[
  {
    "path": ".gitignore",
    "content": "/nbproject/\r\n/NOTES.txt\r\n"
  },
  {
    "path": "BattleCity.html",
    "content": "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\"\n  \"http://www.w3.org/TR/html4/loose.dtd\">\n<html>\n<head>\n  <title>Battle City</title>\n  \n  <link rel=\"stylesheet\" type=\"text/css\" href=\"css/BattleCity.css\" />\n  \n  <script type=\"text/javascript\" src=\"lib/jquery-1.7.2.js\"></script>\n\n  <script type=\"text/javascript\" src=\"src/Utils.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Point.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Rect.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Sprite.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Tank.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Wall.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SpriteContainer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/CollisionDetector.js\"></script>\n  <script type=\"text/javascript\" src=\"src/EventManager.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SpriteController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Keyboard.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BulletFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Bullet.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Painter.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Updater.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BulletExplosionFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Explosion.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BulletExplosion.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BrickWall.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SteelWall.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Cursor.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BlinkTimer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/CursorController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Builder.js\"></script>\n  <script type=\"text/javascript\" src=\"src/StructureManager.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BrickWallFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SteelWallFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Globals.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SpriteSerializer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Base.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankStateAppearing.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankStateNormal.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankStateInvincible.js\"></script>\n  <script type=\"text/javascript\" src=\"src/AITankController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Random.js\"></script>\n  <script type=\"text/javascript\" src=\"src/AITankControllerFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/AITankControllerContainer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/EnemyFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Animation.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankExplosionFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankExplosion.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PointsFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Points.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PlayerTankFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PlayerTankControllerFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PowerUpFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PowerUp.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PowerUpHandler.js\"></script>\n  <script type=\"text/javascript\" src=\"src/FreezeTimer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BaseWallBuilder.js\"></script>\n  <script type=\"text/javascript\" src=\"src/ShovelHandler.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Pause.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PauseListener.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BaseExplosionFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BaseExplosion.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankColor.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SceneManager.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuScene.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuItem.js\"></script>\n  <script type=\"text/javascript\" src=\"src/OnePlayerMenuItem.js\"></script>\n  <script type=\"text/javascript\" src=\"src/ConstructionMenuItem.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenu.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuCursor.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuCursorView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Gamefield.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Level.js\"></script>\n  <script type=\"text/javascript\" src=\"src/EnemyFactoryView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/LivesView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Curtain.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Script.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Delay.js\"></script>\n  <script type=\"text/javascript\" src=\"src/GameScene.js\"></script>\n  <script type=\"text/javascript\" src=\"src/StageMessage.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Stages.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MoveFn.js\"></script>\n  <script type=\"text/javascript\" src=\"src/GameOverMessage.js\"></script>\n  <script type=\"text/javascript\" src=\"src/StageStatisticsScene.js\"></script>\n  <script type=\"text/javascript\" src=\"src/GameOverScene.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Player.js\"></script>\n  <script type=\"text/javascript\" src=\"src/StageStatisticsPoints.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Trees.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Water.js\"></script>\n  <script type=\"text/javascript\" src=\"src/LoadingScene.js\"></script>\n  \n  <script type=\"text/javascript\" src=\"lib/Stats.js\"></script>\n  <script type=\"text/javascript\" src=\"src/FPSCounter.js\"></script>\n  \n  <script type=\"text/javascript\" src=\"src/ImageManager.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Construction.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SpriteSerializerController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SpriteSerializer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SoundManager.js\"></script>\n\n  <script type=\"text/javascript\">\n    $(function () {\n      var FPS = 50;\n      \n      var CANVAS_ID = 'canvas';\n      var ctx = createCanvasContext();\n      ctx.font = \"16px prstart\"\n      \n      var eventManager = new EventManager();\n      var keyboard = new Keyboard(eventManager);\n      var sceneManager = new SceneManager(eventManager);\n      sceneManager.toLoadingScene();\n      \n      setInterval(gameLoop, 1000 / FPS);\n      \n      function gameLoop() {\n        keyboard.fireEvents();\n        sceneManager.update();\n        sceneManager.draw(ctx);\n      }\n      \n      function createCanvasContext() {\n        $('<canvas id=\"' + CANVAS_ID + '\" width=\"' + Globals.CANVAS_WIDTH + '\" height=\"' + Globals.CANVAS_HEIGHT + '\"></canvas>').prependTo('#main');\n        var canvas = document.getElementById(CANVAS_ID);\n        return canvas.getContext('2d');\n      };\n    });\n  </script>\n\n</head>\n\n<body>\n  <div id=\"main\">\n    <div id=\"help\">\n      <p>CONTROLS:</p>\n      <table>\n        <tr>\n          <td><img src=\"images/Nintendo-Dpad-Neutral.png\" alt=\"\" /></td>\n          <td>ARROWS</td>\n        </tr>\n        <tr>\n          <td><img src=\"images/Nintendo-Button-A.png\" alt=\"\" />,<img src=\"images/Nintendo-Button-B.png\" alt=\"\" /></td>\n          <td>SPACE</td>\n        </tr>\n        <tr>\n          <td><img src=\"images/Nintendo-Button-Start.png\" alt=\"\" /></td>\n          <td>ENTER</td>\n        </tr>\n        <tr>\n          <td><img src=\"images/Nintendo-Button-Select.png\" alt=\"\" /></td>\n          <td>CTRL</td>\n        </tr>\n      </table>\n    </div>\n  </div>\n</body>\n</html>\n"
  },
  {
    "path": "LICENSE",
    "content": "MIT License\n\nCopyright (c) 2021 Vyacheslav Rachek\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n"
  },
  {
    "path": "README.md",
    "content": "JavaScript/HTML5 remake of the Famicom \"Battle City\" game\n=====================================================\n\n[Play](http://newagebegins.github.io/BattleCity/BattleCity.html)  \n[Run tests](http://newagebegins.github.io/BattleCity/SpecRunner.html)\n\nThe code was written with TDD (Test-Driven Development) methodology.\n\n![Screenshot of the Battle City game](screenshot.jpg)\n"
  },
  {
    "path": "SpecRunner.html",
    "content": "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\"\n  \"http://www.w3.org/TR/html4/loose.dtd\">\n<html>\n<head>\n  <title>Jasmine Spec Runner</title>\n\n  <link rel=\"shortcut icon\" type=\"image/png\" href=\"lib/jasmine-1.2.0/jasmine_favicon.png\">\n  <link rel=\"stylesheet\" type=\"text/css\" href=\"lib/jasmine-1.2.0/jasmine.css\">\n  <script type=\"text/javascript\" src=\"lib/jasmine-1.2.0/jasmine.js\"></script>\n  <script type=\"text/javascript\" src=\"lib/jasmine-1.2.0/jasmine-html.js\"></script>\n\n  <!-- spec files -->\n  <script type=\"text/javascript\" src=\"spec/TankSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PointSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/RectSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/CollisionDetectorSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/EventManagerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/SpriteControllerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/TankControllerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/BulletFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/SpriteSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/BulletSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/UtilsSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PainterSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/SpriteContainerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/UpdaterSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/BulletExplosionFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/ExplosionSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/WallSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/BrickWallSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/CursorSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/CursorControllerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/BuilderSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/StructureManagerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/SpriteSerializerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/SteelWallSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/BaseSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/TankStateAppearingSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/TankStateNormalSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/TankStateInvincibleSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/AITankControllerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/RandomSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/AITankControllerFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/AITankControllerContainerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/EnemyFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/AnimationSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/TankExplosionFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/TankExplosionSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PointsFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PointsSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PlayerTankFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PlayerTankControllerFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PowerUpFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PowerUpSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PowerUpHandlerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/FreezeTimerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/BaseWallBuilderSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/ShovelHandlerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PauseSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/PauseListenerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/BaseExplosionFactorySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/BaseExplosionSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/TankColorSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/SceneManagerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/MainMenuSceneSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/OnePlayerMenuItemSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/ConstructionMenuItemSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/MainMenuSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/MainMenuControllerSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/CurtainSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/ScriptSpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/DelaySpec.js\"></script>\n  <script type=\"text/javascript\" src=\"spec/MoveFnSpec.js\"></script>\n\n  <!-- source files -->\n  <script type=\"text/javascript\" src=\"src/Utils.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Point.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Rect.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Sprite.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Tank.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Wall.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SpriteContainer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/CollisionDetector.js\"></script>\n  <script type=\"text/javascript\" src=\"src/EventManager.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SpriteController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Keyboard.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BulletFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Bullet.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Painter.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Updater.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BulletExplosionFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Explosion.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BulletExplosion.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BrickWall.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SteelWall.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Cursor.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BlinkTimer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/CursorController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Builder.js\"></script>\n  <script type=\"text/javascript\" src=\"src/StructureManager.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BrickWallFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SteelWallFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Globals.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SpriteSerializer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Base.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankStateAppearing.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankStateNormal.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankStateInvincible.js\"></script>\n  <script type=\"text/javascript\" src=\"src/AITankController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Random.js\"></script>\n  <script type=\"text/javascript\" src=\"src/AITankControllerFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/AITankControllerContainer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/EnemyFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Animation.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankExplosionFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankExplosion.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PointsFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Points.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PlayerTankFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PlayerTankControllerFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PowerUpFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PowerUp.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PowerUpHandler.js\"></script>\n  <script type=\"text/javascript\" src=\"src/FreezeTimer.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BaseWallBuilder.js\"></script>\n  <script type=\"text/javascript\" src=\"src/ShovelHandler.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Pause.js\"></script>\n  <script type=\"text/javascript\" src=\"src/PauseListener.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BaseExplosionFactory.js\"></script>\n  <script type=\"text/javascript\" src=\"src/BaseExplosion.js\"></script>\n  <script type=\"text/javascript\" src=\"src/TankColor.js\"></script>\n  <script type=\"text/javascript\" src=\"src/SceneManager.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuScene.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuItem.js\"></script>\n  <script type=\"text/javascript\" src=\"src/OnePlayerMenuItem.js\"></script>\n  <script type=\"text/javascript\" src=\"src/ConstructionMenuItem.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenu.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuController.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuCursor.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuCursorView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Gamefield.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Level.js\"></script>\n  <script type=\"text/javascript\" src=\"src/EnemyFactoryView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/LivesView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MainMenuView.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Curtain.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Script.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Delay.js\"></script>\n  <script type=\"text/javascript\" src=\"src/MoveFn.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Trees.js\"></script>\n  <script type=\"text/javascript\" src=\"src/Water.js\"></script>\n  \n  <script type=\"text/javascript\">\n    var SoundManager = (function() {\n      return {\n        play: function () {}\n      };\n    })();\n  </script>\n\n  <script type=\"text/javascript\">\n    (function() {\n      var jasmineEnv = jasmine.getEnv();\n      jasmineEnv.updateInterval = 1000;\n\n      var htmlReporter = new jasmine.HtmlReporter();\n\n      jasmineEnv.addReporter(htmlReporter);\n\n      jasmineEnv.specFilter = function(spec) {\n        return htmlReporter.specFilter(spec);\n      };\n\n      var currentWindowOnload = window.onload;\n\n      window.onload = function() {\n        if (currentWindowOnload) {\n          currentWindowOnload();\n        }\n        execJasmine();\n      };\n\n      function execJasmine() {\n        jasmineEnv.execute();\n      }\n\n    })();\n  </script>\n\n</head>\n\n<body>\n</body>\n</html>\n"
  },
  {
    "path": "css/BattleCity.css",
    "content": "@font-face {\r\n  font-family: prstart;\r\n  src: url('../fonts/prstart.ttf');\r\n}\r\nbody {\r\n  font-family: prstart;\r\n  font-size: 16px;\r\n  background-color: black;\r\n  margin-top: 30px;\r\n}\r\n#main {\r\n  margin: 0 auto;\r\n  width: 512px;\r\n  color: white;\r\n}\r\n#help {\r\n  border-top: 4px solid white;\r\n  margin-top: 10px;\r\n  padding-top: 7px;\r\n}\r\n#help img {\r\n  vertical-align: middle;\r\n}\r\n#help td {\r\n  padding-left: 1em;\r\n}\r\n"
  },
  {
    "path": "lib/Stats.js",
    "content": "/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nvar Stats = function () {\n\n\tvar startTime = Date.now(), prevTime = startTime;\n\tvar ms = 0, msMin = 1000, msMax = 0;\n\tvar fps = 0, fpsMin = 1000, fpsMax = 0;\n\tvar frames = 0, mode = 0;\t\n\n\tvar container = document.createElement( 'div' );\n\tcontainer.id = 'stats';\n\tcontainer.addEventListener( 'mousedown', function ( event ) { event.preventDefault(); setMode( ++ mode % 2 ) }, false );\n\tcontainer.style.cssText = 'width:80px;opacity:0.9;cursor:pointer';\n\n\tvar fpsDiv = document.createElement( 'div' );\n\tfpsDiv.id = 'fps';\n\tfpsDiv.style.cssText = 'padding:0 0 3px 3px;text-align:left;background-color:#002';\n\tcontainer.appendChild( fpsDiv );\n\n\tvar fpsText = document.createElement( 'div' );\n\tfpsText.id = 'fpsText';\n\tfpsText.style.cssText = 'color:#0ff;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px';\n\tfpsText.innerHTML = 'FPS';\n\tfpsDiv.appendChild( fpsText );\n\n\tvar fpsGraph = document.createElement( 'div' );\n\tfpsGraph.id = 'fpsGraph';\n\tfpsGraph.style.cssText = 'position:relative;width:74px;height:30px;background-color:#0ff';\n\tfpsDiv.appendChild( fpsGraph );\n\n\twhile ( fpsGraph.children.length < 74 ) {\n\n\t\tvar bar = document.createElement( 'span' );\n\t\tbar.style.cssText = 'width:1px;height:30px;float:left;background-color:#113';\n\t\tfpsGraph.appendChild( bar );\n\n\t}\n\n\tvar msDiv = document.createElement( 'div' );\n\tmsDiv.id = 'ms';\n\tmsDiv.style.cssText = 'padding:0 0 3px 3px;text-align:left;background-color:#020;display:none';\n\tcontainer.appendChild( msDiv );\n\n\tvar msText = document.createElement( 'div' );\n\tmsText.id = 'msText';\n\tmsText.style.cssText = 'color:#0f0;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px';\n\tmsText.innerHTML = 'MS';\n\tmsDiv.appendChild( msText );\n\n\tvar msGraph = document.createElement( 'div' );\n\tmsGraph.id = 'msGraph';\n\tmsGraph.style.cssText = 'position:relative;width:74px;height:30px;background-color:#0f0';\n\tmsDiv.appendChild( msGraph );\n\n\twhile ( msGraph.children.length < 74 ) {\n\n\t\tvar bar = document.createElement( 'span' );\n\t\tbar.style.cssText = 'width:1px;height:30px;float:left;background-color:#131';\n\t\tmsGraph.appendChild( bar );\n\n\t}\n\n\tvar setMode = function ( value ) {\n\n\t\tmode = value;\n\n\t\tswitch ( mode ) {\n\n\t\t\tcase 0:\n\t\t\t\tfpsDiv.style.display = 'block';\n\t\t\t\tmsDiv.style.display = 'none';\n\t\t\t\tbreak;\n\t\t\tcase 1:\n\t\t\t\tfpsDiv.style.display = 'none';\n\t\t\t\tmsDiv.style.display = 'block';\n\t\t\t\tbreak;\n\t\t}\n\n\t}\n\n\tvar updateGraph = function ( dom, value ) {\n\n\t\tvar child = dom.appendChild( dom.firstChild );\n\t\tchild.style.height = value + 'px';\n\n\t}\n\n\treturn {\n\n\t\tdomElement: container,\n\n\t\tsetMode: setMode,\n\n\t\tbegin: function () {\n\n\t\t\tstartTime = Date.now();\n\n\t\t},\n\n\t\tend: function () {\n\n\t\t\tvar time = Date.now();\n\n\t\t\tms = time - startTime;\n\t\t\tmsMin = Math.min( msMin, ms );\n\t\t\tmsMax = Math.max( msMax, ms );\n\n\t\t\tmsText.textContent = ms + ' MS (' + msMin + '-' + msMax + ')';\n\t\t\tupdateGraph( msGraph, Math.min( 30, 30 - ( ms / 200 ) * 30 ) );\n\n\t\t\tframes ++;\n\n\t\t\tif ( time > prevTime + 1000 ) {\n\n\t\t\t\tfps = Math.round( ( frames * 1000 ) / ( time - prevTime ) );\n\t\t\t\tfpsMin = Math.min( fpsMin, fps );\n\t\t\t\tfpsMax = Math.max( fpsMax, fps );\n\n\t\t\t\tfpsText.textContent = fps + ' FPS (' + fpsMin + '-' + fpsMax + ')';\n\t\t\t\tupdateGraph( fpsGraph, Math.min( 30, 30 - ( fps / 100 ) * 30 ) );\n\n\t\t\t\tprevTime = time;\n\t\t\t\tframes = 0;\n\n\t\t\t}\n\n\t\t\treturn time;\n\n\t\t},\n\n\t\tupdate: function () {\n\n\t\t\tstartTime = this.end();\n\t\t\t\n\t\t}\n\n\t}\n\t\n};\n"
  },
  {
    "path": "lib/jasmine-1.2.0/MIT.LICENSE",
    "content": "Copyright (c) 2008-2011 Pivotal Labs\n\nPermission is hereby granted, free of charge, to any person obtaining\na copy of this software and associated documentation files (the\n\"Software\"), to deal in the Software without restriction, including\nwithout limitation the rights to use, copy, modify, merge, publish,\ndistribute, sublicense, and/or sell copies of the Software, and to\npermit persons to whom the Software is furnished to do so, subject to\nthe following conditions:\n\nThe above copyright notice and this permission notice shall be\nincluded in all copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND\nNONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE\nLIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION\nOF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION\nWITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n"
  },
  {
    "path": "lib/jasmine-1.2.0/jasmine-html.js",
