Repository: michaelvillar/dynamics.js Branch: master Commit: c82261d09309 Files: 6 Total size: 64.6 KB Directory structure: gitextract_khmysplw/ ├── .gitignore ├── .npmignore ├── README.md ├── package.json ├── src/ │ └── dynamics.coffee └── test/ └── dynamics.coffee ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ lib node_modules ================================================ FILE: .npmignore ================================================ ================================================ FILE: README.md ================================================ # Dynamics.js Dynamics.js is a JavaScript library to create physics-based animations To see some demos, check out [dynamicsjs.com](http://dynamicsjs.com). ## Usage Download: - [GitHub releases](https://github.com/michaelvillar/dynamics.js/releases) - [npm](https://www.npmjs.com/package/dynamics.js): `npm install dynamics.js` - bower: `bower install dynamics.js` Include `dynamics.js` into your page: ```html ``` You can animate CSS properties of any DOM element. ```javascript var el = document.getElementById("logo") dynamics.animate(el, { translateX: 350, scale: 2, opacity: 0.5 }, { type: dynamics.spring, frequency: 200, friction: 200, duration: 1500 }) ``` You also can animate SVG properties. ```javascript var path = document.querySelector("path") dynamics.animate(path, { d: "M0,0 L0,100 L100,50 L0,0 Z", fill: "#FF0000", rotateZ: 45, // rotateCX and rotateCY are the center of the rotation rotateCX: 100, rotateCY: 100 }, { friction: 800 }) ``` And any JavaScript object. ```javascript var o = { number: 10, color: "#FFFFFF", string: "10deg", array: [ 1, 10 ] } dynamics.animate(o, { number: 20, color: "#000000", string: "90deg", array: [-9, 99 ] }) ``` ## Reference ### dynamics.animate(el, properties, options) Animates an element to the properties with the animation options. - `el` is a DOM element, a JavaScript object or an Array of elements - `properties` is an object of the properties/values you want to animate - `options` is an object representing the animation - `type` is the [animation type](#dynamics-and-properties): `dynamics.spring`, `dynamics.easeInOut`,... (default: `dynamics.easeInOut`) - `frequency`, `friction`, `bounciness`,... are specific to the animation type you are using - `duration` is in milliseconds (default: `1000`) - `delay` is in milliseconds (default: `0`) - `complete` (optional) is the completion callback - `change` (optional) is called at every change. Two arguments are passed to the function. `function(el, progress)` - `el` is the element it's animating - `progress` is the progress of the animation between 0 and 1 ### dynamics.stop(el) Stops the animation applied on the element ### dynamics.css(el, properties) This is applying the CSS properties to your element with the correct browser prefixes. - `el` is a DOM element - `properties` is an object of the CSS properties ### dynamics.setTimeout(fn, delay) Dynamics.js has its own `setTimeout`. The reason is that `requestAnimationFrame` and `setTimeout` have different behaviors. In most browsers, `requestAnimationFrame` will not run in a background tab while `setTimeout` will. This can cause a lot of problems while using `setTimeout` along your animations. I suggest you use Dynamics's `setTimeout` and `clearTimeout` to handle these scenarios. - `fn` is the callback - `delay` is in milliseconds Returns a unique id ### dynamics.clearTimeout(id) Clears a timeout that was defined earlier - `id` is the timeout id ### dynamics.toggleSlow() Toggle a debug mode to slow down every animations and timeouts. This is useful for development mode to tweak your animation. This can be activated using `Shift-Control-D` in the browser. ## Dynamics and properties ### dynamics.spring - `frequency` default is 300 - `friction` default is 200 - `anticipationSize` (optional) - `anticipationStrength` (optional) ### dynamics.bounce - `frequency` default is 300 - `friction` default is 200 ### dynamics.forceWithGravity and dynamics.gravity - `bounciness` default is 400 - `elasticity` default is 200 ### dynamics.easeInOut, dynamics.easeIn and dynamics.easeOut - `friction` default is 500 ### dynamics.linear No properties ### dynamics.bezier - `points` array of points and control points The easiest way to output this kind of array is to use the [curve creator](http://dynamicsjs.com). Here is an example: ```javascript [{"x":0,"y":0,"cp":[{"x":0.2,"y":0}]}, {"x":0.5,"y":-0.4,"cp":[{"x":0.4,"y":-0.4},{"x":0.8,"y":-0.4}]}, {"x":1,"y":1,"cp":[{"x":0.8,"y":1}]}] ``` ## Contributing Compile: `npm run build` or `npm run build:watch` Run tests: `npm test` ## Browser Support Working on - Safari 7+ - Firefox 35+ - Chrome 34+ - IE10+ ## Sylvester Some code from Sylvester.js has been used (part of Vector and Matrix). ## License The MIT License (MIT) Copyright (c) 2015 Michael Villar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================ FILE: package.json ================================================ { "name": "dynamics.js", "title": "Dynamics.js", "description": "Javascript library to create physics-related animations", "version": "1.1.5", "homepage": "http://dynamicsjs.com", "author": "Michael Villar (http://twitter.com/michaelvillar)", "repository": { "type": "git", "url": "https://github.com/michaelvillar/dynamics.js" }, "devDependencies": { "coffee-script": "1.7.1", "uglify-js": "2.4.14", "jsdom": "3.x.x", "mocha-jsdom": "0.4.0", "chai": "3.0.0", "mocha": "2.2.5" }, "scripts": { "test": "mocha --compilers coffee:coffee-script/register", "build": "coffee -c -o ./lib/ ./src/dynamics.coffee && ./node_modules/uglify-js/bin/uglifyjs ./lib/dynamics.js -m -c -o ./lib/dynamics.min.js", "build:watch": "coffee -w -c -o ./lib/ ./src/dynamics.coffee", "prepublish": "npm run build" }, "bugs": { "url": "https://github.com/michaelvillar/dynamics.js/issues" }, "main": "lib/dynamics.js", "directories": { "test": "test" }, "keywords": [ "animation", "javascript", "requestAnimationFrame", "spring", "physic" ], "license": "MIT" } ================================================ FILE: src/dynamics.coffee ================================================ # Visibility change isDocumentVisible = -> document.visibilityState == "visible" || dynamics.tests? observeVisibilityChange = (() -> fns = [] document?.addEventListener("visibilitychange", -> for fn in fns fn(isDocumentVisible()) ) (fn) -> fns.push(fn) )() # Object helpers # Not deep clone and not using JSON.stringify/JSON.parse because # We want to keep functions clone = (o) -> newO = {} for k, v of o newO[k] = v newO # Caching cacheFn = (func) -> data = {} -> key = "" for k in arguments key += k.toString() + "," result = data[key] unless result data[key] = result = func.apply(this, arguments) result # Make a function accept array or single objects for the first argument makeArrayFn = (fn) -> (el) -> if el instanceof Array or el instanceof NodeList or el instanceof HTMLCollection res = for i in [0...el.length] args = Array.prototype.slice.call(arguments, 1) args.splice(0, 0, el[i]) fn.apply(this, args) return res fn.apply(this, arguments) # Properties Helpers applyDefaults = (options, defaults) -> for k, v of defaults options[k] ?