Repository: minivision-ai/MiniMeta
Branch: master
Commit: 16ddeb944c4b
Files: 24
Total size: 3.0 MB
Directory structure:
gitextract_hw46mgm3/
├── .gitignore
├── .gitmodules
├── LICENSE
├── README.md
├── README_EN.md
├── core/
│ ├── meta_capture/
│ │ ├── meta_camera.py
│ │ └── meta_face.py
│ └── web_visualization/
│ ├── MiniMeta.html
│ └── libs/
│ └── three/
│ ├── ammo.wasm.js
│ ├── ammo.wasm.wasm
│ ├── build/
│ │ └── three.module.js
│ └── examples/
│ └── jsm/
│ ├── animation/
│ │ ├── CCDIKSolver.js
│ │ └── MMDPhysics.js
│ ├── libs/
│ │ └── mmdparser.module.js
│ ├── loaders/
│ │ └── TGALoader.js
│ ├── modules/
│ │ ├── MMDAnimationHelper.js
│ │ ├── MMDLoader.js
│ │ ├── OrbitControls.js
│ │ ├── OutlineEffect.js
│ │ └── three.module.js
│ └── shaders/
│ ├── MMDToonShader.js
│ └── TGALoader.js
├── demo/
│ └── meta_demo.py
└── requirements.txt
================================================
FILE CONTENTS
================================================
================================================
FILE: .gitignore
================================================
#From https://github.com/github/gitignore/blob/master/Python.gitignore
# Byte-compiled / optimized / DLL files
*/__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
develop-eggs/
dist/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
pip-wheel-metadata/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
.hypothesis/
.pytest_cache/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
.python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don’t work, or not
# install all needed dependencies.
#Pipfile.lock
# celery beat schedule file
celerybeat-schedule
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
.project
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
.py~
.gitignore~
.vscode/
.idea/
*.py~
*.ipynb
# weights
*.pb
*.pth
*.pt
*.onnx
# video
*.avi
core/web_visualization/resources
================================================
FILE: .gitmodules
================================================
[submodule "modules/minimeta_kinematics"]
path = modules/minimeta_kinematics
url = https://github.com/minivision-ai/MiniMeta-Kinematics.git
[submodule "modules/minimeta_face"]
path = modules/minimeta_face
url = https://github.com/minivision-ai/MiniMeta-Face.git
[submodule "modules/minimeta_pose"]
path = modules/minimeta_pose
url = https://github.com/minivision-ai/MiniMeta-Pose.git
================================================
FILE: LICENSE
================================================
MIT License
Copyright (c) 2022 Minivision
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================
FILE: README.md
================================================
简体中文 | [English](README_EN.md)

数字人开源项目



## Coming Soon
================================================
FILE: README_EN.md
================================================
[简体中文](README.md) | English

A open-source digital human project



## Coming soon
================================================
FILE: core/meta_capture/meta_camera.py
================================================
import cv2
import math
import time
import asyncio
import socketio
import numpy as np
from .meta_face import MetaFace
from modules.minimeta_kinematics.modules.kinematics.update_skeleton import UpdateSkeleton
from modules.minimeta_pose.modules.pose_estimation_2d.MediaPipeONNX import Holistic
from modules.minimeta_pose.modules.human_3d_position_estimation.Conv import Human3DPositionEstimation
from modules.minimeta_pose.modules.utils.utils import get_upper_body
class MetaCamera:
def __init__(self, joint_config: dict, only_upper_body: bool, interval_threshold: float, person_shoulder_ratio: float, sio: socketio.AsyncServer):
self.sio = sio
self.interval_threshold = interval_threshold
self.person_shoulder_ratio = person_shoulder_ratio
self.only_upper_body = only_upper_body
self.update_skeleton = UpdateSkeleton(joint_config, only_upper_body=only_upper_body)
self.update_face = MetaFace(use_iris_tracking=True)
self.pose_rotations = self.update_skeleton.pose_joint_rotation
self.holistic = Holistic(
static_image_mode=False, # set False to use filter and tracker.
pose_model_complexity=1, # set 0, 1 or 2 to choose lite, full or heavy model.
hand_model_complexity=1, # set 0 or 1 to choose lite or full model.
enable_segmentation=False # set True to return body segmentation mask.
)
self.human_3d_position_estimation = Human3DPositionEstimation(focal_x=1., focal_y=1., scale_depth=0.5)
async def run(self):
cap = cv2.VideoCapture(0)
cap.set(cv2.CAP_PROP_BUFFERSIZE, 1)
leave_time = 0 # the time when person leaves
leave_state = True # when person leaves, leave_state is True.
while True:
loop = asyncio.get_running_loop()
success, image = await loop.run_in_executor(None, cap.read)
if not success:
if cap.get(cv2.CAP_PROP_POS_FRAMES) == cap.get(cv2.CAP_PROP_FRAME_COUNT):
cap.set(cv2.CAP_PROP_POS_FRAMES, 0)
print("Ignoring empty camera frame.")
continue
# process image
image = cv2.flip(image, 1)
image_rgb = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
h, w, _ = image.shape
image_size_batch = [[w, h]]
# get detection results
detection_results = self.holistic(image_rgb)
body_world_lmks = detection_results[
'pose_world_landmarks'] if detection_results['pose_world_landmarks'] is not None else None
cv2.imshow('MiniMeta', image)
if cv2.waitKey(1) & 0xFF == 27:
break
# judge shoulder width
if body_world_lmks is not None:
image_h, image_w, _ = image.shape
body_local_lmks = detection_results['pose_landmarks']
shoulder_width = math.sqrt((body_local_lmks[11][0] - body_local_lmks[12][0])**2 +
(body_local_lmks[11][1] - body_local_lmks[12][1])**2 +
(body_local_lmks[11][2] - body_local_lmks[12][2])**2)
# shoulder_flag False: person is far from the camera, ignore the person.
shoulder_flag = True if shoulder_width > self.person_shoulder_ratio*image_w else False
else:
shoulder_flag = False
results = {}
# compute leave interval and recover to the specific pose
if body_world_lmks is None and not leave_state:
leave_time = time.time() if leave_time == 0 else leave_time
current_time = time.time()
leave_interval = current_time - leave_time
if leave_interval > self.interval_threshold:
results['body_rotation'] = self.pose_rotations
results['blendshapes'] = None
leave_state = True
# update rotation and blendshape
if shoulder_flag:
body_rotation = self.update_skeleton(detection_results)
face_blendshape, head_pose = self.update_face(image_rgb, body_rotation)
if not self.only_upper_body:
lmks_pose = detection_results['pose_landmarks'][:, :2]
lmks_upper = get_upper_body(lmks_pose)
lmks_upper_batch = lmks_upper[np.newaxis, :, :]
translation = self.human_3d_position_estimation(lmks_upper_batch, image_size_batch)
results['translation'] = [translation[0][0], translation[0][1], translation[0][2]]
else:
translation = None
results['translation'] = translation
body_rotation['neck']['rotation'] = head_pose
results['body_rotation'] = body_rotation
results['blendshapes'] = face_blendshape
leave_time = 0
leave_state = False
if results != {}:
await self.sio.emit('data', results)
cap.release()
================================================
FILE: core/meta_capture/meta_face.py
================================================
# -*- coding: utf-8 -*-
import sys
import numpy as np
from three.math import Quaternion, Euler
# submodule_dir = "../../"
# sys.path.append(submodule_dir)
from modules.minimeta_face.modules.face_detection.BlazeFace import FaceDetection
from modules.minimeta_face.modules.face_lmks_detection.PFLD import FaceLmksDetection
from modules.minimeta_face.modules.blendshapes_detection.MobileNetV3 import BlendshapesDetection
from modules.minimeta_face.modules.head_pose_estimation.MobileNetV2 import HeadPoseEstimation
from modules.minimeta_face.modules.filters.one_euro_filter import ListFilter
from modules.minimeta_face.modules.utils.rotation import radian2angle, angle2radian
from modules.minimeta_face.modules.utils.utils import landmarks_to_bbox
class MetaFace:
def __init__(self, use_iris_tracking):
# initialize detectors
self.face_detection = FaceDetection(min_detection_confidence=0.5, model_selection=1)
self.face_lmks_detection = FaceLmksDetection(use_iris_tracking, model_selection=1)
self.blendshapes_detection = BlendshapesDetection(use_iris_tracking)
self.blendshape_names = self.blendshapes_detection.blendshapes_names
self.head_pose_estimation = HeadPoseEstimation(model_selection=1)
self.filter = ListFilter(3, frequency=30, min_cutoff=0.1, beta=0.1, derivate_cutoff=1.)
def __call__(self, image, joint_rotation):
blendshape_dict = None
head_pose = [0, 0, 0, 1]
# detect faces
results = self.face_detection(image)
if results is not None:
max_bbox = results[0]['bbox']
landmarks = self.face_lmks_detection(image, max_bbox)
blendshape_dict = self.get_blendshapes(image, landmarks)
head_pose = self.get_head_pose(image, landmarks, joint_rotation)
return blendshape_dict, head_pose
def get_blendshapes(self, image, landmarks):
blendshapes = self.blendshapes_detection(image, landmarks)
blendshape_dict = {}
for i in range(len(self.blendshape_names)):
blendshape_dict[self.blendshape_names[i]] = float(blendshapes[i])
return blendshape_dict
def get_head_pose(self, image, landmarks, joint_rotation):
max_bbox = landmarks_to_bbox(landmarks)
pose = self.head_pose_estimation(image, max_bbox)*np.array([0.5, 0.5, 0.7])
pose_angle = [radian2angle(angle) for angle in pose]
pose_angle = self.filter(pose_angle)
pose_rad = [angle2radian(angle) for angle in pose_angle]
head_rotation = Quaternion().setFromEuler(Euler(*pose_rad, order=Euler.RotationOrders.YXZ))
spine_mid_up_rotation = joint_rotation['spine_mid_up']['rotation']
spine_mid_up_rotation = Quaternion(*spine_mid_up_rotation)
head_rotation.multiply(spine_mid_up_rotation.inverse())
return [head_rotation.x, head_rotation.y, head_rotation.z, head_rotation.w]
================================================
FILE: core/web_visualization/MiniMeta.html
================================================
three.js webgl - loaders - MMD loader
================================================
FILE: core/web_visualization/libs/three/ammo.wasm.js
================================================
// This is ammo.js, a port of Bullet Physics to JavaScript. zlib licensed.
var Ammo = (function() {
var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined;
if (typeof __filename !== 'undefined') _scriptDir = _scriptDir || __filename;
return (
function(Ammo) {
Ammo = Ammo || {};
var b;b||(b=typeof Ammo !== 'undefined' ? Ammo : {});var ba;b.ready=new Promise(function(a){ba=a});var ca={},da;for(da in b)b.hasOwnProperty(da)&&(ca[da]=b[da]);var ea=!1,fa=!1,ha=!1,ia=!1;ea="object"===typeof window;fa="function"===typeof importScripts;ha="object"===typeof process&&"object"===typeof process.versions&&"string"===typeof process.versions.node;ia=!ea&&!ha&&!fa;var ja="",ka,la,ma,na;
if(ha)ja=fa?require("path").dirname(ja)+"/":__dirname+"/",ka=function(a,c){ma||(ma=require("fs"));na||(na=require("path"));a=na.normalize(a);return ma.readFileSync(a,c?null:"utf8")},la=function(a){a=ka(a,!0);a.buffer||(a=new Uint8Array(a));assert(a.buffer);return a},1>=2;d=za[a++];)Xa.push(105>d?Ca[++c>>1]:Aa[c]),++c;return Xa}var Za={f:function(){oa()},c:function(a,c,d){c=Ya(c,d);return Va[a].apply(null,c)},a:function(a,c,d){c=Ya(c,d);return Va[a].apply(null,c)},d:function(a,c,d){za.copyWithin(a,c,c+d)},e:function(){oa("OOM")},b:function(a){var c=Date.now();Aa[a>>2]=c/1E3|0;Aa[a+4>>2]=c%1E3*1E3|0;return 0},memory:sa,table:ua};
(function(){function a(g){b.asm=g.exports;Ma--;b.monitorRunDependencies&&b.monitorRunDependencies(Ma);0==Ma&&(null!==Na&&(clearInterval(Na),Na=null),Oa&&(g=Oa,Oa=null,g()))}function c(g){a(g.instance)}function d(g){return Ua().then(function(n){return WebAssembly.instantiate(n,e)}).then(g,function(n){qa("failed to asynchronously prepare wasm: "+n);oa(n)})}var e={a:Za};Ma++;b.monitorRunDependencies&&b.monitorRunDependencies(Ma);if(b.instantiateWasm)try{return b.instantiateWasm(e,a)}catch(g){return qa("Module.instantiateWasm callback failed with error: "+
g),!1}(function(){if(ra||"function"!==typeof WebAssembly.instantiateStreaming||Ra()||Pa("file://")||"function"!==typeof fetch)return d(c);fetch(Qa,{credentials:"same-origin"}).then(function(g){return WebAssembly.instantiateStreaming(g,e).then(c,function(n){qa("wasm streaming compile failed: "+n);qa("falling back to ArrayBuffer instantiation");return d(c)})})})();return{}})();var Wa=b.___wasm_call_ctors=function(){return(Wa=b.___wasm_call_ctors=b.asm.g).apply(null,arguments)};
b.___em_js__array_bounds_check_error=function(){return(b.___em_js__array_bounds_check_error=b.asm.h).apply(null,arguments)};
var $a=b._emscripten_bind_btCollisionWorld_getDispatcher_0=function(){return($a=b._emscripten_bind_btCollisionWorld_getDispatcher_0=b.asm.i).apply(null,arguments)},ab=b._emscripten_bind_btCollisionWorld_rayTest_3=function(){return(ab=b._emscripten_bind_btCollisionWorld_rayTest_3=b.asm.j).apply(null,arguments)},bb=b._emscripten_bind_btCollisionWorld_getPairCache_0=function(){return(bb=b._emscripten_bind_btCollisionWorld_getPairCache_0=b.asm.k).apply(null,arguments)},cb=b._emscripten_bind_btCollisionWorld_getDispatchInfo_0=
function(){return(cb=b._emscripten_bind_btCollisionWorld_getDispatchInfo_0=b.asm.l).apply(null,arguments)},db=b._emscripten_bind_btCollisionWorld_addCollisionObject_1=function(){return(db=b._emscripten_bind_btCollisionWorld_addCollisionObject_1=b.asm.m).apply(null,arguments)},eb=b._emscripten_bind_btCollisionWorld_addCollisionObject_2=function(){return(eb=b._emscripten_bind_btCollisionWorld_addCollisionObject_2=b.asm.n).apply(null,arguments)},fb=b._emscripten_bind_btCollisionWorld_addCollisionObject_3=
function(){return(fb=b._emscripten_bind_btCollisionWorld_addCollisionObject_3=b.asm.o).apply(null,arguments)},gb=b._emscripten_bind_btCollisionWorld_removeCollisionObject_1=function(){return(gb=b._emscripten_bind_btCollisionWorld_removeCollisionObject_1=b.asm.p).apply(null,arguments)},hb=b._emscripten_bind_btCollisionWorld_getBroadphase_0=function(){return(hb=b._emscripten_bind_btCollisionWorld_getBroadphase_0=b.asm.q).apply(null,arguments)},ib=b._emscripten_bind_btCollisionWorld_convexSweepTest_5=
function(){return(ib=b._emscripten_bind_btCollisionWorld_convexSweepTest_5=b.asm.r).apply(null,arguments)},jb=b._emscripten_bind_btCollisionWorld_contactPairTest_3=function(){return(jb=b._emscripten_bind_btCollisionWorld_contactPairTest_3=b.asm.s).apply(null,arguments)},kb=b._emscripten_bind_btCollisionWorld_contactTest_2=function(){return(kb=b._emscripten_bind_btCollisionWorld_contactTest_2=b.asm.t).apply(null,arguments)},lb=b._emscripten_bind_btCollisionWorld_updateSingleAabb_1=function(){return(lb=
b._emscripten_bind_btCollisionWorld_updateSingleAabb_1=b.asm.u).apply(null,arguments)},mb=b._emscripten_bind_btCollisionWorld_setDebugDrawer_1=function(){return(mb=b._emscripten_bind_btCollisionWorld_setDebugDrawer_1=b.asm.v).apply(null,arguments)},nb=b._emscripten_bind_btCollisionWorld_getDebugDrawer_0=function(){return(nb=b._emscripten_bind_btCollisionWorld_getDebugDrawer_0=b.asm.w).apply(null,arguments)},ob=b._emscripten_bind_btCollisionWorld_debugDrawWorld_0=function(){return(ob=b._emscripten_bind_btCollisionWorld_debugDrawWorld_0=
b.asm.x).apply(null,arguments)},pb=b._emscripten_bind_btCollisionWorld_debugDrawObject_3=function(){return(pb=b._emscripten_bind_btCollisionWorld_debugDrawObject_3=b.asm.y).apply(null,arguments)},qb=b._emscripten_bind_btCollisionWorld___destroy___0=function(){return(qb=b._emscripten_bind_btCollisionWorld___destroy___0=b.asm.z).apply(null,arguments)},rb=b._emscripten_bind_btCollisionShape_setLocalScaling_1=function(){return(rb=b._emscripten_bind_btCollisionShape_setLocalScaling_1=b.asm.A).apply(null,
arguments)},sb=b._emscripten_bind_btCollisionShape_getLocalScaling_0=function(){return(sb=b._emscripten_bind_btCollisionShape_getLocalScaling_0=b.asm.B).apply(null,arguments)},tb=b._emscripten_bind_btCollisionShape_calculateLocalInertia_2=function(){return(tb=b._emscripten_bind_btCollisionShape_calculateLocalInertia_2=b.asm.C).apply(null,arguments)},ub=b._emscripten_bind_btCollisionShape_setMargin_1=function(){return(ub=b._emscripten_bind_btCollisionShape_setMargin_1=b.asm.D).apply(null,arguments)},
vb=b._emscripten_bind_btCollisionShape_getMargin_0=function(){return(vb=b._emscripten_bind_btCollisionShape_getMargin_0=b.asm.E).apply(null,arguments)},wb=b._emscripten_bind_btCollisionShape___destroy___0=function(){return(wb=b._emscripten_bind_btCollisionShape___destroy___0=b.asm.F).apply(null,arguments)},xb=b._emscripten_bind_btCollisionObject_setAnisotropicFriction_2=function(){return(xb=b._emscripten_bind_btCollisionObject_setAnisotropicFriction_2=b.asm.G).apply(null,arguments)},yb=b._emscripten_bind_btCollisionObject_getCollisionShape_0=
function(){return(yb=b._emscripten_bind_btCollisionObject_getCollisionShape_0=b.asm.H).apply(null,arguments)},zb=b._emscripten_bind_btCollisionObject_setContactProcessingThreshold_1=function(){return(zb=b._emscripten_bind_btCollisionObject_setContactProcessingThreshold_1=b.asm.I).apply(null,arguments)},Ab=b._emscripten_bind_btCollisionObject_setActivationState_1=function(){return(Ab=b._emscripten_bind_btCollisionObject_setActivationState_1=b.asm.J).apply(null,arguments)},Bb=b._emscripten_bind_btCollisionObject_forceActivationState_1=
function(){return(Bb=b._emscripten_bind_btCollisionObject_forceActivationState_1=b.asm.K).apply(null,arguments)},Cb=b._emscripten_bind_btCollisionObject_activate_0=function(){return(Cb=b._emscripten_bind_btCollisionObject_activate_0=b.asm.L).apply(null,arguments)},Db=b._emscripten_bind_btCollisionObject_activate_1=function(){return(Db=b._emscripten_bind_btCollisionObject_activate_1=b.asm.M).apply(null,arguments)},Eb=b._emscripten_bind_btCollisionObject_isActive_0=function(){return(Eb=b._emscripten_bind_btCollisionObject_isActive_0=
b.asm.N).apply(null,arguments)},Fb=b._emscripten_bind_btCollisionObject_isKinematicObject_0=function(){return(Fb=b._emscripten_bind_btCollisionObject_isKinematicObject_0=b.asm.O).apply(null,arguments)},Gb=b._emscripten_bind_btCollisionObject_isStaticObject_0=function(){return(Gb=b._emscripten_bind_btCollisionObject_isStaticObject_0=b.asm.P).apply(null,arguments)},Hb=b._emscripten_bind_btCollisionObject_isStaticOrKinematicObject_0=function(){return(Hb=b._emscripten_bind_btCollisionObject_isStaticOrKinematicObject_0=
b.asm.Q).apply(null,arguments)},Ib=b._emscripten_bind_btCollisionObject_getRestitution_0=function(){return(Ib=b._emscripten_bind_btCollisionObject_getRestitution_0=b.asm.R).apply(null,arguments)},Jb=b._emscripten_bind_btCollisionObject_getFriction_0=function(){return(Jb=b._emscripten_bind_btCollisionObject_getFriction_0=b.asm.S).apply(null,arguments)},Kb=b._emscripten_bind_btCollisionObject_getRollingFriction_0=function(){return(Kb=b._emscripten_bind_btCollisionObject_getRollingFriction_0=b.asm.T).apply(null,
arguments)},Lb=b._emscripten_bind_btCollisionObject_setRestitution_1=function(){return(Lb=b._emscripten_bind_btCollisionObject_setRestitution_1=b.asm.U).apply(null,arguments)},Mb=b._emscripten_bind_btCollisionObject_setFriction_1=function(){return(Mb=b._emscripten_bind_btCollisionObject_setFriction_1=b.asm.V).apply(null,arguments)},Nb=b._emscripten_bind_btCollisionObject_setRollingFriction_1=function(){return(Nb=b._emscripten_bind_btCollisionObject_setRollingFriction_1=b.asm.W).apply(null,arguments)},
Ob=b._emscripten_bind_btCollisionObject_getWorldTransform_0=function(){return(Ob=b._emscripten_bind_btCollisionObject_getWorldTransform_0=b.asm.X).apply(null,arguments)},Pb=b._emscripten_bind_btCollisionObject_getCollisionFlags_0=function(){return(Pb=b._emscripten_bind_btCollisionObject_getCollisionFlags_0=b.asm.Y).apply(null,arguments)},Qb=b._emscripten_bind_btCollisionObject_setCollisionFlags_1=function(){return(Qb=b._emscripten_bind_btCollisionObject_setCollisionFlags_1=b.asm.Z).apply(null,arguments)},
Sb=b._emscripten_bind_btCollisionObject_setWorldTransform_1=function(){return(Sb=b._emscripten_bind_btCollisionObject_setWorldTransform_1=b.asm._).apply(null,arguments)},Tb=b._emscripten_bind_btCollisionObject_setCollisionShape_1=function(){return(Tb=b._emscripten_bind_btCollisionObject_setCollisionShape_1=b.asm.$).apply(null,arguments)},Ub=b._emscripten_bind_btCollisionObject_setCcdMotionThreshold_1=function(){return(Ub=b._emscripten_bind_btCollisionObject_setCcdMotionThreshold_1=b.asm.aa).apply(null,
arguments)},Vb=b._emscripten_bind_btCollisionObject_setCcdSweptSphereRadius_1=function(){return(Vb=b._emscripten_bind_btCollisionObject_setCcdSweptSphereRadius_1=b.asm.ba).apply(null,arguments)},Wb=b._emscripten_bind_btCollisionObject_getUserIndex_0=function(){return(Wb=b._emscripten_bind_btCollisionObject_getUserIndex_0=b.asm.ca).apply(null,arguments)},Xb=b._emscripten_bind_btCollisionObject_setUserIndex_1=function(){return(Xb=b._emscripten_bind_btCollisionObject_setUserIndex_1=b.asm.da).apply(null,
arguments)},Yb=b._emscripten_bind_btCollisionObject_getUserPointer_0=function(){return(Yb=b._emscripten_bind_btCollisionObject_getUserPointer_0=b.asm.ea).apply(null,arguments)},Zb=b._emscripten_bind_btCollisionObject_setUserPointer_1=function(){return(Zb=b._emscripten_bind_btCollisionObject_setUserPointer_1=b.asm.fa).apply(null,arguments)},$b=b._emscripten_bind_btCollisionObject_getBroadphaseHandle_0=function(){return($b=b._emscripten_bind_btCollisionObject_getBroadphaseHandle_0=b.asm.ga).apply(null,
arguments)},ac=b._emscripten_bind_btCollisionObject___destroy___0=function(){return(ac=b._emscripten_bind_btCollisionObject___destroy___0=b.asm.ha).apply(null,arguments)},bc=b._emscripten_bind_btDynamicsWorld_addAction_1=function(){return(bc=b._emscripten_bind_btDynamicsWorld_addAction_1=b.asm.ia).apply(null,arguments)},cc=b._emscripten_bind_btDynamicsWorld_removeAction_1=function(){return(cc=b._emscripten_bind_btDynamicsWorld_removeAction_1=b.asm.ja).apply(null,arguments)},dc=b._emscripten_bind_btDynamicsWorld_getSolverInfo_0=
function(){return(dc=b._emscripten_bind_btDynamicsWorld_getSolverInfo_0=b.asm.ka).apply(null,arguments)},ec=b._emscripten_bind_btDynamicsWorld_setInternalTickCallback_1=function(){return(ec=b._emscripten_bind_btDynamicsWorld_setInternalTickCallback_1=b.asm.la).apply(null,arguments)},fc=b._emscripten_bind_btDynamicsWorld_setInternalTickCallback_2=function(){return(fc=b._emscripten_bind_btDynamicsWorld_setInternalTickCallback_2=b.asm.ma).apply(null,arguments)},hc=b._emscripten_bind_btDynamicsWorld_setInternalTickCallback_3=
function(){return(hc=b._emscripten_bind_btDynamicsWorld_setInternalTickCallback_3=b.asm.na).apply(null,arguments)},ic=b._emscripten_bind_btDynamicsWorld_getDispatcher_0=function(){return(ic=b._emscripten_bind_btDynamicsWorld_getDispatcher_0=b.asm.oa).apply(null,arguments)},jc=b._emscripten_bind_btDynamicsWorld_rayTest_3=function(){return(jc=b._emscripten_bind_btDynamicsWorld_rayTest_3=b.asm.pa).apply(null,arguments)},kc=b._emscripten_bind_btDynamicsWorld_getPairCache_0=function(){return(kc=b._emscripten_bind_btDynamicsWorld_getPairCache_0=
b.asm.qa).apply(null,arguments)},lc=b._emscripten_bind_btDynamicsWorld_getDispatchInfo_0=function(){return(lc=b._emscripten_bind_btDynamicsWorld_getDispatchInfo_0=b.asm.ra).apply(null,arguments)},mc=b._emscripten_bind_btDynamicsWorld_addCollisionObject_1=function(){return(mc=b._emscripten_bind_btDynamicsWorld_addCollisionObject_1=b.asm.sa).apply(null,arguments)},nc=b._emscripten_bind_btDynamicsWorld_addCollisionObject_2=function(){return(nc=b._emscripten_bind_btDynamicsWorld_addCollisionObject_2=
b.asm.ta).apply(null,arguments)},oc=b._emscripten_bind_btDynamicsWorld_addCollisionObject_3=function(){return(oc=b._emscripten_bind_btDynamicsWorld_addCollisionObject_3=b.asm.ua).apply(null,arguments)},pc=b._emscripten_bind_btDynamicsWorld_removeCollisionObject_1=function(){return(pc=b._emscripten_bind_btDynamicsWorld_removeCollisionObject_1=b.asm.va).apply(null,arguments)},qc=b._emscripten_bind_btDynamicsWorld_getBroadphase_0=function(){return(qc=b._emscripten_bind_btDynamicsWorld_getBroadphase_0=
b.asm.wa).apply(null,arguments)},rc=b._emscripten_bind_btDynamicsWorld_convexSweepTest_5=function(){return(rc=b._emscripten_bind_btDynamicsWorld_convexSweepTest_5=b.asm.xa).apply(null,arguments)},sc=b._emscripten_bind_btDynamicsWorld_contactPairTest_3=function(){return(sc=b._emscripten_bind_btDynamicsWorld_contactPairTest_3=b.asm.ya).apply(null,arguments)},tc=b._emscripten_bind_btDynamicsWorld_contactTest_2=function(){return(tc=b._emscripten_bind_btDynamicsWorld_contactTest_2=b.asm.za).apply(null,
arguments)},uc=b._emscripten_bind_btDynamicsWorld_updateSingleAabb_1=function(){return(uc=b._emscripten_bind_btDynamicsWorld_updateSingleAabb_1=b.asm.Aa).apply(null,arguments)},vc=b._emscripten_bind_btDynamicsWorld_setDebugDrawer_1=function(){return(vc=b._emscripten_bind_btDynamicsWorld_setDebugDrawer_1=b.asm.Ba).apply(null,arguments)},wc=b._emscripten_bind_btDynamicsWorld_getDebugDrawer_0=function(){return(wc=b._emscripten_bind_btDynamicsWorld_getDebugDrawer_0=b.asm.Ca).apply(null,arguments)},xc=
b._emscripten_bind_btDynamicsWorld_debugDrawWorld_0=function(){return(xc=b._emscripten_bind_btDynamicsWorld_debugDrawWorld_0=b.asm.Da).apply(null,arguments)},yc=b._emscripten_bind_btDynamicsWorld_debugDrawObject_3=function(){return(yc=b._emscripten_bind_btDynamicsWorld_debugDrawObject_3=b.asm.Ea).apply(null,arguments)},zc=b._emscripten_bind_btDynamicsWorld___destroy___0=function(){return(zc=b._emscripten_bind_btDynamicsWorld___destroy___0=b.asm.Fa).apply(null,arguments)},Ac=b._emscripten_bind_btTypedConstraint_enableFeedback_1=
function(){return(Ac=b._emscripten_bind_btTypedConstraint_enableFeedback_1=b.asm.Ga).apply(null,arguments)},Bc=b._emscripten_bind_btTypedConstraint_getBreakingImpulseThreshold_0=function(){return(Bc=b._emscripten_bind_btTypedConstraint_getBreakingImpulseThreshold_0=b.asm.Ha).apply(null,arguments)},Cc=b._emscripten_bind_btTypedConstraint_setBreakingImpulseThreshold_1=function(){return(Cc=b._emscripten_bind_btTypedConstraint_setBreakingImpulseThreshold_1=b.asm.Ia).apply(null,arguments)},Dc=b._emscripten_bind_btTypedConstraint_getParam_2=
function(){return(Dc=b._emscripten_bind_btTypedConstraint_getParam_2=b.asm.Ja).apply(null,arguments)},Ec=b._emscripten_bind_btTypedConstraint_setParam_3=function(){return(Ec=b._emscripten_bind_btTypedConstraint_setParam_3=b.asm.Ka).apply(null,arguments)},Fc=b._emscripten_bind_btTypedConstraint___destroy___0=function(){return(Fc=b._emscripten_bind_btTypedConstraint___destroy___0=b.asm.La).apply(null,arguments)},Gc=b._emscripten_bind_btConcaveShape_setLocalScaling_1=function(){return(Gc=b._emscripten_bind_btConcaveShape_setLocalScaling_1=
b.asm.Ma).apply(null,arguments)},Hc=b._emscripten_bind_btConcaveShape_getLocalScaling_0=function(){return(Hc=b._emscripten_bind_btConcaveShape_getLocalScaling_0=b.asm.Na).apply(null,arguments)},Ic=b._emscripten_bind_btConcaveShape_calculateLocalInertia_2=function(){return(Ic=b._emscripten_bind_btConcaveShape_calculateLocalInertia_2=b.asm.Oa).apply(null,arguments)},Jc=b._emscripten_bind_btConcaveShape___destroy___0=function(){return(Jc=b._emscripten_bind_btConcaveShape___destroy___0=b.asm.Pa).apply(null,
arguments)},Kc=b._emscripten_bind_btCapsuleShape_btCapsuleShape_2=function(){return(Kc=b._emscripten_bind_btCapsuleShape_btCapsuleShape_2=b.asm.Qa).apply(null,arguments)},Lc=b._emscripten_bind_btCapsuleShape_setMargin_1=function(){return(Lc=b._emscripten_bind_btCapsuleShape_setMargin_1=b.asm.Ra).apply(null,arguments)},Mc=b._emscripten_bind_btCapsuleShape_getMargin_0=function(){return(Mc=b._emscripten_bind_btCapsuleShape_getMargin_0=b.asm.Sa).apply(null,arguments)},Nc=b._emscripten_bind_btCapsuleShape_getUpAxis_0=
function(){return(Nc=b._emscripten_bind_btCapsuleShape_getUpAxis_0=b.asm.Ta).apply(null,arguments)},Oc=b._emscripten_bind_btCapsuleShape_getRadius_0=function(){return(Oc=b._emscripten_bind_btCapsuleShape_getRadius_0=b.asm.Ua).apply(null,arguments)},Pc=b._emscripten_bind_btCapsuleShape_getHalfHeight_0=function(){return(Pc=b._emscripten_bind_btCapsuleShape_getHalfHeight_0=b.asm.Va).apply(null,arguments)},Qc=b._emscripten_bind_btCapsuleShape_setLocalScaling_1=function(){return(Qc=b._emscripten_bind_btCapsuleShape_setLocalScaling_1=
b.asm.Wa).apply(null,arguments)},Rc=b._emscripten_bind_btCapsuleShape_getLocalScaling_0=function(){return(Rc=b._emscripten_bind_btCapsuleShape_getLocalScaling_0=b.asm.Xa).apply(null,arguments)},Sc=b._emscripten_bind_btCapsuleShape_calculateLocalInertia_2=function(){return(Sc=b._emscripten_bind_btCapsuleShape_calculateLocalInertia_2=b.asm.Ya).apply(null,arguments)},Tc=b._emscripten_bind_btCapsuleShape___destroy___0=function(){return(Tc=b._emscripten_bind_btCapsuleShape___destroy___0=b.asm.Za).apply(null,
arguments)},Uc=b._emscripten_bind_btIDebugDraw_drawLine_3=function(){return(Uc=b._emscripten_bind_btIDebugDraw_drawLine_3=b.asm._a).apply(null,arguments)},Vc=b._emscripten_bind_btIDebugDraw_drawContactPoint_5=function(){return(Vc=b._emscripten_bind_btIDebugDraw_drawContactPoint_5=b.asm.$a).apply(null,arguments)},Wc=b._emscripten_bind_btIDebugDraw_reportErrorWarning_1=function(){return(Wc=b._emscripten_bind_btIDebugDraw_reportErrorWarning_1=b.asm.ab).apply(null,arguments)},Xc=b._emscripten_bind_btIDebugDraw_draw3dText_2=
function(){return(Xc=b._emscripten_bind_btIDebugDraw_draw3dText_2=b.asm.bb).apply(null,arguments)},Yc=b._emscripten_bind_btIDebugDraw_setDebugMode_1=function(){return(Yc=b._emscripten_bind_btIDebugDraw_setDebugMode_1=b.asm.cb).apply(null,arguments)},Zc=b._emscripten_bind_btIDebugDraw_getDebugMode_0=function(){return(Zc=b._emscripten_bind_btIDebugDraw_getDebugMode_0=b.asm.db).apply(null,arguments)},$c=b._emscripten_bind_btIDebugDraw___destroy___0=function(){return($c=b._emscripten_bind_btIDebugDraw___destroy___0=
b.asm.eb).apply(null,arguments)},ad=b._emscripten_bind_btDefaultCollisionConfiguration_btDefaultCollisionConfiguration_0=function(){return(ad=b._emscripten_bind_btDefaultCollisionConfiguration_btDefaultCollisionConfiguration_0=b.asm.fb).apply(null,arguments)},bd=b._emscripten_bind_btDefaultCollisionConfiguration_btDefaultCollisionConfiguration_1=function(){return(bd=b._emscripten_bind_btDefaultCollisionConfiguration_btDefaultCollisionConfiguration_1=b.asm.gb).apply(null,arguments)},cd=b._emscripten_bind_btDefaultCollisionConfiguration___destroy___0=
function(){return(cd=b._emscripten_bind_btDefaultCollisionConfiguration___destroy___0=b.asm.hb).apply(null,arguments)},dd=b._emscripten_bind_btTriangleMeshShape_setLocalScaling_1=function(){return(dd=b._emscripten_bind_btTriangleMeshShape_setLocalScaling_1=b.asm.ib).apply(null,arguments)},ed=b._emscripten_bind_btTriangleMeshShape_getLocalScaling_0=function(){return(ed=b._emscripten_bind_btTriangleMeshShape_getLocalScaling_0=b.asm.jb).apply(null,arguments)},fd=b._emscripten_bind_btTriangleMeshShape_calculateLocalInertia_2=
function(){return(fd=b._emscripten_bind_btTriangleMeshShape_calculateLocalInertia_2=b.asm.kb).apply(null,arguments)},gd=b._emscripten_bind_btTriangleMeshShape___destroy___0=function(){return(gd=b._emscripten_bind_btTriangleMeshShape___destroy___0=b.asm.lb).apply(null,arguments)},hd=b._emscripten_bind_btGhostObject_btGhostObject_0=function(){return(hd=b._emscripten_bind_btGhostObject_btGhostObject_0=b.asm.mb).apply(null,arguments)},id=b._emscripten_bind_btGhostObject_getNumOverlappingObjects_0=function(){return(id=
b._emscripten_bind_btGhostObject_getNumOverlappingObjects_0=b.asm.nb).apply(null,arguments)},jd=b._emscripten_bind_btGhostObject_getOverlappingObject_1=function(){return(jd=b._emscripten_bind_btGhostObject_getOverlappingObject_1=b.asm.ob).apply(null,arguments)},kd=b._emscripten_bind_btGhostObject_setAnisotropicFriction_2=function(){return(kd=b._emscripten_bind_btGhostObject_setAnisotropicFriction_2=b.asm.pb).apply(null,arguments)},ld=b._emscripten_bind_btGhostObject_getCollisionShape_0=function(){return(ld=
b._emscripten_bind_btGhostObject_getCollisionShape_0=b.asm.qb).apply(null,arguments)},md=b._emscripten_bind_btGhostObject_setContactProcessingThreshold_1=function(){return(md=b._emscripten_bind_btGhostObject_setContactProcessingThreshold_1=b.asm.rb).apply(null,arguments)},nd=b._emscripten_bind_btGhostObject_setActivationState_1=function(){return(nd=b._emscripten_bind_btGhostObject_setActivationState_1=b.asm.sb).apply(null,arguments)},od=b._emscripten_bind_btGhostObject_forceActivationState_1=function(){return(od=
b._emscripten_bind_btGhostObject_forceActivationState_1=b.asm.tb).apply(null,arguments)},pd=b._emscripten_bind_btGhostObject_activate_0=function(){return(pd=b._emscripten_bind_btGhostObject_activate_0=b.asm.ub).apply(null,arguments)},qd=b._emscripten_bind_btGhostObject_activate_1=function(){return(qd=b._emscripten_bind_btGhostObject_activate_1=b.asm.vb).apply(null,arguments)},rd=b._emscripten_bind_btGhostObject_isActive_0=function(){return(rd=b._emscripten_bind_btGhostObject_isActive_0=b.asm.wb).apply(null,
arguments)},sd=b._emscripten_bind_btGhostObject_isKinematicObject_0=function(){return(sd=b._emscripten_bind_btGhostObject_isKinematicObject_0=b.asm.xb).apply(null,arguments)},td=b._emscripten_bind_btGhostObject_isStaticObject_0=function(){return(td=b._emscripten_bind_btGhostObject_isStaticObject_0=b.asm.yb).apply(null,arguments)},ud=b._emscripten_bind_btGhostObject_isStaticOrKinematicObject_0=function(){return(ud=b._emscripten_bind_btGhostObject_isStaticOrKinematicObject_0=b.asm.zb).apply(null,arguments)},
vd=b._emscripten_bind_btGhostObject_getRestitution_0=function(){return(vd=b._emscripten_bind_btGhostObject_getRestitution_0=b.asm.Ab).apply(null,arguments)},wd=b._emscripten_bind_btGhostObject_getFriction_0=function(){return(wd=b._emscripten_bind_btGhostObject_getFriction_0=b.asm.Bb).apply(null,arguments)},xd=b._emscripten_bind_btGhostObject_getRollingFriction_0=function(){return(xd=b._emscripten_bind_btGhostObject_getRollingFriction_0=b.asm.Cb).apply(null,arguments)},yd=b._emscripten_bind_btGhostObject_setRestitution_1=
function(){return(yd=b._emscripten_bind_btGhostObject_setRestitution_1=b.asm.Db).apply(null,arguments)},zd=b._emscripten_bind_btGhostObject_setFriction_1=function(){return(zd=b._emscripten_bind_btGhostObject_setFriction_1=b.asm.Eb).apply(null,arguments)},Ad=b._emscripten_bind_btGhostObject_setRollingFriction_1=function(){return(Ad=b._emscripten_bind_btGhostObject_setRollingFriction_1=b.asm.Fb).apply(null,arguments)},Bd=b._emscripten_bind_btGhostObject_getWorldTransform_0=function(){return(Bd=b._emscripten_bind_btGhostObject_getWorldTransform_0=
b.asm.Gb).apply(null,arguments)},Cd=b._emscripten_bind_btGhostObject_getCollisionFlags_0=function(){return(Cd=b._emscripten_bind_btGhostObject_getCollisionFlags_0=b.asm.Hb).apply(null,arguments)},Dd=b._emscripten_bind_btGhostObject_setCollisionFlags_1=function(){return(Dd=b._emscripten_bind_btGhostObject_setCollisionFlags_1=b.asm.Ib).apply(null,arguments)},Ed=b._emscripten_bind_btGhostObject_setWorldTransform_1=function(){return(Ed=b._emscripten_bind_btGhostObject_setWorldTransform_1=b.asm.Jb).apply(null,
arguments)},Fd=b._emscripten_bind_btGhostObject_setCollisionShape_1=function(){return(Fd=b._emscripten_bind_btGhostObject_setCollisionShape_1=b.asm.Kb).apply(null,arguments)},Gd=b._emscripten_bind_btGhostObject_setCcdMotionThreshold_1=function(){return(Gd=b._emscripten_bind_btGhostObject_setCcdMotionThreshold_1=b.asm.Lb).apply(null,arguments)},Hd=b._emscripten_bind_btGhostObject_setCcdSweptSphereRadius_1=function(){return(Hd=b._emscripten_bind_btGhostObject_setCcdSweptSphereRadius_1=b.asm.Mb).apply(null,
arguments)},Id=b._emscripten_bind_btGhostObject_getUserIndex_0=function(){return(Id=b._emscripten_bind_btGhostObject_getUserIndex_0=b.asm.Nb).apply(null,arguments)},Jd=b._emscripten_bind_btGhostObject_setUserIndex_1=function(){return(Jd=b._emscripten_bind_btGhostObject_setUserIndex_1=b.asm.Ob).apply(null,arguments)},Kd=b._emscripten_bind_btGhostObject_getUserPointer_0=function(){return(Kd=b._emscripten_bind_btGhostObject_getUserPointer_0=b.asm.Pb).apply(null,arguments)},Ld=b._emscripten_bind_btGhostObject_setUserPointer_1=
function(){return(Ld=b._emscripten_bind_btGhostObject_setUserPointer_1=b.asm.Qb).apply(null,arguments)},Md=b._emscripten_bind_btGhostObject_getBroadphaseHandle_0=function(){return(Md=b._emscripten_bind_btGhostObject_getBroadphaseHandle_0=b.asm.Rb).apply(null,arguments)},Nd=b._emscripten_bind_btGhostObject___destroy___0=function(){return(Nd=b._emscripten_bind_btGhostObject___destroy___0=b.asm.Sb).apply(null,arguments)},Od=b._emscripten_bind_btConeShape_btConeShape_2=function(){return(Od=b._emscripten_bind_btConeShape_btConeShape_2=
b.asm.Tb).apply(null,arguments)},Pd=b._emscripten_bind_btConeShape_setLocalScaling_1=function(){return(Pd=b._emscripten_bind_btConeShape_setLocalScaling_1=b.asm.Ub).apply(null,arguments)},Qd=b._emscripten_bind_btConeShape_getLocalScaling_0=function(){return(Qd=b._emscripten_bind_btConeShape_getLocalScaling_0=b.asm.Vb).apply(null,arguments)},Rd=b._emscripten_bind_btConeShape_calculateLocalInertia_2=function(){return(Rd=b._emscripten_bind_btConeShape_calculateLocalInertia_2=b.asm.Wb).apply(null,arguments)},
Sd=b._emscripten_bind_btConeShape___destroy___0=function(){return(Sd=b._emscripten_bind_btConeShape___destroy___0=b.asm.Xb).apply(null,arguments)},Td=b._emscripten_bind_btActionInterface_updateAction_2=function(){return(Td=b._emscripten_bind_btActionInterface_updateAction_2=b.asm.Yb).apply(null,arguments)},Ud=b._emscripten_bind_btActionInterface___destroy___0=function(){return(Ud=b._emscripten_bind_btActionInterface___destroy___0=b.asm.Zb).apply(null,arguments)},Vd=b._emscripten_bind_btVector3_btVector3_0=
function(){return(Vd=b._emscripten_bind_btVector3_btVector3_0=b.asm._b).apply(null,arguments)},Wd=b._emscripten_bind_btVector3_btVector3_3=function(){return(Wd=b._emscripten_bind_btVector3_btVector3_3=b.asm.$b).apply(null,arguments)},Xd=b._emscripten_bind_btVector3_length_0=function(){return(Xd=b._emscripten_bind_btVector3_length_0=b.asm.ac).apply(null,arguments)},Yd=b._emscripten_bind_btVector3_x_0=function(){return(Yd=b._emscripten_bind_btVector3_x_0=b.asm.bc).apply(null,arguments)},Zd=b._emscripten_bind_btVector3_y_0=
function(){return(Zd=b._emscripten_bind_btVector3_y_0=b.asm.cc).apply(null,arguments)},$d=b._emscripten_bind_btVector3_z_0=function(){return($d=b._emscripten_bind_btVector3_z_0=b.asm.dc).apply(null,arguments)},ae=b._emscripten_bind_btVector3_setX_1=function(){return(ae=b._emscripten_bind_btVector3_setX_1=b.asm.ec).apply(null,arguments)},be=b._emscripten_bind_btVector3_setY_1=function(){return(be=b._emscripten_bind_btVector3_setY_1=b.asm.fc).apply(null,arguments)},ce=b._emscripten_bind_btVector3_setZ_1=
function(){return(ce=b._emscripten_bind_btVector3_setZ_1=b.asm.gc).apply(null,arguments)},de=b._emscripten_bind_btVector3_setValue_3=function(){return(de=b._emscripten_bind_btVector3_setValue_3=b.asm.hc).apply(null,arguments)},ee=b._emscripten_bind_btVector3_normalize_0=function(){return(ee=b._emscripten_bind_btVector3_normalize_0=b.asm.ic).apply(null,arguments)},fe=b._emscripten_bind_btVector3_rotate_2=function(){return(fe=b._emscripten_bind_btVector3_rotate_2=b.asm.jc).apply(null,arguments)},ge=
b._emscripten_bind_btVector3_dot_1=function(){return(ge=b._emscripten_bind_btVector3_dot_1=b.asm.kc).apply(null,arguments)},he=b._emscripten_bind_btVector3_op_mul_1=function(){return(he=b._emscripten_bind_btVector3_op_mul_1=b.asm.lc).apply(null,arguments)},ie=b._emscripten_bind_btVector3_op_add_1=function(){return(ie=b._emscripten_bind_btVector3_op_add_1=b.asm.mc).apply(null,arguments)},je=b._emscripten_bind_btVector3_op_sub_1=function(){return(je=b._emscripten_bind_btVector3_op_sub_1=b.asm.nc).apply(null,
arguments)},ke=b._emscripten_bind_btVector3___destroy___0=function(){return(ke=b._emscripten_bind_btVector3___destroy___0=b.asm.oc).apply(null,arguments)},le=b._emscripten_bind_btVehicleRaycaster_castRay_3=function(){return(le=b._emscripten_bind_btVehicleRaycaster_castRay_3=b.asm.pc).apply(null,arguments)},me=b._emscripten_bind_btVehicleRaycaster___destroy___0=function(){return(me=b._emscripten_bind_btVehicleRaycaster___destroy___0=b.asm.qc).apply(null,arguments)},ne=b._emscripten_bind_btQuadWord_x_0=
function(){return(ne=b._emscripten_bind_btQuadWord_x_0=b.asm.rc).apply(null,arguments)},oe=b._emscripten_bind_btQuadWord_y_0=function(){return(oe=b._emscripten_bind_btQuadWord_y_0=b.asm.sc).apply(null,arguments)},pe=b._emscripten_bind_btQuadWord_z_0=function(){return(pe=b._emscripten_bind_btQuadWord_z_0=b.asm.tc).apply(null,arguments)},qe=b._emscripten_bind_btQuadWord_w_0=function(){return(qe=b._emscripten_bind_btQuadWord_w_0=b.asm.uc).apply(null,arguments)},re=b._emscripten_bind_btQuadWord_setX_1=
function(){return(re=b._emscripten_bind_btQuadWord_setX_1=b.asm.vc).apply(null,arguments)},se=b._emscripten_bind_btQuadWord_setY_1=function(){return(se=b._emscripten_bind_btQuadWord_setY_1=b.asm.wc).apply(null,arguments)},te=b._emscripten_bind_btQuadWord_setZ_1=function(){return(te=b._emscripten_bind_btQuadWord_setZ_1=b.asm.xc).apply(null,arguments)},ue=b._emscripten_bind_btQuadWord_setW_1=function(){return(ue=b._emscripten_bind_btQuadWord_setW_1=b.asm.yc).apply(null,arguments)},ve=b._emscripten_bind_btQuadWord___destroy___0=
function(){return(ve=b._emscripten_bind_btQuadWord___destroy___0=b.asm.zc).apply(null,arguments)},we=b._emscripten_bind_btCylinderShape_btCylinderShape_1=function(){return(we=b._emscripten_bind_btCylinderShape_btCylinderShape_1=b.asm.Ac).apply(null,arguments)},xe=b._emscripten_bind_btCylinderShape_setMargin_1=function(){return(xe=b._emscripten_bind_btCylinderShape_setMargin_1=b.asm.Bc).apply(null,arguments)},ye=b._emscripten_bind_btCylinderShape_getMargin_0=function(){return(ye=b._emscripten_bind_btCylinderShape_getMargin_0=
b.asm.Cc).apply(null,arguments)},ze=b._emscripten_bind_btCylinderShape_setLocalScaling_1=function(){return(ze=b._emscripten_bind_btCylinderShape_setLocalScaling_1=b.asm.Dc).apply(null,arguments)},Ae=b._emscripten_bind_btCylinderShape_getLocalScaling_0=function(){return(Ae=b._emscripten_bind_btCylinderShape_getLocalScaling_0=b.asm.Ec).apply(null,arguments)},Be=b._emscripten_bind_btCylinderShape_calculateLocalInertia_2=function(){return(Be=b._emscripten_bind_btCylinderShape_calculateLocalInertia_2=
b.asm.Fc).apply(null,arguments)},Ce=b._emscripten_bind_btCylinderShape___destroy___0=function(){return(Ce=b._emscripten_bind_btCylinderShape___destroy___0=b.asm.Gc).apply(null,arguments)},De=b._emscripten_bind_btDiscreteDynamicsWorld_btDiscreteDynamicsWorld_4=function(){return(De=b._emscripten_bind_btDiscreteDynamicsWorld_btDiscreteDynamicsWorld_4=b.asm.Hc).apply(null,arguments)},Ee=b._emscripten_bind_btDiscreteDynamicsWorld_setGravity_1=function(){return(Ee=b._emscripten_bind_btDiscreteDynamicsWorld_setGravity_1=
b.asm.Ic).apply(null,arguments)},Fe=b._emscripten_bind_btDiscreteDynamicsWorld_getGravity_0=function(){return(Fe=b._emscripten_bind_btDiscreteDynamicsWorld_getGravity_0=b.asm.Jc).apply(null,arguments)},Ge=b._emscripten_bind_btDiscreteDynamicsWorld_addRigidBody_1=function(){return(Ge=b._emscripten_bind_btDiscreteDynamicsWorld_addRigidBody_1=b.asm.Kc).apply(null,arguments)},He=b._emscripten_bind_btDiscreteDynamicsWorld_addRigidBody_3=function(){return(He=b._emscripten_bind_btDiscreteDynamicsWorld_addRigidBody_3=
b.asm.Lc).apply(null,arguments)},Ie=b._emscripten_bind_btDiscreteDynamicsWorld_removeRigidBody_1=function(){return(Ie=b._emscripten_bind_btDiscreteDynamicsWorld_removeRigidBody_1=b.asm.Mc).apply(null,arguments)},Je=b._emscripten_bind_btDiscreteDynamicsWorld_addConstraint_1=function(){return(Je=b._emscripten_bind_btDiscreteDynamicsWorld_addConstraint_1=b.asm.Nc).apply(null,arguments)},Ke=b._emscripten_bind_btDiscreteDynamicsWorld_addConstraint_2=function(){return(Ke=b._emscripten_bind_btDiscreteDynamicsWorld_addConstraint_2=
b.asm.Oc).apply(null,arguments)},Le=b._emscripten_bind_btDiscreteDynamicsWorld_removeConstraint_1=function(){return(Le=b._emscripten_bind_btDiscreteDynamicsWorld_removeConstraint_1=b.asm.Pc).apply(null,arguments)},Me=b._emscripten_bind_btDiscreteDynamicsWorld_stepSimulation_1=function(){return(Me=b._emscripten_bind_btDiscreteDynamicsWorld_stepSimulation_1=b.asm.Qc).apply(null,arguments)},Ne=b._emscripten_bind_btDiscreteDynamicsWorld_stepSimulation_2=function(){return(Ne=b._emscripten_bind_btDiscreteDynamicsWorld_stepSimulation_2=
b.asm.Rc).apply(null,arguments)},Oe=b._emscripten_bind_btDiscreteDynamicsWorld_stepSimulation_3=function(){return(Oe=b._emscripten_bind_btDiscreteDynamicsWorld_stepSimulation_3=b.asm.Sc).apply(null,arguments)},Pe=b._emscripten_bind_btDiscreteDynamicsWorld_setContactAddedCallback_1=function(){return(Pe=b._emscripten_bind_btDiscreteDynamicsWorld_setContactAddedCallback_1=b.asm.Tc).apply(null,arguments)},Qe=b._emscripten_bind_btDiscreteDynamicsWorld_setContactProcessedCallback_1=function(){return(Qe=
b._emscripten_bind_btDiscreteDynamicsWorld_setContactProcessedCallback_1=b.asm.Uc).apply(null,arguments)},Re=b._emscripten_bind_btDiscreteDynamicsWorld_setContactDestroyedCallback_1=function(){return(Re=b._emscripten_bind_btDiscreteDynamicsWorld_setContactDestroyedCallback_1=b.asm.Vc).apply(null,arguments)},Se=b._emscripten_bind_btDiscreteDynamicsWorld_getDispatcher_0=function(){return(Se=b._emscripten_bind_btDiscreteDynamicsWorld_getDispatcher_0=b.asm.Wc).apply(null,arguments)},Te=b._emscripten_bind_btDiscreteDynamicsWorld_rayTest_3=
function(){return(Te=b._emscripten_bind_btDiscreteDynamicsWorld_rayTest_3=b.asm.Xc).apply(null,arguments)},Ue=b._emscripten_bind_btDiscreteDynamicsWorld_getPairCache_0=function(){return(Ue=b._emscripten_bind_btDiscreteDynamicsWorld_getPairCache_0=b.asm.Yc).apply(null,arguments)},Ve=b._emscripten_bind_btDiscreteDynamicsWorld_getDispatchInfo_0=function(){return(Ve=b._emscripten_bind_btDiscreteDynamicsWorld_getDispatchInfo_0=b.asm.Zc).apply(null,arguments)},We=b._emscripten_bind_btDiscreteDynamicsWorld_addCollisionObject_1=
function(){return(We=b._emscripten_bind_btDiscreteDynamicsWorld_addCollisionObject_1=b.asm._c).apply(null,arguments)},Xe=b._emscripten_bind_btDiscreteDynamicsWorld_addCollisionObject_2=function(){return(Xe=b._emscripten_bind_btDiscreteDynamicsWorld_addCollisionObject_2=b.asm.$c).apply(null,arguments)},Ye=b._emscripten_bind_btDiscreteDynamicsWorld_addCollisionObject_3=function(){return(Ye=b._emscripten_bind_btDiscreteDynamicsWorld_addCollisionObject_3=b.asm.ad).apply(null,arguments)},Ze=b._emscripten_bind_btDiscreteDynamicsWorld_removeCollisionObject_1=
function(){return(Ze=b._emscripten_bind_btDiscreteDynamicsWorld_removeCollisionObject_1=b.asm.bd).apply(null,arguments)},$e=b._emscripten_bind_btDiscreteDynamicsWorld_getBroadphase_0=function(){return($e=b._emscripten_bind_btDiscreteDynamicsWorld_getBroadphase_0=b.asm.cd).apply(null,arguments)},af=b._emscripten_bind_btDiscreteDynamicsWorld_convexSweepTest_5=function(){return(af=b._emscripten_bind_btDiscreteDynamicsWorld_convexSweepTest_5=b.asm.dd).apply(null,arguments)},bf=b._emscripten_bind_btDiscreteDynamicsWorld_contactPairTest_3=
function(){return(bf=b._emscripten_bind_btDiscreteDynamicsWorld_contactPairTest_3=b.asm.ed).apply(null,arguments)},cf=b._emscripten_bind_btDiscreteDynamicsWorld_contactTest_2=function(){return(cf=b._emscripten_bind_btDiscreteDynamicsWorld_contactTest_2=b.asm.fd).apply(null,arguments)},df=b._emscripten_bind_btDiscreteDynamicsWorld_updateSingleAabb_1=function(){return(df=b._emscripten_bind_btDiscreteDynamicsWorld_updateSingleAabb_1=b.asm.gd).apply(null,arguments)},ef=b._emscripten_bind_btDiscreteDynamicsWorld_setDebugDrawer_1=
function(){return(ef=b._emscripten_bind_btDiscreteDynamicsWorld_setDebugDrawer_1=b.asm.hd).apply(null,arguments)},ff=b._emscripten_bind_btDiscreteDynamicsWorld_getDebugDrawer_0=function(){return(ff=b._emscripten_bind_btDiscreteDynamicsWorld_getDebugDrawer_0=b.asm.id).apply(null,arguments)},gf=b._emscripten_bind_btDiscreteDynamicsWorld_debugDrawWorld_0=function(){return(gf=b._emscripten_bind_btDiscreteDynamicsWorld_debugDrawWorld_0=b.asm.jd).apply(null,arguments)},hf=b._emscripten_bind_btDiscreteDynamicsWorld_debugDrawObject_3=
function(){return(hf=b._emscripten_bind_btDiscreteDynamicsWorld_debugDrawObject_3=b.asm.kd).apply(null,arguments)},jf=b._emscripten_bind_btDiscreteDynamicsWorld_addAction_1=function(){return(jf=b._emscripten_bind_btDiscreteDynamicsWorld_addAction_1=b.asm.ld).apply(null,arguments)},kf=b._emscripten_bind_btDiscreteDynamicsWorld_removeAction_1=function(){return(kf=b._emscripten_bind_btDiscreteDynamicsWorld_removeAction_1=b.asm.md).apply(null,arguments)},lf=b._emscripten_bind_btDiscreteDynamicsWorld_getSolverInfo_0=
function(){return(lf=b._emscripten_bind_btDiscreteDynamicsWorld_getSolverInfo_0=b.asm.nd).apply(null,arguments)},mf=b._emscripten_bind_btDiscreteDynamicsWorld_setInternalTickCallback_1=function(){return(mf=b._emscripten_bind_btDiscreteDynamicsWorld_setInternalTickCallback_1=b.asm.od).apply(null,arguments)},nf=b._emscripten_bind_btDiscreteDynamicsWorld_setInternalTickCallback_2=function(){return(nf=b._emscripten_bind_btDiscreteDynamicsWorld_setInternalTickCallback_2=b.asm.pd).apply(null,arguments)},
of=b._emscripten_bind_btDiscreteDynamicsWorld_setInternalTickCallback_3=function(){return(of=b._emscripten_bind_btDiscreteDynamicsWorld_setInternalTickCallback_3=b.asm.qd).apply(null,arguments)},pf=b._emscripten_bind_btDiscreteDynamicsWorld___destroy___0=function(){return(pf=b._emscripten_bind_btDiscreteDynamicsWorld___destroy___0=b.asm.rd).apply(null,arguments)},qf=b._emscripten_bind_btConvexShape_setLocalScaling_1=function(){return(qf=b._emscripten_bind_btConvexShape_setLocalScaling_1=b.asm.sd).apply(null,
arguments)},rf=b._emscripten_bind_btConvexShape_getLocalScaling_0=function(){return(rf=b._emscripten_bind_btConvexShape_getLocalScaling_0=b.asm.td).apply(null,arguments)},sf=b._emscripten_bind_btConvexShape_calculateLocalInertia_2=function(){return(sf=b._emscripten_bind_btConvexShape_calculateLocalInertia_2=b.asm.ud).apply(null,arguments)},tf=b._emscripten_bind_btConvexShape_setMargin_1=function(){return(tf=b._emscripten_bind_btConvexShape_setMargin_1=b.asm.vd).apply(null,arguments)},uf=b._emscripten_bind_btConvexShape_getMargin_0=
function(){return(uf=b._emscripten_bind_btConvexShape_getMargin_0=b.asm.wd).apply(null,arguments)},vf=b._emscripten_bind_btConvexShape___destroy___0=function(){return(vf=b._emscripten_bind_btConvexShape___destroy___0=b.asm.xd).apply(null,arguments)},wf=b._emscripten_bind_btDispatcher_getNumManifolds_0=function(){return(wf=b._emscripten_bind_btDispatcher_getNumManifolds_0=b.asm.yd).apply(null,arguments)},xf=b._emscripten_bind_btDispatcher_getManifoldByIndexInternal_1=function(){return(xf=b._emscripten_bind_btDispatcher_getManifoldByIndexInternal_1=
b.asm.zd).apply(null,arguments)},yf=b._emscripten_bind_btDispatcher___destroy___0=function(){return(yf=b._emscripten_bind_btDispatcher___destroy___0=b.asm.Ad).apply(null,arguments)},zf=b._emscripten_bind_btGeneric6DofConstraint_btGeneric6DofConstraint_3=function(){return(zf=b._emscripten_bind_btGeneric6DofConstraint_btGeneric6DofConstraint_3=b.asm.Bd).apply(null,arguments)},Af=b._emscripten_bind_btGeneric6DofConstraint_btGeneric6DofConstraint_5=function(){return(Af=b._emscripten_bind_btGeneric6DofConstraint_btGeneric6DofConstraint_5=
b.asm.Cd).apply(null,arguments)},Bf=b._emscripten_bind_btGeneric6DofConstraint_setLinearLowerLimit_1=function(){return(Bf=b._emscripten_bind_btGeneric6DofConstraint_setLinearLowerLimit_1=b.asm.Dd).apply(null,arguments)},Cf=b._emscripten_bind_btGeneric6DofConstraint_setLinearUpperLimit_1=function(){return(Cf=b._emscripten_bind_btGeneric6DofConstraint_setLinearUpperLimit_1=b.asm.Ed).apply(null,arguments)},Df=b._emscripten_bind_btGeneric6DofConstraint_setAngularLowerLimit_1=function(){return(Df=b._emscripten_bind_btGeneric6DofConstraint_setAngularLowerLimit_1=
b.asm.Fd).apply(null,arguments)},Ef=b._emscripten_bind_btGeneric6DofConstraint_setAngularUpperLimit_1=function(){return(Ef=b._emscripten_bind_btGeneric6DofConstraint_setAngularUpperLimit_1=b.asm.Gd).apply(null,arguments)},Ff=b._emscripten_bind_btGeneric6DofConstraint_getFrameOffsetA_0=function(){return(Ff=b._emscripten_bind_btGeneric6DofConstraint_getFrameOffsetA_0=b.asm.Hd).apply(null,arguments)},Gf=b._emscripten_bind_btGeneric6DofConstraint_enableFeedback_1=function(){return(Gf=b._emscripten_bind_btGeneric6DofConstraint_enableFeedback_1=
b.asm.Id).apply(null,arguments)},Hf=b._emscripten_bind_btGeneric6DofConstraint_getBreakingImpulseThreshold_0=function(){return(Hf=b._emscripten_bind_btGeneric6DofConstraint_getBreakingImpulseThreshold_0=b.asm.Jd).apply(null,arguments)},If=b._emscripten_bind_btGeneric6DofConstraint_setBreakingImpulseThreshold_1=function(){return(If=b._emscripten_bind_btGeneric6DofConstraint_setBreakingImpulseThreshold_1=b.asm.Kd).apply(null,arguments)},Jf=b._emscripten_bind_btGeneric6DofConstraint_getParam_2=function(){return(Jf=
b._emscripten_bind_btGeneric6DofConstraint_getParam_2=b.asm.Ld).apply(null,arguments)},Kf=b._emscripten_bind_btGeneric6DofConstraint_setParam_3=function(){return(Kf=b._emscripten_bind_btGeneric6DofConstraint_setParam_3=b.asm.Md).apply(null,arguments)},Lf=b._emscripten_bind_btGeneric6DofConstraint___destroy___0=function(){return(Lf=b._emscripten_bind_btGeneric6DofConstraint___destroy___0=b.asm.Nd).apply(null,arguments)},Mf=b._emscripten_bind_btStridingMeshInterface_setScaling_1=function(){return(Mf=
b._emscripten_bind_btStridingMeshInterface_setScaling_1=b.asm.Od).apply(null,arguments)},Nf=b._emscripten_bind_btStridingMeshInterface___destroy___0=function(){return(Nf=b._emscripten_bind_btStridingMeshInterface___destroy___0=b.asm.Pd).apply(null,arguments)},Of=b._emscripten_bind_btMotionState_getWorldTransform_1=function(){return(Of=b._emscripten_bind_btMotionState_getWorldTransform_1=b.asm.Qd).apply(null,arguments)},Pf=b._emscripten_bind_btMotionState_setWorldTransform_1=function(){return(Pf=b._emscripten_bind_btMotionState_setWorldTransform_1=
b.asm.Rd).apply(null,arguments)},Qf=b._emscripten_bind_btMotionState___destroy___0=function(){return(Qf=b._emscripten_bind_btMotionState___destroy___0=b.asm.Sd).apply(null,arguments)},Rf=b._emscripten_bind_ConvexResultCallback_hasHit_0=function(){return(Rf=b._emscripten_bind_ConvexResultCallback_hasHit_0=b.asm.Td).apply(null,arguments)},Sf=b._emscripten_bind_ConvexResultCallback_get_m_collisionFilterGroup_0=function(){return(Sf=b._emscripten_bind_ConvexResultCallback_get_m_collisionFilterGroup_0=
b.asm.Ud).apply(null,arguments)},Tf=b._emscripten_bind_ConvexResultCallback_set_m_collisionFilterGroup_1=function(){return(Tf=b._emscripten_bind_ConvexResultCallback_set_m_collisionFilterGroup_1=b.asm.Vd).apply(null,arguments)},Uf=b._emscripten_bind_ConvexResultCallback_get_m_collisionFilterMask_0=function(){return(Uf=b._emscripten_bind_ConvexResultCallback_get_m_collisionFilterMask_0=b.asm.Wd).apply(null,arguments)},Vf=b._emscripten_bind_ConvexResultCallback_set_m_collisionFilterMask_1=function(){return(Vf=
b._emscripten_bind_ConvexResultCallback_set_m_collisionFilterMask_1=b.asm.Xd).apply(null,arguments)},Wf=b._emscripten_bind_ConvexResultCallback_get_m_closestHitFraction_0=function(){return(Wf=b._emscripten_bind_ConvexResultCallback_get_m_closestHitFraction_0=b.asm.Yd).apply(null,arguments)},Xf=b._emscripten_bind_ConvexResultCallback_set_m_closestHitFraction_1=function(){return(Xf=b._emscripten_bind_ConvexResultCallback_set_m_closestHitFraction_1=b.asm.Zd).apply(null,arguments)},Yf=b._emscripten_bind_ConvexResultCallback___destroy___0=
function(){return(Yf=b._emscripten_bind_ConvexResultCallback___destroy___0=b.asm._d).apply(null,arguments)},Zf=b._emscripten_bind_ContactResultCallback_addSingleResult_7=function(){return(Zf=b._emscripten_bind_ContactResultCallback_addSingleResult_7=b.asm.$d).apply(null,arguments)},$f=b._emscripten_bind_ContactResultCallback___destroy___0=function(){return($f=b._emscripten_bind_ContactResultCallback___destroy___0=b.asm.ae).apply(null,arguments)},ag=b._emscripten_bind_btSoftBodySolver___destroy___0=
function(){return(ag=b._emscripten_bind_btSoftBodySolver___destroy___0=b.asm.be).apply(null,arguments)},bg=b._emscripten_bind_RayResultCallback_hasHit_0=function(){return(bg=b._emscripten_bind_RayResultCallback_hasHit_0=b.asm.ce).apply(null,arguments)},cg=b._emscripten_bind_RayResultCallback_get_m_collisionFilterGroup_0=function(){return(cg=b._emscripten_bind_RayResultCallback_get_m_collisionFilterGroup_0=b.asm.de).apply(null,arguments)},dg=b._emscripten_bind_RayResultCallback_set_m_collisionFilterGroup_1=
function(){return(dg=b._emscripten_bind_RayResultCallback_set_m_collisionFilterGroup_1=b.asm.ee).apply(null,arguments)},eg=b._emscripten_bind_RayResultCallback_get_m_collisionFilterMask_0=function(){return(eg=b._emscripten_bind_RayResultCallback_get_m_collisionFilterMask_0=b.asm.fe).apply(null,arguments)},fg=b._emscripten_bind_RayResultCallback_set_m_collisionFilterMask_1=function(){return(fg=b._emscripten_bind_RayResultCallback_set_m_collisionFilterMask_1=b.asm.ge).apply(null,arguments)},gg=b._emscripten_bind_RayResultCallback_get_m_closestHitFraction_0=
function(){return(gg=b._emscripten_bind_RayResultCallback_get_m_closestHitFraction_0=b.asm.he).apply(null,arguments)},hg=b._emscripten_bind_RayResultCallback_set_m_closestHitFraction_1=function(){return(hg=b._emscripten_bind_RayResultCallback_set_m_closestHitFraction_1=b.asm.ie).apply(null,arguments)},ig=b._emscripten_bind_RayResultCallback_get_m_collisionObject_0=function(){return(ig=b._emscripten_bind_RayResultCallback_get_m_collisionObject_0=b.asm.je).apply(null,arguments)},jg=b._emscripten_bind_RayResultCallback_set_m_collisionObject_1=
function(){return(jg=b._emscripten_bind_RayResultCallback_set_m_collisionObject_1=b.asm.ke).apply(null,arguments)},kg=b._emscripten_bind_RayResultCallback___destroy___0=function(){return(kg=b._emscripten_bind_RayResultCallback___destroy___0=b.asm.le).apply(null,arguments)},lg=b._emscripten_bind_btMatrix3x3_setEulerZYX_3=function(){return(lg=b._emscripten_bind_btMatrix3x3_setEulerZYX_3=b.asm.me).apply(null,arguments)},mg=b._emscripten_bind_btMatrix3x3_getRotation_1=function(){return(mg=b._emscripten_bind_btMatrix3x3_getRotation_1=
b.asm.ne).apply(null,arguments)},ng=b._emscripten_bind_btMatrix3x3_getRow_1=function(){return(ng=b._emscripten_bind_btMatrix3x3_getRow_1=b.asm.oe).apply(null,arguments)},og=b._emscripten_bind_btMatrix3x3___destroy___0=function(){return(og=b._emscripten_bind_btMatrix3x3___destroy___0=b.asm.pe).apply(null,arguments)},pg=b._emscripten_bind_btScalarArray_size_0=function(){return(pg=b._emscripten_bind_btScalarArray_size_0=b.asm.qe).apply(null,arguments)},qg=b._emscripten_bind_btScalarArray_at_1=function(){return(qg=
b._emscripten_bind_btScalarArray_at_1=b.asm.re).apply(null,arguments)},rg=b._emscripten_bind_btScalarArray___destroy___0=function(){return(rg=b._emscripten_bind_btScalarArray___destroy___0=b.asm.se).apply(null,arguments)},sg=b._emscripten_bind_Material_get_m_kLST_0=function(){return(sg=b._emscripten_bind_Material_get_m_kLST_0=b.asm.te).apply(null,arguments)},tg=b._emscripten_bind_Material_set_m_kLST_1=function(){return(tg=b._emscripten_bind_Material_set_m_kLST_1=b.asm.ue).apply(null,arguments)},ug=
b._emscripten_bind_Material_get_m_kAST_0=function(){return(ug=b._emscripten_bind_Material_get_m_kAST_0=b.asm.ve).apply(null,arguments)},vg=b._emscripten_bind_Material_set_m_kAST_1=function(){return(vg=b._emscripten_bind_Material_set_m_kAST_1=b.asm.we).apply(null,arguments)},wg=b._emscripten_bind_Material_get_m_kVST_0=function(){return(wg=b._emscripten_bind_Material_get_m_kVST_0=b.asm.xe).apply(null,arguments)},xg=b._emscripten_bind_Material_set_m_kVST_1=function(){return(xg=b._emscripten_bind_Material_set_m_kVST_1=
b.asm.ye).apply(null,arguments)},yg=b._emscripten_bind_Material_get_m_flags_0=function(){return(yg=b._emscripten_bind_Material_get_m_flags_0=b.asm.ze).apply(null,arguments)},zg=b._emscripten_bind_Material_set_m_flags_1=function(){return(zg=b._emscripten_bind_Material_set_m_flags_1=b.asm.Ae).apply(null,arguments)},Ag=b._emscripten_bind_Material___destroy___0=function(){return(Ag=b._emscripten_bind_Material___destroy___0=b.asm.Be).apply(null,arguments)},Bg=b._emscripten_bind_btDispatcherInfo_get_m_timeStep_0=
function(){return(Bg=b._emscripten_bind_btDispatcherInfo_get_m_timeStep_0=b.asm.Ce).apply(null,arguments)},Cg=b._emscripten_bind_btDispatcherInfo_set_m_timeStep_1=function(){return(Cg=b._emscripten_bind_btDispatcherInfo_set_m_timeStep_1=b.asm.De).apply(null,arguments)},Dg=b._emscripten_bind_btDispatcherInfo_get_m_stepCount_0=function(){return(Dg=b._emscripten_bind_btDispatcherInfo_get_m_stepCount_0=b.asm.Ee).apply(null,arguments)},Eg=b._emscripten_bind_btDispatcherInfo_set_m_stepCount_1=function(){return(Eg=
b._emscripten_bind_btDispatcherInfo_set_m_stepCount_1=b.asm.Fe).apply(null,arguments)},Fg=b._emscripten_bind_btDispatcherInfo_get_m_dispatchFunc_0=function(){return(Fg=b._emscripten_bind_btDispatcherInfo_get_m_dispatchFunc_0=b.asm.Ge).apply(null,arguments)},Gg=b._emscripten_bind_btDispatcherInfo_set_m_dispatchFunc_1=function(){return(Gg=b._emscripten_bind_btDispatcherInfo_set_m_dispatchFunc_1=b.asm.He).apply(null,arguments)},Hg=b._emscripten_bind_btDispatcherInfo_get_m_timeOfImpact_0=function(){return(Hg=
b._emscripten_bind_btDispatcherInfo_get_m_timeOfImpact_0=b.asm.Ie).apply(null,arguments)},Ig=b._emscripten_bind_btDispatcherInfo_set_m_timeOfImpact_1=function(){return(Ig=b._emscripten_bind_btDispatcherInfo_set_m_timeOfImpact_1=b.asm.Je).apply(null,arguments)},Jg=b._emscripten_bind_btDispatcherInfo_get_m_useContinuous_0=function(){return(Jg=b._emscripten_bind_btDispatcherInfo_get_m_useContinuous_0=b.asm.Ke).apply(null,arguments)},Kg=b._emscripten_bind_btDispatcherInfo_set_m_useContinuous_1=function(){return(Kg=
b._emscripten_bind_btDispatcherInfo_set_m_useContinuous_1=b.asm.Le).apply(null,arguments)},Lg=b._emscripten_bind_btDispatcherInfo_get_m_enableSatConvex_0=function(){return(Lg=b._emscripten_bind_btDispatcherInfo_get_m_enableSatConvex_0=b.asm.Me).apply(null,arguments)},Mg=b._emscripten_bind_btDispatcherInfo_set_m_enableSatConvex_1=function(){return(Mg=b._emscripten_bind_btDispatcherInfo_set_m_enableSatConvex_1=b.asm.Ne).apply(null,arguments)},Ng=b._emscripten_bind_btDispatcherInfo_get_m_enableSPU_0=
function(){return(Ng=b._emscripten_bind_btDispatcherInfo_get_m_enableSPU_0=b.asm.Oe).apply(null,arguments)},Og=b._emscripten_bind_btDispatcherInfo_set_m_enableSPU_1=function(){return(Og=b._emscripten_bind_btDispatcherInfo_set_m_enableSPU_1=b.asm.Pe).apply(null,arguments)},Pg=b._emscripten_bind_btDispatcherInfo_get_m_useEpa_0=function(){return(Pg=b._emscripten_bind_btDispatcherInfo_get_m_useEpa_0=b.asm.Qe).apply(null,arguments)},Qg=b._emscripten_bind_btDispatcherInfo_set_m_useEpa_1=function(){return(Qg=
b._emscripten_bind_btDispatcherInfo_set_m_useEpa_1=b.asm.Re).apply(null,arguments)},Rg=b._emscripten_bind_btDispatcherInfo_get_m_allowedCcdPenetration_0=function(){return(Rg=b._emscripten_bind_btDispatcherInfo_get_m_allowedCcdPenetration_0=b.asm.Se).apply(null,arguments)},Sg=b._emscripten_bind_btDispatcherInfo_set_m_allowedCcdPenetration_1=function(){return(Sg=b._emscripten_bind_btDispatcherInfo_set_m_allowedCcdPenetration_1=b.asm.Te).apply(null,arguments)},Tg=b._emscripten_bind_btDispatcherInfo_get_m_useConvexConservativeDistanceUtil_0=
function(){return(Tg=b._emscripten_bind_btDispatcherInfo_get_m_useConvexConservativeDistanceUtil_0=b.asm.Ue).apply(null,arguments)},Ug=b._emscripten_bind_btDispatcherInfo_set_m_useConvexConservativeDistanceUtil_1=function(){return(Ug=b._emscripten_bind_btDispatcherInfo_set_m_useConvexConservativeDistanceUtil_1=b.asm.Ve).apply(null,arguments)},Vg=b._emscripten_bind_btDispatcherInfo_get_m_convexConservativeDistanceThreshold_0=function(){return(Vg=b._emscripten_bind_btDispatcherInfo_get_m_convexConservativeDistanceThreshold_0=
b.asm.We).apply(null,arguments)},Wg=b._emscripten_bind_btDispatcherInfo_set_m_convexConservativeDistanceThreshold_1=function(){return(Wg=b._emscripten_bind_btDispatcherInfo_set_m_convexConservativeDistanceThreshold_1=b.asm.Xe).apply(null,arguments)},Xg=b._emscripten_bind_btDispatcherInfo___destroy___0=function(){return(Xg=b._emscripten_bind_btDispatcherInfo___destroy___0=b.asm.Ye).apply(null,arguments)},Yg=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_chassisConnectionCS_0=function(){return(Yg=
b._emscripten_bind_btWheelInfoConstructionInfo_get_m_chassisConnectionCS_0=b.asm.Ze).apply(null,arguments)},Zg=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_chassisConnectionCS_1=function(){return(Zg=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_chassisConnectionCS_1=b.asm._e).apply(null,arguments)},$g=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelDirectionCS_0=function(){return($g=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelDirectionCS_0=b.asm.$e).apply(null,
arguments)},ah=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelDirectionCS_1=function(){return(ah=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelDirectionCS_1=b.asm.af).apply(null,arguments)},bh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelAxleCS_0=function(){return(bh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelAxleCS_0=b.asm.bf).apply(null,arguments)},ch=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelAxleCS_1=function(){return(ch=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelAxleCS_1=
b.asm.cf).apply(null,arguments)},dh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_suspensionRestLength_0=function(){return(dh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_suspensionRestLength_0=b.asm.df).apply(null,arguments)},eh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_suspensionRestLength_1=function(){return(eh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_suspensionRestLength_1=b.asm.ef).apply(null,arguments)},fh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_maxSuspensionTravelCm_0=
function(){return(fh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_maxSuspensionTravelCm_0=b.asm.ff).apply(null,arguments)},gh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_maxSuspensionTravelCm_1=function(){return(gh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_maxSuspensionTravelCm_1=b.asm.gf).apply(null,arguments)},hh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelRadius_0=function(){return(hh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelRadius_0=b.asm.hf).apply(null,
arguments)},ih=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelRadius_1=function(){return(ih=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelRadius_1=b.asm.jf).apply(null,arguments)},jh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_suspensionStiffness_0=function(){return(jh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_suspensionStiffness_0=b.asm.kf).apply(null,arguments)},kh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_suspensionStiffness_1=function(){return(kh=
b._emscripten_bind_btWheelInfoConstructionInfo_set_m_suspensionStiffness_1=b.asm.lf).apply(null,arguments)},lh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelsDampingCompression_0=function(){return(lh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelsDampingCompression_0=b.asm.mf).apply(null,arguments)},mh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelsDampingCompression_1=function(){return(mh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelsDampingCompression_1=
b.asm.nf).apply(null,arguments)},nh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelsDampingRelaxation_0=function(){return(nh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_wheelsDampingRelaxation_0=b.asm.of).apply(null,arguments)},oh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelsDampingRelaxation_1=function(){return(oh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_wheelsDampingRelaxation_1=b.asm.pf).apply(null,arguments)},ph=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_frictionSlip_0=
function(){return(ph=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_frictionSlip_0=b.asm.qf).apply(null,arguments)},qh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_frictionSlip_1=function(){return(qh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_frictionSlip_1=b.asm.rf).apply(null,arguments)},rh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_maxSuspensionForce_0=function(){return(rh=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_maxSuspensionForce_0=b.asm.sf).apply(null,
arguments)},sh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_maxSuspensionForce_1=function(){return(sh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_maxSuspensionForce_1=b.asm.tf).apply(null,arguments)},th=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_bIsFrontWheel_0=function(){return(th=b._emscripten_bind_btWheelInfoConstructionInfo_get_m_bIsFrontWheel_0=b.asm.uf).apply(null,arguments)},uh=b._emscripten_bind_btWheelInfoConstructionInfo_set_m_bIsFrontWheel_1=function(){return(uh=
b._emscripten_bind_btWheelInfoConstructionInfo_set_m_bIsFrontWheel_1=b.asm.vf).apply(null,arguments)},vh=b._emscripten_bind_btWheelInfoConstructionInfo___destroy___0=function(){return(vh=b._emscripten_bind_btWheelInfoConstructionInfo___destroy___0=b.asm.wf).apply(null,arguments)},wh=b._emscripten_bind_btConvexTriangleMeshShape_btConvexTriangleMeshShape_1=function(){return(wh=b._emscripten_bind_btConvexTriangleMeshShape_btConvexTriangleMeshShape_1=b.asm.xf).apply(null,arguments)},xh=b._emscripten_bind_btConvexTriangleMeshShape_btConvexTriangleMeshShape_2=