    "content": "jasmine.HtmlReporterHelpers = {};\n\njasmine.HtmlReporterHelpers.createDom = function(type, attrs, childrenVarArgs) {\n  var el = document.createElement(type);\n\n  for (var i = 2; i < arguments.length; i++) {\n    var child = arguments[i];\n\n    if (typeof child === 'string') {\n      el.appendChild(document.createTextNode(child));\n    } else {\n      if (child) {\n        el.appendChild(child);\n      }\n    }\n  }\n\n  for (var attr in attrs) {\n    if (attr == \"className\") {\n      el[attr] = attrs[attr];\n    } else {\n      el.setAttribute(attr, attrs[attr]);\n    }\n  }\n\n  return el;\n};\n\njasmine.HtmlReporterHelpers.getSpecStatus = function(child) {\n  var results = child.results();\n  var status = results.passed() ? 'passed' : 'failed';\n  if (results.skipped) {\n    status = 'skipped';\n  }\n\n  return status;\n};\n\njasmine.HtmlReporterHelpers.appendToSummary = function(child, childElement) {\n  var parentDiv = this.dom.summary;\n  var parentSuite = (typeof child.parentSuite == 'undefined') ? 'suite' : 'parentSuite';\n  var parent = child[parentSuite];\n\n  if (parent) {\n    if (typeof this.views.suites[parent.id] == 'undefined') {\n      this.views.suites[parent.id] = new jasmine.HtmlReporter.SuiteView(parent, this.dom, this.views);\n    }\n    parentDiv = this.views.suites[parent.id].element;\n  }\n\n  parentDiv.appendChild(childElement);\n};\n\n\njasmine.HtmlReporterHelpers.addHelpers = function(ctor) {\n  for(var fn in jasmine.HtmlReporterHelpers) {\n    ctor.prototype[fn] = jasmine.HtmlReporterHelpers[fn];\n  }\n};\n\njasmine.HtmlReporter = function(_doc) {\n  var self = this;\n  var doc = _doc || window.document;\n\n  var reporterView;\n\n  var dom = {};\n\n  // Jasmine Reporter Public Interface\n  self.logRunningSpecs = false;\n\n  self.reportRunnerStarting = function(runner) {\n    var specs = runner.specs() || [];\n\n    if (specs.length == 0) {\n      return;\n    }\n\n    createReporterDom(runner.env.versionString());\n    doc.body.appendChild(dom.reporter);\n\n    reporterView = new jasmine.HtmlReporter.ReporterView(dom);\n    reporterView.addSpecs(specs, self.specFilter);\n  };\n\n  self.reportRunnerResults = function(runner) {\n    reporterView && reporterView.complete();\n  };\n\n  self.reportSuiteResults = function(suite) {\n    reporterView.suiteComplete(suite);\n  };\n\n  self.reportSpecStarting = function(spec) {\n    if (self.logRunningSpecs) {\n      self.log('>> Jasmine Running ' + spec.suite.description + ' ' + spec.description + '...');\n    }\n  };\n\n  self.reportSpecResults = function(spec) {\n    reporterView.specComplete(spec);\n  };\n\n  self.log = function() {\n    var console = jasmine.getGlobal().console;\n    if (console && console.log) {\n      if (console.log.apply) {\n        console.log.apply(console, arguments);\n      } else {\n        console.log(arguments); // ie fix: console.log.apply doesn't exist on ie\n      }\n    }\n  };\n\n  self.specFilter = function(spec) {\n    if (!focusedSpecName()) {\n      return true;\n    }\n\n    return spec.getFullName().indexOf(focusedSpecName()) === 0;\n  };\n\n  return self;\n\n  function focusedSpecName() {\n    var specName;\n\n    (function memoizeFocusedSpec() {\n      if (specName) {\n        return;\n      }\n\n      var paramMap = [];\n      var params = doc.location.search.substring(1).split('&');\n\n      for (var i = 0; i < params.length; i++) {\n        var p = params[i].split('=');\n        paramMap[decodeURIComponent(p[0])] = decodeURIComponent(p[1]);\n      }\n\n      specName = paramMap.spec;\n    })();\n\n    return specName;\n  }\n\n  function createReporterDom(version) {\n    dom.reporter = self.createDom('div', { id: 'HTMLReporter', className: 'jasmine_reporter' },\n      dom.banner = self.createDom('div', { className: 'banner' },\n        self.createDom('span', { className: 'title' }, \"Jasmine \"),\n        self.createDom('span', { className: 'version' }, version)),\n\n      dom.symbolSummary = self.createDom('ul', {className: 'symbolSummary'}),\n      dom.alert = self.createDom('div', {className: 'alert'}),\n      dom.results = self.createDom('div', {className: 'results'},\n        dom.summary = self.createDom('div', { className: 'summary' }),\n        dom.details = self.createDom('div', { id: 'details' }))\n    );\n  }\n};\njasmine.HtmlReporterHelpers.addHelpers(jasmine.HtmlReporter);jasmine.HtmlReporter.ReporterView = function(dom) {\n  this.startedAt = new Date();\n  this.runningSpecCount = 0;\n  this.completeSpecCount = 0;\n  this.passedCount = 0;\n  this.failedCount = 0;\n  this.skippedCount = 0;\n\n  this.createResultsMenu = function() {\n    this.resultsMenu = this.createDom('span', {className: 'resultsMenu bar'},\n      this.summaryMenuItem = this.createDom('a', {className: 'summaryMenuItem', href: \"#\"}, '0 specs'),\n      ' | ',\n      this.detailsMenuItem = this.createDom('a', {className: 'detailsMenuItem', href: \"#\"}, '0 failing'));\n\n    this.summaryMenuItem.onclick = function() {\n      dom.reporter.className = dom.reporter.className.replace(/ showDetails/g, '');\n    };\n\n    this.detailsMenuItem.onclick = function() {\n      showDetails();\n    };\n  };\n\n  this.addSpecs = function(specs, specFilter) {\n    this.totalSpecCount = specs.length;\n\n    this.views = {\n      specs: {},\n      suites: {}\n    };\n\n    for (var i = 0; i < specs.length; i++) {\n      var spec = specs[i];\n      this.views.specs[spec.id] = new jasmine.HtmlReporter.SpecView(spec, dom, this.views);\n      if (specFilter(spec)) {\n        this.runningSpecCount++;\n      }\n    }\n  };\n\n  this.specComplete = function(spec) {\n    this.completeSpecCount++;\n\n    if (isUndefined(this.views.specs[spec.id])) {\n      this.views.specs[spec.id] = new jasmine.HtmlReporter.SpecView(spec, dom);\n    }\n\n    var specView = this.views.specs[spec.id];\n\n    switch (specView.status()) {\n      case 'passed':\n        this.passedCount++;\n        break;\n\n      case 'failed':\n        this.failedCount++;\n        break;\n\n      case 'skipped':\n        this.skippedCount++;\n        break;\n    }\n\n    specView.refresh();\n    this.refresh();\n  };\n\n  this.suiteComplete = function(suite) {\n    var suiteView = this.views.suites[suite.id];\n    if (isUndefined(suiteView)) {\n      return;\n    }\n    suiteView.refresh();\n  };\n\n  this.refresh = function() {\n\n    if (isUndefined(this.resultsMenu)) {\n      this.createResultsMenu();\n    }\n\n    // currently running UI\n    if (isUndefined(this.runningAlert)) {\n      this.runningAlert = this.createDom('a', {href: \"?\", className: \"runningAlert bar\"});\n      dom.alert.appendChild(this.runningAlert);\n    }\n    this.runningAlert.innerHTML = \"Running \" + this.completeSpecCount + \" of \" + specPluralizedFor(this.totalSpecCount);\n\n    // skipped specs UI\n    if (isUndefined(this.skippedAlert)) {\n      this.skippedAlert = this.createDom('a', {href: \"?\", className: \"skippedAlert bar\"});\n    }\n\n    this.skippedAlert.innerHTML = \"Skipping \" + this.skippedCount + \" of \" + specPluralizedFor(this.totalSpecCount) + \" - run all\";\n\n    if (this.skippedCount === 1 && isDefined(dom.alert)) {\n      dom.alert.appendChild(this.skippedAlert);\n    }\n\n    // passing specs UI\n    if (isUndefined(this.passedAlert)) {\n      this.passedAlert = this.createDom('span', {href: \"?\", className: \"passingAlert bar\"});\n    }\n    this.passedAlert.innerHTML = \"Passing \" + specPluralizedFor(this.passedCount);\n\n    // failing specs UI\n    if (isUndefined(this.failedAlert)) {\n      this.failedAlert = this.createDom('span', {href: \"?\", className: \"failingAlert bar\"});\n    }\n    this.failedAlert.innerHTML = \"Failing \" + specPluralizedFor(this.failedCount);\n\n    if (this.failedCount === 1 && isDefined(dom.alert)) {\n      dom.alert.appendChild(this.failedAlert);\n      dom.alert.appendChild(this.resultsMenu);\n    }\n\n    // summary info\n    this.summaryMenuItem.innerHTML = \"\" + specPluralizedFor(this.runningSpecCount);\n    this.detailsMenuItem.innerHTML = \"\" + this.failedCount + \" failing\";\n  };\n\n  this.complete = function() {\n    dom.alert.removeChild(this.runningAlert);\n\n    this.skippedAlert.innerHTML = \"Ran \" + this.runningSpecCount + \" of \" + specPluralizedFor(this.totalSpecCount) + \" - run all\";\n\n    if (this.failedCount === 0) {\n      dom.alert.appendChild(this.createDom('span', {className: 'passingAlert bar'}, \"Passing \" + specPluralizedFor(this.passedCount)));\n    } else {\n      showDetails();\n    }\n\n    dom.banner.appendChild(this.createDom('span', {className: 'duration'}, \"finished in \" + ((new Date().getTime() - this.startedAt.getTime()) / 1000) + \"s\"));\n  };\n\n  return this;\n\n  function showDetails() {\n    if (dom.reporter.className.search(/showDetails/) === -1) {\n      dom.reporter.className += \" showDetails\";\n    }\n  }\n\n  function isUndefined(obj) {\n    return typeof obj === 'undefined';\n  }\n\n  function isDefined(obj) {\n    return !isUndefined(obj);\n  }\n\n  function specPluralizedFor(count) {\n    var str = count + \" spec\";\n    if (count > 1) {\n      str += \"s\"\n    }\n    return str;\n  }\n\n};\n\njasmine.HtmlReporterHelpers.addHelpers(jasmine.HtmlReporter.ReporterView);\n\n\njasmine.HtmlReporter.SpecView = function(spec, dom, views) {\n  this.spec = spec;\n  this.dom = dom;\n  this.views = views;\n\n  this.symbol = this.createDom('li', { className: 'pending' });\n  this.dom.symbolSummary.appendChild(this.symbol);\n\n  this.summary = this.createDom('div', { className: 'specSummary' },\n      this.createDom('a', {\n        className: 'description',\n        href: '?spec=' + encodeURIComponent(this.spec.getFullName()),\n        title: this.spec.getFullName()\n      }, this.spec.description)\n  );\n\n  this.detail = this.createDom('div', { className: 'specDetail' },\n      this.createDom('a', {\n        className: 'description',\n        href: '?spec=' + encodeURIComponent(this.spec.getFullName()),\n        title: this.spec.getFullName()\n      }, this.spec.getFullName())\n  );\n};\n\njasmine.HtmlReporter.SpecView.prototype.status = function() {\n  return this.getSpecStatus(this.spec);\n};\n\njasmine.HtmlReporter.SpecView.prototype.refresh = function() {\n  this.symbol.className = this.status();\n\n  switch (this.status()) {\n    case 'skipped':\n      break;\n\n    case 'passed':\n      this.appendSummaryToSuiteDiv();\n      break;\n\n    case 'failed':\n      this.appendSummaryToSuiteDiv();\n      this.appendFailureDetail();\n      break;\n  }\n};\n\njasmine.HtmlReporter.SpecView.prototype.appendSummaryToSuiteDiv = function() {\n  this.summary.className += ' ' + this.status();\n  this.appendToSummary(this.spec, this.summary);\n};\n\njasmine.HtmlReporter.SpecView.prototype.appendFailureDetail = function() {\n  this.detail.className += ' ' + this.status();\n\n  var resultItems = this.spec.results().getItems();\n  var messagesDiv = this.createDom('div', { className: 'messages' });\n\n  for (var i = 0; i < resultItems.length; i++) {\n    var result = resultItems[i];\n\n    if (result.type == 'log') {\n      messagesDiv.appendChild(this.createDom('div', {className: 'resultMessage log'}, result.toString()));\n    } else if (result.type == 'expect' && result.passed && !result.passed()) {\n      messagesDiv.appendChild(this.createDom('div', {className: 'resultMessage fail'}, result.message));\n\n      if (result.trace.stack) {\n        messagesDiv.appendChild(this.createDom('div', {className: 'stackTrace'}, result.trace.stack));\n      }\n    }\n  }\n\n  if (messagesDiv.childNodes.length > 0) {\n    this.detail.appendChild(messagesDiv);\n    this.dom.details.appendChild(this.detail);\n  }\n};\n\njasmine.HtmlReporterHelpers.addHelpers(jasmine.HtmlReporter.SpecView);jasmine.HtmlReporter.SuiteView = function(suite, dom, views) {\n  this.suite = suite;\n  this.dom = dom;\n  this.views = views;\n\n  this.element = this.createDom('div', { className: 'suite' },\n      this.createDom('a', { className: 'description', href: '?spec=' + encodeURIComponent(this.suite.getFullName()) }, this.suite.description)\n  );\n\n  this.appendToSummary(this.suite, this.element);\n};\n\njasmine.HtmlReporter.SuiteView.prototype.status = function() {\n  return this.getSpecStatus(this.suite);\n};\n\njasmine.HtmlReporter.SuiteView.prototype.refresh = function() {\n  this.element.className += \" \" + this.status();\n};\n\njasmine.HtmlReporterHelpers.addHelpers(jasmine.HtmlReporter.SuiteView);\n\n/* @deprecated Use jasmine.HtmlReporter instead\n */\njasmine.TrivialReporter = function(doc) {\n  this.document = doc || document;\n  this.suiteDivs = {};\n  this.logRunningSpecs = false;\n};\n\njasmine.TrivialReporter.prototype.createDom = function(type, attrs, childrenVarArgs) {\n  var el = document.createElement(type);\n\n  for (var i = 2; i < arguments.length; i++) {\n    var child = arguments[i];\n\n    if (typeof child === 'string') {\n      el.appendChild(document.createTextNode(child));\n    } else {\n      if (child) { el.appendChild(child); }\n    }\n  }\n\n  for (var attr in attrs) {\n    if (attr == \"className\") {\n      el[attr] = attrs[attr];\n    } else {\n      el.setAttribute(attr, attrs[attr]);\n    }\n  }\n\n  return el;\n};\n\njasmine.TrivialReporter.prototype.reportRunnerStarting = function(runner) {\n  var showPassed, showSkipped;\n\n  this.outerDiv = this.createDom('div', { id: 'TrivialReporter', className: 'jasmine_reporter' },\n      this.createDom('div', { className: 'banner' },\n        this.createDom('div', { className: 'logo' },\n            this.createDom('span', { className: 'title' }, \"Jasmine\"),\n            this.createDom('span', { className: 'version' }, runner.env.versionString())),\n        this.createDom('div', { className: 'options' },\n            \"Show \",\n            showPassed = this.createDom('input', { id: \"__jasmine_TrivialReporter_showPassed__\", type: 'checkbox' }),\n            this.createDom('label', { \"for\": \"__jasmine_TrivialReporter_showPassed__\" }, \" passed \"),\n            showSkipped = this.createDom('input', { id: \"__jasmine_TrivialReporter_showSkipped__\", type: 'checkbox' }),\n            this.createDom('label', { \"for\": \"__jasmine_TrivialReporter_showSkipped__\" }, \" skipped\")\n            )\n          ),\n\n      this.runnerDiv = this.createDom('div', { className: 'runner running' },\n          this.createDom('a', { className: 'run_spec', href: '?' }, \"run all\"),\n          this.runnerMessageSpan = this.createDom('span', {}, \"Running...\"),\n          this.finishedAtSpan = this.createDom('span', { className: 'finished-at' }, \"\"))\n      );\n\n  this.document.body.appendChild(this.outerDiv);\n\n  var suites = runner.suites();\n  for (var i = 0; i < suites.length; i++) {\n    var suite = suites[i];\n    var suiteDiv = this.createDom('div', { className: 'suite' },\n        this.createDom('a', { className: 'run_spec', href: '?spec=' + encodeURIComponent(suite.getFullName()) }, \"run\"),\n        this.createDom('a', { className: 'description', href: '?spec=' + encodeURIComponent(suite.getFullName()) }, suite.description));\n    this.suiteDivs[suite.id] = suiteDiv;\n    var parentDiv = this.outerDiv;\n    if (suite.parentSuite) {\n      parentDiv = this.suiteDivs[suite.parentSuite.id];\n    }\n    parentDiv.appendChild(suiteDiv);\n  }\n\n  this.startedAt = new Date();\n\n  var self = this;\n  showPassed.onclick = function(evt) {\n    if (showPassed.checked) {\n      self.outerDiv.className += ' show-passed';\n    } else {\n      self.outerDiv.className = self.outerDiv.className.replace(/ show-passed/, '');\n    }\n  };\n\n  showSkipped.onclick = function(evt) {\n    if (showSkipped.checked) {\n      self.outerDiv.className += ' show-skipped';\n    } else {\n      self.outerDiv.className = self.outerDiv.className.replace(/ show-skipped/, '');\n    }\n  };\n};\n\njasmine.TrivialReporter.prototype.reportRunnerResults = function(runner) {\n  var results = runner.results();\n  var className = (results.failedCount > 0) ? \"runner failed\" : \"runner passed\";\n  this.runnerDiv.setAttribute(\"class\", className);\n  //do it twice for IE\n  this.runnerDiv.setAttribute(\"className\", className);\n  var specs = runner.specs();\n  var specCount = 0;\n  for (var i = 0; i < specs.length; i++) {\n    if (this.specFilter(specs[i])) {\n      specCount++;\n    }\n  }\n  var message = \"\" + specCount + \" spec\" + (specCount == 1 ? \"\" : \"s\" ) + \", \" + results.failedCount + \" failure\" + ((results.failedCount == 1) ? \"\" : \"s\");\n  message += \" in \" + ((new Date().getTime() - this.startedAt.getTime()) / 1000) + \"s\";\n  this.runnerMessageSpan.replaceChild(this.createDom('a', { className: 'description', href: '?'}, message), this.runnerMessageSpan.firstChild);\n\n  this.finishedAtSpan.appendChild(document.createTextNode(\"Finished at \" + new Date().toString()));\n};\n\njasmine.TrivialReporter.prototype.reportSuiteResults = function(suite) {\n  var results = suite.results();\n  var status = results.passed() ? 'passed' : 'failed';\n  if (results.totalCount === 0) { // todo: change this to check results.skipped\n    status = 'skipped';\n  }\n  this.suiteDivs[suite.id].className += \" \" + status;\n};\n\njasmine.TrivialReporter.prototype.reportSpecStarting = function(spec) {\n  if (this.logRunningSpecs) {\n    this.log('>> Jasmine Running ' + spec.suite.description + ' ' + spec.description + '...');\n  }\n};\n\njasmine.TrivialReporter.prototype.reportSpecResults = function(spec) {\n  var results = spec.results();\n  var status = results.passed() ? 'passed' : 'failed';\n  if (results.skipped) {\n    status = 'skipped';\n  }\n  var specDiv = this.createDom('div', { className: 'spec '  + status },\n      this.createDom('a', { className: 'run_spec', href: '?spec=' + encodeURIComponent(spec.getFullName()) }, \"run\"),\n      this.createDom('a', {\n        className: 'description',\n        href: '?spec=' + encodeURIComponent(spec.getFullName()),\n        title: spec.getFullName()\n      }, spec.description));\n\n\n  var resultItems = results.getItems();\n  var messagesDiv = this.createDom('div', { className: 'messages' });\n  for (var i = 0; i < resultItems.length; i++) {\n    var result = resultItems[i];\n\n    if (result.type == 'log') {\n      messagesDiv.appendChild(this.createDom('div', {className: 'resultMessage log'}, result.toString()));\n    } else if (result.type == 'expect' && result.passed && !result.passed()) {\n      messagesDiv.appendChild(this.createDom('div', {className: 'resultMessage fail'}, result.message));\n\n      if (result.trace.stack) {\n        messagesDiv.appendChild(this.createDom('div', {className: 'stackTrace'}, result.trace.stack));\n      }\n    }\n  }\n\n  if (messagesDiv.childNodes.length > 0) {\n    specDiv.appendChild(messagesDiv);\n  }\n\n  this.suiteDivs[spec.suite.id].appendChild(specDiv);\n};\n\njasmine.TrivialReporter.prototype.log = function() {\n  var console = jasmine.getGlobal().console;\n  if (console && console.log) {\n    if (console.log.apply) {\n      console.log.apply(console, arguments);\n    } else {\n      console.log(arguments); // ie fix: console.log.apply doesn't exist on ie\n    }\n  }\n};\n\njasmine.TrivialReporter.prototype.getLocation = function() {\n  return this.document.location;\n};\n\njasmine.TrivialReporter.prototype.specFilter = function(spec) {\n  var paramMap = {};\n  var params = this.getLocation().search.substring(1).split('&');\n  for (var i = 0; i < params.length; i++) {\n    var p = params[i].split('=');\n    paramMap[decodeURIComponent(p[0])] = decodeURIComponent(p[1]);\n  }\n\n  if (!paramMap.spec) {\n    return true;\n  }\n  return spec.getFullName().indexOf(paramMap.spec) === 0;\n};\n"
  },
  {
    "path": "lib/jasmine-1.2.0/jasmine.css",
    "content": "body { background-color: #eeeeee; padding: 0; margin: 5px; overflow-y: scroll; }\n\n#HTMLReporter { font-size: 11px; font-family: Monaco, \"Lucida Console\", monospace; line-height: 14px; color: #333333; }\n#HTMLReporter a { text-decoration: none; }\n#HTMLReporter a:hover { text-decoration: underline; }\n#HTMLReporter p, #HTMLReporter h1, #HTMLReporter h2, #HTMLReporter h3, #HTMLReporter h4, #HTMLReporter h5, #HTMLReporter h6 { margin: 0; line-height: 14px; }\n#HTMLReporter .banner, #HTMLReporter .symbolSummary, #HTMLReporter .summary, #HTMLReporter .resultMessage, #HTMLReporter .specDetail .description, #HTMLReporter .alert .bar, #HTMLReporter .stackTrace { padding-left: 9px; padding-right: 9px; }\n#HTMLReporter #jasmine_content { position: fixed; right: 100%; }\n#HTMLReporter .version { color: #aaaaaa; }\n#HTMLReporter .banner { margin-top: 14px; }\n#HTMLReporter .duration { color: #aaaaaa; float: right; }\n#HTMLReporter .symbolSummary { overflow: hidden; *zoom: 1; margin: 14px 0; }\n#HTMLReporter .symbolSummary li { display: block; float: left; height: 7px; width: 14px; margin-bottom: 7px; font-size: 16px; }\n#HTMLReporter .symbolSummary li.passed { font-size: 14px; }\n#HTMLReporter .symbolSummary li.passed:before { color: #5e7d00; content: \"\\02022\"; }\n#HTMLReporter .symbolSummary li.failed { line-height: 9px; }\n#HTMLReporter .symbolSummary li.failed:before { color: #b03911; content: \"x\"; font-weight: bold; margin-left: -1px; }\n#HTMLReporter .symbolSummary li.skipped { font-size: 14px; }\n#HTMLReporter .symbolSummary li.skipped:before { color: #bababa; content: \"\\02022\"; }\n#HTMLReporter .symbolSummary li.pending { line-height: 11px; }\n#HTMLReporter .symbolSummary li.pending:before { color: #aaaaaa; content: \"-\"; }\n#HTMLReporter .bar { line-height: 28px; font-size: 14px; display: block; color: #eee; }\n#HTMLReporter .runningAlert { background-color: #666666; }\n#HTMLReporter .skippedAlert { background-color: #aaaaaa; }\n#HTMLReporter .skippedAlert:first-child { background-color: #333333; }\n#HTMLReporter .skippedAlert:hover { text-decoration: none; color: white; text-decoration: underline; }\n#HTMLReporter .passingAlert { background-color: #a6b779; }\n#HTMLReporter .passingAlert:first-child { background-color: #5e7d00; }\n#HTMLReporter .failingAlert { background-color: #cf867e; }\n#HTMLReporter .failingAlert:first-child { background-color: #b03911; }\n#HTMLReporter .results { margin-top: 14px; }\n#HTMLReporter #details { display: none; }\n#HTMLReporter .resultsMenu, #HTMLReporter .resultsMenu a { background-color: #fff; color: #333333; }\n#HTMLReporter.showDetails .summaryMenuItem { font-weight: normal; text-decoration: inherit; }\n#HTMLReporter.showDetails .summaryMenuItem:hover { text-decoration: underline; }\n#HTMLReporter.showDetails .detailsMenuItem { font-weight: bold; text-decoration: underline; }\n#HTMLReporter.showDetails .summary { display: none; }\n#HTMLReporter.showDetails #details { display: block; }\n#HTMLReporter .summaryMenuItem { font-weight: bold; text-decoration: underline; }\n#HTMLReporter .summary { margin-top: 14px; }\n#HTMLReporter .summary .suite .suite, #HTMLReporter .summary .specSummary { margin-left: 14px; }\n#HTMLReporter .summary .specSummary.passed a { color: #5e7d00; }\n#HTMLReporter .summary .specSummary.failed a { color: #b03911; }\n#HTMLReporter .description + .suite { margin-top: 0; }\n#HTMLReporter .suite { margin-top: 14px; }\n#HTMLReporter .suite a { color: #333333; }\n#HTMLReporter #details .specDetail { margin-bottom: 28px; }\n#HTMLReporter #details .specDetail .description { display: block; color: white; background-color: #b03911; }\n#HTMLReporter .resultMessage { padding-top: 14px; color: #333333; }\n#HTMLReporter .resultMessage span.result { display: block; }\n#HTMLReporter .stackTrace { margin: 5px 0 0 0; max-height: 224px; overflow: auto; line-height: 18px; color: #666666; border: 1px solid #ddd; background: white; white-space: pre; }\n\n#TrivialReporter { padding: 8px 13px; position: absolute; top: 0; bottom: 0; left: 0; right: 0; overflow-y: scroll; background-color: white; font-family: \"Helvetica Neue Light\", \"Lucida Grande\", \"Calibri\", \"Arial\", sans-serif; /*.resultMessage {*/ /*white-space: pre;*/ /*}*/ }\n#TrivialReporter a:visited, #TrivialReporter a { color: #303; }\n#TrivialReporter a:hover, #TrivialReporter a:active { color: blue; }\n#TrivialReporter .run_spec { float: right; padding-right: 5px; font-size: .8em; text-decoration: none; }\n#TrivialReporter .banner { color: #303; background-color: #fef; padding: 5px; }\n#TrivialReporter .logo { float: left; font-size: 1.1em; padding-left: 5px; }\n#TrivialReporter .logo .version { font-size: .6em; padding-left: 1em; }\n#TrivialReporter .runner.running { background-color: yellow; }\n#TrivialReporter .options { text-align: right; font-size: .8em; }\n#TrivialReporter .suite { border: 1px outset gray; margin: 5px 0; padding-left: 1em; }\n#TrivialReporter .suite .suite { margin: 5px; }\n#TrivialReporter .suite.passed { background-color: #dfd; }\n#TrivialReporter .suite.failed { background-color: #fdd; }\n#TrivialReporter .spec { margin: 5px; padding-left: 1em; clear: both; }\n#TrivialReporter .spec.failed, #TrivialReporter .spec.passed, #TrivialReporter .spec.skipped { padding-bottom: 5px; border: 1px solid gray; }\n#TrivialReporter .spec.failed { background-color: #fbb; border-color: red; }\n#TrivialReporter .spec.passed { background-color: #bfb; border-color: green; }\n#TrivialReporter .spec.skipped { background-color: #bbb; }\n#TrivialReporter .messages { border-left: 1px dashed gray; padding-left: 1em; padding-right: 1em; }\n#TrivialReporter .passed { background-color: #cfc; display: none; }\n#TrivialReporter .failed { background-color: #fbb; }\n#TrivialReporter .skipped { color: #777; background-color: #eee; display: none; }\n#TrivialReporter .resultMessage span.result { display: block; line-height: 2em; color: black; }\n#TrivialReporter .resultMessage .mismatch { color: black; }\n#TrivialReporter .stackTrace { white-space: pre; font-size: .8em; margin-left: 10px; max-height: 5em; overflow: auto; border: 1px inset red; padding: 1em; background: #eef; }\n#TrivialReporter .finished-at { padding-left: 1em; font-size: .6em; }\n#TrivialReporter.show-passed .passed, #TrivialReporter.show-skipped .skipped { display: block; }\n#TrivialReporter #jasmine_content { position: fixed; right: 100%; }\n#TrivialReporter .runner { border: 1px solid gray; display: block; margin: 5px 0; padding: 2px 0 2px 10px; }\n"