= v applyFrame = (el, properties) -> if(el.style?) applyProperties(el, properties) else for k, v of properties el[k] = v.format() applyProperties = (el, properties) -> properties = parseProperties(properties) transforms = [] isSVG = isSVGElement(el) for k, v of properties if transformProperties.contains(k) transforms.push([k, v]) else if v.format? v = v.format() if typeof(v) == 'number' v = "#{v}#{unitForProperty(k, v)}" if el.hasAttribute? && el.hasAttribute(k) el.setAttribute(k, v) else if el.style? el.style[propertyWithPrefix(k)] = v if k of el el[k] = v if transforms.length > 0 if isSVG matrix = new Matrix2D() matrix.applyProperties(transforms) el.setAttribute("transform", matrix.decompose().format()) else v = (transforms.map (transform) -> transformValueForProperty(transform[0], transform[1]) ).join(" ") el.style[propertyWithPrefix("transform")] = v isSVGElement = (el) -> if SVGElement? and SVGSVGElement? el instanceof SVGElement && !(el instanceof SVGSVGElement) else dynamics.tests?.isSVG?(el) ? false # Math roundf = (v, decimal) -> d = Math.pow(10, decimal) return Math.round(v * d) / d # Set class Set constructor: (array) -> @obj = {} for v in array @obj[v] = 1 contains: (v) -> return @obj[v] == 1 # String Helpers toDashed = (str) -> return str.replace(/([A-Z])/g, ($1) -> "-" + $1.toLowerCase()) # CSS Helpers pxProperties = new Set('marginTop,marginLeft,marginBottom,marginRight,paddingTop,paddingLeft,paddingBottom,paddingRight,top,left,bottom,right,translateX,translateY,translateZ,perspectiveX,perspectiveY,perspectiveZ,width,height,maxWidth,maxHeight,minWidth,minHeight,borderRadius'.split(',')) degProperties = new Set('rotate,rotateX,rotateY,rotateZ,skew,skewX,skewY,skewZ'.split(',')) transformProperties = new Set('translate,translateX,translateY,translateZ,scale,scaleX,scaleY,scaleZ,rotate,rotateX,rotateY,rotateZ,rotateC,rotateCX,rotateCY,skew,skewX,skewY,skewZ,perspective'.split(',')) svgProperties = new Set('accent-height,ascent,azimuth,baseFrequency,baseline-shift,bias,cx,cy,d,diffuseConstant,divisor,dx,dy,elevation,filterRes,fx,fy,gradientTransform,height,k1,k2,k3,k4,kernelMatrix,kernelUnitLength,letter-spacing,limitingConeAngle,markerHeight,markerWidth,numOctaves,order,overline-position,overline-thickness,pathLength,points,pointsAtX,pointsAtY,pointsAtZ,r,radius,rx,ry,seed,specularConstant,specularExponent,stdDeviation,stop-color,stop-opacity,strikethrough-position,strikethrough-thickness,surfaceScale,target,targetX,targetY,transform,underline-position,underline-thickness,viewBox,width,x,x1,x2,y,y1,y2,z'.split(',')) unitForProperty = (k, v) -> return '' unless typeof v == 'number' if pxProperties.contains(k) return 'px' else if degProperties.contains(k) return 'deg' '' transformValueForProperty = (k, v) -> match = "#{v}".match(/^([0-9.-]*)([^0-9]*)$/) if match? v = match[1] unit = match[2] else v = parseFloat(v) v = roundf(parseFloat(v), 10) if !unit? or unit == "" unit = unitForProperty(k, v) "#{k}(#{v}#{unit})" parseProperties = (properties) -> parsed = {} for property, value of properties if transformProperties.contains(property) match = property.match(/(translate|rotateC|rotate|skew|scale|perspective)(X|Y|Z|)/) if match and match[2].length > 0 parsed[property] = value else for axis in ['X', 'Y', 'Z'] parsed[match[1] + axis] = value else parsed[property] = value parsed defaultValueForKey = (key) -> v = if key == 'opacity' then 1 else 0 "#{v}#{unitForProperty(key, v)}" getCurrentProperties = (el, keys) -> properties = {} isSVG = isSVGElement(el) if el.style? style = window.getComputedStyle(el, null) for key in keys if transformProperties.contains(key) unless properties['transform']? if isSVG matrix = new Matrix2D(el.transform.baseVal.consolidate()?.matrix) else matrix = Matrix.fromTransform(style[propertyWithPrefix('transform')]) properties['transform'] = matrix.decompose() else if el.hasAttribute? && el.hasAttribute(key) v = el.getAttribute(key) else if key of el v = el[key] else v = style[key] if (!v? or key is 'd') && svgProperties.contains(key) v = el.getAttribute(key) if v == "" or !v? v = defaultValueForKey(key) properties[key] = createInterpolable(v) else for key in keys properties[key] = createInterpolable(el[key]) addUnitsToNumberInterpolables(el, properties) properties addUnitsToNumberInterpolables = (el, properties) -> for k, interpolable of properties if interpolable instanceof InterpolableNumber && el.style? && k of el.style interpolable = new InterpolableString([ interpolable, unitForProperty(k, 0), ]) properties[k] = interpolable properties # Interpolable createInterpolable = (value) -> klasses = [InterpolableArray, InterpolableObject, InterpolableNumber, InterpolableString] for klass in klasses interpolable = klass.create(value) return interpolable if interpolable? null class InterpolableString constructor: (@parts) -> interpolate: (endInterpolable, t) => start = @parts end = endInterpolable.parts newParts = [] for i in [0...Math.min(start.length, end.length)] if start[i].interpolate? newParts.push(start[i].interpolate(end[i], t)) else newParts.push(start[i]) new InterpolableString(newParts) format: => parts = @parts.map (val) -> if val.format? val.format() else val parts.join('') @create: (value) => value = "#{value}" matches = [] types = [ { re: /(#[a-f\d]{3,6})/ig, klass: InterpolableColor, parse: (v) -> v, }, { re: /(rgba?\([0-9.]*, ?[0-9.]*, ?[0-9.]*(?:, ?[0-9.]*)?\))/ig, klass: InterpolableColor, parse: (v) -> v, }, { re: /([-+]?[\d.]+)/ig, klass: InterpolableNumber, parse: parseFloat, }, ] for type in types re = type.re while match = re.exec(value) matches.push({ index: match.index, length: match[1].length, interpolable: type.klass.create(type.parse(match[1])), }) matches = matches.sort((a, b) -> if a.index > b.index 1 else -1 ) parts = [] index = 0 for match in matches continue if match.index < index if match.index > index parts.push(value.substring(index, match.index)) parts.push(match.interpolable) index = match.index + match.length if index < value.length parts.push(value.substring(index)) return new InterpolableString(parts) class InterpolableObject constructor: (obj) -> @obj = obj interpolate: (endInterpolable, t) => start = @obj end = endInterpolable.obj newObj = {} for k, v of start if v.interpolate? newObj[k] = v.interpolate(end[k], t) else newObj[k] = v new InterpolableObject(newObj) format: => @obj @create: (value) => if value instanceof Object obj = {} for k, v of value obj[k] = createInterpolable(v) return new InterpolableObject(obj) null class InterpolableNumber constructor: (value) -> @value = parseFloat(value) interpolate: (endInterpolable, t) => start = @value end = endInterpolable.value new InterpolableNumber((end - start) * t + start) format: => roundf(@value, 5) @create: (value) => return new InterpolableNumber(value) if typeof(value) == 'number' null class InterpolableArray constructor: (@values) -> interpolate: (endInterpolable, t) => start = @values end = endInterpolable.values newValues = [] for i in [0...Math.min(start.length, end.length)] if start[i].interpolate? newValues.push(start[i].interpolate(end[i], t)) else newValues.push(start[i]) new InterpolableArray(newValues) format: => @values.map (val) -> if val.format? val.format() else val @createFromArray: (arr) => values = arr.map (val) -> createInterpolable(val) || val values = values.filter (val) -> val? return new InterpolableArray(values) @create: (value) => return @createFromArray(value) if value instanceof Array null class Color constructor: (@rgb={}, @format) -> @fromHex: (hex) -> hex3 = hex.match(/^#([a-f\d]{1})([a-f\d]{1})([a-f\d]{1})$/i) if hex3? hex = "##{hex3[1]}#{hex3[1]}#{hex3[2]}#{hex3[2]}#{hex3[3]}#{hex3[3]}" result = hex.match(/^#([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i) if result? return new Color({ r: parseInt(result[1], 16), g: parseInt(result[2], 16), b: parseInt(result[3], 16), a: 1 }, "hex") null @fromRgb: (rgb) -> match = rgb.match(/^rgba?