::size_t>(len));\n            }\n\n            case 0xDE: // map 16\n            {\n                std::uint16_t len;\n                return get_number(input_format_t::msgpack, len) and get_msgpack_object(static_cast<std::size_t>(len));\n            }\n\n            case 0xDF: // map 32\n            {\n                std::uint32_t len;\n                return get_number(input_format_t::msgpack, len) and get_msgpack_object(static_cast<std::size_t>(len));\n            }\n\n            // negative fixint\n            case 0xE0:\n            case 0xE1:\n            case 0xE2:\n            case 0xE3:\n            case 0xE4:\n            case 0xE5:\n            case 0xE6:\n            case 0xE7:\n            case 0xE8:\n            case 0xE9:\n            case 0xEA:\n            case 0xEB:\n            case 0xEC:\n            case 0xED:\n            case 0xEE:\n            case 0xEF:\n            case 0xF0:\n            case 0xF1:\n            case 0xF2:\n            case 0xF3:\n            case 0xF4:\n            case 0xF5:\n            case 0xF6:\n            case 0xF7:\n            case 0xF8:\n            case 0xF9:\n            case 0xFA:\n            case 0xFB:\n            case 0xFC:\n            case 0xFD:\n            case 0xFE:\n            case 0xFF:\n                return sax->number_integer(static_cast<std::int8_t>(current));\n\n            default: // anything else\n            {\n                auto last_token = get_token_string();\n                return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::msgpack, \"invalid byte: 0x\" + last_token, \"value\")));\n            }\n        }\n    }\n\n    /*!\n    @brief reads a MessagePack string\n\n    This function first reads starting bytes to determine the expected\n    string length and then copies this number of bytes into a string.\n\n    @param[out] result  created string\n\n    @return whether string creation completed\n    */\n    bool get_msgpack_string(string_t& result)\n    {\n        if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::msgpack, \"string\")))\n        {\n            return false;\n        }\n\n        switch (current)\n        {\n            // fixstr\n            case 0xA0:\n            case 0xA1:\n            case 0xA2:\n            case 0xA3:\n            case 0xA4:\n            case 0xA5:\n            case 0xA6:\n            case 0xA7:\n            case 0xA8:\n            case 0xA9:\n            case 0xAA:\n            case 0xAB:\n            case 0xAC:\n            case 0xAD:\n            case 0xAE:\n            case 0xAF:\n            case 0xB0:\n            case 0xB1:\n            case 0xB2:\n            case 0xB3:\n            case 0xB4:\n            case 0xB5:\n            case 0xB6:\n            case 0xB7:\n            case 0xB8:\n            case 0xB9:\n            case 0xBA:\n            case 0xBB:\n            case 0xBC:\n            case 0xBD:\n            case 0xBE:\n            case 0xBF:\n            {\n                return get_string(input_format_t::msgpack, static_cast<unsigned int>(current) & 0x1Fu, result);\n            }\n\n            case 0xD9: // str 8\n            {\n                std::uint8_t len;\n                return get_number(input_format_t::msgpack, len) and get_string(input_format_t::msgpack, len, result);\n            }\n\n            case 0xDA: // str 16\n            {\n                std::uint16_t len;\n                return get_number(input_format_t::msgpack, len) and get_string(input_format_t::msgpack, len, result);\n            }\n\n            case 0xDB: // str 32\n            {\n                std::uint32_t len;\n                return get_number(input_format_t::msgpack, len) and get_string(input_format_t::msgpack, len, result);\n            }\n\n            default:\n            {\n                auto last_token = get_token_string();\n                return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::msgpack, \"expected length specification (0xA0-0xBF, 0xD9-0xDB); last byte: 0x\" + last_token, \"string\")));\n            }\n        }\n    }\n\n    /*!\n    @param[in] len  the length of the array\n    @return whether array creation completed\n    */\n    bool get_msgpack_array(const std::size_t len)\n    {\n        if (JSON_HEDLEY_UNLIKELY(not sax->start_array(len)))\n        {\n            return false;\n        }\n\n        for (std::size_t i = 0; i < len; ++i)\n        {\n            if (JSON_HEDLEY_UNLIKELY(not parse_msgpack_internal()))\n            {\n                return false;\n            }\n        }\n\n        return sax->end_array();\n    }\n\n    /*!\n    @param[in] len  the length of the object\n    @return whether object creation completed\n    */\n    bool get_msgpack_object(const std::size_t len)\n    {\n        if (JSON_HEDLEY_UNLIKELY(not sax->start_object(len)))\n        {\n            return false;\n        }\n\n        string_t key;\n        for (std::size_t i = 0; i < len; ++i)\n        {\n            get();\n            if (JSON_HEDLEY_UNLIKELY(not get_msgpack_string(key) or not sax->key(key)))\n            {\n                return false;\n            }\n\n            if (JSON_HEDLEY_UNLIKELY(not parse_msgpack_internal()))\n            {\n                return false;\n            }\n            key.clear();\n        }\n\n        return sax->end_object();\n    }\n\n    ////////////\n    // UBJSON //\n    ////////////\n\n    /*!\n    @param[in] get_char  whether a new character should be retrieved from the\n                         input (true, default) or whether the last read\n                         character should be considered instead\n\n    @return whether a valid UBJSON value was passed to the SAX parser\n    */\n    bool parse_ubjson_internal(const bool get_char = true)\n    {\n        return get_ubjson_value(get_char ? get_ignore_noop() : current);\n    }\n\n    /*!\n    @brief reads a UBJSON string\n\n    This function is either called after reading the 'S' byte explicitly\n    indicating a string, or in case of an object key where the 'S' byte can be\n    left out.\n\n    @param[out] result   created string\n    @param[in] get_char  whether a new character should be retrieved from the\n                         input (true, default) or whether the last read\n                         character should be considered instead\n\n    @return whether string creation completed\n    */\n    bool get_ubjson_string(string_t& result, const bool get_char = true)\n    {\n        if (get_char)\n        {\n            get();  // TODO(niels): may we ignore N here?\n        }\n\n        if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::ubjson, \"value\")))\n        {\n            return false;\n        }\n\n        switch (current)\n        {\n            case 'U':\n            {\n                std::uint8_t len;\n                return get_number(input_format_t::ubjson, len) and get_string(input_format_t::ubjson, len, result);\n            }\n\n            case 'i':\n            {\n                std::int8_t len;\n                return get_number(input_format_t::ubjson, len) and get_string(input_format_t::ubjson, len, result);\n            }\n\n            case 'I':\n            {\n                std::int16_t len;\n                return get_number(input_format_t::ubjson, len) and get_string(input_format_t::ubjson, len, result);\n            }\n\n            case 'l':\n            {\n                std::int32_t len;\n                return get_number(input_format_t::ubjson, len) and get_string(input_format_t::ubjson, len, result);\n            }\n\n            case 'L':\n            {\n                std::int64_t len;\n                return get_number(input_format_t::ubjson, len) and get_string(input_format_t::ubjson, len, result);\n            }\n\n            default:\n                auto last_token = get_token_string();\n                return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::ubjson, \"expected length type specification (U, i, I, l, L); last byte: 0x\" + last_token, \"string\")));\n        }\n    }\n\n    /*!\n    @param[out] result  determined size\n    @return whether size determination completed\n    */\n    bool get_ubjson_size_value(std::size_t& result)\n    {\n        switch (get_ignore_noop())\n        {\n            case 'U':\n            {\n                std::uint8_t number;\n                if (JSON_HEDLEY_UNLIKELY(not get_number(input_format_t::ubjson, number)))\n                {\n                    return false;\n                }\n                result = static_cast<std::size_t>(number);\n                return true;\n            }\n\n            case 'i':\n            {\n                std::int8_t number;\n                if (JSON_HEDLEY_UNLIKELY(not get_number(input_format_t::ubjson, number)))\n                {\n                    return false;\n                }\n                result = static_cast<std::size_t>(number);\n                return true;\n            }\n\n            case 'I':\n            {\n                std::int16_t number;\n                if (JSON_HEDLEY_UNLIKELY(not get_number(input_format_t::ubjson, number)))\n                {\n                    return false;\n                }\n                result = static_cast<std::size_t>(number);\n                return true;\n            }\n\n            case 'l':\n            {\n                std::int32_t number;\n                if (JSON_HEDLEY_UNLIKELY(not get_number(input_format_t::ubjson, number)))\n                {\n                    return false;\n                }\n                result = static_cast<std::size_t>(number);\n                return true;\n            }\n\n            case 'L':\n            {\n                std::int64_t number;\n                if (JSON_HEDLEY_UNLIKELY(not get_number(input_format_t::ubjson, number)))\n                {\n                    return false;\n                }\n                result = static_cast<std::size_t>(number);\n                return true;\n            }\n\n            default:\n            {\n                auto last_token = get_token_string();\n                return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::ubjson, \"expected length type specification (U, i, I, l, L) after '#'; last byte: 0x\" + last_token, \"size\")));\n            }\n        }\n    }\n\n    /*!\n    @brief determine the type and size for a container\n\n    In the optimized UBJSON format, a type and a size can be provided to allow\n    for a more compact representation.\n\n    @param[out] result  pair of the size and the type\n\n    @return whether pair creation completed\n    */\n    bool get_ubjson_size_type(std::pair<std::size_t, int>& result)\n    {\n        result.first = string_t::npos; // size\n        result.second = 0; // type\n\n        get_ignore_noop();\n\n        if (current == '$')\n        {\n            result.second = get();  // must not ignore 'N', because 'N' maybe the type\n            if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::ubjson, \"type\")))\n            {\n                return false;\n            }\n\n            get_ignore_noop();\n            if (JSON_HEDLEY_UNLIKELY(current != '#'))\n            {\n                if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::ubjson, \"value\")))\n                {\n                    return false;\n                }\n                auto last_token = get_token_string();\n                return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::ubjson, \"expected '#' after type information; last byte: 0x\" + last_token, \"size\")));\n            }\n\n            return get_ubjson_size_value(result.first);\n        }\n\n        if (current == '#')\n        {\n            return get_ubjson_size_value(result.first);\n        }\n\n        return true;\n    }\n\n    /*!\n    @param prefix  the previously read or set type prefix\n    @return whether value creation completed\n    */\n    bool get_ubjson_value(const int prefix)\n    {\n        switch (prefix)\n        {\n            case std::char_traits<char>::eof():  // EOF\n                return unexpect_eof(input_format_t::ubjson, \"value\");\n\n            case 'T':  // true\n                return sax->boolean(true);\n            case 'F':  // false\n                return sax->boolean(false);\n\n            case 'Z':  // null\n                return sax->null();\n\n            case 'U':\n            {\n                std::uint8_t number;\n                return get_number(input_format_t::ubjson, number) and sax->number_unsigned(number);\n            }\n\n            case 'i':\n            {\n                std::int8_t number;\n                return get_number(input_format_t::ubjson, number) and sax->number_integer(number);\n            }\n\n            case 'I':\n            {\n                std::int16_t number;\n                return get_number(input_format_t::ubjson, number) and sax->number_integer(number);\n            }\n\n            case 'l':\n            {\n                std::int32_t number;\n                return get_number(input_format_t::ubjson, number) and sax->number_integer(number);\n            }\n\n            case 'L':\n            {\n                std::int64_t number;\n                return get_number(input_format_t::ubjson, number) and sax->number_integer(number);\n            }\n\n            case 'd':\n            {\n                float number;\n                return get_number(input_format_t::ubjson, number) and sax->number_float(static_cast<number_float_t>(number), \"\");\n            }\n\n            case 'D':\n            {\n                double number;\n                return get_number(input_format_t::ubjson, number) and sax->number_float(static_cast<number_float_t>(number), \"\");\n            }\n\n            case 'C':  // char\n            {\n                get();\n                if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(input_format_t::ubjson, \"char\")))\n                {\n                    return false;\n                }\n                if (JSON_HEDLEY_UNLIKELY(current > 127))\n                {\n                    auto last_token = get_token_string();\n                    return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::ubjson, \"byte after 'C' must be in range 0x00..0x7F; last byte: 0x\" + last_token, \"char\")));\n                }\n                string_t s(1, static_cast<char>(current));\n                return sax->string(s);\n            }\n\n            case 'S':  // string\n            {\n                string_t s;\n                return get_ubjson_string(s) and sax->string(s);\n            }\n\n            case '[':  // array\n                return get_ubjson_array();\n\n            case '{':  // object\n                return get_ubjson_object();\n\n            default: // anything else\n            {\n                auto last_token = get_token_string();\n                return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::ubjson, \"invalid byte: 0x\" + last_token, \"value\")));\n            }\n        }\n    }\n\n    /*!\n    @return whether array creation completed\n    */\n    bool get_ubjson_array()\n    {\n        std::pair<std::size_t, int> size_and_type;\n        if (JSON_HEDLEY_UNLIKELY(not get_ubjson_size_type(size_and_type)))\n        {\n            return false;\n        }\n\n        if (size_and_type.first != string_t::npos)\n        {\n            if (JSON_HEDLEY_UNLIKELY(not sax->start_array(size_and_type.first)))\n            {\n                return false;\n            }\n\n            if (size_and_type.second != 0)\n            {\n                if (size_and_type.second != 'N')\n                {\n                    for (std::size_t i = 0; i < size_and_type.first; ++i)\n                    {\n                        if (JSON_HEDLEY_UNLIKELY(not get_ubjson_value(size_and_type.second)))\n                        {\n                            return false;\n                        }\n                    }\n                }\n            }\n            else\n            {\n                for (std::size_t i = 0; i < size_and_type.first; ++i)\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not parse_ubjson_internal()))\n                    {\n                        return false;\n                    }\n                }\n            }\n        }\n        else\n        {\n            if (JSON_HEDLEY_UNLIKELY(not sax->start_array(std::size_t(-1))))\n            {\n                return false;\n            }\n\n            while (current != ']')\n            {\n                if (JSON_HEDLEY_UNLIKELY(not parse_ubjson_internal(false)))\n                {\n                    return false;\n                }\n                get_ignore_noop();\n            }\n        }\n\n        return sax->end_array();\n    }\n\n    /*!\n    @return whether object creation completed\n    */\n    bool get_ubjson_object()\n    {\n        std::pair<std::size_t, int> size_and_type;\n        if (JSON_HEDLEY_UNLIKELY(not get_ubjson_size_type(size_and_type)))\n        {\n            return false;\n        }\n\n        string_t key;\n        if (size_and_type.first != string_t::npos)\n        {\n            if (JSON_HEDLEY_UNLIKELY(not sax->start_object(size_and_type.first)))\n            {\n                return false;\n            }\n\n            if (size_and_type.second != 0)\n            {\n                for (std::size_t i = 0; i < size_and_type.first; ++i)\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not get_ubjson_string(key) or not sax->key(key)))\n                    {\n                        return false;\n                    }\n                    if (JSON_HEDLEY_UNLIKELY(not get_ubjson_value(size_and_type.second)))\n                    {\n                        return false;\n                    }\n                    key.clear();\n                }\n            }\n            else\n            {\n                for (std::size_t i = 0; i < size_and_type.first; ++i)\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not get_ubjson_string(key) or not sax->key(key)))\n                    {\n                        return false;\n                    }\n                    if (JSON_HEDLEY_UNLIKELY(not parse_ubjson_internal()))\n                    {\n                        return false;\n                    }\n                    key.clear();\n                }\n            }\n        }\n        else\n        {\n            if (JSON_HEDLEY_UNLIKELY(not sax->start_object(std::size_t(-1))))\n            {\n                return false;\n            }\n\n            while (current != '}')\n            {\n                if (JSON_HEDLEY_UNLIKELY(not get_ubjson_string(key, false) or not sax->key(key)))\n                {\n                    return false;\n                }\n                if (JSON_HEDLEY_UNLIKELY(not parse_ubjson_internal()))\n                {\n                    return false;\n                }\n                get_ignore_noop();\n                key.clear();\n            }\n        }\n\n        return sax->end_object();\n    }\n\n    ///////////////////////\n    // Utility functions //\n    ///////////////////////\n\n    /*!\n    @brief get next character from the input\n\n    This function provides the interface to the used input adapter. It does\n    not throw in case the input reached EOF, but returns a -'ve valued\n    `std::char_traits<char>::eof()` in that case.\n\n    @return character read from the input\n    */\n    int get()\n    {\n        ++chars_read;\n        return current = ia->get_character();\n    }\n\n    /*!\n    @return character read from the input after ignoring all 'N' entries\n    */\n    int get_ignore_noop()\n    {\n        do\n        {\n            get();\n        }\n        while (current == 'N');\n\n        return current;\n    }\n\n    /*\n    @brief read a number from the input\n\n    @tparam NumberType the type of the number\n    @param[in] format   the current format (for diagnostics)\n    @param[out] result  number of type @a NumberType\n\n    @return whether conversion completed\n\n    @note This function needs to respect the system's endianess, because\n          bytes in CBOR, MessagePack, and UBJSON are stored in network order\n          (big endian) and therefore need reordering on little endian systems.\n    */\n    template<typename NumberType, bool InputIsLittleEndian = false>\n    bool get_number(const input_format_t format, NumberType& result)\n    {\n        // step 1: read input into array with system's byte order\n        std::array<std::uint8_t, sizeof(NumberType)> vec;\n        for (std::size_t i = 0; i < sizeof(NumberType); ++i)\n        {\n            get();\n            if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(format, \"number\")))\n            {\n                return false;\n            }\n\n            // reverse byte order prior to conversion if necessary\n            if (is_little_endian != InputIsLittleEndian)\n            {\n                vec[sizeof(NumberType) - i - 1] = static_cast<std::uint8_t>(current);\n            }\n            else\n            {\n                vec[i] = static_cast<std::uint8_t>(current); // LCOV_EXCL_LINE\n            }\n        }\n\n        // step 2: convert array into number of type T and return\n        std::memcpy(&result, vec.data(), sizeof(NumberType));\n        return true;\n    }\n\n    /*!\n    @brief create a string by reading characters from the input\n\n    @tparam NumberType the type of the number\n    @param[in] format the current format (for diagnostics)\n    @param[in] len number of characters to read\n    @param[out] result string created by reading @a len bytes\n\n    @return whether string creation completed\n\n    @note We can not reserve @a len bytes for the result, because @a len\n          may be too large. Usually, @ref unexpect_eof() detects the end of\n          the input before we run out of string memory.\n    */\n    template<typename NumberType>\n    bool get_string(const input_format_t format,\n                    const NumberType len,\n                    string_t& result)\n    {\n        bool success = true;\n        std::generate_n(std::back_inserter(result), len, [this, &success, &format]()\n        {\n            get();\n            if (JSON_HEDLEY_UNLIKELY(not unexpect_eof(format, \"string\")))\n            {\n                success = false;\n            }\n            return static_cast<char>(current);\n        });\n        return success;\n    }\n\n    /*!\n    @param[in] format   the current format (for diagnostics)\n    @param[in] context  further context information (for diagnostics)\n    @return whether the last read character is not EOF\n    */\n    JSON_HEDLEY_NON_NULL(3)\n    bool unexpect_eof(const input_format_t format, const char* context) const\n    {\n        if (JSON_HEDLEY_UNLIKELY(current == std::char_traits<char>::eof()))\n        {\n            return sax->parse_error(chars_read, \"<end of file>\",\n                                    parse_error::create(110, chars_read, exception_message(format, \"unexpected end of input\", context)));\n        }\n        return true;\n    }\n\n    /*!\n    @return a string representation of the last read byte\n    */\n    std::string get_token_string() const\n    {\n        std::array<char, 3> cr{{}};\n        (std::snprintf)(cr.data(), cr.size(), \"%.2hhX\", static_cast<unsigned char>(current));\n        return std::string{cr.data()};\n    }\n\n    /*!\n    @param[in] format   the current format\n    @param[in] detail   a detailed error message\n    @param[in] context  further contect information\n    @return a message string to use in the parse_error exceptions\n    */\n    std::string exception_message(const input_format_t format,\n                                  const std::string& detail,\n                                  const std::string& context) const\n    {\n        std::string error_msg = \"syntax error while parsing \";\n\n        switch (format)\n        {\n            case input_format_t::cbor:\n                error_msg += \"CBOR\";\n                break;\n\n            case input_format_t::msgpack:\n                error_msg += \"MessagePack\";\n                break;\n\n            case input_format_t::ubjson:\n                error_msg += \"UBJSON\";\n                break;\n\n            case input_format_t::bson:\n                error_msg += \"BSON\";\n                break;\n\n            default:            // LCOV_EXCL_LINE\n                assert(false);  // LCOV_EXCL_LINE\n        }\n\n        return error_msg + \" \" + context + \": \" + detail;\n    }\n\n  private:\n    /// input adapter\n    input_adapter_t ia = nullptr;\n\n    /// the current character\n    int current = std::char_traits<char>::eof();\n\n    /// the number of characters read\n    std::size_t chars_read = 0;\n\n    /// whether we can assume little endianess\n    const bool is_little_endian = little_endianess();\n\n    /// the SAX parser\n    json_sax_t* sax = nullptr;\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/input/input_adapters.hpp>\n\n// #include <nlohmann/detail/input/lexer.hpp>\n\n\n#include <array> // array\n#include <clocale> // localeconv\n#include <cstddef> // size_t\n#include <cstdio> // snprintf\n#include <cstdlib> // strtof, strtod, strtold, strtoll, strtoull\n#include <initializer_list> // initializer_list\n#include <string> // char_traits, string\n#include <utility> // move\n#include <vector> // vector\n\n// #include <nlohmann/detail/input/input_adapters.hpp>\n\n// #include <nlohmann/detail/input/position_t.hpp>\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n///////////\n// lexer //\n///////////\n\n/*!\n@brief lexical analysis\n\nThis class organizes the lexical analysis during JSON deserialization.\n*/\ntemplate<typename BasicJsonType>\nclass lexer\n{\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    using number_float_t = typename BasicJsonType::number_float_t;\n    using string_t = typename BasicJsonType::string_t;\n\n  public:\n    /// token types for the parser\n    enum class token_type\n    {\n        uninitialized,    ///< indicating the scanner is uninitialized\n        literal_true,     ///< the `true` literal\n        literal_false,    ///< the `false` literal\n        literal_null,     ///< the `null` literal\n        value_string,     ///< a string -- use get_string() for actual value\n        value_unsigned,   ///< an unsigned integer -- use get_number_unsigned() for actual value\n        value_integer,    ///< a signed integer -- use get_number_integer() for actual value\n        value_float,      ///< an floating point number -- use get_number_float() for actual value\n        begin_array,      ///< the character for array begin `[`\n        begin_object,     ///< the character for object begin `{`\n        end_array,        ///< the character for array end `]`\n        end_object,       ///< the character for object end `}`\n        name_separator,   ///< the name separator `:`\n        value_separator,  ///< the value separator `,`\n        parse_error,      ///< indicating a parse error\n        end_of_input,     ///< indicating the end of the input buffer\n        literal_or_value  ///< a literal or the begin of a value (only for diagnostics)\n    };\n\n    /// return name of values of type token_type (only used for errors)\n    JSON_HEDLEY_RETURNS_NON_NULL\n    JSON_HEDLEY_CONST\n    static const char* token_type_name(const token_type t) noexcept\n    {\n        switch (t)\n        {\n            case token_type::uninitialized:\n                return \"<uninitialized>\";\n            case token_type::literal_true:\n                return \"true literal\";\n            case token_type::literal_false:\n                return \"false literal\";\n            case token_type::literal_null:\n                return \"null literal\";\n            case token_type::value_string:\n                return \"string literal\";\n            case lexer::token_type::value_unsigned:\n            case lexer::token_type::value_integer:\n            case lexer::token_type::value_float:\n                return \"number literal\";\n            case token_type::begin_array:\n                return \"'['\";\n            case token_type::begin_object:\n                return \"'{'\";\n            case token_type::end_array:\n                return \"']'\";\n            case token_type::end_object:\n                return \"'}'\";\n            case token_type::name_separator:\n                return \"':'\";\n            case token_type::value_separator:\n                return \"','\";\n            case token_type::parse_error:\n                return \"<parse error>\";\n            case token_type::end_of_input:\n                return \"end of input\";\n            case token_type::literal_or_value:\n                return \"'[', '{', or a literal\";\n            // LCOV_EXCL_START\n            default: // catch non-enum values\n                return \"unknown token\";\n                // LCOV_EXCL_STOP\n        }\n    }\n\n    explicit lexer(detail::input_adapter_t&& adapter)\n        : ia(std::move(adapter)), decimal_point_char(get_decimal_point()) {}\n\n    // delete because of pointer members\n    lexer(const lexer&) = delete;\n    lexer(lexer&&) = delete;\n    lexer& operator=(lexer&) = delete;\n    lexer& operator=(lexer&&) = delete;\n    ~lexer() = default;\n\n  private:\n    /////////////////////\n    // locales\n    /////////////////////\n\n    /// return the locale-dependent decimal point\n    JSON_HEDLEY_PURE\n    static char get_decimal_point() noexcept\n    {\n        const auto loc = localeconv();\n        assert(loc != nullptr);\n        return (loc->decimal_point == nullptr) ? '.' : *(loc->decimal_point);\n    }\n\n    /////////////////////\n    // scan functions\n    /////////////////////\n\n    /*!\n    @brief get codepoint from 4 hex characters following `\\u`\n\n    For input \"\\u c1 c2 c3 c4\" the codepoint is:\n      (c1 * 0x1000) + (c2 * 0x0100) + (c3 * 0x0010) + c4\n    = (c1 << 12) + (c2 << 8) + (c3 << 4) + (c4 << 0)\n\n    Furthermore, the possible characters '0'..'9', 'A'..'F', and 'a'..'f'\n    must be converted to the integers 0x0..0x9, 0xA..0xF, 0xA..0xF, resp. The\n    conversion is done by subtracting the offset (0x30, 0x37, and 0x57)\n    between the ASCII value of the character and the desired integer value.\n\n    @return codepoint (0x0000..0xFFFF) or -1 in case of an error (e.g. EOF or\n            non-hex character)\n    */\n    int get_codepoint()\n    {\n        // this function only makes sense after reading `\\u`\n        assert(current == 'u');\n        int codepoint = 0;\n\n        const auto factors = { 12u, 8u, 4u, 0u };\n        for (const auto factor : factors)\n        {\n            get();\n\n            if (current >= '0' and current <= '9')\n            {\n                codepoint += static_cast<int>((static_cast<unsigned int>(current) - 0x30u) << factor);\n            }\n            else if (current >= 'A' and current <= 'F')\n            {\n                codepoint += static_cast<int>((static_cast<unsigned int>(current) - 0x37u) << factor);\n            }\n            else if (current >= 'a' and current <= 'f')\n            {\n                codepoint += static_cast<int>((static_cast<unsigned int>(current) - 0x57u) << factor);\n            }\n            else\n            {\n                return -1;\n            }\n        }\n\n        assert(0x0000 <= codepoint and codepoint <= 0xFFFF);\n        return codepoint;\n    }\n\n    /*!\n    @brief check if the next byte(s) are inside a given range\n\n    Adds the current byte and, for each passed range, reads a new byte and\n    checks if it is inside the range. If a violation was detected, set up an\n    error message and return false. Otherwise, return true.\n\n    @param[in] ranges  list of integers; interpreted as list of pairs of\n                       inclusive lower and upper bound, respectively\n\n    @pre The passed list @a ranges must have 2, 4, or 6 elements; that is,\n         1, 2, or 3 pairs. This precondition is enforced by an assertion.\n\n    @return true if and only if no range violation was detected\n    */\n    bool next_byte_in_range(std::initializer_list<int> ranges)\n    {\n        assert(ranges.size() == 2 or ranges.size() == 4 or ranges.size() == 6);\n        add(current);\n\n        for (auto range = ranges.begin(); range != ranges.end(); ++range)\n        {\n            get();\n            if (JSON_HEDLEY_LIKELY(*range <= current and current <= *(++range)))\n            {\n                add(current);\n            }\n            else\n            {\n                error_message = \"invalid string: ill-formed UTF-8 byte\";\n                return false;\n            }\n        }\n\n        return true;\n    }\n\n    /*!\n    @brief scan a string literal\n\n    This function scans a string according to Sect. 7 of RFC 7159. While\n    scanning, bytes are escaped and copied into buffer token_buffer. Then the\n    function returns successfully, token_buffer is *not* null-terminated (as it\n    may contain \\0 bytes), and token_buffer.size() is the number of bytes in the\n    string.\n\n    @return token_type::value_string if string could be successfully scanned,\n            token_type::parse_error otherwise\n\n    @note In case of errors, variable error_message contains a textual\n          description.\n    */\n    token_type scan_string()\n    {\n        // reset token_buffer (ignore opening quote)\n        reset();\n\n        // we entered the function by reading an open quote\n        assert(current == '\\\"');\n\n        while (true)\n        {\n            // get next character\n            switch (get())\n            {\n                // end of file while parsing string\n                case std::char_traits<char>::eof():\n                {\n                    error_message = \"invalid string: missing closing quote\";\n                    return token_type::parse_error;\n                }\n\n                // closing quote\n                case '\\\"':\n                {\n                    return token_type::value_string;\n                }\n\n                // escapes\n                case '\\\\':\n                {\n                    switch (get())\n                    {\n                        // quotation mark\n                        case '\\\"':\n                            add('\\\"');\n                            break;\n                        // reverse solidus\n                        case '\\\\':\n                            add('\\\\');\n                            break;\n                        // solidus\n                        case '/':\n                            add('/');\n                            break;\n                        // backspace\n                        case 'b':\n                            add('\\b');\n                            break;\n                        // form feed\n                        case 'f':\n                            add('\\f');\n                            break;\n                        // line feed\n                        case 'n':\n                            add('\\n');\n                            break;\n                        // carriage return\n                        case 'r':\n                            add('\\r');\n                            break;\n                        // tab\n                        case 't':\n                            add('\\t');\n                            break;\n\n                        // unicode escapes\n                        case 'u':\n                        {\n                            const int codepoint1 = get_codepoint();\n                            int codepoint = codepoint1; // start with codepoint1\n\n                            if (JSON_HEDLEY_UNLIKELY(codepoint1 == -1))\n                            {\n                                error_message = \"invalid string: '\\\\u' must be followed by 4 hex digits\";\n                                return token_type::parse_error;\n                            }\n\n                            // check if code point is a high surrogate\n                            if (0xD800 <= codepoint1 and codepoint1 <= 0xDBFF)\n                            {\n                                // expect next \\uxxxx entry\n                                if (JSON_HEDLEY_LIKELY(get() == '\\\\' and get() == 'u'))\n                                {\n                                    const int codepoint2 = get_codepoint();\n\n                                    if (JSON_HEDLEY_UNLIKELY(codepoint2 == -1))\n                                    {\n                                        error_message = \"invalid string: '\\\\u' must be followed by 4 hex digits\";\n                                        return token_type::parse_error;\n                                    }\n\n                                    // check if codepoint2 is a low surrogate\n                                    if (JSON_HEDLEY_LIKELY(0xDC00 <= codepoint2 and codepoint2 <= 0xDFFF))\n                                    {\n                                        // overwrite codepoint\n                                        codepoint = static_cast<int>(\n                                                        // high surrogate occupies the most significant 22 bits\n                                                        (static_cast<unsigned int>(codepoint1) << 10u)\n                                                        // low surrogate occupies the least significant 15 bits\n                                                        + static_cast<unsigned int>(codepoint2)\n                                                        // there is still the 0xD800, 0xDC00 and 0x10000 noise\n                                                        // in the result so we have to subtract with:\n                                                        // (0xD800 << 10) + DC00 - 0x10000 = 0x35FDC00\n                                                        - 0x35FDC00u);\n                                    }\n                                    else\n                                    {\n                                        error_message = \"invalid string: surrogate U+DC00..U+DFFF must be followed by U+DC00..U+DFFF\";\n                                        return token_type::parse_error;\n                                    }\n                                }\n                                else\n                                {\n                                    error_message = \"invalid string: surrogate U+DC00..U+DFFF must be followed by U+DC00..U+DFFF\";\n                                    return token_type::parse_error;\n                                }\n                            }\n                            else\n                            {\n                                if (JSON_HEDLEY_UNLIKELY(0xDC00 <= codepoint1 and codepoint1 <= 0xDFFF))\n                                {\n                                    error_message = \"invalid string: surrogate U+DC00..U+DFFF must follow U+D800..U+DBFF\";\n                                    return token_type::parse_error;\n                                }\n                            }\n\n                            // result of the above calculation yields a proper codepoint\n                            assert(0x00 <= codepoint and codepoint <= 0x10FFFF);\n\n                            // translate codepoint into bytes\n                            if (codepoint < 0x80)\n                            {\n                                // 1-byte characters: 0xxxxxxx (ASCII)\n                                add(codepoint);\n                            }\n                            else if (codepoint <= 0x7FF)\n                            {\n                                // 2-byte characters: 110xxxxx 10xxxxxx\n                                add(static_cast<int>(0xC0u | (static_cast<unsigned int>(codepoint) >> 6u)));\n                                add(static_cast<int>(0x80u | (static_cast<unsigned int>(codepoint) & 0x3Fu)));\n                            }\n                            else if (codepoint <= 0xFFFF)\n                            {\n                                // 3-byte characters: 1110xxxx 10xxxxxx 10xxxxxx\n                                add(static_cast<int>(0xE0u | (static_cast<unsigned int>(codepoint) >> 12u)));\n                                add(static_cast<int>(0x80u | ((static_cast<unsigned int>(codepoint) >> 6u) & 0x3Fu)));\n                                add(static_cast<int>(0x80u | (static_cast<unsigned int>(codepoint) & 0x3Fu)));\n                            }\n                            else\n                            {\n                                // 4-byte characters: 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx\n                                add(static_cast<int>(0xF0u | (static_cast<unsigned int>(codepoint) >> 18u)));\n                                add(static_cast<int>(0x80u | ((static_cast<unsigned int>(codepoint) >> 12u) & 0x3Fu)));\n                                add(static_cast<int>(0x80u | ((static_cast<unsigned int>(codepoint) >> 6u) & 0x3Fu)));\n                                add(static_cast<int>(0x80u | (static_cast<unsigned int>(codepoint) & 0x3Fu)));\n                            }\n\n                            break;\n                        }\n\n                        // other characters after escape\n                        default:\n                            error_message = \"invalid string: forbidden character after backslash\";\n                            return token_type::parse_error;\n                    }\n\n                    break;\n                }\n\n                // invalid control characters\n                case 0x00:\n                {\n                    error_message = \"invalid string: control character U+0000 (NUL) must be escaped to \\\\u0000\";\n                    return token_type::parse_error;\n                }\n\n                case 0x01:\n                {\n                    error_message = \"invalid string: control character U+0001 (SOH) must be escaped to \\\\u0001\";\n                    return token_type::parse_error;\n                }\n\n                case 0x02:\n                {\n                    error_message = \"invalid string: control character U+0002 (STX) must be escaped to \\\\u0002\";\n                    return token_type::parse_error;\n                }\n\n                case 0x03:\n                {\n                    error_message = \"invalid string: control character U+0003 (ETX) must be escaped to \\\\u0003\";\n                    return token_type::parse_error;\n                }\n\n                case 0x04:\n                {\n                    error_message = \"invalid string: control character U+0004 (EOT) must be escaped to \\\\u0004\";\n                    return token_type::parse_error;\n                }\n\n                case 0x05:\n                {\n                    error_message = \"invalid string: control character U+0005 (ENQ) must be escaped to \\\\u0005\";\n                    return token_type::parse_error;\n                }\n\n                case 0x06:\n                {\n                    error_message = \"invalid string: control character U+0006 (ACK) must be escaped to \\\\u0006\";\n                    return token_type::parse_error;\n                }\n\n                case 0x07:\n                {\n                    error_message = \"invalid string: control character U+0007 (BEL) must be escaped to \\\\u0007\";\n                    return token_type::parse_error;\n                }\n\n                case 0x08:\n                {\n                    error_message = \"invalid string: control character U+0008 (BS) must be escaped to \\\\u0008 or \\\\b\";\n                    return token_type::parse_error;\n                }\n\n                case 0x09:\n                {\n                    error_message = \"invalid string: control character U+0009 (HT) must be escaped to \\\\u0009 or \\\\t\";\n                    return token_type::parse_error;\n                }\n\n                case 0x0A:\n                {\n                    error_message = \"invalid string: control character U+000A (LF) must be escaped to \\\\u000A or \\\\n\";\n                    return token_type::parse_error;\n                }\n\n                case 0x0B:\n                {\n                    error_message = \"invalid string: control character U+000B (VT) must be escaped to \\\\u000B\";\n                    return token_type::parse_error;\n                }\n\n                case 0x0C:\n                {\n                    error_message = \"invalid string: control character U+000C (FF) must be escaped to \\\\u000C or \\\\f\";\n                    return token_type::parse_error;\n                }\n\n                case 0x0D:\n                {\n                    error_message = \"invalid string: control character U+000D (CR) must be escaped to \\\\u000D or \\\\r\";\n                    return token_type::parse_error;\n                }\n\n                case 0x0E:\n                {\n                    error_message = \"invalid string: control character U+000E (SO) must be escaped to \\\\u000E\";\n                    return token_type::parse_error;\n                }\n\n                case 0x0F:\n                {\n                    error_message = \"invalid string: control character U+000F (SI) must be escaped to \\\\u000F\";\n                    return token_type::parse_error;\n                }\n\n                case 0x10:\n                {\n                    error_message = \"invalid string: control character U+0010 (DLE) must be escaped to \\\\u0010\";\n                    return token_type::parse_error;\n                }\n\n                case 0x11:\n                {\n                    error_message = \"invalid string: control character U+0011 (DC1) must be escaped to \\\\u0011\";\n                    return token_type::parse_error;\n                }\n\n                case 0x12:\n                {\n                    error_message = \"invalid string: control character U+0012 (DC2) must be escaped to \\\\u0012\";\n                    return token_type::parse_error;\n                }\n\n                case 0x13:\n                {\n                    error_message = \"invalid string: control character U+0013 (DC3) must be escaped to \\\\u0013\";\n                    return token_type::parse_error;\n                }\n\n                case 0x14:\n                {\n                    error_message = \"invalid string: control character U+0014 (DC4) must be escaped to \\\\u0014\";\n                    return token_type::parse_error;\n                }\n\n                case 0x15:\n                {\n                    error_message = \"invalid string: control character U+0015 (NAK) must be escaped to \\\\u0015\";\n                    return token_type::parse_error;\n                }\n\n                case 0x16:\n                {\n                    error_message = \"invalid string: control character U+0016 (SYN) must be escaped to \\\\u0016\";\n                    return token_type::parse_error;\n                }\n\n                case 0x17:\n                {\n                    error_message = \"invalid string: control character U+0017 (ETB) must be escaped to \\\\u0017\";\n                    return token_type::parse_error;\n                }\n\n                case 0x18:\n                {\n                    error_message = \"invalid string: control character U+0018 (CAN) must be escaped to \\\\u0018\";\n                    return token_type::parse_error;\n                }\n\n                case 0x19:\n                {\n                    error_message = \"invalid string: control character U+0019 (EM) must be escaped to \\\\u0019\";\n                    return token_type::parse_error;\n                }\n\n                case 0x1A:\n                {\n                    error_message = \"invalid string: control character U+001A (SUB) must be escaped to \\\\u001A\";\n                    return token_type::parse_error;\n                }\n\n                case 0x1B:\n                {\n                    error_message = \"invalid string: control character U+001B (ESC) must be escaped to \\\\u001B\";\n                    return token_type::parse_error;\n                }\n\n                case 0x1C:\n                {\n                    error_message = \"invalid string: control character U+001C (FS) must be escaped to \\\\u001C\";\n                    return token_type::parse_error;\n                }\n\n                case 0x1D:\n                {\n                    error_message = \"invalid string: control character U+001D (GS) must be escaped to \\\\u001D\";\n                    return token_type::parse_error;\n                }\n\n                case 0x1E:\n                {\n                    error_message = \"invalid string: control character U+001E (RS) must be escaped to \\\\u001E\";\n                    return token_type::parse_error;\n                }\n\n                case 0x1F:\n                {\n                    error_message = \"invalid string: control character U+001F (US) must be escaped to \\\\u001F\";\n                    return token_type::parse_error;\n                }\n\n                // U+0020..U+007F (except U+0022 (quote) and U+005C (backspace))\n                case 0x20:\n                case 0x21:\n                case 0x23:\n                case 0x24:\n                case 0x25:\n                case 0x26:\n                case 0x27:\n                case 0x28:\n                case 0x29:\n                case 0x2A:\n                case 0x2B:\n                case 0x2C:\n                case 0x2D:\n                case 0x2E:\n                case 0x2F:\n                case 0x30:\n                case 0x31:\n                case 0x32:\n                case 0x33:\n                case 0x34:\n                case 0x35:\n                case 0x36:\n                case 0x37:\n                case 0x38:\n                case 0x39:\n                case 0x3A:\n                case 0x3B:\n                case 0x3C:\n                case 0x3D:\n                case 0x3E:\n                case 0x3F:\n                case 0x40:\n                case 0x41:\n                case 0x42:\n                case 0x43:\n                case 0x44:\n                case 0x45:\n                case 0x46:\n                case 0x47:\n                case 0x48:\n                case 0x49:\n                case 0x4A:\n                case 0x4B:\n                case 0x4C:\n                case 0x4D:\n                case 0x4E:\n                case 0x4F:\n                case 0x50:\n                case 0x51:\n                case 0x52:\n                case 0x53:\n                case 0x54:\n                case 0x55:\n                case 0x56:\n                case 0x57:\n                case 0x58:\n                case 0x59:\n                case 0x5A:\n                case 0x5B:\n                case 0x5D:\n                case 0x5E:\n                case 0x5F:\n                case 0x60:\n                case 0x61:\n                case 0x62:\n                case 0x63:\n                case 0x64:\n                case 0x65:\n                case 0x66:\n                case 0x67:\n                case 0x68:\n                case 0x69:\n                case 0x6A:\n                case 0x6B:\n                case 0x6C:\n                case 0x6D:\n                case 0x6E:\n                case 0x6F:\n                case 0x70:\n                case 0x71:\n                case 0x72:\n                case 0x73:\n                case 0x74:\n                case 0x75:\n                case 0x76:\n                case 0x77:\n                case 0x78:\n                case 0x79:\n                case 0x7A:\n                case 0x7B:\n                case 0x7C:\n                case 0x7D:\n                case 0x7E:\n                case 0x7F:\n                {\n                    add(current);\n                    break;\n                }\n\n                // U+0080..U+07FF: bytes C2..DF 80..BF\n                case 0xC2:\n                case 0xC3:\n                case 0xC4:\n                case 0xC5:\n                case 0xC6:\n                case 0xC7:\n                case 0xC8:\n                case 0xC9:\n                case 0xCA:\n                case 0xCB:\n                case 0xCC:\n                case 0xCD:\n                case 0xCE:\n                case 0xCF:\n                case 0xD0:\n                case 0xD1:\n                case 0xD2:\n                case 0xD3:\n                case 0xD4:\n                case 0xD5:\n                case 0xD6:\n                case 0xD7:\n                case 0xD8:\n                case 0xD9:\n                case 0xDA:\n                case 0xDB:\n                case 0xDC:\n                case 0xDD:\n                case 0xDE:\n                case 0xDF:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not next_byte_in_range({0x80, 0xBF})))\n                    {\n                        return token_type::parse_error;\n                    }\n                    break;\n                }\n\n                // U+0800..U+0FFF: bytes E0 A0..BF 80..BF\n                case 0xE0:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not (next_byte_in_range({0xA0, 0xBF, 0x80, 0xBF}))))\n                    {\n                        return token_type::parse_error;\n                    }\n                    break;\n                }\n\n                // U+1000..U+CFFF: bytes E1..EC 80..BF 80..BF\n                // U+E000..U+FFFF: bytes EE..EF 80..BF 80..BF\n                case 0xE1:\n                case 0xE2:\n                case 0xE3:\n                case 0xE4:\n                case 0xE5:\n                case 0xE6:\n                case 0xE7:\n                case 0xE8:\n                case 0xE9:\n                case 0xEA:\n                case 0xEB:\n                case 0xEC:\n                case 0xEE:\n                case 0xEF:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not (next_byte_in_range({0x80, 0xBF, 0x80, 0xBF}))))\n                    {\n                        return token_type::parse_error;\n                    }\n                    break;\n                }\n\n                // U+D000..U+D7FF: bytes ED 80..9F 80..BF\n                case 0xED:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not (next_byte_in_range({0x80, 0x9F, 0x80, 0xBF}))))\n                    {\n                        return token_type::parse_error;\n                    }\n                    break;\n                }\n\n                // U+10000..U+3FFFF F0 90..BF 80..BF 80..BF\n                case 0xF0:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not (next_byte_in_range({0x90, 0xBF, 0x80, 0xBF, 0x80, 0xBF}))))\n                    {\n                        return token_type::parse_error;\n                    }\n                    break;\n                }\n\n                // U+40000..U+FFFFF F1..F3 80..BF 80..BF 80..BF\n                case 0xF1:\n                case 0xF2:\n                case 0xF3:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not (next_byte_in_range({0x80, 0xBF, 0x80, 0xBF, 0x80, 0xBF}))))\n                    {\n                        return token_type::parse_error;\n                    }\n                    break;\n                }\n\n                // U+100000..U+10FFFF F4 80..8F 80..BF 80..BF\n                case 0xF4:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not (next_byte_in_range({0x80, 0x8F, 0x80, 0xBF, 0x80, 0xBF}))))\n                    {\n                        return token_type::parse_error;\n                    }\n                    break;\n                }\n\n                // remaining bytes (80..C1 and F5..FF) are ill-formed\n                default:\n                {\n                    error_message = \"invalid string: ill-formed UTF-8 byte\";\n                    return token_type::parse_error;\n                }\n            }\n        }\n    }\n\n    JSON_HEDLEY_NON_NULL(2)\n    static void strtof(float& f, const char* str, char** endptr) noexcept\n    {\n        f = std::strtof(str, endptr);\n    }\n\n    JSON_HEDLEY_NON_NULL(2)\n    static void strtof(double& f, const char* str, char** endptr) noexcept\n    {\n        f = std::strtod(str, endptr);\n    }\n\n    JSON_HEDLEY_NON_NULL(2)\n    static void strtof(long double& f, const char* str, char** endptr) noexcept\n    {\n        f = std::strtold(str, endptr);\n    }\n\n    /*!\n    @brief scan a number literal\n\n    This function scans a string according to Sect. 6 of RFC 7159.\n\n    The function is realized with a deterministic finite state machine derived\n    from the grammar described in RFC 7159. Starting in state \"init\", the\n    input is read and used to determined the next state. Only state \"done\"\n    accepts the number. State \"error\" is a trap state to model errors. In the\n    table below, \"anything\" means any character but the ones listed before.\n\n    state    | 0        | 1-9      | e E      | +       | -       | .        | anything\n    ---------|----------|----------|----------|---------|---------|----------|-----------\n    init     | zero     | any1     | [error]  | [error] | minus   | [error]  | [error]\n    minus    | zero     | any1     | [error]  | [error] | [error] | [error]  | [error]\n    zero     | done     | done     | exponent | done    | done    | decimal1 | done\n    any1     | any1     | any1     | exponent | done    | done    | decimal1 | done\n    decimal1 | decimal2 | [error]  | [error]  | [error] | [error] | [error]  | [error]\n    decimal2 | decimal2 | decimal2 | exponent | done    | done    | done     | done\n    exponent | any2     | any2     | [error]  | sign    | sign    | [error]  | [error]\n    sign     | any2     | any2     | [error]  | [error] | [error] | [error]  | [error]\n    any2     | any2     | any2     | done     | done    | done    | done     | done\n\n    The state machine is realized with one label per state (prefixed with\n    \"scan_number_\") and `goto` statements between them. The state machine\n    contains cycles, but any cycle can be left when EOF is read. Therefore,\n    the function is guaranteed to terminate.\n\n    During scanning, the read bytes are stored in token_buffer. This string is\n    then converted to a signed integer, an unsigned integer, or a\n    floating-point number.\n\n    @return token_type::value_unsigned, token_type::value_integer, or\n            token_type::value_float if number could be successfully scanned,\n            token_type::parse_error otherwise\n\n    @note The scanner is independent of the current locale. Internally, the\n          locale's decimal point is used instead of `.` to work with the\n          locale-dependent converters.\n    */\n    token_type scan_number()  // lgtm [cpp/use-of-goto]\n    {\n        // reset token_buffer to store the number's bytes\n        reset();\n\n        // the type of the parsed number; initially set to unsigned; will be\n        // changed if minus sign, decimal point or exponent is read\n        token_type number_type = token_type::value_unsigned;\n\n        // state (init): we just found out we need to scan a number\n        switch (current)\n        {\n            case '-':\n            {\n                add(current);\n                goto scan_number_minus;\n            }\n\n            case '0':\n            {\n                add(current);\n                goto scan_number_zero;\n            }\n\n            case '1':\n            case '2':\n            case '3':\n            case '4':\n            case '5':\n            case '6':\n            case '7':\n            case '8':\n            case '9':\n            {\n                add(current);\n                goto scan_number_any1;\n            }\n\n            // all other characters are rejected outside scan_number()\n            default:            // LCOV_EXCL_LINE\n                assert(false);  // LCOV_EXCL_LINE\n        }\n\nscan_number_minus:\n        // state: we just parsed a leading minus sign\n        number_type = token_type::value_integer;\n        switch (get())\n        {\n            case '0':\n            {\n                add(current);\n                goto scan_number_zero;\n            }\n\n            case '1':\n            case '2':\n            case '3':\n            case '4':\n            case '5':\n            case '6':\n            case '7':\n            case '8':\n            case '9':\n            {\n                add(current);\n                goto scan_number_any1;\n            }\n\n            default:\n            {\n                error_message = \"invalid number; expected digit after '-'\";\n                return token_type::parse_error;\n            }\n        }\n\nscan_number_zero:\n        // state: we just parse a zero (maybe with a leading minus sign)\n        switch (get())\n        {\n            case '.':\n            {\n                add(decimal_point_char);\n                goto scan_number_decimal1;\n            }\n\n            case 'e':\n            case 'E':\n            {\n                add(current);\n                goto scan_number_exponent;\n            }\n\n            default:\n                goto scan_number_done;\n        }\n\nscan_number_any1:\n        // state: we just parsed a number 0-9 (maybe with a leading minus sign)\n        switch (get())\n        {\n            case '0':\n            case '1':\n            case '2':\n            case '3':\n            case '4':\n            case '5':\n            case '6':\n            case '7':\n            case '8':\n            case '9':\n            {\n                add(current);\n                goto scan_number_any1;\n            }\n\n            case '.':\n            {\n                add(decimal_point_char);\n                goto scan_number_decimal1;\n            }\n\n            case 'e':\n            case 'E':\n            {\n                add(current);\n                goto scan_number_exponent;\n            }\n\n            default:\n                goto scan_number_done;\n        }\n\nscan_number_decimal1:\n        // state: we just parsed a decimal point\n        number_type = token_type::value_float;\n        switch (get())\n        {\n            case '0':\n            case '1':\n            case '2':\n            case '3':\n            case '4':\n            case '5':\n            case '6':\n            case '7':\n            case '8':\n            case '9':\n            {\n                add(current);\n                goto scan_number_decimal2;\n            }\n\n            default:\n            {\n                error_message = \"invalid number; expected digit after '.'\";\n                return token_type::parse_error;\n            }\n        }\n\nscan_number_decimal2:\n        // we just parsed at least one number after a decimal point\n        switch (get())\n        {\n            case '0':\n            case '1':\n            case '2':\n            case '3':\n            case '4':\n            case '5':\n            case '6':\n            case '7':\n            case '8':\n            case '9':\n            {\n                add(current);\n                goto scan_number_decimal2;\n            }\n\n            case 'e':\n            case 'E':\n            {\n                add(current);\n                goto scan_number_exponent;\n            }\n\n            default:\n                goto scan_number_done;\n        }\n\nscan_number_exponent:\n        // we just parsed an exponent\n        number_type = token_type::value_float;\n        switch (get())\n        {\n            case '+':\n            case '-':\n            {\n                add(current);\n                goto scan_number_sign;\n            }\n\n            case '0':\n            case '1':\n            case '2':\n            case '3':\n            case '4':\n            case '5':\n            case '6':\n            case '7':\n            case '8':\n            case '9':\n            {\n                add(current);\n                goto scan_number_any2;\n            }\n\n            default:\n            {\n                error_message =\n                    \"invalid number; expected '+', '-', or digit after exponent\";\n                return token_type::parse_error;\n            }\n        }\n\nscan_number_sign:\n        // we just parsed an exponent sign\n        switch (get())\n        {\n            case '0':\n            case '1':\n            case '2':\n            case '3':\n            case '4':\n            case '5':\n            case '6':\n            case '7':\n            case '8':\n            case '9':\n            {\n                add(current);\n                goto scan_number_any2;\n            }\n\n            default:\n            {\n                error_message = \"invalid number; expected digit after exponent sign\";\n                return token_type::parse_error;\n            }\n        }\n\nscan_number_any2:\n        // we just parsed a number after the exponent or exponent sign\n        switch (get())\n        {\n            case '0':\n            case '1':\n            case '2':\n            case '3':\n            case '4':\n            case '5':\n            case '6':\n            case '7':\n            case '8':\n            case '9':\n            {\n                add(current);\n                goto scan_number_any2;\n            }\n\n            default:\n                goto scan_number_done;\n        }\n\nscan_number_done:\n        // unget the character after the number (we only read it to know that\n        // we are done scanning a number)\n        unget();\n\n        char* endptr = nullptr;\n        errno = 0;\n\n        // try to parse integers first and fall back to floats\n        if (number_type == token_type::value_unsigned)\n        {\n            const auto x = std::strtoull(token_buffer.data(), &endptr, 10);\n\n            // we checked the number format before\n            assert(endptr == token_buffer.data() + token_buffer.size());\n\n            if (errno == 0)\n            {\n                value_unsigned = static_cast<number_unsigned_t>(x);\n                if (value_unsigned == x)\n                {\n                    return token_type::value_unsigned;\n                }\n            }\n        }\n        else if (number_type == token_type::value_integer)\n        {\n            const auto x = std::strtoll(token_buffer.data(), &endptr, 10);\n\n            // we checked the number format before\n            assert(endptr == token_buffer.data() + token_buffer.size());\n\n            if (errno == 0)\n            {\n                value_integer = static_cast<number_integer_t>(x);\n                if (value_integer == x)\n                {\n                    return token_type::value_integer;\n                }\n            }\n        }\n\n        // this code is reached if we parse a floating-point number or if an\n        // integer conversion above failed\n        strtof(value_float, token_buffer.data(), &endptr);\n\n        // we checked the number format before\n        assert(endptr == token_buffer.data() + token_buffer.size());\n\n        return token_type::value_float;\n    }\n\n    /*!\n    @param[in] literal_text  the literal text to expect\n    @param[in] length        the length of the passed literal text\n    @param[in] return_type   the token type to return on success\n    */\n    JSON_HEDLEY_NON_NULL(2)\n    token_type scan_literal(const char* literal_text, const std::size_t length,\n                            token_type return_type)\n    {\n        assert(current == literal_text[0]);\n        for (std::size_t i = 1; i < length; ++i)\n        {\n            if (JSON_HEDLEY_UNLIKELY(get() != literal_text[i]))\n            {\n                error_message = \"invalid literal\";\n                return token_type::parse_error;\n            }\n        }\n        return return_type;\n    }\n\n    /////////////////////\n    // input management\n    /////////////////////\n\n    /// reset token_buffer; current character is beginning of token\n    void reset() noexcept\n    {\n        token_buffer.clear();\n        token_string.clear();\n        token_string.push_back(std::char_traits<char>::to_char_type(current));\n    }\n\n    /*\n    @brief get next character from the input\n\n    This function provides the interface to the used input adapter. It does\n    not throw in case the input reached EOF, but returns a\n    `std::char_traits<char>::eof()` in that case.  Stores the scanned characters\n    for use in error messages.\n\n    @return character read from the input\n    */\n    std::char_traits<char>::int_type get()\n    {\n        ++position.chars_read_total;\n        ++position.chars_read_current_line;\n\n        if (next_unget)\n        {\n            // just reset the next_unget variable and work with current\n            next_unget = false;\n        }\n        else\n        {\n            current = ia->get_character();\n        }\n\n        if (JSON_HEDLEY_LIKELY(current != std::char_traits<char>::eof()))\n        {\n            token_string.push_back(std::char_traits<char>::to_char_type(current));\n        }\n\n        if (current == '\\n')\n        {\n            ++position.lines_read;\n            position.chars_read_current_line = 0;\n        }\n\n        return current;\n    }\n\n    /*!\n    @brief unget current character (read it again on next get)\n\n    We implement unget by setting variable next_unget to true. The input is not\n    changed - we just simulate ungetting by modifying chars_read_total,\n    chars_read_current_line, and token_string. The next call to get() will\n    behave as if the unget character is read again.\n    */\n    void unget()\n    {\n        next_unget = true;\n\n        --position.chars_read_total;\n\n        // in case we \"unget\" a newline, we have to also decrement the lines_read\n        if (position.chars_read_current_line == 0)\n        {\n            if (position.lines_read > 0)\n            {\n                --position.lines_read;\n            }\n        }\n        else\n        {\n            --position.chars_read_current_line;\n        }\n\n        if (JSON_HEDLEY_LIKELY(current != std::char_traits<char>::eof()))\n        {\n            assert(not token_string.empty());\n            token_string.pop_back();\n        }\n    }\n\n    /// add a character to token_buffer\n    void add(int c)\n    {\n        token_buffer.push_back(std::char_traits<char>::to_char_type(c));\n    }\n\n  public:\n    /////////////////////\n    // value getters\n    /////////////////////\n\n    /// return integer value\n    constexpr number_integer_t get_number_integer() const noexcept\n    {\n        return value_integer;\n    }\n\n    /// return unsigned integer value\n    constexpr number_unsigned_t get_number_unsigned() const noexcept\n    {\n        return value_unsigned;\n    }\n\n    /// return floating-point value\n    constexpr number_float_t get_number_float() const noexcept\n    {\n        return value_float;\n    }\n\n    /// return current string value (implicitly resets the token; useful only once)\n    string_t& get_string()\n    {\n        return token_buffer;\n    }\n\n    /////////////////////\n    // diagnostics\n    /////////////////////\n\n    /// return position of last read token\n    constexpr position_t get_position() const noexcept\n    {\n        return position;\n    }\n\n    /// return the last read token (for errors only).  Will never contain EOF\n    /// (an arbitrary value that is not a valid char value, often -1), because\n    /// 255 may legitimately occur.  May contain NUL, which should be escaped.\n    std::string get_token_string() const\n    {\n        // escape control characters\n        std::string result;\n        for (const auto c : token_string)\n        {\n            if ('\\x00' <= c and c <= '\\x1F')\n            {\n                // escape control characters\n                std::array<char, 9> cs{{}};\n                (std::snprintf)(cs.data(), cs.size(), \"<U+%.4X>\", static_cast<unsigned char>(c));\n                result += cs.data();\n            }\n            else\n            {\n                // add character as is\n                result.push_back(c);\n            }\n        }\n\n        return result;\n    }\n\n    /// return syntax error message\n    JSON_HEDLEY_RETURNS_NON_NULL\n    constexpr const char* get_error_message() const noexcept\n    {\n        return error_message;\n    }\n\n    /////////////////////\n    // actual scanner\n    /////////////////////\n\n    /*!\n    @brief skip the UTF-8 byte order mark\n    @return true iff there is no BOM or the correct BOM has been skipped\n    */\n    bool skip_bom()\n    {\n        if (get() == 0xEF)\n        {\n            // check if we completely parse the BOM\n            return get() == 0xBB and get() == 0xBF;\n        }\n\n        // the first character is not the beginning of the BOM; unget it to\n        // process is later\n        unget();\n        return true;\n    }\n\n    token_type scan()\n    {\n        // initially, skip the BOM\n        if (position.chars_read_total == 0 and not skip_bom())\n        {\n            error_message = \"invalid BOM; must be 0xEF 0xBB 0xBF if given\";\n            return token_type::parse_error;\n        }\n\n        // read next character and ignore whitespace\n        do\n        {\n            get();\n        }\n        while (current == ' ' or current == '\\t' or current == '\\n' or current == '\\r');\n\n        switch (current)\n        {\n            // structural characters\n            case '[':\n                return token_type::begin_array;\n            case ']':\n                return token_type::end_array;\n            case '{':\n                return token_type::begin_object;\n            case '}':\n                return token_type::end_object;\n            case ':':\n                return token_type::name_separator;\n            case ',':\n                return token_type::value_separator;\n\n            // literals\n            case 't':\n                return scan_literal(\"true\", 4, token_type::literal_true);\n            case 'f':\n                return scan_literal(\"false\", 5, token_type::literal_false);\n            case 'n':\n                return scan_literal(\"null\", 4, token_type::literal_null);\n\n            // string\n            case '\\\"':\n                return scan_string();\n\n            // number\n            case '-':\n            case '0':\n            case '1':\n            case '2':\n            case '3':\n            case '4':\n            case '5':\n            case '6':\n            case '7':\n            case '8':\n            case '9':\n                return scan_number();\n\n            // end of input (the null byte is needed when parsing from\n            // string literals)\n            case '\\0':\n            case std::char_traits<char>::eof():\n                return token_type::end_of_input;\n\n            // error\n            default:\n                error_message = \"invalid literal\";\n                return token_type::parse_error;\n        }\n    }\n\n  private:\n    /// input adapter\n    detail::input_adapter_t ia = nullptr;\n\n    /// the current character\n    std::char_traits<char>::int_type current = std::char_traits<char>::eof();\n\n    /// whether the next get() call should just return current\n    bool next_unget = false;\n\n    /// the start position of the current token\n    position_t position {};\n\n    /// raw input token string (for error messages)\n    std::vector<char> token_string {};\n\n    /// buffer for variable-length tokens (numbers, strings)\n    string_t token_buffer {};\n\n    /// a description of occurred lexer errors\n    const char* error_message = \"\";\n\n    // number values\n    number_integer_t value_integer = 0;\n    number_unsigned_t value_unsigned = 0;\n    number_float_t value_float = 0;\n\n    /// the decimal point\n    const char decimal_point_char = '.';\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/input/parser.hpp>\n\n\n#include <cassert> // assert\n#include <cmath> // isfinite\n#include <cstdint> // uint8_t\n#include <functional> // function\n#include <string> // string\n#include <utility> // move\n#include <vector> // vector\n\n// #include <nlohmann/detail/exceptions.hpp>\n\n// #include <nlohmann/detail/input/input_adapters.hpp>\n\n// #include <nlohmann/detail/input/json_sax.hpp>\n\n// #include <nlohmann/detail/input/lexer.hpp>\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n// #include <nlohmann/detail/meta/is_sax.hpp>\n\n// #include <nlohmann/detail/value_t.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n////////////\n// parser //\n////////////\n\n/*!\n@brief syntax analysis\n\nThis class implements a recursive decent parser.\n*/\ntemplate<typename BasicJsonType>\nclass parser\n{\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    using number_float_t = typename BasicJsonType::number_float_t;\n    using string_t = typename BasicJsonType::string_t;\n    using lexer_t = lexer<BasicJsonType>;\n    using token_type = typename lexer_t::token_type;\n\n  public:\n    enum class parse_event_t : uint8_t\n    {\n        /// the parser read `{` and started to process a JSON object\n        object_start,\n        /// the parser read `}` and finished processing a JSON object\n        object_end,\n        /// the parser read `[` and started to process a JSON array\n        array_start,\n        /// the parser read `]` and finished processing a JSON array\n        array_end,\n        /// the parser read a key of a value in an object\n        key,\n        /// the parser finished reading a JSON value\n        value\n    };\n\n    using parser_callback_t =\n        std::function<bool(int depth, parse_event_t event, BasicJsonType& parsed)>;\n\n    /// a parser reading from an input adapter\n    explicit parser(detail::input_adapter_t&& adapter,\n                    const parser_callback_t cb = nullptr,\n                    const bool allow_exceptions_ = true)\n        : callback(cb), m_lexer(std::move(adapter)), allow_exceptions(allow_exceptions_)\n    {\n        // read first token\n        get_token();\n    }\n\n    /*!\n    @brief public parser interface\n\n    @param[in] strict      whether to expect the last token to be EOF\n    @param[in,out] result  parsed JSON value\n\n    @throw parse_error.101 in case of an unexpected token\n    @throw parse_error.102 if to_unicode fails or surrogate error\n    @throw parse_error.103 if to_unicode fails\n    */\n    void parse(const bool strict, BasicJsonType& result)\n    {\n        if (callback)\n        {\n            json_sax_dom_callback_parser<BasicJsonType> sdp(result, callback, allow_exceptions);\n            sax_parse_internal(&sdp);\n            result.assert_invariant();\n\n            // in strict mode, input must be completely read\n            if (strict and (get_token() != token_type::end_of_input))\n            {\n                sdp.parse_error(m_lexer.get_position(),\n                                m_lexer.get_token_string(),\n                                parse_error::create(101, m_lexer.get_position(),\n                                                    exception_message(token_type::end_of_input, \"value\")));\n            }\n\n            // in case of an error, return discarded value\n            if (sdp.is_errored())\n            {\n                result = value_t::discarded;\n                return;\n            }\n\n            // set top-level value to null if it was discarded by the callback\n            // function\n            if (result.is_discarded())\n            {\n                result = nullptr;\n            }\n        }\n        else\n        {\n            json_sax_dom_parser<BasicJsonType> sdp(result, allow_exceptions);\n            sax_parse_internal(&sdp);\n            result.assert_invariant();\n\n            // in strict mode, input must be completely read\n            if (strict and (get_token() != token_type::end_of_input))\n            {\n                sdp.parse_error(m_lexer.get_position(),\n                                m_lexer.get_token_string(),\n                                parse_error::create(101, m_lexer.get_position(),\n                                                    exception_message(token_type::end_of_input, \"value\")));\n            }\n\n            // in case of an error, return discarded value\n            if (sdp.is_errored())\n            {\n                result = value_t::discarded;\n                return;\n            }\n        }\n    }\n\n    /*!\n    @brief public accept interface\n\n    @param[in] strict  whether to expect the last token to be EOF\n    @return whether the input is a proper JSON text\n    */\n    bool accept(const bool strict = true)\n    {\n        json_sax_acceptor<BasicJsonType> sax_acceptor;\n        return sax_parse(&sax_acceptor, strict);\n    }\n\n    template <typename SAX>\n    JSON_HEDLEY_NON_NULL(2)\n    bool sax_parse(SAX* sax, const bool strict = true)\n    {\n        (void)detail::is_sax_static_asserts<SAX, BasicJsonType> {};\n        const bool result = sax_parse_internal(sax);\n\n        // strict mode: next byte must be EOF\n        if (result and strict and (get_token() != token_type::end_of_input))\n        {\n            return sax->parse_error(m_lexer.get_position(),\n                                    m_lexer.get_token_string(),\n                                    parse_error::create(101, m_lexer.get_position(),\n                                            exception_message(token_type::end_of_input, \"value\")));\n        }\n\n        return result;\n    }\n\n  private:\n    template <typename SAX>\n    JSON_HEDLEY_NON_NULL(2)\n    bool sax_parse_internal(SAX* sax)\n    {\n        // stack to remember the hierarchy of structured values we are parsing\n        // true = array; false = object\n        std::vector<bool> states;\n        // value to avoid a goto (see comment where set to true)\n        bool skip_to_state_evaluation = false;\n\n        while (true)\n        {\n            if (not skip_to_state_evaluation)\n            {\n                // invariant: get_token() was called before each iteration\n                switch (last_token)\n                {\n                    case token_type::begin_object:\n                    {\n                        if (JSON_HEDLEY_UNLIKELY(not sax->start_object(std::size_t(-1))))\n                        {\n                            return false;\n                        }\n\n                        // closing } -> we are done\n                        if (get_token() == token_type::end_object)\n                        {\n                            if (JSON_HEDLEY_UNLIKELY(not sax->end_object()))\n                            {\n                                return false;\n                            }\n                            break;\n                        }\n\n                        // parse key\n                        if (JSON_HEDLEY_UNLIKELY(last_token != token_type::value_string))\n                        {\n                            return sax->parse_error(m_lexer.get_position(),\n                                                    m_lexer.get_token_string(),\n                                                    parse_error::create(101, m_lexer.get_position(),\n                                                            exception_message(token_type::value_string, \"object key\")));\n                        }\n                        if (JSON_HEDLEY_UNLIKELY(not sax->key(m_lexer.get_string())))\n                        {\n                            return false;\n                        }\n\n                        // parse separator (:)\n                        if (JSON_HEDLEY_UNLIKELY(get_token() != token_type::name_separator))\n                        {\n                            return sax->parse_error(m_lexer.get_position(),\n                                                    m_lexer.get_token_string(),\n                                                    parse_error::create(101, m_lexer.get_position(),\n                                                            exception_message(token_type::name_separator, \"object separator\")));\n                        }\n\n                        // remember we are now inside an object\n                        states.push_back(false);\n\n                        // parse values\n                        get_token();\n                        continue;\n                    }\n\n                    case token_type::begin_array:\n                    {\n                        if (JSON_HEDLEY_UNLIKELY(not sax->start_array(std::size_t(-1))))\n                        {\n                            return false;\n                        }\n\n                        // closing ] -> we are done\n                        if (get_token() == token_type::end_array)\n                        {\n                            if (JSON_HEDLEY_UNLIKELY(not sax->end_array()))\n                            {\n                                return false;\n                            }\n                            break;\n                        }\n\n                        // remember we are now inside an array\n                        states.push_back(true);\n\n                        // parse values (no need to call get_token)\n                        continue;\n                    }\n\n                    case token_type::value_float:\n                    {\n                        const auto res = m_lexer.get_number_float();\n\n                        if (JSON_HEDLEY_UNLIKELY(not std::isfinite(res)))\n                        {\n                            return sax->parse_error(m_lexer.get_position(),\n                                                    m_lexer.get_token_string(),\n                                                    out_of_range::create(406, \"number overflow parsing '\" + m_lexer.get_token_string() + \"'\"));\n                        }\n\n                        if (JSON_HEDLEY_UNLIKELY(not sax->number_float(res, m_lexer.get_string())))\n                        {\n                            return false;\n                        }\n\n                        break;\n                    }\n\n                    case token_type::literal_false:\n                    {\n                        if (JSON_HEDLEY_UNLIKELY(not sax->boolean(false)))\n                        {\n                            return false;\n                        }\n                        break;\n                    }\n\n                    case token_type::literal_null:\n                    {\n                        if (JSON_HEDLEY_UNLIKELY(not sax->null()))\n                        {\n                            return false;\n                        }\n                        break;\n                    }\n\n                    case token_type::literal_true:\n                    {\n                        if (JSON_HEDLEY_UNLIKELY(not sax->boolean(true)))\n                        {\n                            return false;\n                        }\n                        break;\n                    }\n\n                    case token_type::value_integer:\n                    {\n                        if (JSON_HEDLEY_UNLIKELY(not sax->number_integer(m_lexer.get_number_integer())))\n                        {\n                            return false;\n                        }\n                        break;\n                    }\n\n                    case token_type::value_string:\n                    {\n                        if (JSON_HEDLEY_UNLIKELY(not sax->string(m_lexer.get_string())))\n                        {\n                            return false;\n                        }\n                        break;\n                    }\n\n                    case token_type::value_unsigned:\n                    {\n                        if (JSON_HEDLEY_UNLIKELY(not sax->number_unsigned(m_lexer.get_number_unsigned())))\n                        {\n                            return false;\n                        }\n                        break;\n                    }\n\n                    case token_type::parse_error:\n                    {\n                        // using \"uninitialized\" to avoid \"expected\" message\n                        return sax->parse_error(m_lexer.get_position(),\n                                                m_lexer.get_token_string(),\n                                                parse_error::create(101, m_lexer.get_position(),\n                                                        exception_message(token_type::uninitialized, \"value\")));\n                    }\n\n                    default: // the last token was unexpected\n                    {\n                        return sax->parse_error(m_lexer.get_position(),\n                                                m_lexer.get_token_string(),\n                                                parse_error::create(101, m_lexer.get_position(),\n                                                        exception_message(token_type::literal_or_value, \"value\")));\n                    }\n                }\n            }\n            else\n            {\n                skip_to_state_evaluation = false;\n            }\n\n            // we reached this line after we successfully parsed a value\n            if (states.empty())\n            {\n                // empty stack: we reached the end of the hierarchy: done\n                return true;\n            }\n\n            if (states.back())  // array\n            {\n                // comma -> next value\n                if (get_token() == token_type::value_separator)\n                {\n                    // parse a new value\n                    get_token();\n                    continue;\n                }\n\n                // closing ]\n                if (JSON_HEDLEY_LIKELY(last_token == token_type::end_array))\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not sax->end_array()))\n                    {\n                        return false;\n                    }\n\n                    // We are done with this array. Before we can parse a\n                    // new value, we need to evaluate the new state first.\n                    // By setting skip_to_state_evaluation to false, we\n                    // are effectively jumping to the beginning of this if.\n                    assert(not states.empty());\n                    states.pop_back();\n                    skip_to_state_evaluation = true;\n                    continue;\n                }\n\n                return sax->parse_error(m_lexer.get_position(),\n                                        m_lexer.get_token_string(),\n                                        parse_error::create(101, m_lexer.get_position(),\n                                                exception_message(token_type::end_array, \"array\")));\n            }\n            else  // object\n            {\n                // comma -> next value\n                if (get_token() == token_type::value_separator)\n                {\n                    // parse key\n                    if (JSON_HEDLEY_UNLIKELY(get_token() != token_type::value_string))\n                    {\n                        return sax->parse_error(m_lexer.get_position(),\n                                                m_lexer.get_token_string(),\n                                                parse_error::create(101, m_lexer.get_position(),\n                                                        exception_message(token_type::value_string, \"object key\")));\n                    }\n\n                    if (JSON_HEDLEY_UNLIKELY(not sax->key(m_lexer.get_string())))\n                    {\n                        return false;\n                    }\n\n                    // parse separator (:)\n                    if (JSON_HEDLEY_UNLIKELY(get_token() != token_type::name_separator))\n                    {\n                        return sax->parse_error(m_lexer.get_position(),\n                                                m_lexer.get_token_string(),\n                                                parse_error::create(101, m_lexer.get_position(),\n                                                        exception_message(token_type::name_separator, \"object separator\")));\n                    }\n\n                    // parse values\n                    get_token();\n                    continue;\n                }\n\n                // closing }\n                if (JSON_HEDLEY_LIKELY(last_token == token_type::end_object))\n                {\n                    if (JSON_HEDLEY_UNLIKELY(not sax->end_object()))\n                    {\n                        return false;\n                    }\n\n                    // We are done with this object. Before we can parse a\n                    // new value, we need to evaluate the new state first.\n                    // By setting skip_to_state_evaluation to false, we\n                    // are effectively jumping to the beginning of this if.\n                    assert(not states.empty());\n                    states.pop_back();\n                    skip_to_state_evaluation = true;\n                    continue;\n                }\n\n                return sax->parse_error(m_lexer.get_position(),\n                                        m_lexer.get_token_string(),\n                                        parse_error::create(101, m_lexer.get_position(),\n                                                exception_message(token_type::end_object, \"object\")));\n            }\n        }\n    }\n\n    /// get next token from lexer\n    token_type get_token()\n    {\n        return last_token = m_lexer.scan();\n    }\n\n    std::string exception_message(const token_type expected, const std::string& context)\n    {\n        std::string error_msg = \"syntax error \";\n\n        if (not context.empty())\n        {\n            error_msg += \"while parsing \" + context + \" \";\n        }\n\n        error_msg += \"- \";\n\n        if (last_token == token_type::parse_error)\n        {\n            error_msg += std::string(m_lexer.get_error_message()) + \"; last read: '\" +\n                         m_lexer.get_token_string() + \"'\";\n        }\n        else\n        {\n            error_msg += \"unexpected \" + std::string(lexer_t::token_type_name(last_token));\n        }\n\n        if (expected != token_type::uninitialized)\n        {\n            error_msg += \"; expected \" + std::string(lexer_t::token_type_name(expected));\n        }\n\n        return error_msg;\n    }\n\n  private:\n    /// callback function\n    const parser_callback_t callback = nullptr;\n    /// the type of the last read token\n    token_type last_token = token_type::uninitialized;\n    /// the lexer\n    lexer_t m_lexer;\n    /// whether to throw exceptions in case of errors\n    const bool allow_exceptions = true;\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/iterators/internal_iterator.hpp>\n\n\n// #include <nlohmann/detail/iterators/primitive_iterator.hpp>\n\n\n#include <cstddef> // ptrdiff_t\n#include <limits>  // numeric_limits\n\nnamespace nlohmann\n{\nnamespace detail\n{\n/*\n@brief an iterator for primitive JSON types\n\nThis class models an iterator for primitive JSON types (boolean, number,\nstring). It's only purpose is to allow the iterator/const_iterator classes\nto \"iterate\" over primitive values. Internally, the iterator is modeled by\na `difference_type` variable. Value begin_value (`0`) models the begin,\nend_value (`1`) models past the end.\n*/\nclass primitive_iterator_t\n{\n  private:\n    using difference_type = std::ptrdiff_t;\n    static constexpr difference_type begin_value = 0;\n    static constexpr difference_type end_value = begin_value + 1;\n\n    /// iterator as signed integer type\n    difference_type m_it = (std::numeric_limits<std::ptrdiff_t>::min)();\n\n  public:\n    constexpr difference_type get_value() const noexcept\n    {\n        return m_it;\n    }\n\n    /// set iterator to a defined beginning\n    void set_begin() noexcept\n    {\n        m_it = begin_value;\n    }\n\n    /// set iterator to a defined past the end\n    void set_end() noexcept\n    {\n        m_it = end_value;\n    }\n\n    /// return whether the iterator can be dereferenced\n    constexpr bool is_begin() const noexcept\n    {\n        return m_it == begin_value;\n    }\n\n    /// return whether the iterator is at end\n    constexpr bool is_end() const noexcept\n    {\n        return m_it == end_value;\n    }\n\n    friend constexpr bool operator==(primitive_iterator_t lhs, primitive_iterator_t rhs) noexcept\n    {\n        return lhs.m_it == rhs.m_it;\n    }\n\n    friend constexpr bool operator<(primitive_iterator_t lhs, primitive_iterator_t rhs) noexcept\n    {\n        return lhs.m_it < rhs.m_it;\n    }\n\n    primitive_iterator_t operator+(difference_type n) noexcept\n    {\n        auto result = *this;\n        result += n;\n        return result;\n    }\n\n    friend constexpr difference_type operator-(primitive_iterator_t lhs, primitive_iterator_t rhs) noexcept\n    {\n        return lhs.m_it - rhs.m_it;\n    }\n\n    primitive_iterator_t& operator++() noexcept\n    {\n        ++m_it;\n        return *this;\n    }\n\n    primitive_iterator_t const operator++(int) noexcept\n    {\n        auto result = *this;\n        ++m_it;\n        return result;\n    }\n\n    primitive_iterator_t& operator--() noexcept\n    {\n        --m_it;\n        return *this;\n    }\n\n    primitive_iterator_t const operator--(int) noexcept\n    {\n        auto result = *this;\n        --m_it;\n        return result;\n    }\n\n    primitive_iterator_t& operator+=(difference_type n) noexcept\n    {\n        m_it += n;\n        return *this;\n    }\n\n    primitive_iterator_t& operator-=(difference_type n) noexcept\n    {\n        m_it -= n;\n        return *this;\n    }\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n/*!\n@brief an iterator value\n\n@note This structure could easily be a union, but MSVC currently does not allow\nunions members with complex constructors, see https://github.com/nlohmann/json/pull/105.\n*/\ntemplate<typename BasicJsonType> struct internal_iterator\n{\n    /// iterator for JSON objects\n    typename BasicJsonType::object_t::iterator object_iterator {};\n    /// iterator for JSON arrays\n    typename BasicJsonType::array_t::iterator array_iterator {};\n    /// generic iterator for all other types\n    primitive_iterator_t primitive_iterator {};\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/iterators/iter_impl.hpp>\n\n\n#include <ciso646> // not\n#include <iterator> // iterator, random_access_iterator_tag, bidirectional_iterator_tag, advance, next\n#include <type_traits> // conditional, is_const, remove_const\n\n// #include <nlohmann/detail/exceptions.hpp>\n\n// #include <nlohmann/detail/iterators/internal_iterator.hpp>\n\n// #include <nlohmann/detail/iterators/primitive_iterator.hpp>\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n// #include <nlohmann/detail/meta/cpp_future.hpp>\n\n// #include <nlohmann/detail/meta/type_traits.hpp>\n\n// #include <nlohmann/detail/value_t.