  },
  {
    "path": "lib/jasmine-1.2.0/jasmine.js",
    "content": "var isCommonJS = typeof window == \"undefined\";\n\n/**\n * Top level namespace for Jasmine, a lightweight JavaScript BDD/spec/testing framework.\n *\n * @namespace\n */\nvar jasmine = {};\nif (isCommonJS) exports.jasmine = jasmine;\n/**\n * @private\n */\njasmine.unimplementedMethod_ = function() {\n  throw new Error(\"unimplemented method\");\n};\n\n/**\n * Use <code>jasmine.undefined</code> instead of <code>undefined</code>, since <code>undefined</code> is just\n * a plain old variable and may be redefined by somebody else.\n *\n * @private\n */\njasmine.undefined = jasmine.___undefined___;\n\n/**\n * Show diagnostic messages in the console if set to true\n *\n */\njasmine.VERBOSE = false;\n\n/**\n * Default interval in milliseconds for event loop yields (e.g. to allow network activity or to refresh the screen with the HTML-based runner). Small values here may result in slow test running. Zero means no updates until all tests have completed.\n *\n */\njasmine.DEFAULT_UPDATE_INTERVAL = 250;\n\n/**\n * Default timeout interval in milliseconds for waitsFor() blocks.\n */\njasmine.DEFAULT_TIMEOUT_INTERVAL = 5000;\n\njasmine.getGlobal = function() {\n  function getGlobal() {\n    return this;\n  }\n\n  return getGlobal();\n};\n\n/**\n * Allows for bound functions to be compared.  Internal use only.\n *\n * @ignore\n * @private\n * @param base {Object} bound 'this' for the function\n * @param name {Function} function to find\n */\njasmine.bindOriginal_ = function(base, name) {\n  var original = base[name];\n  if (original.apply) {\n    return function() {\n      return original.apply(base, arguments);\n    };\n  } else {\n    // IE support\n    return jasmine.getGlobal()[name];\n  }\n};\n\njasmine.setTimeout = jasmine.bindOriginal_(jasmine.getGlobal(), 'setTimeout');\njasmine.clearTimeout = jasmine.bindOriginal_(jasmine.getGlobal(), 'clearTimeout');\njasmine.setInterval = jasmine.bindOriginal_(jasmine.getGlobal(), 'setInterval');\njasmine.clearInterval = jasmine.bindOriginal_(jasmine.getGlobal(), 'clearInterval');\n\njasmine.MessageResult = function(values) {\n  this.type = 'log';\n  this.values = values;\n  this.trace = new Error(); // todo: test better\n};\n\njasmine.MessageResult.prototype.toString = function() {\n  var text = \"\";\n  for (var i = 0; i < this.values.length; i++) {\n    if (i > 0) text += \" \";\n    if (jasmine.isString_(this.values[i])) {\n      text += this.values[i];\n    } else {\n      text += jasmine.pp(this.values[i]);\n    }\n  }\n  return text;\n};\n\njasmine.ExpectationResult = function(params) {\n  this.type = 'expect';\n  this.matcherName = params.matcherName;\n  this.passed_ = params.passed;\n  this.expected = params.expected;\n  this.actual = params.actual;\n  this.message = this.passed_ ? 'Passed.' : params.message;\n\n  var trace = (params.trace || new Error(this.message));\n  this.trace = this.passed_ ? '' : trace;\n};\n\njasmine.ExpectationResult.prototype.toString = function () {\n  return this.message;\n};\n\njasmine.ExpectationResult.prototype.passed = function () {\n  return this.passed_;\n};\n\n/**\n * Getter for the Jasmine environment. Ensures one gets created\n */\njasmine.getEnv = function() {\n  var env = jasmine.currentEnv_ = jasmine.currentEnv_ || new jasmine.Env();\n  return env;\n};\n\n/**\n * @ignore\n * @private\n * @param value\n * @returns {Boolean}\n */\njasmine.isArray_ = function(value) {\n  return jasmine.isA_(\"Array\", value);\n};\n\n/**\n * @ignore\n * @private\n * @param value\n * @returns {Boolean}\n */\njasmine.isString_ = function(value) {\n  return jasmine.isA_(\"String\", value);\n};\n\n/**\n * @ignore\n * @private\n * @param value\n * @returns {Boolean}\n */\njasmine.isNumber_ = function(value) {\n  return jasmine.isA_(\"Number\", value);\n};\n\n/**\n * @ignore\n * @private\n * @param {String} typeName\n * @param value\n * @returns {Boolean}\n */\njasmine.isA_ = function(typeName, value) {\n  return Object.prototype.toString.apply(value) === '[object ' + typeName + ']';\n};\n\n/**\n * Pretty printer for expecations.  Takes any object and turns it into a human-readable string.\n *\n * @param value {Object} an object to be outputted\n * @returns {String}\n */\njasmine.pp = function(value) {\n  var stringPrettyPrinter = new jasmine.StringPrettyPrinter();\n  stringPrettyPrinter.format(value);\n  return stringPrettyPrinter.string;\n};\n\n/**\n * Returns true if the object is a DOM Node.\n *\n * @param {Object} obj object to check\n * @returns {Boolean}\n */\njasmine.isDomNode = function(obj) {\n  return obj.nodeType > 0;\n};\n\n/**\n * Returns a matchable 'generic' object of the class type.  For use in expecations of type when values don't matter.\n *\n * @example\n * // don't care about which function is passed in, as long as it's a function\n * expect(mySpy).toHaveBeenCalledWith(jasmine.any(Function));\n *\n * @param {Class} clazz\n * @returns matchable object of the type clazz\n */\njasmine.any = function(clazz) {\n  return new jasmine.Matchers.Any(clazz);\n};\n\n/**\n * Returns a matchable subset of a JSON object. For use in expectations when you don't care about all of the\n * attributes on the object.\n *\n * @example\n * // don't care about any other attributes than foo.\n * expect(mySpy).toHaveBeenCalledWith(jasmine.objectContaining({foo: \"bar\"});\n *\n * @param sample {Object} sample\n * @returns matchable object for the sample\n */\njasmine.objectContaining = function (sample) {\n    return new jasmine.Matchers.ObjectContaining(sample);\n};\n\n/**\n * Jasmine Spies are test doubles that can act as stubs, spies, fakes or when used in an expecation, mocks.\n *\n * Spies should be created in test setup, before expectations.  They can then be checked, using the standard Jasmine\n * expectation syntax. Spies can be checked if they were called or not and what the calling params were.\n *\n * A Spy has the following fields: wasCalled, callCount, mostRecentCall, and argsForCall (see docs).\n *\n * Spies are torn down at the end of every spec.\n *\n * Note: Do <b>not</b> call new jasmine.Spy() directly - a spy must be created using spyOn, jasmine.createSpy or jasmine.createSpyObj.\n *\n * @example\n * // a stub\n * var myStub = jasmine.createSpy('myStub');  // can be used anywhere\n *\n * // spy example\n * var foo = {\n *   not: function(bool) { return !bool; }\n * }\n *\n * // actual foo.not will not be called, execution stops\n * spyOn(foo, 'not');\n\n // foo.not spied upon, execution will continue to implementation\n * spyOn(foo, 'not').andCallThrough();\n *\n * // fake example\n * var foo = {\n *   not: function(bool) { return !bool; }\n * }\n *\n * // foo.not(val) will return val\n * spyOn(foo, 'not').andCallFake(function(value) {return value;});\n *\n * // mock example\n * foo.not(7 == 7);\n * expect(foo.not).toHaveBeenCalled();\n * expect(foo.not).toHaveBeenCalledWith(true);\n *\n * @constructor\n * @see spyOn, jasmine.createSpy, jasmine.createSpyObj\n * @param {String} name\n */\njasmine.Spy = function(name) {\n  /**\n   * The name of the spy, if provided.\n   */\n  this.identity = name || 'unknown';\n  /**\n   *  Is this Object a spy?\n   */\n  this.isSpy = true;\n  /**\n   * The actual function this spy stubs.\n   */\n  this.plan = function() {\n  };\n  /**\n   * Tracking of the most recent call to the spy.\n   * @example\n   * var mySpy = jasmine.createSpy('foo');\n   * mySpy(1, 2);\n   * mySpy.mostRecentCall.args = [1, 2];\n   */\n  this.mostRecentCall = {};\n\n  /**\n   * Holds arguments for each call to the spy, indexed by call count\n   * @example\n   * var mySpy = jasmine.createSpy('foo');\n   * mySpy(1, 2);\n   * mySpy(7, 8);\n   * mySpy.mostRecentCall.args = [7, 8];\n   * mySpy.argsForCall[0] = [1, 2];\n   * mySpy.argsForCall[1] = [7, 8];\n   */\n  this.argsForCall = [];\n  this.calls = [];\n};\n\n/**\n * Tells a spy to call through to the actual implemenatation.\n *\n * @example\n * var foo = {\n *   bar: function() { // do some stuff }\n * }\n *\n * // defining a spy on an existing property: foo.bar\n * spyOn(foo, 'bar').andCallThrough();\n */\njasmine.Spy.prototype.andCallThrough = function() {\n  this.plan = this.originalValue;\n  return this;\n};\n\n/**\n * For setting the return value of a spy.\n *\n * @example\n * // defining a spy from scratch: foo() returns 'baz'\n * var foo = jasmine.createSpy('spy on foo').andReturn('baz');\n *\n * // defining a spy on an existing property: foo.bar() returns 'baz'\n * spyOn(foo, 'bar').andReturn('baz');\n *\n * @param {Object} value\n */\njasmine.Spy.prototype.andReturn = function(value) {\n  this.plan = function() {\n    return value;\n  };\n  return this;\n};\n\n/**\n * For throwing an exception when a spy is called.\n *\n * @example\n * // defining a spy from scratch: foo() throws an exception w/ message 'ouch'\n * var foo = jasmine.createSpy('spy on foo').andThrow('baz');\n *\n * // defining a spy on an existing property: foo.bar() throws an exception w/ message 'ouch'\n * spyOn(foo, 'bar').andThrow('baz');\n *\n * @param {String} exceptionMsg\n */\njasmine.Spy.prototype.andThrow = function(exceptionMsg) {\n  this.plan = function() {\n    throw exceptionMsg;\n  };\n  return this;\n};\n\n/**\n * Calls an alternate implementation when a spy is called.\n *\n * @example\n * var baz = function() {\n *   // do some stuff, return something\n * }\n * // defining a spy from scratch: foo() calls the function baz\n * var foo = jasmine.createSpy('spy on foo').andCall(baz);\n *\n * // defining a spy on an existing property: foo.bar() calls an anonymnous function\n * spyOn(foo, 'bar').andCall(function() { return 'baz';} );\n *\n * @param {Function} fakeFunc\n */\njasmine.Spy.prototype.andCallFake = function(fakeFunc) {\n  this.plan = fakeFunc;\n  return this;\n};\n\n/**\n * Resets all of a spy's the tracking variables so that it can be used again.\n *\n * @example\n * spyOn(foo, 'bar');\n *\n * foo.bar();\n *\n * expect(foo.bar.callCount).toEqual(1);\n *\n * foo.bar.reset();\n *\n * expect(foo.bar.callCount).toEqual(0);\n */\njasmine.Spy.prototype.reset = function() {\n  this.wasCalled = false;\n  this.callCount = 0;\n  this.argsForCall = [];\n  this.calls = [];\n  this.mostRecentCall = {};\n};\n\njasmine.createSpy = function(name) {\n\n  var spyObj = function() {\n    spyObj.wasCalled = true;\n    spyObj.callCount++;\n    var args = jasmine.util.argsToArray(arguments);\n    spyObj.mostRecentCall.object = this;\n    spyObj.mostRecentCall.args = args;\n    spyObj.argsForCall.push(args);\n    spyObj.calls.push({object: this, args: args});\n    return spyObj.plan.apply(this, arguments);\n  };\n\n  var spy = new jasmine.Spy(name);\n\n  for (var prop in spy) {\n    spyObj[prop] = spy[prop];\n  }\n\n  spyObj.reset();\n\n  return spyObj;\n};\n\n/**\n * Determines whether an object is a spy.\n *\n * @param {jasmine.Spy|Object} putativeSpy\n * @returns {Boolean}\n */\njasmine.isSpy = function(putativeSpy) {\n  return putativeSpy && putativeSpy.isSpy;\n};\n\n/**\n * Creates a more complicated spy: an Object that has every property a function that is a spy.  Used for stubbing something\n * large in one call.\n *\n * @param {String} baseName name of spy class\n * @param {Array} methodNames array of names of methods to make spies\n */\njasmine.createSpyObj = function(baseName, methodNames) {\n  if (!jasmine.isArray_(methodNames) || methodNames.length === 0) {\n    throw new Error('createSpyObj requires a non-empty array of method names to create spies for');\n  }\n  var obj = {};\n  for (var i = 0; i < methodNames.length; i++) {\n    obj[methodNames[i]] = jasmine.createSpy(baseName + '.' + methodNames[i]);\n  }\n  return obj;\n};\n\n/**\n * All parameters are pretty-printed and concatenated together, then written to the current spec's output.\n *\n * Be careful not to leave calls to <code>jasmine.log</code> in production code.\n */\njasmine.log = function() {\n  var spec = jasmine.getEnv().currentSpec;\n  spec.log.apply(spec, arguments);\n};\n\n/**\n * Function that installs a spy on an existing object's method name.  Used within a Spec to create a spy.\n *\n * @example\n * // spy example\n * var foo = {\n *   not: function(bool) { return !bool; }\n * }\n * spyOn(foo, 'not'); // actual foo.not will not be called, execution stops\n *\n * @see jasmine.createSpy\n * @param obj\n * @param methodName\n * @returns a Jasmine spy that can be chained with all spy methods\n */\nvar spyOn = function(obj, methodName) {\n  return jasmine.getEnv().currentSpec.spyOn(obj, methodName);\n};\nif (isCommonJS) exports.spyOn = spyOn;\n\n/**\n * Creates a Jasmine spec that will be added to the current suite.\n *\n * // TODO: pending tests\n *\n * @example\n * it('should be true', function() {\n *   expect(true).toEqual(true);\n * });\n *\n * @param {String} desc description of this specification\n * @param {Function} func defines the preconditions and expectations of the spec\n */\nvar it = function(desc, func) {\n  return jasmine.getEnv().it(desc, func);\n};\nif (isCommonJS) exports.it = it;\n\n/**\n * Creates a <em>disabled</em> Jasmine spec.\n *\n * A convenience method that allows existing specs to be disabled temporarily during development.\n *\n * @param {String} desc description of this specification\n * @param {Function} func defines the preconditions and expectations of the spec\n */\nvar xit = function(desc, func) {\n  return jasmine.getEnv().xit(desc, func);\n};\nif (isCommonJS) exports.xit = xit;\n\n/**\n * Starts a chain for a Jasmine expectation.\n *\n * It is passed an Object that is the actual value and should chain to one of the many\n * jasmine.Matchers functions.\n *\n * @param {Object} actual Actual value to test against and expected value\n */\nvar expect = function(actual) {\n  return jasmine.getEnv().currentSpec.expect(actual);\n};\nif (isCommonJS) exports.expect = expect;\n\n/**\n * Defines part of a jasmine spec.  Used in cominbination with waits or waitsFor in asynchrnous specs.\n *\n * @param {Function} func Function that defines part of a jasmine spec.\n */\nvar runs = function(func) {\n  jasmine.getEnv().currentSpec.runs(func);\n};\nif (isCommonJS) exports.runs = runs;\n\n/**\n * Waits a fixed time period before moving to the next block.\n *\n * @deprecated Use waitsFor() instead\n * @param {Number} timeout milliseconds to wait\n */\nvar waits = function(timeout) {\n  jasmine.getEnv().currentSpec.waits(timeout);\n};\nif (isCommonJS) exports.waits = waits;\n\n/**\n * Waits for the latchFunction to return true before proceeding to the next block.\n *\n * @param {Function} latchFunction\n * @param {String} optional_timeoutMessage\n * @param {Number} optional_timeout\n */\nvar waitsFor = function(latchFunction, optional_timeoutMessage, optional_timeout) {\n  jasmine.getEnv().currentSpec.waitsFor.apply(jasmine.getEnv().currentSpec, arguments);\n};\nif (isCommonJS) exports.waitsFor = waitsFor;\n\n/**\n * A function that is called before each spec in a suite.\n *\n * Used for spec setup, including validating assumptions.\n *\n * @param {Function} beforeEachFunction\n */\nvar beforeEach = function(beforeEachFunction) {\n  jasmine.getEnv().beforeEach(beforeEachFunction);\n};\nif (isCommonJS) exports.beforeEach = beforeEach;\n\n/**\n * A function that is called after each spec in a suite.\n *\n * Used for restoring any state that is hijacked during spec execution.\n *\n * @param {Function} afterEachFunction\n */\nvar afterEach = function(afterEachFunction) {\n  jasmine.getEnv().afterEach(afterEachFunction);\n};\nif (isCommonJS) exports.afterEach = afterEach;\n\n/**\n * Defines a suite of specifications.\n *\n * Stores the description and all defined specs in the Jasmine environment as one suite of specs. Variables declared\n * are accessible by calls to beforeEach, it, and afterEach. Describe blocks can be nested, allowing for specialization\n * of setup in some tests.\n *\n * @example\n * // TODO: a simple suite\n *\n * // TODO: a simple suite with a nested describe block\n *\n * @param {String} description A string, usually the class under test.\n * @param {Function} specDefinitions function that defines several specs.\n */\nvar describe = function(description, specDefinitions) {\n  return jasmine.getEnv().describe(description, specDefinitions);\n};\nif (isCommonJS) exports.describe = describe;\n\n/**\n * Disables a suite of specifications.  Used to disable some suites in a file, or files, temporarily during development.\n *\n * @param {String} description A string, usually the class under test.\n * @param {Function} specDefinitions function that defines several specs.\n */\nvar xdescribe = function(description, specDefinitions) {\n  return jasmine.getEnv().xdescribe(description, specDefinitions);\n};\nif (isCommonJS) exports.xdescribe = xdescribe;\n\n\n// Provide the XMLHttpRequest class for IE 5.x-6.x:\njasmine.XmlHttpRequest = (typeof XMLHttpRequest == \"undefined\") ? function() {\n  function tryIt(f) {\n    try {\n      return f();\n    } catch(e) {\n    }\n    return null;\n  }\n\n  var xhr = tryIt(function() {\n    return new ActiveXObject(\"Msxml2.XMLHTTP.6.0\");\n  }) ||\n    tryIt(function() {\n      return new ActiveXObject(\"Msxml2.XMLHTTP.3.0\");\n    }) ||\n    tryIt(function() {\n      return new ActiveXObject(\"Msxml2.XMLHTTP\");\n    }) ||\n    tryIt(function() {\n      return new ActiveXObject(\"Microsoft.XMLHTTP\");\n    });\n\n  if (!xhr) throw new Error(\"This browser does not support XMLHttpRequest.\");\n\n  return xhr;\n} : XMLHttpRequest;\n/**\n * @namespace\n */\njasmine.util = {};\n\n/**\n * Declare that a child class inherit it's prototype from the parent class.\n *\n * @private\n * @param {Function} childClass\n * @param {Function} parentClass\n */\njasmine.util.inherit = function(childClass, parentClass) {\n  /**\n   * @private\n   */\n  var subclass = function() {\n  };\n  subclass.prototype = parentClass.prototype;\n  childClass.prototype = new subclass();\n};\n\njasmine.util.formatException = function(e) {\n  var lineNumber;\n  if (e.line) {\n    lineNumber = e.line;\n  }\n  else if (e.lineNumber) {\n    lineNumber = e.lineNumber;\n  }\n\n  var file;\n\n  if (e.sourceURL) {\n    file = e.sourceURL;\n  }\n  else if (e.fileName) {\n    file = e.fileName;\n  }\n\n  var message = (e.name && e.message) ? (e.name + ': ' + e.message) : e.toString();\n\n  if (file && lineNumber) {\n    message += ' in ' + file + ' (line ' + lineNumber + ')';\n  }\n\n  return message;\n};\n\njasmine.util.htmlEscape = function(str) {\n  if (!str) return str;\n  return str.replace(/&/g, '&amp;')\n    .replace(/</g, '&lt;')\n    .replace(/>/g, '&gt;');\n};\n\njasmine.util.argsToArray = function(args) {\n  var arrayOfArgs = [];\n  for (var i = 0; i < args.length; i++) arrayOfArgs.push(args[i]);\n  return arrayOfArgs;\n};\n\njasmine.util.extend = function(destination, source) {\n  for (var property in source) destination[property] = source[property];\n  return destination;\n};\n\n/**\n * Environment for Jasmine\n *\n * @constructor\n */\njasmine.Env = function() {\n  this.currentSpec = null;\n  this.currentSuite = null;\n  this.currentRunner_ = new jasmine.Runner(this);\n\n  this.reporter = new jasmine.MultiReporter();\n\n  this.updateInterval = jasmine.DEFAULT_UPDATE_INTERVAL;\n  this.defaultTimeoutInterval = jasmine.DEFAULT_TIMEOUT_INTERVAL;\n  this.lastUpdate = 0;\n  this.specFilter = function() {\n    return true;\n  };\n\n  this.nextSpecId_ = 0;\n  this.nextSuiteId_ = 0;\n  this.equalityTesters_ = [];\n\n  // wrap matchers\n  this.matchersClass = function() {\n    jasmine.Matchers.apply(this, arguments);\n  };\n  jasmine.util.inherit(this.matchersClass, jasmine.Matchers);\n\n  jasmine.Matchers.wrapInto_(jasmine.Matchers.prototype, this.matchersClass);\n};\n\n\njasmine.Env.prototype.setTimeout = jasmine.setTimeout;\njasmine.Env.prototype.clearTimeout = jasmine.clearTimeout;\njasmine.Env.prototype.setInterval = jasmine.setInterval;\njasmine.Env.prototype.clearInterval = jasmine.clearInterval;\n\n/**\n * @returns an object containing jasmine version build info, if set.\n */\njasmine.Env.prototype.version = function () {\n  if (jasmine.version_) {\n    return jasmine.version_;\n  } else {\n    throw new Error('Version not set');\n  }\n};\n\n/**\n * @returns string containing jasmine version build info, if set.\n */\njasmine.Env.prototype.versionString = function() {\n  if (!jasmine.version_) {\n    return \"version unknown\";\n  }\n\n  var version = this.version();\n  var versionString = version.major + \".\" + version.minor + \".\" + version.build;\n  if (version.release_candidate) {\n    versionString += \".rc\" + version.release_candidate;\n  }\n  versionString += \" revision \" + version.revision;\n  return versionString;\n};\n\n/**\n * @returns a sequential integer starting at 0\n */\njasmine.Env.prototype.nextSpecId = function () {\n  return this.nextSpecId_++;\n};\n\n/**\n * @returns a sequential integer starting at 0\n */\njasmine.Env.prototype.nextSuiteId = function () {\n  return this.nextSuiteId_++;\n};\n\n/**\n * Register a reporter to receive status updates from Jasmine.\n * @param {jasmine.Reporter} reporter An object which will receive status updates.\n */\njasmine.Env.prototype.addReporter = function(reporter) {\n  this.reporter.addReporter(reporter);\n};\n\njasmine.Env.prototype.execute = function() {\n  this.currentRunner_.execute();\n};\n\njasmine.Env.prototype.describe = function(description, specDefinitions) {\n  var suite = new jasmine.Suite(this, description, specDefinitions, this.currentSuite);\n\n  var parentSuite = this.currentSuite;\n  if (parentSuite) {\n    parentSuite.add(suite);\n  } else {\n    this.currentRunner_.add(suite);\n  }\n\n  this.currentSuite = suite;\n\n  var declarationError = null;\n  try {\n    specDefinitions.call(suite);\n  } catch(e) {\n    declarationError = e;\n  }\n\n  if (declarationError) {\n    this.it(\"encountered a declaration exception\", function() {\n      throw declarationError;\n    });\n  }\n\n  this.currentSuite = parentSuite;\n\n  return suite;\n};\n\njasmine.Env.prototype.beforeEach = function(beforeEachFunction) {\n  if (this.currentSuite) {\n    this.currentSuite.beforeEach(beforeEachFunction);\n  } else {\n    this.currentRunner_.beforeEach(beforeEachFunction);\n  }\n};\n\njasmine.Env.prototype.currentRunner = function () {\n  return this.currentRunner_;\n};\n\njasmine.Env.prototype.afterEach = function(afterEachFunction) {\n  if (this.currentSuite) {\n    this.currentSuite.afterEach(afterEachFunction);\n  } else {\n    this.currentRunner_.afterEach(afterEachFunction);\n  }\n\n};\n\njasmine.Env.prototype.xdescribe = function(desc, specDefinitions) {\n  return {\n    execute: function() {\n    }\n  };\n};\n\njasmine.Env.prototype.it = function(description, func) {\n  var spec = new jasmine.Spec(this, this.currentSuite, description);\n  this.currentSuite.add(spec);\n  this.currentSpec = spec;\n\n  if (func) {\n    spec.runs(func);\n  }\n\n  return spec;\n};\n\njasmine.Env.prototype.xit = function(desc, func) {\n  return {\n    id: this.nextSpecId(),\n    runs: function() {\n    }\n  };\n};\n\njasmine.Env.prototype.compareObjects_ = function(a, b, mismatchKeys, mismatchValues) {\n  if (a.