Repository: miguelespinoza/react-goku Branch: master Commit: 4fc0f95badf5 Files: 43 Total size: 100.6 KB Directory structure: gitextract_bnumcmjq/ ├── .flowconfig ├── .gitignore ├── .watchmanconfig ├── LICENSE ├── README.md ├── android/ │ ├── app/ │ │ ├── build.gradle │ │ ├── libs/ │ │ │ └── bridge.aar │ │ ├── proguard-rules.pro │ │ ├── react.gradle │ │ └── src/ │ │ └── main/ │ │ ├── AndroidManifest.xml │ │ ├── java/ │ │ │ └── com/ │ │ │ └── miguelespinoza/ │ │ │ └── goku/ │ │ │ ├── GokuReactPackage.java │ │ │ ├── MainActivity.java │ │ │ └── SudokuSolverModule.java │ │ └── res/ │ │ └── values/ │ │ ├── strings.xml │ │ └── styles.xml │ ├── build.gradle │ ├── gradle/ │ │ └── wrapper/ │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties │ ├── gradle.properties │ ├── gradlew │ ├── gradlew.bat │ └── settings.gradle ├── app/ │ ├── components/ │ │ └── GokuToolbar.js │ ├── db/ │ │ ├── GokuDB.js │ │ └── realm.js │ ├── native/ │ │ └── SolverAndroid.js │ ├── pages/ │ │ ├── SavedPage.js │ │ └── SolvePage.js │ ├── root.js │ └── utils/ │ └── util.js ├── index.android.js ├── index.ios.js ├── ios/ │ ├── goku/ │ │ ├── AppDelegate.h │ │ ├── AppDelegate.m │ │ ├── Base.lproj/ │ │ │ └── LaunchScreen.xib │ │ ├── Images.xcassets/ │ │ │ └── AppIcon.appiconset/ │ │ │ └── Contents.json │ │ ├── Info.plist │ │ └── main.m │ ├── goku.xcodeproj/ │ │ ├── project.pbxproj │ │ └── xcshareddata/ │ │ └── xcschemes/ │ │ └── goku.xcscheme │ └── gokuTests/ │ ├── Info.plist │ └── gokuTests.m └── package.json ================================================ FILE CONTENTS ================================================ ================================================ FILE: .flowconfig ================================================ [ignore] # We fork some components by platform. .*/*.web.js .*/*.android.js # Some modules have their own node_modules with overlap .*/node_modules/node-haste/.* # Ugh .*/node_modules/babel.* .*/node_modules/babylon.* .*/node_modules/invariant.* # Ignore react and fbjs where there are overlaps, but don't ignore # anything that react-native relies on .*/node_modules/fbjs/lib/Map.js .*/node_modules/fbjs/lib/Promise.js .*/node_modules/fbjs/lib/fetch.js .*/node_modules/fbjs/lib/ExecutionEnvironment.js .*/node_modules/fbjs/lib/isEmpty.js .*/node_modules/fbjs/lib/crc32.js .*/node_modules/fbjs/lib/ErrorUtils.js # Flow has a built-in definition for the 'react' module which we prefer to use # over the currently-untyped source .*/node_modules/react/react.js .*/node_modules/react/lib/React.js .*/node_modules/react/lib/ReactDOM.js # Ignore commoner tests .*/node_modules/commoner/test/.* # See https://github.com/facebook/flow/issues/442 .*/react-tools/node_modules/commoner/lib/reader.js # Ignore jest .*/node_modules/jest-cli/.* # Ignore Website .*/website/.* [include] [libs] node_modules/react-native/Libraries/react-native/react-native-interface.js [options] module.system=haste munge_underscores=true module.name_mapper='^image![a-zA-Z0-9$_-]+$' -> 'GlobalImageStub' module.name_mapper='^[./a-zA-Z0-9$_-]+\.\(bmp\|gif\|jpg\|jpeg\|png\|psd\|svg\|webp\|m4v\|mov\|mp4\|mpeg\|mpg\|webm\|aac\|aiff\|caf\|m4a\|mp3\|wav\|html\)$' -> 'RelativeImageStub' suppress_type=$FlowIssue suppress_type=$FlowFixMe suppress_type=$FixMe suppress_comment=\\(.\\|\n\\)*\\$FlowFixMe\\($\\|[^(]\\|(\\(>=0\\.\\(2[0-1]\\|1[0-9]\\|[0-9]\\).[0-9]\\)? *\\(site=[a-z,_]*react_native[a-z,_]*\\)?)\\) suppress_comment=\\(.\\|\n\\)*\\$FlowIssue\\((\\(>=0\\.\\(2[0-1]\\|1[0-9]\\|[0-9]\\).[0-9]\\)? *\\(site=[a-z,_]*react_native[a-z,_]*\\)?)\\)?:? #[0-9]+ suppress_comment=\\(.\\|\n\\)*\\$FlowFixedInNextDeploy [version] 0.21.0 ================================================ FILE: .gitignore ================================================ # Created by https://www.gitignore.io/api/android ### Android ### *.keystore # Built application files *.apk *.ap_ # Files for the Dalvik VM *.dex # Java class files *.class # Generated files bin/ gen/ out/ # Gradle files .gradle/ build/ # Local configuration file (sdk path, etc) local.properties # Proguard folder generated by Eclipse proguard/ # Log Files *.log # Android Studio Navigation editor temp files .navigation/ # Android Studio captures folder captures/ # Intellij *.iml ### Android Patch ### gen-external-apklibs # OSX # .DS_Store # Xcode # build/ *.pbxuser !default.pbxuser *.mode1v3 !default.mode1v3 *.mode2v3 !default.mode2v3 *.perspectivev3 !default.perspectivev3 xcuserdata *.xccheckout *.moved-aside DerivedData *.hmap *.ipa *.xcuserstate project.xcworkspace # Android/IJ # .idea .gradle local.properties # node.js # node_modules/ npm-debug.log ================================================ FILE: .watchmanconfig ================================================ {} ================================================ FILE: LICENSE ================================================ The MIT License (MIT) Copyright (c) 2016 Miguel Espinoza Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================ FILE: README.md ================================================ Go-ku: Mobile App built using React Native and Golang ===== ![Go-ku Banner](https://cloud.githubusercontent.com/assets/6182543/13706057/835c3a46-e771-11e5-9c92-385b6c5c4cf8.png) link to [Google Play Store](https://play.google.com/store/apps/details?id=com.miguelespinoza.goku) ## Reason Curious about an Architecture to rule all mobile platforms! using **React Native** and **Golang**! ## Architecture * **UI Layer:** [React Native](https://facebook.github.io/react-native/) * **Logic Layer:** [Go mobile](https://godoc.org/golang.org/x/mobile/cmd/gomobile) using [goku lib](https://github.com/miguelespinoza/goku) * **Persistence Layer** [Realm DB](https://realm.io/docs/react-native/latest/) ## Screenshots ### **Logic:** Using Golang to solve Sudoku Board ![Go-ku Insert](https://cloud.githubusercontent.com/assets/6182543/13706010/5b7ca2ea-e771-11e5-81fd-b2f830e03d20.png) ![Go-ku Solved](https://cloud.githubusercontent.com/assets/6182543/13706012/5b7d6fa4-e771-11e5-8bce-1295b23a163e.png) ### **Persistence:** Using Realm DB to save boards to a ListView ![Go-ku SavedOne](https://cloud.githubusercontent.com/assets/6182543/13706011/5b7cbfaa-e771-11e5-88c4-43c6152db7da.png) ![Go-ku SavedTwo](https://cloud.githubusercontent.com/assets/6182543/13706009/5b7c6690-e771-11e5-834e-b83278454d57.png) ### Can go back to a previously saved board ![Go-ku Selected](https://cloud.githubusercontent.com/assets/6182543/13706013/5b7f7c36-e771-11e5-968e-acc0099aad00.png) ![Go-ku Loaded](https://cloud.githubusercontent.com/assets/6182543/13706267/69b133a2-e772-11e5-950e-e270b6de4a8c.png) ## Development