function(){return(xh=b._emscripten_bind_btConvexTriangleMeshShape_btConvexTriangleMeshShape_2=b.asm.yf).apply(null,arguments)},yh=b._emscripten_bind_btConvexTriangleMeshShape_setLocalScaling_1=function(){return(yh=b._emscripten_bind_btConvexTriangleMeshShape_setLocalScaling_1=b.asm.zf).apply(null,arguments)},zh=b._emscripten_bind_btConvexTriangleMeshShape_getLocalScaling_0=function(){return(zh=b._emscripten_bind_btConvexTriangleMeshShape_getLocalScaling_0=b.asm.Af).apply(null,arguments)},Ah=b._emscripten_bind_btConvexTriangleMeshShape_calculateLocalInertia_2=
function(){return(Ah=b._emscripten_bind_btConvexTriangleMeshShape_calculateLocalInertia_2=b.asm.Bf).apply(null,arguments)},Bh=b._emscripten_bind_btConvexTriangleMeshShape_setMargin_1=function(){return(Bh=b._emscripten_bind_btConvexTriangleMeshShape_setMargin_1=b.asm.Cf).apply(null,arguments)},Ch=b._emscripten_bind_btConvexTriangleMeshShape_getMargin_0=function(){return(Ch=b._emscripten_bind_btConvexTriangleMeshShape_getMargin_0=b.asm.Df).apply(null,arguments)},Dh=b._emscripten_bind_btConvexTriangleMeshShape___destroy___0=
function(){return(Dh=b._emscripten_bind_btConvexTriangleMeshShape___destroy___0=b.asm.Ef).apply(null,arguments)},Eh=b._emscripten_bind_btBroadphaseInterface_getOverlappingPairCache_0=function(){return(Eh=b._emscripten_bind_btBroadphaseInterface_getOverlappingPairCache_0=b.asm.Ff).apply(null,arguments)},Fh=b._emscripten_bind_btBroadphaseInterface___destroy___0=function(){return(Fh=b._emscripten_bind_btBroadphaseInterface___destroy___0=b.asm.Gf).apply(null,arguments)},Gh=b._emscripten_bind_btRigidBodyConstructionInfo_btRigidBodyConstructionInfo_3=
function(){return(Gh=b._emscripten_bind_btRigidBodyConstructionInfo_btRigidBodyConstructionInfo_3=b.asm.Hf).apply(null,arguments)},Hh=b._emscripten_bind_btRigidBodyConstructionInfo_btRigidBodyConstructionInfo_4=function(){return(Hh=b._emscripten_bind_btRigidBodyConstructionInfo_btRigidBodyConstructionInfo_4=b.asm.If).apply(null,arguments)},Ih=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_linearDamping_0=function(){return(Ih=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_linearDamping_0=
b.asm.Jf).apply(null,arguments)},Jh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_linearDamping_1=function(){return(Jh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_linearDamping_1=b.asm.Kf).apply(null,arguments)},Kh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_angularDamping_0=function(){return(Kh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_angularDamping_0=b.asm.Lf).apply(null,arguments)},Lh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_angularDamping_1=function(){return(Lh=
b._emscripten_bind_btRigidBodyConstructionInfo_set_m_angularDamping_1=b.asm.Mf).apply(null,arguments)},Mh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_friction_0=function(){return(Mh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_friction_0=b.asm.Nf).apply(null,arguments)},Nh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_friction_1=function(){return(Nh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_friction_1=b.asm.Of).apply(null,arguments)},Oh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_rollingFriction_0=
function(){return(Oh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_rollingFriction_0=b.asm.Pf).apply(null,arguments)},Ph=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_rollingFriction_1=function(){return(Ph=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_rollingFriction_1=b.asm.Qf).apply(null,arguments)},Qh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_restitution_0=function(){return(Qh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_restitution_0=b.asm.Rf).apply(null,
arguments)},Rh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_restitution_1=function(){return(Rh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_restitution_1=b.asm.Sf).apply(null,arguments)},Sh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_linearSleepingThreshold_0=function(){return(Sh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_linearSleepingThreshold_0=b.asm.Tf).apply(null,arguments)},Th=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_linearSleepingThreshold_1=function(){return(Th=
b._emscripten_bind_btRigidBodyConstructionInfo_set_m_linearSleepingThreshold_1=b.asm.Uf).apply(null,arguments)},Uh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_angularSleepingThreshold_0=function(){return(Uh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_angularSleepingThreshold_0=b.asm.Vf).apply(null,arguments)},Vh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_angularSleepingThreshold_1=function(){return(Vh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_angularSleepingThreshold_1=
b.asm.Wf).apply(null,arguments)},Wh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalDamping_0=function(){return(Wh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalDamping_0=b.asm.Xf).apply(null,arguments)},Xh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalDamping_1=function(){return(Xh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalDamping_1=b.asm.Yf).apply(null,arguments)},Yh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalDampingFactor_0=
function(){return(Yh=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalDampingFactor_0=b.asm.Zf).apply(null,arguments)},Zh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalDampingFactor_1=function(){return(Zh=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalDampingFactor_1=b.asm._f).apply(null,arguments)},$h=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalLinearDampingThresholdSqr_0=function(){return($h=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalLinearDampingThresholdSqr_0=
b.asm.$f).apply(null,arguments)},ai=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalLinearDampingThresholdSqr_1=function(){return(ai=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalLinearDampingThresholdSqr_1=b.asm.ag).apply(null,arguments)},bi=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalAngularDampingThresholdSqr_0=function(){return(bi=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalAngularDampingThresholdSqr_0=b.asm.bg).apply(null,
arguments)},ci=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalAngularDampingThresholdSqr_1=function(){return(ci=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalAngularDampingThresholdSqr_1=b.asm.cg).apply(null,arguments)},di=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalAngularDampingFactor_0=function(){return(di=b._emscripten_bind_btRigidBodyConstructionInfo_get_m_additionalAngularDampingFactor_0=b.asm.dg).apply(null,arguments)},ei=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalAngularDampingFactor_1=
function(){return(ei=b._emscripten_bind_btRigidBodyConstructionInfo_set_m_additionalAngularDampingFactor_1=b.asm.eg).apply(null,arguments)},fi=b._emscripten_bind_btRigidBodyConstructionInfo___destroy___0=function(){return(fi=b._emscripten_bind_btRigidBodyConstructionInfo___destroy___0=b.asm.fg).apply(null,arguments)},gi=b._emscripten_bind_btCollisionConfiguration___destroy___0=function(){return(gi=b._emscripten_bind_btCollisionConfiguration___destroy___0=b.asm.gg).apply(null,arguments)},hi=b._emscripten_bind_btPersistentManifold_btPersistentManifold_0=
function(){return(hi=b._emscripten_bind_btPersistentManifold_btPersistentManifold_0=b.asm.hg).apply(null,arguments)},ii=b._emscripten_bind_btPersistentManifold_getBody0_0=function(){return(ii=b._emscripten_bind_btPersistentManifold_getBody0_0=b.asm.ig).apply(null,arguments)},ji=b._emscripten_bind_btPersistentManifold_getBody1_0=function(){return(ji=b._emscripten_bind_btPersistentManifold_getBody1_0=b.asm.jg).apply(null,arguments)},ki=b._emscripten_bind_btPersistentManifold_getNumContacts_0=function(){return(ki=
b._emscripten_bind_btPersistentManifold_getNumContacts_0=b.asm.kg).apply(null,arguments)},li=b._emscripten_bind_btPersistentManifold_getContactPoint_1=function(){return(li=b._emscripten_bind_btPersistentManifold_getContactPoint_1=b.asm.lg).apply(null,arguments)},mi=b._emscripten_bind_btPersistentManifold___destroy___0=function(){return(mi=b._emscripten_bind_btPersistentManifold___destroy___0=b.asm.mg).apply(null,arguments)},ni=b._emscripten_bind_btCompoundShape_btCompoundShape_0=function(){return(ni=
b._emscripten_bind_btCompoundShape_btCompoundShape_0=b.asm.ng).apply(null,arguments)},oi=b._emscripten_bind_btCompoundShape_btCompoundShape_1=function(){return(oi=b._emscripten_bind_btCompoundShape_btCompoundShape_1=b.asm.og).apply(null,arguments)},pi=b._emscripten_bind_btCompoundShape_addChildShape_2=function(){return(pi=b._emscripten_bind_btCompoundShape_addChildShape_2=b.asm.pg).apply(null,arguments)},qi=b._emscripten_bind_btCompoundShape_removeChildShape_1=function(){return(qi=b._emscripten_bind_btCompoundShape_removeChildShape_1=
b.asm.qg).apply(null,arguments)},ri=b._emscripten_bind_btCompoundShape_removeChildShapeByIndex_1=function(){return(ri=b._emscripten_bind_btCompoundShape_removeChildShapeByIndex_1=b.asm.rg).apply(null,arguments)},si=b._emscripten_bind_btCompoundShape_getNumChildShapes_0=function(){return(si=b._emscripten_bind_btCompoundShape_getNumChildShapes_0=b.asm.sg).apply(null,arguments)},ti=b._emscripten_bind_btCompoundShape_getChildShape_1=function(){return(ti=b._emscripten_bind_btCompoundShape_getChildShape_1=
b.asm.tg).apply(null,arguments)},ui=b._emscripten_bind_btCompoundShape_updateChildTransform_2=function(){return(ui=b._emscripten_bind_btCompoundShape_updateChildTransform_2=b.asm.ug).apply(null,arguments)},vi=b._emscripten_bind_btCompoundShape_updateChildTransform_3=function(){return(vi=b._emscripten_bind_btCompoundShape_updateChildTransform_3=b.asm.vg).apply(null,arguments)},wi=b._emscripten_bind_btCompoundShape_setMargin_1=function(){return(wi=b._emscripten_bind_btCompoundShape_setMargin_1=b.asm.wg).apply(null,
arguments)},xi=b._emscripten_bind_btCompoundShape_getMargin_0=function(){return(xi=b._emscripten_bind_btCompoundShape_getMargin_0=b.asm.xg).apply(null,arguments)},yi=b._emscripten_bind_btCompoundShape_setLocalScaling_1=function(){return(yi=b._emscripten_bind_btCompoundShape_setLocalScaling_1=b.asm.yg).apply(null,arguments)},zi=b._emscripten_bind_btCompoundShape_getLocalScaling_0=function(){return(zi=b._emscripten_bind_btCompoundShape_getLocalScaling_0=b.asm.zg).apply(null,arguments)},Ai=b._emscripten_bind_btCompoundShape_calculateLocalInertia_2=
function(){return(Ai=b._emscripten_bind_btCompoundShape_calculateLocalInertia_2=b.asm.Ag).apply(null,arguments)},Bi=b._emscripten_bind_btCompoundShape___destroy___0=function(){return(Bi=b._emscripten_bind_btCompoundShape___destroy___0=b.asm.Bg).apply(null,arguments)},Ci=b._emscripten_bind_ClosestConvexResultCallback_ClosestConvexResultCallback_2=function(){return(Ci=b._emscripten_bind_ClosestConvexResultCallback_ClosestConvexResultCallback_2=b.asm.Cg).apply(null,arguments)},Di=b._emscripten_bind_ClosestConvexResultCallback_hasHit_0=
function(){return(Di=b._emscripten_bind_ClosestConvexResultCallback_hasHit_0=b.asm.Dg).apply(null,arguments)},Ei=b._emscripten_bind_ClosestConvexResultCallback_get_m_convexFromWorld_0=function(){return(Ei=b._emscripten_bind_ClosestConvexResultCallback_get_m_convexFromWorld_0=b.asm.Eg).apply(null,arguments)},Fi=b._emscripten_bind_ClosestConvexResultCallback_set_m_convexFromWorld_1=function(){return(Fi=b._emscripten_bind_ClosestConvexResultCallback_set_m_convexFromWorld_1=b.asm.Fg).apply(null,arguments)},
Gi=b._emscripten_bind_ClosestConvexResultCallback_get_m_convexToWorld_0=function(){return(Gi=b._emscripten_bind_ClosestConvexResultCallback_get_m_convexToWorld_0=b.asm.Gg).apply(null,arguments)},Hi=b._emscripten_bind_ClosestConvexResultCallback_set_m_convexToWorld_1=function(){return(Hi=b._emscripten_bind_ClosestConvexResultCallback_set_m_convexToWorld_1=b.asm.Hg).apply(null,arguments)},Ii=b._emscripten_bind_ClosestConvexResultCallback_get_m_hitNormalWorld_0=function(){return(Ii=b._emscripten_bind_ClosestConvexResultCallback_get_m_hitNormalWorld_0=
b.asm.Ig).apply(null,arguments)},Ji=b._emscripten_bind_ClosestConvexResultCallback_set_m_hitNormalWorld_1=function(){return(Ji=b._emscripten_bind_ClosestConvexResultCallback_set_m_hitNormalWorld_1=b.asm.Jg).apply(null,arguments)},Ki=b._emscripten_bind_ClosestConvexResultCallback_get_m_hitPointWorld_0=function(){return(Ki=b._emscripten_bind_ClosestConvexResultCallback_get_m_hitPointWorld_0=b.asm.Kg).apply(null,arguments)},Li=b._emscripten_bind_ClosestConvexResultCallback_set_m_hitPointWorld_1=function(){return(Li=
b._emscripten_bind_ClosestConvexResultCallback_set_m_hitPointWorld_1=b.asm.Lg).apply(null,arguments)},Mi=b._emscripten_bind_ClosestConvexResultCallback_get_m_collisionFilterGroup_0=function(){return(Mi=b._emscripten_bind_ClosestConvexResultCallback_get_m_collisionFilterGroup_0=b.asm.Mg).apply(null,arguments)},Ni=b._emscripten_bind_ClosestConvexResultCallback_set_m_collisionFilterGroup_1=function(){return(Ni=b._emscripten_bind_ClosestConvexResultCallback_set_m_collisionFilterGroup_1=b.asm.Ng).apply(null,
arguments)},Oi=b._emscripten_bind_ClosestConvexResultCallback_get_m_collisionFilterMask_0=function(){return(Oi=b._emscripten_bind_ClosestConvexResultCallback_get_m_collisionFilterMask_0=b.asm.Og).apply(null,arguments)},Pi=b._emscripten_bind_ClosestConvexResultCallback_set_m_collisionFilterMask_1=function(){return(Pi=b._emscripten_bind_ClosestConvexResultCallback_set_m_collisionFilterMask_1=b.asm.Pg).apply(null,arguments)},Qi=b._emscripten_bind_ClosestConvexResultCallback_get_m_closestHitFraction_0=
function(){return(Qi=b._emscripten_bind_ClosestConvexResultCallback_get_m_closestHitFraction_0=b.asm.Qg).apply(null,arguments)},Ri=b._emscripten_bind_ClosestConvexResultCallback_set_m_closestHitFraction_1=function(){return(Ri=b._emscripten_bind_ClosestConvexResultCallback_set_m_closestHitFraction_1=b.asm.Rg).apply(null,arguments)},Si=b._emscripten_bind_ClosestConvexResultCallback___destroy___0=function(){return(Si=b._emscripten_bind_ClosestConvexResultCallback___destroy___0=b.asm.Sg).apply(null,arguments)},
Ti=b._emscripten_bind_AllHitsRayResultCallback_AllHitsRayResultCallback_2=function(){return(Ti=b._emscripten_bind_AllHitsRayResultCallback_AllHitsRayResultCallback_2=b.asm.Tg).apply(null,arguments)},Ui=b._emscripten_bind_AllHitsRayResultCallback_hasHit_0=function(){return(Ui=b._emscripten_bind_AllHitsRayResultCallback_hasHit_0=b.asm.Ug).apply(null,arguments)},Vi=b._emscripten_bind_AllHitsRayResultCallback_get_m_collisionObjects_0=function(){return(Vi=b._emscripten_bind_AllHitsRayResultCallback_get_m_collisionObjects_0=
b.asm.Vg).apply(null,arguments)},Wi=b._emscripten_bind_AllHitsRayResultCallback_set_m_collisionObjects_1=function(){return(Wi=b._emscripten_bind_AllHitsRayResultCallback_set_m_collisionObjects_1=b.asm.Wg).apply(null,arguments)},Xi=b._emscripten_bind_AllHitsRayResultCallback_get_m_rayFromWorld_0=function(){return(Xi=b._emscripten_bind_AllHitsRayResultCallback_get_m_rayFromWorld_0=b.asm.Xg).apply(null,arguments)},Yi=b._emscripten_bind_AllHitsRayResultCallback_set_m_rayFromWorld_1=function(){return(Yi=
b._emscripten_bind_AllHitsRayResultCallback_set_m_rayFromWorld_1=b.asm.Yg).apply(null,arguments)},Zi=b._emscripten_bind_AllHitsRayResultCallback_get_m_rayToWorld_0=function(){return(Zi=b._emscripten_bind_AllHitsRayResultCallback_get_m_rayToWorld_0=b.asm.Zg).apply(null,arguments)},$i=b._emscripten_bind_AllHitsRayResultCallback_set_m_rayToWorld_1=function(){return($i=b._emscripten_bind_AllHitsRayResultCallback_set_m_rayToWorld_1=b.asm._g).apply(null,arguments)},aj=b._emscripten_bind_AllHitsRayResultCallback_get_m_hitNormalWorld_0=
function(){return(aj=b._emscripten_bind_AllHitsRayResultCallback_get_m_hitNormalWorld_0=b.asm.$g).apply(null,arguments)},bj=b._emscripten_bind_AllHitsRayResultCallback_set_m_hitNormalWorld_1=function(){return(bj=b._emscripten_bind_AllHitsRayResultCallback_set_m_hitNormalWorld_1=b.asm.ah).apply(null,arguments)},cj=b._emscripten_bind_AllHitsRayResultCallback_get_m_hitPointWorld_0=function(){return(cj=b._emscripten_bind_AllHitsRayResultCallback_get_m_hitPointWorld_0=b.asm.bh).apply(null,arguments)},
dj=b._emscripten_bind_AllHitsRayResultCallback_set_m_hitPointWorld_1=function(){return(dj=b._emscripten_bind_AllHitsRayResultCallback_set_m_hitPointWorld_1=b.asm.ch).apply(null,arguments)},ej=b._emscripten_bind_AllHitsRayResultCallback_get_m_hitFractions_0=function(){return(ej=b._emscripten_bind_AllHitsRayResultCallback_get_m_hitFractions_0=b.asm.dh).apply(null,arguments)},fj=b._emscripten_bind_AllHitsRayResultCallback_set_m_hitFractions_1=function(){return(fj=b._emscripten_bind_AllHitsRayResultCallback_set_m_hitFractions_1=
b.asm.eh).apply(null,arguments)},gj=b._emscripten_bind_AllHitsRayResultCallback_get_m_collisionFilterGroup_0=function(){return(gj=b._emscripten_bind_AllHitsRayResultCallback_get_m_collisionFilterGroup_0=b.asm.fh).apply(null,arguments)},hj=b._emscripten_bind_AllHitsRayResultCallback_set_m_collisionFilterGroup_1=function(){return(hj=b._emscripten_bind_AllHitsRayResultCallback_set_m_collisionFilterGroup_1=b.asm.gh).apply(null,arguments)},ij=b._emscripten_bind_AllHitsRayResultCallback_get_m_collisionFilterMask_0=
function(){return(ij=b._emscripten_bind_AllHitsRayResultCallback_get_m_collisionFilterMask_0=b.asm.hh).apply(null,arguments)},jj=b._emscripten_bind_AllHitsRayResultCallback_set_m_collisionFilterMask_1=function(){return(jj=b._emscripten_bind_AllHitsRayResultCallback_set_m_collisionFilterMask_1=b.asm.ih).apply(null,arguments)},kj=b._emscripten_bind_AllHitsRayResultCallback_get_m_closestHitFraction_0=function(){return(kj=b._emscripten_bind_AllHitsRayResultCallback_get_m_closestHitFraction_0=b.asm.jh).apply(null,
arguments)},lj=b._emscripten_bind_AllHitsRayResultCallback_set_m_closestHitFraction_1=function(){return(lj=b._emscripten_bind_AllHitsRayResultCallback_set_m_closestHitFraction_1=b.asm.kh).apply(null,arguments)},mj=b._emscripten_bind_AllHitsRayResultCallback_get_m_collisionObject_0=function(){return(mj=b._emscripten_bind_AllHitsRayResultCallback_get_m_collisionObject_0=b.asm.lh).apply(null,arguments)},nj=b._emscripten_bind_AllHitsRayResultCallback_set_m_collisionObject_1=function(){return(nj=b._emscripten_bind_AllHitsRayResultCallback_set_m_collisionObject_1=
b.asm.mh).apply(null,arguments)},oj=b._emscripten_bind_AllHitsRayResultCallback___destroy___0=function(){return(oj=b._emscripten_bind_AllHitsRayResultCallback___destroy___0=b.asm.nh).apply(null,arguments)},pj=b._emscripten_bind_tMaterialArray_size_0=function(){return(pj=b._emscripten_bind_tMaterialArray_size_0=b.asm.oh).apply(null,arguments)},qj=b._emscripten_bind_tMaterialArray_at_1=function(){return(qj=b._emscripten_bind_tMaterialArray_at_1=b.asm.ph).apply(null,arguments)},rj=b._emscripten_bind_tMaterialArray___destroy___0=
function(){return(rj=b._emscripten_bind_tMaterialArray___destroy___0=b.asm.qh).apply(null,arguments)},sj=b._emscripten_bind_btDefaultVehicleRaycaster_btDefaultVehicleRaycaster_1=function(){return(sj=b._emscripten_bind_btDefaultVehicleRaycaster_btDefaultVehicleRaycaster_1=b.asm.rh).apply(null,arguments)},tj=b._emscripten_bind_btDefaultVehicleRaycaster_castRay_3=function(){return(tj=b._emscripten_bind_btDefaultVehicleRaycaster_castRay_3=b.asm.sh).apply(null,arguments)},uj=b._emscripten_bind_btDefaultVehicleRaycaster___destroy___0=
function(){return(uj=b._emscripten_bind_btDefaultVehicleRaycaster___destroy___0=b.asm.th).apply(null,arguments)},vj=b._emscripten_bind_btEmptyShape_btEmptyShape_0=function(){return(vj=b._emscripten_bind_btEmptyShape_btEmptyShape_0=b.asm.uh).apply(null,arguments)},wj=b._emscripten_bind_btEmptyShape_setLocalScaling_1=function(){return(wj=b._emscripten_bind_btEmptyShape_setLocalScaling_1=b.asm.vh).apply(null,arguments)},xj=b._emscripten_bind_btEmptyShape_getLocalScaling_0=function(){return(xj=b._emscripten_bind_btEmptyShape_getLocalScaling_0=
b.asm.wh).apply(null,arguments)},yj=b._emscripten_bind_btEmptyShape_calculateLocalInertia_2=function(){return(yj=b._emscripten_bind_btEmptyShape_calculateLocalInertia_2=b.asm.xh).apply(null,arguments)},zj=b._emscripten_bind_btEmptyShape___destroy___0=function(){return(zj=b._emscripten_bind_btEmptyShape___destroy___0=b.asm.yh).apply(null,arguments)},Aj=b._emscripten_bind_btConstraintSetting_btConstraintSetting_0=function(){return(Aj=b._emscripten_bind_btConstraintSetting_btConstraintSetting_0=b.asm.zh).apply(null,
arguments)},Bj=b._emscripten_bind_btConstraintSetting_get_m_tau_0=function(){return(Bj=b._emscripten_bind_btConstraintSetting_get_m_tau_0=b.asm.Ah).apply(null,arguments)},Cj=b._emscripten_bind_btConstraintSetting_set_m_tau_1=function(){return(Cj=b._emscripten_bind_btConstraintSetting_set_m_tau_1=b.asm.Bh).apply(null,arguments)},Dj=b._emscripten_bind_btConstraintSetting_get_m_damping_0=function(){return(Dj=b._emscripten_bind_btConstraintSetting_get_m_damping_0=b.asm.Ch).apply(null,arguments)},Ej=b._emscripten_bind_btConstraintSetting_set_m_damping_1=
function(){return(Ej=b._emscripten_bind_btConstraintSetting_set_m_damping_1=b.asm.Dh).apply(null,arguments)},Fj=b._emscripten_bind_btConstraintSetting_get_m_impulseClamp_0=function(){return(Fj=b._emscripten_bind_btConstraintSetting_get_m_impulseClamp_0=b.asm.Eh).apply(null,arguments)},Gj=b._emscripten_bind_btConstraintSetting_set_m_impulseClamp_1=function(){return(Gj=b._emscripten_bind_btConstraintSetting_set_m_impulseClamp_1=b.asm.Fh).apply(null,arguments)},Hj=b._emscripten_bind_btConstraintSetting___destroy___0=
function(){return(Hj=b._emscripten_bind_btConstraintSetting___destroy___0=b.asm.Gh).apply(null,arguments)},Ij=b._emscripten_bind_LocalShapeInfo_get_m_shapePart_0=function(){return(Ij=b._emscripten_bind_LocalShapeInfo_get_m_shapePart_0=b.asm.Hh).apply(null,arguments)},Jj=b._emscripten_bind_LocalShapeInfo_set_m_shapePart_1=function(){return(Jj=b._emscripten_bind_LocalShapeInfo_set_m_shapePart_1=b.asm.Ih).apply(null,arguments)},Kj=b._emscripten_bind_LocalShapeInfo_get_m_triangleIndex_0=function(){return(Kj=
b._emscripten_bind_LocalShapeInfo_get_m_triangleIndex_0=b.asm.Jh).apply(null,arguments)},Lj=b._emscripten_bind_LocalShapeInfo_set_m_triangleIndex_1=function(){return(Lj=b._emscripten_bind_LocalShapeInfo_set_m_triangleIndex_1=b.asm.Kh).apply(null,arguments)},Mj=b._emscripten_bind_LocalShapeInfo___destroy___0=function(){return(Mj=b._emscripten_bind_LocalShapeInfo___destroy___0=b.asm.Lh).apply(null,arguments)},Nj=b._emscripten_bind_btRigidBody_btRigidBody_1=function(){return(Nj=b._emscripten_bind_btRigidBody_btRigidBody_1=
b.asm.Mh).apply(null,arguments)},Oj=b._emscripten_bind_btRigidBody_getCenterOfMassTransform_0=function(){return(Oj=b._emscripten_bind_btRigidBody_getCenterOfMassTransform_0=b.asm.Nh).apply(null,arguments)},Pj=b._emscripten_bind_btRigidBody_setCenterOfMassTransform_1=function(){return(Pj=b._emscripten_bind_btRigidBody_setCenterOfMassTransform_1=b.asm.Oh).apply(null,arguments)},Qj=b._emscripten_bind_btRigidBody_setSleepingThresholds_2=function(){return(Qj=b._emscripten_bind_btRigidBody_setSleepingThresholds_2=
b.asm.Ph).apply(null,arguments)},Rj=b._emscripten_bind_btRigidBody_getLinearDamping_0=function(){return(Rj=b._emscripten_bind_btRigidBody_getLinearDamping_0=b.asm.Qh).apply(null,arguments)},Sj=b._emscripten_bind_btRigidBody_getAngularDamping_0=function(){return(Sj=b._emscripten_bind_btRigidBody_getAngularDamping_0=b.asm.Rh).apply(null,arguments)},Tj=b._emscripten_bind_btRigidBody_setDamping_2=function(){return(Tj=b._emscripten_bind_btRigidBody_setDamping_2=b.asm.Sh).apply(null,arguments)},Uj=b._emscripten_bind_btRigidBody_setMassProps_2=
function(){return(Uj=b._emscripten_bind_btRigidBody_setMassProps_2=b.asm.Th).apply(null,arguments)},Vj=b._emscripten_bind_btRigidBody_getLinearFactor_0=function(){return(Vj=b._emscripten_bind_btRigidBody_getLinearFactor_0=b.asm.Uh).apply(null,arguments)},Wj=b._emscripten_bind_btRigidBody_setLinearFactor_1=function(){return(Wj=b._emscripten_bind_btRigidBody_setLinearFactor_1=b.asm.Vh).apply(null,arguments)},Xj=b._emscripten_bind_btRigidBody_applyTorque_1=function(){return(Xj=b._emscripten_bind_btRigidBody_applyTorque_1=
b.asm.Wh).apply(null,arguments)},Yj=b._emscripten_bind_btRigidBody_applyLocalTorque_1=function(){return(Yj=b._emscripten_bind_btRigidBody_applyLocalTorque_1=b.asm.Xh).apply(null,arguments)},Zj=b._emscripten_bind_btRigidBody_applyForce_2=function(){return(Zj=b._emscripten_bind_btRigidBody_applyForce_2=b.asm.Yh).apply(null,arguments)},ak=b._emscripten_bind_btRigidBody_applyCentralForce_1=function(){return(ak=b._emscripten_bind_btRigidBody_applyCentralForce_1=b.asm.Zh).apply(null,arguments)},bk=b._emscripten_bind_btRigidBody_applyCentralLocalForce_1=
function(){return(bk=b._emscripten_bind_btRigidBody_applyCentralLocalForce_1=b.asm._h).apply(null,arguments)},ck=b._emscripten_bind_btRigidBody_applyTorqueImpulse_1=function(){return(ck=b._emscripten_bind_btRigidBody_applyTorqueImpulse_1=b.asm.$h).apply(null,arguments)},dk=b._emscripten_bind_btRigidBody_applyImpulse_2=function(){return(dk=b._emscripten_bind_btRigidBody_applyImpulse_2=b.asm.ai).apply(null,arguments)},ek=b._emscripten_bind_btRigidBody_applyCentralImpulse_1=function(){return(ek=b._emscripten_bind_btRigidBody_applyCentralImpulse_1=
b.asm.bi).apply(null,arguments)},fk=b._emscripten_bind_btRigidBody_updateInertiaTensor_0=function(){return(fk=b._emscripten_bind_btRigidBody_updateInertiaTensor_0=b.asm.ci).apply(null,arguments)},gk=b._emscripten_bind_btRigidBody_getLinearVelocity_0=function(){return(gk=b._emscripten_bind_btRigidBody_getLinearVelocity_0=b.asm.di).apply(null,arguments)},hk=b._emscripten_bind_btRigidBody_getAngularVelocity_0=function(){return(hk=b._emscripten_bind_btRigidBody_getAngularVelocity_0=b.asm.ei).apply(null,
arguments)},ik=b._emscripten_bind_btRigidBody_setLinearVelocity_1=function(){return(ik=b._emscripten_bind_btRigidBody_setLinearVelocity_1=b.asm.fi).apply(null,arguments)},jk=b._emscripten_bind_btRigidBody_setAngularVelocity_1=function(){return(jk=b._emscripten_bind_btRigidBody_setAngularVelocity_1=b.asm.gi).apply(null,arguments)},kk=b._emscripten_bind_btRigidBody_getMotionState_0=function(){return(kk=b._emscripten_bind_btRigidBody_getMotionState_0=b.asm.hi).apply(null,arguments)},lk=b._emscripten_bind_btRigidBody_setMotionState_1=
function(){return(lk=b._emscripten_bind_btRigidBody_setMotionState_1=b.asm.ii).apply(null,arguments)},mk=b._emscripten_bind_btRigidBody_getAngularFactor_0=function(){return(mk=b._emscripten_bind_btRigidBody_getAngularFactor_0=b.asm.ji).apply(null,arguments)},nk=b._emscripten_bind_btRigidBody_setAngularFactor_1=function(){return(nk=b._emscripten_bind_btRigidBody_setAngularFactor_1=b.asm.ki).apply(null,arguments)},ok=b._emscripten_bind_btRigidBody_upcast_1=function(){return(ok=b._emscripten_bind_btRigidBody_upcast_1=
b.asm.li).apply(null,arguments)},pk=b._emscripten_bind_btRigidBody_getAabb_2=function(){return(pk=b._emscripten_bind_btRigidBody_getAabb_2=b.asm.mi).apply(null,arguments)},qk=b._emscripten_bind_btRigidBody_applyGravity_0=function(){return(qk=b._emscripten_bind_btRigidBody_applyGravity_0=b.asm.ni).apply(null,arguments)},rk=b._emscripten_bind_btRigidBody_getGravity_0=function(){return(rk=b._emscripten_bind_btRigidBody_getGravity_0=b.asm.oi).apply(null,arguments)},sk=b._emscripten_bind_btRigidBody_setGravity_1=
function(){return(sk=b._emscripten_bind_btRigidBody_setGravity_1=b.asm.pi).apply(null,arguments)},tk=b._emscripten_bind_btRigidBody_getBroadphaseProxy_0=function(){return(tk=b._emscripten_bind_btRigidBody_getBroadphaseProxy_0=b.asm.qi).apply(null,arguments)},uk=b._emscripten_bind_btRigidBody_clearForces_0=function(){return(uk=b._emscripten_bind_btRigidBody_clearForces_0=b.asm.ri).apply(null,arguments)},vk=b._emscripten_bind_btRigidBody_setAnisotropicFriction_2=function(){return(vk=b._emscripten_bind_btRigidBody_setAnisotropicFriction_2=
b.asm.si).apply(null,arguments)},wk=b._emscripten_bind_btRigidBody_getCollisionShape_0=function(){return(wk=b._emscripten_bind_btRigidBody_getCollisionShape_0=b.asm.ti).apply(null,arguments)},xk=b._emscripten_bind_btRigidBody_setContactProcessingThreshold_1=function(){return(xk=b._emscripten_bind_btRigidBody_setContactProcessingThreshold_1=b.asm.ui).apply(null,arguments)},yk=b._emscripten_bind_btRigidBody_setActivationState_1=function(){return(yk=b._emscripten_bind_btRigidBody_setActivationState_1=
b.asm.vi).apply(null,arguments)},zk=b._emscripten_bind_btRigidBody_forceActivationState_1=function(){return(zk=b._emscripten_bind_btRigidBody_forceActivationState_1=b.asm.wi).apply(null,arguments)},Ak=b._emscripten_bind_btRigidBody_activate_0=function(){return(Ak=b._emscripten_bind_btRigidBody_activate_0=b.asm.xi).apply(null,arguments)},Bk=b._emscripten_bind_btRigidBody_activate_1=function(){return(Bk=b._emscripten_bind_btRigidBody_activate_1=b.asm.yi).apply(null,arguments)},Ck=b._emscripten_bind_btRigidBody_isActive_0=
function(){return(Ck=b._emscripten_bind_btRigidBody_isActive_0=b.asm.zi).apply(null,arguments)},Dk=b._emscripten_bind_btRigidBody_isKinematicObject_0=function(){return(Dk=b._emscripten_bind_btRigidBody_isKinematicObject_0=b.asm.Ai).apply(null,arguments)},Ek=b._emscripten_bind_btRigidBody_isStaticObject_0=function(){return(Ek=b._emscripten_bind_btRigidBody_isStaticObject_0=b.asm.Bi).apply(null,arguments)},Fk=b._emscripten_bind_btRigidBody_isStaticOrKinematicObject_0=function(){return(Fk=b._emscripten_bind_btRigidBody_isStaticOrKinematicObject_0=
b.asm.Ci).apply(null,arguments)},Gk=b._emscripten_bind_btRigidBody_getRestitution_0=function(){return(Gk=b._emscripten_bind_btRigidBody_getRestitution_0=b.asm.Di).apply(null,arguments)},Hk=b._emscripten_bind_btRigidBody_getFriction_0=function(){return(Hk=b._emscripten_bind_btRigidBody_getFriction_0=b.asm.Ei).apply(null,arguments)},Ik=b._emscripten_bind_btRigidBody_getRollingFriction_0=function(){return(Ik=b._emscripten_bind_btRigidBody_getRollingFriction_0=b.asm.Fi).apply(null,arguments)},Jk=b._emscripten_bind_btRigidBody_setRestitution_1=
function(){return(Jk=b._emscripten_bind_btRigidBody_setRestitution_1=b.asm.Gi).apply(null,arguments)},Kk=b._emscripten_bind_btRigidBody_setFriction_1=function(){return(Kk=b._emscripten_bind_btRigidBody_setFriction_1=b.asm.Hi).apply(null,arguments)},Lk=b._emscripten_bind_btRigidBody_setRollingFriction_1=function(){return(Lk=b._emscripten_bind_btRigidBody_setRollingFriction_1=b.asm.Ii).apply(null,arguments)},Mk=b._emscripten_bind_btRigidBody_getWorldTransform_0=function(){return(Mk=b._emscripten_bind_btRigidBody_getWorldTransform_0=
b.asm.Ji).apply(null,arguments)},Nk=b._emscripten_bind_btRigidBody_getCollisionFlags_0=function(){return(Nk=b._emscripten_bind_btRigidBody_getCollisionFlags_0=b.asm.Ki).apply(null,arguments)},Ok=b._emscripten_bind_btRigidBody_setCollisionFlags_1=function(){return(Ok=b._emscripten_bind_btRigidBody_setCollisionFlags_1=b.asm.Li).apply(null,arguments)},Pk=b._emscripten_bind_btRigidBody_setWorldTransform_1=function(){return(Pk=b._emscripten_bind_btRigidBody_setWorldTransform_1=b.asm.Mi).apply(null,arguments)},
Qk=b._emscripten_bind_btRigidBody_setCollisionShape_1=function(){return(Qk=b._emscripten_bind_btRigidBody_setCollisionShape_1=b.asm.Ni).apply(null,arguments)},Rk=b._emscripten_bind_btRigidBody_setCcdMotionThreshold_1=function(){return(Rk=b._emscripten_bind_btRigidBody_setCcdMotionThreshold_1=b.asm.Oi).apply(null,arguments)},Sk=b._emscripten_bind_btRigidBody_setCcdSweptSphereRadius_1=function(){return(Sk=b._emscripten_bind_btRigidBody_setCcdSweptSphereRadius_1=b.asm.Pi).apply(null,arguments)},Tk=b._emscripten_bind_btRigidBody_getUserIndex_0=
function(){return(Tk=b._emscripten_bind_btRigidBody_getUserIndex_0=b.asm.Qi).apply(null,arguments)},Uk=b._emscripten_bind_btRigidBody_setUserIndex_1=function(){return(Uk=b._emscripten_bind_btRigidBody_setUserIndex_1=b.asm.Ri).apply(null,arguments)},Vk=b._emscripten_bind_btRigidBody_getUserPointer_0=function(){return(Vk=b._emscripten_bind_btRigidBody_getUserPointer_0=b.asm.Si).apply(null,arguments)},Wk=b._emscripten_bind_btRigidBody_setUserPointer_1=function(){return(Wk=b._emscripten_bind_btRigidBody_setUserPointer_1=
b.asm.Ti).apply(null,arguments)},Xk=b._emscripten_bind_btRigidBody_getBroadphaseHandle_0=function(){return(Xk=b._emscripten_bind_btRigidBody_getBroadphaseHandle_0=b.asm.Ui).apply(null,arguments)},Yk=b._emscripten_bind_btRigidBody___destroy___0=function(){return(Yk=b._emscripten_bind_btRigidBody___destroy___0=b.asm.Vi).apply(null,arguments)},Zk=b._emscripten_bind_btIndexedMeshArray_size_0=function(){return(Zk=b._emscripten_bind_btIndexedMeshArray_size_0=b.asm.Wi).apply(null,arguments)},$k=b._emscripten_bind_btIndexedMeshArray_at_1=
function(){return($k=b._emscripten_bind_btIndexedMeshArray_at_1=b.asm.Xi).apply(null,arguments)},al=b._emscripten_bind_btIndexedMeshArray___destroy___0=function(){return(al=b._emscripten_bind_btIndexedMeshArray___destroy___0=b.asm.Yi).apply(null,arguments)},bl=b._emscripten_bind_btDbvtBroadphase_btDbvtBroadphase_0=function(){return(bl=b._emscripten_bind_btDbvtBroadphase_btDbvtBroadphase_0=b.asm.Zi).apply(null,arguments)},cl=b._emscripten_bind_btDbvtBroadphase___destroy___0=function(){return(cl=b._emscripten_bind_btDbvtBroadphase___destroy___0=
b.asm._i).apply(null,arguments)},dl=b._emscripten_bind_btHeightfieldTerrainShape_btHeightfieldTerrainShape_9=function(){return(dl=b._emscripten_bind_btHeightfieldTerrainShape_btHeightfieldTerrainShape_9=b.asm.$i).apply(null,arguments)},el=b._emscripten_bind_btHeightfieldTerrainShape_setMargin_1=function(){return(el=b._emscripten_bind_btHeightfieldTerrainShape_setMargin_1=b.asm.aj).apply(null,arguments)},fl=b._emscripten_bind_btHeightfieldTerrainShape_getMargin_0=function(){return(fl=b._emscripten_bind_btHeightfieldTerrainShape_getMargin_0=
b.asm.bj).apply(null,arguments)},gl=b._emscripten_bind_btHeightfieldTerrainShape_setLocalScaling_1=function(){return(gl=b._emscripten_bind_btHeightfieldTerrainShape_setLocalScaling_1=b.asm.cj).apply(null,arguments)},hl=b._emscripten_bind_btHeightfieldTerrainShape_getLocalScaling_0=function(){return(hl=b._emscripten_bind_btHeightfieldTerrainShape_getLocalScaling_0=b.asm.dj).apply(null,arguments)},il=b._emscripten_bind_btHeightfieldTerrainShape_calculateLocalInertia_2=function(){return(il=b._emscripten_bind_btHeightfieldTerrainShape_calculateLocalInertia_2=
b.asm.ej).apply(null,arguments)},jl=b._emscripten_bind_btHeightfieldTerrainShape___destroy___0=function(){return(jl=b._emscripten_bind_btHeightfieldTerrainShape___destroy___0=b.asm.fj).apply(null,arguments)},kl=b._emscripten_bind_btDefaultSoftBodySolver_btDefaultSoftBodySolver_0=function(){return(kl=b._emscripten_bind_btDefaultSoftBodySolver_btDefaultSoftBodySolver_0=b.asm.gj).apply(null,arguments)},ll=b._emscripten_bind_btDefaultSoftBodySolver___destroy___0=function(){return(ll=b._emscripten_bind_btDefaultSoftBodySolver___destroy___0=
b.asm.hj).apply(null,arguments)},ml=b._emscripten_bind_btCollisionDispatcher_btCollisionDispatcher_1=function(){return(ml=b._emscripten_bind_btCollisionDispatcher_btCollisionDispatcher_1=b.asm.ij).apply(null,arguments)},nl=b._emscripten_bind_btCollisionDispatcher_getNumManifolds_0=function(){return(nl=b._emscripten_bind_btCollisionDispatcher_getNumManifolds_0=b.asm.jj).apply(null,arguments)},ol=b._emscripten_bind_btCollisionDispatcher_getManifoldByIndexInternal_1=function(){return(ol=b._emscripten_bind_btCollisionDispatcher_getManifoldByIndexInternal_1=
b.asm.kj).apply(null,arguments)},pl=b._emscripten_bind_btCollisionDispatcher___destroy___0=function(){return(pl=b._emscripten_bind_btCollisionDispatcher___destroy___0=b.asm.lj).apply(null,arguments)},ql=b._emscripten_bind_btAxisSweep3_btAxisSweep3_2=function(){return(ql=b._emscripten_bind_btAxisSweep3_btAxisSweep3_2=b.asm.mj).apply(null,arguments)},rl=b._emscripten_bind_btAxisSweep3_btAxisSweep3_3=function(){return(rl=b._emscripten_bind_btAxisSweep3_btAxisSweep3_3=b.asm.nj).apply(null,arguments)},
sl=b._emscripten_bind_btAxisSweep3_btAxisSweep3_4=function(){return(sl=b._emscripten_bind_btAxisSweep3_btAxisSweep3_4=b.asm.oj).apply(null,arguments)},tl=b._emscripten_bind_btAxisSweep3_btAxisSweep3_5=function(){return(tl=b._emscripten_bind_btAxisSweep3_btAxisSweep3_5=b.asm.pj).apply(null,arguments)},ul=b._emscripten_bind_btAxisSweep3___destroy___0=function(){return(ul=b._emscripten_bind_btAxisSweep3___destroy___0=b.asm.qj).apply(null,arguments)},vl=b._emscripten_bind_VoidPtr___destroy___0=function(){return(vl=
b._emscripten_bind_VoidPtr___destroy___0=b.asm.rj).apply(null,arguments)},wl=b._emscripten_bind_btSoftBodyWorldInfo_btSoftBodyWorldInfo_0=function(){return(wl=b._emscripten_bind_btSoftBodyWorldInfo_btSoftBodyWorldInfo_0=b.asm.sj).apply(null,arguments)},xl=b._emscripten_bind_btSoftBodyWorldInfo_get_air_density_0=function(){return(xl=b._emscripten_bind_btSoftBodyWorldInfo_get_air_density_0=b.asm.tj).apply(null,arguments)},yl=b._emscripten_bind_btSoftBodyWorldInfo_set_air_density_1=function(){return(yl=
b._emscripten_bind_btSoftBodyWorldInfo_set_air_density_1=b.asm.uj).apply(null,arguments)},zl=b._emscripten_bind_btSoftBodyWorldInfo_get_water_density_0=function(){return(zl=b._emscripten_bind_btSoftBodyWorldInfo_get_water_density_0=b.asm.vj).apply(null,arguments)},Al=b._emscripten_bind_btSoftBodyWorldInfo_set_water_density_1=function(){return(Al=b._emscripten_bind_btSoftBodyWorldInfo_set_water_density_1=b.asm.wj).apply(null,arguments)},Bl=b._emscripten_bind_btSoftBodyWorldInfo_get_water_offset_0=
function(){return(Bl=b._emscripten_bind_btSoftBodyWorldInfo_get_water_offset_0=b.asm.xj).apply(null,arguments)},Cl=b._emscripten_bind_btSoftBodyWorldInfo_set_water_offset_1=function(){return(Cl=b._emscripten_bind_btSoftBodyWorldInfo_set_water_offset_1=b.asm.yj).apply(null,arguments)},Dl=b._emscripten_bind_btSoftBodyWorldInfo_get_m_maxDisplacement_0=function(){return(Dl=b._emscripten_bind_btSoftBodyWorldInfo_get_m_maxDisplacement_0=b.asm.zj).apply(null,arguments)},El=b._emscripten_bind_btSoftBodyWorldInfo_set_m_maxDisplacement_1=
function(){return(El=b._emscripten_bind_btSoftBodyWorldInfo_set_m_maxDisplacement_1=b.asm.Aj).apply(null,arguments)},Fl=b._emscripten_bind_btSoftBodyWorldInfo_get_water_normal_0=function(){return(Fl=b._emscripten_bind_btSoftBodyWorldInfo_get_water_normal_0=b.asm.Bj).apply(null,arguments)},Gl=b._emscripten_bind_btSoftBodyWorldInfo_set_water_normal_1=function(){return(Gl=b._emscripten_bind_btSoftBodyWorldInfo_set_water_normal_1=b.asm.Cj).apply(null,arguments)},Hl=b._emscripten_bind_btSoftBodyWorldInfo_get_m_broadphase_0=
function(){return(Hl=b._emscripten_bind_btSoftBodyWorldInfo_get_m_broadphase_0=b.asm.Dj).apply(null,arguments)},Il=b._emscripten_bind_btSoftBodyWorldInfo_set_m_broadphase_1=function(){return(Il=b._emscripten_bind_btSoftBodyWorldInfo_set_m_broadphase_1=b.asm.Ej).apply(null,arguments)},Jl=b._emscripten_bind_btSoftBodyWorldInfo_get_m_dispatcher_0=function(){return(Jl=b._emscripten_bind_btSoftBodyWorldInfo_get_m_dispatcher_0=b.asm.Fj).apply(null,arguments)},Kl=b._emscripten_bind_btSoftBodyWorldInfo_set_m_dispatcher_1=
function(){return(Kl=b._emscripten_bind_btSoftBodyWorldInfo_set_m_dispatcher_1=b.asm.Gj).apply(null,arguments)},Ll=b._emscripten_bind_btSoftBodyWorldInfo_get_m_gravity_0=function(){return(Ll=b._emscripten_bind_btSoftBodyWorldInfo_get_m_gravity_0=b.asm.Hj).apply(null,arguments)},Ml=b._emscripten_bind_btSoftBodyWorldInfo_set_m_gravity_1=function(){return(Ml=b._emscripten_bind_btSoftBodyWorldInfo_set_m_gravity_1=b.asm.Ij).apply(null,arguments)},Nl=b._emscripten_bind_btSoftBodyWorldInfo___destroy___0=
function(){return(Nl=b._emscripten_bind_btSoftBodyWorldInfo___destroy___0=b.asm.Jj).apply(null,arguments)},Ol=b._emscripten_bind_btConeTwistConstraint_btConeTwistConstraint_2=function(){return(Ol=b._emscripten_bind_btConeTwistConstraint_btConeTwistConstraint_2=b.asm.Kj).apply(null,arguments)},Pl=b._emscripten_bind_btConeTwistConstraint_btConeTwistConstraint_4=function(){return(Pl=b._emscripten_bind_btConeTwistConstraint_btConeTwistConstraint_4=b.asm.Lj).apply(null,arguments)},Ql=b._emscripten_bind_btConeTwistConstraint_setLimit_2=
function(){return(Ql=b._emscripten_bind_btConeTwistConstraint_setLimit_2=b.asm.Mj).apply(null,arguments)},Rl=b._emscripten_bind_btConeTwistConstraint_setAngularOnly_1=function(){return(Rl=b._emscripten_bind_btConeTwistConstraint_setAngularOnly_1=b.asm.Nj).apply(null,arguments)},Sl=b._emscripten_bind_btConeTwistConstraint_setDamping_1=function(){return(Sl=b._emscripten_bind_btConeTwistConstraint_setDamping_1=b.asm.Oj).apply(null,arguments)},Tl=b._emscripten_bind_btConeTwistConstraint_enableMotor_1=
function(){return(Tl=b._emscripten_bind_btConeTwistConstraint_enableMotor_1=b.asm.Pj).apply(null,arguments)},Ul=b._emscripten_bind_btConeTwistConstraint_setMaxMotorImpulse_1=function(){return(Ul=b._emscripten_bind_btConeTwistConstraint_setMaxMotorImpulse_1=b.asm.Qj).apply(null,arguments)},Vl=b._emscripten_bind_btConeTwistConstraint_setMaxMotorImpulseNormalized_1=function(){return(Vl=b._emscripten_bind_btConeTwistConstraint_setMaxMotorImpulseNormalized_1=b.asm.Rj).apply(null,arguments)},Wl=b._emscripten_bind_btConeTwistConstraint_setMotorTarget_1=
function(){return(Wl=b._emscripten_bind_btConeTwistConstraint_setMotorTarget_1=b.asm.Sj).apply(null,arguments)},Xl=b._emscripten_bind_btConeTwistConstraint_setMotorTargetInConstraintSpace_1=function(){return(Xl=b._emscripten_bind_btConeTwistConstraint_setMotorTargetInConstraintSpace_1=b.asm.Tj).apply(null,arguments)},Yl=b._emscripten_bind_btConeTwistConstraint_enableFeedback_1=function(){return(Yl=b._emscripten_bind_btConeTwistConstraint_enableFeedback_1=b.asm.Uj).apply(null,arguments)},Zl=b._emscripten_bind_btConeTwistConstraint_getBreakingImpulseThreshold_0=
function(){return(Zl=b._emscripten_bind_btConeTwistConstraint_getBreakingImpulseThreshold_0=b.asm.Vj).apply(null,arguments)},$l=b._emscripten_bind_btConeTwistConstraint_setBreakingImpulseThreshold_1=function(){return($l=b._emscripten_bind_btConeTwistConstraint_setBreakingImpulseThreshold_1=b.asm.Wj).apply(null,arguments)},am=b._emscripten_bind_btConeTwistConstraint_getParam_2=function(){return(am=b._emscripten_bind_btConeTwistConstraint_getParam_2=b.asm.Xj).apply(null,arguments)},bm=b._emscripten_bind_btConeTwistConstraint_setParam_3=
function(){return(bm=b._emscripten_bind_btConeTwistConstraint_setParam_3=b.asm.Yj).apply(null,arguments)},cm=b._emscripten_bind_btConeTwistConstraint___destroy___0=function(){return(cm=b._emscripten_bind_btConeTwistConstraint___destroy___0=b.asm.Zj).apply(null,arguments)},dm=b._emscripten_bind_btHingeConstraint_btHingeConstraint_2=function(){return(dm=b._emscripten_bind_btHingeConstraint_btHingeConstraint_2=b.asm._j).apply(null,arguments)},em=b._emscripten_bind_btHingeConstraint_btHingeConstraint_3=
function(){return(em=b._emscripten_bind_btHingeConstraint_btHingeConstraint_3=b.asm.$j).apply(null,arguments)},fm=b._emscripten_bind_btHingeConstraint_btHingeConstraint_4=function(){return(fm=b._emscripten_bind_btHingeConstraint_btHingeConstraint_4=b.asm.ak).apply(null,arguments)},gm=b._emscripten_bind_btHingeConstraint_btHingeConstraint_5=function(){return(gm=b._emscripten_bind_btHingeConstraint_btHingeConstraint_5=b.asm.bk).apply(null,arguments)},hm=b._emscripten_bind_btHingeConstraint_btHingeConstraint_6=
function(){return(hm=b._emscripten_bind_btHingeConstraint_btHingeConstraint_6=b.asm.ck).apply(null,arguments)},im=b._emscripten_bind_btHingeConstraint_btHingeConstraint_7=function(){return(im=b._emscripten_bind_btHingeConstraint_btHingeConstraint_7=b.asm.dk).apply(null,arguments)},jm=b._emscripten_bind_btHingeConstraint_setLimit_4=function(){return(jm=b._emscripten_bind_btHingeConstraint_setLimit_4=b.asm.ek).apply(null,arguments)},km=b._emscripten_bind_btHingeConstraint_setLimit_5=function(){return(km=
b._emscripten_bind_btHingeConstraint_setLimit_5=b.asm.fk).apply(null,arguments)},lm=b._emscripten_bind_btHingeConstraint_enableAngularMotor_3=function(){return(lm=b._emscripten_bind_btHingeConstraint_enableAngularMotor_3=b.asm.gk).apply(null,arguments)},mm=b._emscripten_bind_btHingeConstraint_setAngularOnly_1=function(){return(mm=b._emscripten_bind_btHingeConstraint_setAngularOnly_1=b.asm.hk).apply(null,arguments)},nm=b._emscripten_bind_btHingeConstraint_enableMotor_1=function(){return(nm=b._emscripten_bind_btHingeConstraint_enableMotor_1=
b.asm.ik).apply(null,arguments)},om=b._emscripten_bind_btHingeConstraint_setMaxMotorImpulse_1=function(){return(om=b._emscripten_bind_btHingeConstraint_setMaxMotorImpulse_1=b.asm.jk).apply(null,arguments)},pm=b._emscripten_bind_btHingeConstraint_setMotorTarget_2=function(){return(pm=b._emscripten_bind_btHingeConstraint_setMotorTarget_2=b.asm.kk).apply(null,arguments)},qm=b._emscripten_bind_btHingeConstraint_enableFeedback_1=function(){return(qm=b._emscripten_bind_btHingeConstraint_enableFeedback_1=
b.asm.lk).apply(null,arguments)},rm=b._emscripten_bind_btHingeConstraint_getBreakingImpulseThreshold_0=function(){return(rm=b._emscripten_bind_btHingeConstraint_getBreakingImpulseThreshold_0=b.asm.mk).apply(null,arguments)},sm=b._emscripten_bind_btHingeConstraint_setBreakingImpulseThreshold_1=function(){return(sm=b._emscripten_bind_btHingeConstraint_setBreakingImpulseThreshold_1=b.asm.nk).apply(null,arguments)},tm=b._emscripten_bind_btHingeConstraint_getParam_2=function(){return(tm=b._emscripten_bind_btHingeConstraint_getParam_2=
b.asm.ok).apply(null,arguments)},um=b._emscripten_bind_btHingeConstraint_setParam_3=function(){return(um=b._emscripten_bind_btHingeConstraint_setParam_3=b.asm.pk).apply(null,arguments)},wm=b._emscripten_bind_btHingeConstraint___destroy___0=function(){return(wm=b._emscripten_bind_btHingeConstraint___destroy___0=b.asm.qk).apply(null,arguments)},xm=b._emscripten_bind_btConeShapeZ_btConeShapeZ_2=function(){return(xm=b._emscripten_bind_btConeShapeZ_btConeShapeZ_2=b.asm.rk).apply(null,arguments)},ym=b._emscripten_bind_btConeShapeZ_setLocalScaling_1=
function(){return(ym=b._emscripten_bind_btConeShapeZ_setLocalScaling_1=b.asm.sk).apply(null,arguments)},zm=b._emscripten_bind_btConeShapeZ_getLocalScaling_0=function(){return(zm=b._emscripten_bind_btConeShapeZ_getLocalScaling_0=b.asm.tk).apply(null,arguments)},Am=b._emscripten_bind_btConeShapeZ_calculateLocalInertia_2=function(){return(Am=b._emscripten_bind_btConeShapeZ_calculateLocalInertia_2=b.asm.uk).apply(null,arguments)},Bm=b._emscripten_bind_btConeShapeZ___destroy___0=function(){return(Bm=b._emscripten_bind_btConeShapeZ___destroy___0=
b.asm.vk).apply(null,arguments)},Cm=b._emscripten_bind_btConeShapeX_btConeShapeX_2=function(){return(Cm=b._emscripten_bind_btConeShapeX_btConeShapeX_2=b.asm.wk).apply(null,arguments)},Dm=b._emscripten_bind_btConeShapeX_setLocalScaling_1=function(){return(Dm=b._emscripten_bind_btConeShapeX_setLocalScaling_1=b.asm.xk).apply(null,arguments)},Em=b._emscripten_bind_btConeShapeX_getLocalScaling_0=function(){return(Em=b._emscripten_bind_btConeShapeX_getLocalScaling_0=b.asm.yk).apply(null,arguments)},Fm=
b._emscripten_bind_btConeShapeX_calculateLocalInertia_2=function(){return(Fm=b._emscripten_bind_btConeShapeX_calculateLocalInertia_2=b.asm.zk).apply(null,arguments)},Gm=b._emscripten_bind_btConeShapeX___destroy___0=function(){return(Gm=b._emscripten_bind_btConeShapeX___destroy___0=b.asm.Ak).apply(null,arguments)},Hm=b._emscripten_bind_btTriangleMesh_btTriangleMesh_0=function(){return(Hm=b._emscripten_bind_btTriangleMesh_btTriangleMesh_0=b.asm.Bk).apply(null,arguments)},Im=b._emscripten_bind_btTriangleMesh_btTriangleMesh_1=
function(){return(Im=b._emscripten_bind_btTriangleMesh_btTriangleMesh_1=b.asm.Ck).apply(null,arguments)},Jm=b._emscripten_bind_btTriangleMesh_btTriangleMesh_2=function(){return(Jm=b._emscripten_bind_btTriangleMesh_btTriangleMesh_2=b.asm.Dk).apply(null,arguments)},Km=b._emscripten_bind_btTriangleMesh_addTriangle_3=function(){return(Km=b._emscripten_bind_btTriangleMesh_addTriangle_3=b.asm.Ek).apply(null,arguments)},Lm=b._emscripten_bind_btTriangleMesh_addTriangle_4=function(){return(Lm=b._emscripten_bind_btTriangleMesh_addTriangle_4=
b.asm.Fk).apply(null,arguments)},Mm=b._emscripten_bind_btTriangleMesh_findOrAddVertex_2=function(){return(Mm=b._emscripten_bind_btTriangleMesh_findOrAddVertex_2=b.asm.Gk).apply(null,arguments)},Nm=b._emscripten_bind_btTriangleMesh_addIndex_1=function(){return(Nm=b._emscripten_bind_btTriangleMesh_addIndex_1=b.asm.Hk).apply(null,arguments)},Om=b._emscripten_bind_btTriangleMesh_getIndexedMeshArray_0=function(){return(Om=b._emscripten_bind_btTriangleMesh_getIndexedMeshArray_0=b.asm.Ik).apply(null,arguments)},
Pm=b._emscripten_bind_btTriangleMesh_setScaling_1=function(){return(Pm=b._emscripten_bind_btTriangleMesh_setScaling_1=b.asm.Jk).apply(null,arguments)},Qm=b._emscripten_bind_btTriangleMesh___destroy___0=function(){return(Qm=b._emscripten_bind_btTriangleMesh___destroy___0=b.asm.Kk).apply(null,arguments)},Rm=b._emscripten_bind_btConvexHullShape_btConvexHullShape_0=function(){return(Rm=b._emscripten_bind_btConvexHullShape_btConvexHullShape_0=b.asm.Lk).apply(null,arguments)},Sm=b._emscripten_bind_btConvexHullShape_btConvexHullShape_1=
function(){return(Sm=b._emscripten_bind_btConvexHullShape_btConvexHullShape_1=b.asm.Mk).apply(null,arguments)},Tm=b._emscripten_bind_btConvexHullShape_btConvexHullShape_2=function(){return(Tm=b._emscripten_bind_btConvexHullShape_btConvexHullShape_2=b.asm.Nk).apply(null,arguments)},Um=b._emscripten_bind_btConvexHullShape_addPoint_1=function(){return(Um=b._emscripten_bind_btConvexHullShape_addPoint_1=b.asm.Ok).apply(null,arguments)},Vm=b._emscripten_bind_btConvexHullShape_addPoint_2=function(){return(Vm=
b._emscripten_bind_btConvexHullShape_addPoint_2=b.asm.Pk).apply(null,arguments)},Wm=b._emscripten_bind_btConvexHullShape_setMargin_1=function(){return(Wm=b._emscripten_bind_btConvexHullShape_setMargin_1=b.asm.Qk).apply(null,arguments)},Xm=b._emscripten_bind_btConvexHullShape_getMargin_0=function(){return(Xm=b._emscripten_bind_btConvexHullShape_getMargin_0=b.asm.Rk).apply(null,arguments)},Ym=b._emscripten_bind_btConvexHullShape_getNumVertices_0=function(){return(Ym=b._emscripten_bind_btConvexHullShape_getNumVertices_0=
b.asm.Sk).apply(null,arguments)},Zm=b._emscripten_bind_btConvexHullShape_initializePolyhedralFeatures_1=function(){return(Zm=b._emscripten_bind_btConvexHullShape_initializePolyhedralFeatures_1=b.asm.Tk).apply(null,arguments)},$m=b._emscripten_bind_btConvexHullShape_recalcLocalAabb_0=function(){return($m=b._emscripten_bind_btConvexHullShape_recalcLocalAabb_0=b.asm.Uk).apply(null,arguments)},an=b._emscripten_bind_btConvexHullShape_getConvexPolyhedron_0=function(){return(an=b._emscripten_bind_btConvexHullShape_getConvexPolyhedron_0=
b.asm.Vk).apply(null,arguments)},bn=b._emscripten_bind_btConvexHullShape_setLocalScaling_1=function(){return(bn=b._emscripten_bind_btConvexHullShape_setLocalScaling_1=b.asm.Wk).apply(null,arguments)},cn=b._emscripten_bind_btConvexHullShape_getLocalScaling_0=function(){return(cn=b._emscripten_bind_btConvexHullShape_getLocalScaling_0=b.asm.Xk).apply(null,arguments)},dn=b._emscripten_bind_btConvexHullShape_calculateLocalInertia_2=function(){return(dn=b._emscripten_bind_btConvexHullShape_calculateLocalInertia_2=
b.asm.Yk).apply(null,arguments)},en=b._emscripten_bind_btConvexHullShape___destroy___0=function(){return(en=b._emscripten_bind_btConvexHullShape___destroy___0=b.asm.Zk).apply(null,arguments)},fn=b._emscripten_bind_btVehicleTuning_btVehicleTuning_0=function(){return(fn=b._emscripten_bind_btVehicleTuning_btVehicleTuning_0=b.asm._k).apply(null,arguments)},gn=b._emscripten_bind_btVehicleTuning_get_m_suspensionStiffness_0=function(){return(gn=b._emscripten_bind_btVehicleTuning_get_m_suspensionStiffness_0=
b.asm.$k).apply(null,arguments)},hn=b._emscripten_bind_btVehicleTuning_set_m_suspensionStiffness_1=function(){return(hn=b._emscripten_bind_btVehicleTuning_set_m_suspensionStiffness_1=b.asm.al).apply(null,arguments)},jn=b._emscripten_bind_btVehicleTuning_get_m_suspensionCompression_0=function(){return(jn=b._emscripten_bind_btVehicleTuning_get_m_suspensionCompression_0=b.asm.bl).apply(null,arguments)},kn=b._emscripten_bind_btVehicleTuning_set_m_suspensionCompression_1=function(){return(kn=b._emscripten_bind_btVehicleTuning_set_m_suspensionCompression_1=
b.asm.cl).apply(null,arguments)},ln=b._emscripten_bind_btVehicleTuning_get_m_suspensionDamping_0=function(){return(ln=b._emscripten_bind_btVehicleTuning_get_m_suspensionDamping_0=b.asm.dl).apply(null,arguments)},mn=b._emscripten_bind_btVehicleTuning_set_m_suspensionDamping_1=function(){return(mn=b._emscripten_bind_btVehicleTuning_set_m_suspensionDamping_1=b.asm.el).apply(null,arguments)},nn=b._emscripten_bind_btVehicleTuning_get_m_maxSuspensionTravelCm_0=function(){return(nn=b._emscripten_bind_btVehicleTuning_get_m_maxSuspensionTravelCm_0=
b.asm.fl).apply(null,arguments)},on=b._emscripten_bind_btVehicleTuning_set_m_maxSuspensionTravelCm_1=function(){return(on=b._emscripten_bind_btVehicleTuning_set_m_maxSuspensionTravelCm_1=b.asm.gl).apply(null,arguments)},pn=b._emscripten_bind_btVehicleTuning_get_m_frictionSlip_0=function(){return(pn=b._emscripten_bind_btVehicleTuning_get_m_frictionSlip_0=b.asm.hl).apply(null,arguments)},qn=b._emscripten_bind_btVehicleTuning_set_m_frictionSlip_1=function(){return(qn=b._emscripten_bind_btVehicleTuning_set_m_frictionSlip_1=
b.asm.il).apply(null,arguments)},rn=b._emscripten_bind_btVehicleTuning_get_m_maxSuspensionForce_0=function(){return(rn=b._emscripten_bind_btVehicleTuning_get_m_maxSuspensionForce_0=b.asm.jl).apply(null,arguments)},sn=b._emscripten_bind_btVehicleTuning_set_m_maxSuspensionForce_1=function(){return(sn=b._emscripten_bind_btVehicleTuning_set_m_maxSuspensionForce_1=b.asm.kl).apply(null,arguments)},tn=b._emscripten_bind_btCollisionObjectWrapper_getWorldTransform_0=function(){return(tn=b._emscripten_bind_btCollisionObjectWrapper_getWorldTransform_0=
b.asm.ll).apply(null,arguments)},un=b._emscripten_bind_btCollisionObjectWrapper_getCollisionObject_0=function(){return(un=b._emscripten_bind_btCollisionObjectWrapper_getCollisionObject_0=b.asm.ml).apply(null,arguments)},vn=b._emscripten_bind_btCollisionObjectWrapper_getCollisionShape_0=function(){return(vn=b._emscripten_bind_btCollisionObjectWrapper_getCollisionShape_0=b.asm.nl).apply(null,arguments)},wn=b._emscripten_bind_btShapeHull_btShapeHull_1=function(){return(wn=b._emscripten_bind_btShapeHull_btShapeHull_1=
b.asm.ol).apply(null,arguments)},xn=b._emscripten_bind_btShapeHull_buildHull_1=function(){return(xn=b._emscripten_bind_btShapeHull_buildHull_1=b.asm.pl).apply(null,arguments)},yn=b._emscripten_bind_btShapeHull_numVertices_0=function(){return(yn=b._emscripten_bind_btShapeHull_numVertices_0=b.asm.ql).apply(null,arguments)},zn=b._emscripten_bind_btShapeHull_getVertexPointer_0=function(){return(zn=b._emscripten_bind_btShapeHull_getVertexPointer_0=b.asm.rl).apply(null,arguments)},An=b._emscripten_bind_btShapeHull___destroy___0=
function(){return(An=b._emscripten_bind_btShapeHull___destroy___0=b.asm.sl).apply(null,arguments)},Bn=b._emscripten_bind_btDefaultMotionState_btDefaultMotionState_0=function(){return(Bn=b._emscripten_bind_btDefaultMotionState_btDefaultMotionState_0=b.asm.tl).apply(null,arguments)},Cn=b._emscripten_bind_btDefaultMotionState_btDefaultMotionState_1=function(){return(Cn=b._emscripten_bind_btDefaultMotionState_btDefaultMotionState_1=b.asm.ul).apply(null,arguments)},Dn=b._emscripten_bind_btDefaultMotionState_btDefaultMotionState_2=
function(){return(Dn=b._emscripten_bind_btDefaultMotionState_btDefaultMotionState_2=b.asm.vl).apply(null,arguments)},En=b._emscripten_bind_btDefaultMotionState_getWorldTransform_1=function(){return(En=b._emscripten_bind_btDefaultMotionState_getWorldTransform_1=b.asm.wl).apply(null,arguments)},Fn=b._emscripten_bind_btDefaultMotionState_setWorldTransform_1=function(){return(Fn=b._emscripten_bind_btDefaultMotionState_setWorldTransform_1=b.asm.xl).apply(null,arguments)},Gn=b._emscripten_bind_btDefaultMotionState_get_m_graphicsWorldTrans_0=
function(){return(Gn=b._emscripten_bind_btDefaultMotionState_get_m_graphicsWorldTrans_0=b.asm.yl).apply(null,arguments)},Hn=b._emscripten_bind_btDefaultMotionState_set_m_graphicsWorldTrans_1=function(){return(Hn=b._emscripten_bind_btDefaultMotionState_set_m_graphicsWorldTrans_1=b.asm.zl).apply(null,arguments)},In=b._emscripten_bind_btDefaultMotionState___destroy___0=function(){return(In=b._emscripten_bind_btDefaultMotionState___destroy___0=b.asm.Al).apply(null,arguments)},Jn=b._emscripten_bind_btWheelInfo_btWheelInfo_1=
function(){return(Jn=b._emscripten_bind_btWheelInfo_btWheelInfo_1=b.asm.Bl).apply(null,arguments)},Kn=b._emscripten_bind_btWheelInfo_getSuspensionRestLength_0=function(){return(Kn=b._emscripten_bind_btWheelInfo_getSuspensionRestLength_0=b.asm.Cl).apply(null,arguments)},Ln=b._emscripten_bind_btWheelInfo_updateWheel_2=function(){return(Ln=b._emscripten_bind_btWheelInfo_updateWheel_2=b.asm.Dl).apply(null,arguments)},Mn=b._emscripten_bind_btWheelInfo_get_m_suspensionStiffness_0=function(){return(Mn=b._emscripten_bind_btWheelInfo_get_m_suspensionStiffness_0=
b.asm.El).apply(null,arguments)},Nn=b._emscripten_bind_btWheelInfo_set_m_suspensionStiffness_1=function(){return(Nn=b._emscripten_bind_btWheelInfo_set_m_suspensionStiffness_1=b.asm.Fl).apply(null,arguments)},On=b._emscripten_bind_btWheelInfo_get_m_frictionSlip_0=function(){return(On=b._emscripten_bind_btWheelInfo_get_m_frictionSlip_0=b.asm.Gl).apply(null,arguments)},Pn=b._emscripten_bind_btWheelInfo_set_m_frictionSlip_1=function(){return(Pn=b._emscripten_bind_btWheelInfo_set_m_frictionSlip_1=b.asm.Hl).apply(null,
arguments)},Qn=b._emscripten_bind_btWheelInfo_get_m_engineForce_0=function(){return(Qn=b._emscripten_bind_btWheelInfo_get_m_engineForce_0=b.asm.Il).apply(null,arguments)},Rn=b._emscripten_bind_btWheelInfo_set_m_engineForce_1=function(){return(Rn=b._emscripten_bind_btWheelInfo_set_m_engineForce_1=b.asm.Jl).apply(null,arguments)},Sn=b._emscripten_bind_btWheelInfo_get_m_rollInfluence_0=function(){return(Sn=b._emscripten_bind_btWheelInfo_get_m_rollInfluence_0=b.asm.Kl).apply(null,arguments)},Tn=b._emscripten_bind_btWheelInfo_set_m_rollInfluence_1=
function(){return(Tn=b._emscripten_bind_btWheelInfo_set_m_rollInfluence_1=b.asm.Ll).apply(null,arguments)},Un=b._emscripten_bind_btWheelInfo_get_m_suspensionRestLength1_0=function(){return(Un=b._emscripten_bind_btWheelInfo_get_m_suspensionRestLength1_0=b.asm.Ml).apply(null,arguments)},Vn=b._emscripten_bind_btWheelInfo_set_m_suspensionRestLength1_1=function(){return(Vn=b._emscripten_bind_btWheelInfo_set_m_suspensionRestLength1_1=b.asm.Nl).apply(null,arguments)},Wn=b._emscripten_bind_btWheelInfo_get_m_wheelsRadius_0=
function(){return(Wn=b._emscripten_bind_btWheelInfo_get_m_wheelsRadius_0=b.asm.Ol).apply(null,arguments)},Xn=b._emscripten_bind_btWheelInfo_set_m_wheelsRadius_1=function(){return(Xn=b._emscripten_bind_btWheelInfo_set_m_wheelsRadius_1=b.asm.Pl).apply(null,arguments)},Yn=b._emscripten_bind_btWheelInfo_get_m_wheelsDampingCompression_0=function(){return(Yn=b._emscripten_bind_btWheelInfo_get_m_wheelsDampingCompression_0=b.asm.Ql).apply(null,arguments)},Zn=b._emscripten_bind_btWheelInfo_set_m_wheelsDampingCompression_1=
function(){return(Zn=b._emscripten_bind_btWheelInfo_set_m_wheelsDampingCompression_1=b.asm.Rl).apply(null,arguments)},$n=b._emscripten_bind_btWheelInfo_get_m_wheelsDampingRelaxation_0=function(){return($n=b._emscripten_bind_btWheelInfo_get_m_wheelsDampingRelaxation_0=b.asm.Sl).apply(null,arguments)},ao=b._emscripten_bind_btWheelInfo_set_m_wheelsDampingRelaxation_1=function(){return(ao=b._emscripten_bind_btWheelInfo_set_m_wheelsDampingRelaxation_1=b.asm.Tl).apply(null,arguments)},bo=b._emscripten_bind_btWheelInfo_get_m_steering_0=
function(){return(bo=b._emscripten_bind_btWheelInfo_get_m_steering_0=b.asm.Ul).apply(null,arguments)},co=b._emscripten_bind_btWheelInfo_set_m_steering_1=function(){return(co=b._emscripten_bind_btWheelInfo_set_m_steering_1=b.asm.Vl).apply(null,arguments)},eo=b._emscripten_bind_btWheelInfo_get_m_maxSuspensionForce_0=function(){return(eo=b._emscripten_bind_btWheelInfo_get_m_maxSuspensionForce_0=b.asm.Wl).apply(null,arguments)},fo=b._emscripten_bind_btWheelInfo_set_m_maxSuspensionForce_1=function(){return(fo=
b._emscripten_bind_btWheelInfo_set_m_maxSuspensionForce_1=b.asm.Xl).apply(null,arguments)},go=b._emscripten_bind_btWheelInfo_get_m_maxSuspensionTravelCm_0=function(){return(go=b._emscripten_bind_btWheelInfo_get_m_maxSuspensionTravelCm_0=b.asm.Yl).apply(null,arguments)},ho=b._emscripten_bind_btWheelInfo_set_m_maxSuspensionTravelCm_1=function(){return(ho=b._emscripten_bind_btWheelInfo_set_m_maxSuspensionTravelCm_1=b.asm.Zl).apply(null,arguments)},io=b._emscripten_bind_btWheelInfo_get_m_wheelsSuspensionForce_0=
function(){return(io=b._emscripten_bind_btWheelInfo_get_m_wheelsSuspensionForce_0=b.asm._l).apply(null,arguments)},jo=b._emscripten_bind_btWheelInfo_set_m_wheelsSuspensionForce_1=function(){return(jo=b._emscripten_bind_btWheelInfo_set_m_wheelsSuspensionForce_1=b.asm.$l).apply(null,arguments)},ko=b._emscripten_bind_btWheelInfo_get_m_bIsFrontWheel_0=function(){return(ko=b._emscripten_bind_btWheelInfo_get_m_bIsFrontWheel_0=b.asm.am).apply(null,arguments)},lo=b._emscripten_bind_btWheelInfo_set_m_bIsFrontWheel_1=
function(){return(lo=b._emscripten_bind_btWheelInfo_set_m_bIsFrontWheel_1=b.asm.bm).apply(null,arguments)},mo=b._emscripten_bind_btWheelInfo_get_m_raycastInfo_0=function(){return(mo=b._emscripten_bind_btWheelInfo_get_m_raycastInfo_0=b.asm.cm).apply(null,arguments)},no=b._emscripten_bind_btWheelInfo_set_m_raycastInfo_1=function(){return(no=b._emscripten_bind_btWheelInfo_set_m_raycastInfo_1=b.asm.dm).apply(null,arguments)},oo=b._emscripten_bind_btWheelInfo_get_m_chassisConnectionPointCS_0=function(){return(oo=
b._emscripten_bind_btWheelInfo_get_m_chassisConnectionPointCS_0=b.asm.em).apply(null,arguments)},po=b._emscripten_bind_btWheelInfo_set_m_chassisConnectionPointCS_1=function(){return(po=b._emscripten_bind_btWheelInfo_set_m_chassisConnectionPointCS_1=b.asm.fm).apply(null,arguments)},qo=b._emscripten_bind_btWheelInfo_get_m_worldTransform_0=function(){return(qo=b._emscripten_bind_btWheelInfo_get_m_worldTransform_0=b.asm.gm).apply(null,arguments)},ro=b._emscripten_bind_btWheelInfo_set_m_worldTransform_1=
function(){return(ro=b._emscripten_bind_btWheelInfo_set_m_worldTransform_1=b.asm.hm).apply(null,arguments)},so=b._emscripten_bind_btWheelInfo_get_m_wheelDirectionCS_0=function(){return(so=b._emscripten_bind_btWheelInfo_get_m_wheelDirectionCS_0=b.asm.im).apply(null,arguments)},to=b._emscripten_bind_btWheelInfo_set_m_wheelDirectionCS_1=function(){return(to=b._emscripten_bind_btWheelInfo_set_m_wheelDirectionCS_1=b.asm.jm).apply(null,arguments)},uo=b._emscripten_bind_btWheelInfo_get_m_wheelAxleCS_0=function(){return(uo=
b._emscripten_bind_btWheelInfo_get_m_wheelAxleCS_0=b.asm.km).apply(null,arguments)},vo=b._emscripten_bind_btWheelInfo_set_m_wheelAxleCS_1=function(){return(vo=b._emscripten_bind_btWheelInfo_set_m_wheelAxleCS_1=b.asm.lm).apply(null,arguments)},wo=b._emscripten_bind_btWheelInfo_get_m_rotation_0=function(){return(wo=b._emscripten_bind_btWheelInfo_get_m_rotation_0=b.asm.mm).apply(null,arguments)},xo=b._emscripten_bind_btWheelInfo_set_m_rotation_1=function(){return(xo=b._emscripten_bind_btWheelInfo_set_m_rotation_1=
b.asm.nm).apply(null,arguments)},yo=b._emscripten_bind_btWheelInfo_get_m_deltaRotation_0=function(){return(yo=b._emscripten_bind_btWheelInfo_get_m_deltaRotation_0=b.asm.om).apply(null,arguments)},zo=b._emscripten_bind_btWheelInfo_set_m_deltaRotation_1=function(){return(zo=b._emscripten_bind_btWheelInfo_set_m_deltaRotation_1=b.asm.pm).apply(null,arguments)},Ao=b._emscripten_bind_btWheelInfo_get_m_brake_0=function(){return(Ao=b._emscripten_bind_btWheelInfo_get_m_brake_0=b.asm.qm).apply(null,arguments)},
Bo=b._emscripten_bind_btWheelInfo_set_m_brake_1=function(){return(Bo=b._emscripten_bind_btWheelInfo_set_m_brake_1=b.asm.rm).apply(null,arguments)},Co=b._emscripten_bind_btWheelInfo_get_m_clippedInvContactDotSuspension_0=function(){return(Co=b._emscripten_bind_btWheelInfo_get_m_clippedInvContactDotSuspension_0=b.asm.sm).apply(null,arguments)},Do=b._emscripten_bind_btWheelInfo_set_m_clippedInvContactDotSuspension_1=function(){return(Do=b._emscripten_bind_btWheelInfo_set_m_clippedInvContactDotSuspension_1=
b.asm.tm).apply(null,arguments)},Eo=b._emscripten_bind_btWheelInfo_get_m_suspensionRelativeVelocity_0=function(){return(Eo=b._emscripten_bind_btWheelInfo_get_m_suspensionRelativeVelocity_0=b.asm.um).apply(null,arguments)},Fo=b._emscripten_bind_btWheelInfo_set_m_suspensionRelativeVelocity_1=function(){return(Fo=b._emscripten_bind_btWheelInfo_set_m_suspensionRelativeVelocity_1=b.asm.vm).apply(null,arguments)},Go=b._emscripten_bind_btWheelInfo_get_m_skidInfo_0=function(){return(Go=b._emscripten_bind_btWheelInfo_get_m_skidInfo_0=
b.asm.wm).apply(null,arguments)},Ho=b._emscripten_bind_btWheelInfo_set_m_skidInfo_1=function(){return(Ho=b._emscripten_bind_btWheelInfo_set_m_skidInfo_1=b.asm.xm).apply(null,arguments)},Io=b._emscripten_bind_btWheelInfo___destroy___0=function(){return(Io=b._emscripten_bind_btWheelInfo___destroy___0=b.asm.ym).apply(null,arguments)},Jo=b._emscripten_bind_btVector4_btVector4_0=function(){return(Jo=b._emscripten_bind_btVector4_btVector4_0=b.asm.zm).apply(null,arguments)},Ko=b._emscripten_bind_btVector4_btVector4_4=
function(){return(Ko=b._emscripten_bind_btVector4_btVector4_4=b.asm.Am).apply(null,arguments)},Lo=b._emscripten_bind_btVector4_w_0=function(){return(Lo=b._emscripten_bind_btVector4_w_0=b.asm.Bm).apply(null,arguments)},Mo=b._emscripten_bind_btVector4_setValue_4=function(){return(Mo=b._emscripten_bind_btVector4_setValue_4=b.asm.Cm).apply(null,arguments)},No=b._emscripten_bind_btVector4_length_0=function(){return(No=b._emscripten_bind_btVector4_length_0=b.asm.Dm).apply(null,arguments)},Oo=b._emscripten_bind_btVector4_x_0=
function(){return(Oo=b._emscripten_bind_btVector4_x_0=b.asm.Em).apply(null,arguments)},Po=b._emscripten_bind_btVector4_y_0=function(){return(Po=b._emscripten_bind_btVector4_y_0=b.asm.Fm).apply(null,arguments)},Qo=b._emscripten_bind_btVector4_z_0=function(){return(Qo=b._emscripten_bind_btVector4_z_0=b.asm.Gm).apply(null,arguments)},Ro=b._emscripten_bind_btVector4_setX_1=function(){return(Ro=b._emscripten_bind_btVector4_setX_1=b.asm.Hm).apply(null,arguments)},So=b._emscripten_bind_btVector4_setY_1=
function(){return(So=b._emscripten_bind_btVector4_setY_1=b.asm.Im).apply(null,arguments)},To=b._emscripten_bind_btVector4_setZ_1=function(){return(To=b._emscripten_bind_btVector4_setZ_1=b.asm.Jm).apply(null,arguments)},Uo=b._emscripten_bind_btVector4_normalize_0=function(){return(Uo=b._emscripten_bind_btVector4_normalize_0=b.asm.Km).apply(null,arguments)},Vo=b._emscripten_bind_btVector4_rotate_2=function(){return(Vo=b._emscripten_bind_btVector4_rotate_2=b.asm.Lm).apply(null,arguments)},Wo=b._emscripten_bind_btVector4_dot_1=
function(){return(Wo=b._emscripten_bind_btVector4_dot_1=b.asm.Mm).apply(null,arguments)},Xo=b._emscripten_bind_btVector4_op_mul_1=function(){return(Xo=b._emscripten_bind_btVector4_op_mul_1=b.asm.Nm).apply(null,arguments)},Yo=b._emscripten_bind_btVector4_op_add_1=function(){return(Yo=b._emscripten_bind_btVector4_op_add_1=b.asm.Om).apply(null,arguments)},Zo=b._emscripten_bind_btVector4_op_sub_1=function(){return(Zo=b._emscripten_bind_btVector4_op_sub_1=b.asm.Pm).apply(null,arguments)},$o=b._emscripten_bind_btVector4___destroy___0=
function(){return($o=b._emscripten_bind_btVector4___destroy___0=b.asm.Qm).apply(null,arguments)},ap=b._emscripten_bind_btDefaultCollisionConstructionInfo_btDefaultCollisionConstructionInfo_0=function(){return(ap=b._emscripten_bind_btDefaultCollisionConstructionInfo_btDefaultCollisionConstructionInfo_0=b.asm.Rm).apply(null,arguments)},bp=b._emscripten_bind_btDefaultCollisionConstructionInfo___destroy___0=function(){return(bp=b._emscripten_bind_btDefaultCollisionConstructionInfo___destroy___0=b.asm.Sm).apply(null,
arguments)},cp=b._emscripten_bind_Anchor_get_m_node_0=function(){return(cp=b._emscripten_bind_Anchor_get_m_node_0=b.asm.Tm).apply(null,arguments)},dp=b._emscripten_bind_Anchor_set_m_node_1=function(){return(dp=b._emscripten_bind_Anchor_set_m_node_1=b.asm.Um).apply(null,arguments)},ep=b._emscripten_bind_Anchor_get_m_local_0=function(){return(ep=b._emscripten_bind_Anchor_get_m_local_0=b.asm.Vm).apply(null,arguments)},fp=b._emscripten_bind_Anchor_set_m_local_1=function(){return(fp=b._emscripten_bind_Anchor_set_m_local_1=
b.asm.Wm).apply(null,arguments)},gp=b._emscripten_bind_Anchor_get_m_body_0=function(){return(gp=b._emscripten_bind_Anchor_get_m_body_0=b.asm.Xm).apply(null,arguments)},hp=b._emscripten_bind_Anchor_set_m_body_1=function(){return(hp=b._emscripten_bind_Anchor_set_m_body_1=b.asm.Ym).apply(null,arguments)},ip=b._emscripten_bind_Anchor_get_m_influence_0=function(){return(ip=b._emscripten_bind_Anchor_get_m_influence_0=b.asm.Zm).apply(null,arguments)},jp=b._emscripten_bind_Anchor_set_m_influence_1=function(){return(jp=
b._emscripten_bind_Anchor_set_m_influence_1=b.asm._m).apply(null,arguments)},kp=b._emscripten_bind_Anchor_get_m_c0_0=function(){return(kp=b._emscripten_bind_Anchor_get_m_c0_0=b.asm.$m).apply(null,arguments)},lp=b._emscripten_bind_Anchor_set_m_c0_1=function(){return(lp=b._emscripten_bind_Anchor_set_m_c0_1=b.asm.an).apply(null,arguments)},mp=b._emscripten_bind_Anchor_get_m_c1_0=function(){return(mp=b._emscripten_bind_Anchor_get_m_c1_0=b.asm.bn).apply(null,arguments)},np=b._emscripten_bind_Anchor_set_m_c1_1=