__Jasmine_been_here_before__ === b && b.__Jasmine_been_here_before__ === a) {\n    return true;\n  }\n\n  a.__Jasmine_been_here_before__ = b;\n  b.__Jasmine_been_here_before__ = a;\n\n  var hasKey = function(obj, keyName) {\n    return obj !== null && obj[keyName] !== jasmine.undefined;\n  };\n\n  for (var property in b) {\n    if (!hasKey(a, property) && hasKey(b, property)) {\n      mismatchKeys.push(\"expected has key '\" + property + \"', but missing from actual.\");\n    }\n  }\n  for (property in a) {\n    if (!hasKey(b, property) && hasKey(a, property)) {\n      mismatchKeys.push(\"expected missing key '\" + property + \"', but present in actual.\");\n    }\n  }\n  for (property in b) {\n    if (property == '__Jasmine_been_here_before__') continue;\n    if (!this.equals_(a[property], b[property], mismatchKeys, mismatchValues)) {\n      mismatchValues.push(\"'\" + property + \"' was '\" + (b[property] ? jasmine.util.htmlEscape(b[property].toString()) : b[property]) + \"' in expected, but was '\" + (a[property] ? jasmine.util.htmlEscape(a[property].toString()) : a[property]) + \"' in actual.\");\n    }\n  }\n\n  if (jasmine.isArray_(a) && jasmine.isArray_(b) && a.length != b.length) {\n    mismatchValues.push(\"arrays were not the same length\");\n  }\n\n  delete a.__Jasmine_been_here_before__;\n  delete b.__Jasmine_been_here_before__;\n  return (mismatchKeys.length === 0 && mismatchValues.length === 0);\n};\n\njasmine.Env.prototype.equals_ = function(a, b, mismatchKeys, mismatchValues) {\n  mismatchKeys = mismatchKeys || [];\n  mismatchValues = mismatchValues || [];\n\n  for (var i = 0; i < this.equalityTesters_.length; i++) {\n    var equalityTester = this.equalityTesters_[i];\n    var result = equalityTester(a, b, this, mismatchKeys, mismatchValues);\n    if (result !== jasmine.undefined) return result;\n  }\n\n  if (a === b) return true;\n\n  if (a === jasmine.undefined || a === null || b === jasmine.undefined || b === null) {\n    return (a == jasmine.undefined && b == jasmine.undefined);\n  }\n\n  if (jasmine.isDomNode(a) && jasmine.isDomNode(b)) {\n    return a === b;\n  }\n\n  if (a instanceof Date && b instanceof Date) {\n    return a.getTime() == b.getTime();\n  }\n\n  if (a.jasmineMatches) {\n    return a.jasmineMatches(b);\n  }\n\n  if (b.jasmineMatches) {\n    return b.jasmineMatches(a);\n  }\n\n  if (a instanceof jasmine.Matchers.ObjectContaining) {\n    return a.matches(b);\n  }\n\n  if (b instanceof jasmine.Matchers.ObjectContaining) {\n    return b.matches(a);\n  }\n\n  if (jasmine.isString_(a) && jasmine.isString_(b)) {\n    return (a == b);\n  }\n\n  if (jasmine.isNumber_(a) && jasmine.isNumber_(b)) {\n    return (a == b);\n  }\n\n  if (typeof a === \"object\" && typeof b === \"object\") {\n    return this.compareObjects_(a, b, mismatchKeys, mismatchValues);\n  }\n\n  //Straight check\n  return (a === b);\n};\n\njasmine.Env.prototype.contains_ = function(haystack, needle) {\n  if (jasmine.isArray_(haystack)) {\n    for (var i = 0; i < haystack.length; i++) {\n      if (this.equals_(haystack[i], needle)) return true;\n    }\n    return false;\n  }\n  return haystack.indexOf(needle) >= 0;\n};\n\njasmine.Env.prototype.addEqualityTester = function(equalityTester) {\n  this.equalityTesters_.push(equalityTester);\n};\n/** No-op base class for Jasmine reporters.\n *\n * @constructor\n */\njasmine.Reporter = function() {\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.Reporter.prototype.reportRunnerStarting = function(runner) {\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.Reporter.prototype.reportRunnerResults = function(runner) {\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.Reporter.prototype.reportSuiteResults = function(suite) {\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.Reporter.prototype.reportSpecStarting = function(spec) {\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.Reporter.prototype.reportSpecResults = function(spec) {\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.Reporter.prototype.log = function(str) {\n};\n\n/**\n * Blocks are functions with executable code that make up a spec.\n *\n * @constructor\n * @param {jasmine.Env} env\n * @param {Function} func\n * @param {jasmine.Spec} spec\n */\njasmine.Block = function(env, func, spec) {\n  this.env = env;\n  this.func = func;\n  this.spec = spec;\n};\n\njasmine.Block.prototype.execute = function(onComplete) {  \n  try {\n    this.func.apply(this.spec);\n  } catch (e) {\n    this.spec.fail(e);\n  }\n  onComplete();\n};\n/** JavaScript API reporter.\n *\n * @constructor\n */\njasmine.JsApiReporter = function() {\n  this.started = false;\n  this.finished = false;\n  this.suites_ = [];\n  this.results_ = {};\n};\n\njasmine.JsApiReporter.prototype.reportRunnerStarting = function(runner) {\n  this.started = true;\n  var suites = runner.topLevelSuites();\n  for (var i = 0; i < suites.length; i++) {\n    var suite = suites[i];\n    this.suites_.push(this.summarize_(suite));\n  }\n};\n\njasmine.JsApiReporter.prototype.suites = function() {\n  return this.suites_;\n};\n\njasmine.JsApiReporter.prototype.summarize_ = function(suiteOrSpec) {\n  var isSuite = suiteOrSpec instanceof jasmine.Suite;\n  var summary = {\n    id: suiteOrSpec.id,\n    name: suiteOrSpec.description,\n    type: isSuite ? 'suite' : 'spec',\n    children: []\n  };\n  \n  if (isSuite) {\n    var children = suiteOrSpec.children();\n    for (var i = 0; i < children.length; i++) {\n      summary.children.push(this.summarize_(children[i]));\n    }\n  }\n  return summary;\n};\n\njasmine.JsApiReporter.prototype.results = function() {\n  return this.results_;\n};\n\njasmine.JsApiReporter.prototype.resultsForSpec = function(specId) {\n  return this.results_[specId];\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.JsApiReporter.prototype.reportRunnerResults = function(runner) {\n  this.finished = true;\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.JsApiReporter.prototype.reportSuiteResults = function(suite) {\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.JsApiReporter.prototype.reportSpecResults = function(spec) {\n  this.results_[spec.id] = {\n    messages: spec.results().getItems(),\n    result: spec.results().failedCount > 0 ? \"failed\" : \"passed\"\n  };\n};\n\n//noinspection JSUnusedLocalSymbols\njasmine.JsApiReporter.prototype.log = function(str) {\n};\n\njasmine.JsApiReporter.prototype.resultsForSpecs = function(specIds){\n  var results = {};\n  for (var i = 0; i < specIds.length; i++) {\n    var specId = specIds[i];\n    results[specId] = this.summarizeResult_(this.results_[specId]);\n  }\n  return results;\n};\n\njasmine.JsApiReporter.prototype.summarizeResult_ = function(result){\n  var summaryMessages = [];\n  var messagesLength = result.messages.length;\n  for (var messageIndex = 0; messageIndex < messagesLength; messageIndex++) {\n    var resultMessage = result.messages[messageIndex];\n    summaryMessages.push({\n      text: resultMessage.type == 'log' ? resultMessage.toString() : jasmine.undefined,\n      passed: resultMessage.passed ? resultMessage.passed() : true,\n      type: resultMessage.type,\n      message: resultMessage.message,\n      trace: {\n        stack: resultMessage.passed && !resultMessage.passed() ? resultMessage.trace.stack : jasmine.undefined\n      }\n    });\n  }\n\n  return {\n    result : result.result,\n    messages : summaryMessages\n  };\n};\n\n/**\n * @constructor\n * @param {jasmine.Env} env\n * @param actual\n * @param {jasmine.Spec} spec\n */\njasmine.Matchers = function(env, actual, spec, opt_isNot) {\n  this.env = env;\n  this.actual = actual;\n  this.spec = spec;\n  this.isNot = opt_isNot || false;\n  this.reportWasCalled_ = false;\n};\n\n// todo: @deprecated as of Jasmine 0.11, remove soon [xw]\njasmine.Matchers.pp = function(str) {\n  throw new Error(\"jasmine.Matchers.pp() is no longer supported, please use jasmine.pp() instead!\");\n};\n\n// todo: @deprecated Deprecated as of Jasmine 0.10. Rewrite your custom matchers to return true or false. [xw]\njasmine.Matchers.prototype.report = function(result, failing_message, details) {\n  throw new Error(\"As of jasmine 0.11, custom matchers must be implemented differently -- please see jasmine docs\");\n};\n\njasmine.Matchers.wrapInto_ = function(prototype, matchersClass) {\n  for (var methodName in prototype) {\n    if (methodName == 'report') continue;\n    var orig = prototype[methodName];\n    matchersClass.prototype[methodName] = jasmine.Matchers.matcherFn_(methodName, orig);\n  }\n};\n\njasmine.Matchers.matcherFn_ = function(matcherName, matcherFunction) {\n  return function() {\n    var matcherArgs = jasmine.util.argsToArray(arguments);\n    var result = matcherFunction.apply(this, arguments);\n\n    if (this.isNot) {\n      result = !result;\n    }\n\n    if (this.reportWasCalled_) return result;\n\n    var message;\n    if (!result) {\n      if (this.message) {\n        message = this.message.apply(this, arguments);\n        if (jasmine.isArray_(message)) {\n          message = message[this.isNot ? 1 : 0];\n        }\n      } else {\n        var englishyPredicate = matcherName.replace(/[A-Z]/g, function(s) { return ' ' + s.toLowerCase(); });\n        message = \"Expected \" + jasmine.pp(this.actual) + (this.isNot ? \" not \" : \" \") + englishyPredicate;\n        if (matcherArgs.length > 0) {\n          for (var i = 0; i < matcherArgs.length; i++) {\n            if (i > 0) message += \",\";\n            message += \" \" + jasmine.pp(matcherArgs[i]);\n          }\n        }\n        message += \".\";\n      }\n    }\n    var expectationResult = new jasmine.ExpectationResult({\n      matcherName: matcherName,\n      passed: result,\n      expected: matcherArgs.length > 1 ? matcherArgs : matcherArgs[0],\n      actual: this.actual,\n      message: message\n    });\n    this.spec.addMatcherResult(expectationResult);\n    return jasmine.undefined;\n  };\n};\n\n\n\n\n/**\n * toBe: compares the actual to the expected using ===\n * @param expected\n */\njasmine.Matchers.prototype.toBe = function(expected) {\n  return this.actual === expected;\n};\n\n/**\n * toNotBe: compares the actual to the expected using !==\n * @param expected\n * @deprecated as of 1.0. Use not.toBe() instead.\n */\njasmine.Matchers.prototype.toNotBe = function(expected) {\n  return this.actual !== expected;\n};\n\n/**\n * toEqual: compares the actual to the expected using common sense equality. Handles Objects, Arrays, etc.\n *\n * @param expected\n */\njasmine.Matchers.prototype.toEqual = function(expected) {\n  return this.env.equals_(this.actual, expected);\n};\n\n/**\n * toNotEqual: compares the actual to the expected using the ! of jasmine.Matchers.toEqual\n * @param expected\n * @deprecated as of 1.0. Use not.toEqual() instead.\n */\njasmine.Matchers.prototype.toNotEqual = function(expected) {\n  return !this.env.equals_(this.actual, expected);\n};\n\n/**\n * Matcher that compares the actual to the expected using a regular expression.  Constructs a RegExp, so takes\n * a pattern or a String.\n *\n * @param expected\n */\njasmine.Matchers.prototype.toMatch = function(expected) {\n  return new RegExp(expected).test(this.actual);\n};\n\n/**\n * Matcher that compares the actual to the expected using the boolean inverse of jasmine.Matchers.toMatch\n * @param expected\n * @deprecated as of 1.0. Use not.toMatch() instead.\n */\njasmine.Matchers.prototype.toNotMatch = function(expected) {\n  return !(new RegExp(expected).test(this.actual));\n};\n\n/**\n * Matcher that compares the actual to jasmine.undefined.\n */\njasmine.Matchers.prototype.toBeDefined = function() {\n  return (this.actual !== jasmine.undefined);\n};\n\n/**\n * Matcher that compares the actual to jasmine.undefined.\n */\njasmine.Matchers.prototype.toBeUndefined = function() {\n  return (this.actual === jasmine.undefined);\n};\n\n/**\n * Matcher that compares the actual to null.\n */\njasmine.Matchers.prototype.toBeNull = function() {\n  return (this.actual === null);\n};\n\n/**\n * Matcher that boolean not-nots the actual.\n */\njasmine.Matchers.prototype.toBeTruthy = function() {\n  return !!this.actual;\n};\n\n\n/**\n * Matcher that boolean nots the actual.\n */\njasmine.Matchers.prototype.toBeFalsy = function() {\n  return !this.actual;\n};\n\n\n/**\n * Matcher that checks to see if the actual, a Jasmine spy, was called.\n */\njasmine.Matchers.prototype.toHaveBeenCalled = function() {\n  if (arguments.length > 0) {\n    throw new Error('toHaveBeenCalled does not take arguments, use toHaveBeenCalledWith');\n  }\n\n  if (!jasmine.isSpy(this.actual)) {\n    throw new Error('Expected a spy, but got ' + jasmine.pp(this.actual) + '.');\n  }\n\n  this.message = function() {\n    return [\n      \"Expected spy \" + this.actual.identity + \" to have been called.\",\n      \"Expected spy \" + this.actual.identity + \" not to have been called.\"\n    ];\n  };\n\n  return this.actual.wasCalled;\n};\n\n/** @deprecated Use expect(xxx).toHaveBeenCalled() instead */\njasmine.Matchers.prototype.wasCalled = jasmine.Matchers.prototype.toHaveBeenCalled;\n\n/**\n * Matcher that checks to see if the actual, a Jasmine spy, was not called.\n *\n * @deprecated Use expect(xxx).not.toHaveBeenCalled() instead\n */\njasmine.Matchers.prototype.wasNotCalled = function() {\n  if (arguments.length > 0) {\n    throw new Error('wasNotCalled does not take arguments');\n  }\n\n  if (!jasmine.isSpy(this.actual)) {\n    throw new Error('Expected a spy, but got ' + jasmine.pp(this.actual) + '.');\n  }\n\n  this.message = function() {\n    return [\n      \"Expected spy \" + this.actual.identity + \" to not have been called.\",\n      \"Expected spy \" + this.actual.identity + \" to have been called.\"\n    ];\n  };\n\n  return !this.actual.wasCalled;\n};\n\n/**\n * Matcher that checks to see if the actual, a Jasmine spy, was called with a set of parameters.\n *\n * @example\n *\n */\njasmine.Matchers.prototype.toHaveBeenCalledWith = function() {\n  var expectedArgs = jasmine.util.argsToArray(arguments);\n  if (!jasmine.isSpy(this.actual)) {\n    throw new Error('Expected a spy, but got ' + jasmine.pp(this.actual) + '.');\n  }\n  this.message = function() {\n    if (this.actual.callCount === 0) {\n      // todo: what should the failure message for .not.toHaveBeenCalledWith() be? is this right? test better. [xw]\n      return [\n        \"Expected spy \" + this.actual.identity + \" to have been called with \" + jasmine.pp(expectedArgs) + \" but it was never called.\",\n        \"Expected spy \" + this.actual.identity + \" not to have been called with \" + jasmine.pp(expectedArgs) + \" but it was.\"\n      ];\n    } else {\n      return [\n        \"Expected spy \" + this.actual.identity + \" to have been called with \" + jasmine.pp(expectedArgs) + \" but was called with \" + jasmine.pp(this.actual.argsForCall),\n        \"Expected spy \" + this.actual.identity + \" not to have been called with \" + jasmine.pp(expectedArgs) + \" but was called with \" + jasmine.pp(this.actual.argsForCall)\n      ];\n    }\n  };\n\n  return this.env.contains_(this.actual.argsForCall, expectedArgs);\n};\n\n/** @deprecated Use expect(xxx).toHaveBeenCalledWith() instead */\njasmine.Matchers.prototype.wasCalledWith = jasmine.Matchers.prototype.toHaveBeenCalledWith;\n\n/** @deprecated Use expect(xxx).not.toHaveBeenCalledWith() instead */\njasmine.Matchers.prototype.wasNotCalledWith = function() {\n  var expectedArgs = jasmine.util.argsToArray(arguments);\n  if (!jasmine.isSpy(this.actual)) {\n    throw new Error('Expected a spy, but got ' + jasmine.pp(this.actual) + '.');\n  }\n\n  this.message = function() {\n    return [\n      \"Expected spy not to have been called with \" + jasmine.pp(expectedArgs) + \" but it was\",\n      \"Expected spy to have been called with \" + jasmine.pp(expectedArgs) + \" but it was\"\n    ];\n  };\n\n  return !this.env.contains_(this.actual.argsForCall, expectedArgs);\n};\n\n/**\n * Matcher that checks that the expected item is an element in the actual Array.\n *\n * @param {Object} expected\n */\njasmine.Matchers.prototype.toContain = function(expected) {\n  return this.env.contains_(this.actual, expected);\n};\n\n/**\n * Matcher that checks that the expected item is NOT an element in the actual Array.\n *\n * @param {Object} expected\n * @deprecated as of 1.0. Use not.toContain() instead.\n */\njasmine.Matchers.prototype.toNotContain = function(expected) {\n  return !this.env.contains_(this.actual, expected);\n};\n\njasmine.Matchers.prototype.toBeLessThan = function(expected) {\n  return this.actual < expected;\n};\n\njasmine.Matchers.prototype.toBeGreaterThan = function(expected) {\n  return this.actual > expected;\n};\n\n/**\n * Matcher that checks that the expected item is equal to the actual item\n * up to a given level of decimal precision (default 2).\n *\n * @param {Number} expected\n * @param {Number} precision\n */\njasmine.Matchers.prototype.toBeCloseTo = function(expected, precision) {\n  if (!(precision === 0)) {\n    precision = precision || 2;\n  }\n  var multiplier = Math.pow(10, precision);\n  var actual = Math.round(this.actual * multiplier);\n  expected = Math.round(expected * multiplier);\n  return expected == actual;\n};\n\n/**\n * Matcher that checks that the expected exception was thrown by the actual.\n *\n * @param {String} expected\n */\njasmine.Matchers.prototype.toThrow = function(expected) {\n  var result = false;\n  var exception;\n  if (typeof this.actual != 'function') {\n    throw new Error('Actual is not a function');\n  }\n  try {\n    this.actual();\n  } catch (e) {\n    exception = e;\n  }\n  if (exception) {\n    result = (expected === jasmine.undefined || this.env.equals_(exception.message || exception, expected.message || expected));\n  }\n\n  var not = this.isNot ? \"not \" : \"\";\n\n  this.message = function() {\n    if (exception && (expected === jasmine.undefined || !this.env.equals_(exception.message || exception, expected.message || expected))) {\n      return [\"Expected function \" + not + \"to throw\", expected ? expected.message || expected : \"an exception\", \", but it threw\", exception.message || exception].join(' ');\n    } else {\n      return \"Expected function to throw an exception.\";\n    }\n  };\n\n  return result;\n};\n\njasmine.Matchers.Any = function(expectedClass) {\n  this.expectedClass = expectedClass;\n};\n\njasmine.Matchers.Any.prototype.jasmineMatches = function(other) {\n  if (this.expectedClass == String) {\n    return typeof other == 'string' || other instanceof String;\n  }\n\n  if (this.expectedClass == Number) {\n    return typeof other == 'number' || other instanceof Number;\n  }\n\n  if (this.expectedClass == Function) {\n    return typeof other == 'function' || other instanceof Function;\n  }\n\n  if (this.expectedClass == Object) {\n    return typeof other == 'object';\n  }\n\n  return other instanceof this.expectedClass;\n};\n\njasmine.Matchers.Any.prototype.jasmineToString = function() {\n  return '<jasmine.any(' + this.expectedClass + ')>';\n};\n\njasmine.Matchers.ObjectContaining = function (sample) {\n  this.sample = sample;\n};\n\njasmine.Matchers.ObjectContaining.prototype.jasmineMatches = function(other, mismatchKeys, mismatchValues) {\n  mismatchKeys = mismatchKeys || [];\n  mismatchValues = mismatchValues || [];\n\n  var env = jasmine.getEnv();\n\n  var hasKey = function(obj, keyName) {\n    return obj != null && obj[keyName] !== jasmine.undefined;\n  };\n\n  for (var property in this.sample) {\n    if (!hasKey(other, property) && hasKey(this.sample, property)) {\n      mismatchKeys.push(\"expected has key '\" + property + \"', but missing from actual.\");\n    }\n    else if (!env.equals_(this.sample[property], other[property], mismatchKeys, mismatchValues)) {\n      mismatchValues.push(\"'\" + property + \"' was '\" + (other[property] ? jasmine.util.htmlEscape(other[property].toString()) : other[property]) + \"' in expected, but was '\" + (this.sample[property] ? jasmine.util.htmlEscape(this.sample[property].toString()) : this.sample[property]) + \"' in actual.\");\n    }\n  }\n\n  return (mismatchKeys.length === 0 && mismatchValues.length === 0);\n};\n\njasmine.Matchers.ObjectContaining.prototype.jasmineToString = function () {\n  return \"<jasmine.objectContaining(\" + jasmine.pp(this.sample) + \")>\";\n};\n// Mock setTimeout, clearTimeout\n// Contributed by Pivotal Computer Systems, www.pivotalsf.com\n\njasmine.FakeTimer = function() {\n  this.reset();\n\n  var self = this;\n  self.setTimeout = function(funcToCall, millis) {\n    self.timeoutsMade++;\n    self.scheduleFunction(self.timeoutsMade, funcToCall, millis, false);\n    return self.timeoutsMade;\n  };\n\n  self.setInterval = function(funcToCall, millis) {\n    self.timeoutsMade++;\n    self.scheduleFunction(self.timeoutsMade, funcToCall, millis, true);\n    return self.timeoutsMade;\n  };\n\n  self.clearTimeout = function(timeoutKey) {\n    self.scheduledFunctions[timeoutKey] = jasmine.undefined;\n  };\n\n  self.clearInterval = function(timeoutKey) {\n    self.scheduledFunctions[timeoutKey] = jasmine.undefined;\n  };\n\n};\n\njasmine.FakeTimer.prototype.reset = function() {\n  this.timeoutsMade = 0;\n  this.scheduledFunctions = {};\n  this.nowMillis = 0;\n};\n\njasmine.FakeTimer.prototype.tick = function(millis) {\n  var oldMillis = this.nowMillis;\n  var newMillis = oldMillis + millis;\n  this.runFunctionsWithinRange(oldMillis, newMillis);\n  this.nowMillis = newMillis;\n};\n\njasmine.FakeTimer.prototype.runFunctionsWithinRange = function(oldMillis, nowMillis) {\n  var scheduledFunc;\n  var funcsToRun = [];\n  for (var timeoutKey in this.scheduledFunctions) {\n    scheduledFunc = this.scheduledFunctions[timeoutKey];\n    if (scheduledFunc != jasmine.undefined &&\n        scheduledFunc.runAtMillis >= oldMillis &&\n        scheduledFunc.runAtMillis <= nowMillis) {\n      funcsToRun.push(scheduledFunc);\n      this.scheduledFunctions[timeoutKey] = jasmine.undefined;\n    }\n  }\n\n  if (funcsToRun.length > 0) {\n    funcsToRun.sort(function(a, b) {\n      return a.runAtMillis - b.runAtMillis;\n    });\n    for (var i = 0; i < funcsToRun.length; ++i) {\n      try {\n        var funcToRun = funcsToRun[i];\n        this.nowMillis = funcToRun.runAtMillis;\n        funcToRun.funcToCall();\n        if (funcToRun.recurring) {\n          this.scheduleFunction(funcToRun.timeoutKey,\n              funcToRun.funcToCall,\n              funcToRun.millis,\n              true);\n        }\n      } catch(e) {\n      }\n    }\n    this.runFunctionsWithinRange(oldMillis, nowMillis);\n  }\n};\n\njasmine.FakeTimer.prototype.scheduleFunction = function(timeoutKey, funcToCall, millis, recurring) {\n  this.scheduledFunctions[timeoutKey] = {\n    runAtMillis: this.nowMillis + millis,\n    funcToCall: funcToCall,\n    recurring: recurring,\n    timeoutKey: timeoutKey,\n    millis: millis\n  };\n};\n\n/**\n * @namespace\n */\njasmine.Clock = {\n  defaultFakeTimer: new jasmine.FakeTimer(),\n\n  reset: function() {\n    jasmine.Clock.assertInstalled();\n    jasmine.Clock.defaultFakeTimer.reset();\n  },\n\n  tick: function(millis) {\n    jasmine.Clock.assertInstalled();\n    jasmine.Clock.defaultFakeTimer.tick(millis);\n  },\n\n  runFunctionsWithinRange: function(oldMillis, nowMillis) {\n    jasmine.Clock.defaultFakeTimer.runFunctionsWithinRange(oldMillis, nowMillis);\n  },\n\n  scheduleFunction: function(timeoutKey, funcToCall, millis, recurring) {\n    jasmine.Clock.defaultFakeTimer.scheduleFunction(timeoutKey, funcToCall, millis, recurring);\n  },\n\n  useMock: function() {\n    if (!jasmine.Clock.isInstalled()) {\n      var spec = jasmine.getEnv().currentSpec;\n      spec.after(jasmine.Clock.uninstallMock);\n\n      jasmine.Clock.installMock();\n    }\n  },\n\n  installMock: function() {\n    jasmine.Clock.installed = jasmine.Clock.defaultFakeTimer;\n  },\n\n  uninstallMock: function() {\n    jasmine.Clock.assertInstalled();\n    jasmine.Clock.installed = jasmine.Clock.real;\n  },\n\n  real: {\n    setTimeout: jasmine.getGlobal().setTimeout,\n    clearTimeout: jasmine.getGlobal().clearTimeout,\n    setInterval: jasmine.getGlobal().setInterval,\n    clearInterval: jasmine.getGlobal().clearInterval\n  },\n\n  assertInstalled: function() {\n    if (!jasmine.Clock.isInstalled()) {\n      throw new Error(\"Mock clock is not installed, use jasmine.Clock.useMock()\");\n    }\n  },\n\n  isInstalled: function() {\n    return jasmine.Clock.installed == jasmine.Clock.defaultFakeTimer;\n  },\n\n  installed: null\n};\njasmine.Clock.installed = jasmine.Clock.real;\n\n//else for IE support\njasmine.getGlobal().setTimeout = function(funcToCall, millis) {\n  if (jasmine.Clock.installed.setTimeout.apply) {\n    return jasmine.Clock.installed.setTimeout.apply(this, arguments);\n  } else {\n    return jasmine.Clock.installed.setTimeout(funcToCall, millis);\n  }\n};\n\njasmine.getGlobal().setInterval = function(funcToCall, millis) {\n  if (jasmine.Clock.installed.setInterval.apply) {\n    return jasmine.Clock.installed.setInterval.apply(this, arguments);\n  } else {\n    return jasmine.Clock.installed.setInterval(funcToCall, millis);\n  }\n};\n\njasmine.getGlobal().clearTimeout = function(timeoutKey) {\n  if (jasmine.Clock.installed.clearTimeout.apply) {\n    return jasmine.Clock.installed.clearTimeout.apply(this, arguments);\n  } else {\n    return jasmine.Clock.installed.clearTimeout(timeoutKey);\n  }\n};\n\njasmine.getGlobal().clearInterval = function(timeoutKey) {\n  if (jasmine.Clock.installed.clearTimeout.apply) {\n    return jasmine.Clock.installed.clearInterval.apply(this, arguments);\n  } else {\n    return jasmine.Clock.installed.clearInterval(timeoutKey);\n  }\n};\n\n/**\n * @constructor\n */\njasmine.MultiReporter = function() {\n  this.subReporters_ = [];\n};\njasmine.util.inherit(jasmine.MultiReporter, jasmine.Reporter);\n\njasmine.MultiReporter.prototype.addReporter = function(reporter) {\n  this.subReporters_.push(reporter);\n};\n\n(function() {\n  var functionNames = [\n    \"reportRunnerStarting\",\n    \"reportRunnerResults\",\n    \"reportSuiteResults\",\n    \"reportSpecStarting\",\n    \"reportSpecResults\",\n    \"log\"\n  ];\n  for (var i = 0; i < functionNames.length; i++) {\n    var functionName = functionNames[i];\n    jasmine.MultiReporter.prototype[functionName] = (function(functionName) {\n      return function() {\n        for (var j = 0; j < this.subReporters_.length; j++) {\n          var subReporter = this.subReporters_[j];\n          if (subReporter[functionName]) {\n            subReporter[functionName].apply(subReporter, arguments);\n          }\n        }\n      };\n    })(functionName);\n  }\n})();\n/**\n * Holds results for a set of Jasmine spec. Allows for the results array to hold another jasmine.NestedResults\n *\n * @constructor\n */\njasmine.NestedResults = function() {\n  /**\n   * The total count of results\n   */\n  this.totalCount = 0;\n  /**\n   * Number of passed results\n   */\n  this.passedCount = 0;\n  /**\n   * Number of failed results\n   */\n  this.failedCount = 0;\n  /**\n   * Was this suite/spec skipped?