Repository: mmoaay/Findme Branch: master Commit: 87f0ba5894c2 Files: 55 Total size: 207.3 KB Directory structure: gitextract_mf5e3epg/ ├── .github/ │ └── ISSUE_TEMPLATE.md ├── .gitignore ├── .swift-version ├── .travis.yml ├── CODE_OF_CONDUCT.md ├── CONTRIBUTING.md ├── Findme/ │ ├── AppDelegate.swift │ ├── Assets.xcassets/ │ │ ├── AppIcon.appiconset/ │ │ │ └── Contents.json │ │ ├── Contents.json │ │ ├── back_icon.imageset/ │ │ │ └── Contents.json │ │ ├── camera_icon.imageset/ │ │ │ └── Contents.json │ │ ├── clock_icon.imageset/ │ │ │ └── Contents.json │ │ ├── close.imageset/ │ │ │ └── Contents.json │ │ ├── conver_icon.imageset/ │ │ │ └── Contents.json │ │ ├── head_image.imageset/ │ │ │ └── Contents.json │ │ ├── mail_icon.imageset/ │ │ │ └── Contents.json │ │ ├── surprise_1024.imageset/ │ │ │ └── Contents.json │ │ └── trash_icon.imageset/ │ │ └── Contents.json │ ├── Base.lproj/ │ │ ├── LaunchScreen.storyboard │ │ └── Main.storyboard │ ├── Info.plist │ ├── extension/ │ │ ├── SCNVector3Extensions.swift │ │ ├── StringExtension.swift │ │ ├── UIColorExtension.swift │ │ ├── UIFontExtension.swift │ │ └── UIImageExtension.swift │ ├── model/ │ │ ├── Constant.swift │ │ └── Route.swift │ ├── service/ │ │ └── RouteCacheService.swift │ ├── util/ │ │ ├── FileUtil.swift │ │ ├── NodeUtil.swift │ │ ├── ShareUtil.swift │ │ └── camera/ │ │ ├── CaptureObject.swift │ │ └── PreviewView.swift │ ├── view/ │ │ ├── DashedBorderView.swift │ │ ├── HomeTableViewCell.swift │ │ ├── NavigationBar.swift │ │ ├── NavigationItem.swift │ │ ├── SwitchView.swift │ │ └── SwitchView.xib │ └── viewcontroller/ │ ├── HomeViewController.swift │ ├── SearchSceneViewController.swift │ ├── StoreSceneViewController.swift │ └── TestViewController.swift ├── Findme.xcodeproj/ │ ├── project.pbxproj │ ├── project.xcworkspace/ │ │ └── contents.xcworkspacedata │ └── xcshareddata/ │ └── xcschemes/ │ └── Findme.xcscheme ├── Findme.xcworkspace/ │ └── contents.xcworkspacedata ├── FindmeTests/ │ ├── FindmeTests.swift │ └── Info.plist ├── FindmeUITests/ │ ├── FindmeUITests.swift │ └── Info.plist ├── LICENSE ├── Podfile └── README.md ================================================ FILE CONTENTS ================================================ ================================================ FILE: .github/ISSUE_TEMPLATE.md ================================================ ### Check List Thanks for considering to open an issue. Before you submit your issue, please confirm these boxes are checked. - [ ] I have read the [README.md](https://github.com/mmoaay/Findme/blob/master/README.md), but there is no information I need. - [ ] I have searched in [existing issues](https://github.com/mmoaay/Findme/issues?utf8=%E2%9C%93&q=is%3Aissue), but did find a same one. ### Issue Description #### Description [Tell us about the issue] #### Reproduce [The steps to reproduce this issue. What are the parameters, where did you put your code, etc.] #### Other Comment [Add anything else here] ================================================ FILE: .gitignore ================================================ # Xcode # # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore ## Build generated build/ DerivedData/ ## Various settings *.pbxuser !default.pbxuser *.mode1v3 !default.mode1v3 *.mode2v3 !default.mode2v3 *.perspectivev3 !default.perspectivev3 xcuserdata/ ## Other *.moved-aside *.xccheckout *.xcscmblueprint ## Obj-C/Swift specific *.hmap *.ipa *.dSYM.zip *.dSYM # CocoaPods # # We recommend against adding the Pods directory to your .gitignore. However # you should judge for yourself, the pros and cons are mentioned at: # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control # Pods/ # Carthage # # Add this line if you want to avoid checking in source code from Carthage dependencies. # Carthage/Checkouts Carthage/Build # fastlane # # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the # screenshots whenever they are needed. # For more information about the recommended setup visit: # https://docs.fastlane.tools/best-practices/source-control/#source-control fastlane/report.xml fastlane/Preview.html fastlane/screenshots fastlane/test_output # Code Injection # # After new code Injection tools there's a generated folder /iOSInjectionProject # https://github.com/johnno1962/injectionforxcode iOSInjectionProject/ *.mlmodel ================================================ FILE: .swift-version ================================================ 4.0 ================================================ FILE: .travis.yml ================================================ osx_image: xcode9.0 language: objective-c cache: cocoapods podfile: Podfile before_install: - gem install xcpretty --no-rdoc --no-ri --no-document --quiet - gem install cocoapods --pre --no-rdoc --no-ri --no-document --quiet - pod update - pod install script: - set -o pipefail - xcodebuild -workspace Findme.xcworkspace -scheme Findme -destination "OS=11.0,name=iPhone SE" -configuration Debug ONLY_ACTIVE_ARCH=NO build CODE_SIGN_IDENTITY='' | xcpretty after_success: - sleep 3 ================================================ FILE: CODE_OF_CONDUCT.md ================================================ # Contributor Covenant Code of Conduct ## Our Pledge In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation. ## Our Standards Examples of behavior that contributes to creating a positive environment include: * Using welcoming and inclusive language * Being respectful of differing viewpoints and experiences * Gracefully accepting constructive criticism * Focusing on what is best for the community * Showing empathy towards other community members Examples of unacceptable behavior by participants include: * The use of sexualized language or imagery and unwelcome sexual attention or advances * Trolling, insulting/derogatory comments, and personal or political attacks * Public or private harassment * Publishing others' private information, such as a physical or electronic address, without explicit permission * Other conduct which could reasonably be considered inappropriate in a professional setting ## Our Responsibilities Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior. Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful. ## Scope This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers. ## Enforcement Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at mm@swift.gg. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately. Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership. ## Attribution This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version] [homepage]: http://contributor-covenant.org [version]: http://contributor-covenant.org/version/1/4/ ================================================ FILE: CONTRIBUTING.md ================================================ # Contributing Guidelines This document contains information and guidelines about contributing to this project. Please read it before you start participating. **Topics** * [Asking Questions](#asking-questions) * [Reporting Issues](#reporting-issues) * [Developers Certificate of Origin](#developers-certificate-of-origin) ## Asking Questions We don't use GitHub as a support forum. For any usage questions that are not specific to the project itself, please ask on [Stack Overflow](https://stackoverflow.com) instead. By doing so, you'll be more likely to quickly solve your problem, and you'll allow anyone else with the same question to find the answer. This also allows maintainers to focus on improving the project for others. ## Reporting Issues A great way to contribute to the project is to send a detailed issue when you encounter an problem. We always appreciate a well-written, thorough bug report. Check that the project issues database doesn't already include that problem or suggestion before submitting an issue. If you find a match, add a quick "+1" or "I have this problem too." Doing this helps prioritize the most common problems and requests. When reporting issues, please include the following: * The version of Xcode you're using * The version of iOS or macOS you're targeting * The full output of any stack trace or compiler error * A code snippet that reproduces the described behavior, if applicable * Any other details that would be useful in understanding the problem This information will help us review and fix your issue faster. ## Developer's Certificate of Origin By making a contribution to this project, I certify that: - (a) The contribution was created in whole or in part by me and I have the right to submit it under the open source license indicated in the file; or - (b) The contribution is based upon previous work that, to the best of my knowledge, is covered under an appropriate open source license and I have the right under that license to submit that work with modifications, whether created in whole or in part by me, under the same open source license (unless I am permitted to submit under a different license), as indicated in the file; or - (c) The contribution was provided directly to me by some other person who certified (a), (b) or (c) and I have not modified it. - (d) I understand and agree that this project and the contribution are public and that a record of the contribution (including all personal information I submit with it, including my sign-off) is maintained indefinitely and may be redistributed consistent with this project or the open source license(s) involved. --- *Some of the ideas and wording for the statements above were based on work by the [Alamofire](https://github.com/Alamofire/Alamofire/blob/master/CONTRIBUTING.md) communities. We commend them for their efforts to facilitate collaboration in their projects.