function(){return(np=b._emscripten_bind_Anchor_set_m_c1_1=b.asm.cn).apply(null,arguments)},op=b._emscripten_bind_Anchor_get_m_c2_0=function(){return(op=b._emscripten_bind_Anchor_get_m_c2_0=b.asm.dn).apply(null,arguments)},pp=b._emscripten_bind_Anchor_set_m_c2_1=function(){return(pp=b._emscripten_bind_Anchor_set_m_c2_1=b.asm.en).apply(null,arguments)},qp=b._emscripten_bind_Anchor___destroy___0=function(){return(qp=b._emscripten_bind_Anchor___destroy___0=b.asm.fn).apply(null,arguments)},rp=b._emscripten_bind_btVehicleRaycasterResult_get_m_hitPointInWorld_0=
function(){return(rp=b._emscripten_bind_btVehicleRaycasterResult_get_m_hitPointInWorld_0=b.asm.gn).apply(null,arguments)},sp=b._emscripten_bind_btVehicleRaycasterResult_set_m_hitPointInWorld_1=function(){return(sp=b._emscripten_bind_btVehicleRaycasterResult_set_m_hitPointInWorld_1=b.asm.hn).apply(null,arguments)},tp=b._emscripten_bind_btVehicleRaycasterResult_get_m_hitNormalInWorld_0=function(){return(tp=b._emscripten_bind_btVehicleRaycasterResult_get_m_hitNormalInWorld_0=b.asm.jn).apply(null,arguments)},
up=b._emscripten_bind_btVehicleRaycasterResult_set_m_hitNormalInWorld_1=function(){return(up=b._emscripten_bind_btVehicleRaycasterResult_set_m_hitNormalInWorld_1=b.asm.kn).apply(null,arguments)},vp=b._emscripten_bind_btVehicleRaycasterResult_get_m_distFraction_0=function(){return(vp=b._emscripten_bind_btVehicleRaycasterResult_get_m_distFraction_0=b.asm.ln).apply(null,arguments)},wp=b._emscripten_bind_btVehicleRaycasterResult_set_m_distFraction_1=function(){return(wp=b._emscripten_bind_btVehicleRaycasterResult_set_m_distFraction_1=
b.asm.mn).apply(null,arguments)},xp=b._emscripten_bind_btVehicleRaycasterResult___destroy___0=function(){return(xp=b._emscripten_bind_btVehicleRaycasterResult___destroy___0=b.asm.nn).apply(null,arguments)},yp=b._emscripten_bind_btVector3Array_size_0=function(){return(yp=b._emscripten_bind_btVector3Array_size_0=b.asm.on).apply(null,arguments)},zp=b._emscripten_bind_btVector3Array_at_1=function(){return(zp=b._emscripten_bind_btVector3Array_at_1=b.asm.pn).apply(null,arguments)},Ap=b._emscripten_bind_btVector3Array___destroy___0=
function(){return(Ap=b._emscripten_bind_btVector3Array___destroy___0=b.asm.qn).apply(null,arguments)},Bp=b._emscripten_bind_btConstraintSolver___destroy___0=function(){return(Bp=b._emscripten_bind_btConstraintSolver___destroy___0=b.asm.rn).apply(null,arguments)},Cp=b._emscripten_bind_btRaycastVehicle_btRaycastVehicle_3=function(){return(Cp=b._emscripten_bind_btRaycastVehicle_btRaycastVehicle_3=b.asm.sn).apply(null,arguments)},Dp=b._emscripten_bind_btRaycastVehicle_applyEngineForce_2=function(){return(Dp=
b._emscripten_bind_btRaycastVehicle_applyEngineForce_2=b.asm.tn).apply(null,arguments)},Ep=b._emscripten_bind_btRaycastVehicle_setSteeringValue_2=function(){return(Ep=b._emscripten_bind_btRaycastVehicle_setSteeringValue_2=b.asm.un).apply(null,arguments)},Fp=b._emscripten_bind_btRaycastVehicle_getWheelTransformWS_1=function(){return(Fp=b._emscripten_bind_btRaycastVehicle_getWheelTransformWS_1=b.asm.vn).apply(null,arguments)},Gp=b._emscripten_bind_btRaycastVehicle_updateWheelTransform_2=function(){return(Gp=
b._emscripten_bind_btRaycastVehicle_updateWheelTransform_2=b.asm.wn).apply(null,arguments)},Hp=b._emscripten_bind_btRaycastVehicle_addWheel_7=function(){return(Hp=b._emscripten_bind_btRaycastVehicle_addWheel_7=b.asm.xn).apply(null,arguments)},Ip=b._emscripten_bind_btRaycastVehicle_getNumWheels_0=function(){return(Ip=b._emscripten_bind_btRaycastVehicle_getNumWheels_0=b.asm.yn).apply(null,arguments)},Jp=b._emscripten_bind_btRaycastVehicle_getRigidBody_0=function(){return(Jp=b._emscripten_bind_btRaycastVehicle_getRigidBody_0=
b.asm.zn).apply(null,arguments)},Kp=b._emscripten_bind_btRaycastVehicle_getWheelInfo_1=function(){return(Kp=b._emscripten_bind_btRaycastVehicle_getWheelInfo_1=b.asm.An).apply(null,arguments)},Lp=b._emscripten_bind_btRaycastVehicle_setBrake_2=function(){return(Lp=b._emscripten_bind_btRaycastVehicle_setBrake_2=b.asm.Bn).apply(null,arguments)},Mp=b._emscripten_bind_btRaycastVehicle_setCoordinateSystem_3=function(){return(Mp=b._emscripten_bind_btRaycastVehicle_setCoordinateSystem_3=b.asm.Cn).apply(null,
arguments)},Np=b._emscripten_bind_btRaycastVehicle_getCurrentSpeedKmHour_0=function(){return(Np=b._emscripten_bind_btRaycastVehicle_getCurrentSpeedKmHour_0=b.asm.Dn).apply(null,arguments)},Op=b._emscripten_bind_btRaycastVehicle_getChassisWorldTransform_0=function(){return(Op=b._emscripten_bind_btRaycastVehicle_getChassisWorldTransform_0=b.asm.En).apply(null,arguments)},Pp=b._emscripten_bind_btRaycastVehicle_rayCast_1=function(){return(Pp=b._emscripten_bind_btRaycastVehicle_rayCast_1=b.asm.Fn).apply(null,
arguments)},Qp=b._emscripten_bind_btRaycastVehicle_updateVehicle_1=function(){return(Qp=b._emscripten_bind_btRaycastVehicle_updateVehicle_1=b.asm.Gn).apply(null,arguments)},Rp=b._emscripten_bind_btRaycastVehicle_resetSuspension_0=function(){return(Rp=b._emscripten_bind_btRaycastVehicle_resetSuspension_0=b.asm.Hn).apply(null,arguments)},Sp=b._emscripten_bind_btRaycastVehicle_getSteeringValue_1=function(){return(Sp=b._emscripten_bind_btRaycastVehicle_getSteeringValue_1=b.asm.In).apply(null,arguments)},
Tp=b._emscripten_bind_btRaycastVehicle_updateWheelTransformsWS_1=function(){return(Tp=b._emscripten_bind_btRaycastVehicle_updateWheelTransformsWS_1=b.asm.Jn).apply(null,arguments)},Up=b._emscripten_bind_btRaycastVehicle_updateWheelTransformsWS_2=function(){return(Up=b._emscripten_bind_btRaycastVehicle_updateWheelTransformsWS_2=b.asm.Kn).apply(null,arguments)},Vp=b._emscripten_bind_btRaycastVehicle_setPitchControl_1=function(){return(Vp=b._emscripten_bind_btRaycastVehicle_setPitchControl_1=b.asm.Ln).apply(null,
arguments)},Wp=b._emscripten_bind_btRaycastVehicle_updateSuspension_1=function(){return(Wp=b._emscripten_bind_btRaycastVehicle_updateSuspension_1=b.asm.Mn).apply(null,arguments)},Xp=b._emscripten_bind_btRaycastVehicle_updateFriction_1=function(){return(Xp=b._emscripten_bind_btRaycastVehicle_updateFriction_1=b.asm.Nn).apply(null,arguments)},Yp=b._emscripten_bind_btRaycastVehicle_getRightAxis_0=function(){return(Yp=b._emscripten_bind_btRaycastVehicle_getRightAxis_0=b.asm.On).apply(null,arguments)},
Zp=b._emscripten_bind_btRaycastVehicle_getUpAxis_0=function(){return(Zp=b._emscripten_bind_btRaycastVehicle_getUpAxis_0=b.asm.Pn).apply(null,arguments)},$p=b._emscripten_bind_btRaycastVehicle_getForwardAxis_0=function(){return($p=b._emscripten_bind_btRaycastVehicle_getForwardAxis_0=b.asm.Qn).apply(null,arguments)},aq=b._emscripten_bind_btRaycastVehicle_getForwardVector_0=function(){return(aq=b._emscripten_bind_btRaycastVehicle_getForwardVector_0=b.asm.Rn).apply(null,arguments)},bq=b._emscripten_bind_btRaycastVehicle_getUserConstraintType_0=
function(){return(bq=b._emscripten_bind_btRaycastVehicle_getUserConstraintType_0=b.asm.Sn).apply(null,arguments)},cq=b._emscripten_bind_btRaycastVehicle_setUserConstraintType_1=function(){return(cq=b._emscripten_bind_btRaycastVehicle_setUserConstraintType_1=b.asm.Tn).apply(null,arguments)},dq=b._emscripten_bind_btRaycastVehicle_setUserConstraintId_1=function(){return(dq=b._emscripten_bind_btRaycastVehicle_setUserConstraintId_1=b.asm.Un).apply(null,arguments)},eq=b._emscripten_bind_btRaycastVehicle_getUserConstraintId_0=
function(){return(eq=b._emscripten_bind_btRaycastVehicle_getUserConstraintId_0=b.asm.Vn).apply(null,arguments)},fq=b._emscripten_bind_btRaycastVehicle_updateAction_2=function(){return(fq=b._emscripten_bind_btRaycastVehicle_updateAction_2=b.asm.Wn).apply(null,arguments)},gq=b._emscripten_bind_btRaycastVehicle___destroy___0=function(){return(gq=b._emscripten_bind_btRaycastVehicle___destroy___0=b.asm.Xn).apply(null,arguments)},hq=b._emscripten_bind_btCylinderShapeX_btCylinderShapeX_1=function(){return(hq=
b._emscripten_bind_btCylinderShapeX_btCylinderShapeX_1=b.asm.Yn).apply(null,arguments)},iq=b._emscripten_bind_btCylinderShapeX_setMargin_1=function(){return(iq=b._emscripten_bind_btCylinderShapeX_setMargin_1=b.asm.Zn).apply(null,arguments)},jq=b._emscripten_bind_btCylinderShapeX_getMargin_0=function(){return(jq=b._emscripten_bind_btCylinderShapeX_getMargin_0=b.asm._n).apply(null,arguments)},kq=b._emscripten_bind_btCylinderShapeX_setLocalScaling_1=function(){return(kq=b._emscripten_bind_btCylinderShapeX_setLocalScaling_1=
b.asm.$n).apply(null,arguments)},lq=b._emscripten_bind_btCylinderShapeX_getLocalScaling_0=function(){return(lq=b._emscripten_bind_btCylinderShapeX_getLocalScaling_0=b.asm.ao).apply(null,arguments)},mq=b._emscripten_bind_btCylinderShapeX_calculateLocalInertia_2=function(){return(mq=b._emscripten_bind_btCylinderShapeX_calculateLocalInertia_2=b.asm.bo).apply(null,arguments)},nq=b._emscripten_bind_btCylinderShapeX___destroy___0=function(){return(nq=b._emscripten_bind_btCylinderShapeX___destroy___0=b.asm.co).apply(null,
arguments)},oq=b._emscripten_bind_btCylinderShapeZ_btCylinderShapeZ_1=function(){return(oq=b._emscripten_bind_btCylinderShapeZ_btCylinderShapeZ_1=b.asm.eo).apply(null,arguments)},pq=b._emscripten_bind_btCylinderShapeZ_setMargin_1=function(){return(pq=b._emscripten_bind_btCylinderShapeZ_setMargin_1=b.asm.fo).apply(null,arguments)},qq=b._emscripten_bind_btCylinderShapeZ_getMargin_0=function(){return(qq=b._emscripten_bind_btCylinderShapeZ_getMargin_0=b.asm.go).apply(null,arguments)},rq=b._emscripten_bind_btCylinderShapeZ_setLocalScaling_1=
function(){return(rq=b._emscripten_bind_btCylinderShapeZ_setLocalScaling_1=b.asm.ho).apply(null,arguments)},sq=b._emscripten_bind_btCylinderShapeZ_getLocalScaling_0=function(){return(sq=b._emscripten_bind_btCylinderShapeZ_getLocalScaling_0=b.asm.io).apply(null,arguments)},tq=b._emscripten_bind_btCylinderShapeZ_calculateLocalInertia_2=function(){return(tq=b._emscripten_bind_btCylinderShapeZ_calculateLocalInertia_2=b.asm.jo).apply(null,arguments)},uq=b._emscripten_bind_btCylinderShapeZ___destroy___0=
function(){return(uq=b._emscripten_bind_btCylinderShapeZ___destroy___0=b.asm.ko).apply(null,arguments)},vq=b._emscripten_bind_btConvexPolyhedron_get_m_vertices_0=function(){return(vq=b._emscripten_bind_btConvexPolyhedron_get_m_vertices_0=b.asm.lo).apply(null,arguments)},wq=b._emscripten_bind_btConvexPolyhedron_set_m_vertices_1=function(){return(wq=b._emscripten_bind_btConvexPolyhedron_set_m_vertices_1=b.asm.mo).apply(null,arguments)},xq=b._emscripten_bind_btConvexPolyhedron_get_m_faces_0=function(){return(xq=
b._emscripten_bind_btConvexPolyhedron_get_m_faces_0=b.asm.no).apply(null,arguments)},yq=b._emscripten_bind_btConvexPolyhedron_set_m_faces_1=function(){return(yq=b._emscripten_bind_btConvexPolyhedron_set_m_faces_1=b.asm.oo).apply(null,arguments)},zq=b._emscripten_bind_btConvexPolyhedron___destroy___0=function(){return(zq=b._emscripten_bind_btConvexPolyhedron___destroy___0=b.asm.po).apply(null,arguments)},Aq=b._emscripten_bind_btSequentialImpulseConstraintSolver_btSequentialImpulseConstraintSolver_0=
function(){return(Aq=b._emscripten_bind_btSequentialImpulseConstraintSolver_btSequentialImpulseConstraintSolver_0=b.asm.qo).apply(null,arguments)},Bq=b._emscripten_bind_btSequentialImpulseConstraintSolver___destroy___0=function(){return(Bq=b._emscripten_bind_btSequentialImpulseConstraintSolver___destroy___0=b.asm.ro).apply(null,arguments)},Cq=b._emscripten_bind_tAnchorArray_size_0=function(){return(Cq=b._emscripten_bind_tAnchorArray_size_0=b.asm.so).apply(null,arguments)},Dq=b._emscripten_bind_tAnchorArray_at_1=
function(){return(Dq=b._emscripten_bind_tAnchorArray_at_1=b.asm.to).apply(null,arguments)},Eq=b._emscripten_bind_tAnchorArray_clear_0=function(){return(Eq=b._emscripten_bind_tAnchorArray_clear_0=b.asm.uo).apply(null,arguments)},Fq=b._emscripten_bind_tAnchorArray_push_back_1=function(){return(Fq=b._emscripten_bind_tAnchorArray_push_back_1=b.asm.vo).apply(null,arguments)},Gq=b._emscripten_bind_tAnchorArray_pop_back_0=function(){return(Gq=b._emscripten_bind_tAnchorArray_pop_back_0=b.asm.wo).apply(null,
arguments)},Hq=b._emscripten_bind_tAnchorArray___destroy___0=function(){return(Hq=b._emscripten_bind_tAnchorArray___destroy___0=b.asm.xo).apply(null,arguments)},Iq=b._emscripten_bind_RaycastInfo_get_m_contactNormalWS_0=function(){return(Iq=b._emscripten_bind_RaycastInfo_get_m_contactNormalWS_0=b.asm.yo).apply(null,arguments)},Jq=b._emscripten_bind_RaycastInfo_set_m_contactNormalWS_1=function(){return(Jq=b._emscripten_bind_RaycastInfo_set_m_contactNormalWS_1=b.asm.zo).apply(null,arguments)},Kq=b._emscripten_bind_RaycastInfo_get_m_contactPointWS_0=
function(){return(Kq=b._emscripten_bind_RaycastInfo_get_m_contactPointWS_0=b.asm.Ao).apply(null,arguments)},Lq=b._emscripten_bind_RaycastInfo_set_m_contactPointWS_1=function(){return(Lq=b._emscripten_bind_RaycastInfo_set_m_contactPointWS_1=b.asm.Bo).apply(null,arguments)},Mq=b._emscripten_bind_RaycastInfo_get_m_suspensionLength_0=function(){return(Mq=b._emscripten_bind_RaycastInfo_get_m_suspensionLength_0=b.asm.Co).apply(null,arguments)},Nq=b._emscripten_bind_RaycastInfo_set_m_suspensionLength_1=
function(){return(Nq=b._emscripten_bind_RaycastInfo_set_m_suspensionLength_1=b.asm.Do).apply(null,arguments)},Oq=b._emscripten_bind_RaycastInfo_get_m_hardPointWS_0=function(){return(Oq=b._emscripten_bind_RaycastInfo_get_m_hardPointWS_0=b.asm.Eo).apply(null,arguments)},Pq=b._emscripten_bind_RaycastInfo_set_m_hardPointWS_1=function(){return(Pq=b._emscripten_bind_RaycastInfo_set_m_hardPointWS_1=b.asm.Fo).apply(null,arguments)},Qq=b._emscripten_bind_RaycastInfo_get_m_wheelDirectionWS_0=function(){return(Qq=
b._emscripten_bind_RaycastInfo_get_m_wheelDirectionWS_0=b.asm.Go).apply(null,arguments)},Rq=b._emscripten_bind_RaycastInfo_set_m_wheelDirectionWS_1=function(){return(Rq=b._emscripten_bind_RaycastInfo_set_m_wheelDirectionWS_1=b.asm.Ho).apply(null,arguments)},Sq=b._emscripten_bind_RaycastInfo_get_m_wheelAxleWS_0=function(){return(Sq=b._emscripten_bind_RaycastInfo_get_m_wheelAxleWS_0=b.asm.Io).apply(null,arguments)},Tq=b._emscripten_bind_RaycastInfo_set_m_wheelAxleWS_1=function(){return(Tq=b._emscripten_bind_RaycastInfo_set_m_wheelAxleWS_1=
b.asm.Jo).apply(null,arguments)},Uq=b._emscripten_bind_RaycastInfo_get_m_isInContact_0=function(){return(Uq=b._emscripten_bind_RaycastInfo_get_m_isInContact_0=b.asm.Ko).apply(null,arguments)},Vq=b._emscripten_bind_RaycastInfo_set_m_isInContact_1=function(){return(Vq=b._emscripten_bind_RaycastInfo_set_m_isInContact_1=b.asm.Lo).apply(null,arguments)},Wq=b._emscripten_bind_RaycastInfo_get_m_groundObject_0=function(){return(Wq=b._emscripten_bind_RaycastInfo_get_m_groundObject_0=b.asm.Mo).apply(null,arguments)},
Xq=b._emscripten_bind_RaycastInfo_set_m_groundObject_1=function(){return(Xq=b._emscripten_bind_RaycastInfo_set_m_groundObject_1=b.asm.No).apply(null,arguments)},Yq=b._emscripten_bind_RaycastInfo___destroy___0=function(){return(Yq=b._emscripten_bind_RaycastInfo___destroy___0=b.asm.Oo).apply(null,arguments)},Zq=b._emscripten_bind_btMultiSphereShape_btMultiSphereShape_3=function(){return(Zq=b._emscripten_bind_btMultiSphereShape_btMultiSphereShape_3=b.asm.Po).apply(null,arguments)},$q=b._emscripten_bind_btMultiSphereShape_setLocalScaling_1=
function(){return($q=b._emscripten_bind_btMultiSphereShape_setLocalScaling_1=b.asm.Qo).apply(null,arguments)},ar=b._emscripten_bind_btMultiSphereShape_getLocalScaling_0=function(){return(ar=b._emscripten_bind_btMultiSphereShape_getLocalScaling_0=b.asm.Ro).apply(null,arguments)},br=b._emscripten_bind_btMultiSphereShape_calculateLocalInertia_2=function(){return(br=b._emscripten_bind_btMultiSphereShape_calculateLocalInertia_2=b.asm.So).apply(null,arguments)},cr=b._emscripten_bind_btMultiSphereShape___destroy___0=
function(){return(cr=b._emscripten_bind_btMultiSphereShape___destroy___0=b.asm.To).apply(null,arguments)},dr=b._emscripten_bind_btSoftBody_btSoftBody_4=function(){return(dr=b._emscripten_bind_btSoftBody_btSoftBody_4=b.asm.Uo).apply(null,arguments)},er=b._emscripten_bind_btSoftBody_checkLink_2=function(){return(er=b._emscripten_bind_btSoftBody_checkLink_2=b.asm.Vo).apply(null,arguments)},fr=b._emscripten_bind_btSoftBody_checkFace_3=function(){return(fr=b._emscripten_bind_btSoftBody_checkFace_3=b.asm.Wo).apply(null,
arguments)},gr=b._emscripten_bind_btSoftBody_appendMaterial_0=function(){return(gr=b._emscripten_bind_btSoftBody_appendMaterial_0=b.asm.Xo).apply(null,arguments)},hr=b._emscripten_bind_btSoftBody_appendNode_2=function(){return(hr=b._emscripten_bind_btSoftBody_appendNode_2=b.asm.Yo).apply(null,arguments)},ir=b._emscripten_bind_btSoftBody_appendLink_4=function(){return(ir=b._emscripten_bind_btSoftBody_appendLink_4=b.asm.Zo).apply(null,arguments)},jr=b._emscripten_bind_btSoftBody_appendFace_4=function(){return(jr=
b._emscripten_bind_btSoftBody_appendFace_4=b.asm._o).apply(null,arguments)},kr=b._emscripten_bind_btSoftBody_appendTetra_5=function(){return(kr=b._emscripten_bind_btSoftBody_appendTetra_5=b.asm.$o).apply(null,arguments)},lr=b._emscripten_bind_btSoftBody_appendAnchor_4=function(){return(lr=b._emscripten_bind_btSoftBody_appendAnchor_4=b.asm.ap).apply(null,arguments)},mr=b._emscripten_bind_btSoftBody_addForce_1=function(){return(mr=b._emscripten_bind_btSoftBody_addForce_1=b.asm.bp).apply(null,arguments)},
nr=b._emscripten_bind_btSoftBody_addForce_2=function(){return(nr=b._emscripten_bind_btSoftBody_addForce_2=b.asm.cp).apply(null,arguments)},or=b._emscripten_bind_btSoftBody_addAeroForceToNode_2=function(){return(or=b._emscripten_bind_btSoftBody_addAeroForceToNode_2=b.asm.dp).apply(null,arguments)},pr=b._emscripten_bind_btSoftBody_getTotalMass_0=function(){return(pr=b._emscripten_bind_btSoftBody_getTotalMass_0=b.asm.ep).apply(null,arguments)},qr=b._emscripten_bind_btSoftBody_setTotalMass_2=function(){return(qr=
b._emscripten_bind_btSoftBody_setTotalMass_2=b.asm.fp).apply(null,arguments)},rr=b._emscripten_bind_btSoftBody_setMass_2=function(){return(rr=b._emscripten_bind_btSoftBody_setMass_2=b.asm.gp).apply(null,arguments)},sr=b._emscripten_bind_btSoftBody_transform_1=function(){return(sr=b._emscripten_bind_btSoftBody_transform_1=b.asm.hp).apply(null,arguments)},tr=b._emscripten_bind_btSoftBody_translate_1=function(){return(tr=b._emscripten_bind_btSoftBody_translate_1=b.asm.ip).apply(null,arguments)},ur=b._emscripten_bind_btSoftBody_rotate_1=
function(){return(ur=b._emscripten_bind_btSoftBody_rotate_1=b.asm.jp).apply(null,arguments)},vr=b._emscripten_bind_btSoftBody_scale_1=function(){return(vr=b._emscripten_bind_btSoftBody_scale_1=b.asm.kp).apply(null,arguments)},wr=b._emscripten_bind_btSoftBody_generateClusters_1=function(){return(wr=b._emscripten_bind_btSoftBody_generateClusters_1=b.asm.lp).apply(null,arguments)},xr=b._emscripten_bind_btSoftBody_generateClusters_2=function(){return(xr=b._emscripten_bind_btSoftBody_generateClusters_2=
b.asm.mp).apply(null,arguments)},yr=b._emscripten_bind_btSoftBody_generateBendingConstraints_2=function(){return(yr=b._emscripten_bind_btSoftBody_generateBendingConstraints_2=b.asm.np).apply(null,arguments)},zr=b._emscripten_bind_btSoftBody_upcast_1=function(){return(zr=b._emscripten_bind_btSoftBody_upcast_1=b.asm.op).apply(null,arguments)},Ar=b._emscripten_bind_btSoftBody_setAnisotropicFriction_2=function(){return(Ar=b._emscripten_bind_btSoftBody_setAnisotropicFriction_2=b.asm.pp).apply(null,arguments)},
Br=b._emscripten_bind_btSoftBody_getCollisionShape_0=function(){return(Br=b._emscripten_bind_btSoftBody_getCollisionShape_0=b.asm.qp).apply(null,arguments)},Cr=b._emscripten_bind_btSoftBody_setContactProcessingThreshold_1=function(){return(Cr=b._emscripten_bind_btSoftBody_setContactProcessingThreshold_1=b.asm.rp).apply(null,arguments)},Dr=b._emscripten_bind_btSoftBody_setActivationState_1=function(){return(Dr=b._emscripten_bind_btSoftBody_setActivationState_1=b.asm.sp).apply(null,arguments)},Er=b._emscripten_bind_btSoftBody_forceActivationState_1=
function(){return(Er=b._emscripten_bind_btSoftBody_forceActivationState_1=b.asm.tp).apply(null,arguments)},Fr=b._emscripten_bind_btSoftBody_activate_0=function(){return(Fr=b._emscripten_bind_btSoftBody_activate_0=b.asm.up).apply(null,arguments)},Gr=b._emscripten_bind_btSoftBody_activate_1=function(){return(Gr=b._emscripten_bind_btSoftBody_activate_1=b.asm.vp).apply(null,arguments)},Hr=b._emscripten_bind_btSoftBody_isActive_0=function(){return(Hr=b._emscripten_bind_btSoftBody_isActive_0=b.asm.wp).apply(null,
arguments)},Ir=b._emscripten_bind_btSoftBody_isKinematicObject_0=function(){return(Ir=b._emscripten_bind_btSoftBody_isKinematicObject_0=b.asm.xp).apply(null,arguments)},Jr=b._emscripten_bind_btSoftBody_isStaticObject_0=function(){return(Jr=b._emscripten_bind_btSoftBody_isStaticObject_0=b.asm.yp).apply(null,arguments)},Kr=b._emscripten_bind_btSoftBody_isStaticOrKinematicObject_0=function(){return(Kr=b._emscripten_bind_btSoftBody_isStaticOrKinematicObject_0=b.asm.zp).apply(null,arguments)},Lr=b._emscripten_bind_btSoftBody_getRestitution_0=
function(){return(Lr=b._emscripten_bind_btSoftBody_getRestitution_0=b.asm.Ap).apply(null,arguments)},Mr=b._emscripten_bind_btSoftBody_getFriction_0=function(){return(Mr=b._emscripten_bind_btSoftBody_getFriction_0=b.asm.Bp).apply(null,arguments)},Nr=b._emscripten_bind_btSoftBody_getRollingFriction_0=function(){return(Nr=b._emscripten_bind_btSoftBody_getRollingFriction_0=b.asm.Cp).apply(null,arguments)},Or=b._emscripten_bind_btSoftBody_setRestitution_1=function(){return(Or=b._emscripten_bind_btSoftBody_setRestitution_1=
b.asm.Dp).apply(null,arguments)},Pr=b._emscripten_bind_btSoftBody_setFriction_1=function(){return(Pr=b._emscripten_bind_btSoftBody_setFriction_1=b.asm.Ep).apply(null,arguments)},Qr=b._emscripten_bind_btSoftBody_setRollingFriction_1=function(){return(Qr=b._emscripten_bind_btSoftBody_setRollingFriction_1=b.asm.Fp).apply(null,arguments)},Rr=b._emscripten_bind_btSoftBody_getWorldTransform_0=function(){return(Rr=b._emscripten_bind_btSoftBody_getWorldTransform_0=b.asm.Gp).apply(null,arguments)},Sr=b._emscripten_bind_btSoftBody_getCollisionFlags_0=
function(){return(Sr=b._emscripten_bind_btSoftBody_getCollisionFlags_0=b.asm.Hp).apply(null,arguments)},Tr=b._emscripten_bind_btSoftBody_setCollisionFlags_1=function(){return(Tr=b._emscripten_bind_btSoftBody_setCollisionFlags_1=b.asm.Ip).apply(null,arguments)},Ur=b._emscripten_bind_btSoftBody_setWorldTransform_1=function(){return(Ur=b._emscripten_bind_btSoftBody_setWorldTransform_1=b.asm.Jp).apply(null,arguments)},Vr=b._emscripten_bind_btSoftBody_setCollisionShape_1=function(){return(Vr=b._emscripten_bind_btSoftBody_setCollisionShape_1=
b.asm.Kp).apply(null,arguments)},Wr=b._emscripten_bind_btSoftBody_setCcdMotionThreshold_1=function(){return(Wr=b._emscripten_bind_btSoftBody_setCcdMotionThreshold_1=b.asm.Lp).apply(null,arguments)},Xr=b._emscripten_bind_btSoftBody_setCcdSweptSphereRadius_1=function(){return(Xr=b._emscripten_bind_btSoftBody_setCcdSweptSphereRadius_1=b.asm.Mp).apply(null,arguments)},Yr=b._emscripten_bind_btSoftBody_getUserIndex_0=function(){return(Yr=b._emscripten_bind_btSoftBody_getUserIndex_0=b.asm.Np).apply(null,
arguments)},Zr=b._emscripten_bind_btSoftBody_setUserIndex_1=function(){return(Zr=b._emscripten_bind_btSoftBody_setUserIndex_1=b.asm.Op).apply(null,arguments)},$r=b._emscripten_bind_btSoftBody_getUserPointer_0=function(){return($r=b._emscripten_bind_btSoftBody_getUserPointer_0=b.asm.Pp).apply(null,arguments)},as=b._emscripten_bind_btSoftBody_setUserPointer_1=function(){return(as=b._emscripten_bind_btSoftBody_setUserPointer_1=b.asm.Qp).apply(null,arguments)},bs=b._emscripten_bind_btSoftBody_getBroadphaseHandle_0=
function(){return(bs=b._emscripten_bind_btSoftBody_getBroadphaseHandle_0=b.asm.Rp).apply(null,arguments)},cs=b._emscripten_bind_btSoftBody_get_m_cfg_0=function(){return(cs=b._emscripten_bind_btSoftBody_get_m_cfg_0=b.asm.Sp).apply(null,arguments)},ds=b._emscripten_bind_btSoftBody_set_m_cfg_1=function(){return(ds=b._emscripten_bind_btSoftBody_set_m_cfg_1=b.asm.Tp).apply(null,arguments)},es=b._emscripten_bind_btSoftBody_get_m_nodes_0=function(){return(es=b._emscripten_bind_btSoftBody_get_m_nodes_0=b.asm.Up).apply(null,
arguments)},gs=b._emscripten_bind_btSoftBody_set_m_nodes_1=function(){return(gs=b._emscripten_bind_btSoftBody_set_m_nodes_1=b.asm.Vp).apply(null,arguments)},hs=b._emscripten_bind_btSoftBody_get_m_faces_0=function(){return(hs=b._emscripten_bind_btSoftBody_get_m_faces_0=b.asm.Wp).apply(null,arguments)},is=b._emscripten_bind_btSoftBody_set_m_faces_1=function(){return(is=b._emscripten_bind_btSoftBody_set_m_faces_1=b.asm.Xp).apply(null,arguments)},js=b._emscripten_bind_btSoftBody_get_m_materials_0=function(){return(js=
b._emscripten_bind_btSoftBody_get_m_materials_0=b.asm.Yp).apply(null,arguments)},ks=b._emscripten_bind_btSoftBody_set_m_materials_1=function(){return(ks=b._emscripten_bind_btSoftBody_set_m_materials_1=b.asm.Zp).apply(null,arguments)},ls=b._emscripten_bind_btSoftBody_get_m_anchors_0=function(){return(ls=b._emscripten_bind_btSoftBody_get_m_anchors_0=b.asm._p).apply(null,arguments)},ms=b._emscripten_bind_btSoftBody_set_m_anchors_1=function(){return(ms=b._emscripten_bind_btSoftBody_set_m_anchors_1=b.asm.$p).apply(null,
arguments)},ns=b._emscripten_bind_btSoftBody___destroy___0=function(){return(ns=b._emscripten_bind_btSoftBody___destroy___0=b.asm.aq).apply(null,arguments)},ps=b._emscripten_bind_btIntArray_size_0=function(){return(ps=b._emscripten_bind_btIntArray_size_0=b.asm.bq).apply(null,arguments)},qs=b._emscripten_bind_btIntArray_at_1=function(){return(qs=b._emscripten_bind_btIntArray_at_1=b.asm.cq).apply(null,arguments)},rs=b._emscripten_bind_btIntArray___destroy___0=function(){return(rs=b._emscripten_bind_btIntArray___destroy___0=
b.asm.dq).apply(null,arguments)},ss=b._emscripten_bind_Config_get_kVCF_0=function(){return(ss=b._emscripten_bind_Config_get_kVCF_0=b.asm.eq).apply(null,arguments)},ts=b._emscripten_bind_Config_set_kVCF_1=function(){return(ts=b._emscripten_bind_Config_set_kVCF_1=b.asm.fq).apply(null,arguments)},us=b._emscripten_bind_Config_get_kDP_0=function(){return(us=b._emscripten_bind_Config_get_kDP_0=b.asm.gq).apply(null,arguments)},vs=b._emscripten_bind_Config_set_kDP_1=function(){return(vs=b._emscripten_bind_Config_set_kDP_1=
b.asm.hq).apply(null,arguments)},xs=b._emscripten_bind_Config_get_kDG_0=function(){return(xs=b._emscripten_bind_Config_get_kDG_0=b.asm.iq).apply(null,arguments)},ys=b._emscripten_bind_Config_set_kDG_1=function(){return(ys=b._emscripten_bind_Config_set_kDG_1=b.asm.jq).apply(null,arguments)},zs=b._emscripten_bind_Config_get_kLF_0=function(){return(zs=b._emscripten_bind_Config_get_kLF_0=b.asm.kq).apply(null,arguments)},As=b._emscripten_bind_Config_set_kLF_1=function(){return(As=b._emscripten_bind_Config_set_kLF_1=
b.asm.lq).apply(null,arguments)},Bs=b._emscripten_bind_Config_get_kPR_0=function(){return(Bs=b._emscripten_bind_Config_get_kPR_0=b.asm.mq).apply(null,arguments)},Cs=b._emscripten_bind_Config_set_kPR_1=function(){return(Cs=b._emscripten_bind_Config_set_kPR_1=b.asm.nq).apply(null,arguments)},Ds=b._emscripten_bind_Config_get_kVC_0=function(){return(Ds=b._emscripten_bind_Config_get_kVC_0=b.asm.oq).apply(null,arguments)},Es=b._emscripten_bind_Config_set_kVC_1=function(){return(Es=b._emscripten_bind_Config_set_kVC_1=
b.asm.pq).apply(null,arguments)},Fs=b._emscripten_bind_Config_get_kDF_0=function(){return(Fs=b._emscripten_bind_Config_get_kDF_0=b.asm.qq).apply(null,arguments)},Gs=b._emscripten_bind_Config_set_kDF_1=function(){return(Gs=b._emscripten_bind_Config_set_kDF_1=b.asm.rq).apply(null,arguments)},Hs=b._emscripten_bind_Config_get_kMT_0=function(){return(Hs=b._emscripten_bind_Config_get_kMT_0=b.asm.sq).apply(null,arguments)},Is=b._emscripten_bind_Config_set_kMT_1=function(){return(Is=b._emscripten_bind_Config_set_kMT_1=
b.asm.tq).apply(null,arguments)},Js=b._emscripten_bind_Config_get_kCHR_0=function(){return(Js=b._emscripten_bind_Config_get_kCHR_0=b.asm.uq).apply(null,arguments)},Ks=b._emscripten_bind_Config_set_kCHR_1=function(){return(Ks=b._emscripten_bind_Config_set_kCHR_1=b.asm.vq).apply(null,arguments)},Ls=b._emscripten_bind_Config_get_kKHR_0=function(){return(Ls=b._emscripten_bind_Config_get_kKHR_0=b.asm.wq).apply(null,arguments)},Ms=b._emscripten_bind_Config_set_kKHR_1=function(){return(Ms=b._emscripten_bind_Config_set_kKHR_1=
b.asm.xq).apply(null,arguments)},Ns=b._emscripten_bind_Config_get_kSHR_0=function(){return(Ns=b._emscripten_bind_Config_get_kSHR_0=b.asm.yq).apply(null,arguments)},Os=b._emscripten_bind_Config_set_kSHR_1=function(){return(Os=b._emscripten_bind_Config_set_kSHR_1=b.asm.zq).apply(null,arguments)},Ps=b._emscripten_bind_Config_get_kAHR_0=function(){return(Ps=b._emscripten_bind_Config_get_kAHR_0=b.asm.Aq).apply(null,arguments)},Qs=b._emscripten_bind_Config_set_kAHR_1=function(){return(Qs=b._emscripten_bind_Config_set_kAHR_1=
b.asm.Bq).apply(null,arguments)},Rs=b._emscripten_bind_Config_get_kSRHR_CL_0=function(){return(Rs=b._emscripten_bind_Config_get_kSRHR_CL_0=b.asm.Cq).apply(null,arguments)},Ss=b._emscripten_bind_Config_set_kSRHR_CL_1=function(){return(Ss=b._emscripten_bind_Config_set_kSRHR_CL_1=b.asm.Dq).apply(null,arguments)},Ts=b._emscripten_bind_Config_get_kSKHR_CL_0=function(){return(Ts=b._emscripten_bind_Config_get_kSKHR_CL_0=b.asm.Eq).apply(null,arguments)},Us=b._emscripten_bind_Config_set_kSKHR_CL_1=function(){return(Us=
b._emscripten_bind_Config_set_kSKHR_CL_1=b.asm.Fq).apply(null,arguments)},Vs=b._emscripten_bind_Config_get_kSSHR_CL_0=function(){return(Vs=b._emscripten_bind_Config_get_kSSHR_CL_0=b.asm.Gq).apply(null,arguments)},Ws=b._emscripten_bind_Config_set_kSSHR_CL_1=function(){return(Ws=b._emscripten_bind_Config_set_kSSHR_CL_1=b.asm.Hq).apply(null,arguments)},Xs=b._emscripten_bind_Config_get_kSR_SPLT_CL_0=function(){return(Xs=b._emscripten_bind_Config_get_kSR_SPLT_CL_0=b.asm.Iq).apply(null,arguments)},Ys=b._emscripten_bind_Config_set_kSR_SPLT_CL_1=
function(){return(Ys=b._emscripten_bind_Config_set_kSR_SPLT_CL_1=b.asm.Jq).apply(null,arguments)},Zs=b._emscripten_bind_Config_get_kSK_SPLT_CL_0=function(){return(Zs=b._emscripten_bind_Config_get_kSK_SPLT_CL_0=b.asm.Kq).apply(null,arguments)},$s=b._emscripten_bind_Config_set_kSK_SPLT_CL_1=function(){return($s=b._emscripten_bind_Config_set_kSK_SPLT_CL_1=b.asm.Lq).apply(null,arguments)},at=b._emscripten_bind_Config_get_kSS_SPLT_CL_0=function(){return(at=b._emscripten_bind_Config_get_kSS_SPLT_CL_0=b.asm.Mq).apply(null,
arguments)},bt=b._emscripten_bind_Config_set_kSS_SPLT_CL_1=function(){return(bt=b._emscripten_bind_Config_set_kSS_SPLT_CL_1=b.asm.Nq).apply(null,arguments)},ct=b._emscripten_bind_Config_get_maxvolume_0=function(){return(ct=b._emscripten_bind_Config_get_maxvolume_0=b.asm.Oq).apply(null,arguments)},dt=b._emscripten_bind_Config_set_maxvolume_1=function(){return(dt=b._emscripten_bind_Config_set_maxvolume_1=b.asm.Pq).apply(null,arguments)},et=b._emscripten_bind_Config_get_timescale_0=function(){return(et=
b._emscripten_bind_Config_get_timescale_0=b.asm.Qq).apply(null,arguments)},ft=b._emscripten_bind_Config_set_timescale_1=function(){return(ft=b._emscripten_bind_Config_set_timescale_1=b.asm.Rq).apply(null,arguments)},gt=b._emscripten_bind_Config_get_viterations_0=function(){return(gt=b._emscripten_bind_Config_get_viterations_0=b.asm.Sq).apply(null,arguments)},ht=b._emscripten_bind_Config_set_viterations_1=function(){return(ht=b._emscripten_bind_Config_set_viterations_1=b.asm.Tq).apply(null,arguments)},
it=b._emscripten_bind_Config_get_piterations_0=function(){return(it=b._emscripten_bind_Config_get_piterations_0=b.asm.Uq).apply(null,arguments)},jt=b._emscripten_bind_Config_set_piterations_1=function(){return(jt=b._emscripten_bind_Config_set_piterations_1=b.asm.Vq).apply(null,arguments)},kt=b._emscripten_bind_Config_get_diterations_0=function(){return(kt=b._emscripten_bind_Config_get_diterations_0=b.asm.Wq).apply(null,arguments)},lt=b._emscripten_bind_Config_set_diterations_1=function(){return(lt=
b._emscripten_bind_Config_set_diterations_1=b.asm.Xq).apply(null,arguments)},mt=b._emscripten_bind_Config_get_citerations_0=function(){return(mt=b._emscripten_bind_Config_get_citerations_0=b.asm.Yq).apply(null,arguments)},nt=b._emscripten_bind_Config_set_citerations_1=function(){return(nt=b._emscripten_bind_Config_set_citerations_1=b.asm.Zq).apply(null,arguments)},ot=b._emscripten_bind_Config_get_collisions_0=function(){return(ot=b._emscripten_bind_Config_get_collisions_0=b.asm._q).apply(null,arguments)},
pt=b._emscripten_bind_Config_set_collisions_1=function(){return(pt=b._emscripten_bind_Config_set_collisions_1=b.asm.$q).apply(null,arguments)},qt=b._emscripten_bind_Config___destroy___0=function(){return(qt=b._emscripten_bind_Config___destroy___0=b.asm.ar).apply(null,arguments)},rt=b._emscripten_bind_Node_get_m_x_0=function(){return(rt=b._emscripten_bind_Node_get_m_x_0=b.asm.br).apply(null,arguments)},st=b._emscripten_bind_Node_set_m_x_1=function(){return(st=b._emscripten_bind_Node_set_m_x_1=b.asm.cr).apply(null,
arguments)},tt=b._emscripten_bind_Node_get_m_q_0=function(){return(tt=b._emscripten_bind_Node_get_m_q_0=b.asm.dr).apply(null,arguments)},ut=b._emscripten_bind_Node_set_m_q_1=function(){return(ut=b._emscripten_bind_Node_set_m_q_1=b.asm.er).apply(null,arguments)},vt=b._emscripten_bind_Node_get_m_v_0=function(){return(vt=b._emscripten_bind_Node_get_m_v_0=b.asm.fr).apply(null,arguments)},wt=b._emscripten_bind_Node_set_m_v_1=function(){return(wt=b._emscripten_bind_Node_set_m_v_1=b.asm.gr).apply(null,arguments)},
xt=b._emscripten_bind_Node_get_m_f_0=function(){return(xt=b._emscripten_bind_Node_get_m_f_0=b.asm.hr).apply(null,arguments)},yt=b._emscripten_bind_Node_set_m_f_1=function(){return(yt=b._emscripten_bind_Node_set_m_f_1=b.asm.ir).apply(null,arguments)},zt=b._emscripten_bind_Node_get_m_n_0=function(){return(zt=b._emscripten_bind_Node_get_m_n_0=b.asm.jr).apply(null,arguments)},At=b._emscripten_bind_Node_set_m_n_1=function(){return(At=b._emscripten_bind_Node_set_m_n_1=b.asm.kr).apply(null,arguments)},Bt=
b._emscripten_bind_Node_get_m_im_0=function(){return(Bt=b._emscripten_bind_Node_get_m_im_0=b.asm.lr).apply(null,arguments)},Ct=b._emscripten_bind_Node_set_m_im_1=function(){return(Ct=b._emscripten_bind_Node_set_m_im_1=b.asm.mr).apply(null,arguments)},Dt=b._emscripten_bind_Node_get_m_area_0=function(){return(Dt=b._emscripten_bind_Node_get_m_area_0=b.asm.nr).apply(null,arguments)},Et=b._emscripten_bind_Node_set_m_area_1=function(){return(Et=b._emscripten_bind_Node_set_m_area_1=b.asm.or).apply(null,
arguments)},Ft=b._emscripten_bind_Node___destroy___0=function(){return(Ft=b._emscripten_bind_Node___destroy___0=b.asm.pr).apply(null,arguments)},Gt=b._emscripten_bind_btGhostPairCallback_btGhostPairCallback_0=function(){return(Gt=b._emscripten_bind_btGhostPairCallback_btGhostPairCallback_0=b.asm.qr).apply(null,arguments)},Ht=b._emscripten_bind_btGhostPairCallback___destroy___0=function(){return(Ht=b._emscripten_bind_btGhostPairCallback___destroy___0=b.asm.rr).apply(null,arguments)},It=b._emscripten_bind_btOverlappingPairCallback___destroy___0=
function(){return(It=b._emscripten_bind_btOverlappingPairCallback___destroy___0=b.asm.sr).apply(null,arguments)},Jt=b._emscripten_bind_btKinematicCharacterController_btKinematicCharacterController_3=function(){return(Jt=b._emscripten_bind_btKinematicCharacterController_btKinematicCharacterController_3=b.asm.tr).apply(null,arguments)},Kt=b._emscripten_bind_btKinematicCharacterController_btKinematicCharacterController_4=function(){return(Kt=b._emscripten_bind_btKinematicCharacterController_btKinematicCharacterController_4=
b.asm.ur).apply(null,arguments)},Lt=b._emscripten_bind_btKinematicCharacterController_setUpAxis_1=function(){return(Lt=b._emscripten_bind_btKinematicCharacterController_setUpAxis_1=b.asm.vr).apply(null,arguments)},Mt=b._emscripten_bind_btKinematicCharacterController_setWalkDirection_1=function(){return(Mt=b._emscripten_bind_btKinematicCharacterController_setWalkDirection_1=b.asm.wr).apply(null,arguments)},Nt=b._emscripten_bind_btKinematicCharacterController_setVelocityForTimeInterval_2=function(){return(Nt=
b._emscripten_bind_btKinematicCharacterController_setVelocityForTimeInterval_2=b.asm.xr).apply(null,arguments)},Ot=b._emscripten_bind_btKinematicCharacterController_warp_1=function(){return(Ot=b._emscripten_bind_btKinematicCharacterController_warp_1=b.asm.yr).apply(null,arguments)},Pt=b._emscripten_bind_btKinematicCharacterController_preStep_1=function(){return(Pt=b._emscripten_bind_btKinematicCharacterController_preStep_1=b.asm.zr).apply(null,arguments)},Qt=b._emscripten_bind_btKinematicCharacterController_playerStep_2=
function(){return(Qt=b._emscripten_bind_btKinematicCharacterController_playerStep_2=b.asm.Ar).apply(null,arguments)},Rt=b._emscripten_bind_btKinematicCharacterController_setFallSpeed_1=function(){return(Rt=b._emscripten_bind_btKinematicCharacterController_setFallSpeed_1=b.asm.Br).apply(null,arguments)},St=b._emscripten_bind_btKinematicCharacterController_setJumpSpeed_1=function(){return(St=b._emscripten_bind_btKinematicCharacterController_setJumpSpeed_1=b.asm.Cr).apply(null,arguments)},Tt=b._emscripten_bind_btKinematicCharacterController_setMaxJumpHeight_1=
function(){return(Tt=b._emscripten_bind_btKinematicCharacterController_setMaxJumpHeight_1=b.asm.Dr).apply(null,arguments)},Ut=b._emscripten_bind_btKinematicCharacterController_canJump_0=function(){return(Ut=b._emscripten_bind_btKinematicCharacterController_canJump_0=b.asm.Er).apply(null,arguments)},Vt=b._emscripten_bind_btKinematicCharacterController_jump_0=function(){return(Vt=b._emscripten_bind_btKinematicCharacterController_jump_0=b.asm.Fr).apply(null,arguments)},Wt=b._emscripten_bind_btKinematicCharacterController_setGravity_1=
function(){return(Wt=b._emscripten_bind_btKinematicCharacterController_setGravity_1=b.asm.Gr).apply(null,arguments)},Xt=b._emscripten_bind_btKinematicCharacterController_getGravity_0=function(){return(Xt=b._emscripten_bind_btKinematicCharacterController_getGravity_0=b.asm.Hr).apply(null,arguments)},Yt=b._emscripten_bind_btKinematicCharacterController_setMaxSlope_1=function(){return(Yt=b._emscripten_bind_btKinematicCharacterController_setMaxSlope_1=b.asm.Ir).apply(null,arguments)},Zt=b._emscripten_bind_btKinematicCharacterController_getMaxSlope_0=
function(){return(Zt=b._emscripten_bind_btKinematicCharacterController_getMaxSlope_0=b.asm.Jr).apply(null,arguments)},$t=b._emscripten_bind_btKinematicCharacterController_getGhostObject_0=function(){return($t=b._emscripten_bind_btKinematicCharacterController_getGhostObject_0=b.asm.Kr).apply(null,arguments)},au=b._emscripten_bind_btKinematicCharacterController_setUseGhostSweepTest_1=function(){return(au=b._emscripten_bind_btKinematicCharacterController_setUseGhostSweepTest_1=b.asm.Lr).apply(null,arguments)},
bu=b._emscripten_bind_btKinematicCharacterController_onGround_0=function(){return(bu=b._emscripten_bind_btKinematicCharacterController_onGround_0=b.asm.Mr).apply(null,arguments)},cu=b._emscripten_bind_btKinematicCharacterController_setUpInterpolate_1=function(){return(cu=b._emscripten_bind_btKinematicCharacterController_setUpInterpolate_1=b.asm.Nr).apply(null,arguments)},du=b._emscripten_bind_btKinematicCharacterController_updateAction_2=function(){return(du=b._emscripten_bind_btKinematicCharacterController_updateAction_2=
b.asm.Or).apply(null,arguments)},eu=b._emscripten_bind_btKinematicCharacterController___destroy___0=function(){return(eu=b._emscripten_bind_btKinematicCharacterController___destroy___0=b.asm.Pr).apply(null,arguments)},fu=b._emscripten_bind_btSoftBodyArray_size_0=function(){return(fu=b._emscripten_bind_btSoftBodyArray_size_0=b.asm.Qr).apply(null,arguments)},gu=b._emscripten_bind_btSoftBodyArray_at_1=function(){return(gu=b._emscripten_bind_btSoftBodyArray_at_1=b.asm.Rr).apply(null,arguments)},hu=b._emscripten_bind_btSoftBodyArray___destroy___0=
function(){return(hu=b._emscripten_bind_btSoftBodyArray___destroy___0=b.asm.Sr).apply(null,arguments)},iu=b._emscripten_bind_btFaceArray_size_0=function(){return(iu=b._emscripten_bind_btFaceArray_size_0=b.asm.Tr).apply(null,arguments)},ju=b._emscripten_bind_btFaceArray_at_1=function(){return(ju=b._emscripten_bind_btFaceArray_at_1=b.asm.Ur).apply(null,arguments)},ku=b._emscripten_bind_btFaceArray___destroy___0=function(){return(ku=b._emscripten_bind_btFaceArray___destroy___0=b.asm.Vr).apply(null,arguments)},
lu=b._emscripten_bind_btStaticPlaneShape_btStaticPlaneShape_2=function(){return(lu=b._emscripten_bind_btStaticPlaneShape_btStaticPlaneShape_2=b.asm.Wr).apply(null,arguments)},mu=b._emscripten_bind_btStaticPlaneShape_setLocalScaling_1=function(){return(mu=b._emscripten_bind_btStaticPlaneShape_setLocalScaling_1=b.asm.Xr).apply(null,arguments)},nu=b._emscripten_bind_btStaticPlaneShape_getLocalScaling_0=function(){return(nu=b._emscripten_bind_btStaticPlaneShape_getLocalScaling_0=b.asm.Yr).apply(null,
arguments)},ou=b._emscripten_bind_btStaticPlaneShape_calculateLocalInertia_2=function(){return(ou=b._emscripten_bind_btStaticPlaneShape_calculateLocalInertia_2=b.asm.Zr).apply(null,arguments)},pu=b._emscripten_bind_btStaticPlaneShape___destroy___0=function(){return(pu=b._emscripten_bind_btStaticPlaneShape___destroy___0=b.asm._r).apply(null,arguments)},qu=b._emscripten_bind_btOverlappingPairCache_setInternalGhostPairCallback_1=function(){return(qu=b._emscripten_bind_btOverlappingPairCache_setInternalGhostPairCallback_1=
b.asm.$r).apply(null,arguments)},ru=b._emscripten_bind_btOverlappingPairCache_getNumOverlappingPairs_0=function(){return(ru=b._emscripten_bind_btOverlappingPairCache_getNumOverlappingPairs_0=b.asm.as).apply(null,arguments)},su=b._emscripten_bind_btOverlappingPairCache___destroy___0=function(){return(su=b._emscripten_bind_btOverlappingPairCache___destroy___0=b.asm.bs).apply(null,arguments)},tu=b._emscripten_bind_btIndexedMesh_get_m_numTriangles_0=function(){return(tu=b._emscripten_bind_btIndexedMesh_get_m_numTriangles_0=
b.asm.cs).apply(null,arguments)},uu=b._emscripten_bind_btIndexedMesh_set_m_numTriangles_1=function(){return(uu=b._emscripten_bind_btIndexedMesh_set_m_numTriangles_1=b.asm.ds).apply(null,arguments)},vu=b._emscripten_bind_btIndexedMesh___destroy___0=function(){return(vu=b._emscripten_bind_btIndexedMesh___destroy___0=b.asm.es).apply(null,arguments)},wu=b._emscripten_bind_btSoftRigidDynamicsWorld_btSoftRigidDynamicsWorld_5=function(){return(wu=b._emscripten_bind_btSoftRigidDynamicsWorld_btSoftRigidDynamicsWorld_5=
b.asm.fs).apply(null,arguments)},xu=b._emscripten_bind_btSoftRigidDynamicsWorld_addSoftBody_3=function(){return(xu=b._emscripten_bind_btSoftRigidDynamicsWorld_addSoftBody_3=b.asm.gs).apply(null,arguments)},yu=b._emscripten_bind_btSoftRigidDynamicsWorld_removeSoftBody_1=function(){return(yu=b._emscripten_bind_btSoftRigidDynamicsWorld_removeSoftBody_1=b.asm.hs).apply(null,arguments)},zu=b._emscripten_bind_btSoftRigidDynamicsWorld_removeCollisionObject_1=function(){return(zu=b._emscripten_bind_btSoftRigidDynamicsWorld_removeCollisionObject_1=
b.asm.is).apply(null,arguments)},Au=b._emscripten_bind_btSoftRigidDynamicsWorld_getWorldInfo_0=function(){return(Au=b._emscripten_bind_btSoftRigidDynamicsWorld_getWorldInfo_0=b.asm.js).apply(null,arguments)},Bu=b._emscripten_bind_btSoftRigidDynamicsWorld_getSoftBodyArray_0=function(){return(Bu=b._emscripten_bind_btSoftRigidDynamicsWorld_getSoftBodyArray_0=b.asm.ks).apply(null,arguments)},Cu=b._emscripten_bind_btSoftRigidDynamicsWorld_getDispatcher_0=function(){return(Cu=b._emscripten_bind_btSoftRigidDynamicsWorld_getDispatcher_0=
b.asm.ls).apply(null,arguments)},Du=b._emscripten_bind_btSoftRigidDynamicsWorld_rayTest_3=function(){return(Du=b._emscripten_bind_btSoftRigidDynamicsWorld_rayTest_3=b.asm.ms).apply(null,arguments)},Eu=b._emscripten_bind_btSoftRigidDynamicsWorld_getPairCache_0=function(){return(Eu=b._emscripten_bind_btSoftRigidDynamicsWorld_getPairCache_0=b.asm.ns).apply(null,arguments)},Fu=b._emscripten_bind_btSoftRigidDynamicsWorld_getDispatchInfo_0=function(){return(Fu=b._emscripten_bind_btSoftRigidDynamicsWorld_getDispatchInfo_0=
b.asm.os).apply(null,arguments)},Gu=b._emscripten_bind_btSoftRigidDynamicsWorld_addCollisionObject_1=function(){return(Gu=b._emscripten_bind_btSoftRigidDynamicsWorld_addCollisionObject_1=b.asm.ps).apply(null,arguments)},Hu=b._emscripten_bind_btSoftRigidDynamicsWorld_addCollisionObject_2=function(){return(Hu=b._emscripten_bind_btSoftRigidDynamicsWorld_addCollisionObject_2=b.asm.qs).apply(null,arguments)},Iu=b._emscripten_bind_btSoftRigidDynamicsWorld_addCollisionObject_3=function(){return(Iu=b._emscripten_bind_btSoftRigidDynamicsWorld_addCollisionObject_3=
b.asm.rs).apply(null,arguments)},Ju=b._emscripten_bind_btSoftRigidDynamicsWorld_getBroadphase_0=function(){return(Ju=b._emscripten_bind_btSoftRigidDynamicsWorld_getBroadphase_0=b.asm.ss).apply(null,arguments)},Ku=b._emscripten_bind_btSoftRigidDynamicsWorld_convexSweepTest_5=function(){return(Ku=b._emscripten_bind_btSoftRigidDynamicsWorld_convexSweepTest_5=b.asm.ts).apply(null,arguments)},Lu=b._emscripten_bind_btSoftRigidDynamicsWorld_contactPairTest_3=function(){return(Lu=b._emscripten_bind_btSoftRigidDynamicsWorld_contactPairTest_3=
b.asm.us).apply(null,arguments)},Mu=b._emscripten_bind_btSoftRigidDynamicsWorld_contactTest_2=function(){return(Mu=b._emscripten_bind_btSoftRigidDynamicsWorld_contactTest_2=b.asm.vs).apply(null,arguments)},Nu=b._emscripten_bind_btSoftRigidDynamicsWorld_updateSingleAabb_1=function(){return(Nu=b._emscripten_bind_btSoftRigidDynamicsWorld_updateSingleAabb_1=b.asm.ws).apply(null,arguments)},Ou=b._emscripten_bind_btSoftRigidDynamicsWorld_setDebugDrawer_1=function(){return(Ou=b._emscripten_bind_btSoftRigidDynamicsWorld_setDebugDrawer_1=
b.asm.xs).apply(null,arguments)},Pu=b._emscripten_bind_btSoftRigidDynamicsWorld_getDebugDrawer_0=function(){return(Pu=b._emscripten_bind_btSoftRigidDynamicsWorld_getDebugDrawer_0=b.asm.ys).apply(null,arguments)},Qu=b._emscripten_bind_btSoftRigidDynamicsWorld_debugDrawWorld_0=function(){return(Qu=b._emscripten_bind_btSoftRigidDynamicsWorld_debugDrawWorld_0=b.asm.zs).apply(null,arguments)},Ru=b._emscripten_bind_btSoftRigidDynamicsWorld_debugDrawObject_3=function(){return(Ru=b._emscripten_bind_btSoftRigidDynamicsWorld_debugDrawObject_3=
b.asm.As).apply(null,arguments)},Su=b._emscripten_bind_btSoftRigidDynamicsWorld_setGravity_1=function(){return(Su=b._emscripten_bind_btSoftRigidDynamicsWorld_setGravity_1=b.asm.Bs).apply(null,arguments)},Tu=b._emscripten_bind_btSoftRigidDynamicsWorld_getGravity_0=function(){return(Tu=b._emscripten_bind_btSoftRigidDynamicsWorld_getGravity_0=b.asm.Cs).apply(null,arguments)},Uu=b._emscripten_bind_btSoftRigidDynamicsWorld_addRigidBody_1=function(){return(Uu=b._emscripten_bind_btSoftRigidDynamicsWorld_addRigidBody_1=
b.asm.Ds).apply(null,arguments)},Vu=b._emscripten_bind_btSoftRigidDynamicsWorld_addRigidBody_3=function(){return(Vu=b._emscripten_bind_btSoftRigidDynamicsWorld_addRigidBody_3=b.asm.Es).apply(null,arguments)},Wu=b._emscripten_bind_btSoftRigidDynamicsWorld_removeRigidBody_1=function(){return(Wu=b._emscripten_bind_btSoftRigidDynamicsWorld_removeRigidBody_1=b.asm.Fs).apply(null,arguments)},Xu=b._emscripten_bind_btSoftRigidDynamicsWorld_addConstraint_1=function(){return(Xu=b._emscripten_bind_btSoftRigidDynamicsWorld_addConstraint_1=
b.asm.Gs).apply(null,arguments)},Yu=b._emscripten_bind_btSoftRigidDynamicsWorld_addConstraint_2=function(){return(Yu=b._emscripten_bind_btSoftRigidDynamicsWorld_addConstraint_2=b.asm.Hs).apply(null,arguments)},Zu=b._emscripten_bind_btSoftRigidDynamicsWorld_removeConstraint_1=function(){return(Zu=b._emscripten_bind_btSoftRigidDynamicsWorld_removeConstraint_1=b.asm.Is).apply(null,arguments)},$u=b._emscripten_bind_btSoftRigidDynamicsWorld_stepSimulation_1=function(){return($u=b._emscripten_bind_btSoftRigidDynamicsWorld_stepSimulation_1=
b.asm.Js).apply(null,arguments)},av=b._emscripten_bind_btSoftRigidDynamicsWorld_stepSimulation_2=function(){return(av=b._emscripten_bind_btSoftRigidDynamicsWorld_stepSimulation_2=b.asm.Ks).apply(null,arguments)},bv=b._emscripten_bind_btSoftRigidDynamicsWorld_stepSimulation_3=function(){return(bv=b._emscripten_bind_btSoftRigidDynamicsWorld_stepSimulation_3=b.asm.Ls).apply(null,arguments)},cv=b._emscripten_bind_btSoftRigidDynamicsWorld_setContactAddedCallback_1=function(){return(cv=b._emscripten_bind_btSoftRigidDynamicsWorld_setContactAddedCallback_1=
b.asm.Ms).apply(null,arguments)},dv=b._emscripten_bind_btSoftRigidDynamicsWorld_setContactProcessedCallback_1=function(){return(dv=b._emscripten_bind_btSoftRigidDynamicsWorld_setContactProcessedCallback_1=b.asm.Ns).apply(null,arguments)},ev=b._emscripten_bind_btSoftRigidDynamicsWorld_setContactDestroyedCallback_1=function(){return(ev=b._emscripten_bind_btSoftRigidDynamicsWorld_setContactDestroyedCallback_1=b.asm.Os).apply(null,arguments)},fv=b._emscripten_bind_btSoftRigidDynamicsWorld_addAction_1=
function(){return(fv=b._emscripten_bind_btSoftRigidDynamicsWorld_addAction_1=b.asm.Ps).apply(null,arguments)},gv=b._emscripten_bind_btSoftRigidDynamicsWorld_removeAction_1=function(){return(gv=b._emscripten_bind_btSoftRigidDynamicsWorld_removeAction_1=b.asm.Qs).apply(null,arguments)},hv=b._emscripten_bind_btSoftRigidDynamicsWorld_getSolverInfo_0=function(){return(hv=b._emscripten_bind_btSoftRigidDynamicsWorld_getSolverInfo_0=b.asm.Rs).apply(null,arguments)},iv=b._emscripten_bind_btSoftRigidDynamicsWorld_setInternalTickCallback_1=
function(){return(iv=b._emscripten_bind_btSoftRigidDynamicsWorld_setInternalTickCallback_1=b.asm.Ss).apply(null,arguments)},jv=b._emscripten_bind_btSoftRigidDynamicsWorld_setInternalTickCallback_2=function(){return(jv=b._emscripten_bind_btSoftRigidDynamicsWorld_setInternalTickCallback_2=b.asm.Ts).apply(null,arguments)},kv=b._emscripten_bind_btSoftRigidDynamicsWorld_setInternalTickCallback_3=function(){return(kv=b._emscripten_bind_btSoftRigidDynamicsWorld_setInternalTickCallback_3=b.asm.Us).apply(null,
arguments)},lv=b._emscripten_bind_btSoftRigidDynamicsWorld___destroy___0=function(){return(lv=b._emscripten_bind_btSoftRigidDynamicsWorld___destroy___0=b.asm.Vs).apply(null,arguments)},mv=b._emscripten_bind_btFixedConstraint_btFixedConstraint_4=function(){return(mv=b._emscripten_bind_btFixedConstraint_btFixedConstraint_4=b.asm.Ws).apply(null,arguments)},nv=b._emscripten_bind_btFixedConstraint_enableFeedback_1=function(){return(nv=b._emscripten_bind_btFixedConstraint_enableFeedback_1=b.asm.Xs).apply(null,
arguments)},ov=b._emscripten_bind_btFixedConstraint_getBreakingImpulseThreshold_0=function(){return(ov=b._emscripten_bind_btFixedConstraint_getBreakingImpulseThreshold_0=b.asm.Ys).apply(null,arguments)},pv=b._emscripten_bind_btFixedConstraint_setBreakingImpulseThreshold_1=function(){return(pv=b._emscripten_bind_btFixedConstraint_setBreakingImpulseThreshold_1=b.asm.Zs).apply(null,arguments)},qv=b._emscripten_bind_btFixedConstraint_getParam_2=function(){return(qv=b._emscripten_bind_btFixedConstraint_getParam_2=
b.asm._s).apply(null,arguments)},rv=b._emscripten_bind_btFixedConstraint_setParam_3=function(){return(rv=b._emscripten_bind_btFixedConstraint_setParam_3=b.asm.$s).apply(null,arguments)},sv=b._emscripten_bind_btFixedConstraint___destroy___0=function(){return(sv=b._emscripten_bind_btFixedConstraint___destroy___0=b.asm.at).apply(null,arguments)},tv=b._emscripten_bind_btTransform_btTransform_0=function(){return(tv=b._emscripten_bind_btTransform_btTransform_0=b.asm.bt).apply(null,arguments)},uv=b._emscripten_bind_btTransform_btTransform_2=
function(){return(uv=b._emscripten_bind_btTransform_btTransform_2=b.asm.ct).apply(null,arguments)},vv=b._emscripten_bind_btTransform_setIdentity_0=function(){return(vv=b._emscripten_bind_btTransform_setIdentity_0=b.asm.dt).apply(null,arguments)},wv=b._emscripten_bind_btTransform_setOrigin_1=function(){return(wv=b._emscripten_bind_btTransform_setOrigin_1=b.asm.et).apply(null,arguments)},xv=b._emscripten_bind_btTransform_setRotation_1=function(){return(xv=b._emscripten_bind_btTransform_setRotation_1=
b.asm.ft).apply(null,arguments)},yv=b._emscripten_bind_btTransform_getOrigin_0=function(){return(yv=b._emscripten_bind_btTransform_getOrigin_0=b.asm.gt).apply(null,arguments)},zv=b._emscripten_bind_btTransform_getRotation_0=function(){return(zv=b._emscripten_bind_btTransform_getRotation_0=b.asm.ht).apply(null,arguments)},Av=b._emscripten_bind_btTransform_getBasis_0=function(){return(Av=b._emscripten_bind_btTransform_getBasis_0=b.asm.it).apply(null,arguments)},Bv=b._emscripten_bind_btTransform_setFromOpenGLMatrix_1=
function(){return(Bv=b._emscripten_bind_btTransform_setFromOpenGLMatrix_1=b.asm.jt).apply(null,arguments)},Cv=b._emscripten_bind_btTransform_inverse_0=function(){return(Cv=b._emscripten_bind_btTransform_inverse_0=b.asm.kt).apply(null,arguments)},Dv=b._emscripten_bind_btTransform_op_mul_1=function(){return(Dv=b._emscripten_bind_btTransform_op_mul_1=b.asm.lt).apply(null,arguments)},Ev=b._emscripten_bind_btTransform___destroy___0=function(){return(Ev=b._emscripten_bind_btTransform___destroy___0=b.asm.mt).apply(null,
arguments)},Fv=b._emscripten_bind_ClosestRayResultCallback_ClosestRayResultCallback_2=function(){return(Fv=b._emscripten_bind_ClosestRayResultCallback_ClosestRayResultCallback_2=b.asm.nt).apply(null,arguments)},Gv=b._emscripten_bind_ClosestRayResultCallback_hasHit_0=function(){return(Gv=b._emscripten_bind_ClosestRayResultCallback_hasHit_0=b.asm.ot).apply(null,arguments)},Hv=b._emscripten_bind_ClosestRayResultCallback_get_m_rayFromWorld_0=function(){return(Hv=b._emscripten_bind_ClosestRayResultCallback_get_m_rayFromWorld_0=
b.asm.pt).apply(null,arguments)},Iv=b._emscripten_bind_ClosestRayResultCallback_set_m_rayFromWorld_1=function(){return(Iv=b._emscripten_bind_ClosestRayResultCallback_set_m_rayFromWorld_1=b.asm.qt).apply(null,arguments)},Jv=b._emscripten_bind_ClosestRayResultCallback_get_m_rayToWorld_0=function(){return(Jv=b._emscripten_bind_ClosestRayResultCallback_get_m_rayToWorld_0=b.asm.rt).apply(null,arguments)},Kv=b._emscripten_bind_ClosestRayResultCallback_set_m_rayToWorld_1=function(){return(Kv=b._emscripten_bind_ClosestRayResultCallback_set_m_rayToWorld_1=
b.asm.st).apply(null,arguments)},Lv=b._emscripten_bind_ClosestRayResultCallback_get_m_hitNormalWorld_0=function(){return(Lv=b._emscripten_bind_ClosestRayResultCallback_get_m_hitNormalWorld_0=b.asm.tt).apply(null,arguments)},Mv=b._emscripten_bind_ClosestRayResultCallback_set_m_hitNormalWorld_1=function(){return(Mv=b._emscripten_bind_ClosestRayResultCallback_set_m_hitNormalWorld_1=b.asm.ut).apply(null,arguments)},Nv=b._emscripten_bind_ClosestRayResultCallback_get_m_hitPointWorld_0=function(){return(Nv=
b._emscripten_bind_ClosestRayResultCallback_get_m_hitPointWorld_0=b.asm.vt).apply(null,arguments)},Ov=b._emscripten_bind_ClosestRayResultCallback_set_m_hitPointWorld_1=function(){return(Ov=b._emscripten_bind_ClosestRayResultCallback_set_m_hitPointWorld_1=b.asm.wt).apply(null,arguments)},Pv=b._emscripten_bind_ClosestRayResultCallback_get_m_collisionFilterGroup_0=function(){return(Pv=b._emscripten_bind_ClosestRayResultCallback_get_m_collisionFilterGroup_0=b.asm.xt).apply(null,arguments)},Qv=b._emscripten_bind_ClosestRayResultCallback_set_m_collisionFilterGroup_1=
function(){return(Qv=b._emscripten_bind_ClosestRayResultCallback_set_m_collisionFilterGroup_1=b.asm.yt).apply(null,arguments)},Rv=b._emscripten_bind_ClosestRayResultCallback_get_m_collisionFilterMask_0=function(){return(Rv=b._emscripten_bind_ClosestRayResultCallback_get_m_collisionFilterMask_0=b.asm.zt).apply(null,arguments)},Sv=b._emscripten_bind_ClosestRayResultCallback_set_m_collisionFilterMask_1=function(){return(Sv=b._emscripten_bind_ClosestRayResultCallback_set_m_collisionFilterMask_1=b.asm.At).apply(null,
arguments)},Tv=b._emscripten_bind_ClosestRayResultCallback_get_m_closestHitFraction_0=function(){return(Tv=b._emscripten_bind_ClosestRayResultCallback_get_m_closestHitFraction_0=b.asm.Bt).apply(null,arguments)},Uv=b._emscripten_bind_ClosestRayResultCallback_set_m_closestHitFraction_1=function(){return(Uv=b._emscripten_bind_ClosestRayResultCallback_set_m_closestHitFraction_1=b.asm.Ct).apply(null,arguments)},Vv=b._emscripten_bind_ClosestRayResultCallback_get_m_collisionObject_0=function(){return(Vv=
b._emscripten_bind_ClosestRayResultCallback_get_m_collisionObject_0=b.asm.Dt).apply(null,arguments)},Wv=b._emscripten_bind_ClosestRayResultCallback_set_m_collisionObject_1=function(){return(Wv=b._emscripten_bind_ClosestRayResultCallback_set_m_collisionObject_1=b.asm.Et).apply(null,arguments)},Xv=b._emscripten_bind_ClosestRayResultCallback___destroy___0=function(){return(Xv=b._emscripten_bind_ClosestRayResultCallback___destroy___0=b.asm.Ft).apply(null,arguments)},Yv=b._emscripten_bind_btSoftBodyRigidBodyCollisionConfiguration_btSoftBodyRigidBodyCollisionConfiguration_0=
function(){return(Yv=b._emscripten_bind_btSoftBodyRigidBodyCollisionConfiguration_btSoftBodyRigidBodyCollisionConfiguration_0=b.asm.Gt).apply(null,arguments)},Zv=b._emscripten_bind_btSoftBodyRigidBodyCollisionConfiguration_btSoftBodyRigidBodyCollisionConfiguration_1=function(){return(Zv=b._emscripten_bind_btSoftBodyRigidBodyCollisionConfiguration_btSoftBodyRigidBodyCollisionConfiguration_1=b.asm.Ht).apply(null,arguments)},$v=b._emscripten_bind_btSoftBodyRigidBodyCollisionConfiguration___destroy___0=
function(){return($v=b._emscripten_bind_btSoftBodyRigidBodyCollisionConfiguration___destroy___0=b.asm.It).apply(null,arguments)},aw=b._emscripten_bind_ConcreteContactResultCallback_ConcreteContactResultCallback_0=function(){return(aw=b._emscripten_bind_ConcreteContactResultCallback_ConcreteContactResultCallback_0=b.asm.Jt).apply(null,arguments)},bw=b._emscripten_bind_ConcreteContactResultCallback_addSingleResult_7=function(){return(bw=b._emscripten_bind_ConcreteContactResultCallback_addSingleResult_7=
b.asm.Kt).apply(null,arguments)},cw=b._emscripten_bind_ConcreteContactResultCallback___destroy___0=function(){return(cw=b._emscripten_bind_ConcreteContactResultCallback___destroy___0=b.asm.Lt).apply(null,arguments)},dw=b._emscripten_bind_btBvhTriangleMeshShape_btBvhTriangleMeshShape_2=function(){return(dw=b._emscripten_bind_btBvhTriangleMeshShape_btBvhTriangleMeshShape_2=b.asm.Mt).apply(null,arguments)},ew=b._emscripten_bind_btBvhTriangleMeshShape_btBvhTriangleMeshShape_3=function(){return(ew=b._emscripten_bind_btBvhTriangleMeshShape_btBvhTriangleMeshShape_3=
b.asm.Nt).apply(null,arguments)},fw=b._emscripten_bind_btBvhTriangleMeshShape_setLocalScaling_1=function(){return(fw=b._emscripten_bind_btBvhTriangleMeshShape_setLocalScaling_1=b.asm.Ot).apply(null,arguments)},gw=b._emscripten_bind_btBvhTriangleMeshShape_getLocalScaling_0=function(){return(gw=b._emscripten_bind_btBvhTriangleMeshShape_getLocalScaling_0=b.asm.Pt).apply(null,arguments)},hw=b._emscripten_bind_btBvhTriangleMeshShape_calculateLocalInertia_2=function(){return(hw=b._emscripten_bind_btBvhTriangleMeshShape_calculateLocalInertia_2=
b.asm.Qt).apply(null,arguments)},iw=b._emscripten_bind_btBvhTriangleMeshShape___destroy___0=function(){return(iw=b._emscripten_bind_btBvhTriangleMeshShape___destroy___0=b.asm.Rt).apply(null,arguments)},jw=b._emscripten_bind_btConstCollisionObjectArray_size_0=function(){return(jw=b._emscripten_bind_btConstCollisionObjectArray_size_0=b.asm.St).apply(null,arguments)},kw=b._emscripten_bind_btConstCollisionObjectArray_at_1=function(){return(kw=b._emscripten_bind_btConstCollisionObjectArray_at_1=b.asm.Tt).apply(null,
arguments)},lw=b._emscripten_bind_btConstCollisionObjectArray___destroy___0=function(){return(lw=b._emscripten_bind_btConstCollisionObjectArray___destroy___0=b.asm.Ut).apply(null,arguments)},mw=b._emscripten_bind_btSliderConstraint_btSliderConstraint_3=function(){return(mw=b._emscripten_bind_btSliderConstraint_btSliderConstraint_3=b.asm.Vt).apply(null,arguments)},nw=b._emscripten_bind_btSliderConstraint_btSliderConstraint_5=function(){return(nw=b._emscripten_bind_btSliderConstraint_btSliderConstraint_5=
b.asm.Wt).apply(null,arguments)},ow=b._emscripten_bind_btSliderConstraint_setLowerLinLimit_1=function(){return(ow=b._emscripten_bind_btSliderConstraint_setLowerLinLimit_1=b.asm.Xt).apply(null,arguments)},pw=b._emscripten_bind_btSliderConstraint_setUpperLinLimit_1=function(){return(pw=b._emscripten_bind_btSliderConstraint_setUpperLinLimit_1=b.asm.Yt).apply(null,arguments)},qw=b._emscripten_bind_btSliderConstraint_setLowerAngLimit_1=function(){return(qw=b._emscripten_bind_btSliderConstraint_setLowerAngLimit_1=
b.asm.Zt).apply(null,arguments)},rw=b._emscripten_bind_btSliderConstraint_setUpperAngLimit_1=function(){return(rw=b._emscripten_bind_btSliderConstraint_setUpperAngLimit_1=b.asm._t).apply(null,arguments)},sw=b._emscripten_bind_btSliderConstraint_enableFeedback_1=function(){return(sw=b._emscripten_bind_btSliderConstraint_enableFeedback_1=b.asm.$t).apply(null,arguments)},tw=b._emscripten_bind_btSliderConstraint_getBreakingImpulseThreshold_0=function(){return(tw=b._emscripten_bind_btSliderConstraint_getBreakingImpulseThreshold_0=
b.asm.au).apply(null,arguments)},uw=b._emscripten_bind_btSliderConstraint_setBreakingImpulseThreshold_1=function(){return(uw=b._emscripten_bind_btSliderConstraint_setBreakingImpulseThreshold_1=b.asm.bu).apply(null,arguments)},vw=b._emscripten_bind_btSliderConstraint_getParam_2=function(){return(vw=b._emscripten_bind_btSliderConstraint_getParam_2=b.asm.cu).apply(null,arguments)},ww=b._emscripten_bind_btSliderConstraint_setParam_3=function(){return(ww=b._emscripten_bind_btSliderConstraint_setParam_3=
b.asm.du).apply(null,arguments)},xw=b._emscripten_bind_btSliderConstraint___destroy___0=function(){return(xw=b._emscripten_bind_btSliderConstraint___destroy___0=b.asm.eu).apply(null,arguments)},yw=b._emscripten_bind_btPairCachingGhostObject_btPairCachingGhostObject_0=function(){return(yw=b._emscripten_bind_btPairCachingGhostObject_btPairCachingGhostObject_0=b.asm.fu).apply(null,arguments)},zw=b._emscripten_bind_btPairCachingGhostObject_setAnisotropicFriction_2=function(){return(zw=b._emscripten_bind_btPairCachingGhostObject_setAnisotropicFriction_2=
b.asm.gu).apply(null,arguments)},Aw=b._emscripten_bind_btPairCachingGhostObject_getCollisionShape_0=function(){return(Aw=b._emscripten_bind_btPairCachingGhostObject_getCollisionShape_0=b.asm.hu).apply(null,arguments)},Bw=b._emscripten_bind_btPairCachingGhostObject_setContactProcessingThreshold_1=function(){return(Bw=b._emscripten_bind_btPairCachingGhostObject_setContactProcessingThreshold_1=b.asm.iu).apply(null,arguments)},Cw=b._emscripten_bind_btPairCachingGhostObject_setActivationState_1=function(){return(Cw=
b._emscripten_bind_btPairCachingGhostObject_setActivationState_1=b.asm.ju).apply(null,arguments)},Dw=b._emscripten_bind_btPairCachingGhostObject_forceActivationState_1=function(){return(Dw=b._emscripten_bind_btPairCachingGhostObject_forceActivationState_1=b.asm.ku).apply(null,arguments)},Ew=b._emscripten_bind_btPairCachingGhostObject_activate_0=function(){return(Ew=b._emscripten_bind_btPairCachingGhostObject_activate_0=b.asm.lu).apply(null,arguments)},Fw=b._emscripten_bind_btPairCachingGhostObject_activate_1=
function(){return(Fw=b._emscripten_bind_btPairCachingGhostObject_activate_1=b.asm.mu).apply(null,arguments)},Gw=b._emscripten_bind_btPairCachingGhostObject_isActive_0=function(){return(Gw=b._emscripten_bind_btPairCachingGhostObject_isActive_0=b.asm.nu).apply(null,arguments)},Hw=b._emscripten_bind_btPairCachingGhostObject_isKinematicObject_0=function(){return(Hw=b._emscripten_bind_btPairCachingGhostObject_isKinematicObject_0=b.asm.ou).apply(null,arguments)},Iw=b._emscripten_bind_btPairCachingGhostObject_isStaticObject_0=
function(){return(Iw=b._emscripten_bind_btPairCachingGhostObject_isStaticObject_0=b.asm.pu).apply(null,arguments)},Jw=b._emscripten_bind_btPairCachingGhostObject_isStaticOrKinematicObject_0=function(){return(Jw=b._emscripten_bind_btPairCachingGhostObject_isStaticOrKinematicObject_0=b.asm.qu).apply(null,arguments)},Kw=b._emscripten_bind_btPairCachingGhostObject_getRestitution_0=function(){return(Kw=b._emscripten_bind_btPairCachingGhostObject_getRestitution_0=b.asm.ru).apply(null,arguments)},Lw=b._emscripten_bind_btPairCachingGhostObject_getFriction_0=
function(){return(Lw=b._emscripten_bind_btPairCachingGhostObject_getFriction_0=b.asm.su).apply(null,arguments)},Mw=b._emscripten_bind_btPairCachingGhostObject_getRollingFriction_0=function(){return(Mw=b._emscripten_bind_btPairCachingGhostObject_getRollingFriction_0=b.asm.tu).apply(null,arguments)},Nw=b._emscripten_bind_btPairCachingGhostObject_setRestitution_1=function(){return(Nw=b._emscripten_bind_btPairCachingGhostObject_setRestitution_1=b.asm.uu).apply(null,arguments)},Ow=b._emscripten_bind_btPairCachingGhostObject_setFriction_1=
function(){return(Ow=b._emscripten_bind_btPairCachingGhostObject_setFriction_1=b.asm.vu).apply(null,arguments)},Pw=b._emscripten_bind_btPairCachingGhostObject_setRollingFriction_1=function(){return(Pw=b._emscripten_bind_btPairCachingGhostObject_setRollingFriction_1=b.asm.wu).apply(null,arguments)},Qw=b._emscripten_bind_btPairCachingGhostObject_getWorldTransform_0=function(){return(Qw=b._emscripten_bind_btPairCachingGhostObject_getWorldTransform_0=b.asm.xu).apply(null,arguments)},Rw=b._emscripten_bind_btPairCachingGhostObject_getCollisionFlags_0=
function(){return(Rw=b._emscripten_bind_btPairCachingGhostObject_getCollisionFlags_0=b.asm.yu).apply(null,arguments)},Sw=b._emscripten_bind_btPairCachingGhostObject_setCollisionFlags_1=function(){return(Sw=b._emscripten_bind_btPairCachingGhostObject_setCollisionFlags_1=b.asm.zu).apply(null,arguments)},Tw=b._emscripten_bind_btPairCachingGhostObject_setWorldTransform_1=function(){return(Tw=b._emscripten_bind_btPairCachingGhostObject_setWorldTransform_1=b.asm.Au).apply(null,arguments)},Uw=b._emscripten_bind_btPairCachingGhostObject_setCollisionShape_1=
function(){return(Uw=b._emscripten_bind_btPairCachingGhostObject_setCollisionShape_1=b.asm.Bu).apply(null,arguments)},Vw=b._emscripten_bind_btPairCachingGhostObject_setCcdMotionThreshold_1=function(){return(Vw=b._emscripten_bind_btPairCachingGhostObject_setCcdMotionThreshold_1=b.asm.Cu).apply(null,arguments)},Ww=b._emscripten_bind_btPairCachingGhostObject_setCcdSweptSphereRadius_1=function(){return(Ww=b._emscripten_bind_btPairCachingGhostObject_setCcdSweptSphereRadius_1=b.asm.Du).apply(null,arguments)},
Xw=b._emscripten_bind_btPairCachingGhostObject_getUserIndex_0=function(){return(Xw=b._emscripten_bind_btPairCachingGhostObject_getUserIndex_0=b.asm.Eu).apply(null,arguments)},Yw=b._emscripten_bind_btPairCachingGhostObject_setUserIndex_1=function(){return(Yw=b._emscripten_bind_btPairCachingGhostObject_setUserIndex_1=b.asm.Fu).apply(null,arguments)},Zw=b._emscripten_bind_btPairCachingGhostObject_getUserPointer_0=function(){return(Zw=b._emscripten_bind_btPairCachingGhostObject_getUserPointer_0=b.asm.Gu).apply(null,
arguments)},$w=b._emscripten_bind_btPairCachingGhostObject_setUserPointer_1=function(){return($w=b._emscripten_bind_btPairCachingGhostObject_setUserPointer_1=b.asm.Hu).apply(null,arguments)},ax=b._emscripten_bind_btPairCachingGhostObject_getBroadphaseHandle_0=function(){return(ax=b._emscripten_bind_btPairCachingGhostObject_getBroadphaseHandle_0=b.asm.Iu).apply(null,arguments)},bx=b._emscripten_bind_btPairCachingGhostObject_getNumOverlappingObjects_0=function(){return(bx=b._emscripten_bind_btPairCachingGhostObject_getNumOverlappingObjects_0=
b.asm.Ju).apply(null,arguments)},cx=b._emscripten_bind_btPairCachingGhostObject_getOverlappingObject_1=function(){return(cx=b._emscripten_bind_btPairCachingGhostObject_getOverlappingObject_1=b.asm.Ku).apply(null,arguments)},dx=b._emscripten_bind_btPairCachingGhostObject___destroy___0=function(){return(dx=b._emscripten_bind_btPairCachingGhostObject___destroy___0=b.asm.Lu).apply(null,arguments)},ex=b._emscripten_bind_btManifoldPoint_getPositionWorldOnA_0=function(){return(ex=b._emscripten_bind_btManifoldPoint_getPositionWorldOnA_0=
b.asm.Mu).apply(null,arguments)},fx=b._emscripten_bind_btManifoldPoint_getPositionWorldOnB_0=function(){return(fx=b._emscripten_bind_btManifoldPoint_getPositionWorldOnB_0=b.asm.Nu).apply(null,arguments)},gx=b._emscripten_bind_btManifoldPoint_getAppliedImpulse_0=function(){return(gx=b._emscripten_bind_btManifoldPoint_getAppliedImpulse_0=b.asm.Ou).apply(null,arguments)},hx=b._emscripten_bind_btManifoldPoint_getDistance_0=function(){return(hx=b._emscripten_bind_btManifoldPoint_getDistance_0=b.asm.Pu).apply(null,
arguments)},ix=b._emscripten_bind_btManifoldPoint_get_m_localPointA_0=function(){return(ix=b._emscripten_bind_btManifoldPoint_get_m_localPointA_0=b.asm.Qu).apply(null,arguments)},jx=b._emscripten_bind_btManifoldPoint_set_m_localPointA_1=function(){return(jx=b._emscripten_bind_btManifoldPoint_set_m_localPointA_1=b.asm.Ru).apply(null,arguments)},kx=b._emscripten_bind_btManifoldPoint_get_m_localPointB_0=function(){return(kx=b._emscripten_bind_btManifoldPoint_get_m_localPointB_0=b.asm.Su).apply(null,
arguments)},lx=b._emscripten_bind_btManifoldPoint_set_m_localPointB_1=function(){return(lx=b._emscripten_bind_btManifoldPoint_set_m_localPointB_1=b.asm.Tu).apply(null,arguments)},mx=b._emscripten_bind_btManifoldPoint_get_m_positionWorldOnB_0=function(){return(mx=b._emscripten_bind_btManifoldPoint_get_m_positionWorldOnB_0=b.asm.Uu).apply(null,arguments)},nx=b._emscripten_bind_btManifoldPoint_set_m_positionWorldOnB_1=function(){return(nx=b._emscripten_bind_btManifoldPoint_set_m_positionWorldOnB_1=b.asm.Vu).apply(null,
arguments)},ox=b._emscripten_bind_btManifoldPoint_get_m_positionWorldOnA_0=function(){return(ox=b._emscripten_bind_btManifoldPoint_get_m_positionWorldOnA_0=b.asm.Wu).apply(null,arguments)},px=b._emscripten_bind_btManifoldPoint_set_m_positionWorldOnA_1=function(){return(px=b._emscripten_bind_btManifoldPoint_set_m_positionWorldOnA_1=b.asm.Xu).apply(null,arguments)},qx=b._emscripten_bind_btManifoldPoint_get_m_normalWorldOnB_0=function(){return(qx=b._emscripten_bind_btManifoldPoint_get_m_normalWorldOnB_0=