Tips: As of now only works for Android, have not tested on iOS * any one happy to contribute and build for iOS, I'm happy to receive Pull Request! :) ### Run from source: Dependencies: [react-native for android](https://facebook.github.io/react-native/docs/getting-started.html#content) 1. clone this repo 2. $ cd react-goku 3. $ npm install 4. $ react-native run-android ### Using/Updating Golang: Dependencies: [gomobile](https://godoc.org/golang.org/x/mobile/cmd/gomobile) 1. clone [goku package](https://github.com/miguelespinoza/goku) 2. $ cd goku 2. $ gomobile bind -target android -o bridge.aar -v ./bridge 3. Import .aar file using Android Studio: * [steps](http://imgur.com/a/dEewm) * thanks to [Sajal Kayan!](http://www.sajalkayan.com/post/android-apps-golang.html) 4. Notice bridge.go, that's the proxy function used in order to communicate between Java and Go in Android. * Limited types are supported using gomobile ### Into React Native World: Using Go package: 1. Create a class that extends ReactContextBaseJavaModule, and create a method using the ReactMethod annotation, you can use Bridge.java to call the Go proxy function [check this](https://github.com/miguelespinoza/react-goku/blob/master/android/app/src/main/java/com/miguelespinoza/goku/SudokuSolverModule.java#L30-L42) 2. Create a class that extends ReactPackage, [check this](https://github.com/miguelespinoza/react-goku/blob/master/android/app/src/main/java/com/miguelespinoza/goku/GokuReactPackage.java) 3. Pass the class in the getPackage function inside your [MainActivity class](https://github.com/miguelespinoza/react-goku/blob/master/android/app/src/main/java/com/miguelespinoza/goku/MainActivity.java#L41) 4. This allows you to expose that class using [NativeModules](https://github.com/miguelespinoza/react-goku/blob/master/app/native/SolverAndroid.js) 5. Profit! use that function wherever you want! ## TODO: * input from buttons, not OS keyboard * deleting sudoku boards * updating sudoku boards, need to introduce primaryKey * refactor to idiomatic react code : sorry came from Java and Go * Realm Results should "auto-update" the list? or is it only "auto-updated" if it is already in the list? so adding new models I have to manually update the list again? * Learn some integration testing for React Native * (∩`-´)⊃━☆゚.*・。゚ Animations! oooooooh!!!! ================================================ FILE: android/app/build.gradle ================================================ apply plugin: "com.android.application" import com.android.build.OutputFile /** * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets * and bundleReleaseJsAndAssets). * These basically call `react-native bundle` with the correct arguments during the Android build * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the * bundle directly from the development server. Below you can see all the possible configurations * and their defaults. If you decide to add a configuration block, make sure to add it before the * `apply from: "react.gradle"` line. * * project.ext.react = [ * // the name of the generated asset file containing your JS bundle * bundleAssetName: "index.android.bundle", * * // the entry file for bundle generation * entryFile: "index.android.js", * * // whether to bundle JS and assets in debug mode * bundleInDebug: false, * * // whether to bundle JS and assets in release mode * bundleInRelease: true, * * // whether to bundle JS and assets in another build variant (if configured). * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants * // The configuration property can be in the following formats * // 'bundleIn${productFlavor}${buildType}' * // 'bundleIn${buildType}' * // bundleInFreeDebug: true, * // bundleInPaidRelease: true, * // bundleInBeta: true, * * // the root of your project, i.e. where "package.json" lives * root: "../../", * * // where to put the JS bundle asset in debug mode * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", * * // where to put the JS bundle asset in release mode * jsBundleDirRelease: "$buildDir/intermediates/assets/release", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in debug mode * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in release mode * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", * * // by default the gradle tasks are skipped if none of the JS files or assets change; this means * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to * // date; if you have any other folders that you want to ignore for performance reasons (gradle * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ * // for example, you might want to remove it from here. * inputExcludes: ["android/**", "ios/**"] * ] */ apply from: "react.gradle" /** * Set this to true to create two separate APKs instead of one: * - An APK that only works on ARM devices * - An APK that only works on x86 devices * The advantage is the size of the APK is reduced by about 4MB. * Upload all the APKs to the Play Store and people will download * the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /** * Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = true android { compileSdkVersion 23 buildToolsVersion "23.0.1" defaultConfig { applicationId "com.miguelespinoza.goku" minSdkVersion 16 targetSdkVersion 22 versionCode 1 versionName "1.0" ndk { abiFilters "armeabi-v7a", "x86" } } signingConfigs { release { storeFile file("goku-android-key.keystore") storePassword "password" keyAlias "goku-key" keyPassword "password" } } splits { abi { reset() enable enableSeparateBuildPerCPUArchitecture universalApk false // If true, also generate a universal APK include "armeabi-v7a", "x86" } } buildTypes { release { minifyEnabled enableProguardInReleaseBuilds signingConfig signingConfigs.release proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" } } // applicationVariants are e.g. debug, release applicationVariants.all { variant -> variant.outputs.each { output -> // For each separate APK per architecture, set a unique version code as described here: // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits def versionCodes = ["armeabi-v7a":1, "x86":2] def abi = output.getFilter(OutputFile.ABI) if (abi != null) { // null for the universal-debug, universal-release variants output.versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode } } } } dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) compile 'com.android.support:appcompat-v7:23.0.1' compile 'com.facebook.react:react-native:+' // From node_modules compile project(':RNMaterialKit') compile(name:'bridge', ext:'aar') compile project(":realm") compile fileTree(dir: "node_modules/realm/android/libs", include: ["*.jar"]) } ================================================ FILE: android/app/proguard-rules.pro ================================================ # Add project specific ProGuard rules here. # By default, the flags in this file are appended to flags specified # in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt # You can edit the include path and order by changing the proguardFiles # directive in build.gradle. # # For more details, see # http://developer.android.com/guide/developing/tools/proguard.html # Add any project specific keep options here: # If your project uses WebView with JS, uncomment the following # and specify the fully qualified class name to the JavaScript interface # class: #-keepclassmembers class fqcn.of.javascript.interface.for.webview { # public *; #} # Disabling obfuscation is useful if you collect stack traces from production crashes # (unless you are using a system that supports de-obfuscate the stack traces). -dontobfuscate # React Native # Keep our interfaces so they can be used by other ProGuard rules. # See http://sourceforge.net/p/proguard/bugs/466/ -keep,allowobfuscation @interface com.facebook.proguard.annotations.DoNotStrip -keep,allowobfuscation @interface com.facebook.proguard.annotations.KeepGettersAndSetters # Do not strip any method/class that is annotated with @DoNotStrip -keep @com.facebook.proguard.annotations.DoNotStrip class * -keepclassmembers class * { @com.facebook.proguard.annotations.DoNotStrip *; } -keepclassmembers @com.facebook.proguard.annotations.KeepGettersAndSetters class * { void set*(***); *** get*(); } -keep class * extends com.facebook.react.bridge.JavaScriptModule { *; } -keep class * extends com.facebook.react.bridge.NativeModule { *; } -keepclassmembers,includedescriptorclasses class * { native ; } -keepclassmembers class * { @com.facebook.react.uimanager.UIProp ; } -keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactProp ; } -keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactPropGroup ; } -dontwarn com.facebook.react.** # okhttp -keepattributes Signature -keepattributes *Annotation* -keep class com.squareup.okhttp.** { *; } -keep interface com.squareup.okhttp.** { *; } -dontwarn com.squareup.okhttp.** # okio -keep class sun.misc.Unsafe { *; } -dontwarn java.nio.file.* -dontwarn org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement -dontwarn okio.** # stetho -dontwarn com.facebook.stetho.** ================================================ FILE: android/app/react.gradle ================================================ import org.apache.tools.ant.taskdefs.condition.Os def config = project.hasProperty("react") ? project.react : []; def bundleAssetName = config.bundleAssetName ?: "index.android.bundle" def entryFile = config.entryFile ?: "index.android.js" // because elvis operator def elvisFile(thing) { return thing ? file(thing) : null; } def reactRoot = elvisFile(config.root) ?: file("../../") def inputExcludes = config.inputExcludes ?: ["android/**", "ios/**"] void runBefore(String dependentTaskName, Task task) { Task dependentTask = tasks.findByPath(dependentTaskName); if (dependentTask != null) { dependentTask.dependsOn task } } gradle.projectsEvaluated { // Grab all build types and product flavors def buildTypes = android.buildTypes.collect { type -> type.name } def productFlavors = android.productFlavors.collect { flavor -> flavor.name } // When no product flavors defined, use empty if (!productFlavors) productFlavors.add('') productFlavors.each { productFlavorName -> buildTypes.each { buildTypeName -> // Create variant and target names def targetName = "${productFlavorName.capitalize()}${buildTypeName.capitalize()}" def targetPath = productFlavorName ? "${productFlavorName}/${buildTypeName}" : "${buildTypeName}" // React js bundle directories def jsBundleDirConfigName = "jsBundleDir${targetName}" def jsBundleDir = elvisFile(config."$jsBundleDirConfigName") ?: file("$buildDir/intermediates/assets/${targetPath}") def resourcesDirConfigName = "jsBundleDir${targetName}" def resourcesDir = elvisFile(config."${resourcesDirConfigName}") ?: file("$buildDir/intermediates/res/merged/${targetPath}") def jsBundleFile = file("$jsBundleDir/$bundleAssetName") // Bundle task name for variant def bundleJsAndAssetsTaskName = "bundle${targetName}JsAndAssets" def currentBundleTask = tasks.create( name: bundleJsAndAssetsTaskName, type: Exec) { group = "react" description = "bundle JS and assets for ${targetName}." // Create dirs if they are not there (e.g. the "clean" task just ran) doFirst { jsBundleDir.mkdirs() resourcesDir.mkdirs() } // Set up inputs and outputs so gradle can cache the result inputs.files fileTree(dir: reactRoot, excludes: inputExcludes) outputs.dir jsBundleDir outputs.dir resourcesDir // Set up the call to the react-native cli workingDir reactRoot // Set up dev mode def devEnabled = !targetName.toLowerCase().contains("release") if (Os.isFamily(Os.FAMILY_WINDOWS)) { commandLine "cmd", "/c", "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}", "--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir } else { commandLine "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}", "--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir } enabled config."bundleIn${targetName}" || config."bundleIn${buildTypeName.capitalize()}" ?: targetName.toLowerCase().contains("release") } // Hook bundle${productFlavor}${buildType}JsAndAssets into the android build process currentBundleTask.dependsOn("merge${targetName}Resources") currentBundleTask.dependsOn("merge${targetName}Assets") runBefore("processArmeabi-v7a${targetName}Resources", currentBundleTask) runBefore("processX86${targetName}Resources", currentBundleTask) runBefore("processUniversal${targetName}Resources", currentBundleTask) runBefore("process${targetName}Resources", currentBundleTask) } } } ================================================ FILE: android/app/src/main/AndroidManifest.xml ================================================ ================================================ FILE: android/app/src/main/java/com/miguelespinoza/goku/GokuReactPackage.java ================================================ package com.miguelespinoza.goku; import com.facebook.react.ReactPackage; import com.facebook.react.bridge.JavaScriptModule; import com.facebook.react.bridge.NativeModule; import com.facebook.react.bridge.ReactApplicationContext; import com.facebook.react.uimanager.ViewManager; import java.util.ArrayList; import java.util.Collections; import java.util.List; /** * Created by miguele on 3/8/16. */ class GokuReactPackage implements ReactPackage { @Override public List createViewManagers(ReactApplicationContext reactContext) { List modules = new ArrayList<>(); return modules; } @Override public List> createJSModules() { return Collections.emptyList(); } @Override public List createNativeModules(ReactApplicationContext reactContext) { List modules = new ArrayList<>(); modules.add(new SudokuSolverModule(reactContext)); return modules; } } ================================================ FILE: android/app/src/main/java/com/miguelespinoza/goku/MainActivity.java ================================================ package com.miguelespinoza.goku; import com.facebook.react.ReactActivity; import com.facebook.react.ReactPackage; import com.facebook.react.shell.MainReactPackage; import com.github.xinthink.rnmk.ReactMaterialKitPackage; import java.util.Arrays; import java.util.List; import io.realm.react.RealmReactPackage; public class MainActivity extends ReactActivity { /** * Returns the name of the main component registered from JavaScript. * This is used to schedule rendering of the component. */ @Override protected String getMainComponentName() { return "goku"; } /** * Returns whether dev mode should be enabled. * This enables e.g. the dev menu. */ @Override protected boolean getUseDeveloperSupport() { return BuildConfig.DEBUG; } /** * A list of packages used by the app. If the app uses additional views * or modules besides the default ones, add more packages here. */ @Override protected List getPackages() { return Arrays.asList( new MainReactPackage(), new GokuReactPackage(), new ReactMaterialKitPackage(), new RealmReactPackage() ); } } ================================================ FILE: android/app/src/main/java/com/miguelespinoza/goku/SudokuSolverModule.java ================================================ package com.miguelespinoza.goku; import android.util.Log; import com.facebook.react.bridge.Arguments; import com.facebook.react.bridge.Promise; import com.facebook.react.bridge.ReactApplicationContext; import com.facebook.react.bridge.ReactContextBaseJavaModule; import com.facebook.react.bridge.ReactMethod; import com.facebook.react.bridge.WritableMap; import go.bridge.Bridge; /** * Created by miguele on 3/8/16. */ public class SudokuSolverModule extends ReactContextBaseJavaModule { public static final String TAG = "SudokuSolverModule"; public SudokuSolverModule(ReactApplicationContext reactContext) { super(reactContext); } @Override public String getName() { return "SudokuSolverAndroid"; } @ReactMethod public void solve(String puzzle, Promise promise) { try { String result = Bridge.Solve(puzzle); WritableMap map = Arguments.createMap(); map.putString("result", result); promise.resolve(map); } catch (Exception e) { Log.e(TAG, "Solve error: " + e.toString()); promise.reject(e); } } } ================================================ FILE: android/app/src/main/res/values/strings.xml ================================================ Go-ku ================================================ FILE: android/app/src/main/res/values/styles.xml ================================================ ================================================ FILE: android/build.gradle ================================================ // Top-level build file where you can add configuration options common to all sub-projects/modules. buildscript { repositories { jcenter() } dependencies { classpath 'com.android.tools.build:gradle:1.3.1' // NOTE: Do not place your application dependencies here; they belong // in the individual module build.gradle files } } allprojects { repositories { mavenLocal() jcenter() maven { // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm url "$projectDir/../../node_modules/react-native/android" } flatDir { dirs 'libs' } } } ================================================ FILE: android/gradle/wrapper/gradle-wrapper.properties ================================================ distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists distributionUrl=https\://services.gradle.org/distributions/gradle-2.4-all.zip ================================================ FILE: android/gradle.properties ================================================ # Project-wide Gradle settings. # IDE (e.g. Android Studio) users: # Gradle settings configured through the IDE *will override* # any settings specified in this file. # For more details on how to configure your build environment visit # http://www.gradle.org/docs/current/userguide/build_environment.html # Specifies the JVM arguments used for the daemon process. # The setting is particularly useful for tweaking memory settings. # Default value: -Xmx10248m -XX:MaxPermSize=256m # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 # When configured, Gradle will run in incubating parallel mode. # This option should only be used with decoupled projects. More details, visit # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects # org.gradle.parallel=true android.useDeprecatedNdk=true ================================================ FILE: android/gradlew ================================================ #!/usr/bin/env bash ############################################################################## ## ## Gradle start up script for UN*X ## ############################################################################## # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. DEFAULT_JVM_OPTS="" APP_NAME="Gradle" APP_BASE_NAME=`basename "$0"` # Use the maximum available, or set MAX_FD != -1 to use that value. MAX_FD="maximum" warn ( ) { echo "$*" } die ( ) { echo echo "$*" echo exit 1 } # OS specific support (must be 'true' or 'false'). cygwin=false msys=false darwin=false case "`uname`" in CYGWIN* ) cygwin=true ;; Darwin* ) darwin=true ;; MINGW* ) msys=true ;; esac # For Cygwin, ensure paths are in UNIX format before anything is touched. if $cygwin ; then [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"` fi # Attempt to set APP_HOME # Resolve links: $0 may be a link PRG="$0" # Need this for relative symlinks. while [ -h "$PRG" ] ; do ls=`ls -ld "$PRG"` link=`expr "$ls" : '.*-> \(.*\)$'` if expr "$link" : '/.