Repository: microsoft/ProjectAcoustics Branch: main Commit: fcf87f8cc1a6 Files: 9 Total size: 37.7 KB Directory structure: gitextract_ai4tltby/ ├── .gitignore ├── CHANGELOG.md ├── LICENSE ├── LICENSE-CODE ├── README.md ├── SECURITY.md ├── _config.yml └── docs/ ├── index.html └── index2.html ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ ## Ignore Visual Studio temporary files, build results, and ## files generated by popular Visual Studio add-ons. ## ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore # User-specific files *.suo *.user *.userosscache *.sln.docstates # User-specific files (MonoDevelop/Xamarin Studio) *.userprefs # Build results [Dd]ebug/ [Dd]ebugPublic/ [Rr]elease/ [Rr]eleases/ x64/ x86/ bld/ [Bb]in/ [Oo]bj/ [Ll]og/ # Visual Studio 2015/2017 cache/options directory .vs/ # Uncomment if you have tasks that create the project's static files in wwwroot #wwwroot/ # Visual Studio 2017 auto generated files Generated\ Files/ # MSTest test Results [Tt]est[Rr]esult*/ [Bb]uild[Ll]og.* # NUNIT *.VisualState.xml TestResult.xml # Build Results of an ATL Project [Dd]ebugPS/ [Rr]eleasePS/ dlldata.c # Benchmark Results BenchmarkDotNet.Artifacts/ # .NET Core project.lock.json project.fragment.lock.json artifacts/ **/Properties/launchSettings.json # StyleCop StyleCopReport.xml # Files built by Visual Studio *_i.c *_p.c *_i.h *.ilk *.meta *.obj *.iobj *.pch *.pdb *.ipdb *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.tmp_proj *.log *.vspscc *.vssscc .builds *.pidb *.svclog *.scc # Chutzpah Test files _Chutzpah* # Visual C++ cache files ipch/ *.aps *.ncb *.opendb *.opensdf *.sdf *.cachefile *.VC.db *.VC.VC.opendb # Visual Studio profiler *.psess *.vsp *.vspx *.sap # Visual Studio Trace Files *.e2e # TFS 2012 Local Workspace $tf/ # Guidance Automation Toolkit *.gpState # ReSharper is a .NET coding add-in _ReSharper*/ *.[Rr]e[Ss]harper *.DotSettings.user # JustCode is a .NET coding add-in .JustCode # TeamCity is a build add-in _TeamCity* # DotCover is a Code Coverage Tool *.dotCover # AxoCover is a Code Coverage Tool .axoCover/* !.axoCover/settings.json # Visual Studio code coverage results *.coverage *.coveragexml # NCrunch _NCrunch_* .*crunch*.local.xml nCrunchTemp_* # MightyMoose *.mm.* AutoTest.Net/ # Web workbench (sass) .sass-cache/ # Installshield output folder [Ee]xpress/ # DocProject is a documentation generator add-in DocProject/buildhelp/ DocProject/Help/*.HxT DocProject/Help/*.HxC DocProject/Help/*.hhc DocProject/Help/*.hhk DocProject/Help/*.hhp DocProject/Help/Html2 DocProject/Help/html # Click-Once directory publish/ # Publish Web Output *.[Pp]ublish.xml *.azurePubxml # Note: Comment the next line if you want to checkin your web deploy settings, # but database connection strings (with potential passwords) will be unencrypted *.pubxml *.publishproj # Microsoft Azure Web App publish settings. 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Backup files are not needed, # because we have git ;-) _UpgradeReport_Files/ Backup*/ UpgradeLog*.XML UpgradeLog*.htm ServiceFabricBackup/ *.rptproj.bak # SQL Server files *.mdf *.ldf *.ndf # Business Intelligence projects *.rdl.data *.bim.layout *.bim_*.settings *.rptproj.rsuser # Microsoft Fakes FakesAssemblies/ # GhostDoc plugin setting file *.GhostDoc.xml # Node.js Tools for Visual Studio .ntvs_analysis.dat node_modules/ # Visual Studio 6 build log *.plg # Visual Studio 6 workspace options file *.opt # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) *.vbw # Visual Studio LightSwitch build output **/*.HTMLClient/GeneratedArtifacts **/*.DesktopClient/GeneratedArtifacts **/*.DesktopClient/ModelManifest.xml **/*.Server/GeneratedArtifacts **/*.Server/ModelManifest.xml _Pvt_Extensions # Paket dependency manager .paket/paket.exe paket-files/ # FAKE - F# Make .fake/ # JetBrains Rider .idea/ *.sln.iml # CodeRush .cr/ # Python Tools for Visual Studio (PTVS) __pycache__/ *.pyc # Cake - Uncomment if you are using it # tools/** # !tools/packages.config # Tabs Studio *.tss # Telerik's JustMock configuration file *.jmconfig # BizTalk build output *.btp.cs *.btm.cs *.odx.cs *.xsd.cs # OpenCover UI analysis results OpenCover/ # Azure Stream Analytics local run output ASALocalRun/ # MSBuild Binary and Structured Log *.binlog # NVidia Nsight GPU debugger configuration file *.nvuser # MFractors (Xamarin productivity tool) working folder .mfractor/ ================================================ FILE: CHANGELOG.md ================================================ ## 2022.1 - November 2022 * Full Unreal Marketplace and Download Center release * BREAKING CHANGES - Triton encoder updated to 4.0.0 from 3.02.01, removed Distance Warp design parameter * General * Migrate to VS2022 * Year-based version scheme * HRTF PROCESSING * Shared results from FLEX listening test in Journal of the Acoustic Engineering Society * TRITON * New Voxel-free interpolator. Voxels only kept around for debug visuals. New interpolation API provides various modes to handle queries near geometry appropriately * Visualizer updated to support parameter field interpolation logic * Load multiple ACE files simultaneously at runtime * Moved API inputs and mesh parsing to double precision to support large worlds * UNREAL * Spatial reverb support in Unreal Audio plugin * New FLEX-based spatializer plugin * Expose Project Acoustics parameters to MetaSounds * UX for setting new interpolation modes * Support for UE5.1 * Support for Android * Fix for portalling support with UE built-in panning * Fix for Python installation (support latest PythonNet) * Fix for custom IRs saving properly * WWISE * Spatial reverb plugin * Support Wwise 2022.1 ## 3.0 Patch - June 2022 * Few critical bug fixes for the 3.0 release * UNREAL * Added clamp to prevent reverb from clipping in Marketplace plugin * Changed pre-bake default save directory to be in the Project/Plugins directory * Fix for ACE file drag and drop * Fix for AcousticsSpace transforms * TRITON * Temporary fix for Android crash in Triton runtime ## 3.0 - May 2022 * Full Marketplace and Download Center release * HRTF PROCESSING * FLEX near-field MVP * UNITY * Fixed Newtonsoft conflict * UNREAL * Added UE5 sample scene * Add support for AcousticsSpace translation/rotation * New local bake workflow through bake tools from Download Center * Triton bake logs from Azure are autodownloaded to Project/Saved directory * UE5 native plugin is compilable for the UE Marketplace ## 3.0 Early Access - March 2022 * BREAKING CHANGES - lots of moving pieces in this update, see individual sections below for details of all breaking changes. * HRTF PROCESSING * Latest version of FLEX is available - significant performance boost for same HRTF quality * This is the new 'Windows Sonic for Headphones' implementation being ported to Xbox Series hardware * TRITON * BREAKING CHANGE: ALL ACE FILES, JOB PARAMETER JSONs, WILL NEED TO BE REGENERATED * Compression Update - ZFP Adaptive * New Acoustic Parameters - Direction + Spread Reverb encoding * Prebake scalability improvements * Job parameter API simplification * Bake time optimizations * Run-time is now thread-safe (caution: do not use more than 3 concurrent threads -- performance will suffer) * UNITY * Android ARM64 support * UNREAL ENGINE * UE5 native audio engine support via Source Data Override plugin, co-developed with Epic * UE5 + Wwise support * UE4.27 + Wwise support * Moved all Triton queries off game thread to background thread for all UE versions * WWISE * Wwise 2021 Support * Mixer plugin has been removed in favor of object processor for versions 2021+ * Binauralizer Object Processor plugin using latest FLEX engine * Automated setup of convolution busses for use with Triton * Stub for Spatial Reverb plugin is available in source. Will be fully hooked up once research is complete * MISC * Azure Batch binaries updated to latest * /stage option removed from buildandpackage.py -- no longer needed before calling any /package