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Repository: n64decomp/sm64
Branch: master
Commit: 9921382a68bb
Files: 3376
Total size: 32.8 MB
Directory structure:
gitextract_1x861l3r/
├── .clang-format
├── .clang-tidy
├── .gitattributes
├── .gitignore
├── CHANGES
├── Dockerfile
├── Doxyfile
├── Jenkinsfile
├── LICENSE.md
├── Makefile
├── Makefile.split
├── README.md
├── actors/
│ ├── amp/
│ │ ├── anims/
│ │ │ ├── animation.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bird/
│ │ ├── anims/
│ │ │ ├── anim_050008D0.inc.c
│ │ │ ├── anim_050009D0.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── blargg/
│ │ ├── anims/
│ │ │ ├── anim_05006070.inc.c
│ │ │ ├── anim_05006154.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── blue_coin_switch/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── blue_fish/
│ │ ├── anims/
│ │ │ ├── anim_0301C298.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bobomb/
│ │ ├── anims/
│ │ │ ├── anim_080237FC.inc.c
│ │ │ ├── anim_08023954.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bomb/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── boo/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── boo_castle/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── book/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bookend/
│ │ ├── anims/
│ │ │ ├── anim_050023F4.inc.c
│ │ │ ├── anim_05002510.inc.c
│ │ │ ├── anim_05002528.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bowling_ball/
│ │ └── geo.inc.c
│ ├── bowser/
│ │ ├── anims/
│ │ │ ├── anim_060445EC.inc.c
│ │ │ ├── anim_060453C8.inc.c
│ │ │ ├── anim_06045D28.inc.c
│ │ │ ├── anim_0604671C.inc.c
│ │ │ ├── anim_0604675C.inc.c
│ │ │ ├── anim_06048200.inc.c
│ │ │ ├── anim_06049880.inc.c
│ │ │ ├── anim_0604A8E4.inc.c
│ │ │ ├── anim_0604B178.inc.c
│ │ │ ├── anim_0604B8CC.inc.c
│ │ │ ├── anim_0604D184.inc.c
│ │ │ ├── anim_0604E5A0.inc.c
│ │ │ ├── anim_0604F030.inc.c
│ │ │ ├── anim_0604FF4C.inc.c
│ │ │ ├── anim_06050530.inc.c
│ │ │ ├── anim_060514E8.inc.c
│ │ │ ├── anim_06051C68.inc.c
│ │ │ ├── anim_06052680.inc.c
│ │ │ ├── anim_06052D94.inc.c
│ │ │ ├── anim_060534F4.inc.c
│ │ │ ├── anim_06053B8C.inc.c
│ │ │ ├── anim_06054290.inc.c
│ │ │ ├── anim_06054950.inc.c
│ │ │ ├── anim_06055210.inc.c
│ │ │ ├── anim_06055984.inc.c
│ │ │ ├── anim_06056774.inc.c
│ │ │ ├── anim_06057678.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── flames_data.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bowser_flame/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bowser_key/
│ │ ├── anims/
│ │ │ ├── anim_course_exit.inc.c
│ │ │ ├── anim_unlock_door.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── breakable_box/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bub/
│ │ ├── anims/
│ │ │ ├── anim_0601233C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bubba/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bubble/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bullet_bill/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bully/
│ │ ├── anims/
│ │ │ ├── anim_050042A4.inc.c
│ │ │ ├── anim_050043D8.inc.c
│ │ │ ├── anim_05004598.inc.c
│ │ │ ├── anim_050046F4.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── burn_smoke/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── butterfly/
│ │ ├── anims/
│ │ │ ├── anim_030055B0.inc.c
│ │ │ ├── anim_03005698.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── cannon_barrel/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── cannon_base/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── cannon_lid/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── capswitch/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── chain_ball/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── chain_chomp/
│ │ ├── anims/
│ │ │ ├── anim_06025160.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── chair/
│ │ ├── anims/
│ │ │ ├── anim_0500576C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── checkerboard_platform/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── chillychief/
│ │ ├── anims/
│ │ │ ├── anim_060032EC.inc.c
│ │ │ ├── anim_06003420.inc.c
│ │ │ ├── anim_060035E0.inc.c
│ │ │ ├── anim_0600373C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── chuckya/
│ │ ├── anims/
│ │ │ ├── anim_0800AF68.inc.c
│ │ │ ├── anim_0800B1A8.inc.c
│ │ │ ├── anim_0800B4A8.inc.c
│ │ │ ├── anim_0800B9F8.inc.c
│ │ │ ├── anim_0800BBEC.inc.c
│ │ │ ├── anim_0800C058.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── clam_shell/
│ │ ├── anims/
│ │ │ ├── anim_05001654.inc.c
│ │ │ ├── anim_0500172C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── coin/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── common0.c
│ ├── common0.h
│ ├── common0_geo.c
│ ├── common1.c
│ ├── common1.h
│ ├── common1_geo.c
│ ├── cyan_fish/
│ │ ├── anims/
│ │ │ ├── anim_0600E24C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── dirt/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── door/
│ │ ├── anims/
│ │ │ ├── anim_03015208.inc.c
│ │ │ ├── anim_03015440.inc.c
│ │ │ ├── anim_03015458.inc.c
│ │ │ ├── anim_03015690.inc.c
│ │ │ ├── anim_030156A8.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── dorrie/
│ │ ├── anims/
│ │ │ ├── anim_0600E18C.inc.c
│ │ │ ├── anim_0600E9BC.inc.c
│ │ │ ├── anim_0600F620.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── exclamation_box/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── exclamation_box_outline/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── explosion/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── eyerok/
│ │ ├── anims/
│ │ │ ├── anim_0500D270.inc.c
│ │ │ ├── anim_0500DF50.inc.c
│ │ │ ├── anim_0500E1D8.inc.c
│ │ │ ├── anim_0500E99C.inc.c
│ │ │ ├── anim_0500F3D8.inc.c
│ │ │ ├── anim_0500F3F0.inc.c
│ │ │ ├── anim_0500FCCC.inc.c
│ │ │ ├── anim_050116CC.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── flame/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── flyguy/
│ │ ├── anims/
│ │ │ ├── anim_08011A4C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── fwoosh/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── goomba/
│ │ ├── anims/
│ │ │ ├── anim_0801DA34.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── group0.c
│ ├── group0.h
│ ├── group0_geo.c
│ ├── group1.c
│ ├── group1.h
│ ├── group10.c
│ ├── group10.h
│ ├── group10_geo.c
│ ├── group11.c
│ ├── group11.h
│ ├── group11_geo.c
│ ├── group12.c
│ ├── group12.h
│ ├── group12_geo.c
│ ├── group13.c
│ ├── group13.h
│ ├── group13_geo.c
│ ├── group14.c
│ ├── group14.h
│ ├── group14_geo.c
│ ├── group15.c
│ ├── group15.h
│ ├── group15_geo.c
│ ├── group16.c
│ ├── group16.h
│ ├── group16_geo.c
│ ├── group17.c
│ ├── group17.h
│ ├── group17_geo.c
│ ├── group1_geo.c
│ ├── group2.c
│ ├── group2.h
│ ├── group2_geo.c
│ ├── group3.c
│ ├── group3.h
│ ├── group3_geo.c
│ ├── group4.c
│ ├── group4.h
│ ├── group4_geo.c
│ ├── group5.c
│ ├── group5.h
│ ├── group5_geo.c
│ ├── group6.c
│ ├── group6.h
│ ├── group6_geo.c
│ ├── group7.c
│ ├── group7.h
│ ├── group7_geo.c
│ ├── group8.c
│ ├── group8.h
│ ├── group8_geo.c
│ ├── group9.c
│ ├── group9.h
│ ├── group9_geo.c
│ ├── haunted_cage/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── heart/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── heave_ho/
│ │ ├── anims/
│ │ │ ├── anim_05014F28.inc.c
│ │ │ ├── anim_05015118.inc.c
│ │ │ ├── anim_05015334.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── hoot/
│ │ ├── anims/
│ │ │ ├── anim_050053EC.inc.c
│ │ │ ├── anim_05005750.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── impact_ring/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── impact_smoke/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── king_bobomb/
│ │ ├── anims/
│ │ │ ├── anim_0500BDFC.inc.c
│ │ │ ├── anim_0500C2AC.inc.c
│ │ │ ├── anim_0500C520.inc.c
│ │ │ ├── anim_0500C774.inc.c
│ │ │ ├── anim_0500CFCC.inc.c
│ │ │ ├── anim_0500D5B0.inc.c
│ │ │ ├── anim_0500D978.inc.c
│ │ │ ├── anim_0500DDD8.inc.c
│ │ │ ├── anim_0500E10C.inc.c
│ │ │ ├── anim_0500F078.inc.c
│ │ │ ├── anim_0500F6C8.inc.c
│ │ │ ├── anim_0500FE18.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── klepto/
│ │ ├── anims/
│ │ │ ├── anim_05005E44.inc.c
│ │ │ ├── anim_05007574.inc.c
│ │ │ ├── anim_050079B0.inc.c
│ │ │ ├── anim_05007E34.inc.c
│ │ │ ├── anim_050086C0.inc.c
│ │ │ ├── anim_05008A18.inc.c
│ │ │ ├── anim_05008CE4.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── koopa/
│ │ ├── anims/
│ │ │ ├── anim_0600CC24.inc.c
│ │ │ ├── anim_0600CFB8.inc.c
│ │ │ ├── anim_0600D518.inc.c
│ │ │ ├── anim_0600D804.inc.c
│ │ │ ├── anim_0600DD90.inc.c
│ │ │ ├── anim_0600E32C.inc.c
│ │ │ ├── anim_0600E928.inc.c
│ │ │ ├── anim_0600F3EC.inc.c
│ │ │ ├── anim_0600FB1C.inc.c
│ │ │ ├── anim_06010258.inc.c
│ │ │ ├── anim_06010634.inc.c
│ │ │ ├── anim_06010E48.inc.c
│ │ │ ├── anim_060110D8.inc.c
│ │ │ ├── anim_0601134C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── koopa_flag/
│ │ ├── anims/
│ │ │ ├── anim_06001010.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── koopa_shell/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── lakitu_cameraman/
│ │ ├── anims/
│ │ │ ├── anim_060058E0.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── lakitu_enemy/
│ │ ├── anims/
│ │ │ ├── anim_05013EDC.inc.c
│ │ │ ├── anim_050140E8.inc.c
│ │ │ ├── anim_050142E0.inc.c
│ │ │ ├── anim_050144BC.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── leaves/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── mad_piano/
│ │ ├── anims/
│ │ │ ├── anim_05009A04.inc.c
│ │ │ ├── anim_05009AFC.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── manta/
│ │ ├── anims/
│ │ │ ├── anim_05008CFC.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── mario/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── mario_cap/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── metal_box/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── mips/
│ │ ├── anims/
│ │ │ ├── anim_06013248.inc.c
│ │ │ ├── anim_0601369C.inc.c
│ │ │ ├── anim_060139F8.inc.c
│ │ │ ├── anim_06014B94.inc.c
│ │ │ ├── anim_0601561C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── mist/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── moneybag/
│ │ ├── anims/
│ │ │ ├── anim_06005AD8.inc.c
│ │ │ ├── anim_06005BEC.inc.c
│ │ │ ├── anim_06005C98.inc.c
│ │ │ ├── anim_06005D3C.inc.c
│ │ │ ├── anim_06005E44.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── monty_mole/
│ │ ├── anims/
│ │ │ ├── anim_05004FEC.inc.c
│ │ │ ├── anim_0500527C.inc.c
│ │ │ ├── anim_050054B0.inc.c
│ │ │ ├── anim_050062B0.inc.c
│ │ │ ├── anim_050065C0.inc.c
│ │ │ ├── anim_050065D8.inc.c
│ │ │ ├── anim_05006880.inc.c
│ │ │ ├── anim_05006B10.inc.c
│ │ │ ├── anim_05006DB8.inc.c
│ │ │ ├── anim_05007230.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── monty_mole_hole/
│ │ └── model.inc.c
│ ├── mr_i_eyeball/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── mr_i_iris/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── mushroom_1up/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── number/
│ │ └── geo.inc.c
│ ├── peach/
│ │ ├── anims/
│ │ │ ├── anim_0500C638.inc.c
│ │ │ ├── anim_0500E6B4.inc.c
│ │ │ ├── anim_0500ED94.inc.c
│ │ │ ├── anim_0500F474.inc.c
│ │ │ ├── anim_0500FE84.inc.c
│ │ │ ├── anim_05011050.inc.c
│ │ │ ├── anim_05012F40.inc.c
│ │ │ ├── anim_05015468.inc.c
│ │ │ ├── anim_05016798.inc.c
│ │ │ ├── anim_05018664.inc.c
│ │ │ ├── anim_0501B328.inc.c
│ │ │ ├── anim_0501C404.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── pebble/
│ │ └── model.inc.c
│ ├── penguin/
│ │ ├── anims/
│ │ │ ├── anim_050079E4.inc.c
│ │ │ ├── anim_05007DCC.inc.c
│ │ │ ├── anim_050087C0.inc.c
│ │ │ ├── anim_05008B5C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── piranha_plant/
│ │ ├── anims/
│ │ │ ├── anim_06017C38.inc.c
│ │ │ ├── anim_06017D88.inc.c
│ │ │ ├── anim_060187B0.inc.c
│ │ │ ├── anim_06018BA8.inc.c
│ │ │ ├── anim_06019854.inc.c
│ │ │ ├── anim_0601A014.inc.c
│ │ │ ├── anim_0601AAE4.inc.c
│ │ │ ├── anim_0601AF34.inc.c
│ │ │ ├── anim_0601B634.inc.c
│ │ │ ├── anim_0601C304.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── pokey/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── poundable_pole/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── power_meter/
│ │ └── model.inc.c
│ ├── purple_switch/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── sand/
│ │ └── model.inc.c
│ ├── scuttlebug/
│ │ ├── anims/
│ │ │ ├── anim_0601504C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── seaweed/
│ │ ├── anims/
│ │ │ ├── anim_0600A4BC.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── skeeter/
│ │ ├── anims/
│ │ │ ├── anim_06005D44.inc.c
│ │ │ ├── anim_06006B70.inc.c
│ │ │ ├── anim_060071E0.inc.c
│ │ │ ├── anim_06007DC8.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── small_key/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── smoke/
│ │ └── model.inc.c
│ ├── snowman/
│ │ ├── anims/
│ │ │ ├── anim_0500CED8.inc.c
│ │ │ ├── anim_0500D100.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── snufit/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── sparkle/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── sparkle_animation/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── spindrift/
│ │ ├── anims/
│ │ │ ├── anim_050006AC.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── spiny/
│ │ ├── anims/
│ │ │ ├── anim_05016E94.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── spiny_egg/
│ │ ├── anims/
│ │ │ ├── anim_050157CC.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── springboard/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── star/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── stomp_smoke/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── sushi/
│ │ ├── anims/
│ │ │ ├── anim_0500AE3C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── swoop/
│ │ ├── anims/
│ │ │ ├── anim_06006E88.inc.c
│ │ │ ├── anim_060070B8.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── test_platform/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── thwomp/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── toad/
│ │ ├── anims/
│ │ │ ├── anim_06008F7C.inc.c
│ │ │ ├── anim_06009310.inc.c
│ │ │ ├── anim_060099F0.inc.c
│ │ │ ├── anim_0600A0D0.inc.c
│ │ │ ├── anim_0600B66C.inc.c
│ │ │ ├── anim_0600CE78.inc.c
│ │ │ ├── anim_0600E414.inc.c
│ │ │ ├── anim_0600FB40.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── tornado/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── transparent_star/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── treasure_chest/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── tree/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── ukiki/
│ │ ├── anims/
│ │ │ ├── anim_0500D658.inc.c
│ │ │ ├── anim_0500DC80.inc.c
│ │ │ ├── anim_0500DDEC.inc.c
│ │ │ ├── anim_0500EACC.inc.c
│ │ │ ├── anim_0500EEA8.inc.c
│ │ │ ├── anim_0500F530.inc.c
│ │ │ ├── anim_0500FC84.inc.c
│ │ │ ├── anim_0501006C.inc.c
│ │ │ ├── anim_050103F4.inc.c
│ │ │ ├── anim_05012ABC.inc.c
│ │ │ ├── anim_05014BE4.inc.c
│ │ │ ├── anim_050153C4.inc.c
│ │ │ ├── anim_0501576C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── unagi/
│ │ ├── anims/
│ │ │ ├── anim_0500FBF4.inc.c
│ │ │ ├── anim_05010488.inc.c
│ │ │ ├── anim_05010B54.inc.c
│ │ │ ├── anim_05011488.inc.c
│ │ │ ├── anim_05011890.inc.c
│ │ │ ├── anim_05011D40.inc.c
│ │ │ ├── anim_0501280C.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── walk_smoke/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── warp_collision/
│ │ └── collision.inc.c
│ ├── warp_pipe/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── water_bubble/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── water_mine/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── water_ring/
│ │ ├── anims/
│ │ │ ├── anim_06013F64.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── water_splash/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── water_wave/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── whirlpool/
│ │ └── model.inc.c
│ ├── white_particle/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── white_particle_small/
│ │ └── model.inc.c
│ ├── whomp/
│ │ ├── anims/
│ │ │ ├── anim_060202DC.inc.c
│ │ │ ├── anim_060209EC.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── wiggler_body/
│ │ ├── anims/
│ │ │ ├── anim_0500C760.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── wiggler_head/
│ │ ├── anims/
│ │ │ ├── anim_0500EC74.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── wooden_signpost/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── yellow_sphere/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── yellow_sphere_small/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── yoshi/
│ │ ├── anims/
│ │ │ ├── anim_050233A4.inc.c
│ │ │ ├── anim_05023E4C.inc.c
│ │ │ ├── anim_050240E8.inc.c
│ │ │ ├── data.inc.c
│ │ │ └── table.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ └── yoshi_egg/
│ ├── geo.inc.c
│ └── model.inc.c
├── asm/
│ ├── boot.s
│ ├── decompress.s
│ ├── entry.s
│ ├── ipl3_font.s
│ └── rom_header.s
├── assets/
│ ├── anims/
│ │ ├── anim_00.inc.c
│ │ ├── anim_01_02.inc.c
│ │ ├── anim_03.inc.c
│ │ ├── anim_04.inc.c
│ │ ├── anim_05.inc.c
│ │ ├── anim_06.inc.c
│ │ ├── anim_07_08.inc.c
│ │ ├── anim_09.inc.c
│ │ ├── anim_0A.inc.c
│ │ ├── anim_0B_0C.inc.c
│ │ ├── anim_0D.inc.c
│ │ ├── anim_0E.inc.c
│ │ ├── anim_0F_10.inc.c
│ │ ├── anim_11.inc.c
│ │ ├── anim_12.inc.c
│ │ ├── anim_13.inc.c
│ │ ├── anim_14.inc.c
│ │ ├── anim_15.inc.c
│ │ ├── anim_16.inc.c
│ │ ├── anim_17.inc.c
│ │ ├── anim_18.inc.c
│ │ ├── anim_19.inc.c
│ │ ├── anim_1A.inc.c
│ │ ├── anim_1B.inc.c
│ │ ├── anim_1C.inc.c
│ │ ├── anim_1D.inc.c
│ │ ├── anim_1E.inc.c
│ │ ├── anim_1F.inc.c
│ │ ├── anim_20.inc.c
│ │ ├── anim_21.inc.c
│ │ ├── anim_22.inc.c
│ │ ├── anim_23.inc.c
│ │ ├── anim_24.inc.c
│ │ ├── anim_25.inc.c
│ │ ├── anim_26.inc.c
│ │ ├── anim_27.inc.c
│ │ ├── anim_28.inc.c
│ │ ├── anim_29.inc.c
│ │ ├── anim_2A.inc.c
│ │ ├── anim_2B.inc.c
│ │ ├── anim_2C_2D.inc.c
│ │ ├── anim_2E.inc.c
│ │ ├── anim_2F.inc.c
│ │ ├── anim_30.inc.c
│ │ ├── anim_31.inc.c
│ │ ├── anim_32.inc.c
│ │ ├── anim_33.inc.c
│ │ ├── anim_34.inc.c
│ │ ├── anim_35.inc.c
│ │ ├── anim_36.inc.c
│ │ ├── anim_37.inc.c
│ │ ├── anim_38.inc.c
│ │ ├── anim_39.inc.c
│ │ ├── anim_3A.inc.c
│ │ ├── anim_3B.inc.c
│ │ ├── anim_3C_3D.inc.c
│ │ ├── anim_3E.inc.c
│ │ ├── anim_3F.inc.c
│ │ ├── anim_40.inc.c
│ │ ├── anim_41.inc.c
│ │ ├── anim_42.inc.c
│ │ ├── anim_43.inc.c
│ │ ├── anim_44.inc.c
│ │ ├── anim_45_46.inc.c
│ │ ├── anim_47.inc.c
│ │ ├── anim_48.inc.c
│ │ ├── anim_49.inc.c
│ │ ├── anim_4A.inc.c
│ │ ├── anim_4B.inc.c
│ │ ├── anim_4C.inc.c
│ │ ├── anim_4D_4E.inc.c
│ │ ├── anim_4F.inc.c
│ │ ├── anim_50.inc.c
│ │ ├── anim_51.inc.c
│ │ ├── anim_52.inc.c
│ │ ├── anim_53.inc.c
│ │ ├── anim_54.inc.c
│ │ ├── anim_55.inc.c
│ │ ├── anim_56_57.inc.c
│ │ ├── anim_58.inc.c
│ │ ├── anim_59.inc.c
│ │ ├── anim_5A.inc.c
│ │ ├── anim_5B.inc.c
│ │ ├── anim_5C.inc.c
│ │ ├── anim_5D.inc.c
│ │ ├── anim_5E.inc.c
│ │ ├── anim_5F.inc.c
│ │ ├── anim_60.inc.c
│ │ ├── anim_61.inc.c
│ │ ├── anim_62.inc.c
│ │ ├── anim_63.inc.c
│ │ ├── anim_64.inc.c
│ │ ├── anim_65.inc.c
│ │ ├── anim_66.inc.c
│ │ ├── anim_67.inc.c
│ │ ├── anim_68.inc.c
│ │ ├── anim_69.inc.c
│ │ ├── anim_6A.inc.c
│ │ ├── anim_6B.inc.c
│ │ ├── anim_6C.inc.c
│ │ ├── anim_6D.inc.c
│ │ ├── anim_6E.inc.c
│ │ ├── anim_6F_70.inc.c
│ │ ├── anim_71.inc.c
│ │ ├── anim_72_73.inc.c
│ │ ├── anim_74.inc.c
│ │ ├── anim_75.inc.c
│ │ ├── anim_76.inc.c
│ │ ├── anim_77.inc.c
│ │ ├── anim_78.inc.c
│ │ ├── anim_79.inc.c
│ │ ├── anim_7A.inc.c
│ │ ├── anim_7B.inc.c
│ │ ├── anim_7C.inc.c
│ │ ├── anim_7D.inc.c
│ │ ├── anim_7E.inc.c
│ │ ├── anim_7F.inc.c
│ │ ├── anim_80.inc.c
│ │ ├── anim_81.inc.c
│ │ ├── anim_82.inc.c
│ │ ├── anim_83.inc.c
│ │ ├── anim_84.inc.c
│ │ ├── anim_85.inc.c
│ │ ├── anim_86.inc.c
│ │ ├── anim_87.inc.c
│ │ ├── anim_88_89.inc.c
│ │ ├── anim_8A.inc.c
│ │ ├── anim_8B.inc.c
│ │ ├── anim_8C.inc.c
│ │ ├── anim_8D.inc.c
│ │ ├── anim_8E_8F.inc.c
│ │ ├── anim_90.inc.c
│ │ ├── anim_91.inc.c
│ │ ├── anim_92.inc.c
│ │ ├── anim_93.inc.c
│ │ ├── anim_94.inc.c
│ │ ├── anim_95.inc.c
│ │ ├── anim_96.inc.c
│ │ ├── anim_97.inc.c
│ │ ├── anim_98.inc.c
│ │ ├── anim_99.inc.c
│ │ ├── anim_9A.inc.c
│ │ ├── anim_9B.inc.c
│ │ ├── anim_9C.inc.c
│ │ ├── anim_9D.inc.c
│ │ ├── anim_9E.inc.c
│ │ ├── anim_9F.inc.c
│ │ ├── anim_A0.inc.c
│ │ ├── anim_A1.inc.c
│ │ ├── anim_A2.inc.c
│ │ ├── anim_A3.inc.c
│ │ ├── anim_A4.inc.c
│ │ ├── anim_A5.inc.c
│ │ ├── anim_A6.inc.c
│ │ ├── anim_A7.inc.c
│ │ ├── anim_A8.inc.c
│ │ ├── anim_A9.inc.c
│ │ ├── anim_AA.inc.c
│ │ ├── anim_AB.inc.c
│ │ ├── anim_AC.inc.c
│ │ ├── anim_AD.inc.c
│ │ ├── anim_AE.inc.c
│ │ ├── anim_AF.inc.c
│ │ ├── anim_B0.inc.c
│ │ ├── anim_B1.inc.c
│ │ ├── anim_B2.inc.c
│ │ ├── anim_B3.inc.c
│ │ ├── anim_B4.inc.c
│ │ ├── anim_B5_B6.inc.c
│ │ ├── anim_B7.inc.c
│ │ ├── anim_B8.inc.c
│ │ ├── anim_B9.inc.c
│ │ ├── anim_BA.inc.c
│ │ ├── anim_BB.inc.c
│ │ ├── anim_BC_BD.inc.c
│ │ ├── anim_BE.inc.c
│ │ ├── anim_BF.inc.c
│ │ ├── anim_C0.inc.c
│ │ ├── anim_C1.inc.c
│ │ ├── anim_C2.inc.c
│ │ ├── anim_C3.inc.c
│ │ ├── anim_C4.inc.c
│ │ ├── anim_C5.inc.c
│ │ ├── anim_C6.inc.c
│ │ ├── anim_C7.inc.c
│ │ ├── anim_C8.inc.c
│ │ ├── anim_C9.inc.c
│ │ ├── anim_CA.inc.c
│ │ ├── anim_CB_CC.inc.c
│ │ ├── anim_CD.inc.c
│ │ ├── anim_CE.inc.c
│ │ ├── anim_CF.inc.c
│ │ └── anim_D0.inc.c
│ └── demo_data.json
├── assets.json
├── bin/
│ ├── cave.c
│ ├── debug_level_select.c
│ ├── effect.c
│ ├── eu/
│ │ ├── translation_de.c
│ │ ├── translation_en.c
│ │ └── translation_fr.c
│ ├── fire.c
│ ├── generic.c
│ ├── grass.c
│ ├── inside.c
│ ├── machine.c
│ ├── mountain.c
│ ├── outside.c
│ ├── segment2.c
│ ├── sky.c
│ ├── snow.c
│ ├── spooky.c
│ ├── title_screen_bg.c
│ └── water.c
├── charmap.txt
├── charmap_menu.txt
├── data/
│ └── behavior_data.c
├── diff.py
├── diff_settings.py
├── enhancements/
│ ├── README.md
│ ├── RecordDemo.js
│ ├── crash.patch
│ ├── debug_box.patch
│ ├── fps.patch
│ ├── mem_error_screen.patch
│ └── record_demo.patch
├── extract_assets.py
├── first-diff.py
├── format.sh
├── include/
│ ├── PR/
│ │ ├── R4300.h
│ │ ├── abi.h
│ │ ├── gbi.h
│ │ ├── gs2dex.h
│ │ ├── gu.h
│ │ ├── ique.h
│ │ ├── libaudio.h
│ │ ├── libultra.h
│ │ ├── mbi.h
│ │ ├── os.h
│ │ ├── os_ai.h
│ │ ├── os_cache.h
│ │ ├── os_cont.h
│ │ ├── os_eeprom.h
│ │ ├── os_exception.h
│ │ ├── os_internal.h
│ │ ├── os_libc.h
│ │ ├── os_message.h
│ │ ├── os_misc.h
│ │ ├── os_motor.h
│ │ ├── os_pfs.h
│ │ ├── os_pi.h
│ │ ├── os_rdp.h
│ │ ├── os_thread.h
│ │ ├── os_time.h
│ │ ├── os_tlb.h
│ │ ├── os_vi.h
│ │ ├── rcp.h
│ │ ├── rdb.h
│ │ ├── sptask.h
│ │ ├── ucode.h
│ │ └── ultratypes.h
│ ├── behavior_data.h
│ ├── command_macros_base.h
│ ├── config.h
│ ├── course_table.h
│ ├── dialog_ids.h
│ ├── eu_translation.h
│ ├── geo_commands.h
│ ├── gfx_dimensions.h
│ ├── helper_macros.h
│ ├── level_commands.h
│ ├── level_misc_macros.h
│ ├── level_table.h
│ ├── libc/
│ │ ├── math.h
│ │ ├── stdarg.h
│ │ ├── stddef.h
│ │ ├── stdio.h
│ │ ├── stdlib.h
│ │ └── string.h
│ ├── macro_presets.h
│ ├── macro_presets.inc.c
│ ├── macros.h
│ ├── macros.inc
│ ├── make_const_nonconst.h
│ ├── mario_animation_ids.h
│ ├── mario_geo_switch_case_ids.h
│ ├── model_ids.h
│ ├── moving_texture_macros.h
│ ├── object_constants.h
│ ├── object_fields.h
│ ├── platform_info.h
│ ├── prevent_bss_reordering.h
│ ├── segment_symbols.h
│ ├── segments.h
│ ├── seq_ids.h
│ ├── seq_macros.inc
│ ├── sm64.h
│ ├── sounds.h
│ ├── special_presets.h
│ ├── special_presets.inc.c
│ ├── surface_terrains.h
│ ├── text_menu_strings.h.in
│ ├── text_strings.h.in
│ ├── textures.h
│ ├── trig_tables.inc.c
│ ├── types.h
│ └── ultra64.h
├── levels/
│ ├── bbh/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 10/
│ │ │ │ └── model.inc.c
│ │ │ ├── 11/
│ │ │ │ └── model.inc.c
│ │ │ ├── 12/
│ │ │ │ └── model.inc.c
│ │ │ ├── 13/
│ │ │ │ └── model.inc.c
│ │ │ ├── 14/
│ │ │ │ └── model.inc.c
│ │ │ ├── 15/
│ │ │ │ └── model.inc.c
│ │ │ ├── 16/
│ │ │ │ └── model.inc.c
│ │ │ ├── 17/
│ │ │ │ └── model.inc.c
│ │ │ ├── 18/
│ │ │ │ └── model.inc.c
│ │ │ ├── 19/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 20/
│ │ │ │ └── model.inc.c
│ │ │ ├── 21/
│ │ │ │ └── model.inc.c
│ │ │ ├── 22/
│ │ │ │ └── model.inc.c
│ │ │ ├── 23/
│ │ │ │ └── model.inc.c
│ │ │ ├── 24/
│ │ │ │ └── model.inc.c
│ │ │ ├── 25/
│ │ │ │ └── model.inc.c
│ │ │ ├── 26/
│ │ │ │ └── model.inc.c
│ │ │ ├── 27/
│ │ │ │ └── model.inc.c
│ │ │ ├── 28/
│ │ │ │ └── model.inc.c
│ │ │ ├── 29/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 30/
│ │ │ │ └── model.inc.c
│ │ │ ├── 31/
│ │ │ │ └── model.inc.c
│ │ │ ├── 32/
│ │ │ │ └── model.inc.c
│ │ │ ├── 33/
│ │ │ │ └── model.inc.c
│ │ │ ├── 34/
│ │ │ │ └── model.inc.c
│ │ │ ├── 35/
│ │ │ │ └── model.inc.c
│ │ │ ├── 36/
│ │ │ │ └── model.inc.c
│ │ │ ├── 37/
│ │ │ │ └── model.inc.c
│ │ │ ├── 38/
│ │ │ │ └── model.inc.c
│ │ │ ├── 39/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ └── model.inc.c
│ │ │ ├── 7/
│ │ │ │ └── model.inc.c
│ │ │ ├── 8/
│ │ │ │ └── model.inc.c
│ │ │ ├── 9/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ ├── movtext.inc.c
│ │ │ └── room.inc.c
│ │ ├── coffin/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── merry_go_round/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── mesh_elevator/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── moving_bookshelf/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── staircase_step/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── texture.inc.c
│ │ ├── tilting_trap_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── tumbling_platform_far/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── tumbling_platform_near/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bitdw/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── large_platform/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── macro.inc.c
│ │ │ ├── narrow_path_platform/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── octogonal_platform/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── platform_with_hill/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── platforms_and_tilting/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── platforms_and_tilting_2/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── quartz_crystal/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── quartzy_path_1/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── quartzy_path_2/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── quartzy_path_fences/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── staircase_slope_and_platform/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── starting_platform/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── track_for_pyramid_platforms/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── wooden_bridge_and_fences/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ └── wooden_platform/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── collapsing_stairs_1/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── collapsing_stairs_2/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── collapsing_stairs_3/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── collapsing_stairs_4/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── collapsing_stairs_5/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── ferris_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── ferris_wheel_axle/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ ├── seesaw_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── sliding_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── square_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── texture.inc.c
│ ├── bitfs/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 10/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 11/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 12/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 13/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 14/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 15/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 16/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 17/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 18/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 19/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 20/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 7/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 8/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 9/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ ├── movtext.inc.c
│ │ │ └── trajectory.inc.c
│ │ ├── elevator/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── moving_square_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── platform_on_track/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── seesaw_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── sinking_cage_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── sinking_cage_pole/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── sinking_platforms/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── sliding_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── stretching_platform/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── texture.inc.c
│ │ ├── tilting_square_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── tumbling_platform_far/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── tumbling_platform_near/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bits/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 10/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 11/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 12/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 13/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 14/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 15/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 16/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 17/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 18/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 19/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 20/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 21/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 22/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 23/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 24/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 25/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 26/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 27/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 28/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 29/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 30/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 31/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 32/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 7/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 8/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 9/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── bob/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ └── trajectory.inc.c
│ │ ├── chain_chomp_gate/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── grate_door/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ ├── seesaw_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── texture.inc.c
│ ├── bowser_1/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── bowser_2/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ ├── texture.inc.c
│ │ └── tilting_platform/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── bowser_3/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── bomb_stand/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── falling_platform_1/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_platform_10/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_platform_2/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_platform_3/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_platform_4/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_platform_5/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_platform_6/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_platform_7/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_platform_8/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_platform_9/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── castle_courtyard/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ ├── movtext.inc.c
│ │ │ └── spire/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── castle_grounds/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 10/
│ │ │ │ └── model.inc.c
│ │ │ ├── 11/
│ │ │ │ ├── anim.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 12/
│ │ │ │ └── model.inc.c
│ │ │ ├── 13/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ └── model.inc.c
│ │ │ ├── 7/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 8/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 9/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ └── movtext.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── castle_inside/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 10/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 11/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 12/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 13/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 14/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 15/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 16/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 17/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 18/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 19/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 20/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 21/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 22/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 23/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 24/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 25/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 26/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 5/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 6/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 7/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 8/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 9/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ └── room.inc.c
│ │ │ ├── 2/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 10/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 11/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 12/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 13/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 14/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 15/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 5/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 6/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 7/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 8/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 9/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ ├── pendulum/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ └── room.inc.c
│ │ │ └── 3/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 10/
│ │ │ │ └── model.inc.c
│ │ │ ├── 11/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ └── model.inc.c
│ │ │ ├── 7/
│ │ │ │ └── model.inc.c
│ │ │ ├── 8/
│ │ │ │ └── model.inc.c
│ │ │ ├── 9/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ ├── movtext.inc.c
│ │ │ ├── room.inc.c
│ │ │ └── trajectory.inc.c
│ │ ├── clock_hour_hand/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── clock_minute_hand/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── painting.inc.c
│ │ ├── script.c
│ │ ├── star_door/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── texture.inc.c
│ │ ├── trap_door/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── water_level_pillar/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── ccm/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 10/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ ├── 3.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 5/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 6/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 7/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ ├── 3.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 8/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 9/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ ├── movtext.inc.c
│ │ │ │ └── trajectory.inc.c
│ │ │ └── 2/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ └── model.inc.c
│ │ │ ├── 7/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ └── trajectory.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── ropeway_lift/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── script.c
│ │ ├── snowman_base/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── snowman_head/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ └── geo.inc.c
│ │ └── texture.inc.c
│ ├── cotmc/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── movtext.inc.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── course_defines.h
│ ├── ddd/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ └── movtext.inc.c
│ │ │ └── 2/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ └── movtext.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── pole/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── sub_door/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ ├── 3.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── submarine/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ └── texture.inc.c
│ ├── ending/
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── leveldata.c
│ │ └── script.c
│ ├── entry.c
│ ├── entry.h
│ ├── hmc/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 10/
│ │ │ │ └── model.inc.c
│ │ │ ├── 11/
│ │ │ │ └── model.inc.c
│ │ │ ├── 12/
│ │ │ │ └── model.inc.c
│ │ │ ├── 13/
│ │ │ │ └── model.inc.c
│ │ │ ├── 14/
│ │ │ │ └── model.inc.c
│ │ │ ├── 15/
│ │ │ │ └── model.inc.c
│ │ │ ├── 16/
│ │ │ │ └── model.inc.c
│ │ │ ├── 17/
│ │ │ │ └── model.inc.c
│ │ │ ├── 18/
│ │ │ │ └── model.inc.c
│ │ │ ├── 19/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 20/
│ │ │ │ └── model.inc.c
│ │ │ ├── 21/
│ │ │ │ └── model.inc.c
│ │ │ ├── 22/
│ │ │ │ └── model.inc.c
│ │ │ ├── 23/
│ │ │ │ └── model.inc.c
│ │ │ ├── 24/
│ │ │ │ └── model.inc.c
│ │ │ ├── 25/
│ │ │ │ └── model.inc.c
│ │ │ ├── 26/
│ │ │ │ └── model.inc.c
│ │ │ ├── 27/
│ │ │ │ └── model.inc.c
│ │ │ ├── 28/
│ │ │ │ └── model.inc.c
│ │ │ ├── 29/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 30/
│ │ │ │ └── model.inc.c
│ │ │ ├── 31/
│ │ │ │ └── model.inc.c
│ │ │ ├── 32/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ └── model.inc.c
│ │ │ ├── 7/
│ │ │ │ └── model.inc.c
│ │ │ ├── 8/
│ │ │ │ └── model.inc.c
│ │ │ ├── 9/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── grill_door/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── macro.inc.c
│ │ │ ├── movtext.inc.c
│ │ │ ├── painting.inc.c
│ │ │ ├── room.inc.c
│ │ │ └── trajectory.inc.c
│ │ ├── arrow_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── arrow_platform_button/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── elevator_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── rolling_rock/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rolling_rock_fragment_1/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rolling_rock_fragment_2/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── intro/
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── leveldata.c
│ │ └── script.c
│ ├── jrb/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 5/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 6/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 7/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ ├── movtext.inc.c
│ │ │ │ └── trajectory.inc.c
│ │ │ └── 2/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ └── movtext.inc.c
│ │ ├── falling_pillar/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── falling_pillar_base/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── floating_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── rock/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── sliding_box/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── texture.inc.c
│ │ ├── unused_lid/
│ │ │ └── collision.inc.c
│ │ └── wooden_ship/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── level_defines.h
│ ├── level_headers.h.in
│ ├── level_rules.mk
│ ├── lll/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 10/
│ │ │ │ │ ├── collision.inc.c
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 11/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 12/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 13/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 14/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 15/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 5/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 6/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 7/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 8/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 9/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── light.inc.c