* ================================================ FILE: Findme/AppDelegate.swift ================================================ // // AppDelegate.swift // Findme // // Created by zhengperry on 2017/9/24. // Copyright © 2017年 mmoaay. All rights reserved. // import UIKit import SVProgressHUD @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. SVProgressHUD.setDefaultMaskType(.clear) if let launchOptions = launchOptions, let url = launchOptions[.url] as? URL { ShareUtil.shared.openRoute(file: url) } return true } func application(_ app: UIApplication, open url: URL, options: [UIApplicationOpenURLOptionsKey : Any] = [:]) -> Bool { ShareUtil.shared.openRoute(file: url) return true } func applicationWillResignActive(_ application: UIApplication) { // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. } func applicationDidEnterBackground(_ application: UIApplication) { // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. } func applicationWillEnterForeground(_ application: UIApplication) { // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. } func applicationDidBecomeActive(_ application: UIApplication) { // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. } func applicationWillTerminate(_ application: UIApplication) { // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. } } ================================================ FILE: Findme/Assets.xcassets/AppIcon.appiconset/Contents.json ================================================ { "images" : [ { "size" : "20x20", "idiom" : "iphone", "filename" : "surprise_20@2x.png", "scale" : "2x" }, { "size" : "20x20", "idiom" : "iphone", "filename" : "surprise_20@3x.png", "scale" : "3x" }, { "size" : "29x29", "idiom" : "iphone", "filename" : "surprise_29@2x.png", "scale" : "2x" }, { "size" : "29x29", "idiom" : "iphone", "filename" : "surprise_29@3x.png", "scale" : "3x" }, { "size" : "40x40", "idiom" : "iphone", "filename" : "surprise_40@2x.png", "scale" : "2x" }, { "size" : "40x40", "idiom" : "iphone", "filename" : "surprise_40@3x.png", "scale" : "3x" }, { "size" : "60x60", "idiom" : "iphone", "filename" : "surprise_60@2x.png", "scale" : "2x" }, { "size" : "60x60", "idiom" : "iphone", "filename" : "surprise_60@3x.png", "scale" : "3x" }, { "size" : "1024x1024", "idiom" : "ios-marketing", "filename" : "surprise_1024.png", "scale" : "1x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/Contents.json ================================================ { "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/back_icon.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "scale" : "1x" }, { "idiom" : "universal", "filename" : "back_icon@2x.png", "scale" : "2x" }, { "idiom" : "universal", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/camera_icon.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "scale" : "1x" }, { "idiom" : "universal", "filename" : "camera_icon@2x.png", "scale" : "2x" }, { "idiom" : "universal", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/clock_icon.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "scale" : "1x" }, { "idiom" : "universal", "filename" : "clock_icon@2x.png", "scale" : "2x" }, { "idiom" : "universal", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/close.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "scale" : "1x" }, { "idiom" : "universal", "filename" : "close@2x.png", "scale" : "2x" }, { "idiom" : "universal", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/conver_icon.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "scale" : "1x" }, { "idiom" : "universal", "filename" : "conver_icon@2x.png", "scale" : "2x" }, { "idiom" : "universal", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/head_image.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "scale" : "1x" }, { "idiom" : "universal", "filename" : "IMG_0492.PNG", "scale" : "2x" }, { "idiom" : "universal", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/mail_icon.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "scale" : "1x" }, { "idiom" : "universal", "filename" : "mail_icon@2x.png", "scale" : "2x" }, { "idiom" : "universal", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/surprise_1024.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "scale" : "1x" }, { "idiom" : "universal", "filename" : "surprise_1024.png", "scale" : "2x" }, { "idiom" : "universal", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Assets.xcassets/trash_icon.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "scale" : "1x" }, { "idiom" : "universal", "filename" : "trash_icon@2x.png", "scale" : "2x" }, { "idiom" : "universal", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: Findme/Base.lproj/LaunchScreen.storyboard ================================================ ================================================ FILE: Findme/Base.lproj/Main.storyboard ================================================ Futura-Bold Futura-Medium ================================================ FILE: Findme/Info.plist ================================================ CFBundleDevelopmentRegion $(DEVELOPMENT_LANGUAGE) CFBundleDocumentTypes CFBundleTypeIconFiles /Users/mmoaay/Desktop/findme_44_58.png /Users/mmoaay/Desktop/findme_320_320.png /Users/mmoaay/Desktop/findme_320_320.png /Users/mmoaay/Desktop/findme_64_64.png CFBundleTypeName Findme route file LSHandlerRank Owner LSItemContentTypes com.mmoaay.findme.route CFBundleExecutable $(EXECUTABLE_NAME) CFBundleIdentifier $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleInfoDictionaryVersion 6.0 CFBundleName $(PRODUCT_NAME) CFBundlePackageType APPL CFBundleShortVersionString 1.0 CFBundleVersion 1 LSRequiresIPhoneOS NSCameraUsageDescription This application will use the camera for Augmented Reality. UILaunchStoryboardName LaunchScreen UIMainStoryboardFile Main UIRequiredDeviceCapabilities armv7 arkit UIStatusBarHidden UISupportedInterfaceOrientations UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UISupportedInterfaceOrientations~ipad UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UTExportedTypeDeclarations UTTypeConformsTo public.data UTTypeDescription Findme route file UTTypeIdentifier com.mmoaay.findme.route UTTypeSize320IconFile findme_320_320 UTTypeSize64IconFile findme_64_64 UTTypeTagSpecification public.filename-extension fmr public.mime-type application/fmr UTImportedTypeDeclarations UTTypeConformsTo public.data UTTypeDescription Findme route file UTTypeIdentifier com.mmoaay.findme.route UTTypeSize320IconFile findme_320_320 UTTypeSize64IconFile findme_64_64 UTTypeTagSpecification public.filename-extension fmr public.mime-type application/fmr ================================================ FILE: Findme/extension/SCNVector3Extensions.swift ================================================ /* * Copyright (c) 2013-2014 Kim Pedersen * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import Foundation import SceneKit extension SCNVector3 { /** * Negates the vector described by SCNVector3 and returns * the result as a new SCNVector3. */ func negate() -> SCNVector3 { return self * -1 } /** * Negates the vector described by SCNVector3 */ mutating func negated() -> SCNVector3 { self = negate() return self } /** * Returns the length (magnitude) of the vector described by the SCNVector3 */ func length() -> Float { return sqrtf(x*x + y*y + z*z) } /** * Normalizes the vector described by the SCNVector3 to length 1.0 and returns * the result as a new SCNVector3. */ func normalized() -> SCNVector3 { return self / length() } /** * Normalizes the vector described by the SCNVector3 to length 1.0. */ mutating func normalize() -> SCNVector3 { self = normalized() return self } /** * Calculates the distance between two SCNVector3. Pythagoras! */ func distance(vector: SCNVector3) -> Float { return (self - vector).length() } /** * Calculates the dot product between two SCNVector3. */ func dot(vector: SCNVector3) -> Float { return x * vector.x + y * vector.y + z * vector.z } /** * Calculates the cross product between two SCNVector3. */ func cross(vector: SCNVector3) -> SCNVector3 { return SCNVector3Make(y * vector.z - z * vector.y, z * vector.x - x * vector.z, x * vector.y - y * vector.x) } } /** * Adds two SCNVector3 vectors and returns the result as a new SCNVector3. */ func + (left: SCNVector3, right: SCNVector3) -> SCNVector3 { return SCNVector3Make(left.x + right.x, left.y + right.y, left.z + right.z) } /** * Increments a SCNVector3 with the value of another. */ func += (left: inout SCNVector3, right: SCNVector3) { left = left + right } /** * Subtracts two SCNVector3 vectors and returns