options * /Research build config renamed /Checked * Android NDK upgraded to R21E * GDK support * Linux builds upgraded to ubuntu 20.04 * FBX SDK upgraded to version 2020 * ThirdPartyNotices.txt moved to repo root for easy reference ## 2.1 - February 2021 * Beta version of FLEX engine type added to HrtfEngine and exposed through Unity plugin. ## 2.0 - February 2021 * BREAKING CHANGE. Replaced managed Triton implementations with native versions. CreateTaskImage deprecated. Pre-2.0 ACE files will still work with 2.0 runtime. Pre-2.0 pre-bake files will **not** work with 2.0 Triton bake tools. Pre-2.0 bake scheduling tools will **not** work with post-2.0 bake tools, and vice versa will also not work. * Unreal - Additional probe spacing volume types (horizontal probe spacing, material override) * FBX Importer only: Flood-fill volumes ## 1.2 - March 2020 * First round of Triton bake optimizations from MSR * Windows Docker support * Alpha support for doors and pinned probes in Unreal * Added plugin for VST * Unity + Wwise support ## 1.1 - July 2019 * MacOS Unity support * Optimized Unity pre-bake * Improved HrtfDsp performance * ACE file streaming ## 1.0 - March 2019 * GDC 2019 release * Unreal + Wwise support ## 0.5 - August 2018 * Designer Preview. 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Creative Commons may be contacted at creativecommons.org. ================================================ FILE: LICENSE-CODE ================================================ The MIT License (MIT) Copyright (c) Microsoft Corporation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================ FILE: README.md ================================================ # Microsoft Project Acoustics This repository provides a communication channel for customers using [Project Acoustics](https://aka.ms/acoustics). * [Issue Tracking](https://github.com/microsoft/ProjectAcoustics/issues) * [Notices](https://github.com/microsoft/ProjectAcoustics/labels/notice) * [Known issues](https://github.com/microsoft/ProjectAcoustics/labels/known%20issue) * [Questions](https://github.com/microsoft/ProjectAcoustics/labels/question) ## RELEASE UPDATE (November 17, 2022): We're happy to announce that a new version of Project Acoustics is available! It includes many bug fixes and new features. The documentation has been updated at http://aka.ms/acoustics with information about new features and beta features. Here's a few highlights: ## Version 2022.1 - November 2022 * Full Unreal Marketplace and Download Center release * BREAKING CHANGES - Triton encoder updated to 4.0.0 from 3.02.01, removed Distance Warp design parameter * General * Migrate to VS2022 * Year-based version scheme * HRTF PROCESSING * Shared results from FLEX listening test in Journal of the Acoustic Engineering Society * TRITON * New Voxel-free interpolator. Voxels only kept around for debug visuals. New interpolation API provides various modes to handle queries near geometry appropriately * Visualizer updated to support parameter field interpolation logic * Load multiple ACE files simultaneously at runtime * Moved API inputs and mesh parsing to double precision to support large worlds * UNREAL * Spatial reverb support in Unreal Audio plugin * New FLEX-based spatializer plugin * Expose Project Acoustics parameters to MetaSounds * UX for setting new interpolation modes * Support for UE5.1 * Support for Android * Fix for portalling support with UE built-in panning * Fix for Python installation (support latest PythonNet) * Fix for custom IRs saving properly * WWISE * Spatial reverb plugin * Support Wwise 2022.1 ## Downloads * [Unity plug-in Download](https://www.microsoft.com/en-us/download/details.aspx?id=57346) * [Unreal+Wwise plug-in Download](https://www.microsoft.com/en-us/download/details.aspx?id=58090) * [Unreal Engine 5/5.1 plug-in on the Marketplace](https://www.unrealengine.com/marketplace/en-US/product/06cfe91228c04848a0f6d6f7fb7b40f0) ## Resources * [Microsoft Project