│ │ │ │ └── macro.inc.c
│ │ │ └── 2/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ ├── movtext.inc.c
│ │ │ └── trajectory.inc.c
│ │ ├── collapsing_wooden_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── drawbridge_part/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── long_wooden_bridge/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── moving_octagonal_mesh_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── puzzle_piece/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rolling_log/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rotating_block_fire_bars/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rotating_hexagonal_ring/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── sinking_rectangular_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── sinking_rock_block/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── sinking_square_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── texture.inc.c
│ │ ├── tilting_square_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── volcano_falling_trap/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── wooden_float_large/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── wooden_float_small/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── menu/
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── leveldata.c
│ │ └── script.c
│ ├── pss/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ └── model.inc.c
│ │ │ ├── 7/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── rr/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 10/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 11/
│ │ │ │ ├── 1.inc.c
│ │ │ │ ├── 2.inc.c
│ │ │ │ └── geo.inc.c
│ │ │ ├── 12/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 13/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 14/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 15/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 16/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 17/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 18/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 19/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 20/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 21/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 6/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 7/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 8/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 9/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ └── trajectory.inc.c
│ │ ├── cruiser_wing/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── donut_block/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── elevator_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── flying_carpet/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── l_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── octagonal_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── pyramid_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rotating_bridge_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── seesaw_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── sliding_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── swinging_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── texture.inc.c
│ │ ├── tricky_triangles_1/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── tricky_triangles_2/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── tricky_triangles_3/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── tricky_triangles_4/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── tricky_triangles_5/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── sa/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── scripts.c
│ ├── scripts.h
│ ├── sl/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 5/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 6/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 7/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ └── movtext.inc.c
│ │ │ └── 2/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ ├── snow_mound/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── texture.inc.c
│ │ ├── unused_cracked_ice/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── unused_ice_shard/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── ssl/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 5/
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ └── movtext.inc.c
│ │ │ ├── 2/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ └── movtext.inc.c
│ │ │ └── 3/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── eyerok_col/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── grindel/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── moving_pyramid_wall/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── pyramid_elevator/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── pyramid_top/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── spindel/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── texture.inc.c
│ │ └── tox_box/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── thi/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 5/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 6/
│ │ │ │ │ ├── collision.inc.c
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 7/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ ├── movtext.inc.c
│ │ │ │ └── trajectory.inc.c
│ │ │ ├── 2/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ └── movtext.inc.c
│ │ │ └── 3/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── totwc/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── cloud/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ └── texture.inc.c
│ ├── ttc/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ └── movtext.inc.c
│ │ ├── clock_hand/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── elevator_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── large_gear/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── large_treadmill/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── pendulum/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── pit_block/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── pit_block_2/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── push_block/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rotating_cube/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rotating_hexagon/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rotating_prism/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rotating_triangle/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── small_gear/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── small_treadmill/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── spinner/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── texture.inc.c
│ ├── ttm/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 10/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 11/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 12/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 13/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 14/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 15/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 16/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 17/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 18/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 19/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 20/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 21/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 4/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 5/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 6/
│ │ │ │ │ ├── 1.inc.c
│ │ │ │ │ ├── 2.inc.c
│ │ │ │ │ └── geo.inc.c
│ │ │ │ ├── 7/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 8/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 9/
│ │ │ │ │ ├── geo.inc.c
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ ├── movtext.inc.c
│ │ │ │ ├── painting.inc.c
│ │ │ │ └── trajectory.inc.c
│ │ │ ├── 2/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── macro.inc.c
│ │ │ ├── 3/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── macro.inc.c
│ │ │ └── 4/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── blue_smiley/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── moon_smiley/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rolling_log/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── slide_exit_podium/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── star_cage/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── star_smiley/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── texture.inc.c
│ │ └── yellow_smiley/
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── vcutm/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── macro.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── script.c
│ │ ├── seesaw/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── texture.inc.c
│ ├── wdw/
│ │ ├── areas/
│ │ │ ├── 1/
│ │ │ │ ├── 1/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 2/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── 3/
│ │ │ │ │ └── model.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ ├── macro.inc.c
│ │ │ │ └── movtext.inc.c
│ │ │ └── 2/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ └── movtext.inc.c
│ │ ├── arrow_lift/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── double_arrows/
│ │ │ └── model.inc.c
│ │ ├── express_elevator/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── hidden_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── rectangular_floating_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── rotating_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── script.c
│ │ ├── square_floating_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── texture.inc.c
│ │ └── water_level_diamond/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ ├── wf/
│ │ ├── areas/
│ │ │ └── 1/
│ │ │ ├── 1/
│ │ │ │ └── model.inc.c
│ │ │ ├── 10/
│ │ │ │ ├── 1.inc.c
│ │ │ │ ├── 2.inc.c
│ │ │ │ ├── collision.inc.c
│ │ │ │ └── geo.inc.c
│ │ │ ├── 11/
│ │ │ │ ├── collision.inc.c
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 12/
│ │ │ │ ├── 1.inc.c
│ │ │ │ ├── 2.inc.c
│ │ │ │ └── geo.inc.c
│ │ │ ├── 13/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 14/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 15/
│ │ │ │ ├── 1.inc.c
│ │ │ │ ├── 2.inc.c
│ │ │ │ ├── 3.inc.c
│ │ │ │ └── geo.inc.c
│ │ │ ├── 16/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 17/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 18/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 19/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 2/
│ │ │ │ └── model.inc.c
│ │ │ ├── 3/
│ │ │ │ └── model.inc.c
│ │ │ ├── 4/
│ │ │ │ └── model.inc.c
│ │ │ ├── 5/
│ │ │ │ ├── 1.inc.c
│ │ │ │ ├── 2.inc.c
│ │ │ │ └── geo.inc.c
│ │ │ ├── 6/
│ │ │ │ ├── 1.inc.c
│ │ │ │ ├── 2.inc.c
│ │ │ │ └── geo.inc.c
│ │ │ ├── 7/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 8/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── 9/
│ │ │ │ ├── geo.inc.c
│ │ │ │ └── model.inc.c
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ ├── macro.inc.c
│ │ │ └── movtext.inc.c
│ │ ├── beta_extending_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── breakable_wall_left/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── breakable_wall_right/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── extending_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── geo.c
│ │ ├── header.h
│ │ ├── kickable_board/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── large_bomp/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── level.yaml
│ │ ├── leveldata.c
│ │ ├── rotating_platform/
│ │ │ └── collision.inc.c
│ │ ├── rotating_wooden_platform/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── script.c
│ │ ├── sliding_platform/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── small_bomp/
│ │ │ ├── 1.inc.c
│ │ │ ├── 2.inc.c
│ │ │ ├── collision.inc.c
│ │ │ └── geo.inc.c
│ │ ├── texture.inc.c
│ │ ├── tower_door/
│ │ │ ├── collision.inc.c
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ ├── tumbling_bridge_far/
│ │ │ ├── geo.inc.c
│ │ │ └── model.inc.c
│ │ └── tumbling_bridge_near/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ └── model.inc.c
│ └── wmotr/
│ ├── areas/
│ │ └── 1/
│ │ ├── collision.inc.c
│ │ ├── geo.inc.c
│ │ ├── macro.inc.c
│ │ └── model.inc.c
│ ├── geo.c
│ ├── header.h
│ ├── level.yaml
│ ├── leveldata.c
│ ├── script.c
│ └── texture.inc.c
├── lib/
│ ├── asm/
│ │ ├── __osDisableInt.s
│ │ ├── __osExceptionPreamble.s
│ │ ├── __osGetCause.s
│ │ ├── __osGetSR.s
│ │ ├── __osProbeTLB.s
│ │ ├── __osRestoreInt.s
│ │ ├── __osSetCompare.s
│ │ ├── __osSetFpcCsr.s
│ │ ├── __osSetSR.s
│ │ ├── __osSetWatchLo.s
│ │ ├── __os_eu_802ef550.s
│ │ ├── bcopy.s
│ │ ├── bzero.s
│ │ ├── guMtxF2L.s
│ │ ├── guMtxIdentF.s
│ │ ├── guNormalize.s
│ │ ├── guScale.s
│ │ ├── guTranslate.s
│ │ ├── iQueKernelCalls.s
│ │ ├── llmuldiv_gcc.s
│ │ ├── osGetCount.s
│ │ ├── osInvalDCache.s
│ │ ├── osInvalICache.s
│ │ ├── osMapTLB.s
│ │ ├── osMapTLBRdb.s
│ │ ├── osSetIntMask.s
│ │ ├── osUnmapTLBAll.s
│ │ ├── osWritebackDCache.s
│ │ ├── osWritebackDCacheAll.s
│ │ ├── parameters.s
│ │ └── sqrtf.s
│ ├── rsp.s
│ └── src/
│ ├── NaN.c
│ ├── _Ldtob.c
│ ├── _Litob.c
│ ├── _Printf.c
│ ├── __osAiDeviceBusy.c
│ ├── __osAtomicDec.c
│ ├── __osDequeueThread.c
│ ├── __osDevMgrMain.c
│ ├── __osGetCurrFaultedThread.c
│ ├── __osPiCreateAccessQueue.c
│ ├── __osResetGlobalIntMask.c
│ ├── __osSetGlobalIntMask.c
│ ├── __osSetHWintrRoutine.c
│ ├── __osSiCreateAccessQueue.c
│ ├── __osSiDeviceBusy.c
│ ├── __osSiRawReadIo.c
│ ├── __osSiRawStartDma.c
│ ├── __osSiRawWriteIo.c
│ ├── __osSpDeviceBusy.c
│ ├── __osSpGetStatus.c
│ ├── __osSpRawStartDma.c
│ ├── __osSpSetPc.c
│ ├── __osSpSetStatus.c
│ ├── __osSyncPutChars.c
│ ├── __osViGetCurrentContext.c
│ ├── __osViInit.c
│ ├── __osViSwapContext.c
│ ├── alBnkfNew.c
│ ├── bstring.h
│ ├── contramread.c
│ ├── contramwrite.c
│ ├── controller.h
│ ├── crc.c
│ ├── epidma.c
│ ├── guLookAtRef.c
│ ├── guMtxF2L.c
│ ├── guNormalize.c
│ ├── guOrthoF.c
│ ├── guPerspectiveF.c
│ ├── guRotateF.c
│ ├── guScaleF.c
│ ├── guTranslateF.c
│ ├── kdebugserver.c
│ ├── kdebugserver_stack.c
│ ├── ldiv.c
│ ├── leointerrupt.c
│ ├── libaudio_internal.h
│ ├── libgcc/
│ │ ├── _cmpdi2.c
│ │ ├── _divdi3.c
│ │ ├── _fixdfdi.c
│ │ ├── _fixsfdi.c
│ │ ├── _fixunsdfdi.c
│ │ ├── _fixunssfdi.c
│ │ ├── _floatdidf.c
│ │ ├── _floatdisf.c
│ │ ├── _moddi3.c
│ │ ├── _udivdi3.c
│ │ ├── _umoddi3.c
│ │ ├── libgcc2.inc
│ │ └── longlong.h
│ ├── libultra_internal.h
│ ├── math/
│ │ ├── cosf.c
│ │ ├── llconv.c
│ │ ├── llmuldiv.c
│ │ └── sinf.c
│ ├── motor.c
│ ├── new_func.h
│ ├── osAi.h
│ ├── osAiGetLength.c
│ ├── osAiSetFrequency.c
│ ├── osAiSetNextBuffer.c
│ ├── osCartRomInit.c
│ ├── osContInit.c
│ ├── osContInternal.h
│ ├── osContStartReadData.c
│ ├── osCreateMesgQueue.c
│ ├── osCreatePiManager.c
│ ├── osCreateThread.c
│ ├── osCreateViManager.c
│ ├── osDestroyThread.c
│ ├── osDriveRomInit.c
│ ├── osEPiRawReadIo.c
│ ├── osEPiRawStartDma.c
│ ├── osEPiRawWriteIo.c
│ ├── osEepromLongRead.c
│ ├── osEepromLongWrite.c
│ ├── osEepromProbe.c
│ ├── osEepromRead.c
│ ├── osEepromWrite.c
│ ├── osGetThreadPri.c
│ ├── osGetTime.c
│ ├── osInitialize.c
│ ├── osInitializeIQueWrapper.c
│ ├── osJamMesg.c
│ ├── osLeoDiskInit.c
│ ├── osPfsIsPlug.c
│ ├── osPiGetCmdQueue.c
│ ├── osPiRawReadIo.c
│ ├── osPiRawStartDma.c
│ ├── osPiStartDma.c
│ ├── osRecvMesg.c
│ ├── osSendMesg.c
│ ├── osSetEventMesg.c
│ ├── osSetThreadPri.c
│ ├── osSetTime.c
│ ├── osSetTimer.c
│ ├── osSpTaskLoadGo.c
│ ├── osSpTaskYield.c
│ ├── osSpTaskYielded.c
│ ├── osStartThread.c
│ ├── osSyncPrintf.c
│ ├── osTimer.c
│ ├── osViBlack.c
│ ├── osViData.c
│ ├── osViSetEvent.c
│ ├── osViSetMode.c
│ ├── osViSetSpecialFeatures.c
│ ├── osViSwapBuffer.c
│ ├── osViTable.c
│ ├── osVirtualToPhysical.c
│ ├── osYieldThread.c
│ ├── osint.h
│ ├── pfsgetstatus.c
│ ├── piint.h
│ ├── printf.h
│ ├── sprintf.c
│ └── string.c
├── rename_sym.sh
├── rsp/
│ ├── audio.s
│ ├── fast3d.s
│ ├── gbi.inc
│ ├── rsp_defs.inc
│ └── rspboot.s
├── sm64.cn.sha1
├── sm64.eu.sha1
├── sm64.jp.sha1
├── sm64.ld
├── sm64.sh.sha1
├── sm64.us.sha1
├── sound/
│ ├── README.md
│ ├── sequences/
│ │ └── 00_sound_player.s
│ ├── sequences.json
│ ├── sound_banks/
│ │ ├── 00.json
│ │ ├── 01_terrain.json
│ │ ├── 02_water.json
│ │ ├── 03.json
│ │ ├── 04.json
│ │ ├── 05.json
│ │ ├── 06.json
│ │ ├── 07.json
│ │ ├── 08_mario.json
│ │ ├── 09.json
│ │ ├── 0A_mario_peach.json
│ │ ├── 0B.json
│ │ ├── 0C.json
│ │ ├── 0D.json
│ │ ├── 0E.json
│ │ ├── 0F.json
│ │ ├── 10.json
│ │ ├── 11.json
│ │ ├── 12.json
│ │ ├── 13.json
│ │ ├── 14_piranha_music_box.json
│ │ ├── 15.json
│ │ ├── 16_course_start.json
│ │ ├── 17.json
│ │ ├── 18.json
│ │ ├── 19.json
│ │ ├── 1A.json
│ │ ├── 1B.json
│ │ ├── 1C_endless_stairs.json
│ │ ├── 1D_bowser_organ.json
│ │ ├── 1E.json
│ │ ├── 1F.json
│ │ ├── 20.json
│ │ ├── 21.json
│ │ ├── 22.json
│ │ ├── 23.json
│ │ ├── 24.json
│ │ └── 25.json
│ └── sound_data.c
├── src/
│ ├── audio/
│ │ ├── audio_session_presets_sh.c
│ │ ├── copt/
│ │ │ └── seq_channel_layer_process_script_copt.inc.c
│ │ ├── data.c
│ │ ├── data.h
│ │ ├── effects.c
│ │ ├── effects.h
│ │ ├── external.c
│ │ ├── external.h
│ │ ├── globals_start.c
│ │ ├── heap.c
│ │ ├── heap.h
│ │ ├── internal.h
│ │ ├── load.c
│ │ ├── load.h
│ │ ├── load_sh.c
│ │ ├── playback.c
│ │ ├── playback.h
│ │ ├── port_eu.c
│ │ ├── port_sh.c
│ │ ├── seqplayer.c
│ │ ├── seqplayer.h
│ │ ├── shindou_debug_prints.c
│ │ ├── synthesis.c
│ │ ├── synthesis.h
│ │ └── synthesis_sh.c
│ ├── buffers/
│ │ ├── buffers.c
│ │ ├── buffers.h
│ │ ├── framebuffers.c
│ │ ├── framebuffers.h
│ │ ├── gfx_output_buffer.c
│ │ ├── gfx_output_buffer.h
│ │ ├── zbuffer.c
│ │ └── zbuffer.h
│ ├── engine/
│ │ ├── behavior_script.c
│ │ ├── behavior_script.h
│ │ ├── geo_layout.c
│ │ ├── geo_layout.h
│ │ ├── graph_node.c
│ │ ├── graph_node.h
│ │ ├── graph_node_manager.c
│ │ ├── level_script.c
│ │ ├── level_script.h
│ │ ├── math_util.c
│ │ ├── math_util.h
│ │ ├── stub.c
│ │ ├── surface_collision.c
│ │ ├── surface_collision.h
│ │ ├── surface_load.c
│ │ └── surface_load.h
│ ├── game/
│ │ ├── area.c
│ │ ├── area.h
│ │ ├── behavior_actions.c
│ │ ├── behavior_actions.h
│ │ ├── behaviors/
│ │ │ ├── activated_bf_plat.inc.c
│ │ │ ├── amp.inc.c
│ │ │ ├── animated_floor_switch.inc.c
│ │ │ ├── arrow_lift.inc.c
│ │ │ ├── bbh_haunted_bookshelf.inc.c
│ │ │ ├── bbh_merry_go_round.inc.c
│ │ │ ├── bbh_tilting_trap.inc.c
│ │ │ ├── beta_boo_key.inc.c
│ │ │ ├── beta_bowser_anchor.inc.c
│ │ │ ├── beta_chest.inc.c
│ │ │ ├── beta_fish_splash_spawner.inc.c
│ │ │ ├── beta_holdable_object.inc.c
│ │ │ ├── beta_trampoline.inc.c
│ │ │ ├── bird.inc.c
│ │ │ ├── blue_coin.inc.c
│ │ │ ├── blue_fish.inc.c
│ │ │ ├── bobomb.inc.c
│ │ │ ├── bomp.inc.c
│ │ │ ├── boo.inc.c
│ │ │ ├── boo_cage.inc.c
│ │ │ ├── boulder.inc.c
│ │ │ ├── bouncing_fireball.inc.c
│ │ │ ├── bowling_ball.inc.c
│ │ │ ├── bowser.inc.c
│ │ │ ├── bowser_bomb.inc.c
│ │ │ ├── bowser_falling_platform.inc.c
│ │ │ ├── bowser_flame.inc.c
│ │ │ ├── bowser_key.inc.c
│ │ │ ├── bowser_key_cutscene.inc.c
│ │ │ ├── bowser_puzzle_piece.inc.c
│ │ │ ├── break_particles.inc.c
│ │ │ ├── breakable_box.inc.c
│ │ │ ├── breakable_box_small.inc.c
│ │ │ ├── breakable_wall.inc.c
│ │ │ ├── bub.inc.c
│ │ │ ├── bubba.inc.c
│ │ │ ├── bubble.inc.c
│ │ │ ├── bullet_bill.inc.c
│ │ │ ├── bully.inc.c
│ │ │ ├── butterfly.inc.c
│ │ │ ├── camera_lakitu.inc.c
│ │ │ ├── cannon.inc.c
│ │ │ ├── cannon_door.inc.c
│ │ │ ├── cap.inc.c
│ │ │ ├── capswitch.inc.c
│ │ │ ├── castle_cannon_grate.inc.c
│ │ │ ├── castle_flag.inc.c
│ │ │ ├── castle_floor_trap.inc.c
│ │ │ ├── celebration_star.inc.c
│ │ │ ├── chain_chomp.inc.c
│ │ │ ├── checkerboard_platform.inc.c
│ │ │ ├── chuckya.inc.c
│ │ │ ├── clam.inc.c
│ │ │ ├── clock_arm.inc.c
│ │ │ ├── cloud.inc.c
│ │ │ ├── coffin.inc.c
│ │ │ ├── coin.inc.c
│ │ │ ├── collide_particles.inc.c
│ │ │ ├── controllable_platform.inc.c
│ │ │ ├── corkbox.inc.c
│ │ │ ├── cruiser.inc.c
│ │ │ ├── ddd_pole.inc.c
│ │ │ ├── ddd_sub.inc.c
│ │ │ ├── ddd_warp.inc.c
│ │ │ ├── decorative_pendulum.inc.c
│ │ │ ├── donut_platform.inc.c
│ │ │ ├── door.inc.c
│ │ │ ├── dorrie.inc.c
│ │ │ ├── drawbridge.inc.c
│ │ │ ├── elevator.inc.c
│ │ │ ├── end_birds_1.inc.c
│ │ │ ├── end_birds_2.inc.c
│ │ │ ├── enemy_lakitu.inc.c
│ │ │ ├── exclamation_box.inc.c
│ │ │ ├── explosion.inc.c
│ │ │ ├── express_elevator.inc.c
│ │ │ ├── eyerok.inc.c
│ │ │ ├── falling_pillar.inc.c
│ │ │ ├── falling_rising_platform.inc.c
│ │ │ ├── ferris_wheel.inc.c
│ │ │ ├── fire_piranha_plant.inc.c
│ │ │ ├── fire_spitter.inc.c
│ │ │ ├── fish.inc.c
│ │ │ ├── fishing_boo.inc.c
│ │ │ ├── flame.inc.c
│ │ │ ├── flame_mario.inc.c
│ │ │ ├── flamethrower.inc.c
│ │ │ ├── floating_box.inc.c
│ │ │ ├── floating_platform.inc.c
│ │ │ ├── fly_guy.inc.c
│ │ │ ├── flying_bookend_switch.inc.c
│ │ │ ├── goomba.inc.c
│ │ │ ├── grand_star.inc.c
│ │ │ ├── grill_door.inc.c
│ │ │ ├── ground_particles.inc.c
│ │ │ ├── haunted_chair.inc.c
│ │ │ ├── heave_ho.inc.c
│ │ │ ├── hidden_star.inc.c
│ │ │ ├── hoot.inc.c
│ │ │ ├── horizontal_grindel.inc.c
│ │ │ ├── intro_lakitu.inc.c
│ │ │ ├── intro_peach.inc.c
│ │ │ ├── intro_scene.inc.c
│ │ │ ├── jrb_ship.inc.c
│ │ │ ├── jumping_box.inc.c
│ │ │ ├── kickable_board.inc.c
│ │ │ ├── king_bobomb.inc.c
│ │ │ ├── klepto.inc.c
│ │ │ ├── koopa.inc.c
│ │ │ ├── koopa_shell.inc.c
│ │ │ ├── koopa_shell_underwater.inc.c
│ │ │ ├── lll_floating_wood_piece.inc.c
│ │ │ ├── lll_hexagonal_ring.inc.c
│ │ │ ├── lll_octagonal_rotating_mesh.inc.c
│ │ │ ├── lll_rotating_hex_flame.inc.c
│ │ │ ├── lll_sinking_rectangle.inc.c
│ │ │ ├── lll_sinking_rock_block.inc.c
│ │ │ ├── lll_volcano_flames.inc.c
│ │ │ ├── mad_piano.inc.c
│ │ │ ├── manta_ray.inc.c
│ │ │ ├── metal_box.inc.c
│ │ │ ├── mips.inc.c
│ │ │ ├── moat_drainer.inc.c
│ │ │ ├── moat_grill.inc.c
│ │ │ ├── moneybag.inc.c
│ │ │ ├── monty_mole.inc.c
│ │ │ ├── moving_coin.inc.c
│ │ │ ├── mr_blizzard.inc.c
│ │ │ ├── mr_i.inc.c
│ │ │ ├── mushroom_1up.inc.c
│ │ │ ├── music_touch.inc.c
│ │ │ ├── orange_number.inc.c
│ │ │ ├── piranha_bubbles.inc.c
│ │ │ ├── piranha_plant.inc.c
│ │ │ ├── platform_on_track.inc.c
│ │ │ ├── pokey.inc.c
│ │ │ ├── pole.inc.c
│ │ │ ├── pole_base.inc.c
│ │ │ ├── purple_switch.inc.c
│ │ │ ├── pyramid_elevator.inc.c
│ │ │ ├── pyramid_top.inc.c
│ │ │ ├── pyramid_wall.inc.c
│ │ │ ├── racing_penguin.inc.c
│ │ │ ├── recovery_heart.inc.c
│ │ │ ├── red_coin.inc.c
│ │ │ ├── reds_star_marker.inc.c
│ │ │ ├── rolling_log.inc.c
│ │ │ ├── rotating_octagonal_plat.inc.c
│ │ │ ├── rotating_platform.inc.c
│ │ │ ├── scuttlebug.inc.c
│ │ │ ├── seaweed.inc.c
│ │ │ ├── seesaw_platform.inc.c
│ │ │ ├── shock_wave.inc.c
│ │ │ ├── skeeter.inc.c
│ │ │ ├── sl_snowman_wind.inc.c
│ │ │ ├── sl_walking_penguin.inc.c
│ │ │ ├── sliding_platform.inc.c
│ │ │ ├── sliding_platform_2.inc.c
│ │ │ ├── snow_mound.inc.c
│ │ │ ├── snowman.inc.c
│ │ │ ├── snufit.inc.c
│ │ │ ├── sound_ambient.inc.c
│ │ │ ├── sound_birds.inc.c
│ │ │ ├── sound_sand.inc.c
│ │ │ ├── sound_spawner.inc.c
│ │ │ ├── sound_volcano.inc.c
│ │ │ ├── sound_waterfall.inc.c
│ │ │ ├── sparkle_spawn.inc.c
│ │ │ ├── sparkle_spawn_star.inc.c
│ │ │ ├── spawn_star.inc.c
│ │ │ ├── spawn_star_exit.inc.c
│ │ │ ├── spindel.inc.c
│ │ │ ├── spindrift.inc.c
│ │ │ ├── spiny.inc.c
│ │ │ ├── square_platform_cycle.inc.c
│ │ │ ├── star_door.inc.c
│ │ │ ├── static_checkered_platform.inc.c
│ │ │ ├── strong_wind_particle.inc.c
│ │ │ ├── sushi.inc.c
│ │ │ ├── swing_platform.inc.c
│ │ │ ├── switch_hidden_objects.inc.c
│ │ │ ├── swoop.inc.c
│ │ │ ├── thi_top.inc.c
│ │ │ ├── thwomp.inc.c
│ │ │ ├── tilting_inverted_pyramid.inc.c
│ │ │ ├── tower_door.inc.c
│ │ │ ├── tower_platform.inc.c
│ │ │ ├── tox_box.inc.c
│ │ │ ├── treasure_chest.inc.c
│ │ │ ├── tree_particles.inc.c
│ │ │ ├── triplet_butterfly.inc.c
│ │ │ ├── ttc_2d_rotator.inc.c
│ │ │ ├── ttc_cog.inc.c
│ │ │ ├── ttc_elevator.inc.c
│ │ │ ├── ttc_moving_bar.inc.c
│ │ │ ├── ttc_pendulum.inc.c
│ │ │ ├── ttc_pit_block.inc.c
│ │ │ ├── ttc_rotating_solid.inc.c
│ │ │ ├── ttc_spinner.inc.c
│ │ │ ├── ttc_treadmill.inc.c
│ │ │ ├── tumbling_bridge.inc.c
│ │ │ ├── tuxie.inc.c
│ │ │ ├── tweester.inc.c
│ │ │ ├── ukiki.inc.c
│ │ │ ├── ukiki_cage.inc.c
│ │ │ ├── unagi.inc.c
│ │ │ ├── unused_particle_spawn.inc.c
│ │ │ ├── unused_poundable_platform.inc.c
│ │ │ ├── warp.inc.c
│ │ │ ├── water_bomb.inc.c
│ │ │ ├── water_bomb_cannon.inc.c
│ │ │ ├── water_mist.inc.c
│ │ │ ├── water_mist_particle.inc.c
│ │ │ ├── water_objs.inc.c
│ │ │ ├── water_pillar.inc.c
│ │ │ ├── water_ring.inc.c
│ │ │ ├── water_splashes_and_waves.inc.c
│ │ │ ├── water_wave.inc.c
│ │ │ ├── wdw_water_level.inc.c
│ │ │ ├── whirlpool.inc.c
│ │ │ ├── white_puff.inc.c
│ │ │ ├── white_puff_explode.inc.c
│ │ │ ├── whomp.inc.c
│ │ │ ├── wiggler.inc.c
│ │ │ ├── wind.inc.c
│ │ │ └── yoshi.inc.c
│ │ ├── camera.c
│ │ ├── camera.h
│ │ ├── cn_common_syms_1.c
│ │ ├── cn_common_syms_2.c
│ │ ├── crash_screen.c
│ │ ├── debug.c
│ │ ├── debug.h
│ │ ├── debug_course.c
│ │ ├── debug_course.h
│ │ ├── decompress.h
│ │ ├── envfx_bubbles.c
│ │ ├── envfx_bubbles.h
│ │ ├── envfx_snow.c
│ │ ├── envfx_snow.h
│ │ ├── game_init.c
│ │ ├── game_init.h
│ │ ├── geo_misc.c
│ │ ├── geo_misc.h
│ │ ├── hud.c
│ │ ├── hud.h
│ │ ├── ingame_menu.c
│ │ ├── ingame_menu.h
│ │ ├── interaction.c
│ │ ├── interaction.h
│ │ ├── level_geo.c
│ │ ├── level_geo.h
│ │ ├── level_update.c
│ │ ├── level_update.h
│ │ ├── macro_special_objects.c
│ │ ├── macro_special_objects.h
│ │ ├── main.c
│ │ ├── main.h
│ │ ├── mario.c
│ │ ├── mario.h
│ │ ├── mario_actions_airborne.c
│ │ ├── mario_actions_airborne.h
│ │ ├── mario_actions_automatic.c
│ │ ├── mario_actions_automatic.h
│ │ ├── mario_actions_cutscene.c
│ │ ├── mario_actions_cutscene.h
│ │ ├── mario_actions_moving.c
│ │ ├── mario_actions_moving.h
│ │ ├── mario_actions_object.c
│ │ ├── mario_actions_object.h
│ │ ├── mario_actions_stationary.c
│ │ ├── mario_actions_stationary.h
│ │ ├── mario_actions_submerged.c
│ │ ├── mario_actions_submerged.h
│ │ ├── mario_misc.c
│ │ ├── mario_misc.h
│ │ ├── mario_step.c
│ │ ├── mario_step.h
│ │ ├── memory.c
│ │ ├── memory.h
│ │ ├── moving_texture.c
│ │ ├── moving_texture.h
│ │ ├── obj_behaviors.c
│ │ ├── obj_behaviors.h
│ │ ├── obj_behaviors_2.c
│ │ ├── obj_behaviors_2.h
│ │ ├── object_collision.c
│ │ ├── object_collision.h
│ │ ├── object_helpers.c
│ │ ├── object_helpers.h
│ │ ├── object_list_processor.c
│ │ ├── object_list_processor.h
│ │ ├── paintings.c
│ │ ├── paintings.h
│ │ ├── platform_displacement.c
│ │ ├── platform_displacement.h
│ │ ├── print.c
│ │ ├── print.h
│ │ ├── profiler.c
│ │ ├── profiler.h
│ │ ├── rendering_graph_node.c
│ │ ├── rendering_graph_node.h
│ │ ├── rumble_init.c
│ │ ├── rumble_init.h
│ │ ├── save_file.c
│ │ ├── save_file.h
│ │ ├── screen_transition.c
│ │ ├── screen_transition.h
│ │ ├── segment2.h
│ │ ├── segment7.h
│ │ ├── shadow.c
│ │ ├── shadow.h
│ │ ├── skybox.c
│ │ ├── skybox.h
│ │ ├── sound_init.c
│ │ ├── sound_init.h
│ │ ├── spawn_object.c
│ │ ├── spawn_object.h
│ │ ├── spawn_sound.c
│ │ └── spawn_sound.h
│ ├── goddard/
│ │ ├── bad_declarations.h
│ │ ├── debug_utils.c
│ │ ├── debug_utils.h
│ │ ├── draw_objects.c
│ │ ├── draw_objects.h
│ │ ├── dynlist_proc.c
│ │ ├── dynlist_proc.h
│ │ ├── dynlists/
│ │ │ ├── anim_group_1.c
│ │ │ ├── anim_group_2.c
│ │ │ ├── anim_mario_eyebrows_1.c
│ │ │ ├── anim_mario_lips_1.c
│ │ │ ├── anim_mario_lips_2.c
│ │ │ ├── anim_mario_mustache_left.c
│ │ │ ├── anim_mario_mustache_right.c
│ │ │ ├── animdata.h
│ │ │ ├── dynlist_macros.h
│ │ │ ├── dynlist_mario_face.c
│ │ │ ├── dynlist_mario_master.c
│ │ │ ├── dynlist_test_cube.c
│ │ │ ├── dynlist_unused.c
│ │ │ ├── dynlists.h
│ │ │ ├── dynlists_mario_eyebrows_mustache.c
│ │ │ └── dynlists_mario_eyes.c
│ │ ├── gd_macros.h
│ │ ├── gd_main.c
│ │ ├── gd_main.h
│ │ ├── gd_math.c
│ │ ├── gd_math.h
│ │ ├── gd_memory.c
│ │ ├── gd_memory.h
│ │ ├── gd_types.h
│ │ ├── joints.c
│ │ ├── joints.h
│ │ ├── objects.c
│ │ ├── objects.h
│ │ ├── old_menu.c
│ │ ├── old_menu.h
│ │ ├── particles.c
│ │ ├── particles.h
│ │ ├── renderer.c
│ │ ├── renderer.h
│ │ ├── sfx.c
│ │ ├── sfx.h
│ │ ├── shape_helper.c
│ │ ├── shape_helper.h
│ │ ├── skin.c
│ │ ├── skin.h
│ │ ├── skin_movement.c
│ │ └── skin_movement.h
│ └── menu/
│ ├── debug_level_select.h
│ ├── file_select.c
│ ├── file_select.h
│ ├── intro_geo.c
│ ├── intro_geo.h
│ ├── star_select.c
│ ├── star_select.h
│ ├── title_screen.c
│ └── title_screen.h
├── text/
│ ├── cn/
│ │ ├── courses.h
│ │ └── dialogs.h
│ ├── de/
│ │ ├── courses.h
│ │ └── dialogs.h
│ ├── debug_text.inc.c
│ ├── define_courses.inc.c
│ ├── define_text.inc.c
│ ├── fr/
│ │ ├── courses.h
│ │ └── dialogs.h
│ ├── jp/
│ │ ├── courses.h
│ │ └── dialogs.h
│ └── us/
│ ├── courses.h
│ └── dialogs.h
├── tools/
│ ├── .gitignore
│ ├── Makefile
│ ├── aifc_decode.c
│ ├── aiff_extract_codebook.c
│ ├── apply_patch.sh
│ ├── armips.cpp
│ ├── asm-processor/
│ │ ├── .gitignore
│ │ ├── LICENSE
│ │ ├── README.md
│ │ ├── add-test.sh
│ │ ├── asm_processor.py
│ │ ├── build.py
│ │ ├── compile-test.sh
│ │ ├── prelude.inc
│ │ ├── run-tests.sh
│ │ └── tests/
│ │ ├── ascii.c
│ │ ├── ascii.objdump
│ │ ├── comments.c
│ │ ├── comments.objdump
│ │ ├── force.c
│ │ ├── force.objdump
│ │ ├── kpic-o1.c
│ │ ├── kpic-o1.objdump
│ │ ├── kpic-o2.c
│ │ ├── kpic-o2.objdump
│ │ ├── label-sameline.c
│ │ ├── label-sameline.objdump
│ │ ├── large.c
│ │ ├── large.objdump
│ │ ├── late_rodata_align.c
│ │ ├── late_rodata_align.objdump
│ │ ├── late_rodata_doubles.c
│ │ ├── late_rodata_doubles.objdump
│ │ ├── late_rodata_doubles_mips1.c
│ │ ├── late_rodata_doubles_mips1.objdump
│ │ ├── late_rodata_jtbl.c
│ │ ├── late_rodata_jtbl.objdump
│ │ ├── late_rodata_jtbl_mips1.c
│ │ ├── late_rodata_jtbl_mips1.objdump
│ │ ├── late_rodata_misaligned_doubles.c
│ │ ├── late_rodata_misaligned_doubles.objdump
│ │ ├── line-continuation-separate-file.s
│ │ ├── line-continuation.asmproc.d
│ │ ├── line-continuation.c
│ │ ├── line-continuation.objdump
│ │ ├── o0.c
│ │ ├── o0.objdump
│ │ ├── o2.c
│ │ ├── o2.objdump
│ │ ├── pascal.objdump
│ │ ├── pascal.p
│ │ ├── static-global.c
│ │ ├── static-global.objdump
│ │ ├── static.c
│ │ ├── static.objdump
│ │ ├── test1.c
│ │ ├── test1.objdump
│ │ ├── test2.c
│ │ ├── test2.objdump
│ │ ├── test3.c
│ │ └── test3.objdump
│ ├── assemble_sound.py
│ ├── audiofile/
│ │ ├── Makefile
│ │ ├── audiofile.cpp
│ │ ├── audiofile.h
│ │ └── aupvlist.h
│ ├── calc_bss.sh
│ ├── clang-tidy.sh
│ ├── create_patch.sh
│ ├── demo_data_converter.py
│ ├── determine-endian-bitwidth.c
│ ├── disassemble_sound.py
│ ├── extract_data_for_mio.c
│ ├── gen_asset_list.cpp
│ ├── hashtable.c
│ ├── hashtable.h
│ ├── ido-static-recomp/
│ │ ├── .clang-format
│ │ ├── .gitignore
│ │ ├── DOCS.md
│ │ ├── Makefile
│ │ ├── README.md
│ │ ├── elf.h
│ │ ├── header.h
│ │ ├── helpers.h
│ │ ├── libc_impl.c
│ │ ├── libc_impl.h
│ │ ├── recomp.cpp
│ │ └── tools/
│ │ └── rabbitizer/
│ │ ├── .clang-format
│ │ ├── .clang-tidy
│ │ ├── .gitattributes
│ │ ├── .github/
│ │ │ └── workflows/
│ │ │ ├── ci.yml
│ │ │ └── make.yml
│ │ ├── .gitignore
│ │ ├── .gitrepo
│ │ ├── LICENSE
│ │ ├── MANIFEST.in
│ │ ├── Makefile
│ │ ├── README.md
│ │ ├── cplusplus/
│ │ │ ├── include/
│ │ │ │ ├── analysis/
│ │ │ │ │ ├── LoPairingInfo.hpp
│ │ │ │ │ └── RegistersTracker.hpp
│ │ │ │ ├── instructions/
│ │ │ │ │ ├── InstrId.hpp
│ │ │ │ │ ├── InstructionBase.hpp
│ │ │ │ │ ├── InstructionCpu.hpp
│ │ │ │ │ ├── InstructionR5900.hpp
│ │ │ │ │ ├── InstructionRsp.hpp
│ │ │ │ │ ├── OperandType.hpp
│ │ │ │ │ └── Registers.hpp
│ │ │ │ └── rabbitizer.hpp
│ │ │ └── src/
│ │ │ ├── analysis/
│ │ │ │ ├── LoPairingInfo.cpp
│ │ │ │ └── RegistersTracker.cpp
│ │ │ └── instructions/
│ │ │ ├── InstrId.cpp
│ │ │ ├── InstructionBase.cpp
│ │ │ ├── InstructionCpu.cpp
│ │ │ ├── InstructionR5900.cpp
│ │ │ └── InstructionRsp.cpp
│ │ ├── include/
│ │ │ ├── analysis/
│ │ │ │ ├── RabbitizerLoPairingInfo.h
│ │ │ │ ├── RabbitizerRegistersTracker.h
│ │ │ │ └── RabbitizerTrackedRegisterState.h
│ │ │ ├── common/
│ │ │ │ ├── Abi.inc
│ │ │ │ ├── RabbitizerConfig.h
│ │ │ │ ├── RabbitizerVersion.h
│ │ │ │ └── Utils.h
│ │ │ ├── instructions/
│ │ │ │ ├── InstrCategory.inc
│ │ │ │ ├── RabbitizerInstrDescriptor.h
│ │ │ │ ├── RabbitizerInstrId.h
│ │ │ │ ├── RabbitizerInstrSuffix.h
│ │ │ │ ├── RabbitizerInstruction.h
│ │ │ │ ├── RabbitizerInstructionR5900.h
│ │ │ │ ├── RabbitizerInstructionRsp.h
│ │ │ │ ├── RabbitizerOperandType.h
│ │ │ │ ├── RabbitizerRegister.h
│ │ │ │ ├── instr_id/
│ │ │ │ │ ├── RabbitizerInstrId_cpu.inc
│ │ │ │ │ ├── RabbitizerInstrId_r5900.inc
│ │ │ │ │ ├── RabbitizerInstrId_rsp.inc
│ │ │ │ │ ├── cpu/
│ │ │ │ │ │ ├── cpu_cop0.inc
│ │ │ │ │ │ ├── cpu_cop0_bc0.inc
│ │ │ │ │ │ ├── cpu_cop0_tlb.inc
│ │ │ │ │ │ ├── cpu_cop1.inc
│ │ │ │ │ │ ├── cpu_cop1_bc1.inc
│ │ │ │ │ │ ├── cpu_cop1_fpu_d.inc
│ │ │ │ │ │ ├── cpu_cop1_fpu_l.inc
│ │ │ │ │ │ ├── cpu_cop1_fpu_s.inc
│ │ │ │ │ │ ├── cpu_cop1_fpu_w.inc
│ │ │ │ │ │ ├── cpu_normal.inc
│ │ │ │ │ │ ├── cpu_regimm.inc
│ │ │ │ │ │ └── cpu_special.inc
│ │ │ │ │ ├── r5900/
│ │ │ │ │ │ ├── r5900_cop0_tlb.inc
│ │ │ │ │ │ ├── r5900_cop1_fpu_s.inc
│ │ │ │ │ │ ├── r5900_cop2.inc
│ │ │ │ │ │ ├── r5900_cop2_bc2.inc
│ │ │ │ │ │ ├── r5900_cop2_special1.inc
│ │ │ │ │ │ ├── r5900_cop2_special2.inc
│ │ │ │ │ │ ├── r5900_mmi.inc
│ │ │ │ │ │ ├── r5900_mmi_0.inc
│ │ │ │ │ │ ├── r5900_mmi_1.inc
│ │ │ │ │ │ ├── r5900_mmi_2.inc
│ │ │ │ │ │ ├── r5900_mmi_3.inc
│ │ │ │ │ │ ├── r5900_normal.inc
│ │ │ │ │ │ ├── r5900_regimm.inc
│ │ │ │ │ │ └── r5900_special.inc
│ │ │ │ │ └── rsp/
│ │ │ │ │ ├── rsp_cop0.inc
│ │ │ │ │ ├── rsp_cop2.inc
│ │ │ │ │ ├── rsp_cop2_vu.inc
│ │ │ │ │ ├── rsp_normal.inc
│ │ │ │ │ ├── rsp_normal_lwc2.inc
│ │ │ │ │ ├── rsp_normal_swc2.inc
│ │ │ │ │ ├── rsp_regimm.inc
│ │ │ │ │ └── rsp_special.inc
│ │ │ │ ├── operands/
│ │ │ │ │ ├── RabbitizerOperandType_cpu.inc
│ │ │ │ │ ├── RabbitizerOperandType_r5900.inc
│ │ │ │ │ └── RabbitizerOperandType_rsp.inc
│ │ │ │ └── registers/
│ │ │ │ ├── RabbitizerRegister_Cop0.inc
│ │ │ │ ├── RabbitizerRegister_Cop1Control.inc
│ │ │ │ ├── RabbitizerRegister_Cop1N32.inc
│ │ │ │ ├── RabbitizerRegister_Cop1N64.inc
│ │ │ │ ├── RabbitizerRegister_Cop1O32.inc
│ │ │ │ ├── RabbitizerRegister_Cop2.inc
│ │ │ │ ├── RabbitizerRegister_GprN32.inc
│ │ │ │ ├── RabbitizerRegister_GprO32.inc
│ │ │ │ ├── RabbitizerRegister_R5900VF.inc
│ │ │ │ ├── RabbitizerRegister_R5900VI.inc
│ │ │ │ ├── RabbitizerRegister_RspCop0.inc
│ │ │ │ ├── RabbitizerRegister_RspCop2.inc
│ │ │ │ ├── RabbitizerRegister_RspCop2Control.inc
│ │ │ │ ├── RabbitizerRegister_RspGpr.inc
│ │ │ │ └── RabbitizerRegister_RspVector.inc
│ │ │ └── rabbitizer.h
│ │ ├── pyproject.toml
│ │ ├── r5900test.c
│ │ ├── rabbitizer/
│ │ │ ├── Config.pyi
│ │ │ ├── Enum.pyi
│ │ │ ├── InstrCategory.pyi
│ │ │ ├── InstrId.pyi
│ │ │ ├── LoPairingInfo.pyi
│ │ │ ├── RegGprN32.pyi
│ │ │ ├── RegGprO32.pyi
│ │ │ ├── RegistersTracker.pyi
│ │ │ ├── TrackedRegisterState.pyi
│ │ │ ├── Utils.pyi
│ │ │ ├── __init__.pyi
│ │ │ ├── enums/
│ │ │ │ ├── enums_utils.c
│ │ │ │ ├── enums_utils.h
│ │ │ │ ├── rabbitizer_enum_Abi.c
│ │ │ │ ├── rabbitizer_enum_InstrCategory.c
│ │ │ │ ├── rabbitizer_enum_InstrId.c
│ │ │ │ ├── rabbitizer_type_Enum.c
│ │ │ │ └── registers/
│ │ │ │ ├── rabbitizer_enum_GprN32.c
│ │ │ │ └── rabbitizer_enum_GprO32.c
│ │ │ ├── py.typed
│ │ │ ├── rabbitizer.pyi
│ │ │ ├── rabbitizer_global_config.c
│ │ │ ├── rabbitizer_module.c
│ │ │ ├── rabbitizer_module.h
│ │ │ ├── rabbitizer_submodule_Utils.c
│ │ │ ├── rabbitizer_type_Instruction.c
│ │ │ ├── rabbitizer_type_LoPairingInfo.c
│ │ │ ├── rabbitizer_type_RegistersTracker.c
│ │ │ └── rabbitizer_type_TrackedRegisterState.c
│ │ ├── registersTrackerTest.c
│ │ ├── rsptest.c
│ │ ├── setup.cfg
│ │ ├── setup.py
│ │ ├── src/
│ │ │ ├── analysis/
│ │ │ │ ├── RabbitizerLoPairingInfo.c
│ │ │ │ ├── RabbitizerRegistersTracker.c
│ │ │ │ └── RabbitizerTrackedRegisterState.c
│ │ │ ├── common/
│ │ │ │ ├── RabbitizerConfig.c
│ │ │ │ ├── RabbitizerVersion.c
│ │ │ │ └── Utils.c
│ │ │ └── instructions/
│ │ │ ├── RabbitizerInstrDescriptor.c
│ │ │ ├── RabbitizerInstrId.c
│ │ │ ├── RabbitizerInstrSuffix.c
│ │ │ ├── RabbitizerInstruction/
│ │ │ │ ├── RabbitizerInstruction.c
│ │ │ │ ├── RabbitizerInstruction_Disassemble.c
│ │ │ │ ├── RabbitizerInstruction_Examination.c
│ │ │ │ └── RabbitizerInstruction_ProcessUniqueId.c
│ │ │ ├── RabbitizerInstructionR5900/
│ │ │ │ ├── RabbitizerInstructionR5900.c
│ │ │ │ └── RabbitizerInstructionR5900_ProcessUniqueId.c
│ │ │ ├── RabbitizerInstructionRsp/
│ │ │ │ ├── RabbitizerInstructionRsp.c
│ │ │ │ └── RabbitizerInstructionRsp_ProcessUniqueId.c
│ │ │ └── RabbitizerRegister.c
│ │ ├── test.c
│ │ └── tests/
│ │ └── cplusplus/
│ │ └── test.cpp
│ ├── ido5.3_compiler/
│ │ ├── LICENSE.md
│ │ ├── lib/
│ │ │ └── rld
│ │ └── usr/
│ │ ├── bin/
│ │ │ └── cc
│ │ └── lib/
│ │ ├── acpp
│ │ ├── as0
│ │ ├── as1
│ │ ├── cfe
│ │ ├── copt
│ │ ├── err.english.cc
│ │ ├── ugen
│ │ ├── ujoin
│ │ ├── uld
│ │ ├── umerge
│ │ ├── uopt
│ │ └── usplit
│ ├── ique_egcs/
│ │ ├── as
│ │ ├── cc1
│ │ ├── cpp
│ │ └── gcc
│ ├── ique_ld/
│ │ └── mips64-elf-ld
│ ├── mario_anims_converter.py
│ ├── patch_elf_32bit.c
│ ├── patch_libmalloc.py
│ ├── rasm2armips.py
│ ├── revert_patch.sh
│ ├── sdk-tools/
│ │ ├── README.md
│ │ ├── adpcm/
│ │ │ ├── .gitignore
│ │ │ ├── Makefile
│ │ │ ├── quant.c
│ │ │ ├── sampleio.c
│ │ │ ├── util.c
│ │ │ ├── vadpcm.h
│ │ │ ├── vadpcm_dec.c
│ │ │ ├── vadpcm_enc.c
│ │ │ ├── vdecode.c
│ │ │ ├── vencode.c
│ │ │ └── vpredictor.c
│ │ └── tabledesign/
│ │ ├── .gitignore
│ │ ├── Makefile
│ │ ├── codebook.c
│ │ ├── estimate.c
│ │ ├── print.c
│ │ ├── tabledesign.c
│ │ └── tabledesign.h
│ ├── seq_decoder.py
│ ├── skyconv.c
│ ├── sm64tools/
│ │ ├── .gitignore
│ │ ├── Makefile
│ │ ├── libmio0.c
│ │ ├── libmio0.h
│ │ ├── n64cksum.c
│ │ ├── n64cksum.h
│ │ ├── n64graphics.c
│ │ ├── n64graphics.h
│ │ ├── n64graphics_ci_dir/
│ │ │ ├── LICENSE
│ │ │ ├── README.md
│ │ │ ├── exoquant/
│ │ │ │ ├── exoquant.c
│ │ │ │ └── exoquant.h
│ │ │ ├── n64graphics_ci.c
│ │ │ ├── n64graphics_ci.h
│ │ │ ├── utils.c
│ │ │ └── utils.h
│ │ ├── sm64tools.LICENSE
│ │ ├── stb/
│ │ │ ├── stb_image.h
│ │ │ └── stb_image_write.h
│ │ ├── utils.c
│ │ └── utils.h
│ ├── textconv.c
│ ├── utf8.c
│ ├── utf8.h
│ └── util/
│ ├── audiofile_strip.patch
│ ├── generate_armips_cpp.py
│ └── generate_audiofile_cpp.py
├── undefined_syms.txt
└── util.mk
================================================
FILE CONTENTS
================================================
================================================
FILE: .clang-format
================================================
IndentWidth: 4
Language: Cpp
AlignAfterOpenBracket: Align
SortIncludes: false
ColumnLimit: 104
PointerAlignment: Right
AllowShortFunctionsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: false
BinPackArguments: true
BinPackParameters: true
SpaceAfterCStyleCast: true
BreakBeforeBraces: Attach
BreakBeforeTernaryOperators: true
BreakBeforeBinaryOperators: NonAssignment
Cpp11BracedListStyle: false
IndentCaseLabels: true
AlignTrailingComments: true
UseTab: Never
================================================
FILE: .clang-tidy
================================================
---
Checks: '-*,readability-braces-around-statements'
WarningsAsErrors: ''
HeaderFilterRegex: '(src|include|enhancements)\/.*\.h$'
FormatStyle: 'file'
CheckOptions:
================================================
FILE: .gitattributes
================================================
# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto
# List text files in case git doesn't characterize correctly
*.c text
*.h text
*.s text
*.in text
*.js text
*.md text
*.py text
*.sh text
*.ld text
*.inc text
*.txt text
*.json text
*.yaml text
# Same for binary
*.bin binary
*.m64 binary
*.png binary
*.aiff binary
================================================
FILE: .gitignore
================================================
# Object files
*.o
*.obj
*.elf
# Linker output
*.ilk
*.exp
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.hex
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# datadump
/tools/ddump/*
# Text editor remnants
*.swp
.vscode/*
# General project-specific ignores
doxygen/doxygen/*
build/*
*.dump
*.mio0
*.z64
*.map
.assets-local.txt
# Assets. Generally ignored, but ones with "custom" in the name are fine.
/levels/**/*.png
/actors/**/*.png
/textures/**/*.png
/assets/**/*.bin
/sound/**/*.m64
/sound/**/*.aiff
!/levels/**/*custom*.png
!/levels/**/*custom*/**/*.png
!/actors/**/*custom*.png
!/actors/**/*custom*/**/*.png
!/textures/**/*custom*.png
!/textures/**/*custom*/**/*.png
!/sound/**/*custom*.m64
!/sound/**/*custom*/**/*.m64
!/sound/**/*custom*.aiff
!/sound/**/*custom*/**/*.aiff
!/assets/**/*custom*.bin
!/assets/**/*custom*/**/*.bin
================================================
FILE: CHANGES
================================================
Refresh 16 (Two years later...)
