SYMBOL INDEX (32 symbols across 21 files) FILE: background/background.c function main (line 13) | void main() { FILE: beep/beep.c function main (line 4) | void main() { FILE: big_sprite/big_sprite.c function main (line 16) | void main() { FILE: big_sprite_animation/big_sprite_animation.c function main (line 4) | void main() { FILE: blank/blank.c function main (line 11) | void main() { FILE: color/color.c function main (line 25) | void main(void){ FILE: detect_gb/detect_gb.c function main (line 6) | void main() { FILE: drawing/drawing.c function main (line 6) | void main() { FILE: font/font.c function main (line 5) | void main(void) { FILE: hello_world/hello_world.c function main (line 15) | void main() { FILE: huge_sprite/huge_sprite.c function render_huge_sprite (line 21) | void render_huge_sprite() { function load_background (line 36) | void load_background() { function move_huge_sprite (line 41) | void move_huge_sprite(uint8_t nx, uint8_t ny) { function move_right (line 56) | void move_right() { function move_left (line 60) | void move_left() { function main (line 64) | void main() { FILE: input_state/input_state.c function main (line 4) | void main(void) { FILE: input_wait/input_wait.c function main (line 4) | void main() { FILE: link/link.c function main (line 4) | void main(void) { FILE: move_sprite/move_sprite.c function main (line 4) | void main() { FILE: save_ram/save_ram.c function main (line 7) | void main() FILE: simple_shmup/bank2.c function update_graphics (line 48) | void update_graphics(void) { function update_joypad (line 62) | void update_joypad(void) { function update_badguy (line 99) | void update_badguy(void) { function collision_detection (line 116) | void collision_detection(void) { function do_gameplay (line 142) | void do_gameplay(void) { FILE: simple_shmup/bank3.c function draw_title_screen (line 50) | void draw_title_screen(void) { function load_game_tiles (line 71) | void load_game_tiles(void) { FILE: simple_shmup/simple_shmup.c function main (line 27) | void main(void) { function vblint (line 53) | void vblint(void) { FILE: small_sprite/small_sprite.c function main (line 4) | void main() { FILE: window/main.c function main (line 8) | void main() {