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    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\npublic class BallControl : MonoBehaviour\n{\n    public Vector2 speed;\n    public Vector2 resetPosition;\n    public float magnitude;\n    public Collider2D paddle;\n    public Collider2D paddle2;\n\n    private Rigidbody2D rig;\n\n    // Start is called before the first frame update\n    void Start()\n    {\n        rig = GetComponent<Rigidbody2D>();\n        rig.velocity = speed ;\n    }\n\n    private void OnTriggerEnter2D(Collider2D collision) {\n        if (collision.tag == \"PU-SpeedBall\")\n        {\n            Destroy(collision.gameObject);\n            ActivatePUSpeedUp();\n\n            StartCoroutine(ResetPower());\n        }\n        if (collision.tag == \"PU-SpeedPaddle\")\n        {\n            Destroy(collision.gameObject);\n            ActivatePaddleSpeedUp();\n\n            StartCoroutine(ResetSpeedPaddle());  \n        }\n\n        if (collision.tag == \"PU-LongPaddle\")\n        {\n            Destroy(collision.gameObject);\n            ActivatePaddleLong();\n\n            StartCoroutine(ResetLongPaddle());  \n        }\n    }\n\n    public void ResetBall()\n    {\n        transform.position = new Vector3(resetPosition.x , resetPosition.y, 2);\n    }\n\n    public void ActivatePUSpeedUp()\n    {\n        rig.velocity *= magnitude;\n        GetComponent<SpriteRenderer>().color = Color.white;\n        Debug.Log(\"Ball Speed Bertampah\");\n    }\n\n    public void DeactivatePUSpeedUp()\n    {\n        rig.velocity /= magnitude;\n        GetComponent<SpriteRenderer>().color = Color.cyan;\n        Debug.Log(\"Ball Speed Normal\");\n    }\n\n    public void ActivatePaddleSpeedUp()\n    {\n        paddle.GetComponent<Paddle>().speed = paddle.GetComponent<Paddle>().speed * 2;\n        paddle2.GetComponent<Paddle>().speed = paddle.GetComponent<Paddle>().speed * 2;\n        paddle.GetComponent<SpriteRenderer>().color = Color.red;\n        Debug.Log(\"Paddle Speed Bertambah\");\n    }\n\n        public void DeactivatePaddleSpeedUp()\n    {\n        paddle.GetComponent<Paddle>().speed = paddle.GetComponent<Paddle>().speed / 2;\n        paddle2.GetComponent<Paddle>().speed = paddle.GetComponent<Paddle>().speed / 2;\n        paddle.GetComponent<SpriteRenderer>().color = Color.white;\n        Debug.Log(\"Paddle Speed Normal\");\n    }\n\n    public void ActivatePaddleLong()\n    {\n        Vector3 objectScale = transform.localScale;\n        paddle.GetComponent<Transform>().transform.localScale = new Vector3(1,  2 * magnitude, 1);\n        paddle.GetComponent<SpriteRenderer>().color = Color.green;\n\n        paddle2.GetComponent<Transform>().transform.localScale = new Vector3(1,  2 * magnitude, 1);\n        paddle2.GetComponent<SpriteRenderer>().color = Color.green;\n    }\n\n    public void DeactivatePaddleLong()\n    {\n        Vector3 objectScale = transform.localScale;\n        paddle.GetComponent<Transform>().transform.localScale = new Vector3(1,  objectScale.y / magnitude, 1);\n        paddle.GetComponent<SpriteRenderer>().color = Color.white;\n\n        paddle2.GetComponent<Transform>().transform.localScale = new Vector3(1,  objectScale.y / magnitude, 1);\n        paddle2.GetComponent<SpriteRenderer>().color = Color.white;\n    }\n\n    private IEnumerator ResetSpeedPaddle()\n    {\n        yield return new WaitForSeconds(5f);\n        DeactivatePaddleSpeedUp();\n    }\n\n    private IEnumerator ResetLongPaddle()\n    {\n        yield return new WaitForSeconds(5f);\n        DeactivatePaddleLong();\n    }\n\n    private IEnumerator ResetPower()\n    {\n        yield return new WaitForSeconds(2f);\n        DeactivatePUSpeedUp();\n    }\n\n}\n"
