SYMBOL INDEX (33 symbols across 7 files) FILE: Scripts/BaseFluidInteractor.cs class BaseFluidInteractor (line 8) | [RequireComponent(typeof(Rigidbody))] method FluidUpdate (line 38) | public abstract void FluidUpdate(); method Start (line 41) | public virtual void Start() method Update (line 55) | private void Update() method Awake (line 61) | public void Awake() method FixedUpdate (line 74) | private void FixedUpdate() method GenerateTurbulence (line 82) | public Vector3 GenerateTurbulence() method EnterFluid (line 93) | public void EnterFluid(Fluid enteredFluid) method ExitFluid (line 105) | public void ExitFluid(Fluid fluidToExit) method CalculateVolume (line 121) | public float CalculateVolume() FILE: Scripts/BasicFluidInteractor.cs class BasicFluidInteractor (line 6) | [AddComponentMenu("FusionWater/BasicFluidInteractor")] method FluidUpdate (line 9) | public override void FluidUpdate() FILE: Scripts/BoatController.cs class BoatController (line 5) | [AddComponentMenu("FusionWater/_Examples/BoatController")] method Awake (line 22) | private void Awake() method FixedUpdate (line 28) | void FixedUpdate() FILE: Scripts/ComplexFluidInteractor.cs class ComplexFluidInteractor (line 7) | [AddComponentMenu("FusionWater/ComplexFluidInteractor")] method Start (line 12) | public override void Start() method FluidUpdate (line 23) | public override void FluidUpdate() method OnDrawGizmos (line 44) | private void OnDrawGizmos() method IsPointUnderWater (line 70) | public bool IsPointUnderWater(Vector3 point) method DefineCorners (line 75) | public Vector3[] DefineCorners() class ComplexFluidInteractorEditor (line 96) | [CustomEditor(typeof(ComplexFluidInteractor))] method OnInspectorGUI (line 102) | public override void OnInspectorGUI() FILE: Scripts/DampedFollow.cs class DampedFollow (line 5) | [AddComponentMenu("FusionWater/_Examples/DampedFollow")] method LateUpdate (line 15) | void LateUpdate() FILE: Scripts/Editor/SetupFluid.cs class SetupFluid (line 9) | public class SetupFluid : EditorWindow method SetupBasic (line 11) | [MenuItem("Fusion/Fluid/Setup Rigidbodys (Basic)")] method SetupComplex (line 37) | [MenuItem("Fusion/Fluid/Setup Rigidbodys (Complex)")] method Fluid (line 63) | [MenuItem("Fusion/Fluid/Setup Fluid")] FILE: Scripts/Fluid.cs class Fluid (line 7) | [AddComponentMenu("FusionWater/Fluid")] method Start (line 18) | private void Start() method OnTriggerEnter (line 23) | private void OnTriggerEnter(Collider other) method OnTriggerExit (line 31) | private void OnTriggerExit(Collider other)