\(([0-9.]*), ?([0-9.]*), ?([0-9.]*)(?:, ?([0-9.]*))?\)$/) if match? return new Color({ r: parseFloat(match[1]), g: parseFloat(match[2]), b: parseFloat(match[3]), a: parseFloat(match[4] ? 1) }, if match[4]? then "rgba" else "rgb") null @componentToHex = (c) -> hex = c.toString(16); if hex.length == 1 "0" + hex else hex toHex: => "#" + Color.componentToHex(@rgb.r) + Color.componentToHex(@rgb.g) + Color.componentToHex(@rgb.b) toRgb: => "rgb(#{@rgb.r}, #{@rgb.g}, #{@rgb.b})" toRgba: => "rgba(#{@rgb.r}, #{@rgb.g}, #{@rgb.b}, #{@rgb.a})" class InterpolableColor constructor: (@color) -> interpolate: (endInterpolable, t) => start = @color end = endInterpolable.color rgb = {} for k in ['r', 'g', 'b'] v = Math.round((end.rgb[k] - start.rgb[k]) * t + start.rgb[k]) rgb[k] = Math.min(255, Math.max(0, v)) k = "a" v = roundf((end.rgb[k] - start.rgb[k]) * t + start.rgb[k], 5) rgb[k] = Math.min(1, Math.max(0, v)) new InterpolableColor(new Color(rgb, end.format)) format: => if @color.format == "hex" @color.toHex() else if @color.format == "rgb" @color.toRgb() else if @color.format == "rgba" @color.toRgba() @create: (value) => return unless typeof(value) == "string" color = Color.fromHex(value) || Color.fromRgb(value) if color? return new InterpolableColor(color) null # SVG Matrix2D class DecomposedMatrix2D constructor: (@props) -> interpolate: (endMatrix, t) => newProps = {} for k in ['translate', 'scale', 'rotate'] newProps[k] = [] for i in [0...@props[k].length] newProps[k][i] = (endMatrix.props[k][i] - @props[k][i]) * t + @props[k][i] for i in [1..2] newProps['rotate'][i] = endMatrix.props['rotate'][i] for k in ['skew'] newProps[k] = (endMatrix.props[k] - @props[k]) * t + @props[k] new DecomposedMatrix2D(newProps) format: => "translate(#{@props.translate.join(',')}) rotate(#{@props.rotate.join(',')}) skewX(#{@props.skew}) scale(#{@props.scale.join(',')})" applyRotateCenter: (rotateC) => m = baseSVG.createSVGMatrix() m = m.translate(rotateC[0], rotateC[1]) m = m.rotate(@props.rotate[0]) m = m.translate(-rotateC[0], -rotateC[1]) m2d = new Matrix2D(m) negativeTranslate = m2d.decompose().props.translate for i in [0..1] @props.translate[i] -= negativeTranslate[i] baseSVG = document?.createElementNS("http://www.w3.org/2000/svg", "svg") class Matrix2D constructor: (@m) -> if !@m @m = baseSVG.createSVGMatrix() decompose: => r0 = new Vector([@m.a, @m.b]) r1 = new Vector([@m.c, @m.d]) kx = r0.length() kz = r0.dot(r1) r0 = r0.normalize() ky = r1.combine(r0, 1, -kz).length() new DecomposedMatrix2D({ translate: [@m.e, @m.f], rotate: [Math.atan2(@m.b, @m.a) * 180 / Math.PI, @rotateCX, @rotateCY], scale: [kx, ky], skew: kz / ky * 180 / Math.PI }) applyProperties: (properties) => hash = {} for props in properties hash[props[0]] = props[1] for k, v of hash if k == "translateX" @m = @m.translate(v, 0) else if k == "translateY" @m = @m.translate(0, v) else if k == "scaleX" @m = @m.scaleNonUniform(v, 1) else if k == "scaleY" @m = @m.scaleNonUniform(1, v) else if k == "rotateZ" @m = @m.rotate(v) else if k == "skewX" @m = @m.skewX(v) else if k == "skewY" @m = @m.skewY(v) @rotateCX = hash.rotateCX ? 0 @rotateCY = hash.rotateCY ? 0 # Vector # Some code has been ported from Sylvester.js https://github.com/jcoglan/sylvester class Vector constructor: (@els) -> # Returns element i of the vector e: (i) => return if (i < 1 || i > this.els.length) then null else this.els[i-1] # Returns the scalar product of the vector with the argument # Both vectors must have equal dimensionality dot: (vector) => V = vector.els || vector product = 0 n = this.els.length return null if n != V.length n += 1 while --n product += this.els[n-1] * V[n-1] return product # Returns the vector product of the vector with the argument # Both vectors must have dimensionality 3 cross: (vector) => B = vector.els || vector return null if this.els.length != 3 || B.length != 3 A = this.els return new Vector([ (A[1] * B[2]) - (A[2] * B[1]), (A[2] * B[0]) - (A[0] * B[2]), (A[0] * B[1]) - (A[1] * B[0]) ]) length: => a = 0 for e in @els a += Math.pow(e, 2) Math.sqrt(a) normalize: => length = @length() newElements = [] for i, e of @els newElements[i] = e / length new Vector(newElements) combine: (b, ascl, bscl) => result = [] for i in [0...@els.length] result[i] = (ascl * @els[i]) + (bscl * b.els[i]) new Vector(result) # Matrix class DecomposedMatrix interpolate: (decomposedB, t, only = null) => decomposedA = @ # New decomposedMatrix decomposed = new DecomposedMatrix # Linearly interpolate translate, scale, skew and perspective for k in [ 'translate', 'scale', 'skew', 'perspective' ] decomposed[k] = [] for i in [0..decomposedA[k].length-1] if !only? or only.indexOf(k) > -1 or only.indexOf("#{k}#{['x','y','z'][i]}") > -1 decomposed[k][i] = (decomposedB[k][i] - decomposedA[k][i]) * t + decomposedA[k][i] else decomposed[k][i] = decomposedA[k][i] if !only? or only.indexOf('rotate') != -1 # Interpolate quaternion qa = decomposedA.quaternion qb = decomposedB.quaternion angle = qa[0] * qb[0] + qa[1] * qb[1] + qa[2] * qb[2] + qa[3] * qb[3] if angle < 0.0 for i in [0..3] qa[i] = -qa[i] angle = -angle if angle + 1.0 > .05 if 1.0 - angle >= .05 th = Math.acos(angle) invth = 1.0 / Math.sin(th) scale = Math.sin(th * (1.0 - t)) * invth invscale = Math.sin(th * t) * invth else scale = 1.0 - t invscale = t else qb[0] = -qa[1] qb[1] = qa[0] qb[2] = -qa[3] qb[3] = qa[2] scale = Math.sin(piDouble * (.5 - t)) invscale = Math.sin(piDouble * t) decomposed.quaternion = [] for i in [0..3] decomposed.quaternion[i] = qa[i] * scale + qb[i] * invscale else decomposed.quaternion = decomposedA.quaternion return decomposed format: => @toMatrix().toString() toMatrix: => decomposedMatrix = @ matrix = Matrix.I(4) # apply perspective for i in [0..3] matrix.els[i][3] = decomposedMatrix.perspective[i] # apply rotation quaternion = decomposedMatrix.quaternion x = quaternion[0] y = quaternion[1] z = quaternion[2] w = quaternion[3] # apply skew # temp is a identity 4x4 matrix initially skew = decomposedMatrix.skew match = [[1,0],[2,0],[2,1]] for i in [2..0] if skew[i] temp = Matrix.I(4) temp.els[match[i][0]][match[i][1]] = skew[i] matrix = matrix.multiply(temp) # Construct a composite rotation matrix from the quaternion values matrix = matrix.multiply(new Matrix([[ 1 - 2 * (y * y + z * z), 2 * (x * y - z * w), 2 * (x * z + y * w), 0 ], [ 2 * (x * y + z * w), 1 - 2 * (x * x + z * z), 2 * (y * z - x * w), 0 ], [ 2 * (x * z - y * w), 2 * (y * z + x * w), 1 - 2 * (x * x + y * y), 0 ], [ 0, 0, 0, 1 ]])) # apply scale and translation for i in [0..2] for j in [0..2] matrix.els[i][j] *= decomposedMatrix.scale[i] matrix.els[3][i] = decomposedMatrix.translate[i] matrix # Some code has been ported from Sylvester.js https://github.com/jcoglan/sylvester class Matrix constructor: (@els) -> # Returns element (i,j) of the matrix e: (i,j) => return null if (i < 1 || i > this.els.length || j < 1 || j > this.els[0].length) this.els[i-1][j-1] # Returns a copy of the matrix dup: () => return new Matrix(this.els) # Returns the result of multiplying the matrix from the right by the argument. # If the argument is a scalar then just multiply all the elements. If the argument is # a vector, a vector is returned, which saves you having to remember calling # col(1) on the result. multiply: (matrix) => returnVector = if matrix.modulus then true else false M = matrix.els || matrix M = new Matrix(M).els if (typeof(M[0][0]) == 'undefined') ni = this.els.length ki = ni kj = M[0].length cols = this.els[0].length elements = [] ni += 1 while (--ni) i = ki - ni elements[i] = [] nj = kj nj += 1 while (--nj) j = kj - nj sum = 0 nc = cols nc += 1 while (--nc) c = cols - nc sum += this.els[i][c] * M[c][j] elements[i][j] = sum M = new Matrix(elements) return if returnVector then M.col(1) else M # Returns the transpose of the matrix transpose: => rows = this.els.length cols = this.els[0].length elements = [] ni = cols ni += 1 while (--ni) i = cols - ni elements[i] = [] nj = rows nj += 1 while (--nj) j = rows - nj elements[i][j] = this.els[j][i] return new Matrix(elements) # Make the matrix upper (right) triangular by Gaussian elimination. # This method only adds multiples of rows to other rows. No rows are # scaled up or switched, and the determinant is preserved. toRightTriangular: => M = this.dup() n = this.els.length k = n kp = this.els[0].length while (--n) i = k - n if (M.els[i][i] == 0) for j in [i + 1...k] if (M.els[j][i] != 0) els = [] np = kp np += 1 while (--np) p = kp - np els.push(M.els[i][p] + M.els[j][p]) M.els[i] = els break if (M.els[i][i] != 0) for j in [i + 1...k] multiplier = M.els[j][i] / M.els[i][i] els = [] np = kp np += 1 while (--np) p = kp - np # Elements with column numbers up to an including the number # of the row that we're subtracting can safely be set straight to # zero, since that's the point of this routine and it avoids having # to loop over and correct rounding errors later els.push(if p <= i then 0 else M.els[j][p] - M.els[i][p] * multiplier) M.els[j] = els return M # Returns the result of attaching the given argument to the right-hand side of the matrix augment: (matrix) => M = matrix.els || matrix M = new Matrix(M).els if (typeof(M[0][0]) == 'undefined') T = this.dup() cols = T.els[0].length ni = T.els.length ki = ni kj = M[0].length return null if (ni != M.length) ni += 1 while (--ni) i = ki - ni nj = kj nj += 1 while (--nj) j = kj - nj T.els[i][cols + j] = M[i][j] return T # Returns the inverse (if one exists) using Gauss-Jordan inverse: => ni = this.els.length ki = ni M = this.augment(Matrix.I(ni)).toRightTriangular() kp = M.els[0].length inverse_elements = [] # Matrix is non-singular so there will be no zeros on the diagonal # Cycle through rows from last to first ni += 1 while (--ni) i = ni - 1 # First, normalise diagonal elements to 1 els = [] np = kp inverse_elements[i] = [] divisor = M.els[i][i] np += 1 while (--np) p = kp - np new_element = M.els[i][p] / divisor els.push(new_element) # Shuffle of the current row of the right hand side into the results # array as it will not be modified by later runs through this loop if (p >= ki) inverse_elements[i].push(new_element) M.els[i] = els # Then, subtract this row from those above it to # give the identity matrix on the left hand side for j in [0...i] els = [] np = kp np += 1 while (--np) p = kp - np els.push(M.els[j][p] - M.els[i][p] * M.els[j][i]) M.els[j] = els return new Matrix(inverse_elements) @I = (n) -> els = [] k = n n += 1 while --n i = k - n els[i] = [] nj = k nj += 1 while --nj j = k - nj els[i][j] = if (i == j) then 1 else 0 new Matrix(els) decompose: => matrix = @ translate = [] scale = [] skew = [] quaternion = [] perspective = [] # Deep copy els = [] for i in [0..3] els[i] = [] for j in [0..3] els[i][j] = matrix.els[i][j] if (els[3][3] == 0) return false # Normalize the matrix. for i in [0..3] for j in [0..3] els[i][j] /= els[3][3] # perspectiveMatrix is used to solve for perspective, but it also provides # an easy way to test for singularity of the upper 3x3 component. perspectiveMatrix = matrix.dup() for i in [0..2] perspectiveMatrix.els[i][3] = 0 perspectiveMatrix.els[3][3] = 1 # Don't do this anymore, it would return false for scale(0).. # if perspectiveMatrix.determinant() == 0 # return false # First, isolate perspective. if els[0][3] != 0 || els[1][3] != 0 || els[2][3] != 0 # rightHandSide is the right hand side of the equation. rightHandSide = new Vector(els[0..3][3]) # Solve the equation by inverting perspectiveMatrix and multiplying # rightHandSide by the inverse. inversePerspectiveMatrix = perspectiveMatrix.inverse() transposedInversePerspectiveMatrix = inversePerspectiveMatrix.transpose() perspective = transposedInversePerspectiveMatrix.multiply(rightHandSide).els # Clear the perspective partition for i in [0..2] els[i][3] = 0 els[3][3] = 1 else # No perspective. perspective = [0,0,0,1] # Next take care of translation for i in [0..2] translate[i] = els[3][i] els[3][i] = 0 # Now get scale and shear. 'row' is a 3 element array of 3 component vectors row = [] for i in [0..2] row[i] = new Vector(els[i][0..2]) # Compute X scale factor and normalize first row. scale[0] = row[0].length() row[0] = row[0].normalize() # Compute XY shear factor and make 2nd row orthogonal to 1st. skew[0] = row[0].dot(row[1]) row[1] = row[1].combine(row[0], 1.0, -skew[0]) # Now, compute Y scale and normalize 2nd row. scale[1] = row[1].length() row[1] = row[1].normalize() skew[0] /= scale[1] # Compute XZ and YZ shears, orthogonalize 3rd row skew[1] = row[0].dot(row[2]) row[2] = row[2].combine(row[0], 1.0, -skew[1]) skew[2] = row[1].dot(row[2]) row[2] = row[2].combine(row[1], 1.0, -skew[2]) # Next, get Z scale and normalize 3rd row. scale[2] = row[2].length() row[2] = row[2].normalize() skew[1] /= scale[2] skew[2] /= scale[2] # At this point, the matrix (in rows) is orthonormal. # Check for a coordinate system flip. If the determinant # is -1, then negate the matrix and the scaling factors. pdum3 = row[1].cross(row[2]) if row[0].dot(pdum3) < 0 for i in [0..2] scale[i] *= -1 for j in [0..2] row[i].els[j] *= -1 # Get element at row rowElement = (index, elementIndex) -> row[index].els[elementIndex] # Euler angles rotate = [] rotate[1] = Math.asin(-rowElement(0, 2)) if Math.cos(rotate[1]) != 0 rotate[0] = Math.atan2(rowElement(1, 2), rowElement(2, 2)) rotate[2] = Math.atan2(rowElement(0, 1), rowElement(0, 0)) else rotate[0] = Math.atan2(-rowElement(2, 0), rowElement(1, 1)) rotate[1] = 0 # Now, get the