the result as a new SCNVector3. */ func - (left: SCNVector3, right: SCNVector3) -> SCNVector3 { return SCNVector3Make(left.x - right.x, left.y - right.y, left.z - right.z) } /** * Decrements a SCNVector3 with the value of another. */ func -= (left: inout SCNVector3, right: SCNVector3) { left = left - right } /** * Multiplies two SCNVector3 vectors and returns the result as a new SCNVector3. */ func * (left: SCNVector3, right: SCNVector3) -> SCNVector3 { return SCNVector3Make(left.x * right.x, left.y * right.y, left.z * right.z) } /** * Multiplies a SCNVector3 with another. */ func *= (left: inout SCNVector3, right: SCNVector3) { left = left * right } /** * Multiplies the x, y and z fields of a SCNVector3 with the same scalar value and * returns the result as a new SCNVector3. */ func * (vector: SCNVector3, scalar: Float) -> SCNVector3 { return SCNVector3Make(vector.x * scalar, vector.y * scalar, vector.z * scalar) } /** * Multiplies the x and y fields of a SCNVector3 with the same scalar value. */ func *= (vector: inout SCNVector3, scalar: Float) { vector = vector * scalar } /** * Divides two SCNVector3 vectors abd returns the result as a new SCNVector3 */ func / (left: SCNVector3, right: SCNVector3) -> SCNVector3 { return SCNVector3Make(left.x / right.x, left.y / right.y, left.z / right.z) } /** * Divides a SCNVector3 by another. */ func /= (left: inout SCNVector3, right: SCNVector3) { left = left / right } /** * Divides the x, y and z fields of a SCNVector3 by the same scalar value and * returns the result as a new SCNVector3. */ func / (vector: SCNVector3, scalar: Float) -> SCNVector3 { return SCNVector3Make(vector.x / scalar, vector.y / scalar, vector.z / scalar) } /** * Divides the x, y and z of a SCNVector3 by the same scalar value. */ func /= (vector: inout SCNVector3, scalar: Float) { vector = vector / scalar } /** * Negate a vector */ func SCNVector3Negate(vector: SCNVector3) -> SCNVector3 { return vector * -1 } /** * Returns the length (magnitude) of the vector described by the SCNVector3 */ func SCNVector3Length(_ vector: SCNVector3) -> Float { return sqrtf(vector.x*vector.x + vector.y*vector.y + vector.z*vector.z) } /** * Returns the distance between two SCNVector3 vectors */ func SCNVector3Distance(vectorStart: SCNVector3, vectorEnd: SCNVector3) -> Float { return SCNVector3Length(vectorEnd - vectorStart) } /** * Returns the distance between two SCNVector3 vectors */ func SCNVector3Normalize(vector: SCNVector3) -> SCNVector3 { return vector / SCNVector3Length(vector) } /** * Calculates the dot product between two SCNVector3 vectors */ func SCNVector3DotProduct(_ left: SCNVector3, right: SCNVector3) -> Float { return left.x * right.x + left.y * right.y + left.z * right.z } /** * Calculates the cross product between two SCNVector3 vectors */ func SCNVector3CrossProduct(left: SCNVector3, right: SCNVector3) -> SCNVector3 { return SCNVector3Make(left.y * right.z - left.z * right.y, left.z * right.x - left.x * right.z, left.x * right.y - left.y * right.x) } /** * Calculates the SCNVector from lerping between two SCNVector3 vectors */ func SCNVector3Lerp(vectorStart: SCNVector3, vectorEnd: SCNVector3, t: Float) -> SCNVector3 { return SCNVector3Make(vectorStart.x + ((vectorEnd.x - vectorStart.x) * t), vectorStart.y + ((vectorEnd.y - vectorStart.y) * t), vectorStart.z + ((vectorEnd.z - vectorStart.z) * t)) } /** * Project the vector, vectorToProject, onto the vector, projectionVector. */ func SCNVector3Project(vectorToProject: SCNVector3, projectionVector: SCNVector3) -> SCNVector3 { let scale: Float = SCNVector3DotProduct(projectionVector, right: vectorToProject) / SCNVector3DotProduct(projectionVector, right: projectionVector) let v: SCNVector3 = projectionVector * scale return v } ================================================ FILE: Findme/extension/StringExtension.swift ================================================ // // StringExtension.swift // Findme // // Created by zhengperry on 2017/10/8. // Copyright © 2017年 mmoaay. All rights reserved. // import Foundation extension String { subscript (r: Range) -> String { get { let startIndex = self.index(self.startIndex, offsetBy: r.lowerBound) let endIndex = self.index(self.startIndex, offsetBy: r.upperBound) return String(self[startIndex.. UIColor { return UIColor.white } } extension UIColor { convenience init(hexColor: String) { var red:UInt32 = 0, green:UInt32 = 0, blue:UInt32 = 0 Scanner(string: hexColor[0..<2]).scanHexInt32(&red) Scanner(string: hexColor[2..<4]).scanHexInt32(&green) Scanner(string: hexColor[4..<6]).scanHexInt32(&blue) self.init(red: CGFloat(red)/255.0, green: CGFloat(green)/255.0, blue: CGFloat(blue)/255.0, alpha: 1.0) } } ================================================ FILE: Findme/extension/UIFontExtension.swift ================================================ // // UIFontExtension.swift // Findme // // Created by zhengperry on 2017/10/5. // Copyright © 2017年 mmoaay. All rights reserved. // import Foundation import UIKit extension UIFont { // Based on: https://stackoverflow.com/questions/4713236/how-do-i-set-bold-and-italic-on-uilabel-of-iphone-ipad func withTraits(traits:UIFontDescriptorSymbolicTraits...) -> UIFont { let descriptor = self.fontDescriptor.withSymbolicTraits(UIFontDescriptorSymbolicTraits(traits)) return UIFont(descriptor: descriptor!, size: 0) } } ================================================ FILE: Findme/extension/UIImageExtension.swift ================================================ // // UIImageExtension.swift // Findme // // Created by ZhengYidong on 09/11/2017. // Copyright © 2017 mmoaay. All rights reserved. // import Foundation import UIKit import VideoToolbox extension UIImage { /** Creates a new UIImage from a CVPixelBuffer. NOTE: This only works for RGB pixel buffers, not for grayscale. */ public convenience init?(pixelBuffer: CVPixelBuffer) { var cgImage: CGImage? VTCreateCGImageFromCVPixelBuffer(pixelBuffer, nil, &cgImage) if let cgImage = cgImage { self.init(cgImage: cgImage, scale: 1.0, orientation: .right) } else { return nil } } /** Creates a new UIImage from a CVPixelBuffer, using Core Image. */ public convenience init?(pixelBuffer: CVPixelBuffer, context: CIContext) { let ciImage = CIImage(cvPixelBuffer: pixelBuffer) let rect = CGRect(x: 0, y: 0, width: CVPixelBufferGetWidth(pixelBuffer), height: CVPixelBufferGetHeight(pixelBuffer)) if let cgImage = context.createCGImage(ciImage, from: rect) { self.init(cgImage: cgImage, scale: 1.0, orientation: .right) } else { return nil } } } ================================================ FILE: Findme/model/Constant.swift ================================================ // // Constant.swift // Findme // // Created by zhengperry on 2017/10/8. // Copyright © 2017年 mmoaay. All rights reserved. // import Foundation import UIKit class Constant { static let SCALE_INTERVAL: Float = 0.001 static let ROUTE_DOT_INTERVAL: Float = 100.0 static let BOX_SIZE: Float = 50.0 static let WAIT_TIME: Int = 3 } ================================================ FILE: Findme/model/Route.swift ================================================ // // Route.swift // Findme // // Created by zhengperry on 2017/10/4. // Copyright © 2017年 mmoaay. All rights reserved. // import Foundation import UIKit import SceneKit class Route: NSObject, NSSecureCoding { static var supportsSecureCoding: Bool { return true } func encode(with aCoder: NSCoder) { aCoder.encode(self.identity, forKey: "identity") aCoder.encode(self.name, forKey: "name") aCoder.encode(self.image, forKey: "image") aCoder.encode(self.scene, forKey: "scene") } required init(coder aDecoder: NSCoder) { self.identity = aDecoder.decodeInt64(forKey: "identity") if let name = aDecoder.decodeObject(forKey: "name") as? String { self.name = name } if let image = aDecoder.decodeObject(forKey: "image") as? UIImage { self.image = image } if let scene = aDecoder.decodeObject(forKey: "scene") as? SCNScene { self.scene = scene } } init(identity: Int64 = Int64(Date().timeIntervalSince1970), name: String, scene: SCNScene) { self.name = name self.scene = scene self.identity = identity } override init() { super.init() } var identity:Int64 = Int64(Date().timeIntervalSince1970) var name = "" var image = UIImage() var scene: SCNScene = SCNScene() } ================================================ FILE: Findme/service/RouteCacheService.swift ================================================ // // RouteCacheService.swift // Findme // // Created by zhengperry on 2017/10/4. // Copyright © 2017年 mmoaay. All rights reserved. // import Foundation import SceneKit class RouteCacheService { static let shared = RouteCacheService() init() { FileUtil.createFolder(name: "/com.mmoaay.findme.routes") getAllRoutes() } func getAllRoutes() { if let path = FileUtil.path(name: "/com.mmoaay.findme.routes") { let files = FileUtil.allFiles(path: path, filterTypes: ["fmr"]) for file in files { let filePath = path.appending("/").appending(file) getRoute(filePath: filePath) } } } @discardableResult func getRoute(filePath: String) -> Route? { if let route = NSKeyedUnarchiver.unarchiveObject(withFile: filePath) as? Route { routes[String(route.identity)] = route return route } else { return nil } } var routes: [String : Route] = [ : ] func route(identity: Int64) -> Route? { return routes[String(identity)]; } func routes(prefix: String) -> [Route] { return Array(self.routes.values).filter { (route) -> Bool in return route.name.lowercased().contains(prefix.lowercased()) } } func allRoutes() -> [Route] { return Array(self.routes.values) } @discardableResult func addRoute(route: Route) -> Bool { routes[String(route.identity)] = route NotificationCenter.default.post(name: NSNotification.Name(rawValue: "ReloadRoutes"), object: nil) if let file = FileUtil.path(name: "/com.mmoaay.findme.routes".appending("/").appending(String(route.identity).appending(".fmr"))) { return NSKeyedArchiver.archiveRootObject(route, toFile: file) } else { return false } } @discardableResult func delRoute(route: Route) -> Bool { routes.removeValue(forKey: String(route.identity)) NotificationCenter.default.post(name: NSNotification.Name(rawValue: "ReloadRoutes"), object: nil) if let file = FileUtil.path(name: "/com.mmoaay.findme.routes".appending("/").appending(String(route.identity).appending(".fmr"))) { return FileUtil.delFile(path: file) } else { return false } } } ================================================ FILE: Findme/util/FileUtil.swift ================================================ // // FileUtil.swift // Findme // // Created by ZhengYidong on 02/12/2017. // Copyright © 2017 mmoaay. All rights reserved. // import Foundation class FileUtil { static func allFiles(path: String, filterTypes: [String]) -> [String] { do { let files = try FileManager.default.contentsOfDirectory(atPath: path) if filterTypes.count == 0 { return files } else { let filteredfiles = NSArray(array: files).pathsMatchingExtensions(filterTypes) return filteredfiles } } catch { return [] } } static func path(name: String) -> String? { return NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).last?.appending(name) } static func createFolder(name: String) { if let path = path(name: name) { if false == FileManager.default.fileExists(atPath: path) { try! FileManager.default.createDirectory(atPath: path, withIntermediateDirectories: true, attributes: nil) } } } static func delFile(path: String) -> Bool { do { try FileManager.default.removeItem(atPath: path) } catch { return false } return true } static func identityForFile(file: String) -> String { var identity = file let names = file.components(separatedBy: "-") if names.count > 1 { identity = names[0] } else { let names = file.components(separatedBy: ".") if names.count > 1 { identity = names[0] } } return identity } static func copyFile(at: URL) -> String? { do { let identity = FileUtil.identityForFile(file: at.lastPathComponent) if let path = FileUtil.path(name: "/com.mmoaay.findme.routes".appending("/").appending(identity).appending(".fmr")) { try FileManager.default.copyItem(at: at, to: URL(fileURLWithPath: path)) return path } else { return nil } } catch { return nil } } } ================================================ FILE: Findme/util/NodeUtil.swift ================================================ // // NodeUtil.swift // Findme // // Created by ZhengYidong on 05/12/2017. // Copyright © 2017 mmoaay. All rights reserved. // import Foundation import UIKit import SceneKit class NodeUtil { private static func vertexCoordinates() -> [CGPoint] { return [CGPoint(x: 0, y: 0), CGPoint(x: 20, y: 0), CGPoint(x: 20, y: 10), CGPoint(x: 10, y: 10), CGPoint(x: 10, y: 20), CGPoint(x: 0, y: 20) ] } private static func arrowPath() -> UIBezierPath { let path = UIBezierPath() let points = NodeUtil.vertexCoordinates() var count = 0 for point in points { if 0 == count { path.move(to: point) } else { path.addLine(to: point) } count += 1 } path.close() return path } static func addBeginNode(rootNode:SCNNode, position: SCNVector3) { let box = SCNBox(width: CGFloat(Constant.BOX_SIZE*Constant.SCALE_INTERVAL), height: CGFloat(Constant.BOX_SIZE*Constant.SCALE_INTERVAL), length: CGFloat(Constant.BOX_SIZE*Constant.SCALE_INTERVAL), chamferRadius: 0) let node = SCNNode(geometry: box) node.position = position node.geometry?.firstMaterial?.diffuse.contents = UIColor(hexColor: "CD4F39") rootNode.addChildNode(node) } static func addEndNode(rootNode:SCNNode, position: SCNVector3) { let box = SCNBox(width: CGFloat(Constant.BOX_SIZE*Constant.SCALE_INTERVAL), height: CGFloat(Constant.BOX_SIZE*Constant.SCALE_INTERVAL), length: CGFloat(Constant.BOX_SIZE*Constant.SCALE_INTERVAL), chamferRadius: 0) let node = SCNNode(geometry: box) node.position = position node.geometry?.firstMaterial?.diffuse.contents = UIColor(hexColor: "CD4F39") rootNode.addChildNode(node) } static func addNormalNode(rootNode:SCNNode, current: SCNVector3, last: SCNVector3) { let path = NodeUtil.arrowPath() let shape = SCNShape(path: path, extrusionDepth: 2) let node = SCNNode(geometry: shape) node.transform = SCNMatrix4MakeScale(Constant.SCALE_INTERVAL, Constant.SCALE_INTERVAL, Constant.SCALE_INTERVAL) // node.rotation = SCNVector4Make(Float.pi/2.0*3.0, Float.pi/4.0+atan2(current.x-last.x, current.z-last.z), 0.0, 0.0) node.runAction(SCNAction.rotateBy(x: CGFloat(Float.pi/2.0*3.0), y:CGFloat(Float.pi/4.0+atan2(current.x-last.x, current.z-last.z)), z: 0.0, duration: 0.0)) node.position = current node.geometry?.firstMaterial?.diffuse.contents = UIColor(hexColor: "43CD80") rootNode.addChildNode(node) } } ================================================ FILE: Findme/util/ShareUtil.swift ================================================ // // ShareUtil.swift // Findme // // Created by ZhengYidong on 02/12/2017. // Copyright © 2017 mmoaay. All rights reserved. // import Foundation import UIKit import SVProgressHUD extension ShareUtil: UIDocumentInteractionControllerDelegate { } class ShareUtil: NSObject { static let shared = ShareUtil() private var document = UIDocumentInteractionController() func shareRoute(view: UIView, identity: Int64) { if let file = FileUtil.path(name: "/com.mmoaay.findme.routes".appending("/").appending(String(identity).appending(".fmr"))) { document = UIDocumentInteractionController(url: URL(fileURLWithPath: file)) document.uti = "com.mmoaay.fmr" document.delegate = self document.presentOpenInMenu(from: .zero, in: view, animated: true) // document.presentOpenInMenu(from: shareItem, animated: true) } } func openRoute(file: URL) { let identity = FileUtil.identityForFile(file: file.lastPathComponent) if let route = RouteCacheService.shared.routes[identity] { SVProgressHUD.showInfo(withStatus: "Already got the route with name: ".appending(route.name)) return } if let path = FileUtil.copyFile(at: file), let route = RouteCacheService.shared.getRoute(filePath: path) { SVProgressHUD.showInfo(withStatus: "Route with name: ".appending(route.name).appending(" added.")) NotificationCenter.default.post(name: NSNotification.Name(rawValue: "ReloadRoutes"), object: nil) } else { SVProgressHUD.showError(withStatus: "Open shared route failed!") } } } ================================================ FILE: Findme/util/camera/CaptureObject.swift ================================================ // // CaptureObject.swift // Findme // // Created by zhengperry on 2017/10/8. // Copyright © 2017年 mmoaay. All rights reserved. // import UIKit import AVFoundation typealias CaptureCompletion = (_ phone:Data) -> Void class CaptureObject: NSObject, AVCapturePhotoCaptureDelegate { private enum SessionSetupResult { case success case notAuthorized case configurationFailed } private weak var previewView: PreviewView! private weak var target: UIViewController! private let session = AVCaptureSession() private let sessionQueue = DispatchQueue(label: "session.queue") // Communicate with the session and other session objects on this queue. private var setupResult: SessionSetupResult = .success private var videoDeviceInput: AVCaptureDeviceInput! private let photoOutput = AVCapturePhotoOutput() private var completion:CaptureCompletion? = nil init(previewView: PreviewView, target: UIViewController) { super.init() previewView.session = self.session self.previewView = previewView self.target = target switch AVCaptureDevice.authorizationStatus(for: .video) { case .authorized: // The user has previously granted access to the camera. break case .notDetermined: /* The user has not yet been presented with the option to grant video access. We suspend the session queue to delay session setup until the access request has completed. Note that audio access will be implicitly requested when we create an AVCaptureDeviceInput for audio during session setup. */ sessionQueue.suspend() AVCaptureDevice.requestAccess(for: .video, completionHandler: { granted in if !granted { self.setupResult = .notAuthorized } self.sessionQueue.resume() }) default: // The user has previously denied access. setupResult = .notAuthorized } /* Setup the capture session. In general it is not safe to mutate an AVCaptureSession or any of its inputs, outputs, or connections from multiple threads at the same time. Why not do all of this on the main queue? Because AVCaptureSession.startRunning() is a blocking call which can take a long time. We dispatch session setup to the sessionQueue so that the main queue isn't blocked, which keeps the UI responsive. */ sessionQueue.async { self.configureSession() } } func startRunning() { sessionQueue.async { switch self.setupResult { case .success: // Only setup observers and start the session running if setup succeeded. self.session.startRunning() case .notAuthorized: DispatchQueue.main.async { let changePrivacySetting = "AVCam doesn't have permission to use the camera, please change privacy settings" let message = NSLocalizedString(changePrivacySetting, comment: "Alert message when the user has denied access to the camera") let alertController = UIAlertController(title: "AVCam", message: message, preferredStyle: .alert) alertController.addAction(UIAlertAction(title: NSLocalizedString("OK", comment: "Alert OK button"), style: .cancel, handler: nil)) alertController.addAction(UIAlertAction(title: NSLocalizedString("Settings", comment: "Alert button to open Settings"), style: .