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n// forward declare, to be able to friend it later on\ntemplate<typename IteratorType> class iteration_proxy;\ntemplate<typename IteratorType> class iteration_proxy_value;\n\n/*!\n@brief a template for a bidirectional iterator for the @ref basic_json class\nThis class implements a both iterators (iterator and const_iterator) for the\n@ref basic_json class.\n@note An iterator is called *initialized* when a pointer to a JSON value has\n      been set (e.g., by a constructor or a copy assignment). If the iterator is\n      default-constructed, it is *uninitialized* and most methods are undefined.\n      **The library uses assertions to detect calls on uninitialized iterators.**\n@requirement The class satisfies the following concept requirements:\n-\n[BidirectionalIterator](https://en.cppreference.com/w/cpp/named_req/BidirectionalIterator):\n  The iterator that can be moved can be moved in both directions (i.e.\n  incremented and decremented).\n@since version 1.0.0, simplified in version 2.0.9, change to bidirectional\n       iterators in version 3.0.0 (see https://github.com/nlohmann/json/issues/593)\n*/\ntemplate<typename BasicJsonType>\nclass iter_impl\n{\n    /// allow basic_json to access private members\n    friend iter_impl<typename std::conditional<std::is_const<BasicJsonType>::value, typename std::remove_const<BasicJsonType>::type, const BasicJsonType>::type>;\n    friend BasicJsonType;\n    friend iteration_proxy<iter_impl>;\n    friend iteration_proxy_value<iter_impl>;\n\n    using object_t = typename BasicJsonType::object_t;\n    using array_t = typename BasicJsonType::array_t;\n    // make sure BasicJsonType is basic_json or const basic_json\n    static_assert(is_basic_json<typename std::remove_const<BasicJsonType>::type>::value,\n                  \"iter_impl only accepts (const) basic_json\");\n\n  public:\n\n    /// The std::iterator class template (used as a base class to provide typedefs) is deprecated in C++17.\n    /// The C++ Standard has never required user-defined iterators to derive from std::iterator.\n    /// A user-defined iterator should provide publicly accessible typedefs named\n    /// iterator_category, value_type, difference_type, pointer, and reference.\n    /// Note that value_type is required to be non-const, even for constant iterators.\n    using iterator_category = std::bidirectional_iterator_tag;\n\n    /// the type of the values when the iterator is dereferenced\n    using value_type = typename BasicJsonType::value_type;\n    /// a type to represent differences between iterators\n    using difference_type = typename BasicJsonType::difference_type;\n    /// defines a pointer to the type iterated over (value_type)\n    using pointer = typename std::conditional<std::is_const<BasicJsonType>::value,\n          typename BasicJsonType::const_pointer,\n          typename BasicJsonType::pointer>::type;\n    /// defines a reference to the type iterated over (value_type)\n    using reference =\n        typename std::conditional<std::is_const<BasicJsonType>::value,\n        typename BasicJsonType::const_reference,\n        typename BasicJsonType::reference>::type;\n\n    /// default constructor\n    iter_impl() = default;\n\n    /*!\n    @brief constructor for a given JSON instance\n    @param[in] object  pointer to a JSON object for this iterator\n    @pre object != nullptr\n    @post The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    explicit iter_impl(pointer object) noexcept : m_object(object)\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n            {\n                m_it.object_iterator = typename object_t::iterator();\n                break;\n            }\n\n            case value_t::array:\n            {\n                m_it.array_iterator = typename array_t::iterator();\n                break;\n            }\n\n            default:\n            {\n                m_it.primitive_iterator = primitive_iterator_t();\n                break;\n            }\n        }\n    }\n\n    /*!\n    @note The conventional copy constructor and copy assignment are implicitly\n          defined. Combined with the following converting constructor and\n          assignment, they support: (1) copy from iterator to iterator, (2)\n          copy from const iterator to const iterator, and (3) conversion from\n          iterator to const iterator. However conversion from const iterator\n          to iterator is not defined.\n    */\n\n    /*!\n    @brief const copy constructor\n    @param[in] other const iterator to copy from\n    @note This copy constuctor had to be defined explicitely to circumvent a bug\n          occuring on msvc v19.0 compiler (VS 2015) debug build. For more\n          information refer to: https://github.com/nlohmann/json/issues/1608\n    */\n    iter_impl(const iter_impl<const BasicJsonType>& other) noexcept\n        : m_object(other.m_object), m_it(other.m_it)\n    {}\n\n    /*!\n    @brief converting assignment\n    @param[in] other const iterator to copy from\n    @return const/non-const iterator\n    @note It is not checked whether @a other is initialized.\n    */\n    iter_impl& operator=(const iter_impl<const BasicJsonType>& other) noexcept\n    {\n        m_object = other.m_object;\n        m_it = other.m_it;\n        return *this;\n    }\n\n    /*!\n    @brief converting constructor\n    @param[in] other  non-const iterator to copy from\n    @note It is not checked whether @a other is initialized.\n    */\n    iter_impl(const iter_impl<typename std::remove_const<BasicJsonType>::type>& other) noexcept\n        : m_object(other.m_object), m_it(other.m_it)\n    {}\n\n    /*!\n    @brief converting assignment\n    @param[in] other  non-const iterator to copy from\n    @return const/non-const iterator\n    @note It is not checked whether @a other is initialized.\n    */\n    iter_impl& operator=(const iter_impl<typename std::remove_const<BasicJsonType>::type>& other) noexcept\n    {\n        m_object = other.m_object;\n        m_it = other.m_it;\n        return *this;\n    }\n\n  private:\n    /*!\n    @brief set the iterator to the first value\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    void set_begin() noexcept\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n            {\n                m_it.object_iterator = m_object->m_value.object->begin();\n                break;\n            }\n\n            case value_t::array:\n            {\n                m_it.array_iterator = m_object->m_value.array->begin();\n                break;\n            }\n\n            case value_t::null:\n            {\n                // set to end so begin()==end() is true: null is empty\n                m_it.primitive_iterator.set_end();\n                break;\n            }\n\n            default:\n            {\n                m_it.primitive_iterator.set_begin();\n                break;\n            }\n        }\n    }\n\n    /*!\n    @brief set the iterator past the last value\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    void set_end() noexcept\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n            {\n                m_it.object_iterator = m_object->m_value.object->end();\n                break;\n            }\n\n            case value_t::array:\n            {\n                m_it.array_iterator = m_object->m_value.array->end();\n                break;\n            }\n\n            default:\n            {\n                m_it.primitive_iterator.set_end();\n                break;\n            }\n        }\n    }\n\n  public:\n    /*!\n    @brief return a reference to the value pointed to by the iterator\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    reference operator*() const\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n            {\n                assert(m_it.object_iterator != m_object->m_value.object->end());\n                return m_it.object_iterator->second;\n            }\n\n            case value_t::array:\n            {\n                assert(m_it.array_iterator != m_object->m_value.array->end());\n                return *m_it.array_iterator;\n            }\n\n            case value_t::null:\n                JSON_THROW(invalid_iterator::create(214, \"cannot get value\"));\n\n            default:\n            {\n                if (JSON_HEDLEY_LIKELY(m_it.primitive_iterator.is_begin()))\n                {\n                    return *m_object;\n                }\n\n                JSON_THROW(invalid_iterator::create(214, \"cannot get value\"));\n            }\n        }\n    }\n\n    /*!\n    @brief dereference the iterator\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    pointer operator->() const\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n            {\n                assert(m_it.object_iterator != m_object->m_value.object->end());\n                return &(m_it.object_iterator->second);\n            }\n\n            case value_t::array:\n            {\n                assert(m_it.array_iterator != m_object->m_value.array->end());\n                return &*m_it.array_iterator;\n            }\n\n            default:\n            {\n                if (JSON_HEDLEY_LIKELY(m_it.primitive_iterator.is_begin()))\n                {\n                    return m_object;\n                }\n\n                JSON_THROW(invalid_iterator::create(214, \"cannot get value\"));\n            }\n        }\n    }\n\n    /*!\n    @brief post-increment (it++)\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    iter_impl const operator++(int)\n    {\n        auto result = *this;\n        ++(*this);\n        return result;\n    }\n\n    /*!\n    @brief pre-increment (++it)\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    iter_impl& operator++()\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n            {\n                std::advance(m_it.object_iterator, 1);\n                break;\n            }\n\n            case value_t::array:\n            {\n                std::advance(m_it.array_iterator, 1);\n                break;\n            }\n\n            default:\n            {\n                ++m_it.primitive_iterator;\n                break;\n            }\n        }\n\n        return *this;\n    }\n\n    /*!\n    @brief post-decrement (it--)\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    iter_impl const operator--(int)\n    {\n        auto result = *this;\n        --(*this);\n        return result;\n    }\n\n    /*!\n    @brief pre-decrement (--it)\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    iter_impl& operator--()\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n            {\n                std::advance(m_it.object_iterator, -1);\n                break;\n            }\n\n            case value_t::array:\n            {\n                std::advance(m_it.array_iterator, -1);\n                break;\n            }\n\n            default:\n            {\n                --m_it.primitive_iterator;\n                break;\n            }\n        }\n\n        return *this;\n    }\n\n    /*!\n    @brief  comparison: equal\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    bool operator==(const iter_impl& other) const\n    {\n        // if objects are not the same, the comparison is undefined\n        if (JSON_HEDLEY_UNLIKELY(m_object != other.m_object))\n        {\n            JSON_THROW(invalid_iterator::create(212, \"cannot compare iterators of different containers\"));\n        }\n\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n                return (m_it.object_iterator == other.m_it.object_iterator);\n\n            case value_t::array:\n                return (m_it.array_iterator == other.m_it.array_iterator);\n\n            default:\n                return (m_it.primitive_iterator == other.m_it.primitive_iterator);\n        }\n    }\n\n    /*!\n    @brief  comparison: not equal\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    bool operator!=(const iter_impl& other) const\n    {\n        return not operator==(other);\n    }\n\n    /*!\n    @brief  comparison: smaller\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    bool operator<(const iter_impl& other) const\n    {\n        // if objects are not the same, the comparison is undefined\n        if (JSON_HEDLEY_UNLIKELY(m_object != other.m_object))\n        {\n            JSON_THROW(invalid_iterator::create(212, \"cannot compare iterators of different containers\"));\n        }\n\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n                JSON_THROW(invalid_iterator::create(213, \"cannot compare order of object iterators\"));\n\n            case value_t::array:\n                return (m_it.array_iterator < other.m_it.array_iterator);\n\n            default:\n                return (m_it.primitive_iterator < other.m_it.primitive_iterator);\n        }\n    }\n\n    /*!\n    @brief  comparison: less than or equal\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    bool operator<=(const iter_impl& other) const\n    {\n        return not other.operator < (*this);\n    }\n\n    /*!\n    @brief  comparison: greater than\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    bool operator>(const iter_impl& other) const\n    {\n        return not operator<=(other);\n    }\n\n    /*!\n    @brief  comparison: greater than or equal\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    bool operator>=(const iter_impl& other) const\n    {\n        return not operator<(other);\n    }\n\n    /*!\n    @brief  add to iterator\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    iter_impl& operator+=(difference_type i)\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n                JSON_THROW(invalid_iterator::create(209, \"cannot use offsets with object iterators\"));\n\n            case value_t::array:\n            {\n                std::advance(m_it.array_iterator, i);\n                break;\n            }\n\n            default:\n            {\n                m_it.primitive_iterator += i;\n                break;\n            }\n        }\n\n        return *this;\n    }\n\n    /*!\n    @brief  subtract from iterator\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    iter_impl& operator-=(difference_type i)\n    {\n        return operator+=(-i);\n    }\n\n    /*!\n    @brief  add to iterator\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    iter_impl operator+(difference_type i) const\n    {\n        auto result = *this;\n        result += i;\n        return result;\n    }\n\n    /*!\n    @brief  addition of distance and iterator\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    friend iter_impl operator+(difference_type i, const iter_impl& it)\n    {\n        auto result = it;\n        result += i;\n        return result;\n    }\n\n    /*!\n    @brief  subtract from iterator\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    iter_impl operator-(difference_type i) const\n    {\n        auto result = *this;\n        result -= i;\n        return result;\n    }\n\n    /*!\n    @brief  return difference\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    difference_type operator-(const iter_impl& other) const\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n                JSON_THROW(invalid_iterator::create(209, \"cannot use offsets with object iterators\"));\n\n            case value_t::array:\n                return m_it.array_iterator - other.m_it.array_iterator;\n\n            default:\n                return m_it.primitive_iterator - other.m_it.primitive_iterator;\n        }\n    }\n\n    /*!\n    @brief  access to successor\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    reference operator[](difference_type n) const\n    {\n        assert(m_object != nullptr);\n\n        switch (m_object->m_type)\n        {\n            case value_t::object:\n                JSON_THROW(invalid_iterator::create(208, \"cannot use operator[] for object iterators\"));\n\n            case value_t::array:\n                return *std::next(m_it.array_iterator, n);\n\n            case value_t::null:\n                JSON_THROW(invalid_iterator::create(214, \"cannot get value\"));\n\n            default:\n            {\n                if (JSON_HEDLEY_LIKELY(m_it.primitive_iterator.get_value() == -n))\n                {\n                    return *m_object;\n                }\n\n                JSON_THROW(invalid_iterator::create(214, \"cannot get value\"));\n            }\n        }\n    }\n\n    /*!\n    @brief  return the key of an object iterator\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    const typename object_t::key_type& key() const\n    {\n        assert(m_object != nullptr);\n\n        if (JSON_HEDLEY_LIKELY(m_object->is_object()))\n        {\n            return m_it.object_iterator->first;\n        }\n\n        JSON_THROW(invalid_iterator::create(207, \"cannot use key() for non-object iterators\"));\n    }\n\n    /*!\n    @brief  return the value of an iterator\n    @pre The iterator is initialized; i.e. `m_object != nullptr`.\n    */\n    reference value() const\n    {\n        return operator*();\n    }\n\n  private:\n    /// associated JSON instance\n    pointer m_object = nullptr;\n    /// the actual iterator of the associated instance\n    internal_iterator<typename std::remove_const<BasicJsonType>::type> m_it {};\n};\n} // namespace detail\n} // namespace nlohmann\n\n// #include <nlohmann/detail/iterators/iteration_proxy.hpp>\n\n// #include <nlohmann/detail/iterators/json_reverse_iterator.hpp>\n\n\n#include <cstddef> // ptrdiff_t\n#include <iterator> // reverse_iterator\n#include <utility> // declval\n\nnamespace nlohmann\n{\nnamespace detail\n{\n//////////////////////\n// reverse_iterator //\n//////////////////////\n\n/*!\n@brief a template for a reverse iterator class\n\n@tparam Base the base iterator type to reverse. Valid types are @ref\niterator (to create @ref reverse_iterator) and @ref const_iterator (to\ncreate @ref const_reverse_iterator).\n\n@requirement The class satisfies the following concept requirements:\n-\n[BidirectionalIterator](https://en.cppreference.com/w/cpp/named_req/BidirectionalIterator):\n  The iterator that can be moved can be moved in both directions (i.e.\n  incremented and decremented).\n- [OutputIterator](https://en.cppreference.com/w/cpp/named_req/OutputIterator):\n  It is possible to write to the pointed-to element (only if @a Base is\n  @ref iterator).\n\n@since version 1.0.0\n*/\ntemplate<typename Base>\nclass json_reverse_iterator : public std::reverse_iterator<Base>\n{\n  public:\n    using difference_type = std::ptrdiff_t;\n    /// shortcut to the reverse iterator adapter\n    using base_iterator = std::reverse_iterator<Base>;\n    /// the reference type for the pointed-to element\n    using reference = typename Base::reference;\n\n    /// create reverse iterator from iterator\n    explicit json_reverse_iterator(const typename base_iterator::iterator_type& it) noexcept\n        : base_iterator(it) {}\n\n    /// create reverse iterator from base class\n    explicit json_reverse_iterator(const base_iterator& it) noexcept : base_iterator(it) {}\n\n    /// post-increment (it++)\n    json_reverse_iterator const operator++(int)\n    {\n        return static_cast<json_reverse_iterator>(base_iterator::operator++(1));\n    }\n\n    /// pre-increment (++it)\n    json_reverse_iterator& operator++()\n    {\n        return static_cast<json_reverse_iterator&>(base_iterator::operator++());\n    }\n\n    /// post-decrement (it--)\n    json_reverse_iterator const operator--(int)\n    {\n        return static_cast<json_reverse_iterator>(base_iterator::operator--(1));\n    }\n\n    /// pre-decrement (--it)\n    json_reverse_iterator& operator--()\n    {\n        return static_cast<json_reverse_iterator&>(base_iterator::operator--());\n    }\n\n    /// add to iterator\n    json_reverse_iterator& operator+=(difference_type i)\n    {\n        return static_cast<json_reverse_iterator&>(base_iterator::operator+=(i));\n    }\n\n    /// add to iterator\n    json_reverse_iterator operator+(difference_type i) const\n    {\n        return static_cast<json_reverse_iterator>(base_iterator::operator+(i));\n    }\n\n    /// subtract from iterator\n    json_reverse_iterator operator-(difference_type i) const\n    {\n        return static_cast<json_reverse_iterator>(base_iterator::operator-(i));\n    }\n\n    /// return difference\n    difference_type operator-(const json_reverse_iterator& other) const\n    {\n        return base_iterator(*this) - base_iterator(other);\n    }\n\n    /// access to successor\n    reference operator[](difference_type n) const\n    {\n        return *(this->operator+(n));\n    }\n\n    /// return the key of an object iterator\n    auto key() const -> decltype(std::declval<Base>().key())\n    {\n        auto it = --this->base();\n        return it.key();\n    }\n\n    /// return the value of an iterator\n    reference value() const\n    {\n        auto it = --this->base();\n        return it.operator * ();\n    }\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/iterators/primitive_iterator.hpp>\n\n// #include <nlohmann/detail/json_pointer.hpp>\n\n\n#include <algorithm> // all_of\n#include <cassert> // assert\n#include <cctype> // isdigit\n#include <numeric> // accumulate\n#include <string> // string\n#include <utility> // move\n#include <vector> // vector\n\n// #include <nlohmann/detail/exceptions.hpp>\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n// #include <nlohmann/detail/value_t.hpp>\n\n\nnamespace nlohmann\n{\ntemplate<typename BasicJsonType>\nclass json_pointer\n{\n    // allow basic_json to access private members\n    NLOHMANN_BASIC_JSON_TPL_DECLARATION\n    friend class basic_json;\n\n  public:\n    /*!\n    @brief create JSON pointer\n\n    Create a JSON pointer according to the syntax described in\n    [Section 3 of RFC6901](https://tools.ietf.org/html/rfc6901#section-3).\n\n    @param[in] s  string representing the JSON pointer; if omitted, the empty\n                  string is assumed which references the whole JSON value\n\n    @throw parse_error.107 if the given JSON pointer @a s is nonempty and does\n                           not begin with a slash (`/`); see example below\n\n    @throw parse_error.108 if a tilde (`~`) in the given JSON pointer @a s is\n    not followed by `0` (representing `~`) or `1` (representing `/`); see\n    example below\n\n    @liveexample{The example shows the construction several valid JSON pointers\n    as well as the exceptional behavior.,json_pointer}\n\n    @since version 2.0.0\n    */\n    explicit json_pointer(const std::string& s = \"\")\n        : reference_tokens(split(s))\n    {}\n\n    /*!\n    @brief return a string representation of the JSON pointer\n\n    @invariant For each JSON pointer `ptr`, it holds:\n    @code {.cpp}\n    ptr == json_pointer(ptr.to_string());\n    @endcode\n\n    @return a string representation of the JSON pointer\n\n    @liveexample{The example shows the result of `to_string`.,json_pointer__to_string}\n\n    @since version 2.0.0\n    */\n    std::string to_string() const\n    {\n        return std::accumulate(reference_tokens.begin(), reference_tokens.end(),\n                               std::string{},\n                               [](const std::string & a, const std::string & b)\n        {\n            return a + \"/\" + escape(b);\n        });\n    }\n\n    /// @copydoc to_string()\n    operator std::string() const\n    {\n        return to_string();\n    }\n\n    /*!\n    @brief append another JSON pointer at the end of this JSON pointer\n\n    @param[in] ptr  JSON pointer to append\n    @return JSON pointer with @a ptr appended\n\n    @liveexample{The example shows the usage of `operator/=`.,json_pointer__operator_add}\n\n    @complexity Linear in the length of @a ptr.\n\n    @sa @ref operator/=(std::string) to append a reference token\n    @sa @ref operator/=(std::size_t) to append an array index\n    @sa @ref operator/(const json_pointer&, const json_pointer&) for a binary operator\n\n    @since version 3.6.0\n    */\n    json_pointer& operator/=(const json_pointer& ptr)\n    {\n        reference_tokens.insert(reference_tokens.end(),\n                                ptr.reference_tokens.begin(),\n                                ptr.reference_tokens.end());\n        return *this;\n    }\n\n    /*!\n    @brief append an unescaped reference token at the end of this JSON pointer\n\n    @param[in] token  reference token to append\n    @return JSON pointer with @a token appended without escaping @a token\n\n    @liveexample{The example shows the usage of `operator/=`.,json_pointer__operator_add}\n\n    @complexity Amortized constant.\n\n    @sa @ref operator/=(const json_pointer&) to append a JSON pointer\n    @sa @ref operator/=(std::size_t) to append an array index\n    @sa @ref operator/(const json_pointer&, std::size_t) for a binary operator\n\n    @since version 3.6.0\n    */\n    json_pointer& operator/=(std::string token)\n    {\n        push_back(std::move(token));\n        return *this;\n    }\n\n    /*!\n    @brief append an array index at the end of this JSON pointer\n\n    @param[in] array_index  array index ot append\n    @return JSON pointer with @a array_index appended\n\n    @liveexample{The example shows the usage of `operator/=`.,json_pointer__operator_add}\n\n    @complexity Amortized constant.\n\n    @sa @ref operator/=(const json_pointer&) to append a JSON pointer\n    @sa @ref operator/=(std::string) to append a reference token\n    @sa @ref operator/(const json_pointer&, std::string) for a binary operator\n\n    @since version 3.6.0\n    */\n    json_pointer& operator/=(std::size_t array_index)\n    {\n        return *this /= std::to_string(array_index);\n    }\n\n    /*!\n    @brief create a new JSON pointer by appending the right JSON pointer at the end of the left JSON pointer\n\n    @param[in] lhs  JSON pointer\n    @param[in] rhs  JSON pointer\n    @return a new JSON pointer with @a rhs appended to @a lhs\n\n    @liveexample{The example shows the usage of `operator/`.,json_pointer__operator_add_binary}\n\n    @complexity Linear in the length of @a lhs and @a rhs.\n\n    @sa @ref operator/=(const json_pointer&) to append a JSON pointer\n\n    @since version 3.6.0\n    */\n    friend json_pointer operator/(const json_pointer& lhs,\n                                  const json_pointer& rhs)\n    {\n        return json_pointer(lhs) /= rhs;\n    }\n\n    /*!\n    @brief create a new JSON pointer by appending the unescaped token at the end of the JSON pointer\n\n    @param[in] ptr  JSON pointer\n    @param[in] token  reference token\n    @return a new JSON pointer with unescaped @a token appended to @a ptr\n\n    @liveexample{The example shows the usage of `operator/`.,json_pointer__operator_add_binary}\n\n    @complexity Linear in the length of @a ptr.\n\n    @sa @ref operator/=(std::string) to append a reference token\n\n    @since version 3.6.0\n    */\n    friend json_pointer operator/(const json_pointer& ptr, std::string token)\n    {\n        return json_pointer(ptr) /= std::move(token);\n    }\n\n    /*!\n    @brief create a new JSON pointer by appending the array-index-token at the end of the JSON pointer\n\n    @param[in] ptr  JSON pointer\n    @param[in] array_index  array index\n    @return a new JSON pointer with @a array_index appended to @a ptr\n\n    @liveexample{The example shows the usage of `operator/`.,json_pointer__operator_add_binary}\n\n    @complexity Linear in the length of @a ptr.\n\n    @sa @ref operator/=(std::size_t) to append an array index\n\n    @since version 3.6.0\n    */\n    friend json_pointer operator/(const json_pointer& ptr, std::size_t array_index)\n    {\n        return json_pointer(ptr) /= array_index;\n    }\n\n    /*!\n    @brief returns the parent of this JSON pointer\n\n    @return parent of this JSON pointer; in case this JSON pointer is the root,\n            the root itself is returned\n\n    @complexity Linear in the length of the JSON pointer.\n\n    @liveexample{The example shows the result of `parent_pointer` for different\n    JSON Pointers.,json_pointer__parent_pointer}\n\n    @since version 3.6.0\n    */\n    json_pointer parent_pointer() const\n    {\n        if (empty())\n        {\n            return *this;\n        }\n\n        json_pointer res = *this;\n        res.pop_back();\n        return res;\n    }\n\n    /*!\n    @brief remove last reference token\n\n    @pre not `empty()`\n\n    @liveexample{The example shows the usage of `pop_back`.,json_pointer__pop_back}\n\n    @complexity Constant.\n\n    @throw out_of_range.405 if JSON pointer has no parent\n\n    @since version 3.6.0\n    */\n    void pop_back()\n    {\n        if (JSON_HEDLEY_UNLIKELY(empty()))\n        {\n            JSON_THROW(detail::out_of_range::create(405, \"JSON pointer has no parent\"));\n        }\n\n        reference_tokens.pop_back();\n    }\n\n    /*!\n    @brief return last reference token\n\n    @pre not `empty()`\n    @return last reference token\n\n    @liveexample{The example shows the usage of `back`.,json_pointer__back}\n\n    @complexity Constant.\n\n    @throw out_of_range.405 if JSON pointer has no parent\n\n    @since version 3.6.0\n    */\n    const std::string& back()\n    {\n        if (JSON_HEDLEY_UNLIKELY(empty()))\n        {\n            JSON_THROW(detail::out_of_range::create(405, \"JSON pointer has no parent\"));\n        }\n\n        return reference_tokens.back();\n    }\n\n    /*!\n    @brief append an unescaped token at the end of the reference pointer\n\n    @param[in] token  token to add\n\n    @complexity Amortized constant.\n\n    @liveexample{The example shows the result of `push_back` for different\n    JSON Pointers.,json_pointer__push_back}\n\n    @since version 3.6.0\n    */\n    void push_back(const std::string& token)\n    {\n        reference_tokens.push_back(token);\n    }\n\n    /// @copydoc push_back(const std::string&)\n    void push_back(std::string&& token)\n    {\n        reference_tokens.push_back(std::move(token));\n    }\n\n    /*!\n    @brief return whether pointer points to the root document\n\n    @return true iff the JSON pointer points to the root document\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @liveexample{The example shows the result of `empty` for different JSON\n    Pointers.,json_pointer__empty}\n\n    @since version 3.6.0\n    */\n    bool empty() const noexcept\n    {\n        return reference_tokens.empty();\n    }\n\n  private:\n    /*!\n    @param[in] s  reference token to be converted into an array index\n\n    @return integer representation of @a s\n\n    @throw out_of_range.404 if string @a s could not be converted to an integer\n    */\n    static int array_index(const std::string& s)\n    {\n        std::size_t processed_chars = 0;\n        const int res = std::stoi(s, &processed_chars);\n\n        // check if the string was completely read\n        if (JSON_HEDLEY_UNLIKELY(processed_chars != s.size()))\n        {\n            JSON_THROW(detail::out_of_range::create(404, \"unresolved reference token '\" + s + \"'\"));\n        }\n\n        return res;\n    }\n\n    json_pointer top() const\n    {\n        if (JSON_HEDLEY_UNLIKELY(empty()))\n        {\n            JSON_THROW(detail::out_of_range::create(405, \"JSON pointer has no parent\"));\n        }\n\n        json_pointer result = *this;\n        result.reference_tokens = {reference_tokens[0]};\n        return result;\n    }\n\n    /*!\n    @brief create and return a reference to the pointed to value\n\n    @complexity Linear in the number of reference tokens.\n\n    @throw parse_error.109 if array index is not a number\n    @throw type_error.313 if value cannot be unflattened\n    */\n    BasicJsonType& get_and_create(BasicJsonType& j) const\n    {\n        using size_type = typename BasicJsonType::size_type;\n        auto result = &j;\n\n        // in case no reference tokens exist, return a reference to the JSON value\n        // j which will be overwritten by a primitive value\n        for (const auto& reference_token : reference_tokens)\n        {\n            switch (result->type())\n            {\n                case detail::value_t::null:\n                {\n                    if (reference_token == \"0\")\n                    {\n                        // start a new array if reference token is 0\n                        result = &result->operator[](0);\n                    }\n                    else\n                    {\n                        // start a new object otherwise\n                        result = &result->operator[](reference_token);\n                    }\n                    break;\n                }\n\n                case detail::value_t::object:\n                {\n                    // create an entry in the object\n                    result = &result->operator[](reference_token);\n                    break;\n                }\n\n                case detail::value_t::array:\n                {\n                    // create an entry in the array\n                    JSON_TRY\n                    {\n                        result = &result->operator[](static_cast<size_type>(array_index(reference_token)));\n                    }\n                    JSON_CATCH(std::invalid_argument&)\n                    {\n                        JSON_THROW(detail::parse_error::create(109, 0, \"array index '\" + reference_token + \"' is not a number\"));\n                    }\n                    break;\n                }\n\n                /*\n                The following code is only reached if there exists a reference\n                token _and_ the current value is primitive. In this case, we have\n                an error situation, because primitive values may only occur as\n                single value; that is, with an empty list of reference tokens.\n                */\n                default:\n                    JSON_THROW(detail::type_error::create(313, \"invalid value to unflatten\"));\n            }\n        }\n\n        return *result;\n    }\n\n    /*!\n    @brief return a reference to the pointed to value\n\n    @note This version does not throw if a value is not present, but tries to\n          create nested values instead. For instance, calling this function\n          with pointer `\"/this/that\"` on a null value is equivalent to calling\n          `operator[](\"this\").operator[](\"that\")` on that value, effectively\n          changing the null value to an object.\n\n    @param[in] ptr  a JSON value\n\n    @return reference to the JSON value pointed to by the JSON pointer\n\n    @complexity Linear in the length of the JSON pointer.\n\n    @throw parse_error.106   if an array index begins with '0'\n    @throw parse_error.109   if an array index was not a number\n    @throw out_of_range.404  if the JSON pointer can not be resolved\n    */\n    BasicJsonType& get_unchecked(BasicJsonType* ptr) const\n    {\n        using size_type = typename BasicJsonType::size_type;\n        for (const auto& reference_token : reference_tokens)\n        {\n            // convert null values to arrays or objects before continuing\n            if (ptr->is_null())\n            {\n                // check if reference token is a number\n                const bool nums =\n                    std::all_of(reference_token.begin(), reference_token.end(),\n                                [](const unsigned char x)\n                {\n                    return std::isdigit(x);\n                });\n\n                // change value to array for numbers or \"-\" or to object otherwise\n                *ptr = (nums or reference_token == \"-\")\n                       ? detail::value_t::array\n                       : detail::value_t::object;\n            }\n\n            switch (ptr->type())\n            {\n                case detail::value_t::object:\n                {\n                    // use unchecked object access\n                    ptr = &ptr->operator[](reference_token);\n                    break;\n                }\n\n                case detail::value_t::array:\n                {\n                    // error condition (cf. RFC 6901, Sect. 4)\n                    if (JSON_HEDLEY_UNLIKELY(reference_token.size() > 1 and reference_token[0] == '0'))\n                    {\n                        JSON_THROW(detail::parse_error::create(106, 0,\n                                                               \"array index '\" + reference_token +\n                                                               \"' must not begin with '0'\"));\n                    }\n\n                    if (reference_token == \"-\")\n                    {\n                        // explicitly treat \"-\" as index beyond the end\n                        ptr = &ptr->operator[](ptr->m_value.array->size());\n                    }\n                    else\n                    {\n                        // convert array index to number; unchecked access\n                        JSON_TRY\n                        {\n                            ptr = &ptr->operator[](\n                                static_cast<size_type>(array_index(reference_token)));\n                        }\n                        JSON_CATCH(std::invalid_argument&)\n                        {\n                            JSON_THROW(detail::parse_error::create(109, 0, \"array index '\" + reference_token + \"' is not a number\"));\n                        }\n                    }\n                    break;\n                }\n\n                default:\n                    JSON_THROW(detail::out_of_range::create(404, \"unresolved reference token '\" + reference_token + \"'\"));\n            }\n        }\n\n        return *ptr;\n    }\n\n    /*!\n    @throw parse_error.106   if an array index begins with '0'\n    @throw parse_error.109   if an array index was not a number\n    @throw out_of_range.402  if the array index '-' is used\n    @throw out_of_range.404  if the JSON pointer can not be resolved\n    */\n    BasicJsonType& get_checked(BasicJsonType* ptr) const\n    {\n        using size_type = typename BasicJsonType::size_type;\n        for (const auto& reference_token : reference_tokens)\n        {\n            switch (ptr->type())\n            {\n                case detail::value_t::object:\n                {\n                    // note: at performs range check\n                    ptr = &ptr->at(reference_token);\n                    break;\n                }\n\n                case detail::value_t::array:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(reference_token == \"-\"))\n                    {\n                        // \"-\" always fails the range check\n                        JSON_THROW(detail::out_of_range::create(402,\n                                                                \"array index '-' (\" + std::to_string(ptr->m_value.array->size()) +\n                                                                \") is out of range\"));\n                    }\n\n                    // error condition (cf. RFC 6901, Sect. 4)\n                    if (JSON_HEDLEY_UNLIKELY(reference_token.size() > 1 and reference_token[0] == '0'))\n                    {\n                        JSON_THROW(detail::parse_error::create(106, 0,\n                                                               \"array index '\" + reference_token +\n                                                               \"' must not begin with '0'\"));\n                    }\n\n                    // note: at performs range check\n                    JSON_TRY\n                    {\n                        ptr = &ptr->at(static_cast<size_type>(array_index(reference_token)));\n                    }\n                    JSON_CATCH(std::invalid_argument&)\n                    {\n                        JSON_THROW(detail::parse_error::create(109, 0, \"array index '\" + reference_token + \"' is not a number\"));\n                    }\n                    break;\n                }\n\n                default:\n                    JSON_THROW(detail::out_of_range::create(404, \"unresolved reference token '\" + reference_token + \"'\"));\n            }\n        }\n\n        return *ptr;\n    }\n\n    /*!\n    @brief return a const reference to the pointed to value\n\n    @param[in] ptr  a JSON value\n\n    @return const reference to the JSON value pointed to by the JSON\n    pointer\n\n    @throw parse_error.106   if an array index begins with '0'\n    @throw parse_error.109   if an array index was not a number\n    @throw out_of_range.402  if the array index '-' is used\n    @throw out_of_range.404  if the JSON pointer can not be resolved\n    */\n    const BasicJsonType& get_unchecked(const BasicJsonType* ptr) const\n    {\n        using size_type = typename BasicJsonType::size_type;\n        for (const auto& reference_token : reference_tokens)\n        {\n            switch (ptr->type())\n            {\n                case detail::value_t::object:\n                {\n                    // use unchecked object access\n                    ptr = &ptr->operator[](reference_token);\n                    break;\n                }\n\n                case detail::value_t::array:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(reference_token == \"-\"))\n                    {\n                        // \"-\" cannot be used for const access\n                        JSON_THROW(detail::out_of_range::create(402,\n                                                                \"array index '-' (\" + std::to_string(ptr->m_value.array->size()) +\n                                                                \") is out of range\"));\n                    }\n\n                    // error condition (cf. RFC 6901, Sect. 4)\n                    if (JSON_HEDLEY_UNLIKELY(reference_token.size() > 1 and reference_token[0] == '0'))\n                    {\n                        JSON_THROW(detail::parse_error::create(106, 0,\n                                                               \"array index '\" + reference_token +\n                                                               \"' must not begin with '0'\"));\n                    }\n\n                    // use unchecked array access\n                    JSON_TRY\n                    {\n                        ptr = &ptr->operator[](\n                            static_cast<size_type>(array_index(reference_token)));\n                    }\n                    JSON_CATCH(std::invalid_argument&)\n                    {\n                        JSON_THROW(detail::parse_error::create(109, 0, \"array index '\" + reference_token + \"' is not a number\"));\n                    }\n                    break;\n                }\n\n                default:\n                    JSON_THROW(detail::out_of_range::create(404, \"unresolved reference token '\" + reference_token + \"'\"));\n            }\n        }\n\n        return *ptr;\n    }\n\n    /*!\n    @throw parse_error.106   if an array index begins with '0'\n    @throw parse_error.109   if an array index was not a number\n    @throw out_of_range.402  if the array index '-' is used\n    @throw out_of_range.404  if the JSON pointer can not be resolved\n    */\n    const BasicJsonType& get_checked(const BasicJsonType* ptr) const\n    {\n        using size_type = typename BasicJsonType::size_type;\n        for (const auto& reference_token : reference_tokens)\n        {\n            switch (ptr->type())\n            {\n                case detail::value_t::object:\n                {\n                    // note: at performs range check\n                    ptr = &ptr->at(reference_token);\n                    break;\n                }\n\n                case detail::value_t::array:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(reference_token == \"-\"))\n                    {\n                        // \"-\" always fails the range check\n                        JSON_THROW(detail::out_of_range::create(402,\n                                                                \"array index '-' (\" + std::to_string(ptr->m_value.array->size()) +\n                                                                \") is out of range\"));\n                    }\n\n                    // error condition (cf. RFC 6901, Sect. 4)\n                    if (JSON_HEDLEY_UNLIKELY(reference_token.size() > 1 and reference_token[0] == '0'))\n                    {\n                        JSON_THROW(detail::parse_error::create(106, 0,\n                                                               \"array index '\" + reference_token +\n                                                               \"' must not begin with '0'\"));\n                    }\n\n                    // note: at performs range check\n                    JSON_TRY\n                    {\n                        ptr = &ptr->at(static_cast<size_type>(array_index(reference_token)));\n                    }\n                    JSON_CATCH(std::invalid_argument&)\n                    {\n                        JSON_THROW(detail::parse_error::create(109, 0, \"array index '\" + reference_token + \"' is not a number\"));\n                    }\n                    break;\n                }\n\n                default:\n                    JSON_THROW(detail::out_of_range::create(404, \"unresolved reference token '\" + reference_token + \"'\"));\n            }\n        }\n\n        return *ptr;\n    }\n\n    /*!\n    @throw parse_error.106   if an array index begins with '0'\n    @throw parse_error.109   if an array index was not a number\n    */\n    bool contains(const BasicJsonType* ptr) const\n    {\n        using size_type = typename BasicJsonType::size_type;\n        for (const auto& reference_token : reference_tokens)\n        {\n            switch (ptr->type())\n            {\n                case detail::value_t::object:\n                {\n                    if (not ptr->contains(reference_token))\n                    {\n                        // we did not find the key in the object\n                        return false;\n                    }\n\n                    ptr = &ptr->operator[](reference_token);\n                    break;\n                }\n\n                case detail::value_t::array:\n                {\n                    if (JSON_HEDLEY_UNLIKELY(reference_token == \"-\"))\n                    {\n                        // \"-\" always fails the range check\n                        return false;\n                    }\n\n                    // error condition (cf. RFC 6901, Sect. 4)\n                    if (JSON_HEDLEY_UNLIKELY(reference_token.size() > 1 and reference_token[0] == '0'))\n                    {\n                        JSON_THROW(detail::parse_error::create(106, 0,\n                                                               \"array index '\" + reference_token +\n                                                               \"' must not begin with '0'\"));\n                    }\n\n                    JSON_TRY\n                    {\n                        const auto idx = static_cast<size_type>(array_index(reference_token));\n                        if (idx >= ptr->size())\n                        {\n                            // index out of range\n                            return false;\n                        }\n\n                        ptr = &ptr->operator[](idx);\n                        break;\n                    }\n                    JSON_CATCH(std::invalid_argument&)\n                    {\n                        JSON_THROW(detail::parse_error::create(109, 0, \"array index '\" + reference_token + \"' is not a number\"));\n                    }\n                    break;\n                }\n\n                default:\n                {\n                    // we do not expect primitive values if there is still a\n                    // reference token to process\n                    return false;\n                }\n            }\n        }\n\n        // no reference token left means we found a primitive value\n        return true;\n    }\n\n    /*!\n    @brief split the string input to reference tokens\n\n    @note This function is only called by the json_pointer constructor.\n          All exceptions below are documented there.\n\n    @throw parse_error.107  if the pointer is not empty or begins with '/'\n    @throw parse_error.108  if character '~' is not followed by '0' or '1'\n    */\n    static std::vector<std::string> split(const std::string& reference_string)\n    {\n        std::vector<std::string> result;\n\n        // special case: empty reference string -> no reference tokens\n        if (reference_string.empty())\n        {\n            return result;\n        }\n\n        // check if nonempty reference string begins with slash\n        if (JSON_HEDLEY_UNLIKELY(reference_string[0] != '/'))\n        {\n            JSON_THROW(detail::parse_error::create(107, 1,\n                                                   \"JSON pointer must be empty or begin with '/' - was: '\" +\n                                                   reference_string + \"'\"));\n        }\n\n        // extract the reference tokens:\n        // - slash: position of the last read slash (or end of string)\n        // - start: position after the previous slash\n        for (\n            // search for the first slash after the first character\n            std::size_t slash = reference_string.find_first_of('/', 1),\n            // set the beginning of the first reference token\n            start = 1;\n            // we can stop if start == 0 (if slash == std::string::npos)\n            start != 0;\n            // set the beginning of the next reference token\n            // (will eventually be 0 if slash == std::string::npos)\n            start = (slash == std::string::npos) ? 0 : slash + 1,\n            // find next slash\n            slash = reference_string.find_first_of('/', start))\n        {\n            // use the text between the beginning of the reference token\n            // (start) and the last slash (slash).\n            auto reference_token = reference_string.substr(start, slash - start);\n\n            // check reference tokens are properly escaped\n            for (std::size_t pos = reference_token.find_first_of('~');\n                    pos != std::string::npos;\n                    pos = reference_token.find_first_of('~', pos + 1))\n            {\n                assert(reference_token[pos] == '~');\n\n                // ~ must be followed by 0 or 1\n                if (JSON_HEDLEY_UNLIKELY(pos == reference_token.size() - 1 or\n                                         (reference_token[pos + 1] != '0' and\n                                          reference_token[pos + 1] != '1')))\n                {\n                    JSON_THROW(detail::parse_error::create(108, 0, \"escape character '~' must be followed with '0' or '1'\"));\n                }\n            }\n\n            // finally, store the reference token\n            unescape(reference_token);\n            result.push_back(reference_token);\n        }\n\n        return result;\n    }\n\n    /*!\n    @brief replace all occurrences of a substring by another string\n\n    @param[in,out] s  the string to manipulate; changed so that all\n                   occurrences of @a f are replaced with @a t\n    @param[in]     f  the substring to replace with @a t\n    @param[in]     t  the string to replace @a f\n\n    @pre The search string @a f must not be empty. **This precondition is\n    enforced with an assertion.**\n\n    @since version 2.0.0\n    */\n    static void replace_substring(std::string& s, const std::string& f,\n                                  const std::string& t)\n    {\n        assert(not f.empty());\n        for (auto pos = s.find(f);                // find first occurrence of f\n                pos != std::string::npos;         // make sure f was found\n                s.replace(pos, f.size(), t),      // replace with t, and\n                pos = s.find(f, pos + t.size()))  // find next occurrence of f\n        {}\n    }\n\n    /// escape \"~\" to \"~0\" and \"/\" to \"~1\"\n    static std::string escape(std::string s)\n    {\n        replace_substring(s, \"~\", \"~0\");\n        replace_substring(s, \"/\", \"~1\");\n        return s;\n    }\n\n    /// unescape \"~1\" to tilde and \"~0\" to slash (order is important!)\n    static void unescape(std::string& s)\n    {\n        replace_substring(s, \"~1\", \"/\");\n        replace_substring(s, \"~0\", \"~\");\n    }\n\n    /*!\n    @param[in] reference_string  the reference string to the current value\n    @param[in] value             the value to consider\n    @param[in,out] result        the result object to insert values to\n\n    @note Empty objects or arrays are flattened to `null`.\n    */\n    static void flatten(const std::string& reference_string,\n                        const BasicJsonType& value,\n                        BasicJsonType& result)\n    {\n        switch (value.type())\n        {\n            case detail::value_t::array:\n            {\n                if (value.m_value.array->empty())\n                {\n                    // flatten empty array as null\n                    result[reference_string] = nullptr;\n                }\n                else\n                {\n                    // iterate array and use index as reference string\n                    for (std::size_t i = 0; i < value.m_value.array->size(); ++i)\n                    {\n                        flatten(reference_string + \"/\" + std::to_string(i),\n                                value.m_value.array->operator[](i), result);\n                    }\n                }\n                break;\n            }\n\n            case detail::value_t::object:\n            {\n                if (value.m_value.object->empty())\n                {\n                    // flatten empty object as null\n                    result[reference_string] = nullptr;\n                }\n                else\n                {\n                    // iterate object and use keys as reference string\n                    for (const auto& element : *value.m_value.object)\n                    {\n                        flatten(reference_string + \"/\" + escape(element.first), element.second, result);\n                    }\n                }\n                break;\n            }\n\n            default:\n            {\n                // add primitive value with its reference string\n                result[reference_string] = value;\n                break;\n            }\n        }\n    }\n\n    /*!\n    @param[in] value  flattened JSON\n\n    @return unflattened JSON\n\n    @throw parse_error.109 if array index is not a number\n    @throw type_error.314  if value is not an object\n    @throw type_error.315  if object values are not primitive\n    @throw type_error.313  if value cannot be unflattened\n    */\n    static BasicJsonType\n    unflatten(const BasicJsonType& value)\n    {\n        if (JSON_HEDLEY_UNLIKELY(not value.is_object()))\n        {\n            JSON_THROW(detail::type_error::create(314, \"only objects can be unflattened\"));\n        }\n\n        BasicJsonType result;\n\n        // iterate the JSON object values\n        for (const auto& element : *value.m_value.object)\n        {\n            if (JSON_HEDLEY_UNLIKELY(not element.second.is_primitive()))\n            {\n                JSON_THROW(detail::type_error::create(315, \"values in object must be primitive\"));\n            }\n\n            // assign value to reference pointed to by JSON pointer; Note that if\n            // the JSON pointer is \"\" (i.e., points to the whole value), function\n            // get_and_create returns a reference to result itself. An assignment\n            // will then create a primitive value.\n            json_pointer(element.first).get_and_create(result) = element.second;\n        }\n\n        return result;\n    }\n\n    /*!\n    @brief compares two JSON pointers for equality\n\n    @param[in] lhs  JSON pointer to compare\n    @param[in] rhs  JSON pointer to compare\n    @return whether @a lhs is equal to @a rhs\n\n    @complexity Linear in the length of the JSON pointer\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n    */\n    friend bool operator==(json_pointer const& lhs,\n                           json_pointer const& rhs) noexcept\n    {\n        return lhs.reference_tokens == rhs.reference_tokens;\n    }\n\n    /*!\n    @brief compares two JSON pointers for inequality\n\n    @param[in] lhs  JSON pointer to compare\n    @param[in] rhs  JSON pointer to compare\n    @return whether @a lhs is not equal @a rhs\n\n    @complexity Linear in the length of the JSON pointer\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n    */\n    friend bool operator!=(json_pointer const& lhs,\n                           json_pointer const& rhs) noexcept\n    {\n        return not (lhs == rhs);\n    }\n\n    /// the reference tokens\n    std::vector<std::string> reference_tokens;\n};\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/json_ref.hpp>\n\n\n#include <initializer_list>\n#include <utility>\n\n// #include <nlohmann/detail/meta/type_traits.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\ntemplate<typename BasicJsonType>\nclass json_ref\n{\n  public:\n    using value_type = BasicJsonType;\n\n    json_ref(value_type&& value)\n        : owned_value(std::move(value)), value_ref(&owned_value), is_rvalue(true)\n    {}\n\n    json_ref(const value_type& value)\n        : value_ref(const_cast<value_type*>(&value)), is_rvalue(false)\n    {}\n\n    json_ref(std::initializer_list<json_ref> init)\n        : owned_value(init), value_ref(&owned_value), is_rvalue(true)\n    {}\n\n    template <\n        class... Args,\n        enable_if_t<std::is_constructible<value_type, Args...>::value, int> = 0 >\n    json_ref(Args && ... args)\n        : owned_value(std::forward<Args>(args)...), value_ref(&owned_value),\n          is_rvalue(true) {}\n\n    // class should be movable only\n    json_ref(json_ref&&) = default;\n    json_ref(const json_ref&) = delete;\n    json_ref& operator=(const json_ref&) = delete;\n    json_ref& operator=(json_ref&&) = delete;\n    ~json_ref() = default;\n\n    value_type moved_or_copied() const\n    {\n        if (is_rvalue)\n        {\n            return std::move(*value_ref);\n        }\n        return *value_ref;\n    }\n\n    value_type const& operator*() const\n    {\n        return *static_cast<value_type const*>(value_ref);\n    }\n\n    value_type const* operator->() const\n    {\n        return static_cast<value_type const*>(value_ref);\n    }\n\n  private:\n    mutable value_type owned_value = nullptr;\n    value_type* value_ref = nullptr;\n    const bool is_rvalue;\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n// #include <nlohmann/detail/meta/cpp_future.hpp>\n\n// #include <nlohmann/detail/meta/type_traits.hpp>\n\n// #include <nlohmann/detail/output/binary_writer.hpp>\n\n\n#include <algorithm> // reverse\n#include <array> // array\n#include <cstdint> // uint8_t, uint16_t, uint32_t, uint64_t\n#include <cstring> // memcpy\n#include <limits> // numeric_limits\n#include <string> // string\n\n// #include <nlohmann/detail/input/binary_reader.hpp>\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n// #include <nlohmann/detail/output/output_adapters.hpp>\n\n\n#include <algorithm> // copy\n#include <cstddef> // size_t\n#include <ios> // streamsize\n#include <iterator> // back_inserter\n#include <memory> // shared_ptr, make_shared\n#include <ostream> // basic_ostream\n#include <string> // basic_string\n#include <vector> // vector\n// #include <nlohmann/detail/macro_scope.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n/// abstract output adapter interface\ntemplate<typename CharType> struct output_adapter_protocol\n{\n    virtual void write_character(CharType c) = 0;\n    virtual void write_characters(const CharType* s, std::size_t length) = 0;\n    virtual ~output_adapter_protocol() = default;\n};\n\n/// a type to simplify interfaces\ntemplate<typename CharType>\nusing output_adapter_t = std::shared_ptr<output_adapter_protocol<CharType>>;\n\n/// output adapter for byte vectors\ntemplate<typename CharType>\nclass output_vector_adapter : public output_adapter_protocol<CharType>\n{\n  public:\n    explicit output_vector_adapter(std::vector<CharType>& vec) noexcept\n        : v(vec)\n    {}\n\n    void write_character(CharType c) override\n    {\n        v.push_back(c);\n    }\n\n    JSON_HEDLEY_NON_NULL(2)\n    void write_characters(const CharType* s, std::size_t length) override\n    {\n        std::copy(s, s + length, std::back_inserter(v));\n    }\n\n  private:\n    std::vector<CharType>& v;\n};\n\n/// output adapter for output streams\ntemplate<typename CharType>\nclass output_stream_adapter : public output_adapter_protocol<CharType>\n{\n  public:\n    explicit output_stream_adapter(std::basic_ostream<CharType>& s) noexcept\n        : stream(s)\n    {}\n\n    void write_character(CharType c) override\n    {\n        stream.put(c);\n    }\n\n    JSON_HEDLEY_NON_NULL(2)\n    void write_characters(const CharType* s, std::size_t length) override\n    {\n        stream.write(s, static_cast<std::streamsize>(length));\n    }\n\n  private:\n    std::basic_ostream<CharType>& stream;\n};\n\n/// output adapter for basic_string\ntemplate<typename CharType, typename StringType = std::basic_string<CharType>>\nclass output_string_adapter : public output_adapter_protocol<CharType>\n{\n  public:\n    explicit output_string_adapter(StringType& s) noexcept\n        : str(s)\n    {}\n\n    void write_character(CharType c) override\n    {\n        str.push_back(c);\n    }\n\n    JSON_HEDLEY_NON_NULL(2)\n    void write_characters(const CharType* s, std::size_t length) override\n    {\n        str.append(s, length);\n    }\n\n  private:\n    StringType& str;\n};\n\ntemplate<typename CharType, typename StringType = std::basic_string<CharType>>\nclass output_adapter\n{\n  public:\n    output_adapter(std::vector<CharType>& vec)\n        : oa(std::make_shared<output_vector_adapter<CharType>>(vec)) {}\n\n    output_adapter(std::basic_ostream<CharType>& s)\n        : oa(std::make_shared<output_stream_adapter<CharType>>(s)) {}\n\n    output_adapter(StringType& s)\n        : oa(std::make_shared<output_string_adapter<CharType, StringType>>(s)) {}\n\n    operator output_adapter_t<CharType>()\n    {\n        return oa;\n    }\n\n  private:\n    output_adapter_t<CharType> oa = nullptr;\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n///////////////////\n// binary writer //\n///////////////////\n\n/*!\n@brief serialization to CBOR and MessagePack values\n*/\ntemplate<typename BasicJsonType, typename CharType>\nclass binary_writer\n{\n    using string_t = typename BasicJsonType::string_t;\n\n  public:\n    /*!\n    @brief create a binary writer\n\n    @param[in] adapter  output adapter to write to\n    */\n    explicit binary_writer(output_adapter_t<CharType> adapter) : oa(adapter)\n    {\n        assert(oa);\n    }\n\n    /*!\n    @param[in] j  JSON value to serialize\n    @pre       j.type() == value_t::object\n    */\n    void write_bson(const BasicJsonType& j)\n    {\n        switch (j.type())\n        {\n            case value_t::object:\n            {\n                write_bson_object(*j.m_value.object);\n                break;\n            }\n\n            default:\n            {\n                JSON_THROW(type_error::create(317, \"to serialize to BSON, top-level type must be object, but is \" + std::string(j.type_name())));\n            }\n        }\n    }\n\n    /*!\n    @param[in] j  JSON value to serialize\n    */\n    void write_cbor(const BasicJsonType& j)\n    {\n        switch (j.type())\n        {\n            case value_t::null:\n            {\n                oa->write_character(to_char_type(0xF6));\n                break;\n            }\n\n            case value_t::boolean:\n            {\n                oa->write_character(j.m_value.boolean\n                                    ? to_char_type(0xF5)\n                                    : to_char_type(0xF4));\n                break;\n            }\n\n            case value_t::number_integer:\n            {\n                if (j.m_value.number_integer >= 0)\n                {\n                    // CBOR does not differentiate between positive signed\n                    // integers and unsigned integers. Therefore, we used the\n                    // code from the value_t::number_unsigned case here.\n                    if (j.m_value.number_integer <= 0x17)\n                    {\n                        write_number(static_cast<std::uint8_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_integer <= (std::numeric_limits<std::uint8_t>::max)())\n                    {\n                        oa->write_character(to_char_type(0x18));\n                        write_number(static_cast<std::uint8_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_integer <= (std::numeric_limits<std::uint16_t>::max)())\n                    {\n                        oa->write_character(to_char_type(0x19));\n                        write_number(static_cast<std::uint16_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_integer <= (std::numeric_limits<std::uint32_t>::max)())\n                    {\n                        oa->write_character(to_char_type(0x1A));\n                        write_number(static_cast<std::uint32_t>(j.m_value.number_integer));\n                    }\n                    else\n                    {\n                        oa->write_character(to_char_type(0x1B));\n                        write_number(static_cast<std::uint64_t>(j.m_value.number_integer));\n                    }\n                }\n                else\n                {\n                    // The conversions below encode the sign in the first\n                    // byte, and the value is converted to a positive number.\n                    const auto positive_number = -1 - j.m_value.number_integer;\n                    if (j.m_value.number_integer >= -24)\n                    {\n                        write_number(static_cast<std::uint8_t>(0x20 + positive_number));\n                    }\n                    else if (positive_number <= (std::numeric_limits<std::uint8_t>::max)())\n                    {\n                        oa->write_character(to_char_type(0x38));\n                        write_number(static_cast<std::uint8_t>(positive_number));\n                    }\n                    else if (positive_number <= (std::numeric_limits<std::uint16_t>::max)())\n                    {\n                        oa->write_character(to_char_type(0x39));\n                        write_number(static_cast<std::uint16_t>(positive_number));\n                    }\n                    else if (positive_number <= (std::numeric_limits<std::uint32_t>::max)())\n                    {\n                        oa->write_character(to_char_type(0x3A));\n                        write_number(static_cast<std::uint32_t>(positive_number));\n                    }\n                    else\n                    {\n                        oa->write_character(to_char_type(0x3B));\n                        write_number(static_cast<std::uint64_t>(positive_number));\n                    }\n                }\n                break;\n            }\n\n            case value_t::number_unsigned:\n            {\n                if (j.m_value.number_unsigned <= 0x17)\n                {\n                    write_number(static_cast<std::uint8_t>(j.m_value.number_unsigned));\n                }\n                else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint8_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x18));\n                    write_number(static_cast<std::uint8_t>(j.m_value.number_unsigned));\n                }\n                else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint16_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x19));\n                    write_number(static_cast<std::uint16_t>(j.m_value.number_unsigned));\n                }\n                else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint32_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x1A));\n                    write_number(static_cast<std::uint32_t>(j.m_value.number_unsigned));\n                }\n                else\n                {\n                    oa->write_character(to_char_type(0x1B));\n                    write_number(static_cast<std::uint64_t>(j.m_value.number_unsigned));\n                }\n                break;\n            }\n\n            case value_t::number_float:\n            {\n                oa->write_character(get_cbor_float_prefix(j.m_value.number_float));\n                write_number(j.m_value.number_float);\n                break;\n            }\n\n            case value_t::string:\n            {\n                // step 1: write control byte and the string length\n                const auto N = j.m_value.string->size();\n                if (N <= 0x17)\n                {\n                    write_number(static_cast<std::uint8_t>(0x60 + N));\n                }\n                else if (N <= (std::numeric_limits<std::uint8_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x78));\n                    write_number(static_cast<std::uint8_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint16_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x79));\n                    write_number(static_cast<std::uint16_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint32_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x7A));\n                    write_number(static_cast<std::uint32_t>(N));\n                }\n                // LCOV_EXCL_START\n                else if (N <= (std::numeric_limits<std::uint64_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x7B));\n                    write_number(static_cast<std::uint64_t>(N));\n                }\n                // LCOV_EXCL_STOP\n\n                // step 2: write the string\n                oa->write_characters(\n                    reinterpret_cast<const CharType*>(j.m_value.string->c_str()),\n                    j.m_value.string->size());\n                break;\n            }\n\n            case value_t::array:\n            {\n                // step 1: write control byte and the array size\n                const auto N = j.m_value.array->size();\n                if (N <= 0x17)\n                {\n                    write_number(static_cast<std::uint8_t>(0x80 + N));\n                }\n                else if (N <= (std::numeric_limits<std::uint8_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x98));\n                    write_number(static_cast<std::uint8_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint16_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x99));\n                    write_number(static_cast<std::uint16_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint32_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x9A));\n                    write_number(static_cast<std::uint32_t>(N));\n                }\n                // LCOV_EXCL_START\n                else if (N <= (std::numeric_limits<std::uint64_t>::max)())\n                {\n                    oa->write_character(to_char_type(0x9B));\n                    write_number(static_cast<std::uint64_t>(N));\n                }\n                // LCOV_EXCL_STOP\n\n                // step 2: write each element\n                for (const auto& el : *j.m_value.array)\n                {\n                    write_cbor(el);\n                }\n                break;\n            }\n\n            case value_t::object:\n            {\n                // step 1: write control byte and the object size\n                const auto N = j.m_value.object->size();\n                if (N <= 0x17)\n                {\n                    write_number(static_cast<std::uint8_t>(0xA0 + N));\n                }\n                else if (N <= (std::numeric_limits<std::uint8_t>::max)())\n                {\n                    oa->write_character(to_char_type(0xB8));\n                    write_number(static_cast<std::uint8_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint16_t>::max)())\n                {\n                    oa->write_character(to_char_type(0xB9));\n                    write_number(static_cast<std::uint16_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint32_t>::max)())\n                {\n                    oa->write_character(to_char_type(0xBA));\n                    write_number(static_cast<std::uint32_t>(N));\n                }\n                // LCOV_EXCL_START\n                else if (N <= (std::numeric_limits<std::uint64_t>::max)())\n                {\n                    oa->write_character(to_char_type(0xBB));\n                    write_number(static_cast<std::uint64_t>(N));\n                }\n                // LCOV_EXCL_STOP\n\n                // step 2: write each element\n                for (const auto& el : *j.m_value.object)\n                {\n                    write_cbor(el.first);\n                    write_cbor(el.second);\n                }\n                break;\n            }\n\n            default:\n                break;\n        }\n    }\n\n    /*!\n    @param[in] j  JSON value to serialize\n    */\n    void write_msgpack(const BasicJsonType& j)\n    {\n        switch (j.type())\n        {\n            case value_t::null: // nil\n            {\n                oa->write_character(to_char_type(0xC0));\n                break;\n            }\n\n            case value_t::boolean: // true and false\n            {\n                oa->write_character(j.m_value.boolean\n                                    ? to_char_type(0xC3)\n                                    : to_char_type(0xC2));\n                break;\n            }\n\n            case value_t::number_integer:\n            {\n                if (j.m_value.number_integer >= 0)\n                {\n                    // MessagePack does not differentiate between positive\n                    // signed integers and unsigned integers. Therefore, we used\n                    // the code from the value_t::number_unsigned case here.\n                    if (j.m_value.number_unsigned < 128)\n                    {\n                        // positive fixnum\n                        write_number(static_cast<std::uint8_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint8_t>::max)())\n                    {\n                        // uint 8\n                        oa->write_character(to_char_type(0xCC));\n                        write_number(static_cast<std::uint8_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint16_t>::max)())\n                    {\n                        // uint 16\n                        oa->write_character(to_char_type(0xCD));\n                        write_number(static_cast<std::uint16_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint32_t>::max)())\n                    {\n                        // uint 32\n                        oa->write_character(to_char_type(0xCE));\n                        write_number(static_cast<std::uint32_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint64_t>::max)())\n                    {\n                        // uint 64\n                        oa->write_character(to_char_type(0xCF));\n                        write_number(static_cast<std::uint64_t>(j.m_value.number_integer));\n                    }\n                }\n                else\n                {\n                    if (j.m_value.number_integer >= -32)\n                    {\n                        // negative fixnum\n                        write_number(static_cast<std::int8_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_integer >= (std::numeric_limits<std::int8_t>::min)() and\n                             j.m_value.number_integer <= (std::numeric_limits<std::int8_t>::max)())\n                    {\n                        // int 8\n                        oa->write_character(to_char_type(0xD0));\n                        write_number(static_cast<std::int8_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_integer >= (std::numeric_limits<std::int16_t>::min)() and\n                             j.m_value.number_integer <= (std::numeric_limits<std::int16_t>::max)())\n                    {\n                        // int 16\n                        oa->write_character(to_char_type(0xD1));\n                        write_number(static_cast<std::int16_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_integer >= (std::numeric_limits<std::int32_t>::min)() and\n                             j.m_value.number_integer <= (std::numeric_limits<std::int32_t>::max)())\n                    {\n                        // int 32\n                        oa->write_character(to_char_type(0xD2));\n                        write_number(static_cast<std::int32_t>(j.m_value.number_integer));\n                    }\n                    else if (j.m_value.number_integer >= (std::numeric_limits<std::int64_t>::min)() and\n                             j.m_value.number_integer <= (std::numeric_limits<std::int64_t>::max)())\n                    {\n                        // int 64\n                        oa->write_character(to_char_type(0xD3));\n                        write_number(static_cast<std::int64_t>(j.m_value.number_integer));\n                    }\n                }\n                break;\n            }\n\n            case value_t::number_unsigned:\n            {\n                if (j.m_value.number_unsigned < 128)\n                {\n                    // positive fixnum\n                    write_number(static_cast<std::uint8_t>(j.m_value.number_integer));\n                }\n                else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint8_t>::max)())\n                {\n                    // uint 8\n                    oa->write_character(to_char_type(0xCC));\n                    write_number(static_cast<std::uint8_t>(j.m_value.number_integer));\n                }\n                else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint16_t>::max)())\n                {\n                    // uint 16\n                    oa->write_character(to_char_type(0xCD));\n                    write_number(static_cast<std::uint16_t>(j.m_value.number_integer));\n                }\n                else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint32_t>::max)())\n                {\n                    // uint 32\n                    oa->write_character(to_char_type(0xCE));\n                    write_number(static_cast<std::uint32_t>(j.m_value.number_integer));\n                }\n                else if (j.m_value.number_unsigned <= (std::numeric_limits<std::uint64_t>::max)())\n                {\n                    // uint 64\n                    oa->write_character(to_char_type(0xCF));\n                    write_number(static_cast<std::uint64_t>(j.m_value.number_integer));\n                }\n                break;\n            }\n\n            case value_t::number_float:\n            {\n                oa->write_character(get_msgpack_float_prefix(j.m_value.number_float));\n                write_number(j.m_value.number_float);\n                break;\n            }\n\n            case value_t::string:\n            {\n                // step 1: write control byte and the string length\n                const auto N = j.m_value.string->size();\n                if (N <= 31)\n                {\n                    // fixstr\n                    write_number(static_cast<std::uint8_t>(0xA0 | N));\n                }\n                else if (N <= (std::numeric_limits<std::uint8_t>::max)())\n                {\n                    // str 8\n                    oa->write_character(to_char_type(0xD9));\n                    write_number(static_cast<std::uint8_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint16_t>::max)())\n                {\n                    // str 16\n                    oa->write_character(to_char_type(0xDA));\n                    write_number(static_cast<std::uint16_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint32_t>::max)())\n                {\n                    // str 32\n                    oa->write_character(to_char_type(0xDB));\n                    write_number(static_cast<std::uint32_t>(N));\n                }\n\n                // step 2: write the string\n                oa->write_characters(\n                    reinterpret_cast<const CharType*>(j.m_value.string->c_str()),\n                    j.m_value.string->size());\n                break;\n            }\n\n            case value_t::array:\n            {\n                // step 1: write control byte and the array size\n                const auto N = j.m_value.array->size();\n                if (N <= 15)\n                {\n                    // fixarray\n                    write_number(static_cast<std::uint8_t>(0x90 | N));\n                }\n                else if (N <= (std::numeric_limits<std::uint16_t>::max)())\n                {\n                    // array 16\n                    oa->write_character(to_char_type(0xDC));\n                    write_number(static_cast<std::uint16_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint32_t>::max)())\n                {\n                    // array 32\n                    oa->write_character(to_char_type(0xDD));\n                    write_number(static_cast<std::uint32_t>(N));\n                }\n\n                // step 2: write each element\n                for (const auto& el : *j.m_value.array)\n                {\n                    write_msgpack(el);\n                }\n                break;\n            }\n\n            case value_t::object:\n            {\n                // step 1: write control byte and the object size\n                const auto N = j.m_value.object->size();\n                if (N <= 15)\n                {\n                    // fixmap\n                    write_number(static_cast<std::uint8_t>(0x80 | (N & 0xF)));\n                }\n                else if (N <= (std::numeric_limits<std::uint16_t>::max)())\n                {\n                    // map 16\n                    oa->write_character(to_char_type(0xDE));\n                    write_number(static_cast<std::uint16_t>(N));\n                }\n                else if (N <= (std::numeric_limits<std::uint32_t>::max)())\n                {\n                    // map 32\n                    oa->write_character(to_char_type(0xDF));\n                    write_number(static_cast<std::uint32_t>(N));\n                }\n\n                // step 2: write each element\n                for (const auto& el : *j.m_value.object)\n                {\n                    write_msgpack(el.first);\n                    write_msgpack(el.second);\n                }\n                break;\n            }\n\n            default:\n                break;\n        }\n    }\n\n    /*!\n    @param[in] j  JSON value to serialize\n    @param[in] use_count   whether to use '#' prefixes (optimized format)\n    @param[in] use_type    whether to use '$' prefixes (optimized format)\n    @param[in] add_prefix  whether prefixes need to be used for this value\n    */\n    void write_ubjson(const BasicJsonType& j, const bool use_count,\n                      const bool use_type, const bool add_prefix = true)\n    {\n        switch (j.type())\n        {\n            case value_t::null:\n            {\n                if (add_prefix)\n                {\n                    oa->write_character(to_char_type('Z'));\n                }\n                break;\n            }\n\n            case value_t::boolean:\n            {\n                if (add_prefix)\n                {\n                    oa->write_character(j.m_value.boolean\n                                        ? to_char_type('T')\n                                        : to_char_type('F'));\n                }\n                break;\n            }\n\n            case value_t::number_integer:\n            {\n                write_number_with_ubjson_prefix(j.m_value.number_integer, add_prefix);\n                break;\n            }\n\n            case value_t::number_unsigned:\n            {\n                write_number_with_ubjson_prefix(j.m_value.number_unsigned, add_prefix);\n                break;\n            }\n\n            case value_t::number_float:\n            {\n                write_number_with_ubjson_prefix(j.m_value.number_float, add_prefix);\n                break;\n            }\n\n            case value_t::string:\n            {\n                if (add_prefix)\n                {\n                    oa->write_character(to_char_type('S'));\n                }\n                write_number_with_ubjson_prefix(j.m_value.string->size(), true);\n                oa->write_characters(\n                    reinterpret_cast<const CharType*>(j.m_value.string->c_str()),\n                    j.m_value.string->size());\n                break;\n            }\n\n            case value_t::array:\n            {\n                if (add_prefix)\n                {\n                    oa->write_character(to_char_type('['));\n                }\n\n                bool prefix_required = true;\n                if (use_type and not j.m_value.array->empty())\n                {\n                    assert(use_count);\n                    const CharType first_prefix = ubjson_prefix(j.front());\n                    const bool same_prefix = std::all_of(j.begin() + 1, j.end(),\n                                                         [this, first_prefix](const BasicJsonType & v)\n                    {\n                        return ubjson_prefix(v) == first_prefix;\n                    });\n\n                    if (same_prefix)\n                    {\n                        prefix_required = false;\n                        oa->write_character(to_char_type('$'));\n                        oa->write_character(first_prefix);\n                    }\n                }\n\n                if (use_count)\n                {\n                    oa->write_character(to_char_type('#'));\n                    write_number_with_ubjson_prefix(j.m_value.array->size(), true);\n                }\n\n                for (const auto& el : *j.m_value.array)\n                {\n                    write_ubjson(el, use_count, use_type, prefix_required);\n                }\n\n                if (not use_count)\n                {\n                    oa->write_character(to_char_type(']'));\n                }\n\n                break;\n            }\n\n            case value_t::object:\n            {\n                if (add_prefix)\n                {\n                    oa->write_character(to_char_type('{'));\n                }\n\n                bool prefix_required = true;\n                if (use_type and not j.m_value.object->empty())\n                {\n                    assert(use_count);\n                    const CharType first_prefix = ubjson_prefix(j.front());\n                    const bool same_prefix = std::all_of(j.begin(), j.end(),\n                                                         [this, first_prefix](const BasicJsonType & v)\n                    {\n                        return ubjson_prefix(v) == first_prefix;\n                    });\n\n                    if (same_prefix)\n                    {\n                        prefix_required = false;\n                        oa->write_character(to_char_type('$'));\n                        oa->write_character(first_prefix);\n                    }\n                }\n\n                if (use_count)\n                {\n                    oa->write_character(to_char_type('#'));\n                    write_number_with_ubjson_prefix(j.m_value.object->size(), true);\n                }\n\n                for (const auto& el : *j.m_value.object)\n                {\n                    write_number_with_ubjson_prefix(el.first.size(), true);\n                    oa->write_characters(\n                        reinterpret_cast<const CharType*>(el.first.c_str()),\n                        el.first.size());\n                    write_ubjson(el.second, use_count, use_type, prefix_required);\n                }\n\n                if (not use_count)\n                {\n                    oa->write_character(to_char_type('}'));\n                }\n\n                break;\n            }\n\n            default:\n                break;\n        }\n    }\n\n  private:\n    //////////\n    // BSON //\n    //////////\n\n    /*!\n    @return The size of a BSON document entry header, including the id marker\n            and the entry name size (and its null-terminator).\n    */\n    static std::size_t calc_bson_entry_header_size(const string_t& name)\n    {\n        const auto it = name.find(static_cast<typename string_t::value_type>(0));\n        if (JSON_HEDLEY_UNLIKELY(it != BasicJsonType::string_t::npos))\n        {\n            JSON_THROW(out_of_range::create(409,\n                                            \"BSON key cannot contain code point U+0000 (at byte \" + std::to_string(it) + \")\"));\n        }\n\n        return /*id*/ 1ul + name.size() + /*zero-terminator*/1u;\n    }\n\n    /*!\n    @brief Writes the given @a element_type and @a name to the output adapter\n    */\n    void write_bson_entry_header(const string_t& name,\n                                 const std::uint8_t element_type)\n    {\n        oa->write_character(to_char_type(element_type)); // boolean\n        oa->write_characters(\n            reinterpret_cast<const CharType*>(name.c_str()),\n            name.size() + 1u);\n    }\n\n    /*!\n    @brief Writes a BSON element with key @a name and boolean value @a value\n    */\n    void write_bson_boolean(const string_t& name,\n                            const bool value)\n    {\n        write_bson_entry_header(name, 0x08);\n        oa->write_character(value ? to_char_type(0x01) : to_char_type(0x00));\n    }\n\n    /*!\n    @brief Writes a BSON element with key @a name and double value @a value\n    */\n    void write_bson_double(const string_t& name,\n                           const double value)\n    {\n        write_bson_entry_header(name, 0x01);\n        write_number<double, true>(value);\n    }\n\n    /*!\n    @return The size of the BSON-encoded string in @a value\n    */\n    static std::size_t calc_bson_string_size(const string_t& value)\n    {\n        return sizeof(std::int32_t) + value.size() + 1ul;\n    }\n\n    /*!\n    @brief Writes a BSON element with key @a name and string value @a value\n    */\n    void write_bson_string(const string_t& name,\n                           const string_t& value)\n    {\n        write_bson_entry_header(name, 0x02);\n\n        write_number<std::int32_t, true>(static_cast<std::int32_t>(value.size() + 1ul));\n        oa->write_characters(\n            reinterpret_cast<const CharType*>(value.c_str()),\n            value.size() + 1);\n    }\n\n    /*!\n    @brief Writes a BSON element with key @a name and null value\n    */\n    void write_bson_null(const string_t& name)\n    {\n        write_bson_entry_header(name, 0x0A);\n    }\n\n    /*!\n    @return The size of the BSON-encoded integer @a value\n    */\n    static std::size_t calc_bson_integer_size(const std::int64_t value)\n    {\n        return (std::numeric_limits<std::int32_t>::min)() <= value and value <= (std::numeric_limits<std::int32_t>::max)()\n               ? sizeof(std::int32_t)\n               : sizeof(std::int64_t);\n    }\n\n    /*!\n    @brief Writes a BSON element with key @a name and integer @a value\n    */\n    void write_bson_integer(const string_t& name,\n                            const std::int64_t value)\n    {\n        if ((std::numeric_limits<std::int32_t>::min)() <= value and value <= (std::numeric_limits<std::int32_t>::max)())\n        {\n            write_bson_entry_header(name, 0x10); // int32\n            write_number<std::int32_t, true>(static_cast<std::int32_t>(value));\n        }\n        else\n        {\n            write_bson_entry_header(name, 0x12); // int64\n            write_number<std::int64_t, true>(static_cast<std::int64_t>(value));\n        }\n    }\n\n    /*!\n    @return The size of the BSON-encoded unsigned integer in @a j\n    */\n    static constexpr std::size_t calc_bson_unsigned_size(const std::uint64_t value) noexcept\n    {\n        return (value <= static_cast<std::uint64_t>((std::numeric_limits<std::int32_t>::max)()))\n               ? sizeof(std::int32_t)\n               : sizeof(std::int64_t);\n    }\n\n    /*!\n    @brief Writes a BSON element with key @a name and unsigned @a value\n    */\n    void write_bson_unsigned(const string_t& name,\n                             const std::uint64_t value)\n    {\n        if (value <= static_cast<std::uint64_t>((std::numeric_limits<std::int32_t>::max)()))\n        {\n            write_bson_entry_header(name, 0x10 /* int32 */);\n            write_number<std::int32_t, true>(static_cast<std::int32_t>(value));\n        }\n        else if (value <= static_cast<std::uint64_t>((std::numeric_limits<std::int64_t>::max)()))\n        {\n            write_bson_entry_header(name, 0x12 /* int64 */);\n            write_number<std::int64_t, true>(static_cast<std::int64_t>(value));\n        }\n        else\n        {\n            JSON_THROW(out_of_range::create(407, \"integer number \" + std::to_string(value) + \" cannot be represented by BSON as it does not fit int64\"));\n        }\n    }\n\n    /*!\n    @brief Writes a BSON element with key @a name and object @a value\n    */\n    void write_bson_object_entry(const string_t& name,\n                                 const typename BasicJsonType::object_t& value)\n    {\n        write_bson_entry_header(name, 0x03); // object\n        write_bson_object(value);\n    }\n\n    /*!\n    @return The size of the BSON-encoded array @a value\n    */\n    static std::size_t calc_bson_array_size(const typename BasicJsonType::array_t& value)\n    {\n        std::size_t embedded_document_size = 0ul;\n        std::size_t array_index = 0ul;\n\n        for (const auto& el : value)\n        {\n            embedded_document_size += calc_bson_element_size(std::to_string(array_index++), el);\n        }\n\n        return sizeof(std::int32_t) + embedded_document_size + 1ul;\n    }\n\n    /*!\n    @brief Writes a BSON element with key @a name and array @a value\n    */\n    void write_bson_array(const string_t& name,\n                          const typename BasicJsonType::array_t& value)\n    {\n        write_bson_entry_header(name, 0x04); // array\n        write_number<std::int32_t, true>(static_cast<std::int32_t>(calc_bson_array_size(value)));\n\n        std::size_t array_index = 0ul;\n\n        for (const auto& el : value)\n        {\n            write_bson_element(std::to_string(array_index++), el);\n        }\n\n        oa->write_character(to_char_type(0x00));\n    }\n\n    /*!\n    @brief Calculates the size necessary to serialize the JSON value @a j with its @a name\n    @return The calculated size for the BSON document entry for @a j with the given @a name.\n    */\n    static std::size_t calc_bson_element_size(const string_t& name,\n            const BasicJsonType& j)\n    {\n        const auto header_size = calc_bson_entry_header_size(name);\n        switch (j.type())\n        {\n            case value_t::object:\n                return header_size + calc_bson_object_size(*j.m_value.object);\n\n            case value_t::array:\n                return header_size + calc_bson_array_size(*j.m_value.array);\n\n            case value_t::boolean:\n                return header_size + 1ul;\n\n            case value_t::number_float:\n                return header_size + 8ul;\n\n            case value_t::number_integer:\n                return header_size + calc_bson_integer_size(j.m_value.number_integer);\n\n            case value_t::number_unsigned:\n                return header_size + calc_bson_unsigned_size(j.m_value.number_unsigned);\n\n            case value_t::string:\n                return header_size + calc_bson_string_size(*j.m_value.string);\n\n            case value_t::null:\n                return header_size + 0ul;\n\n            // LCOV_EXCL_START\n            default:\n                assert(false);\n                return 0ul;\n                // LCOV_EXCL_STOP\n        }\n    }\n\n    /*!\n    @brief Serializes the JSON value @a j to BSON and associates it with the\n           key @a name.\n    @param name The name to associate with the JSON entity @a j within the\n                current BSON document\n    @return The size of the BSON entry\n    */\n    void write_bson_element(const string_t& name,\n                            const BasicJsonType& j)\n    {\n        switch (j.type())\n        {\n            case value_t::object:\n                return write_bson_object_entry(name, *j.m_value.object);\n\n            case value_t::array:\n                return write_bson_array(name, *j.m_value.array);\n\n            case value_t::boolean:\n                return write_bson_boolean(name, j.m_value.boolean);\n\n            case value_t::number_float:\n                return write_bson_double(name, j.m_value.number_float);\n\n            case value_t::number_integer:\n                return write_bson_integer(name, j.m_value.number_integer);\n\n            case value_t::number_unsigned:\n                return write_bson_unsigned(name, j.m_value.number_unsigned);\n\n            case value_t::string:\n                return write_bson_string(name, *j.m_value.string);\n\n            case value_t::null:\n                return write_bson_null(name);\n\n            // LCOV_EXCL_START\n            default:\n                assert(false);\n                return;\n                // LCOV_EXCL_STOP\n        }\n    }\n\n    /*!\n    @brief Calculates the size of the BSON serialization of the given\n           JSON-object @a j.\n    @param[in] j  JSON value to serialize\n    @pre       j.type() == value_t::object\n    */\n    static std::size_t calc_bson_object_size(const typename BasicJsonType::object_t& value)\n    {\n        std::size_t document_size = std::accumulate(value.begin(), value.end(), 0ul,\n                                    [](size_t result, const typename BasicJsonType::object_t::value_type & el)\n        {\n            return result += calc_bson_element_size(el.first, el.second);\n        });\n\n        return sizeof(std::int32_t) + document_size + 1ul;\n    }\n\n    /*!