1.) remove capstone from readme, slight update (#1212)
2.) Update ido static recomp (#1211)
3.) Fix misleading pointer (#1209)
4.) update outdated link (#1208)
5.) Match iQue (#1207)
6.) iQue matching except BSS (#1124)
7.) Create LICENSE.md
8.) Reorganize and apply licenses to some of the tools/ programs per discussions with their author(s). (#1203)
9.) Fix rumble_init libultra includes and checks (#1195)
10.) Stacksize moved to defines (#1199)
11.) Renamings we were too lazy to make a PR for for 3 years (#1198)
12.) Fix spelling error in sound.h comment (#1197)
13.) Update instrument sample names (#1196)
14.) Object Labeling, Behavior Params, and Cleanup (#1193)
15.) Significantly more Libultra Cleanup (#1192)
16.) Typedefs for area Terrain Data and Rooms (#1178)
17.) Allow spaces in filename for vadpcm_enc (#1175)
18.) Label all warp nodes (#1191)
19.) Remove hardware.h (#1190)
20.) Document __osSetHWintrRoutine (#1186)
21.) Change 3 space indent to 4 space indent and cleanup (#1189)
22.) Libultra cleanup and labelling (#1188)
23.) in-game menu renaming (#1187)
24.) AVOID_UB fixes and cleanup (#1185)
Refresh 15 (mostly a hotfix for RSP microcode selection)
1.) Renamed frame_buffer funcs and _ZBUFFER (#1184)
2.) RSP Microcode Hotfix (#1183)
3.) Label osSetTimer.c (#1182)
4.) Fix styling (#1177)
5.) Rename all `FrameBuffer` variants to `Framebuffer` (#1176)
6.) Remove (WIP) from sh.
7.) Allow both archives and ELF objects to be patched (#1127)
Refresh 14
1.) Label whomp and some object fields (#1174)
2.) Generate MIO0 object files using binutils `ld` instead of `as` (#1173)
3.) Bowser documentation (#1166)
4.) Fix comment syntax in 00_sound_player.0 (#1172)
5.) Rename in-game menu variables (#1163)
6.) Document double red coin sound and JP sound glitch (#1170)
7.) Document different bug in external.c (#1168)
8.) updated names/types of octagonal platform data (#1164)
9.) Label a number of unnamed variables. (#1169)
10.) Document JP PU sound glitch (#1167)
11.) Set model ids to spawn_triangle_break_particles (#1165)
12.) Fix borders in clear_frame_buffer (#1162)
13.) Fix seq header files for 64-bit (#1161)
14.) Game_init.c remaining doc (#1158)
15.) Label a couple static variables in sound_init.c (#1159)
16.) Properly define dialog values (status, flags, cutscenes) (#1153)
17.) Label all of amp's assets. (#1018)
18.) Split audio/synthesis.c into Shindou/non-Shindou files (#1144)
19.) Avoid CC_CHECK warnings when using gcc (#1157)
20.) level_select_menu.c => title_screen.c (#1152)
21.) Use C preprocessor on assembly files (#1126)
22.) Replace output_level_headers.py with sed equivalent (#1109)
23.) Fix CC_CHECK warnings related to unused symbols and UB (#1155)
24.) Define remaining floor lower limit values (#1147)
25.) use r+b mode for libultra.a patch tool (#1148)
26.) Use proper values for gPrevFrameObjectCount ifs (#1146)
27.) Some minor bowser.inc.c labelling. (#1150)
28.) fix king bob-omb texture pointers (#1145)
29.) Split audio/load.c into Shindou/non-Shindou files (#1143)
30.) Small Shindou audio cleanups (#1142)
31.) Fix endians in ALSeqData (#1141)
32.) Document S8 decoder rsp operation and some more (#1139)
33.) Fix Shindou synthesis_process_note fake match (#1140)
34.) More audio documentation, for the new rsp code and other fixes (#1138)
35.) Build fixes for macOS: cpp, clang, recomp, aiff_extract_codebook (#1135)
36.) Add ENABLE_RUMBLE to config.h (#1122)
37.) Reduce recomp memory consumption by using smaller disassembly blocks (#1128)
38.) Makefile fixes (#1123)
39.) Update README.md
40.) Update README.md
41.) Reflect current decompilation status
42.) Allow both archives and ELF objects to be patched (#1127)
43.) Remove WIP mention in README for sh version.
Refresh 13 2
- No more nonmatchings remain for all builds including Shindou.
1.) Shindou OK (#1118)
2.) Match shindou sequence_player_process_sequence (#1117)
3.) Match func_sh_802f4e50 (#1116)
Refresh 13
- No more nonmatchings remain for US, JP, or EU builds. Three(!!!) remain for Shindou (SH).
*) SHINDOU MATCHING (#1081)
*) Makefile gcc fixes (#1114)
1.) Update diff.py (#1113)
2.) Add support for generating C arrays from n64graphics and add Texture typedef (#1032)
3.) Update README and Dockerfile with recomp info (#1105)
4.) Support building tools with MSYS2 (#1112)
5.) Support building tools with clang and macOS (#1106)
6.) Clean tools directory when running distclean target (#1104)
7.) Make build output cleaner (#1095)
8.) Added 2 surface defines to bowser.inc.c (#1111)
9.) fix fake matchings (#1108)
10.) Use statically recompiled IDO instead of qemu-irix (#1099)
11.) Add VERBOSE=1 to Jenkinsfile
12.) updated intro_geo to use layer defines for geo flags (#1090)
13.) Fix F3DZEX (#1097)
14.) layer_transpose should take an s8 (#1093)
15.) Fix tools/ build (#1082)
16.) Relabel and document fish.inc.c (#1077)
17.) Ensure all calls to .py files use $(PYTHON) (#1080)
18.) Name Mario, Peach, and instrument sound files (#1078)
19.) Goddard labeling, part 2 (#1076)
20.) Fix envfx_snow and envfx_bubbles fake matches (#1075)
21.) Use array subscripts instead of pointer math in 2 files (#1074)
22.) refactor Makefile a bit (#1068)
23.) Further improvements on field names (#1059)
24.) Label and document manta_ray.inc.c (#1073)
25.) Fix level_script and behavior fake matches (#1072)
26.) Proper cell defines and more floor lower limit values. (#1065)
27.) Document and re-label some goddard/intro code (#1069)
28.) Match remaining functions (#1070)
29.) match 'spawn_special_objects' (#1071)
30.) Document parts of external.c and format sound defines (#1067)
Refresh 12
1.) Debug box improvements (#1066)
2.) Improve 'geo_render_mirror_mario' (#1064)
3.) Cleanup and small labeling (#1063)
4.) Anim renames and other related renames (#1062)
5.) remove do while 0 and make one line comments consistent (#1061)
6.) fixed typo in segments.h (#1060)
7.) Name unknown fields (from public repo) (#1058)
8.) Change 'void *' to 'struct MainPoolState *' (#1057)
9.) Fix type of freeList (#1056)
10.) Newer version of diff script (#1055)
11.) Add stubbed_printfs based on unused audio strings (#1054)
12.) Fix comment in paintings.c (#1053)
13.) Add defines for hardcoded cell/floor height values (#1051)
14.) Update README.md: Remove GitHub specific Markdown syntax (#1052)
15.) Properly label interation status that handle's Bowser's shockwave attack (#1050)
Refresh 11
1.) Make geo_process_level_of_detail endian-independent (#1049)
2.) Label oMoveFlags and slight cleanup. (#1046)
3.) Avoid UB in synthesis_resample_and_mix_reverb (#1048)
4.) Change some void * to correct type (#1047)
5.) Remove oPathedWaypointsS16 and convert all paths to Trajectory struct. (#1045)
6.) Mr Blizzard documentation, Tox Box Unks (#1042)
7.) Pipe input to textconv. (#1041)
8.) Remove erroneous long double casts from audiofile.cpp (#1039)
9.) Replace fixed dialogID in play_dialog_sound to DIALOG_COUNT (#1040)
Refresh #10.1
1.) Diff update (#1033)
2.) Fix texture dimensions for exclamation boxes (#1034)
3.) Fix armips compilation on Windows by changing order of inclusion files (#1035)
4.) Embed libaudiofile into the repo as a single file (#1036)
5.) Fix some tools issues found while compiling on MSYS2 (#1037)
Refresh #10
1.) GCC 9 noreturn UB fixes (#961)
2.) List supported binutils variants in README.md (#960)
3.) fix fly guy's possible values for target roll
4.) clarify that 1 is an exclusive bound in random_float (#962)
5.) replace unkB8 with prevNumStarsForDialog (#963)
6.) Replace "BulletBillUnkF8" with "BulletBillInitialMoveYaw" (#966)
7.) Renamed more warp behaviors and spawn types (#949)
8.) EU bss cleanups (#965)
9.) Add -fno-zero-initialized-in-bss to GCC CFLAGS (#968)
10.) Use empty .SECONDARY target instead of .PRECIOUS (#964)
11.) Match EU seq_channel_layer_process_script (#969)
12.) Fix version variable overwriting bug for non-matching compilations (#974)
13.) small bhv_collect_star_init labeling (#972)
14.) Align SI DMA command buffers, add more names to osCont code (#973)
15.) Minor for loop fix in playback.c (#976)
16.) Add Docker config (Public #36)
17.) Fix usage output crash for skyconv (#977)
18.) Cleanup tools and their build flags (#978)
19.) Print more detailed file reading error messages in extract_assets (#982)
20.) Remove asmdiff (#983)
21.) Fixed tabledesign makefile bug (#985)
22.) Improve first-diff.py (#987)
23.) Bring in some enhancements such as widescreen enhancements (#981)
24.) Fix background shadow border if widescreen in shade_screen (#988)
25.) Merge common EU sections in osExceptionPreamble (#990)
26.) Introduce the NO_SEGMENTED_MEMORY define (#989)
27.) NO_SEGMENTED_MEMORY comments (#992)
28.) Introduce f3dex2e and a GBI_FLOATS setting (#993)
29.) Audio uses signed 16-bit integers as samples, not unsigned (#995)
30.) Assemble RSP ucode with armips (#970)
31.) Label Mr. Blizzard, Yoshi, Whomp, Wiggler, Wood Piece oFields. (#996)
32.) update crash enhancement (#1003)
33.) Update README.md to use new public Discord server invite
34.) Label variables in act_idle. (#1005)
35.) Fix a typo in camera.h (#1009)
36.) Fixed up profiler.c (#1010)
37.) Add -d to first-diff.py (#1012)
38.) Fix typo in first-diff.py (#1013)
39.) Remove binutils 2.27 dependency check (#1015)
40.) Update armips to v0.11.0 tag and add generator script (#1004)
41.) Extract IPL3 font from ROM (#1011)
42.) Documented audio playback flags (#1021)
43.) Change RSP register notation to dollar-prefixed numbers (#1022)
44.) Only check for QEMU_IRIX in Makefile when compiling with IDO (#1023)
45.) Clean up header files and update function prototypes (#1000)
46.) Named local variables in geo_update_layer_transparency (#1019)
47.) Extract crash screen font textures from EU and SH ROMs (#1025)
48.) Use ACTIVE_FLAG defines where appropriate (#1026)
49.) Changed type of actor collision from s16 to Collision (#1024)
50.) Implement sqrtf in assembly file (#1028)
51.) Rename Struct8032FCE8 as OpenableGrill and identify data members (#1029)
52.) Fix some mistakes in the abi doc (#1031)
53.) The README.md PR (#979)
Refresh #8
1.) Use INT_STATUS_ macros for oInteractStatus (#911)
2.) Update bullet_bill.inc.c (#912)
3.) Make geo.c in levels nonconst to reduce diffs with gcc enhancement patch in future (#913)
4.) Improve process_level_music_dynamics (#915)
5.) add AVOID_UB define for fixing libultra aliasing. (#916)
6.) const hack to TARGET_N64 and tweak ld script (#918)
7.) Replace raw level/course numbers with defines (#919)
8.) Label all graph node flags. (#920)
9.) readme.md capitalization
10.) The Big Function PR (Part 5) (#910)
11.) Label hardware registers (#922)
12.) Match EU synthesis_process_note (#923)
13.) Some quick value changes (#909)
14.) Added sequence player defines (#926)
15.) Shindou diffs 2 [merge game.c and display.c, required for SH] (#927)
16.) Match synthesis_process_notes and use -sopt for synthesis.c (#928)
17.) Fix mips64-binutils for Fedora 31 and similar Linux distros (#931)
18.) Update first-diff.py to work with Shindou (#933)
19.) Labelled behavior_script.c (#929)
20.) shindou diffs up to level_update (#932)
21.) Update diff.py and diff_settings.py to work with SH (#936)
22.) Add some Shindou resources to extract_assets.py (#939)
23.) Label and document gd_math.c (#930)
24.) Label all of Mario's actions. (#941)
25.) Label all particles. (#940)
26.) Renamed death related warpBhvs (#942)
27.) Small Shindou differences (#945)
28.) match player_performed_grab_escape_action in all versions (#943)
29.) add main alignment (aglab2, #947)
30.) Match a bunch of fake EU matchings (#944)
31.) Shindou diffs round 4 (#937)
32.) Easy PAL fake matchings (#946)
33.) Merge object_helpers and object_helpers2 headers (#948)
34.) match cap_check_quicksand (#950)
35.) Shindou crash screen diffs (#938)
36.) Thread6 (#951)
37.) Correct IPL3 function and label addresses (#952)
38.) Add COMPILER flag for Makefile and add official mips gcc support. (#953)
39.) add align to sequence_00 (fixes gcc build) (#957)
40.) Fixed itty bitty typo (#959)
Refresh #7
1.) update README.md (#861)
2.) [eu] fix decompilation bugs in synthesis_process_note (#862)
3.) Label and document Snufit.inc.c (#863)
4.) Label and document Snufit.inc.c (#863)
5.) Match append_bubble_vertex_buffer, append_snowflake_vertex_buffer (#860)
6.) Compile audio/effects.c with -sopt (#870)
7.) Match handle_dialog_text_and_pages (#872)
8.) Remove improperly used LEVEL_SA define. (#875)
9.) Remove unused EU ASM files (#873)
10.) Shindou build flag support (#876)
11.) The Big Function PR (Part 1) (#864)
12.) "Re-document" file_select and star_select for EU (#877)
13.) Document paintings.c (#868)
14.) Minor interaction.c labelling/documentation. (#882)
15.) Match synthesis_execute, prepare_reverb_ring_buffer, func_eu_802e00d8 (#886)
16.) The Big Function PR (Part 2) (#874)
17.) Additional painting documentation (#883)
18.) Some EU audio labelling (#885)
19.) Bring synthesis_do_one_audio_update a bit closer to matching (#887)
20.) Misleading comment, this actually contols Bowser's init action (#889)
21.) Match synthesis_do_one_audio_update (#890)
22.) Remove unneeded if(1) in synthesis_do_one_audio_update (#891)
23.) Match synthesis_resample_and_mix_reverb (#893)
24.) Set LANG=C (#896)
25.) Match note_apply_headset_pan_effects (#897)
26.) Match play_sequence (#898)
27.) Match sequence_channel_enable (#899)
28.) Match sequence_player_process_sequence (#900)
29.) Match (eu) alloc_bank_or_seq (#901)
30.) Match alloc_bank_or_seq (#903)
31.) Update README.md (again)
32.) Documented behaviour/fish.inc.c & blue_fish.inc.c (#894)
33.) Labelled 4 behavior files, made object_helper functions consistent (#881)
34.) Add a make target for .copt (#902)
35.) The Big Function PR (Part 3) (#888)
36.) The Big Function PR (Part 4) (#906)
37.) Rename src/audio/memory.c -> heap.c (#907)
38.) Fix BBH texture (#908)
Refresh #6
1.) Make tools work on MinGW (#804)
2.) Document mario_misc (#628)
3.) add patch_libmalloc.py script to work around compiler crashes (#811)
4.) Label the coffins file. (#829)
5.) Convert enhancements into patches (#827)
6.) Document Tweester.inc.c (#840)
7.) EU OK and cleanup EU (#782)
Refresh #5
1.) mem_error_screen.inc.c updated for C (#775)
2.) updated patch_libultra_math to work directly on libultra.a (#781)
3.) Enhancement: Debug boxes (#783)
4.) Label effects MemoryPool (#784)
5.) Use full-width characters for JP text and rename mislabeled stuff (#772)
6.) Small asset extraction fixes (#785)
7.) Fix incremental asset extraction after the last PR (#790)
8.) Labelled behavior script commands, tidied up behavior scripts and ren…
9.) Document camera.c (#741)
10.) Fix a HMC texture asset (#795)
11.) Fix UB in angle conversion for paintings. Needed for pc-port. (#796)
12.) Fix PSS texture assets (#801)
13.) Fix some camera typos (#802)
Refresh #4
1.) Label screen_transition.c (#737)
2.) Revamp macros (#738)
3.) Simplify the cake makefile logic (#739)
4.) Move zbuffer to C (#742)
5.) Audio blob endian/64-bit fixes (#740)
6.) Ub fixes (#745)
7.) process_level_music_dynamics: slightly better stack and regalloc (#746)
8.) move level order specific definitions out to levels/level_defines.h (#743)
9.) Renamed some mislabelled sound effects (#748)
10.) Very minor white space fixes in Mario.c (#752)
11.) Renamed GRAVITY to OBJ_PHYSICS (#755)
12.) Use defined macros instead of literal values for interactions in behavior_data.c (#754)
13.) iQue Player console detection + full support (#756)
14.) Fix Goddard Mario head for little endian etc. (#757)
15.) Small bits of audio doc (#749)
16.) Update diff script (#750)
17.) Nicer format for course/dialog text, enum for dialog IDs (#753)
18.) first-diff: store most recent mtime during check (#759)
19.) Use Lights1 struct for light values (#760)
20.) Detect mips64-elf in diff.py (#761)
21.) Name display lists in gd renderer.c (#764)
22.) Document a variety of PU type crashes. (#765)
23.) Label object_behaviors. (#716)
24.) Update swoop.inc.c (#767)
25.) Label tilting_pyramid.inc.c (#768)
26.) Label red_coin.inc.c (#770)
27.) Use more level defines (#758)
28.) Named Mario actions 6, 7, and 8 and noted causes of hands-free holding glitch (#769)
Refresh #3
1.) Small bits of sound sample labelling
2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
3.) Document synthesis.c and abi.h
4.) Remove gbi_old.h and use gbi.h instead for F3D_OLD
5.) Fix and change most values used by f3d commands
6.) Convert actors to C
7.) Make extract_assets.py fail on bad baserom
8.) Fix some (pragma-ignored) warnings
9.) Convert trig tables and data/ buffers into C
10.) Document intro behaviors and some of camera.c
11.) Match dma_sample_data
12.) Convert levels, bin, text, goddard_tex_dl to C
13.) Remove .bss size hardcoding
14.) Add mips64 fallback and alt dump option to diff.sh
15.) Convert behavior_data to C
16.) Get rid of the enum in behavior_data.
17.) Change more values used by f3d commands
18.) Document game/skybox.c
19.) Actors levels fixup
20.) Convert Mario animations to C (kind of)
22.) generate skybox data from 248x248 images
23.) 64-bit fixes
24.) Move demo data to C
25.) Change uintptr_t to GeoLayout for actors
26.) Move libc includes to include/libc/
Refresh #2a (hotfix)
Changes from Refresh #2:
1.) Fixed text Makefile dependencies"
Refresh #2
Changes from Refresh #1:
1.) Label src/game/behaviors/boo.inc.c
2.) Verify half of audio_defines.h
3.) Label ingame_menu.c and some dialog stuff
4.) Improve handle_dialog_text_and_pages EU non-matching
5.) Fix texture format for water splash/sparkle
6.) Merge ucode.bin and ucode_unk.bin
7.) 64-bit fixes
8.) [AUDIO] Match func_80316928
9.) Documented bug in Tuxie's mother's code
10.) [AUDIO] Slightly closer matching for process_level_music_dynamics
11.) Name channel scripts in sequence 0
12.) Nicer error message when sha1sum doesn't match
13.) Refactor object fields
14.) Document file_select.c
15.) Document star_select.c
16.) Add uncompressed string support to textconv
17.) Document main_menu geo and leveldata
18.) Document hud.c and rename char textures
19.) Correct gSPTextureRectangle values
20.) Linker script wildcard
- Fixes "undefined reference to x in discarded section y" linker errors.
- Also means that you no longer have to add linker script entries for source files.
21.) Reference qemu-irix package and add project structure
- Installing qemu-irix is as simple as installing the provided Debian package on the GitHub "Releases" tab
(https://github.com/n64decomp/qemu-irix).
- Old qemu-irix installs are unaffected by this change, and it is still possible to install qemu-irix with the older method.
Refresh #1
Changes from initial release:
1.) More README cleanups and documentation
2.) Fix .gitignore in tools/
3.) More README cleanups and corrections
4.) oUnk190 -> oInteractionSubtype
5.) Normalize line endings
6.) Replace bank_sets.s by sequences.json + build magic
7.) Fix tabledesign in .gitignore
8.) Cleaned and documented arrays in audio/
9.) Change minimum Python 3 requirement in README.md to 3.6
10.) Remove whitespace in ingame_menu.c, save_file.c, and star_select.c
11.) Documentation comment style fixed
12.) sm64.map -> sm64.version.map (ex: sm64.us.map)
13.) Decompile EU versions of HUD and obj behaviors
14.) Label ukiki.inc.c and ukiki_cage.inc.c
15.) Add missing OS header includes
16.) Fix alignment issue in model_ids.h
17.) A bunch of behavior changes:
a.) Made styles consistent with function names (ex: BehBehaviorLoop -> beh_behavior_loop)
b.) Split obj_behaviors_2.c into multiple .inc.c files in behaviors/
c.) bhvHauntedRoomCheck -> bhvCoffinManager
18.) Update README.md notes on WSL and add links
19.) Added tidy.sh and also bracing around single-line ifs and loops
================================================
FILE: Dockerfile
================================================
FROM ubuntu:18.04 as build
RUN apt-get update && \
apt-get install -y \
binutils-mips-linux-gnu \
build-essential \
git \
pkgconf \
python3
RUN mkdir /sm64
WORKDIR /sm64
ENV PATH="/sm64/tools:${PATH}"
CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4\n' \
'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage'
================================================
FILE: Doxyfile
================================================
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EXTRACT_LOCAL_METHODS = NO
# If this flag is set to YES, the members of anonymous namespaces will be
# extracted and appear in the documentation as a namespace called
# 'anonymous_namespace{file}', where file will be replaced with the base name of
# the file that contains the anonymous namespace. By default anonymous namespace
# are hidden.
# The default value is: NO.
EXTRACT_ANON_NSPACES = NO
# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
# undocumented members inside documented classes or files. If set to NO these
# members will be included in the various overviews, but no documentation
# section is generated. This option has no effect if EXTRACT_ALL is enabled.
# The default value is: NO.
HIDE_UNDOC_MEMBERS = NO
# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
# undocumented classes that are normally visible in the class hierarchy. If set
# to NO, these classes will be included in the various overviews. This option
# has no effect if EXTRACT_ALL is enabled.
# The default value is: NO.
HIDE_UNDOC_CLASSES = NO
# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
# (class|struct|union) declarations. If set to NO, these declarations will be
# included in the documentation.
# The default value is: NO.
HIDE_FRIEND_COMPOUNDS = NO
# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
# documentation blocks found inside the body of a function. If set to NO, these
# blocks will be appended to the function's detailed documentation block.
# The default value is: NO.
HIDE_IN_BODY_DOCS = NO
# The INTERNAL_DOCS tag determines if documentation that is typed after a
# \internal command is included. If the tag is set to NO then the documentation
# will be excluded. Set it to YES to include the internal documentation.
# The default value is: NO.
INTERNAL_DOCS = NO
# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file
# names in lower-case letters. If set to YES, upper-case letters are also
# allowed. This is useful if you have classes or files whose names only differ
# in case and if your file system supports case sensitive file names. Windows
# and Mac users are advised to set this option to NO.
# The default value is: system dependent.
CASE_SENSE_NAMES = YES
# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
# their full class and namespace scopes in the documentation. If set to YES, the
# scope will be hidden.
# The default value is: NO.
HIDE_SCOPE_NAMES = NO
# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will
# append additional text to a page's title, such as Class Reference. If set to
# YES the compound reference will be hidden.
# The default value is: NO.
HIDE_COMPOUND_REFERENCE= NO
# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
# the files that are included by a file in the documentation of that file.
# The default value is: YES.
SHOW_INCLUDE_FILES = YES
# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
# grouped member an include statement to the documentation, telling the reader
# which file to include in order to use the member.
# The default value is: NO.
SHOW_GROUPED_MEMB_INC = NO
# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
# files with double quotes in the documentation rather than with sharp brackets.
# The default value is: NO.
FORCE_LOCAL_INCLUDES = NO
# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
# documentation for inline members.
# The default value is: YES.
INLINE_INFO = YES
# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
# (detailed) documentation of file and class members alphabetically by member
# name. If set to NO, the members will appear in declaration order.
# The default value is: YES.
SORT_MEMBER_DOCS = YES
# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
# descriptions of file, namespace and class members alphabetically by member
# name. If set to NO, the members will appear in declaration order. Note that
# this will also influence the order of the classes in the class list.
# The default value is: NO.
SORT_BRIEF_DOCS = NO
# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
# (brief and detailed) documentation of class members so that constructors and
# destructors are listed first. If set to NO the constructors will appear in the
# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
# member documentation.
# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
# detailed member documentation.
# The default value is: NO.
SORT_MEMBERS_CTORS_1ST = NO
# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
# of group names into alphabetical order. If set to NO the group names will
# appear in their defined order.
# The default value is: NO.
SORT_GROUP_NAMES = NO
# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
# fully-qualified names, including namespaces. If set to NO, the class list will
# be sorted only by class name, not including the namespace part.
# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
# Note: This option applies only to the class list, not to the alphabetical
# list.
# The default value is: NO.
SORT_BY_SCOPE_NAME = NO
# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
# type resolution of all parameters of a function it will reject a match between
# the prototype and the implementation of a member function even if there is
# only one candidate or it is obvious which candidate to choose by doing a
# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
# accept a match between prototype and implementation in such cases.
# The default value is: NO.
STRICT_PROTO_MATCHING = NO
# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
# list. This list is created by putting \todo commands in the documentation.
# The default value is: YES.
GENERATE_TODOLIST = YES
# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
# list. This list is created by putting \test commands in the documentation.
# The default value is: YES.
GENERATE_TESTLIST = YES
# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
# list. This list is created by putting \bug commands in the documentation.
# The default value is: YES.
GENERATE_BUGLIST = YES
# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
# the deprecated list. This list is created by putting \deprecated commands in
# the documentation.
# The default value is: YES.
GENERATE_DEPRECATEDLIST= YES
# The ENABLED_SECTIONS tag can be used to enable conditional documentation
# sections, marked by \if <section_label> ... \endif and \cond <section_label>
# ... \endcond blocks.
ENABLED_SECTIONS =
# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
# initial value of a variable or macro / define can have for it to appear in the
# documentation. If the initializer consists of more lines than specified here
# it will be hidden. Use a value of 0 to hide initializers completely. The
# appearance of the value of individual variables and macros / defines can be
# controlled using \showinitializer or \hideinitializer command in the
# documentation regardless of this setting.
# Minimum value: 0, maximum value: 10000, default value: 30.
MAX_INITIALIZER_LINES = 30
# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
# the bottom of the documentation of classes and structs. If set to YES, the
# list will mention the files that were used to generate the documentation.
# The default value is: YES.
SHOW_USED_FILES = YES
# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
# will remove the Files entry from the Quick Index and from the Folder Tree View
# (if specified).
# The default value is: YES.
SHOW_FILES = YES
# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
# page. This will remove the Namespaces entry from the Quick Index and from the
# Folder Tree View (if specified).
# The default value is: YES.
SHOW_NAMESPACES = YES
# The FILE_VERSION_FILTER tag can be used to specify a program or script that
# doxygen should invoke to get the current version for each file (typically from
# the version control system). Doxygen will invoke the program by executing (via
# popen()) the command command input-file, where command is the value of the
# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
# by doxygen. Whatever the program writes to standard output is used as the file
# version. For an example see the documentation.
FILE_VERSION_FILTER =
# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
# by doxygen. The layout file controls the global structure of the generated
# output files in an output format independent way. To create the layout file
# that represents doxygen's defaults, run doxygen with the -l option. You can
# optionally specify a file name after the option, if omitted DoxygenLayout.xml
# will be used as the name of the layout file.
#
# Note that if you run doxygen from a directory containing a file called
# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
# tag is left empty.
LAYOUT_FILE =
# The CITE_BIB_FILES tag can be used to specify one or more bib files containing
# the reference definitions. This must be a list of .bib files. The .bib
# extension is automatically appended if omitted. This requires the bibtex tool
# to be installed. See also https://en.wikipedia.org/wiki/BibTeX for more info.
# For LaTeX the style of the bibliography can be controlled using
# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
# search path. See also \cite for info how to create references.
CITE_BIB_FILES =
#---------------------------------------------------------------------------
# Configuration options related to warning and progress messages
#---------------------------------------------------------------------------
# The QUIET tag can be used to turn on/off the messages that are generated to
# standard output by doxygen. If QUIET is set to YES this implies that the
# messages are off.
# The default value is: NO.
QUIET = NO
# The WARNINGS tag can be used to turn on/off the warning messages that are
# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
# this implies that the warnings are on.
#
# Tip: Turn warnings on while writing the documentation.
# The default value is: YES.
WARNINGS = YES
# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
# will automatically be disabled.
# The default value is: YES.
WARN_IF_UNDOCUMENTED = YES
# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
# potential errors in the documentation, such as not documenting some parameters
# in a documented function, or documenting parameters that don't exist or using
# markup commands wrongly.
# The default value is: YES.
WARN_IF_DOC_ERROR = YES
# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
# are documented, but have no documentation for their parameters or return
# value. If set to NO, doxygen will only warn about wrong or incomplete
# parameter documentation, but not about the absence of documentation.
# The default value is: NO.
WARN_NO_PARAMDOC = NO
# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when
# a warning is encountered.
# The default value is: NO.
WARN_AS_ERROR = NO
# The WARN_FORMAT tag determines the format of the warning messages that doxygen
# can produce. The string should contain the $file, $line, and $text tags, which
# will be replaced by the file and line number from which the warning originated
# and the warning text. Optionally the format may contain $version, which will
# be replaced by the version of the file (if it could be obtained via
# FILE_VERSION_FILTER)
# The default value is: $file:$line: $text.
WARN_FORMAT = "$file:$line: $text"
# The WARN_LOGFILE tag can be used to specify a file to which warning and error
# messages should be written. If left blank the output is written to standard
# error (stderr).
WARN_LOGFILE =
#---------------------------------------------------------------------------
# Configuration options related to the input files
#---------------------------------------------------------------------------
# The INPUT tag is used to specify the files and/or directories that contain
# documented source files. You may enter file names like myfile.cpp or
# directories like /usr/src/myproject. Separate the files or directories with
# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
# Note: If this tag is empty the current directory is searched.
INPUT =
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
# libiconv (or the iconv built into libc) for the transcoding. See the libiconv
# documentation (see: https://www.gnu.org/software/libiconv/) for the list of
# possible encodings.
# The default value is: UTF-8.
INPUT_ENCODING = UTF-8
# If the value of the INPUT tag contains directories, you can use the
# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
# *.h) to filter out the source-files in the directories.
#
# Note that for custom extensions or not directly supported extensions you also
# need to set EXTENSION_MAPPING for the extension otherwise the files are not
# read by doxygen.
#
# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
# *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.pyw, *.f90, *.f95, *.f03, *.f08,
# *.f, *.for, *.tcl, *.vhd, *.vhdl, *.ucf and *.qsf.
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
*.cpp \
*.c++ \
*.java \
*.ii \
*.ixx \
*.ipp \
*.i++ \
*.inl \
*.idl \
*.ddl \
*.odl \
*.h \
*.hh \
*.hxx \
*.hpp \
*.h++ \
*.cs \
*.d \
*.php \
*.php4 \
*.php5 \
*.phtml \
*.inc \
*.m \
*.markdown \
*.md \
*.mm \
*.dox \
*.py \
*.pyw \
*.f90 \
*.f95 \
*.f03 \
*.f08 \
*.f \
*.for \
*.tcl \
*.vhd \
*.vhdl \
*.ucf \
*.qsf
# The RECURSIVE tag can be used to specify whether or not subdirectories should
# be searched for input files as well.
# The default value is: NO.
RECURSIVE = YES
# The EXCLUDE tag can be used to specify files and/or directories that should be
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
#
# Note that relative paths are relative to the directory from which doxygen is
# run.
EXCLUDE =
# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
# directories that are symbolic links (a Unix file system feature) are excluded
# from the input.
# The default value is: NO.
EXCLUDE_SYMLINKS = NO
# If the value of the INPUT tag contains directories, you can use the
# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
# certain files from those directories.
#
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories for example use the pattern */test/*
EXCLUDE_PATTERNS =
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
# (namespaces, classes, functions, etc.) that should be excluded from the
# output. The symbol name can be a fully qualified name, a word, or if the
# wildcard * is used, a substring. Examples: ANamespace, AClass,
# AClass::ANamespace, ANamespace::*Test
#
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories use the pattern */test/*
EXCLUDE_SYMBOLS =
# The EXAMPLE_PATH tag can be used to specify one or more files or directories
# that contain example code fragments that are included (see the \include
# command).
EXAMPLE_PATH =
# If the value of the EXAMPLE_PATH tag contains directories, you can use the
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
# *.h) to filter out the source-files in the directories. If left blank all
# files are included.
EXAMPLE_PATTERNS = *
# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
# searched for input files to be used with the \include or \dontinclude commands
# irrespective of the value of the RECURSIVE tag.
# The default value is: NO.
EXAMPLE_RECURSIVE = NO
# The IMAGE_PATH tag can be used to specify one or more files or directories
# that contain images that are to be included in the documentation (see the
# \image command).
IMAGE_PATH =
# The INPUT_FILTER tag can be used to specify a program that doxygen should
# invoke to filter for each input file. Doxygen will invoke the filter program
# by executing (via popen()) the command:
#
# <filter> <input-file>
#
# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
# name of an input file. Doxygen will then use the output that the filter
# program writes to standard output. If FILTER_PATTERNS is specified, this tag
# will be ignored.
#
# Note that the filter must not add or remove lines; it is applied before the
# code is scanned, but not when the output code is generated. If lines are added
# or removed, the anchors will not be placed correctly.
#
# Note that for custom extensions or not directly supported extensions you also
# need to set EXTENSION_MAPPING for the extension otherwise the files are not
# properly processed by doxygen.
INPUT_FILTER =
# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
# basis. Doxygen will compare the file name with each pattern and apply the
# filter if there is a match. The filters are a list of the form: pattern=filter
# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
# filters are used. If the FILTER_PATTERNS tag is empty or if none of the
# patterns match the file name, INPUT_FILTER is applied.
#
# Note that for custom extensions or not directly supported extensions you also
# need to set EXTENSION_MAPPING for the extension otherwise the files are not
# properly processed by doxygen.
FILTER_PATTERNS =
# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
# INPUT_FILTER) will also be used to filter the input files that are used for
# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
# The default value is: NO.
FILTER_SOURCE_FILES = NO
# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
# it is also possible to disable source filtering for a specific pattern using
# *.ext= (so without naming a filter).
# This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
FILTER_SOURCE_PATTERNS =
# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
# is part of the input, its contents will be placed on the main page
# (index.html). This can be useful if you have a project on for instance GitHub
# and want to reuse the introduction page also for the doxygen output.
USE_MDFILE_AS_MAINPAGE =
#---------------------------------------------------------------------------
# Configuration options related to source browsing
#---------------------------------------------------------------------------
# If the SOURCE_BROWSER tag is set to YES then a list of source files will be
# generated. Documented entities will be cross-referenced with these sources.
#
# Note: To get rid of all source code in the generated output, make sure that
# also VERBATIM_HEADERS is set to NO.
# The default value is: NO.
SOURCE_BROWSER = NO
# Setting the INLINE_SOURCES tag to YES will include the body of functions,
# classes and enums directly into the documentation.
# The default value is: NO.
INLINE_SOURCES = NO
# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
# special comment blocks from generated source code fragments. Normal C, C++ and
# Fortran comments will always remain visible.
# The default value is: YES.
STRIP_CODE_COMMENTS = YES
# If the REFERENCED_BY_RELATION tag is set to YES then for each documented
# function all documented functions referencing it will be listed.
# The default value is: NO.
REFERENCED_BY_RELATION = NO
# If the REFERENCES_RELATION tag is set to YES then for each documented function
# all documented entities called/used by that function will be listed.
# The default value is: NO.
REFERENCES_RELATION = NO
# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
# to YES then the hyperlinks from functions in REFERENCES_RELATION and
# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
# link to the documentation.
# The default value is: YES.
REFERENCES_LINK_SOURCE = YES
# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
# source code will show a tooltip with additional information such as prototype,
# brief description and links to the definition and documentation. Since this
# will make the HTML file larger and loading of large files a bit slower, you
# can opt to disable this feature.
# The default value is: YES.
# This tag requires that the tag SOURCE_BROWSER is set to YES.
SOURCE_TOOLTIPS = YES
# If the USE_HTAGS tag is set to YES then the references to source code will
# point to the HTML generated by the htags(1) tool instead of doxygen built-in
# source browser. The htags tool is part of GNU's global source tagging system
# (see https://www.gnu.org/software/global/global.html). You will need version
# 4.8.6 or higher.
#
# To use it do the following:
# - Install the latest version of global
# - Enable SOURCE_BROWSER and USE_HTAGS in the config file
# - Make sure the INPUT points to the root of the source tree
# - Run doxygen as normal
#
# Doxygen will invoke htags (and that will in turn invoke gtags), so these
# tools must be available from the command line (i.e. in the search path).
#
# The result: instead of the source browser generated by doxygen, the links to
# source code will now point to the output of htags.
# The default value is: NO.
# This tag requires that the tag SOURCE_BROWSER is set to YES.
USE_HTAGS = NO
# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
# verbatim copy of the header file for each class for which an include is
# specified. Set to NO to disable this.
# See also: Section \class.
# The default value is: YES.
VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
# Configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
# compounds will be generated. Enable this if the project contains a lot of
# classes, structs, unions or interfaces.
# The default value is: YES.
ALPHABETICAL_INDEX = YES
# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
# which the alphabetical index list will be split.
# Minimum value: 1, maximum value: 20, default value: 5.
# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
COLS_IN_ALPHA_INDEX = 5
# In case all classes in a project start with a common prefix, all classes will
# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
# can be used to specify a prefix (or a list of prefixes) that should be ignored
# while generating the index headers.
# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the HTML output
#---------------------------------------------------------------------------
# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
# The default value is: YES.
GENERATE_HTML = YES
# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
# it.
# The default directory is: html.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_OUTPUT = html
# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
# generated HTML page (for example: .htm, .php, .asp).
# The default value is: .html.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_FILE_EXTENSION = .html
# The HTML_HEADER tag can be used to specify a user-defined HTML header file for
# each generated HTML page. If the tag is left blank doxygen will generate a
# standard header.
#
# To get valid HTML the header file that includes any scripts and style sheets
# that doxygen needs, which is dependent on the configuration options used (e.g.
# the setting GENERATE_TREEVIEW). It is highly recommended to start with a
# default header using
# doxygen -w html new_header.html new_footer.html new_stylesheet.css
# YourConfigFile
# and then modify the file new_header.html. See also section "Doxygen usage"
# for information on how to generate the default header that doxygen normally
# uses.
# Note: The header is subject to change so you typically have to regenerate the
# default header when upgrading to a newer version of doxygen. For a description
# of the possible markers and block names see the documentation.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_HEADER =
# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
# generated HTML page. If the tag is left blank doxygen will generate a standard
# footer. See HTML_HEADER for more information on how to generate a default
# footer and what special commands can be used inside the footer. See also
# section "Doxygen usage" for information on how to generate the default footer
# that doxygen normally uses.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_FOOTER =
# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
# sheet that is used by each HTML page. It can be used to fine-tune the look of
# the HTML output. If left blank doxygen will generate a default style sheet.
# See also section "Doxygen usage" for information on how to generate the style
# sheet that doxygen normally uses.
# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
# it is more robust and this tag (HTML_STYLESHEET) will in the future become
# obsolete.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_STYLESHEET =
# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
# cascading style sheets that are included after the standard style sheets
# created by doxygen. Using this option one can overrule certain style aspects.
# This is preferred over using HTML_STYLESHEET since it does not replace the
# standard style sheet and is therefore more robust against future updates.
# Doxygen will copy the style sheet files to the output directory.
# Note: The order of the extra style sheet files is of importance (e.g. the last
# style sheet in the list overrules the setting of the previous ones in the
# list). For an example see the documentation.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_EXTRA_STYLESHEET =
# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
# other source files which should be copied to the HTML output directory. Note
# that these files will be copied to the base HTML output directory. Use the
# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
# files. In the HTML_STYLESHEET file, use the file name only. Also note that the
# files will be copied as-is; there are no commands or markers available.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_EXTRA_FILES =
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
# will adjust the colors in the style sheet and background images according to
# this color. Hue is specified as an angle on a colorwheel, see
# https://en.wikipedia.org/wiki/Hue for more information. For instance the value
# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
# purple, and 360 is red again.
# Minimum value: 0, maximum value: 359, default value: 220.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_COLORSTYLE_HUE = 220
# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
# in the HTML output. For a value of 0 the output will use grayscales only. A
# value of 255 will produce the most vivid colors.
# Minimum value: 0, maximum value: 255, default value: 100.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_COLORSTYLE_SAT = 100
# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
# luminance component of the colors in the HTML output. Values below 100
# gradually make the output lighter, whereas values above 100 make the output
# darker. The value divided by 100 is the actual gamma applied, so 80 represents
# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
# change the gamma.
# Minimum value: 40, maximum value: 240, default value: 80.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_COLORSTYLE_GAMMA = 80
# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
# page will contain the date and time when the page was generated. Setting this
# to YES can help to show when doxygen was last run and thus if the
# documentation is up to date.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_TIMESTAMP = NO
# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML
# documentation will contain a main index with vertical navigation menus that
# are dynamically created via Javascript. If disabled, the navigation index will
# consists of multiple levels of tabs that are statically embedded in every HTML
# page. Disable this option to support browsers that do not have Javascript,
# like the Qt help browser.
# The default value is: YES.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_DYNAMIC_MENUS = YES
# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
# documentation will contain sections that can be hidden and shown after the
# page has loaded.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_DYNAMIC_SECTIONS = NO
# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
# shown in the various tree structured indices initially; the user can expand
# and collapse entries dynamically later on. Doxygen will expand the tree to
# such a level that at most the specified number of entries are visible (unless
# a fully collapsed tree already exceeds this amount). So setting the number of
# entries 1 will produce a full collapsed tree by default. 0 is a special value
# representing an infinite number of entries and will result in a full expanded
# tree by default.
# Minimum value: 0, maximum value: 9999, default value: 100.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_INDEX_NUM_ENTRIES = 100
# If the GENERATE_DOCSET tag is set to YES, additional index files will be
# generated that can be used as input for Apple's Xcode 3 integrated development
# environment (see: https://developer.apple.com/tools/xcode/), introduced with
# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
# Makefile in the HTML output directory. Running make will produce the docset in
# that directory and running make install will install the docset in
# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
# startup. See https://developer.apple.com/tools/creatingdocsetswithdoxygen.html
# for more information.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
GENERATE_DOCSET = NO
# This tag determines the name of the docset feed. A documentation feed provides
# an umbrella under which multiple documentation sets from a single provider
# (such as a company or product suite) can be grouped.
# The default value is: Doxygen generated docs.
# This tag requires that the tag GENERATE_DOCSET is set to YES.
DOCSET_FEEDNAME = "Doxygen generated docs"
# This tag specifies a string that should uniquely identify the documentation
# set bundle. This should be a reverse domain-name style string, e.g.
# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
# The default value is: org.doxygen.Project.
# This tag requires that the tag GENERATE_DOCSET is set to YES.
DOCSET_BUNDLE_ID = org.doxygen.Project
# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
# the documentation publisher. This should be a reverse domain-name style
# string, e.g. com.mycompany.MyDocSet.documentation.
# The default value is: org.doxygen.Publisher.
# This tag requires that the tag GENERATE_DOCSET is set to YES.
DOCSET_PUBLISHER_ID = org.doxygen.Publisher
# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
# The default value is: Publisher.
# This tag requires that the tag GENERATE_DOCSET is set to YES.
DOCSET_PUBLISHER_NAME = Publisher
# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
# Windows.
#
# The HTML Help Workshop contains a compiler that can convert all HTML output
# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
# files are now used as the Windows 98 help format, and will replace the old
# Windows help format (.hlp) on all Windows platforms in the future. Compressed
# HTML files also contain an index, a table of contents, and you can search for
# words in the documentation. The HTML workshop also contains a viewer for
# compressed HTML files.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
GENERATE_HTMLHELP = NO
# The CHM_FILE tag can be used to specify the file name of the resulting .chm
# file. You can add a path in front of the file if the result should not be
# written to the html output directory.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
CHM_FILE =
# The HHC_LOCATION tag can be used to specify the location (absolute path
# including file name) of the HTML help compiler (hhc.exe). If non-empty,
# doxygen will try to run the HTML help compiler on the generated index.hhp.
# The file has to be specified with full path.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
HHC_LOCATION =
# The GENERATE_CHI flag controls if a separate .chi index file is generated
# (YES) or that it should be included in the master .chm file (NO).
# The default value is: NO.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
GENERATE_CHI = NO
# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
# and project file content.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
CHM_INDEX_ENCODING =
# The BINARY_TOC flag controls whether a binary table of contents is generated
# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
# enables the Previous and Next buttons.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
BINARY_TOC = NO
# The TOC_EXPAND flag can be set to YES to add extra items for group members to
# the table of contents of the HTML help documentation and to the tree view.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
TOC_EXPAND = NO
# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
# (.qch) of the generated HTML documentation.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
GENERATE_QHP = NO
# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
# the file name of the resulting .qch file. The path specified is relative to
# the HTML output folder.
# This tag requires that the tag GENERATE_QHP is set to YES.
QCH_FILE =
# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
# Project output. For more information please see Qt Help Project / Namespace
# (see: http://doc.qt.io/qt-4.8/qthelpproject.html#namespace).
# The default value is: org.doxygen.Project.
# This tag requires that the tag GENERATE_QHP is set to YES.
QHP_NAMESPACE = org.doxygen.Project
# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
# Help Project output. For more information please see Qt Help Project / Virtual
# Folders (see: http://doc.qt.io/qt-4.8/qthelpproject.html#virtual-folders).
# The default value is: doc.
# This tag requires that the tag GENERATE_QHP is set to YES.
QHP_VIRTUAL_FOLDER = doc
# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
# filter to add. For more information please see Qt Help Project / Custom
# Filters (see: http://doc.qt.io/qt-4.8/qthelpproject.html#custom-filters).
# This tag requires that the tag GENERATE_QHP is set to YES.
QHP_CUST_FILTER_NAME =
# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
# custom filter to add. For more information please see Qt Help Project / Custom
# Filters (see: http://doc.qt.io/qt-4.8/qthelpproject.html#custom-filters).
# This tag requires that the tag GENERATE_QHP is set to YES.
QHP_CUST_FILTER_ATTRS =
# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
# project's filter section matches. Qt Help Project / Filter Attributes (see:
# http://doc.qt.io/qt-4.8/qthelpproject.html#filter-attributes).
# This tag requires that the tag GENERATE_QHP is set to YES.
QHP_SECT_FILTER_ATTRS =
# The QHG_LOCATION tag can be used to specify the location of Qt's
# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
# generated .qhp file.
# This tag requires that the tag GENERATE_QHP is set to YES.
QHG_LOCATION =
# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
# generated, together with the HTML files, they form an Eclipse help plugin. To
# install this plugin and make it available under the help contents menu in
# Eclipse, the contents of the directory containing the HTML and XML files needs
# to be copied into the plugins directory of eclipse. The name of the directory
# within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
# After copying Eclipse needs to be restarted before the help appears.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
GENERATE_ECLIPSEHELP = NO
# A unique identifier for the Eclipse help plugin. When installing the plugin
# the directory name containing the HTML and XML files should also have this
# name. Each documentation set should have its own identifier.
# The default value is: org.doxygen.Project.
# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
ECLIPSE_DOC_ID = org.doxygen.Project
# If you want full control over the layout of the generated HTML pages it might
# be necessary to disable the index and replace it with your own. The
# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
# of each HTML page. A value of NO enables the index and the value YES disables
# it. Since the tabs in the index contain the same information as the navigation
# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
DISABLE_INDEX = NO
# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
# structure should be generated to display hierarchical information. If the tag
# value is set to YES, a side panel will be generated containing a tree-like
# index structure (just like the one that is generated for HTML Help). For this
# to work a browser that supports JavaScript, DHTML, CSS and frames is required
# (i.e. any modern browser). Windows users are probably better off using the
# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
# further fine-tune the look of the index. As an example, the default style
# sheet generated by doxygen has an example that shows how to put an image at
# the root of the tree instead of the PROJECT_NAME. Since the tree basically has
# the same information as the tab index, you could consider setting
# DISABLE_INDEX to YES when enabling this option.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
GENERATE_TREEVIEW = NO
# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
# doxygen will group on one line in the generated HTML documentation.
#
# Note that a value of 0 will completely suppress the enum values from appearing
# in the overview section.
# Minimum value: 0, maximum value: 20, default value: 4.
# This tag requires that the tag GENERATE_HTML is set to YES.
ENUM_VALUES_PER_LINE = 4
# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
# to set the initial width (in pixels) of the frame in which the tree is shown.
# Minimum value: 0, maximum value: 1500, default value: 250.
# This tag requires that the tag GENERATE_HTML is set to YES.
TREEVIEW_WIDTH = 250
# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
# external symbols imported via tag files in a separate window.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
EXT_LINKS_IN_WINDOW = NO
# Use this tag to change the font size of LaTeX formulas included as images in
# the HTML documentation. When you change the font size after a successful
# doxygen run you need to manually remove any form_*.png images from the HTML
# output directory to force them to be regenerated.
# Minimum value: 8, maximum value: 50, default value: 10.
# This tag requires that the tag GENERATE_HTML is set to YES.
FORMULA_FONTSIZE = 10
# Use the FORMULA_TRANSPARENT tag to determine whether or not the images
# generated for formulas are transparent PNGs. Transparent PNGs are not
# supported properly for IE 6.0, but are supported on all modern browsers.
#
# Note that when changing this option you need to delete any form_*.png files in
# the HTML output directory before the changes have effect.
# The default value is: YES.
# This tag requires that the tag GENERATE_HTML is set to YES.
FORMULA_TRANSPARENT = YES
# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
# https://www.mathjax.org) which uses client side Javascript for the rendering
# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
# installed or if you want to formulas look prettier in the HTML output. When
# enabled you may also need to install MathJax separately and configure the path
# to it using the MATHJAX_RELPATH option.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
USE_MATHJAX = NO
# When MathJax is enabled you can set the default output format to be used for
# the MathJax output. See the MathJax site (see:
# http://docs.mathjax.org/en/latest/output.html) for more details.
# Possible values are: HTML-CSS (which is slower, but has the best
# compatibility), NativeMML (i.e. MathML) and SVG.
# The default value is: HTML-CSS.
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_FORMAT = HTML-CSS
# When MathJax is enabled you need to specify the location relative to the HTML
# output directory using the MATHJAX_RELPATH option. The destination directory
# should contain the MathJax.js script. For instance, if the mathjax directory
# is located at the same level as the HTML output directory, then
# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
# Content Delivery Network so you can quickly see the result without installing
# MathJax. However, it is strongly recommended to install a local copy of
# MathJax from https://www.mathjax.org before deployment.
# The default value is: https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/.
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_RELPATH = https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/
# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
# extension names that should be enabled during MathJax rendering. For example
# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_EXTENSIONS =
# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
# of code that will be used on startup of the MathJax code. See the MathJax site
# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
# example see the documentation.
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_CODEFILE =
# When the SEARCHENGINE tag is enabled doxygen will generate a search box for
# the HTML output. The underlying search engine uses javascript and DHTML and
# should work on any modern browser. Note that when using HTML help
# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
# there is already a search function so this one should typically be disabled.
# For large projects the javascript based search engine can be slow, then
# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
# search using the keyboard; to jump to the search box use <access key> + S
# (what the <access key> is depends on the OS and browser, but it is typically
# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
# key> to jump into the search results window, the results can be navigated
# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
# the search. The filter options can be selected when the cursor is inside the
# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
# to select a filter and <Enter> or <escape> to activate or cancel the filter
# option.
# The default value is: YES.
# This tag requires that the tag GENERATE_HTML is set to YES.
SEARCHENGINE = YES
# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
# implemented using a web server instead of a web client using Javascript. There
# are two flavors of web server based searching depending on the EXTERNAL_SEARCH
# setting. When disabled, doxygen will generate a PHP script for searching and
# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
# and searching needs to be provided by external tools. See the section
# "External Indexing and Searching" for details.
# The default value is: NO.
# This tag requires that the tag SEARCHENGINE is set to YES.
SERVER_BASED_SEARCH = NO
# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
# script for searching. Instead the search results are written to an XML file
# which needs to be processed by an external indexer. Doxygen will invoke an
# external search engine pointed to by the SEARCHENGINE_URL option to obtain the
# search results.
#
# Doxygen ships with an example indexer (doxyindexer) and search engine
# (doxysearch.cgi) which are based on the open source search engine library
# Xapian (see: https://xapian.org/).
#
# See the section "External Indexing and Searching" for details.
# The default value is: NO.
# This tag requires that the tag SEARCHENGINE is set to YES.
EXTERNAL_SEARCH = NO
# The SEARCHENGINE_URL should point to a search engine hosted by a web server
# which will return the search results when EXTERNAL_SEARCH is enabled.
#
# Doxygen ships with an example indexer (doxyindexer) and search engine
# (doxysearch.cgi) which are based on the open source search engine library
# Xapian (see: https://xapian.org/). See the section "External Indexing and
# Searching" for details.
# This tag requires that the tag SEARCHENGINE is set to YES.
SEARCHENGINE_URL =
# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
# search data is written to a file for indexing by an external tool. With the
# SEARCHDATA_FILE tag the name of this file can be specified.
# The default file is: searchdata.xml.
# This tag requires that the tag SEARCHENGINE is set to YES.
SEARCHDATA_FILE = searchdata.xml
# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
# projects and redirect the results back to the right project.
# This tag requires that the tag SEARCHENGINE is set to YES.
EXTERNAL_SEARCH_ID =
# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
# projects other than the one defined by this configuration file, but that are
# all added to the same external search index. Each project needs to have a
# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
# to a relative location where the documentation can be found. The format is:
# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
# This tag requires that the tag SEARCHENGINE is set to YES.
EXTRA_SEARCH_MAPPINGS =
#---------------------------------------------------------------------------
# Configuration options related to the LaTeX output
#---------------------------------------------------------------------------
# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
# The default value is: YES.
GENERATE_LATEX = NO
# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
# it.
# The default directory is: latex.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_OUTPUT = latex
# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
# invoked.
#
# Note that when enabling USE_PDFLATEX this option is only used for generating
# bitmaps for formulas in the HTML output, but not in the Makefile that is
# written to the output directory.
# The default file is: latex.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_CMD_NAME = latex
# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
# index for LaTeX.
# The default file is: makeindex.
# This tag requires that the tag GENERATE_LATEX is set to YES.
MAKEINDEX_CMD_NAME = makeindex
# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
# documents. This may be useful for small projects and may help to save some
# trees in general.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
COMPACT_LATEX = NO
# The PAPER_TYPE tag can be used to set the paper type that is used by the
# printer.
# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
# 14 inches) and executive (7.25 x 10.5 inches).
# The default value is: a4.
# This tag requires that the tag GENERATE_LATEX is set to YES.
PAPER_TYPE = a4
# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
# that should be included in the LaTeX output. The package can be specified just
# by its name or with the correct syntax as to be used with the LaTeX
# \usepackage command. To get the times font for instance you can specify :
# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
# To use the option intlimits with the amsmath package you can specify:
# EXTRA_PACKAGES=[intlimits]{amsmath}
# If left blank no extra packages will be included.
# This tag requires that the tag GENERATE_LATEX is set to YES.
EXTRA_PACKAGES =
# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
# generated LaTeX document. The header should contain everything until the first
# chapter. If it is left blank doxygen will generate a standard header. See
# section "Doxygen usage" for information on how to let doxygen write the
# default header to a separate file.
#
# Note: Only use a user-defined header if you know what you are doing! The
# following commands have a special meaning inside the header: $title,
# $datetime, $date, $doxygenversion, $projectname, $projectnumber,
# $projectbrief, $projectlogo. Doxygen will replace $title with the empty
# string, for the replacement values of the other commands the user is referred
# to HTML_HEADER.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_HEADER =
# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
# generated LaTeX document. The footer should contain everything after the last
# chapter. If it is left blank doxygen will generate a standard footer. See
# LATEX_HEADER for more information on how to generate a default footer and what
# special commands can be used inside the footer.
#
# Note: Only use a user-defined footer if you know what you are doing!
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_FOOTER =
# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
# LaTeX style sheets that are included after the standard style sheets created
# by doxygen. Using this option one can overrule certain style aspects. Doxygen
# will copy the style sheet files to the output directory.
# Note: The order of the extra style sheet files is of importance (e.g. the last
# style sheet in the list overrules the setting of the previous ones in the
# list).
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_EXTRA_STYLESHEET =
# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
# other source files which should be copied to the LATEX_OUTPUT output
# directory. Note that the files will be copied as-is; there are no commands or
# markers available.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_EXTRA_FILES =
# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
# contain links (just like the HTML output) instead of page references. This
# makes the output suitable for online browsing using a PDF viewer.
# The default value is: YES.
# This tag requires that the tag GENERATE_LATEX is set to YES.
PDF_HYPERLINKS = YES
# If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
# the PDF file directly from the LaTeX files. Set this option to YES, to get a
# higher quality PDF documentation.
# The default value is: YES.
# This tag requires that the tag GENERATE_LATEX is set to YES.
USE_PDFLATEX = YES
# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
# command to the generated LaTeX files. This will instruct LaTeX to keep running
# if errors occur, instead of asking the user for help. This option is also used
# when generating formulas in HTML.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_BATCHMODE = NO
# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
# index chapters (such as File Index, Compound Index, etc.) in the output.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_HIDE_INDICES = NO
# If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
# code with syntax highlighting in the LaTeX output.
#
# Note that which sources are shown also depends on other settings such as
# SOURCE_BROWSER.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_SOURCE_CODE = NO
# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
# bibliography, e.g. plainnat, or ieeetr. See
# https://en.wikipedia.org/wiki/BibTeX and \cite for more info.
# The default value is: plain.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_BIB_STYLE = plain
# If the LATEX_TIMESTAMP tag is set to YES then the footer of each generated
# page will contain the date and time when the page was generated. Setting this
# to NO can help when comparing the output of multiple runs.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_TIMESTAMP = NO
#---------------------------------------------------------------------------
# Configuration options related to the RTF output
#---------------------------------------------------------------------------
# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
# RTF output is optimized for Word 97 and may not look too pretty with other RTF
# readers/editors.
# The default value is: NO.
GENERATE_RTF = NO
# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
# it.
# The default directory is: rtf.
# This tag requires that the tag GENERATE_RTF is set to YES.
RTF_OUTPUT = rtf
# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
# documents. This may be useful for small projects and may help to save some
# trees in general.
# The default value is: NO.
# This tag requires that the tag GENERATE_RTF is set to YES.
COMPACT_RTF = NO
# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
# contain hyperlink fields. The RTF file will contain links (just like the HTML
# output) instead of page references. This makes the output suitable for online
# browsing using Word or some other Word compatible readers that support those
# fields.
#
# Note: WordPad (write) and others do not support links.
# The default value is: NO.
# This tag requires that the tag GENERATE_RTF is set to YES.
RTF_HYPERLINKS = NO
# Load stylesheet definitions from file. Syntax is similar to doxygen's config
# file, i.e. a series of assignments. You only have to provide replacements,
# missing definitions are set to their default value.
#
# See also section "Doxygen usage" for information on how to generate the
# default style sheet that doxygen normally uses.
# This tag requires that the tag GENERATE_RTF is set to YES.
RTF_STYLESHEET_FILE =
# Set optional variables used in the generation of an RTF document. Syntax is
# similar to doxygen's config file. A template extensions file can be generated
# using doxygen -e rtf extensionFile.
# This tag requires that the tag GENERATE_RTF is set to YES.
RTF_EXTENSIONS_FILE =
# If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
# with syntax highlighting in the RTF output.
#
# Note that which sources are shown also depends on other settings such as
# SOURCE_BROWSER.
# The default value is: NO.
# This tag requires that the tag GENERATE_RTF is set to YES.
RTF_SOURCE_CODE = NO
#---------------------------------------------------------------------------
# Configuration options related to the man page output
#---------------------------------------------------------------------------
# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
# classes and files.
# The default value is: NO.
GENERATE_MAN = NO
# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
# it. A directory man3 will be created inside the directory specified by
# MAN_OUTPUT.
# The default directory is: man.
# This tag requires that the tag GENERATE_MAN is set to YES.
MAN_OUTPUT = man
# The MAN_EXTENSION tag determines the extension that is added to the generated
# man pages. In case the manual section does not start with a number, the number
# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
# optional.
# The default value is: .3.
# This tag requires that the tag GENERATE_MAN is set to YES.
MAN_EXTENSION = .3
# The MAN_SUBDIR tag determines the name of the directory created within
# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
# MAN_EXTENSION with the initial . removed.
# This tag requires that the tag GENERATE_MAN is set to YES.
MAN_SUBDIR =
# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
# will generate one additional man file for each entity documented in the real
# man page(s). These additional files only source the real man page, but without
# them the man command would be unable to find the correct page.
# The default value is: NO.
# This tag requires that the tag GENERATE_MAN is set to YES.
MAN_LINKS = NO
#---------------------------------------------------------------------------
# Configuration options related to the XML output
#---------------------------------------------------------------------------
# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
# captures the structure of the code including all documentation.
# The default value is: NO.
GENERATE_XML = NO
# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
# it.
# The default directory is: xml.
# This tag requires that the tag GENERATE_XML is set to YES.
XML_OUTPUT = xml
# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
# listings (including syntax highlighting and cross-referencing information) to
# the XML output. Note that enabling this will significantly increase the size
# of the XML output.
# The default value is: YES.
# This tag requires that the tag GENERATE_XML is set to YES.
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# Configuration options related to the DOCBOOK output
#---------------------------------------------------------------------------
# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
# that can be used to generate PDF.
# The default value is: NO.
GENERATE_DOCBOOK = NO
# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
# front of it.
# The default directory is: docbook.
# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
DOCBOOK_OUTPUT = docbook
# If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
# program listings (including syntax highlighting and cross-referencing
# information) to the DOCBOOK output. Note that enabling this will significantly
# increase the size of the DOCBOOK output.
# The default value is: NO.
# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
DOCBOOK_PROGRAMLISTING = NO
#---------------------------------------------------------------------------
# Configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
# AutoGen Definitions (see http://autogen.sourceforge.net/) file that captures
# the structure of the code including all documentation. Note that this feature
# is still experimental and incomplete at the moment.
# The default value is: NO.
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the Perl module output
#---------------------------------------------------------------------------
# If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
# file that captures the structure of the code including all documentation.
#
# Note that this feature is still experimental and incomplete at the moment.
# The default value is: NO.
GENERATE_PERLMOD = NO
# If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
# output from the Perl module output.
# The default value is: NO.
# This tag requires that the tag GENERATE_PERLMOD is set to YES.
PERLMOD_LATEX = NO
# If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
# formatted so it can be parsed by a human reader. This is useful if you want to
# understand what is going on. On the other hand, if this tag is set to NO, the
# size of the Perl module output will be much smaller and Perl will parse it
# just the same.
# The default value is: YES.
# This tag requires that the tag GENERATE_PERLMOD is set to YES.
PERLMOD_PRETTY = YES
# The names of the make variables in the generated doxyrules.make file are
# prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful
# so different doxyrules.make files included by the same Makefile don't
# overwrite each other's variables.
# This tag requires that the tag GENERATE_PERLMOD is set to YES.
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
# If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all
# C-preprocessor directives found in the sources and include files.
# The default value is: YES.
ENABLE_PREPROCESSING = YES
# If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names
# in the source code. If set to NO, only conditional compilation will be
# performed. Macro expansion can be done in a controlled way by setting
# EXPAND_ONLY_PREDEF to YES.
# The default value is: NO.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
MACRO_EXPANSION = NO
# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
# the macro expansion is limited to the macros specified with the PREDEFINED and
# EXPAND_AS_DEFINED tags.
# The default value is: NO.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
EXPAND_ONLY_PREDEF = NO
# If the SEARCH_INCLUDES tag is set to YES, the include files in the
# INCLUDE_PATH will be searched if a #include is found.
# The default value is: YES.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
SEARCH_INCLUDES = YES
# The INCLUDE_PATH tag can be used to specify one or more directories that
# contain include files that are not input files but should be processed by the
# preprocessor.
# This tag requires that the tag SEARCH_INCLUDES is set to YES.
INCLUDE_PATH =
# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
# patterns (like *.h and *.hpp) to filter out the header-files in the
# directories. If left blank, the patterns specified with FILE_PATTERNS will be
# used.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
INCLUDE_FILE_PATTERNS =
# The PREDEFINED tag can be used to specify one or more macro names that are
# defined before the preprocessor is started (similar to the -D option of e.g.
# gcc). The argument of the tag is a list of macros of the form: name or
# name=definition (no spaces). If the definition and the "=" are omitted, "=1"
# is assumed. To prevent a macro definition from being undefined via #undef or
# recursively expanded use the := operator instead of the = operator.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
PREDEFINED = NON_MATCHING AVOID_UB
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
# tag can be used to specify a list of macro names that should be expanded. The
# macro definition that is found in the sources will be used. Use the PREDEFINED
# tag if you want to use a different macro definition that overrules the
# definition found in the source code.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
EXPAND_AS_DEFINED =
# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
# remove all references to function-like macros that are alone on a line, have
# an all uppercase name, and do not end with a semicolon. Such function macros
# are typically used for boiler-plate code, and will confuse the parser if not
# removed.
# The default value is: YES.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration options related to external references
#---------------------------------------------------------------------------
# The TAGFILES tag can be used to specify one or more tag files. For each tag
# file the location of the external documentation should be added. The format of
# a tag file without this location is as follows:
# TAGFILES = file1 file2 ...
# Adding location for the tag files is done as follows:
# TAGFILES = file1=loc1 "file2 = loc2" ...
# where loc1 and loc2 can be relative or absolute paths or URLs. See the
# section "Linking to external documentation" for more information about the use
# of tag files.
# Note: Each tag file must have a unique name (where the name does NOT include
# the path). If a tag file is not located in the directory in which doxygen is
# run, you must also specify the path to the tagfile here.
TAGFILES =
# When a file name is specified after GENERATE_TAGFILE, doxygen will create a
# tag file that is based on the input files it reads. See section "Linking to
# external documentation" for more information about the usage of tag files.
GENERATE_TAGFILE =
# If the ALLEXTERNALS tag is set to YES, all external class will be listed in
# the class index. If set to NO, only the inherited external classes will be
# listed.
# The default value is: NO.
ALLEXTERNALS = NO
# If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
# in the modules index. If set to NO, only the current project's groups will be
# listed.
# The default value is: YES.
EXTERNAL_GROUPS = YES
# If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
# the related pages index. If set to NO, only the current project's pages will
# be listed.
# The default value is: YES.
EXTERNAL_PAGES = YES
# The PERL_PATH should be the absolute path and name of the perl script
# interpreter (i.e. the result of 'which perl').
# The default file (with absolute path) is: /usr/bin/perl.
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
# If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
# (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
# NO turns the diagrams off. Note that this option also works with HAVE_DOT
# disabled, but it is recommended to install and use dot, since it yields more
# powerful graphs.
# The default value is: YES.
CLASS_DIAGRAMS = YES
# You can define message sequence charts within doxygen comments using the \msc
# command. Doxygen will then run the mscgen tool (see:
# http://www.mcternan.me.uk/mscgen/)) to produce the chart and insert it in the
# documentation. The MSCGEN_PATH tag allows you to specify the directory where
# the mscgen tool resides. If left empty the tool is assumed to be found in the
# default search path.
MSCGEN_PATH =
# You can include diagrams made with dia in doxygen documentation. Doxygen will
# then run dia to produce the diagram and insert it in the documentation. The
# DIA_PATH tag allows you to specify the directory where the dia binary resides.
# If left empty dia is assumed to be found in the default search path.
DIA_PATH =
# If set to YES the inheritance and collaboration graphs will hide inheritance
# and usage relations if the target is undocumented or is not a class.
# The default value is: YES.
HIDE_UNDOC_RELATIONS = YES
# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
# available from the path. This tool is part of Graphviz (see:
# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
# Bell Labs. The other options in this section have no effect if this option is
# set to NO
# The default value is: NO.
HAVE_DOT = NO
# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
# to run in parallel. When set to 0 doxygen will base this on the number of
# processors available in the system. You can set it explicitly to a value
# larger than 0 to get control over the balance between CPU load and processing
# speed.
# Minimum value: 0, maximum value: 32, default value: 0.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_NUM_THREADS = 0
# When you want a differently looking font in the dot files that doxygen
# generates you can specify the font name using DOT_FONTNAME. You need to make
# sure dot is able to find the font, which can be done by putting it in a
# standard location or by setting the DOTFONTPATH environment variable or by
# setting DOT_FONTPATH to the directory containing the font.
# The default value is: Helvetica.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_FONTNAME = Helvetica
# The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
# dot graphs.
# Minimum value: 4, maximum value: 24, default value: 10.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_FONTSIZE = 10
# By default doxygen will tell dot to use the default font as specified with
# DOT_FONTNAME. If you specify a different font using DOT_FONTNAME you can set
# the path where dot can find it using this tag.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_FONTPATH =
# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
# each documented class showing the direct and indirect inheritance relations.
# Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
CLASS_GRAPH = YES
# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
# graph for each documented class showing the direct and indirect implementation
# dependencies (inheritance, containment, and class references variables) of the
# class with other documented classes.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
COLLABORATION_GRAPH = YES
# If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for
# groups, showing the direct groups dependencies.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
GROUP_GRAPHS = YES
# If the UML_LOOK tag is set to YES, doxygen will generate inheritance and
# collaboration diagrams in a style similar to the OMG's Unified Modeling
# Language.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.
UML_LOOK = NO
# If the UML_LOOK tag is enabled, the fields and methods are shown inside the
# class node. If there are many fields or methods and many nodes the graph may
# become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the
# number of items for each type to make the size more manageable. Set this to 0
# for no limit. Note that the threshold may be exceeded by 50% before the limit
# is enforced. So when you set the threshold to 10, up to 15 fields may appear,
# but if the number exceeds 15, the total amount of fields shown is limited to
# 10.
# Minimum value: 0, maximum value: 100, default value: 10.
# This tag requires that the tag HAVE_DOT is set to YES.
UML_LIMIT_NUM_FIELDS = 10
# If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and
# collaboration graphs will show the relations between templates and their
# instances.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.
TEMPLATE_RELATIONS = NO
# If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to
# YES then doxygen will generate a graph for each documented file showing the
# direct and indirect include dependencies of the file with other documented
# files.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
INCLUDE_GRAPH = YES
# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
# set to YES then doxygen will generate a graph for each documented file showing
# the direct and indirect include dependencies of the file with other documented
# files.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
INCLUDED_BY_GRAPH = YES
# If the CALL_GRAPH tag is set to YES then doxygen will generate a call
# dependency graph for every global function or class method.
#
# Note that enabling this option will significantly increase the time of a run.
# So in most cases it will be better to enable call graphs for selected
# functions only using the \callgraph command. Disabling a call graph can be
# accomplished by means of the command \hidecallgraph.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.
CALL_GRAPH = NO
# If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller
# dependency graph for every global function or class method.
#
# Note that enabling this option will significantly increase the time of a run.
# So in most cases it will be better to enable caller graphs for selected
# functions only using the \callergraph command. Disabling a caller graph can be
# accomplished by means of the command \hidecallergraph.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.
CALLER_GRAPH = NO
# If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical
# hierarchy of all classes instead of a textual one.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
GRAPHICAL_HIERARCHY = YES
# If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the
# dependencies a directory has on other directories in a graphical way. The
# dependency relations are determined by the #include relations between the
# files in the directories.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
DIRECTORY_GRAPH = YES
# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
# generated by dot. For an explanation of the image formats see the section
# output formats in the documentation of the dot tool (Graphviz (see:
# http://www.graphviz.org/)).
# Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order
# to make the SVG files visible in IE 9+ (other browsers do not have this
# requirement).
# Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo,
# png:cairo:gd, png:cairo:cairo, png:cairo:gdiplus, png:gdiplus and
# png:gdiplus:gdiplus.
# The default value is: png.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_IMAGE_FORMAT = png
# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
# enable generation of interactive SVG images that allow zooming and panning.
#
# Note that this requires a modern browser other than Internet Explorer. Tested
# and working are Firefox, Chrome, Safari, and Opera.
# Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make
# the SVG files visible. Older versions of IE do not have SVG support.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.
INTERACTIVE_SVG = NO
# The DOT_PATH tag can be used to specify the path where the dot tool can be
# found. If left blank, it is assumed the dot tool can be found in the path.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_PATH =
# The DOTFILE_DIRS tag can be used to specify one or more directories that
# contain dot files that are included in the documentation (see the \dotfile
# command).
# This tag requires that the tag HAVE_DOT is set to YES.
DOTFILE_DIRS =
# The MSCFILE_DIRS tag can be used to specify one or more directories that
# contain msc files that are included in the documentation (see the \mscfile
# command).
MSCFILE_DIRS =
# The DIAFILE_DIRS tag can be used to specify one or more directories that
# contain dia files that are included in the documentation (see the \diafile
# command).
DIAFILE_DIRS =
# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
# path where java can find the plantuml.jar file. If left blank, it is assumed
# PlantUML is not used or called during a preprocessing step. Doxygen will
# generate a warning when it encounters a \startuml command in this case and
# will not generate output for the diagram.
PLANTUML_JAR_PATH =
# When using plantuml, the PLANTUML_CFG_FILE tag can be used to specify a
# configuration file for plantuml.
PLANTUML_CFG_FILE =
# When using plantuml, the specified paths are searched for files specified by
# the !include statement in a plantuml block.
PLANTUML_INCLUDE_PATH =
# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes
# that will be shown in the graph. If the number of nodes in a graph becomes
# larger than this value, doxygen will truncate the graph, which is visualized
# by representing a node as a red box. Note that doxygen if the number of direct
# children of the root node in a graph is already larger than
# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note that
# the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
# Minimum value: 0, maximum value: 10000, default value: 50.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_GRAPH_MAX_NODES = 50
# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the graphs
# generated by dot. A depth value of 3 means that only nodes reachable from the
# root by following a path via at most 3 edges will be shown. Nodes that lay
# further from the root node will be omitted. Note that setting this option to 1
# or 2 may greatly reduce the computation time needed for large code bases. Also
# note that the size of a graph can be further restricted by
# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
# Minimum value: 0, maximum value: 1000, default value: 0.
# This tag requires that the tag HAVE_DOT is set to YES.
MAX_DOT_GRAPH_DEPTH = 0
# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
# background. This is disabled by default, because dot on Windows does not seem
# to support this out of the box.
#
# Warning: Depending on the platform used, enabling this option may lead to
# badly anti-aliased labels on the edges of a graph (i.e. they become hard to
# read).
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_TRANSPARENT = NO
# Set the DOT_MULTI_TARGETS tag to YES to allow dot to generate multiple output
# files in one run (i.e. multiple -o and -T options on the command line). This
# makes dot run faster, but since only newer versions of dot (>1.8.10) support
# this, this feature is disabled by default.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_MULTI_TARGETS = NO
# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page
# explaining the meaning of the various boxes and arrows in the dot generated
# graphs.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
GENERATE_LEGEND = YES
# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate dot
# files that are used to generate the various graphs.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_CLEANUP = YES
================================================
FILE: Jenkinsfile
================================================
pipeline {
agent any
stages {
stage('Build Tools') {
steps {
sh 'make -j4 -C tools/'
}
}
stage('Extract Assets') {
steps {
sh 'ln -s "$ROMS_DIR/Super Mario 64 (J) [!].z64" baserom.jp.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 (U) [!].z64" baserom.us.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 (E) (M3) [!].z64" baserom.eu.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 - Shindou Edition (J) [!].z64" baserom.sh.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 - iQue (Ch).z64" baserom.cn.z64'
// verify no assets were committed to repo
sh '[ -z "$(find {actors,levels,textures}/ -name \'*.png\')" ]'
sh '[ -z "$(find assets/ -name \'*.m64\' -or \'*.bin\')" ]'
sh './extract_assets.py jp us eu sh cn'
}
}
stage('Build US Source') {
steps {
sh 'make -j4 VERSION=us VERBOSE=1 COLOR=0'
}
}
stage('Build SH Source') {
steps {
sh 'make -j4 VERSION=sh VERBOSE=1 COLOR=0'
}
}
stage('Build EU Source') {
steps {
sh 'make -j4 VERSION=eu VERBOSE=1 COLOR=0'
}
}
stage('Build JP Source') {
steps {
sh 'make -j4 VERSION=jp VERBOSE=1 COLOR=0'
}
}
stage('Build CN Source') {
steps {
sh 'make -j4 VERSION=cn VERBOSE=1 COLOR=0 COMPARE=0'
}
}
stage('Test Enhancements') {
steps {
sh '''
set -e
for f in enhancements/*.patch
do
git clean -fd .
git checkout -- .
echo 'y' | tools/apply_patch.sh "$f"
make -j4 VERSION=us COMPARE=0 VERBOSE=1
done
'''
}
}
}
environment {
QEMU_IRIX = credentials('qemu-irix')
ROMS_DIR = credentials('roms')
}
}
================================================
FILE: LICENSE.md
================================================
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================================================
FILE: Makefile
================================================
# Makefile to rebuild SM64 split image
include util.mk
# Default target
default: all
# Preprocessor definitions
DEFINES :=
#==============================================================================#
# Build Options #
#==============================================================================#
# These options can either be set by building with 'make SETTING=value'.
# 'make clean' may be required first.
# Build for the N64 (turn this off for ports)
TARGET_N64 ?= 1
# COMPILER - selects the C compiler to use
# ido - uses the SGI IRIS Development Option compiler, which is used to build
# an original matching N64 ROM
# gcc - uses the GNU C Compiler
COMPILER ?= ido
$(eval $(call validate-option,COMPILER,ido gcc))
# VERSION - selects the version of the game to build
# jp - builds the 1996 Japanese version
# us - builds the 1996 North American version
# eu - builds the 1997 PAL version
# sh - builds the 1997 Japanese Shindou version, with rumble pak support
# cn - builds the 2003 Chinese iQue version
VERSION ?= us
$(eval $(call validate-option,VERSION,jp us eu sh cn))
ifeq ($(VERSION),jp)
DEFINES += VERSION_JP=1
OPT_FLAGS := -g
GRUCODE ?= f3d_old
VERSION_JP_US ?= true
VERSION_SH_CN ?= false
else ifeq ($(VERSION),us)
DEFINES += VERSION_US=1
OPT_FLAGS := -g
GRUCODE ?= f3d_old
VERSION_JP_US ?= true
VERSION_SH_CN ?= false
else ifeq ($(VERSION),eu)
DEFINES += VERSION_EU=1
OPT_FLAGS := -O2
GRUCODE ?= f3d_new
VERSION_JP_US ?= false
VERSION_SH_CN ?= false
else ifeq ($(VERSION),sh)
DEFINES += VERSION_SH=1
OPT_FLAGS := -O2
GRUCODE ?= f3d_new
VERSION_JP_US ?= false
VERSION_SH_CN ?= true
else ifeq ($(VERSION),cn)
DEFINES += VERSION_CN=1
OPT_FLAGS := -O2
GRUCODE ?= f3d_new
VERSION_JP_US ?= false
VERSION_SH_CN ?= true
endif
TARGET := sm64.$(VERSION)
# GRUCODE - selects which RSP microcode to use.
# f3d_old - default for JP and US versions
# f3d_new - default for EU and Shindou versions
# f3dex -
# f3dex2 -
# f3dzex - newer, experimental microcode used in Animal Crossing
$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3d_new f3dzex))
ifeq ($(GRUCODE),f3d_old)
DEFINES += F3D_OLD=1
else ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H
DEFINES += F3D_NEW=1
else ifeq ($(GRUCODE),f3dex) # Fast3DEX
DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1
else ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
$(warning Fast3DZEX is experimental. Try at your own risk.)
DEFINES += F3DZEX_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
endif
# USE_QEMU_IRIX - when ido is selected, select which way to emulate IRIX programs
# 1 - use qemu-irix
# 0 - statically recompile the IRIX programs
USE_QEMU_IRIX ?= 0
$(eval $(call validate-option,USE_QEMU_IRIX,0 1))
ifeq ($(COMPILER),ido)
ifeq ($(USE_QEMU_IRIX),1)
# Verify that qemu-irix exists
QEMU_IRIX ?= $(call find-command,qemu-irix)
ifeq (, $(QEMU_IRIX))
$(error Using the IDO compiler requires qemu-irix. Please install qemu-irix package or set the QEMU_IRIX environment variable to the full qemu-irix binary path)
endif
endif
MIPSISET := -mips2
else ifeq ($(COMPILER),gcc)
NON_MATCHING := 1
MIPSISET := -mips3
OPT_FLAGS := -O2
endif
# NON_MATCHING - whether to build a matching, identical copy of the ROM
# 1 - enable some alternate, more portable code that does not produce a matching ROM
# 0 - build a matching ROM
NON_MATCHING ?= 0
$(eval $(call validate-option,NON_MATCHING,0 1))
ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
endif
ifeq ($(NON_MATCHING),1)
DEFINES += NON_MATCHING=1 AVOID_UB=1
COMPARE := 0
endif
# COMPARE - whether to verify the SHA-1 hash of the ROM after building
# 1 - verifies the SHA-1 hash of the selected version of the game
# 0 - does not verify the hash
COMPARE ?= 1
$(eval $(call validate-option,COMPARE,0 1))
TARGET_STRING := sm64.$(VERSION).$(GRUCODE)
# If non-default settings were chosen, disable COMPARE
ifeq ($(filter $(TARGET_STRING), sm64.jp.f3d_old sm64.us.f3d_old sm64.eu.f3d_new sm64.sh.f3d_new sm64.cn.f3d_new),)
COMPARE := 0
endif
# Whether to hide commands or not
VERBOSE ?= 0
ifeq ($(VERBOSE),0)
V := @
endif
# Whether to colorize build messages
COLOR ?= 1
# display selected options unless 'make clean' or 'make distclean' is run
ifeq ($(filter clean distclean,$(MAKECMDGOALS)),)
$(info ==== Build Options ====)
$(info Version: $(VERSION))
$(info Microcode: $(GRUCODE))
$(info Target: $(TARGET))
ifeq ($(COMPARE),1)
$(info Compare ROM: yes)
else
$(info Compare ROM: no)
endif
ifeq ($(NON_MATCHING),1)
$(info Build Matching: no)
else
$(info Build Matching: yes)
endif
$(info =======================)
endif
DEFINES += _FINALROM=1
#==============================================================================#
# Universal Dependencies #
#==============================================================================#
TOOLS_DIR := tools
# (This is a bit hacky, but a lot of rules implicitly depend
# on tools and assets, and we use directory globs further down
# in the makefile that we want should cover assets.)
PYTHON := python3
ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
# Make sure assets exist
NOEXTRACT ?= 0
ifeq ($(NOEXTRACT),0)
DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets)
endif
endif
# Make tools if out of date
$(info Building general tools...)
DUMMY != $(MAKE) -s -C $(TOOLS_DIR) $(if $(filter-out ido0,$(COMPILER)$(USE_QEMU_IRIX)),all-except-recomp,) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to build tools)
endif
$(info Building sm64tools...)
