Repository: mozilla/BrowserQuest Branch: master Commit: af32d247cac3 Files: 184 Total size: 63.1 MB Directory structure: gitextract_3nb847wt/ ├── .gitignore ├── LICENSE ├── README.md ├── bin/ │ ├── build.sh │ └── r.js ├── client/ │ ├── README.md │ ├── audio/ │ │ └── sounds/ │ │ ├── achievement.ogg │ │ ├── chat.ogg │ │ ├── chest.ogg │ │ ├── death.ogg │ │ ├── firefox.ogg │ │ ├── heal.ogg │ │ ├── hit1.ogg │ │ ├── hit2.ogg │ │ ├── hurt.ogg │ │ ├── kill1.ogg │ │ ├── kill2.ogg │ │ ├── loot.ogg │ │ ├── noloot.ogg │ │ ├── npc-end.ogg │ │ ├── npc.ogg │ │ ├── npctalk.ogg │ │ ├── revive.ogg │ │ └── teleport.ogg │ ├── config/ │ │ └── config_build.json-dist │ ├── css/ │ │ ├── achievements.css │ │ ├── ie.css │ │ └── main.css │ ├── img/ │ │ └── common/ │ │ └── empty.cur │ ├── index.html │ ├── js/ │ │ ├── animation.js │ │ ├── app.js │ │ ├── area.js │ │ ├── audio.js │ │ ├── bubble.js │ │ ├── build.js │ │ ├── camera.js │ │ ├── character.js │ │ ├── chest.js │ │ ├── config.js │ │ ├── detect.js │ │ ├── entity.js │ │ ├── entityfactory.js │ │ ├── exceptions.js │ │ ├── game.js │ │ ├── gameclient.js │ │ ├── home.js │ │ ├── infomanager.js │ │ ├── item.js │ │ ├── items.js │ │ ├── lib/ │ │ │ ├── astar.js │ │ │ ├── bison.js │ │ │ ├── class.js │ │ │ ├── css3-mediaqueries.js │ │ │ ├── log.js │ │ │ ├── modernizr.js │ │ │ ├── require-jquery.js │ │ │ └── stacktrace.js │ │ ├── main.js │ │ ├── map.js │ │ ├── mapworker.js │ │ ├── mob.js │ │ ├── mobs.js │ │ ├── npc.js │ │ ├── npcs.js │ │ ├── pathfinder.js │ │ ├── player.js │ │ ├── renderer.js │ │ ├── sprite.js │ │ ├── sprites.js │ │ ├── storage.js │ │ ├── text.js │ │ ├── tile.js │ │ ├── timer.js │ │ ├── transition.js │ │ ├── updater.js │ │ ├── util.js │ │ └── warrior.js │ ├── maps/ │ │ ├── world_client.js │ │ └── world_client.json │ └── sprites/ │ ├── agent.json │ ├── arrow.json │ ├── axe.json │ ├── bat.json │ ├── beachnpc.json │ ├── bluesword.json │ ├── boss.json │ ├── chest.json │ ├── clotharmor.json │ ├── coder.json │ ├── crab.json │ ├── death.json │ ├── deathknight.json │ ├── desertnpc.json │ ├── eye.json │ ├── firefox.json │ ├── forestnpc.json │ ├── goblin.json │ ├── goldenarmor.json │ ├── goldensword.json │ ├── guard.json │ ├── hand.json │ ├── impact.json │ ├── item-axe.json │ ├── item-bluesword.json │ ├── item-burger.json │ ├── item-cake.json │ ├── item-clotharmor.json │ ├── item-firepotion.json │ ├── item-flask.json │ ├── item-goldenarmor.json │ ├── item-goldensword.json │ ├── item-leatherarmor.json │ ├── item-mailarmor.json │ ├── item-morningstar.json │ ├── item-platearmor.json │ ├── item-redarmor.json │ ├── item-redsword.json │ ├── item-sword1.json │ ├── item-sword2.json │ ├── king.json │ ├── lavanpc.json │ ├── leatherarmor.json │ ├── loot.json │ ├── mailarmor.json │ ├── morningstar.json │ ├── nyan.json │ ├── octocat.json │ ├── ogre.json │ ├── platearmor.json │ ├── priest.json │ ├── rat.json │ ├── redarmor.json │ ├── redsword.json │ ├── rick.json │ ├── scientist.json │ ├── shadow16.json │ ├── skeleton.json │ ├── skeleton2.json │ ├── snake.json │ ├── sorcerer.json │ ├── sparks.json │ ├── spectre.json │ ├── sword.json │ ├── sword1.json │ ├── sword2.json │ ├── talk.json │ ├── target.json │ ├── villagegirl.json │ ├── villager.json │ └── wizard.json ├── package.json ├── server/ │ ├── README.md │ ├── config.json │ ├── js/ │ │ ├── area.js │ │ ├── character.js │ │ ├── checkpoint.js │ │ ├── chest.js │ │ ├── chestarea.js │ │ ├── entity.js │ │ ├── format.js │ │ ├── formulas.js │ │ ├── item.js │ │ ├── lib/ │ │ │ └── class.js │ │ ├── main.js │ │ ├── map.js │ │ ├── message.js │ │ ├── metrics.js │ │ ├── mob.js │ │ ├── mobarea.js │ │ ├── npc.js │ │ ├── player.js │ │ ├── properties.js │ │ ├── utils.js │ │ ├── worldserver.js │ │ └── ws.js │ └── maps/ │ └── world_server.json ├── shared/ │ └── js/ │ └── gametypes.js └── tools/ └── maps/ ├── README.md ├── export.py ├── exportmap.js ├── processmap.js ├── tmx/ │ └── map.tmx └── tmx2json.py ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ node_modules client-build build.txt config_build.json config_local* client/audio/music .DS_Store *.swp ================================================ FILE: LICENSE ================================================ * Code is MPL licensed: This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. * Content is licensed under CC-BY-SA 3.0: http://creativecommons.org/licenses/by-sa/3.0/ ================================================ FILE: README.md ================================================ BrowserQuest ============ BrowserQuest is a HTML5/JavaScript multiplayer game experiment. Documentation ------------- Documentation is located in client and server directories. License ------- Code is licensed under MPL 2.0. Content is licensed under CC-BY-SA 3.0. See the LICENSE file for details. Credits ------- Created by [Little Workshop](http://www.littleworkshop.fr): * Franck Lecollinet - [@whatthefranck](http://twitter.com/whatthefranck) * Guillaume Lecollinet - [@glecollinet](http://twitter.com/glecollinet) ================================================ FILE: bin/build.sh ================================================ #!/bin/bash # Script to generate an optimized client build of BrowserQuest BUILDDIR="../client-build" PROJECTDIR="../client/js" CURDIR=$(pwd) echo "Deleting previous build directory" rm -rf $BUILDDIR echo "Building client with RequireJS" cd $PROJECTDIR node ../../bin/r.js -o build.js cd $CURDIR echo "Removing unnecessary js files from the build directory" find $BUILDDIR/js -type f -not \( -name "game.js" -o -name "home.js" -o -name "log.js" -o -name "require-jquery.js" -o -name "modernizr.js" -o -name "css3-mediaqueries.js" -o -name "mapworker.js" -o -name "detect.js" -o -name "underscore.min.js" -o -name "text.js" \) -delete echo "Removing sprites directory" rm -rf $BUILDDIR/sprites echo "Removing config directory" rm -rf $BUILDDIR/config echo "Moving build.txt to current dir" mv $BUILDDIR/build.txt $CURDIR echo "Build complete" ================================================ FILE: bin/r.js ================================================ /** * @license r.js 0.26.0 Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /* * This is a bootstrap script to allow running RequireJS in the command line * in either a Java/Rhino or Node environment. It is modified by the top-level * dist.js file to inject other files to completely enable this file. It is * the shell of the r.js file. */ /*jslint strict: false, evil: true, nomen: false */ /*global readFile: true, process: false, Packages: false, print: false, console: false, java: false, module: false */ var requirejs, require, define; (function (console, args, readFileFunc) { var fileName, env, fs, vm, path, exec, rhinoContext, dir, nodeRequire, nodeDefine, exists, reqMain, loadedOptimizedLib, version = '0.26.0', jsSuffixRegExp = /\.js$/, commandOption = '', //Used by jslib/rhino/args.js rhinoArgs = args, readFile = typeof readFileFunc !== 'undefined' ? readFileFunc : null; function showHelp() { console.log('See https://github.com/jrburke/r.js for usage.'); } if (typeof Packages !== 'undefined') { env = 'rhino'; fileName = args[0]; if (fileName && fileName.indexOf('-') === 0) { commandOption = fileName.substring(1); fileName = args[1]; } //Set up execution context. rhinoContext = Packages.org.mozilla.javascript.ContextFactory.getGlobal().enterContext(); exec = function (string, name) { return rhinoContext.evaluateString(this, string, name, 0, null); }; exists = function (fileName) { return (new java.io.File(fileName)).exists(); }; //Define a console.log for easier logging. Don't //get fancy though. if (typeof console === 'undefined') { console = { log: function () { print.apply(undefined, arguments); } }; } } else if (typeof process !== 'undefined') { env = 'node'; //Get the fs module via Node's require before it //gets replaced. Used in require/node.js fs = require('fs'); vm = require('vm'); path = require('path'); nodeRequire = require; nodeDefine = define; reqMain = require.main; //Temporarily hide require and define to allow require.js to define //them. require = undefined; define = undefined; readFile = function (path) { return fs.readFileSync(path, 'utf8'); }; exec = function (string, name) { return vm.runInThisContext(this.requirejsVars.require.makeNodeWrapper(string), name ? fs.realpathSync(name) : ''); }; exists = function (fileName) { return path.existsSync(fileName); }; fileName = process.argv[2]; if (fileName && fileName.indexOf('-') === 0) { commandOption = fileName.substring(1); fileName = process.argv[3]; } } /** vim: et:ts=4:sw=4:sts=4 * @license RequireJS 0.26.0 Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false, plusplus: false */ /*global window: false, navigator: false, document: false, importScripts: false, jQuery: false, clearInterval: false, setInterval: false, self: false, setTimeout: false, opera: false */ (function () { //Change this version number for each release. var version = "0.26.0", commentRegExp = /(\/\*([\s\S]*?)\*\/|\/\/(.*)$)/mg, cjsRequireRegExp = /require\(\s*["']([^'"\s]+)["']\s*\)/g, currDirRegExp = /^\.\//, jsSuffixRegExp = /\.js$/, ostring = Object.prototype.toString, ap = Array.prototype, aps = ap.slice, apsp = ap.splice, isBrowser = !!(typeof window !== "undefined" && navigator && document), isWebWorker = !isBrowser && typeof importScripts !== "undefined", //PS3 indicates loaded and complete, but need to wait for complete //specifically. Sequence is "loading", "loaded", execution, // then "complete". The UA check is unfortunate, but not sure how //to feature test w/o causing perf issues. readyRegExp = isBrowser && navigator.platform === 'PLAYSTATION 3' ? /^complete$/ : /^(complete|loaded)$/, defContextName = "_", //Oh the tragedy, detecting opera. See the usage of isOpera for reason. isOpera = typeof opera !== "undefined" && opera.toString() === "[object Opera]", reqWaitIdPrefix = "_r@@", empty = {}, contexts = {}, globalDefQueue = [], interactiveScript = null, isDone = false, checkLoadedDepth = 0, useInteractive = false, req, cfg = {}, currentlyAddingScript, s, head, baseElement, scripts, script, src, subPath, mainScript, dataMain, i, scrollIntervalId, setReadyState, ctx, jQueryCheck, checkLoadedTimeoutId; function isFunction(it) { return ostring.call(it) === "[object Function]"; } function isArray(it) { return ostring.call(it) === "[object Array]"; } /** * Simple function to mix in properties from source into target, * but only if target does not already have a property of the same name. * This is not robust in IE for transferring methods that match * Object.prototype names, but the uses of mixin here seem unlikely to * trigger a problem related to that. */ function mixin(target, source, force) { for (var prop in source) { if (!(prop in empty) && (!(prop in target) || force)) { target[prop] = source[prop]; } } return req; } /** * Constructs an error with a pointer to an URL with more information. * @param {String} id the error ID that maps to an ID on a web page. * @param {String} message human readable error. * @param {Error} [err] the original error, if there is one. * * @returns {Error} */ function makeError(id, msg, err) { var e = new Error(msg + '\nhttp://requirejs.org/docs/errors.html#' + id); if (err) { e.originalError = err; } return e; } /** * Used to set up package paths from a packagePaths or packages config object. * @param {Object} pkgs the object to store the new package config * @param {Array} currentPackages an array of packages to configure * @param {String} [dir] a prefix dir to use. */ function configurePackageDir(pkgs, currentPackages, dir) { var i, location, pkgObj; for (i = 0; (pkgObj = currentPackages[i]); i++) { pkgObj = typeof pkgObj === "string" ? { name: pkgObj } : pkgObj; location = pkgObj.location; //Add dir to the path, but avoid paths that start with a slash //or have a colon (indicates a protocol) if (dir && (!location || (location.indexOf("/") !== 0 && location.indexOf(":") === -1))) { location = dir + "/" + (location || pkgObj.name); } //Create a brand new object on pkgs, since currentPackages can //be passed in again, and config.pkgs is the internal transformed //state for all package configs. pkgs[pkgObj.name] = { name: pkgObj.name, location: location || pkgObj.name, //Remove leading dot in main, so main paths are normalized, //and remove any trailing .js, since different package //envs have different conventions: some use a module name, //some use a file name. main: (pkgObj.main || "main") .replace(currDirRegExp, '') .replace(jsSuffixRegExp, '') }; } } /** * jQuery 1.4.3-1.5.x use a readyWait/ready() pairing to hold DOM * ready callbacks, but jQuery 1.6 supports a holdReady() API instead. * At some point remove the readyWait/ready() support and just stick * with using holdReady. */ function jQueryHoldReady($, shouldHold) { if ($.holdReady) { $.holdReady(shouldHold); } else if (shouldHold) { $.readyWait += 1; } else { $.ready(true); } } if (typeof define !== "undefined") { //If a define is already in play via another AMD loader, //do not overwrite. return; } if (typeof requirejs !== "undefined") { if (isFunction(requirejs)) { //Do not overwrite and existing requirejs instance. return; } else { cfg = requirejs; requirejs = undefined; } } //Allow for a require config object if (typeof require !== "undefined" && !isFunction(require)) { //assume it is a config object. cfg = require; require = undefined; } /** * Creates a new context for use in require and define calls. * Handle most of the heavy lifting. Do not want to use an object * with prototype here to avoid using "this" in require, in case it * needs to be used in more super secure envs that do not want this. * Also there should not be that many contexts in the page. Usually just * one for the default context, but could be extra for multiversion cases * or if a package needs a special context for a dependency that conflicts * with the standard context. */ function newContext(contextName) { var context, resume, config = { waitSeconds: 7, baseUrl: s.baseUrl || "./", paths: {}, pkgs: {}, catchError: {} }, defQueue = [], specified = { "require": true, "exports": true, "module": true }, urlMap = {}, defined = {}, loaded = {}, waiting = {}, waitAry = [], waitIdCounter = 0, managerCallbacks = {}, plugins = {}, pluginsQueue = {}, resumeDepth = 0, normalizedWaiting = {}; /** * Trims the . and .. from an array of path segments. * It will keep a leading path segment if a .. will become * the first path segment, to help with module name lookups, * which act like paths, but can be remapped. But the end result, * all paths that use this function should look normalized. * NOTE: this method MODIFIES the input array. * @param {Array} ary the array of path segments. */ function trimDots(ary) { var i, part; for (i = 0; (part = ary[i]); i++) { if (part === ".") { ary.splice(i, 1); i -= 1; } else if (part === "..") { if (i === 1 && (ary[2] === '..' || ary[0] === '..')) { //End of the line. Keep at least one non-dot //path segment at the front so it can be mapped //correctly to disk. Otherwise, there is likely //no path mapping for a path starting with '..'. //This can still fail, but catches the most reasonable //uses of .. break; } else if (i > 0) { ary.splice(i - 1, 2); i -= 2; } } } } /** * Given a relative module name, like ./something, normalize it to * a real name that can be mapped to a path. * @param {String} name the relative name * @param {String} baseName a real name that the name arg is relative * to. * @returns {String} normalized name */ function normalize(name, baseName) { var pkgName, pkgConfig; //Adjust any relative paths. if (name && name.charAt(0) === ".") { //If have a base name, try to normalize against it, //otherwise, assume it is a top-level require that will //be relative to baseUrl in the end. if (baseName) { if (config.pkgs[baseName]) { //If the baseName is a package name, then just treat it as one //name to concat the name with. baseName = [baseName]; } else { //Convert baseName to array, and lop off the last part, //so that . matches that "directory" and not name of the baseName's //module. For instance, baseName of "one/two/three", maps to //"one/two/three.js", but we want the directory, "one/two" for //this normalization. baseName = baseName.split("/"); baseName = baseName.slice(0, baseName.length - 1); } name = baseName.concat(name.split("/")); trimDots(name); //Some use of packages may use a . path to reference the //"main" module name, so normalize for that. pkgConfig = config.pkgs[(pkgName = name[0])]; name = name.join("/"); if (pkgConfig && name === pkgName + '/' + pkgConfig.main) { name = pkgName; } } } return name; } /** * Creates a module mapping that includes plugin prefix, module * name, and path. If parentModuleMap is provided it will * also normalize the name via require.normalize() * * @param {String} name the module name * @param {String} [parentModuleMap] parent module map * for the module name, used to resolve relative names. * * @returns {Object} */ function makeModuleMap(name, parentModuleMap) { var index = name ? name.indexOf("!") : -1, prefix = null, parentName = parentModuleMap ? parentModuleMap.name : null, originalName = name, normalizedName, url, pluginModule; if (index !== -1) { prefix = name.substring(0, index); name = name.substring(index + 1, name.length); } if (prefix) { prefix = normalize(prefix, parentName); } //Account for relative paths if there is a base name. if (name) { if (prefix) { pluginModule = defined[prefix]; if (pluginModule) { //Plugin is loaded, use its normalize method, otherwise, //normalize name as usual. if (pluginModule.normalize) { normalizedName = pluginModule.normalize(name, function (name) { return normalize(name, parentName); }); } else { normalizedName = normalize(name, parentName); } } else { //Plugin is not loaded yet, so do not normalize //the name, wait for plugin to load to see if //it has a normalize method. To avoid possible //ambiguity with relative names loaded from another //plugin, use the parent's name as part of this name. normalizedName = '__$p' + parentName + '@' + (name || ''); } } else { normalizedName = normalize(name, parentName); } url = urlMap[normalizedName]; if (!url) { //Calculate url for the module, if it has a name. if (req.toModuleUrl) { //Special logic required for a particular engine, //like Node. url = req.toModuleUrl(context, normalizedName, parentModuleMap); } else { url = context.nameToUrl(normalizedName, null, parentModuleMap); } //Store the URL mapping for later. urlMap[normalizedName] = url; } } return { prefix: prefix, name: normalizedName, parentMap: parentModuleMap, url: url, originalName: originalName, fullName: prefix ? prefix + "!" + (normalizedName || '') : normalizedName }; } /** * Determine if priority loading is done. If so clear the priorityWait */ function isPriorityDone() { var priorityDone = true, priorityWait = config.priorityWait, priorityName, i; if (priorityWait) { for (i = 0; (priorityName = priorityWait[i]); i++) { if (!loaded[priorityName]) { priorityDone = false; break; } } if (priorityDone) { delete config.priorityWait; } } return priorityDone; } /** * Helper function that creates a setExports function for a "module" * CommonJS dependency. Do this here to avoid creating a closure that * is part of a loop. */ function makeSetExports(moduleObj) { return function (exports) { moduleObj.exports = exports; }; } function makeContextModuleFunc(func, relModuleMap, enableBuildCallback) { return function () { //A version of a require function that passes a moduleName //value for items that may need to //look up paths relative to the moduleName var args = [].concat(aps.call(arguments, 0)), lastArg; if (enableBuildCallback && isFunction((lastArg = args[args.length - 1]))) { lastArg.__requireJsBuild = true; } args.push(relModuleMap); return func.apply(null, args); }; } /** * Helper function that creates a require function object to give to * modules that ask for it as a dependency. It needs to be specific * per module because of the implication of path mappings that may * need to be relative to the module name. */ function makeRequire(relModuleMap, enableBuildCallback) { var modRequire = makeContextModuleFunc(context.require, relModuleMap, enableBuildCallback); mixin(modRequire, { nameToUrl: makeContextModuleFunc(context.nameToUrl, relModuleMap), toUrl: makeContextModuleFunc(context.toUrl, relModuleMap), defined: makeContextModuleFunc(context.requireDefined, relModuleMap), specified: makeContextModuleFunc(context.requireSpecified, relModuleMap), ready: req.ready, isBrowser: req.isBrowser }); //Something used by node. if (req.paths) { modRequire.paths = req.paths; } return modRequire; } /** * Used to update the normalized name for plugin-based dependencies * after a plugin loads, since it can have its own normalization structure. * @param {String} pluginName the normalized plugin module name. */ function updateNormalizedNames(pluginName) { var oldFullName, oldModuleMap, moduleMap, fullName, callbacks, i, j, k, depArray, existingCallbacks, maps = normalizedWaiting[pluginName]; if (maps) { for (i = 0; (oldModuleMap = maps[i]); i++) { oldFullName = oldModuleMap.fullName; moduleMap = makeModuleMap(oldModuleMap.originalName, oldModuleMap.parentMap); fullName = moduleMap.fullName; //Callbacks could be undefined if the same plugin!name was //required twice in a row, so use empty array in that case. callbacks = managerCallbacks[oldFullName] || []; existingCallbacks = managerCallbacks[fullName]; if (fullName !== oldFullName) { //Update the specified object, but only if it is already //in there. In sync environments, it may not be yet. if (oldFullName in specified) { delete specified[oldFullName]; specified[fullName] = true; } //Update managerCallbacks to use the correct normalized name. //If there are already callbacks for the normalized name, //just add to them. if (existingCallbacks) { managerCallbacks[fullName] = existingCallbacks.concat(callbacks); } else { managerCallbacks[fullName] = callbacks; } delete managerCallbacks[oldFullName]; //In each manager callback, update the normalized name in the depArray. for (j = 0; j < callbacks.length; j++) { depArray = callbacks[j].depArray; for (k = 0; k < depArray.length; k++) { if (depArray[k] === oldFullName) { depArray[k] = fullName; } } } } } } delete normalizedWaiting[pluginName]; } /* * Queues a dependency for checking after the loader is out of a * "paused" state, for example while a script file is being loaded * in the browser, where it may have many modules defined in it. * * depName will be fully qualified, no relative . or .. path. */ function queueDependency(dep) { //Make sure to load any plugin and associate the dependency //with that plugin. var prefix = dep.prefix, fullName = dep.fullName; //Do not bother if the depName is already in transit if (specified[fullName] || fullName in defined) { return; } if (prefix && !plugins[prefix]) { //Queue up loading of the dependency, track it //via context.plugins. Mark it as a plugin so //that the build system will know to treat it //special. plugins[prefix] = undefined; //Remember this dep that needs to have normaliztion done //after the plugin loads. (normalizedWaiting[prefix] || (normalizedWaiting[prefix] = [])) .push(dep); //Register an action to do once the plugin loads, to update //all managerCallbacks to use a properly normalized module //name. (managerCallbacks[prefix] || (managerCallbacks[prefix] = [])).push({ onDep: function (name, value) { if (name === prefix) { updateNormalizedNames(prefix); } } }); queueDependency(makeModuleMap(prefix)); } context.paused.push(dep); } function execManager(manager) { var i, ret, waitingCallbacks, err, errFile, cb = manager.callback, fullName = manager.fullName, args = [], ary = manager.depArray; //Call the callback to define the module, if necessary. if (cb && isFunction(cb)) { //Pull out the defined dependencies and pass the ordered //values to the callback. if (ary) { for (i = 0; i < ary.length; i++) { args.push(manager.deps[ary[i]]); } } if (config.catchError.define) { try { ret = req.execCb(fullName, manager.callback, args, defined[fullName]); } catch (e) { err = e; } } else { ret = req.execCb(fullName, manager.callback, args, defined[fullName]); } if (fullName) { //If setting exports via "module" is in play, //favor that over return value and exports. After that, //favor a non-undefined return value over exports use. if (manager.cjsModule && manager.cjsModule.exports !== undefined) { ret = defined[fullName] = manager.cjsModule.exports; } else if (ret === undefined && manager.usingExports) { //exports already set the defined value. ret = defined[fullName]; } else { //Use the return value from the function. defined[fullName] = ret; } } } else if (fullName) { //May just be an object definition for the module. Only //worry about defining if have a module name. ret = defined[fullName] = cb; } //Clean up waiting. Do this before error calls, and before //calling back waitingCallbacks, so that bookkeeping is correct //in the event of an error and error is reported in correct order, //since the waitingCallbacks will likely have errors if the //onError function does not throw. if (waiting[manager.waitId]) { delete waiting[manager.waitId]; manager.isDone = true; context.waitCount -= 1; if (context.waitCount === 0) { //Clear the wait array used for cycles. waitAry = []; } } if (err) { errFile = (fullName ? makeModuleMap(fullName).url : '') || err.fileName || err.sourceURL; err = makeError('defineerror', 'Error evaluating ' + 'module "' + fullName + '" at location "' + errFile + '":\n' + err + '\nfileName:' + errFile + '\nlineNumber: ' + (err.lineNumber || err.line), err); err.moduleName = fullName; return req.onError(err); } if (fullName) { //If anything was waiting for this module to be defined, //notify them now. waitingCallbacks = managerCallbacks[fullName]; if (waitingCallbacks) { for (i = 0; i < waitingCallbacks.length; i++) { waitingCallbacks[i].onDep(fullName, ret); } delete managerCallbacks[fullName]; } } return undefined; } function main(inName, depArray, callback, relModuleMap) { var moduleMap = makeModuleMap(inName, relModuleMap), name = moduleMap.name, fullName = moduleMap.fullName, uniques = {}, manager = { //Use a wait ID because some entries are anon //async require calls. waitId: name || reqWaitIdPrefix + (waitIdCounter++), depCount: 0, depMax: 0, prefix: moduleMap.prefix, name: name, fullName: fullName, deps: {}, depArray: depArray, callback: callback, onDep: function (depName, value) { if (!(depName in manager.deps)) { manager.deps[depName] = value; manager.depCount += 1; if (manager.depCount === manager.depMax) { //All done, execute! execManager(manager); } } } }, i, depArg, depName, cjsMod; if (fullName) { //If module already defined for context, or already loaded, //then leave. Also leave if jQuery is registering but it does //not match the desired version number in the config. if (fullName in defined || loaded[fullName] === true || (fullName === "jquery" && config.jQuery && config.jQuery !== callback().fn.jquery)) { return; } //Set specified/loaded here for modules that are also loaded //as part of a layer, where onScriptLoad is not fired //for those cases. Do this after the inline define and //dependency tracing is done. specified[fullName] = true; loaded[fullName] = true; //If module is jQuery set up delaying its dom ready listeners. if (fullName === "jquery" && callback) { jQueryCheck(callback()); } } //Add the dependencies to the deps field, and register for callbacks //on the dependencies. for (i = 0; i < depArray.length; i++) { depArg = depArray[i]; //There could be cases like in IE, where a trailing comma will //introduce a null dependency, so only treat a real dependency //value as a dependency. if (depArg) { //Split the dependency name into plugin and name parts depArg = makeModuleMap(depArg, (name ? moduleMap : relModuleMap)); depName = depArg.fullName; //Fix the name in depArray to be just the name, since //that is how it will be called back later. depArray[i] = depName; //Fast path CommonJS standard dependencies. if (depName === "require") { manager.deps[depName] = makeRequire(moduleMap); } else if (depName === "exports") { //CommonJS module spec 1.1 manager.deps[depName] = defined[fullName] = {}; manager.usingExports = true; } else if (depName === "module") { //CommonJS module spec 1.1 manager.cjsModule = cjsMod = manager.deps[depName] = { id: name, uri: name ? context.nameToUrl(name, null, relModuleMap) : undefined, exports: defined[fullName] }; cjsMod.setExports = makeSetExports(cjsMod); } else if (depName in defined && !(depName in waiting)) { //Module already defined, no need to wait for it. manager.deps[depName] = defined[depName]; } else if (!uniques[depName]) { //A dynamic dependency. manager.depMax += 1; queueDependency(depArg); //Register to get notification when dependency loads. (managerCallbacks[depName] || (managerCallbacks[depName] = [])).push(manager); uniques[depName] = true; } } } //Do not bother tracking the manager if it is all done. if (manager.depCount === manager.depMax) { //All done, execute! execManager(manager); } else { waiting[manager.waitId] = manager; waitAry.push(manager); context.waitCount += 1; } } /** * Convenience method to call main for a define call that was put on * hold in the defQueue. */ function callDefMain(args) { main.apply(null, args); //Mark the module loaded. Must do it here in addition //to doing it in define in case a script does //not call define loaded[args[0]] = true; } /** * jQuery 1.4.3+ supports ways to hold off calling * calling jQuery ready callbacks until all scripts are loaded. Be sure * to track it if the capability exists.. Also, since jQuery 1.4.3 does * not register as a module, need to do some global inference checking. * Even if it does register as a module, not guaranteed to be the precise * name of the global. If a jQuery is tracked for this context, then go * ahead and register it as a module too, if not already in process. */ jQueryCheck = function (jqCandidate) { if (!context.jQuery) { var $ = jqCandidate || (typeof jQuery !== "undefined" ? jQuery : null); if ($) { //If a specific version of jQuery is wanted, make sure to only //use this jQuery if it matches. if (config.jQuery && $.fn.jquery !== config.jQuery) { return; } if ("holdReady" in $ || "readyWait" in $) { context.jQuery = $; //Manually create a "jquery" module entry if not one already //or in process. Note this could trigger an attempt at //a second jQuery registration, but does no harm since //the first one wins, and it is the same value anyway. callDefMain(["jquery", [], function () { return jQuery; }]); //Ask jQuery to hold DOM ready callbacks. if (context.scriptCount) { jQueryHoldReady($, true); context.jQueryIncremented = true; } } } } }; function forceExec(manager, traced) { if (manager.isDone) { return undefined; } var fullName = manager.fullName, depArray = manager.depArray, depName, i; if (fullName) { if (traced[fullName]) { return defined[fullName]; } traced[fullName] = true; } //forceExec all of its dependencies. for (i = 0; i < depArray.length; i++) { //Some array members may be null, like if a trailing comma //IE, so do the explicit [i] access and check if it has a value. depName = depArray[i]; if (depName) { if (!manager.deps[depName] && waiting[depName]) { manager.onDep(depName, forceExec(waiting[depName], traced)); } } } return fullName ? defined[fullName] : undefined; } /** * Checks if all modules for a context are loaded, and if so, evaluates the * new ones in right dependency order. * * @private */ function checkLoaded() { var waitInterval = config.waitSeconds * 1000, //It is possible to disable the wait interval by using waitSeconds of 0. expired = waitInterval && (context.startTime + waitInterval) < new Date().getTime(), noLoads = "", hasLoadedProp = false, stillLoading = false, prop, err, manager; //If there are items still in the paused queue processing wait. //This is particularly important in the sync case where each paused //item is processed right away but there may be more waiting. if (context.pausedCount > 0) { return undefined; } //Determine if priority loading is done. If so clear the priority. If //not, then do not check if (config.priorityWait) { if (isPriorityDone()) { //Call resume, since it could have //some waiting dependencies to trace. resume(); } else { return undefined; } } //See if anything is still in flight. for (prop in loaded) { if (!(prop in empty)) { hasLoadedProp = true; if (!loaded[prop]) { if (expired) { noLoads += prop + " "; } else { stillLoading = true; break; } } } } //Check for exit conditions. if (!hasLoadedProp && !context.waitCount) { //If the loaded object had no items, then the rest of //the work below does not need to be done. return undefined; } if (expired && noLoads) { //If wait time expired, throw error of unloaded modules. err = makeError("timeout", "Load timeout for modules: " + noLoads); err.requireType = "timeout"; err.requireModules = noLoads; return req.onError(err); } if (stillLoading || context.scriptCount) { //Something is still waiting to load. Wait for it, but only //if a timeout is not already in effect. if ((isBrowser || isWebWorker) && !checkLoadedTimeoutId) { checkLoadedTimeoutId = setTimeout(function () { checkLoadedTimeoutId = 0; checkLoaded(); }, 50); } return undefined; } //If still have items in the waiting cue, but all modules have //been loaded, then it means there are some circular dependencies //that need to be broken. //However, as a waiting thing is fired, then it can add items to //the waiting cue, and those items should not be fired yet, so //make sure to redo the checkLoaded call after breaking a single //cycle, if nothing else loaded then this logic will pick it up //again. if (context.waitCount) { //Cycle through the waitAry, and call items in sequence. for (i = 0; (manager = waitAry[i]); i++) { forceExec(manager, {}); } //Only allow this recursion to a certain depth. Only //triggered by errors in calling a module in which its //modules waiting on it cannot finish loading, or some circular //dependencies that then may add more dependencies. //The value of 5 is a bit arbitrary. Hopefully just one extra //pass, or two for the case of circular dependencies generating //more work that gets resolved in the sync node case. if (checkLoadedDepth < 5) { checkLoadedDepth += 1; checkLoaded(); } } checkLoadedDepth = 0; //Check for DOM ready, and nothing is waiting across contexts. req.checkReadyState(); return undefined; } function callPlugin(pluginName, dep) { var name = dep.name, fullName = dep.fullName, load; //Do not bother if plugin is already defined or being loaded. if (fullName in defined || fullName in loaded) { return; } if (!plugins[pluginName]) { plugins[pluginName] = defined[pluginName]; } //Only set loaded to false for tracking if it has not already been set. if (!loaded[fullName]) { loaded[fullName] = false; } load = function (ret) { //Allow the build process to register plugin-loaded dependencies. if (req.onPluginLoad) { req.onPluginLoad(context, pluginName, name, ret); } execManager({ prefix: dep.prefix, name: dep.name, fullName: dep.fullName, callback: function () { return ret; } }); loaded[fullName] = true; }; //Allow plugins to load other code without having to know the //context or how to "complete" the load. load.fromText = function (moduleName, text) { /*jslint evil: true */ var hasInteractive = useInteractive; //Indicate a the module is in process of loading. context.loaded[moduleName] = false; context.scriptCount += 1; //Turn off interactive script matching for IE for any define //calls in the text, then turn it back on at the end. if (hasInteractive) { useInteractive = false; } req.exec(text); if (hasInteractive) { useInteractive = true; } //Support anonymous modules. context.completeLoad(moduleName); }; //Use parentName here since the plugin's name is not reliable, //could be some weird string with no path that actually wants to //reference the parentName's path. plugins[pluginName].load(name, makeRequire(dep.parentMap, true), load, config); } function loadPaused(dep) { //Renormalize dependency if its name was waiting on a plugin //to load, which as since loaded. if (dep.prefix && dep.name && dep.name.indexOf('__$p') === 0 && defined[dep.prefix]) { dep = makeModuleMap(dep.originalName, dep.parentMap); } var pluginName = dep.prefix, fullName = dep.fullName, urlFetched = context.urlFetched; //Do not bother if the dependency has already been specified. if (specified[fullName] || loaded[fullName]) { return; } else { specified[fullName] = true; } if (pluginName) { //If plugin not loaded, wait for it. //set up callback list. if no list, then register //managerCallback for that plugin. if (defined[pluginName]) { callPlugin(pluginName, dep); } else { if (!pluginsQueue[pluginName]) { pluginsQueue[pluginName] = []; (managerCallbacks[pluginName] || (managerCallbacks[pluginName] = [])).push({ onDep: function (name, value) { if (name === pluginName) { var i, oldModuleMap, ary = pluginsQueue[pluginName]; //Now update all queued plugin actions. for (i = 0; i < ary.length; i++) { oldModuleMap = ary[i]; //Update the moduleMap since the //module name may be normalized //differently now. callPlugin(pluginName, makeModuleMap(oldModuleMap.originalName, oldModuleMap.parentMap)); } delete pluginsQueue[pluginName]; } } }); } pluginsQueue[pluginName].push(dep); } } else { if (!urlFetched[dep.url]) { req.load(context, fullName, dep.url); urlFetched[dep.url] = true; } } } /** * Resumes tracing of dependencies and then checks if everything is loaded. */ resume = function () { var args, i, p; resumeDepth += 1; if (context.scriptCount <= 0) { //Synchronous envs will push the number below zero with the //decrement above, be sure to set it back to zero for good measure. //require() calls that also do not end up loading scripts could //push the number negative too. context.scriptCount = 0; } //Make sure any remaining defQueue items get properly processed. while (defQueue.length) { args = defQueue.shift(); if (args[0] === null) { return req.onError(makeError('mismatch', 'Mismatched anonymous define() module: ' + args[args.length - 1])); } else { callDefMain(args); } } //Skip the resume of paused dependencies //if current context is in priority wait. if (!config.priorityWait || isPriorityDone()) { while (context.paused.length) { p = context.paused; context.pausedCount += p.length; //Reset paused list context.paused = []; for (i = 0; (args = p[i]); i++) { loadPaused(args); } //Move the start time for timeout forward. context.startTime = (new Date()).getTime(); context.pausedCount -= p.length; } } //Only check if loaded when resume depth is 1. It is likely that //it is only greater than 1 in sync environments where a factory //function also then calls the callback-style require. In those //cases, the checkLoaded should not occur until the resume //depth is back at the top level. if (resumeDepth === 1) { checkLoaded(); } resumeDepth -= 1; return undefined; }; //Define the context object. Many of these fields are on here //just to make debugging easier. context = { contextName: contextName, config: config, defQueue: defQueue, waiting: waiting, waitCount: 0, specified: specified, loaded: loaded, urlMap: urlMap, scriptCount: 0, urlFetched: {}, defined: defined, paused: [], pausedCount: 0, plugins: plugins, managerCallbacks: managerCallbacks, makeModuleMap: makeModuleMap, normalize: normalize, /** * Set a configuration for the context. * @param {Object} cfg config object to integrate. */ configure: function (cfg) { var paths, prop, packages, pkgs, packagePaths, requireWait; //Make sure the baseUrl ends in a slash. if (cfg.baseUrl) { if (cfg.baseUrl.charAt(cfg.baseUrl.length - 1) !== "/") { cfg.baseUrl += "/"; } } //Save off the paths and packages since they require special processing, //they are additive. paths = config.paths; packages = config.packages; pkgs = config.pkgs; //Mix in the config values, favoring the new values over //existing ones in context.config. mixin(config, cfg, true); //Adjust paths if necessary. if (cfg.paths) { for (prop in cfg.paths) { if (!(prop in empty)) { paths[prop] = cfg.paths[prop]; } } config.paths = paths; } packagePaths = cfg.packagePaths; if (packagePaths || cfg.packages) { //Convert packagePaths into a packages config. if (packagePaths) { for (prop in packagePaths) { if (!(prop in empty)) { configurePackageDir(pkgs, packagePaths[prop], prop); } } } //Adjust packages if necessary. if (cfg.packages) { configurePackageDir(pkgs, cfg.packages); } //Done with modifications, assing packages back to context config config.pkgs = pkgs; } //If priority loading is in effect, trigger the loads now if (cfg.priority) { //Hold on to requireWait value, and reset it after done requireWait = context.requireWait; //Allow tracing some require calls to allow the fetching //of the priority config. context.requireWait = false; //But first, call resume to register any defined modules that may //be in a data-main built file before the priority config //call. Also grab any waiting define calls for this context. context.takeGlobalQueue(); resume(); context.require(cfg.priority); //Trigger a resume right away, for the case when //the script with the priority load is done as part //of a data-main call. In that case the normal resume //call will not happen because the scriptCount will be //at 1, since the script for data-main is being processed. resume(); //Restore previous state. context.requireWait = requireWait; config.priorityWait = cfg.priority; } //If a deps array or a config callback is specified, then call //require with those args. This is useful when require is defined as a //config object before require.js is loaded. if (cfg.deps || cfg.callback) { context.require(cfg.deps || [], cfg.callback); } //Set up ready callback, if asked. Useful when require is defined as a //config object before require.js is loaded. if (cfg.ready) { req.ready(cfg.ready); } }, requireDefined: function (moduleName, relModuleMap) { return makeModuleMap(moduleName, relModuleMap).fullName in defined; }, requireSpecified: function (moduleName, relModuleMap) { return makeModuleMap(moduleName, relModuleMap).fullName in specified; }, require: function (deps, callback, relModuleMap) { var moduleName, fullName, moduleMap; if (typeof deps === "string") { //Synchronous access to one module. If require.get is //available (as in the Node adapter), prefer that. //In this case deps is the moduleName and callback is //the relModuleMap if (req.get) { return req.get(context, deps, callback); } //Just return the module wanted. In this scenario, the //second arg (if passed) is just the relModuleMap. moduleName = deps; relModuleMap = callback; //Normalize module name, if it contains . or .. moduleMap = makeModuleMap(moduleName, relModuleMap); fullName = moduleMap.fullName; if (!(fullName in defined)) { return req.onError(makeError("notloaded", "Module name '" + moduleMap.fullName + "' has not been loaded yet for context: " + contextName)); } return defined[fullName]; } main(null, deps, callback, relModuleMap); //If the require call does not trigger anything new to load, //then resume the dependency processing. if (!context.requireWait) { while (!context.scriptCount && context.paused.length) { //For built layers, there can be some defined //modules waiting for intake into the context, //in particular module plugins. Take them. context.takeGlobalQueue(); resume(); } } return context.require; }, /** * Internal method to transfer globalQueue items to this context's * defQueue. */ takeGlobalQueue: function () { //Push all the globalDefQueue items into the context's defQueue if (globalDefQueue.length) { //Array splice in the values since the context code has a //local var ref to defQueue, so cannot just reassign the one //on context. apsp.apply(context.defQueue, [context.defQueue.length - 1, 0].concat(globalDefQueue)); globalDefQueue = []; } }, /** * Internal method used by environment adapters to complete a load event. * A load event could be a script load or just a load pass from a synchronous * load call. * @param {String} moduleName the name of the module to potentially complete. */ completeLoad: function (moduleName) { var args; context.takeGlobalQueue(); while (defQueue.length) { args = defQueue.shift(); if (args[0] === null) { args[0] = moduleName; break; } else if (args[0] === moduleName) { //Found matching define call for this script! break; } else { //Some other named define call, most likely the result //of a build layer that included many define calls. callDefMain(args); args = null; } } if (args) { callDefMain(args); } else { //A script that does not call define(), so just simulate //the call for it. Special exception for jQuery dynamic load. callDefMain([moduleName, [], moduleName === "jquery" && typeof jQuery !== "undefined" ? function () { return jQuery; } : null]); } //Mark the script as loaded. Note that this can be different from a //moduleName that maps to a define call. This line is important //for traditional browser scripts. loaded[moduleName] = true; //If a global jQuery is defined, check for it. Need to do it here //instead of main() since stock jQuery does not register as //a module via define. jQueryCheck(); //Doing this scriptCount decrement branching because sync envs //need to decrement after resume, otherwise it looks like //loading is complete after the first dependency is fetched. //For browsers, it works fine to decrement after, but it means //the checkLoaded setTimeout 50 ms cost is taken. To avoid //that cost, decrement beforehand. if (req.isAsync) { context.scriptCount -= 1; } resume(); if (!req.isAsync) { context.scriptCount -= 1; } }, /** * Converts a module name + .extension into an URL path. * *Requires* the use of a module name. It does not support using * plain URLs like nameToUrl. */ toUrl: function (moduleNamePlusExt, relModuleMap) { var index = moduleNamePlusExt.lastIndexOf("."), ext = null; if (index !== -1) { ext = moduleNamePlusExt.substring(index, moduleNamePlusExt.length); moduleNamePlusExt = moduleNamePlusExt.substring(0, index); } return context.nameToUrl(moduleNamePlusExt, ext, relModuleMap); }, /** * Converts a module name to a file path. Supports cases where * moduleName may actually be just an URL. */ nameToUrl: function (moduleName, ext, relModuleMap) { var paths, pkgs, pkg, pkgPath, syms, i, parentModule, url, config = context.config; //Normalize module name if have a base relative module name to work from. moduleName = normalize(moduleName, relModuleMap && relModuleMap.fullName); //If a colon is in the URL, it indicates a protocol is used and it is just //an URL to a file, or if it starts with a slash or ends with .js, it is just a plain file. //The slash is important for protocol-less URLs as well as full paths. if (req.jsExtRegExp.test(moduleName)) { //Just a plain path, not module name lookup, so just return it. //Add extension if it is included. This is a bit wonky, only non-.js things pass //an extension, this method probably needs to be reworked. url = moduleName + (ext ? ext : ""); } else { //A module that needs to be converted to a path. paths = config.paths; pkgs = config.pkgs; syms = moduleName.split("/"); //For each module name segment, see if there is a path //registered for it. Start with most specific name //and work up from it. for (i = syms.length; i > 0; i--) { parentModule = syms.slice(0, i).join("/"); if (paths[parentModule]) { syms.splice(0, i, paths[parentModule]); break; } else if ((pkg = pkgs[parentModule])) { //If module name is just the package name, then looking //for the main module. if (moduleName === pkg.name) { pkgPath = pkg.location + '/' + pkg.main; } else { pkgPath = pkg.location; } syms.splice(0, i, pkgPath); break; } } //Join the path parts together, then figure out if baseUrl is needed. url = syms.join("/") + (ext || ".js"); url = (url.charAt(0) === '/' || url.match(/^\w+:/) ? "" : config.baseUrl) + url; } return config.urlArgs ? url + ((url.indexOf('?') === -1 ? '?' : '&') + config.urlArgs) : url; } }; //Make these visible on the context so can be called at the very //end of the file to bootstrap context.jQueryCheck = jQueryCheck; context.resume = resume; return context; } /** * Main entry point. * * If the only argument to require is a string, then the module that * is represented by that string is fetched for the appropriate context. * * If the first argument is an array, then it will be treated as an array * of dependency string names to fetch. An optional function callback can * be specified to execute when all of those dependencies are available. * * Make a local req variable to help Caja compliance (it assumes things * on a require that are not standardized), and to give a short * name for minification/local scope use. */ req = requirejs = function (deps, callback) { //Find the right context, use default var contextName = defContextName, context, config; // Determine if have config object in the call. if (!isArray(deps) && typeof deps !== "string") { // deps is a config object config = deps; if (isArray(callback)) { // Adjust args if there are dependencies deps = callback; callback = arguments[2]; } else { deps = []; } } if (config && config.context) { contextName = config.context; } context = contexts[contextName] || (contexts[contextName] = newContext(contextName)); if (config) { context.configure(config); } return context.require(deps, callback); }; /** * Support require.config() to make it easier to cooperate with other * AMD loaders on globally agreed names. */ req.config = function (config) { return req(config); }; /** * Export require as a global, but only if it does not already exist. */ if (typeof require === "undefined") { require = req; } /** * Global require.toUrl(), to match global require, mostly useful * for debugging/work in the global space. */ req.toUrl = function (moduleNamePlusExt) { return contexts[defContextName].toUrl(moduleNamePlusExt); }; req.version = version; req.isArray = isArray; req.isFunction = isFunction; req.mixin = mixin; //Used to filter out dependencies that are already paths. req.jsExtRegExp = /^\/|:|\?|\.js$/; s = req.s = { contexts: contexts, //Stores a list of URLs that should not get async script tag treatment. skipAsync: {}, isPageLoaded: !isBrowser, readyCalls: [] }; req.isAsync = req.isBrowser = isBrowser; if (isBrowser) { head = s.head = document.getElementsByTagName("head")[0]; //If BASE tag is in play, using appendChild is a problem for IE6. //When that browser dies, this can be removed. Details in this jQuery bug: //http://dev.jquery.com/ticket/2709 baseElement = document.getElementsByTagName("base")[0]; if (baseElement) { head = s.head = baseElement.parentNode; } } /** * Any errors that require explicitly generates will be passed to this * function. Intercept/override it if you want custom error handling. * @param {Error} err the error object. */ req.onError = function (err) { throw err; }; /** * Does the request to load a module for the browser case. * Make this a separate function to allow other environments * to override it. * * @param {Object} context the require context to find state. * @param {String} moduleName the name of the module. * @param {Object} url the URL to the module. */ req.load = function (context, moduleName, url) { var loaded = context.loaded; isDone = false; //Only set loaded to false for tracking if it has not already been set. if (!loaded[moduleName]) { loaded[moduleName] = false; } context.scriptCount += 1; req.attach(url, context, moduleName); //If tracking a jQuery, then make sure its ready callbacks //are put on hold to prevent its ready callbacks from //triggering too soon. if (context.jQuery && !context.jQueryIncremented) { jQueryHoldReady(context.jQuery, true); context.jQueryIncremented = true; } }; function getInteractiveScript() { var scripts, i, script; if (interactiveScript && interactiveScript.readyState === 'interactive') { return interactiveScript; } scripts = document.getElementsByTagName('script'); for (i = scripts.length - 1; i > -1 && (script = scripts[i]); i--) { if (script.readyState === 'interactive') { return (interactiveScript = script); } } return null; } /** * The function that handles definitions of modules. Differs from * require() in that a string for the module should be the first argument, * and the function to execute after dependencies are loaded should * return a value to define the module corresponding to the first argument's * name. */ define = req.def = function (name, deps, callback) { var node, context; //Allow for anonymous functions if (typeof name !== 'string') { //Adjust args appropriately callback = deps; deps = name; name = null; } //This module may not have dependencies if (!req.isArray(deps)) { callback = deps; deps = []; } //If no name, and callback is a function, then figure out if it a //CommonJS thing with dependencies. if (!name && !deps.length && req.isFunction(callback)) { //Remove comments from the callback string, //look for require calls, and pull them into the dependencies, //but only if there are function args. if (callback.length) { callback .toString() .replace(commentRegExp, "") .replace(cjsRequireRegExp, function (match, dep) { deps.push(dep); }); //May be a CommonJS thing even without require calls, but still //could use exports, and module. Avoid doing exports and module //work though if it just needs require. //REQUIRES the function to expect the CommonJS variables in the //order listed below. deps = (callback.length === 1 ? ["require"] : ["require", "exports", "module"]).concat(deps); } } //If in IE 6-8 and hit an anonymous define() call, do the interactive //work. if (useInteractive) { node = currentlyAddingScript || getInteractiveScript(); if (node) { if (!name) { name = node.getAttribute("data-requiremodule"); } context = contexts[node.getAttribute("data-requirecontext")]; } } //Always save off evaluating the def call until the script onload handler. //This allows multiple modules to be in a file without prematurely //tracing dependencies, and allows for anonymous module support, //where the module name is not known until the script onload event //occurs. If no context, use the global queue, and get it processed //in the onscript load callback. (context ? context.defQueue : globalDefQueue).push([name, deps, callback]); return undefined; }; define.amd = { multiversion: true, plugins: true, jQuery: true }; /** * Executes the text. Normally just uses eval, but can be modified * to use a more environment specific call. * @param {String} text the text to execute/evaluate. */ req.exec = function (text) { return eval(text); }; /** * Executes a module callack function. Broken out as a separate function * solely to allow the build system to sequence the files in the built * layer in the right sequence. * * @private */ req.execCb = function (name, callback, args, exports) { return callback.apply(exports, args); }; /** * callback for script loads, used to check status of loading. * * @param {Event} evt the event from the browser for the script * that was loaded. * * @private */ req.onScriptLoad = function (evt) { //Using currentTarget instead of target for Firefox 2.0's sake. Not //all old browsers will be supported, but this one was easy enough //to support and still makes sense. var node = evt.currentTarget || evt.srcElement, contextName, moduleName, context; if (evt.type === "load" || readyRegExp.test(node.readyState)) { //Reset interactive script so a script node is not held onto for //to long. interactiveScript = null; //Pull out the name of the module and the context. contextName = node.getAttribute("data-requirecontext"); moduleName = node.getAttribute("data-requiremodule"); context = contexts[contextName]; contexts[contextName].completeLoad(moduleName); //Clean up script binding. Favor detachEvent because of IE9 //issue, see attachEvent/addEventListener comment elsewhere //in this file. if (node.detachEvent && !isOpera) { //Probably IE. If not it will throw an error, which will be //useful to know. node.detachEvent("onreadystatechange", req.onScriptLoad); } else { node.removeEventListener("load", req.onScriptLoad, false); } } }; /** * Attaches the script represented by the URL to the current * environment. Right now only supports browser loading, * but can be redefined in other environments to do the right thing. * @param {String} url the url of the script to attach. * @param {Object} context the context that wants the script. * @param {moduleName} the name of the module that is associated with the script. * @param {Function} [callback] optional callback, defaults to require.onScriptLoad * @param {String} [type] optional type, defaults to text/javascript */ req.attach = function (url, context, moduleName, callback, type) { var node, loaded; if (isBrowser) { //In the browser so use a script tag callback = callback || req.onScriptLoad; node = context && context.config && context.config.xhtml ? document.createElementNS("http://www.w3.org/1999/xhtml", "html:script") : document.createElement("script"); node.type = type || "text/javascript"; node.charset = "utf-8"; //Use async so Gecko does not block on executing the script if something //like a long-polling comet tag is being run first. Gecko likes //to evaluate scripts in DOM order, even for dynamic scripts. //It will fetch them async, but only evaluate the contents in DOM //order, so a long-polling script tag can delay execution of scripts //after it. But telling Gecko we expect async gets us the behavior //we want -- execute it whenever it is finished downloading. Only //Helps Firefox 3.6+ //Allow some URLs to not be fetched async. Mostly helps the order! //plugin node.async = !s.skipAsync[url]; if (context) { node.setAttribute("data-requirecontext", context.contextName); } node.setAttribute("data-requiremodule", moduleName); //Set up load listener. Test attachEvent first because IE9 has //a subtle issue in its addEventListener and script onload firings //that do not match the behavior of all other browsers with //addEventListener support, which fire the onload event for a //script right after the script execution. See: //https://connect.microsoft.com/IE/feedback/details/648057/script-onload-event-is-not-fired-immediately-after-script-execution //UNFORTUNATELY Opera implements attachEvent but does not follow the script //script execution mode. if (node.attachEvent && !isOpera) { //Probably IE. IE (at least 6-8) do not fire //script onload right after executing the script, so //we cannot tie the anonymous define call to a name. //However, IE reports the script as being in "interactive" //readyState at the time of the define call. useInteractive = true; node.attachEvent("onreadystatechange", callback); } else { node.addEventListener("load", callback, false); } node.src = url; //For some cache cases in IE 6-8, the script executes before the end //of the appendChild execution, so to tie an anonymous define //call to the module name (which is stored on the node), hold on //to a reference to this node, but clear after the DOM insertion. currentlyAddingScript = node; if (baseElement) { head.insertBefore(node, baseElement); } else { head.appendChild(node); } currentlyAddingScript = null; return node; } else if (isWebWorker) { //In a web worker, use importScripts. This is not a very //efficient use of importScripts, importScripts will block until //its script is downloaded and evaluated. However, if web workers //are in play, the expectation that a build has been done so that //only one script needs to be loaded anyway. This may need to be //reevaluated if other use cases become common. loaded = context.loaded; loaded[moduleName] = false; importScripts(url); //Account for anonymous modules context.completeLoad(moduleName); } return null; }; //Look for a data-main script attribute, which could also adjust the baseUrl. if (isBrowser) { //Figure out baseUrl. Get it from the script tag with require.js in it. scripts = document.getElementsByTagName("script"); for (i = scripts.length - 1; i > -1 && (script = scripts[i]); i--) { //Set the "head" where we can append children by //using the script's parent. if (!head) { head = script.parentNode; } //Look for a data-main attribute to set main script for the page //to load. If it is there, the path to data main becomes the //baseUrl, if it is not already set. if ((dataMain = script.getAttribute('data-main'))) { if (!cfg.baseUrl) { //Pull off the directory of data-main for use as the //baseUrl. src = dataMain.split('/'); mainScript = src.pop(); subPath = src.length ? src.join('/') + '/' : './'; //Set final config. cfg.baseUrl = subPath; //Strip off any trailing .js since dataMain is now //like a module name. dataMain = mainScript.replace(jsSuffixRegExp, ''); } //Put the data-main script in the files to load. cfg.deps = cfg.deps ? cfg.deps.concat(dataMain) : [dataMain]; break; } } } //Set baseUrl based on config. s.baseUrl = cfg.baseUrl; //****** START page load functionality **************** /** * Sets the page as loaded and triggers check for all modules loaded. */ req.pageLoaded = function () { if (!s.isPageLoaded) { s.isPageLoaded = true; if (scrollIntervalId) { clearInterval(scrollIntervalId); } //Part of a fix for FF < 3.6 where readyState was not set to //complete so libraries like jQuery that check for readyState //after page load where not getting initialized correctly. //Original approach suggested by Andrea Giammarchi: //http://webreflection.blogspot.com/2009/11/195-chars-to-help-lazy-loading.html //see other setReadyState reference for the rest of the fix. if (setReadyState) { document.readyState = "complete"; } req.callReady(); } }; //See if there is nothing waiting across contexts, and if not, trigger //callReady. req.checkReadyState = function () { var contexts = s.contexts, prop; for (prop in contexts) { if (!(prop in empty)) { if (contexts[prop].waitCount) { return; } } } s.isDone = true; req.callReady(); }; /** * Internal function that calls back any ready functions. If you are * integrating RequireJS with another library without require.ready support, * you can define this method to call your page ready code instead. */ req.callReady = function () { var callbacks = s.readyCalls, i, callback, contexts, context, prop; if (s.isPageLoaded && s.isDone) { if (callbacks.length) { s.readyCalls = []; for (i = 0; (callback = callbacks[i]); i++) { callback(); } } //If jQuery with DOM ready delayed, release it now. contexts = s.contexts; for (prop in contexts) { if (!(prop in empty)) { context = contexts[prop]; if (context.jQueryIncremented) { jQueryHoldReady(context.jQuery, false); context.jQueryIncremented = false; } } } } }; /** * Registers functions to call when the page is loaded */ req.ready = function (callback) { if (s.isPageLoaded && s.isDone) { callback(); } else { s.readyCalls.push(callback); } return req; }; if (isBrowser) { if (document.addEventListener) { //Standards. Hooray! Assumption here that if standards based, //it knows about DOMContentLoaded. document.addEventListener("DOMContentLoaded", req.pageLoaded, false); window.addEventListener("load", req.pageLoaded, false); //Part of FF < 3.6 readystate fix (see setReadyState refs for more info) if (!document.readyState) { setReadyState = true; document.readyState = "loading"; } } else if (window.attachEvent) { window.attachEvent("onload", req.pageLoaded); //DOMContentLoaded approximation, as found by Diego Perini: //http://javascript.nwbox.com/IEContentLoaded/ if (self === self.top) { scrollIntervalId = setInterval(function () { try { //From this ticket: //http://bugs.dojotoolkit.org/ticket/11106, //In IE HTML Application (HTA), such as in a selenium test, //javascript in the iframe can't see anything outside //of it, so self===self.top is true, but the iframe is //not the top window and doScroll will be available //before document.body is set. Test document.body //before trying the doScroll trick. if (document.body) { document.documentElement.doScroll("left"); req.pageLoaded(); } } catch (e) {} }, 30); } } //Check if document already complete, and if so, just trigger page load //listeners. NOTE: does not work with Firefox before 3.6. To support //those browsers, manually call require.pageLoaded(). if (document.readyState === "complete") { req.pageLoaded(); } } //****** END page load functionality **************** //Set up default context. If require was a configuration object, use that as base config. req(cfg); //If modules are built into require.js, then need to make sure dependencies are //traced. Use a setTimeout in the browser world, to allow all the modules to register //themselves. In a non-browser env, assume that modules are not built into require.js, //which seems odd to do on the server. if (req.isAsync && typeof setTimeout !== "undefined") { ctx = s.contexts[(cfg.context || defContextName)]; //Indicate that the script that includes require() is still loading, //so that require()'d dependencies are not traced until the end of the //file is parsed (approximated via the setTimeout call). ctx.requireWait = true; setTimeout(function () { ctx.requireWait = false; //Any modules included with the require.js file will be in the //global queue, assign them to this context. ctx.takeGlobalQueue(); //Allow for jQuery to be loaded/already in the page, and if jQuery 1.4.3, //make sure to hold onto it for readyWait triggering. ctx.jQueryCheck(); if (!ctx.scriptCount) { ctx.resume(); } req.checkReadyState(); }, 0); } }()); if (env === 'rhino') { /** * @license RequireJS rhino Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false */ /*global require: false, java: false, load: false */ (function () { require.load = function (context, moduleName, url) { //isDone is used by require.ready() require.s.isDone = false; //Indicate a the module is in process of loading. context.loaded[moduleName] = false; context.scriptCount += 1; load(url); //Support anonymous modules. context.completeLoad(moduleName); }; }()); } else if (env === 'node') { this.requirejsVars = { require: require, define: define, nodeRequire: nodeRequire }; require.nodeRequire = nodeRequire; /** * @license RequireJS node Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint regexp: false, strict: false */ /*global require: false, define: false, requirejsVars: false, process: false */ /** * This adapter assumes that x.js has loaded it and set up * some variables. This adapter just allows limited RequireJS * usage from within the requirejs directory. The general * node adapater is r.js. */ (function () { var nodeReq = requirejsVars.nodeRequire, req = requirejsVars.require, def = requirejsVars.define, fs = nodeReq('fs'), path = nodeReq('path'), vm = nodeReq('vm'); //Supply an implementation that allows synchronous get of a module. req.get = function (context, moduleName, relModuleMap) { if (moduleName === "require" || moduleName === "exports" || moduleName === "module") { req.onError(new Error("Explicit require of " + moduleName + " is not allowed.")); } var ret, moduleMap = context.makeModuleMap(moduleName, relModuleMap); //Normalize module name, if it contains . or .. moduleName = moduleMap.fullName; if (moduleName in context.defined) { ret = context.defined[moduleName]; } else { if (ret === undefined) { //Try to dynamically fetch it. req.load(context, moduleName, moduleMap.url); //The above call is sync, so can do the next thing safely. ret = context.defined[moduleName]; } } return ret; }; //Add wrapper around the code so that it gets the requirejs //API instead of the Node API, and it is done lexically so //that it survives later execution. req.makeNodeWrapper = function (contents) { return '(function (require, define) { ' + contents + '\n}(requirejsVars.require, requirejsVars.define));'; }; req.load = function (context, moduleName, url) { var contents, err; //isDone is used by require.ready() req.s.isDone = false; //Indicate a the module is in process of loading. context.loaded[moduleName] = false; context.scriptCount += 1; if (path.existsSync(url)) { contents = fs.readFileSync(url, 'utf8'); contents = req.makeNodeWrapper(contents); try { vm.runInThisContext(contents, fs.realpathSync(url)); } catch (e) { err = new Error('Evaluating ' + url + ' as module "' + moduleName + '" failed with error: ' + e); err.originalError = e; err.moduleName = moduleName; err.fileName = url; return req.onError(err); } } else { def(moduleName, function () { try { return (context.config.nodeRequire || req.nodeRequire)(moduleName); } catch (e) { err = new Error('Calling node\'s require("' + moduleName + '") failed with error: ' + e); err.originalError = e; err.moduleName = moduleName; return req.onError(err); } }); } //Support anonymous modules. context.completeLoad(moduleName); return undefined; }; //Override to provide the function wrapper for define/require. req.exec = function (text) { /*jslint evil: true */ text = req.makeNodeWrapper(text); return eval(text); }; }()); } //Support a default file name to execute. Useful for hosted envs //like Joyent where it defaults to a server.js as the only executed //script. But only do it if this is not an optimization run. if (commandOption !== 'o' && (!fileName || !jsSuffixRegExp.test(fileName))) { fileName = 'main.js'; } /** * Loads the library files that can be used for the optimizer, or for other * tasks. */ function loadLib() { /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false */ /*global Packages: false, process: false, window: false, navigator: false, document: false, define: false */ /** * A plugin that modifies any /env/ path to be the right path based on * the host environment. Right now only works for Node, Rhino and browser. */ (function () { var pathRegExp = /(\/|^)env\/|\{env\}/, env = 'unknown'; if (typeof Packages !== 'undefined') { env = 'rhino'; } else if (typeof process !== 'undefined') { env = 'node'; } else if (typeof window !== "undefined" && navigator && document) { env = 'browser'; } define('env', { load: function (name, req, load, config) { //Allow override in the config. if (config.env) { env = config.env; } name = name.replace(pathRegExp, function (match, prefix) { if (match.indexOf('{') === -1) { return prefix + env + '/'; } else { return env; } }); req([name], function (mod) { load(mod); }); } }); }()); if(env === 'node') { /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false */ /*global define: false, process: false */ define('node/args', function () { //Do not return the "node" or "r.js" arguments var args = process.argv.slice(2); //Ignore any command option used for rq.js if (args[0] && args[0].indexOf('-' === 0)) { args = args.slice(1); } return args; }); } if(env === 'rhino') { /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false */ /*global define: false, process: false */ var jsLibRhinoArgs = (typeof rhinoArgs !== 'undefined' && rhinoArgs) || [].concat(Array.prototype.slice.call(arguments, 0)); define('rhino/args', function () { var args = jsLibRhinoArgs; //Ignore any command option used for rq.js if (args[0] && args[0].indexOf('-' === 0)) { args = args.slice(1); } return args; }); } if(env === 'node') { /** * @license RequireJS Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false */ /*global define: false, console: false */ define('node/load', ['fs'], function (fs) { function load(fileName) { var contents = fs.readFileSync(fileName, 'utf8'); process.compile(contents, fileName); } return load; }); } if(env === 'rhino') { /** * @license RequireJS Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false */ /*global define: false, load: false */ define('rhino/load', function () { return load; }); } if(env === 'node') { /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint plusplus: false, octal:false, strict: false */ /*global define: false, process: false */ define('node/file', ['fs', 'path'], function (fs, path) { var isWindows = process.platform === 'win32', file; function frontSlash(path) { return path.replace(/\\/g, '/'); } function exists(path) { if (isWindows && path.charAt(path.length - 1) === '/' && path.charAt(path.length - 2) !== ':') { path = path.substring(0, path.length - 1); } try { fs.statSync(path); return true; } catch (e) { return false; } } function mkDir(dir) { if (!exists(dir)) { fs.mkdirSync(dir, 0777); } } function mkFullDir(dir) { var parts = dir.split('/'), currDir = '', first = true; parts.forEach(function (part) { //First part may be empty string if path starts with a slash. currDir += part + '/'; first = false; if (part) { mkDir(currDir); } }); } file = { backSlashRegExp: /\\/g, getLineSeparator: function () { return '/'; }, exists: function (fileName) { return exists(fileName); }, parent: function (fileName) { var parts = fileName.split('/'); parts.pop(); return parts.join('/'); }, /** * Gets the absolute file path as a string, normalized * to using front slashes for path separators. * @param {String} fileName */ absPath: function (fileName) { return frontSlash(path.normalize(frontSlash(fs.realpathSync(fileName)))); }, normalize: function (fileName) { return frontSlash(path.normalize(fileName)); }, isFile: function (path) { return fs.statSync(path).isFile(); }, isDirectory: function (path) { return fs.statSync(path).isDirectory(); }, getFilteredFileList: function (/*String*/startDir, /*RegExp*/regExpFilters, /*boolean?*/makeUnixPaths) { //summary: Recurses startDir and finds matches to the files that match regExpFilters.include //and do not match regExpFilters.exclude. Or just one regexp can be passed in for regExpFilters, //and it will be treated as the "include" case. //Ignores files/directories that start with a period (.). var files = [], topDir, regExpInclude, regExpExclude, dirFileArray, i, stat, filePath, ok, dirFiles, fileName; topDir = startDir; regExpInclude = regExpFilters.include || regExpFilters; regExpExclude = regExpFilters.exclude || null; if (file.exists(topDir)) { dirFileArray = fs.readdirSync(topDir); for (i = 0; i < dirFileArray.length; i++) { fileName = dirFileArray[i]; filePath = path.join(topDir, fileName); stat = fs.statSync(filePath); if (stat.isFile()) { if (makeUnixPaths) { //Make sure we have a JS string. if (filePath.indexOf("/") === -1) { filePath = frontSlash(filePath); } } ok = true; if (regExpInclude) { ok = filePath.match(regExpInclude); } if (ok && regExpExclude) { ok = !filePath.match(regExpExclude); } if (ok && !fileName.match(/^\./)) { files.push(filePath); } } else if (stat.isDirectory() && !fileName.match(/^\./)) { dirFiles = this.getFilteredFileList(filePath, regExpFilters, makeUnixPaths); files.push.apply(files, dirFiles); } } } return files; //Array }, copyDir: function (/*String*/srcDir, /*String*/destDir, /*RegExp?*/regExpFilter, /*boolean?*/onlyCopyNew) { //summary: copies files from srcDir to destDir using the regExpFilter to determine if the //file should be copied. Returns a list file name strings of the destinations that were copied. regExpFilter = regExpFilter || /\w/; var fileNames = file.getFilteredFileList(srcDir, regExpFilter, true), copiedFiles = [], i, srcFileName, destFileName; for (i = 0; i < fileNames.length; i++) { srcFileName = fileNames[i]; destFileName = srcFileName.replace(srcDir, destDir); if (file.copyFile(srcFileName, destFileName, onlyCopyNew)) { copiedFiles.push(destFileName); } } return copiedFiles.length ? copiedFiles : null; //Array or null }, copyFile: function (/*String*/srcFileName, /*String*/destFileName, /*boolean?*/onlyCopyNew) { //summary: copies srcFileName to destFileName. If onlyCopyNew is set, it only copies the file if //srcFileName is newer than destFileName. Returns a boolean indicating if the copy occurred. var parentDir; //logger.trace("Src filename: " + srcFileName); //logger.trace("Dest filename: " + destFileName); //If onlyCopyNew is true, then compare dates and only copy if the src is newer //than dest. if (onlyCopyNew) { if (file.exists(destFileName) && fs.statSync(destFileName).mtime.getTime() >= fs.statSync(srcFileName).mtime.getTime()) { return false; //Boolean } } //Make sure destination dir exists. parentDir = path.dirname(destFileName); if (!file.exists(parentDir)) { mkFullDir(parentDir); } fs.writeFileSync(destFileName, fs.readFileSync(srcFileName, 'binary'), 'binary'); return true; //Boolean }, /** * Reads a *text* file. */ readFile: function (/*String*/path, /*String?*/encoding) { if (encoding === 'utf-8') { encoding = 'utf8'; } if (!encoding) { encoding = 'utf8'; } var text = fs.readFileSync(path, encoding); //Looks like a weird bug in the native node.exe for windows, //at least in 0.5.3, where UTF-8 BOM is being fed back. //May be able to remove this after more node releases. if (isWindows && text.indexOf('\uFEFF') === 0) { text = text.substring(1, text.length); } return text; }, saveUtf8File: function (/*String*/fileName, /*String*/fileContents) { //summary: saves a *text* file using UTF-8 encoding. file.saveFile(fileName, fileContents, "utf8"); }, saveFile: function (/*String*/fileName, /*String*/fileContents, /*String?*/encoding) { //summary: saves a *text* file. var parentDir; if (encoding === 'utf-8') { encoding = 'utf8'; } if (!encoding) { encoding = 'utf8'; } //Make sure destination directories exist. parentDir = path.dirname(fileName); if (!file.exists(parentDir)) { mkFullDir(parentDir); } fs.writeFileSync(fileName, fileContents, encoding); }, deleteFile: function (/*String*/fileName) { //summary: deletes a file or directory if it exists. var files, i, stat; if (file.exists(fileName)) { stat = fs.statSync(fileName); if (stat.isDirectory()) { files = fs.readdirSync(fileName); for (i = 0; i < files.length; i++) { this.deleteFile(path.join(fileName, files[i])); } fs.rmdirSync(fileName); } else { fs.unlinkSync(fileName); } } } }; return file; }); } if(env === 'rhino') { /** * @license RequireJS Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ //Helper functions to deal with file I/O. /*jslint plusplus: false, strict: false */ /*global java: false, define: false */ define('rhino/file', function () { var file = { backSlashRegExp: /\\/g, getLineSeparator: function () { return file.lineSeparator; }, lineSeparator: java.lang.System.getProperty("line.separator"), //Java String exists: function (fileName) { return (new java.io.File(fileName)).exists(); }, parent: function (fileName) { return file.absPath((new java.io.File(fileName)).getParentFile()); }, normalize: function (fileName) { return file.absPath(fileName); }, isFile: function (path) { return (new java.io.File(path)).isFile(); }, isDirectory: function (path) { return (new java.io.File(path)).isDirectory(); }, /** * Gets the absolute file path as a string, normalized * to using front slashes for path separators. * @param {java.io.File||String} file */ absPath: function (fileObj) { if (typeof fileObj === "string") { fileObj = new java.io.File(fileObj); } return (fileObj.getAbsolutePath() + "").replace(file.backSlashRegExp, "/"); }, getFilteredFileList: function (/*String*/startDir, /*RegExp*/regExpFilters, /*boolean?*/makeUnixPaths, /*boolean?*/startDirIsJavaObject) { //summary: Recurses startDir and finds matches to the files that match regExpFilters.include //and do not match regExpFilters.exclude. Or just one regexp can be passed in for regExpFilters, //and it will be treated as the "include" case. //Ignores files/directories that start with a period (.). var files = [], topDir, regExpInclude, regExpExclude, dirFileArray, i, fileObj, filePath, ok, dirFiles; topDir = startDir; if (!startDirIsJavaObject) { topDir = new java.io.File(startDir); } regExpInclude = regExpFilters.include || regExpFilters; regExpExclude = regExpFilters.exclude || null; if (topDir.exists()) { dirFileArray = topDir.listFiles(); for (i = 0; i < dirFileArray.length; i++) { fileObj = dirFileArray[i]; if (fileObj.isFile()) { filePath = fileObj.getPath(); if (makeUnixPaths) { //Make sure we have a JS string. filePath = String(filePath); if (filePath.indexOf("/") === -1) { filePath = filePath.replace(/\\/g, "/"); } } ok = true; if (regExpInclude) { ok = filePath.match(regExpInclude); } if (ok && regExpExclude) { ok = !filePath.match(regExpExclude); } if (ok && !fileObj.getName().match(/^\./)) { files.push(filePath); } } else if (fileObj.isDirectory() && !fileObj.getName().match(/^\./)) { dirFiles = this.getFilteredFileList(fileObj, regExpFilters, makeUnixPaths, true); files.push.apply(files, dirFiles); } } } return files; //Array }, copyDir: function (/*String*/srcDir, /*String*/destDir, /*RegExp?*/regExpFilter, /*boolean?*/onlyCopyNew) { //summary: copies files from srcDir to destDir using the regExpFilter to determine if the //file should be copied. Returns a list file name strings of the destinations that were copied. regExpFilter = regExpFilter || /\w/; var fileNames = file.getFilteredFileList(srcDir, regExpFilter, true), copiedFiles = [], i, srcFileName, destFileName; for (i = 0; i < fileNames.length; i++) { srcFileName = fileNames[i]; destFileName = srcFileName.replace(srcDir, destDir); if (file.copyFile(srcFileName, destFileName, onlyCopyNew)) { copiedFiles.push(destFileName); } } return copiedFiles.length ? copiedFiles : null; //Array or null }, copyFile: function (/*String*/srcFileName, /*String*/destFileName, /*boolean?*/onlyCopyNew) { //summary: copies srcFileName to destFileName. If onlyCopyNew is set, it only copies the file if //srcFileName is newer than destFileName. Returns a boolean indicating if the copy occurred. var destFile = new java.io.File(destFileName), srcFile, parentDir, srcChannel, destChannel; //logger.trace("Src filename: " + srcFileName); //logger.trace("Dest filename: " + destFileName); //If onlyCopyNew is true, then compare dates and only copy if the src is newer //than dest. if (onlyCopyNew) { srcFile = new java.io.File(srcFileName); if (destFile.exists() && destFile.lastModified() >= srcFile.lastModified()) { return false; //Boolean } } //Make sure destination dir exists. parentDir = destFile.getParentFile(); if (!parentDir.exists()) { if (!parentDir.mkdirs()) { throw "Could not create directory: " + parentDir.getAbsolutePath(); } } //Java's version of copy file. srcChannel = new java.io.FileInputStream(srcFileName).getChannel(); destChannel = new java.io.FileOutputStream(destFileName).getChannel(); destChannel.transferFrom(srcChannel, 0, srcChannel.size()); srcChannel.close(); destChannel.close(); return true; //Boolean }, readFile: function (/*String*/path, /*String?*/encoding) { //A file read function that can deal with BOMs encoding = encoding || "utf-8"; var fileObj = new java.io.File(path), input = new java.io.BufferedReader(new java.io.InputStreamReader(new java.io.FileInputStream(fileObj), encoding)), stringBuffer, line; try { stringBuffer = new java.lang.StringBuffer(); line = input.readLine(); // Byte Order Mark (BOM) - The Unicode Standard, version 3.0, page 324 // http://www.unicode.org/faq/utf_bom.html // Note that when we use utf-8, the BOM should appear as "EF BB BF", but it doesn't due to this bug in the JDK: // http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4508058 if (line && line.length() && line.charAt(0) === 0xfeff) { // Eat the BOM, since we've already found the encoding on this file, // and we plan to concatenating this buffer with others; the BOM should // only appear at the top of a file. line = line.substring(1); } while (line !== null) { stringBuffer.append(line); stringBuffer.append(file.lineSeparator); line = input.readLine(); } //Make sure we return a JavaScript string and not a Java string. return String(stringBuffer.toString()); //String } finally { input.close(); } }, saveUtf8File: function (/*String*/fileName, /*String*/fileContents) { //summary: saves a file using UTF-8 encoding. file.saveFile(fileName, fileContents, "utf-8"); }, saveFile: function (/*String*/fileName, /*String*/fileContents, /*String?*/encoding) { //summary: saves a file. var outFile = new java.io.File(fileName), outWriter, parentDir, os; parentDir = outFile.getAbsoluteFile().getParentFile(); if (!parentDir.exists()) { if (!parentDir.mkdirs()) { throw "Could not create directory: " + parentDir.getAbsolutePath(); } } if (encoding) { outWriter = new java.io.OutputStreamWriter(new java.io.FileOutputStream(outFile), encoding); } else { outWriter = new java.io.OutputStreamWriter(new java.io.FileOutputStream(outFile)); } os = new java.io.BufferedWriter(outWriter); try { os.write(fileContents); } finally { os.close(); } }, deleteFile: function (/*String*/fileName) { //summary: deletes a file or directory if it exists. var fileObj = new java.io.File(fileName), files, i; if (fileObj.exists()) { if (fileObj.isDirectory()) { files = fileObj.listFiles(); for (i = 0; i < files.length; i++) { this.deleteFile(files[i]); } } fileObj["delete"](); } } }; return file; }); } /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint plusplus: false, strict: false */ /*global define: false */ define('lang', function () { var lang = { backSlashRegExp: /\\/g, ostring: Object.prototype.toString, isArray: Array.isArray ? Array.isArray : function (it) { return lang.ostring.call(it) === "[object Array]"; }, /** * Simple function to mix in properties from source into target, * but only if target does not already have a property of the same name. */ mixin: function (target, source, override) { //Use an empty object to avoid other bad JS code that modifies //Object.prototype. var empty = {}, prop; for (prop in source) { if (override || !(prop in target)) { target[prop] = source[prop]; } } }, delegate: (function () { // boodman/crockford delegation w/ cornford optimization function TMP() {} return function (obj, props) { TMP.prototype = obj; var tmp = new TMP(); TMP.prototype = null; if (props) { lang.mixin(tmp, props); } return tmp; // Object }; }()) }; return lang; }); if(env === 'node') { /** * @license RequireJS Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false */ /*global define: false, console: false */ define('node/print', function () { function print(msg) { console.log(msg); } return print; }); } if(env === 'rhino') { /** * @license RequireJS Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false */ /*global define: false, print: false */ define('rhino/print', function () { return print; }); } /** * @license RequireJS Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint nomen: false, strict: false */ /*global define: false */ define('logger', ['env!env/print'], function (print) { var logger = { TRACE: 0, INFO: 1, WARN: 2, ERROR: 3, SILENT: 4, level: 0, logPrefix: "", logLevel: function( level ) { this.level = level; }, trace: function (message) { if (this.level <= this.TRACE) { this._print(message); } }, info: function (message) { if (this.level <= this.INFO) { this._print(message); } }, warn: function (message) { if (this.level <= this.WARN) { this._print(message); } }, error: function (message) { if (this.level <= this.ERROR) { this._print(message); } }, _print: function (message) { this._sysPrint((this.logPrefix ? (this.logPrefix + " ") : "") + message); }, _sysPrint: function (message) { print(message); } }; return logger; }); //Just a blank file to use when building the optimizer with the optimizer, //so that the build does not attempt to inline some env modules, //like Node's fs and path. //Just a blank file to use when building the optimizer with the optimizer, //so that the build does not attempt to inline some env modules, //like Node's fs and path. define('uglifyjs/parse-js', ["require", "exports", "module"], function(require, exports, module) { /*********************************************************************** A JavaScript tokenizer / parser / beautifier / compressor. This version is suitable for Node.js. With minimal changes (the exports stuff) it should work on any JS platform. This file contains the tokenizer/parser. It is a port to JavaScript of parse-js [1], a JavaScript parser library written in Common Lisp by Marijn Haverbeke. Thank you Marijn! [1] http://marijn.haverbeke.nl/parse-js/ Exported functions: - tokenizer(code) -- returns a function. Call the returned function to fetch the next token. - parse(code) -- returns an AST of the given JavaScript code. -------------------------------- (C) --------------------------------- Author: Mihai Bazon http://mihai.bazon.net/blog Distributed under the BSD license: Copyright 2010 (c) Mihai Bazon Based on parse-js (http://marijn.haverbeke.nl/parse-js/). Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ***********************************************************************/ /* -----[ Tokenizer (constants) ]----- */ var KEYWORDS = array_to_hash([ "break", "case", "catch", "const", "continue", "default", "delete", "do", "else", "finally", "for", "function", "if", "in", "instanceof", "new", "return", "switch", "throw", "try", "typeof", "var", "void", "while", "with" ]); var RESERVED_WORDS = array_to_hash([ "abstract", "boolean", "byte", "char", "class", "debugger", "double", "enum", "export", "extends", "final", "float", "goto", "implements", "import", "int", "interface", "long", "native", "package", "private", "protected", "public", "short", "static", "super", "synchronized", "throws", "transient", "volatile" ]); var KEYWORDS_BEFORE_EXPRESSION = array_to_hash([ "return", "new", "delete", "throw", "else", "case" ]); var KEYWORDS_ATOM = array_to_hash([ "false", "null", "true", "undefined" ]); var OPERATOR_CHARS = array_to_hash(characters("+-*&%=<>!?|~^")); var RE_HEX_NUMBER = /^0x[0-9a-f]+$/i; var RE_OCT_NUMBER = /^0[0-7]+$/; var RE_DEC_NUMBER = /^\d*\.?\d*(?:e[+-]?\d*(?:\d\.?|\.?\d)\d*)?$/i; var OPERATORS = array_to_hash([ "in", "instanceof", "typeof", "new", "void", "delete", "++", "--", "+", "-", "!", "~", "&", "|", "^", "*", "/", "%", ">>", "<<", ">>>", "<", ">", "<=", ">=", "==", "===", "!=", "!==", "?", "=", "+=", "-=", "/=", "*=", "%=", ">>=", "<<=", ">>>=", "|=", "^=", "&=", "&&", "||" ]); var WHITESPACE_CHARS = array_to_hash(characters(" \u00a0\n\r\t\f\v\u200b")); 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space_combining_mark: new RegExp("[\\u0903\\u093E-\\u0940\\u0949-\\u094C\\u094E\\u0982\\u0983\\u09BE-\\u09C0\\u09C7\\u09C8\\u09CB\\u09CC\\u09D7\\u0A03\\u0A3E-\\u0A40\\u0A83\\u0ABE-\\u0AC0\\u0AC9\\u0ACB\\u0ACC\\u0B02\\u0B03\\u0B3E\\u0B40\\u0B47\\u0B48\\u0B4B\\u0B4C\\u0B57\\u0BBE\\u0BBF\\u0BC1\\u0BC2\\u0BC6-\\u0BC8\\u0BCA-\\u0BCC\\u0BD7\\u0C01-\\u0C03\\u0C41-\\u0C44\\u0C82\\u0C83\\u0CBE\\u0CC0-\\u0CC4\\u0CC7\\u0CC8\\u0CCA\\u0CCB\\u0CD5\\u0CD6\\u0D02\\u0D03\\u0D3E-\\u0D40\\u0D46-\\u0D48\\u0D4A-\\u0D4C\\u0D57\\u0D82\\u0D83\\u0DCF-\\u0DD1\\u0DD8-\\u0DDF\\u0DF2\\u0DF3\\u0F3E\\u0F3F\\u0F7F\\u102B\\u102C\\u1031\\u1038\\u103B\\u103C\\u1056\\u1057\\u1062-\\u1064\\u1067-\\u106D\\u1083\\u1084\\u1087-\\u108C\\u108F\\u109A-\\u109C\\u17B6\\u17BE-\\u17C5\\u17C7\\u17C8\\u1923-\\u1926\\u1929-\\u192B\\u1930\\u1931\\u1933-\\u1938\\u19B0-\\u19C0\\u19C8\\u19C9\\u1A19-\\u1A1B\\u1A55\\u1A57\\u1A61\\u1A63\\u1A64\\u1A6D-\\u1A72\\u1B04\\u1B35\\u1B3B\\u1B3D-\\u1B41\\u1B43\\u1B44\\u1B82\\u1BA1\\u1BA6\\u1BA7\\u1BAA\\u1C24-\\u1C2B\\u1C34\\u1C35\\u1CE1\\u1CF2\\uA823\\uA824\\uA827\\uA880\\uA881\\uA8B4-\\uA8C3\\uA952\\uA953\\uA983\\uA9B4\\uA9B5\\uA9BA\\uA9BB\\uA9BD-\\uA9C0\\uAA2F\\uAA30\\uAA33\\uAA34\\uAA4D\\uAA7B\\uABE3\\uABE4\\uABE6\\uABE7\\uABE9\\uABEA\\uABEC]"), connector_punctuation: new RegExp("[\\u005F\\u203F\\u2040\\u2054\\uFE33\\uFE34\\uFE4D-\\uFE4F\\uFF3F]") }; function is_letter(ch) { return UNICODE.letter.test(ch); }; function is_digit(ch) { ch = ch.charCodeAt(0); return ch >= 48 && ch <= 57; //XXX: find out if "UnicodeDigit" means something else than 0..9 }; function is_alphanumeric_char(ch) { return is_digit(ch) || is_letter(ch); }; function is_unicode_combining_mark(ch) { return UNICODE.non_spacing_mark.test(ch) || UNICODE.space_combining_mark.test(ch); }; function is_unicode_connector_punctuation(ch) { return UNICODE.connector_punctuation.test(ch); }; function is_identifier_start(ch) { return ch == "$" || ch == "_" || is_letter(ch); }; function is_identifier_char(ch) { return is_identifier_start(ch) || is_unicode_combining_mark(ch) || is_digit(ch) || is_unicode_connector_punctuation(ch) || ch == "\u200c" // zero-width non-joiner || ch == "\u200d" // zero-width joiner (in my ECMA-262 PDF, this is also 200c) ; }; function parse_js_number(num) { if (RE_HEX_NUMBER.test(num)) { return parseInt(num.substr(2), 16); } else if (RE_OCT_NUMBER.test(num)) { return parseInt(num.substr(1), 8); } else if (RE_DEC_NUMBER.test(num)) { return parseFloat(num); } }; function JS_Parse_Error(message, line, col, pos) { this.message = message; this.line = line; this.col = col; this.pos = pos; /* try { ({})(); } catch(ex) { this.stack = ex.stack; }; */ }; JS_Parse_Error.prototype.toString = function() { return this.message + " (line: " + this.line + ", col: " + this.col + ", pos: " + this.pos + ")" + "\n\n" + this.stack; }; function js_error(message, line, col, pos) { throw new JS_Parse_Error(message, line, col, pos); }; function is_token(token, type, val) { return token.type == type && (val == null || token.value == val); }; var EX_EOF = {}; function tokenizer($TEXT) { var S = { text : $TEXT.replace(/\r\n?|[\n\u2028\u2029]/g, "\n").replace(/^\uFEFF/, ''), pos : 0, tokpos : 0, line : 0, tokline : 0, col : 0, tokcol : 0, newline_before : false, regex_allowed : false, comments_before : [] }; function peek() { return S.text.charAt(S.pos); }; function next(signal_eof) { var ch = S.text.charAt(S.pos++); if (signal_eof && !ch) throw EX_EOF; if (ch == "\n") { S.newline_before = true; ++S.line; S.col = 0; } else { ++S.col; } return ch; }; function eof() { return !S.peek(); }; function find(what, signal_eof) { var pos = S.text.indexOf(what, S.pos); if (signal_eof && pos == -1) throw EX_EOF; return pos; }; function start_token() { S.tokline = S.line; S.tokcol = S.col; S.tokpos = S.pos; }; function token(type, value, is_comment) { S.regex_allowed = ((type == "operator" && !HOP(UNARY_POSTFIX, value)) || (type == "keyword" && HOP(KEYWORDS_BEFORE_EXPRESSION, value)) || (type == "punc" && HOP(PUNC_BEFORE_EXPRESSION, value))); var ret = { type : type, value : value, line : S.tokline, col : S.tokcol, pos : S.tokpos, nlb : S.newline_before }; if (!is_comment) { ret.comments_before = S.comments_before; S.comments_before = []; } S.newline_before = false; return ret; }; function skip_whitespace() { while (HOP(WHITESPACE_CHARS, peek())) next(); }; function read_while(pred) { var ret = "", ch = peek(), i = 0; while (ch && pred(ch, i++)) { ret += next(); ch = peek(); } return ret; }; function parse_error(err) { js_error(err, S.tokline, S.tokcol, S.tokpos); }; function read_num(prefix) { var has_e = false, after_e = false, has_x = false, has_dot = prefix == "."; var num = read_while(function(ch, i){ if (ch == "x" || ch == "X") { if (has_x) return false; return has_x = true; } if (!has_x && (ch == "E" || ch == "e")) { if (has_e) return false; return has_e = after_e = true; } if (ch == "-") { if (after_e || (i == 0 && !prefix)) return true; return false; } if (ch == "+") return after_e; after_e = false; if (ch == ".") { if (!has_dot && !has_x) return has_dot = true; return false; } return is_alphanumeric_char(ch); }); if (prefix) num = prefix + num; var valid = parse_js_number(num); if (!isNaN(valid)) { return token("num", valid); } else { parse_error("Invalid syntax: " + num); } }; function read_escaped_char() { var ch = next(true); switch (ch) { case "n" : return "\n"; case "r" : return "\r"; case "t" : return "\t"; case "b" : return "\b"; case "v" : return "\v"; case "f" : return "\f"; case "0" : return "\0"; case "x" : return String.fromCharCode(hex_bytes(2)); case "u" : return String.fromCharCode(hex_bytes(4)); default : return ch; } }; function hex_bytes(n) { var num = 0; for (; n > 0; --n) { var digit = parseInt(next(true), 16); if (isNaN(digit)) parse_error("Invalid hex-character pattern in string"); num = (num << 4) | digit; } return num; }; function read_string() { return with_eof_error("Unterminated string constant", function(){ var quote = next(), ret = ""; for (;;) { var ch = next(true); if (ch == "\\") { // read OctalEscapeSequence (XXX: deprecated if "strict mode") // https://github.com/mishoo/UglifyJS/issues/178 var octal_len = 0, first = null; ch = read_while(function(ch){ if (ch >= "0" && ch <= "7") { if (!first) { first = ch; return ++octal_len; } else if (first <= "3" && octal_len <= 2) return ++octal_len; else if (first >= "4" && octal_len <= 1) return ++octal_len; } return false; }); if (octal_len > 0) ch = String.fromCharCode(parseInt(ch, 8)); else ch = read_escaped_char(); } else if (ch == quote) break; ret += ch; } return token("string", ret); }); }; function read_line_comment() { next(); var i = find("\n"), ret; if (i == -1) { ret = S.text.substr(S.pos); S.pos = S.text.length; } else { ret = S.text.substring(S.pos, i); S.pos = i; } return token("comment1", ret, true); }; function read_multiline_comment() { next(); return with_eof_error("Unterminated multiline comment", function(){ var i = find("*/", true), text = S.text.substring(S.pos, i), tok = token("comment2", text, true); S.pos = i + 2; S.line += text.split("\n").length - 1; S.newline_before = text.indexOf("\n") >= 0; // https://github.com/mishoo/UglifyJS/issues/#issue/100 if (/^@cc_on/i.test(text)) { warn("WARNING: at line " + S.line); warn("*** Found \"conditional comment\": " + text); warn("*** UglifyJS DISCARDS ALL COMMENTS. This means your code might no longer work properly in Internet Explorer."); } return tok; }); }; function read_name() { var backslash = false, name = "", ch; while ((ch = peek()) != null) { if (!backslash) { if (ch == "\\") backslash = true, next(); else if (is_identifier_char(ch)) name += next(); else break; } else { if (ch != "u") parse_error("Expecting UnicodeEscapeSequence -- uXXXX"); ch = read_escaped_char(); if (!is_identifier_char(ch)) parse_error("Unicode char: " + ch.charCodeAt(0) + " is not valid in identifier"); name += ch; backslash = false; } } return name; }; function read_regexp() { return with_eof_error("Unterminated regular expression", function(){ var prev_backslash = false, regexp = "", ch, in_class = false; while ((ch = next(true))) if (prev_backslash) { regexp += "\\" + ch; prev_backslash = false; } else if (ch == "[") { in_class = true; regexp += ch; } else if (ch == "]" && in_class) { in_class = false; regexp += ch; } else if (ch == "/" && !in_class) { break; } else if (ch == "\\") { prev_backslash = true; } else { regexp += ch; } var mods = read_name(); return token("regexp", [ regexp, mods ]); }); }; function read_operator(prefix) { function grow(op) { if (!peek()) return op; var bigger = op + peek(); if (HOP(OPERATORS, bigger)) { next(); return grow(bigger); } else { return op; } }; return token("operator", grow(prefix || next())); }; function handle_slash() { next(); var regex_allowed = S.regex_allowed; switch (peek()) { case "/": S.comments_before.push(read_line_comment()); S.regex_allowed = regex_allowed; return next_token(); case "*": S.comments_before.push(read_multiline_comment()); S.regex_allowed = regex_allowed; return next_token(); } return S.regex_allowed ? read_regexp() : read_operator("/"); }; function handle_dot() { next(); return is_digit(peek()) ? read_num(".") : token("punc", "."); }; function read_word() { var word = read_name(); return !HOP(KEYWORDS, word) ? token("name", word) : HOP(OPERATORS, word) ? token("operator", word) : HOP(KEYWORDS_ATOM, word) ? token("atom", word) : token("keyword", word); }; function with_eof_error(eof_error, cont) { try { return cont(); } catch(ex) { if (ex === EX_EOF) parse_error(eof_error); else throw ex; } }; function next_token(force_regexp) { if (force_regexp) return read_regexp(); skip_whitespace(); start_token(); var ch = peek(); if (!ch) return token("eof"); if (is_digit(ch)) return read_num(); if (ch == '"' || ch == "'") return read_string(); if (HOP(PUNC_CHARS, ch)) return token("punc", next()); if (ch == ".") return handle_dot(); if (ch == "/") return handle_slash(); if (HOP(OPERATOR_CHARS, ch)) return read_operator(); if (ch == "\\" || is_identifier_start(ch)) return read_word(); parse_error("Unexpected character '" + ch + "'"); }; next_token.context = function(nc) { if (nc) S = nc; return S; }; return next_token; }; /* -----[ Parser (constants) ]----- */ var UNARY_PREFIX = array_to_hash([ "typeof", "void", "delete", "--", "++", "!", "~", "-", "+" ]); var UNARY_POSTFIX = array_to_hash([ "--", "++" ]); var ASSIGNMENT = (function(a, ret, i){ while (i < a.length) { ret[a[i]] = a[i].substr(0, a[i].length - 1); i++; } return ret; })( ["+=", "-=", "/=", "*=", "%=", ">>=", "<<=", ">>>=", "|=", "^=", "&="], { "=": true }, 0 ); var PRECEDENCE = (function(a, ret){ for (var i = 0, n = 1; i < a.length; ++i, ++n) { var b = a[i]; for (var j = 0; j < b.length; ++j) { ret[b[j]] = n; } } return ret; })( [ ["||"], ["&&"], ["|"], ["^"], ["&"], ["==", "===", "!=", "!=="], ["<", ">", "<=", ">=", "in", "instanceof"], [">>", "<<", ">>>"], ["+", "-"], ["*", "/", "%"] ], {} ); var STATEMENTS_WITH_LABELS = array_to_hash([ "for", "do", "while", "switch" ]); var ATOMIC_START_TOKEN = array_to_hash([ "atom", "num", "string", "regexp", "name" ]); /* -----[ Parser ]----- */ function NodeWithToken(str, start, end) { this.name = str; this.start = start; this.end = end; }; NodeWithToken.prototype.toString = function() { return this.name; }; function parse($TEXT, exigent_mode, embed_tokens) { var S = { input : typeof $TEXT == "string" ? tokenizer($TEXT, true) : $TEXT, token : null, prev : null, peeked : null, in_function : 0, in_loop : 0, labels : [] }; S.token = next(); function is(type, value) { return is_token(S.token, type, value); }; function peek() { return S.peeked || (S.peeked = S.input()); }; function next() { S.prev = S.token; if (S.peeked) { S.token = S.peeked; S.peeked = null; } else { S.token = S.input(); } return S.token; }; function prev() { return S.prev; }; function croak(msg, line, col, pos) { var ctx = S.input.context(); js_error(msg, line != null ? line : ctx.tokline, col != null ? col : ctx.tokcol, pos != null ? pos : ctx.tokpos); }; function token_error(token, msg) { croak(msg, token.line, token.col); }; function unexpected(token) { if (token == null) token = S.token; token_error(token, "Unexpected token: " + token.type + " (" + token.value + ")"); }; function expect_token(type, val) { if (is(type, val)) { return next(); } token_error(S.token, "Unexpected token " + S.token.type + ", expected " + type); }; function expect(punc) { return expect_token("punc", punc); }; function can_insert_semicolon() { return !exigent_mode && ( S.token.nlb || is("eof") || is("punc", "}") ); }; function semicolon() { if (is("punc", ";")) next(); else if (!can_insert_semicolon()) unexpected(); }; function as() { return slice(arguments); }; function parenthesised() { expect("("); var ex = expression(); expect(")"); return ex; }; function add_tokens(str, start, end) { return str instanceof NodeWithToken ? str : new NodeWithToken(str, start, end); }; function maybe_embed_tokens(parser) { if (embed_tokens) return function() { var start = S.token; var ast = parser.apply(this, arguments); ast[0] = add_tokens(ast[0], start, prev()); return ast; }; else return parser; }; var statement = maybe_embed_tokens(function() { if (is("operator", "/")) { S.peeked = null; S.token = S.input(true); // force regexp } switch (S.token.type) { case "num": case "string": case "regexp": case "operator": case "atom": return simple_statement(); case "name": return is_token(peek(), "punc", ":") ? labeled_statement(prog1(S.token.value, next, next)) : simple_statement(); case "punc": switch (S.token.value) { case "{": return as("block", block_()); case "[": case "(": return simple_statement(); case ";": next(); return as("block"); default: unexpected(); } case "keyword": switch (prog1(S.token.value, next)) { case "break": return break_cont("break"); case "continue": return break_cont("continue"); case "debugger": semicolon(); return as("debugger"); case "do": return (function(body){ expect_token("keyword", "while"); return as("do", prog1(parenthesised, semicolon), body); })(in_loop(statement)); case "for": return for_(); case "function": return function_(true); case "if": return if_(); case "return": if (S.in_function == 0) croak("'return' outside of function"); return as("return", is("punc", ";") ? (next(), null) : can_insert_semicolon() ? null : prog1(expression, semicolon)); case "switch": return as("switch", parenthesised(), switch_block_()); case "throw": return as("throw", prog1(expression, semicolon)); case "try": return try_(); case "var": return prog1(var_, semicolon); case "const": return prog1(const_, semicolon); case "while": return as("while", parenthesised(), in_loop(statement)); case "with": return as("with", parenthesised(), statement()); default: unexpected(); } } }); function labeled_statement(label) { S.labels.push(label); var start = S.token, stat = statement(); if (exigent_mode && !HOP(STATEMENTS_WITH_LABELS, stat[0])) unexpected(start); S.labels.pop(); return as("label", label, stat); }; function simple_statement() { return as("stat", prog1(expression, semicolon)); }; function break_cont(type) { var name; if (!can_insert_semicolon()) { name = is("name") ? S.token.value : null; } if (name != null) { next(); if (!member(name, S.labels)) croak("Label " + name + " without matching loop or statement"); } else if (S.in_loop == 0) croak(type + " not inside a loop or switch"); semicolon(); return as(type, name); }; function for_() { expect("("); var init = null; if (!is("punc", ";")) { init = is("keyword", "var") ? (next(), var_(true)) : expression(true, true); if (is("operator", "in")) return for_in(init); } return regular_for(init); }; function regular_for(init) { expect(";"); var test = is("punc", ";") ? null : expression(); expect(";"); var step = is("punc", ")") ? null : expression(); expect(")"); return as("for", init, test, step, in_loop(statement)); }; function for_in(init) { var lhs = init[0] == "var" ? as("name", init[1][0]) : init; next(); var obj = expression(); expect(")"); return as("for-in", init, lhs, obj, in_loop(statement)); }; var function_ = maybe_embed_tokens(function(in_statement) { var name = is("name") ? prog1(S.token.value, next) : null; if (in_statement && !name) unexpected(); expect("("); return as(in_statement ? "defun" : "function", name, // arguments (function(first, a){ while (!is("punc", ")")) { if (first) first = false; else expect(","); if (!is("name")) unexpected(); a.push(S.token.value); next(); } next(); return a; })(true, []), // body (function(){ ++S.in_function; var loop = S.in_loop; S.in_loop = 0; var a = block_(); --S.in_function; S.in_loop = loop; return a; })()); }); function if_() { var cond = parenthesised(), body = statement(), belse; if (is("keyword", "else")) { next(); belse = statement(); } return as("if", cond, body, belse); }; function block_() { expect("{"); var a = []; while (!is("punc", "}")) { if (is("eof")) unexpected(); a.push(statement()); } next(); return a; }; var switch_block_ = curry(in_loop, function(){ expect("{"); var a = [], cur = null; while (!is("punc", "}")) { if (is("eof")) unexpected(); if (is("keyword", "case")) { next(); cur = []; a.push([ expression(), cur ]); expect(":"); } else if (is("keyword", "default")) { next(); expect(":"); cur = []; a.push([ null, cur ]); } else { if (!cur) unexpected(); cur.push(statement()); } } next(); return a; }); function try_() { var body = block_(), bcatch, bfinally; if (is("keyword", "catch")) { next(); expect("("); if (!is("name")) croak("Name expected"); var name = S.token.value; next(); expect(")"); bcatch = [ name, block_() ]; } if (is("keyword", "finally")) { next(); bfinally = block_(); } if (!bcatch && !bfinally) croak("Missing catch/finally blocks"); return as("try", body, bcatch, bfinally); }; function vardefs(no_in) { var a = []; for (;;) { if (!is("name")) unexpected(); var name = S.token.value; next(); if (is("operator", "=")) { next(); a.push([ name, expression(false, no_in) ]); } else { a.push([ name ]); } if (!is("punc", ",")) break; next(); } return a; }; function var_(no_in) { return as("var", vardefs(no_in)); }; function const_() { return as("const", vardefs()); }; function new_() { var newexp = expr_atom(false), args; if (is("punc", "(")) { next(); args = expr_list(")"); } else { args = []; } return subscripts(as("new", newexp, args), true); }; var expr_atom = maybe_embed_tokens(function(allow_calls) { if (is("operator", "new")) { next(); return new_(); } if (is("punc")) { switch (S.token.value) { case "(": next(); return subscripts(prog1(expression, curry(expect, ")")), allow_calls); case "[": next(); return subscripts(array_(), allow_calls); case "{": next(); return subscripts(object_(), allow_calls); } unexpected(); } if (is("keyword", "function")) { next(); return subscripts(function_(false), allow_calls); } if (HOP(ATOMIC_START_TOKEN, S.token.type)) { var atom = S.token.type == "regexp" ? as("regexp", S.token.value[0], S.token.value[1]) : as(S.token.type, S.token.value); return subscripts(prog1(atom, next), allow_calls); } unexpected(); }); function expr_list(closing, allow_trailing_comma, allow_empty) { var first = true, a = []; while (!is("punc", closing)) { if (first) first = false; else expect(","); if (allow_trailing_comma && is("punc", closing)) break; if (is("punc", ",") && allow_empty) { a.push([ "atom", "undefined" ]); } else { a.push(expression(false)); } } next(); return a; }; function array_() { return as("array", expr_list("]", !exigent_mode, true)); }; function object_() { var first = true, a = []; while (!is("punc", "}")) { if (first) first = false; else expect(","); if (!exigent_mode && is("punc", "}")) // allow trailing comma break; var type = S.token.type; var name = as_property_name(); if (type == "name" && (name == "get" || name == "set") && !is("punc", ":")) { a.push([ as_name(), function_(false), name ]); } else { expect(":"); a.push([ name, expression(false) ]); } } next(); return as("object", a); }; function as_property_name() { switch (S.token.type) { case "num": case "string": return prog1(S.token.value, next); } return as_name(); }; function as_name() { switch (S.token.type) { case "name": case "operator": case "keyword": case "atom": return prog1(S.token.value, next); default: unexpected(); } }; function subscripts(expr, allow_calls) { if (is("punc", ".")) { next(); return subscripts(as("dot", expr, as_name()), allow_calls); } if (is("punc", "[")) { next(); return subscripts(as("sub", expr, prog1(expression, curry(expect, "]"))), allow_calls); } if (allow_calls && is("punc", "(")) { next(); return subscripts(as("call", expr, expr_list(")")), true); } return expr; }; function maybe_unary(allow_calls) { if (is("operator") && HOP(UNARY_PREFIX, S.token.value)) { return make_unary("unary-prefix", prog1(S.token.value, next), maybe_unary(allow_calls)); } var val = expr_atom(allow_calls); while (is("operator") && HOP(UNARY_POSTFIX, S.token.value) && !S.token.nlb) { val = make_unary("unary-postfix", S.token.value, val); next(); } return val; }; function make_unary(tag, op, expr) { if ((op == "++" || op == "--") && !is_assignable(expr)) croak("Invalid use of " + op + " operator"); return as(tag, op, expr); }; function expr_op(left, min_prec, no_in) { var op = is("operator") ? S.token.value : null; if (op && op == "in" && no_in) op = null; var prec = op != null ? PRECEDENCE[op] : null; if (prec != null && prec > min_prec) { next(); var right = expr_op(maybe_unary(true), prec, no_in); return expr_op(as("binary", op, left, right), min_prec, no_in); } return left; }; function expr_ops(no_in) { return expr_op(maybe_unary(true), 0, no_in); }; function maybe_conditional(no_in) { var expr = expr_ops(no_in); if (is("operator", "?")) { next(); var yes = expression(false); expect(":"); return as("conditional", expr, yes, expression(false, no_in)); } return expr; }; function is_assignable(expr) { if (!exigent_mode) return true; switch (expr[0]) { case "dot": case "sub": case "new": case "call": return true; case "name": return expr[1] != "this"; } }; function maybe_assign(no_in) { var left = maybe_conditional(no_in), val = S.token.value; if (is("operator") && HOP(ASSIGNMENT, val)) { if (is_assignable(left)) { next(); return as("assign", ASSIGNMENT[val], left, maybe_assign(no_in)); } croak("Invalid assignment"); } return left; }; var expression = maybe_embed_tokens(function(commas, no_in) { if (arguments.length == 0) commas = true; var expr = maybe_assign(no_in); if (commas && is("punc", ",")) { next(); return as("seq", expr, expression(true, no_in)); } return expr; }); function in_loop(cont) { try { ++S.in_loop; return cont(); } finally { --S.in_loop; } }; return as("toplevel", (function(a){ while (!is("eof")) a.push(statement()); return a; })([])); }; /* -----[ Utilities ]----- */ function curry(f) { var args = slice(arguments, 1); return function() { return f.apply(this, args.concat(slice(arguments))); }; }; function prog1(ret) { if (ret instanceof Function) ret = ret(); for (var i = 1, n = arguments.length; --n > 0; ++i) arguments[i](); return ret; }; function array_to_hash(a) { var ret = {}; for (var i = 0; i < a.length; ++i) ret[a[i]] = true; return ret; }; function slice(a, start) { return Array.prototype.slice.call(a, start == null ? 