\n    @param[in] j  JSON value to serialize\n    @pre       j.type() == value_t::object\n    */\n    void write_bson_object(const typename BasicJsonType::object_t& value)\n    {\n        write_number<std::int32_t, true>(static_cast<std::int32_t>(calc_bson_object_size(value)));\n\n        for (const auto& el : value)\n        {\n            write_bson_element(el.first, el.second);\n        }\n\n        oa->write_character(to_char_type(0x00));\n    }\n\n    //////////\n    // CBOR //\n    //////////\n\n    static constexpr CharType get_cbor_float_prefix(float /*unused*/)\n    {\n        return to_char_type(0xFA);  // Single-Precision Float\n    }\n\n    static constexpr CharType get_cbor_float_prefix(double /*unused*/)\n    {\n        return to_char_type(0xFB);  // Double-Precision Float\n    }\n\n    /////////////\n    // MsgPack //\n    /////////////\n\n    static constexpr CharType get_msgpack_float_prefix(float /*unused*/)\n    {\n        return to_char_type(0xCA);  // float 32\n    }\n\n    static constexpr CharType get_msgpack_float_prefix(double /*unused*/)\n    {\n        return to_char_type(0xCB);  // float 64\n    }\n\n    ////////////\n    // UBJSON //\n    ////////////\n\n    // UBJSON: write number (floating point)\n    template<typename NumberType, typename std::enable_if<\n                 std::is_floating_point<NumberType>::value, int>::type = 0>\n    void write_number_with_ubjson_prefix(const NumberType n,\n                                         const bool add_prefix)\n    {\n        if (add_prefix)\n        {\n            oa->write_character(get_ubjson_float_prefix(n));\n        }\n        write_number(n);\n    }\n\n    // UBJSON: write number (unsigned integer)\n    template<typename NumberType, typename std::enable_if<\n                 std::is_unsigned<NumberType>::value, int>::type = 0>\n    void write_number_with_ubjson_prefix(const NumberType n,\n                                         const bool add_prefix)\n    {\n        if (n <= static_cast<std::uint64_t>((std::numeric_limits<std::int8_t>::max)()))\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('i'));  // int8\n            }\n            write_number(static_cast<std::uint8_t>(n));\n        }\n        else if (n <= (std::numeric_limits<std::uint8_t>::max)())\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('U'));  // uint8\n            }\n            write_number(static_cast<std::uint8_t>(n));\n        }\n        else if (n <= static_cast<std::uint64_t>((std::numeric_limits<std::int16_t>::max)()))\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('I'));  // int16\n            }\n            write_number(static_cast<std::int16_t>(n));\n        }\n        else if (n <= static_cast<std::uint64_t>((std::numeric_limits<std::int32_t>::max)()))\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('l'));  // int32\n            }\n            write_number(static_cast<std::int32_t>(n));\n        }\n        else if (n <= static_cast<std::uint64_t>((std::numeric_limits<std::int64_t>::max)()))\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('L'));  // int64\n            }\n            write_number(static_cast<std::int64_t>(n));\n        }\n        else\n        {\n            JSON_THROW(out_of_range::create(407, \"integer number \" + std::to_string(n) + \" cannot be represented by UBJSON as it does not fit int64\"));\n        }\n    }\n\n    // UBJSON: write number (signed integer)\n    template<typename NumberType, typename std::enable_if<\n                 std::is_signed<NumberType>::value and\n                 not std::is_floating_point<NumberType>::value, int>::type = 0>\n    void write_number_with_ubjson_prefix(const NumberType n,\n                                         const bool add_prefix)\n    {\n        if ((std::numeric_limits<std::int8_t>::min)() <= n and n <= (std::numeric_limits<std::int8_t>::max)())\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('i'));  // int8\n            }\n            write_number(static_cast<std::int8_t>(n));\n        }\n        else if (static_cast<std::int64_t>((std::numeric_limits<std::uint8_t>::min)()) <= n and n <= static_cast<std::int64_t>((std::numeric_limits<std::uint8_t>::max)()))\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('U'));  // uint8\n            }\n            write_number(static_cast<std::uint8_t>(n));\n        }\n        else if ((std::numeric_limits<std::int16_t>::min)() <= n and n <= (std::numeric_limits<std::int16_t>::max)())\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('I'));  // int16\n            }\n            write_number(static_cast<std::int16_t>(n));\n        }\n        else if ((std::numeric_limits<std::int32_t>::min)() <= n and n <= (std::numeric_limits<std::int32_t>::max)())\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('l'));  // int32\n            }\n            write_number(static_cast<std::int32_t>(n));\n        }\n        else if ((std::numeric_limits<std::int64_t>::min)() <= n and n <= (std::numeric_limits<std::int64_t>::max)())\n        {\n            if (add_prefix)\n            {\n                oa->write_character(to_char_type('L'));  // int64\n            }\n            write_number(static_cast<std::int64_t>(n));\n        }\n        // LCOV_EXCL_START\n        else\n        {\n            JSON_THROW(out_of_range::create(407, \"integer number \" + std::to_string(n) + \" cannot be represented by UBJSON as it does not fit int64\"));\n        }\n        // LCOV_EXCL_STOP\n    }\n\n    /*!\n    @brief determine the type prefix of container values\n\n    @note This function does not need to be 100% accurate when it comes to\n          integer limits. In case a number exceeds the limits of int64_t,\n          this will be detected by a later call to function\n          write_number_with_ubjson_prefix. Therefore, we return 'L' for any\n          value that does not fit the previous limits.\n    */\n    CharType ubjson_prefix(const BasicJsonType& j) const noexcept\n    {\n        switch (j.type())\n        {\n            case value_t::null:\n                return 'Z';\n\n            case value_t::boolean:\n                return j.m_value.boolean ? 'T' : 'F';\n\n            case value_t::number_integer:\n            {\n                if ((std::numeric_limits<std::int8_t>::min)() <= j.m_value.number_integer and j.m_value.number_integer <= (std::numeric_limits<std::int8_t>::max)())\n                {\n                    return 'i';\n                }\n                if ((std::numeric_limits<std::uint8_t>::min)() <= j.m_value.number_integer and j.m_value.number_integer <= (std::numeric_limits<std::uint8_t>::max)())\n                {\n                    return 'U';\n                }\n                if ((std::numeric_limits<std::int16_t>::min)() <= j.m_value.number_integer and j.m_value.number_integer <= (std::numeric_limits<std::int16_t>::max)())\n                {\n                    return 'I';\n                }\n                if ((std::numeric_limits<std::int32_t>::min)() <= j.m_value.number_integer and j.m_value.number_integer <= (std::numeric_limits<std::int32_t>::max)())\n                {\n                    return 'l';\n                }\n                // no check and assume int64_t (see note above)\n                return 'L';\n            }\n\n            case value_t::number_unsigned:\n            {\n                if (j.m_value.number_unsigned <= static_cast<std::uint64_t>((std::numeric_limits<std::int8_t>::max)()))\n                {\n                    return 'i';\n                }\n                if (j.m_value.number_unsigned <= static_cast<std::uint64_t>((std::numeric_limits<std::uint8_t>::max)()))\n                {\n                    return 'U';\n                }\n                if (j.m_value.number_unsigned <= static_cast<std::uint64_t>((std::numeric_limits<std::int16_t>::max)()))\n                {\n                    return 'I';\n                }\n                if (j.m_value.number_unsigned <= static_cast<std::uint64_t>((std::numeric_limits<std::int32_t>::max)()))\n                {\n                    return 'l';\n                }\n                // no check and assume int64_t (see note above)\n                return 'L';\n            }\n\n            case value_t::number_float:\n                return get_ubjson_float_prefix(j.m_value.number_float);\n\n            case value_t::string:\n                return 'S';\n\n            case value_t::array:\n                return '[';\n\n            case value_t::object:\n                return '{';\n\n            default:  // discarded values\n                return 'N';\n        }\n    }\n\n    static constexpr CharType get_ubjson_float_prefix(float /*unused*/)\n    {\n        return 'd';  // float 32\n    }\n\n    static constexpr CharType get_ubjson_float_prefix(double /*unused*/)\n    {\n        return 'D';  // float 64\n    }\n\n    ///////////////////////\n    // Utility functions //\n    ///////////////////////\n\n    /*\n    @brief write a number to output input\n    @param[in] n number of type @a NumberType\n    @tparam NumberType the type of the number\n    @tparam OutputIsLittleEndian Set to true if output data is\n                                 required to be little endian\n\n    @note This function needs to respect the system's endianess, because bytes\n          in CBOR, MessagePack, and UBJSON are stored in network order (big\n          endian) and therefore need reordering on little endian systems.\n    */\n    template<typename NumberType, bool OutputIsLittleEndian = false>\n    void write_number(const NumberType n)\n    {\n        // step 1: write number to array of length NumberType\n        std::array<CharType, sizeof(NumberType)> vec;\n        std::memcpy(vec.data(), &n, sizeof(NumberType));\n\n        // step 2: write array to output (with possible reordering)\n        if (is_little_endian != OutputIsLittleEndian)\n        {\n            // reverse byte order prior to conversion if necessary\n            std::reverse(vec.begin(), vec.end());\n        }\n\n        oa->write_characters(vec.data(), sizeof(NumberType));\n    }\n\n  public:\n    // The following to_char_type functions are implement the conversion\n    // between uint8_t and CharType. In case CharType is not unsigned,\n    // such a conversion is required to allow values greater than 128.\n    // See <https://github.com/nlohmann/json/issues/1286> for a discussion.\n    template < typename C = CharType,\n               enable_if_t < std::is_signed<C>::value and std::is_signed<char>::value > * = nullptr >\n    static constexpr CharType to_char_type(std::uint8_t x) noexcept\n    {\n        return *reinterpret_cast<char*>(&x);\n    }\n\n    template < typename C = CharType,\n               enable_if_t < std::is_signed<C>::value and std::is_unsigned<char>::value > * = nullptr >\n    static CharType to_char_type(std::uint8_t x) noexcept\n    {\n        static_assert(sizeof(std::uint8_t) == sizeof(CharType), \"size of CharType must be equal to std::uint8_t\");\n        static_assert(std::is_pod<CharType>::value, \"CharType must be POD\");\n        CharType result;\n        std::memcpy(&result, &x, sizeof(x));\n        return result;\n    }\n\n    template<typename C = CharType,\n             enable_if_t<std::is_unsigned<C>::value>* = nullptr>\n    static constexpr CharType to_char_type(std::uint8_t x) noexcept\n    {\n        return x;\n    }\n\n    template < typename InputCharType, typename C = CharType,\n               enable_if_t <\n                   std::is_signed<C>::value and\n                   std::is_signed<char>::value and\n                   std::is_same<char, typename std::remove_cv<InputCharType>::type>::value\n                   > * = nullptr >\n    static constexpr CharType to_char_type(InputCharType x) noexcept\n    {\n        return x;\n    }\n\n  private:\n    /// whether we can assume little endianess\n    const bool is_little_endian = binary_reader<BasicJsonType>::little_endianess();\n\n    /// the output\n    output_adapter_t<CharType> oa = nullptr;\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/output/output_adapters.hpp>\n\n// #include <nlohmann/detail/output/serializer.hpp>\n\n\n#include <algorithm> // reverse, remove, fill, find, none_of\n#include <array> // array\n#include <cassert> // assert\n#include <ciso646> // and, or\n#include <clocale> // localeconv, lconv\n#include <cmath> // labs, isfinite, isnan, signbit\n#include <cstddef> // size_t, ptrdiff_t\n#include <cstdint> // uint8_t\n#include <cstdio> // snprintf\n#include <limits> // numeric_limits\n#include <string> // string\n#include <type_traits> // is_same\n#include <utility> // move\n\n// #include <nlohmann/detail/conversions/to_chars.hpp>\n\n\n#include <array> // array\n#include <cassert> // assert\n#include <ciso646> // or, and, not\n#include <cmath>   // signbit, isfinite\n#include <cstdint> // intN_t, uintN_t\n#include <cstring> // memcpy, memmove\n#include <limits> // numeric_limits\n#include <type_traits> // conditional\n// #include <nlohmann/detail/macro_scope.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n\n/*!\n@brief implements the Grisu2 algorithm for binary to decimal floating-point\nconversion.\n\nThis implementation is a slightly modified version of the reference\nimplementation which may be obtained from\nhttp://florian.loitsch.com/publications (bench.tar.gz).\n\nThe code is distributed under the MIT license, Copyright (c) 2009 Florian Loitsch.\n\nFor a detailed description of the algorithm see:\n\n[1] Loitsch, \"Printing Floating-Point Numbers Quickly and Accurately with\n    Integers\", Proceedings of the ACM SIGPLAN 2010 Conference on Programming\n    Language Design and Implementation, PLDI 2010\n[2] Burger, Dybvig, \"Printing Floating-Point Numbers Quickly and Accurately\",\n    Proceedings of the ACM SIGPLAN 1996 Conference on Programming Language\n    Design and Implementation, PLDI 1996\n*/\nnamespace dtoa_impl\n{\n\ntemplate <typename Target, typename Source>\nTarget reinterpret_bits(const Source source)\n{\n    static_assert(sizeof(Target) == sizeof(Source), \"size mismatch\");\n\n    Target target;\n    std::memcpy(&target, &source, sizeof(Source));\n    return target;\n}\n\nstruct diyfp // f * 2^e\n{\n    static constexpr int kPrecision = 64; // = q\n\n    std::uint64_t f = 0;\n    int e = 0;\n\n    constexpr diyfp(std::uint64_t f_, int e_) noexcept : f(f_), e(e_) {}\n\n    /*!\n    @brief returns x - y\n    @pre x.e == y.e and x.f >= y.f\n    */\n    static diyfp sub(const diyfp& x, const diyfp& y) noexcept\n    {\n        assert(x.e == y.e);\n        assert(x.f >= y.f);\n\n        return {x.f - y.f, x.e};\n    }\n\n    /*!\n    @brief returns x * y\n    @note The result is rounded. (Only the upper q bits are returned.)\n    */\n    static diyfp mul(const diyfp& x, const diyfp& y) noexcept\n    {\n        static_assert(kPrecision == 64, \"internal error\");\n\n        // Computes:\n        //  f = round((x.f * y.f) / 2^q)\n        //  e = x.e + y.e + q\n\n        // Emulate the 64-bit * 64-bit multiplication:\n        //\n        // p = u * v\n        //   = (u_lo + 2^32 u_hi) (v_lo + 2^32 v_hi)\n        //   = (u_lo v_lo         ) + 2^32 ((u_lo v_hi         ) + (u_hi v_lo         )) + 2^64 (u_hi v_hi         )\n        //   = (p0                ) + 2^32 ((p1                ) + (p2                )) + 2^64 (p3                )\n        //   = (p0_lo + 2^32 p0_hi) + 2^32 ((p1_lo + 2^32 p1_hi) + (p2_lo + 2^32 p2_hi)) + 2^64 (p3                )\n        //   = (p0_lo             ) + 2^32 (p0_hi + p1_lo + p2_lo                      ) + 2^64 (p1_hi + p2_hi + p3)\n        //   = (p0_lo             ) + 2^32 (Q                                          ) + 2^64 (H                 )\n        //   = (p0_lo             ) + 2^32 (Q_lo + 2^32 Q_hi                           ) + 2^64 (H                 )\n        //\n        // (Since Q might be larger than 2^32 - 1)\n        //\n        //   = (p0_lo + 2^32 Q_lo) + 2^64 (Q_hi + H)\n        //\n        // (Q_hi + H does not overflow a 64-bit int)\n        //\n        //   = p_lo + 2^64 p_hi\n\n        const std::uint64_t u_lo = x.f & 0xFFFFFFFFu;\n        const std::uint64_t u_hi = x.f >> 32u;\n        const std::uint64_t v_lo = y.f & 0xFFFFFFFFu;\n        const std::uint64_t v_hi = y.f >> 32u;\n\n        const std::uint64_t p0 = u_lo * v_lo;\n        const std::uint64_t p1 = u_lo * v_hi;\n        const std::uint64_t p2 = u_hi * v_lo;\n        const std::uint64_t p3 = u_hi * v_hi;\n\n        const std::uint64_t p0_hi = p0 >> 32u;\n        const std::uint64_t p1_lo = p1 & 0xFFFFFFFFu;\n        const std::uint64_t p1_hi = p1 >> 32u;\n        const std::uint64_t p2_lo = p2 & 0xFFFFFFFFu;\n        const std::uint64_t p2_hi = p2 >> 32u;\n\n        std::uint64_t Q = p0_hi + p1_lo + p2_lo;\n\n        // The full product might now be computed as\n        //\n        // p_hi = p3 + p2_hi + p1_hi + (Q >> 32)\n        // p_lo = p0_lo + (Q << 32)\n        //\n        // But in this particular case here, the full p_lo is not required.\n        // Effectively we only need to add the highest bit in p_lo to p_hi (and\n        // Q_hi + 1 does not overflow).\n\n        Q += std::uint64_t{1} << (64u - 32u - 1u); // round, ties up\n\n        const std::uint64_t h = p3 + p2_hi + p1_hi + (Q >> 32u);\n\n        return {h, x.e + y.e + 64};\n    }\n\n    /*!\n    @brief normalize x such that the significand is >= 2^(q-1)\n    @pre x.f != 0\n    */\n    static diyfp normalize(diyfp x) noexcept\n    {\n        assert(x.f != 0);\n\n        while ((x.f >> 63u) == 0)\n        {\n            x.f <<= 1u;\n            x.e--;\n        }\n\n        return x;\n    }\n\n    /*!\n    @brief normalize x such that the result has the exponent E\n    @pre e >= x.e and the upper e - x.e bits of x.f must be zero.\n    */\n    static diyfp normalize_to(const diyfp& x, const int target_exponent) noexcept\n    {\n        const int delta = x.e - target_exponent;\n\n        assert(delta >= 0);\n        assert(((x.f << delta) >> delta) == x.f);\n\n        return {x.f << delta, target_exponent};\n    }\n};\n\nstruct boundaries\n{\n    diyfp w;\n    diyfp minus;\n    diyfp plus;\n};\n\n/*!\nCompute the (normalized) diyfp representing the input number 'value' and its\nboundaries.\n\n@pre value must be finite and positive\n*/\ntemplate <typename FloatType>\nboundaries compute_boundaries(FloatType value)\n{\n    assert(std::isfinite(value));\n    assert(value > 0);\n\n    // Convert the IEEE representation into a diyfp.\n    //\n    // If v is denormal:\n    //      value = 0.F * 2^(1 - bias) = (          F) * 2^(1 - bias - (p-1))\n    // If v is normalized:\n    //      value = 1.F * 2^(E - bias) = (2^(p-1) + F) * 2^(E - bias - (p-1))\n\n    static_assert(std::numeric_limits<FloatType>::is_iec559,\n                  \"internal error: dtoa_short requires an IEEE-754 floating-point implementation\");\n\n    constexpr int      kPrecision = std::numeric_limits<FloatType>::digits; // = p (includes the hidden bit)\n    constexpr int      kBias      = std::numeric_limits<FloatType>::max_exponent - 1 + (kPrecision - 1);\n    constexpr int      kMinExp    = 1 - kBias;\n    constexpr std::uint64_t kHiddenBit = std::uint64_t{1} << (kPrecision - 1); // = 2^(p-1)\n\n    using bits_type = typename std::conditional<kPrecision == 24, std::uint32_t, std::uint64_t >::type;\n\n    const std::uint64_t bits = reinterpret_bits<bits_type>(value);\n    const std::uint64_t E = bits >> (kPrecision - 1);\n    const std::uint64_t F = bits & (kHiddenBit - 1);\n\n    const bool is_denormal = E == 0;\n    const diyfp v = is_denormal\n                    ? diyfp(F, kMinExp)\n                    : diyfp(F + kHiddenBit, static_cast<int>(E) - kBias);\n\n    // Compute the boundaries m- and m+ of the floating-point value\n    // v = f * 2^e.\n    //\n    // Determine v- and v+, the floating-point predecessor and successor if v,\n    // respectively.\n    //\n    //      v- = v - 2^e        if f != 2^(p-1) or e == e_min                (A)\n    //         = v - 2^(e-1)    if f == 2^(p-1) and e > e_min                (B)\n    //\n    //      v+ = v + 2^e\n    //\n    // Let m- = (v- + v) / 2 and m+ = (v + v+) / 2. All real numbers _strictly_\n    // between m- and m+ round to v, regardless of how the input rounding\n    // algorithm breaks ties.\n    //\n    //      ---+-------------+-------------+-------------+-------------+---  (A)\n    //         v-            m-            v             m+            v+\n    //\n    //      -----------------+------+------+-------------+-------------+---  (B)\n    //                       v-     m-     v             m+            v+\n\n    const bool lower_boundary_is_closer = F == 0 and E > 1;\n    const diyfp m_plus = diyfp(2 * v.f + 1, v.e - 1);\n    const diyfp m_minus = lower_boundary_is_closer\n                          ? diyfp(4 * v.f - 1, v.e - 2)  // (B)\n                          : diyfp(2 * v.f - 1, v.e - 1); // (A)\n\n    // Determine the normalized w+ = m+.\n    const diyfp w_plus = diyfp::normalize(m_plus);\n\n    // Determine w- = m- such that e_(w-) = e_(w+).\n    const diyfp w_minus = diyfp::normalize_to(m_minus, w_plus.e);\n\n    return {diyfp::normalize(v), w_minus, w_plus};\n}\n\n// Given normalized diyfp w, Grisu needs to find a (normalized) cached\n// power-of-ten c, such that the exponent of the product c * w = f * 2^e lies\n// within a certain range [alpha, gamma] (Definition 3.2 from [1])\n//\n//      alpha <= e = e_c + e_w + q <= gamma\n//\n// or\n//\n//      f_c * f_w * 2^alpha <= f_c 2^(e_c) * f_w 2^(e_w) * 2^q\n//                          <= f_c * f_w * 2^gamma\n//\n// Since c and w are normalized, i.e. 2^(q-1) <= f < 2^q, this implies\n//\n//      2^(q-1) * 2^(q-1) * 2^alpha <= c * w * 2^q < 2^q * 2^q * 2^gamma\n//\n// or\n//\n//      2^(q - 2 + alpha) <= c * w < 2^(q + gamma)\n//\n// The choice of (alpha,gamma) determines the size of the table and the form of\n// the digit generation procedure. Using (alpha,gamma)=(-60,-32) works out well\n// in practice:\n//\n// The idea is to cut the number c * w = f * 2^e into two parts, which can be\n// processed independently: An integral part p1, and a fractional part p2:\n//\n//      f * 2^e = ( (f div 2^-e) * 2^-e + (f mod 2^-e) ) * 2^e\n//              = (f div 2^-e) + (f mod 2^-e) * 2^e\n//              = p1 + p2 * 2^e\n//\n// The conversion of p1 into decimal form requires a series of divisions and\n// modulos by (a power of) 10. These operations are faster for 32-bit than for\n// 64-bit integers, so p1 should ideally fit into a 32-bit integer. This can be\n// achieved by choosing\n//\n//      -e >= 32   or   e <= -32 := gamma\n//\n// In order to convert the fractional part\n//\n//      p2 * 2^e = p2 / 2^-e = d[-1] / 10^1 + d[-2] / 10^2 + ...\n//\n// into decimal form, the fraction is repeatedly multiplied by 10 and the digits\n// d[-i] are extracted in order:\n//\n//      (10 * p2) div 2^-e = d[-1]\n//      (10 * p2) mod 2^-e = d[-2] / 10^1 + ...\n//\n// The multiplication by 10 must not overflow. It is sufficient to choose\n//\n//      10 * p2 < 16 * p2 = 2^4 * p2 <= 2^64.\n//\n// Since p2 = f mod 2^-e < 2^-e,\n//\n//      -e <= 60   or   e >= -60 := alpha\n\nconstexpr int kAlpha = -60;\nconstexpr int kGamma = -32;\n\nstruct cached_power // c = f * 2^e ~= 10^k\n{\n    std::uint64_t f;\n    int e;\n    int k;\n};\n\n/*!\nFor a normalized diyfp w = f * 2^e, this function returns a (normalized) cached\npower-of-ten c = f_c * 2^e_c, such that the exponent of the product w * c\nsatisfies (Definition 3.2 from [1])\n\n     alpha <= e_c + e + q <= gamma.\n*/\ninline cached_power get_cached_power_for_binary_exponent(int e)\n{\n    // Now\n    //\n    //      alpha <= e_c + e + q <= gamma                                    (1)\n    //      ==> f_c * 2^alpha <= c * 2^e * 2^q\n    //\n    // and since the c's are normalized, 2^(q-1) <= f_c,\n    //\n    //      ==> 2^(q - 1 + alpha) <= c * 2^(e + q)\n    //      ==> 2^(alpha - e - 1) <= c\n    //\n    // If c were an exakt power of ten, i.e. c = 10^k, one may determine k as\n    //\n    //      k = ceil( log_10( 2^(alpha - e - 1) ) )\n    //        = ceil( (alpha - e - 1) * log_10(2) )\n    //\n    // From the paper:\n    // \"In theory the result of the procedure could be wrong since c is rounded,\n    //  and the computation itself is approximated [...]. In practice, however,\n    //  this simple function is sufficient.\"\n    //\n    // For IEEE double precision floating-point numbers converted into\n    // normalized diyfp's w = f * 2^e, with q = 64,\n    //\n    //      e >= -1022      (min IEEE exponent)\n    //           -52        (p - 1)\n    //           -52        (p - 1, possibly normalize denormal IEEE numbers)\n    //           -11        (normalize the diyfp)\n    //         = -1137\n    //\n    // and\n    //\n    //      e <= +1023      (max IEEE exponent)\n    //           -52        (p - 1)\n    //           -11        (normalize the diyfp)\n    //         = 960\n    //\n    // This binary exponent range [-1137,960] results in a decimal exponent\n    // range [-307,324]. One does not need to store a cached power for each\n    // k in this range. For each such k it suffices to find a cached power\n    // such that the exponent of the product lies in [alpha,gamma].\n    // This implies that the difference of the decimal exponents of adjacent\n    // table entries must be less than or equal to\n    //\n    //      floor( (gamma - alpha) * log_10(2) ) = 8.\n    //\n    // (A smaller distance gamma-alpha would require a larger table.)\n\n    // NB:\n    // Actually this function returns c, such that -60 <= e_c + e + 64 <= -34.\n\n    constexpr int kCachedPowersMinDecExp = -300;\n    constexpr int kCachedPowersDecStep = 8;\n\n    static constexpr std::array<cached_power, 79> kCachedPowers =\n    {\n        {\n            { 0xAB70FE17C79AC6CA, -1060, -300 },\n            { 0xFF77B1FCBEBCDC4F, -1034, -292 },\n            { 0xBE5691EF416BD60C, -1007, -284 },\n            { 0x8DD01FAD907FFC3C,  -980, -276 },\n            { 0xD3515C2831559A83,  -954, -268 },\n            { 0x9D71AC8FADA6C9B5,  -927, -260 },\n            { 0xEA9C227723EE8BCB,  -901, -252 },\n            { 0xAECC49914078536D,  -874, -244 },\n            { 0x823C12795DB6CE57,  -847, -236 },\n            { 0xC21094364DFB5637,  -821, -228 },\n            { 0x9096EA6F3848984F,  -794, -220 },\n            { 0xD77485CB25823AC7,  -768, -212 },\n            { 0xA086CFCD97BF97F4,  -741, -204 },\n            { 0xEF340A98172AACE5,  -715, -196 },\n            { 0xB23867FB2A35B28E,  -688, -188 },\n            { 0x84C8D4DFD2C63F3B,  -661, -180 },\n            { 0xC5DD44271AD3CDBA,  -635, -172 },\n            { 0x936B9FCEBB25C996,  -608, -164 },\n            { 0xDBAC6C247D62A584,  -582, -156 },\n            { 0xA3AB66580D5FDAF6,  -555, -148 },\n            { 0xF3E2F893DEC3F126,  -529, -140 },\n            { 0xB5B5ADA8AAFF80B8,  -502, -132 },\n            { 0x87625F056C7C4A8B,  -475, -124 },\n            { 0xC9BCFF6034C13053,  -449, -116 },\n            { 0x964E858C91BA2655,  -422, -108 },\n            { 0xDFF9772470297EBD,  -396, -100 },\n            { 0xA6DFBD9FB8E5B88F,  -369,  -92 },\n            { 0xF8A95FCF88747D94,  -343,  -84 },\n            { 0xB94470938FA89BCF,  -316,  -76 },\n            { 0x8A08F0F8BF0F156B,  -289,  -68 },\n            { 0xCDB02555653131B6,  -263,  -60 },\n            { 0x993FE2C6D07B7FAC,  -236,  -52 },\n            { 0xE45C10C42A2B3B06,  -210,  -44 },\n            { 0xAA242499697392D3,  -183,  -36 },\n            { 0xFD87B5F28300CA0E,  -157,  -28 },\n            { 0xBCE5086492111AEB,  -130,  -20 },\n            { 0x8CBCCC096F5088CC,  -103,  -12 },\n            { 0xD1B71758E219652C,   -77,   -4 },\n            { 0x9C40000000000000,   -50,    4 },\n            { 0xE8D4A51000000000,   -24,   12 },\n            { 0xAD78EBC5AC620000,     3,   20 },\n            { 0x813F3978F8940984,    30,   28 },\n            { 0xC097CE7BC90715B3,    56,   36 },\n            { 0x8F7E32CE7BEA5C70,    83,   44 },\n            { 0xD5D238A4ABE98068,   109,   52 },\n            { 0x9F4F2726179A2245,   136,   60 },\n            { 0xED63A231D4C4FB27,   162,   68 },\n            { 0xB0DE65388CC8ADA8,   189,   76 },\n            { 0x83C7088E1AAB65DB,   216,   84 },\n            { 0xC45D1DF942711D9A,   242,   92 },\n            { 0x924D692CA61BE758,   269,  100 },\n            { 0xDA01EE641A708DEA,   295,  108 },\n            { 0xA26DA3999AEF774A,   322,  116 },\n            { 0xF209787BB47D6B85,   348,  124 },\n            { 0xB454E4A179DD1877,   375,  132 },\n            { 0x865B86925B9BC5C2,   402,  140 },\n            { 0xC83553C5C8965D3D,   428,  148 },\n            { 0x952AB45CFA97A0B3,   455,  156 },\n            { 0xDE469FBD99A05FE3,   481,  164 },\n            { 0xA59BC234DB398C25,   508,  172 },\n            { 0xF6C69A72A3989F5C,   534,  180 },\n            { 0xB7DCBF5354E9BECE,   561,  188 },\n            { 0x88FCF317F22241E2,   588,  196 },\n            { 0xCC20CE9BD35C78A5,   614,  204 },\n            { 0x98165AF37B2153DF,   641,  212 },\n            { 0xE2A0B5DC971F303A,   667,  220 },\n            { 0xA8D9D1535CE3B396,   694,  228 },\n            { 0xFB9B7CD9A4A7443C,   720,  236 },\n            { 0xBB764C4CA7A44410,   747,  244 },\n            { 0x8BAB8EEFB6409C1A,   774,  252 },\n            { 0xD01FEF10A657842C,   800,  260 },\n            { 0x9B10A4E5E9913129,   827,  268 },\n            { 0xE7109BFBA19C0C9D,   853,  276 },\n            { 0xAC2820D9623BF429,   880,  284 },\n            { 0x80444B5E7AA7CF85,   907,  292 },\n            { 0xBF21E44003ACDD2D,   933,  300 },\n            { 0x8E679C2F5E44FF8F,   960,  308 },\n            { 0xD433179D9C8CB841,   986,  316 },\n            { 0x9E19DB92B4E31BA9,  1013,  324 },\n        }\n    };\n\n    // This computation gives exactly the same results for k as\n    //      k = ceil((kAlpha - e - 1) * 0.30102999566398114)\n    // for |e| <= 1500, but doesn't require floating-point operations.\n    // NB: log_10(2) ~= 78913 / 2^18\n    assert(e >= -1500);\n    assert(e <=  1500);\n    const int f = kAlpha - e - 1;\n    const int k = (f * 78913) / (1 << 18) + static_cast<int>(f > 0);\n\n    const int index = (-kCachedPowersMinDecExp + k + (kCachedPowersDecStep - 1)) / kCachedPowersDecStep;\n    assert(index >= 0);\n    assert(static_cast<std::size_t>(index) < kCachedPowers.size());\n\n    const cached_power cached = kCachedPowers[static_cast<std::size_t>(index)];\n    assert(kAlpha <= cached.e + e + 64);\n    assert(kGamma >= cached.e + e + 64);\n\n    return cached;\n}\n\n/*!\nFor n != 0, returns k, such that pow10 := 10^(k-1) <= n < 10^k.\nFor n == 0, returns 1 and sets pow10 := 1.\n*/\ninline int find_largest_pow10(const std::uint32_t n, std::uint32_t& pow10)\n{\n    // LCOV_EXCL_START\n    if (n >= 1000000000)\n    {\n        pow10 = 1000000000;\n        return 10;\n    }\n    // LCOV_EXCL_STOP\n    else if (n >= 100000000)\n    {\n        pow10 = 100000000;\n        return  9;\n    }\n    else if (n >= 10000000)\n    {\n        pow10 = 10000000;\n        return  8;\n    }\n    else if (n >= 1000000)\n    {\n        pow10 = 1000000;\n        return  7;\n    }\n    else if (n >= 100000)\n    {\n        pow10 = 100000;\n        return  6;\n    }\n    else if (n >= 10000)\n    {\n        pow10 = 10000;\n        return  5;\n    }\n    else if (n >= 1000)\n    {\n        pow10 = 1000;\n        return  4;\n    }\n    else if (n >= 100)\n    {\n        pow10 = 100;\n        return  3;\n    }\n    else if (n >= 10)\n    {\n        pow10 = 10;\n        return  2;\n    }\n    else\n    {\n        pow10 = 1;\n        return 1;\n    }\n}\n\ninline void grisu2_round(char* buf, int len, std::uint64_t dist, std::uint64_t delta,\n                         std::uint64_t rest, std::uint64_t ten_k)\n{\n    assert(len >= 1);\n    assert(dist <= delta);\n    assert(rest <= delta);\n    assert(ten_k > 0);\n\n    //               <--------------------------- delta ---->\n    //                                  <---- dist --------->\n    // --------------[------------------+-------------------]--------------\n    //               M-                 w                   M+\n    //\n    //                                  ten_k\n    //                                <------>\n    //                                       <---- rest ---->\n    // --------------[------------------+----+--------------]--------------\n    //                                  w    V\n    //                                       = buf * 10^k\n    //\n    // ten_k represents a unit-in-the-last-place in the decimal representation\n    // stored in buf.\n    // Decrement buf by ten_k while this takes buf closer to w.\n\n    // The tests are written in this order to avoid overflow in unsigned\n    // integer arithmetic.\n\n    while (rest < dist\n            and delta - rest >= ten_k\n            and (rest + ten_k < dist or dist - rest > rest + ten_k - dist))\n    {\n        assert(buf[len - 1] != '0');\n        buf[len - 1]--;\n        rest += ten_k;\n    }\n}\n\n/*!\nGenerates V = buffer * 10^decimal_exponent, such that M- <= V <= M+.\nM- and M+ must be normalized and share the same exponent -60 <= e <= -32.\n*/\ninline void grisu2_digit_gen(char* buffer, int& length, int& decimal_exponent,\n                             diyfp M_minus, diyfp w, diyfp M_plus)\n{\n    static_assert(kAlpha >= -60, \"internal error\");\n    static_assert(kGamma <= -32, \"internal error\");\n\n    // Generates the digits (and the exponent) of a decimal floating-point\n    // number V = buffer * 10^decimal_exponent in the range [M-, M+]. The diyfp's\n    // w, M- and M+ share the same exponent e, which satisfies alpha <= e <= gamma.\n    //\n    //               <--------------------------- delta ---->\n    //                                  <---- dist --------->\n    // --------------[------------------+-------------------]--------------\n    //               M-                 w                   M+\n    //\n    // Grisu2 generates the digits of M+ from left to right and stops as soon as\n    // V is in [M-,M+].\n\n    assert(M_plus.e >= kAlpha);\n    assert(M_plus.e <= kGamma);\n\n    std::uint64_t delta = diyfp::sub(M_plus, M_minus).f; // (significand of (M+ - M-), implicit exponent is e)\n    std::uint64_t dist  = diyfp::sub(M_plus, w      ).f; // (significand of (M+ - w ), implicit exponent is e)\n\n    // Split M+ = f * 2^e into two parts p1 and p2 (note: e < 0):\n    //\n    //      M+ = f * 2^e\n    //         = ((f div 2^-e) * 2^-e + (f mod 2^-e)) * 2^e\n    //         = ((p1        ) * 2^-e + (p2        )) * 2^e\n    //         = p1 + p2 * 2^e\n\n    const diyfp one(std::uint64_t{1} << -M_plus.e, M_plus.e);\n\n    auto p1 = static_cast<std::uint32_t>(M_plus.f >> -one.e); // p1 = f div 2^-e (Since -e >= 32, p1 fits into a 32-bit int.)\n    std::uint64_t p2 = M_plus.f & (one.f - 1);                    // p2 = f mod 2^-e\n\n    // 1)\n    //\n    // Generate the digits of the integral part p1 = d[n-1]...d[1]d[0]\n\n    assert(p1 > 0);\n\n    std::uint32_t pow10;\n    const int k = find_largest_pow10(p1, pow10);\n\n    //      10^(k-1) <= p1 < 10^k, pow10 = 10^(k-1)\n    //\n    //      p1 = (p1 div 10^(k-1)) * 10^(k-1) + (p1 mod 10^(k-1))\n    //         = (d[k-1]         ) * 10^(k-1) + (p1 mod 10^(k-1))\n    //\n    //      M+ = p1                                             + p2 * 2^e\n    //         = d[k-1] * 10^(k-1) + (p1 mod 10^(k-1))          + p2 * 2^e\n    //         = d[k-1] * 10^(k-1) + ((p1 mod 10^(k-1)) * 2^-e + p2) * 2^e\n    //         = d[k-1] * 10^(k-1) + (                         rest) * 2^e\n    //\n    // Now generate the digits d[n] of p1 from left to right (n = k-1,...,0)\n    //\n    //      p1 = d[k-1]...d[n] * 10^n + d[n-1]...d[0]\n    //\n    // but stop as soon as\n    //\n    //      rest * 2^e = (d[n-1]...d[0] * 2^-e + p2) * 2^e <= delta * 2^e\n\n    int n = k;\n    while (n > 0)\n    {\n        // Invariants:\n        //      M+ = buffer * 10^n + (p1 + p2 * 2^e)    (buffer = 0 for n = k)\n        //      pow10 = 10^(n-1) <= p1 < 10^n\n        //\n        const std::uint32_t d = p1 / pow10;  // d = p1 div 10^(n-1)\n        const std::uint32_t r = p1 % pow10;  // r = p1 mod 10^(n-1)\n        //\n        //      M+ = buffer * 10^n + (d * 10^(n-1) + r) + p2 * 2^e\n        //         = (buffer * 10 + d) * 10^(n-1) + (r + p2 * 2^e)\n        //\n        assert(d <= 9);\n        buffer[length++] = static_cast<char>('0' + d); // buffer := buffer * 10 + d\n        //\n        //      M+ = buffer * 10^(n-1) + (r + p2 * 2^e)\n        //\n        p1 = r;\n        n--;\n        //\n        //      M+ = buffer * 10^n + (p1 + p2 * 2^e)\n        //      pow10 = 10^n\n        //\n\n        // Now check if enough digits have been generated.\n        // Compute\n        //\n        //      p1 + p2 * 2^e = (p1 * 2^-e + p2) * 2^e = rest * 2^e\n        //\n        // Note:\n        // Since rest and delta share the same exponent e, it suffices to\n        // compare the significands.\n        const std::uint64_t rest = (std::uint64_t{p1} << -one.e) + p2;\n        if (rest <= delta)\n        {\n            // V = buffer * 10^n, with M- <= V <= M+.\n\n            decimal_exponent += n;\n\n            // We may now just stop. But instead look if the buffer could be\n            // decremented to bring V closer to w.\n            //\n            // pow10 = 10^n is now 1 ulp in the decimal representation V.\n            // The rounding procedure works with diyfp's with an implicit\n            // exponent of e.\n            //\n            //      10^n = (10^n * 2^-e) * 2^e = ulp * 2^e\n            //\n            const std::uint64_t ten_n = std::uint64_t{pow10} << -one.e;\n            grisu2_round(buffer, length, dist, delta, rest, ten_n);\n\n            return;\n        }\n\n        pow10 /= 10;\n        //\n        //      pow10 = 10^(n-1) <= p1 < 10^n\n        // Invariants restored.\n    }\n\n    // 2)\n    //\n    // The digits of the integral part have been generated:\n    //\n    //      M+ = d[k-1]...d[1]d[0] + p2 * 2^e\n    //         = buffer            + p2 * 2^e\n    //\n    // Now generate the digits of the fractional part p2 * 2^e.\n    //\n    // Note:\n    // No decimal point is generated: the exponent is adjusted instead.\n    //\n    // p2 actually represents the fraction\n    //\n    //      p2 * 2^e\n    //          = p2 / 2^-e\n    //          = d[-1] / 10^1 + d[-2] / 10^2 + ...\n    //\n    // Now generate the digits d[-m] of p1 from left to right (m = 1,2,...)\n    //\n    //      p2 * 2^e = d[-1]d[-2]...d[-m] * 10^-m\n    //                      + 10^-m * (d[-m-1] / 10^1 + d[-m-2] / 10^2 + ...)\n    //\n    // using\n    //\n    //      10^m * p2 = ((10^m * p2) div 2^-e) * 2^-e + ((10^m * p2) mod 2^-e)\n    //                = (                   d) * 2^-e + (                   r)\n    //\n    // or\n    //      10^m * p2 * 2^e = d + r * 2^e\n    //\n    // i.e.\n    //\n    //      M+ = buffer + p2 * 2^e\n    //         = buffer + 10^-m * (d + r * 2^e)\n    //         = (buffer * 10^m + d) * 10^-m + 10^-m * r * 2^e\n    //\n    // and stop as soon as 10^-m * r * 2^e <= delta * 2^e\n\n    assert(p2 > delta);\n\n    int m = 0;\n    for (;;)\n    {\n        // Invariant:\n        //      M+ = buffer * 10^-m + 10^-m * (d[-m-1] / 10 + d[-m-2] / 10^2 + ...) * 2^e\n        //         = buffer * 10^-m + 10^-m * (p2                                 ) * 2^e\n        //         = buffer * 10^-m + 10^-m * (1/10 * (10 * p2)                   ) * 2^e\n        //         = buffer * 10^-m + 10^-m * (1/10 * ((10*p2 div 2^-e) * 2^-e + (10*p2 mod 2^-e)) * 2^e\n        //\n        assert(p2 <= (std::numeric_limits<std::uint64_t>::max)() / 10);\n        p2 *= 10;\n        const std::uint64_t d = p2 >> -one.e;     // d = (10 * p2) div 2^-e\n        const std::uint64_t r = p2 & (one.f - 1); // r = (10 * p2) mod 2^-e\n        //\n        //      M+ = buffer * 10^-m + 10^-m * (1/10 * (d * 2^-e + r) * 2^e\n        //         = buffer * 10^-m + 10^-m * (1/10 * (d + r * 2^e))\n        //         = (buffer * 10 + d) * 10^(-m-1) + 10^(-m-1) * r * 2^e\n        //\n        assert(d <= 9);\n        buffer[length++] = static_cast<char>('0' + d); // buffer := buffer * 10 + d\n        //\n        //      M+ = buffer * 10^(-m-1) + 10^(-m-1) * r * 2^e\n        //\n        p2 = r;\n        m++;\n        //\n        //      M+ = buffer * 10^-m + 10^-m * p2 * 2^e\n        // Invariant restored.\n\n        // Check if enough digits have been generated.\n        //\n        //      10^-m * p2 * 2^e <= delta * 2^e\n        //              p2 * 2^e <= 10^m * delta * 2^e\n        //                    p2 <= 10^m * delta\n        delta *= 10;\n        dist  *= 10;\n        if (p2 <= delta)\n        {\n            break;\n        }\n    }\n\n    // V = buffer * 10^-m, with M- <= V <= M+.\n\n    decimal_exponent -= m;\n\n    // 1 ulp in the decimal representation is now 10^-m.\n    // Since delta and dist are now scaled by 10^m, we need to do the\n    // same with ulp in order to keep the units in sync.\n    //\n    //      10^m * 10^-m = 1 = 2^-e * 2^e = ten_m * 2^e\n    //\n    const std::uint64_t ten_m = one.f;\n    grisu2_round(buffer, length, dist, delta, p2, ten_m);\n\n    // By construction this algorithm generates the shortest possible decimal\n    // number (Loitsch, Theorem 6.2) which rounds back to w.\n    // For an input number of precision p, at least\n    //\n    //      N = 1 + ceil(p * log_10(2))\n    //\n    // decimal digits are sufficient to identify all binary floating-point\n    // numbers (Matula, \"In-and-Out conversions\").\n    // This implies that the algorithm does not produce more than N decimal\n    // digits.\n    //\n    //      N = 17 for p = 53 (IEEE double precision)\n    //      N = 9  for p = 24 (IEEE single precision)\n}\n\n/*!\nv = buf * 10^decimal_exponent\nlen is the length of the buffer (number of decimal digits)\nThe buffer must be large enough, i.e. >= max_digits10.\n*/\nJSON_HEDLEY_NON_NULL(1)\ninline void grisu2(char* buf, int& len, int& decimal_exponent,\n                   diyfp m_minus, diyfp v, diyfp m_plus)\n{\n    assert(m_plus.e == m_minus.e);\n    assert(m_plus.e == v.e);\n\n    //  --------(-----------------------+-----------------------)--------    (A)\n    //          m-                      v                       m+\n    //\n    //  --------------------(-----------+-----------------------)--------    (B)\n    //                      m-          v                       m+\n    //\n    // First scale v (and m- and m+) such that the exponent is in the range\n    // [alpha, gamma].\n\n    const cached_power cached = get_cached_power_for_binary_exponent(m_plus.e);\n\n    const diyfp c_minus_k(cached.f, cached.e); // = c ~= 10^-k\n\n    // The exponent of the products is = v.e + c_minus_k.e + q and is in the range [alpha,gamma]\n    const diyfp w       = diyfp::mul(v,       c_minus_k);\n    const diyfp w_minus = diyfp::mul(m_minus, c_minus_k);\n    const diyfp w_plus  = diyfp::mul(m_plus,  c_minus_k);\n\n    //  ----(---+---)---------------(---+---)---------------(---+---)----\n    //          w-                      w                       w+\n    //          = c*m-                  = c*v                   = c*m+\n    //\n    // diyfp::mul rounds its result and c_minus_k is approximated too. w, w- and\n    // w+ are now off by a small amount.\n    // In fact:\n    //\n    //      w - v * 10^k < 1 ulp\n    //\n    // To account for this inaccuracy, add resp. subtract 1 ulp.\n    //\n    //  --------+---[---------------(---+---)---------------]---+--------\n    //          w-  M-                  w                   M+  w+\n    //\n    // Now any number in [M-, M+] (bounds included) will round to w when input,\n    // regardless of how the input rounding algorithm breaks ties.\n    //\n    // And digit_gen generates the shortest possible such number in [M-, M+].\n    // Note that this does not mean that Grisu2 always generates the shortest\n    // possible number in the interval (m-, m+).\n    const diyfp M_minus(w_minus.f + 1, w_minus.e);\n    const diyfp M_plus (w_plus.f  - 1, w_plus.e );\n\n    decimal_exponent = -cached.k; // = -(-k) = k\n\n    grisu2_digit_gen(buf, len, decimal_exponent, M_minus, w, M_plus);\n}\n\n/*!\nv = buf * 10^decimal_exponent\nlen is the length of the buffer (number of decimal digits)\nThe buffer must be large enough, i.e. >= max_digits10.\n*/\ntemplate <typename FloatType>\nJSON_HEDLEY_NON_NULL(1)\nvoid grisu2(char* buf, int& len, int& decimal_exponent, FloatType value)\n{\n    static_assert(diyfp::kPrecision >= std::numeric_limits<FloatType>::digits + 3,\n                  \"internal error: not enough precision\");\n\n    assert(std::isfinite(value));\n    assert(value > 0);\n\n    // If the neighbors (and boundaries) of 'value' are always computed for double-precision\n    // numbers, all float's can be recovered using strtod (and strtof). However, the resulting\n    // decimal representations are not exactly \"short\".\n    //\n    // The documentation for 'std::to_chars' (https://en.cppreference.com/w/cpp/utility/to_chars)\n    // says \"value is converted to a string as if by std::sprintf in the default (\"C\") locale\"\n    // and since sprintf promotes float's to double's, I think this is exactly what 'std::to_chars'\n    // does.\n    // On the other hand, the documentation for 'std::to_chars' requires that \"parsing the\n    // representation using the corresponding std::from_chars function recovers value exactly\". That\n    // indicates that single precision floating-point numbers should be recovered using\n    // 'std::strtof'.\n    //\n    // NB: If the neighbors are computed for single-precision numbers, there is a single float\n    //     (7.0385307e-26f) which can't be recovered using strtod. The resulting double precision\n    //     value is off by 1 ulp.\n#if 0\n    const boundaries w = compute_boundaries(static_cast<double>(value));\n#else\n    const boundaries w = compute_boundaries(value);\n#endif\n\n    grisu2(buf, len, decimal_exponent, w.minus, w.w, w.plus);\n}\n\n/*!\n@brief appends a decimal representation of e to buf\n@return a pointer to the element following the exponent.\n@pre -1000 < e < 1000\n*/\nJSON_HEDLEY_NON_NULL(1)\nJSON_HEDLEY_RETURNS_NON_NULL\ninline char* append_exponent(char* buf, int e)\n{\n    assert(e > -1000);\n    assert(e <  1000);\n\n    if (e < 0)\n    {\n        e = -e;\n        *buf++ = '-';\n    }\n    else\n    {\n        *buf++ = '+';\n    }\n\n    auto k = static_cast<std::uint32_t>(e);\n    if (k < 10)\n    {\n        // Always print at least two digits in the exponent.\n        // This is for compatibility with printf(\"%g\").\n        *buf++ = '0';\n        *buf++ = static_cast<char>('0' + k);\n    }\n    else if (k < 100)\n    {\n        *buf++ = static_cast<char>('0' + k / 10);\n        k %= 10;\n        *buf++ = static_cast<char>('0' + k);\n    }\n    else\n    {\n        *buf++ = static_cast<char>('0' + k / 100);\n        k %= 100;\n        *buf++ = static_cast<char>('0' + k / 10);\n        k %= 10;\n        *buf++ = static_cast<char>('0' + k);\n    }\n\n    return buf;\n}\n\n/*!\n@brief prettify v = buf * 10^decimal_exponent\n\nIf v is in the range [10^min_exp, 10^max_exp) it will be printed in fixed-point\nnotation. Otherwise it will be printed in exponential notation.\n\n@pre min_exp < 0\n@pre max_exp > 0\n*/\nJSON_HEDLEY_NON_NULL(1)\nJSON_HEDLEY_RETURNS_NON_NULL\ninline char* format_buffer(char* buf, int len, int decimal_exponent,\n                           int min_exp, int max_exp)\n{\n    assert(min_exp < 0);\n    assert(max_exp > 0);\n\n    const int k = len;\n    const int n = len + decimal_exponent;\n\n    // v = buf * 10^(n-k)\n    // k is the length of the buffer (number of decimal digits)\n    // n is the position of the decimal point relative to the start of the buffer.\n\n    if (k <= n and n <= max_exp)\n    {\n        // digits[000]\n        // len <= max_exp + 2\n\n        std::memset(buf + k, '0', static_cast<size_t>(n - k));\n        // Make it look like a floating-point number (#362, #378)\n        buf[n + 0] = '.';\n        buf[n + 1] = '0';\n        return buf + (n + 2);\n    }\n\n    if (0 < n and n <= max_exp)\n    {\n        // dig.its\n        // len <= max_digits10 + 1\n\n        assert(k > n);\n\n        std::memmove(buf + (n + 1), buf + n, static_cast<size_t>(k - n));\n        buf[n] = '.';\n        return buf + (k + 1);\n    }\n\n    if (min_exp < n and n <= 0)\n    {\n        // 0.[000]digits\n        // len <= 2 + (-min_exp - 1) + max_digits10\n\n        std::memmove(buf + (2 + -n), buf, static_cast<size_t>(k));\n        buf[0] = '0';\n        buf[1] = '.';\n        std::memset(buf + 2, '0', static_cast<size_t>(-n));\n        return buf + (2 + (-n) + k);\n    }\n\n    if (k == 1)\n    {\n        // dE+123\n        // len <= 1 + 5\n\n        buf += 1;\n    }\n    else\n    {\n        // d.igitsE+123\n        // len <= max_digits10 + 1 + 5\n\n        std::memmove(buf + 2, buf + 1, static_cast<size_t>(k - 1));\n        buf[1] = '.';\n        buf += 1 + k;\n    }\n\n    *buf++ = 'e';\n    return append_exponent(buf, n - 1);\n}\n\n} // namespace dtoa_impl\n\n/*!\n@brief generates a decimal representation of the floating-point number value in [first, last).\n\nThe format of the resulting decimal representation is similar to printf's %g\nformat. Returns an iterator pointing past-the-end of the decimal representation.\n\n@note The input number must be finite, i.e. NaN's and Inf's are not supported.\n@note The buffer must be large enough.\n@note The result is NOT null-terminated.\n*/\ntemplate <typename FloatType>\nJSON_HEDLEY_NON_NULL(1, 2)\nJSON_HEDLEY_RETURNS_NON_NULL\nchar* to_chars(char* first, const char* last, FloatType value)\n{\n    static_cast<void>(last); // maybe unused - fix warning\n    assert(std::isfinite(value));\n\n    // Use signbit(value) instead of (value < 0) since signbit works for -0.\n    if (std::signbit(value))\n    {\n        value = -value;\n        *first++ = '-';\n    }\n\n    if (value == 0) // +-0\n    {\n        *first++ = '0';\n        // Make it look like a floating-point number (#362, #378)\n        *first++ = '.';\n        *first++ = '0';\n        return first;\n    }\n\n    assert(last - first >= std::numeric_limits<FloatType>::max_digits10);\n\n    // Compute v = buffer * 10^decimal_exponent.\n    // The decimal digits are stored in the buffer, which needs to be interpreted\n    // as an unsigned decimal integer.\n    // len is the length of the buffer, i.e. the number of decimal digits.\n    int len = 0;\n    int decimal_exponent = 0;\n    dtoa_impl::grisu2(first, len, decimal_exponent, value);\n\n    assert(len <= std::numeric_limits<FloatType>::max_digits10);\n\n    // Format the buffer like printf(\"%.*g\", prec, value)\n    constexpr int kMinExp = -4;\n    // Use digits10 here to increase compatibility with version 2.\n    constexpr int kMaxExp = std::numeric_limits<FloatType>::digits10;\n\n    assert(last - first >= kMaxExp + 2);\n    assert(last - first >= 2 + (-kMinExp - 1) + std::numeric_limits<FloatType>::max_digits10);\n    assert(last - first >= std::numeric_limits<FloatType>::max_digits10 + 6);\n\n    return dtoa_impl::format_buffer(first, len, decimal_exponent, kMinExp, kMaxExp);\n}\n\n} // namespace detail\n} // namespace nlohmann\n\n// #include <nlohmann/detail/exceptions.hpp>\n\n// #include <nlohmann/detail/macro_scope.hpp>\n\n// #include <nlohmann/detail/meta/cpp_future.hpp>\n\n// #include <nlohmann/detail/output/binary_writer.hpp>\n\n// #include <nlohmann/detail/output/output_adapters.hpp>\n\n// #include <nlohmann/detail/value_t.hpp>\n\n\nnamespace nlohmann\n{\nnamespace detail\n{\n///////////////////\n// serialization //\n///////////////////\n\n/// how to treat decoding errors\nenum class error_handler_t\n{\n    strict,  ///< throw a type_error exception in case of invalid UTF-8\n    replace, ///< replace invalid UTF-8 sequences with U+FFFD\n    ignore   ///< ignore invalid UTF-8 sequences\n};\n\ntemplate<typename BasicJsonType>\nclass serializer\n{\n    using string_t = typename BasicJsonType::string_t;\n    using number_float_t = typename BasicJsonType::number_float_t;\n    using number_integer_t = typename BasicJsonType::number_integer_t;\n    using number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n    static constexpr std::uint8_t UTF8_ACCEPT = 0;\n    static constexpr std::uint8_t UTF8_REJECT = 1;\n\n  public:\n    /*!\n    @param[in] s  output stream to serialize to\n    @param[in] ichar  indentation character to use\n    @param[in] error_handler_  how to react on decoding errors\n    */\n    serializer(output_adapter_t<char> s, const char ichar,\n               error_handler_t error_handler_ = error_handler_t::strict)\n        : o(std::move(s))\n        , loc(std::localeconv())\n        , thousands_sep(loc->thousands_sep == nullptr ? '\\0' : * (loc->thousands_sep))\n        , decimal_point(loc->decimal_point == nullptr ? '\\0' : * (loc->decimal_point))\n        , indent_char(ichar)\n        , indent_string(512, indent_char)\n        , error_handler(error_handler_)\n    {}\n\n    // delete because of pointer members\n    serializer(const serializer&) = delete;\n    serializer& operator=(const serializer&) = delete;\n    serializer(serializer&&) = delete;\n    serializer& operator=(serializer&&) = delete;\n    ~serializer() = default;\n\n    /*!\n    @brief internal implementation of the serialization function\n\n    This function is called by the public member function dump and organizes\n    the serialization internally. The indentation level is propagated as\n    additional parameter. In case of arrays and objects, the function is\n    called recursively.\n\n    - strings and object keys are escaped using `escape_string()`\n    - integer numbers are converted implicitly via `operator<<`\n    - floating-point numbers are converted to a string using `\"%g\"` format\n\n    @param[in] val             value to serialize\n    @param[in] pretty_print    whether the output shall be pretty-printed\n    @param[in] indent_step     the indent level\n    @param[in] current_indent  the current indent level (only used internally)\n    */\n    void dump(const BasicJsonType& val, const bool pretty_print,\n              const bool ensure_ascii,\n              const unsigned int indent_step,\n              const unsigned int current_indent = 0)\n    {\n        switch (val.m_type)\n        {\n            case value_t::object:\n            {\n                if (val.m_value.object->empty())\n                {\n                    o->write_characters(\"{}\", 2);\n                    return;\n                }\n\n                if (pretty_print)\n                {\n                    o->write_characters(\"{\\n\", 2);\n\n                    // variable to hold indentation for recursive calls\n                    const auto new_indent = current_indent + indent_step;\n                    if (JSON_HEDLEY_UNLIKELY(indent_string.size() < new_indent))\n                    {\n                        indent_string.resize(indent_string.size() * 2, ' ');\n                    }\n\n                    // first n-1 elements\n                    auto i = val.m_value.object->cbegin();\n                    for (std::size_t cnt = 0; cnt < val.m_value.object->size() - 1; ++cnt, ++i)\n                    {\n                        o->write_characters(indent_string.c_str(), new_indent);\n                        o->write_character('\\\"');\n                        dump_escaped(i->first, ensure_ascii);\n                        o->write_characters(\"\\\": \", 3);\n                        dump(i->second, true, ensure_ascii, indent_step, new_indent);\n                        o->write_characters(\",\\n\", 2);\n                    }\n\n                    // last element\n                    assert(i != val.m_value.object->cend());\n                    assert(std::next(i) == val.m_value.object->cend());\n                    o->write_characters(indent_string.c_str(), new_indent);\n                    o->write_character('\\\"');\n                    dump_escaped(i->first, ensure_ascii);\n                    o->write_characters(\"\\\": \", 3);\n                    dump(i->second, true, ensure_ascii, indent_step, new_indent);\n\n                    o->write_character('\\n');\n                    o->write_characters(indent_string.c_str(), current_indent);\n                    o->write_character('}');\n                }\n                else\n                {\n                    o->write_character('{');\n\n                    // first n-1 elements\n                    auto i = val.m_value.object->cbegin();\n                    for (std::size_t cnt = 0; cnt < val.m_value.object->size() - 1; ++cnt, ++i)\n                    {\n                        o->write_character('\\\"');\n                        dump_escaped(i->first, ensure_ascii);\n                        o->write_characters(\"\\\":\", 2);\n                        dump(i->second, false, ensure_ascii, indent_step, current_indent);\n                        o->write_character(',');\n                    }\n\n                    // last element\n                    assert(i != val.m_value.object->cend());\n                    assert(std::next(i) == val.m_value.object->cend());\n                    o->write_character('\\\"');\n                    dump_escaped(i->first, ensure_ascii);\n                    o->write_characters(\"\\\":\", 2);\n                    dump(i->second, false, ensure_ascii, indent_step, current_indent);\n\n                    o->write_character('}');\n                }\n\n                return;\n            }\n\n            case value_t::array:\n            {\n                if (val.m_value.array->empty())\n                {\n                    o->write_characters(\"[]\", 2);\n                    return;\n                }\n\n                if (pretty_print)\n                {\n                    o->write_characters(\"[\\n\", 2);\n\n                    // variable to hold indentation for recursive calls\n                    const auto new_indent = current_indent + indent_step;\n                    if (JSON_HEDLEY_UNLIKELY(indent_string.size() < new_indent))\n                    {\n                        indent_string.resize(indent_string.size() * 2, ' ');\n                    }\n\n                    // first n-1 elements\n                    for (auto i = val.m_value.array->cbegin();\n                            i != val.m_value.array->cend() - 1; ++i)\n                    {\n                        o->write_characters(indent_string.c_str(), new_indent);\n                        dump(*i, true, ensure_ascii, indent_step, new_indent);\n                        o->write_characters(\",\\n\", 2);\n                    }\n\n                    // last element\n                    assert(not val.m_value.array->empty());\n                    o->write_characters(indent_string.c_str(), new_indent);\n                    dump(val.m_value.array->back(), true, ensure_ascii, indent_step, new_indent);\n\n                    o->write_character('\\n');\n                    o->write_characters(indent_string.c_str(), current_indent);\n                    o->write_character(']');\n                }\n                else\n                {\n                    o->write_character('[');\n\n                    // first n-1 elements\n                    for (auto i = val.m_value.array->cbegin();\n                            i != val.m_value.array->cend() - 1; ++i)\n                    {\n                        dump(*i, false, ensure_ascii, indent_step, current_indent);\n                        o->write_character(',');\n                    }\n\n                    // last element\n                    assert(not val.m_value.array->empty());\n                    dump(val.m_value.array->back(), false, ensure_ascii, indent_step, current_indent);\n\n                    o->write_character(']');\n                }\n\n                return;\n            }\n\n            case value_t::string:\n            {\n                o->write_character('\\\"');\n                dump_escaped(*val.m_value.string, ensure_ascii);\n                o->write_character('\\\"');\n                return;\n            }\n\n            case value_t::boolean:\n            {\n                if (val.m_value.boolean)\n                {\n                    o->write_characters(\"true\", 4);\n                }\n                else\n                {\n                    o->write_characters(\"false\", 5);\n                }\n                return;\n            }\n\n            case value_t::number_integer:\n            {\n                dump_integer(val.m_value.number_integer);\n                return;\n            }\n\n            case value_t::number_unsigned:\n            {\n                dump_integer(val.m_value.number_unsigned);\n                return;\n            }\n\n            case value_t::number_float:\n            {\n                dump_float(val.m_value.number_float);\n                return;\n            }\n\n            case value_t::discarded:\n            {\n                o->write_characters(\"<discarded>\", 11);\n                return;\n            }\n\n            case value_t::null:\n            {\n                o->write_characters(\"null\", 4);\n                return;\n            }\n\n            default:            // LCOV_EXCL_LINE\n                assert(false);  // LCOV_EXCL_LINE\n        }\n    }\n\n  private:\n    /*!\n    @brief dump escaped string\n\n    Escape a string by replacing certain special characters by a sequence of an\n    escape character (backslash) and another character and other control\n    characters by a sequence of \"\\u\" followed by a four-digit hex\n    representation. The escaped string is written to output stream @a o.\n\n    @param[in] s  the string to escape\n    @param[in] ensure_ascii  whether to escape non-ASCII characters with\n                             \\uXXXX sequences\n\n    @complexity Linear in the length of string @a s.\n    */\n    void dump_escaped(const string_t& s, const bool ensure_ascii)\n    {\n        std::uint32_t codepoint;\n        std::uint8_t state = UTF8_ACCEPT;\n        std::size_t bytes = 0;  // number of bytes written to string_buffer\n\n        // number of bytes written at the point of the last valid byte\n        std::size_t bytes_after_last_accept = 0;\n        std::size_t undumped_chars = 0;\n\n        for (std::size_t i = 0; i < s.size(); ++i)\n        {\n            const auto byte = static_cast<uint8_t>(s[i]);\n\n            switch (decode(state, codepoint, byte))\n            {\n                case UTF8_ACCEPT:  // decode found a new code point\n                {\n                    switch (codepoint)\n                    {\n                        case 0x08: // backspace\n                        {\n                            string_buffer[bytes++] = '\\\\';\n                            string_buffer[bytes++] = 'b';\n                            break;\n                        }\n\n                        case 0x09: // horizontal tab\n                        {\n                            string_buffer[bytes++] = '\\\\';\n                            string_buffer[bytes++] = 't';\n                            break;\n                        }\n\n                        case 0x0A: // newline\n                        {\n                            string_buffer[bytes++] = '\\\\';\n                            string_buffer[bytes++] = 'n';\n                            break;\n                        }\n\n                        case 0x0C: // formfeed\n                        {\n                            string_buffer[bytes++] = '\\\\';\n                            string_buffer[bytes++] = 'f';\n                            break;\n                        }\n\n                        case 0x0D: // carriage return\n                        {\n                            string_buffer[bytes++] = '\\\\';\n                            string_buffer[bytes++] = 'r';\n                            break;\n                        }\n\n                        case 0x22: // quotation mark\n                        {\n                            string_buffer[bytes++] = '\\\\';\n                            string_buffer[bytes++] = '\\\"';\n                            break;\n                        }\n\n                        case 0x5C: // reverse solidus\n                        {\n                            string_buffer[bytes++] = '\\\\';\n                            string_buffer[bytes++] = '\\\\';\n                            break;\n                        }\n\n                        default:\n                        {\n                            // escape control characters (0x00..0x1F) or, if\n                            // ensure_ascii parameter is used, non-ASCII characters\n                            if ((codepoint <= 0x1F) or (ensure_ascii and (codepoint >= 0x7F)))\n                            {\n                                if (codepoint <= 0xFFFF)\n                                {\n                                    (std::snprintf)(string_buffer.data() + bytes, 7, \"\\\\u%04x\",\n                                                    static_cast<std::uint16_t>(codepoint));\n                                    bytes += 6;\n                                }\n                                else\n                                {\n                                    (std::snprintf)(string_buffer.data() + bytes, 13, \"\\\\u%04x\\\\u%04x\",\n                                                    static_cast<std::uint16_t>(0xD7C0u + (codepoint >> 10u)),\n                                                    static_cast<std::uint16_t>(0xDC00u + (codepoint & 0x3FFu)));\n                                    bytes += 12;\n                                }\n                            }\n                            else\n                            {\n                                // copy byte to buffer (all previous bytes\n                                // been copied have in default case above)\n                                string_buffer[bytes++] = s[i];\n                            }\n                            break;\n                        }\n                    }\n\n                    // write buffer and reset index; there must be 13 bytes\n                    // left, as this is the maximal number of bytes to be\n                    // written (\"\\uxxxx\\uxxxx\\0\") for one code point\n                    if (string_buffer.size() - bytes < 13)\n                    {\n                        o->write_characters(string_buffer.data(), bytes);\n                        bytes = 0;\n                    }\n\n                    // remember the byte position of this accept\n                    bytes_after_last_accept = bytes;\n                    undumped_chars = 0;\n                    break;\n                }\n\n                case UTF8_REJECT:  // decode found invalid UTF-8 byte\n                {\n                    switch (error_handler)\n                    {\n                        case error_handler_t::strict:\n                        {\n                            std::string sn(3, '\\0');\n                            (std::snprintf)(&sn[0], sn.size(), \"%.2X\", byte);\n                            JSON_THROW(type_error::create(316, \"invalid UTF-8 byte at index \" + std::to_string(i) + \": 0x\" + sn));\n                        }\n\n                        case error_handler_t::ignore:\n                        case error_handler_t::replace:\n                        {\n                            // in case we saw this character the first time, we\n                            // would like to read it again, because the byte\n                            // may be OK for itself, but just not OK for the\n                            // previous sequence\n                            if (undumped_chars > 0)\n                            {\n                                --i;\n                            }\n\n                            // reset length buffer to the last accepted index;\n                            // thus removing/ignoring the invalid characters\n                            bytes = bytes_after_last_accept;\n\n                            if (error_handler == error_handler_t::replace)\n                            {\n                                // add a replacement character\n                                if (ensure_ascii)\n                                {\n                                    string_buffer[bytes++] = '\\\\';\n                                    string_buffer[bytes++] = 'u';\n                                    string_buffer[bytes++] = 'f';\n                                    string_buffer[bytes++] = 'f';\n                                    string_buffer[bytes++] = 'f';\n                                    string_buffer[bytes++] = 'd';\n                                }\n                                else\n                                {\n                                    string_buffer[bytes++] = detail::binary_writer<BasicJsonType, char>::to_char_type('\\xEF');\n                                    string_buffer[bytes++] = detail::binary_writer<BasicJsonType, char>::to_char_type('\\xBF');\n                                    string_buffer[bytes++] = detail::binary_writer<BasicJsonType, char>::to_char_type('\\xBD');\n                                }\n\n                                // write buffer and reset index; there must be 13 bytes\n                                // left, as this is the maximal number of bytes to be\n                                // written (\"\\uxxxx\\uxxxx\\0\") for one code point\n                                if (string_buffer.size() - bytes < 13)\n                                {\n                                    o->write_characters(string_buffer.data(), bytes);\n                                    bytes = 0;\n                                }\n\n                                bytes_after_last_accept = bytes;\n                            }\n\n                            undumped_chars = 0;\n\n                            // continue processing the string\n                            state = UTF8_ACCEPT;\n                            break;\n                        }\n\n                        default:            // LCOV_EXCL_LINE\n                            assert(false);  // LCOV_EXCL_LINE\n                    }\n                    break;\n                }\n\n                default:  // decode found yet incomplete multi-byte code point\n                {\n                    if (not ensure_ascii)\n                    {\n                        // code point will not be escaped - copy byte to buffer\n                        string_buffer[bytes++] = s[i];\n                    }\n                    ++undumped_chars;\n                    break;\n                }\n            }\n        }\n\n        // we finished processing the string\n        if (JSON_HEDLEY_LIKELY(state == UTF8_ACCEPT))\n        {\n            // write buffer\n            if (bytes > 0)\n            {\n                o->write_characters(string_buffer.data(), bytes);\n            }\n        }\n        else\n        {\n            // we finish reading, but do not accept: string was incomplete\n            switch (error_handler)\n            {\n                case error_handler_t::strict:\n                {\n                    std::string sn(3, '\\0');\n                    (std::snprintf)(&sn[0], sn.size(), \"%.2X\", static_cast<std::uint8_t>(s.back()));\n                    JSON_THROW(type_error::create(316, \"incomplete UTF-8 string; last byte: 0x\" + sn));\n                }\n\n                case error_handler_t::ignore:\n                {\n                    // write all accepted bytes\n                    o->write_characters(string_buffer.data(), bytes_after_last_accept);\n                    break;\n                }\n\n                case error_handler_t::replace:\n                {\n                    // write all accepted bytes\n                    o->write_characters(string_buffer.data(), bytes_after_last_accept);\n                    // add a replacement character\n                    if (ensure_ascii)\n                    {\n                        o->write_characters(\"\\\\ufffd\", 6);\n                    }\n                    else\n                    {\n                        o->write_characters(\"\\xEF\\xBF\\xBD\", 3);\n                    }\n                    break;\n                }\n\n                default:            // LCOV_EXCL_LINE\n                    assert(false);  // LCOV_EXCL_LINE\n            }\n        }\n    }\n\n    /*!\n    @brief count digits\n\n    Count the number of decimal (base 10) digits for an input unsigned integer.\n\n    @param[in] x  unsigned integer number to count its digits\n    @return    number of decimal digits\n    */\n    inline unsigned int count_digits(number_unsigned_t x) noexcept\n    {\n        unsigned int n_digits = 1;\n        for (;;)\n        {\n            if (x < 10)\n            {\n                return n_digits;\n            }\n            if (x < 100)\n            {\n                return n_digits + 1;\n            }\n            if (x < 1000)\n            {\n                return n_digits + 2;\n            }\n            if (x < 10000)\n            {\n                return n_digits + 3;\n            }\n            x = x / 10000u;\n            n_digits += 4;\n        }\n    }\n\n    /*!\n    @brief dump an integer\n\n    Dump a given integer to output stream @a o. Works internally with\n    @a number_buffer.\n\n    @param[in] x  integer number (signed or unsigned) to dump\n    @tparam NumberType either @a number_integer_t or @a number_unsigned_t\n    */\n    template<typename NumberType, detail::enable_if_t<\n                 std::is_same<NumberType, number_unsigned_t>::value or\n                 std::is_same<NumberType, number_integer_t>::value,\n                 int> = 0>\n    void dump_integer(NumberType x)\n    {\n        static constexpr std::array<std::array<char, 2>, 100> digits_to_99\n        {\n            {\n                {{'0', '0'}}, {{'0', '1'}}, {{'0', '2'}}, {{'0', '3'}}, {{'0', '4'}}, {{'0', '5'}}, {{'0', '6'}}, {{'0', '7'}}, {{'0', '8'}}, {{'0', '9'}},\n                {{'1', '0'}}, {{'1', '1'}}, {{'1', '2'}}, {{'1', '3'}}, {{'1', '4'}}, {{'1', '5'}}, {{'1', '6'}}, {{'1', '7'}}, {{'1', '8'}}, {{'1', '9'}},\n                {{'2', '0'}}, {{'2', '1'}}, {{'2', '2'}}, {{'2', '3'}}, {{'2', '4'}}, {{'2', '5'}}, {{'2', '6'}}, {{'2', '7'}}, {{'2', '8'}}, {{'2', '9'}},\n                {{'3', '0'}}, {{'3', '1'}}, {{'3', '2'}}, {{'3', '3'}}, {{'3', '4'}}, {{'3', '5'}}, {{'3', '6'}}, {{'3', '7'}}, {{'3', '8'}}, {{'3', '9'}},\n                {{'4', '0'}}, {{'4', '1'}}, {{'4', '2'}}, {{'4', '3'}}, {{'4', '4'}}, {{'4', '5'}}, {{'4', '6'}}, {{'4', '7'}}, {{'4', '8'}}, {{'4', '9'}},\n                {{'5', '0'}}, {{'5', '1'}}, {{'5', '2'}}, {{'5', '3'}}, {{'5', '4'}}, {{'5', '5'}}, {{'5', '6'}}, {{'5', '7'}}, {{'5', '8'}}, {{'5', '9'}},\n                {{'6', '0'}}, {{'6', '1'}}, {{'6', '2'}}, {{'6', '3'}}, {{'6', '4'}}, {{'6', '5'}}, {{'6', '6'}}, {{'6', '7'}}, {{'6', '8'}}, {{'6', '9'}},\n                {{'7', '0'}}, {{'7', '1'}}, {{'7', '2'}}, {{'7', '3'}}, {{'7', '4'}}, {{'7', '5'}}, {{'7', '6'}}, {{'7', '7'}}, {{'7', '8'}}, {{'7', '9'}},\n                {{'8', '0'}}, {{'8', '1'}}, {{'8', '2'}}, {{'8', '3'}}, {{'8', '4'}}, {{'8', '5'}}, {{'8', '6'}}, {{'8', '7'}}, {{'8', '8'}}, {{'8', '9'}},\n                {{'9', '0'}}, {{'9', '1'}}, {{'9', '2'}}, {{'9', '3'}}, {{'9', '4'}}, {{'9', '5'}}, {{'9', '6'}}, {{'9', '7'}}, {{'9', '8'}}, {{'9', '9'}},\n            }\n        };\n\n        // special case for \"0\"\n        if (x == 0)\n        {\n            o->write_character('0');\n            return;\n        }\n\n        // use a pointer to fill the buffer\n        auto buffer_ptr = number_buffer.begin();\n\n        const bool is_negative = std::is_same<NumberType, number_integer_t>::value and not(x >= 0); // see issue #755\n        number_unsigned_t abs_value;\n\n        unsigned int n_chars;\n\n        if (is_negative)\n        {\n            *buffer_ptr = '-';\n            abs_value = static_cast<number_unsigned_t>(std::abs(static_cast<std::intmax_t>(x)));\n\n            // account one more byte for the minus sign\n            n_chars = 1 + count_digits(abs_value);\n        }\n        else\n        {\n            abs_value = static_cast<number_unsigned_t>(x);\n            n_chars = count_digits(abs_value);\n        }\n\n        // spare 1 byte for '\\0'\n        assert(n_chars < number_buffer.size() - 1);\n\n        // jump to the end to generate the string from backward\n        // so we later avoid reversing the result\n        buffer_ptr += n_chars;\n\n        // Fast int2ascii implementation inspired by \"Fastware\" talk by Andrei Alexandrescu\n        // See: https://www.youtube.com/watch?v=o4-CwDo2zpg\n        while (abs_value >= 100)\n        {\n            const auto digits_index = static_cast<unsigned>((abs_value % 100));\n            abs_value /= 100;\n            *(--buffer_ptr) = digits_to_99[digits_index][1];\n            *(--buffer_ptr) = digits_to_99[digits_index][0];\n        }\n\n        if (abs_value >= 10)\n        {\n            const auto digits_index = static_cast<unsigned>(abs_value);\n            *(--buffer_ptr) = digits_to_99[digits_index][1];\n            *(--buffer_ptr) = digits_to_99[digits_index][0];\n        }\n        else\n        {\n            *(--buffer_ptr) = static_cast<char>('0' + abs_value);\n        }\n\n        o->write_characters(number_buffer.data(), n_chars);\n    }\n\n    /*!\n    @brief dump a floating-point number\n\n    Dump a given floating-point number to output stream @a o. Works internally\n    with @a number_buffer.\n\n    @param[in] x  floating-point number to dump\n    */\n    void dump_float(number_float_t x)\n    {\n        // NaN / inf\n        if (not std::isfinite(x))\n        {\n            o->write_characters(\"null\", 4);\n            return;\n        }\n\n        // If number_float_t is an IEEE-754 single or double precision number,\n        // use the Grisu2 algorithm to produce short numbers which are\n        // guaranteed to round-trip, using strtof and strtod, resp.\n        //\n        // NB: The test below works if <long double> == <double>.\n        static constexpr bool is_ieee_single_or_double\n            = (std::numeric_limits<number_float_t>::is_iec559 and std::numeric_limits<number_float_t>::digits == 24 and std::numeric_limits<number_float_t>::max_exponent == 128) or\n              (std::numeric_limits<number_float_t>::is_iec559 and std::numeric_limits<number_float_t>::digits == 53 and std::numeric_limits<number_float_t>::max_exponent == 1024);\n\n        dump_float(x, std::integral_constant<bool, is_ieee_single_or_double>());\n    }\n\n    void dump_float(number_float_t x, std::true_type /*is_ieee_single_or_double*/)\n    {\n        char* begin = number_buffer.data();\n        char* end = ::nlohmann::detail::to_chars(begin, begin + number_buffer.size(), x);\n\n        o->write_characters(begin, static_cast<size_t>(end - begin));\n    }\n\n    void dump_float(number_float_t x, std::false_type /*is_ieee_single_or_double*/)\n    {\n        // get number of digits for a float -> text -> float round-trip\n        static constexpr auto d = std::numeric_limits<number_float_t>::max_digits10;\n\n        // the actual conversion\n        std::ptrdiff_t len = (std::snprintf)(number_buffer.data(), number_buffer.size(), \"%.*g\", d, x);\n\n        // negative value indicates an error\n        assert(len > 0);\n        // check if buffer was large enough\n        assert(static_cast<std::size_t>(len) < number_buffer.size());\n\n        // erase thousands separator\n        if (thousands_sep != '\\0')\n        {\n            const auto end = std::remove(number_buffer.begin(),\n                                         number_buffer.begin() + len, thousands_sep);\n            std::fill(end, number_buffer.end(), '\\0');\n            assert((end - number_buffer.begin()) <= len);\n            len = (end - number_buffer.begin());\n        }\n\n        // convert decimal point to '.'\n        if (decimal_point != '\\0' and decimal_point != '.')\n        {\n            const auto dec_pos = std::find(number_buffer.begin(), number_buffer.end(), decimal_point);\n            if (dec_pos != number_buffer.end())\n            {\n                *dec_pos = '.';\n            }\n        }\n\n        o->write_characters(number_buffer.data(), static_cast<std::size_t>(len));\n\n        // determine if need to append \".0\"\n        const bool value_is_int_like =\n            std::none_of(number_buffer.begin(), number_buffer.begin() + len + 1,\n                         [](char c)\n        {\n            return c == '.' or c == 'e';\n        });\n\n        if (value_is_int_like)\n        {\n            o->write_characters(\".0\", 2);\n        }\n    }\n\n    /*!\n    @brief check whether a string is UTF-8 encoded\n\n    The function checks each byte of a string whether it is UTF-8 encoded. The\n    result of the check is stored in the @a state parameter. The function must\n    be called initially with state 0 (accept). State 1 means the string must\n    be rejected, because the current byte is not allowed. If the string is\n    completely processed, but the state is non-zero, the string ended\n    prematurely; that is, the last byte indicated more bytes should have\n    followed.\n\n    @param[in,out] state  the state of the decoding\n    @param[in,out] codep  codepoint (valid only if resulting state is UTF8_ACCEPT)\n    @param[in] byte       next byte to decode\n    @return               new state\n\n    @note The function has been edited: a std::array is used.\n\n    @copyright Copyright (c) 2008-2009 Bjoern Hoehrmann <bjoern@hoehrmann.de>\n    @sa http://bjoern.hoehrmann.de/utf-8/decoder/dfa/\n    */\n    static std::uint8_t decode(std::uint8_t& state, std::uint32_t& codep, const std::uint8_t byte) noexcept\n    {\n        static const std::array<std::uint8_t, 400> utf8d =\n        {\n            {\n                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00..1F\n                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20..3F\n                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40..5F\n                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 60..7F\n                1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, // 80..9F\n                7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // A0..BF\n                8, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // C0..DF\n                0xA, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x4, 0x3, 0x3, // E0..EF\n                0xB, 0x6, 0x6, 0x6, 0x5, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, // F0..FF\n                0x0, 0x1, 0x2, 0x3, 0x5, 0x8, 0x7, 0x1, 0x1, 0x1, 0x4, 0x6, 0x1, 0x1, 0x1, 0x1, // s0..s0\n                1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, // s1..s2\n                1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, // s3..s4\n                1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, // s5..s6\n                1, 3, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 // s7..s8\n            }\n        };\n\n        const std::uint8_t type = utf8d[byte];\n\n        codep = (state != UTF8_ACCEPT)\n                ? (byte & 0x3fu) | (codep << 6u)\n                : (0xFFu >> type) & (byte);\n\n        state = utf8d[256u + state * 16u + type];\n        return state;\n    }\n\n  private:\n    /// the output of the serializer\n    output_adapter_t<char> o = nullptr;\n\n    /// a (hopefully) large enough character buffer\n    std::array<char, 64> number_buffer{{}};\n\n    /// the locale\n    const std::lconv* loc = nullptr;\n    /// the locale's thousand separator character\n    const char thousands_sep = '\\0';\n    /// the locale's decimal point character\n    const char decimal_point = '\\0';\n\n    /// string buffer\n    std::array<char, 512> string_buffer{{}};\n\n    /// the indentation character\n    const char indent_char;\n    /// the indentation string\n    string_t indent_string;\n\n    /// error_handler how to react on decoding errors\n    const error_handler_t error_handler;\n};\n}  // namespace detail\n}  // namespace nlohmann\n\n// #include <nlohmann/detail/value_t.hpp>\n\n// #include <nlohmann/json_fwd.hpp>\n\n\n/*!\n@brief namespace for Niels Lohmann\n@see https://github.com/nlohmann\n@since version 1.0.0\n*/\nnamespace nlohmann\n{\n\n/*!\n@brief a class to store JSON values\n\n@tparam ObjectType type for JSON objects (`std::map` by default; will be used\nin @ref object_t)\n@tparam ArrayType type for JSON arrays (`std::vector` by default; will be used\nin @ref array_t)\n@tparam StringType type for JSON strings and object keys (`std::string` by\ndefault; will be used in @ref string_t)\n@tparam BooleanType type for JSON booleans (`bool` by default; will be used\nin @ref boolean_t)\n@tparam NumberIntegerType type for JSON integer numbers (`int64_t` by\ndefault; will be used in @ref number_integer_t)\n@tparam NumberUnsignedType type for JSON unsigned integer numbers (@c\n`uint64_t` by default; will be used in @ref number_unsigned_t)\n@tparam NumberFloatType type for JSON floating-point numbers (`double` by\ndefault; will be used in @ref number_float_t)\n@tparam AllocatorType type of the allocator to use (`std::allocator` by\ndefault)\n@tparam JSONSerializer the serializer to resolve internal calls to `to_json()`\nand `from_json()` (@ref adl_serializer by default)\n\n@requirement The class satisfies the following concept requirements:\n- Basic\n - [DefaultConstructible](https://en.cppreference.com/w/cpp/named_req/DefaultConstructible):\n   JSON values can be default constructed. The result will be a JSON null\n   value.\n - [MoveConstructible](https://en.cppreference.com/w/cpp/named_req/MoveConstructible):\n   A JSON value can be constructed from an rvalue argument.\n - [CopyConstructible](https://en.cppreference.com/w/cpp/named_req/CopyConstructible):\n   A JSON value can be copy-constructed from an lvalue expression.\n - [MoveAssignable](https://en.cppreference.com/w/cpp/named_req/MoveAssignable):\n   A JSON value van be assigned from an rvalue argument.\n - [CopyAssignable](https://en.cppreference.com/w/cpp/named_req/CopyAssignable):\n   A JSON value can be copy-assigned from an lvalue expression.\n - [Destructible](https://en.cppreference.com/w/cpp/named_req/Destructible):\n   JSON values can be destructed.\n- Layout\n - [StandardLayoutType](https://en.cppreference.com/w/cpp/named_req/StandardLayoutType):\n   JSON values have\n   [standard layout](https://en.cppreference.com/w/cpp/language/data_members#Standard_layout):\n   All non-static data members are private and standard layout types, the\n   class has no virtual functions or (virtual) base classes.\n- Library-wide\n - [EqualityComparable](https://en.cppreference.com/w/cpp/named_req/EqualityComparable):\n   JSON values can be compared with `==`, see @ref\n   operator==(const_reference,const_reference).\n - [LessThanComparable](https://en.cppreference.com/w/cpp/named_req/LessThanComparable):\n   JSON values can be compared with `<`, see @ref\n   operator<(const_reference,const_reference).\n - [Swappable](https://en.cppreference.com/w/cpp/named_req/Swappable):\n   Any JSON lvalue or rvalue of can be swapped with any lvalue or rvalue of\n   other compatible types, using unqualified function call @ref swap().\n - [NullablePointer](https://en.cppreference.com/w/cpp/named_req/NullablePointer):\n   JSON values can be compared against `std::nullptr_t` objects which are used\n   to model the `null` value.\n- Container\n - [Container](https://en.cppreference.com/w/cpp/named_req/Container):\n   JSON values can be used like STL containers and provide iterator access.\n - [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer);\n   JSON values can be used like STL containers and provide reverse iterator\n   access.\n\n@invariant The member variables @a m_value and @a m_type have the following\nrelationship:\n- If `m_type == value_t::object`, then `m_value.object != nullptr`.\n- If `m_type == value_t::array`, then `m_value.array != nullptr`.\n- If `m_type == value_t::string`, then `m_value.string != nullptr`.\nThe invariants are checked by member function assert_invariant().\n\n@internal\n@note ObjectType trick from http://stackoverflow.com/a/9860911\n@endinternal\n\n@see [RFC 7159: The JavaScript Object Notation (JSON) Data Interchange\nFormat](http://rfc7159.net/rfc7159)\n\n@since version 1.0.0\n\n@nosubgrouping\n*/\nNLOHMANN_BASIC_JSON_TPL_DECLARATION\nclass basic_json\n{\n  private:\n    template<detail::value_t> friend struct detail::external_constructor;\n    friend ::nlohmann::json_pointer<basic_json>;\n    friend ::nlohmann::detail::parser<basic_json>;\n    friend ::nlohmann::detail::serializer<basic_json>;\n    template<typename BasicJsonType>\n    friend class ::nlohmann::detail::iter_impl;\n    template<typename BasicJsonType, typename CharType>\n    friend class ::nlohmann::detail::binary_writer;\n    template<typename BasicJsonType, typename SAX>\n    friend class ::nlohmann::detail::binary_reader;\n    template<typename BasicJsonType>\n    friend class ::nlohmann::detail::json_sax_dom_parser;\n    template<typename BasicJsonType>\n    friend class ::nlohmann::detail::json_sax_dom_callback_parser;\n\n    /// workaround type for MSVC\n    using basic_json_t = NLOHMANN_BASIC_JSON_TPL;\n\n    // convenience aliases for types residing in namespace detail;\n    using lexer = ::nlohmann::detail::lexer<basic_json>;\n    using parser = ::nlohmann::detail::parser<basic_json>;\n\n    using primitive_iterator_t = ::nlohmann::detail::primitive_iterator_t;\n    template<typename BasicJsonType>\n    using internal_iterator = ::nlohmann::detail::internal_iterator<BasicJsonType>;\n    template<typename BasicJsonType>\n    using iter_impl = ::nlohmann::detail::iter_impl<BasicJsonType>;\n    template<typename Iterator>\n    using iteration_proxy = ::nlohmann::detail::iteration_proxy<Iterator>;\n    template<typename Base> using json_reverse_iterator = ::nlohmann::detail::json_reverse_iterator<Base>;\n\n    template<typename CharType>\n    using output_adapter_t = ::nlohmann::detail::output_adapter_t<CharType>;\n\n    using binary_reader = ::nlohmann::detail::binary_reader<basic_json>;\n    template<typename CharType> using binary_writer = ::nlohmann::detail::binary_writer<basic_json, CharType>;\n\n    using serializer = ::nlohmann::detail::serializer<basic_json>;\n\n  public:\n    using value_t = detail::value_t;\n    /// JSON Pointer, see @ref nlohmann::json_pointer\n    using json_pointer = ::nlohmann::json_pointer<basic_json>;\n    template<typename T, typename SFINAE>\n    using json_serializer = JSONSerializer<T, SFINAE>;\n    /// how to treat decoding errors\n    using error_handler_t = detail::error_handler_t;\n    /// helper type for initializer lists of basic_json values\n    using initializer_list_t = std::initializer_list<detail::json_ref<basic_json>>;\n\n    using input_format_t = detail::input_format_t;\n    /// SAX interface type, see @ref nlohmann::json_sax\n    using json_sax_t = json_sax<basic_json>;\n\n    ////////////////\n    // exceptions //\n    ////////////////\n\n    /// @name exceptions\n    /// Classes to implement user-defined exceptions.\n    /// @{\n\n    /// @copydoc detail::exception\n    using exception = detail::exception;\n    /// @copydoc detail::parse_error\n    using parse_error = detail::parse_error;\n    /// @copydoc detail::invalid_iterator\n    using invalid_iterator = detail::invalid_iterator;\n    /// @copydoc detail::type_error\n    using type_error = detail::type_error;\n    /// @copydoc detail::out_of_range\n    using out_of_range = detail::out_of_range;\n    /// @copydoc detail::other_error\n    using other_error = detail::other_error;\n\n    /// @}\n\n\n    /////////////////////\n    // container types //\n    /////////////////////\n\n    /// @name container types\n    /// The canonic container types to use @ref basic_json like any other STL\n    /// container.\n    /// @{\n\n    /// the type of elements in a basic_json container\n    using value_type = basic_json;\n\n    /// the type of an element reference\n    using reference = value_type&;\n    /// the type of an element const reference\n    using const_reference = const value_type&;\n\n    /// a type to represent differences between iterators\n    using difference_type = std::ptrdiff_t;\n    /// a type to represent container sizes\n    using size_type = std::size_t;\n\n    /// the allocator type\n    using allocator_type = AllocatorType<basic_json>;\n\n    /// the type of an element pointer\n    using pointer = typename std::allocator_traits<allocator_type>::pointer;\n    /// the type of an element const pointer\n    using const_pointer = typename std::allocator_traits<allocator_type>::const_pointer;\n\n    /// an iterator for a basic_json container\n    using iterator = iter_impl<basic_json>;\n    /// a const iterator for a basic_json container\n    using const_iterator = iter_impl<const basic_json>;\n    /// a reverse iterator for a basic_json container\n    using reverse_iterator = json_reverse_iterator<typename basic_json::iterator>;\n    /// a const reverse iterator for a basic_json container\n    using const_reverse_iterator = json_reverse_iterator<typename basic_json::const_iterator>;\n\n    /// @}\n\n\n    /*!\n    @brief returns the allocator associated with the container\n    */\n    static allocator_type get_allocator()\n    {\n        return allocator_type();\n    }\n\n    /*!\n    @brief returns version information on the library\n\n    This function returns a JSON object with information about the library,\n    including the version number and information on the platform and compiler.\n\n    @return JSON object holding version information\n    key         | description\n    ----------- | ---------------\n    `compiler`  | Information on the used compiler. It is an object with the following keys: `c++` (the used C++ standard), `family` (the compiler family; possible values are `clang`, `icc`, `gcc`, `ilecpp`, `msvc`, `pgcpp`, `sunpro`, and `unknown`), and `version` (the compiler version).\n    `copyright` | The copyright line for the library as string.\n    `name`      | The name of the library as string.\n    `platform`  | The used platform as string. Possible values are `win32`, `linux`, `apple`, `unix`, and `unknown`.\n    `url`       | The URL of the project as string.\n    `version`   | The version of the library. It is an object with the following keys: `major`, `minor`, and `patch` as defined by [Semantic Versioning](http://semver.org), and `string` (the version string).\n\n    @liveexample{The following code shows an example output of the `meta()`\n    function.,meta}\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes to any JSON value.\n\n    @complexity Constant.\n\n    @since 2.1.0\n    */\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json meta()\n    {\n        basic_json result;\n\n        result[\"copyright\"] = \"(C) 2013-2017 Niels Lohmann\";\n        result[\"name\"] = \"JSON for Modern C++\";\n        result[\"url\"] = \"https://github.com/nlohmann/json\";\n        result[\"version\"][\"string\"] =\n            std::to_string(NLOHMANN_JSON_VERSION_MAJOR) + \".\" +\n            std::to_string(NLOHMANN_JSON_VERSION_MINOR) + \".\" +\n            std::to_string(NLOHMANN_JSON_VERSION_PATCH);\n        result[\"version\"][\"major\"] = NLOHMANN_JSON_VERSION_MAJOR;\n        result[\"version\"][\"minor\"] = NLOHMANN_JSON_VERSION_MINOR;\n        result[\"version\"][\"patch\"] = NLOHMANN_JSON_VERSION_PATCH;\n\n#ifdef _WIN32\n        result[\"platform\"] = \"win32\";\n#elif defined __linux__\n        result[\"platform\"] = \"linux\";\n#elif defined __APPLE__\n        result[\"platform\"] = \"apple\";\n#elif defined __unix__\n        result[\"platform\"] = \"unix\";\n#else\n        result[\"platform\"] = \"unknown\";\n#endif\n\n#if defined(__ICC) || defined(__INTEL_COMPILER)\n        result[\"compiler\"] = {{\"family\", \"icc\"}, {\"version\", __INTEL_COMPILER}};\n#elif defined(__clang__)\n        result[\"compiler\"] = {{\"family\", \"clang\"}, {\"version\", __clang_version__}};\n#elif defined(__GNUC__) || defined(__GNUG__)\n        result[\"compiler\"] = {{\"family\", \"gcc\"}, {\"version\", std::to_string(__GNUC__) + \".\" + std::to_string(__GNUC_MINOR__) + \".\" + std::to_string(__GNUC_PATCHLEVEL__)}};\n#elif defined(__HP_cc) || defined(__HP_aCC)\n        result[\"compiler\"] = \"hp\"\n#elif defined(__IBMCPP__)\n        result[\"compiler\"] = {{\"family\", \"ilecpp\"}, {\"version\", __IBMCPP__}};\n#elif defined(_MSC_VER)\n        result[\"compiler\"] = {{\"family\", \"msvc\"}, {\"version\", _MSC_VER}};\n#elif defined(__PGI)\n        result[\"compiler\"] = {{\"family\", \"pgcpp\"}, {\"version\", __PGI}};\n#elif defined(__SUNPRO_CC)\n        result[\"compiler\"] = {{\"family\", \"sunpro\"}, {\"version\", __SUNPRO_CC}};\n#else\n        result[\"compiler\"] = {{\"family\", \"unknown\"}, {\"version\", \"unknown\"}};\n#endif\n\n#ifdef __cplusplus\n        result[\"compiler\"][\"c++\"] = std::to_string(__cplusplus);\n#else\n        result[\"compiler\"][\"c++\"] = \"unknown\";\n#endif\n        return result;\n    }\n\n\n    ///////////////////////////\n    // JSON value data types //\n    ///////////////////////////\n\n    /// @name JSON value data types\n    /// The data types to store a JSON value. These types are derived from\n    /// the template arguments passed to class @ref basic_json.\n    /// @{\n\n#if defined(JSON_HAS_CPP_14)\n    // Use transparent comparator if possible, combined with perfect forwarding\n    // on find() and count() calls prevents unnecessary string construction.\n    using object_comparator_t = std::less<>;\n#else\n    using object_comparator_t = std::less<StringType>;\n#endif\n\n    /*!\n    @brief a type for an object\n\n    [RFC 7159](http://rfc7159.net/rfc7159) describes JSON objects as follows:\n    > An object is an unordered collection of zero or more name/value pairs,\n    > where a name is a string and a value is a string, number, boolean, null,\n    > object, or array.\n\n    To store objects in C++, a type is defined by the template parameters\n    described below.\n\n    @tparam ObjectType  the container to store objects (e.g., `std::map` or\n    `std::unordered_map`)\n    @tparam StringType the type of the keys or names (e.g., `std::string`).\n    The comparison function `std::less<StringType>` is used to order elements\n    inside the container.