Acoustics UE5 Marketplace Plugin | Inside Unreal](https://youtu.be/3uocCX0AMIg) * [Mixed Reality Dev Days 2020 Session on Project Acoustics with HoloLens 2](https://channel9.msdn.com/Shows/Mixed-Reality/Using-Project-Acoustics-with-HoloLens-2) * [The GDC 2019 Session on Project Acoustics](https://www.youtube.com/watch?v=uY4G-GUAQIE&feature=youtu.be&list=PLRs2lXTYCDQ3q9WF-4aO2SgCCCL6rSmA6) * [Technical overview](https://docs.microsoft.com/en-us/gaming/acoustics/what-is-acoustics) * [Making Waves with Triton](https://youtu.be/pIzwo-MxCC8) * * * # Contributing This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com. When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA. This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments. # Legal Notices Microsoft and any contributors grant you a license to the Microsoft documentation and other content in this repository under the [Creative Commons Attribution 4.0 International Public License](https://creativecommons.org/licenses/by/4.0/legalcode), see the [LICENSE](LICENSE) file, and grant you a license to any code in the repository under the [MIT License](https://opensource.org/licenses/MIT), see the [LICENSE-CODE](LICENSE-CODE) file. Microsoft, Windows, Microsoft Azure and/or other Microsoft products and services referenced in the documentation may be either trademarks or registered trademarks of Microsoft in the United States and/or other countries. The licenses for this project do not grant you rights to use any Microsoft names, logos, or trademarks. Microsoft's general trademark guidelines can be found at http://go.microsoft.com/fwlink/?LinkID=254653. Privacy information can be found at https://privacy.microsoft.com/en-us/ Microsoft and any contributors reserve all other rights, whether under their respective copyrights, patents, or trademarks, whether by implication, estoppel or otherwise. ================================================ FILE: SECURITY.md ================================================ ## Security Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet), [Xamarin](https://github.com/xamarin), and [our GitHub organizations](https://opensource.microsoft.com/). If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://aka.ms/opensource/security/definition), please report it to us as described below. ## Reporting Security Issues **Please do not report security vulnerabilities through public GitHub issues.** Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://aka.ms/opensource/security/create-report). If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://aka.ms/opensource/security/pgpkey). You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://aka.ms/opensource/security/msrc). Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue: * Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.) * Full paths of source file(s) related to the manifestation of the issue * The location of the affected source code (tag/branch/commit or direct URL) * Any special configuration required to reproduce the issue * Step-by-step instructions to reproduce the issue * Proof-of-concept or exploit code (if possible) * Impact of the issue, including how an attacker might exploit the issue This information will help us triage your report more quickly. If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://aka.ms/opensource/security/bounty) page for more details about our active programs. ## Preferred Languages We prefer all communications to be in English. ## Policy Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://aka.ms/opensource/security/cvd). ================================================ FILE: _config.yml ================================================ theme: jekyll-theme-slate ================================================ FILE: docs/index.html ================================================ "My Page" ================================================ FILE: docs/index2.html ================================================ "My Page 2"