SYMBOL INDEX (20 symbols across 2 files) FILE: Assets/URPStylizedPBRShader/Editor/StylizedLitGUI.cs class StylizedLitGUI (line 8) | [MovedFrom("UnityEditor.Rendering.LWRP.ShaderGUI")] public static class ... type WorkflowMode (line 10) | public enum WorkflowMode type SmoothnessMapChannel (line 16) | public enum SmoothnessMapChannel class Styles (line 22) | public static class Styles type LitProperties (line 54) | public struct LitProperties method LitProperties (line 107) | public LitProperties(MaterialProperty[] properties) method Inputs (line 157) | public static void Inputs(LitProperties properties, MaterialEditor mat... method DoMetallicSpecularArea (line 169) | public static void DoMetallicSpecularArea(LitProperties properties, Ma... method DoSmoothness (line 193) | public static void DoSmoothness(LitProperties properties, Material mat... method GetSmoothnessMapChannel (line 226) | public static SmoothnessMapChannel GetSmoothnessMapChannel(Material ma... method SetMaterialKeywords (line 235) | public static void SetMaterialKeywords(Material material) FILE: Assets/URPStylizedPBRShader/Editor/StylizedLitShader.cs class StylizedLitShader (line 8) | internal class StylizedLitShader : BaseShaderGUI class StStyles (line 14) | protected class StStyles method FindProperties (line 99) | public override void FindProperties(MaterialProperty[] properties) method MaterialChanged (line 106) | public override void MaterialChanged(Material material) method DrawSurfaceOptions (line 115) | public override void DrawSurfaceOptions(Material material) method DrawStylizedInputs (line 137) | public void DrawStylizedInputs(Material material) //여기서 추가한 프로퍼티... method DrawSurfaceInputs (line 209) | public override void DrawSurfaceInputs(Material material) method DrawAdvancedOptions (line 219) | public override void DrawAdvancedOptions(Material material) method AssignNewShaderToMaterial (line 242) | public override void AssignNewShaderToMaterial(Material material, Shad...