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  },
  {
    "path": "Assets/Scripts/GoalController.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\npublic class GoalController : MonoBehaviour\n{\n    public Collider2D ball;\n    public bool isRight;\n    public ScoreManager manager;\n\n    private void OnTriggerEnter2D(Collider2D collision) {\n        if ( collision == ball)\n        {\n            if (isRight)\n            {\n                manager.AddRightScore(1);\n            }\n            else\n            {\n                manager.AddLeftScore(1);\n            }\n        }\n    }\n}\n"
  },
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  },
  {
    "path": "Assets/Scripts/MainMenuController.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.SceneManagement;\n\npublic class MainMenuController : MonoBehaviour\n{\n    public void PlayGame()\n    {\n        Debug.Log(\"Created by ISMAIL - 149251970101-14\");\n        SceneManager.LoadScene(\"Game\");\n    }\n\n    public void Credit()\n    {\n        SceneManager.LoadScene(\"Credit\");\n    }\n\n    public void BackToMainMenu()\n    {\n        SceneManager.LoadScene(\"MainMenu\");\n    }\n}\n"
  },
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  },
  {
    "path": "Assets/Scripts/PU_PaddleUp.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\npublic class PU_PaddleUp : MonoBehaviour\n{\n    public PowerUpManager manager;\n    //public Collider2D ball;\n    //public Collider2D paddle;\n\n    public int deletePowerUp;\n    private float waktu;\n\n    private void Start() {\n        waktu = 0;\n    }\n\n    private void Update() {\n        waktu += Time.deltaTime;\n\n        if( waktu > deletePowerUp)\n        {\n            manager.RemovePowerUp(gameObject);\n            waktu -= deletePowerUp;\n        }\n        \n    }\n\n    /*\n    private void OnTriggerEnter2D(Collider2D collision) {\n        if (collision.tag == \"Ball\")\n        {\n            paddle.GetComponent<Paddle>().ActivatePaddleLong();\n\n            StartCoroutine(ResetPower());\n        }\n    }\n\n    private IEnumerator ResetPower()\n    {\n        yield return new WaitForSeconds(5f);\n        paddle.GetComponent<Paddle>().DeactivatePaddleLong();\n        manager.RemovePowerUp(gameObject);\n    }\n    */\n}\n"
  },
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    "path": "Assets/Scripts/PU_PaddleUp.cs.meta",
    "content": "fileFormatVersion: 2\nguid: e205bab11eb9ee34c8e6425e21e66fbb\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Scripts/PU_SpeedPaddleController.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\npublic class PU_SpeedPaddleController : MonoBehaviour\n{\n    public PowerUpManager manager;\n    //public Collider2D ball;\n    //public Collider2D paddle;\n    //public float magnitude;\n    //public int speed;\n\n    public int deletePowerUp;\n    private float waktu;\n\n    private void Start() {\n        waktu = 0;\n    }\n\n    private void Update() {\n        waktu += Time.deltaTime;\n\n        if( waktu > deletePowerUp)\n        {\n            manager.RemovePowerUp(gameObject);\n            waktu -= deletePowerUp;\n        }\n        \n    }\n\n    /*\n    private void OnTriggerEnter2D(Collider2D collision) {\n        if (collision == ball)\n        {\n            paddle.GetComponent<Paddle>().ActivatePaddleSpeedUp(magnitude);\n            manager.RemovePowerUp(gameObject);  \n\n            StartCoroutine(ResetPower());  \n        }\n    }\n\n    private IEnumerator ResetPower()\n    {\n        yield return new WaitForSeconds(5f);\n        paddle.GetComponent<Paddle>().DeactivatePaddleSpeedUp(magnitude);\n        manager.RemovePowerUp(gameObject);\n    }\n    */\n\n}\n"