rotations out t = rowElement(0, 0) + rowElement(1, 1) + rowElement(2, 2) + 1.0 if t > 1e-4 s = 0.5 / Math.sqrt(t) w = 0.25 / s x = (rowElement(2, 1) - rowElement(1, 2)) * s y = (rowElement(0, 2) - rowElement(2, 0)) * s z = (rowElement(1, 0) - rowElement(0, 1)) * s else if (rowElement(0, 0) > rowElement(1, 1)) && (rowElement(0, 0) > rowElement(2, 2)) s = Math.sqrt(1.0 + rowElement(0, 0) - rowElement(1, 1) - rowElement(2, 2)) * 2.0 x = 0.25 * s y = (rowElement(0, 1) + rowElement(1, 0)) / s z = (rowElement(0, 2) + rowElement(2, 0)) / s w = (rowElement(2, 1) - rowElement(1, 2)) / s else if rowElement(1, 1) > rowElement(2, 2) s = Math.sqrt(1.0 + rowElement(1, 1) - rowElement(0, 0) - rowElement(2, 2)) * 2.0 x = (rowElement(0, 1) + rowElement(1, 0)) / s y = 0.25 * s z = (rowElement(1, 2) + rowElement(2, 1)) / s w = (rowElement(0, 2) - rowElement(2, 0)) / s else s = Math.sqrt(1.0 + rowElement(2, 2) - rowElement(0, 0) - rowElement(1, 1)) * 2.0 x = (rowElement(0, 2) + rowElement(2, 0)) / s y = (rowElement(1, 2) + rowElement(2, 1)) / s z = 0.25 * s w = (rowElement(1, 0) - rowElement(0, 1)) / s quaternion = [x, y, z, w] result = new DecomposedMatrix result.translate = translate result.scale = scale result.skew = skew result.quaternion = quaternion result.perspective = perspective result.rotate = rotate for typeKey, type of result for k, v of type type[k] = 0 if isNaN(v) result toString: => str = 'matrix3d(' for i in [0..3] for j in [0..3] str += roundf(@els[i][j], 10) str += ',' unless i == 3 and j == 3 str += ')' str @matrixForTransform: cacheFn (transform) -> matrixEl = document.createElement('div') matrixEl.style.position = 'absolute' matrixEl.style.visibility = 'hidden' matrixEl.style[propertyWithPrefix("transform")] = transform document.body.appendChild(matrixEl) style = window.getComputedStyle(matrixEl, null) result = style.transform ? style[propertyWithPrefix("transform")] ? dynamics.tests?.matrixForTransform(transform) document.body.removeChild(matrixEl) result @fromTransform: (transform) -> match = transform?.match /matrix3?d?\(([-0-9,e \.]*)\)/ if match digits = match[1].split(',') digits = digits.map(parseFloat) if digits.length == 6 # format: matrix(a, c, b, d, tx, ty) elements = [digits[0], digits[1], 0, 0, digits[2], digits[3], 0, 0, 0, 0, 1, 0, digits[4], digits[5], 0, 1] else elements = digits else elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] matrixElements = [] for i in [0..3] matrixElements.push(elements.slice(i * 4,i * 4 + 4)) new Matrix(matrixElements) # Support prefixFor = cacheFn (property) -> return '' if document.body.style[property] != undefined propArray = property.split('-') propertyName = "" for prop in propArray propertyName += prop.substring(0, 1).toUpperCase() + prop.substring(1) for prefix in [ "Webkit", "Moz", "ms" ] k = prefix + propertyName if document.body.style[k] != undefined return prefix '' propertyWithPrefix = cacheFn (property) -> prefix = prefixFor(property) return "#{prefix}#{property.substring(0, 1).toUpperCase() + property.substring(1)}" if prefix == 'Moz' return "-#{prefix.toLowerCase()}-#{toDashed(property)}" if prefix != '' toDashed(property) # Run loop rAF = window?.requestAnimationFrame animations = [] animationsTimeouts = [] slow = false slowRatio = 1 window?.addEventListener 'keyup', (e) -> # Enable slow animations with ctrl+shift+D if e.keyCode == 68 and e.shiftKey and e.ctrlKey dynamics.toggleSlow() if !rAF? lastTime = 0 rAF = (callback) -> currTime = Date.now() timeToCall = Math.max(0, 16 - (currTime - lastTime)) id = window.setTimeout -> callback(currTime + timeToCall) , timeToCall lastTime = currTime + timeToCall id runLoopRunning = false runLoopPaused = false startRunLoop = -> unless runLoopRunning runLoopRunning = true rAF(runLoopTick) runLoopTick = (t) -> if runLoopPaused rAF(runLoopTick) return # Animations toRemoveAnimations = [] for animation in animations toRemoveAnimations.push(animation) unless animationTick(t, animation) animations = animations.filter (animation) -> toRemoveAnimations.indexOf(animation) == -1 if animations.length == 0 runLoopRunning = false else rAF(runLoopTick) animationTick = (t, animation) -> animation.tStart ?= t tt = (t - animation.tStart) / animation.options.duration y = animation.curve(tt) properties = {} if tt >= 1 if animation.curve.returnsToSelf properties = animation.properties.start else properties = animation.properties.end else for key, property of animation.properties.start properties[key] = interpolate(property, animation.properties.end[key], y) applyFrame(animation.el, properties) animation.options.change?(animation.el, Math.min(1, tt)) if tt >= 1 animation.options.complete?(animation.el) return tt < 1 interpolate = (start, end, y) -> if start? and start.interpolate? return start.interpolate(end, y) null # Animations startAnimation = (el, properties, options, timeoutId) -> if timeoutId? animationsTimeouts = animationsTimeouts.filter (timeout) -> return timeout.id != timeoutId dynamics.stop(el, { timeout: false }) if !options.animated dynamics.css(el, properties) options.complete?(@) return startProperties = getCurrentProperties(el, Object.keys(properties)) properties = parseProperties(properties) endProperties = {} transforms = [] for k, v of properties if el.style? and transformProperties.contains(k) transforms.push([k, v]) else endProperties[k] = createInterpolable(v) if transforms.length > 0 isSVG = isSVGElement(el) if isSVG matrix = new Matrix2D() matrix.applyProperties(transforms) else v = (transforms.map (transform) -> transformValueForProperty(transform[0], transform[1]) ).join(" ") matrix = Matrix.fromTransform(Matrix.matrixForTransform(v)) endProperties['transform'] = matrix.decompose() if isSVG startProperties.transform.applyRotateCenter( [endProperties.transform.props.rotate[1], endProperties.transform.props.rotate[2]] ) addUnitsToNumberInterpolables(el, endProperties) animations.push({ el: el, properties: { start: startProperties, end: endProperties }, options: options, curve: options.type.call(options.type, options) }) startRunLoop() # Timeouts timeouts = [] timeoutLastId = 0 setRealTimeout = (timeout) -> return unless isDocumentVisible() # Because in iframe, rAF might not run directly even if tab is visible rAF(-> # Timeout might have been cancelled already return if timeouts.indexOf(timeout) == -1 timeout.realTimeoutId = setTimeout(-> timeout.fn() cancelTimeout(timeout.id) , timeout.delay) ) addTimeout = (fn, delay) -> timeoutLastId += 1 timeout = { id: timeoutLastId, tStart: Date.now(), fn: fn, delay: delay, originalDelay: delay } setRealTimeout(timeout) timeouts.push(timeout) timeoutLastId cancelTimeout = (id) -> timeouts = timeouts.filter (timeout) -> if timeout.id == id && timeout.realTimeoutId clearTimeout(timeout.realTimeoutId) timeout.id != id leftDelayForTimeout = (time, timeout) -> if time? consumedDelay = time - timeout.tStart timeout.originalDelay - consumedDelay else timeout.originalDelay window?.addEventListener('unload', -> # This is a hack for Safari to fix the case where the user does back/forward # between this page. If this event is not listened to, it seems like safari is keeping # the