b.asm.Yu).apply(null,arguments)},rx=b._emscripten_bind_btManifoldPoint_set_m_normalWorldOnB_1=function(){return(rx=b._emscripten_bind_btManifoldPoint_set_m_normalWorldOnB_1=b.asm.Zu).apply(null,arguments)},sx=b._emscripten_bind_btManifoldPoint_get_m_userPersistentData_0=function(){return(sx=b._emscripten_bind_btManifoldPoint_get_m_userPersistentData_0=b.asm._u).apply(null,arguments)},tx=b._emscripten_bind_btManifoldPoint_set_m_userPersistentData_1=function(){return(tx=b._emscripten_bind_btManifoldPoint_set_m_userPersistentData_1=
b.asm.$u).apply(null,arguments)},ux=b._emscripten_bind_btManifoldPoint___destroy___0=function(){return(ux=b._emscripten_bind_btManifoldPoint___destroy___0=b.asm.av).apply(null,arguments)},vx=b._emscripten_bind_btPoint2PointConstraint_btPoint2PointConstraint_2=function(){return(vx=b._emscripten_bind_btPoint2PointConstraint_btPoint2PointConstraint_2=b.asm.bv).apply(null,arguments)},wx=b._emscripten_bind_btPoint2PointConstraint_btPoint2PointConstraint_4=function(){return(wx=b._emscripten_bind_btPoint2PointConstraint_btPoint2PointConstraint_4=
b.asm.cv).apply(null,arguments)},xx=b._emscripten_bind_btPoint2PointConstraint_setPivotA_1=function(){return(xx=b._emscripten_bind_btPoint2PointConstraint_setPivotA_1=b.asm.dv).apply(null,arguments)},yx=b._emscripten_bind_btPoint2PointConstraint_setPivotB_1=function(){return(yx=b._emscripten_bind_btPoint2PointConstraint_setPivotB_1=b.asm.ev).apply(null,arguments)},zx=b._emscripten_bind_btPoint2PointConstraint_getPivotInA_0=function(){return(zx=b._emscripten_bind_btPoint2PointConstraint_getPivotInA_0=
b.asm.fv).apply(null,arguments)},Ax=b._emscripten_bind_btPoint2PointConstraint_getPivotInB_0=function(){return(Ax=b._emscripten_bind_btPoint2PointConstraint_getPivotInB_0=b.asm.gv).apply(null,arguments)},Bx=b._emscripten_bind_btPoint2PointConstraint_enableFeedback_1=function(){return(Bx=b._emscripten_bind_btPoint2PointConstraint_enableFeedback_1=b.asm.hv).apply(null,arguments)},Cx=b._emscripten_bind_btPoint2PointConstraint_getBreakingImpulseThreshold_0=function(){return(Cx=b._emscripten_bind_btPoint2PointConstraint_getBreakingImpulseThreshold_0=
b.asm.iv).apply(null,arguments)},Dx=b._emscripten_bind_btPoint2PointConstraint_setBreakingImpulseThreshold_1=function(){return(Dx=b._emscripten_bind_btPoint2PointConstraint_setBreakingImpulseThreshold_1=b.asm.jv).apply(null,arguments)},Ex=b._emscripten_bind_btPoint2PointConstraint_getParam_2=function(){return(Ex=b._emscripten_bind_btPoint2PointConstraint_getParam_2=b.asm.kv).apply(null,arguments)},Fx=b._emscripten_bind_btPoint2PointConstraint_setParam_3=function(){return(Fx=b._emscripten_bind_btPoint2PointConstraint_setParam_3=
b.asm.lv).apply(null,arguments)},Gx=b._emscripten_bind_btPoint2PointConstraint_get_m_setting_0=function(){return(Gx=b._emscripten_bind_btPoint2PointConstraint_get_m_setting_0=b.asm.mv).apply(null,arguments)},Hx=b._emscripten_bind_btPoint2PointConstraint_set_m_setting_1=function(){return(Hx=b._emscripten_bind_btPoint2PointConstraint_set_m_setting_1=b.asm.nv).apply(null,arguments)},Ix=b._emscripten_bind_btPoint2PointConstraint___destroy___0=function(){return(Ix=b._emscripten_bind_btPoint2PointConstraint___destroy___0=
b.asm.ov).apply(null,arguments)},Jx=b._emscripten_bind_btSoftBodyHelpers_btSoftBodyHelpers_0=function(){return(Jx=b._emscripten_bind_btSoftBodyHelpers_btSoftBodyHelpers_0=b.asm.pv).apply(null,arguments)},Kx=b._emscripten_bind_btSoftBodyHelpers_CreateRope_5=function(){return(Kx=b._emscripten_bind_btSoftBodyHelpers_CreateRope_5=b.asm.qv).apply(null,arguments)},Lx=b._emscripten_bind_btSoftBodyHelpers_CreatePatch_9=function(){return(Lx=b._emscripten_bind_btSoftBodyHelpers_CreatePatch_9=b.asm.rv).apply(null,
arguments)},Mx=b._emscripten_bind_btSoftBodyHelpers_CreatePatchUV_10=function(){return(Mx=b._emscripten_bind_btSoftBodyHelpers_CreatePatchUV_10=b.asm.sv).apply(null,arguments)},Nx=b._emscripten_bind_btSoftBodyHelpers_CreateEllipsoid_4=function(){return(Nx=b._emscripten_bind_btSoftBodyHelpers_CreateEllipsoid_4=b.asm.tv).apply(null,arguments)},Ox=b._emscripten_bind_btSoftBodyHelpers_CreateFromTriMesh_5=function(){return(Ox=b._emscripten_bind_btSoftBodyHelpers_CreateFromTriMesh_5=b.asm.uv).apply(null,
arguments)},Px=b._emscripten_bind_btSoftBodyHelpers_CreateFromConvexHull_4=function(){return(Px=b._emscripten_bind_btSoftBodyHelpers_CreateFromConvexHull_4=b.asm.vv).apply(null,arguments)},Qx=b._emscripten_bind_btSoftBodyHelpers___destroy___0=function(){return(Qx=b._emscripten_bind_btSoftBodyHelpers___destroy___0=b.asm.wv).apply(null,arguments)},Rx=b._emscripten_bind_btBroadphaseProxy_get_m_collisionFilterGroup_0=function(){return(Rx=b._emscripten_bind_btBroadphaseProxy_get_m_collisionFilterGroup_0=
b.asm.xv).apply(null,arguments)},Sx=b._emscripten_bind_btBroadphaseProxy_set_m_collisionFilterGroup_1=function(){return(Sx=b._emscripten_bind_btBroadphaseProxy_set_m_collisionFilterGroup_1=b.asm.yv).apply(null,arguments)},Tx=b._emscripten_bind_btBroadphaseProxy_get_m_collisionFilterMask_0=function(){return(Tx=b._emscripten_bind_btBroadphaseProxy_get_m_collisionFilterMask_0=b.asm.zv).apply(null,arguments)},Ux=b._emscripten_bind_btBroadphaseProxy_set_m_collisionFilterMask_1=function(){return(Ux=b._emscripten_bind_btBroadphaseProxy_set_m_collisionFilterMask_1=
b.asm.Av).apply(null,arguments)},Vx=b._emscripten_bind_btBroadphaseProxy___destroy___0=function(){return(Vx=b._emscripten_bind_btBroadphaseProxy___destroy___0=b.asm.Bv).apply(null,arguments)},Wx=b._emscripten_bind_tNodeArray_size_0=function(){return(Wx=b._emscripten_bind_tNodeArray_size_0=b.asm.Cv).apply(null,arguments)},Xx=b._emscripten_bind_tNodeArray_at_1=function(){return(Xx=b._emscripten_bind_tNodeArray_at_1=b.asm.Dv).apply(null,arguments)},Yx=b._emscripten_bind_tNodeArray___destroy___0=function(){return(Yx=
b._emscripten_bind_tNodeArray___destroy___0=b.asm.Ev).apply(null,arguments)},Zx=b._emscripten_bind_btBoxShape_btBoxShape_1=function(){return(Zx=b._emscripten_bind_btBoxShape_btBoxShape_1=b.asm.Fv).apply(null,arguments)},$x=b._emscripten_bind_btBoxShape_setMargin_1=function(){return($x=b._emscripten_bind_btBoxShape_setMargin_1=b.asm.Gv).apply(null,arguments)},ay=b._emscripten_bind_btBoxShape_getMargin_0=function(){return(ay=b._emscripten_bind_btBoxShape_getMargin_0=b.asm.Hv).apply(null,arguments)},
by=b._emscripten_bind_btBoxShape_setLocalScaling_1=function(){return(by=b._emscripten_bind_btBoxShape_setLocalScaling_1=b.asm.Iv).apply(null,arguments)},cy=b._emscripten_bind_btBoxShape_getLocalScaling_0=function(){return(cy=b._emscripten_bind_btBoxShape_getLocalScaling_0=b.asm.Jv).apply(null,arguments)},dy=b._emscripten_bind_btBoxShape_calculateLocalInertia_2=function(){return(dy=b._emscripten_bind_btBoxShape_calculateLocalInertia_2=b.asm.Kv).apply(null,arguments)},ey=b._emscripten_bind_btBoxShape___destroy___0=
function(){return(ey=b._emscripten_bind_btBoxShape___destroy___0=b.asm.Lv).apply(null,arguments)},fy=b._emscripten_bind_btFace_get_m_indices_0=function(){return(fy=b._emscripten_bind_btFace_get_m_indices_0=b.asm.Mv).apply(null,arguments)},gy=b._emscripten_bind_btFace_set_m_indices_1=function(){return(gy=b._emscripten_bind_btFace_set_m_indices_1=b.asm.Nv).apply(null,arguments)},hy=b._emscripten_bind_btFace_get_m_plane_1=function(){return(hy=b._emscripten_bind_btFace_get_m_plane_1=b.asm.Ov).apply(null,
arguments)},iy=b._emscripten_bind_btFace_set_m_plane_2=function(){return(iy=b._emscripten_bind_btFace_set_m_plane_2=b.asm.Pv).apply(null,arguments)},jy=b._emscripten_bind_btFace___destroy___0=function(){return(jy=b._emscripten_bind_btFace___destroy___0=b.asm.Qv).apply(null,arguments)},ky=b._emscripten_bind_DebugDrawer_DebugDrawer_0=function(){return(ky=b._emscripten_bind_DebugDrawer_DebugDrawer_0=b.asm.Rv).apply(null,arguments)},ly=b._emscripten_bind_DebugDrawer_drawLine_3=function(){return(ly=b._emscripten_bind_DebugDrawer_drawLine_3=
b.asm.Sv).apply(null,arguments)},my=b._emscripten_bind_DebugDrawer_drawContactPoint_5=function(){return(my=b._emscripten_bind_DebugDrawer_drawContactPoint_5=b.asm.Tv).apply(null,arguments)},ny=b._emscripten_bind_DebugDrawer_reportErrorWarning_1=function(){return(ny=b._emscripten_bind_DebugDrawer_reportErrorWarning_1=b.asm.Uv).apply(null,arguments)},oy=b._emscripten_bind_DebugDrawer_draw3dText_2=function(){return(oy=b._emscripten_bind_DebugDrawer_draw3dText_2=b.asm.Vv).apply(null,arguments)},py=b._emscripten_bind_DebugDrawer_setDebugMode_1=
function(){return(py=b._emscripten_bind_DebugDrawer_setDebugMode_1=b.asm.Wv).apply(null,arguments)},qy=b._emscripten_bind_DebugDrawer_getDebugMode_0=function(){return(qy=b._emscripten_bind_DebugDrawer_getDebugMode_0=b.asm.Xv).apply(null,arguments)},ry=b._emscripten_bind_DebugDrawer___destroy___0=function(){return(ry=b._emscripten_bind_DebugDrawer___destroy___0=b.asm.Yv).apply(null,arguments)},sy=b._emscripten_bind_btCapsuleShapeX_btCapsuleShapeX_2=function(){return(sy=b._emscripten_bind_btCapsuleShapeX_btCapsuleShapeX_2=
b.asm.Zv).apply(null,arguments)},ty=b._emscripten_bind_btCapsuleShapeX_setMargin_1=function(){return(ty=b._emscripten_bind_btCapsuleShapeX_setMargin_1=b.asm._v).apply(null,arguments)},uy=b._emscripten_bind_btCapsuleShapeX_getMargin_0=function(){return(uy=b._emscripten_bind_btCapsuleShapeX_getMargin_0=b.asm.$v).apply(null,arguments)},vy=b._emscripten_bind_btCapsuleShapeX_getUpAxis_0=function(){return(vy=b._emscripten_bind_btCapsuleShapeX_getUpAxis_0=b.asm.aw).apply(null,arguments)},wy=b._emscripten_bind_btCapsuleShapeX_getRadius_0=
function(){return(wy=b._emscripten_bind_btCapsuleShapeX_getRadius_0=b.asm.bw).apply(null,arguments)},xy=b._emscripten_bind_btCapsuleShapeX_getHalfHeight_0=function(){return(xy=b._emscripten_bind_btCapsuleShapeX_getHalfHeight_0=b.asm.cw).apply(null,arguments)},yy=b._emscripten_bind_btCapsuleShapeX_setLocalScaling_1=function(){return(yy=b._emscripten_bind_btCapsuleShapeX_setLocalScaling_1=b.asm.dw).apply(null,arguments)},zy=b._emscripten_bind_btCapsuleShapeX_getLocalScaling_0=function(){return(zy=b._emscripten_bind_btCapsuleShapeX_getLocalScaling_0=
b.asm.ew).apply(null,arguments)},Ay=b._emscripten_bind_btCapsuleShapeX_calculateLocalInertia_2=function(){return(Ay=b._emscripten_bind_btCapsuleShapeX_calculateLocalInertia_2=b.asm.fw).apply(null,arguments)},By=b._emscripten_bind_btCapsuleShapeX___destroy___0=function(){return(By=b._emscripten_bind_btCapsuleShapeX___destroy___0=b.asm.gw).apply(null,arguments)},Cy=b._emscripten_bind_btQuaternion_btQuaternion_4=function(){return(Cy=b._emscripten_bind_btQuaternion_btQuaternion_4=b.asm.hw).apply(null,
arguments)},Dy=b._emscripten_bind_btQuaternion_setValue_4=function(){return(Dy=b._emscripten_bind_btQuaternion_setValue_4=b.asm.iw).apply(null,arguments)},Ey=b._emscripten_bind_btQuaternion_setEulerZYX_3=function(){return(Ey=b._emscripten_bind_btQuaternion_setEulerZYX_3=b.asm.jw).apply(null,arguments)},Fy=b._emscripten_bind_btQuaternion_setRotation_2=function(){return(Fy=b._emscripten_bind_btQuaternion_setRotation_2=b.asm.kw).apply(null,arguments)},Gy=b._emscripten_bind_btQuaternion_normalize_0=function(){return(Gy=
b._emscripten_bind_btQuaternion_normalize_0=b.asm.lw).apply(null,arguments)},Hy=b._emscripten_bind_btQuaternion_length2_0=function(){return(Hy=b._emscripten_bind_btQuaternion_length2_0=b.asm.mw).apply(null,arguments)},Iy=b._emscripten_bind_btQuaternion_length_0=function(){return(Iy=b._emscripten_bind_btQuaternion_length_0=b.asm.nw).apply(null,arguments)},Jy=b._emscripten_bind_btQuaternion_dot_1=function(){return(Jy=b._emscripten_bind_btQuaternion_dot_1=b.asm.ow).apply(null,arguments)},Ky=b._emscripten_bind_btQuaternion_normalized_0=
function(){return(Ky=b._emscripten_bind_btQuaternion_normalized_0=b.asm.pw).apply(null,arguments)},Ly=b._emscripten_bind_btQuaternion_getAxis_0=function(){return(Ly=b._emscripten_bind_btQuaternion_getAxis_0=b.asm.qw).apply(null,arguments)},My=b._emscripten_bind_btQuaternion_inverse_0=function(){return(My=b._emscripten_bind_btQuaternion_inverse_0=b.asm.rw).apply(null,arguments)},Ny=b._emscripten_bind_btQuaternion_getAngle_0=function(){return(Ny=b._emscripten_bind_btQuaternion_getAngle_0=b.asm.sw).apply(null,
arguments)},Oy=b._emscripten_bind_btQuaternion_getAngleShortestPath_0=function(){return(Oy=b._emscripten_bind_btQuaternion_getAngleShortestPath_0=b.asm.tw).apply(null,arguments)},Py=b._emscripten_bind_btQuaternion_angle_1=function(){return(Py=b._emscripten_bind_btQuaternion_angle_1=b.asm.uw).apply(null,arguments)},Qy=b._emscripten_bind_btQuaternion_angleShortestPath_1=function(){return(Qy=b._emscripten_bind_btQuaternion_angleShortestPath_1=b.asm.vw).apply(null,arguments)},Ry=b._emscripten_bind_btQuaternion_op_add_1=
function(){return(Ry=b._emscripten_bind_btQuaternion_op_add_1=b.asm.ww).apply(null,arguments)},Sy=b._emscripten_bind_btQuaternion_op_sub_1=function(){return(Sy=b._emscripten_bind_btQuaternion_op_sub_1=b.asm.xw).apply(null,arguments)},Ty=b._emscripten_bind_btQuaternion_op_mul_1=function(){return(Ty=b._emscripten_bind_btQuaternion_op_mul_1=b.asm.yw).apply(null,arguments)},Uy=b._emscripten_bind_btQuaternion_op_mulq_1=function(){return(Uy=b._emscripten_bind_btQuaternion_op_mulq_1=b.asm.zw).apply(null,
arguments)},Vy=b._emscripten_bind_btQuaternion_op_div_1=function(){return(Vy=b._emscripten_bind_btQuaternion_op_div_1=b.asm.Aw).apply(null,arguments)},Wy=b._emscripten_bind_btQuaternion_x_0=function(){return(Wy=b._emscripten_bind_btQuaternion_x_0=b.asm.Bw).apply(null,arguments)},Xy=b._emscripten_bind_btQuaternion_y_0=function(){return(Xy=b._emscripten_bind_btQuaternion_y_0=b.asm.Cw).apply(null,arguments)},Yy=b._emscripten_bind_btQuaternion_z_0=function(){return(Yy=b._emscripten_bind_btQuaternion_z_0=
b.asm.Dw).apply(null,arguments)},Zy=b._emscripten_bind_btQuaternion_w_0=function(){return(Zy=b._emscripten_bind_btQuaternion_w_0=b.asm.Ew).apply(null,arguments)},$y=b._emscripten_bind_btQuaternion_setX_1=function(){return($y=b._emscripten_bind_btQuaternion_setX_1=b.asm.Fw).apply(null,arguments)},az=b._emscripten_bind_btQuaternion_setY_1=function(){return(az=b._emscripten_bind_btQuaternion_setY_1=b.asm.Gw).apply(null,arguments)},bz=b._emscripten_bind_btQuaternion_setZ_1=function(){return(bz=b._emscripten_bind_btQuaternion_setZ_1=
b.asm.Hw).apply(null,arguments)},cz=b._emscripten_bind_btQuaternion_setW_1=function(){return(cz=b._emscripten_bind_btQuaternion_setW_1=b.asm.Iw).apply(null,arguments)},dz=b._emscripten_bind_btQuaternion___destroy___0=function(){return(dz=b._emscripten_bind_btQuaternion___destroy___0=b.asm.Jw).apply(null,arguments)},ez=b._emscripten_bind_btCapsuleShapeZ_btCapsuleShapeZ_2=function(){return(ez=b._emscripten_bind_btCapsuleShapeZ_btCapsuleShapeZ_2=b.asm.Kw).apply(null,arguments)},fz=b._emscripten_bind_btCapsuleShapeZ_setMargin_1=
function(){return(fz=b._emscripten_bind_btCapsuleShapeZ_setMargin_1=b.asm.Lw).apply(null,arguments)},gz=b._emscripten_bind_btCapsuleShapeZ_getMargin_0=function(){return(gz=b._emscripten_bind_btCapsuleShapeZ_getMargin_0=b.asm.Mw).apply(null,arguments)},hz=b._emscripten_bind_btCapsuleShapeZ_getUpAxis_0=function(){return(hz=b._emscripten_bind_btCapsuleShapeZ_getUpAxis_0=b.asm.Nw).apply(null,arguments)},iz=b._emscripten_bind_btCapsuleShapeZ_getRadius_0=function(){return(iz=b._emscripten_bind_btCapsuleShapeZ_getRadius_0=
b.asm.Ow).apply(null,arguments)},jz=b._emscripten_bind_btCapsuleShapeZ_getHalfHeight_0=function(){return(jz=b._emscripten_bind_btCapsuleShapeZ_getHalfHeight_0=b.asm.Pw).apply(null,arguments)},kz=b._emscripten_bind_btCapsuleShapeZ_setLocalScaling_1=function(){return(kz=b._emscripten_bind_btCapsuleShapeZ_setLocalScaling_1=b.asm.Qw).apply(null,arguments)},lz=b._emscripten_bind_btCapsuleShapeZ_getLocalScaling_0=function(){return(lz=b._emscripten_bind_btCapsuleShapeZ_getLocalScaling_0=b.asm.Rw).apply(null,
arguments)},mz=b._emscripten_bind_btCapsuleShapeZ_calculateLocalInertia_2=function(){return(mz=b._emscripten_bind_btCapsuleShapeZ_calculateLocalInertia_2=b.asm.Sw).apply(null,arguments)},nz=b._emscripten_bind_btCapsuleShapeZ___destroy___0=function(){return(nz=b._emscripten_bind_btCapsuleShapeZ___destroy___0=b.asm.Tw).apply(null,arguments)},oz=b._emscripten_bind_btContactSolverInfo_get_m_splitImpulse_0=function(){return(oz=b._emscripten_bind_btContactSolverInfo_get_m_splitImpulse_0=b.asm.Uw).apply(null,
arguments)},pz=b._emscripten_bind_btContactSolverInfo_set_m_splitImpulse_1=function(){return(pz=b._emscripten_bind_btContactSolverInfo_set_m_splitImpulse_1=b.asm.Vw).apply(null,arguments)},qz=b._emscripten_bind_btContactSolverInfo_get_m_splitImpulsePenetrationThreshold_0=function(){return(qz=b._emscripten_bind_btContactSolverInfo_get_m_splitImpulsePenetrationThreshold_0=b.asm.Ww).apply(null,arguments)},rz=b._emscripten_bind_btContactSolverInfo_set_m_splitImpulsePenetrationThreshold_1=function(){return(rz=
b._emscripten_bind_btContactSolverInfo_set_m_splitImpulsePenetrationThreshold_1=b.asm.Xw).apply(null,arguments)},sz=b._emscripten_bind_btContactSolverInfo_get_m_numIterations_0=function(){return(sz=b._emscripten_bind_btContactSolverInfo_get_m_numIterations_0=b.asm.Yw).apply(null,arguments)},tz=b._emscripten_bind_btContactSolverInfo_set_m_numIterations_1=function(){return(tz=b._emscripten_bind_btContactSolverInfo_set_m_numIterations_1=b.asm.Zw).apply(null,arguments)},uz=b._emscripten_bind_btContactSolverInfo___destroy___0=
function(){return(uz=b._emscripten_bind_btContactSolverInfo___destroy___0=b.asm._w).apply(null,arguments)},vz=b._emscripten_bind_btGeneric6DofSpringConstraint_btGeneric6DofSpringConstraint_3=function(){return(vz=b._emscripten_bind_btGeneric6DofSpringConstraint_btGeneric6DofSpringConstraint_3=b.asm.$w).apply(null,arguments)},wz=b._emscripten_bind_btGeneric6DofSpringConstraint_btGeneric6DofSpringConstraint_5=function(){return(wz=b._emscripten_bind_btGeneric6DofSpringConstraint_btGeneric6DofSpringConstraint_5=
b.asm.ax).apply(null,arguments)},xz=b._emscripten_bind_btGeneric6DofSpringConstraint_enableSpring_2=function(){return(xz=b._emscripten_bind_btGeneric6DofSpringConstraint_enableSpring_2=b.asm.bx).apply(null,arguments)},yz=b._emscripten_bind_btGeneric6DofSpringConstraint_setStiffness_2=function(){return(yz=b._emscripten_bind_btGeneric6DofSpringConstraint_setStiffness_2=b.asm.cx).apply(null,arguments)},zz=b._emscripten_bind_btGeneric6DofSpringConstraint_setDamping_2=function(){return(zz=b._emscripten_bind_btGeneric6DofSpringConstraint_setDamping_2=
b.asm.dx).apply(null,arguments)},Az=b._emscripten_bind_btGeneric6DofSpringConstraint_setEquilibriumPoint_0=function(){return(Az=b._emscripten_bind_btGeneric6DofSpringConstraint_setEquilibriumPoint_0=b.asm.ex).apply(null,arguments)},Bz=b._emscripten_bind_btGeneric6DofSpringConstraint_setEquilibriumPoint_1=function(){return(Bz=b._emscripten_bind_btGeneric6DofSpringConstraint_setEquilibriumPoint_1=b.asm.fx).apply(null,arguments)},Cz=b._emscripten_bind_btGeneric6DofSpringConstraint_setEquilibriumPoint_2=
function(){return(Cz=b._emscripten_bind_btGeneric6DofSpringConstraint_setEquilibriumPoint_2=b.asm.gx).apply(null,arguments)},Dz=b._emscripten_bind_btGeneric6DofSpringConstraint_setLinearLowerLimit_1=function(){return(Dz=b._emscripten_bind_btGeneric6DofSpringConstraint_setLinearLowerLimit_1=b.asm.hx).apply(null,arguments)},Ez=b._emscripten_bind_btGeneric6DofSpringConstraint_setLinearUpperLimit_1=function(){return(Ez=b._emscripten_bind_btGeneric6DofSpringConstraint_setLinearUpperLimit_1=b.asm.ix).apply(null,
arguments)},Fz=b._emscripten_bind_btGeneric6DofSpringConstraint_setAngularLowerLimit_1=function(){return(Fz=b._emscripten_bind_btGeneric6DofSpringConstraint_setAngularLowerLimit_1=b.asm.jx).apply(null,arguments)},Gz=b._emscripten_bind_btGeneric6DofSpringConstraint_setAngularUpperLimit_1=function(){return(Gz=b._emscripten_bind_btGeneric6DofSpringConstraint_setAngularUpperLimit_1=b.asm.kx).apply(null,arguments)},Hz=b._emscripten_bind_btGeneric6DofSpringConstraint_getFrameOffsetA_0=function(){return(Hz=
b._emscripten_bind_btGeneric6DofSpringConstraint_getFrameOffsetA_0=b.asm.lx).apply(null,arguments)},Iz=b._emscripten_bind_btGeneric6DofSpringConstraint_enableFeedback_1=function(){return(Iz=b._emscripten_bind_btGeneric6DofSpringConstraint_enableFeedback_1=b.asm.mx).apply(null,arguments)},Jz=b._emscripten_bind_btGeneric6DofSpringConstraint_getBreakingImpulseThreshold_0=function(){return(Jz=b._emscripten_bind_btGeneric6DofSpringConstraint_getBreakingImpulseThreshold_0=b.asm.nx).apply(null,arguments)},
Kz=b._emscripten_bind_btGeneric6DofSpringConstraint_setBreakingImpulseThreshold_1=function(){return(Kz=b._emscripten_bind_btGeneric6DofSpringConstraint_setBreakingImpulseThreshold_1=b.asm.ox).apply(null,arguments)},Lz=b._emscripten_bind_btGeneric6DofSpringConstraint_getParam_2=function(){return(Lz=b._emscripten_bind_btGeneric6DofSpringConstraint_getParam_2=b.asm.px).apply(null,arguments)},Mz=b._emscripten_bind_btGeneric6DofSpringConstraint_setParam_3=function(){return(Mz=b._emscripten_bind_btGeneric6DofSpringConstraint_setParam_3=
b.asm.qx).apply(null,arguments)},Nz=b._emscripten_bind_btGeneric6DofSpringConstraint___destroy___0=function(){return(Nz=b._emscripten_bind_btGeneric6DofSpringConstraint___destroy___0=b.asm.rx).apply(null,arguments)},Oz=b._emscripten_bind_btSphereShape_btSphereShape_1=function(){return(Oz=b._emscripten_bind_btSphereShape_btSphereShape_1=b.asm.sx).apply(null,arguments)},Pz=b._emscripten_bind_btSphereShape_setMargin_1=function(){return(Pz=b._emscripten_bind_btSphereShape_setMargin_1=b.asm.tx).apply(null,
arguments)},Qz=b._emscripten_bind_btSphereShape_getMargin_0=function(){return(Qz=b._emscripten_bind_btSphereShape_getMargin_0=b.asm.ux).apply(null,arguments)},Rz=b._emscripten_bind_btSphereShape_setLocalScaling_1=function(){return(Rz=b._emscripten_bind_btSphereShape_setLocalScaling_1=b.asm.vx).apply(null,arguments)},Sz=b._emscripten_bind_btSphereShape_getLocalScaling_0=function(){return(Sz=b._emscripten_bind_btSphereShape_getLocalScaling_0=b.asm.wx).apply(null,arguments)},Tz=b._emscripten_bind_btSphereShape_calculateLocalInertia_2=
function(){return(Tz=b._emscripten_bind_btSphereShape_calculateLocalInertia_2=b.asm.xx).apply(null,arguments)},Uz=b._emscripten_bind_btSphereShape___destroy___0=function(){return(Uz=b._emscripten_bind_btSphereShape___destroy___0=b.asm.yx).apply(null,arguments)},Vz=b._emscripten_bind_Face_get_m_n_1=function(){return(Vz=b._emscripten_bind_Face_get_m_n_1=b.asm.zx).apply(null,arguments)},Wz=b._emscripten_bind_Face_set_m_n_2=function(){return(Wz=b._emscripten_bind_Face_set_m_n_2=b.asm.Ax).apply(null,arguments)},
Xz=b._emscripten_bind_Face_get_m_normal_0=function(){return(Xz=b._emscripten_bind_Face_get_m_normal_0=b.asm.Bx).apply(null,arguments)},Yz=b._emscripten_bind_Face_set_m_normal_1=function(){return(Yz=b._emscripten_bind_Face_set_m_normal_1=b.asm.Cx).apply(null,arguments)},Zz=b._emscripten_bind_Face_get_m_ra_0=function(){return(Zz=b._emscripten_bind_Face_get_m_ra_0=b.asm.Dx).apply(null,arguments)},$z=b._emscripten_bind_Face_set_m_ra_1=function(){return($z=b._emscripten_bind_Face_set_m_ra_1=b.asm.Ex).apply(null,
arguments)},aA=b._emscripten_bind_Face___destroy___0=function(){return(aA=b._emscripten_bind_Face___destroy___0=b.asm.Fx).apply(null,arguments)},bA=b._emscripten_bind_tFaceArray_size_0=function(){return(bA=b._emscripten_bind_tFaceArray_size_0=b.asm.Gx).apply(null,arguments)},cA=b._emscripten_bind_tFaceArray_at_1=function(){return(cA=b._emscripten_bind_tFaceArray_at_1=b.asm.Hx).apply(null,arguments)},dA=b._emscripten_bind_tFaceArray___destroy___0=function(){return(dA=b._emscripten_bind_tFaceArray___destroy___0=
b.asm.Ix).apply(null,arguments)},eA=b._emscripten_bind_LocalConvexResult_LocalConvexResult_5=function(){return(eA=b._emscripten_bind_LocalConvexResult_LocalConvexResult_5=b.asm.Jx).apply(null,arguments)},fA=b._emscripten_bind_LocalConvexResult_get_m_hitCollisionObject_0=function(){return(fA=b._emscripten_bind_LocalConvexResult_get_m_hitCollisionObject_0=b.asm.Kx).apply(null,arguments)},gA=b._emscripten_bind_LocalConvexResult_set_m_hitCollisionObject_1=function(){return(gA=b._emscripten_bind_LocalConvexResult_set_m_hitCollisionObject_1=
b.asm.Lx).apply(null,arguments)},hA=b._emscripten_bind_LocalConvexResult_get_m_localShapeInfo_0=function(){return(hA=b._emscripten_bind_LocalConvexResult_get_m_localShapeInfo_0=b.asm.Mx).apply(null,arguments)},iA=b._emscripten_bind_LocalConvexResult_set_m_localShapeInfo_1=function(){return(iA=b._emscripten_bind_LocalConvexResult_set_m_localShapeInfo_1=b.asm.Nx).apply(null,arguments)},jA=b._emscripten_bind_LocalConvexResult_get_m_hitNormalLocal_0=function(){return(jA=b._emscripten_bind_LocalConvexResult_get_m_hitNormalLocal_0=
b.asm.Ox).apply(null,arguments)},kA=b._emscripten_bind_LocalConvexResult_set_m_hitNormalLocal_1=function(){return(kA=b._emscripten_bind_LocalConvexResult_set_m_hitNormalLocal_1=b.asm.Px).apply(null,arguments)},lA=b._emscripten_bind_LocalConvexResult_get_m_hitPointLocal_0=function(){return(lA=b._emscripten_bind_LocalConvexResult_get_m_hitPointLocal_0=b.asm.Qx).apply(null,arguments)},mA=b._emscripten_bind_LocalConvexResult_set_m_hitPointLocal_1=function(){return(mA=b._emscripten_bind_LocalConvexResult_set_m_hitPointLocal_1=
b.asm.Rx).apply(null,arguments)},nA=b._emscripten_bind_LocalConvexResult_get_m_hitFraction_0=function(){return(nA=b._emscripten_bind_LocalConvexResult_get_m_hitFraction_0=b.asm.Sx).apply(null,arguments)},oA=b._emscripten_bind_LocalConvexResult_set_m_hitFraction_1=function(){return(oA=b._emscripten_bind_LocalConvexResult_set_m_hitFraction_1=b.asm.Tx).apply(null,arguments)},pA=b._emscripten_bind_LocalConvexResult___destroy___0=function(){return(pA=b._emscripten_bind_LocalConvexResult___destroy___0=
b.asm.Ux).apply(null,arguments)},qA=b._emscripten_enum_btConstraintParams_BT_CONSTRAINT_ERP=function(){return(qA=b._emscripten_enum_btConstraintParams_BT_CONSTRAINT_ERP=b.asm.Vx).apply(null,arguments)},rA=b._emscripten_enum_btConstraintParams_BT_CONSTRAINT_STOP_ERP=function(){return(rA=b._emscripten_enum_btConstraintParams_BT_CONSTRAINT_STOP_ERP=b.asm.Wx).apply(null,arguments)},sA=b._emscripten_enum_btConstraintParams_BT_CONSTRAINT_CFM=function(){return(sA=b._emscripten_enum_btConstraintParams_BT_CONSTRAINT_CFM=
b.asm.Xx).apply(null,arguments)},tA=b._emscripten_enum_btConstraintParams_BT_CONSTRAINT_STOP_CFM=function(){return(tA=b._emscripten_enum_btConstraintParams_BT_CONSTRAINT_STOP_CFM=b.asm.Yx).apply(null,arguments)},uA=b._emscripten_enum_PHY_ScalarType_PHY_FLOAT=function(){return(uA=b._emscripten_enum_PHY_ScalarType_PHY_FLOAT=b.asm.Zx).apply(null,arguments)},vA=b._emscripten_enum_PHY_ScalarType_PHY_DOUBLE=function(){return(vA=b._emscripten_enum_PHY_ScalarType_PHY_DOUBLE=b.asm._x).apply(null,arguments)},
wA=b._emscripten_enum_PHY_ScalarType_PHY_INTEGER=function(){return(wA=b._emscripten_enum_PHY_ScalarType_PHY_INTEGER=b.asm.$x).apply(null,arguments)},xA=b._emscripten_enum_PHY_ScalarType_PHY_SHORT=function(){return(xA=b._emscripten_enum_PHY_ScalarType_PHY_SHORT=b.asm.ay).apply(null,arguments)},yA=b._emscripten_enum_PHY_ScalarType_PHY_FIXEDPOINT88=function(){return(yA=b._emscripten_enum_PHY_ScalarType_PHY_FIXEDPOINT88=b.asm.by).apply(null,arguments)},zA=b._emscripten_enum_PHY_ScalarType_PHY_UCHAR=function(){return(zA=
b._emscripten_enum_PHY_ScalarType_PHY_UCHAR=b.asm.cy).apply(null,arguments)};b._malloc=function(){return(b._malloc=b.asm.dy).apply(null,arguments)};b._free=function(){return(b._free=b.asm.ey).apply(null,arguments)};b.dynCall_vi=function(){return(b.dynCall_vi=b.asm.fy).apply(null,arguments)};b.dynCall_v=function(){return(b.dynCall_v=b.asm.gy).apply(null,arguments)};
b.UTF8ToString=function(a,c){if(a){var d=a+c;for(c=a;za[c]&&!(c>=d);)++c;if(16e?d+=String.fromCharCode(e):(e-=65536,d+=String.fromCharCode(55296|e>>10,56320|e&1023))}}else d+=String.fromCharCode(e)}a=d}}else a="";return a};var AA;
Oa=function BA(){AA||CA();AA||(Oa=BA)};
function CA(){function a(){if(!AA&&(AA=!0,b.calledRun=!0,!va)){Ka=!0;Fa(Ha);Fa(Ia);ba(b);if(b.onRuntimeInitialized)b.onRuntimeInitialized();if(b.postRun)for("function"==typeof b.postRun&&(b.postRun=[b.postRun]);b.postRun.length;){var c=b.postRun.shift();Ja.unshift(c)}Fa(Ja)}}if(!(0=EA?(assert(0>>=0;switch(c.BYTES_PER_ELEMENT){case 2:d>>>=1;break;case 4:d>>>=2;break;case 8:d>>>=3}for(var e=0;e=e&&(e=65536+((e&1023)<<10)|a.charCodeAt(++d)&1023);127>=e?++c:c=2047>=e?c+2:65535>=e?c+3:c+4}c=Array(c+1);e=c.length;d=0;if(0=n){var F=a.charCodeAt(++g);n=65536+((n&1023)<<10)|F&1023}if(127>=n){if(d>=e)break;c[d++]=n}else{if(2047>=n){if(d+1>=e)break;c[d++]=192|n>>6}else{if(65535>=n){if(d+2>=e)break;c[d++]=224|
n>>12}else{if(d+3>=e)break;c[d++]=240|n>>18;c[d++]=128|n>>12&63}c[d++]=128|n>>6&63}c[d++]=128|n&63}}c[d]=0}a=JA(c,ya);KA(c,ya,a)}return a}function MA(a){if("object"===typeof a){var c=JA(a,Ba);KA(a,Ba,c);return c}return a}function NA(){throw"cannot construct a btCollisionWorld, no constructor in IDL";}NA.prototype=Object.create(f.prototype);NA.prototype.constructor=NA;NA.prototype.iy=NA;NA.jy={};b.btCollisionWorld=NA;NA.prototype.getDispatcher=function(){return k($a(this.hy),OA)};
NA.prototype.rayTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);ab(e,a,c,d)};NA.prototype.getPairCache=function(){return k(bb(this.hy),PA)};NA.prototype.getDispatchInfo=function(){return k(cb(this.hy),l)};
NA.prototype.addCollisionObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?db(e,a):void 0===d?eb(e,a,c):fb(e,a,c,d)};NA.prototype.removeCollisionObject=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gb(c,a)};NA.prototype.getBroadphase=function(){return k(hb(this.hy),QA)};
NA.prototype.convexSweepTest=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);ib(n,a,c,d,e,g)};NA.prototype.contactPairTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);jb(e,a,c,d)};
NA.prototype.contactTest=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);kb(d,a,c)};NA.prototype.updateSingleAabb=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lb(c,a)};NA.prototype.setDebugDrawer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mb(c,a)};NA.prototype.getDebugDrawer=function(){return k(nb(this.hy),RA)};NA.prototype.debugDrawWorld=function(){ob(this.hy)};
NA.prototype.debugDrawObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);pb(e,a,c,d)};NA.prototype.__destroy__=function(){qb(this.hy)};function m(){throw"cannot construct a btCollisionShape, no constructor in IDL";}m.prototype=Object.create(f.prototype);m.prototype.constructor=m;m.prototype.iy=m;m.jy={};b.btCollisionShape=m;
m.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);rb(c,a)};m.prototype.getLocalScaling=function(){return k(sb(this.hy),p)};m.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);tb(d,a,c)};m.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ub(c,a)};m.prototype.getMargin=function(){return vb(this.hy)};m.prototype.__destroy__=function(){wb(this.hy)};
function q(){throw"cannot construct a btCollisionObject, no constructor in IDL";}q.prototype=Object.create(f.prototype);q.prototype.constructor=q;q.prototype.iy=q;q.jy={};b.btCollisionObject=q;q.prototype.setAnisotropicFriction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);xb(d,a,c)};q.prototype.getCollisionShape=function(){return k(yb(this.hy),m)};
q.prototype.setContactProcessingThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);zb(c,a)};q.prototype.setActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ab(c,a)};q.prototype.forceActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bb(c,a)};q.prototype.activate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);void 0===a?Cb(c):Db(c,a)};q.prototype.isActive=function(){return!!Eb(this.hy)};q.prototype.isKinematicObject=function(){return!!Fb(this.hy)};
q.prototype.isStaticObject=function(){return!!Gb(this.hy)};q.prototype.isStaticOrKinematicObject=function(){return!!Hb(this.hy)};q.prototype.getRestitution=function(){return Ib(this.hy)};q.prototype.getFriction=function(){return Jb(this.hy)};q.prototype.getRollingFriction=function(){return Kb(this.hy)};q.prototype.setRestitution=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Lb(c,a)};q.prototype.setFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Mb(c,a)};
q.prototype.setRollingFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Nb(c,a)};q.prototype.getWorldTransform=function(){return k(Ob(this.hy),r)};q.prototype.getCollisionFlags=function(){return Pb(this.hy)};q.prototype.setCollisionFlags=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qb(c,a)};q.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sb(c,a)};
q.prototype.setCollisionShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tb(c,a)};q.prototype.setCcdMotionThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ub(c,a)};q.prototype.setCcdSweptSphereRadius=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vb(c,a)};q.prototype.getUserIndex=function(){return Wb(this.hy)};q.prototype.setUserIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xb(c,a)};
q.prototype.getUserPointer=function(){return k(Yb(this.hy),SA)};q.prototype.setUserPointer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Zb(c,a)};q.prototype.getBroadphaseHandle=function(){return k($b(this.hy),t)};q.prototype.__destroy__=function(){ac(this.hy)};function u(){throw"cannot construct a btDynamicsWorld, no constructor in IDL";}u.prototype=Object.create(NA.prototype);u.prototype.constructor=u;u.prototype.iy=u;u.jy={};b.btDynamicsWorld=u;
u.prototype.addAction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);bc(c,a)};u.prototype.removeAction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);cc(c,a)};u.prototype.getSolverInfo=function(){return k(dc(this.hy),v)};u.prototype.setInternalTickCallback=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?ec(e,a):void 0===d?fc(e,a,c):hc(e,a,c,d)};
u.prototype.getDispatcher=function(){return k(ic(this.hy),OA)};u.prototype.rayTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);jc(e,a,c,d)};u.prototype.getPairCache=function(){return k(kc(this.hy),PA)};u.prototype.getDispatchInfo=function(){return k(lc(this.hy),l)};
u.prototype.addCollisionObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?mc(e,a):void 0===d?nc(e,a,c):oc(e,a,c,d)};u.prototype.removeCollisionObject=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pc(c,a)};u.prototype.getBroadphase=function(){return k(qc(this.hy),QA)};
u.prototype.convexSweepTest=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);rc(n,a,c,d,e,g)};u.prototype.contactPairTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);sc(e,a,c,d)};
u.prototype.contactTest=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);tc(d,a,c)};u.prototype.updateSingleAabb=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);uc(c,a)};u.prototype.setDebugDrawer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);vc(c,a)};u.prototype.getDebugDrawer=function(){return k(wc(this.hy),RA)};u.prototype.debugDrawWorld=function(){xc(this.hy)};
u.prototype.debugDrawObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);yc(e,a,c,d)};u.prototype.__destroy__=function(){zc(this.hy)};function TA(){throw"cannot construct a btTypedConstraint, no constructor in IDL";}TA.prototype=Object.create(f.prototype);TA.prototype.constructor=TA;TA.prototype.iy=TA;TA.jy={};b.btTypedConstraint=TA;
TA.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ac(c,a)};TA.prototype.getBreakingImpulseThreshold=function(){return Bc(this.hy)};TA.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cc(c,a)};TA.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return Dc(d,a,c)};
TA.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Ec(e,a,c,d)};TA.prototype.__destroy__=function(){Fc(this.hy)};function UA(){throw"cannot construct a btConcaveShape, no constructor in IDL";}UA.prototype=Object.create(m.prototype);UA.prototype.constructor=UA;UA.prototype.iy=UA;UA.jy={};b.btConcaveShape=UA;
UA.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gc(c,a)};UA.prototype.getLocalScaling=function(){return k(Hc(this.hy),p)};UA.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ic(d,a,c)};UA.prototype.__destroy__=function(){Jc(this.hy)};function VA(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=Kc(a,c);h(VA)[this.hy]=this}VA.prototype=Object.create(m.prototype);
VA.prototype.constructor=VA;VA.prototype.iy=VA;VA.jy={};b.btCapsuleShape=VA;VA.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Lc(c,a)};VA.prototype.getMargin=function(){return Mc(this.hy)};VA.prototype.getUpAxis=function(){return Nc(this.hy)};VA.prototype.getRadius=function(){return Oc(this.hy)};VA.prototype.getHalfHeight=function(){return Pc(this.hy)};VA.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qc(c,a)};
VA.prototype.getLocalScaling=function(){return k(Rc(this.hy),p)};VA.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Sc(d,a,c)};VA.prototype.__destroy__=function(){Tc(this.hy)};function RA(){throw"cannot construct a btIDebugDraw, no constructor in IDL";}RA.prototype=Object.create(f.prototype);RA.prototype.constructor=RA;RA.prototype.iy=RA;RA.jy={};b.btIDebugDraw=RA;
RA.prototype.drawLine=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Uc(e,a,c,d)};RA.prototype.drawContactPoint=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);Vc(n,a,c,d,e,g)};
RA.prototype.reportErrorWarning=function(a){var c=this.hy;IA();a=a&&"object"===typeof a?a.hy:LA(a);Wc(c,a)};RA.prototype.draw3dText=function(a,c){var d=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);c=c&&"object"===typeof c?c.hy:LA(c);Xc(d,a,c)};RA.prototype.setDebugMode=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yc(c,a)};RA.prototype.getDebugMode=function(){return Zc(this.hy)};RA.prototype.__destroy__=function(){$c(this.hy)};
function WA(a){a&&"object"===typeof a&&(a=a.hy);this.hy=void 0===a?ad():bd(a);h(WA)[this.hy]=this}WA.prototype=Object.create(f.prototype);WA.prototype.constructor=WA;WA.prototype.iy=WA;WA.jy={};b.btDefaultCollisionConfiguration=WA;WA.prototype.__destroy__=function(){cd(this.hy)};function XA(){throw"cannot construct a btTriangleMeshShape, no constructor in IDL";}XA.prototype=Object.create(UA.prototype);XA.prototype.constructor=XA;XA.prototype.iy=XA;XA.jy={};b.btTriangleMeshShape=XA;
XA.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dd(c,a)};XA.prototype.getLocalScaling=function(){return k(ed(this.hy),p)};XA.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);fd(d,a,c)};XA.prototype.__destroy__=function(){gd(this.hy)};function w(){this.hy=hd();h(w)[this.hy]=this}w.prototype=Object.create(q.prototype);w.prototype.constructor=w;w.prototype.iy=w;w.jy={};
b.btGhostObject=w;w.prototype.getNumOverlappingObjects=function(){return id(this.hy)};w.prototype.getOverlappingObject=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(jd(c,a),q)};w.prototype.setAnisotropicFriction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);kd(d,a,c)};w.prototype.getCollisionShape=function(){return k(ld(this.hy),m)};
w.prototype.setContactProcessingThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);md(c,a)};w.prototype.setActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);nd(c,a)};w.prototype.forceActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);od(c,a)};w.prototype.activate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);void 0===a?pd(c):qd(c,a)};w.prototype.isActive=function(){return!!rd(this.hy)};w.prototype.isKinematicObject=function(){return!!sd(this.hy)};
w.prototype.isStaticObject=function(){return!!td(this.hy)};w.prototype.isStaticOrKinematicObject=function(){return!!ud(this.hy)};w.prototype.getRestitution=function(){return vd(this.hy)};w.prototype.getFriction=function(){return wd(this.hy)};w.prototype.getRollingFriction=function(){return xd(this.hy)};w.prototype.setRestitution=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yd(c,a)};w.prototype.setFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);zd(c,a)};
w.prototype.setRollingFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ad(c,a)};w.prototype.getWorldTransform=function(){return k(Bd(this.hy),r)};w.prototype.getCollisionFlags=function(){return Cd(this.hy)};w.prototype.setCollisionFlags=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dd(c,a)};w.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ed(c,a)};
w.prototype.setCollisionShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Fd(c,a)};w.prototype.setCcdMotionThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gd(c,a)};w.prototype.setCcdSweptSphereRadius=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Hd(c,a)};w.prototype.getUserIndex=function(){return Id(this.hy)};w.prototype.setUserIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Jd(c,a)};
w.prototype.getUserPointer=function(){return k(Kd(this.hy),SA)};w.prototype.setUserPointer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ld(c,a)};w.prototype.getBroadphaseHandle=function(){return k(Md(this.hy),t)};w.prototype.__destroy__=function(){Nd(this.hy)};function YA(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=Od(a,c);h(YA)[this.hy]=this}YA.prototype=Object.create(m.prototype);YA.prototype.constructor=YA;YA.prototype.iy=YA;YA.jy={};
b.btConeShape=YA;YA.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pd(c,a)};YA.prototype.getLocalScaling=function(){return k(Qd(this.hy),p)};YA.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Rd(d,a,c)};YA.prototype.__destroy__=function(){Sd(this.hy)};function ZA(){throw"cannot construct a btActionInterface, no constructor in IDL";}ZA.prototype=Object.create(f.prototype);
ZA.prototype.constructor=ZA;ZA.prototype.iy=ZA;ZA.jy={};b.btActionInterface=ZA;ZA.prototype.updateAction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Td(d,a,c)};ZA.prototype.__destroy__=function(){Ud(this.hy)};
function p(a,c,d){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);this.hy=void 0===a?Vd():void 0===c?_emscripten_bind_btVector3_btVector3_1(a):void 0===d?_emscripten_bind_btVector3_btVector3_2(a,c):Wd(a,c,d);h(p)[this.hy]=this}p.prototype=Object.create(f.prototype);p.prototype.constructor=p;p.prototype.iy=p;p.jy={};b.btVector3=p;p.prototype.length=p.prototype.length=function(){return Xd(this.hy)};p.prototype.x=p.prototype.x=function(){return Yd(this.hy)};
p.prototype.y=p.prototype.y=function(){return Zd(this.hy)};p.prototype.z=p.prototype.z=function(){return $d(this.hy)};p.prototype.setX=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ae(c,a)};p.prototype.setY=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);be(c,a)};p.prototype.setZ=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ce(c,a)};
p.prototype.setValue=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);de(e,a,c,d)};p.prototype.normalize=p.prototype.normalize=function(){ee(this.hy)};p.prototype.rotate=p.prototype.rotate=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return k(fe(d,a,c),p)};p.prototype.dot=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return ge(c,a)};
p.prototype.op_mul=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(he(c,a),p)};p.prototype.op_add=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(ie(c,a),p)};p.prototype.op_sub=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(je(c,a),p)};p.prototype.__destroy__=function(){ke(this.hy)};function $A(){throw"cannot construct a btVehicleRaycaster, no constructor in IDL";}$A.prototype=Object.create(f.prototype);$A.prototype.constructor=$A;
$A.prototype.iy=$A;$A.jy={};b.btVehicleRaycaster=$A;$A.prototype.castRay=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);le(e,a,c,d)};$A.prototype.__destroy__=function(){me(this.hy)};function aB(){throw"cannot construct a btQuadWord, no constructor in IDL";}aB.prototype=Object.create(f.prototype);aB.prototype.constructor=aB;aB.prototype.iy=aB;aB.jy={};b.btQuadWord=aB;aB.prototype.x=aB.prototype.x=function(){return ne(this.hy)};
aB.prototype.y=aB.prototype.y=function(){return oe(this.hy)};aB.prototype.z=aB.prototype.z=function(){return pe(this.hy)};aB.prototype.w=function(){return qe(this.hy)};aB.prototype.setX=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);re(c,a)};aB.prototype.setY=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);se(c,a)};aB.prototype.setZ=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);te(c,a)};
aB.prototype.setW=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ue(c,a)};aB.prototype.__destroy__=function(){ve(this.hy)};function bB(a){a&&"object"===typeof a&&(a=a.hy);this.hy=we(a);h(bB)[this.hy]=this}bB.prototype=Object.create(m.prototype);bB.prototype.constructor=bB;bB.prototype.iy=bB;bB.jy={};b.btCylinderShape=bB;bB.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);xe(c,a)};bB.prototype.getMargin=function(){return ye(this.hy)};
bB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ze(c,a)};bB.prototype.getLocalScaling=function(){return k(Ae(this.hy),p)};bB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Be(d,a,c)};bB.prototype.__destroy__=function(){Ce(this.hy)};
function x(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=De(a,c,d,e);h(x)[this.hy]=this}x.prototype=Object.create(u.prototype);x.prototype.constructor=x;x.prototype.iy=x;x.jy={};b.btDiscreteDynamicsWorld=x;x.prototype.setGravity=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ee(c,a)};x.prototype.getGravity=function(){return k(Fe(this.hy),p)};
x.prototype.addRigidBody=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?Ge(e,a):void 0===d?_emscripten_bind_btDiscreteDynamicsWorld_addRigidBody_2(e,a,c):He(e,a,c,d)};x.prototype.removeRigidBody=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ie(c,a)};
x.prototype.addConstraint=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);void 0===c?Je(d,a):Ke(d,a,c)};x.prototype.removeConstraint=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Le(c,a)};x.prototype.stepSimulation=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);return void 0===c?Me(e,a):void 0===d?Ne(e,a,c):Oe(e,a,c,d)};
x.prototype.setContactAddedCallback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pe(c,a)};x.prototype.setContactProcessedCallback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qe(c,a)};x.prototype.setContactDestroyedCallback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Re(c,a)};x.prototype.getDispatcher=function(){return k(Se(this.hy),OA)};
x.prototype.rayTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Te(e,a,c,d)};x.prototype.getPairCache=function(){return k(Ue(this.hy),PA)};x.prototype.getDispatchInfo=function(){return k(Ve(this.hy),l)};x.prototype.addCollisionObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?We(e,a):void 0===d?Xe(e,a,c):Ye(e,a,c,d)};
x.prototype.removeCollisionObject=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ze(c,a)};x.prototype.getBroadphase=function(){return k($e(this.hy),QA)};x.prototype.convexSweepTest=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);af(n,a,c,d,e,g)};
x.prototype.contactPairTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);bf(e,a,c,d)};x.prototype.contactTest=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);cf(d,a,c)};x.prototype.updateSingleAabb=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);df(c,a)};x.prototype.setDebugDrawer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ef(c,a)};
x.prototype.getDebugDrawer=function(){return k(ff(this.hy),RA)};x.prototype.debugDrawWorld=function(){gf(this.hy)};x.prototype.debugDrawObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);hf(e,a,c,d)};x.prototype.addAction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jf(c,a)};x.prototype.removeAction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kf(c,a)};
x.prototype.getSolverInfo=function(){return k(lf(this.hy),v)};x.prototype.setInternalTickCallback=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?mf(e,a):void 0===d?nf(e,a,c):of(e,a,c,d)};x.prototype.__destroy__=function(){pf(this.hy)};function cB(){throw"cannot construct a btConvexShape, no constructor in IDL";}cB.prototype=Object.create(m.prototype);cB.prototype.constructor=cB;cB.prototype.iy=cB;cB.jy={};
b.btConvexShape=cB;cB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qf(c,a)};cB.prototype.getLocalScaling=function(){return k(rf(this.hy),p)};cB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);sf(d,a,c)};cB.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);tf(c,a)};cB.prototype.getMargin=function(){return uf(this.hy)};cB.prototype.__destroy__=function(){vf(this.hy)};
function OA(){throw"cannot construct a btDispatcher, no constructor in IDL";}OA.prototype=Object.create(f.prototype);OA.prototype.constructor=OA;OA.prototype.iy=OA;OA.jy={};b.btDispatcher=OA;OA.prototype.getNumManifolds=function(){return wf(this.hy)};OA.prototype.getManifoldByIndexInternal=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(xf(c,a),dB)};OA.prototype.__destroy__=function(){yf(this.hy)};
function eB(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=void 0===e?zf(a,c,d):void 0===g?_emscripten_bind_btGeneric6DofConstraint_btGeneric6DofConstraint_4(a,c,d,e):Af(a,c,d,e,g);h(eB)[this.hy]=this}eB.prototype=Object.create(TA.prototype);eB.prototype.constructor=eB;eB.prototype.iy=eB;eB.jy={};b.btGeneric6DofConstraint=eB;
eB.prototype.setLinearLowerLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bf(c,a)};eB.prototype.setLinearUpperLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cf(c,a)};eB.prototype.setAngularLowerLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Df(c,a)};eB.prototype.setAngularUpperLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ef(c,a)};eB.prototype.getFrameOffsetA=function(){return k(Ff(this.hy),r)};
eB.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gf(c,a)};eB.prototype.getBreakingImpulseThreshold=function(){return Hf(this.hy)};eB.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);If(c,a)};eB.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return Jf(d,a,c)};
eB.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Kf(e,a,c,d)};eB.prototype.__destroy__=function(){Lf(this.hy)};function fB(){throw"cannot construct a btStridingMeshInterface, no constructor in IDL";}fB.prototype=Object.create(f.prototype);fB.prototype.constructor=fB;fB.prototype.iy=fB;fB.jy={};b.btStridingMeshInterface=fB;
fB.prototype.setScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Mf(c,a)};fB.prototype.__destroy__=function(){Nf(this.hy)};function gB(){throw"cannot construct a btMotionState, no constructor in IDL";}gB.prototype=Object.create(f.prototype);gB.prototype.constructor=gB;gB.prototype.iy=gB;gB.jy={};b.btMotionState=gB;gB.prototype.getWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Of(c,a)};
gB.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pf(c,a)};gB.prototype.__destroy__=function(){Qf(this.hy)};function y(){throw"cannot construct a ConvexResultCallback, no constructor in IDL";}y.prototype=Object.create(f.prototype);y.prototype.constructor=y;y.prototype.iy=y;y.jy={};b.ConvexResultCallback=y;y.prototype.hasHit=function(){return!!Rf(this.hy)};y.prototype.get_m_collisionFilterGroup=y.prototype.ky=function(){return Sf(this.hy)};
y.prototype.set_m_collisionFilterGroup=y.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tf(c,a)};Object.defineProperty(y.prototype,"m_collisionFilterGroup",{get:y.prototype.ky,set:y.prototype.my});y.prototype.get_m_collisionFilterMask=y.prototype.ly=function(){return Uf(this.hy)};y.prototype.set_m_collisionFilterMask=y.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vf(c,a)};
Object.defineProperty(y.prototype,"m_collisionFilterMask",{get:y.prototype.ly,set:y.prototype.ny});y.prototype.get_m_closestHitFraction=y.prototype.oy=function(){return Wf(this.hy)};y.prototype.set_m_closestHitFraction=y.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xf(c,a)};Object.defineProperty(y.prototype,"m_closestHitFraction",{get:y.prototype.oy,set:y.prototype.py});y.prototype.__destroy__=function(){Yf(this.hy)};
function hB(){throw"cannot construct a ContactResultCallback, no constructor in IDL";}hB.prototype=Object.create(f.prototype);hB.prototype.constructor=hB;hB.prototype.iy=hB;hB.jy={};b.ContactResultCallback=hB;
hB.prototype.addSingleResult=function(a,c,d,e,g,n,F){var aa=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);return Zf(aa,a,c,d,e,g,n,F)};hB.prototype.__destroy__=function(){$f(this.hy)};function iB(){throw"cannot construct a btSoftBodySolver, no constructor in IDL";}iB.prototype=Object.create(f.prototype);
iB.prototype.constructor=iB;iB.prototype.iy=iB;iB.jy={};b.btSoftBodySolver=iB;iB.prototype.__destroy__=function(){ag(this.hy)};function z(){throw"cannot construct a RayResultCallback, no constructor in IDL";}z.prototype=Object.create(f.prototype);z.prototype.constructor=z;z.prototype.iy=z;z.jy={};b.RayResultCallback=z;z.prototype.hasHit=function(){return!!bg(this.hy)};z.prototype.get_m_collisionFilterGroup=z.prototype.ky=function(){return cg(this.hy)};
z.prototype.set_m_collisionFilterGroup=z.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dg(c,a)};Object.defineProperty(z.prototype,"m_collisionFilterGroup",{get:z.prototype.ky,set:z.prototype.my});z.prototype.get_m_collisionFilterMask=z.prototype.ly=function(){return eg(this.hy)};z.prototype.set_m_collisionFilterMask=z.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fg(c,a)};
Object.defineProperty(z.prototype,"m_collisionFilterMask",{get:z.prototype.ly,set:z.prototype.ny});z.prototype.get_m_closestHitFraction=z.prototype.oy=function(){return gg(this.hy)};z.prototype.set_m_closestHitFraction=z.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);hg(c,a)};Object.defineProperty(z.prototype,"m_closestHitFraction",{get:z.prototype.oy,set:z.prototype.py});z.prototype.get_m_collisionObject=z.prototype.qy=function(){return k(ig(this.hy),q)};
z.prototype.set_m_collisionObject=z.prototype.xy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jg(c,a)};Object.defineProperty(z.prototype,"m_collisionObject",{get:z.prototype.qy,set:z.prototype.xy});z.prototype.__destroy__=function(){kg(this.hy)};function jB(){throw"cannot construct a btMatrix3x3, no constructor in IDL";}jB.prototype=Object.create(f.prototype);jB.prototype.constructor=jB;jB.prototype.iy=jB;jB.jy={};b.btMatrix3x3=jB;
jB.prototype.setEulerZYX=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);lg(e,a,c,d)};jB.prototype.getRotation=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mg(c,a)};jB.prototype.getRow=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(ng(c,a),p)};jB.prototype.__destroy__=function(){og(this.hy)};function kB(){throw"cannot construct a btScalarArray, no constructor in IDL";}kB.prototype=Object.create(f.prototype);
kB.prototype.constructor=kB;kB.prototype.iy=kB;kB.jy={};b.btScalarArray=kB;kB.prototype.size=kB.prototype.size=function(){return pg(this.hy)};kB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return qg(c,a)};kB.prototype.__destroy__=function(){rg(this.hy)};function A(){throw"cannot construct a Material, no constructor in IDL";}A.prototype=Object.create(f.prototype);A.prototype.constructor=A;A.prototype.iy=A;A.jy={};b.Material=A;A.prototype.get_m_kLST=A.prototype.vA=function(){return sg(this.hy)};
A.prototype.set_m_kLST=A.prototype.bD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);tg(c,a)};Object.defineProperty(A.prototype,"m_kLST",{get:A.prototype.vA,set:A.prototype.bD});A.prototype.get_m_kAST=A.prototype.uA=function(){return ug(this.hy)};A.prototype.set_m_kAST=A.prototype.aD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);vg(c,a)};Object.defineProperty(A.prototype,"m_kAST",{get:A.prototype.uA,set:A.prototype.aD});A.prototype.get_m_kVST=A.prototype.wA=function(){return wg(this.hy)};
A.prototype.set_m_kVST=A.prototype.cD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);xg(c,a)};Object.defineProperty(A.prototype,"m_kVST",{get:A.prototype.wA,set:A.prototype.cD});A.prototype.get_m_flags=A.prototype.cA=function(){return yg(this.hy)};A.prototype.set_m_flags=A.prototype.JC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);zg(c,a)};Object.defineProperty(A.prototype,"m_flags",{get:A.prototype.cA,set:A.prototype.JC});A.prototype.__destroy__=function(){Ag(this.hy)};
function l(){throw"cannot construct a btDispatcherInfo, no constructor in IDL";}l.prototype=Object.create(f.prototype);l.prototype.constructor=l;l.prototype.iy=l;l.jy={};b.btDispatcherInfo=l;l.prototype.get_m_timeStep=l.prototype.jB=function(){return Bg(this.hy)};l.prototype.set_m_timeStep=l.prototype.QD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cg(c,a)};Object.defineProperty(l.prototype,"m_timeStep",{get:l.prototype.jB,set:l.prototype.QD});
l.prototype.get_m_stepCount=l.prototype.aB=function(){return Dg(this.hy)};l.prototype.set_m_stepCount=l.prototype.HD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Eg(c,a)};Object.defineProperty(l.prototype,"m_stepCount",{get:l.prototype.aB,set:l.prototype.HD});l.prototype.get_m_dispatchFunc=l.prototype.Wz=function(){return Fg(this.hy)};l.prototype.set_m_dispatchFunc=l.prototype.CC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gg(c,a)};
Object.defineProperty(l.prototype,"m_dispatchFunc",{get:l.prototype.Wz,set:l.prototype.CC});l.prototype.get_m_timeOfImpact=l.prototype.iB=function(){return Hg(this.hy)};l.prototype.set_m_timeOfImpact=l.prototype.PD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ig(c,a)};Object.defineProperty(l.prototype,"m_timeOfImpact",{get:l.prototype.iB,set:l.prototype.PD});l.prototype.get_m_useContinuous=l.prototype.lB=function(){return!!Jg(this.hy)};
l.prototype.set_m_useContinuous=l.prototype.SD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Kg(c,a)};Object.defineProperty(l.prototype,"m_useContinuous",{get:l.prototype.lB,set:l.prototype.SD});l.prototype.get_m_enableSatConvex=l.prototype.$z=function(){return!!Lg(this.hy)};l.prototype.set_m_enableSatConvex=l.prototype.GC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Mg(c,a)};Object.defineProperty(l.prototype,"m_enableSatConvex",{get:l.prototype.$z,set:l.prototype.GC});
l.prototype.get_m_enableSPU=l.prototype.Zz=function(){return!!Ng(this.hy)};l.prototype.set_m_enableSPU=l.prototype.FC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Og(c,a)};Object.defineProperty(l.prototype,"m_enableSPU",{get:l.prototype.Zz,set:l.prototype.FC});l.prototype.get_m_useEpa=l.prototype.nB=function(){return!!Pg(this.hy)};l.prototype.set_m_useEpa=l.prototype.UD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qg(c,a)};
Object.defineProperty(l.prototype,"m_useEpa",{get:l.prototype.nB,set:l.prototype.UD});l.prototype.get_m_allowedCcdPenetration=l.prototype.zz=function(){return Rg(this.hy)};l.prototype.set_m_allowedCcdPenetration=l.prototype.fC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sg(c,a)};Object.defineProperty(l.prototype,"m_allowedCcdPenetration",{get:l.prototype.zz,set:l.prototype.fC});l.prototype.get_m_useConvexConservativeDistanceUtil=l.prototype.mB=function(){return!!Tg(this.hy)};
l.prototype.set_m_useConvexConservativeDistanceUtil=l.prototype.TD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ug(c,a)};Object.defineProperty(l.prototype,"m_useConvexConservativeDistanceUtil",{get:l.prototype.mB,set:l.prototype.TD});l.prototype.get_m_convexConservativeDistanceThreshold=l.prototype.Rz=function(){return Vg(this.hy)};l.prototype.set_m_convexConservativeDistanceThreshold=l.prototype.xC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wg(c,a)};
Object.defineProperty(l.prototype,"m_convexConservativeDistanceThreshold",{get:l.prototype.Rz,set:l.prototype.xC});l.prototype.__destroy__=function(){Xg(this.hy)};function B(){throw"cannot construct a btWheelInfoConstructionInfo, no constructor in IDL";}B.prototype=Object.create(f.prototype);B.prototype.constructor=B;B.prototype.iy=B;B.jy={};b.btWheelInfoConstructionInfo=B;B.prototype.get_m_chassisConnectionCS=B.prototype.Lz=function(){return k(Yg(this.hy),p)};
B.prototype.set_m_chassisConnectionCS=B.prototype.rC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Zg(c,a)};Object.defineProperty(B.prototype,"m_chassisConnectionCS",{get:B.prototype.Lz,set:B.prototype.rC});B.prototype.get_m_wheelDirectionCS=B.prototype.Ly=function(){return k($g(this.hy),p)};B.prototype.set_m_wheelDirectionCS=B.prototype.Uy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ah(c,a)};Object.defineProperty(B.prototype,"m_wheelDirectionCS",{get:B.prototype.Ly,set:B.prototype.Uy});
B.prototype.get_m_wheelAxleCS=B.prototype.Ky=function(){return k(bh(this.hy),p)};B.prototype.set_m_wheelAxleCS=B.prototype.Ty=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ch(c,a)};Object.defineProperty(B.prototype,"m_wheelAxleCS",{get:B.prototype.Ky,set:B.prototype.Ty});B.prototype.get_m_suspensionRestLength=B.prototype.fB=function(){return dh(this.hy)};B.prototype.set_m_suspensionRestLength=B.prototype.MD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);eh(c,a)};
Object.defineProperty(B.prototype,"m_suspensionRestLength",{get:B.prototype.fB,set:B.prototype.MD});B.prototype.get_m_maxSuspensionTravelCm=B.prototype.vy=function(){return fh(this.hy)};B.prototype.set_m_maxSuspensionTravelCm=B.prototype.Cy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gh(c,a)};Object.defineProperty(B.prototype,"m_maxSuspensionTravelCm",{get:B.prototype.vy,set:B.prototype.Cy});B.prototype.get_m_wheelRadius=B.prototype.tB=function(){return hh(this.hy)};
B.prototype.set_m_wheelRadius=B.prototype.$D=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ih(c,a)};Object.defineProperty(B.prototype,"m_wheelRadius",{get:B.prototype.tB,set:B.prototype.$D});B.prototype.get_m_suspensionStiffness=B.prototype.wy=function(){return jh(this.hy)};B.prototype.set_m_suspensionStiffness=B.prototype.Dy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kh(c,a)};Object.defineProperty(B.prototype,"m_suspensionStiffness",{get:B.prototype.wy,set:B.prototype.Dy});
B.prototype.get_m_wheelsDampingCompression=B.prototype.My=function(){return lh(this.hy)};B.prototype.set_m_wheelsDampingCompression=B.prototype.Vy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mh(c,a)};Object.defineProperty(B.prototype,"m_wheelsDampingCompression",{get:B.prototype.My,set:B.prototype.Vy});B.prototype.get_m_wheelsDampingRelaxation=B.prototype.Ny=function(){return nh(this.hy)};
B.prototype.set_m_wheelsDampingRelaxation=B.prototype.Wy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);oh(c,a)};Object.defineProperty(B.prototype,"m_wheelsDampingRelaxation",{get:B.prototype.Ny,set:B.prototype.Wy});B.prototype.get_m_frictionSlip=B.prototype.ry=function(){return ph(this.hy)};B.prototype.set_m_frictionSlip=B.prototype.yy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qh(c,a)};Object.defineProperty(B.prototype,"m_frictionSlip",{get:B.prototype.ry,set:B.prototype.yy});
B.prototype.get_m_maxSuspensionForce=B.prototype.uy=function(){return rh(this.hy)};B.prototype.set_m_maxSuspensionForce=B.prototype.By=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sh(c,a)};Object.defineProperty(B.prototype,"m_maxSuspensionForce",{get:B.prototype.uy,set:B.prototype.By});B.prototype.get_m_bIsFrontWheel=B.prototype.Fy=function(){return!!th(this.hy)};B.prototype.set_m_bIsFrontWheel=B.prototype.Oy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);uh(c,a)};
Object.defineProperty(B.prototype,"m_bIsFrontWheel",{get:B.prototype.Fy,set:B.prototype.Oy});B.prototype.__destroy__=function(){vh(this.hy)};function lB(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=void 0===c?wh(a):xh(a,c);h(lB)[this.hy]=this}lB.prototype=Object.create(cB.prototype);lB.prototype.constructor=lB;lB.prototype.iy=lB;lB.jy={};b.btConvexTriangleMeshShape=lB;lB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yh(c,a)};
lB.prototype.getLocalScaling=function(){return k(zh(this.hy),p)};lB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ah(d,a,c)};lB.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bh(c,a)};lB.prototype.getMargin=function(){return Ch(this.hy)};lB.prototype.__destroy__=function(){Dh(this.hy)};function QA(){throw"cannot construct a btBroadphaseInterface, no constructor in IDL";}QA.prototype=Object.create(f.prototype);
QA.prototype.constructor=QA;QA.prototype.iy=QA;QA.jy={};b.btBroadphaseInterface=QA;QA.prototype.getOverlappingPairCache=function(){return k(Eh(this.hy),PA)};QA.prototype.__destroy__=function(){Fh(this.hy)};function C(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=void 0===e?Gh(a,c,d):Hh(a,c,d,e);h(C)[this.hy]=this}C.prototype=Object.create(f.prototype);C.prototype.constructor=C;C.prototype.iy=C;
C.jy={};b.btRigidBodyConstructionInfo=C;C.prototype.get_m_linearDamping=C.prototype.xA=function(){return Ih(this.hy)};C.prototype.set_m_linearDamping=C.prototype.dD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Jh(c,a)};Object.defineProperty(C.prototype,"m_linearDamping",{get:C.prototype.xA,set:C.prototype.dD});C.prototype.get_m_angularDamping=C.prototype.Bz=function(){return Kh(this.hy)};
C.prototype.set_m_angularDamping=C.prototype.hC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Lh(c,a)};Object.defineProperty(C.prototype,"m_angularDamping",{get:C.prototype.Bz,set:C.prototype.hC});C.prototype.get_m_friction=C.prototype.dA=function(){return Mh(this.hy)};C.prototype.set_m_friction=C.prototype.KC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Nh(c,a)};Object.defineProperty(C.prototype,"m_friction",{get:C.prototype.dA,set:C.prototype.KC});
C.prototype.get_m_rollingFriction=C.prototype.TA=function(){return Oh(this.hy)};C.prototype.set_m_rollingFriction=C.prototype.zD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ph(c,a)};Object.defineProperty(C.prototype,"m_rollingFriction",{get:C.prototype.TA,set:C.prototype.zD});C.prototype.get_m_restitution=C.prototype.RA=function(){return Qh(this.hy)};C.prototype.set_m_restitution=C.prototype.xD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rh(c,a)};
Object.defineProperty(C.prototype,"m_restitution",{get:C.prototype.RA,set:C.prototype.xD});C.prototype.get_m_linearSleepingThreshold=C.prototype.yA=function(){return Sh(this.hy)};C.prototype.set_m_linearSleepingThreshold=C.prototype.eD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Th(c,a)};Object.defineProperty(C.prototype,"m_linearSleepingThreshold",{get:C.prototype.yA,set:C.prototype.eD});C.prototype.get_m_angularSleepingThreshold=C.prototype.Cz=function(){return Uh(this.hy)};
C.prototype.set_m_angularSleepingThreshold=C.prototype.iC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vh(c,a)};Object.defineProperty(C.prototype,"m_angularSleepingThreshold",{get:C.prototype.Cz,set:C.prototype.iC});C.prototype.get_m_additionalDamping=C.prototype.wz=function(){return!!Wh(this.hy)};C.prototype.set_m_additionalDamping=C.prototype.cC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xh(c,a)};
Object.defineProperty(C.prototype,"m_additionalDamping",{get:C.prototype.wz,set:C.prototype.cC});C.prototype.get_m_additionalDampingFactor=C.prototype.xz=function(){return Yh(this.hy)};C.prototype.set_m_additionalDampingFactor=C.prototype.dC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Zh(c,a)};Object.defineProperty(C.prototype,"m_additionalDampingFactor",{get:C.prototype.xz,set:C.prototype.dC});C.prototype.get_m_additionalLinearDampingThresholdSqr=C.prototype.yz=function(){return $h(this.hy)};
C.prototype.set_m_additionalLinearDampingThresholdSqr=C.prototype.eC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ai(c,a)};Object.defineProperty(C.prototype,"m_additionalLinearDampingThresholdSqr",{get:C.prototype.yz,set:C.prototype.eC});C.prototype.get_m_additionalAngularDampingThresholdSqr=C.prototype.vz=function(){return bi(this.hy)};C.prototype.set_m_additionalAngularDampingThresholdSqr=C.prototype.bC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ci(c,a)};
Object.defineProperty(C.prototype,"m_additionalAngularDampingThresholdSqr",{get:C.prototype.vz,set:C.prototype.bC});C.prototype.get_m_additionalAngularDampingFactor=C.prototype.uz=function(){return di(this.hy)};C.prototype.set_m_additionalAngularDampingFactor=C.prototype.aC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ei(c,a)};Object.defineProperty(C.prototype,"m_additionalAngularDampingFactor",{get:C.prototype.uz,set:C.prototype.aC});C.prototype.__destroy__=function(){fi(this.hy)};
function mB(){throw"cannot construct a btCollisionConfiguration, no constructor in IDL";}mB.prototype=Object.create(f.prototype);mB.prototype.constructor=mB;mB.prototype.iy=mB;mB.jy={};b.btCollisionConfiguration=mB;mB.prototype.__destroy__=function(){gi(this.hy)};function dB(){this.hy=hi();h(dB)[this.hy]=this}dB.prototype=Object.create(f.prototype);dB.prototype.constructor=dB;dB.prototype.iy=dB;dB.jy={};b.btPersistentManifold=dB;dB.prototype.getBody0=function(){return k(ii(this.hy),q)};
dB.prototype.getBody1=function(){return k(ji(this.hy),q)};dB.prototype.getNumContacts=function(){return ki(this.hy)};dB.prototype.getContactPoint=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(li(c,a),D)};dB.prototype.__destroy__=function(){mi(this.hy)};function nB(a){a&&"object"===typeof a&&(a=a.hy);this.hy=void 0===a?ni():oi(a);h(nB)[this.hy]=this}nB.prototype=Object.create(m.prototype);nB.prototype.constructor=nB;nB.prototype.iy=nB;nB.jy={};b.btCompoundShape=nB;
nB.prototype.addChildShape=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);pi(d,a,c)};nB.prototype.removeChildShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qi(c,a)};nB.prototype.removeChildShapeByIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ri(c,a)};nB.prototype.getNumChildShapes=function(){return si(this.hy)};nB.prototype.getChildShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(ti(c,a),m)};