`default`, handler: { _ in UIApplication.shared.open(URL(string: UIApplicationOpenSettingsURLString)!, options: [:], completionHandler: nil) })) self.target.present(alertController, animated: true, completion: nil) } case .configurationFailed: DispatchQueue.main.async { let alertMsg = "Alert message when something goes wrong during capture session configuration" let message = NSLocalizedString("Unable to capture media", comment: alertMsg) let alertController = UIAlertController(title: "AVCam", message: message, preferredStyle: .alert) alertController.addAction(UIAlertAction(title: NSLocalizedString("OK", comment: "Alert OK button"), style: .cancel, handler: nil)) self.target.present(alertController, animated: true, completion: nil) } } } } func stopRunning() { sessionQueue.async { if self.setupResult == .success { self.session.stopRunning() } } } private func configureSession() { if setupResult != .success { return } session.beginConfiguration() /* We do not create an AVCaptureMovieFileOutput when setting up the session because the AVCaptureMovieFileOutput does not support movie recording with AVCaptureSession.Preset.Photo. */ session.sessionPreset = .photo // Add video input. do { var defaultVideoDevice: AVCaptureDevice? // Choose the back dual camera if available, otherwise default to a wide angle camera. if let dualCameraDevice = AVCaptureDevice.default(.builtInDualCamera, for: .video, position: .back) { defaultVideoDevice = dualCameraDevice } else if let backCameraDevice = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back) { // If the back dual camera is not available, default to the back wide angle camera. defaultVideoDevice = backCameraDevice } else if let frontCameraDevice = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .front) { /* In some cases where users break their phones, the back wide angle camera is not available. In this case, we should default to the front wide angle camera. */ defaultVideoDevice = frontCameraDevice } let videoDeviceInput = try AVCaptureDeviceInput(device: defaultVideoDevice!) if session.canAddInput(videoDeviceInput) { session.addInput(videoDeviceInput) self.videoDeviceInput = videoDeviceInput DispatchQueue.main.async { /* Why are we dispatching this to the main queue? Because AVCaptureVideoPreviewLayer is the backing layer for PreviewView and UIView can only be manipulated on the main thread. Note: As an exception to the above rule, it is not necessary to serialize video orientation changes on the AVCaptureVideoPreviewLayer’s connection with other session manipulation. Use the status bar orientation as the initial video orientation. Subsequent orientation changes are handled by CameraViewController.viewWillTransition(to:with:). */ self.previewView.videoPreviewLayer.connection?.videoOrientation = .portrait } } else { print("Could not add video device input to the session") setupResult = .configurationFailed session.commitConfiguration() return } } catch { print("Could not create video device input: \(error)") setupResult = .configurationFailed session.commitConfiguration() return } // Add photo output. if session.canAddOutput(photoOutput) { session.addOutput(photoOutput) photoOutput.isHighResolutionCaptureEnabled = true photoOutput.isLivePhotoCaptureEnabled = photoOutput.isLivePhotoCaptureSupported photoOutput.isDepthDataDeliveryEnabled = photoOutput.isDepthDataDeliverySupported } else { print("Could not add photo output to the session") setupResult = .configurationFailed session.commitConfiguration() return } session.commitConfiguration() } func focus(with focusMode: AVCaptureDevice.FocusMode, exposureMode: AVCaptureDevice.ExposureMode, at devicePoint: CGPoint, monitorSubjectAreaChange: Bool) { sessionQueue.async { let device = self.videoDeviceInput.device do { try device.lockForConfiguration() /* Setting (focus/exposure)PointOfInterest alone does not initiate a (focus/exposure) operation. Call set(Focus/Exposure)Mode() to apply the new point of interest. */ if device.isFocusPointOfInterestSupported && device.isFocusModeSupported(focusMode) { device.focusPointOfInterest = devicePoint device.focusMode = focusMode } if device.isExposurePointOfInterestSupported && device.isExposureModeSupported(exposureMode) { device.exposurePointOfInterest = devicePoint device.exposureMode = exposureMode } device.isSubjectAreaChangeMonitoringEnabled = monitorSubjectAreaChange device.unlockForConfiguration() } catch { print("Could not lock device for configuration: \(error)") } } } func capturePhoto(completion: @escaping CaptureCompletion) { /* Retrieve the video preview layer's video orientation on the main queue before entering the session queue. We do this to ensure UI elements are accessed on the main thread and session configuration is done on the session queue. */ sessionQueue.async { // Update the photo output's connection to match the video orientation of the video preview layer. self.completion = completion var photoSettings = AVCapturePhotoSettings() // Capture HEIF photo when supported, with flash set to auto and high resolution photo enabled. if self.photoOutput.availablePhotoCodecTypes.contains(.hevc) { photoSettings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.hevc]) } if self.videoDeviceInput.device.isFlashAvailable { photoSettings.flashMode = .off } if !photoSettings.__availablePreviewPhotoPixelFormatTypes.isEmpty { photoSettings.previewPhotoFormat = [kCVPixelBufferPixelFormatTypeKey as String: photoSettings.__availablePreviewPhotoPixelFormatTypes.first!] } photoSettings.isDepthDataDeliveryEnabled = false /* The Photo Output keeps a weak reference to the photo capture delegate so we store it in an array to maintain a strong reference to this object until the capture is completed. */ self.photoOutput.capturePhoto(with: photoSettings, delegate: self) } } func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { DispatchQueue.main.async { if let error = error { print("Error capturing photo: \(error)") } else { if let completion = self.completion, let photo = photo.fileDataRepresentation(){ completion(photo) } } } } } ================================================ FILE: Findme/util/camera/PreviewView.swift ================================================ /* See LICENSE.txt for this sample’s licensing information. Abstract: Application preview view. */ import UIKit import AVFoundation class PreviewView: UIView { var videoPreviewLayer: AVCaptureVideoPreviewLayer { guard let layer = layer as? AVCaptureVideoPreviewLayer else { fatalError("Expected `AVCaptureVideoPreviewLayer` type for layer. Check PreviewView.layerClass implementation.") } return layer } weak var session: AVCaptureSession? { get { return videoPreviewLayer.session } set { videoPreviewLayer.session = newValue } } // MARK: UIView override class var layerClass: AnyClass { return AVCaptureVideoPreviewLayer.self } } ================================================ FILE: Findme/view/DashedBorderView.swift ================================================ // // DashedBorderView.swift // Findme // // Created by zhengperry on 2017/10/7. // Copyright © 2017年 mmoaay. All rights reserved. // import UIKit class DashedBorderView: UIView { var border:CAShapeLayer! var radius = 110.0 { didSet { layoutSubviews() } } required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) border = CAShapeLayer(); border.strokeColor = UIColor.white.cgColor; border.fillColor = nil; border.lineDashPattern = [4, 4]; self.layer.addSublayer(border); } override func layoutSubviews() { super.layoutSubviews() border.path = UIBezierPath(roundedRect: self.bounds, cornerRadius:CGFloat(radius)).cgPath; border.frame = self.bounds; } } ================================================ FILE: Findme/view/HomeTableViewCell.swift ================================================ // // HomeTableViewCell.swift // Findme // // Created by ZhengYidong on 09/10/2017. // Copyright © 2017 mmoaay. All rights reserved. // import UIKit import Material class HomeTableViewCell: TableViewCell { @IBOutlet weak var headImageView: UIImageView! @IBOutlet weak var titleLabel: UILabel! @IBOutlet