0 : start); }; function characters(str) { return str.split(""); }; function member(name, array) { for (var i = array.length; --i >= 0;) if (array[i] === name) return true; return false; }; function HOP(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }; var warn = function() {}; /* -----[ Exports ]----- */ exports.tokenizer = tokenizer; exports.parse = parse; exports.slice = slice; exports.curry = curry; exports.member = member; exports.array_to_hash = array_to_hash; exports.PRECEDENCE = PRECEDENCE; exports.KEYWORDS_ATOM = KEYWORDS_ATOM; exports.RESERVED_WORDS = RESERVED_WORDS; exports.KEYWORDS = KEYWORDS; exports.ATOMIC_START_TOKEN = ATOMIC_START_TOKEN; exports.OPERATORS = OPERATORS; exports.is_alphanumeric_char = is_alphanumeric_char; exports.set_logger = function(logger) { warn = logger; }; }); define('uglifyjs/squeeze-more', ["require", "exports", "module", "./parse-js", "./process"], function(require, exports, module) { var jsp = require("./parse-js"), pro = require("./process"), slice = jsp.slice, member = jsp.member, PRECEDENCE = jsp.PRECEDENCE, OPERATORS = jsp.OPERATORS; function ast_squeeze_more(ast) { var w = pro.ast_walker(), walk = w.walk; return w.with_walkers({ "call": function(expr, args) { if (expr[0] == "dot" && expr[2] == "toString" && args.length == 0) { // foo.toString() ==> foo+"" return [ "binary", "+", expr[1], [ "string", "" ]]; } } }, function() { return walk(ast); }); }; exports.ast_squeeze_more = ast_squeeze_more; });define('uglifyjs/process', ["require", "exports", "module", "./parse-js", "./squeeze-more"], function(require, exports, module) { /*********************************************************************** A JavaScript tokenizer / parser / beautifier / compressor. This version is suitable for Node.js. With minimal changes (the exports stuff) it should work on any JS platform. This file implements some AST processors. They work on data built by parse-js. Exported functions: - ast_mangle(ast, options) -- mangles the variable/function names in the AST. Returns an AST. - ast_squeeze(ast) -- employs various optimizations to make the final generated code even smaller. Returns an AST. - gen_code(ast, options) -- generates JS code from the AST. Pass true (or an object, see the code for some options) as second argument to get "pretty" (indented) code. -------------------------------- (C) --------------------------------- Author: Mihai Bazon http://mihai.bazon.net/blog Distributed under the BSD license: Copyright 2010 (c) Mihai Bazon Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ***********************************************************************/ var jsp = require("./parse-js"), slice = jsp.slice, member = jsp.member, PRECEDENCE = jsp.PRECEDENCE, OPERATORS = jsp.OPERATORS; /* -----[ helper for AST traversal ]----- */ function ast_walker(ast) { function _vardefs(defs) { return [ this[0], MAP(defs, function(def){ var a = [ def[0] ]; if (def.length > 1) a[1] = walk(def[1]); return a; }) ]; }; function _block(statements) { var out = [ this[0] ]; if (statements != null) out.push(MAP(statements, walk)); return out; }; var walkers = { "string": function(str) { return [ this[0], str ]; }, "num": function(num) { return [ this[0], num ]; }, "name": function(name) { return [ this[0], name ]; }, "toplevel": function(statements) { return [ this[0], MAP(statements, walk) ]; }, "block": _block, "splice": _block, "var": _vardefs, "const": _vardefs, "try": function(t, c, f) { return [ this[0], MAP(t, walk), c != null ? [ c[0], MAP(c[1], walk) ] : null, f != null ? MAP(f, walk) : null ]; }, "throw": function(expr) { return [ this[0], walk(expr) ]; }, "new": function(ctor, args) { return [ this[0], walk(ctor), MAP(args, walk) ]; }, "switch": function(expr, body) { return [ this[0], walk(expr), MAP(body, function(branch){ return [ branch[0] ? walk(branch[0]) : null, MAP(branch[1], walk) ]; }) ]; }, "break": function(label) { return [ this[0], label ]; }, "continue": function(label) { return [ this[0], label ]; }, "conditional": function(cond, t, e) { return [ this[0], walk(cond), walk(t), walk(e) ]; }, "assign": function(op, lvalue, rvalue) { return [ this[0], op, walk(lvalue), walk(rvalue) ]; }, "dot": function(expr) { return [ this[0], walk(expr) ].concat(slice(arguments, 1)); }, "call": function(expr, args) { return [ this[0], walk(expr), MAP(args, walk) ]; }, "function": function(name, args, body) { return [ this[0], name, args.slice(), MAP(body, walk) ]; }, "defun": function(name, args, body) { return [ this[0], name, args.slice(), MAP(body, walk) ]; }, "if": function(conditional, t, e) { return [ this[0], walk(conditional), walk(t), walk(e) ]; }, "for": function(init, cond, step, block) { return [ this[0], walk(init), walk(cond), walk(step), walk(block) ]; }, "for-in": function(vvar, key, hash, block) { return [ this[0], walk(vvar), walk(key), walk(hash), walk(block) ]; }, "while": function(cond, block) { return [ this[0], walk(cond), walk(block) ]; }, "do": function(cond, block) { return [ this[0], walk(cond), walk(block) ]; }, "return": function(expr) { return [ this[0], walk(expr) ]; }, "binary": function(op, left, right) { return [ this[0], op, walk(left), walk(right) ]; }, "unary-prefix": function(op, expr) { return [ this[0], op, walk(expr) ]; }, "unary-postfix": function(op, expr) { return [ this[0], op, walk(expr) ]; }, "sub": function(expr, subscript) { return [ this[0], walk(expr), walk(subscript) ]; }, "object": function(props) { return [ this[0], MAP(props, function(p){ return p.length == 2 ? [ p[0], walk(p[1]) ] : [ p[0], walk(p[1]), p[2] ]; // get/set-ter }) ]; }, "regexp": function(rx, mods) { return [ this[0], rx, mods ]; }, "array": function(elements) { return [ this[0], MAP(elements, walk) ]; }, "stat": function(stat) { return [ this[0], walk(stat) ]; }, "seq": function() { return [ this[0] ].concat(MAP(slice(arguments), walk)); }, "label": function(name, block) { return [ this[0], name, walk(block) ]; }, "with": function(expr, block) { return [ this[0], walk(expr), walk(block) ]; }, "atom": function(name) { return [ this[0], name ]; } }; var user = {}; var stack = []; function walk(ast) { if (ast == null) return null; try { stack.push(ast); var type = ast[0]; var gen = user[type]; if (gen) { var ret = gen.apply(ast, ast.slice(1)); if (ret != null) return ret; } gen = walkers[type]; return gen.apply(ast, ast.slice(1)); } finally { stack.pop(); } }; function with_walkers(walkers, cont){ var save = {}, i; for (i in walkers) if (HOP(walkers, i)) { save[i] = user[i]; user[i] = walkers[i]; } var ret = cont(); for (i in save) if (HOP(save, i)) { if (!save[i]) delete user[i]; else user[i] = save[i]; } return ret; }; return { walk: walk, with_walkers: with_walkers, parent: function() { return stack[stack.length - 2]; // last one is current node }, stack: function() { return stack; } }; }; /* -----[ Scope and mangling ]----- */ function Scope(parent) { this.names = {}; // names defined in this scope this.mangled = {}; // mangled names (orig.name => mangled) this.rev_mangled = {}; // reverse lookup (mangled => orig.name) this.cname = -1; // current mangled name this.refs = {}; // names referenced from this scope this.uses_with = false; // will become TRUE if with() is detected in this or any subscopes this.uses_eval = false; // will become TRUE if eval() is detected in this or any subscopes this.parent = parent; // parent scope this.children = []; // sub-scopes if (parent) { this.level = parent.level + 1; parent.children.push(this); } else { this.level = 0; } }; var base54 = (function(){ var DIGITS = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ$_"; return function(num) { var ret = ""; do { ret = DIGITS.charAt(num % 54) + ret; num = Math.floor(num / 54); } while (num > 0); return ret; }; })(); Scope.prototype = { has: function(name) { for (var s = this; s; s = s.parent) if (HOP(s.names, name)) return s; }, has_mangled: function(mname) { for (var s = this; s; s = s.parent) if (HOP(s.rev_mangled, mname)) return s; }, toJSON: function() { return { names: this.names, uses_eval: this.uses_eval, uses_with: this.uses_with }; }, next_mangled: function() { // we must be careful that the new mangled name: // // 1. doesn't shadow a mangled name from a parent // scope, unless we don't reference the original // name from this scope OR from any sub-scopes! // This will get slow. // // 2. doesn't shadow an original name from a parent // scope, in the event that the name is not mangled // in the parent scope and we reference that name // here OR IN ANY SUBSCOPES! // // 3. doesn't shadow a name that is referenced but not // defined (possibly global defined elsewhere). for (;;) { var m = base54(++this.cname), prior; // case 1. prior = this.has_mangled(m); if (prior && this.refs[prior.rev_mangled[m]] === prior) continue; // case 2. prior = this.has(m); if (prior && prior !== this && this.refs[m] === prior && !prior.has_mangled(m)) continue; // case 3. if (HOP(this.refs, m) && this.refs[m] == null) continue; // I got "do" once. :-/ if (!is_identifier(m)) continue; return m; } }, set_mangle: function(name, m) { this.rev_mangled[m] = name; return this.mangled[name] = m; }, get_mangled: function(name, newMangle) { if (this.uses_eval || this.uses_with) return name; // no mangle if eval or with is in use var s = this.has(name); if (!s) return name; // not in visible scope, no mangle if (HOP(s.mangled, name)) return s.mangled[name]; // already mangled in this scope if (!newMangle) return name; // not found and no mangling requested return s.set_mangle(name, s.next_mangled()); }, define: function(name) { if (name != null) return this.names[name] = name; } }; function ast_add_scope(ast) { var current_scope = null; var w = ast_walker(), walk = w.walk; var having_eval = []; function with_new_scope(cont) { current_scope = new Scope(current_scope); var ret = current_scope.body = cont(); ret.scope = current_scope; current_scope = current_scope.parent; return ret; }; function define(name) { return current_scope.define(name); }; function reference(name) { current_scope.refs[name] = true; }; function _lambda(name, args, body) { var is_defun = this[0] == "defun"; return [ this[0], is_defun ? define(name) : name, args, with_new_scope(function(){ if (!is_defun) define(name); MAP(args, define); return MAP(body, walk); })]; }; return with_new_scope(function(){ // process AST var ret = w.with_walkers({ "function": _lambda, "defun": _lambda, "with": function(expr, block) { for (var s = current_scope; s; s = s.parent) s.uses_with = true; }, "var": function(defs) { MAP(defs, function(d){ define(d[0]) }); }, "const": function(defs) { MAP(defs, function(d){ define(d[0]) }); }, "try": function(t, c, f) { if (c != null) return [ this[0], MAP(t, walk), [ define(c[0]), MAP(c[1], walk) ], f != null ? MAP(f, walk) : null ]; }, "name": function(name) { if (name == "eval") having_eval.push(current_scope); reference(name); } }, function(){ return walk(ast); }); // the reason why we need an additional pass here is // that names can be used prior to their definition. // scopes where eval was detected and their parents // are marked with uses_eval, unless they define the // "eval" name. MAP(having_eval, function(scope){ if (!scope.has("eval")) while (scope) { scope.uses_eval = true; scope = scope.parent; } }); // for referenced names it might be useful to know // their origin scope. current_scope here is the // toplevel one. function fixrefs(scope, i) { // do children first; order shouldn't matter for (i = scope.children.length; --i >= 0;) fixrefs(scope.children[i]); for (i in scope.refs) if (HOP(scope.refs, i)) { // find origin scope and propagate the reference to origin for (var origin = scope.has(i), s = scope; s; s = s.parent) { s.refs[i] = origin; if (s === origin) break; } } }; fixrefs(current_scope); return ret; }); }; /* -----[ mangle names ]----- */ function ast_mangle(ast, options) { var w = ast_walker(), walk = w.walk, scope; options = options || {}; function get_mangled(name, newMangle) { if (!options.toplevel && !scope.parent) return name; // don't mangle toplevel if (options.except && member(name, options.except)) return name; return scope.get_mangled(name, newMangle); }; function get_define(name) { if (options.defines) { // we always lookup a defined symbol for the current scope FIRST, so declared // vars trump a DEFINE symbol, but if no such var is found, then match a DEFINE value if (!scope.has(name)) { if (HOP(options.defines, name)) { return options.defines[name]; } } return null; } }; function _lambda(name, args, body) { var is_defun = this[0] == "defun", extra; if (name) { if (is_defun) name = get_mangled(name); else { extra = {}; if (!(scope.uses_eval || scope.uses_with)) name = extra[name] = scope.next_mangled(); else extra[name] = name; } } body = with_scope(body.scope, function(){ args = MAP(args, function(name){ return get_mangled(name) }); return MAP(body, walk); }, extra); return [ this[0], name, args, body ]; }; function with_scope(s, cont, extra) { var _scope = scope; scope = s; if (extra) for (var i in extra) if (HOP(extra, i)) { s.set_mangle(i, extra[i]); } for (var i in s.names) if (HOP(s.names, i)) { get_mangled(i, true); } var ret = cont(); ret.scope = s; scope = _scope; return ret; }; function _vardefs(defs) { return [ this[0], MAP(defs, function(d){ return [ get_mangled(d[0]), walk(d[1]) ]; }) ]; }; return w.with_walkers({ "function": _lambda, "defun": function() { // move function declarations to the top when // they are not in some block. var ast = _lambda.apply(this, arguments); switch (w.parent()[0]) { case "toplevel": case "function": case "defun": return MAP.at_top(ast); } return ast; }, "var": _vardefs, "const": _vardefs, "name": function(name) { return get_define(name) || [ this[0], get_mangled(name) ]; }, "try": function(t, c, f) { return [ this[0], MAP(t, walk), c != null ? [ get_mangled(c[0]), MAP(c[1], walk) ] : null, f != null ? MAP(f, walk) : null ]; }, "toplevel": function(body) { var self = this; return with_scope(self.scope, function(){ return [ self[0], MAP(body, walk) ]; }); } }, function() { return walk(ast_add_scope(ast)); }); }; /* -----[ - compress foo["bar"] into foo.bar, - remove block brackets {} where possible - join consecutive var declarations - various optimizations for IFs: - if (cond) foo(); else bar(); ==> cond?foo():bar(); - if (cond) foo(); ==> cond&&foo(); - if (foo) return bar(); else return baz(); ==> return foo?bar():baz(); // also for throw - if (foo) return bar(); else something(); ==> {if(foo)return bar();something()} ]----- */ var warn = function(){}; function best_of(ast1, ast2) { return gen_code(ast1).length > gen_code(ast2[0] == "stat" ? ast2[1] : ast2).length ? ast2 : ast1; }; function last_stat(b) { if (b[0] == "block" && b[1] && b[1].length > 0) return b[1][b[1].length - 1]; return b; } function aborts(t) { if (t) { t = last_stat(t); if (t[0] == "return" || t[0] == "break" || t[0] == "continue" || t[0] == "throw") return true; } }; function boolean_expr(expr) { return ( (expr[0] == "unary-prefix" && member(expr[1], [ "!", "delete" ])) || (expr[0] == "binary" && member(expr[1], [ "in", "instanceof", "==", "!=", "===", "!==", "<", "<=", ">=", ">" ])) || (expr[0] == "binary" && member(expr[1], [ "&&", "||" ]) && boolean_expr(expr[2]) && boolean_expr(expr[3])) || (expr[0] == "conditional" && boolean_expr(expr[2]) && boolean_expr(expr[3])) || (expr[0] == "assign" && expr[1] === true && boolean_expr(expr[3])) || (expr[0] == "seq" && boolean_expr(expr[expr.length - 1])) ); }; function make_conditional(c, t, e) { var make_real_conditional = function() { if (c[0] == "unary-prefix" && c[1] == "!") { return e ? [ "conditional", c[2], e, t ] : [ "binary", "||", c[2], t ]; } else { return e ? [ "conditional", c, t, e ] : [ "binary", "&&", c, t ]; } }; // shortcut the conditional if the expression has a constant value return when_constant(c, function(ast, val){ warn_unreachable(val ? e : t); return (val ? t : e); }, make_real_conditional); }; function empty(b) { return !b || (b[0] == "block" && (!b[1] || b[1].length == 0)); }; function is_string(node) { return (node[0] == "string" || node[0] == "unary-prefix" && node[1] == "typeof" || node[0] == "binary" && node[1] == "+" && (is_string(node[2]) || is_string(node[3]))); }; var when_constant = (function(){ var $NOT_CONSTANT = {}; // this can only evaluate constant expressions. If it finds anything // not constant, it throws $NOT_CONSTANT. function evaluate(expr) { switch (expr[0]) { case "string": case "num": return expr[1]; case "name": case "atom": switch (expr[1]) { case "true": return true; case "false": return false; } break; case "unary-prefix": switch (expr[1]) { case "!": return !evaluate(expr[2]); case "typeof": return typeof evaluate(expr[2]); case "~": return ~evaluate(expr[2]); case "-": return -evaluate(expr[2]); case "+": return +evaluate(expr[2]); } break; case "binary": var left = expr[2], right = expr[3]; switch (expr[1]) { case "&&" : return evaluate(left) && evaluate(right); case "||" : return evaluate(left) || evaluate(right); case "|" : return evaluate(left) | evaluate(right); case "&" : return evaluate(left) & evaluate(right); case "^" : return evaluate(left) ^ evaluate(right); case "+" : return evaluate(left) + evaluate(right); case "*" : return evaluate(left) * evaluate(right); case "/" : return evaluate(left) / evaluate(right); case "-" : return evaluate(left) - evaluate(right); case "<<" : return evaluate(left) << evaluate(right); case ">>" : return evaluate(left) >> evaluate(right); case ">>>" : return evaluate(left) >>> evaluate(right); case "==" : return evaluate(left) == evaluate(right); case "===" : return evaluate(left) === evaluate(right); case "!=" : return evaluate(left) != evaluate(right); case "!==" : return evaluate(left) !== evaluate(right); case "<" : return evaluate(left) < evaluate(right); case "<=" : return evaluate(left) <= evaluate(right); case ">" : return evaluate(left) > evaluate(right); case ">=" : return evaluate(left) >= evaluate(right); case "in" : return evaluate(left) in evaluate(right); case "instanceof" : return evaluate(left) instanceof evaluate(right); } } throw $NOT_CONSTANT; }; return function(expr, yes, no) { try { var val = evaluate(expr), ast; switch (typeof val) { case "string": ast = [ "string", val ]; break; case "number": ast = [ "num", val ]; break; case "boolean": ast = [ "name", String(val) ]; break; default: throw new Error("Can't handle constant of type: " + (typeof val)); } return yes.call(expr, ast, val); } catch(ex) { if (ex === $NOT_CONSTANT) { if (expr[0] == "binary" && (expr[1] == "===" || expr[1] == "!==") && ((is_string(expr[2]) && is_string(expr[3])) || (boolean_expr(expr[2]) && boolean_expr(expr[3])))) { expr[1] = expr[1].substr(0, 2); } else if (no && expr[0] == "binary" && (expr[1] == "||" || expr[1] == "&&")) { // the whole expression is not constant but the lval may be... try { var lval = evaluate(expr[2]); expr = ((expr[1] == "&&" && (lval ? expr[3] : lval)) || (expr[1] == "||" && (lval ? lval : expr[3])) || expr); } catch(ex2) { // IGNORE... lval is not constant } } return no ? no.call(expr, expr) : null; } else throw ex; } }; })(); function warn_unreachable(ast) { if (!empty(ast)) warn("Dropping unreachable code: " + gen_code(ast, true)); }; function prepare_ifs(ast) { var w = ast_walker(), walk = w.walk; // In this first pass, we rewrite ifs which abort with no else with an // if-else. For example: // // if (x) { // blah(); // return y; // } // foobar(); // // is rewritten into: // // if (x) { // blah(); // return y; // } else { // foobar(); // } function redo_if(statements) { statements = MAP(statements, walk); for (var i = 0; i < statements.length; ++i) { var fi = statements[i]; if (fi[0] != "if") continue; if (fi[3] && walk(fi[3])) continue; var t = walk(fi[2]); if (!aborts(t)) continue; var conditional = walk(fi[1]); var e_body = statements.slice(i + 1); var e; if (e_body.length == 1) e = e_body[0]; else e = [ "block", e_body ]; var ret = statements.slice(0, i).concat([ [ fi[0], // "if" conditional, // conditional t, // then e // else ] ]); return redo_if(ret); } return statements; }; function redo_if_lambda(name, args, body) { body = redo_if(body); return [ this[0], name, args.slice(), body ]; }; function redo_if_block(statements) { var out = [ this[0] ]; if (statements != null) out.push(redo_if(statements)); return out; }; return w.with_walkers({ "defun": redo_if_lambda, "function": redo_if_lambda, "block": redo_if_block, "splice": redo_if_block, "toplevel": function(statements) { return [ this[0], redo_if(statements) ]; }, "try": function(t, c, f) { return [ this[0], redo_if(t), c != null ? [ c[0], redo_if(c[1]) ] : null, f != null ? redo_if(f) : null ]; } }, function() { return walk(ast); }); }; function ast_squeeze(ast, options) { options = defaults(options, { make_seqs : true, dead_code : true, keep_comps : true, no_warnings : false }); var w = ast_walker(), walk = w.walk, scope; function negate(c) { var not_c = [ "unary-prefix", "!", c ]; switch (c[0]) { case "unary-prefix": return c[1] == "!" && boolean_expr(c[2]) ? c[2] : not_c; case "seq": c = slice(c); c[c.length - 1] = negate(c[c.length - 1]); return c; case "conditional": return best_of(not_c, [ "conditional", c[1], negate(c[2]), negate(c[3]) ]); case "binary": var op = c[1], left = c[2], right = c[3]; if (!options.keep_comps) switch (op) { case "<=" : return [ "binary", ">", left, right ]; case "<" : return [ "binary", ">=", left, right ]; case ">=" : return [ "binary", "<", left, right ]; case ">" : return [ "binary", "<=", left, right ]; } switch (op) { case "==" : return [ "binary", "!=", left, right ]; case "!=" : return [ "binary", "==", left, right ]; case "===" : return [ "binary", "!==", left, right ]; case "!==" : return [ "binary", "===", left, right ]; case "&&" : return best_of(not_c, [ "binary", "||", negate(left), negate(right) ]); case "||" : return best_of(not_c, [ "binary", "&&", negate(left), negate(right) ]); } break; } return not_c; }; function with_scope(s, cont) { var _scope = scope; scope = s; var ret = cont(); ret.scope = s; scope = _scope; return ret; }; function rmblock(block) { if (block != null && block[0] == "block" && block[1]) { if (block[1].length == 1) block = block[1][0]; else if (block[1].length == 0) block = [ "block" ]; } return block; }; function _lambda(name, args, body) { var is_defun = this[0] == "defun"; body = with_scope(body.scope, function(){ var ret = tighten(MAP(body, walk), "lambda"); if (!is_defun && name && !HOP(scope.refs, name)) name = null; return ret; }); return [ this[0], name, args, body ]; }; // we get here for blocks that have been already transformed. // this function does a few things: // 1. discard useless blocks // 2. join consecutive var declarations // 3. remove obviously dead code // 4. transform consecutive statements using the comma operator // 5. if block_type == "lambda" and it detects constructs like if(foo) return ... - rewrite like if (!foo) { ... } function tighten(statements, block_type) { statements = statements.reduce(function(a, stat){ if (stat[0] == "block") { if (stat[1]) { a.push.apply(a, stat[1]); } } else { a.push(stat); } return a; }, []); statements = (function(a, prev){ statements.forEach(function(cur){ if (prev && ((cur[0] == "var" && prev[0] == "var") || (cur[0] == "const" && prev[0] == "const"))) { prev[1] = prev[1].concat(cur[1]); } else { a.push(cur); prev = cur; } }); return a; })([]); if (options.dead_code) statements = (function(a, has_quit){ statements.forEach(function(st){ if (has_quit) { if (member(st[0], [ "function", "defun" , "var", "const" ])) { a.push(st); } else if (!options.no_warnings) warn_unreachable(st); } else { a.push(st); if (member(st[0], [ "return", "throw", "break", "continue" ])) has_quit = true; } }); return a; })([]); if (options.make_seqs) statements = (function(a, prev) { statements.forEach(function(cur){ if (prev && prev[0] == "stat" && cur[0] == "stat") { prev[1] = [ "seq", prev[1], cur[1] ]; } else { a.push(cur); prev = cur; } }); return a; })([]); if (block_type == "lambda") statements = (function(i, a, stat){ while (i < statements.length) { stat = statements[i++]; if (stat[0] == "if" && !stat[3]) { if (stat[2][0] == "return" && stat[2][1] == null) { a.push(make_if(negate(stat[1]), [ "block", statements.slice(i) ])); break; } var last = last_stat(stat[2]); if (last[0] == "return" && last[1] == null) { a.push(make_if(stat[1], [ "block", stat[2][1].slice(0, -1) ], [ "block", statements.slice(i) ])); break; } } a.push(stat); } return a; })(0, []); return statements; }; function make_if(c, t, e) { return when_constant(c, function(ast, val){ if (val) { warn_unreachable(e); return t; } else { warn_unreachable(t); return e; } }, function() { return make_real_if(c, t, e); }); }; function make_real_if(c, t, e) { c = walk(c); t = walk(t); e = walk(e); if (empty(t)) { c = negate(c); t = e; e = null; } else if (empty(e)) { e = null; } else { // if we have both else and then, maybe it makes sense to switch them? (function(){ var a = gen_code(c); var n = negate(c); var b = gen_code(n); if (b.length < a.length) { var tmp = t; t = e; e = tmp; c = n; } })(); } if (empty(e) && empty(t)) return [ "stat", c ]; var ret = [ "if", c, t, e ]; if (t[0] == "if" && empty(t[3]) && empty(e)) { ret = best_of(ret, walk([ "if", [ "binary", "&&", c, t[1] ], t[2] ])); } else if (t[0] == "stat") { if (e) { if (e[0] == "stat") { ret = best_of(ret, [ "stat", make_conditional(c, t[1], e[1]) ]); } } else { ret = best_of(ret, [ "stat", make_conditional(c, t[1]) ]); } } else if (e && t[0] == e[0] && (t[0] == "return" || t[0] == "throw") && t[1] && e[1]) { ret = best_of(ret, [ t[0], make_conditional(c, t[1], e[1] ) ]); } else if (e && aborts(t)) { ret = [ [ "if", c, t ] ]; if (e[0] == "block") { if (e[1]) ret = ret.concat(e[1]); } else { ret.push(e); } ret = walk([ "block", ret ]); } else if (t && aborts(e)) { ret = [ [ "if", negate(c), e ] ]; if (t[0] == "block") { if (t[1]) ret = ret.concat(t[1]); } else { ret.push(t); } ret = walk([ "block", ret ]); } return ret; }; function _do_while(cond, body) { return when_constant(cond, function(cond, val){ if (!val) { warn_unreachable(body); return [ "block" ]; } else { return [ "for", null, null, null, walk(body) ]; } }); }; ast = prepare_ifs(ast); ast = ast_add_scope(ast); return w.with_walkers({ "sub": function(expr, subscript) { if (subscript[0] == "string") { var name = subscript[1]; if (is_identifier(name)) return [ "dot", walk(expr), name ]; else if (/^[1-9][0-9]*$/.test(name) || name === "0") return [ "sub", walk(expr), [ "num", parseInt(name, 10) ] ]; } }, "if": make_if, "toplevel": function(body) { return [ "toplevel", with_scope(this.scope, function(){ return tighten(MAP(body, walk)); }) ]; }, "switch": function(expr, body) { var last = body.length - 1; return [ "switch", walk(expr), MAP(body, function(branch, i){ var block = tighten(MAP(branch[1], walk)); if (i == last && block.length > 0) { var node = block[block.length - 1]; if (node[0] == "break" && !node[1]) block.pop(); } return [ branch[0] ? walk(branch[0]) : null, block ]; }) ]; }, "function": _lambda, "defun": _lambda, "block": function(body) { if (body) return rmblock([ "block", tighten(MAP(body, walk)) ]); }, "binary": function(op, left, right) { return when_constant([ "binary", op, walk(left), walk(right) ], function yes(c){ return best_of(walk(c), this); }, function no() { return this; }); }, "conditional": function(c, t, e) { return make_conditional(walk(c), walk(t), walk(e)); }, "try": function(t, c, f) { return [ "try", tighten(MAP(t, walk)), c != null ? [ c[0], tighten(MAP(c[1], walk)) ] : null, f != null ? tighten(MAP(f, walk)) : null ]; }, "unary-prefix": function(op, expr) { expr = walk(expr); var ret = [ "unary-prefix", op, expr ]; if (op == "!") ret = best_of(ret, negate(expr)); return when_constant(ret, function(ast, val){ return walk(ast); // it's either true or false, so minifies to !0 or !1 }, function() { return ret }); }, "name": function(name) { switch (name) { case "true": return [ "unary-prefix", "!", [ "num", 0 ]]; case "false": return [ "unary-prefix", "!", [ "num", 1 ]]; } }, "new": function(ctor, args) { if (ctor[0] == "name" && ctor[1] == "Array" && !scope.has("Array")) { if (args.length != 1) { return [ "array", args ]; } else { return [ "call", [ "name", "Array" ], args ]; } } }, "call": function(expr, args) { if (expr[0] == "name" && expr[1] == "Array" && args.length != 1 && !scope.has("Array")) { return [ "array", args ]; } }, "while": _do_while }, function() { return walk(ast); }); }; /* -----[ re-generate code from the AST ]----- */ var DOT_CALL_NO_PARENS = jsp.array_to_hash([ "name", "array", "object", "string", "dot", "sub", "call", "regexp" ]); function make_string(str, ascii_only) { var dq = 0, sq = 0; str = str.replace(/[\\\b\f\n\r\t\x22\x27\u2028\u2029]/g, function(s){ switch (s) { case "\\": return "\\\\"; case "\b": return "\\b"; case "\f": return "\\f"; case "\n": return "\\n"; case "\r": return "\\r"; case "\t": return "\\t"; case "\u2028": return "\\u2028"; case "\u2029": return "\\u2029"; case '"': ++dq; return '"'; case "'": ++sq; return "'"; } return s; }); if (ascii_only) str = to_ascii(str); if (dq > sq) return "'" + str.replace(/\x27/g, "\\'") + "'"; else return '"' + str.replace(/\x22/g, '\\"') + '"'; }; function to_ascii(str) { return str.replace(/[\u0080-\uffff]/g, function(ch) { var code = ch.charCodeAt(0).toString(16); while (code.length < 4) code = "0" + code; return "\\u" + code; }); }; var SPLICE_NEEDS_BRACKETS = jsp.array_to_hash([ "if", "while", "do", "for", "for-in", "with" ]); function gen_code(ast, options) { options = defaults(options, { indent_start : 0, indent_level : 4, quote_keys : false, space_colon : false, beautify : false, ascii_only : false, inline_script: false }); var beautify = !!options.beautify; var indentation = 0, newline = beautify ? "\n" : "", space = beautify ? " " : ""; function encode_string(str) { var ret = make_string(str, options.ascii_only); if (options.inline_script) ret = ret.replace(/<\x2fscript([>/\t\n\f\r ])/gi, "<\\/script$1"); return ret; }; function make_name(name) { name = name.toString(); if (options.ascii_only) name = to_ascii(name); return name; }; function indent(line) { if (line == null) line = ""; if (beautify) line = repeat_string(" ", options.indent_start + indentation * options.indent_level) + line; return line; }; function with_indent(cont, incr) { if (incr == null) incr = 1; indentation += incr; try { return cont.apply(null, slice(arguments, 1)); } finally { indentation -= incr; } }; function add_spaces(a) { if (beautify) return a.join(" "); var b = []; for (var i = 0; i < a.length; ++i) { var next = a[i + 1]; b.push(a[i]); if (next && ((/[a-z0-9_\x24]$/i.test(a[i].toString()) && /^[a-z0-9_\x24]/i.test(next.toString())) || (/[\+\-]$/.test(a[i].toString()) && /^[\+\-]/.test(next.toString())))) { b.push(" "); } } return b.join(""); }; function add_commas(a) { return a.join("," + space); }; function parenthesize(expr) { var gen = make(expr); for (var i = 1; i < arguments.length; ++i) { var el = arguments[i]; if ((el instanceof Function && el(expr)) || expr[0] == el) return "(" + gen + ")"; } return gen; }; function best_of(a) { if (a.length == 1) { return a[0]; } if (a.length == 2) { var b = a[1]; a = a[0]; return a.length <= b.length ? a : b; } return best_of([ a[0], best_of(a.slice(1)) ]); }; function needs_parens(expr) { if (expr[0] == "function" || expr[0] == "object") { // dot/call on a literal function requires the // function literal itself to be parenthesized // only if it's the first "thing" in a // statement. This means that the parent is // "stat", but it could also be a "seq" and // we're the first in this "seq" and the // parent is "stat", and so on. Messy stuff, // but it worths the trouble. var a = slice($stack), self = a.pop(), p = a.pop(); while (p) { if (p[0] == "stat") return true; if (((p[0] == "seq" || p[0] == "call" || p[0] == "dot" || p[0] == "sub" || p[0] == "conditional") && p[1] === self) || ((p[0] == "binary" || p[0] == "assign" || p[0] == "unary-postfix") && p[2] === self)) { self = p; p = a.pop(); } else { return false; } } } return !HOP(DOT_CALL_NO_PARENS, expr[0]); }; function make_num(num) { var str = num.toString(10), a = [ str.replace(/^0\./, ".") ], m; if (Math.floor(num) === num) { a.push("0x" + num.toString(16).toLowerCase(), // probably pointless "0" + num.toString(8)); // same. if ((m = /^(.*?)(0+)$/.exec(num))) { a.push(m[1] + "e" + m[2].length); } } else if ((m = /^0?\.(0+)(.*)$/.exec(num))) { a.push(m[2] + "e-" + (m[1].length + m[2].length), str.substr(str.indexOf("."))); } return best_of(a); }; var generators = { "string": encode_string, "num": make_num, "name": make_name, "toplevel": function(statements) { return make_block_statements(statements) .join(newline + newline); }, "splice": function(statements) { var parent = $stack[$stack.length - 2][0]; if (HOP(SPLICE_NEEDS_BRACKETS, parent)) { // we need block brackets in this case return make_block.apply(this, arguments); } else { return MAP(make_block_statements(statements, true), function(line, i) { // the first line is already indented return i > 0 ? indent(line) : line; }).join(newline); } }, "block": make_block, "var": function(defs) { return "var " + add_commas(MAP(defs, make_1vardef)) + ";"; }, "const": function(defs) { return "const " + add_commas(MAP(defs, make_1vardef)) + ";"; }, "try": function(tr, ca, fi) { var out = [ "try", make_block(tr) ]; if (ca) out.push("catch", "(" + ca[0] + ")", make_block(ca[1])); if (fi) out.push("finally", make_block(fi)); return add_spaces(out); }, "throw": function(expr) { return add_spaces([ "throw", make(expr) ]) + ";"; }, "new": function(ctor, args) { args = args.length > 0 ? "(" + add_commas(MAP(args, make)) + ")" : ""; return add_spaces([ "new", parenthesize(ctor, "seq", "binary", "conditional", "assign", function(expr){ var w = ast_walker(), has_call = {}; try { w.with_walkers({ "call": function() { throw has_call }, "function": function() { return this } }, function(){ w.walk(expr); }); } catch(ex) { if (ex === has_call) return true; throw ex; } }) + args ]); }, "switch": function(expr, body) { return add_spaces([ "switch", "(" + make(expr) + ")", make_switch_block(body) ]); }, "break": function(label) { var out = "break"; if (label != null) out += " " + make_name(label); return out + ";"; }, "continue": function(label) { var out = "continue"; if (label != null) out += " " + make_name(label); return out + ";"; }, "conditional": function(co, th, el) { return add_spaces([ parenthesize(co, "assign", "seq", "conditional"), "?", parenthesize(th, "seq"), ":", parenthesize(el, "seq") ]); }, "assign": function(op, lvalue, rvalue) { if (op && op !== true) op += "="; else op = "="; return add_spaces([ make(lvalue), op, parenthesize(rvalue, "seq") ]); }, "dot": function(expr) { var out = make(expr), i = 1; if (expr[0] == "num") { if (!/\./.test(expr[1])) out += "."; } else if (needs_parens(expr)) out = "(" + out + ")"; while (i < arguments.length) out += "." + make_name(arguments[i++]); return out; }, "call": function(func, args) { var f = make(func); if (needs_parens(func)) f = "(" + f + ")"; return f + "(" + add_commas(MAP(args, function(expr){ return parenthesize(expr, "seq"); })) + ")"; }, "function": make_function, "defun": make_function, "if": function(co, th, el) { var out = [ "if", "(" + make(co) + ")", el ? make_then(th) : make(th) ]; if (el) { out.push("else", make(el)); } return add_spaces(out); }, "for": function(init, cond, step, block) { var out = [ "for" ]; init = (init != null ? make(init) : "").replace(/;*\s*$/, ";" + space); cond = (cond != null ? make(cond) : "").replace(/;*\s*$/, ";" + space); step = (step != null ? make(step) : "").replace(/;*\s*$/, ""); var args = init + cond + step; if (args == "; ; ") args = ";;"; out.push("(" + args + ")", make(block)); return add_spaces(out); }, "for-in": function(vvar, key, hash, block) { return add_spaces([ "for", "(" + (vvar ? make(vvar).replace(/;+$/, "") : make(key)), "in", make(hash) + ")", make(block) ]); }, "while": function(condition, block) { return add_spaces([ "while", "(" + make(condition) + ")", make(block) ]); }, "do": function(condition, block) { return add_spaces([ "do", make(block), "while", "(" + make(condition) + ")" ]) + ";"; }, "return": function(expr) { var out = [ "return" ]; if (expr != null) out.push(make(expr)); return add_spaces(out) + ";"; }, "binary": function(operator, lvalue, rvalue) { var left = make(lvalue), right = make(rvalue); // XXX: I'm pretty sure other cases will bite here. // we need to be smarter. // adding parens all the time is the safest bet. if (member(lvalue[0], [ "assign", "conditional", "seq" ]) || lvalue[0] == "binary" && PRECEDENCE[operator] > PRECEDENCE[lvalue[1]]) { left = "(" + left + ")"; } if (member(rvalue[0], [ "assign", "conditional", "seq" ]) || rvalue[0] == "binary" && PRECEDENCE[operator] >= PRECEDENCE[rvalue[1]] && !(rvalue[1] == operator && member(operator, [ "&&", "||", "*" ]))) { right = "(" + right + ")"; } else if (!beautify && options.inline_script && (operator == "<" || operator == "<<") && rvalue[0] == "regexp" && /^script/i.test(rvalue[1])) { right = " " + right; } return add_spaces([ left, operator, right ]); }, "unary-prefix": function(operator, expr) { var val = make(expr); if (!(expr[0] == "num" || (expr[0] == "unary-prefix" && !HOP(OPERATORS, operator + expr[1])) || !needs_parens(expr))) val = "(" + val + ")"; return operator + (jsp.is_alphanumeric_char(operator.charAt(0)) ? " " : "") + val; }, "unary-postfix": function(operator, expr) { var val = make(expr); if (!(expr[0] == "num" || (expr[0] == "unary-postfix" && !HOP(OPERATORS, operator + expr[1])) || !needs_parens(expr))) val = "(" + val + ")"; return val + operator; }, "sub": function(expr, subscript) { var hash = make(expr); if (needs_parens(expr)) hash = "(" + hash + ")"; return hash + "[" + make(subscript) + "]"; }, "object": function(props) { if (props.length == 0) return "{}"; return "{" + newline + with_indent(function(){ return MAP(props, function(p){ if (p.length == 3) { // getter/setter. The name is in p[0], the arg.list in p[1][2], the // body in p[1][3] and type ("get" / "set") in p[2]. return indent(make_function(p[0], p[1][2], p[1][3], p[2])); } var key = p[0], val = make(p[1]); if (options.quote_keys) { key = encode_string(key); } else if ((typeof key == "number" || !beautify && +key + "" == key) && parseFloat(key) >= 0) { key = make_num(+key); } else if (!is_identifier(key)) { key = encode_string(key); } return indent(add_spaces(beautify && options.space_colon ? [ key, ":", val ] : [ key + ":", val ])); }).join("," + newline); }) + newline + indent("}"); }, "regexp": function(rx, mods) { return "/" + rx + "/" + mods; }, "array": function(elements) { if (elements.length == 0) return "[]"; return add_spaces([ "[", add_commas(MAP(elements, function(el){ if (!beautify && el[0] == "atom" && el[1] == "undefined") return ""; return parenthesize(el, "seq"); })), "]" ]); }, "stat": function(stmt) { return make(stmt).replace(/;*\s*$/, ";"); }, "seq": function() { return add_commas(MAP(slice(arguments), make)); }, "label": function(name, block) { return add_spaces([ make_name(name), ":", make(block) ]); }, "with": function(expr, block) { return add_spaces([ "with", "(" + make(expr) + ")", make(block) ]); }, "atom": function(name) { return make_name(name); } }; // The squeezer replaces "block"-s that contain only a single // statement with the statement itself; technically, the AST // is correct, but this can create problems when we output an // IF having an ELSE clause where the THEN clause ends in an // IF *without* an ELSE block (then the outer ELSE would refer // to the inner IF). This function checks for this case and // adds the block brackets if needed. function make_then(th) { if (th[0] == "do") { // https://github.com/mishoo/UglifyJS/issues/#issue/57 // IE croaks with "syntax error" on code like this: // if (foo) do ... while(cond); else ... // we need block brackets around do/while return make([ "block", [ th ]]); } var b = th; while (true) { var type = b[0]; if (type == "if") { if (!b[3]) // no else, we must add the block return make([ "block", [ th ]]); b = b[3]; } else if (type == "while" || type == "do") b = b[2]; else if (type == "for" || type == "for-in") b = b[4]; else break; } return make(th); }; function make_function(name, args, body, keyword) { var out = keyword || "function"; if (name) { out += " " + make_name(name); } out += "(" + add_commas(MAP(args, make_name)) + ")"; return add_spaces([ out, make_block(body) ]); }; function make_block_statements(statements, noindent) { for (var a = [], last = statements.length - 1, i = 0; i <= last; ++i) { var stat = statements[i]; var code = make(stat); if (code != ";") { if (!beautify && i == last) { if ((stat[0] == "while" && empty(stat[2])) || (member(stat[0], [ "for", "for-in"] ) && empty(stat[4])) || (stat[0] == "if" && empty(stat[2]) && !stat[3]) || (stat[0] == "if" && stat[3] && empty(stat[3]))) { code = code.replace(/;*\s*$/, ";"); } else { code = code.replace(/;+\s*$/, ""); } } a.push(code); } } return noindent ? a : MAP(a, indent); }; function make_switch_block(body) { var n = body.length; if (n == 0) return "{}"; return "{" + newline + MAP(body, function(branch, i){ var has_body = branch[1].length > 0, code = with_indent(function(){ return indent(branch[0] ? add_spaces([ "case", make(branch[0]) + ":" ]) : "default:"); }, 0.5) + (has_body ? newline + with_indent(function(){ return make_block_statements(branch[1]).join(newline); }) : ""); if (!beautify && has_body && i < n - 1) code += ";"; return code; }).join(newline) + newline + indent("}"); }; function make_block(statements) { if (!statements) return ";"; if (statements.length == 0) return "{}"; return "{" + newline + with_indent(function(){ return make_block_statements(statements).join(newline); }) + newline + indent("}"); }; function make_1vardef(def) { var name = def[0], val = def[1]; if (val != null) name = add_spaces([ make_name(name), "=", parenthesize(val, "seq") ]); return name; }; var $stack = []; function make(node) { var type = node[0]; var gen = generators[type]; if (!gen) throw new Error("Can't find generator for \"" + type + "\""); $stack.push(node); var ret = gen.apply(type, node.slice(1)); $stack.pop(); return ret; }; return make(ast); }; function split_lines(code, max_line_length) { var splits = [ 0 ]; jsp.parse(function(){ var next_token = jsp.tokenizer(code); var last_split = 0; var prev_token; function current_length(tok) { return tok.pos - last_split; }; function split_here(tok) { last_split = tok.pos; splits.push(last_split); }; function custom(){ var tok = next_token.apply(this, arguments); out: { if (prev_token) { if (prev_token.type == "keyword") break out; } if (current_length(tok) > max_line_length) { switch (tok.type) { case "keyword": case "atom": case "name": case "punc": split_here(tok); break out; } } } prev_token = tok; return tok; }; custom.context = function() { return next_token.context.apply(this, arguments); }; return custom; }()); return splits.map(function(pos, i){ return code.substring(pos, splits[i + 1] || code.length); }).join("\n"); }; /* -----[ Utilities ]----- */ function repeat_string(str, i) { if (i <= 0) return ""; if (i == 1) return str; var d = repeat_string(str, i >> 1); d += d; if (i & 1) d += str; return d; }; function defaults(args, defs) { var ret = {}; if (args === true) args = {}; for (var i in defs) if (HOP(defs, i)) { ret[i] = (args && HOP(args, i)) ? args[i] : defs[i]; } return ret; }; function is_identifier(name) { return /^[a-z_$][a-z0-9_$]*$/i.test(name) && name != "this" && !HOP(jsp.KEYWORDS_ATOM, name) && !HOP(jsp.RESERVED_WORDS, name) && !HOP(jsp.KEYWORDS, name); }; function HOP(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }; // some utilities var MAP; (function(){ MAP = function(a, f, o) { var ret = []; for (var i = 0; i < a.length; ++i) { var val = f.call(o, a[i], i); if (val instanceof AtTop) ret.unshift(val.v); else ret.push(val); } return ret; }; MAP.at_top = function(val) { return new AtTop(val) }; function AtTop(val) { this.v = val }; })(); /* -----[ Exports ]----- */ exports.ast_walker = ast_walker; exports.ast_mangle = ast_mangle; exports.ast_squeeze = ast_squeeze; exports.gen_code = gen_code; exports.ast_add_scope = ast_add_scope; exports.set_logger = function(logger) { warn = logger }; exports.make_string = make_string; exports.split_lines = split_lines; exports.MAP = MAP; // keep this last! exports.ast_squeeze_more = require("./squeeze-more").ast_squeeze_more; }); define('uglifyjs/index', ["require", "exports", "module", "./parse-js", "./process"], function(require, exports, module) { //convienence function(src, [options]); function uglify(orig_code, options){ options || (options = {}); var jsp = uglify.parser; var pro = uglify.uglify; var ast = jsp.parse(orig_code, options.strict_semicolons); // parse code and get the initial AST ast = pro.ast_mangle(ast, options.mangle_options); // get a new AST with mangled names ast = pro.ast_squeeze(ast, options.squeeze_options); // get an AST with compression optimizations var final_code = pro.gen_code(ast, options.gen_options); // compressed code here return final_code; }; uglify.parser = require("./parse-js"); uglify.uglify = require("./process"); module.exports = uglify }); /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint plusplus: false, strict: false */ /*global define: false */ define('parse', ['uglifyjs/index'], function (uglify) { var parser = uglify.parser, processor = uglify.uglify, ostring = Object.prototype.toString, isArray; if (Array.isArray) { isArray = Array.isArray; } else { isArray = function (it) { return ostring.call(it) === "[object Array]"; }; } /** * Determines if the AST node is an array literal */ function isArrayLiteral(node) { return node[0] === 'array'; } /** * Determines if the AST node is an object literal */ function isObjectLiteral(node) { return node[0] === 'object'; } /** * Converts a regular JS array of strings to an AST node that * represents that array. * @param {Array} ary * @param {Node} an AST node that represents an array of strings. */ function toAstArray(ary) { var output = [ 'array', [] ], i, item; for (i = 0; (item = ary[i]); i++) { output[1].push([ 'string', item ]); } return output; } /** * Validates a node as being an object literal (like for i18n bundles) * or an array literal with just string members. If an array literal, * only return array members that are full strings. So the caller of * this function should use the return value as the new value for the * node. * * This function does not need to worry about comments, they are not * present in this AST. * * @param {Node} node an AST node. * * @returns {Node} an AST node to use for the valid dependencies. * If null is returned, then it means the input node was not a valid * dependency. */ function validateDeps(node) { var newDeps = ['array', []], arrayArgs, i, dep; if (!node) { return null; } if (isObjectLiteral(node) || node[0] === 'function') { return node; } //Dependencies can be an object literal or an array. if (!isArrayLiteral(node)) { return null; } arrayArgs = node[1]; for (i = 0; i < arrayArgs.length; i++) { dep = arrayArgs[i]; if (dep[0] === 'string') { newDeps[1].push(dep); } } return newDeps[1].length ? newDeps : null; } /** * Main parse function. Returns a string of any valid require or define/require.def * calls as part of one JavaScript source string. * @param {String} fileName * @param {String} fileContents * @returns {String} JS source string or null, if no require or define/require.def * calls are found. */ function parse(fileName, fileContents) { //Set up source input var matches = [], result = null, astRoot = parser.parse(fileContents); parse.recurse(astRoot, function () { var parsed = parse.callToString.apply(parse, arguments); if (parsed) { matches.push(parsed); } }); if (matches.length) { result = matches.join("\n"); } return result; } //Add some private methods to object for use in derived objects. parse.isArray = isArray; parse.isObjectLiteral = isObjectLiteral; parse.isArrayLiteral = isArrayLiteral; /** * Handles parsing a file recursively for require calls. * @param {Array} parentNode the AST node to start with. * @param {Function} onMatch function to call on a parse match. */ parse.recurse = function (parentNode, onMatch) { var i, node; if (isArray(parentNode)) { for (i = 0; i < parentNode.length; i++) { node = parentNode[i]; if (isArray(node)) { this.parseNode(node, onMatch); this.recurse(node, onMatch); } } } }; /** * Determines if the file defines require(). * @param {String} fileName * @param {String} fileContents * @returns {Boolean} */ parse.definesRequire = function (fileName, fileContents) { var astRoot = parser.parse(fileContents); return this.nodeHasRequire(astRoot); }; /** * Finds require("") calls inside a CommonJS anonymous module wrapped in a * define/require.def(function(require, exports, module){}) wrapper. These dependencies * will be added to a modified define() call that lists the dependencies * on the outside of the function. * @param {String} fileName * @param {String} fileContents * @returns {Array} an array of module names that are dependencies. Always * returns an array, but could be of length zero. */ parse.getAnonDeps = function (fileName, fileContents) { var astRoot = parser.parse(fileContents), defFunc = this.findAnonRequireDefCallback(astRoot); return parse.getAnonDepsFromNode(defFunc); }; /** * Finds require("") calls inside a CommonJS anonymous module wrapped * in a define function, given an AST node for the definition function. * @param {Node} node the AST node for the definition function. * @returns {Array} and array of dependency names. Can be of zero length. */ parse.getAnonDepsFromNode = function (node) { var deps = [], funcArgLength; if (node) { this.findRequireDepNames(node, deps); //If no deps, still add the standard CommonJS require, exports, module, //in that order, to the deps, but only if specified as function args. //In particular, if exports is used, it is favored over the return //value of the function, so only add it if asked. funcArgLength = node[2] && node[2].length; if (funcArgLength) { deps = (funcArgLength > 1 ? ["require", "exports", "module"] : ["require"]).concat(deps); } } return deps; }; /** * Finds the function in require.def or define(function (require, exports, module){}); * @param {Array} node * @returns {Boolean} */ parse.findAnonRequireDefCallback = function (node) { var callback, i, n, call, args; if (isArray(node)) { if (node[0] === 'call') { call = node[1]; args = node[2]; if ((call[0] === 'name' && call[1] === 'define') || (call[0] === 'dot' && call[1][1] === 'require' && call[2] === 'def')) { //There should only be one argument and it should be a function. if (args.length === 1 && args[0][0] === 'function') { return args[0]; } } } //Check child nodes for (i = 0; i < node.length; i++) { n = node[i]; if ((callback = this.findAnonRequireDefCallback(n))) { return callback; } } } return null; }; /** * Finds all dependencies specified in dependency arrays and inside * simplified commonjs wrappers. * @param {String} fileName * @param {String} fileContents * * @returns {Array} an array of dependency strings. The dependencies * have not been normalized, they may be relative IDs. */ parse.findDependencies = function (fileName, fileContents) { //This is a litle bit inefficient, it ends up with two uglifyjs parser //calls. Can revisit later, but trying to build out larger functional //pieces first. var dependencies = parse.getAnonDeps(fileName, fileContents), astRoot = parser.parse(fileContents), i, dep; parse.recurse(astRoot, function (callName, config, name, deps) { //Normalize the input args. if (name && isArrayLiteral(name)) { deps = name; name = null; } if (!(deps = validateDeps(deps)) || !isArrayLiteral(deps)) { return; } for (i = 0; (dep = deps[1][i]); i++) { dependencies.push(dep[1]); } }); return dependencies; }; parse.findRequireDepNames = function (node, deps) { var moduleName, i, n, call, args; if (isArray(node)) { if (node[0] === 'call') { call = node[1]; args = node[2]; if (call[0] === 'name' && call[1] === 'require') { moduleName = args[0]; if (moduleName[0] === 'string') { deps.push(moduleName[1]); } } } //Check child nodes for (i = 0; i < node.length; i++) { n = node[i]; this.findRequireDepNames(n, deps); } } }; /** * Determines if a given node contains a require() definition. * @param {Array} node * @returns {Boolean} */ parse.nodeHasRequire = function (node) { if (this.isDefineNode(node)) { return true; } if (isArray(node)) { for (var i = 0, n; i < node.length; i++) { n = node[i]; if (this.nodeHasRequire(n)) { return true; } } } return false; }; /** * Is the given node the actual definition of define(). Actually uses * the definition of define.amd to find require. * @param {Array} node * @returns {Boolean} */ parse.isDefineNode = function (node) { //Actually look for the define.amd = assignment, since //that is more indicative of RequireJS vs a plain require definition. var assign; if (!node) { return null; } if (node[0] === 'assign' && node[1] === true) { assign = node[2]; if (assign[0] === 'dot' && assign[1][0] === 'name' && assign[1][1] === 'define' && assign[2] === 'amd') { return true; } } return false; }; function optionalString(node) { var str = null; if (node) { str = parse.nodeToString(node); } return str; } /** * Convert a require/require.def/define call to a string if it is a valid * call via static analysis of dependencies. * @param {String} callName the name of call (require or define) * @param {Array} the config node inside the call * @param {Array} the name node inside the call * @param {Array} the deps node inside the call */ parse.callToString = function (callName, config, name, deps) { //If name is an array, it means it is an anonymous module, //so adjust args appropriately. An anonymous module could //have a FUNCTION as the name type, but just ignore those //since we just want to find dependencies. var configString, nameString, depString; if (name && isArrayLiteral(name)) { deps = name; name = null; } if (!(deps = validateDeps(deps))) { return null; } //Only serialize the call name, config, module name and dependencies, //otherwise could get local variable names for module value. configString = config && isObjectLiteral(config) && optionalString(config); nameString = optionalString(name); depString = optionalString(deps); return callName + "(" + (configString ? configString : "") + (nameString ? (configString ? "," : "") + nameString : "") + (depString ? (configString || nameString ? "," : "") + depString : "") + ");"; }; /** * Determines if a specific node is a valid require or define/require.def call. * @param {Array} node * @param {Function} onMatch a function to call when a match is found. * It is passed the match name, and the config, name, deps possible args. * The config, name and deps args are not normalized. * * @returns {String} a JS source string with the valid require/define call. * Otherwise null. */ parse.parseNode = function (node, onMatch) { var call, name, config, deps, args, cjsDeps; if (!isArray(node)) { return null; } if (node[0] === 'call') { call = node[1]; args = node[2]; if (call) { if (call[0] === 'name' && call[1] === 'require') { //It is a plain require() call. config = args[0]; deps = args[1]; if (isArrayLiteral(config)) { deps = config; config = null; } if (!(deps = validateDeps(deps))) { return null; } return onMatch("require", null, null, deps); } else if ((call[0] === 'name' && call[1] === 'define') || (call[0] === 'dot' && call[1][1] === 'require' && call[2] === 'def')) { //A define or require.def call name = args[0]; deps = args[1]; //Only allow define calls that match what is expected //in an AMD call: //* first arg should be string, array, function or object //* second arg optional, or array, function or object. //This helps weed out calls to a non-AMD define, but it is //not completely robust. Someone could create a define //function that still matches this shape, but this is the //best that is possible, and at least allows UglifyJS, //which does create its own internal define in one file, //to be inlined. if (((name[0] === 'string' || isArrayLiteral(name) || name[0] === 'function' || isObjectLiteral(name))) && (!deps || isArrayLiteral(deps) || deps[0] === 'function' || isObjectLiteral(deps))) { //If first arg is a function, could be a commonjs wrapper, //look inside for commonjs dependencies. if (name && name[0] === 'function') { cjsDeps = parse.getAnonDepsFromNode(name); if (cjsDeps.length) { name = toAstArray(cjsDeps); } } return onMatch("define", null, name, deps); } } } } return null; }; /** * Converts an AST node into a JS source string. Does not maintain formatting * or even comments from original source, just returns valid JS source. * @param {Array} node * @returns {String} a JS source string. */ parse.nodeToString = function (node) { return processor.gen_code(node, true); }; return parse; }); /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint regexp: false, strict: false */ /*global define: false */ define('pragma', function () { function Temp() {} function create(obj, mixin) { Temp.prototype = obj; var temp = new Temp(), prop; //Avoid any extra memory hanging around Temp.prototype = null; if (mixin) { for (prop in mixin) { if (mixin.hasOwnProperty(prop) && !(prop in temp)) { temp[prop] = mixin[prop]; } } } return temp; // Object } var pragma = { conditionalRegExp: /(exclude|include)Start\s*\(\s*["'](\w+)["']\s*,(.*)\)/, useStrictRegExp: /['"]use strict['"];/g, hasRegExp: /has\s*\(\s*['"]([^'"]+)['"]\)/g, nsRegExp: /(^|[^\.])(requirejs|require|define)\s*\(/, apiDefRegExp: /var requirejs, require, define;/, removeStrict: function (contents, config) { return config.useStrict ? contents : contents.replace(pragma.useStrictRegExp, ''); }, namespace: function (fileContents, ns, onLifecycleName) { if (ns) { //Namespace require/define calls fileContents = fileContents.replace(pragma.nsRegExp, '$1' + ns + '.$2('); //Check for require.js with the require/define definitions if (pragma.apiDefRegExp.test(fileContents) && fileContents.indexOf("if (typeof " + ns + " === 'undefined')") === -1) { //Wrap the file contents in a typeof check, and a function //to contain the API globals. fileContents = "var " + ns + ";(function () { if (typeof " + ns + " === 'undefined') {\n" + ns + ' = {};\n' + fileContents + "\n}\n" + ns + ".requirejs = requirejs;" + ns + ".require = require;" + ns + ".define = define;\n" + "}());"; } } return fileContents; }, /** * processes the fileContents for some //>> conditional statements */ process: function (fileName, fileContents, config, onLifecycleName) { /*jslint evil: true */ var foundIndex = -1, startIndex = 0, lineEndIndex, conditionLine, matches, type, marker, condition, isTrue, endRegExp, endMatches, endMarkerIndex, shouldInclude, startLength, lifecycleHas, lifecyclePragmas, pragmas = config.pragmas, hasConfig = config.has, //Legacy arg defined to help in dojo conversion script. Remove later //when dojo no longer needs conversion: kwArgs = pragmas; //Mix in a specific lifecycle scoped object, to allow targeting //some pragmas/has tests to only when files are saved, or at different //lifecycle events. Do not bother with kwArgs in this section, since //the old dojo kwArgs were for all points in the build lifecycle. if (onLifecycleName) { lifecyclePragmas = config['pragmas' + onLifecycleName]; lifecycleHas = config['has' + onLifecycleName]; if (lifecyclePragmas) { pragmas = create(pragmas || {}, lifecyclePragmas); } if (lifecycleHas) { hasConfig = create(hasConfig || {}, lifecycleHas); } } //Replace has references if desired if (hasConfig) { fileContents = fileContents.replace(pragma.hasRegExp, function (match, test) { if (test in hasConfig) { return !!hasConfig[test]; } return match; }); } //Do namespacing if (onLifecycleName === 'OnSave' && config.namespace) { fileContents = pragma.namespace(fileContents, config.namespace, onLifecycleName); } //If pragma work is not desired, skip it. if (config.skipPragmas) { return pragma.removeStrict(fileContents, config); } while ((foundIndex = fileContents.indexOf("//>>", startIndex)) !== -1) { //Found a conditional. Get the conditional line. lineEndIndex = fileContents.indexOf("\n", foundIndex); if (lineEndIndex === -1) { lineEndIndex = fileContents.length - 1; } //Increment startIndex past the line so the next conditional search can be done. startIndex = lineEndIndex + 1; //Break apart the conditional. conditionLine = fileContents.substring(foundIndex, lineEndIndex + 1); matches = conditionLine.match(pragma.conditionalRegExp); if (matches) { type = matches[1]; marker = matches[2]; condition = matches[3]; isTrue = false; //See if the condition is true. try { isTrue = !!eval("(" + condition + ")"); } catch (e) { throw "Error in file: " + fileName + ". Conditional comment: " + conditionLine + " failed with this error: " + e; } //Find the endpoint marker. endRegExp = new RegExp('\\/\\/\\>\\>\\s*' + type + 'End\\(\\s*[\'"]' + marker + '[\'"]\\s*\\)', "g"); endMatches = endRegExp.exec(fileContents.substring(startIndex, fileContents.length)); if (endMatches) { endMarkerIndex = startIndex + endRegExp.lastIndex - endMatches[0].length; //Find the next line return based on the match position. lineEndIndex = fileContents.indexOf("\n", endMarkerIndex); if (lineEndIndex === -1) { lineEndIndex = fileContents.length - 1; } //Should we include the segment? shouldInclude = ((type === "exclude" && !isTrue) || (type === "include" && isTrue)); //Remove the conditional comments, and optionally remove the content inside //the conditional comments. startLength = startIndex - foundIndex; fileContents = fileContents.substring(0, foundIndex) + (shouldInclude ? fileContents.substring(startIndex, endMarkerIndex) : "") + fileContents.substring(lineEndIndex + 1, fileContents.length); //Move startIndex to foundIndex, since that is the new position in the file //where we need to look for more conditionals in the next while loop pass. startIndex = foundIndex; } else { throw "Error in file: " + fileName + ". Cannot find end marker for conditional comment: " + conditionLine; } } } return pragma.removeStrict(fileContents, config); } }; return pragma; }); if(env === 'node') { /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false */ /*global define: false */ define('node/optimize', {}); } if(env === 'rhino') { /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint strict: false, plusplus: false */ /*global define: false, java: false, Packages: false */ define('rhino/optimize', ['logger'], function (logger) { //Add .reduce to Rhino so UglifyJS can run in Rhino, //inspired by https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/reduce //but rewritten for brevity, and to be good enough for use by UglifyJS. if (!Array.prototype.reduce) { Array.prototype.reduce = function (fn /*, initialValue */) { var i = 0, length = this.length, accumulator; if (arguments.length >= 2) { accumulator = arguments[1]; } else { do { if (i in this) { accumulator = this[i++]; break; } } while (true); } for (; i < length; i++) { if (i in this) { accumulator = fn.call(undefined, accumulator, this[i], i, this); } } return accumulator; }; } var JSSourceFilefromCode, optimize; //Bind to Closure compiler, but if it is not available, do not sweat it. try { JSSourceFilefromCode = java.lang.Class.forName('com.google.javascript.jscomp.JSSourceFile').getMethod('fromCode', [java.lang.String, java.lang.String]); } catch (e) {} //Helper for closure compiler, because of weird Java-JavaScript interactions. function closurefromCode(filename, content) { return JSSourceFilefromCode.invoke(null, [filename, content]); } optimize = { closure: function (fileName, fileContents, keepLines, config) { config = config || {}; var jscomp = Packages.com.google.javascript.jscomp, flags = Packages.com.google.common.flags, //Fake extern externSourceFile = closurefromCode("fakeextern.js", " "), //Set up source input jsSourceFile = closurefromCode(String(fileName), String(fileContents)), options, option, FLAG_compilation_level, compiler, Compiler = Packages.com.google.javascript.jscomp.Compiler, result; logger.trace("Minifying file: " + fileName); //Set up options options = new jscomp.CompilerOptions(); for (option in config.CompilerOptions) { // options are false by default and jslint wanted an if statement in this for loop if (config.CompilerOptions[option]) { options[option] = config.CompilerOptions[option]; } } options.prettyPrint = keepLines || options.prettyPrint; FLAG_compilation_level = jscomp.CompilationLevel[config.CompilationLevel || 'SIMPLE_OPTIMIZATIONS']; FLAG_compilation_level.setOptionsForCompilationLevel(options); //Trigger the compiler Compiler.setLoggingLevel(Packages.java.util.logging.Level[config.loggingLevel || 'WARNING']); compiler = new Compiler(); result = compiler.compile(externSourceFile, jsSourceFile, options); if (!result.success) { logger.error('Cannot closure compile file: ' + fileName + '. Skipping it.'); } else { fileContents = compiler.toSource(); } return fileContents; } }; return optimize; }); } /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint plusplus: false, nomen: false, regexp: false, strict: false */ /*global define: false */ define('optimize', [ 'lang', 'logger', 'env!env/optimize', 'env!env/file', 'parse', 'pragma', 'uglifyjs/index'], function (lang, logger, envOptimize, file, parse, pragma, uglify) { var optimize, cssImportRegExp = /\@import\s+(url\()?\s*([^);]+)\s*(\))?([\w, ]*)(;)?/g, cssUrlRegExp = /\url\(\s*([^\)]+)\s*\)?/g; /** * If an URL from a CSS url value contains start/end quotes, remove them. * This is not done in the regexp, since my regexp fu is not that strong, * and the CSS spec allows for ' and " in the URL if they are backslash escaped. * @param {String} url */ function cleanCssUrlQuotes(url) { //Make sure we are not ending in whitespace. //Not very confident of the css regexps above that there will not be ending //whitespace. url = url.replace(/\s+$/, ""); if (url.charAt(0) === "'" || url.charAt(0) === "\"") { url = url.substring(1, url.length - 1); } return url; } /** * Inlines nested stylesheets that have @import calls in them. * @param {String} fileName * @param {String} fileContents * @param {String} [cssImportIgnore] */ function flattenCss(fileName, fileContents, cssImportIgnore) { //Find the last slash in the name. fileName = fileName.replace(lang.backSlashRegExp, "/"); var endIndex = fileName.lastIndexOf("/"), //Make a file path based on the last slash. //If no slash, so must be just a file name. Use empty string then. filePath = (endIndex !== -1) ? fileName.substring(0, endIndex + 1) : ""; //Make sure we have a delimited ignore list to make matching faster if (cssImportIgnore && cssImportIgnore.charAt(cssImportIgnore.length - 1) !== ",") { cssImportIgnore += ","; } return fileContents.replace(cssImportRegExp, function (fullMatch, urlStart, importFileName, urlEnd, mediaTypes) { //Only process media type "all" or empty media type rules. if (mediaTypes && ((mediaTypes.replace(/^\s\s*/, '').replace(/\s\s*$/, '')) !== "all")) { return fullMatch; } importFileName = cleanCssUrlQuotes(importFileName); //Ignore the file import if it is part of an ignore list. if (cssImportIgnore && cssImportIgnore.indexOf(importFileName + ",") !== -1) { return fullMatch; } //Make sure we have a unix path for the rest of the operation. importFileName = importFileName.replace(lang.backSlashRegExp, "/"); try { //if a relative path, then tack on the filePath. //If it is not a relative path, then the readFile below will fail, //and we will just skip that import. var fullImportFileName = importFileName.charAt(0) === "/" ? importFileName : filePath + importFileName, importContents = file.readFile(fullImportFileName), i, importEndIndex, importPath, fixedUrlMatch, colonIndex, parts; //Make sure to flatten any nested imports. importContents = flattenCss(fullImportFileName, importContents); //Make the full import path importEndIndex = importFileName.lastIndexOf("/"); //Make a file path based on the last slash. //If no slash, so must be just a file name. Use empty string then. importPath = (importEndIndex !== -1) ? importFileName.substring(0, importEndIndex + 1) : ""; //Modify URL paths to match the path represented by this file. importContents = importContents.replace(cssUrlRegExp, function (fullMatch, urlMatch) { fixedUrlMatch = cleanCssUrlQuotes(urlMatch); fixedUrlMatch = fixedUrlMatch.replace(lang.backSlashRegExp, "/"); //Only do the work for relative URLs. Skip things that start with / or have //a protocol. colonIndex = fixedUrlMatch.indexOf(":"); if (fixedUrlMatch.charAt(0) !== "/" && (colonIndex === -1 || colonIndex > fixedUrlMatch.indexOf("/"))) { //It is a relative URL, tack on the path prefix urlMatch = importPath + fixedUrlMatch; } else { logger.trace(importFileName + "\n URL not a relative URL, skipping: " + urlMatch); } //Collapse .. and . parts = urlMatch.split("/"); for (i = parts.length - 1; i > 0; i--) { if (parts[i] === ".") { parts.splice(i, 1); } else if (parts[i] === "..") { if (i !== 0 && parts[i - 1] !== "..") { parts.splice(i - 1, 2); i -= 1; } } } return "url(" + parts.join("/") + ")"; }); return importContents; } catch (e) { logger.trace(fileName + "\n Cannot inline css import, skipping: " + importFileName); return fullMatch; } }); } optimize = { /** * Optimizes a file that contains JavaScript content. Optionally collects * plugin resources mentioned in a file, and then passes the content * through an minifier if one is specified via config.optimize. * * @param {String} fileName the name of the file to optimize * @param {String} outFileName the name of the file to use for the * saved optimized content. * @param {Object} config the build config object. * @param {String} [moduleName] the module name to use for the file. * Used for plugin resource collection. * @param {Array} [pluginCollector] storage for any plugin resources * found. */ jsFile: function (fileName, outFileName, config, moduleName, pluginCollector) { var parts = (config.optimize + "").split('.'), optimizerName = parts[0], keepLines = parts[1] === 'keepLines', fileContents, optFunc, deps, i, dep; fileContents = file.readFile(fileName); //Apply pragmas/namespace renaming fileContents = pragma.process(fileName, fileContents, config, 'OnSave'); //If there is a plugin collector, scan the file for plugin resources. if (config.optimizeAllPluginResources && pluginCollector) { try { deps = parse.findDependencies(fileName, fileContents); if (deps.length) { for (i = 0; (dep = deps[i]); i++) { if (dep.indexOf('!') !== -1) { (pluginCollector[moduleName] || (pluginCollector[moduleName] = [])).push(dep); } } } } catch (e) { logger.error('Parse error looking for plugin resources in ' + fileName + ', skipping.'); } } //Optimize the JS files if asked. if (optimizerName && optimizerName !== 'none') { optFunc = envOptimize[optimizerName] || optimize.optimizers[optimizerName]; if (!optFunc) { throw new Error('optimizer with name of "' + optimizerName + '" not found for this environment'); } fileContents = optFunc(fileName, fileContents, keepLines, config[optimizerName]); } file.saveUtf8File(outFileName, fileContents); }, /** * Optimizes one CSS file, inlining @import calls, stripping comments, and * optionally removes line returns. * @param {String} fileName the path to the CSS file to optimize * @param {String} outFileName the path to save the optimized file. * @param {Object} config the config object with the optimizeCss and * cssImportIgnore options. */ cssFile: function (fileName, outFileName, config) { //Read in the file. Make sure we have a JS string. var originalFileContents = file.readFile(fileName), fileContents = flattenCss(fileName, originalFileContents, config.cssImportIgnore), startIndex, endIndex; //Do comment removal. try { startIndex = -1; //Get rid of comments. while ((startIndex = fileContents.indexOf("/*")) !== -1) { endIndex = fileContents.indexOf("*/", startIndex + 2); if (endIndex === -1) { throw "Improper comment in CSS file: " + fileName; } fileContents = fileContents.substring(0, startIndex) + fileContents.substring(endIndex + 2, fileContents.length); } //Get rid of newlines. if (config.optimizeCss.indexOf(".keepLines") === -1) { fileContents = fileContents.replace(/[\r\n]/g, ""); fileContents = fileContents.replace(/\s+/g, " "); fileContents = fileContents.replace(/\{\s/g, "{"); fileContents = fileContents.replace(/\s\}/g, "}"); } else { //Remove multiple empty lines. fileContents = fileContents.replace(/(\r\n)+/g, "\r\n"); fileContents = fileContents.replace(/(\n)+/g, "\n"); } } catch (e) { fileContents = originalFileContents; logger.error("Could not optimized CSS file: " + fileName + ", error: " + e); } file.saveUtf8File(outFileName, fileContents); }, /** * Optimizes CSS files, inlining @import calls, stripping comments, and * optionally removes line returns. * @param {String} startDir the path to the top level directory * @param {Object} config the config object with the optimizeCss and * cssImportIgnore options. */ css: function (startDir, config) { if (config.optimizeCss.indexOf("standard") !== -1) { var i, fileName, fileList = file.getFilteredFileList(startDir, /\.css$/, true); if (fileList) { for (i = 0; i < fileList.length; i++) { fileName = fileList[i]; logger.trace("Optimizing (" + config.optimizeCss + ") CSS file: " + fileName); optimize.cssFile(fileName, fileName, config); } } } }, optimizers: { uglify: function (fileName, fileContents, keepLines, config) { var parser = uglify.parser, processor = uglify.uglify, ast, genCodeConfig; config = config || {}; genCodeConfig = config.gen_codeOptions || keepLines; logger.trace("Uglifying file: " + fileName); try { ast = parser.parse(fileContents, config.strict_semicolons); ast = processor.ast_mangle(ast, config.do_toplevel); ast = processor.ast_squeeze(ast, config.ast_squeezeOptions); fileContents = processor.gen_code(ast, genCodeConfig); } catch (e) { logger.error('Cannot uglify file: ' + fileName + '. Skipping it. Error is:\n' + e.toString()); } return fileContents; } } }; return optimize; });/** * @license RequireJS Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /* * This file patches require.js to communicate with the build system. */ /*jslint nomen: false, plusplus: false, regexp: false, strict: false */ /*global require: false, define: true */ //NOT asking for require as a dependency since the goal is to modify the //global require below define('requirePatch', [ 'env!env/file', 'pragma', 'parse'], function (file, pragma, parse) { var allowRun = true; //This method should be called when the patches to require should take hold. return function () { if (!allowRun) { return; } allowRun = false; var layer, pluginBuilderRegExp = /(["']?)pluginBuilder(["']?)\s*[=\:]\s*["']([^'"\s]+)["']/, oldDef, cachedFileContents = {}; /** Reset state for each build layer pass. */ require._buildReset = function () { var oldContext = require.s.contexts._; //Clear up the existing context. delete require.s.contexts._; //Set up new context, so the layer object can hold onto it. require({}); layer = require._layer = { buildPathMap: {}, buildFileToModule: {}, buildFilePaths: [], loadedFiles: {}, modulesWithNames: {}, existingRequireUrl: "", context: require.s.contexts._ }; //Set up a per-context list of plugins/pluginBuilders. layer.context.pluginBuilders = {}; layer.context._plugins = {}; //Return the previous context in case it is needed, like for //the basic config object. return oldContext; }; require._buildReset(); /** * Makes sure the URL is something that can be supported by the * optimization tool. * @param {String} url * @returns {Boolean} */ require._isSupportedBuildUrl = function (url) { //Ignore URLs with protocols or question marks, means either network //access is needed to fetch it or it is too dynamic. Note that //on Windows, full paths are used for some urls, which include //the drive, like c:/something, so need to test for something other //than just a colon. return url.indexOf("://") === -1 && url.indexOf("?") === -1 && url.indexOf('empty:') !== 0; }; //Override require.def to catch modules that just define an object, so that //a dummy require.def call is not put in the build file for them. They do //not end up getting defined via require.execCb, so we need to catch them //at the require.def call. oldDef = require.def; //This function signature does not have to be exact, just match what we //are looking for. define = require.def = function (name, obj) { if (typeof name === "string") { layer.modulesWithNames[name] = true; } return oldDef.apply(require, arguments); }; //Add some utilities for plugins/pluginBuilders require._readFile = file.readFile; require._fileExists = function (path) { return file.exists(path); }; //Override load so that the file paths can be collected. require.load = function (context, moduleName, url) { /*jslint evil: true */ var contents, pluginBuilderMatch, builderName; //Adjust the URL if it was not transformed to use baseUrl. if (require.jsExtRegExp.test(moduleName)) { url = context.config.dirBaseUrl + url; } context.loaded[moduleName] = false; context.scriptCount += 1; //Only handle urls that can be inlined, so that means avoiding some //URLs like ones that require network access or may be too dynamic, //like JSONP if (require._isSupportedBuildUrl(url)) { //Save the module name to path and path to module name mappings. layer.buildPathMap[moduleName] = url; layer.buildFileToModule[url] = moduleName; if (moduleName in context.plugins) { //plugins need to have their source evaled as-is. context._plugins[moduleName] = true; } try { if (url in cachedFileContents) { contents = cachedFileContents[url]; } else { //Load the file contents, process for conditionals, then //evaluate it. contents = file.readFile(url); contents = pragma.process(url, contents, context.config, 'OnExecute'); //Find out if the file contains a require() definition. Need to know //this so we can inject plugins right after it, but before they are needed, //and to make sure this file is first, so that require.def calls work. //This situation mainly occurs when the build is done on top of the output //of another build, where the first build may include require somewhere in it. if (!layer.existingRequireUrl && parse.definesRequire(url, contents)) { layer.existingRequireUrl = url; } if (moduleName in context.plugins) { //This is a loader plugin, check to see if it has a build extension, //otherwise the plugin will act as the plugin builder too. pluginBuilderMatch = pluginBuilderRegExp.exec(contents); if (pluginBuilderMatch) { //Load the plugin builder for the plugin contents. builderName = context.normalize(pluginBuilderMatch[3], moduleName); contents = file.readFile(context.nameToUrl(builderName)); } } //Parse out the require and define calls. //Do this even for plugins in case they have their own //dependencies that may be separate to how the pluginBuilder works. if (!context._plugins[moduleName]) { contents = parse(url, contents); } cachedFileContents[url] = contents; } if (contents) { eval(contents); //Support anonymous modules. context.completeLoad(moduleName); } } catch (e) { e.fileName = url; e.lineNumber = e.line; throw e; } // remember the list of dependencies for this layer. layer.buildFilePaths.push(url); } //Mark the module loaded. context.loaded[moduleName] = true; //Get a handle on the pluginBuilder if (context._plugins[moduleName]) { context.pluginBuilders[moduleName] = context.defined[moduleName]; } }; //This method is called when a plugin specifies a loaded value. Use //this to track dependencies that do not go through require.load. require.onPluginLoad = function (context, pluginName, name, value) { var registeredName = pluginName + '!' + (name || ''); layer.buildFilePaths.push(registeredName); //For plugins the real path is not knowable, use the name //for both module to file and file to module mappings. layer.buildPathMap[registeredName] = registeredName; layer.buildFileToModule[registeredName] = registeredName; layer.modulesWithNames[registeredName] = true; }; //Marks the module as part of the loaded set, and puts //it in the right position for output in the build layer, //since require() already did the dependency checks and should have //called this method already for those dependencies. require.execCb = function (name, cb, args, exports) { var url = name && layer.buildPathMap[name]; if (url && !layer.loadedFiles[url]) { layer.loadedFiles[url] = true; layer.modulesWithNames[name] = true; } if (cb.__requireJsBuild || layer.context._plugins[name]) { return cb.apply(exports, args); } return undefined; }; }; }); /** * @license RequireJS Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint plusplus: false, regexp: false, strict: false */ /*global define: false, console: false */ define('commonJs', ['env!env/file', 'uglifyjs/index'], function (file, uglify) { var commonJs = { depRegExp: /require\s*\(\s*["']([\w-_\.\/]+)["']\s*\)/g, //Set this to false in non-rhino environments. If rhino, then it uses //rhino's decompiler to remove comments before looking for require() calls, //otherwise, it will use a crude regexp approach to remove comments. The //rhino way is more robust, but he regexp is more portable across environments. useRhino: true, //Set to false if you do not want this file to log. Useful in environments //like node where you want the work to happen without noise. useLog: true, convertDir: function (commonJsPath, savePath) { var fileList, i, jsFileRegExp = /\.js$/, fileName, convertedFileName, fileContents; //Get list of files to convert. fileList = file.getFilteredFileList(commonJsPath, /\w/, true); //Normalize on front slashes and make sure the paths do not end in a slash. commonJsPath = commonJsPath.replace(/\\/g, "/"); savePath = savePath.replace(/\\/g, "/"); if (commonJsPath.charAt(commonJsPath.length - 1) === "/") { commonJsPath = commonJsPath.substring(0, commonJsPath.length - 1); } if (savePath.charAt(savePath.length - 1) === "/") { savePath = savePath.substring(0, savePath.length - 1); } //Cycle through all the JS files and convert them. if (!fileList || !fileList.length) { if (commonJs.useLog) { if (commonJsPath === "convert") { //A request just to convert one file. console.log('\n\n' + commonJs.convert(savePath, file.readFile(savePath))); } else { console.log("No files to convert in directory: " + commonJsPath); } } } else { for (i = 0; (fileName = fileList[i]); i++) { convertedFileName = fileName.replace(commonJsPath, savePath); //Handle JS files. if (jsFileRegExp.test(fileName)) { fileContents = file.readFile(fileName); fileContents = commonJs.convert(fileName, fileContents); file.saveUtf8File(convertedFileName, fileContents); } else { //Just copy the file over. file.copyFile(fileName, convertedFileName, true); } } } }, /** * Removes the comments from a string. * * @param {String} fileContents * @param {String} fileName mostly used for informative reasons if an error. * * @returns {String} a string of JS with comments removed. */ removeComments: function (fileContents, fileName) { //Uglify's ast generation removes comments, so just convert to ast, //then back to source code to get rid of comments. return uglify.uglify.gen_code(uglify.parser.parse(fileContents), true); }, /** * Regexp for testing if there is already a require.def call in the file, * in which case do not try to convert it. */ defRegExp: /(require\s*\.\s*def|define)\s*\(/, /** * Regexp for testing if there is a require([]) or require(function(){}) * call, indicating the file is already in requirejs syntax. */ rjsRegExp: /require\s*\(\s*(\[|function)/, /** * Does the actual file conversion. * * @param {String} fileName the name of the file. * * @param {String} fileContents the contents of a file :) * * @param {Boolean} skipDeps if true, require("") dependencies * will not be searched, but the contents will just be wrapped in the * standard require, exports, module dependencies. Only usable in sync * environments like Node where the require("") calls can be resolved on * the fly. * * @returns {String} the converted contents */ convert: function (fileName, fileContents, skipDeps) { //Strip out comments. try { var deps = [], depName, match, //Remove comments tempContents = commonJs.removeComments(fileContents, fileName); //First see if the module is not already RequireJS-formatted. if (commonJs.defRegExp.test(tempContents) || commonJs.rjsRegExp.test(tempContents)) { return fileContents; } //Reset the regexp to start at beginning of file. Do this //since the regexp is reused across files. commonJs.depRegExp.lastIndex = 0; if (!skipDeps) { //Find dependencies in the code that was not in comments. while ((match = commonJs.depRegExp.exec(tempContents))) { depName = match[1]; if (depName) { deps.push('"' + depName + '"'); } } } //Construct the wrapper boilerplate. fileContents = 'define(["require", "exports", "module"' + (deps.length ? ', ' + deps.join(",") : '') + '], ' + 'function(require, exports, module) {\n' + fileContents + '\n});\n'; } catch (e) { console.log("COULD NOT CONVERT: " + fileName + ", so skipping it. Error was: " + e); return fileContents; } return fileContents; } }; return commonJs; }); /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /*jslint regexp: false, plusplus: false, nomen: false, strict: false */ /*global define: false, require: false */ define('build', [ 'lang', 'logger', 'env!env/file', 'parse', 'optimize', 'pragma', 'env!env/load', 'requirePatch'], function (lang, logger, file, parse, optimize, pragma, load, requirePatch) { var build, buildBaseConfig; buildBaseConfig = { appDir: "", pragmas: {}, paths: {}, optimize: "uglify", optimizeCss: "standard.keepLines", inlineText: true, isBuild: true, optimizeAllPluginResources: false }; /** * If the path looks like an URL, throw an error. This is to prevent * people from using URLs with protocols in the build config, since * the optimizer is not set up to do network access. However, be * sure to allow absolute paths on Windows, like C:\directory. */ function disallowUrls(path) { if (path.indexOf('://') !== -1 && path !== 'empty:') { throw new Error('Path is not supported: ' + path + '\nOptimizer can only handle' + ' local paths. Download the locally if necessary' + ' and update the config to use a local path.'); } } function endsWithSlash(dirName) { if (dirName.charAt(dirName.length - 1) !== "/") { dirName += "/"; } disallowUrls(dirName); return dirName; } //Method used by plugin writeFile calls, defined up here to avoid //jslint warning about "making a function in a loop". function writeFile(name, contents) { logger.trace('Saving plugin-optimized file: ' + name); file.saveUtf8File(name, contents); } /** * Main API entry point into the build. The args argument can either be * an array of arguments (like the onese passed on a command-line), * or it can be a JavaScript object that has the format of a build profile * file. * * If it is an object, then in addition to the normal properties allowed in * a build profile file, the object should contain one other property: * * The object could also contain a "buildFile" property, which is a string * that is the file path to a build profile that contains the rest * of the build profile directives. * * This function does not return a status, it should throw an error if * there is a problem completing the build. */ build = function (args) { var buildFile, cmdConfig; if (!args || lang.isArray(args)) { if (!args || args.length < 1) { logger.error("build.js buildProfile.js\n" + "where buildProfile.js is the name of the build file (see example.build.js for hints on how to make a build file)."); return undefined; } //Next args can include a build file path as well as other build args. //build file path comes first. If it does not contain an = then it is //a build file path. Otherwise, just all build args. if (args[0].indexOf("=") === -1) { buildFile = args[0]; args.splice(0, 1); } //Remaining args are options to the build cmdConfig = build.convertArrayToObject(args); cmdConfig.buildFile = buildFile; } else { cmdConfig = args; } return build._run(cmdConfig); }; build._run = function (cmdConfig) { var buildFileContents = "", pluginCollector = {}, buildPaths, fileName, fileNames, prop, paths, i, baseConfig, config, modules, builtModule, srcPath, buildContext, destPath, moduleName, moduleMap, parentModuleMap, context, resources, resource, pluginProcessed = {}, plugin; //Can now run the patches to require.js to allow it to be used for //build generation. Do it here instead of at the top of the module //because we want normal require behavior to load the build tool //then want to switch to build mode. requirePatch(); config = build.createConfig(cmdConfig); paths = config.paths; if (config.logLevel) { logger.logLevel(config.logLevel); } if (!config.out && !config.cssIn) { //This is not just a one-off file build but a full build profile, with //lots of files to process. //First copy all the baseUrl content file.copyDir((config.appDir || config.baseUrl), config.dir, /\w/, true); //Adjust baseUrl if config.appDir is in play, and set up build output paths. buildPaths = {}; if (config.appDir) { //All the paths should be inside the appDir buildPaths = paths; } else { //If no appDir, then make sure to copy the other paths to this directory. for (prop in paths) { if (paths.hasOwnProperty(prop)) { //Set up build path for each path prefix. buildPaths[prop] = paths[prop] === 'empty:' ? 'empty:' : prop.replace(/\./g, "/"); //Make sure source path is fully formed with baseUrl, //if it is a relative URL. srcPath = paths[prop]; if (srcPath.indexOf('/') !== 0 && srcPath.indexOf(':') === -1) { srcPath = config.baseUrl + srcPath; } destPath = config.dirBaseUrl + buildPaths[prop]; //Skip empty: paths if (srcPath !== 'empty:') { //If the srcPath is a directory, copy the whole directory. if (file.exists(srcPath) && file.isDirectory(srcPath)) { //Copy files to build area. Copy all files (the /\w/ regexp) file.copyDir(srcPath, destPath, /\w/, true); } else { //Try a .js extension srcPath += '.js'; destPath += '.js'; file.copyFile(srcPath, destPath); } } } } } } //Figure out source file location for each module layer. Do this by seeding require //with source area configuration. This is needed so that later the module layers //can be manually copied over to the source area, since the build may be //require multiple times and the above copyDir call only copies newer files. require({ baseUrl: config.baseUrl, paths: paths, packagePaths: config.packagePaths, packages: config.packages }); buildContext = require.s.contexts._; modules = config.modules; if (modules) { modules.forEach(function (module) { if (module.name) { module._sourcePath = buildContext.nameToUrl(module.name); //If the module does not exist, and this is not a "new" module layer, //as indicated by a true "create" property on the module, and //it is not a plugin-loaded resource, then throw an error. if (!file.exists(module._sourcePath) && !module.create && module.name.indexOf('!') === -1) { throw new Error("ERROR: module path does not exist: " + module._sourcePath + " for module named: " + module.name + ". Path is relative to: " + file.absPath('.')); } } }); } if (config.out) { //Just set up the _buildPath for the module layer. require(config); if (!config.cssIn) { config.modules[0]._buildPath = config.out; } } else if (!config.cssIn) { //Now set up the config for require to use the build area, and calculate the //build file locations. Pass along any config info too. baseConfig = { baseUrl: config.dirBaseUrl, paths: buildPaths }; lang.mixin(baseConfig, config); require(baseConfig); if (modules) { modules.forEach(function (module) { if (module.name) { module._buildPath = buildContext.nameToUrl(module.name, null); if (!module.create) { file.copyFile(module._sourcePath, module._buildPath); } } }); } } //Run CSS optimizations before doing JS module tracing, to allow //things like text loader plugins loading CSS to get the optimized //CSS. if (config.optimizeCss && config.optimizeCss !== "none") { optimize.css(config.dir, config); } if (modules) { //For each module layer, call require to calculate dependencies. modules.forEach(function (module) { module.layer = build.traceDependencies(module, config); }); //Now build up shadow layers for anything that should be excluded. //Do this after tracing dependencies for each module, in case one //of those modules end up being one of the excluded values. modules.forEach(function (module) { if (module.exclude) { module.excludeLayers = []; module.exclude.forEach(function (exclude, i) { //See if it is already in the list of modules. //If not trace dependencies for it. module.excludeLayers[i] = build.findBuildModule(exclude, modules) || {layer: build.traceDependencies({name: exclude}, config)}; }); } }); modules.forEach(function (module) { if (module.exclude) { //module.exclude is an array of module names. For each one, //get the nested dependencies for it via a matching entry //in the module.excludeLayers array. module.exclude.forEach(function (excludeModule, i) { var excludeLayer = module.excludeLayers[i].layer, map = excludeLayer.buildPathMap, prop; for (prop in map) { if (map.hasOwnProperty(prop)) { build.removeModulePath(prop, map[prop], module.layer); } } }); } if (module.excludeShallow) { //module.excludeShallow is an array of module names. //shallow exclusions are just that module itself, and not //its nested dependencies. module.excludeShallow.forEach(function (excludeShallowModule) { var path = module.layer.buildPathMap[excludeShallowModule]; if (path) { build.removeModulePath(excludeShallowModule, path, module.layer); } }); } //Flatten them and collect the build output for each module. builtModule = build.flattenModule(module, module.layer, config); file.saveUtf8File(module._buildPath, builtModule.text); buildFileContents += builtModule.buildText; }); } //Do other optimizations. if (config.out && !config.cssIn) { //Just need to worry about one JS file. fileName = config.modules[0]._buildPath; optimize.jsFile(fileName, fileName, config); } else if (!config.cssIn) { //Normal optimizations across modules. //JS optimizations. fileNames = file.getFilteredFileList(config.dir, /\.js$/, true); for (i = 0; (fileName = fileNames[i]); i++) { //Generate the module name from the config.dir root. moduleName = fileName.replace(config.dir, ''); //Get rid of the extension moduleName = moduleName.substring(0, moduleName.length - 3); optimize.jsFile(fileName, fileName, config, moduleName, pluginCollector); } //Normalize all the plugin resources. context = require.s.contexts._; for (moduleName in pluginCollector) { if (pluginCollector.hasOwnProperty(moduleName)) { parentModuleMap = context.makeModuleMap(moduleName); resources = pluginCollector[moduleName]; for (i = 0; (resource = resources[i]); i++) { moduleMap = context.makeModuleMap(resource, parentModuleMap); if (!context.plugins[moduleMap.prefix]) { //Set the value in context.plugins so it //will be evaluated as a full plugin. context.plugins[moduleMap.prefix] = true; //Do not bother if the plugin is not available. if (!file.exists(require.toUrl(moduleMap.prefix + '.js'))) { continue; } //Rely on the require in the build environment //to be synchronous context.require([moduleMap.prefix]); //Now that the plugin is loaded, redo the moduleMap //since the plugin will need to normalize part of the path. moduleMap = context.makeModuleMap(resource, parentModuleMap); } //Only bother with plugin resources that can be handled //processed by the plugin, via support of the writeFile //method. if (!pluginProcessed[moduleMap.fullName]) { //Only do the work if the plugin was really loaded. //Using an internal access because the file may //not really be loaded. plugin = context.defined[moduleMap.prefix]; if (plugin && plugin.writeFile) { plugin.writeFile( moduleMap.prefix, moduleMap.name, require, writeFile, context.config ); } pluginProcessed[moduleMap.fullName] = true; } } } } //console.log('PLUGIN COLLECTOR: ' + JSON.stringify(pluginCollector, null, " ")); //All module layers are done, write out the build.txt file. file.saveUtf8File(config.dir + "build.txt", buildFileContents); } //If just have one CSS file to optimize, do that here. if (config.cssIn) { optimize.cssFile(config.cssIn, config.out, config); } //Print out what was built into which layers. if (buildFileContents) { logger.info(buildFileContents); return buildFileContents; } return ''; }; /** * Converts an array that has String members of "name=value" * into an object, where the properties on the object are the names in the array. * Also converts the strings "true" and "false" to booleans for the values. * member name/value pairs, and converts some comma-separated lists into * arrays. * @param {Array} ary */ build.convertArrayToObject = function (ary) { var result = {}, i, separatorIndex, prop, value, needArray = { "include": true, "exclude": true, "excludeShallow": true }; for (i = 0; i < ary.length; i++) { separatorIndex = ary[i].indexOf("="); if (separatorIndex === -1) { throw "Malformed name/value pair: [" + ary[i] + "]. Format should be name=value"; } value = ary[i].substring(separatorIndex + 1, ary[i].length); if (value === "true") { value = true; } else if (value === "false") { value = false; } prop = ary[i].substring(0, separatorIndex); //Convert to array if necessary if (needArray[prop]) { value = value.split(","); } if (prop.indexOf("paths.") === 0) { //Special handling of paths properties. paths.foo=bar is transformed //to data.paths = {foo: 'bar'} if (!result.paths) { result.paths = {}; } prop = prop.substring("paths.".length, prop.length); result.paths[prop] = value; } else { result[prop] = value; } } return result; //Object }; build.makeAbsPath = function (path, absFilePath) { //Add abspath if necessary. If path starts with a slash or has a colon, //then already is an abolute path. if (path.indexOf('/') !== 0 && path.indexOf(':') === -1) { path = absFilePath + (absFilePath.charAt(absFilePath.length - 1) === '/' ? '' : '/') + path; path = file.normalize(path); } return path.replace(lang.backSlashRegExp, '/'); }; /** * Creates a config object for an optimization build. * It will also read the build profile if it is available, to create * the configuration. * * @param {Object} cfg config options that take priority * over defaults and ones in the build file. These options could * be from a command line, for instance. * * @param {Object} the created config object. */ build.createConfig = function (cfg) { /*jslint evil: true */ var config = {}, buildFileContents, buildFileConfig, paths, props, i, prop, buildFile, absFilePath, originalBaseUrl; lang.mixin(config, buildBaseConfig); lang.mixin(config, cfg, true); if (config.buildFile) { //A build file exists, load it to get more config. buildFile = file.absPath(config.buildFile); //Find the build file, and make sure it exists, if this is a build //that has a build profile, and not just command line args with an in=path if (!file.exists(buildFile)) { throw new Error("ERROR: build file does not exist: " + buildFile); } absFilePath = config.baseUrl = file.absPath(file.parent(buildFile)); config.dir = config.baseUrl + "/build/"; //Load build file options. buildFileContents = file.readFile(buildFile); try { buildFileConfig = eval("(" + buildFileContents + ")"); } catch (e) { throw new Error("Build file " + buildFile + " is malformed: " + e); } lang.mixin(config, buildFileConfig, true); //Re-apply the override config values, things like command line //args should take precedence over build file values. lang.mixin(config, cfg, true); } else { if (!config.out && !config.cssIn) { throw new Error("ERROR: 'out' or 'cssIn' option missing."); } if (!config.out) { throw new Error("ERROR: 'out' option missing."); } else { config.out = config.out.replace(lang.backSlashRegExp, "/"); } if (!config.cssIn && !cfg.baseUrl) { throw new Error("ERROR: 'baseUrl' option missing."); } //In this scenario, the absFile path is current directory absFilePath = file.absPath('.'); } if (config.out && !config.cssIn) { //Just one file to optimize. //Set up dummy module layer to build. config.modules = [ { name: config.name, out: config.out, include: config.include, exclude: config.exclude, excludeShallow: config.excludeShallow } ]; //Does not have a build file, so set up some defaults. //Optimizing CSS should not be allowed, unless explicitly //asked for on command line. In that case the only task is //to optimize a CSS file. if (!cfg.optimizeCss) { config.optimizeCss = "none"; } } //Adjust the path properties as appropriate. //First make sure build paths use front slashes and end in a slash, //and make sure they are aboslute paths. props = ["appDir", "dir", "baseUrl"]; for (i = 0; (prop = props[i]); i++) { if (config[prop]) { config[prop] = config[prop].replace(lang.backSlashRegExp, "/"); //Add abspath if necessary. if (prop === "baseUrl") { originalBaseUrl = config.baseUrl; if (config.appDir) { //If baseUrl with an appDir, the baseUrl is relative to //the appDir, *not* the absFilePath. appDir and dir are //made absolute before baseUrl, so this will work. config.baseUrl = build.makeAbsPath(originalBaseUrl, config.appDir); //Set up dir output baseUrl. config.dirBaseUrl = build.makeAbsPath(originalBaseUrl, config.dir); } else { //The dir output baseUrl is same as regular baseUrl, both //relative to the absFilePath. config.baseUrl = build.makeAbsPath(config[prop], absFilePath); config.dirBaseUrl = config.dir || config.baseUrl; } //Make sure dirBaseUrl ends in a slash, since it is //concatenated with other strings. config.dirBaseUrl = endsWithSlash(config.dirBaseUrl); } else { config[prop] = build.makeAbsPath(config[prop], absFilePath); } config[prop] = endsWithSlash(config[prop]); } } //Do not allow URLs for paths resources. if (config.paths) { for (prop in config.paths) { if (config.paths.hasOwnProperty(prop)) { config.paths[prop] = config.paths[prop].replace(lang.backSlashRegExp, "/"); disallowUrls(config.paths[prop]); } } } //Make sure some other paths are absolute. props = ["out", "cssIn"]; for (i = 0; (prop = props[i]); i++) { if (config[prop]) { config[prop] = build.makeAbsPath(config[prop], absFilePath); } } //Do final input verification if (config.context) { throw new Error('The build argument "context" is not supported' + ' in a build. It should only be used in web' + ' pages.'); } return config; }; /** * finds the module being built/optimized with the given moduleName, * or returns null. * @param {String} moduleName * @param {Array} modules * @returns {Object} the module object from the build profile, or null. */ build.findBuildModule = function (moduleName, modules) { var i, module; for (i = 0; (module = modules[i]); i++) { if (module.name === moduleName) { return module; } } return null; }; /** * Removes a module name and path from a layer, if it is supposed to be * excluded from the layer. * @param {String} moduleName the name of the module * @param {String} path the file path for the module * @param {Object} layer the layer to remove the module/path from */ build.removeModulePath = function (module, path, layer) { var index = layer.buildFilePaths.indexOf(path); if (index !== -1) { layer.buildFilePaths.splice(index, 1); } //Take it out of the specified modules. Specified modules are mostly //used to find require modifiers. delete layer.specified[module]; }; /** * Uses the module build config object to trace the dependencies for the * given module. * * @param {Object} module the module object from the build config info. * @param {Object} the build config object. * * @returns {Object} layer information about what paths and modules should * be in the flattened module. */ build.traceDependencies = function (module, config) { var include, override, layer, context, baseConfig, oldContext; //Reset some state set up in requirePatch.js, and clean up require's //current context. oldContext = require._buildReset(); //Grab the reset layer and context after the reset, but keep the //old config to reuse in the new context. baseConfig = oldContext.config; layer = require._layer; context = layer.context; //Put back basic config, use a fresh object for it. //WARNING: probably not robust for paths and packages/packagePaths, //since those property's objects can be modified. But for basic //config clone it works out. require(lang.delegate(baseConfig)); logger.trace("\nTracing dependencies for: " + (module.name || module.out)); include = module.name && !module.create ? [module.name] : []; if (module.include) { include = include.concat(module.include); } //If there are overrides to basic config, set that up now.; if (module.override) { override = lang.delegate(baseConfig); lang.mixin(override, module.override, true); require(override); } //Figure out module layer dependencies by calling require to do the work. require(include); //Pull out the layer dependencies. layer.specified = context.specified; //Reset config if (module.override) { require(baseConfig); } return layer; }; /** * Uses the module build config object to create an flattened version * of the module, with deep dependencies included. * * @param {Object} module the module object from the build config info. * * @param {Object} layer the layer object returned from build.traceDependencies. * * @param {Object} the build config object. * * @returns {Object} with two properties: "text", the text of the flattened * module, and "buildText", a string of text representing which files were * included in the flattened module text. */ build.flattenModule = function (module, layer, config) { var buildFileContents = "", namespace = config.namespace ? config.namespace + '.' : '', context = layer.context, path, reqIndex, fileContents, currContents, i, moduleName, parts, builder, writeApi; //Use override settings, particularly for pragmas if (module.override) { config = lang.delegate(config); lang.mixin(config, module.override, true); } //Start build output for the module. buildFileContents += "\n" + (config.dir ? module._buildPath.replace(config.dir, "") : module._buildPath) + "\n----------------\n"; //If there was an existing file with require in it, hoist to the top. if (layer.existingRequireUrl) { reqIndex = layer.buildFilePaths.indexOf(layer.existingRequireUrl); if (reqIndex !