\n   */\n  this.skipped = false;\n  /**\n   * @ignore\n   */\n  this.items_ = [];\n};\n\n/**\n * Roll up the result counts.\n *\n * @param result\n */\njasmine.NestedResults.prototype.rollupCounts = function(result) {\n  this.totalCount += result.totalCount;\n  this.passedCount += result.passedCount;\n  this.failedCount += result.failedCount;\n};\n\n/**\n * Adds a log message.\n * @param values Array of message parts which will be concatenated later.\n */\njasmine.NestedResults.prototype.log = function(values) {\n  this.items_.push(new jasmine.MessageResult(values));\n};\n\n/**\n * Getter for the results: message & results.\n */\njasmine.NestedResults.prototype.getItems = function() {\n  return this.items_;\n};\n\n/**\n * Adds a result, tracking counts (total, passed, & failed)\n * @param {jasmine.ExpectationResult|jasmine.NestedResults} result\n */\njasmine.NestedResults.prototype.addResult = function(result) {\n  if (result.type != 'log') {\n    if (result.items_) {\n      this.rollupCounts(result);\n    } else {\n      this.totalCount++;\n      if (result.passed()) {\n        this.passedCount++;\n      } else {\n        this.failedCount++;\n      }\n    }\n  }\n  this.items_.push(result);\n};\n\n/**\n * @returns {Boolean} True if <b>everything</b> below passed\n */\njasmine.NestedResults.prototype.passed = function() {\n  return this.passedCount === this.totalCount;\n};\n/**\n * Base class for pretty printing for expectation results.\n */\njasmine.PrettyPrinter = function() {\n  this.ppNestLevel_ = 0;\n};\n\n/**\n * Formats a value in a nice, human-readable string.\n *\n * @param value\n */\njasmine.PrettyPrinter.prototype.format = function(value) {\n  if (this.ppNestLevel_ > 40) {\n    throw new Error('jasmine.PrettyPrinter: format() nested too deeply!');\n  }\n\n  this.ppNestLevel_++;\n  try {\n    if (value === jasmine.undefined) {\n      this.emitScalar('undefined');\n    } else if (value === null) {\n      this.emitScalar('null');\n    } else if (value === jasmine.getGlobal()) {\n      this.emitScalar('<global>');\n    } else if (value.jasmineToString) {\n      this.emitScalar(value.jasmineToString());\n    } else if (typeof value === 'string') {\n      this.emitString(value);\n    } else if (jasmine.isSpy(value)) {\n      this.emitScalar(\"spy on \" + value.identity);\n    } else if (value instanceof RegExp) {\n      this.emitScalar(value.toString());\n    } else if (typeof value === 'function') {\n      this.emitScalar('Function');\n    } else if (typeof value.nodeType === 'number') {\n      this.emitScalar('HTMLNode');\n    } else if (value instanceof Date) {\n      this.emitScalar('Date(' + value + ')');\n    } else if (value.__Jasmine_been_here_before__) {\n      this.emitScalar('<circular reference: ' + (jasmine.isArray_(value) ? 'Array' : 'Object') + '>');\n    } else if (jasmine.isArray_(value) || typeof value == 'object') {\n      value.__Jasmine_been_here_before__ = true;\n      if (jasmine.isArray_(value)) {\n        this.emitArray(value);\n      } else {\n        this.emitObject(value);\n      }\n      delete value.__Jasmine_been_here_before__;\n    } else {\n      this.emitScalar(value.toString());\n    }\n  } finally {\n    this.ppNestLevel_--;\n  }\n};\n\njasmine.PrettyPrinter.prototype.iterateObject = function(obj, fn) {\n  for (var property in obj) {\n    if (property == '__Jasmine_been_here_before__') continue;\n    fn(property, obj.__lookupGetter__ ? (obj.__lookupGetter__(property) !== jasmine.undefined && \n                                         obj.__lookupGetter__(property) !== null) : false);\n  }\n};\n\njasmine.PrettyPrinter.prototype.emitArray = jasmine.unimplementedMethod_;\njasmine.PrettyPrinter.prototype.emitObject = jasmine.unimplementedMethod_;\njasmine.PrettyPrinter.prototype.emitScalar = jasmine.unimplementedMethod_;\njasmine.PrettyPrinter.prototype.emitString = jasmine.unimplementedMethod_;\n\njasmine.StringPrettyPrinter = function() {\n  jasmine.PrettyPrinter.call(this);\n\n  this.string = '';\n};\njasmine.util.inherit(jasmine.StringPrettyPrinter, jasmine.PrettyPrinter);\n\njasmine.StringPrettyPrinter.prototype.emitScalar = function(value) {\n  this.append(value);\n};\n\njasmine.StringPrettyPrinter.prototype.emitString = function(value) {\n  this.append(\"'\" + value + \"'\");\n};\n\njasmine.StringPrettyPrinter.prototype.emitArray = function(array) {\n  this.append('[ ');\n  for (var i = 0; i < array.length; i++) {\n    if (i > 0) {\n      this.append(', ');\n    }\n    this.format(array[i]);\n  }\n  this.append(' ]');\n};\n\njasmine.StringPrettyPrinter.prototype.emitObject = function(obj) {\n  var self = this;\n  this.append('{ ');\n  var first = true;\n\n  this.iterateObject(obj, function(property, isGetter) {\n    if (first) {\n      first = false;\n    } else {\n      self.append(', ');\n    }\n\n    self.append(property);\n    self.append(' : ');\n    if (isGetter) {\n      self.append('<getter>');\n    } else {\n      self.format(obj[property]);\n    }\n  });\n\n  this.append(' }');\n};\n\njasmine.StringPrettyPrinter.prototype.append = function(value) {\n  this.string += value;\n};\njasmine.Queue = function(env) {\n  this.env = env;\n  this.blocks = [];\n  this.running = false;\n  this.index = 0;\n  this.offset = 0;\n  this.abort = false;\n};\n\njasmine.Queue.prototype.addBefore = function(block) {\n  this.blocks.unshift(block);\n};\n\njasmine.Queue.prototype.add = function(block) {\n  this.blocks.push(block);\n};\n\njasmine.Queue.prototype.insertNext = function(block) {\n  this.blocks.splice((this.index + this.offset + 1), 0, block);\n  this.offset++;\n};\n\njasmine.Queue.prototype.start = function(onComplete) {\n  this.running = true;\n  this.onComplete = onComplete;\n  this.next_();\n};\n\njasmine.Queue.prototype.isRunning = function() {\n  return this.running;\n};\n\njasmine.Queue.LOOP_DONT_RECURSE = true;\n\njasmine.Queue.prototype.next_ = function() {\n  var self = this;\n  var goAgain = true;\n\n  while (goAgain) {\n    goAgain = false;\n    \n    if (self.index < self.blocks.length && !this.abort) {\n      var calledSynchronously = true;\n      var completedSynchronously = false;\n\n      var onComplete = function () {\n        if (jasmine.Queue.LOOP_DONT_RECURSE && calledSynchronously) {\n          completedSynchronously = true;\n          return;\n        }\n\n        if (self.blocks[self.index].abort) {\n          self.abort = true;\n        }\n\n        self.offset = 0;\n        self.index++;\n\n        var now = new Date().getTime();\n        if (self.env.updateInterval && now - self.env.lastUpdate > self.env.updateInterval) {\n          self.env.lastUpdate = now;\n          self.env.setTimeout(function() {\n            self.next_();\n          }, 0);\n        } else {\n          if (jasmine.Queue.LOOP_DONT_RECURSE && completedSynchronously) {\n            goAgain = true;\n          } else {\n            self.next_();\n          }\n        }\n      };\n      self.blocks[self.index].execute(onComplete);\n\n      calledSynchronously = false;\n      if (completedSynchronously) {\n        onComplete();\n      }\n      \n    } else {\n      self.running = false;\n      if (self.onComplete) {\n        self.onComplete();\n      }\n    }\n  }\n};\n\njasmine.Queue.prototype.results = function() {\n  var results = new jasmine.NestedResults();\n  for (var i = 0; i < this.blocks.length; i++) {\n    if (this.blocks[i].results) {\n      results.addResult(this.blocks[i].results());\n    }\n  }\n  return results;\n};\n\n\n/**\n * Runner\n *\n * @constructor\n * @param {jasmine.Env} env\n */\njasmine.Runner = function(env) {\n  var self = this;\n  self.env = env;\n  self.queue = new jasmine.Queue(env);\n  self.before_ = [];\n  self.after_ = [];\n  self.suites_ = [];\n};\n\njasmine.Runner.prototype.execute = function() {\n  var self = this;\n  if (self.env.reporter.reportRunnerStarting) {\n    self.env.reporter.reportRunnerStarting(this);\n  }\n  self.queue.start(function () {\n    self.finishCallback();\n  });\n};\n\njasmine.Runner.prototype.beforeEach = function(beforeEachFunction) {\n  beforeEachFunction.typeName = 'beforeEach';\n  this.before_.splice(0,0,beforeEachFunction);\n};\n\njasmine.Runner.prototype.afterEach = function(afterEachFunction) {\n  afterEachFunction.typeName = 'afterEach';\n  this.after_.splice(0,0,afterEachFunction);\n};\n\n\njasmine.Runner.prototype.finishCallback = function() {\n  this.env.reporter.reportRunnerResults(this);\n};\n\njasmine.Runner.prototype.addSuite = function(suite) {\n  this.suites_.push(suite);\n};\n\njasmine.Runner.prototype.add = function(block) {\n  if (block instanceof jasmine.Suite) {\n    this.addSuite(block);\n  }\n  this.queue.add(block);\n};\n\njasmine.Runner.prototype.specs = function () {\n  var suites = this.suites();\n  var specs = [];\n  for (var i = 0; i < suites.length; i++) {\n    specs = specs.concat(suites[i].specs());\n  }\n  return specs;\n};\n\njasmine.Runner.prototype.suites = function() {\n  return this.suites_;\n};\n\njasmine.Runner.prototype.topLevelSuites = function() {\n  var topLevelSuites = [];\n  for (var i = 0; i < this.suites_.length; i++) {\n    if (!this.suites_[i].parentSuite) {\n      topLevelSuites.push(this.suites_[i]);\n    }\n  }\n  return topLevelSuites;\n};\n\njasmine.Runner.prototype.results = function() {\n  return this.queue.results();\n};\n/**\n * Internal representation of a Jasmine specification, or test.\n *\n * @constructor\n * @param {jasmine.Env} env\n * @param {jasmine.Suite} suite\n * @param {String} description\n */\njasmine.Spec = function(env, suite, description) {\n  if (!env) {\n    throw new Error('jasmine.Env() required');\n  }\n  if (!suite) {\n    throw new Error('jasmine.Suite() required');\n  }\n  var spec = this;\n  spec.id = env.nextSpecId ? env.nextSpecId() : null;\n  spec.env = env;\n  spec.suite = suite;\n  spec.description = description;\n  spec.queue = new jasmine.Queue(env);\n\n  spec.afterCallbacks = [];\n  spec.spies_ = [];\n\n  spec.results_ = new jasmine.NestedResults();\n  spec.results_.description = description;\n  spec.matchersClass = null;\n};\n\njasmine.Spec.prototype.getFullName = function() {\n  return this.suite.getFullName() + ' ' + this.description + '.';\n};\n\n\njasmine.Spec.prototype.results = function() {\n  return this.results_;\n};\n\n/**\n * All parameters are pretty-printed and concatenated together, then written to the spec's output.\n *\n * Be careful not to leave calls to <code>jasmine.log</code> in production code.\n */\njasmine.Spec.prototype.log = function() {\n  return this.results_.log(arguments);\n};\n\njasmine.Spec.prototype.runs = function (func) {\n  var block = new jasmine.Block(this.env, func, this);\n  this.addToQueue(block);\n  return this;\n};\n\njasmine.Spec.prototype.addToQueue = function (block) {\n  if (this.queue.isRunning()) {\n    this.queue.insertNext(block);\n  } else {\n    this.queue.add(block);\n  }\n};\n\n/**\n * @param {jasmine.ExpectationResult} result\n */\njasmine.Spec.prototype.addMatcherResult = function(result) {\n  this.results_.addResult(result);\n};\n\njasmine.Spec.prototype.expect = function(actual) {\n  var positive = new (this.getMatchersClass_())(this.env, actual, this);\n  positive.not = new (this.getMatchersClass_())(this.env, actual, this, true);\n  return positive;\n};\n\n/**\n * Waits a fixed time period before moving to the next block.\n *\n * @deprecated Use waitsFor() instead\n * @param {Number} timeout milliseconds to wait\n */\njasmine.Spec.prototype.waits = function(timeout) {\n  var waitsFunc = new jasmine.WaitsBlock(this.env, timeout, this);\n  this.addToQueue(waitsFunc);\n  return this;\n};\n\n/**\n * Waits for the latchFunction to return true before proceeding to the next block.\n *\n * @param {Function} latchFunction\n * @param {String} optional_timeoutMessage\n * @param {Number} optional_timeout\n */\njasmine.Spec.prototype.waitsFor = function(latchFunction, optional_timeoutMessage, optional_timeout) {\n  var latchFunction_ = null;\n  var optional_timeoutMessage_ = null;\n  var optional_timeout_ = null;\n\n  for (var i = 0; i < arguments.length; i++) {\n    var arg = arguments[i];\n    switch (typeof arg) {\n      case 'function':\n        latchFunction_ = arg;\n        break;\n      case 'string':\n        optional_timeoutMessage_ = arg;\n        break;\n      case 'number':\n        optional_timeout_ = arg;\n        break;\n    }\n  }\n\n  var waitsForFunc = new jasmine.WaitsForBlock(this.env, optional_timeout_, latchFunction_, optional_timeoutMessage_, this);\n  this.addToQueue(waitsForFunc);\n  return this;\n};\n\njasmine.Spec.prototype.fail = function (e) {\n  var expectationResult = new jasmine.ExpectationResult({\n    passed: false,\n    message: e ? jasmine.util.formatException(e) : 'Exception',\n    trace: { stack: e.stack }\n  });\n  this.results_.addResult(expectationResult);\n};\n\njasmine.Spec.prototype.getMatchersClass_ = function() {\n  return this.matchersClass || this.env.matchersClass;\n};\n\njasmine.Spec.prototype.addMatchers = function(matchersPrototype) {\n  var parent = this.getMatchersClass_();\n  var newMatchersClass = function() {\n    parent.apply(this, arguments);\n  };\n  jasmine.util.inherit(newMatchersClass, parent);\n  jasmine.Matchers.wrapInto_(matchersPrototype, newMatchersClass);\n  this.matchersClass = newMatchersClass;\n};\n\njasmine.Spec.prototype.finishCallback = function() {\n  this.env.reporter.reportSpecResults(this);\n};\n\njasmine.Spec.prototype.finish = function(onComplete) {\n  this.removeAllSpies();\n  this.finishCallback();\n  if (onComplete) {\n    onComplete();\n  }\n};\n\njasmine.Spec.prototype.after = function(doAfter) {\n  if (this.queue.isRunning()) {\n    this.queue.add(new jasmine.Block(this.env, doAfter, this));\n  } else {\n    this.afterCallbacks.unshift(doAfter);\n  }\n};\n\njasmine.Spec.prototype.execute = function(onComplete) {\n  var spec = this;\n  if (!spec.env.specFilter(spec)) {\n    spec.results_.skipped = true;\n    spec.finish(onComplete);\n    return;\n  }\n\n  this.env.reporter.reportSpecStarting(this);\n\n  spec.env.currentSpec = spec;\n\n  spec.addBeforesAndAftersToQueue();\n\n  spec.queue.start(function () {\n    spec.finish(onComplete);\n  });\n};\n\njasmine.Spec.prototype.addBeforesAndAftersToQueue = function() {\n  var runner = this.env.currentRunner();\n  var i;\n\n  for (var suite = this.suite; suite; suite = suite.parentSuite) {\n    for (i = 0; i < suite.before_.length; i++) {\n      this.queue.addBefore(new jasmine.Block(this.env, suite.before_[i], this));\n    }\n  }\n  for (i = 0; i < runner.before_.length; i++) {\n    this.queue.addBefore(new jasmine.Block(this.env, runner.before_[i], this));\n  }\n  for (i = 0; i < this.afterCallbacks.length; i++) {\n    this.queue.add(new jasmine.Block(this.env, this.afterCallbacks[i], this));\n  }\n  for (suite = this.suite; suite; suite = suite.parentSuite) {\n    for (i = 0; i < suite.after_.length; i++) {\n      this.queue.add(new jasmine.Block(this.env, suite.after_[i], this));\n    }\n  }\n  for (i = 0; i < runner.after_.length; i++) {\n    this.queue.add(new jasmine.Block(this.env, runner.after_[i], this));\n  }\n};\n\njasmine.Spec.prototype.explodes = function() {\n  throw 'explodes function should not have been called';\n};\n\njasmine.Spec.prototype.spyOn = function(obj, methodName, ignoreMethodDoesntExist) {\n  if (obj == jasmine.undefined) {\n    throw \"spyOn could not find an object to spy upon for \" + methodName + \"()\";\n  }\n\n  if (!ignoreMethodDoesntExist && obj[methodName] === jasmine.undefined) {\n    throw methodName + '() method does not exist';\n  }\n\n  if (!ignoreMethodDoesntExist && obj[methodName] && obj[methodName].isSpy) {\n    throw new Error(methodName + ' has already been spied upon');\n  }\n\n  var spyObj = jasmine.createSpy(methodName);\n\n  this.spies_.push(spyObj);\n  spyObj.baseObj = obj;\n  spyObj.methodName = methodName;\n  spyObj.originalValue = obj[methodName];\n\n  obj[methodName] = spyObj;\n\n  return spyObj;\n};\n\njasmine.Spec.prototype.removeAllSpies = function() {\n  for (var i = 0; i < this.spies_.length; i++) {\n    var spy = this.spies_[i];\n    spy.baseObj[spy.methodName] = spy.originalValue;\n  }\n  this.spies_ = [];\n};\n\n/**\n * Internal representation of a Jasmine suite.\n *\n * @constructor\n * @param {jasmine.Env} env\n * @param {String} description\n * @param {Function} specDefinitions\n * @param {jasmine.Suite} parentSuite\n */\njasmine.Suite = function(env, description, specDefinitions, parentSuite) {\n  var self = this;\n  self.id = env.nextSuiteId ? env.nextSuiteId() : null;\n  self.description = description;\n  self.queue = new jasmine.Queue(env);\n  self.parentSuite = parentSuite;\n  self.env = env;\n  self.before_ = [];\n  self.after_ = [];\n  self.children_ = [];\n  self.suites_ = [];\n  self.specs_ = [];\n};\n\njasmine.Suite.prototype.getFullName = function() {\n  var fullName = this.description;\n  for (var parentSuite = this.parentSuite; parentSuite; parentSuite = parentSuite.parentSuite) {\n    fullName = parentSuite.description + ' ' + fullName;\n  }\n  return fullName;\n};\n\njasmine.Suite.prototype.finish = function(onComplete) {\n  this.env.reporter.reportSuiteResults(this);\n  this.finished = true;\n  if (typeof(onComplete) == 'function') {\n    onComplete();\n  }\n};\n\njasmine.Suite.prototype.beforeEach = function(beforeEachFunction) {\n  beforeEachFunction.typeName = 'beforeEach';\n  this.before_.unshift(beforeEachFunction);\n};\n\njasmine.Suite.prototype.afterEach = function(afterEachFunction) {\n  afterEachFunction.typeName = 'afterEach';\n  this.after_.unshift(afterEachFunction);\n};\n\njasmine.Suite.prototype.results = function() {\n  return this.queue.results();\n};\n\njasmine.Suite.prototype.add = function(suiteOrSpec) {\n  this.children_.push(suiteOrSpec);\n  if (suiteOrSpec instanceof jasmine.Suite) {\n    this.suites_.push(suiteOrSpec);\n    this.env.currentRunner().addSuite(suiteOrSpec);\n  } else {\n    this.specs_.push(suiteOrSpec);\n  }\n  this.queue.add(suiteOrSpec);\n};\n\njasmine.Suite.prototype.specs = function() {\n  return this.specs_;\n};\n\njasmine.Suite.prototype.suites = function() {\n  return this.suites_;\n};\n\njasmine.Suite.prototype.children = function() {\n  return this.children_;\n};\n\njasmine.Suite.prototype.execute = function(onComplete) {\n  var self = this;\n  this.queue.start(function () {\n    self.finish(onComplete);\n  });\n};\njasmine.WaitsBlock = function(env, timeout, spec) {\n  this.timeout = timeout;\n  jasmine.Block.call(this, env, null, spec);\n};\n\njasmine.util.inherit(jasmine.WaitsBlock, jasmine.Block);\n\njasmine.WaitsBlock.prototype.execute = function (onComplete) {\n  if (jasmine.VERBOSE) {\n    this.env.reporter.log('>> Jasmine waiting for ' + this.timeout + ' ms...');\n  }\n  this.env.setTimeout(function () {\n    onComplete();\n  }, this.timeout);\n};\n/**\n * A block which waits for some condition to become true, with timeout.\n *\n * @constructor\n * @extends jasmine.Block\n * @param {jasmine.Env} env The Jasmine environment.\n * @param {Number} timeout The maximum time in milliseconds to wait for the condition to become true.\n * @param {Function} latchFunction A function which returns true when the desired condition has been met.\n * @param {String} message The message to display if the desired condition hasn't been met within the given time period.\n * @param {jasmine.Spec} spec The Jasmine spec.\n */\njasmine.WaitsForBlock = function(env, timeout, latchFunction, message, spec) {\n  this.timeout = timeout || env.defaultTimeoutInterval;\n  this.latchFunction = latchFunction;\n  this.message = message;\n  this.totalTimeSpentWaitingForLatch = 0;\n  jasmine.Block.call(this, env, null, spec);\n};\njasmine.util.inherit(jasmine.WaitsForBlock, jasmine.Block);\n\njasmine.WaitsForBlock.TIMEOUT_INCREMENT = 10;\n\njasmine.WaitsForBlock.prototype.execute = function(onComplete) {\n  if (jasmine.VERBOSE) {\n    this.env.reporter.log('>> Jasmine waiting for ' + (this.message || 'something to happen'));\n  }\n  var latchFunctionResult;\n  try {\n    latchFunctionResult = this.latchFunction.apply(this.spec);\n  } catch (e) {\n    this.spec.fail(e);\n    onComplete();\n    return;\n  }\n\n  if (latchFunctionResult) {\n    onComplete();\n  } else if (this.totalTimeSpentWaitingForLatch >= this.timeout) {\n    var message = 'timed out after ' + this.timeout + ' msec waiting for ' + (this.message || 'something to happen');\n    this.spec.fail({\n      name: 'timeout',\n      message: message\n    });\n\n    this.abort = true;\n    onComplete();\n  } else {\n    this.totalTimeSpentWaitingForLatch += jasmine.WaitsForBlock.TIMEOUT_INCREMENT;\n    var self = this;\n    this.env.setTimeout(function() {\n      self.execute(onComplete);\n    }, jasmine.WaitsForBlock.TIMEOUT_INCREMENT);\n  }\n};\n\njasmine.version_= {\n  \"major\": 1,\n  \"minor\": 2,\n  \"build\": 0,\n  \"revision\": 1337005947\n};\n"
  },
  {
    "path": "lib/jquery-1.7.2.js",