javascript state but this cause problems with setTimeout/rAF ) # Visibility change # Need to pause rAF and timeouts timeBeforeVisibilityChange = null observeVisibilityChange (visible) -> runLoopPaused = !visible if !visible timeBeforeVisibilityChange = Date.now() for timeout in timeouts clearTimeout(timeout.realTimeoutId) else if runLoopRunning difference = Date.now() - timeBeforeVisibilityChange for animation in animations animation.tStart += difference if animation.tStart? for timeout in timeouts timeout.delay = leftDelayForTimeout(timeBeforeVisibilityChange, timeout) setRealTimeout(timeout) timeBeforeVisibilityChange = null # Module dynamics = {} # Curves dynamics.linear = -> (t) -> t dynamics.spring = (options={}) -> applyDefaults(options, dynamics.spring.defaults) frequency = Math.max(1, options.frequency / 20) friction = Math.pow(20, options.friction / 100) s = options.anticipationSize / 1000 decal = Math.max(0, s) # In case of anticipation A1 = (t) -> M = 0.8 x0 = (s / (1 - s)) x1 = 0 b = (x0 - (M * x1)) / (x0 - x1) a = (M - b) / x0 (a * t * options.anticipationStrength / 100) + b # Normal curve A2 = (t) -> Math.pow(friction / 10,-t) * (1 - t) (t) -> frictionT = (t / (1 - s)) - (s / (1 - s)) if t < s yS = (s / (1 - s)) - (s / (1 - s)) y0 = (0 / (1 - s)) - (s / (1 - s)) b = Math.acos(1 / A1(yS)) a = (Math.acos(1 / A1(y0)) - b) / (frequency * (-s)) A = A1 else A = A2 b = 0 a = 1 At = A(frictionT) angle = frequency * (t - s) * a + b 1 - (At * Math.cos(angle)) dynamics.bounce = (options={}) -> applyDefaults(options, dynamics.bounce.defaults) frequency = Math.max(1, options.frequency / 20) friction = Math.pow(20, options.friction / 100) A = (t) -> Math.pow(friction / 10,-t) * (1 - t) fn = (t) -> b = -3.14/2 a = 1 At = A(t) angle = frequency * t * a + b (At * Math.cos(angle)) fn.returnsToSelf = true fn dynamics.gravity = (options={}) -> applyDefaults(options, dynamics.gravity.defaults) bounciness = Math.min((options.bounciness / 1250), 0.8) elasticity = options.elasticity / 1000 gravity = 100 curves = [] L = do -> b = Math.sqrt(2 / gravity) curve = { a: -b, b: b, H: 1 } if options.returnsToSelf curve.a = 0 curve.b = curve.b * 2 while curve.H > 0.001 L = curve.b - curve.a curve = { a: curve.b, b: curve.b + L * bounciness, H: curve.H * bounciness * bounciness } curve.b getPointInCurve = (a, b, H, t) -> L = b - a t2 = (2 / L) * (t) - 1 - (a * 2 / L) c = t2 * t2 * H - H + 1 c = 1 - c if options.returnsToSelf c # Create curves do -> b = Math.sqrt(2 / (gravity * L * L)) curve = { a: -b, b: b, H: 1 } if options.returnsToSelf curve.a = 0 curve.b = curve.b * 2 curves.push curve L2 = L while curve.b < 1 and curve.H > 0.001 L2 = curve.b - curve.a curve = { a: curve.b, b: curve.b + L2 * bounciness, H: curve.H * elasticity } curves.push curve fn = (t) -> i = 0 curve = curves[i] while(!(t >= curve.a and t <= curve.b)) i += 1 curve = curves[i] break unless curve if !curve v = if options.returnsToSelf then 0 else 1 else v = getPointInCurve(curve.a, curve.b, curve.H, t) v fn.returnsToSelf = options.returnsToSelf fn dynamics.forceWithGravity = (options={}) -> applyDefaults(options, dynamics.forceWithGravity.defaults) options.returnsToSelf = true dynamics.gravity(options) dynamics.bezier = do -> Bezier_ = (t, p0, p1, p2, p3) -> (Math.pow(1 - t, 3) * p0) + (3 * Math.pow(1 - t, 2) * t * p1) + (3 * (1 - t) * Math.pow(t, 2) * p2) + Math.pow(t, 3) * p3 Bezier = (t, p0, p1, p2, p3) -> { x: Bezier_(t, p0.x, p1.x, p2.x, p3.x), y: Bezier_(t, p0.y, p1.y, p2.y, p3.y) } yForX = (xTarget, Bs, returnsToSelf) -> # Find the right Bezier curve first B = null for aB in Bs if xTarget >= aB(0).x and xTarget <= aB(1).x B = aB break if B != null unless B if returnsToSelf return 0 else return 1 # Find the percent with dichotomy xTolerance = 0.0001 lower = 0 upper = 1 percent = (upper + lower) / 2 x = B(percent).x i = 0 while Math.abs(xTarget - x) > xTolerance and i < 100 if xTarget > x lower = percent else upper = percent percent = (upper + lower) / 2 x = B(percent).x i += 1 # Returns y at this specific percent return B(percent).y # Actual bezier function (options={}) -> points = options.points # Init different curves Bs = do -> Bs = [] for i of points k = parseInt(i) break if k >= points.length - 1 ((pointA, pointB) -> B2 = (t) -> Bezier(t, pointA, pointA.cp[pointA.cp.length - 1], pointB.cp[0], pointB) Bs.push(B2) )(points[k], points[k + 1]) Bs fn = (t) -> if t == 0 return 0 else if t == 1 return 1 else yForX(t, Bs, @returnsToSelf) fn.returnsToSelf = points[points.length - 1].y == 0 fn dynamics.easeInOut = (options={}) -> friction = options.friction ? dynamics.easeInOut.defaults.friction dynamics.bezier(points: [ { x:0, y:0, cp:[{ x:0.92 - (friction / 1000), y:0 }] }, { x:1, y:1, cp:[{ x:0.08 + (friction / 1000), y:1 }] } ]) dynamics.easeIn = (options={}) -> friction = options.friction ? dynamics.easeIn.defaults.friction dynamics.bezier(points: [ { x:0, y:0, cp:[{ x:0.92 - (friction / 1000), y:0 }] }, { x:1, y:1, cp:[{ x:1, y:1 }] } ]) dynamics.easeOut = (options={}) -> friction = options.friction ? dynamics.easeOut.defaults.friction dynamics.bezier(points: [ { x:0, y:0, cp:[{ x:0, y:0 }] }, { x:1, y:1, cp:[{ x:0.08 + (friction / 1000), y:1 }] } ]) # Default options dynamics.spring.defaults = frequency: 300 friction: 200 anticipationSize: 0 anticipationStrength: 0 dynamics.bounce.defaults = frequency: 300 friction: 200 dynamics.forceWithGravity.defaults = dynamics.gravity.defaults = bounciness: 400 elasticity: 200 dynamics.easeInOut.defaults = dynamics.easeIn.defaults = dynamics.easeOut.defaults = friction: 500 # CSS dynamics.css = makeArrayFn (el, properties) -> applyProperties(el, properties, true) # Animation dynamics.animate = makeArrayFn (el, properties, options={}) -> options = clone(options) applyDefaults(options, { type: dynamics.easeInOut, duration: 1000, delay: 0, animated: true }) options.duration = Math.max(0, options.duration * slowRatio) options.delay = Math.max(0, options.delay) if options.delay == 0 startAnimation(el, properties, options) else id = dynamics.setTimeout -> startAnimation(el, properties, options, id) , options.delay animationsTimeouts.push({ id: id, el: el }) dynamics.stop = makeArrayFn (el, options={}) -> options.timeout ?= true if options.timeout # Clear timeouts too animationsTimeouts = animationsTimeouts.filter (timeout) -> if timeout.el == el and (!options.filter? or options.filter(timeout)) dynamics.clearTimeout(timeout.id) return false true animations = animations.filter (animation) -> animation.el != el dynamics.setTimeout = (fn, delay) -> addTimeout(fn, delay * slowRatio) dynamics.clearTimeout = (id) -> cancelTimeout(id) dynamics.toggleSlow = -> slow = !slow if slow slowRatio = 3 else slowRatio = 1 console?.log?