== -1) { layer.buildFilePaths.splice(reqIndex, 1); layer.buildFilePaths.unshift(layer.existingRequireUrl); } } //Write the built module to disk, and build up the build output. fileContents = ""; for (i = 0; (path = layer.buildFilePaths[i]); i++) { moduleName = layer.buildFileToModule[path]; //Figure out if the module is a result of a build plugin, and if so, //then delegate to that plugin. parts = context.makeModuleMap(moduleName); builder = parts.prefix && context.pluginBuilders[parts.prefix]; if (builder) { if (builder.write) { writeApi = function (input) { fileContents += input; }; writeApi.asModule = function (moduleName, input) { fileContents += "\n" + build.toTransport(namespace, moduleName, path, input, layer); }; builder.write(parts.prefix, parts.name, writeApi); } } else { currContents = file.readFile(path); if (config.namespace) { currContents = pragma.namespace(currContents, config.namespace); } currContents = build.toTransport(namespace, moduleName, path, currContents, layer); fileContents += "\n" + currContents; } buildFileContents += path.replace(config.dir, "") + "\n"; //Some files may not have declared a require module, and if so, //put in a placeholder call so the require does not try to load them //after the module is processed. //If we have a name, but no defined module, then add in the placeholder. if (moduleName && !layer.modulesWithNames[moduleName] && !config.skipModuleInsertion) { //If including jquery, register the module correctly, otherwise //register an empty function. For jquery, make sure jQuery is //a real object, and perhaps not some other file mapping, like //to zepto. if (moduleName === 'jquery') { fileContents += '\n(function () {\n' + 'var jq = typeof jQuery !== "undefined" && jQuery;\n' + namespace + 'define("jquery", [], function () { return jq; });\n' + '}());\n'; } else { fileContents += '\n' + namespace + 'define("' + moduleName + '", function(){});\n'; } } } return { text: fileContents, buildText: buildFileContents }; }; //This regexp is not bullet-proof, and it has one optional part to //avoid issues with some Dojo transition modules that use a //define(\n//begin v1.x content //for a comment. build.anonDefRegExp = /(^|[^\.])(require\s*\.\s*def|define)\s*\(\s*(\/\/[^\n\r]*[\r\n])?(\[|f|\{)/; build.toTransport = function (namespace, moduleName, path, contents, layer) { //If anonymous module, insert the module name. return contents.replace(build.anonDefRegExp, function (match, start, callName, possibleComment, suffix) { layer.modulesWithNames[moduleName] = true; //Look for CommonJS require calls inside the function if this is //an anonymous define/require.def call that just has a function registered. var deps = null; if (suffix.indexOf('f') !== -1) { deps = parse.getAnonDeps(path, contents); if (deps.length) { deps = deps.map(function (dep) { return "'" + dep + "'"; }); } else { deps = []; } } return start + namespace + "define('" + moduleName + "'," + (deps ? ('[' + deps.toString() + '],') : '') + suffix; }); }; return build; }); } /** * Sets the default baseUrl for requirejs to be directory of top level * script. */ function setBaseUrl(fileName) { //Use the file name's directory as the baseUrl if available. dir = fileName.replace(/\\/g, '/'); if (dir.indexOf('/') !== -1) { dir = dir.split('/'); dir.pop(); dir = dir.join('/'); exec("require({baseUrl: '" + dir + "'});"); } } //If in Node, and included via a require('requirejs'), just export and //THROW IT ON THE GROUND! if (env === 'node' && reqMain !== module) { setBaseUrl(path.resolve(reqMain ? reqMain.filename : '.')); //Create a method that will run the optimzer given an object //config. requirejs.optimize = function (config, callback) { if (!loadedOptimizedLib) { loadLib(); loadedOptimizedLib = true; } //Create the function that will be called once build modules //have been loaded. var runBuild = function (build, logger) { //Make sure config has a log level, and if not, //make it "silent" by default. config.logLevel = config.logLevel || logger.SILENT; var result = build(config); //Reset build internals on each run. requirejs._buildReset(); callback(result); }; //Enable execution of this callback in a build setting. //Normally, once requirePatch is run, by default it will //not execute callbacks, unless this property is set on //the callback. runBuild.__requireJsBuild = true; requirejs({ context: 'build' }, ['build', 'logger'], runBuild); }; module.exports = requirejs; return; } if (commandOption === 'o') { //Do the optimizer work. loadLib(); /** * @license Copyright (c) 2010-2011, The Dojo Foundation All Rights Reserved. * Available via the MIT or new BSD license. * see: http://github.com/jrburke/requirejs for details */ /* * Create a build.js file that has the build options you want and pass that * build file to this file to do the build. See example.build.js for more information. */ /*jslint strict: false, nomen: false */ /*global require: false */ require({ baseUrl: require.s.contexts._.config.baseUrl, //Use a separate context than the default context so that the //build can use the default context. context: 'build' }, ['env!env/args', 'build'], function (args, build) { build(args); }); } else if (commandOption === 'v') { console.log('r.js: ' + version + ', RequireJS: ' + this.requirejsVars.require.version); } else if (commandOption === 'convert') { loadLib(); this.requirejsVars.require(['env!env/args', 'commonJs', 'env!env/print'], function (args, commonJs, print) { var srcDir, outDir; srcDir = args[0]; outDir = args[1]; if (!srcDir || !outDir) { print('Usage: path/to/commonjs/modules output/dir'); return; } commonJs.convertDir(args[0], args[1]); }); } else { //Just run an app //Load the bundled libraries for use in the app. if (commandOption === 'lib') { loadLib(); } setBaseUrl(fileName); if (exists(fileName)) { exec(readFile(fileName), fileName); } else { showHelp(); } } }((typeof console !== 'undefined' ? console : undefined), (typeof Packages !== 'undefined' ? Array.prototype.slice.call(arguments, 0) : []), (typeof readFile !== 'undefined' ? readFile : undefined))); ================================================ FILE: client/README.md ================================================ BrowserQuest client documentation ================================= The client directory should never be directly deployed to staging/production. Deployment steps: 1) Configure the websocket host/port: In the client/config/ directory, copy config_build.json-dist to a new config_build.json file. Edit the contents of this file to change host/port settings. 2) Run the following commands from the project root: (Note: nodejs is required to run the build script) * cd bin * chmod +x build.sh * ./build.sh This will use the RequireJS optimizer tool to create a client-build/ directory containing a production-ready version of BrowserQuest. A build log file will also be created at bin/build.txt. The client-build directory can be renamed and deployed anywhere. It has no dependencies to any other file/folder in the repository. ================================================ FILE: client/config/config_build.json-dist ================================================ { "host": "Set production websocket host here", "port": 8000 } ================================================ FILE: client/css/achievements.css ================================================ #achievements-wrapper {overflow:hidden;} #achievements ul:first-child {margin-left:0;} #lists {-moz-transition:0.5s left ease-in-out;-webkit-transition:0.5s left ease-in-out;-o-transition:0.5s left ease-in-out;-ms-transition:0.5s left ease-in-out;transition:0.5s left ease-in-out;position:relative;} #achievements-count {float:right;color:#fff;} #achievements-count div {display:inline-block;} #achievement-notification .coin {-moz-transition:0.2s opacity linear;-webkit-transition:0.2s opacity linear;-o-transition:0.2s opacity linear;-ms-transition:0.2s opacity linear;transition:0.2s opacity linear;} @media screen and (min-width: 1501px) { .coin {width:72px;height:78px;} .achievement1 .coin {background-position:0 -666px;} .achievement2 .coin {background-position:-72px -666px;} .achievement3 .coin {background-position:-144px -666px;} .achievement4 .coin {background-position:-216px -666px;} .achievement5 .coin {background-position:-288px -666px;} .achievement6 .coin {background-position:-360px -666px;} .achievement7 .coin {background-position:-432px -666px;} .achievement8 .coin {background-position:-504px -666px;} .achievement9 .coin {background-position:-576px -666px;} .achievement10 .coin {background-position:-648px -666px;} .achievement11 .coin {background-position:-720px -666px;} .achievement12 .coin {background-position:-792px -666px;} .achievement13 .coin {background-position:-864px -666px;} .achievement14 .coin {background-position:-936px -666px;} .achievement15 .coin {background-position:-1008px -666px;} .achievement16 .coin {background-position:-1080px -666px;} .achievement17 .coin {background-position:-1152px -666px;} .achievement18 .coin {background-position:-648px -822px;} .achievement19 .coin {background-position:-720px -822px;} .achievement20 .coin {background-position:-792px -822px;} #achievements-wrapper {height:387px;width:1116px;margin:60px 0 30px 60px;} #achievements ul {float:left;margin-left:60px;} #achievements nav {height:66px;width:202px;margin:0 auto;} #previous, #next {height:66px;width:102px;display:inline-block;} .page1 #previous, .upscaled .page1 #previous {background-position:0px -846px;} .page5 #next, .upscaled .page5 #next {background-position:-99px -846px;} #previous, .upscaled #previous {background-position:-201px -846px;} #previous:active, .upscaled #previous:active {background-position:-402px -846px;} #next, .upscaled #next {margin-left:-15px;background-position:-300px -846px;} #next:active, .upscaled #next:active {background-position:-501px -846px;} .page1 #previous:hover, .page1 #previous:active {background-position:0px -846px;} .page5 #next:hover, .page5 #next:active {background-position:-99px -846px} #lists {width:6000px;} #achievements.page1 #lists {left:0;} #achievements.page2 #lists {left:-1176px;} #achievements.page3 #lists {left:-2352px;} #achievements.page4 #lists {left:-3528px;} #achievements.page5 #lists {left:-4704px;} #achievements-count {margin:18px 72px 0 0;} #achievements, #achievements li, #achievements .coin, #achievement-notification, #achievement-notification .coin, #coinsparks, .achievement-sharing a, #previous, #next {background-size:1248px;} #achievements {height:588px;width:1248px;margin-left:-624px;margin-top:-324px;font-size:30px;} #achievements li, .upscaled #achievements li {height:78px;width:1116px;background-position:0 -588px;margin:15px 0;} #achievements li .coin {margin-right:45px;} #achievements li span {padding-top:27px;} .achievement-sharing {right:24px;top:24px;} .achievement-sharing .facebook {height:33px;width:15px;background-position:-1116px -588px;} .achievement-sharing .facebook:hover {background-position:-1116px -621px;} .achievement-sharing .twitter, .upscaled .achievement-sharing .twitter {height:33px;width:48px;background-position:-1131px -588px;margin-left:15px;} .achievement-sharing .twitter:hover, .upscaled .achievement-sharing .twitter:hover {background-position:-1131px -621px;} #achievement-notification, .upscaled #achievement-notification {width:648px;bottom:66px;height:0;margin-left:-324px;background-position:0 -744px;} #achievement-notification.active {height:102px;} #achievement-notification .coin {position:absolute;top:-60px;left:50%;margin-left:-36px;opacity:0;} #achievement-notification.active .coin {opacity:1;} #achievement-notification.active #coinsparks, .upscaled #achievement-notification.active #coinsparks {height:78px;width:72px;-moz-animation:coinsparks3 0.8s steps(6, end) 7;-webkit-animation:coinsparks3 0.8s steps(6, end) 7;-o-animation:coinsparks3 0.8s steps(6, end) 7;-ms-animation:coinsparks3 0.8s steps(6, end) 7;} #achievement-notification .title {color:#fce045;font-size:20px;margin:27px 0 9px 0;} #achievement-notification .name {color:#eee;font-size:30px;margin:9px 0;} } @media screen and (max-width: 1500px) { .coin {width:48px;height:52px;} .achievement1 .coin {background-position:0 -444px;} .achievement2 .coin {background-position:-48px -444px;} .achievement3 .coin {background-position:-96px -444px;} .achievement4 .coin {background-position:-144px -444px;} .achievement5 .coin {background-position:-192px -444px;} .achievement6 .coin {background-position:-240px -444px;} .achievement7 .coin {background-position:-288px -444px;} .achievement8 .coin {background-position:-336px -444px;} .achievement9 .coin {background-position:-384px -444px;} .achievement10 .coin {background-position:-432px -444px;} .achievement11 .coin {background-position:-480px -444px;} .achievement12 .coin {background-position:-528px -444px;} .achievement13 .coin {background-position:-576px -444px;} .achievement14 .coin {background-position:-624px -444px;} .achievement15 .coin {background-position:-672px -444px;} .achievement16 .coin {background-position:-720px -444px;} .achievement17 .coin {background-position:-768px -444px;} .achievement18 .coin {background-position:-432px -548px;} .achievement19 .coin {background-position:-480px -548px;} .achievement20 .coin {background-position:-528px -548px;} #achievements-wrapper {height:258px;width:744px;margin:40px 0 20px 40px;} #achievements ul {float:left;margin-left:40px;} #achievements nav {height:44px;width:134px;margin:0 auto;} #previous, #next {height:44px;width:68px;display:inline-block;} .page1 #previous, .upscaled .page1 #previous {background-position:0px -564px;} .page5 #next, .upscaled .page5 #next {background-position:-66px -564px;} #previous, .upscaled #previous {background-position:-134px -564px;} #previous:active, .upscaled #previous:active {background-position:-268px -564px;} #next, .upscaled #next {margin-left:-10px;background-position:-200px -564px;} #next:active, .upscaled #next:active {background-position:-334px -564px;} .page1 #previous:hover, .page1 #previous:active {background-position:0px -564px;} .page5 #next:hover, .page5 #next:active {background-position:-66px -564px} #lists {width:4000px;} #achievements.page1 #lists {left:0;} #achievements.page2 #lists {left:-784px;} #achievements.page3 #lists {left:-1568px;} #achievements.page4 #lists {left:-2352px;} #achievements.page5 #lists {left:-3136px;} #achievements-count {margin:12px 48px 0 0;} #achievements, #achievements li, #achievements .coin, #achievement-notification, #achievement-notification .coin, #coinsparks, .upscaled #coinsparks, .achievement-sharing a, #previous, #next {background-size:832px;} #achievements {height:392px;width:832px;margin-left:-416px;margin-top:-216px;font-size:20px;} #achievements li, .upscaled #achievements li {height:52px;width:744px;background-position:0 -392px;margin:10px 0;} #achievements li .coin {margin-right:30px;} #achievements li span {padding-top:18px;} .achievement-sharing {right:16px;top:16px;} .achievement-sharing .facebook {height:22px;width:10px;background-position:-744px -392px;} .achievement-sharing .facebook:hover {background-position:-744px -414px;} .achievement-sharing .twitter, .upscaled .achievement-sharing .twitter {height:22px;width:32px;background-position:-754px -392px;margin-left:10px;} .achievement-sharing .twitter:hover, .upscaled .achievement-sharing .twitter:hover {background-position:-754px -414px;} #achievement-notification, .upscaled #achievement-notification {width:432px;bottom:44px;height:0;margin-left:-216px;background-position:0 -496px;} #achievement-notification.active {height:68px;} #achievement-notification .coin {position:absolute;top:-40px;left:50%;margin-left:-24px;opacity:0;} #achievement-notification.active .coin {opacity:1;} #achievement-notification.active #coinsparks, .upscaled #achievement-notification.active #coinsparks {height:52px;width:48px;-moz-animation:coinsparks2 0.8s steps(6, end) 7;-webkit-animation:coinsparks2 0.8s steps(6, end) 7;-o-animation:coinsparks2 0.8s steps(6, end) 7;-ms-animation:coinsparks2 0.8s steps(6, end) 7;} #achievement-notification .title {color:#fce045;font-size:14px;margin:18px 0 6px 0;} #achievement-notification .name {color:#eee;font-size:20px;margin:6px 0;} } @media screen and (max-height: 850px) { .coin {width:48px;height:52px;} .achievement1 .coin {background-position:0 -444px;} .achievement2 .coin {background-position:-48px -444px;} .achievement3 .coin {background-position:-96px -444px;} .achievement4 .coin {background-position:-144px -444px;} .achievement5 .coin {background-position:-192px -444px;} .achievement6 .coin {background-position:-240px -444px;} .achievement7 .coin {background-position:-288px -444px;} .achievement8 .coin {background-position:-336px -444px;} .achievement9 .coin {background-position:-384px -444px;} .achievement10 .coin {background-position:-432px -444px;} .achievement11 .coin {background-position:-480px -444px;} .achievement12 .coin {background-position:-528px -444px;} .achievement13 .coin {background-position:-576px -444px;} .achievement14 .coin {background-position:-624px -444px;} .achievement15 .coin {background-position:-672px -444px;} .achievement16 .coin {background-position:-720px -444px;} .achievement17 .coin {background-position:-768px -444px;} .achievement18 .coin {background-position:-432px -548px;} .achievement19 .coin {background-position:-480px -548px;} .achievement20 .coin {background-position:-528px -548px;} #achievements-wrapper {height:258px;width:744px;margin:40px 0 20px 40px;} #achievements ul {float:left;margin-left:40px;} #achievements nav {height:44px;width:135px;margin:0 auto;} #previous, #next {height:44px;width:68px;display:inline-block;} .page1 #previous, .upscaled .page1 #previous {background-position:0px -564px;} .page5 #next, .upscaled .page5 #next {background-position:-66px -564px;} #previous, .upscaled #previous {background-position:-134px -564px;} #previous:active, .upscaled #previous:active {background-position:-268px -564px;} #next, .upscaled #next {margin-left:-10px;background-position:-200px -564px;} #next:active, .upscaled #next:active {background-position:-334px -564px;} .page1 #previous:hover, .page1 #previous:active {background-position:0px -564px;} .page5 #next:hover, .page5 #next:active {background-position:-66px -564px} #lists {width:4000px;} #achievements.page1 #lists {left:0;} #achievements.page2 #lists {left:-784px;} #achievements.page3 #lists {left:-1568px;} #achievements.page4 #lists {left:-2352px;} #achievements.page5 #lists {left:-3136px;} #achievements-count {margin:12px 48px 0 0;} #achievements, #achievements li, #achievements .coin, #achievement-notification, #achievement-notification .coin, #coinsparks, .upscaled #coinsparks, .achievement-sharing a, #previous, #next {background-size:832px;} #achievements {height:392px;width:832px;margin-left:-416px;margin-top:-216px;font-size:20px;} #achievements li, .upscaled #achievements li {height:52px;width:744px;background-position:0 -392px;margin:10px 0;} #achievements li .coin {margin-right:30px;} #achievements li span {padding-top:18px;} .achievement-sharing {right:16px;top:16px;} .achievement-sharing .facebook {height:22px;width:10px;background-position:-744px -392px;} .achievement-sharing .facebook:hover {background-position:-744px -414px;} .achievement-sharing .twitter, .upscaled .achievement-sharing .twitter {height:22px;width:32px;background-position:-754px -392px;margin-left:10px;} .achievement-sharing .twitter:hover, .upscaled .achievement-sharing .twitter:hover {background-position:-754px -414px;} #achievement-notification, .upscaled #achievement-notification {width:432px;bottom:44px;height:0;margin-left:-216px;background-position:0 -496px;} #achievement-notification.active {height:68px;} #achievement-notification .coin {position:absolute;top:-40px;left:50%;margin-left:-24px;opacity:0;} #achievement-notification.active .coin {opacity:1;} #achievement-notification.active #coinsparks, .upscaled #achievement-notification.active #coinsparks {height:52px;width:48px;-moz-animation:coinsparks2 0.8s steps(6, end) 7;-webkit-animation:coinsparks2 0.8s steps(6, end) 7;-o-animation:coinsparks2 0.8s steps(6, end) 7;-ms-animation:coinsparks2 0.8s steps(6, end) 7;} #achievement-notification .title {color:#fce045;font-size:14px;margin:18px 0 6px 0;} #achievement-notification .name {color:#eee;font-size:20px;margin:6px 0;} } @media screen and (max-width: 1000px) { .coin {width:24px;height:26px;} .achievement1 .coin {background-position:0 -222px;} .achievement2 .coin {background-position:-24px -222px;} .achievement3 .coin {background-position:-48px -222px;} .achievement4 .coin {background-position:-72px -222px;} .achievement5 .coin {background-position:-96px -222px;} .achievement6 .coin {background-position:-120px -222px;} .achievement7 .coin {background-position:-144px -222px;} .achievement8 .coin {background-position:-168px -222px;} .achievement9 .coin {background-position:-192px -222px;} .achievement10 .coin {background-position:-216px -222px;} .achievement11 .coin {background-position:-240px -222px;} .achievement12 .coin {background-position:-264px -222px;} .achievement13 .coin {background-position:-288px -222px;} .achievement14 .coin {background-position:-312px -222px;} .achievement15 .coin {background-position:-336px -222px;} .achievement16 .coin {background-position:-360px -222px;} .achievement17 .coin {background-position:-384px -222px;} .achievement18 .coin {background-position:-216px -274px;} .achievement19 .coin {background-position:-240px -274px;} .achievement20 .coin {background-position:-264px -274px;} #achievements-wrapper {height:129px;width:372px;margin:20px 0 10px 20px;} #achievements ul {float:left;margin-left:20px;} #achievements nav {height:22px;width:68px;margin:0 auto;} #previous, #next {height:22px;width:34px;display:inline-block;} .page1 #previous, .upscaled .page1 #previous {background-position:0px -282px;} .page5 #next, .upscaled .page5 #next {background-position:-33px -282px;} #previous, .upscaled #previous {background-position:-67px -282px;} #previous:active, .upscaled #previous:active {background-position:-134px -282px;} #next, .upscaled #next {margin-left:-5px;background-position:-100px -282px;} #next:active, .upscaled #next:active {background-position:-167px -282px;} .page1 #previous:hover, .page1 #previous:active {background-position:0px -282px;} .page5 #next:hover, .page5 #next:active {background-position:-33px -282px} #lists {width:2000px;-moz-transition:none;-webkit-transition:none;-o-transition:none;-ms-transition:none;transition:none;} #achievements.page1 #lists {left:0;} #achievements.page2 #lists {left:-392px;} #achievements.page3 #lists {left:-784px;} #achievements.page4 #lists {left:-1176px;} #achievements.page5 #lists {left:-1568px;} #achievements-count {margin:6px 24px 0 0;} #achievements, #achievements li, #achievements .coin, #achievement-notification, #achievement-notification .coin, #coinsparks, .achievement-sharing a, #previous, #next {background-size:416px;} #achievements {height:196px;width:416px;margin-left:-208px;margin-top:-108px;font-size:10px;} #achievements li, .upscaled #achievements li {height:26px;width:372px;background-position:0 -196px;margin:5px 0;} #achievements li .coin {margin-right:15px;} #achievements li span {padding-top:9px;} .achievement-sharing {right:8px;top:8px;} .achievement-sharing .facebook {height:11px;width:5px;background-position:-372px -196px;} .achievement-sharing .facebook:hover {background-position:-372px -207px;} .achievement-sharing .twitter, .upscaled .achievement-sharing .twitter {height:11px;width:16px;background-position:-377px -196px;margin-left:5px;} .achievement-sharing .twitter:hover, .upscaled .achievement-sharing .twitter:hover {background-position:-377px -207px;} #achievement-notification, .upscaled #achievement-notification {width:216px;bottom:22px;height:0;margin-left:-108px;background-position:0 -248px;} #achievement-notification.active {height:34px;} #achievement-notification .coin {position:absolute;top:-20px;left:50%;margin-left:-12px;opacity:0;} #achievement-notification.active .coin {opacity:1;} #achievement-notification.active #coinsparks, .upscaled #achievement-notification.active #coinsparks {height:26px;width:24px;-moz-animation:coinsparks1 0.8s steps(6, end) 7;-webkit-animation:coinsparks1 0.8s steps(6, end) 7;-o-animation:coinsparks1 0.8s steps(6, end) 7;-ms-animation:coinsparks1 0.8s steps(6, end) 7;} #achievement-notification .title {color:#fce045;font-size:10px;margin:9px 0 3px 0;} #achievement-notification .name {color:#eee;font-size:10px;margin:3px 0;} } @media screen and (max-width: 600px) { #achievement-notification .coin {width:48px;height:52px;} #achievement-notification.achievement1 .coin {background-position:0 -444px;} #achievement-notification.achievement2 .coin {background-position:-48px -444px;} #achievement-notification.achievement3 .coin {background-position:-96px -444px;} #achievement-notification.achievement4 .coin {background-position:-144px -444px;} #achievement-notification.achievement5 .coin {background-position:-192px -444px;} #achievement-notification.achievement6 .coin {background-position:-240px -444px;} #achievement-notification.achievement7 .coin {background-position:-288px -444px;} #achievement-notification.achievement8 .coin {background-position:-336px -444px;} #achievement-notification.achievement9 .coin {background-position:-384px -444px;} #achievement-notification.achievement10 .coin {background-position:-432px -444px;} #achievement-notification.achievement11 .coin {background-position:-480px -444px;} #achievement-notification.achievement12 .coin {background-position:-528px -444px;} #achievement-notification.achievement13 .coin {background-position:-576px -444px;} #achievement-notification.achievement14 .coin {background-position:-624px -444px;} #achievement-notification.achievement15 .coin {background-position:-672px -444px;} #achievement-notification.achievement16 .coin {background-position:-720px -444px;} #achievement-notification.achievement17 .coin {background-position:-768px -444px;} #achievement-notification.achievement18 .coin {background-position:-432px -548px;} #achievement-notification.achievement19 .coin {background-position:-480px -548px;} #achievement-notification.achievement20 .coin {background-position:-528px -548px;} #achievements nav {height:22px;width:68px;margin:0 auto;} #previous, #next {height:22px;width:34px;display:inline-block;} .page1 #previous, .upscaled .page1 #previous {background-position:0px -282px;} .page5 #next, .upscaled .page5 #next {background-position:-33px -282px;} #previous, .upscaled #previous {background-position:-67px -282px;} #previous:active, .upscaled #previous:active {background-position:-134px -282px;} #next, .upscaled #next {margin-left:-5px;background-position:-100px -282px;} #next:active, .upscaled #next:active {background-position:-167px -282px;} .page1 #previous:hover, .page1 #previous:active {background-position:0px -282px;} .page5 #next:hover, .page5 #next:active {background-position:-33px -282px} #lists {width:2000px;-moz-transition:none;-webkit-transition:none;-o-transition:none;-ms-transition:none;transition:none;} #achievements.page1 #lists {left:0;} #achievements.page2 #lists {left:-392px;} #achievements.page3 #lists {left:-784px;} #achievements.page4 #lists {left:-1176px;} #achievements.page5 #lists {left:-1568px;} #achievements-count {margin:6px 24px 0 0;} #achievement-notification, #achievement-notification .coin, #coinsparks {background-size:832px;} #achievement-notification, .upscaled #achievement-notification {width:432px;bottom:34px;height:0;margin-left:-216px;background-position:0 -496px;} #achievement-notification.active {height:68px;} #achievement-notification .coin {position:absolute;top:-40px;left:50%;margin-left:-24px;opacity:0;} #achievement-notification.active .coin {opacity:1;} #achievement-notification.active #coinsparks {display:none;} #achievement-notification .title {color:#fce045;font-size:14px;margin:18px 0 6px 0;} #achievement-notification .name {color:#eee;font-size:20px;margin:6px 0;} #achievements li.unlocked .achievement-sharing {display:block;} } ================================================ FILE: client/css/ie.css ================================================ /*IE stylesheet*/ #container {display:none;} body {background:url('../img/2/wood.png') repeat;} .no-opacity #credits, .no-opacity #loadcharacter, .no-opacity #createcharacter, .no-opacity #death, .no-opacity #confirmation, .no-opacity #about {display:none;} ================================================ FILE: client/css/main.css ================================================ /* Eric Meyer's CSS reset */ html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, font, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; } body { line-height: 1; } ol, ul { list-style: none; } blockquote, q { quotes: none; } blockquote:before, blockquote:after, q:before, q:after { content: ''; content: none; } /* remember to define focus styles! */ :focus { outline: 0; } /* remember to highlight inserts somehow! */ ins { text-decoration: none; } del { text-decoration: line-through; } /* tables still need 'cellspacing="0"' in the markup */ table { border-collapse: collapse; border-spacing: 0; } /* HTML5 display-role reset for older browsers */ article, aside, details, figcaption, figure, footer, header, hgroup, menu, nav, section { display: block; } /* Typography*/ @font-face { font-family: 'GraphicPixel'; src: url('../fonts/graphicpixel-webfont.eot'); src: url('../fonts/graphicpixel-webfont.eot?#iefix') format('embedded-opentype'), url('../fonts/graphicpixel-webfont.woff') format('woff'), url('../fonts/graphicpixel-webfont.ttf') format('truetype'), url('../fonts/graphicpixel-webfont.svg#GraphicPixelRegular') format('svg'); font-weight: normal; font-style: normal; } @font-face { font-family: 'AdvoCut'; src: url('../fonts/advocut-webfont.eot'); src: url('../fonts/advocut-webfont.eot?#iefix') format('embedded-opentype'), url('../fonts/advocut-webfont.woff') format('woff'), url('../fonts/advocut-webfont.ttf') format('truetype'), url('../fonts/advocut-webfont.svg#AndinaRegular') format('svg'); font-weight: normal; font-style: normal; } .gp {font-family: 'GraphicPixel', sans-serif;} /* General Layout */ html {-webkit-text-size-adjust: 100%} html, body {height:100%;} body {padding:0;margin:0;background:#111;overflow:hidden;image-rendering:-moz-crisp-edges; image-rendering:-webkit-optimize-contrast;border-top:2px solid #707070;} canvas { position:absolute;image-rendering:optimizeSpeed;} #background { background:url('../img/common/loading.png') no-repeat center center, #000;} .error #background { background:url('../img/common/loading-error.png') no-repeat center center, #000;} #background, #foreground { margin:0; padding:0;} #achievements nav::selection {background:transparent;text-decoration:none;color:transparent;} #canvas, #bar-container, #bubbles, #chatbox, #canvasborder, #foreground, #background, footer, #container, #achievement-notification {-moz-user-select:none;-webkit-user-select:none;-o-user-select:none;-ms-user-select:none;} .started #canvas {cursor:none;} #foreground { -webkit-tap-highlight-color:rgba(0,0,0,0); /* -webkit-touch-callout:none; */ /* margin:0 auto; display:block;*/ } @media screen and (max-width: 600px) { #entities { cursor: default; } } h1 {font-weight:normal;} .preload {display:none;} /* Common rules */ body.upscaled.game {background:#000;} .game #logo {display:none;-moz-animation:none;-webkit-animation:none;-o-animation:none;-ms-animation:none;animation:none;} #logo, #logosparks, .left-ornament, .right-ornament, #character, #character div, .button, .button div, #respawn, #scroll, #instructions, .icon, #tilt, .parchment-left, .parchment-middle, .parchment-right, .avatar, .facebook, .twitter, .close, #note, .ribbon .top, .ribbon .bottom, #about .img, .ext-link {background:url('../img/1/spritesheet.png');image-rendering:-moz-crisp-edges; image-rendering:-webkit-optimize-contrast;} #moztab {height:49px;width:118px;position:fixed;top:0;right:15%;background:url('../img/1/spritesheet.png') no-repeat -229px -204px;display:block;} #vignetting {height:100%;width:100%;position:absolute;top:0;left:0;pointer-events:none;} #logosparks {display:block;position:absolute;top:0;left:0;} #parchment, #parchment input {font-family:'GraphicPixel';} #parchment input {width:50%;background:rgba(0,0,0,0.05);text-align:center;-moz-animation:glow 0.5s linear infinite alternate;-webkit-animation:glow 0.5s linear infinite alternate;-o-animation:glow 0.5s linear infinite alternate;-ms-animation:glow 0.5s linear infinite alternate;color:#eee;} #parchment input:focus {-moz-animation:none;-webkit-animation:none;-o-animation:none;-ms-animation:none;animation:none;color:#fff;background:rgba(0,0,0,0.1);border-color:rgba(0,0,0,0.3);} #character div {-moz-transition:0.4s opacity linear;-webkit-transition:0.4s opacity linear;-o-transition:0.4s opacity linear;-ms-transition:0.4s opacity linear;transition:0.4s opacity linear;} .play div {position:absolute;top:0;left:0;opacity:1;-moz-transition:0.4s linear opacity;-webkit-transition:0.4s linear opacity;-o-transition:0.4s linear opacity;-ms-transition:0.4s linear opacity;transition:0.4s linear opacity} .play.disabled div {opacity:0;pointer-events:none;} .play img {display:none;} .play.loading img {display:block;position:absolute;top:54%;left:50%;} #mask {height:100%;width:100%;position:fixed;top:0;left:0;background:rgba(20,20,20,1);opacity:1;z-index:20;-moz-transition:0.5s opacity linear;-webkit-transition:0.5s opacity linear;-o-transition:0.5s opacity linear;-ms-transition:0.5s opacity linear;transition:0.5s opacity linear;pointer-events:none;} #bar-container {background:url('../img/1/barsheet.png');image-rendering:-moz-crisp-edges;position:relative;width:100%;z-index:10;} #healthbar {background:url('../img/1/barsheet.png');image-rendering:-moz-crisp-edges;position:absolute;} #hitpoints {background:#d83939;-moz-transition:.5s width ease;-webkit-transition:.5s width ease;-o-transition:.5s width ease;-ms-transition:.5s width ease;transition:.5s width ease;} #hitpoints.white {-moz-animation:flash 0.5s linear 1;-webkit-animation:flash 0.5s linear 1;-o-animation:flash 0.5s linear 1;-ms-animation:flash 0.5s linear 1;animation:flash 0.5s linear 1;} #hitpoints.invincible {-moz-animation:invincible 0.3s steps(3, end) alternate infinite;-webkit-animation:invincible 0.3s steps(3, end) alternate infinite;-o-animation:invincible 0.3s steps(3, end) alternate infinite;-ms-animation:invincible 0.3s steps(3, end) alternate infinite;} #notifications {position:absolute;left:50%;text-align:center;font-family:'GraphicPixel';overflow:hidden;} #notifications div {position:absolute;-moz-transition:none;-webkit-transition:none;top:0;width:100%;} #notifications div.top {-moz-transition:0.5s top ease;-webkit-transition:0.5s top ease;-o-transition:0.5s top ease;-ms-transition:0.5s top ease;transition:0.5s top ease;} #notifications div.top #message1 {opacity:0;-moz-transition:0.2s opacity linear;-webkit-transition:0.2s opacity linear;-o-transition:0.2s opacity linear;-ms-transition:0.2s opacity linear;transition:0.2s opacity linear;} #notifications span {display:block;text-align:center;width:100%;opacity:1;-moz-user-select:none;-webkit-user-select:none;} #playercount {font-family:'GraphicPixel';color:#e3e3e3;position:absolute;} #playercount:hover {cursor:pointer;color:#FCE045;} #population {background:url('../img/1/barsheet.png');image-rendering:-moz-crisp-edges;position:absolute;font-family:'GraphicPixel';color:#fff;text-align:center;opacity:0;pointer-events:none;-moz-transition:0.2s opacity linear, 0.2s height ease;-webkit-transition:0.2s opacity linear, 0.2s height ease;-o-transition:0.2s opacity linear, 0.2s height ease;-ms-transition:0.2s opacity linear, 0.2s height ease;transition:0.2s opacity linear, 0.2s height ease;height:0;overflow:hidden;} #population span:nth-child(1) {color:#FCE045;} #population.visible {opacity:1;pointer-events:auto;} .barbutton {background:url('../img/1/barsheet.png');image-rendering:-moz-crispt-edges;position:absolute;} #chatbox {background:url('../img/1/barsheet.png');image-rendering:-moz-crisp-edges;position:absolute;left:50%;z-index:5;-moz-transition:0.2s bottom ease;-webkit-transition:0.2s bottom ease;-o-transition:0.2s bottom ease;-ms-transition:0.2s bottom ease;transition:0.2s bottom ease;} .bubble p {-moz-user-select:none;-webkit-user-select:none;} #instructions {position:absolute;top:50%;left:50%;z-index:1000;font-family:'GraphicPixel';pointer-events:none;opacity:0;-moz-transition:0.25s opacity linear;-webkit-transition:0.4s top ease, 0.4s opacity linear;-o-transition:0.4s top ease, 0.4s opacity linear;-ms-transition:0.4s top ease, 0.4s opacity linear;transition:0.4s top ease, 0.4s opacity linear;} #instructions.active, #achievements.active {opacity:1;pointer-events:auto;} #weapon, #armor {image-rendering:-moz-crisp-edges;} #achievements, #achievements li, .coin, #achievement-notification, #coinsparks, .achievement-sharing a, #previous, #next {background:url('../img/1/achievements.png');image-rendering:-moz-crisp-edges;} #achievements {font-family:'GraphicPixel'; position:absolute;top:50%;left:50%;z-index:1000;opacity:0;pointer-events:none;-moz-transition:0.25s opacity linear;-webkit-transition:0.4s top ease, 0.4s opacity linear;-o-transition:0.4s top ease, 0.4s opacity linear;-ms-transition:0.4s top ease, 0.4s opacity linear;transition:0.4s top ease, 0.4s opacity linear;} #achievements li {clear:both;position:relative;} #achievements li .coin, #achievements li .achievement-name {float:left;} #achievements li .coin {opacity:0;} #achievements li.unlocked .achievement-name {color:#fce045;} #achievements li.unlocked .coin {opacity:1;} #achievements .achievement-name {color:#fff;} #achievements .achievement-description {float:right;width:65%;} #achievement-notification {position:absolute;z-index:8;bottom:0;left:50%;text-align:center;font-family:'GraphicPixel';pointer-events:none;-moz-transition:0.3s height ease;-webkit-transition:0.3s height ease;-o-transition:0.3s height ease;-ms-transition:0.3s height ease;} #achievement-notification .name, #achievement-notification .title {opacity:0;-moz-transition:0.3s opacity linear;-webkit-transition:0.3s opacity linear;-o-transition:0.3s opacity linear;-ms-transition:0.3s opacity linear;transition:0.3s opacity linear;} #achievement-notification.active .name, #achievement-notification.active .title {opacity:1;} #achievement-info {overflow:hidden;height:100%;} .achievement-sharing {position:absolute;display:none;} #achievements li.unlocked:hover .achievement-sharing {display:block;} .achievement-sharing a {display:block;float:left;} #bubbles a {pointer-events:auto;text-decoration:none;color:#fcda5c;} #create-new span:hover, #cancel span:hover {cursor:pointer;color:#d83939;} #create-new span span {color:#b2af9b;} #create-new span span:hover {color:#b2af9b;} #playername {color:#fff;} #credits, #loadcharacter, #confirmation, #death, #error, #about {position:absolute;left:50%;text-align:center;font-family:'GraphicPixel', sans-serif;z-index:1000;} #playerimage {image-rendering: -moz-crisp-edges; image-rendering: -webkit-optimize-contrast;} #parchment p {font-family:'GraphicPixel';} #credits, #death, #about {top:50%;} .intro #credits, .intro #about {top:55%;} #credits h1 a {color:#fcda5c;text-decoration:none;} #authors div a {display:block;color:#fff;text-decoration:none;} #authors div a:hover, #credits h1 a:hover {color:#93C1FF;} #seb {clear:both;} #portrait {display:none;} #about .link a:hover {color:#d83939;} footer {font-family:'GraphicPixel';position:absolute;bottom:5%;left:0;text-align:center;width:100%;color:#c6c0a3;-moz-transition:0.2s opacity linear;-webkit-transition:0.2s opacity linear;-o-transition:0.2s opacity linear;-ms-transition:0.2s opacity linear;transition:0.2s opacity linear;} .upscaled.game footer {color:#8a8a8a;} .intro footer {opacity:1;} footer:hover {opacity:1;} footer div {display:inline-block;} #sharing a {display:block;float:right;background-size:844px;position:relative;top:-2px;} #sharing .facebook {height:22px;width:22px;background-position:-822px -224px;margin:0 12px 0 12px;} #sharing .facebook:hover {background-position:-822px -224px;} #sharing .twitter {height:22px;width:32px;background-position:-770px -224px;margin:0 12px 0 0;} #sharing .twitter:hover {background-position:-770px -224px;} #sharing .gplus {height:22px;width:22px;background:url('../img/common/gplus.png');margin:0 12px 0 0px;} #credits-link span {display:inline-block;margin-left:12px;} #credits-link span:hover {color:#fcda5c;cursor:pointer;} #sharing a:hover {-moz-transform:scale(1.2);-webkit-transform:scale(1.2);-o-transform:scale(1.2);transform:scale(1.2);} #sharing a:active {-moz-transform:scale(1);-webkit-transform:scale(1);-o-transform:scale(1);transform:scale(1);} .close {position:absolute;z-index:20000;} .close:hover {cursor:pointer;} .ribbon {position:absolute;} .ribbon:hover {cursor:pointer;} .ribbon .top {-moz-transition:0.25s height ease;-webkit-transition:0.25s height ease;-o-transition:0.25s height ease;-ms-transition:0.25s height ease;transition:0.25s height ease;} .bubble {background:rgba(45,45,45,0.8);padding:0px 12px 0px 12px;border-radius:8px;color:rgba(255,255,255,0.8);display:inline-block;text-align:center;position:absolute;} .thingy {height:10px;width:11px;background:url('../img/common/thingy.png');margin:0 auto;margin-top:-10px;top:10px;position:relative;} .alert {height:50px;background:#d83939;width:100%;color:#eee;font-size:20px;font-family:'GraphicPixel', arial, sans-serif;text-align:center;line-height:50px;border-bottom:1px solid #000;} #instructions, #achievements, #lists, #about, #credits, .ribbon, .play, .play div, .barbutton {-webkit-tap-highlight-color:transparent;} #nameinput::-webkit-input-placeholder {color:#fff;} #resize-check {position:absolute;height:0;top:0;left:0;-moz-transition:0.001s height ease;-webkit-transition:0.001s height ease;-o-transition:0.001s height ease;-ms-transition:0.001s height ease;transition:0.001s height ease;} #death p em {display:block;font-style:normal;} /* Magic Parchment */ .parchment-left {position:absolute;top:0;left:0%;} .parchment-right {position:absolute;top:0;right:0%;} .parchment-middle {position:absolute;left:50%;top:0;} .animate .parchment-left {-moz-animation:parchleft 1s ease 1;-webkit-animation:parchleft 1s ease 1;-o-animation:parchleft 1s ease 1;-ms-animation:parchleft 1s ease 1;animation:parchleft 1s ease 1;} .animate .parchment-right {-moz-animation:parchright 1s ease 1;-webkit-animation:parchright 1s ease 1;-o-animation:parchright 1s ease 1;-ms-animation:parchright 1s ease 1;animation:parchright 1s ease 1;} #credits, #createcharacter, #loadcharacter, #confirmation, #death, #error, #about {opacity:0;pointer-events:none;-moz-transition:none;-webkit-transition:none;-o-transition:none;-ms-transition:none;transition:none;} .credits #credits, .createcharacter #createcharacter, .loadcharacter #loadcharacter, .confirmation #confirmation, .death #death, .error #error, .about #about {opacity:1;pointer-events:auto;-moz-transition:0.5s opacity linear;-webkit-transition:0.5s opacity linear;-o-transition:0.5s opacity linear;-ms-transition:0.5s opacity linear;transition:0.5s opacity linear;} /* States & Transitions */ #intro {-moz-transition:0.4s opacity linear;-webkit-transition:0.4s opacity linear;-o-transition:0.4s opacity linear;-ms-transition:0.4s opacity linear;transition:0.4s opacity linear;} #mask, #logo, #parchment {opacity:0;} .intro #logo, .intro #parchment {opacity:1;} .game #confirmation, .game #loadcharacter, .game #createcharacter, .game #error {display:none;} .game #parchment {z-index:0;-moz-transition:0.5s opacity linear 0.5s, 0s z-index linear 1s;-webkit-transition:0.5s opacity linear 0.5s, 0s z-index linear 1s;-o-transition:0.5s opacity linear 0.5s, 0s z-index linear 1s;-ms-transition:0.5s opacity linear 0.5s, 0s z-index linear 1s;transition:0.5s opacity linear 0.5s, 0s z-index linear 1s;top:50%;} .game #credits, .game #death, .game #about {opacity:0;-moz-transition:0s opacity linear 0s;-webkit-transition:0s opacity linear 0s;-o-transition:0s opacity linear 0s;-ms-transition:0s opacity linear 0s;transition:0s opacity linear 0s;} .game.credits #credits, .game.death #death, .game.about #about {opacity:1;-moz-transition:0.5s opacity linear 0.5s;-webkit-transition:0.5s opacity linear 0.5s;-o-transition:0.5s opacity linear 0.5s;-ms-transition:0.5s opacity linear 0.5s;transition:0.5s opacity linear 0.5s;} .game.credits #parchment, .game.death #parchment, .game.about #parchment {opacity:1;-moz-transition:0.5s opacity linear 0s, 0s z-index linear 0s;-webkit-transition:0.5s opacity linear 0s, 0s z-index linear 0s;-o-transition:0.5s opacity linear 0s, 0s z-index linear 0s;-ms-transition:0.5s opacity linear 0s, 0s z-index linear 0s;transition:0.5s opacity linear 0s, 0s z-index linear 0s;z-index:200;} .game .parchment-left {-moz-transition:0.5s left ease;-webkit-transition:0.5s left ease;-o-transition:0.5s left ease;-ms-transition:0.5s left ease;transition:0.5s left ease;left:41%;} .game .parchment-right {-moz-transition:0.5s right ease;-webkit-transition:0.5s right ease;-o-transition:0.5s right ease;-ms-transition:0.5s right ease;transition:0.5s right ease;right:41%;} .game .parchment-middle {-moz-transition:0.5s width ease, 0.5s margin-left ease, 0.5s background-position ease;-webkit-transition:0.5s width ease, 0.5s margin-left ease, 0.5s background-position ease;-o-transition:0.5s width ease, 0.5s margin-left ease, 0.5s background-position ease;-ms-transition:0.5s width ease, 0.5s margin-left ease, 0.5s background-position ease;transition:0.5s width ease, 0.5s margin-left ease, 0.5s background-position ease;width:0px;margin-left:0px;} .game.credits .parchment-left, .game.death .parchment-left, .game.about .parchment-left {left:0%;} .game.credits .parchment-right, .game.death .parchment-right, .game.about .parchment-right {right:0%;} #container {z-index:100;background:rgba(0,0,0,0.2);-moz-transition:1s opacity linear 0.5s;-webkit-transition:1s opacity linear 0.5s;-o-transition:1s opacity linear 0.5s;-ms-transition:1s opacity linear 0.5s;transition:1s opacity linear 0.5s;} .intro #container {opacity:0;pointer-events:none;} .game #container {opacity:1;} #logo, #parchment {-moz-transition:0.5s opacity linear;-webkit-transition:0.5s opacity linear;-o-transition:0.5s opacity linear;-ms-transition:0.5s opacity linear;transition:0.5s opacity linear;} @-moz-keyframes flash { 0% {background:#ffa2a2;} 100% {background:#e22525; }} @-webkit-keyframes flash { 0% {background:#ffa2a2;} 100% {background:#e22525; }} @-o-keyframes flash { 0% {background:#ffa2a2;} 100% {background:#e22525; }} @-ms-keyframes flash { 0% {background:#ffa2a2;} 100% {background:#e22525; }} @-moz-keyframes glow { from {color:#fcda5c;} to {color:#fff;} } @-webkit-keyframes glow { from {color:#fcda5c;} to {color:#fff;} } @-o-keyframes glow { from {color:#fcda5c;} to {color:#fff;} } @-ms-keyframes glow { from {color:#fcda5c;} to {color:#fff;} } @-moz-keyframes logo1 { from { background-position: 0 -42px; } to { background-position: 0 -294px; }} @-webkit-keyframes logo1 { from { background-position: 0 -42px; } to { background-position: 0 -294px; }} @-o-keyframes logo1 { from { background-position: 0 -42px; } to { background-position: 0 -294px; }} @-ms-keyframes logo1 { from { background-position: 0 -42px; } to { background-position: 0 -294px; }} @-moz-keyframes logo2 { from { background-position: 0 -84px; } to { background-position: 0 -588px; }} @-webkit-keyframes logo2 { from { background-position: 0 -84px; } to { background-position: 0 -588px; }} @-o-keyframes logo2 { from { background-position: 0 -84px; } to { background-position: 0 -588px; }} @-ms-keyframes logo2 { from { background-position: 0 -84px; } to { background-position: 0 -588px; }} @-moz-keyframes logo3 { from { background-position: 0 -126px; } to { background-position: 0 -882px; }} @-webkit-keyframes logo3 { from { background-position: 0 -126px; } to { background-position: 0 -882px; }} @-o-keyframes logo3 { from { background-position: 0 -126px; } to { background-position: 0 -882px; }} @-ms-keyframes logo3 { from { background-position: 0 -126px; } to { background-position: 0 -882px; }} @-moz-keyframes parchleft { 0% { left:0%; } 45% { left:41%; } 55% { left:41%; } 100% { left:0%; }} @-webkit-keyframes parchleft { 0% { left:0%; } 45% { left:41%; } 55% { left:41%; } 100% { left:0%; }} @-o-keyframes parchleft { 0% { left:0%; } 45% { left:41%; } 55% { left:41%; } 100% { left:0%; }} @-ms-keyframes parchleft { 0% { left:0%; } 45% { left:41%; } 55% { left:41%; } 100% { left:0%; }} @-moz-keyframes parchright { 0% {right:0%; } 45% { right:41%; } 55% { right:41%; } 100% { right:0%; }} @-webkit-keyframes parchright { 0% {right:0%; } 45% { right:41%; } 55% { right:41%; } 100% { right:0%; }} @-o-keyframes parchright { 0% {right:0%; } 45% { right:41%; } 55% { right:41%; } 100% { right:0%; }} @-ms-keyframes parchright { 0% {right:0%; } 45% { right:41%; } 55% { right:41%; } 100% { right:0%; }} @-moz-keyframes parchmiddle3 { 0% {width:1038px;margin-left:-519px;background-position:-114px -882px;} 45% {width:0px;margin-left:0px;background-position: -633px -882px;} 55% {width:0px;margin-left:0px;background-position: -633px -882px;} 100% {width:1038px;margin-left:-519px;background-position: -114px -882px;} } @-webkit-keyframes parchmiddle3 { 0% {width:1038px;margin-left:-519px;background-position:-114px -882px;} 45% {width:0px;margin-left:0px;background-position: -633px -882px;} 55% {width:0px;margin-left:0px;background-position: -633px -882px;} 100% {width:1038px;margin-left:-519px;background-position: -114px -882px;} } @-o-keyframes parchmiddle3 { 0% {width:1038px;margin-left:-519px;background-position:-114px -882px;} 45% {width:0px;margin-left:0px;background-position: -633px -882px;} 55% {width:0px;margin-left:0px;background-position: -633px -882px;} 100% {width:1038px;margin-left:-519px;background-position: -114px -882px;} } @-ms-keyframes parchmiddle3 { 0% {width:1038px;margin-left:-519px;background-position:-114px -882px;} 45% {width:0px;margin-left:0px;background-position: -633px -882px;} 55% {width:0px;margin-left:0px;background-position: -633px -882px;} 100% {width:1038px;margin-left:-519px;background-position: -114px -882px;} } @-moz-keyframes parchmiddle2 { 0% {width:692px;margin-left:-346px;background-position:-76px -588px;} 45% {width:0px;margin-left:0px;background-position: -422px -588px;} 55% {width:0px;margin-left:0px;background-position: -422px -588px;} 100% {width:692px;margin-left:-346px;background-position:-76px -588px;} } @-webkit-keyframes parchmiddle2 { 0% {width:692px;margin-left:-346px;background-position:-76px -588px;} 45% {width:0px;margin-left:0px;background-position: -422px -588px;} 55% {width:0px;margin-left:0px;background-position: -422px -588px;} 100% {width:692px;margin-left:-346px;background-position:-76px -588px;} } @-o-keyframes parchmiddle2 { 0% {width:692px;margin-left:-346px;background-position:-76px -588px;} 45% {width:0px;margin-left:0px;background-position: -422px -588px;} 55% {width:0px;margin-left:0px;background-position: -422px -588px;} 100% {width:692px;margin-left:-346px;background-position:-76px -588px;} } @-ms-keyframes parchmiddle2 { 0% {width:692px;margin-left:-346px;background-position:-76px -588px;} 45% {width:0px;margin-left:0px;background-position: -422px -588px;} 55% {width:0px;margin-left:0px;background-position: -422px -588px;} 100% {width:692px;margin-left:-346px;background-position:-76px -588px;} } @-moz-keyframes parchmiddle1 { 0% {width:346px;margin-left:-173px;background-position:-38px -294px;} 45% {width:0px;margin-left:0px;background-position: -211px -294px;} 55% {width:0px;margin-left:0px;background-position: -211px -294px;} 100% {width:346px;margin-left:-173px;background-position:-38px -294px;} } @-webkit-keyframes parchmiddle1 { 0% {width:346px;margin-left:-173px;background-position:-38px -294px;} 45% {width:0px;margin-left:0px;background-position: -211px -294px;} 55% {width:0px;margin-left:0px;background-position: -211px -294px;} 100% {width:346px;margin-left:-173px;background-position:-38px -294px;} } @-o-keyframes parchmiddle1 { 0% {width:346px;margin-left:-173px;background-position:-38px -294px;} 45% {width:0px;margin-left:0px;background-position: -211px -294px;} 55% {width:0px;margin-left:0px;background-position: -211px -294px;} 100% {width:346px;margin-left:-173px;background-position:-38px -294px;} } @-ms-keyframes parchmiddle1 { 0% {width:346px;margin-left:-173px;background-position:-38px -294px;} 45% {width:0px;margin-left:0px;background-position: -211px -294px;} 55% {width:0px;margin-left:0px;background-position: -211px -294px;} 100% {width:346px;margin-left:-173px;background-position:-38px -294px;} } @-moz-keyframes coinsparks1 { from { background-position: -216px -248px; } to { background-position: -360px -248px; }} @-webkit-keyframes coinsparks1 { from { background-position: -216px -248px; } to { background-position: -360px -248px; }} @-o-keyframes coinsparks1 { from { background-position: -216px -248px; } to { background-position: -360px -248px; }} @-ms-keyframes coinsparks1 { from { background-position: -216px -248px; } to { background-position: -360px -248px; }} @-moz-keyframes coinsparks2 { from { background-position: -432px -496px; } to { background-position: -720px -496px; }} @-webkit-keyframes coinsparks2 { from { background-position: -432px -496px; } to { background-position: -720px -496px; }} @-o-keyframes coinsparks2 { from { background-position: -432px -496px; } to { background-position: -720px -496px; }} @-ms-keyframes coinsparks2 { from { background-position: -432px -496px; } to { background-position: -720px -496px; }} @-moz-keyframes coinsparks3 { from { background-position: -648px -744px; } to { background-position: -1080px -744px; }} @-webkit-keyframes coinsparks3 { from { background-position: -648px -744px; } to { background-position: -1080px -744px; }} @-o-keyframes coinsparks3 { from { background-position: -648px -744px; } to { background-position: -1080px -744px; }} @-ms-keyframes coinsparks3 { from { background-position: -648px -744px; } to { background-position: -1080px -744px; }} @-moz-keyframes invincible { from {background:#fa6a00;} to {background:#fabc00;} } @-webkit-keyframes invincible { from {background:#fa6a00;} to {background:#fabc00;} } @-o-keyframes invincible { from {background:#fa6a00;} to {background:#fabc00;} } @-ms-keyframes invincible { from {background:#fa6a00;} to {background:#fabc00;} } @media screen and (min-width: 1501px) { .upscaled #logo, .upscaled #logosparks, .upscaled .left-ornament, .upscaled .right-ornament, .upscaled #character, .upscaled #character div, .upscaled .button, .upscaled .button div, .upscaled #respawn, .upscaled #scroll, .upscaled #instructions, .upscaled .icon, .upscaled #tilt, .upscaled .parchment-left, .upscaled .parchment-middle, .upscaled .parchment-right, .upscaled .avatar, .upscaled .facebook, .upscaled .twitter, .upscaled .close, .upscaled .ribbon .top, .upscaled .ribbon .bottom, .upscaled #about .img, .upscaled .ext-link {background-image:url('../img/3/spritesheet.png');} .upscaled #bar-container, .upscaled #healthbar, .upscaled .barbutton, .upscaled #chatbox, .upscaled #population {background-image:url('../img/3/barsheet.png');} .upscaled #achievements, .upscaled #achievements li, .upscaled .coin, .upscaled #achievement-notification, .upscaled #coinsparks, .upscaled .achievement-sharing a, .upscaled #previous, .upscaled #next {background:url('../img/3/achievements.png');} body {background:-moz-radial-gradient(rgba(0,0,0,0) 40%,rgba(0,0,0,1) 125%), url('../img/1/wood2.png') no-repeat 1587px 138px, url('../img/1/wood2.png') no-repeat 51px 519px, url('../img/1/wood3.png') no-repeat 228px 219px, url('../img/1/wood.png') repeat, #000; background-size:auto, 15px auto, 15px auto, 60px auto, 384px;} body {background:-webkit-gradient(radial, center center, 360, center center, 1200, from(rgba(0,0,0,0)), to(rgba(0,0,0,1))), url('../img/3/wood2.png') no-repeat 1587px 138px, url('../img/3/wood2.png') no-repeat 51px 519px, url('../img/3/wood3.png') no-repeat 228px 219px, url('../img/3/wood.png') repeat, #000; background-size:auto, 15px auto, 15px auto, 60px auto, 384px;} #logo, #logosparks, .left-ornament, .right-ornament, #character, #character div, .button, .button div, #respawn, #scroll, #instructions, .icon, .avatar, .close, #note, .ribbon .top, .ribbon .bottom, #about .img, .ext-link {background-size:1266px auto;} #logo {height:126px;width:687px;position:absolute;top:10%;left:50%;margin-left:-344px;z-index:3;} #logosparks {width:687px;height:126px;z-index:4;-moz-animation:logo3 .8s steps(6, end) infinite;-webkit-animation:logo3 .8s steps(6, end) infinite;-o-animation:logo3 .8s steps(6, end) infinite;-ms-animation:logo3 .8s steps(6, end) infinite;} #parchment, #loadcharacter, #confirmation, #error {width:1266px;height:546px;position:absolute;top:55%;left:50%;margin-left:-633px;margin-top:-273px;font-size:30px;text-align:center;z-index:2;} #parchment h1 {margin-top:60px;font-weight:normal;} .left-ornament, .right-ornament {height:36px;width:93px;display:inline-block;margin:0 20px;position:relative;top:12px;} .left-ornament {background-position:-1062px 0;} .right-ornament {background-position:-1155px 0;} #character {height:63px;width:36px;margin:0 auto;background-position:-1062px -36px;margin-top:45px;position:relative;} #character div {height:63px;width:36px;position:absolute;top:0;left:0;background-position:-1098px -36px;opacity:1;} #character.disabled div {opacity:0;pointer-events:none;} #parchment input {margin-top:30px; padding:0 15px; border:3px dashed #b2af9b; font-size:30px;border-radius:9px;height:61px;} .button {height:153px;width:375px;background-position:-687px -306px;margin:30px auto 0 auto;position:relative;} .play div {height:153px;width:375px;background-position:-687px 0px;} .play div:active {background-position:-687px -459px;} .play.loading div {background-position:-681px -2178px;} .play.loading img {margin-top:-16px;margin-left:-16px;height:32px;width:32px;} .stroke, .achievement-name {text-shadow:3px 3px 0 #373737, 3px -3px 0 #373737, 0 3px 0 #373737, 3px 0 0 #373737, -3px 3px 0 #373737, -3px -3px 0 #373737, 0 -3px 0 #373737, 0 3px 0 #373737, -3px 0 0 #373737;} #loadcharacter h1, #confirmation h1, #error h1 {margin-top:30px;} #playername {margin-top:15px;} .loadcharacter .play, .confirmation .delete {margin:15px auto 15px auto;} #confirmation p, #error p {font-size:30px;margin-top:60px;line-height:40px;} #error p {width:70%;margin:60px auto 0;} .button.delete {background-position:-687px -153px;} .button.delete:active {background-position:0 -2178px;} #container {width:1470px;margin:0 auto;position:absolute;top:50%;margin-top:-378px;left:50%;margin-left:-735px;} #canvasborder {padding:15px;background:url('../img/3/border.png') no-repeat;} #canvas {width:100%;height:672px;} #fade {width:1440px;height:672px;top:15px;left:15px;} #instructions {height:516px;width:1251px;background-position:0 -1581px;margin-left:-624px;margin-top:-279px;color:#373737;} #instructions h1 {font-size:40px;text-align:center;margin:50px 0;} #instructions ul {font-size:30px;margin-top:30px;} #instructions ul li {margin:20px 0; clear:left;} #instructions li:nth-child(1) span {height:87px;width:45px;background-position:-1134px -36px; display:block;float:left;margin: 0 30px 9px 60px;position: relative;top: -39px;} #instructions li:nth-child(2) span {height:48px;width:39px;background-position:-1179px -36px; display:block;float:left;margin: 0 36px 42px 60px;position: relative;top: -9px;} #instructions li:nth-child(3) span {height:63px;width:48px;background-position:-1218px -36px; display:block;float:left;margin: 0 27px 0 60px;position: relative;top: -18px;} #instructions p {text-align:center;font-family:'GraphicPixel';font-size:20px;clear:left;margin-top:50px;} #playerimage {height: 96px; width: 96px;} .close {height:48px;width:48px;top:-12px;right:-15px;background-position:-1062px -378px;} .close:hover {background-position:-1110px -378px;} .close:active {background-position:-1158px -378px;} .ribbon {width:54px;right:30px;top:12px;} .ribbon .top {width:100%;height:18px;background-position:-1143px -516px;} .ribbon .bottom {width:100%;height:66px;background-position:-1143px -555px;} .ribbon:hover .top {height:30px;} .ribbon:hover .bottom {background-position:-1197px -555px;} #createcharacter .ribbon {right:30px;top:12px;} #loadcharacter .ribbon {right:148px;top:-13px;} /*Death & Respawn*/ #death p {font-size:30px;margin-top:140px;} #death p em {margin-top:50px;} #respawn {width:375px;height:153px;margin:60px auto 0 auto;background-position: 0 -1428px;} #respawn:active {background-position:-375px -1428px;} /*Bubbles*/ #bubbles {width:1440px;height:672px;margin-bottom:-672px;position:relative;top:-672px;pointer-events:none;} p {font-family:arial, sans-serif;font-size:12px;margin:0;padding:12px 0} .bubble p {font-family:"GraphicPixel"; font-size:18px;line-height:24px;} /*GUI Bar*/ #bar-container {height:51px;top:-3px;background-size:1440px;} #healthbar {height:39px;background-position:0 -51px;width:306px;top:9px;background-size:1440px;z-index:20;} #hitpoints {width:0px;height:33px;top:12px;left:33px;z-index:10;position:absolute;} #armor, #weapon {width:48px;height:48px;position:absolute;background-size:288px;background-position:-96px;} #weapon {left:312px;top:3px;background-size:288px;} #armor {left:363px;top:3px;} #notifications {width:588px;margin-left:-294px;font-size:20px;color:#eee;top:6px;height:45px;} #notifications div.top {top:-45px;} #notifications span {line-height:45px;height:45px;} #playercount {font-size:20px;left:1076px;top:18px;width:172px;text-align:center;} #population {background-size:1440px;right:105px;bottom:66px;width:393px;background-position:-720px -144px;font-size:20px;line-height:30px;} #population.visible {height:96px;} #instance-population {padding-top:18px;} .barbutton {background-size:1440px;height:45px;width:42px;} #chatbutton {background-position:-306px -51px;top:3px;left:1260px;} #chatbutton:hover {background-position:-348px -51px;} #chatbutton.active {background-position:-390px -51px;} #achievementsbutton {background-position:-432px -51px;top:3px;left:1305px;} #achievementsbutton:hover, #achievementsbutton.blink:hover {background-position:-474px -51px;} #achievementsbutton.blink {background-position:-864px -51px;} #achievementsbutton.active {background-position:-516px -51px;} #helpbutton {background-position:-558px -51px;top:3px;left:1350px;} #helpbutton:hover {background-position:-600px -51px;} #helpbutton.active {background-position:-642px -51px;} #mutebutton {background-position:-684px -51px;top:3px;left:1395px;} #mutebutton:hover {background-position:-726px -51px;} #mutebutton.active {background-position:-768px -51px;} #chatbox {height:48px;width:1182px;background-size:1440px;background-position:0 -96px;margin-left:-591px;bottom:18px;} #chatbox.active {bottom:66px;} #chatbox input {font-size:20px;color:#eee;background:none;width:90%;border:0;margin-left:2%;padding:16px 0;} /*Credits*/ #credits, #death, #about {width:1266px;height:546px;margin-left:-633px;margin-top:-273px;font-size:30px;} .parchment-left, .parchment-right, .parchment-middle {background-size:1266px;} .parchment-left {width:114px;height:546px;background-position:0 -882px;} .parchment-right {width:114px;height:546px;background-position:-1152px -882px;} .parchment-middle {height:546px;background-position:-114px -882px;width:1038px;margin-left:-519px;} #credits h1, #about h1 {margin-top:35px;font-weight:normal;} #credits h1 a {font-size:36px;} .game #credits h1, .game #about h1 {margin-top:52px;} #credits h1 span.title {max-width:300px;display:inline-block;line-height:39px;margin-top:-90px;position:relative;top:36px;} #authors {clear:both;margin-top:100px;} #guillaume, #franck {width:47%;line-height:36px;} #guillaume {float:left;text-align:right;} #franck {float:right;text-align:left;} .avatar {height:75px;width:39px;} #guillaume .avatar {float:right;background-position:-1062px -303px;margin-left:60px;} #franck .avatar {float:left;background-position:-1101px -303px;margin-right:60px;} #seb {margin:270px auto 0 auto;width:54%;color:#373737;font-size:25px;} #seb a {color:#373737;text-decoration:none;} #seb a:hover {color:#397cd8;} #note {float:left;background-position:-1203px -336px;height:33px;width:30px;} #close-credits {margin:45px auto 0 auto;text-align:center;clear:both;font-size:20px;color:#373737;} #sharing {width:240px;} /*About*/ #about h1 span.title {max-width:400px;display:inline-block;line-height:39px;margin-top:-90px;position:relative;} #close-about {margin:230px auto 0 auto;text-align:center;clear:both;font-size:20px;color:#373737;} #about #game-desc {font-size:28px;text-align:center;max-width:70%;margin:30px auto;line-height:34px;} #about .left p, #about .right p {font-size:20px;text-align:left;line-height:26px;padding:0;margin-top:-10px;} #about .left {width:31%;float:left;margin-left:12%;} #about .right {width:37%;float:right;margin-right:12%;} #about .left .img {height:90px;width:81px;float:left;background-position:-1062px -516px;margin-right:20px;} #about .right .img {height:90px;width:168px;float:left;background-position:-1062px -426px;margin-right:20px;} #about .link {clear:both;font-size:20px;margin:30px 0;display:block;text-align:left;line-height:16px;} #about .link a {color:#2e7fdd;text-decoration:none;} #about .link .ext-link {height:18px;width:18px;background-position:-1197px -516px;display:block;float:left;margin-right:10px;} .animate .parchment-middle {-moz-animation:parchmiddle3 1s ease 1;-webkit-animation:parchmiddle3 1s ease 1;-o-animation:parchmiddle3 1s ease 1;-ms-animation:parchmiddle3 1s ease 1;} .game .parchment-middle {background-position: -633px -882px;} .game.credits .parchment-middle, .game.death .parchment-middle, .game.about .parchment-middle {width:1038px;margin-left:-519px;background-position: -114px -882px;} footer {font-size:20px;} #resize-check {height:3px;} } @media screen and (max-width: 1500px) { .upscaled #logo, .upscaled #logosparks, .upscaled .left-ornament, .upscaled .right-ornament, .upscaled #character, .upscaled #character div, .upscaled .button, .upscaled .button div, .upscaled #respawn, .upscaled #scroll, .upscaled #instructions, .upscaled .icon, .upscaled #tilt, .upscaled .parchment-left, .upscaled .parchment-middle, .upscaled .parchment-right, .upscaled .avatar, .upscaled .facebook, .upscaled .twitter, .upscaled .close, .upscaled .ribbon .top, .upscaled .ribbon .bottom, .upscaled #about .img, .upscaled .ext-link {background-image:url('../img/2/spritesheet.png');} .upscaled #bar-container, .upscaled #healthbar, .upscaled .barbutton, .upscaled #chatbox, .upscaled #population {background-image:url('../img/2/barsheet.png');} .upscaled #achievements, .upscaled #achievements li, .upscaled .coin, .upscaled #achievement-notification, .upscaled #coinsparks, .upscaled .achievement-sharing a, .upscaled #previous, .upscaled #next {background:url('../img/2/achievements.png');} body {background:-moz-radial-gradient(rgba(0,0,0,0) 40%,rgba(0,0,0,1) 125%), url('../img/1/wood.png') repeat, #000; background-size:auto, 256px;} body {background:-webkit-gradient(radial, center center, 240, center center, 800, from(rgba(0,0,0,0)), to(rgba(0,0,0,1))), url('../img/2/wood.png') repeat, #000; background-size:auto, 256px;} #logo, #logosparks, .left-ornament, .right-ornament, #character, #character div, .button, .button div, #respawn, #scroll, #instructions, .icon, .avatar, .close, #note, .ribbon .top, .ribbon .bottom, #about .img, .ext-link {background-size:844px auto;} #logo {height:84px;width:458px;position:absolute;top:10%;left:50%;margin-left:-229px;z-index:3;} #logosparks {width:458px;height:84px;z-index:4;-moz-animation:logo2 .8s steps(6, end) infinite;-webkit-animation:logo2 .8s steps(6, end) infinite;-o-animation:logo2 .8s steps(6, end) infinite;-ms-animation:logo2 .8s steps(6, end) infinite;} #parchment, #loadcharacter, #confirmation, #error {width:844px;height:364px;position:absolute;top:55%;left:50%;margin-left:-422px;margin-top:-182px;font-size:20px;text-align:center; z-index:2;} #parchment h1 {margin-top:40px;font-weight:normal;} .left-ornament, .right-ornament {height:24px;width:62px;display:inline-block;margin:0 15px;position:relative;top:7px;} .left-ornament {background-position:-708px 0;} .right-ornament {background-position:-770px 0;} #character {height:42px;width:24px;margin:0 auto;background-position:-708px -24px;margin-top:30px;position:relative;} #character div {height:42px;width:24px;position:absolute;top:0;left:0;background-position:-732px -24px;opacity:1;} #character.disabled div {opacity:0;pointer-events:none;} #parchment input {margin-top:20px; padding:0 10px; border:2px dashed #b2af9b; font-size:20px;border-radius:6px;height:41px;} .button {height:102px;width:250px;background-position:-458px -204px;margin:20px auto 0 auto;position:relative;} .play div {height:102px;width:250px;background-position:-458px 0px;} .play div:active {background-position:-458px -306px;} .play.loading div {background-position:-454px -1452px;} .play.loading img {margin-top:-12px;margin-left:-12px;height:24px;width:24px;} .stroke, .achievement-name {text-shadow:2px 2px 0 #373737, 2px -2px 0 #373737, 0 2px 0 #373737, 2px 0 0 #373737, -2px 2px 0 #373737, -2px -2px 0 #373737, 0 -2px 0 #373737, 0 2px 0 #373737, -2px 0 0 #373737;} #loadcharacter h1, #confirmation h1, #error h1 {margin-top:20px;} #playername {margin-top:10px;} .loadcharacter .play, .confirmation .delete {margin:10px auto 10px auto;} #confirmation p, #error p {font-size:20px;margin-top:40px;line-height:30px;} #error p {width:70%;margin:40px auto 0;} .button.delete {background-position:-458px -102px;} .button.delete:active {background-position:0 -1452px;} #container {width:980px;margin:0 auto;position:absolute;top:50%;margin-top:-252px;left:50%;margin-left:-490px;} #canvasborder {padding:10px;background:url('../img/2/border.png') no-repeat;} #canvas {width:100%;height:448px;} #fade {width:960px;height:448px;top:10px;left:10px;} #instructions {height:344px;width:834px;background-position:0 -1054px;margin-left:-416px;margin-top:-186px;color:#373737;} #instructions h1 {font-size:30px;text-align:center;margin:40px 0;} #instructions ul {font-size:20px;margin-top:40px;} #instructions ul li {margin:20px 0; clear:left;} #instructions li:nth-child(1) span {height:58px;width:30px;background-position:-756px -24px; display:block;float:left;margin: 0 20px 6px 40px;position: relative;top: -26px;} #instructions li:nth-child(2) span {height:32px;width:26px;background-position:-786px -24px; display:block;float:left;margin: 0 24px 28px 40px;position: relative;top: -6px;} #instructions li:nth-child(3) span {height:42px;width:32px;background-position:-812px -24px; display:block;float:left;margin: 0 18px 0 40px;position: relative;top: -12px;} #instructions p {text-align:center;font-family:'GraphicPixel';font-size:20px;clear:left;margin-top:20px;} #playerimage {height: 64px; width: 64px;} .close {height:32px;width:32px;top:-8px;right:-10px;background-position:-708px -252px;} .close:hover {background-position:-740px -252px;} .close:active {background-position:-772px -252px;} .ribbon {width:36px;right:20px;top:8px;} .ribbon .top {width:100%;height:12px;background-position:-762px -344px;} .ribbon .bottom {width:100%;height:44px;background-position:-762px -370px;} .ribbon:hover .top {height:20px;} .ribbon:hover .bottom {background-position:-798px -370px;} #createcharacter .ribbon {right:20px;top:8px;} #loadcharacter .ribbon {right:99px;top:-8px;} /*Death & Respawn*/ #death p {font-size:20px;margin-top:90px;} #death p em {margin-top:30px;} #respawn {width:250px;height:102px;margin:40px auto 0 auto;background-position: 0 -952px;} #respawn:active {background-position:-250px -952px;} /*Bubbles*/ #bubbles {width:960px;height:448px;margin-bottom:-448px;position:relative;top:-448px;pointer-events:none;} p {font-family:arial, sans-serif;font-size:12px;margin:0;padding:0;line-height:35px;} .bubble p {font-family:"GraphicPixel"; font-size:14px;} /*GUI Bar*/ #bar-container {height:34px;top:-2px;background-size:960px;} #healthbar {height:26px;background-position:0 -34px;width:204px;top:6px;background-size:960px;z-index:20;} #hitpoints {width:0px;height:22px;top:8px;left:22px;z-index:10;position:absolute;} #armor, #weapon {width:32px;height:32px;position:absolute;background-size:192px;background-position:-64px;} #weapon {left:208px;top:2px;} #armor {left:242px;top:2px;} #notifications {width:392px;margin-left:-196px;font-size:16px;color:#eee;top:2px;height:30px;} #notifications div.top {top:-30px;} #notifications span {line-height:30px;height:30px;} .windows #notifications span {line-height:34px;} #playercount {font-size:16px;left:717px;top:10px;width:114px;text-align:center;} #population {background-size:960px;right:70px;bottom:44px;width:262px;background-position:-480px -96px;font-size:14px;line-height:20px;} #population.visible {height:64px;} #instance-population {padding-top:12px;} .barbutton {background-size:960px;height:30px;width:28px;} #chatbutton {background-position:-204px -34px;top:2px;left:840px;} #chatbutton:hover {background-position:-232px -34px;} #chatbutton.active {background-position:-260px -34px;} #achievementsbutton {background-position:-288px -34px;top:2px;left:870px;} #achievementsbutton:hover, #achievementsbutton.blink:hover {background-position:-316px -34px;} #achievementsbutton.blink {background-position:-576px -34px;} #achievementsbutton.active {background-position:-344px -34px;} #helpbutton {background-position:-372px -34px;top:2px;left:900px;} #helpbutton:hover {background-position:-400px -34px;} #helpbutton.active {background-position:-428px -34px;} #mutebutton {background-position:-456px -34px;top:2px;left:930px;} #mutebutton:hover {background-position:-484px -34px;} #mutebutton.active {background-position:-512px -34px;} #chatbox {height:32px;width:788px;background-size:960px;background-position:0 -64px;margin-left:-394px;bottom:12px;} #chatbox.active {bottom:44px;} #chatbox input {font-size:20px;color:#eee;background:none;width:90%;border:0;margin-left:2%;padding:7px 0;} /*Credits*/ #credits, #death, #about {width:844px;height:364px;margin-left:-422px;margin-top:-182px;font-size:20px;} .parchment-left, .parchment-right, .parchment-middle {background-size:844px;} .parchment-left {width:76px;height:364px;background-position:0 -588px;} .parchment-right {width:76px;height:364px;background-position:-768px -588px;} .parchment-middle {height:364px;background-position:-76px -588px;width:692px;margin-left:-346px;} #credits h1, #about h1 {margin-top:25px;font-weight:normal;} #credits h1 a {font-size:24px;} .game #credits h1, .game #about h1 {margin-top:40px;} #credits h1 span.title {max-width:200px;display:inline-block;line-height:26px;margin-top:-60px;position:relative;top:24px;} #authors {clear:both;margin-top:70px;} #guillaume, #franck {width:47%;line-height:26px;} #guillaume {float:left;text-align:right;} #franck {float:right;text-align:left;} .avatar {height:50px;width:26px;} #guillaume .avatar {float:right;background-position:-708px -202px;margin-left:40px;} #franck .avatar {float:left;background-position:-734px -202px;margin-right:40px;} #seb {margin:180px auto 0 auto;width:52%;color:#373737;font-size:16px;} #seb a {color:#373737;text-decoration:none;} #seb a:hover {color:#397cd8;} #note {float:left;background-position:-802px -224px;height:22px;width:20px;} #close-credits {margin:20px auto 0 auto;text-align:center;clear:both;font-size:14px;} #sharing {width:202px;} /*About*/ #about h1 span.title {max-width:400px;display:inline-block;line-height:24px;margin-top:-90px;position:relative;} #close-about {margin:153px auto 0 auto;text-align:center;clear:both;font-size:14px;color:#373737;} #about #game-desc {font-size:18px;text-align:center;max-width:70%;margin:25px auto;line-height:24px;} #about .left p, #about .right p {font-size:14px;text-align:left;line-height:20px;padding:0;margin-top:-8px;} .windows #about .left p, .windows #about .right p {font-size:13px;text-align:left;line-height:20px;padding:0;margin-top:-10px;} #about .left {width:31%;float:left;margin-left:12%;} #about .right {width:37%;float:right;margin-right:12%;} #about .left .img {height:60px;width:54px;float:left;background-position:-708px -344px;margin-right:14px;} #about .right .img {height:60px;width:112px;float:left;background-position:-708px -284px;margin-right:14px;} #about .link {clear:both;font-size:14px;margin:20px 0;display:block;text-align:left;line-height:10px;} #about .link a {color:#2e7fdd;text-decoration:none;} #about .link .ext-link {height:12px;width:12px;background-position:-798px -344px;display:block;float:left;margin-right:7px;} .animate .parchment-middle {-moz-animation:parchmiddle2 1s ease 1;-webkit-animation:parchmiddle2 1s ease 1;-o-animation:parchmiddle2 1s ease 1;-ms-animation:parchmiddle2 1s ease 1;} .game .parchment-middle {background-position: -422px -588px;} .game.credits .parchment-middle, .game.death .parchment-middle, .game.about .parchment-middle {width:692px;margin-left:-346px;background-position: -76px -588px;} footer {font-size:16px;} #resize-check {height:2px;} } @media screen and (max-height: 870px) { .upscaled #logo, .upscaled #logosparks, .upscaled .left-ornament, .upscaled .right-ornament, .upscaled #character, .upscaled #character div, .upscaled .button, .upscaled .button div, .upscaled #respawn, .upscaled #scroll, .upscaled #instructions, .upscaled .icon, .upscaled #tilt, .upscaled .parchment-left, .upscaled .parchment-middle, .upscaled .parchment-right, .upscaled .avatar, .upscaled .facebook, .upscaled .twitter, .upscaled .close, .upscaled .ribbon .top, .upscaled .ribbon .bottom, .upscaled #about .img, .upscaled .ext-link {background-image:url('../img/2/spritesheet.png');} .upscaled #bar-container, .upscaled #healthbar, .upscaled .barbutton, .upscaled #chatbox, .upscaled #population {background-image:url('../img/2/barsheet.png');} .upscaled #achievements, .upscaled #achievements li, .upscaled .coin, .upscaled #achievement-notification, .upscaled #coinsparks, .upscaled .achievement-sharing a, .upscaled #previous, .upscaled #next {background:url('../img/2/achievements.png');} body {background:-moz-radial-gradient(rgba(0,0,0,0) 40%,rgba(0,0,0,1) 125%), url('../img/1/wood.png') repeat, #000; background-size:auto, 256px;} body {background:-webkit-gradient(radial, center center, 240, center center, 800, from(rgba(0,0,0,0)), to(rgba(0,0,0,1))), url('../img/2/wood.png') repeat, #000; background-size:auto, 256px;} #logo, #logosparks, .left-ornament, .right-ornament, #character, #character div, .button, .button div, #respawn, #scroll, #instructions, .icon, .avatar, .close, #note, .ribbon .top, .ribbon .bottom, #about .img, .ext-link {background-size:844px auto;} #logo {height:84px;width:458px;position:absolute;top:10%;left:50%;margin-left:-229px;z-index:3;} #logosparks {width:458px;height:84px;z-index:4;-moz-animation:logo2 .8s steps(6, end) infinite;-webkit-animation:logo2 .8s steps(6, end) infinite;-o-animation:logo2 .8s steps(6, end) infinite;-ms-animation:logo2 .8s steps(6, end) infinite;} #parchment, #loadcharacter, #confirmation, #error {width:844px;height:364px;position:absolute;top:55%;left:50%;margin-left:-422px;margin-top:-182px;font-size:20px;text-align:center; z-index:2;} #parchment h1 {margin-top:40px;font-weight:normal;} .left-ornament, .right-ornament {height:24px;width:62px;display:inline-block;margin:0 15px;position:relative;top:7px;} .left-ornament {background-position:-708px 0;} .right-ornament {background-position:-770px 0;} #character {height:42px;width:24px;margin:0 auto;background-position:-708px -24px;margin-top:30px;position:relative;} #character div {height:42px;width:24px;position:absolute;top:0;left:0;background-position:-732px -24px;opacity:1;} #character.disabled div {opacity:0;pointer-events:none;} #parchment input {margin-top:20px; padding:0 10px; border:2px dashed #b2af9b; font-size:20px;border-radius:6px;height:41px;} .button {height:102px;width:250px;background-position:-458px -204px;margin:20px auto 0 auto;position:relative;} .play div {height:102px;width:250px;background-position:-458px 0px;} .play div:active {background-position:-458px -306px;} .play.loading div {background-position:-454px -1452px;} .play.loading img {margin-top:-12px;margin-left:-12px;height:24px;width:24px;} .stroke, .achievement-name {text-shadow:2px 2px 0 #373737, 2px -2px 0 #373737, 0 2px 0 #373737, 2px 0 0 #373737, -2px 2px 0 #373737, -2px -2px 0 #373737, 0 -2px 0 #373737, 0 2px 0 #373737, -2px 0 0 #373737;} #loadcharacter h1, #confirmation h1, #error h1 {margin-top:20px;} #playername {margin-top:10px;} .loadcharacter .play, .confirmation .delete {margin:10px auto 10px auto;} #confirmation p, #error p {font-size:20px;margin-top:40px;line-height:30px;} #error p {width:70%;margin:40px auto 0;} .button.delete {background-position:-458px -102px;} .button.delete:active {background-position:0 -1452px;} #container {width:980px;margin:0 auto;position:absolute;top:50%;margin-top:-252px;left:50%;margin-left:-490px;} #canvasborder {padding:10px;background:url('../img/2/border.png') no-repeat;} #canvas {width:100%;height:448px;} #fade {width:960px;height:448px;top:10px;left:10px;} #instructions {height:344px;width:834px;background-position:0 -1054px;margin-left:-416px;margin-top:-186px;color:#373737;} #instructions h1 {font-size:30px;text-align:center;margin:40px 0;} #instructions ul {font-size:20px;margin-top:40px;} #instructions ul li {margin:20px 0; clear:left;} #instructions li:nth-child(1) span {height:58px;width:30px;background-position:-756px -24px; display:block;float:left;margin: 0 20px 6px 40px;position: relative;top: -26px;} #instructions li:nth-child(2) span {height:32px;width:26px;background-position:-786px -24px; display:block;float:left;margin: 0 24px 28px 40px;position: relative;top: -6px;} #instructions li:nth-child(3) span {height:42px;width:32px;background-position:-812px -24px; display:block;float:left;margin: 0 18px 0 40px;position: relative;top: -12px;} #instructions p {text-align:center;font-family:'GraphicPixel';font-size:20px;clear:left;margin-top:20px;} #playerimage {height: 64px; width: 64px;} .close {height:32px;width:32px;top:-8px;right:-10px;background-position:-708px -252px;} .close:hover {background-position:-740px -252px;} .close:active {background-position:-772px -252px;} .ribbon {width:36px;right:20px;top:8px;} .ribbon .top {width:100%;height:12px;background-position:-762px -344px;} .ribbon .bottom {width:100%;height:44px;background-position:-762px -370px;} .ribbon:hover .top {height:20px;} .ribbon:hover .bottom {background-position:-798px -370px;} #createcharacter .ribbon {right:20px;top:8px;} #loadcharacter .ribbon {right:99px;top:-8px;} /*Death & Respawn*/ #death p {font-size:20px;margin-top:90px;} #death p em {margin-top:30px;} #respawn {width:250px;height:102px;margin:40px auto 0 auto;background-position: 0 -952px;} #respawn:active {background-position:-250px -952px;} /*Bubbles*/ #bubbles {width:960px;height:448px;margin-bottom:-448px;position:relative;top:-448px;pointer-events:none;} p {font-family:arial, sans-serif;font-size:12px;margin:0;padding:0;} .bubble p {font-family:"GraphicPixel"; font-size:14px;line-height:35px;} /*GUI Bar*/ #bar-container {height:34px;top:-2px;background-size:960px;} #healthbar {height:26px;background-position:0 -34px;width:204px;top:6px;background-size:960px;z-index:20;} #hitpoints {width:0px;height:22px;top:8px;left:22px;z-index:10;position:absolute;} #armor, #weapon {width:32px;height:32px;position:absolute;background-size:192px;background-position:-64px;} #weapon {left:208px;top:2px;} #armor {left:242px;top:2px;} #notifications {width:392px;margin-left:-196px;font-size:16px;color:#eee;top:2px;height:30px;} #notifications div.top {top:-30px;} #notifications span {line-height:30px;height:30px;} .windows #notifications span {line-height:34px;} #playercount {font-size:16px;left:717px;top:10px;width:114px;text-align:center;} #population {background-size:960px;right:70px;bottom:44px;width:262px;background-position:-480px -96px;font-size:14px;line-height:20px;} #population.visible {height:64px;} #instance-population {padding-top:12px;} .barbutton {background-size:960px;height:30px;width:28px;} #chatbutton {background-position:-204px -34px;top:2px;left:840px;} #chatbutton:hover {background-position:-232px -34px;} #chatbutton.active {background-position:-260px -34px;} #achievementsbutton {background-position:-288px -34px;top:2px;left:870px;} #achievementsbutton:hover, #achievementsbutton.blink:hover {background-position:-316px -34px;} #achievementsbutton.blink {background-position:-576px -34px;} #achievementsbutton.active {background-position:-344px -34px;} #helpbutton {background-position:-372px -34px;top:2px;left:900px;} #helpbutton:hover {background-position:-400px -34px;} #helpbutton.active {background-position:-428px -34px;} #mutebutton {background-position:-456px -34px;top:2px;left:930px;} #mutebutton:hover {background-position:-484px -34px;} #mutebutton.active {background-position:-512px -34px;} #chatbox {height:32px;width:788px;background-size:960px;background-position:0 -64px;margin-left:-394px;bottom:12px;} #chatbox.active {bottom:44px;} #chatbox input {font-size:20px;color:#eee;background:none;width:90%;border:0;margin-left:2%;padding:7px 0;} /*Credits*/ #credits, #death, #about {width:844px;height:364px;margin-left:-422px;margin-top:-182px;font-size:20px;} .parchment-left, .parchment-right, .parchment-middle {background-size:844px;} .parchment-left {width:76px;height:364px;background-position:0 -588px;} .parchment-right {width:76px;height:364px;background-position:-768px -588px;} .parchment-middle {height:364px;background-position:-76px -588px;width:692px;margin-left:-346px;} #credits h1, #about h1 {margin-top:25px;font-weight:normal;} #credits h1 a {font-size:24px;} #credits h1 span.title {max-width:200px;display:inline-block;line-height:26px;margin-top:-60px;position:relative;top:24px;} #authors {clear:both;margin-top:70px;} #guillaume, #franck {width:47%;line-height:26px;} #guillaume {float:left;text-align:right;} #franck {float:right;text-align:left;} .avatar {height:50px;width:26px;} #guillaume .avatar {float:right;background-position:-708px -202px;margin-left:40px;} #franck .avatar {float:left;background-position:-734px -202px;margin-right:40px;} #seb {margin:180px auto 0 auto;width:52%;color:#373737;font-size:16px;} #seb a {color:#373737;text-decoration:none;} #seb a:hover {color:#397cd8;} #note {float:left;background-position:-802px -224px;height:22px;width:20px;} #close-credits {margin:20px auto 0 auto;text-align:center;clear:both;font-size:14px;} #sharing {width:202px;} /*About*/ #about h1 span.title {max-width:400px;display:inline-block;line-height:24px;margin-top:-90px;position:relative;} #close-about {margin:153px auto 0 auto;text-align:center;clear:both;font-size:14px;color:#373737;} #about #game-desc {font-size:18px;text-align:center;max-width:70%;margin:25px auto;line-height:24px;} #about .left p, #about .right p {font-size:14px;text-align:left;line-height:20px;padding:0;margin-top:-8px;} .windows #about .left p, .windows #about .right p {font-size:13px;text-align:left;line-height:20px;padding:0;margin-top:-10px;} #about .left {width:31%;float:left;margin-left:12%;} #about .right {width:37%;float:right;margin-right:12%;} #about .left .img {height:60px;width:54px;float:left;background-position:-708px -344px;margin-right:14px;} #about .right .img {height:60px;width:112px;float:left;background-position:-708px -284px;margin-right:14px;} #about .link {clear:both;font-size:14px;margin:20px 0;display:block;text-align:left;line-height:10px;} #about .link a {color:#2e7fdd;text-decoration:none;} #about .link .ext-link {height:12px;width:12px;background-position:-798px -344px;display:block;float:left;margin-right:7px;} .animate .parchment-middle {-moz-animation:parchmiddle2 1s ease 1;-webkit-animation:parchmiddle2 1s ease 1;-o-animation:parchmiddle2 1s ease 1;-ms-animation:parchmiddle2 1s ease 1;} .game .parchment-middle {background-position: -422px -588px;} .game.credits .parchment-middle, .game.death .parchment-middle, .game.about .parchment-middle {width:692px;margin-left:-346px;background-position: -76px -588px;} footer {font-size:16px;} #resize-check {height:2px;} } @media screen and (max-width: 1000px) { canvas {image-rendering:optimizeSpeed;} body {background:-moz-radial-gradient(rgba(0,0,0,0) 40%,rgba(0,0,0,1) 125%), url('../img/1/wood.png') repeat, #000; background-size:auto, 128px;} body {background:-webkit-gradient(radial, center center, 200, center center, 600, from(rgba(0,0,0,0)), to(rgba(0,0,0,1))), url('../img/1/wood.png') repeat, #000; background-size:auto, 128px;} #logo, #logosparks, .left-ornament, .right-ornament, #character, #character div, .button, .button div, #respawn, #scroll, #instructions, .icon, .avatar, .close, #note, .ribbon .top, .ribbon .bottom, #about .img, .ext-link {background-size:422px auto;} #logo {height:42px;width:229px;position:absolute;top:10%;left:50%;margin-left:-114px;z-index:3;} #logosparks {width:229px;height:42px;z-index:4;-moz-animation:logo1 .8s steps(6, end) infinite;-webkit-animation:logo1 .8s steps(6, end) infinite;-o-animation:logo1 .8s steps(6, end) infinite;-ms-animation:logo1 .8s steps(6, end) infinite;} #parchment, #loadcharacter, #confirmation, #error {width:422px;height:182px;position:absolute;top:50%;left:50%;margin-left:-211px;margin-top:-91px;font-size:10px;text-align:center;z-index:2;} #parchment h1, #instructions h1 {margin-top:20px;font-weight:normal;} .left-ornament, .right-ornament {height:12px;width:31px;display:inline-block;margin:0 10px;position:relative;top:3px;} .left-ornament {background-position:-354px 0;} .right-ornament {background-position:-385px 0;} #character {height:21px;width:12px;margin:0 auto;background-position:-354px -12px;margin-top:15px;position:relative;} #character div {height:21px;width:12px;position:absolute;top:0;left:0;background-position:-366px -12px;opacity:1;} #character.disabled div {opacity:0;pointer-events:none;} #parchment input {margin-top:10px; padding:0 5px; border:1px dashed #b2af9b; font-size:10px;border-radius:3px;height:21px;} .button {height:51px;width:125px;background-position:-229px -102px;margin:10px auto 0 auto;position:relative;} .play div {height:51px;width:125px;background-position:-229px 0px;} .play div:active {background-position:-229px -153px;} .play.loading div {background-position:-227px -726px;} .play.loading img {margin-top:-8px;margin-left:-8px;height:16px;width:16px;} .stroke, .achievement-name {text-shadow:1px 1px 0 #373737, 1px -1px 0 #373737, 0 1px 0 #373737, 1px 0 0 #373737, -1px 1px 0 #373737, -1px -1px 0 #373737, 0 -1px 0 #373737, 0 1px 0 #373737, -1px 0 0 #373737;} #loadcharacter h1, #confirmation h1, #error h1 {margin-top:20px;} #playername {margin-top:5px;} .loadcharacter .play, .confirmation .delete {margin:5px auto 5px auto;} #confirmation p, #error p {font-size:10px;margin-top:20px;line-height:20px;} #error p {width:70%;margin:40px auto 0;} .button.delete {background-position:-229px -51px;} .button.delete:active {background-position:0 -726px;} #container {width:490px;margin:0 auto;position:absolute;top:50%;margin-top:-126px;left:50%;margin-left:-245px;} #canvasborder {padding:5px;background:url('../img/1/border.png') no-repeat;} #canvas {width:100%;height:224px;} #fade {width:480px;height:224px;top:5px;left:5px;} #instructions {height:172px;width:417px;background-position:0 -527px;margin-left:-208px;margin-top:-93px;color:#373737;} #instructions h1 {font-size:20px;text-align:center;margin-bottom:0;} #instructions ul {font-size:10px;margin-top:10px;} #instructions ul li {margin:10px 0; clear:left;} #instructions li:nth-child(1) span {height:29px;width:15px;background-position:-378px -12px; display:block;float:left;margin: 0 10px 3px 20px;position: relative;top: -13px;} #instructions li:nth-child(2) span {height:16px;width:13px;background-position:-393px -12px; display:block;float:left;margin: 0 12px 14px 20px;position: relative;top: -3px;} #instructions li:nth-child(3) span {height:21px;width:16px;background-position:-406px -12px; display:block;float:left;margin: 0 9px 0 20px;position: relative;top: -6px;} #instructions p {text-align:center;font-family:'GraphicPixel';font-size:10px;clear:left;margin:0;} #foreground { cursor: default; } #playerimage {height: 32px; width: 32px;} .close {height:16px;width:16px;top:-4px;right:-5px;background-position:-354px -126px;} .close:hover {background-position:-370px -126px;} .close:active {background-position:-386px -126px;} .ribbon {width:18px;right:10px;top:4px;} .ribbon .top {width:100%;height:6px;background-position:-381px -172px;} .ribbon .bottom {width:100%;height:22px;background-position:-381px -185px;} .ribbon:hover .top {height:10px;} .ribbon:hover .bottom {background-position:-399px -185px;} #createcharacter .ribbon {right:10px;top:4px;} #loadcharacter .ribbon {right:50px;top:4px;} /*Death & Respawn*/ #death p {font-size:10px;margin-top:45px;} #death p em {margin-top:0px;} #respawn {width:125px;height:51px;margin:21px auto 0 auto;background-position: 0 -476px;} #respawn:active {background-position:-125px -476px;} /*Bubbles*/ #bubbles {width:480px;height:224px;margin-bottom:-224px;position:relative;top:-224px;pointer-events:none;} p {font-family:arial, sans-serif;font-size:12px;margin:0;padding:0;line-height:35px;} .bubble p {font-family:"GraphicPixel"; font-size:10px;} /*GUI Bar*/ #bar-container {height:17px;top:-1px;background-size:480px;} #healthbar {height:13px;background-position:0 -17px;width:102px;top:3px;background-size:480px;z-index:20;} #hitpoints {width:0px;height:11px;top:4px;left:11px;z-index:10;position:absolute;} #armor, #weapon {width:16px;height:16px;position:absolute;background-size:96px;background-position:-32px;} #weapon {left:104px;top:1px;} #armor {left:121px;top:1px;} #notifications {width:196px;margin-left:-98px;font-size:10px;color:#eee;top:2px;height:15px;} #notifications div.top {top:-15px;} #notifications span {line-height:15px;height:15px;} #playercount {font-size:10px;left:358px;top:4px;width:57px;text-align:center;} #population {background-size:480px;right:35px;bottom:22px;width:131px;background-position:-240px -48px;font-size:9px;line-height:12px;} #population.visible {height:32px;} #instance-population {padding-top:5px;} .barbutton {background-size:480px;height:15px;width:14px;} #chatbutton {background-position:-102px -17px;top:1px;left:420px;} #chatbutton:hover {background-position:-116px -17px;} #chatbutton.active {background-position:-130px -17px;} #achievementsbutton {background-position:-144px -17px;top:1px;left:435px;} #achievementsbutton:hover, #achievementsbutton.blink:hover {background-position:-158px -17px;} #achievementsbutton.blink {background-position:-288px -17px;} #achievementsbutton.active {background-position:-172px -17px;} #helpbutton {background-position:-186px -17px;top:1px;left:450px;} #helpbutton:hover {background-position:-200px -17px;} #helpbutton.active {background-position:-214px -17px;} #mutebutton {background-position:-228px -17px;top:1px;left:465px;} #mutebutton:hover {background-position:-242px -17px;} #mutebutton.active {background-position:-256px -17px;} #chatbox {height:16px;width:394px;background-size:480px;background-position:0 -32px;margin-left:-197px;bottom:6px;} #chatbox.active {bottom:22px;} #chatbox input {font-size:10px;color:#eee;background:none;width:90%;border:0;margin-left:2%;padding:0;} /*Credits*/ #credits, #death, #about {width:422px;height:182px;top:50%;margin-left:-211px;margin-top:-91px;font-size:10px;} #credits h1 a {font-size:12px;} .parchment-left, .parchment-right, .parchment-middle {background-size:422px;} .parchment-left {width:38px;height:182px;background-position:0 -294px;} .parchment-right {width:38px;height:182px;background-position:-384px -294px;} .parchment-middle {height:182px;background-position:-38px -294px;width:346px;margin-left:-173px;} #credits h1, #about h1 {margin-top:12px;font-weight:normal;} .game #credits h1, .game #about h1 {margin-top:20px;} #credits h1 span.title {max-width:100px;display:inline-block;line-height:13px;margin-top:-30px;position:relative;top:12px;} #authors {clear:both;margin-top:36px;} #guillaume, #franck {width:47%;line-height:13px;} #guillaume {float:left;text-align:right;} #franck {float:right;text-align:left;} .avatar {height:25px;width:13px;} #guillaume .avatar {float:right;background-position:-354px -101px;margin-left:20px;} #franck .avatar {float:left;background-position:-367px -101px;margin-right:20px;} #seb {margin:90px auto 0 auto;width:64%;color:#373737;font-size:10px;} #seb a {color:#373737;text-decoration:none;} #seb a:hover {color:#397cd8;} #note {float:left;background-position:-401px -112px;height:11px;width:10px;} #close-credits {margin:12px auto 0 auto;text-align:center;clear:both;font-size:10px;} #sharing {width:202px;} /*About*/ #about h1 span.title {max-width:400px;display:inline-block;line-height:24px;margin-top:-30px;position:relative;margin-bottom:-10px;} #close-about {margin:77px auto 0 auto;text-align:center;clear:both;font-size:10px;color:#373737;} #about #game-desc {font-size:10px;text-align:center;max-width:70%;margin:10px auto;line-height:14px;} #about .left p, #about .right p {font-size:9px;text-align:left;line-height:10px;padding:0;margin-top:-6px;} #about .left {width:37%;float:left;margin-left:10%;} #about .right {width:37%;float:right;margin-right:12%;} /* #about .left .img {height:30px;width:27px;float:left;background-position:-354px -172px;margin-right:7px;} #about .right .img {height:30px;width:56px;float:left;background-position:-354px -142px;margin-right:7px;}*/ #about .img {display:none;} #about .link {clear:both;font-size:9px;margin:10px 0;display:block;text-align:left;line-height:5px;} #about .link a {color:#2e7fdd;text-decoration:none;} #about .link .ext-link {height:6px;width:6px;background-position:-399px -172px;display:block;float:left;margin-right:4px;} .animate .parchment-middle {-moz-animation:parchmiddle1 1s ease 1;-webkit-animation:parchmiddle1 1s ease 1;-o-animation:parchmiddle1 1s ease 1;-ms-animation:parchmiddle1 1s ease 1;} .game .parchment-middle {background-position: -211px -294px;} .game.credits .parchment-middle, .game.death .parchment-middle, .game.about .parchment-middle {width:346px;margin-left:-173px;background-position: -38px -294px;} #resize-check {height:1px;} } @media screen and (max-width: 800px) { body {border-top:0px;} .intro #container, .game #logo, .game #parchment {display:none;} .game.about #parchment {display:block;left:50%;background:url('../img/1/spritesheet.png') no-repeat 0 -527px;height:172px;width:417px;top:50%;margin-left:-208px;margin-top:-98px;position:absolute;} .game.about .parchment-middle {top:50%;left:50%;color:#000;position:absolute;} #about .right {width:34%;} #about #game-desc {margin:8px auto 16px;line-height:12px;} #close-about {margin-top:83px;} .game #container {display:block;padding:0;} #mask, #fade {display:none;} .game.death #parchment {display:block;} .game .createcharacter #createcharacter, .game .loadcharacter #loadcharacter, .game .confirmation #confirmation, .game .error #error {display:none;} .ribbon {display:none;} canvas {image-rendering:optimizeSpeed;} #moztab {display:none;} body.intro {background:-moz-radial-gradient(rgba(0,0,0,0) 40%,rgba(0,0,0,1) 125%), url('../img/1/wood.png') repeat, #000; background-size:auto, 128px;} body.intro {background:-webkit-gradient(radial, center center, 120, center center, 400, from(rgba(0,0,0,0)), to(rgba(0,0,0,1))), url('../img/1/wood.png') repeat, #000; background-size:auto, 128px;} body {background:#000;} #logosparks {-moz-animation:none;-webkit-animation:none;-o-animation:none;-ms-animation:none;display:none;} #container {height:258px;width:480px;position:relative;left:50%;top:50%;margin:-128px auto 0 -240px;} #canvasborder {background:none;padding:0;} #parchment, #logosparks, .left-ornament, .right-ornament, #character, #character div, .button, .button div, #respawn, #scroll, #instructions, .icon {background-size:422px auto;} #parchment {background:none;} #logo {height:84px;width:458px;position:absolute;top:10%;left:50%;margin-left:-229px;z-index:3;background-size:844px;} #parchment {width:100%;height:auto;position:absolute;left:0;top:125px;margin-left:0;margin-top:0;font-size:10px;text-align:center;z-index:2;color:#eee;} #parchment h1 {margin-top:0px;font-weight:normal;} #instructions h1 {margin-top:15px;font-size:14px;} .left-ornament, .right-ornament {height:12px;width:31px;display:inline-block;margin:0 10px;position:relative;top:3px;} .left-ornament {background-position:-354px 0;} .right-ornament {background-position:-385px 0;} #character {height:21px;width:12px;margin:0 auto;background-position:-354px -12px;margin-top:15px;position:relative;display:none;} #character div {height:21px;width:12px;position:absolute;top:0;left:0;background-position:-366px -12px;opacity:1;} #character.disabled div {opacity:0;pointer-events:none;} #parchment input {margin-top:10px; padding-bottom:5px; border-bottom:1px dashed #b2af9b; font-size:20px;-moz-animation:none;-webkit-animation:none;-o-animation:none;-ms-animation:none;color:#eee;} .button {height:54px;width:204px;background-position:-500px -952px;margin:20px auto 0 auto;position:relative;background-size:844px;} .play div {height:54px;width:204px;background-position:-458px -512px; background-size:844px;} .play div:active {background-position:0px -1398px;} .stroke {text-shadow:1px 1px 0 #373737, 1px -1px 0 #373737, 0 1px 0 #373737, 1px 0 0 #373737, -1px 1px 0 #373737, -1px -1px 0 #373737, 0 -1px 0 #373737, 0 1px 0 #373737, -1px 0 0 #373737;} #instructions {height:172px;width:417px;background-position:0 -527px;margin-left:-208px;margin-top:-93px;color:#373737;} #instructions h1 {font-size:20px;text-align:center;margin-bottom:0;} #instructions ul {font-size:13px;margin-top:15px;} #instructions ul li {margin:10px 0; clear:left;} #instructions li:nth-child(1) span {height:29px;width:15px;background-position:-378px -12px; display:block;float:left;margin: 0 10px 3px 20px;position: relative;top: -13px;} #instructions li:nth-child(2) span {height:16px;width:13px;background-position:-393px -12px; display:block;float:left;margin: 0 12px 14px 20px;position: relative;top: -3px;} #instructions li:nth-child(3) span {height:21px;width:16px;background-position:-406px -12px; display:block;float:left;margin: 0 9px 0 20px;position: relative;top: -6px;} #instructions p {text-align:center;font-family:'GraphicPixel';font-size:10px;clear:left;margin:0;} #foreground { cursor: default; } #parchment.animate {-moz-animation:none;-webkit-animation:none;-o-animation:none;-webkit-animation:none;} #loadcharacter, #confirmation, #createcharacter, #error {display:none;margin-top:0;margin-left:0;left:0;width:auto;} .loadcharacter #loadcharacter, .confirmation #confirmation, .createcharacter #createcharacter, .error #error {display:block;width:100%;} #loadcharacter h1, #confirmation h1, #error h1 {font-size:12px;font-weight:normal;} #loadcharacter, #confirmation, #error {height:auto;} #loadcharacter h1, #confirmation h1, #createcharacter h1, #error h1 {font-size:12px;} #createcharacter{padding-bottom:20px;} #playername {font-size:20px;margin:10px 0px;} #create-new {margin:20px 0px;font-size:16px;} .button.delete {background-position:-612px -1398px;} .button.delete:active {background-position:-250px -1452px;} #confirmation, #error {top:70%;} #confirmation p, #error p {margin:10px 0;line-height:12px;font-size:12px;} #cancel {font-size:20px;margin:20px 0;} #playerimage {display:none;} /*GUI Bar*/ #bar-container {height:34px;top:-2px;background-size:960px;background-position:0 -96px;} #healthbar {height:26px;background-position:0 -34px;width:204px;top:6px;background-size:960px;z-index:20;} #hitpoints {width:0px;height:22px;top:8px;left:22px;z-index:10;position:absolute;} #armor, #weapon {width:32px;height:32px;position:absolute;background-size:192px;background-position:-64px;} #weapon {left:208px;top:2px;} #armor {left:242px;top:2px;} #notifications {display:none;} #playercount {font-size:20px;left:270px;top:10px;width:114px;text-align:center;} #playercount span {display:none;} #playercount span.count {display:inline;} .barbutton {background-size:960px;height:30px;width:28px;} #chatbutton {background-position:-204px -34px;top:2px;left:360px;} #chatbutton:hover {background-position:-232px -34px;} #chatbutton.active {background-position:-260px -34px;} #achievementsbutton {background-position:-288px -34px;top:2px;left:390px;} #achievementsbutton:hover, #achievementsbutton.blink {background-position:-316px -34px;} #achievementsbutton.active {background-position:-344px -34px;} #helpbutton {background-position:-372px -34px;top:2px;left:420px;} #helpbutton:hover {background-position:-400px -34px;} #helpbutton.active {background-position:-428px -34px;} #mutebutton {background-position:-456px -34px;top:2px;left:450px;} #mutebutton:hover {background-position:-484px -34px;} #mutebutton.active {background-position:-512px -34px;} #chatbox {height:32px;width:480px;background-size:960px;background-position:0 -64px;margin-left:-240px;bottom:2px;} #chatbox.active {bottom:34px;} #chatbox input {font-size:20px;color:#eee;background:none;width:90%;border:0;margin-left:2%;padding:0px 0;} /*Credits*/ .parchment-left, .upscaled .parchment-left, .parchment-middle, .upscaled .parchment-middle, .parchment-right, .upscaled .parchment-right {background:none;} .parchment-left, .parchment-right {display:none;} .parchment-middle {width:100%;left:0px;margin-left:0px;height:auto;position:relative;} #toggle-credits, #credits {display:none;} .game.death #parchment {background:url('../img/spritesheet.png') 0 -294px;height:182px;width:422px;position:absolute;top:50%;left:50%;margin-top:-91px;margin-left:-211px;} .game.death .parchment-middle {width:100%;position:relative;top:0;left:0;margin-left:0;margin-top:0;} .game.death #death {position:relative;top:0;left:0;margin-top:0;margin-left:0;width:100%;} .game.death #death p {padding-top:30px;color:#373737;font-size:20px;margin-top:0;width:80%;margin:0 auto;} .game.death #death p em {display:block;margin-top:15px;font-style:normal;} #instructions, #achievements, #lists, #about {-webkit-transition:none;-moz-transition:none;-o-transition:none;-ms-transition:none;transition:none;} .game.death #death {height:172px;width:417px;margin-left:-208px;margin-top:-93px;color:#373737;background:url('../img/1/spritesheet.png') 0 -527px;margin:-10px 0 0 0;} #respawn { background-position: -204px -1398px; background-size: 844px auto; width: 204px; height: 54px;} #respawn:active {background-position:-408px -1398px;} footer {display:none;} #bubbles {overflow:hidden;} } @media screen and (max-width: 800px) and (orientation: portrait) { #portrait {display:block;height:300px;width:300px;position:absolute;top:55%; left:50%; margin:-150px 0 0 -150px;} #parchment {display:none;} #container, .game #container {display:none;} #logo {height:84px;width:458px;position:absolute;top:10%;left:50%;margin-left:-229px;z-index:3;background-size:844px;} #portrait p {color:#eee;font-family:'GraphicPixel', sans-serif;font-size:20px;text-align:center;} #tilt {height:120px;width:132px;background-position:-710px -82px;background-size:844px;margin:25px auto 0 auto;} } @media screen and (max-width: 640px) and (orientation: portrait) { #portrait {display:block;height:300px;width:300px;position:absolute;top:70%; left:50%; margin:-150px 0 0 -150px;} #logo {height:42px;width:229px;position:absolute;top:10%;left:50%;margin-left:-114px;z-index:3;background-size:422px;} } /* Tablet mode */ .tablet .animate .parchment-left, .tablet .animate .parchment-right, .tablet .animate .parchment-middle {-webkit-animation:none;-moz-animation:none;-o-animation:none;-ms-animation:none;} .tablet #instructions, .tablet #achievements, .tablet #lists {-webkit-transition:none;-moz-transition:none;-o-transition:none;-ms-transition:none;transition:none;} .tablet #achievements li.unlocked .achievement-sharing {display:block;} .tablet #coinsparks {display:none; -moz-animation:none;} .tablet #logo, .tablet #parchment, .tablet #container {-moz-transition:none;} .tablet #achievement-notification .name, .tablet #achievement-notification .title, .tablet #achievement-notification .coin, .tablet #achievement-notification {-moz-transition:none;} /* Workarounds for chrome windows bugs */ .windows #parchment, .windows #parchment input, .windows #notifications, .windows #instructions, .windows #achievements, .windows #achievement-notification, .windows #playercount, .windows #credits, .windows #loadcharacter, .windows #confirmation, .windows #death, .windows #error, .windows #about, .windows #parchment p, .windows #portrait p, .windows .alert, .windows footer, .windows .bubble p, .windows #population {font-family:'AdvoCut';} /* Workarounds for opera's lack of pointer-events support */ .opera.intro #bubbles, .opera.intro #canvas, .opera.intro #container { z-index: -30000;} .opera .credits #credits, .opera .createcharacter #createcharacter, .opera .loadcharacter #loadcharacter, .opera .confirmation #confirmation, .opera .death #death, .opera .error #error, .opera .about #about { z-index: 30000; } .opera #instructions, .opera #achievements { z-index: -30000;} .opera #achievements.active, .opera #instructions.active { z-index: 30000;} .opera #coinsparks {display:none;} .opera #death, .opera #about, .opera #credits, .opera #error, .opera #confirmation, .opera #loadcharacter { z-index: -30000; } ================================================ FILE: client/index.html ================================================ BrowserQuest