    "content": "/*!\n * jQuery JavaScript Library v1.7.2\n * http://jquery.com/\n *\n * Copyright 2011, John Resig\n * Dual licensed under the MIT or GPL Version 2 licenses.\n * http://jquery.org/license\n *\n * Includes Sizzle.js\n * http://sizzlejs.com/\n * Copyright 2011, The Dojo Foundation\n * Released under the MIT, BSD, and GPL Licenses.\n *\n * Date: Wed Mar 21 12:46:34 2012 -0700\n */\n(function( window, undefined ) {\n\n// Use the correct document accordingly with window argument (sandbox)\nvar document = window.document,\n\tnavigator = window.navigator,\n\tlocation = window.location;\nvar jQuery = (function() {\n\n// Define a local copy of jQuery\nvar jQuery = function( selector, context ) {\n\t\t// The jQuery object is actually just the init constructor 'enhanced'\n\t\treturn new jQuery.fn.init( selector, context, rootjQuery );\n\t},\n\n\t// Map over jQuery in case of overwrite\n\t_jQuery = window.jQuery,\n\n\t// Map over the $ in case of overwrite\n\t_$ = window.$,\n\n\t// A central reference to the root jQuery(document)\n\trootjQuery,\n\n\t// A simple way to check for HTML strings or ID strings\n\t// Prioritize #id over <tag> to avoid XSS via location.hash (#9521)\n\tquickExpr = /^(?:[^#<]*(<[\\w\\W]+>)[^>]*$|#([\\w\\-]*)$)/,\n\n\t// Check if a string has a non-whitespace character in it\n\trnotwhite = /\\S/,\n\n\t// Used for trimming whitespace\n\ttrimLeft = /^\\s+/,\n\ttrimRight = /\\s+$/,\n\n\t// Match a standalone tag\n\trsingleTag = /^<(\\w+)\\s*\\/?>(?:<\\/\\1>)?$/,\n\n\t// JSON RegExp\n\trvalidchars = /^[\\],:{}\\s]*$/,\n\trvalidescape = /\\\\(?:[\"\\\\\\/bfnrt]|u[0-9a-fA-F]{4})/g,\n\trvalidtokens = /\"[^\"\\\\\\n\\r]*\"|true|false|null|-?\\d+(?:\\.\\d*)?(?:[eE][+\\-]?\\d+)?/g,\n\trvalidbraces = /(?:^|:|,)(?:\\s*\\[)+/g,\n\n\t// Useragent RegExp\n\trwebkit = /(webkit)[ \\/]([\\w.]+)/,\n\tropera = /(opera)(?:.*version)?[ \\/]([\\w.]+)/,\n\trmsie = /(msie) ([\\w.]+)/,\n\trmozilla = /(mozilla)(?:.*? rv:([\\w.]+))?/,\n\n\t// Matches dashed string for camelizing\n\trdashAlpha = /-([a-z]|[0-9])/ig,\n\trmsPrefix = /^-ms-/,\n\n\t// Used by jQuery.camelCase as callback to replace()\n\tfcamelCase = function( all, letter ) {\n\t\treturn ( letter + \"\" ).toUpperCase();\n\t},\n\n\t// Keep a UserAgent string for use with jQuery.browser\n\tuserAgent = navigator.userAgent,\n\n\t// For matching the engine and version of the browser\n\tbrowserMatch,\n\n\t// The deferred used on DOM ready\n\treadyList,\n\n\t// The ready event handler\n\tDOMContentLoaded,\n\n\t// Save a reference to some core methods\n\ttoString = Object.prototype.toString,\n\thasOwn = Object.prototype.hasOwnProperty,\n\tpush = Array.prototype.push,\n\tslice = Array.prototype.slice,\n\ttrim = String.prototype.trim,\n\tindexOf = Array.prototype.indexOf,\n\n\t// [[Class]] -> type pairs\n\tclass2type = {};\n\njQuery.fn = jQuery.prototype = {\n\tconstructor: jQuery,\n\tinit: function( selector, context, rootjQuery ) {\n\t\tvar match, elem, ret, doc;\n\n\t\t// Handle $(\"\"), $(null), or $(undefined)\n\t\tif ( !selector ) {\n\t\t\treturn this;\n\t\t}\n\n\t\t// Handle $(DOMElement)\n\t\tif ( selector.nodeType ) {\n\t\t\tthis.context = this[0] = selector;\n\t\t\tthis.length = 1;\n\t\t\treturn this;\n\t\t}\n\n\t\t// The body element only exists once, optimize finding it\n\t\tif ( selector === \"body\" && !context && document.body ) {\n\t\t\tthis.context = document;\n\t\t\tthis[0] = document.body;\n\t\t\tthis.selector = selector;\n\t\t\tthis.length = 1;\n\t\t\treturn this;\n\t\t}\n\n\t\t// Handle HTML strings\n\t\tif ( typeof selector === \"string\" ) {\n\t\t\t// Are we dealing with HTML string or an ID?\n\t\t\tif ( selector.charAt(0) === \"<\" && selector.charAt( selector.length - 1 ) === \">\" && selector.length >= 3 ) {\n\t\t\t\t// Assume that strings that start and end with <> are HTML and skip the regex check\n\t\t\t\tmatch = [ null, selector, null ];\n\n\t\t\t} else {\n\t\t\t\tmatch = quickExpr.exec( selector );\n\t\t\t}\n\n\t\t\t// Verify a match, and that no context was specified for #id\n\t\t\tif ( match && (match[1] || !context) ) {\n\n\t\t\t\t// HANDLE: $(html) -> $(array)\n\t\t\t\tif ( match[1] ) {\n\t\t\t\t\tcontext = context instanceof jQuery ? context[0] : context;\n\t\t\t\t\tdoc = ( context ? context.ownerDocument || context : document );\n\n\t\t\t\t\t// If a single string is passed in and it's a single tag\n\t\t\t\t\t// just do a createElement and skip the rest\n\t\t\t\t\tret = rsingleTag.exec( selector );\n\n\t\t\t\t\tif ( ret ) {\n\t\t\t\t\t\tif ( jQuery.isPlainObject( context ) ) {\n\t\t\t\t\t\t\tselector = [ document.createElement( ret[1] ) ];\n\t\t\t\t\t\t\tjQuery.fn.attr.call( selector, context, true );\n\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tselector = [ doc.createElement( ret[1] ) ];\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tret = jQuery.buildFragment( [ match[1] ], [ doc ] );\n\t\t\t\t\t\tselector = ( ret.cacheable ? jQuery.clone(ret.fragment) : ret.fragment ).childNodes;\n\t\t\t\t\t}\n\n\t\t\t\t\treturn jQuery.merge( this, selector );\n\n\t\t\t\t// HANDLE: $(\"#id\")\n\t\t\t\t} else {\n\t\t\t\t\telem = document.getElementById( match[2] );\n\n\t\t\t\t\t// Check parentNode to catch when Blackberry 4.6 returns\n\t\t\t\t\t// nodes that are no longer in the document #6963\n\t\t\t\t\tif ( elem && elem.parentNode ) {\n\t\t\t\t\t\t// Handle the case where IE and Opera return items\n\t\t\t\t\t\t// by name instead of ID\n\t\t\t\t\t\tif ( elem.id !== match[2] ) {\n\t\t\t\t\t\t\treturn rootjQuery.find( selector );\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Otherwise, we inject the element directly into the jQuery object\n\t\t\t\t\t\tthis.length = 1;\n\t\t\t\t\t\tthis[0] = elem;\n\t\t\t\t\t}\n\n\t\t\t\t\tthis.context = document;\n\t\t\t\t\tthis.selector = selector;\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\n\t\t\t// HANDLE: $(expr, $(...))\n\t\t\t} else if ( !context || context.jquery ) {\n\t\t\t\treturn ( context || rootjQuery ).find( selector );\n\n\t\t\t// HANDLE: $(expr, context)\n\t\t\t// (which is just equivalent to: $(context).find(expr)\n\t\t\t} else {\n\t\t\t\treturn this.constructor( context ).find( selector );\n\t\t\t}\n\n\t\t// HANDLE: $(function)\n\t\t// Shortcut for document ready\n\t\t} else if ( jQuery.isFunction( selector ) ) {\n\t\t\treturn rootjQuery.ready( selector );\n\t\t}\n\n\t\tif ( selector.selector !== undefined ) {\n\t\t\tthis.selector = selector.selector;\n\t\t\tthis.context = selector.context;\n\t\t}\n\n\t\treturn jQuery.makeArray( selector, this );\n\t},\n\n\t// Start with an empty selector\n\tselector: \"\",\n\n\t// The current version of jQuery being used\n\tjquery: \"1.7.2\",\n\n\t// The default length of a jQuery object is 0\n\tlength: 0,\n\n\t// The number of elements contained in the matched element set\n\tsize: function() {\n\t\treturn this.length;\n\t},\n\n\ttoArray: function() {\n\t\treturn slice.call( this, 0 );\n\t},\n\n\t// Get the Nth element in the matched element set OR\n\t// Get the whole matched element set as a clean array\n\tget: function( num ) {\n\t\treturn num == null ?\n\n\t\t\t// Return a 'clean' array\n\t\t\tthis.toArray() :\n\n\t\t\t// Return just the object\n\t\t\t( num < 0 ? this[ this.length + num ] : this[ num ] );\n\t},\n\n\t// Take an array of elements and push it onto the stack\n\t// (returning the new matched element set)\n\tpushStack: function( elems, name, selector ) {\n\t\t// Build a new jQuery matched element set\n\t\tvar ret = this.constructor();\n\n\t\tif ( jQuery.isArray( elems ) ) {\n\t\t\tpush.apply( ret, elems );\n\n\t\t} else {\n\t\t\tjQuery.merge( ret, elems );\n\t\t}\n\n\t\t// Add the old object onto the stack (as a reference)\n\t\tret.prevObject = this;\n\n\t\tret.context = this.context;\n\n\t\tif ( name === \"find\" ) {\n\t\t\tret.selector = this.selector + ( this.selector ? \" \" : \"\" ) + selector;\n\t\t} else if ( name ) {\n\t\t\tret.selector = this.selector + \".\" + name + \"(\" + selector + \")\";\n\t\t}\n\n\t\t// Return the newly-formed element set\n\t\treturn ret;\n\t},\n\n\t// Execute a callback for every element in the matched set.\n\t// (You can seed the arguments with an array of args, but this is\n\t// only used internally.)\n\teach: function( callback, args ) {\n\t\treturn jQuery.each( this, callback, args );\n\t},\n\n\tready: function( fn ) {\n\t\t// Attach the listeners\n\t\tjQuery.bindReady();\n\n\t\t// Add the callback\n\t\treadyList.add( fn );\n\n\t\treturn this;\n\t},\n\n\teq: function( i ) {\n\t\ti = +i;\n\t\treturn i === -1 ?\n\t\t\tthis.slice( i ) :\n\t\t\tthis.slice( i, i + 1 );\n\t},\n\n\tfirst: function() {\n\t\treturn this.eq( 0 );\n\t},\n\n\tlast: function() {\n\t\treturn this.eq( -1 );\n\t},\n\n\tslice: function() {\n\t\treturn this.pushStack( slice.apply( this, arguments ),\n\t\t\t\"slice\", slice.call(arguments).join(\",\") );\n\t},\n\n\tmap: function( callback ) {\n\t\treturn this.pushStack( jQuery.map(this, function( elem, i ) {\n\t\t\treturn callback.call( elem, i, elem );\n\t\t}));\n\t},\n\n\tend: function() {\n\t\treturn this.prevObject || this.constructor(null);\n\t},\n\n\t// For internal use only.\n\t// Behaves like an Array's method, not like a jQuery method.\n\tpush: push,\n\tsort: [].sort,\n\tsplice: [].splice\n};\n\n// Give the init function the jQuery prototype for later instantiation\njQuery.fn.init.prototype = jQuery.fn;\n\njQuery.extend = jQuery.fn.extend = function() {\n\tvar options, name, src, copy, copyIsArray, clone,\n\t\ttarget = arguments[0] || {},\n\t\ti = 1,\n\t\tlength = arguments.length,\n\t\tdeep = false;\n\n\t// Handle a deep copy situation\n\tif ( typeof target === \"boolean\" ) {\n\t\tdeep = target;\n\t\ttarget = arguments[1] || {};\n\t\t// skip the boolean and the target\n\t\ti = 2;\n\t}\n\n\t// Handle case when target is a string or something (possible in deep copy)\n\tif ( typeof target !== \"object\" && !jQuery.isFunction(target) ) {\n\t\ttarget = {};\n\t}\n\n\t// extend jQuery itself if only one argument is passed\n\tif ( length === i ) {\n\t\ttarget = this;\n\t\t--i;\n\t}\n\n\tfor ( ; i < length; i++ ) {\n\t\t// Only deal with non-null/undefined values\n\t\tif ( (options = arguments[ i ]) != null ) {\n\t\t\t// Extend the base object\n\t\t\tfor ( name in options ) {\n\t\t\t\tsrc = target[ name ];\n\t\t\t\tcopy = options[ name ];\n\n\t\t\t\t// Prevent never-ending loop\n\t\t\t\tif ( target === copy ) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\t// Recurse if we're merging plain objects or arrays\n\t\t\t\tif ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) {\n\t\t\t\t\tif ( copyIsArray ) {\n\t\t\t\t\t\tcopyIsArray = false;\n\t\t\t\t\t\tclone = src && jQuery.isArray(src) ? src : [];\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tclone = src && jQuery.isPlainObject(src) ? src : {};\n\t\t\t\t\t}\n\n\t\t\t\t\t// Never move original objects, clone them\n\t\t\t\t\ttarget[ name ] = jQuery.extend( deep, clone, copy );\n\n\t\t\t\t// Don't bring in undefined values\n\t\t\t\t} else if ( copy !== undefined ) {\n\t\t\t\t\ttarget[ name ] = copy;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Return the modified object\n\treturn target;\n};\n\njQuery.extend({\n\tnoConflict: function( deep ) {\n\t\tif ( window.$ === jQuery ) {\n\t\t\twindow.$ = _$;\n\t\t}\n\n\t\tif ( deep && window.jQuery === jQuery ) {\n\t\t\twindow.jQuery = _jQuery;\n\t\t}\n\n\t\treturn jQuery;\n\t},\n\n\t// Is the DOM ready to be used? Set to true once it occurs.\n\tisReady: false,\n\n\t// A counter to track how many items to wait for before\n\t// the ready event fires. See #6781\n\treadyWait: 1,\n\n\t// Hold (or release) the ready event\n\tholdReady: function( hold ) {\n\t\tif ( hold ) {\n\t\t\tjQuery.readyWait++;\n\t\t} else {\n\t\t\tjQuery.ready( true );\n\t\t}\n\t},\n\n\t// Handle when the DOM is ready\n\tready: function( wait ) {\n\t\t// Either a released hold or an DOMready/load event and not yet ready\n\t\tif ( (wait === true && !--jQuery.readyWait) || (wait !== true && !jQuery.isReady) ) {\n\t\t\t// Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443).\n\t\t\tif ( !document.body ) {\n\t\t\t\treturn setTimeout( jQuery.ready, 1 );\n\t\t\t}\n\n\t\t\t// Remember that the DOM is ready\n\t\t\tjQuery.isReady = true;\n\n\t\t\t// If a normal DOM Ready event fired, decrement, and wait if need be\n\t\t\tif ( wait !== true && --jQuery.readyWait > 0 ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// If there are functions bound, to execute\n\t\t\treadyList.fireWith( document, [ jQuery ] );\n\n\t\t\t// Trigger any bound ready events\n\t\t\tif ( jQuery.fn.trigger ) {\n\t\t\t\tjQuery( document ).trigger( \"ready\" ).off( \"ready\" );\n\t\t\t}\n\t\t}\n\t},\n\n\tbindReady: function() {\n\t\tif ( readyList ) {\n\t\t\treturn;\n\t\t}\n\n\t\treadyList = jQuery.Callbacks( \"once memory\" );\n\n\t\t// Catch cases where $(document).ready() is called after the\n\t\t// browser event has already occurred.\n\t\tif ( document.readyState === \"complete\" ) {\n\t\t\t// Handle it asynchronously to allow scripts the opportunity to delay ready\n\t\t\treturn setTimeout( jQuery.ready, 1 );\n\t\t}\n\n\t\t// Mozilla, Opera and webkit nightlies currently support this event\n\t\tif ( document.addEventListener ) {\n\t\t\t// Use the handy event callback\n\t\t\tdocument.addEventListener( \"DOMContentLoaded\", DOMContentLoaded, false );\n\n\t\t\t// A fallback to window.onload, that will always work\n\t\t\twindow.addEventListener( \"load\", jQuery.ready, false );\n\n\t\t// If IE event model is used\n\t\t} else if ( document.attachEvent ) {\n\t\t\t// ensure firing before onload,\n\t\t\t// maybe late but safe also for iframes\n\t\t\tdocument.attachEvent( \"onreadystatechange\", DOMContentLoaded );\n\n\t\t\t// A fallback to window.onload, that will always work\n\t\t\twindow.attachEvent( \"onload\", jQuery.ready );\n\n\t\t\t// If IE and not a frame\n\t\t\t// continually check to see if the document is ready\n\t\t\tvar toplevel = false;\n\n\t\t\ttry {\n\t\t\t\ttoplevel = window.frameElement == null;\n\t\t\t} catch(e) {}\n\n\t\t\tif ( document.documentElement.doScroll && toplevel ) {\n\t\t\t\tdoScrollCheck();\n\t\t\t}\n\t\t}\n\t},\n\n\t// See test/unit/core.js for details concerning isFunction.\n\t// Since version 1.3, DOM methods and functions like alert\n\t// aren't supported. They return false on IE (#2968).\n\tisFunction: function( obj ) {\n\t\treturn jQuery.type(obj) === \"function\";\n\t},\n\n\tisArray: Array.isArray || function( obj ) {\n\t\treturn jQuery.type(obj) === \"array\";\n\t},\n\n\tisWindow: function( obj ) {\n\t\treturn obj != null && obj == obj.window;\n\t},\n\n\tisNumeric: function( obj ) {\n\t\treturn !isNaN( parseFloat(obj) ) && isFinite( obj );\n\t},\n\n\ttype: function( obj ) {\n\t\treturn obj == null ?\n\t\t\tString( obj ) :\n\t\t\tclass2type[ toString.call(obj) ] || \"object\";\n\t},\n\n\tisPlainObject: function( obj ) {\n\t\t// Must be an Object.\n\t\t// Because of IE, we also have to check the presence of the constructor property.\n\t\t// Make sure that DOM nodes and window objects don't pass through, as well\n\t\tif ( !obj || jQuery.type(obj) !== \"object\" || obj.nodeType || jQuery.isWindow( obj ) ) {\n\t\t\treturn false;\n\t\t}\n\n\t\ttry {\n\t\t\t// Not own constructor property must be Object\n\t\t\tif ( obj.constructor &&\n\t\t\t\t!hasOwn.call(obj, \"constructor\") &&\n\t\t\t\t!hasOwn.call(obj.constructor.prototype, \"isPrototypeOf\") ) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t} catch ( e ) {\n\t\t\t// IE8,9 Will throw exceptions on certain host objects #9897\n\t\t\treturn false;\n\t\t}\n\n\t\t// Own properties are enumerated firstly, so to speed up,\n\t\t// if last one is own, then all properties are own.\n\n\t\tvar key;\n\t\tfor ( key in obj ) {}\n\n\t\treturn key === undefined || hasOwn.call( obj, key );\n\t},\n\n\tisEmptyObject: function( obj ) {\n\t\tfor ( var name in obj ) {\n\t\t\treturn false;\n\t\t}\n\t\treturn true;\n\t},\n\n\terror: function( msg ) {\n\t\tthrow new Error( msg );\n\t},\n\n\tparseJSON: function( data ) {\n\t\tif ( typeof data !== \"string\" || !data ) {\n\t\t\treturn null;\n\t\t}\n\n\t\t// Make sure leading/trailing whitespace is removed (IE can't handle it)\n\t\tdata = jQuery.trim( data );\n\n\t\t// Attempt to parse using the native JSON parser first\n\t\tif ( window.JSON && window.JSON.parse ) {\n\t\t\treturn window.JSON.parse( data );\n\t\t}\n\n\t\t// Make sure the incoming data is actual JSON\n\t\t// Logic borrowed from http://json.org/json2.js\n\t\tif ( rvalidchars.test( data.replace( rvalidescape, \"@\" )\n\t\t\t.replace( rvalidtokens, \"]\" )\n\t\t\t.replace( rvalidbraces, \"\")) ) {\n\n\t\t\treturn ( new Function( \"return \" + data ) )();\n\n\t\t}\n\t\tjQuery.error( \"Invalid JSON: \" + data );\n\t},\n\n\t// Cross-browser xml parsing\n\tparseXML: function( data ) {\n\t\tif ( typeof data !== \"string\" || !data ) {\n\t\t\treturn null;\n\t\t}\n\t\tvar xml, tmp;\n\t\ttry {\n\t\t\tif ( window.DOMParser ) { // Standard\n\t\t\t\ttmp = new DOMParser();\n\t\t\t\txml = tmp.parseFromString( data , \"text/xml\" );\n\t\t\t} else { // IE\n\t\t\t\txml = new ActiveXObject( \"Microsoft.XMLDOM\" );\n\t\t\t\txml.async = \"false\";\n\t\t\t\txml.loadXML( data );\n\t\t\t}\n\t\t} catch( e ) {\n\t\t\txml = undefined;\n\t\t}\n\t\tif ( !xml || !xml.documentElement || xml.getElementsByTagName( \"parsererror\" ).length ) {\n\t\t\tjQuery.error( \"Invalid XML: \" + data );\n\t\t}\n\t\treturn xml;\n\t},\n\n\tnoop: function() {},\n\n\t// Evaluates a script in a global context\n\t// Workarounds based on findings by Jim Driscoll\n\t// http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context\n\tglobalEval: function( data ) {\n\t\tif ( data && rnotwhite.test( data ) ) {\n\t\t\t// We use execScript on Internet Explorer\n\t\t\t// We use an anonymous function so that context is window\n\t\t\t// rather than jQuery in Firefox\n\t\t\t( window.execScript || function( data ) {\n\t\t\t\twindow[ \"eval\" ].call( window, data );\n\t\t\t} )( data );\n\t\t}\n\t},\n\n\t// Convert dashed to camelCase; used by the css and data modules\n\t// Microsoft forgot to hump their vendor prefix (#9572)\n\tcamelCase: function( string ) {\n\t\treturn string.replace( rmsPrefix, \"ms-\" ).replace( rdashAlpha, fcamelCase );\n\t},\n\n\tnodeName: function( elem, name ) {\n\t\treturn elem.nodeName && elem.nodeName.toUpperCase() === name.toUpperCase();\n\t},\n\n\t// args is for internal usage only\n\teach: function( object, callback, args ) {\n\t\tvar name, i = 0,\n\t\t\tlength = object.length,\n\t\t\tisObj = length === undefined || jQuery.isFunction( object );\n\n\t\tif ( args ) {\n\t\t\tif ( isObj ) {\n\t\t\t\tfor ( name in object ) {\n\t\t\t\t\tif ( callback.apply( object[ name ], args ) === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( ; i < length; ) {\n\t\t\t\t\tif ( callback.apply( object[ i++ ], args ) === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t// A special, fast, case for the most common use of each\n\t\t} else {\n\t\t\tif ( isObj ) {\n\t\t\t\tfor ( name in object ) {\n\t\t\t\t\tif ( callback.call( object[ name ], name, object[ name ] ) === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( ; i < length; ) {\n\t\t\t\t\tif ( callback.call( object[ i ], i, object[ i++ ] ) === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn object;\n\t},\n\n\t// Use native String.trim function wherever possible\n\ttrim: trim ?\n\t\tfunction( text ) {\n\t\t\treturn text == null ?\n\t\t\t\t\"\" :\n\t\t\t\ttrim.call( text );\n\t\t} :\n\n\t\t// Otherwise use our own trimming functionality\n\t\tfunction( text ) {\n\t\t\treturn text == null ?\n\t\t\t\t\"\" :\n\t\t\t\ttext.toString().replace( trimLeft, \"\" ).replace( trimRight, \"\" );\n\t\t},\n\n\t// results is for internal usage only\n\tmakeArray: function( array, results ) {\n\t\tvar ret = results || [];\n\n\t\tif ( array != null ) {\n\t\t\t// The window, strings (and functions) also have 'length'\n\t\t\t// Tweaked logic slightly to handle Blackberry 4.7 RegExp issues #6930\n\t\t\tvar type = jQuery.type( array );\n\n\t\t\tif ( array.length == null || type === \"string\" || type === \"function\" || type === \"regexp\" || jQuery.isWindow( array ) ) {\n\t\t\t\tpush.call( ret, array );\n\t\t\t} else {\n\t\t\t\tjQuery.merge( ret, array );\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\tinArray: function( elem, array, i ) {\n\t\tvar len;\n\n\t\tif ( array ) {\n\t\t\tif ( indexOf ) {\n\t\t\t\treturn indexOf.call( array, elem, i );\n\t\t\t}\n\n\t\t\tlen = array.length;\n\t\t\ti = i ? i < 0 ? Math.max( 0, len + i ) : i : 0;\n\n\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\t// Skip accessing in sparse arrays\n\t\t\t\tif ( i in array && array[ i ] === elem ) {\n\t\t\t\t\treturn i;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn -1;\n\t},\n\n\tmerge: function( first, second ) {\n\t\tvar i = first.length,\n\t\t\tj = 0;\n\n\t\tif ( typeof second.length === \"number\" ) {\n\t\t\tfor ( var l = second.length; j < l; j++ ) {\n\t\t\t\tfirst[ i++ ] = second[ j ];\n\t\t\t}\n\n\t\t} else {\n\t\t\twhile ( second[j] !== undefined ) {\n\t\t\t\tfirst[ i++ ] = second[ j++ ];\n\t\t\t}\n\t\t}\n\n\t\tfirst.length = i;\n\n\t\treturn first;\n\t},\n\n\tgrep: function( elems, callback, inv ) {\n\t\tvar ret = [], retVal;\n\t\tinv = !!inv;\n\n\t\t// Go through the array, only saving the items\n\t\t// that pass the validator function\n\t\tfor ( var i = 0, length = elems.length; i < length; i++ ) {\n\t\t\tretVal = !!callback( elems[ i ], i );\n\t\t\tif ( inv !== retVal ) {\n\t\t\t\tret.push( elems[ i ] );\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\t// arg is for internal usage only\n\tmap: function( elems, callback, arg ) {\n\t\tvar value, key, ret = [],\n\t\t\ti = 0,\n\t\t\tlength = elems.length,\n\t\t\t// jquery objects are treated as arrays\n\t\t\tisArray = elems instanceof jQuery || length !== undefined && typeof length === \"number\" && ( ( length > 0 && elems[ 0 ] && elems[ length -1 ] ) || length === 0 || jQuery.isArray( elems ) ) ;\n\n\t\t// Go through the array, translating each of the items to their\n\t\tif ( isArray ) {\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret[ ret.length ] = value;\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Go through every key on the object,\n\t\t} else {\n\t\t\tfor ( key in elems ) {\n\t\t\t\tvalue = callback( elems[ key ], key, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret[ ret.length ] = value;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Flatten any nested arrays\n\t\treturn ret.concat.apply( [], ret );\n\t},\n\n\t// A global GUID counter for objects\n\tguid: 1,\n\n\t// Bind a function to a context, optionally partially applying any\n\t// arguments.\n\tproxy: function( fn, context ) {\n\t\tif ( typeof context === \"string\" ) {\n\t\t\tvar tmp = fn[ context ];\n\t\t\tcontext = fn;\n\t\t\tfn = tmp;\n\t\t}\n\n\t\t// Quick check to determine if target is callable, in the spec\n\t\t// this throws a TypeError, but we will just return undefined.\n\t\tif ( !jQuery.isFunction( fn ) ) {\n\t\t\treturn undefined;\n\t\t}\n\n\t\t// Simulated bind\n\t\tvar args = slice.call( arguments, 2 ),\n\t\t\tproxy = function() {\n\t\t\t\treturn fn.apply( context, args.concat( slice.call( arguments ) ) );\n\t\t\t};\n\n\t\t// Set the guid of unique handler to the same of original handler, so it can be removed\n\t\tproxy.guid = fn.guid = fn.guid || proxy.guid || jQuery.guid++;\n\n\t\treturn proxy;\n\t},\n\n\t// Mutifunctional method to get and set values to a collection\n\t// The value/s can optionally be executed if it's a function\n\taccess: function( elems, fn, key, value, chainable, emptyGet, pass ) {\n\t\tvar exec,\n\t\t\tbulk = key == null,\n\t\t\ti = 0,\n\t\t\tlength = elems.length;\n\n\t\t// Sets many values\n\t\tif ( key && typeof key === \"object\" ) {\n\t\t\tfor ( i in key ) {\n\t\t\t\tjQuery.access( elems, fn, i, key[i], 1, emptyGet, value );\n\t\t\t}\n\t\t\tchainable = 1;\n\n\t\t// Sets one value\n\t\t} else if ( value !== undefined ) {\n\t\t\t// Optionally, function values get executed if exec is true\n\t\t\texec = pass === undefined && jQuery.isFunction( value );\n\n\t\t\tif ( bulk ) {\n\t\t\t\t// Bulk operations only iterate when executing function values\n\t\t\t\tif ( exec ) {\n\t\t\t\t\texec = fn;\n\t\t\t\t\tfn = function( elem, key, value ) {\n\t\t\t\t\t\treturn exec.call( jQuery( elem ), value );\n\t\t\t\t\t};\n\n\t\t\t\t// Otherwise they run against the entire set\n\t\t\t\t} else {\n\t\t\t\t\tfn.call( elems, value );\n\t\t\t\t\tfn = null;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( fn ) {\n\t\t\t\tfor (; i < length; i++ ) {\n\t\t\t\t\tfn( elems[i], key, exec ? value.call( elems[i], i, fn( elems[i], key ) ) : value, pass );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tchainable = 1;\n\t\t}\n\n\t\treturn chainable ?\n\t\t\telems :\n\n\t\t\t// Gets\n\t\t\tbulk ?\n\t\t\t\tfn.call( elems ) :\n\t\t\t\tlength ? fn( elems[0], key ) : emptyGet;\n\t},\n\n\tnow: function() {\n\t\treturn ( new Date() ).getTime();\n\t},\n\n\t// Use of jQuery.browser is frowned upon.\n\t// More details: http://docs.jquery.com/Utilities/jQuery.browser\n\tuaMatch: function( ua ) {\n\t\tua = ua.toLowerCase();\n\n\t\tvar match = rwebkit.exec( ua ) ||\n\t\t\tropera.exec( ua ) ||\n\t\t\trmsie.exec( ua ) ||\n\t\t\tua.indexOf(\"compatible\") < 0 && rmozilla.exec( ua ) ||\n\t\t\t[];\n\n\t\treturn { browser: match[1] || \"\", version: match[2] || \"0\" };\n\t},\n\n\tsub: function() {\n\t\tfunction jQuerySub( selector, context ) {\n\t\t\treturn new jQuerySub.fn.init( selector, context );\n\t\t}\n\t\tjQuery.extend( true, jQuerySub, this );\n\t\tjQuerySub.superclass = this;\n\t\tjQuerySub.fn = jQuerySub.prototype = this();\n\t\tjQuerySub.fn.constructor = jQuerySub;\n\t\tjQuerySub.sub = this.sub;\n\t\tjQuerySub.fn.init = function init( selector, context ) {\n\t\t\tif ( context && context instanceof jQuery && !