*' > /dev/null; then PRG="$link" else PRG=`dirname "$PRG"`"/$link" fi done SAVED="`pwd`" cd "`dirname \"$PRG\"`/" >&- APP_HOME="`pwd -P`" cd "$SAVED" >&- CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar # Determine the Java command to use to start the JVM. if [ -n "$JAVA_HOME" ] ; then if [ -x "$JAVA_HOME/jre/sh/java" ] ; then # IBM's JDK on AIX uses strange locations for the executables JAVACMD="$JAVA_HOME/jre/sh/java" else JAVACMD="$JAVA_HOME/bin/java" fi if [ ! -x "$JAVACMD" ] ; then die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi else JAVACMD="java" which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi # Increase the maximum file descriptors if we can. if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then MAX_FD_LIMIT=`ulimit -H -n` if [ $? -eq 0 ] ; then if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then MAX_FD="$MAX_FD_LIMIT" fi ulimit -n $MAX_FD if [ $? -ne 0 ] ; then warn "Could not set maximum file descriptor limit: $MAX_FD" fi else warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" fi fi # For Darwin, add options to specify how the application appears in the dock if $darwin; then GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" fi # For Cygwin, switch paths to Windows format before running java if $cygwin ; then APP_HOME=`cygpath --path --mixed "$APP_HOME"` CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` # We build the pattern for arguments to be converted via cygpath ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` SEP="" for dir in $ROOTDIRSRAW ; do ROOTDIRS="$ROOTDIRS$SEP$dir" SEP="|" done OURCYGPATTERN="(^($ROOTDIRS))" # Add a user-defined pattern to the cygpath arguments if [ "$GRADLE_CYGPATTERN" != "" ] ; then OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" fi # Now convert the arguments - kludge to limit ourselves to /bin/sh i=0 for arg in "$@" ; do CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` else eval `echo args$i`="\"$arg\"" fi i=$((i+1)) done case $i in (0) set -- ;; (1) set -- "$args0" ;; (2) set -- "$args0" "$args1" ;; (3) set -- "$args0" "$args1" "$args2" ;; (4) set -- "$args0" "$args1" "$args2" "$args3" ;; (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; esac fi # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules function splitJvmOpts() { JVM_OPTS=("$@") } eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" ================================================ FILE: android/gradlew.bat ================================================ @if "%DEBUG%" == "" @echo off @rem ########################################################################## @rem @rem Gradle startup script for Windows @rem @rem ########################################################################## @rem Set local scope for the variables with windows NT shell if "%OS%"=="Windows_NT" setlocal @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. set DEFAULT_JVM_OPTS= set DIRNAME=%~dp0 if "%DIRNAME%" == "" set DIRNAME=. set APP_BASE_NAME=%~n0 set APP_HOME=%DIRNAME% @rem Find java.exe if defined JAVA_HOME goto findJavaFromJavaHome set JAVA_EXE=java.exe %JAVA_EXE% -version >NUL 2>&1 if "%ERRORLEVEL%" == "0" goto init echo. echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :findJavaFromJavaHome set JAVA_HOME=%JAVA_HOME:"=% set JAVA_EXE=%JAVA_HOME%/bin/java.exe if exist "%JAVA_EXE%" goto init echo. echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :init @rem Get command-line arguments, handling Windowz variants if not "%OS%" == "Windows_NT" goto win9xME_args if "%@eval[2+2]" == "4" goto 4NT_args :win9xME_args @rem Slurp the command line arguments. set CMD_LINE_ARGS= set _SKIP=2 :win9xME_args_slurp if "x%~1" == "x" goto execute set CMD_LINE_ARGS=%* goto execute :4NT_args @rem Get arguments from the 4NT Shell from JP Software set CMD_LINE_ARGS=%$ :execute @rem Setup the command line set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar @rem Execute Gradle "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% :end @rem End local scope for the variables with windows NT shell if "%ERRORLEVEL%"=="0" goto mainEnd :fail rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of rem the _cmd.exe /c_ return code! if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 exit /b 1 :mainEnd if "%OS%"=="Windows_NT" endlocal :omega ================================================ FILE: android/settings.gradle ================================================ rootProject.name = 'goku' include ':app' include ':RNMaterialKit' project (':RNMaterialKit').projectDir = file('../node_modules/react-native-material-kit/android') // realm dependency include ':realm' project(':realm').projectDir = new File(rootProject.projectDir, '../node_modules/realm/android') ================================================ FILE: app/components/GokuToolbar.js ================================================ 'use strict'; import React, { StyleSheet, Button, Text, View, Animated } from 'react-native'; var ToolbarAndroid = require('ToolbarAndroid'); // TODO: Unfortunate this could not be used in conjunction with ScrollableTabView // like: renderTabBar={() => // I don't have access to refs from SolvedPage and SavedPage // leave here for reference var GokuToolbar = React.createClass({ selectedTabIcons: [], unselectedTabIcons: [], propTypes: { goToPage: React.PropTypes.func, activeTab: React.PropTypes.number, tabs: React.PropTypes.array }, toolbarActions (currentTab) { switch (currentTab) { case 0: return solveToolbarActions case 1: return savedToolbarAction } }, renderTabOption( name, page ) { var isTabActive = this.props.activeTab === page; return ( ); }, render() { var containerWidth = this.props.containerWidth; var numberOfTabs = this.props.tabs.length; var tabUnderlineStyle = { position: 'absolute', width: containerWidth / numberOfTabs, height: 4, backgroundColor: 'white', bottom: 0, }; var left = this.props.scrollValue.interpolate({ inputRange: [ 0, 1 ], outputRange: [ 0, containerWidth / numberOfTabs ] }); return ( ); } }); var solveToolbarActions = [ {title: 'Solve', icon: require('../assets/solve_icon.png'), show:'always'}, {title: 'Delete', icon: require('../assets/delete_icon.png'), show:'always'}, {title: 'Save', icon: require('../assets/save_icon.png'), show:'always'}, ]; var savedToolbarAction = []; const styles = StyleSheet.create({ toolbar: { backgroundColor: '#2196F3', height: 56 }, tabs: { } }); module.exports = GokuToolbar; ================================================ FILE: app/db/GokuDB.js ================================================ 'use strict'; import realm from './realm'; export const GokuDB = { saveBoard: (presolved, solved) => { console.log("saving Board"); realm.write(() => { realm.create('Board', { presolved: presolved, solved: solved }); }); }, getBoards: () => { console.log("gettings all Boards"); console.log("gettings all Boards"); return realm.objects('Board'); } } export default GokuDB ================================================ FILE: app/db/realm.js ================================================ 'use strict'; import Realm from 