DUMMY != $(MAKE) -s -C $(TOOLS_DIR)/sm64tools $(if $(filter-out ido0,$(COMPILER)$(USE_QEMU_IRIX)),) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to build tools)
endif
$(info Building ROM...)
endif
#==============================================================================#
# Target Executable and Sources #
#==============================================================================#
BUILD_DIR_BASE := build
# BUILD_DIR is the location where all build artifacts are placed
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
ROM := $(BUILD_DIR)/$(TARGET).z64
ELF := $(BUILD_DIR)/$(TARGET).elf
LIBULTRA := $(BUILD_DIR)/libultra.a
LD_SCRIPT := sm64.ld
CHARMAP := charmap.txt
CHARMAP_DEBUG := charmap.debug.txt
MIO0_DIR := $(BUILD_DIR)/bin
SOUND_BIN_DIR := $(BUILD_DIR)/sound
TEXTURE_DIR := textures
ACTOR_DIR := actors
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
# Directories containing source files
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets asm lib sound
BIN_DIRS := bin bin/$(VERSION)
ifeq ($(VERSION),cn)
LIBGCC_SRC_DIRS += lib/src/libgcc
endif
ULTRA_SRC_DIRS := lib/src lib/src/math lib/asm lib/data
ULTRA_BIN_DIRS := lib/bin
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
# File dependencies and variables for specific files
include Makefile.split
# Source code files
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
ULTRA_S_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.s))
LIBGCC_C_FILES := $(foreach dir,$(LIBGCC_SRC_DIRS),$(wildcard $(dir)/*.c))
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
# Sound files
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
ifeq ($(VERSION),cn)
SOUND_SEQUENCE_DIRS := sound/sequences sound/sequences/sh
else
SOUND_SEQUENCE_DIRS := sound/sequences sound/sequences/$(VERSION)
endif
# all .m64 files in SOUND_SEQUENCE_DIRS, plus all .m64 files that are generated from .s files in SOUND_SEQUENCE_DIRS
SOUND_SEQUENCE_FILES := \
$(foreach dir,$(SOUND_SEQUENCE_DIRS),\
$(wildcard $(dir)/*.m64) \
$(foreach file,$(wildcard $(dir)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
)
# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
LIBGCC_O_FILES := $(foreach file,$(LIBGCC_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(LIBGCC_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
# Files with GLOBAL_ASM blocks
ifeq ($(NON_MATCHING),0)
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c)
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
endif
#==============================================================================#
# Compiler Options #
#==============================================================================#
IQUE_EGCS_PATH := $(TOOLS_DIR)/ique_egcs
IQUE_LD_PATH := $(TOOLS_DIR)/ique_ld
# detect prefix for MIPS toolchain
ifneq ($(call find-command,mips-linux-gnu-ld),)
CROSS := mips-linux-gnu-
else ifneq ($(call find-command,mips64-linux-gnu-ld),)
CROSS := mips64-linux-gnu-
else ifneq ($(call find-command,mips64-elf-ld),)
CROSS := mips64-elf-
else
$(error Unable to detect a suitable MIPS toolchain installed)
endif
AS := $(CROSS)as
ifeq ($(COMPILER),gcc)
CC := $(CROSS)gcc
else
ifeq ($(USE_QEMU_IRIX),1)
IRIX_ROOT := $(TOOLS_DIR)/ido5.3_compiler
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
ACPP := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp
COPT := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt
else
IDO_ROOT := $(TOOLS_DIR)/ido-static-recomp/build/out
CC := $(IDO_ROOT)/cc
ACPP := $(IDO_ROOT)/acpp
COPT := $(IDO_ROOT)/copt
endif
endif
ifeq ($(VERSION),cn)
LD := LD_LIBRARY_PATH=$(IQUE_LD_PATH) $(IQUE_LD_PATH)/mips64-elf-ld
else
LD := $(CROSS)ld
endif
AR := $(CROSS)ar
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
ifeq ($(TARGET_N64),1)
TARGET_CFLAGS := -nostdinc -DTARGET_N64 -D_LANGUAGE_C
CC_CFLAGS := -fno-builtin
endif
INCLUDE_DIRS := include $(BUILD_DIR) $(BUILD_DIR)/include src .
ifeq ($(TARGET_N64),1)
INCLUDE_DIRS += include/libc
endif
C_DEFINES := $(foreach d,$(DEFINES),-D$(d))
DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
IQUE_AS := $(IQUE_EGCS_PATH)/as
IQUE_ASFLAGS = -mcpu=r4300 -mabi=32 $(MIPSISET) $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
ifeq ($(VERSION),cn)
IQUE_REASSEMBLED_ASM_FILES := $(wildcard asm/*.s) $(wildcard lib/asm/*.s)
IQUE_REASSEMBLED_ASM_FILES := $(filter-out asm/ipl3_font.s,$(IQUE_REASSEMBLED_ASM_FILES))
IQUE_REASSEMBLED := $(foreach file,$(IQUE_REASSEMBLED_ASM_FILES),$(BUILD_DIR)/$(file:.s=.o))
$(IQUE_REASSEMBLED): AS := $(IQUE_AS)
$(IQUE_REASSEMBLED): MIPSISET :=
$(IQUE_REASSEMBLED): ASFLAGS = $(IQUE_ASFLAGS)
endif
IQUE_CC := COMPILER_PATH=$(IQUE_EGCS_PATH) $(IQUE_EGCS_PATH)/gcc
IQUE_CFLAGS = -G 0 $(TARGET_CFLAGS) $(OPT_FLAGS) -D__sgi -DBBPLAYER -mcpu=r4300 -mgp32 -fno-pic -Wa,--strip-local-absolute $(MIPSISET) $(DEF_INC_CFLAGS)
# iQue recompiled some files with a different compiler
ifeq ($(VERSION),cn)
IQUE_RECOMPILED_SRC_GAME := $(addprefix $(BUILD_DIR)/src/game/,rumble_init.o level_update.o memory.o area.o print.o ingame_menu.o hud.o cn_common_syms_1.o cn_common_syms_2.o) $(addprefix $(BUILD_DIR)/src/menu/,title_screen.o intro_geo.o file_select.o star_select.o)
IQUE_RECOMPILED_LIB_SRC := $(ULTRA_O_FILES)
# osDriveRomInit is weird
IQUE_RECOMPILED_LIB_SRC := $(filter-out $(addprefix $(BUILD_DIR)/lib/src/,osDriveRomInit.o),$(IQUE_RECOMPILED_LIB_SRC))
IQUE_RECOMPILED_LIBGCC_SRC := $(LIBGCC_O_FILES)
IQUE_RECOMPILED = $(IQUE_RECOMPILED_SRC_GAME) $(IQUE_RECOMPILED_LIB_SRC) $(IQUE_RECOMPILED_LIBGCC_SRC)
$(IQUE_RECOMPILED): CC := $(IQUE_CC)
$(IQUE_RECOMPILED): MIPSISET :=
$(IQUE_RECOMPILED): CFLAGS = $(IQUE_CFLAGS)
endif
# Prefer clang as C preprocessor if installed on the system
ifneq (,$(call find-command,clang))
CPP := clang
CPPFLAGS := -E -P -x c -Wno-trigraphs -D_LANGUAGE_ASSEMBLY $(DEF_INC_CFLAGS)
else
CPP := cpp
CPPFLAGS := -P -Wno-trigraphs -D_LANGUAGE_ASSEMBLY $(DEF_INC_CFLAGS)
endif
# Check code syntax with host compiler
CC_CHECK := gcc
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(DEF_INC_CFLAGS)
# C compiler options
CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
ifeq ($(COMPILER),gcc)
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
else
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
endif
ASFLAGS := -march=vr4300 -mabi=32 $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d)))
ifeq ($(shell getconf LONG_BIT), 32)
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
else
# Ensure that gcc treats the code as 32-bit
CC_CHECK_CFLAGS += -m32
endif
# Prevent a crash with -sopt
export LANG := C
#==============================================================================#
# Miscellaneous Tools #
#==============================================================================#
# N64 tools
MIO0TOOL := $(TOOLS_DIR)/sm64tools/mio0
N64CKSUM := $(TOOLS_DIR)/sm64tools/n64cksum
N64GRAPHICS := $(TOOLS_DIR)/sm64tools/n64graphics
N64GRAPHICS_CI := $(TOOLS_DIR)/sm64tools/n64graphics_ci
TEXTCONV := $(TOOLS_DIR)/textconv
AIFF_EXTRACT_CODEBOOK := $(TOOLS_DIR)/aiff_extract_codebook
VADPCM_ENC := $(TOOLS_DIR)/vadpcm_enc
EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio
SKYCONV := $(TOOLS_DIR)/skyconv
# Use the system installed armips if available. Otherwise use the one provided with this repository.
ifneq (,$(call find-command,armips))
RSPASM := armips
else
RSPASM := $(TOOLS_DIR)/armips
endif
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
EMULATOR = mupen64plus
EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
PRINT = printf
ifeq ($(COLOR),1)
NO_COL := \033[0m
RED := \033[0;31m
GREEN := \033[0;32m
BLUE := \033[0;34m
YELLOW := \033[0;33m
BLINK := \033[33;5m
endif
# Use objcopy instead of extract_data_for_mio to get 16-byte aligned padding
ifeq ($(COMPILER),gcc)
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
endif
ifeq ($(VERSION),cn)
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
endif
# Common build print status function
define print
@$(PRINT) "$(GREEN)$(1) $(YELLOW)$(2)$(GREEN) -> $(BLUE)$(3)$(NO_COL)\n"
endef
#==============================================================================#
# Main Targets #
#==============================================================================#
all: $(ROM)
ifeq ($(COMPARE),1)
@$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n"
@$(SHA1SUM) --quiet -c $(TARGET).sha1 && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && false)
endif
clean:
$(RM) -r $(BUILD_DIR_BASE)
distclean: clean
$(PYTHON) extract_assets.py --clean
$(MAKE) -C $(TOOLS_DIR) clean
$(MAKE) -C $(TOOLS_DIR)/sm64tools clean
test: $(ROM)
$(EMULATOR) $(EMU_FLAGS) $<
load: $(ROM)
$(LOADER) $(LOADER_FLAGS) $<
libultra: $(BUILD_DIR)/libultra.a
# Extra object file dependencies
$(BUILD_DIR)/asm/ipl3_font.o: $(IPL3_RAW_FILES)
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
ifeq ($(VERSION_SH_CN),true)
$(BUILD_DIR)/src/audio/load_sh.o: $(SOUND_BIN_DIR)/bank_sets.inc.c $(SOUND_BIN_DIR)/sequences_header.inc.c $(SOUND_BIN_DIR)/ctl_header.inc.c $(SOUND_BIN_DIR)/tbl_header.inc.c
endif
$(CRASH_TEXTURE_C_FILES): TEXTURE_ENCODING := u32
ifeq ($(COMPILER),gcc)
$(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin
endif
ifeq ($(VERSION),eu)
TEXT_DIRS := text/de text/us text/fr
# EU encoded text inserted into individual segment 0x19 files,
# and course data also duplicated in leveldata.c
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
else
ifeq ($(VERSION),sh)
TEXT_DIRS := text/jp
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
else
TEXT_DIRS := text/$(VERSION)
# non-EU encoded text inserted into segment 0x02
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
endif
endif
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/debug_text.raw.inc.c
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_BIN_DIRS) $(LIBGCC_SRC_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
#==============================================================================#
# Texture Generation #
#==============================================================================#
TEXTURE_ENCODING := u8
# Convert PNGs to RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 binary files
$(BUILD_DIR)/%: %.png
$(call print,Converting:,$<,$@)
$(V)$(N64GRAPHICS) -s raw -i $@ -g $< -f $(lastword $(subst ., ,$@))
$(BUILD_DIR)/%.inc.c: %.png
$(call print,Converting:,$<,$@)
$(V)$(N64GRAPHICS) -s $(TEXTURE_ENCODING) -i $@ -g $< -f $(lastword ,$(subst ., ,$(basename $<)))
# Color Index CI8
$(BUILD_DIR)/%.ci8: %.ci8.png
$(call print,Converting:,$<,$@)
$(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
# Color Index CI4
$(BUILD_DIR)/%.ci4: %.ci4.png
$(call print,Converting:,$<,$@)
$(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
#==============================================================================#
# Compressed Segment Generation #
#==============================================================================#
# Link segment file to resolve external labels
# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
$(BUILD_DIR)/%.elf: $(BUILD_DIR)/%.o
$(call print,Linking ELF file:,$<,$@)
$(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
# Override for leveldata.elf, which otherwise matches the above pattern
.SECONDEXPANSION:
$(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
$(call print,Linking ELF file:,$<,$@)
$(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
$(BUILD_DIR)/%.bin: $(BUILD_DIR)/%.elf
$(call print,Extracting compressible data from:,$<,$@)
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf
$(call print,Extracting compressible data from:,$<,$@)
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
# Compress binary file
$(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin
$(call print,Compressing:,$<,$@)
$(V)$(MIO0TOOL) $< $@
# convert binary mio0 to object file
$(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0
$(call print,Converting MIO0 to ELF:,$<,$@)
$(V)$(LD) -r -b binary $< -o $@
#==============================================================================#
# Sound File Generation #
#==============================================================================#
$(BUILD_DIR)/%.table: %.aiff
$(call print,Extracting codebook:,$<,$@)
$(V)$(AIFF_EXTRACT_CODEBOOK) $< >$@
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
$(call print,Encoding ADPCM:,$(word 2,$^),$@)
$(V)$(VADPCM_ENC) -c $^ $@
$(ENDIAN_BITWIDTH): $(TOOLS_DIR)/determine-endian-bitwidth.c
@$(PRINT) "$(GREEN)Generating endian-bitwidth $(NO_COL)\n"
$(V)$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
$(V)grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
$(V)head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
$(V)$(RM) $@.dummy1
$(V)$(RM) $@.dummy2
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
@$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n"
$(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/ctl_header $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/tbl_header $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH))
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
@true
$(SOUND_BIN_DIR)/ctl_header: $(SOUND_BIN_DIR)/sound_data.ctl
@true
$(SOUND_BIN_DIR)/tbl_header: $(SOUND_BIN_DIR)/sound_data.ctl
@true
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json $(SOUND_SEQUENCE_DIRS) $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
@$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n"
$(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/sequences_header $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH))
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
@true
$(SOUND_BIN_DIR)/sequences_header: $(SOUND_BIN_DIR)/sequences.bin
@true
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
$(call print,Converting to M64:,$<,$@)
$(V)$(OBJCOPY) -j .rodata $< -O binary $@
#==============================================================================#
# Generated Source Code Files #
#==============================================================================#
# Convert binary file to a comma-separated list of byte values for inclusion in C code
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/%
$(call print,Converting to C:,$<,$@)
$(V)hexdump -v -e '1/1 "0x%X,"' $< > $@
$(V)echo >> $@
# Generate animation data
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
@$(PRINT) "$(GREEN)Generating animation data $(NO_COL)\n"
$(V)$(PYTHON) $(TOOLS_DIR)/mario_anims_converter.py > $@
# Generate demo input data
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
@$(PRINT) "$(GREEN)Generating demo data $(NO_COL)\n"
$(V)$(PYTHON) $(TOOLS_DIR)/demo_data_converter.py assets/demo_data.json $(DEF_INC_CFLAGS) > $@
# Encode in-game text strings
$(BUILD_DIR)/$(CHARMAP): $(CHARMAP)
$(call print,Preprocessing charmap:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $<
$(BUILD_DIR)/$(CHARMAP_DEBUG): $(CHARMAP)
$(call print,Preprocessing charmap:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -DCHARMAP_DEBUG -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $<
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in $(BUILD_DIR)/$(CHARMAP)
$(call print,Encoding:,$<,$@)
$(V)$(TEXTCONV) $(BUILD_DIR)/$(CHARMAP) $< $@
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
$(call print,Encoding:,$<,$@)
$(V)$(TEXTCONV) charmap_menu.txt $< $@
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) $(BUILD_DIR)/$(CHARMAP) - $@
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) $(BUILD_DIR)/$(CHARMAP) - $@
$(BUILD_DIR)/text/debug_text.raw.inc.c: text/debug_text.inc.c $(BUILD_DIR)/$(CHARMAP_DEBUG)
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) $(BUILD_DIR)/$(CHARMAP_DEBUG) - $@
# Level headers
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
$(call print,Preprocessing level headers:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -I . $< | sed -E 's|(.+)|#include "\1"|' > $@
# Run asm_processor on files that have NON_MATCHING code
ifeq ($(NON_MATCHING),0)
$(GLOBAL_ASM_O_FILES): CC := $(V)$(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
endif
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
@$(RM) $(GLOBAL_ASM_DEP).*
$(V)touch $@
#==============================================================================#
# Compilation Recipes #
#==============================================================================#
# Compile C code
$(BUILD_DIR)/%.o: %.c
$(call print,Compiling:,$<,$@)
$(V)$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(V)$(CC) -c $(CFLAGS) -o $@ $<
ifeq ($(VERSION),cn)
$(V)$(TOOLS_DIR)/patch_elf_32bit $@
endif
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
$(call print,Compiling:,$<,$@)
$(V)$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(V)$(CC) -c $(CFLAGS) -o $@ $<
ifeq ($(VERSION),cn)
$(V)$(TOOLS_DIR)/patch_elf_32bit $@
endif
# Alternate compiler flags needed for matching
ifeq ($(COMPILER),ido)
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
$(BUILD_DIR)/lib/asm/__osDisableInt.o: MIPSISET := -mips2
$(BUILD_DIR)/lib/asm/bcopy.o: MIPSISET := -mips2
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
ifeq ($(VERSION_SH_CN),true)
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/osDriveRomInit.o: OPT_FLAGS := -g
endif
ifeq ($(VERSION),cn)
$(BUILD_DIR)/lib/src/osAiSetFrequency.o: MIPSISET := -mips2
$(BUILD_DIR)/lib/src/osVirtualToPhysical.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osInitializeIQueWrapper.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/osAiGetLength.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/osAiSetFrequency.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/math/cosf.o: OPT_FLAGS := -O2 -mips2
$(BUILD_DIR)/lib/src/guOrthoF.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/guPerspectiveF.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osAiSetNextBuffer.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osContStartReadData.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osContInit.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/math/sinf.o: OPT_FLAGS := -O2 -mips2
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2 -mips2
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osSyncPrintf.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osCreateMesgQueue.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osRecvMesg.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osSendMesg.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osSetEventMesg.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osSpTaskLoadGo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osSpTaskYield.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osSpTaskYielded.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSiRawStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSiCreateAccessQueue.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osCreateThread.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osSetThreadPri.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osStartThread.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osDequeueThread.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osGetCurrFaultedThread.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osGetTime.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osSetTime.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osSetTimer.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osTimer.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osCreateViManager.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osViSetEvent.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osViSetMode.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osViSetSpecialFeatures.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osViSwapBuffer.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osViSwapContext.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osViBlack.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/guRotateF.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osEepromProbe.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osEepromLongWrite.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osEepromLongRead.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osCreatePiManager.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osEPiRawStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/epidma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osCartRomInit.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osDevMgrMain.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osPiCreateAccessQueue.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osPiStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/motor.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osInitialize.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osAiDeviceBusy.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osJamMesg.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSpDeviceBusy.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSpGetStatus.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSpSetStatus.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSpSetPc.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSpRawStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSiRawReadIo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSiRawWriteIo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osDestroyThread.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osGetThreadPri.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osYieldThread.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osViInit.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osViGetCurrentContext.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osEepromRead.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osEepromWrite.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSetGlobalIntMask.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osResetGlobalIntMask.o: OPT_FLAGS := -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osPiRawStartDma.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osPiGetCmdQueue.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osEPiRawReadIo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/osEPiRawWriteIo.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/__osSiDeviceBusy.o: OPT_FLAGS := -O2 -mno-abicalls -mips2
$(BUILD_DIR)/lib/src/libgcc/%.o: OPT_FLAGS := -O2 -g -mips2
endif
ifeq ($(VERSION),eu)
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
# For all audio files other than external.c and port_eu.c, put string literals
# in .data. (In Shindou, the port_eu.c string literals also moved to .data.)
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const
$(BUILD_DIR)/src/audio/port_eu.o: OPT_FLAGS := -O2
endif
ifeq ($(VERSION_JP_US),true)
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -framepointer
# The source-to-source optimizer copt is enabled for audio. This makes it use
# acpp, which needs -Wp,-+ to handle C++-style comments.
# All other files than external.c should really use copt, but only a few have
# been matched so far.
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-scalaroptimize=1 -Wp,-+
endif
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
$(ACPP) $(TARGET_CFLAGS) $(DEF_INC_CFLAGS) -D__sgi -+ $< > $@
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
$(COPT) -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 $(COPTFLAGS)
$(BUILD_DIR)/src/audio/seqplayer.copt: COPTFLAGS := -inline_manual
endif
# Assemble assembly code
$(BUILD_DIR)/%.o: %.s
$(call print,Assembling:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) $< | $(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@
# Assemble RSP assembly code
$(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s
$(call print,Assembling:,$<,$@)
$(V)$(RSPASM) -sym $@.sym $(RSPASMFLAGS) -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $<
# Run linker script through the C preprocessor
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
$(call print,Preprocessing linker script:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $<
# Link libultra
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
@$(PRINT) "$(GREEN)Linking libultra: $(BLUE)$@ $(NO_COL)\n"
$(V)$(AR) rcs -o $@ $(ULTRA_O_FILES)
$(V)$(TOOLS_DIR)/patch_elf_32bit $@
# Link libgoddard
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
@$(PRINT) "$(GREEN)Linking libgoddard: $(BLUE)$@ $(NO_COL)\n"
$(V)$(AR) rcs -o $@ $(GODDARD_O_FILES)
# Link libgcc
$(BUILD_DIR)/libgcc.a: $(LIBGCC_O_FILES)
@$(PRINT) "$(GREEN)Linking libgcc: $(BLUE)$@ $(NO_COL)\n"
$(V)$(AR) rcs -o $@ $(LIBGCC_O_FILES)
# Link SM64 ELF file
$(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a $(BUILD_DIR)/libgcc.a
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
$(V)$(LD) -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -lultra -lgoddard -lgcc
# Build ROM
ifeq ($(VERSION),cn)
PAD_TO_GAP_FILL := --pad-to=0x7B0000 --gap-fill=0x00
else
PAD_TO_GAP_FILL := --pad-to=0x800000 --gap-fill=0xFF
endif
$(ROM): $(ELF)
$(call print,Building ROM:,$<,$@)
ifeq ($(VERSION),cn) # cn has no checksums
$(V)$(OBJCOPY) $(PAD_TO_GAP_FILL) $< $(@) -O binary
else
$(V)$(OBJCOPY) $(PAD_TO_GAP_FILL) $< $(@:.z64=.bin) -O binary
$(V)$(N64CKSUM) $(@:.z64=.bin) $@
endif
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
$(OBJDUMP) -D $< > $@
.PHONY: all clean distclean default diff test load libultra
# with no prerequisites, .SECONDARY causes no intermediate target to be removed
.SECONDARY:
# Remove built-in rules, to improve performance
MAKEFLAGS += --no-builtin-rules
-include $(DEP_FILES)
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
================================================
FILE: Makefile.split
================================================
# --------------------------------------
# General Rules
# --------------------------------------
# obtain a list of segments from the *.c files in bin directory
SEGMENTS := \
$(notdir $(basename $(wildcard bin/*.c))) \
$(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.c)))) \
$(addsuffix _skybox,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))
# Directories containing PNG files
TEXTURE_DIRS := \
$(wildcard textures/*/) \
$(filter %/,$(wildcard actors/*/))
# NOTE: textures assume naming convention "texture.<encoding>.png" generates "texture.<encoding>"
ACTOR_GROUPS := \
group0 \
group1 \
group2 \
group3 \
group4 \
group5 \
group6 \
group7 \
group8 \
group9 \
group10 \
group11 \
group12 \
group13 \
group14 \
group15 \
group16 \
group17 \
common0 \
common1
LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS))
SEG_FILES := \
$(SEGMENTS:%=$(BUILD_DIR)/bin/%.elf) \
$(ACTOR_GROUPS:%=$(BUILD_DIR)/actors/%.elf) \
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.elf)
MIO0_FILES := \
$(SEGMENTS:%=$(BUILD_DIR)/bin/%.mio0) \
$(ACTOR_GROUPS:%=$(BUILD_DIR)/actors/%.mio0) \
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.mio0)
MIO0_OBJ_FILES := $(MIO0_FILES:.mio0=.mio0.o)
# --------------------------------------
# Actor Rules
# --------------------------------------
# Actor Directories
KOOPA_DIRS := koopa_flag poundable_pole koopa piranha_plant whomp chain_ball chain_chomp
CAPSWITCH_DIRS := capswitch springboard
CHILLYCHIEF_DIRS := chillychief moneybag
BULLY_DIRS := bully blargg
SPINDRIFT_DIRS := spindrift penguin snowman
KING_BOBOMB_DIRS := king_bobomb water_bubble
BOO_DIRS := bookend book chair small_key mad_piano boo haunted_cage
MR_I_DIRS := mr_i_eyeball mr_i_iris swoop snufit dorrie scuttlebug
HOOT_DIRS := yellow_sphere_small hoot yoshi_egg thwomp bullet_bill heave_ho
COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves warp_collision mario_cap power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
BUBBA_DIRS := bubba wiggler wiggler_body_part lakitu_enemy spiny_egg spiny
SKEETER_DIRS := skeeter seaweed water_mine cyan_fish bub water_ring treasure_chest
KLEPTO_DIRS := klepto eyerok pokey tornado
SEA_DIRS := clam_shell manta sushi unagi whirlpool
AMP_DIRS := blue_coin_switch amp cannon_lid cannon_base cannon_barrel chuckya purple_switch checkerboard_platform heart flyguy breakable_box exclamation_box goomba bobomb metal_box exclamation_box_outline test_platform koopa_shell
MOLE_DIRS := monty_mole_hole monty_mole smoke ukiki fwoosh
LAKITU_DIRS := lakitu_cameraman toad mips boo_castle
PEACH_DIRS := bird peach yoshi
BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_smoke
MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_wave sparkle water_splash white_particle_small sparkle_animation
# Actor Textures
AMP_CHUCKYA_TEXTURES := $(foreach dir,$(AMP_DIRS), $(wildcard actors/$(dir)/*.png))
BOBOMBS_BUBBLE_TEXTURES := $(foreach dir,$(KING_BOBOMB_DIRS),$(wildcard actors/$(dir)/*.png))
BOO_BOOKEND_TEXTURES := $(foreach dir,$(BOO_DIRS), $(wildcard actors/$(dir)/*.png))
CAPSWITCH_SPRINGBOARD_TEXTURES := $(foreach dir,$(CAPSWITCH_DIRS), $(wildcard actors/$(dir)/*.png))
COINS_PIPE_TEXTURES := $(foreach dir,$(COINS_DIRS), $(wildcard actors/$(dir)/*.png))
BOWSER_FLAMES_TEXTURES := $(foreach dir,$(BOWSER_DIRS), $(wildcard actors/$(dir)/*.png))
BUBBA_WIGGLER_TEXTURES := $(foreach dir,$(BUBBA_DIRS), $(wildcard actors/$(dir)/*.png))
BULLY_BLARGG_TEXTURES := $(foreach dir,$(BULLY_DIRS), $(wildcard actors/$(dir)/*.png))
CHILLYCHIEF_TEXTURES := $(foreach dir,$(CHILLYCHIEF_DIRS),$(wildcard actors/$(dir)/*.png))
HOOT_THWOMP_TEXTURES := $(foreach dir,$(HOOT_DIRS), $(wildcard actors/$(dir)/*.png))
KOOPA_LOG_TEXTURES := $(foreach dir,$(KOOPA_DIRS), $(wildcard actors/$(dir)/*.png))
KLEPTO_EYEROK_TEXTURES := $(foreach dir,$(KLEPTO_DIRS), $(wildcard actors/$(dir)/*.png))
LAKITU_TOAD_TEXTURES := $(foreach dir,$(LAKITU_DIRS), $(wildcard actors/$(dir)/*.png))
MARIO_WATER_TEXTURES := $(foreach dir,$(MARIO_DIRS), $(wildcard actors/$(dir)/*.png))
MOLE_UKIKI_TEXTURES := $(foreach dir,$(MOLE_DIRS), $(wildcard actors/$(dir)/*.png))
MR_I_SWOOP_TEXTURES := $(foreach dir,$(MR_I_DIRS), $(wildcard actors/$(dir)/*.png))
PEACH_TOADSTOOL_TEXTURES := $(foreach dir,$(PEACH_DIRS), $(wildcard actors/$(dir)/*.png))
SEA_CREATURES_TEXTURES := $(foreach dir,$(SEA_DIRS), $(wildcard actors/$(dir)/*.png))
SKEETER_FISH_TEXTURES := $(foreach dir,$(SKEETER_DIRS), $(wildcard actors/$(dir)/*.png))
SPINDRIFT_PENGUIN_TEXTURES := $(foreach dir,$(SPINDRIFT_DIRS), $(wildcard actors/$(dir)/*.png))
# Actor dependencies
$(BUILD_DIR)/actors/group0.o: $(MARIO_WATER_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group1.o: $(HOOT_THWOMP_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group2.o: $(BULLY_BLARGG_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group3.o: $(BOBOMBS_BUBBLE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group4.o: $(SEA_CREATURES_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group5.o: $(KLEPTO_EYEROK_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group6.o: $(MOLE_UKIKI_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group7.o: $(SPINDRIFT_PENGUIN_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group8.o: $(CAPSWITCH_SPRINGBOARD_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group9.o: $(BOO_BOOKEND_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group10.o: $(PEACH_TOADSTOOL_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group11.o: $(BUBBA_WIGGLER_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group12.o: $(BOWSER_FLAMES_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group13.o: $(SKEETER_FISH_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group14.o: $(KOOPA_LOG_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group15.o: $(LAKITU_TOAD_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group16.o: $(CHILLYCHIEF_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group17.o: $(MR_I_SWOOP_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/common0.o: $(AMP_CHUCKYA_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/common1.o: $(COINS_PIPE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
# Actor Elf Files
$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
$(BUILD_DIR)/actors/group1.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group2.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group3.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group4.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group5.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group6.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group7.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group8.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group9.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group10.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group11.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group12.elf: SEGMENT_ADDRESS := 0x06000000
$(BUILD_DIR)/actors/group13.elf: SEGMENT_ADDRESS := 0x06000000
$(BUILD_DIR)/actors/group14.elf: SEGMENT_ADDRESS := 0x06000000
$(BUILD_DIR)/actors/group15.elf: SEGMENT_ADDRESS := 0x06000000
$(BUILD_DIR)/actors/group16.elf: SEGMENT_ADDRESS := 0x06000000
$(BUILD_DIR)/actors/group17.elf: SEGMENT_ADDRESS := 0x06000000
$(BUILD_DIR)/actors/common0.elf: SEGMENT_ADDRESS := 0x08000000
$(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000
# --------------------------------------
# Level Rules
# --------------------------------------
$(BUILD_DIR)/levels/%/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
# TODO: Generate these rules from the level configs?
define level_rules =
$(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(wildcard levels/$(1)/*.png))
$$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/,$$($(1)_SEG7_FILES))
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(2)
endef
ifneq ($(MAKECMDGOALS),clean)
ifneq ($(MAKECMDGOALS),distclean)
$(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h
$(call print,Preprocessing level make rules:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) $(VERSION_CFLAGS) -I . -o $@ $<
include $(BUILD_DIR)/level_rules.mk
endif
endif
# --------------------------------------
# Extra Level Rules
# --------------------------------------
$(eval $(call level_rules,intro,generic)) # Intro (Super Mario 64 Logo)
$(eval $(call level_rules,menu,generic)) # Menu (File Select)
# --------------------------------------
# Cake Texture Rules
# --------------------------------------
# Ending cake textures are generated in a special way
$(BUILD_DIR)/levels/ending/cake_cn.inc.c: levels/ending/cake_cn.png
$(call print,Splitting:,$<,$@)
$(V)$(SKYCONV) --type cake-cn --split $^ $(BUILD_DIR)/levels/ending
$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
$(call print,Splitting:,$<,$@)
$(V)$(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
$(call print,Splitting:,$<,$@)
$(V)$(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending
# --------------------------------------
# Texture Bin Rules
# --------------------------------------
# Others
SEGMENT2_TEXTURES := $(wildcard $(TEXTURE_DIR)/segment2/*.png)
TITLE_SCREEN_BG_TEXTURES := $(wildcard $(TEXTURE_DIR)/title_screen_bg/*.png)
SPOOKY_TEXTURES := $(wildcard $(TEXTURE_DIR)/spooky/*.png)
GENERIC_TEXTURES := $(wildcard $(TEXTURE_DIR)/generic/*.png)
OUTSIDE_TEXTURES := $(wildcard $(TEXTURE_DIR)/outside/*.png)
SNOW_TEXTURES := $(wildcard $(TEXTURE_DIR)/snow/*.png)
EFFECT_TEXTURES := $(wildcard $(TEXTURE_DIR)/effect/*.png)
CAVE_TEXTURES := $(wildcard $(TEXTURE_DIR)/cave/*.png)
INSIDE_TEXTURES := $(wildcard $(TEXTURE_DIR)/inside/*.png)
WATER_TEXTURES := $(wildcard $(TEXTURE_DIR)/water/*.png)
FIRE_TEXTURES_TEXTURES := $(wildcard $(TEXTURE_DIR)/fire/*.png)
SKY_TEXTURES := $(wildcard $(TEXTURE_DIR)/sky/*.png)
MACHINE_TEXTURES := $(wildcard $(TEXTURE_DIR)/machine/*.png)
MOUNTAIN_TEXTURES := $(wildcard $(TEXTURE_DIR)/mountain/*.png)
GRASS_TEXTURES := $(wildcard $(TEXTURE_DIR)/grass/*.png)
# Texture Files
$(BUILD_DIR)/bin/segment2.o: $(SEGMENT2_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/title_screen_bg.o: $(TITLE_SCREEN_BG_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/spooky.o: $(SPOOKY_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/generic.o: $(GENERIC_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/outside.o: $(OUTSIDE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/snow.o: $(SNOW_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/effect.o: $(EFFECT_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/cave.o: $(CAVE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/inside.o: $(INSIDE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/water.o: $(WATER_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/fire.o: $(FIRE_TEXTURES_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/sky.o: $(SKY_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/machine.o: $(MACHINE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/mountain.o: $(MOUNTAIN_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/grass.o: $(GRASS_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
# Others
$(BUILD_DIR)/bin/segment2.elf: SEGMENT_ADDRESS := 0x02000000
$(BUILD_DIR)/bin/title_screen_bg.elf: SEGMENT_ADDRESS := 0x0A000000
$(BUILD_DIR)/bin/debug_level_select.elf: SEGMENT_ADDRESS := 0x07000000
$(BUILD_DIR)/bin/effect.elf: SEGMENT_ADDRESS := 0x0B000000
$(BUILD_DIR)/bin/spooky.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/generic.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/outside.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/snow.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/cave.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/inside.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/water.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/fire.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/sky.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
# EU segment 19 translations
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
# --------------------------------------
# Skybox Rules
# --------------------------------------
$(BUILD_DIR)/bin/%_skybox.c: textures/skyboxes/%.png
$(call print,Splitting:,$<,$@)
$(V)$(SKYCONV) --type sky --split $^ $(BUILD_DIR)/bin
$(BUILD_DIR)/bin/%_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
# --------------------------------------
# Misc Rules
# --------------------------------------
# intro and ipl3 textures are not compressed
INTRO_RAW_FILES := $(wildcard $(TEXTURE_DIR)/intro_raw/*.png)
$(BUILD_DIR)/src/goddard/renderer.o: $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(INTRO_RAW_FILES)))
IPL3_TEXTURE_FILES := $(wildcard $(TEXTURE_DIR)/ipl3_raw/*.png)
IPL3_RAW_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%,$(IPL3_TEXTURE_FILES)))
CRASH_TEXTURE_FILES := $(wildcard $(TEXTURE_DIR)/crash_screen/*.png)
CRASH_TEXTURE_C_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(CRASH_TEXTURE_FILES)))
================================================
FILE: README.md
================================================
# Super Mario 64
- This repo contains a full decompilation of Super Mario 64 of the following releases: Japan (jp), North America (us), Europe (eu), Shindou (sh) and iQue Player (cn).
- Naming and documentation of the source code and data structures are in progress.
It builds the following ROMs:
* sm64.jp.z64 `sha1: 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51`
* sm64.us.z64 `sha1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce`
* sm64.eu.z64 `sha1: 4ac5721683d0e0b6bbb561b58a71740845dceea9`
* sm64.sh.z64 `sha1: 3f319ae697533a255a1003d09202379d78d5a2e0`
* sm64.cn.z64 `sha1: 2e1db2780985a1f068077dc0444b685f39cd90ec`
This repo does not include all assets necessary for compiling the ROMs.
A prior copy of the game is required to extract the assets.
## Quick Start (for Ubuntu)
1. Install prerequisites: `sudo apt install -y binutils-mips-linux-gnu build-essential git pkgconf python3`
2. Clone the repo from within Linux: `git clone https://github.com/n64decomp/sm64.git`
3. Place a Super Mario 64 ROM called `baserom.<VERSION>.z64` into the project folder for asset extraction, where `VERSION` can be `jp`, `us`, `eu`, `sh`, or `cn`.
4. Run `make` to build. Specify the version through `make VERSION=<VERSION>`. Add `-j4` to improve build speed (hardware dependent).
Ensure the repo path length does not exceed 255 characters. Long path names result in build errors.
## Installation
### Windows
Install WSL and a distro of your choice following
[Windows Subsystem for Linux Installation Guide for Windows 10.](https://docs.microsoft.com/en-us/windows/wsl/install-win10)
We recommend either Debian or Ubuntu 18.04 Linux distributions under WSL.
Note: WSL1 does not currently support Ubuntu 20.04.
Next, clone the SM64 repo from within the Linux shell:
`git clone https://github.com/n64decomp/sm64.git`
Then continue following the directions in the [Linux](#linux) installation section below.
### Linux
There are 3 steps to set up a working build.
#### Step 1: Install dependencies
The build system has the following package requirements:
* binutils-mips
* pkgconf
* python3 >= 3.6
Dependency installation instructions for common Linux distros are provided below:
##### Debian / Ubuntu
To install build dependencies:
```
sudo apt install -y binutils-mips-linux-gnu build-essential git pkgconf python3
```
##### Arch Linux
To install build dependencies:
```
sudo pacman -S base-devel python
```
Install the following AUR packages:
* [mips64-elf-binutils](https://aur.archlinux.org/packages/mips64-elf-binutils) (AUR)
##### Other Linux distributions
Most modern Linux distributions should have equivalent packages to the other two listed above.
You may have to use a different version of GNU binutils. Listed below are fully compatible binutils
distributions with support in the makefile, and examples of distros that offer them:
* `mips64-elf-` (Arch AUR)
* `mips-linux-gnu-` (Ubuntu and other Debian-based distros)
* `mips64-linux-gnu-` (RHEL/CentOS/Fedora)
You may also use [Docker](#docker-installation) to handle installing an image with minimal dependencies.
#### Step 2: Copy baserom(s) for asset extraction
For each version (jp/us/eu/sh/cn) for which you want to build a ROM, put an existing ROM at
`./baserom.<VERSION>.z64` for asset extraction.
##### Step 3: Build the ROM
Run `make` to build the ROM (defaults to `VERSION=us`).
Other examples:
```
make VERSION=jp -j4 # build (J) version instead with 4 jobs
make VERSION=eu COMPARE=0 # build (EU) version but do not compare ROM hashes
```
Resulting artifacts can be found in the `build` directory.
