SYMBOL INDEX (49 symbols across 10 files) FILE: Assets/Scripts/BallControl.cs class BallControl (line 5) | public class BallControl : MonoBehaviour method Start (line 16) | void Start() method OnTriggerEnter2D (line 22) | private void OnTriggerEnter2D(Collider2D collision) { method ResetBall (line 47) | public void ResetBall() method ActivatePUSpeedUp (line 52) | public void ActivatePUSpeedUp() method DeactivatePUSpeedUp (line 59) | public void DeactivatePUSpeedUp() method ActivatePaddleSpeedUp (line 66) | public void ActivatePaddleSpeedUp() method DeactivatePaddleSpeedUp (line 74) | public void DeactivatePaddleSpeedUp() method ActivatePaddleLong (line 82) | public void ActivatePaddleLong() method DeactivatePaddleLong (line 92) | public void DeactivatePaddleLong() method ResetSpeedPaddle (line 102) | private IEnumerator ResetSpeedPaddle() method ResetLongPaddle (line 108) | private IEnumerator ResetLongPaddle() method ResetPower (line 114) | private IEnumerator ResetPower() FILE: Assets/Scripts/GoalController.cs class GoalController (line 5) | public class GoalController : MonoBehaviour method OnTriggerEnter2D (line 11) | private void OnTriggerEnter2D(Collider2D collision) { FILE: Assets/Scripts/MainMenuController.cs class MainMenuController (line 6) | public class MainMenuController : MonoBehaviour method PlayGame (line 8) | public void PlayGame() method Credit (line 14) | public void Credit() method BackToMainMenu (line 19) | public void BackToMainMenu() FILE: Assets/Scripts/PU_PaddleUp.cs class PU_PaddleUp (line 5) | public class PU_PaddleUp : MonoBehaviour method Start (line 14) | private void Start() { method Update (line 18) | private void Update() { FILE: Assets/Scripts/PU_SpeedPaddleController.cs class PU_SpeedPaddleController (line 5) | public class PU_SpeedPaddleController : MonoBehaviour method Start (line 16) | private void Start() { method Update (line 20) | private void Update() { FILE: Assets/Scripts/PU_SpeedUpController.cs class PU_SpeedUpController (line 5) | public class PU_SpeedUpController : MonoBehaviour method Start (line 16) | private void Start() { method Update (line 20) | private void Update() { FILE: Assets/Scripts/Paddle.cs class Paddle (line 5) | public class Paddle : MonoBehaviour method Start (line 15) | void Start() method Update (line 22) | void Update() method GetInput (line 27) | private Vector2 GetInput() method MoveObject (line 43) | private void MoveObject(Vector2 movement) method ActivatePaddleLong (line 81) | public void ActivatePaddleLong() method DeactivatePaddleLong (line 88) | public void DeactivatePaddleLong() FILE: Assets/Scripts/PowerUpManager.cs class PowerUpManager (line 5) | public class PowerUpManager : MonoBehaviour method Start (line 17) | private void Start() { method Update (line 22) | private void Update() { method GenerateRandomPowerUp (line 32) | public void GenerateRandomPowerUp() method GenerateRandomPowerUp (line 37) | public void GenerateRandomPowerUp(Vector2 position) method RemovePowerUp (line 62) | public void RemovePowerUp(GameObject powerUp) method RemoveAllPowerUp (line 68) | public void RemoveAllPowerUp() FILE: Assets/Scripts/ScoreController.cs class ScoreController (line 7) | public class ScoreController : MonoBehaviour method Update (line 14) | private void Update() method BackToMainMenu (line 20) | public void BackToMainMenu() FILE: Assets/Scripts/ScoreManager.cs class ScoreManager (line 6) | public class ScoreManager : MonoBehaviour method AddLeftScore (line 15) | public void AddLeftScore(int increment) method AddRightScore (line 27) | public void AddRightScore(int increment) method GameOver (line 39) | public void GameOver()