weak var detailLabel: UILabel! override func awakeFromNib() { super.awakeFromNib() // Initialization code } func setRoute(route: Route) { titleLabel.text = route.name let timeInterval:TimeInterval = TimeInterval(route.identity) let date = Date(timeIntervalSince1970: timeInterval) let formatter = DateFormatter() formatter.dateFormat = "MM-dd-yyyy HH:mm:ss" detailLabel.text = "Created at " + formatter.string(from: date) headImageView.image = route.image } override func setSelected(_ selected: Bool, animated: Bool) { super.setSelected(selected, animated: animated) // Configure the view for the selected state } } ================================================ FILE: Findme/view/NavigationBar.swift ================================================ // // NavigationBar.swift // MBMotion // // Created by Perry on 15/12/9. // Copyright © 2015年 MmoaaY. All rights reserved. // import UIKit enum NavigationBarStyle: Int { case `default` case futura } class NavigationBar: UINavigationBar { /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. override func drawRect(rect: CGRect) { // Drawing code } */ required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) self.backIndicatorImage = UIImage(named: "back_icon") self.backIndicatorTransitionMaskImage = UIImage(named: "back_icon") self.tintColor = UIColor.white if let font = UIFont(name: "Futura", size: 20), let largeFont = UIFont(name: "Futura", size: 30) { self.largeTitleTextAttributes = [NSAttributedStringKey.font:largeFont, NSAttributedStringKey.foregroundColor:UIColor.white] self.titleTextAttributes = [NSAttributedStringKey.font:font, NSAttributedStringKey.foregroundColor:UIColor.white] } } func setStyle(_ style:NavigationBarStyle) { switch style { case .futura: break; default: break; } } } ================================================ FILE: Findme/view/NavigationItem.swift ================================================ // // NavigationItem.swift // MBMotion // // Created by Perry on 15/12/9. // Copyright © 2015年 MmoaaY. All rights reserved. // import UIKit class NavigationItem: UINavigationItem { required init?(coder: NSCoder) { super.init(coder: coder) self.backBarButtonItem = UIBarButtonItem(title: "", style: UIBarButtonItemStyle.plain, target: nil, action: nil) } } ================================================ FILE: Findme/view/SwitchView.swift ================================================ // // SwitchView.swift // Findme // // Created by zhengperry on 2017/10/7. // Copyright © 2017年 mmoaay. All rights reserved. // import UIKit import SnapKit protocol SwitchViewDelegate: NSObjectProtocol { func switched(status: OperationStatus) } enum OperationType { case store case search } enum OperationStatus { case locating case going case done case save func title(type: OperationType) -> String { switch self { case .locating: return "Place your phone vertically at the very position in the real world, then press Located" case .going: switch type { case .store: return "Please hold on for " + String(Constant.WAIT_TIME) + " seconds, then press Routing" case .search: return "Please hold on for " + String(Constant.WAIT_TIME) + " seconds, then press Searching" } case .done: switch type { case .store: return "Follow the dashed circle to record the route" case .search: return "Follow the route marked with green arrow to find me" } case .save: return "Press Save to save the route" } } func next(type: OperationType) -> OperationStatus { switch self { case .locating: return .going case .going: return .done case .done: switch type { case .store: return .save case .search: return .locating } case .save: return .locating } } func buttonTitle(type: OperationType) -> String { switch self { case .locating: return "Located" case .going: switch type { case .store: return "Routing" case .search: return "Searching" } case .done: return "Done" case .save: return "Save" } } func buttonColor() -> UIColor { switch self { case .locating: return UIColor(hexColor: "43CD80") case .going: return UIColor(hexColor: "CD4F39") case .done: return UIColor.clear case .save: return UIColor(hexColor: "CD4F39") } } } class SwitchView: UIView { weak var delegate: SwitchViewDelegate? = nil @IBOutlet private var contentView: UIView! @IBOutlet private weak var captureView: DashedBorderView! @IBOutlet private weak var contentLabel: UILabel! @IBOutlet weak var switchButton: UIButton! var status: OperationStatus = .locating { didSet { contentLabel.text = status.title(type: self.type) switchButton.setTitle(status.buttonTitle(type: self.type), for: .normal) switchButton.backgroundColor = status.buttonColor() } } var type: OperationType = .store { didSet { contentLabel.text = status.title(type: self.type) switchButton.setTitle(status.buttonTitle(type: self.type), for: .normal) switchButton.backgroundColor = status.buttonColor() } } /* // Only override draw() if you perform custom drawing. // An empty implementation adversely affects performance during animation. override func draw(_ rect: CGRect) { // Drawing code } */ private func setupContent() { Bundle.main.loadNibNamed("SwitchView", owner: self, options: nil) self.addSubview(contentView) contentView.snp.makeConstraints { (make) in make.edges.equalTo(self) } } override func awakeFromNib() { super.awakeFromNib() setupContent() } @IBAction func switchPressed(_ sender: Any) { if .locating == status { self.switchButton.isEnabled = false var count = Constant.WAIT_TIME Timer.scheduledTimer(withTimeInterval: 1, repeats: true, block: { (timer) in if 0 == count { self.switchButton.isEnabled = true self.switchButton.setTitle("Hold on...", for: .disabled) timer.invalidate() } else { self.switchButton.setTitle(String(count), for: .disabled) } count -= 1 }) } if let delegate = delegate { delegate.switched(status: status) } } } ================================================ FILE: Findme/view/SwitchView.xib ================================================ Futura-Bold Futura-Medium ================================================ FILE: Findme/viewcontroller/HomeViewController.swift ================================================ // // HomeViewController.swift // Findme // // Created by zhengperry on 2017/9/24. // Copyright © 2017年 mmoaay. All rights reserved. // import UIKit import SceneKit import CoreLocation //import Sparrow extension HomeViewController: UISearchResultsUpdating { func updateSearchResults(for searchController: UISearchController) { searchedRoutes = RouteCacheService.shared.routes(prefix: searchController.searchBar.text!) } } extension HomeViewController { override func prepare(for segue: UIStoryboardSegue, sender: Any?) { if ("from_home_to_search" == segue.identifier) { if let destination = segue.destination as? SearchSceneViewController, let item = sender as? Route { destination.route = item } } } override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) { var item = Route() if searchController.isActive { item = searchedRoutes[indexPath.row]; } else { item = routes[indexPath.row] } performSegue(withIdentifier: "from_home_to_search", sender: item) } override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { if searchController.isActive { return searchedRoutes.count } else { return routes.count } } override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? { if searchController.isActive { return "Matched routes" } else { return "All the routes" } } override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { var item = Route() if searchController.isActive { item = searchedRoutes[indexPath.row]; } else { item = routes[indexPath.row] } let cell = tableView.dequeueReusableCell(withIdentifier: "HomeTableViewCellIdentifier", for: indexPath) as! HomeTableViewCell cell.setRoute(route: item) return cell } override func tableView(_ tableView: UITableView, editActionsForRowAt indexPath: IndexPath) -> [UITableViewRowAction]? { let delete = UITableViewRowAction(style: .normal, title: "delete") {[unowned self] action, indexPath in self.tableView.setEditing(false, animated: true) self.removeRoute(indexPath: indexPath) } delete.backgroundColor = UIColor(hexColor: "CD4F39") let share = UITableViewRowAction(style: .normal, title: "share") { [unowned self] action, indexPath in self.tableView.setEditing(false, animated: true) self.shareRoute(indexPath: indexPath) } share.backgroundColor = UIColor(hexColor: "43CD80") return [delete, share] } private func removeRoute(indexPath: IndexPath) { let alert = UIAlertController(title: "Delete Route", message: "Are you sure to delete this route?", preferredStyle: .alert) let ok = UIAlertAction(title: "Yes", style: .default) { [unowned self] action in var item = Route() if self.searchController.isActive { item = self.searchedRoutes[indexPath.row]; } else { item = self.routes[indexPath.row] } RouteCacheService.shared.delRoute(route: item) self.routes = RouteCacheService.shared.allRoutes() self.tableView.reloadData() } let cancel = UIAlertAction(title: "No", style: .cancel, handler: nil) alert.addAction(ok) alert.addAction(cancel) self.present(alert, animated: true, completion: nil) } private func shareRoute(indexPath: IndexPath) { var item = Route() if