The full list of configurable variables are listed below, with the default being the first listed:
* ``VERSION``: ``jp``, ``us``, ``eu``, ``sh``, ``cn``
* ``GRUCODE``: ``f3d_old``, ``f3d_new``, ``f3dex``, ``f3dex2``, ``f3dzex``
gitextract_1x861l3r/ ├── .clang-format ├── .clang-tidy ├── .gitattributes ├── .gitignore ├── CHANGES ├── Dockerfile ├── Doxyfile ├── Jenkinsfile ├── LICENSE.md ├── Makefile ├── Makefile.split ├── README.md ├── actors/ │ ├── amp/ │ │ ├── anims/ │ │ │ ├── animation.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bird/ │ │ ├── anims/ │ │ │ ├── anim_050008D0.inc.c │ │ │ ├── anim_050009D0.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── blargg/ │ │ ├── anims/ │ │ │ ├── anim_05006070.inc.c │ │ │ ├── anim_05006154.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── blue_coin_switch/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── blue_fish/ │ │ ├── anims/ │ │ │ ├── anim_0301C298.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bobomb/ │ │ ├── anims/ │ │ │ ├── anim_080237FC.inc.c │ │ │ ├── anim_08023954.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bomb/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── boo/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── boo_castle/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── book/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bookend/ │ │ ├── anims/ │ │ │ ├── anim_050023F4.inc.c │ │ │ ├── anim_05002510.inc.c │ │ │ ├── anim_05002528.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bowling_ball/ │ │ └── geo.inc.c │ ├── bowser/ │ │ ├── anims/ │ │ │ ├── anim_060445EC.inc.c │ │ │ ├── anim_060453C8.inc.c │ │ │ ├── anim_06045D28.inc.c │ │ │ ├── anim_0604671C.inc.c │ │ │ ├── anim_0604675C.inc.c │ │ │ ├── anim_06048200.inc.c │ │ │ ├── anim_06049880.inc.c │ │ │ ├── anim_0604A8E4.inc.c │ │ │ ├── anim_0604B178.inc.c │ │ │ ├── anim_0604B8CC.inc.c │ │ │ ├── anim_0604D184.inc.c │ │ │ ├── anim_0604E5A0.inc.c │ │ │ ├── anim_0604F030.inc.c │ │ │ ├── anim_0604FF4C.inc.c │ │ │ ├── anim_06050530.inc.c │ │ │ ├── anim_060514E8.inc.c │ │ │ ├── anim_06051C68.inc.c │ │ │ ├── anim_06052680.inc.c │ │ │ ├── anim_06052D94.inc.c │ │ │ ├── anim_060534F4.inc.c │ │ │ ├── anim_06053B8C.inc.c │ │ │ ├── anim_06054290.inc.c │ │ │ ├── anim_06054950.inc.c │ │ │ ├── anim_06055210.inc.c │ │ │ ├── anim_06055984.inc.c │ │ │ ├── anim_06056774.inc.c │ │ │ ├── anim_06057678.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── flames_data.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bowser_flame/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bowser_key/ │ │ ├── anims/ │ │ │ ├── anim_course_exit.inc.c │ │ │ ├── anim_unlock_door.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── breakable_box/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bub/ │ │ ├── anims/ │ │ │ ├── anim_0601233C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bubba/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bubble/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bullet_bill/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bully/ │ │ ├── anims/ │ │ │ ├── anim_050042A4.inc.c │ │ │ ├── anim_050043D8.inc.c │ │ │ ├── anim_05004598.inc.c │ │ │ ├── anim_050046F4.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── burn_smoke/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── butterfly/ │ │ ├── anims/ │ │ │ ├── anim_030055B0.inc.c │ │ │ ├── anim_03005698.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── cannon_barrel/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── cannon_base/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── cannon_lid/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── capswitch/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── chain_ball/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── chain_chomp/ │ │ ├── anims/ │ │ │ ├── anim_06025160.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── chair/ │ │ ├── anims/ │ │ │ ├── anim_0500576C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── checkerboard_platform/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── chillychief/ │ │ ├── anims/ │ │ │ ├── anim_060032EC.inc.c │ │ │ ├── anim_06003420.inc.c │ │ │ ├── anim_060035E0.inc.c │ │ │ ├── anim_0600373C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── chuckya/ │ │ ├── anims/ │ │ │ ├── anim_0800AF68.inc.c │ │ │ ├── anim_0800B1A8.inc.c │ │ │ ├── anim_0800B4A8.inc.c │ │ │ ├── anim_0800B9F8.inc.c │ │ │ ├── anim_0800BBEC.inc.c │ │ │ ├── anim_0800C058.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── clam_shell/ │ │ ├── anims/ │ │ │ ├── anim_05001654.inc.c │ │ │ ├── anim_0500172C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── coin/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── common0.c │ ├── common0.h │ ├── common0_geo.c │ ├── common1.c │ ├── common1.h │ ├── common1_geo.c │ ├── cyan_fish/ │ │ ├── anims/ │ │ │ ├── anim_0600E24C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── dirt/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── door/ │ │ ├── anims/ │ │ │ ├── anim_03015208.inc.c │ │ │ ├── anim_03015440.inc.c │ │ │ ├── anim_03015458.inc.c │ │ │ ├── anim_03015690.inc.c │ │ │ ├── anim_030156A8.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── dorrie/ │ │ ├── anims/ │ │ │ ├── anim_0600E18C.inc.c │ │ │ ├── anim_0600E9BC.inc.c │ │ │ ├── anim_0600F620.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── exclamation_box/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── exclamation_box_outline/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── explosion/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── eyerok/ │ │ ├── anims/ │ │ │ ├── anim_0500D270.inc.c │ │ │ ├── anim_0500DF50.inc.c │ │ │ ├── anim_0500E1D8.inc.c │ │ │ ├── anim_0500E99C.inc.c │ │ │ ├── anim_0500F3D8.inc.c │ │ │ ├── anim_0500F3F0.inc.c │ │ │ ├── anim_0500FCCC.inc.c │ │ │ ├── anim_050116CC.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── flame/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── flyguy/ │ │ ├── anims/ │ │ │ ├── anim_08011A4C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── fwoosh/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── goomba/ │ │ ├── anims/ │ │ │ ├── anim_0801DA34.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── group0.c │ ├── group0.h │ ├── group0_geo.c │ ├── group1.c │ ├── group1.h │ ├── group10.c │ ├── group10.h │ ├── group10_geo.c │ ├── group11.c │ ├── group11.h │ ├── group11_geo.c │ ├── group12.c │ ├── group12.h │ ├── group12_geo.c │ ├── group13.c │ ├── group13.h │ ├── group13_geo.c │ ├── group14.c │ ├── group14.h │ ├── group14_geo.c │ ├── group15.c │ ├── group15.h │ ├── group15_geo.c │ ├── group16.c │ ├── group16.h │ ├── group16_geo.c │ ├── group17.c │ ├── group17.h │ ├── group17_geo.c │ ├── group1_geo.c │ ├── group2.c │ ├── group2.h │ ├── group2_geo.c │ ├── group3.c │ ├── group3.h │ ├── group3_geo.c │ ├── group4.c │ ├── group4.h │ ├── group4_geo.c │ ├── group5.c │ ├── group5.h │ ├── group5_geo.c │ ├── group6.c │ ├── group6.h │ ├── group6_geo.c │ ├── group7.c │ ├── group7.h │ ├── group7_geo.c │ ├── group8.c │ ├── group8.h │ ├── group8_geo.c │ ├── group9.c │ ├── group9.h │ ├── group9_geo.c │ ├── haunted_cage/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── heart/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── heave_ho/ │ │ ├── anims/ │ │ │ ├── anim_05014F28.inc.c │ │ │ ├── anim_05015118.inc.c │ │ │ ├── anim_05015334.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── hoot/ │ │ ├── anims/ │ │ │ ├── anim_050053EC.inc.c │ │ │ ├── anim_05005750.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── impact_ring/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── impact_smoke/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── king_bobomb/ │ │ ├── anims/ │ │ │ ├── anim_0500BDFC.inc.c │ │ │ ├── anim_0500C2AC.inc.c │ │ │ ├── anim_0500C520.inc.c │ │ │ ├── anim_0500C774.inc.c │ │ │ ├── anim_0500CFCC.inc.c │ │ │ ├── anim_0500D5B0.inc.c │ │ │ ├── anim_0500D978.inc.c │ │ │ ├── anim_0500DDD8.inc.c │ │ │ ├── anim_0500E10C.inc.c │ │ │ ├── anim_0500F078.inc.c │ │ │ ├── anim_0500F6C8.inc.c │ │ │ ├── anim_0500FE18.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── klepto/ │ │ ├── anims/ │ │ │ ├── anim_05005E44.inc.c │ │ │ ├── anim_05007574.inc.c │ │ │ ├── anim_050079B0.inc.c │ │ │ ├── anim_05007E34.inc.c │ │ │ ├── anim_050086C0.inc.c │ │ │ ├── anim_05008A18.inc.c │ │ │ ├── anim_05008CE4.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── koopa/ │ │ ├── anims/ │ │ │ ├── anim_0600CC24.inc.c │ │ │ ├── anim_0600CFB8.inc.c │ │ │ ├── anim_0600D518.inc.c │ │ │ ├── anim_0600D804.inc.c │ │ │ ├── anim_0600DD90.inc.c │ │ │ ├── anim_0600E32C.inc.c │ │ │ ├── anim_0600E928.inc.c │ │ │ ├── anim_0600F3EC.inc.c │ │ │ ├── anim_0600FB1C.inc.c │ │ │ ├── anim_06010258.inc.c │ │ │ ├── anim_06010634.inc.c │ │ │ ├── anim_06010E48.inc.c │ │ │ ├── anim_060110D8.inc.c │ │ │ ├── anim_0601134C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── koopa_flag/ │ │ ├── anims/ │ │ │ ├── anim_06001010.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── koopa_shell/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── lakitu_cameraman/ │ │ ├── anims/ │ │ │ ├── anim_060058E0.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── lakitu_enemy/ │ │ ├── anims/ │ │ │ ├── anim_05013EDC.inc.c │ │ │ ├── anim_050140E8.inc.c │ │ │ ├── anim_050142E0.inc.c │ │ │ ├── anim_050144BC.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── leaves/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── mad_piano/ │ │ ├── anims/ │ │ │ ├── anim_05009A04.inc.c │ │ │ ├── anim_05009AFC.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── manta/ │ │ ├── anims/ │ │ │ ├── anim_05008CFC.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── mario/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── mario_cap/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── metal_box/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── mips/ │ │ ├── anims/ │ │ │ ├── anim_06013248.inc.c │ │ │ ├── anim_0601369C.inc.c │ │ │ ├── anim_060139F8.inc.c │ │ │ ├── anim_06014B94.inc.c │ │ │ ├── anim_0601561C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── mist/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── moneybag/ │ │ ├── anims/ │ │ │ ├── anim_06005AD8.inc.c │ │ │ ├── anim_06005BEC.inc.c │ │ │ ├── anim_06005C98.inc.c │ │ │ ├── anim_06005D3C.inc.c │ │ │ ├── anim_06005E44.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── monty_mole/ │ │ ├── anims/ │ │ │ ├── anim_05004FEC.inc.c │ │ │ ├── anim_0500527C.inc.c │ │ │ ├── anim_050054B0.inc.c │ │ │ ├── anim_050062B0.inc.c │ │ │ ├── anim_050065C0.inc.c │ │ │ ├── anim_050065D8.inc.c │ │ │ ├── anim_05006880.inc.c │ │ │ ├── anim_05006B10.inc.c │ │ │ ├── anim_05006DB8.inc.c │ │ │ ├── anim_05007230.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── monty_mole_hole/ │ │ └── model.inc.c │ ├── mr_i_eyeball/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── mr_i_iris/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── mushroom_1up/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── number/ │ │ └── geo.inc.c │ ├── peach/ │ │ ├── anims/ │ │ │ ├── anim_0500C638.inc.c │ │ │ ├── anim_0500E6B4.inc.c │ │ │ ├── anim_0500ED94.inc.c │ │ │ ├── anim_0500F474.inc.c │ │ │ ├── anim_0500FE84.inc.c │ │ │ ├── anim_05011050.inc.c │ │ │ ├── anim_05012F40.inc.c │ │ │ ├── anim_05015468.inc.c │ │ │ ├── anim_05016798.inc.c │ │ │ ├── anim_05018664.inc.c │ │ │ ├── anim_0501B328.inc.c │ │ │ ├── anim_0501C404.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── pebble/ │ │ └── model.inc.c │ ├── penguin/ │ │ ├── anims/ │ │ │ ├── anim_050079E4.inc.c │ │ │ ├── anim_05007DCC.inc.c │ │ │ ├── anim_050087C0.inc.c │ │ │ ├── anim_05008B5C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── piranha_plant/ │ │ ├── anims/ │ │ │ ├── anim_06017C38.inc.c │ │ │ ├── anim_06017D88.inc.c │ │ │ ├── anim_060187B0.inc.c │ │ │ ├── anim_06018BA8.inc.c │ │ │ ├── anim_06019854.inc.c │ │ │ ├── anim_0601A014.inc.c │ │ │ ├── anim_0601AAE4.inc.c │ │ │ ├── anim_0601AF34.inc.c │ │ │ ├── anim_0601B634.inc.c │ │ │ ├── anim_0601C304.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── pokey/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── poundable_pole/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── power_meter/ │ │ └── model.inc.c │ ├── purple_switch/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── sand/ │ │ └── model.inc.c │ ├── scuttlebug/ │ │ ├── anims/ │ │ │ ├── anim_0601504C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── seaweed/ │ │ ├── anims/ │ │ │ ├── anim_0600A4BC.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── skeeter/ │ │ ├── anims/ │ │ │ ├── anim_06005D44.inc.c │ │ │ ├── anim_06006B70.inc.c │ │ │ ├── anim_060071E0.inc.c │ │ │ ├── anim_06007DC8.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── small_key/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── smoke/ │ │ └── model.inc.c │ ├── snowman/ │ │ ├── anims/ │ │ │ ├── anim_0500CED8.inc.c │ │ │ ├── anim_0500D100.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── snufit/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── sparkle/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── sparkle_animation/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── spindrift/ │ │ ├── anims/ │ │ │ ├── anim_050006AC.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── spiny/ │ │ ├── anims/ │ │ │ ├── anim_05016E94.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── spiny_egg/ │ │ ├── anims/ │ │ │ ├── anim_050157CC.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── springboard/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── star/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── stomp_smoke/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── sushi/ │ │ ├── anims/ │ │ │ ├── anim_0500AE3C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── swoop/ │ │ ├── anims/ │ │ │ ├── anim_06006E88.inc.c │ │ │ ├── anim_060070B8.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── test_platform/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── thwomp/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── toad/ │ │ ├── anims/ │ │ │ ├── anim_06008F7C.inc.c │ │ │ ├── anim_06009310.inc.c │ │ │ ├── anim_060099F0.inc.c │ │ │ ├── anim_0600A0D0.inc.c │ │ │ ├── anim_0600B66C.inc.c │ │ │ ├── anim_0600CE78.inc.c │ │ │ ├── anim_0600E414.inc.c │ │ │ ├── anim_0600FB40.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── tornado/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── transparent_star/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── treasure_chest/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── tree/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── ukiki/ │ │ ├── anims/ │ │ │ ├── anim_0500D658.inc.c │ │ │ ├── anim_0500DC80.inc.c │ │ │ ├── anim_0500DDEC.inc.c │ │ │ ├── anim_0500EACC.inc.c │ │ │ ├── anim_0500EEA8.inc.c │ │ │ ├── anim_0500F530.inc.c │ │ │ ├── anim_0500FC84.inc.c │ │ │ ├── anim_0501006C.inc.c │ │ │ ├── anim_050103F4.inc.c │ │ │ ├── anim_05012ABC.inc.c │ │ │ ├── anim_05014BE4.inc.c │ │ │ ├── anim_050153C4.inc.c │ │ │ ├── anim_0501576C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── unagi/ │ │ ├── anims/ │ │ │ ├── anim_0500FBF4.inc.c │ │ │ ├── anim_05010488.inc.c │ │ │ ├── anim_05010B54.inc.c │ │ │ ├── anim_05011488.inc.c │ │ │ ├── anim_05011890.inc.c │ │ │ ├── anim_05011D40.inc.c │ │ │ ├── anim_0501280C.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── walk_smoke/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── warp_collision/ │ │ └── collision.inc.c │ ├── warp_pipe/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── water_bubble/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── water_mine/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── water_ring/ │ │ ├── anims/ │ │ │ ├── anim_06013F64.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── water_splash/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── water_wave/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── whirlpool/ │ │ └── model.inc.c │ ├── white_particle/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── white_particle_small/ │ │ └── model.inc.c │ ├── whomp/ │ │ ├── anims/ │ │ │ ├── anim_060202DC.inc.c │ │ │ ├── anim_060209EC.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── wiggler_body/ │ │ ├── anims/ │ │ │ ├── anim_0500C760.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── wiggler_head/ │ │ ├── anims/ │ │ │ ├── anim_0500EC74.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── wooden_signpost/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── yellow_sphere/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── yellow_sphere_small/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── yoshi/ │ │ ├── anims/ │ │ │ ├── anim_050233A4.inc.c │ │ │ ├── anim_05023E4C.inc.c │ │ │ ├── anim_050240E8.inc.c │ │ │ ├── data.inc.c │ │ │ └── table.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ └── yoshi_egg/ │ ├── geo.inc.c │ └── model.inc.c ├── asm/ │ ├── boot.s │ ├── decompress.s │ ├── entry.s │ ├── ipl3_font.s │ └── rom_header.s ├── assets/ │ ├── anims/ │ │ ├── anim_00.inc.c │ │ ├── anim_01_02.inc.c │ │ ├── anim_03.inc.c │ │ ├── anim_04.inc.c │ │ ├── anim_05.inc.c │ │ ├── anim_06.inc.c │ │ ├── anim_07_08.inc.c │ │ ├── anim_09.inc.c │ │ ├── anim_0A.inc.c │ │ ├── anim_0B_0C.inc.c │ │ ├── anim_0D.inc.c │ │ ├── anim_0E.inc.c │ │ ├── anim_0F_10.inc.c │ │ ├── anim_11.inc.c │ │ ├── anim_12.inc.c │ │ ├── anim_13.inc.c │ │ ├── anim_14.inc.c │ │ ├── anim_15.inc.c │ │ ├── anim_16.inc.c │ │ ├── anim_17.inc.c │ │ ├── anim_18.inc.c │ │ ├── anim_19.inc.c │ │ ├── anim_1A.inc.c │ │ ├── anim_1B.inc.c │ │ ├── anim_1C.inc.c │ │ ├── anim_1D.inc.c │ │ ├── anim_1E.inc.c │ │ ├── anim_1F.inc.c │ │ ├── anim_20.inc.c │ │ ├── anim_21.inc.c │ │ ├── anim_22.inc.c │ │ ├── anim_23.inc.c │ │ ├── anim_24.inc.c │ │ ├── anim_25.inc.c │ │ ├── anim_26.inc.c │ │ ├── anim_27.inc.c │ │ ├── anim_28.inc.c │ │ ├── anim_29.inc.c │ │ ├── anim_2A.inc.c │ │ ├── anim_2B.inc.c │ │ ├── anim_2C_2D.inc.c │ │ ├── anim_2E.inc.c │ │ ├── anim_2F.inc.c │ │ ├── anim_30.inc.c │ │ ├── anim_31.inc.c │ │ ├── anim_32.inc.c │ │ ├── anim_33.inc.c │ │ ├── anim_34.inc.c │ │ ├── anim_35.inc.c │ │ ├── anim_36.inc.c │ │ ├── anim_37.inc.c │ │ ├── anim_38.inc.c │ │ ├── anim_39.inc.c │ │ ├── anim_3A.inc.c │ │ ├── anim_3B.inc.c │ │ ├── anim_3C_3D.inc.c │ │ ├── anim_3E.inc.c │ │ ├── anim_3F.inc.c │ │ ├── anim_40.inc.c │ │ ├── anim_41.inc.c │ │ ├── anim_42.inc.c │ │ ├── anim_43.inc.c │ │ ├── anim_44.inc.c │ │ ├── anim_45_46.inc.c │ │ ├── anim_47.inc.c │ │ ├── anim_48.inc.c │ │ ├── anim_49.inc.c │ │ ├── anim_4A.inc.c │ │ ├── anim_4B.inc.c │ │ ├── anim_4C.inc.c │ │ ├── anim_4D_4E.inc.c │ │ ├── anim_4F.inc.c │ │ ├── anim_50.inc.c │ │ ├── anim_51.inc.c │ │ ├── anim_52.inc.c │ │ ├── anim_53.inc.c │ │ ├── anim_54.inc.c │ │ ├── anim_55.inc.c │ │ ├── anim_56_57.inc.c │ │ ├── anim_58.inc.c │ │ ├── anim_59.inc.c │ │ ├── anim_5A.inc.c │ │ ├── anim_5B.inc.c │ │ ├── anim_5C.inc.c │ │ ├── anim_5D.inc.c │ │ ├── anim_5E.inc.c │ │ ├── anim_5F.inc.c │ │ ├── anim_60.inc.c │ │ ├── anim_61.inc.c │ │ ├── anim_62.inc.c │ │ ├── anim_63.inc.c │ │ ├── anim_64.inc.c │ │ ├── anim_65.inc.c │ │ ├── anim_66.inc.c │ │ ├── anim_67.inc.c │ │ ├── anim_68.inc.c │ │ ├── anim_69.inc.c │ │ ├── anim_6A.inc.c │ │ ├── anim_6B.inc.c │ │ ├── anim_6C.inc.c │ │ ├── anim_6D.inc.c │ │ ├── anim_6E.inc.c │ │ ├── anim_6F_70.inc.c │ │ ├── anim_71.inc.c │ │ ├── anim_72_73.inc.c │ │ ├── anim_74.inc.c │ │ ├── anim_75.inc.c │ │ ├── anim_76.inc.c │ │ ├── anim_77.inc.c │ │ ├── anim_78.inc.c │ │ ├── anim_79.inc.c │ │ ├── anim_7A.inc.c │ │ ├── anim_7B.inc.c │ │ ├── anim_7C.inc.c │ │ ├── anim_7D.inc.c │ │ ├── anim_7E.inc.c │ │ ├── anim_7F.inc.c │ │ ├── anim_80.inc.c │ │ ├── anim_81.inc.c │ │ ├── anim_82.inc.c │ │ ├── anim_83.inc.c │ │ ├── anim_84.inc.c │ │ ├── anim_85.inc.c │ │ ├── anim_86.inc.c │ │ ├── anim_87.inc.c │ │ ├── anim_88_89.inc.c │ │ ├── anim_8A.inc.c │ │ ├── anim_8B.inc.c │ │ ├── anim_8C.inc.c │ │ ├── anim_8D.inc.c │ │ ├── anim_8E_8F.inc.c │ │ ├── anim_90.inc.c │ │ ├── anim_91.inc.c │ │ ├── anim_92.inc.c │ │ ├── anim_93.inc.c │ │ ├── anim_94.inc.c │ │ ├── anim_95.inc.c │ │ ├── anim_96.inc.c │ │ ├── anim_97.inc.c │ │ ├── anim_98.inc.c │ │ ├── anim_99.inc.c │ │ ├── anim_9A.inc.c │ │ ├── anim_9B.inc.c │ │ ├── anim_9C.inc.c │ │ ├── anim_9D.inc.c │ │ ├── anim_9E.inc.c │ │ ├── anim_9F.inc.c │ │ ├── anim_A0.inc.c │ │ ├── anim_A1.inc.c │ │ ├── anim_A2.inc.c │ │ ├── anim_A3.inc.c │ │ ├── anim_A4.inc.c │ │ ├── anim_A5.inc.c │ │ ├── anim_A6.inc.c │ │ ├── anim_A7.inc.c │ │ ├── anim_A8.inc.c │ │ ├── anim_A9.inc.c │ │ ├── anim_AA.inc.c │ │ ├── anim_AB.inc.c │ │ ├── anim_AC.inc.c │ │ ├── anim_AD.inc.c │ │ ├── anim_AE.inc.c │ │ ├── anim_AF.inc.c │ │ ├── anim_B0.inc.c │ │ ├── anim_B1.inc.c │ │ ├── anim_B2.inc.c │ │ ├── anim_B3.inc.c │ │ ├── anim_B4.inc.c │ │ ├── anim_B5_B6.inc.c │ │ ├── anim_B7.inc.c │ │ ├── anim_B8.inc.c │ │ ├── anim_B9.inc.c │ │ ├── anim_BA.inc.c │ │ ├── anim_BB.inc.c │ │ ├── anim_BC_BD.inc.c │ │ ├── anim_BE.inc.c │ │ ├── anim_BF.inc.c │ │ ├── anim_C0.inc.c │ │ ├── anim_C1.inc.c │ │ ├── anim_C2.inc.c │ │ ├── anim_C3.inc.c │ │ ├── anim_C4.inc.c │ │ ├── anim_C5.inc.c │ │ ├── anim_C6.inc.c │ │ ├── anim_C7.inc.c │ │ ├── anim_C8.inc.c │ │ ├── anim_C9.inc.c │ │ ├── anim_CA.inc.c │ │ ├── anim_CB_CC.inc.c │ │ ├── anim_CD.inc.c │ │ ├── anim_CE.inc.c │ │ ├── anim_CF.inc.c │ │ └── anim_D0.inc.c │ └── demo_data.json ├── assets.json ├── bin/ │ ├── cave.c │ ├── debug_level_select.c │ ├── effect.c │ ├── eu/ │ │ ├── translation_de.c │ │ ├── translation_en.c │ │ └── translation_fr.c │ ├── fire.c │ ├── generic.c │ ├── grass.c │ ├── inside.c │ ├── machine.c │ ├── mountain.c │ ├── outside.c │ ├── segment2.c │ ├── sky.c │ ├── snow.c │ ├── spooky.c │ ├── title_screen_bg.c │ └── water.c ├── charmap.txt ├── charmap_menu.txt ├── data/ │ └── behavior_data.c ├── diff.py ├── diff_settings.py ├── enhancements/ │ ├── README.md │ ├── RecordDemo.js │ ├── crash.patch │ ├── debug_box.patch │ ├── fps.patch │ ├── mem_error_screen.patch │ └── record_demo.patch ├── extract_assets.py ├── first-diff.py ├── format.sh ├── include/ │ ├── PR/ │ │ ├── R4300.h │ │ ├── abi.h │ │ ├── gbi.h │ │ ├── gs2dex.h │ │ ├── gu.h │ │ ├── ique.h │ │ ├── libaudio.h │ │ ├── libultra.h │ │ ├── mbi.h │ │ ├── os.h │ │ ├── os_ai.h │ │ ├── os_cache.h │ │ ├── os_cont.h │ │ ├── os_eeprom.h │ │ ├── os_exception.h │ │ ├── os_internal.h │ │ ├── os_libc.h │ │ ├── os_message.h │ │ ├── os_misc.h │ │ ├── os_motor.h │ │ ├── os_pfs.h │ │ ├── os_pi.h │ │ ├── os_rdp.h │ │ ├── os_thread.h │ │ ├── os_time.h │ │ ├── os_tlb.h │ │ ├── os_vi.h │ │ ├── rcp.h │ │ ├── rdb.h │ │ ├── sptask.h │ │ ├── ucode.h │ │ └── ultratypes.h │ ├── behavior_data.h │ ├── command_macros_base.h │ ├── config.h │ ├── course_table.h │ ├── dialog_ids.h │ ├── eu_translation.h │ ├── geo_commands.h │ ├── gfx_dimensions.h │ ├── helper_macros.h │ ├── level_commands.h │ ├── level_misc_macros.h │ ├── level_table.h │ ├── libc/ │ │ ├── math.h │ │ ├── stdarg.h │ │ ├── stddef.h │ │ ├── stdio.h │ │ ├── stdlib.h │ │ └── string.h │ ├── macro_presets.h │ ├── macro_presets.inc.c │ ├── macros.h │ ├── macros.inc │ ├── make_const_nonconst.h │ ├── mario_animation_ids.h │ ├── mario_geo_switch_case_ids.h │ ├── model_ids.h │ ├── moving_texture_macros.h │ ├── object_constants.h │ ├── object_fields.h │ ├── platform_info.h │ ├── prevent_bss_reordering.h │ ├── segment_symbols.h │ ├── segments.h │ ├── seq_ids.h │ ├── seq_macros.inc │ ├── sm64.h │ ├── sounds.h │ ├── special_presets.h │ ├── special_presets.inc.c │ ├── surface_terrains.h │ ├── text_menu_strings.h.in │ ├── text_strings.h.in │ ├── textures.h │ ├── trig_tables.inc.c │ ├── types.h │ └── ultra64.h ├── levels/ │ ├── bbh/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 10/ │ │ │ │ └── model.inc.c │ │ │ ├── 11/ │ │ │ │ └── model.inc.c │ │ │ ├── 12/ │ │ │ │ └── model.inc.c │ │ │ ├── 13/ │ │ │ │ └── model.inc.c │ │ │ ├── 14/ │ │ │ │ └── model.inc.c │ │ │ ├── 15/ │ │ │ │ └── model.inc.c │ │ │ ├── 16/ │ │ │ │ └── model.inc.c │ │ │ ├── 17/ │ │ │ │ └── model.inc.c │ │ │ ├── 18/ │ │ │ │ └── model.inc.c │ │ │ ├── 19/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 20/ │ │ │ │ └── model.inc.c │ │ │ ├── 21/ │ │ │ │ └── model.inc.c │ │ │ ├── 22/ │ │ │ │ └── model.inc.c │ │ │ ├── 23/ │ │ │ │ └── model.inc.c │ │ │ ├── 24/ │ │ │ │ └── model.inc.c │ │ │ ├── 25/ │ │ │ │ └── model.inc.c │ │ │ ├── 26/ │ │ │ │ └── model.inc.c │ │ │ ├── 27/ │ │ │ │ └── model.inc.c │ │ │ ├── 28/ │ │ │ │ └── model.inc.c │ │ │ ├── 29/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 30/ │ │ │ │ └── model.inc.c │ │ │ ├── 31/ │ │ │ │ └── model.inc.c │ │ │ ├── 32/ │ │ │ │ └── model.inc.c │ │ │ ├── 33/ │ │ │ │ └── model.inc.c │ │ │ ├── 34/ │ │ │ │ └── model.inc.c │ │ │ ├── 35/ │ │ │ │ └── model.inc.c │ │ │ ├── 36/ │ │ │ │ └── model.inc.c │ │ │ ├── 37/ │ │ │ │ └── model.inc.c │ │ │ ├── 38/ │ │ │ │ └── model.inc.c │ │ │ ├── 39/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ └── model.inc.c │ │ │ ├── 7/ │ │ │ │ └── model.inc.c │ │ │ ├── 8/ │ │ │ │ └── model.inc.c │ │ │ ├── 9/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ ├── movtext.inc.c │ │ │ └── room.inc.c │ │ ├── coffin/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── merry_go_round/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── mesh_elevator/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── moving_bookshelf/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── staircase_step/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── texture.inc.c │ │ ├── tilting_trap_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── tumbling_platform_far/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── tumbling_platform_near/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bitdw/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── large_platform/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── macro.inc.c │ │ │ ├── narrow_path_platform/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── octogonal_platform/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── platform_with_hill/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── platforms_and_tilting/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── platforms_and_tilting_2/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── quartz_crystal/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── quartzy_path_1/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── quartzy_path_2/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── quartzy_path_fences/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── staircase_slope_and_platform/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── starting_platform/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── track_for_pyramid_platforms/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── wooden_bridge_and_fences/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ └── wooden_platform/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── collapsing_stairs_1/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── collapsing_stairs_2/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── collapsing_stairs_3/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── collapsing_stairs_4/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── collapsing_stairs_5/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── ferris_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── ferris_wheel_axle/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ ├── seesaw_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── sliding_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── square_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── texture.inc.c │ ├── bitfs/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 10/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 11/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 12/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 13/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 14/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 15/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 16/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 17/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 18/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 19/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 20/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 7/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 8/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 9/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ ├── movtext.inc.c │ │ │ └── trajectory.inc.c │ │ ├── elevator/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── moving_square_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── platform_on_track/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── seesaw_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── sinking_cage_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── sinking_cage_pole/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── sinking_platforms/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── sliding_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── stretching_platform/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── texture.inc.c │ │ ├── tilting_square_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── tumbling_platform_far/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── tumbling_platform_near/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bits/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 10/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 11/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 12/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 13/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 14/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 15/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 16/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 17/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 18/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 19/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 20/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 21/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 22/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 23/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 24/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 25/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 26/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 27/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 28/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 29/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 30/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 31/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 32/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 7/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 8/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 9/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── bob/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ └── trajectory.inc.c │ │ ├── chain_chomp_gate/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── grate_door/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ ├── seesaw_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── texture.inc.c │ ├── bowser_1/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── bowser_2/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ ├── texture.inc.c │ │ └── tilting_platform/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── bowser_3/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── bomb_stand/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── falling_platform_1/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_platform_10/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_platform_2/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_platform_3/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_platform_4/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_platform_5/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_platform_6/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_platform_7/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_platform_8/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_platform_9/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── castle_courtyard/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ ├── movtext.inc.c │ │ │ └── spire/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── castle_grounds/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 10/ │ │ │ │ └── model.inc.c │ │ │ ├── 11/ │ │ │ │ ├── anim.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 12/ │ │ │ │ └── model.inc.c │ │ │ ├── 13/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ └── model.inc.c │ │ │ ├── 7/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 8/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 9/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ └── movtext.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── castle_inside/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 10/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 11/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 12/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 13/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 14/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 15/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 16/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 17/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 18/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 19/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 20/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 21/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 22/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 23/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 24/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 25/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 26/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 5/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 6/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 7/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 8/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 9/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ └── room.inc.c │ │ │ ├── 2/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 10/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 11/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 12/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 13/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 14/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 15/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 5/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 6/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 7/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 8/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 9/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ ├── pendulum/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ └── room.inc.c │ │ │ └── 3/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 10/ │ │ │ │ └── model.inc.c │ │ │ ├── 11/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ └── model.inc.c │ │ │ ├── 7/ │ │ │ │ └── model.inc.c │ │ │ ├── 8/ │ │ │ │ └── model.inc.c │ │ │ ├── 9/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ ├── movtext.inc.c │ │ │ ├── room.inc.c │ │ │ └── trajectory.inc.c │ │ ├── clock_hour_hand/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── clock_minute_hand/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── painting.inc.c │ │ ├── script.c │ │ ├── star_door/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── texture.inc.c │ │ ├── trap_door/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── water_level_pillar/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── ccm/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 10/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ ├── 3.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 5/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 6/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 7/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ ├── 3.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 8/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 9/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ ├── movtext.inc.c │ │ │ │ └── trajectory.inc.c │ │ │ └── 2/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ └── model.inc.c │ │ │ ├── 7/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ └── trajectory.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── ropeway_lift/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── script.c │ │ ├── snowman_base/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── snowman_head/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ └── geo.inc.c │ │ └── texture.inc.c │ ├── cotmc/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── movtext.inc.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── course_defines.h │ ├── ddd/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ └── movtext.inc.c │ │ │ └── 2/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ └── movtext.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── pole/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── sub_door/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ ├── 3.