(context instanceof jQuerySub) ) {\n\t\t\t\tcontext = jQuerySub( context );\n\t\t\t}\n\n\t\t\treturn jQuery.fn.init.call( this, selector, context, rootjQuerySub );\n\t\t};\n\t\tjQuerySub.fn.init.prototype = jQuerySub.fn;\n\t\tvar rootjQuerySub = jQuerySub(document);\n\t\treturn jQuerySub;\n\t},\n\n\tbrowser: {}\n});\n\n// Populate the class2type map\njQuery.each(\"Boolean Number String Function Array Date RegExp Object\".split(\" \"), function(i, name) {\n\tclass2type[ \"[object \" + name + \"]\" ] = name.toLowerCase();\n});\n\nbrowserMatch = jQuery.uaMatch( userAgent );\nif ( browserMatch.browser ) {\n\tjQuery.browser[ browserMatch.browser ] = true;\n\tjQuery.browser.version = browserMatch.version;\n}\n\n// Deprecated, use jQuery.browser.webkit instead\nif ( jQuery.browser.webkit ) {\n\tjQuery.browser.safari = true;\n}\n\n// IE doesn't match non-breaking spaces with \\s\nif ( rnotwhite.test( \"\\xA0\" ) ) {\n\ttrimLeft = /^[\\s\\xA0]+/;\n\ttrimRight = /[\\s\\xA0]+$/;\n}\n\n// All jQuery objects should point back to these\nrootjQuery = jQuery(document);\n\n// Cleanup functions for the document ready method\nif ( document.addEventListener ) {\n\tDOMContentLoaded = function() {\n\t\tdocument.removeEventListener( \"DOMContentLoaded\", DOMContentLoaded, false );\n\t\tjQuery.ready();\n\t};\n\n} else if ( document.attachEvent ) {\n\tDOMContentLoaded = function() {\n\t\t// Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443).\n\t\tif ( document.readyState === \"complete\" ) {\n\t\t\tdocument.detachEvent( \"onreadystatechange\", DOMContentLoaded );\n\t\t\tjQuery.ready();\n\t\t}\n\t};\n}\n\n// The DOM ready check for Internet Explorer\nfunction doScrollCheck() {\n\tif ( jQuery.isReady ) {\n\t\treturn;\n\t}\n\n\ttry {\n\t\t// If IE is used, use the trick by Diego Perini\n\t\t// http://javascript.nwbox.com/IEContentLoaded/\n\t\tdocument.documentElement.doScroll(\"left\");\n\t} catch(e) {\n\t\tsetTimeout( doScrollCheck, 1 );\n\t\treturn;\n\t}\n\n\t// and execute any waiting functions\n\tjQuery.ready();\n}\n\nreturn jQuery;\n\n})();\n\n\n// String to Object flags format cache\nvar flagsCache = {};\n\n// Convert String-formatted flags into Object-formatted ones and store in cache\nfunction createFlags( flags ) {\n\tvar object = flagsCache[ flags ] = {},\n\t\ti, length;\n\tflags = flags.split( /\\s+/ );\n\tfor ( i = 0, length = flags.length; i < length; i++ ) {\n\t\tobject[ flags[i] ] = true;\n\t}\n\treturn object;\n}\n\n/*\n * Create a callback list using the following parameters:\n *\n *\tflags:\tan optional list of space-separated flags that will change how\n *\t\t\tthe callback list behaves\n *\n * By default a callback list will act like an event callback list and can be\n * \"fired\" multiple times.\n *\n * Possible flags:\n *\n *\tonce:\t\t\twill ensure the callback list can only be fired once (like a Deferred)\n *\n *\tmemory:\t\t\twill keep track of previous values and will call any callback added\n *\t\t\t\t\tafter the list has been fired right away with the latest \"memorized\"\n *\t\t\t\t\tvalues (like a Deferred)\n *\n *\tunique:\t\t\twill ensure a callback can only be added once (no duplicate in the list)\n *\n *\tstopOnFalse:\tinterrupt callings when a callback returns false\n *\n */\njQuery.Callbacks = function( flags ) {\n\n\t// Convert flags from String-formatted to Object-formatted\n\t// (we check in cache first)\n\tflags = flags ? ( flagsCache[ flags ] || createFlags( flags ) ) : {};\n\n\tvar // Actual callback list\n\t\tlist = [],\n\t\t// Stack of fire calls for repeatable lists\n\t\tstack = [],\n\t\t// Last fire value (for non-forgettable lists)\n\t\tmemory,\n\t\t// Flag to know if list was already fired\n\t\tfired,\n\t\t// Flag to know if list is currently firing\n\t\tfiring,\n\t\t// First callback to fire (used internally by add and fireWith)\n\t\tfiringStart,\n\t\t// End of the loop when firing\n\t\tfiringLength,\n\t\t// Index of currently firing callback (modified by remove if needed)\n\t\tfiringIndex,\n\t\t// Add one or several callbacks to the list\n\t\tadd = function( args ) {\n\t\t\tvar i,\n\t\t\t\tlength,\n\t\t\t\telem,\n\t\t\t\ttype,\n\t\t\t\tactual;\n\t\t\tfor ( i = 0, length = args.length; i < length; i++ ) {\n\t\t\t\telem = args[ i ];\n\t\t\t\ttype = jQuery.type( elem );\n\t\t\t\tif ( type === \"array\" ) {\n\t\t\t\t\t// Inspect recursively\n\t\t\t\t\tadd( elem );\n\t\t\t\t} else if ( type === \"function\" ) {\n\t\t\t\t\t// Add if not in unique mode and callback is not in\n\t\t\t\t\tif ( !flags.unique || !self.has( elem ) ) {\n\t\t\t\t\t\tlist.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t// Fire callbacks\n\t\tfire = function( context, args ) {\n\t\t\targs = args || [];\n\t\t\tmemory = !flags.memory || [ context, args ];\n\t\t\tfired = true;\n\t\t\tfiring = true;\n\t\t\tfiringIndex = firingStart || 0;\n\t\t\tfiringStart = 0;\n\t\t\tfiringLength = list.length;\n\t\t\tfor ( ; list && firingIndex < firingLength; firingIndex++ ) {\n\t\t\t\tif ( list[ firingIndex ].apply( context, args ) === false && flags.stopOnFalse ) {\n\t\t\t\t\tmemory = true; // Mark as halted\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t\tfiring = false;\n\t\t\tif ( list ) {\n\t\t\t\tif ( !flags.once ) {\n\t\t\t\t\tif ( stack && stack.length ) {\n\t\t\t\t\t\tmemory = stack.shift();\n\t\t\t\t\t\tself.fireWith( memory[ 0 ], memory[ 1 ] );\n\t\t\t\t\t}\n\t\t\t\t} else if ( memory === true ) {\n\t\t\t\t\tself.disable();\n\t\t\t\t} else {\n\t\t\t\t\tlist = [];\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t// Actual Callbacks object\n\t\tself = {\n\t\t\t// Add a callback or a collection of callbacks to the list\n\t\t\tadd: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\tvar length = list.length;\n\t\t\t\t\tadd( arguments );\n\t\t\t\t\t// Do we need to add the callbacks to the\n\t\t\t\t\t// current firing batch?\n\t\t\t\t\tif ( firing ) {\n\t\t\t\t\t\tfiringLength = list.length;\n\t\t\t\t\t// With memory, if we're not firing then\n\t\t\t\t\t// we should call right away, unless previous\n\t\t\t\t\t// firing was halted (stopOnFalse)\n\t\t\t\t\t} else if ( memory && memory !== true ) {\n\t\t\t\t\t\tfiringStart = length;\n\t\t\t\t\t\tfire( memory[ 0 ], memory[ 1 ] );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Remove a callback from the list\n\t\t\tremove: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\tvar args = arguments,\n\t\t\t\t\t\targIndex = 0,\n\t\t\t\t\t\targLength = args.length;\n\t\t\t\t\tfor ( ; argIndex < argLength ; argIndex++ ) {\n\t\t\t\t\t\tfor ( var i = 0; i < list.length; i++ ) {\n\t\t\t\t\t\t\tif ( args[ argIndex ] === list[ i ] ) {\n\t\t\t\t\t\t\t\t// Handle firingIndex and firingLength\n\t\t\t\t\t\t\t\tif ( firing ) {\n\t\t\t\t\t\t\t\t\tif ( i <= firingLength ) {\n\t\t\t\t\t\t\t\t\t\tfiringLength--;\n\t\t\t\t\t\t\t\t\t\tif ( i <= firingIndex ) {\n\t\t\t\t\t\t\t\t\t\t\tfiringIndex--;\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t// Remove the element\n\t\t\t\t\t\t\t\tlist.splice( i--, 1 );\n\t\t\t\t\t\t\t\t// If we have some unicity property then\n\t\t\t\t\t\t\t\t// we only need to do this once\n\t\t\t\t\t\t\t\tif ( flags.unique ) {\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Control if a given callback is in the list\n\t\t\thas: function( fn ) {\n\t\t\t\tif ( list ) {\n\t\t\t\t\tvar i = 0,\n\t\t\t\t\t\tlength = list.length;\n\t\t\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\t\t\tif ( fn === list[ i ] ) {\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn false;\n\t\t\t},\n\t\t\t// Remove all callbacks from the list\n\t\t\tempty: function() {\n\t\t\t\tlist = [];\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Have the list do nothing anymore\n\t\t\tdisable: function() {\n\t\t\t\tlist = stack = memory = undefined;\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Is it disabled?\n\t\t\tdisabled: function() {\n\t\t\t\treturn !list;\n\t\t\t},\n\t\t\t// Lock the list in its current state\n\t\t\tlock: function() {\n\t\t\t\tstack = undefined;\n\t\t\t\tif ( !memory || memory === true ) {\n\t\t\t\t\tself.disable();\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Is it locked?\n\t\t\tlocked: function() {\n\t\t\t\treturn !stack;\n\t\t\t},\n\t\t\t// Call all callbacks with the given context and arguments\n\t\t\tfireWith: function( context, args ) {\n\t\t\t\tif ( stack ) {\n\t\t\t\t\tif ( firing ) {\n\t\t\t\t\t\tif ( !flags.once ) {\n\t\t\t\t\t\t\tstack.push( [ context, args ] );\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if ( !( flags.once && memory ) ) {\n\t\t\t\t\t\tfire( context, args );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Call all the callbacks with the given arguments\n\t\t\tfire: function() {\n\t\t\t\tself.fireWith( this, arguments );\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// To know if the callbacks have already been called at least once\n\t\t\tfired: function() {\n\t\t\t\treturn !!fired;\n\t\t\t}\n\t\t};\n\n\treturn self;\n};\n\n\n\n\nvar // Static reference to slice\n\tsliceDeferred = [].slice;\n\njQuery.extend({\n\n\tDeferred: function( func ) {\n\t\tvar doneList = jQuery.Callbacks( \"once memory\" ),\n\t\t\tfailList = jQuery.Callbacks( \"once memory\" ),\n\t\t\tprogressList = jQuery.Callbacks( \"memory\" ),\n\t\t\tstate = \"pending\",\n\t\t\tlists = {\n\t\t\t\tresolve: doneList,\n\t\t\t\treject: failList,\n\t\t\t\tnotify: progressList\n\t\t\t},\n\t\t\tpromise = {\n\t\t\t\tdone: doneList.add,\n\t\t\t\tfail: failList.add,\n\t\t\t\tprogress: progressList.add,\n\n\t\t\t\tstate: function() {\n\t\t\t\t\treturn state;\n\t\t\t\t},\n\n\t\t\t\t// Deprecated\n\t\t\t\tisResolved: doneList.fired,\n\t\t\t\tisRejected: failList.fired,\n\n\t\t\t\tthen: function( doneCallbacks, failCallbacks, progressCallbacks ) {\n\t\t\t\t\tdeferred.done( doneCallbacks ).fail( failCallbacks ).progress( progressCallbacks );\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\t\t\t\talways: function() {\n\t\t\t\t\tdeferred.done.apply( deferred, arguments ).fail.apply( deferred, arguments );\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\t\t\t\tpipe: function( fnDone, fnFail, fnProgress ) {\n\t\t\t\t\treturn jQuery.Deferred(function( newDefer ) {\n\t\t\t\t\t\tjQuery.each( {\n\t\t\t\t\t\t\tdone: [ fnDone, \"resolve\" ],\n\t\t\t\t\t\t\tfail: [ fnFail, \"reject\" ],\n\t\t\t\t\t\t\tprogress: [ fnProgress, \"notify\" ]\n\t\t\t\t\t\t}, function( handler, data ) {\n\t\t\t\t\t\t\tvar fn = data[ 0 ],\n\t\t\t\t\t\t\t\taction = data[ 1 ],\n\t\t\t\t\t\t\t\treturned;\n\t\t\t\t\t\t\tif ( jQuery.isFunction( fn ) ) {\n\t\t\t\t\t\t\t\tdeferred[ handler ](function() {\n\t\t\t\t\t\t\t\t\treturned = fn.apply( this, arguments );\n\t\t\t\t\t\t\t\t\tif ( returned && jQuery.isFunction( returned.promise ) ) {\n\t\t\t\t\t\t\t\t\t\treturned.promise().then( newDefer.resolve, newDefer.reject, newDefer.notify );\n\t\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\t\tnewDefer[ action + \"With\" ]( this === deferred ? newDefer : this, [ returned ] );\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tdeferred[ handler ]( newDefer[ action ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t});\n\t\t\t\t\t}).promise();\n\t\t\t\t},\n\t\t\t\t// Get a promise for this deferred\n\t\t\t\t// If obj is provided, the promise aspect is added to the object\n\t\t\t\tpromise: function( obj ) {\n\t\t\t\t\tif ( obj == null ) {\n\t\t\t\t\t\tobj = promise;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfor ( var key in promise ) {\n\t\t\t\t\t\t\tobj[ key ] = promise[ key ];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn obj;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdeferred = promise.promise({}),\n\t\t\tkey;\n\n\t\tfor ( key in lists ) {\n\t\t\tdeferred[ key ] = lists[ key ].fire;\n\t\t\tdeferred[ key + \"With\" ] = lists[ key ].fireWith;\n\t\t}\n\n\t\t// Handle state\n\t\tdeferred.done( function() {\n\t\t\tstate = \"resolved\";\n\t\t}, failList.disable, progressList.lock ).fail( function() {\n\t\t\tstate = \"rejected\";\n\t\t}, doneList.disable, progressList.lock );\n\n\t\t// Call given func if any\n\t\tif ( func ) {\n\t\t\tfunc.call( deferred, deferred );\n\t\t}\n\n\t\t// All done!\n\t\treturn deferred;\n\t},\n\n\t// Deferred helper\n\twhen: function( firstParam ) {\n\t\tvar args = sliceDeferred.call( arguments, 0 ),\n\t\t\ti = 0,\n\t\t\tlength = args.length,\n\t\t\tpValues = new Array( length ),\n\t\t\tcount = length,\n\t\t\tpCount = length,\n\t\t\tdeferred = length <= 1 && firstParam && jQuery.isFunction( firstParam.promise ) ?\n\t\t\t\tfirstParam :\n\t\t\t\tjQuery.Deferred(),\n\t\t\tpromise = deferred.promise();\n\t\tfunction resolveFunc( i ) {\n\t\t\treturn function( value ) {\n\t\t\t\targs[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value;\n\t\t\t\tif ( !( --count ) ) {\n\t\t\t\t\tdeferred.resolveWith( deferred, args );\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t\tfunction progressFunc( i ) {\n\t\t\treturn function( value ) {\n\t\t\t\tpValues[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value;\n\t\t\t\tdeferred.notifyWith( promise, pValues );\n\t\t\t};\n\t\t}\n\t\tif ( length > 1 ) {\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tif ( args[ i ] && args[ i ].promise && jQuery.isFunction( args[ i ].promise ) ) {\n\t\t\t\t\targs[ i ].promise().then( resolveFunc(i), deferred.reject, progressFunc(i) );\n\t\t\t\t} else {\n\t\t\t\t\t--count;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif ( !count ) {\n\t\t\t\tdeferred.resolveWith( deferred, args );\n\t\t\t}\n\t\t} else if ( deferred !== firstParam ) {\n\t\t\tdeferred.resolveWith( deferred, length ? [ firstParam ] : [] );\n\t\t}\n\t\treturn promise;\n\t}\n});\n\n\n\n\njQuery.support = (function() {\n\n\tvar support,\n\t\tall,\n\t\ta,\n\t\tselect,\n\t\topt,\n\t\tinput,\n\t\tfragment,\n\t\ttds,\n\t\tevents,\n\t\teventName,\n\t\ti,\n\t\tisSupported,\n\t\tdiv = document.createElement( \"div\" ),\n\t\tdocumentElement = document.documentElement;\n\n\t// Preliminary tests\n\tdiv.setAttribute(\"className\", \"t\");\n\tdiv.innerHTML = \"   <link/><table></table><a href='/a' style='top:1px;float:left;opacity:.55;'>a</a><input type='checkbox'/>\";\n\n\tall = div.getElementsByTagName( \"*\" );\n\ta = div.getElementsByTagName( \"a\" )[ 0 ];\n\n\t// Can't get basic test support\n\tif ( !all || !all.length || !a ) {\n\t\treturn {};\n\t}\n\n\t// First batch of supports tests\n\tselect = document.createElement( \"select\" );\n\topt = select.appendChild( document.createElement(\"option\") );\n\tinput = div.getElementsByTagName( \"input\" )[ 0 ];\n\n\tsupport = {\n\t\t// IE strips leading whitespace when .innerHTML is used\n\t\tleadingWhitespace: ( div.firstChild.nodeType === 3 ),\n\n\t\t// Make sure that tbody elements aren't automatically inserted\n\t\t// IE will insert them into empty tables\n\t\ttbody: !div.getElementsByTagName(\"tbody\").length,\n\n\t\t// Make sure that link elements get serialized correctly by innerHTML\n\t\t// This requires a wrapper element in IE\n\t\thtmlSerialize: !!div.getElementsByTagName(\"link\").length,\n\n\t\t// Get the style information from getAttribute\n\t\t// (IE uses .cssText instead)\n\t\tstyle: /top/.test( a.getAttribute(\"style\") ),\n\n\t\t// Make sure that URLs aren't manipulated\n\t\t// (IE normalizes it by default)\n\t\threfNormalized: ( a.getAttribute(\"href\") === \"/a\" ),\n\n\t\t// Make sure that element opacity exists\n\t\t// (IE uses filter instead)\n\t\t// Use a regex to work around a WebKit issue. See #5145\n\t\topacity: /^0.55/.test( a.style.opacity ),\n\n\t\t// Verify style float existence\n\t\t// (IE uses styleFloat instead of cssFloat)\n\t\tcssFloat: !!a.style.cssFloat,\n\n\t\t// Make sure that if no value is specified for a checkbox\n\t\t// that it defaults to \"on\".\n\t\t// (WebKit defaults to \"\" instead)\n\t\tcheckOn: ( input.value === \"on\" ),\n\n\t\t// Make sure that a selected-by-default option has a working selected property.\n\t\t// (WebKit defaults to false instead of true, IE too, if it's in an optgroup)\n\t\toptSelected: opt.selected,\n\n\t\t// Test setAttribute on camelCase class. If it works, we need attrFixes when doing get/setAttribute (ie6/7)\n\t\tgetSetAttribute: div.className !== \"t\",\n\n\t\t// Tests for enctype support on a form(#6743)\n\t\tenctype: !!document.createElement(\"form\").enctype,\n\n\t\t// Makes sure cloning an html5 element does not cause problems\n\t\t// Where outerHTML is undefined, this still works\n\t\thtml5Clone: document.createElement(\"nav\").cloneNode( true ).outerHTML !== \"<:nav></:nav>\",\n\n\t\t// Will be defined later\n\t\tsubmitBubbles: true,\n\t\tchangeBubbles: true,\n\t\tfocusinBubbles: false,\n\t\tdeleteExpando: true,\n\t\tnoCloneEvent: true,\n\t\tinlineBlockNeedsLayout: false,\n\t\tshrinkWrapBlocks: false,\n\t\treliableMarginRight: true,\n\t\tpixelMargin: true\n\t};\n\n\t// jQuery.boxModel DEPRECATED in 1.3, use jQuery.support.boxModel instead\n\tjQuery.boxModel = support.boxModel = (document.compatMode === \"CSS1Compat\");\n\n\t// Make sure checked status is properly cloned\n\tinput.checked = true;\n\tsupport.noCloneChecked = input.cloneNode( true ).checked;\n\n\t// Make sure that the options inside disabled selects aren't marked as disabled\n\t// (WebKit marks them as disabled)\n\tselect.disabled = true;\n\tsupport.optDisabled = !opt.disabled;\n\n\t// Test to see if it's possible to delete an expando from an element\n\t// Fails in Internet Explorer\n\ttry {\n\t\tdelete div.test;\n\t} catch( e ) {\n\t\tsupport.deleteExpando = false;\n\t}\n\n\tif ( !div.addEventListener && div.attachEvent && div.fireEvent ) {\n\t\tdiv.attachEvent( \"onclick\", function() {\n\t\t\t// Cloning a node shouldn't copy over any\n\t\t\t// bound event handlers (IE does this)\n\t\t\tsupport.noCloneEvent = false;\n\t\t});\n\t\tdiv.cloneNode( true ).fireEvent( \"onclick\" );\n\t}\n\n\t// Check if a radio maintains its value\n\t// after being appended to the DOM\n\tinput = document.createElement(\"input\");\n\tinput.value = \"t\";\n\tinput.setAttribute(\"type\", \"radio\");\n\tsupport.radioValue = input.value === \"t\";\n\n\tinput.setAttribute(\"checked\", \"checked\");\n\n\t// #11217 - WebKit loses check when the name is after the checked attribute\n\tinput.setAttribute( \"name\", \"t\" );\n\n\tdiv.appendChild( input );\n\tfragment = document.createDocumentFragment();\n\tfragment.appendChild( div.lastChild );\n\n\t// WebKit doesn't clone checked state correctly in fragments\n\tsupport.checkClone = fragment.cloneNode( true ).cloneNode( true ).lastChild.checked;\n\n\t// Check if a disconnected checkbox will retain its checked\n\t// value of true after appended to the DOM (IE6/7)\n\tsupport.appendChecked = input.checked;\n\n\tfragment.removeChild( input );\n\tfragment.appendChild( div );\n\n\t// Technique from Juriy Zaytsev\n\t// http://perfectionkills.com/detecting-event-support-without-browser-sniffing/\n\t// We only care about the case where non-standard event systems\n\t// are used, namely in IE. Short-circuiting here helps us to\n\t// avoid an eval call (in setAttribute) which can cause CSP\n\t// to go haywire. See: https://developer.mozilla.org/en/Security/CSP\n\tif ( div.attachEvent ) {\n\t\tfor ( i in {\n\t\t\tsubmit: 1,\n\t\t\tchange: 1,\n\t\t\tfocusin: 1\n\t\t}) {\n\t\t\teventName = \"on\" + i;\n\t\t\tisSupported = ( eventName in div );\n\t\t\tif ( !isSupported ) {\n\t\t\t\tdiv.setAttribute( eventName, \"return;\" );\n\t\t\t\tisSupported = ( typeof div[ eventName ] === \"function\" );\n\t\t\t}\n\t\t\tsupport[ i + \"Bubbles\" ] = isSupported;\n\t\t}\n\t}\n\n\tfragment.removeChild( div );\n\n\t// Null elements to avoid leaks in IE\n\tfragment = select = opt = div = input = null;\n\n\t// Run tests that need a body at doc ready\n\tjQuery(function() {\n\t\tvar container, outer, inner, table, td, offsetSupport,\n\t\t\tmarginDiv, conMarginTop, style, html, positionTopLeftWidthHeight,\n\t\t\tpaddingMarginBorderVisibility, paddingMarginBorder,\n\t\t\tbody = document.getElementsByTagName(\"body\")[0];\n\n\t\tif ( !body ) {\n\t\t\t// Return for frameset docs that don't have a body\n\t\t\treturn;\n\t\t}\n\n\t\tconMarginTop = 1;\n\t\tpaddingMarginBorder = \"padding:0;margin:0;border:\";\n\t\tpositionTopLeftWidthHeight = \"position:absolute;top:0;left:0;width:1px;height:1px;\";\n\t\tpaddingMarginBorderVisibility = paddingMarginBorder + \"0;visibility:hidden;\";\n\t\tstyle = \"style='\" + positionTopLeftWidthHeight + paddingMarginBorder + \"5px solid #000;\";\n\t\thtml = \"<div \" + style + \"display:block;'><div style='\" + paddingMarginBorder + \"0;display:block;overflow:hidden;'></div></div>\" +\n\t\t\t\"<table \" + style + \"' cellpadding='0' cellspacing='0'>\" +\n\t\t\t\"<tr><td></td></tr></table>\";\n\n\t\tcontainer = document.createElement(\"div\");\n\t\tcontainer.style.cssText = paddingMarginBorderVisibility + \"width:0;height:0;position:static;top:0;margin-top:\" + conMarginTop + \"px\";\n\t\tbody.insertBefore( container, body.firstChild );\n\n\t\t// Construct the test element\n\t\tdiv = document.createElement(\"div\");\n\t\tcontainer.appendChild( div );\n\n\t\t// Check if table cells still have offsetWidth/Height when they are set\n\t\t// to display:none and there are still other visible table cells in a\n\t\t// table row; if so, offsetWidth/Height are not reliable for use when\n\t\t// determining if an element has been hidden directly using\n\t\t// display:none (it is still safe to use offsets if a parent element is\n\t\t// hidden; don safety goggles and see bug #4512 for more information).\n\t\t// (only IE 8 fails this test)\n\t\tdiv.innerHTML = \"<table><tr><td style='\" + paddingMarginBorder + \"0;display:none'></td><td>t</td></tr></table>\";\n\t\ttds = div.getElementsByTagName( \"td\" );\n\t\tisSupported = ( tds[ 0 ].offsetHeight === 0 );\n\n\t\ttds[ 0 ].style.display = \"\";\n\t\ttds[ 1 ].style.display = \"none\";\n\n\t\t// Check if empty table cells still have offsetWidth/Height\n\t\t// (IE <= 8 fail this test)\n\t\tsupport.reliableHiddenOffsets = isSupported && ( tds[ 0 ].offsetHeight === 0 );\n\n\t\t// Check if div with explicit width and no margin-right incorrectly\n\t\t// gets computed margin-right based on width of container. For more\n\t\t// info see bug #3333\n\t\t// Fails in WebKit before Feb 2011 nightlies\n\t\t// WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right\n\t\tif ( window.getComputedStyle ) {\n\t\t\tdiv.innerHTML = \"\";\n\t\t\tmarginDiv = document.createElement( \"div\" );\n\t\t\tmarginDiv.style.width = \"0\";\n\t\t\tmarginDiv.style.marginRight = \"0\";\n\t\t\tdiv.style.width = \"2px\";\n\t\t\tdiv.appendChild( marginDiv );\n\t\t\tsupport.reliableMarginRight =\n\t\t\t\t( parseInt( ( window.getComputedStyle( marginDiv, null ) || { marginRight: 0 } ).marginRight, 10 ) || 0 ) === 0;\n\t\t}\n\n\t\tif ( typeof div.style.zoom !== \"undefined\" ) {\n\t\t\t// Check if natively block-level elements act like inline-block\n\t\t\t// elements when setting their display to 'inline' and giving\n\t\t\t// them layout\n\t\t\t// (IE < 8 does this)\n\t\t\tdiv.innerHTML = \"\";\n\t\t\tdiv.style.width = div.style.padding = \"1px\";\n\t\t\tdiv.style.border = 0;\n\t\t\tdiv.style.overflow = \"hidden\";\n\t\t\tdiv.style.display = \"inline\";\n\t\t\tdiv.style.zoom = 1;\n\t\t\tsupport.inlineBlockNeedsLayout = ( div.offsetWidth === 3 );\n\n\t\t\t// Check if elements with layout shrink-wrap their children\n\t\t\t// (IE 6 does this)\n\t\t\tdiv.style.display = \"block\";\n\t\t\tdiv.style.overflow = \"visible\";\n\t\t\tdiv.innerHTML = \"<div style='width:5px;'></div>\";\n\t\t\tsupport.shrinkWrapBlocks = ( div.offsetWidth !== 3 );\n\t\t}\n\n\t\tdiv.style.cssText = positionTopLeftWidthHeight + paddingMarginBorderVisibility;\n\t\tdiv.innerHTML = html;\n\n\t\touter = div.firstChild;\n\t\tinner = outer.firstChild;\n\t\ttd = outer.nextSibling.firstChild.firstChild;\n\n\t\toffsetSupport = {\n\t\t\tdoesNotAddBorder: ( inner.offsetTop !== 5 ),\n\t\t\tdoesAddBorderForTableAndCells: ( td.offsetTop === 5 )\n\t\t};\n\n\t\tinner.style.position = \"fixed\";\n\t\tinner.style.top = \"20px\";\n\n\t\t// safari subtracts parent border width here which is 5px\n\t\toffsetSupport.fixedPosition = ( inner.offsetTop === 20 || inner.offsetTop === 15 );\n\t\tinner.style.position = inner.style.top = \"\";\n\n\t\touter.style.overflow = \"hidden\";\n\t\touter.style.position = \"relative\";\n\n\t\toffsetSupport.subtractsBorderForOverflowNotVisible = ( inner.offsetTop === -5 );\n\t\toffsetSupport.doesNotIncludeMarginInBodyOffset = ( body.offsetTop !== conMarginTop );\n\n\t\tif ( window.getComputedStyle ) {\n\t\t\tdiv.style.marginTop = \"1%\";\n\t\t\tsupport.pixelMargin = ( window.getComputedStyle( div, null ) || { marginTop: 0 } ).marginTop !== \"1%\";\n\t\t}\n\n\t\tif ( typeof container.style.zoom !