'realm'; class Board{} Board.schema = { name: 'Board', properties: { presolved: Realm.Types.STRING, solved: Realm.Types.STRING, }, }; export default new Realm({schema: [Board]}); ================================================ FILE: app/native/SolverAndroid.js ================================================ 'use strict'; /** * This exposes the native SudokuSolverAndroid module as a JS module. This has a * function 'solve' which takes the following parameters: * * 1. String puzzle: A string which contains the state of a sudoku puzzle -- example: puzzle := 4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.....1.4...... * BTW: this "Native" function is actually Golang! using gomobile * https://godoc.org/golang.org/x/mobile/cmd/gomobile */ import { NativeModules } from 'react-native'; module.exports = NativeModules.SudokuSolverAndroid; ================================================ FILE: app/pages/SavedPage.js ================================================ 'use strict'; import React, { AppRegistry, StyleSheet, PixelRatio, ScrollView, TouchableOpacity, View, Text } from 'react-native'; import { ListView } from 'realm/react-native'; import GokuDB from '../db/GokuDB' var SavedPage = React.createClass({ getInitialState() { var ds = new ListView.DataSource({rowHasChanged: (r1, r2) => r1.solved !== r2.solved}); return { dataSource: ds.cloneWithRows(GokuDB.getBoards()), }; }, render() { return( ); }, _onBoardClicked(board) { console.log("onBoardClicked: " + board.solved); }, _renderRow(rowData, sectionID, rowID) { console.log(rowData); return ( {rowID+1} this.props.onPressItem(rowData, rowID)} /> ); }, updateDataSource() { this.setState({ dataSource: this.state.dataSource.cloneWithRows(GokuDB.getBoards()), }); } }); class BoardItem extends React.Component { render() { var board = this.props.item; var rows = []; var blocks = []; var puzzle = _.chunk([...board.solved], 9); var userInserts = board.presolved.split(','); puzzle.map((row) => { var rowSeperator = ((rows.length == 2 || rows.length == 5)) ? true : false; row.map((block) => { var key = rows.length + "_" + blocks.length; var isUserInsert = false; userInserts.map((insertKey) => { if (insertKey == key) { isUserInsert = true; } }); var blockSeperator = ((blocks.length == 2 || blocks.length == 5)) ? true : false; // console.log("block not null"); blocks.push( {block} ); }); rows.push( {blocks} ); blocks = []; }); return ( {rows} ); } } var styles = StyleSheet.create({ // For the container View parent: { flex: 1, padding: 0 }, listview: { }, itemRow: { flexDirection:'row', paddingLeft:16, paddingTop:10, paddingBottom:10, }, itemRowID: { color: 'white', fontSize: 32, fontWeight: 'bold', flexDirection:'row', textAlign:'center', }, circle: { width: 50, height: 50, borderRadius: 25, backgroundColor: '#03A9F4', marginTop:32, }, boardContent: { flex:1, paddingLeft:32, }, boardContainer: { flex:1, width:200, borderWidth: 3, borderTopWidth: 2, borderBottomWidth: 2 }, boardRow: { flex: 1, flexDirection: 'row', alignItems: 'center', }, boardRowSeperator: { borderBottomWidth: 3 }, boardBlock: { flex: 1, justifyContent: 'flex-start', borderWidth: 1 / PixelRatio.get(), height:20, }, boardBlockSelected: { flex: 1, justifyContent: 'flex-start', borderWidth: 1 / PixelRatio.get(), height:20, backgroundColor: '#81D4FA', }, boardBlockSeperator: { borderRightWidth: 2 }, boardBlockText: { fontSize: 10, paddingTop: 8, alignSelf: 'center' }, }); module.exports = SavedPage; ================================================ FILE: app/pages/SolvePage.js ================================================ 'use strict'; import React, { AppRegistry, StyleSheet, PixelRatio, View, Text, TextInput, ToastAndroid } from 'react-native'; import SudokuSolver from '../native/SolverAndroid' import util from '../utils/util' import GokuDB from '../db/GokuDB' var _ = require('lodash'); var SolvePage = React.createClass({ getInitialState() { return { initPuzzle: util.makeArray(81, null), // puzzleBoard: contains solved state // reacts to blocks in sudoku grid based on [row][block].length puzzleBoard: util.makeGrid(), presolved: '', // contains presolved state solved: false, cleared: true } }, _onInput(key, input) { this.setState({ cleared: false }); var gridpoint = key.split('_'); var x = gridpoint[0]; var y = gridpoint[1]; this.state.puzzleBoard[x][y] = parseInt(input); console.log("key: " + key + "input: " + input); }, drawBoard() { var rows = []; var blocks = []; var puzzle = _.chunk(this.state.initPuzzle, 9); puzzle.map((row) => { var rowSeperator = ((rows.length == 2 || rows.length == 5)) ? true : false; row.map((block) => { var key = rows.length + "_" + blocks.length; var blockSeperator = ((blocks.length == 2 || blocks.length == 5)) ? true : false; if (block === null) { blocks.push( this.setState({ active: true }) } onChangeText={(input) => this._onInput(key, input)} > {this.state.puzzleBoard[rows.length][blocks.length]} ); } else { console.log("block not null"); blocks.push( {block} ); } }); rows.push({blocks}); blocks = []; }); return ({rows}); }, render() { var layout = {this.drawBoard()} ; return layout; }, // convertPuzzle: converts puzzleBoard to a format that the Go lib (Goku) understands convertPuzzle() { var newPuzzle = util.convertPuzzle(_.flatten(this.state.puzzleBoard)); console.log("newPuzzle: " + newPuzzle); this.processPuzzle(newPuzzle); }, isSolved() { return this.state.solved; }, isCleared() { return this.state.cleared; }, processPuzzle: async function(puzzle) { console.log("processing puzzle!"); // } = await SudokuSolver.solve("4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.....1.4......"); try { var { result, } = await SudokuSolver.solve(puzzle); console.log("result ready!"); console.log(result); console.log([...result]); var presolved = util.extractPuzzleInserts(this.state.puzzleBoard) this.setState({ // array of all keys presolved: presolved }); var newBoard = util.convertToGrid(_.chunk([...result], 9)); this.setState({ solved: true, puzzleBoard: newBoard }); } catch (e) { console.error(e); ToastAndroid.show('Puzzle is unsolvable.', ToastAndroid.SHORT); } }, loadPuzzle(board) { var mergedPuzzle = util.mergePuzzleViaInserts(board.presolved, _.chunk([...board.solved], 9)); this.setState({ puzzleBoard: mergedPuzzle }); }, deletePuzzle() { var cleanBoard = util.makeGrid(); this.setState({ cleared: true, puzzleBoard: cleanBoard }); }, savePuzzle(saveCallback) { this.setState({ solved: false }); console.log("SolvePage saving puzzle"); GokuDB.saveBoard(this.state.presolved, util.convertPuzzle(_.flatten(this.state.puzzleBoard))); saveCallback(); } }); var