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── submarine/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ └── texture.inc.c │ ├── ending/ │ │ ├── geo.c │ │ ├── header.h │ │ ├── leveldata.c │ │ └── script.c │ ├── entry.c │ ├── entry.h │ ├── hmc/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 10/ │ │ │ │ └── model.inc.c │ │ │ ├── 11/ │ │ │ │ └── model.inc.c │ │ │ ├── 12/ │ │ │ │ └── model.inc.c │ │ │ ├── 13/ │ │ │ │ └── model.inc.c │ │ │ ├── 14/ │ │ │ │ └── model.inc.c │ │ │ ├── 15/ │ │ │ │ └── model.inc.c │ │ │ ├── 16/ │ │ │ │ └── model.inc.c │ │ │ ├── 17/ │ │ │ │ └── model.inc.c │ │ │ ├── 18/ │ │ │ │ └── model.inc.c │ │ │ ├── 19/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 20/ │ │ │ │ └── model.inc.c │ │ │ ├── 21/ │ │ │ │ └── model.inc.c │ │ │ ├── 22/ │ │ │ │ └── model.inc.c │ │ │ ├── 23/ │ │ │ │ └── model.inc.c │ │ │ ├── 24/ │ │ │ │ └── model.inc.c │ │ │ ├── 25/ │ │ │ │ └── model.inc.c │ │ │ ├── 26/ │ │ │ │ └── model.inc.c │ │ │ ├── 27/ │ │ │ │ └── model.inc.c │ │ │ ├── 28/ │ │ │ │ └── model.inc.c │ │ │ ├── 29/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 30/ │ │ │ │ └── model.inc.c │ │ │ ├── 31/ │ │ │ │ └── model.inc.c │ │ │ ├── 32/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ └── model.inc.c │ │ │ ├── 7/ │ │ │ │ └── model.inc.c │ │ │ ├── 8/ │ │ │ │ └── model.inc.c │ │ │ ├── 9/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── grill_door/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── macro.inc.c │ │ │ ├── movtext.inc.c │ │ │ ├── painting.inc.c │ │ │ ├── room.inc.c │ │ │ └── trajectory.inc.c │ │ ├── arrow_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── arrow_platform_button/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── elevator_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── rolling_rock/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rolling_rock_fragment_1/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rolling_rock_fragment_2/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── intro/ │ │ ├── geo.c │ │ ├── header.h │ │ ├── leveldata.c │ │ └── script.c │ ├── jrb/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 5/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 6/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 7/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ ├── movtext.inc.c │ │ │ │ └── trajectory.inc.c │ │ │ └── 2/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ └── movtext.inc.c │ │ ├── falling_pillar/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── falling_pillar_base/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── floating_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── rock/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── sliding_box/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── texture.inc.c │ │ ├── unused_lid/ │ │ │ └── collision.inc.c │ │ └── wooden_ship/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── level_defines.h │ ├── level_headers.h.in │ ├── level_rules.mk │ ├── lll/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 10/ │ │ │ │ │ ├── collision.inc.c │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 11/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 12/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 13/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 14/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 15/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 5/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 6/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 7/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 8/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 9/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── light.inc.c │ │ │ │ └── macro.inc.c │ │ │ └── 2/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ ├── movtext.inc.c │ │ │ └── trajectory.inc.c │ │ ├── collapsing_wooden_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── drawbridge_part/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── long_wooden_bridge/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── moving_octagonal_mesh_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── puzzle_piece/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rolling_log/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rotating_block_fire_bars/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rotating_hexagonal_ring/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── sinking_rectangular_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── sinking_rock_block/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── sinking_square_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── texture.inc.c │ │ ├── tilting_square_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── volcano_falling_trap/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── wooden_float_large/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── wooden_float_small/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── menu/ │ │ ├── geo.c │ │ ├── header.h │ │ ├── leveldata.c │ │ └── script.c │ ├── pss/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ └── model.inc.c │ │ │ ├── 7/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── rr/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 10/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 11/ │ │ │ │ ├── 1.inc.c │ │ │ │ ├── 2.inc.c │ │ │ │ └── geo.inc.c │ │ │ ├── 12/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 13/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 14/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 15/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 16/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 17/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 18/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 19/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 20/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 21/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 6/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 7/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 8/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 9/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ └── trajectory.inc.c │ │ ├── cruiser_wing/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── donut_block/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── elevator_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── flying_carpet/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── l_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── octagonal_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── pyramid_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rotating_bridge_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── seesaw_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── sliding_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── swinging_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── texture.inc.c │ │ ├── tricky_triangles_1/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── tricky_triangles_2/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── tricky_triangles_3/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── tricky_triangles_4/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── tricky_triangles_5/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── sa/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── scripts.c │ ├── scripts.h │ ├── sl/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 5/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 6/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 7/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ └── movtext.inc.c │ │ │ └── 2/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ ├── snow_mound/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── texture.inc.c │ │ ├── unused_cracked_ice/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── unused_ice_shard/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── ssl/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 5/ │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ └── movtext.inc.c │ │ │ ├── 2/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ └── movtext.inc.c │ │ │ └── 3/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── eyerok_col/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── grindel/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── moving_pyramid_wall/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── pyramid_elevator/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── pyramid_top/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── spindel/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── texture.inc.c │ │ └── tox_box/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── thi/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 5/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 6/ │ │ │ │ │ ├── collision.inc.c │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 7/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ ├── movtext.inc.c │ │ │ │ └── trajectory.inc.c │ │ │ ├── 2/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ └── movtext.inc.c │ │ │ └── 3/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── totwc/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── cloud/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ └── texture.inc.c │ ├── ttc/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ └── movtext.inc.c │ │ ├── clock_hand/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── elevator_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── large_gear/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── large_treadmill/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── pendulum/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── pit_block/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── pit_block_2/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── push_block/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rotating_cube/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rotating_hexagon/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rotating_prism/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rotating_triangle/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── small_gear/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── small_treadmill/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── spinner/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── texture.inc.c │ ├── ttm/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 10/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 11/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 12/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 13/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 14/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 15/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 16/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 17/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 18/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 19/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 20/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 21/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 4/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 5/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 6/ │ │ │ │ │ ├── 1.inc.c │ │ │ │ │ ├── 2.inc.c │ │ │ │ │ └── geo.inc.c │ │ │ │ ├── 7/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 8/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 9/ │ │ │ │ │ ├── geo.inc.c │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ ├── movtext.inc.c │ │ │ │ ├── painting.inc.c │ │ │ │ └── trajectory.inc.c │ │ │ ├── 2/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── macro.inc.c │ │ │ ├── 3/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── macro.inc.c │ │ │ └── 4/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── blue_smiley/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── moon_smiley/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rolling_log/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── slide_exit_podium/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── star_cage/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── star_smiley/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── texture.inc.c │ │ └── yellow_smiley/ │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── vcutm/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── macro.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── script.c │ │ ├── seesaw/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── texture.inc.c │ ├── wdw/ │ │ ├── areas/ │ │ │ ├── 1/ │ │ │ │ ├── 1/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 2/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── 3/ │ │ │ │ │ └── model.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ ├── macro.inc.c │ │ │ │ └── movtext.inc.c │ │ │ └── 2/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ └── movtext.inc.c │ │ ├── arrow_lift/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── double_arrows/ │ │ │ └── model.inc.c │ │ ├── express_elevator/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── hidden_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── rectangular_floating_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── rotating_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── script.c │ │ ├── square_floating_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── texture.inc.c │ │ └── water_level_diamond/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ ├── wf/ │ │ ├── areas/ │ │ │ └── 1/ │ │ │ ├── 1/ │ │ │ │ └── model.inc.c │ │ │ ├── 10/ │ │ │ │ ├── 1.inc.c │ │ │ │ ├── 2.inc.c │ │ │ │ ├── collision.inc.c │ │ │ │ └── geo.inc.c │ │ │ ├── 11/ │ │ │ │ ├── collision.inc.c │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 12/ │ │ │ │ ├── 1.inc.c │ │ │ │ ├── 2.inc.c │ │ │ │ └── geo.inc.c │ │ │ ├── 13/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 14/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 15/ │ │ │ │ ├── 1.inc.c │ │ │ │ ├── 2.inc.c │ │ │ │ ├── 3.inc.c │ │ │ │ └── geo.inc.c │ │ │ ├── 16/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 17/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 18/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 19/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 2/ │ │ │ │ └── model.inc.c │ │ │ ├── 3/ │ │ │ │ └── model.inc.c │ │ │ ├── 4/ │ │ │ │ └── model.inc.c │ │ │ ├── 5/ │ │ │ │ ├── 1.inc.c │ │ │ │ ├── 2.inc.c │ │ │ │ └── geo.inc.c │ │ │ ├── 6/ │ │ │ │ ├── 1.inc.c │ │ │ │ ├── 2.inc.c │ │ │ │ └── geo.inc.c │ │ │ ├── 7/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 8/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── 9/ │ │ │ │ ├── geo.inc.c │ │ │ │ └── model.inc.c │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ ├── macro.inc.c │ │ │ └── movtext.inc.c │ │ ├── beta_extending_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── breakable_wall_left/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── breakable_wall_right/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── extending_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── geo.c │ │ ├── header.h │ │ ├── kickable_board/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── large_bomp/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── level.yaml │ │ ├── leveldata.c │ │ ├── rotating_platform/ │ │ │ └── collision.inc.c │ │ ├── rotating_wooden_platform/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── script.c │ │ ├── sliding_platform/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── small_bomp/ │ │ │ ├── 1.inc.c │ │ │ ├── 2.inc.c │ │ │ ├── collision.inc.c │ │ │ └── geo.inc.c │ │ ├── texture.inc.c │ │ ├── tower_door/ │ │ │ ├── collision.inc.c │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ ├── tumbling_bridge_far/ │ │ │ ├── geo.inc.c │ │ │ └── model.inc.c │ │ └── tumbling_bridge_near/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ └── model.inc.c │ └── wmotr/ │ ├── areas/ │ │ └── 1/ │ │ ├── collision.inc.c │ │ ├── geo.inc.c │ │ ├── macro.inc.c │ │ └── model.inc.c │ ├── geo.c │ ├── header.h │ ├── level.yaml │ ├── leveldata.c │ ├── script.c │ └── texture.inc.c ├── lib/ │ ├── asm/ │ │ ├── __osDisableInt.s │ │ ├── __osExceptionPreamble.s │ │ ├── __osGetCause.s │ │ ├── __osGetSR.s │ │ ├── __osProbeTLB.s │ │ ├── __osRestoreInt.s │ │ ├── __osSetCompare.s │ │ ├── __osSetFpcCsr.s │ │ ├── __osSetSR.s │ │ ├── __osSetWatchLo.s │ │ ├── __os_eu_802ef550.s │ │ ├── bcopy.s │ │ ├── bzero.s │ │ ├── guMtxF2L.s │ │ ├── guMtxIdentF.s │ │ ├── guNormalize.s │ │ ├── guScale.s │ │ ├── guTranslate.s │ │ ├── iQueKernelCalls.s │ │ ├── llmuldiv_gcc.s │ │ ├── osGetCount.s │ │ ├── osInvalDCache.s │ │ ├── osInvalICache.s │ │ ├── osMapTLB.s │ │ ├── osMapTLBRdb.s │ │ ├── osSetIntMask.s │ │ ├── osUnmapTLBAll.s │ │ ├── osWritebackDCache.s │ │ ├── osWritebackDCacheAll.s │ │ ├── parameters.s │ │ └── sqrtf.s │ ├── rsp.s │ └── src/ │ ├── NaN.c │ ├── _Ldtob.c │ ├── _Litob.c │ ├── _Printf.c │ ├── __osAiDeviceBusy.c │ ├── __osAtomicDec.c │ ├── __osDequeueThread.c │ ├── __osDevMgrMain.c │ ├── __osGetCurrFaultedThread.c │ ├── __osPiCreateAccessQueue.c │ ├── __osResetGlobalIntMask.c │ ├── __osSetGlobalIntMask.c │ ├── __osSetHWintrRoutine.c │ ├── __osSiCreateAccessQueue.c │ ├── __osSiDeviceBusy.c │ ├── __osSiRawReadIo.c │ ├── __osSiRawStartDma.c │ ├── __osSiRawWriteIo.c │ ├── __osSpDeviceBusy.c │ ├── __osSpGetStatus.c │ ├── __osSpRawStartDma.c │ ├── __osSpSetPc.c │ ├── __osSpSetStatus.c │ ├── __osSyncPutChars.c │ ├── __osViGetCurrentContext.c │ ├── __osViInit.c │ ├── __osViSwapContext.c │ ├── alBnkfNew.c │ ├── bstring.h │ ├── contramread.c │ ├── contramwrite.c │ ├── controller.h │ ├── crc.c │ ├── epidma.c │ ├── guLookAtRef.c │ ├── guMtxF2L.c │ ├── guNormalize.c │ ├── guOrthoF.c │ ├── guPerspectiveF.c │ ├── guRotateF.c │ ├── guScaleF.c │ ├── guTranslateF.c │ ├── kdebugserver.c │ ├── kdebugserver_stack.c │ ├── ldiv.c │ ├── leointerrupt.c │ ├── libaudio_internal.h │ ├── libgcc/ │ │ ├── _cmpdi2.c │ │ ├── _divdi3.c │ │ ├── _fixdfdi.c │ │ ├── _fixsfdi.c │ │ ├── _fixunsdfdi.c │ │ ├── _fixunssfdi.c │ │ ├── _floatdidf.c │ │ ├── _floatdisf.c │ │ ├── _moddi3.c │ │ ├── _udivdi3.c │ │ ├── _umoddi3.c │ │ ├── libgcc2.inc │ │ └── longlong.h │ ├── libultra_internal.h │ ├── math/ │ │ ├── cosf.c │ │ ├── llconv.c │ │ ├── llmuldiv.c │ │ └── sinf.c │ ├── motor.c │ ├── new_func.h │ ├── osAi.h │ ├── osAiGetLength.c │ ├── osAiSetFrequency.c │ ├── osAiSetNextBuffer.c │ ├── osCartRomInit.c │ ├── osContInit.c │ ├── osContInternal.h │ ├── osContStartReadData.c │ ├── osCreateMesgQueue.c │ ├── osCreatePiManager.c │ ├── osCreateThread.c │ ├── osCreateViManager.c │ ├── osDestroyThread.c │ ├── osDriveRomInit.c │ ├── osEPiRawReadIo.c │ ├── osEPiRawStartDma.c │ ├── osEPiRawWriteIo.c │ ├── osEepromLongRead.c │ ├── osEepromLongWrite.c │ ├── osEepromProbe.c │ ├── osEepromRead.c │ ├── osEepromWrite.c │ ├── osGetThreadPri.c │ ├── osGetTime.c │ ├── osInitialize.c │ ├── osInitializeIQueWrapper.c │ ├── osJamMesg.c │ ├── osLeoDiskInit.c │ ├── osPfsIsPlug.c │ ├── osPiGetCmdQueue.c │ ├── osPiRawReadIo.c │ ├── osPiRawStartDma.c │ ├── osPiStartDma.c │ ├── osRecvMesg.c │ ├── osSendMesg.c │ ├── osSetEventMesg.c │ ├── osSetThreadPri.c │ ├── osSetTime.c │ ├── osSetTimer.c │ ├── osSpTaskLoadGo.c │ ├── osSpTaskYield.c │ ├── osSpTaskYielded.c │ ├── osStartThread.c │ ├── osSyncPrintf.c │ ├── osTimer.c │ ├── osViBlack.c │ ├── osViData.c │ ├── osViSetEvent.c │ ├── osViSetMode.c │ ├── osViSetSpecialFeatures.c │ ├── osViSwapBuffer.c │ ├── osViTable.c │ ├── osVirtualToPhysical.c │ ├── osYieldThread.c │ ├── osint.h │ ├── pfsgetstatus.c │ ├── piint.h │ ├── printf.h │ ├── sprintf.c │ └── string.c ├── rename_sym.sh ├── rsp/ │ ├── audio.s │ ├── fast3d.s │ ├── gbi.inc │ ├── rsp_defs.inc │ └── rspboot.s ├── sm64.cn.sha1 ├── sm64.eu.sha1 ├── sm64.jp.sha1 ├── sm64.ld ├── sm64.sh.sha1 ├── sm64.us.sha1 ├── sound/ │ ├── README.md │ ├── sequences/ │ │ └── 00_sound_player.s │ ├── sequences.json │ ├── sound_banks/ │ │ ├── 00.json │ │ ├── 01_terrain.json │ │ ├── 02_water.json │ │ ├── 03.json │ │ ├── 04.json │ │ ├── 05.json │ │ ├── 06.json │ │ ├── 07.json │ │ ├── 08_mario.json │ │ ├── 09.json │ │ ├── 0A_mario_peach.json │ │ ├── 0B.json │ │ ├── 0C.json │ │ ├── 0D.json │ │ ├── 0E.json │ │ ├── 0F.json │ │ ├── 10.json │ │ ├── 11.json │ │ ├── 12.json │ │ ├── 13.json │ │ ├── 14_piranha_music_box.json │ │ ├── 15.json │ │ ├── 16_course_start.json │ │ ├── 17.json │ │ ├── 18.json │ │ ├── 19.json │ │ ├── 1A.json │ │ ├── 1B.json │ │ ├── 1C_endless_stairs.json │ │ ├── 1D_bowser_organ.json │ │ ├── 1E.json │ │ ├── 1F.json │ │ ├── 20.json │ │ ├── 21.json │ │ ├── 22.json │ │ ├── 23.json │ │ ├── 24.json │ │ └── 25.json │ └── sound_data.c ├── src/ │ ├── audio/ │ │ ├── audio_session_presets_sh.c │ │ ├── copt/ │ │ │ └── seq_channel_layer_process_script_copt.inc.c │ │ ├── data.c │ │ ├── data.h │ │ ├── effects.c │ │ ├── effects.h │ │ ├── external.c │ │ ├── external.h │ │ ├── globals_start.c │ │ ├── heap.c │ │ ├── heap.h │ │ ├── internal.h │ │ ├── load.c │ │ ├── load.h │ │ ├── load_sh.c │ │ ├── playback.c │ │ ├── playback.h │ │ ├── port_eu.c │ │ ├── port_sh.c │ │ ├── seqplayer.c │ │ ├── seqplayer.h │ │ ├── shindou_debug_prints.c │ │ ├── synthesis.c │ │ ├── synthesis.h │ │ └── synthesis_sh.c │ ├── buffers/ │ │ ├── buffers.c │ │ ├── buffers.h │ │ ├── framebuffers.c │ │ ├── framebuffers.h │ │ ├── gfx_output_buffer.c │ │ ├── gfx_output_buffer.h │ │ ├── zbuffer.c │ │ └── zbuffer.h │ ├── engine/ │ │ ├── behavior_script.c │ │ ├── behavior_script.h │ │ ├── geo_layout.c │ │ ├── geo_layout.h │ │ ├── graph_node.c │ │ ├── graph_node.h │ │ ├── graph_node_manager.c │ │ ├── level_script.c │ │ ├── level_script.h │ │ ├── math_util.c │ │ ├── math_util.h │ │ ├── stub.c │ │ ├── surface_collision.c │ │ ├── surface_collision.h │ │ ├── surface_load.c │ │ └── surface_load.h │ ├── game/ │ │ ├── area.c │ │ ├── area.h │ │ ├── behavior_actions.c │ │ ├── behavior_actions.h │ │ ├── behaviors/ │ │ │ ├── activated_bf_plat.inc.c │ │ │ ├── amp.inc.c │ │ │ ├── animated_floor_switch.inc.c │ │ │ ├── arrow_lift.inc.c │ │ │ ├── bbh_haunted_bookshelf.inc.c │ │ │ ├── bbh_merry_go_round.inc.c │ │ │ ├── bbh_tilting_trap.inc.c │ │ │ ├── beta_boo_key.inc.c │ │ │ ├── beta_bowser_anchor.inc.c │ │ │ ├── beta_chest.inc.c │ │ │ ├── beta_fish_splash_spawner.inc.c │ │ │ ├── beta_holdable_object.inc.c │ │ │ ├── beta_trampoline.inc.c │ │ │ ├── bird.inc.c │ │ │ ├── blue_coin.inc.c │ │ │ ├── blue_fish.inc.c │ │ │ ├── bobomb.inc.c │ │ │ ├── bomp.inc.c │ │ │ ├── boo.inc.c │ │ │ ├── boo_cage.inc.c │ │ │ ├── boulder.inc.c │ │ │ ├── bouncing_fireball.inc.c │ │ │ ├── bowling_ball.inc.c │ │ │ ├── bowser.inc.c │ │ │ ├── bowser_bomb.inc.c │ │ │ ├── bowser_falling_platform.inc.c │ │ │ ├── bowser_flame.inc.c │ │ │ ├── bowser_key.inc.c │ │ │ ├── bowser_key_cutscene.inc.c │ │ │ ├── bowser_puzzle_piece.inc.c │ │ │ ├── break_particles.inc.c │ │ │ ├── breakable_box.inc.c │ │ │ ├── breakable_box_small.inc.c │ │ │ ├── breakable_wall.inc.c │ │ │ ├── bub.inc.c │ │ │ ├── bubba.inc.c │ │ │ ├── bubble.inc.c │ │ │ ├── bullet_bill.inc.c │ │ │ ├── bully.inc.c │ │ │ ├── butterfly.inc.c │ │ │ ├── camera_lakitu.inc.c │ │ │ ├── cannon.inc.c │ │ │ ├── cannon_door.inc.c │ │ │ ├── cap.inc.c │ │ │ ├── capswitch.inc.c │ │ │ ├── castle_cannon_grate.inc.c │ │ │ ├── castle_flag.inc.c │ │ │ ├── castle_floor_trap.inc.c │ │ │ ├── celebration_star.inc.c │ │ │ ├── chain_chomp.inc.c │ │ │ ├── checkerboard_platform.inc.c │ │ │ ├── chuckya.inc.c │ │ │ ├── clam.inc.c │ │ │ ├── clock_arm.inc.c │ │ │ ├── cloud.inc.c │ │ │ ├── coffin.inc.c │ │ │ ├── coin.inc.c │ │ │ ├── collide_particles.inc.c │ │ │ ├── controllable_platform.inc.c │ │ │ ├── corkbox.inc.c │ │ │ ├── cruiser.inc.c │ │ │ ├── ddd_pole.inc.c │ │ │ ├── ddd_sub.inc.c │ │ │ ├── ddd_warp.inc.c │ │ │ ├── decorative_pendulum.inc.c │ │ │ ├── donut_platform.inc.c │ │ │ ├── door.inc.c │ │ │ ├── dorrie.inc.c │ │ │ ├── drawbridge.inc.c │ │ │ ├── elevator.inc.c │ │ │ ├── end_birds_1.inc.c │ │ │ ├── end_birds_2.inc.c │ │ │ ├── enemy_lakitu.inc.c │ │ │ ├── exclamation_box.inc.c │ │ │ ├── explosion.inc.c │ │ │ ├── express_elevator.inc.c │ │ │ ├── eyerok.inc.c │ │ │ ├── falling_pillar.inc.c │ │ │ ├── falling_rising_platform.inc.c │ │ │ ├── ferris_wheel.inc.c │ │ │ ├── fire_piranha_plant.inc.c │ │ │ ├── fire_spitter.inc.c │ │ │ ├── fish.inc.c │ │ │ ├── fishing_boo.inc.c │ │ │ ├── flame.inc.c │ │ │ ├── flame_mario.inc.c │ │ │ ├── flamethrower.inc.c │ │ │ ├── floating_box.inc.c │ │ │ ├── floating_platform.inc.c │ │ │ ├── fly_guy.inc.c │ │ │ ├── flying_bookend_switch.inc.c │ │ │ ├── goomba.inc.c │ │ │ ├── grand_star.inc.c │ │ │ ├── grill_door.inc.c │ │ │ ├── ground_particles.inc.c │ │ │ ├── haunted_chair.inc.c │ │ │ ├── heave_ho.inc.c │ │ │ ├── hidden_star.inc.c │ │ │ ├── hoot.inc.c │ │ │ ├── horizontal_grindel.inc.c │ │ │ ├── intro_lakitu.inc.c │ │ │ ├── intro_peach.inc.c │ │ │ ├── intro_scene.inc.c │ │ │ ├── jrb_ship.inc.c │ │ │ ├── jumping_box.inc.c │ │ │ ├── kickable_board.inc.c │ │ │ ├── king_bobomb.inc.c │ │ │ ├── klepto.inc.c │ │ │ ├── koopa.inc.c │ │ │ ├── koopa_shell.inc.c │ │ │ ├── koopa_shell_underwater.inc.c │ │ │ ├── lll_floating_wood_piece.inc.c │ │ │ ├── lll_hexagonal_ring.inc.c │ │ │ ├── lll_octagonal_rotating_mesh.inc.c │ │ │ ├── lll_rotating_hex_flame.inc.c │ │ │ ├── lll_sinking_rectangle.inc.c │ │ │ ├── lll_sinking_rock_block.inc.c │ │ │ ├── lll_volcano_flames.inc.c │ │ │ ├── mad_piano.inc.c │ │ │ ├── manta_ray.inc.c │ │ │ ├── metal_box.inc.c │ │ │ ├── mips.inc.c │ │ │ ├── moat_drainer.inc.c │ │ │ ├── moat_grill.inc.c │ │ │ ├── moneybag.inc.c │ │ │ ├── monty_mole.inc.c │ │ │ ├── moving_coin.inc.c │ │ │ ├── mr_blizzard.inc.c │ │ │ ├── mr_i.inc.c │ │ │ ├── mushroom_1up.inc.c │ │ │ ├── music_touch.inc.c │ │ │ ├── orange_number.inc.c │ │ │ ├── piranha_bubbles.inc.c │ │ │ ├── piranha_plant.inc.c │ │ │ ├── platform_on_track.inc.c │ │ │ ├── pokey.inc.c │ │ │ ├── pole.inc.c │ │ │ ├── pole_base.inc.c │ │ │ ├── purple_switch.inc.c │ │ │ ├── pyramid_elevator.inc.c │ │ │ ├── pyramid_top.inc.c │ │ │ ├── pyramid_wall.inc.c │ │ │ ├── racing_penguin.inc.c │ │ │ ├── recovery_heart.inc.c │ │ │ ├── red_coin.inc.c │ │ │ ├── reds_star_marker.inc.c │ │ │ ├── rolling_log.inc.c │ │ │ ├── rotating_octagonal_plat.inc.c │ │ │ ├── rotating_platform.inc.c │ │ │ ├── scuttlebug.inc.c │ │ │ ├── seaweed.inc.c │ │ │ ├── seesaw_platform.inc.c │ │ │ ├── shock_wave.inc.c │ │ │ ├── skeeter.inc.c │ │ │ ├── sl_snowman_wind.inc.c │ │ │ ├── sl_walking_penguin.inc.c │ │ │ ├── sliding_platform.inc.c │ │ │ ├── sliding_platform_2.inc.c │ │ │ ├── snow_mound.inc.c │ │ │ ├── snowman.inc.c │ │ │ ├── snufit.inc.c │ │ │ ├── sound_ambient.inc.c │ │ │ ├── sound_birds.inc.c │ │ │ ├── sound_sand.inc.c │ │ │ ├── sound_spawner.inc.c │ │ │ ├── sound_volcano.inc.c │ │ │ ├── sound_waterfall.inc.c │ │ │ ├── sparkle_spawn.inc.c │ │ │ ├── sparkle_spawn_star.inc.c │ │ │ ├── spawn_star.inc.c │ │ │ ├── spawn_star_exit.inc.c │ │ │ ├── spindel.inc.c │ │ │ ├── spindrift.inc.c │ │ │ ├── spiny.inc.c │ │ │ ├── square_platform_cycle.inc.c │ │ │ ├── star_door.inc.c │ │ │ ├── static_checkered_platform.inc.c │ │ │ ├── strong_wind_particle.inc.c │ │ │ ├── sushi.inc.c │ │ │ ├── swing_platform.inc.c │ │ │ ├── switch_hidden_objects.inc.c │ │ │ ├── swoop.inc.c │ │ │ ├── thi_top.inc.c │ │ │ ├── thwomp.inc.c │ │ │ ├── tilting_inverted_pyramid.inc.c │ │ │ ├── tower_door.inc.c │ │ │ ├── tower_platform.inc.c │ │ │ ├── tox_box.inc.c │ │ │ ├── treasure_chest.inc.c │ │ │ ├── tree_particles.inc.c │ │ │ ├── triplet_butterfly.inc.c │ │ │ ├── ttc_2d_rotator.inc.c │ │ │ ├── ttc_cog.inc.c │ │ │ ├── ttc_elevator.inc.c │ │ │ ├── ttc_moving_bar.inc.c │ │ │ ├── ttc_pendulum.inc.c │ │ │ ├── ttc_pit_block.inc.c │ │ │ ├── ttc_rotating_solid.inc.c │ │ │ ├── ttc_spinner.inc.c │ │ │ ├── ttc_treadmill.inc.c │ │ │ ├── tumbling_bridge.inc.c │ │ │ ├── tuxie.inc.c │ │ │ ├── tweester.inc.c │ │ │ ├── ukiki.inc.c │ │ │ ├── ukiki_cage.inc.c │ │ │ ├── unagi.inc.c │ │ │ ├── unused_particle_spawn.inc.c │ │ │ ├── unused_poundable_platform.inc.c │ │ │ ├── warp.inc.c │ │ │ ├── water_bomb.inc.c │ │ │ ├── water_bomb_cannon.inc.c │ │ │ ├── water_mist.inc.c │ │ │ ├── water_mist_particle.inc.c │ │ │ ├── water_objs.inc.c │ │ │ ├── water_pillar.inc.c │ │ │ ├── water_ring.inc.c │ │ │ ├── water_splashes_and_waves.inc.c │ │ │ ├── water_wave.inc.c │ │ │ ├── wdw_water_level.inc.c │ │ │ ├── whirlpool.inc.c │ │ │ ├── white_puff.inc.c │ │ │ ├── white_puff_explode.inc.c │ │ │ ├── whomp.inc.c │ │ │ ├── wiggler.inc.c │ │ │ ├── wind.inc.c │ │ │ └── yoshi.inc.c │ │ ├── camera.c │ │ ├── camera.h │ │ ├── cn_common_syms_1.c │ │ ├── cn_common_syms_2.c │ │ ├── crash_screen.c │ │ ├── debug.c │ │ ├── debug.h │ │ ├── debug_course.c │ │ ├── debug_course.h │ │ ├── decompress.h │ │ ├── envfx_bubbles.c │ │ ├── envfx_bubbles.h │ │ ├── envfx_snow.c │ │ ├── envfx_snow.h │ │ ├── game_init.c │ │ ├── game_init.h │ │ ├── geo_misc.c │ │ ├── geo_misc.h │ │ ├── hud.c │ │ ├── hud.h │ │ ├── ingame_menu.c │ │ ├── ingame_menu.h │ │ ├── interaction.c │ │ ├── interaction.h │ │ ├── level_geo.c │ │ ├── level_geo.h │ │ ├── level_update.c │ │ ├── level_update.h │ │ ├── macro_special_objects.c │ │ ├── macro_special_objects.h │ │ ├── main.c │ │ ├── main.h │ │ ├── mario.c │ │ ├── mario.h │ │ ├── mario_actions_airborne.c │ │ ├── mario_actions_airborne.h │ │ ├── mario_actions_automatic.c │ │ ├── mario_actions_automatic.h │ │ ├── mario_actions_cutscene.c │ │ ├── mario_actions_cutscene.h │ │ ├── mario_actions_moving.c │ │ ├── mario_actions_moving.h │ │ ├── mario_actions_object.c │ │ ├── mario_actions_object.h │ │ ├── mario_actions_stationary.c │ │ ├── mario_actions_stationary.h │ │ ├── mario_actions_submerged.c │ │ ├── mario_actions_submerged.h │ │ ├── mario_misc.c │ │ ├── mario_misc.h │ │ ├── mario_step.c │ │ ├── mario_step.h │ │ ├── memory.c │ │ ├── memory.h │ │ ├── moving_texture.c │ │ ├── moving_texture.h │ │ ├── obj_behaviors.c │ │ ├── obj_behaviors.h │ │ ├── obj_behaviors_2.c │ │ ├── obj_behaviors_2.h │ │ ├── object_collision.c │ │ ├── object_collision.h │ │ ├── object_helpers.c │ │ ├── object_helpers.h │ │ ├── object_list_processor.c │ │ ├── object_list_processor.h │ │ ├── paintings.c │ │ ├── paintings.h │ │ ├── platform_displacement.c │ │ ├── platform_displacement.h │ │ ├── print.c │ │ ├── print.h │ │ ├── profiler.c │ │ ├── profiler.h │ │ ├── rendering_graph_node.c │ │ ├── rendering_graph_node.h │ │ ├── rumble_init.c │ │ ├── rumble_init.h │ │ ├── save_file.c │ │ ├── save_file.h │ │ ├── screen_transition.c │ │ ├── screen_transition.h │ │ ├── segment2.h │ │ ├── segment7.h │ │ ├── shadow.c │ │ ├── shadow.h │ │ ├── skybox.c │ │ ├── skybox.h │ │ ├── sound_init.c │ │ ├── sound_init.h │ │ ├── spawn_object.c │ │ ├── spawn_object.h │ │ ├── spawn_sound.c │ │ └── spawn_sound.h │ ├── goddard/ │ │ ├── bad_declarations.h │ │ ├── debug_utils.c │ │ ├── debug_utils.h │ │ ├── draw_objects.c │ │ ├── draw_objects.h │ │ ├── dynlist_proc.c │ │ ├── dynlist_proc.h │ │ ├── dynlists/ │ │ │ ├── anim_group_1.c │ │ │ ├── anim_group_2.c │ │ │ ├── anim_mario_eyebrows_1.c │ │ │ ├── anim_mario_lips_1.c │ │ │ ├── anim_mario_lips_2.c │ │ │ ├── anim_mario_mustache_left.c │ │ │ ├── anim_mario_mustache_right.c │ │ │ ├── animdata.h │ │ │ ├── dynlist_macros.h │ │ │ ├── dynlist_mario_face.c │ │ │ ├── dynlist_mario_master.c │ │ │ ├── dynlist_test_cube.c │ │ │ ├── dynlist_unused.c │ │ │ ├── dynlists.h │ │ │ ├── dynlists_mario_eyebrows_mustache.c │ │ │ └── dynlists_mario_eyes.c │ │ ├── gd_macros.h │ │ ├── gd_main.c │ │ ├── gd_main.h │ │ ├── gd_math.c │ │ ├── gd_math.h │ │ ├── gd_memory.c │ │ ├── gd_memory.h │ │ ├── gd_types.h │ │ ├── joints.c │ │ ├── joints.h │ │ ├── objects.c │ │ ├── objects.h │ │ ├── old_menu.c │ │ ├── old_menu.h │ │ ├── particles.c │ │ ├── particles.h │ │ ├── renderer.c │ │ ├── renderer.h │ │ ├── sfx.c │ │ ├── sfx.h │ │ ├── shape_helper.c │ │ ├── shape_helper.h │ │ ├── skin.c │ │ ├── skin.h │ │ ├── skin_movement.c │ │ └── skin_movement.h │ └── menu/ │ ├── debug_level_select.h │ ├── file_select.c │ ├── file_select.h │ ├── intro_geo.c │ ├── intro_geo.h │ ├── star_select.c │ ├── star_select.h │ ├── title_screen.c │ └── title_screen.h ├── text/ │ ├── cn/ │ │ ├── courses.h │ │ └── dialogs.h │ ├── de/ │ │ ├── courses.h │ │ └── dialogs.h │ ├── debug_text.inc.c │ ├── define_courses.inc.c │ ├── define_text.inc.c │ ├── fr/ │ │ ├── courses.h │ │ └── dialogs.h │ ├── jp/ │ │ ├── courses.h │ │ └── dialogs.h │ └── us/ │ ├── courses.h │ └── dialogs.h ├── tools/ │ ├── .gitignore │ ├── Makefile │ ├── aifc_decode.c │ ├── aiff_extract_codebook.c │ ├── apply_patch.sh │ ├── armips.cpp │ ├── asm-processor/ │ │ ├── .gitignore │ │ ├── LICENSE │ │ ├── README.md │ │ ├── add-test.sh │ │ ├── asm_processor.py │ │ ├── build.py │ │ ├── compile-test.sh │ │ ├── prelude.inc │ │ ├── run-tests.sh │ │ └── tests/ │ │ ├── ascii.c │ │ ├── ascii.objdump │ │ ├── comments.c │ │ ├── comments.objdump │ │ ├── force.c │ │ ├── force.objdump │ │ ├── kpic-o1.c │ │ ├── kpic-o1.objdump │ │ ├── kpic-o2.c │ │ ├── kpic-o2.objdump │ │ ├── label-sameline.c │ │ ├── label-sameline.objdump │ │ ├── large.c │ │ ├── large.objdump │ │ ├── late_rodata_align.c │ │ ├── late_rodata_align.objdump │ │ ├── late_rodata_doubles.c │ │ ├── late_rodata_doubles.objdump │ │ ├── late_rodata_doubles_mips1.c │ │ ├── late_rodata_doubles_mips1.objdump │ │ ├── late_rodata_jtbl.c │ │ ├── late_rodata_jtbl.objdump │ │ ├── late_rodata_jtbl_mips1.c │ │ ├── late_rodata_jtbl_mips1.objdump │ │ ├── late_rodata_misaligned_doubles.c │ │ ├── late_rodata_misaligned_doubles.objdump │ │ ├── line-continuation-separate-file.s │ │ ├── line-continuation.asmproc.d │ │ ├── line-continuation.c │ │ ├── line-continuation.objdump │ │ ├── o0.c │ │ ├── o0.objdump │ │ ├── o2.c │ │ ├── o2.objdump │ │ ├── pascal.objdump │ │ ├── pascal.p │ │ ├── static-global.c │ │ ├── static-global.objdump │ │ ├── static.c │ │ ├── static.objdump │ │ ├── test1.c │ │ ├── test1.objdump │ │ ├── test2.c │ │ ├── test2.objdump │ │ ├── test3.c │ │ └── test3.objdump │ ├── assemble_sound.py │ ├── audiofile/ │ │ ├── Makefile │ │ ├── audiofile.cpp │ │ ├── audiofile.h │ │ └── aupvlist.h │ ├── calc_bss.sh │ ├── clang-tidy.sh │ ├── create_patch.sh │ ├── demo_data_converter.py │ ├── determine-endian-bitwidth.c │ ├── disassemble_sound.py │ ├── extract_data_for_mio.c │ ├── gen_asset_list.cpp │ ├── hashtable.c │ ├── hashtable.h │ ├── ido-static-recomp/ │ │ ├── .clang-format │ │ ├── .gitignore │ │ ├── DOCS.md │ │ ├── Makefile │ │ ├── README.md │ │ ├── elf.h │ │ ├── header.h │ │ ├── helpers.h │ │ ├── libc_impl.c │ │ ├── libc_impl.h │ │ ├── recomp.cpp │ │ └── tools/ │ │ └── rabbitizer/ │ │ ├── .clang-format │ │ ├── .clang-tidy │ │ ├── .gitattributes │ │ ├── .github/ │ │ │ └── workflows/ │ │ │ ├── ci.yml │ │ │ └── make.yml │ │ ├── .gitignore │ │ ├── .gitrepo │ │ ├── LICENSE │ │ ├── MANIFEST.in │ │ ├── Makefile │ │ ├── README.md │ │ ├── cplusplus/ │ │ │ ├── include/ │ │ │ │ ├── analysis/ │ │ │ │ │ ├── LoPairingInfo.hpp │ │ │ │ │ └── RegistersTracker.hpp │ │ │ │ ├── instructions/ │ │ │ │ │ ├── InstrId.hpp │ │ │ │ │ ├── InstructionBase.hpp │ │ │ │ │ ├── InstructionCpu.hpp │ │ │ │ │ ├── InstructionR5900.hpp │ │ │ │ │ ├── InstructionRsp.hpp │ │ │ │ │ ├── OperandType.hpp │ │ │ │ │ └── Registers.hpp │ │ │ │ └── rabbitizer.hpp │ │ │ └── src/ │ │ │ ├── analysis/ │ │ │ │ ├── LoPairingInfo.cpp │ │ │ │ └── RegistersTracker.cpp │ │ │ └── instructions/ │ │ │ ├── InstrId.cpp │ │ │ ├── InstructionBase.cpp │ │ │ ├── InstructionCpu.cpp │ │ │ ├── InstructionR5900.cpp │ │ │ └── InstructionRsp.cpp │ │ ├── include/ │ │ │ ├── analysis/ │ │ │ │ ├── RabbitizerLoPairingInfo.h │ │ │ │ ├── RabbitizerRegistersTracker.h │ │ │ │ └── RabbitizerTrackedRegisterState.h │ │ │ ├── common/ │ │ │ │ ├── Abi.inc │ │ │ │ ├── RabbitizerConfig.h │ │ │ │ ├── RabbitizerVersion.h │ │ │ │ └── Utils.h │ │ │ ├── instructions/ │ │ │ │ ├── InstrCategory.inc │ │ │ │ ├── RabbitizerInstrDescriptor.h │ │ │ │ ├── RabbitizerInstrId.h │ │ │ │ ├── RabbitizerInstrSuffix.h │ │ │ │ ├── RabbitizerInstruction.h │ │ │ │ ├── RabbitizerInstructionR5900.h │ │ │ │ ├── RabbitizerInstructionRsp.h │ │ │ │ ├── RabbitizerOperandType.h │ │ │ │ ├── RabbitizerRegister.h │ │ │ │ ├── instr_id/ │ │ │ │ │ ├── RabbitizerInstrId_cpu.inc │ │ │ │ │ ├── RabbitizerInstrId_r5900.inc │ │ │ │ │ ├── RabbitizerInstrId_rsp.inc │ │ │ │ │ ├── cpu/ │ │ │ │ │ │ ├── cpu_cop0.inc │ │ │ │ │ │ ├── cpu_cop0_bc0.inc │ │ │ │ │ │ ├── cpu_cop0_tlb.inc │ │ │ │ │ │ ├── cpu_cop1.inc │ │ │ │ │ │ ├── cpu_cop1_bc1.inc │ │ │ │ │ │ ├── cpu_cop1_fpu_d.inc │ │ │ │ │ │ ├── cpu_cop1_fpu_l.inc │ │ │ │ │ │ ├── cpu_cop1_fpu_s.inc │ │ │ │ │ │ ├── cpu_cop1_fpu_w.inc │ │ │ │ │ │ ├── cpu_normal.inc │ │ │ │ │ │ ├── cpu_regimm.inc │ │ │ │ │ │ └── cpu_special.inc │ │ │ │ │ ├── r5900/ │ │ │ │ │ │ ├── r5900_cop0_tlb.inc │ │ │ │ │ │ ├── r5900_cop1_fpu_s.inc │ │ │ │ │ │ ├── r5900_cop2.inc │ │ │ │ │ │ ├── r5900_cop2_bc2.inc │ │ │ │ │ │ ├── r5900_cop2_special1.inc │ │ │ │ │ │ ├── r5900_cop2_special2.inc │ │ │ │ │ │ ├── r5900_mmi.inc │ │ │ │ │ │ ├── r5900_mmi_0.inc │ │ │ │ │ │ ├── r5900_mmi_1.inc │ │ │ │ │ │ ├── r5900_mmi_2.inc │ │ │ │ │ │ ├── r5900_mmi_3.inc │ │ │ │ │ │ ├── r5900_normal.inc │ │ │ │ │ │ ├── r5900_regimm.inc │ │ │ │ │ │ └── r5900_special.inc │ │ │ │ │ └── rsp/ │ │ │ │ │ ├── rsp_cop0.inc │ │ │ │ │ ├── rsp_cop2.inc │ │ │ │ │ ├── rsp_cop2_vu.inc │ │ │ │ │ ├── rsp_normal.inc │ │ │ │ │ ├── rsp_normal_lwc2.inc │ │ │ │ │ ├── rsp_normal_swc2.inc │ │ │ │ │ ├── rsp_regimm.inc │ │ │ │ │ └── rsp_special.inc │ │ │ │ ├── operands/ │ │ │ │ │ ├── RabbitizerOperandType_cpu.inc │ │ │ │ │ ├── RabbitizerOperandType_r5900.inc │ │ │ │ │ └── RabbitizerOperandType_rsp.inc │ │ │ │ └── registers/ │ │ │ │ ├── RabbitizerRegister_Cop0.inc │ │ │ │ ├── RabbitizerRegister_Cop1Control.inc │ │ │ │ ├── RabbitizerRegister_Cop1N32.inc │ │ │ │ ├── RabbitizerRegister_Cop1N64.inc │ │ │ │ ├── RabbitizerRegister_Cop1O32.inc │ │ │ │ ├── RabbitizerRegister_Cop2.inc │ │ │ │ ├── RabbitizerRegister_GprN32.inc │ │ │ │ ├── RabbitizerRegister_GprO32.inc │ │ │ │ ├── RabbitizerRegister_R5900VF.inc │ │ │ │ ├── RabbitizerRegister_R5900VI.inc │ │ │ │ ├── RabbitizerRegister_RspCop0.inc │ │ │ │ ├── RabbitizerRegister_RspCop2.inc │ │ │ │ ├── RabbitizerRegister_RspCop2Control.inc │ │ │ │ ├── RabbitizerRegister_RspGpr.inc │ │ │ │ └── RabbitizerRegister_RspVector.inc │ │ │ └── rabbitizer.h │ │ ├── pyproject.toml │ │ ├── r5900test.c │ │ ├── rabbitizer/ │ │ │ ├── Config.pyi │ │ │ ├── Enum.pyi │ │ │ ├── InstrCategory.pyi │ │ │ ├── InstrId.pyi │ │ │ ├── LoPairingInfo.pyi │ │ │ ├── RegGprN32.pyi │ │ │ ├── RegGprO32.pyi │ │ │ ├── RegistersTracker.pyi │ │ │ ├── TrackedRegisterState.pyi │ │ │ ├── Utils.pyi │ │ │ ├── __init__.pyi │ │ │ ├── enums/ │ │ │ │ ├── enums_utils.c │ │ │ │ ├── enums_utils.h │ │ │ │ ├── rabbitizer_enum_Abi.c │ │ │ │ ├── rabbitizer_enum_InstrCategory.c │ │ │ │ ├── rabbitizer_enum_InstrId.c │ │ │ │ ├── rabbitizer_type_Enum.c │ │ │ │ └── registers/ │ │ │ │ ├── rabbitizer_enum_GprN32.c │ │ │ │ └── rabbitizer_enum_GprO32.c │ │ │ ├── py.typed │ │ │ ├── rabbitizer.pyi │ │ │ ├── rabbitizer_global_config.c │ │ │ ├── rabbitizer_module.c │ │ │ ├── rabbitizer_module.h │ │ │ ├── rabbitizer_submodule_Utils.c │ │ │ ├── rabbitizer_type_Instruction.c │ │ │ ├── rabbitizer_type_LoPairingInfo.c │ │ │ ├── rabbitizer_type_RegistersTracker.c │ │ │ └── rabbitizer_type_TrackedRegisterState.c │ │ ├── registersTrackerTest.c │ │ ├── rsptest.c │ │ ├── setup.cfg │ │ ├── setup.py │ │ ├── src/ │ │ │ ├── analysis/ │ │ │ │ ├── RabbitizerLoPairingInfo.c │ │ │ │ ├── RabbitizerRegistersTracker.c │ │ │ │ └── RabbitizerTrackedRegisterState.c │ │ │ ├── common/ │ │ │ │ ├── RabbitizerConfig.c │ │ │ │ ├── RabbitizerVersion.c │ │ │ │ └── Utils.c │ │ │ └── instructions/ │ │ │ ├── RabbitizerInstrDescriptor.c │ │ │ ├── RabbitizerInstrId.c │ │ │ ├── RabbitizerInstrSuffix.c │ │ │ ├── RabbitizerInstruction/ │ │ │ │ ├── RabbitizerInstruction.c │ │ │ │ ├── RabbitizerInstruction_Disassemble.c │ │ │ │ ├── RabbitizerInstruction_Examination.c │ │ │ │ └── RabbitizerInstruction_ProcessUniqueId.c │ │ │ ├── RabbitizerInstructionR5900/ │ │ │ │ ├── RabbitizerInstructionR5900.c │ │ │ │ └── RabbitizerInstructionR5900_ProcessUniqueId.c │ │ │ ├── RabbitizerInstructionRsp/ │ │ │ │ ├── RabbitizerInstructionRsp.c │ │ │ │ └── RabbitizerInstructionRsp_ProcessUniqueId.c │ │ │ └── RabbitizerRegister.c │ │ ├── test.c │ │ └── tests/ │ │ └── cplusplus/ │ │ └── test.cpp │ ├── ido5.3_compiler/ │ │ ├── LICENSE.md │ │ ├── lib/ │ │ │ └── rld │ │ └── usr/ │ │ ├── bin/ │ │ │ └── cc │ │ └── lib/ │ │ ├── acpp │ │ ├── as0 │ │ ├── as1 │ │ ├── cfe │ │ ├── copt │ │ ├── err.english.cc │ │ ├── ugen │ │ ├── ujoin │ │ ├── uld │ │ ├── umerge │ │ ├── uopt │ │ └── usplit │ ├── ique_egcs/ │ │ ├── as │ │ ├── cc1 │ │ ├── cpp │ │ └── gcc │ ├── ique_ld/ │ │ └── mips64-elf-ld │ ├── mario_anims_converter.py │ ├── patch_elf_32bit.c │ ├── patch_libmalloc.py │ ├── rasm2armips.py │ ├── revert_patch.sh │ ├── sdk-tools/ │ │ ├── README.md │ │ ├── adpcm/ │ │ │ ├── .gitignore │ │ │ ├── Makefile │ │ │ ├── quant.c │ │ │ ├── sampleio.c │ │ │ ├── util.c │ │ │ ├── vadpcm.h │ │ │ ├── vadpcm_dec.c │ │ │ ├── vadpcm_enc.c │ │ │ ├── vdecode.c │ │ │ ├── vencode.c │ │ │ └── vpredictor.c │ │ └── tabledesign/ │ │ ├── .gitignore │ │ ├── Makefile │ │ ├── codebook.c │ │ ├── estimate.c │ │ ├── print.c │ │ ├── tabledesign.c │ │ └── tabledesign.h │ ├── seq_decoder.py │ ├── skyconv.c │ ├── sm64tools/ │ │ ├── .gitignore │ │ ├── Makefile │ │ ├── libmio0.c │ │ ├── libmio0.h │ │ ├── n64cksum.c │ │ ├── n64cksum.h │ │ ├── n64graphics.c │ │ ├── n64graphics.h │ │ ├── n64graphics_ci_dir/ │ │ │ ├── LICENSE │ │ │ ├── README.md │ │ │ ├── exoquant/ │ │ │ │ ├── exoquant.c │ │ │ │ └── exoquant.h │ │ │ ├── n64graphics_ci.c │ │ │ ├── n64graphics_ci.h │ │ │ ├── utils.c │ │ │ └── utils.h │ │ ├── sm64tools.LICENSE │ │ ├── stb/ │ │ │ ├── stb_image.h │ │ │ └── stb_image_write.h │ │ ├── utils.c │ │ └── utils.h │ ├── textconv.c │ ├── utf8.c │ ├── utf8.h │ └── util/ │ ├── audiofile_strip.patch │ ├── generate_armips_cpp.py │ └── generate_audiofile_cpp.py ├── undefined_syms.txt └── util.mk
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[
{
"path": ".clang-format",
"chars": 471,
"preview": "IndentWidth: 4\nLanguage: Cpp\nAlignAfterOpenBracket: Align\nSortIncludes: false\nColumnLimit: 104\nPointerAlignment: Right\nA"
},
{
"path": ".clang-tidy",
"chars": 165,
"preview": "---\nChecks: '-*,readability-braces-around-statements'\nWarningsAsErrors: ''\nHeaderFilterRegex: '(src|include|enhancements"
},
{
"path": ".gitattributes",
"chars": 351,
"preview": "# Set the default behavior, in case people don't have core.autocrlf set.\n* text=auto\n\n# List text files in case git does"
},
{
"path": ".gitignore",
"chars": 954,
"preview": "# Object files\n*.o\n*.obj\n*.elf\n\n# Linker output\n*.ilk\n*.exp\n\n# Precompiled Headers\n*.gch\n*.pch\n\n# Libraries\n*.lib\n*.a\n*."