("dynamics.js: slow animations #{if slow then "enabled" else "disabled"}") # CommonJS if typeof module == "object" and typeof module.exports == "object" module.exports = dynamics # AMD else if typeof define == "function" define('dynamics', -> dynamics) # Global else window.dynamics = dynamics ================================================ FILE: test/dynamics.coffee ================================================ mocha = require('mocha') jsdom = require('mocha-jsdom') expect = require('chai').expect assert = require('chai').assert dynamics = require('../src/dynamics') jsdom() dynamics.tests = matrixForTransform: (transform) -> if transform == "translateX(50px) rotateZ(45deg)" return "matrix3d(0.7071067811865476, 0.7071067811865475, 0, 0, -0.7071067811865475, 0.7071067811865476, 0, 0, 0, 0, 1, 0, 50, 0, 0, 1)" expectEqualMatrix3d = (a, b) -> r = /matrix3?d?\(([-0-9, \.]*)\)/ argsA = a.match(r)?[1].split(',') argsB = b.match(r)?[1].split(',') for i in [0...argsA.length] expect(Math.abs(parseFloat(argsA[i]) - parseFloat(argsB[i]))).to.be.below(0.00001) describe 'dynamics.css', -> it 'apply css to a DOM element', -> el = document.createElement('div') dynamics.css(el, { left: 0, top: "5px", backgroundColor: "#FF0000" }) expect(el.style.left).eql('0px') expect(el.style.top).eql('5px') expect(el.style.backgroundColor).eql('rgb(255, 0, 0)') it 'apply transform to a DOM element', -> el = document.createElement('div') dynamics.css(el, { translateX: 10, translateY: "0px", translateZ: "25%", rotateZ: "90deg", rotateX: 45, skewX: 10, scale: 2 }) expect(el.style.transform).eql("translateX(10px) translateY(0px) translateZ(25%) rotateZ(90deg) rotateX(45deg) skewX(10deg) scaleX(2) scaleY(2) scaleZ(2)") it 'works with an array of DOM element', -> els = [ document.createElement('div'), document.createElement('div') ] dynamics.css(els, { left: "10px" }) expect(els[0].style.left).eql('10px') expect(els[1].style.left).eql('10px') describe 'dynamics.animate', -> it 'animate position properties of a DOM element', (done) -> el = document.createElement('div') dynamics.animate(el, { left: 100, top: "50px", translateX: 50, rotateZ: 45 }, { duration: 25, type: dynamics.easeInOut }) setTimeout -> expect(el.style.left).eql("100px") expect(el.style.top).eql("50px") expectEqualMatrix3d(el.style.transform, dynamics.tests.matrixForTransform("translateX(50px) rotateZ(45deg)")) done() , 50 it 'animate scrollTop of a DOM element', (done) -> el = document.createElement('div') dynamics.animate(el, { scrollTop: 100, }, { duration: 25, type: dynamics.easeInOut }) setTimeout -> expect(el.scrollTop).eql('100') done() , 50 it 'animate with a delay', (done) -> el = document.createElement('div') el.style.left = 0 dynamics.animate(el, { left: 100 }, { duration: 25, delay: 100, type: dynamics.easeInOut }) setTimeout -> expect(el.style.left).eql("0px") , 50 setTimeout -> expect(el.style.left).not.eql("100px") , 110 setTimeout -> expect(el.style.left).eql("100px") done() , 150 it 'works with an array of elements', (done) -> els = [ document.createElement('div'), document.createElement('div') ] el0asserted = false el1asserted = false dynamics.animate(els, { left: 100, }, { duration: 25, complete: (el) -> el0asserted = true if el == els[0] el1asserted = true if el == els[1] }) setTimeout -> expect(els[0].style.left).eql("100px") expect(els[1].style.left).eql("100px") assert(el0asserted, "complete wasn't called with the right element") assert(el1asserted, "complete wasn't called with the right element") done() , 50 it 'calls change while the animation is running', (done) -> el = document.createElement('div') changeCalls = 0 dynamics.animate(el, { left: 100, top: "50px" }, { duration: 100, type: dynamics.easeInOut, change: -> changeCalls += 1 }) setTimeout -> expect(changeCalls).to.be.above(1) done() , 150 it 'calls change with element being animated', (done) -> el = document.createElement('div') dynamics.animate(el, { left: 100, top: "50px" }, { duration: 100, type: dynamics.easeInOut, change: (element) -> assert(el == element, "Element should be the same") }) setTimeout -> done() , 150 it 'calls change with progress incrementing', (done) -> el = document.createElement('div') savedProgress = -1 dynamics.animate(el, { left: 100, top: "50px" }, { duration: 100, type: dynamics.easeInOut, change: (el, progress) -> assert(progress > savedProgress, "Progress should increment") assert(progress >= 0 && progress <= 1, "Progress should be in [0, 1] range") savedProgress = progress }) setTimeout -> assert(savedProgress == 1, "Progress should end with 1") done() , 150 it 'actually animates properties while the animation is running', (done) -> el = document.createElement('div') previous = { left: 0, top: 0, translateX: 0, rotateZ: 0, transform: 'none' } dynamics.animate(el, { left: 100, top: "50px", translateX: 50, rotateZ: 45 }, { duration: 100, type: dynamics.easeInOut }) interval = setInterval -> current = { left: parseFloat(el.style.left), top: parseFloat(el.style.top), transform: el.style.transform } assert(current.left >= previous.left, "Left should increment") assert(current.top >= previous.top, "Top should increment") assert(current.transform != previous.transform or (current.transform == previous.transform && current.transform != "none"), "Transform should change") previous = current , 20 setTimeout -> clearInterval(interval) done() , 150 it 'calls complete when the animation is over', (done) -> el = document.createElement('div') dynamics.animate(el, { left: 100, top: "50px" }, { duration: 25, complete: -> done() }) it 'comes back to the original value with dynamics.bounce', (done) -> el = document.createElement('div') dynamics.animate(el, { left: 100 }, { duration: 25, type: dynamics.bounce, complete: -> expect(el.style.left).eql("0px") done() }) it 'animates the points of a svg element correctly', (done) -> regex = /M([.\d]*),([.\d]*) C([.\d]*),([.\d]*)/ dynamics.tests.isSVG = (el) -> true el = document.createElement('polygon') el.setAttribute("points", "M101.88,22 C101.88,18.25") previous = el.getAttribute("points").match(regex) dynamics.animate(el, { points: "M50,10 C88.11,20.45" }, { duration: 100 }) interval = setInterval -> current = el.getAttribute("points").match(regex) assert(current?) expect(parseFloat(current[1])).to.at.most(parseFloat(previous[1])) expect(parseFloat(current[2])).to.at.most(parseFloat(previous[2])) expect(parseFloat(current[3])).to.at.most(parseFloat(previous[3])) expect(parseFloat(current[4])).to.at.least(parseFloat(previous[4])) previous = current , 20 setTimeout -> clearInterval(interval) expect(el.getAttribute("points")).to.be.equal("M50,10 C88.11,20.45") done() , 150 it 'animates the points of a svg path correctly', (done) -> el = document.createElement('path') # On chrome 52 getComputedStyle give a "d" property for path # Mock window.getComputedStyle style = window.getComputedStyle(el, null) style.setProperty('d', 'path(10 20 30)') oldComputed = window.getComputedStyle window.getComputedStyle = (el, pseudoElt) -> style dynamics.tests.isSVG = (el) -> true el.setAttribute("d", "M101.88,22 C101.88,18.25") dynamics.animate(el, { d: "M50,10 C88.11,20.45" }, { duration: 100 }) setTimeout -> expect(el.getAttribute("d")[0]).to.be.equal('M') window.getComputedStyle = oldComputed # remove mock to avoid conflict for the next test done() , 50 it 'animates properties of an object correctly', (done) -> assertTypes = (object) -> expect(typeof(object.number)).to.be.equal('number', 'object.number has the wrong type') expect(typeof(object.negative)).to.be.equal('number', 'object.negative has the wrong type') expect(typeof(object.string)).to.be.equal('string', 'object.string has the wrong type') expect(typeof(object.stringArray)).to.be.equal('string', 'object.stringArray has the wrong type') assert(object.array instanceof Array, 'object.array has the wrong type') expect(typeof(object.hexColor)).to.be.equal('string', 'object.hexColor has the wrong type') expect(typeof(object.rgbColor)).to.be.equal('string', 'object.rgbColor has the wrong type') expect(typeof(object.rgbaColor)).to.be.equal('string', 'object.rgbaColor has the wrong type') expect(typeof(object.background)).to.be.equal('string', 'object.background has the wrong type') assertFormats = (object) -> assert(object.stringArray.match(/^([.