searchController.isActive { item = searchedRoutes[indexPath.row]; } else { item = routes[indexPath.row] } ShareUtil.shared.shareRoute(view: self.view, identity: item.identity) } } class HomeViewController: UITableViewController { lazy var searchController = ({ () -> UISearchController in if let font = UIFont(name: "Futura", size: 16) { UITextField.appearance(whenContainedInInstancesOf: [UISearchBar.classForCoder() as! UIAppearanceContainer.Type]).defaultTextAttributes = [NSAttributedStringKey.font.rawValue:font, NSAttributedStringKey.foregroundColor.rawValue:UIColor.white] UITextField.appearance(whenContainedInInstancesOf: [UISearchBar.classForCoder() as! UIAppearanceContainer.Type]).attributedPlaceholder = NSAttributedString(string: "Search", attributes: [NSAttributedStringKey.font:font, NSAttributedStringKey.foregroundColor:UIColor.white.withAlphaComponent(0.5)]) UITextField.appearance(whenContainedInInstancesOf: [UISearchBar.classForCoder() as! UIAppearanceContainer.Type]).tintColor = UIColor.white } let controller = UISearchController(searchResultsController: nil) controller.searchResultsUpdater = self controller.searchBar.tintColor = UIColor.white controller.searchBar.setImage(UIImage(named: "clock_icon"), for: .search, state: .normal) controller.searchBar.setImage(UIImage(named: "close"), for: .clear, state: .normal) controller.hidesNavigationBarDuringPresentation = false controller.dimsBackgroundDuringPresentation = false return controller })() lazy var routes: [Route] = RouteCacheService.shared.allRoutes() var searchedRoutes: [Route] = [Route](){ didSet { self.tableView.reloadData() } } override func viewDidLoad() { super.viewDidLoad() self.navigationItem.searchController = self.searchController self.navigationItem.hidesSearchBarWhenScrolling = true // Do any additional setup after loading the view. reloadRoutes() NotificationCenter.default.addObserver(self, selector: #selector(reloadRoutes), name: NSNotification.Name(rawValue: "ReloadRoutes"), object: nil) } deinit { NotificationCenter.default.removeObserver(self, name: NSNotification.Name(rawValue: "ReloadRoutes"), object: nil) } @objc func reloadRoutes() { routes = RouteCacheService.shared.allRoutes() self.tableView.reloadData() } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepare(for segue: UIStoryboardSegue, sender: Any?) { // Get the new view controller using segue.destinationViewController. // Pass the selected object to the new view controller. } */ } ================================================ FILE: Findme/viewcontroller/SearchSceneViewController.swift ================================================ // // SearchSceneViewController.swift // Findme // // Created by zhengperry on 2017/9/24. // Copyright © 2017年 mmoaay. All rights reserved. // import UIKit import SceneKit import ARKit extension SearchSceneViewController { } extension SearchSceneViewController: SwitchViewDelegate { func switched(status: OperationStatus) { switch status { case .locating: sceneView.scene = route.scene // Run the view's session sceneView.session.run(configuration, options: .resetTracking) break case .going: imageView.isHidden = true break case .done: navigationController?.popViewController(animated: true) break default: break } switchView.status = status.next(type: switchView.type) } } class SearchSceneViewController: UIViewController, ARSCNViewDelegate { @IBOutlet var sceneView: ARSCNView! @IBOutlet weak var switchView: SwitchView! @IBOutlet weak var imageView: UIImageView! var route = Route() lazy var configuration = { () -> ARWorldTrackingConfiguration in let configuration = ARWorldTrackingConfiguration() configuration.worldAlignment = .gravityAndHeading // configuration.isLightEstimationEnabled = false return configuration }() override func viewDidLoad() { super.viewDidLoad() // Set the view's delegate sceneView.delegate = self // Show statistics such as fps and timing information // sceneView.showsStatistics = true // sceneView.debugOptions = [ARSCNDebugOptions.showWorldOrigin] // Set the scene to the view sceneView.scene = SCNScene() // Run the view's session sceneView.session.run(configuration) switchView.type = .search switchView.delegate = self imageView.image = route.image } @IBAction func sharePressed(_ sender: UIBarButtonItem) { ShareUtil.shared.shareRoute(view: self.view, identity: route.identity) } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Release any cached data, images, etc that aren't in use. } // MARK: - ARSCNViewDelegate // Override to create and configure nodes for anchors added to the view's session. // func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { // let node = SCNNode() // // return node // } func session(_ session: ARSession, didFailWithError error: Error) { // Present an error message to the user } func sessionWasInterrupted(_ session: ARSession) { // Inform the user that the session has been interrupted, for example, by presenting an overlay } func sessionInterruptionEnded(_ session: ARSession) { // Reset tracking and/or remove existing anchors if consistent tracking is required sceneView.session.run(configuration) } } ================================================ FILE: Findme/viewcontroller/StoreSceneViewController.swift ================================================ // // StoreSceneViewController.swift // Findme // // Created by zhengperry on 2017/9/24. // Copyright © 2017年 mmoaay. All rights reserved. // import UIKit import SceneKit import ARKit import SVProgressHUD import CoreLocation extension StoreSceneViewController: SwitchViewDelegate { func switched(status: OperationStatus) { self.status = status switch status { case .locating: if let currentFrame = sceneView.session.currentFrame, let image = UIImage(pixelBuffer: currentFrame.capturedImage, context:CIContext()) { route.image = image sceneView.session.run(configuration, options: .resetTracking) } else { return } break case .done: if let last = self.last { NodeUtil.addEndNode(rootNode: self.sceneView.scene.rootNode, position: last) self.last = nil route.scene = sceneView.scene } nameView.isHidden = false nameTextField.becomeFirstResponder() break case .save: if let name = nameTextField.text { if false == name.isEmpty { route.name = name if true == RouteCacheService.shared.addRoute(route: route) { navigationController?.popViewController(animated: true) nameView.isHidden = true nameTextField.resignFirstResponder() } else { SVProgressHUD.showError(withStatus: "Save failed, try again") return } } else { SVProgressHUD.showError(withStatus: "Please input the name of the route") return } } else { SVProgressHUD.showError(withStatus: "Please input the name of the route") return } break default: break } switchView.status = status.next(type: switchView.type) } } class StoreSceneViewController: UIViewController, ARSCNViewDelegate { @IBOutlet var sceneView: ARSCNView! @IBOutlet weak var switchView: SwitchView! @IBOutlet weak var nameView: UIView! @IBOutlet weak var nameTextField: UITextField! let route = Route() var status:OperationStatus = .locating var last: SCNVector3? = nil lazy var configuration = { () -> ARWorldTrackingConfiguration in let configuration = ARWorldTrackingConfiguration() configuration.worldAlignment = .gravityAndHeading // configuration.isLightEstimationEnabled = false return configuration }() override func viewDidLoad() { super.viewDidLoad() // Set the view's delegate sceneView.delegate = self // Show statistics such as fps and timing information // sceneView.showsStatistics = true // sceneView.debugOptions = [ARSCNDebugOptions.showWorldOrigin] // Set the scene to the view sceneView.scene = SCNScene() // Run the view's session sceneView.session.run(configuration) switchView.type = .store switchView.delegate = self } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Release any cached data, images, etc that aren't in use. } // MARK: - ARSCNViewDelegate /* // Override to create and configure nodes for anchors added to the view's session. func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { let node = SCNNode() return node } */ func renderer(_ renderer: SCNSceneRenderer, willRenderScene scene: SCNScene, atTime time: TimeInterval) { DispatchQueue.main.async { if .going == self.status { guard let pointOfView = self.sceneView.pointOfView else { return } let current = pointOfView.position if let last = self.last { if last.distance(vector: current) >= Constant.ROUTE_DOT_INTERVAL*Constant.SCALE_INTERVAL { NodeUtil.addNormalNode(rootNode: self.sceneView.scene.rootNode, current: current, last: last); self.last = current } } else { NodeUtil.addBeginNode(rootNode: self.sceneView.scene.rootNode, position: current) self.last = current } glLineWidth(0) } } } func session(_ session: ARSession, didFailWithError error: Error) { // Present an error message to the user } func sessionWasInterrupted(_ session: ARSession) { // Inform the user that the session has been interrupted, for example, by presenting an overlay } func sessionInterruptionEnded(_ session: ARSession) { // Reset tracking and/or remove existing anchors if consistent tracking is required