\n    @tparam AllocatorType the allocator to use for objects (e.g.,\n    `std::allocator`)\n\n    #### Default type\n\n    With the default values for @a ObjectType (`std::map`), @a StringType\n    (`std::string`), and @a AllocatorType (`std::allocator`), the default\n    value for @a object_t is:\n\n    @code {.cpp}\n    std::map<\n      std::string, // key_type\n      basic_json, // value_type\n      std::less<std::string>, // key_compare\n      std::allocator<std::pair<const std::string, basic_json>> // allocator_type\n    >\n    @endcode\n\n    #### Behavior\n\n    The choice of @a object_t influences the behavior of the JSON class. With\n    the default type, objects have the following behavior:\n\n    - When all names are unique, objects will be interoperable in the sense\n      that all software implementations receiving that object will agree on\n      the name-value mappings.\n    - When the names within an object are not unique, it is unspecified which\n      one of the values for a given key will be chosen. For instance,\n      `{\"key\": 2, \"key\": 1}` could be equal to either `{\"key\": 1}` or\n      `{\"key\": 2}`.\n    - Internally, name/value pairs are stored in lexicographical order of the\n      names. Objects will also be serialized (see @ref dump) in this order.\n      For instance, `{\"b\": 1, \"a\": 2}` and `{\"a\": 2, \"b\": 1}` will be stored\n      and serialized as `{\"a\": 2, \"b\": 1}`.\n    - When comparing objects, the order of the name/value pairs is irrelevant.\n      This makes objects interoperable in the sense that they will not be\n      affected by these differences. For instance, `{\"b\": 1, \"a\": 2}` and\n      `{\"a\": 2, \"b\": 1}` will be treated as equal.\n\n    #### Limits\n\n    [RFC 7159](http://rfc7159.net/rfc7159) specifies:\n    > An implementation may set limits on the maximum depth of nesting.\n\n    In this class, the object's limit of nesting is not explicitly constrained.\n    However, a maximum depth of nesting may be introduced by the compiler or\n    runtime environment. A theoretical limit can be queried by calling the\n    @ref max_size function of a JSON object.\n\n    #### Storage\n\n    Objects are stored as pointers in a @ref basic_json type. That is, for any\n    access to object values, a pointer of type `object_t*` must be\n    dereferenced.\n\n    @sa @ref array_t -- type for an array value\n\n    @since version 1.0.0\n\n    @note The order name/value pairs are added to the object is *not*\n    preserved by the library. Therefore, iterating an object may return\n    name/value pairs in a different order than they were originally stored. In\n    fact, keys will be traversed in alphabetical order as `std::map` with\n    `std::less` is used by default. Please note this behavior conforms to [RFC\n    7159](http://rfc7159.net/rfc7159), because any order implements the\n    specified \"unordered\" nature of JSON objects.\n    */\n    using object_t = ObjectType<StringType,\n          basic_json,\n          object_comparator_t,\n          AllocatorType<std::pair<const StringType,\n          basic_json>>>;\n\n    /*!\n    @brief a type for an array\n\n    [RFC 7159](http://rfc7159.net/rfc7159) describes JSON arrays as follows:\n    > An array is an ordered sequence of zero or more values.\n\n    To store objects in C++, a type is defined by the template parameters\n    explained below.\n\n    @tparam ArrayType  container type to store arrays (e.g., `std::vector` or\n    `std::list`)\n    @tparam AllocatorType allocator to use for arrays (e.g., `std::allocator`)\n\n    #### Default type\n\n    With the default values for @a ArrayType (`std::vector`) and @a\n    AllocatorType (`std::allocator`), the default value for @a array_t is:\n\n    @code {.cpp}\n    std::vector<\n      basic_json, // value_type\n      std::allocator<basic_json> // allocator_type\n    >\n    @endcode\n\n    #### Limits\n\n    [RFC 7159](http://rfc7159.net/rfc7159) specifies:\n    > An implementation may set limits on the maximum depth of nesting.\n\n    In this class, the array's limit of nesting is not explicitly constrained.\n    However, a maximum depth of nesting may be introduced by the compiler or\n    runtime environment. A theoretical limit can be queried by calling the\n    @ref max_size function of a JSON array.\n\n    #### Storage\n\n    Arrays are stored as pointers in a @ref basic_json type. That is, for any\n    access to array values, a pointer of type `array_t*` must be dereferenced.\n\n    @sa @ref object_t -- type for an object value\n\n    @since version 1.0.0\n    */\n    using array_t = ArrayType<basic_json, AllocatorType<basic_json>>;\n\n    /*!\n    @brief a type for a string\n\n    [RFC 7159](http://rfc7159.net/rfc7159) describes JSON strings as follows:\n    > A string is a sequence of zero or more Unicode characters.\n\n    To store objects in C++, a type is defined by the template parameter\n    described below. Unicode values are split by the JSON class into\n    byte-sized characters during deserialization.\n\n    @tparam StringType  the container to store strings (e.g., `std::string`).\n    Note this container is used for keys/names in objects, see @ref object_t.\n\n    #### Default type\n\n    With the default values for @a StringType (`std::string`), the default\n    value for @a string_t is:\n\n    @code {.cpp}\n    std::string\n    @endcode\n\n    #### Encoding\n\n    Strings are stored in UTF-8 encoding. Therefore, functions like\n    `std::string::size()` or `std::string::length()` return the number of\n    bytes in the string rather than the number of characters or glyphs.\n\n    #### String comparison\n\n    [RFC 7159](http://rfc7159.net/rfc7159) states:\n    > Software implementations are typically required to test names of object\n    > members for equality. Implementations that transform the textual\n    > representation into sequences of Unicode code units and then perform the\n    > comparison numerically, code unit by code unit, are interoperable in the\n    > sense that implementations will agree in all cases on equality or\n    > inequality of two strings. For example, implementations that compare\n    > strings with escaped characters unconverted may incorrectly find that\n    > `\"a\\\\b\"` and `\"a\\u005Cb\"` are not equal.\n\n    This implementation is interoperable as it does compare strings code unit\n    by code unit.\n\n    #### Storage\n\n    String values are stored as pointers in a @ref basic_json type. That is,\n    for any access to string values, a pointer of type `string_t*` must be\n    dereferenced.\n\n    @since version 1.0.0\n    */\n    using string_t = StringType;\n\n    /*!\n    @brief a type for a boolean\n\n    [RFC 7159](http://rfc7159.net/rfc7159) implicitly describes a boolean as a\n    type which differentiates the two literals `true` and `false`.\n\n    To store objects in C++, a type is defined by the template parameter @a\n    BooleanType which chooses the type to use.\n\n    #### Default type\n\n    With the default values for @a BooleanType (`bool`), the default value for\n    @a boolean_t is:\n\n    @code {.cpp}\n    bool\n    @endcode\n\n    #### Storage\n\n    Boolean values are stored directly inside a @ref basic_json type.\n\n    @since version 1.0.0\n    */\n    using boolean_t = BooleanType;\n\n    /*!\n    @brief a type for a number (integer)\n\n    [RFC 7159](http://rfc7159.net/rfc7159) describes numbers as follows:\n    > The representation of numbers is similar to that used in most\n    > programming languages. A number is represented in base 10 using decimal\n    > digits. It contains an integer component that may be prefixed with an\n    > optional minus sign, which may be followed by a fraction part and/or an\n    > exponent part. Leading zeros are not allowed. (...) Numeric values that\n    > cannot be represented in the grammar below (such as Infinity and NaN)\n    > are not permitted.\n\n    This description includes both integer and floating-point numbers.\n    However, C++ allows more precise storage if it is known whether the number\n    is a signed integer, an unsigned integer or a floating-point number.\n    Therefore, three different types, @ref number_integer_t, @ref\n    number_unsigned_t and @ref number_float_t are used.\n\n    To store integer numbers in C++, a type is defined by the template\n    parameter @a NumberIntegerType which chooses the type to use.\n\n    #### Default type\n\n    With the default values for @a NumberIntegerType (`int64_t`), the default\n    value for @a number_integer_t is:\n\n    @code {.cpp}\n    int64_t\n    @endcode\n\n    #### Default behavior\n\n    - The restrictions about leading zeros is not enforced in C++. Instead,\n      leading zeros in integer literals lead to an interpretation as octal\n      number. Internally, the value will be stored as decimal number. For\n      instance, the C++ integer literal `010` will be serialized to `8`.\n      During deserialization, leading zeros yield an error.\n    - Not-a-number (NaN) values will be serialized to `null`.\n\n    #### Limits\n\n    [RFC 7159](http://rfc7159.net/rfc7159) specifies:\n    > An implementation may set limits on the range and precision of numbers.\n\n    When the default type is used, the maximal integer number that can be\n    stored is `9223372036854775807` (INT64_MAX) and the minimal integer number\n    that can be stored is `-9223372036854775808` (INT64_MIN). Integer numbers\n    that are out of range will yield over/underflow when used in a\n    constructor. During deserialization, too large or small integer numbers\n    will be automatically be stored as @ref number_unsigned_t or @ref\n    number_float_t.\n\n    [RFC 7159](http://rfc7159.net/rfc7159) further states:\n    > Note that when such software is used, numbers that are integers and are\n    > in the range \\f$[-2^{53}+1, 2^{53}-1]\\f$ are interoperable in the sense\n    > that implementations will agree exactly on their numeric values.\n\n    As this range is a subrange of the exactly supported range [INT64_MIN,\n    INT64_MAX], this class's integer type is interoperable.\n\n    #### Storage\n\n    Integer number values are stored directly inside a @ref basic_json type.\n\n    @sa @ref number_float_t -- type for number values (floating-point)\n\n    @sa @ref number_unsigned_t -- type for number values (unsigned integer)\n\n    @since version 1.0.0\n    */\n    using number_integer_t = NumberIntegerType;\n\n    /*!\n    @brief a type for a number (unsigned)\n\n    [RFC 7159](http://rfc7159.net/rfc7159) describes numbers as follows:\n    > The representation of numbers is similar to that used in most\n    > programming languages. A number is represented in base 10 using decimal\n    > digits. It contains an integer component that may be prefixed with an\n    > optional minus sign, which may be followed by a fraction part and/or an\n    > exponent part. Leading zeros are not allowed. (...) Numeric values that\n    > cannot be represented in the grammar below (such as Infinity and NaN)\n    > are not permitted.\n\n    This description includes both integer and floating-point numbers.\n    However, C++ allows more precise storage if it is known whether the number\n    is a signed integer, an unsigned integer or a floating-point number.\n    Therefore, three different types, @ref number_integer_t, @ref\n    number_unsigned_t and @ref number_float_t are used.\n\n    To store unsigned integer numbers in C++, a type is defined by the\n    template parameter @a NumberUnsignedType which chooses the type to use.\n\n    #### Default type\n\n    With the default values for @a NumberUnsignedType (`uint64_t`), the\n    default value for @a number_unsigned_t is:\n\n    @code {.cpp}\n    uint64_t\n    @endcode\n\n    #### Default behavior\n\n    - The restrictions about leading zeros is not enforced in C++. Instead,\n      leading zeros in integer literals lead to an interpretation as octal\n      number. Internally, the value will be stored as decimal number. For\n      instance, the C++ integer literal `010` will be serialized to `8`.\n      During deserialization, leading zeros yield an error.\n    - Not-a-number (NaN) values will be serialized to `null`.\n\n    #### Limits\n\n    [RFC 7159](http://rfc7159.net/rfc7159) specifies:\n    > An implementation may set limits on the range and precision of numbers.\n\n    When the default type is used, the maximal integer number that can be\n    stored is `18446744073709551615` (UINT64_MAX) and the minimal integer\n    number that can be stored is `0`. Integer numbers that are out of range\n    will yield over/underflow when used in a constructor. During\n    deserialization, too large or small integer numbers will be automatically\n    be stored as @ref number_integer_t or @ref number_float_t.\n\n    [RFC 7159](http://rfc7159.net/rfc7159) further states:\n    > Note that when such software is used, numbers that are integers and are\n    > in the range \\f$[-2^{53}+1, 2^{53}-1]\\f$ are interoperable in the sense\n    > that implementations will agree exactly on their numeric values.\n\n    As this range is a subrange (when considered in conjunction with the\n    number_integer_t type) of the exactly supported range [0, UINT64_MAX],\n    this class's integer type is interoperable.\n\n    #### Storage\n\n    Integer number values are stored directly inside a @ref basic_json type.\n\n    @sa @ref number_float_t -- type for number values (floating-point)\n    @sa @ref number_integer_t -- type for number values (integer)\n\n    @since version 2.0.0\n    */\n    using number_unsigned_t = NumberUnsignedType;\n\n    /*!\n    @brief a type for a number (floating-point)\n\n    [RFC 7159](http://rfc7159.net/rfc7159) describes numbers as follows:\n    > The representation of numbers is similar to that used in most\n    > programming languages. A number is represented in base 10 using decimal\n    > digits. It contains an integer component that may be prefixed with an\n    > optional minus sign, which may be followed by a fraction part and/or an\n    > exponent part. Leading zeros are not allowed. (...) Numeric values that\n    > cannot be represented in the grammar below (such as Infinity and NaN)\n    > are not permitted.\n\n    This description includes both integer and floating-point numbers.\n    However, C++ allows more precise storage if it is known whether the number\n    is a signed integer, an unsigned integer or a floating-point number.\n    Therefore, three different types, @ref number_integer_t, @ref\n    number_unsigned_t and @ref number_float_t are used.\n\n    To store floating-point numbers in C++, a type is defined by the template\n    parameter @a NumberFloatType which chooses the type to use.\n\n    #### Default type\n\n    With the default values for @a NumberFloatType (`double`), the default\n    value for @a number_float_t is:\n\n    @code {.cpp}\n    double\n    @endcode\n\n    #### Default behavior\n\n    - The restrictions about leading zeros is not enforced in C++. Instead,\n      leading zeros in floating-point literals will be ignored. Internally,\n      the value will be stored as decimal number. For instance, the C++\n      floating-point literal `01.2` will be serialized to `1.2`. During\n      deserialization, leading zeros yield an error.\n    - Not-a-number (NaN) values will be serialized to `null`.\n\n    #### Limits\n\n    [RFC 7159](http://rfc7159.net/rfc7159) states:\n    > This specification allows implementations to set limits on the range and\n    > precision of numbers accepted. Since software that implements IEEE\n    > 754-2008 binary64 (double precision) numbers is generally available and\n    > widely used, good interoperability can be achieved by implementations\n    > that expect no more precision or range than these provide, in the sense\n    > that implementations will approximate JSON numbers within the expected\n    > precision.\n\n    This implementation does exactly follow this approach, as it uses double\n    precision floating-point numbers. Note values smaller than\n    `-1.79769313486232e+308` and values greater than `1.79769313486232e+308`\n    will be stored as NaN internally and be serialized to `null`.\n\n    #### Storage\n\n    Floating-point number values are stored directly inside a @ref basic_json\n    type.\n\n    @sa @ref number_integer_t -- type for number values (integer)\n\n    @sa @ref number_unsigned_t -- type for number values (unsigned integer)\n\n    @since version 1.0.0\n    */\n    using number_float_t = NumberFloatType;\n\n    /// @}\n\n  private:\n\n    /// helper for exception-safe object creation\n    template<typename T, typename... Args>\n    JSON_HEDLEY_RETURNS_NON_NULL\n    static T* create(Args&& ... args)\n    {\n        AllocatorType<T> alloc;\n        using AllocatorTraits = std::allocator_traits<AllocatorType<T>>;\n\n        auto deleter = [&](T * object)\n        {\n            AllocatorTraits::deallocate(alloc, object, 1);\n        };\n        std::unique_ptr<T, decltype(deleter)> object(AllocatorTraits::allocate(alloc, 1), deleter);\n        AllocatorTraits::construct(alloc, object.get(), std::forward<Args>(args)...);\n        assert(object != nullptr);\n        return object.release();\n    }\n\n    ////////////////////////\n    // JSON value storage //\n    ////////////////////////\n\n    /*!\n    @brief a JSON value\n\n    The actual storage for a JSON value of the @ref basic_json class. This\n    union combines the different storage types for the JSON value types\n    defined in @ref value_t.\n\n    JSON type | value_t type    | used type\n    --------- | --------------- | ------------------------\n    object    | object          | pointer to @ref object_t\n    array     | array           | pointer to @ref array_t\n    string    | string          | pointer to @ref string_t\n    boolean   | boolean         | @ref boolean_t\n    number    | number_integer  | @ref number_integer_t\n    number    | number_unsigned | @ref number_unsigned_t\n    number    | number_float    | @ref number_float_t\n    null      | null            | *no value is stored*\n\n    @note Variable-length types (objects, arrays, and strings) are stored as\n    pointers. The size of the union should not exceed 64 bits if the default\n    value types are used.\n\n    @since version 1.0.0\n    */\n    union json_value\n    {\n        /// object (stored with pointer to save storage)\n        object_t* object;\n        /// array (stored with pointer to save storage)\n        array_t* array;\n        /// string (stored with pointer to save storage)\n        string_t* string;\n        /// boolean\n        boolean_t boolean;\n        /// number (integer)\n        number_integer_t number_integer;\n        /// number (unsigned integer)\n        number_unsigned_t number_unsigned;\n        /// number (floating-point)\n        number_float_t number_float;\n\n        /// default constructor (for null values)\n        json_value() = default;\n        /// constructor for booleans\n        json_value(boolean_t v) noexcept : boolean(v) {}\n        /// constructor for numbers (integer)\n        json_value(number_integer_t v) noexcept : number_integer(v) {}\n        /// constructor for numbers (unsigned)\n        json_value(number_unsigned_t v) noexcept : number_unsigned(v) {}\n        /// constructor for numbers (floating-point)\n        json_value(number_float_t v) noexcept : number_float(v) {}\n        /// constructor for empty values of a given type\n        json_value(value_t t)\n        {\n            switch (t)\n            {\n                case value_t::object:\n                {\n                    object = create<object_t>();\n                    break;\n                }\n\n                case value_t::array:\n                {\n                    array = create<array_t>();\n                    break;\n                }\n\n                case value_t::string:\n                {\n                    string = create<string_t>(\"\");\n                    break;\n                }\n\n                case value_t::boolean:\n                {\n                    boolean = boolean_t(false);\n                    break;\n                }\n\n                case value_t::number_integer:\n                {\n                    number_integer = number_integer_t(0);\n                    break;\n                }\n\n                case value_t::number_unsigned:\n                {\n                    number_unsigned = number_unsigned_t(0);\n                    break;\n                }\n\n                case value_t::number_float:\n                {\n                    number_float = number_float_t(0.0);\n                    break;\n                }\n\n                case value_t::null:\n                {\n                    object = nullptr;  // silence warning, see #821\n                    break;\n                }\n\n                default:\n                {\n                    object = nullptr;  // silence warning, see #821\n                    if (JSON_HEDLEY_UNLIKELY(t == value_t::null))\n                    {\n                        JSON_THROW(other_error::create(500, \"961c151d2e87f2686a955a9be24d316f1362bf21 3.6.1\")); // LCOV_EXCL_LINE\n                    }\n                    break;\n                }\n            }\n        }\n\n        /// constructor for strings\n        json_value(const string_t& value)\n        {\n            string = create<string_t>(value);\n        }\n\n        /// constructor for rvalue strings\n        json_value(string_t&& value)\n        {\n            string = create<string_t>(std::move(value));\n        }\n\n        /// constructor for objects\n        json_value(const object_t& value)\n        {\n            object = create<object_t>(value);\n        }\n\n        /// constructor for rvalue objects\n        json_value(object_t&& value)\n        {\n            object = create<object_t>(std::move(value));\n        }\n\n        /// constructor for arrays\n        json_value(const array_t& value)\n        {\n            array = create<array_t>(value);\n        }\n\n        /// constructor for rvalue arrays\n        json_value(array_t&& value)\n        {\n            array = create<array_t>(std::move(value));\n        }\n\n        void destroy(value_t t) noexcept\n        {\n            switch (t)\n            {\n                case value_t::object:\n                {\n                    AllocatorType<object_t> alloc;\n                    std::allocator_traits<decltype(alloc)>::destroy(alloc, object);\n                    std::allocator_traits<decltype(alloc)>::deallocate(alloc, object, 1);\n                    break;\n                }\n\n                case value_t::array:\n                {\n                    AllocatorType<array_t> alloc;\n                    std::allocator_traits<decltype(alloc)>::destroy(alloc, array);\n                    std::allocator_traits<decltype(alloc)>::deallocate(alloc, array, 1);\n                    break;\n                }\n\n                case value_t::string:\n                {\n                    AllocatorType<string_t> alloc;\n                    std::allocator_traits<decltype(alloc)>::destroy(alloc, string);\n                    std::allocator_traits<decltype(alloc)>::deallocate(alloc, string, 1);\n                    break;\n                }\n\n                default:\n                {\n                    break;\n                }\n            }\n        }\n    };\n\n    /*!\n    @brief checks the class invariants\n\n    This function asserts the class invariants. It needs to be called at the\n    end of every constructor to make sure that created objects respect the\n    invariant. Furthermore, it has to be called each time the type of a JSON\n    value is changed, because the invariant expresses a relationship between\n    @a m_type and @a m_value.\n    */\n    void assert_invariant() const noexcept\n    {\n        assert(m_type != value_t::object or m_value.object != nullptr);\n        assert(m_type != value_t::array or m_value.array != nullptr);\n        assert(m_type != value_t::string or m_value.string != nullptr);\n    }\n\n  public:\n    //////////////////////////\n    // JSON parser callback //\n    //////////////////////////\n\n    /*!\n    @brief parser event types\n\n    The parser callback distinguishes the following events:\n    - `object_start`: the parser read `{` and started to process a JSON object\n    - `key`: the parser read a key of a value in an object\n    - `object_end`: the parser read `}` and finished processing a JSON object\n    - `array_start`: the parser read `[` and started to process a JSON array\n    - `array_end`: the parser read `]` and finished processing a JSON array\n    - `value`: the parser finished reading a JSON value\n\n    @image html callback_events.png \"Example when certain parse events are triggered\"\n\n    @sa @ref parser_callback_t for more information and examples\n    */\n    using parse_event_t = typename parser::parse_event_t;\n\n    /*!\n    @brief per-element parser callback type\n\n    With a parser callback function, the result of parsing a JSON text can be\n    influenced. When passed to @ref parse, it is called on certain events\n    (passed as @ref parse_event_t via parameter @a event) with a set recursion\n    depth @a depth and context JSON value @a parsed. The return value of the\n    callback function is a boolean indicating whether the element that emitted\n    the callback shall be kept or not.\n\n    We distinguish six scenarios (determined by the event type) in which the\n    callback function can be called. The following table describes the values\n    of the parameters @a depth, @a event, and @a parsed.\n\n    parameter @a event | description | parameter @a depth | parameter @a parsed\n    ------------------ | ----------- | ------------------ | -------------------\n    parse_event_t::object_start | the parser read `{` and started to process a JSON object | depth of the parent of the JSON object | a JSON value with type discarded\n    parse_event_t::key | the parser read a key of a value in an object | depth of the currently parsed JSON object | a JSON string containing the key\n    parse_event_t::object_end | the parser read `}` and finished processing a JSON object | depth of the parent of the JSON object | the parsed JSON object\n    parse_event_t::array_start | the parser read `[` and started to process a JSON array | depth of the parent of the JSON array | a JSON value with type discarded\n    parse_event_t::array_end | the parser read `]` and finished processing a JSON array | depth of the parent of the JSON array | the parsed JSON array\n    parse_event_t::value | the parser finished reading a JSON value | depth of the value | the parsed JSON value\n\n    @image html callback_events.png \"Example when certain parse events are triggered\"\n\n    Discarding a value (i.e., returning `false`) has different effects\n    depending on the context in which function was called:\n\n    - Discarded values in structured types are skipped. That is, the parser\n      will behave as if the discarded value was never read.\n    - In case a value outside a structured type is skipped, it is replaced\n      with `null`. This case happens if the top-level element is skipped.\n\n    @param[in] depth  the depth of the recursion during parsing\n\n    @param[in] event  an event of type parse_event_t indicating the context in\n    the callback function has been called\n\n    @param[in,out] parsed  the current intermediate parse result; note that\n    writing to this value has no effect for parse_event_t::key events\n\n    @return Whether the JSON value which called the function during parsing\n    should be kept (`true`) or not (`false`). In the latter case, it is either\n    skipped completely or replaced by an empty discarded object.\n\n    @sa @ref parse for examples\n\n    @since version 1.0.0\n    */\n    using parser_callback_t = typename parser::parser_callback_t;\n\n    //////////////////\n    // constructors //\n    //////////////////\n\n    /// @name constructors and destructors\n    /// Constructors of class @ref basic_json, copy/move constructor, copy\n    /// assignment, static functions creating objects, and the destructor.\n    /// @{\n\n    /*!\n    @brief create an empty value with a given type\n\n    Create an empty JSON value with a given type. The value will be default\n    initialized with an empty value which depends on the type:\n\n    Value type  | initial value\n    ----------- | -------------\n    null        | `null`\n    boolean     | `false`\n    string      | `\"\"`\n    number      | `0`\n    object      | `{}`\n    array       | `[]`\n\n    @param[in] v  the type of the value to create\n\n    @complexity Constant.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes to any JSON value.\n\n    @liveexample{The following code shows the constructor for different @ref\n    value_t values,basic_json__value_t}\n\n    @sa @ref clear() -- restores the postcondition of this constructor\n\n    @since version 1.0.0\n    */\n    basic_json(const value_t v)\n        : m_type(v), m_value(v)\n    {\n        assert_invariant();\n    }\n\n    /*!\n    @brief create a null object\n\n    Create a `null` JSON value. It either takes a null pointer as parameter\n    (explicitly creating `null`) or no parameter (implicitly creating `null`).\n    The passed null pointer itself is not read -- it is only used to choose\n    the right constructor.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this constructor never throws\n    exceptions.\n\n    @liveexample{The following code shows the constructor with and without a\n    null pointer parameter.,basic_json__nullptr_t}\n\n    @since version 1.0.0\n    */\n    basic_json(std::nullptr_t = nullptr) noexcept\n        : basic_json(value_t::null)\n    {\n        assert_invariant();\n    }\n\n    /*!\n    @brief create a JSON value\n\n    This is a \"catch all\" constructor for all compatible JSON types; that is,\n    types for which a `to_json()` method exists. The constructor forwards the\n    parameter @a val to that method (to `json_serializer<U>::to_json` method\n    with `U = uncvref_t<CompatibleType>`, to be exact).\n\n    Template type @a CompatibleType includes, but is not limited to, the\n    following types:\n    - **arrays**: @ref array_t and all kinds of compatible containers such as\n      `std::vector`, `std::deque`, `std::list`, `std::forward_list`,\n      `std::array`, `std::valarray`, `std::set`, `std::unordered_set`,\n      `std::multiset`, and `std::unordered_multiset` with a `value_type` from\n      which a @ref basic_json value can be constructed.\n    - **objects**: @ref object_t and all kinds of compatible associative\n      containers such as `std::map`, `std::unordered_map`, `std::multimap`,\n      and `std::unordered_multimap` with a `key_type` compatible to\n      @ref string_t and a `value_type` from which a @ref basic_json value can\n      be constructed.\n    - **strings**: @ref string_t, string literals, and all compatible string\n      containers can be used.\n    - **numbers**: @ref number_integer_t, @ref number_unsigned_t,\n      @ref number_float_t, and all convertible number types such as `int`,\n      `size_t`, `int64_t`, `float` or `double` can be used.\n    - **boolean**: @ref boolean_t / `bool` can be used.\n\n    See the examples below.\n\n    @tparam CompatibleType a type such that:\n    - @a CompatibleType is not derived from `std::istream`,\n    - @a CompatibleType is not @ref basic_json (to avoid hijacking copy/move\n         constructors),\n    - @a CompatibleType is not a different @ref basic_json type (i.e. with different template arguments)\n    - @a CompatibleType is not a @ref basic_json nested type (e.g.,\n         @ref json_pointer, @ref iterator, etc ...)\n    - @ref @ref json_serializer<U> has a\n         `to_json(basic_json_t&, CompatibleType&&)` method\n\n    @tparam U = `uncvref_t<CompatibleType>`\n\n    @param[in] val the value to be forwarded to the respective constructor\n\n    @complexity Usually linear in the size of the passed @a val, also\n                depending on the implementation of the called `to_json()`\n                method.\n\n    @exceptionsafety Depends on the called constructor. For types directly\n    supported by the library (i.e., all types for which no `to_json()` function\n    was provided), strong guarantee holds: if an exception is thrown, there are\n    no changes to any JSON value.\n\n    @liveexample{The following code shows the constructor with several\n    compatible types.,basic_json__CompatibleType}\n\n    @since version 2.1.0\n    */\n    template <typename CompatibleType,\n              typename U = detail::uncvref_t<CompatibleType>,\n              detail::enable_if_t<\n                  not detail::is_basic_json<U>::value and detail::is_compatible_type<basic_json_t, U>::value, int> = 0>\n    basic_json(CompatibleType && val) noexcept(noexcept(\n                JSONSerializer<U>::to_json(std::declval<basic_json_t&>(),\n                                           std::forward<CompatibleType>(val))))\n    {\n        JSONSerializer<U>::to_json(*this, std::forward<CompatibleType>(val));\n        assert_invariant();\n    }\n\n    /*!\n    @brief create a JSON value from an existing one\n\n    This is a constructor for existing @ref basic_json types.\n    It does not hijack copy/move constructors, since the parameter has different\n    template arguments than the current ones.\n\n    The constructor tries to convert the internal @ref m_value of the parameter.\n\n    @tparam BasicJsonType a type such that:\n    - @a BasicJsonType is a @ref basic_json type.\n    - @a BasicJsonType has different template arguments than @ref basic_json_t.\n\n    @param[in] val the @ref basic_json value to be converted.\n\n    @complexity Usually linear in the size of the passed @a val, also\n                depending on the implementation of the called `to_json()`\n                method.\n\n    @exceptionsafety Depends on the called constructor. For types directly\n    supported by the library (i.e., all types for which no `to_json()` function\n    was provided), strong guarantee holds: if an exception is thrown, there are\n    no changes to any JSON value.\n\n    @since version 3.2.0\n    */\n    template <typename BasicJsonType,\n              detail::enable_if_t<\n                  detail::is_basic_json<BasicJsonType>::value and not std::is_same<basic_json, BasicJsonType>::value, int> = 0>\n    basic_json(const BasicJsonType& val)\n    {\n        using other_boolean_t = typename BasicJsonType::boolean_t;\n        using other_number_float_t = typename BasicJsonType::number_float_t;\n        using other_number_integer_t = typename BasicJsonType::number_integer_t;\n        using other_number_unsigned_t = typename BasicJsonType::number_unsigned_t;\n        using other_string_t = typename BasicJsonType::string_t;\n        using other_object_t = typename BasicJsonType::object_t;\n        using other_array_t = typename BasicJsonType::array_t;\n\n        switch (val.type())\n        {\n            case value_t::boolean:\n                JSONSerializer<other_boolean_t>::to_json(*this, val.template get<other_boolean_t>());\n                break;\n            case value_t::number_float:\n                JSONSerializer<other_number_float_t>::to_json(*this, val.template get<other_number_float_t>());\n                break;\n            case value_t::number_integer:\n                JSONSerializer<other_number_integer_t>::to_json(*this, val.template get<other_number_integer_t>());\n                break;\n            case value_t::number_unsigned:\n                JSONSerializer<other_number_unsigned_t>::to_json(*this, val.template get<other_number_unsigned_t>());\n                break;\n            case value_t::string:\n                JSONSerializer<other_string_t>::to_json(*this, val.template get_ref<const other_string_t&>());\n                break;\n            case value_t::object:\n                JSONSerializer<other_object_t>::to_json(*this, val.template get_ref<const other_object_t&>());\n                break;\n            case value_t::array:\n                JSONSerializer<other_array_t>::to_json(*this, val.template get_ref<const other_array_t&>());\n                break;\n            case value_t::null:\n                *this = nullptr;\n                break;\n            case value_t::discarded:\n                m_type = value_t::discarded;\n                break;\n            default:            // LCOV_EXCL_LINE\n                assert(false);  // LCOV_EXCL_LINE\n        }\n        assert_invariant();\n    }\n\n    /*!\n    @brief create a container (array or object) from an initializer list\n\n    Creates a JSON value of type array or object from the passed initializer\n    list @a init. In case @a type_deduction is `true` (default), the type of\n    the JSON value to be created is deducted from the initializer list @a init\n    according to the following rules:\n\n    1. If the list is empty, an empty JSON object value `{}` is created.\n    2. If the list consists of pairs whose first element is a string, a JSON\n       object value is created where the first elements of the pairs are\n       treated as keys and the second elements are as values.\n    3. In all other cases, an array is created.\n\n    The rules aim to create the best fit between a C++ initializer list and\n    JSON values. The rationale is as follows:\n\n    1. The empty initializer list is written as `{}` which is exactly an empty\n       JSON object.\n    2. C++ has no way of describing mapped types other than to list a list of\n       pairs. As JSON requires that keys must be of type string, rule 2 is the\n       weakest constraint one can pose on initializer lists to interpret them\n       as an object.\n    3. In all other cases, the initializer list could not be interpreted as\n       JSON object type, so interpreting it as JSON array type is safe.\n\n    With the rules described above, the following JSON values cannot be\n    expressed by an initializer list:\n\n    - the empty array (`[]`): use @ref array(initializer_list_t)\n      with an empty initializer list in this case\n    - arrays whose elements satisfy rule 2: use @ref\n      array(initializer_list_t) with the same initializer list\n      in this case\n\n    @note When used without parentheses around an empty initializer list, @ref\n    basic_json() is called instead of this function, yielding the JSON null\n    value.\n\n    @param[in] init  initializer list with JSON values\n\n    @param[in] type_deduction internal parameter; when set to `true`, the type\n    of the JSON value is deducted from the initializer list @a init; when set\n    to `false`, the type provided via @a manual_type is forced. This mode is\n    used by the functions @ref array(initializer_list_t) and\n    @ref object(initializer_list_t).\n\n    @param[in] manual_type internal parameter; when @a type_deduction is set\n    to `false`, the created JSON value will use the provided type (only @ref\n    value_t::array and @ref value_t::object are valid); when @a type_deduction\n    is set to `true`, this parameter has no effect\n\n    @throw type_error.301 if @a type_deduction is `false`, @a manual_type is\n    `value_t::object`, but @a init contains an element which is not a pair\n    whose first element is a string. In this case, the constructor could not\n    create an object. If @a type_deduction would have be `true`, an array\n    would have been created. See @ref object(initializer_list_t)\n    for an example.\n\n    @complexity Linear in the size of the initializer list @a init.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes to any JSON value.\n\n    @liveexample{The example below shows how JSON values are created from\n    initializer lists.,basic_json__list_init_t}\n\n    @sa @ref array(initializer_list_t) -- create a JSON array\n    value from an initializer list\n    @sa @ref object(initializer_list_t) -- create a JSON object\n    value from an initializer list\n\n    @since version 1.0.0\n    */\n    basic_json(initializer_list_t init,\n               bool type_deduction = true,\n               value_t manual_type = value_t::array)\n    {\n        // check if each element is an array with two elements whose first\n        // element is a string\n        bool is_an_object = std::all_of(init.begin(), init.end(),\n                                        [](const detail::json_ref<basic_json>& element_ref)\n        {\n            return element_ref->is_array() and element_ref->size() == 2 and (*element_ref)[0].is_string();\n        });\n\n        // adjust type if type deduction is not wanted\n        if (not type_deduction)\n        {\n            // if array is wanted, do not create an object though possible\n            if (manual_type == value_t::array)\n            {\n                is_an_object = false;\n            }\n\n            // if object is wanted but impossible, throw an exception\n            if (JSON_HEDLEY_UNLIKELY(manual_type == value_t::object and not is_an_object))\n            {\n                JSON_THROW(type_error::create(301, \"cannot create object from initializer list\"));\n            }\n        }\n\n        if (is_an_object)\n        {\n            // the initializer list is a list of pairs -> create object\n            m_type = value_t::object;\n            m_value = value_t::object;\n\n            std::for_each(init.begin(), init.end(), [this](const detail::json_ref<basic_json>& element_ref)\n            {\n                auto element = element_ref.moved_or_copied();\n                m_value.object->emplace(\n                    std::move(*((*element.m_value.array)[0].m_value.string)),\n                    std::move((*element.m_value.array)[1]));\n            });\n        }\n        else\n        {\n            // the initializer list describes an array -> create array\n            m_type = value_t::array;\n            m_value.array = create<array_t>(init.begin(), init.end());\n        }\n\n        assert_invariant();\n    }\n\n    /*!\n    @brief explicitly create an array from an initializer list\n\n    Creates a JSON array value from a given initializer list. That is, given a\n    list of values `a, b, c`, creates the JSON value `[a, b, c]`. If the\n    initializer list is empty, the empty array `[]` is created.\n\n    @note This function is only needed to express two edge cases that cannot\n    be realized with the initializer list constructor (@ref\n    basic_json(initializer_list_t, bool, value_t)). These cases\n    are:\n    1. creating an array whose elements are all pairs whose first element is a\n    string -- in this case, the initializer list constructor would create an\n    object, taking the first elements as keys\n    2. creating an empty array -- passing the empty initializer list to the\n    initializer list constructor yields an empty object\n\n    @param[in] init  initializer list with JSON values to create an array from\n    (optional)\n\n    @return JSON array value\n\n    @complexity Linear in the size of @a init.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes to any JSON value.\n\n    @liveexample{The following code shows an example for the `array`\n    function.,array}\n\n    @sa @ref basic_json(initializer_list_t, bool, value_t) --\n    create a JSON value from an initializer list\n    @sa @ref object(initializer_list_t) -- create a JSON object\n    value from an initializer list\n\n    @since version 1.0.0\n    */\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json array(initializer_list_t init = {})\n    {\n        return basic_json(init, false, value_t::array);\n    }\n\n    /*!\n    @brief explicitly create an object from an initializer list\n\n    Creates a JSON object value from a given initializer list. The initializer\n    lists elements must be pairs, and their first elements must be strings. If\n    the initializer list is empty, the empty object `{}` is created.\n\n    @note This function is only added for symmetry reasons. In contrast to the\n    related function @ref array(initializer_list_t), there are\n    no cases which can only be expressed by this function. That is, any\n    initializer list @a init can also be passed to the initializer list\n    constructor @ref basic_json(initializer_list_t, bool, value_t).\n\n    @param[in] init  initializer list to create an object from (optional)\n\n    @return JSON object value\n\n    @throw type_error.301 if @a init is not a list of pairs whose first\n    elements are strings. In this case, no object can be created. When such a\n    value is passed to @ref basic_json(initializer_list_t, bool, value_t),\n    an array would have been created from the passed initializer list @a init.\n    See example below.\n\n    @complexity Linear in the size of @a init.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes to any JSON value.\n\n    @liveexample{The following code shows an example for the `object`\n    function.,object}\n\n    @sa @ref basic_json(initializer_list_t, bool, value_t) --\n    create a JSON value from an initializer list\n    @sa @ref array(initializer_list_t) -- create a JSON array\n    value from an initializer list\n\n    @since version 1.0.0\n    */\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json object(initializer_list_t init = {})\n    {\n        return basic_json(init, false, value_t::object);\n    }\n\n    /*!\n    @brief construct an array with count copies of given value\n\n    Constructs a JSON array value by creating @a cnt copies of a passed value.\n    In case @a cnt is `0`, an empty array is created.\n\n    @param[in] cnt  the number of JSON copies of @a val to create\n    @param[in] val  the JSON value to copy\n\n    @post `std::distance(begin(),end()) == cnt` holds.\n\n    @complexity Linear in @a cnt.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes to any JSON value.\n\n    @liveexample{The following code shows examples for the @ref\n    basic_json(size_type\\, const basic_json&)\n    constructor.,basic_json__size_type_basic_json}\n\n    @since version 1.0.0\n    */\n    basic_json(size_type cnt, const basic_json& val)\n        : m_type(value_t::array)\n    {\n        m_value.array = create<array_t>(cnt, val);\n        assert_invariant();\n    }\n\n    /*!\n    @brief construct a JSON container given an iterator range\n\n    Constructs the JSON value with the contents of the range `[first, last)`.\n    The semantics depends on the different types a JSON value can have:\n    - In case of a null type, invalid_iterator.206 is thrown.\n    - In case of other primitive types (number, boolean, or string), @a first\n      must be `begin()` and @a last must be `end()`. In this case, the value is\n      copied. Otherwise, invalid_iterator.204 is thrown.\n    - In case of structured types (array, object), the constructor behaves as\n      similar versions for `std::vector` or `std::map`; that is, a JSON array\n      or object is constructed from the values in the range.\n\n    @tparam InputIT an input iterator type (@ref iterator or @ref\n    const_iterator)\n\n    @param[in] first begin of the range to copy from (included)\n    @param[in] last end of the range to copy from (excluded)\n\n    @pre Iterators @a first and @a last must be initialized. **This\n         precondition is enforced with an assertion (see warning).** If\n         assertions are switched off, a violation of this precondition yields\n         undefined behavior.\n\n    @pre Range `[first, last)` is valid. Usually, this precondition cannot be\n         checked efficiently. Only certain edge cases are detected; see the\n         description of the exceptions below. A violation of this precondition\n         yields undefined behavior.\n\n    @warning A precondition is enforced with a runtime assertion that will\n             result in calling `std::abort` if this precondition is not met.\n             Assertions can be disabled by defining `NDEBUG` at compile time.\n             See https://en.cppreference.com/w/cpp/error/assert for more\n             information.\n\n    @throw invalid_iterator.201 if iterators @a first and @a last are not\n    compatible (i.e., do not belong to the same JSON value). In this case,\n    the range `[first, last)` is undefined.\n    @throw invalid_iterator.204 if iterators @a first and @a last belong to a\n    primitive type (number, boolean, or string), but @a first does not point\n    to the first element any more. In this case, the range `[first, last)` is\n    undefined. See example code below.\n    @throw invalid_iterator.206 if iterators @a first and @a last belong to a\n    null value. In this case, the range `[first, last)` is undefined.\n\n    @complexity Linear in distance between @a first and @a last.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes to any JSON value.\n\n    @liveexample{The example below shows several ways to create JSON values by\n    specifying a subrange with iterators.,basic_json__InputIt_InputIt}\n\n    @since version 1.0.0\n    */\n    template<class InputIT, typename std::enable_if<\n                 std::is_same<InputIT, typename basic_json_t::iterator>::value or\n                 std::is_same<InputIT, typename basic_json_t::const_iterator>::value, int>::type = 0>\n    basic_json(InputIT first, InputIT last)\n    {\n        assert(first.m_object != nullptr);\n        assert(last.m_object != nullptr);\n\n        // make sure iterator fits the current value\n        if (JSON_HEDLEY_UNLIKELY(first.m_object != last.m_object))\n        {\n            JSON_THROW(invalid_iterator::create(201, \"iterators are not compatible\"));\n        }\n\n        // copy type from first iterator\n        m_type = first.m_object->m_type;\n\n        // check if iterator range is complete for primitive values\n        switch (m_type)\n        {\n            case value_t::boolean:\n            case value_t::number_float:\n            case value_t::number_integer:\n            case value_t::number_unsigned:\n            case value_t::string:\n            {\n                if (JSON_HEDLEY_UNLIKELY(not first.m_it.primitive_iterator.is_begin()\n                                         or not last.m_it.primitive_iterator.is_end()))\n                {\n                    JSON_THROW(invalid_iterator::create(204, \"iterators out of range\"));\n                }\n                break;\n            }\n\n            default:\n                break;\n        }\n\n        switch (m_type)\n        {\n            case value_t::number_integer:\n            {\n                m_value.number_integer = first.m_object->m_value.number_integer;\n                break;\n            }\n\n            case value_t::number_unsigned:\n            {\n                m_value.number_unsigned = first.m_object->m_value.number_unsigned;\n                break;\n            }\n\n            case value_t::number_float:\n            {\n                m_value.number_float = first.m_object->m_value.number_float;\n                break;\n            }\n\n            case value_t::boolean:\n            {\n                m_value.boolean = first.m_object->m_value.boolean;\n                break;\n            }\n\n            case value_t::string:\n            {\n                m_value = *first.m_object->m_value.string;\n                break;\n            }\n\n            case value_t::object:\n            {\n                m_value.object = create<object_t>(first.m_it.object_iterator,\n                                                  last.m_it.object_iterator);\n                break;\n            }\n\n            case value_t::array:\n            {\n                m_value.array = create<array_t>(first.m_it.array_iterator,\n                                                last.m_it.array_iterator);\n                break;\n            }\n\n            default:\n                JSON_THROW(invalid_iterator::create(206, \"cannot construct with iterators from \" +\n                                                    std::string(first.m_object->type_name())));\n        }\n\n        assert_invariant();\n    }\n\n\n    ///////////////////////////////////////\n    // other constructors and destructor //\n    ///////////////////////////////////////\n\n    /// @private\n    basic_json(const detail::json_ref<basic_json>& ref)\n        : basic_json(ref.moved_or_copied())\n    {}\n\n    /*!\n    @brief copy constructor\n\n    Creates a copy of a given JSON value.\n\n    @param[in] other  the JSON value to copy\n\n    @post `*this == other`\n\n    @complexity Linear in the size of @a other.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes to any JSON value.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is linear.\n    - As postcondition, it holds: `other == basic_json(other)`.\n\n    @liveexample{The following code shows an example for the copy\n    constructor.,basic_json__basic_json}\n\n    @since version 1.0.0\n    */\n    basic_json(const basic_json& other)\n        : m_type(other.m_type)\n    {\n        // check of passed value is valid\n        other.assert_invariant();\n\n        switch (m_type)\n        {\n            case value_t::object:\n            {\n                m_value = *other.m_value.object;\n                break;\n            }\n\n            case value_t::array:\n            {\n                m_value = *other.m_value.array;\n                break;\n            }\n\n            case value_t::string:\n            {\n                m_value = *other.m_value.string;\n                break;\n            }\n\n            case value_t::boolean:\n            {\n                m_value = other.m_value.boolean;\n                break;\n            }\n\n            case value_t::number_integer:\n            {\n                m_value = other.m_value.number_integer;\n                break;\n            }\n\n            case value_t::number_unsigned:\n            {\n                m_value = other.m_value.number_unsigned;\n                break;\n            }\n\n            case value_t::number_float:\n            {\n                m_value = other.m_value.number_float;\n                break;\n            }\n\n            default:\n                break;\n        }\n\n        assert_invariant();\n    }\n\n    /*!\n    @brief move constructor\n\n    Move constructor. Constructs a JSON value with the contents of the given\n    value @a other using move semantics. It \"steals\" the resources from @a\n    other and leaves it as JSON null value.\n\n    @param[in,out] other  value to move to this object\n\n    @post `*this` has the same value as @a other before the call.\n    @post @a other is a JSON null value.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this constructor never throws\n    exceptions.\n\n    @requirement This function helps `basic_json` satisfying the\n    [MoveConstructible](https://en.cppreference.com/w/cpp/named_req/MoveConstructible)\n    requirements.\n\n    @liveexample{The code below shows the move constructor explicitly called\n    via std::move.,basic_json__moveconstructor}\n\n    @since version 1.0.0\n    */\n    basic_json(basic_json&& other) noexcept\n        : m_type(std::move(other.m_type)),\n          m_value(std::move(other.m_value))\n    {\n        // check that passed value is valid\n        other.assert_invariant();\n\n        // invalidate payload\n        other.m_type = value_t::null;\n        other.m_value = {};\n\n        assert_invariant();\n    }\n\n    /*!\n    @brief copy assignment\n\n    Copy assignment operator. Copies a JSON value via the \"copy and swap\"\n    strategy: It is expressed in terms of the copy constructor, destructor,\n    and the `swap()` member function.\n\n    @param[in] other  value to copy from\n\n    @complexity Linear.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is linear.\n\n    @liveexample{The code below shows and example for the copy assignment. It\n    creates a copy of value `a` which is then swapped with `b`. Finally\\, the\n    copy of `a` (which is the null value after the swap) is\n    destroyed.,basic_json__copyassignment}\n\n    @since version 1.0.0\n    */\n    basic_json& operator=(basic_json other) noexcept (\n        std::is_nothrow_move_constructible<value_t>::value and\n        std::is_nothrow_move_assignable<value_t>::value and\n        std::is_nothrow_move_constructible<json_value>::value and\n        std::is_nothrow_move_assignable<json_value>::value\n    )\n    {\n        // check that passed value is valid\n        other.assert_invariant();\n\n        using std::swap;\n        swap(m_type, other.m_type);\n        swap(m_value, other.m_value);\n\n        assert_invariant();\n        return *this;\n    }\n\n    /*!\n    @brief destructor\n\n    Destroys the JSON value and frees all allocated memory.\n\n    @complexity Linear.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is linear.\n    - All stored elements are destroyed and all memory is freed.\n\n    @since version 1.0.0\n    */\n    ~basic_json() noexcept\n    {\n        assert_invariant();\n        m_value.destroy(m_type);\n    }\n\n    /// @}\n\n  public:\n    ///////////////////////\n    // object inspection //\n    ///////////////////////\n\n    /// @name object inspection\n    /// Functions to inspect the type of a JSON value.\n    /// @{\n\n    /*!\n    @brief serialization\n\n    Serialization function for JSON values. The function tries to mimic\n    Python's `json.dumps()` function, and currently supports its @a indent\n    and @a ensure_ascii parameters.\n\n    @param[in] indent If indent is nonnegative, then array elements and object\n    members will be pretty-printed with that indent level. An indent level of\n    `0` will only insert newlines. `-1` (the default) selects the most compact\n    representation.\n    @param[in] indent_char The character to use for indentation if @a indent is\n    greater than `0`. The default is ` ` (space).\n    @param[in] ensure_ascii If @a ensure_ascii is true, all non-ASCII characters\n    in the output are escaped with `\\uXXXX` sequences, and the result consists\n    of ASCII characters only.\n    @param[in] error_handler  how to react on decoding errors; there are three\n    possible values: `strict` (throws and exception in case a decoding error\n    occurs; default), `replace` (replace invalid UTF-8 sequences with U+FFFD),\n    and `ignore` (ignore invalid UTF-8 sequences during serialization).\n\n    @return string containing the serialization of the JSON value\n\n    @throw type_error.316 if a string stored inside the JSON value is not\n                          UTF-8 encoded\n\n    @complexity Linear.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes in the JSON value.\n\n    @liveexample{The following example shows the effect of different @a indent\\,\n    @a indent_char\\, and @a ensure_ascii parameters to the result of the\n    serialization.,dump}\n\n    @see https://docs.python.org/2/library/json.html#json.dump\n\n    @since version 1.0.0; indentation character @a indent_char, option\n           @a ensure_ascii and exceptions added in version 3.0.0; error\n           handlers added in version 3.4.0.\n    */\n    string_t dump(const int indent = -1,\n                  const char indent_char = ' ',\n                  const bool ensure_ascii = false,\n                  const error_handler_t error_handler = error_handler_t::strict) const\n    {\n        string_t result;\n        serializer s(detail::output_adapter<char, string_t>(result), indent_char, error_handler);\n\n        if (indent >= 0)\n        {\n            s.dump(*this, true, ensure_ascii, static_cast<unsigned int>(indent));\n        }\n        else\n        {\n            s.dump(*this, false, ensure_ascii, 0);\n        }\n\n        return result;\n    }\n\n    /*!\n    @brief return the type of the JSON value (explicit)\n\n    Return the type of the JSON value as a value from the @ref value_t\n    enumeration.\n\n    @return the type of the JSON value\n            Value type                | return value\n            ------------------------- | -------------------------\n            null                      | value_t::null\n            boolean                   | value_t::boolean\n            string                    | value_t::string\n            number (integer)          | value_t::number_integer\n            number (unsigned integer) | value_t::number_unsigned\n            number (floating-point)   | value_t::number_float\n            object                    | value_t::object\n            array                     | value_t::array\n            discarded                 | value_t::discarded\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `type()` for all JSON\n    types.,type}\n\n    @sa @ref operator value_t() -- return the type of the JSON value (implicit)\n    @sa @ref type_name() -- return the type as string\n\n    @since version 1.0.0\n    */\n    constexpr value_t type() const noexcept\n    {\n        return m_type;\n    }\n\n    /*!\n    @brief return whether type is primitive\n\n    This function returns true if and only if the JSON type is primitive\n    (string, number, boolean, or null).\n\n    @return `true` if type is primitive (string, number, boolean, or null),\n    `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_primitive()` for all JSON\n    types.,is_primitive}\n\n    @sa @ref is_structured() -- returns whether JSON value is structured\n    @sa @ref is_null() -- returns whether JSON value is `null`\n    @sa @ref is_string() -- returns whether JSON value is a string\n    @sa @ref is_boolean() -- returns whether JSON value is a boolean\n    @sa @ref is_number() -- returns whether JSON value is a number\n\n    @since version 1.0.0\n    */\n    constexpr bool is_primitive() const noexcept\n    {\n        return is_null() or is_string() or is_boolean() or is_number();\n    }\n\n    /*!\n    @brief return whether type is structured\n\n    This function returns true if and only if the JSON type is structured\n    (array or object).\n\n    @return `true` if type is structured (array or object), `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_structured()` for all JSON\n    types.,is_structured}\n\n    @sa @ref is_primitive() -- returns whether value is primitive\n    @sa @ref is_array() -- returns whether value is an array\n    @sa @ref is_object() -- returns whether value is an object\n\n    @since version 1.0.0\n    */\n    constexpr bool is_structured() const noexcept\n    {\n        return is_array() or is_object();\n    }\n\n    /*!\n    @brief return whether value is null\n\n    This function returns true if and only if the JSON value is null.\n\n    @return `true` if type is null, `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_null()` for all JSON\n    types.,is_null}\n\n    @since version 1.0.0\n    */\n    constexpr bool is_null() const noexcept\n    {\n        return m_type == value_t::null;\n    }\n\n    /*!\n    @brief return whether value is a boolean\n\n    This function returns true if and only if the JSON value is a boolean.\n\n    @return `true` if type is boolean, `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_boolean()` for all JSON\n    types.,is_boolean}\n\n    @since version 1.0.0\n    */\n    constexpr bool is_boolean() const noexcept\n    {\n        return m_type == value_t::boolean;\n    }\n\n    /*!\n    @brief return whether value is a number\n\n    This function returns true if and only if the JSON value is a number. This\n    includes both integer (signed and unsigned) and floating-point values.\n\n    @return `true` if type is number (regardless whether integer, unsigned\n    integer or floating-type), `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_number()` for all JSON\n    types.,is_number}\n\n    @sa @ref is_number_integer() -- check if value is an integer or unsigned\n    integer number\n    @sa @ref is_number_unsigned() -- check if value is an unsigned integer\n    number\n    @sa @ref is_number_float() -- check if value is a floating-point number\n\n    @since version 1.0.0\n    */\n    constexpr bool is_number() const noexcept\n    {\n        return is_number_integer() or is_number_float();\n    }\n\n    /*!\n    @brief return whether value is an integer number\n\n    This function returns true if and only if the JSON value is a signed or\n    unsigned integer number. This excludes floating-point values.\n\n    @return `true` if type is an integer or unsigned integer number, `false`\n    otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_number_integer()` for all\n    JSON types.,is_number_integer}\n\n    @sa @ref is_number() -- check if value is a number\n    @sa @ref is_number_unsigned() -- check if value is an unsigned integer\n    number\n    @sa @ref is_number_float() -- check if value is a floating-point number\n\n    @since version 1.0.0\n    */\n    constexpr bool is_number_integer() const noexcept\n    {\n        return m_type == value_t::number_integer or m_type == value_t::number_unsigned;\n    }\n\n    /*!\n    @brief return whether value is an unsigned integer number\n\n    This function returns true if and only if the JSON value is an unsigned\n    integer number. This excludes floating-point and signed integer values.\n\n    @return `true` if type is an unsigned integer number, `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_number_unsigned()` for all\n    JSON types.,is_number_unsigned}\n\n    @sa @ref is_number() -- check if value is a number\n    @sa @ref is_number_integer() -- check if value is an integer or unsigned\n    integer number\n    @sa @ref is_number_float() -- check if value is a floating-point number\n\n    @since version 2.0.0\n    */\n    constexpr bool is_number_unsigned() const noexcept\n    {\n        return m_type == value_t::number_unsigned;\n    }\n\n    /*!\n    @brief return whether value is a floating-point number\n\n    This function returns true if and only if the JSON value is a\n    floating-point number. This excludes signed and unsigned integer values.\n\n    @return `true` if type is a floating-point number, `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_number_float()` for all\n    JSON types.,is_number_float}\n\n    @sa @ref is_number() -- check if value is number\n    @sa @ref is_number_integer() -- check if value is an integer number\n    @sa @ref is_number_unsigned() -- check if value is an unsigned integer\n    number\n\n    @since version 1.0.0\n    */\n    constexpr bool is_number_float() const noexcept\n    {\n        return m_type == value_t::number_float;\n    }\n\n    /*!\n    @brief return whether value is an object\n\n    This function returns true if and only if the JSON value is an object.\n\n    @return `true` if type is object, `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_object()` for all JSON\n    types.,is_object}\n\n    @since version 1.0.0\n    */\n    constexpr bool is_object() const noexcept\n    {\n        return m_type == value_t::object;\n    }\n\n    /*!\n    @brief return whether value is an array\n\n    This function returns true if and only if the JSON value is an array.\n\n    @return `true` if type is array, `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_array()` for all JSON\n    types.,is_array}\n\n    @since version 1.0.0\n    */\n    constexpr bool is_array() const noexcept\n    {\n        return m_type == value_t::array;\n    }\n\n    /*!\n    @brief return whether value is a string\n\n    This function returns true if and only if the JSON value is a string.\n\n    @return `true` if type is string, `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_string()` for all JSON\n    types.,is_string}\n\n    @since version 1.0.0\n    */\n    constexpr bool is_string() const noexcept\n    {\n        return m_type == value_t::string;\n    }\n\n    /*!\n    @brief return whether value is discarded\n\n    This function returns true if and only if the JSON value was discarded\n    during parsing with a callback function (see @ref parser_callback_t).\n\n    @note This function will always be `false` for JSON values after parsing.\n    That is, discarded values can only occur during parsing, but will be\n    removed when inside a structured value or replaced by null in other cases.\n\n    @return `true` if type is discarded, `false` otherwise.\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies `is_discarded()` for all JSON\n    types.,is_discarded}\n\n    @since version 1.0.0\n    */\n    constexpr bool is_discarded() const noexcept\n    {\n        return m_type == value_t::discarded;\n    }\n\n    /*!\n    @brief return the type of the JSON value (implicit)\n\n    Implicitly return the type of the JSON value as a value from the @ref\n    value_t enumeration.\n\n    @return the type of the JSON value\n\n    @complexity Constant.\n\n    @exceptionsafety No-throw guarantee: this member function never throws\n    exceptions.\n\n    @liveexample{The following code exemplifies the @ref value_t operator for\n    all JSON types.,operator__value_t}\n\n    @sa @ref type() -- return the type of the JSON value (explicit)\n    @sa @ref type_name() -- return the type as string\n\n    @since version 1.0.0\n    */\n    constexpr operator value_t() const noexcept\n    {\n        return m_type;\n    }\n\n    /// @}\n\n  private:\n    //////////////////\n    // value access //\n    //////////////////\n\n    /// get a boolean (explicit)\n    boolean_t get_impl(boolean_t* /*unused*/) const\n    {\n        if (JSON_HEDLEY_LIKELY(is_boolean()))\n        {\n            return m_value.boolean;\n        }\n\n        JSON_THROW(type_error::create(302, \"type must be boolean, but is \" + std::string(type_name())));\n    }\n\n    /// get a pointer to the value (object)\n    object_t* get_impl_ptr(object_t* /*unused*/) noexcept\n    {\n        return is_object() ? m_value.object : nullptr;\n    }\n\n    /// get a pointer to the value (object)\n    constexpr const object_t* get_impl_ptr(const object_t* /*unused*/) const noexcept\n    {\n        return is_object() ? m_value.object : nullptr;\n    }\n\n    /// get a pointer to the value (array)\n    array_t* get_impl_ptr(array_t* /*unused*/) noexcept\n    {\n        return is_array() ? m_value.array : nullptr;\n    }\n\n    /// get a pointer to the value (array)\n    constexpr const array_t* get_impl_ptr(const array_t* /*unused*/) const noexcept\n    {\n        return is_array() ? m_value.array : nullptr;\n    }\n\n    /// get a pointer to the value (string)\n    string_t* get_impl_ptr(string_t* /*unused*/) noexcept\n    {\n        return is_string() ? m_value.string : nullptr;\n    }\n\n    /// get a pointer to the value (string)\n    constexpr const string_t* get_impl_ptr(const string_t* /*unused*/) const noexcept\n    {\n        return is_string() ? m_value.string : nullptr;\n    }\n\n    /// get a pointer to the value (boolean)\n    boolean_t* get_impl_ptr(boolean_t* /*unused*/) noexcept\n    {\n        return is_boolean() ? &m_value.boolean : nullptr;\n    }\n\n    /// get a pointer to the value (boolean)\n    constexpr const boolean_t* get_impl_ptr(const boolean_t* /*unused*/) const noexcept\n    {\n        return is_boolean() ? &m_value.boolean : nullptr;\n    }\n\n    /// get a pointer to the value (integer number)\n    number_integer_t* get_impl_ptr(number_integer_t* /*unused*/) noexcept\n    {\n        return is_number_integer() ? &m_value.number_integer : nullptr;\n    }\n\n    /// get a pointer to the value (integer number)\n    constexpr const number_integer_t* get_impl_ptr(const number_integer_t* /*unused*/) const noexcept\n    {\n        return is_number_integer() ? &m_value.number_integer : nullptr;\n    }\n\n    /// get a pointer to the value (unsigned number)\n    number_unsigned_t* get_impl_ptr(number_unsigned_t* /*unused*/) noexcept\n    {\n        return is_number_unsigned() ? &m_value.number_unsigned : nullptr;\n    }\n\n    /// get a pointer to the value (unsigned number)\n    constexpr const number_unsigned_t* get_impl_ptr(const number_unsigned_t* /*unused*/) const noexcept\n    {\n        return is_number_unsigned() ? &m_value.number_unsigned : nullptr;\n    }\n\n    /// get a pointer to the value (floating-point number)\n    number_float_t* get_impl_ptr(number_float_t* /*unused*/) noexcept\n    {\n        return is_number_float() ? &m_value.number_float : nullptr;\n    }\n\n    /// get a pointer to the value (floating-point number)\n    constexpr const number_float_t* get_impl_ptr(const number_float_t* /*unused*/) const noexcept\n    {\n        return is_number_float() ? &m_value.number_float : nullptr;\n    }\n\n    /*!\n    @brief helper function to implement get_ref()\n\n    This function helps to implement get_ref() without code duplication for\n    const and non-const overloads\n\n    @tparam ThisType will be deduced as `basic_json` or `const basic_json`\n\n    @throw type_error.303 if ReferenceType does not match underlying value\n    type of the current JSON\n    */\n    template<typename ReferenceType, typename ThisType>\n    static ReferenceType get_ref_impl(ThisType& obj)\n    {\n        // delegate the call to get_ptr<>()\n        auto ptr = obj.template get_ptr<typename std::add_pointer<ReferenceType>::type>();\n\n        if (JSON_HEDLEY_LIKELY(ptr != nullptr))\n        {\n            return *ptr;\n        }\n\n        JSON_THROW(type_error::create(303, \"incompatible ReferenceType for get_ref, actual type is \" + std::string(obj.type_name())));\n    }\n\n  public:\n    /// @name value access\n    /// Direct access to the stored value of a JSON value.\n    /// @{\n\n    /*!\n    @brief get special-case overload\n\n    This overloads avoids a lot of template boilerplate, it can be seen as the\n    identity method\n\n    @tparam BasicJsonType == @ref basic_json\n\n    @return a copy of *this\n\n    @complexity Constant.\n\n    @since version 2.1.0\n    */\n    template<typename BasicJsonType, detail::enable_if_t<\n                 std::is_same<typename std::remove_const<BasicJsonType>::type, basic_json_t>::value,\n                 int> = 0>\n    basic_json get() const\n    {\n        return *this;\n    }\n\n    /*!\n    @brief get special-case overload\n\n    This overloads converts the current @ref basic_json in a different\n    @ref basic_json type\n\n    @tparam BasicJsonType == @ref basic_json\n\n    @return a copy of *this, converted into @tparam BasicJsonType\n\n    @complexity Depending on the implementation of the called `from_json()`\n                method.\n\n    @since version 3.2.0\n    */\n    template<typename BasicJsonType, detail::enable_if_t<\n                 not std::is_same<BasicJsonType, basic_json>::value and\n                 detail::is_basic_json<BasicJsonType>::value, int> = 0>\n    BasicJsonType get() const\n    {\n        return *this;\n    }\n\n    /*!\n    @brief get a value (explicit)\n\n    Explicit type conversion between the JSON value and a compatible value\n    which is [CopyConstructible](https://en.cppreference.com/w/cpp/named_req/CopyConstructible)\n    and [DefaultConstructible](https://en.cppreference.com/w/cpp/named_req/DefaultConstructible).\n    The value is converted by calling the @ref json_serializer<ValueType>\n    `from_json()` method.\n\n    The function is equivalent to executing\n    @code {.cpp}\n    ValueType ret;\n    JSONSerializer<ValueType>::from_json(*this, ret);\n    return ret;\n    @endcode\n\n    This overloads is chosen if:\n    - @a ValueType is not @ref basic_json,\n    - @ref json_serializer<ValueType> has a `from_json()` method of the form\n      `void from_json(const basic_json&, ValueType&)`, and\n    - @ref json_serializer<ValueType> does not have a `from_json()` method of\n      the form `ValueType from_json(const basic_json&)`\n\n    @tparam ValueTypeCV the provided value type\n    @tparam ValueType the returned value type\n\n    @return copy of the JSON value, converted to @a ValueType\n\n    @throw what @ref json_serializer<ValueType> `from_json()` method throws\n\n    @liveexample{The example below shows several conversions from JSON values\n    to other types. There a few things to note: (1) Floating-point numbers can\n    be converted to integers\\, (2) A JSON array can be converted to a standard\n    `std::vector<short>`\\, (3) A JSON object can be converted to C++\n    associative containers such as `std::unordered_map<std::string\\,\n    json>`.,get__ValueType_const}\n\n    @since version 2.1.0\n    */\n    template<typename ValueTypeCV, typename ValueType = detail::uncvref_t<ValueTypeCV>,\n             detail::enable_if_t <\n                 not detail::is_basic_json<ValueType>::value and\n                 detail::has_from_json<basic_json_t, ValueType>::value and\n                 not detail::has_non_default_from_json<basic_json_t, ValueType>::value,\n                 int> = 0>\n    ValueType get() const noexcept(noexcept(\n                                       JSONSerializer<ValueType>::from_json(std::declval<const basic_json_t&>(), std::declval<ValueType&>())))\n    {\n        // we cannot static_assert on ValueTypeCV being non-const, because\n        // there is support for get<const basic_json_t>(), which is why we\n        // still need the uncvref\n        static_assert(not std::is_reference<ValueTypeCV>::value,\n                      \"get() cannot be used with reference types, you might want to use get_ref()\");\n        static_assert(std::is_default_constructible<ValueType>::value,\n                      \"types must be DefaultConstructible when used with get()\");\n\n        ValueType ret;\n        JSONSerializer<ValueType>::from_json(*this, ret);\n        return ret;\n    }\n\n    /*!\n    @brief get a value (explicit); special case\n\n    Explicit type conversion between the JSON value and a compatible value\n    which is **not** [CopyConstructible](https://en.cppreference.com/w/cpp/named_req/CopyConstructible)\n    and **not** [DefaultConstructible](https://en.cppreference.com/w/cpp/named_req/DefaultConstructible).\n    The value is converted by calling the @ref json_serializer<ValueType>\n    `from_json()` method.\n\n    The function is equivalent to executing\n    @code {.cpp}\n    return JSONSerializer<ValueTypeCV>::from_json(*this);\n    @endcode\n\n    This overloads is chosen if:\n    - @a ValueType is not @ref basic_json and\n    - @ref json_serializer<ValueType> has a `from_json()` method of the form\n      `ValueType from_json(const basic_json&)`\n\n    @note If @ref json_serializer<ValueType> has both overloads of\n    `from_json()`, this one is chosen.\n\n    @tparam ValueTypeCV the provided value type\n    @tparam ValueType the returned value type\n\n    @return copy of the JSON value, converted to @a ValueType\n\n    @throw what @ref json_serializer<ValueType> `from_json()` method throws\n\n    @since version 2.1.0\n    */\n    template<typename ValueTypeCV, typename ValueType = detail::uncvref_t<ValueTypeCV>,\n             detail::enable_if_t<not std::is_same<basic_json_t, ValueType>::value and\n                                 detail::has_non_default_from_json<basic_json_t, ValueType>::value,\n                                 int> = 0>\n    ValueType get() const noexcept(noexcept(\n                                       JSONSerializer<ValueTypeCV>::from_json(std::declval<const basic_json_t&>())))\n    {\n        static_assert(not std::is_reference<ValueTypeCV>::value,\n                      \"get() cannot be used with reference types, you might want to use get_ref()\");\n        return JSONSerializer<ValueTypeCV>::from_json(*this);\n    }\n\n    /*!\n    @brief get a value (explicit)\n\n    Explicit type conversion between the JSON value and a compatible value.\n    The value is filled into the input parameter by calling the @ref json_serializer<ValueType>\n    `from_json()` method.\n\n    The function is equivalent to executing\n    @code {.cpp}\n    ValueType v;\n    JSONSerializer<ValueType>::from_json(*this, v);\n    @endcode\n\n    This overloads is chosen if:\n    - @a ValueType is not @ref basic_json,\n    - @ref json_serializer<ValueType> has a `from_json()` method of the form\n      `void from_json(const basic_json&, ValueType&)`, and\n\n    @tparam ValueType the input parameter type.\n\n    @return the input parameter, allowing chaining calls.\n\n    @throw what @ref json_serializer<ValueType> `from_json()` method throws\n\n    @liveexample{The example below shows several conversions from JSON values\n    to other types. There a few things to note: (1) Floating-point numbers can\n    be converted to integers\\, (2) A JSON array can be converted to a standard\n    `std::vector<short>`\\, (3) A JSON object can be converted to C++\n    associative containers such as `std::unordered_map<std::string\\,\n    json>`.,get_to}\n\n    @since version 3.3.0\n    */\n    template<typename ValueType,\n             detail::enable_if_t <\n                 not detail::is_basic_json<ValueType>::value and\n                 detail::has_from_json<basic_json_t, ValueType>::value,\n                 int> = 0>\n    ValueType & get_to(ValueType& v) const noexcept(noexcept(\n                JSONSerializer<ValueType>::from_json(std::declval<const basic_json_t&>(), v)))\n    {\n        JSONSerializer<ValueType>::from_json(*this, v);\n        return v;\n    }\n\n    template <\n        typename T, std::size_t N,\n        typename Array = T (&)[N],\n        detail::enable_if_t <\n            detail::has_from_json<basic_json_t, Array>::value, int > = 0 >\n    Array get_to(T (&v)[N]) const\n    noexcept(noexcept(JSONSerializer<Array>::from_json(\n                          std::declval<const basic_json_t&>(), v)))\n    {\n        JSONSerializer<Array>::from_json(*this, v);\n        return v;\n    }\n\n\n    /*!\n    @brief get a pointer value (implicit)\n\n    Implicit pointer access to the internally stored JSON value. No copies are\n    made.\n\n    @warning Writing data to the pointee of the result yields an undefined\n    state.\n\n    @tparam PointerType pointer type; must be a pointer to @ref array_t, @ref\n    object_t, @ref string_t, @ref boolean_t, @ref number_integer_t,\n    @ref number_unsigned_t, or @ref number_float_t. Enforced by a static\n    assertion.\n\n    @return pointer to the internally stored JSON value if the requested\n    pointer type @a PointerType fits to the JSON value; `nullptr` otherwise\n\n    @complexity Constant.\n\n    @liveexample{The example below shows how pointers to internal values of a\n    JSON value can be requested. Note that no type conversions are made and a\n    `nullptr` is returned if the value and the requested pointer type does not\n    match.,get_ptr}\n\n    @since version 1.0.0\n    */\n    template<typename PointerType, typename std::enable_if<\n                 std::is_pointer<PointerType>::value, int>::type = 0>\n    auto get_ptr() noexcept -> decltype(std::declval<basic_json_t&>().get_impl_ptr(std::declval<PointerType>()))\n    {\n        // delegate the call to get_impl_ptr<>()\n        return get_impl_ptr(static_cast<PointerType>(nullptr));\n    }\n\n    /*!\n    @brief get a pointer value (implicit)\n    @copydoc get_ptr()\n    */\n    template<typename PointerType, typename std::enable_if<\n                 std::is_pointer<PointerType>::value and\n                 std::is_const<typename std::remove_pointer<PointerType>::type>::value, int>::type = 0>\n    constexpr auto get_ptr() const noexcept -> decltype(std::declval<const basic_json_t&>().get_impl_ptr(std::declval<PointerType>()))\n    {\n        // delegate the call to get_impl_ptr<>() const\n        return get_impl_ptr(static_cast<PointerType>(nullptr));\n    }\n\n    /*!\n    @brief get a pointer value (explicit)\n\n    Explicit pointer access to the internally stored JSON value. No copies are\n    made.\n\n    @warning The pointer becomes invalid if the underlying JSON object\n    changes.\n\n    @tparam PointerType pointer type; must be a pointer to @ref array_t, @ref\n    object_t, @ref string_t, @ref boolean_t, @ref number_integer_t,\n    @ref number_unsigned_t, or @ref number_float_t.\n\n    @return pointer to the internally stored JSON value if the requested\n    pointer type @a PointerType fits to the JSON value; `nullptr` otherwise\n\n    @complexity Constant.\n\n    @liveexample{The example below shows how pointers to internal values of a\n    JSON value can be requested. Note that no type conversions are made and a\n    `nullptr` is returned if the value and the requested pointer type does not\n    match.,get__PointerType}\n\n    @sa @ref get_ptr() for explicit pointer-member access\n\n    @since version 1.0.0\n    */\n    template<typename PointerType, typename std::enable_if<\n                 std::is_pointer<PointerType>::value, int>::type = 0>\n    auto get() noexcept -> decltype(std::declval<basic_json_t&>().template get_ptr<PointerType>())\n    {\n        // delegate the call to get_ptr\n        return get_ptr<PointerType>();\n    }\n\n    /*!\n    @brief get a pointer value (explicit)\n    @copydoc get()\n    */\n    template<typename PointerType, typename std::enable_if<\n                 std::is_pointer<PointerType>::value, int>::type = 0>\n    constexpr auto get() const noexcept -> decltype(std::declval<const basic_json_t&>().template get_ptr<PointerType>())\n    {\n        // delegate the call to get_ptr\n        return get_ptr<PointerType>();\n    }\n\n    /*!\n    @brief get a reference value (implicit)\n\n    Implicit reference access to the internally stored JSON value. No copies\n    are made.\n\n    @warning Writing data to the referee of the result yields an undefined\n    state.\n\n    @tparam ReferenceType reference type; must be a reference to @ref array_t,\n    @ref object_t, @ref string_t, @ref boolean_t, @ref number_integer_t, or\n    @ref number_float_t. Enforced by static assertion.\n\n    @return reference to the internally stored JSON value if the requested\n    reference type @a ReferenceType fits to the JSON value; throws\n    type_error.303 otherwise\n\n    @throw type_error.303 in case passed type @a ReferenceType is incompatible\n    with the stored JSON value; see example below\n\n    @complexity Constant.\n\n    @liveexample{The example shows several calls to `get_ref()`.,get_ref}\n\n    @since version 1.1.0\n    */\n    template<typename ReferenceType, typename std::enable_if<\n                 std::is_reference<ReferenceType>::value, int>::type = 0>\n    ReferenceType get_ref()\n    {\n        // delegate call to get_ref_impl\n        return get_ref_impl<ReferenceType>(*this);\n    }\n\n    /*!\n    @brief get a reference value (implicit)\n    @copydoc get_ref()\n    */\n    template<typename ReferenceType, typename std::enable_if<\n                 std::is_reference<ReferenceType>::value and\n                 std::is_const<typename std::remove_reference<ReferenceType>::type>::value, int>::type = 0>\n    ReferenceType get_ref() const\n    {\n        // delegate call to get_ref_impl\n        return get_ref_impl<ReferenceType>(*this);\n    }\n\n    /*!\n    @brief get a value (implicit)\n\n    Implicit type conversion between the JSON value and a compatible value.\n    The call is realized by calling @ref get() const.\n\n    @tparam ValueType non-pointer type compatible to the JSON value, for\n    instance `int` for JSON integer numbers, `bool` for JSON booleans, or\n    `std::vector` types for JSON arrays. The character type of @ref string_t\n    as well as an initializer list of this type is excluded to avoid\n    ambiguities as these types implicitly convert to `std::string`.\n\n    @return copy of the JSON value, converted to type @a ValueType\n\n    @throw type_error.302 in case passed type @a ValueType is incompatible\n    to the JSON value type (e.g., the JSON value is of type boolean, but a\n    string is requested); see example below\n\n    @complexity Linear in the size of the JSON value.\n\n    @liveexample{The example below shows several conversions from JSON values\n    to other types. There a few things to note: (1) Floating-point numbers can\n    be converted to integers\\, (2) A JSON array can be converted to a standard\n    `std::vector<short>`\\, (3) A JSON object can be converted to C++\n    associative containers such as `std::unordered_map<std::string\\,\n    json>`.,operator__ValueType}\n\n    @since version 1.0.0\n    */\n    template < typename ValueType, typename std::enable_if <\n                   not std::is_pointer<ValueType>::value and\n                   not std::is_same<ValueType, detail::json_ref<basic_json>>::value and\n                   not std::is_same<ValueType, typename string_t::value_type>::value and\n                   not detail::is_basic_json<ValueType>::value\n\n#ifndef _MSC_VER  // fix for issue #167 operator<< ambiguity under VS2015\n                   and not std::is_same<ValueType, std::initializer_list<typename string_t::value_type>>::value\n#if defined(JSON_HAS_CPP_17) && (defined(__GNUC__) || (defined(_MSC_VER) and _MSC_VER <= 1914))\n                   and not std::is_same<ValueType, typename std::string_view>::value\n#endif\n#endif\n                   and detail::is_detected<detail::get_template_function, const basic_json_t&, ValueType>::value\n                   , int >::type = 0 >\n    operator ValueType() const\n    {\n        // delegate the call to get<>() const\n        return get<ValueType>();\n    }\n\n    /// @}\n\n\n    ////////////////////\n    // element access //\n    ////////////////////\n\n    /// @name element access\n    /// Access to the JSON value.\n    /// @{\n\n    /*!\n    @brief access specified array element with bounds checking\n\n    Returns a reference to the element at specified location @a idx, with\n    bounds checking.\n\n    @param[in] idx  index of the element to access\n\n    @return reference to the element at index @a idx\n\n    @throw type_error.304 if the JSON value is not an array; in this case,\n    calling `at` with an index makes no sense. See example below.\n    @throw out_of_range.401 if the index @a idx is out of range of the array;\n    that is, `idx >= size()`. See example below.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes in the JSON value.\n\n    @complexity Constant.\n\n    @since version 1.0.0\n\n    @liveexample{The example below shows how array elements can be read and\n    written using `at()`. It also demonstrates the different exceptions that\n    can be thrown.,at__size_type}\n    */\n    reference at(size_type idx)\n    {\n        // at only works for arrays\n        if (JSON_HEDLEY_LIKELY(is_array()))\n        {\n            JSON_TRY\n            {\n                return m_value.array->at(idx);\n            }\n            JSON_CATCH (std::out_of_range&)\n            {\n                // create better exception explanation\n                JSON_THROW(out_of_range::create(401, \"array index \" + std::to_string(idx) + \" is out of range\"));\n            }\n        }\n        else\n        {\n            JSON_THROW(type_error::create(304, \"cannot use at() with \" + std::string(type_name())));\n        }\n    }\n\n    /*!\n    @brief access specified array element with bounds checking\n\n    Returns a const reference to the element at specified location @a idx,\n    with bounds checking.\n\n    @param[in] idx  index of the element to access\n\n    @return const reference to the element at index @a idx\n\n    @throw type_error.304 if the JSON value is not an array; in this case,\n    calling `at` with an index makes no sense. See example below.\n    @throw out_of_range.401 if the index @a idx is out of range of the array;\n    that is, `idx >= size()`. See example below.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes in the JSON value.\n\n    @complexity Constant.\n\n    @since version 1.0.0\n\n    @liveexample{The example below shows how array elements can be read using\n    `at()`. It also demonstrates the different exceptions that can be thrown.,\n    at__size_type_const}\n    */\n    const_reference at(size_type idx) const\n    {\n        // at only works for arrays\n        if (JSON_HEDLEY_LIKELY(is_array()))\n        {\n            JSON_TRY\n            {\n                return m_value.array->at(idx);\n            }\n            JSON_CATCH (std::out_of_range&)\n            {\n                // create better exception explanation\n                JSON_THROW(out_of_range::create(401, \"array index \" + std::to_string(idx) + \" is out of range\"));\n            }\n        }\n        else\n        {\n            JSON_THROW(type_error::create(304, \"cannot use at() with \" + std::string(type_name())));\n        }\n    }\n\n    /*!\n    @brief access specified object element with bounds checking\n\n    Returns a reference to the element at with specified key @a key, with\n    bounds checking.\n\n    @param[in] key  key of the element to access\n\n    @return reference to the element at key @a key\n\n    @throw type_error.304 if the JSON value is not an object; in this case,\n    calling `at` with a key makes no sense. See example below.\n    @throw out_of_range.403 if the key @a key is is not stored in the object;\n    that is, `find(key) == end()`. See example below.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes in the JSON value.\n\n    @complexity Logarithmic in the size of the container.\n\n    @sa @ref operator[](const typename object_t::key_type&) for unchecked\n    access by reference\n    @sa @ref value() for access by value with a default value\n\n    @since version 1.0.0\n\n    @liveexample{The example below shows how object elements can be read and\n    written using `at()`. It also demonstrates the different exceptions that\n    can be thrown.,at__object_t_key_type}\n    */\n    reference at(const typename object_t::key_type& key)\n    {\n        // at only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            JSON_TRY\n            {\n                return m_value.object->at(key);\n            }\n            JSON_CATCH (std::out_of_range&)\n            {\n                // create better exception explanation\n                JSON_THROW(out_of_range::create(403, \"key '\" + key + \"' not found\"));\n            }\n        }\n        else\n        {\n            JSON_THROW(type_error::create(304, \"cannot use at() with \" + std::string(type_name())));\n        }\n    }\n\n    /*!\n    @brief access specified object element with bounds checking\n\n    Returns a const reference to the element at with specified key @a key,\n    with bounds checking.\n\n    @param[in] key  key of the element to access\n\n    @return const reference to the element at key @a key\n\n    @throw type_error.304 if the JSON value is not an object; in this case,\n    calling `at` with a key makes no sense. See example below.\n    @throw out_of_range.403 if the key @a key is is not stored in the object;\n    that is, `find(key) == end()`. See example below.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes in the JSON value.\n\n    @complexity Logarithmic in the size of the container.\n\n    @sa @ref operator[](const typename object_t::key_type&) for unchecked\n    access by reference\n    @sa @ref value() for access by value with a default value\n\n    @since version 1.0.0\n\n    @liveexample{The example below shows how object elements can be read using\n    `at()`. It also demonstrates the different exceptions that can be thrown.,\n    at__object_t_key_type_const}\n    */\n    const_reference at(const typename object_t::key_type& key) const\n    {\n        // at only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            JSON_TRY\n            {\n                return m_value.object->at(key);\n            }\n            JSON_CATCH (std::out_of_range&)\n            {\n                // create better exception explanation\n                JSON_THROW(out_of_range::create(403, \"key '\" + key + \"' not found\"));\n            }\n        }\n        else\n        {\n            JSON_THROW(type_error::create(304, \"cannot use at() with \" + std::string(type_name())));\n        }\n    }\n\n    /*!\n    @brief access specified array element\n\n    Returns a reference to the element at specified location @a idx.\n\n    @note If @a idx is beyond the range of the array (i.e., `idx >= size()`),\n    then the array is silently filled up with `null` values to make `idx` a\n    valid reference to the last stored element.\n\n    @param[in] idx  index of the element to access\n\n    @return reference to the element at index @a idx\n\n    @throw type_error.305 if the JSON value is not an array or null; in that\n    cases, using the [] operator with an index makes no sense.\n\n    @complexity Constant if @a idx is in the range of the array. Otherwise\n    linear in `idx - size()`.\n\n    @liveexample{The example below shows how array elements can be read and\n    written using `[]` operator. Note the addition of `null`\n    values.,operatorarray__size_type}\n\n    @since version 1.0.0\n    */\n    reference operator[](size_type idx)\n    {\n        // implicitly convert null value to an empty array\n        if (is_null())\n        {\n            m_type = value_t::array;\n            m_value.array = create<array_t>();\n            assert_invariant();\n        }\n\n        // operator[] only works for arrays\n        if (JSON_HEDLEY_LIKELY(is_array()))\n        {\n            // fill up array with null values if given idx is outside range\n            if (idx >= m_value.array->size())\n            {\n                m_value.array->insert(m_value.array->end(),\n                                      idx - m_value.array->size() + 1,\n                                      basic_json());\n            }\n\n            return m_value.array->operator[](idx);\n        }\n\n        JSON_THROW(type_error::create(305, \"cannot use operator[] with a numeric argument with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief access specified array element\n\n    Returns a const reference to the element at specified location @a idx.\n\n    @param[in] idx  index of the element to access\n\n    @return const reference to the element at index @a idx\n\n    @throw type_error.305 if the JSON value is not an array; in that case,\n    using the [] operator with an index makes no sense.\n\n    @complexity Constant.\n\n    @liveexample{The example below shows how array elements can be read using\n    the `[]` operator.,operatorarray__size_type_const}\n\n    @since version 1.0.0\n    */\n    const_reference operator[](size_type idx) const\n    {\n        // const operator[] only works for arrays\n        if (JSON_HEDLEY_LIKELY(is_array()))\n        {\n            return m_value.array->operator[](idx);\n        }\n\n        JSON_THROW(type_error::create(305, \"cannot use operator[] with a numeric argument with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief access specified object element\n\n    Returns a reference to the element at with specified key @a key.\n\n    @note If @a key is not found in the object, then it is silently added to\n    the object and filled with a `null` value to make `key` a valid reference.\n    In case the value was `null` before, it is converted to an object.