Please rotate your device to landscape mode

A Massively Multiplayer Adventure

Load your character

or create a new character

Delete your character?

All your items and achievements will be lost.
Are you sure you wish to continue?

cancel

What is BrowserQuest?

BrowserQuest is a multiplayer game inviting you to explore a world of adventure from your Web browser.

This demo is powered by HTML5 and WebSockets, which allow for real-time gaming and apps on the Web.

Learn more about the technology

BrowserQuest is available on Firefox, Chrome, Safari as well as iOS devices and Firefox for Android.

Grab the source on Github
- click anywhere to close -

You are dead...

Your browser cannot run BrowserQuest!

We're sorry, but your browser does not support WebSockets.
In order to play, we recommend using the latest version of Firefox, Chrome or Safari.

How to play

  • Left click or tap to move, attack and pick up items.
  • Press ENTER to chat.
  • Your character is automatically saved as you play.

- click anywhere to close -

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================================================ FILE: client/js/animation.js ================================================ define(function() { var Animation = Class.extend({ init: function(name, length, row, width, height) { this.name = name; this.length = length; this.row = row; this.width = width; this.height = height; this.reset(); }, tick: function() { var i = this.currentFrame.index; i = (i < this.length - 1) ? i + 1 : 0; if(this.count > 0) { if(i === 0) { this.count -= 1; if(this.count === 0) { this.currentFrame.index = 0; this.endcount_callback(); return; } } } this.currentFrame.x = this.width * i; this.currentFrame.y = this.height * this.row; this.currentFrame.index = i; }, setSpeed: function(speed) { this.speed = speed; }, setCount: function(count, onEndCount) { this.count = count; this.endcount_callback = onEndCount; }, isTimeToAnimate: function(time) { return (time - this.lastTime) > this.speed; }, update: function(time) { if(this.lastTime === 0 && this.name.substr(0, 3) === "atk") { this.lastTime = time; } if(this.isTimeToAnimate(time)) { this.lastTime = time; this.tick(); return true; } else { return false; } }, reset: function() { this.lastTime = 0; this.currentFrame = { index: 0, x: 0, y: this.row * this.height }; } }); return Animation; }); ================================================ FILE: client/js/app.js ================================================ define(['jquery', 'storage'], function($, Storage) { var App = Class.extend({ init: function() { this.currentPage = 1; this.blinkInterval = null; this.previousState = null; this.isParchmentReady = true; this.ready = false; this.storage = new Storage(); this.watchNameInputInterval = setInterval(this.toggleButton.bind(this), 100); this.$playButton = $('.play'), this.$playDiv = $('.play div'); }, setGame: function(game) { this.game = game; this.isMobile = this.game.renderer.mobile; this.isTablet = this.game.renderer.tablet; this.isDesktop = !(this.isMobile || this.isTablet); this.supportsWorkers = !!window.Worker; this.ready = true; }, center: function() { window.scrollTo(0, 1); }, canStartGame: function() { if(this.isDesktop) { return (this.game && this.game.map && this.game.map.isLoaded); } else { return this.game; } }, tryStartingGame: function(username, starting_callback) { var self = this, $play = this.$playButton; if(username !== '') { if(!this.ready || !this.canStartGame()) { if(!this.isMobile) { // on desktop and tablets, add a spinner to the play button $play.addClass('loading'); } this.$playDiv.unbind('click'); var watchCanStart = setInterval(function() { log.debug("waiting..."); if(self.canStartGame()) { setTimeout(function() { if(!self.isMobile) { $play.removeClass('loading'); } }, 1500); clearInterval(watchCanStart); self.startGame(username, starting_callback); } }, 100); } else { this.$playDiv.unbind('click'); this.startGame(username, starting_callback); } } }, startGame: function(username, starting_callback) { var self = this; if(starting_callback) { starting_callback(); } this.hideIntro(function() { if(!self.isDesktop) { // On mobile and tablet we load the map after the player has clicked // on the PLAY button instead of loading it in a web worker. self.game.loadMap(); } self.start(username); }); }, start: function(username) { var self = this, firstTimePlaying = !self.storage.hasAlreadyPlayed(); if(username && !this.game.started) { var optionsSet = false, config = this.config; //>>includeStart("devHost", pragmas.devHost); if(config.local) { log.debug("Starting game with local dev config."); this.game.setServerOptions(config.local.host, config.local.port, username); } else { log.debug("Starting game with default dev config."); this.game.setServerOptions(config.dev.host, config.dev.port, username); } optionsSet = true; //>>includeEnd("devHost"); //>>includeStart("prodHost", pragmas.prodHost); if(!optionsSet) { log.debug("Starting game with build config."); this.game.setServerOptions(config.build.host, config.build.port, username); } //>>includeEnd("prodHost"); this.center(); this.game.run(function() { $('body').addClass('started'); if(firstTimePlaying) { self.toggleInstructions(); } }); } }, setMouseCoordinates: function(event) { var gamePos = $('#container').offset(), scale = this.game.renderer.getScaleFactor(), width = this.game.renderer.getWidth(), height = this.game.renderer.getHeight(), mouse = this.game.mouse; mouse.x = event.pageX - gamePos.left - (this.isMobile ? 0 : 5 * scale); mouse.y = event.pageY - gamePos.top - (this.isMobile ? 0 : 7 * scale); if(mouse.x <= 0) { mouse.x = 0; } else if(mouse.x >= width) { mouse.x = width - 1; } if(mouse.y <= 0) { mouse.y = 0; } else if(mouse.y >= height) { mouse.y = height - 1; } }, initHealthBar: function() { var scale = this.game.renderer.getScaleFactor(), healthMaxWidth = $("#healthbar").width() - (12 * scale); this.game.onPlayerHealthChange(function(hp, maxHp) { var barWidth = Math.round((healthMaxWidth / maxHp) * (hp > 0 ? hp : 0)); $("#hitpoints").css('width', barWidth + "px"); }); this.game.onPlayerHurt(this.blinkHealthBar.bind(this)); }, blinkHealthBar: function() { var $hitpoints = $('#hitpoints'); $hitpoints.addClass('white'); setTimeout(function() { $hitpoints.removeClass('white'); }, 500) }, toggleButton: function() { var name = $('#parchment input').val(), $play = $('#createcharacter .play'); if(name && name.length > 0) { $play.removeClass('disabled'); $('#character').removeClass('disabled'); } else { $play.addClass('disabled'); $('#character').addClass('disabled'); } }, hideIntro: function(hidden_callback) { clearInterval(this.watchNameInputInterval); $('body').removeClass('intro'); setTimeout(function() { $('body').addClass('game'); hidden_callback(); }, 1000); }, showChat: function() { if(this.game.started) { $('#chatbox').addClass('active'); $('#chatinput').focus(); $('#chatbutton').addClass('active'); } }, hideChat: function() { if(this.game.started) { $('#chatbox').removeClass('active'); $('#chatinput').blur(); $('#chatbutton').removeClass('active'); } }, toggleInstructions: function() { if($('#achievements').hasClass('active')) { this.toggleAchievements(); $('#achievementsbutton').removeClass('active'); } $('#instructions').toggleClass('active'); }, toggleAchievements: function() { if($('#instructions').hasClass('active')) { this.toggleInstructions(); $('#helpbutton').removeClass('active'); } this.resetPage(); $('#achievements').toggleClass('active'); }, resetPage: function() { var self = this, $achievements = $('#achievements'); if($achievements.hasClass('active')) { $achievements.bind(TRANSITIONEND, function() { $achievements.removeClass('page' + self.currentPage).addClass('page1'); self.currentPage = 1; $achievements.unbind(TRANSITIONEND); }); } }, initEquipmentIcons: function() { var scale = this.game.renderer.getScaleFactor(); var getIconPath = function(spriteName) { return 'img/'+ scale +'/item-' + spriteName + '.png'; }, weapon = this.game.player.getWeaponName(), armor = this.game.player.getSpriteName(), weaponPath = getIconPath(weapon), armorPath = getIconPath(armor); $('#weapon').css('background-image', 'url("' + weaponPath + '")'); if(armor !== 'firefox') { $('#armor').css('background-image', 'url("' + armorPath + '")'); } }, hideWindows: function() { if($('#achievements').hasClass('active')) { this.toggleAchievements(); $('#achievementsbutton').removeClass('active'); } if($('#instructions').hasClass('active')) { this.toggleInstructions(); $('#helpbutton').removeClass('active'); } if($('body').hasClass('credits')) { this.closeInGameCredits(); } if($('body').hasClass('about')) { this.closeInGameAbout(); } }, showAchievementNotification: function(id, name) { var $notif = $('#achievement-notification'), $name = $notif.find('.name'), $button = $('#achievementsbutton'); $notif.removeClass().addClass('active achievement' + id); $name.text(name); if(this.game.storage.getAchievementCount() === 1) { this.blinkInterval = setInterval(function() { $button.toggleClass('blink'); }, 500); } setTimeout(function() { $notif.removeClass('active'); $button.removeClass('blink'); }, 5000); }, displayUnlockedAchievement: function(id) { var $achievement = $('#achievements li.achievement' + id); var achievement = this.game.getAchievementById(id); if(achievement && achievement.hidden) { this.setAchievementData($achievement, achievement.name, achievement.desc); } $achievement.addClass('unlocked'); }, unlockAchievement: function(id, name) { this.showAchievementNotification(id, name); this.displayUnlockedAchievement(id); var nb = parseInt($('#unlocked-achievements').text()); $('#unlocked-achievements').text(nb + 1); }, initAchievementList: function(achievements) { var self = this, $lists = $('#lists'), $page = $('#page-tmpl'), $achievement = $('#achievement-tmpl'), page = 0, count = 0, $p = null; _.each(achievements, function(achievement) { count++; var $a = $achievement.clone(); $a.removeAttr('id'); $a.addClass('achievement'+count); if(!achievement.hidden) { self.setAchievementData($a, achievement.name, achievement.desc); } $a.find('.twitter').attr('href', 'http://twitter.com/share?url=http%3A%2F%2Fbrowserquest.mozilla.org&text=I%20unlocked%20the%20%27'+ achievement.name +'%27%20achievement%20on%20Mozilla%27s%20%23BrowserQuest%21&related=glecollinet:Creators%20of%20BrowserQuest%2Cwhatthefranck'); $a.show(); $a.find('a').click(function() { var url = $(this).attr('href'); self.openPopup('twitter', url); return false; }); if((count - 1) % 4 === 0) { page++; $p = $page.clone(); $p.attr('id', 'page'+page); $p.show(); $lists.append($p); } $p.append($a); }); $('#total-achievements').text($('#achievements').find('li').length); }, initUnlockedAchievements: function(ids) { var self = this; _.each(ids, function(id) { self.displayUnlockedAchievement(id); }); $('#unlocked-achievements').text(ids.length); }, setAchievementData: function($el, name, desc) { $el.find('.achievement-name').html(name); $el.find('.achievement-description').html(desc); }, toggleCredits: function() { var currentState = $('#parchment').attr('class'); if(this.game.started) { $('#parchment').removeClass().addClass('credits'); $('body').toggleClass('credits'); if(!this.game.player) { $('body').toggleClass('death'); } if($('body').hasClass('about')) { this.closeInGameAbout(); $('#helpbutton').removeClass('active'); } } else { if(currentState !== 'animate') { if(currentState === 'credits') { this.animateParchment(currentState, this.previousState); } else { this.animateParchment(currentState, 'credits'); this.previousState = currentState; } } } }, toggleAbout: function() { var currentState = $('#parchment').attr('class'); if(this.game.started) { $('#parchment').removeClass().addClass('about'); $('body').toggleClass('about'); if(!this.game.player) { $('body').toggleClass('death'); } if($('body').hasClass('credits')) { this.closeInGameCredits(); } } else { if(currentState !== 'animate') { if(currentState === 'about') { if(localStorage && localStorage.data) { this.animateParchment(currentState, 'loadcharacter'); } else { this.animateParchment(currentState, 'createcharacter'); } } else { this.animateParchment(currentState, 'about'); this.previousState = currentState; } } } }, closeInGameCredits: function() { $('body').removeClass('credits'); $('#parchment').removeClass('credits'); if(!this.game.player) { $('body').addClass('death'); } }, closeInGameAbout: function() { $('body').removeClass('about'); $('#parchment').removeClass('about'); if(!this.game.player) { $('body').addClass('death'); } $('#helpbutton').removeClass('active'); }, togglePopulationInfo: function() { $('#population').toggleClass('visible'); }, openPopup: function(type, url) { var h = $(window).height(), w = $(window).width(), popupHeight, popupWidth, top, left; switch(type) { case 'twitter': popupHeight = 450; popupWidth = 550; break; case 'facebook': popupHeight = 400; popupWidth = 580; break; } top = (h / 2) - (popupHeight / 2); left = (w / 2) - (popupWidth / 2); newwindow = window.open(url,'name','height=' + popupHeight + ',width=' + popupWidth + ',top=' + top + ',left=' + left); if (window.focus) {newwindow.focus()} }, animateParchment: function(origin, destination) { var self = this, $parchment = $('#parchment'), duration = 1; if(this.isMobile) { $parchment.removeClass(origin).addClass(destination); } else { if(this.isParchmentReady) { if(this.isTablet) { duration = 0; } this.isParchmentReady = !this.isParchmentReady; $parchment.toggleClass('animate'); $parchment.removeClass(origin); setTimeout(function() { $('#parchment').toggleClass('animate'); $parchment.addClass(destination); }, duration * 1000); setTimeout(function() { self.isParchmentReady = !self.isParchmentReady; }, duration * 1000); } } }, animateMessages: function() { var $messages = $('#notifications div'); $messages.addClass('top'); }, resetMessagesPosition: function() { var message = $('#message2').text(); $('#notifications div').removeClass('top'); $('#message2').text(''); $('#message1').text(message); }, showMessage: function(message) { var $wrapper = $('#notifications div'), $message = $('#notifications #message2'); this.animateMessages(); $message.text(message); if(this.messageTimer) { this.resetMessageTimer(); } this.messageTimer = setTimeout(function() { $wrapper.addClass('top'); }, 5000); }, resetMessageTimer: function() { clearTimeout(this.messageTimer); }, resizeUi: function() { if(this.game) { if(this.game.started) { this.game.resize(); this.initHealthBar(); this.game.updateBars(); } else { var newScale = this.game.renderer.getScaleFactor(); this.game.renderer.rescale(newScale); } } } }); return App; }); ================================================ FILE: client/js/area.js ================================================ define(function() { var Area = Class.extend({ init: function(x, y, width, height) { this.x = x; this.y = y; this.width = width; this.height = height; }, contains: function(entity) { if(entity) { return entity.gridX >= this.x && entity.gridY >= this.y && entity.gridX < this.x + this.width && entity.gridY < this.y + this.height; } else { return false; } } }); return Area; }); ================================================ FILE: client/js/audio.js ================================================ define(['area'], function(Area) { var AudioManager = Class.extend({ init: function(game) { var self = this; this.enabled = true; this.extension = Detect.canPlayMP3() ? "mp3" : "ogg"; this.sounds = {}; this.game = game; this.currentMusic = null; this.areas = []; this.musicNames = ["village", "beach", "forest", "cave", "desert", "lavaland", "boss"]; this.soundNames = ["loot", "hit1", "hit2", "hurt", "heal", "chat", "revive", "death", "firefox", "achievement", "kill1", "kill2", "noloot", "teleport", "chest", "npc", "npc-end"]; var loadSoundFiles = function() { var counter = _.size(self.soundNames); log.info("Loading sound files..."); _.each(self.soundNames, function(name) { self.loadSound(name, function() { counter -= 1; if(counter === 0) { if(!Detect.isSafari()) { // Disable music on Safari - See bug 738008 loadMusicFiles(); } } }); }); }; var loadMusicFiles = function() { if(!self.game.renderer.mobile) { // disable music on mobile devices log.info("Loading music files..."); // Load the village music first, as players always start here self.loadMusic(self.musicNames.shift(), function() { // Then, load all the other music files _.each(self.musicNames, function(name) { self.loadMusic(name); }); }); } }; if(!(Detect.isSafari() && Detect.isWindows())) { loadSoundFiles(); } else { this.enabled = false; // Disable audio on Safari Windows } }, toggle: function() { if(this.enabled) { this.enabled = false; if(this.currentMusic) { this.resetMusic(this.currentMusic); } } else { this.enabled = true; if(this.currentMusic) { this.currentMusic = null; } this.updateMusic(); } }, load: function (basePath, name, loaded_callback, channels) { var path = basePath + name + "." + this.extension, sound = document.createElement('audio'), self = this; sound.addEventListener('canplaythrough', function (e) { this.removeEventListener('canplaythrough', arguments.callee, false); log.debug(path + " is ready to play."); if(loaded_callback) { loaded_callback(); } }, false); sound.addEventListener('error', function (e) { log.error("Error: "+ path +" could not be loaded."); self.sounds[name] = null; }, false); sound.preload = "auto"; sound.autobuffer = true; sound.src = path; sound.load(); this.sounds[name] = [sound]; _.times(channels - 1, function() { self.sounds[name].push(sound.cloneNode(true)); }); }, loadSound: function(name, handleLoaded) { this.load("audio/sounds/", name, handleLoaded, 4); }, loadMusic: function(name, handleLoaded) { this.load("audio/music/", name, handleLoaded, 1); var music = this.sounds[name][0]; music.loop = true; music.addEventListener('ended', function() { music.play() }, false); }, getSound: function(name) { if(!this.sounds[name]) { return null; } var sound = _.detect(this.sounds[name], function(sound) { return sound.ended || sound.paused; }); if(sound && sound.ended) { sound.currentTime = 0; } else { sound = this.sounds[name][0]; } return sound; }, playSound: function(name) { var sound = this.enabled && this.getSound(name); if(sound) { sound.play(); } }, addArea: function(x, y, width, height, musicName) { var area = new Area(x, y, width, height); area.musicName = musicName; this.areas.push(area); }, getSurroundingMusic: function(entity) { var music = null, area = _.detect(this.areas, function(area) { return area.contains(entity); }); if(area) { music = { sound: this.getSound(area.musicName), name: area.musicName }; } return music; }, updateMusic: function() { if(this.enabled) { var music = this.getSurroundingMusic(this.game.player); if(music) { if(!this.isCurrentMusic(music)) { if(this.currentMusic) { this.fadeOutCurrentMusic(); } this.playMusic(music); } } else { this.fadeOutCurrentMusic(); } } }, isCurrentMusic: function(music) { return this.currentMusic && (music.name === this.currentMusic.name); }, playMusic: function(music) { if(this.enabled && music && music.sound) { if(music.sound.fadingOut) { this.fadeInMusic(music); } else { music.sound.volume = 1; music.sound.play(); } this.currentMusic = music; } }, resetMusic: function(music) { if(music && music.sound && music.sound.readyState > 0) { music.sound.pause(); music.sound.currentTime = 0; } }, fadeOutMusic: function(music, ended_callback) { var self = this; if(music && !music.sound.fadingOut) { this.clearFadeIn(music); music.sound.fadingOut = setInterval(function() { var step = 0.02; volume = music.sound.volume - step; if(self.enabled && volume >= step) { music.sound.volume = volume; } else { music.sound.volume = 0; self.clearFadeOut(music); ended_callback(music); } }, 50); } }, fadeInMusic: function(music) { var self = this; if(music && !music.sound.fadingIn) { this.clearFadeOut(music); music.sound.fadingIn = setInterval(function() { var step = 0.01; volume = music.sound.volume + step; if(self.enabled && volume < 1 - step) { music.sound.volume = volume; } else { music.sound.volume = 1; self.clearFadeIn(music); } }, 30); } }, clearFadeOut: function(music) { if(music.sound.fadingOut) { clearInterval(music.sound.fadingOut); music.sound.fadingOut = null; } }, clearFadeIn: function(music) { if(music.sound.fadingIn) { clearInterval(music.sound.fadingIn); music.sound.fadingIn = null; } }, fadeOutCurrentMusic : function() { var self = this; if(this.currentMusic) { this.fadeOutMusic(this.currentMusic, function(music) { self.resetMusic(music); }); this.currentMusic = null; } } }); return AudioManager; }); ================================================ FILE: client/js/bubble.js ================================================ define(['jquery', 'timer'], function($, Timer) { var Bubble = Class.extend({ init: function(id, element, time) { this.id = id; this.element = element; this.timer = new Timer(5000, time); }, isOver: function(time) { if(this.timer.isOver(time)) { return true; } return false; }, destroy: function() { $(this.element).remove(); }, reset: function(time) { this.timer.lastTime = time; } }); var BubbleManager = Class.extend({ init: function(container) { this.container = container; this.bubbles = {}; }, getBubbleById: function(id) { if(id in this.bubbles) { return this.bubbles[id]; } return null; }, create: function(id, message, time) { if(this.bubbles[id]) { this.bubbles[id].reset(time); $("#"+id+" p").html(message); } else { var el = $("

"+message+"