nB.prototype.updateChildTransform=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===d?ui(e,a,c):vi(e,a,c,d)};nB.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);wi(c,a)};nB.prototype.getMargin=function(){return xi(this.hy)};nB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yi(c,a)};nB.prototype.getLocalScaling=function(){return k(zi(this.hy),p)};
nB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ai(d,a,c)};nB.prototype.__destroy__=function(){Bi(this.hy)};function E(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=Ci(a,c);h(E)[this.hy]=this}E.prototype=Object.create(y.prototype);E.prototype.constructor=E;E.prototype.iy=E;E.jy={};b.ClosestConvexResultCallback=E;E.prototype.hasHit=function(){return!!Di(this.hy)};
E.prototype.get_m_convexFromWorld=E.prototype.Sz=function(){return k(Ei(this.hy),p)};E.prototype.set_m_convexFromWorld=E.prototype.yC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Fi(c,a)};Object.defineProperty(E.prototype,"m_convexFromWorld",{get:E.prototype.Sz,set:E.prototype.yC});E.prototype.get_m_convexToWorld=E.prototype.Tz=function(){return k(Gi(this.hy),p)};E.prototype.set_m_convexToWorld=E.prototype.zC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Hi(c,a)};
Object.defineProperty(E.prototype,"m_convexToWorld",{get:E.prototype.Tz,set:E.prototype.zC});E.prototype.get_m_hitNormalWorld=E.prototype.sy=function(){return k(Ii(this.hy),p)};E.prototype.set_m_hitNormalWorld=E.prototype.zy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ji(c,a)};Object.defineProperty(E.prototype,"m_hitNormalWorld",{get:E.prototype.sy,set:E.prototype.zy});E.prototype.get_m_hitPointWorld=E.prototype.ty=function(){return k(Ki(this.hy),p)};
E.prototype.set_m_hitPointWorld=E.prototype.Ay=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Li(c,a)};Object.defineProperty(E.prototype,"m_hitPointWorld",{get:E.prototype.ty,set:E.prototype.Ay});E.prototype.get_m_collisionFilterGroup=E.prototype.ky=function(){return Mi(this.hy)};E.prototype.set_m_collisionFilterGroup=E.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ni(c,a)};Object.defineProperty(E.prototype,"m_collisionFilterGroup",{get:E.prototype.ky,set:E.prototype.my});
E.prototype.get_m_collisionFilterMask=E.prototype.ly=function(){return Oi(this.hy)};E.prototype.set_m_collisionFilterMask=E.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pi(c,a)};Object.defineProperty(E.prototype,"m_collisionFilterMask",{get:E.prototype.ly,set:E.prototype.ny});E.prototype.get_m_closestHitFraction=E.prototype.oy=function(){return Qi(this.hy)};
E.prototype.set_m_closestHitFraction=E.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ri(c,a)};Object.defineProperty(E.prototype,"m_closestHitFraction",{get:E.prototype.oy,set:E.prototype.py});E.prototype.__destroy__=function(){Si(this.hy)};function G(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=Ti(a,c);h(G)[this.hy]=this}G.prototype=Object.create(z.prototype);G.prototype.constructor=G;G.prototype.iy=G;G.jy={};b.AllHitsRayResultCallback=G;
G.prototype.hasHit=function(){return!!Ui(this.hy)};G.prototype.get_m_collisionObjects=G.prototype.Oz=function(){return k(Vi(this.hy),oB)};G.prototype.set_m_collisionObjects=G.prototype.uC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wi(c,a)};Object.defineProperty(G.prototype,"m_collisionObjects",{get:G.prototype.Oz,set:G.prototype.uC});G.prototype.get_m_rayFromWorld=G.prototype.Iy=function(){return k(Xi(this.hy),p)};
G.prototype.set_m_rayFromWorld=G.prototype.Ry=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yi(c,a)};Object.defineProperty(G.prototype,"m_rayFromWorld",{get:G.prototype.Iy,set:G.prototype.Ry});G.prototype.get_m_rayToWorld=G.prototype.Jy=function(){return k(Zi(this.hy),p)};G.prototype.set_m_rayToWorld=G.prototype.Sy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$i(c,a)};Object.defineProperty(G.prototype,"m_rayToWorld",{get:G.prototype.Jy,set:G.prototype.Sy});
G.prototype.get_m_hitNormalWorld=G.prototype.sy=function(){return k(aj(this.hy),pB)};G.prototype.set_m_hitNormalWorld=G.prototype.zy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);bj(c,a)};Object.defineProperty(G.prototype,"m_hitNormalWorld",{get:G.prototype.sy,set:G.prototype.zy});G.prototype.get_m_hitPointWorld=G.prototype.ty=function(){return k(cj(this.hy),pB)};G.prototype.set_m_hitPointWorld=G.prototype.Ay=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dj(c,a)};
Object.defineProperty(G.prototype,"m_hitPointWorld",{get:G.prototype.ty,set:G.prototype.Ay});G.prototype.get_m_hitFractions=G.prototype.kA=function(){return k(ej(this.hy),kB)};G.prototype.set_m_hitFractions=G.prototype.RC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fj(c,a)};Object.defineProperty(G.prototype,"m_hitFractions",{get:G.prototype.kA,set:G.prototype.RC});G.prototype.get_m_collisionFilterGroup=G.prototype.ky=function(){return gj(this.hy)};
G.prototype.set_m_collisionFilterGroup=G.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);hj(c,a)};Object.defineProperty(G.prototype,"m_collisionFilterGroup",{get:G.prototype.ky,set:G.prototype.my});G.prototype.get_m_collisionFilterMask=G.prototype.ly=function(){return ij(this.hy)};G.prototype.set_m_collisionFilterMask=G.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jj(c,a)};
Object.defineProperty(G.prototype,"m_collisionFilterMask",{get:G.prototype.ly,set:G.prototype.ny});G.prototype.get_m_closestHitFraction=G.prototype.oy=function(){return kj(this.hy)};G.prototype.set_m_closestHitFraction=G.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lj(c,a)};Object.defineProperty(G.prototype,"m_closestHitFraction",{get:G.prototype.oy,set:G.prototype.py});G.prototype.get_m_collisionObject=G.prototype.qy=function(){return k(mj(this.hy),q)};
G.prototype.set_m_collisionObject=G.prototype.xy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);nj(c,a)};Object.defineProperty(G.prototype,"m_collisionObject",{get:G.prototype.qy,set:G.prototype.xy});G.prototype.__destroy__=function(){oj(this.hy)};function qB(){throw"cannot construct a tMaterialArray, no constructor in IDL";}qB.prototype=Object.create(f.prototype);qB.prototype.constructor=qB;qB.prototype.iy=qB;qB.jy={};b.tMaterialArray=qB;qB.prototype.size=qB.prototype.size=function(){return pj(this.hy)};
qB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(qj(c,a),A)};qB.prototype.__destroy__=function(){rj(this.hy)};function rB(a){a&&"object"===typeof a&&(a=a.hy);this.hy=sj(a);h(rB)[this.hy]=this}rB.prototype=Object.create($A.prototype);rB.prototype.constructor=rB;rB.prototype.iy=rB;rB.jy={};b.btDefaultVehicleRaycaster=rB;
rB.prototype.castRay=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);tj(e,a,c,d)};rB.prototype.__destroy__=function(){uj(this.hy)};function sB(){this.hy=vj();h(sB)[this.hy]=this}sB.prototype=Object.create(UA.prototype);sB.prototype.constructor=sB;sB.prototype.iy=sB;sB.jy={};b.btEmptyShape=sB;sB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);wj(c,a)};
sB.prototype.getLocalScaling=function(){return k(xj(this.hy),p)};sB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);yj(d,a,c)};sB.prototype.__destroy__=function(){zj(this.hy)};function H(){this.hy=Aj();h(H)[this.hy]=this}H.prototype=Object.create(f.prototype);H.prototype.constructor=H;H.prototype.iy=H;H.jy={};b.btConstraintSetting=H;H.prototype.get_m_tau=H.prototype.hB=function(){return Bj(this.hy)};
H.prototype.set_m_tau=H.prototype.OD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cj(c,a)};Object.defineProperty(H.prototype,"m_tau",{get:H.prototype.hB,set:H.prototype.OD});H.prototype.get_m_damping=H.prototype.Uz=function(){return Dj(this.hy)};H.prototype.set_m_damping=H.prototype.AC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ej(c,a)};Object.defineProperty(H.prototype,"m_damping",{get:H.prototype.Uz,set:H.prototype.AC});
H.prototype.get_m_impulseClamp=H.prototype.qA=function(){return Fj(this.hy)};H.prototype.set_m_impulseClamp=H.prototype.XC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gj(c,a)};Object.defineProperty(H.prototype,"m_impulseClamp",{get:H.prototype.qA,set:H.prototype.XC});H.prototype.__destroy__=function(){Hj(this.hy)};function tB(){throw"cannot construct a LocalShapeInfo, no constructor in IDL";}tB.prototype=Object.create(f.prototype);tB.prototype.constructor=tB;tB.prototype.iy=tB;
tB.jy={};b.LocalShapeInfo=tB;tB.prototype.get_m_shapePart=tB.prototype.WA=function(){return Ij(this.hy)};tB.prototype.set_m_shapePart=tB.prototype.CD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Jj(c,a)};Object.defineProperty(tB.prototype,"m_shapePart",{get:tB.prototype.WA,set:tB.prototype.CD});tB.prototype.get_m_triangleIndex=tB.prototype.kB=function(){return Kj(this.hy)};
tB.prototype.set_m_triangleIndex=tB.prototype.RD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Lj(c,a)};Object.defineProperty(tB.prototype,"m_triangleIndex",{get:tB.prototype.kB,set:tB.prototype.RD});tB.prototype.__destroy__=function(){Mj(this.hy)};function I(a){a&&"object"===typeof a&&(a=a.hy);this.hy=Nj(a);h(I)[this.hy]=this}I.prototype=Object.create(q.prototype);I.prototype.constructor=I;I.prototype.iy=I;I.jy={};b.btRigidBody=I;
I.prototype.getCenterOfMassTransform=function(){return k(Oj(this.hy),r)};I.prototype.setCenterOfMassTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pj(c,a)};I.prototype.setSleepingThresholds=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Qj(d,a,c)};I.prototype.getLinearDamping=function(){return Rj(this.hy)};I.prototype.getAngularDamping=function(){return Sj(this.hy)};
I.prototype.setDamping=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Tj(d,a,c)};I.prototype.setMassProps=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Uj(d,a,c)};I.prototype.getLinearFactor=function(){return k(Vj(this.hy),p)};I.prototype.setLinearFactor=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wj(c,a)};
I.prototype.applyTorque=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xj(c,a)};I.prototype.applyLocalTorque=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yj(c,a)};I.prototype.applyForce=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Zj(d,a,c)};I.prototype.applyCentralForce=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ak(c,a)};
I.prototype.applyCentralLocalForce=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);bk(c,a)};I.prototype.applyTorqueImpulse=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ck(c,a)};I.prototype.applyImpulse=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);dk(d,a,c)};I.prototype.applyCentralImpulse=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ek(c,a)};I.prototype.updateInertiaTensor=function(){fk(this.hy)};
I.prototype.getLinearVelocity=function(){return k(gk(this.hy),p)};I.prototype.getAngularVelocity=function(){return k(hk(this.hy),p)};I.prototype.setLinearVelocity=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ik(c,a)};I.prototype.setAngularVelocity=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jk(c,a)};I.prototype.getMotionState=function(){return k(kk(this.hy),gB)};I.prototype.setMotionState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lk(c,a)};
I.prototype.getAngularFactor=function(){return k(mk(this.hy),p)};I.prototype.setAngularFactor=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);nk(c,a)};I.prototype.upcast=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(ok(c,a),I)};I.prototype.getAabb=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);pk(d,a,c)};I.prototype.applyGravity=function(){qk(this.hy)};I.prototype.getGravity=function(){return k(rk(this.hy),p)};
I.prototype.setGravity=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sk(c,a)};I.prototype.getBroadphaseProxy=function(){return k(tk(this.hy),t)};I.prototype.clearForces=function(){uk(this.hy)};I.prototype.setAnisotropicFriction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);vk(d,a,c)};I.prototype.getCollisionShape=function(){return k(wk(this.hy),m)};
I.prototype.setContactProcessingThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);xk(c,a)};I.prototype.setActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yk(c,a)};I.prototype.forceActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);zk(c,a)};I.prototype.activate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);void 0===a?Ak(c):Bk(c,a)};I.prototype.isActive=function(){return!!Ck(this.hy)};I.prototype.isKinematicObject=function(){return!!Dk(this.hy)};
I.prototype.isStaticObject=function(){return!!Ek(this.hy)};I.prototype.isStaticOrKinematicObject=function(){return!!Fk(this.hy)};I.prototype.getRestitution=function(){return Gk(this.hy)};I.prototype.getFriction=function(){return Hk(this.hy)};I.prototype.getRollingFriction=function(){return Ik(this.hy)};I.prototype.setRestitution=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Jk(c,a)};I.prototype.setFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Kk(c,a)};
I.prototype.setRollingFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Lk(c,a)};I.prototype.getWorldTransform=function(){return k(Mk(this.hy),r)};I.prototype.getCollisionFlags=function(){return Nk(this.hy)};I.prototype.setCollisionFlags=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ok(c,a)};I.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pk(c,a)};
I.prototype.setCollisionShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qk(c,a)};I.prototype.setCcdMotionThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rk(c,a)};I.prototype.setCcdSweptSphereRadius=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sk(c,a)};I.prototype.getUserIndex=function(){return Tk(this.hy)};I.prototype.setUserIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Uk(c,a)};
I.prototype.getUserPointer=function(){return k(Vk(this.hy),SA)};I.prototype.setUserPointer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wk(c,a)};I.prototype.getBroadphaseHandle=function(){return k(Xk(this.hy),t)};I.prototype.__destroy__=function(){Yk(this.hy)};function uB(){throw"cannot construct a btIndexedMeshArray, no constructor in IDL";}uB.prototype=Object.create(f.prototype);uB.prototype.constructor=uB;uB.prototype.iy=uB;uB.jy={};b.btIndexedMeshArray=uB;
uB.prototype.size=uB.prototype.size=function(){return Zk(this.hy)};uB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k($k(c,a),vB)};uB.prototype.__destroy__=function(){al(this.hy)};function wB(){this.hy=bl();h(wB)[this.hy]=this}wB.prototype=Object.create(f.prototype);wB.prototype.constructor=wB;wB.prototype.iy=wB;wB.jy={};b.btDbvtBroadphase=wB;wB.prototype.__destroy__=function(){cl(this.hy)};
function xB(a,c,d,e,g,n,F,aa,ta){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);aa&&"object"===typeof aa&&(aa=aa.hy);ta&&"object"===typeof ta&&(ta=ta.hy);this.hy=dl(a,c,d,e,g,n,F,aa,ta);h(xB)[this.hy]=this}xB.prototype=Object.create(UA.prototype);xB.prototype.constructor=xB;xB.prototype.iy=xB;xB.jy={};
b.btHeightfieldTerrainShape=xB;xB.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);el(c,a)};xB.prototype.getMargin=function(){return fl(this.hy)};xB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gl(c,a)};xB.prototype.getLocalScaling=function(){return k(hl(this.hy),p)};xB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);il(d,a,c)};
xB.prototype.__destroy__=function(){jl(this.hy)};function yB(){this.hy=kl();h(yB)[this.hy]=this}yB.prototype=Object.create(iB.prototype);yB.prototype.constructor=yB;yB.prototype.iy=yB;yB.jy={};b.btDefaultSoftBodySolver=yB;yB.prototype.__destroy__=function(){ll(this.hy)};function zB(a){a&&"object"===typeof a&&(a=a.hy);this.hy=ml(a);h(zB)[this.hy]=this}zB.prototype=Object.create(OA.prototype);zB.prototype.constructor=zB;zB.prototype.iy=zB;zB.jy={};b.btCollisionDispatcher=zB;
zB.prototype.getNumManifolds=function(){return nl(this.hy)};zB.prototype.getManifoldByIndexInternal=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(ol(c,a),dB)};zB.prototype.__destroy__=function(){pl(this.hy)};
function AB(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=void 0===d?ql(a,c):void 0===e?rl(a,c,d):void 0===g?sl(a,c,d,e):tl(a,c,d,e,g);h(AB)[this.hy]=this}AB.prototype=Object.create(f.prototype);AB.prototype.constructor=AB;AB.prototype.iy=AB;AB.jy={};b.btAxisSweep3=AB;AB.prototype.__destroy__=function(){ul(this.hy)};
function SA(){throw"cannot construct a VoidPtr, no constructor in IDL";}SA.prototype=Object.create(f.prototype);SA.prototype.constructor=SA;SA.prototype.iy=SA;SA.jy={};b.VoidPtr=SA;SA.prototype.__destroy__=function(){vl(this.hy)};function J(){this.hy=wl();h(J)[this.hy]=this}J.prototype=Object.create(f.prototype);J.prototype.constructor=J;J.prototype.iy=J;J.jy={};b.btSoftBodyWorldInfo=J;J.prototype.get_air_density=J.prototype.Yy=function(){return xl(this.hy)};
J.prototype.set_air_density=J.prototype.FB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yl(c,a)};Object.defineProperty(J.prototype,"air_density",{get:J.prototype.Yy,set:J.prototype.FB});J.prototype.get_water_density=J.prototype.CB=function(){return zl(this.hy)};J.prototype.set_water_density=J.prototype.iE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Al(c,a)};Object.defineProperty(J.prototype,"water_density",{get:J.prototype.CB,set:J.prototype.iE});
J.prototype.get_water_offset=J.prototype.EB=function(){return Bl(this.hy)};J.prototype.set_water_offset=J.prototype.kE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cl(c,a)};Object.defineProperty(J.prototype,"water_offset",{get:J.prototype.EB,set:J.prototype.kE});J.prototype.get_m_maxDisplacement=J.prototype.EA=function(){return Dl(this.hy)};J.prototype.set_m_maxDisplacement=J.prototype.kD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);El(c,a)};
Object.defineProperty(J.prototype,"m_maxDisplacement",{get:J.prototype.EA,set:J.prototype.kD});J.prototype.get_water_normal=J.prototype.DB=function(){return k(Fl(this.hy),p)};J.prototype.set_water_normal=J.prototype.jE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gl(c,a)};Object.defineProperty(J.prototype,"water_normal",{get:J.prototype.DB,set:J.prototype.jE});J.prototype.get_m_broadphase=J.prototype.Gz=function(){return k(Hl(this.hy),QA)};
J.prototype.set_m_broadphase=J.prototype.mC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Il(c,a)};Object.defineProperty(J.prototype,"m_broadphase",{get:J.prototype.Gz,set:J.prototype.mC});J.prototype.get_m_dispatcher=J.prototype.Xz=function(){return k(Jl(this.hy),OA)};J.prototype.set_m_dispatcher=J.prototype.DC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Kl(c,a)};Object.defineProperty(J.prototype,"m_dispatcher",{get:J.prototype.Xz,set:J.prototype.DC});
J.prototype.get_m_gravity=J.prototype.fA=function(){return k(Ll(this.hy),p)};J.prototype.set_m_gravity=J.prototype.MC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ml(c,a)};Object.defineProperty(J.prototype,"m_gravity",{get:J.prototype.fA,set:J.prototype.MC});J.prototype.__destroy__=function(){Nl(this.hy)};
function BB(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=void 0===d?Ol(a,c):void 0===e?_emscripten_bind_btConeTwistConstraint_btConeTwistConstraint_3(a,c,d):Pl(a,c,d,e);h(BB)[this.hy]=this}BB.prototype=Object.create(TA.prototype);BB.prototype.constructor=BB;BB.prototype.iy=BB;BB.jy={};b.btConeTwistConstraint=BB;
BB.prototype.setLimit=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ql(d,a,c)};BB.prototype.setAngularOnly=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rl(c,a)};BB.prototype.setDamping=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sl(c,a)};BB.prototype.enableMotor=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tl(c,a)};
BB.prototype.setMaxMotorImpulse=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ul(c,a)};BB.prototype.setMaxMotorImpulseNormalized=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vl(c,a)};BB.prototype.setMotorTarget=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wl(c,a)};BB.prototype.setMotorTargetInConstraintSpace=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xl(c,a)};
BB.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yl(c,a)};BB.prototype.getBreakingImpulseThreshold=function(){return Zl(this.hy)};BB.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$l(c,a)};BB.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return am(d,a,c)};
BB.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);bm(e,a,c,d)};BB.prototype.__destroy__=function(){cm(this.hy)};
function CB(a,c,d,e,g,n,F){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);this.hy=void 0===d?dm(a,c):void 0===e?em(a,c,d):void 0===g?fm(a,c,d,e):void 0===n?gm(a,c,d,e,g):void 0===F?hm(a,c,d,e,g,n):im(a,c,d,e,g,n,F);h(CB)[this.hy]=this}CB.prototype=Object.create(TA.prototype);CB.prototype.constructor=CB;
CB.prototype.iy=CB;CB.jy={};b.btHingeConstraint=CB;CB.prototype.setLimit=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);void 0===g?jm(n,a,c,d,e):km(n,a,c,d,e,g)};CB.prototype.enableAngularMotor=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);lm(e,a,c,d)};
CB.prototype.setAngularOnly=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mm(c,a)};CB.prototype.enableMotor=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);nm(c,a)};CB.prototype.setMaxMotorImpulse=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);om(c,a)};CB.prototype.setMotorTarget=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);pm(d,a,c)};
CB.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qm(c,a)};CB.prototype.getBreakingImpulseThreshold=function(){return rm(this.hy)};CB.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sm(c,a)};CB.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return tm(d,a,c)};
CB.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);um(e,a,c,d)};CB.prototype.__destroy__=function(){wm(this.hy)};function DB(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=xm(a,c);h(DB)[this.hy]=this}DB.prototype=Object.create(YA.prototype);DB.prototype.constructor=DB;DB.prototype.iy=DB;DB.jy={};b.btConeShapeZ=DB;
DB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ym(c,a)};DB.prototype.getLocalScaling=function(){return k(zm(this.hy),p)};DB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Am(d,a,c)};DB.prototype.__destroy__=function(){Bm(this.hy)};function EB(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=Cm(a,c);h(EB)[this.hy]=this}EB.prototype=Object.create(YA.prototype);
EB.prototype.constructor=EB;EB.prototype.iy=EB;EB.jy={};b.btConeShapeX=EB;EB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dm(c,a)};EB.prototype.getLocalScaling=function(){return k(Em(this.hy),p)};EB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Fm(d,a,c)};EB.prototype.__destroy__=function(){Gm(this.hy)};
function FB(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=void 0===a?Hm():void 0===c?Im(a):Jm(a,c);h(FB)[this.hy]=this}FB.prototype=Object.create(fB.prototype);FB.prototype.constructor=FB;FB.prototype.iy=FB;FB.jy={};b.btTriangleMesh=FB;FB.prototype.addTriangle=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);void 0===e?Km(g,a,c,d):Lm(g,a,c,d,e)};
FB.prototype.findOrAddVertex=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return Mm(d,a,c)};FB.prototype.addIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Nm(c,a)};FB.prototype.getIndexedMeshArray=function(){return k(Om(this.hy),uB)};FB.prototype.setScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pm(c,a)};FB.prototype.__destroy__=function(){Qm(this.hy)};
function GB(a,c){IA();"object"==typeof a&&(a=MA(a));c&&"object"===typeof c&&(c=c.hy);this.hy=void 0===a?Rm():void 0===c?Sm(a):Tm(a,c);h(GB)[this.hy]=this}GB.prototype=Object.create(m.prototype);GB.prototype.constructor=GB;GB.prototype.iy=GB;GB.jy={};b.btConvexHullShape=GB;GB.prototype.addPoint=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);void 0===c?Um(d,a):Vm(d,a,c)};
GB.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wm(c,a)};GB.prototype.getMargin=function(){return Xm(this.hy)};GB.prototype.getNumVertices=function(){return Ym(this.hy)};GB.prototype.initializePolyhedralFeatures=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return!!Zm(c,a)};GB.prototype.recalcLocalAabb=function(){$m(this.hy)};GB.prototype.getConvexPolyhedron=function(){return k(an(this.hy),HB)};
GB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);bn(c,a)};GB.prototype.getLocalScaling=function(){return k(cn(this.hy),p)};GB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);dn(d,a,c)};GB.prototype.__destroy__=function(){en(this.hy)};function K(){this.hy=fn();h(K)[this.hy]=this}K.prototype=Object.create(f.prototype);K.prototype.constructor=K;K.prototype.iy=K;K.jy={};
b.btVehicleTuning=K;K.prototype.get_m_suspensionStiffness=K.prototype.wy=function(){return gn(this.hy)};K.prototype.set_m_suspensionStiffness=K.prototype.Dy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);hn(c,a)};Object.defineProperty(K.prototype,"m_suspensionStiffness",{get:K.prototype.wy,set:K.prototype.Dy});K.prototype.get_m_suspensionCompression=K.prototype.bB=function(){return jn(this.hy)};
K.prototype.set_m_suspensionCompression=K.prototype.ID=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kn(c,a)};Object.defineProperty(K.prototype,"m_suspensionCompression",{get:K.prototype.bB,set:K.prototype.ID});K.prototype.get_m_suspensionDamping=K.prototype.cB=function(){return ln(this.hy)};K.prototype.set_m_suspensionDamping=K.prototype.JD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mn(c,a)};
Object.defineProperty(K.prototype,"m_suspensionDamping",{get:K.prototype.cB,set:K.prototype.JD});K.prototype.get_m_maxSuspensionTravelCm=K.prototype.vy=function(){return nn(this.hy)};K.prototype.set_m_maxSuspensionTravelCm=K.prototype.Cy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);on(c,a)};Object.defineProperty(K.prototype,"m_maxSuspensionTravelCm",{get:K.prototype.vy,set:K.prototype.Cy});K.prototype.get_m_frictionSlip=K.prototype.ry=function(){return pn(this.hy)};
K.prototype.set_m_frictionSlip=K.prototype.yy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qn(c,a)};Object.defineProperty(K.prototype,"m_frictionSlip",{get:K.prototype.ry,set:K.prototype.yy});K.prototype.get_m_maxSuspensionForce=K.prototype.uy=function(){return rn(this.hy)};K.prototype.set_m_maxSuspensionForce=K.prototype.By=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sn(c,a)};Object.defineProperty(K.prototype,"m_maxSuspensionForce",{get:K.prototype.uy,set:K.prototype.By});
function IB(){throw"cannot construct a btCollisionObjectWrapper, no constructor in IDL";}IB.prototype=Object.create(f.prototype);IB.prototype.constructor=IB;IB.prototype.iy=IB;IB.jy={};b.btCollisionObjectWrapper=IB;IB.prototype.getWorldTransform=function(){return k(tn(this.hy),r)};IB.prototype.getCollisionObject=function(){return k(un(this.hy),q)};IB.prototype.getCollisionShape=function(){return k(vn(this.hy),m)};function JB(a){a&&"object"===typeof a&&(a=a.hy);this.hy=wn(a);h(JB)[this.hy]=this}
JB.prototype=Object.create(f.prototype);JB.prototype.constructor=JB;JB.prototype.iy=JB;JB.jy={};b.btShapeHull=JB;JB.prototype.buildHull=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return!!xn(c,a)};JB.prototype.numVertices=function(){return yn(this.hy)};JB.prototype.getVertexPointer=function(){return k(zn(this.hy),p)};JB.prototype.__destroy__=function(){An(this.hy)};
function KB(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=void 0===a?Bn():void 0===c?Cn(a):Dn(a,c);h(KB)[this.hy]=this}KB.prototype=Object.create(gB.prototype);KB.prototype.constructor=KB;KB.prototype.iy=KB;KB.jy={};b.btDefaultMotionState=KB;KB.prototype.getWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);En(c,a)};KB.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Fn(c,a)};
KB.prototype.get_m_graphicsWorldTrans=KB.prototype.eA=function(){return k(Gn(this.hy),r)};KB.prototype.set_m_graphicsWorldTrans=KB.prototype.LC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Hn(c,a)};Object.defineProperty(KB.prototype,"m_graphicsWorldTrans",{get:KB.prototype.eA,set:KB.prototype.LC});KB.prototype.__destroy__=function(){In(this.hy)};function L(a){a&&"object"===typeof a&&(a=a.hy);this.hy=Jn(a);h(L)[this.hy]=this}L.prototype=Object.create(f.prototype);
L.prototype.constructor=L;L.prototype.iy=L;L.jy={};b.btWheelInfo=L;L.prototype.getSuspensionRestLength=function(){return Kn(this.hy)};L.prototype.updateWheel=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ln(d,a,c)};L.prototype.get_m_suspensionStiffness=L.prototype.wy=function(){return Mn(this.hy)};L.prototype.set_m_suspensionStiffness=L.prototype.Dy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Nn(c,a)};
Object.defineProperty(L.prototype,"m_suspensionStiffness",{get:L.prototype.wy,set:L.prototype.Dy});L.prototype.get_m_frictionSlip=L.prototype.ry=function(){return On(this.hy)};L.prototype.set_m_frictionSlip=L.prototype.yy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pn(c,a)};Object.defineProperty(L.prototype,"m_frictionSlip",{get:L.prototype.ry,set:L.prototype.yy});L.prototype.get_m_engineForce=L.prototype.aA=function(){return Qn(this.hy)};
L.prototype.set_m_engineForce=L.prototype.HC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rn(c,a)};Object.defineProperty(L.prototype,"m_engineForce",{get:L.prototype.aA,set:L.prototype.HC});L.prototype.get_m_rollInfluence=L.prototype.SA=function(){return Sn(this.hy)};L.prototype.set_m_rollInfluence=L.prototype.yD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tn(c,a)};Object.defineProperty(L.prototype,"m_rollInfluence",{get:L.prototype.SA,set:L.prototype.yD});
L.prototype.get_m_suspensionRestLength1=L.prototype.gB=function(){return Un(this.hy)};L.prototype.set_m_suspensionRestLength1=L.prototype.ND=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vn(c,a)};Object.defineProperty(L.prototype,"m_suspensionRestLength1",{get:L.prototype.gB,set:L.prototype.ND});L.prototype.get_m_wheelsRadius=L.prototype.uB=function(){return Wn(this.hy)};L.prototype.set_m_wheelsRadius=L.prototype.aE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xn(c,a)};
Object.defineProperty(L.prototype,"m_wheelsRadius",{get:L.prototype.uB,set:L.prototype.aE});L.prototype.get_m_wheelsDampingCompression=L.prototype.My=function(){return Yn(this.hy)};L.prototype.set_m_wheelsDampingCompression=L.prototype.Vy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Zn(c,a)};Object.defineProperty(L.prototype,"m_wheelsDampingCompression",{get:L.prototype.My,set:L.prototype.Vy});L.prototype.get_m_wheelsDampingRelaxation=L.prototype.Ny=function(){return $n(this.hy)};
L.prototype.set_m_wheelsDampingRelaxation=L.prototype.Wy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ao(c,a)};Object.defineProperty(L.prototype,"m_wheelsDampingRelaxation",{get:L.prototype.Ny,set:L.prototype.Wy});L.prototype.get_m_steering=L.prototype.$A=function(){return bo(this.hy)};L.prototype.set_m_steering=L.prototype.GD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);co(c,a)};Object.defineProperty(L.prototype,"m_steering",{get:L.prototype.$A,set:L.prototype.GD});
L.prototype.get_m_maxSuspensionForce=L.prototype.uy=function(){return eo(this.hy)};L.prototype.set_m_maxSuspensionForce=L.prototype.By=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fo(c,a)};Object.defineProperty(L.prototype,"m_maxSuspensionForce",{get:L.prototype.uy,set:L.prototype.By});L.prototype.get_m_maxSuspensionTravelCm=L.prototype.vy=function(){return go(this.hy)};
L.prototype.set_m_maxSuspensionTravelCm=L.prototype.Cy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ho(c,a)};Object.defineProperty(L.prototype,"m_maxSuspensionTravelCm",{get:L.prototype.vy,set:L.prototype.Cy});L.prototype.get_m_wheelsSuspensionForce=L.prototype.vB=function(){return io(this.hy)};L.prototype.set_m_wheelsSuspensionForce=L.prototype.bE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jo(c,a)};
Object.defineProperty(L.prototype,"m_wheelsSuspensionForce",{get:L.prototype.vB,set:L.prototype.bE});L.prototype.get_m_bIsFrontWheel=L.prototype.Fy=function(){return!!ko(this.hy)};L.prototype.set_m_bIsFrontWheel=L.prototype.Oy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lo(c,a)};Object.defineProperty(L.prototype,"m_bIsFrontWheel",{get:L.prototype.Fy,set:L.prototype.Oy});L.prototype.get_m_raycastInfo=L.prototype.QA=function(){return k(mo(this.hy),M)};
L.prototype.set_m_raycastInfo=L.prototype.wD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);no(c,a)};Object.defineProperty(L.prototype,"m_raycastInfo",{get:L.prototype.QA,set:L.prototype.wD});L.prototype.get_m_chassisConnectionPointCS=L.prototype.Mz=function(){return k(oo(this.hy),p)};L.prototype.set_m_chassisConnectionPointCS=L.prototype.sC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);po(c,a)};
Object.defineProperty(L.prototype,"m_chassisConnectionPointCS",{get:L.prototype.Mz,set:L.prototype.sC});L.prototype.get_m_worldTransform=L.prototype.wB=function(){return k(qo(this.hy),r)};L.prototype.set_m_worldTransform=L.prototype.cE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ro(c,a)};Object.defineProperty(L.prototype,"m_worldTransform",{get:L.prototype.wB,set:L.prototype.cE});L.prototype.get_m_wheelDirectionCS=L.prototype.Ly=function(){return k(so(this.hy),p)};
L.prototype.set_m_wheelDirectionCS=L.prototype.Uy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);to(c,a)};Object.defineProperty(L.prototype,"m_wheelDirectionCS",{get:L.prototype.Ly,set:L.prototype.Uy});L.prototype.get_m_wheelAxleCS=L.prototype.Ky=function(){return k(uo(this.hy),p)};L.prototype.set_m_wheelAxleCS=L.prototype.Ty=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);vo(c,a)};Object.defineProperty(L.prototype,"m_wheelAxleCS",{get:L.prototype.Ky,set:L.prototype.Ty});
L.prototype.get_m_rotation=L.prototype.UA=function(){return wo(this.hy)};L.prototype.set_m_rotation=L.prototype.AD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);xo(c,a)};Object.defineProperty(L.prototype,"m_rotation",{get:L.prototype.UA,set:L.prototype.AD});L.prototype.get_m_deltaRotation=L.prototype.Vz=function(){return yo(this.hy)};L.prototype.set_m_deltaRotation=L.prototype.BC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);zo(c,a)};
Object.defineProperty(L.prototype,"m_deltaRotation",{get:L.prototype.Vz,set:L.prototype.BC});L.prototype.get_m_brake=L.prototype.Fz=function(){return Ao(this.hy)};L.prototype.set_m_brake=L.prototype.lC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bo(c,a)};Object.defineProperty(L.prototype,"m_brake",{get:L.prototype.Fz,set:L.prototype.lC});L.prototype.get_m_clippedInvContactDotSuspension=L.prototype.Nz=function(){return Co(this.hy)};
L.prototype.set_m_clippedInvContactDotSuspension=L.prototype.tC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Do(c,a)};Object.defineProperty(L.prototype,"m_clippedInvContactDotSuspension",{get:L.prototype.Nz,set:L.prototype.tC});L.prototype.get_m_suspensionRelativeVelocity=L.prototype.eB=function(){return Eo(this.hy)};L.prototype.set_m_suspensionRelativeVelocity=L.prototype.LD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Fo(c,a)};
Object.defineProperty(L.prototype,"m_suspensionRelativeVelocity",{get:L.prototype.eB,set:L.prototype.LD});L.prototype.get_m_skidInfo=L.prototype.XA=function(){return Go(this.hy)};L.prototype.set_m_skidInfo=L.prototype.DD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ho(c,a)};Object.defineProperty(L.prototype,"m_skidInfo",{get:L.prototype.XA,set:L.prototype.DD});L.prototype.__destroy__=function(){Io(this.hy)};
function N(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=void 0===a?Jo():void 0===c?_emscripten_bind_btVector4_btVector4_1(a):void 0===d?_emscripten_bind_btVector4_btVector4_2(a,c):void 0===e?_emscripten_bind_btVector4_btVector4_3(a,c,d):Ko(a,c,d,e);h(N)[this.hy]=this}N.prototype=Object.create(p.prototype);N.prototype.constructor=N;N.prototype.iy=N;N.jy={};b.btVector4=N;N.prototype.w=function(){return Lo(this.hy)};
N.prototype.setValue=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);Mo(g,a,c,d,e)};N.prototype.length=N.prototype.length=function(){return No(this.hy)};N.prototype.x=N.prototype.x=function(){return Oo(this.hy)};N.prototype.y=N.prototype.y=function(){return Po(this.hy)};N.prototype.z=N.prototype.z=function(){return Qo(this.hy)};
N.prototype.setX=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ro(c,a)};N.prototype.setY=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);So(c,a)};N.prototype.setZ=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);To(c,a)};N.prototype.normalize=N.prototype.normalize=function(){Uo(this.hy)};N.prototype.rotate=N.prototype.rotate=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return k(Vo(d,a,c),p)};
N.prototype.dot=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Wo(c,a)};N.prototype.op_mul=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Xo(c,a),p)};N.prototype.op_add=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Yo(c,a),p)};N.prototype.op_sub=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Zo(c,a),p)};N.prototype.__destroy__=function(){$o(this.hy)};function LB(){this.hy=ap();h(LB)[this.hy]=this}LB.prototype=Object.create(f.prototype);
LB.prototype.constructor=LB;LB.prototype.iy=LB;LB.jy={};b.btDefaultCollisionConstructionInfo=LB;LB.prototype.__destroy__=function(){bp(this.hy)};function O(){throw"cannot construct a Anchor, no constructor in IDL";}O.prototype=Object.create(f.prototype);O.prototype.constructor=O;O.prototype.iy=O;O.jy={};b.Anchor=O;O.prototype.get_m_node=O.prototype.FA=function(){return k(cp(this.hy),Node)};O.prototype.set_m_node=O.prototype.lD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dp(c,a)};
Object.defineProperty(O.prototype,"m_node",{get:O.prototype.FA,set:O.prototype.lD});O.prototype.get_m_local=O.prototype.zA=function(){return k(ep(this.hy),p)};O.prototype.set_m_local=O.prototype.fD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fp(c,a)};Object.defineProperty(O.prototype,"m_local",{get:O.prototype.zA,set:O.prototype.fD});O.prototype.get_m_body=O.prototype.Ez=function(){return k(gp(this.hy),I)};
O.prototype.set_m_body=O.prototype.kC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);hp(c,a)};Object.defineProperty(O.prototype,"m_body",{get:O.prototype.Ez,set:O.prototype.kC});O.prototype.get_m_influence=O.prototype.sA=function(){return ip(this.hy)};O.prototype.set_m_influence=O.prototype.ZC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jp(c,a)};Object.defineProperty(O.prototype,"m_influence",{get:O.prototype.sA,set:O.prototype.ZC});
O.prototype.get_m_c0=O.prototype.Hz=function(){return k(kp(this.hy),jB)};O.prototype.set_m_c0=O.prototype.nC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lp(c,a)};Object.defineProperty(O.prototype,"m_c0",{get:O.prototype.Hz,set:O.prototype.nC});O.prototype.get_m_c1=O.prototype.Iz=function(){return k(mp(this.hy),p)};O.prototype.set_m_c1=O.prototype.oC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);np(c,a)};Object.defineProperty(O.prototype,"m_c1",{get:O.prototype.Iz,set:O.prototype.oC});
O.prototype.get_m_c2=O.prototype.Jz=function(){return op(this.hy)};O.prototype.set_m_c2=O.prototype.pC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pp(c,a)};Object.defineProperty(O.prototype,"m_c2",{get:O.prototype.Jz,set:O.prototype.pC});O.prototype.__destroy__=function(){qp(this.hy)};function P(){throw"cannot construct a btVehicleRaycasterResult, no constructor in IDL";}P.prototype=Object.create(f.prototype);P.prototype.constructor=P;P.prototype.iy=P;P.jy={};
b.btVehicleRaycasterResult=P;P.prototype.get_m_hitPointInWorld=P.prototype.nA=function(){return k(rp(this.hy),p)};P.prototype.set_m_hitPointInWorld=P.prototype.UC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sp(c,a)};Object.defineProperty(P.prototype,"m_hitPointInWorld",{get:P.prototype.nA,set:P.prototype.UC});P.prototype.get_m_hitNormalInWorld=P.prototype.lA=function(){return k(tp(this.hy),p)};
P.prototype.set_m_hitNormalInWorld=P.prototype.SC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);up(c,a)};Object.defineProperty(P.prototype,"m_hitNormalInWorld",{get:P.prototype.lA,set:P.prototype.SC});P.prototype.get_m_distFraction=P.prototype.Yz=function(){return vp(this.hy)};P.prototype.set_m_distFraction=P.prototype.EC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);wp(c,a)};Object.defineProperty(P.prototype,"m_distFraction",{get:P.prototype.Yz,set:P.prototype.EC});
P.prototype.__destroy__=function(){xp(this.hy)};function pB(){throw"cannot construct a btVector3Array, no constructor in IDL";}pB.prototype=Object.create(f.prototype);pB.prototype.constructor=pB;pB.prototype.iy=pB;pB.jy={};b.btVector3Array=pB;pB.prototype.size=pB.prototype.size=function(){return yp(this.hy)};pB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(zp(c,a),p)};pB.prototype.__destroy__=function(){Ap(this.hy)};
function MB(){throw"cannot construct a btConstraintSolver, no constructor in IDL";}MB.prototype=Object.create(f.prototype);MB.prototype.constructor=MB;MB.prototype.iy=MB;MB.jy={};b.btConstraintSolver=MB;MB.prototype.__destroy__=function(){Bp(this.hy)};function Q(a,c,d){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);this.hy=Cp(a,c,d);h(Q)[this.hy]=this}Q.prototype=Object.create(ZA.prototype);Q.prototype.constructor=Q;Q.prototype.iy=Q;Q.jy={};
b.btRaycastVehicle=Q;Q.prototype.applyEngineForce=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Dp(d,a,c)};Q.prototype.setSteeringValue=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ep(d,a,c)};Q.prototype.getWheelTransformWS=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Fp(c,a),r)};
Q.prototype.updateWheelTransform=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Gp(d,a,c)};Q.prototype.addWheel=function(a,c,d,e,g,n,F){var aa=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);return k(Hp(aa,a,c,d,e,g,n,F),L)};Q.prototype.getNumWheels=function(){return Ip(this.hy)};
Q.prototype.getRigidBody=function(){return k(Jp(this.hy),I)};Q.prototype.getWheelInfo=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Kp(c,a),L)};Q.prototype.setBrake=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Lp(d,a,c)};Q.prototype.setCoordinateSystem=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Mp(e,a,c,d)};Q.prototype.getCurrentSpeedKmHour=function(){return Np(this.hy)};
Q.prototype.getChassisWorldTransform=function(){return k(Op(this.hy),r)};Q.prototype.rayCast=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Pp(c,a)};Q.prototype.updateVehicle=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qp(c,a)};Q.prototype.resetSuspension=function(){Rp(this.hy)};Q.prototype.getSteeringValue=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Sp(c,a)};
Q.prototype.updateWheelTransformsWS=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);void 0===c?Tp(d,a):Up(d,a,c)};Q.prototype.setPitchControl=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vp(c,a)};Q.prototype.updateSuspension=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wp(c,a)};Q.prototype.updateFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xp(c,a)};Q.prototype.getRightAxis=function(){return Yp(this.hy)};
Q.prototype.getUpAxis=function(){return Zp(this.hy)};Q.prototype.getForwardAxis=function(){return $p(this.hy)};Q.prototype.getForwardVector=function(){return k(aq(this.hy),p)};Q.prototype.getUserConstraintType=function(){return bq(this.hy)};Q.prototype.setUserConstraintType=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);cq(c,a)};Q.prototype.setUserConstraintId=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dq(c,a)};Q.prototype.getUserConstraintId=function(){return eq(this.hy)};
Q.prototype.updateAction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);fq(d,a,c)};Q.prototype.__destroy__=function(){gq(this.hy)};function NB(a){a&&"object"===typeof a&&(a=a.hy);this.hy=hq(a);h(NB)[this.hy]=this}NB.prototype=Object.create(bB.prototype);NB.prototype.constructor=NB;NB.prototype.iy=NB;NB.jy={};b.btCylinderShapeX=NB;NB.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);iq(c,a)};NB.prototype.getMargin=function(){return jq(this.hy)};
NB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kq(c,a)};NB.prototype.getLocalScaling=function(){return k(lq(this.hy),p)};NB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);mq(d,a,c)};NB.prototype.__destroy__=function(){nq(this.hy)};function OB(a){a&&"object"===typeof a&&(a=a.hy);this.hy=oq(a);h(OB)[this.hy]=this}OB.prototype=Object.create(bB.prototype);OB.prototype.constructor=OB;
OB.prototype.iy=OB;OB.jy={};b.btCylinderShapeZ=OB;OB.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pq(c,a)};OB.prototype.getMargin=function(){return qq(this.hy)};OB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);rq(c,a)};OB.prototype.getLocalScaling=function(){return k(sq(this.hy),p)};OB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);tq(d,a,c)};
OB.prototype.__destroy__=function(){uq(this.hy)};function HB(){throw"cannot construct a btConvexPolyhedron, no constructor in IDL";}HB.prototype=Object.create(f.prototype);HB.prototype.constructor=HB;HB.prototype.iy=HB;HB.jy={};b.btConvexPolyhedron=HB;HB.prototype.get_m_vertices=HB.prototype.qB=function(){return k(vq(this.hy),pB)};HB.prototype.set_m_vertices=HB.prototype.XD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);wq(c,a)};
Object.defineProperty(HB.prototype,"m_vertices",{get:HB.prototype.qB,set:HB.prototype.XD});HB.prototype.get_m_faces=HB.prototype.Gy=function(){return k(xq(this.hy),PB)};HB.prototype.set_m_faces=HB.prototype.Py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yq(c,a)};Object.defineProperty(HB.prototype,"m_faces",{get:HB.prototype.Gy,set:HB.prototype.Py});HB.prototype.__destroy__=function(){zq(this.hy)};function QB(){this.hy=Aq();h(QB)[this.hy]=this}QB.prototype=Object.create(f.prototype);
QB.prototype.constructor=QB;QB.prototype.iy=QB;QB.jy={};b.btSequentialImpulseConstraintSolver=QB;QB.prototype.__destroy__=function(){Bq(this.hy)};function RB(){throw"cannot construct a tAnchorArray, no constructor in IDL";}RB.prototype=Object.create(f.prototype);RB.prototype.constructor=RB;RB.prototype.iy=RB;RB.jy={};b.tAnchorArray=RB;RB.prototype.size=RB.prototype.size=function(){return Cq(this.hy)};RB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Dq(c,a),O)};
RB.prototype.clear=RB.prototype.clear=function(){Eq(this.hy)};RB.prototype.push_back=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Fq(c,a)};RB.prototype.pop_back=function(){Gq(this.hy)};RB.prototype.__destroy__=function(){Hq(this.hy)};function M(){throw"cannot construct a RaycastInfo, no constructor in IDL";}M.prototype=Object.create(f.prototype);M.prototype.constructor=M;M.prototype.iy=M;M.jy={};b.RaycastInfo=M;
M.prototype.get_m_contactNormalWS=M.prototype.Pz=function(){return k(Iq(this.hy),p)};M.prototype.set_m_contactNormalWS=M.prototype.vC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Jq(c,a)};Object.defineProperty(M.prototype,"m_contactNormalWS",{get:M.prototype.Pz,set:M.prototype.vC});M.prototype.get_m_contactPointWS=M.prototype.Qz=function(){return k(Kq(this.hy),p)};M.prototype.set_m_contactPointWS=M.prototype.wC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Lq(c,a)};
Object.defineProperty(M.prototype,"m_contactPointWS",{get:M.prototype.Qz,set:M.prototype.wC});M.prototype.get_m_suspensionLength=M.prototype.dB=function(){return Mq(this.hy)};M.prototype.set_m_suspensionLength=M.prototype.KD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Nq(c,a)};Object.defineProperty(M.prototype,"m_suspensionLength",{get:M.prototype.dB,set:M.prototype.KD});M.prototype.get_m_hardPointWS=M.prototype.hA=function(){return k(Oq(this.hy),p)};
M.prototype.set_m_hardPointWS=M.prototype.OC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pq(c,a)};Object.defineProperty(M.prototype,"m_hardPointWS",{get:M.prototype.hA,set:M.prototype.OC});M.prototype.get_m_wheelDirectionWS=M.prototype.sB=function(){return k(Qq(this.hy),p)};M.prototype.set_m_wheelDirectionWS=M.prototype.ZD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rq(c,a)};Object.defineProperty(M.prototype,"m_wheelDirectionWS",{get:M.prototype.sB,set:M.prototype.ZD});
M.prototype.get_m_wheelAxleWS=M.prototype.rB=function(){return k(Sq(this.hy),p)};M.prototype.set_m_wheelAxleWS=M.prototype.YD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tq(c,a)};Object.defineProperty(M.prototype,"m_wheelAxleWS",{get:M.prototype.rB,set:M.prototype.YD});M.prototype.get_m_isInContact=M.prototype.tA=function(){return!!Uq(this.hy)};M.prototype.set_m_isInContact=M.prototype.$C=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vq(c,a)};
Object.defineProperty(M.prototype,"m_isInContact",{get:M.prototype.tA,set:M.prototype.$C});M.prototype.get_m_groundObject=M.prototype.gA=function(){return Wq(this.hy)};M.prototype.set_m_groundObject=M.prototype.NC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xq(c,a)};Object.defineProperty(M.prototype,"m_groundObject",{get:M.prototype.gA,set:M.prototype.NC});M.prototype.__destroy__=function(){Yq(this.hy)};
function SB(a,c,d){IA();a&&"object"===typeof a&&(a=a.hy);"object"==typeof c&&(c=MA(c));d&&"object"===typeof d&&(d=d.hy);this.hy=Zq(a,c,d);h(SB)[this.hy]=this}SB.prototype=Object.create(m.prototype);SB.prototype.constructor=SB;SB.prototype.iy=SB;SB.jy={};b.btMultiSphereShape=SB;SB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$q(c,a)};SB.prototype.getLocalScaling=function(){return k(ar(this.hy),p)};
SB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);br(d,a,c)};SB.prototype.__destroy__=function(){cr(this.hy)};function R(a,c,d,e){IA();a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);"object"==typeof e&&(e=MA(e));this.hy=dr(a,c,d,e);h(R)[this.hy]=this}R.prototype=Object.create(q.prototype);R.prototype.constructor=R;R.prototype.iy=R;R.jy={};b.btSoftBody=R;
R.prototype.checkLink=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return!!er(d,a,c)};R.prototype.checkFace=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);return!!fr(e,a,c,d)};R.prototype.appendMaterial=function(){return k(gr(this.hy),A)};R.prototype.appendNode=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);hr(d,a,c)};
R.prototype.appendLink=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);ir(g,a,c,d,e)};R.prototype.appendFace=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);jr(g,a,c,d,e)};
R.prototype.appendTetra=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);kr(n,a,c,d,e,g)};R.prototype.appendAnchor=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);lr(g,a,c,d,e)};
R.prototype.addForce=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);void 0===c?mr(d,a):nr(d,a,c)};R.prototype.addAeroForceToNode=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);or(d,a,c)};R.prototype.getTotalMass=function(){return pr(this.hy)};R.prototype.setTotalMass=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);qr(d,a,c)};
R.prototype.setMass=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);rr(d,a,c)};R.prototype.transform=R.prototype.transform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sr(c,a)};R.prototype.translate=R.prototype.translate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);tr(c,a)};R.prototype.rotate=R.prototype.rotate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ur(c,a)};
R.prototype.scale=R.prototype.scale=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);vr(c,a)};R.prototype.generateClusters=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return void 0===c?wr(d,a):xr(d,a,c)};R.prototype.generateBendingConstraints=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return yr(d,a,c)};
R.prototype.upcast=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(zr(c,a),R)};R.prototype.setAnisotropicFriction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ar(d,a,c)};R.prototype.getCollisionShape=function(){return k(Br(this.hy),m)};R.prototype.setContactProcessingThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cr(c,a)};
R.prototype.setActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dr(c,a)};R.prototype.forceActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Er(c,a)};R.prototype.activate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);void 0===a?Fr(c):Gr(c,a)};R.prototype.isActive=function(){return!!Hr(this.hy)};R.prototype.isKinematicObject=function(){return!!Ir(this.hy)};R.prototype.isStaticObject=function(){return!!Jr(this.hy)};
R.prototype.isStaticOrKinematicObject=function(){return!!Kr(this.hy)};R.prototype.getRestitution=function(){return Lr(this.hy)};R.prototype.getFriction=function(){return Mr(this.hy)};R.prototype.getRollingFriction=function(){return Nr(this.hy)};R.prototype.setRestitution=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Or(c,a)};R.prototype.setFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pr(c,a)};
R.prototype.setRollingFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qr(c,a)};R.prototype.getWorldTransform=function(){return k(Rr(this.hy),r)};R.prototype.getCollisionFlags=function(){return Sr(this.hy)};R.prototype.setCollisionFlags=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tr(c,a)};R.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ur(c,a)};
R.prototype.setCollisionShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vr(c,a)};R.prototype.setCcdMotionThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wr(c,a)};R.prototype.setCcdSweptSphereRadius=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xr(c,a)};R.prototype.getUserIndex=function(){return Yr(this.hy)};R.prototype.setUserIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Zr(c,a)};
R.prototype.getUserPointer=function(){return k($r(this.hy),SA)};R.prototype.setUserPointer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);as(c,a)};R.prototype.getBroadphaseHandle=function(){return k(bs(this.hy),t)};R.prototype.get_m_cfg=R.prototype.Kz=function(){return k(cs(this.hy),S)};R.prototype.set_m_cfg=R.prototype.qC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ds(c,a)};Object.defineProperty(R.prototype,"m_cfg",{get:R.prototype.Kz,set:R.prototype.qC});
R.prototype.get_m_nodes=R.prototype.GA=function(){return k(es(this.hy),TB)};R.prototype.set_m_nodes=R.prototype.mD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gs(c,a)};Object.defineProperty(R.prototype,"m_nodes",{get:R.prototype.GA,set:R.prototype.mD});R.prototype.get_m_faces=R.prototype.Gy=function(){return k(hs(this.hy),UB)};R.prototype.set_m_faces=R.prototype.Py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);is(c,a)};
Object.defineProperty(R.prototype,"m_faces",{get:R.prototype.Gy,set:R.prototype.Py});R.prototype.get_m_materials=R.prototype.DA=function(){return k(js(this.hy),qB)};R.prototype.set_m_materials=R.prototype.jD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ks(c,a)};Object.defineProperty(R.prototype,"m_materials",{get:R.prototype.DA,set:R.prototype.jD});R.prototype.get_m_anchors=R.prototype.Az=function(){return k(ls(this.hy),RB)};
R.prototype.set_m_anchors=R.prototype.gC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ms(c,a)};Object.defineProperty(R.prototype,"m_anchors",{get:R.prototype.Az,set:R.prototype.gC});R.prototype.__destroy__=function(){ns(this.hy)};function VB(){throw"cannot construct a btIntArray, no constructor in IDL";}VB.prototype=Object.create(f.prototype);VB.prototype.constructor=VB;VB.prototype.iy=VB;VB.jy={};b.btIntArray=VB;VB.prototype.size=VB.prototype.size=function(){return ps(this.hy)};
VB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return qs(c,a)};VB.prototype.__destroy__=function(){rs(this.hy)};function S(){throw"cannot construct a Config, no constructor in IDL";}S.prototype=Object.create(f.prototype);S.prototype.constructor=S;S.prototype.iy=S;S.jy={};b.Config=S;S.prototype.get_kVCF=S.prototype.sz=function(){return ss(this.hy)};S.prototype.set_kVCF=S.prototype.$B=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ts(c,a)};
Object.defineProperty(S.prototype,"kVCF",{get:S.prototype.sz,set:S.prototype.$B});S.prototype.get_kDP=S.prototype.fz=function(){return us(this.hy)};S.prototype.set_kDP=S.prototype.NB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);vs(c,a)};Object.defineProperty(S.prototype,"kDP",{get:S.prototype.fz,set:S.prototype.NB});S.prototype.get_kDG=S.prototype.ez=function(){return xs(this.hy)};S.prototype.set_kDG=S.prototype.MB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ys(c,a)};
Object.defineProperty(S.prototype,"kDG",{get:S.prototype.ez,set:S.prototype.MB});S.prototype.get_kLF=S.prototype.hz=function(){return zs(this.hy)};S.prototype.set_kLF=S.prototype.PB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);As(c,a)};Object.defineProperty(S.prototype,"kLF",{get:S.prototype.hz,set:S.prototype.PB});S.prototype.get_kPR=S.prototype.jz=function(){return Bs(this.hy)};S.prototype.set_kPR=S.prototype.RB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cs(c,a)};
Object.defineProperty(S.prototype,"kPR",{get:S.prototype.jz,set:S.prototype.RB});S.prototype.get_kVC=S.prototype.rz=function(){return Ds(this.hy)};S.prototype.set_kVC=S.prototype.ZB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Es(c,a)};Object.defineProperty(S.prototype,"kVC",{get:S.prototype.rz,set:S.prototype.ZB});S.prototype.get_kDF=S.prototype.dz=function(){return Fs(this.hy)};S.prototype.set_kDF=S.prototype.LB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gs(c,a)};
Object.defineProperty(S.prototype,"kDF",{get:S.prototype.dz,set:S.prototype.LB});S.prototype.get_kMT=S.prototype.iz=function(){return Hs(this.hy)};S.prototype.set_kMT=S.prototype.QB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Is(c,a)};Object.defineProperty(S.prototype,"kMT",{get:S.prototype.iz,set:S.prototype.QB});S.prototype.get_kCHR=S.prototype.cz=function(){return Js(this.hy)};S.prototype.set_kCHR=S.prototype.KB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ks(c,a)};
Object.defineProperty(S.prototype,"kCHR",{get:S.prototype.cz,set:S.prototype.KB});S.prototype.get_kKHR=S.prototype.gz=function(){return Ls(this.hy)};S.prototype.set_kKHR=S.prototype.OB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ms(c,a)};Object.defineProperty(S.prototype,"kKHR",{get:S.prototype.gz,set:S.prototype.OB});S.prototype.get_kSHR=S.prototype.kz=function(){return Ns(this.hy)};
S.prototype.set_kSHR=S.prototype.SB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Os(c,a)};Object.defineProperty(S.prototype,"kSHR",{get:S.prototype.kz,set:S.prototype.SB});S.prototype.get_kAHR=S.prototype.bz=function(){return Ps(this.hy)};S.prototype.set_kAHR=S.prototype.JB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qs(c,a)};Object.defineProperty(S.prototype,"kAHR",{get:S.prototype.bz,set:S.prototype.JB});S.prototype.get_kSRHR_CL=S.prototype.nz=function(){return Rs(this.hy)};
S.prototype.set_kSRHR_CL=S.prototype.VB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ss(c,a)};Object.defineProperty(S.prototype,"kSRHR_CL",{get:S.prototype.nz,set:S.prototype.VB});S.prototype.get_kSKHR_CL=S.prototype.lz=function(){return Ts(this.hy)};S.prototype.set_kSKHR_CL=S.prototype.TB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Us(c,a)};Object.defineProperty(S.prototype,"kSKHR_CL",{get:S.prototype.lz,set:S.prototype.TB});S.prototype.get_kSSHR_CL=S.prototype.pz=function(){return Vs(this.hy)};
S.prototype.set_kSSHR_CL=S.prototype.XB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ws(c,a)};Object.defineProperty(S.prototype,"kSSHR_CL",{get:S.prototype.pz,set:S.prototype.XB});S.prototype.get_kSR_SPLT_CL=S.prototype.oz=function(){return Xs(this.hy)};S.prototype.set_kSR_SPLT_CL=S.prototype.WB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ys(c,a)};Object.defineProperty(S.prototype,"kSR_SPLT_CL",{get:S.prototype.oz,set:S.prototype.WB});
S.prototype.get_kSK_SPLT_CL=S.prototype.mz=function(){return Zs(this.hy)};S.prototype.set_kSK_SPLT_CL=S.prototype.UB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$s(c,a)};Object.defineProperty(S.prototype,"kSK_SPLT_CL",{get:S.prototype.mz,set:S.prototype.UB});S.prototype.get_kSS_SPLT_CL=S.prototype.qz=function(){return at(this.hy)};S.prototype.set_kSS_SPLT_CL=S.prototype.YB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);bt(c,a)};
Object.defineProperty(S.prototype,"kSS_SPLT_CL",{get:S.prototype.qz,set:S.prototype.YB});S.prototype.get_maxvolume=S.prototype.yB=function(){return ct(this.hy)};S.prototype.set_maxvolume=S.prototype.eE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dt(c,a)};Object.defineProperty(S.prototype,"maxvolume",{get:S.prototype.yB,set:S.prototype.eE});S.prototype.get_timescale=S.prototype.AB=function(){return et(this.hy)};
S.prototype.set_timescale=S.prototype.gE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ft(c,a)};Object.defineProperty(S.prototype,"timescale",{get:S.prototype.AB,set:S.prototype.gE});S.prototype.get_viterations=S.prototype.BB=function(){return gt(this.hy)};S.prototype.set_viterations=S.prototype.hE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ht(c,a)};Object.defineProperty(S.prototype,"viterations",{get:S.prototype.BB,set:S.prototype.hE});
S.prototype.get_piterations=S.prototype.zB=function(){return it(this.hy)};S.prototype.set_piterations=S.prototype.fE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jt(c,a)};Object.defineProperty(S.prototype,"piterations",{get:S.prototype.zB,set:S.prototype.fE});S.prototype.get_diterations=S.prototype.az=function(){return kt(this.hy)};S.prototype.set_diterations=S.prototype.IB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lt(c,a)};
Object.defineProperty(S.prototype,"diterations",{get:S.prototype.az,set:S.prototype.IB});S.prototype.get_citerations=S.prototype.Zy=function(){return mt(this.hy)};S.prototype.set_citerations=S.prototype.GB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);nt(c,a)};Object.defineProperty(S.prototype,"citerations",{get:S.prototype.Zy,set:S.prototype.GB});S.prototype.get_collisions=S.prototype.$y=function(){return ot(this.hy)};
S.prototype.set_collisions=S.prototype.HB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pt(c,a)};Object.defineProperty(S.prototype,"collisions",{get:S.prototype.$y,set:S.prototype.HB});S.prototype.__destroy__=function(){qt(this.hy)};function Node(){throw"cannot construct a Node, no constructor in IDL";}Node.prototype=Object.create(f.prototype);Node.prototype.constructor=Node;Node.prototype.iy=Node;Node.jy={};b.Node=Node;
Node.prototype.get_m_x=Node.prototype.xB=function(){return k(rt(this.hy),p)};Node.prototype.set_m_x=Node.prototype.dE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);st(c,a)};Object.defineProperty(Node.prototype,"m_x",{get:Node.prototype.xB,set:Node.prototype.dE});Node.prototype.get_m_q=Node.prototype.OA=function(){return k(tt(this.hy),p)};Node.prototype.set_m_q=Node.prototype.uD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ut(c,a)};
Object.defineProperty(Node.prototype,"m_q",{get:Node.prototype.OA,set:Node.prototype.uD});Node.prototype.get_m_v=Node.prototype.pB=function(){return k(vt(this.hy),p)};Node.prototype.set_m_v=Node.prototype.WD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);wt(c,a)};Object.defineProperty(Node.prototype,"m_v",{get:Node.prototype.pB,set:Node.prototype.WD});Node.prototype.get_m_f=Node.prototype.bA=function(){return k(xt(this.hy),p)};
Node.prototype.set_m_f=Node.prototype.IC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yt(c,a)};Object.defineProperty(Node.prototype,"m_f",{get:Node.prototype.bA,set:Node.prototype.IC});Node.prototype.get_m_n=Node.prototype.Hy=function(){return k(zt(this.hy),p)};Node.prototype.set_m_n=Node.prototype.Qy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);At(c,a)};Object.defineProperty(Node.prototype,"m_n",{get:Node.prototype.Hy,set:Node.prototype.Qy});
Node.prototype.get_m_im=Node.prototype.pA=function(){return Bt(this.hy)};Node.prototype.set_m_im=Node.prototype.WC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ct(c,a)};Object.defineProperty(Node.prototype,"m_im",{get:Node.prototype.pA,set:Node.prototype.WC});Node.prototype.get_m_area=Node.prototype.Dz=function(){return Dt(this.hy)};Node.prototype.set_m_area=Node.prototype.jC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Et(c,a)};
Object.defineProperty(Node.prototype,"m_area",{get:Node.prototype.Dz,set:Node.prototype.jC});Node.prototype.__destroy__=function(){Ft(this.hy)};function WB(){this.hy=Gt();h(WB)[this.hy]=this}WB.prototype=Object.create(f.prototype);WB.prototype.constructor=WB;WB.prototype.iy=WB;WB.jy={};b.btGhostPairCallback=WB;WB.prototype.__destroy__=function(){Ht(this.hy)};function XB(){throw"cannot construct a btOverlappingPairCallback, no constructor in IDL";}XB.prototype=Object.create(f.prototype);
XB.prototype.constructor=XB;XB.prototype.iy=XB;XB.jy={};b.btOverlappingPairCallback=XB;XB.prototype.__destroy__=function(){It(this.hy)};function T(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=void 0===e?Jt(a,c,d):Kt(a,c,d,e);h(T)[this.hy]=this}T.prototype=Object.create(ZA.prototype);T.prototype.constructor=T;T.prototype.iy=T;T.jy={};b.btKinematicCharacterController=T;
T.prototype.setUpAxis=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Lt(c,a)};T.prototype.setWalkDirection=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Mt(c,a)};T.prototype.setVelocityForTimeInterval=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Nt(d,a,c)};T.prototype.warp=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ot(c,a)};T.prototype.preStep=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pt(c,a)};
T.prototype.playerStep=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Qt(d,a,c)};T.prototype.setFallSpeed=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rt(c,a)};T.prototype.setJumpSpeed=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);St(c,a)};T.prototype.setMaxJumpHeight=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tt(c,a)};T.prototype.canJump=function(){return!!Ut(this.hy)};T.prototype.jump=function(){Vt(this.hy)};
T.prototype.setGravity=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wt(c,a)};T.prototype.getGravity=function(){return Xt(this.hy)};T.prototype.setMaxSlope=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yt(c,a)};T.prototype.getMaxSlope=function(){return Zt(this.hy)};T.prototype.getGhostObject=function(){return k($t(this.hy),U)};T.prototype.setUseGhostSweepTest=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);au(c,a)};T.prototype.onGround=function(){return!!bu(this.hy)};
T.prototype.setUpInterpolate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);cu(c,a)};T.prototype.updateAction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);du(d,a,c)};T.prototype.__destroy__=function(){eu(this.hy)};function YB(){throw"cannot construct a btSoftBodyArray, no constructor in IDL";}YB.prototype=Object.create(f.prototype);YB.prototype.constructor=YB;YB.prototype.iy=YB;YB.jy={};b.btSoftBodyArray=YB;
YB.prototype.size=YB.prototype.size=function(){return fu(this.hy)};YB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(gu(c,a),R)};YB.prototype.__destroy__=function(){hu(this.hy)};function PB(){throw"cannot construct a btFaceArray, no constructor in IDL";}PB.prototype=Object.create(f.prototype);PB.prototype.constructor=PB;PB.prototype.iy=PB;PB.jy={};b.btFaceArray=PB;PB.prototype.size=PB.prototype.size=function(){return iu(this.hy)};
PB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(ju(c,a),ZB)};PB.prototype.__destroy__=function(){ku(this.hy)};function $B(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=lu(a,c);h($B)[this.hy]=this}$B.prototype=Object.create(UA.prototype);$B.prototype.constructor=$B;$B.prototype.iy=$B;$B.jy={};b.btStaticPlaneShape=$B;$B.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mu(c,a)};
$B.prototype.getLocalScaling=function(){return k(nu(this.hy),p)};$B.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);ou(d,a,c)};$B.prototype.__destroy__=function(){pu(this.hy)};function PA(){throw"cannot construct a btOverlappingPairCache, no constructor in IDL";}PA.prototype=Object.create(f.prototype);PA.prototype.constructor=PA;PA.prototype.iy=PA;PA.jy={};b.btOverlappingPairCache=PA;
PA.prototype.setInternalGhostPairCallback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qu(c,a)};PA.prototype.getNumOverlappingPairs=function(){return ru(this.hy)};PA.prototype.__destroy__=function(){su(this.hy)};function vB(){throw"cannot construct a btIndexedMesh, no constructor in IDL";}vB.prototype=Object.create(f.prototype);vB.prototype.constructor=vB;vB.prototype.iy=vB;vB.jy={};b.btIndexedMesh=vB;vB.prototype.get_m_numTriangles=vB.prototype.KA=function(){return tu(this.hy)};
vB.prototype.set_m_numTriangles=vB.prototype.qD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);uu(c,a)};Object.defineProperty(vB.prototype,"m_numTriangles",{get:vB.prototype.KA,set:vB.prototype.qD});vB.prototype.__destroy__=function(){vu(this.hy)};function V(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=wu(a,c,d,e,g);h(V)[this.hy]=this}V.prototype=Object.create(x.prototype);
V.prototype.constructor=V;V.prototype.iy=V;V.jy={};b.btSoftRigidDynamicsWorld=V;V.prototype.addSoftBody=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);xu(e,a,c,d)};V.prototype.removeSoftBody=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yu(c,a)};V.prototype.removeCollisionObject=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);zu(c,a)};V.prototype.getWorldInfo=function(){return k(Au(this.hy),J)};
V.prototype.getSoftBodyArray=function(){return k(Bu(this.hy),YB)};V.prototype.getDispatcher=function(){return k(Cu(this.hy),OA)};V.prototype.rayTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Du(e,a,c,d)};V.prototype.getPairCache=function(){return k(Eu(this.hy),PA)};V.prototype.getDispatchInfo=function(){return k(Fu(this.hy),l)};