\n\n    @param[in] key  key of the element to access\n\n    @return reference to the element at key @a key\n\n    @throw type_error.305 if the JSON value is not an object or null; in that\n    cases, using the [] operator with a key makes no sense.\n\n    @complexity Logarithmic in the size of the container.\n\n    @liveexample{The example below shows how object elements can be read and\n    written using the `[]` operator.,operatorarray__key_type}\n\n    @sa @ref at(const typename object_t::key_type&) for access by reference\n    with range checking\n    @sa @ref value() for access by value with a default value\n\n    @since version 1.0.0\n    */\n    reference operator[](const typename object_t::key_type& key)\n    {\n        // implicitly convert null value to an empty object\n        if (is_null())\n        {\n            m_type = value_t::object;\n            m_value.object = create<object_t>();\n            assert_invariant();\n        }\n\n        // operator[] only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            return m_value.object->operator[](key);\n        }\n\n        JSON_THROW(type_error::create(305, \"cannot use operator[] with a string argument with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief read-only access specified object element\n\n    Returns a const reference to the element at with specified key @a key. No\n    bounds checking is performed.\n\n    @warning If the element with key @a key does not exist, the behavior is\n    undefined.\n\n    @param[in] key  key of the element to access\n\n    @return const reference to the element at key @a key\n\n    @pre The element with key @a key must exist. **This precondition is\n         enforced with an assertion.**\n\n    @throw type_error.305 if the JSON value is not an object; in that case,\n    using the [] operator with a key makes no sense.\n\n    @complexity Logarithmic in the size of the container.\n\n    @liveexample{The example below shows how object elements can be read using\n    the `[]` operator.,operatorarray__key_type_const}\n\n    @sa @ref at(const typename object_t::key_type&) for access by reference\n    with range checking\n    @sa @ref value() for access by value with a default value\n\n    @since version 1.0.0\n    */\n    const_reference operator[](const typename object_t::key_type& key) const\n    {\n        // const operator[] only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            assert(m_value.object->find(key) != m_value.object->end());\n            return m_value.object->find(key)->second;\n        }\n\n        JSON_THROW(type_error::create(305, \"cannot use operator[] with a string argument with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief access specified object element\n\n    Returns a reference to the element at with specified key @a key.\n\n    @note If @a key is not found in the object, then it is silently added to\n    the object and filled with a `null` value to make `key` a valid reference.\n    In case the value was `null` before, it is converted to an object.\n\n    @param[in] key  key of the element to access\n\n    @return reference to the element at key @a key\n\n    @throw type_error.305 if the JSON value is not an object or null; in that\n    cases, using the [] operator with a key makes no sense.\n\n    @complexity Logarithmic in the size of the container.\n\n    @liveexample{The example below shows how object elements can be read and\n    written using the `[]` operator.,operatorarray__key_type}\n\n    @sa @ref at(const typename object_t::key_type&) for access by reference\n    with range checking\n    @sa @ref value() for access by value with a default value\n\n    @since version 1.1.0\n    */\n    template<typename T>\n    JSON_HEDLEY_NON_NULL(2)\n    reference operator[](T* key)\n    {\n        // implicitly convert null to object\n        if (is_null())\n        {\n            m_type = value_t::object;\n            m_value = value_t::object;\n            assert_invariant();\n        }\n\n        // at only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            return m_value.object->operator[](key);\n        }\n\n        JSON_THROW(type_error::create(305, \"cannot use operator[] with a string argument with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief read-only access specified object element\n\n    Returns a const reference to the element at with specified key @a key. No\n    bounds checking is performed.\n\n    @warning If the element with key @a key does not exist, the behavior is\n    undefined.\n\n    @param[in] key  key of the element to access\n\n    @return const reference to the element at key @a key\n\n    @pre The element with key @a key must exist. **This precondition is\n         enforced with an assertion.**\n\n    @throw type_error.305 if the JSON value is not an object; in that case,\n    using the [] operator with a key makes no sense.\n\n    @complexity Logarithmic in the size of the container.\n\n    @liveexample{The example below shows how object elements can be read using\n    the `[]` operator.,operatorarray__key_type_const}\n\n    @sa @ref at(const typename object_t::key_type&) for access by reference\n    with range checking\n    @sa @ref value() for access by value with a default value\n\n    @since version 1.1.0\n    */\n    template<typename T>\n    JSON_HEDLEY_NON_NULL(2)\n    const_reference operator[](T* key) const\n    {\n        // at only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            assert(m_value.object->find(key) != m_value.object->end());\n            return m_value.object->find(key)->second;\n        }\n\n        JSON_THROW(type_error::create(305, \"cannot use operator[] with a string argument with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief access specified object element with default value\n\n    Returns either a copy of an object's element at the specified key @a key\n    or a given default value if no element with key @a key exists.\n\n    The function is basically equivalent to executing\n    @code {.cpp}\n    try {\n        return at(key);\n    } catch(out_of_range) {\n        return default_value;\n    }\n    @endcode\n\n    @note Unlike @ref at(const typename object_t::key_type&), this function\n    does not throw if the given key @a key was not found.\n\n    @note Unlike @ref operator[](const typename object_t::key_type& key), this\n    function does not implicitly add an element to the position defined by @a\n    key. This function is furthermore also applicable to const objects.\n\n    @param[in] key  key of the element to access\n    @param[in] default_value  the value to return if @a key is not found\n\n    @tparam ValueType type compatible to JSON values, for instance `int` for\n    JSON integer numbers, `bool` for JSON booleans, or `std::vector` types for\n    JSON arrays. Note the type of the expected value at @a key and the default\n    value @a default_value must be compatible.\n\n    @return copy of the element at key @a key or @a default_value if @a key\n    is not found\n\n    @throw type_error.302 if @a default_value does not match the type of the\n    value at @a key\n    @throw type_error.306 if the JSON value is not an object; in that case,\n    using `value()` with a key makes no sense.\n\n    @complexity Logarithmic in the size of the container.\n\n    @liveexample{The example below shows how object elements can be queried\n    with a default value.,basic_json__value}\n\n    @sa @ref at(const typename object_t::key_type&) for access by reference\n    with range checking\n    @sa @ref operator[](const typename object_t::key_type&) for unchecked\n    access by reference\n\n    @since version 1.0.0\n    */\n    template<class ValueType, typename std::enable_if<\n                 std::is_convertible<basic_json_t, ValueType>::value, int>::type = 0>\n    ValueType value(const typename object_t::key_type& key, const ValueType& default_value) const\n    {\n        // at only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            // if key is found, return value and given default value otherwise\n            const auto it = find(key);\n            if (it != end())\n            {\n                return *it;\n            }\n\n            return default_value;\n        }\n\n        JSON_THROW(type_error::create(306, \"cannot use value() with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief overload for a default value of type const char*\n    @copydoc basic_json::value(const typename object_t::key_type&, const ValueType&) const\n    */\n    string_t value(const typename object_t::key_type& key, const char* default_value) const\n    {\n        return value(key, string_t(default_value));\n    }\n\n    /*!\n    @brief access specified object element via JSON Pointer with default value\n\n    Returns either a copy of an object's element at the specified key @a key\n    or a given default value if no element with key @a key exists.\n\n    The function is basically equivalent to executing\n    @code {.cpp}\n    try {\n        return at(ptr);\n    } catch(out_of_range) {\n        return default_value;\n    }\n    @endcode\n\n    @note Unlike @ref at(const json_pointer&), this function does not throw\n    if the given key @a key was not found.\n\n    @param[in] ptr  a JSON pointer to the element to access\n    @param[in] default_value  the value to return if @a ptr found no value\n\n    @tparam ValueType type compatible to JSON values, for instance `int` for\n    JSON integer numbers, `bool` for JSON booleans, or `std::vector` types for\n    JSON arrays. Note the type of the expected value at @a key and the default\n    value @a default_value must be compatible.\n\n    @return copy of the element at key @a key or @a default_value if @a key\n    is not found\n\n    @throw type_error.302 if @a default_value does not match the type of the\n    value at @a ptr\n    @throw type_error.306 if the JSON value is not an object; in that case,\n    using `value()` with a key makes no sense.\n\n    @complexity Logarithmic in the size of the container.\n\n    @liveexample{The example below shows how object elements can be queried\n    with a default value.,basic_json__value_ptr}\n\n    @sa @ref operator[](const json_pointer&) for unchecked access by reference\n\n    @since version 2.0.2\n    */\n    template<class ValueType, typename std::enable_if<\n                 std::is_convertible<basic_json_t, ValueType>::value, int>::type = 0>\n    ValueType value(const json_pointer& ptr, const ValueType& default_value) const\n    {\n        // at only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            // if pointer resolves a value, return it or use default value\n            JSON_TRY\n            {\n                return ptr.get_checked(this);\n            }\n            JSON_INTERNAL_CATCH (out_of_range&)\n            {\n                return default_value;\n            }\n        }\n\n        JSON_THROW(type_error::create(306, \"cannot use value() with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief overload for a default value of type const char*\n    @copydoc basic_json::value(const json_pointer&, ValueType) const\n    */\n    JSON_HEDLEY_NON_NULL(3)\n    string_t value(const json_pointer& ptr, const char* default_value) const\n    {\n        return value(ptr, string_t(default_value));\n    }\n\n    /*!\n    @brief access the first element\n\n    Returns a reference to the first element in the container. For a JSON\n    container `c`, the expression `c.front()` is equivalent to `*c.begin()`.\n\n    @return In case of a structured type (array or object), a reference to the\n    first element is returned. In case of number, string, or boolean values, a\n    reference to the value is returned.\n\n    @complexity Constant.\n\n    @pre The JSON value must not be `null` (would throw `std::out_of_range`)\n    or an empty array or object (undefined behavior, **guarded by\n    assertions**).\n    @post The JSON value remains unchanged.\n\n    @throw invalid_iterator.214 when called on `null` value\n\n    @liveexample{The following code shows an example for `front()`.,front}\n\n    @sa @ref back() -- access the last element\n\n    @since version 1.0.0\n    */\n    reference front()\n    {\n        return *begin();\n    }\n\n    /*!\n    @copydoc basic_json::front()\n    */\n    const_reference front() const\n    {\n        return *cbegin();\n    }\n\n    /*!\n    @brief access the last element\n\n    Returns a reference to the last element in the container. For a JSON\n    container `c`, the expression `c.back()` is equivalent to\n    @code {.cpp}\n    auto tmp = c.end();\n    --tmp;\n    return *tmp;\n    @endcode\n\n    @return In case of a structured type (array or object), a reference to the\n    last element is returned. In case of number, string, or boolean values, a\n    reference to the value is returned.\n\n    @complexity Constant.\n\n    @pre The JSON value must not be `null` (would throw `std::out_of_range`)\n    or an empty array or object (undefined behavior, **guarded by\n    assertions**).\n    @post The JSON value remains unchanged.\n\n    @throw invalid_iterator.214 when called on a `null` value. See example\n    below.\n\n    @liveexample{The following code shows an example for `back()`.,back}\n\n    @sa @ref front() -- access the first element\n\n    @since version 1.0.0\n    */\n    reference back()\n    {\n        auto tmp = end();\n        --tmp;\n        return *tmp;\n    }\n\n    /*!\n    @copydoc basic_json::back()\n    */\n    const_reference back() const\n    {\n        auto tmp = cend();\n        --tmp;\n        return *tmp;\n    }\n\n    /*!\n    @brief remove element given an iterator\n\n    Removes the element specified by iterator @a pos. The iterator @a pos must\n    be valid and dereferenceable. Thus the `end()` iterator (which is valid,\n    but is not dereferenceable) cannot be used as a value for @a pos.\n\n    If called on a primitive type other than `null`, the resulting JSON value\n    will be `null`.\n\n    @param[in] pos iterator to the element to remove\n    @return Iterator following the last removed element. If the iterator @a\n    pos refers to the last element, the `end()` iterator is returned.\n\n    @tparam IteratorType an @ref iterator or @ref const_iterator\n\n    @post Invalidates iterators and references at or after the point of the\n    erase, including the `end()` iterator.\n\n    @throw type_error.307 if called on a `null` value; example: `\"cannot use\n    erase() with null\"`\n    @throw invalid_iterator.202 if called on an iterator which does not belong\n    to the current JSON value; example: `\"iterator does not fit current\n    value\"`\n    @throw invalid_iterator.205 if called on a primitive type with invalid\n    iterator (i.e., any iterator which is not `begin()`); example: `\"iterator\n    out of range\"`\n\n    @complexity The complexity depends on the type:\n    - objects: amortized constant\n    - arrays: linear in distance between @a pos and the end of the container\n    - strings: linear in the length of the string\n    - other types: constant\n\n    @liveexample{The example shows the result of `erase()` for different JSON\n    types.,erase__IteratorType}\n\n    @sa @ref erase(IteratorType, IteratorType) -- removes the elements in\n    the given range\n    @sa @ref erase(const typename object_t::key_type&) -- removes the element\n    from an object at the given key\n    @sa @ref erase(const size_type) -- removes the element from an array at\n    the given index\n\n    @since version 1.0.0\n    */\n    template<class IteratorType, typename std::enable_if<\n                 std::is_same<IteratorType, typename basic_json_t::iterator>::value or\n                 std::is_same<IteratorType, typename basic_json_t::const_iterator>::value, int>::type\n             = 0>\n    IteratorType erase(IteratorType pos)\n    {\n        // make sure iterator fits the current value\n        if (JSON_HEDLEY_UNLIKELY(this != pos.m_object))\n        {\n            JSON_THROW(invalid_iterator::create(202, \"iterator does not fit current value\"));\n        }\n\n        IteratorType result = end();\n\n        switch (m_type)\n        {\n            case value_t::boolean:\n            case value_t::number_float:\n            case value_t::number_integer:\n            case value_t::number_unsigned:\n            case value_t::string:\n            {\n                if (JSON_HEDLEY_UNLIKELY(not pos.m_it.primitive_iterator.is_begin()))\n                {\n                    JSON_THROW(invalid_iterator::create(205, \"iterator out of range\"));\n                }\n\n                if (is_string())\n                {\n                    AllocatorType<string_t> alloc;\n                    std::allocator_traits<decltype(alloc)>::destroy(alloc, m_value.string);\n                    std::allocator_traits<decltype(alloc)>::deallocate(alloc, m_value.string, 1);\n                    m_value.string = nullptr;\n                }\n\n                m_type = value_t::null;\n                assert_invariant();\n                break;\n            }\n\n            case value_t::object:\n            {\n                result.m_it.object_iterator = m_value.object->erase(pos.m_it.object_iterator);\n                break;\n            }\n\n            case value_t::array:\n            {\n                result.m_it.array_iterator = m_value.array->erase(pos.m_it.array_iterator);\n                break;\n            }\n\n            default:\n                JSON_THROW(type_error::create(307, \"cannot use erase() with \" + std::string(type_name())));\n        }\n\n        return result;\n    }\n\n    /*!\n    @brief remove elements given an iterator range\n\n    Removes the element specified by the range `[first; last)`. The iterator\n    @a first does not need to be dereferenceable if `first == last`: erasing\n    an empty range is a no-op.\n\n    If called on a primitive type other than `null`, the resulting JSON value\n    will be `null`.\n\n    @param[in] first iterator to the beginning of the range to remove\n    @param[in] last iterator past the end of the range to remove\n    @return Iterator following the last removed element. If the iterator @a\n    second refers to the last element, the `end()` iterator is returned.\n\n    @tparam IteratorType an @ref iterator or @ref const_iterator\n\n    @post Invalidates iterators and references at or after the point of the\n    erase, including the `end()` iterator.\n\n    @throw type_error.307 if called on a `null` value; example: `\"cannot use\n    erase() with null\"`\n    @throw invalid_iterator.203 if called on iterators which does not belong\n    to the current JSON value; example: `\"iterators do not fit current value\"`\n    @throw invalid_iterator.204 if called on a primitive type with invalid\n    iterators (i.e., if `first != begin()` and `last != end()`); example:\n    `\"iterators out of range\"`\n\n    @complexity The complexity depends on the type:\n    - objects: `log(size()) + std::distance(first, last)`\n    - arrays: linear in the distance between @a first and @a last, plus linear\n      in the distance between @a last and end of the container\n    - strings: linear in the length of the string\n    - other types: constant\n\n    @liveexample{The example shows the result of `erase()` for different JSON\n    types.,erase__IteratorType_IteratorType}\n\n    @sa @ref erase(IteratorType) -- removes the element at a given position\n    @sa @ref erase(const typename object_t::key_type&) -- removes the element\n    from an object at the given key\n    @sa @ref erase(const size_type) -- removes the element from an array at\n    the given index\n\n    @since version 1.0.0\n    */\n    template<class IteratorType, typename std::enable_if<\n                 std::is_same<IteratorType, typename basic_json_t::iterator>::value or\n                 std::is_same<IteratorType, typename basic_json_t::const_iterator>::value, int>::type\n             = 0>\n    IteratorType erase(IteratorType first, IteratorType last)\n    {\n        // make sure iterator fits the current value\n        if (JSON_HEDLEY_UNLIKELY(this != first.m_object or this != last.m_object))\n        {\n            JSON_THROW(invalid_iterator::create(203, \"iterators do not fit current value\"));\n        }\n\n        IteratorType result = end();\n\n        switch (m_type)\n        {\n            case value_t::boolean:\n            case value_t::number_float:\n            case value_t::number_integer:\n            case value_t::number_unsigned:\n            case value_t::string:\n            {\n                if (JSON_HEDLEY_LIKELY(not first.m_it.primitive_iterator.is_begin()\n                                       or not last.m_it.primitive_iterator.is_end()))\n                {\n                    JSON_THROW(invalid_iterator::create(204, \"iterators out of range\"));\n                }\n\n                if (is_string())\n                {\n                    AllocatorType<string_t> alloc;\n                    std::allocator_traits<decltype(alloc)>::destroy(alloc, m_value.string);\n                    std::allocator_traits<decltype(alloc)>::deallocate(alloc, m_value.string, 1);\n                    m_value.string = nullptr;\n                }\n\n                m_type = value_t::null;\n                assert_invariant();\n                break;\n            }\n\n            case value_t::object:\n            {\n                result.m_it.object_iterator = m_value.object->erase(first.m_it.object_iterator,\n                                              last.m_it.object_iterator);\n                break;\n            }\n\n            case value_t::array:\n            {\n                result.m_it.array_iterator = m_value.array->erase(first.m_it.array_iterator,\n                                             last.m_it.array_iterator);\n                break;\n            }\n\n            default:\n                JSON_THROW(type_error::create(307, \"cannot use erase() with \" + std::string(type_name())));\n        }\n\n        return result;\n    }\n\n    /*!\n    @brief remove element from a JSON object given a key\n\n    Removes elements from a JSON object with the key value @a key.\n\n    @param[in] key value of the elements to remove\n\n    @return Number of elements removed. If @a ObjectType is the default\n    `std::map` type, the return value will always be `0` (@a key was not\n    found) or `1` (@a key was found).\n\n    @post References and iterators to the erased elements are invalidated.\n    Other references and iterators are not affected.\n\n    @throw type_error.307 when called on a type other than JSON object;\n    example: `\"cannot use erase() with null\"`\n\n    @complexity `log(size()) + count(key)`\n\n    @liveexample{The example shows the effect of `erase()`.,erase__key_type}\n\n    @sa @ref erase(IteratorType) -- removes the element at a given position\n    @sa @ref erase(IteratorType, IteratorType) -- removes the elements in\n    the given range\n    @sa @ref erase(const size_type) -- removes the element from an array at\n    the given index\n\n    @since version 1.0.0\n    */\n    size_type erase(const typename object_t::key_type& key)\n    {\n        // this erase only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            return m_value.object->erase(key);\n        }\n\n        JSON_THROW(type_error::create(307, \"cannot use erase() with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief remove element from a JSON array given an index\n\n    Removes element from a JSON array at the index @a idx.\n\n    @param[in] idx index of the element to remove\n\n    @throw type_error.307 when called on a type other than JSON object;\n    example: `\"cannot use erase() with null\"`\n    @throw out_of_range.401 when `idx >= size()`; example: `\"array index 17\n    is out of range\"`\n\n    @complexity Linear in distance between @a idx and the end of the container.\n\n    @liveexample{The example shows the effect of `erase()`.,erase__size_type}\n\n    @sa @ref erase(IteratorType) -- removes the element at a given position\n    @sa @ref erase(IteratorType, IteratorType) -- removes the elements in\n    the given range\n    @sa @ref erase(const typename object_t::key_type&) -- removes the element\n    from an object at the given key\n\n    @since version 1.0.0\n    */\n    void erase(const size_type idx)\n    {\n        // this erase only works for arrays\n        if (JSON_HEDLEY_LIKELY(is_array()))\n        {\n            if (JSON_HEDLEY_UNLIKELY(idx >= size()))\n            {\n                JSON_THROW(out_of_range::create(401, \"array index \" + std::to_string(idx) + \" is out of range\"));\n            }\n\n            m_value.array->erase(m_value.array->begin() + static_cast<difference_type>(idx));\n        }\n        else\n        {\n            JSON_THROW(type_error::create(307, \"cannot use erase() with \" + std::string(type_name())));\n        }\n    }\n\n    /// @}\n\n\n    ////////////\n    // lookup //\n    ////////////\n\n    /// @name lookup\n    /// @{\n\n    /*!\n    @brief find an element in a JSON object\n\n    Finds an element in a JSON object with key equivalent to @a key. If the\n    element is not found or the JSON value is not an object, end() is\n    returned.\n\n    @note This method always returns @ref end() when executed on a JSON type\n          that is not an object.\n\n    @param[in] key key value of the element to search for.\n\n    @return Iterator to an element with key equivalent to @a key. If no such\n    element is found or the JSON value is not an object, past-the-end (see\n    @ref end()) iterator is returned.\n\n    @complexity Logarithmic in the size of the JSON object.\n\n    @liveexample{The example shows how `find()` is used.,find__key_type}\n\n    @sa @ref contains(KeyT&&) const -- checks whether a key exists\n\n    @since version 1.0.0\n    */\n    template<typename KeyT>\n    iterator find(KeyT&& key)\n    {\n        auto result = end();\n\n        if (is_object())\n        {\n            result.m_it.object_iterator = m_value.object->find(std::forward<KeyT>(key));\n        }\n\n        return result;\n    }\n\n    /*!\n    @brief find an element in a JSON object\n    @copydoc find(KeyT&&)\n    */\n    template<typename KeyT>\n    const_iterator find(KeyT&& key) const\n    {\n        auto result = cend();\n\n        if (is_object())\n        {\n            result.m_it.object_iterator = m_value.object->find(std::forward<KeyT>(key));\n        }\n\n        return result;\n    }\n\n    /*!\n    @brief returns the number of occurrences of a key in a JSON object\n\n    Returns the number of elements with key @a key. If ObjectType is the\n    default `std::map` type, the return value will always be `0` (@a key was\n    not found) or `1` (@a key was found).\n\n    @note This method always returns `0` when executed on a JSON type that is\n          not an object.\n\n    @param[in] key key value of the element to count\n\n    @return Number of elements with key @a key. If the JSON value is not an\n    object, the return value will be `0`.\n\n    @complexity Logarithmic in the size of the JSON object.\n\n    @liveexample{The example shows how `count()` is used.,count}\n\n    @since version 1.0.0\n    */\n    template<typename KeyT>\n    size_type count(KeyT&& key) const\n    {\n        // return 0 for all nonobject types\n        return is_object() ? m_value.object->count(std::forward<KeyT>(key)) : 0;\n    }\n\n    /*!\n    @brief check the existence of an element in a JSON object\n\n    Check whether an element exists in a JSON object with key equivalent to\n    @a key. If the element is not found or the JSON value is not an object,\n    false is returned.\n\n    @note This method always returns false when executed on a JSON type\n          that is not an object.\n\n    @param[in] key key value to check its existence.\n\n    @return true if an element with specified @a key exists. If no such\n    element with such key is found or the JSON value is not an object,\n    false is returned.\n\n    @complexity Logarithmic in the size of the JSON object.\n\n    @liveexample{The following code shows an example for `contains()`.,contains}\n\n    @sa @ref find(KeyT&&) -- returns an iterator to an object element\n    @sa @ref contains(const json_pointer&) const -- checks the existence for a JSON pointer\n\n    @since version 3.6.0\n    */\n    template<typename KeyT, typename std::enable_if<\n                 not std::is_same<KeyT, json_pointer>::value, int>::type = 0>\n    bool contains(KeyT && key) const\n    {\n        return is_object() and m_value.object->find(std::forward<KeyT>(key)) != m_value.object->end();\n    }\n\n    /*!\n    @brief check the existence of an element in a JSON object given a JSON pointer\n\n    Check wehther the given JSON pointer @a ptr can be resolved in the current\n    JSON value.\n\n    @note This method can be executed on any JSON value type.\n\n    @param[in] ptr JSON pointer to check its existence.\n\n    @return true if the JSON pointer can be resolved to a stored value, false\n    otherwise.\n\n    @post If `j.contains(ptr)` returns true, it is safe to call `j[ptr]`.\n\n    @throw parse_error.106   if an array index begins with '0'\n    @throw parse_error.109   if an array index was not a number\n\n    @complexity Logarithmic in the size of the JSON object.\n\n    @liveexample{The following code shows an example for `contains()`.,contains_json_pointer}\n\n    @sa @ref contains(KeyT &&) const -- checks the existence of a key\n\n    @since version 3.7.0\n    */\n    bool contains(const json_pointer& ptr) const\n    {\n        return ptr.contains(this);\n    }\n\n    /// @}\n\n\n    ///////////////\n    // iterators //\n    ///////////////\n\n    /// @name iterators\n    /// @{\n\n    /*!\n    @brief returns an iterator to the first element\n\n    Returns an iterator to the first element.\n\n    @image html range-begin-end.svg \"Illustration from cppreference.com\"\n\n    @return iterator to the first element\n\n    @complexity Constant.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is constant.\n\n    @liveexample{The following code shows an example for `begin()`.,begin}\n\n    @sa @ref cbegin() -- returns a const iterator to the beginning\n    @sa @ref end() -- returns an iterator to the end\n    @sa @ref cend() -- returns a const iterator to the end\n\n    @since version 1.0.0\n    */\n    iterator begin() noexcept\n    {\n        iterator result(this);\n        result.set_begin();\n        return result;\n    }\n\n    /*!\n    @copydoc basic_json::cbegin()\n    */\n    const_iterator begin() const noexcept\n    {\n        return cbegin();\n    }\n\n    /*!\n    @brief returns a const iterator to the first element\n\n    Returns a const iterator to the first element.\n\n    @image html range-begin-end.svg \"Illustration from cppreference.com\"\n\n    @return const iterator to the first element\n\n    @complexity Constant.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is constant.\n    - Has the semantics of `const_cast<const basic_json&>(*this).begin()`.\n\n    @liveexample{The following code shows an example for `cbegin()`.,cbegin}\n\n    @sa @ref begin() -- returns an iterator to the beginning\n    @sa @ref end() -- returns an iterator to the end\n    @sa @ref cend() -- returns a const iterator to the end\n\n    @since version 1.0.0\n    */\n    const_iterator cbegin() const noexcept\n    {\n        const_iterator result(this);\n        result.set_begin();\n        return result;\n    }\n\n    /*!\n    @brief returns an iterator to one past the last element\n\n    Returns an iterator to one past the last element.\n\n    @image html range-begin-end.svg \"Illustration from cppreference.com\"\n\n    @return iterator one past the last element\n\n    @complexity Constant.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is constant.\n\n    @liveexample{The following code shows an example for `end()`.,end}\n\n    @sa @ref cend() -- returns a const iterator to the end\n    @sa @ref begin() -- returns an iterator to the beginning\n    @sa @ref cbegin() -- returns a const iterator to the beginning\n\n    @since version 1.0.0\n    */\n    iterator end() noexcept\n    {\n        iterator result(this);\n        result.set_end();\n        return result;\n    }\n\n    /*!\n    @copydoc basic_json::cend()\n    */\n    const_iterator end() const noexcept\n    {\n        return cend();\n    }\n\n    /*!\n    @brief returns a const iterator to one past the last element\n\n    Returns a const iterator to one past the last element.\n\n    @image html range-begin-end.svg \"Illustration from cppreference.com\"\n\n    @return const iterator one past the last element\n\n    @complexity Constant.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is constant.\n    - Has the semantics of `const_cast<const basic_json&>(*this).end()`.\n\n    @liveexample{The following code shows an example for `cend()`.,cend}\n\n    @sa @ref end() -- returns an iterator to the end\n    @sa @ref begin() -- returns an iterator to the beginning\n    @sa @ref cbegin() -- returns a const iterator to the beginning\n\n    @since version 1.0.0\n    */\n    const_iterator cend() const noexcept\n    {\n        const_iterator result(this);\n        result.set_end();\n        return result;\n    }\n\n    /*!\n    @brief returns an iterator to the reverse-beginning\n\n    Returns an iterator to the reverse-beginning; that is, the last element.\n\n    @image html range-rbegin-rend.svg \"Illustration from cppreference.com\"\n\n    @complexity Constant.\n\n    @requirement This function helps `basic_json` satisfying the\n    [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer)\n    requirements:\n    - The complexity is constant.\n    - Has the semantics of `reverse_iterator(end())`.\n\n    @liveexample{The following code shows an example for `rbegin()`.,rbegin}\n\n    @sa @ref crbegin() -- returns a const reverse iterator to the beginning\n    @sa @ref rend() -- returns a reverse iterator to the end\n    @sa @ref crend() -- returns a const reverse iterator to the end\n\n    @since version 1.0.0\n    */\n    reverse_iterator rbegin() noexcept\n    {\n        return reverse_iterator(end());\n    }\n\n    /*!\n    @copydoc basic_json::crbegin()\n    */\n    const_reverse_iterator rbegin() const noexcept\n    {\n        return crbegin();\n    }\n\n    /*!\n    @brief returns an iterator to the reverse-end\n\n    Returns an iterator to the reverse-end; that is, one before the first\n    element.\n\n    @image html range-rbegin-rend.svg \"Illustration from cppreference.com\"\n\n    @complexity Constant.\n\n    @requirement This function helps `basic_json` satisfying the\n    [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer)\n    requirements:\n    - The complexity is constant.\n    - Has the semantics of `reverse_iterator(begin())`.\n\n    @liveexample{The following code shows an example for `rend()`.,rend}\n\n    @sa @ref crend() -- returns a const reverse iterator to the end\n    @sa @ref rbegin() -- returns a reverse iterator to the beginning\n    @sa @ref crbegin() -- returns a const reverse iterator to the beginning\n\n    @since version 1.0.0\n    */\n    reverse_iterator rend() noexcept\n    {\n        return reverse_iterator(begin());\n    }\n\n    /*!\n    @copydoc basic_json::crend()\n    */\n    const_reverse_iterator rend() const noexcept\n    {\n        return crend();\n    }\n\n    /*!\n    @brief returns a const reverse iterator to the last element\n\n    Returns a const iterator to the reverse-beginning; that is, the last\n    element.\n\n    @image html range-rbegin-rend.svg \"Illustration from cppreference.com\"\n\n    @complexity Constant.\n\n    @requirement This function helps `basic_json` satisfying the\n    [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer)\n    requirements:\n    - The complexity is constant.\n    - Has the semantics of `const_cast<const basic_json&>(*this).rbegin()`.\n\n    @liveexample{The following code shows an example for `crbegin()`.,crbegin}\n\n    @sa @ref rbegin() -- returns a reverse iterator to the beginning\n    @sa @ref rend() -- returns a reverse iterator to the end\n    @sa @ref crend() -- returns a const reverse iterator to the end\n\n    @since version 1.0.0\n    */\n    const_reverse_iterator crbegin() const noexcept\n    {\n        return const_reverse_iterator(cend());\n    }\n\n    /*!\n    @brief returns a const reverse iterator to one before the first\n\n    Returns a const reverse iterator to the reverse-end; that is, one before\n    the first element.\n\n    @image html range-rbegin-rend.svg \"Illustration from cppreference.com\"\n\n    @complexity Constant.\n\n    @requirement This function helps `basic_json` satisfying the\n    [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer)\n    requirements:\n    - The complexity is constant.\n    - Has the semantics of `const_cast<const basic_json&>(*this).rend()`.\n\n    @liveexample{The following code shows an example for `crend()`.,crend}\n\n    @sa @ref rend() -- returns a reverse iterator to the end\n    @sa @ref rbegin() -- returns a reverse iterator to the beginning\n    @sa @ref crbegin() -- returns a const reverse iterator to the beginning\n\n    @since version 1.0.0\n    */\n    const_reverse_iterator crend() const noexcept\n    {\n        return const_reverse_iterator(cbegin());\n    }\n\n  public:\n    /*!\n    @brief wrapper to access iterator member functions in range-based for\n\n    This function allows to access @ref iterator::key() and @ref\n    iterator::value() during range-based for loops. In these loops, a\n    reference to the JSON values is returned, so there is no access to the\n    underlying iterator.\n\n    For loop without iterator_wrapper:\n\n    @code{cpp}\n    for (auto it = j_object.begin(); it != j_object.end(); ++it)\n    {\n        std::cout << \"key: \" << it.key() << \", value:\" << it.value() << '\\n';\n    }\n    @endcode\n\n    Range-based for loop without iterator proxy:\n\n    @code{cpp}\n    for (auto it : j_object)\n    {\n        // \"it\" is of type json::reference and has no key() member\n        std::cout << \"value: \" << it << '\\n';\n    }\n    @endcode\n\n    Range-based for loop with iterator proxy:\n\n    @code{cpp}\n    for (auto it : json::iterator_wrapper(j_object))\n    {\n        std::cout << \"key: \" << it.key() << \", value:\" << it.value() << '\\n';\n    }\n    @endcode\n\n    @note When iterating over an array, `key()` will return the index of the\n          element as string (see example).\n\n    @param[in] ref  reference to a JSON value\n    @return iteration proxy object wrapping @a ref with an interface to use in\n            range-based for loops\n\n    @liveexample{The following code shows how the wrapper is used,iterator_wrapper}\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes in the JSON value.\n\n    @complexity Constant.\n\n    @note The name of this function is not yet final and may change in the\n    future.\n\n    @deprecated This stream operator is deprecated and will be removed in\n                future 4.0.0 of the library. Please use @ref items() instead;\n                that is, replace `json::iterator_wrapper(j)` with `j.items()`.\n    */\n    JSON_HEDLEY_DEPRECATED(3.1.0)\n    static iteration_proxy<iterator> iterator_wrapper(reference ref) noexcept\n    {\n        return ref.items();\n    }\n\n    /*!\n    @copydoc iterator_wrapper(reference)\n    */\n    JSON_HEDLEY_DEPRECATED(3.1.0)\n    static iteration_proxy<const_iterator> iterator_wrapper(const_reference ref) noexcept\n    {\n        return ref.items();\n    }\n\n    /*!\n    @brief helper to access iterator member functions in range-based for\n\n    This function allows to access @ref iterator::key() and @ref\n    iterator::value() during range-based for loops. In these loops, a\n    reference to the JSON values is returned, so there is no access to the\n    underlying iterator.\n\n    For loop without `items()` function:\n\n    @code{cpp}\n    for (auto it = j_object.begin(); it != j_object.end(); ++it)\n    {\n        std::cout << \"key: \" << it.key() << \", value:\" << it.value() << '\\n';\n    }\n    @endcode\n\n    Range-based for loop without `items()` function:\n\n    @code{cpp}\n    for (auto it : j_object)\n    {\n        // \"it\" is of type json::reference and has no key() member\n        std::cout << \"value: \" << it << '\\n';\n    }\n    @endcode\n\n    Range-based for loop with `items()` function:\n\n    @code{cpp}\n    for (auto& el : j_object.items())\n    {\n        std::cout << \"key: \" << el.key() << \", value:\" << el.value() << '\\n';\n    }\n    @endcode\n\n    The `items()` function also allows to use\n    [structured bindings](https://en.cppreference.com/w/cpp/language/structured_binding)\n    (C++17):\n\n    @code{cpp}\n    for (auto& [key, val] : j_object.items())\n    {\n        std::cout << \"key: \" << key << \", value:\" << val << '\\n';\n    }\n    @endcode\n\n    @note When iterating over an array, `key()` will return the index of the\n          element as string (see example). For primitive types (e.g., numbers),\n          `key()` returns an empty string.\n\n    @return iteration proxy object wrapping @a ref with an interface to use in\n            range-based for loops\n\n    @liveexample{The following code shows how the function is used.,items}\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes in the JSON value.\n\n    @complexity Constant.\n\n    @since version 3.1.0, structured bindings support since 3.5.0.\n    */\n    iteration_proxy<iterator> items() noexcept\n    {\n        return iteration_proxy<iterator>(*this);\n    }\n\n    /*!\n    @copydoc items()\n    */\n    iteration_proxy<const_iterator> items() const noexcept\n    {\n        return iteration_proxy<const_iterator>(*this);\n    }\n\n    /// @}\n\n\n    //////////////\n    // capacity //\n    //////////////\n\n    /// @name capacity\n    /// @{\n\n    /*!\n    @brief checks whether the container is empty.\n\n    Checks if a JSON value has no elements (i.e. whether its @ref size is `0`).\n\n    @return The return value depends on the different types and is\n            defined as follows:\n            Value type  | return value\n            ----------- | -------------\n            null        | `true`\n            boolean     | `false`\n            string      | `false`\n            number      | `false`\n            object      | result of function `object_t::empty()`\n            array       | result of function `array_t::empty()`\n\n    @liveexample{The following code uses `empty()` to check if a JSON\n    object contains any elements.,empty}\n\n    @complexity Constant, as long as @ref array_t and @ref object_t satisfy\n    the Container concept; that is, their `empty()` functions have constant\n    complexity.\n\n    @iterators No changes.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @note This function does not return whether a string stored as JSON value\n    is empty - it returns whether the JSON container itself is empty which is\n    false in the case of a string.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is constant.\n    - Has the semantics of `begin() == end()`.\n\n    @sa @ref size() -- returns the number of elements\n\n    @since version 1.0.0\n    */\n    bool empty() const noexcept\n    {\n        switch (m_type)\n        {\n            case value_t::null:\n            {\n                // null values are empty\n                return true;\n            }\n\n            case value_t::array:\n            {\n                // delegate call to array_t::empty()\n                return m_value.array->empty();\n            }\n\n            case value_t::object:\n            {\n                // delegate call to object_t::empty()\n                return m_value.object->empty();\n            }\n\n            default:\n            {\n                // all other types are nonempty\n                return false;\n            }\n        }\n    }\n\n    /*!\n    @brief returns the number of elements\n\n    Returns the number of elements in a JSON value.\n\n    @return The return value depends on the different types and is\n            defined as follows:\n            Value type  | return value\n            ----------- | -------------\n            null        | `0`\n            boolean     | `1`\n            string      | `1`\n            number      | `1`\n            object      | result of function object_t::size()\n            array       | result of function array_t::size()\n\n    @liveexample{The following code calls `size()` on the different value\n    types.,size}\n\n    @complexity Constant, as long as @ref array_t and @ref object_t satisfy\n    the Container concept; that is, their size() functions have constant\n    complexity.\n\n    @iterators No changes.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @note This function does not return the length of a string stored as JSON\n    value - it returns the number of elements in the JSON value which is 1 in\n    the case of a string.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is constant.\n    - Has the semantics of `std::distance(begin(), end())`.\n\n    @sa @ref empty() -- checks whether the container is empty\n    @sa @ref max_size() -- returns the maximal number of elements\n\n    @since version 1.0.0\n    */\n    size_type size() const noexcept\n    {\n        switch (m_type)\n        {\n            case value_t::null:\n            {\n                // null values are empty\n                return 0;\n            }\n\n            case value_t::array:\n            {\n                // delegate call to array_t::size()\n                return m_value.array->size();\n            }\n\n            case value_t::object:\n            {\n                // delegate call to object_t::size()\n                return m_value.object->size();\n            }\n\n            default:\n            {\n                // all other types have size 1\n                return 1;\n            }\n        }\n    }\n\n    /*!\n    @brief returns the maximum possible number of elements\n\n    Returns the maximum number of elements a JSON value is able to hold due to\n    system or library implementation limitations, i.e. `std::distance(begin(),\n    end())` for the JSON value.\n\n    @return The return value depends on the different types and is\n            defined as follows:\n            Value type  | return value\n            ----------- | -------------\n            null        | `0` (same as `size()`)\n            boolean     | `1` (same as `size()`)\n            string      | `1` (same as `size()`)\n            number      | `1` (same as `size()`)\n            object      | result of function `object_t::max_size()`\n            array       | result of function `array_t::max_size()`\n\n    @liveexample{The following code calls `max_size()` on the different value\n    types. Note the output is implementation specific.,max_size}\n\n    @complexity Constant, as long as @ref array_t and @ref object_t satisfy\n    the Container concept; that is, their `max_size()` functions have constant\n    complexity.\n\n    @iterators No changes.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @requirement This function helps `basic_json` satisfying the\n    [Container](https://en.cppreference.com/w/cpp/named_req/Container)\n    requirements:\n    - The complexity is constant.\n    - Has the semantics of returning `b.size()` where `b` is the largest\n      possible JSON value.\n\n    @sa @ref size() -- returns the number of elements\n\n    @since version 1.0.0\n    */\n    size_type max_size() const noexcept\n    {\n        switch (m_type)\n        {\n            case value_t::array:\n            {\n                // delegate call to array_t::max_size()\n                return m_value.array->max_size();\n            }\n\n            case value_t::object:\n            {\n                // delegate call to object_t::max_size()\n                return m_value.object->max_size();\n            }\n\n            default:\n            {\n                // all other types have max_size() == size()\n                return size();\n            }\n        }\n    }\n\n    /// @}\n\n\n    ///////////////\n    // modifiers //\n    ///////////////\n\n    /// @name modifiers\n    /// @{\n\n    /*!\n    @brief clears the contents\n\n    Clears the content of a JSON value and resets it to the default value as\n    if @ref basic_json(value_t) would have been called with the current value\n    type from @ref type():\n\n    Value type  | initial value\n    ----------- | -------------\n    null        | `null`\n    boolean     | `false`\n    string      | `\"\"`\n    number      | `0`\n    object      | `{}`\n    array       | `[]`\n\n    @post Has the same effect as calling\n    @code {.cpp}\n    *this = basic_json(type());\n    @endcode\n\n    @liveexample{The example below shows the effect of `clear()` to different\n    JSON types.,clear}\n\n    @complexity Linear in the size of the JSON value.\n\n    @iterators All iterators, pointers and references related to this container\n               are invalidated.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @sa @ref basic_json(value_t) -- constructor that creates an object with the\n        same value than calling `clear()`\n\n    @since version 1.0.0\n    */\n    void clear() noexcept\n    {\n        switch (m_type)\n        {\n            case value_t::number_integer:\n            {\n                m_value.number_integer = 0;\n                break;\n            }\n\n            case value_t::number_unsigned:\n            {\n                m_value.number_unsigned = 0;\n                break;\n            }\n\n            case value_t::number_float:\n            {\n                m_value.number_float = 0.0;\n                break;\n            }\n\n            case value_t::boolean:\n            {\n                m_value.boolean = false;\n                break;\n            }\n\n            case value_t::string:\n            {\n                m_value.string->clear();\n                break;\n            }\n\n            case value_t::array:\n            {\n                m_value.array->clear();\n                break;\n            }\n\n            case value_t::object:\n            {\n                m_value.object->clear();\n                break;\n            }\n\n            default:\n                break;\n        }\n    }\n\n    /*!\n    @brief add an object to an array\n\n    Appends the given element @a val to the end of the JSON value. If the\n    function is called on a JSON null value, an empty array is created before\n    appending @a val.\n\n    @param[in] val the value to add to the JSON array\n\n    @throw type_error.308 when called on a type other than JSON array or\n    null; example: `\"cannot use push_back() with number\"`\n\n    @complexity Amortized constant.\n\n    @liveexample{The example shows how `push_back()` and `+=` can be used to\n    add elements to a JSON array. Note how the `null` value was silently\n    converted to a JSON array.,push_back}\n\n    @since version 1.0.0\n    */\n    void push_back(basic_json&& val)\n    {\n        // push_back only works for null objects or arrays\n        if (JSON_HEDLEY_UNLIKELY(not(is_null() or is_array())))\n        {\n            JSON_THROW(type_error::create(308, \"cannot use push_back() with \" + std::string(type_name())));\n        }\n\n        // transform null object into an array\n        if (is_null())\n        {\n            m_type = value_t::array;\n            m_value = value_t::array;\n            assert_invariant();\n        }\n\n        // add element to array (move semantics)\n        m_value.array->push_back(std::move(val));\n        // invalidate object: mark it null so we do not call the destructor\n        // cppcheck-suppress accessMoved\n        val.m_type = value_t::null;\n    }\n\n    /*!\n    @brief add an object to an array\n    @copydoc push_back(basic_json&&)\n    */\n    reference operator+=(basic_json&& val)\n    {\n        push_back(std::move(val));\n        return *this;\n    }\n\n    /*!\n    @brief add an object to an array\n    @copydoc push_back(basic_json&&)\n    */\n    void push_back(const basic_json& val)\n    {\n        // push_back only works for null objects or arrays\n        if (JSON_HEDLEY_UNLIKELY(not(is_null() or is_array())))\n        {\n            JSON_THROW(type_error::create(308, \"cannot use push_back() with \" + std::string(type_name())));\n        }\n\n        // transform null object into an array\n        if (is_null())\n        {\n            m_type = value_t::array;\n            m_value = value_t::array;\n            assert_invariant();\n        }\n\n        // add element to array\n        m_value.array->push_back(val);\n    }\n\n    /*!\n    @brief add an object to an array\n    @copydoc push_back(basic_json&&)\n    */\n    reference operator+=(const basic_json& val)\n    {\n        push_back(val);\n        return *this;\n    }\n\n    /*!\n    @brief add an object to an object\n\n    Inserts the given element @a val to the JSON object. If the function is\n    called on a JSON null value, an empty object is created before inserting\n    @a val.\n\n    @param[in] val the value to add to the JSON object\n\n    @throw type_error.308 when called on a type other than JSON object or\n    null; example: `\"cannot use push_back() with number\"`\n\n    @complexity Logarithmic in the size of the container, O(log(`size()`)).\n\n    @liveexample{The example shows how `push_back()` and `+=` can be used to\n    add elements to a JSON object. Note how the `null` value was silently\n    converted to a JSON object.,push_back__object_t__value}\n\n    @since version 1.0.0\n    */\n    void push_back(const typename object_t::value_type& val)\n    {\n        // push_back only works for null objects or objects\n        if (JSON_HEDLEY_UNLIKELY(not(is_null() or is_object())))\n        {\n            JSON_THROW(type_error::create(308, \"cannot use push_back() with \" + std::string(type_name())));\n        }\n\n        // transform null object into an object\n        if (is_null())\n        {\n            m_type = value_t::object;\n            m_value = value_t::object;\n            assert_invariant();\n        }\n\n        // add element to array\n        m_value.object->insert(val);\n    }\n\n    /*!\n    @brief add an object to an object\n    @copydoc push_back(const typename object_t::value_type&)\n    */\n    reference operator+=(const typename object_t::value_type& val)\n    {\n        push_back(val);\n        return *this;\n    }\n\n    /*!\n    @brief add an object to an object\n\n    This function allows to use `push_back` with an initializer list. In case\n\n    1. the current value is an object,\n    2. the initializer list @a init contains only two elements, and\n    3. the first element of @a init is a string,\n\n    @a init is converted into an object element and added using\n    @ref push_back(const typename object_t::value_type&). Otherwise, @a init\n    is converted to a JSON value and added using @ref push_back(basic_json&&).\n\n    @param[in] init  an initializer list\n\n    @complexity Linear in the size of the initializer list @a init.\n\n    @note This function is required to resolve an ambiguous overload error,\n          because pairs like `{\"key\", \"value\"}` can be both interpreted as\n          `object_t::value_type` or `std::initializer_list<basic_json>`, see\n          https://github.com/nlohmann/json/issues/235 for more information.\n\n    @liveexample{The example shows how initializer lists are treated as\n    objects when possible.,push_back__initializer_list}\n    */\n    void push_back(initializer_list_t init)\n    {\n        if (is_object() and init.size() == 2 and (*init.begin())->is_string())\n        {\n            basic_json&& key = init.begin()->moved_or_copied();\n            push_back(typename object_t::value_type(\n                          std::move(key.get_ref<string_t&>()), (init.begin() + 1)->moved_or_copied()));\n        }\n        else\n        {\n            push_back(basic_json(init));\n        }\n    }\n\n    /*!\n    @brief add an object to an object\n    @copydoc push_back(initializer_list_t)\n    */\n    reference operator+=(initializer_list_t init)\n    {\n        push_back(init);\n        return *this;\n    }\n\n    /*!\n    @brief add an object to an array\n\n    Creates a JSON value from the passed parameters @a args to the end of the\n    JSON value. If the function is called on a JSON null value, an empty array\n    is created before appending the value created from @a args.\n\n    @param[in] args arguments to forward to a constructor of @ref basic_json\n    @tparam Args compatible types to create a @ref basic_json object\n\n    @return reference to the inserted element\n\n    @throw type_error.311 when called on a type other than JSON array or\n    null; example: `\"cannot use emplace_back() with number\"`\n\n    @complexity Amortized constant.\n\n    @liveexample{The example shows how `push_back()` can be used to add\n    elements to a JSON array. Note how the `null` value was silently converted\n    to a JSON array.,emplace_back}\n\n    @since version 2.0.8, returns reference since 3.7.0\n    */\n    template<class... Args>\n    reference emplace_back(Args&& ... args)\n    {\n        // emplace_back only works for null objects or arrays\n        if (JSON_HEDLEY_UNLIKELY(not(is_null() or is_array())))\n        {\n            JSON_THROW(type_error::create(311, \"cannot use emplace_back() with \" + std::string(type_name())));\n        }\n\n        // transform null object into an array\n        if (is_null())\n        {\n            m_type = value_t::array;\n            m_value = value_t::array;\n            assert_invariant();\n        }\n\n        // add element to array (perfect forwarding)\n#ifdef JSON_HAS_CPP_17\n        return m_value.array->emplace_back(std::forward<Args>(args)...);\n#else\n        m_value.array->emplace_back(std::forward<Args>(args)...);\n        return m_value.array->back();\n#endif\n    }\n\n    /*!\n    @brief add an object to an object if key does not exist\n\n    Inserts a new element into a JSON object constructed in-place with the\n    given @a args if there is no element with the key in the container. If the\n    function is called on a JSON null value, an empty object is created before\n    appending the value created from @a args.\n\n    @param[in] args arguments to forward to a constructor of @ref basic_json\n    @tparam Args compatible types to create a @ref basic_json object\n\n    @return a pair consisting of an iterator to the inserted element, or the\n            already-existing element if no insertion happened, and a bool\n            denoting whether the insertion took place.\n\n    @throw type_error.311 when called on a type other than JSON object or\n    null; example: `\"cannot use emplace() with number\"`\n\n    @complexity Logarithmic in the size of the container, O(log(`size()`)).\n\n    @liveexample{The example shows how `emplace()` can be used to add elements\n    to a JSON object. Note how the `null` value was silently converted to a\n    JSON object. Further note how no value is added if there was already one\n    value stored with the same key.,emplace}\n\n    @since version 2.0.8\n    */\n    template<class... Args>\n    std::pair<iterator, bool> emplace(Args&& ... args)\n    {\n        // emplace only works for null objects or arrays\n        if (JSON_HEDLEY_UNLIKELY(not(is_null() or is_object())))\n        {\n            JSON_THROW(type_error::create(311, \"cannot use emplace() with \" + std::string(type_name())));\n        }\n\n        // transform null object into an object\n        if (is_null())\n        {\n            m_type = value_t::object;\n            m_value = value_t::object;\n            assert_invariant();\n        }\n\n        // add element to array (perfect forwarding)\n        auto res = m_value.object->emplace(std::forward<Args>(args)...);\n        // create result iterator and set iterator to the result of emplace\n        auto it = begin();\n        it.m_it.object_iterator = res.first;\n\n        // return pair of iterator and boolean\n        return {it, res.second};\n    }\n\n    /// Helper for insertion of an iterator\n    /// @note: This uses std::distance to support GCC 4.8,\n    ///        see https://github.com/nlohmann/json/pull/1257\n    template<typename... Args>\n    iterator insert_iterator(const_iterator pos, Args&& ... args)\n    {\n        iterator result(this);\n        assert(m_value.array != nullptr);\n\n        auto insert_pos = std::distance(m_value.array->begin(), pos.m_it.array_iterator);\n        m_value.array->insert(pos.m_it.array_iterator, std::forward<Args>(args)...);\n        result.m_it.array_iterator = m_value.array->begin() + insert_pos;\n\n        // This could have been written as:\n        // result.m_it.array_iterator = m_value.array->insert(pos.m_it.array_iterator, cnt, val);\n        // but the return value of insert is missing in GCC 4.8, so it is written this way instead.\n\n        return result;\n    }\n\n    /*!\n    @brief inserts element\n\n    Inserts element @a val before iterator @a pos.\n\n    @param[in] pos iterator before which the content will be inserted; may be\n    the end() iterator\n    @param[in] val element to insert\n    @return iterator pointing to the inserted @a val.\n\n    @throw type_error.309 if called on JSON values other than arrays;\n    example: `\"cannot use insert() with string\"`\n    @throw invalid_iterator.202 if @a pos is not an iterator of *this;\n    example: `\"iterator does not fit current value\"`\n\n    @complexity Constant plus linear in the distance between @a pos and end of\n    the container.\n\n    @liveexample{The example shows how `insert()` is used.,insert}\n\n    @since version 1.0.0\n    */\n    iterator insert(const_iterator pos, const basic_json& val)\n    {\n        // insert only works for arrays\n        if (JSON_HEDLEY_LIKELY(is_array()))\n        {\n            // check if iterator pos fits to this JSON value\n            if (JSON_HEDLEY_UNLIKELY(pos.m_object != this))\n            {\n                JSON_THROW(invalid_iterator::create(202, \"iterator does not fit current value\"));\n            }\n\n            // insert to array and return iterator\n            return insert_iterator(pos, val);\n        }\n\n        JSON_THROW(type_error::create(309, \"cannot use insert() with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief inserts element\n    @copydoc insert(const_iterator, const basic_json&)\n    */\n    iterator insert(const_iterator pos, basic_json&& val)\n    {\n        return insert(pos, val);\n    }\n\n    /*!\n    @brief inserts elements\n\n    Inserts @a cnt copies of @a val before iterator @a pos.\n\n    @param[in] pos iterator before which the content will be inserted; may be\n    the end() iterator\n    @param[in] cnt number of copies of @a val to insert\n    @param[in] val element to insert\n    @return iterator pointing to the first element inserted, or @a pos if\n    `cnt==0`\n\n    @throw type_error.309 if called on JSON values other than arrays; example:\n    `\"cannot use insert() with string\"`\n    @throw invalid_iterator.202 if @a pos is not an iterator of *this;\n    example: `\"iterator does not fit current value\"`\n\n    @complexity Linear in @a cnt plus linear in the distance between @a pos\n    and end of the container.\n\n    @liveexample{The example shows how `insert()` is used.,insert__count}\n\n    @since version 1.0.0\n    */\n    iterator insert(const_iterator pos, size_type cnt, const basic_json& val)\n    {\n        // insert only works for arrays\n        if (JSON_HEDLEY_LIKELY(is_array()))\n        {\n            // check if iterator pos fits to this JSON value\n            if (JSON_HEDLEY_UNLIKELY(pos.m_object != this))\n            {\n                JSON_THROW(invalid_iterator::create(202, \"iterator does not fit current value\"));\n            }\n\n            // insert to array and return iterator\n            return insert_iterator(pos, cnt, val);\n        }\n\n        JSON_THROW(type_error::create(309, \"cannot use insert() with \" + std::string(type_name())));\n    }\n\n    /*!\n    @brief inserts elements\n\n    Inserts elements from range `[first, last)` before iterator @a pos.\n\n    @param[in] pos iterator before which the content will be inserted; may be\n    the end() iterator\n    @param[in] first begin of the range of elements to insert\n    @param[in] last end of the range of elements to insert\n\n    @throw type_error.309 if called on JSON values other than arrays; example:\n    `\"cannot use insert() with string\"`\n    @throw invalid_iterator.202 if @a pos is not an iterator of *this;\n    example: `\"iterator does not fit current value\"`\n    @throw invalid_iterator.210 if @a first and @a last do not belong to the\n    same JSON value; example: `\"iterators do not fit\"`\n    @throw invalid_iterator.211 if @a first or @a last are iterators into\n    container for which insert is called; example: `\"passed iterators may not\n    belong to container\"`\n\n    @return iterator pointing to the first element inserted, or @a pos if\n    `first==last`\n\n    @complexity Linear in `std::distance(first, last)` plus linear in the\n    distance between @a pos and end of the container.\n\n    @liveexample{The example shows how `insert()` is used.,insert__range}\n\n    @since version 1.0.0\n    */\n    iterator insert(const_iterator pos, const_iterator first, const_iterator last)\n    {\n        // insert only works for arrays\n        if (JSON_HEDLEY_UNLIKELY(not is_array()))\n        {\n            JSON_THROW(type_error::create(309, \"cannot use insert() with \" + std::string(type_name())));\n        }\n\n        // check if iterator pos fits to this JSON value\n        if (JSON_HEDLEY_UNLIKELY(pos.m_object != this))\n        {\n            JSON_THROW(invalid_iterator::create(202, \"iterator does not fit current value\"));\n        }\n\n        // check if range iterators belong to the same JSON object\n        if (JSON_HEDLEY_UNLIKELY(first.m_object != last.m_object))\n        {\n            JSON_THROW(invalid_iterator::create(210, \"iterators do not fit\"));\n        }\n\n        if (JSON_HEDLEY_UNLIKELY(first.m_object == this))\n        {\n            JSON_THROW(invalid_iterator::create(211, \"passed iterators may not belong to container\"));\n        }\n\n        // insert to array and return iterator\n        return insert_iterator(pos, first.m_it.array_iterator, last.m_it.array_iterator);\n    }\n\n    /*!\n    @brief inserts elements\n\n    Inserts elements from initializer list @a ilist before iterator @a pos.\n\n    @param[in] pos iterator before which the content will be inserted; may be\n    the end() iterator\n    @param[in] ilist initializer list to insert the values from\n\n    @throw type_error.309 if called on JSON values other than arrays; example:\n    `\"cannot use insert() with string\"`\n    @throw invalid_iterator.202 if @a pos is not an iterator of *this;\n    example: `\"iterator does not fit current value\"`\n\n    @return iterator pointing to the first element inserted, or @a pos if\n    `ilist` is empty\n\n    @complexity Linear in `ilist.size()` plus linear in the distance between\n    @a pos and end of the container.\n\n    @liveexample{The example shows how `insert()` is used.,insert__ilist}\n\n    @since version 1.0.0\n    */\n    iterator insert(const_iterator pos, initializer_list_t ilist)\n    {\n        // insert only works for arrays\n        if (JSON_HEDLEY_UNLIKELY(not is_array()))\n        {\n            JSON_THROW(type_error::create(309, \"cannot use insert() with \" + std::string(type_name())));\n        }\n\n        // check if iterator pos fits to this JSON value\n        if (JSON_HEDLEY_UNLIKELY(pos.m_object != this))\n        {\n            JSON_THROW(invalid_iterator::create(202, \"iterator does not fit current value\"));\n        }\n\n        // insert to array and return iterator\n        return insert_iterator(pos, ilist.begin(), ilist.end());\n    }\n\n    /*!\n    @brief inserts elements\n\n    Inserts elements from range `[first, last)`.\n\n    @param[in] first begin of the range of elements to insert\n    @param[in] last end of the range of elements to insert\n\n    @throw type_error.309 if called on JSON values other than objects; example:\n    `\"cannot use insert() with string\"`\n    @throw invalid_iterator.202 if iterator @a first or @a last does does not\n    point to an object; example: `\"iterators first and last must point to\n    objects\"`\n    @throw invalid_iterator.210 if @a first and @a last do not belong to the\n    same JSON value; example: `\"iterators do not fit\"`\n\n    @complexity Logarithmic: `O(N*log(size() + N))`, where `N` is the number\n    of elements to insert.\n\n    @liveexample{The example shows how `insert()` is used.,insert__range_object}\n\n    @since version 3.0.0\n    */\n    void insert(const_iterator first, const_iterator last)\n    {\n        // insert only works for objects\n        if (JSON_HEDLEY_UNLIKELY(not is_object()))\n        {\n            JSON_THROW(type_error::create(309, \"cannot use insert() with \" + std::string(type_name())));\n        }\n\n        // check if range iterators belong to the same JSON object\n        if (JSON_HEDLEY_UNLIKELY(first.m_object != last.m_object))\n        {\n            JSON_THROW(invalid_iterator::create(210, \"iterators do not fit\"));\n        }\n\n        // passed iterators must belong to objects\n        if (JSON_HEDLEY_UNLIKELY(not first.m_object->is_object()))\n        {\n            JSON_THROW(invalid_iterator::create(202, \"iterators first and last must point to objects\"));\n        }\n\n        m_value.object->insert(first.m_it.object_iterator, last.m_it.object_iterator);\n    }\n\n    /*!\n    @brief updates a JSON object from another object, overwriting existing keys\n\n    Inserts all values from JSON object @a j and overwrites existing keys.\n\n    @param[in] j  JSON object to read values from\n\n    @throw type_error.312 if called on JSON values other than objects; example:\n    `\"cannot use update() with string\"`\n\n    @complexity O(N*log(size() + N)), where N is the number of elements to\n                insert.\n\n    @liveexample{The example shows how `update()` is used.,update}\n\n    @sa https://docs.python.org/3.6/library/stdtypes.html#dict.update\n\n    @since version 3.0.0\n    */\n    void update(const_reference j)\n    {\n        // implicitly convert null value to an empty object\n        if (is_null())\n        {\n            m_type = value_t::object;\n            m_value.object = create<object_t>();\n            assert_invariant();\n        }\n\n        if (JSON_HEDLEY_UNLIKELY(not is_object()))\n        {\n            JSON_THROW(type_error::create(312, \"cannot use update() with \" + std::string(type_name())));\n        }\n        if (JSON_HEDLEY_UNLIKELY(not j.is_object()))\n        {\n            JSON_THROW(type_error::create(312, \"cannot use update() with \" + std::string(j.type_name())));\n        }\n\n        for (auto it = j.cbegin(); it != j.cend(); ++it)\n        {\n            m_value.object->operator[](it.key()) = it.value();\n        }\n    }\n\n    /*!\n    @brief updates a JSON object from another object, overwriting existing keys\n\n    Inserts all values from from range `[first, last)` and overwrites existing\n    keys.\n\n    @param[in] first begin of the range of elements to insert\n    @param[in] last end of the range of elements to insert\n\n    @throw type_error.312 if called on JSON values other than objects; example:\n    `\"cannot use update() with string\"`\n    @throw invalid_iterator.202 if iterator @a first or @a last does does not\n    point to an object; example: `\"iterators first and last must point to\n    objects\"`\n    @throw invalid_iterator.210 if @a first and @a last do not belong to the\n    same JSON value; example: `\"iterators do not fit\"`\n\n    @complexity O(N*log(size() + N)), where N is the number of elements to\n                insert.\n\n    @liveexample{The example shows how `update()` is used__range.,update}\n\n    @sa https://docs.python.org/3.6/library/stdtypes.html#dict.update\n\n    @since version 3.0.0\n    */\n    void update(const_iterator first, const_iterator last)\n    {\n        // implicitly convert null value to an empty object\n        if (is_null())\n        {\n            m_type = value_t::object;\n            m_value.object = create<object_t>();\n            assert_invariant();\n        }\n\n        if (JSON_HEDLEY_UNLIKELY(not is_object()))\n        {\n            JSON_THROW(type_error::create(312, \"cannot use update() with \" + std::string(type_name())));\n        }\n\n        // check if range iterators belong to the same JSON object\n        if (JSON_HEDLEY_UNLIKELY(first.m_object != last.m_object))\n        {\n            JSON_THROW(invalid_iterator::create(210, \"iterators do not fit\"));\n        }\n\n        // passed iterators must belong to objects\n        if (JSON_HEDLEY_UNLIKELY(not first.m_object->is_object()\n                                 or not last.m_object->is_object()))\n        {\n            JSON_THROW(invalid_iterator::create(202, \"iterators first and last must point to objects\"));\n        }\n\n        for (auto it = first; it != last; ++it)\n        {\n            m_value.object->operator[](it.key()) = it.value();\n        }\n    }\n\n    /*!\n    @brief exchanges the values\n\n    Exchanges the contents of the JSON value with those of @a other. Does not\n    invoke any move, copy, or swap operations on individual elements. All\n    iterators and references remain valid. The past-the-end iterator is\n    invalidated.\n\n    @param[in,out] other JSON value to exchange the contents with\n\n    @complexity Constant.\n\n    @liveexample{The example below shows how JSON values can be swapped with\n    `swap()`.,swap__reference}\n\n    @since version 1.0.0\n    */\n    void swap(reference other) noexcept (\n        std::is_nothrow_move_constructible<value_t>::value and\n        std::is_nothrow_move_assignable<value_t>::value and\n        std::is_nothrow_move_constructible<json_value>::value and\n        std::is_nothrow_move_assignable<json_value>::value\n    )\n    {\n        std::swap(m_type, other.m_type);\n        std::swap(m_value, other.m_value);\n        assert_invariant();\n    }\n\n    /*!\n    @brief exchanges the values\n\n    Exchanges the contents of a JSON array with those of @a other. Does not\n    invoke any move, copy, or swap operations on individual elements. All\n    iterators and references remain valid. The past-the-end iterator is\n    invalidated.\n\n    @param[in,out] other array to exchange the contents with\n\n    @throw type_error.310 when JSON value is not an array; example: `\"cannot\n    use swap() with string\"`\n\n    @complexity Constant.\n\n    @liveexample{The example below shows how arrays can be swapped with\n    `swap()`.,swap__array_t}\n\n    @since version 1.0.0\n    */\n    void swap(array_t& other)\n    {\n        // swap only works for arrays\n        if (JSON_HEDLEY_LIKELY(is_array()))\n        {\n            std::swap(*(m_value.array), other);\n        }\n        else\n        {\n            JSON_THROW(type_error::create(310, \"cannot use swap() with \" + std::string(type_name())));\n        }\n    }\n\n    /*!\n    @brief exchanges the values\n\n    Exchanges the contents of a JSON object with those of @a other. Does not\n    invoke any move, copy, or swap operations on individual elements. All\n    iterators and references remain valid. The past-the-end iterator is\n    invalidated.\n\n    @param[in,out] other object to exchange the contents with\n\n    @throw type_error.310 when JSON value is not an object; example:\n    `\"cannot use swap() with string\"`\n\n    @complexity Constant.\n\n    @liveexample{The example below shows how objects can be swapped with\n    `swap()`.,swap__object_t}\n\n    @since version 1.0.0\n    */\n    void swap(object_t& other)\n    {\n        // swap only works for objects\n        if (JSON_HEDLEY_LIKELY(is_object()))\n        {\n            std::swap(*(m_value.object), other);\n        }\n        else\n        {\n            JSON_THROW(type_error::create(310, \"cannot use swap() with \" + std::string(type_name())));\n        }\n    }\n\n    /*!\n    @brief exchanges the values\n\n    Exchanges the contents of a JSON string with those of @a other. Does not\n    invoke any move, copy, or swap operations on individual elements. All\n    iterators and references remain valid. The past-the-end iterator is\n    invalidated.\n\n    @param[in,out] other string to exchange the contents with\n\n    @throw type_error.310 when JSON value is not a string; example: `\"cannot\n    use swap() with boolean\"`\n\n    @complexity Constant.\n\n    @liveexample{The example below shows how strings can be swapped with\n    `swap()`.,swap__string_t}\n\n    @since version 1.0.0\n    */\n    void swap(string_t& other)\n    {\n        // swap only works for strings\n        if (JSON_HEDLEY_LIKELY(is_string()))\n        {\n            std::swap(*(m_value.string), other);\n        }\n        else\n        {\n            JSON_THROW(type_error::create(310, \"cannot use swap() with \" + std::string(type_name())));\n        }\n    }\n\n    /// @}\n\n  public:\n    //////////////////////////////////////////\n    // lexicographical comparison operators //\n    //////////////////////////////////////////\n\n    /// @name lexicographical comparison operators\n    /// @{\n\n    /*!\n    @brief comparison: equal\n\n    Compares two JSON values for equality according to the following rules:\n    - Two JSON values are equal if (1) they are from the same type and (2)\n      their stored values are the same according to their respective\n      `operator==`.\n    - Integer and floating-point numbers are automatically converted before\n      comparison. Note than two NaN values are always treated as unequal.\n    - Two JSON null values are equal.\n\n    @note Floating-point inside JSON values numbers are compared with\n    `json::number_float_t::operator==` which is `double::operator==` by\n    default. To compare floating-point while respecting an epsilon, an alternative\n    [comparison function](https://github.com/mariokonrad/marnav/blob/master/src/marnav/math/floatingpoint.hpp#L34-#L39)\n    could be used, for instance\n    @code {.cpp}\n    template<typename T, typename = typename std::enable_if<std::is_floating_point<T>::value, T>::type>\n    inline bool is_same(T a, T b, T epsilon = std::numeric_limits<T>::epsilon()) noexcept\n    {\n        return std::abs(a - b) <= epsilon;\n    }\n    @endcode\n\n    @note NaN values never compare equal to themselves or to other NaN values.\n\n    @param[in] lhs  first JSON value to consider\n    @param[in] rhs  second JSON value to consider\n    @return whether the values @a lhs and @a rhs are equal\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @complexity Linear.\n\n    @liveexample{The example demonstrates comparing several JSON\n    types.,operator__equal}\n\n    @since version 1.0.0\n    */\n    friend bool operator==(const_reference lhs, const_reference rhs) noexcept\n    {\n        const auto lhs_type = lhs.type();\n        const auto rhs_type = rhs.type();\n\n        if (lhs_type == rhs_type)\n        {\n            switch (lhs_type)\n            {\n                case value_t::array:\n                    return *lhs.m_value.array == *rhs.m_value.array;\n\n                case value_t::object:\n                    return *lhs.m_value.object == *rhs.m_value.object;\n\n                case value_t::null:\n                    return true;\n\n                case value_t::string:\n                    return *lhs.m_value.string == *rhs.m_value.string;\n\n                case value_t::boolean:\n                    return lhs.m_value.boolean == rhs.m_value.boolean;\n\n                case value_t::number_integer:\n                    return lhs.m_value.number_integer == rhs.m_value.number_integer;\n\n                case value_t::number_unsigned:\n                    return lhs.m_value.number_unsigned == rhs.m_value.number_unsigned;\n\n                case value_t::number_float:\n                    return lhs.m_value.number_float == rhs.m_value.number_float;\n\n                default:\n                    return false;\n            }\n        }\n        else if (lhs_type == value_t::number_integer and rhs_type == value_t::number_float)\n        {\n            return static_cast<number_float_t>(lhs.m_value.number_integer) == rhs.m_value.number_float;\n        }\n        else if (lhs_type == value_t::number_float and rhs_type == value_t::number_integer)\n        {\n            return lhs.m_value.number_float == static_cast<number_float_t>(rhs.m_value.number_integer);\n        }\n        else if (lhs_type == value_t::number_unsigned and rhs_type == value_t::number_float)\n        {\n            return static_cast<number_float_t>(lhs.m_value.number_unsigned) == rhs.m_value.number_float;\n        }\n        else if (lhs_type == value_t::number_float and rhs_type == value_t::number_unsigned)\n        {\n            return lhs.m_value.number_float == static_cast<number_float_t>(rhs.m_value.number_unsigned);\n        }\n        else if (lhs_type == value_t::number_unsigned and rhs_type == value_t::number_integer)\n        {\n            return static_cast<number_integer_t>(lhs.m_value.number_unsigned) == rhs.m_value.number_integer;\n        }\n        else if (lhs_type == value_t::number_integer and rhs_type == value_t::number_unsigned)\n        {\n            return lhs.m_value.number_integer == static_cast<number_integer_t>(rhs.m_value.number_unsigned);\n        }\n\n        return false;\n    }\n\n    /*!\n    @brief comparison: equal\n    @copydoc operator==(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator==(const_reference lhs, const ScalarType rhs) noexcept\n    {\n        return lhs == basic_json(rhs);\n    }\n\n    /*!\n    @brief comparison: equal\n    @copydoc operator==(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator==(const ScalarType lhs, const_reference rhs) noexcept\n    {\n        return basic_json(lhs) == rhs;\n    }\n\n    /*!\n    @brief comparison: not equal\n\n    Compares two JSON values for inequality by calculating `not (lhs == rhs)`.\n\n    @param[in] lhs  first JSON value to consider\n    @param[in] rhs  second JSON value to consider\n    @return whether the values @a lhs and @a rhs are not equal\n\n    @complexity Linear.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @liveexample{The example demonstrates comparing several JSON\n    types.,operator__notequal}\n\n    @since version 1.0.0\n    */\n    friend bool operator!=(const_reference lhs, const_reference rhs) noexcept\n    {\n        return not (lhs == rhs);\n    }\n\n    /*!\n    @brief comparison: not equal\n    @copydoc operator!=(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator!=(const_reference lhs, const ScalarType rhs) noexcept\n    {\n        return lhs != basic_json(rhs);\n    }\n\n    /*!\n    @brief comparison: not equal\n    @copydoc operator!=(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator!=(const ScalarType lhs, const_reference rhs) noexcept\n    {\n        return basic_json(lhs) != rhs;\n    }\n\n    /*!\n    @brief comparison: less than\n\n    Compares whether one JSON value @a lhs is less than another JSON value @a\n    rhs according to the following rules:\n    - If @a lhs and @a rhs have the same type, the values are compared using\n      the default `<` operator.\n    - Integer and floating-point numbers are automatically converted before\n      comparison\n    - In case @a lhs and @a rhs have different types, the values are ignored\n      and the order of the types is considered, see\n      @ref operator<(const value_t, const value_t).\n\n    @param[in] lhs  first JSON value to consider\n    @param[in] rhs  second JSON value to consider\n    @return whether @a lhs is less than @a rhs\n\n    @complexity Linear.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @liveexample{The example demonstrates comparing several JSON\n    types.,operator__less}\n\n    @since version 1.0.0\n    */\n    friend bool operator<(const_reference lhs, const_reference rhs) noexcept\n    {\n        const auto lhs_type = lhs.type();\n        const auto rhs_type = rhs.type();\n\n        if (lhs_type == rhs_type)\n        {\n            switch (lhs_type)\n            {\n                case value_t::array:\n                    // note parentheses are necessary, see\n                    // https://github.com/nlohmann/json/issues/1530\n                    return (*lhs.m_value.array) < (*rhs.m_value.array);\n\n                case value_t::object:\n                    return (*lhs.m_value.object) < (*rhs.m_value.object);\n\n                case value_t::null:\n                    return false;\n\n                case value_t::string:\n                    return (*lhs.m_value.string) < (*rhs.m_value.string);\n\n                case value_t::boolean:\n                    return (lhs.m_value.boolean) < (rhs.m_value.boolean);\n\n                case value_t::number_integer:\n                    return (lhs.m_value.number_integer) < (rhs.m_value.number_integer);\n\n                case value_t::number_unsigned:\n                    return (lhs.m_value.number_unsigned) < (rhs.m_value.number_unsigned);\n\n                case value_t::number_float:\n                    return (lhs.m_value.number_float) < (rhs.m_value.number_float);\n\n                default:\n                    return false;\n            }\n        }\n        else if (lhs_type == value_t::number_integer and rhs_type == value_t::number_float)\n        {\n            return static_cast<number_float_t>(lhs.m_value.number_integer) < rhs.m_value.number_float;\n        }\n        else if (lhs_type == value_t::number_float and rhs_type == value_t::number_integer)\n        {\n            return lhs.m_value.number_float < static_cast<number_float_t>(rhs.m_value.number_integer);\n        }\n        else if (lhs_type == value_t::number_unsigned and rhs_type == value_t::number_float)\n        {\n            return static_cast<number_float_t>(lhs.m_value.number_unsigned) < rhs.m_value.number_float;\n        }\n        else if (lhs_type == value_t::number_float and rhs_type == value_t::number_unsigned)\n        {\n            return lhs.m_value.number_float < static_cast<number_float_t>(rhs.m_value.number_unsigned);\n        }\n        else if (lhs_type == value_t::number_integer and rhs_type == value_t::number_unsigned)\n        {\n            return lhs.m_value.number_integer < static_cast<number_integer_t>(rhs.m_value.number_unsigned);\n        }\n        else if (lhs_type == value_t::number_unsigned and rhs_type == value_t::number_integer)\n        {\n            return static_cast<number_integer_t>(lhs.m_value.number_unsigned) < rhs.m_value.number_integer;\n        }\n\n        // We only reach this line if we cannot compare values. In that case,\n        // we compare types. Note we have to call the operator explicitly,\n        // because MSVC has problems otherwise.\n        return operator<(lhs_type, rhs_type);\n    }\n\n    /*!\n    @brief comparison: less than\n    @copydoc operator<(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator<(const_reference lhs, const ScalarType rhs) noexcept\n    {\n        return lhs < basic_json(rhs);\n    }\n\n    /*!\n    @brief comparison: less than\n    @copydoc operator<(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator<(const ScalarType lhs, const_reference rhs) noexcept\n    {\n        return basic_json(lhs) < rhs;\n    }\n\n    /*!\n    @brief comparison: less than or equal\n\n    Compares whether one JSON value @a lhs is less than or equal to another\n    JSON value by calculating `not (rhs < lhs)`.\n\n    @param[in] lhs  first JSON value to consider\n    @param[in] rhs  second JSON value to consider\n    @return whether @a lhs is less than or equal to @a rhs\n\n    @complexity Linear.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @liveexample{The example demonstrates comparing several JSON\n    types.,operator__greater}\n\n    @since version 1.0.0\n    */\n    friend bool operator<=(const_reference lhs, const_reference rhs) noexcept\n    {\n        return not (rhs < lhs);\n    }\n\n    /*!\n    @brief comparison: less than or equal\n    @copydoc operator<=(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator<=(const_reference lhs, const ScalarType rhs) noexcept\n    {\n        return lhs <= basic_json(rhs);\n    }\n\n    /*!\n    @brief comparison: less than or equal\n    @copydoc operator<=(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator<=(const ScalarType lhs, const_reference rhs) noexcept\n    {\n        return basic_json(lhs) <= rhs;\n    }\n\n    /*!\n    @brief comparison: greater than\n\n    Compares whether one JSON value @a lhs is greater than another\n    JSON value by calculating `not (lhs <= rhs)`.\n\n    @param[in] lhs  first JSON value to consider\n    @param[in] rhs  second JSON value to consider\n    @return whether @a lhs is greater than to @a rhs\n\n    @complexity Linear.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @liveexample{The example demonstrates comparing several JSON\n    types.,operator__lessequal}\n\n    @since version 1.0.0\n    */\n    friend bool operator>(const_reference lhs, const_reference rhs) noexcept\n    {\n        return not (lhs <= rhs);\n    }\n\n    /*!\n    @brief comparison: greater than\n    @copydoc operator>(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator>(const_reference lhs, const ScalarType rhs) noexcept\n    {\n        return lhs > basic_json(rhs);\n    }\n\n    /*!\n    @brief comparison: greater than\n    @copydoc operator>(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator>(const ScalarType lhs, const_reference rhs) noexcept\n    {\n        return basic_json(lhs) > rhs;\n    }\n\n    /*!\n    @brief comparison: greater than or equal\n\n    Compares whether one JSON value @a lhs is greater than or equal to another\n    JSON value by calculating `not (lhs < rhs)`.\n\n    @param[in] lhs  first JSON value to consider\n    @param[in] rhs  second JSON value to consider\n    @return whether @a lhs is greater than or equal to @a rhs\n\n    @complexity Linear.\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @liveexample{The example demonstrates comparing several JSON\n    types.,operator__greaterequal}\n\n    @since version 1.0.0\n    */\n    friend bool operator>=(const_reference lhs, const_reference rhs) noexcept\n    {\n        return not (lhs < rhs);\n    }\n\n    /*!\n    @brief comparison: greater than or equal\n    @copydoc operator>=(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator>=(const_reference lhs, const ScalarType rhs) noexcept\n    {\n        return lhs >= basic_json(rhs);\n    }\n\n    /*!\n    @brief comparison: greater than or equal\n    @copydoc operator>=(const_reference, const_reference)\n    */\n    template<typename ScalarType, typename std::enable_if<\n                 std::is_scalar<ScalarType>::value, int>::type = 0>\n    friend bool operator>=(const ScalarType lhs, const_reference rhs) noexcept\n    {\n        return basic_json(lhs) >= rhs;\n    }\n\n    /// @}\n\n    ///////////////////\n    // serialization //\n    ///////////////////\n\n    /// @name serialization\n    /// @{\n\n    /*!\n    @brief serialize to stream\n\n    Serialize the given JSON value @a j to the output stream @a o. The JSON\n    value will be serialized using the @ref dump member function.\n\n    - The indentation of the output can be controlled with the member variable\n      `width` of the output stream @a o. For instance, using the manipulator\n      `std::setw(4)` on @a o sets the indentation level to `4` and the\n      serialization result is the same as calling `dump(4)`.\n\n    - The indentation character can be controlled with the member variable\n      `fill` of the output stream @a o. For instance, the manipulator\n      `std::setfill('\\\\t')` sets indentation to use a tab character rather than\n      the default space character.\n\n    @param[in,out] o  stream to serialize to\n    @param[in] j  JSON value to serialize\n\n    @return the stream @a o\n\n    @throw type_error.316 if a string stored inside the JSON value is not\n                          UTF-8 encoded\n\n    @complexity Linear.\n\n    @liveexample{The example below shows the serialization with different\n    parameters to `width` to adjust the indentation level.,operator_serialize}\n\n    @since version 1.0.0; indentation character added in version 3.0.0\n    */\n    friend std::ostream& operator<<(std::ostream& o, const basic_json& j)\n    {\n        // read width member and use it as indentation parameter if nonzero\n        const bool pretty_print = o.width() > 0;\n        const auto indentation = pretty_print ? o.width() : 0;\n\n        // reset width to 0 for subsequent calls to this stream\n        o.width(0);\n\n        // do the actual serialization\n        serializer s(detail::output_adapter<char>(o), o.fill());\n        s.dump(j, pretty_print, false, static_cast<unsigned int>(indentation));\n        return o;\n    }\n\n    /*!\n    @brief serialize to stream\n    @deprecated This stream operator is deprecated and will be removed in\n                future 4.0.0 of the library. Please use\n                @ref operator<<(std::ostream&, const basic_json&)\n                instead; that is, replace calls like `j >> o;` with `o << j;`.\n    @since version 1.0.0; deprecated since version 3.0.0\n    */\n    JSON_HEDLEY_DEPRECATED(3.0.0)\n    friend std::ostream& operator>>(const basic_json& j, std::ostream& o)\n    {\n        return o << j;\n    }\n\n    /// @}\n\n\n    /////////////////////\n    // deserialization //\n    /////////////////////\n\n    /// @name deserialization\n    /// @{\n\n    /*!\n    @brief deserialize from a compatible input\n\n    This function reads from a compatible input. Examples are:\n    - an array of 1-byte values\n    - strings with character/literal type with size of 1 byte\n    - input streams\n    - container with contiguous storage of 1-byte values. Compatible container\n      types include `std::vector`, `std::string`, `std::array`,\n      `std::valarray`, and `std::initializer_list`. Furthermore, C-style\n      arrays can be used with `std::begin()`/`std::end()`. User-defined\n      containers can be used as long as they implement random-access iterators\n      and a contiguous storage.\n\n    @pre Each element of the container has a size of 1 byte. Violating this\n    precondition yields undefined behavior. **This precondition is enforced\n    with a static assertion.**\n\n    @pre The container storage is contiguous. Violating this precondition\n    yields undefined behavior. **This precondition is enforced with an\n    assertion.**\n\n    @warning There is no way to enforce all preconditions at compile-time. If\n             the function is called with a noncompliant container and with\n             assertions switched off, the behavior is undefined and will most\n             likely yield segmentation violation.\n\n    @param[in] i  input to read from\n    @param[in] cb  a parser callback function of type @ref parser_callback_t\n    which is used to control the deserialization by filtering unwanted values\n    (optional)\n    @param[in] allow_exceptions  whether to throw exceptions in case of a\n    parse error (optional, true by default)\n\n    @return deserialized JSON value; in case of a parse error and\n            @a allow_exceptions set to `false`, the return value will be\n            value_t::discarded.\n\n    @throw parse_error.101 if a parse error occurs; example: `\"\"unexpected end\n    of input; expected string literal\"\"`\n    @throw parse_error.102 if to_unicode fails or surrogate error\n    @throw parse_error.103 if to_unicode fails\n\n    @complexity Linear in the length of the input. The parser is a predictive\n    LL(1) parser. The complexity can be higher if the parser callback function\n    @a cb has a super-linear complexity.\n\n    @note A UTF-8 byte order mark is silently ignored.\n\n    @liveexample{The example below demonstrates the `parse()` function reading\n    from an array.,parse__array__parser_callback_t}\n\n    @liveexample{The example below demonstrates the `parse()` function with\n    and without callback function.,parse__string__parser_callback_t}\n\n    @liveexample{The example below demonstrates the `parse()` function with\n    and without callback function.,parse__istream__parser_callback_t}\n\n    @liveexample{The example below demonstrates the `parse()` function reading\n    from a contiguous container.,parse__contiguouscontainer__parser_callback_t}\n\n    @since version 2.0.3 (contiguous containers)\n    */\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json parse(detail::input_adapter&& i,\n                            const parser_callback_t cb = nullptr,\n                            const bool allow_exceptions = true)\n    {\n        basic_json result;\n        parser(i, cb, allow_exceptions).parse(true, result);\n        return result;\n    }\n\n    static bool accept(detail::input_adapter&& i)\n    {\n        return parser(i).accept(true);\n    }\n\n    /*!\n    @brief generate SAX events\n\n    The SAX event lister must follow the interface of @ref json_sax.\n\n    This function reads from a compatible input. Examples are:\n    - an array of 1-byte values\n    - strings with character/literal type with size of 1 byte\n    - input streams\n    - container with contiguous storage of 1-byte values. Compatible container\n      types include `std::vector`, `std::string`, `std::array`,\n      `std::valarray`, and `std::initializer_list`. Furthermore, C-style\n      arrays can be used with `std::begin()`/`std::end()`. User-defined\n      containers can be used as long as they implement random-access iterators\n      and a contiguous storage.\n\n    @pre Each element of the container has a size of 1 byte. Violating this\n    precondition yields undefined behavior. **This precondition is enforced\n    with a static assertion.**\n\n    @pre The container storage is contiguous. Violating this precondition\n    yields undefined behavior. **This precondition is enforced with an\n    assertion.**\n\n    @warning There is no way to enforce all preconditions at compile-time. If\n             the function is called with a noncompliant container and with\n             assertions switched off, the behavior is undefined and will most\n             likely yield segmentation violation.