sceneView.session.run(configuration) } } ================================================ FILE: Findme/viewcontroller/TestViewController.swift ================================================ // // TestViewController.swift // Findme // // Created by ZhengYidong on 09/11/2017. // Copyright © 2017 mmoaay. All rights reserved. // import UIKit import SceneKit import ARKit class TestViewController: UIViewController, ARSCNViewDelegate { @IBOutlet weak var sceneView: ARSCNView! lazy var configuration = { () -> ARWorldTrackingConfiguration in let configuration = ARWorldTrackingConfiguration() configuration.worldAlignment = .gravityAndHeading configuration.isLightEstimationEnabled = false return configuration }() override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. // Set the view's delegate sceneView.delegate = self // Show statistics such as fps and timing information sceneView.showsStatistics = true // sceneView.autoenablesDefaultLighting = true sceneView.debugOptions = [ARSCNDebugOptions.showWorldOrigin] // Set the scene to the view sceneView.scene = SCNScene() // Create a session configuration // Run the view's session sceneView.session.run(configuration, options: .resetTracking) } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } @IBAction func addPressed(_ sender: Any) { // let anchor = ARAnchor() // sceneView.session.add(anchor: anchor) } @IBAction func refreshPressed(_ sender: Any) { // Set the scene to the view sceneView.scene = SCNScene() // Create a session configuration let configuration = ARWorldTrackingConfiguration() // Run the view's session sceneView.session.run(configuration, options: .resetTracking) } /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepare(for segue: UIStoryboardSegue, sender: Any?) { // Get the new view controller using segue.destinationViewController. // Pass the selected object to the new view controller. } */ // MARK: - ARSCNViewDelegate /* // Override to create and configure nodes for anchors added to the view's session. func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { let node = SCNNode() return node } */ func session(_ session: ARSession, didFailWithError error: Error) { // Present an error message to the user } func sessionWasInterrupted(_ session: ARSession) { // Inform the user that the session has been interrupted, for example, by presenting an overlay } func sessionInterruptionEnded(_ session: ARSession) { // Reset tracking and/or remove existing anchors if consistent tracking is required // Set the scene to the view sceneView.scene = SCNScene() // Create a session configuration // Run the view's session sceneView.session.run(configuration) } } ================================================ FILE: Findme.xcodeproj/project.pbxproj ================================================ // !$*UTF8*$! { archiveVersion = 1; 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defaultConfigurationIsVisible = 0; defaultConfigurationName = Release; }; /* End XCConfigurationList section */ }; rootObject = 8AF771631F77771B00F2683C /* Project object */; } ================================================ FILE: Findme.xcodeproj/project.xcworkspace/contents.xcworkspacedata ================================================ ================================================ FILE: Findme.xcodeproj/xcshareddata/xcschemes/Findme.xcscheme ================================================ ================================================ FILE: Findme.xcworkspace/contents.xcworkspacedata ================================================ ================================================ FILE: FindmeTests/FindmeTests.swift ================================================ // // FindmeTests.swift // FindmeTests // // Created by zhengperry on 2017/9/24. // Copyright © 2017年 mmoaay. All rights reserved. // import XCTest @testable import Findme class FindmeTests: XCTestCase { override func setUp() { super.setUp() // Put setup code here. This method is called before the invocation of each test method in the class. } override func tearDown() { // Put teardown code here. This method is called after the invocation of each test method in the class. super.tearDown() } func testExample() { // This is an example of a functional test case. // Use XCTAssert and related functions to verify your tests produce the correct results. } func testPerformanceExample() { // This is an example of a performance test case. self.measure { // Put the code you want to measure the time of here. } } } ================================================ FILE: FindmeTests/Info.plist ================================================ CFBundleDevelopmentRegion $(DEVELOPMENT_LANGUAGE) CFBundleExecutable $(EXECUTABLE_NAME) CFBundleIdentifier $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleInfoDictionaryVersion 6.0 CFBundleName $(PRODUCT_NAME) CFBundlePackageType BNDL CFBundleShortVersionString 1.0 CFBundleVersion 1 ================================================ FILE: FindmeUITests/FindmeUITests.swift ================================================ // // FindmeUITests.swift // FindmeUITests // // Created by zhengperry on 2017/9/24. // Copyright © 2017年 mmoaay. All rights reserved. // import XCTest class FindmeUITests: XCTestCase { override func setUp() { super.setUp() // Put setup code here. This method is called before the invocation of each test method in the class. // In UI tests it is usually best to stop immediately when a failure occurs. continueAfterFailure = false // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method. XCUIApplication().launch() // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. } override func tearDown() { // Put teardown code here. This method is called after the invocation of each test method in the class. super.tearDown() } func testExample() { // Use recording to get started writing UI tests. // Use XCTAssert and related functions to verify your tests produce the correct results. } } ================================================ FILE: FindmeUITests/Info.plist ================================================ CFBundleDevelopmentRegion $(DEVELOPMENT_LANGUAGE) CFBundleExecutable $(EXECUTABLE_NAME) CFBundleIdentifier $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleInfoDictionaryVersion 6.0 CFBundleName $(PRODUCT_NAME) CFBundlePackageType BNDL CFBundleShortVersionString 1.0 CFBundleVersion 1 ================================================ FILE: LICENSE ================================================ GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. 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But first, please read . ================================================ FILE: Podfile ================================================ # Uncomment this line to define a global platform for your project platform :ios, '11.0' use_frameworks! target ‘Findme’ do pod 'SnapKit', '~> 4.0.0' pod 'Material' pod 'IQKeyboardManager' pod 'SVProgressHUD' end ================================================ FILE: README.md ================================================ ![Findme](https://github.com/mmoaay/Findme/blob/develop/Findme/resources/findme_banner.png)

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An **ARKit** App that can do three things: - Recording the route you've passed by - Sharing the route with your friends - Your friends can find the start position of the route, then follow it to find you ## 🌹Preview ![Demo](https://github.com/mmoaay/Findme/blob/develop/Findme/resources/findme_demo.png) ## App Store You can download Findme at [AR FindMe](https://itunes.apple.com/cn/app/findme/id1321822486?mt=8) ## 🎁Show time ### Demo video You can find the demo video of Findme at [YouTube](https://youtu.be/hnj9ompKtp0) ### Step by Step | Recording | Sharing | Searching | |:---------:|:-------:|:---------:| | ![Recording](https://github.com/mmoaay/Findme/blob/master/Findme/resources/findme_recording.gif) | ![Sharing](https://github.com/mmoaay/Findme/blob/master/Findme/resources/findme_sharing.gif) | ![Searching](https://github.com/mmoaay/Findme/blob/master/Findme/resources/findme_searching.gif) | #### Recording Recording the route you've passed by. #### Sharing Sharing the route with your friends through social apps such as Line, QQ or Wechat. #### Searching Your friends received the route you've sent to them and find the start position of the route according to the picture, then follow the route to find you ## ℹ️Key information for the route - An picture that can help your friends to find the start position - The scene ## ⚠️Warning You should find the **very start position of the route**, otherwise the route will lead you to an unknown target. ## 👆Improving **ARKit** is not so stable now, so we've tried some methods to improve the accuracy of the route, mainly at these two branches: - [According to location](https://github.com/mmoaay/Findme/tree/feature/location_optimize) - [According to distance](https://github.com/mmoaay/Findme/tree/feature/distance_optimize) ## 🤦‍♂️Author mmoaay, mm@swift.gg ## License ![](https://www.gnu.org/graphics/gplv3-127x51.png) Findme is available under the GPL-3.0 license. See the LICENSE file for more info.