"); //.attr('id', id); $(el).appendTo(this.container); this.bubbles[id] = new Bubble(id, el, time); } }, update: function(time) { var self = this, bubblesToDelete = []; _.each(this.bubbles, function(bubble) { if(bubble.isOver(time)) { bubble.destroy(); bubblesToDelete.push(bubble.id); } }); _.each(bubblesToDelete, function(id) { delete self.bubbles[id]; }); }, clean: function() { var self = this, bubblesToDelete = []; _.each(this.bubbles, function(bubble) { bubble.destroy(); bubblesToDelete.push(bubble.id); }); _.each(bubblesToDelete, function(id) { delete self.bubbles[id]; }); this.bubbles = {}; }, destroyBubble: function(id) { var bubble = this.getBubbleById(id); if(bubble) { bubble.destroy(); delete this.bubbles[id]; } }, forEachBubble: function(callback) { _.each(this.bubbles, function(bubble) { callback(bubble); }); } }); return BubbleManager; }); ================================================ FILE: client/js/build.js ================================================ ({ appDir: "../", baseUrl: "js/", dir: "../../client-build", optimize: "uglify", optimizeCss: "standard.keepLines", paths: { "jquery": "lib/require-jquery" }, modules: [ //Optimize the require-jquery.js file by applying any minification //that is desired via the optimize: setting above. { name: "jquery" }, { name: "game", exclude: ["jquery"] }, { name: "home", // Exclude the jquery module since it is included already in require-jquery.js exclude: ["jquery", "game"] } ], pragmas: { devHost: false, prodHost: true } }) ================================================ FILE: client/js/camera.js ================================================ define(function() { var Camera = Class.extend({ init: function(renderer) { this.renderer = renderer; this.x = 0; this.y = 0; this.gridX = 0; this.gridY = 0; this.offset = 0.5; this.rescale(); }, rescale: function() { var factor = this.renderer.mobile ? 1 : 2; this.gridW = 15 * factor; this.gridH = 7 * factor; log.debug("---------"); log.debug("Factor:"+factor); log.debug("W:"+this.gridW + " H:" + this.gridH); }, setPosition: function(x, y) { this.x = x; this.y = y; this.gridX = Math.floor( x / 16 ); this.gridY = Math.floor( y / 16 ); }, setGridPosition: function(x, y) { this.gridX = x; this.gridY = y; this.x = this.gridX * 16; this.y = this.gridY * 16; }, lookAt: function(entity) { var r = this.renderer, x = Math.round( entity.x - (Math.floor(this.gridW / 2) * r.tilesize) ), y = Math.round( entity.y - (Math.floor(this.gridH / 2) * r.tilesize) ); this.setPosition(x, y); }, forEachVisiblePosition: function(callback, extra) { var extra = extra || 0; for(var y=this.gridY-extra, maxY=this.gridY+this.gridH+(extra*2); y < maxY; y += 1) { for(var x=this.gridX-extra, maxX=this.gridX+this.gridW+(extra*2); x < maxX; x += 1) { callback(x, y); } } }, isVisible: function(entity) { return this.isVisiblePosition(entity.gridX, entity.gridY); }, isVisiblePosition: function(x, y) { if(y >= this.gridY && y < this.gridY + this.gridH && x >= this.gridX && x < this.gridX + this.gridW) { return true; } else { return false; } }, focusEntity: function(entity) { var w = this.gridW - 2, h = this.gridH - 2, x = Math.floor((entity.gridX - 1) / w) * w, y = Math.floor((entity.gridY - 1) / h) * h; this.setGridPosition(x, y); } }); return Camera; }); ================================================ FILE: client/js/character.js ================================================ define(['entity', 'transition', 'timer'], function(Entity, Transition, Timer) { var Character = Entity.extend({ init: function(id, kind) { var self = this; this._super(id, kind); // Position and orientation this.nextGridX = -1; this.nextGridY = -1; this.orientation = Types.Orientations.DOWN; // Speeds this.atkSpeed = 50; this.moveSpeed = 120; this.walkSpeed = 100; this.idleSpeed = 450; this.setAttackRate(800); // Pathing this.movement = new Transition(); this.path = null; this.newDestination = null; this.adjacentTiles = {}; // Combat this.target = null; this.unconfirmedTarget = null; this.attackers = {}; // Health this.hitPoints = 0; this.maxHitPoints = 0; // Modes this.isDead = false; this.attackingMode = false; this.followingMode = false; }, clean: function() { this.forEachAttacker(function(attacker) { attacker.disengage(); attacker.idle(); }); }, setMaxHitPoints: function(hp) { this.maxHitPoints = hp; this.hitPoints = hp; }, setDefaultAnimation: function() { this.idle(); }, hasWeapon: function() { return false; }, hasShadow: function() { return true; }, animate: function(animation, speed, count, onEndCount) { var oriented = ['atk', 'walk', 'idle']; o = this.orientation; if(!(this.currentAnimation && this.currentAnimation.name === "death")) { // don't change animation if the character is dying this.flipSpriteX = false; this.flipSpriteY = false; if(_.indexOf(oriented, animation) >= 0) { animation += "_" + (o === Types.Orientations.LEFT ? "right" : Types.getOrientationAsString(o)); this.flipSpriteX = (this.orientation === Types.Orientations.LEFT) ? true : false; } this.setAnimation(animation, speed, count, onEndCount); } }, turnTo: function(orientation) { this.orientation = orientation; this.idle(); }, setOrientation: function(orientation) { if(orientation) { this.orientation = orientation; } }, idle: function(orientation) { this.setOrientation(orientation); this.animate("idle", this.idleSpeed); }, hit: function(orientation) { this.setOrientation(orientation); this.animate("atk", this.atkSpeed, 1); }, walk: function(orientation) { this.setOrientation(orientation); this.animate("walk", this.walkSpeed); }, moveTo_: function(x, y, callback) { this.destination = { gridX: x, gridY: y }; this.adjacentTiles = {}; if(this.isMoving()) { this.continueTo(x, y); } else { var path = this.requestPathfindingTo(x, y); this.followPath(path); } }, requestPathfindingTo: function(x, y) { if(this.request_path_callback) { return this.request_path_callback(x, y); } else { log.error(this.id + " couldn't request pathfinding to "+x+", "+y); return []; } }, onRequestPath: function(callback) { this.request_path_callback = callback; }, onStartPathing: function(callback) { this.start_pathing_callback = callback; }, onStopPathing: function(callback) { this.stop_pathing_callback = callback; }, followPath: function(path) { if(path.length > 1) { // Length of 1 means the player has clicked on himself this.path = path; this.step = 0; if(this.followingMode) { // following a character path.pop(); } if(this.start_pathing_callback) { this.start_pathing_callback(path); } this.nextStep(); } }, continueTo: function(x, y) { this.newDestination = { x: x, y: y }; }, updateMovement: function() { var p = this.path, i = this.step; if(p[i][0] < p[i-1][0]) { this.walk(Types.Orientations.LEFT); } if(p[i][0] > p[i-1][0]) { this.walk(Types.Orientations.RIGHT); } if(p[i][1] < p[i-1][1]) { this.walk(Types.Orientations.UP); } if(p[i][1] > p[i-1][1]) { this.walk(Types.Orientations.DOWN); } }, updatePositionOnGrid: function() { this.setGridPosition(this.path[this.step][0], this.path[this.step][1]); }, nextStep: function() { var stop = false, x, y, path; if(this.isMoving()) { if(this.before_step_callback) { this.before_step_callback(); } this.updatePositionOnGrid(); this.checkAggro(); if(this.interrupted) { // if Character.stop() has been called stop = true; this.interrupted = false; } else { if(this.hasNextStep()) { this.nextGridX = this.path[this.step+1][0]; this.nextGridY = this.path[this.step+1][1]; } if(this.step_callback) { this.step_callback(); } if(this.hasChangedItsPath()) { x = this.newDestination.x; y = this.newDestination.y; path = this.requestPathfindingTo(x, y); this.newDestination = null; if(path.length < 2) { stop = true; } else { this.followPath(path); } } else if(this.hasNextStep()) { this.step += 1; this.updateMovement(); } else { stop = true; } } if(stop) { // Path is complete or has been interrupted this.path = null; this.idle(); if(this.stop_pathing_callback) { this.stop_pathing_callback(this.gridX, this.gridY); } } } }, onBeforeStep: function(callback) { this.before_step_callback = callback; }, onStep: function(callback) { this.step_callback = callback; }, isMoving: function() { return !(this.path === null); }, hasNextStep: function() { return (this.path.length - 1 > this.step); }, hasChangedItsPath: function() { return !(this.newDestination === null); }, isNear: function(character, distance) { var dx, dy, near = false; dx = Math.abs(this.gridX - character.gridX); dy = Math.abs(this.gridY - character.gridY); if(dx <= distance && dy <= distance) { near = true; } return near; }, onAggro: function(callback) { this.aggro_callback = callback; }, onCheckAggro: function(callback) { this.checkaggro_callback = callback; }, checkAggro: function() { if(this.checkaggro_callback) { this.checkaggro_callback(); } }, aggro: function(character) { if(this.aggro_callback) { this.aggro_callback(character); } }, onDeath: function(callback) { this.death_callback = callback; }, /** * Changes the character's orientation so that it is facing its target. */ lookAtTarget: function() { if(this.target) { this.turnTo(this.getOrientationTo(this.target)); } }, /** * */ go: function(x, y) { if(this.isAttacking()) { this.disengage(); } else if(this.followingMode) { this.followingMode = false; this.target = null; } this.moveTo_(x, y); }, /** * Makes the character follow another one. */ follow: function(entity) { if(entity) { this.followingMode = true; this.moveTo_(entity.gridX, entity.gridY); } }, /** * Stops a moving character. */ stop: function() { if(this.isMoving()) { this.interrupted = true; } }, /** * Makes the character attack another character. Same as Character.follow but with an auto-attacking behavior. * @see Character.follow */ engage: function(character) { this.attackingMode = true; this.setTarget(character); this.follow(character); }, disengage: function() { this.attackingMode = false; this.followingMode = false; this.removeTarget(); }, /** * Returns true if the character is currently attacking. */ isAttacking: function() { return this.attackingMode; }, /** * Gets the right orientation to face a target character from the current position. * Note: * In order to work properly, this method should be used in the following * situation : * S * S T S * S * (where S is self, T is target character) * * @param {Character} character The character to face. * @returns {String} The orientation. */ getOrientationTo: function(character) { if(this.gridX < character.gridX) { return Types.Orientations.RIGHT; } else if(this.gridX > character.gridX) { return Types.Orientations.LEFT; } else if(this.gridY > character.gridY) { return Types.Orientations.UP; } else { return Types.Orientations.DOWN; } }, /** * Returns true if this character is currently attacked by a given character. * @param {Character} character The attacking character. * @returns {Boolean} Whether this is an attacker of this character. */ isAttackedBy: function(character) { return (character.id in this.attackers); }, /** * Registers a character as a current attacker of this one. * @param {Character} character The attacking character. */ addAttacker: function(character) { if(!this.isAttackedBy(character)) { this.attackers[character.id] = character; } else { log.error(this.id + " is already attacked by " + character.id); } }, /** * Unregisters a character as a current attacker of this one. * @param {Character} character The attacking character. */ removeAttacker: function(character) { if(this.isAttackedBy(character)) { delete this.attackers[character.id]; } else { log.error(this.id + " is not attacked by " + character.id); } }, /** * Loops through all the characters currently attacking this one. * @param {Function} callback Function which must accept one character argument. */ forEachAttacker: function(callback) { _.each(this.attackers, function(attacker) { callback(attacker); }); }, /** * Sets this character's attack target. It can only have one target at any time. * @param {Character} character The target character. */ setTarget: function(character) { if(this.target !== character) { // If it's not already set as the target if(this.hasTarget()) { this.removeTarget(); // Cleanly remove the previous one } this.unconfirmedTarget = null; this.target = character; } else { log.debug(character.id + " is already the target of " + this.id); } }, /** * Removes the current attack target. */ removeTarget: function() { var self = this; if(this.target) { if(this.target instanceof Character) { this.target.removeAttacker(this); } this.target = null; } }, /** * Returns true if this character has a current attack target. * @returns {Boolean} Whether this character has a target. */ hasTarget: function() { return !(this.target === null); }, /** * Marks this character as waiting to attack a target. * By sending an "attack" message, the server will later confirm (or not) * that this character is allowed to acquire this target. * * @param {Character} character The target character */ waitToAttack: function(character) { this.unconfirmedTarget = character; }, /** * Returns true if this character is currently waiting to attack the target character. * @param {Character} character The target character. * @returns {Boolean} Whether this character is waiting to attack. */ isWaitingToAttack: function(character) { return (this.unconfirmedTarget === character); }, /** * */ canAttack: function(time) { if(this.canReachTarget() && this.attackCooldown.isOver(time)) { return true; } return false; }, canReachTarget: function() { if(this.hasTarget() && this.isAdjacentNonDiagonal(this.target)) { return true; } return false; }, /** * */ die: function() { this.removeTarget(); this.isDead = true; if(this.death_callback) { this.death_callback(); } }, onHasMoved: function(callback) { this.hasmoved_callback = callback; }, hasMoved: function() { this.setDirty(); if(this.hasmoved_callback) { this.hasmoved_callback(this); } }, hurt: function() { var self = this; this.stopHurting(); this.sprite = this.hurtSprite; this.hurting = setTimeout(this.stopHurting.bind(this), 75); }, stopHurting: function() { this.sprite = this.normalSprite; clearTimeout(this.hurting); }, setAttackRate: function(rate) { this.attackCooldown = new Timer(rate); } }); return Character; }); ================================================ FILE: client/js/chest.js ================================================ define(['entity'], function(Entity) { var Chest = Entity.extend({ init: function(id, kind) { this._super(id, Types.Entities.CHEST); }, getSpriteName: function() { return "chest"; }, isMoving: function() { return false; }, open: function() { if(this.open_callback) { this.open_callback(); } }, onOpen: function(callback) { this.open_callback = callback; } }); return Chest; }); ================================================ FILE: client/js/config.js ================================================ define(['text!../config/config_build.json'], function(build) { var config = { dev: { host: "localhost", port: 8000, dispatcher: false }, build: JSON.parse(build) }; //>>excludeStart("prodHost", pragmas.prodHost); require(['text!../config/config_local.json'], function(local) { try { config.local = JSON.parse(local); } catch(e) { // Exception triggered when config_local.json does not exist. Nothing to do here. } }); //>>excludeEnd("prodHost"); return config; }); ================================================ FILE: client/js/detect.js ================================================ var Detect = {}; Detect.supportsWebSocket = function() { return window.WebSocket || window.MozWebSocket; }; Detect.userAgentContains = function(string) { return navigator.userAgent.indexOf(string) != -1; }; Detect.isTablet = function(screenWidth) { if(screenWidth > 640) { if((Detect.userAgentContains('Android') && Detect.userAgentContains('Firefox')) || Detect.userAgentContains('Mobile')) { return true; } } return false; }; Detect.isWindows = function() { return Detect.userAgentContains('Windows'); } Detect.isChromeOnWindows = function() { return Detect.userAgentContains('Chrome') && Detect.userAgentContains('Windows'); }; Detect.canPlayMP3 = function() { return Modernizr.audio.mp3; }; Detect.isSafari = function() { return Detect.userAgentContains('Safari') && !Detect.userAgentContains('Chrome'); }; Detect.isOpera = function() { return Detect.userAgentContains('Opera'); }; ================================================ FILE: client/js/entity.js ================================================ define(function() { var Entity = Class.extend({ init: function(id, kind) { var self = this; this.id = id; this.kind = kind; // Renderer this.sprite = null; this.flipSpriteX = false; this.flipSpriteY = false; this.animations = null; this.currentAnimation = null; this.shadowOffsetY = 0; // Position this.setGridPosition(0, 0); // Modes this.isLoaded = false; this.isHighlighted = false; this.visible = true; this.isFading = false; this.setDirty(); }, setName: function(name) { this.name = name; }, setPosition: function(x, y) { this.x = x; this.y = y; }, setGridPosition: function(x, y) { this.gridX = x; this.gridY = y; this.setPosition(x * 16, y * 16); }, setSprite: function(sprite) { if(!sprite) { log.error(this.id + " : sprite is null", true); throw "Error"; } if(this.sprite && this.sprite.name === sprite.name) { return; } this.sprite = sprite; this.normalSprite = this.sprite; if(Types.isMob(this.kind) || Types.isPlayer(this.kind)) { this.hurtSprite = sprite.getHurtSprite(); } this.animations = sprite.createAnimations(); this.isLoaded = true; if(this.ready_func) { this.ready_func(); } }, getSprite: function() { return this.sprite; }, getSpriteName: function() { return Types.getKindAsString(this.kind); }, getAnimationByName: function(name) { var animation = null; if(name in this.animations) { animation = this.animations[name]; } else { log.error("No animation called "+ name); } return animation; }, setAnimation: function(name, speed, count, onEndCount) { var self = this; if(this.isLoaded) { if(this.currentAnimation && this.currentAnimation.name === name) { return; } var s = this.sprite, a = this.getAnimationByName(name); if(a) { this.currentAnimation = a; if(name.substr(0, 3) === "atk") { this.currentAnimation.reset(); } this.currentAnimation.setSpeed(speed); this.currentAnimation.setCount(count ? count : 0, onEndCount || function() { self.idle(); }); } } else { this.log_error("Not ready for animation"); } }, hasShadow: function() { return false; }, ready: function(f) { this.ready_func = f; }, clean: function() { this.stopBlinking(); }, log_info: function(message) { log.info("["+this.id+"] " + message); }, log_error: function(message) { log.error("["+this.id+"] " + message); }, setHighlight: function(value) { if(value === true) { this.sprite = this.sprite.silhouetteSprite; this.isHighlighted = true; } else { this.sprite = this.normalSprite; this.isHighlighted = false; } }, setVisible: function(value) { this.visible = value; }, isVisible: function() { return this.visible; }, toggleVisibility: function() { if(this.visible) { this.setVisible(false); } else { this.setVisible(true); } }, /** * */ getDistanceToEntity: function(entity) { var distX = Math.abs(entity.gridX - this.gridX); var distY = Math.abs(entity.gridY - this.gridY); return (distX > distY) ? distX : distY; }, isCloseTo: function(entity) { var dx, dy, d, close = false; if(entity) { dx = Math.abs(entity.gridX - this.gridX); dy = Math.abs(entity.gridY - this.gridY); if(dx < 30 && dy < 14) { close = true; } } return close; }, /** * Returns true if the entity is adjacent to the given one. * @returns {Boolean} Whether these two entities are adjacent. */ isAdjacent: function(entity) { var adjacent = false; if(entity) { adjacent = this.getDistanceToEntity(entity) > 1 ? false : true; } return adjacent; }, /** * */ isAdjacentNonDiagonal: function(entity) { var result = false; if(this.isAdjacent(entity) && !(this.gridX !== entity.gridX && this.gridY !== entity.gridY)) { result = true; } return result; }, isDiagonallyAdjacent: function(entity) { return this.isAdjacent(entity) && !this.isAdjacentNonDiagonal(entity); }, forEachAdjacentNonDiagonalPosition: function(callback) { callback(this.gridX - 1, this.gridY, Types.Orientations.LEFT); callback(this.gridX, this.gridY - 1, Types.Orientations.UP); callback(this.gridX + 1, this.gridY, Types.Orientations.RIGHT); callback(this.gridX, this.gridY + 1, Types.Orientations.DOWN); }, fadeIn: function(currentTime) { this.isFading = true; this.startFadingTime = currentTime; }, blink: function(speed, callback) { var self = this; this.blinking = setInterval(function() { self.toggleVisibility(); }, speed); }, stopBlinking: function() { if(this.blinking) { clearInterval(this.blinking); } this.setVisible(true); }, setDirty: function() { this.isDirty = true; if(this.dirty_callback) { this.dirty_callback(this); } }, onDirty: function(dirty_callback) { this.dirty_callback = dirty_callback; } }); return Entity; }); ================================================ FILE: client/js/entityfactory.js ================================================ define(['mobs', 'items', 'npcs', 'warrior', 'chest'], function(Mobs, Items, NPCs, Warrior, Chest) { var EntityFactory = {}; EntityFactory.createEntity = function(kind, id, name) { if(!kind) { log.error("kind is undefined", true); return; } if(!_.isFunction(EntityFactory.builders[kind])) { throw Error(kind + " is not a valid Entity type"); } return EntityFactory.builders[kind](id, name); }; //===== mobs ====== EntityFactory.builders = []; EntityFactory.builders[Types.Entities.WARRIOR] = function(id, name) { return new Warrior(id, name); }; EntityFactory.builders[Types.Entities.RAT] = function(id) { return new Mobs.Rat(id); }; EntityFactory.builders[Types.Entities.SKELETON] = function(id) { return new Mobs.Skeleton(id); }; EntityFactory.builders[Types.Entities.SKELETON2] = function(id) { return new Mobs.Skeleton2(id); }; EntityFactory.builders[Types.Entities.SPECTRE] = function(id) { return new Mobs.Spectre(id); }; EntityFactory.builders[Types.Entities.DEATHKNIGHT] = function(id) { return new Mobs.Deathknight(id); }; EntityFactory.builders[Types.Entities.GOBLIN] = function(id) { return new Mobs.Goblin(id); }; EntityFactory.builders[Types.Entities.OGRE] = function(id) { return new Mobs.Ogre(id); }; EntityFactory.builders[Types.Entities.CRAB] = function(id) { return new Mobs.Crab(id); }; EntityFactory.builders[Types.Entities.SNAKE] = function(id) { return new Mobs.Snake(id); }; EntityFactory.builders[Types.Entities.EYE] = function(id) { return new Mobs.Eye(id); }; EntityFactory.builders[Types.Entities.BAT] = function(id) { return new Mobs.Bat(id); }; EntityFactory.builders[Types.Entities.WIZARD] = function(id) { return new Mobs.Wizard(id); }; EntityFactory.builders[Types.Entities.BOSS] = function(id) { return new Mobs.Boss(id); }; //===== items ====== EntityFactory.builders[Types.Entities.SWORD2] = function(id) { return new Items.Sword2(id); }; EntityFactory.builders[Types.Entities.AXE] = function(id) { return new Items.Axe(id); }; EntityFactory.builders[Types.Entities.REDSWORD] = function(id) { return new Items.RedSword(id); }; EntityFactory.builders[Types.Entities.BLUESWORD] = function(id) { return new Items.BlueSword(id); }; EntityFactory.builders[Types.Entities.GOLDENSWORD] = function(id) { return new Items.GoldenSword(id); }; EntityFactory.builders[Types.Entities.MORNINGSTAR] = function(id) { return new Items.MorningStar(id); }; EntityFactory.builders[Types.Entities.MAILARMOR] = function(id) { return new Items.MailArmor(id); }; EntityFactory.builders[Types.Entities.LEATHERARMOR] = function(id) { return new Items.LeatherArmor(id); }; EntityFactory.builders[Types.Entities.PLATEARMOR] = function(id) { return new Items.PlateArmor(id); }; EntityFactory.builders[Types.Entities.REDARMOR] = function(id) { return new Items.RedArmor(id); }; EntityFactory.builders[Types.Entities.GOLDENARMOR] = function(id) { return new Items.GoldenArmor(id); }; EntityFactory.builders[Types.Entities.FLASK] = function(id) { return new Items.Flask(id); }; EntityFactory.builders[Types.Entities.FIREPOTION] = function(id) { return new Items.FirePotion(id); }; EntityFactory.builders[Types.Entities.BURGER] = function(id) { return new Items.Burger(id); }; EntityFactory.builders[Types.Entities.CAKE] = function(id) { return new Items.Cake(id); }; EntityFactory.builders[Types.Entities.CHEST] = function(id) { return new Chest(id); }; //====== NPCs ====== EntityFactory.builders[Types.Entities.GUARD] = function(id) { return new NPCs.Guard(id); }; EntityFactory.builders[Types.Entities.KING] = function(id) { return new NPCs.King(id); }; EntityFactory.builders[Types.Entities.VILLAGEGIRL] = function(id) { return new NPCs.VillageGirl(id); }; EntityFactory.builders[Types.Entities.VILLAGER] = function(id) { return new NPCs.Villager(id); }; EntityFactory.builders[Types.Entities.CODER] = function(id) { return new NPCs.Coder(id); }; EntityFactory.builders[Types.Entities.AGENT] = function(id) { return new NPCs.Agent(id); }; EntityFactory.builders[Types.Entities.RICK] = function(id) { return new NPCs.Rick(id); }; EntityFactory.builders[Types.Entities.SCIENTIST] = function(id) { return new NPCs.Scientist(id); }; EntityFactory.builders[Types.Entities.NYAN] = function(id) { return new NPCs.Nyan(id); }; EntityFactory.builders[Types.Entities.PRIEST] = function(id) { return new NPCs.Priest(id); }; EntityFactory.builders[Types.Entities.SORCERER] = function(id) { return new NPCs.Sorcerer(id); }; EntityFactory.builders[Types.Entities.OCTOCAT] = function(id) { return new NPCs.Octocat(id); }; EntityFactory.builders[Types.Entities.BEACHNPC] = function(id) { return new NPCs.BeachNpc(id); }; EntityFactory.builders[Types.Entities.FORESTNPC] = function(id) { return new NPCs.ForestNpc(id); }; EntityFactory.builders[Types.Entities.DESERTNPC] = function(id) { return new NPCs.DesertNpc(id); }; EntityFactory.builders[Types.Entities.LAVANPC] = function(id) { return new NPCs.LavaNpc(id); }; return EntityFactory; }); ================================================ FILE: client/js/exceptions.js ================================================ define(function() { var Exceptions = { LootException: Class.extend({ init: function(message) { this.message = message; } }) }; return Exceptions; }); ================================================ FILE: client/js/game.js ================================================ define(['infomanager', 'bubble', 'renderer', 'map', 'animation', 'sprite', 'tile', 'warrior', 'gameclient', 'audio', 'updater', 'transition', 'pathfinder', 'item', 'mob', 'npc', 'player', 'character', 'chest', 'mobs', 'exceptions', 'config', '../../shared/js/gametypes'], function(InfoManager, BubbleManager, Renderer, Map, Animation, Sprite, AnimatedTile, Warrior, GameClient, AudioManager, Updater, Transition, Pathfinder, Item, Mob, Npc, Player, Character, Chest, Mobs, Exceptions, config) { var Game = Class.extend({ init: function(app) { this.app = app; this.app.config = config; this.ready = false; this.started = false; this.hasNeverStarted = true; this.renderer = null; this.updater = null; this.pathfinder = null; this.chatinput = null; this.bubbleManager = null; this.audioManager = null; // Player this.player = new Warrior("player", ""); // Game state this.entities = {}; this.deathpositions = {}; this.entityGrid = null; this.pathingGrid = null; this.renderingGrid = null; this.itemGrid = null; this.currentCursor = null; this.mouse = { x: 0, y: 0 }; this.zoningQueue = []; this.previousClickPosition = {}; this.selectedX = 0; this.selectedY = 0; this.selectedCellVisible = false; this.targetColor = "rgba(255, 255, 255, 0.5)"; this.targetCellVisible = true; this.hoveringTarget = false; this.hoveringMob = false; this.hoveringItem = false; this.hoveringCollidingTile = false; // combat this.infoManager = new InfoManager(this); // zoning this.currentZoning = null; this.cursors = {}; this.sprites = {}; // tile animation this.animatedTiles = null; // debug this.debugPathing = false; // sprites this.spriteNames = ["hand", "sword", "loot", "target", "talk", "sparks", "shadow16", "rat", "skeleton", "skeleton2", "spectre", "boss", "deathknight", "ogre", "crab", "snake", "eye", "bat", "goblin", "wizard", "guard", "king", "villagegirl", "villager", "coder", "agent", "rick", "scientist", "nyan", "priest", "sorcerer", "octocat", "beachnpc", "forestnpc", "desertnpc", "lavanpc", "clotharmor", "leatherarmor", "mailarmor", "platearmor", "redarmor", "goldenarmor", "firefox", "death", "sword1", "axe", "chest", "sword2", "redsword", "bluesword", "goldensword", "item-sword2", "item-axe", "item-redsword", "item-bluesword", "item-goldensword", "item-leatherarmor", "item-mailarmor", "item-platearmor", "item-redarmor", "item-goldenarmor", "item-flask", "item-cake", "item-burger", "morningstar", "item-morningstar", "item-firepotion"]; }, setup: function($bubbleContainer, canvas, background, foreground, input) { this.setBubbleManager(new BubbleManager($bubbleContainer)); this.setRenderer(new Renderer(this, canvas, background, foreground)); this.setChatInput(input); }, setStorage: function(storage) { this.storage = storage; }, setRenderer: function(renderer) { this.renderer = renderer; }, setUpdater: function(updater) { this.updater = updater; }, setPathfinder: function(pathfinder) { this.pathfinder = pathfinder; }, setChatInput: function(element) { this.chatinput = element; }, setBubbleManager: function(bubbleManager) { this.bubbleManager = bubbleManager; }, loadMap: function() { var self = this; this.map = new Map(!this.renderer.upscaledRendering, this); this.map.ready(function() { log.info("Map loaded."); var tilesetIndex = self.renderer.upscaledRendering ? 0 : self.renderer.scale - 1; self.renderer.setTileset(self.map.tilesets[tilesetIndex]); }); }, initPlayer: function() { if(this.storage.hasAlreadyPlayed()) { this.player.setSpriteName(this.storage.data.player.armor); this.player.setWeaponName(this.storage.data.player.weapon); } this.player.setSprite(this.sprites[this.player.getSpriteName()]); this.player.idle(); log.debug("Finished initPlayer"); }, initShadows: function() { this.shadows = {}; this.shadows["small"] = this.sprites["shadow16"]; }, initCursors: function() { this.cursors["hand"] = this.sprites["hand"]; this.cursors["sword"] = this.sprites["sword"]; this.cursors["loot"] = this.sprites["loot"]; this.cursors["target"] = this.sprites["target"]; this.cursors["arrow"] = this.sprites["arrow"]; this.cursors["talk"] = this.sprites["talk"]; }, initAnimations: function() { this.targetAnimation = new Animation("idle_down", 4, 0, 16, 16); this.targetAnimation.setSpeed(50); this.sparksAnimation = new Animation("idle_down", 6, 0, 16, 16); this.sparksAnimation.setSpeed(120); }, initHurtSprites: function() { var self = this; Types.forEachArmorKind(function(kind, kindName) { self.sprites[kindName].createHurtSprite(); }); }, initSilhouettes: function() { var self = this; Types.forEachMobOrNpcKind(function(kind, kindName) { self.sprites[kindName].createSilhouette(); }); self.sprites["chest"].createSilhouette(); self.sprites["item-cake"].createSilhouette(); }, initAchievements: function() { var self = this; this.achievements = { A_TRUE_WARRIOR: { id: 1, name: "A True Warrior", desc: "Find a new weapon" }, INTO_THE_WILD: { id: 2, name: "Into the Wild", desc: "Venture outside the village" }, ANGRY_RATS: { id: 3, name: "Angry Rats", desc: "Kill 10 rats", isCompleted: function() { return self.storage.getRatCount() >= 10; } }, SMALL_TALK: { id: 4, name: "Small Talk", desc: "Talk to a non-player character" }, FAT_LOOT: { id: 5, name: "Fat Loot", desc: "Get a new armor set" }, UNDERGROUND: { id: 6, name: "Underground", desc: "Explore at least one cave" }, AT_WORLDS_END: { id: 7, name: "At World's End", desc: "Reach the south shore" }, COWARD: { id: 8, name: "Coward", desc: "Successfully escape an enemy" }, TOMB_RAIDER: { id: 9, name: "Tomb Raider", desc: "Find the graveyard" }, SKULL_COLLECTOR: { id: 10, name: "Skull Collector", desc: "Kill 10 skeletons", isCompleted: function() { return self.storage.getSkeletonCount() >= 10; } }, NINJA_LOOT: { id: 11, name: "Ninja Loot", desc: "Get hold of an item you didn't fight for" }, NO_MANS_LAND: { id: 12, name: "No Man's Land", desc: "Travel through the desert" }, HUNTER: { id: 13, name: "Hunter", desc: "Kill 50 enemies", isCompleted: function() { return self.storage.getTotalKills() >= 50; } }, STILL_ALIVE: { id: 14, name: "Still Alive", desc: "Revive your character five times", isCompleted: function() { return self.storage.getTotalRevives() >= 5; } }, MEATSHIELD: { id: 15, name: "Meatshield", desc: "Take 5,000 points of damage", isCompleted: function() { return self.storage.getTotalDamageTaken() >= 5000; } }, HOT_SPOT: { id: 16, name: "Hot Spot", desc: "Enter the volcanic mountains" }, HERO: { id: 17, name: "Hero", desc: "Defeat the final boss" }, FOXY: { id: 18, name: "Foxy", desc: "Find the Firefox costume", hidden: true }, FOR_SCIENCE: { id: 19, name: "For Science", desc: "Enter into a portal", hidden: true }, RICKROLLD: { id: 20, name: "Rickroll'd", desc: "Take some singing lessons", hidden: true } }; _.each(this.achievements, function(obj) { if(!obj.isCompleted) { obj.isCompleted = function() { return true; } } if(!obj.hidden) { obj.hidden = false; } }); this.app.initAchievementList(this.achievements); if(this.storage.hasAlreadyPlayed()) { this.app.initUnlockedAchievements(this.storage.data.achievements.unlocked); } }, getAchievementById: function(id) { var found = null; _.each(this.achievements, function(achievement, key) { if(achievement.id === parseInt(id)) { found = achievement; } }); return found; }, loadSprite: function(name) { if(this.renderer.upscaledRendering) { this.spritesets[0][name] = new Sprite(name, 1); } else { this.spritesets[1][name] = new Sprite(name, 2); if(!this.renderer.mobile && !this.renderer.tablet) { this.spritesets[2][name] = new Sprite(name, 3); } } }, setSpriteScale: function(scale) { var self = this; if(this.renderer.upscaledRendering) { this.sprites = this.spritesets[0]; } else { this.sprites = this.spritesets[scale - 1]; _.each(this.entities, function(entity) { entity.sprite = null; entity.setSprite(self.sprites[entity.getSpriteName()]); }); this.initHurtSprites(); this.initShadows(); this.initCursors(); } }, loadSprites: function() { log.info("Loading sprites..."); this.spritesets = []; this.spritesets[0] = {}; this.spritesets[1] = {}; this.spritesets[2] = {}; _.map(this.spriteNames, this.loadSprite, this); }, spritesLoaded: function() { if(_.any(this.sprites, function(sprite) { return !sprite.isLoaded; })) { return false; } return true; }, setCursor: function(name, orientation) { if(name in this.cursors) { this.currentCursor = this.cursors[name]; this.currentCursorOrientation = orientation; } else { log.error("Unknown cursor name :"+name); } }, updateCursorLogic: function() { if(this.hoveringCollidingTile && this.started) { this.targetColor = "rgba(255, 50, 50, 0.5)"; } else { this.targetColor = "rgba(255, 255, 255, 0.5)"; } if(this.hoveringMob && this.started) { this.setCursor("sword"); this.hoveringTarget = false; this.targetCellVisible = false; } else if(this.hoveringNpc && this.started) { this.setCursor("talk"); this.hoveringTarget = false; this.targetCellVisible = false; } else if((this.hoveringItem || this.hoveringChest) && this.started) { this.setCursor("loot"); this.hoveringTarget = false; this.targetCellVisible = true; } else { this.setCursor("hand"); this.hoveringTarget = false; this.targetCellVisible = true; } }, focusPlayer: function() { this.renderer.camera.lookAt(this.player); }, addEntity: function(entity) { var self = this; if(this.entities[entity.id] === undefined) { this.entities[entity.id] = entity; this.registerEntityPosition(entity); if(!(entity instanceof Item && entity.wasDropped) && !(this.renderer.mobile || this.renderer.tablet)) { entity.fadeIn(this.currentTime); } if(this.renderer.mobile || this.renderer.tablet) { entity.onDirty(function(e) { if(self.camera.isVisible(e)) { e.dirtyRect = self.renderer.getEntityBoundingRect(e); self.checkOtherDirtyRects(e.dirtyRect, e, e.gridX, e.gridY); } }); } } else { log.error("This entity already exists : " + entity.id + " ("+entity.kind+")"); } }, removeEntity: function(entity) { if(entity.id in this.entities) { this.unregisterEntityPosition(entity); delete this.entities[entity.id]; } else { log.error("Cannot remove entity. Unknown ID : " + entity.id); } }, addItem: function(item, x, y) { item.setSprite(this.sprites[item.getSpriteName()]); item.setGridPosition(x, y); item.setAnimation("idle", 150); this.addEntity(item); }, removeItem: function(item) { if(item) { this.removeFromItemGrid(item, item.gridX, item.gridY); this.removeFromRenderingGrid(item, item.gridX, item.gridY); delete this.entities[item.id]; } else { log.error("Cannot remove item. Unknown ID : " + item.id); } }, initPathingGrid: function() { this.pathingGrid = []; for(var i=0; i < this.map.height; i += 1) { this.pathingGrid[i] = []; for(var j=0; j < this.map.width; j += 1) { this.pathingGrid[i][j] = this.map.grid[i][j]; } } log.info("Initialized the pathing grid with static colliding cells."); }, initEntityGrid: function() { this.entityGrid = []; for(var i=0; i < this.map.height; i += 1) { this.entityGrid[i] = []; for(var j=0; j < this.map.width; j += 1) { this.entityGrid[i][j] = {}; } } log.info("Initialized the entity grid."); }, initRenderingGrid: function() { this.renderingGrid = []; for(var i=0; i < this.map.height; i += 1) { this.renderingGrid[i] = []; for(var j=0; j < this.map.width; j += 1) { this.renderingGrid[i][j] = {}; } } log.info("Initialized the rendering grid."); }, initItemGrid: function() { this.itemGrid = []; for(var i=0; i < this.map.height; i += 1) { this.itemGrid[i] = []; for(var j=0; j < this.map.width; j += 1) { this.itemGrid[i][j] = {}; } } log.info("Initialized the item grid."); }, /** * */ initAnimatedTiles: function() { var self = this, m = this.map; this.animatedTiles = []; this.forEachVisibleTile(function (id, index) { if(m.isAnimatedTile(id)) { var tile = new AnimatedTile(id, m.getTileAnimationLength(id), m.getTileAnimationDelay(id), index), pos = self.map.tileIndexToGridPosition(tile.index); tile.x = pos.x; tile.y = pos.y; self.animatedTiles.push(tile); } }, 1); //log.info("Initialized animated tiles."); }, addToRenderingGrid: function(entity, x, y) { if(!this.map.isOutOfBounds(x, y)) { this.renderingGrid[y][x][entity.id] = entity; } }, removeFromRenderingGrid: function(entity, x, y) { if(entity && this.renderingGrid[y][x] && entity.id in this.renderingGrid[y][x]) { delete this.renderingGrid[y][x][entity.id]; } }, removeFromEntityGrid: function(entity, x, y) { if(this.entityGrid[y][x][entity.id]) { delete this.entityGrid[y][x][entity.id]; } }, removeFromItemGrid: function(item, x, y) { if(item && this.itemGrid[y][x][item.id]) { delete this.itemGrid[y][x][item.id]; } }, removeFromPathingGrid: function(x, y) { this.pathingGrid[y][x] = 0; }, /** * Registers the entity at two adjacent positions on the grid at the same time. * This situation is temporary and should only occur when the entity is moving. * This is useful for the hit testing algorithm used when hovering entities with the mouse cursor. * * @param {Entity} entity The moving entity */ registerEntityDualPosition: function(entity) { if(entity) { this.entityGrid[entity.gridY][entity.gridX][entity.id] = entity; this.addToRenderingGrid(entity, entity.gridX, entity.gridY); if(entity.nextGridX >= 0 && entity.nextGridY >= 0) { this.entityGrid[entity.nextGridY][entity.nextGridX][entity.id] = entity; if(!(entity instanceof Player)) { this.pathingGrid[entity.nextGridY][entity.nextGridX] = 1; } } } }, /** * Clears the position(s) of this entity in the entity grid. * * @param {Entity} entity The moving entity */ unregisterEntityPosition: function(entity) { if(entity) { this.removeFromEntityGrid(entity, entity.gridX, entity.gridY); this.removeFromPathingGrid(entity.gridX, entity.gridY); this.removeFromRenderingGrid(entity, entity.gridX, entity.gridY); if(entity.nextGridX >= 0 && entity.nextGridY >= 0) { this.removeFromEntityGrid(entity, entity.nextGridX, entity.nextGridY); this.removeFromPathingGrid(entity.nextGridX, entity.nextGridY); } } }, registerEntityPosition: function(entity) { var x = entity.gridX, y = entity.gridY; if(entity) { if(entity instanceof Character || entity instanceof Chest) { this.entityGrid[y][x][entity.id] = entity; if(!(entity instanceof Player)) { this.pathingGrid[y][x] = 1; } } if(entity instanceof Item) { this.itemGrid[y][x][entity.id] = entity; } this.addToRenderingGrid(entity, x, y); } }, setServerOptions: function(host, port, username) { this.host = host; this.port = port; this.username = username; }, loadAudio: function() { this.audioManager = new AudioManager(this); }, initMusicAreas: function() { var self = this; _.each(this.map.musicAreas, function(area) { self.audioManager.addArea(area.x, area.y, area.w, area.h, area.id); }); }, run: function(started_callback) { var self = this; this.loadSprites(); this.setUpdater(new Updater(this)); this.camera = this.renderer.camera; this.setSpriteScale(this.renderer.scale); var wait = setInterval(function() { if(self.map.isLoaded && self.spritesLoaded()) { self.ready = true; log.debug('All sprites loaded.'); self.loadAudio(); self.initMusicAreas(); self.initAchievements(); self.initCursors(); self.initAnimations(); self.initShadows(); self.initHurtSprites(); if(!self.renderer.mobile && !self.renderer.tablet && self.renderer.upscaledRendering) { self.initSilhouettes(); } self.initEntityGrid(); self.initItemGrid(); self.initPathingGrid(); self.initRenderingGrid(); self.setPathfinder(new Pathfinder(self.map.width, self.map.height)); self.initPlayer(); self.setCursor("hand"); self.connect(started_callback); clearInterval(wait); } }, 100); }, tick: function() { this.currentTime = new Date().getTime(); if(this.started) { this.updateCursorLogic(); this.updater.update(); this.renderer.renderFrame(); } if(!this.isStopped) { requestAnimFrame(this.tick.bind(this)); } }, start: function() { this.tick(); this.hasNeverStarted = false; log.info("Game loop started."); }, stop: function() { log.info("Game stopped."); this.isStopped = true; }, entityIdExists: function(id) { return id in this.entities; }, getEntityById: function(id) { if(id in this.entities) { return this.entities[id]; } else { log.error("Unknown entity id : " + id, true); } }, connect: function(started_callback) { var self = this, connecting = false; // always in dispatcher mode in the build version this.client = new GameClient(this.host, this.port); //>>excludeStart("prodHost", pragmas.prodHost); var config = this.app.config.local || this.app.config.dev; if(config) { this.client.connect(config.dispatcher); // false if the client connects directly to a game server connecting = true; } //>>excludeEnd("prodHost"); //>>includeStart("prodHost", pragmas.prodHost); if(!connecting) { this.client.connect(true); // always use the dispatcher in production } //>>includeEnd("prodHost"); this.client.onDispatched(function(host, port) { log.debug("Dispatched to game server "+host+ ":"+port); self.client.host = host; self.client.port = port; self.client.connect(); // connect to actual game server }); this.client.onConnected(function() { log.info("Starting client/server handshake"); self.player.name = self.username; self.started = true; self.sendHello(self.player); }); this.client.onEntityList(function(list) { var entityIds = _.pluck(self.entities, 'id'), knownIds = _.intersection(entityIds, list), newIds = _.difference(list, knownIds); self.obsoleteEntities = _.reject(self.entities, function(entity) { return _.include(knownIds, entity.id) || entity.id === self.player.id; }); // Destroy entities outside of the player's zone group self.removeObsoleteEntities(); // Ask the server for spawn information about unknown entities if(_.size(newIds) > 0) { self.client.sendWho(newIds); } }); this.client.onWelcome(function(id, name, x, y, hp) { log.info("Received player ID from server : "+ id); self.player.id = id; self.playerId = id; // Always accept name received from the server which will // sanitize and shorten names exceeding the allowed length. self.player.name = name; self.player.setGridPosition(x, y); self.player.setMaxHitPoints(hp); self.updateBars(); self.resetCamera(); self.updatePlateauMode(); self.audioManager.updateMusic(); self.addEntity(self.player); self.player.dirtyRect = self.renderer.getEntityBoundingRect(self.player); setTimeout(function() { self.tryUnlockingAchievement("STILL_ALIVE"); }, 1500); if(!self.storage.hasAlreadyPlayed()) { self.storage.initPlayer(self.player.name); self.storage.savePlayer(self.renderer.getPlayerImage(), self.player.getSpriteName(), self.player.getWeaponName()); self.showNotification("Welcome to BrowserQuest!"); } else { self.showNotification("Welcome back to BrowserQuest!"); self.storage.setPlayerName(name); } self.player.onStartPathing(function(path) { var i = path.length - 1, x = path[i][0], y = path[i][1]; if(self.player.isMovingToLoot()) { self.player.isLootMoving = false; } else if(!self.player.isAttacking()) { self.client.sendMove(x, y); } // Target cursor position self.selectedX = x; self.selectedY = y; self.selectedCellVisible = true; if(self.renderer.mobile || self.renderer.tablet) { self.drawTarget = true; self.clearTarget = true; self.renderer.targetRect = self.renderer.getTargetBoundingRect(); self.checkOtherDirtyRects(self.renderer.targetRect, null, self.selectedX, self.selectedY); } }); self.player.onCheckAggro(function() { self.forEachMob(function(mob) { if(mob.isAggressive && !mob.isAttacking() && self.player.isNear(mob, mob.aggroRange)) { self.player.aggro(mob); } }); }); self.player.onAggro(function(mob) { if(!mob.isWaitingToAttack(self.player) && !self.player.isAttackedBy(mob)) { self.player.log_info("Aggroed by " + mob.id + " at ("+self.player.gridX+", "+self.player.gridY+")"); self.client.sendAggro(mob); mob.waitToAttack(self.player); } }); self.player.onBeforeStep(function() { var blockingEntity = self.getEntityAt(self.player.nextGridX, self.player.nextGridY); if(blockingEntity && blockingEntity.id !== self.playerId) { log.debug("Blocked by " + blockingEntity.id); } self.unregisterEntityPosition(self.player); }); self.player.onStep(function() { if(self.player.hasNextStep()) { self.registerEntityDualPosition(self.player); } if(self.isZoningTile(self.player.gridX, self.player.gridY)) { self.enqueueZoningFrom(self.player.gridX, self.player.gridY); } self.player.forEachAttacker(function(attacker) { if(attacker.isAdjacent(attacker.target)) { attacker.lookAtTarget(); } else { attacker.follow(self.player); } }); if((self.player.gridX <= 85 && self.player.gridY <= 179 && self.player.gridY > 178) || (self.player.gridX <= 85 && self.player.gridY <= 266 && self.player.gridY > 265)) { self.tryUnlockingAchievement("INTO_THE_WILD"); } if(self.player.gridX <= 85 && self.player.gridY <= 293 && self.player.gridY > 292) { self.tryUnlockingAchievement("AT_WORLDS_END"); } if(self.player.gridX <= 85 && self.player.gridY <= 100 && self.player.gridY > 99) { self.tryUnlockingAchievement("NO_MANS_LAND"); } if(self.player.gridX <= 85 && self.player.gridY <= 51 && self.player.gridY > 50) { self.tryUnlockingAchievement("HOT_SPOT"); } if(self.player.gridX <= 27 && self.player.gridY <= 123 && self.player.gridY > 112) { self.tryUnlockingAchievement("TOMB_RAIDER"); } self.updatePlayerCheckpoint(); if(!self.player.isDead) { self.audioManager.updateMusic(); } }); self.player.onStopPathing(function(x, y) { if(self.player.hasTarget()) { self.player.lookAtTarget(); } self.selectedCellVisible = false; if(self.isItemAt(x, y)) { var item = self.getItemAt(x, y); try { self.player.loot(item); self.client.sendLoot(item); // Notify the server that this item has been looted self.removeItem(item); self.showNotification(item.getLootMessage()); if(item.type === "armor") { self.tryUnlockingAchievement("FAT_LOOT"); } if(item.type === "weapon") { self.tryUnlockingAchievement("A_TRUE_WARRIOR"); } if(item.kind === Types.Entities.CAKE) { self.tryUnlockingAchievement("FOR_SCIENCE"); } if(item.kind === Types.Entities.FIREPOTION) { self.tryUnlockingAchievement("FOXY"); self.audioManager.playSound("firefox"); } if(Types.isHealingItem(item.kind)) { self.audioManager.playSound("heal"); } else { self.audioManager.playSound("loot"); } if(item.wasDropped && !_(item.playersInvolved).include(self.playerId)) { self.tryUnlockingAchievement("NINJA_LOOT"); } } catch(e) { if(e instanceof Exceptions.LootException) { self.showNotification(e.message); self.audioManager.playSound("noloot"); } else { throw e; } } } if(!self.player.hasTarget() && self.map.isDoor(x, y)) { var dest = self.map.getDoorDestination(x, y); self.player.setGridPosition(dest.x, dest.y); self.player.nextGridX = dest.x; self.player.nextGridY = dest.y; self.player.turnTo(dest.orientation); self.client.sendTeleport(dest.x, dest.y); if(self.renderer.mobile && dest.cameraX && dest.cameraY) { self.camera.setGridPosition(dest.cameraX, dest.cameraY); self.resetZone(); } else { if(dest.portal) { self.assignBubbleTo(self.player); } else { self.camera.focusEntity(self.player); self.resetZone(); } } if(_.size(self.player.attackers) > 0) { setTimeout(function() { self.tryUnlockingAchievement("COWARD"); }, 500); } self.player.forEachAttacker(function(attacker) { attacker.disengage(); attacker.idle(); }); self.updatePlateauMode(); self.checkUndergroundAchievement(); if(self.renderer.mobile || self.renderer.tablet) { // When rendering with dirty rects, clear the whole screen when entering a door. self.renderer.clearScreen(self.renderer.context); } if(dest.portal) { self.audioManager.playSound("teleport"); } if(!self.player.isDead) { self.audioManager.updateMusic(); } } if(self.player.target instanceof Npc) { self.makeNpcTalk(self.player.target); } else if(self.player.target instanceof Chest) { self.client.sendOpen(self.player.target); self.audioManager.playSound("chest"); } self.player.forEachAttacker(function(attacker) { if(!attacker.isAdjacentNonDiagonal(self.player)) { attacker.follow(self.player); } }); self.unregisterEntityPosition(self.player); self.registerEntityPosition(self.player); }); self.player.onRequestPath(function(x, y) { var ignored = [self.player]; // Always ignore self if(self.player.hasTarget()) { ignored.push(self.player.target); } return self.findPath(self.player, x, y, ignored); }); self.player.onDeath(function() { log.info(self.playerId + " is dead"); self.player.stopBlinking(); self.player.setSprite(self.sprites["death"]); self.player.animate("death", 120, 1, function() { log.info(self.playerId + " was removed"); self.removeEntity(self.player); self.removeFromRenderingGrid(self.player, self.player.gridX, self.player.gridY); self.player = null; self.client.disable(); setTimeout(function() { self.playerdeath_callback(); }, 1000); }); self.player.forEachAttacker(function(attacker) { attacker.disengage(); attacker.idle(); }); self.audioManager.fadeOutCurrentMusic(); self.audioManager.playSound("death"); }); self.player.onHasMoved(function(player) { self.assignBubbleTo(player); }); self.player.onArmorLoot(function(armorName) { self.player.switchArmor(self.sprites[armorName]); }); self.player.onSwitchItem(function() { self.storage.savePlayer(self.renderer.getPlayerImage(), self.player.getArmorName(), self.player.getWeaponName()); if(self.equipment_callback) { self.equipment_callback(); } }); self.player.onInvincible(function() { self.invincible_callback(); self.player.switchArmor(self.sprites["firefox"]); }); self.client.onSpawnItem(function(item, x, y) { log.info("Spawned " + Types.getKindAsString(item.kind) + " (" + item.id + ") at "+x+", "+y); self.addItem(item, x, y); }); self.client.onSpawnChest(function(chest, x, y) { log.info("Spawned chest (" + chest.id + ") at "+x+", "+y); chest.setSprite(self.sprites[chest.getSpriteName()]); chest.setGridPosition(x, y); chest.setAnimation("idle_down", 150); self.addEntity(chest, x, y); chest.onOpen(function() { chest.stopBlinking(); chest.setSprite(self.sprites["death"]); chest.setAnimation("death", 120, 1, function() { log.info(chest.id + " was removed"); self.removeEntity(chest); self.removeFromRenderingGrid(chest, chest.gridX, chest.gridY); self.previousClickPosition = {}; }); }); }); self.client.onSpawnCharacter(function(entity, x, y, orientation, targetId) { if(!self.entityIdExists(entity.id)) { try { if(entity.id !== self.playerId) { entity.setSprite(self.sprites[entity.getSpriteName()]); entity.setGridPosition(x, y); entity.setOrientation(orientation); entity.idle(); self.addEntity(entity); log.debug("Spawned " + Types.getKindAsString(entity.kind) + " (" + entity.id + ") at "+entity.gridX+", "+entity.gridY); if(entity instanceof Character) { entity.onBeforeStep(function() { self.unregisterEntityPosition(entity); }); entity.onStep(function() { if(!entity.isDying) { self.registerEntityDualPosition(entity); entity.forEachAttacker(function(attacker) { if(attacker.isAdjacent(attacker.target)) { attacker.lookAtTarget(); } else { attacker.follow(entity); } }); } }); entity.onStopPathing(function(x, y) { if(!entity.isDying) { if(entity.hasTarget() && entity.isAdjacent(entity.target)) { entity.lookAtTarget(); } if(entity instanceof Player) { var gridX = entity.destination.gridX, gridY = entity.destination.gridY; if(self.map.isDoor(gridX, gridY)) { var dest = self.map.getDoorDestination(gridX, gridY); entity.setGridPosition(dest.x, dest.y); } } entity.forEachAttacker(function(attacker) { if(!attacker.isAdjacentNonDiagonal(entity) && attacker.id !== self.playerId) { attacker.follow(entity); } }); self.unregisterEntityPosition(entity); self.registerEntityPosition(entity); } }); entity.onRequestPath(function(x, y) { var ignored = [entity], // Always ignore self ignoreTarget = function(target) { ignored.push(target); // also ignore other attackers of the target entity target.forEachAttacker(function(attacker) { ignored.push(attacker); }); }; if(entity.hasTarget()) { ignoreTarget(entity.target); } else if(entity.previousTarget) { // If repositioning before attacking again, ignore previous target // See: tryMovingToADifferentTile() ignoreTarget(entity.previousTarget); } return self.findPath(entity, x, y, ignored); }); entity.onDeath(function() { log.info(entity.id + " is dead"); if(entity instanceof Mob) { // Keep track of where mobs die in order to spawn their dropped items // at the right position later. self.deathpositions[entity.id] = {x: entity.gridX, y: entity.gridY}; } entity.isDying = true; entity.setSprite(self.sprites[entity instanceof Mobs.Rat ? "rat" : "death"]); entity.animate("death", 120, 1, function() { log.info(entity.id + " was removed"); self.removeEntity(entity); self.removeFromRenderingGrid(entity, entity.gridX, entity.gridY); }); entity.forEachAttacker(function(attacker) { attacker.disengage(); }); if(self.player.target && self.player.target.id === entity.id) { self.player.disengage(); } // Upon death, this entity is removed from both grids, allowing the player // to click very fast in order to loot the dropped item and not be blocked. // The entity is completely removed only after the death animation has ended. self.removeFromEntityGrid(entity, entity.gridX, entity.gridY); self.removeFromPathingGrid(entity.gridX, entity.gridY); if(self.camera.isVisible(entity)) { self.audioManager.playSound("kill"+Math.floor(Math.random()*2+1)); } self.updateCursor(); }); entity.onHasMoved(function(entity) { self.assignBubbleTo(entity); // Make chat bubbles follow moving entities }); if(entity instanceof Mob) { if(targetId) { var player = self.getEntityById(targetId); if(player) { self.createAttackLink(entity, player); } } } } } } catch(e) { log.error(e); } } else { log.debug("Character "+entity.id+" already exists. Don't respawn."); } }); self.client.onDespawnEntity(function(entityId) { var entity = self.getEntityById(entityId); if(entity) { log.info("Despawning " + Types.getKindAsString(entity.kind) + " (" + entity.id+ ")"); if(entity.gridX === self.previousClickPosition.x && entity.gridY === self.previousClickPosition.y) { self.previousClickPosition = {}; } if(entity instanceof Item) { self.removeItem(entity); } else if(entity instanceof Character) { entity.forEachAttacker(function(attacker) { if(attacker.canReachTarget()) { attacker.hit(); } }); entity.die(); } else if(entity instanceof Chest) { entity.open(); } entity.clean(); } }); self.client.onItemBlink(function(id) { var item = self.getEntityById(id); if(item) { item.blink(150); } }); self.client.onEntityMove(function(id, x, y) { var entity = null; if(id !== self.playerId) { entity = self.getEntityById(id); if(entity) { if(self.player.isAttackedBy(entity)) { self.tryUnlockingAchievement("COWARD"); } entity.disengage(); entity.idle(); self.makeCharacterGoTo(entity, x, y); } } }); self.client.onEntityDestroy(function(id) { var entity = self.getEntityById(id); if(entity) { if(entity instanceof Item) { self.removeItem(entity); } else { self.removeEntity(entity); } log.debug("Entity was destroyed: "+entity.id); } }); self.client.onPlayerMoveToItem(function(playerId, itemId) { var player, item; if(playerId !== self.playerId) { player = self.getEntityById(playerId); item = self.getEntityById(itemId); if(player && item) { self.makeCharacterGoTo(player, item.gridX, item.gridY); } } }); self.client.onEntityAttack(function(attackerId, targetId) { var attacker = self.getEntityById(attackerId), target = self.getEntityById(targetId); if(attacker && target && attacker.id !== self.playerId) { log.debug(attacker.id + " attacks " + target.id); if(attacker && target instanceof Player && target.id !== self.playerId && target.target && target.target.id === attacker.id && attacker.getDistanceToEntity(target) < 3) { setTimeout(function() { self.createAttackLink(attacker, target); }, 200); // delay to prevent other players attacking mobs from ending up on the same tile as they walk towards each other. } else { self.createAttackLink(attacker, target); } } }); self.client.onPlayerDamageMob(function(mobId, points) { var mob = self.getEntityById(mobId); if(mob && points) { self.infoManager.addDamageInfo(points, mob.x, mob.y - 15, "inflicted"); } }); self.client.onPlayerKillMob(function(kind) { var mobName = Types.getKindAsString(kind); if(mobName === 'skeleton2') { mobName = 'greater skeleton'; } if(mobName === 'eye') { mobName = 'evil eye'; } if(mobName === 'deathknight') { mobName = 'death knight'; } if(mobName === 'boss') { self.showNotification("You killed the skeleton king"); } else { if(_.include(['a', 'e', 'i', 'o', 'u'], mobName[0])) { self.showNotification("You killed an " + mobName); } else { self.showNotification("You killed a " + mobName); } } self.storage.incrementTotalKills(); self.tryUnlockingAchievement("HUNTER"); if(kind === Types.Entities.RAT) { self.storage.incrementRatCount(); self.tryUnlockingAchievement("ANGRY_RATS"); } if(kind === Types.Entities.SKELETON || kind === Types.Entities.SKELETON2) { self.storage.incrementSkeletonCount(); self.tryUnlockingAchievement("SKULL_COLLECTOR"); } if(kind === Types.Entities.BOSS) { self.tryUnlockingAchievement("HERO"); } }); self.client.onPlayerChangeHealth(function(points, isRegen) { var player = self.player, diff, isHurt; if(player && !player.isDead && !player.invincible) { isHurt = points <= player.hitPoints; diff = points - player.hitPoints; player.hitPoints = points; if(player.hitPoints <= 0) { player.die(); } if(isHurt) { player.hurt(); self.infoManager.addDamageInfo(diff, player.x, player.y - 15, "received"); self.audioManager.playSound("hurt"); self.storage.addDamage(-diff); self.tryUnlockingAchievement("MEATSHIELD"); if(self.playerhurt_callback) { self.playerhurt_callback(); } } else if(!isRegen){ self.infoManager.addDamageInfo("+"+diff, player.x, player.y - 15, "healed"); } self.updateBars(); } }); self.client.onPlayerChangeMaxHitPoints(function(hp) { self.player.maxHitPoints = hp; self.player.hitPoints = hp; self.updateBars(); }); self.client.onPlayerEquipItem(function(playerId, itemKind) { var player = self.getEntityById(playerId), itemName = Types.getKindAsString(itemKind); if(player) { if(Types.isArmor(itemKind)) { player.setSprite(self.sprites[itemName]); } else if(Types.isWeapon(itemKind)) { player.setWeaponName(itemName); } } }); self.client.onPlayerTeleport(function(id, x, y) { var entity = null, currentOrientation; if(id !== self.playerId) { entity = self.getEntityById(id); if(entity) { currentOrientation = entity.orientation; self.makeCharacterTeleportTo(entity, x, y); entity.setOrientation(currentOrientation); entity.forEachAttacker(function(attacker) { attacker.disengage(); attacker.idle(); attacker.stop(); }); } } }); self.client.onDropItem(function(item, mobId) { var pos = self.getDeadMobPosition(mobId); if(pos) { self.addItem(item, pos.x, pos.y); self.updateCursor(); } }); self.client.onChatMessage(function(entityId, message) { var entity = self.getEntityById(entityId); self.createBubble(entityId, message); self.assignBubbleTo(entity); self.audioManager.playSound("chat"); }); self.client.onPopulationChange(function(worldPlayers, totalPlayers) { if(self.nbplayers_callback) { self.nbplayers_callback(worldPlayers, totalPlayers); } }); self.client.onDisconnected(function(message) { if(self.player) { self.player.die(); } if(self.disconnect_callback) { self.disconnect_callback(message); } }); self.gamestart_callback(); if(self.hasNeverStarted) { self.start(); started_callback(); } }); }, /** * Links two entities in an attacker<-->target relationship. * This is just a utility method to wrap a set of instructions. * * @param {Entity} attacker The attacker entity * @param {Entity} target The target entity */ createAttackLink: function(attacker, target) { if(attacker.hasTarget()) { attacker.removeTarget(); } attacker.engage(target); if(attacker.id !== this.playerId) { target.addAttacker(attacker); } }, /** * Sends a "hello" message to the server, as a way of initiating the player connection handshake. * @see GameClient.sendHello */ sendHello: function() { this.client.sendHello(this.player); }, /** * Converts the current mouse position on the screen to world grid coordinates. * @returns {Object} An object containing x and y properties. */ getMouseGridPosition: function() { var mx = this.mouse.x, my = this.mouse.y, c = this.renderer.camera, s = this.renderer.scale, ts = this.renderer.tilesize, offsetX = mx % (ts * s), offsetY = my % (ts * s), x = ((mx - offsetX) / (ts * s)) + c.gridX, y = ((my - offsetY) / (ts * s)) + c.gridY; return { x: x, y: y }; }, /** * Moves a character to a given location on the world grid. * * @param {Number} x The x coordinate of the target location. * @param {Number} y The y coordinate of the target location. */ makeCharacterGoTo: function(character, x, y) { if(!this.map.isOutOfBounds(x, y)) { character.go(x, y); } }, /** * */ makeCharacterTeleportTo: function(character, x, y) { if(!this.map.isOutOfBounds(x, y)) { this.unregisterEntityPosition(character); character.setGridPosition(x, y); this.registerEntityPosition(character); this.assignBubbleTo(character); } else { log.debug("Teleport out of bounds: "+x+", "+y); } }, /** * Moves the current player to a given target location. * @see makeCharacterGoTo */ makePlayerGoTo: function(x, y) { this.makeCharacterGoTo(this.player, x, y); }, /** * Moves the current player towards a specific item. * @see makeCharacterGoTo */ makePlayerGoToItem: function(item) { if(item) { this.player.isLootMoving = true; this.makePlayerGoTo(item.gridX, item.gridY); this.client.sendLootMove(item, item.gridX, item.gridY); } }, /** * */ makePlayerTalkTo: function(npc) { if(npc) { this.player.setTarget(npc); this.player.follow(npc); } }, makePlayerOpenChest: function(chest) { if(chest) { this.player.setTarget(chest); this.player.follow(chest); } }, /** * */ makePlayerAttack: function(mob) { this.createAttackLink(this.player, mob); this.client.sendAttack(mob); }, /** * */ makeNpcTalk: function(npc) { var msg; if(npc) { msg = npc.talk(); this.previousClickPosition = {}; if(msg) { this.createBubble(npc.id, msg); this.assignBubbleTo(npc); this.audioManager.playSound("npc"); } else { this.destroyBubble(npc.id); this.audioManager.playSound("npc-end"); } this.tryUnlockingAchievement("SMALL_TALK"); if(npc.kind === Types.Entities.RICK) { this.tryUnlockingAchievement("RICKROLLD"); } } }, /** * Loops through all the entities currently present in the game. * @param {Function} callback The function to call back (must accept one entity argument). */ forEachEntity: function(callback) { _.each(this.entities, function(entity) { callback(entity); }); }, /** * Same as forEachEntity but only for instances of the Mob subclass. * @see forEachEntity */ forEachMob: function(callback) { _.each(this.entities, function(entity) { if(entity instanceof Mob) { callback(entity); } }); }, /** * Loops through all entities visible by the camera and sorted by depth : * Lower 'y' value means higher depth. * Note: This is used by the Renderer to know in which order to render entities. */ forEachVisibleEntityByDepth: function(callback) { var self = this, m = this.map; this.camera.forEachVisiblePosition(function(x, y) { if(!m.isOutOfBounds(x, y)) { if(self.renderingGrid[y][x]) { _.each(self.renderingGrid[y][x], function(entity) { callback(entity); }); } } }, this.renderer.mobile ? 0 : 2); }, /** * */ forEachVisibleTileIndex: function(callback, extra) { var m = this.map; this.camera.forEachVisiblePosition(function(x, y) { if(!m.isOutOfBounds(x, y)) { callback(m.GridPositionToTileIndex(x, y) - 1); } }, extra); }, /** * */ forEachVisibleTile: function(callback, extra) { var self = this, m = this.map; if(m.isLoaded) { this.forEachVisibleTileIndex(function(tileIndex) { if(_.isArray(m.data[tileIndex])) { _.each(m.data[tileIndex], function(id) { callback(id-1, tileIndex); }); } else { if(_.isNaN(m.data[tileIndex]-1)) { //throw Error("Tile number for index:"+tileIndex+" is NaN"); } else { callback(m.data[tileIndex]-1, tileIndex); } } }, extra); } }, /** * */ forEachAnimatedTile: function(callback) { if(this.animatedTiles) { _.each(this.animatedTiles, function(tile) { callback(tile); }); } }, /** * Returns the entity located at the given position on the world grid. * @returns {Entity} the entity located at (x, y) or null if there is none. */ getEntityAt: function(x, y) { if(this.map.isOutOfBounds(x, y) || !this.entityGrid) { return null; } var entities = this.entityGrid[y][x], entity = null; if(_.size(entities) > 0) { entity = entities[_.keys(entities)[0]]; } else { entity = this.getItemAt(x, y); } return entity; }, getMobAt: function(x, y) { var entity = this.getEntityAt(x, y); if(entity && (entity instanceof Mob)) { return entity; } return null; }, getNpcAt: function(x, y) { var entity = this.getEntityAt(x, y); if(entity && (entity instanceof Npc)) { return entity; } return null; }, getChestAt: function(x, y) { var entity = this.getEntityAt(x, y); if(entity && (entity instanceof Chest)) { return entity; } return null; }, getItemAt: function(x, y) { if(this.map.isOutOfBounds(x, y) || !this.itemGrid) { return null; } var items = this.itemGrid[y][x], item = null; if(_.size(items) > 0) { // If there are potions/burgers stacked with equipment items on the same tile, always get expendable items first. _.each(items, function(i) { if(Types.isExpendableItem(i.kind)) { item = i; }; }); // Else, get the first item of the stack if(!item) { item = items[_.keys(items)[0]]; } } return item; }, /** * Returns true if an entity is located at the given position on the world grid. * @returns {Boolean} Whether an entity is at (x, y). */ isEntityAt: function(x, y) { return !_.isNull(this.getEntityAt(x, y)); }, isMobAt: function(x, y) { return !_.isNull(this.getMobAt(x, y)); }, isItemAt: function(x, y) { return !_.isNull(this.getItemAt(x, y)); }, isNpcAt: function(x, y) { return !_.isNull(this.getNpcAt(x, y)); }, isChestAt: function(x, y) { return !_.isNull(this.getChestAt(x, y)); }, /** * Finds a path to a grid position for the specified character. * The path will pass through any entity present in the ignore list. */ findPath: function(character, x, y, ignoreList) { var self = this, grid = this.pathingGrid; path = [], isPlayer = (character === this.player); if(this.map.isColliding(x, y)) { return path; } if(this.pathfinder && character) { if(ignoreList) { _.each(ignoreList, function(entity) { self.pathfinder.ignoreEntity(entity); }); } path = this.pathfinder.findPath(grid, character, x, y, false); if(ignoreList) { this.pathfinder.clearIgnoreList(); } } else { log.error("Error while finding the path to "+x+", "+y+" for "+character.id); } return path; }, /** * Toggles the visibility of the pathing grid for debugging purposes. */ togglePathingGrid: function() { if(this.debugPathing) { this.debugPathing = false; } else { this.debugPathing = true; } }, /** * Toggles the visibility of the FPS counter and other debugging info. */ toggleDebugInfo: function() { if(this.renderer && this.renderer.isDebugInfoVisible) { this.renderer.isDebugInfoVisible = false; } else { this.renderer.isDebugInfoVisible = true; } }, /** * */ movecursor: function() { var mouse = this.getMouseGridPosition(), x = mouse.x, y = mouse.y; if(this.player && !this.renderer.mobile && !this.renderer.tablet) { this.hoveringCollidingTile = this.map.isColliding(x, y); this.hoveringPlateauTile = this.player.isOnPlateau ? !this.map.isPlateau(x, y) : this.map.isPlateau(x, y); this.hoveringMob = this.isMobAt(x, y); this.hoveringItem = this.isItemAt(x, y); this.hoveringNpc = this.isNpcAt(x, y); this.hoveringChest = this.isChestAt(x, y); if(this.hoveringMob || this.hoveringNpc || this.hoveringChest) { var entity = this.getEntityAt(x, y); if(!entity.isHighlighted && this.renderer.supportsSilhouettes) { if(this.lastHovered) { this.lastHovered.setHighlight(false); } this.lastHovered = entity; entity.setHighlight(true); } } else if(this.lastHovered) { this.lastHovered.setHighlight(false); this.lastHovered = null; } } }, /** * Processes game logic when the user triggers a click/touch event during the game. */ click: function() { var pos = this.getMouseGridPosition(), entity; if(pos.x === this.previousClickPosition.x && pos.y === this.previousClickPosition.y) { return; } else { this.previousClickPosition = pos; } if(this.started && this.player && !this.isZoning() && !this.isZoningTile(this.player.nextGridX, this.player.nextGridY) && !this.player.isDead && !this.hoveringCollidingTile && !this.hoveringPlateauTile) { entity = this.getEntityAt(pos.x, pos.y); if(entity instanceof Mob) { this.makePlayerAttack(entity); } else if(entity instanceof Item) { this.makePlayerGoToItem(entity); } else if(entity instanceof Npc) { if(this.player.isAdjacentNonDiagonal(entity) === false) { this.makePlayerTalkTo(entity); } else { this.makeNpcTalk(entity); } } else if(entity instanceof Chest) { this.makePlayerOpenChest(entity); } else { this.makePlayerGoTo(pos.x, pos.y); } } }, isMobOnSameTile: function(mob, x, y) { var X = x || mob.gridX, Y = y || mob.gridY, list = this.entityGrid[Y][X], result = false; _.each(list, function(entity) { if(entity instanceof Mob && entity.id !== mob.id) { result = true; } }); return result; }, getFreeAdjacentNonDiagonalPosition: function(entity) { var self = this, result = null; entity.forEachAdjacentNonDiagonalPosition(function(x, y, orientation) { if(!result && !self.map.isColliding(x, y) && !self.isMobAt(x, y)) { result = {x: x, y: y, o: orientation}; } }); return result; }, tryMovingToADifferentTile: function(character) { var attacker = character, target = character.target; if(attacker && target && target instanceof Player) { if(!target.isMoving() && attacker.getDistanceToEntity(target) === 0) { var pos; switch(target.orientation) { case Types.Orientations.UP: pos = {x: target.gridX, y: target.gridY - 1, o: target.orientation}; break; case Types.Orientations.DOWN: pos = {x: target.gridX, y: target.gridY + 1, o: target.orientation}; break; case Types.Orientations.LEFT: pos = {x: target.gridX - 1, y: target.gridY, o: target.orientation}; break; case Types.Orientations.RIGHT: pos = {x: target.gridX + 1, y: target.gridY, o: target.orientation}; break; } if(pos) { attacker.previousTarget = target; attacker.disengage(); attacker.idle(); this.makeCharacterGoTo(attacker, pos.x, pos.y); target.adjacentTiles[pos.o] = true; return true; } } if(!target.isMoving() && attacker.isAdjacentNonDiagonal(target) && this.isMobOnSameTile(attacker)) { var pos = this.getFreeAdjacentNonDiagonalPosition(target); // avoid stacking mobs on the same tile next to a player // by making them go to adjacent tiles if they are available if(pos && !target.adjacentTiles[pos.o]) { if(this.player.target && attacker.id === this.player.target.id) { return false; // never unstack the player's target } attacker.previousTarget = target; attacker.disengage(); attacker.idle(); this.makeCharacterGoTo(attacker, pos.x, pos.y); target.adjacentTiles[pos.o] = true; return true; } } } return false; }, /** * */ onCharacterUpdate: function(character) { var time = this.currentTime, self = this; // If mob has finished moving to a different tile in order to avoid stacking, attack again from the new position. if(character.previousTarget && !character.isMoving() && character instanceof Mob) { var t = character.previousTarget; if(this.getEntityById(t.id)) { // does it still exist? character.previousTarget = null; this.createAttackLink(character, t); return; } } if(character.isAttacking() && !character.previousTarget) { var isMoving = this.tryMovingToADifferentTile(character); // Don't let multiple mobs stack on the same tile when attacking a player. if(character.canAttack(time)) { if(!isMoving) { // don't hit target if moving to a different tile. if(character.hasTarget() && character.getOrientationTo(character.target) !== character.orientation) { character.lookAtTarget(); } character.hit(); if(character.id === this.playerId) { this.client.sendHit(character.target); } if(character instanceof Player && this.camera.isVisible(character)) { this.audioManager.playSound("hit"+Math.floor(Math.random()*2+1)); } if(character.hasTarget() && character.target.id === this.playerId && this.player && !this.player.invincible) { this.client.sendHurt(character); } } } else { if(character.hasTarget() && character.isDiagonallyAdjacent(character.target) && character.target instanceof Player && !character.target.isMoving()) { character.follow(character.target); } } } }, /** * */ isZoningTile: function(x, y) { var c = this.camera; x = x - c.gridX; y = y - c.gridY; if(x === 0 || y === 0 || x === c.gridW-1 || y === c.gridH-1) { return true; } return false; }, /** * */ getZoningOrientation: function(x, y) { var orientation = "", c = this.camera; x = x - c.gridX; y = y - c.gridY; if(x === 0) { orientation = Types.Orientations.LEFT; } else if(y === 0) { orientation = Types.Orientations.UP; } else if(x === c.gridW-1) { orientation = Types.Orientations.RIGHT; } else if(y === c.gridH-1) { orientation = Types.Orientations.DOWN; } return orientation; }, startZoningFrom: function(x, y) { this.zoningOrientation = this.getZoningOrientation(x, y); if(this.renderer.mobile || this.renderer.tablet) { var z = this.zoningOrientation, c = this.camera, ts = this.renderer.tilesize, x = c.x, y = c.y, xoffset = (c.gridW - 2) * ts, yoffset = (c.gridH - 2) * ts; if(z === Types.Orientations.LEFT || z === Types.Orientations.RIGHT) { x = (z === Types.Orientations.LEFT) ? c.x - xoffset : c.x + xoffset; } else if(z === Types.Orientations.UP || z === Types.Orientations.DOWN) { y = (z === Types.Orientations.UP) ? c.y - yoffset : c.y + yoffset; } c.setPosition(x, y); this.renderer.clearScreen(this.renderer.context); this.endZoning(); // Force immediate drawing of all visible entities in the new zone this.forEachVisibleEntityByDepth(function(entity) { entity.setDirty(); }); } else { this.currentZoning = new Transition(); } this.bubbleManager.clean(); this.client.sendZone(); }, enqueueZoningFrom: function(x, y) { this.zoningQueue.push({x: x, y: y}); if(this.zoningQueue.length === 1) { this.startZoningFrom(x, y); } }, endZoning: function() { this.currentZoning = null; this.resetZone(); this.zoningQueue.shift(); if(this.zoningQueue.length > 0) { var pos = this.zoningQueue[0]; this.startZoningFrom(pos.x, pos.y); } }, isZoning: function() { return !_.isNull(this.currentZoning); }, resetZone: function() { this.bubbleManager.clean(); this.initAnimatedTiles(); this.renderer.renderStaticCanvases(); }, resetCamera: function() { this.camera.focusEntity(this.player); this.resetZone(); }, say: function(message) { this.client.sendChat(message); }, createBubble: function(id, message) { this.bubbleManager.create(id, message, this.currentTime); }, destroyBubble: function(id) { this.bubbleManager.destroyBubble(id); }, assignBubbleTo: function(character) { var bubble = this.bubbleManager.getBubbleById(character.id); if(bubble) { var s = this.renderer.scale, t = 16 * s, // tile size x = ((character.x - this.camera.x) * s), w = parseInt(bubble.element.css('width')) + 24, offset = (w / 2) - (t / 2), offsetY, y; if(character instanceof Npc) { offsetY = 0; } else { if(s === 2) { if(this.renderer.mobile) { offsetY = 0; } else { offsetY = 15; } } else { offsetY = 12; } } y = ((character.y - this.camera.y) * s) - (t * 2) - offsetY; bubble.element.css('left', x - offset + 'px'); bubble.element.css('top', y + 'px'); } }, restart: function() { log.debug("Beginning restart"); this.entities = {}; this.initEntityGrid(); this.initPathingGrid(); this.initRenderingGrid(); this.player = new Warrior("player", this.username); this.initPlayer(); this.started = true; this.client.enable(); this.sendHello(this.player); this.storage.incrementRevives(); if(this.renderer.mobile || this.renderer.tablet) { this.renderer.clearScreen(this.renderer.context); } log.debug("Finished restart"); }, onGameStart: function(callback) { this.gamestart_callback = callback; }, onDisconnect: function(callback) { this.disconnect_callback = callback; }, onPlayerDeath: function(callback) { this.playerdeath_callback = callback; }, onPlayerHealthChange: function(callback) { this.playerhp_callback = callback; }, onPlayerHurt: function(callback) { this.playerhurt_callback = callback; }, onPlayerEquipmentChange: function(callback) { this.equipment_callback = callback; }, onNbPlayersChange: function(callback) { this.nbplayers_callback = callback; }, onNotification: function(callback) { this.notification_callback = callback; }, onPlayerInvincible: function(callback) { this.invincible_callback = callback }, resize: function() { var x = this.camera.x, y = this.camera.y, currentScale = this.renderer.scale, newScale = this.renderer.getScaleFactor(); this.renderer.rescale(newScale); this.camera = this.renderer.camera; this.camera.setPosition(x, y); this.renderer.renderStaticCanvases(); }, updateBars: function() { if(this.player && this.playerhp_callback) { this.playerhp_callback(this.player.hitPoints, this.player.maxHitPoints); } }, getDeadMobPosition: function(mobId) { var position; if(mobId in this.deathpositions) { position = this.deathpositions[mobId]; delete this.deathpositions[mobId]; } return position; }, onAchievementUnlock: function(callback) { this.unlock_callback = callback; }, tryUnlockingAchievement: function(name) { var achievement = null; if(name in this.achievements) { achievement = this.achievements[name]; if(achievement.isCompleted() && this.storage.unlockAchievement(achievement.id)) { if(this.unlock_callback) { this.unlock_callback(achievement.id, achievement.name, achievement.desc); this.audioManager.playSound("achievement"); } } } }, showNotification: function(message) { if(this.notification_callback) { this.notification_callback(message); } }, removeObsoleteEntities: function() { var nb = _.size(this.obsoleteEntities), self = this; if(nb > 0) { _.each(this.obsoleteEntities, function(entity) { if(entity.id != self.player.id) { // never remove yourself self.removeEntity(entity); } }); log.debug("Removed "+nb+" entities: "+_.pluck(_.reject(this.obsoleteEntities, function(id) { return id === self.player.id }), 'id')); this.obsoleteEntities = null; } }, /** * Fake a mouse move event in order to update the cursor. * * For instance, to get rid of the sword cursor in case the mouse is still hovering over a dying mob. * Also useful when the mouse is hovering a tile where an item is appearing. */ updateCursor: function() { this.movecursor(); this.updateCursorLogic(); }, /** * Change player plateau mode when necessary */ updatePlateauMode: function() { if(this.map.isPlateau(this.player.gridX, this.player.gridY)) { this.player.isOnPlateau = true; } else { this.player.isOnPlateau = false; } }, updatePlayerCheckpoint: function() { var checkpoint = this.map.getCurrentCheckpoint(this.player); if(checkpoint) { var lastCheckpoint = this.player.lastCheckpoint; if(!lastCheckpoint || (lastCheckpoint && lastCheckpoint.id !== checkpoint.id)) { this.player.lastCheckpoint = checkpoint; this.client.sendCheck(checkpoint.id); } } }, checkUndergroundAchievement: function() { var music = this.audioManager.getSurroundingMusic(this.player); if(music) { if(music.name === 'cave') { this.tryUnlockingAchievement("UNDERGROUND"); } } }, forEachEntityAround: function(x, y, r, callback) { for(var i = x-r, max_i = x+r; i <= max_i; i += 1) { for(var j = y-r, max_j = y+r; j <= max_j; j += 1) { if(!this.map.isOutOfBounds(i, j)) { _.each(this.renderingGrid[j][i], function(entity) { callback(entity); }); } } } }, checkOtherDirtyRects: function(r1, source, x, y) { var r = this.renderer; this.forEachEntityAround(x, y, 2, function(e2) { if(source && source.id && e2.id === source.id) { return; } if(!e2.isDirty) { var r2 = r.getEntityBoundingRect(e2); if(r.isIntersecting(r1, r2)) { e2.setDirty(); } } }); if(source && !(source.hasOwnProperty("index"))) { this.forEachAnimatedTile(function(tile) { if(!tile.isDirty) { var r2 = r.getTileBoundingRect(tile); if(r.isIntersecting(r1, r2)) { tile.isDirty = true; } } }); } if(!this.drawTarget && this.selectedCellVisible) { var targetRect = r.getTargetBoundingRect(); if(r.isIntersecting(r1, targetRect)) { this.drawTarget = true; this.renderer.targetRect = targetRect; } } } }); return Game; }); ================================================ FILE: client/js/gameclient.js ================================================ define(['player', 'entityfactory', 'lib/bison'], function(Player, EntityFactory, BISON) { var GameClient = Class.extend({ init: function(host, port) { this.connection = null; this.host = host; this.port = port; this.connected_callback = null; this.spawn_callback = null; this.movement_callback = null; this.handlers = []; this.handlers[Types.Messages.WELCOME] = this.receiveWelcome; this.handlers[Types.Messages.MOVE] = this.receiveMove; this.handlers[Types.Messages.LOOTMOVE] = this.receiveLootMove; this.handlers[Types.Messages.ATTACK] = this.receiveAttack; this.handlers[Types.Messages.SPAWN] = this.receiveSpawn; this.handlers[Types.Messages.DESPAWN] = this.receiveDespawn; this.handlers[Types.Messages.SPAWN_BATCH] = this.receiveSpawnBatch; this.handlers[Types.Messages.HEALTH] = this.receiveHealth; this.handlers[Types.Messages.CHAT] = this.receiveChat; this.handlers[Types.Messages.EQUIP] = this.receiveEquipItem; this.handlers[Types.Messages.DROP] = this.receiveDrop; this.handlers[Types.Messages.TELEPORT] = this.receiveTeleport; this.handlers[Types.Messages.DAMAGE] = this.receiveDamage; this.handlers[Types.Messages.POPULATION] = this.receivePopulation; this.handlers[Types.Messages.LIST] = this.receiveList; this.handlers[Types.Messages.DESTROY] = this.receiveDestroy; this.handlers[Types.Messages.KILL] = this.receiveKill; this.handlers[Types.Messages.HP] = this.receiveHitPoints; this.handlers[Types.Messages.BLINK] = this.receiveBlink; this.useBison = false; this.enable(); }, enable: function() { this.isListening = true; }, disable: function() { this.isListening = false; }, connect: function(dispatcherMode) { var url = "ws://"+ this.host +":"+ this.port +"/", self = this; log.info("Trying to connect to server : "+url); if(window.MozWebSocket) { this.connection = new MozWebSocket(url); } else { this.connection = new WebSocket(url); } if(dispatcherMode) { this.connection.onmessage = function(e) { var reply = JSON.parse(e.data); if(reply.status === 'OK') { self.dispatched_callback(reply.host, reply.port); } else if(reply.status === 'FULL') { alert("BrowserQuest is currently at maximum player population. Please retry later."); } else { alert("Unknown error while connecting to BrowserQuest."); } }; } else { this.connection.onopen = function(e) { log.info("Connected to server "+self.host+":"+self.port); }; this.connection.onmessage = function(e) { if(e.data === "go") { if(self.connected_callback) { self.connected_callback(); } return; } if(e.data === 'timeout') { self.isTimeout = true; return; } self.receiveMessage(e.data); }; this.connection.onerror = function(e) { log.error(e, true); }; this.connection.onclose = function() { log.debug("Connection closed"); $('#container').addClass('error'); if(self.disconnected_callback) { if(self.isTimeout) { self.disconnected_callback("You have been disconnected for being inactive for too long"); } else { self.disconnected_callback("The connection to BrowserQuest has been lost"); } } }; } }, sendMessage: function(json) { var data; if(this.connection.readyState === 1) { if(this.useBison) { data = BISON.encode(json); } else { data = JSON.stringify(json); } this.connection.send(data); } }, receiveMessage: function(message) { var data, action; if(this.isListening) { if(this.useBison) { data = BISON.decode(message); } else { data = JSON.parse(message); } log.debug("data: " + message); if(data instanceof Array) { if(data[0] instanceof Array) { // Multiple actions received this.receiveActionBatch(data); } else { // Only one action received this.receiveAction(data); } } } }, receiveAction: function(data) { var action = data[0]; if(this.handlers[action] && _.isFunction(this.handlers[action])) { this.handlers[action].call(this, data); } else { log.error("Unknown action : " + action); } }, receiveActionBatch: function(actions) { var self = this; _.each(actions, function(action) { self.receiveAction(action); }); }, receiveWelcome: function(data) { var id = data[1], name = data[2], x = data[3], y = data[4], hp = data[5]; if(this.welcome_callback) { this.welcome_callback(id, name, x, y, hp); } }, receiveMove: function(data) { var id = data[1], x = data[2], y = data[3]; if(this.move_callback) { this.move_callback(id, x, y); } }, receiveLootMove: function(data) { var id = data[1], item = data[2]; if(this.lootmove_callback) { this.lootmove_callback(id, item); } }, receiveAttack: function(data) { var attacker = data[1], target = data[2]; if(this.attack_callback) { this.attack_callback(attacker, target); } }, receiveSpawn: function(data) { var id = data[1], kind = data[2], x = data[3], y = data[4]; if(Types.isItem(kind)) { var item = EntityFactory.createEntity(kind, id); if(this.spawn_item_callback) { this.spawn_item_callback(item, x, y); } } else if(Types.isChest(kind)) { var item = EntityFactory.createEntity(kind, id); if(this.spawn_chest_callback) { this.spawn_chest_callback(item, x, y); } } else { var name, orientation, target, weapon, armor; if(Types.isPlayer(kind)) { name = data[5]; orientation = data[6]; armor = data[7]; weapon = data[8]; if(data.length > 9) { target = data[9]; } } else if(Types.isMob(kind)) { orientation = data[5]; if(data.length > 6) { target = data[6]; } } var character = EntityFactory.createEntity(kind, id, name); if(character instanceof Player) { character.weaponName = Types.getKindAsString(weapon); character.spriteName = Types.getKindAsString(armor); } if(this.spawn_character_callback) { this.spawn_character_callback(character, x, y, orientation, target); } } }, receiveDespawn: function(data) { var id = data[1]; if(this.despawn_callback) { this.despawn_callback(id); } }, receiveHealth: function(data) { var points = data[1], isRegen = false; if(data[2]) { isRegen = true; } if(this.health_callback) { this.health_callback(points, isRegen); } }, receiveChat: function(data) { var id = data[1], text = data[2]; if(this.chat_callback) { this.chat_callback(id, text); } }, receiveEquipItem: function(data) { var id = data[1], itemKind = data[2]; if(this.equip_callback) { this.equip_callback(id, itemKind); } }, receiveDrop: function(data) { var mobId = data[1], id = data[2], kind = data[3]; var item = EntityFactory.createEntity(kind, id); item.wasDropped = true; item.playersInvolved = data[4]; if(this.drop_callback) { this.drop_callback(item, mobId); } }, receiveTeleport: function(data) { var id = data[1], x = data[2], y = data[3]; if(this.teleport_callback) { this.teleport_callback(id, x, y); } }, receiveDamage: function(data) { var id = data[1], dmg = data[2]; if(this.dmg_callback) { this.dmg_callback(id, dmg); } }, receivePopulation: function(data) { var worldPlayers = data[1], totalPlayers = data[2]; if(this.population_callback) { this.population_callback(worldPlayers, totalPlayers); } }, receiveKill: function(data) { var mobKind = data[1]; if(this.kill_callback) { this.kill_callback(mobKind); } }, receiveList: function(data) { data.shift(); if(this.list_callback) { this.list_callback(data); } }, receiveDestroy: function(data) { var id = data[1]; if(this.destroy_callback) { this.destroy_callback(id); } }, receiveHitPoints: function(data) { var maxHp = data[1]; if(this.hp_callback) { this.hp_callback(maxHp); } }, receiveBlink: function(data) { var id = data[1]; if(this.blink_callback) { this.blink_callback(id); } }, onDispatched: function(callback) { this.dispatched_callback = callback; }, onConnected: function(callback) { this.connected_callback = callback; }, onDisconnected: function(callback) { this.disconnected_callback = callback; }, onWelcome: function(callback) { this.welcome_callback = callback; }, onSpawnCharacter: function(callback) { this.spawn_character_callback = callback; }, onSpawnItem: function(callback) { this.spawn_item_callback = callback; }, onSpawnChest: function(callback) { this.spawn_chest_callback = callback; }, onDespawnEntity: function(callback) { this.despawn_callback = callback; }, onEntityMove: function(callback) { this.move_callback = callback; }, onEntityAttack: function(callback) { this.attack_callback = callback; }, onPlayerChangeHealth: function(callback) { this.health_callback = callback; }, onPlayerEquipItem: function(callback) { this.equip_callback = callback; }, onPlayerMoveToItem: function(callback) { this.lootmove_callback = callback; }, onPlayerTeleport: function(callback) { this.teleport_callback = callback; }, onChatMessage: function(callback) { this.chat_callback = callback; }, onDropItem: function(callback) { this.drop_callback = callback; }, onPlayerDamageMob: function(callback) { this.dmg_callback = callback; }, onPlayerKillMob: function(callback) { this.kill_callback = callback; }, onPopulationChange: function(callback) { this.population_callback = callback; }, onEntityList: function(callback) { this.list_callback = callback; }, onEntityDestroy: function(callback) { this.destroy_callback = callback; }, onPlayerChangeMaxHitPoints: function(callback) { this.hp_callback = callback; }, onItemBlink: function(callback) { this.blink_callback = callback; }, sendHello: function(player) { this.sendMessage([Types.Messages.HELLO, player.name, Types.getKindFromString(player.getSpriteName()), Types.getKindFromString(player.getWeaponName())]); }, sendMove: function(x, y) { this.sendMessage([Types.Messages.MOVE, x, y]); }, sendLootMove: function(item, x, y) { this.sendMessage([Types.Messages.LOOTMOVE, x, y, item.id]); }, sendAggro: function(mob) { this.sendMessage([Types.Messages.AGGRO, mob.id]); }, sendAttack: function(mob) { this.sendMessage([Types.Messages.ATTACK, mob.id]); }, sendHit: function(mob) { this.sendMessage([Types.Messages.HIT, mob.id]); }, sendHurt: function(mob) { this.sendMessage([Types.Messages.HURT, mob.id]); }, sendChat: function(text) { this.sendMessage([Types.Messages.CHAT, text]); }, sendLoot: function(item) { this.sendMessage([Types.Messages.LOOT, item.id]); }, sendTeleport: function(x, y) { this.sendMessage([Types.Messages.TELEPORT, x, y]); }, sendWho: function(ids) { ids.unshift(Types.Messages.WHO); this.sendMessage(ids); }, sendZone: function() { this.sendMessage([Types.Messages.ZONE]); }, sendOpen: function(chest) { this.sendMessage([Types.Messages.OPEN, chest.id]); }, sendCheck: function(id) { this.sendMessage([Types.Messages.CHECK, id]); } }); return GameClient; }); ================================================ FILE: client/js/home.js ================================================ define(['lib/class', 'lib/underscore.min', 'lib/stacktrace', 'util'], function() { require(["main"]); }); ================================================ FILE: client/js/infomanager.js ================================================ define(function() { var InfoManager = Class.extend({ init: function(game) { this.game = game; this.infos = {}; this.destroyQueue = []; }, addDamageInfo: function(value, x, y, type) { var time = this.game.currentTime, id = time+""+Math.abs(value)+""+x+""+y, self = this, info = new DamageInfo(id, value, x, y, DamageInfo.DURATION, type); info.onDestroy(function(id) { self.destroyQueue.push(id); }); this.infos[id] = info; }, forEachInfo: function(callback) { var self = this; _.each(this.infos, function(info, id) { callback(info); }); }, update: function(time) { var self = this; this.forEachInfo(function(info) { info.update(time); }); _.each(this.destroyQueue, function(id) { delete self.infos[id]; }); this.destroyQueue = []; } }); var damageInfoColors = { "received": { fill: "rgb(255, 50, 50)", stroke: "rgb(255, 180, 180)" }, "inflicted": { fill: "white", stroke: "#373737" }, "healed": { fill: "rgb(80, 255, 80)", stroke: "rgb(50, 120, 50)" } }; var DamageInfo = Class.extend({ DURATION: 1000, init: function(id, value, x, y, duration, type) { this.id = id; this.value = value; this.duration = duration; this.x = x; this.y = y; this.opacity = 1.0; this.lastTime = 0; this.speed = 100; this.fillColor = damageInfoColors[type].fill; this.strokeColor = damageInfoColors[type].stroke; }, isTimeToAnimate: function(time) { return (time - this.lastTime) > this.speed; }, update: function(time) { if(this.isTimeToAnimate(time)) { this.lastTime = time; this.tick(); } }, tick: function() { this.y -= 1; this.opacity -= 0.07; if(this.opacity < 0) { this.destroy(); } }, onDestroy: function(callback) { this.destroy_callback = callback; }, destroy: function() { if(this.destroy_callback) { this.destroy_callback(this.id); } } }); return InfoManager; }); ================================================ FILE: client/js/item.js ================================================ define(['entity'], function(Entity) { var Item = Entity.extend({ init: function(id, kind, type) { this._super(id, kind); this.itemKind = Types.getKindAsString(kind); this.type = type; this.wasDropped = false; }, hasShadow: function() { return true; }, onLoot: function(player) { if(this.type === "weapon") { player.switchWeapon(this.itemKind); } else if(this.type === "armor") { player.armorloot_callback(this.itemKind); } }, getSpriteName: function() { return "item-"+ this.itemKind; }, getLootMessage: function() { return this.lootMessage; } }); return Item; }); ================================================ FILE: client/js/items.js ================================================ define(['item'], function(Item) { var Items = { Sword2: Item.extend({ init: function(id) { this._super(id, Types.Entities.SWORD2, "weapon"); this.lootMessage = "You pick up a steel sword"; }, }), Axe: Item.extend({ init: function(id) { this._super(id, Types.Entities.AXE, "weapon"); this.lootMessage = "You pick up an axe"; }, }), RedSword: Item.extend({ init: function(id) { this._super(id, Types.Entities.REDSWORD, "weapon"); this.lootMessage = "You pick up a blazing sword"; }, }), BlueSword: Item.extend({ init: function(id) { this._super(id, Types.Entities.BLUESWORD, "weapon"); this.lootMessage = "You pick up a magic sword"; }, }), GoldenSword: Item.extend({ init: function(id) { this._super(id, Types.Entities.GOLDENSWORD, "weapon"); this.lootMessage = "You pick up the ultimate sword"; }, }), MorningStar: Item.extend({ init: function(id) { this._super(id, Types.Entities.MORNINGSTAR, "weapon"); this.lootMessage = "You pick up a morning star"; }, }), LeatherArmor: Item.extend({ init: function(id) { this._super(id, Types.Entities.LEATHERARMOR, "armor"); this.lootMessage = "You equip a leather armor"; }, }), MailArmor: Item.extend({ init: function(id) { this._super(id, Types.Entities.MAILARMOR, "armor"); this.lootMessage = "You equip a mail armor"; }, }), PlateArmor: Item.extend({ init: function(id) { this._super(id, Types.Entities.PLATEARMOR, "armor"); this.lootMessage = "You equip a plate armor"; }, }), RedArmor: Item.extend({ init: function(id) { this._super(id, Types.Entities.REDARMOR, "armor"); this.lootMessage = "You equip a ruby armor"; }, }), GoldenArmor: Item.extend({ init: function(id) { this._super(id, Types.Entities.GOLDENARMOR, "armor"); this.lootMessage = "You equip a golden armor"; }, }), Flask: Item.extend({ init: function(id) { this._super(id, Types.Entities.FLASK, "object"); this.lootMessage = "You drink a health potion"; }, }), Cake: Item.extend({ init: function(id) { this._super(id, Types.Entities.CAKE, "object"); this.lootMessage = "You eat a cake"; }, }), Burger: Item.extend({ init: function(id) { this._super(id, Types.Entities.BURGER, "object"); this.lootMessage = "You can haz rat burger"; }, }), FirePotion: Item.extend({ init: function(id) { this._super(id, Types.Entities.FIREPOTION, "object"); this.lootMessage = "You feel the power of Firefox!"; }, onLoot: function(player) { player.startInvincibility(); }, }), }; return Items; }); ================================================ FILE: client/js/lib/astar.js ================================================ define(function() { var AStar = (function () { /** * A* (A-Star) algorithm for a path finder * @author Andrea Giammarchi * @license Mit Style License */ function diagonalSuccessors($N, $S, $E, $W, N, S, E, W, grid, rows, cols, result, i) { if($N) { $E && !grid[N][E] && (result[i++] = {x:E, y:N}); $W && !grid[N][W] && (result[i++] = {x:W, y:N}); } if($S){ $E && !grid[S][E] && (result[i++] = {x:E, y:S}); $W && !grid[S][W] && (result[i++] = {x:W, y:S}); } return result; } function diagonalSuccessorsFree($N, $S, $E, $W, N, S, E, W, grid, rows, cols, result, i) { $N = N > -1; $S = S < rows; $E = E < cols; $W = W > -1; if($E) { $N && !grid[N][E] && (result[i++] = {x:E, y:N}); $S && !grid[S][E] && (result[i++] = {x:E, y:S}); } if($W) { $N && !grid[N][W] && (result[i++] = {x:W, y:N}); $S && !grid[S][W] && (result[i++] = {x:W, y:S}); } return result; } function nothingToDo($N, $S, $E, $W, N, S, E, W, grid, rows, cols, result, i) { return result; } function successors(find, x, y, grid, rows, cols){ var N = y - 1, S = y + 1, E = x + 1, W = x - 1, $N = N > -1 && !grid[N][x], $S = S < rows && !grid[S][x], $E = E < cols && !grid[y][E], $W = W > -1 && !grid[y][W], result = [], i = 0 ; $N && (result[i++] = {x:x, y:N}); $E && (result[i++] = {x:E, y:y}); $S && (result[i++] = {x:x, y:S}); $W && (result[i++] = {x:W, y:y}); return find($N, $S, $E, $W, N, S, E, W, grid, rows, cols, result, i); } function diagonal(start, end, f1, f2) { return f2(f1(start.x - end.x), f1(start.y - end.y)); } function euclidean(start, end, f1, f2) { var x = start.x - end.x, y = start.y - end.y ; return f2(x * x + y * y); } function manhattan(start, end, f1, f2) { return f1(start.x - end.x) + f1(start.y - end.y); } function AStar(grid, start, end, f) { var cols = grid[0].length, rows = grid.length, limit = cols * rows, f1 = Math.abs, f2 = Math.max, list = {}, result = [], open = [{x:start[0], y:start[1], f:0, g:0, v:start[0]+start[1]*cols}], length = 1, adj, distance, find, i, j, max, min, current, next ; end = {x:end[0], y:end[1], v:end[0]+end[1]*cols}; switch (f) { case "Diagonal": find = diagonalSuccessors; case "DiagonalFree": distance = diagonal; break; case "Euclidean": find = diagonalSuccessors; case "EuclideanFree": f2 = Math.sqrt; distance = euclidean; break; default: distance = manhattan; find = nothingToDo; break; } find || (find = diagonalSuccessorsFree); do { max = limit; min = 0; for(i = 0; i < length; ++i) { if((f = open[i].f) < max) { max = f; min = i; } }; current = open.splice(min, 1)[0]; if (current.v != end.v) { --length; next = successors(find, current.x, current.y, grid, rows, cols); for(i = 0, j = next.length; i < j; ++i){ (adj = next[i]).p = current; adj.f = adj.g = 0; adj.v = adj.x + adj.y * cols; if(!