\n\n    @param[in] i  input to read from\n    @param[in,out] sax  SAX event listener\n    @param[in] format  the format to parse (JSON, CBOR, MessagePack, or UBJSON)\n    @param[in] strict  whether the input has to be consumed completely\n\n    @return return value of the last processed SAX event\n\n    @throw parse_error.101 if a parse error occurs; example: `\"\"unexpected end\n    of input; expected string literal\"\"`\n    @throw parse_error.102 if to_unicode fails or surrogate error\n    @throw parse_error.103 if to_unicode fails\n\n    @complexity Linear in the length of the input. The parser is a predictive\n    LL(1) parser. The complexity can be higher if the SAX consumer @a sax has\n    a super-linear complexity.\n\n    @note A UTF-8 byte order mark is silently ignored.\n\n    @liveexample{The example below demonstrates the `sax_parse()` function\n    reading from string and processing the events with a user-defined SAX\n    event consumer.,sax_parse}\n\n    @since version 3.2.0\n    */\n    template <typename SAX>\n    JSON_HEDLEY_NON_NULL(2)\n    static bool sax_parse(detail::input_adapter&& i, SAX* sax,\n                          input_format_t format = input_format_t::json,\n                          const bool strict = true)\n    {\n        assert(sax);\n        return format == input_format_t::json\n               ? parser(std::move(i)).sax_parse(sax, strict)\n               : detail::binary_reader<basic_json, SAX>(std::move(i)).sax_parse(format, sax, strict);\n    }\n\n    /*!\n    @brief deserialize from an iterator range with contiguous storage\n\n    This function reads from an iterator range of a container with contiguous\n    storage of 1-byte values. Compatible container types include\n    `std::vector`, `std::string`, `std::array`, `std::valarray`, and\n    `std::initializer_list`. Furthermore, C-style arrays can be used with\n    `std::begin()`/`std::end()`. User-defined containers can be used as long\n    as they implement random-access iterators and a contiguous storage.\n\n    @pre The iterator range is contiguous. Violating this precondition yields\n    undefined behavior. **This precondition is enforced with an assertion.**\n    @pre Each element in the range has a size of 1 byte. Violating this\n    precondition yields undefined behavior. **This precondition is enforced\n    with a static assertion.**\n\n    @warning There is no way to enforce all preconditions at compile-time. If\n             the function is called with noncompliant iterators and with\n             assertions switched off, the behavior is undefined and will most\n             likely yield segmentation violation.\n\n    @tparam IteratorType iterator of container with contiguous storage\n    @param[in] first  begin of the range to parse (included)\n    @param[in] last  end of the range to parse (excluded)\n    @param[in] cb  a parser callback function of type @ref parser_callback_t\n    which is used to control the deserialization by filtering unwanted values\n    (optional)\n    @param[in] allow_exceptions  whether to throw exceptions in case of a\n    parse error (optional, true by default)\n\n    @return deserialized JSON value; in case of a parse error and\n            @a allow_exceptions set to `false`, the return value will be\n            value_t::discarded.\n\n    @throw parse_error.101 in case of an unexpected token\n    @throw parse_error.102 if to_unicode fails or surrogate error\n    @throw parse_error.103 if to_unicode fails\n\n    @complexity Linear in the length of the input. The parser is a predictive\n    LL(1) parser. The complexity can be higher if the parser callback function\n    @a cb has a super-linear complexity.\n\n    @note A UTF-8 byte order mark is silently ignored.\n\n    @liveexample{The example below demonstrates the `parse()` function reading\n    from an iterator range.,parse__iteratortype__parser_callback_t}\n\n    @since version 2.0.3\n    */\n    template<class IteratorType, typename std::enable_if<\n                 std::is_base_of<\n                     std::random_access_iterator_tag,\n                     typename std::iterator_traits<IteratorType>::iterator_category>::value, int>::type = 0>\n    static basic_json parse(IteratorType first, IteratorType last,\n                            const parser_callback_t cb = nullptr,\n                            const bool allow_exceptions = true)\n    {\n        basic_json result;\n        parser(detail::input_adapter(first, last), cb, allow_exceptions).parse(true, result);\n        return result;\n    }\n\n    template<class IteratorType, typename std::enable_if<\n                 std::is_base_of<\n                     std::random_access_iterator_tag,\n                     typename std::iterator_traits<IteratorType>::iterator_category>::value, int>::type = 0>\n    static bool accept(IteratorType first, IteratorType last)\n    {\n        return parser(detail::input_adapter(first, last)).accept(true);\n    }\n\n    template<class IteratorType, class SAX, typename std::enable_if<\n                 std::is_base_of<\n                     std::random_access_iterator_tag,\n                     typename std::iterator_traits<IteratorType>::iterator_category>::value, int>::type = 0>\n    JSON_HEDLEY_NON_NULL(3)\n    static bool sax_parse(IteratorType first, IteratorType last, SAX* sax)\n    {\n        return parser(detail::input_adapter(first, last)).sax_parse(sax);\n    }\n\n    /*!\n    @brief deserialize from stream\n    @deprecated This stream operator is deprecated and will be removed in\n                version 4.0.0 of the library. Please use\n                @ref operator>>(std::istream&, basic_json&)\n                instead; that is, replace calls like `j << i;` with `i >> j;`.\n    @since version 1.0.0; deprecated since version 3.0.0\n    */\n    JSON_HEDLEY_DEPRECATED(3.0.0)\n    friend std::istream& operator<<(basic_json& j, std::istream& i)\n    {\n        return operator>>(i, j);\n    }\n\n    /*!\n    @brief deserialize from stream\n\n    Deserializes an input stream to a JSON value.\n\n    @param[in,out] i  input stream to read a serialized JSON value from\n    @param[in,out] j  JSON value to write the deserialized input to\n\n    @throw parse_error.101 in case of an unexpected token\n    @throw parse_error.102 if to_unicode fails or surrogate error\n    @throw parse_error.103 if to_unicode fails\n\n    @complexity Linear in the length of the input. The parser is a predictive\n    LL(1) parser.\n\n    @note A UTF-8 byte order mark is silently ignored.\n\n    @liveexample{The example below shows how a JSON value is constructed by\n    reading a serialization from a stream.,operator_deserialize}\n\n    @sa parse(std::istream&, const parser_callback_t) for a variant with a\n    parser callback function to filter values while parsing\n\n    @since version 1.0.0\n    */\n    friend std::istream& operator>>(std::istream& i, basic_json& j)\n    {\n        parser(detail::input_adapter(i)).parse(false, j);\n        return i;\n    }\n\n    /// @}\n\n    ///////////////////////////\n    // convenience functions //\n    ///////////////////////////\n\n    /*!\n    @brief return the type as string\n\n    Returns the type name as string to be used in error messages - usually to\n    indicate that a function was called on a wrong JSON type.\n\n    @return a string representation of a the @a m_type member:\n            Value type  | return value\n            ----------- | -------------\n            null        | `\"null\"`\n            boolean     | `\"boolean\"`\n            string      | `\"string\"`\n            number      | `\"number\"` (for all number types)\n            object      | `\"object\"`\n            array       | `\"array\"`\n            discarded   | `\"discarded\"`\n\n    @exceptionsafety No-throw guarantee: this function never throws exceptions.\n\n    @complexity Constant.\n\n    @liveexample{The following code exemplifies `type_name()` for all JSON\n    types.,type_name}\n\n    @sa @ref type() -- return the type of the JSON value\n    @sa @ref operator value_t() -- return the type of the JSON value (implicit)\n\n    @since version 1.0.0, public since 2.1.0, `const char*` and `noexcept`\n    since 3.0.0\n    */\n    JSON_HEDLEY_RETURNS_NON_NULL\n    const char* type_name() const noexcept\n    {\n        {\n            switch (m_type)\n            {\n                case value_t::null:\n                    return \"null\";\n                case value_t::object:\n                    return \"object\";\n                case value_t::array:\n                    return \"array\";\n                case value_t::string:\n                    return \"string\";\n                case value_t::boolean:\n                    return \"boolean\";\n                case value_t::discarded:\n                    return \"discarded\";\n                default:\n                    return \"number\";\n            }\n        }\n    }\n\n\n  private:\n    //////////////////////\n    // member variables //\n    //////////////////////\n\n    /// the type of the current element\n    value_t m_type = value_t::null;\n\n    /// the value of the current element\n    json_value m_value = {};\n\n    //////////////////////////////////////////\n    // binary serialization/deserialization //\n    //////////////////////////////////////////\n\n    /// @name binary serialization/deserialization support\n    /// @{\n\n  public:\n    /*!\n    @brief create a CBOR serialization of a given JSON value\n\n    Serializes a given JSON value @a j to a byte vector using the CBOR (Concise\n    Binary Object Representation) serialization format. CBOR is a binary\n    serialization format which aims to be more compact than JSON itself, yet\n    more efficient to parse.\n\n    The library uses the following mapping from JSON values types to\n    CBOR types according to the CBOR specification (RFC 7049):\n\n    JSON value type | value/range                                | CBOR type                          | first byte\n    --------------- | ------------------------------------------ | ---------------------------------- | ---------------\n    null            | `null`                                     | Null                               | 0xF6\n    boolean         | `true`                                     | True                               | 0xF5\n    boolean         | `false`                                    | False                              | 0xF4\n    number_integer  | -9223372036854775808..-2147483649          | Negative integer (8 bytes follow)  | 0x3B\n    number_integer  | -2147483648..-32769                        | Negative integer (4 bytes follow)  | 0x3A\n    number_integer  | -32768..-129                               | Negative integer (2 bytes follow)  | 0x39\n    number_integer  | -128..-25                                  | Negative integer (1 byte follow)   | 0x38\n    number_integer  | -24..-1                                    | Negative integer                   | 0x20..0x37\n    number_integer  | 0..23                                      | Integer                            | 0x00..0x17\n    number_integer  | 24..255                                    | Unsigned integer (1 byte follow)   | 0x18\n    number_integer  | 256..65535                                 | Unsigned integer (2 bytes follow)  | 0x19\n    number_integer  | 65536..4294967295                          | Unsigned integer (4 bytes follow)  | 0x1A\n    number_integer  | 4294967296..18446744073709551615           | Unsigned integer (8 bytes follow)  | 0x1B\n    number_unsigned | 0..23                                      | Integer                            | 0x00..0x17\n    number_unsigned | 24..255                                    | Unsigned integer (1 byte follow)   | 0x18\n    number_unsigned | 256..65535                                 | Unsigned integer (2 bytes follow)  | 0x19\n    number_unsigned | 65536..4294967295                          | Unsigned integer (4 bytes follow)  | 0x1A\n    number_unsigned | 4294967296..18446744073709551615           | Unsigned integer (8 bytes follow)  | 0x1B\n    number_float    | *any value*                                | Double-Precision Float             | 0xFB\n    string          | *length*: 0..23                            | UTF-8 string                       | 0x60..0x77\n    string          | *length*: 23..255                          | UTF-8 string (1 byte follow)       | 0x78\n    string          | *length*: 256..65535                       | UTF-8 string (2 bytes follow)      | 0x79\n    string          | *length*: 65536..4294967295                | UTF-8 string (4 bytes follow)      | 0x7A\n    string          | *length*: 4294967296..18446744073709551615 | UTF-8 string (8 bytes follow)      | 0x7B\n    array           | *size*: 0..23                              | array                              | 0x80..0x97\n    array           | *size*: 23..255                            | array (1 byte follow)              | 0x98\n    array           | *size*: 256..65535                         | array (2 bytes follow)             | 0x99\n    array           | *size*: 65536..4294967295                  | array (4 bytes follow)             | 0x9A\n    array           | *size*: 4294967296..18446744073709551615   | array (8 bytes follow)             | 0x9B\n    object          | *size*: 0..23                              | map                                | 0xA0..0xB7\n    object          | *size*: 23..255                            | map (1 byte follow)                | 0xB8\n    object          | *size*: 256..65535                         | map (2 bytes follow)               | 0xB9\n    object          | *size*: 65536..4294967295                  | map (4 bytes follow)               | 0xBA\n    object          | *size*: 4294967296..18446744073709551615   | map (8 bytes follow)               | 0xBB\n\n    @note The mapping is **complete** in the sense that any JSON value type\n          can be converted to a CBOR value.\n\n    @note If NaN or Infinity are stored inside a JSON number, they are\n          serialized properly. This behavior differs from the @ref dump()\n          function which serializes NaN or Infinity to `null`.\n\n    @note The following CBOR types are not used in the conversion:\n          - byte strings (0x40..0x5F)\n          - UTF-8 strings terminated by \"break\" (0x7F)\n          - arrays terminated by \"break\" (0x9F)\n          - maps terminated by \"break\" (0xBF)\n          - date/time (0xC0..0xC1)\n          - bignum (0xC2..0xC3)\n          - decimal fraction (0xC4)\n          - bigfloat (0xC5)\n          - tagged items (0xC6..0xD4, 0xD8..0xDB)\n          - expected conversions (0xD5..0xD7)\n          - simple values (0xE0..0xF3, 0xF8)\n          - undefined (0xF7)\n          - half and single-precision floats (0xF9-0xFA)\n          - break (0xFF)\n\n    @param[in] j  JSON value to serialize\n    @return MessagePack serialization as byte vector\n\n    @complexity Linear in the size of the JSON value @a j.\n\n    @liveexample{The example shows the serialization of a JSON value to a byte\n    vector in CBOR format.,to_cbor}\n\n    @sa http://cbor.io\n    @sa @ref from_cbor(detail::input_adapter&&, const bool, const bool) for the\n        analogous deserialization\n    @sa @ref to_msgpack(const basic_json&) for the related MessagePack format\n    @sa @ref to_ubjson(const basic_json&, const bool, const bool) for the\n             related UBJSON format\n\n    @since version 2.0.9\n    */\n    static std::vector<uint8_t> to_cbor(const basic_json& j)\n    {\n        std::vector<uint8_t> result;\n        to_cbor(j, result);\n        return result;\n    }\n\n    static void to_cbor(const basic_json& j, detail::output_adapter<uint8_t> o)\n    {\n        binary_writer<uint8_t>(o).write_cbor(j);\n    }\n\n    static void to_cbor(const basic_json& j, detail::output_adapter<char> o)\n    {\n        binary_writer<char>(o).write_cbor(j);\n    }\n\n    /*!\n    @brief create a MessagePack serialization of a given JSON value\n\n    Serializes a given JSON value @a j to a byte vector using the MessagePack\n    serialization format. MessagePack is a binary serialization format which\n    aims to be more compact than JSON itself, yet more efficient to parse.\n\n    The library uses the following mapping from JSON values types to\n    MessagePack types according to the MessagePack specification:\n\n    JSON value type | value/range                       | MessagePack type | first byte\n    --------------- | --------------------------------- | ---------------- | ----------\n    null            | `null`                            | nil              | 0xC0\n    boolean         | `true`                            | true             | 0xC3\n    boolean         | `false`                           | false            | 0xC2\n    number_integer  | -9223372036854775808..-2147483649 | int64            | 0xD3\n    number_integer  | -2147483648..-32769               | int32            | 0xD2\n    number_integer  | -32768..-129                      | int16            | 0xD1\n    number_integer  | -128..-33                         | int8             | 0xD0\n    number_integer  | -32..-1                           | negative fixint  | 0xE0..0xFF\n    number_integer  | 0..127                            | positive fixint  | 0x00..0x7F\n    number_integer  | 128..255                          | uint 8           | 0xCC\n    number_integer  | 256..65535                        | uint 16          | 0xCD\n    number_integer  | 65536..4294967295                 | uint 32          | 0xCE\n    number_integer  | 4294967296..18446744073709551615  | uint 64          | 0xCF\n    number_unsigned | 0..127                            | positive fixint  | 0x00..0x7F\n    number_unsigned | 128..255                          | uint 8           | 0xCC\n    number_unsigned | 256..65535                        | uint 16          | 0xCD\n    number_unsigned | 65536..4294967295                 | uint 32          | 0xCE\n    number_unsigned | 4294967296..18446744073709551615  | uint 64          | 0xCF\n    number_float    | *any value*                       | float 64         | 0xCB\n    string          | *length*: 0..31                   | fixstr           | 0xA0..0xBF\n    string          | *length*: 32..255                 | str 8            | 0xD9\n    string          | *length*: 256..65535              | str 16           | 0xDA\n    string          | *length*: 65536..4294967295       | str 32           | 0xDB\n    array           | *size*: 0..15                     | fixarray         | 0x90..0x9F\n    array           | *size*: 16..65535                 | array 16         | 0xDC\n    array           | *size*: 65536..4294967295         | array 32         | 0xDD\n    object          | *size*: 0..15                     | fix map          | 0x80..0x8F\n    object          | *size*: 16..65535                 | map 16           | 0xDE\n    object          | *size*: 65536..4294967295         | map 32           | 0xDF\n\n    @note The mapping is **complete** in the sense that any JSON value type\n          can be converted to a MessagePack value.\n\n    @note The following values can **not** be converted to a MessagePack value:\n          - strings with more than 4294967295 bytes\n          - arrays with more than 4294967295 elements\n          - objects with more than 4294967295 elements\n\n    @note The following MessagePack types are not used in the conversion:\n          - bin 8 - bin 32 (0xC4..0xC6)\n          - ext 8 - ext 32 (0xC7..0xC9)\n          - float 32 (0xCA)\n          - fixext 1 - fixext 16 (0xD4..0xD8)\n\n    @note Any MessagePack output created @ref to_msgpack can be successfully\n          parsed by @ref from_msgpack.\n\n    @note If NaN or Infinity are stored inside a JSON number, they are\n          serialized properly. This behavior differs from the @ref dump()\n          function which serializes NaN or Infinity to `null`.\n\n    @param[in] j  JSON value to serialize\n    @return MessagePack serialization as byte vector\n\n    @complexity Linear in the size of the JSON value @a j.\n\n    @liveexample{The example shows the serialization of a JSON value to a byte\n    vector in MessagePack format.,to_msgpack}\n\n    @sa http://msgpack.org\n    @sa @ref from_msgpack for the analogous deserialization\n    @sa @ref to_cbor(const basic_json& for the related CBOR format\n    @sa @ref to_ubjson(const basic_json&, const bool, const bool) for the\n             related UBJSON format\n\n    @since version 2.0.9\n    */\n    static std::vector<uint8_t> to_msgpack(const basic_json& j)\n    {\n        std::vector<uint8_t> result;\n        to_msgpack(j, result);\n        return result;\n    }\n\n    static void to_msgpack(const basic_json& j, detail::output_adapter<uint8_t> o)\n    {\n        binary_writer<uint8_t>(o).write_msgpack(j);\n    }\n\n    static void to_msgpack(const basic_json& j, detail::output_adapter<char> o)\n    {\n        binary_writer<char>(o).write_msgpack(j);\n    }\n\n    /*!\n    @brief create a UBJSON serialization of a given JSON value\n\n    Serializes a given JSON value @a j to a byte vector using the UBJSON\n    (Universal Binary JSON) serialization format. UBJSON aims to be more compact\n    than JSON itself, yet more efficient to parse.\n\n    The library uses the following mapping from JSON values types to\n    UBJSON types according to the UBJSON specification:\n\n    JSON value type | value/range                       | UBJSON type | marker\n    --------------- | --------------------------------- | ----------- | ------\n    null            | `null`                            | null        | `Z`\n    boolean         | `true`                            | true        | `T`\n    boolean         | `false`                           | false       | `F`\n    number_integer  | -9223372036854775808..-2147483649 | int64       | `L`\n    number_integer  | -2147483648..-32769               | int32       | `l`\n    number_integer  | -32768..-129                      | int16       | `I`\n    number_integer  | -128..127                         | int8        | `i`\n    number_integer  | 128..255                          | uint8       | `U`\n    number_integer  | 256..32767                        | int16       | `I`\n    number_integer  | 32768..2147483647                 | int32       | `l`\n    number_integer  | 2147483648..9223372036854775807   | int64       | `L`\n    number_unsigned | 0..127                            | int8        | `i`\n    number_unsigned | 128..255                          | uint8       | `U`\n    number_unsigned | 256..32767                        | int16       | `I`\n    number_unsigned | 32768..2147483647                 | int32       | `l`\n    number_unsigned | 2147483648..9223372036854775807   | int64       | `L`\n    number_float    | *any value*                       | float64     | `D`\n    string          | *with shortest length indicator*  | string      | `S`\n    array           | *see notes on optimized format*   | array       | `[`\n    object          | *see notes on optimized format*   | map         | `{`\n\n    @note The mapping is **complete** in the sense that any JSON value type\n          can be converted to a UBJSON value.\n\n    @note The following values can **not** be converted to a UBJSON value:\n          - strings with more than 9223372036854775807 bytes (theoretical)\n          - unsigned integer numbers above 9223372036854775807\n\n    @note The following markers are not used in the conversion:\n          - `Z`: no-op values are not created.\n          - `C`: single-byte strings are serialized with `S` markers.\n\n    @note Any UBJSON output created @ref to_ubjson can be successfully parsed\n          by @ref from_ubjson.\n\n    @note If NaN or Infinity are stored inside a JSON number, they are\n          serialized properly. This behavior differs from the @ref dump()\n          function which serializes NaN or Infinity to `null`.\n\n    @note The optimized formats for containers are supported: Parameter\n          @a use_size adds size information to the beginning of a container and\n          removes the closing marker. Parameter @a use_type further checks\n          whether all elements of a container have the same type and adds the\n          type marker to the beginning of the container. The @a use_type\n          parameter must only be used together with @a use_size = true. Note\n          that @a use_size = true alone may result in larger representations -\n          the benefit of this parameter is that the receiving side is\n          immediately informed on the number of elements of the container.\n\n    @param[in] j  JSON value to serialize\n    @param[in] use_size  whether to add size annotations to container types\n    @param[in] use_type  whether to add type annotations to container types\n                         (must be combined with @a use_size = true)\n    @return UBJSON serialization as byte vector\n\n    @complexity Linear in the size of the JSON value @a j.\n\n    @liveexample{The example shows the serialization of a JSON value to a byte\n    vector in UBJSON format.,to_ubjson}\n\n    @sa http://ubjson.org\n    @sa @ref from_ubjson(detail::input_adapter&&, const bool, const bool) for the\n        analogous deserialization\n    @sa @ref to_cbor(const basic_json& for the related CBOR format\n    @sa @ref to_msgpack(const basic_json&) for the related MessagePack format\n\n    @since version 3.1.0\n    */\n    static std::vector<uint8_t> to_ubjson(const basic_json& j,\n                                          const bool use_size = false,\n                                          const bool use_type = false)\n    {\n        std::vector<uint8_t> result;\n        to_ubjson(j, result, use_size, use_type);\n        return result;\n    }\n\n    static void to_ubjson(const basic_json& j, detail::output_adapter<uint8_t> o,\n                          const bool use_size = false, const bool use_type = false)\n    {\n        binary_writer<uint8_t>(o).write_ubjson(j, use_size, use_type);\n    }\n\n    static void to_ubjson(const basic_json& j, detail::output_adapter<char> o,\n                          const bool use_size = false, const bool use_type = false)\n    {\n        binary_writer<char>(o).write_ubjson(j, use_size, use_type);\n    }\n\n\n    /*!\n    @brief Serializes the given JSON object `j` to BSON and returns a vector\n           containing the corresponding BSON-representation.\n\n    BSON (Binary JSON) is a binary format in which zero or more ordered key/value pairs are\n    stored as a single entity (a so-called document).\n\n    The library uses the following mapping from JSON values types to BSON types:\n\n    JSON value type | value/range                       | BSON type   | marker\n    --------------- | --------------------------------- | ----------- | ------\n    null            | `null`                            | null        | 0x0A\n    boolean         | `true`, `false`                   | boolean     | 0x08\n    number_integer  | -9223372036854775808..-2147483649 | int64       | 0x12\n    number_integer  | -2147483648..2147483647           | int32       | 0x10\n    number_integer  | 2147483648..9223372036854775807   | int64       | 0x12\n    number_unsigned | 0..2147483647                     | int32       | 0x10\n    number_unsigned | 2147483648..9223372036854775807   | int64       | 0x12\n    number_unsigned | 9223372036854775808..18446744073709551615| --   | --\n    number_float    | *any value*                       | double      | 0x01\n    string          | *any value*                       | string      | 0x02\n    array           | *any value*                       | document    | 0x04\n    object          | *any value*                       | document    | 0x03\n\n    @warning The mapping is **incomplete**, since only JSON-objects (and things\n    contained therein) can be serialized to BSON.\n    Also, integers larger than 9223372036854775807 cannot be serialized to BSON,\n    and the keys may not contain U+0000, since they are serialized a\n    zero-terminated c-strings.\n\n    @throw out_of_range.407  if `j.is_number_unsigned() && j.get<std::uint64_t>() > 9223372036854775807`\n    @throw out_of_range.409  if a key in `j` contains a NULL (U+0000)\n    @throw type_error.317    if `!j.is_object()`\n\n    @pre The input `j` is required to be an object: `j.is_object() == true`.\n\n    @note Any BSON output created via @ref to_bson can be successfully parsed\n          by @ref from_bson.\n\n    @param[in] j  JSON value to serialize\n    @return BSON serialization as byte vector\n\n    @complexity Linear in the size of the JSON value @a j.\n\n    @liveexample{The example shows the serialization of a JSON value to a byte\n    vector in BSON format.,to_bson}\n\n    @sa http://bsonspec.org/spec.html\n    @sa @ref from_bson(detail::input_adapter&&, const bool strict) for the\n        analogous deserialization\n    @sa @ref to_ubjson(const basic_json&, const bool, const bool) for the\n             related UBJSON format\n    @sa @ref to_cbor(const basic_json&) for the related CBOR format\n    @sa @ref to_msgpack(const basic_json&) for the related MessagePack format\n    */\n    static std::vector<uint8_t> to_bson(const basic_json& j)\n    {\n        std::vector<uint8_t> result;\n        to_bson(j, result);\n        return result;\n    }\n\n    /*!\n    @brief Serializes the given JSON object `j` to BSON and forwards the\n           corresponding BSON-representation to the given output_adapter `o`.\n    @param j The JSON object to convert to BSON.\n    @param o The output adapter that receives the binary BSON representation.\n    @pre The input `j` shall be an object: `j.is_object() == true`\n    @sa @ref to_bson(const basic_json&)\n    */\n    static void to_bson(const basic_json& j, detail::output_adapter<uint8_t> o)\n    {\n        binary_writer<uint8_t>(o).write_bson(j);\n    }\n\n    /*!\n    @copydoc to_bson(const basic_json&, detail::output_adapter<uint8_t>)\n    */\n    static void to_bson(const basic_json& j, detail::output_adapter<char> o)\n    {\n        binary_writer<char>(o).write_bson(j);\n    }\n\n\n    /*!\n    @brief create a JSON value from an input in CBOR format\n\n    Deserializes a given input @a i to a JSON value using the CBOR (Concise\n    Binary Object Representation) serialization format.\n\n    The library maps CBOR types to JSON value types as follows:\n\n    CBOR type              | JSON value type | first byte\n    ---------------------- | --------------- | ----------\n    Integer                | number_unsigned | 0x00..0x17\n    Unsigned integer       | number_unsigned | 0x18\n    Unsigned integer       | number_unsigned | 0x19\n    Unsigned integer       | number_unsigned | 0x1A\n    Unsigned integer       | number_unsigned | 0x1B\n    Negative integer       | number_integer  | 0x20..0x37\n    Negative integer       | number_integer  | 0x38\n    Negative integer       | number_integer  | 0x39\n    Negative integer       | number_integer  | 0x3A\n    Negative integer       | number_integer  | 0x3B\n    Negative integer       | number_integer  | 0x40..0x57\n    UTF-8 string           | string          | 0x60..0x77\n    UTF-8 string           | string          | 0x78\n    UTF-8 string           | string          | 0x79\n    UTF-8 string           | string          | 0x7A\n    UTF-8 string           | string          | 0x7B\n    UTF-8 string           | string          | 0x7F\n    array                  | array           | 0x80..0x97\n    array                  | array           | 0x98\n    array                  | array           | 0x99\n    array                  | array           | 0x9A\n    array                  | array           | 0x9B\n    array                  | array           | 0x9F\n    map                    | object          | 0xA0..0xB7\n    map                    | object          | 0xB8\n    map                    | object          | 0xB9\n    map                    | object          | 0xBA\n    map                    | object          | 0xBB\n    map                    | object          | 0xBF\n    False                  | `false`         | 0xF4\n    True                   | `true`          | 0xF5\n    Null                   | `null`          | 0xF6\n    Half-Precision Float   | number_float    | 0xF9\n    Single-Precision Float | number_float    | 0xFA\n    Double-Precision Float | number_float    | 0xFB\n\n    @warning The mapping is **incomplete** in the sense that not all CBOR\n             types can be converted to a JSON value. The following CBOR types\n             are not supported and will yield parse errors (parse_error.112):\n             - byte strings (0x40..0x5F)\n             - date/time (0xC0..0xC1)\n             - bignum (0xC2..0xC3)\n             - decimal fraction (0xC4)\n             - bigfloat (0xC5)\n             - tagged items (0xC6..0xD4, 0xD8..0xDB)\n             - expected conversions (0xD5..0xD7)\n             - simple values (0xE0..0xF3, 0xF8)\n             - undefined (0xF7)\n\n    @warning CBOR allows map keys of any type, whereas JSON only allows\n             strings as keys in object values. Therefore, CBOR maps with keys\n             other than UTF-8 strings are rejected (parse_error.113).\n\n    @note Any CBOR output created @ref to_cbor can be successfully parsed by\n          @ref from_cbor.\n\n    @param[in] i  an input in CBOR format convertible to an input adapter\n    @param[in] strict  whether to expect the input to be consumed until EOF\n                       (true by default)\n    @param[in] allow_exceptions  whether to throw exceptions in case of a\n    parse error (optional, true by default)\n\n    @return deserialized JSON value; in case of a parse error and\n            @a allow_exceptions set to `false`, the return value will be\n            value_t::discarded.\n\n    @throw parse_error.110 if the given input ends prematurely or the end of\n    file was not reached when @a strict was set to true\n    @throw parse_error.112 if unsupported features from CBOR were\n    used in the given input @a v or if the input is not valid CBOR\n    @throw parse_error.113 if a string was expected as map key, but not found\n\n    @complexity Linear in the size of the input @a i.\n\n    @liveexample{The example shows the deserialization of a byte vector in CBOR\n    format to a JSON value.,from_cbor}\n\n    @sa http://cbor.io\n    @sa @ref to_cbor(const basic_json&) for the analogous serialization\n    @sa @ref from_msgpack(detail::input_adapter&&, const bool, const bool) for the\n        related MessagePack format\n    @sa @ref from_ubjson(detail::input_adapter&&, const bool, const bool) for the\n        related UBJSON format\n\n    @since version 2.0.9; parameter @a start_index since 2.1.1; changed to\n           consume input adapters, removed start_index parameter, and added\n           @a strict parameter since 3.0.0; added @a allow_exceptions parameter\n           since 3.2.0\n    */\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json from_cbor(detail::input_adapter&& i,\n                                const bool strict = true,\n                                const bool allow_exceptions = true)\n    {\n        basic_json result;\n        detail::json_sax_dom_parser<basic_json> sdp(result, allow_exceptions);\n        const bool res = binary_reader(detail::input_adapter(i)).sax_parse(input_format_t::cbor, &sdp, strict);\n        return res ? result : basic_json(value_t::discarded);\n    }\n\n    /*!\n    @copydoc from_cbor(detail::input_adapter&&, const bool, const bool)\n    */\n    template<typename A1, typename A2,\n             detail::enable_if_t<std::is_constructible<detail::input_adapter, A1, A2>::value, int> = 0>\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json from_cbor(A1 && a1, A2 && a2,\n                                const bool strict = true,\n                                const bool allow_exceptions = true)\n    {\n        basic_json result;\n        detail::json_sax_dom_parser<basic_json> sdp(result, allow_exceptions);\n        const bool res = binary_reader(detail::input_adapter(std::forward<A1>(a1), std::forward<A2>(a2))).sax_parse(input_format_t::cbor, &sdp, strict);\n        return res ? result : basic_json(value_t::discarded);\n    }\n\n    /*!\n    @brief create a JSON value from an input in MessagePack format\n\n    Deserializes a given input @a i to a JSON value using the MessagePack\n    serialization format.\n\n    The library maps MessagePack types to JSON value types as follows:\n\n    MessagePack type | JSON value type | first byte\n    ---------------- | --------------- | ----------\n    positive fixint  | number_unsigned | 0x00..0x7F\n    fixmap           | object          | 0x80..0x8F\n    fixarray         | array           | 0x90..0x9F\n    fixstr           | string          | 0xA0..0xBF\n    nil              | `null`          | 0xC0\n    false            | `false`         | 0xC2\n    true             | `true`          | 0xC3\n    float 32         | number_float    | 0xCA\n    float 64         | number_float    | 0xCB\n    uint 8           | number_unsigned | 0xCC\n    uint 16          | number_unsigned | 0xCD\n    uint 32          | number_unsigned | 0xCE\n    uint 64          | number_unsigned | 0xCF\n    int 8            | number_integer  | 0xD0\n    int 16           | number_integer  | 0xD1\n    int 32           | number_integer  | 0xD2\n    int 64           | number_integer  | 0xD3\n    str 8            | string          | 0xD9\n    str 16           | string          | 0xDA\n    str 32           | string          | 0xDB\n    array 16         | array           | 0xDC\n    array 32         | array           | 0xDD\n    map 16           | object          | 0xDE\n    map 32           | object          | 0xDF\n    negative fixint  | number_integer  | 0xE0-0xFF\n\n    @warning The mapping is **incomplete** in the sense that not all\n             MessagePack types can be converted to a JSON value. The following\n             MessagePack types are not supported and will yield parse errors:\n              - bin 8 - bin 32 (0xC4..0xC6)\n              - ext 8 - ext 32 (0xC7..0xC9)\n              - fixext 1 - fixext 16 (0xD4..0xD8)\n\n    @note Any MessagePack output created @ref to_msgpack can be successfully\n          parsed by @ref from_msgpack.\n\n    @param[in] i  an input in MessagePack format convertible to an input\n                  adapter\n    @param[in] strict  whether to expect the input to be consumed until EOF\n                       (true by default)\n    @param[in] allow_exceptions  whether to throw exceptions in case of a\n    parse error (optional, true by default)\n\n    @return deserialized JSON value; in case of a parse error and\n            @a allow_exceptions set to `false`, the return value will be\n            value_t::discarded.\n\n    @throw parse_error.110 if the given input ends prematurely or the end of\n    file was not reached when @a strict was set to true\n    @throw parse_error.112 if unsupported features from MessagePack were\n    used in the given input @a i or if the input is not valid MessagePack\n    @throw parse_error.113 if a string was expected as map key, but not found\n\n    @complexity Linear in the size of the input @a i.\n\n    @liveexample{The example shows the deserialization of a byte vector in\n    MessagePack format to a JSON value.,from_msgpack}\n\n    @sa http://msgpack.org\n    @sa @ref to_msgpack(const basic_json&) for the analogous serialization\n    @sa @ref from_cbor(detail::input_adapter&&, const bool, const bool) for the\n        related CBOR format\n    @sa @ref from_ubjson(detail::input_adapter&&, const bool, const bool) for\n        the related UBJSON format\n    @sa @ref from_bson(detail::input_adapter&&, const bool, const bool) for\n        the related BSON format\n\n    @since version 2.0.9; parameter @a start_index since 2.1.1; changed to\n           consume input adapters, removed start_index parameter, and added\n           @a strict parameter since 3.0.0; added @a allow_exceptions parameter\n           since 3.2.0\n    */\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json from_msgpack(detail::input_adapter&& i,\n                                   const bool strict = true,\n                                   const bool allow_exceptions = true)\n    {\n        basic_json result;\n        detail::json_sax_dom_parser<basic_json> sdp(result, allow_exceptions);\n        const bool res = binary_reader(detail::input_adapter(i)).sax_parse(input_format_t::msgpack, &sdp, strict);\n        return res ? result : basic_json(value_t::discarded);\n    }\n\n    /*!\n    @copydoc from_msgpack(detail::input_adapter&&, const bool, const bool)\n    */\n    template<typename A1, typename A2,\n             detail::enable_if_t<std::is_constructible<detail::input_adapter, A1, A2>::value, int> = 0>\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json from_msgpack(A1 && a1, A2 && a2,\n                                   const bool strict = true,\n                                   const bool allow_exceptions = true)\n    {\n        basic_json result;\n        detail::json_sax_dom_parser<basic_json> sdp(result, allow_exceptions);\n        const bool res = binary_reader(detail::input_adapter(std::forward<A1>(a1), std::forward<A2>(a2))).sax_parse(input_format_t::msgpack, &sdp, strict);\n        return res ? result : basic_json(value_t::discarded);\n    }\n\n    /*!\n    @brief create a JSON value from an input in UBJSON format\n\n    Deserializes a given input @a i to a JSON value using the UBJSON (Universal\n    Binary JSON) serialization format.\n\n    The library maps UBJSON types to JSON value types as follows:\n\n    UBJSON type | JSON value type                         | marker\n    ----------- | --------------------------------------- | ------\n    no-op       | *no value, next value is read*          | `N`\n    null        | `null`                                  | `Z`\n    false       | `false`                                 | `F`\n    true        | `true`                                  | `T`\n    float32     | number_float                            | `d`\n    float64     | number_float                            | `D`\n    uint8       | number_unsigned                         | `U`\n    int8        | number_integer                          | `i`\n    int16       | number_integer                          | `I`\n    int32       | number_integer                          | `l`\n    int64       | number_integer                          | `L`\n    string      | string                                  | `S`\n    char        | string                                  | `C`\n    array       | array (optimized values are supported)  | `[`\n    object      | object (optimized values are supported) | `{`\n\n    @note The mapping is **complete** in the sense that any UBJSON value can\n          be converted to a JSON value.\n\n    @param[in] i  an input in UBJSON format convertible to an input adapter\n    @param[in] strict  whether to expect the input to be consumed until EOF\n                       (true by default)\n    @param[in] allow_exceptions  whether to throw exceptions in case of a\n    parse error (optional, true by default)\n\n    @return deserialized JSON value; in case of a parse error and\n            @a allow_exceptions set to `false`, the return value will be\n            value_t::discarded.\n\n    @throw parse_error.110 if the given input ends prematurely or the end of\n    file was not reached when @a strict was set to true\n    @throw parse_error.112 if a parse error occurs\n    @throw parse_error.113 if a string could not be parsed successfully\n\n    @complexity Linear in the size of the input @a i.\n\n    @liveexample{The example shows the deserialization of a byte vector in\n    UBJSON format to a JSON value.,from_ubjson}\n\n    @sa http://ubjson.org\n    @sa @ref to_ubjson(const basic_json&, const bool, const bool) for the\n             analogous serialization\n    @sa @ref from_cbor(detail::input_adapter&&, const bool, const bool) for the\n        related CBOR format\n    @sa @ref from_msgpack(detail::input_adapter&&, const bool, const bool) for\n        the related MessagePack format\n    @sa @ref from_bson(detail::input_adapter&&, const bool, const bool) for\n        the related BSON format\n\n    @since version 3.1.0; added @a allow_exceptions parameter since 3.2.0\n    */\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json from_ubjson(detail::input_adapter&& i,\n                                  const bool strict = true,\n                                  const bool allow_exceptions = true)\n    {\n        basic_json result;\n        detail::json_sax_dom_parser<basic_json> sdp(result, allow_exceptions);\n        const bool res = binary_reader(detail::input_adapter(i)).sax_parse(input_format_t::ubjson, &sdp, strict);\n        return res ? result : basic_json(value_t::discarded);\n    }\n\n    /*!\n    @copydoc from_ubjson(detail::input_adapter&&, const bool, const bool)\n    */\n    template<typename A1, typename A2,\n             detail::enable_if_t<std::is_constructible<detail::input_adapter, A1, A2>::value, int> = 0>\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json from_ubjson(A1 && a1, A2 && a2,\n                                  const bool strict = true,\n                                  const bool allow_exceptions = true)\n    {\n        basic_json result;\n        detail::json_sax_dom_parser<basic_json> sdp(result, allow_exceptions);\n        const bool res = binary_reader(detail::input_adapter(std::forward<A1>(a1), std::forward<A2>(a2))).sax_parse(input_format_t::ubjson, &sdp, strict);\n        return res ? result : basic_json(value_t::discarded);\n    }\n\n    /*!\n    @brief Create a JSON value from an input in BSON format\n\n    Deserializes a given input @a i to a JSON value using the BSON (Binary JSON)\n    serialization format.\n\n    The library maps BSON record types to JSON value types as follows:\n\n    BSON type       | BSON marker byte | JSON value type\n    --------------- | ---------------- | ---------------------------\n    double          | 0x01             | number_float\n    string          | 0x02             | string\n    document        | 0x03             | object\n    array           | 0x04             | array\n    binary          | 0x05             | still unsupported\n    undefined       | 0x06             | still unsupported\n    ObjectId        | 0x07             | still unsupported\n    boolean         | 0x08             | boolean\n    UTC Date-Time   | 0x09             | still unsupported\n    null            | 0x0A             | null\n    Regular Expr.   | 0x0B             | still unsupported\n    DB Pointer      | 0x0C             | still unsupported\n    JavaScript Code | 0x0D             | still unsupported\n    Symbol          | 0x0E             | still unsupported\n    JavaScript Code | 0x0F             | still unsupported\n    int32           | 0x10             | number_integer\n    Timestamp       | 0x11             | still unsupported\n    128-bit decimal float | 0x13       | still unsupported\n    Max Key         | 0x7F             | still unsupported\n    Min Key         | 0xFF             | still unsupported\n\n    @warning The mapping is **incomplete**. The unsupported mappings\n             are indicated in the table above.\n\n    @param[in] i  an input in BSON format convertible to an input adapter\n    @param[in] strict  whether to expect the input to be consumed until EOF\n                       (true by default)\n    @param[in] allow_exceptions  whether to throw exceptions in case of a\n    parse error (optional, true by default)\n\n    @return deserialized JSON value; in case of a parse error and\n            @a allow_exceptions set to `false`, the return value will be\n            value_t::discarded.\n\n    @throw parse_error.114 if an unsupported BSON record type is encountered\n\n    @complexity Linear in the size of the input @a i.\n\n    @liveexample{The example shows the deserialization of a byte vector in\n    BSON format to a JSON value.,from_bson}\n\n    @sa http://bsonspec.org/spec.html\n    @sa @ref to_bson(const basic_json&) for the analogous serialization\n    @sa @ref from_cbor(detail::input_adapter&&, const bool, const bool) for the\n        related CBOR format\n    @sa @ref from_msgpack(detail::input_adapter&&, const bool, const bool) for\n        the related MessagePack format\n    @sa @ref from_ubjson(detail::input_adapter&&, const bool, const bool) for the\n        related UBJSON format\n    */\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json from_bson(detail::input_adapter&& i,\n                                const bool strict = true,\n                                const bool allow_exceptions = true)\n    {\n        basic_json result;\n        detail::json_sax_dom_parser<basic_json> sdp(result, allow_exceptions);\n        const bool res = binary_reader(detail::input_adapter(i)).sax_parse(input_format_t::bson, &sdp, strict);\n        return res ? result : basic_json(value_t::discarded);\n    }\n\n    /*!\n    @copydoc from_bson(detail::input_adapter&&, const bool, const bool)\n    */\n    template<typename A1, typename A2,\n             detail::enable_if_t<std::is_constructible<detail::input_adapter, A1, A2>::value, int> = 0>\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json from_bson(A1 && a1, A2 && a2,\n                                const bool strict = true,\n                                const bool allow_exceptions = true)\n    {\n        basic_json result;\n        detail::json_sax_dom_parser<basic_json> sdp(result, allow_exceptions);\n        const bool res = binary_reader(detail::input_adapter(std::forward<A1>(a1), std::forward<A2>(a2))).sax_parse(input_format_t::bson, &sdp, strict);\n        return res ? result : basic_json(value_t::discarded);\n    }\n\n\n\n    /// @}\n\n    //////////////////////////\n    // JSON Pointer support //\n    //////////////////////////\n\n    /// @name JSON Pointer functions\n    /// @{\n\n    /*!\n    @brief access specified element via JSON Pointer\n\n    Uses a JSON pointer to retrieve a reference to the respective JSON value.\n    No bound checking is performed. Similar to @ref operator[](const typename\n    object_t::key_type&), `null` values are created in arrays and objects if\n    necessary.\n\n    In particular:\n    - If the JSON pointer points to an object key that does not exist, it\n      is created an filled with a `null` value before a reference to it\n      is returned.\n    - If the JSON pointer points to an array index that does not exist, it\n      is created an filled with a `null` value before a reference to it\n      is returned. All indices between the current maximum and the given\n      index are also filled with `null`.\n    - The special value `-` is treated as a synonym for the index past the\n      end.\n\n    @param[in] ptr  a JSON pointer\n\n    @return reference to the element pointed to by @a ptr\n\n    @complexity Constant.\n\n    @throw parse_error.106   if an array index begins with '0'\n    @throw parse_error.109   if an array index was not a number\n    @throw out_of_range.404  if the JSON pointer can not be resolved\n\n    @liveexample{The behavior is shown in the example.,operatorjson_pointer}\n\n    @since version 2.0.0\n    */\n    reference operator[](const json_pointer& ptr)\n    {\n        return ptr.get_unchecked(this);\n    }\n\n    /*!\n    @brief access specified element via JSON Pointer\n\n    Uses a JSON pointer to retrieve a reference to the respective JSON value.\n    No bound checking is performed. The function does not change the JSON\n    value; no `null` values are created. In particular, the the special value\n    `-` yields an exception.\n\n    @param[in] ptr  JSON pointer to the desired element\n\n    @return const reference to the element pointed to by @a ptr\n\n    @complexity Constant.\n\n    @throw parse_error.106   if an array index begins with '0'\n    @throw parse_error.109   if an array index was not a number\n    @throw out_of_range.402  if the array index '-' is used\n    @throw out_of_range.404  if the JSON pointer can not be resolved\n\n    @liveexample{The behavior is shown in the example.,operatorjson_pointer_const}\n\n    @since version 2.0.0\n    */\n    const_reference operator[](const json_pointer& ptr) const\n    {\n        return ptr.get_unchecked(this);\n    }\n\n    /*!\n    @brief access specified element via JSON Pointer\n\n    Returns a reference to the element at with specified JSON pointer @a ptr,\n    with bounds checking.\n\n    @param[in] ptr  JSON pointer to the desired element\n\n    @return reference to the element pointed to by @a ptr\n\n    @throw parse_error.106 if an array index in the passed JSON pointer @a ptr\n    begins with '0'. See example below.\n\n    @throw parse_error.109 if an array index in the passed JSON pointer @a ptr\n    is not a number. See example below.\n\n    @throw out_of_range.401 if an array index in the passed JSON pointer @a ptr\n    is out of range. See example below.\n\n    @throw out_of_range.402 if the array index '-' is used in the passed JSON\n    pointer @a ptr. As `at` provides checked access (and no elements are\n    implicitly inserted), the index '-' is always invalid. See example below.\n\n    @throw out_of_range.403 if the JSON pointer describes a key of an object\n    which cannot be found. See example below.\n\n    @throw out_of_range.404 if the JSON pointer @a ptr can not be resolved.\n    See example below.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes in the JSON value.\n\n    @complexity Constant.\n\n    @since version 2.0.0\n\n    @liveexample{The behavior is shown in the example.,at_json_pointer}\n    */\n    reference at(const json_pointer& ptr)\n    {\n        return ptr.get_checked(this);\n    }\n\n    /*!\n    @brief access specified element via JSON Pointer\n\n    Returns a const reference to the element at with specified JSON pointer @a\n    ptr, with bounds checking.\n\n    @param[in] ptr  JSON pointer to the desired element\n\n    @return reference to the element pointed to by @a ptr\n\n    @throw parse_error.106 if an array index in the passed JSON pointer @a ptr\n    begins with '0'. See example below.\n\n    @throw parse_error.109 if an array index in the passed JSON pointer @a ptr\n    is not a number. See example below.\n\n    @throw out_of_range.401 if an array index in the passed JSON pointer @a ptr\n    is out of range. See example below.\n\n    @throw out_of_range.402 if the array index '-' is used in the passed JSON\n    pointer @a ptr. As `at` provides checked access (and no elements are\n    implicitly inserted), the index '-' is always invalid. See example below.\n\n    @throw out_of_range.403 if the JSON pointer describes a key of an object\n    which cannot be found. See example below.\n\n    @throw out_of_range.404 if the JSON pointer @a ptr can not be resolved.\n    See example below.\n\n    @exceptionsafety Strong guarantee: if an exception is thrown, there are no\n    changes in the JSON value.\n\n    @complexity Constant.\n\n    @since version 2.0.0\n\n    @liveexample{The behavior is shown in the example.,at_json_pointer_const}\n    */\n    const_reference at(const json_pointer& ptr) const\n    {\n        return ptr.get_checked(this);\n    }\n\n    /*!\n    @brief return flattened JSON value\n\n    The function creates a JSON object whose keys are JSON pointers (see [RFC\n    6901](https://tools.ietf.org/html/rfc6901)) and whose values are all\n    primitive. The original JSON value can be restored using the @ref\n    unflatten() function.\n\n    @return an object that maps JSON pointers to primitive values\n\n    @note Empty objects and arrays are flattened to `null` and will not be\n          reconstructed correctly by the @ref unflatten() function.\n\n    @complexity Linear in the size the JSON value.\n\n    @liveexample{The following code shows how a JSON object is flattened to an\n    object whose keys consist of JSON pointers.,flatten}\n\n    @sa @ref unflatten() for the reverse function\n\n    @since version 2.0.0\n    */\n    basic_json flatten() const\n    {\n        basic_json result(value_t::object);\n        json_pointer::flatten(\"\", *this, result);\n        return result;\n    }\n\n    /*!\n    @brief unflatten a previously flattened JSON value\n\n    The function restores the arbitrary nesting of a JSON value that has been\n    flattened before using the @ref flatten() function. The JSON value must\n    meet certain constraints:\n    1. The value must be an object.\n    2. The keys must be JSON pointers (see\n       [RFC 6901](https://tools.ietf.org/html/rfc6901))\n    3. The mapped values must be primitive JSON types.\n\n    @return the original JSON from a flattened version\n\n    @note Empty objects and arrays are flattened by @ref flatten() to `null`\n          values and can not unflattened to their original type. Apart from\n          this example, for a JSON value `j`, the following is always true:\n          `j == j.flatten().unflatten()`.\n\n    @complexity Linear in the size the JSON value.\n\n    @throw type_error.314  if value is not an object\n    @throw type_error.315  if object values are not primitive\n\n    @liveexample{The following code shows how a flattened JSON object is\n    unflattened into the original nested JSON object.,unflatten}\n\n    @sa @ref flatten() for the reverse function\n\n    @since version 2.0.0\n    */\n    basic_json unflatten() const\n    {\n        return json_pointer::unflatten(*this);\n    }\n\n    /// @}\n\n    //////////////////////////\n    // JSON Patch functions //\n    //////////////////////////\n\n    /// @name JSON Patch functions\n    /// @{\n\n    /*!\n    @brief applies a JSON patch\n\n    [JSON Patch](http://jsonpatch.com) defines a JSON document structure for\n    expressing a sequence of operations to apply to a JSON) document. With\n    this function, a JSON Patch is applied to the current JSON value by\n    executing all operations from the patch.\n\n    @param[in] json_patch  JSON patch document\n    @return patched document\n\n    @note The application of a patch is atomic: Either all operations succeed\n          and the patched document is returned or an exception is thrown. In\n          any case, the original value is not changed: the patch is applied\n          to a copy of the value.\n\n    @throw parse_error.104 if the JSON patch does not consist of an array of\n    objects\n\n    @throw parse_error.105 if the JSON patch is malformed (e.g., mandatory\n    attributes are missing); example: `\"operation add must have member path\"`\n\n    @throw out_of_range.401 if an array index is out of range.\n\n    @throw out_of_range.403 if a JSON pointer inside the patch could not be\n    resolved successfully in the current JSON value; example: `\"key baz not\n    found\"`\n\n    @throw out_of_range.405 if JSON pointer has no parent (\"add\", \"remove\",\n    \"move\")\n\n    @throw other_error.501 if \"test\" operation was unsuccessful\n\n    @complexity Linear in the size of the JSON value and the length of the\n    JSON patch. As usually only a fraction of the JSON value is affected by\n    the patch, the complexity can usually be neglected.\n\n    @liveexample{The following code shows how a JSON patch is applied to a\n    value.,patch}\n\n    @sa @ref diff -- create a JSON patch by comparing two JSON values\n\n    @sa [RFC 6902 (JSON Patch)](https://tools.ietf.org/html/rfc6902)\n    @sa [RFC 6901 (JSON Pointer)](https://tools.ietf.org/html/rfc6901)\n\n    @since version 2.0.0\n    */\n    basic_json patch(const basic_json& json_patch) const\n    {\n        // make a working copy to apply the patch to\n        basic_json result = *this;\n\n        // the valid JSON Patch operations\n        enum class patch_operations {add, remove, replace, move, copy, test, invalid};\n\n        const auto get_op = [](const std::string & op)\n        {\n            if (op == \"add\")\n            {\n                return patch_operations::add;\n            }\n            if (op == \"remove\")\n            {\n                return patch_operations::remove;\n            }\n            if (op == \"replace\")\n            {\n                return patch_operations::replace;\n            }\n            if (op == \"move\")\n            {\n                return patch_operations::move;\n            }\n            if (op == \"copy\")\n            {\n                return patch_operations::copy;\n            }\n            if (op == \"test\")\n            {\n                return patch_operations::test;\n            }\n\n            return patch_operations::invalid;\n        };\n\n        // wrapper for \"add\" operation; add value at ptr\n        const auto operation_add = [&result](json_pointer & ptr, basic_json val)\n        {\n            // adding to the root of the target document means replacing it\n            if (ptr.empty())\n            {\n                result = val;\n                return;\n            }\n\n            // make sure the top element of the pointer exists\n            json_pointer top_pointer = ptr.top();\n            if (top_pointer != ptr)\n            {\n                result.at(top_pointer);\n            }\n\n            // get reference to parent of JSON pointer ptr\n            const auto last_path = ptr.back();\n            ptr.pop_back();\n            basic_json& parent = result[ptr];\n\n            switch (parent.m_type)\n            {\n                case value_t::null:\n                case value_t::object:\n                {\n                    // use operator[] to add value\n                    parent[last_path] = val;\n                    break;\n                }\n\n                case value_t::array:\n                {\n                    if (last_path == \"-\")\n                    {\n                        // special case: append to back\n                        parent.push_back(val);\n                    }\n                    else\n                    {\n                        const auto idx = json_pointer::array_index(last_path);\n                        if (JSON_HEDLEY_UNLIKELY(static_cast<size_type>(idx) > parent.size()))\n                        {\n                            // avoid undefined behavior\n                            JSON_THROW(out_of_range::create(401, \"array index \" + std::to_string(idx) + \" is out of range\"));\n                        }\n\n                        // default case: insert add offset\n                        parent.insert(parent.begin() + static_cast<difference_type>(idx), val);\n                    }\n                    break;\n                }\n\n                // if there exists a parent it cannot be primitive\n                default:            // LCOV_EXCL_LINE\n                    assert(false);  // LCOV_EXCL_LINE\n            }\n        };\n\n        // wrapper for \"remove\" operation; remove value at ptr\n        const auto operation_remove = [&result](json_pointer & ptr)\n        {\n            // get reference to parent of JSON pointer ptr\n            const auto last_path = ptr.back();\n            ptr.pop_back();\n            basic_json& parent = result.at(ptr);\n\n            // remove child\n            if (parent.is_object())\n            {\n                // perform range check\n                auto it = parent.find(last_path);\n                if (JSON_HEDLEY_LIKELY(it != parent.end()))\n                {\n                    parent.erase(it);\n                }\n                else\n                {\n                    JSON_THROW(out_of_range::create(403, \"key '\" + last_path + \"' not found\"));\n                }\n            }\n            else if (parent.is_array())\n            {\n                // note erase performs range check\n                parent.erase(static_cast<size_type>(json_pointer::array_index(last_path)));\n            }\n        };\n\n        // type check: top level value must be an array\n        if (JSON_HEDLEY_UNLIKELY(not json_patch.is_array()))\n        {\n            JSON_THROW(parse_error::create(104, 0, \"JSON patch must be an array of objects\"));\n        }\n\n        // iterate and apply the operations\n        for (const auto& val : json_patch)\n        {\n            // wrapper to get a value for an operation\n            const auto get_value = [&val](const std::string & op,\n                                          const std::string & member,\n                                          bool string_type) -> basic_json &\n            {\n                // find value\n                auto it = val.m_value.object->find(member);\n\n                // context-sensitive error message\n                const auto error_msg = (op == \"op\") ? \"operation\" : \"operation '\" + op + \"'\";\n\n                // check if desired value is present\n                if (JSON_HEDLEY_UNLIKELY(it == val.m_value.object->end()))\n                {\n                    JSON_THROW(parse_error::create(105, 0, error_msg + \" must have member '\" + member + \"'\"));\n                }\n\n                // check if result is of type string\n                if (JSON_HEDLEY_UNLIKELY(string_type and not it->second.is_string()))\n                {\n                    JSON_THROW(parse_error::create(105, 0, error_msg + \" must have string member '\" + member + \"'\"));\n                }\n\n                // no error: return value\n                return it->second;\n            };\n\n            // type check: every element of the array must be an object\n            if (JSON_HEDLEY_UNLIKELY(not val.is_object()))\n            {\n                JSON_THROW(parse_error::create(104, 0, \"JSON patch must be an array of objects\"));\n            }\n\n            // collect mandatory members\n            const std::string op = get_value(\"op\", \"op\", true);\n            const std::string path = get_value(op, \"path\", true);\n            json_pointer ptr(path);\n\n            switch (get_op(op))\n            {\n                case patch_operations::add:\n                {\n                    operation_add(ptr, get_value(\"add\", \"value\", false));\n                    break;\n                }\n\n                case patch_operations::remove:\n                {\n                    operation_remove(ptr);\n                    break;\n                }\n\n                case patch_operations::replace:\n                {\n                    // the \"path\" location must exist - use at()\n                    result.at(ptr) = get_value(\"replace\", \"value\", false);\n                    break;\n                }\n\n                case patch_operations::move:\n                {\n                    const std::string from_path = get_value(\"move\", \"from\", true);\n                    json_pointer from_ptr(from_path);\n\n                    // the \"from\" location must exist - use at()\n                    basic_json v = result.at(from_ptr);\n\n                    // The move operation is functionally identical to a\n                    // \"remove\" operation on the \"from\" location, followed\n                    // immediately by an \"add\" operation at the target\n                    // location with the value that was just removed.\n                    operation_remove(from_ptr);\n                    operation_add(ptr, v);\n                    break;\n                }\n\n                case patch_operations::copy:\n                {\n                    const std::string from_path = get_value(\"copy\", \"from\", true);\n                    const json_pointer from_ptr(from_path);\n\n                    // the \"from\" location must exist - use at()\n                    basic_json v = result.at(from_ptr);\n\n                    // The copy is functionally identical to an \"add\"\n                    // operation at the target location using the value\n                    // specified in the \"from\" member.\n                    operation_add(ptr, v);\n                    break;\n                }\n\n                case patch_operations::test:\n                {\n                    bool success = false;\n                    JSON_TRY\n                    {\n                        // check if \"value\" matches the one at \"path\"\n                        // the \"path\" location must exist - use at()\n                        success = (result.at(ptr) == get_value(\"test\", \"value\", false));\n                    }\n                    JSON_INTERNAL_CATCH (out_of_range&)\n                    {\n                        // ignore out of range errors: success remains false\n                    }\n\n                    // throw an exception if test fails\n                    if (JSON_HEDLEY_UNLIKELY(not success))\n                    {\n                        JSON_THROW(other_error::create(501, \"unsuccessful: \" + val.dump()));\n                    }\n\n                    break;\n                }\n\n                default:\n                {\n                    // op must be \"add\", \"remove\", \"replace\", \"move\", \"copy\", or\n                    // \"test\"\n                    JSON_THROW(parse_error::create(105, 0, \"operation value '\" + op + \"' is invalid\"));\n                }\n            }\n        }\n\n        return result;\n    }\n\n    /*!\n    @brief creates a diff as a JSON patch\n\n    Creates a [JSON Patch](http://jsonpatch.com) so that value @a source can\n    be changed into the value @a target by calling @ref patch function.\n\n    @invariant For two JSON values @a source and @a target, the following code\n    yields always `true`:\n    @code {.cpp}\n    source.patch(diff(source, target)) == target;\n    @endcode\n\n    @note Currently, only `remove`, `add`, and `replace` operations are\n          generated.\n\n    @param[in] source  JSON value to compare from\n    @param[in] target  JSON value to compare against\n    @param[in] path    helper value to create JSON pointers\n\n    @return a JSON patch to convert the @a source to @a target\n\n    @complexity Linear in the lengths of @a source and @a target.\n\n    @liveexample{The following code shows how a JSON patch is created as a\n    diff for two JSON values.,diff}\n\n    @sa @ref patch -- apply a JSON patch\n    @sa @ref merge_patch -- apply a JSON Merge Patch\n\n    @sa [RFC 6902 (JSON Patch)](https://tools.ietf.org/html/rfc6902)\n\n    @since version 2.0.0\n    */\n    JSON_HEDLEY_WARN_UNUSED_RESULT\n    static basic_json diff(const basic_json& source, const basic_json& target,\n                           const std::string& path = \"\")\n    {\n        // the patch\n        basic_json result(value_t::array);\n\n        // if the values are the same, return empty patch\n        if (source == target)\n        {\n            return result;\n        }\n\n        if (source.type() != target.type())\n        {\n            // different types: replace value\n            result.push_back(\n            {\n                {\"op\", \"replace\"}, {\"path\", path}, {\"value\", target}\n            });\n            return result;\n        }\n\n        switch (source.type())\n        {\n            case value_t::array:\n            {\n                // first pass: traverse common elements\n                std::size_t i = 0;\n                while (i < source.size() and i < target.size())\n                {\n                    // recursive call to compare array values at index i\n                    auto temp_diff = diff(source[i], target[i], path + \"/\" + std::to_string(i));\n                    result.insert(result.end(), temp_diff.begin(), temp_diff.end());\n                    ++i;\n                }\n\n                // i now reached the end of at least one array\n                // in a second pass, traverse the remaining elements\n\n                // remove my remaining elements\n                const auto end_index = static_cast<difference_type>(result.size());\n                while (i < source.size())\n                {\n                    // add operations in reverse order to avoid invalid\n                    // indices\n                    result.insert(result.begin() + end_index, object(\n                    {\n                        {\"op\", \"remove\"},\n                        {\"path\", path + \"/\" + std::to_string(i)}\n                    }));\n                    ++i;\n                }\n\n                // add other remaining elements\n                while (i < target.size())\n                {\n                    result.push_back(\n                    {\n                        {\"op\", \"add\"},\n                        {\"path\", path + \"/\" + std::to_string(i)},\n                        {\"value\", target[i]}\n                    });\n                    ++i;\n                }\n\n                break;\n            }\n\n            case value_t::object:\n            {\n                // first pass: traverse this object's elements\n                for (auto it = source.cbegin(); it != source.cend(); ++it)\n                {\n                    // escape the key name to be used in a JSON patch\n                    const auto key = json_pointer::escape(it.key());\n\n                    if (target.find(it.key()) != target.end())\n                    {\n                        // recursive call to compare object values at key it\n                        auto temp_diff = diff(it.value(), target[it.key()], path + \"/\" + key);\n                        result.insert(result.end(), temp_diff.begin(), temp_diff.end());\n                    }\n                    else\n                    {\n                        // found a key that is not in o -> remove it\n                        result.push_back(object(\n                        {\n                            {\"op\", \"remove\"}, {\"path\", path + \"/\" + key}\n                        }));\n                    }\n                }\n\n                // second pass: traverse other object's elements\n                for (auto it = target.cbegin(); it != target.cend(); ++it)\n                {\n                    if (source.find(it.key()) == source.end())\n                    {\n                        // found a key that is not in this -> add it\n                        const auto key = json_pointer::escape(it.key());\n                        result.push_back(\n                        {\n                            {\"op\", \"add\"}, {\"path\", path + \"/\" + key},\n                            {\"value\", it.value()}\n                        });\n                    }\n                }\n\n                break;\n            }\n\n            default:\n            {\n                // both primitive type: replace value\n                result.push_back(\n                {\n                    {\"op\", \"replace\"}, {\"path\", path}, {\"value\", target}\n                });\n                break;\n            }\n        }\n\n        return result;\n    }\n\n    /// @}\n\n    ////////////////////////////////\n    // JSON Merge Patch functions //\n    ////////////////////////////////\n\n    /// @name JSON Merge Patch functions\n    /// @{\n\n    /*!\n    @brief applies a JSON Merge Patch\n\n    The merge patch format is primarily intended for use with the HTTP PATCH\n    method as a means of describing a set of modifications to a target\n    resource's content. This function applies a merge patch to the current\n    JSON value.\n\n    The function implements the following algorithm from Section 2 of\n    [RFC 7396 (JSON Merge Patch)](https://tools.ietf.org/html/rfc7396):\n\n    ```\n    define MergePatch(Target, Patch):\n      if Patch is an Object:\n        if Target is not an Object:\n          Target = {} // Ignore the contents and set it to an empty Object\n        for each Name/Value pair in Patch:\n          if Value is null:\n            if Name exists in Target:\n              remove the Name/Value pair from Target\n          else:\n            Target[Name] = MergePatch(Target[Name], Value)\n        return Target\n      else:\n        return Patch\n    ```\n\n    Thereby, `Target` is the current object; that is, the patch is applied to\n    the current value.\n\n    @param[in] apply_patch  the patch to apply\n\n    @complexity Linear in the lengths of @a patch.\n\n    @liveexample{The following code shows how a JSON Merge Patch is applied to\n    a JSON document.,merge_patch}\n\n    @sa @ref patch -- apply a JSON patch\n    @sa [RFC 7396 (JSON Merge Patch)](https://tools.ietf.org/html/rfc7396)\n\n    @since version 3.0.0\n    */\n    void merge_patch(const basic_json& apply_patch)\n    {\n        if (apply_patch.is_object())\n        {\n            if (not is_object())\n            {\n                *this = object();\n            }\n            for (auto it = apply_patch.begin(); it != apply_patch.end(); ++it)\n            {\n                if (it.value().is_null())\n                {\n                    erase(it.key());\n                }\n                else\n                {\n                    operator[](it.key()).merge_patch(it.value());\n                }\n            }\n        }\n        else\n        {\n            *this = apply_patch;\n        }\n    }\n\n    /// @}\n};\n\n/*!\n@brief user-defined to_string function for JSON values\n\nThis function implements a user-defined to_string  for JSON objects.\n\n@param[in] j  a JSON object\n@return a std::string object\n*/\n\nNLOHMANN_BASIC_JSON_TPL_DECLARATION\nstd::string to_string(const NLOHMANN_BASIC_JSON_TPL& j)\n{\n    return j.dump();\n}\n} // namespace nlohmann\n\n///////////////////////\n// nonmember support //\n///////////////////////\n\n// specialization of std::swap, and std::hash\nnamespace std\n{\n\n/// hash value for JSON objects\ntemplate<>\nstruct hash<nlohmann::json>\n{\n    /*!\n    @brief return a hash value for a JSON object\n\n    @since version 1.0.0\n    */\n    std::size_t operator()(const nlohmann::json& j) const\n    {\n        // a naive hashing via the string representation\n        const auto& h = hash<nlohmann::json::string_t>();\n        return h(j.dump());\n    }\n};\n\n/// specialization for std::less<value_t>\n/// @note: do not remove the space after '<',\n///        see https://github.com/nlohmann/json/pull/679\ntemplate<>\nstruct less< ::nlohmann::detail::value_t>\n{\n    /*!\n    @brief compare two value_t enum values\n    @since version 3.0.0\n    */\n    bool operator()(nlohmann::detail::value_t lhs,\n                    nlohmann::detail::value_t rhs) const noexcept\n    {\n        return nlohmann::detail::operator<(lhs, rhs);\n    }\n};\n\n/*!\n@brief exchanges the values of two JSON objects\n\n@since version 1.0.0\n*/\ntemplate<>\ninline void swap<nlohmann::json>(nlohmann::json& j1, nlohmann::json& j2) noexcept(\n    is_nothrow_move_constructible<nlohmann::json>::value and\n    is_nothrow_move_assignable<nlohmann::json>::value\n)\n{\n    j1.swap(j2);\n}\n\n} // namespace std\n\n/*!\n@brief user-defined string literal for JSON values\n\nThis operator implements a user-defined string literal for JSON objects. It\ncan be used by adding `\"_json\"` to a string literal and returns a JSON object\nif no parse error occurred.\n\n@param[in] s  a string representation of a JSON object\n@param[in] n  the length of string @a s\n@return a JSON object\n\n@since version 1.0.0\n*/\nJSON_HEDLEY_NON_NULL(1)\ninline nlohmann::json operator \"\" _json(const char* s, std::size_t n)\n{\n    return nlohmann::json::parse(s, s + n);\n}\n\n/*!\n@brief user-defined string literal for JSON pointer\n\nThis operator implements a user-defined string literal for JSON Pointers. It\ncan be used by adding `\"_json_pointer\"` to a string literal and returns a JSON pointer\nobject if no parse error occurred.\n\n@param[in] s  a string representation of a JSON Pointer\n@param[in] n  the length of string @a s\n@return a JSON pointer object\n\n@since version 2.0.0\n*/\nJSON_HEDLEY_NON_NULL(1)\ninline nlohmann::json::json_pointer operator \"\" _json_pointer(const char* s, std::size_t n)\n{\n    return nlohmann::json::json_pointer(std::string(s, n));\n}\n\n// #include <nlohmann/detail/macro_unscope.hpp>\n\n\n// restore GCC/clang diagnostic settings\n#if defined(__clang__) || defined(__GNUC__) || defined(__GNUG__)\n    #pragma GCC diagnostic pop\n#endif\n#if defined(__clang__)\n    #pragma GCC diagnostic pop\n#endif\n\n// clean up\n#undef JSON_INTERNAL_CATCH\n#undef JSON_CATCH\n#undef JSON_THROW\n#undef JSON_TRY\n#undef JSON_HAS_CPP_14\n#undef JSON_HAS_CPP_17\n#undef NLOHMANN_BASIC_JSON_TPL_DECLARATION\n#undef NLOHMANN_BASIC_JSON_TPL\n\n// #include <nlohmann/thirdparty/hedley/hedley_undef.hpp>\n#undef JSON_HEDLEY_ALWAYS_INLINE\n#undef JSON_HEDLEY_ARM_VERSION\n#undef JSON_HEDLEY_ARM_VERSION_CHECK\n#undef JSON_HEDLEY_ARRAY_PARAM\n#undef JSON_HEDLEY_ASSUME\n#undef JSON_HEDLEY_BEGIN_C_DECLS\n#undef JSON_HEDLEY_CLANG_HAS_ATTRIBUTE\n#undef JSON_HEDLEY_CLANG_HAS_BUILTIN\n#undef JSON_HEDLEY_CLANG_HAS_CPP_ATTRIBUTE\n#undef JSON_HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE\n#undef JSON_HEDLEY_CLANG_HAS_EXTENSION\n#undef JSON_HEDLEY_CLANG_HAS_FEATURE\n#undef JSON_HEDLEY_CLANG_HAS_WARNING\n#undef JSON_HEDLEY_COMPCERT_VERSION\n#undef JSON_HEDLEY_COMPCERT_VERSION_CHECK\n#undef JSON_HEDLEY_CONCAT\n#undef JSON_HEDLEY_CONCAT_EX\n#undef JSON_HEDLEY_CONST\n#undef JSON_HEDLEY_CONSTEXPR\n#undef JSON_HEDLEY_CONST_CAST\n#undef JSON_HEDLEY_CPP_CAST\n#undef JSON_HEDLEY_CRAY_VERSION\n#undef JSON_HEDLEY_CRAY_VERSION_CHECK\n#undef JSON_HEDLEY_C_DECL\n#undef JSON_HEDLEY_DEPRECATED\n#undef JSON_HEDLEY_DEPRECATED_FOR\n#undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL\n#undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED\n#undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS\n#undef JSON_HEDLEY_DIAGNOSTIC_POP\n#undef JSON_HEDLEY_DIAGNOSTIC_PUSH\n#undef JSON_HEDLEY_DMC_VERSION\n#undef JSON_HEDLEY_DMC_VERSION_CHECK\n#undef JSON_HEDLEY_EMSCRIPTEN_VERSION\n#undef JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK\n#undef JSON_HEDLEY_END_C_DECLS\n#undef JSON_HEDLEY_FALL_THROUGH\n#undef JSON_HEDLEY_FLAGS\n#undef JSON_HEDLEY_FLAGS_CAST\n#undef JSON_HEDLEY_GCC_HAS_ATTRIBUTE\n#undef JSON_HEDLEY_GCC_HAS_BUILTIN\n#undef JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE\n#undef JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE\n#undef JSON_HEDLEY_GCC_HAS_EXTENSION\n#undef JSON_HEDLEY_GCC_HAS_FEATURE\n#undef JSON_HEDLEY_GCC_HAS_WARNING\n#undef JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK\n#undef JSON_HEDLEY_GCC_VERSION\n#undef JSON_HEDLEY_GCC_VERSION_CHECK\n#undef JSON_HEDLEY_GNUC_HAS_ATTRIBUTE\n#undef JSON_HEDLEY_GNUC_HAS_BUILTIN\n#undef JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE\n#undef JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE\n#undef JSON_HEDLEY_GNUC_HAS_EXTENSION\n#undef JSON_HEDLEY_GNUC_HAS_FEATURE\n#undef JSON_HEDLEY_GNUC_HAS_WARNING\n#undef JSON_HEDLEY_GNUC_VERSION\n#undef JSON_HEDLEY_GNUC_VERSION_CHECK\n#undef JSON_HEDLEY_HAS_ATTRIBUTE\n#undef JSON_HEDLEY_HAS_BUILTIN\n#undef JSON_HEDLEY_HAS_CPP_ATTRIBUTE\n#undef JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE\n#undef JSON_HEDLEY_HAS_EXTENSION\n#undef JSON_HEDLEY_HAS_FEATURE\n#undef JSON_HEDLEY_HAS_WARNING\n#undef JSON_HEDLEY_IAR_VERSION\n#undef JSON_HEDLEY_IAR_VERSION_CHECK\n#undef JSON_HEDLEY_IBM_VERSION\n#undef JSON_HEDLEY_IBM_VERSION_CHECK\n#undef JSON_HEDLEY_IMPORT\n#undef JSON_HEDLEY_INLINE\n#undef JSON_HEDLEY_INTEL_VERSION\n#undef JSON_HEDLEY_INTEL_VERSION_CHECK\n#undef JSON_HEDLEY_IS_CONSTANT\n#undef JSON_HEDLEY_LIKELY\n#undef JSON_HEDLEY_MALLOC\n#undef JSON_HEDLEY_MESSAGE\n#undef JSON_HEDLEY_MSVC_VERSION\n#undef JSON_HEDLEY_MSVC_VERSION_CHECK\n#undef JSON_HEDLEY_NEVER_INLINE\n#undef JSON_HEDLEY_NON_NULL\n#undef JSON_HEDLEY_NO_RETURN\n#undef JSON_HEDLEY_NO_THROW\n#undef JSON_HEDLEY_PELLES_VERSION\n#undef JSON_HEDLEY_PELLES_VERSION_CHECK\n#undef JSON_HEDLEY_PGI_VERSION\n#undef JSON_HEDLEY_PGI_VERSION_CHECK\n#undef JSON_HEDLEY_PREDICT\n#undef JSON_HEDLEY_PRINTF_FORMAT\n#undef JSON_HEDLEY_PRIVATE\n#undef JSON_HEDLEY_PUBLIC\n#undef JSON_HEDLEY_PURE\n#undef JSON_HEDLEY_REINTERPRET_CAST\n#undef JSON_HEDLEY_REQUIRE\n#undef JSON_HEDLEY_REQUIRE_CONSTEXPR\n#undef JSON_HEDLEY_REQUIRE_MSG\n#undef JSON_HEDLEY_RESTRICT\n#undef JSON_HEDLEY_RETURNS_NON_NULL\n#undef JSON_HEDLEY_SENTINEL\n#undef JSON_HEDLEY_STATIC_ASSERT\n#undef JSON_HEDLEY_STATIC_CAST\n#undef JSON_HEDLEY_STRINGIFY\n#undef JSON_HEDLEY_STRINGIFY_EX\n#undef JSON_HEDLEY_SUNPRO_VERSION\n#undef JSON_HEDLEY_SUNPRO_VERSION_CHECK\n#undef JSON_HEDLEY_TINYC_VERSION\n#undef JSON_HEDLEY_TINYC_VERSION_CHECK\n#undef JSON_HEDLEY_TI_VERSION\n#undef JSON_HEDLEY_TI_VERSION_CHECK\n#undef JSON_HEDLEY_UNAVAILABLE\n#undef JSON_HEDLEY_UNLIKELY\n#undef JSON_HEDLEY_UNPREDICTABLE\n#undef JSON_HEDLEY_UNREACHABLE\n#undef JSON_HEDLEY_UNREACHABLE_RETURN\n#undef JSON_HEDLEY_VERSION\n#undef JSON_HEDLEY_VERSION_DECODE_MAJOR\n#undef JSON_HEDLEY_VERSION_DECODE_MINOR\n#undef JSON_HEDLEY_VERSION_DECODE_REVISION\n#undef JSON_HEDLEY_VERSION_ENCODE\n#undef JSON_HEDLEY_WARNING\n#undef JSON_HEDLEY_WARN_UNUSED_RESULT\n\n\n\n#endif  // INCLUDE_NLOHMANN_JSON_HPP_\n"
  },
  {
    "path": "make_release_zip.sh",
    "content": "#!/bin/zsh\nset -e -u -x\n\nREVISION=$1\nDATE=`date +%Y_%m_%d`\nFOLDER=DataRefTool_${DATE}\n\nmkdir -p ${FOLDER}\ncd ${FOLDER}\n\nwget https://datareftool-binaries.s3.amazonaws.com/$REVISION/mac.xpl\nwget https://datareftool-binaries.s3.amazonaws.com/$REVISION/lin.xpl\nwget https://datareftool-binaries.s3.amazonaws.com/$REVISION/win.xpl\ncp ../LICENSE .\ncd ..\n\nzip ${FOLDER}.zip ${FOLDER}/*\n\n"
  },
  {
    "path": "scripts/make_keychain.sh",
    "content": "#!/bin/bash\n\n# Largely based on the scripts in this:\n# https://github.com/marketplace/actions/import-code-signing-certificates\n# \n# Assumes the dev key and dev key password are stored in variables as\n# defined below, and the key is a base64 environment variable:\n# cat ~/dev_signing_certificate.p12 | openssl base64 -A| pbcopy\nset -e -u -x\n\n# CERTIFICATE=`cat ~/dev_signing_certificate.p12 | openssl base64 -A`\n# CERTIFICATE_PASSWORD=\"FIXME\"\n\nKEYCHAIN_NAME=\"Signing keychain\"\nKEYCHAIN_PASSWORD=`openssl rand -base64 12`\n\n# delete keychain\n# security delete-keychain \"${KEYCHAIN_NAME}\"\n\n# create keychain\nsecurity create-keychain -p \"${KEYCHAIN_PASSWORD}\" \"${KEYCHAIN_NAME}\"\nsecurity set-keychain-settings -lut 21600 \"${KEYCHAIN_NAME}\"\n\n# unlock keychain\nsecurity unlock-keychain -p \"${KEYCHAIN_PASSWORD}\" \"${KEYCHAIN_NAME}\"\n\n# import certificate\nCERT_ON_DISK=/tmp/cert.p12\necho ${CERTIFICATE} | openssl base64 -A -d >\"${CERT_ON_DISK}\"\nsecurity import \"${CERT_ON_DISK}\" -k \"${KEYCHAIN_NAME}\" -f pkcs12 -A -T /usr/bin/codesign -T /usr/bin/security -P \"${CERTIFICATE_PASSWORD}\"\n\n# set partition list\nsecurity set-key-partition-list -S apple-tool:,apple: -k \"${KEYCHAIN_PASSWORD}\" \"${KEYCHAIN_NAME}\"\n\n# update keychain list\nsecurity list-keychains -d user -s \"${KEYCHAIN_NAME}\" login.keychain\n"
  },
  {
    "path": "src/CMakeLists.txt",
    "content": "add_subdirectory(drt_client)\nadd_subdirectory(libdrt)\nadd_subdirectory(plugin)"
  },
  {
    "path": "src/drt_client/CMakeLists.txt",
    "content": "\n\nFILE(GLOB DRT_CLIENT_SRC \"${CMAKE_CURRENT_SOURCE_DIR}/*.c\")\nFILE(GLOB DRT_CLIENT_HDR \"${CMAKE_CURRENT_SOURCE_DIR}/*.h\")\n\nadd_xplane_plugin(drt_client 200 ${DRT_CLIENT_SRC} ${DRT_CLIENT_HDR})\n\ntarget_link_libraries(drt_client PUBLIC lb_xplane_xp10)"
  },
  {
    "path": "src/drt_client/drt_client.c",
    "content": "#include \"drt_client.h\"\n\n#include <XPLMPlugin.h>\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n/*\n * This message ID is sent to DRT to perform a search.\n * This value is simply \"DRT SRCH\" in ASCII.\n */\n#define DRT_API_SEARCH_MESSAGE 0x44525453\n\n\nconst char * const dre_signature = \"xplanesdk.examples.DataRefEditor\";\nconst char * const drt_signature = \"com.leecbaker.datareftool\";\n\nint DRTPerformSearch(DRTSearchParameters * search_parameters) {\n    search_parameters->result_count = 0;\n\n    /* Find the DRT plugin's ID */\n    XPLMPluginID drt_plugin_id = XPLMFindPluginBySignature(drt_signature);\n\n    if(XPLM_NO_PLUGIN_ID == drt_plugin_id) {\n        /* DRT plugin not found- maybe it's in DRE emulation mode? */\n        drt_plugin_id = XPLMFindPluginBySignature(dre_signature);\n    }\n\n    /* If no plugin was found, we're done */\n    if(XPLM_NO_PLUGIN_ID == drt_plugin_id) {\n        return DRT_SEARCH_RESULT_PLUGIN_NOT_FOUND;\n    }\n\n    /* \n     * Before searching, we seed the result count (which is used to return errors)\n     * with DRT_SEARCH_RESULT_PLUGIN_NOT_FOUND. This way, if the message is not handled,\n     * we will get a response saying that the plugin wasn't found. If the message is handled,\n     * we'll get the result count back.\n    */\n   search_parameters->result_count = DRT_SEARCH_RESULT_PLUGIN_NOT_FOUND;\n\n    /* Perform the search */\n    XPLMSendMessageToPlugin(drt_plugin_id, DRT_API_SEARCH_MESSAGE, search_parameters);\n\n    /*\n     * DRT may send back an error code in the result count. This is a negative\n     * number.\n     */\n    if(search_parameters->result_count < 0) {\n        int error_code = search_parameters->result_count;\n        search_parameters->result_count = 0;\n        return error_code;\n    }\n\n    return DRT_SEARCH_RESULT_SUCCESS;\n}\n\n#ifdef __cplusplus\n}\n#endif\n"
  },
  {
    "path": "src/drt_client/drt_client.h",
    "content": "#ifndef _DRT_CLIENT_H_\n#define _DRT_CLIENT_H_\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n/*\n * DRT search client API\n * This API enables third party plugins to search datarefs using DRT.\n */\n\n/*\n * Search result type\n * When perming a search, indicate whether you want just datarefs, just commands,\n * or both. You need to pass at least one of these flags if you want to get results back.\n */\n#define DRT_API_SEARCH_DATAREFS 0x1\n#define DRT_API_SEARCH_COMMANDS 0x2\n\n/*\n * Case sensitivity\n * Pass one of these as a flag to indicate if the search term\n * provided is case sensitive or not.\n */\n#define DRT_API_SEARCH_TERM_CASE_INSENSITIVE 0x0\n#define DRT_API_SEARCH_TERM_CASE_SENSITIVE 0x100\n\n/*\n * Detect changes\n * To see recently-changed datarefs, pass in one of these flags. The behaviour\n * of detecting big changes vs. small changes is defined in the DRT README.\n */\n#define DRT_API_DETECT_CHANGES_NONE 0x0\n#define DRT_API_DETECT_CHANGES_SMALL 0x200\n#define DRT_API_DETECT_CHANGES_LARGE 0x400\n\n/*\n * Regular expression search term\n * To search using a regex search term, pass the DRT_API_REGEX. If you pass this flag\n * but pass an invalid regular expression, the search term will be interpreted as\n * text instead.\n */\n#define DRT_API_SEARCH_TERM_TEXT 0x0\n#define DRT_API_SEARCH_TERM_REGEX 0x800\n\n/*\n * Search result callback\n * When perfoming a search, this function is called once for each search result.\n *\n * refcon is a user-provided pointer provided in the DRTSearchParameters structure;\n * you can use this to pass your application's data to the callback function.\n * \n * ref_name is the name of the command or dataref.\n */\ntypedef void (* DRTSearchResultCallback)(void * refcon, const char * ref_name);\n\n/* Search parameters for the requested search */\ntypedef struct DRTSearchParameters_ {\n    /* Set this equal to the struct size */\n    int struct_size;\n\n    /* Flags to set search options */\n    int flags;\n\n    /* Optional user-defined data to pass to the callback */\n    void * refcon;\n\n    /* Callback function, called for each search result. If set to\n     * nullptr, only the number of results will be returned via the\n     * result_count field.\n     */\n    DRTSearchResultCallback callback;\n\n    /* Search term. Must be a valid null-terminated string. Multiple\n     * search terms can be separated by spaces, just as in DRT.\n     */\n    const char * search_term;\n\n    /* Output- this is the number of search results */\n    int result_count;\n} DRTSearchParameters;\n\n/* Search return values */\n\n/* Indicates success- a search was performed */\n#define DRT_SEARCH_RESULT_SUCCESS 0\n\n/* The DRT plugin couldn't be found, or is too old to support the search API */\n#define DRT_SEARCH_RESULT_PLUGIN_NOT_FOUND -1\n\n/* A search was no perfomed as the struct passed in was invalid */\n#define DRT_SEARCH_RESULT_INVALID_PARAMETER -2\n\n/* Perform a search. */\nint DRTPerformSearch(DRTSearchParameters * search_parameters);\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif /* _DRT_CLIENT_H_ */\n"
  },
  {
    "path": "src/drt_client/example_queries.c",
    "content": "#include \"example_queries.h\"\n\n#include \"drt_client.h\"\n\n#include <XPLMUtilities.h>\n\n#include <stdio.h>\n\n// For purposes of example, print the result to a file. The open file pointer\n// will be passed in refcon.\nvoid callback_print_to_file(void * refcon, const char * name) {\n    FILE * file_pointer = (FILE *) refcon;\n\n    fprintf(file_pointer, \"%s\\n\", name);\n}\n\n// Print the success code of the search to Log.txt\nvoid print_search_success(int search_success_code) {\n    if(DRT_SEARCH_RESULT_SUCCESS == search_success_code) {\n        XPLMDebugString(\"DRTClientExample: Completed successfully\\n\");\n    } else if(DRT_SEARCH_RESULT_PLUGIN_NOT_FOUND == search_success_code) {\n        XPLMDebugString(\"DRTClientExample: DRT plugin not found\\n\");\n    } else if(DRT_SEARCH_RESULT_INVALID_PARAMETER == search_success_code) {\n        XPLMDebugString(\"DRTClientExample: Invalid parameter\\n\");\n    } else {\n        char message[128];\n        sprintf(message, \"DRTClientExample: Unknown result %d from DRTPerformSearch()\\n\", search_success_code);\n        XPLMDebugString(message);\n    }\n}\n\nvoid run_example_1() {\n    //example 1- search for all datarefs and commandrefs, and print them to a file.\n    XPLMDebugString(\"DRTClientExample: Running example 1\\n\");\n    FILE * file_pointer = fopen(\"all.txt\", \"wt\");\n\n    DRTSearchParameters search_params;\n    search_params.struct_size = sizeof(DRTSearchParameters);\n    search_params.refcon = file_pointer;\n    search_params.callback = callback_print_to_file;\n\n    // One flag from each set of options. These flags correspond to the buttons in DRT.\n    search_params.flags = \n        (DRT_API_SEARCH_DATAREFS | DRT_API_SEARCH_COMMANDS) |\n        DRT_API_SEARCH_TERM_CASE_SENSITIVE | \n        DRT_API_DETECT_CHANGES_NONE |\n        DRT_API_SEARCH_TERM_TEXT;\n\n    search_params.search_term = \"\"; //return all of them\n\n    int search_success = DRTPerformSearch(&search_params);\n\n    print_search_success(search_success);\n\n    fclose(file_pointer);\n}\n\nvoid run_example_2() {\n    //example 2- search for only datarefs, using the term AOA\n    XPLMDebugString(\"DRTClientExample: Running example 2\\n\");\n    FILE * file_pointer = fopen(\"aoa.txt\", \"wt\");\n\n    DRTSearchParameters search_params;\n    search_params.struct_size = sizeof(DRTSearchParameters);\n    search_params.refcon = file_pointer;\n    search_params.callback = callback_print_to_file;\n\n    search_params.flags = \n        DRT_API_SEARCH_DATAREFS |\n        DRT_API_SEARCH_TERM_CASE_INSENSITIVE | \n        DRT_API_DETECT_CHANGES_NONE |\n        DRT_API_SEARCH_TERM_TEXT;\n\n    search_params.search_term = \"AOA\"; //AOA is sometimes uppercase, and sometimes lowercase\n\n    int search_success = DRTPerformSearch(&search_params);\n    print_search_success(search_success);\n\n    fclose(file_pointer);\n}\n\nvoid run_example_3() {\n    //example 3- search for datarefs and commands that have the letter g, *and* either number 3 or 5\n    XPLMDebugString(\"DRTClientExample: Running example 3\\n\");\n    FILE * file_pointer = fopen(\"g35.txt\", \"wt\");\n\n    DRTSearchParameters search_params;\n    search_params.struct_size = sizeof(DRTSearchParameters);\n    search_params.refcon = file_pointer;\n    search_params.callback = callback_print_to_file;\n\n    search_params.flags = \n        (DRT_API_SEARCH_DATAREFS | DRT_API_SEARCH_COMMANDS) |\n        DRT_API_SEARCH_TERM_CASE_INSENSITIVE | \n        DRT_API_DETECT_CHANGES_NONE |\n        DRT_API_SEARCH_TERM_REGEX;\n\n    search_params.search_term = \"[35] g\"; //AOA is sometimes uppercase, and sometimes lowercase\n\n    int search_success = DRTPerformSearch(&search_params);\n    print_search_success(search_success);\n\n    fclose(file_pointer);\n}\n\nvoid run_example_4() {\n    //example 4- get result count without actually getting results\n    XPLMDebugString(\"DRTClientExample: Running example 4\\n\");\n\n    DRTSearchParameters search_params;\n    search_params.struct_size = sizeof(DRTSearchParameters);\n    search_params.refcon = NULL;\n    search_params.callback = NULL;\n\n    search_params.flags = \n        (DRT_API_SEARCH_DATAREFS | DRT_API_SEARCH_COMMANDS) |\n        DRT_API_SEARCH_TERM_CASE_INSENSITIVE | \n        DRT_API_DETECT_CHANGES_NONE |\n        DRT_API_SEARCH_TERM_TEXT;\n\n    search_params.search_term = \"fuel\";\n    search_params.result_count = 0;\n\n    int search_success = DRTPerformSearch(&search_params);\n    print_search_success(search_success);\n\n    char message[128];\n    sprintf(message, \"DRTClientExample: Found %d results\\n\", search_params.result_count);\n    XPLMDebugString(message);\n}\n\nvoid run_example_5() {\n    //example 5- invalid struct size means no search results\n    XPLMDebugString(\"DRTClientExample: Running example 5\\n\");\n    FILE * file_pointer = fopen(\"empty.txt\", \"wt\");\n\n    DRTSearchParameters search_params;\n    search_params.struct_size = 1234;\n    search_params.refcon = file_pointer;\n    search_params.callback = callback_print_to_file;\n\n    search_params.flags = \n        (DRT_API_SEARCH_DATAREFS | DRT_API_SEARCH_COMMANDS) |\n        DRT_API_SEARCH_TERM_CASE_INSENSITIVE | \n        DRT_API_DETECT_CHANGES_NONE |\n        DRT_API_SEARCH_TERM_REGEX;\n\n    search_params.search_term = \"[35] g\"; //AOA is sometimes uppercase, and sometimes lowercase\n\n    int search_success = DRTPerformSearch(&search_params);\n    print_search_success(search_success);\n\n    fclose(file_pointer);\n}\n\nvoid run_example_queries() {\n    run_example_1();\n    run_example_2();\n    run_example_3();\n    run_example_4();\n    run_example_5();\n}"
  },
  {
    "path": "src/drt_client/example_queries.h",
    "content": "#pragma once\n\nvoid run_example_queries();\n"
  },
  {
    "path": "src/drt_client/plugin.c",