  },
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    "path": "Assets/Scripts/PU_SpeedPaddleController.cs.meta",
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  },
  {
    "path": "Assets/Scripts/PU_SpeedUpController.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\npublic class PU_SpeedUpController : MonoBehaviour\n{\n    public PowerUpManager manager;\n    //public Collider2D ball;\n    //public float magnitude;\n    //public Rigidbody2D rig;\n\n    public int deletePowerUp;\n\n    private float waktu;\n\n    private void Start() {\n        waktu = 0;\n    }\n\n    private void Update() {\n        waktu += Time.deltaTime;\n\n        if( waktu > deletePowerUp)\n        {\n            manager.RemovePowerUp(gameObject);\n            waktu -= deletePowerUp;\n        }\n        \n    }\n\n    /*\n    private void OnTriggerEnter2D(Collider2D collision) {\n        if (collision.tag == \"Ball\")\n        {\n            ball.GetComponent<BallControl>().ActivatePUSpeedUp(magnitude);\n\n            StartCoroutine(ResetPower());\n        }\n    }\n\n    private IEnumerator ResetPower()\n    {\n        yield return new WaitForSeconds(2f);\n        ball.GetComponent<BallControl>().DeactivatePUSpeedUp(magnitude);\n        manager.RemovePowerUp(gameObject);\n    }\n    */\n\n}\n"
  },
  {
    "path": "Assets/Scripts/PU_SpeedUpController.cs.meta",
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  },
  {
    "path": "Assets/Scripts/Paddle.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\npublic class Paddle : MonoBehaviour\n{\n    public int speed;\n    public KeyCode moveUp = KeyCode.W;\n    public KeyCode moveDown = KeyCode.S;\n     public Collider2D paddle;\n\n    private Rigidbody2D rig;\n\n    // Start is called before the first frame update\n    void Start()\n    {\n        rig = GetComponent<Rigidbody2D>();\n        Debug.Log(\"Paddle Speed : \" + speed);\n    }\n\n    // Update is called once per frame\n    void Update()\n    {\n        MoveObject(GetInput());\n    }\n\n    private Vector2 GetInput()\n    {\n        \n\n        if (Input.GetKey(moveUp))\n        {\n            return Vector2.up * speed;\n        }\n        else if (Input.GetKey(moveDown))\n        {\n            return Vector2.down * speed;\n        }\n\n        return Vector2.zero;\n    }\n\n    private void MoveObject(Vector2 movement)\n    {\n        rig.velocity = movement;\n    }\n/*\n    private void OnTriggerEnter2D(Collider2D collision) {\n        if (collision.tag == \"PU-SpeedPaddle\")\n        {\n            Destroy(collision.gameObject);\n            ActivatePaddleSpeedUp();\n\n            StartCoroutine(ResetSpeedPaddle());  \n        }\n\n        if (collision.tag == \"PU-LongPaddle\")\n        {\n            Destroy(collision.gameObject);\n            ActivatePaddleLong();\n\n            StartCoroutine(ResetLongPaddle());  \n        }\n    }\n\n\n    public void ActivatePaddleSpeedUp()\n    {\n        rig.velocity *= magnitude;\n        GetComponent<SpriteRenderer>().color = Color.red;\n        Debug.Log(\"Paddle Speed Bertambah\");\n    }\n\n        public void DeactivatePaddleSpeedUp()\n    {\n        rig.velocity /= magnitude;\n        GetComponent<SpriteRenderer>().color = Color.white;\n        Debug.Log(\"Paddle Speed Normal\");\n    }\n*/\n    public void ActivatePaddleLong()\n    {\n        Vector3 objectScale = transform.localScale;\n        transform.localScale = new Vector3(objectScale.x*1,  objectScale.y*2, objectScale.z*1);\n        GetComponent<SpriteRenderer>().color = Color.green;\n    }\n\n    public void DeactivatePaddleLong()\n    {\n        Vector3 objectScale = transform.localScale;\n        transform.localScale = new Vector3(objectScale.x*1,  objectScale.y/2, objectScale.z*1);\n        GetComponent<SpriteRenderer>().color = Color.white;\n    }\n/*\n    private IEnumerator ResetSpeedPaddle()\n    {\n        yield return new WaitForSeconds(5f);\n        DeactivatePaddleSpeedUp();\n    }\n\n    private IEnumerator ResetLongPaddle()\n    {\n        yield return new WaitForSeconds(5f);\n        DeactivatePaddleLong();\n    }\n    */\n}\n"
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  },
  {
    "path": "Assets/Scripts/PowerUpManager.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\npublic class PowerUpManager : MonoBehaviour\n{   \n    public Transform spawnArea;\n    public int maxPowerUpAmount;\n    public int spawnInterval;\n    public Vector2 powerUpAreaMin;\n    public Vector2 powerUpAreaMax;\n    public List<GameObject> powerUpTemplateList;\n\n    private List<GameObject> powerUpList;\n    private float timer;\n\n    private void Start() {\n        powerUpList = new List<GameObject>();\n        timer = 0;\n    }\n\n    private void Update() {\n        timer += Time.deltaTime;\n\n        if( timer > spawnInterval)\n        {\n            GenerateRandomPowerUp();\n            timer -= spawnInterval;\n        }\n    }\n\n    public void GenerateRandomPowerUp()\n    {\n        GenerateRandomPowerUp(new Vector2(Random.Range(powerUpAreaMin.x, powerUpAreaMax.x), Random.Range(powerUpAreaMin.y, powerUpAreaMax.y)));\n    }\n\n    public void GenerateRandomPowerUp(Vector2 position)\n    {   \n        if (powerUpList.Count >= maxPowerUpAmount)\n        {\n            return;\n        }\n\n        if (position.x < powerUpAreaMin.x ||\n            position.x > powerUpAreaMax.x ||\n            position.y < powerUpAreaMin.y ||\n            position.y > powerUpAreaMax.y)\n            {\n                return;\n            }\n\n            int randomIndex = Random.Range(0, powerUpTemplateList.Count);\n\n            GameObject powerUp = Instantiate(powerUpTemplateList[randomIndex], position, Quaternion.identity, spawnArea);\n            powerUp.SetActive(true);\n\n            powerUpList.Add(powerUp);\n\n            \n    }\n\n    public void RemovePowerUp(GameObject powerUp)\n    {\n        powerUpList.Remove(powerUp);\n        Destroy(powerUp);\n    }\n\n    public void RemoveAllPowerUp()\n    {\n        while(powerUpList.Count > 0)\n        {\n            RemovePowerUp(powerUpList[0]);\n        }\n    }\n}\n"
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  },
  {
    "path": "Assets/Scripts/ScoreController.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.UI;\nusing UnityEngine.SceneManagement;\n\npublic class ScoreController : MonoBehaviour\n{   \n    public Text skorKiri;\n    public Text skorKanan;\n\n    public ScoreManager manager;\n\n    private void Update()\n    {\n        skorKiri.text = manager.leftScore.ToString();\n        skorKanan.text = manager.rightScore.ToString();\n    }\n\n    public void BackToMainMenu()\n    {\n        SceneManager.LoadScene(\"MainMenu\");\n    }\n}\n"