},
{
"path": "CHANGES",
"chars": 19901,
"preview": "Refresh 16 (Two years later...)\n1.) remove capstone from readme, slight update (#1212)\n2.) Update ido static recomp (#12"
},
{
"path": "Dockerfile",
"chars": 453,
"preview": "FROM ubuntu:18.04 as build\n\nRUN apt-get update && \\\n apt-get install -y \\\n binutils-mips-linux-gnu \\\n b"
},
{
"path": "Doxyfile",
"chars": 108294,
"preview": "# Doxyfile 1.8.14\n\n# This file describes the settings to be used by the documentation system\n# doxygen (www.doxygen.org)"
},
{
"path": "Jenkinsfile",
"chars": 1804,
"preview": "pipeline {\n agent any\n stages {\n stage('Build Tools') {\n steps {\n sh 'make -j4 -C tools/'\n }\n }"
},
{
"path": "LICENSE.md",
"chars": 7048,
"preview": "Creative Commons Legal Code\n\nCC0 1.0 Universal\n\n CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE\n"
},
{
"path": "Makefile",
"chars": 40647,
"preview": "# Makefile to rebuild SM64 split image\n\ninclude util.mk\n\n# Default target\ndefault: all\n\n# Preprocessor definitions\nDEFIN"
},
{
"path": "Makefile.split",
"chars": 14687,
"preview": "# --------------------------------------\n# General Rules\n# --------------------------------------\n\n# obtain a list of se"
},
{
"path": "README.md",
"chars": 6931,
"preview": "# Super Mario 64\n\n- This repo contains a full decompilation of Super Mario 64 of the following releases: Japan (jp), Nor"
},
{
"path": "actors/amp/anims/animation.inc.c",
"chars": 2359,
"preview": "static const s16 dAmpAnimValue[] = {\n 0x0000, 0x0000, 0x0D79, 0x1AF2, 0x286B, 0x35E4, 0x435D, 0x50D6,\n 0x5E50, 0x6"
},
{
"path": "actors/amp/anims/data.inc.c",
"chars": 27,
"preview": "#include \"animation.inc.c\"\n"
},
{
"path": "actors/amp/anims/table.inc.c",
"chars": 73,
"preview": "const struct Animation *const dAmpAnimsList[] = {\n &dAmpAnimation,\n};\n"
},
{
"path": "actors/amp/geo.inc.c",
"chars": 2686,
"preview": "const GeoLayout dAmpGeo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 100),\n GEO_OPEN_NODE(),\n GEO_SCALE(0"
},
{
"path": "actors/amp/model.inc.c",
"chars": 26605,
"preview": "// Amp\n\nALIGNED8 static const Texture dAmpElectricityTexture[] = {\n#include \"actors/amp/amp_electricity.rgba16.inc.c\"\n};"
},
{
"path": "actors/bird/anims/anim_050008D0.inc.c",
"chars": 1409,
"preview": "// 0x050007E0\nstatic const s16 birds_seg5_animvalue_050007E0[] = {\n 0x0000, 0x0013, 0x0017, 0x001A, 0x001E, 0x0022, 0"
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{
"path": "actors/bird/anims/anim_050009D0.inc.c",
"chars": 1377,
"preview": "// 0x050008E8\nstatic const s16 birds_seg5_animvalue_050008E8[] = {\n 0x0000, 0x001A, 0x001B, 0x001B, 0x001B, 0x001B, 0"
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{
"path": "actors/bird/anims/data.inc.c",
"chars": 62,
"preview": "#include \"anim_050008D0.inc.c\"\n#include \"anim_050009D0.inc.c\"\n"
},
{
"path": "actors/bird/anims/table.inc.c",
"chars": 141,
"preview": "// 0x050009E8\nconst struct Animation *const birds_seg5_anims_050009E8[] = {\n &birds_seg5_anim_050008D0,\n &birds_se"
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{
"path": "actors/bird/geo.inc.c",
"chars": 1063,
"preview": "// 0x0C000000\nconst GeoLayout birds_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),\n GEO_OPEN_NODE(),\n "
},
{
"path": "actors/bird/model.inc.c",
"chars": 10715,
"preview": "// Birds\n\n// 0x05000000\nstatic const Lights1 birds_seg5_lights_05000000 = gdSPDefLights1(\n 0x07, 0x24, 0x2c,\n 0x1d"
},
{
"path": "actors/blargg/anims/anim_05006070.inc.c",
"chars": 2266,
"preview": "// 0x05005EB8\nstatic const s16 blargg_seg5_animvalue_05005EB8[] = {\n 0x0000, 0x0016, 0xFFFC, 0xFFB9, 0xFF61, 0xFF08, "
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{
"path": "actors/blargg/anims/anim_05006154.inc.c",
"chars": 1266,
"preview": "// 0x05006088\nstatic const s16 blargg_seg5_animvalue_05006088[] = {\n 0x0000, 0x0016, 0x0018, 0x001C, 0x0022, 0x002A, "
},
{
"path": "actors/blargg/anims/data.inc.c",
"chars": 62,
"preview": "#include \"anim_05006070.inc.c\"\n#include \"anim_05006154.inc.c\"\n"
},
{
"path": "actors/blargg/anims/table.inc.c",
"chars": 170,
"preview": "// unreferenced\n// 0x0500616C\nconst struct Animation *const blargg_seg5_anims_0500616C[] = {\n &blargg_seg5_anim_05006"
},
{
"path": "actors/blargg/geo.inc.c",
"chars": 767,
"preview": "// 0x0C000240\nconst GeoLayout blargg_geo[] = {\n GEO_SCALE(0x00, 16384),\n GEO_OPEN_NODE(),\n GEO_ANIMATED_PAR"
},
{
"path": "actors/blargg/model.inc.c",
"chars": 30410,
"preview": "// Blargg (Unused)\n\n// Unreferenced light group\nUNUSED static const Lights1 blargg_lights_unused = gdSPDefLights1(\n 0"
},
{
"path": "actors/blue_coin_switch/collision.inc.c",
"chars": 679,
"preview": "// Blue Coin Switch\n\n// 0x08000E98 - 0x08000F10\nconst Collision blue_coin_switch_seg8_collision_08000E98[] = {\n COL_I"
},
{
"path": "actors/blue_coin_switch/geo.inc.c",
"chars": 277,
"preview": "// 0x0F000000\nconst GeoLayout blue_coin_switch_geo[] = {\n GEO_CULLING_RADIUS(300),\n GEO_OPEN_NODE(),\n GEO_O"
},
{
"path": "actors/blue_coin_switch/model.inc.c",
"chars": 4650,
"preview": "// Blue Coin Switch\n\n// 0x08000000\nstatic const Lights1 blue_coin_switch_seg8_lights_08000000 = gdSPDefLights1(\n 0x7f"
},
{
"path": "actors/blue_fish/anims/anim_0301C298.inc.c",
"chars": 1400,
"preview": "// 0x0301C1B0\nstatic const s16 blue_fish_seg3_animvalue_0301C1B0[] = {\n 0x0000, 0xFFF1, 0xFFF1, 0xFFF2, 0xFFF4, 0xFFF"
},
{
"path": "actors/blue_fish/anims/data.inc.c",
"chars": 31,
"preview": "#include \"anim_0301C298.inc.c\"\n"
},
{
"path": "actors/blue_fish/anims/table.inc.c",
"chars": 128,
"preview": "// 0x0301C2B0\nconst struct Animation *const blue_fish_seg3_anims_0301C2B0[] = {\n &blue_fish_seg3_anim_0301C298,\n N"
},
{
"path": "actors/blue_fish/geo.inc.c",
"chars": 1082,
"preview": "// 0x16000BEC\nconst GeoLayout fish_shadow_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x9B, 50),\n GEO_OPEN_NODE()"
},
{
"path": "actors/blue_fish/model.inc.c",
"chars": 5915,
"preview": "// Blue Fish\n\n// 0x0301B5C8\nstatic const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1(\n 0x3f, 0x3f, 0x3f,\n"
},
{
"path": "actors/bobomb/anims/anim_080237FC.inc.c",
"chars": 3482,
"preview": "// 0x08023528\nstatic const s16 bobomb_seg8_animvalue_08023528[] = {\n 0x0000, 0xFFF8, 0xFFF8, 0xFFFA, 0xFFFC, 0xFFFF, "
},
{
"path": "actors/bobomb/anims/anim_08023954.inc.c",
"chars": 1766,
"preview": "// 0x08023814\nstatic const s16 bobomb_seg8_animvalue_08023814[] = {\n 0x0000, 0x00B1, 0x0000, 0x0002, 0x0008, 0x000E, "
},
{
"path": "actors/bobomb/anims/data.inc.c",
"chars": 62,
"preview": "#include \"anim_080237FC.inc.c\"\n#include \"anim_08023954.inc.c\"\n"
},
{
"path": "actors/bobomb/anims/table.inc.c",
"chars": 154,
"preview": "// 0x0802396C\nconst struct Animation *const bobomb_seg8_anims_0802396C[] = {\n &bobomb_seg8_anim_080237FC,\n &bobomb"
},
{
"path": "actors/bobomb/geo.inc.c",
"chars": 4775,
"preview": "// 0x0F0007B8\nconst GeoLayout black_bobomb_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 70),\n GEO_OPEN_NODE("
},
{
"path": "actors/bobomb/model.inc.c",
"chars": 16503,
"preview": "// Bobomb\n\n// 0x0801DA60\nALIGNED8 static const Texture bobomb_seg8_texture_0801DA60[] = {\n#include \"actors/bobomb/bob-om"
},
{
"path": "actors/bomb/geo.inc.c",
"chars": 459,
"preview": "// 0x0D000B78 / 0BBC\nconst GeoLayout bowser_bomb_geo[] = {\n GEO_CULLING_RADIUS(1000),\n GEO_OPEN_NODE(),\n GE"
},
{
"path": "actors/bomb/model.inc.c",
"chars": 11391,
"preview": "// Bomb\n\n// 0x06057AA8\nstatic const Lights1 bomb_seg6_lights_06057AA8 = gdSPDefLights1(\n 0x3f, 0x3f, 0x3f,\n 0xff, "
},
{
"path": "actors/boo/geo.inc.c",
"chars": 604,
"preview": "// 0x0C000224\nconst GeoLayout boo_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 70),\n GEO_OPEN_NODE(),\n "
},
{
"path": "actors/boo/model.inc.c",
"chars": 21004,
"preview": "// Boo\n\n// 0x05009B28\nstatic const Lights1 boo_seg5_lights_05009B28 = gdSPDefLights1(\n 0x97, 0x9a, 0xff,\n 0xff, 0x"
},
{
"path": "actors/boo_castle/geo.inc.c",
"chars": 625,
"preview": "// 0x0D0005B0\nconst GeoLayout boo_castle_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 70),\n GEO_OPEN_NODE(),"
},
{
"path": "actors/boo_castle/model.inc.c",
"chars": 21315,
"preview": "// Boo (Castle)\n\n// 0x06015658\nstatic const Lights1 boo_castle_seg6_lights_06015658 = gdSPDefLights1(\n 0x97, 0x9a, 0x"
},
{
"path": "actors/book/geo.inc.c",
"chars": 201,
"preview": "// 0x0C0000C0\nconst GeoLayout bookend_geo[] = {\n GEO_CULLING_RADIUS(300),\n GEO_OPEN_NODE(),\n GEO_DISPLAY_LI"
},
{
"path": "actors/book/model.inc.c",
"chars": 4795,
"preview": "// Book (Pushable Book)\n\n// This actor file requires including actor bookend because of bookend_seg5_texture_05000C60\n\n/"
},
{
"path": "actors/bookend/anims/anim_050023F4.inc.c",
"chars": 1104,
"preview": "// 0x05002350\nstatic const s16 bookend_seg5_animvalue_05002350[] = {\n 0x0000, 0xC001, 0x071C, 0x0D90, 0x198B, 0x1FFF,"
},
{
"path": "actors/bookend/anims/anim_05002510.inc.c",
"chars": 1564,
"preview": "// 0x0500240C\nstatic const s16 bookend_seg5_animvalue_0500240C[] = {\n 0x0000, 0xC001, 0x3FFF, 0x3FFF, 0x3FFF, 0x3FFF,"
},
{
"path": "actors/bookend/anims/anim_05002528.inc.c",
"chars": 254,
"preview": "// 0x05002528\nstatic const struct Animation bookend_seg5_anim_05002528 = {\n 0,\n 0,\n 0,\n 0,\n 0x01,\n ANI"
},
{
"path": "actors/bookend/anims/data.inc.c",
"chars": 93,
"preview": "#include \"anim_050023F4.inc.c\"\n#include \"anim_05002510.inc.c\"\n#include \"anim_05002528.inc.c\"\n"
},
{
"path": "actors/bookend/anims/table.inc.c",
"chars": 190,
"preview": "// 0x05002540\nconst struct Animation *const bookend_seg5_anims_05002540[] = {\n &bookend_seg5_anim_05002528,\n &book"
},
{
"path": "actors/bookend/geo.inc.c",
"chars": 1328,
"preview": "// 0x0C000000\nconst GeoLayout bookend_part_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),\n GEO_OPEN_NODE"
},
{
"path": "actors/bookend/model.inc.c",
"chars": 20028,
"preview": "// Bookend\n\n// Unreferenced light group\nUNUSED static const Lights1 bookend_lights_unused1 = gdSPDefLights1(\n 0x3f, 0"
},
{
"path": "actors/bowling_ball/geo.inc.c",
"chars": 774,
"preview": "// This is a weird file where it cross-references another actor.\n// Most likely, it was a compile time optimization due "
},
{
"path": "actors/bowser/anims/anim_060445EC.inc.c",
"chars": 16670,
"preview": "// 0x06043700\nstatic const s16 bowser_seg6_animvalue_06043700[] = {\n 0x0000, 0x005B, 0x005B, 0x005B, 0x005B, 0x005B, "
},
{
"path": "actors/bowser/anims/anim_060453C8.inc.c",
"chars": 15414,
"preview": "// 0x06044604\nstatic const s16 bowser_seg6_animvalue_06044604[] = {\n 0x0000, 0x0065, 0x0068, 0x006B, 0x006A, 0x005E, "
},
{
"path": "actors/bowser/anims/anim_06045D28.inc.c",
"chars": 10534,
"preview": "// 0x060453E0\nstatic const s16 bowser_seg6_animvalue_060453E0[] = {\n 0x0000, 0x005B, 0xFFE7, 0x0B2C, 0x0B33, 0x0B46, "
},
{
"path": "actors/bowser/anims/anim_0604671C.inc.c",
"chars": 11162,
"preview": "// 0x06045D40\nstatic const s16 bowser_seg6_animvalue_06045D40[] = {\n 0x0000, 0x0098, 0x0098, 0x0097, 0x0096, 0x0094, "
},
{
"path": "actors/bowser/anims/anim_0604675C.inc.c",
"chars": 562,
"preview": "// 0x06046734\nstatic const s16 bowser_seg6_animvalue_06046734[] = {\n 0x0000, 0x0076, 0x00DB, 0x0050, 0xC21C, 0xE8CC, "
},
{
"path": "actors/bowser/anims/anim_06048200.inc.c",
"chars": 29318,
"preview": "// 0x06046774\nstatic const s16 bowser_seg6_animvalue_06046774[] = {\n 0x0000, 0x0098, 0x0098, 0x0099, 0x009B, 0x009C, "
},
{
"path": "actors/bowser/anims/anim_06049880.inc.c",
"chars": 24814,
"preview": "// 0x06048218\nstatic const s16 bowser_seg6_animvalue_06048218[] = {\n 0x0000, 0x0098, 0x0098, 0x0098, 0x0098, 0x0098, "
},
{
"path": "actors/bowser/anims/anim_0604A8E4.inc.c",
"chars": 18166,
"preview": "// 0x06049898\nstatic const s16 bowser_seg6_animvalue_06049898[] = {\n 0x0000, 0x0098, 0x0097, 0x0093, 0x008D, 0x0088, "
},
{
"path": "actors/bowser/anims/anim_0604B178.inc.c",
"chars": 9666,
"preview": "// 0x0604A8FC\nstatic const s16 bowser_seg6_animvalue_0604A8FC[] = {\n 0x0000, 0x0098, 0x0097, 0x0095, 0x0093, 0x0092, "
},
{
"path": "actors/bowser/anims/anim_0604B8CC.inc.c",
"chars": 8306,
"preview": "// 0x0604B190\nstatic const s16 bowser_seg6_animvalue_0604B190[] = {\n 0x0000, 0x0098, 0x0097, 0x0093, 0x008D, 0x0088, "
},
{
"path": "actors/bowser/anims/anim_0604D184.inc.c",
"chars": 27230,
"preview": "// 0x0604B8E4\nstatic const s16 bowser_seg6_animvalue_0604B8E4[] = {\n 0x0000, 0x0000, 0x0000, 0x0002, 0x0004, 0x0008, "
},
{
"path": "actors/bowser/anims/anim_0604E5A0.inc.c",
"chars": 22214,
"preview": "// 0x0604D19C\nstatic const s16 bowser_seg6_animvalue_0604D19C[] = {\n 0x0000, 0x0098, 0x0098, 0x0098, 0x0098, 0x0098, "
},
{
"path": "actors/bowser/anims/anim_0604F030.inc.c",
"chars": 11826,
"preview": "// 0x0604E5B8\nstatic const s16 bowser_seg6_animvalue_0604E5B8[] = {\n 0x0000, 0x0098, 0xFFE7, 0x0000, 0x0005, 0x0013, "
},
{
"path": "actors/bowser/anims/anim_0604FF4C.inc.c",
"chars": 16774,
"preview": "// 0x0604F048\nstatic const s16 bowser_seg6_animvalue_0604F048[] = {\n 0x0000, 0x0098, 0x0098, 0x0099, 0x009A, 0x009B, "
},
{
"path": "actors/bowser/anims/anim_06050530.inc.c",
"chars": 6742,
"preview": "// 0x0604FF64\nstatic const s16 bowser_seg6_animvalue_0604FF64[] = {\n 0x0000, 0x0098, 0x0098, 0x0098, 0x0098, 0x0099, "
},
{
"path": "actors/bowser/anims/anim_060514E8.inc.c",
"chars": 17438,
"preview": "// 0x06050548\nstatic const s16 bowser_seg6_animvalue_06050548[] = {\n 0x0000, 0x0098, 0x0098, 0x0099, 0x0099, 0x009A, "
},
{
"path": "actors/bowser/anims/anim_06051C68.inc.c",
"chars": 8494,
"preview": "// 0x06051500\nstatic const s16 bowser_seg6_animvalue_06051500[] = {\n 0x0000, 0x005C, 0x0060, 0x0065, 0x006A, 0x006F, "
},
{
"path": "actors/bowser/anims/anim_06052680.inc.c",
"chars": 11318,
"preview": "// 0x06051C80\nstatic const s16 bowser_seg6_animvalue_06051C80[] = {\n 0x0000, 0x00B5, 0xFFE7, 0x951E, 0x9510, 0x951B, "
},
{
"path": "actors/bowser/anims/anim_06052D94.inc.c",
"chars": 8034,
"preview": "// 0x06052698\nstatic const s16 bowser_seg6_animvalue_06052698[] = {\n 0x0000, 0x009A, 0x009C, 0x00AC, 0x00C3, 0x00D5, "
},
{
"path": "actors/bowser/anims/anim_060534F4.inc.c",
"chars": 8358,
"preview": "// 0x06052DAC\nstatic const s16 bowser_seg6_animvalue_06052DAC[] = {\n 0x0000, 0x0096, 0x0096, 0x0097, 0x0097, 0x0098, "
},
{
"path": "actors/bowser/anims/anim_06053B8C.inc.c",
"chars": 7510,
"preview": "// 0x0605350C\nstatic const s16 bowser_seg6_animvalue_0605350C[] = {\n 0x0000, 0x0098, 0x0098, 0x0098, 0x0098, 0x0098, "
},
{
"path": "actors/bowser/anims/anim_06054290.inc.c",
"chars": 7966,
"preview": "// 0x06053BA4\nstatic const s16 bowser_seg6_animvalue_06053BA4[] = {\n 0x0000, 0x0098, 0x0098, 0x0099, 0x009A, 0x009A, "
},
{
"path": "actors/bowser/anims/anim_06054950.inc.c",
"chars": 7678,
"preview": "// 0x060542A8\nstatic const s16 bowser_seg6_animvalue_060542A8[] = {\n 0x0000, 0x0098, 0x0096, 0x0093, 0x0091, 0x008F, "
},
{
"path": "actors/bowser/anims/anim_06055210.inc.c",
"chars": 9854,
"preview": "// 0x06054968\nstatic const s16 bowser_seg6_animvalue_06054968[] = {\n 0x0000, 0x0000, 0x0000, 0x0001, 0x0002, 0x0003, "
},
{
"path": "actors/bowser/anims/anim_06055984.inc.c",
"chars": 8442,
"preview": "// 0x06055228\nstatic const s16 bowser_seg6_animvalue_06055228[] = {\n 0x0000, 0x00D5, 0x00CC, 0x00C3, 0x00BB, 0x00B2, "
},
{
"path": "actors/bowser/anims/anim_06056774.inc.c",
"chars": 15498,
"preview": "// 0x0605599C\nstatic const s16 bowser_seg6_animvalue_0605599C[] = {\n 0x0000, 0x005B, 0x005B, 0x005B, 0x005B, 0x005C, "
},
{
"path": "actors/bowser/anims/anim_06057678.inc.c",
"chars": 16670,
"preview": "// 0x0605678C\nstatic const s16 bowser_seg6_animvalue_0605678C[] = {\n 0x0000, 0x0061, 0x0061, 0x0061, 0x0060, 0x0060, "
},
{
"path": "actors/bowser/anims/data.inc.c",
"chars": 837,
"preview": "#include \"anim_060445EC.inc.c\"\n#include \"anim_060453C8.inc.c\"\n#include \"anim_06045D28.inc.c\"\n#include \"anim_0604671C.inc"
},
{
"path": "actors/bowser/anims/table.inc.c",
"chars": 944,
"preview": "// 0x06057690\nconst struct Animation *const bowser_seg6_anims_06057690[] = {\n &bowser_seg6_anim_060445EC,\n &bowser"
},
{
"path": "actors/bowser/flames_data.inc.c",
"chars": 3730,
"preview": "// 0x060576FC\n\nconst s16 dBowserFlamesOrientationValues[] = {\n// posX, posY, posZ, rotY, rotX\n 0, 280, 8"
},
{
"path": "actors/bowser/geo.inc.c",
"chars": 20630,
"preview": "// 0x0D0000D8\nconst GeoLayout bowser_geo_0000D8[] = {\n GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0x9B, 400),\n GEO_OPEN_NOD"
},
{
"path": "actors/bowser/model.inc.c",
"chars": 242286,
"preview": "// Bowser (King Koopa)\n\n// 0x0601F438\nALIGNED8 static const Texture bowser_seg6_texture_0601F438[] = {\n#include \"actors/"
},
{
"path": "actors/bowser_flame/geo.inc.c",
"chars": 1262,
"preview": "// 0x0D000000\nconst GeoLayout bowser_flames_geo[] = {\n GEO_NODE_START(),\n GEO_OPEN_NODE(),\n GEO_SWITCH_CASE"
},
{
"path": "actors/bowser_flame/model.inc.c",
"chars": 12584,
"preview": "// Bowser Flame\n\n// TODO: These 64x64 textures are referenced as two different texture addresses in the DLs\n\n// 0x060000"
},
{
"path": "actors/bowser_key/anims/anim_course_exit.inc.c",
"chars": 7748,
"preview": "// 0x03016530\nstatic const s16 bowser_key_seg3_animvalue_course_exit[] = {\n 0x0000, 0xFFF9, 0xFFF9, 0xFFF9, 0xFFF9, 0"
},
{
"path": "actors/bowser_key/anims/anim_unlock_door.inc.c",
"chars": 7748,
"preview": "// 0x03016C00\nstatic const s16 bowser_key_seg3_animvalue_unlock_door[] = {\n 0x0000, 0xFFE6, 0xFFE6, 0xFFE6, 0xFFE6, 0"
},
{
"path": "actors/bowser_key/anims/data.inc.c",
"chars": 68,
"preview": "#include \"anim_course_exit.inc.c\"\n#include \"anim_unlock_door.inc.c\"\n"
},
{
"path": "actors/bowser_key/anims/table.inc.c",
"chars": 174,
"preview": "// 0x030172D0\nconst struct Animation *const bowser_key_seg3_anims_list[] = {\n &bowser_key_seg3_anim_unlock_door, // i"
},
{
"path": "actors/bowser_key/geo.inc.c",
"chars": 957,
"preview": "// 0x16000A84\nconst GeoLayout bowser_key_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x9B, 300),\n GEO_OPEN_NODE()"
},
{
"path": "actors/bowser_key/model.inc.c",
"chars": 18448,
"preview": "// Bowser Key\n\n// 0x030156E0, ambient color brown - light color orange\nstatic const Lights1 bowser_key_lights = gdSPDefL"
},
{
"path": "actors/breakable_box/collision.inc.c",
"chars": 851,
"preview": "// Breakable Box\n\n// 0x08012D70 - 0x08012DF4\nconst Collision breakable_box_seg8_collision_08012D70[] = {\n COL_INIT(),"
},
{
"path": "actors/breakable_box/geo.inc.c",
"chars": 930,
"preview": "// 0x0F0005D0\nconst GeoLayout breakable_box_geo[] = {\n GEO_CULLING_RADIUS(500),\n GEO_OPEN_NODE(),\n GEO_SHAD"
},
{
"path": "actors/breakable_box/model.inc.c",
"chars": 5056,
"preview": "// Breakable Box\n\n// 0x08011A78\nstatic const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(\n 0x3f, 0x3f"
},
{
"path": "actors/bub/anims/anim_0601233C.inc.c",
"chars": 3900,
"preview": "// 0x06012000\nstatic const s16 bub_seg6_animvalue_06012000[] = {\n 0x0000, 0xFFF3, 0xFFF3, 0xFFF3, 0xFFF4, 0xFFF6, 0xF"
},
{
"path": "actors/bub/anims/data.inc.c",
"chars": 31,
"preview": "#include \"anim_0601233C.inc.c\"\n"
},
{
"path": "actors/bub/anims/table.inc.c",
"chars": 126,
"preview": "// 0x06012354\nconst struct Animation *const bub_seg6_anims_06012354[] = {\n &bub_seg6_anim_0601233C,\n NULL,\n NUL"
},
{
"path": "actors/bub/geo.inc.c",
"chars": 900,
"preview": "// 0x0D00038C\nconst GeoLayout bub_geo[] = {\n GEO_SCALE(0x00, 16384),\n GEO_OPEN_NODE(),\n GEO_ANIMATED_PART(L"
},
{
"path": "actors/bub/model.inc.c",
"chars": 20497,
"preview": "// Bub\n\n// 0x0600E278\nstatic const Lights1 bub_seg6_lights_0600E280 = gdSPDefLights1(\n 0x3f, 0x3f, 0x3f,\n 0xff, 0x"
},
{
"path": "actors/bubba/geo.inc.c",
"chars": 367,
"preview": "// 0x0C000000\nconst GeoLayout bubba_geo[] = {\n GEO_NODE_START(),\n GEO_OPEN_NODE(),\n GEO_SWITCH_CASE(2, geo_"
},
{
"path": "actors/bubba/model.inc.c",
"chars": 31152,
"preview": "// Possible Removed Actor File\n// It's possible that bubba and bub used to be 2 \"actors\" in\n// one actor file.\n\n// Bin I"
},
{
"path": "actors/bubble/geo.inc.c",
"chars": 446,
"preview": "// 0x17000000\nconst GeoLayout bubble_geo[] = {\n GEO_SWITCH_CASE(1, geo_switch_anim_state),\n GEO_OPEN_NODE(),\n "
},
{
"path": "actors/bubble/model.inc.c",
"chars": 1854,
"preview": "// Bubble\n\n// 0x0401CD20\nstatic const Vtx bubble_seg4_vertex_0401CD20[] = {\n {{{ -16, 0, 0}, 0, { 0, "
},
{
"path": "actors/bullet_bill/geo.inc.c",
"chars": 316,
"preview": "// 0x0C000264\nconst GeoLayout bullet_bill_geo[] = {\n GEO_NODE_START(),\n GEO_OPEN_NODE(),\n GEO_SHADOW(SHADOW"
},
{
"path": "actors/bullet_bill/model.inc.c",
"chars": 20468,
"preview": "// Bullet Bill\n\n// 0x0500BA90\nstatic const Lights1 bullet_bill_seg5_lights_0500BA90 = gdSPDefLights1(\n 0x06, 0x07, 0x"
},
{
"path": "actors/bully/anims/anim_050042A4.inc.c",
"chars": 3036,
"preview": "// 0x05004038\nstatic const s16 bully_seg5_animvalue_05004038[] = {\n 0x0000, 0x00AE, 0x00AE, 0x00AD, 0x00AB, 0x00A8, 0"
},
{
"path": "actors/bully/anims/anim_050043D8.inc.c",
"chars": 1608,
"preview": "// 0x050042BC\nstatic const s16 bully_seg5_animvalue_050042BC[] = {\n 0x0000, 0x00B4, 0x00B1, 0x00AE, 0x00B0, 0x00B2, 0"
},
{
"path": "actors/bully/anims/anim_05004598.inc.c",
"chars": 2201,
"preview": "// 0x050043F0\nstatic const s16 bully_seg5_animvalue_050043F0[] = {\n 0x0000, 0x00B4, 0x00B3, 0x00B2, 0x00B0, 0x00AF, 0"
},
{
"path": "actors/bully/anims/anim_050046F4.inc.c",
"chars": 1776,
"preview": "// 0x050045B0\nstatic const s16 bully_seg5_animvalue_050045B0[] = {\n 0x0000, 0x00AE, 0x00AE, 0x00AE, 0x00C1, 0x00D0, 0"
},
{
"path": "actors/bully/anims/data.inc.c",
"chars": 124,
"preview": "#include \"anim_050042A4.inc.c\"\n#include \"anim_050043D8.inc.c\"\n#include \"anim_05004598.inc.c\"\n#include \"anim_050046F4.inc"
},
{
"path": "actors/bully/anims/table.inc.c",
"chars": 213,
"preview": "// 0x0500470C\nconst struct Animation *const bully_seg5_anims_0500470C[] = {\n &bully_seg5_anim_05004598,\n &bully_se"
},
{
"path": "actors/bully/geo.inc.c",
"chars": 4293,
"preview": "// 0x0C000000\nconst GeoLayout bully_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 70),\n GEO_OPEN_NODE(),\n "
},
{
"path": "actors/bully/model.inc.c",
"chars": 31083,
"preview": "// Bully\n\n// 0x05000000\nstatic const Vtx bully_seg5_vertex_05000000[] = {\n {{{ 196, 17, 114}, 0, { 325, "
},
{
"path": "actors/burn_smoke/geo.inc.c",
"chars": 208,
"preview": "// 0x17000084\nconst GeoLayout burn_smoke_geo[] = {\n GEO_NODE_START(),\n GEO_OPEN_NODE(),\n GEO_DISPLAY_LIST(L"
},
{
"path": "actors/burn_smoke/model.inc.c",
"chars": 1956,
"preview": "// Burn Smoke\n\n// 0x040217C0\nstatic const Vtx burn_smoke_seg4_vertex_040217C0[] = {\n {{{ -50, -50, 0}, 0, {"
},
{
"path": "actors/butterfly/anims/anim_030055B0.inc.c",
"chars": 928,
"preview": "// 0x03005538\nstatic const s16 butterfly_seg3_animvalue_03005538[] = {\n 0x0000, 0x352F, 0x28EE, 0x122D, 0x05EC, 0x0D4"
},
{
"path": "actors/butterfly/anims/anim_03005698.inc.c",
"chars": 1300,
"preview": "// 0x030055C8\nstatic const s16 butterfly_seg3_animvalue_030055C8[] = {\n 0x0000, 0x3A7B, 0x3A7B, 0x3998, 0x3721, 0x336"
},
{
"path": "actors/butterfly/anims/data.inc.c",
"chars": 62,
"preview": "#include \"anim_030055B0.inc.c\"\n#include \"anim_03005698.inc.c\"\n"
},
{
"path": "actors/butterfly/anims/table.inc.c",
"chars": 153,
"preview": "// 0x030056B0\nconst struct Animation *const butterfly_seg3_anims_030056B0[] = {\n &butterfly_seg3_anim_030055B0,\n &"
},
{
"path": "actors/butterfly/geo.inc.c",
"chars": 1008,
"preview": "// 0x160000A8\nconst GeoLayout butterfly_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xB4, 25),\n GEO_OPEN_NODE(),\n"
},
{
"path": "actors/butterfly/model.inc.c",
"chars": 2735,
"preview": "// Butterfly\n\n// 0x03004348\nstatic const Vtx butterfly_seg3_vertex_03004348[] = {\n {{{ 0, 0, -78}, 0, { "
},
{
"path": "actors/cannon_barrel/geo.inc.c",
"chars": 209,
"preview": "// 0x0F0001C0\nconst GeoLayout cannon_barrel_geo[] = {\n GEO_NODE_START(),\n GEO_OPEN_NODE(),\n GEO_DISPLAY_LIS"
},
{
"path": "actors/cannon_barrel/model.inc.c",
"chars": 8639,
"preview": "// Cannon Barrel\n\n// 0x08005878\nstatic const Lights1 cannon_barrel_seg8_lights_08005878 = gdSPDefLights1(\n 0x4c, 0x4c"
},
{
"path": "actors/cannon_base/geo.inc.c",
"chars": 205,
"preview": "// 0x0F0001A8\nconst GeoLayout cannon_base_geo[] = {\n GEO_NODE_START(),\n GEO_OPEN_NODE(),\n GEO_DISPLAY_LIST("
},
{
"path": "actors/cannon_base/model.inc.c",
"chars": 9753,
"preview": "// Cannon Base\n\n// 0x08004988\nstatic const Lights1 cannon_base_seg8_lights_08004988 = gdSPDefLights1(\n 0x4c, 0x4c, 0x"
},
{
"path": "actors/cannon_lid/collision.inc.c",
"chars": 382,
"preview": "// Cannon Lid\n\n// 0x08004950 - 0x08004980\nconst Collision cannon_lid_seg8_collision_08004950[] = {\n COL_INIT(),\n C"
},
{
"path": "actors/cannon_lid/geo.inc.c",
"chars": 69,
"preview": "// Empty geo script\nUNUSED static const u64 cannon_lid_unused_1 = 0;\n"
},
{
"path": "actors/cannon_lid/model.inc.c",
"chars": 2142,
"preview": "// Cannon Lid\n\n// 0x08004040\nstatic const Lights1 cannon_lid_seg8_lights_08004040 = gdSPDefLights1(\n 0x3f, 0x3f, 0x3f"
},
{
"path": "actors/capswitch/collision.inc.c",
"chars": 1291,
"preview": "// Capswitch\n\nconst Collision capswitch_collision_050033D0[] = {\n COL_INIT(),\n COL_VERTEX_INIT(0x8),\n COL_VERTE"
},
{
"path": "actors/capswitch/geo.inc.c",
"chars": 623,
"preview": "// 0x0C000048\nconst GeoLayout cap_switch_geo[] = {\n GEO_CULLING_RADIUS(600),\n GEO_OPEN_NODE(),\n GEO_DISPLAY"
},
{
"path": "actors/capswitch/model.inc.c",
"chars": 11397,
"preview": "// Capswitch\n\n// 0x05001BB8\nstatic const Lights1 capswitch_seg5_lights_05001BB8 = gdSPDefLights1(\n 0x3f, 0x3f, 0x3f,\n"
},
{
"path": "actors/chain_ball/geo.inc.c",
"chars": 232,
"preview": "// 0x0D0005D0\nconst GeoLayout metallic_ball_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 60),\n GEO_OPEN_NODE"
},
{
"path": "actors/chain_ball/model.inc.c",
"chars": 1322,
"preview": "// Chain Ball\n\n\n// 0x06020AA0\nstatic const Vtx chain_ball_seg6_vertex_06020AA0[] = {\n {{{ -26, -26, 0}, 0, "
},
{
"path": "actors/chain_chomp/anims/anim_06025160.inc.c",
"chars": 1720,
"preview": "// 0x06025030\nstatic const s16 chain_chomp_seg6_animvalue_06025030[] = {\n 0x0000, 0x3FFF, 0x9602, 0x9483, 0x90D2, 0x8"
},
{
"path": "actors/chain_chomp/anims/data.inc.c",
"chars": 31,
"preview": "#include \"anim_06025160.inc.c\"\n"
},
{
"path": "actors/chain_chomp/anims/table.inc.c",
"chars": 132,
"preview": "// 0x06025178\nconst struct Animation *const chain_chomp_seg6_anims_06025178[] = {\n &chain_chomp_seg6_anim_06025160,\n "
},
{
"path": "actors/chain_chomp/geo.inc.c",
"chars": 976,
"preview": "// 0x0D0005EC\nconst GeoLayout chain_chomp_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 200),\n GEO_OPEN_NODE("
},
{
"path": "actors/chain_chomp/model.inc.c",
"chars": 30436,
"preview": "// Chain Chomp\n\n// 0x06021388\nUNUSED static const Lights1 chain_chomp_lights_unused1 = gdSPDefLights1(\n 0x3f, 0x3f, 0"
},
{
"path": "actors/chair/anims/anim_0500576C.inc.c",
"chars": 920,
"preview": "// 0x050056F0\nstatic const s16 chair_seg5_animvalue_050056F0[] = {\n 0x0000, 0x0099, 0xFFAA, 0xC001, 0xC001, 0xC001, 0"
},
{
"path": "actors/chair/anims/data.inc.c",
"chars": 31,
"preview": "#include \"anim_0500576C.inc.c\"\n"
},
{
"path": "actors/chair/anims/table.inc.c",
"chars": 110,
"preview": "// 0x05005784\nconst struct Animation *const chair_seg5_anims_05005784[] = {\n &chair_seg5_anim_0500576C,\n};\n"
},
{
"path": "actors/chair/geo.inc.c",
"chars": 1275,
"preview": "// 0x0C0000D8\nconst GeoLayout haunted_chair_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),\n GEO_OPEN_NOD"
},
{
"path": "actors/chair/model.inc.c",
"chars": 16593,
"preview": "// Chair\n\n// Unreferenced light group\nUNUSED static const Lights1 chair_lights_unused = gdSPDefLights1(\n 0x19, 0x0d, "
},
{
"path": "actors/checkerboard_platform/collision.inc.c",
"chars": 759,
"preview": "// Checkerboard Platform\n\n// 0x0800D710 - 0x0800D794\nconst Collision checkerboard_platform_seg8_collision_0800D710[] = {"
},
{
"path": "actors/checkerboard_platform/geo.inc.c",
"chars": 232,
"preview": "// 0x0F0004E4\nconst GeoLayout checkerboard_platform_geo[] = {\n GEO_CULLING_RADIUS(400),\n GEO_OPEN_NODE(),\n "
},
{
"path": "actors/checkerboard_platform/model.inc.c",
"chars": 5190,
"preview": "// Checkerboard Platform\n\n// 0x0800C828\nstatic const Lights1 checkerboard_platform_seg8_lights_0800C828 = gdSPDefLights1"
},
{
"path": "actors/chillychief/anims/anim_060032EC.inc.c",
"chars": 3078,
"preview": "// 0x06003080\nstatic const s16 chilly_chief_seg6_animvalue_06003080[] = {\n 0x0000, 0x00AE, 0x00AE, 0x00AD, 0x00AB, 0x"
},
{
"path": "actors/chillychief/anims/anim_06003420.inc.c",
"chars": 1650,
"preview": "// 0x06003304\nstatic const s16 chilly_chief_seg6_animvalue_06003304[] = {\n 0x0000, 0x00B4, 0x00B1, 0x00AE, 0x00B0, 0x"
},
{
"path": "actors/chillychief/anims/anim_060035E0.inc.c",
"chars": 2242,
"preview": "// 0x06003438\nstatic const s16 chilly_chief_seg6_animvalue_06003438[] = {\n 0x0000, 0x00B4, 0x00B3, 0x00B2, 0x00B0, 0x"
},
{
"path": "actors/chillychief/anims/anim_0600373C.inc.c",
"chars": 1818,
"preview": "// 0x060035F8\nstatic const s16 chilly_chief_seg6_animvalue_060035F8[] = {\n 0x0000, 0x00AE, 0x00AE, 0x00AE, 0x00C1, 0x"
},
{
"path": "actors/chillychief/anims/data.inc.c",
"chars": 124,
"preview": "#include \"anim_060032EC.inc.c\"\n#include \"anim_06003420.inc.c\"\n#include \"anim_060035E0.inc.c\"\n#include \"anim_0600373C.inc"
},
{
"path": "actors/chillychief/anims/table.inc.c",
"chars": 248,
"preview": "// 0x06003994\nconst struct Animation *const chilly_chief_seg6_anims_06003994[] = {\n &chilly_chief_seg6_anim_060035E0,"
},
{
"path": "actors/chillychief/geo.inc.c",
"chars": 4666,
"preview": "// Why are these scripts compressed unlike the other ones?\n// 0x06003754\nconst GeoLayout chilly_chief_geo[] = {\n GEO"
},
{
"path": "actors/chillychief/model.inc.c",
"chars": 14027,
"preview": "// Chilly Chief (Chill Bully)\n\n// 0x06000000\nstatic const Lights1 chilly_chief_seg6_lights_06000000 = gdSPDefLights1(\n "
},
{
"path": "actors/chuckya/anims/anim_0800AF68.inc.c",
"chars": 4032,
"preview": "// 0x0800AC18\nstatic const s16 chuckya_seg8_animvalue_0800AC18[] = {\n 0x0000, 0x0001, 0x3FFF, 0xF7A8, 0xF953, 0xFD9C,"
},
{
"path": "actors/chuckya/anims/anim_0800B1A8.inc.c",
"chars": 2776,
"preview": "// 0x0800AF80\nstatic const s16 chuckya_seg8_animvalue_0800AF80[] = {\n 0x0000, 0x0001, 0x3FFF, 0xFBBB, 0xFA1D, 0xF73F,"
},
{
"path": "actors/chuckya/anims/anim_0800B4A8.inc.c",
"chars": 3592,
"preview": "// 0x0800B1C0\nstatic const s16 chuckya_seg8_animvalue_0800B1C0[] = {\n 0x0000, 0x000D, 0x000B, 0x0007, 0x0000, 0xFFFB,"
},
{
"path": "actors/chuckya/anims/anim_0800B9F8.inc.c",
"chars": 6108,
"preview": "// 0x0800B4C0\nstatic const s16 chuckya_seg8_animvalue_0800B4C0[] = {\n 0x0000, 0x0001, 0x3FFF, 0xFBBB, 0xFD6C, 0x01C5,"
},
{
"path": "actors/chuckya/anims/anim_0800BBEC.inc.c",
"chars": 2452,
"preview": "// 0x0800BA10\nstatic const s16 chuckya_seg8_animvalue_0800BA10[] = {\n 0x0000, 0x0001, 0x3FFF, 0xF7A8, 0xF9AA, 0xFD64,"
},
{
"path": "actors/chuckya/anims/anim_0800C058.inc.c",
"chars": 5136,
"preview": "// 0x0800BC04\nstatic const s16 chuckya_seg8_animvalue_0800BC04[] = {\n 0x0000, 0x0001, 0x3FFF, 0xF7A8, 0xF7BC, 0xF7F6,"
},
{
"path": "actors/chuckya/anims/data.inc.c",
"chars": 186,
"preview": "#include \"anim_0800AF68.inc.c\"\n#include \"anim_0800B1A8.inc.c\"\n#include \"anim_0800B4A8.inc.c\"\n#include \"anim_0800B9F8.inc"
},
{
"path": "actors/chuckya/anims/table.inc.c",
"chars": 279,
"preview": "// 0x0800C070\nconst struct Animation *const chuckya_seg8_anims_0800C070[] = {\n &chuckya_seg8_anim_0800AF68,\n &chuc"
},
{
"path": "actors/chuckya/geo.inc.c",
"chars": 7447,
"preview": "// 0x0F0001D8\nconst GeoLayout chuckya_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),\n GEO_OPEN_NODE(),\n "
},
{
"path": "actors/chuckya/model.inc.c",
"chars": 22782,
"preview": "// Chuckya\n\n// Unreferenced light group\nUNUSED static const Lights1 chuckya_lights_unused1 = gdSPDefLights1(\n 0x26, 0"
},
{
"path": "actors/clam_shell/anims/anim_05001654.inc.c",
"chars": 982,
"preview": "// 0x050015D0\nstatic const s16 clam_shell_seg5_animvalue_050015D0[] = {\n 0x0000, 0x3FFF, 0x0E08, 0x1135, 0x1458, 0x11"
},
{
"path": "actors/clam_shell/anims/anim_0500172C.inc.c",
"chars": 1238,
"preview": "// 0x0500166C\nstatic const s16 clam_shell_seg5_animvalue_0500166C[] = {\n 0x0000, 0x3FFF, 0x7E13, 0x7DFA, 0x7DB2, 0x7D"
},
{
"path": "actors/clam_shell/anims/data.inc.c",
"chars": 62,
"preview": "#include \"anim_05001654.inc.c\"\n#include \"anim_0500172C.inc.c\"\n"
},
{
"path": "actors/clam_shell/anims/table.inc.c",
"chars": 166,
"preview": "// 0x05001744\nconst struct Animation *const clam_shell_seg5_anims_05001744[] = {\n &clam_shell_seg5_anim_05001654,\n "
},
{
"path": "actors/clam_shell/geo.inc.c",
"chars": 732,
"preview": "// 0x0C000000\nconst GeoLayout clam_shell_geo[] = {\n GEO_NODE_START(),\n GEO_OPEN_NODE(),\n GEO_SCALE(0x00, 16"
},
{
"path": "actors/clam_shell/model.inc.c",
"chars": 9148,
"preview": "// Clam Shell\n\n// Unreferenced light group\nUNUSED static const Lights1 clam_shell_lights_unused1 = gdSPDefLights1(\n 0"
},
{
"path": "actors/coin/geo.inc.c",
"chars": 4696,
"preview": "// 0x1600013C\nconst GeoLayout yellow_coin_geo[] = {\n GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xB4, 50),\n GEO_OPEN_NODE()"
},
{
"path": "actors/coin/model.inc.c",
"chars": 6405,
"preview": "// Coin\n\n// 0x030056C0\nstatic const Vtx coin_seg3_vertex_030056C0[] = {\n {{{ -32, 0, 0}, 0, { 0, 19"
},
{
"path": "actors/common0.c",
"chars": 2216,
"preview": "#include <PR/ultratypes.h>\n#include <PR/gbi.h>\n\n#include \"macros.h\"\n#include \"surface_terrains.h\"\n#include \"types.h\"\n#in"
},
{
"path": "actors/common0.h",
"chars": 7686,
"preview": "#ifndef COMMON0_H\n#define COMMON0_H\n\n#include \"types.h\"\n\n// amp\nextern const GeoLayout dAmpGeo[];\nextern const Gfx dAmpE"
},
{
"path": "actors/common0_geo.c",
"chars": 808,
"preview": "#include <ultra64.h>\n#include \"sm64.h\"\n#include \"geo_commands.h\"\n\n#include \"make_const_nonconst.h\"\n\n#include \"common1.h\""
},
{
"path": "actors/common1.c",
"chars": 2170,
"preview": "#include <PR/ultratypes.h>\n#include <PR/gbi.h>\n\n#include \"macros.h\"\n#include \"surface_terrains.h\"\n#include \"types.h\"\n#in"
},
{
"path": "actors/common1.h",
"chars": 9352,
"preview": "#ifndef COMMON1_H\n#define COMMON1_H\n\n#include \"types.h\"\n\n// blue_fish\nextern const GeoLayout fish_shadow_geo[];\nextern c"
},
{
"path": "actors/common1_geo.c",
"chars": 693,
"preview": "#include <ultra64.h>\n#include \"sm64.h\"\n#include \"geo_commands.h\"\n\n#include \"make_const_nonconst.h\"\n\n#include \"common1.h\""
},
{
"path": "actors/cyan_fish/anims/anim_0600E24C.inc.c",
"chars": 2268,
"preview": "// 0x0600E098\nstatic const s16 cyan_fish_seg6_animvalue_0600E098[] = {\n 0x0000, 0xFFFB, 0xFFFD, 0xFFFF, 0x0001, 0x000"
},
{
"path": "actors/cyan_fish/anims/data.inc.c",
"chars": 31,
"preview": "#include \"anim_0600E24C.inc.c\"\n"
},
{
"path": "actors/cyan_fish/anims/table.inc.c",
"chars": 138,
"preview": "// 0x0600E264\nconst struct Animation *const cyan_fish_seg6_anims_0600E264[] = {\n &cyan_fish_seg6_anim_0600E24C,\n N"
},
{
"path": "actors/cyan_fish/geo.inc.c",
"chars": 699,
"preview": "// 0x0D000324\nconst GeoLayout cyan_fish_geo[] = {\n GEO_SCALE(0x00, 16384),\n GEO_OPEN_NODE(),\n GEO_ANIMATED_"
},
{
"path": "actors/cyan_fish/model.inc.c",
"chars": 7129,
"preview": "// Cyan Fish\n\n// ???\nUNUSED static const u64 cyan_fish_unused_1 = 0;\n\n// 0x0600D468\nALIGNED8 static const Texture cyan_f"
},
{
"path": "actors/dirt/geo.inc.c",
"chars": 1291,
"preview": "// 0x16000ED4\nconst GeoLayout dirt_animation_geo[] = {\n GEO_CULLING_RADIUS(300),\n GEO_OPEN_NODE(),\n GEO_SWI"
},
{
"path": "actors/dirt/model.inc.c",
"chars": 8213,
"preview": "// Dirt\n\n// 0x0302BD68\nstatic const Lights1 dirt_seg3_lights_0302BD68 = gdSPDefLights1(\n 0x3f, 0x19, 0x19,\n 0xff, "
},
{
"path": "actors/door/anims/anim_03015208.inc.c",
"chars": 658,
"preview": "// 0x030151C8\nstatic const s16 door_seg3_animvalue_030151C8[] = {\n 0x0000, 0xFED4,\n};\n\n// 0x030151CC\nstatic const u16"
},
{
"path": "actors/door/anims/anim_03015440.inc.c",
"chars": 2698,
"preview": "// 0x03015220\nstatic const s16 door_seg3_animvalue_03015220[] = {\n 0x0000, 0xFED4, 0x0000, 0x0000, 0x0000, 0x0000, 0x"
},
{
"path": "actors/door/anims/anim_03015458.inc.c",
"chars": 244,
"preview": "// 0x03015458\nstatic const struct Animation door_seg3_anim_03015458 = {\n 1,\n 0,\n 40,\n 40,\n 0x50,\n ANIM"
},
{
"path": "actors/door/anims/anim_03015690.inc.c",
"chars": 2698,
"preview": "// 0x03015470\nstatic const s16 door_seg3_animvalue_03015470[] = {\n 0x0000, 0xFED4, 0x0000, 0x0000, 0x0000, 0x0000, 0x"
},
{
"path": "actors/door/anims/anim_030156A8.inc.c",
"chars": 244,
"preview": "// 0x030156A8\nstatic const struct Animation door_seg3_anim_030156A8 = {\n 1,\n 0,\n 40,\n 40,\n 0x50,\n ANIM"
},
{
"path": "actors/door/anims/data.inc.c",
"chars": 155,
"preview": "#include \"anim_03015208.inc.c\"\n#include \"anim_03015440.inc.c\"\n#include \"anim_03015458.inc.c\"\n#include \"anim_03015690.inc"
},
{
"path": "actors/door/anims/table.inc.c",
"chars": 238,
"preview": "// 0x030156C0\nconst struct Animation *const door_seg3_anims_030156C0[] = {\n &door_seg3_anim_03015208,\n &door_seg3_"
}
]
// ... and 3176 more files (download for full content)
About this extraction
This page contains the full source code of the n64decomp/sm64 GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 3376 files (32.8 MB), approximately 8.8M tokens. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.