    "content": "#include <string.h>\n\n#include <XPLMPlugin.h>\n#include <XPLMProcessing.h>\n\n#include \"drt_client.h\"\n#include \"example_queries.h\"\n\nXPLMFlightLoopID example_flight_loop = NULL;\n\nfloat example_callback(float inElapsedSinceLastCall, float inElapsedTimeSinceLastFlightLoop, int inCounter, void * inRefcon) {\n    run_example_queries();\n\n    return 0; //don't run queries again.\n}\n\nPLUGIN_API int XPluginStart(char * outName, char * outSig, char * outDesc) {\n    strcpy(outName, \"DRT Client\");\n    strcpy(outSig, \"com.leecbaker.drt_client\");\n    strcpy(outDesc, \"Example code for how to search datarefs from another plugin\");\n\n    XPLMCreateFlightLoop_t flight_loop = {\n        sizeof(XPLMCreateFlightLoop_t),\n        xplm_FlightLoop_Phase_AfterFlightModel,\n        example_callback,\n        NULL\n    };\n    example_flight_loop = XPLMCreateFlightLoop(&flight_loop);\n\n    return 1;\n}\n\nPLUGIN_API void XPluginStop(void) {\n    XPLMDestroyFlightLoop(example_flight_loop);\n}\n\nPLUGIN_API void XPluginDisable(void) {\n}\n\nPLUGIN_API int XPluginEnable(void) {\n    // Run the examples 5 seconds after the we start.\n    XPLMScheduleFlightLoop(example_flight_loop, 5, 1);\n    return 1;\n}\n\nPLUGIN_API void XPluginReceiveMessage(XPLMPluginID plugin_id, int inMessage, void * inParam) {\n}\n"
  },
  {
    "path": "src/libdrt/CMakeLists.txt",
    "content": "SET(LIB_SCAN_SRC scan/scan_entity.cpp scan/scan_files.cpp)\nSET(LIB_SCAN_HDR scan/scan_entity.h scan/scan_files.h)\nSET(LIB_SEARCH_SRC search/allrefs.cpp search/commandref.cpp search/dataref.cpp search/ref.cpp search/search.cpp)\nSET(LIB_SEARCH_HDR search/allrefs.h search/commandref.h search/dataref.h search/ref.h search/search.h)\nSET(LIB_UTIL_SRC util/string_util.cpp)\nSET(LIB_UTIL_HDR util/visit_backport.h util/string_util.h)\n\nSET(LIB_HDR ${LIB_SCAN_HDR} ${LIB_SEARCH_HDR} ${LIB_UTIL_HDR})\nSET(LIB_SRC ${LIB_SCAN_SRC} ${LIB_SEARCH_SRC} ${LIB_UTIL_SRC})\n\nSET(LIB_SRC ${LIB_SRC} ${LIB_HDR})\nLIST(SORT LIB_SRC)\n\nadd_library(drt STATIC ${LIB_SRC} ${LIB_HDR})\n\ntarget_link_libraries(drt PUBLIC lb_filesystem lb_common mio)\ntarget_include_directories(drt INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})\n\n# define the minimum X-Plane SDK version that gives us the functions we need for the API\nadd_xplane_sdk_definitions(drt 210)\n\nif(UNIX AND NOT APPLE)\n    set_property(TARGET drt PROPERTY POSITION_INDEPENDENT_CODE ON)\nendif()\n"
  },
  {
    "path": "src/libdrt/scan/deduplicate_vector.h",
    "content": "#pragma once\n\n#include <algorithm>\n#include <vector>\n\ntemplate <class T>\nvoid inline deduplicate_vector(std::vector<T> & v) {\n    std::sort(v.begin(), v.end());\n    auto last_unique = std::unique(v.begin(), v.end());\n    v.erase(last_unique, v.end());\n}"
  },
  {
    "path": "src/libdrt/scan/scan_entity.cpp",
    "content": "#include \"scan_entity.h\"\n\n#include \"scan_files.h\"\n\n#include \"deduplicate_vector.h\"\n\n#include \"lb_string.h\"\n\n#include <algorithm>\n#include <cctype>\n#include <fstream>\n#include <sstream>\n#include <string>\n#include <unordered_set>\n\n#include <filesystem.h>\n\nusing namespace std::string_literals;\n\n\nstd::vector<std::string> scanAircraft(std::ostream & log, const lb::filesystem::path & acf_path) {\n    lb::filesystem::path aircraft_dir = lb::filesystem::path(acf_path).parent_path();\n\n    std::vector<std::string> all_refs;\n\n    // list file\n    lb::filesystem::path list_file_path = aircraft_dir / \"dataref.txt\";\n    if(lb::filesystem::exists(list_file_path)) {\n        std::vector<std::string> refs = loadListFile(log, list_file_path);\n        all_refs.insert(all_refs.begin(), refs.begin(), refs.end());\n    }\n\n    //cdataref.txt\n    lb::filesystem::path cdataref_path = aircraft_dir / \"cdataref.txt\";\n    if(lb::filesystem::exists(cdataref_path) && lb::filesystem::is_regular_file(cdataref_path)) {\n        std::ifstream inFile(cdataref_path.string());\n\n        std::stringstream file_contents_ss;\n        file_contents_ss << inFile.rdbuf();\n        std::string file_contents = file_contents_ss.str();\n\n        std::initializer_list<char> split_charaters = {'\\n', '\\t' ,'\\r', ',', ' '};\n        std::vector<std::string> cdataref_entries = string_split(file_contents, split_charaters);\n        for(std::string & s : cdataref_entries) {\n            string_strip(s);\n        }\n\n        //remove empty lines\n        cdataref_entries.erase(std::remove_if(cdataref_entries.begin(), cdataref_entries.end(), [](const std::string & a)-> bool { return a.size() < 8; }), cdataref_entries.end());\n\n        all_refs.insert(all_refs.begin(), cdataref_entries.begin(), cdataref_entries.end());\n\n        log << \"Found \" << cdataref_entries.size() << \" unique possible datarefs in \" << cdataref_path << \"\\n\";\n    }\n\n    //plugins\n    lb::filesystem::path plugin_dir_path = aircraft_dir / \"plugins\";\n\n    //for each directory inside plugin path\n    if(lb::filesystem::exists(plugin_dir_path)) {\n        std::vector<std::string> refs = scanPluginFolder(log, plugin_dir_path);\n        all_refs.insert(all_refs.begin(), refs.begin(), refs.end());\n    }\n\n    //object files in aircraft directory\n    std::vector<lb::filesystem::path> paths;\n    lb::filesystem::directory_iterator dir_end_it;\n    for(lb::filesystem::directory_iterator dir_it(aircraft_dir); dir_it != dir_end_it; dir_it++) {\n        lb::filesystem::path file_path = dir_it->path();\n\n        if(lb::filesystem::is_regular_file(file_path)) {\n            std::string extension = file_path.extension().string();\n            string_to_lower(extension);\n            if(\".obj\" == extension || \".acf\" == extension) {\n                paths.push_back(file_path);\n            }\n        }\n    }\n    \n    paths.push_back(aircraft_dir / \"Custom Avionics\");  // apparently SASL / LUA code is often in this directory\n    paths.push_back(aircraft_dir / \"objects\");\n    paths.push_back(aircraft_dir / \"fmod\");\n    lb::filesystem::path xlua_scripts_dir = aircraft_dir / \"plugins\" / \"xlua\" / \"scripts\"; // find xlua LUA scripts from X-Plane 11.00+\n    if(lb::filesystem::exists(xlua_scripts_dir)) {\n        paths.push_back(xlua_scripts_dir);\n    }\n\n    std::unordered_set<std::string> extensions_to_scan = {\".obj\", \".acf\", \".lua\", \".snd\"};\n    while(false == paths.empty()) {\n        lb::filesystem::path path = paths.back();\n        paths.pop_back();\n\n        if(lb::filesystem::is_directory(path)) {\n            //iterate over directory, pushing back\n            for(lb::filesystem::directory_iterator dir_it(path); dir_it != dir_end_it; dir_it++) {\n                paths.push_back(dir_it->path());\n            }\n        }\n\n        if(lb::filesystem::is_regular_file(path)) {\n            std::string extension = path.extension().string();\n            string_to_lower(extension);\n            \n            if(extensions_to_scan.cend() != extensions_to_scan.find(extension)) {\n                std::vector<std::string> refs = scanFileForDatarefStrings(log, path);\n                all_refs.insert(all_refs.begin(), refs.begin(), refs.end());\n            }\n        }\n    }\n    deduplicate_vector(all_refs);\n    log << \"Found \" << all_refs.size() << \" unique possible datarefs for aircraft \" << acf_path << \"\\n\";\n\n    return all_refs;\n}\n\nstd::vector<std::string> scanLuaFolder(std::ostream & log, const lb::filesystem::path & lua_dir_path) {\n    std::vector<std::string> lua_folder_datarefs;\n    if(lb::filesystem::is_directory(lua_dir_path)) { // if this is true, it also exists\n        for(auto dir_iterator = lb::filesystem::directory_iterator(lua_dir_path); dir_iterator != lb::filesystem::directory_iterator(); dir_iterator++) {\n            auto& file_de = *dir_iterator;\n\n            std::string extension = file_de.path().extension().string();\n            string_to_lower(extension);\n            \n            if(extension == \".lua\") {\n                std::vector<std::string> this_script_datarefs = scanFileForDatarefStrings(log, file_de.path());\n                lua_folder_datarefs.insert(lua_folder_datarefs.cend(), this_script_datarefs.begin(), this_script_datarefs.end());\n            }\n        }\n    }\n\n    return lua_folder_datarefs;\n}\n\nstd::vector<std::string> scanPluginFolder(std::ostream & log, const lb::filesystem::path & plugin_dir_path) {\n    // make a list of all XPL files in the plugin folder\n    using recursive_directory_iterator = lb::filesystem::recursive_directory_iterator;\n\n    std::vector<lb::filesystem::path> xpl_paths;\n    std::vector<std::string> all_refs;\n    for (const lb::filesystem::directory_entry & dir_entry : recursive_directory_iterator(plugin_dir_path)) {\n        lb::filesystem::path path(dir_entry);\n        if(lb::filesystem::is_regular_file(path) && \".xpl\"s == path.extension()) {\n            std::vector<std::string> refs = scanFileForDatarefStrings(log, path);\n            all_refs.insert(all_refs.begin(), refs.begin(), refs.end());\n        }\n    }\n\n    deduplicate_vector(all_refs);\n\n    return all_refs;\n}\n\nstd::vector<std::string> scanPluginXPL(std::ostream & log, const lb::filesystem::path & plugin_xpl_path) {\n    std::vector<std::string> refs = scanFileForDatarefStrings(log, plugin_xpl_path);\n\n    deduplicate_vector(refs);\n\n    return refs;\n}\n\nstd::vector<std::string> scanXplaneBinary(std::ostream & log, const lb::filesystem::path & xplane_binary_path) {\n    std::vector<std::string> refs = scanFileForDatarefStrings(log, xplane_binary_path);\n\n    deduplicate_vector(refs);\n\n    return refs;\n}"
  },
  {
    "path": "src/libdrt/scan/scan_entity.h",
    "content": "#pragma once\n\n#include <algorithm>\n#include <ostream>\n#include <string>\n#include <vector>\n\n#include <filesystem.h>\n\n// Scan an entity, like an aircraft or a plugin.\n\n// these parse a directory structure, calling getDatarefsFromFile() on appropriate files.\nstd::vector<std::string> scanAircraft(std::ostream & log, const lb::filesystem::path & acf_path);\n\nstd::vector<std::string> scanPluginFolder(std::ostream & log, const lb::filesystem::path & plugin_dir_path);\nstd::vector<std::string> scanPluginXPL(std::ostream & log, const lb::filesystem::path & plugin_xpl_path);\n\nstd::vector<std::string> scanXplaneBinary(std::ostream & log, const lb::filesystem::path & xplane_binary_path);\n\n// Scan only the lua files in a directory\nstd::vector<std::string> scanLuaFolder(std::ostream & log, const lb::filesystem::path & lua_dir_path);\n\n// For example, the ignore list\nstd::vector<std::string> loadListFile(std::ostream & log, const lb::filesystem::path & path);\n"
  },
  {
    "path": "src/libdrt/scan/scan_files.cpp",
    "content": "#include \"scan_files.h\"\n\n#include \"deduplicate_vector.h\"\n\n#include <fstream>\n\n#include \"mio.hpp\"\n\nstd::vector<std::string> loadListFile(std::ostream & log, const lb::filesystem::path & filename) {\n    log << \"Loading datarefs from path \" << filename << \"\\n\";\n    \n    std::ifstream dr_file(filename.string());\n    \n    if(dr_file.bad()) {\n        log << \"File could not be loaded: \" << filename.string() << \"\\n\";\n        return {};\n    }\n    \n    std::string line;\n    std::vector<std::string> potential_datarefs;\n    while(std::getline(dr_file, line)) {\n        while(false == line.empty() && std::isspace(line.front())) {\n            line.erase(line.cbegin());\n        }\n        size_t tab_offset = line.find_first_of(\"\\t \");\n        if(tab_offset != std::string::npos) {\n            line.erase(line.begin() + tab_offset, line.end());\n        }\n        \n        if(std::string::npos != line.find(\"/\")) {\n            potential_datarefs.emplace_back(std::move(line));\n        }\n    }\n    \n    log << \"Finished loading \" << potential_datarefs.size() << \" potential datarefs from \" << filename << \"\\n\";\n    \n    return potential_datarefs;\n}\n\n\n// + character is necessary for A320neo\ninline char isValidDatarefChar(char c) {\n    return std::isalnum(static_cast<unsigned char>(c)) || '_' == c || '/' == c || '-' == c || '.' == c || '+' == c;\n}\n\nconst size_t min_dataref_length = 8;\n\nstd::vector<std::string> scanFileForDatarefStrings(std::ostream & log, const lb::filesystem::path & filename) {\n    std::error_code ec;\n    mio::mmap_source mmap_file = mio::make_mmap_source(filename.string(), ec);\n    if(ec) {\n        return {};\n    }\n\n    std::vector<std::string> all_refs;\n    size_t start_pos = 0;\n    const char * file_data = mmap_file.data();\n    bool last_char_valid = false;\n    for(size_t i = 0; i < mmap_file.size(); i++) {\n        if(isValidDatarefChar(file_data[i])) {\n            if(false == last_char_valid) {\n                start_pos = i;\n            }\n            last_char_valid = true;\n            continue;\n        } else {\n             if(last_char_valid && (i - start_pos) > min_dataref_length) {\n                std::string new_dataref(file_data + start_pos, file_data + i);\n\n                //get rid of some obvious false positives\n                if('/' != new_dataref.front() && std::string::npos != new_dataref.find('/')) {\n                    all_refs.push_back(new_dataref);\n                }\n            }\n\n            last_char_valid = false;\n        }\n    }\n    \n    deduplicate_vector(all_refs);\n\n    log << \"Found \" << all_refs.size() << \" unique possible datarefs in file \" << filename << \"\\n\";\n\n    return all_refs;\n}"
  },
  {
    "path": "src/libdrt/scan/scan_files.h",
    "content": "#pragma once\n\n#include <ostream>\n#include <string>\n#include <vector>\n\n#include <filesystem.h>\n\n// Load a file that lists a dataref at the beginning of each line, optionally with other material after a whitespace\nstd::vector<std::string> loadListFile(std::ostream & log, const lb::filesystem::path & filename);\n\n// use a `strings`-like approach to finding datarefs\nstd::vector<std::string> scanFileForDatarefStrings(std::ostream & log, const lb::filesystem::path & path);\n"
  },
  {
    "path": "src/libdrt/search/allrefs.cpp",
    "content": "\n#include \"allrefs.h\"\n#include \"search.h\"\n\n#include <algorithm>\n#include <functional>\n#include <fstream>\n#include <locale>\n#include <optional>\n#include <regex>\n#include <unordered_set>\n#include <vector>\n\n#include \"lb_string.h\"\n\n#include <signal.h>\n\nvoid RefRecords::saveToFile(const lb::filesystem::path & dataref_filename, const lb::filesystem::path & commandref_filename) const {\n    std::vector<const std::string *> dataref_names, commandref_names;\n    dataref_names.reserve(datarefs.size());\n    for(const DataRefRecord & dr : datarefs) {\n        dataref_names.push_back(&dr.getName());\n    }\n\n    commandref_names.reserve(commandrefs.size());\n    for(const CommandRefRecord & cr : commandrefs) {\n        commandref_names.push_back(&cr.getName());\n    }\n\n    auto sort_and_write_names = [this](std::vector<const std::string *> & names, const lb::filesystem::path & filename) -> bool {\n        auto p_str_comparator = [](const std::string * s1, const std::string * s2) -> bool {\n            return ilexicographical_compare(*s1, *s2);\n        };\n        std::sort(names.begin(), names.end(), p_str_comparator);\n\n        std::ofstream f(filename.string());\n        for(const std::string * pstr : names) {\n            f << *pstr << \"\\n\";\n        }\n        f.close();\n        if(f.fail()) {\n            log << \"Error writing file \" << filename << \"\\n\";\n        }\n        return f.fail();\n    };\n\n    sort_and_write_names(dataref_names, dataref_filename);\n    sort_and_write_names(commandref_names, commandref_filename);\n}\n\nstd::vector<RefRecord *> RefRecords::add(const std::vector<std::string> & names, ref_src_t source) {\n    std::string name;\n    std::vector<RefRecord *> new_records;\n    for(const std::string & name_untrimmed : names) {\n        name = string_stripped(name_untrimmed);\n\n        //check for duplicates:\n        NameMapType::const_iterator existing_location = ref_names_loaded.find(name);\n        if(ref_names_loaded.cend() != existing_location) {\n            continue;\n        }\n\n        XPLMDataRef dr = XPLMFindDataRef(name.c_str());\n        XPLMCommandRef cr = XPLMFindCommand(name.c_str());\n        if(nullptr != dr) {\n            datarefs.emplace_back(name, dr, source);\n            new_records.emplace_back(&datarefs.back());\n            dr_pointers.emplace_back(&datarefs.back());\n            ref_names_loaded.insert(name);\n        }\n\n        if(nullptr != cr) {\n            commandrefs.emplace_back(name, cr, source, *this);\n            new_records.emplace_back(&commandrefs.back());\n            cr_pointers.emplace_back(&commandrefs.back());\n            ref_names_loaded.insert(name);\n        }\n    }\n\n    return new_records;\n}\n\nconst char * current_dr_name = nullptr;\n\nvoid sig_handler(int) {\n    XPLMDebugString(\"DataRefTool: Crash detected while reading dataref \");\n    XPLMDebugString(current_dr_name);\n    XPLMDebugString(\"\\n\");\n    XPLMDebugString(\"Please add this dataref to X-Plane 11/Resources/plugins/drt_ignore.txt to prevent this happening again.\\n\");\n    exit(-1);\n}\n\nstd::vector<RefRecord *> RefRecords::updateValues() {\n    std::chrono::system_clock::time_point now = std::chrono::system_clock::now();\n    updater.updateTime(now);\n    std::vector<RefRecord *> changed_drs;\n\n#if IBM\n    typedef void (*sig_t)(int);\n#endif\n\n    sig_t previous_sigsegv = signal(SIGSEGV, sig_handler);\n    sig_t previous_sigfpe = signal(SIGFPE, sig_handler);\n\n    for(DataRefRecord & dr : datarefs) {\n        if(false == dr.isBlacklisted()) {\n            current_dr_name = dr.getName().c_str();\n\n            if(dr.update(updater)) { //if updated\n                changed_drs.push_back(&dr);\n            }\n        }\n    }\n\n    signal(SIGSEGV, previous_sigsegv);\n    signal(SIGFPE, previous_sigfpe);\n    current_dr_name = nullptr;\n\n    return changed_drs;\n}\n\n\nvoid RefRecords::update() {\n    std::vector<RefRecord *> changed_drs = updateValues();\n\n    if(false == new_datarefs_from_messages_this_frame.empty()) {\n        std::vector<RefRecord *> refs_from_msg = add(new_datarefs_from_messages_this_frame, ref_src_t::USER_MSG);\n\n        log << \"Loaded : \" << new_datarefs_from_messages_this_frame.size() << \" commands/datarefs from messages; \" << refs_from_msg.size() << \" are ok\\n\";\n        new_datarefs_from_messages_this_frame.clear();\n    }\n\n    //eliminate duplicate CRs\n    if(1 < changed_cr_this_frame.size()) {\n        auto comparator = [](const RefRecord * a, const RefRecord * b) -> bool {\n            return a->getName() < b->getName();\n        };\n        auto record_equal = [](const RefRecord * a, const RefRecord * b) -> bool {\n            return a->getName() == b->getName();\n        };\n        std::sort(changed_cr_this_frame.begin(), changed_cr_this_frame.end(), comparator);\n        auto new_end = std::unique(changed_cr_this_frame.begin(), changed_cr_this_frame.end(), record_equal);\n        changed_cr_this_frame.erase(new_end, changed_cr_this_frame.end());\n    }\n\n    {    // remove inactive searches\n        auto new_end = std::remove_if(result_records.begin(), result_records.end(), [](const std::weak_ptr<SearchResults> & r) -> bool { return r.expired(); });\n        result_records.erase(new_end, result_records.cend());\n    }\n\n    for(std::weak_ptr<SearchResults> & results_weak : result_records) {\n        std::shared_ptr<SearchResults> results = results_weak.lock();\n        results->update(new_refs_this_frame, changed_cr_this_frame, changed_drs);\n    }\n\n    changed_cr_this_frame.clear();\n    changed_drs.clear();\n    new_refs_this_frame.clear();\n}\n\nstd::shared_ptr<SearchResults> RefRecords::doSearch(SearchParams params) {\n    std::shared_ptr<SearchResults> results = std::make_shared<SearchResults>(params, cr_pointers, dr_pointers);\n    result_records.push_back(results);\n    return results;\n}\n"
  },
  {
    "path": "src/libdrt/search/allrefs.h",
    "content": "#pragma once\n#include <array>\n#include <chrono>\n#include <cstddef>\n#include <cstring>\n#include <deque>\n#include <ostream>\n#include <vector>\n#include <string>\n#include <unordered_set>\n\n#include <filesystem.h>\n\n#include \"dataref.h\"\n#include \"commandref.h\"\n#include \"search.h\"\n\nclass SearchParams;\n\n//Store all commandrefs and datarefs here\n\nclass RefRecords {\n    using DatarefStorageType = std::deque<DataRefRecord>;\n    using CommandrefStorageType = std::deque<CommandRefRecord>;\n    using RecordPointerType = std::vector<RefRecord *>;\n    using NameMapType = std::unordered_set<std::string>;\n\n    DatarefStorageType datarefs;\n    CommandrefStorageType commandrefs;\n    RecordPointerType cr_pointers;\n    RecordPointerType dr_pointers;\n    NameMapType ref_names_loaded;\n\n    DataRefUpdater updater;\n\n    std::vector<RefRecord *> new_refs_this_frame, changed_cr_this_frame;\n    std::vector<std::string> new_datarefs_from_messages_this_frame;\nprotected:\n    std::ostream & log;\n    std::vector<std::weak_ptr<SearchResults>> result_records;\npublic:\n    RefRecords(std::ostream & log) : log(log) {}\n    [[nodiscard]] std::vector<RefRecord *> add(const std::vector<std::string> & names, ref_src_t source);\n\n    /// @return changed refs\n    std::vector<RefRecord *> updateValues();\n\n    // For change detection\n    void addUpdatedCommandThisFrame(CommandRefRecord * record) {\n        changed_cr_this_frame.push_back(record);\n    }\n\n    template <class Iterator>\n    void addNewRefsThisFrame(Iterator begin, Iterator end) {\n        new_refs_this_frame.insert(new_refs_this_frame.end(), begin, end);\n    }\n\n    void addNewRefFromMessage(std::string s) {\n        new_datarefs_from_messages_this_frame.push_back(std::move(s));\n    }\n\n    void update();\n    void saveToFile(const lb::filesystem::path & dataref_filename, const lb::filesystem::path & commandref_filename) const;\n\n    const RecordPointerType & getAllCommandrefs() const { return cr_pointers; }\n    const RecordPointerType & getAllDatarefs() const { return dr_pointers; }\n\n    // Make a new search, with a constant set of search parameters\n    std::shared_ptr<SearchResults> doSearch(SearchParams params);\n};\n"
  },
  {
    "path": "src/libdrt/search/commandref.cpp",
    "content": "#include \"commandref.h\"\n\n#include \"allrefs.h\"\n\nint CommandRefRecord::cr_callback(XPLMCommandRef /*inCommand*/, XPLMCommandPhase phase, void * inRefcon) {\n    CommandRefRecord * record = reinterpret_cast<CommandRefRecord *>(inRefcon);\n\n    std::chrono::system_clock::time_point now = std::chrono::system_clock::now();\n    record->last_updated = now;\n    record->last_updated_big = now;\n\n    switch(phase) {\n        case xplm_CommandBegin: record->activated = true; break;\n        case xplm_CommandContinue: record->activated = true; break;\n        case xplm_CommandEnd: record->activated = false; break;\n    }\n\n    record->all_records.addUpdatedCommandThisFrame(record);\n    return 1;\n}"
  },
  {
    "path": "src/libdrt/search/commandref.h",
    "content": "#pragma once\n\n#include \"ref.h\"\n#include \"XPLMUtilities.h\"\n\nclass RefRecords;\n\nclass CommandRefRecord : public RefRecord {\n    RefRecords & all_records;\n    XPLMCommandRef ref = nullptr;\n    static int cr_callback(XPLMCommandRef inCommand, XPLMCommandPhase inPhase, void * inRefcon);\n    bool activated = false;\npublic:\n    CommandRefRecord(const std::string & name, XPLMCommandRef ref, ref_src_t source, RefRecords & all_records) \n    : RefRecord(name, source), all_records(all_records), ref(ref) {\n        XPLMRegisterCommandHandler(ref, &cr_callback, 0, this);\n        XPLMRegisterCommandHandler(ref, &cr_callback, 1, this);\n    }\n\n    virtual bool isCommand() const override final { return true; }\n    virtual bool isDataref() const override final { return false; }\n\n    virtual ~CommandRefRecord() {\n        XPLMUnregisterCommandHandler(ref, &cr_callback, 0, this);\n        XPLMUnregisterCommandHandler(ref, &cr_callback, 1, this);\n    }\n\n    virtual std::string getDisplayString(size_t /*display_length*/) const override { return name; }\n\n    void commandOnce() const { XPLMCommandOnce(ref); }\n    void commandBegin() const { XPLMCommandBegin(ref); }\n    void commandEnd() const { XPLMCommandEnd(ref); }\n    void touch() { last_updated_big = last_updated = std::chrono::system_clock::now(); }\n    bool isActivated() const { return activated; }\n};\n"
  },
  {
    "path": "src/libdrt/search/dataref.cpp",
    "content": "#include \"dataref.h\"\n\n#include \"../util/string_util.h\"\n\n#include <cassert>\n#include <cmath>\n#include <sstream>\n\n#include \"XPLMGraphics.h\"\n\n#include \"lb_hash.h\"\n\nDataRefRecord::DataRefRecord(const std::string & name, XPLMDataRef ref, ref_src_t source) : RefRecord(name, source), ref(ref) {\n    type = XPLMGetDataRefTypes(ref);\n    \n    if(type & xplmType_Double) {\n        value = 0.;\n    } else if (type & xplmType_Float) {\n        value = 0.f;\n    } else if (type & xplmType_Int) {\n        value = 0;\n    } else if (type & xplmType_FloatArray) {\n        value = std::vector<float>();\n    } else if (type & xplmType_IntArray) {\n        value = std::vector<int>();\n    } else if (type & xplmType_Data) {\n        value = std::vector<uint8_t>();\n    } else {\n        value = nullptr;\n    }\n}\n\nbool DataRefRecord::writable() const {\n    if(isInt() || isDouble() || isFloat() || isFloatArray() || isIntArray() || isData()) {\n        return 0 != XPLMCanWriteDataRef(ref);\n    }\n    \n    return false;\n}\n\n\nbool DataRefUpdater::operator()(float & old_val) const {\n    float newval = XPLMGetDataf(dr->ref);\n    if(newval != old_val) {\n        if(0.01f < fabs(newval - old_val) / old_val) {\n            dr->last_updated_big = current_time;\n        }\n        dr->last_updated = current_time;\n        dr->previous_value = dr->value;\n        dr->value = newval;\n        return true;\n    } else {\n        return false;\n    }\n}\n\nbool DataRefUpdater::operator()(double& oldval) const {\n    double newval = XPLMGetDatad(dr->ref);\n    if(newval != oldval) {\n        if(0.01 < fabsl(newval - oldval) / oldval) {\n            dr->last_updated_big = current_time;\n        }\n        dr->last_updated = current_time;\n        dr->previous_value = dr->value;\n        dr->value = newval;\n        return true;\n    } else {\n        return false;\n    }\n}\n\nbool DataRefUpdater::operator()(int& oldval) const {\n    int newval = XPLMGetDatai(dr->ref);\n    if(newval != oldval) {\n        dr->last_updated = current_time;\n        dr->previous_value = dr->value;\n        dr->value = newval;\n        return true;\n    } else {\n        return false;\n    }\n}\n\nbool DataRefUpdater::operator()(std::vector<float>&) const {\n    int current_array_length = XPLMGetDatavf(dr->ref, nullptr, 0, 0);\n    static std::vector<float> scratch_buffer;\n    scratch_buffer.resize(current_array_length);\n    std::fill(scratch_buffer.begin(), scratch_buffer.end(), 0.f);\n    int copied = XPLMGetDatavf(dr->ref, scratch_buffer.data(), 0, current_array_length);\n    if(copied == current_array_length) {\n        size_t new_hash = hash_range(scratch_buffer.cbegin(), scratch_buffer.cend());\n        if(new_hash != dr->array_hash) {\n            dr->array_hash = new_hash;\n            dr->last_updated = current_time;\n            dr->value = scratch_buffer;\n            return true;\n        } else {\n            return false;\n        }\n    } else {\n        //Dataref is reporting an inconsistent size\n        return false;\n    }\n    \n}\n\nbool DataRefUpdater::operator()(std::vector<int>&) const {\n    int current_array_length = XPLMGetDatavi(dr->ref, nullptr, 0, 0);\n    static std::vector<int> scratch_buffer;\n    scratch_buffer.resize(current_array_length);\n    std::fill(scratch_buffer.begin(), scratch_buffer.end(), 0);\n    int copied = XPLMGetDatavi(dr->ref, scratch_buffer.data(), 0, current_array_length);\n    if(copied == current_array_length) {\n        size_t new_hash = hash_range(scratch_buffer.cbegin(), scratch_buffer.cend());\n        if(new_hash != dr->array_hash) {\n            dr->array_hash = new_hash;\n            dr->last_updated = current_time;\n            dr->value = scratch_buffer;\n            return true;\n        } else {\n            return false;\n        }\n    } else {\n        //Dataref is reporting an inconsistent size\n        return false;\n    }\n    \n}\n\nbool DataRefUpdater::operator()(std::vector<uint8_t>&) const {\n    int current_array_length = XPLMGetDatab(dr->ref, nullptr, 0, 0);\n    static std::vector<uint8_t> scratch_buffer;\n    scratch_buffer.resize(current_array_length);\n    int copied = XPLMGetDatab(dr->ref, scratch_buffer.data(), 0, current_array_length);\n    if(copied == current_array_length) {\n        size_t new_hash = hash_range(scratch_buffer.cbegin(), scratch_buffer.cend());\n        if(new_hash != dr->array_hash) {\n            dr->array_hash = new_hash;\n            dr->last_updated = current_time;\n            dr->value = scratch_buffer;\n            return true;\n        } else {\n            return false;\n        }\n    } else {\n        //Dataref is reporting an inconsistent size\n        return false;\n    }\n}\n\nbool DataRefUpdater::operator()(std::nullptr_t&) const {\n    dr->last_updated = current_time;\n    return false;\n}\n\nbool DataRefRecord::update(DataRefUpdater & updater) {\n    updater.setDataref(this);\n    return lb::visit(updater, value);\n}\n\nstd::string DataRefRecord::getLabelString() const {\n    std::string ret = getName();\n    if(isArray()) {\n        ret += \"[\" + std::to_string(getArrayLength()) + \"]\";\n    }\n    return ret;\n}\n\ntemplate <class T>\nstd::string makeArrayString(std::string (*stringify_func)(T), const std::vector<T> & array, size_t max_pixels) {\n    std::stringstream s;\n    s << \"[\";\n    \n    static const std::string elipses = \"..\";\n    static const float elipses_length = XPLMMeasureString(xplmFont_Proportional, elipses.c_str(), elipses.size());\n    static const float comma_length = XPLMMeasureString(xplmFont_Proportional, \",\", 1);\n    static const float braces_length = XPLMMeasureString(xplmFont_Proportional, \"[]\", 2);\n\n    float current_length = braces_length;\n\n    for(typename std::vector<T>::const_iterator element_it = array.cbegin(); element_it != array.cend(); element_it++) {\n        const std::string & s_element = stringify_func(*element_it);\n\n        float value_length = XPLMMeasureString(xplmFont_Proportional, s_element.c_str(), s_element.size());\n        \n        //float max_length_if_ending_now = current_length + elipses_length;\n        float max_length_if_ending_next = current_length + comma_length + value_length;\n\n        if(element_it + 1 != array.cend()) {\n            max_length_if_ending_next += elipses_length;\n        }\n\n        if(max_length_if_ending_next < max_pixels) {\n            if(element_it != array.cbegin()) {\n                s << \",\";\n            }\n            s << s_element;\n            current_length += comma_length + value_length;\n        } else {\n            s << elipses;\n            break;\n        }\n    }\n    \n    s << \"]\";\n    return s.str();\n}\n\nclass DatarefDisplayStringifier {\n    size_t max_pixels;\npublic:\n    DatarefDisplayStringifier(size_t max_pixels) : max_pixels(max_pixels) {}\n    std::string operator()(const float & f) const { return compactFpString(f); }\n    std::string operator()(const double & f) const { return compactFpString(f); }\n    std::string operator()(const int & i) const { return std::to_string(i); }\n    std::string operator()(const std::vector<float> & fv) const {\n        return makeArrayString<float>(compactFpString<float>, fv, max_pixels);\n    }\n    std::string operator()(const std::vector<int> & iv) const {\n        std::string (*stringify_func)(int) = std::to_string;\n        return makeArrayString<int>(stringify_func, iv, max_pixels);\n    }\n    std::string operator()(const std::vector<uint8_t> & iv) const {\n        return \"\\\"\" + printableFromByteArray(iv) + \"\\\"\";\n    }\n    std::string operator()(const std::nullptr_t &) const {\n        return \"(null)\";\n    }\n};\n\nclass DatarefEditStringifier {\npublic:\n    std::string operator()(const float f) const { return compactFpString(f); }\n    std::string operator()(const double f) const { return compactFpString(f); }\n    std::string operator()(const int i) const { return std::to_string(i); }\n    std::string operator()(const std::vector<float> & fv) const {\n        return makeArrayString<float>(compactFpString<float>, fv, std::numeric_limits<size_t>::max());\n    }\n    std::string operator()(const std::vector<int> & iv) const {\n        std::string (*stringify_func)(int) = std::to_string;\n        return makeArrayString<int>(stringify_func, iv, std::numeric_limits<size_t>::max());\n    }\n    std::string operator()(const std::vector<uint8_t> & fv) const {\n        return printableFromByteArray(fv);\n    }\n    std::string operator()(const std::nullptr_t ) const {\n        return \"(null)\";\n    }\n};\n\nstd::string DataRefRecord::getDisplayString(size_t display_length) const {\n    if(isBlacklisted()) {\n        return \"ignored\";\n    } else {\n        return lb::visit(DatarefDisplayStringifier(display_length), value);\n    }\n}\n\nstd::string DataRefRecord::getEditString() const {\n    return lb::visit(DatarefEditStringifier(), value);\n}\n\nclass DatarefArrayElementEditStringifier {\n    int element_index;\npublic:\n    DatarefArrayElementEditStringifier(int element_index) : element_index(element_index) {}\n    std::string operator()(const float f) const { return compactFpString(f); }\n    std::string operator()(const double f) const { return compactFpString(f); }\n    std::string operator()(const int i) const { return std::to_string(i); }\n    std::string operator()(const std::vector<float> & fv) const {\n        return compactFpString<float>(fv[element_index]);\n    }\n    std::string operator()(const std::vector<int> & iv) const {\n        return std::to_string(iv[element_index]);\n    }\n    std::string operator()(const std::vector<uint8_t> & v) const {\n        return printableFromByteArray(v);\n    }\n    std::string operator()(const std::nullptr_t ) const {\n        return \"(null)\";\n    }\n};\n\nstd::string DataRefRecord::getArrayElementEditString(int index) {\n    return lb::visit(DatarefArrayElementEditStringifier(index), value);\n}\n"
  },
  {
    "path": "src/libdrt/search/dataref.h",
    "content": "#pragma once\n\n#include \"XPLMDataAccess.h\"\n\n#include <cassert>\n#include <chrono>\n#include <optional>\n#include <string>\n#include <variant>\n#include <vector>\n\n#include \"ref.h\"\n#include \"../util/visit_backport.h\"\n\nclass DataRefUpdater;\n\nclass DataRefRecord : public RefRecord {\n    friend class DataRefUpdater;\n    using value_type = std::variant<float,double, int, std::vector<float>, std::vector<int>, std::vector<uint8_t>, std::nullptr_t>;\n    value_type value;\n    std::optional<value_type> previous_value;\n    \n    XPLMDataTypeID type;\n    XPLMDataRef ref;\n    size_t array_hash = 0;\n\n    class GetArraySize {\n    public:\n        int operator()(const float&) const { return -1; }\n        int operator()(const double&) const { return -1; }\n        int operator()(const int&) const { return -1; }\n        int operator()(const std::vector<float>& v) const { return int(v.size()); }\n        int operator()(const std::vector<int>& v) const { return int(v.size()); }\n        int operator()(const std::vector<uint8_t>& v) const { return int(v.size()); }\n        int operator()(const std::nullptr_t&) const { return -1; }\n    };\npublic:\n    DataRefRecord(const std::string & name, XPLMDataRef ref, ref_src_t source);\n\n    virtual bool isCommand() const override final { return false; }\n    virtual bool isDataref() const override final { return true; }\n    \n    /// @return true if updated, false if not\n    std::string getLabelString() const;\n    virtual std::string getDisplayString(size_t display_length) const override;\n    std::string getEditString() const;\n    std::string getArrayElementEditString(int index);\n    [[nodiscard]] virtual bool update(DataRefUpdater & updater);\n    bool writable() const;\n    \n    bool isDouble() const { return 0 != (xplmType_Double & type); }\n    bool isFloat() const { return 0 != (xplmType_Float & type); }\n    bool isInt() const { return 0 != (xplmType_Int & type); }\n    bool isFloatArray() const { return 0 != (xplmType_FloatArray & type); }\n    bool isIntArray() const { return 0 != (xplmType_IntArray & type); }\n    bool isData() const { return 0 != (xplmType_Data & type); }\n\n    bool isArray() const { return isFloatArray() || isIntArray(); }\n    int getArrayLength() const { assert(isArray() || isData()); return lb::visit(GetArraySize(),value); }\n\n    void setDouble(double d) { assert(isDouble()); XPLMSetDatad(ref, d); }\n    void setFloat(float f) { assert(isFloat()); XPLMSetDataf(ref, f); }\n    void setInt(int i) { assert(isInt()); XPLMSetDatai(ref, i); }\n    \n    void setIntArray(const std::vector<int> & i) { assert(isIntArray()); XPLMSetDatavi(ref, const_cast<int *>(i.data()), 0, static_cast<int>(i.size())); }\n    void setIntArrayElement(const int i, size_t index) { assert(isIntArray()); XPLMSetDatavi(ref, const_cast<int *>(&i), index, 1); }\n    void setFloatArray(const std::vector<float> & f) { assert(isFloatArray()); XPLMSetDatavf(ref, const_cast<float *>(f.data()), 0, static_cast<int>(f.size())); }\n    void setFloatArrayElement(const float f, size_t index) { assert(isFloatArray()); XPLMSetDatavf(ref, const_cast<float *>(&f), index, 1); }\n    void setData(const std::string & data_str) {\n        // In some applications we may need to implement this as well:\n        // void setData(const std::vector<uint8_t> &)\n        // but taking a string fits best with our use case.\n        assert(isData());\n        XPLMSetDatab(ref, reinterpret_cast<void *>(const_cast<char *>(data_str.c_str())), 0, static_cast<int>(data_str.size() + 1)); }\n};\n\nclass DataRefUpdater {\n    std::chrono::system_clock::time_point current_time;\n    DataRefRecord * dr;\npublic:\n    void setDataref(DataRefRecord * new_dataref) { this->dr = new_dataref; }\n    void updateTime(const std::chrono::system_clock::time_point new_time) { this->current_time = new_time; }\n    bool operator()(float&) const;\n    bool operator()(double&) const;\n    bool operator()(int&) const;\n    bool operator()(std::vector<float>&) const;\n    bool operator()(std::vector<int>&) const;\n    bool operator()(std::vector<uint8_t>&) const;\n    bool operator()(std::nullptr_t&) const;\n};\n"
  },
  {
    "path": "src/libdrt/search/ref.cpp",
    "content": "#include \"ref.h\"\n\nstd::ostream & operator<<(std::ostream & o, const ref_src_t source) {\n    switch(source) {\n        case ref_src_t::AIRCRAFT:\n            o << \"aircraft\";\n            return o;\n        case ref_src_t::IGNORE_FILE:\n            o << \"ignore\";\n            return o;\n        case ref_src_t::FILE:\n            o << \"file\";\n            return o;\n        case ref_src_t::PLUGIN:\n            o << \"plugin\";\n            return o;\n        case ref_src_t::USER_MSG:\n            o << \"message\";\n            return o;\n        case ref_src_t::X_PLANE:\n            o << \"X-Plane\";\n            return o;\n        case ref_src_t::LUA:\n            o << \"Lua\";\n            return o;\n        case ref_src_t::DRT_INTERNAL_LIST:\n            o << \"DRT internal list\";\n            return o;\n        default:\n            o << \"other\";\n            return o;\n    }\n}\n"
  },
  {
    "path": "src/libdrt/search/ref.h",
    "content": "#pragma once\n\n#include <chrono>\n#include <ostream>\n#include <string>\n\nenum class ref_src_t {\n    AIRCRAFT,\n    IGNORE_FILE,\n    FILE,\n    PLUGIN,\n    USER_MSG,\n    X_PLANE,\n    LUA,\n    DRT_INTERNAL_LIST\n};\n\nstd::ostream & operator<<(std::ostream & o, const ref_src_t source);\n\n/// Superclass defining some common interface items for dataref and commandref.\n\nclass RefRecord {\nprotected:\n    std::string name;\n    ref_src_t source;\n    std::chrono::system_clock::time_point last_updated;\n    std::chrono::system_clock::time_point last_updated_big;\n    RefRecord(const std::string & name, ref_src_t source) : name(name), source(source), last_updated(std::chrono::system_clock::from_time_t(0)), last_updated_big(std::chrono::system_clock::from_time_t(0)) {}\npublic:\n    virtual ~RefRecord() {}\n    const std::string & getName() const { return name; }\n    ref_src_t getSource() const { return source; }\n    virtual std::string getDisplayString(size_t display_length) const = 0;\n\n    bool isBlacklisted() const { return ref_src_t::IGNORE_FILE == source; }\n\n    const std::chrono::system_clock::time_point & getLastUpdateTime() const { return last_updated; }\n    const std::chrono::system_clock::time_point & getLastBigUpdateTime() const { return last_updated_big; }\n\n    virtual bool isCommand() const = 0;\n    virtual bool isDataref() const = 0;\n};\n"
  },
  {
    "path": "src/libdrt/search/search.cpp",
    "content": "#include \"search.h\"\n\n#include \"lb_string.h\"\n\nvoid SearchParams::setSearchTerms(const std::string & terms) {\n    search_field_ = terms;\n    //split search terms, and remove empty ones\n    string_split(search_terms_, terms, ' ');\n    auto end_it = std::remove_if(search_terms_.begin(), search_terms_.end(), [](const std::string & s)-> bool { return s.empty(); });\n    search_terms_.erase(end_it, search_terms_.end());\n\n    regex_fail_ = false;\n    if(useRegex()) {\n        buildRegex();\n    } else {\n        search_regexes_.clear();\n    }\n}\n\nvoid SearchParams::buildRegex() {\n    regex_fail_ = false;\n    search_regexes_.clear();\n    search_regexes_.reserve(search_terms_.size());\n    for(const std::string & st : search_terms_) {\n        try {\n            search_regexes_.emplace_back(st, std::regex::ECMAScript | std::regex::optimize | (case_sensitive_ ? std::regex::flag_type(0) : std::regex::icase));\n        } catch (std::exception &) {\n            search_regexes_.clear();\n            regex_fail_ = true;\n        }\n    }\n}\n\nbool SearchParams::filterByName(const RefRecord * record) {\n    // Feels a bit messy using all these lambdas, and also I'm a bit skeptical if it all getting optimized well\n    const auto string_search = [this](const std::string & haystack) -> bool {\n        if(case_sensitive_) {\n            const auto case_sensitive_single_search = [&haystack](const std::string & needle) -> bool {\n                if('-' == needle.front()) {\n                    return haystack.cend() == std::search(haystack.begin(), haystack.end(), needle.begin() + 1, needle.end());\n                } else {\n                    return haystack.cend() != std::search(haystack.begin(), haystack.end(), needle.begin(), needle.end());\n                }\n            };\n            return std::all_of(search_terms_.cbegin(), search_terms_.cend(), case_sensitive_single_search);\n        } else {\n            const auto case_insensitive_comparator = [](const char ch1, const char ch2) -> bool { return ::toupper(ch1) == ::toupper(ch2); };\n            const auto case_insensitive_single_search = [&case_insensitive_comparator, &haystack](const std::string & needle) -> bool {\n                if('-' == needle.front()) {\n                    return haystack.cend() == std::search(haystack.begin(), haystack.end(), needle.begin() + 1, needle.end(), case_insensitive_comparator);\n                } else {\n                    return haystack.cend() != std::search(haystack.begin(), haystack.end(), needle.begin(), needle.end(), case_insensitive_comparator);\n                }\n            };\n            return std::all_of(search_terms_.cbegin(), search_terms_.cend(), case_insensitive_single_search);\n        }\n    };\n\n    const auto regex_search = [this](const std::string & haystack) -> bool {\n        auto regex_single_search = [&haystack](const std::regex & r) -> bool {\n            return std::regex_search(haystack.cbegin(), haystack.cend(), r);\n        };\n        return std::all_of(search_regexes_.cbegin(), search_regexes_.cend(), regex_single_search);\n    };\n\n    const std::string & haystack = record->getName();\n\n    if(false == search_terms_.empty()) {\n        if(use_regex_) {\n            if(false == regex_search(haystack)) {\n                return false;\n            }\n        } else {\n            if(false == string_search(haystack)) {\n                return false;\n            }\n        }\n    }\n\n    return true;\n}\n\nbool SearchParams::filterByTime(const RefRecord * record, const std::chrono::system_clock::time_point now) {\n    if(!change_detection_) {\n        return true;\n    }\n\n    float timediff;\n    if(only_large_changes_) {\n        timediff = float(std::chrono::duration_cast<std::chrono::seconds>(now - record->getLastBigUpdateTime()).count());\n    } else {\n        timediff = float(std::chrono::duration_cast<std::chrono::seconds>(now - record->getLastUpdateTime()).count());\n    }\n    if(timediff > 10.f) {\n        return false;\n    }\n\n    return true;\n}\n\nvoid SearchParams::freshSearch(std::vector<RefRecord *> & results_out, const std::vector<RefRecord *> & commandrefs, const std::vector<RefRecord *> & datarefs) {\n    std::back_insert_iterator<std::vector<RefRecord *>> result_inserter = std::back_inserter(results_out);\n    std::chrono::system_clock::time_point now = std::chrono::system_clock::now();\n    results_out.clear();\n\n    //actually perform the search\n    if(include_drs_) {\n        std::copy_if(datarefs.cbegin(), datarefs.cend(), result_inserter, [this, now](const RefRecord * r) -> bool { return filter(r, now); });\n    }\n\n    if(include_crs_) {\n        std::copy_if(commandrefs.cbegin(), commandrefs.cend(), result_inserter, [this, now](const RefRecord * r) -> bool { return filter(r, now); });\n    }\n\n    sort(results_out);\n}\n\nstd::chrono::system_clock::time_point SearchParams::updateSearch(std::vector<RefRecord *> & results_in_out, const std::vector<RefRecord *> & new_refs, const std::vector<RefRecord *> & changed_cr, const std::vector<RefRecord *> & changed_dr) {\n    std::chrono::system_clock::time_point now = std::chrono::system_clock::now();\n    if(change_detection_) {\n        //filter existing results by change date and not search term\n        /*\n        auto new_end = std::remove_if(results_in_out.begin(), results_in_out.end(), [this, now](const RefRecord * r) -> bool { return false == filterByTime(r, now); });\n        results_in_out.erase(new_end, results_in_out.end());\n        */\n\n        //changed dr/cr filter by search term, and possibly filter out small changes.\n        {\n            auto filter = [this, now](const RefRecord * r) -> bool {\n                if(useOnlyLargeChanges()) { // need additional filtering for only bigger changes then\n                    return this->filter(r, now);\n                } else {\n                    return filterByName(r);\n                }\n            };\n            working_buffer.clear();\n            std::back_insert_iterator<std::vector<RefRecord *>> working_inserter = std::back_inserter(working_buffer);\n            if(include_drs_) {\n                std::copy_if(changed_dr.cbegin(), changed_dr.cend(), working_inserter, filter);\n            }\n            if(include_crs_) {\n                std::copy_if(changed_cr.cbegin(), changed_cr.cend(), working_inserter, filter);\n            }\n            sort(working_buffer);\n            inplace_union(results_in_out, working_buffer);\n        }\n\n        //new refs, filter by search term and by update date\n        if(false == new_refs.empty()) {\n            working_buffer.clear();\n            std::back_insert_iterator<std::vector<RefRecord *>> working_inserter = std::back_inserter(working_buffer);\n            std::copy_if(new_refs.cbegin(), new_refs.cend(), working_inserter, [this, now](const RefRecord * r) -> bool { return filter(r, now); });\n            sort(working_buffer);\n            inplace_union(results_in_out, working_buffer);\n        }\n    } else {\n        //keep existing results\n        //filter new refs by search term only\n        if(false == new_refs.empty()) {\n            working_buffer.clear();\n            std::back_insert_iterator<std::vector<RefRecord *>> working_inserter = std::back_inserter(working_buffer);\n            std::copy_if(new_refs.cbegin(), new_refs.cend(), working_inserter, [this, now](const RefRecord * r) -> bool { return filter(r, now); });\n            sort(working_buffer);\n            inplace_union(results_in_out, working_buffer);\n        }\n    }\n\n    return now;\n}\n\nSearchResults::SearchResults(SearchParams params, const std::vector<RefRecord *> & commandrefs, const std::vector<RefRecord *> & datarefs) : params(params) {\n    params.freshSearch(refs, commandrefs, datarefs);\n}\n\nvoid SearchResults::update(const std::vector<RefRecord *> & new_refs, const std::vector<RefRecord *> & changed_cr, const std::vector<RefRecord *> & changed_dr) {\n    last_update_timestamp = params.updateSearch(refs, new_refs, changed_cr, changed_dr);\n}\n"
  },
  {
    "path": "src/libdrt/search/search.h",
    "content": "#pragma once\n\n#include <algorithm>\n#include <chrono>\n#include <cstring>\n#include <regex>\n#include <vector>\n\n#include <locale>\n\n#include \"ref.h\"\n\nclass SearchParams {\n    std::vector<std::string> search_terms_;\n    std::vector<std::regex> search_regexes_;\n    std::string search_field_;\n    bool use_regex_ = false, case_sensitive_ = false, change_detection_ = false, only_large_changes_ = false, include_drs_ = false, include_crs_ = false;\n\n    bool regex_fail_ = false;\n\n    bool filterByType(const RefRecord * record) {\n        return (include_drs_ && record->isDataref()) || (include_crs_ && record->isCommand());\n    }\n    bool filterByName(const RefRecord * record);\n    bool filterByTime(const RefRecord * record, const std::chrono::system_clock::time_point now);\n    bool filter(const RefRecord * record, const std::chrono::system_clock::time_point now) {\n        // filter by time first, as it's the cheapest\n        return filterByTime(record, now) && filterByName(record) && filterByType(record);\n    }\n\n    std::vector<RefRecord *> working_buffer;\n    void buildRegex();\npublic:\n    // Sort an unsorted list\n    void sort(std::vector<RefRecord *> & records) {\n        std::sort(records.begin(), records.end(), nameComparator);\n    }\n\n    /// @precondition: both inputs are sorted\n    void inplace_union(std::vector<RefRecord *> & results_in_out, const std::vector<RefRecord *> & a) {\n        results_in_out.reserve(results_in_out.size() + a.size());   //< ensure no iterators invalidated\n        size_t old_size = results_in_out.size();\n\n        std::set_difference(a.cbegin(), a.cend(), results_in_out.begin(), results_in_out.end(), std::back_inserter(results_in_out), nameComparator);\n        std::vector<RefRecord *>::iterator midpoint = results_in_out.begin() + old_size;\n        std::inplace_merge(results_in_out.begin(), midpoint, results_in_out.end(), nameComparator);\n    }\n\n    // For a completely fresh search\n    void freshSearch(std::vector<RefRecord *> & results_out, const std::vector<RefRecord *> & commandrefs, const std::vector<RefRecord *> & datarefs);\n\n    // Filter by modification time. Needed for searches by modification to be updated in real time\n    std::chrono::system_clock::time_point updateSearch(std::vector<RefRecord *> & results_in_out, const std::vector<RefRecord *> & new_refs, const std::vector<RefRecord *> & changed_cr, const std::vector<RefRecord *> & changed_dr);\n\n    bool useChangeDetection() const { return change_detection_; }\n    bool useOnlyLargeChanges() const { return only_large_changes_; }\n    bool includeDatarefs() const { return include_drs_; }\n    bool includeCommandrefs() const { return include_crs_; }\n    bool isCaseSensitive() const { return case_sensitive_; }\n    bool useRegex() const { return use_regex_; }\n    const std::string & getSearchField() const { return search_field_; }\n    bool invalidRegex() const { return regex_fail_; }\n\n    void setSearchTerms(const std::string & terms);\n    void setChangeDetection(bool detection_on, bool only_big) { change_detection_ = detection_on; only_large_changes_ = only_big; }\n    void setIncludeRefs(bool include_crs, bool include_drs) { include_crs_ = include_crs; include_drs_ = include_drs; }\n    void setCaseSensitive(bool sensitive) {\n        case_sensitive_ = sensitive;\n        if(use_regex_) {\n            buildRegex();\n        }\n    }\n    void setUseRegex(bool use_regex) {\n        regex_fail_ = false;\n        use_regex_ = use_regex;\n        if(use_regex_) {\n            buildRegex();\n        }\n    }\n\nprotected:\n    inline static bool nameComparator(const RefRecord * a, const RefRecord * b) {\n        const std::string & lhs = a->getName();\n        const std::string & rhs = b->getName();\n        \n        const auto result = mismatch(lhs.cbegin(), lhs.cend(), rhs.cbegin(), rhs.cend(), [](const auto& lhs, const auto& rhs){\n            return tolower(lhs) == tolower(rhs);\n        });\n    \n        return result.second != rhs.cend() && (result.first == lhs.cend() || tolower(*result.first) < tolower(*result.second));\n    }\n};\n\nclass SearchResults {\n    using container_type = std::vector<RefRecord *>;\n    SearchParams params;\n    std::vector<RefRecord *> refs;\n    std::chrono::system_clock::time_point last_update_timestamp;\npublic:\n    SearchResults(SearchParams params, const std::vector<RefRecord *> & commandrefs, const std::vector<RefRecord *> & datarefs);\n    void update(const std::vector<RefRecord *> & new_refs, const std::vector<RefRecord *> & changed_cr, const std::vector<RefRecord *> & changed_dr);\n\n    size_t size() const { return refs.size(); }\n    container_type::const_iterator begin() const { return refs.cbegin(); }\n    container_type::const_iterator cbegin() const { return refs.cbegin(); }\n    container_type::const_iterator end() const { return refs.cend(); }\n    container_type::const_iterator cend() const { return refs.cend(); }\n    RefRecord * operator[](size_t index) {\n        return refs[index];\n    }\n\n    const std::chrono::system_clock::time_point & getLastUpdateTimestamp() const { return last_update_timestamp; }\n};\n"
  },
  {
    "path": "src/libdrt/util/string_util.cpp",
    "content": "#include \"string_util.h\"\n\n#include \"lb_string.h\"\n\n\ntemplate <typename T>\ninline T parseElement(const std::string &s);\n\ntemplate <>\ninline float parseElement<float>(const std::string &s) {\n    return std::stof(s);\n}\ntemplate <>\ninline int parseElement<int>(const std::string &s) {\n    return std::stoi(s);\n}\n\ntemplate <class T>\nbool parseArray(std::ostream & log, const std::string & txt, std::vector<T> & data_out, int length) {\n    std::string trimmed_txt = txt;\n    if(trimmed_txt.front() == '[') {\n        trimmed_txt.erase(trimmed_txt.begin());\n    }\n    \n    if(trimmed_txt.back() == '[') {\n        trimmed_txt.pop_back();\n    }\n\n    std::vector<std::string> txt_fields = string_split(trimmed_txt, ',');\n    \n    if(length != int(txt_fields.size())) {\n        log << \"Save cancelled, as supplied data array doesn't match DR array length\\n\";\n        return false;\n    }\n    \n    data_out.clear();\n    data_out.reserve(length);\n    \n    for(const std::string & txt_field : txt_fields) {\n        try {\n            data_out.push_back(parseElement<T>(txt_field));\n        } catch (std::exception &) {\n            log << \"Save cancelled, failed to parse field\\n\";\n            return false;\n        }\n    }\n    \n    return true;\n}\n\ntemplate\nbool parseArray<float>(std::ostream & log, const std::string & txt, std::vector<float> & data_out, int length);\n\ntemplate\nbool parseArray<int>(std::ostream & log, const std::string & txt, std::vector<int> & data_out, int length);\n"
  },
  {
    "path": "src/libdrt/util/string_util.h",
    "content": "#pragma once\n\n#include <ostream>\n#include <string>\n#include <vector>\n\ntemplate <class T>\nbool parseArray(std::ostream & log, const std::string & txt, std::vector<T> & data_out, int length);\n\ntemplate <class T>\ninline std::string compactFpString(T f) {\n    std::string ret = std::to_string(f);\n    \n    while(false == ret.empty() && ret.back() == '0') {\n        ret.erase(ret.end() - 1);\n    }\n    \n    return ret;\n}\n\ninline std::string printableFromByteArray(const std::vector<uint8_t> & bytes) {\n    std::string ret;\n    for(const uint8_t byte : bytes) {\n        if(0 == byte) {\n            break;\n        } else if(::isprint(byte)) {\n            ret.push_back(byte);\n        } else {\n            break;\n        }\n    }\n    \n    return ret;\n}\n"
  },
  {
    "path": "src/libdrt/util/visit_backport.h",
    "content": "#pragma once\n\n#include <exception>\n\n// This is a backport of std::visit for OS X < 10.14. The necessary support for bad_variant_access is missing\n// in earlier versions of the OS, so we'll essentially just re-implement the function but with a different\n// exception.\n//\n// This implementation is 90% copied from libc++ as included in X-Code 11 under the MIT license.\n\n\nnamespace lb {\n\n#if defined(__APPLE__)\n    template <class _Visitor, class... _Vs>\n    inline\n    constexpr decltype(auto) visit(_Visitor&& __visitor, _Vs&&... __vs) {\n    using std::__variant_detail::__visitation::__variant;\n    bool __results[] = {__vs.valueless_by_exception()...};\n    for (bool __result : __results) {\n        if (__result) {\n            throw std::out_of_range(\"Visiting valueless variant\");\n        }\n    }\n    return __variant::__visit_value(_VSTD::forward<_Visitor>(__visitor),\n                                    _VSTD::forward<_Vs>(__vs)...);\n    }\n#else\n    using std::visit;\n#endif\n}"
  },
  {
    "path": "src/plugin/CMakeLists.txt",
    "content": "\n\nFILE(GLOB UI_SRC \"${CMAKE_CURRENT_SOURCE_DIR}/ui/*.cpp\")\nFILE(GLOB UI_HDR \"${CMAKE_CURRENT_SOURCE_DIR}/ui/*.h\")\nFILE(GLOB PLUGIN_SRC \"${CMAKE_CURRENT_SOURCE_DIR}/*.cpp\")\nFILE(GLOB PLUGIN_HDR \"${CMAKE_CURRENT_SOURCE_DIR}/*.h\")\n\nadd_xplane_plugin(datareftool_xp10 210 ${PLUGIN_SRC} ${PLUGIN_HDR} ${UI_SRC} ${UI_HDR})\nadd_xplane_plugin(datareftool 301 ${PLUGIN_SRC} ${PLUGIN_HDR} ${UI_SRC} ${UI_HDR})\n\ntarget_link_libraries(datareftool_xp10 PUBLIC lb_xplane_xp10 lb_xplane_ui_xp10 nlohmann_json drt lb_filesystem)\ntarget_link_libraries(datareftool PUBLIC lb_xplane_xp11 lb_xplane_ui_xp11 nlohmann_json drt lb_filesystem)"
  },
  {
    "path": "src/plugin/drt_datarefs.cpp",
    "content": "#include \"drt_datarefs.h\"\n\n#include \"drt_plugin.h\"\n\n#include \"prefs.h\"\n\nDRTDatarefs::DRTDatarefs()\n: debug_mode(\"leecbaker/datareftool/debug\",\n    []() -> bool { return getDebugMode(); },\n    [](bool b){\n        plugin->setDebugMode(b);\n    }\n)\n, impersonate_dre(\"leecbaker/datareftool/prefs/impersonate_dre\",\n    []() -> bool { return getImpersonateDRE(); },\n    [](bool b){\n        setImpersonateDRE(b);\n    }\n)\n, auto_reload_plugins(\"leecbaker/datareftool/prefs/auto_reload_plugins\",\n    []() -> bool { return getAutoReloadPlugins(); },\n    [](bool b){\n        setAutoReloadPlugins(b);\n    }\n)\n, build_date(\"leecbaker/datareftool/build_date\", []() -> std::string {\n    return std::string(__DATE__ \" \" __TIME__);\n})\n, toggle_debug(\"leecbaker/datareftool/debug_toggle\", \"Toggle debug mode\", []() {\n    plugin->setDebugMode(!getDebugMode());\n    return true;\n})\n, toggle_impersonate_dre(\"leecbaker/datareftool/prefs/impersonate_dre_toggle\", \"Toggle impersonating DataRefEditor\", []() {\n    plugin->toggleImpersonateDRE();\n    return true;\n})\n, toggle_auto_reload_plugins(\"leecbaker/datareftool/prefs/auto_reload_plugins_toggle\", \"Toggle auto-reload plugins on change\", []() {\n    plugin->toggleAutoReloadPlugins();\n    return true;\n})\n, prefs_load(\"leecbaker/datareftool/prefs/load\", \"Reload preferences\", []() {\n    plugin->loadPrefs();\n    return true;\n})\n, prefs_save(\"leecbaker/datareftool/prefs/save\", \"Save preferences\", []() {\n    plugin->savePrefs();\n    return true;\n})\n, reload_plugins(\"leecbaker/datareftool/reload_plugins\", \"Reload plugins\", []() {\n    plugin->reloadPlugins();\n    return true;\n})\n, reload_scenery(\"leecbaker/datareftool/reload_scenery\", \"Reload scenery\", []() {\n    plugin->reloadScenery();\n    return true;\n})\n, reload_aircraft(\"leecbaker/datareftool/reload_aircraft\", \"Reload the current aircraft\", []() {\n    plugin->reloadAircraft();\n    return true;\n})\n, new_window(\"leecbaker/datareftool/new_search_window\", \"Open a new search window\", []() {\n    plugin->openSearchWindow({});\n    return true;\n})\n {\n\n}"
  },
  {
    "path": "src/plugin/drt_datarefs.h",
    "content": "#pragma once\n\n#include \"command_provider.h\"\n#include \"dataref_provider.h\"\n\nclass DRTDatarefs {\n    DatarefProvider<bool> debug_mode;\n\n    DatarefProvider<bool> impersonate_dre;\n    DatarefProvider<bool> auto_reload_plugins;\n\n    DatarefProvider<std::string> build_date;\n\n    CommandProvider toggle_debug;\n    CommandProvider toggle_impersonate_dre;\n    CommandProvider toggle_auto_reload_plugins;\n\n    CommandProvider prefs_load;\n    CommandProvider prefs_save;\n\n    CommandProvider reload_plugins;\n    CommandProvider reload_scenery;\n    CommandProvider reload_aircraft;\n    CommandProvider new_window;\npublic:\n    DRTDatarefs();\n};\n"
  },
  {
    "path": "src/plugin/drt_plugin.cpp",
    "content": "#include \"drt_plugin.h\"\n\n#include \"search_api.h\"\n#include \"logging.h\"\n#include \"prefs.h\"\n\n#include <memory>\n\n#include \"ui/about_window.h\"\n#include \"ui/search_window.h\"\n\n#include \"XPLMPlanes.h\"\n#include \"XPLMPlugin.h\"\n\n#include <filesystem.h>\n\nusing namespace std::string_literals;\n\nstd::unique_ptr<DRTPlugin> plugin;\n\nlb::filesystem::path getCurrentAircraftPath() {\n    char filename[256] = {0};\n    char path[512] = {0};\n    XPLMGetNthAircraftModel(0, filename, path);\n    return path;\n}\n\n\nvoid DRTPlugin::aircraftIsBeingLoaded() {\n    load_acf_dr_callback();\n}\n\n//callback so we can load new aircraft datarefs when the aircraft is reloaded\nvoid DRTPlugin::load_acf_dr_callback() {\n    scanner.scanAircraft(getCurrentAircraftPath());\n}\n\nvoid DRTPlugin::rescanDatarefs() {\n    load_dr_flcb.scheduleNextFlightLoop();\n}\n\nvoid DRTPlugin::update_dr_callback() {\n    // Collect new datarefs\n    while(true) {\n        std::optional<ScanResults> results = scanner.getResults();\n        if(results) {\n            // Check if the strings represent commands or datarefs or nothing\n            std::vector<RefRecord *> new_refs = refs.add(results->strings, results->source);\n\n            // Add them to the list of updated this frame, so the UI is updated\n            refs.addNewRefsThisFrame(new_refs.cbegin(), new_refs.cend());\n        } else {\n            break;\n        }\n    }\n\n    // remove expired windows\n    auto new_end = std::remove_if(search_window_refs.begin(), search_window_refs.end(), [](std::weak_ptr<SearchWindow> & wpw) -> bool { return wpw.expired(); });\n    search_window_refs.erase(new_end, search_window_refs.end());\n\n    // Update values of all datarefs\n    if(false == search_window_refs.empty()) {\n        refs.update();\n    }\n\n    // Update results windows\n    for(std::weak_ptr<SearchWindow> & window_weak: search_window_refs) {\n        std::shared_ptr<SearchWindow> window_lock = window_weak.lock();\n        if(window_lock) {\n            window_lock->update();\n        }\n    }\n}\n\nvoid DRTPlugin::load_dr_callback() {\n    int num_plugins = XPLMCountPlugins();\n\n    scanner.scanInitial();\n\n    for(int i = 0; i < num_plugins; i++) {\n        XPLMPluginID plugin_id = XPLMGetNthPlugin(i);\n        if(0 == plugin_id) {\n            continue;\n        }\n\n        char name[256] = {0};\n        char path[512] = {0};\n        char signature[512] = {0};\n        char description[512] = {0};\n        XPLMGetPluginInfo(plugin_id, name, path, signature, description);\n\n        //find plugin directory path\n        lb::filesystem::path xpl_path(path);\n        lb::filesystem::path xpl_dir = xpl_path.parent_path();\n        lb::filesystem::path plugin_dir = xpl_dir;\n        std::string parent_dir_name = xpl_dir.filename().string();\n        if(parent_dir_name == \"64\" || parent_dir_name == \"mac_x64\" || parent_dir_name == \"win_x64\" || parent_dir_name == \"lin_x64\") {\n            plugin_dir = plugin_dir.parent_path();\n        }\n\n        scanner.scanPlugin(plugin_dir);\n\n        xplog_debug << \"Found plugin with name=\\\"\" << name << \"\\\" desc=\\\"\" << description << \"\\\" signature=\\\"\" << signature << \"\\\"\\n\";\n    }\n\n    scanner.scanAircraft(getCurrentAircraftPath());\n}\n\nDRTPlugin::DRTPlugin()\n: load_dr_flcb(std::bind(&DRTPlugin::load_dr_callback, this))\n, update_dr_flcb(std::bind(&DRTPlugin::update_dr_callback, this))\n, plugin_changed_flcb(std::bind(&DRTPlugin::plugin_changed_check_callback, this))\n, load_acf_dr_flcb(std::bind(&DRTPlugin::load_acf_dr_callback, this))\n, refs(xplog_debug) {\n    {\n        char prefs_dir_c[512];\n        XPLMGetPrefsPath(prefs_dir_c);\n        prefs_path = lb::filesystem::path(prefs_dir_c).parent_path() / \"datareftool.json\";\n    }\n\n    loadPrefs();\n\n    if(getDebugMode()) {\n        xplog << \"Debug mode enabled (more logging). To disable debug mode:\\n\";\n    } else {\n        xplog << \"Debug mode disabled. To enable debug mode:\\n\";\n    }\n\n    xplog << \"* Set dataref leecbaker/drt/debug, and restart the plugin; or\\n\";\n    xplog << \"* Change the preferences file at \" << prefs_path << \"\\n\";\n\n    xplog_debug.setEnabled(getDebugMode());\n\n    load_dr_flcb.scheduleNextFlightLoop();\n    update_dr_flcb.scheduleEveryFlightLoop();\n    if(getAutoReloadPlugins()) {\n        plugin_changed_flcb.schedule(1.f, 1.f);\n    }\n}\n\nvoid DRTPlugin::loadPrefs() {\n    std::function<void(const nlohmann::json &)> create_window_func = [this](const nlohmann::json & window_params){ openSearchWindow(window_params); };\n    if(::loadPrefs(prefs_path, create_window_func)) {\n        xplog << \"Prefs loaded from \" << prefs_path << \"\\n\";\n    } else {\n        xplog << \"Failed to load prefs from \" << prefs_path << \"\\n\";\n    }\n\n    menu.update();\n}\n\nvoid DRTPlugin::setDebugMode(bool debug_mode) {\n    if(debug_mode == getDebugMode()) {\n        return;\n    }\n    ::setDebugMode(debug_mode);\n}\n\nvoid DRTPlugin::savePrefs() {\n    std::vector<nlohmann::json> window_params;\n    for(const std::weak_ptr<SearchWindow> & window_ref: search_window_refs) {\n        const std::shared_ptr<SearchWindow> window = window_ref.lock();\n        window_params.push_back(dumpSearchWindow(window));\n    }\n\n    if(::savePrefs(prefs_path, window_params)) {\n        xplog << \"Prefs saved to \" << prefs_path << \"\\n\";\n    } else {\n        xplog << \"Failed to save prefs to \" << prefs_path << \"\\n\";\n    }\n}\n\nvoid DRTPlugin::saveAllRefs() {\n    char system_path_c[1000];\n    XPLMGetSystemPath(system_path_c);\n    lb::filesystem::path system_path(system_path_c);\n    lb::filesystem::path output_dir = system_path / \"Output\" / \"preferences\";\n\n    refs.saveToFile(output_dir / \"drt_last_run_datarefs.txt\", output_dir / \"drt_last_run_commandrefs.txt\");\n}\n\nDRTPlugin::~DRTPlugin() {\n    savePrefs();\n    saveAllRefs();\n}\n\nvoid DRTPlugin::openAboutWindow() {\n    std::shared_ptr<AboutWindow> about_window = AboutWindow::make();\n    about_window->show();\n    this->about_window_ref = std::move(about_window);\n}\n\nstd::shared_ptr<SearchWindow> DRTPlugin::openSearchWindow() {\n    std::shared_ptr<SearchWindow> new_window = SearchWindow::make(std::ref(refs));\n    new_window->show();\n    search_window_refs.push_back(new_window);\n    return new_window;\n}\n\nconst char * WINDOW_PARAMS_SEARCH_TERM = \"search_term\";\nconst char * WINDOW_PARAMS_REGEX = \"regex\";\nconst char * WINDOW_PARAMS_CASE_SENSITIVE = \"case_sensitive\";\nconst char * WINDOW_PARAMS_COMMANDS_DATAREFS = \"datarefs_commands\";\nconst char * WINDOW_PARAMS_COMMANDS_DATAREFS_ALL = \"all\";\nconst char * WINDOW_PARAMS_COMMANDS_DATAREFS_COMMANDS = \"commands\";\nconst char * WINDOW_PARAMS_COMMANDS_DATAREFS_DATAREFS = \"datarefs\";\nconst char * WINDOW_PARAMS_CHANGE_FILTER = \"change_filter\";\nconst char * WINDOW_PARAMS_CHANGE_FILTER_ALL = \"all\";\nconst char * WINDOW_PARAMS_CHANGE_FILTER_ALL_CHANGES = \"all_changes\";\nconst char * WINDOW_PARAMS_CHANGE_FILTER_BIG_CHANGES = \"big_changes\";\nconst char * WINDOW_PARAMS_POSITION_LEFT = \"pos_left\";\nconst char * WINDOW_PARAMS_POSITION_TOP = \"pos_top\";\nconst char * WINDOW_PARAMS_POSITION_RIGHT = \"pos_right\";\nconst char * WINDOW_PARAMS_POSITION_BOTTOM = \"pos_bottom\";\n\nstd::shared_ptr<SearchWindow> DRTPlugin::openSearchWindow(const nlohmann::json & window_params) {\n    std::shared_ptr<SearchWindow> new_window = openSearchWindow();\n\n    try {\n        std::string search_term = window_params[WINDOW_PARAMS_SEARCH_TERM].get<std::string>();\n        new_window->setSearchTerm(search_term);\n    } catch(...) {}\n\n    try {\n        bool is_case_sensitive = window_params[WINDOW_PARAMS_CASE_SENSITIVE].get<bool>();\n        new_window->setIsCaseSensitive(is_case_sensitive);\n    } catch(...) {\n        new_window->setIsCaseSensitive(false);\n    }\n\n    try {\n        bool is_regex = window_params[WINDOW_PARAMS_REGEX].get<bool>();\n        new_window->setUseRegex(is_regex);\n    } catch(...) {\n        new_window->setUseRegex(false);\n    }\n\n    try {\n        std::string change_filter_str = window_params[WINDOW_PARAMS_CHANGE_FILTER].get<std::string>();\n        ChangeFilterType change_filter = ChangeFilterType::ALL;\n        if(WINDOW_PARAMS_CHANGE_FILTER_ALL_CHANGES == change_filter_str) {\n            change_filter = ChangeFilterType::ALL_CHANGES;\n        } else if(WINDOW_PARAMS_CHANGE_FILTER_BIG_CHANGES == change_filter_str) {\n            change_filter = ChangeFilterType::BIG_CHANGES;\n        }\n        new_window->setChangeFilter(change_filter);\n    } catch(...) {\n        new_window->setChangeFilter(ChangeFilterType::ALL);\n    }\n\n    if(window_params.find(WINDOW_PARAMS_COMMANDS_DATAREFS) != window_params.end()) {\n        try {\n            std::string datarefs_commands = window_params[WINDOW_PARAMS_COMMANDS_DATAREFS].get<std::string>();\n            CommandDatarefFilterType c_dr_filter = CommandDatarefFilterType::ALL;\n            if(WINDOW_PARAMS_COMMANDS_DATAREFS_COMMANDS == datarefs_commands) {\n                c_dr_filter = CommandDatarefFilterType::COMMAND;\n            } else if(WINDOW_PARAMS_COMMANDS_DATAREFS_DATAREFS == datarefs_commands) {\n                c_dr_filter = CommandDatarefFilterType::DATAREF;\n            }\n            new_window->setCommandDatarefFilter(c_dr_filter);\n        } catch(...) {\n            new_window->setCommandDatarefFilter(CommandDatarefFilterType::ALL);\n        }\n    } else {\n        new_window->setCommandDatarefFilter(CommandDatarefFilterType::ALL);\n    }\n\n    if(window_params.find(WINDOW_PARAMS_POSITION_LEFT) != window_params.end() &&\n        window_params.find(WINDOW_PARAMS_POSITION_TOP) != window_params.end() &&\n        window_params.find(WINDOW_PARAMS_POSITION_RIGHT) != window_params.end() &&\n        window_params.find(WINDOW_PARAMS_POSITION_BOTTOM) != window_params.end()) {\n        Rect bounds{\n            window_params[WINDOW_PARAMS_POSITION_LEFT].get<int>(),\n            window_params[WINDOW_PARAMS_POSITION_TOP].get<int>(),\n            window_params[WINDOW_PARAMS_POSITION_RIGHT].get<int>(),\n            window_params[WINDOW_PARAMS_POSITION_BOTTOM].get<int>(),\n        };\n\n        new_window->setWindowBounds(bounds);\n    }\n\n    new_window->updateSearch();\n\n\n    return new_window;\n}\n\nnlohmann::json DRTPlugin::dumpSearchWindow(const std::shared_ptr<SearchWindow> & search_window) const {\n    nlohmann::json window_params;\n\n    window_params[WINDOW_PARAMS_SEARCH_TERM] = search_window->getSearchTerm();\n    window_params[WINDOW_PARAMS_REGEX] = search_window->getUseRegex();\n    window_params[WINDOW_PARAMS_CHANGE_FILTER] = search_window->getChangeFilter();\n    window_params[WINDOW_PARAMS_CASE_SENSITIVE] = search_window->getIsCaseSensitive();\n\n    const Rect window_position = search_window->getWindowBounds();\n    window_params[WINDOW_PARAMS_POSITION_LEFT] = window_position.left;\n    window_params[WINDOW_PARAMS_POSITION_TOP] = window_position.top;\n    window_params[WINDOW_PARAMS_POSITION_RIGHT] = window_position.right;\n    window_params[WINDOW_PARAMS_POSITION_BOTTOM] = window_position.bottom;\n\n    switch(search_window->getCommandDatarefFilter()) {\n        case CommandDatarefFilterType::ALL:\n            window_params[WINDOW_PARAMS_COMMANDS_DATAREFS] = WINDOW_PARAMS_COMMANDS_DATAREFS_ALL;\n            break;\n        case CommandDatarefFilterType::COMMAND:\n            window_params[WINDOW_PARAMS_COMMANDS_DATAREFS] = WINDOW_PARAMS_COMMANDS_DATAREFS_COMMANDS;\n            break;\n        case CommandDatarefFilterType::DATAREF:\n            window_params[WINDOW_PARAMS_COMMANDS_DATAREFS] = WINDOW_PARAMS_COMMANDS_DATAREFS_DATAREFS;\n            break;\n    }\n\n    switch(search_window->getChangeFilter()) {\n        case ChangeFilterType::ALL:\n            window_params[WINDOW_PARAMS_CHANGE_FILTER] = WINDOW_PARAMS_CHANGE_FILTER_ALL;\n            break;\n        case ChangeFilterType::ALL_CHANGES:\n            window_params[WINDOW_PARAMS_CHANGE_FILTER] = WINDOW_PARAMS_CHANGE_FILTER_ALL_CHANGES;\n            break;\n        case ChangeFilterType::BIG_CHANGES:\n            window_params[WINDOW_PARAMS_CHANGE_FILTER] = WINDOW_PARAMS_CHANGE_FILTER_BIG_CHANGES;\n            break;\n    }\n\n    return window_params;\n}\n\nvoid DRTPlugin::reloadAircraft() {\n    char acf_path[2048], acf_filename[1024];\n    XPLMGetNthAircraftModel(0, acf_filename, acf_path);\n    XPLMSetUsersAircraft(acf_path);\n}\n\nvoid DRTPlugin::reloadPlugins() {\n    savePrefs();\n    XPLMReloadPlugins();\n}\n\nvoid DRTPlugin::reloadScenery() {\n    XPLMReloadScenery();\n}\n\n\nconst int MSG_ADD_DATAREF = 0x01000000;\nconst int MSG_ADD_COMMANDREF = 0x01000099;\n\nconst int DRT_API_SEARCH_MESSAGE = 0x44525453;\n\nvoid DRTPlugin::handleMessage(int inMessage, void * inParam) {\n    switch(inMessage) {\n        // Add custom datarefs in the style of DRE:\n        // http://www.xsquawkbox.net/xpsdk/mediawiki/Register_Custom_DataRef_in_DRE\n        case MSG_ADD_DATAREF:\n            refs.addNewRefFromMessage(reinterpret_cast<char *>(inParam));\n            break;\n        case MSG_ADD_COMMANDREF:\n            refs.addNewRefFromMessage(reinterpret_cast<char *>(inParam));\n            break;\n        case XPLM_MSG_PLANE_LOADED: {\n            int64_t plane_num = int64_t(inParam);\n            xplog_debug << \"Plane loaded message for plane #: \" << plane_num << \"\\n\";\n            if(0 == plane_num) { //user's plane\n                aircraftIsBeingLoaded();\n            }\n            break;\n        }\n\n        case XPLM_MSG_WILL_WRITE_PREFS:\n            savePrefs();\n            saveAllRefs();\n            break;\n\n        case DRT_API_SEARCH_MESSAGE:\n            performSearchFromMessage(reinterpret_cast<DRTSearchParameters *>(inParam));\n            break;\n#if defined(XPLM301)\n        case XPLM_MSG_ENTERED_VR:\n            for(const std::weak_ptr<SearchWindow> & window: search_window_refs) {\n                const std::shared_ptr<SearchWindow> window_locked = window.lock();\n                if(window_locked) {\n                    window_locked->setVR(true);\n                }\n            }\n            break;\n        case XPLM_MSG_EXITING_VR:\n            for(const std::weak_ptr<SearchWindow> & window: search_window_refs) {\n                const std::shared_ptr<SearchWindow> window_locked = window.lock();\n                if(window_locked) {\n                    window_locked->setVR(false);\n                }\n            }\n            break;\n#endif\n    }\n}\n\nnamespace std {\n    template<> struct hash<lb::filesystem::path> {\n        size_t operator()(const lb::filesystem::path& p) const { \n            return lb::filesystem::hash_value(p); \n        }\n    };\n}\n\n\ntypedef std::unordered_map<lb::filesystem::path, lb::filesystem::file_time_type> plugin_last_modified_t;\nplugin_last_modified_t plugin_last_modified;\n\nvoid DRTPlugin::plugin_changed_check_callback() {\n    const char * xplane_plugin_path = \"laminar.xplane.xplane\";\n    int num_plugins = XPLMCountPlugins();\n    char plugin_path_array[256 + 1];\n    for(int plugin_ix = 0; plugin_ix < num_plugins; plugin_ix++) {\n        XPLMPluginID plugin_id = XPLMGetNthPlugin(plugin_ix);\n        XPLMGetPluginInfo(plugin_id, nullptr, plugin_path_array, nullptr, nullptr);\n\n        lb::filesystem::path plugin_path(plugin_path_array);\n        if(xplane_plugin_path == plugin_path) {\n            continue;\n        }\n\n        lb::filesystem::file_time_type modification_date;\n        try {\n            // We can't use lb::filesystem::canonical because it will make the path invalid. It doesn't seem to work properly\n            // with windows paths.\n            plugin_path = plugin_path.make_preferred();\n            modification_date = lb::filesystem::last_write_time(plugin_path);\n        } catch (lb::filesystem::filesystem_error & ec) {\n            xplog << \"Error reading modification date. Msg: \" << ec.what() << \" file:\" << plugin_path << \"\\n\";\n            continue;\n        }\n        plugin_last_modified_t::iterator plugin_entry_it = plugin_last_modified.find(plugin_path);\n        if(plugin_last_modified.end() == plugin_entry_it) { // First sighting of this plugin; \n            plugin_last_modified.insert(std::make_pair<lb::filesystem::path, lb::filesystem::file_time_type>(std::move(plugin_path), std::move(modification_date)));\n        } else {\n            if(plugin_entry_it->second != modification_date) {\n                plugin_entry_it->second = modification_date;\n                if(getAutoReloadPlugins()) {\n                    xplog << \"Observed plugin with new modification (reloading):\" << plugin_path << \"\\n\";\n                    XPLMReloadPlugins();\n                }\n            }\n        }\n    }\n}\n\nvoid DRTPlugin::rescan() {\n    load_dr_flcb.scheduleNextFlightLoop();\n}\n\nvoid DRTPlugin::toggleImpersonateDRE() {\n    setImpersonateDRE(!getImpersonateDRE());\n    plugin->reloadPlugins();\n}\n\nvoid DRTPlugin::toggleAutoReloadPlugins() {\n    setAutoReloadPlugins(!getAutoReloadPlugins());\n    savePrefs();\n    if(getAutoReloadPlugins()) {\n        plugin_changed_flcb.schedule(1.f, 1.f);\n    } else {\n        plugin_changed_flcb.unschedule();\n    }\n}"
  },
  {
    "path": "src/plugin/drt_plugin.h",
    "content": "#pragma once\n\n#include \"plugin.h\"\n\n#include \"drt_datarefs.h\"\n\n#include \"plugin_menu.h\"\n#include \"threaded_scanner.h\"\n#include \"search/allrefs.h\"\n\n#include \"next_flight_loop_callback.h\"\n\nclass DRTPlugin: public Plugin {\n    NextFlightLoopCallback load_dr_flcb;\n    NextFlightLoopCallback update_dr_flcb;\n    NextFlightLoopCallback plugin_changed_flcb;\n    NextFlightLoopCallback load_acf_dr_flcb;\n\n    std::weak_ptr<AboutWindow> about_window_ref;\n    std::vector<std::weak_ptr<SearchWindow>> search_window_refs;\n    PluginMenu menu;\n    lb::filesystem::path prefs_path;\n\n    ThreadedScanner scanner;\n    RefRecords refs;\n    DRTDatarefs datarefs;\n\n    // Callbacks\n    void load_dr_callback();\n    void update_dr_callback();\n    void load_acf_dr_callback();\n    void plugin_changed_check_callback();\npublic:\n    DRTPlugin();\n    ~DRTPlugin();\n\n    void loadPrefs();\n    void savePrefs();\n    void setDebugMode(bool debug_mode);\n\n    void openAboutWindow();\n    std::shared_ptr<SearchWindow> openSearchWindow();\n    std::shared_ptr<SearchWindow> openSearchWindow(const nlohmann::json & window_params);\n\n    nlohmann::json dumpSearchWindow(const std::shared_ptr<SearchWindow> & search_window) const;\n\n    void rescan();\n\n    void reloadAircraft();\n    void reloadPlugins();\n    void reloadScenery();\n\n    void rescanDatarefs();\n    void aircraftIsBeingLoaded();\n\n    void toggleImpersonateDRE();\n    void toggleAutoReloadPlugins();\n\n    void handleMessage(int inMessage, void * inParam);\n\n    RefRecords & getRefs() { return refs; }\n\n    void saveAllRefs();\n};\n\nextern std::unique_ptr<DRTPlugin> plugin;\n"
  },
  {
    "path": "src/plugin/internal_dataref_list.cpp",
    "content": "#include \"internal_dataref_list.h\"\n\n#include \"lb_string.h\"\n\n// To generate this list: \n// cd X-Plane 11/Output/preferences\n// grep private drt_last_run_datarefs.txt > datarefs_keep.txt\n// grep iphone drt_last_run_datarefs.txt >> datarefs_keep.txt\n//\n// This list is broken into several sections due to limitations of string literal\n// length in the visual studio compiler.\n\nconst char * raw_list = R\"\"\"(\nsim/private/controls/acf/debug/reload_config\nsim/private/controls/ag/agb_hilite_bad_fit\nsim/private/controls/ag/agb_warnings\nsim/private/controls/ag/ann_shrub_density\nsim/private/controls/ag/ann_shrub_lod\nsim/private/controls/ag/ann_tree_density1\nsim/private/controls/ag/ann_tree_density2\nsim/private/controls/ag/ann_tree_lod1\nsim/private/controls/ag/ann_tree_lod2\nsim/private/controls/ag/block/slope_sample_dist\nsim/private/controls/ag/block/slope_sample_max\nsim/private/controls/ag/default_tile_lod\nsim/private/controls/ag/fill_shrub_density\nsim/private/controls/ag/fill_shrub_lod\nsim/private/controls/ag/fill_tree_density1\nsim/private/controls/ag/fill_tree_density2\nsim/private/controls/ag/fill_tree_lod1\nsim/private/controls/ag/fill_tree_lod2\nsim/private/controls/ag/inflate_dist_min\nsim/private/controls/ag/show_dsf_poly\nsim/private/controls/ag/shrub_height\nsim/private/controls/ag/tile_lod_bias\nsim/private/controls/ag/tree_height_jitter\nsim/private/controls/ag/tree_rotation_jitter\nsim/private/controls/agb/debug_spelling_gaps\nsim/private/controls/ai/debug/brake_hard\nsim/private/controls/ai/debug/rate_landings\nsim/private/controls/ai/debug/rate_takeoffs\nsim/private/controls/airp/debug_ramp_starts\nsim/private/controls/airport/max_error\nsim/private/controls/airport/max_tight_curve\nsim/private/controls/airport/min_error\nsim/private/controls/airport/min_tight_curve\nsim/private/controls/airport/recurse_depth\nsim/private/controls/airport/taxi_straight_line_split\nsim/private/controls/atc/arrival_spacing_seconds\nsim/private/controls/atc/debug/acfCmds\nsim/private/controls/atc/debug/airspace\nsim/private/controls/atc/debug/ai_one_per_frame\nsim/private/controls/atc/debug/dijkstra/log\nsim/private/controls/atc/debug/dijkstra/show_node_cost\nsim/private/controls/atc/debug/log_spawn\nsim/private/controls/atc/debug/network\nsim/private/controls/atc/debug/print_q\nsim/private/controls/atc/debug/reload_atc_voices\nsim/private/controls/atc/debug/routing\nsim/private/controls/atc/debug/rwy_flow\nsim/private/controls/atc/debug/rwy_selection\nsim/private/controls/atc/debug/show_ai_metrics\nsim/private/controls/atc/debug/taxi\nsim/private/controls/atc/debug/taxi/debug_to_gate\nsim/private/controls/atc/debug/taxi/debug_to_runway\nsim/private/controls/atc/debug/taxi/departure\nsim/private/controls/atc/debug/test_taxi_width\nsim/private/controls/atc/debug/vectors\nsim/private/controls/atc/debug/vector_tee\nsim/private/controls/atc/debug/vector_w1\nsim/private/controls/atc/debug/vector_w2\nsim/private/controls/atc/debug/vector_w3\nsim/private/controls/atc/default/hot_zone_length\nsim/private/controls/atc/default/hot_zone_width\nsim/private/controls/atc/record_ai_crumbs\nsim/private/controls/atc/routing/min_seg_len_for_steep_penalty\nsim/private/controls/atc/routing/runway_active_oppdir_fee\nsim/private/controls/atc/routing/runway_active_samedir_fee\nsim/private/controls/atc/routing/runway_inactive_samedir_fee\nsim/private/controls/atc/routing/runway_ldg_oppdir_weight\nsim/private/controls/atc/routing/runway_ldg_samedir_weight\nsim/private/controls/atc/routing/runway_mult_shallow_max\nsim/private/controls/atc/routing/runway_mult_shallow_min\nsim/private/controls/atc/routing/runway_mult_steep_max\nsim/private/controls/atc/routing/runway_mult_steep_min\nsim/private/controls/atc/routing/runway_steep_angle\nsim/private/controls/atc/routing/taxiway_mult_shallow_max\nsim/private/controls/atc/routing/taxiway_mult_shallow_min\nsim/private/controls/atc/routing/taxiway_mult_steep_max\nsim/private/controls/atc/routing/taxiway_mult_steep_min\nsim/private/controls/atc/routing/taxiway_oppdir_weight\nsim/private/controls/atc/routing/taxiway_samedir_weight\nsim/private/controls/atc/routing/taxiway_steep_angle\nsim/private/controls/atc/routing/taxiway_too_small_weight\nsim/private/controls/atc/timing/takeoff/cross/hold_short\nsim/private/controls/atc/timing/takeoff/cross/lined_up\nsim/private/controls/atc/timing/takeoff/ors/lined_up\nsim/private/controls/atc/timing/takeoff/src/hold_short\nsim/private/controls/atc/timing/takeoff/srs/hold_short\nsim/private/controls/atc/timing/takeoff/srs/lined_up\nsim/private/controls/atc/txon/nag_timer_sec\nsim/private/controls/atmo/atmo_scale_raleigh\nsim/private/controls/atmo/inscatter_gain_mie\nsim/private/controls/atmo/inscatter_gain_raleigh\nsim/private/controls/atmo/scatter_raleigh_b\nsim/private/controls/atmo/scatter_raleigh_g\nsim/private/controls/atmo/scatter_raleigh_r\nsim/private/controls/autogen/ags_corner\nsim/private/controls/autogen/ags_slop_h\nsim/private/controls/autogen/ags_slop_v\nsim/private/controls/autogen/use_atomic_corners\nsim/private/controls/beaches/kill_beaches\nsim/private/controls/beaches/max_batch\nsim/private/controls/blur/max_kernel\nsim/private/controls/camera/kill_wheel_zoom\nsim/private/controls/caps/use_3dwater\nsim/private/controls/caps/use_csm\nsim/private/controls/caps/use_HDR\nsim/private/controls/caps/use_multilayer_fog\nsim/private/controls/caps/use_reflective_water\nsim/private/controls/cars/density_factor\nsim/private/controls/cars/lod_hdr\nsim/private/controls/cars/lod_min\nsim/private/controls/cars/min_cull\nsim/private/controls/cars/show_spawn\nsim/private/controls/cloud/bright_bottom\nsim/private/controls/cloud/fade_far_end\nsim/private/controls/cloud/fade_far_start\nsim/private/controls/cloud/fade_near_end\nsim/private/controls/cloud/fade_near_start\nsim/private/controls/cloud/offscreen_res_tight\nsim/private/controls/cloud/offscreen_scale\nsim/private/controls/cloud/offscreen_tight\nsim/private/controls/cloud/offscreen_tweak\nsim/private/controls/cloud/sample_extra_top\nsim/private/controls/cloud/sample_opacity\nsim/private/controls/cloud/sample_radius\nsim/private/controls/cloud/use_offscreen\nsim/private/controls/cloud/water_line_base\nsim/private/controls/cloud/water_line_tops\nsim/private/controls/clouds/2d_fade_in_end\nsim/private/controls/clouds/2d_fade_in_start\nsim/private/controls/clouds/2d_fade_out_end\nsim/private/controls/clouds/2d_fade_out_start\nsim/private/controls/clouds/ambient_gain\nsim/private/controls/clouds/bias_const\nsim/private/controls/clouds/bias_slope\nsim/private/controls/clouds/bkn/alpha_layer_0\nsim/private/controls/clouds/bkn/alpha_layer_1\nsim/private/controls/clouds/bkn/alpha_layer_2\nsim/private/controls/clouds/bkn/alpha_layer_3\nsim/private/controls/clouds/bkn/alpha_layer_4\nsim/private/controls/clouds/bkn/alpha_layer_5\nsim/private/controls/clouds/bkn/bot\nsim/private/controls/clouds/bkn/flat_res\nsim/private/controls/clouds/bkn/squish_layer_0\nsim/private/controls/clouds/bkn/squish_layer_1\nsim/private/controls/clouds/bkn/squish_layer_2\nsim/private/controls/clouds/bkn/squish_layer_3\nsim/private/controls/clouds/bkn/squish_layer_4\nsim/private/controls/clouds/bkn/squish_layer_5\nsim/private/controls/clouds/bkn/top\nsim/private/controls/clouds/cell_radius/0/0,0\nsim/private/controls/clouds/cell_radius/0/0,1\nsim/private/controls/clouds/cell_radius/0/0,2\nsim/private/controls/clouds/cell_radius/0/0,3\nsim/private/controls/clouds/cell_radius/0/1,0\nsim/private/controls/clouds/cell_radius/0/1,1\nsim/private/controls/clouds/cell_radius/0/1,2\nsim/private/controls/clouds/cell_radius/0/1,3\nsim/private/controls/clouds/cell_radius/0/2,0\nsim/private/controls/clouds/cell_radius/0/2,1\nsim/private/controls/clouds/cell_radius/0/2,2\nsim/private/controls/clouds/cell_radius/0/2,3\nsim/private/controls/clouds/cell_radius/0/3,0\nsim/private/controls/clouds/cell_radius/0/3,1\nsim/private/controls/clouds/cell_radius/0/3,2\nsim/private/controls/clouds/cell_radius/0/3,3\nsim/private/controls/clouds/cell_radius/1/0,0\nsim/private/controls/clouds/cell_radius/1/0,1\nsim/private/controls/clouds/cell_radius/1/0,2\nsim/private/controls/clouds/cell_radius/1/0,3\nsim/private/controls/clouds/cell_radius/1/1,0\nsim/private/controls/clouds/cell_radius/1/1,1\nsim/private/controls/clouds/cell_radius/1/1,2\nsim/private/controls/clouds/cell_radius/1/1,3\nsim/private/controls/clouds/cell_radius/1/2,0\nsim/private/controls/clouds/cell_radius/1/2,1\nsim/private/controls/clouds/cell_radius/1/2,2\nsim/private/controls/clouds/cell_radius/1/2,3\nsim/private/controls/clouds/cell_radius/1/3,0\nsim/private/controls/clouds/cell_radius/1/3,1\nsim/private/controls/clouds/cell_radius/1/3,2\nsim/private/controls/clouds/cell_radius/1/3,3\nsim/private/controls/clouds/cell_radius/2/0,0\nsim/private/controls/clouds/cell_radius/2/0,1\nsim/private/controls/clouds/cell_radius/2/0,2\nsim/private/controls/clouds/cell_radius/2/0,3\nsim/private/controls/clouds/cell_radius/2/1,0\nsim/private/controls/clouds/cell_radius/2/1,1\nsim/private/controls/clouds/cell_radius/2/1,2\nsim/private/controls/clouds/cell_radius/2/1,3\nsim/private/controls/clouds/cell_radius/2/2,0\nsim/private/controls/clouds/cell_radius/2/2,1\nsim/private/controls/clouds/cell_radius/2/2,2\nsim/private/controls/clouds/cell_radius/2/2,3\nsim/private/controls/clouds/cell_radius/2/3,0\nsim/private/controls/clouds/cell_radius/2/3,1\nsim/private/controls/clouds/cell_radius/2/3,2\nsim/private/controls/clouds/cell_radius/2/3,3\nsim/private/controls/clouds/cell_radius/3/0,0\nsim/private/controls/clouds/cell_radius/3/0,1\nsim/private/controls/clouds/cell_radius/3/0,2\nsim/private/controls/clouds/cell_radius/3/0,3\nsim/private/controls/clouds/cell_radius/3/1,0\nsim/private/controls/clouds/cell_radius/3/1,1\nsim/private/controls/clouds/cell_radius/3/1,2\nsim/private/controls/clouds/cell_radius/3/1,3\nsim/private/controls/clouds/cell_radius/3/2,0\nsim/private/controls/clouds/cell_radius/3/2,1\nsim/private/controls/clouds/cell_radius/3/2,2\nsim/private/controls/clouds/cell_radius/3/2,3\nsim/private/controls/clouds/cell_radius/3/3,0\nsim/private/controls/clouds/cell_radius/3/3,1\nsim/private/controls/clouds/cell_radius/3/3,2\nsim/private/controls/clouds/cell_radius/3/3,3\nsim/private/controls/clouds/cell_radius/4/0,0\nsim/private/controls/clouds/cell_radius/4/0,1\nsim/private/controls/clouds/cell_radius/4/0,2\nsim/private/controls/clouds/cell_radius/4/0,3\nsim/private/controls/clouds/cell_radius/4/1,0\nsim/private/controls/clouds/cell_radius/4/1,1\nsim/private/controls/clouds/cell_radius/4/1,2\nsim/private/controls/clouds/cell_radius/4/1,3\nsim/private/controls/clouds/cell_radius/4/2,0\nsim/private/controls/clouds/cell_radius/4/2,1\nsim/private/controls/clouds/cell_radius/4/2,2\nsim/private/controls/clouds/cell_radius/4/2,3\nsim/private/controls/clouds/cell_radius/4/3,0\nsim/private/controls/clouds/cell_radius/4/3,1\nsim/private/controls/clouds/cell_radius/4/3,2\nsim/private/controls/clouds/cell_radius/4/3,3\nsim/private/controls/clouds/cell_radius/5/0,0\nsim/private/controls/clouds/cell_radius/5/0,1\nsim/private/controls/clouds/cell_radius/5/0,2\nsim/private/controls/clouds/cell_radius/5/0,3\nsim/private/controls/clouds/cell_radius/5/1,0\nsim/private/controls/clouds/cell_radius/5/1,1\nsim/private/controls/clouds/cell_radius/5/1,2\nsim/private/controls/clouds/cell_radius/5/1,3\nsim/private/controls/clouds/cell_radius/5/2,0\nsim/private/controls/clouds/cell_radius/5/2,1\nsim/private/controls/clouds/cell_radius/5/2,2\nsim/private/controls/clouds/cell_radius/5/2,3\nsim/private/controls/clouds/cell_radius/5/3,0\nsim/private/controls/clouds/cell_radius/5/3,1\nsim/private/controls/clouds/cell_radius/5/3,2\nsim/private/controls/clouds/cell_radius/5/3,3\nsim/private/controls/clouds/check_z_hdr\nsim/private/controls/clouds/cloud_shadow_lighten_ratio\nsim/private/controls/clouds/count_ratio/0\nsim/private/controls/clouds/count_ratio/1\nsim/private/controls/clouds/count_ratio/2\nsim/private/controls/clouds/count_ratio/3\nsim/private/controls/clouds/count_ratio/4\nsim/private/controls/clouds/count_ratio/5\nsim/private/controls/clouds/debug_color_layers\nsim/private/controls/clouds/debug_color_offscreen\nsim/private/controls/clouds/debug_mask\nsim/private/controls/clouds/debug_mode\nsim/private/controls/clouds/diffuse_gain\nsim/private/controls/clouds/first_res_3d\nsim/private/controls/clouds/flat_res\nsim/private/controls/clouds/hi_cir/alpha_layer_0\nsim/private/controls/clouds/hi_cir/alpha_layer_1\nsim/private/controls/clouds/hi_cir/alpha_layer_2\nsim/private/controls/clouds/hi_cir/alpha_layer_3\nsim/private/controls/clouds/hi_cir/alpha_layer_4\nsim/private/controls/clouds/hi_cir/alpha_layer_5\nsim/private/controls/clouds/hi_cir/bot\nsim/private/controls/clouds/hi_cir/flat_res\nsim/private/controls/clouds/hi_cir/squish_layer_0\nsim/private/controls/clouds/hi_cir/squish_layer_1\nsim/private/controls/clouds/hi_cir/squish_layer_2\nsim/private/controls/clouds/hi_cir/squish_layer_3\nsim/private/controls/clouds/hi_cir/squish_layer_4\nsim/private/controls/clouds/hi_cir/squish_layer_5\nsim/private/controls/clouds/hi_cir/top\nsim/private/controls/clouds/image_size_x\nsim/private/controls/clouds/image_size_y\nsim/private/controls/clouds/kill_2d\nsim/private/controls/clouds/kill_3d\nsim/private/controls/clouds/kill_blanket\nsim/private/controls/clouds/kill_offscreen_blit\nsim/private/controls/clouds/kill_onscreen_render\nsim/private/controls/clouds/last_res_3d\nsim/private/controls/clouds/light_curve_power\nsim/private/controls/clouds/light_curve_ratio\nsim/private/controls/clouds/limit_far\nsim/private/controls/clouds/lo_cir/alpha_layer_0\nsim/private/controls/clouds/lo_cir/alpha_layer_1\nsim/private/controls/clouds/lo_cir/alpha_layer_2\nsim/private/controls/clouds/lo_cir/alpha_layer_3\nsim/private/controls/clouds/lo_cir/alpha_layer_4\nsim/private/controls/clouds/lo_cir/alpha_layer_5\nsim/private/controls/clouds/lo_cir/bot\nsim/private/controls/clouds/lo_cir/flat_res\nsim/private/controls/clouds/lo_cir/squish_layer_0\nsim/private/controls/clouds/lo_cir/squish_layer_1\nsim/private/controls/clouds/lo_cir/squish_layer_2\nsim/private/controls/clouds/lo_cir/squish_layer_3\nsim/private/controls/clouds/lo_cir/squish_layer_4\nsim/private/controls/clouds/lo_cir/squish_layer_5\nsim/private/controls/clouds/lo_cir/top\nsim/private/controls/clouds/min_res_for_shadow\nsim/private/controls/clouds/ovc/alpha_layer_0\nsim/private/controls/clouds/ovc/alpha_layer_1\nsim/private/controls/clouds/ovc/alpha_layer_2\nsim/private/controls/clouds/ovc/alpha_layer_3\nsim/private/controls/clouds/ovc/alpha_layer_4\nsim/private/controls/clouds/ovc/alpha_layer_5\nsim/private/controls/clouds/ovc/bot\nsim/private/controls/clouds/ovc/flat_res\nsim/private/controls/clouds/ovc/squish_layer_0\nsim/private/controls/clouds/ovc/squish_layer_1\nsim/private/controls/clouds/ovc/squish_layer_2\nsim/private/controls/clouds/ovc/squish_layer_3\nsim/private/controls/clouds/ovc/squish_layer_4\nsim/private/controls/clouds/ovc/squish_layer_5\nsim/private/controls/clouds/ovc/top\nsim/private/controls/clouds/overdraw_control\nsim/private/controls/clouds/plot_radius\nsim/private/controls/clouds/radius_for_2d\nsim/private/controls/clouds/sct/alpha_layer_0\nsim/private/controls/clouds/sct/alpha_layer_1\nsim/private/controls/clouds/sct/alpha_layer_2\nsim/private/controls/clouds/sct/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disc: auto-set\nsim/private/controls/disc/-manual disc: use\nsim/private/controls/disc/alpha 01\nsim/private/controls/disc/alpha 02\nsim/private/controls/disc/alpha 03\nsim/private/controls/disc/alpha 04\nsim/private/controls/disc/alpha 05\nsim/private/controls/disc/alpha 06\nsim/private/controls/disc/alpha 07\nsim/private/controls/disc/alpha 08\nsim/private/controls/disc/alpha 09\nsim/private/controls/disc/alpha 10\nsim/private/controls/disc/alpha 11\nsim/private/controls/disc/alpha 12\nsim/private/controls/disc/alpha 13\nsim/private/controls/disc/size 01\nsim/private/controls/disc/size 02\nsim/private/controls/disc/size 03\nsim/private/controls/disc/size 04\nsim/private/controls/disc/size 05\nsim/private/controls/disc/size 06\nsim/private/controls/disc/size 07\nsim/private/controls/disc/size 08\nsim/private/controls/disc/size 09\nsim/private/controls/disc/size 10\nsim/private/controls/disc/size 11\nsim/private/controls/disc/size 12\nsim/private/controls/disc/size 