  },
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  },
  {
    "path": "Assets/Scripts/ScoreManager.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.SceneManagement;\n\npublic class ScoreManager : MonoBehaviour\n{\n    public int leftScore;\n    public int rightScore;\n\n    public int maxScore;\n\n    public BallControl ball;\n    \n    public void AddLeftScore(int increment)\n    {\n        leftScore += increment;\n        ball.ResetBall();\n\n        if (leftScore >= maxScore)\n        {\n            Debug.Log(\"Player 2 Win\");\n            GameOver();\n        }\n    }\n\n    public void AddRightScore(int increment)\n    {\n        rightScore += increment;\n        ball.ResetBall();\n\n        if (rightScore >= maxScore)\n        {\n            Debug.Log(\"Player 1 Win\");\n            GameOver();\n        }\n    }\n\n    public void GameOver()\n    {\n        SceneManager.LoadScene(\"MainMenu\");\n    }\n}\n"
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    "content": "{\n  \"dependencies\": {\n    \"com.unity.2d.animation\": \"5.2.1\",\n    \"com.unity.2d.pixel-perfect\": \"4.0.1\",\n    \"com.unity.2d.psdimporter\": \"4.3.0\",\n    \"com.unity.2d.sprite\": \"1.0.0\",\n    \"com.unity.2d.spriteshape\": \"5.3.0\",\n    \"com.unity.2d.tilemap\": \"1.0.0\",\n    \"com.unity.collab-proxy\": \"1.15.17\",\n    \"com.unity.ide.rider\": \"2.0.7\",\n    \"com.unity.ide.visualstudio\": \"2.0.15\",\n    \"com.unity.ide.vscode\": \"1.2.5\",\n    \"com.unity.test-framework\": \"1.1.31\",\n    \"com.unity.textmeshpro\": \"3.0.6\",\n    \"com.unity.timeline\": \"1.4.8\",\n    \"com.unity.ugui\": \"1.0.0\",\n    \"com.unity.modules.ai\": \"1.0.0\",\n    \"com.unity.modules.androidjni\": \"1.0.0\",\n    \"com.unity.modules.animation\": \"1.0.0\",\n    \"com.unity.modules.assetbundle\": \"1.0.0\",\n    \"com.unity.modules.audio\": \"1.0.0\",\n    \"com.unity.modules.cloth\": \"1.0.0\",\n    \"com.unity.modules.director\": \"1.0.0\",\n    \"com.unity.modules.imageconversion\": \"1.0.0\",\n    \"com.unity.modules.imgui\": \"1.0.0\",\n    \"com.unity.modules.jsonserialize\": \"1.0.0\",\n    \"com.unity.modules.particlesystem\": \"1.0.0\",\n    \"com.unity.modules.physics\": \"1.0.0\",\n    \"com.unity.modules.physics2d\": \"1.0.0\",\n    \"com.unity.modules.screencapture\": \"1.0.0\",\n    \"com.unity.modules.terrain\": \"1.0.0\",\n    \"com.unity.modules.terrainphysics\": \"1.0.0\",\n    \"com.unity.modules.tilemap\": \"1.0.0\",\n    \"com.unity.modules.ui\": \"1.0.0\",\n    \"com.unity.modules.uielements\": \"1.0.0\",\n    \"com.unity.modules.umbra\": \"1.0.0\",\n    \"com.unity.modules.unityanalytics\": \"1.0.0\",\n    \"com.unity.modules.unitywebrequest\": \"1.0.0\",\n    \"com.unity.modules.unitywebrequestassetbundle\": \"1.0.0\",\n    \"com.unity.modules.unitywebrequestaudio\": \"1.0.0\",\n    \"com.unity.modules.unitywebrequesttexture\": \"1.0.0\",\n    \"com.unity.modules.unitywebrequestwww\": \"1.0.0\",\n    \"com.unity.modules.vehicles\": \"1.0.0\",\n    \"com.unity.modules.video\": \"1.0.0\",\n    \"com.unity.modules.vr\": \"1.0.0\",\n    \"com.unity.modules.wind\": \"1.0.0\",\n    \"com.unity.modules.xr\": \"1.0.0\"\n  }\n}\n"
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    "content": "# FGA x DTS - AGATE ACADEMY - GAME PROGRAMMING\n This repository contain all of my learning project at the AGATE ACADEMY as Game Programming\n\n ISMAIL\n 149251970101-14\n mailmaul#4288\n"
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