V.prototype.addCollisionObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?Gu(e,a):void 0===d?Hu(e,a,c):Iu(e,a,c,d)};V.prototype.getBroadphase=function(){return k(Ju(this.hy),QA)};
V.prototype.convexSweepTest=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);Ku(n,a,c,d,e,g)};V.prototype.contactPairTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Lu(e,a,c,d)};
V.prototype.contactTest=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Mu(d,a,c)};V.prototype.updateSingleAabb=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Nu(c,a)};V.prototype.setDebugDrawer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ou(c,a)};V.prototype.getDebugDrawer=function(){return k(Pu(this.hy),RA)};V.prototype.debugDrawWorld=function(){Qu(this.hy)};
V.prototype.debugDrawObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Ru(e,a,c,d)};V.prototype.setGravity=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Su(c,a)};V.prototype.getGravity=function(){return k(Tu(this.hy),p)};
V.prototype.addRigidBody=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?Uu(e,a):void 0===d?_emscripten_bind_btSoftRigidDynamicsWorld_addRigidBody_2(e,a,c):Vu(e,a,c,d)};V.prototype.removeRigidBody=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wu(c,a)};
V.prototype.addConstraint=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);void 0===c?Xu(d,a):Yu(d,a,c)};V.prototype.removeConstraint=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Zu(c,a)};V.prototype.stepSimulation=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);return void 0===c?$u(e,a):void 0===d?av(e,a,c):bv(e,a,c,d)};
V.prototype.setContactAddedCallback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);cv(c,a)};V.prototype.setContactProcessedCallback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dv(c,a)};V.prototype.setContactDestroyedCallback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ev(c,a)};V.prototype.addAction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fv(c,a)};V.prototype.removeAction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gv(c,a)};
V.prototype.getSolverInfo=function(){return k(hv(this.hy),v)};V.prototype.setInternalTickCallback=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?iv(e,a):void 0===d?jv(e,a,c):kv(e,a,c,d)};V.prototype.__destroy__=function(){lv(this.hy)};
function aC(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=mv(a,c,d,e);h(aC)[this.hy]=this}aC.prototype=Object.create(TA.prototype);aC.prototype.constructor=aC;aC.prototype.iy=aC;aC.jy={};b.btFixedConstraint=aC;aC.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);nv(c,a)};aC.prototype.getBreakingImpulseThreshold=function(){return ov(this.hy)};
aC.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pv(c,a)};aC.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return qv(d,a,c)};aC.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);rv(e,a,c,d)};aC.prototype.__destroy__=function(){sv(this.hy)};
function r(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=void 0===a?tv():void 0===c?_emscripten_bind_btTransform_btTransform_1(a):uv(a,c);h(r)[this.hy]=this}r.prototype=Object.create(f.prototype);r.prototype.constructor=r;r.prototype.iy=r;r.jy={};b.btTransform=r;r.prototype.setIdentity=function(){vv(this.hy)};r.prototype.setOrigin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);wv(c,a)};
r.prototype.setRotation=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);xv(c,a)};r.prototype.getOrigin=function(){return k(yv(this.hy),p)};r.prototype.getRotation=function(){return k(zv(this.hy),W)};r.prototype.getBasis=function(){return k(Av(this.hy),jB)};r.prototype.setFromOpenGLMatrix=function(a){var c=this.hy;IA();"object"==typeof a&&(a=MA(a));Bv(c,a)};r.prototype.inverse=r.prototype.inverse=function(){return k(Cv(this.hy),r)};
r.prototype.op_mul=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Dv(c,a),r)};r.prototype.__destroy__=function(){Ev(this.hy)};function X(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=Fv(a,c);h(X)[this.hy]=this}X.prototype=Object.create(z.prototype);X.prototype.constructor=X;X.prototype.iy=X;X.jy={};b.ClosestRayResultCallback=X;X.prototype.hasHit=function(){return!!Gv(this.hy)};
X.prototype.get_m_rayFromWorld=X.prototype.Iy=function(){return k(Hv(this.hy),p)};X.prototype.set_m_rayFromWorld=X.prototype.Ry=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Iv(c,a)};Object.defineProperty(X.prototype,"m_rayFromWorld",{get:X.prototype.Iy,set:X.prototype.Ry});X.prototype.get_m_rayToWorld=X.prototype.Jy=function(){return k(Jv(this.hy),p)};X.prototype.set_m_rayToWorld=X.prototype.Sy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Kv(c,a)};
Object.defineProperty(X.prototype,"m_rayToWorld",{get:X.prototype.Jy,set:X.prototype.Sy});X.prototype.get_m_hitNormalWorld=X.prototype.sy=function(){return k(Lv(this.hy),p)};X.prototype.set_m_hitNormalWorld=X.prototype.zy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Mv(c,a)};Object.defineProperty(X.prototype,"m_hitNormalWorld",{get:X.prototype.sy,set:X.prototype.zy});X.prototype.get_m_hitPointWorld=X.prototype.ty=function(){return k(Nv(this.hy),p)};
X.prototype.set_m_hitPointWorld=X.prototype.Ay=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ov(c,a)};Object.defineProperty(X.prototype,"m_hitPointWorld",{get:X.prototype.ty,set:X.prototype.Ay});X.prototype.get_m_collisionFilterGroup=X.prototype.ky=function(){return Pv(this.hy)};X.prototype.set_m_collisionFilterGroup=X.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qv(c,a)};Object.defineProperty(X.prototype,"m_collisionFilterGroup",{get:X.prototype.ky,set:X.prototype.my});
X.prototype.get_m_collisionFilterMask=X.prototype.ly=function(){return Rv(this.hy)};X.prototype.set_m_collisionFilterMask=X.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sv(c,a)};Object.defineProperty(X.prototype,"m_collisionFilterMask",{get:X.prototype.ly,set:X.prototype.ny});X.prototype.get_m_closestHitFraction=X.prototype.oy=function(){return Tv(this.hy)};
X.prototype.set_m_closestHitFraction=X.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Uv(c,a)};Object.defineProperty(X.prototype,"m_closestHitFraction",{get:X.prototype.oy,set:X.prototype.py});X.prototype.get_m_collisionObject=X.prototype.qy=function(){return k(Vv(this.hy),q)};X.prototype.set_m_collisionObject=X.prototype.xy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wv(c,a)};Object.defineProperty(X.prototype,"m_collisionObject",{get:X.prototype.qy,set:X.prototype.xy});
X.prototype.__destroy__=function(){Xv(this.hy)};function bC(a){a&&"object"===typeof a&&(a=a.hy);this.hy=void 0===a?Yv():Zv(a);h(bC)[this.hy]=this}bC.prototype=Object.create(WA.prototype);bC.prototype.constructor=bC;bC.prototype.iy=bC;bC.jy={};b.btSoftBodyRigidBodyCollisionConfiguration=bC;bC.prototype.__destroy__=function(){$v(this.hy)};function cC(){this.hy=aw();h(cC)[this.hy]=this}cC.prototype=Object.create(hB.prototype);cC.prototype.constructor=cC;cC.prototype.iy=cC;cC.jy={};
b.ConcreteContactResultCallback=cC;cC.prototype.addSingleResult=function(a,c,d,e,g,n,F){var aa=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);return bw(aa,a,c,d,e,g,n,F)};cC.prototype.__destroy__=function(){cw(this.hy)};
function dC(a,c,d){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);this.hy=void 0===d?dw(a,c):ew(a,c,d);h(dC)[this.hy]=this}dC.prototype=Object.create(XA.prototype);dC.prototype.constructor=dC;dC.prototype.iy=dC;dC.jy={};b.btBvhTriangleMeshShape=dC;dC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fw(c,a)};dC.prototype.getLocalScaling=function(){return k(gw(this.hy),p)};
dC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);hw(d,a,c)};dC.prototype.__destroy__=function(){iw(this.hy)};function oB(){throw"cannot construct a btConstCollisionObjectArray, no constructor in IDL";}oB.prototype=Object.create(f.prototype);oB.prototype.constructor=oB;oB.prototype.iy=oB;oB.jy={};b.btConstCollisionObjectArray=oB;oB.prototype.size=oB.prototype.size=function(){return jw(this.hy)};
oB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(kw(c,a),q)};oB.prototype.__destroy__=function(){lw(this.hy)};function eC(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=void 0===e?mw(a,c,d):void 0===g?_emscripten_bind_btSliderConstraint_btSliderConstraint_4(a,c,d,e):nw(a,c,d,e,g);h(eC)[this.hy]=this}eC.prototype=Object.create(TA.prototype);
eC.prototype.constructor=eC;eC.prototype.iy=eC;eC.jy={};b.btSliderConstraint=eC;eC.prototype.setLowerLinLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ow(c,a)};eC.prototype.setUpperLinLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pw(c,a)};eC.prototype.setLowerAngLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qw(c,a)};eC.prototype.setUpperAngLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);rw(c,a)};
eC.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sw(c,a)};eC.prototype.getBreakingImpulseThreshold=function(){return tw(this.hy)};eC.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);uw(c,a)};eC.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return vw(d,a,c)};
eC.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);ww(e,a,c,d)};eC.prototype.__destroy__=function(){xw(this.hy)};function U(){this.hy=yw();h(U)[this.hy]=this}U.prototype=Object.create(w.prototype);U.prototype.constructor=U;U.prototype.iy=U;U.jy={};b.btPairCachingGhostObject=U;
U.prototype.setAnisotropicFriction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);zw(d,a,c)};U.prototype.getCollisionShape=function(){return k(Aw(this.hy),m)};U.prototype.setContactProcessingThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bw(c,a)};U.prototype.setActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cw(c,a)};
U.prototype.forceActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dw(c,a)};U.prototype.activate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);void 0===a?Ew(c):Fw(c,a)};U.prototype.isActive=function(){return!!Gw(this.hy)};U.prototype.isKinematicObject=function(){return!!Hw(this.hy)};U.prototype.isStaticObject=function(){return!!Iw(this.hy)};U.prototype.isStaticOrKinematicObject=function(){return!!Jw(this.hy)};U.prototype.getRestitution=function(){return Kw(this.hy)};
U.prototype.getFriction=function(){return Lw(this.hy)};U.prototype.getRollingFriction=function(){return Mw(this.hy)};U.prototype.setRestitution=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Nw(c,a)};U.prototype.setFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ow(c,a)};U.prototype.setRollingFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pw(c,a)};U.prototype.getWorldTransform=function(){return k(Qw(this.hy),r)};U.prototype.getCollisionFlags=function(){return Rw(this.hy)};
U.prototype.setCollisionFlags=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sw(c,a)};U.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tw(c,a)};U.prototype.setCollisionShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Uw(c,a)};U.prototype.setCcdMotionThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vw(c,a)};U.prototype.setCcdSweptSphereRadius=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ww(c,a)};
U.prototype.getUserIndex=function(){return Xw(this.hy)};U.prototype.setUserIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yw(c,a)};U.prototype.getUserPointer=function(){return k(Zw(this.hy),SA)};U.prototype.setUserPointer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$w(c,a)};U.prototype.getBroadphaseHandle=function(){return k(ax(this.hy),t)};U.prototype.getNumOverlappingObjects=function(){return bx(this.hy)};
U.prototype.getOverlappingObject=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(cx(c,a),q)};U.prototype.__destroy__=function(){dx(this.hy)};function D(){throw"cannot construct a btManifoldPoint, no constructor in IDL";}D.prototype=Object.create(f.prototype);D.prototype.constructor=D;D.prototype.iy=D;D.jy={};b.btManifoldPoint=D;D.prototype.getPositionWorldOnA=function(){return k(ex(this.hy),p)};D.prototype.getPositionWorldOnB=function(){return k(fx(this.hy),p)};
D.prototype.getAppliedImpulse=function(){return gx(this.hy)};D.prototype.getDistance=function(){return hx(this.hy)};D.prototype.get_m_localPointA=D.prototype.AA=function(){return k(ix(this.hy),p)};D.prototype.set_m_localPointA=D.prototype.gD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jx(c,a)};Object.defineProperty(D.prototype,"m_localPointA",{get:D.prototype.AA,set:D.prototype.gD});D.prototype.get_m_localPointB=D.prototype.BA=function(){return k(kx(this.hy),p)};
D.prototype.set_m_localPointB=D.prototype.hD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lx(c,a)};Object.defineProperty(D.prototype,"m_localPointB",{get:D.prototype.BA,set:D.prototype.hD});D.prototype.get_m_positionWorldOnB=D.prototype.NA=function(){return k(mx(this.hy),p)};D.prototype.set_m_positionWorldOnB=D.prototype.tD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);nx(c,a)};Object.defineProperty(D.prototype,"m_positionWorldOnB",{get:D.prototype.NA,set:D.prototype.tD});
D.prototype.get_m_positionWorldOnA=D.prototype.MA=function(){return k(ox(this.hy),p)};D.prototype.set_m_positionWorldOnA=D.prototype.sD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);px(c,a)};Object.defineProperty(D.prototype,"m_positionWorldOnA",{get:D.prototype.MA,set:D.prototype.sD});D.prototype.get_m_normalWorldOnB=D.prototype.IA=function(){return k(qx(this.hy),p)};D.prototype.set_m_normalWorldOnB=D.prototype.oD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);rx(c,a)};
Object.defineProperty(D.prototype,"m_normalWorldOnB",{get:D.prototype.IA,set:D.prototype.oD});D.prototype.get_m_userPersistentData=D.prototype.oB=function(){return sx(this.hy)};D.prototype.set_m_userPersistentData=D.prototype.VD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);tx(c,a)};Object.defineProperty(D.prototype,"m_userPersistentData",{get:D.prototype.oB,set:D.prototype.VD});D.prototype.__destroy__=function(){ux(this.hy)};
function fC(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=void 0===d?vx(a,c):void 0===e?_emscripten_bind_btPoint2PointConstraint_btPoint2PointConstraint_3(a,c,d):wx(a,c,d,e);h(fC)[this.hy]=this}fC.prototype=Object.create(TA.prototype);fC.prototype.constructor=fC;fC.prototype.iy=fC;fC.jy={};b.btPoint2PointConstraint=fC;
fC.prototype.setPivotA=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);xx(c,a)};fC.prototype.setPivotB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yx(c,a)};fC.prototype.getPivotInA=function(){return k(zx(this.hy),p)};fC.prototype.getPivotInB=function(){return k(Ax(this.hy),p)};fC.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bx(c,a)};fC.prototype.getBreakingImpulseThreshold=function(){return Cx(this.hy)};
fC.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dx(c,a)};fC.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return Ex(d,a,c)};fC.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Fx(e,a,c,d)};fC.prototype.get_m_setting=fC.prototype.VA=function(){return k(Gx(this.hy),H)};
fC.prototype.set_m_setting=fC.prototype.BD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Hx(c,a)};Object.defineProperty(fC.prototype,"m_setting",{get:fC.prototype.VA,set:fC.prototype.BD});fC.prototype.__destroy__=function(){Ix(this.hy)};function gC(){this.hy=Jx();h(gC)[this.hy]=this}gC.prototype=Object.create(f.prototype);gC.prototype.constructor=gC;gC.prototype.iy=gC;gC.jy={};b.btSoftBodyHelpers=gC;
gC.prototype.CreateRope=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);return k(Kx(n,a,c,d,e,g),R)};
gC.prototype.CreatePatch=function(a,c,d,e,g,n,F,aa,ta){var Rb=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);aa&&"object"===typeof aa&&(aa=aa.hy);ta&&"object"===typeof ta&&(ta=ta.hy);return k(Lx(Rb,a,c,d,e,g,n,F,aa,ta),R)};
gC.prototype.CreatePatchUV=function(a,c,d,e,g,n,F,aa,ta,Rb){var nC=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);aa&&"object"===typeof aa&&(aa=aa.hy);ta&&"object"===typeof ta&&(ta=ta.hy);"object"==typeof Rb&&(Rb=MA(Rb));return k(Mx(nC,a,c,d,e,g,n,F,aa,ta,Rb),R)};
gC.prototype.CreateEllipsoid=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);return k(Nx(g,a,c,d,e),R)};
gC.prototype.CreateFromTriMesh=function(a,c,d,e,g){var n=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);"object"==typeof c&&(c=MA(c));if("object"==typeof d&&"object"===typeof d){var F=JA(d,Aa);KA(d,Aa,F);d=F}e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);return k(Ox(n,a,c,d,e,g),R)};
gC.prototype.CreateFromConvexHull=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);return k(Px(g,a,c,d,e),R)};gC.prototype.__destroy__=function(){Qx(this.hy)};function t(){throw"cannot construct a btBroadphaseProxy, no constructor in IDL";}t.prototype=Object.create(f.prototype);t.prototype.constructor=t;t.prototype.iy=t;t.jy={};b.btBroadphaseProxy=t;
t.prototype.get_m_collisionFilterGroup=t.prototype.ky=function(){return Rx(this.hy)};t.prototype.set_m_collisionFilterGroup=t.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sx(c,a)};Object.defineProperty(t.prototype,"m_collisionFilterGroup",{get:t.prototype.ky,set:t.prototype.my});t.prototype.get_m_collisionFilterMask=t.prototype.ly=function(){return Tx(this.hy)};
t.prototype.set_m_collisionFilterMask=t.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ux(c,a)};Object.defineProperty(t.prototype,"m_collisionFilterMask",{get:t.prototype.ly,set:t.prototype.ny});t.prototype.__destroy__=function(){Vx(this.hy)};function TB(){throw"cannot construct a tNodeArray, no constructor in IDL";}TB.prototype=Object.create(f.prototype);TB.prototype.constructor=TB;TB.prototype.iy=TB;TB.jy={};b.tNodeArray=TB;TB.prototype.size=TB.prototype.size=function(){return Wx(this.hy)};
TB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Xx(c,a),Node)};TB.prototype.__destroy__=function(){Yx(this.hy)};function hC(a){a&&"object"===typeof a&&(a=a.hy);this.hy=Zx(a);h(hC)[this.hy]=this}hC.prototype=Object.create(m.prototype);hC.prototype.constructor=hC;hC.prototype.iy=hC;hC.jy={};b.btBoxShape=hC;hC.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$x(c,a)};hC.prototype.getMargin=function(){return ay(this.hy)};
hC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);by(c,a)};hC.prototype.getLocalScaling=function(){return k(cy(this.hy),p)};hC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);dy(d,a,c)};hC.prototype.__destroy__=function(){ey(this.hy)};function ZB(){throw"cannot construct a btFace, no constructor in IDL";}ZB.prototype=Object.create(f.prototype);ZB.prototype.constructor=ZB;
ZB.prototype.iy=ZB;ZB.jy={};b.btFace=ZB;ZB.prototype.get_m_indices=ZB.prototype.rA=function(){return k(fy(this.hy),VB)};ZB.prototype.set_m_indices=ZB.prototype.YC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gy(c,a)};Object.defineProperty(ZB.prototype,"m_indices",{get:ZB.prototype.rA,set:ZB.prototype.YC});ZB.prototype.get_m_plane=ZB.prototype.LA=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return hy(c,a)};
ZB.prototype.set_m_plane=ZB.prototype.rD=function(a,c){var d=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);iy(d,a,c)};Object.defineProperty(ZB.prototype,"m_plane",{get:ZB.prototype.LA,set:ZB.prototype.rD});ZB.prototype.__destroy__=function(){jy(this.hy)};function iC(){this.hy=ky();h(iC)[this.hy]=this}iC.prototype=Object.create(RA.prototype);iC.prototype.constructor=iC;iC.prototype.iy=iC;iC.jy={};b.DebugDrawer=iC;
iC.prototype.drawLine=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);ly(e,a,c,d)};iC.prototype.drawContactPoint=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);my(n,a,c,d,e,g)};
iC.prototype.reportErrorWarning=function(a){var c=this.hy;IA();a=a&&"object"===typeof a?a.hy:LA(a);ny(c,a)};iC.prototype.draw3dText=function(a,c){var d=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);c=c&&"object"===typeof c?c.hy:LA(c);oy(d,a,c)};iC.prototype.setDebugMode=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);py(c,a)};iC.prototype.getDebugMode=function(){return qy(this.hy)};iC.prototype.__destroy__=function(){ry(this.hy)};
function jC(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=sy(a,c);h(jC)[this.hy]=this}jC.prototype=Object.create(VA.prototype);jC.prototype.constructor=jC;jC.prototype.iy=jC;jC.jy={};b.btCapsuleShapeX=jC;jC.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ty(c,a)};jC.prototype.getMargin=function(){return uy(this.hy)};jC.prototype.getUpAxis=function(){return vy(this.hy)};jC.prototype.getRadius=function(){return wy(this.hy)};
jC.prototype.getHalfHeight=function(){return xy(this.hy)};jC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yy(c,a)};jC.prototype.getLocalScaling=function(){return k(zy(this.hy),p)};jC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ay(d,a,c)};jC.prototype.__destroy__=function(){By(this.hy)};
function W(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=Cy(a,c,d,e);h(W)[this.hy]=this}W.prototype=Object.create(aB.prototype);W.prototype.constructor=W;W.prototype.iy=W;W.jy={};b.btQuaternion=W;W.prototype.setValue=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);Dy(g,a,c,d,e)};
W.prototype.setEulerZYX=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Ey(e,a,c,d)};W.prototype.setRotation=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Fy(d,a,c)};W.prototype.normalize=W.prototype.normalize=function(){Gy(this.hy)};W.prototype.length2=function(){return Hy(this.hy)};W.prototype.length=W.prototype.length=function(){return Iy(this.hy)};
W.prototype.dot=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Jy(c,a)};W.prototype.normalized=function(){return k(Ky(this.hy),W)};W.prototype.getAxis=function(){return k(Ly(this.hy),p)};W.prototype.inverse=W.prototype.inverse=function(){return k(My(this.hy),W)};W.prototype.getAngle=function(){return Ny(this.hy)};W.prototype.getAngleShortestPath=function(){return Oy(this.hy)};
W.prototype.angle=W.prototype.angle=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Py(c,a)};W.prototype.angleShortestPath=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Qy(c,a)};W.prototype.op_add=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Ry(c,a),W)};W.prototype.op_sub=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Sy(c,a),W)};
W.prototype.op_mul=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Ty(c,a),W)};W.prototype.op_mulq=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Uy(c,a),W)};W.prototype.op_div=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Vy(c,a),W)};W.prototype.x=W.prototype.x=function(){return Wy(this.hy)};W.prototype.y=W.prototype.y=function(){return Xy(this.hy)};W.prototype.z=W.prototype.z=function(){return Yy(this.hy)};W.prototype.w=function(){return Zy(this.hy)};
W.prototype.setX=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$y(c,a)};W.prototype.setY=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);az(c,a)};W.prototype.setZ=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);bz(c,a)};W.prototype.setW=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);cz(c,a)};W.prototype.__destroy__=function(){dz(this.hy)};
function kC(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=ez(a,c);h(kC)[this.hy]=this}kC.prototype=Object.create(VA.prototype);kC.prototype.constructor=kC;kC.prototype.iy=kC;kC.jy={};b.btCapsuleShapeZ=kC;kC.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fz(c,a)};kC.prototype.getMargin=function(){return gz(this.hy)};kC.prototype.getUpAxis=function(){return hz(this.hy)};kC.prototype.getRadius=function(){return iz(this.hy)};
kC.prototype.getHalfHeight=function(){return jz(this.hy)};kC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kz(c,a)};kC.prototype.getLocalScaling=function(){return k(lz(this.hy),p)};kC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);mz(d,a,c)};kC.prototype.__destroy__=function(){nz(this.hy)};function v(){throw"cannot construct a btContactSolverInfo, no constructor in IDL";}
v.prototype=Object.create(f.prototype);v.prototype.constructor=v;v.prototype.iy=v;v.jy={};b.btContactSolverInfo=v;v.prototype.get_m_splitImpulse=v.prototype.YA=function(){return!!oz(this.hy)};v.prototype.set_m_splitImpulse=v.prototype.ED=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pz(c,a)};Object.defineProperty(v.prototype,"m_splitImpulse",{get:v.prototype.YA,set:v.prototype.ED});v.prototype.get_m_splitImpulsePenetrationThreshold=v.prototype.ZA=function(){return qz(this.hy)};
v.prototype.set_m_splitImpulsePenetrationThreshold=v.prototype.FD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);rz(c,a)};Object.defineProperty(v.prototype,"m_splitImpulsePenetrationThreshold",{get:v.prototype.ZA,set:v.prototype.FD});v.prototype.get_m_numIterations=v.prototype.JA=function(){return sz(this.hy)};v.prototype.set_m_numIterations=v.prototype.pD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);tz(c,a)};
Object.defineProperty(v.prototype,"m_numIterations",{get:v.prototype.JA,set:v.prototype.pD});v.prototype.__destroy__=function(){uz(this.hy)};function lC(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=void 0===e?vz(a,c,d):void 0===g?_emscripten_bind_btGeneric6DofSpringConstraint_btGeneric6DofSpringConstraint_4(a,c,d,e):wz(a,c,d,e,g);h(lC)[this.hy]=this}
lC.prototype=Object.create(eB.prototype);lC.prototype.constructor=lC;lC.prototype.iy=lC;lC.jy={};b.btGeneric6DofSpringConstraint=lC;lC.prototype.enableSpring=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);xz(d,a,c)};lC.prototype.setStiffness=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);yz(d,a,c)};
lC.prototype.setDamping=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);zz(d,a,c)};lC.prototype.setEquilibriumPoint=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);void 0===a?Az(d):void 0===c?Bz(d,a):Cz(d,a,c)};lC.prototype.setLinearLowerLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dz(c,a)};
lC.prototype.setLinearUpperLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ez(c,a)};lC.prototype.setAngularLowerLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Fz(c,a)};lC.prototype.setAngularUpperLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gz(c,a)};lC.prototype.getFrameOffsetA=function(){return k(Hz(this.hy),r)};lC.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Iz(c,a)};
lC.prototype.getBreakingImpulseThreshold=function(){return Jz(this.hy)};lC.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Kz(c,a)};lC.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return Lz(d,a,c)};lC.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Mz(e,a,c,d)};
lC.prototype.__destroy__=function(){Nz(this.hy)};function mC(a){a&&"object"===typeof a&&(a=a.hy);this.hy=Oz(a);h(mC)[this.hy]=this}mC.prototype=Object.create(m.prototype);mC.prototype.constructor=mC;mC.prototype.iy=mC;mC.jy={};b.btSphereShape=mC;mC.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pz(c,a)};mC.prototype.getMargin=function(){return Qz(this.hy)};mC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rz(c,a)};
mC.prototype.getLocalScaling=function(){return k(Sz(this.hy),p)};mC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Tz(d,a,c)};mC.prototype.__destroy__=function(){Uz(this.hy)};function Y(){throw"cannot construct a Face, no constructor in IDL";}Y.prototype=Object.create(f.prototype);Y.prototype.constructor=Y;Y.prototype.iy=Y;Y.jy={};b.Face=Y;
Y.prototype.get_m_n=Y.prototype.Hy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Vz(c,a),Node)};Y.prototype.set_m_n=Y.prototype.Qy=function(a,c){var d=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Wz(d,a,c)};Object.defineProperty(Y.prototype,"m_n",{get:Y.prototype.Hy,set:Y.prototype.Qy});Y.prototype.get_m_normal=Y.prototype.HA=function(){return k(Xz(this.hy),p)};
Y.prototype.set_m_normal=Y.prototype.nD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yz(c,a)};Object.defineProperty(Y.prototype,"m_normal",{get:Y.prototype.HA,set:Y.prototype.nD});Y.prototype.get_m_ra=Y.prototype.PA=function(){return Zz(this.hy)};Y.prototype.set_m_ra=Y.prototype.vD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$z(c,a)};Object.defineProperty(Y.prototype,"m_ra",{get:Y.prototype.PA,set:Y.prototype.vD});Y.prototype.__destroy__=function(){aA(this.hy)};
function UB(){throw"cannot construct a tFaceArray, no constructor in IDL";}UB.prototype=Object.create(f.prototype);UB.prototype.constructor=UB;UB.prototype.iy=UB;UB.jy={};b.tFaceArray=UB;UB.prototype.size=UB.prototype.size=function(){return bA(this.hy)};UB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(cA(c,a),Y)};UB.prototype.__destroy__=function(){dA(this.hy)};
function Z(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=eA(a,c,d,e,g);h(Z)[this.hy]=this}Z.prototype=Object.create(f.prototype);Z.prototype.constructor=Z;Z.prototype.iy=Z;Z.jy={};b.LocalConvexResult=Z;Z.prototype.get_m_hitCollisionObject=Z.prototype.iA=function(){return k(fA(this.hy),q)};
Z.prototype.set_m_hitCollisionObject=Z.prototype.PC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gA(c,a)};Object.defineProperty(Z.prototype,"m_hitCollisionObject",{get:Z.prototype.iA,set:Z.prototype.PC});Z.prototype.get_m_localShapeInfo=Z.prototype.CA=function(){return k(hA(this.hy),tB)};Z.prototype.set_m_localShapeInfo=Z.prototype.iD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);iA(c,a)};Object.defineProperty(Z.prototype,"m_localShapeInfo",{get:Z.prototype.CA,set:Z.prototype.iD});
Z.prototype.get_m_hitNormalLocal=Z.prototype.mA=function(){return k(jA(this.hy),p)};Z.prototype.set_m_hitNormalLocal=Z.prototype.TC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kA(c,a)};Object.defineProperty(Z.prototype,"m_hitNormalLocal",{get:Z.prototype.mA,set:Z.prototype.TC});Z.prototype.get_m_hitPointLocal=Z.prototype.oA=function(){return k(lA(this.hy),p)};Z.prototype.set_m_hitPointLocal=Z.prototype.VC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mA(c,a)};
Object.defineProperty(Z.prototype,"m_hitPointLocal",{get:Z.prototype.oA,set:Z.prototype.VC});Z.prototype.get_m_hitFraction=Z.prototype.jA=function(){return nA(this.hy)};Z.prototype.set_m_hitFraction=Z.prototype.QC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);oA(c,a)};Object.defineProperty(Z.prototype,"m_hitFraction",{get:Z.prototype.jA,set:Z.prototype.QC});Z.prototype.__destroy__=function(){pA(this.hy)};
(function(){function a(){b.BT_CONSTRAINT_ERP=qA();b.BT_CONSTRAINT_STOP_ERP=rA();b.BT_CONSTRAINT_CFM=sA();b.BT_CONSTRAINT_STOP_CFM=tA();b.PHY_FLOAT=uA();b.PHY_DOUBLE=vA();b.PHY_INTEGER=wA();b.PHY_SHORT=xA();b.PHY_FIXEDPOINT88=yA();b.PHY_UCHAR=zA()}Ka?a():Ia.unshift(a)})();this.Ammo=b;
return Ammo.ready
}
);
})();
if (typeof exports === 'object' && typeof module === 'object')
module.exports = Ammo;
else if (typeof define === 'function' && define['amd'])
define([], function() { return Ammo; });
else if (typeof exports === 'object')
exports["Ammo"] = Ammo;
================================================
FILE: core/web_visualization/libs/three/build/three.module.js
================================================
/**
* @license
* Copyright 2010-2021 Three.js Authors
* SPDX-License-Identifier: MIT
*/
const REVISION = '135';
const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
const CullFaceNone = 0;
const CullFaceBack = 1;
const CullFaceFront = 2;
const CullFaceFrontBack = 3;
const BasicShadowMap = 0;
const PCFShadowMap = 1;
const PCFSoftShadowMap = 2;
const VSMShadowMap = 3;
const FrontSide = 0;
const BackSide = 1;
const DoubleSide = 2;
const FlatShading = 1;
const SmoothShading = 2;
const NoBlending = 0;
const NormalBlending = 1;
const AdditiveBlending = 2;
const SubtractiveBlending = 3;
const MultiplyBlending = 4;
const CustomBlending = 5;
const AddEquation = 100;
const SubtractEquation = 101;
const ReverseSubtractEquation = 102;
const MinEquation = 103;
const MaxEquation = 104;
const ZeroFactor = 200;
const OneFactor = 201;
const SrcColorFactor = 202;
const OneMinusSrcColorFactor = 203;
const SrcAlphaFactor = 204;
const OneMinusSrcAlphaFactor = 205;
const DstAlphaFactor = 206;
const OneMinusDstAlphaFactor = 207;
const DstColorFactor = 208;
const OneMinusDstColorFactor = 209;
const SrcAlphaSaturateFactor = 210;
const NeverDepth = 0;
const AlwaysDepth = 1;
const LessDepth = 2;
const LessEqualDepth = 3;
const EqualDepth = 4;
const GreaterEqualDepth = 5;
const GreaterDepth = 6;
const NotEqualDepth = 7;
const MultiplyOperation = 0;
const MixOperation = 1;
const AddOperation = 2;
const NoToneMapping = 0;
const LinearToneMapping = 1;
const ReinhardToneMapping = 2;
const CineonToneMapping = 3;
const ACESFilmicToneMapping = 4;
const CustomToneMapping = 5;
const UVMapping = 300;
const CubeReflectionMapping = 301;
const CubeRefractionMapping = 302;
const EquirectangularReflectionMapping = 303;
const EquirectangularRefractionMapping = 304;
const CubeUVReflectionMapping = 306;
const CubeUVRefractionMapping = 307;
const RepeatWrapping = 1000;
const ClampToEdgeWrapping = 1001;
const MirroredRepeatWrapping = 1002;
const NearestFilter = 1003;
const NearestMipmapNearestFilter = 1004;
const NearestMipMapNearestFilter = 1004;
const NearestMipmapLinearFilter = 1005;
const NearestMipMapLinearFilter = 1005;
const LinearFilter = 1006;
const LinearMipmapNearestFilter = 1007;
const LinearMipMapNearestFilter = 1007;
const LinearMipmapLinearFilter = 1008;
const LinearMipMapLinearFilter = 1008;
const UnsignedByteType = 1009;
const ByteType = 1010;
const ShortType = 1011;
const UnsignedShortType = 1012;
const IntType = 1013;
const UnsignedIntType = 1014;
const FloatType = 1015;
const HalfFloatType = 1016;
const UnsignedShort4444Type = 1017;
const UnsignedShort5551Type = 1018;
const UnsignedShort565Type = 1019;
const UnsignedInt248Type = 1020;
const AlphaFormat = 1021;
const RGBFormat = 1022;
const RGBAFormat = 1023;
const LuminanceFormat = 1024;
const LuminanceAlphaFormat = 1025;
const RGBEFormat = RGBAFormat;
const DepthFormat = 1026;
const DepthStencilFormat = 1027;
const RedFormat = 1028;
const RedIntegerFormat = 1029;
const RGFormat = 1030;
const RGIntegerFormat = 1031;
const RGBIntegerFormat = 1032;
const RGBAIntegerFormat = 1033;
const RGB_S3TC_DXT1_Format = 33776;
const RGBA_S3TC_DXT1_Format = 33777;
const RGBA_S3TC_DXT3_Format = 33778;
const RGBA_S3TC_DXT5_Format = 33779;
const RGB_PVRTC_4BPPV1_Format = 35840;
const RGB_PVRTC_2BPPV1_Format = 35841;
const RGBA_PVRTC_4BPPV1_Format = 35842;
const RGBA_PVRTC_2BPPV1_Format = 35843;
const RGB_ETC1_Format = 36196;
const RGB_ETC2_Format = 37492;
const RGBA_ETC2_EAC_Format = 37496;
const RGBA_ASTC_4x4_Format = 37808;
const RGBA_ASTC_5x4_Format = 37809;
const RGBA_ASTC_5x5_Format = 37810;
const RGBA_ASTC_6x5_Format = 37811;
const RGBA_ASTC_6x6_Format = 37812;
const RGBA_ASTC_8x5_Format = 37813;
const RGBA_ASTC_8x6_Format = 37814;
const RGBA_ASTC_8x8_Format = 37815;
const RGBA_ASTC_10x5_Format = 37816;
const RGBA_ASTC_10x6_Format = 37817;
const RGBA_ASTC_10x8_Format = 37818;
const RGBA_ASTC_10x10_Format = 37819;
const RGBA_ASTC_12x10_Format = 37820;
const RGBA_ASTC_12x12_Format = 37821;
const RGBA_BPTC_Format = 36492;
const SRGB8_ALPHA8_ASTC_4x4_Format = 37840;
const SRGB8_ALPHA8_ASTC_5x4_Format = 37841;
const SRGB8_ALPHA8_ASTC_5x5_Format = 37842;
const SRGB8_ALPHA8_ASTC_6x5_Format = 37843;
const SRGB8_ALPHA8_ASTC_6x6_Format = 37844;
const SRGB8_ALPHA8_ASTC_8x5_Format = 37845;
const SRGB8_ALPHA8_ASTC_8x6_Format = 37846;
const SRGB8_ALPHA8_ASTC_8x8_Format = 37847;
const SRGB8_ALPHA8_ASTC_10x5_Format = 37848;
const SRGB8_ALPHA8_ASTC_10x6_Format = 37849;
const SRGB8_ALPHA8_ASTC_10x8_Format = 37850;
const SRGB8_ALPHA8_ASTC_10x10_Format = 37851;
const SRGB8_ALPHA8_ASTC_12x10_Format = 37852;
const SRGB8_ALPHA8_ASTC_12x12_Format = 37853;
const LoopOnce = 2200;
const LoopRepeat = 2201;
const LoopPingPong = 2202;
const InterpolateDiscrete = 2300;
const InterpolateLinear = 2301;
const InterpolateSmooth = 2302;
const ZeroCurvatureEnding = 2400;
const ZeroSlopeEnding = 2401;
const WrapAroundEnding = 2402;
const NormalAnimationBlendMode = 2500;
const AdditiveAnimationBlendMode = 2501;
const TrianglesDrawMode = 0;
const TriangleStripDrawMode = 1;
const TriangleFanDrawMode = 2;
const LinearEncoding = 3000;
const sRGBEncoding = 3001;
const GammaEncoding = 3007;
const RGBEEncoding = 3002;
const RGBM7Encoding = 3004;
const RGBM16Encoding = 3005;
const RGBDEncoding = 3006;
const BasicDepthPacking = 3200;
const RGBADepthPacking = 3201;
const TangentSpaceNormalMap = 0;
const ObjectSpaceNormalMap = 1;
const ZeroStencilOp = 0;
const KeepStencilOp = 7680;
const ReplaceStencilOp = 7681;
const IncrementStencilOp = 7682;
const DecrementStencilOp = 7683;
const IncrementWrapStencilOp = 34055;
const DecrementWrapStencilOp = 34056;
const InvertStencilOp = 5386;
const NeverStencilFunc = 512;
const LessStencilFunc = 513;
const EqualStencilFunc = 514;
const LessEqualStencilFunc = 515;
const GreaterStencilFunc = 516;
const NotEqualStencilFunc = 517;
const GreaterEqualStencilFunc = 518;
const AlwaysStencilFunc = 519;
const StaticDrawUsage = 35044;
const DynamicDrawUsage = 35048;
const StreamDrawUsage = 35040;
const StaticReadUsage = 35045;
const DynamicReadUsage = 35049;
const StreamReadUsage = 35041;
const StaticCopyUsage = 35046;
const DynamicCopyUsage = 35050;
const StreamCopyUsage = 35042;
const GLSL1 = '100';
const GLSL3 = '300 es';
/**
* https://github.com/mrdoob/eventdispatcher.js/
*/
class EventDispatcher {
addEventListener( type, listener ) {
if ( this._listeners === undefined ) this._listeners = {};
const listeners = this._listeners;
if ( listeners[ type ] === undefined ) {
listeners[ type ] = [];
}
if ( listeners[ type ].indexOf( listener ) === - 1 ) {
listeners[ type ].push( listener );
}
}
hasEventListener( type, listener ) {
if ( this._listeners === undefined ) return false;
const listeners = this._listeners;
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
}
removeEventListener( type, listener ) {
if ( this._listeners === undefined ) return;
const listeners = this._listeners;
const listenerArray = listeners[ type ];
if ( listenerArray !== undefined ) {
const index = listenerArray.indexOf( listener );
if ( index !== - 1 ) {
listenerArray.splice( index, 1 );
}
}
}
dispatchEvent( event ) {
if ( this._listeners === undefined ) return;
const listeners = this._listeners;
const listenerArray = listeners[ event.type ];
if ( listenerArray !== undefined ) {
event.target = this;
// Make a copy, in case listeners are removed while iterating.
const array = listenerArray.slice( 0 );
for ( let i = 0, l = array.length; i < l; i ++ ) {
array[ i ].call( this, event );
}
event.target = null;
}
}
}
const _lut = [];
for ( let i = 0; i < 256; i ++ ) {
_lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
}
let _seed = 1234567;
const DEG2RAD = Math.PI / 180;
const RAD2DEG = 180 / Math.PI;
// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
function generateUUID() {
const d0 = Math.random() * 0xffffffff | 0;
const d1 = Math.random() * 0xffffffff | 0;
const d2 = Math.random() * 0xffffffff | 0;
const d3 = Math.random() * 0xffffffff | 0;
const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
// .toUpperCase() here flattens concatenated strings to save heap memory space.
return uuid.toUpperCase();
}
function clamp( value, min, max ) {
return Math.max( min, Math.min( max, value ) );
}
// compute euclidian modulo of m % n
// https://en.wikipedia.org/wiki/Modulo_operation
function euclideanModulo( n, m ) {
return ( ( n % m ) + m ) % m;
}
// Linear mapping from range to range
function mapLinear( x, a1, a2, b1, b2 ) {
return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
}
// https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/
function inverseLerp( x, y, value ) {
if ( x !== y ) {
return ( value - x ) / ( y - x );
} else {
return 0;
}
}
// https://en.wikipedia.org/wiki/Linear_interpolation
function lerp( x, y, t ) {
return ( 1 - t ) * x + t * y;
}
// http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
function damp( x, y, lambda, dt ) {
return lerp( x, y, 1 - Math.exp( - lambda * dt ) );
}
// https://www.desmos.com/calculator/vcsjnyz7x4
function pingpong( x, length = 1 ) {
return length - Math.abs( euclideanModulo( x, length * 2 ) - length );
}
// http://en.wikipedia.org/wiki/Smoothstep
function smoothstep( x, min, max ) {
if ( x <= min ) return 0;
if ( x >= max ) return 1;
x = ( x - min ) / ( max - min );
return x * x * ( 3 - 2 * x );
}
function smootherstep( x, min, max ) {
if ( x <= min ) return 0;
if ( x >= max ) return 1;
x = ( x - min ) / ( max - min );
return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
}
// Random integer from interval
function randInt( low, high ) {
return low + Math.floor( Math.random() * ( high - low + 1 ) );
}
// Random float from interval
function randFloat( low, high ) {
return low + Math.random() * ( high - low );
}
// Random float from <-range/2, range/2> interval
function randFloatSpread( range ) {
return range * ( 0.5 - Math.random() );
}
// Deterministic pseudo-random float in the interval [ 0, 1 ]
function seededRandom( s ) {
if ( s !== undefined ) _seed = s % 2147483647;
// Park-Miller algorithm
_seed = _seed * 16807 % 2147483647;
return ( _seed - 1 ) / 2147483646;
}
function degToRad( degrees ) {
return degrees * DEG2RAD;
}
function radToDeg( radians ) {
return radians * RAD2DEG;
}
function isPowerOfTwo( value ) {
return ( value & ( value - 1 ) ) === 0 && value !== 0;
}
function ceilPowerOfTwo( value ) {
return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
}
function floorPowerOfTwo( value ) {
return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
}
function setQuaternionFromProperEuler( q, a, b, c, order ) {
// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
// rotations are applied to the axes in the order specified by 'order'
// rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
// angles are in radians
const cos = Math.cos;
const sin = Math.sin;
const c2 = cos( b / 2 );
const s2 = sin( b / 2 );
const c13 = cos( ( a + c ) / 2 );
const s13 = sin( ( a + c ) / 2 );
const c1_3 = cos( ( a - c ) / 2 );
const s1_3 = sin( ( a - c ) / 2 );
const c3_1 = cos( ( c - a ) / 2 );
const s3_1 = sin( ( c - a ) / 2 );
switch ( order ) {
case 'XYX':
q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );
break;
case 'YZY':
q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );
break;
case 'ZXZ':
q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );
break;
case 'XZX':
q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );
break;
case 'YXY':
q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );
break;
case 'ZYZ':
q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );
break;
default:
console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );
}
}
var MathUtils = /*#__PURE__*/Object.freeze({
__proto__: null,
DEG2RAD: DEG2RAD,
RAD2DEG: RAD2DEG,
generateUUID: generateUUID,
clamp: clamp,
euclideanModulo: euclideanModulo,
mapLinear: mapLinear,
inverseLerp: inverseLerp,
lerp: lerp,
damp: damp,
pingpong: pingpong,
smoothstep: smoothstep,
smootherstep: smootherstep,
randInt: randInt,
randFloat: randFloat,
randFloatSpread: randFloatSpread,
seededRandom: seededRandom,
degToRad: degToRad,
radToDeg: radToDeg,
isPowerOfTwo: isPowerOfTwo,
ceilPowerOfTwo: ceilPowerOfTwo,
floorPowerOfTwo: floorPowerOfTwo,
setQuaternionFromProperEuler: setQuaternionFromProperEuler
});
class Vector2 {
constructor( x = 0, y = 0 ) {
this.x = x;
this.y = y;
}
get width() {
return this.x;
}
set width( value ) {
this.x = value;
}
get height() {
return this.y;
}
set height( value ) {
this.y = value;
}
set( x, y ) {
this.x = x;
this.y = y;
return this;
}
setScalar( scalar ) {
this.x = scalar;
this.y = scalar;
return this;
}
setX( x ) {
this.x = x;
return this;
}
setY( y ) {
this.y = y;
return this;
}
setComponent( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
return this;
}
getComponent( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
default: throw new Error( 'index is out of range: ' + index );
}
}
clone() {
return new this.constructor( this.x, this.y );
}
copy( v ) {
this.x = v.x;
this.y = v.y;
return this;
}
add( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
return this;
}
addScalar( s ) {
this.x += s;
this.y += s;
return this;
}
addVectors( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
return this;
}
addScaledVector( v, s ) {
this.x += v.x * s;
this.y += v.y * s;
return this;
}
sub( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
return this;
}
subScalar( s ) {
this.x -= s;
this.y -= s;
return this;
}
subVectors( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
return this;
}
multiply( v ) {
this.x *= v.x;
this.y *= v.y;
return this;
}
multiplyScalar( scalar ) {
this.x *= scalar;
this.y *= scalar;
return this;
}
divide( v ) {
this.x /= v.x;
this.y /= v.y;
return this;
}
divideScalar( scalar ) {
return this.multiplyScalar( 1 / scalar );
}
applyMatrix3( m ) {
const x = this.x, y = this.y;
const e = m.elements;
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
return this;
}
min( v ) {
this.x = Math.min( this.x, v.x );
this.y = Math.min( this.y, v.y );
return this;
}
max( v ) {
this.x = Math.max( this.x, v.x );
this.y = Math.max( this.y, v.y );
return this;
}
clamp( min, max ) {
// assumes min < max, componentwise
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
return this;
}
clampScalar( minVal, maxVal ) {
this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
return this;
}
clampLength( min, max ) {
const length = this.length();
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
}
floor() {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
return this;
}
ceil() {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
return this;
}
round() {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
return this;
}
roundToZero() {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
return this;
}
negate() {
this.x = - this.x;
this.y = - this.y;
return this;
}
dot( v ) {
return this.x * v.x + this.y * v.y;
}
cross( v ) {
return this.x * v.y - this.y * v.x;
}
lengthSq() {
return this.x * this.x + this.y * this.y;
}
length() {
return Math.sqrt( this.x * this.x + this.y * this.y );
}
manhattanLength() {
return Math.abs( this.x ) + Math.abs( this.y );
}
normalize() {
return this.divideScalar( this.length() || 1 );
}
angle() {
// computes the angle in radians with respect to the positive x-axis
const angle = Math.atan2( - this.y, - this.x ) + Math.PI;
return angle;
}
distanceTo( v ) {
return Math.sqrt( this.distanceToSquared( v ) );
}
distanceToSquared( v ) {
const dx = this.x - v.x, dy = this.y - v.y;
return dx * dx + dy * dy;
}
manhattanDistanceTo( v ) {
return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
}
setLength( length ) {
return this.normalize().multiplyScalar( length );
}
lerp( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
return this;
}
lerpVectors( v1, v2, alpha ) {
this.x = v1.x + ( v2.x - v1.x ) * alpha;
this.y = v1.y + ( v2.y - v1.y ) * alpha;
return this;
}
equals( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) );
}
fromArray( array, offset = 0 ) {
this.x = array[ offset ];
this.y = array[ offset + 1 ];
return this;
}
toArray( array = [], offset = 0 ) {
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
return array;
}
fromBufferAttribute( attribute, index, offset ) {
if ( offset !== undefined ) {
console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
}
this.x = attribute.getX( index );
this.y = attribute.getY( index );
return this;
}
rotateAround( center, angle ) {
const c = Math.cos( angle ), s = Math.sin( angle );
const x = this.x - center.x;
const y = this.y - center.y;
this.x = x * c - y * s + center.x;
this.y = x * s + y * c + center.y;
return this;
}
random() {
this.x = Math.random();
this.y = Math.random();
return this;
}
*[ Symbol.iterator ]() {
yield this.x;
yield this.y;
}
}
Vector2.prototype.isVector2 = true;
class Matrix3 {
constructor() {
this.elements = [
1, 0, 0,
0, 1, 0,
0, 0, 1
];
if ( arguments.length > 0 ) {
console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
}
}
set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
const te = this.elements;
te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
return this;
}
identity() {
this.set(
1, 0, 0,
0, 1, 0,
0, 0, 1
);
return this;
}
copy( m ) {
const te = this.elements;
const me = m.elements;
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
return this;
}
extractBasis( xAxis, yAxis, zAxis ) {
xAxis.setFromMatrix3Column( this, 0 );
yAxis.setFromMatrix3Column( this, 1 );
zAxis.setFromMatrix3Column( this, 2 );
return this;
}
setFromMatrix4( m ) {
const me = m.elements;
this.set(
me[ 0 ], me[ 4 ], me[ 8 ],
me[ 1 ], me[ 5 ], me[ 9 ],
me[ 2 ], me[ 6 ], me[ 10 ]
);
return this;
}
multiply( m ) {
return this.multiplyMatrices( this, m );
}
premultiply( m ) {
return this.multiplyMatrices( m, this );
}
multiplyMatrices( a, b ) {
const ae = a.elements;
const be = b.elements;
const te = this.elements;
const a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
const a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
const a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
const b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
const b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
const b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
return this;
}
multiplyScalar( s ) {
const te = this.elements;
te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
return this;
}
determinant() {
const te = this.elements;
const a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
}
invert() {
const te = this.elements,
n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ],
n12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ],
n13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ],
t11 = n33 * n22 - n32 * n23,
t12 = n32 * n13 - n33 * n12,
t13 = n23 * n12 - n22 * n13,
det = n11 * t11 + n21 * t12 + n31 * t13;
if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
const detInv = 1 / det;
te[ 0 ] = t11 * detInv;
te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
te[ 3 ] = t12 * detInv;
te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
te[ 6 ] = t13 * detInv;
te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
return this;
}
transpose() {
let tmp;
const m = this.elements;
tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
return this;
}
getNormalMatrix( matrix4 ) {
return this.setFromMatrix4( matrix4 ).invert().transpose();
}
transposeIntoArray( r ) {
const m = this.elements;
r[ 0 ] = m[ 0 ];
r[ 1 ] = m[ 3 ];
r[ 2 ] = m[ 6 ];
r[ 3 ] = m[ 1 ];
r[ 4 ] = m[ 4 ];
r[ 5 ] = m[ 7 ];
r[ 6 ] = m[ 2 ];
r[ 7 ] = m[ 5 ];
r[ 8 ] = m[ 8 ];
return this;
}
setUvTransform( tx, ty, sx, sy, rotation, cx, cy ) {
const c = Math.cos( rotation );
const s = Math.sin( rotation );
this.set(
sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
- sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
0, 0, 1
);
return this;
}
scale( sx, sy ) {
const te = this.elements;
te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
return this;
}
rotate( theta ) {
const c = Math.cos( theta );
const s = Math.sin( theta );
const te = this.elements;
const a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
const a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
te[ 0 ] = c * a11 + s * a21;
te[ 3 ] = c * a12 + s * a22;
te[ 6 ] = c * a13 + s * a23;
te[ 1 ] = - s * a11 + c * a21;
te[ 4 ] = - s * a12 + c * a22;
te[ 7 ] = - s * a13 + c * a23;
return this;
}
translate( tx, ty ) {
const te = this.elements;
te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
return this;
}
equals( matrix ) {
const te = this.elements;
const me = matrix.elements;
for ( let i = 0; i < 9; i ++ ) {
if ( te[ i ] !== me[ i ] ) return false;
}
return true;
}
fromArray( array, offset = 0 ) {
for ( let i = 0; i < 9; i ++ ) {
this.elements[ i ] = array[ i + offset ];
}
return this;
}
toArray( array = [], offset = 0 ) {
const te = this.elements;
array[ offset ] = te[ 0 ];
array[ offset + 1 ] = te[ 1 ];
array[ offset + 2 ] = te[ 2 ];
array[ offset + 3 ] = te[ 3 ];
array[ offset + 4 ] = te[ 4 ];
array[ offset + 5 ] = te[ 5 ];
array[ offset + 6 ] = te[ 6 ];
array[ offset + 7 ] = te[ 7 ];
array[ offset + 8 ] = te[ 8 ];
return array;
}
clone() {
return new this.constructor().fromArray( this.elements );
}
}
Matrix3.prototype.isMatrix3 = true;
function arrayMax( array ) {
if ( array.length === 0 ) return - Infinity;
let max = array[ 0 ];
for ( let i = 1, l = array.length; i < l; ++ i ) {
if ( array[ i ] > max ) max = array[ i ];
}
return max;
}
const TYPED_ARRAYS = {
Int8Array: Int8Array,
Uint8Array: Uint8Array,
Uint8ClampedArray: Uint8ClampedArray,
Int16Array: Int16Array,
Uint16Array: Uint16Array,
Int32Array: Int32Array,
Uint32Array: Uint32Array,
Float32Array: Float32Array,
Float64Array: Float64Array
};
function getTypedArray( type, buffer ) {
return new TYPED_ARRAYS[ type ]( buffer );
}
function createElementNS( name ) {
return document.createElementNS( 'http://www.w3.org/1999/xhtml', name );
}
/**
* cyrb53 hash for string from: https://stackoverflow.com/a/52171480
*
* Public Domain, @bryc - https://stackoverflow.com/users/815680/bryc
*
* It is roughly similar to the well-known MurmurHash/xxHash algorithms. It uses a combination
* of multiplication and Xorshift to generate the hash, but not as thorough. As a result it's
* faster than either would be in JavaScript and significantly simpler to implement. Keep in
* mind this is not a secure algorithm, if privacy/security is a concern, this is not for you.
*
* @param {string} str
* @param {number} seed, default 0
* @returns number
*/
function hashString( str, seed = 0 ) {
let h1 = 0xdeadbeef ^ seed, h2 = 0x41c6ce57 ^ seed;
for ( let i = 0, ch; i < str.length; i ++ ) {
ch = str.charCodeAt( i );
h1 = Math.imul( h1 ^ ch, 2654435761 );
h2 = Math.imul( h2 ^ ch, 1597334677 );
}
h1 = Math.imul( h1 ^ ( h1 >>> 16 ), 2246822507 ) ^ Math.imul( h2 ^ ( h2 >>> 13 ), 3266489909 );
h2 = Math.imul( h2 ^ ( h2 >>> 16 ), 2246822507 ) ^ Math.imul( h1 ^ ( h1 >>> 13 ), 3266489909 );
return 4294967296 * ( 2097151 & h2 ) + ( h1 >>> 0 );
}
let _canvas;
class ImageUtils {
static getDataURL( image ) {
if ( /^data:/i.test( image.src ) ) {
return image.src;
}
if ( typeof HTMLCanvasElement == 'undefined' ) {
return image.src;
}
let canvas;
if ( image instanceof HTMLCanvasElement ) {
canvas = image;
} else {
if ( _canvas === undefined ) _canvas = createElementNS( 'canvas' );
_canvas.width = image.width;
_canvas.height = image.height;
const context = _canvas.getContext( '2d' );
if ( image instanceof ImageData ) {
context.putImageData( image, 0, 0 );
} else {
context.drawImage( image, 0, 0, image.width, image.height );
}
canvas = _canvas;
}
if ( canvas.width > 2048 || canvas.height > 2048 ) {
console.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image );
return canvas.toDataURL( 'image/jpeg', 0.6 );
} else {
return canvas.toDataURL( 'image/png' );
}
}
}
let textureId = 0;
class Texture extends EventDispatcher {
constructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = 1, encoding = LinearEncoding ) {
super();
Object.defineProperty( this, 'id', { value: textureId ++ } );
this.uuid = generateUUID();
this.name = '';
this.image = image;
this.mipmaps = [];
this.mapping = mapping;
this.wrapS = wrapS;
this.wrapT = wrapT;
this.magFilter = magFilter;
this.minFilter = minFilter;
this.anisotropy = anisotropy;
this.format = format;
this.internalFormat = null;
this.type = type;
this.offset = new Vector2( 0, 0 );
this.repeat = new Vector2( 1, 1 );
this.center = new Vector2( 0, 0 );
this.rotation = 0;
this.matrixAutoUpdate = true;
this.matrix = new Matrix3();
this.generateMipmaps = true;
this.premultiplyAlpha = false;
this.flipY = true;
this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
//
// Also changing the encoding after already used by a Material will not automatically make the Material
// update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
this.encoding = encoding;
this.userData = {};
this.version = 0;
this.onUpdate = null;
this.isRenderTargetTexture = false;
}
updateMatrix() {
this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
}
clone() {
return new this.constructor().copy( this );
}
copy( source ) {
this.name = source.name;
this.image = source.image;
this.mipmaps = source.mipmaps.slice( 0 );
this.mapping = source.mapping;
this.wrapS = source.wrapS;
this.wrapT = source.wrapT;
this.magFilter = source.magFilter;
this.minFilter = source.minFilter;
this.anisotropy = source.anisotropy;
this.format = source.format;
this.internalFormat = source.internalFormat;
this.type = source.type;
this.offset.copy( source.offset );
this.repeat.copy( source.repeat );
this.center.copy( source.center );
this.rotation = source.rotation;
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrix.copy( source.matrix );
this.generateMipmaps = source.generateMipmaps;
this.premultiplyAlpha = source.premultiplyAlpha;
this.flipY = source.flipY;
this.unpackAlignment = source.unpackAlignment;
this.encoding = source.encoding;
this.userData = JSON.parse( JSON.stringify( source.userData ) );
return this;
}
toJSON( meta ) {
const isRootObject = ( meta === undefined || typeof meta === 'string' );
if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
return meta.textures[ this.uuid ];
}
const output = {
metadata: {
version: 4.5,
type: 'Texture',
generator: 'Texture.toJSON'
},
uuid: this.uuid,
name: this.name,
mapping: this.mapping,
repeat: [ this.repeat.x, this.repeat.y ],
offset: [ this.offset.x, this.offset.y ],
center: [ this.center.x, this.center.y ],
rotation: this.rotation,
wrap: [ this.wrapS, this.wrapT ],
format: this.format,
type: this.type,
encoding: this.encoding,
minFilter: this.minFilter,
magFilter: this.magFilter,
anisotropy: this.anisotropy,
flipY: this.flipY,
premultiplyAlpha: this.premultiplyAlpha,
unpackAlignment: this.unpackAlignment
};
if ( this.image !== undefined ) {
// TODO: Move to THREE.Image
const image = this.image;
if ( image.uuid === undefined ) {
image.uuid = generateUUID(); // UGH
}
if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
let url;
if ( Array.isArray( image ) ) {
// process array of images e.g. CubeTexture
url = [];
for ( let i = 0, l = image.length; i < l; i ++ ) {
// check cube texture with data textures
if ( image[ i ].isDataTexture ) {
url.push( serializeImage( image[ i ].image ) );
} else {
url.push( serializeImage( image[ i ] ) );
}
}
} else {
// process single image
url = serializeImage( image );
}
meta.images[ image.uuid ] = {
uuid: image.uuid,
url: url
};
}
output.image = image.uuid;
}
if ( JSON.stringify( this.userData ) !== '{}' ) output.userData = this.userData;
if ( ! isRootObject ) {
meta.textures[ this.uuid ] = output;
}
return output;
}
dispose() {
this.dispatchEvent( { type: 'dispose' } );
}
transformUv( uv ) {
if ( this.mapping !== UVMapping ) return uv;
uv.applyMatrix3( this.matrix );
if ( uv.x < 0 || uv.x > 1 ) {
switch ( this.wrapS ) {
case RepeatWrapping:
uv.x = uv.x - Math.floor( uv.x );
break;
case ClampToEdgeWrapping:
uv.x = uv.x < 0 ? 0 : 1;
break;
case MirroredRepeatWrapping:
if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
uv.x = Math.ceil( uv.x ) - uv.x;
} else {
uv.x = uv.x - Math.floor( uv.x );
}
break;
}
}
if ( uv.y < 0 || uv.y > 1 ) {
switch ( this.wrapT ) {
case RepeatWrapping:
uv.y = uv.y - Math.floor( uv.y );
break;
case ClampToEdgeWrapping:
uv.y = uv.y < 0 ? 0 : 1;
break;
case MirroredRepeatWrapping:
if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
uv.y = Math.ceil( uv.y ) - uv.y;
} else {
uv.y = uv.y - Math.floor( uv.y );
}
break;
}
}
if ( this.flipY ) {
uv.y = 1 - uv.y;
}
return uv;
}
set needsUpdate( value ) {
if ( value === true ) this.version ++;
}
}
Texture.DEFAULT_IMAGE = undefined;
Texture.DEFAULT_MAPPING = UVMapping;
Texture.prototype.isTexture = true;
function serializeImage( image ) {
if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
// default images
return ImageUtils.getDataURL( image );
} else {
if ( image.data ) {
// images of DataTexture
return {
data: Array.prototype.slice.call( image.data ),
width: image.width,
height: image.height,
type: image.data.constructor.name
};
} else {
console.warn( 'THREE.Texture: Unable to serialize Texture.' );
return {};
}
}
}
class Vector4 {
constructor( x = 0, y = 0, z = 0, w = 1 ) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
get width() {
return this.z;
}
set width( value ) {
this.z = value;
}
get height() {
return this.w;
}
set height( value ) {
this.w = value;
}
set( x, y, z, w ) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
return this;
}
setScalar( scalar ) {
this.x = scalar;
this.y = scalar;
this.z = scalar;
this.w = scalar;
return this;
}
setX( x ) {
this.x = x;
return this;
}
setY( y ) {
this.y = y;
return this;
}
setZ( z ) {
this.z = z;
return this;
}
setW( w ) {
this.w = w;
return this;
}
setComponent( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
case 2: this.z = value; break;
case 3: this.w = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
return this;
}
getComponent( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
case 2: return this.z;
case 3: return this.w;
default: throw new Error( 'index is out of range: ' + index );
}
}
clone() {
return new this.constructor( this.x, this.y, this.z, this.w );
}
copy( v ) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = ( v.w !== undefined ) ? v.w : 1;
return this;
}
add( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
this.z += v.z;
this.w += v.w;
return this;
}
addScalar( s ) {
this.x += s;
this.y += s;
this.z += s;
this.w += s;
return this;
}
addVectors( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
this.z = a.z + b.z;
this.w = a.w + b.w;
return this;
}
addScaledVector( v, s ) {
this.x += v.x * s;
this.y += v.y * s;
this.z += v.z * s;
this.w += v.w * s;
return this;
}
sub( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
this.w -= v.w;
return this;
}
subScalar( s ) {
this.x -= s;
this.y -= s;
this.z -= s;
this.w -= s;
return this;
}
subVectors( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
this.z = a.z - b.z;
this.w = a.w - b.w;
return this;
}
multiply( v ) {
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
this.w *= v.w;
return this;
}
multiplyScalar( scalar ) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
this.w *= scalar;
return this;
}
applyMatrix4( m ) {
const x = this.x, y = this.y, z = this.z, w = this.w;
const e = m.elements;
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
return this;
}
divideScalar( scalar ) {
return this.multiplyScalar( 1 / scalar );
}
setAxisAngleFromQuaternion( q ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
// q is assumed to be normalized
this.w = 2 * Math.acos( q.w );
const s = Math.sqrt( 1 - q.w * q.w );
if ( s < 0.0001 ) {
this.x = 1;
this.y = 0;
this.z = 0;
} else {
this.x = q.x / s;
this.y = q.y / s;
this.z = q.z / s;
}
return this;
}
setAxisAngleFromRotationMatrix( m ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
let angle, x, y, z; // variables for result
const epsilon = 0.01, // margin to allow for rounding errors
epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
te = m.elements,
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
( Math.abs( m13 - m31 ) < epsilon ) &&
( Math.abs( m23 - m32 ) < epsilon ) ) {
// singularity found
// first check for identity matrix which must have +1 for all terms
// in leading diagonal and zero in other terms
if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
( Math.abs( m13 + m31 ) < epsilon2 ) &&
( Math.abs( m23 + m32 ) < epsilon2 ) &&
( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
// this singularity is identity matrix so angle = 0
this.set( 1, 0, 0, 0 );
return this; // zero angle, arbitrary axis
}
// otherwise this singularity is angle = 180
angle = Math.PI;
const xx = ( m11 + 1 ) / 2;
const yy = ( m22 + 1 ) / 2;
const zz = ( m33 + 1 ) / 2;
const xy = ( m12 + m21 ) / 4;
const xz = ( m13 + m31 ) / 4;
const yz = ( m23 + m32 ) / 4;
if ( ( xx > yy ) && ( xx > zz ) ) {
// m11 is the largest diagonal term
if ( xx < epsilon ) {
x = 0;
y = 0.707106781;
z = 0.707106781;
} else {
x = Math.sqrt( xx );
y = xy / x;
z = xz / x;
}
} else if ( yy > zz ) {
// m22 is the largest diagonal term
if ( yy < epsilon ) {
x = 0.707106781;
y = 0;
z = 0.707106781;
} else {
y = Math.sqrt( yy );
x = xy / y;
z = yz / y;
}
} else {
// m33 is the largest diagonal term so base result on this
if ( zz < epsilon ) {
x = 0.707106781;
y = 0.707106781;
z = 0;
} else {
z = Math.sqrt( zz );
x = xz / z;
y = yz / z;
}
}
this.set( x, y, z, angle );
return this; // return 180 deg rotation
}
// as we have reached here there are no singularities so we can handle normally
let s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
( m13 - m31 ) * ( m13 - m31 ) +
( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
if ( Math.abs( s ) < 0.001 ) s = 1;
// prevent divide by zero, should not happen if matrix is orthogonal and should be
// caught by singularity test above, but I've left it in just in case
this.x = ( m32 - m23 ) / s;
this.y = ( m13 - m31 ) / s;
this.z = ( m21 - m12 ) / s;
this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
return this;
}
min( v ) {
this.x = Math.min( this.x, v.x );
this.y = Math.min( this.y, v.y );
this.z = Math.min( this.z, v.z );
this.w = Math.min( this.w, v.w );
return this;
}
max( v ) {
this.x = Math.max( this.x, v.x );
this.y = Math.max( this.y, v.y );
this.z = Math.max( this.z, v.z );
this.w = Math.max( this.w, v.w );
return this;
}
clamp( min, max ) {
// assumes min < max, componentwise
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
this.z = Math.max( min.z, Math.min( max.z, this.z ) );
this.w = Math.max( min.w, Math.min( max.w, this.w ) );
return this;
}
clampScalar( minVal, maxVal ) {
this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
this.w = Math.max( minVal, Math.min( maxVal, this.w ) );
return this;
}
clampLength( min, max ) {
const length = this.length();
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
}
floor() {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
this.z = Math.floor( this.z );
this.w = Math.floor( this.w );
return this;
}
ceil() {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
this.z = Math.ceil( this.z );
this.w = Math.ceil( this.w );
return this;
}
round() {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
this.z = Math.round( this.z );
this.w = Math.round( this.w );
return this;
}
roundToZero() {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
return this;
}
negate() {
this.x = - this.x;
this.y = - this.y;
this.z = - this.z;
this.w = - this.w;
return this;
}
dot( v ) {
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
}
lengthSq() {
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
}
length() {
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
}
manhattanLength() {
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
}
normalize() {
return this.divideScalar( this.length() || 1 );
}
setLength( length ) {
return this.normalize().multiplyScalar( length );
}
lerp( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
this.z += ( v.z - this.z ) * alpha;
this.w += ( v.w - this.w ) * alpha;
return this;
}
lerpVectors( v1, v2, alpha ) {
this.x = v1.x + ( v2.x - v1.x ) * alpha;
this.y = v1.y + ( v2.y - v1.y ) * alpha;
this.z = v1.z + ( v2.z - v1.z ) * alpha;
this.w = v1.w + ( v2.w - v1.w ) * alpha;
return this;
}
equals( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
}
fromArray( array, offset = 0 ) {
this.x = array[ offset ];
this.y = array[ offset + 1 ];
this.z = array[ offset + 2 ];
this.w = array[ offset + 3 ];
return this;
}
toArray( array = [], offset = 0 ) {
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
array[ offset + 2 ] = this.z;
array[ offset + 3 ] = this.w;
return array;
}
fromBufferAttribute( attribute, index, offset ) {
if ( offset !== undefined ) {
console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
}
this.x = attribute.getX( index );
this.y = attribute.getY( index );
this.z = attribute.getZ( index );
this.w = attribute.getW( index );
return this;
}
random() {
this.x = Math.random();
this.y = Math.random();
this.z = Math.random();
this.w = Math.random();
return this;
}
*[ Symbol.iterator ]() {
yield this.x;
yield this.y;
yield this.z;
yield this.w;
}
}
Vector4.prototype.isVector4 = true;
/*
In options, we can specify:
* Texture parameters for an auto-generated target texture
* depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
*/
class WebGLRenderTarget extends EventDispatcher {
constructor( width, height, options = {} ) {
super();
this.width = width;
this.height = height;
this.depth = 1;
this.scissor = new Vector4( 0, 0, width, height );
this.scissorTest = false;
this.viewport = new Vector4( 0, 0, width, height );
this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
this.texture.isRenderTargetTexture = true;
this.texture.image = { width: width, height: height, depth: 1 };
this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
this.texture.internalFormat = options.internalFormat !== undefined ? options.internalFormat : null;
this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false;
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
}
setTexture( texture ) {
texture.image = {
width: this.width,
height: this.height,
depth: this.depth
};
this.texture = texture;
}
setSize( width, height, depth = 1 ) {
if ( this.width !== width || this.height !== height || this.depth !== depth ) {
this.width = width;
this.height = height;
this.depth = depth;
this.texture.image.width = width;
this.texture.image.height = height;
this.texture.image.depth = depth;
this.dispose();
}
this.viewport.set( 0, 0, width, height );
this.scissor.set( 0, 0, width, height );
}
clone() {
return new this.constructor().copy( this );
}
copy( source ) {
this.width = source.width;
this.height = source.height;
this.depth = source.depth;
this.viewport.copy( source.viewport );
this.texture = source.texture.clone();
this.texture.image = { ...this.texture.image }; // See #20328.