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o/sloped_runways\nsim/private/controls/reno/use_bump_maps\nsim/private/controls/reno/use_detail_textures\nsim/private/controls/reno/view_control\nsim/private/controls/road/bridge_minimum\nsim/private/controls/road/bury_draped\nsim/private/controls/road/check_over_under\nsim/private/controls/road/do_pencil\nsim/private/controls/road/do_slash\nsim/private/controls/road/drape_level_space\nsim/private/controls/road/extra_for_straightening\nsim/private/controls/road/grade_minimum\nsim/private/controls/road/max_default_shear\nsim/private/controls/road/max_smooth_depth\nsim/private/controls/road/max_smooth_err\nsim/private/controls/road/max_uv_distort\nsim/private/controls/road/min_smooth_len\nsim/private/controls/road/no_composites\nsim/private/controls/road/no_plug\n)\"\"\"\nR\"\"\"(sim/private/controls/road/over_under_slop\nsim/private/controls/road/powerline_base_extra\nsim/private/controls/road/powerline_base_max\nsim/private/controls/road/powerline_base_width\nsim/private/controls/road/powerline_buffer_dist\nsim/private/controls/road/powerline_h_slop\nsim/private/controls/road/powerline_interval_flat\nsim/private/controls/road/powerline_interval_steep\nsim/private/controls/road/powerline_v_slop\nsim/private/controls/road/pull_factor\nsim/private/controls/road/slash_angle\nsim/private/controls/road/smooth_cutoff\nsim/private/controls/road/smooth_weight\nsim/private/controls/road/start_uv_off\nsim/private/controls/road/subdivide_angle\nsim/private/controls/road/test_real_types\nsim/private/controls/roads/bezier_calc_split_len\nsim/private/controls/roads/limit_strip\nsim/private/controls/roads/minimum_stacking\nsim/private/controls/roads/min_dot_for_mitre\nsim/private/controls/roads/noise_freq\nsim/private/controls/roads/sink_draped_junctions\nsim/private/controls/runloop/tasks_per_frame\nsim/private/controls/runloop/time_per_frame_usec\nsim/private/controls/runway/blastpad_scale_s\nsim/private/controls/runway/blastpad_scale_t\nsim/private/controls/runways/kill_snow_effects\nsim/private/controls/sh/debug\nsim/private/controls/sh/kill_below_horizon\nsim/private/controls/sh/sample_count\nsim/private/controls/shader/bypass_optimizer\nsim/private/controls/shader/tile_default_noise_x\nsim/private/controls/shader/tile_default_noise_y\nsim/private/controls/shaders/faded_lod\nsim/private/controls/shadow/adhoc/extra_far\nsim/private/controls/shadow/bias_const\nsim/private/controls/shadow/bias_n_constant\nsim/private/controls/shadow/bias_n_slope\nsim/private/controls/shadow/bias_slope\nsim/private/controls/shadow/cockpit_near_adjust\nsim/private/controls/shadow/cockpit_near_proxy\nsim/private/controls/shadow/csm/far_limit_exterior\nsim/private/controls/shadow/csm/far_limit_interior\nsim/private/controls/shadow/csm/lambda\nsim/private/controls/shadow/csm/near_limit_exterior\nsim/private/controls/shadow/csm/near_limit_interior\nsim/private/controls/shadow/csm/pad_near_const\nsim/private/controls/shadow/csm/pad_near_ratio\nsim/private/controls/shadow/csm/print_splits\nsim/private/controls/shadow/csm_split_exterior\nsim/private/controls/shadow/csm_split_interior\nsim/private/controls/shadow/debug_using_color\nsim/private/controls/shadow/extra_near\nsim/private/controls/shadow/first_3d_pass\nsim/private/controls/shadow/lod_bias_adjust\nsim/private/controls/shadow/overlap_ratio\nsim/private/controls/shadow/scenery_shadows\nsim/private/controls/shadow/total_fade_ratio\nsim/private/controls/skyc/ambient_ratio_clean\nsim/private/controls/skyc/ambient_ratio_foggy\nsim/private/controls/skyc/ambient_ratio_hazy\nsim/private/controls/skyc/ambient_ratio_hialt\nsim/private/controls/skyc/ambient_ratio_mount\nsim/private/controls/skyc/ambient_ratio_ocast\nsim/private/controls/skyc/ambient_ratio_orbit\nsim/private/controls/skyc/ambient_ratio_snowy\nsim/private/controls/skyc/ambient_ratio_sockd\nsim/private/controls/skyc/ambient_ratio_strat\nsim/private/controls/skyc/cld_imm_max\nsim/private/controls/skyc/cld_imm_min\nsim/private/controls/skyc/darken_tops_for_fog\nsim/private/controls/skyc/direct_ratio_clean\nsim/private/controls/skyc/direct_ratio_foggy\nsim/private/controls/skyc/direct_ratio_hazy\nsim/private/controls/skyc/direct_ratio_hialt\nsim/private/controls/skyc/direct_ratio_mount\nsim/private/controls/skyc/direct_ratio_ocast\nsim/private/controls/skyc/direct_ratio_orbit\nsim/private/controls/skyc/direct_ratio_snowy\nsim/private/controls/skyc/direct_ratio_sockd\nsim/private/controls/skyc/direct_ratio_strat\nsim/private/controls/skyc/dsf_cutover_scale\nsim/private/controls/skyc/dsf_fade_ratio\nsim/private/controls/skyc/fog_start_hi_alt\nsim/private/controls/skyc/fog_start_lo_alt\nsim/private/controls/skyc/gnd_imm_max\nsim/private/controls/skyc/gnd_imm_min\nsim/private/controls/skyc/lit_imm_max\nsim/private/controls/skyc/lit_imm_min\nsim/private/controls/skyc/max_dsf_vis_ever\nsim/private/controls/skyc/max_shadow_angle\nsim/private/controls/skyc/max_tone_angle\nsim/private/controls/skyc/mie_scattering_clean\nsim/private/controls/skyc/mie_scattering_foggy\nsim/private/controls/skyc/mie_scattering_hazy\nsim/private/controls/skyc/mie_scattering_hialt\nsim/private/controls/skyc/mie_scattering_mount\nsim/private/controls/skyc/mie_scattering_ocast\nsim/private/controls/skyc/mie_scattering_orbit\nsim/private/controls/skyc/mie_scattering_snowy\nsim/private/controls/skyc/mie_scattering_sockd\nsim/private/controls/skyc/mie_scattering_strat\nsim/private/controls/skyc/min_dsf_vis_ever\nsim/private/controls/skyc/min_shadow_angle\nsim/private/controls/skyc/min_tone_angle\nsim/private/controls/skyc/near_clip_maximum\nsim/private/controls/skyc/near_clip_minimum\nsim/private/controls/skyc/near_clip_zoom_ratio\nsim/private/controls/skyc/plugin_forced_near_clip\nsim/private/controls/skyc/raleigh_scattering_clean\nsim/private/controls/skyc/raleigh_scattering_foggy\nsim/private/controls/skyc/raleigh_scattering_hazy\nsim/private/controls/skyc/raleigh_scattering_hialt\nsim/private/controls/skyc/raleigh_scattering_mount\nsim/private/controls/skyc/raleigh_scattering_ocast\nsim/private/controls/skyc/raleigh_scattering_orbit\nsim/private/controls/skyc/raleigh_scattering_snowy\nsim/private/controls/skyc/raleigh_scattering_sockd\nsim/private/controls/skyc/raleigh_scattering_strat\nsim/private/controls/skyc/scale_light_2d\nsim/private/controls/skyc/shadow_level_clean\nsim/private/controls/skyc/shadow_level_foggy\nsim/private/controls/skyc/shadow_level_hazy\nsim/private/controls/skyc/shadow_level_hialt\nsim/private/controls/skyc/shadow_level_mount\nsim/private/controls/skyc/shadow_level_ocast\nsim/private/controls/skyc/shadow_level_orbit\nsim/private/controls/skyc/shadow_level_snowy\nsim/private/controls/skyc/shadow_level_sockd\nsim/private/controls/skyc/shadow_level_strat\nsim/private/controls/skyc/shadow_offset_clean\nsim/private/controls/skyc/shadow_offset_foggy\nsim/private/controls/skyc/shadow_offset_hazy\nsim/private/controls/skyc/shadow_offset_hialt\nsim/private/controls/skyc/shadow_offset_mount\nsim/private/controls/skyc/shadow_offset_ocast\nsim/private/controls/skyc/shadow_offset_orbit\nsim/private/controls/skyc/shadow_offset_snowy\nsim/private/controls/skyc/shadow_offset_sockd\nsim/private/controls/skyc/shadow_offset_strat\nsim/private/controls/skyc/sky_imm_max\nsim/private/controls/skyc/sky_imm_min\nsim/private/controls/skyc/sun_angle_aircraft\nsim/private/controls/skyc/sun_angle_airport\nsim/private/controls/skyc/sun_angle_cars\nsim/private/controls/skyc/sun_angle_cockpit\nsim/private/controls/skyc/sun_angle_lights\nsim/private/controls/skyc/sun_angle_texture\nsim/private/controls/skyc/tone_ratio_clean\nsim/private/controls/skyc/tone_ratio_foggy\nsim/private/controls/skyc/tone_ratio_hazy\nsim/private/controls/skyc/tone_ratio_hialt\nsim/private/controls/skyc/tone_ratio_mount\nsim/private/controls/skyc/tone_ratio_ocast\nsim/private/controls/skyc/tone_ratio_orbit\nsim/private/controls/skyc/tone_ratio_snowy\nsim/private/controls/skyc/tone_ratio_sockd\nsim/private/controls/skyc/tone_ratio_strat\nsim/private/controls/skyc/white_out_in_clouds\nsim/private/controls/sound/debug/spaces\nsim/private/controls/sound/debug/trace_volumes\nsim/private/controls/ssao/enable\nsim/private/controls/ssao/scale\nsim/private/controls/stars/gain_hdr\nsim/private/controls/stars/gain_ldr\nsim/private/controls/stencil/debug_key\nsim/private/controls/stencil/debug_mask\nsim/private/controls/taxi_signs/inset_divider\nsim/private/controls/terrain/car_lod_boost\nsim/private/controls/terrain/composite_far_dist_bias\nsim/private/controls/terrain/fade_start_rat\nsim/private/controls/terrain/far_clip_lim\nsim/private/controls/terrain/fog_clip_pad\nsim/private/controls/terrain/fog_clip_scale\nsim/private/controls/terrain/kill_cars\nsim/private/controls/terrain/kill_patches\nsim/private/controls/terrain/minimum_zoomed_FOV\nsim/private/controls/terrain/min_clip\nsim/private/controls/terrain/patch_grid\nsim/private/controls/terrain/skip_lod_cull\nsim/private/controls/terrain/skip_lod_cull_cluster\nsim/private/controls/terrain/skip_sphere_cull\nsim/private/controls/terrain/skip_sphere_cull_cluster\nsim/private/controls/tess/scale\nsim/private/controls/test/capture_offscreen\nsim/private/controls/tex/distance_pad\nsim/private/controls/tex/ortho_boost_factor\nsim/private/controls/tex/paging/downscale_cooldown\nsim/private/controls/tex/paging/max_distance\nsim/private/controls/tex/paging/max_overdrive\nsim/private/controls/tex/preload_dist\nsim/private/controls/textures/good_minify\nsim/private/controls/texture_browser/alpha_grid_size\nsim/private/controls/time/wait_workers\nsim/private/controls/translate/debug_hard_coded_strings\nsim/private/controls/trucks/any_service_time\nsim/private/controls/trucks/crew_service_time\nsim/private/controls/vbo_stream/use_mbr\nsim/private/controls/vr/debug/reload_manips\nsim/private/controls/vr/debug/show_hotspots\nsim/private/controls/vr/debug/show_virgin_manips\nsim/private/controls/vr/debug/x1\nsim/private/controls/vr/debug/x2\nsim/private/controls/vr/debug/y1\nsim/private/controls/vr/debug/y2\nsim/private/controls/vr/mouse/max_z\nsim/private/controls/vr/mouse_menu_fwd\nsim/private/controls/vr/mouse_size\nsim/private/controls/vr/mouse_z_off_draw\nsim/private/controls/vr/mouse_z_off_test\nsim/private/controls/vr/self_hotspot_angle\nsim/private/controls/vr/sitting_is_fwd\nsim/private/controls/vr/tchochke/aabb_slop_touch\nsim/private/controls/vr/teleport_tune_rate\nsim/private/controls/vr/thumbstick_nullzone\nsim/private/controls/vr/use_interleave\nsim/private/controls/vr/use_post_present\nsim/private/controls/vr/z_test\nsim/private/controls/water/clip_plane_adjust\nsim/private/controls/water/color_end\nsim/private/controls/water/color_start\nsim/private/controls/water/deep1_b\nsim/private/controls/water/deep1_g\nsim/private/controls/water/deep1_r\nsim/private/controls/water/deep2_b\nsim/private/controls/water/deep2_g\nsim/private/controls/water/deep2_r\nsim/private/controls/water/extra_fov_rat_semi\nsim/private/controls/water/fft_amp1\nsim/private/controls/water/fft_amp2\nsim/private/controls/water/fft_amp3\nsim/private/controls/water/fft_amp4\nsim/private/controls/water/fft_scale1\nsim/private/controls/water/fft_scale2\nsim/private/controls/water/fft_scale3\nsim/private/controls/water/fft_scale4\nsim/private/controls/water/hack_edit\nsim/private/controls/water/hack_speed\nsim/private/controls/water/land_bias\nsim/private/controls/water/noise_amp\nsim/private/controls/water/noise_bias_gen_x\nsim/private/controls/water/noise_bias_gen_y\nsim/private/controls/water/noise_dir\nsim/private/controls/water/noise_speed\n)\"\"\"\nR\"\"\"(sim/private/controls/water/perlin_wave1_amp\nsim/private/controls/water/perlin_wave1_hdg\nsim/private/controls/water/perlin_wave1_rat\nsim/private/controls/water/perlin_wave2_amp\nsim/private/controls/water/perlin_wave2_hdg\nsim/private/controls/water/perlin_wave2_rat\nsim/private/controls/water/perlin_wave3_amp\nsim/private/controls/water/perlin_wave3_hdg\nsim/private/controls/water/perlin_wave3_rat\nsim/private/controls/water/perlin_wave4_amp\nsim/private/controls/water/perlin_wave4_hdg\nsim/private/controls/water/perlin_wave4_rat\nsim/private/controls/water/proj_x_dim\nsim/private/controls/water/proj_y_dim\nsim/private/controls/water/tess_bucket_bias\nsim/private/controls/water/wave_ratio\nsim/private/controls/wingpuffs/puff_alph_rat\nsim/private/controls/wingpuffs/puff_hi_x_rat\nsim/private/controls/wingpuffs/puff_hi_y_rat\nsim/private/controls/wingpuffs/puff_hi_z_rat\nsim/private/controls/wingpuffs/puff_lo_x_rat\nsim/private/controls/wingpuffs/puff_lo_y_rat\nsim/private/controls/wingpuffs/puff_lo_z_rat\nsim/private/controls/wingpuffs/puff_numb_rat\nsim/private/controls/wingpuffs/puff_size_rat\nsim/private/controls/xdl/always_use_vram\nsim/private/controls/yter/default_dsf_surface_is_asphalt\nsim/private/controls/yter/y_probe_error_margin\nsim/private/remote/cmd_port\nsim/private/stats/ag/num_tiles\nsim/private/stats/ag/num_trees\nsim/private/stats/alloc/static/ibo/count\nsim/private/stats/alloc/static/ibo/size_bytes\nsim/private/stats/alloc/static/ubo/count\nsim/private/stats/alloc/static/ubo/size_bytes\nsim/private/stats/alloc/static/vbo/count\nsim/private/stats/alloc/static/vbo/size_bytes\nsim/private/stats/alloc/streaming/ibo/count\nsim/private/stats/alloc/streaming/ibo/size_bytes\nsim/private/stats/alloc/streaming/ubo/count\nsim/private/stats/alloc/streaming/ubo/size_bytes\nsim/private/stats/alloc/streaming/vbo/count\nsim/private/stats/alloc/streaming/vbo/size_bytes\nsim/private/stats/atc/debug/landing_check_in_progress\nsim/private/stats/atc/debug/spawner/total_arr\nsim/private/stats/atc/debug/spawner/total_dep\nsim/private/stats/atc/debug/spawner/total_enr\nsim/private/stats/atc/debug/takeoff_check_in_progress\nsim/private/stats/atc/pattern\nsim/private/stats/bird/num_draw\nsim/private/stats/cars/dead_end\nsim/private/stats/cars/out_of_bounds\nsim/private/stats/cars/rebucket_cache_hit\nsim/private/stats/cars/rebucket_cache_miss\nsim/private/stats/clouds/buckets_per_frame\nsim/private/stats/clouds/puffs_per_frame\nsim/private/stats/clouds/slices_per_frame\nsim/private/stats/clouds/transforms_per_frame\nsim/private/stats/font/tex_mem\nsim/private/stats/forests/pass\nsim/private/stats/forests/total_trees_ever\nsim/private/stats/forests/try\nsim/private/stats/gfx/managed_buffers/agp/bytes\nsim/private/stats/gfx/managed_buffers/agp/count\nsim/private/stats/gfx/managed_buffers/cold/bytes\nsim/private/stats/gfx/managed_buffers/cold/count\nsim/private/stats/gfx/managed_buffers/count\nsim/private/stats/gfx/managed_buffers/device/bytes\nsim/private/stats/gfx/managed_buffers/device/count\nsim/private/stats/gfx/managed_buffers/host/bytes\nsim/private/stats/gfx/managed_buffers/host/count\nsim/private/stats/gfx/managed_buffers/hot/bytes\nsim/private/stats/gfx/managed_buffers/hot/count\nsim/private/stats/gfx/managed_buffers/missed/bytes\nsim/private/stats/gfx/managed_buffers/missed/count\nsim/private/stats/gfx/managed_buffers/paging_arena_bytes\nsim/private/stats/gfx/managed_buffers/paging_enabled\nsim/private/stats/gfx/managed_buffers/warm/bytes\nsim/private/stats/gfx/managed_buffers/warm/count\nsim/private/stats/gfx/pipelines/blit/num_pipelines\nsim/private/stats/gfx/pipelines/blur/num_pipelines\nsim/private/stats/gfx/pipelines/boat_wake/num_pipelines\nsim/private/stats/gfx/pipelines/cloud_puffs/num_pipelines\nsim/private/stats/gfx/pipelines/cube_filter/num_pipelines\nsim/private/stats/gfx/pipelines/debug/num_pipelines\nsim/private/stats/gfx/pipelines/deferred/num_pipelines\nsim/private/stats/gfx/pipelines/deferred_ssao/num_pipelines\nsim/private/stats/gfx/pipelines/depth_resolve/num_pipelines\nsim/private/stats/gfx/pipelines/dome/num_pipelines\nsim/private/stats/gfx/pipelines/font/num_pipelines\nsim/private/stats/gfx/pipelines/ground_lights/num_pipelines\nsim/private/stats/gfx/pipelines/hdr/num_pipelines\nsim/private/stats/gfx/pipelines/legacy_depth/num_pipelines\nsim/private/stats/gfx/pipelines/legacy_flat/num_pipelines\nsim/private/stats/gfx/pipelines/light/num_pipelines\nsim/private/stats/gfx/pipelines/line3d/num_pipelines\nsim/private/stats/gfx/pipelines/lit/num_pipelines\nsim/private/stats/gfx/pipelines/manip3d/num_pipelines\nsim/private/stats/gfx/pipelines/particle/num_pipelines\nsim/private/stats/gfx/pipelines/prop_disc/num_pipelines\nsim/private/stats/gfx/pipelines/puff/num_pipelines\nsim/private/stats/gfx/pipelines/rain/num_pipelines\nsim/private/stats/gfx/pipelines/resolve/num_pipelines\nsim/private/stats/gfx/pipelines/sectional2/num_pipelines\nsim/private/stats/gfx/pipelines/shadow_rect/num_pipelines\nsim/private/stats/gfx/pipelines/ssao_blur/num_pipelines\nsim/private/stats/gfx/pipelines/terrain/num_pipelines\nsim/private/stats/gfx/pipelines/total_jit_pipelines\nsim/private/stats/gfx/pipelines/total_pipelines\nsim/private/stats/gfx/pipelines/wxr_mask/num_pipelines\nsim/private/stats/gfx/vulkan/descriptors/max_sets\nsim/private/stats/gfx/vulkan/descriptors/pools\nsim/private/stats/gfx/vulkan/descriptors/write/hit\nsim/private/stats/gfx/vulkan/descriptors/write/miss/bind_point\nsim/private/stats/gfx/vulkan/descriptors/write/miss/compatible\nsim/private/stats/gfx/vulkan/descriptors/write/miss/fresh\nsim/private/stats/gfx/vulkan/descriptors/write/miss/layout\nsim/private/stats/instance/num_clusters\nsim/private/stats/instance/num_cluster_objs\nsim/private/stats/lights/3d/atten1\nsim/private/stats/lights/3d/atten2\nsim/private/stats/lights/3d/atten3\nsim/private/stats/lights/dynamic_dir_count\nsim/private/stats/lights/dynamic_spill_count\nsim/private/stats/lua/total_bytes_alloc\nsim/private/stats/lua/total_bytes_alloc_maximum\nsim/private/stats/object/num_batces\nsim/private/stats/object/num_cluster_batches\nsim/private/stats/object/num_cluster_tris\nsim/private/stats/object/num_cmds\nsim/private/stats/object/num_lines\nsim/private/stats/object/num_mouse_tri\nsim/private/stats/object/num_objs\nsim/private/stats/object/num_objs_change\nsim/private/stats/object/num_obj_clusters\nsim/private/stats/object/num_obj_cluster_objs\nsim/private/stats/object/num_obj_streams\nsim/private/stats/object/num_obj_stream_imm\nsim/private/stats/object/num_obj_stream_imm_shader\nsim/private/stats/object/num_obj_stream_objs\nsim/private/stats/object/num_stream_batches\nsim/private/stats/object/num_stream_tris\nsim/private/stats/object/num_tris\nsim/private/stats/object/pln_obj_count\nsim/private/stats/ogl/swap_time_total\nsim/private/stats/panel/num_insts_drawn\nsim/private/stats/panel/read_passes\nsim/private/stats/panel/read_pixels\nsim/private/stats/particle/editor_math_usec\nsim/private/stats/particle/editor_plot_usec\nsim/private/stats/planes/plot_per_frame\nsim/private/stats/planet/effective_vis\nsim/private/stats/planet/num_10x10\nsim/private/stats/planet/passes\nsim/private/stats/shadow/num_csm_culls\nsim/private/stats/shadow/passes_per_frame\nsim/private/stats/skyc/ambient_ratio_final\nsim/private/stats/skyc/direct_ratio_final\nsim/private/stats/skyc/earth/planet_near_clip\nsim/private/stats/skyc/fog/far_dis_clip\nsim/private/stats/skyc/fog/far_dis_dsf\nsim/private/stats/skyc/fog/far_fog_cld\nsim/private/stats/skyc/fog/far_fog_lit\nsim/private/stats/skyc/fog/far_fog_unlit\nsim/private/stats/skyc/fog/near_dis_clip\nsim/private/stats/skyc/fog/near_dis_dsf\nsim/private/stats/skyc/fog/near_fog_cld\nsim/private/stats/skyc/fog/near_fog_lit\nsim/private/stats/skyc/fog/near_fog_unlit\nsim/private/stats/skyc/imm_rat_cld\nsim/private/stats/skyc/imm_rat_gnd\nsim/private/stats/skyc/imm_rat_lit\nsim/private/stats/skyc/imm_rat_sky\nsim/private/stats/skyc/light_atten_hi\nsim/private/stats/skyc/light_atten_lo\nsim/private/stats/skyc/light_atten_rat\nsim/private/stats/skyc/mie_scattering_final\nsim/private/stats/skyc/mon_amb_b\nsim/private/stats/skyc/mon_amb_g\nsim/private/stats/skyc/mon_amb_r\nsim/private/stats/skyc/mon_dir_b\nsim/private/stats/skyc/mon_dir_g\nsim/private/stats/skyc/mon_dir_r\nsim/private/stats/skyc/raleigh_scattering_final\nsim/private/stats/skyc/shadow_level_final\nsim/private/stats/skyc/shadow_offset_final\nsim/private/stats/skyc/sun_amb_b\nsim/private/stats/skyc/sun_amb_g\nsim/private/stats/skyc/sun_amb_r\nsim/private/stats/skyc/sun_dir_b\nsim/private/stats/skyc/sun_dir_g\nsim/private/stats/skyc/sun_dir_r\nsim/private/stats/skyc/tone_ratio_final\nsim/private/stats/skyc/vis/haze_scale\nsim/private/stats/skyc/vis/tone_map\nsim/private/stats/skyc/vis/tone_scale\nsim/private/stats/skyc/vis/view_sigma\nsim/private/stats/terrain/LOD_bias_final\nsim/private/stats/terrain/num_car_buckets\nsim/private/stats/terrain/num_car_drape\nsim/private/stats/terrain/num_car_lights\nsim/private/stats/terrain/num_car_shadows\nsim/private/stats/terrain/num_car_test\nsim/private/stats/terrain/num_cluster_bucket\nsim/private/stats/terrain/num_cluster_draw\nsim/private/stats/terrain/num_cluster_obj\nsim/private/stats/terrain/num_cluster_test\nsim/private/stats/terrain/num_layers\nsim/private/stats/terrain/num_object_buckets\nsim/private/stats/terrain/num_object_draw\nsim/private/stats/terrain/num_object_shadows\nsim/private/stats/terrain/num_object_test\nsim/private/stats/terrain/num_patch_bucket\nsim/private/stats/terrain/num_patch_draw\nsim/private/stats/terrain/num_patch_shadows\nsim/private/stats/terrain/num_patch_test\nsim/private/stats/terrain/num_vis_buckets\nsim/private/stats/terrain/num_water_buckets\nsim/private/stats/terrain/num_water_draw\nsim/private/stats/terrain/num_water_test\nsim/private/stats/test/mempool/arena\nsim/private/stats/test/mempool/available\nsim/private/stats/test/mempool/wasted\nsim/private/stats/test/mempool/wasted_large\nsim/private/stats/time/thread_sync_wait\nsim/private/stats/ubo/caches/material\nsim/private/stats/ubo/caches/projection\nsim/private/stats/ubo/num_write/environment\nsim/private/stats/ubo/num_write/light_data\nsim/private/stats/ubo/num_write/material_no_cache\nsim/private/stats/ubo/num_write/misc\nsim/private/stats/ubo/num_write/projection\nsim/private/stats/ubo/num_write/projection_no_cache\nsim/private/stats/ubo/num_write/shadow\nsim/private/stats/ubo/num_write/water\nsim/private/stats/water/msl\nsim/private/stats/xdl/num_xdl_draw\nsim/private/stats/xdl/num_xdl_inst\nsim/private/stats/xdl/num_xdl_vert\niphone/flightmodel/ground_status\niphone/indicators/descent_angle_deg\n)\"\"\";\n\nstd::vector<std::string> getInternalList() {\n\n    std::vector<std::string> lines = string_split(raw_list, '\\n');\n\n    return lines;\n}\n"
  },
  {
    "path": "src/plugin/internal_dataref_list.h",
    "content": "#pragma once\n\n#include <string>\n#include <vector>\n\nstd::vector<std::string> getInternalList();\n"
  },
  {
    "path": "src/plugin/next_flight_loop_callback.h",
    "content": "#pragma once\n\n#include <functional>\n\n#include \"XPLMProcessing.h\"\n\n// The callback function returns a bool- true if the callback should repeat, or false if it should only happen once\nclass NextFlightLoopCallback {\n    std::function<void()> callback_function;\n    XPLMFlightLoopID flight_loop = nullptr;\n    float reschedule_time = 0;\n\n    static float callback(float /* elapsed_since_last_call */, float /* elapsed_since_last_flight_loop */, int /* counter */, void * refcon) {\n        NextFlightLoopCallback * pthis = static_cast<NextFlightLoopCallback *>(refcon);\n        pthis->callback_function();\n        return pthis->reschedule_time;\n    }\n\npublic:\n    NextFlightLoopCallback(std::function<void()> f) : callback_function(f) {\n        XPLMCreateFlightLoop_t flight_loop_details;\n        flight_loop_details.structSize = sizeof(flight_loop_details);\n        flight_loop_details.phase = xplm_FlightLoop_Phase_BeforeFlightModel;\n        flight_loop_details.callbackFunc = &NextFlightLoopCallback::callback;\n        flight_loop_details.refcon = static_cast<void *>(this);\n\n        flight_loop = XPLMCreateFlightLoop(&flight_loop_details);\n    }\n\n    ~NextFlightLoopCallback() {\n        XPLMDestroyFlightLoop(flight_loop);\n    }\n\n    void scheduleNextFlightLoop() {\n        reschedule_time = 0;\n        XPLMScheduleFlightLoop(flight_loop, -1, 1);\n    }\n\n    void scheduleEveryFlightLoop() {\n        reschedule_time = -1;\n        XPLMScheduleFlightLoop(flight_loop, -1, 1);\n    }\n\n    void schedule(float this_call, float next_call) {\n        XPLMScheduleFlightLoop(flight_loop, this_call, 1);\n        reschedule_time = next_call;\n    }\n\n    void unschedule() {\n        reschedule_time = 0;\n    }\n};"
  },
  {
    "path": "src/plugin/plugin.cpp",
    "content": "#include \"plugin.h\"\n\n#include <ostream>\n\n#include <string.h> //memcpy\n\n#include \"drt_plugin.h\"\n\n#include \"prefs.h\"\n\n#include \"logging.h\"\n\n#include \"XPLMDefs.h\"\n#include \"XPLMPlugin.h\"\n\n\nconst char * dre_signature = \"xplanesdk.examples.DataRefEditor\";\nconst char * dre_name = \"DataRefEditor\";\nconst char * dre_description = \"A plugin that shows all data refs!.\";\n\n\nPLUGIN_API int XPluginStart(char * outName, char * outSig, char * outDesc) {\n    // You probably want this on\n    XPLMEnableFeature(\"XPLM_USE_NATIVE_PATHS\", 1);\n\n    // Plugin details\n    strcpy(outName, \"DataRefTool\");\n    strcpy(outSig, \"com.leecbaker.datareftool\");\n    strcpy(outDesc, \"More information https://github.com/leecbaker/datareftool\");\n\n    xplog_aggregator.setPrefix(\"DataRefTool: \");\n    xplog_debug_aggregator.setPrefix(\"DataRefToolDebug: \");\n\n    xplog << \"DataRefTool by Lee C. Baker\\n\";\n    xplog << \"www.datareftool.com\\n\";\n    xplog << \"Compiled \" __TIMESTAMP__ \"\\n\";\n\n    plugin = std::make_unique<DRTPlugin>();\n\n    // let's try to find DRE before we register the plugin. If it's already here, we shouldn't register with the same signature!\n    bool found_dre_early = XPLM_NO_PLUGIN_ID != XPLMFindPluginBySignature(dre_signature);\n    if(found_dre_early && getImpersonateDRE()) {\n        xplog << \"Impersonating DataRefEditor failed, because DataRefEditor is currently running.\\n\";\n    }\n    if(false == found_dre_early && getImpersonateDRE()) {\n        strcpy(outName, dre_name);\n        strcpy(outSig, dre_signature);\n        strcpy(outDesc, dre_description);\n        xplog << \"Impersonating DataRefEditor\\n\";\n    } else {\n        strcpy(outName, \"DataRefTool\");\n        strcpy(outSig, \"com.leecbaker.datareftool\");\n        strcpy(outDesc, \"View and edit X-Plane Datarefs\");\n    }\n\n    return 1;\n}\n\nPLUGIN_API void XPluginStop(void) {\n    plugin.reset();\n}\n\nPLUGIN_API void XPluginDisable(void) {\n}\n\nPLUGIN_API int XPluginEnable(void) {\n    return 1;\n}\n\nPLUGIN_API void XPluginReceiveMessage(XPLMPluginID, int inMessage, void * inParam) {\n    plugin->handleMessage(inMessage, inParam);\n}\n"
  },
  {
    "path": "src/plugin/plugin.h",
    "content": "#pragma once\n\n#include <memory>\n#include <vector>\n\n#include \"nlohmann/json.hpp\"\n\n#include \"filesystem.h\"\n\nclass AboutWindow;\nclass SearchWindow;\n\nclass Plugin {\n    std::weak_ptr<AboutWindow> about_window_ref;\n    std::vector<std::weak_ptr<SearchWindow>> search_window_refs;\n    lb::filesystem::path prefs_path;\npublic:\n    Plugin() = default;\n    ~Plugin() = default;\n\n    void openAboutWindow();\n    std::shared_ptr<SearchWindow> openSearchWindow();\n    std::shared_ptr<SearchWindow> openSearchWindow(const nlohmann::json & window_params);\n\n    nlohmann::json dumpSearchWindow(const std::shared_ptr<SearchWindow> & search_window) const;\n};"
  },
  {
    "path": "src/plugin/plugin_menu.cpp",
    "content": "#include \"plugin_menu.h\"\n\n#include \"drt_plugin.h\"\n#include \"prefs.h\"\n\nusing namespace std::string_literals;\n\nPluginMenu::PluginMenu() {\n    XPLMMenuID xp_plugin_menu = XPLMFindPluginsMenu();\n    datareftool_menu.emplace(\"DataRefTool\"s, xp_plugin_menu);\n\n    search_item = datareftool_menu->appendItem(\"Search...\", [](){plugin->openSearchWindow();});\n    datareftool_menu->appendSeparator();\n    datareftool_menu->appendItem(\"Rescan datarefs and commands\", [](){plugin->rescan();});\n    datareftool_menu->appendSeparator();\n    datareftool_menu->appendItem(\"Reload aircraft\", [](){plugin->reloadAircraft();});\n    datareftool_menu->appendItem(\"Reload plugins\", [](){plugin->reloadPlugins();});\n    datareftool_menu->appendItem(\"Reload scenery\", [](){plugin->reloadScenery();});\n    datareftool_menu->appendSeparator();\n    reload_plugins_on_modification_item = datareftool_menu->appendItem(\"Reload plugins on modification\", [this](){\n        plugin->toggleAutoReloadPlugins();\n        update();\n        });\n    datareftool_menu->appendSeparator();\n    impersonate_dre_item = datareftool_menu->appendItem(\"Impersonate DRE (requires reload)\", [this](){\n        plugin->toggleImpersonateDRE();\n        update();\n        });\n    datareftool_menu->appendSeparator();\n    datareftool_menu->appendItem(\"About DataRefTool...\", [](){plugin->openAboutWindow();});\n\n    update();\n}\n\nvoid PluginMenu::update() {\n    reload_plugins_on_modification_item->setChecked(getAutoReloadPlugins());\n    impersonate_dre_item->setChecked(getImpersonateDRE());\n}"
  },
  {
    "path": "src/plugin/plugin_menu.h",
    "content": "#pragma once\n\n#include <optional>\n\n#include \"menus.h\"\n\nclass PluginMenu {\n    std::optional<Menu> datareftool_menu;\n    std::optional<MenuItem> search_item;\n    std::optional<MenuItem> about_item;\n\n    std::optional<MenuItem> reload_plugins_on_modification_item;\n    std::optional<MenuItem> impersonate_dre_item;\npublic:\n    PluginMenu();\n\n    /// Update checkmarks and such\n    void update();\n};"
  },
  {
    "path": "src/plugin/prefs.cpp",
    "content": "#include \"prefs.h\"\n\n#include \"logging.h\"\n\n#include <fstream>\n\nbool auto_reload_plugins;\nbool impersonate_dre = false;\nbool debug_enabled = true;\n\nbool getAutoReloadPlugins() { return auto_reload_plugins; }\nvoid setAutoReloadPlugins(bool reload_automatically) {\n    auto_reload_plugins = reload_automatically;\n}\n\nvoid setDebugMode(bool enabled) { debug_enabled = enabled; }\nbool getDebugMode() { return debug_enabled; }\n\nbool getImpersonateDRE() { return impersonate_dre; }\nvoid setImpersonateDRE(bool impersonate) { impersonate_dre = impersonate; }\n\nconst char * auto_reload_plugin_key = \"auto_reload_plugins\";\nconst char * impersonate_dre_key = \"impersonate_dre\";\nconst char * debug_mode_key = \"debug_mode\";\n\n\nbool loadPrefs(const lb::filesystem::path & path, std::function<void(const nlohmann::json &)> create_window_func) {\n    //open file, and deserialize\n    std::ifstream f(path.string());\n\n    if(f.fail()) {\n        xplog << \"Couldn't open properties file: \" << path << \"\\n\";\n        return false;\n    }\n\n    nlohmann::json prefs;\n\n    try {\n        f >> prefs;\n    } catch (const nlohmann::json::parse_error & pe) {\n        xplog << \"Error parsing preferences file at \" << path << \"\\n\";\n        xplog << \"Error: \" << pe.what() << \"\\n\";\n        xplog << \"Preferences going back to default.\\n\";\n        return false;\n    }\n\n    try {\n        for(const nlohmann::json & window: prefs[\"windows\"]) {\n            create_window_func(window);\n        }\n    } catch(nlohmann::json::exception) {\n        return false;\n    }\n\n    try {\n        auto_reload_plugins = prefs.value<bool>(auto_reload_plugin_key, true);\n        impersonate_dre = prefs.value<bool>(impersonate_dre_key, true);\n        debug_enabled = prefs.value<bool>(debug_mode_key, true);\n    } catch(nlohmann::json::exception) {\n        return false;\n    }\n\n    return true;\n}\n\nbool savePrefs(const lb::filesystem::path & path, const nlohmann::json & windows) {\n\n    nlohmann::json prefs = {\n        {\"author\", \"Lee C. Baker\"},\n        {\"compile_date\", __DATE__ \" \" __TIME__},\n        {\"windows\", windows},\n        {auto_reload_plugin_key, auto_reload_plugins},\n        {impersonate_dre_key, impersonate_dre},\n        {debug_mode_key, debug_enabled}\n    };\n\n    //serialize and save to file\n    std::ofstream f(path.string());\n    if(f.fail()) {\n        return false;\n    }\n    try {\n        f << prefs;\n    } catch(nlohmann::json::exception & e) {\n        xplog << \"Error writing preferences file at \" << path << \"\\n\";\n        xplog << e.what() << \"\\n\";\n        return false;\n    }\n\n    return false == f.fail();\n}\n"
  },
  {
    "path": "src/plugin/prefs.h",
    "content": "#pragma once\n\n#include <functional>\n\n#include \"nlohmann/json.hpp\"\n\n#include \"filesystem.h\"\n\nbool getAutoReloadPlugins();\nvoid setAutoReloadPlugins(bool reload_automatically);\n\nbool getImpersonateDRE();\nbool getLoggingEnabled();\nvoid setImpersonateDRE(bool impersonate);\n\nbool getDebugMode();\nvoid setDebugMode(bool enabled);\n\nbool loadPrefs(const lb::filesystem::path & path, std::function<void(const nlohmann::json &)> create_window_func);\nbool savePrefs(const lb::filesystem::path & path, const nlohmann::json & windows);\n"
  },
  {
    "path": "src/plugin/search_api.cpp",
    "content": "#include \"search_api.h\"\n\n#include \"../drt_client/drt_client.h\"\n\n#include \"drt_plugin.h\"\n\nvoid performSearchFromMessage(DRTSearchParameters * search_parameters) {\n\n    //v1- struct size better match the expected size\n    if(search_parameters->struct_size != 40) {\n        search_parameters->result_count = DRT_SEARCH_RESULT_INVALID_PARAMETER;\n        return;\n    }\n\n    // interpret flags\n    bool change_detection_on = search_parameters->flags & (DRT_API_DETECT_CHANGES_SMALL | DRT_API_DETECT_CHANGES_LARGE);\n    bool change_detection_big = search_parameters->flags & DRT_API_DETECT_CHANGES_LARGE;\n    bool case_sensitive = search_parameters->flags & DRT_API_SEARCH_TERM_CASE_SENSITIVE;\n    bool include_cr = search_parameters->flags & DRT_API_SEARCH_COMMANDS;\n    bool include_dr = search_parameters->flags & DRT_API_SEARCH_DATAREFS;\n    bool is_regex = search_parameters->flags & DRT_API_SEARCH_TERM_REGEX;\n\n    SearchParams params;\n    params.setUseRegex(is_regex);\n    params.setIncludeRefs(include_cr, include_dr);\n    params.setCaseSensitive(case_sensitive);\n    params.setChangeDetection(change_detection_on, change_detection_big);\n    params.setSearchTerms(search_parameters->search_term);\n\n    // perform search\n    const RefRecords & refs = plugin->getRefs();\n    std::vector<RefRecord *> results;\n    params.freshSearch(results, refs.getAllCommandrefs(), refs.getAllDatarefs());\n\n    // return results\n    search_parameters->result_count = results.size();\n\n    if(search_parameters->callback) {\n        for(RefRecord * rr: results) {\n            if(false == rr->isBlacklisted()) {\n                search_parameters->callback(search_parameters->refcon, rr->getName().c_str());\n            }\n        }\n    }\n}"
  },
  {
    "path": "src/plugin/search_api.h",
    "content": "#pragma once\n\nextern \"C\" {\n    struct DRTSearchParameters_;\n    typedef struct DRTSearchParameters_ DRTSearchParameters;\n};\n\nvoid performSearchFromMessage(DRTSearchParameters * search_parameters);\n"
  },
  {
    "path": "src/plugin/threaded_scanner.cpp",
    "content": "#include \"threaded_scanner.h\"\n\n#include \"scan/deduplicate_vector.h\"\n\n#include \"internal_dataref_list.h\"\n\n#include \"logging.h\"\n\n#include \"scan/scan_entity.h\"\n\n#include \"search/ref.h\"\n\n#include \"XPLMUtilities.h\"\n\nThreadedScanner::ThreadedScanner() {\n\n    {\n        char system_path_c[1000];\n        XPLMGetSystemPath(system_path_c);\n        system_path = lb::filesystem::path(system_path_c);\n    }\n\n    worker_thread = std::thread([this]() {\n        this->thread_proc();\n    });\n}\n\nThreadedScanner::~ThreadedScanner() {\n    task_queue.push(ScanTaskMessage{ScanMessageType::QUIT, {}});\n    worker_thread.join();\n}\n\nvoid ThreadedScanner::scanInitial() {\n    task_queue.push(ScanTaskMessage{ScanMessageType::SCAN_INITIAL, {}});\n}\n\nvoid ThreadedScanner::scanAircraft(lb::filesystem::path aircraft_directory) {\n    task_queue.push(ScanTaskMessage{ScanMessageType::SCAN_AIRCRAFT, std::move(aircraft_directory)});\n}\n\nvoid ThreadedScanner::scanPlugin(lb::filesystem::path plugin_directory) {\n    task_queue.push(ScanTaskMessage{ScanMessageType::SCAN_PLUGIN, std::move(plugin_directory)});\n}\n\nvoid ThreadedScanner::thread_proc() {\n    { \n        // Ignore list. This file was previous called blacklist, so that filename\n        // is included for backwards compatibility. These files should be scanned before anything else,\n        // so I am scanning them before actually processing messages at all. This should happen as soon as the plugin is loaded.\n        lb::filesystem::path blacklist_path = system_path / \"Resources\" / \"plugins\" / \"drt_blacklist.txt\";\n        std::vector<std::string> ignore_list_1 = loadListFile(xplog_debug, blacklist_path);\n        ignore_list.insert(ignore_list.end(), ignore_list_1.cbegin(), ignore_list_1.cend());\n\n        lb::filesystem::path ignorelist_path = system_path / \"Resources\" / \"plugins\" / \"drt_ignore.txt\";\n        std::vector<std::string> ignore_list_2 = loadListFile(xplog_debug, ignorelist_path);\n        ignore_list.insert(ignore_list.end(), ignore_list_2.cbegin(), ignore_list_2.cend());\n\n        // Work around bug in X-Plane 11\n        ignore_list.push_back(\"iphone/flightmodel/ground_status\");\n        deduplicate_vector(ignore_list);\n        results_queue.push(ScanResults{ref_src_t::IGNORE_FILE, ignore_list});\n        xplog_debug << \"Found \" << ignore_list.size() << \" entries to be ignored.\\n\";\n    }\n\n    while(true) {\n        ScanTaskMessage message = task_queue.get_blocking();\n\n        switch(message.type) {\n            case ScanMessageType::SCAN_INITIAL: {\n                { // Scan X-Plane binary\n#if __APPLE__\n                    lb::filesystem::path xplane_binary = system_path / \"X-Plane.app\" / \"Contents\" / \"MacOS\" / \"X-Plane\";\n#elif _WIN32\n                    lb::filesystem::path xplane_binary = system_path / \"X-Plane.exe\";\n#else\n                    lb::filesystem::path xplane_binary = system_path / \"X-Plane-x86_64\";\n#endif\n                    if(lb::filesystem::exists(xplane_binary)) {\n                        std::vector<std::string> xplane_refs = scanXplaneBinary(xplog_debug, xplane_binary);\n                        results_queue.push(ScanResults{ref_src_t::X_PLANE, xplane_refs});\n                    } else {\n                        xplog_debug << \"Expected to find X-Plane binary at \" << xplane_binary << \", but no file was found at that location.\";\n                    }\n                }\n\n                { // DR file\n                    lb::filesystem::path dr_file = system_path / \"Resources\" / \"plugins\" / \"DataRefs.txt\";\n                    std::vector<std::string> dr_refs = loadListFile(xplog_debug, dr_file);\n                    results_queue.push(ScanResults{ref_src_t::FILE, dr_refs});\n                }\n\n                { // CR file\n                    lb::filesystem::path cr_file = system_path / \"Resources\" / \"plugins\" / \"Commands.txt\";\n                    std::vector<std::string> cr_refs = loadListFile(xplog_debug, cr_file);\n                    results_queue.push(ScanResults{ref_src_t::FILE, cr_refs});\n                }\n\n                { // FWL\n                    lb::filesystem::path fwl_scripts_dir = system_path / \"Resources\" / \"plugins\" / \"FlyWithLua\" / \"Scripts\";\n                    const std::vector<std::string> & script_refs = scanLuaFolder(xplog_debug, fwl_scripts_dir);\n                    results_queue.push(ScanResults{ref_src_t::LUA, script_refs});\n                }\n\n                { // internal list\n                    const std::vector<std::string> & internal_list = getInternalList();\n                    results_queue.push(ScanResults{ref_src_t::DRT_INTERNAL_LIST, internal_list});\n                }\n            }\n                break;\n            case ScanMessageType::SCAN_PLUGIN: {\n                results_queue.push(ScanResults{ref_src_t::IGNORE_FILE, ignore_list});\n                std::vector<std::string> plugin_refs = ::scanPluginFolder(xplog_debug, message.path);\n                results_queue.push(ScanResults{ref_src_t::PLUGIN, plugin_refs});\n            }\n                break;\n            case ScanMessageType::SCAN_AIRCRAFT: {\n                results_queue.push(ScanResults{ref_src_t::IGNORE_FILE, ignore_list});\n                std::vector<std::string> aircraft_refs = ::scanAircraft(xplog_debug, message.path);\n                results_queue.push(ScanResults{ref_src_t::AIRCRAFT, aircraft_refs});\n            }\n                break;\n            case ScanMessageType::QUIT:\n                return;\n        }\n    }\n}\n"
  },
  {
    "path": "src/plugin/threaded_scanner.h",
    "content": "#include <optional>\n#include <thread>\n#include <vector>\n\n#include <filesystem.h>\n\n#include \"search/ref.h\"\n#include \"../lb_common/lb_synchronized_queue.h\"\n\nstruct ScanResults {\n    ref_src_t source;\n    std::vector<std::string> strings;\n};\n\n// Scan for datarefs from another thread.\nclass ThreadedScanner {\n    enum class ScanMessageType {\n        SCAN_INITIAL,\n        SCAN_AIRCRAFT,\n        SCAN_PLUGIN,\n        QUIT\n    };\n\n    struct ScanTaskMessage {\n        ScanMessageType type;\n        lb::filesystem::path path;\n    };\n\n    std::thread worker_thread;\n\n    LBSynchronizedQueue<ScanTaskMessage> task_queue;\n    LBSynchronizedQueue<ScanResults> results_queue;\n\n    // The ignore list must be stored. If we load a new aircraft, we need to try to \n    // load the ignore_list again as well in case the aircraft added new DR or CR.\n    std::vector<std::string> ignore_list;\n\n    // We need the system directory for some things; can't access that API from a worker\n    // thread, so we need get a copy before starting the worker.\n    lb::filesystem::path system_path;\n\n    void thread_proc();\n\npublic:\n    ThreadedScanner();\n    ~ThreadedScanner();\n\n    std::optional<ScanResults> getResults() { return results_queue.get(); }\n\n    void scanInitial();\n    void scanAircraft(lb::filesystem::path aircraft_directory);\n    void scanPlugin(lb::filesystem::path plugin_directory);\n};"
  },
  {
    "path": "src/plugin/ui/about_window.cpp",
    "content": "#include \"about_window.h\"\n\n#include \"container/single_axis_layout.h\"\n#include \"widgets/text.h\"\n\n#include <memory>\n#include <sstream>\n\nAboutWindow::AboutWindow() {\n    std::stringstream text;\n\n    text << \"DataRefTool\\n\";\n    text << \"by Lee Baker\\n\";\n    text << \"\\n\";\n    text << \"https://datareftool.com\\n\";\n    text << \"\\n\";\n    text << \"Compiled at \" __DATE__ \" \" __TIME__ \"\\n\";\n    text << \"\\n\";\n    text << \"(c) 2014-2021 Lee C. Baker\";\n\n    std::shared_ptr<Widget11Text> text_widget = std::make_shared<Widget11Text>();\n\n    text_widget->setText(text.str());\n\n    std::shared_ptr<SingleAxisLayoutContainer> window_vertical_container = std::make_shared<SingleAxisLayoutContainer>(SingleAxisLayoutContainer::LayoutAxis::VERTICAL);\n    window_vertical_container->add(text_widget, true, true);\n\n    setTitle(\"About DataRefTool\");\n    setTopLevelWidget(window_vertical_container);\n    setWindowSize({200, 100});\n    setWindowCentered();\n}\n"
  },
  {
    "path": "src/plugin/ui/about_window.h",
    "content": "#pragma once\n\n#include \"window11.h\"\n\nclass AboutWindow : public Window11<AboutWindow> {\npublic:\n    AboutWindow();\n};\n"
  },
  {
    "path": "src/plugin/ui/commandref_window.cpp",
    "content": "#include \"commandref_window.h\"\n\n#include <cstddef>\n#include <sstream>\n\n#include \"container/single_axis_layout.h\"\n#include \"widgets/button.h\"\n#include \"widgets/horizontal_bar.h\"\n#include \"widgets/text.h\"\n\n#include \"search/commandref.h\"\n\n#include \"search_window.h\"\n\nCommandrefWindow::CommandrefWindow(CommandRefRecord * crr, std::weak_ptr<SearchWindow> parent_search_window) : crr(crr), parent_search_window(parent_search_window) {\n    std::shared_ptr<Widget11Text> cr_name = std::make_shared<Widget11Text>();\n    cr_name->setText(crr->getName());\n    cr_activated = std::make_shared<Widget11Text>();\n    cr_activated->setText(\"Is activated: ?\");\n    last_change = std::make_shared<Widget11Text>();\n    last_change->setText(\"Last change: ?\");\n\n    std::shared_ptr<Widget11Button> once_button = std::make_shared<Widget11Button>();\n    once_button->setLabel(\"Command once\");\n    once_button->setAction([crr]() {\n        crr->commandOnce();\n    });\n    \n\n    std::shared_ptr<Widget11Button> press_button = std::make_shared<Widget11Button>();\n    press_button->setLabel(\"Command press\");\n    press_button->setPushAction([crr](bool is_down) {\n        if(is_down) {\n            crr->commandBegin();\n        } else {\n            crr->commandEnd();\n        }\n    });\n\n    std::shared_ptr<SingleAxisLayoutContainer> window_container = std::make_shared<SingleAxisLayoutContainer>(SingleAxisLayoutContainer::LayoutAxis::VERTICAL);\n\n    window_container->add(cr_name, false, true);\n    window_container->add(cr_activated, false, true);\n    window_container->add(last_change, false, true);\n    window_container->add(std::make_shared<Widget11HorizontalBar>(), false, true);\n    window_container->add(press_button, false, true);\n    window_container->add(once_button, false, true);\n\n    std::string title = crr->getName();\n    size_t last_slash = title.rfind(\"/\");\n    if(std::string::npos != last_slash) {\n        title.erase(title.cbegin(), title.cbegin() + last_slash + 1);\n    }\n\n    setTitle(\"Command: \" + title);\n\n    setTopLevelWidget(window_container);\n    setWindowCentered();\n}\n\nvoid CommandrefWindow::draw(Rect visible_bounds) {\n    if(crr->isActivated()) {\n        cr_activated->setText(\"Is activated: Yes\");\n    } else {\n        cr_activated->setText(\"Is activated: No\");\n    }\n\n    if(0 == crr->getLastUpdateTime().time_since_epoch().count()) {\n        last_change->setText(\"Never activated\");\n    } else {\n        std::chrono::duration time_since_change = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now() - crr->getLastUpdateTime());\n        int seconds_since_change = time_since_change.count();\n        last_change->setText(\"Last activated: \" + std::to_string(seconds_since_change) + \"s ago\");\n    }\n\n    Window11<CommandrefWindow>::draw(visible_bounds);\n}\n\nbool CommandrefWindow::keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) {\n    // no modifiers\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) == 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_ESCAPE:\n                closeWindow();\n                {\n                    std::shared_ptr<SearchWindow> search_window = parent_search_window.lock();\n                    if(search_window) {\n                        search_window->selectSearchField();\n                    }\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    return Window11::keyPress(key, flags, virtual_key);\n}\n"
  },
  {
    "path": "src/plugin/ui/commandref_window.h",
    "content": "#pragma once\n\n#include \"window11.h\"\n\n#include <memory>\n#include \"geometry.h\"\n\nclass CommandRefRecord;\nclass SearchWindow;\nclass Widget11Text;\n\nclass CommandrefWindow : public Window11<CommandrefWindow> {\nprotected:\n    CommandRefRecord * crr = nullptr;\n    std::shared_ptr<Widget11Text> cr_activated;\n    std::shared_ptr<Widget11Text> last_change;\n    std::weak_ptr<SearchWindow> parent_search_window;\npublic:\n    CommandrefWindow(CommandRefRecord * crr, std::weak_ptr<SearchWindow> parent_search_window = {});\n\n    void draw(Rect visible_bounds) override;\n\n    virtual bool keyPress(char /* key */, XPLMKeyFlags /* flags */, uint8_t /* virtual_key */) override;\n};\n"
  },
  {
    "path": "src/plugin/ui/dataref_edit_panel.cpp",
    "content": "#include \"dataref_edit_panel.h\"\n\n#include \"widgets/button.h\"\n#include \"widgets/spacer.h\"\n\n#include \"search/dataref.h\"\n\n#include \"../drt_plugin.h\"\n\n\nbool checkValueOK(DataRefRecord * drr, const std::string & new_value) {\n    if(drr->isDouble()) {\n        try {\n            std::stold(new_value);\n        } catch(std::exception &) {\n            return false;\n        }\n    } else if(drr->isFloat() || drr->isFloatArray()) {\n        try {\n            std::stof(new_value);\n        } catch(std::exception &) {\n            return false;\n        }\n    } else if(drr->isInt() || drr->isIntArray()) {\n        try {\n            std::stoi(new_value);\n        } catch(std::exception &) {\n            return false;\n        }\n    } else if(drr->isData()) {\n    }\n\n    return true;\n}\n\nvoid setValue(DataRefRecord * drr, const std::string & new_value, std::optional<int> index) {\n    if(drr->isDouble()) {\n        assert(!index);\n        try {\n            double d = std::stold(new_value);\n            drr->setDouble(d);\n        } catch(std::exception &) {\n            return;\n        }\n    } else if(drr->isFloat()) {\n        assert(!index);\n        try {\n            float f = std::stof(new_value);\n            drr->setFloat(f);\n        } catch(std::exception &) {\n            return;\n        }\n    } else if(drr->isInt()) {\n        assert(!index);\n        try {\n            int i = std::stoi(new_value);\n            drr->setInt(i);\n        } catch(std::exception &) {\n            return;\n        }\n    } else if(drr->isFloatArray()) {\n        assert(index);\n        try {\n            float f = std::stof(new_value);\n            drr->setFloatArrayElement(f, *index);\n        } catch(std::exception &) {\n            return;\n        }\n    } else if(drr->isIntArray()) {\n        assert(index);\n        try {\n            int i = std::stoi(new_value);\n            drr->setIntArrayElement(i, *index);\n        } catch(std::exception &) {\n            return;\n        }\n    } else if(drr->isData()) {\n        assert(!index);\n        drr->setData(new_value);\n    }\n}\n\nvoid DatarefEditField::draw(Rect visible_bounds) {\n    if(false == hasKeyboardFocus() && displayed_values_updated != drr->getLastUpdateTime()) {\n        setContents(drr->getArrayElementEditString(element_index));\n        displayed_values_updated = drr->getLastUpdateTime();\n    }\n\n    Widget11TextField::draw(visible_bounds);\n}\n\nDatarefEditField::DatarefEditField(DataRefRecord * drr, int element_index)\n: drr(drr)\n, element_index(element_index)\n{\n    setPlaceholder(\"New value\");\n\n    setContents(drr->getArrayElementEditString(element_index));\n\n    setTypeAction([this, drr]() {\n        if(checkValueOK(drr, getContents())) {\n        } else {\n        }\n    });\n\n    std::optional<int> index_in_array_if_array;\n    if(drr->isArray()) {\n        index_in_array_if_array = element_index;\n    }\n\n    std::function<void()> set_value_edit_done = [element_index, this, drr, index_in_array_if_array]() {\n        setValue(drr, getContents(), index_in_array_if_array);\n        \n        // This might seem like a great time to update the displayed value, but\n        // at this time, we haven't actually read the DR's value back yet to know if it\n        // changed. We can trigger a read by updating all DRs now, and then update the\n        //displayed value.\n\n        plugin->getRefs().update();\n        setContents(drr->getArrayElementEditString(element_index));\n        selectAll();\n    };\n\n    setSubmitAction(set_value_edit_done);\n    setEnabled(drr->writable());\n}\n\nDatarefEditPanel::DatarefEditPanel(DataRefRecord * drr, int element_index)\n: SingleAxisLayoutContainer(SingleAxisLayoutContainer::LayoutAxis::HORIZONTAL)\n, drr(drr)\n, element_index(element_index)\n{\n    std::shared_ptr<Widget11Text> index_label;\n    if(drr->isArray()) {\n        index_label = std::make_shared<Widget11Text>();\n        index_label->setText(std::to_string(element_index));\n        index_label->setMinimumSize({30, 0});\n    }\n\n    edit_field = std::make_shared<Widget11TextField>();\n    edit_field->setPlaceholder(\"New value\");\n\n    edit_field->setContents(drr->getArrayElementEditString(element_index));\n\n    std::shared_ptr<Widget11Spacer> edit_spacer = std::make_shared<Widget11Spacer>(Size{20, 1});\n\n    std::shared_ptr<Widget11Button> set_button;\n    set_button = std::make_shared<Widget11Button>();\n    set_button->setLabel(\"Set\");\n    set_button->setMinimumSize({40, 0});\n\n    edit_field->setTypeAction([this, set_button, drr]() {\n        if(checkValueOK(drr, edit_field->getContents())) {\n            set_button->setEnabled(true);\n        } else {\n            set_button->setEnabled(false);\n        }\n    });\n\n    std::optional<int> index_in_array_if_array;\n    if(drr->isArray()) {\n        index_in_array_if_array = element_index;\n    }\n\n    std::function<void()> set_value_edit_done = [element_index, this, drr, index_in_array_if_array]() {\n        setValue(drr, edit_field->getContents(), index_in_array_if_array);\n\n        // This might seem like a great time to update the displayed value, but\n        // at this time, we haven't actually read the DR's value back yet to know if it\n        // changed. We can trigger a read by updating all DRs now, and then update the\n        //displayed value.\n\n        plugin->getRefs().update();\n        edit_field->setContents(drr->getArrayElementEditString(element_index));\n        edit_field->selectAll();\n    };\n\n    edit_field->setSubmitAction(set_value_edit_done);\n    set_button->setAction(set_value_edit_done);\n\n    edit_field->setEnabled(drr->writable());\n\n    if(index_label) {\n        this->add(index_label, false, false);\n    }\n    this->add(edit_field, true, true);\n    this->add(edit_spacer, false, false);\n    if(drr->writable()) {\n        this->add(set_button, false, false);\n    }\n}\n\nvoid DatarefEditPanel::update() {\n    if(false == edit_field->hasKeyboardFocus()) {\n        edit_field->setContents(drr->getArrayElementEditString(element_index));\n    }\n}"
  },
  {
    "path": "src/plugin/ui/dataref_edit_panel.h",
    "content": "#pragma once\n\n#include <chrono>\n\n#include \"containers.h\"\n#include \"widgets/text.h\"\n#include \"widgets/text_field.h\"\n\nclass DataRefRecord;\n\nclass DatarefEditField: public Widget11TextField {\n    DataRefRecord * drr;\n    int element_index;\n\n    std::chrono::system_clock::time_point displayed_values_updated;\npublic:\n    DatarefEditField(DataRefRecord * drr, int element_index);\n    void update();\n    void draw(Rect visible_bounds);\n};\n\nclass DatarefEditPanel: public SingleAxisLayoutContainer {\n    DataRefRecord * drr;\n    int element_index;\n\n    std::shared_ptr<Widget11TextField> edit_field;\npublic:\n    DatarefEditPanel(DataRefRecord * drr, int element_index);\n    void update();\n\n    std::shared_ptr<Widget11TextField> getEditField() {\n        return edit_field;\n    }\n};\n"
  },
  {
    "path": "src/plugin/ui/dataref_window.cpp",
    "content": "#include \"dataref_window.h\"\n\n#include <cassert>\n#include <sstream>\n\n#include \"container/single_axis_layout.h\"\n#include \"container/scroll.h\"\n#include \"widgets/button.h\"\n#include \"widgets/horizontal_bar.h\"\n#include \"widgets/spacer.h\"\n#include \"widgets/text.h\"\n#include \"widgets/text_field.h\"\n\n#include \"search/dataref.h\"\n\n#include \"dataref_edit_panel.h\"\n#include \"search_window.h\"\n\n#include \"XPLMGraphics.h\"\n\n\nstd::string getType(DataRefRecord * dr) {\n    std::vector<std::string> type_list;\n    if(dr->isDouble()) {\n        type_list.push_back(\"double\");\n    }\n    if(dr->isFloat()) {\n        type_list.push_back(\"float\");\n    }\n    if(dr->isInt()) {\n        type_list.push_back(\"int\");\n    }\n    if(dr->isFloatArray()) {\n        int array_length = dr->getArrayLength();\n        type_list.push_back(\"float[\" + std::to_string(array_length) + \"]\");\n    }\n    if(dr->isIntArray()) {\n        int array_length = dr->getArrayLength();\n        type_list.push_back(\"int[\" + std::to_string(array_length) + \"]\");\n    }\n    if(dr->isData()) {\n        int array_length = dr->getArrayLength();\n        type_list.push_back(\"data[\" + std::to_string(array_length) + \"]\");\n    }\n\n    std::stringstream ss;\n    for(const std::string & st: type_list) {\n        ss << st;\n        if(st != type_list.back()) {\n            ss << \", \";\n        }\n    }\n\n    return ss.str();\n}\n\nDatarefWindow::DatarefWindow(DataRefRecord * drr, std::weak_ptr<SearchWindow> parent_search_window) : drr(drr), parent_search_window(parent_search_window) {\n    std::shared_ptr<Widget11Text> dr_name = std::make_shared<Widget11Text>();\n    dr_name->setText(drr->getName());\n\n    int num_elements = (drr->isArray() && !drr->isData()) ? drr->getArrayLength() : 1;\n\n    current_value = std::make_shared<Widget11Text>();\n    current_value->setText(\"Value:\");\n\n    if(num_elements > 0) {\n        array_value = std::make_shared<Widget11Text>();\n    }\n\n    last_change = std::make_shared<Widget11Text>();\n    last_change->setText(\"Last change: ?\\nLast big change: ?\");\n\n    std::shared_ptr<Widget11Text> dr_type = std::make_shared<Widget11Text>();\n\n    std::stringstream type_ss;\n    type_ss << \"Type: \" << getType(drr) << \"\\n\";\n    type_ss << \"Writeable: \" << (drr->writable() ? \"yes\" : \"no\") << \"\\n\";\n    type_ss << \"Found in: \" << drr->getSource();\n    dr_type->setText(type_ss.str());\n\n    std::shared_ptr<SingleAxisLayoutContainer> edit_container = std::make_shared<SingleAxisLayoutContainer>(SingleAxisLayoutContainer::LayoutAxis::VERTICAL);\n    for(int element_index = 0; element_index < num_elements; element_index++) {\n        std::shared_ptr<DatarefEditPanel> edit_element_row = std::make_shared<DatarefEditPanel>(drr, element_index);\n\n        edit_rows.push_back(edit_element_row);\n\n        edit_container->add(edit_element_row, true, true);\n    }\n\n    std::shared_ptr<SingleAxisLayoutContainer> window_container = std::make_shared<SingleAxisLayoutContainer>(SingleAxisLayoutContainer::LayoutAxis::VERTICAL);\n\n    window_container->add(dr_name, false, true);\n    window_container->add(current_value, false, true);\n    if(array_value) {\n        // It's not currently possible for a text widget to communicate to its container that it can be expanded horizontally,\n        // so we'll include an expandable container to put it in. This way, the window will be horizontally resizeable\n        // when the window is for an array dataref.\n        std::shared_ptr<SingleAxisLayoutContainer> array_value_container = std::make_shared<SingleAxisLayoutContainer>(SingleAxisLayoutContainer::LayoutAxis::HORIZONTAL);\n        array_value_container->add(array_value, true, false);\n        window_container->add(array_value_container, false, true);\n    }\n    window_container->add(dr_type, false, true);\n    window_container->add(last_change, false, true);\n\n    window_container->add(std::make_shared<Widget11HorizontalBar>(), false, true);\n\n    if(num_elements < 10) {\n        window_container->add(edit_container, false, true);\n    } else {\n        std::shared_ptr<ScrollContainer> edit_scroll_container = std::make_shared<ScrollContainer>();\n        edit_scroll_container->setContents(edit_container);\n        edit_scroll_container->setMinimumHeight(130);\n\n        window_container->add(edit_scroll_container, true, true);\n    }\n\n    std::string title = drr->getName();\n    size_t last_slash = title.rfind(\"/\");\n    if(std::string::npos != last_slash) {\n        title.erase(title.cbegin(), title.cbegin() + last_slash + 1);\n    }\n\n    setTitle(\"Dataref: \" + title);\n    setTopLevelWidget(window_container);\n    setWindowCentered();\n\n\n    if(false == edit_rows.empty()) {\n        setKeyboardFocusToWidget(edit_rows.front()->getEditField());\n        edit_rows.front()->getEditField()->selectAll();\n    }\n}\n\nvoid DatarefWindow::draw(Rect visible_bounds) {\n    if(displayed_values_updated != drr->getLastUpdateTime()) {\n        if(drr->isArray() && !drr->isData()) {\n            array_value->setText(drr->getDisplayString(array_value->getBounds().width()));\n        } else {\n            current_value->setText(\"Value: \" + drr->getDisplayString(visible_bounds.width() - 30));\n        }\n\n        for(std::shared_ptr<DatarefEditPanel> & row: edit_rows) {\n            row->update();\n        }\n\n        displayed_values_updated = drr->getLastUpdateTime();\n    }\n\n    std::stringstream ss;\n    ss << \"Last change     : \";\n    if(0 == drr->getLastUpdateTime().time_since_epoch().count()) {\n        ss << \"Never\";\n    } else {\n        std::chrono::duration time_since_change = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now() - drr->getLastUpdateTime());\n        int seconds_since_change = time_since_change.count();\n        ss << seconds_since_change << \"s ago\";\n    }\n\n    ss << \"\\nLast big change: \";\n    if(0 == drr->getLastBigUpdateTime().time_since_epoch().count()) {\n        ss << \"Never\";\n    } else {\n        std::chrono::duration time_since_change = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now() - drr->getLastBigUpdateTime());\n        int seconds_since_change = time_since_change.count();\n        ss << seconds_since_change << \"s ago\";\n    }\n\n    last_change->setText(ss.str());\n\n    Window11<DatarefWindow>::draw(visible_bounds);\n}\n\nbool DatarefWindow::keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) {\n    // no modifiers\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) == 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_ESCAPE:\n                closeWindow();\n                {\n                    std::shared_ptr<SearchWindow> search_window = parent_search_window.lock();\n                    if(search_window) {\n                        search_window->selectSearchField();\n                    }\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    return Window11::keyPress(key, flags, virtual_key);\n}\n"
  },
  {
    "path": "src/plugin/ui/dataref_window.h",
    "content": "#pragma once\n\n#include <chrono>\n#include <memory>\n#include <vector>\n\n#include \"window11.h\"\n\nclass DataRefRecord;\nclass DatarefEditPanel;\nclass SearchWindow;\nclass Widget11Text;\n\nclass DatarefWindow : public Window11<DatarefWindow> {\nprotected:\n    DataRefRecord * drr = nullptr;\n    std::shared_ptr<Widget11Text> current_value;\n    std::shared_ptr<Widget11Text> array_value;\n    std::shared_ptr<Widget11Text> last_change;\n\n    std::vector<std::shared_ptr<DatarefEditPanel>> edit_rows;\n\n    // This is the timestamp stored in the DRR the last time we updated\n    // the displayed values. It's used to determine if we need to update\n    // the displayed values, which can be expensive due to scalar-to-string\n    // conversions.\n    std::chrono::system_clock::time_point displayed_values_updated;\n\n    // When this window is closed, we'll try to give focus back to the window that opened us\n    std::weak_ptr<SearchWindow> parent_search_window;\npublic:\n    DatarefWindow(DataRefRecord * drr, std::weak_ptr<SearchWindow> parent_search_window = {});\n\n    void draw(Rect visible_bounds) override;\n\n    virtual bool keyPress(char /* key */, XPLMKeyFlags /* flags */, uint8_t /* virtual_key */) override;\n};\n"
  },
  {
    "path": "src/plugin/ui/search_window.cpp",
    "content": "#include \"search_window.h\"\n\n#include \"clipboard.h\"\n\n#include \"container/scroll.h\"\n#include \"container/single_axis_layout.h\"\n\n#include \"selectable_list.h\"\n\n#include \"widgets/button.h\"\n#include \"widgets/spacer.h\"\n#include \"widgets/text_field.h\"\n\n#include \"commandref_window.h\"\n#include \"dataref_window.h\"\n\n#include \"search/allrefs.h\"\n\n#include \"../drt_plugin.h\"\n\n#include \"dataref_edit_panel.h\"\n\n#include <sstream>\n\n\nstd::shared_ptr<WidgetContainer> SearchWindow::makeCommandActionBar() {\n    std::shared_ptr<Widget11Button> copy_name_button = std::make_shared<Widget11Button>();\n    copy_name_button->setLabel(\"Copy name\");\n    copy_name_button->setMinimumSize({90, 0});\n    copy_name_button->setButtonStyle(Widget11Button::ButtonStyle::SECONDARY);\n    copy_name_button->setAction([this](){\n        copyName();\n    });\n\n    std::shared_ptr<Widget11Button> actuate_button = std::make_shared<Widget11Button>();\n    actuate_button->setLabel(\"Actuate\");\n    actuate_button->setMinimumSize({90, 0});\n    actuate_button->setPushAction([this](bool active) {\n        actuateCommand(active);\n    });\n\n    std::shared_ptr<Widget11Button> details_button = std::make_shared<Widget11Button>();\n    details_button->setLabel(\"Details...\");\n    details_button->setMinimumSize({90, 0});\n    details_button->setAction([this](){\n        std::shared_ptr<ResultLine> rl_selected = selection_list->getSelection();\n        if(nullptr == rl_selected) {\n            return;\n        }\n\n        RefRecord * rr = rl_selected->getRecord();\n        CommandRefRecord * crr = dynamic_cast<CommandRefRecord *>(rr);\n        showEditWindow(crr);\n    });\n\n    std::shared_ptr<SingleAxisLayoutContainer> command_action_bar = std::make_shared<SingleAxisLayoutContainer>(SingleAxisLayoutContainer::LayoutAxis::HORIZONTAL);\n    command_action_bar->add(copy_name_button, false, true);\n\n    command_action_bar->add(std::make_shared<Widget11Spacer>(), true, true);\n\n    command_action_bar->add(actuate_button, false, true);\n    command_action_bar->add(details_button, false, true);\n\n    return command_action_bar;\n}\n\nstd::shared_ptr<WidgetContainer> SearchWindow::makeDatarefActionBar(DataRefRecord * drr) {\n    std::shared_ptr<Widget11Button> copy_name_button = std::make_shared<Widget11Button>();\n    copy_name_button->setLabel(\"Copy name\");\n    copy_name_button->setMinimumSize({90, 0});\n    copy_name_button->setButtonStyle(Widget11Button::ButtonStyle::SECONDARY);\n    copy_name_button->setAction([this](){\n        copyName();\n    });\n    std::shared_ptr<Widget11Button> copy_value_button = std::make_shared<Widget11Button>();\n    copy_value_button->setLabel(\"Copy value\");\n    copy_value_button->setMinimumSize({90, 0});\n    copy_value_button->setButtonStyle(Widget11Button::ButtonStyle::SECONDARY);\n    copy_value_button->setAction([this](){\n        copyValue();\n    });\n\n    std::shared_ptr<Widget11Button> edit_button = std::make_shared<Widget11Button>();\n    edit_button->setLabel(drr->writable() ? \"Edit...\" : \"View...\");\n    edit_button->setMinimumSize({90, 0});\n    edit_button->setAction([this](){\n        std::shared_ptr<ResultLine> rl_selected = selection_list->getSelection();\n        if(nullptr == rl_selected) {\n            return;\n        }\n\n        RefRecord * rr = rl_selected->getRecord();\n        DataRefRecord * drr = dynamic_cast<DataRefRecord *>(rr);\n        if(nullptr != drr) {\n            showEditWindow(drr);\n        }\n    });\n\n    std::shared_ptr<DatarefEditField> edit_field;\n    if(false == drr->isArray() && drr->writable()) {\n        edit_field = std::make_shared<DatarefEditField>(drr, 0);\n        edit_field->setMinimumSize({90, 0});\n        action_bar_edit_field = edit_field;\n    }\n\n    std::shared_ptr<SingleAxisLayoutContainer> dataref_action_bar = std::make_shared<SingleAxisLayoutContainer>(SingleAxisLayoutContainer::LayoutAxis::HORIZONTAL);\n    dataref_action_bar->add(copy_name_button, false, true);\n    dataref_action_bar->add(copy_value_button, false, true);\n\n    dataref_action_bar->add(std::make_shared<Widget11Spacer>(), true, true);\n\n    if(edit_field) {\n        dataref_action_bar->add(edit_field, false, true);\n    }\n\n    dataref_action_bar->add(edit_button, false, true);\n    return dataref_action_bar;\n}\n\n\nSearchWindow::SearchWindow(RefRecords & refs)\n: refs(refs) {\n\n    results = refs.doSearch(params);\n\n    // Top bar\n    std::shared_ptr<SingleAxisLayoutContainer> search_bar;\n    {\n        search_box = std::make_shared<Widget11TextField>();\n        search_box->setPlaceholder(\"Search terms\");\n        search_box->setTypeAction(\n            [this](){ searchTermChangeHandler();}\n        );\n        search_box->setMinimumSize({80, 0});\n\n        filter_regex = std::make_shared<Widget11Button>();\n        filter_regex->setLabel(\".*\");\n        filter_regex->setMinimumSize({25, 0});\n        std::function<void()> regex_callback = [this]() { clickUseRegexButton(); };\n        filter_regex->setAction(regex_callback);\n        setUseRegex(false);\n\n        filter_case = std::make_shared<Widget11Button>();\n        filter_case->setLabel(\"Aa\");\n        filter_case->setMinimumSize({25, 0});\n        std::function<void()> case_sensitive_callback = [this](){ clickCaseSensitiveButton(); };\n        filter_case->setAction(case_sensitive_callback);\n        setIsCaseSensitive(false);\n\n        filter_change = std::make_shared<Widget11Button>();\n        filter_change->setMinimumSize({25, 0});\n        std::function<void()> change_filter_callback = [this]() { clickChangeFilterButton(); };\n        filter_change->setAction(change_filter_callback);\n        setChangeFilter(ChangeFilterType::ALL);\n\n        filter_dataref_command = std::make_shared<Widget11Button>();\n        filter_dataref_command->setMinimumSize({32, 0});\n        std::function<void()> dc_callback = [this](){ clickCommandDatarefFilterButton(); };\n        filter_dataref_command->setAction(dc_callback);\n        setCommandDatarefFilter(CommandDatarefFilterType::ALL);\n\n        search_bar = std::make_shared<SingleAxisLayoutContainer>(SingleAxisLayoutContainer::LayoutAxis::HORIZONTAL);\n        search_bar->add(search_box, true, false);\n        search_bar->add(filter_regex, false, false);\n        search_bar->add(filter_case, false, false);\n        search_bar->add(filter_change, false, false);\n        search_bar->add(filter_dataref_command, false, false);\n    }\n\n    list_scroll_container = std::make_shared<ScrollContainer>();\n    {\n        selection_list = std::make_shared<ResultsList>(this, results);\n        selection_list->setPaddingBetweenElements(0);\n        selection_list->setSelectionChangeAction([this](ResultLine * /* old_selection */, ResultLine * new_selection) {\n            if(nullptr == new_selection) {\n                setSelectionAvailable(nullptr);\n            } else {\n                setSelectionAvailable(new_selection->getRecord());\n                list_scroll_container->scrollIntoView(new_selection->getBounds());\n            }\n        });\n\n        list_scroll_container->setContents(selection_list);\n    }\n\n    window_vertical_container = std::make_shared<SingleAxisLayoutContainer>(SingleAxisLayoutContainer::LayoutAxis::VERTICAL);\n    window_vertical_container->add(search_bar, false, true);\n    window_vertical_container->add(list_scroll_container, true, true);\n\n    updateSearch();\n\n    setTitle(\"Search\");\n    setTopLevelWidget(window_vertical_container);\n    setWindowSize({400, 300});\n}\n\nvoid SearchWindow::copyName() {\n    std::shared_ptr<ResultLine> rl_selected = selection_list->getSelection();\n    if(nullptr == rl_selected) {\n        return;\n    }\n\n    setClipboard(rl_selected->getRecord()->getName());\n}\n\nvoid SearchWindow::copyValue() {\n    std::shared_ptr<ResultLine> rl_selected = selection_list->getSelection();\n    if(nullptr == rl_selected) {\n        return;\n    }\n\n    DataRefRecord * drr = dynamic_cast<DataRefRecord *>(rl_selected->getRecord());\n    if(nullptr != drr) {\n        setClipboard(drr->getEditString());\n    }\n}\n\nvoid SearchWindow::setSelectionAvailable(RefRecord * new_ref_record) {\n\n    if(window_vertical_container->widgetCount() == 3) { // remove existing bar\n        window_vertical_container->pop_back();\n    }\n\n    if(new_ref_record != nullptr) {\n        CommandRefRecord * crr = dynamic_cast<CommandRefRecord*>(new_ref_record);\n        DataRefRecord * drr = dynamic_cast<DataRefRecord*>(new_ref_record);\n\n        if(nullptr != drr) {\n            window_vertical_container->add(makeDatarefActionBar(drr), false, true);\n        }\n\n        if(nullptr != crr) {\n            window_vertical_container->add(makeCommandActionBar(), false, true);\n        }\n    }\n}\n\nvoid SearchWindow::searchTermChangeHandler() {\n    params.setSearchTerms(search_box->getContents());\n    \n    results = refs.doSearch(params);\n    selection_list->update();\n    list_scroll_container->recomputeScroll();\n}\n\nstd::string SearchWindow::getSearchTerm() const {\n    return search_box->getContents();\n}\n\nvoid SearchWindow::setSearchTerm(const std::string & search_term) {\n    search_box->setContents(search_term);\n    params.setSearchTerms(search_term);\n}\n\nvoid SearchWindow::setChangeFilter(ChangeFilterType new_filter_type) {\n    change_filter_mode = new_filter_type;\n    switch(change_filter_mode) {\n        case ChangeFilterType::ALL:\n            filter_change->setLabel(\"Ch\");\n            filter_change->setButtonStyle(Widget11Button::ButtonStyle::SECONDARY);\n            break;\n        case ChangeFilterType::BIG_CHANGES:\n            filter_change->setLabel(\"CH\");\n            filter_change->setButtonStyle(Widget11Button::ButtonStyle::PRIMARY);\n            break;\n        case ChangeFilterType::ALL_CHANGES:\n            filter_change->setLabel(\"ch\");\n            filter_change->setButtonStyle(Widget11Button::ButtonStyle::PRIMARY);\n            break;\n    }\n    params.setChangeDetection(ChangeFilterType::ALL != change_filter_mode, ChangeFilterType::BIG_CHANGES == change_filter_mode);\n}\n\nvoid SearchWindow::setUseRegex(bool new_use_regex) {\n    this->use_regex = new_use_regex;\n    if(new_use_regex) {\n        filter_regex->setButtonStyle(Widget11Button::ButtonStyle::PRIMARY);\n    } else {\n        filter_regex->setButtonStyle(Widget11Button::ButtonStyle::SECONDARY);\n    }\n    params.setUseRegex(new_use_regex);\n}\n\nvoid SearchWindow::setIsCaseSensitive(bool case_sensitive_now) {\n    this->case_sensitive = case_sensitive_now;\n    if(case_sensitive_now) {\n        filter_case->setButtonStyle(Widget11Button::ButtonStyle::PRIMARY);\n    } else {\n        filter_case->setButtonStyle(Widget11Button::ButtonStyle::SECONDARY);\n    }\n    params.setCaseSensitive(case_sensitive_now);\n}\n\nvoid SearchWindow::setCommandDatarefFilter(CommandDatarefFilterType new_filter_type) {\n    command_dataref_mode = new_filter_type;\n    switch(command_dataref_mode) {\n        case CommandDatarefFilterType::ALL:\n            filter_dataref_command->setButtonStyle(Widget11Button::ButtonStyle::SECONDARY);\n            filter_dataref_command->setLabel(\"D+C\");\n            break;\n        case CommandDatarefFilterType::COMMAND:\n            filter_dataref_command->setButtonStyle(Widget11Button::ButtonStyle::PRIMARY);\n            filter_dataref_command->setLabel(\"Com\");\n            break;\n        case CommandDatarefFilterType::DATAREF:\n            filter_dataref_command->setButtonStyle(Widget11Button::ButtonStyle::PRIMARY);\n            filter_dataref_command->setLabel(\"Dat\");\n            break;\n    }\n    params.setIncludeRefs(\n        CommandDatarefFilterType::ALL == command_dataref_mode || CommandDatarefFilterType::COMMAND == command_dataref_mode,\n        CommandDatarefFilterType::ALL == command_dataref_mode || CommandDatarefFilterType::DATAREF == command_dataref_mode\n        );\n}\n\nvoid SearchWindow::clickChangeFilterButton() {\n    switch(change_filter_mode) {\n        case ChangeFilterType::ALL:\n            setChangeFilter(ChangeFilterType::ALL_CHANGES);\n            break;\n        case ChangeFilterType::ALL_CHANGES:\n            setChangeFilter(ChangeFilterType::BIG_CHANGES);\n            break;\n        case ChangeFilterType::BIG_CHANGES:\n            setChangeFilter(ChangeFilterType::ALL);\n            break;\n    }\n    updateSearch();\n}\n\nvoid SearchWindow::clickUseRegexButton() {\n    setUseRegex(!use_regex);\n    updateSearch();\n}\n\nvoid SearchWindow::clickCaseSensitiveButton() {\n    setIsCaseSensitive(!case_sensitive);\n    updateSearch();\n}\n\nvoid SearchWindow::clickCommandDatarefFilterButton() {\n    switch(command_dataref_mode) {\n        case CommandDatarefFilterType::ALL:\n            setCommandDatarefFilter(CommandDatarefFilterType::DATAREF);\n            break;\n        case CommandDatarefFilterType::DATAREF:\n            setCommandDatarefFilter(CommandDatarefFilterType::COMMAND);\n            break;\n        case CommandDatarefFilterType::COMMAND:\n            setCommandDatarefFilter(CommandDatarefFilterType::ALL);\n            break;\n    }\n    updateSearch();\n}\n\nvoid SearchWindow::update() {\n    updateTitle();\n}\n\nvoid SearchWindow::updateSearch() {\n    results = refs.doSearch(params);\n    selection_list->update();\n    list_scroll_container->recomputeScroll();\n\n    updateTitle();\n}\n\nvoid SearchWindow::updateTitle() { //update title\n    std::stringstream window_title;\n    window_title << \"DataRefTool (\" << results->size() << \")\";\n\n    setTitle(window_title.str());\n}\n\n\nvoid SearchWindow::showEditWindow(DataRefRecord * drr) {\n    std::weak_ptr<SearchWindow> this_window_backref = std::dynamic_pointer_cast<SearchWindow>(this_ref);\n    std::shared_ptr<DatarefWindow> dr_window = DatarefWindow::make(drr, this_window_backref);\n\n    // if this window is popped out into an os window, do the same with the edit window\n    std::optional<int> popped_out_monitor = this->getPoppedOutMonitor();\n    if(popped_out_monitor) {\n        dr_window->setPoppedOutMonitor(*popped_out_monitor);\n    }\n}\n\nvoid SearchWindow::showEditWindow(CommandRefRecord * crr) {\n    std::weak_ptr<SearchWindow> this_window_backref = std::dynamic_pointer_cast<SearchWindow>(this_ref);\n    std::shared_ptr<CommandrefWindow> cr_window = CommandrefWindow::make(crr, this_window_backref);\n\n    // if this window is popped out into an os window, do the same with the edit window\n    std::optional<int> popped_out_monitor = this->getPoppedOutMonitor();\n    if(popped_out_monitor) {\n        cr_window->setPoppedOutMonitor(*popped_out_monitor);\n    }\n}\n\nvoid SearchWindow::selectSearchField() {\n    setKeyboardFocusToWidget(search_box);\n}\n\nstd::shared_ptr<DatarefEditField> SearchWindow::setKeyboardFocusEditField() {\n    std::shared_ptr<DatarefEditField> edit_field_sp = action_bar_edit_field.lock();\n\n    if(!edit_field_sp) {\n        return {};\n    }\n\n    setKeyboardFocusToWidget(edit_field_sp);\n    return edit_field_sp;\n}\n\nbool SearchWindow::keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) {\n    // no modifiers\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) == 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_SPACE:\n                if((flags & xplm_DownFlag) != 0) {\n                    actuateCommand(true);\n                }\n                if((flags & xplm_UpFlag) != 0) {\n                    actuateCommand(false);\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    // command/control shortcuts\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) != 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_N: // command-N is a standard new-window shortcut\n                if((flags & xplm_DownFlag) != 0) {\n                    plugin->openSearchWindow();\n                }\n                return true;\n            case XPLM_VK_F: // command-F is a standard find shortcut\n            case XPLM_VK_L: // command-L is common in browsers to go to the URL bar\n                if((flags & xplm_DownFlag) != 0) {\n                    selectSearchField();\n                }\n                return true;\n            case XPLM_VK_C: // normal copy shortcut\n                if(flags & xplm_DownFlag) {\n                    copyName();\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    // command-option shortcuts- generally for search terms.\n    // Some of these match VSCode.\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) != 0 && (flags & xplm_OptionAltFlag) != 0) {\n        switch(virtual_key) {\n            case XPLM_VK_I: // I = insensitive\n                if((flags & xplm_DownFlag) != 0) {\n                    clickCaseSensitiveButton();\n                }\n                return true;\n            case XPLM_VK_R: // R = regex\n                if((flags & xplm_DownFlag) != 0) {\n                    clickUseRegexButton();\n                }\n                return true;\n            case XPLM_VK_S: // S = source\n                if((flags & xplm_DownFlag) != 0) {\n                    clickCommandDatarefFilterButton();\n                }\n                return true;\n            case XPLM_VK_C: // C = change\n                if((flags & xplm_DownFlag) != 0) {\n                    clickChangeFilterButton();\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n    //command-shift shortcuts. For the case where the normal shortcut has been taken.\n    if((flags & xplm_ShiftFlag) != 0 && (flags & xplm_ControlFlag) != 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_C: // because command-C and command-option-C are taken, this is what we have.\n                if((flags & xplm_DownFlag) != 0) {\n                    copyValue();\n                }\n                return true;\n            case XPLM_VK_F: // VSCode's command-shift-F for find in all files\n                if((flags & xplm_DownFlag) != 0) {\n                    selectSearchField();\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    return Window11::keyPress(key, flags, virtual_key);\n}\n\nvoid SearchWindow::actuateCommand(bool active) {\n    std::shared_ptr<ResultLine> rl_selected = selection_list->getSelection();\n    if(nullptr == rl_selected) {\n        return;\n    }\n\n    RefRecord * rr = rl_selected->getRecord();\n    CommandRefRecord * crr = dynamic_cast<CommandRefRecord *>(rr);\n    if(crr != nullptr) { // is this actually a command?\n        if(active) {\n            crr->commandBegin();\n        } else {\n            crr->commandEnd();\n        }\n    }\n}"
  },
  {
    "path": "src/plugin/ui/search_window.h",
    "content": "#pragma once\n\n#include <memory>\n\n#include \"window11.h\"\n\n#include \"search/search.h\"\n\nclass CommandRefRecord;\nclass DataRefRecord;\nclass DatarefEditField;\nclass RefRecord;\nclass RefRecords;\nclass ResultsList;\nclass ScrollContainer;\nclass SingleAxisLayoutContainer;\nclass Widget11Button;\nclass WidgetContainer;\nclass Widget11TextField;\n\nenum class ChangeFilterType {\n    ALL,\n    ALL_CHANGES,\n    BIG_CHANGES,\n};\n\nenum class DataSourceFilterType {\n    ALL,\n    AIRCRAFT,\n    PLUGIN,\n};\n\nenum class CommandDatarefFilterType {\n    ALL,\n    DATAREF,\n    COMMAND,\n};\n\nclass SearchWindow : public Window11<SearchWindow> {\n    ChangeFilterType change_filter_mode = ChangeFilterType::ALL;\n    bool use_regex = false;\n    bool case_sensitive = false;\n    CommandDatarefFilterType command_dataref_mode = CommandDatarefFilterType::ALL;\n\n    SearchParams params;\n    RefRecords & refs;\n\n    std::shared_ptr<SearchResults> results;\n    std::weak_ptr<DatarefEditField> action_bar_edit_field;\nprotected:\n    std::shared_ptr<Widget11TextField> search_box;\n\n    std::shared_ptr<Widget11Button> filter_regex;\n    std::shared_ptr<Widget11Button> filter_case;\n    std::shared_ptr<Widget11Button> filter_change;\n    std::shared_ptr<Widget11Button> filter_dataref_command;\n\n    std::shared_ptr<ResultsList> selection_list;\n    std::shared_ptr<ScrollContainer> list_scroll_container;\n\n    std::shared_ptr<SingleAxisLayoutContainer> window_vertical_container;\n\n    void searchTermChangeHandler();\n    void setSelectionAvailable(RefRecord * new_ref_record);\n\n    void updateTitle();\n\n    std::shared_ptr<WidgetContainer> makeCommandActionBar();\n    std::shared_ptr<WidgetContainer> makeDatarefActionBar(DataRefRecord * drr);\npublic:\n    SearchWindow(RefRecords & refs);\n\n    std::string getSearchTerm() const;\n    void setSearchTerm(const std::string & search_term);\n\n    ChangeFilterType getChangeFilter() const { return change_filter_mode; }\n    void setChangeFilter(ChangeFilterType new_filter_type);\n\n    bool getUseRegex() const { return use_regex; }\n    void setUseRegex(bool use_regex);\n\n    bool getIsCaseSensitive() const { return case_sensitive; }\n    void setIsCaseSensitive(bool case_sensitive);\n\n    CommandDatarefFilterType getCommandDatarefFilter() const { return command_dataref_mode; }\n    void setCommandDatarefFilter(CommandDatarefFilterType new_filter_type);\n\n    void clickChangeFilterButton();\n    void clickUseRegexButton();\n    void clickCaseSensitiveButton();\n    void clickCommandDatarefFilterButton();\n\n    void copyName();\n    void copyValue();\n    void actuateCommand(bool active);\n\n    void updateSearch();\n\n    void update();\n\n    void showEditWindow(DataRefRecord * drr);\n    void showEditWindow(CommandRefRecord * crr);\n    void selectSearchField();\n\n    // Try to set the keyboard focus on the edit row's dataref edit field if available.\n    // Return it so that the caller can forward keyboard events if necessary.\n    std::shared_ptr<DatarefEditField> setKeyboardFocusEditField();\n\n    virtual bool keyPress(char /* key */, XPLMKeyFlags /* flags */, uint8_t /* virtual_key */) override;\n};\n"
  },
  {
    "path": "src/plugin/ui/selectable_list.cpp",
    "content": "#include \"selectable_list.h\"\n\n#include \"XPLMGraphics.h\"\n\n#include \"draw_basic.h\"\n#include \"gl_utils.h\"\n\n#include \"search/ref.h\"\n#include \"search/commandref.h\"\n#include \"search/dataref.h\"\n\n#include \"search_window.h\"\n\n#include \"clipboard.h\"\n#include \"logging.h\"\n\n#include \"dataref_edit_panel.h\"\n\n#include <chrono>\n\nconst XPLMFontID font = xplmFont_Proportional;\n\nvoid SelectableListBase::draw(Rect visible_bounds) {\n    XPLMSetGraphicsState(0,0,0,0,1,0,0);\n    \n    //draw black background around whole box\n    glColor3f(0.f, 0.f, 0.f);\n    drawRect(visible_bounds);\n\n    // draw blue background behind selected element\n    std::shared_ptr<LayoutObject> widget_locked = selected_element.lock();\n    if(widget_locked) {\n        std::optional<Rect> overlap_rect = visible_bounds.intersection(widget_locked->getBounds());\n        if(overlap_rect) {\n            if(hasKeyboardFocus()) {\n                color3fGL(color3fFromHex(0x16, 0x78, 0xb5));\n            } else {\n                color3fGL(color3fFromHex(0x47, 0x4f, 0x59));\n            }\n            drawRect(*overlap_rect);\n        }\n    }\n\n    SingleAxisLayoutContainer::draw(visible_bounds);\n}\n\nstd::shared_ptr<Widget11> SelectableListBase::mouseClick(Point point, XPLMMouseStatus status) {\n    for(std::shared_ptr<LayoutObject> & widget: *this) {\n        if(widget->getBounds().contains(point)) {\n            std::shared_ptr<Widget11> selected_widget = std::dynamic_pointer_cast<Widget11, LayoutObject>(widget);\n\n            std::weak_ptr<Widget11> selected_widget_weak(selected_widget);\n            if(status == xplm_MouseUp) {\n                fireSelectionChange(selected_element, selected_widget_weak);\n                selected_element = selected_widget_weak;\n            }\n            return selected_widget;\n        }\n    }\n\n    std::weak_ptr<Widget11> no_selection;\n    fireSelectionChange(selected_element, no_selection);\n    selected_element.reset();\n\n    return nullptr;\n}\n\n\nvoid SelectableListBase::deselect() {\n    std::weak_ptr<Widget11> no_selection;\n    fireSelectionChange(selected_element, no_selection);\n    selected_element.reset();\n}\n\nvoid SelectableListBase::selectNext() {\n    std::shared_ptr<LayoutObject> previous_selection = selected_element.lock();\n    std::shared_ptr<Widget11> next_selection = std::dynamic_pointer_cast<Widget11, LayoutObject>(previous_selection);\n\n    SelectableListBase::widget_iterator_type selected_it = std::find(begin(), end(), selected_element.lock());\n\n    if(selected_it == end() && end() != begin()) {\n        selected_it = begin();\n        next_selection = std::dynamic_pointer_cast<Widget11, LayoutObject>(*selected_it);\n    } else if(selected_it + 1 != end()) {\n        selected_it++;\n        next_selection = std::dynamic_pointer_cast<Widget11, LayoutObject>(*selected_it);\n    }\n\n    if(previous_selection != next_selection) {\n        previous_selection->removeKeyboardFocus();\n        fireSelectionChange(previous_selection, next_selection);\n        next_selection->giveKeyboardFocus();\n\n        selected_element = next_selection;\n    }\n}\n\nvoid SelectableListBase::selectPrevious() {\n    std::shared_ptr<LayoutObject> previous_selection = selected_element.lock();\n    std::shared_ptr<Widget11> next_selection = std::dynamic_pointer_cast<Widget11, LayoutObject>(previous_selection);\n\n    SelectableListBase::widget_reverse_iterator_type selected_it = std::find(rbegin(), rend(), previous_selection);\n\n    if(selected_it == rend() && rend() != rbegin()) {\n        selected_it = rbegin();\n        next_selection = std::dynamic_pointer_cast<Widget11, LayoutObject>(*selected_it);\n    } else if(selected_it + 1 != rend()) {\n        selected_it++;\n        next_selection = std::dynamic_pointer_cast<Widget11, LayoutObject>(*selected_it);\n    }\n\n    if(previous_selection != next_selection) {\n        previous_selection->removeKeyboardFocus();\n        fireSelectionChange(previous_selection, next_selection);\n        next_selection->giveKeyboardFocus();\n\n        selected_element = next_selection;\n    }\n}\n\n\nvoid SelectableListBase::activateSelection() {\n    std::shared_ptr<ResultLine> selected_line = std::dynamic_pointer_cast<ResultLine>(selected_element.lock());\n\n    if(selected_line) {\n        RefRecord * rr = selected_line->getRecord();\n        DataRefRecord * drr = dynamic_cast<DataRefRecord *>(rr);\n        if(nullptr != drr) {\n            search_window->showEditWindow(drr);\n        } else {\n            CommandRefRecord * crr = dynamic_cast<CommandRefRecord *>(rr);\n            if(nullptr != crr) {\n                search_window->showEditWindow(crr);\n            }\n        }\n    }\n}\n\nbool SelectableListBase::keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) {\n    {\n        std::shared_ptr<LayoutObject> selected_element_sp = selected_element.lock();\n        if(selected_element_sp && selected_element_sp->keyPress(key, flags, virtual_key)) {\n            return true;\n        }\n    }\n\n    //raw letter presses\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) == 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_J:\n            case XPLM_VK_UP:\n                if(flags & xplm_DownFlag) {\n                    selectPrevious();\n                }\n                return true;\n            case XPLM_VK_K:\n            case XPLM_VK_DOWN:\n                if(flags & xplm_DownFlag) {\n                    selectNext();\n                }\n                return true;\n            case XPLM_VK_ESCAPE:\n                if(flags & xplm_DownFlag) {\n                    deselect();\n                }\n                return true;\n            case XPLM_VK_ENTER:\n            case XPLM_VK_NUMPAD_ENT:\n            case XPLM_VK_RETURN:\n                if(flags & xplm_DownFlag) {\n                    activateSelection();\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    //control keyboard shortcuts\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) != 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_L:\n                if(flags & xplm_ControlFlag) {\n                    getSearchWindow()->selectSearchField();\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    //typing \n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) == 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_0:\n            case XPLM_VK_1:\n            case XPLM_VK_2:\n            case XPLM_VK_3:\n            case XPLM_VK_4:\n            case XPLM_VK_5:\n            case XPLM_VK_6:\n            case XPLM_VK_7:\n            case XPLM_VK_8:\n            case XPLM_VK_9:\n            case XPLM_VK_PERIOD:\n            case XPLM_VK_NUMPAD0:\n            case XPLM_VK_NUMPAD1:\n            case XPLM_VK_NUMPAD2:\n            case XPLM_VK_NUMPAD3:\n            case XPLM_VK_NUMPAD4:\n            case XPLM_VK_NUMPAD5:\n            case XPLM_VK_NUMPAD6:\n            case XPLM_VK_NUMPAD7:\n            case XPLM_VK_NUMPAD8:\n            case XPLM_VK_NUMPAD9:\n            case XPLM_VK_DECIMAL: {\n                // select edit field in the action row. User is trying to type something.\n                std::shared_ptr<DatarefEditField> edit_field = this->search_window->setKeyboardFocusEditField();\n                if(edit_field) {\n                    edit_field->selectAll();\n                    return edit_field->keyPress(key, flags, virtual_key);\n                }\n            }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    return false;\n}\n\nbool ResultLine::keyPress(char /* key */, XPLMKeyFlags flags, uint8_t virtual_key) {\n    //control keyboard shortcuts\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) != 0 && (flags & xplm_OptionAltFlag) == 0) {\n        switch(virtual_key) {\n            case XPLM_VK_C:\n                if(flags & xplm_DownFlag) {\n                    setClipboard(record->getName());\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    //control-alt keyboard shortcuts\n    if((flags & xplm_ShiftFlag) == 0 && (flags & xplm_ControlFlag) != 0 && (flags & xplm_OptionAltFlag) != 0) {\n        switch(virtual_key) {\n            case XPLM_VK_C:\n                if(flags & xplm_DownFlag) {\n                    DataRefRecord * drr = dynamic_cast<DataRefRecord *>(record);\n                    if(nullptr != drr) {\n                        setClipboard(drr->getEditString());\n                    }\n                }\n                return true;\n            default:\n                break;\n        }\n    }\n\n    return false;\n}\n\nvoid ResultLine::setRecord(RefRecord * rr) {\n    setText(rr->getName());\n    this->record = rr;\n}\n\nvoid ResultLine::draw(Rect /* draw_bounds */) {\n    float timediff = 0.001f * std::chrono::duration_cast<std::chrono::milliseconds>(*last_update_timestamp - record->getLastUpdateTime()).count();\n    float timediff_fraction = std::min<float>(1.f, timediff / 10.f);\n    const DataRefRecord * dr_record = dynamic_cast<const DataRefRecord *>(record);\n    std::string name;\n    std::string value;\n    std::array<float, 3> colors;\n    if(nullptr != dr_record) {\n        name = dr_record->getLabelString();\n\n        float name_width = XPLMMeasureString(font, const_cast<char *>(name.c_str()), name.size());\n        float space_for_value_string = getWidth() - name_width;\n\n        value = dr_record->getDisplayString(static_cast<int>(space_for_value_string));\n\n        if(record->isBlacklisted()) {\n            colors = {{1.f, .3f, .3f}}; //red ish\n        } else {\n            colors = {{0.2f + timediff_fraction * 0.8f, 1.f, 1.f}};\n        }\n    } else {\n        const CommandRefRecord * pcr = dynamic_cast<const CommandRefRecord *>(record);\n        colors = {{1.f - timediff_fraction, 1.f, 0.f}}; //green\n        name = pcr->getName();\n    }\n\n    Rect widget_bounds = getBounds();\n\n    XPLMDrawString(colors.data(), widget_bounds.left, widget_bounds.bottom + 2, const_cast<char *>(name.c_str()), nullptr, font);\n    if(false == value.empty()) {\n        float value_width = XPLMMeasureString(font, const_cast<char *>(value.c_str()), value.size());\n\n        XPLMDrawString(colors.data(), widget_bounds.right - value_width, widget_bounds.bottom + 2, const_cast<char *>(value.c_str()), nullptr, font);\n    }\n}\n\n// for now, recreate all widgets when necessary\nvoid ResultsList::update() {\n    clear();\n    selected_element.reset();\n\n    for(RefRecord * rr : (*results)) {\n        std::shared_ptr<ResultLine> line_widget = std::make_shared<ResultLine>(&results->getLastUpdateTimestamp());\n        line_widget->setRecord(rr);\n        SingleAxisLayoutContainer::addNoLayout(std::move(line_widget), false, true);\n    }\n\n    if(begin() != end()) {\n        selected_element = front();\n    }\n\n    recomputeLayout();\n}\n\nvoid ResultsList::draw(Rect draw_bounds)\n{\n    if (results->size() != widget_count())\n    {\n        update();\n    }\n    SelectableList<ResultLine>::draw(draw_bounds);\n}\n"
  },
  {
    "path": "src/plugin/ui/selectable_list.h",
    "content": "#pragma once\n\n#include \"containers.h\"\n#include \"widgets/text.h\"\n\n#include <chrono>\n#include <functional>\n#include <memory>\n\n#include \"search/search.h\"\n\nclass RefRecord;\nclass SearchWindow;\n\nclass SelectableListBase : public SingleAxisLayoutContainer {\nprotected:\n    SearchWindow * search_window;\n    std::weak_ptr<LayoutObject> selected_element;\n    virtual void fireSelectionChange(std::weak_ptr<LayoutObject> old_selection, std::weak_ptr<LayoutObject> new_selection) = 0;\npublic:\n    SelectableListBase(SearchWindow * search_window) : SingleAxisLayoutContainer(SingleAxisLayoutContainer::LayoutAxis::VERTICAL), search_window(search_window) {}\n\n    void draw(Rect visible_bounds) override;\n    virtual std::shared_ptr<Widget11> mouseClick(Point point, XPLMMouseStatus status) override;\n\n    virtual void clear() override {\n        std::weak_ptr<LayoutObject> nothing;\n        fireSelectionChange(selected_element, nothing);\n        selected_element.reset();\n        SingleAxisLayoutContainer::clear();\n    }\n\n    void deselect();\n    void selectNext();\n    void selectPrevious();\n    void activateSelection();\n\n    const SearchWindow * getSearchWindow() const { return search_window; }\n    SearchWindow * getSearchWindow() { return search_window; }\n\n    virtual bool keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) override;\n\n    virtual bool acceptsKeyboardFocus() const override { return true; }\n        // for keyboard focus purposes, this behaves as a single object\n        virtual bool nextKeyboardFocus() override {\n        if(hasKeyboardFocus()) {\n            removeKeyboardFocus();\n            return false;\n        }\n\n        std::shared_ptr<Widget11> selected_element_widget = std::dynamic_pointer_cast<Widget11, LayoutObject>(selected_element.lock());\n\n        if(acceptsKeyboardFocus() && selected_element_widget) {\n            selected_element_widget->giveKeyboardFocus();\n            return true;\n        }\n\n        return false;\n    }\n\n    virtual bool previousKeyboardFocus() override {\n        if(hasKeyboardFocus()) {\n            removeKeyboardFocus();\n            return false;\n        }\n\n        std::shared_ptr<Widget11> selected_element_widget = std::dynamic_pointer_cast<Widget11, LayoutObject>(selected_element.lock());\n\n        if(acceptsKeyboardFocus() && selected_element_widget) {\n            selected_element_widget->giveKeyboardFocus();\n            return true;\n        }\n\n        return false;\n    }\n};\n\ntemplate <class SelectableElement>\nclass SelectableList : public SelectableListBase {\n    std::function<void(SelectableElement *, SelectableElement *)> selection_change_handler = nullptr;\n\n    virtual void fireSelectionChange(std::weak_ptr<LayoutObject> old_selection, std::weak_ptr<LayoutObject> new_selection) override {\n        if(nullptr == selection_change_handler) {\n            return;\n        }\n\n        std::shared_ptr<LayoutObject> old_selection_widget_ptr = old_selection.lock();\n        std::shared_ptr<LayoutObject> new_selection_widget_ptr = new_selection.lock();\n\n        std::shared_ptr<SelectableElement> old_selection_ptr = std::dynamic_pointer_cast<SelectableElement>(old_selection_widget_ptr);\n        std::shared_ptr<SelectableElement> new_selection_ptr = std::dynamic_pointer_cast<SelectableElement>(new_selection_widget_ptr);\n\n        selection_change_handler(old_selection_ptr.get(), new_selection_ptr.get());\n    }\npublic:\n    SelectableList(SearchWindow * search_window) : SelectableListBase(search_window) {}\n    void setSelectionChangeAction(std::function<void(SelectableElement*, SelectableElement *)> new_selection_change_handler) {\n        selection_change_handler = new_selection_change_handler;\n    }\n\n    std::shared_ptr<SelectableElement> getSelection() const {\n        return std::dynamic_pointer_cast<SelectableElement>(selected_element.lock());\n    }\n};\n\nclass ResultsList;\n\nclass ResultLine : public Widget11Text {\n    RefRecord * record = nullptr;\n    const std::chrono::system_clock::time_point * last_update_timestamp;\npublic:\n    ResultLine(const std::chrono::system_clock::time_point * last_update_timestamp) : last_update_timestamp(last_update_timestamp) {}\n    void setRecord(RefRecord *);\n    RefRecord * getRecord() const { return record; }\n    virtual void draw(Rect bounds) override;\n\n    virtual bool acceptsKeyboardFocus() const override { return true; }\n    virtual bool keyPress(char key, XPLMKeyFlags flags, uint8_t virtual_key) override;\n};\n\nclass ResultsList : public SelectableList<ResultLine> {\n    std::shared_ptr<SearchResults> & results;\npublic:\n    ResultsList(SearchWindow * search_window, std::shared_ptr<SearchResults> & results) : SelectableList<ResultLine>(search_window), results(results) {}\n    void update();\n    virtual void draw(Rect draw_bounds) override;\n};\n"
  }
]