(adj.v in list)){ adj.f = (adj.g = current.g + distance(adj, current, f1, f2)) + distance(adj, end, f1, f2); open[length++] = adj; list[adj.v] = 1; } } } else { i = length = 0; do { result[i++] = [current.x, current.y]; } while (current = current.p); result.reverse(); } } while (length); return result; } return AStar; }()); return AStar; }); ================================================ FILE: client/js/lib/bison.js ================================================ /* Copyright (c) 2010-2011 Ivo Wetzel. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ (function(undefined) { var chr = String.fromCharCode; var tok = new Array(65536); for (var i = 0; i < 65536; i++) { tok[i] = chr(i); } var enc = ''; function _encode(data, top) { if (typeof data === 'number') { // Floats var m = data | 0; if (m !== data) { var add = 0, r = (data - m) * 100; if (r < 0) { add = (r + 1 | 0) - r; r = (add >= 1.0 && add <= 1.5) ? r | 0 : r - 1 | 0; } else { add = r | 0; r = r - add >= 0.5 ? r + 1 | 0 : add; } add = 0; if (data < 0) { m = 0 - m; r = 0 - r; add = 1; } if (m < 65536) { if (m === 0) { enc += tok[13 + add] + tok[r + 128]; } else { enc += tok[13 + add] + tok[r] + tok[m]; } } else { enc += tok[15 + add] + tok[m >> 16 & 0xffff] + tok[m & 0xffff] + tok[r]; } // Fixed } else { var add = 0; if (data <= 0) { data = 0 - data; add = 1; } else { data--; } if (data < 116) { enc += tok[17 + data + add * 116]; } else if (data < 65536) { enc += tok[1 + add] + tok[data]; } else { enc += tok[3 + add] + tok[data >> 16 & 0xffff] + tok[data & 0xffff]; } } // Strings } else if (typeof data === 'string') { var l = data.length; enc += tok[7]; while (l >= 65535) { l -= 65535; enc += tok[65535]; } enc += tok[l] + data; // Booleans } else if (data === true) { enc += tok[5]; } else if (data === false) { enc += tok[6]; // Null } else if (data === null) { enc += tok[0]; // Arrays } else if (data instanceof Array) { enc += tok[8]; for (var i = 0, l = data.length; i < l; i++) { _encode(data[i], false); } if (!top) { enc += tok[9]; } // Objects } else if (data instanceof Object) { enc += tok[10]; for (var e in data) { enc += tok[17 + e.length] + e; _encode(data[e], false); } if (!top) { enc += tok[11]; } } } function encode(data) { enc = ''; _encode(data, true); return enc; } function decode(data) { var p = 0, l = data.length; var stack = [], dec = undefined, f = null, t = 0, i = -1; var dict = false, set = false; var key = '', e = null, r = 0; while (p < l) { t = data.charCodeAt(p++); f = stack[i]; // Keys if (dict && set && t > 16) { key = data.substring(p, p + t - 17); p += t - 17; set = false; // Array / Objects } else if (t === 8 || t === 10) { e = t === 8 ? new Array() : new Object(); set = dict = t === 10; dec !== undefined ? f instanceof Array ? f.push(e) : f[key] = e : dec = e; stack.push(e); i++; } else if (t === 11 || t === 9) { stack.pop(); set = dict = !(stack[--i] instanceof Array); // Fixed } else if (t > 16) { t = t - 17; t = t > 115 ? (0 - t + 116) : t + 1; f instanceof Array ? f.push(t) : f[key] = t; set = true; } else if (t > 0 && t < 5) { if (((t - 1) / 2 | 0) === 0) { e = data.charCodeAt(p); p++; } else { e = (data.charCodeAt(p) << 16) + data.charCodeAt(p + 1); p += 2; } e = t % 2 ? e + 1 : 0 - e; f instanceof Array ? f.push(e) : f[key] = e; set = true; // Floats } else if (t > 12 && t < 17) { if (((t - 13) / 2 | 0) === 0) { r = data.charCodeAt(p); if (r > 127) { e = 0; r -= 128; p++; } else { e = data.charCodeAt(p + 1); p += 2; } } else { e = (data.charCodeAt(p) << 16) + data.charCodeAt(p + 1); r = data.charCodeAt(p + 2); p += 3; } e = t % 2 ? e + r * 0.01 : 0 - (e + r * 0.01); f instanceof Array ? f.push(e) : f[key] = e; set = true; // Booleans } else if (t > 4 && t < 7) { f instanceof Array ? f.push(t === 5) : f[key] = t === 5; set = true; // Null } else if (t === 0) { f instanceof Array ? f.push(null) : f[key] = null; set = true; // Strings } else if (t === 7) { e = 0; while (data.charCodeAt(p) === 65535) { e += 65535; p++; } e += data.charCodeAt(p++); f instanceof Array ? f.push(data.substr(p, e)) : f[key] = data.substr(p, e); p += e; set = true; } } return dec; } if (typeof window === 'undefined') { exports.encode = encode; exports.decode = decode; } else { window.BISON = { encode: encode, decode: decode }; } })(); ================================================ FILE: client/js/lib/class.js ================================================ /* Simple JavaScript Inheritance * By John Resig http://ejohn.org/ * MIT Licensed. */ // Inspired by base2 and Prototype var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; // The base Class implementation (does nothing) Class = function() {}; // Create a new Class that inherits from this class Class.extend = function(prop) { var _super = this.prototype; // Instantiate a base class (but only create the instance, // don't run the init constructor) initializing = true; var prototype = new this(); initializing = false; // Copy the properties over onto the new prototype for (var name in prop) { // Check if we're overwriting an existing function prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; // Add a new ._super() method that is the same method // but on the super-class this._super = _super[name]; // The method only need to be bound temporarily, so we // remove it when we're done executing var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } // The dummy class constructor Class = function () { // All construction is actually done in the init method if ( !initializing && this.init ) this.init.apply(this, arguments); } // Populate our constructed prototype object Class.prototype = prototype; // Enforce the constructor to be what we expect Class.constructor = Class; // And make this class extendable Class.extend = arguments.callee; return Class; }; if(!(typeof exports === 'undefined')) { exports.Class = Class; } ================================================ FILE: client/js/lib/css3-mediaqueries.js ================================================ if(typeof Object.create!=="function"){ Object.create=function(o){ function F(){ }; 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(function () { //Change this version number for each release. var version = "0.26.0", commentRegExp = /(\/\*([\s\S]*?)\*\/|\/\/(.*)$)/mg, cjsRequireRegExp = /require\(\s*["']([^'"\s]+)["']\s*\)/g, currDirRegExp = /^\.\//, jsSuffixRegExp = /\.js$/, ostring = Object.prototype.toString, ap = Array.prototype, aps = ap.slice, apsp = ap.splice, isBrowser = !!(typeof window !== "undefined" && navigator && document), isWebWorker = !isBrowser && typeof importScripts !== "undefined", //PS3 indicates loaded and complete, but need to wait for complete //specifically. Sequence is "loading", "loaded", execution, // then "complete". The UA check is unfortunate, but not sure how //to feature test w/o causing perf issues. readyRegExp = isBrowser && navigator.platform === 'PLAYSTATION 3' ? /^complete$/ : /^(complete|loaded)$/, defContextName = "_", //Oh the tragedy, detecting opera. See the usage of isOpera for reason. isOpera = typeof opera !== "undefined" && opera.toString() === "[object Opera]", reqWaitIdPrefix = "_r@@", empty = {}, contexts = {}, globalDefQueue = [], interactiveScript = null, isDone = false, checkLoadedDepth = 0, useInteractive = false, req, cfg = {}, currentlyAddingScript, s, head, baseElement, scripts, script, src, subPath, mainScript, dataMain, i, scrollIntervalId, setReadyState, ctx, jQueryCheck, checkLoadedTimeoutId; function isFunction(it) { return ostring.call(it) === "[object Function]"; } function isArray(it) { return ostring.call(it) === "[object Array]"; } /** * Simple function to mix in properties from source into target, * but only if target does not already have a property of the same name. * This is not robust in IE for transferring methods that match * Object.prototype names, but the uses of mixin here seem unlikely to * trigger a problem related to that. */ function mixin(target, source, force) { for (var prop in source) { if (!(prop in empty) && (!(prop in target) || force)) { target[prop] = source[prop]; } } return req; } /** * Constructs an error with a pointer to an URL with more information. * @param {String} id the error ID that maps to an ID on a web page. * @param {String} message human readable error. * @param {Error} [err] the original error, if there is one. * * @returns {Error} */ function makeError(id, msg, err) { var e = new Error(msg + '\nhttp://requirejs.org/docs/errors.html#' + id); if (err) { e.originalError = err; } return e; } /** * Used to set up package paths from a packagePaths or packages config object. * @param {Object} pkgs the object to store the new package config * @param {Array} currentPackages an array of packages to configure * @param {String} [dir] a prefix dir to use. */ function configurePackageDir(pkgs, currentPackages, dir) { var i, location, pkgObj; for (i = 0; (pkgObj = currentPackages[i]); i++) { pkgObj = typeof pkgObj === "string" ? { name: pkgObj } : pkgObj; location = pkgObj.location; //Add dir to the path, but avoid paths that start with a slash //or have a colon (indicates a protocol) if (dir && (!location || (location.indexOf("/") !== 0 && location.indexOf(":") === -1))) { location = dir + "/" + (location || pkgObj.name); } //Create a brand new object on pkgs, since currentPackages can //be passed in again, and config.pkgs is the internal transformed //state for all package configs. pkgs[pkgObj.name] = { name: pkgObj.name, location: location || pkgObj.name, //Remove leading dot in main, so main paths are normalized, //and remove any trailing .js, since different package //envs have different conventions: some use a module name, //some use a file name. main: (pkgObj.main || "main") .replace(currDirRegExp, '') .replace(jsSuffixRegExp, '') }; } } /** * jQuery 1.4.3-1.5.x use a readyWait/ready() pairing to hold DOM * ready callbacks, but jQuery 1.6 supports a holdReady() API instead. * At some point remove the readyWait/ready() support and just stick * with using holdReady. */ function jQueryHoldReady($, shouldHold) { if ($.holdReady) { $.holdReady(shouldHold); } else if (shouldHold) { $.readyWait += 1; } else { $.ready(true); } } if (typeof define !== "undefined") { //If a define is already in play via another AMD loader, //do not overwrite. return; } if (typeof requirejs !== "undefined") { if (isFunction(requirejs)) { //Do not overwrite and existing requirejs instance. return; } else { cfg = requirejs; requirejs = undefined; } } //Allow for a require config object if (typeof require !== "undefined" && !isFunction(require)) { //assume it is a config object. cfg = require; require = undefined; } /** * Creates a new context for use in require and define calls. * Handle most of the heavy lifting. Do not want to use an object * with prototype here to avoid using "this" in require, in case it * needs to be used in more super secure envs that do not want this. * Also there should not be that many contexts in the page. Usually just * one for the default context, but could be extra for multiversion cases * or if a package needs a special context for a dependency that conflicts * with the standard context. */ function newContext(contextName) { var context, resume, config = { waitSeconds: 7, baseUrl: s.baseUrl || "./", paths: {}, pkgs: {}, catchError: {} }, defQueue = [], specified = { "require": true, "exports": true, "module": true }, urlMap = {}, defined = {}, loaded = {}, waiting = {}, waitAry = [], waitIdCounter = 0, managerCallbacks = {}, plugins = {}, pluginsQueue = {}, resumeDepth = 0, normalizedWaiting = {}; /** * Trims the . and .. from an array of path segments. * It will keep a leading path segment if a .. will become * the first path segment, to help with module name lookups, * which act like paths, but can be remapped. But the end result, * all paths that use this function should look normalized. * NOTE: this method MODIFIES the input array. * @param {Array} ary the array of path segments. */ function trimDots(ary) { var i, part; for (i = 0; (part = ary[i]); i++) { if (part === ".") { ary.splice(i, 1); i -= 1; } else if (part === "..") { if (i === 1 && (ary[2] === '..' || ary[0] === '..')) { //End of the line. Keep at least one non-dot //path segment at the front so it can be mapped //correctly to disk. Otherwise, there is likely //no path mapping for a path starting with '..'. //This can still fail, but catches the most reasonable //uses of .. break; } else if (i > 0) { ary.splice(i - 1, 2); i -= 2; } } } } /** * Given a relative module name, like ./something, normalize it to * a real name that can be mapped to a path. * @param {String} name the relative name * @param {String} baseName a real name that the name arg is relative * to. * @returns {String} normalized name */ function normalize(name, baseName) { var pkgName, pkgConfig; //Adjust any relative paths. if (name && name.charAt(0) === ".") { //If have a base name, try to normalize against it, //otherwise, assume it is a top-level require that will //be relative to baseUrl in the end. if (baseName) { if (config.pkgs[baseName]) { //If the baseName is a package name, then just treat it as one //name to concat the name with. baseName = [baseName]; } else { //Convert baseName to array, and lop off the last part, //so that . matches that "directory" and not name of the baseName's //module. For instance, baseName of "one/two/three", maps to //"one/two/three.js", but we want the directory, "one/two" for //this normalization. baseName = baseName.split("/"); baseName = baseName.slice(0, baseName.length - 1); } name = baseName.concat(name.split("/")); trimDots(name); //Some use of packages may use a . path to reference the //"main" module name, so normalize for that. pkgConfig = config.pkgs[(pkgName = name[0])]; name = name.join("/"); if (pkgConfig && name === pkgName + '/' + pkgConfig.main) { name = pkgName; } } } return name; } /** * Creates a module mapping that includes plugin prefix, module * name, and path. If parentModuleMap is provided it will * also normalize the name via require.normalize() * * @param {String} name the module name * @param {String} [parentModuleMap] parent module map * for the module name, used to resolve relative names. * * @returns {Object} */ function makeModuleMap(name, parentModuleMap) { var index = name ? name.indexOf("!") : -1, prefix = null, parentName = parentModuleMap ? parentModuleMap.name : null, originalName = name, normalizedName, url, pluginModule; if (index !== -1) { prefix = name.substring(0, index); name = name.substring(index + 1, name.length); } if (prefix) { prefix = normalize(prefix, parentName); } //Account for relative paths if there is a base name. if (name) { if (prefix) { pluginModule = defined[prefix]; if (pluginModule) { //Plugin is loaded, use its normalize method, otherwise, //normalize name as usual. if (pluginModule.normalize) { normalizedName = pluginModule.normalize(name, function (name) { return normalize(name, parentName); }); } else { normalizedName = normalize(name, parentName); } } else { //Plugin is not loaded yet, so do not normalize //the name, wait for plugin to load to see if //it has a normalize method. To avoid possible //ambiguity with relative names loaded from another //plugin, use the parent's name as part of this name. normalizedName = '__$p' + parentName + '@' + (name || ''); } } else { normalizedName = normalize(name, parentName); } url = urlMap[normalizedName]; if (!url) { //Calculate url for the module, if it has a name. if (req.toModuleUrl) { //Special logic required for a particular engine, //like Node. url = req.toModuleUrl(context, normalizedName, parentModuleMap); } else { url = context.nameToUrl(normalizedName, null, parentModuleMap); } //Store the URL mapping for later. urlMap[normalizedName] = url; } } return { prefix: prefix, name: normalizedName, parentMap: parentModuleMap, url: url, originalName: originalName, fullName: prefix ? prefix + "!" + (normalizedName || '') : normalizedName }; } /** * Determine if priority loading is done. If so clear the priorityWait */ function isPriorityDone() { var priorityDone = true, priorityWait = config.priorityWait, priorityName, i; if (priorityWait) { for (i = 0; (priorityName = priorityWait[i]); i++) { if (!loaded[priorityName]) { priorityDone = false; break; } } if (priorityDone) { delete config.priorityWait; } } return priorityDone; } /** * Helper function that creates a setExports function for a "module" * CommonJS dependency. Do this here to avoid creating a closure that * is part of a loop. */ function makeSetExports(moduleObj) { return function (exports) { moduleObj.exports = exports; }; } function makeContextModuleFunc(func, relModuleMap, enableBuildCallback) { return function () { //A version of a require function that passes a moduleName //value for items that may need to //look up paths relative to the moduleName var args = [].concat(aps.call(arguments, 0)), lastArg; if (enableBuildCallback && isFunction((lastArg = args[args.length - 1]))) { lastArg.__requireJsBuild = true; } args.push(relModuleMap); return func.apply(null, args); }; } /** * Helper function that creates a require function object to give to * modules that ask for it as a dependency. It needs to be specific * per module because of the implication of path mappings that may * need to be relative to the module name. */ function makeRequire(relModuleMap, enableBuildCallback) { var modRequire = makeContextModuleFunc(context.require, relModuleMap, enableBuildCallback); mixin(modRequire, { nameToUrl: makeContextModuleFunc(context.nameToUrl, relModuleMap), toUrl: makeContextModuleFunc(context.toUrl, relModuleMap), defined: makeContextModuleFunc(context.requireDefined, relModuleMap), specified: makeContextModuleFunc(context.requireSpecified, relModuleMap), ready: req.ready, isBrowser: req.isBrowser }); //Something used by node. if (req.paths) { modRequire.paths = req.paths; } return modRequire; } /** * Used to update the normalized name for plugin-based dependencies * after a plugin loads, since it can have its own normalization structure. * @param {String} pluginName the normalized plugin module name. */ function updateNormalizedNames(pluginName) { var oldFullName, oldModuleMap, moduleMap, fullName, callbacks, i, j, k, depArray, existingCallbacks, maps = normalizedWaiting[pluginName]; if (maps) { for (i = 0; (oldModuleMap = maps[i]); i++) { oldFullName = oldModuleMap.fullName; moduleMap = makeModuleMap(oldModuleMap.originalName, oldModuleMap.parentMap); fullName = moduleMap.fullName; //Callbacks could be undefined if the same plugin!name was //required twice in a row, so use empty array in that case. callbacks = managerCallbacks[oldFullName] || []; existingCallbacks = managerCallbacks[fullName]; if (fullName !== oldFullName) { //Update the specified object, but only if it is already //in there. In sync environments, it may not be yet. if (oldFullName in specified) { delete specified[oldFullName]; specified[fullName] = true; } //Update managerCallbacks to use the correct normalized name. //If there are already callbacks for the normalized name, //just add to them. if (existingCallbacks) { managerCallbacks[fullName] = existingCallbacks.concat(callbacks); } else { managerCallbacks[fullName] = callbacks; } delete managerCallbacks[oldFullName]; //In each manager callback, update the normalized name in the depArray. for (j = 0; j < callbacks.length; j++) { depArray = callbacks[j].depArray; for (k = 0; k < depArray.length; k++) { if (depArray[k] === oldFullName) { depArray[k] = fullName; } } } } } } delete normalizedWaiting[pluginName]; } /* * Queues a dependency for checking after the loader is out of a * "paused" state, for example while a script file is being loaded * in the browser, where it may have many modules defined in it. * * depName will be fully qualified, no relative . or .. path. */ function queueDependency(dep) { //Make sure to load any plugin and associate the dependency //with that plugin. var prefix = dep.prefix, fullName = dep.fullName; //Do not bother if the depName is already in transit if (specified[fullName] || fullName in defined) { return; } if (prefix && !plugins[prefix]) { //Queue up loading of the dependency, track it //via context.plugins. Mark it as a plugin so //that the build system will know to treat it //special. plugins[prefix] = undefined; //Remember this dep that needs to have normaliztion done //after the plugin loads. (normalizedWaiting[prefix] || (normalizedWaiting[prefix] = [])) .push(dep); //Register an action to do once the plugin loads, to update //all managerCallbacks to use a properly normalized module //name. (managerCallbacks[prefix] || (managerCallbacks[prefix] = [])).push({ onDep: function (name, value) { if (name === prefix) { updateNormalizedNames(prefix); } } }); queueDependency(makeModuleMap(prefix)); } context.paused.push(dep); } function execManager(manager) { var i, ret, waitingCallbacks, err, errFile, cb = manager.callback, fullName = manager.fullName, args = [], ary = manager.depArray; //Call the callback to define the module, if necessary. if (cb && isFunction(cb)) { //Pull out the defined dependencies and pass the ordered //values to the callback. if (ary) { for (i = 0; i < ary.length; i++) { args.push(manager.deps[ary[i]]); } } if (config.catchError.define) { try { ret = req.execCb(fullName, manager.callback, args, defined[fullName]); } catch (e) { err = e; } } else { ret = req.execCb(fullName, manager.callback, args, defined[fullName]); } if (fullName) { //If setting exports via "module" is in play, //favor that over return value and exports. After that, //favor a non-undefined return value over exports use. if (manager.cjsModule && manager.cjsModule.exports !== undefined) { ret = defined[fullName] = manager.cjsModule.exports; } else if (ret === undefined && manager.usingExports) { //exports already set the defined value. ret = defined[fullName]; } else { //Use the return value from the function. defined[fullName] = ret; } } } else if (fullName) { //May just be an object definition for the module. Only //worry about defining if have a module name. ret = defined[fullName] = cb; } //Clean up waiting. Do this before error calls, and before //calling back waitingCallbacks, so that bookkeeping is correct //in the event of an error and error is reported in correct order, //since the waitingCallbacks will likely have errors if the //onError function does not throw. if (waiting[manager.waitId]) { delete waiting[manager.waitId]; manager.isDone = true; context.waitCount -= 1; if (context.waitCount === 0) { //Clear the wait array used for cycles. waitAry = []; } } if (err) { errFile = (fullName ? makeModuleMap(fullName).url : '') || err.fileName || err.sourceURL; err = makeError('defineerror', 'Error evaluating ' + 'module "' + fullName + '" at location "' + errFile + '":\n' + err + '\nfileName:' + errFile + '\nlineNumber: ' + (err.lineNumber || err.line), err); err.moduleName = fullName; return req.onError(err); } if (fullName) { //If anything was waiting for this module to be defined, //notify them now. waitingCallbacks = managerCallbacks[fullName]; if (waitingCallbacks) { for (i = 0; i < waitingCallbacks.length; i++) { waitingCallbacks[i].onDep(fullName, ret); } delete managerCallbacks[fullName]; } } return undefined; } function main(inName, depArray, callback, relModuleMap) { var moduleMap = makeModuleMap(inName, relModuleMap), name = moduleMap.name, fullName = moduleMap.fullName, uniques = {}, manager = { //Use a wait ID because some entries are anon //async require calls. waitId: name || reqWaitIdPrefix + (waitIdCounter++), depCount: 0, depMax: 0, prefix: moduleMap.prefix, name: name, fullName: fullName, deps: {}, depArray: depArray, callback: callback, onDep: function (depName, value) { if (!(depName in manager.deps)) { manager.deps[depName] = value; manager.depCount += 1; if (manager.depCount === manager.depMax) { //All done, execute! execManager(manager); } } } }, i, depArg, depName, cjsMod; if (fullName) { //If module already defined for context, or already loaded, //then leave. Also leave if jQuery is registering but it does //not match the desired version number in the config. if (fullName in defined || loaded[fullName] === true || (fullName === "jquery" && config.jQuery && config.jQuery !== callback().fn.jquery)) { return; } //Set specified/loaded here for modules that are also loaded //as part of a layer, where onScriptLoad is not fired //for those cases. Do this after the inline define and //dependency tracing is done. specified[fullName] = true; loaded[fullName] = true; //If module is jQuery set up delaying its dom ready listeners. if (fullName === "jquery" && callback) { jQueryCheck(callback()); } } //Add the dependencies to the deps field, and register for callbacks //on the dependencies. for (i = 0; i < depArray.length; i++) { depArg = depArray[i]; //There could be cases like in IE, where a trailing comma will //introduce a null dependency, so only treat a real dependency //value as a dependency. if (depArg) { //Split the dependency name into plugin and name parts depArg = makeModuleMap(depArg, (name ? moduleMap : relModuleMap)); depName = depArg.fullName; //Fix the name in depArray to be just the name, since //that is how it will be called back later. depArray[i] = depName; //Fast path CommonJS standard dependencies. if (depName === "require") { manager.deps[depName] = makeRequire(moduleMap); } else if (depName === "exports") { //CommonJS module spec 1.1 manager.deps[depName] = defined[fullName] = {}; manager.usingExports = true; } else if (depName === "module") { //CommonJS module spec 1.1 manager.cjsModule = cjsMod = manager.deps[depName] = { id: name, uri: name ? context.nameToUrl(name, null, relModuleMap) : undefined, exports: defined[fullName] }; cjsMod.setExports = makeSetExports(cjsMod); } else if (depName in defined && !(depName in waiting)) { //Module already defined, no need to wait for it. manager.deps[depName] = defined[depName]; } else if (!uniques[depName]) { //A dynamic dependency. manager.depMax += 1; queueDependency(depArg); //Register to get notification when dependency loads. (managerCallbacks[depName] || (managerCallbacks[depName] = [])).push(manager); uniques[depName] = true; } } } //Do not bother tracking the manager if it is all done. if (manager.depCount === manager.depMax) { //All done, execute! execManager(manager); } else { waiting[manager.waitId] = manager; waitAry.push(manager); context.waitCount += 1; } } /** * Convenience method to call main for a define call that was put on * hold in the defQueue. */ function callDefMain(args) { main.apply(null, args); //Mark the module loaded. Must do it here in addition //to doing it in define in case a script does //not call define loaded[args[0]] = true; } /** * jQuery 1.4.3+ supports ways to hold off calling * calling jQuery ready callbacks until all scripts are loaded. Be sure * to track it if the capability exists.. Also, since jQuery 1.4.3 does * not register as a module, need to do some global inference checking. * Even if it does register as a module, not guaranteed to be the precise * name of the global. If a jQuery is tracked for this context, then go * ahead and register it as a module too, if not already in process. */ jQueryCheck = function (jqCandidate) { if (!context.jQuery) { var $ = jqCandidate || (typeof jQuery !== "undefined" ? jQuery : null); if ($) { //If a specific version of jQuery is wanted, make sure to only //use this jQuery if it matches. if (config.jQuery && $.fn.jquery !== config.jQuery) { return; } if ("holdReady" in $ || "readyWait" in $) { context.jQuery = $; //Manually create a "jquery" module entry if not one already //or in process. Note this could trigger an attempt at //a second jQuery registration, but does no harm since //the first one wins, and it is the same value anyway. callDefMain(["jquery", [], function () { return jQuery; }]); //Ask jQuery to hold DOM ready callbacks. if (context.scriptCount) { jQueryHoldReady($, true); context.jQueryIncremented = true; } } } } }; function forceExec(manager, traced) { if (manager.isDone) { return undefined; } var fullName = manager.fullName, depArray = manager.depArray, depName, i; if (fullName) { if (traced[fullName]) { return defined[fullName]; } traced[fullName] = true; } //forceExec all of its dependencies. for (i = 0; i < depArray.length; i++) { //Some array members may be null, like if a trailing comma //IE, so do the explicit [i] access and check if it has a value. depName = depArray[i]; if (depName) { if (!manager.deps[depName] && waiting[depName]) { manager.onDep(depName, forceExec(waiting[depName], traced)); } } } return fullName ? defined[fullName] : undefined; } /** * Checks if all modules for a context are loaded, and if so, evaluates the * new ones in right dependency order. * * @private */ function checkLoaded() { var waitInterval = config.waitSeconds * 1000, //It is possible to disable the wait interval by using waitSeconds of 0. expired = waitInterval && (context.startTime + waitInterval) < new Date().getTime(), noLoads = "", hasLoadedProp = false, stillLoading = false, prop, err, manager; //If there are items still in the paused queue processing wait. //This is particularly important in the sync case where each paused //item is processed right away but there may be more waiting. if (context.pausedCount > 0) { return undefined; } //Determine if priority loading is done. If so clear the priority. If //not, then do not check if (config.priorityWait) { if (isPriorityDone()) { //Call resume, since it could have //some waiting dependencies to trace. resume(); } else { return undefined; } } //See if anything is still in flight. for (prop in loaded) { if (!(prop in empty)) { hasLoadedProp = true; if (!loaded[prop]) { if (expired) { noLoads += prop + " "; } else { stillLoading = true; break; } } } } //Check for exit conditions. if (!hasLoadedProp && !context.waitCount) { //If the loaded object had no items, then the rest of //the work below does not need to be done. return undefined; } if (expired && noLoads) { //If wait time expired, throw error of unloaded modules. err = makeError("timeout", "Load timeout for modules: " + noLoads); err.requireType = "timeout"; err.requireModules = noLoads; return req.onError(err); } if (stillLoading || context.scriptCount) { //Something is still waiting to load. Wait for it, but only //if a timeout is not already in effect. if ((isBrowser || isWebWorker) && !checkLoadedTimeoutId) { checkLoadedTimeoutId = setTimeout(function () { checkLoadedTimeoutId = 0; checkLoaded(); }, 50); } return undefined; } //If still have items in the waiting cue, but all modules have //been loaded, then it means there are some circular dependencies //that need to be broken. //However, as a waiting thing is fired, then it can add items to //the waiting cue, and those items should not be fired yet, so //make sure to redo the checkLoaded call after breaking a single //cycle, if nothing else loaded then this logic will pick it up //again. if (context.waitCount) { //Cycle through the waitAry, and call items in sequence. for (i = 0; (manager = waitAry[i]); i++) { forceExec(manager, {}); } //Only allow this recursion to a certain depth. Only //triggered by errors in calling a module in which its //modules waiting on it cannot finish loading, or some circular //dependencies that then may add more dependencies. //The value of 5 is a bit arbitrary. Hopefully just one extra //pass, or two for the case of circular dependencies generating //more work that gets resolved in the sync node case. if (checkLoadedDepth < 5) { checkLoadedDepth += 1; checkLoaded(); } } checkLoadedDepth = 0; //Check for DOM ready, and nothing is waiting across contexts. req.checkReadyState(); return undefined; } function callPlugin(pluginName, dep) { var name = dep.name, fullName = dep.fullName, load; //Do not bother if plugin is already defined or being loaded. if (fullName in defined || fullName in loaded) { return; } if (!plugins[pluginName]) { plugins[pluginName] = defined[pluginName]; } //Only set loaded to false for tracking if it has not already been set. if (!loaded[fullName]) { loaded[fullName] = false; } load = function (ret) { //Allow the build process to register plugin-loaded dependencies. if (req.onPluginLoad) { req.onPluginLoad(context, pluginName, name, ret); } execManager({ prefix: dep.prefix, name: dep.name, fullName: dep.fullName, callback: function () { return ret; } }); loaded[fullName] = true; }; //Allow plugins to load other code without having to know the //context or how to "complete" the load. load.fromText = function (moduleName, text) { /*jslint evil: true */ var hasInteractive = useInteractive; //Indicate a the module is in process of loading. context.loaded[moduleName] = false; context.scriptCount += 1; //Turn off interactive script matching for IE for any define //calls in the text, then turn it back on at the end. if (hasInteractive) { useInteractive = false; } req.exec(text); if (hasInteractive) { useInteractive = true; } //Support anonymous modules. context.completeLoad(moduleName); }; //Use parentName here since the plugin's name is not reliable, //could be some weird string with no path that actually wants to //reference the parentName's path. plugins[pluginName].load(name, makeRequire(dep.parentMap, true), load, config); } function loadPaused(dep) { //Renormalize dependency if its name was waiting on a plugin //to load, which as since loaded. if (dep.prefix && dep.name && dep.name.indexOf('__$p') === 0 && defined[dep.prefix]) { dep = makeModuleMap(dep.originalName, dep.parentMap); } var pluginName = dep.prefix, fullName = dep.fullName, urlFetched = context.urlFetched; //Do not bother if the dependency has already been specified. if (specified[fullName] || loaded[fullName]) { return; } else { specified[fullName] = true; } if (pluginName) { //If plugin not loaded, wait for it. //set up callback list. if no list, then register //managerCallback for that plugin. if (defined[pluginName]) { callPlugin(pluginName, dep); } else { if (!pluginsQueue[pluginName]) { pluginsQueue[pluginName] = []; (managerCallbacks[pluginName] || (managerCallbacks[pluginName] = [])).push({ onDep: function (name, value) { if (name === pluginName) { var i, oldModuleMap, ary = pluginsQueue[pluginName]; //Now update all queued plugin actions. for (i = 0; i < ary.length; i++) { oldModuleMap = ary[i]; //Update the moduleMap since the //module name may be normalized //differently now. callPlugin(pluginName, makeModuleMap(oldModuleMap.originalName, oldModuleMap.parentMap)); } delete pluginsQueue[pluginName]; } } }); } pluginsQueue[pluginName].push(dep); } } else { if (!urlFetched[dep.url]) { req.load(context, fullName, dep.url); urlFetched[dep.url] = true; } } } /** * Resumes tracing of dependencies and then checks if everything is loaded. */ resume = function () { var args, i, p; resumeDepth += 1; if (context.scriptCount <= 0) { //Synchronous envs will push the number below zero with the //decrement above, be sure to set it back to zero for good measure. //require() calls that also do not end up loading scripts could //push the number negative too. context.scriptCount = 0; } //Make sure any remaining defQueue items get properly processed. while (defQueue.length) { args = defQueue.shift(); if (args[0] === null) { return req.onError(makeError('mismatch', 'Mismatched anonymous define() module: ' + args[args.length - 1])); } else { callDefMain(args); } } //Skip the resume of paused dependencies //if current context is in priority wait. if (!config.priorityWait || isPriorityDone()) { while (context.paused.length) { p = context.paused; context.pausedCount += p.length; //Reset paused list context.paused = []; for (i = 0; (args = p[i]); i++) { loadPaused(args); } //Move the start time for timeout forward. context.startTime = (new Date()).getTime(); context.pausedCount -= p.length; } } //Only check if loaded when resume depth is 1. It is likely that //it is only greater than 1 in sync environments where a factory //function also then calls the callback-style require. In those //cases, the checkLoaded should not occur until the resume //depth is back at the top level. if (resumeDepth === 1) { checkLoaded(); } resumeDepth -= 1; return undefined; }; //Define the context object. Many of these fields are on here //just to make debugging easier. context = { contextName: contextName, config: config, defQueue: defQueue, waiting: waiting, waitCount: 0, specified: specified, loaded: loaded, urlMap: urlMap, scriptCount: 0, urlFetched: {}, defined: defined, paused: [], pausedCount: 0, plugins: plugins, managerCallbacks: managerCallbacks, makeModuleMap: makeModuleMap, normalize: normalize, /** * Set a configuration for the context. * @param {Object} cfg config object to integrate. */ configure: function (cfg) { var paths, prop, packages, pkgs, packagePaths, requireWait; //Make sure the baseUrl ends in a slash. if (cfg.baseUrl) { if (cfg.baseUrl.charAt(cfg.baseUrl.length - 1) !== "/") { cfg.baseUrl += "/"; } } //Save off the paths and packages since they require special processing, //they are additive. paths = config.paths; packages = config.packages; pkgs = config.pkgs; //Mix in the config values, favoring the new values over //existing ones in context.config. mixin(config, cfg, true); //Adjust paths if necessary. if (cfg.paths) { for (prop in cfg.paths) { if (!(prop in empty)) { paths[prop] = cfg.paths[prop]; } } config.paths = paths; } packagePaths = cfg.packagePaths; if (packagePaths || cfg.packages) { //Convert packagePaths into a packages config. if (packagePaths) { for (prop in packagePaths) { if (!(prop in empty)) { configurePackageDir(pkgs, packagePaths[prop], prop); } } } //Adjust packages if necessary. if (cfg.packages) { configurePackageDir(pkgs, cfg.packages); } //Done with modifications, assing packages back to context config config.pkgs = pkgs; } //If priority loading is in effect, trigger the loads now if (cfg.priority) { //Hold on to requireWait value, and reset it after done requireWait = context.requireWait; //Allow tracing some require calls to allow the fetching //of the priority config. context.requireWait = false; //But first, call resume to register any defined modules that may //be in a data-main built file before the priority config //call. Also grab any waiting define calls for this context. context.takeGlobalQueue(); resume(); context.require(cfg.priority); //Trigger a resume right away, for the case when //the script with the priority load is done as part //of a data-main call. In that case the normal resume //call will not happen because the scriptCount will be //at 1, since the script for data-main is being processed. resume(); //Restore previous state. context.requireWait = requireWait; config.priorityWait = cfg.priority; } //If a deps array or a config callback is specified, then call //require with those args. This is useful when require is defined as a //config object before require.js is loaded. if (cfg.deps || cfg.callback) { context.require(cfg.deps || [], cfg.callback); } //Set up ready callback, if asked. Useful when require is defined as a //config object before require.js is loaded. if (cfg.ready) { req.ready(cfg.ready); } }, requireDefined: function (moduleName, relModuleMap) { return makeModuleMap(moduleName, relModuleMap).fullName in defined; }, requireSpecified: function (moduleName, relModuleMap) { return makeModuleMap(moduleName, relModuleMap).fullName in specified; }, require: function (deps, callback, relModuleMap) { var moduleName, fullName, moduleMap; if (typeof deps === "string") { //Synchronous access to one module. If require.get is //available (as in the Node adapter), prefer that. //In this case deps is the moduleName and callback is //the relModuleMap if (req.get) { return req.get(context, deps, callback); } //Just return the module wanted. In this scenario, the //second arg (if passed) is just the relModuleMap. moduleName = deps; relModuleMap = callback; //Normalize module name, if it contains . or .. moduleMap = makeModuleMap(moduleName, relModuleMap); fullName = moduleMap.fullName; if (!(fullName in defined)) { return req.onError(makeError("notloaded", "Module name '" + moduleMap.fullName + "' has not been loaded yet for context: " + contextName)); } return defined[fullName]; } main(null, deps, callback, relModuleMap); //If the require call does not trigger anything new to load, //then resume the dependency processing. if (!context.requireWait) { while (!context.scriptCount && context.paused.length) { //For built layers, there can be some defined //modules waiting for intake into the context, //in particular module plugins. Take them. context.takeGlobalQueue(); resume(); } } return context.require; }, /** * Internal method to transfer globalQueue items to this context's * defQueue. */ takeGlobalQueue: function () { //Push all the globalDefQueue items into the context's defQueue if (globalDefQueue.length) { //Array splice in the values since the context code has a //local var ref to defQueue, so cannot just reassign the one //on context. apsp.apply(context.defQueue, [context.defQueue.length - 1, 0].concat(globalDefQueue)); globalDefQueue = []; } }, /** * Internal method used by environment adapters to complete a load event. * A load event could be a script load or just a load pass from a synchronous * load call. * @param {String} moduleName the name of the module to potentially complete. */ completeLoad: function (moduleName) { var args; context.takeGlobalQueue(); while (defQueue.length) { args = defQueue.shift(); if (args[0] === null) { args[0] = moduleName; break; } else if (args[0] === moduleName) { //Found matching define call for this script! break; } else { //Some other named define call, most likely the result //of a build layer that included many define calls. callDefMain(args); args = null; } } if (args) { callDefMain(args); } else { //A script that does not call define(), so just simulate //the call for it. Special exception for jQuery dynamic load. callDefMain([moduleName, [], moduleName === "jquery" && typeof jQuery !== "undefined" ? function () { return jQuery; } : null]); } //Mark the script as loaded. Note that this can be different from a //moduleName that maps to a define call. This line is important //for traditional browser scripts. loaded[moduleName] = true; //If a global jQuery is defined, check for it. Need to do it here //instead of main() since stock jQuery does not register as //a module via define. jQueryCheck(); //Doing this scriptCount decrement branching because sync envs //need to decrement after resume, otherwise it looks like //loading is complete after the first dependency is fetched. //For browsers, it works fine to decrement after, but it means //the checkLoaded setTimeout 50 ms cost is taken. To avoid //that cost, decrement beforehand. if (req.isAsync) { context.scriptCount -= 1; } resume(); if (!req.isAsync) { context.scriptCount -= 1; } }, /** * Converts a module name + .extension into an URL path. * *Requires* the use of a module name. It does not support using * plain URLs like nameToUrl. */ toUrl: function (moduleNamePlusExt, relModuleMap) { var index = moduleNamePlusExt.lastIndexOf("."), ext = null; if (index !== -1) { ext = moduleNamePlusExt.substring(index, moduleNamePlusExt.length); moduleNamePlusExt = moduleNamePlusExt.substring(0, index); } return context.nameToUrl(moduleNamePlusExt, ext, relModuleMap); }, /** * Converts a module name to a file path. Supports cases where * moduleName may actually be just an URL. */ nameToUrl: function (moduleName, ext, relModuleMap) { var paths, pkgs, pkg, pkgPath, syms, i, parentModule, url, config = context.config; //Normalize module name if have a base relative module name to work from. moduleName = normalize(moduleName, relModuleMap && relModuleMap.fullName); //If a colon is in the URL, it indicates a protocol is used and it is just //an URL to a file, or if it starts with a slash or ends with .js, it is just a plain file. //The slash is important for protocol-less URLs as well as full paths. if (req.jsExtRegExp.test(moduleName)) { //Just a plain path, not module name lookup, so just return it. //Add extension if it is included. This is a bit wonky, only non-.js things pass //an extension, this method probably needs to be reworked. url = moduleName + (ext ? ext : ""); } else { //A module that needs to be converted to a path. paths = config.paths; pkgs = config.pkgs; syms = moduleName.split("/"); //For each module name segment, see if there is a path //registered for it. Start with most specific name //and work up from it. for (i = syms.length; i > 0; i--) { parentModule = syms.slice(0, i).join("/"); if (paths[parentModule]) { syms.splice(0, i, paths[parentModule]); break; } else if ((pkg = pkgs[parentModule])) { //If module name is just the package name, then looking //for the main module. if (moduleName === pkg.name) { pkgPath = pkg.location + '/' + pkg.main; } else { pkgPath = pkg.location; } syms.splice(0, i, pkgPath); break; } } //Join the path parts together, then figure out if baseUrl is needed. url = syms.join("/") + (ext || ".js"); url = (url.charAt(0) === '/' || url.match(/^\w+:/) ? "" : config.baseUrl) + url; } return config.urlArgs ? url + ((url.indexOf('?') === -1 ? '?' : '&') + config.urlArgs) : url; } }; //Make these visible on the context so can be called at the very //end of the file to bootstrap context.jQueryCheck = jQueryCheck; context.resume = resume; return context; } /** * Main entry point. * * If the only argument to require is a string, then the module that * is represented by that string is fetched for the appropriate context. * * If the first argument is an array, then it will be treated as an array * of dependency string names to fetch. An optional function callback can * be specified to execute when all of those dependencies are available. * * Make a local req variable to help Caja compliance (it assumes things * on a require that are not standardized), and to give a short * name for minification/local scope use. */ req = requirejs = function (deps, callback) { //Find the right context, use default var contextName = defContextName, context, config; // Determine if have config object in the call. if (!isArray(deps) && typeof deps !== "string") { // deps is a config object config = deps; if (isArray(callback)) { // Adjust args if there are dependencies deps = callback; callback = arguments[2]; } else { deps = []; } } if (config && config.context) { contextName = config.context; } context = contexts[contextName] || (contexts[contextName] = newContext(contextName)); if (config) { context.configure(config); } return context.require(deps, callback); }; /** * Support require.config() to make it easier to cooperate with other * AMD loaders on globally agreed names. */ req.config = function (config) { return req(config); }; /** * Export require as a global, but only if it does not already exist. */ if (typeof require === "undefined") { require = req; } /** * Global require.toUrl(), to match global require, mostly useful * for debugging/work in the global space. */ req.toUrl = function (moduleNamePlusExt) { return contexts[defContextName].toUrl(moduleNamePlusExt); }; req.version = version; req.isArray = isArray; req.isFunction = isFunction; req.mixin = mixin; //Used to filter out dependencies that are already paths. req.jsExtRegExp = /^\/|:|\?|\.js$/; s = req.s = { contexts: contexts, //Stores a list of URLs that should not get async script tag treatment. skipAsync: {}, isPageLoaded: !isBrowser, readyCalls: [] }; req.isAsync = req.isBrowser = isBrowser; if (isBrowser) { head = s.head = document.getElementsByTagName("head")[0]; //If BASE tag is in play, using appendChild is a problem for IE6. //When that browser dies, this can be removed. Details in this jQuery bug: //http://dev.jquery.com/ticket/2709 baseElement = document.getElementsByTagName("base")[0]; if (baseElement) { head = s.head = baseElement.parentNode; } } /** * Any errors that require explicitly generates will be passed to this * function. Intercept/override it if you want custom error handling. * @param {Error} err the error object. */ req.onError = function (err) { throw err; }; /** * Does the request to load a module for the browser case. * Make this a separate function to allow other environments * to override it. * * @param {Object} context the require context to find state. * @param {String} moduleName the name of the module. * @param {Object} url the URL to the module. */ req.load = function (context, moduleName, url) { var loaded = context.loaded; isDone = false; //Only set loaded to false for tracking if it has not already been set. if (!loaded[moduleName]) { loaded[moduleName] = false; } context.scriptCount += 1; req.attach(url, context, moduleName); //If tracking a jQuery, then make sure its ready callbacks //are put on hold to prevent its ready callbacks from //triggering too soon. if (context.jQuery && !context.jQueryIncremented) { jQueryHoldReady(context.jQuery, true); context.jQueryIncremented = true; } }; function getInteractiveScript() { var scripts, i, script; if (interactiveScript && interactiveScript.readyState === 'interactive') { return interactiveScript; } scripts = document.getElementsByTagName('script'); for (i = scripts.length - 1; i > -1 && (script = scripts[i]); i--) { if (script.readyState === 'interactive') { return (interactiveScript = script); } } return null; } /** * The function that handles definitions of modules. Differs from * require() in that a string for the module should be the first argument, * and the function to execute after dependencies are loaded should * return a value to define the module corresponding to the first argument's * name. */ define = req.def = function (name, deps, callback) { var node, context; //Allow for anonymous functions if (typeof name !== 'string') { //Adjust args appropriately callback = deps; deps = name; name = null; } //This module may not have dependencies if (!req.isArray(deps)) { callback = deps; deps = []; } //If no name, and callback is a function, then figure out if it a //CommonJS thing with dependencies. if (!name && !deps.length && req.isFunction(callback)) { //Remove comments from the callback string, //look for require calls, and pull them into the dependencies, //but only if there are function args. if (callback.length) { callback .toString() .replace(commentRegExp, "") .replace(cjsRequireRegExp, function (match, dep) { deps.push(dep); }); //May be a CommonJS thing even without require calls, but still //could use exports, and module. Avoid doing exports and module //work though if it just needs require. //REQUIRES the function to expect the CommonJS variables in the //order listed below. deps = (callback.length === 1 ? ["require"] : ["require", "exports", "module"]).concat(deps); } } //If in IE 6-8 and hit an anonymous define() call, do the interactive //work. if (useInteractive) { node = currentlyAddingScript || getInteractiveScript(); if (node) { if (!name) { name = node.getAttribute("data-requiremodule"); } context = contexts[node.getAttribute("data-requirecontext")]; } } //Always save off evaluating the def call until the script onload handler. //This allows multiple modules to be in a file without prematurely //tracing dependencies, and allows for anonymous module support, //where the module name is not known until the script onload event //occurs. If no context, use the global queue, and get it processed //in the onscript load callback. (context ? context.defQueue : globalDefQueue).push([name, deps, callback]); return undefined; }; define.amd = { multiversion: true, plugins: true, jQuery: true }; /** * Executes the text. Normally just uses eval, but can be modified * to use a more environment specific call. * @param {String} text the text to execute/evaluate. */ req.exec = function (text) { return eval(text); }; /** * Executes a module callack function. Broken out as a separate function * solely to allow the build system to sequence the files in the built * layer in the right sequence. * * @private */ req.execCb = function (name, callback, args, exports) { return callback.apply(exports, args); }; /** * callback for script loads, used to check status of loading. * * @param {Event} evt the event from the browser for the script * that was loaded. * * @private */ req.onScriptLoad = function (evt) { //Using currentTarget instead of target for Firefox 2.0's sake. Not //all old browsers will be supported, but this one was easy enough //to support and still makes sense. var node = evt.currentTarget || evt.srcElement, contextName, moduleName, context; if (evt.type === "load" || readyRegExp.test(node.readyState)) { //Reset interactive script so a script node is not held onto for //to long. interactiveScript = null; //Pull out the name of the module and the context. contextName = node.getAttribute("data-requirecontext"); moduleName = node.getAttribute("data-requiremodule"); context = contexts[contextName]; contexts[contextName].completeLoad(moduleName); //Clean up script binding. Favor detachEvent because of IE9 //issue, see attachEvent/addEventListener comment elsewhere //in this file. if (node.detachEvent && !isOpera) { //Probably IE. If not it will throw an error, which will be //useful to know. node.detachEvent("onreadystatechange", req.onScriptLoad); } else { node.removeEventListener("load", req.onScriptLoad, false); } } }; /** * Attaches the script represented by the URL to the current * environment. Right now only supports browser loading, * but can be redefined in other environments to do the right thing. * @param {String} url the url of the script to attach. * @param {Object} context the context that wants the script. * @param {moduleName} the name of the module that is associated with the script. * @param {Function} [callback] optional callback, defaults to require.onScriptLoad * @param {String} [type] optional type, defaults to text/javascript */ req.attach = function (url, context, moduleName, callback, type) { var node, loaded; if (isBrowser) { //In the browser so use a script tag callback = callback || req.onScriptLoad; node = context && context.config && context.config.xhtml ? document.createElementNS("http://www.w3.org/1999/xhtml", "html:script") : document.createElement("script"); node.type = type || "text/javascript"; node.charset = "utf-8"; //Use async so Gecko does not block on executing the script if something //like a long-polling comet tag is being run first. Gecko likes //to evaluate scripts in DOM order, even for dynamic scripts. //It will fetch them async, but only evaluate the contents in DOM //order, so a long-polling script tag can delay execution of scripts //after it. But telling Gecko we expect async gets us the behavior //we want -- execute it whenever it is finished downloading. Only //Helps Firefox 3.6+ //Allow some URLs to not be fetched async. Mostly helps the order! //plugin node.async = !s.skipAsync[url]; if (context) { node.setAttribute("data-requirecontext", context.contextName); } node.setAttribute("data-requiremodule", moduleName); //Set up load listener. Test attachEvent first because IE9 has //a subtle issue in its addEventListener and script onload firings //that do not match the behavior of all other browsers with //addEventListener support, which fire the onload event for a //script right after the script execution. See: //https://connect.microsoft.com/IE/feedback/details/648057/script-onload-event-is-not-fired-immediately-after-script-execution //UNFORTUNATELY Opera implements attachEvent but does not follow the script //script execution mode. if (node.attachEvent && !isOpera) { //Probably IE. IE (at least 6-8) do not fire //script onload right after executing the script, so //we cannot tie the anonymous define call to a name. //However, IE reports the script as being in "interactive" //readyState at the time of the define call. useInteractive = true; node.attachEvent("onreadystatechange", callback); } else { node.addEventListener("load", callback, false); } node.src = url; //For some cache cases in IE 6-8, the script executes before the end //of the appendChild execution, so to tie an anonymous define //call to the module name (which is stored on the node), hold on //to a reference to this node, but clear after the DOM insertion. currentlyAddingScript = node; if (baseElement) { head.insertBefore(node, baseElement); } else { head.appendChild(node); } currentlyAddingScript = null; return node; } else if (isWebWorker) { //In a web worker, use importScripts. This is not a very //efficient use of importScripts, importScripts will block until //its script is downloaded and evaluated. However, if web workers //are in play, the expectation that a build has been done so that //only one script needs to be loaded anyway. This may need to be //reevaluated if other use cases become common. loaded = context.loaded; loaded[moduleName] = false; importScripts(url); //Account for anonymous modules context.completeLoad(moduleName); } return null; }; //Look for a data-main script attribute, which could also adjust the baseUrl. if (isBrowser) { //Figure out baseUrl. Get it from the script tag with require.js in it. scripts = document.getElementsByTagName("script"); for (i = scripts.length - 1; i > -1 && (script = scripts[i]); i--) { //Set the "head" where we can append children by //using the script's parent. if (!head) { head = script.parentNode; } //Look for a data-main attribute to set main script for the page //to load. If it is there, the path to data main becomes the //baseUrl, if it is not already set. if ((dataMain = script.getAttribute('data-main'))) { if (!cfg.baseUrl) { //Pull off the directory of data-main for use as the //baseUrl. src = dataMain.split('/'); mainScript = src.pop(); subPath = src.length ? src.join('/') + '/' : './'; //Set final config. cfg.baseUrl = subPath; //Strip off any trailing .js since dataMain is now //like a module name. dataMain = mainScript.replace(jsSuffixRegExp, ''); } //Put the data-main script in the files to load. cfg.deps = cfg.deps ? cfg.deps.concat(dataMain) : [dataMain]; break; } } } //Set baseUrl based on config. s.baseUrl = cfg.baseUrl; //****** START page load functionality **************** /** * Sets the page as loaded and triggers check for all modules loaded. */ req.pageLoaded = function () { if (!s.isPageLoaded) { s.isPageLoaded = true; if (scrollIntervalId) { clearInterval(scrollIntervalId); } //Part of a fix for FF < 3.6 where readyState was not set to //complete so libraries like jQuery that check for readyState //after page load where not getting initialized correctly. //Original approach suggested by Andrea Giammarchi: //http://webreflection.blogspot.com/2009/11/195-chars-to-help-lazy-loading.html //see other setReadyState reference for the rest of the fix. if (setReadyState) { document.readyState = "complete"; } req.callReady(); } }; //See if there is nothing waiting across contexts, and if not, trigger //callReady. req.checkReadyState = function () { var contexts = s.contexts, prop; for (prop in contexts) { if (!(prop in empty)) { if (contexts[prop].waitCount) { return; } } } s.isDone = true; req.callReady(); }; /** * Internal function that calls back any ready functions. If you are * integrating RequireJS with another library without require.ready support, * you can define this method to call your page ready code instead. */ req.callReady = function () { var callbacks = s.readyCalls, i, callback, contexts, context, prop; if (s.isPageLoaded && s.isDone) { if (callbacks.length) { s.readyCalls = []; for (i = 0; (callback = callbacks[i]); i++) { callback(); } } //If jQuery with DOM ready delayed, release it now. contexts = s.contexts; for (prop in contexts) { if (!(prop in empty)) { context = contexts[prop]; if (context.jQueryIncremented) { jQueryHoldReady(context.jQuery, false); context.jQueryIncremented = false; } } } } }; /** * Registers functions to call when the page is loaded */ req.ready = function (callback) { if (s.isPageLoaded && s.isDone) { callback(); } else { s.readyCalls.push(callback); } return req; }; if (isBrowser) { if (document.addEventListener) { //Standards. Hooray! Assumption here that if standards based, //it knows about DOMContentLoaded. document.addEventListener("DOMContentLoaded", req.pageLoaded, false); window.addEventListener("load", req.pageLoaded, false); //Part of FF < 3.6 readystate fix (see setReadyState refs for more info) if (!document.readyState) { setReadyState = true; document.readyState = "loading"; } } else if (window.attachEvent) { window.attachEvent("onload", req.pageLoaded); //DOMContentLoaded approximation, as found by Diego Perini: //http://javascript.nwbox.com/IEContentLoaded/ if (self === self.top) { scrollIntervalId = setInterval(function () { try { //From this ticket: //http://bugs.dojotoolkit.org/ticket/11106, //In IE HTML Application (HTA), such as in a selenium test, //javascript in the iframe can't see anything outside //of it, so self===self.top is true, but the iframe is //not the top window and doScroll will be available //before document.body is set. Test document.body //before trying the doScroll trick. if (document.body) { document.documentElement.doScroll("left"); req.pageLoaded(); } } catch (e) {} }, 30); } } //Check if document already complete, and if so, just trigger page load //listeners. NOTE: does not work with Firefox before 3.6. To support //those browsers, manually call require.pageLoaded(). if (document.readyState === "complete") { req.pageLoaded(); } } //****** END page load functionality **************** //Set up default context. If require was a configuration object, use that as base config. req(cfg); //If modules are built into require.js, then need to make sure dependencies are //traced. Use a setTimeout in the browser world, to allow all the modules to register //themselves. In a non-browser env, assume that modules are not built into require.js, //which seems odd to do on the server. if (req.isAsync && typeof setTimeout !== "undefined") { ctx = s.contexts[(cfg.context || defContextName)]; //Indicate that the script that includes require() is still loading, //so that require()'d dependencies are not traced until the end of the //file is parsed (approximated via the setTimeout call). ctx.requireWait = true; setTimeout(function () { ctx.requireWait = false; //Any modules included with the require.js file will be in the //global queue, assign them to this context. ctx.takeGlobalQueue(); //Allow for jQuery to be loaded/already in the page, and if jQuery 1.4.3, //make sure to hold onto it for readyWait triggering. ctx.jQueryCheck(); if (!ctx.scriptCount) { ctx.resume(); } req.checkReadyState(); }, 0); } }()); /*! * jQuery JavaScript Library v1.6.4 * http://jquery.com/ * * Copyright 2011, John Resig * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * Includes Sizzle.js * http://sizzlejs.com/ * Copyright 2011, The Dojo Foundation * Released under the MIT, BSD, and GPL Licenses. * * Date: Mon Sep 12 18:54:48 2011 -0400 */ (function( window, undefined ) { // Use the correct document accordingly with window argument (sandbox) var document = window.document, navigator = window.navigator, location = window.location; var jQuery = (function() { // Define a local copy of jQuery var jQuery = function( selector, context ) { // The jQuery object is actually just the init constructor 'enhanced' return new jQuery.fn.init( selector, context, rootjQuery ); }, // Map over jQuery in case of overwrite _jQuery = window.jQuery, // Map over the $ in case of overwrite _$ = window.$, // A central reference to the root jQuery(document) rootjQuery, // A simple way to check for HTML strings or ID strings // Prioritize #id over to avoid XSS via location.hash (#9521) quickExpr = /^(?:[^#<]*(<[\w\W]+>)[^>]*$|#([\w\-]*)$)/, // Check if a string has a non-whitespace character in it rnotwhite = /\S/, // Used for trimming whitespace trimLeft = /^\s+/, trimRight = /\s+$/, // Check for digits rdigit = /\d/, // Match a standalone tag rsingleTag = /^<(\w+)\s*\/?>(?:<\/\1>)?$/, // JSON RegExp rvalidchars = /^[\],:{}\s]*$/, rvalidescape = /\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, rvalidtokens = /"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, rvalidbraces = /(?:^|:|,)(?:\s*\[)+/g, // Useragent RegExp rwebkit = /(webkit)[ \/]([\w.]+)/, ropera = /(opera)(?:.*version)?[ \/]([\w.]+)/, rmsie = /(msie) ([\w.]+)/, rmozilla = /(mozilla)(?:.*? rv:([\w.]+))?/, // Matches dashed string for camelizing rdashAlpha = /-([a-z]|[0-9])/ig, rmsPrefix = /^-ms-/, // Used by jQuery.camelCase as callback to replace() fcamelCase = function( all, letter ) { return ( letter + "" ).toUpperCase(); }, // Keep a UserAgent string for use with jQuery.browser userAgent = navigator.userAgent, // For matching the engine and version of the browser browserMatch, // The deferred used on DOM ready readyList, // The ready event handler DOMContentLoaded, // Save a reference to some core methods toString = Object.prototype.toString, hasOwn = Object.prototype.hasOwnProperty, push = Array.prototype.push, slice = Array.prototype.slice, trim = String.prototype.trim, indexOf = Array.prototype.indexOf, // [[Class]] -> type pairs class2type = {}; jQuery.fn = jQuery.prototype = { constructor: jQuery, init: function( selector, context, rootjQuery ) { var match, elem, ret, doc; // Handle $(""), $(null), or $(undefined) if ( !selector ) { return this; } // Handle $(DOMElement) if ( selector.nodeType ) { this.context = this[0] = selector; this.length = 1; return this; } // The body element only exists once, optimize finding it if ( selector === "body" && !context && document.body ) { this.context = document; this[0] = document.body; this.selector = selector; this.length = 1; return this; } // Handle HTML strings if ( typeof selector === "string" ) { // Are we dealing with HTML string or an ID? if ( selector.charAt(0) === "<" && selector.charAt( selector.length - 1 ) === ">" && selector.length >= 3 ) { // Assume that strings that start and end with <> are HTML and skip the regex check match = [ null, selector, null ]; } else { match = quickExpr.exec( selector ); } // Verify a match, and that no context was specified for #id if ( match && (match[1] || !context) ) { // HANDLE: $(html) -> $(array) if ( match[1] ) { context = context instanceof jQuery ? context[0] : context; doc = (context ? context.ownerDocument || context : document); // If a single string is passed in and it's a single tag // just do a createElement and skip the rest ret = rsingleTag.exec( selector ); if ( ret ) { if ( jQuery.isPlainObject( context ) ) { selector = [ document.createElement( ret[1] ) ]; jQuery.fn.attr.call( selector, context, true ); } else { selector = [ doc.createElement( ret[1] ) ]; } } else { ret = jQuery.buildFragment( [ match[1] ], [ doc ] ); selector = (ret.cacheable ? jQuery.clone(ret.fragment) : ret.fragment).childNodes; } return jQuery.merge( this, selector ); // HANDLE: $("#id") } else { elem = document.getElementById( match[2] ); // Check parentNode to catch when Blackberry 4.6 returns // nodes that are no longer in the document #6963 if ( elem && elem.parentNode ) { // Handle the case where IE and Opera return items // by name instead of ID if ( elem.id !== match[2] ) { return rootjQuery.find( selector ); } // Otherwise, we inject the element directly into the jQuery object this.length = 1; this[0] = elem; } this.context = document; this.selector = selector; return this; } // HANDLE: $(expr, $(...)) } else if ( !context || context.jquery ) { return (context || rootjQuery).find( selector ); // HANDLE: $(expr, context) // (which is just equivalent to: $(context).find(expr) } else { return this.constructor( context ).find( selector ); } // HANDLE: $(function) // Shortcut for document ready } else if ( jQuery.isFunction( selector ) ) { return rootjQuery.ready( selector ); } if (selector.selector !== undefined) { this.selector = selector.selector; this.context = selector.context; } return jQuery.makeArray( selector, this ); }, // Start with an empty selector selector: "", // The current version of jQuery being used jquery: "1.6.4", // The default length of a jQuery object is 0 length: 0, // The number of elements contained in the matched element set size: function() { return this.length; }, toArray: function() { return slice.call( this, 0 ); }, // Get the Nth element in the matched element set OR // Get the whole matched element set as a clean array get: function( num ) { return num == null ? // Return a 'clean' array this.toArray() : // Return just the object ( num < 0 ? this[ this.length + num ] : this[ num ] ); }, // Take an array of elements and push it onto the stack // (returning the new matched element set) pushStack: function( elems, name, selector ) { // Build a new jQuery matched element set var ret = this.constructor(); if ( jQuery.isArray( elems ) ) { push.apply( ret, elems ); } else { jQuery.merge( ret, elems ); } // Add the old object onto the stack (as a reference) ret.prevObject = this; ret.context = this.context; if ( name === "find" ) { ret.selector = this.selector + (this.selector ? " " : "") + selector; } else if ( name ) { ret.selector = this.selector + "." + name + "(" + selector + ")"; } // Return the newly-formed element set return ret; }, // Execute a callback for every element in the matched set. // (You can seed the arguments with an array of args, but this is // only used internally.) each: function( callback, args ) { return jQuery.each( this, callback, args ); }, ready: function( fn ) { // Attach the listeners jQuery.bindReady(); // Add the callback readyList.done( fn ); return this; }, eq: function( i ) { return i === -1 ? this.slice( i ) : this.slice( i, +i + 1 ); }, first: function() { return this.eq( 0 ); }, last: function() { return this.eq( -1 ); }, slice: function() { return this.pushStack( slice.apply( this, arguments ), "slice", slice.call(arguments).join(",") ); }, map: function( callback ) { return this.pushStack( jQuery.map(this, function( elem, i ) { return callback.call( elem, i, elem ); })); }, end: function() { return this.prevObject || this.constructor(null); }, // For internal use only. // Behaves like an Array's method, not like a jQuery method. push: push, sort: [].sort, splice: [].splice }; // Give the init function the jQuery prototype for later instantiation jQuery.fn.init.prototype = jQuery.fn; jQuery.extend = jQuery.fn.extend = function() { var options, name, src, copy, copyIsArray, clone, target = arguments[0] || {}, i = 1, length = arguments.length, deep = false; // Handle a deep copy situation if ( typeof target === "boolean" ) { deep = target; target = arguments[1] || {}; // skip the boolean and the target i = 2; } // Handle case when target is a string or something (possible in deep copy) if ( typeof target !== "object" && !jQuery.isFunction(target) ) { target = {}; } // extend jQuery itself if only one argument is passed if ( length === i ) { target = this; --i; } for ( ; i < length; i++ ) { // Only deal with non-null/undefined values if ( (options = arguments[ i ]) != null ) { // Extend the base object for ( name in options ) { src = target[ name ]; copy = options[ name ]; // Prevent never-ending loop if ( target === copy ) { continue; } // Recurse if we're merging plain objects or arrays if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) { if ( copyIsArray ) { copyIsArray = false; clone = src && jQuery.isArray(src) ? src : []; } else { clone = src && jQuery.isPlainObject(src) ? src : {}; } // Never move original objects, clone them target[ name ] = jQuery.extend( deep, clone, copy ); // Don't bring in undefined values } else if ( copy !== undefined ) { target[ name ] = copy; } } } } // Return the modified object return target; }; jQuery.extend({ noConflict: function( deep ) { if ( window.$ === jQuery ) { window.$ = _$; } if ( deep && window.jQuery === jQuery ) { window.jQuery = _jQuery; } return jQuery; }, // Is the DOM ready to be used? Set to true once it occurs. isReady: false, // A counter to track how many items to wait for before // the ready event fires. See #6781 readyWait: 1, // Hold (or release) the ready event holdReady: function( hold ) { if ( hold ) { jQuery.readyWait++; } else { jQuery.ready( true ); } }, // Handle when the DOM is ready ready: function( wait ) { // Either a released hold or an DOMready/load event and not yet ready if ( (wait === true && !--jQuery.readyWait) || (wait !== true && !jQuery.isReady) ) { // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). if ( !document.body ) { return setTimeout( jQuery.ready, 1 ); } // Remember that the DOM is ready jQuery.isReady = true; // If a normal DOM Ready event fired, decrement, and wait if need be if ( wait !== true && --jQuery.readyWait > 0 ) { return; } // If there are functions bound, to execute readyList.resolveWith( document, [ jQuery ] ); // Trigger any bound ready events if ( jQuery.fn.trigger ) { jQuery( document ).trigger( "ready" ).unbind( "ready" ); } } }, bindReady: function() { if ( readyList ) { return; } readyList = jQuery._Deferred(); // Catch cases where $(document).ready() is called after the // browser event has already occurred. if ( document.readyState === "complete" ) { // Handle it asynchronously to allow scripts the opportunity to delay ready return setTimeout( jQuery.ready, 1 ); } // Mozilla, Opera and webkit nightlies currently support this event if ( document.addEventListener ) { // Use the handy event callback document.addEventListener( "DOMContentLoaded", DOMContentLoaded, false ); // A fallback to window.onload, that will always work window.addEventListener( "load", jQuery.ready, false ); // If IE event model is used } else if ( document.attachEvent ) { // ensure firing before onload, // maybe late but safe also for iframes document.attachEvent( "onreadystatechange", DOMContentLoaded ); // A fallback to window.onload, that will always work window.attachEvent( "onload", jQuery.ready ); // If IE and not a frame // continually check to see if the document is ready var toplevel = false; try { toplevel = window.frameElement == null; } catch(e) {} if ( document.documentElement.doScroll && toplevel ) { doScrollCheck(); } } }, // See test/unit/core.js for details concerning isFunction. // Since version 1.3, DOM methods and functions like alert // aren't supported. They return false on IE (#2968). isFunction: function( obj ) { return jQuery.type(obj) === "function"; }, isArray: Array.isArray || function( obj ) { return jQuery.type(obj) === "array"; }, // A crude way of determining if an object is a window isWindow: function( obj ) { return obj && typeof obj === "object" && "setInterval" in obj; }, isNaN: function( obj ) { return obj == null || !rdigit.test( obj ) || isNaN( obj ); }, type: function( obj ) { return obj == null ? String( obj ) : class2type[ toString.call(obj) ] || "object"; }, isPlainObject: function( obj ) { // Must be an Object. // Because of IE, we also have to check the presence of the constructor property. // Make sure that DOM nodes and window objects don't pass through, as well if ( !obj || jQuery.type(obj) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) { return false; } try { // Not own constructor property must be Object if ( obj.constructor && !hasOwn.call(obj, "constructor") && !hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { return false; } } catch ( e ) { // IE8,9 Will throw exceptions on certain host objects #9897 return false; } // Own properties are enumerated firstly, so to speed up, // if last one is own, then all properties are own. var key; for ( key in obj ) {} return key === undefined || hasOwn.call( obj, key ); }, isEmptyObject: function( obj ) { for ( var name in obj ) { return false; } return true; }, error: function( msg ) { throw msg; }, parseJSON: function( data ) { if ( typeof data !== "string" || !data ) { return null; } // Make sure leading/trailing whitespace is removed (IE can't handle it) data = jQuery.trim( data ); // Attempt to parse using the native JSON parser first if ( window.JSON && window.JSON.parse ) { return window.JSON.parse( data ); } // Make sure the incoming data is actual JSON // Logic borrowed from http://json.org/json2.js if ( rvalidchars.test( data.replace( rvalidescape, "@" ) .replace( rvalidtokens, "]" ) .replace( rvalidbraces, "")) ) { return (new Function( "return " + data ))(); } jQuery.error( "Invalid JSON: " + data ); }, // Cross-browser xml parsing parseXML: function( data ) { var xml, tmp; try { if ( window.DOMParser ) { // Standard tmp = new DOMParser(); xml = tmp.parseFromString( data , "text/xml" ); } else { // IE xml = new ActiveXObject( "Microsoft.XMLDOM" ); xml.async = "false"; xml.loadXML( data ); } } catch( e ) { xml = undefined; } if ( !xml || !xml.documentElement || xml.getElementsByTagName( "parsererror" ).length ) { jQuery.error( "Invalid XML: " + data ); } return xml; }, noop: function() {}, // Evaluates a script in a global context // Workarounds based on findings by Jim Driscoll // http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context globalEval: function( data ) { if ( data && rnotwhite.test( data ) ) { // We use execScript on Internet Explorer // We use an anonymous function so that context is window // rather than jQuery in Firefox ( window.execScript || function( data ) { window[ "eval" ].call( window, data ); } )( data ); } }, // Convert dashed to camelCase; used by the css and data modules // Microsoft forgot to hump their vendor prefix (#9572) camelCase: function( string ) { return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); }, nodeName: function( elem, name ) { return elem.nodeName && elem.nodeName.toUpperCase() === name.toUpperCase(); }, // args is for internal usage only each: function( object, callback, args ) { var name, i = 0, length = object.length, isObj = length === undefined || jQuery.isFunction( object ); if ( args ) { if ( isObj ) { for ( name in object ) { if ( callback.apply( object[ name ], args ) === false ) { break; } } } else { for ( ; i < length; ) { if ( callback.apply( object[ i++ ], args ) === false ) { break; } } } // A special, fast, case for the most common use of each } else { if ( isObj ) { for ( name in object ) { if ( callback.call( object[ name ], name, object[ name ] ) === false ) { break; } } } else { for ( ; i < length; ) { if ( callback.call( object[ i ], i, object[ i++ ] ) === false ) { break; } } } } return object; }, // Use native String.trim function wherever possible trim: trim ? function( text ) { return text == null ? "" : trim.call( text ); } : // Otherwise use our own trimming functionality function( text ) { return text == null ? "" : text.toString().replace( trimLeft, "" ).replace( trimRight, "" ); }, // results is for internal usage only makeArray: function( array, results ) { var ret = results || []; if ( array != null ) { // The window, strings (and functions) also have 'length' // The extra typeof function check is to prevent crashes // in Safari 2 (See: #3039) // Tweaked logic slightly to handle Blackberry 4.7 RegExp issues #6930 var type = jQuery.type( array ); if ( array.length == null || type === "string" || type === "function" || type === "regexp" || jQuery.isWindow( array ) ) { push.call( ret, array ); } else { jQuery.merge( ret, array ); } } return ret; }, inArray: function( elem, array ) { if ( !array ) { return -1; } if ( indexOf ) { return indexOf.call( array, elem ); } for ( var i = 0, length = array.length; i < length; i++ ) { if ( array[ i ] === elem ) { return i; } } return -1; }, merge: function( first, second ) { var i = first.length, j = 0; if ( typeof second.length === "number" ) { for ( var l = second.length; j < l; j++ ) { first[ i++ ] = second[ j ]; } } else { while ( second[j] !== undefined ) { first[ i++ ] = second[ j++ ]; } } first.length = i; return first; }, grep: function( elems, callback, inv ) { var ret = [], retVal; inv = !!inv; // Go through the array, only saving the items // that pass the validator function for ( var i = 0, length = elems.length; i < length; i++ ) { retVal = !!callback( elems[ i ], i ); if ( inv !== retVal ) { ret.push( elems[ i ] ); } } return ret; }, // arg is for internal usage only map: function( elems, callback, arg ) { var value, key, ret = [], i = 0, length = elems.length, // jquery objects are treated as arrays isArray = elems instanceof jQuery || length !== undefined && typeof length === "number" && ( ( length > 0 && elems[ 0 ] && elems[ length -1 ] ) || length === 0 || jQuery.isArray( elems ) ) ; // Go through the array, translating each of the items to their if ( isArray ) { for ( ; i < length; i++ ) { value = callback( elems[ i ], i, arg ); if ( value != null ) { ret[ ret.length ] = value; } } // Go through every key on the object, } else { for ( key in elems ) { value = callback( elems[ key ], key, arg ); if ( value != null ) { ret[ ret.length ] = value; } } } // Flatten any nested arrays return ret.concat.apply( [], ret ); }, // A global GUID counter for objects guid: 1, // Bind a function to a context, optionally partially applying any // arguments. proxy: function( fn, context ) { if ( typeof context === "string" ) { var tmp = fn[ context ]; context = fn; fn = tmp; } // Quick check to determine if target is callable, in the spec // this throws a TypeError, but we will just return undefined. if ( !jQuery.isFunction( fn ) ) { return undefined; } // Simulated bind var args = slice.call( arguments, 2 ), proxy = function() { return fn.apply( context, args.concat( slice.call( arguments ) ) ); }; // Set the guid of unique handler to the same of original handler, so it can be removed proxy.guid = fn.guid = fn.guid || proxy.guid || jQuery.guid++; return proxy; }, // Mutifunctional method to get and set values to a collection // The value/s can optionally be executed if it's a function access: function( elems, key, value, exec, fn, pass ) { var length = elems.length; // Setting many attributes if ( typeof key === "object" ) { for ( var k in key ) { jQuery.access( elems, k, key[k], exec, fn, value ); } return elems; } // Setting one attribute if ( value !== undefined ) { // Optionally, function values get executed if exec is true exec = !pass && exec && jQuery.isFunction(value); for ( var i = 0; i < length; i++ ) { fn( elems[i], key, exec ? value.call( elems[i], i, fn( elems[i], key ) ) : value, pass ); } return elems; } // Getting an attribute return length ? fn( elems[0], key ) : undefined; }, now: function() { return (new Date()).getTime(); }, // Use of jQuery.browser is frowned upon. // More details: http://docs.jquery.com/Utilities/jQuery.browser uaMatch: function( ua ) { ua = ua.toLowerCase(); var match = rwebkit.exec( ua ) || ropera.exec( ua ) || rmsie.exec( ua ) || ua.indexOf("compatible") < 0 && rmozilla.exec( ua ) || []; return { browser: match[1] || "", version: match[2] || "0" }; }, sub: function() { function jQuerySub( selector, context ) { return new jQuerySub.fn.init( selector, context ); } jQuery.extend( true, jQuerySub, this ); jQuerySub.superclass = this; jQuerySub.fn = jQuerySub.prototype = this(); jQuerySub.fn.constructor = jQuerySub; jQuerySub.sub = this.sub; jQuerySub.fn.init = function init( selector, context ) { if ( context && context instanceof jQuery && !(context instanceof jQuerySub) ) { context = jQuerySub( context ); } return jQuery.fn.init.call( this, selector, context, rootjQuerySub ); }; jQuerySub.fn.init.prototype = jQuerySub.fn; var rootjQuerySub = jQuerySub(document); return jQuerySub; }, browser: {} }); // Populate the class2type map jQuery.each("Boolean Number String Function Array Date RegExp Object".split(" "), function(i, name) { class2type[ "[object " + name + "]" ] = name.toLowerCase(); }); browserMatch = jQuery.uaMatch( userAgent ); if ( browserMatch.browser ) { jQuery.browser[ browserMatch.browser ] = true; jQuery.browser.version = browserMatch.version; } // Deprecated, use jQuery.browser.webkit instead if ( jQuery.browser.webkit ) { jQuery.browser.safari = true; } // IE doesn't match non-breaking spaces with \s if ( rnotwhite.test( "\xA0" ) ) { trimLeft = /^[\s\xA0]+/; trimRight = /[\s\xA0]+$/; } // All jQuery objects should point back to these rootjQuery = jQuery(document); // Cleanup functions for the document ready method if ( document.addEventListener ) { DOMContentLoaded = function() { document.removeEventListener( "DOMContentLoaded", DOMContentLoaded, false ); jQuery.ready(); }; } else if ( document.attachEvent ) { DOMContentLoaded = function() { // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). if ( document.readyState === "complete" ) { document.detachEvent( "onreadystatechange", DOMContentLoaded ); jQuery.ready(); } }; } // The DOM ready check for Internet Explorer function doScrollCheck() { if ( jQuery.isReady ) { return; } try { // If IE is used, use the trick by Diego Perini // http://javascript.nwbox.com/IEContentLoaded/ document.documentElement.doScroll("left"); } catch(e) { setTimeout( doScrollCheck, 1 ); return; } // and execute any waiting functions jQuery.ready(); } return jQuery; })(); var // Promise methods promiseMethods = "done fail isResolved isRejected promise then always pipe".split( " " ), // Static reference to slice sliceDeferred = [].slice; jQuery.extend({ // Create a simple deferred (one callbacks list) _Deferred: function() { var // callbacks list callbacks = [], // stored [ context , args ] fired, // to avoid firing when already doing so firing, // flag to know if the deferred has been cancelled cancelled, // the deferred itself deferred = { // done( f1, f2, ...) done: function() { if ( !cancelled ) { var args = arguments, i, length, elem, type, _fired; if ( fired ) { _fired = fired; fired = 0; } for ( i = 0, length = args.length; i < length; i++ ) { elem = args[ i ]; type = jQuery.type( elem ); if ( type === "array" ) { deferred.done.apply( deferred, elem ); } else if ( type === "function" ) { callbacks.push( elem ); } } if ( _fired ) { deferred.resolveWith( _fired[ 0 ], _fired[ 1 ] ); } } return this; }, // resolve with given context and args resolveWith: function( context, args ) { if ( !cancelled && !fired && !firing ) { // make sure args are available (#8421) args = args || []; firing = 1; try { while( callbacks[ 0 ] ) { callbacks.shift().apply( context, args ); } } finally { fired = [ context, args ]; firing = 0; } } return this; }, // resolve with this as context and given arguments resolve: function() { deferred.resolveWith( this, arguments ); return this; }, // Has this deferred been resolved? isResolved: function() { return !!( firing || fired ); }, // Cancel cancel: function() { cancelled = 1; callbacks = []; return this; } }; return deferred; }, // Full fledged deferred (two callbacks list) Deferred: function( func ) { var deferred = jQuery._Deferred(), failDeferred = jQuery._Deferred(), promise; // Add errorDeferred methods, then and promise jQuery.extend( deferred, { then: function( doneCallbacks, failCallbacks ) { deferred.done( doneCallbacks ).fail( failCallbacks ); return this; }, always: function() { return deferred.done.apply( deferred, arguments ).fail.apply( this, arguments ); }, fail: failDeferred.done, rejectWith: failDeferred.resolveWith, reject: failDeferred.resolve, isRejected: failDeferred.isResolved, pipe: function( fnDone, fnFail ) { return jQuery.Deferred(function( newDefer ) { jQuery.each( { done: [ fnDone, "resolve" ], fail: [ fnFail, "reject" ] }, function( handler, data ) { var fn = data[ 0 ], action = data[ 1 ], returned; if ( jQuery.isFunction( fn ) ) { deferred[ handler ](function() { returned = fn.apply( this, arguments ); if ( returned && jQuery.isFunction( returned.promise ) ) { returned.promise().then( newDefer.resolve, newDefer.reject ); } else { newDefer[ action + "With" ]( this === deferred ? newDefer : this, [ returned ] ); } }); } else { deferred[ handler ]( newDefer[ action ] ); } }); }).promise(); }, // Get a promise for this deferred // If obj is provided, the promise aspect is added to the object promise: function( obj ) { if ( obj == null ) { if ( promise ) { return promise; } promise = obj = {}; } var i = promiseMethods.length; while( i-- ) { obj[ promiseMethods[i] ] = deferred[ promiseMethods[i] ]; } return obj; } }); // Make sure only one callback list will be used deferred.done( failDeferred.cancel ).fail( deferred.cancel ); // Unexpose cancel delete deferred.cancel; // Call given func if any if ( func ) { func.call( deferred, deferred ); } return deferred; }, // Deferred helper when: function( firstParam ) { var args = arguments, i = 0, length = args.length, count = length, deferred = length <= 1 && firstParam && jQuery.isFunction( firstParam.promise ) ? firstParam : jQuery.Deferred(); function resolveFunc( i ) { return function( value ) { args[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value; if ( !( --count ) ) { // Strange bug in FF4: // Values changed onto the arguments object sometimes end up as undefined values // outside the $.when method. Cloning the object into a fresh array solves the issue deferred.resolveWith( deferred, sliceDeferred.call( args, 0 ) ); } }; } if ( length > 1 ) { for( ; i < length; i++ ) { if ( args[ i ] && jQuery.isFunction( args[ i ].promise ) ) { args[ i ].promise().then( resolveFunc(i), deferred.reject ); } else { --count; } } if ( !count ) { deferred.resolveWith( deferred, args ); } } else if ( deferred !== firstParam ) { deferred.resolveWith( deferred, length ? [ firstParam ] : [] ); } return deferred.promise(); } }); jQuery.support = (function() { var div = document.createElement( "div" ), documentElement = document.documentElement, all, a, select, opt, input, marginDiv, support, fragment, body, testElementParent, testElement, testElementStyle, tds, events, eventName, i, isSupported; // Preliminary tests div.setAttribute("className", "t"); div.innerHTML = "