this.depthBuffer = source.depthBuffer;
this.stencilBuffer = source.stencilBuffer;
this.depthTexture = source.depthTexture;
return this;
}
dispose() {
this.dispatchEvent( { type: 'dispose' } );
}
}
WebGLRenderTarget.prototype.isWebGLRenderTarget = true;
class WebGLMultipleRenderTargets extends WebGLRenderTarget {
constructor( width, height, count ) {
super( width, height );
const texture = this.texture;
this.texture = [];
for ( let i = 0; i < count; i ++ ) {
this.texture[ i ] = texture.clone();
}
}
setSize( width, height, depth = 1 ) {
if ( this.width !== width || this.height !== height || this.depth !== depth ) {
this.width = width;
this.height = height;
this.depth = depth;
for ( let i = 0, il = this.texture.length; i < il; i ++ ) {
this.texture[ i ].image.width = width;
this.texture[ i ].image.height = height;
this.texture[ i ].image.depth = depth;
}
this.dispose();
}
this.viewport.set( 0, 0, width, height );
this.scissor.set( 0, 0, width, height );
return this;
}
copy( source ) {
this.dispose();
this.width = source.width;
this.height = source.height;
this.depth = source.depth;
this.viewport.set( 0, 0, this.width, this.height );
this.scissor.set( 0, 0, this.width, this.height );
this.depthBuffer = source.depthBuffer;
this.stencilBuffer = source.stencilBuffer;
this.depthTexture = source.depthTexture;
this.texture.length = 0;
for ( let i = 0, il = source.texture.length; i < il; i ++ ) {
this.texture[ i ] = source.texture[ i ].clone();
}
return this;
}
}
WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true;
class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
constructor( width, height, options = {} ) {
super( width, height, options );
this.samples = 4;
this.ignoreDepthForMultisampleCopy = options.ignoreDepth !== undefined ? options.ignoreDepth : true;
this.useRenderToTexture = ( options.useRenderToTexture !== undefined ) ? options.useRenderToTexture : false;
this.useRenderbuffer = this.useRenderToTexture === false;
}
copy( source ) {
super.copy.call( this, source );
this.samples = source.samples;
this.useRenderToTexture = source.useRenderToTexture;
this.useRenderbuffer = source.useRenderbuffer;
return this;
}
}
WebGLMultisampleRenderTarget.prototype.isWebGLMultisampleRenderTarget = true;
class Quaternion {
constructor( x = 0, y = 0, z = 0, w = 1 ) {
this._x = x;
this._y = y;
this._z = z;
this._w = w;
}
static slerp( qa, qb, qm, t ) {
console.warn( 'THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead.' );
return qm.slerpQuaternions( qa, qb, t );
}
static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
// fuzz-free, array-based Quaternion SLERP operation
let x0 = src0[ srcOffset0 + 0 ],
y0 = src0[ srcOffset0 + 1 ],
z0 = src0[ srcOffset0 + 2 ],
w0 = src0[ srcOffset0 + 3 ];
const x1 = src1[ srcOffset1 + 0 ],
y1 = src1[ srcOffset1 + 1 ],
z1 = src1[ srcOffset1 + 2 ],
w1 = src1[ srcOffset1 + 3 ];
if ( t === 0 ) {
dst[ dstOffset + 0 ] = x0;
dst[ dstOffset + 1 ] = y0;
dst[ dstOffset + 2 ] = z0;
dst[ dstOffset + 3 ] = w0;
return;
}
if ( t === 1 ) {
dst[ dstOffset + 0 ] = x1;
dst[ dstOffset + 1 ] = y1;
dst[ dstOffset + 2 ] = z1;
dst[ dstOffset + 3 ] = w1;
return;
}
if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
let s = 1 - t;
const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
dir = ( cos >= 0 ? 1 : - 1 ),
sqrSin = 1 - cos * cos;
// Skip the Slerp for tiny steps to avoid numeric problems:
if ( sqrSin > Number.EPSILON ) {
const sin = Math.sqrt( sqrSin ),
len = Math.atan2( sin, cos * dir );
s = Math.sin( s * len ) / sin;
t = Math.sin( t * len ) / sin;
}
const tDir = t * dir;
x0 = x0 * s + x1 * tDir;
y0 = y0 * s + y1 * tDir;
z0 = z0 * s + z1 * tDir;
w0 = w0 * s + w1 * tDir;
// Normalize in case we just did a lerp:
if ( s === 1 - t ) {
const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
x0 *= f;
y0 *= f;
z0 *= f;
w0 *= f;
}
}
dst[ dstOffset ] = x0;
dst[ dstOffset + 1 ] = y0;
dst[ dstOffset + 2 ] = z0;
dst[ dstOffset + 3 ] = w0;
}
static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {
const x0 = src0[ srcOffset0 ];
const y0 = src0[ srcOffset0 + 1 ];
const z0 = src0[ srcOffset0 + 2 ];
const w0 = src0[ srcOffset0 + 3 ];
const x1 = src1[ srcOffset1 ];
const y1 = src1[ srcOffset1 + 1 ];
const z1 = src1[ srcOffset1 + 2 ];
const w1 = src1[ srcOffset1 + 3 ];
dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
return dst;
}
get x() {
return this._x;
}
set x( value ) {
this._x = value;
this._onChangeCallback();
}
get y() {
return this._y;
}
set y( value ) {
this._y = value;
this._onChangeCallback();
}
get z() {
return this._z;
}
set z( value ) {
this._z = value;
this._onChangeCallback();
}
get w() {
return this._w;
}
set w( value ) {
this._w = value;
this._onChangeCallback();
}
set( x, y, z, w ) {
this._x = x;
this._y = y;
this._z = z;
this._w = w;
this._onChangeCallback();
return this;
}
clone() {
return new this.constructor( this._x, this._y, this._z, this._w );
}
copy( quaternion ) {
this._x = quaternion.x;
this._y = quaternion.y;
this._z = quaternion.z;
this._w = quaternion.w;
this._onChangeCallback();
return this;
}
setFromEuler( euler, update ) {
if ( ! ( euler && euler.isEuler ) ) {
throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
}
const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
// http://www.mathworks.com/matlabcentral/fileexchange/
// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
// content/SpinCalc.m
const cos = Math.cos;
const sin = Math.sin;
const c1 = cos( x / 2 );
const c2 = cos( y / 2 );
const c3 = cos( z / 2 );
const s1 = sin( x / 2 );
const s2 = sin( y / 2 );
const s3 = sin( z / 2 );
switch ( order ) {
case 'XYZ':
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
break;
case 'YXZ':
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
break;
case 'ZXY':
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
break;
case 'ZYX':
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
break;
case 'YZX':
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
break;
case 'XZY':
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
break;
default:
console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );
}
if ( update !== false ) this._onChangeCallback();
return this;
}
setFromAxisAngle( axis, angle ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
// assumes axis is normalized
const halfAngle = angle / 2, s = Math.sin( halfAngle );
this._x = axis.x * s;
this._y = axis.y * s;
this._z = axis.z * s;
this._w = Math.cos( halfAngle );
this._onChangeCallback();
return this;
}
setFromRotationMatrix( m ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
const te = m.elements,
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
trace = m11 + m22 + m33;
if ( trace > 0 ) {
const s = 0.5 / Math.sqrt( trace + 1.0 );
this._w = 0.25 / s;
this._x = ( m32 - m23 ) * s;
this._y = ( m13 - m31 ) * s;
this._z = ( m21 - m12 ) * s;
} else if ( m11 > m22 && m11 > m33 ) {
const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
this._w = ( m32 - m23 ) / s;
this._x = 0.25 * s;
this._y = ( m12 + m21 ) / s;
this._z = ( m13 + m31 ) / s;
} else if ( m22 > m33 ) {
const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
this._w = ( m13 - m31 ) / s;
this._x = ( m12 + m21 ) / s;
this._y = 0.25 * s;
this._z = ( m23 + m32 ) / s;
} else {
const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
this._w = ( m21 - m12 ) / s;
this._x = ( m13 + m31 ) / s;
this._y = ( m23 + m32 ) / s;
this._z = 0.25 * s;
}
this._onChangeCallback();
return this;
}
setFromUnitVectors( vFrom, vTo ) {
// assumes direction vectors vFrom and vTo are normalized
let r = vFrom.dot( vTo ) + 1;
if ( r < Number.EPSILON ) {
// vFrom and vTo point in opposite directions
r = 0;
if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
this._x = - vFrom.y;
this._y = vFrom.x;
this._z = 0;
this._w = r;
} else {
this._x = 0;
this._y = - vFrom.z;
this._z = vFrom.y;
this._w = r;
}
} else {
// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
this._w = r;
}
return this.normalize();
}
angleTo( q ) {
return 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) );
}
rotateTowards( q, step ) {
const angle = this.angleTo( q );
if ( angle === 0 ) return this;
const t = Math.min( 1, step / angle );
this.slerp( q, t );
return this;
}
identity() {
return this.set( 0, 0, 0, 1 );
}
invert() {
// quaternion is assumed to have unit length
return this.conjugate();
}
conjugate() {
this._x *= - 1;
this._y *= - 1;
this._z *= - 1;
this._onChangeCallback();
return this;
}
dot( v ) {
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
}
lengthSq() {
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
}
length() {
return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
}
normalize() {
let l = this.length();
if ( l === 0 ) {
this._x = 0;
this._y = 0;
this._z = 0;
this._w = 1;
} else {
l = 1 / l;
this._x = this._x * l;
this._y = this._y * l;
this._z = this._z * l;
this._w = this._w * l;
}
this._onChangeCallback();
return this;
}
multiply( q, p ) {
if ( p !== undefined ) {
console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
return this.multiplyQuaternions( q, p );
}
return this.multiplyQuaternions( this, q );
}
premultiply( q ) {
return this.multiplyQuaternions( q, this );
}
multiplyQuaternions( a, b ) {
// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
this._onChangeCallback();
return this;
}
slerp( qb, t ) {
if ( t === 0 ) return this;
if ( t === 1 ) return this.copy( qb );
const x = this._x, y = this._y, z = this._z, w = this._w;
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
if ( cosHalfTheta < 0 ) {
this._w = - qb._w;
this._x = - qb._x;
this._y = - qb._y;
this._z = - qb._z;
cosHalfTheta = - cosHalfTheta;
} else {
this.copy( qb );
}
if ( cosHalfTheta >= 1.0 ) {
this._w = w;
this._x = x;
this._y = y;
this._z = z;
return this;
}
const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
if ( sqrSinHalfTheta <= Number.EPSILON ) {
const s = 1 - t;
this._w = s * w + t * this._w;
this._x = s * x + t * this._x;
this._y = s * y + t * this._y;
this._z = s * z + t * this._z;
this.normalize();
this._onChangeCallback();
return this;
}
const sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
this._w = ( w * ratioA + this._w * ratioB );
this._x = ( x * ratioA + this._x * ratioB );
this._y = ( y * ratioA + this._y * ratioB );
this._z = ( z * ratioA + this._z * ratioB );
this._onChangeCallback();
return this;
}
slerpQuaternions( qa, qb, t ) {
this.copy( qa ).slerp( qb, t );
}
random() {
// Derived from http://planning.cs.uiuc.edu/node198.html
// Note, this source uses w, x, y, z ordering,
// so we swap the order below.
const u1 = Math.random();
const sqrt1u1 = Math.sqrt( 1 - u1 );
const sqrtu1 = Math.sqrt( u1 );
const u2 = 2 * Math.PI * Math.random();
const u3 = 2 * Math.PI * Math.random();
return this.set(
sqrt1u1 * Math.cos( u2 ),
sqrtu1 * Math.sin( u3 ),
sqrtu1 * Math.cos( u3 ),
sqrt1u1 * Math.sin( u2 ),
);
}
equals( quaternion ) {
return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
}
fromArray( array, offset = 0 ) {
this._x = array[ offset ];
this._y = array[ offset + 1 ];
this._z = array[ offset + 2 ];
this._w = array[ offset + 3 ];
this._onChangeCallback();
return this;
}
toArray( array = [], offset = 0 ) {
array[ offset ] = this._x;
array[ offset + 1 ] = this._y;
array[ offset + 2 ] = this._z;
array[ offset + 3 ] = this._w;
return array;
}
fromBufferAttribute( attribute, index ) {
this._x = attribute.getX( index );
this._y = attribute.getY( index );
this._z = attribute.getZ( index );
this._w = attribute.getW( index );
return this;
}
_onChange( callback ) {
this._onChangeCallback = callback;
return this;
}
_onChangeCallback() {}
}
Quaternion.prototype.isQuaternion = true;
class Vector3 {
constructor( x = 0, y = 0, z = 0 ) {
this.x = x;
this.y = y;
this.z = z;
}
set( x, y, z ) {
if ( z === undefined ) z = this.z; // sprite.scale.set(x,y)
this.x = x;
this.y = y;
this.z = z;
return this;
}
setScalar( scalar ) {
this.x = scalar;
this.y = scalar;
this.z = scalar;
return this;
}
setX( x ) {
this.x = x;
return this;
}
setY( y ) {
this.y = y;
return this;
}
setZ( z ) {
this.z = z;
return this;
}
setComponent( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
case 2: this.z = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
return this;
}
getComponent( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
case 2: return this.z;
default: throw new Error( 'index is out of range: ' + index );
}
}
clone() {
return new this.constructor( this.x, this.y, this.z );
}
copy( v ) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
return this;
}
add( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
this.z += v.z;
return this;
}
addScalar( s ) {
this.x += s;
this.y += s;
this.z += s;
return this;
}
addVectors( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
this.z = a.z + b.z;
return this;
}
addScaledVector( v, s ) {
this.x += v.x * s;
this.y += v.y * s;
this.z += v.z * s;
return this;
}
sub( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
return this;
}
subScalar( s ) {
this.x -= s;
this.y -= s;
this.z -= s;
return this;
}
subVectors( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
this.z = a.z - b.z;
return this;
}
multiply( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
return this.multiplyVectors( v, w );
}
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
return this;
}
multiplyScalar( scalar ) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
return this;
}
multiplyVectors( a, b ) {
this.x = a.x * b.x;
this.y = a.y * b.y;
this.z = a.z * b.z;
return this;
}
applyEuler( euler ) {
if ( ! ( euler && euler.isEuler ) ) {
console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
}
return this.applyQuaternion( _quaternion$4.setFromEuler( euler ) );
}
applyAxisAngle( axis, angle ) {
return this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) );
}
applyMatrix3( m ) {
const x = this.x, y = this.y, z = this.z;
const e = m.elements;
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
return this;
}
applyNormalMatrix( m ) {
return this.applyMatrix3( m ).normalize();
}
applyMatrix4( m ) {
const x = this.x, y = this.y, z = this.z;
const e = m.elements;
const w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
return this;
}
applyQuaternion( q ) {
const x = this.x, y = this.y, z = this.z;
const qx = q.x, qy = q.y, qz = q.z, qw = q.w;
// calculate quat * vector
const ix = qw * x + qy * z - qz * y;
const iy = qw * y + qz * x - qx * z;
const iz = qw * z + qx * y - qy * x;
const iw = - qx * x - qy * y - qz * z;
// calculate result * inverse quat
this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
return this;
}
project( camera ) {
return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
}
unproject( camera ) {
return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );
}
transformDirection( m ) {
// input: THREE.Matrix4 affine matrix
// vector interpreted as a direction
const x = this.x, y = this.y, z = this.z;
const e = m.elements;
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
return this.normalize();
}
divide( v ) {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
return this;
}
divideScalar( scalar ) {
return this.multiplyScalar( 1 / scalar );
}
min( v ) {
this.x = Math.min( this.x, v.x );
this.y = Math.min( this.y, v.y );
this.z = Math.min( this.z, v.z );
return this;
}
max( v ) {
this.x = Math.max( this.x, v.x );
this.y = Math.max( this.y, v.y );
this.z = Math.max( this.z, v.z );
return this;
}
clamp( min, max ) {
// assumes min < max, componentwise
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
this.z = Math.max( min.z, Math.min( max.z, this.z ) );
return this;
}
clampScalar( minVal, maxVal ) {
this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
return this;
}
clampLength( min, max ) {
const length = this.length();
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
}
floor() {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
this.z = Math.floor( this.z );
return this;
}
ceil() {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
this.z = Math.ceil( this.z );
return this;
}
round() {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
this.z = Math.round( this.z );
return this;
}
roundToZero() {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
return this;
}
negate() {
this.x = - this.x;
this.y = - this.y;
this.z = - this.z;
return this;
}
dot( v ) {
return this.x * v.x + this.y * v.y + this.z * v.z;
}
// TODO lengthSquared?
lengthSq() {
return this.x * this.x + this.y * this.y + this.z * this.z;
}
length() {
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
}
manhattanLength() {
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
}
normalize() {
return this.divideScalar( this.length() || 1 );
}
setLength( length ) {
return this.normalize().multiplyScalar( length );
}
lerp( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
this.z += ( v.z - this.z ) * alpha;
return this;
}
lerpVectors( v1, v2, alpha ) {
this.x = v1.x + ( v2.x - v1.x ) * alpha;
this.y = v1.y + ( v2.y - v1.y ) * alpha;
this.z = v1.z + ( v2.z - v1.z ) * alpha;
return this;
}
cross( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
return this.crossVectors( v, w );
}
return this.crossVectors( this, v );
}
crossVectors( a, b ) {
const ax = a.x, ay = a.y, az = a.z;
const bx = b.x, by = b.y, bz = b.z;
this.x = ay * bz - az * by;
this.y = az * bx - ax * bz;
this.z = ax * by - ay * bx;
return this;
}
projectOnVector( v ) {
const denominator = v.lengthSq();
if ( denominator === 0 ) return this.set( 0, 0, 0 );
const scalar = v.dot( this ) / denominator;
return this.copy( v ).multiplyScalar( scalar );
}
projectOnPlane( planeNormal ) {
_vector$c.copy( this ).projectOnVector( planeNormal );
return this.sub( _vector$c );
}
reflect( normal ) {
// reflect incident vector off plane orthogonal to normal
// normal is assumed to have unit length
return this.sub( _vector$c.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
}
angleTo( v ) {
const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );
if ( denominator === 0 ) return Math.PI / 2;
const theta = this.dot( v ) / denominator;
// clamp, to handle numerical problems
return Math.acos( clamp( theta, - 1, 1 ) );
}
distanceTo( v ) {
return Math.sqrt( this.distanceToSquared( v ) );
}
distanceToSquared( v ) {
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
return dx * dx + dy * dy + dz * dz;
}
manhattanDistanceTo( v ) {
return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
}
setFromSpherical( s ) {
return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
}
setFromSphericalCoords( radius, phi, theta ) {
const sinPhiRadius = Math.sin( phi ) * radius;
this.x = sinPhiRadius * Math.sin( theta );
this.y = Math.cos( phi ) * radius;
this.z = sinPhiRadius * Math.cos( theta );
return this;
}
setFromCylindrical( c ) {
return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
}
setFromCylindricalCoords( radius, theta, y ) {
this.x = radius * Math.sin( theta );
this.y = y;
this.z = radius * Math.cos( theta );
return this;
}
setFromMatrixPosition( m ) {
const e = m.elements;
this.x = e[ 12 ];
this.y = e[ 13 ];
this.z = e[ 14 ];
return this;
}
setFromMatrixScale( m ) {
const sx = this.setFromMatrixColumn( m, 0 ).length();
const sy = this.setFromMatrixColumn( m, 1 ).length();
const sz = this.setFromMatrixColumn( m, 2 ).length();
this.x = sx;
this.y = sy;
this.z = sz;
return this;
}
setFromMatrixColumn( m, index ) {
return this.fromArray( m.elements, index * 4 );
}
setFromMatrix3Column( m, index ) {
return this.fromArray( m.elements, index * 3 );
}
equals( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
}
fromArray( array, offset = 0 ) {
this.x = array[ offset ];
this.y = array[ offset + 1 ];
this.z = array[ offset + 2 ];
return this;
}
toArray( array = [], offset = 0 ) {
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
array[ offset + 2 ] = this.z;
return array;
}
fromBufferAttribute( attribute, index, offset ) {
if ( offset !== undefined ) {
console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
}
this.x = attribute.getX( index );
this.y = attribute.getY( index );
this.z = attribute.getZ( index );
return this;
}
random() {
this.x = Math.random();
this.y = Math.random();
this.z = Math.random();
return this;
}
randomDirection() {
// Derived from https://mathworld.wolfram.com/SpherePointPicking.html
const u = ( Math.random() - 0.5 ) * 2;
const t = Math.random() * Math.PI * 2;
const f = Math.sqrt( 1 - u ** 2 );
this.x = f * Math.cos( t );
this.y = f * Math.sin( t );
this.z = u;
return this;
}
*[ Symbol.iterator ]() {
yield this.x;
yield this.y;
yield this.z;
}
}
Vector3.prototype.isVector3 = true;
const _vector$c = /*@__PURE__*/ new Vector3();
const _quaternion$4 = /*@__PURE__*/ new Quaternion();
class Box3 {
constructor( min = new Vector3( + Infinity, + Infinity, + Infinity ), max = new Vector3( - Infinity, - Infinity, - Infinity ) ) {
this.min = min;
this.max = max;
}
set( min, max ) {
this.min.copy( min );
this.max.copy( max );
return this;
}
setFromArray( array ) {
let minX = + Infinity;
let minY = + Infinity;
let minZ = + Infinity;
let maxX = - Infinity;
let maxY = - Infinity;
let maxZ = - Infinity;
for ( let i = 0, l = array.length; i < l; i += 3 ) {
const x = array[ i ];
const y = array[ i + 1 ];
const z = array[ i + 2 ];
if ( x < minX ) minX = x;
if ( y < minY ) minY = y;
if ( z < minZ ) minZ = z;
if ( x > maxX ) maxX = x;
if ( y > maxY ) maxY = y;
if ( z > maxZ ) maxZ = z;
}
this.min.set( minX, minY, minZ );
this.max.set( maxX, maxY, maxZ );
return this;
}
setFromBufferAttribute( attribute ) {
let minX = + Infinity;
let minY = + Infinity;
let minZ = + Infinity;
let maxX = - Infinity;
let maxY = - Infinity;
let maxZ = - Infinity;
for ( let i = 0, l = attribute.count; i < l; i ++ ) {
const x = attribute.getX( i );
const y = attribute.getY( i );
const z = attribute.getZ( i );
if ( x < minX ) minX = x;
if ( y < minY ) minY = y;
if ( z < minZ ) minZ = z;
if ( x > maxX ) maxX = x;
if ( y > maxY ) maxY = y;
if ( z > maxZ ) maxZ = z;
}
this.min.set( minX, minY, minZ );
this.max.set( maxX, maxY, maxZ );
return this;
}
setFromPoints( points ) {
this.makeEmpty();
for ( let i = 0, il = points.length; i < il; i ++ ) {
this.expandByPoint( points[ i ] );
}
return this;
}
setFromCenterAndSize( center, size ) {
const halfSize = _vector$b.copy( size ).multiplyScalar( 0.5 );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
return this;
}
setFromObject( object ) {
this.makeEmpty();
return this.expandByObject( object );
}
clone() {
return new this.constructor().copy( this );
}
copy( box ) {
this.min.copy( box.min );
this.max.copy( box.max );
return this;
}
makeEmpty() {
this.min.x = this.min.y = this.min.z = + Infinity;
this.max.x = this.max.y = this.max.z = - Infinity;
return this;
}
isEmpty() {
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
}
getCenter( target ) {
return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
}
getSize( target ) {
return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
}
expandByPoint( point ) {
this.min.min( point );
this.max.max( point );
return this;
}
expandByVector( vector ) {
this.min.sub( vector );
this.max.add( vector );
return this;
}
expandByScalar( scalar ) {
this.min.addScalar( - scalar );
this.max.addScalar( scalar );
return this;
}
expandByObject( object ) {
// Computes the world-axis-aligned bounding box of an object (including its children),
// accounting for both the object's, and children's, world transforms
object.updateWorldMatrix( false, false );
const geometry = object.geometry;
if ( geometry !== undefined ) {
if ( geometry.boundingBox === null ) {
geometry.computeBoundingBox();
}
_box$3.copy( geometry.boundingBox );
_box$3.applyMatrix4( object.matrixWorld );
this.union( _box$3 );
}
const children = object.children;
for ( let i = 0, l = children.length; i < l; i ++ ) {
this.expandByObject( children[ i ] );
}
return this;
}
containsPoint( point ) {
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ||
point.z < this.min.z || point.z > this.max.z ? false : true;
}
containsBox( box ) {
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y &&
this.min.z <= box.min.z && box.max.z <= this.max.z;
}
getParameter( point, target ) {
// This can potentially have a divide by zero if the box
// has a size dimension of 0.
return target.set(
( point.x - this.min.x ) / ( this.max.x - this.min.x ),
( point.y - this.min.y ) / ( this.max.y - this.min.y ),
( point.z - this.min.z ) / ( this.max.z - this.min.z )
);
}
intersectsBox( box ) {
// using 6 splitting planes to rule out intersections.
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ||
box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
}
intersectsSphere( sphere ) {
// Find the point on the AABB closest to the sphere center.
this.clampPoint( sphere.center, _vector$b );
// If that point is inside the sphere, the AABB and sphere intersect.
return _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
}
intersectsPlane( plane ) {
// We compute the minimum and maximum dot product values. If those values
// are on the same side (back or front) of the plane, then there is no intersection.
let min, max;
if ( plane.normal.x > 0 ) {
min = plane.normal.x * this.min.x;
max = plane.normal.x * this.max.x;
} else {
min = plane.normal.x * this.max.x;
max = plane.normal.x * this.min.x;
}
if ( plane.normal.y > 0 ) {
min += plane.normal.y * this.min.y;
max += plane.normal.y * this.max.y;
} else {
min += plane.normal.y * this.max.y;
max += plane.normal.y * this.min.y;
}
if ( plane.normal.z > 0 ) {
min += plane.normal.z * this.min.z;
max += plane.normal.z * this.max.z;
} else {
min += plane.normal.z * this.max.z;
max += plane.normal.z * this.min.z;
}
return ( min <= - plane.constant && max >= - plane.constant );
}
intersectsTriangle( triangle ) {
if ( this.isEmpty() ) {
return false;
}
// compute box center and extents
this.getCenter( _center );
_extents.subVectors( this.max, _center );
// translate triangle to aabb origin
_v0$2.subVectors( triangle.a, _center );
_v1$7.subVectors( triangle.b, _center );
_v2$3.subVectors( triangle.c, _center );
// compute edge vectors for triangle
_f0.subVectors( _v1$7, _v0$2 );
_f1.subVectors( _v2$3, _v1$7 );
_f2.subVectors( _v0$2, _v2$3 );
// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
let axes = [
0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,
_f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,
- _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0
];
if ( ! satForAxes( axes, _v0$2, _v1$7, _v2$3, _extents ) ) {
return false;
}
// test 3 face normals from the aabb
axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
if ( ! satForAxes( axes, _v0$2, _v1$7, _v2$3, _extents ) ) {
return false;
}
// finally testing the face normal of the triangle
// use already existing triangle edge vectors here
_triangleNormal.crossVectors( _f0, _f1 );
axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];
return satForAxes( axes, _v0$2, _v1$7, _v2$3, _extents );
}
clampPoint( point, target ) {
return target.copy( point ).clamp( this.min, this.max );
}
distanceToPoint( point ) {
const clampedPoint = _vector$b.copy( point ).clamp( this.min, this.max );
return clampedPoint.sub( point ).length();
}
getBoundingSphere( target ) {
this.getCenter( target.center );
target.radius = this.getSize( _vector$b ).length() * 0.5;
return target;
}
intersect( box ) {
this.min.max( box.min );
this.max.min( box.max );
// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
if ( this.isEmpty() ) this.makeEmpty();
return this;
}
union( box ) {
this.min.min( box.min );
this.max.max( box.max );
return this;
}
applyMatrix4( matrix ) {
// transform of empty box is an empty box.
if ( this.isEmpty() ) return this;
// NOTE: I am using a binary pattern to specify all 2^3 combinations below
_points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
_points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
_points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
_points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
_points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
_points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
_points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
_points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
this.setFromPoints( _points );
return this;
}
translate( offset ) {
this.min.add( offset );
this.max.add( offset );
return this;
}
equals( box ) {
return box.min.equals( this.min ) && box.max.equals( this.max );
}
}
Box3.prototype.isBox3 = true;
const _points = [
/*@__PURE__*/ new Vector3(),
/*@__PURE__*/ new Vector3(),
/*@__PURE__*/ new Vector3(),
/*@__PURE__*/ new Vector3(),
/*@__PURE__*/ new Vector3(),
/*@__PURE__*/ new Vector3(),
/*@__PURE__*/ new Vector3(),
/*@__PURE__*/ new Vector3()
];
const _vector$b = /*@__PURE__*/ new Vector3();
const _box$3 = /*@__PURE__*/ new Box3();
// triangle centered vertices
const _v0$2 = /*@__PURE__*/ new Vector3();
const _v1$7 = /*@__PURE__*/ new Vector3();
const _v2$3 = /*@__PURE__*/ new Vector3();
// triangle edge vectors
const _f0 = /*@__PURE__*/ new Vector3();
const _f1 = /*@__PURE__*/ new Vector3();
const _f2 = /*@__PURE__*/ new Vector3();
const _center = /*@__PURE__*/ new Vector3();
const _extents = /*@__PURE__*/ new Vector3();
const _triangleNormal = /*@__PURE__*/ new Vector3();
const _testAxis = /*@__PURE__*/ new Vector3();
function satForAxes( axes, v0, v1, v2, extents ) {
for ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {
_testAxis.fromArray( axes, i );
// project the aabb onto the seperating axis
const r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );
// project all 3 vertices of the triangle onto the seperating axis
const p0 = v0.dot( _testAxis );
const p1 = v1.dot( _testAxis );
const p2 = v2.dot( _testAxis );
// actual test, basically see if either of the most extreme of the triangle points intersects r
if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
// points of the projected triangle are outside the projected half-length of the aabb
// the axis is seperating and we can exit
return false;
}
}
return true;
}
const _box$2 = /*@__PURE__*/ new Box3();
const _v1$6 = /*@__PURE__*/ new Vector3();
const _toFarthestPoint = /*@__PURE__*/ new Vector3();
const _toPoint = /*@__PURE__*/ new Vector3();
class Sphere {
constructor( center = new Vector3(), radius = - 1 ) {
this.center = center;
this.radius = radius;
}
set( center, radius ) {
this.center.copy( center );
this.radius = radius;
return this;
}
setFromPoints( points, optionalCenter ) {
const center = this.center;
if ( optionalCenter !== undefined ) {
center.copy( optionalCenter );
} else {
_box$2.setFromPoints( points ).getCenter( center );
}
let maxRadiusSq = 0;
for ( let i = 0, il = points.length; i < il; i ++ ) {
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
}
this.radius = Math.sqrt( maxRadiusSq );
return this;
}
copy( sphere ) {
this.center.copy( sphere.center );
this.radius = sphere.radius;
return this;
}
isEmpty() {
return ( this.radius < 0 );
}
makeEmpty() {
this.center.set( 0, 0, 0 );
this.radius = - 1;
return this;
}
containsPoint( point ) {
return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
}
distanceToPoint( point ) {
return ( point.distanceTo( this.center ) - this.radius );
}
intersectsSphere( sphere ) {
const radiusSum = this.radius + sphere.radius;
return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
}
intersectsBox( box ) {
return box.intersectsSphere( this );
}
intersectsPlane( plane ) {
return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
}
clampPoint( point, target ) {
const deltaLengthSq = this.center.distanceToSquared( point );
target.copy( point );
if ( deltaLengthSq > ( this.radius * this.radius ) ) {
target.sub( this.center ).normalize();
target.multiplyScalar( this.radius ).add( this.center );
}
return target;
}
getBoundingBox( target ) {
if ( this.isEmpty() ) {
// Empty sphere produces empty bounding box
target.makeEmpty();
return target;
}
target.set( this.center, this.center );
target.expandByScalar( this.radius );
return target;
}
applyMatrix4( matrix ) {
this.center.applyMatrix4( matrix );
this.radius = this.radius * matrix.getMaxScaleOnAxis();
return this;
}
translate( offset ) {
this.center.add( offset );
return this;
}
expandByPoint( point ) {
// from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L649-L671
_toPoint.subVectors( point, this.center );
const lengthSq = _toPoint.lengthSq();
if ( lengthSq > ( this.radius * this.radius ) ) {
const length = Math.sqrt( lengthSq );
const missingRadiusHalf = ( length - this.radius ) * 0.5;
// Nudge this sphere towards the target point. Add half the missing distance to radius,
// and the other half to position. This gives a tighter enclosure, instead of if
// the whole missing distance were just added to radius.
this.center.add( _toPoint.multiplyScalar( missingRadiusHalf / length ) );
this.radius += missingRadiusHalf;
}
return this;
}
union( sphere ) {
// from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L759-L769
// To enclose another sphere into this sphere, we only need to enclose two points:
// 1) Enclose the farthest point on the other sphere into this sphere.
// 2) Enclose the opposite point of the farthest point into this sphere.
_toFarthestPoint.subVectors( sphere.center, this.center ).normalize().multiplyScalar( sphere.radius );
this.expandByPoint( _v1$6.copy( sphere.center ).add( _toFarthestPoint ) );
this.expandByPoint( _v1$6.copy( sphere.center ).sub( _toFarthestPoint ) );
return this;
}
equals( sphere ) {
return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
}
clone() {
return new this.constructor().copy( this );
}
}
const _vector$a = /*@__PURE__*/ new Vector3();
const _segCenter = /*@__PURE__*/ new Vector3();
const _segDir = /*@__PURE__*/ new Vector3();
const _diff = /*@__PURE__*/ new Vector3();
const _edge1 = /*@__PURE__*/ new Vector3();
const _edge2 = /*@__PURE__*/ new Vector3();
const _normal$1 = /*@__PURE__*/ new Vector3();
class Ray {
constructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) {
this.origin = origin;
this.direction = direction;
}
set( origin, direction ) {
this.origin.copy( origin );
this.direction.copy( direction );
return this;
}
copy( ray ) {
this.origin.copy( ray.origin );
this.direction.copy( ray.direction );
return this;
}
at( t, target ) {
return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
}
lookAt( v ) {
this.direction.copy( v ).sub( this.origin ).normalize();
return this;
}
recast( t ) {
this.origin.copy( this.at( t, _vector$a ) );
return this;
}
closestPointToPoint( point, target ) {
target.subVectors( point, this.origin );
const directionDistance = target.dot( this.direction );
if ( directionDistance < 0 ) {
return target.copy( this.origin );
}
return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
}
distanceToPoint( point ) {
return Math.sqrt( this.distanceSqToPoint( point ) );
}
distanceSqToPoint( point ) {
const directionDistance = _vector$a.subVectors( point, this.origin ).dot( this.direction );
// point behind the ray
if ( directionDistance < 0 ) {
return this.origin.distanceToSquared( point );
}
_vector$a.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
return _vector$a.distanceToSquared( point );
}
distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
// It returns the min distance between the ray and the segment
// defined by v0 and v1
// It can also set two optional targets :
// - The closest point on the ray
// - The closest point on the segment
_segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
_segDir.copy( v1 ).sub( v0 ).normalize();
_diff.copy( this.origin ).sub( _segCenter );
const segExtent = v0.distanceTo( v1 ) * 0.5;
const a01 = - this.direction.dot( _segDir );
const b0 = _diff.dot( this.direction );
const b1 = - _diff.dot( _segDir );
const c = _diff.lengthSq();
const det = Math.abs( 1 - a01 * a01 );
let s0, s1, sqrDist, extDet;
if ( det > 0 ) {
// The ray and segment are not parallel.
s0 = a01 * b1 - b0;
s1 = a01 * b0 - b1;
extDet = segExtent * det;
if ( s0 >= 0 ) {
if ( s1 >= - extDet ) {
if ( s1 <= extDet ) {
// region 0
// Minimum at interior points of ray and segment.
const invDet = 1 / det;
s0 *= invDet;
s1 *= invDet;
sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
} else {
// region 1
s1 = segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
} else {
// region 5
s1 = - segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
} else {
if ( s1 <= - extDet ) {
// region 4
s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
} else if ( s1 <= extDet ) {
// region 3
s0 = 0;
s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = s1 * ( s1 + 2 * b1 ) + c;
} else {
// region 2
s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
}
} else {
// Ray and segment are parallel.
s1 = ( a01 > 0 ) ? - segExtent : segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
if ( optionalPointOnRay ) {
optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
}
if ( optionalPointOnSegment ) {
optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter );
}
return sqrDist;
}
intersectSphere( sphere, target ) {
_vector$a.subVectors( sphere.center, this.origin );
const tca = _vector$a.dot( this.direction );
const d2 = _vector$a.dot( _vector$a ) - tca * tca;
const radius2 = sphere.radius * sphere.radius;
if ( d2 > radius2 ) return null;
const thc = Math.sqrt( radius2 - d2 );
// t0 = first intersect point - entrance on front of sphere
const t0 = tca - thc;
// t1 = second intersect point - exit point on back of sphere
const t1 = tca + thc;
// test to see if both t0 and t1 are behind the ray - if so, return null
if ( t0 < 0 && t1 < 0 ) return null;
// test to see if t0 is behind the ray:
// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
// in order to always return an intersect point that is in front of the ray.
if ( t0 < 0 ) return this.at( t1, target );
// else t0 is in front of the ray, so return the first collision point scaled by t0
return this.at( t0, target );
}
intersectsSphere( sphere ) {
return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
}
distanceToPlane( plane ) {
const denominator = plane.normal.dot( this.direction );
if ( denominator === 0 ) {
// line is coplanar, return origin
if ( plane.distanceToPoint( this.origin ) === 0 ) {
return 0;
}
// Null is preferable to undefined since undefined means.... it is undefined
return null;
}
const t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
// Return if the ray never intersects the plane
return t >= 0 ? t : null;
}
intersectPlane( plane, target ) {
const t = this.distanceToPlane( plane );
if ( t === null ) {
return null;
}
return this.at( t, target );
}
intersectsPlane( plane ) {
// check if the ray lies on the plane first
const distToPoint = plane.distanceToPoint( this.origin );
if ( distToPoint === 0 ) {
return true;
}
const denominator = plane.normal.dot( this.direction );
if ( denominator * distToPoint < 0 ) {
return true;
}
// ray origin is behind the plane (and is pointing behind it)
return false;
}
intersectBox( box, target ) {
let tmin, tmax, tymin, tymax, tzmin, tzmax;
const invdirx = 1 / this.direction.x,
invdiry = 1 / this.direction.y,
invdirz = 1 / this.direction.z;
const origin = this.origin;
if ( invdirx >= 0 ) {
tmin = ( box.min.x - origin.x ) * invdirx;
tmax = ( box.max.x - origin.x ) * invdirx;
} else {
tmin = ( box.max.x - origin.x ) * invdirx;
tmax = ( box.min.x - origin.x ) * invdirx;
}
if ( invdiry >= 0 ) {
tymin = ( box.min.y - origin.y ) * invdiry;
tymax = ( box.max.y - origin.y ) * invdiry;
} else {
tymin = ( box.max.y - origin.y ) * invdiry;
tymax = ( box.min.y - origin.y ) * invdiry;
}
if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
// These lines also handle the case where tmin or tmax is NaN
// (result of 0 * Infinity). x !== x returns true if x is NaN
if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
if ( invdirz >= 0 ) {
tzmin = ( box.min.z - origin.z ) * invdirz;
tzmax = ( box.max.z - origin.z ) * invdirz;
} else {
tzmin = ( box.max.z - origin.z ) * invdirz;
tzmax = ( box.min.z - origin.z ) * invdirz;
}
if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
//return point closest to the ray (positive side)
if ( tmax < 0 ) return null;
return this.at( tmin >= 0 ? tmin : tmax, target );
}
intersectsBox( box ) {
return this.intersectBox( box, _vector$a ) !== null;
}
intersectTriangle( a, b, c, backfaceCulling, target ) {
// Compute the offset origin, edges, and normal.
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
_edge1.subVectors( b, a );
_edge2.subVectors( c, a );
_normal$1.crossVectors( _edge1, _edge2 );
// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
let DdN = this.direction.dot( _normal$1 );
let sign;
if ( DdN > 0 ) {
if ( backfaceCulling ) return null;
sign = 1;
} else if ( DdN < 0 ) {
sign = - 1;
DdN = - DdN;
} else {
return null;
}
_diff.subVectors( this.origin, a );
const DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );
// b1 < 0, no intersection
if ( DdQxE2 < 0 ) {
return null;
}
const DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );
// b2 < 0, no intersection
if ( DdE1xQ < 0 ) {
return null;
}
// b1+b2 > 1, no intersection
if ( DdQxE2 + DdE1xQ > DdN ) {
return null;
}
// Line intersects triangle, check if ray does.
const QdN = - sign * _diff.dot( _normal$1 );
// t < 0, no intersection
if ( QdN < 0 ) {
return null;
}
// Ray intersects triangle.
return this.at( QdN / DdN, target );
}
applyMatrix4( matrix4 ) {
this.origin.applyMatrix4( matrix4 );
this.direction.transformDirection( matrix4 );
return this;
}
equals( ray ) {
return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
}
clone() {
return new this.constructor().copy( this );
}
}
class Matrix4 {
constructor() {
this.elements = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
];
if ( arguments.length > 0 ) {
console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
}
}
set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
const te = this.elements;
te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
return this;
}
identity() {
this.set(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
return this;
}
clone() {
return new Matrix4().fromArray( this.elements );
}
copy( m ) {
const te = this.elements;
const me = m.elements;
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
return this;
}
copyPosition( m ) {
const te = this.elements, me = m.elements;
te[ 12 ] = me[ 12 ];
te[ 13 ] = me[ 13 ];
te[ 14 ] = me[ 14 ];
return this;
}
setFromMatrix3( m ) {
const me = m.elements;
this.set(
me[ 0 ], me[ 3 ], me[ 6 ], 0,
me[ 1 ], me[ 4 ], me[ 7 ], 0,
me[ 2 ], me[ 5 ], me[ 8 ], 0,
0, 0, 0, 1
);
return this;
}
extractBasis( xAxis, yAxis, zAxis ) {
xAxis.setFromMatrixColumn( this, 0 );
yAxis.setFromMatrixColumn( this, 1 );
zAxis.setFromMatrixColumn( this, 2 );
return this;
}
makeBasis( xAxis, yAxis, zAxis ) {
this.set(
xAxis.x, yAxis.x, zAxis.x, 0,
xAxis.y, yAxis.y, zAxis.y, 0,
xAxis.z, yAxis.z, zAxis.z, 0,
0, 0, 0, 1
);
return this;
}
extractRotation( m ) {
// this method does not support reflection matrices
const te = this.elements;
const me = m.elements;
const scaleX = 1 / _v1$5.setFromMatrixColumn( m, 0 ).length();
const scaleY = 1 / _v1$5.setFromMatrixColumn( m, 1 ).length();
const scaleZ = 1 / _v1$5.setFromMatrixColumn( m, 2 ).length();
te[ 0 ] = me[ 0 ] * scaleX;
te[ 1 ] = me[ 1 ] * scaleX;
te[ 2 ] = me[ 2 ] * scaleX;
te[ 3 ] = 0;
te[ 4 ] = me[ 4 ] * scaleY;
te[ 5 ] = me[ 5 ] * scaleY;
te[ 6 ] = me[ 6 ] * scaleY;
te[ 7 ] = 0;
te[ 8 ] = me[ 8 ] * scaleZ;
te[ 9 ] = me[ 9 ] * scaleZ;
te[ 10 ] = me[ 10 ] * scaleZ;
te[ 11 ] = 0;
te[ 12 ] = 0;
te[ 13 ] = 0;
te[ 14 ] = 0;
te[ 15 ] = 1;
return this;
}
makeRotationFromEuler( euler ) {
if ( ! ( euler && euler.isEuler ) ) {
console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
}
const te = this.elements;
const x = euler.x, y = euler.y, z = euler.z;
const a = Math.cos( x ), b = Math.sin( x );
const c = Math.cos( y ), d = Math.sin( y );
const e = Math.cos( z ), f = Math.sin( z );
if ( euler.order === 'XYZ' ) {
const ae = a * e, af = a * f, be = b * e, bf = b * f;
te[ 0 ] = c * e;
te[ 4 ] = - c * f;
te[ 8 ] = d;
te[ 1 ] = af + be * d;
te[ 5 ] = ae - bf * d;
te[ 9 ] = - b * c;
te[ 2 ] = bf - ae * d;
te[ 6 ] = be + af * d;
te[ 10 ] = a * c;
} else if ( euler.order === 'YXZ' ) {
const ce = c * e, cf = c * f, de = d * e, df = d * f;
te[ 0 ] = ce + df * b;
te[ 4 ] = de * b - cf;
te[ 8 ] = a * d;
te[ 1 ] = a * f;
te[ 5 ] = a * e;
te[ 9 ] = - b;
te[ 2 ] = cf * b - de;
te[ 6 ] = df + ce * b;
te[ 10 ] = a * c;
} else if ( euler.order === 'ZXY' ) {
const ce = c * e, cf = c * f, de = d * e, df = d * f;
te[ 0 ] = ce - df * b;
te[ 4 ] = - a * f;
te[ 8 ] = de + cf * b;
te[ 1 ] = cf + de * b;
te[ 5 ] = a * e;
te[ 9 ] = df - ce * b;
te[ 2 ] = - a * d;
te[ 6 ] = b;
te[ 10 ] = a * c;
} else if ( euler.order === 'ZYX' ) {
const ae = a * e, af = a * f, be = b * e, bf = b * f;
te[ 0 ] = c * e;
te[ 4 ] = be * d - af;
te[ 8 ] = ae * d + bf;
te[ 1 ] = c * f;
te[ 5 ] = bf * d + ae;
te[ 9 ] = af * d - be;
te[ 2 ] = - d;
te[ 6 ] = b * c;
te[ 10 ] = a * c;
} else if ( euler.order === 'YZX' ) {
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
te[ 0 ] = c * e;
te[ 4 ] = bd - ac * f;
te[ 8 ] = bc * f + ad;
te[ 1 ] = f;
te[ 5 ] = a * e;
te[ 9 ] = - b * e;
te[ 2 ] = - d * e;
te[ 6 ] = ad * f + bc;
te[ 10 ] = ac - bd * f;
} else if ( euler.order === 'XZY' ) {
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
te[ 0 ] = c * e;
te[ 4 ] = - f;
te[ 8 ] = d * e;
te[ 1 ] = ac * f + bd;
te[ 5 ] = a * e;
te[ 9 ] = ad * f - bc;
te[ 2 ] = bc * f - ad;
te[ 6 ] = b * e;
te[ 10 ] = bd * f + ac;
}
// bottom row
te[ 3 ] = 0;
te[ 7 ] = 0;
te[ 11 ] = 0;
// last column
te[ 12 ] = 0;
te[ 13 ] = 0;
te[ 14 ] = 0;
te[ 15 ] = 1;
return this;
}
makeRotationFromQuaternion( q ) {
return this.compose( _zero, q, _one );
}
lookAt( eye, target, up ) {
const te = this.elements;
_z.subVectors( eye, target );
if ( _z.lengthSq() === 0 ) {
// eye and target are in the same position
_z.z = 1;
}
_z.normalize();
_x.crossVectors( up, _z );
if ( _x.lengthSq() === 0 ) {
// up and z are parallel
if ( Math.abs( up.z ) === 1 ) {
_z.x += 0.0001;
} else {
_z.z += 0.0001;
}
_z.normalize();
_x.crossVectors( up, _z );
}
_x.normalize();
_y.crossVectors( _z, _x );
te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
return this;
}
multiply( m, n ) {
if ( n !== undefined ) {
console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
return this.multiplyMatrices( m, n );
}
return this.multiplyMatrices( this, m );
}
premultiply( m ) {
return this.multiplyMatrices( m, this );
}
multiplyMatrices( a, b ) {
const ae = a.elements;
const be = b.elements;
const te = this.elements;
const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
return this;
}
multiplyScalar( s ) {
const te = this.elements;
te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
return this;
}
determinant() {
const te = this.elements;
const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
//TODO: make this more efficient
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
return (
n41 * (
+ n14 * n23 * n32
- n13 * n24 * n32
- n14 * n22 * n33
+ n12 * n24 * n33
+ n13 * n22 * n34
- n12 * n23 * n34
) +
n42 * (
+ n11 * n23 * n34
- n11 * n24 * n33
+ n14 * n21 * n33
- n13 * n21 * n34
+ n13 * n24 * n31
- n14 * n23 * n31
) +
n43 * (
+ n11 * n24 * n32
- n11 * n22 * n34
- n14 * n21 * n32
+ n12 * n21 * n34
+ n14 * n22 * n31
- n12 * n24 * n31
) +
n44 * (
- n13 * n22 * n31
- n11 * n23 * n32
+ n11 * n22 * n33
+ n13 * n21 * n32
- n12 * n21 * n33
+ n12 * n23 * n31
)
);
}
transpose() {
const te = this.elements;
let tmp;
tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
return this;
}
setPosition( x, y, z ) {
const te = this.elements;
if ( x.isVector3 ) {
te[ 12 ] = x.x;
te[ 13 ] = x.y;
te[ 14 ] = x.z;
} else {
te[ 12 ] = x;
te[ 13 ] = y;
te[ 14 ] = z;
}
return this;
}
invert() {
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
const te = this.elements,
n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],
n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],
n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],
n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],
t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
const detInv = 1 / det;
te[ 0 ] = t11 * detInv;
te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
te[ 4 ] = t12 * detInv;
te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
te[ 8 ] = t13 * detInv;
te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
te[ 12 ] = t14 * detInv;
te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
return this;
}
scale( v ) {
const te = this.elements;
const x = v.x, y = v.y, z = v.z;
te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
return this;
}
getMaxScaleOnAxis() {
const te = this.elements;
const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
}
makeTranslation( x, y, z ) {
this.set(
1, 0, 0, x,
0, 1, 0, y,
0, 0, 1, z,
0, 0, 0, 1
);
return this;
}
makeRotationX( theta ) {
const c = Math.cos( theta ), s = Math.sin( theta );
this.set(
1, 0, 0, 0,
0, c, - s, 0,
0, s, c, 0,
0, 0, 0, 1
);
return this;
}
makeRotationY( theta ) {
const c = Math.cos( theta ), s = Math.sin( theta );
this.set(
c, 0, s, 0,
0, 1, 0, 0,
- s, 0, c, 0,
0, 0, 0, 1
);
return this;
}
makeRotationZ( theta ) {
const c = Math.cos( theta ), s = Math.sin( theta );
this.set(
c, - s, 0, 0,
s, c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
return this;
}
makeRotationAxis( axis, angle ) {
// Based on http://www.gamedev.net/reference/articles/article1199.asp
const c = Math.cos( angle );
const s = Math.sin( angle );
const t = 1 - c;
const x = axis.x, y = axis.y, z = axis.z;
const tx = t * x, ty = t * y;
this.set(
tx * x + c, tx * y - s * z, tx * z + s * y, 0,
tx * y + s * z, ty * y + c, ty * z - s * x, 0,
tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
0, 0, 0, 1
);
return this;
}
makeScale( x, y, z ) {
this.set(
x, 0, 0, 0,
0, y, 0, 0,
0, 0, z, 0,
0, 0, 0, 1
);
return this;
}
makeShear( xy, xz, yx, yz, zx, zy ) {
this.set(
1, yx, zx, 0,
xy, 1, zy, 0,
xz, yz, 1, 0,
0, 0, 0, 1
);
return this;
}
compose( position, quaternion, scale ) {
const te = this.elements;
const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
const x2 = x + x, y2 = y + y, z2 = z + z;
const xx = x * x2, xy = x * y2, xz = x * z2;
const yy = y * y2, yz = y * z2, zz = z * z2;
const wx = w * x2, wy = w * y2, wz = w * z2;
const sx = scale.x, sy = scale.y, sz = scale.z;
te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
te[ 1 ] = ( xy + wz ) * sx;
te[ 2 ] = ( xz - wy ) * sx;
te[ 3 ] = 0;
te[ 4 ] = ( xy - wz ) * sy;
te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
te[ 6 ] = ( yz + wx ) * sy;
te[ 7 ] = 0;
te[ 8 ] = ( xz + wy ) * sz;
te[ 9 ] = ( yz - wx ) * sz;
te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
te[ 11 ] = 0;
te[ 12 ] = position.x;
te[ 13 ] = position.y;
te[ 14 ] = position.z;
te[ 15 ] = 1;
return this;
}
decompose( position, quaternion, scale ) {
const te = this.elements;
let sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
const sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
const sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
// if determine is negative, we need to invert one scale
const det = this.determinant();
if ( det < 0 ) sx = - sx;
position.x = te[ 12 ];
position.y = te[ 13 ];
position.z = te[ 14 ];
// scale the rotation part
_m1$2.copy( this );
const invSX = 1 / sx;
const invSY = 1 / sy;
const invSZ = 1 / sz;
_m1$2.elements[ 0 ] *= invSX;
_m1$2.elements[ 1 ] *= invSX;
_m1$2.elements[ 2 ] *= invSX;
_m1$2.elements[ 4 ] *= invSY;
_m1$2.elements[ 5 ] *= invSY;
_m1$2.elements[ 6 ] *= invSY;
_m1$2.elements[ 8 ] *= invSZ;
_m1$2.elements[ 9 ] *= invSZ;
_m1$2.elements[ 10 ] *= invSZ;
quaternion.setFromRotationMatrix( _m1$2 );
scale.x = sx;
scale.y = sy;
scale.z = sz;
return this;
}
makePerspective( left, right, top, bottom, near, far ) {
if ( far === undefined ) {
console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
}
const te = this.elements;
const x = 2 * near / ( right - left );
const y = 2 * near / ( top - bottom );
const a = ( right + left ) / ( right - left );
const b = ( top + bottom ) / ( top - bottom );
const c = - ( far + near ) / ( far - near );
const d = - 2 * far * near / ( far - near );
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
return this;
}
makeOrthographic( left, right, top, bottom, near, far ) {
const te = this.elements;
const w = 1.0 / ( right - left );
const h = 1.0 / ( top - bottom );
const p = 1.0 / ( far - near );
const x = ( right + left ) * w;
const y = ( top + bottom ) * h;
const z = ( far + near ) * p;
te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
return this;
}
equals( matrix ) {
const te = this.elements;
const me = matrix.elements;
for ( let i = 0; i < 16; i ++ ) {
if ( te[ i ] !== me[ i ] ) return false;
}
return true;
}
fromArray( array, offset = 0 ) {
for ( let i = 0; i < 16; i ++ ) {
this.elements[ i ] = array[ i + offset ];
}
return this;
}
toArray( array = [], offset = 0 ) {
const te = this.elements;
array[ offset ] = te[ 0 ];
array[ offset + 1 ] = te[ 1 ];
array[ offset + 2 ] = te[ 2 ];
array[ offset + 3 ] = te[ 3 ];
array[ offset + 4 ] = te[ 4 ];
array[ offset + 5 ] = te[ 5 ];
array[ offset + 6 ] = te[ 6 ];
array[ offset + 7 ] = te[ 7 ];
array[ offset + 8 ] = te[ 8 ];
array[ offset + 9 ] = te[ 9 ];
array[ offset + 10 ] = te[ 10 ];
array[ offset + 11 ] = te[ 11 ];
array[ offset + 12 ] = te[ 12 ];
array[ offset + 13 ] = te[ 13 ];
array[ offset + 14 ] = te[ 14 ];
array[ offset + 15 ] = te[ 15 ];
return array;
}
}
Matrix4.prototype.isMatrix4 = true;
const _v1$5 = /*@__PURE__*/ new Vector3();
const _m1$2 = /*@__PURE__*/ new Matrix4();
const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
const _x = /*@__PURE__*/ new Vector3();
const _y = /*@__PURE__*/ new Vector3();
const _z = /*@__PURE__*/ new Vector3();
const _matrix$1 = /*@__PURE__*/ new Matrix4();
const _quaternion$3 = /*@__PURE__*/ new Quaternion();
class Euler {
constructor( x = 0, y = 0, z = 0, order = Euler.DefaultOrder ) {
this._x = x;
this._y = y;
this._z = z;
this._order = order;
}
get x() {
return this._x;
}
set x( value ) {
this._x = value;
this._onChangeCallback();
}
get y() {
return this._y;
}
set y( value ) {
this._y = value;
this._onChangeCallback();
}
get z() {
return this._z;
}
set z( value ) {
this._z = value;
this._onChangeCallback();
}
get order() {
return this._order;
}
set order( value ) {
this._order = value;
this._onChangeCallback();
}
set( x, y, z, order = this._order ) {
this._x = x;
this._y = y;
this._z = z;
this._order = order;
this._onChangeCallback();
return this;
}
clone() {
return new this.constructor( this._x, this._y, this._z, this._order );
}
copy( euler ) {
this._x = euler._x;
this._y = euler._y;
this._z = euler._z;
this._order = euler._order;
this._onChangeCallback();
return this;
}
setFromRotationMatrix( m, order = this._order, update = true ) {
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
const te = m.elements;
const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
switch ( order ) {
case 'XYZ':
this._y = Math.asin( clamp( m13, - 1, 1 ) );
if ( Math.abs( m13 ) < 0.9999999 ) {
this._x = Math.atan2( - m23, m33 );
this._z = Math.atan2( - m12, m11 );
} else {
this._x = Math.atan2( m32, m22 );
this._z = 0;
}
break;
case 'YXZ':
this._x = Math.asin( - clamp( m23, - 1, 1 ) );
if ( Math.abs( m23 ) < 0.9999999 ) {
this._y = Math.atan2( m13, m33 );
this._z = Math.atan2( m21, m22 );
} else {
this._y = Math.atan2( - m31, m11 );
this._z = 0;
}
break;
case 'ZXY':
this._x = Math.asin( clamp( m32, - 1, 1 ) );
if ( Math.abs( m32 ) < 0.9999999 ) {
this._y = Math.atan2( - m31, m33 );
this._z = Math.atan2( - m12, m22 );
} else {
this._y = 0;
this._z = Math.atan2( m21, m11 );
}
break;
case 'ZYX':
this._y = Math.asin( - clamp( m31, - 1, 1 ) );
if ( Math.abs( m31 ) < 0.9999999 ) {
this._x = Math.atan2( m32, m33 );
this._z = Math.atan2( m21, m11 );
} else {
this._x = 0;
this._z = Math.atan2( - m12, m22 );
}
break;
case 'YZX':
this._z = Math.asin( clamp( m21, - 1, 1 ) );
if ( Math.abs( m21 ) < 0.9999999 ) {
this._x = Math.atan2( - m23, m22 );
this._y = Math.atan2( - m31, m11 );
} else {
this._x = 0;
this._y = Math.atan2( m13, m33 );
}
break;
case 'XZY':
this._z = Math.asin( - clamp( m12, - 1, 1 ) );
if ( Math.abs( m12 ) < 0.9999999 ) {
this._x = Math.atan2( m32, m22 );
this._y = Math.atan2( m13, m11 );
} else {
this._x = Math.atan2( - m23, m33 );
this._y = 0;
}
break;
default:
console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );
}
this._order = order;
if ( update === true ) this._onChangeCallback();
return this;
}
setFromQuaternion( q, order, update ) {
_matrix$1.makeRotationFromQuaternion( q );
return this.setFromRotationMatrix( _matrix$1, order, update );
}
setFromVector3( v, order = this._order ) {
return this.set( v.x, v.y, v.z, order );
}
reorder( newOrder ) {
// WARNING: this discards revolution information -bhouston
_quaternion$3.setFromEuler( this );
return this.setFromQuaternion( _quaternion$3, newOrder );
}
equals( euler ) {
return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
}
fromArray( array ) {
this._x = array[ 0 ];
this._y = array[ 1 ];
this._z = array[ 2 ];
if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
this._onChangeCallback();
return this;
}
toArray( array = [], offset = 0 ) {
array[ offset ] = this._x;
array[ offset + 1 ] = this._y;
array[ offset + 2 ] = this._z;
array[ offset + 3 ] = this._order;
return array;
}
toVector3( optionalResult ) {
if ( optionalResult ) {
return optionalResult.set( this._x, this._y, this._z );
} else {
return new Vector3( this._x, this._y, this._z );
}
}
_onChange( callback ) {
this._onChangeCallback = callback;
return this;
}
_onChangeCallback() {}
}
Euler.prototype.isEuler = true;
Euler.DefaultOrder = 'XYZ';
Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
class Layers {
constructor() {
this.mask = 1 | 0;
}
set( channel ) {
this.mask = ( 1 << channel | 0 ) >>> 0;
}
enable( channel ) {
this.mask |= 1 << channel | 0;
}
enableAll() {
this.mask = 0xffffffff | 0;
}
toggle( channel ) {
this.mask ^= 1 << channel | 0;
}
disable( channel ) {
this.mask &= ~ ( 1 << channel | 0 );
}
disableAll() {
this.mask = 0;
}
test( layers ) {
return ( this.mask & layers.mask ) !== 0;
}
isEnabled( channel ) {
return ( this.mask & ( 1 << channel | 0 ) ) !== 0;
}
}
let _object3DId = 0;
const _v1$4 = /*@__PURE__*/ new Vector3();
const _q1 = /*@__PURE__*/ new Quaternion();
const _m1$1 = /*@__PURE__*/ new Matrix4();
const _target = /*@__PURE__*/ new Vector3();
const _position$3 = /*@__PURE__*/ new Vector3();
const _scale$2 = /*@__PURE__*/ new Vector3();
const _quaternion$2 = /*@__PURE__*/ new Quaternion();
const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
const _addedEvent = { type: 'added' };
const _removedEvent = { type: 'removed' };
class Object3D extends EventDispatcher {
constructor() {
super();
Object.defineProperty( this, 'id', { value: _object3DId ++ } );
this.uuid = generateUUID();
this.name = '';
this.type = 'Object3D';
this.parent = null;
this.children = [];
this.up = Object3D.DefaultUp.clone();
const position = new Vector3();
const rotation = new Euler();
const quaternion = new Quaternion();
const scale = new Vector3( 1, 1, 1 );
function onRotationChange() {
quaternion.setFromEuler( rotation, false );
}
function onQuaternionChange() {
rotation.setFromQuaternion( quaternion, undefined, false );
}
rotation._onChange( onRotationChange );
quaternion._onChange( onQuaternionChange );
Object.defineProperties( this, {
position: {
configurable: true,
enumerable: true,
value: position
},
rotation: {
configurable: true,
enumerable: true,
value: rotation
},
quaternion: {
configurable: true,
enumerable: true,
value: quaternion
},
scale: {
configurable: true,
enumerable: true,
value: scale
},
modelViewMatrix: {
value: new Matrix4()
},
normalMatrix: {
value: new Matrix3()
}
} );
this.matrix = new Matrix4();
this.matrixWorld = new Matrix4();
this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
this.matrixWorldNeedsUpdate = false;
this.layers = new Layers();
this.visible = true;
this.castShadow = false;
this.receiveShadow = false;
this.frustumCulled = true;
this.renderOrder = 0;
this.animations = [];
this.userData = {};
}
onBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {}
onAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {}
applyMatrix4( matrix ) {
if ( this.matrixAutoUpdate ) this.updateMatrix();
this.matrix.premultiply( matrix );
this.matrix.decompose( this.position, this.quaternion, this.scale );
}
applyQuaternion( q ) {
this.quaternion.premultiply( q );
return this;
}
setRotationFromAxisAngle( axis, angle ) {
// assumes axis is normalized
this.quaternion.setFromAxisAngle( axis, angle );
}
setRotationFromEuler( euler ) {
this.quaternion.setFromEuler( euler, true );
}
setRotationFromMatrix( m ) {
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
this.quaternion.setFromRotationMatrix( m );
}
setRotationFromQuaternion( q ) {
// assumes q is normalized
this.quaternion.copy( q );
}
rotateOnAxis( axis, angle ) {
// rotate object on axis in object space
// axis is assumed to be normalized
_q1.setFromAxisAngle( axis, angle );
this.quaternion.multiply( _q1 );
return this;
}
rotateOnWorldAxis( axis, angle ) {
// rotate object on axis in world space
// axis is assumed to be normalized
// method assumes no rotated parent
_q1.setFromAxisAngle( axis, angle );
this.quaternion.premultiply( _q1 );
return this;
}
rotateX( angle ) {
return this.rotateOnAxis( _xAxis, angle );
}
rotateY( angle ) {
return this.rotateOnAxis( _yAxis, angle );
}
rotateZ( angle ) {
return this.rotateOnAxis( _zAxis, angle );
}
translateOnAxis( axis, distance ) {
// translate object by distance along axis in object space
// axis is assumed to be normalized
_v1$4.copy( axis ).applyQuaternion( this.quaternion );
this.position.add( _v1$4.multiplyScalar( distance ) );
return this;
}
translateX( distance ) {
return this.translateOnAxis( _xAxis, distance );
}
translateY( distance ) {
return this.translateOnAxis( _yAxis, distance );
}
translateZ( distance ) {
return this.translateOnAxis( _zAxis, distance );
}
localToWorld( vector ) {
return vector.applyMatrix4( this.matrixWorld );
}
worldToLocal( vector ) {
return vector.applyMatrix4( _m1$1.copy( this.matrixWorld ).invert() );
}
lookAt( x, y, z ) {
// This method does not support objects having non-uniformly-scaled parent(s)
if ( x.isVector3 ) {
_target.copy( x );
} else {
_target.set( x, y, z );
}
const parent = this.parent;
this.updateWorldMatrix( true, false );
_position$3.setFromMatrixPosition( this.matrixWorld );
if ( this.isCamera || this.isLight ) {
_m1$1.lookAt( _position$3, _target, this.up );
} else {
_m1$1.lookAt( _target, _position$3, this.up );
}
this.quaternion.setFromRotationMatrix( _m1$1 );
if ( parent ) {
_m1$1.extractRotation( parent.matrixWorld );
_q1.setFromRotationMatrix( _m1$1 );
this.quaternion.premultiply( _q1.invert() );
}
}
add( object ) {
if ( arguments.length > 1 ) {
for ( let i = 0; i < arguments.length; i ++ ) {
this.add( arguments[ i ] );
}
return this;
}
if ( object === this ) {
console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object );
return this;
}
if ( object && object.isObject3D ) {
if ( object.parent !== null ) {
object.parent.remove( object );
}
object.parent = this;
this.children.push( object );
object.dispatchEvent( _addedEvent );
} else {
console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );
}
return this;
}
remove( object ) {
if ( arguments.length > 1 ) {
for ( let i = 0; i < arguments.length; i ++ ) {
this.remove( arguments[ i ] );
}
return this;
}
const index = this.children.indexOf( object );
if ( index !== - 1 ) {
object.parent = null;
this.children.splice( index, 1 );
object.dispatchEvent( _removedEvent );
}
return this;
}
removeFromParent() {
const parent = this.parent;
if ( parent !== null ) {
parent.remove( this );
}
return this;
}
clear() {
for ( let i = 0; i < this.children.length; i ++ ) {
const object = this.children[ i ];
object.parent = null;
object.dispatchEvent( _removedEvent );
}
this.children.length = 0;
return this;
}
attach( object ) {
// adds object as a child of this, while maintaining the object's world transform
// Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)
this.updateWorldMatrix( true, false );
_m1$1.copy( this.matrixWorld ).invert();
if ( object.parent !== null ) {
object.parent.updateWorldMatrix( true, false );
_m1$1.multiply( object.parent.matrixWorld );
}
object.applyMatrix4( _m1$1 );
this.add( object );
object.updateWorldMatrix( false, true );
return this;
}
getObjectById( id ) {
return this.getObjectByProperty( 'id', id );
}
getObjectByName( name ) {
return this.getObjectByProperty( 'name', name );
}
getObjectByProperty( name, value ) {
if ( this[ name ] === value ) return this;
for ( let i = 0, l = this.children.length; i < l; i ++ ) {
const child = this.children[ i ];
const object = child.getObjectByProperty( name, value );
if ( object !== undefined ) {
return object;
}
}
return undefined;
}
getWorldPosition( target ) {
this.updateWorldMatrix( true, false );
return target.setFromMatrixPosition( this.matrixWorld );
}
getWorldQuaternion( target ) {
this.updateWorldMatrix( true, false );
this.matrixWorld.decompose( _position$3, target, _scale$2 );
return target;
}
getWorldScale( target ) {
this.updateWorldMatrix( true, false );
this.matrixWorld.decompose( _position$3, _quaternion$2, target );
return target;
}
getWorldDirection( target ) {
this.updateWorldMatrix( true, false );
const e = this.matrixWorld.elements;
return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
}
raycast() {}
traverse( callback ) {
callback( this );
const children = this.children;
for ( let i = 0, l = children.length; i < l; i ++ ) {
children[ i ].traverse( callback );
}
}
traverseVisible( callback ) {
if ( this.visible === false ) return;
callback( this );
const children = this.children;
for ( let i = 0, l = children.length; i < l; i ++ ) {
children[ i ].traverseVisible( callback );
}
}
traverseAncestors( callback ) {
const parent = this.parent;
if ( parent !== null ) {
callback( parent );
parent.traverseAncestors( callback );
}
}
updateMatrix() {
this.matrix.compose( this.position, this.quaternion, this.scale );
this.matrixWorldNeedsUpdate = true;
}
updateMatrixWorld( force ) {
if ( this.matrixAutoUpdate ) this.updateMatrix();
if ( this.matrixWorldNeedsUpdate || force ) {
if ( this.parent === null ) {
this.matrixWorld.copy( this.matrix );
} else {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
}
this.matrixWorldNeedsUpdate = false;
force = true;
}
// update children
const children = this.children;
for ( let i = 0, l = children.length; i < l; i ++ ) {
children[ i ].updateMatrixWorld( force );
}
}
updateWorldMatrix( updateParents, updateChildren ) {
const parent = this.parent;
if ( updateParents === true && parent !== null ) {
parent.updateWorldMatrix( true, false );
}
if ( this.matrixAutoUpdate ) this.updateMatrix();
if ( this.parent === null ) {
this.matrixWorld.copy( this.matrix );
} else {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
}
// update children
if ( updateChildren === true ) {
const children = this.children;
for ( let i = 0, l = children.length; i < l; i ++ ) {
children[ i ].updateWorldMatrix( false, true );
}
}
}
toJSON( meta ) {
// meta is a string when called from JSON.stringify
const isRootObject = ( meta === undefined || typeof meta === 'string' );
const output = {};
// meta is a hash used to collect geometries, materials.
// not providing it implies that this is the root object
// being serialized.
if ( isRootObject ) {
// initialize meta obj
meta = {
geometries: {},
materials: {},
textures: {},
images: {},
shapes: {},
skeletons: {},
animations: {}
};
output.metadata = {
version: 4.5,
type: 'Object',
generator: 'Object3D.toJSON'
};
}
// standard Object3D serialization
const object = {};
object.uuid = this.uuid;
object.type = this.type;
if ( this.name !== '' ) object.name = this.name;
if ( this.castShadow === true ) object.castShadow = true;
if ( this.receiveShadow === true ) object.receiveShadow = true;
if ( this.visible === false ) object.visible = false;
if ( this.frustumCulled === false ) object.frustumCulled = false;
if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
object.layers = this.layers.mask;
object.matrix = this.matrix.toArray();
if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
// object specific properties
if ( this.isInstancedMesh ) {
object.type = 'InstancedMesh';
object.count = this.count;
object.instanceMatrix = this.instanceMatrix.toJSON();
if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();
}
//
function serialize( library, element ) {
if ( library[ element.uuid ] === undefined ) {
library[ element.uuid ] = element.toJSON( meta );
}
return element.uuid;
}
if ( this.isScene ) {
if ( this.background ) {
if ( this.background.isColor ) {
object.background = this.background.toJSON();
} else if ( this.background.isTexture ) {
object.background = this.background.toJSON( meta ).uuid;
}
}
if ( this.environment && this.environment.isTexture ) {
object.environment = this.environment.toJSON( meta ).uuid;
}
} else if ( this.isMesh || this.isLine || this.isPoints ) {
object.geometry = serialize( meta.geometries, this.geometry );
const parameters = this.geometry.parameters;
if ( parameters !== undefined && parameters.shapes !== undefined ) {
const shapes = parameters.shapes;
if ( Array.isArray( shapes ) ) {
for ( let i = 0, l = shapes.length; i < l; i ++ ) {
const shape = shapes[ i ];
serialize( meta.shapes, shape );
}
} else {
serialize( meta.shapes, shapes );
}
}
}
if ( this.isSkinnedMesh ) {
object.bindMode = this.bindMode;
object.bindMatrix = this.bindMatrix.toArray();
if ( this.skeleton !== undefined ) {
serialize( meta.skeletons, this.skeleton );
object.skeleton = this.skeleton.uuid;
}
}
if ( this.material !== undefined ) {
if ( Array.isArray( this.material ) ) {
const uuids = [];
for ( let i = 0, l = this.material.length; i < l; i ++ ) {
uuids.push( serialize( meta.materials, this.material[ i ] ) );
}
object.material = uuids;
} else {
object.material = serialize( meta.materials, this.material );
}
}
//
if ( this.children.length > 0 ) {
object.children = [];
for ( let i = 0; i < this.children.length; i ++ ) {
object.children.push( this.children[ i ].toJSON( meta ).object );
}
}
//
if ( this.animations.length > 0 ) {
object.animations = [];
for ( let i = 0; i < this.animations.length; i ++ ) {
const animation = this.animations[ i ];
object.animations.push( serialize( meta.animations, animation ) );
}
}
if ( isRootObject ) {
const geometries = extractFromCache( meta.geometries );
const materials = extractFromCache( meta.materials );
const textures = extractFromCache( meta.textures );
const images = extractFromCache( meta.images );
const shapes = extractFromCache( meta.shapes );
const skeletons = extractFromCache( meta.skeletons );
const animations = extractFromCache( meta.animations );
if ( geometries.length > 0 ) output.geometries = geometries;
if ( materials.length > 0 ) output.materials = materials;
if ( textures.length > 0 ) output.textures = textures;
if ( images.length > 0 ) output.images = images;
if ( shapes.length > 0 ) output.shapes = shapes;
if ( skeletons.length > 0 ) output.skeletons = skeletons;
if ( animations.length > 0 ) output.animations = animations;
}
output.object = object;
return output;
// extract data from the cache hash
// remove metadata on each item
// and return as array
function extractFromCache( cache ) {
const values = [];
for ( const key in cache ) {
const data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
}
clone( recursive ) {
return new this.constructor().copy( this, recursive );
}
copy( source, recursive = true ) {
this.name = source.name;
this.up.copy( source.up );
this.position.copy( source.position );
this.rotation.order = source.rotation.order;
this.quaternion.copy( source.quaternion );
this.scale.copy( source.scale );
this.matrix.copy( source.matrix );
this.matrixWorld.copy( source.matrixWorld );
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
this.layers.mask = source.layers.mask;
this.visible = source.visible;
this.castShadow = source.castShadow;
this.receiveShadow = source.receiveShadow;
this.frustumCulled = source.frustumCulled;
this.renderOrder = source.renderOrder;
this.userData = JSON.parse( JSON.stringify( source.userData ) );
if ( recursive === true ) {
for ( let i = 0; i < source.children.length; i ++ ) {
const child = source.children[ i ];
this.add( child.clone() );
}
}
return this;
}
}
Object3D.DefaultUp = new Vector3( 0, 1, 0 );
Object3D.DefaultMatrixAutoUpdate = true;
Object3D.prototype.isObject3D = true;
const _v0$1 = /*@__PURE__*/ new Vector3();
const _v1$3 = /*@__PURE__*/ new Vector3();
const _v2$2 = /*@__PURE__*/ new Vector3();
const _v3$1 = /*@__PURE__*/ new Vector3();
const _vab = /*@__PURE__*/ new Vector3();
const _vac = /*@__PURE__*/ new Vector3();
const _vbc = /*@__PURE__*/ new Vector3();
const _vap = /*@__PURE__*/ new Vector3();
const _vbp = /*@__PURE__*/ new Vector3();
const _vcp = /*@__PURE__*/ new Vector3();
class Triangle {
constructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) {
this.a = a;
this.b = b;
this.c = c;
}
static getNormal( a, b, c, target ) {
target.subVectors( c, b );
_v0$1.subVectors( a, b );
target.cross( _v0$1 );
const targetLengthSq = target.lengthSq();
if ( targetLengthSq > 0 ) {
return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
}
return target.set( 0, 0, 0 );
}
// static/instance method to calculate barycentric coordinates
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html
static getBarycoord( point, a, b, c, target ) {
_v0$1.subVectors( c, a );
_v1$3.subVectors( b, a );
_v2$2.subVectors( point, a );
const dot00 = _v0$1.dot( _v0$1 );
const dot01 = _v0$1.dot( _v1$3 );
const dot02 = _v0$1.dot( _v2$2 );
const dot11 = _v1$3.dot( _v1$3 );
const dot12 = _v1$3.dot( _v2$2 );
const denom = ( dot00 * dot11 - dot01 * dot01 );
// collinear or singular triangle
if ( denom === 0 ) {
// arbitrary location outside of triangle?
// not sure if this is the best idea, maybe should be returning undefined
return target.set( - 2, - 1, - 1 );
}
const invDenom = 1 / denom;
const u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
const v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
// barycentric coordinates must always sum to 1
return target.set( 1 - u - v, v, u );
}
static containsPoint( point, a, b, c ) {
this.getBarycoord( point, a, b, c, _v3$1 );
return ( _v3$1.x >= 0 ) && ( _v3$1.y >= 0 ) && ( ( _v3$1.x + _v3$1.y ) <= 1 );
}
static getUV( point, p1, p2, p3, uv1, uv2, uv3, target ) {
this.getBarycoord( point, p1, p2, p3, _v3$1 );
target.set( 0, 0 );
target.addScaledVector( uv1, _v3$1.x );
target.addScaledVector( uv2, _v3$1.y );
target.addScaledVector( uv3, _v3$1.z );
return target;
}
static isFrontFacing( a, b, c, direction ) {
_v0$1.subVectors( c, b );
_v1$3.subVectors( a, b );
// strictly front facing
return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;
}
set( a, b, c ) {
this.a.copy( a );
this.b.copy( b );
this.c.copy( c );
return this;
}
setFromPointsAndIndices( points, i0, i1, i2 ) {
this.a.copy( points[ i0 ] );
this.b.copy( points[ i1 ] );
this.c.copy( points[ i2 ] );
return this;
}
setFromAttributeAndIndices( attribute, i0, i1, i2 ) {
this.a.fromBufferAttribute( attribute, i0 );
this.b.fromBufferAttribute( attribute, i1 );
this.c.fromBufferAttribute( attribute, i2 );
return this;
}
clone() {
return new this.constructor().copy( this );
}
copy( triangle ) {
this.a.copy( triangle.a );
this.b.copy( triangle.b );
this.c.copy( triangle.c );
return this;
}
getArea() {
_v0$1.subVectors( this.c, this.b );
_v1$3.subVectors( this.a, this.b );
return _v0$1.cross( _v1$3 ).length() * 0.5;
}
getMidpoint( target ) {
return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
}
getNormal( target ) {
return Triangle.getNormal( this.a, this.b, this.c, target );
}
getPlane( target ) {
return target.setFromCoplanarPoints( this.a, this.b, this.c );
}
getBarycoord( point, target ) {
return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
}
getUV( point, uv1, uv2, uv3, target ) {
return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );
}
containsPoint( point ) {
return Triangle.containsPoint( point, this.a, this.b, this.c );
}
isFrontFacing( direction ) {
return Triangle.isFrontFacing( this.a, this.b, this.c, direction );
}
intersectsBox( box ) {
return box.intersectsTriangle( this );
}
closestPointToPoint( p, target ) {
const a = this.a, b = this.b, c = this.c;
let v, w;
// algorithm thanks to Real-Time Collision Detection by Christer Ericson,
// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
// under the accompanying license; see chapter 5.1.5 for detailed explanation.