styles = StyleSheet.create({ // For the container View parent: { paddingTop:16 }, container: { alignSelf: 'center', width:320, borderWidth: 3, borderTopWidth: 2, borderBottomWidth: 2 }, row: { flex: 1, flexDirection: 'row', alignItems: 'center' }, rowSeperator: { borderBottomWidth: 3 }, textInput: { paddingBottom: 2, paddingLeft: 10, height: 40, fontSize: 25, backgroundColor: '#E3F2FD' }, textInputSelected: { paddingBottom: 2, paddingLeft: 10, height: 40, fontSize: 25 // backgroundColor: '#BBDEFB' }, block: { flex: 1, justifyContent: 'flex-start', borderWidth: 1, height:40 }, blockSeperator: { borderRightWidth: 3 }, blockText: { fontSize: 25, paddingTop: 4, alignSelf: 'center' }, }); module.exports = SolvePage; ================================================ FILE: app/root.js ================================================ 'use strict'; import React, { StyleSheet, StatusBar, View, ToastAndroid } from 'react-native'; import SolvePage from './pages/SolvePage'; import SavedPage from './pages/SavedPage'; var ToolbarAndroid = require('ToolbarAndroid'); var ScrollableTabView = require('react-native-scrollable-tab-view'); var Root = React.createClass({ getInitialState() { return { toggleActions: false, // true => showToolbarOptions } }, _onActionSelected(position) { if (position === 0) { // Solve console.log("solving puzzle with Go"); this._onSolve(); } else if (position === 1) { // Delete console.log("cleaning up board"); this._onDelete(); } else if (position === 2) { console.log("saving board"); this._onSave(); } }, _onSolve() { this.refs.solvePage.convertPuzzle(); // will processPuzzle }, _onDelete() { this.refs.solvePage.deletePuzzle(); }, _onSave() { if (this.refs.solvePage.isSolved()) { this.refs.solvePage.savePuzzle(() => { this.refs.savedPage.updateDataSource(); }); return; } if (this.refs.solvePage.isCleared()) { console.log("Puzzle is not complete."); ToastAndroid.show('Puzzle is not complete.', ToastAndroid.SHORT); return; } console.log("Must solve puzzle before saving."); ToastAndroid.show('Must solve puzzle before saving.', ToastAndroid.SHORT); }, _onItemSelected(board, id) { this.refs.tab.goToPage(0); console.log("loading puzzle: "); this.refs.solvePage.loadPuzzle(board); }, _toggleToolbarAction(tab) { // TODO: // you can't toggle.. unless it's connected to ScrollableTabView // and used activeTab property // http://stackoverflow.com/questions/33411590/how-to-render-actions-in-toolbarandroid-for-react-native // but you sacrifice having reference to SolvePage and SavedPage :( I might be overlooking something.. }, render() { return ( ); } }); var toolbarActions = [ {title: 'Solve', icon: require('./assets/solve_icon.png'), show:'always'}, {title: 'Delete', icon: require('./assets/delete_icon.png'), show:'always'}, {title: 'Save', icon: require('./assets/save_icon.png'), show:'always'}, ]; var toolbarEmptyActions = []; const styles = StyleSheet.create({ container: { flex: 1 }, toolbar: { backgroundColor: '#E91E63', height: 56 } }); module.exports = Root; ================================================ FILE: app/utils/util.js ================================================ 'use strict'; var _ = require('underscore'); const util = { /** makeArray: - creates an array that's of size length - contains predefined value **/ makeArray: (length, value) => { return _.map(_.range(length), function(val, key) { return value; }) }, /** makeGrid: - makes an empty grid used as initial sate of Sudoku board **/ makeGrid: () => { var grid = Array.apply(null, Array(9)).map(function() { return ''}); for (var i = 0; i < 9; i++) { grid[i] = Array.apply(null, Array(9)).map(function() { return ''}); } console.log("grid; \n" + grid); return grid; }, /** convertToGrid: convert puzzleString to grid example: - convert: "4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.....1.4......" => grid[9][9] 2D-array 9x9 **/ convertToGrid: (puzzle) => { var rows = []; var blocks = []; var grid = util.makeGrid(); puzzle.map((row) => { row.map((block) => { grid[rows.length][blocks.length] = block; blocks.push(block); }); rows.push(1); blocks = []; }); console.log(grid); return grid; }, /** convertPuzzle: convert grid to puzzleString example: - convert: grid[9][9] 2D-array 9x9 => "4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.....1.4......" **/ convertPuzzle: (puzzleGrid) => { var newPuzzle = puzzleGrid.map((square) => { if (square == '') { return '.'; } return square; }); return newPuzzle.join(""); }, /** extractPuzzleInserts: retuns an array of blocks that were prefilled by the user this is used to highlight what the user selected in the SavedPage **/ extractPuzzleInserts: (puzzleGrid) => { var inserts = []; var rows = 0; var blocks = 0; puzzleGrid.map((row) => { row.map((block) => { if (block == '') { blocks++; return; } inserts.push(rows + "_" + blocks); blocks++; }); rows++; blocks = 0; }); return inserts.join(); }, /** mergePuzzleViaInserts: create a board based on {board.presolved values} keys inside board.presolved will be merged with {board.solved } **/ mergePuzzleViaInserts: (presolved, solved) => { var pKeys = presolved.split(','); var puzzle = util.convertToGrid(solved); var rows = 0; var blocks = 0; // TODO: avoid this by manipulating puzzle, not familiar with how to do this in JS.. maybe use Rx.JS for transformation? var grid = util.makeGrid(); puzzle.map((row) => { row.map((block) => { var userInsert = false; var val = rows + "_" + blocks; pKeys.map((key) => { if (key == val) { userInsert = true; } }); grid[rows][blocks] = (userInsert) ? block : ''; blocks++; }); rows++; blocks = 0; }); return grid; } } export default util ================================================ FILE: index.android.js ================================================ 'use strict'; import Root from './app/root' import { AppRegistry } from 'react-native'; AppRegistry.registerComponent('goku', () => Root); ================================================ FILE: index.ios.js ================================================ /** * Sample React Native App * https://github.com/facebook/react-native */ 'use strict'; import React, { AppRegistry, Component, StyleSheet, Text, View } from 'react-native'; class goku extends Component { render() { return ( Welcome to React Native! To get started, edit index.ios.js Press Cmd+R to reload,{'\n'} Cmd+D or shake for dev menu ); } } const styles = StyleSheet.create({ container: { flex: 1, justifyContent: 'center', alignItems: 'center', backgroundColor: '#F5FCFF', }, welcome: { fontSize: 20, textAlign: 'center', margin: 10, }, instructions: { textAlign: 'center', color: '#333333', marginBottom: 