a"; all = div.getElementsByTagName( "*" ); a = div.getElementsByTagName( "a" )[ 0 ]; // Can't get basic test support if ( !all || !all.length || !a ) { return {}; } // First batch of supports tests select = document.createElement( "select" ); opt = select.appendChild( document.createElement("option") ); input = div.getElementsByTagName( "input" )[ 0 ]; support = { // IE strips leading whitespace when .innerHTML is used leadingWhitespace: ( div.firstChild.nodeType === 3 ), // Make sure that tbody elements aren't automatically inserted // IE will insert them into empty tables tbody: !div.getElementsByTagName( "tbody" ).length, // Make sure that link elements get serialized correctly by innerHTML // This requires a wrapper element in IE htmlSerialize: !!div.getElementsByTagName( "link" ).length, // Get the style information from getAttribute // (IE uses .cssText instead) style: /top/.test( a.getAttribute("style") ), // Make sure that URLs aren't manipulated // (IE normalizes it by default) hrefNormalized: ( a.getAttribute( "href" ) === "/a" ), // Make sure that element opacity exists // (IE uses filter instead) // Use a regex to work around a WebKit issue. See #5145 opacity: /^0.55$/.test( a.style.opacity ), // Verify style float existence // (IE uses styleFloat instead of cssFloat) cssFloat: !!a.style.cssFloat, // Make sure that if no value is specified for a checkbox // that it defaults to "on". // (WebKit defaults to "" instead) checkOn: ( input.value === "on" ), // Make sure that a selected-by-default option has a working selected property. // (WebKit defaults to false instead of true, IE too, if it's in an optgroup) optSelected: opt.selected, // Test setAttribute on camelCase class. If it works, we need attrFixes when doing get/setAttribute (ie6/7) getSetAttribute: div.className !== "t", // Will be defined later submitBubbles: true, changeBubbles: true, focusinBubbles: false, deleteExpando: true, noCloneEvent: true, inlineBlockNeedsLayout: false, shrinkWrapBlocks: false, reliableMarginRight: true }; // Make sure checked status is properly cloned input.checked = true; support.noCloneChecked = input.cloneNode( true ).checked; // Make sure that the options inside disabled selects aren't marked as disabled // (WebKit marks them as disabled) select.disabled = true; support.optDisabled = !opt.disabled; // Test to see if it's possible to delete an expando from an element // Fails in Internet Explorer try { delete div.test; } catch( e ) { support.deleteExpando = false; } if ( !div.addEventListener && div.attachEvent && div.fireEvent ) { div.attachEvent( "onclick", function() { // Cloning a node shouldn't copy over any // bound event handlers (IE does this) support.noCloneEvent = false; }); div.cloneNode( true ).fireEvent( "onclick" ); } // Check if a radio maintains it's value // after being appended to the DOM input = document.createElement("input"); input.value = "t"; input.setAttribute("type", "radio"); support.radioValue = input.value === "t"; input.setAttribute("checked", "checked"); div.appendChild( input ); fragment = document.createDocumentFragment(); fragment.appendChild( div.firstChild ); // WebKit doesn't clone checked state correctly in fragments support.checkClone = fragment.cloneNode( true ).cloneNode( true ).lastChild.checked; div.innerHTML = ""; // Figure out if the W3C box model works as expected div.style.width = div.style.paddingLeft = "1px"; body = document.getElementsByTagName( "body" )[ 0 ]; // We use our own, invisible, body unless the body is already present // in which case we use a div (#9239) testElement = document.createElement( body ? "div" : "body" ); testElementStyle = { visibility: "hidden", width: 0, height: 0, border: 0, margin: 0, background: "none" }; if ( body ) { jQuery.extend( testElementStyle, { position: "absolute", left: "-1000px", top: "-1000px" }); } for ( i in testElementStyle ) { testElement.style[ i ] = testElementStyle[ i ]; } testElement.appendChild( div ); testElementParent = body || documentElement; testElementParent.insertBefore( testElement, testElementParent.firstChild ); // Check if a disconnected checkbox will retain its checked // value of true after appended to the DOM (IE6/7) support.appendChecked = input.checked; support.boxModel = div.offsetWidth === 2; if ( "zoom" in div.style ) { // Check if natively block-level elements act like inline-block // elements when setting their display to 'inline' and giving // them layout // (IE < 8 does this) div.style.display = "inline"; div.style.zoom = 1; support.inlineBlockNeedsLayout = ( div.offsetWidth === 2 ); // Check if elements with layout shrink-wrap their children // (IE 6 does this) div.style.display = ""; div.innerHTML = "
"; support.shrinkWrapBlocks = ( div.offsetWidth !== 2 ); } div.innerHTML = "
t
"; tds = div.getElementsByTagName( "td" ); // Check if table cells still have offsetWidth/Height when they are set // to display:none and there are still other visible table cells in a // table row; if so, offsetWidth/Height are not reliable for use when // determining if an element has been hidden directly using // display:none (it is still safe to use offsets if a parent element is // hidden; don safety goggles and see bug #4512 for more information). // (only IE 8 fails this test) isSupported = ( tds[ 0 ].offsetHeight === 0 ); tds[ 0 ].style.display = ""; tds[ 1 ].style.display = "none"; // Check if empty table cells still have offsetWidth/Height // (IE < 8 fail this test) support.reliableHiddenOffsets = isSupported && ( tds[ 0 ].offsetHeight === 0 ); div.innerHTML = ""; // Check if div with explicit width and no margin-right incorrectly // gets computed margin-right based on width of container. For more // info see bug #3333 // Fails in WebKit before Feb 2011 nightlies // WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right if ( document.defaultView && document.defaultView.getComputedStyle ) { marginDiv = document.createElement( "div" ); marginDiv.style.width = "0"; marginDiv.style.marginRight = "0"; div.appendChild( marginDiv ); support.reliableMarginRight = ( parseInt( ( document.defaultView.getComputedStyle( marginDiv, null ) || { marginRight: 0 } ).marginRight, 10 ) || 0 ) === 0; } // Remove the body element we added testElement.innerHTML = ""; testElementParent.removeChild( testElement ); // Technique from Juriy Zaytsev // http://thinkweb2.com/projects/prototype/detecting-event-support-without-browser-sniffing/ // We only care about the case where non-standard event systems // are used, namely in IE. Short-circuiting here helps us to // avoid an eval call (in setAttribute) which can cause CSP // to go haywire. See: https://developer.mozilla.org/en/Security/CSP if ( div.attachEvent ) { for( i in { submit: 1, change: 1, focusin: 1 } ) { eventName = "on" + i; isSupported = ( eventName in div ); if ( !isSupported ) { div.setAttribute( eventName, "return;" ); isSupported = ( typeof div[ eventName ] === "function" ); } support[ i + "Bubbles" ] = isSupported; } } // Null connected elements to avoid leaks in IE testElement = fragment = select = opt = body = marginDiv = div = input = null; return support; })(); // Keep track of boxModel jQuery.boxModel = jQuery.support.boxModel; var rbrace = /^(?:\{.*\}|\[.*\])$/, rmultiDash = /([A-Z])/g; jQuery.extend({ cache: {}, // Please use with caution uuid: 0, // Unique for each copy of jQuery on the page // Non-digits removed to match rinlinejQuery expando: "jQuery" + ( jQuery.fn.jquery + Math.random() ).replace( /\D/g, "" ), // The following elements throw uncatchable exceptions if you // attempt to add expando properties to them. noData: { "embed": true, // Ban all objects except for Flash (which handle expandos) "object": "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000", "applet": true }, hasData: function( elem ) { elem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ]; return !!elem && !isEmptyDataObject( elem ); }, data: function( elem, name, data, pvt /* Internal Use Only */ ) { if ( !jQuery.acceptData( elem ) ) { return; } var thisCache, ret, internalKey = jQuery.expando, getByName = typeof name === "string", // We have to handle DOM nodes and JS objects differently because IE6-7 // can't GC object references properly across the DOM-JS boundary isNode = elem.nodeType, // Only DOM nodes need the global jQuery cache; JS object data is // attached directly to the object so GC can occur automatically cache = isNode ? jQuery.cache : elem, // Only defining an ID for JS objects if its cache already exists allows // the code to shortcut on the same path as a DOM node with no cache id = isNode ? elem[ jQuery.expando ] : elem[ jQuery.expando ] && jQuery.expando; // Avoid doing any more work than we need to when trying to get data on an // object that has no data at all if ( (!id || (pvt && id && (cache[ id ] && !cache[ id ][ internalKey ]))) && getByName && data === undefined ) { return; } if ( !id ) { // Only DOM nodes need a new unique ID for each element since their data // ends up in the global cache if ( isNode ) { elem[ jQuery.expando ] = id = ++jQuery.uuid; } else { id = jQuery.expando; } } if ( !cache[ id ] ) { cache[ id ] = {}; // TODO: This is a hack for 1.5 ONLY. Avoids exposing jQuery // metadata on plain JS objects when the object is serialized using // JSON.stringify if ( !isNode ) { cache[ id ].toJSON = jQuery.noop; } } // An object can be passed to jQuery.data instead of a key/value pair; this gets // shallow copied over onto the existing cache if ( typeof name === "object" || typeof name === "function" ) { if ( pvt ) { cache[ id ][ internalKey ] = jQuery.extend(cache[ id ][ internalKey ], name); } else { cache[ id ] = jQuery.extend(cache[ id ], name); } } thisCache = cache[ id ]; // Internal jQuery data is stored in a separate object inside the object's data // cache in order to avoid key collisions between internal data and user-defined // data if ( pvt ) { if ( !thisCache[ internalKey ] ) { thisCache[ internalKey ] = {}; } thisCache = thisCache[ internalKey ]; } if ( data !== undefined ) { thisCache[ jQuery.camelCase( name ) ] = data; } // TODO: This is a hack for 1.5 ONLY. It will be removed in 1.6. Users should // not attempt to inspect the internal events object using jQuery.data, as this // internal data object is undocumented and subject to change. if ( name === "events" && !thisCache[name] ) { return thisCache[ internalKey ] && thisCache[ internalKey ].events; } // Check for both converted-to-camel and non-converted data property names // If a data property was specified if ( getByName ) { // First Try to find as-is property data ret = thisCache[ name ]; // Test for null|undefined property data if ( ret == null ) { // Try to find the camelCased property ret = thisCache[ jQuery.camelCase( name ) ]; } } else { ret = thisCache; } return ret; }, removeData: function( elem, name, pvt /* Internal Use Only */ ) { if ( !jQuery.acceptData( elem ) ) { return; } var thisCache, // Reference to internal data cache key internalKey = jQuery.expando, isNode = elem.nodeType, // See jQuery.data for more information cache = isNode ? jQuery.cache : elem, // See jQuery.data for more information id = isNode ? elem[ jQuery.expando ] : jQuery.expando; // If there is already no cache entry for this object, there is no // purpose in continuing if ( !cache[ id ] ) { return; } if ( name ) { thisCache = pvt ? cache[ id ][ internalKey ] : cache[ id ]; if ( thisCache ) { // Support interoperable removal of hyphenated or camelcased keys if ( !thisCache[ name ] ) { name = jQuery.camelCase( name ); } delete thisCache[ name ]; // If there is no data left in the cache, we want to continue // and let the cache object itself get destroyed if ( !isEmptyDataObject(thisCache) ) { return; } } } // See jQuery.data for more information if ( pvt ) { delete cache[ id ][ internalKey ]; // Don't destroy the parent cache unless the internal data object // had been the only thing left in it if ( !isEmptyDataObject(cache[ id ]) ) { return; } } var internalCache = cache[ id ][ internalKey ]; // Browsers that fail expando deletion also refuse to delete expandos on // the window, but it will allow it on all other JS objects; other browsers // don't care // Ensure that `cache` is not a window object #10080 if ( jQuery.support.deleteExpando || !cache.setInterval ) { delete cache[ id ]; } else { cache[ id ] = null; } // We destroyed the entire user cache at once because it's faster than // iterating through each key, but we need to continue to persist internal // data if it existed if ( internalCache ) { cache[ id ] = {}; // TODO: This is a hack for 1.5 ONLY. Avoids exposing jQuery // metadata on plain JS objects when the object is serialized using // JSON.stringify if ( !isNode ) { cache[ id ].toJSON = jQuery.noop; } cache[ id ][ internalKey ] = internalCache; // Otherwise, we need to eliminate the expando on the node to avoid // false lookups in the cache for entries that no longer exist } else if ( isNode ) { // IE does not allow us to delete expando properties from nodes, // nor does it have a removeAttribute function on Document nodes; // we must handle all of these cases if ( jQuery.support.deleteExpando ) { delete elem[ jQuery.expando ]; } else if ( elem.removeAttribute ) { elem.removeAttribute( jQuery.expando ); } else { elem[ jQuery.expando ] = null; } } }, // For internal use only. _data: function( elem, name, data ) { return jQuery.data( elem, name, data, true ); }, // A method for determining if a DOM node can handle the data expando acceptData: function( elem ) { if ( elem.nodeName ) { var match = jQuery.noData[ elem.nodeName.toLowerCase() ]; if ( match ) { return !(match === true || elem.getAttribute("classid") !== match); } } return true; } }); jQuery.fn.extend({ data: function( key, value ) { var data = null; if ( typeof key === "undefined" ) { if ( this.length ) { data = jQuery.data( this[0] ); if ( this[0].nodeType === 1 ) { var attr = this[0].attributes, name; for ( var i = 0, l = attr.length; i < l; i++ ) { name = attr[i].name; if ( name.indexOf( "data-" ) === 0 ) { name = jQuery.camelCase( name.substring(5) ); dataAttr( this[0], name, data[ name ] ); } } } } return data; } else if ( typeof key === "object" ) { return this.each(function() { jQuery.data( this, key ); }); } var parts = key.split("."); parts[1] = parts[1] ? "." + parts[1] : ""; if ( value === undefined ) { data = this.triggerHandler("getData" + parts[1] + "!", [parts[0]]); // Try to fetch any internally stored data first if ( data === undefined && this.length ) { data = jQuery.data( this[0], key ); data = dataAttr( this[0], key, data ); } return data === undefined && parts[1] ? this.data( parts[0] ) : data; } else { return this.each(function() { var $this = jQuery( this ), args = [ parts[0], value ]; $this.triggerHandler( "setData" + parts[1] + "!", args ); jQuery.data( this, key, value ); $this.triggerHandler( "changeData" + parts[1] + "!", args ); }); } }, removeData: function( key ) { return this.each(function() { jQuery.removeData( this, key ); }); } }); function dataAttr( elem, key, data ) { // If nothing was found internally, try to fetch any // data from the HTML5 data-* attribute if ( data === undefined && elem.nodeType === 1 ) { var name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase(); data = elem.getAttribute( name ); if ( typeof data === "string" ) { try { data = data === "true" ? true : data === "false" ? false : data === "null" ? null : !jQuery.isNaN( data ) ? parseFloat( data ) : rbrace.test( data ) ? jQuery.parseJSON( data ) : data; } catch( e ) {} // Make sure we set the data so it isn't changed later jQuery.data( elem, key, data ); } else { data = undefined; } } return data; } // TODO: This is a hack for 1.5 ONLY to allow objects with a single toJSON // property to be considered empty objects; this property always exists in // order to make sure JSON.stringify does not expose internal metadata function isEmptyDataObject( obj ) { for ( var name in obj ) { if ( name !== "toJSON" ) { return false; } } return true; } function handleQueueMarkDefer( elem, type, src ) { var deferDataKey = type + "defer", queueDataKey = type + "queue", markDataKey = type + "mark", defer = jQuery.data( elem, deferDataKey, undefined, true ); if ( defer && ( src === "queue" || !jQuery.data( elem, queueDataKey, undefined, true ) ) && ( src === "mark" || !jQuery.data( elem, markDataKey, undefined, true ) ) ) { // Give room for hard-coded callbacks to fire first // and eventually mark/queue something else on the element setTimeout( function() { if ( !jQuery.data( elem, queueDataKey, undefined, true ) && !jQuery.data( elem, markDataKey, undefined, true ) ) { jQuery.removeData( elem, deferDataKey, true ); defer.resolve(); } }, 0 ); } } jQuery.extend({ _mark: function( elem, type ) { if ( elem ) { type = (type || "fx") + "mark"; jQuery.data( elem, type, (jQuery.data(elem,type,undefined,true) || 0) + 1, true ); } }, _unmark: function( force, elem, type ) { if ( force !== true ) { type = elem; elem = force; force = false; } if ( elem ) { type = type || "fx"; var key = type + "mark", count = force ? 0 : ( (jQuery.data( elem, key, undefined, true) || 1 ) - 1 ); if ( count ) { jQuery.data( elem, key, count, true ); } else { jQuery.removeData( elem, key, true ); handleQueueMarkDefer( elem, type, "mark" ); } } }, queue: function( elem, type, data ) { if ( elem ) { type = (type || "fx") + "queue"; var q = jQuery.data( elem, type, undefined, true ); // Speed up dequeue by getting out quickly if this is just a lookup if ( data ) { if ( !q || jQuery.isArray(data) ) { q = jQuery.data( elem, type, jQuery.makeArray(data), true ); } else { q.push( data ); } } return q || []; } }, dequeue: function( elem, type ) { type = type || "fx"; var queue = jQuery.queue( elem, type ), fn = queue.shift(), defer; // If the fx queue is dequeued, always remove the progress sentinel if ( fn === "inprogress" ) { fn = queue.shift(); } if ( fn ) { // Add a progress sentinel to prevent the fx queue from being // automatically dequeued if ( type === "fx" ) { queue.unshift("inprogress"); } fn.call(elem, function() { jQuery.dequeue(elem, type); }); } if ( !queue.length ) { jQuery.removeData( elem, type + "queue", true ); handleQueueMarkDefer( elem, type, "queue" ); } } }); jQuery.fn.extend({ queue: function( type, data ) { if ( typeof type !== "string" ) { data = type; type = "fx"; } if ( data === undefined ) { return jQuery.queue( this[0], type ); } return this.each(function() { var queue = jQuery.queue( this, type, data ); if ( type === "fx" && queue[0] !== "inprogress" ) { jQuery.dequeue( this, type ); } }); }, dequeue: function( type ) { return this.each(function() { jQuery.dequeue( this, type ); }); }, // Based off of the plugin by Clint Helfers, with permission. // http://blindsignals.com/index.php/2009/07/jquery-delay/ delay: function( time, type ) { time = jQuery.fx ? jQuery.fx.speeds[time] || time : time; type = type || "fx"; return this.queue( type, function() { var elem = this; setTimeout(function() { jQuery.dequeue( elem, type ); }, time ); }); }, clearQueue: function( type ) { return this.queue( type || "fx", [] ); }, // Get a promise resolved when queues of a certain type // are emptied (fx is the type by default) promise: function( type, object ) { if ( typeof type !== "string" ) { object = type; type = undefined; } type = type || "fx"; var defer = jQuery.Deferred(), elements = this, i = elements.length, count = 1, deferDataKey = type + "defer", queueDataKey = type + "queue", markDataKey = type + "mark", tmp; function resolve() { if ( !( --count ) ) { defer.resolveWith( elements, [ elements ] ); } } while( i-- ) { if (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) || ( jQuery.data( elements[ i ], queueDataKey, undefined, true ) || jQuery.data( elements[ i ], markDataKey, undefined, true ) ) && jQuery.data( elements[ i ], deferDataKey, jQuery._Deferred(), true ) )) { count++; tmp.done( resolve ); } } resolve(); return defer.promise(); } }); var rclass = /[\n\t\r]/g, rspace = /\s+/, rreturn = /\r/g, rtype = /^(?:button|input)$/i, rfocusable = /^(?:button|input|object|select|textarea)$/i, rclickable = /^a(?:rea)?$/i, rboolean = /^(?:autofocus|autoplay|async|checked|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped|selected)$/i, nodeHook, boolHook; jQuery.fn.extend({ attr: function( name, value ) { return jQuery.access( this, name, value, true, jQuery.attr ); }, removeAttr: function( name ) { return this.each(function() { jQuery.removeAttr( this, name ); }); }, prop: function( name, value ) { return jQuery.access( this, name, value, true, jQuery.prop ); }, removeProp: function( name ) { name = jQuery.propFix[ name ] || name; return this.each(function() { // try/catch handles cases where IE balks (such as removing a property on window) try { this[ name ] = undefined; delete this[ name ]; } catch( e ) {} }); }, addClass: function( value ) { var classNames, i, l, elem, setClass, c, cl; if ( jQuery.isFunction( value ) ) { return this.each(function( j ) { jQuery( this ).addClass( value.call(this, j, this.className) ); }); } if ( value && typeof value === "string" ) { classNames = value.split( rspace ); for ( i = 0, l = this.length; i < l; i++ ) { elem = this[ i ]; if ( elem.nodeType === 1 ) { if ( !elem.className && classNames.length === 1 ) { elem.className = value; } else { setClass = " " + elem.className + " "; for ( c = 0, cl = classNames.length; c < cl; c++ ) { if ( !~setClass.indexOf( " " + classNames[ c ] + " " ) ) { setClass += classNames[ c ] + " "; } } elem.className = jQuery.trim( setClass ); } } } } return this; }, removeClass: function( value ) { var classNames, i, l, elem, className, c, cl; if ( jQuery.isFunction( value ) ) { return this.each(function( j ) { jQuery( this ).removeClass( value.call(this, j, this.className) ); }); } if ( (value && typeof value === "string") || value === undefined ) { classNames = (value || "").split( rspace ); for ( i = 0, l = this.length; i < l; i++ ) { elem = this[ i ]; if ( elem.nodeType === 1 && elem.className ) { if ( value ) { className = (" " + elem.className + " ").replace( rclass, " " ); for ( c = 0, cl = classNames.length; c < cl; c++ ) { className = className.replace(" " + classNames[ c ] + " ", " "); } elem.className = jQuery.trim( className ); } else { elem.className = ""; } } } } return this; }, toggleClass: function( value, stateVal ) { var type = typeof value, isBool = typeof stateVal === "boolean"; if ( jQuery.isFunction( value ) ) { return this.each(function( i ) { jQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal ); }); } return this.each(function() { if ( type === "string" ) { // toggle individual class names var className, i = 0, self = jQuery( this ), state = stateVal, classNames = value.split( rspace ); while ( (className = classNames[ i++ ]) ) { // check each className given, space seperated list state = isBool ? state : !self.hasClass( className ); self[ state ? "addClass" : "removeClass" ]( className ); } } else if ( type === "undefined" || type === "boolean" ) { if ( this.className ) { // store className if set jQuery._data( this, "__className__", this.className ); } // toggle whole className this.className = this.className || value === false ? "" : jQuery._data( this, "__className__" ) || ""; } }); }, hasClass: function( selector ) { var className = " " + selector + " "; for ( var i = 0, l = this.length; i < l; i++ ) { if ( this[i].nodeType === 1 && (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) > -1 ) { return true; } } return false; }, val: function( value ) { var hooks, ret, elem = this[0]; if ( !arguments.length ) { if ( elem ) { hooks = jQuery.valHooks[ elem.nodeName.toLowerCase() ] || jQuery.valHooks[ elem.type ]; if ( hooks && "get" in hooks && (ret = hooks.get( elem, "value" )) !== undefined ) { return ret; } ret = elem.value; return typeof ret === "string" ? // handle most common string cases ret.replace(rreturn, "") : // handle cases where value is null/undef or number ret == null ? "" : ret; } return undefined; } var isFunction = jQuery.isFunction( value ); return this.each(function( i ) { var self = jQuery(this), val; if ( this.nodeType !== 1 ) { return; } if ( isFunction ) { val = value.call( this, i, self.val() ); } else { val = value; } // Treat null/undefined as ""; convert numbers to string if ( val == null ) { val = ""; } else if ( typeof val === "number" ) { val += ""; } else if ( jQuery.isArray( val ) ) { val = jQuery.map(val, function ( value ) { return value == null ? "" : value + ""; }); } hooks = jQuery.valHooks[ this.nodeName.toLowerCase() ] || jQuery.valHooks[ this.type ]; // If set returns undefined, fall back to normal setting if ( !hooks || !("set" in hooks) || hooks.set( this, val, "value" ) === undefined ) { this.value = val; } }); } }); jQuery.extend({ valHooks: { option: { get: function( elem ) { // attributes.value is undefined in Blackberry 4.7 but // uses .value. See #6932 var val = elem.attributes.value; return !val || val.specified ? elem.value : elem.text; } }, select: { get: function( elem ) { var value, index = elem.selectedIndex, values = [], options = elem.options, one = elem.type === "select-one"; // Nothing was selected if ( index < 0 ) { return null; } // Loop through all the selected options for ( var i = one ? index : 0, max = one ? index + 1 : options.length; i < max; i++ ) { var option = options[ i ]; // Don't return options that are disabled or in a disabled optgroup if ( option.selected && (jQuery.support.optDisabled ? !option.disabled : option.getAttribute("disabled") === null) && (!option.parentNode.disabled || !jQuery.nodeName( option.parentNode, "optgroup" )) ) { // Get the specific value for the option value = jQuery( option ).val(); // We don't need an array for one selects if ( one ) { return value; } // Multi-Selects return an array values.push( value ); } } // Fixes Bug #2551 -- select.val() broken in IE after form.reset() if ( one && !values.length && options.length ) { return jQuery( options[ index ] ).val(); } return values; }, set: function( elem, value ) { var values = jQuery.makeArray( value ); jQuery(elem).find("option").each(function() { this.selected = jQuery.inArray( jQuery(this).val(), values ) >= 0; }); if ( !values.length ) { elem.selectedIndex = -1; } return values; } } }, attrFn: { val: true, css: true, html: true, text: true, data: true, width: true, height: true, offset: true }, attrFix: { // Always normalize to ensure hook usage tabindex: "tabIndex" }, attr: function( elem, name, value, pass ) { var nType = elem.nodeType; // don't get/set attributes on text, comment and attribute nodes if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { return undefined; } if ( pass && name in jQuery.attrFn ) { return jQuery( elem )[ name ]( value ); } // Fallback to prop when attributes are not supported if ( !("getAttribute" in elem) ) { return jQuery.prop( elem, name, value ); } var ret, hooks, notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); // Normalize the name if needed if ( notxml ) { name = jQuery.attrFix[ name ] || name; hooks = jQuery.attrHooks[ name ]; if ( !hooks ) { // Use boolHook for boolean attributes if ( rboolean.test( name ) ) { hooks = boolHook; // Use nodeHook if available( IE6/7 ) } else if ( nodeHook ) { hooks = nodeHook; } } } if ( value !== undefined ) { if ( value === null ) { jQuery.removeAttr( elem, name ); return undefined; } else if ( hooks && "set" in hooks && notxml && (ret = hooks.set( elem, value, name )) !== undefined ) { return ret; } else { elem.setAttribute( name, "" + value ); return value; } } else if ( hooks && "get" in hooks && notxml && (ret = hooks.get( elem, name )) !== null ) { return ret; } else { ret = elem.getAttribute( name ); // Non-existent attributes return null, we normalize to undefined return ret === null ? undefined : ret; } }, removeAttr: function( elem, name ) { var propName; if ( elem.nodeType === 1 ) { name = jQuery.attrFix[ name ] || name; jQuery.attr( elem, name, "" ); elem.removeAttribute( name ); // Set corresponding property to false for boolean attributes if ( rboolean.test( name ) && (propName = jQuery.propFix[ name ] || name) in elem ) { elem[ propName ] = false; } } }, attrHooks: { type: { set: function( elem, value ) { // We can't allow the type property to be changed (since it causes problems in IE) if ( rtype.test( elem.nodeName ) && elem.parentNode ) { jQuery.error( "type property can't be changed" ); } else if ( !jQuery.support.radioValue && value === "radio" && jQuery.nodeName(elem, "input") ) { // Setting the type on a radio button after the value resets the value in IE6-9 // Reset value to it's default in case type is set after value // This is for element creation var val = elem.value; elem.setAttribute( "type", value ); if ( val ) { elem.value = val; } return value; } } }, // Use the value property for back compat // Use the nodeHook for button elements in IE6/7 (#1954) value: { get: function( elem, name ) { if ( nodeHook && jQuery.nodeName( elem, "button" ) ) { return nodeHook.get( elem, name ); } return name in elem ? elem.value : null; }, set: function( elem, value, name ) { if ( nodeHook && jQuery.nodeName( elem, "button" ) ) { return nodeHook.set( elem, value, name ); } // Does not return so that setAttribute is also used elem.value = value; } } }, propFix: { tabindex: "tabIndex", readonly: "readOnly", "for": "htmlFor", "class": "className", maxlength: "maxLength", cellspacing: "cellSpacing", cellpadding: "cellPadding", rowspan: "rowSpan", colspan: "colSpan", usemap: "useMap", frameborder: "frameBorder", contenteditable: "contentEditable" }, prop: function( elem, name, value ) { var nType = elem.nodeType; // don't get/set properties on text, comment and attribute nodes if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { return undefined; } var ret, hooks, notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); if ( notxml ) { // Fix name and attach hooks name = jQuery.propFix[ name ] || name; hooks = jQuery.propHooks[ name ]; } if ( value !== undefined ) { if ( hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) { return ret; } else { return (elem[ name ] = value); } } else { if ( hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) { return ret; } else { return elem[ name ]; } } }, propHooks: { tabIndex: { get: function( elem ) { // elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set // http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ var attributeNode = elem.getAttributeNode("tabindex"); return attributeNode && attributeNode.specified ? parseInt( attributeNode.value, 10 ) : rfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ? 0 : undefined; } } } }); // Add the tabindex propHook to attrHooks for back-compat jQuery.attrHooks.tabIndex = jQuery.propHooks.tabIndex; // Hook for boolean attributes boolHook = { get: function( elem, name ) { // Align boolean attributes with corresponding properties // Fall back to attribute presence where some booleans are not supported var attrNode; return jQuery.prop( elem, name ) === true || ( attrNode = elem.getAttributeNode( name ) ) && attrNode.nodeValue !== false ? name.toLowerCase() : undefined; }, set: function( elem, value, name ) { var propName; if ( value === false ) { // Remove boolean attributes when set to false jQuery.removeAttr( elem, name ); } else { // value is true since we know at this point it's type boolean and not false // Set boolean attributes to the same name and set the DOM property propName = jQuery.propFix[ name ] || name; if ( propName in elem ) { // Only set the IDL specifically if it already exists on the element elem[ propName ] = true; } elem.setAttribute( name, name.toLowerCase() ); } return name; } }; // IE6/7 do not support getting/setting some attributes with get/setAttribute if ( !jQuery.support.getSetAttribute ) { // Use this for any attribute in IE6/7 // This fixes almost every IE6/7 issue nodeHook = jQuery.valHooks.button = { get: function( elem, name ) { var ret; ret = elem.getAttributeNode( name ); // Return undefined if nodeValue is empty string return ret && ret.nodeValue !== "" ? ret.nodeValue : undefined; }, set: function( elem, value, name ) { // Set the existing or create a new attribute node var ret = elem.getAttributeNode( name ); if ( !ret ) { ret = document.createAttribute( name ); elem.setAttributeNode( ret ); } return (ret.nodeValue = value + ""); } }; // Set width and height to auto instead of 0 on empty string( Bug #8150 ) // This is for removals jQuery.each([ "width", "height" ], function( i, name ) { jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { set: function( elem, value ) { if ( value === "" ) { elem.setAttribute( name, "auto" ); return value; } } }); }); } // Some attributes require a special call on IE if ( !jQuery.support.hrefNormalized ) { jQuery.each([ "href", "src", "width", "height" ], function( i, name ) { jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { get: function( elem ) { var ret = elem.getAttribute( name, 2 ); return ret === null ? undefined : ret; } }); }); } if ( !jQuery.support.style ) { jQuery.attrHooks.style = { get: function( elem ) { // Return undefined in the case of empty string // Normalize to lowercase since IE uppercases css property names return elem.style.cssText.toLowerCase() || undefined; }, set: function( elem, value ) { return (elem.style.cssText = "" + value); } }; } // Safari mis-reports the default selected property of an option // Accessing the parent's selectedIndex property fixes it if ( !jQuery.support.optSelected ) { jQuery.propHooks.selected = jQuery.extend( jQuery.propHooks.selected, { get: function( elem ) { var parent = elem.parentNode; if ( parent ) { parent.selectedIndex; // Make sure that it also works with optgroups, see #5701 if ( parent.parentNode ) { parent.parentNode.selectedIndex; } } return null; } }); } // Radios and checkboxes getter/setter if ( !jQuery.support.checkOn ) { jQuery.each([ "radio", "checkbox" ], function() { jQuery.valHooks[ this ] = { get: function( elem ) { // Handle the case where in Webkit "" is returned instead of "on" if a value isn't specified return elem.getAttribute("value") === null ? "on" : elem.value; } }; }); } jQuery.each([ "radio", "checkbox" ], function() { jQuery.valHooks[ this ] = jQuery.extend( jQuery.valHooks[ this ], { set: function( elem, value ) { if ( jQuery.isArray( value ) ) { return (elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0); } } }); }); var rnamespaces = /\.(.*)$/, rformElems = /^(?:textarea|input|select)$/i, rperiod = /\./g, rspaces = / /g, rescape = /[^\w\s.|`]/g, fcleanup = function( nm ) { return nm.replace(rescape, "\\$&"); }; /* * A number of helper functions used for managing events. * Many of the ideas behind this code originated from * Dean Edwards' addEvent library. */ jQuery.event = { // Bind an event to an element // Original by Dean Edwards add: function( elem, types, handler, data ) { if ( elem.nodeType === 3 || elem.nodeType === 8 ) { return; } if ( handler === false ) { handler = returnFalse; } else if ( !handler ) { // Fixes bug #7229. Fix recommended by jdalton return; } var handleObjIn, handleObj; if ( handler.handler ) { handleObjIn = handler; handler = handleObjIn.handler; } // Make sure that the function being executed has a unique ID if ( !handler.guid ) { handler.guid = jQuery.guid++; } // Init the element's event structure var elemData = jQuery._data( elem ); // If no elemData is found then we must be trying to bind to one of the // banned noData elements if ( !elemData ) { return; } var events = elemData.events, eventHandle = elemData.handle; if ( !events ) { elemData.events = events = {}; } if ( !eventHandle ) { elemData.handle = eventHandle = function( e ) { // Discard the second event of a jQuery.event.trigger() and // when an event is called after a page has unloaded return typeof jQuery !== "undefined" && (!e || jQuery.event.triggered !== e.type) ? jQuery.event.handle.apply( eventHandle.elem, arguments ) : undefined; }; } // Add elem as a property of the handle function // This is to prevent a memory leak with non-native events in IE. eventHandle.elem = elem; // Handle multiple events separated by a space // jQuery(...).bind("mouseover mouseout", fn); types = types.split(" "); var type, i = 0, namespaces; while ( (type = types[ i++ ]) ) { handleObj = handleObjIn ? jQuery.extend({}, handleObjIn) : { handler: handler, data: data }; // Namespaced event handlers if ( type.indexOf(".") > -1 ) { namespaces = type.split("."); type = namespaces.shift(); handleObj.namespace = namespaces.slice(0).sort().join("."); } else { namespaces = []; handleObj.namespace = ""; } handleObj.type = type; if ( !handleObj.guid ) { handleObj.guid = handler.guid; } // Get the current list of functions bound to this event var handlers = events[ type ], special = jQuery.event.special[ type ] || {}; // Init the event handler queue if ( !handlers ) { handlers = events[ type ] = []; // Check for a special event handler // Only use addEventListener/attachEvent if the special // events handler returns false if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) { // Bind the global event handler to the element if ( elem.addEventListener ) { elem.addEventListener( type, eventHandle, false ); } else if ( elem.attachEvent ) { elem.attachEvent( "on" + type, eventHandle ); } } } if ( special.add ) { special.add.call( elem, handleObj ); if ( !handleObj.handler.guid ) { handleObj.handler.guid = handler.guid; } } // Add the function to the element's handler list handlers.push( handleObj ); // Keep track of which events have been used, for event optimization jQuery.event.global[ type ] = true; } // Nullify elem to prevent memory leaks in IE elem = null; }, global: {}, // Detach an event or set of events from an element remove: function( elem, types, handler, pos ) { // don't do events on text and comment nodes if ( elem.nodeType === 3 || elem.nodeType === 8 ) { return; } if ( handler === false ) { handler = returnFalse; } var ret, type, fn, j, i = 0, all, namespaces, namespace, special, eventType, handleObj, origType, elemData = jQuery.hasData( elem ) && jQuery._data( elem ), events = elemData && elemData.events; if ( !elemData || !events ) { return; } // types is actually an event object here if ( types && types.type ) { handler = types.handler; types = types.type; } // Unbind all events for the element if ( !types || typeof types === "string" && types.charAt(0) === "." ) { types = types || ""; for ( type in events ) { jQuery.event.remove( elem, type + types ); } return; } // Handle multiple events separated by a space // jQuery(...).unbind("mouseover mouseout", fn); types = types.split(" "); while ( (type = types[ i++ ]) ) { origType = type; handleObj = null; all = type.indexOf(".") < 0; namespaces = []; if ( !all ) { // Namespaced event handlers namespaces = type.split("."); type = namespaces.shift(); namespace = new RegExp("(^|\\.)" + jQuery.map( namespaces.slice(0).sort(), fcleanup ).join("\\.(?:.*\\.)?") + "(\\.|$)"); } eventType = events[ type ]; if ( !eventType ) { continue; } if ( !handler ) { for ( j = 0; j < eventType.length; j++ ) { handleObj = eventType[ j ]; if ( all || namespace.test( handleObj.namespace ) ) { jQuery.event.remove( elem, origType, handleObj.handler, j ); eventType.splice( j--, 1 ); } } continue; } special = jQuery.event.special[ type ] || {}; for ( j = pos || 0; j < eventType.length; j++ ) { handleObj = eventType[ j ]; if ( handler.guid === handleObj.guid ) { // remove the given handler for the given type if ( all || namespace.test( handleObj.namespace ) ) { if ( pos == null ) { eventType.splice( j--, 1 ); } if ( special.remove ) { special.remove.call( elem, handleObj ); } } if ( pos != null ) { break; } } } // remove generic event handler if no more handlers exist if ( eventType.length === 0 || pos != null && eventType.length === 1 ) { if ( !special.teardown || special.teardown.call( elem, namespaces ) === false ) { jQuery.removeEvent( elem, type, elemData.handle ); } ret = null; delete events[ type ]; } } // Remove the expando if it's no longer used if ( jQuery.isEmptyObject( events ) ) { var handle = elemData.handle; if ( handle ) { handle.elem = null; } delete elemData.events; delete elemData.handle; if ( jQuery.isEmptyObject( elemData ) ) { jQuery.removeData( elem, undefined, true ); } } }, // Events that are safe to short-circuit if no handlers are attached. // Native DOM events should not be added, they may have inline handlers. customEvent: { "getData": true, "setData": true, "changeData": true }, trigger: function( event, data, elem, onlyHandlers ) { // Event object or event type var type = event.type || event, namespaces = [], exclusive; if ( type.indexOf("!") >= 0 ) { // Exclusive events trigger only for the exact event (no namespaces) type = type.slice(0, -1); exclusive = true; } if ( type.indexOf(".") >= 0 ) { // Namespaced trigger; create a regexp to match event type in handle() namespaces = type.split("."); type = namespaces.shift(); namespaces.sort(); } if ( (!elem || jQuery.event.customEvent[ type ]) && !jQuery.event.global[ type ] ) { // No jQuery handlers for this event type, and it can't have inline handlers return; } // Caller can pass in an Event, Object, or just an event type string event = typeof event === "object" ? // jQuery.Event object event[ jQuery.expando ] ? event : // Object literal new jQuery.Event( type, event ) : // Just the event type (string) new jQuery.Event( type ); event.type = type; event.exclusive = exclusive; event.namespace = namespaces.join("."); event.namespace_re = new RegExp("(^|\\.)" + namespaces.join("\\.(?:.*\\.)?") + "(\\.|$)"); // triggerHandler() and global events don't bubble or run the default action if ( onlyHandlers || !elem ) { event.preventDefault(); event.stopPropagation(); } // Handle a global trigger if ( !elem ) { // TODO: Stop taunting the data cache; remove global events and always attach to document jQuery.each( jQuery.cache, function() { // internalKey variable is just used to make it easier to find // and potentially change this stuff later; currently it just // points to jQuery.expando var internalKey = jQuery.expando, internalCache = this[ internalKey ]; if ( internalCache && internalCache.events && internalCache.events[ type ] ) { jQuery.event.trigger( event, data, internalCache.handle.elem ); } }); return; } // Don't do events on text and comment nodes if ( elem.nodeType === 3 || elem.nodeType === 8 ) { return; } // Clean up the event in case it is being reused event.result = undefined; event.target = elem; // Clone any incoming data and prepend the event, creating the handler arg list data = data != null ? jQuery.makeArray( data ) : []; data.unshift( event ); var cur = elem, // IE doesn't like method names with a colon (#3533, #8272) ontype = type.indexOf(":") < 0 ? "on" + type : ""; // Fire event on the current element, then bubble up the DOM tree do { var handle = jQuery._data( cur, "handle" ); event.currentTarget = cur; if ( handle ) { handle.apply( cur, data ); } // Trigger an inline bound script if ( ontype && jQuery.acceptData( cur ) && cur[ ontype ] && cur[ ontype ].apply( cur, data ) === false ) { event.result = false; event.preventDefault(); } // Bubble up to document, then to window cur = cur.parentNode || cur.ownerDocument || cur === event.target.ownerDocument && window; } while ( cur && !event.isPropagationStopped() ); // If nobody prevented the default action, do it now if ( !event.isDefaultPrevented() ) { var old, special = jQuery.event.special[ type ] || {}; if ( (!special._default || special._default.call( elem.ownerDocument, event ) === false) && !(type === "click" && jQuery.nodeName( elem, "a" )) && jQuery.acceptData( elem ) ) { // Call a native DOM method on the target with the same name name as the event. // Can't use an .isFunction)() check here because IE6/7 fails that test. // IE<9 dies on focus to hidden element (#1486), may want to revisit a try/catch. try { if ( ontype && elem[ type ] ) { // Don't re-trigger an onFOO event when we call its FOO() method old = elem[ ontype ]; if ( old ) { elem[ ontype ] = null; } jQuery.event.triggered = type; elem[ type ](); } } catch ( ieError ) {} if ( old ) { elem[ ontype ] = old; } jQuery.event.triggered = undefined; } } return event.result; }, handle: function( event ) { event = jQuery.event.fix( event || window.event ); // Snapshot the handlers list since a called handler may add/remove events. var handlers = ((jQuery._data( this, "events" ) || {})[ event.type ] || []).slice(0), run_all = !event.exclusive && !event.namespace, args = Array.prototype.slice.call( arguments, 0 ); // Use the fix-ed Event rather than the (read-only) native event args[0] = event; event.currentTarget = this; for ( var j = 0, l = handlers.length; j < l; j++ ) { var handleObj = handlers[ j ]; // Triggered event must 1) be non-exclusive and have no namespace, or // 2) have namespace(s) a subset or equal to those in the bound event. if ( run_all || event.namespace_re.test( handleObj.namespace ) ) { // Pass in a reference to the handler function itself // So that we can later remove it event.handler = handleObj.handler; event.data = handleObj.data; event.handleObj = handleObj; var ret = handleObj.handler.apply( this, args ); if ( ret !== undefined ) { event.result = ret; if ( ret === false ) { event.preventDefault(); event.stopPropagation(); } } if ( event.isImmediatePropagationStopped() ) { break; } } } return event.result; }, props: "altKey attrChange attrName bubbles button cancelable charCode clientX clientY ctrlKey currentTarget data detail eventPhase fromElement handler keyCode layerX layerY metaKey newValue offsetX offsetY pageX pageY prevValue relatedNode relatedTarget screenX screenY shiftKey srcElement target toElement view wheelDelta which".split(" "), fix: function( event ) { if ( event[ jQuery.expando ] ) { return event; } // store a copy of the original event object // and "clone" to set read-only properties var originalEvent = event; event = jQuery.Event( originalEvent ); for ( var i = this.props.length, prop; i; ) { prop = this.props[ --i ]; event[ prop ] = originalEvent[ prop ]; } // Fix target property, if necessary if ( !event.target ) { // Fixes #1925 where srcElement might not be defined either event.target = event.srcElement || document; } // check if target is a textnode (safari) if ( event.target.nodeType === 3 ) { event.target = event.target.parentNode; } // Add relatedTarget, if necessary if ( !event.relatedTarget && event.fromElement ) { event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement; } // Calculate pageX/Y if missing and clientX/Y available if ( event.pageX == null && event.clientX != null ) { var eventDocument = event.target.ownerDocument || document, doc = eventDocument.documentElement, body = eventDocument.body; event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); } // Add which for key events if ( event.which == null && (event.charCode != null || event.keyCode != null) ) { event.which = event.charCode != null ? event.charCode : event.keyCode; } // Add metaKey to non-Mac browsers (use ctrl for PC's and Meta for Macs) if ( !event.metaKey && event.ctrlKey ) { event.metaKey = event.ctrlKey; } // Add which for click: 1 === left; 2 === middle; 3 === right // Note: button is not normalized, so don't use it if ( !event.which && event.button !== undefined ) { event.which = (event.button & 1 ? 1 : ( event.button & 2 ? 3 : ( event.button & 4 ? 2 : 0 ) )); } return event; }, // Deprecated, use jQuery.guid instead guid: 1E8, // Deprecated, use jQuery.proxy instead proxy: jQuery.proxy, special: { ready: { // Make sure the ready event is setup setup: jQuery.bindReady, teardown: jQuery.noop }, live: { add: function( handleObj ) { jQuery.event.add( this, liveConvert( handleObj.origType, handleObj.selector ), jQuery.extend({}, handleObj, {handler: liveHandler, guid: handleObj.handler.guid}) ); }, remove: function( handleObj ) { jQuery.event.remove( this, liveConvert( handleObj.origType, handleObj.selector ), handleObj ); } }, beforeunload: { setup: function( data, namespaces, eventHandle ) { // We only want to do this special case on windows if ( jQuery.isWindow( this ) ) { this.onbeforeunload = eventHandle; } }, teardown: function( namespaces, eventHandle ) { if ( this.onbeforeunload === eventHandle ) { this.onbeforeunload = null; } } } } }; jQuery.removeEvent = document.removeEventListener ? function( elem, type, handle ) { if ( elem.removeEventListener ) { elem.removeEventListener( type, handle, false ); } } : function( elem, type, handle ) { if ( elem.detachEvent ) { elem.detachEvent( "on" + type, handle ); } }; jQuery.Event = function( src, props ) { // Allow instantiation without the 'new' keyword if ( !this.preventDefault ) { return new jQuery.Event( src, props ); } // Event object if ( src && src.type ) { this.originalEvent = src; this.type = src.type; // Events bubbling up the document may have been marked as prevented // by a handler lower down the tree; reflect the correct value. this.isDefaultPrevented = (src.defaultPrevented || src.returnValue === false || src.getPreventDefault && src.getPreventDefault()) ? returnTrue : returnFalse; // Event type } else { this.type = src; } // Put explicitly provided properties onto the event object if ( props ) { jQuery.extend( this, props ); } // timeStamp is buggy for some events on Firefox(#3843) // So we won't rely on the native value this.timeStamp = jQuery.now(); // Mark it as fixed this[ jQuery.expando ] = true; }; function returnFalse() { return false; } function returnTrue() { return true; } // jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding // http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html jQuery.Event.prototype = { preventDefault: function() { this.isDefaultPrevented = returnTrue; var e = this.originalEvent; if ( !e ) { return; } // if preventDefault exists run it on the original event if ( e.preventDefault ) { e.preventDefault(); // otherwise set the returnValue property of the original event to false (IE) } else { e.returnValue = false; } }, stopPropagation: function() { this.isPropagationStopped = returnTrue; var e = this.originalEvent; if ( !e ) { return; } // if stopPropagation exists run it on the original event if ( e.stopPropagation ) { e.stopPropagation(); } // otherwise set the cancelBubble property of the original event to true (IE) e.cancelBubble = true; }, stopImmediatePropagation: function() { this.isImmediatePropagationStopped = returnTrue; this.stopPropagation(); }, isDefaultPrevented: returnFalse, isPropagationStopped: returnFalse, isImmediatePropagationStopped: returnFalse }; // Checks if an event happened on an element within another element // Used in jQuery.event.special.mouseenter and mouseleave handlers var withinElement = function( event ) { // Check if mouse(over|out) are still within the same parent element var related = event.relatedTarget, inside = false, eventType = event.type; event.type = event.data; if ( related !== this ) { if ( related ) { inside = jQuery.contains( this, related ); } if ( !inside ) { jQuery.event.handle.apply( this, arguments ); event.type = eventType; } } }, // In case of event delegation, we only need to rename the event.type, // liveHandler will take care of the rest. delegate = function( event ) { event.type = event.data; jQuery.event.handle.apply( this, arguments ); }; // Create mouseenter and mouseleave events jQuery.each({ mouseenter: "mouseover", mouseleave: "mouseout" }, function( orig, fix ) { jQuery.event.special[ orig ] = { setup: function( data ) { jQuery.event.add( this, fix, data && data.selector ? delegate : withinElement, orig ); }, teardown: function( data ) { jQuery.event.remove( this, fix, data && data.selector ? delegate : withinElement ); } }; }); // submit delegation if ( !jQuery.support.submitBubbles ) { jQuery.event.special.submit = { setup: function( data, namespaces ) { if ( !jQuery.nodeName( this, "form" ) ) { jQuery.event.add(this, "click.specialSubmit", function( e ) { // Avoid triggering error on non-existent type attribute in IE VML (#7071) var elem = e.target, type = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.type : ""; if ( (type === "submit" || type === "image") && jQuery( elem ).closest("form").length ) { trigger( "submit", this, arguments ); } }); jQuery.event.add(this, "keypress.specialSubmit", function( e ) { var elem = e.target, type = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.type : ""; if ( (type === "text" || type === "password") && jQuery( elem ).closest("form").length && e.keyCode === 13 ) { trigger( "submit", this, arguments ); } }); } else { return false; } }, teardown: function( namespaces ) { jQuery.event.remove( this, ".specialSubmit" ); } }; } // change delegation, happens here so we have bind. if ( !jQuery.support.changeBubbles ) { var changeFilters, getVal = function( elem ) { var type = jQuery.nodeName( elem, "input" ) ? elem.type : "", val = elem.value; if ( type === "radio" || type === "checkbox" ) { val = elem.checked; } else if ( type === "select-multiple" ) { val = elem.selectedIndex > -1 ? jQuery.map( elem.options, function( elem ) { return elem.selected; }).join("-") : ""; } else if ( jQuery.nodeName( elem, "select" ) ) { val = elem.selectedIndex; } return val; }, testChange = function testChange( e ) { var elem = e.target, data, val; if ( !rformElems.test( elem.nodeName ) || elem.readOnly ) { return; } data = jQuery._data( elem, "_change_data" ); val = getVal(elem); // the current data will be also retrieved by beforeactivate if ( e.type !== "focusout" || elem.type !== "radio" ) { jQuery._data( elem, "_change_data", val ); } if ( data === undefined || val === data ) { return; } if ( data != null || val ) { e.type = "change"; e.liveFired = undefined; jQuery.event.trigger( e, arguments[1], elem ); } }; jQuery.event.special.change = { filters: { focusout: testChange, beforedeactivate: testChange, click: function( e ) { var elem = e.target, type = jQuery.nodeName( elem, "input" ) ? elem.type : ""; if ( type === "radio" || type === "checkbox" || jQuery.nodeName( elem, "select" ) ) { testChange.call( this, e ); } }, // Change has to be called before submit // Keydown will be called before keypress, which is used in submit-event delegation keydown: function( e ) { var elem = e.target, type = jQuery.nodeName( elem, "input" ) ? elem.type : ""; if ( (e.keyCode === 13 && !jQuery.nodeName( elem, "textarea" ) ) || (e.keyCode === 32 && (type === "checkbox" || type === "radio")) || type === "select-multiple" ) { testChange.call( this, e ); } }, // Beforeactivate happens also before the previous element is blurred // with this event you can't trigger a change event, but you can store // information beforeactivate: function( e ) { var elem = e.target; jQuery._data( elem, "_change_data", getVal(elem) ); } }, setup: function( data, namespaces ) { if ( this.type === "file" ) { return false; } for ( var type in changeFilters ) { jQuery.event.add( this, type + ".specialChange", changeFilters[type] ); } return rformElems.test( this.nodeName ); }, teardown: function( namespaces ) { jQuery.event.remove( this, ".specialChange" ); return rformElems.test( this.nodeName ); } }; changeFilters = jQuery.event.special.change.filters; // Handle when the input is .focus()'d changeFilters.focus = changeFilters.beforeactivate; } function trigger( type, elem, args ) { // Piggyback on a donor event to simulate a different one. // Fake originalEvent to avoid donor's stopPropagation, but if the // simulated event prevents default then we do the same on the donor. // Don't pass args or remember liveFired; they apply to the donor event. var event = jQuery.extend( {}, args[ 0 ] ); event.type = type; event.originalEvent = {}; event.liveFired = undefined; jQuery.event.handle.call( elem, event ); if ( event.isDefaultPrevented() ) { args[ 0 ].preventDefault(); } } // Create "bubbling" focus and blur events if ( !jQuery.support.focusinBubbles ) { jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) { // Attach a single capturing handler while someone wants focusin/focusout var attaches = 0; jQuery.event.special[ fix ] = { setup: function() { if ( attaches++ === 0 ) { document.addEventListener( orig, handler, true ); } }, teardown: function() { if ( --attaches === 0 ) { document.removeEventListener( orig, handler, true ); } } }; function handler( donor ) { // Donor event is always a native one; fix it and switch its type. // Let focusin/out handler cancel the donor focus/blur event. var e = jQuery.event.fix( donor ); e.type = fix; e.originalEvent = {}; jQuery.event.trigger( e, null, e.target ); if ( e.isDefaultPrevented() ) { donor.preventDefault(); } } }); } jQuery.each(["bind", "one"], function( i, name ) { jQuery.fn[ name ] = function( type, data, fn ) { var handler; // Handle object literals if ( typeof type === "object" ) { for ( var key in type ) { this[ name ](key, data, type[key], fn); } return this; } if ( arguments.length === 2 || data === false ) { fn = data; data = undefined; } if ( name === "one" ) { handler = function( event ) { jQuery( this ).unbind( event, handler ); return fn.apply( this, arguments ); }; handler.guid = fn.guid || jQuery.guid++; } else { handler = fn; } if ( type === "unload" && name !== "one" ) { this.one( type, data, fn ); } else { for ( var i = 0, l = this.length; i < l; i++ ) { jQuery.event.add( this[i], type, handler, data ); } } return this; }; }); jQuery.fn.extend({ unbind: function( type, fn ) { // Handle object literals if ( typeof type === "object" && !type.preventDefault ) { for ( var key in type ) { this.unbind(key, type[key]); } } else { for ( var i = 0, l = this.length; i < l; i++ ) { jQuery.event.remove( this[i], type, fn ); } } return this; }, delegate: function( selector, types, data, fn ) { return this.live( types, data, fn, selector ); }, undelegate: function( selector, types, fn ) { if ( arguments.length === 0 ) { return this.unbind( "live" ); } else { return this.die( types, null, fn, selector ); } }, trigger: function( type, data ) { return this.each(function() { jQuery.event.trigger( type, data, this ); }); }, triggerHandler: function( type, data ) { if ( this[0] ) { return jQuery.event.trigger( type, data, this[0], true ); } }, toggle: function( fn ) { // Save reference to arguments for access in closure var args = arguments, guid = fn.guid || jQuery.guid++, i = 0, toggler = function( event ) { // Figure out which function to execute var lastToggle = ( jQuery.data( this, "lastToggle" + fn.guid ) || 0 ) % i; jQuery.data( this, "lastToggle" + fn.guid, lastToggle + 1 ); // Make sure that clicks stop event.preventDefault(); // and execute the function return args[ lastToggle ].apply( this, arguments ) || false; }; // link all the functions, so any of them can unbind this click handler toggler.guid = guid; while ( i < args.length ) { args[ i++ ].guid = guid; } return this.click( toggler ); }, hover: function( fnOver, fnOut ) { return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver ); } }); var liveMap = { focus: "focusin", blur: "focusout", mouseenter: "mouseover", mouseleave: "mouseout" }; jQuery.each(["live", "die"], function( i, name ) { jQuery.fn[ name ] = function( types, data, fn, origSelector /* Internal Use Only */ ) { var type, i = 0, match, namespaces, preType, selector = origSelector || this.selector, context = origSelector ? this : jQuery( this.context ); if ( typeof types === "object" && !types.preventDefault ) { for ( var key in types ) { context[ name ]( key, data, types[key], selector ); } return this; } if ( name === "die" && !types && origSelector && origSelector.charAt(0) === "." ) { context.unbind( origSelector ); return this; } if ( data === false || jQuery.isFunction( data ) ) { fn = data || returnFalse; data = undefined; } types = (types || "").split(" "); while ( (type = types[ i++ ]) != null ) { match = rnamespaces.exec( type ); namespaces = ""; if ( match ) { namespaces = match[0]; type = type.replace( rnamespaces, "" ); } if ( type === "hover" ) { types.push( "mouseenter" + namespaces, "mouseleave" + namespaces ); continue; } preType = type; if ( liveMap[ type ] ) { types.push( liveMap[ type ] + namespaces ); type = type + namespaces; } else { type = (liveMap[ type ] || type) + namespaces; } if ( name === "live" ) { // bind live handler for ( var j = 0, l = context.length; j < l; j++ ) { jQuery.event.add( context[j], "live." + liveConvert( type, selector ), { data: data, selector: selector, handler: fn, origType: type, origHandler: fn, preType: preType } ); } } else { // unbind live handler context.unbind( "live." + liveConvert( type, selector ), fn ); } } return this; }; }); function liveHandler( event ) { var stop, maxLevel, related, match, handleObj, elem, j, i, l, data, close, namespace, ret, elems = [], selectors = [], events = jQuery._data( this, "events" ); // Make sure we avoid non-left-click bubbling in Firefox (#3861) and disabled elements in IE (#6911) if ( event.liveFired === this || !events || !events.live || event.target.disabled || event.button && event.type === "click" ) { return; } if ( event.namespace ) { namespace = new RegExp("(^|\\.)" + event.namespace.split(".").join("\\.(?:.*\\.)?") + "(\\.|$)"); } event.liveFired = this; var live = events.live.slice(0); for ( j = 0; j < live.length; j++ ) { handleObj = live[j]; if ( handleObj.origType.replace( rnamespaces, "" ) === event.type ) { selectors.push( handleObj.selector ); } else { live.splice( j--, 1 ); } } match = jQuery( event.target ).closest( selectors, event.currentTarget ); for ( i = 0, l = match.length; i < l; i++ ) { close = match[i]; for ( j = 0; j < live.length; j++ ) { handleObj = live[j]; if ( close.selector === handleObj.selector && (!namespace || namespace.test( handleObj.namespace )) && !close.elem.disabled ) { elem = close.elem; related = null; // Those two events require additional checking if ( handleObj.preType === "mouseenter" || handleObj.preType === "mouseleave" ) { event.type = handleObj.preType; related = jQuery( event.relatedTarget ).closest( handleObj.selector )[0]; // Make sure not to accidentally match a child element with the same selector if ( related && jQuery.contains( elem, related ) ) { related = elem; } } if ( !related || related !== elem ) { elems.push({ elem: elem, handleObj: handleObj, level: close.level }); } } } } for ( i = 0, l = elems.length; i < l; i++ ) { match = elems[i]; if ( maxLevel && match.level > maxLevel ) { break; } event.currentTarget = match.elem; event.data = match.handleObj.data; event.handleObj = match.handleObj; ret = match.handleObj.origHandler.apply( match.elem, arguments ); if ( ret === false || event.isPropagationStopped() ) { maxLevel = match.level; if ( ret === false ) { stop = false; } if ( event.isImmediatePropagationStopped() ) { break; } } } return stop; } function liveConvert( type, selector ) { return (type && type !== "*" ? type + "." : "") + selector.replace(rperiod, "`").replace(rspaces, "&"); } jQuery.each( ("blur focus focusin focusout load resize scroll unload click dblclick " + "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " + "change select submit keydown keypress keyup error").split(" "), function( i, name ) { // Handle event binding jQuery.fn[ name ] = function( data, fn ) { if ( fn == null ) { fn = data; data = null; } return arguments.length > 0 ? this.bind( name, data, fn ) : this.trigger( name ); }; if ( jQuery.attrFn ) { jQuery.attrFn[ name ] = true; } }); /*! * Sizzle CSS Selector Engine * Copyright 2011, The Dojo Foundation * Released under the MIT, BSD, and GPL Licenses. * More information: http://sizzlejs.com/ */ (function(){ var chunker = /((?:\((?:\([^()]+\)|[^()]+)+\)|\[(?:\[[^\[\]]*\]|['"][^'"]*['"]|[^\[\]'"]+)+\]|\\.|[^ >+~,(\[\\]+)+|[>+~])(\s*,\s*)?((?:.|\r|\n)*)/g, done = 0, toString = Object.prototype.toString, hasDuplicate = false, baseHasDuplicate = true, rBackslash = /\\/g, rNonWord = /\W/; // Here we check if the JavaScript engine is using some sort of // optimization where it does not always call our comparision // function. If that is the case, discard the hasDuplicate value. // Thus far that includes Google Chrome. [0, 0].sort(function() { baseHasDuplicate = false; return 0; }); var Sizzle = function( selector, context, results, seed ) { results = results || []; context = context || document; var origContext = context; if ( context.nodeType !== 1 && context.nodeType !== 9 ) { return []; } if ( !selector || typeof selector !== "string" ) { return results; } var m, set, checkSet, extra, ret, cur, pop, i, prune = true, contextXML = Sizzle.isXML( context ), parts = [], soFar = selector; // Reset the position of the chunker regexp (start from head) do { chunker.exec( "" ); m = chunker.exec( soFar ); if ( m ) { soFar = m[3]; parts.push( m[1] ); if ( m[2] ) { extra = m[3]; break; } } } while ( m ); if ( parts.length > 1 && origPOS.exec( selector ) ) { if ( parts.length === 2 && Expr.relative[ parts[0] ] ) { set = posProcess( parts[0] + parts[1], context ); } else { set = Expr.relative[ parts[0] ] ? [ context ] : Sizzle( parts.shift(), context ); while ( parts.length ) { selector = parts.shift(); if ( Expr.relative[ selector ] ) { selector += parts.shift(); } set = posProcess( selector, set ); } } } else { // Take a shortcut and set the context if the root selector is an ID // (but not if it'll be faster if the inner selector is an ID) if ( !seed && parts.length > 1 && context.nodeType === 9 && !contextXML && Expr.match.ID.test(parts[0]) && !Expr.match.ID.test(parts[parts.length - 1]) ) { ret = Sizzle.find( parts.shift(), context, contextXML ); context = ret.expr ? Sizzle.filter( ret.expr, ret.set )[0] : ret.set[0]; } if ( context ) { ret = seed ? { expr: parts.pop(), set: makeArray(seed) } : Sizzle.find( parts.pop(), parts.length === 1 && (parts[0] === "~" || parts[0] === "+") && context.parentNode ? context.parentNode : context, contextXML ); set = ret.expr ? Sizzle.filter( ret.expr, ret.set ) : ret.set; if ( parts.length > 0 ) { checkSet = makeArray( set ); } else { prune = false; } while ( parts.length ) { cur = parts.pop(); pop = cur; if ( !Expr.relative[ cur ] ) { cur = ""; } else { pop = parts.pop(); } if ( pop == null ) { pop = context; } Expr.relative[ cur ]( checkSet, pop, contextXML ); } } else { checkSet = parts = []; } } if ( !checkSet ) { checkSet = set; } if ( !checkSet ) { Sizzle.error( cur || selector ); } if ( toString.call(checkSet) === "[object Array]" ) { if ( !prune ) { results.push.apply( results, checkSet ); } else if ( context && context.nodeType === 1 ) { for ( i = 0; checkSet[i] != null; i++ ) { if ( checkSet[i] && (checkSet[i] === true || checkSet[i].nodeType === 1 && Sizzle.contains(context, checkSet[i])) ) { results.push( set[i] ); } } } else { for ( i = 0; checkSet[i] != null; i++ ) { if ( checkSet[i] && checkSet[i].nodeType === 1 ) { results.push( set[i] ); } } } } else { makeArray( checkSet, results ); } if ( extra ) { Sizzle( extra, origContext, results, seed ); Sizzle.uniqueSort( results ); } return results; }; Sizzle.uniqueSort = function( results ) { if ( sortOrder ) { hasDuplicate = baseHasDuplicate; results.sort( sortOrder ); if ( hasDuplicate ) { for ( var i = 1; i < results.length; i++ ) { if ( results[i] === results[ i - 1 ] ) { results.splice( i--, 1 ); } } } } return results; }; Sizzle.matches = function( expr, set ) { return Sizzle( expr, null, null, set ); }; Sizzle.matchesSelector = function( node, expr ) { return Sizzle( expr, null, null, [node] ).length > 0; }; Sizzle.find = function( expr, context, isXML ) { var set; if ( !expr ) { return []; } for ( var i = 0, l = Expr.order.length; i < l; i++ ) { var match, type = Expr.order[i]; if ( (match = Expr.leftMatch[ type ].exec( expr )) ) { var left = match[1]; match.splice( 1, 1 ); if ( left.substr( left.length - 1 ) !== "\\" ) { match[1] = (match[1] || "").replace( rBackslash, "" ); set = Expr.find[ type ]( match, context, isXML ); if ( set != null ) { expr = expr.replace( Expr.match[ type ], "" ); break; } } } } if ( !set ) { set = typeof context.getElementsByTagName !== "undefined" ? context.getElementsByTagName( "*" ) : []; } return { set: set, expr: expr }; }; Sizzle.filter = function( expr, set, inplace, not ) { var match, anyFound, old = expr, result = [], curLoop = set, isXMLFilter = set && set[0] && Sizzle.isXML( set[0] ); while ( expr && set.length ) { for ( var type in Expr.filter ) { if ( (match = Expr.leftMatch[ type ].exec( expr )) != null && match[2] ) { var found, item, filter = Expr.filter[ type ], left = match[1]; anyFound = false; match.splice(1,1); if ( left.substr( left.length - 1 ) === "\\" ) { continue; } if ( curLoop === result ) { result = []; } if ( Expr.preFilter[ type ] ) { match = Expr.preFilter[ type ]( match, curLoop, inplace, result, not, isXMLFilter ); if ( !match ) { anyFound = found = true; } else if ( match === true ) { continue; } } if ( match ) { for ( var i = 0; (item = curLoop[i]) != null; i++ ) { if ( item ) { found = filter( item, match, i, curLoop ); var pass = not ^ !!found; if ( inplace && found != null ) { if ( pass ) { anyFound = true; } else { curLoop[i] = false; } } else if ( pass ) { result.push( item ); anyFound = true; } } } } if ( found !== undefined ) { if ( !inplace ) { curLoop = result; } expr = expr.replace( Expr.match[ type ], "" ); if ( !anyFound ) { return []; } break; } } } // Improper expression if ( expr === old ) { if ( anyFound == null ) { Sizzle.error( expr ); } else { break; } } old = expr; } return curLoop; }; Sizzle.error = function( msg ) { throw "Syntax error, unrecognized expression: " + msg; }; var Expr = Sizzle.selectors = { order: [ "ID", "NAME", "TAG" ], match: { ID: /#((?:[\w\u00c0-\uFFFF\-]|\\.)+)/, CLASS: /\.((?:[\w\u00c0-\uFFFF\-]|\\.)+)/, NAME: /\[name=['"]*((?:[\w\u00c0-\uFFFF\-]|\\.)+)['"]*\]/, ATTR: /\[\s*((?:[\w\u00c0-\uFFFF\-]|\\.)+)\s*(?:(\S?=)\s*(?:(['"])(.*?)\3|(#?(?:[\w\u00c0-\uFFFF\-]|\\.)*)|)|)\s*\]/, TAG: /^((?:[\w\u00c0-\uFFFF\*\-]|\\.)+)/, CHILD: /:(only|nth|last|first)-child(?:\(\s*(even|odd|(?:[+\-]?\d+|(?:[+\-]?\d*)?n\s*(?:[+\-]\s*\d+)?))\s*\))?/, POS: /:(nth|eq|gt|lt|first|last|even|odd)(?:\((\d*)\))?(?=[^\-]|$)/, PSEUDO: /:((?:[\w\u00c0-\uFFFF\-]|\\.)+)(?:\((['"]?)((?:\([^\)]+\)|[^\(\)]*)+)\2\))?/ }, leftMatch: {}, attrMap: { "class": "className", "for": "htmlFor" }, attrHandle: { href: function( elem ) { return elem.getAttribute( "href" ); }, type: function( elem ) { return elem.getAttribute( "type" ); } }, relative: { "+": function(checkSet, part){ var isPartStr = typeof part === "string", isTag = isPartStr && !rNonWord.test( part ), isPartStrNotTag = isPartStr && !isTag; if ( isTag ) { part = part.toLowerCase(); } for ( var i = 0, l = checkSet.length, elem; i < l; i++ ) { if ( (elem = checkSet[i]) ) { while ( (elem = elem.previousSibling) && elem.nodeType !== 1 ) {} checkSet[i] = isPartStrNotTag || elem && elem.nodeName.toLowerCase() === part ? elem || false : elem === part; } } if ( isPartStrNotTag ) { Sizzle.filter( part, checkSet, true ); } }, ">": function( checkSet, part ) { var elem, isPartStr = typeof part === "string", i = 0, l = checkSet.length; if ( isPartStr && !rNonWord.test( part ) ) { part = part.toLowerCase(); for ( ; i < l; i++ ) { elem = checkSet[i]; if ( elem ) { var parent = elem.parentNode; checkSet[i] = parent.nodeName.toLowerCase() === part ? parent : false; } } } else { for ( ; i < l; i++ ) { elem = checkSet[i]; if ( elem ) { checkSet[i] = isPartStr ? elem.parentNode : elem.parentNode === part; } } if ( isPartStr ) { Sizzle.filter( part, checkSet, true ); } } }, "": function(checkSet, part, isXML){ var nodeCheck, doneName = done++, checkFn = dirCheck; if ( typeof part === "string" && !rNonWord.test( part ) ) { part = part.toLowerCase(); nodeCheck = part; checkFn = dirNodeCheck; } checkFn( "parentNode", part, doneName, checkSet, nodeCheck, isXML ); }, "~": function( checkSet, part, isXML ) { var nodeCheck, doneName = done++, checkFn = dirCheck; if ( typeof part === "string" && !rNonWord.test( part ) ) { part = part.toLowerCase(); nodeCheck = part; checkFn = dirNodeCheck; } checkFn( "previousSibling", part, doneName, checkSet, nodeCheck, isXML ); } }, find: { ID: function( match, context, isXML ) { if ( typeof context.getElementById !== "undefined" && !isXML ) { var m = context.getElementById(match[1]); // Check parentNode to catch when Blackberry 4.6 returns // nodes that are no longer in the document #6963 return m && m.parentNode ? [m] : []; } }, NAME: function( match, context ) { if ( typeof context.getElementsByName !== "undefined" ) { var ret = [], results = context.getElementsByName( match[1] ); for ( var i = 0, l = results.length; i < l; i++ ) { if ( results[i].getAttribute("name") === match[1] ) { ret.push( results[i] ); } } return ret.length === 0 ? null : ret; } }, TAG: function( match, context ) { if ( typeof context.getElementsByTagName !== "undefined" ) { return context.getElementsByTagName( match[1] ); } } }, preFilter: { CLASS: function( match, curLoop, inplace, result, not, isXML ) { match = " " + match[1].replace( rBackslash, "" ) + " "; if ( isXML ) { return match; } for ( var i = 0, elem; (elem = curLoop[i]) != null; i++ ) { if ( elem ) { if ( not ^ (elem.className && (" " + elem.className + " ").replace(/[\t\n\r]/g, " ").indexOf(match) >= 0) ) { if ( !inplace ) { result.push( elem ); } } else if ( inplace ) { curLoop[i] = false; } } } return false; }, ID: function( match ) { return match[1].replace( rBackslash, "" ); }, TAG: function( match, curLoop ) { return match[1].replace( rBackslash, "" ).toLowerCase(); }, CHILD: function( match ) { if ( match[1] === "nth" ) { if ( !match[2] ) { Sizzle.error( match[0] ); } match[2] = match[2].replace(/^\+|\s*/g, ''); // parse equations like 'even', 'odd', '5', '2n', '3n+2', '4n-1', '-n+6' var test = /(-?)(\d*)(?:n([+\-]?\d*))?/.exec( match[2] === "even" && "2n" || match[2] === "odd" && "2n+1" || !/\D/.test( match[2] ) && "0n+" + match[2] || match[2]); // calculate the numbers (first)n+(last) including if they are negative match[2] = (test[1] + (test[2] || 1)) - 0; match[3] = test[3] - 0; } else if ( match[2] ) { Sizzle.error( match[0] ); } // TODO: Move to normal caching system match[0] = done++; return match; }, ATTR: function( match, curLoop, inplace, result, not, isXML ) { var name = match[1] = match[1].replace( rBackslash, "" ); if ( !isXML && Expr.attrMap[name] ) { match[1] = Expr.attrMap[name]; } // Handle if an un-quoted value was used match[4] = ( match[4] || match[5] || "" ).replace( rBackslash, "" ); if ( match[2] === "~=" ) { match[4] = " " + match[4] + " "; } return match; }, PSEUDO: function( match, curLoop, inplace, result, not ) { if ( match[1] === "not" ) { // If we're dealing with a complex expression, or a simple one if ( ( chunker.exec(match[3]) || "" ).length > 1 || /^\w/.test(match[3]) ) { match[3] = Sizzle(match[3], null, null, curLoop); } else { var ret = Sizzle.filter(match[3], curLoop, inplace, true ^ not); if ( !inplace ) { result.push.apply( result, ret ); } return false; } } else if ( Expr.match.POS.test( match[0] ) || Expr.match.CHILD.test( match[0] ) ) { return true; } return match; }, POS: function( match ) { match.unshift( true ); return match; } }, filters: { enabled: function( elem ) { return elem.disabled === false && elem.type !== "hidden"; }, disabled: function( elem ) { return elem.disabled === true; }, checked: function( elem ) { return elem.checked === true; }, selected: function( elem ) { // Accessing this property makes selected-by-default // options in Safari work properly if ( elem.parentNode ) { elem.parentNode.selectedIndex; } return elem.selected === true; }, parent: function( elem ) { return !!elem.firstChild; }, empty: function( elem ) { return !elem.firstChild; }, has: function( elem, i, match ) { return !!Sizzle( match[3], elem ).length; }, header: function( elem ) { return (/h\d/i).test( elem.nodeName ); }, text: function( elem ) { var attr = elem.getAttribute( "type" ), type = elem.type; // IE6 and 7 will map elem.type to 'text' for new HTML5 types (search, etc) // use getAttribute instead to test this case return elem.nodeName.toLowerCase() === "input" && "text" === type && ( attr === type || attr === null ); }, radio: function( elem ) { return elem.nodeName.toLowerCase() === "input" && "radio" === elem.type; }, checkbox: function( elem ) { return elem.nodeName.toLowerCase() === "input" && "checkbox" === elem.type; }, file: function( elem ) { return elem.nodeName.toLowerCase() === "input" && "file" === elem.type; }, password: function( elem ) { return elem.nodeName.toLowerCase() === "input" && "password" === elem.type; }, submit: function( elem ) { var name = elem.nodeName.toLowerCase(); return (name === "input" || name === "button") && "submit" === elem.type; }, image: function( elem ) { return elem.nodeName.toLowerCase() === "input" && "image" === elem.type; }, reset: function( elem ) { var name = elem.nodeName.toLowerCase(); return (name === "input" || name === "button") && "reset" === elem.type; }, button: function( elem ) { var name = elem.nodeName.toLowerCase(); return name === "input" && "button" === elem.type || name === "button"; }, input: function( elem ) { return (/input|select|textarea|button/i).test( elem.nodeName ); }, focus: function( elem ) { return elem === elem.ownerDocument.activeElement; } }, setFilters: { first: function( elem, i ) { return i === 0; }, last: function( elem, i, match, array ) { return i === array.length - 1; }, even: function( elem, i ) { return i % 2 === 0; }, odd: function( elem, i ) { return i % 2 === 1; }, lt: function( elem, i, match ) { return i < match[3] - 0; }, gt: function( elem, i, match ) { return i > match[3] - 0; }, nth: function( elem, i, match ) { return match[3] - 0 === i; }, eq: function( elem, i, match ) { return match[3] - 0 === i; } }, filter: { PSEUDO: function( elem, match, i, array ) { var name = match[1], filter = Expr.filters[ name ]; if ( filter ) { return filter( elem, i, match, array ); } else if ( name === "contains" ) { return (elem.textContent || elem.innerText || Sizzle.getText([ elem ]) || "").indexOf(match[3]) >= 0; } else if ( name === "not" ) { var not = match[3]; for ( var j = 0, l = not.length; j < l; j++ ) { if ( not[j] === elem ) { return false; } } return true; } else { Sizzle.error( name ); } }, CHILD: function( elem, match ) { var type = match[1], node = elem; switch ( type ) { case "only": case "first": while ( (node = node.previousSibling) ) { if ( node.nodeType === 1 ) { return false; } } if ( type === "first" ) { return true; } node = elem; case "last": while ( (node = node.nextSibling) ) { if ( node.nodeType === 1 ) { return false; } } return true; case "nth": var first = match[2], last = match[3]; if ( first === 1 && last === 0 ) { return true; } var doneName = match[0], parent = elem.parentNode; if ( parent && (parent.sizcache !== doneName || !elem.nodeIndex) ) { var count = 0; for ( node = parent.firstChild; node; node = node.nextSibling ) { if ( node.nodeType === 1 ) { node.nodeIndex = ++count; } } parent.sizcache = doneName; } var diff = elem.nodeIndex - last; if ( first === 0 ) { return diff === 0; } else { return ( diff % first === 0 && diff / first >= 0 ); } } }, ID: function( elem, match ) { return elem.nodeType === 1 && elem.getAttribute("id") === match; }, TAG: function( elem, match ) { return (match === "*" && elem.nodeType === 1) || elem.nodeName.toLowerCase() === match; }, CLASS: function( elem, match ) { return (" " + (elem.className || elem.getAttribute("class")) + " ") .indexOf( match ) > -1; }, ATTR: function( elem, match ) { var name = match[1], result = Expr.attrHandle[ name ] ? Expr.attrHandle[ name ]( elem ) : elem[ name ] != null ? elem[ name ] : elem.getAttribute( name ), value = result + "", type = match[2], check = match[4]; return result == null ? type === "!=" : type === "=" ? value === check : type === "*=" ? value.indexOf(check) >= 0 : type === "~=" ? (" " + value + " ").indexOf(check) >= 0 : !check ? value && result !== false : type === "!=" ? value !== check : type === "^=" ? value.indexOf(check) === 0 : type === "$=" ? value.substr(value.length - check.length) === check : type === "|=" ? value === check || value.substr(0, check.length + 1) === check + "-" : false; }, POS: function( elem, match, i, array ) { var name = match[2], filter = Expr.setFilters[ name ]; if ( filter ) { return filter( elem, i, match, array ); } } } }; var origPOS = Expr.match.POS, fescape = function(all, num){ return "\\" + (num - 0 + 1); }; for ( var type in Expr.match ) { Expr.match[ type ] = new RegExp( Expr.match[ type ].source + (/(?![^\[]*\])(?![^\(]*\))/.source) ); Expr.leftMatch[ type ] = new RegExp( /(^(?:.|\r|\n)*?)/.source + Expr.match[ type ].source.replace(/\\(\d+)/g, fescape) ); } var makeArray = function( array, results ) { array = Array.prototype.slice.call( array, 0 ); if ( results ) { results.push.apply( results, array ); return results; } return array; }; // Perform a simple check to determine if the browser is capable of // converting a NodeList to an array using builtin methods. // Also verifies that the returned array holds DOM nodes // (which is not the case in the Blackberry browser) try { Array.prototype.slice.call( document.documentElement.childNodes, 0 )[0].nodeType; // Provide a fallback method if it does not work } catch( e ) { makeArray = function( array, results ) { var i = 0, ret = results || []; if ( toString.call(array) === "[object Array]" ) { Array.prototype.push.apply( ret, array ); } else { if ( typeof array.length === "number" ) { for ( var l = array.length; i < l; i++ ) { ret.push( array[i] ); } } else { for ( ; array[i]; i++ ) { ret.push( array[i] ); } } } return ret; }; } var sortOrder, siblingCheck; if ( document.documentElement.compareDocumentPosition ) { sortOrder = function( a, b ) { if ( a === b ) { hasDuplicate = true; return 0; } if ( !a.compareDocumentPosition || !b.compareDocumentPosition ) { return a.compareDocumentPosition ? -1 : 1; } return a.compareDocumentPosition(b) & 4 ? -1 : 1; }; } else { sortOrder = function( a, b ) { // The nodes are identical, we can exit early if ( a === b ) { hasDuplicate = true; return 0; // Fallback to using sourceIndex (in IE) if it's available on both nodes } else if ( a.sourceIndex && b.sourceIndex ) { return a.sourceIndex - b.sourceIndex; } var al, bl, ap = [], bp = [], aup = a.parentNode, bup = b.parentNode, cur = aup; // If the nodes are siblings (or identical) we can do a quick check if ( aup === bup ) { return siblingCheck( a, b ); // If no parents were found then the nodes are disconnected } else if ( !aup ) { return -1; } else if ( !bup ) { return 1; } // Otherwise they're somewhere else in the tree so we need // to build up a full list of the parentNodes for comparison while ( cur ) { ap.unshift( cur ); cur = cur.parentNode; } cur = bup; while ( cur ) { bp.unshift( cur ); cur = cur.parentNode; } al = ap.length; bl = bp.length; // Start walking down the tree looking for a discrepancy for ( var i = 0; i < al && i < bl; i++ ) { if ( ap[i] !== bp[i] ) { return siblingCheck( ap[i], bp[i] ); } } // We ended someplace up the tree so do a sibling check return i === al ? siblingCheck( a, bp[i], -1 ) : siblingCheck( ap[i], b, 1 ); }; siblingCheck = function( a, b, ret ) { if ( a === b ) { return ret; } var cur = a.nextSibling; while ( cur ) { if ( cur === b ) { return -1; } cur = cur.nextSibling; } return 1; }; } // Utility function for retreiving the text value of an array of DOM nodes Sizzle.getText = function( elems ) { var ret = "", elem; for ( var i = 0; elems[i]; i++ ) { elem = elems[i]; // Get the text from text nodes and CDATA nodes if ( elem.nodeType === 3 || elem.nodeType === 4 ) { ret += elem.nodeValue; // Traverse everything else, except comment nodes } else if ( elem.nodeType !== 8 ) { ret += Sizzle.getText( elem.childNodes ); } } return ret; }; // Check to see if the browser returns elements by name when // querying by getElementById (and provide a workaround) (function(){ // We're going to inject a fake input element with a specified name var form = document.createElement("div"), id = "script" + (new Date()).getTime(), root = document.documentElement; form.innerHTML = ""; // Inject it into the root element, check its status, and remove it quickly root.insertBefore( form, root.firstChild ); // The workaround has to do additional checks after a getElementById // Which slows things down for other browsers (hence the branching) if ( document.getElementById( id ) ) { Expr.find.ID = function( match, context, isXML ) { if ( typeof context.getElementById !== "undefined" && !isXML ) { var m = context.getElementById(match[1]); return m ? m.id === match[1] || typeof m.getAttributeNode !== "undefined" && m.getAttributeNode("id").nodeValue === match[1] ? [m] : undefined : []; } }; Expr.filter.ID = function( elem, match ) { var node = typeof elem.getAttributeNode !== "undefined" && elem.getAttributeNode("id"); return elem.nodeType === 1 && node && node.nodeValue === match; }; } root.removeChild( form ); // release memory in IE root = form = null; })(); (function(){ // Check to see if the browser returns only elements // when doing getElementsByTagName("*") // Create a fake element var div = document.createElement("div"); div.appendChild( document.createComment("") ); // Make sure no comments are found if ( div.getElementsByTagName("*").length > 0 ) { Expr.find.TAG = function( match, context ) { var results = context.getElementsByTagName( match[1] ); // Filter out possible comments if ( match[1] === "*" ) { var tmp = []; for ( var i = 0; results[i]; i++ ) { if ( results[i].nodeType === 1 ) { tmp.push( results[i] ); } } results = tmp; } return results; }; } // Check to see if an attribute returns normalized href attributes div.innerHTML = ""; if ( div.firstChild && typeof div.firstChild.getAttribute !== "undefined" && div.firstChild.getAttribute("href") !== "#" ) { Expr.attrHandle.href = function( elem ) { return elem.getAttribute( "href", 2 ); }; } // release memory in IE div = null; })(); if ( document.querySelectorAll ) { (function(){ var oldSizzle = Sizzle, div = document.createElement("div"), id = "__sizzle__"; div.innerHTML = "