\d]*) ([.\d]*), d([.\d]*):([.\d]*)$/)?, 'object.stringArray has the wrong format') assert(object.array[0].match(/^([.\d]*)deg$/)?, 'object.array[0] has the wrong format') assert(object.array[2].match(/^([.\d]*)$/)?, 'object.array[2] has the wrong format') assert(object.array[4].match(/^#([a-zA-Z\d]{6})$/)?, 'object.array[4] has the wrong format') assert(object.hexColor.match(/^#([a-zA-Z\d]{6})$/)?, 'object.hexColor has the wrong format') assert(object.rgbColor.match(/^rgb\(([.\d]*), ([.\d]*), ([.\d]*)\)$/)?, 'object.rgbColor has the wrong format') assert(object.rgbaColor.match(/^rgba\(([.\d]*), ([.\d]*), ([.\d]*), ([.\d]*)\)$/)?, 'object.rgbaColor has the wrong format') assert(object.background.match(/^linear-gradient\(#([a-zA-Z\d]{6}), #([a-zA-Z\d]{6})\)$/)?, 'object.background has the wrong format') object = { number: 0, negative: -10, string: "10", stringArray: "10 50, d10:50", array: ["0deg", 0, "1.10", 10, "#FFFFFF"], hexColor: "#FFFFFF", rgbColor: "rgb(255, 255, 255)", rgbaColor: "rgba(255, 255, 255, 0)", translateX: 0, rotateZ: 0, background: "linear-gradient(#FFFFFF, #000000)", } previous = JSON.parse(JSON.stringify(object)) dynamics.animate(object, { number: 10, negative: 50, string: "50", stringArray: "100 1, d0:100", array: ["100deg", 40, "2.20", 20, "#123456"], hexColor: "#123456", rgbColor: "rgb(18, 52, 86)", rgbaColor: "rgba(18, 52, 86, 1)", translateX: 10, rotateZ: 1, background: "linear-gradient(#FF0000, #F0F0F0)", }, { duration: 100 }) interval = setInterval -> current = JSON.parse(JSON.stringify(object)) assertTypes(current) assertFormats(current) # Assert values are changing expect(current.number).to.at.least(previous.number) expect(current.negative).to.at.least(previous.negative) expect(parseFloat(current.string)).to.at.least(parseFloat(previous.string)) stringArrayArgs = current.stringArray.match(/^([.\d]*) ([.\d]*), d([.\d]*):([.\d]*)$/) previousStringArrayArgs = previous.stringArray.match(/^([.\d]*) ([.\d]*), d([.\d]*):([.\d]*)$/) expect(parseFloat(stringArrayArgs[1])).to.at.least(parseFloat(previousStringArrayArgs[1])) expect(parseFloat(stringArrayArgs[2])).to.at.most(parseFloat(previousStringArrayArgs[2])) expect(parseFloat(stringArrayArgs[3])).to.at.most(parseFloat(previousStringArrayArgs[3])) expect(parseFloat(stringArrayArgs[4])).to.at.least(parseFloat(previousStringArrayArgs[4])) previous = current , 20 setTimeout -> clearInterval(interval) assertTypes(object) assertFormats(object) done() , 150 it 'animates actual properties of an object correctly', (done) -> object = {} Object.defineProperty(object, "prop", { set: (v) -> @_prop = v get: -> @_prop }) object.prop = 1 dynamics.animate(object, { prop: 0 }, { duration: 100 }) previousProp = object.prop interval = setInterval -> assert(object.prop >= 0 && object.prop <= 1, "prop is between 0 and 1") assert(object.prop < previousProp || object.prop == 0, "prop should be decreasing or equal 0") previousProp = object.prop , 20 setTimeout -> clearInterval(interval) expect(object.prop).to.be.equal(0, 'object.prop has the wrong end value') done() , 150 it 'finishes the animation with the correct end state while using a specific bezier curve', (done) -> el = document.createElement('div') dynamics.animate(el, { left: 100, }, { duration: 25, type: dynamics.bezier, points: [ {"x":0,"y":0,"cp":[{"x":0,"y":1}]}, {"x":1,"y":0,"cp":[{"x":0.5,"y":0}]} ], complete: -> expect(el.style.left).eql('0px') done() }) describe 'dynamics.stop', -> it 'actually stops current animation', (done) -> el = document.createElement('div') changeCanBeCalled = true dynamics.animate(el, { left: 100 }, { duration: 100, type: dynamics.easeInOut, change: -> assert(changeCanBeCalled, "change shouldn't be called anymore") , complete: -> assert(false, "complete shouldn't be called") }) setTimeout -> dynamics.stop(el) changeCanBeCalled = false , 50 setTimeout -> done() , 150 it 'also works with a delayed animation', (done) -> el = document.createElement('div') dynamics.animate(el, { left: 100 }, { duration: 100, delay: 100, change: -> assert(false, "change shouldn't be called") , complete: -> assert(false, "complete shouldn't be called") }) setTimeout -> dynamics.stop(el) , 50 setTimeout -> done() , 150 it 'also works with multiple delayed animations', (done) -> els = [document.createElement('div'), document.createElement('div'), document.createElement('div')] delay = 100 for el in els dynamics.animate(el, { left: 100 }, { duration: 100, delay: delay, change: -> assert(false, "change shouldn't be called") , complete: -> assert(false, "complete shouldn't be called") }) delay += 50 setTimeout -> for el in els dynamics.stop(el) , 50 setTimeout -> done() , 450 describe 'curves', -> describe 'dynamics.linear', -> it 'works', -> curve = dynamics.linear() expect(curve(0)).eql(0) expect(curve(0.1)).eql(0.1) expect(curve(5)).eql(5) expect(curve(5.6)).eql(5.6) expect(curve(7.8)).eql(7.8) expect(curve(1)).eql(1) describe 'dynamics.easeInOut', -> it 'works', -> curve = dynamics.easeInOut() expect(curve(0)).eql(0) assert(curve(0.25) > 0 && curve(0.25) < 0.5) expect(curve(0.5)).eql(0.5) assert(curve(0.75) > 0.5 && curve(0.75) < 1) expect(curve(1)).eql(1) describe 'dynamics.easeIn', -> it 'increases exponentially', -> curve = dynamics.easeIn() inter = 0.1 diff = 0 for i in [1..10] t1 = inter * (i - 1) t2 = inter * i newDiff = curve(t2) - curve(t1) assert(newDiff > diff, "easeIn should be exponential") diff = newDiff describe 'dynamics.easeOut', -> it 'increases 1/exponentially', -> curve = dynamics.easeOut() inter = 0.1 diff = 1 for i in [1..10] t1 = inter * (i - 1) t2 = inter * i newDiff = curve(t2) - curve(t1) assert(newDiff < diff, "easeOut should be 1/exponential") diff = newDiff describe 'dynamics.bounce', -> it 'starts and returns to initial state', -> curve = dynamics.bounce() assert(curve(0) < 0.001 && curve(0) >= 0) assert(curve(1) < 0.001 && curve(1) >= 0) describe 'dynamics.forceWithGravity', -> it 'starts and returns to initial state', -> curve = dynamics.forceWithGravity() assert(curve(0) < 0.001 && curve(0) >= 0) assert(curve(1) < 0.001 && curve(1) >= 0) describe 'dynamics.setTimeout', -> it 'works', (done) -> t = Date.now() dynamics.setTimeout(-> assert(Math.abs(Date.now() - t - 100) < 30) done() , 100) describe 'dynamics.clearTimeout', -> it 'works', (done) -> i = dynamics.setTimeout(-> assert(false) , 100) dynamics.clearTimeout(i) setTimeout(-> done() , 200)