5, }, }); AppRegistry.registerComponent('goku', () => goku); ================================================ FILE: ios/goku/AppDelegate.h ================================================ /** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import @interface AppDelegate : UIResponder @property (nonatomic, strong) UIWindow *window; @end ================================================ FILE: ios/goku/AppDelegate.m ================================================ /** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import "AppDelegate.h" #import "RCTRootView.h" @implementation AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSURL *jsCodeLocation; /** * Loading JavaScript code - uncomment the one you want. * * OPTION 1 * Load from development server. Start the server from the repository root: * * $ npm start * * To run on device, change `localhost` to the IP address of your computer * (you can get this by typing `ifconfig` into the terminal and selecting the * `inet` value under `en0:`) and make sure your computer and iOS device are * on the same Wi-Fi network. */ jsCodeLocation = [NSURL URLWithString:@"http://localhost:8081/index.ios.bundle?platform=ios&dev=true"]; /** * OPTION 2 * Load from pre-bundled file on disk. The static bundle is automatically * generated by "Bundle React Native code and images" build step. */ // jsCodeLocation = [[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"]; RCTRootView *rootView = [[RCTRootView alloc] initWithBundleURL:jsCodeLocation moduleName:@"goku" initialProperties:nil launchOptions:launchOptions]; self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; UIViewController *rootViewController = [UIViewController new]; rootViewController.view = rootView; self.window.rootViewController = rootViewController; [self.window makeKeyAndVisible]; return YES; } @end ================================================ FILE: ios/goku/Base.lproj/LaunchScreen.xib ================================================ ================================================ FILE: ios/goku/Images.xcassets/AppIcon.appiconset/Contents.json ================================================ { "images" : [ { "idiom" : "iphone", "size" : "29x29", "scale" : "2x" }, { "idiom" : "iphone", "size" : "29x29", "scale" : "3x" }, { "idiom" : "iphone", "size" : "40x40", "scale" : "2x" }, { "idiom" : "iphone", "size" : "40x40", "scale" : "3x" }, { "idiom" : "iphone", "size" : "60x60", "scale" : "2x" }, { "idiom" : "iphone", "size" : "60x60", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: ios/goku/Info.plist ================================================ CFBundleDevelopmentRegion en CFBundleExecutable $(EXECUTABLE_NAME) CFBundleIdentifier org.reactjs.native.example.$(PRODUCT_NAME:rfc1034identifier) CFBundleInfoDictionaryVersion 6.0 CFBundleName $(PRODUCT_NAME) CFBundlePackageType APPL CFBundleShortVersionString 1.0 CFBundleSignature ???? CFBundleVersion 1 LSRequiresIPhoneOS UILaunchStoryboardName LaunchScreen UIRequiredDeviceCapabilities armv7 UISupportedInterfaceOrientations UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIViewControllerBasedStatusBarAppearance NSLocationWhenInUseUsageDescription NSAppTransportSecurity NSAllowsArbitraryLoads ================================================ FILE: ios/goku/main.m ================================================ /** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import #import "AppDelegate.h" int main(int argc, char * argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } ================================================ FILE: ios/goku.xcodeproj/project.pbxproj ================================================ // !$*UTF8*$! { archiveVersion = 1; classes = { }; objectVersion = 46; objects = { /* Begin PBXBuildFile section */ 00C302E51ABCBA2D00DB3ED1 /* libRCTActionSheet.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 00C302AC1ABCB8CE00DB3ED1 /* libRCTActionSheet.a */; }; 00C302E71ABCBA2D00DB3ED1 /* libRCTGeolocation.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 00C302BA1ABCB90400DB3ED1 /* libRCTGeolocation.a */; }; 00C302E81ABCBA2D00DB3ED1 /* libRCTImage.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 00C302C01ABCB91800DB3ED1 /* libRCTImage.a */; }; 00C302E91ABCBA2D00DB3ED1 /* libRCTNetwork.a in Frameworks */ = {isa = PBXBuildFile; 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CFBundleVersion 1 ================================================ FILE: ios/gokuTests/gokuTests.m ================================================ /** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import #import #import "RCTLog.h" #import "RCTRootView.h" #define TIMEOUT_SECONDS 240 #define TEXT_TO_LOOK_FOR @"Welcome to React Native!" @interface gokuTests : XCTestCase @end @implementation gokuTests - (BOOL)findSubviewInView:(UIView *)view matching:(BOOL(^)(UIView *view))test { if (test(view)) { return YES; } for (UIView *subview in [view subviews]) { if ([self findSubviewInView:subview matching:test]) { return YES; } } return NO; } - (void)testRendersWelcomeScreen { UIViewController *vc = [[[[UIApplication sharedApplication] delegate] window] rootViewController]; NSDate *date = [NSDate dateWithTimeIntervalSinceNow:TIMEOUT_SECONDS]; BOOL foundElement = NO; __block NSString *redboxError = nil; RCTSetLogFunction(^(RCTLogLevel level, RCTLogSource source, NSString *fileName, NSNumber *lineNumber, NSString *message) { if (level >= RCTLogLevelError) { redboxError = message; } }); while ([date timeIntervalSinceNow] > 0 && !foundElement && !redboxError) { [[NSRunLoop mainRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]]; [[NSRunLoop mainRunLoop] runMode:NSRunLoopCommonModes beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]]; foundElement = [self findSubviewInView:vc.view matching:^BOOL(UIView *view) { if ([view.accessibilityLabel isEqualToString:TEXT_TO_LOOK_FOR]) { return YES; } return NO; }]; } RCTSetLogFunction(RCTDefaultLogFunction); XCTAssertNil(redboxError, @"RedBox error: %@", redboxError); XCTAssertTrue(foundElement, @"Couldn't find element with text '%@' in %d seconds", TEXT_TO_LOOK_FOR, TIMEOUT_SECONDS); } @end ================================================ FILE: package.json ================================================ { "name": "goku", "version": "0.0.1", "private": true, "scripts": { "start": "node node_modules/react-native/local-cli/cli.js start" }, "dependencies": { "react-native": "^0.21.0", "react-native-material-design": "^0.3.3", "react-native-material-kit": "^0.3.0", "react-native-scrollable-tab-view": "^0.4.0", "realm": "^0.10.0" }, "devDependencies": { "react-native-cli": "^0.1.10" } }