"; // Safari can't handle uppercase or unicode characters when // in quirks mode. if ( div.querySelectorAll && div.querySelectorAll(".TEST").length === 0 ) { return; } Sizzle = function( query, context, extra, seed ) { context = context || document; // Only use querySelectorAll on non-XML documents // (ID selectors don't work in non-HTML documents) if ( !seed && !Sizzle.isXML(context) ) { // See if we find a selector to speed up var match = /^(\w+$)|^\.([\w\-]+$)|^#([\w\-]+$)/.exec( query ); if ( match && (context.nodeType === 1 || context.nodeType === 9) ) { // Speed-up: Sizzle("TAG") if ( match[1] ) { return makeArray( context.getElementsByTagName( query ), extra ); // Speed-up: Sizzle(".CLASS") } else if ( match[2] && Expr.find.CLASS && context.getElementsByClassName ) { return makeArray( context.getElementsByClassName( match[2] ), extra ); } } if ( context.nodeType === 9 ) { // Speed-up: Sizzle("body") // The body element only exists once, optimize finding it if ( query === "body" && context.body ) { return makeArray( [ context.body ], extra ); // Speed-up: Sizzle("#ID") } else if ( match && match[3] ) { var elem = context.getElementById( match[3] ); // Check parentNode to catch when Blackberry 4.6 returns // nodes that are no longer in the document #6963 if ( elem && elem.parentNode ) { // Handle the case where IE and Opera return items // by name instead of ID if ( elem.id === match[3] ) { return makeArray( [ elem ], extra ); } } else { return makeArray( [], extra ); } } try { return makeArray( context.querySelectorAll(query), extra ); } catch(qsaError) {} // qSA works strangely on Element-rooted queries // We can work around this by specifying an extra ID on the root // and working up from there (Thanks to Andrew Dupont for the technique) // IE 8 doesn't work on object elements } else if ( context.nodeType === 1 && context.nodeName.toLowerCase() !== "object" ) { var oldContext = context, old = context.getAttribute( "id" ), nid = old || id, hasParent = context.parentNode, relativeHierarchySelector = /^\s*[+~]/.test( query ); if ( !old ) { context.setAttribute( "id", nid ); } else { nid = nid.replace( /'/g, "\\$&" ); } if ( relativeHierarchySelector && hasParent ) { context = context.parentNode; } try { if ( !relativeHierarchySelector || hasParent ) { return makeArray( context.querySelectorAll( "[id='" + nid + "'] " + query ), extra ); } } catch(pseudoError) { } finally { if ( !old ) { oldContext.removeAttribute( "id" ); } } } } return oldSizzle(query, context, extra, seed); }; for ( var prop in oldSizzle ) { Sizzle[ prop ] = oldSizzle[ prop ]; } // release memory in IE div = null; })(); } (function(){ var html = document.documentElement, matches = html.matchesSelector || html.mozMatchesSelector || html.webkitMatchesSelector || html.msMatchesSelector; if ( matches ) { // Check to see if it's possible to do matchesSelector // on a disconnected node (IE 9 fails this) var disconnectedMatch = !matches.call( document.createElement( "div" ), "div" ), pseudoWorks = false; try { // This should fail with an exception // Gecko does not error, returns false instead matches.call( document.documentElement, "[test!='']:sizzle" ); } catch( pseudoError ) { pseudoWorks = true; } Sizzle.matchesSelector = function( node, expr ) { // Make sure that attribute selectors are quoted expr = expr.replace(/\=\s*([^'"\]]*)\s*\]/g, "='$1']"); if ( !Sizzle.isXML( node ) ) { try { if ( pseudoWorks || !Expr.match.PSEUDO.test( expr ) && !/!=/.test( expr ) ) { var ret = matches.call( node, expr ); // IE 9's matchesSelector returns false on disconnected nodes if ( ret || !disconnectedMatch || // As well, disconnected nodes are said to be in a document // fragment in IE 9, so check for that node.document && node.document.nodeType !== 11 ) { return ret; } } } catch(e) {} } return Sizzle(expr, null, null, [node]).length > 0; }; } })(); (function(){ var div = document.createElement("div"); div.innerHTML = "
"; // Opera can't find a second classname (in 9.6) // Also, make sure that getElementsByClassName actually exists if ( !div.getElementsByClassName || div.getElementsByClassName("e").length === 0 ) { return; } // Safari caches class attributes, doesn't catch changes (in 3.2) div.lastChild.className = "e"; if ( div.getElementsByClassName("e").length === 1 ) { return; } Expr.order.splice(1, 0, "CLASS"); Expr.find.CLASS = function( match, context, isXML ) { if ( typeof context.getElementsByClassName !== "undefined" && !isXML ) { return context.getElementsByClassName(match[1]); } }; // release memory in IE div = null; })(); function dirNodeCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { for ( var i = 0, l = checkSet.length; i < l; i++ ) { var elem = checkSet[i]; if ( elem ) { var match = false; elem = elem[dir]; while ( elem ) { if ( elem.sizcache === doneName ) { match = checkSet[elem.sizset]; break; } if ( elem.nodeType === 1 && !isXML ){ elem.sizcache = doneName; elem.sizset = i; } if ( elem.nodeName.toLowerCase() === cur ) { match = elem; break; } elem = elem[dir]; } checkSet[i] = match; } } } function dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { for ( var i = 0, l = checkSet.length; i < l; i++ ) { var elem = checkSet[i]; if ( elem ) { var match = false; elem = elem[dir]; while ( elem ) { if ( elem.sizcache === doneName ) { match = checkSet[elem.sizset]; break; } if ( elem.nodeType === 1 ) { if ( !isXML ) { elem.sizcache = doneName; elem.sizset = i; } if ( typeof cur !== "string" ) { if ( elem === cur ) { match = true; break; } } else if ( Sizzle.filter( cur, [elem] ).length > 0 ) { match = elem; break; } } elem = elem[dir]; } checkSet[i] = match; } } } if ( document.documentElement.contains ) { Sizzle.contains = function( a, b ) { return a !== b && (a.contains ? a.contains(b) : true); }; } else if ( document.documentElement.compareDocumentPosition ) { Sizzle.contains = function( a, b ) { return !!(a.compareDocumentPosition(b) & 16); }; } else { Sizzle.contains = function() { return false; }; } Sizzle.isXML = function( elem ) { // documentElement is verified for cases where it doesn't yet exist // (such as loading iframes in IE - #4833) var documentElement = (elem ? elem.ownerDocument || elem : 0).documentElement; return documentElement ? documentElement.nodeName !== "HTML" : false; }; var posProcess = function( selector, context ) { var match, tmpSet = [], later = "", root = context.nodeType ? [context] : context; // Position selectors must be done after the filter // And so must :not(positional) so we move all PSEUDOs to the end while ( (match = Expr.match.PSEUDO.exec( selector )) ) { later += match[0]; selector = selector.replace( Expr.match.PSEUDO, "" ); } selector = Expr.relative[selector] ? selector + "*" : selector; for ( var i = 0, l = root.length; i < l; i++ ) { Sizzle( selector, root[i], tmpSet ); } return Sizzle.filter( later, tmpSet ); }; // EXPOSE jQuery.find = Sizzle; jQuery.expr = Sizzle.selectors; jQuery.expr[":"] = jQuery.expr.filters; jQuery.unique = Sizzle.uniqueSort; jQuery.text = Sizzle.getText; jQuery.isXMLDoc = Sizzle.isXML; jQuery.contains = Sizzle.contains; })(); var runtil = /Until$/, rparentsprev = /^(?:parents|prevUntil|prevAll)/, // Note: This RegExp should be improved, or likely pulled from Sizzle rmultiselector = /,/, isSimple = /^.[^:#\[\.,]*$/, slice = Array.prototype.slice, POS = jQuery.expr.match.POS, // methods guaranteed to produce a unique set when starting from a unique set guaranteedUnique = { children: true, contents: true, next: true, prev: true }; jQuery.fn.extend({ find: function( selector ) { var self = this, i, l; if ( typeof selector !== "string" ) { return jQuery( selector ).filter(function() { for ( i = 0, l = self.length; i < l; i++ ) { if ( jQuery.contains( self[ i ], this ) ) { return true; } } }); } var ret = this.pushStack( "", "find", selector ), length, n, r; for ( i = 0, l = this.length; i < l; i++ ) { length = ret.length; jQuery.find( selector, this[i], ret ); if ( i > 0 ) { // Make sure that the results are unique for ( n = length; n < ret.length; n++ ) { for ( r = 0; r < length; r++ ) { if ( ret[r] === ret[n] ) { ret.splice(n--, 1); break; } } } } } return ret; }, has: function( target ) { var targets = jQuery( target ); return this.filter(function() { for ( var i = 0, l = targets.length; i < l; i++ ) { if ( jQuery.contains( this, targets[i] ) ) { return true; } } }); }, not: function( selector ) { return this.pushStack( winnow(this, selector, false), "not", selector); }, filter: function( selector ) { return this.pushStack( winnow(this, selector, true), "filter", selector ); }, is: function( selector ) { return !!selector && ( typeof selector === "string" ? jQuery.filter( selector, this ).length > 0 : this.filter( selector ).length > 0 ); }, closest: function( selectors, context ) { var ret = [], i, l, cur = this[0]; // Array if ( jQuery.isArray( selectors ) ) { var match, selector, matches = {}, level = 1; if ( cur && selectors.length ) { for ( i = 0, l = selectors.length; i < l; i++ ) { selector = selectors[i]; if ( !matches[ selector ] ) { matches[ selector ] = POS.test( selector ) ? jQuery( selector, context || this.context ) : selector; } } while ( cur && cur.ownerDocument && cur !== context ) { for ( selector in matches ) { match = matches[ selector ]; if ( match.jquery ? match.index( cur ) > -1 : jQuery( cur ).is( match ) ) { ret.push({ selector: selector, elem: cur, level: level }); } } cur = cur.parentNode; level++; } } return ret; } // String var pos = POS.test( selectors ) || typeof selectors !== "string" ? jQuery( selectors, context || this.context ) : 0; for ( i = 0, l = this.length; i < l; i++ ) { cur = this[i]; while ( cur ) { if ( pos ? pos.index(cur) > -1 : jQuery.find.matchesSelector(cur, selectors) ) { ret.push( cur ); break; } else { cur = cur.parentNode; if ( !cur || !cur.ownerDocument || cur === context || cur.nodeType === 11 ) { break; } } } } ret = ret.length > 1 ? jQuery.unique( ret ) : ret; return this.pushStack( ret, "closest", selectors ); }, // Determine the position of an element within // the matched set of elements index: function( elem ) { // No argument, return index in parent if ( !elem ) { return ( this[0] && this[0].parentNode ) ? this.prevAll().length : -1; } // index in selector if ( typeof elem === "string" ) { return jQuery.inArray( this[0], jQuery( elem ) ); } // Locate the position of the desired element return jQuery.inArray( // If it receives a jQuery object, the first element is used elem.jquery ? elem[0] : elem, this ); }, add: function( selector, context ) { var set = typeof selector === "string" ? jQuery( selector, context ) : jQuery.makeArray( selector && selector.nodeType ? [ selector ] : selector ), all = jQuery.merge( this.get(), set ); return this.pushStack( isDisconnected( set[0] ) || isDisconnected( all[0] ) ? all : jQuery.unique( all ) ); }, andSelf: function() { return this.add( this.prevObject ); } }); // A painfully simple check to see if an element is disconnected // from a document (should be improved, where feasible). function isDisconnected( node ) { return !node || !node.parentNode || node.parentNode.nodeType === 11; } jQuery.each({ parent: function( elem ) { var parent = elem.parentNode; return parent && parent.nodeType !== 11 ? parent : null; }, parents: function( elem ) { return jQuery.dir( elem, "parentNode" ); }, parentsUntil: function( elem, i, until ) { return jQuery.dir( elem, "parentNode", until ); }, next: function( elem ) { return jQuery.nth( elem, 2, "nextSibling" ); }, prev: function( elem ) { return jQuery.nth( elem, 2, "previousSibling" ); }, nextAll: function( elem ) { return jQuery.dir( elem, "nextSibling" ); }, prevAll: function( elem ) { return jQuery.dir( elem, "previousSibling" ); }, nextUntil: function( elem, i, until ) { return jQuery.dir( elem, "nextSibling", until ); }, prevUntil: function( elem, i, until ) { return jQuery.dir( elem, "previousSibling", until ); }, siblings: function( elem ) { return jQuery.sibling( elem.parentNode.firstChild, elem ); }, children: function( elem ) { return jQuery.sibling( elem.firstChild ); }, contents: function( elem ) { return jQuery.nodeName( elem, "iframe" ) ? elem.contentDocument || elem.contentWindow.document : jQuery.makeArray( elem.childNodes ); } }, function( name, fn ) { jQuery.fn[ name ] = function( until, selector ) { var ret = jQuery.map( this, fn, until ), // The variable 'args' was introduced in // https://github.com/jquery/jquery/commit/52a0238 // to work around a bug in Chrome 10 (Dev) and should be removed when the bug is fixed. // http://code.google.com/p/v8/issues/detail?id=1050 args = slice.call(arguments); if ( !runtil.test( name ) ) { selector = until; } if ( selector && typeof selector === "string" ) { ret = jQuery.filter( selector, ret ); } ret = this.length > 1 && !guaranteedUnique[ name ] ? jQuery.unique( ret ) : ret; if ( (this.length > 1 || rmultiselector.test( selector )) && rparentsprev.test( name ) ) { ret = ret.reverse(); } return this.pushStack( ret, name, args.join(",") ); }; }); jQuery.extend({ filter: function( expr, elems, not ) { if ( not ) { expr = ":not(" + expr + ")"; } return elems.length === 1 ? jQuery.find.matchesSelector(elems[0], expr) ? [ elems[0] ] : [] : jQuery.find.matches(expr, elems); }, dir: function( elem, dir, until ) { var matched = [], cur = elem[ dir ]; while ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) { if ( cur.nodeType === 1 ) { matched.push( cur ); } cur = cur[dir]; } return matched; }, nth: function( cur, result, dir, elem ) { result = result || 1; var num = 0; for ( ; cur; cur = cur[dir] ) { if ( cur.nodeType === 1 && ++num === result ) { break; } } return cur; }, sibling: function( n, elem ) { var r = []; for ( ; n; n = n.nextSibling ) { if ( n.nodeType === 1 && n !== elem ) { r.push( n ); } } return r; } }); // Implement the identical functionality for filter and not function winnow( elements, qualifier, keep ) { // Can't pass null or undefined to indexOf in Firefox 4 // Set to 0 to skip string check qualifier = qualifier || 0; if ( jQuery.isFunction( qualifier ) ) { return jQuery.grep(elements, function( elem, i ) { var retVal = !!qualifier.call( elem, i, elem ); return retVal === keep; }); } else if ( qualifier.nodeType ) { return jQuery.grep(elements, function( elem, i ) { return (elem === qualifier) === keep; }); } else if ( typeof qualifier === "string" ) { var filtered = jQuery.grep(elements, function( elem ) { return elem.nodeType === 1; }); if ( isSimple.test( qualifier ) ) { return jQuery.filter(qualifier, filtered, !keep); } else { qualifier = jQuery.filter( qualifier, filtered ); } } return jQuery.grep(elements, function( elem, i ) { return (jQuery.inArray( elem, qualifier ) >= 0) === keep; }); } var rinlinejQuery = / jQuery\d+="(?:\d+|null)"/g, rleadingWhitespace = /^\s+/, rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/ig, rtagName = /<([\w:]+)/, rtbody = /", "" ], legend: [ 1, "
", "
" ], thead: [ 1, "", "
" ], tr: [ 2, "", "
" ], td: [ 3, "", "
" ], col: [ 2, "", "
" ], area: [ 1, "", "" ], _default: [ 0, "", "" ] }; wrapMap.optgroup = wrapMap.option; wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; wrapMap.th = wrapMap.td; // IE can't serialize and