// basically, we're distinguishing which of the voronoi regions of the triangle
// the point lies in with the minimum amount of redundant computation.
_vab.subVectors( b, a );
_vac.subVectors( c, a );
_vap.subVectors( p, a );
const d1 = _vab.dot( _vap );
const d2 = _vac.dot( _vap );
if ( d1 <= 0 && d2 <= 0 ) {
// vertex region of A; barycentric coords (1, 0, 0)
return target.copy( a );
}
_vbp.subVectors( p, b );
const d3 = _vab.dot( _vbp );
const d4 = _vac.dot( _vbp );
if ( d3 >= 0 && d4 <= d3 ) {
// vertex region of B; barycentric coords (0, 1, 0)
return target.copy( b );
}
const vc = d1 * d4 - d3 * d2;
if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
v = d1 / ( d1 - d3 );
// edge region of AB; barycentric coords (1-v, v, 0)
return target.copy( a ).addScaledVector( _vab, v );
}
_vcp.subVectors( p, c );
const d5 = _vab.dot( _vcp );
const d6 = _vac.dot( _vcp );
if ( d6 >= 0 && d5 <= d6 ) {
// vertex region of C; barycentric coords (0, 0, 1)
return target.copy( c );
}
const vb = d5 * d2 - d1 * d6;
if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
w = d2 / ( d2 - d6 );
// edge region of AC; barycentric coords (1-w, 0, w)
return target.copy( a ).addScaledVector( _vac, w );
}
const va = d3 * d6 - d5 * d4;
if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
_vbc.subVectors( c, b );
w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
// edge region of BC; barycentric coords (0, 1-w, w)
return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC
}
// face region
const denom = 1 / ( va + vb + vc );
// u = va * denom
v = vb * denom;
w = vc * denom;
return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );
}
equals( triangle ) {
return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
}
}
let materialId = 0;
class Material extends EventDispatcher {
constructor() {
super();
Object.defineProperty( this, 'id', { value: materialId ++ } );
this.uuid = generateUUID();
this.name = '';
this.type = 'Material';
this.fog = true;
this.blending = NormalBlending;
this.side = FrontSide;
this.vertexColors = false;
this.opacity = 1;
this.format = RGBAFormat;
this.transparent = false;
this.blendSrc = SrcAlphaFactor;
this.blendDst = OneMinusSrcAlphaFactor;
this.blendEquation = AddEquation;
this.blendSrcAlpha = null;
this.blendDstAlpha = null;
this.blendEquationAlpha = null;
this.depthFunc = LessEqualDepth;
this.depthTest = true;
this.depthWrite = true;
this.stencilWriteMask = 0xff;
this.stencilFunc = AlwaysStencilFunc;
this.stencilRef = 0;
this.stencilFuncMask = 0xff;
this.stencilFail = KeepStencilOp;
this.stencilZFail = KeepStencilOp;
this.stencilZPass = KeepStencilOp;
this.stencilWrite = false;
this.clippingPlanes = null;
this.clipIntersection = false;
this.clipShadows = false;
this.shadowSide = null;
this.colorWrite = true;
this.precision = null; // override the renderer's default precision for this material
this.polygonOffset = false;
this.polygonOffsetFactor = 0;
this.polygonOffsetUnits = 0;
this.dithering = false;
this.alphaToCoverage = false;
this.premultipliedAlpha = false;
this.visible = true;
this.toneMapped = true;
this.userData = {};
this.version = 0;
this._alphaTest = 0;
}
get alphaTest() {
return this._alphaTest;
}
set alphaTest( value ) {
if ( this._alphaTest > 0 !== value > 0 ) {
this.version ++;
}
this._alphaTest = value;
}
onBuild( /* shaderobject, renderer */ ) {}
onBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {}
onBeforeCompile( /* shaderobject, renderer */ ) {}
customProgramCacheKey() {
return this.onBeforeCompile.toString();
}
setValues( values ) {
if ( values === undefined ) return;
for ( const key in values ) {
const newValue = values[ key ];
if ( newValue === undefined ) {
console.warn( 'THREE.Material: \'' + key + '\' parameter is undefined.' );
continue;
}
// for backward compatability if shading is set in the constructor
if ( key === 'shading' ) {
console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
this.flatShading = ( newValue === FlatShading ) ? true : false;
continue;
}
const currentValue = this[ key ];
if ( currentValue === undefined ) {
console.warn( 'THREE.' + this.type + ': \'' + key + '\' is not a property of this material.' );
continue;
}
if ( currentValue && currentValue.isColor ) {
currentValue.set( newValue );
} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
currentValue.copy( newValue );
} else {
this[ key ] = newValue;
}
}
}
toJSON( meta ) {
const isRoot = ( meta === undefined || typeof meta === 'string' );
if ( isRoot ) {
meta = {
textures: {},
images: {}
};
}
const data = {
metadata: {
version: 4.5,
type: 'Material',
generator: 'Material.toJSON'
}
};
// standard Material serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( this.color && this.color.isColor ) data.color = this.color.getHex();
if ( this.roughness !== undefined ) data.roughness = this.roughness;
if ( this.metalness !== undefined ) data.metalness = this.metalness;
if ( this.sheen !== undefined ) data.sheen = this.sheen;
if ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex();
if ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness;
if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
if ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity;
if ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex();
if ( this.shininess !== undefined ) data.shininess = this.shininess;
if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;
if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;
if ( this.clearcoatMap && this.clearcoatMap.isTexture ) {
data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;
}
if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {
data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;
}
if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {
data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;
data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
}
if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;
if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
if ( this.lightMap && this.lightMap.isTexture ) {
data.lightMap = this.lightMap.toJSON( meta ).uuid;
data.lightMapIntensity = this.lightMapIntensity;
}
if ( this.aoMap && this.aoMap.isTexture ) {
data.aoMap = this.aoMap.toJSON( meta ).uuid;
data.aoMapIntensity = this.aoMapIntensity;
}
if ( this.bumpMap && this.bumpMap.isTexture ) {
data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
data.bumpScale = this.bumpScale;
}
if ( this.normalMap && this.normalMap.isTexture ) {
data.normalMap = this.normalMap.toJSON( meta ).uuid;
data.normalMapType = this.normalMapType;
data.normalScale = this.normalScale.toArray();
}
if ( this.displacementMap && this.displacementMap.isTexture ) {
data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
data.displacementScale = this.displacementScale;
data.displacementBias = this.displacementBias;
}
if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
if ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid;
if ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid;
if ( this.envMap && this.envMap.isTexture ) {
data.envMap = this.envMap.toJSON( meta ).uuid;
if ( this.combine !== undefined ) data.combine = this.combine;
}
if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;
if ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity;
if ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio;
if ( this.gradientMap && this.gradientMap.isTexture ) {
data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
}
if ( this.transmission !== undefined ) data.transmission = this.transmission;
if ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid;
if ( this.thickness !== undefined ) data.thickness = this.thickness;
if ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid;
if ( this.attenuationDistance !== undefined ) data.attenuationDistance = this.attenuationDistance;
if ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex();
if ( this.size !== undefined ) data.size = this.size;
if ( this.shadowSide !== null ) data.shadowSide = this.shadowSide;
if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
if ( this.blending !== NormalBlending ) data.blending = this.blending;
if ( this.side !== FrontSide ) data.side = this.side;
if ( this.vertexColors ) data.vertexColors = true;
if ( this.opacity < 1 ) data.opacity = this.opacity;
if ( this.format !== RGBAFormat ) data.format = this.format;
if ( this.transparent === true ) data.transparent = this.transparent;
data.depthFunc = this.depthFunc;
data.depthTest = this.depthTest;
data.depthWrite = this.depthWrite;
data.colorWrite = this.colorWrite;
data.stencilWrite = this.stencilWrite;
data.stencilWriteMask = this.stencilWriteMask;
data.stencilFunc = this.stencilFunc;
data.stencilRef = this.stencilRef;
data.stencilFuncMask = this.stencilFuncMask;
data.stencilFail = this.stencilFail;
data.stencilZFail = this.stencilZFail;
data.stencilZPass = this.stencilZPass;
// rotation (SpriteMaterial)
if ( this.rotation && this.rotation !== 0 ) data.rotation = this.rotation;
if ( this.polygonOffset === true ) data.polygonOffset = true;
if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;
if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;
if ( this.linewidth && this.linewidth !== 1 ) data.linewidth = this.linewidth;
if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
if ( this.scale !== undefined ) data.scale = this.scale;
if ( this.dithering === true ) data.dithering = true;
if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
if ( this.alphaToCoverage === true ) data.alphaToCoverage = this.alphaToCoverage;
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
if ( this.wireframe === true ) data.wireframe = this.wireframe;
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
if ( this.flatShading === true ) data.flatShading = this.flatShading;
if ( this.visible === false ) data.visible = false;
if ( this.toneMapped === false ) data.toneMapped = false;
if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
// TODO: Copied from Object3D.toJSON
function extractFromCache( cache ) {
const values = [];
for ( const key in cache ) {
const data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
if ( isRoot ) {
const textures = extractFromCache( meta.textures );
const images = extractFromCache( meta.images );
if ( textures.length > 0 ) data.textures = textures;
if ( images.length > 0 ) data.images = images;
}
return data;
}
clone() {
return new this.constructor().copy( this );
}
copy( source ) {
this.name = source.name;
this.fog = source.fog;
this.blending = source.blending;
this.side = source.side;
this.vertexColors = source.vertexColors;
this.opacity = source.opacity;
this.format = source.format;
this.transparent = source.transparent;
this.blendSrc = source.blendSrc;
this.blendDst = source.blendDst;
this.blendEquation = source.blendEquation;
this.blendSrcAlpha = source.blendSrcAlpha;
this.blendDstAlpha = source.blendDstAlpha;
this.blendEquationAlpha = source.blendEquationAlpha;
this.depthFunc = source.depthFunc;
this.depthTest = source.depthTest;
this.depthWrite = source.depthWrite;
this.stencilWriteMask = source.stencilWriteMask;
this.stencilFunc = source.stencilFunc;
this.stencilRef = source.stencilRef;
this.stencilFuncMask = source.stencilFuncMask;
this.stencilFail = source.stencilFail;
this.stencilZFail = source.stencilZFail;
this.stencilZPass = source.stencilZPass;
this.stencilWrite = source.stencilWrite;
const srcPlanes = source.clippingPlanes;
let dstPlanes = null;
if ( srcPlanes !== null ) {
const n = srcPlanes.length;
dstPlanes = new Array( n );
for ( let i = 0; i !== n; ++ i ) {
dstPlanes[ i ] = srcPlanes[ i ].clone();
}
}
this.clippingPlanes = dstPlanes;
this.clipIntersection = source.clipIntersection;
this.clipShadows = source.clipShadows;
this.shadowSide = source.shadowSide;
this.colorWrite = source.colorWrite;
this.precision = source.precision;
this.polygonOffset = source.polygonOffset;
this.polygonOffsetFactor = source.polygonOffsetFactor;
this.polygonOffsetUnits = source.polygonOffsetUnits;
this.dithering = source.dithering;
this.alphaTest = source.alphaTest;
this.alphaToCoverage = source.alphaToCoverage;
this.premultipliedAlpha = source.premultipliedAlpha;
this.visible = source.visible;
this.toneMapped = source.toneMapped;
this.userData = JSON.parse( JSON.stringify( source.userData ) );
return this;
}
dispose() {
this.dispatchEvent( { type: 'dispose' } );
}
set needsUpdate( value ) {
if ( value === true ) this.version ++;
}
}
Material.prototype.isMaterial = true;
const _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
const _hslA = { h: 0, s: 0, l: 0 };
const _hslB = { h: 0, s: 0, l: 0 };
function hue2rgb( p, q, t ) {
if ( t < 0 ) t += 1;
if ( t > 1 ) t -= 1;
if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
if ( t < 1 / 2 ) return q;
if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
return p;
}
function SRGBToLinear( c ) {
return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
}
function LinearToSRGB( c ) {
return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
}
class Color {
constructor( r, g, b ) {
if ( g === undefined && b === undefined ) {
// r is THREE.Color, hex or string
return this.set( r );
}
return this.setRGB( r, g, b );
}
set( value ) {
if ( value && value.isColor ) {
this.copy( value );
} else if ( typeof value === 'number' ) {
this.setHex( value );
} else if ( typeof value === 'string' ) {
this.setStyle( value );
}
return this;
}
setScalar( scalar ) {
this.r = scalar;
this.g = scalar;
this.b = scalar;
return this;
}
setHex( hex ) {
hex = Math.floor( hex );
this.r = ( hex >> 16 & 255 ) / 255;
this.g = ( hex >> 8 & 255 ) / 255;
this.b = ( hex & 255 ) / 255;
return this;
}
setRGB( r, g, b ) {
this.r = r;
this.g = g;
this.b = b;
return this;
}
setHSL( h, s, l ) {
// h,s,l ranges are in 0.0 - 1.0
h = euclideanModulo( h, 1 );
s = clamp( s, 0, 1 );
l = clamp( l, 0, 1 );
if ( s === 0 ) {
this.r = this.g = this.b = l;
} else {
const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
const q = ( 2 * l ) - p;
this.r = hue2rgb( q, p, h + 1 / 3 );
this.g = hue2rgb( q, p, h );
this.b = hue2rgb( q, p, h - 1 / 3 );
}
return this;
}
setStyle( style ) {
function handleAlpha( string ) {
if ( string === undefined ) return;
if ( parseFloat( string ) < 1 ) {
console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
}
}
let m;
if ( m = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec( style ) ) {
// rgb / hsl
let color;
const name = m[ 1 ];
const components = m[ 2 ];
switch ( name ) {
case 'rgb':
case 'rgba':
if ( color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {
// rgb(255,0,0) rgba(255,0,0,0.5)
this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
handleAlpha( color[ 4 ] );
return this;
}
if ( color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {
// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
handleAlpha( color[ 4 ] );
return this;
}
break;
case 'hsl':
case 'hsla':
if ( color = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {
// hsl(120,50%,50%) hsla(120,50%,50%,0.5)
const h = parseFloat( color[ 1 ] ) / 360;
const s = parseInt( color[ 2 ], 10 ) / 100;
const l = parseInt( color[ 3 ], 10 ) / 100;
handleAlpha( color[ 4 ] );
return this.setHSL( h, s, l );
}
break;
}
} else if ( m = /^\#([A-Fa-f\d]+)$/.exec( style ) ) {
// hex color
const hex = m[ 1 ];
const size = hex.length;
if ( size === 3 ) {
// #ff0
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
return this;
} else if ( size === 6 ) {
// #ff0000
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
return this;
}
}
if ( style && style.length > 0 ) {
return this.setColorName( style );
}
return this;
}
setColorName( style ) {
// color keywords
const hex = _colorKeywords[ style.toLowerCase() ];
if ( hex !== undefined ) {
// red
this.setHex( hex );
} else {
// unknown color
console.warn( 'THREE.Color: Unknown color ' + style );
}
return this;
}
clone() {
return new this.constructor( this.r, this.g, this.b );
}
copy( color ) {
this.r = color.r;
this.g = color.g;
this.b = color.b;
return this;
}
copyGammaToLinear( color, gammaFactor = 2.0 ) {
this.r = Math.pow( color.r, gammaFactor );
this.g = Math.pow( color.g, gammaFactor );
this.b = Math.pow( color.b, gammaFactor );
return this;
}
copyLinearToGamma( color, gammaFactor = 2.0 ) {
const safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
this.r = Math.pow( color.r, safeInverse );
this.g = Math.pow( color.g, safeInverse );
this.b = Math.pow( color.b, safeInverse );
return this;
}
convertGammaToLinear( gammaFactor ) {
this.copyGammaToLinear( this, gammaFactor );
return this;
}
convertLinearToGamma( gammaFactor ) {
this.copyLinearToGamma( this, gammaFactor );
return this;
}
copySRGBToLinear( color ) {
this.r = SRGBToLinear( color.r );
this.g = SRGBToLinear( color.g );
this.b = SRGBToLinear( color.b );
return this;
}
copyLinearToSRGB( color ) {
this.r = LinearToSRGB( color.r );
this.g = LinearToSRGB( color.g );
this.b = LinearToSRGB( color.b );
return this;
}
convertSRGBToLinear() {
this.copySRGBToLinear( this );
return this;
}
convertLinearToSRGB() {
this.copyLinearToSRGB( this );
return this;
}
getHex() {
return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
}
getHexString() {
return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
}
getHSL( target ) {
// h,s,l ranges are in 0.0 - 1.0
const r = this.r, g = this.g, b = this.b;
const max = Math.max( r, g, b );
const min = Math.min( r, g, b );
let hue, saturation;
const lightness = ( min + max ) / 2.0;
if ( min === max ) {
hue = 0;
saturation = 0;
} else {
const delta = max - min;
saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
switch ( max ) {
case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
case g: hue = ( b - r ) / delta + 2; break;
case b: hue = ( r - g ) / delta + 4; break;
}
hue /= 6;
}
target.h = hue;
target.s = saturation;
target.l = lightness;
return target;
}
getStyle() {
return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
}
offsetHSL( h, s, l ) {
this.getHSL( _hslA );
_hslA.h += h; _hslA.s += s; _hslA.l += l;
this.setHSL( _hslA.h, _hslA.s, _hslA.l );
return this;
}
add( color ) {
this.r += color.r;
this.g += color.g;
this.b += color.b;
return this;
}
addColors( color1, color2 ) {
this.r = color1.r + color2.r;
this.g = color1.g + color2.g;
this.b = color1.b + color2.b;
return this;
}
addScalar( s ) {
this.r += s;
this.g += s;
this.b += s;
return this;
}
sub( color ) {
this.r = Math.max( 0, this.r - color.r );
this.g = Math.max( 0, this.g - color.g );
this.b = Math.max( 0, this.b - color.b );
return this;
}
multiply( color ) {
this.r *= color.r;
this.g *= color.g;
this.b *= color.b;
return this;
}
multiplyScalar( s ) {
this.r *= s;
this.g *= s;
this.b *= s;
return this;
}
lerp( color, alpha ) {
this.r += ( color.r - this.r ) * alpha;
this.g += ( color.g - this.g ) * alpha;
this.b += ( color.b - this.b ) * alpha;
return this;
}
lerpColors( color1, color2, alpha ) {
this.r = color1.r + ( color2.r - color1.r ) * alpha;
this.g = color1.g + ( color2.g - color1.g ) * alpha;
this.b = color1.b + ( color2.b - color1.b ) * alpha;
return this;
}
lerpHSL( color, alpha ) {
this.getHSL( _hslA );
color.getHSL( _hslB );
const h = lerp( _hslA.h, _hslB.h, alpha );
const s = lerp( _hslA.s, _hslB.s, alpha );
const l = lerp( _hslA.l, _hslB.l, alpha );
this.setHSL( h, s, l );
return this;
}
equals( c ) {
return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
}
fromArray( array, offset = 0 ) {
this.r = array[ offset ];
this.g = array[ offset + 1 ];
this.b = array[ offset + 2 ];
return this;
}
toArray( array = [], offset = 0 ) {
array[ offset ] = this.r;
array[ offset + 1 ] = this.g;
array[ offset + 2 ] = this.b;
return array;
}
fromBufferAttribute( attribute, index ) {
this.r = attribute.getX( index );
this.g = attribute.getY( index );
this.b = attribute.getZ( index );
if ( attribute.normalized === true ) {
// assuming Uint8Array
this.r /= 255;
this.g /= 255;
this.b /= 255;
}
return this;
}
toJSON() {
return this.getHex();
}
}
Color.NAMES = _colorKeywords;
Color.prototype.isColor = true;
Color.prototype.r = 1;
Color.prototype.g = 1;
Color.prototype.b = 1;
/**
* parameters = {
* color: ,
* opacity: ,
* map: new THREE.Texture( ),
*
* lightMap: new THREE.Texture( ),
* lightMapIntensity:
*
* aoMap: new THREE.Texture( ),
* aoMapIntensity:
*
* specularMap: new THREE.Texture( ),
*
* alphaMap: new THREE.Texture( ),
*
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: ,
* refractionRatio: ,
*
* depthTest: ,
* depthWrite: ,
*
* wireframe: ,
* wireframeLinewidth: ,
* }
*/
class MeshBasicMaterial extends Material {
constructor( parameters ) {
super();
this.type = 'MeshBasicMaterial';
this.color = new Color( 0xffffff ); // emissive
this.map = null;
this.lightMap = null;
this.lightMapIntensity = 1.0;
this.aoMap = null;
this.aoMapIntensity = 1.0;
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.combine = MultiplyOperation;
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = 'round';
this.wireframeLinejoin = 'round';
this.setValues( parameters );
}
copy( source ) {
super.copy( source );
this.color.copy( source.color );
this.map = source.map;
this.lightMap = source.lightMap;
this.lightMapIntensity = source.lightMapIntensity;
this.aoMap = source.aoMap;
this.aoMapIntensity = source.aoMapIntensity;
this.specularMap = source.specularMap;
this.alphaMap = source.alphaMap;
this.envMap = source.envMap;
this.combine = source.combine;
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
this.wireframeLinejoin = source.wireframeLinejoin;
return this;
}
}
MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
const _vector$9 = /*@__PURE__*/ new Vector3();
const _vector2$1 = /*@__PURE__*/ new Vector2();
class BufferAttribute {
constructor( array, itemSize, normalized ) {
if ( Array.isArray( array ) ) {
throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
}
this.name = '';
this.array = array;
this.itemSize = itemSize;
this.count = array !== undefined ? array.length / itemSize : 0;
this.normalized = normalized === true;
this.usage = StaticDrawUsage;
this.updateRange = { offset: 0, count: - 1 };
this.version = 0;
}
onUploadCallback() {}
set needsUpdate( value ) {
if ( value === true ) this.version ++;
}
setUsage( value ) {
this.usage = value;
return this;
}
copy( source ) {
this.name = source.name;
this.array = new source.array.constructor( source.array );
this.itemSize = source.itemSize;
this.count = source.count;
this.normalized = source.normalized;
this.usage = source.usage;
return this;
}
copyAt( index1, attribute, index2 ) {
index1 *= this.itemSize;
index2 *= attribute.itemSize;
for ( let i = 0, l = this.itemSize; i < l; i ++ ) {
this.array[ index1 + i ] = attribute.array[ index2 + i ];
}
return this;
}
copyArray( array ) {
this.array.set( array );
return this;
}
copyColorsArray( colors ) {
const array = this.array;
let offset = 0;
for ( let i = 0, l = colors.length; i < l; i ++ ) {
let color = colors[ i ];
if ( color === undefined ) {
console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
color = new Color();
}
array[ offset ++ ] = color.r;
array[ offset ++ ] = color.g;
array[ offset ++ ] = color.b;
}
return this;
}
copyVector2sArray( vectors ) {
const array = this.array;
let offset = 0;
for ( let i = 0, l = vectors.length; i < l; i ++ ) {
let vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
vector = new Vector2();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
}
return this;
}
copyVector3sArray( vectors ) {
const array = this.array;
let offset = 0;
for ( let i = 0, l = vectors.length; i < l; i ++ ) {
let vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
vector = new Vector3();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
array[ offset ++ ] = vector.z;
}
return this;
}
copyVector4sArray( vectors ) {
const array = this.array;
let offset = 0;
for ( let i = 0, l = vectors.length; i < l; i ++ ) {
let vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
vector = new Vector4();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
array[ offset ++ ] = vector.z;
array[ offset ++ ] = vector.w;
}
return this;
}
applyMatrix3( m ) {
if ( this.itemSize === 2 ) {
for ( let i = 0, l = this.count; i < l; i ++ ) {
_vector2$1.fromBufferAttribute( this, i );
_vector2$1.applyMatrix3( m );
this.setXY( i, _vector2$1.x, _vector2$1.y );
}
} else if ( this.itemSize === 3 ) {
for ( let i = 0, l = this.count; i < l; i ++ ) {
_vector$9.fromBufferAttribute( this, i );
_vector$9.applyMatrix3( m );
this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
}
}
return this;
}
applyMatrix4( m ) {
for ( let i = 0, l = this.count; i < l; i ++ ) {
_vector$9.x = this.getX( i );
_vector$9.y = this.getY( i );
_vector$9.z = this.getZ( i );
_vector$9.applyMatrix4( m );
this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
}
return this;
}
applyNormalMatrix( m ) {
for ( let i = 0, l = this.count; i < l; i ++ ) {
_vector$9.x = this.getX( i );
_vector$9.y = this.getY( i );
_vector$9.z = this.getZ( i );
_vector$9.applyNormalMatrix( m );
this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
}
return this;
}
transformDirection( m ) {
for ( let i = 0, l = this.count; i < l; i ++ ) {
_vector$9.x = this.getX( i );
_vector$9.y = this.getY( i );
_vector$9.z = this.getZ( i );
_vector$9.transformDirection( m );
this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
}
return this;
}
set( value, offset = 0 ) {
this.array.set( value, offset );
return this;
}
getX( index ) {
return this.array[ index * this.itemSize ];
}
setX( index, x ) {
this.array[ index * this.itemSize ] = x;
return this;
}
getY( index ) {
return this.array[ index * this.itemSize + 1 ];
}
setY( index, y ) {
this.array[ index * this.itemSize + 1 ] = y;
return this;
}
getZ( index ) {
return this.array[ index * this.itemSize + 2 ];
}
setZ( index, z ) {
this.array[ index * this.itemSize + 2 ] = z;
return this;
}
getW( index ) {
return this.array[ index * this.itemSize + 3 ];
}
setW( index, w ) {
this.array[ index * this.itemSize + 3 ] = w;
return this;
}
setXY( index, x, y ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
return this;
}
setXYZ( index, x, y, z ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
this.array[ index + 2 ] = z;
return this;
}
setXYZW( index, x, y, z, w ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
this.array[ index + 2 ] = z;
this.array[ index + 3 ] = w;
return this;
}
onUpload( callback ) {
this.onUploadCallback = callback;
return this;
}
clone() {
return new this.constructor( this.array, this.itemSize ).copy( this );
}
toJSON() {
const data = {
itemSize: this.itemSize,
type: this.array.constructor.name,
array: Array.prototype.slice.call( this.array ),
normalized: this.normalized
};
if ( this.name !== '' ) data.name = this.name;
if ( this.usage !== StaticDrawUsage ) data.usage = this.usage;
if ( this.updateRange.offset !== 0 || this.updateRange.count !== - 1 ) data.updateRange = this.updateRange;
return data;
}
}
BufferAttribute.prototype.isBufferAttribute = true;
//
class Int8BufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Int8Array( array ), itemSize, normalized );
}
}
class Uint8BufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Uint8Array( array ), itemSize, normalized );
}
}
class Uint8ClampedBufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Uint8ClampedArray( array ), itemSize, normalized );
}
}
class Int16BufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Int16Array( array ), itemSize, normalized );
}
}
class Uint16BufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Uint16Array( array ), itemSize, normalized );
}
}
class Int32BufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Int32Array( array ), itemSize, normalized );
}
}
class Uint32BufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Uint32Array( array ), itemSize, normalized );
}
}
class Float16BufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Uint16Array( array ), itemSize, normalized );
}
}
Float16BufferAttribute.prototype.isFloat16BufferAttribute = true;
class Float32BufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Float32Array( array ), itemSize, normalized );
}
}
class Float64BufferAttribute extends BufferAttribute {
constructor( array, itemSize, normalized ) {
super( new Float64Array( array ), itemSize, normalized );
}
}
let _id = 0;
const _m1 = /*@__PURE__*/ new Matrix4();
const _obj = /*@__PURE__*/ new Object3D();
const _offset = /*@__PURE__*/ new Vector3();
const _box$1 = /*@__PURE__*/ new Box3();
const _boxMorphTargets = /*@__PURE__*/ new Box3();
const _vector$8 = /*@__PURE__*/ new Vector3();
class BufferGeometry extends EventDispatcher {
constructor() {
super();
Object.defineProperty( this, 'id', { value: _id ++ } );
this.uuid = generateUUID();
this.name = '';
this.type = 'BufferGeometry';
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.morphTargetsRelative = false;
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
this.drawRange = { start: 0, count: Infinity };
this.userData = {};
}
getIndex() {
return this.index;
}
setIndex( index ) {
if ( Array.isArray( index ) ) {
this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
} else {
this.index = index;
}
return this;
}
getAttribute( name ) {
return this.attributes[ name ];
}
setAttribute( name, attribute ) {
this.attributes[ name ] = attribute;
return this;
}
deleteAttribute( name ) {
delete this.attributes[ name ];
return this;
}
hasAttribute( name ) {
return this.attributes[ name ] !== undefined;
}
addGroup( start, count, materialIndex = 0 ) {
this.groups.push( {
start: start,
count: count,
materialIndex: materialIndex
} );
}
clearGroups() {
this.groups = [];
}
setDrawRange( start, count ) {
this.drawRange.start = start;
this.drawRange.count = count;
}
applyMatrix4( matrix ) {
const position = this.attributes.position;
if ( position !== undefined ) {
position.applyMatrix4( matrix );
position.needsUpdate = true;
}
const normal = this.attributes.normal;
if ( normal !== undefined ) {
const normalMatrix = new Matrix3().getNormalMatrix( matrix );
normal.applyNormalMatrix( normalMatrix );
normal.needsUpdate = true;
}
const tangent = this.attributes.tangent;
if ( tangent !== undefined ) {
tangent.transformDirection( matrix );
tangent.needsUpdate = true;
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
return this;
}
applyQuaternion( q ) {
_m1.makeRotationFromQuaternion( q );
this.applyMatrix4( _m1 );
return this;
}
rotateX( angle ) {
// rotate geometry around world x-axis
_m1.makeRotationX( angle );
this.applyMatrix4( _m1 );
return this;
}
rotateY( angle ) {
// rotate geometry around world y-axis
_m1.makeRotationY( angle );
this.applyMatrix4( _m1 );
return this;
}
rotateZ( angle ) {
// rotate geometry around world z-axis
_m1.makeRotationZ( angle );
this.applyMatrix4( _m1 );
return this;
}
translate( x, y, z ) {
// translate geometry
_m1.makeTranslation( x, y, z );
this.applyMatrix4( _m1 );
return this;
}
scale( x, y, z ) {
// scale geometry
_m1.makeScale( x, y, z );
this.applyMatrix4( _m1 );
return this;
}
lookAt( vector ) {
_obj.lookAt( vector );
_obj.updateMatrix();
this.applyMatrix4( _obj.matrix );
return this;
}
center() {
this.computeBoundingBox();
this.boundingBox.getCenter( _offset ).negate();
this.translate( _offset.x, _offset.y, _offset.z );
return this;
}
setFromPoints( points ) {
const position = [];
for ( let i = 0, l = points.length; i < l; i ++ ) {
const point = points[ i ];
position.push( point.x, point.y, point.z || 0 );
}
this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
return this;
}
computeBoundingBox() {
if ( this.boundingBox === null ) {
this.boundingBox = new Box3();
}
const position = this.attributes.position;
const morphAttributesPosition = this.morphAttributes.position;
if ( position && position.isGLBufferAttribute ) {
console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this );
this.boundingBox.set(
new Vector3( - Infinity, - Infinity, - Infinity ),
new Vector3( + Infinity, + Infinity, + Infinity )
);
return;
}
if ( position !== undefined ) {
this.boundingBox.setFromBufferAttribute( position );
// process morph attributes if present
if ( morphAttributesPosition ) {
for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
const morphAttribute = morphAttributesPosition[ i ];
_box$1.setFromBufferAttribute( morphAttribute );
if ( this.morphTargetsRelative ) {
_vector$8.addVectors( this.boundingBox.min, _box$1.min );
this.boundingBox.expandByPoint( _vector$8 );
_vector$8.addVectors( this.boundingBox.max, _box$1.max );
this.boundingBox.expandByPoint( _vector$8 );
} else {
this.boundingBox.expandByPoint( _box$1.min );
this.boundingBox.expandByPoint( _box$1.max );
}
}
}
} else {
this.boundingBox.makeEmpty();
}
if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
}
}
computeBoundingSphere() {
if ( this.boundingSphere === null ) {
this.boundingSphere = new Sphere();
}
const position = this.attributes.position;
const morphAttributesPosition = this.morphAttributes.position;
if ( position && position.isGLBufferAttribute ) {
console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this );
this.boundingSphere.set( new Vector3(), Infinity );
return;
}
if ( position ) {
// first, find the center of the bounding sphere
const center = this.boundingSphere.center;
_box$1.setFromBufferAttribute( position );
// process morph attributes if present
if ( morphAttributesPosition ) {
for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
const morphAttribute = morphAttributesPosition[ i ];
_boxMorphTargets.setFromBufferAttribute( morphAttribute );
if ( this.morphTargetsRelative ) {
_vector$8.addVectors( _box$1.min, _boxMorphTargets.min );
_box$1.expandByPoint( _vector$8 );
_vector$8.addVectors( _box$1.max, _boxMorphTargets.max );
_box$1.expandByPoint( _vector$8 );
} else {
_box$1.expandByPoint( _boxMorphTargets.min );
_box$1.expandByPoint( _boxMorphTargets.max );
}
}
}
_box$1.getCenter( center );
// second, try to find a boundingSphere with a radius smaller than the
// boundingSphere of the boundingBox: sqrt(3) smaller in the best case
let maxRadiusSq = 0;
for ( let i = 0, il = position.count; i < il; i ++ ) {
_vector$8.fromBufferAttribute( position, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );
}
// process morph attributes if present
if ( morphAttributesPosition ) {
for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
const morphAttribute = morphAttributesPosition[ i ];
const morphTargetsRelative = this.morphTargetsRelative;
for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
_vector$8.fromBufferAttribute( morphAttribute, j );
if ( morphTargetsRelative ) {
_offset.fromBufferAttribute( position, j );
_vector$8.add( _offset );
}
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );
}
}
}
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
if ( isNaN( this.boundingSphere.radius ) ) {
console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
}
}
}
computeTangents() {
const index = this.index;
const attributes = this.attributes;
// based on http://www.terathon.com/code/tangent.html
// (per vertex tangents)
if ( index === null ||
attributes.position === undefined ||
attributes.normal === undefined ||
attributes.uv === undefined ) {
console.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );
return;
}
const indices = index.array;
const positions = attributes.position.array;
const normals = attributes.normal.array;
const uvs = attributes.uv.array;
const nVertices = positions.length / 3;
if ( attributes.tangent === undefined ) {
this.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
}
const tangents = attributes.tangent.array;
const tan1 = [], tan2 = [];
for ( let i = 0; i < nVertices; i ++ ) {
tan1[ i ] = new Vector3();
tan2[ i ] = new Vector3();
}
const vA = new Vector3(),
vB = new Vector3(),
vC = new Vector3(),
uvA = new Vector2(),
uvB = new Vector2(),
uvC = new Vector2(),
sdir = new Vector3(),
tdir = new Vector3();
function handleTriangle( a, b, c ) {
vA.fromArray( positions, a * 3 );
vB.fromArray( positions, b * 3 );
vC.fromArray( positions, c * 3 );
uvA.fromArray( uvs, a * 2 );
uvB.fromArray( uvs, b * 2 );
uvC.fromArray( uvs, c * 2 );
vB.sub( vA );
vC.sub( vA );
uvB.sub( uvA );
uvC.sub( uvA );
const r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );
// silently ignore degenerate uv triangles having coincident or colinear vertices
if ( ! isFinite( r ) ) return;
sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );
tan1[ a ].add( sdir );
tan1[ b ].add( sdir );
tan1[ c ].add( sdir );
tan2[ a ].add( tdir );
tan2[ b ].add( tdir );
tan2[ c ].add( tdir );
}
let groups = this.groups;
if ( groups.length === 0 ) {
groups = [ {
start: 0,
count: indices.length
} ];
}
for ( let i = 0, il = groups.length; i < il; ++ i ) {
const group = groups[ i ];
const start = group.start;
const count = group.count;
for ( let j = start, jl = start + count; j < jl; j += 3 ) {
handleTriangle(
indices[ j + 0 ],
indices[ j + 1 ],
indices[ j + 2 ]
);
}
}
const tmp = new Vector3(), tmp2 = new Vector3();
const n = new Vector3(), n2 = new Vector3();
function handleVertex( v ) {
n.fromArray( normals, v * 3 );
n2.copy( n );
const t = tan1[ v ];
// Gram-Schmidt orthogonalize
tmp.copy( t );
tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
// Calculate handedness
tmp2.crossVectors( n2, t );
const test = tmp2.dot( tan2[ v ] );
const w = ( test < 0.0 ) ? - 1.0 : 1.0;
tangents[ v * 4 ] = tmp.x;
tangents[ v * 4 + 1 ] = tmp.y;
tangents[ v * 4 + 2 ] = tmp.z;
tangents[ v * 4 + 3 ] = w;
}
for ( let i = 0, il = groups.length; i < il; ++ i ) {
const group = groups[ i ];
const start = group.start;
const count = group.count;
for ( let j = start, jl = start + count; j < jl; j += 3 ) {
handleVertex( indices[ j + 0 ] );
handleVertex( indices[ j + 1 ] );
handleVertex( indices[ j + 2 ] );
}
}
}
computeVertexNormals() {
const index = this.index;
const positionAttribute = this.getAttribute( 'position' );
if ( positionAttribute !== undefined ) {
let normalAttribute = this.getAttribute( 'normal' );
if ( normalAttribute === undefined ) {
normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );
this.setAttribute( 'normal', normalAttribute );
} else {
// reset existing normals to zero
for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {
normalAttribute.setXYZ( i, 0, 0, 0 );
}
}
const pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
const nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
const cb = new Vector3(), ab = new Vector3();
// indexed elements
if ( index ) {
for ( let i = 0, il = index.count; i < il; i += 3 ) {
const vA = index.getX( i + 0 );
const vB = index.getX( i + 1 );
const vC = index.getX( i + 2 );
pA.fromBufferAttribute( positionAttribute, vA );
pB.fromBufferAttribute( positionAttribute, vB );
pC.fromBufferAttribute( positionAttribute, vC );
cb.subVectors( pC, pB );
ab.subVectors( pA, pB );
cb.cross( ab );
nA.fromBufferAttribute( normalAttribute, vA );
nB.fromBufferAttribute( normalAttribute, vB );
nC.fromBufferAttribute( normalAttribute, vC );
nA.add( cb );
nB.add( cb );
nC.add( cb );
normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );
normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );
normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );
}
} else {
// non-indexed elements (unconnected triangle soup)
for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {
pA.fromBufferAttribute( positionAttribute, i + 0 );
pB.fromBufferAttribute( positionAttribute, i + 1 );
pC.fromBufferAttribute( positionAttribute, i + 2 );
cb.subVectors( pC, pB );
ab.subVectors( pA, pB );
cb.cross( ab );
normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );
normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );
normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );
}
}
this.normalizeNormals();
normalAttribute.needsUpdate = true;
}
}
merge( geometry, offset ) {
if ( ! ( geometry && geometry.isBufferGeometry ) ) {
console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
return;
}
if ( offset === undefined ) {
offset = 0;
console.warn(
'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
+ 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
);
}
const attributes = this.attributes;
for ( const key in attributes ) {
if ( geometry.attributes[ key ] === undefined ) continue;
const attribute1 = attributes[ key ];
const attributeArray1 = attribute1.array;
const attribute2 = geometry.attributes[ key ];
const attributeArray2 = attribute2.array;
const attributeOffset = attribute2.itemSize * offset;
const length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );
for ( let i = 0, j = attributeOffset; i < length; i ++, j ++ ) {
attributeArray1[ j ] = attributeArray2[ i ];
}
}
return this;
}
normalizeNormals() {
const normals = this.attributes.normal;
for ( let i = 0, il = normals.count; i < il; i ++ ) {
_vector$8.fromBufferAttribute( normals, i );
_vector$8.normalize();
normals.setXYZ( i, _vector$8.x, _vector$8.y, _vector$8.z );
}
}
toNonIndexed() {
function convertBufferAttribute( attribute, indices ) {
const array = attribute.array;
const itemSize = attribute.itemSize;
const normalized = attribute.normalized;
const array2 = new array.constructor( indices.length * itemSize );
let index = 0, index2 = 0;
for ( let i = 0, l = indices.length; i < l; i ++ ) {
if ( attribute.isInterleavedBufferAttribute ) {
index = indices[ i ] * attribute.data.stride + attribute.offset;
} else {
index = indices[ i ] * itemSize;
}
for ( let j = 0; j < itemSize; j ++ ) {
array2[ index2 ++ ] = array[ index ++ ];
}
}
return new BufferAttribute( array2, itemSize, normalized );
}
//
if ( this.index === null ) {
console.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' );
return this;
}
const geometry2 = new BufferGeometry();
const indices = this.index.array;
const attributes = this.attributes;
// attributes
for ( const name in attributes ) {
const attribute = attributes[ name ];
const newAttribute = convertBufferAttribute( attribute, indices );
geometry2.setAttribute( name, newAttribute );
}
// morph attributes
const morphAttributes = this.morphAttributes;
for ( const name in morphAttributes ) {
const morphArray = [];
const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
const attribute = morphAttribute[ i ];
const newAttribute = convertBufferAttribute( attribute, indices );
morphArray.push( newAttribute );
}
geometry2.morphAttributes[ name ] = morphArray;
}
geometry2.morphTargetsRelative = this.morphTargetsRelative;
// groups
const groups = this.groups;
for ( let i = 0, l = groups.length; i < l; i ++ ) {
const group = groups[ i ];
geometry2.addGroup( group.start, group.count, group.materialIndex );
}
return geometry2;
}
toJSON() {
const data = {
metadata: {
version: 4.5,
type: 'BufferGeometry',
generator: 'BufferGeometry.toJSON'
}
};
// standard BufferGeometry serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
if ( this.parameters !== undefined ) {
const parameters = this.parameters;
for ( const key in parameters ) {
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
}
return data;
}
// for simplicity the code assumes attributes are not shared across geometries, see #15811
data.data = { attributes: {} };
const index = this.index;
if ( index !== null ) {
data.data.index = {
type: index.array.constructor.name,
array: Array.prototype.slice.call( index.array )
};
}
const attributes = this.attributes;
for ( const key in attributes ) {
const attribute = attributes[ key ];
data.data.attributes[ key ] = attribute.toJSON( data.data );
}
const morphAttributes = {};
let hasMorphAttributes = false;
for ( const key in this.morphAttributes ) {
const attributeArray = this.morphAttributes[ key ];
const array = [];
for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
const attribute = attributeArray[ i ];
array.push( attribute.toJSON( data.data ) );
}
if ( array.length > 0 ) {
morphAttributes[ key ] = array;
hasMorphAttributes = true;
}
}
if ( hasMorphAttributes ) {
data.data.morphAttributes = morphAttributes;
data.data.morphTargetsRelative = this.morphTargetsRelative;
}
const groups = this.groups;
if ( groups.length > 0 ) {
data.data.groups = JSON.parse( JSON.stringify( groups ) );
}
const boundingSphere = this.boundingSphere;
if ( boundingSphere !== null ) {
data.data.boundingSphere = {
center: boundingSphere.center.toArray(),
radius: boundingSphere.radius
};
}
return data;
}
clone() {
return new this.constructor().copy( this );
}
copy( source ) {
// reset
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
// used for storing cloned, shared data
const data = {};
// name
this.name = source.name;
// index
const index = source.index;
if ( index !== null ) {
this.setIndex( index.clone( data ) );
}
// attributes
const attributes = source.attributes;
for ( const name in attributes ) {
const attribute = attributes[ name ];
this.setAttribute( name, attribute.clone( data ) );
}
// morph attributes
const morphAttributes = source.morphAttributes;
for ( const name in morphAttributes ) {
const array = [];
const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {
array.push( morphAttribute[ i ].clone( data ) );
}
this.morphAttributes[ name ] = array;
}
this.morphTargetsRelative = source.morphTargetsRelative;
// groups
const groups = source.groups;
for ( let i = 0, l = groups.length; i < l; i ++ ) {
const group = groups[ i ];
this.addGroup( group.start, group.count, group.materialIndex );
}
// bounding box
const boundingBox = source.boundingBox;
if ( boundingBox !== null ) {
this.boundingBox = boundingBox.clone();
}
// bounding sphere
const boundingSphere = source.boundingSphere;
if ( boundingSphere !== null ) {
this.boundingSphere = boundingSphere.clone();
}
// draw range
this.drawRange.start = source.drawRange.start;
this.drawRange.count = source.drawRange.count;
// user data
this.userData = source.userData;
// geometry generator parameters
if ( source.parameters !== undefined ) this.parameters = Object.assign( {}, source.parameters );
return this;
}
dispose() {
this.dispatchEvent( { type: 'dispose' } );
}
}
BufferGeometry.prototype.isBufferGeometry = true;
const _inverseMatrix$2 = /*@__PURE__*/ new Matrix4();
const _ray$2 = /*@__PURE__*/ new Ray();
const _sphere$3 = /*@__PURE__*/ new Sphere();
const _vA$1 = /*@__PURE__*/ new Vector3();
const _vB$1 = /*@__PURE__*/ new Vector3();
const _vC$1 = /*@__PURE__*/ new Vector3();
const _tempA = /*@__PURE__*/ new Vector3();
const _tempB = /*@__PURE__*/ new Vector3();
const _tempC = /*@__PURE__*/ new Vector3();
const _morphA = /*@__PURE__*/ new Vector3();
const _morphB = /*@__PURE__*/ new Vector3();
const _morphC = /*@__PURE__*/ new Vector3();
const _uvA$1 = /*@__PURE__*/ new Vector2();
const _uvB$1 = /*@__PURE__*/ new Vector2();
const _uvC$1 = /*@__PURE__*/ new Vector2();
const _intersectionPoint = /*@__PURE__*/ new Vector3();
const _intersectionPointWorld = /*@__PURE__*/ new Vector3();
class Mesh extends Object3D {
constructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) {
super();
this.type = 'Mesh';
this.geometry = geometry;
this.material = material;
this.updateMorphTargets();
}
copy( source ) {
super.copy( source );
if ( source.morphTargetInfluences !== undefined ) {
this.morphTargetInfluences = source.morphTargetInfluences.slice();
}
if ( source.morphTargetDictionary !== undefined ) {
this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
}
this.material = source.material;
this.geometry = source.geometry;
return this;
}
updateMorphTargets() {
const geometry = this.geometry;
if ( geometry.isBufferGeometry ) {
const morphAttributes = geometry.morphAttributes;
const keys = Object.keys( morphAttributes );
if ( keys.length > 0 ) {
const morphAttribute = morphAttributes[ keys[ 0 ] ];
if ( morphAttribute !== undefined ) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
const name = morphAttribute[ m ].name || String( m );
this.morphTargetInfluences.push( 0 );
this.morphTargetDictionary[ name ] = m;
}
}
}
} else {
const morphTargets = geometry.morphTargets;
if ( morphTargets !== undefined && morphTargets.length > 0 ) {
console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
}
}
}
raycast( raycaster, intersects ) {
const geometry = this.geometry;
const material = this.material;
const matrixWorld = this.matrixWorld;
if ( material === undefined ) return;
// Checking boundingSphere distance to ray
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
_sphere$3.copy( geometry.boundingSphere );
_sphere$3.applyMatrix4( matrixWorld );
if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return;
//
_inverseMatrix$2.copy( matrixWorld ).invert();
_ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );
// Check boundingBox before continuing
if ( geometry.boundingBox !== null ) {
if ( _ray$2.intersectsBox( geometry.boundingBox ) === false ) return;
}
let intersection;
if ( geometry.isBufferGeometry ) {
const index = geometry.index;
const position = geometry.attributes.position;
const morphPosition = geometry.morphAttributes.position;
const morphTargetsRelative = geometry.morphTargetsRelative;
const uv = geometry.attributes.uv;
const uv2 = geometry.attributes.uv2;
const groups = geometry.groups;
const drawRange = geometry.drawRange;
if ( index !== null ) {
// indexed buffer geometry
if ( Array.isArray( material ) ) {
for ( let i = 0, il = groups.length; i < il; i ++ ) {
const group = groups[ i ];
const groupMaterial = material[ group.materialIndex ];
const start = Math.max( group.start, drawRange.start );
const end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );
for ( let j = start, jl = end; j < jl; j += 3 ) {
const a = index.getX( j );
const b = index.getX( j + 1 );
const c = index.getX( j + 2 );
intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
intersection.face.materialIndex = group.materialIndex;
intersects.push( intersection );
}
}
}
} else {
const start = Math.max( 0, drawRange.start );
const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
for ( let i = start, il = end; i < il; i += 3 ) {
const a = index.getX( i );
const b = index.getX( i + 1 );
const c = index.getX( i + 2 );
intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
intersects.push( intersection );
}
}
}
} else if ( position !== undefined ) {
// non-indexed buffer geometry
if ( Array.isArray( material ) ) {
for ( let i = 0, il = groups.length; i < il; i ++ ) {
const group = groups[ i ];
const groupMaterial = material[ group.materialIndex ];
const start = Math.max( group.start, drawRange.start );
const end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );
for ( let j = start, jl = end; j < jl; j += 3 ) {
const a = j;
const b = j + 1;
const c = j + 2;
intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
intersection.face.materialIndex = group.materialIndex;
intersects.push( intersection );
}
}
}
} else {
const start = Math.max( 0, drawRange.start );
const end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
for ( let i = start, il = end; i < il; i += 3 ) {
const a = i;
const b = i + 1;
const c = i + 2;
intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
intersects.push( intersection );
}
}
}
}
} else if ( geometry.isGeometry ) {
console.error( 'THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
}
}
}
Mesh.prototype.isMesh = true;
function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
let intersect;
if ( material.side === BackSide ) {
intersect = ray.intersectTriangle( pC, pB, pA, true, point );
} else {
intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
}
if ( intersect === null ) return null;
_intersectionPointWorld.copy( point );
_intersectionPointWorld.applyMatrix4( object.matrixWorld );
const distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );
if ( distance < raycaster.near || distance > raycaster.far ) return null;
return {
distance: distance,
point: _intersectionPointWorld.clone(),
object: object
};
}
function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) {
_vA$1.fromBufferAttribute( position, a );
_vB$1.fromBufferAttribute( position, b );
_vC$1.fromBufferAttribute( position, c );
const morphInfluences = object.morphTargetInfluences;
if ( morphPosition && morphInfluences ) {
_morphA.set( 0, 0, 0 );
_morphB.set( 0, 0, 0 );
_morphC.set( 0, 0, 0 );
for ( let i = 0, il = morphPosition.length; i < il; i ++ ) {
const influence = morphInfluences[ i ];
const morphAttribute = morphPosition[ i ];
if ( influence === 0 ) continue;
_tempA.fromBufferAttribute( morphAttribute, a );
_tempB.fromBufferAttribute( morphAttribute, b );
_tempC.fromBufferAttribute( morphAttribute, c );
if ( morphTargetsRelative ) {
_morphA.addScaledVector( _tempA, influence );
_morphB.addScaledVector( _tempB, influence );
_morphC.addScaledVector( _tempC, influence );
} else {
_morphA.addScaledVector( _tempA.sub( _vA$1 ), influence );
_morphB.addScaledVector( _tempB.sub( _vB$1 ), influence );
_morphC.addScaledVector( _tempC.sub( _vC$1 ), influence );
}
}
_vA$1.add( _morphA );
_vB$1.add( _morphB );
_vC$1.add( _morphC );
}
if ( object.isSkinnedMesh ) {
object.boneTransform( a, _vA$1 );
object.boneTransform( b, _vB$1 );
object.boneTransform( c, _vC$1 );
}
const intersection = checkIntersection( object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint );
if ( intersection ) {
if ( uv ) {
_uvA$1.fromBufferAttribute( uv, a );
_uvB$1.fromBufferAttribute( uv, b );
_uvC$1.fromBufferAttribute( uv, c );
intersection.uv = Triangle.getUV( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );
}
if ( uv2 ) {
_uvA$1.fromBufferAttribute( uv2, a );
_uvB$1.fromBufferAttribute( uv2, b );
_uvC$1.fromBufferAttribute( uv2, c );
intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );
}
const face = {
a: a,
b: b,
c: c,
normal: new Vector3(),
materialIndex: 0
};
Triangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal );
intersection.face = face;
}
return intersection;
}
class BoxGeometry extends BufferGeometry {
constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {
super();
this.type = 'BoxGeometry';
this.parameters = {
width: width,
height: height,
depth: depth,
widthSegments: widthSegments,
heightSegments: heightSegments,
depthSegments: depthSegments
};
const scope = this;
// segments
widthSegments = Math.floor( widthSegments );
heightSegments = Math.floor( heightSegments );
depthSegments = Math.floor( depthSegments );
// buffers
const indices = [];
const vertices = [];
const normals = [];
const uvs = [];
// helper variables
let numberOfVertices = 0;
let groupStart = 0;
// build each side of the box geometry
buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
// build geometry
this.setIndex( indices );
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
const segmentWidth = width / gridX;
const segmentHeight = height / gridY;
const widthHalf = width / 2;
const heightHalf = height / 2;
const depthHalf = depth / 2;
const gridX1 = gridX + 1;
const gridY1 = gridY + 1;
let vertexCounter = 0;
let groupCount = 0;
const vector = new Vector3();
// generate vertices, normals and uvs
for ( let iy = 0; iy < gridY1; iy ++ ) {
const y = iy * segmentHeight - heightHalf;
for ( let ix = 0; ix < gridX1; ix ++ ) {
const x = ix * segmentWidth - widthHalf;
// set values to correct vector component
vector[ u ] = x * udir;
vector[ v ] = y * vdir;
vector[ w ] = depthHalf;
// now apply vector to vertex buffer
vertices.push( vector.x, vector.y, vector.z );
// set values to correct vector component
vector[ u ] = 0;
vector[ v ] = 0;
vector[ w ] = depth > 0 ? 1 : - 1;
// now apply vector to normal buffer
normals.push( vector.x, vector.y, vector.z );
// uvs
uvs.push( ix / gridX );
uvs.push( 1 - ( iy / gridY ) );
// counters
vertexCounter += 1;
}
}
// indices
// 1. you need three indices to draw a single face
// 2. a single segment consists of two faces
// 3. so we need to generate six (2*3) indices per segment
for ( let iy = 0; iy < gridY; iy ++ ) {
for ( let ix = 0; ix < gridX; ix ++ ) {
const a = numberOfVertices + ix + gridX1 * iy;
const b = numberOfVertices + ix + gridX1 * ( iy + 1 );
const c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
const d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
// faces
indices.push( a, b, d );
indices.push( b, c, d );
// increase counter
groupCount += 6;
}
}
// add a group to the geometry. this will ensure multi material support
scope.addGroup( groupStart, groupCount, materialIndex );
// calculate new start value for groups
groupStart += groupCount;
// update total number of vertices
numberOfVertices += vertexCounter;
}
}
static fromJSON( data ) {
return new BoxGeometry( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments );
}
}
/**
* Uniform Utilities
*/
function cloneUniforms( src ) {
const dst = {};
for ( const u in src ) {
dst[ u ] = {};
for ( const p in src[ u ] ) {
const property = src[ u ][ p ];
if ( property && ( property.isColor ||
property.isMatrix3 || property.isMatrix4 ||
property.isVector2 || property.isVector3 || property.isVector4 ||
property.isTexture || property.isQuaternion ) ) {
dst[ u ][ p ] = property.clone();
} else if ( Array.isArray( property ) ) {
dst[ u ][ p ] = property.slice();
} else {
dst[ u ][ p ] = property;
}
}
}
return dst;
}
function mergeUniforms( uniforms ) {
const merged = {};
for ( let u = 0; u < uniforms.length; u ++ ) {
const tmp = cloneUniforms( uniforms[ u ] );
for ( const p in tmp ) {
merged[ p ] = tmp[ p ];
}
}
return merged;
}
// Legacy
const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
/**
* parameters = {
* defines: { "label" : "value" },
* uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
*
* fragmentShader: ,
* vertexShader: ,
*
* wireframe: ,
* wireframeLinewidth: ,
*
* lights:
* }
*/
class ShaderMaterial extends Material {
constructor( parameters ) {
super();
this.type = 'ShaderMaterial';
this.defines = {};
this.uniforms = {};
this.vertexShader = default_vertex;
this.fragmentShader = default_fragment;
this.linewidth = 1;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.fog = false; // set to use scene fog
this.lights = false; // set to use scene lights
this.clipping = false; // set to use user-defined clipping planes
this.extensions = {
derivatives: false, // set to use derivatives
fragDepth: false, // set to use fragment depth values
drawBuffers: false, // set to use draw buffers
shaderTextureLOD: false // set to use shader texture LOD
};
// When rendered geometry doesn't include these attributes but the material does,
// use these default values in WebGL. This avoids errors when buffer data is missing.
this.defaultAttributeValues = {
'color': [ 1, 1, 1 ],
'uv': [ 0, 0 ],
'uv2': [ 0, 0 ]
};
this.index0AttributeName = undefined;
this.uniformsNeedUpdate = false;
this.glslVersion = null;
if ( parameters !== undefined ) {
if ( parameters.attributes !== undefined ) {
console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
}
this.setValues( parameters );
}
}
copy( source ) {
super.copy( source );
this.fragmentShader = source.fragmentShader;
this.vertexShader = source.vertexShader;
this.uniforms = cloneUniforms( source.uniforms );
this.defines = Object.assign( {}, source.defines );
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.lights = source.lights;
this.clipping = source.clipping;
this.extensions = Object.assign( {}, source.extensions );
this.glslVersion = source.glslVersion;
return this;
}
toJSON( meta ) {
const data = super.toJSON( meta );
data.glslVersion = this.glslVersion;
data.uniforms = {};
for ( const name in this.uniforms ) {
const uniform = this.uniforms[ name ];
const value = uniform.value;
if ( value && value.isTexture ) {
data.uniforms[ name ] = {
type: 't',
value: value.toJSON( meta ).uuid
};
} else if ( value && value.isColor ) {
data.uniforms[ name ] = {
type: 'c',
value: value.getHex()
};
} else if ( value && value.isVector2 ) {
data.uniforms[ name ] = {
type: 'v2',
value: value.toArray()
};
} else if ( value && value.isVector3 ) {
data.uniforms[ name ] = {
type: 'v3',
value: value.toArray()
};
} else if ( value && value.isVector4 ) {
data.uniforms[ name ] = {
type: 'v4',
value: value.toArray()
};
} else if ( value && value.isMatrix3 ) {
data.uniforms[ name ] = {
type: 'm3',
value: value.toArray()
};
} else if ( value && value.isMatrix4 ) {
data.uniforms[ name ] = {
type: 'm4',
value: value.toArray()
};
} else {
data.uniforms[ name ] = {
value: value
};
// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
}
}
if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;
data.vertexShader = this.vertexShader;
data.fragmentShader = this.fragmentShader;
const extensions = {};
for ( const key in this.extensions ) {
if ( this.extensions[ key ] === true ) extensions[ key ] = true;
}
if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;
return data;
}
}
ShaderMaterial.prototype.isShaderMaterial = true;
class Camera extends Object3D {
constructor() {
super();
this.type = 'Camera';
this.matrixWorldInverse = new Matrix4();
this.projectionMatrix = new Matrix4();
this.projectionMatrixInverse = new Matrix4();
}
copy( source, recursive ) {
super.copy( source, recursive );
this.matrixWorldInverse.copy( source.matrixWorldInverse );
this.projectionMatrix.copy( source.projectionMatrix );
this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
return this;
}
getWorldDirection( target ) {
this.updateWorldMatrix( true, false );
const e = this.matrixWorld.elements;
return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
}
updateMatrixWorld( force ) {
super.updateMatrixWorld( force );
this.matrixWorldInverse.copy( this.matrixWorld ).invert();
}
updateWorldMatrix( updateParents, updateChildren ) {
super.updateWorldMatrix( updateParents, updateChildren );
this.matrixWorldInverse.copy( this.matrixWorld ).invert();
}
clone() {
return new this.constructor().copy( this );
}
}
Camera.prototype.isCamera = true;
class PerspectiveCamera extends Camera {
constructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) {
super();
this.type = 'PerspectiveCamera';
this.fov = fov;
this.zoom = 1;
this.near = near;
this.far = far;
this.focus = 10;
this.aspect = aspect;
this.view = null;
this.filmGauge = 35; // width of the film (default in millimeters)
this.filmOffset = 0; // horizontal film offset (same unit as gauge)
this.updateProjectionMatrix();
}
copy( source, recursive ) {
super.copy( source, recursive );
this.fov = source.fov;
this.zoom = source.zoom;
this.near = source.near;
this.far = source.far;
this.focus = source.focus;
this.aspect = source.aspect;
this.view = source.view === null ? null : Object.assign( {}, source.view );
this.filmGauge = source.filmGauge;
this.filmOffset = source.filmOffset;
return this;
}
/**
* Sets the FOV by focal length in respect to the current .filmGauge.
*
* The default film gauge is 35, so that the focal length can be specified for
* a 35mm (full frame) camera.
*
* Values for focal length and film gauge must have the same unit.
*/
setFocalLength( focalLength ) {
/** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */
const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
this.fov = RAD2DEG * 2 * Math.atan( vExtentSlope );
this.updateProjectionMatrix();
}
/**
* Calculates the focal length from the current .fov and .filmGauge.
*/
getFocalLength() {
const vExtentSlope = Math.tan( DEG2RAD * 0.5 * this.fov );
return 0.5 * this.getFilmHeight() / vExtentSlope;
}
getEffectiveFOV() {
return RAD2DEG * 2 * Math.atan(
Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom );
}
getFilmWidth() {
// film not completely covered in portrait format (aspect < 1)
return this.filmGauge * Math.min( this.aspect, 1 );
}
getFilmHeight() {
// film not completely covered in landscape format (aspect > 1)
return this.filmGauge / Math.max( this.aspect, 1 );
}
/**
* Sets an offset in a larger frustum. This is useful for multi-window or
* multi-monitor/multi-machine setups.
*
* For example, if you have 3x2 monitors and each monitor is 1920x1080 and
* the monitors are in grid like this
*
* +---+---+---+
* | A | B | C |
* +---+---+---+
* | D | E | F |
* +---+---+---+
*
* then for each monitor you would call it like this
*
* const w = 1920;
* const h = 1080;
* const fullWidth = w * 3;
* const fullHeight = h * 2;
*
* --A--
* camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
* --B--
* camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
* --C--
* camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
* --D--
* camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
* --E--
* camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
* --F--
* camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
*
* Note there is no reason monitors have to be the same size or in a grid.
*/
setViewOffset( fullWidth, fullHeight, x, y, width, height ) {
this.aspect = fullWidth / fullHeight;
if ( this.view === null ) {
this.view = {
enabled: true,
fullWidth: 1,
fullHeight: 1,
offsetX: 0,
offsetY: 0,
width: 1,
height: 1
};
}
this.view.enabled = true;
this.view.fullWidth = fullWidth;
this.view.fullHeight = fullHeight;
this.view.offsetX = x;
this.view.offsetY = y;
this.view.width = width;
this.view.height = height;
this.updateProjectionMatrix();
}
clearViewOffset() {
if ( this.view !== null ) {
this.view.enabled = false;
}
this.updateProjectionMatrix();
}
updateProjectionMatrix() {
const near = this.near;
let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
let height = 2 * top;
let width = this.aspect * height;
let left = - 0.5 * width;
const view = this.view;
if ( this.view !== null && this.view.enabled ) {
const fullWidth = view.fullWidth,
fullHeight = view.fullHeight;
left += view.offsetX * width / fullWidth;
top -= view.offsetY * height / fullHeight;
width *= view.width / fullWidth;
height *= view.height / fullHeight;
}
const skew = this.filmOffset;
if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
this.projectionMatrixInverse.copy( this.projectionMatrix ).invert();
}
toJSON( meta ) {
const data = super.toJSON( meta );
data.object.fov = this.fov;
data.object.zoom = this.zoom;
data.object.near = this.near;
data.object.far = this.far;
data.object.focus = this.focus;
data.object.aspect = this.aspect;
if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
data.object.filmGauge = this.filmGauge;
data.object.filmOffset = this.filmOffset;
return data;
}
}
PerspectiveCamera.prototype.isPerspectiveCamera = true;
const fov = 90, aspect = 1;
class CubeCamera extends Object3D {
constructor( near, far, renderTarget ) {
super();
this.type = 'CubeCamera';
if ( renderTarget.isWebGLCubeRenderTarget !== true ) {
console.error( 'THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.' );
return;
}
this.renderTarget = renderTarget;
const cameraPX = new PerspectiveCamera( fov, aspect, near, far );
cameraPX.layers = this.layers;
cameraPX.up.set( 0, - 1, 0 );
cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
this.add( cameraPX );
const cameraNX = new PerspectiveCamera( fov, aspect, near, far );
cameraNX.layers = this.layers;
cameraNX.up.set( 0, - 1, 0 );
cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
this.add( cameraNX );
const cameraPY = new PerspectiveCamera( fov, aspect, near, far );
cameraPY.layers = this.layers;
cameraPY.up.set( 0, 0, 1 );
cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
this.add( cameraPY );
const cameraNY = new PerspectiveCamera( fov, aspect, near, far );
cameraNY.layers = this.layers;
cameraNY.up.set( 0, 0, - 1 );
cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
this.add( cameraNY );
const cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
cameraPZ.layers = this.layers;
cameraPZ.up.set( 0, - 1, 0 );
cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
this.add( cameraPZ );
const cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
cameraNZ.layers = this.layers;
cameraNZ.up.set( 0, - 1, 0 );
cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
this.add( cameraNZ );
}
update( renderer, scene ) {
if ( this.parent === null ) this.updateMatrixWorld();
const renderTarget = this.renderTarget;
const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children;
const currentXrEnabled = renderer.xr.enabled;
const currentRenderTarget = renderer.getRenderTarget();
renderer.xr.enabled = false;
const generateMipmaps = renderTarget.texture.generateMipmaps;
renderTarget.texture.generateMipmaps = false;
renderer.setRenderTarget( renderTarget, 0 );
renderer.render( scene, cameraPX );
renderer.setRenderTarget( renderTarget, 1 );
renderer.render( scene, cameraNX );
renderer.setRenderTarget( renderTarget, 2 );
renderer.render( scene, cameraPY );
renderer.setRenderTarget( renderTarget, 3 );
renderer.render( scene, cameraNY );
renderer.setRenderTarget( renderTarget, 4 );
renderer.render( scene, cameraPZ );
renderTarget.texture.generateMipmaps = generateMipmaps;
renderer.setRenderTarget( renderTarget, 5 );
renderer.render( scene, cameraNZ );
renderer.setRenderTarget( currentRenderTarget );
renderer.xr.enabled = currentXrEnabled;
}
}
class CubeTexture extends Texture {
constructor( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
images = images !== undefined ? images : [];
mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
this.flipY = false;
}
get images() {
return this.image;
}
set images( value ) {
this.image = value;
}
}
CubeTexture.prototype.isCubeTexture = true;
class WebGLCubeRenderTarget extends WebGLRenderTarget {
constructor( size, options, dummy ) {
if ( Number.isInteger( options ) ) {
console.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' );
options = dummy;
}
super( size, size, options );
options = options || {};
// By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)
// in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,
// in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly.
// three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped
// and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture
// as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures).
this.texture = new CubeTexture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
this.texture.isRenderTargetTexture = true;
this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
this.texture._needsFlipEnvMap = false;
}
fromEquirectangularTexture( renderer, texture ) {
this.texture.type = texture.type;
this.texture.format = RGBAFormat; // see #18859
this.texture.encoding = texture.encoding;
this.texture.generateMipmaps = texture.generateMipmaps;
this.texture.minFilter = texture.minFilter;
this.texture.magFilter = texture.magFilter;
const shader = {
uniforms: {
tEquirect: { value: null },
},
vertexShader: /* glsl */`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include
#include
}
`,
fragmentShader: /* glsl */`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
`
};
const geometry = new BoxGeometry( 5, 5, 5 );
const material = new ShaderMaterial( {
name: 'CubemapFromEquirect',
uniforms: cloneUniforms( shader.uniforms ),
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader,
side: BackSide,
blending: NoBlending
} );
material.uniforms.tEquirect.value = texture;
const mesh = new Mesh( geometry, material );
const currentMinFilter = texture.minFilter;
// Avoid blurred poles
if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter;
const camera = new CubeCamera( 1, 10, this );
camera.update( renderer, mesh );
texture.minFilter = currentMinFilter;
mesh.geometry.dispose();
mesh.material.dispose();
return this;
}
clear( renderer, color, depth, stencil ) {
const currentRenderTarget = renderer.getRenderTarget();
for ( let i = 0; i < 6; i ++ ) {
renderer.setRenderTarget( this, i );
renderer.clear( color, depth, stencil );
}
renderer.setRenderTarget( currentRenderTarget );
}
}
WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;
const _vector1 = /*@__PURE__*/ new Vector3();
const _vector2 = /*@__PURE__*/ new Vector3();
const _normalMatrix = /*@__PURE__*/ new Matrix3();
class Plane {
constructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) {
// normal is assumed to be normalized
this.normal = normal;
this.constant = constant;
}
set( normal, constant ) {
this.normal.copy( normal );
this.constant = constant;
return this;
}
setComponents( x, y, z, w ) {
this.normal.set( x, y, z );
this.constant = w;
return this;
}
setFromNormalAndCoplanarPoint( normal, point ) {
this.normal.copy( normal );
this.constant = - point.dot( this.normal );
return this;
}
setFromCoplanarPoints( a, b, c ) {
const normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
this.setFromNormalAndCoplanarPoint( normal, a );
return this;
}
copy( plane ) {
this.normal.copy( plane.normal );
this.constant = plane.constant;
return this;
}
normalize() {
// Note: will lead to a divide by zero if the plane is invalid.
const inverseNormalLength = 1.0 / this.normal.length();
this.normal.multiplyScalar( inverseNormalLength );
this.constant *= inverseNormalLength;
return this;
}
negate() {
this.constant *= - 1;
this.normal.negate();
return this;
}
distanceToPoint( point ) {
return this.normal.dot( point ) + this.constant;
}
distanceToSphere( sphere ) {
return this.distanceToPoint( sphere.center ) - sphere.radius;
}
projectPoint( point, target ) {
return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
}
intersectLine( line, target ) {
const direction = line.delta( _vector1 );
const denominator = this.normal.dot( direction );
if ( denominator === 0 ) {
// line is coplanar, return origin
if ( this.distanceToPoint( line.start ) === 0 ) {
return target.copy( line.start );
}
// Unsure if this is the correct method to handle this case.
return null;
}
const t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
if ( t < 0 || t > 1 ) {
return null;
}
return target.copy( direction ).multiplyScalar( t ).add( line.start );
}
intersectsLine( line ) {
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
const startSign = this.distanceToPoint( line.start );
const endSign = this.distanceToPoint( line.end );
return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
}
intersectsBox( box ) {
return box.intersectsPlane( this );
}
intersectsSphere( sphere ) {
return sphere.intersectsPlane( this );
}
coplanarPoint( target ) {
return target.copy( this.normal ).multiplyScalar( - this.constant );
}
applyMatrix4( matrix, optionalNormalMatrix ) {
const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
const referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
const normal = this.normal.applyMatrix3( normalMatrix ).normalize();
this.constant = - referencePoint.dot( normal );
return this;
}
translate( offset ) {
this.constant -= offset.dot( this.normal );
return this;
}
equals( plane ) {
return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
}
clone() {
return new this.constructor().copy( this );
}
}
Plane.prototype.isPlane = true;
const _sphere$2 = /*@__PURE__*/ new Sphere();
const _vector$7 = /*@__PURE__*/ new Vector3();
class Frustum {
constructor( p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane() ) {
this.planes = [ p0, p1, p2, p3, p4, p5 ];
}
set( p0, p1, p2, p3, p4, p5 ) {
const planes = this.planes;
planes[ 0 ].copy( p0 );
planes[ 1 ].copy( p1 );
planes[ 2 ].copy( p2 );
planes[ 3 ].copy( p3 );
planes[ 4 ].copy( p4 );
planes[ 5 ].copy( p5 );
return this;
}
copy( frustum ) {
const planes = this.planes;
for ( let i = 0; i < 6; i ++ ) {
planes[ i ].copy( frustum.planes[ i ] );
}
return this;
}
setFromProjectionMatrix( m ) {
const planes = this.planes;
const me = m.elements;
const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
return this;
}
intersectsObject( object ) {
const geometry = object.geometry;
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
_sphere$2.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );
return this.intersectsSphere( _sphere$2 );
}
intersectsSprite( sprite ) {
_sphere$2.center.set( 0, 0, 0 );
_sphere$2.radius = 0.7071067811865476;
_sphere$2.applyMatrix4( sprite.matrixWorld );
return this.intersectsSphere( _sphere$2 );
}
intersectsSphere( sphere ) {
const planes = this.planes;
const center = sphere.center;
const negRadius = - sphere.radius;
for ( let i = 0; i < 6; i ++ ) {
const distance = planes[ i ].distanceToPoint( center );
if ( distance < negRadius ) {
return false;
}
}
return true;
}
intersectsBox( box ) {
const planes = this.planes;
for ( let i = 0; i < 6; i ++ ) {
const plane = planes[ i ];
// corner at max distance
_vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x;
_vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y;
_vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z;
if ( plane.distanceToPoint( _vector$7 ) < 0 ) {
return false;
}
}
return true;
}
containsPoint( point ) {
const planes = this.planes;
for ( let i = 0; i < 6; i ++ ) {
if ( planes[ i ].distanceToPoint( point ) < 0 ) {
return false;
}
}
return true;
}
clone() {
return new this.constructor().copy( this );
}
}
function WebGLAnimation() {
let context = null;
let isAnimating = false;
let animationLoop = null;
let requestId = null;
function onAnimationFrame( time, frame ) {
animationLoop( time, frame );
requestId = context.requestAnimationFrame( onAnimationFrame );
}
return {
start: function () {
if ( isAnimating === true ) return;
if ( animationLoop === null ) return;
requestId = context.requestAnimationFrame( onAnimationFrame );
isAnimating = true;
},
stop: function () {
context.cancelAnimationFrame( requestId );
isAnimating = false;
},
setAnimationLoop: function ( callback ) {
animationLoop = callback;
},
setContext: function ( value ) {
context = value;
}
};
}
function WebGLAttributes( gl, capabilities ) {
const isWebGL2 = capabilities.isWebGL2;
const buffers = new WeakMap();
function createBuffer( attribute, bufferType ) {
const array = attribute.array;
const usage = attribute.usage;
const buffer = gl.createBuffer();
gl.bindBuffer( bufferType, buffer );
gl.bufferData( bufferType, array, usage );
attribute.onUploadCallback();
let type = 5126;
if ( array instanceof Float32Array ) {
type = 5126;
} else if ( array instanceof Float64Array ) {
console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
} else if ( array instanceof Uint16Array ) {
if ( attribute.isFloat16BufferAttribute ) {
if ( isWebGL2 ) {
type = 5131;
} else {
console.warn( 'THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.' );
}
} else {
type = 5123;
}
} else if ( array instanceof Int16Array ) {
type = 5122;
} else if ( array instanceof Uint32Array ) {
type = 5125;
} else if ( array instanceof Int32Array ) {
type = 5124;
} else if ( array instanceof Int8Array ) {
type = 5120;
} else if ( array instanceof Uint8Array ) {
type = 5121;
} else if ( array instanceof Uint8ClampedArray ) {
type = 5121;
}
return {
buffer: buffer,
type: type,
bytesPerElement: array.BYTES_PER_ELEMENT,
version: attribute.version
};
}
function updateBuffer( buffer, attribute, bufferType ) {
const array = attribute.array;
const updateRange = attribute.updateRange;
gl.bindBuffer( bufferType, buffer );
if ( updateRange.count === - 1 ) {
// Not using update ranges
gl.bufferSubData( bufferType, 0, array );
} else {
if ( isWebGL2 ) {
gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
array, updateRange.offset, updateRange.count );
} else {
gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
}
updateRange.count = - 1; // reset range
}
}
//
function get( attribute ) {
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
return buffers.get( attribute );
}
function remove( attribute ) {
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
const data = buffers.get( attribute );
if ( data ) {
gl.deleteBuffer( data.buffer );
buffers.delete( attribute );
}
}
function update( attribute, bufferType ) {
if ( attribute.isGLBufferAttribute ) {
const cached = buffers.get( attribute );
if ( ! cached || cached.version < attribute.version ) {
buffers.set( attribute, {
buffer: attribute.buffer,
type: attribute.type,
bytesPerElement: attribute.elementSize,
version: attribute.version
} );
}
return;
}
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
const data = buffers.get( attribute );
if ( data === undefined ) {
buffers.set( attribute, createBuffer( attribute, bufferType ) );
} else if ( data.version < attribute.version ) {
updateBuffer( data.buffer, attribute, bufferType );
data.version = attribute.version;
}
}
return {
get: get,
remove: remove,
update: update
};
}
class PlaneGeometry extends BufferGeometry {
constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {
super();
this.type = 'PlaneGeometry';
this.parameters = {
width: width,
height: height,
widthSegments: widthSegments,
heightSegments: heightSegments
};
const width_half = width / 2;
const height_half = height / 2;
const gridX = Math.floor( widthSegments );
const gridY = Math.floor( heightSegments );
const gridX1 = gridX + 1;
const gridY1 = gridY + 1;
const segment_width = width / gridX;
const segment_height = height / gridY;
//
const indices = [];
const vertices = [];
const normals = [];
const uvs = [];
for ( let iy = 0; iy < gridY1; iy ++ ) {
const y = iy * segment_height - height_half;
for ( let ix = 0; ix < gridX1; ix ++ ) {
const x = ix * segment_width - width_half;
vertices.push( x, - y, 0 );
normals.push( 0, 0, 1 );
uvs.push( ix / gridX );
uvs.push( 1 - ( iy / gridY ) );
}
}
for ( let iy = 0; iy < gridY; iy ++ ) {
for ( let ix = 0; ix < gridX; ix ++ ) {
const a = ix + gridX1 * iy;
const b = ix + gridX1 * ( iy + 1 );
const c = ( ix + 1 ) + gridX1 * ( iy + 1 );
const d = ( ix + 1 ) + gridX1 * iy;
indices.push( a, b, d );
indices.push( b, c, d );
}
}
this.setIndex( indices );
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
}
static fromJSON( data ) {
return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );
}
}
var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
var alphatest_fragment = "#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif";
var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif";
var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif";
var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
var begin_vertex = "vec3 transformed = vec3( position );";
var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif";
var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";
var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";
var color_fragment = "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif";
var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif";
var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif";
var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif";
var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}";
var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif";
var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}";
var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
var fog_vertex = "#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif";
var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif";
var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";
var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif";
var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif";
var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif";
var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif";
var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";
var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif";
var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif";
var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif";
var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform vec2 morphTargetsTextureSize;\n\t\tvec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {\n\t\t\tfloat texelIndex = float( vertexIndex * stride + offset );\n\t\t\tfloat y = floor( texelIndex / morphTargetsTextureSize.x );\n\t\t\tfloat x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tvec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );\n\t\t\treturn texture( morphTargetsTexture, morphUV ).xyz;\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif";
var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\t#ifndef USE_MORPHNORMALS\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];\n\t\t\t#else\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];\n\t\t\t#endif\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif";
var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
var normal_pars_fragment = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";
var normal_pars_vertex = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";
var normal_vertex = "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif";
var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif";
var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif";
var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
var output_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );";
var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif";
var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";
var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";
var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationColor, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif";
var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif";
var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";
var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";
var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";
var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";
var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
const vertex$g = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
const fragment$g = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}";
const vertex$f = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}";
const fragment$f = "#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}";
const vertex$e = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}";
const fragment$e = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
const vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}";
const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
const vertex$c = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}";
const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}";
const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
const vertex$a = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
const fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
const vertex$9 = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
const fragment$9 = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include