== \"undefined\" ) {\n\t\t\tcontainer.style.zoom = 1;\n\t\t}\n\n\t\tbody.removeChild( container );\n\t\tmarginDiv = div = container = null;\n\n\t\tjQuery.extend( support, offsetSupport );\n\t});\n\n\treturn support;\n})();\n\n\n\n\nvar rbrace = /^(?:\\{.*\\}|\\[.*\\])$/,\n\trmultiDash = /([A-Z])/g;\n\njQuery.extend({\n\tcache: {},\n\n\t// Please use with caution\n\tuuid: 0,\n\n\t// Unique for each copy of jQuery on the page\n\t// Non-digits removed to match rinlinejQuery\n\texpando: \"jQuery\" + ( jQuery.fn.jquery + Math.random() ).replace( /\\D/g, \"\" ),\n\n\t// The following elements throw uncatchable exceptions if you\n\t// attempt to add expando properties to them.\n\tnoData: {\n\t\t\"embed\": true,\n\t\t// Ban all objects except for Flash (which handle expandos)\n\t\t\"object\": \"clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\",\n\t\t\"applet\": true\n\t},\n\n\thasData: function( elem ) {\n\t\telem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ];\n\t\treturn !!elem && !isEmptyDataObject( elem );\n\t},\n\n\tdata: function( elem, name, data, pvt /* Internal Use Only */ ) {\n\t\tif ( !jQuery.acceptData( elem ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\tvar privateCache, thisCache, ret,\n\t\t\tinternalKey = jQuery.expando,\n\t\t\tgetByName = typeof name === \"string\",\n\n\t\t\t// We have to handle DOM nodes and JS objects differently because IE6-7\n\t\t\t// can't GC object references properly across the DOM-JS boundary\n\t\t\tisNode = elem.nodeType,\n\n\t\t\t// Only DOM nodes need the global jQuery cache; JS object data is\n\t\t\t// attached directly to the object so GC can occur automatically\n\t\t\tcache = isNode ? jQuery.cache : elem,\n\n\t\t\t// Only defining an ID for JS objects if its cache already exists allows\n\t\t\t// the code to shortcut on the same path as a DOM node with no cache\n\t\t\tid = isNode ? elem[ internalKey ] : elem[ internalKey ] && internalKey,\n\t\t\tisEvents = name === \"events\";\n\n\t\t// Avoid doing any more work than we need to when trying to get data on an\n\t\t// object that has no data at all\n\t\tif ( (!id || !cache[id] || (!isEvents && !pvt && !cache[id].data)) && getByName && data === undefined ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( !id ) {\n\t\t\t// Only DOM nodes need a new unique ID for each element since their data\n\t\t\t// ends up in the global cache\n\t\t\tif ( isNode ) {\n\t\t\t\telem[ internalKey ] = id = ++jQuery.uuid;\n\t\t\t} else {\n\t\t\t\tid = internalKey;\n\t\t\t}\n\t\t}\n\n\t\tif ( !cache[ id ] ) {\n\t\t\tcache[ id ] = {};\n\n\t\t\t// Avoids exposing jQuery metadata on plain JS objects when the object\n\t\t\t// is serialized using JSON.stringify\n\t\t\tif ( !isNode ) {\n\t\t\t\tcache[ id ].toJSON = jQuery.noop;\n\t\t\t}\n\t\t}\n\n\t\t// An object can be passed to jQuery.data instead of a key/value pair; this gets\n\t\t// shallow copied over onto the existing cache\n\t\tif ( typeof name === \"object\" || typeof name === \"function\" ) {\n\t\t\tif ( pvt ) {\n\t\t\t\tcache[ id ] = jQuery.extend( cache[ id ], name );\n\t\t\t} else {\n\t\t\t\tcache[ id ].data = jQuery.extend( cache[ id ].data, name );\n\t\t\t}\n\t\t}\n\n\t\tprivateCache = thisCache = cache[ id ];\n\n\t\t// jQuery data() is stored in a separate object inside the object's internal data\n\t\t// cache in order to avoid key collisions between internal data and user-defined\n\t\t// data.\n\t\tif ( !pvt ) {\n\t\t\tif ( !thisCache.data ) {\n\t\t\t\tthisCache.data = {};\n\t\t\t}\n\n\t\t\tthisCache = thisCache.data;\n\t\t}\n\n\t\tif ( data !== undefined ) {\n\t\t\tthisCache[ jQuery.camelCase( name ) ] = data;\n\t\t}\n\n\t\t// Users should not attempt to inspect the internal events object using jQuery.data,\n\t\t// it is undocumented and subject to change. But does anyone listen? No.\n\t\tif ( isEvents && !thisCache[ name ] ) {\n\t\t\treturn privateCache.events;\n\t\t}\n\n\t\t// Check for both converted-to-camel and non-converted data property names\n\t\t// If a data property was specified\n\t\tif ( getByName ) {\n\n\t\t\t// First Try to find as-is property data\n\t\t\tret = thisCache[ name ];\n\n\t\t\t// Test for null|undefined property data\n\t\t\tif ( ret == null ) {\n\n\t\t\t\t// Try to find the camelCased property\n\t\t\t\tret = thisCache[ jQuery.camelCase( name ) ];\n\t\t\t}\n\t\t} else {\n\t\t\tret = thisCache;\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\tremoveData: function( elem, name, pvt /* Internal Use Only */ ) {\n\t\tif ( !jQuery.acceptData( elem ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\tvar thisCache, i, l,\n\n\t\t\t// Reference to internal data cache key\n\t\t\tinternalKey = jQuery.expando,\n\n\t\t\tisNode = elem.nodeType,\n\n\t\t\t// See jQuery.data for more information\n\t\t\tcache = isNode ? jQuery.cache : elem,\n\n\t\t\t// See jQuery.data for more information\n\t\t\tid = isNode ? elem[ internalKey ] : internalKey;\n\n\t\t// If there is already no cache entry for this object, there is no\n\t\t// purpose in continuing\n\t\tif ( !cache[ id ] ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( name ) {\n\n\t\t\tthisCache = pvt ? cache[ id ] : cache[ id ].data;\n\n\t\t\tif ( thisCache ) {\n\n\t\t\t\t// Support array or space separated string names for data keys\n\t\t\t\tif ( !jQuery.isArray( name ) ) {\n\n\t\t\t\t\t// try the string as a key before any manipulation\n\t\t\t\t\tif ( name in thisCache ) {\n\t\t\t\t\t\tname = [ name ];\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// split the camel cased version by spaces unless a key with the spaces exists\n\t\t\t\t\t\tname = jQuery.camelCase( name );\n\t\t\t\t\t\tif ( name in thisCache ) {\n\t\t\t\t\t\t\tname = [ name ];\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tname = name.split( \" \" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tfor ( i = 0, l = name.length; i < l; i++ ) {\n\t\t\t\t\tdelete thisCache[ name[i] ];\n\t\t\t\t}\n\n\t\t\t\t// If there is no data left in the cache, we want to continue\n\t\t\t\t// and let the cache object itself get destroyed\n\t\t\t\tif ( !( pvt ? isEmptyDataObject : jQuery.isEmptyObject )( thisCache ) ) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// See jQuery.data for more information\n\t\tif ( !pvt ) {\n\t\t\tdelete cache[ id ].data;\n\n\t\t\t// Don't destroy the parent cache unless the internal data object\n\t\t\t// had been the only thing left in it\n\t\t\tif ( !isEmptyDataObject(cache[ id ]) ) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\t// Browsers that fail expando deletion also refuse to delete expandos on\n\t\t// the window, but it will allow it on all other JS objects; other browsers\n\t\t// don't care\n\t\t// Ensure that `cache` is not a window object #10080\n\t\tif ( jQuery.support.deleteExpando || !cache.setInterval ) {\n\t\t\tdelete cache[ id ];\n\t\t} else {\n\t\t\tcache[ id ] = null;\n\t\t}\n\n\t\t// We destroyed the cache and need to eliminate the expando on the node to avoid\n\t\t// false lookups in the cache for entries that no longer exist\n\t\tif ( isNode ) {\n\t\t\t// IE does not allow us to delete expando properties from nodes,\n\t\t\t// nor does it have a removeAttribute function on Document nodes;\n\t\t\t// we must handle all of these cases\n\t\t\tif ( jQuery.support.deleteExpando ) {\n\t\t\t\tdelete elem[ internalKey ];\n\t\t\t} else if ( elem.removeAttribute ) {\n\t\t\t\telem.removeAttribute( internalKey );\n\t\t\t} else {\n\t\t\t\telem[ internalKey ] = null;\n\t\t\t}\n\t\t}\n\t},\n\n\t// For internal use only.\n\t_data: function( elem, name, data ) {\n\t\treturn jQuery.data( elem, name, data, true );\n\t},\n\n\t// A method for determining if a DOM node can handle the data expando\n\tacceptData: function( elem ) {\n\t\tif ( elem.nodeName ) {\n\t\t\tvar match = jQuery.noData[ elem.nodeName.toLowerCase() ];\n\n\t\t\tif ( match ) {\n\t\t\t\treturn !(match === true || elem.getAttribute(\"classid\") !== match);\n\t\t\t}\n\t\t}\n\n\t\treturn true;\n\t}\n});\n\njQuery.fn.extend({\n\tdata: function( key, value ) {\n\t\tvar parts, part, attr, name, l,\n\t\t\telem = this[0],\n\t\t\ti = 0,\n\t\t\tdata = null;\n\n\t\t// Gets all values\n\t\tif ( key === undefined ) {\n\t\t\tif ( this.length ) {\n\t\t\t\tdata = jQuery.data( elem );\n\n\t\t\t\tif ( elem.nodeType === 1 && !jQuery._data( elem, \"parsedAttrs\" ) ) {\n\t\t\t\t\tattr = elem.attributes;\n\t\t\t\t\tfor ( l = attr.length; i < l; i++ ) {\n\t\t\t\t\t\tname = attr[i].name;\n\n\t\t\t\t\t\tif ( name.indexOf( \"data-\" ) === 0 ) {\n\t\t\t\t\t\t\tname = jQuery.camelCase( name.substring(5) );\n\n\t\t\t\t\t\t\tdataAttr( elem, name, data[ name ] );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tjQuery._data( elem, \"parsedAttrs\", true );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn data;\n\t\t}\n\n\t\t// Sets multiple values\n\t\tif ( typeof key === \"object\" ) {\n\t\t\treturn this.each(function() {\n\t\t\t\tjQuery.data( this, key );\n\t\t\t});\n\t\t}\n\n\t\tparts = key.split( \".\", 2 );\n\t\tparts[1] = parts[1] ? \".\" + parts[1] : \"\";\n\t\tpart = parts[1] + \"!\";\n\n\t\treturn jQuery.access( this, function( value ) {\n\n\t\t\tif ( value === undefined ) {\n\t\t\t\tdata = this.triggerHandler( \"getData\" + part, [ parts[0] ] );\n\n\t\t\t\t// Try to fetch any internally stored data first\n\t\t\t\tif ( data === undefined && elem ) {\n\t\t\t\t\tdata = jQuery.data( elem, key );\n\t\t\t\t\tdata = dataAttr( elem, key, data );\n\t\t\t\t}\n\n\t\t\t\treturn data === undefined && parts[1] ?\n\t\t\t\t\tthis.data( parts[0] ) :\n\t\t\t\t\tdata;\n\t\t\t}\n\n\t\t\tparts[1] = value;\n\t\t\tthis.each(function() {\n\t\t\t\tvar self = jQuery( this );\n\n\t\t\t\tself.triggerHandler( \"setData\" + part, parts );\n\t\t\t\tjQuery.data( this, key, value );\n\t\t\t\tself.triggerHandler( \"changeData\" + part, parts );\n\t\t\t});\n\t\t}, null, value, arguments.length > 1, null, false );\n\t},\n\n\tremoveData: function( key ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.removeData( this, key );\n\t\t});\n\t}\n});\n\nfunction dataAttr( elem, key, data ) {\n\t// If nothing was found internally, try to fetch any\n\t// data from the HTML5 data-* attribute\n\tif ( data === undefined && elem.nodeType === 1 ) {\n\n\t\tvar name = \"data-\" + key.replace( rmultiDash, \"-$1\" ).toLowerCase();\n\n\t\tdata = elem.getAttribute( name );\n\n\t\tif ( typeof data === \"string\" ) {\n\t\t\ttry {\n\t\t\t\tdata = data === \"true\" ? true :\n\t\t\t\tdata === \"false\" ? false :\n\t\t\t\tdata === \"null\" ? null :\n\t\t\t\tjQuery.isNumeric( data ) ? +data :\n\t\t\t\t\trbrace.test( data ) ? jQuery.parseJSON( data ) :\n\t\t\t\t\tdata;\n\t\t\t} catch( e ) {}\n\n\t\t\t// Make sure we set the data so it isn't changed later\n\t\t\tjQuery.data( elem, key, data );\n\n\t\t} else {\n\t\t\tdata = undefined;\n\t\t}\n\t}\n\n\treturn data;\n}\n\n// checks a cache object for emptiness\nfunction isEmptyDataObject( obj ) {\n\tfor ( var name in obj ) {\n\n\t\t// if the public data object is empty, the private is still empty\n\t\tif ( name === \"data\" && jQuery.isEmptyObject( obj[name] ) ) {\n\t\t\tcontinue;\n\t\t}\n\t\tif ( name !== \"toJSON\" ) {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\treturn true;\n}\n\n\n\n\nfunction handleQueueMarkDefer( elem, type, src ) {\n\tvar deferDataKey = type + \"defer\",\n\t\tqueueDataKey = type + \"queue\",\n\t\tmarkDataKey = type + \"mark\",\n\t\tdefer = jQuery._data( elem, deferDataKey );\n\tif ( defer &&\n\t\t( src === \"queue\" || !jQuery._data(elem, queueDataKey) ) &&\n\t\t( src === \"mark\" || !jQuery._data(elem, markDataKey) ) ) {\n\t\t// Give room for hard-coded callbacks to fire first\n\t\t// and eventually mark/queue something else on the element\n\t\tsetTimeout( function() {\n\t\t\tif ( !jQuery._data( elem, queueDataKey ) &&\n\t\t\t\t!jQuery._data( elem, markDataKey ) ) {\n\t\t\t\tjQuery.removeData( elem, deferDataKey, true );\n\t\t\t\tdefer.fire();\n\t\t\t}\n\t\t}, 0 );\n\t}\n}\n\njQuery.extend({\n\n\t_mark: function( elem, type ) {\n\t\tif ( elem ) {\n\t\t\ttype = ( type || \"fx\" ) + \"mark\";\n\t\t\tjQuery._data( elem, type, (jQuery._data( elem, type ) || 0) + 1 );\n\t\t}\n\t},\n\n\t_unmark: function( force, elem, type ) {\n\t\tif ( force !== true ) {\n\t\t\ttype = elem;\n\t\t\telem = force;\n\t\t\tforce = false;\n\t\t}\n\t\tif ( elem ) {\n\t\t\ttype = type || \"fx\";\n\t\t\tvar key = type + \"mark\",\n\t\t\t\tcount = force ? 0 : ( (jQuery._data( elem, key ) || 1) - 1 );\n\t\t\tif ( count ) {\n\t\t\t\tjQuery._data( elem, key, count );\n\t\t\t} else {\n\t\t\t\tjQuery.removeData( elem, key, true );\n\t\t\t\thandleQueueMarkDefer( elem, type, \"mark\" );\n\t\t\t}\n\t\t}\n\t},\n\n\tqueue: function( elem, type, data ) {\n\t\tvar q;\n\t\tif ( elem ) {\n\t\t\ttype = ( type || \"fx\" ) + \"queue\";\n\t\t\tq = jQuery._data( elem, type );\n\n\t\t\t// Speed up dequeue by getting out quickly if this is just a lookup\n\t\t\tif ( data ) {\n\t\t\t\tif ( !q || jQuery.isArray(data) ) {\n\t\t\t\t\tq = jQuery._data( elem, type, jQuery.makeArray(data) );\n\t\t\t\t} else {\n\t\t\t\t\tq.push( data );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn q || [];\n\t\t}\n\t},\n\n\tdequeue: function( elem, type ) {\n\t\ttype = type || \"fx\";\n\n\t\tvar queue = jQuery.queue( elem, type ),\n\t\t\tfn = queue.shift(),\n\t\t\thooks = {};\n\n\t\t// If the fx queue is dequeued, always remove the progress sentinel\n\t\tif ( fn === \"inprogress\" ) {\n\t\t\tfn = queue.shift();\n\t\t}\n\n\t\tif ( fn ) {\n\t\t\t// Add a progress sentinel to prevent the fx queue from being\n\t\t\t// automatically dequeued\n\t\t\tif ( type === \"fx\" ) {\n\t\t\t\tqueue.unshift( \"inprogress\" );\n\t\t\t}\n\n\t\t\tjQuery._data( elem, type + \".run\", hooks );\n\t\t\tfn.call( elem, function() {\n\t\t\t\tjQuery.dequeue( elem, type );\n\t\t\t}, hooks );\n\t\t}\n\n\t\tif ( !queue.length ) {\n\t\t\tjQuery.removeData( elem, type + \"queue \" + type + \".run\", true );\n\t\t\thandleQueueMarkDefer( elem, type, \"queue\" );\n\t\t}\n\t}\n});\n\njQuery.fn.extend({\n\tqueue: function( type, data ) {\n\t\tvar setter = 2;\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tdata = type;\n\t\t\ttype = \"fx\";\n\t\t\tsetter--;\n\t\t}\n\n\t\tif ( arguments.length < setter ) {\n\t\t\treturn jQuery.queue( this[0], type );\n\t\t}\n\n\t\treturn data === undefined ?\n\t\t\tthis :\n\t\t\tthis.each(function() {\n\t\t\t\tvar queue = jQuery.queue( this, type, data );\n\n\t\t\t\tif ( type === \"fx\" && queue[0] !== \"inprogress\" ) {\n\t\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t\t}\n\t\t\t});\n\t},\n\tdequeue: function( type ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.dequeue( this, type );\n\t\t});\n\t},\n\t// Based off of the plugin by Clint Helfers, with permission.\n\t// http://blindsignals.com/index.php/2009/07/jquery-delay/\n\tdelay: function( time, type ) {\n\t\ttime = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;\n\t\ttype = type || \"fx\";\n\n\t\treturn this.queue( type, function( next, hooks ) {\n\t\t\tvar timeout = setTimeout( next, time );\n\t\t\thooks.stop = function() {\n\t\t\t\tclearTimeout( timeout );\n\t\t\t};\n\t\t});\n\t},\n\tclearQueue: function( type ) {\n\t\treturn this.queue( type || \"fx\", [] );\n\t},\n\t// Get a promise resolved when queues of a certain type\n\t// are emptied (fx is the type by default)\n\tpromise: function( type, object ) {\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tobject = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\ttype = type || \"fx\";\n\t\tvar defer = jQuery.Deferred(),\n\t\t\telements = this,\n\t\t\ti = elements.length,\n\t\t\tcount = 1,\n\t\t\tdeferDataKey = type + \"defer\",\n\t\t\tqueueDataKey = type + \"queue\",\n\t\t\tmarkDataKey = type + \"mark\",\n\t\t\ttmp;\n\t\tfunction resolve() {\n\t\t\tif ( !( --count ) ) {\n\t\t\t\tdefer.resolveWith( elements, [ elements ] );\n\t\t\t}\n\t\t}\n\t\twhile( i-- ) {\n\t\t\tif (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) ||\n\t\t\t\t\t( jQuery.data( elements[ i ], queueDataKey, undefined, true ) ||\n\t\t\t\t\t\tjQuery.data( elements[ i ], markDataKey, undefined, true ) ) &&\n\t\t\t\t\tjQuery.data( elements[ i ], deferDataKey, jQuery.Callbacks( \"once memory\" ), true ) )) {\n\t\t\t\tcount++;\n\t\t\t\ttmp.add( resolve );\n\t\t\t}\n\t\t}\n\t\tresolve();\n\t\treturn defer.promise( object );\n\t}\n});\n\n\n\n\nvar rclass = /[\\n\\t\\r]/g,\n\trspace = /\\s+/,\n\trreturn = /\\r/g,\n\trtype = /^(?:button|input)$/i,\n\trfocusable = /^(?:button|input|object|select|textarea)$/i,\n\trclickable = /^a(?:rea)?$/i,\n\trboolean = /^(?:autofocus|autoplay|async|checked|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped|selected)$/i,\n\tgetSetAttribute = jQuery.support.getSetAttribute,\n\tnodeHook, boolHook, fixSpecified;\n\njQuery.fn.extend({\n\tattr: function( name, value ) {\n\t\treturn jQuery.access( this, jQuery.attr, name, value, arguments.length > 1 );\n\t},\n\n\tremoveAttr: function( name ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.removeAttr( this, name );\n\t\t});\n\t},\n\n\tprop: function( name, value ) {\n\t\treturn jQuery.access( this, jQuery.prop, name, value, arguments.length > 1 );\n\t},\n\n\tremoveProp: function( name ) {\n\t\tname = jQuery.propFix[ name ] || name;\n\t\treturn this.each(function() {\n\t\t\t// try/catch handles cases where IE balks (such as removing a property on window)\n\t\t\ttry {\n\t\t\t\tthis[ name ] = undefined;\n\t\t\t\tdelete this[ name ];\n\t\t\t} catch( e ) {}\n\t\t});\n\t},\n\n\taddClass: function( value ) {\n\t\tvar classNames, i, l, elem,\n\t\t\tsetClass, c, cl;\n\n\t\tif ( jQuery.isFunction( value ) ) {\n\t\t\treturn this.each(function( j ) {\n\t\t\t\tjQuery( this ).addClass( value.call(this, j, this.className) );\n\t\t\t});\n\t\t}\n\n\t\tif ( value && typeof value === \"string\" ) {\n\t\t\tclassNames = value.split( rspace );\n\n\t\t\tfor ( i = 0, l = this.length; i < l; i++ ) {\n\t\t\t\telem = this[ i ];\n\n\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\tif ( !elem.className && classNames.length === 1 ) {\n\t\t\t\t\t\telem.className = value;\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tsetClass = \" \" + elem.className + \" \";\n\n\t\t\t\t\t\tfor ( c = 0, cl = classNames.length; c < cl; c++ ) {\n\t\t\t\t\t\t\tif ( !~setClass.indexOf( \" \" + classNames[ c ] + \" \" ) ) {\n\t\t\t\t\t\t\t\tsetClass += classNames[ c ] + \" \";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\telem.className = jQuery.trim( setClass );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tremoveClass: function( value ) {\n\t\tvar classNames, i, l, elem, className, c, cl;\n\n\t\tif ( jQuery.isFunction( value ) ) {\n\t\t\treturn this.each(function( j ) {\n\t\t\t\tjQuery( this ).removeClass( value.call(this, j, this.className) );\n\t\t\t});\n\t\t}\n\n\t\tif ( (value && typeof value === \"string\") || value === undefined ) {\n\t\t\tclassNames = ( value || \"\" ).split( rspace );\n\n\t\t\tfor ( i = 0, l = this.length; i < l; i++ ) {\n\t\t\t\telem = this[ i ];\n\n\t\t\t\tif ( elem.nodeType === 1 && elem.className ) {\n\t\t\t\t\tif ( value ) {\n\t\t\t\t\t\tclassName = (\" \" + elem.className + \" \").replace( rclass, \" \" );\n\t\t\t\t\t\tfor ( c = 0, cl = classNames.length; c < cl; c++ ) {\n\t\t\t\t\t\t\tclassName = className.replace(\" \" + classNames[ c ] + \" \", \" \");\n\t\t\t\t\t\t}\n\t\t\t\t\t\telem.className = jQuery.trim( className );\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\telem.className = \"\";\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\ttoggleClass: function( value, stateVal ) {\n\t\tvar type = typeof value,\n\t\t\tisBool = typeof stateVal === \"boolean\";\n\n\t\tif ( jQuery.isFunction( value ) ) {\n\t\t\treturn this.each(function( i ) {\n\t\t\t\tjQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal );\n\t\t\t});\n\t\t}\n\n\t\treturn this.each(function() {\n\t\t\tif ( type === \"string\" ) {\n\t\t\t\t// toggle individual class names\n\t\t\t\tvar className,\n\t\t\t\t\ti = 0,\n\t\t\t\t\tself = jQuery( this ),\n\t\t\t\t\tstate = stateVal,\n\t\t\t\t\tclassNames = value.split( rspace );\n\n\t\t\t\twhile ( (className = classNames[ i++ ]) ) {\n\t\t\t\t\t// check each className given, space seperated list\n\t\t\t\t\tstate = isBool ? state : !self.hasClass( className );\n\t\t\t\t\tself[ state ? \"addClass\" : \"removeClass\" ]( className );\n\t\t\t\t}\n\n\t\t\t} else if ( type === \"undefined\" || type === \"boolean\" ) {\n\t\t\t\tif ( this.className ) {\n\t\t\t\t\t// store className if set\n\t\t\t\t\tjQuery._data( this, \"__className__\", this.className );\n\t\t\t\t}\n\n\t\t\t\t// toggle whole className\n\t\t\t\tthis.className = this.className || value === false ? \"\" : jQuery._data( this, \"__className__\" ) || \"\";\n\t\t\t}\n\t\t});\n\t},\n\n\thasClass: function( selector ) {\n\t\tvar className = \" \" + selector + \" \",\n\t\t\ti = 0,\n\t\t\tl = this.length;\n\t\tfor ( ; i < l; i++ ) {\n\t\t\tif ( this[i].nodeType === 1 && (\" \" + this[i].className + \" \").replace(rclass, \" \").indexOf( className ) > -1 ) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\n\t\treturn false;\n\t},\n\n\tval: function( value ) {\n\t\tvar hooks, ret, isFunction,\n\t\t\telem = this[0];\n\n\t\tif ( !arguments.length ) {\n\t\t\tif ( elem ) {\n\t\t\t\thooks = jQuery.valHooks[ elem.type ] || jQuery.valHooks[ elem.nodeName.toLowerCase() ];\n\n\t\t\t\tif ( hooks && \"get\" in hooks && (ret = hooks.get( elem, \"value\" )) !== undefined ) {\n\t\t\t\t\treturn ret;\n\t\t\t\t}\n\n\t\t\t\tret = elem.value;\n\n\t\t\t\treturn typeof ret === \"string\" ?\n\t\t\t\t\t// handle most common string cases\n\t\t\t\t\tret.replace(rreturn, \"\") :\n\t\t\t\t\t// handle cases where value is null/undef or number\n\t\t\t\t\tret == null ? \"\" : ret;\n\t\t\t}\n\n\t\t\treturn;\n\t\t}\n\n\t\tisFunction = jQuery.isFunction( value );\n\n\t\treturn this.each(function( i ) {\n\t\t\tvar self = jQuery(this), val;\n\n\t\t\tif ( this.nodeType !== 1 ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( isFunction ) {\n\t\t\t\tval = value.call( this, i, self.val() );\n\t\t\t} else {\n\t\t\t\tval = value;\n\t\t\t}\n\n\t\t\t// Treat null/undefined as \"\"; convert numbers to string\n\t\t\tif ( val == null ) {\n\t\t\t\tval = \"\";\n\t\t\t} else if ( typeof val === \"number\" ) {\n\t\t\t\tval += \"\";\n\t\t\t} else if ( jQuery.isArray( val ) ) {\n\t\t\t\tval = jQuery.map(val, function ( value ) {\n\t\t\t\t\treturn value == null ? \"\" : value + \"\";\n\t\t\t\t});\n\t\t\t}\n\n\t\t\thooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];\n\n\t\t\t// If set returns undefined, fall back to normal setting\n\t\t\tif ( !hooks || !(\"set\" in hooks) || hooks.set( this, val, \"value\" ) === undefined ) {\n\t\t\t\tthis.value = val;\n\t\t\t}\n\t\t});\n\t}\n});\n\njQuery.extend({\n\tvalHooks: {\n\t\toption: {\n\t\t\tget: function( elem ) {\n\t\t\t\t// attributes.value is undefined in Blackberry 4.7 but\n\t\t\t\t// uses .value. See #6932\n\t\t\t\tvar val = elem.attributes.value;\n\t\t\t\treturn !val || val.specified ? elem.value : elem.text;\n\t\t\t}\n\t\t},\n\t\tselect: {\n\t\t\tget: function( elem ) {\n\t\t\t\tvar value, i, max, option,\n\t\t\t\t\tindex = elem.selectedIndex,\n\t\t\t\t\tvalues = [],\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tone = elem.type === \"select-one\";\n\n\t\t\t\t// Nothing was selected\n\t\t\t\tif ( index < 0 ) {\n\t\t\t\t\treturn null;\n\t\t\t\t}\n\n\t\t\t\t// Loop through all the selected options\n\t\t\t\ti = one ? index : 0;\n\t\t\t\tmax = one ? index + 1 : options.length;\n\t\t\t\tfor ( ; i < max; i++ ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t// Don't return options that are disabled or in a disabled optgroup\n\t\t\t\t\tif ( option.selected && (jQuery.support.optDisabled ? !option.disabled : option.getAttribute(\"disabled\") === null) &&\n\t\t\t\t\t\t\t(!option.parentNode.disabled || !jQuery.nodeName( option.parentNode, \"optgroup\" )) ) {\n\n\t\t\t\t\t\t// Get the specific value for the option\n\t\t\t\t\t\tvalue = jQuery( option ).val();\n\n\t\t\t\t\t\t// We don't need an array for one selects\n\t\t\t\t\t\tif ( one ) {\n\t\t\t\t\t\t\treturn value;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Multi-Selects return an array\n\t\t\t\t\t\tvalues.push( value );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Fixes Bug #2551 -- select.val() broken in IE after form.reset()\n\t\t\t\tif ( one && !values.length && options.length ) {\n\t\t\t\t\treturn jQuery( options[ index ] ).val();\n\t\t\t\t}\n\n\t\t\t\treturn values;\n\t\t\t},\n\n\t\t\tset: function( elem, value ) {\n\t\t\t\tvar values = jQuery.makeArray( value );\n\n\t\t\t\tjQuery(elem).find(\"option\").each(function() {\n\t\t\t\t\tthis.selected = jQuery.inArray( jQuery(this).val(), values ) >= 0;\n\t\t\t\t});\n\n\t\t\t\tif ( !values.length ) {\n\t\t\t\t\telem.selectedIndex = -1;\n\t\t\t\t}\n\t\t\t\treturn values;\n\t\t\t}\n\t\t}\n\t},\n\n\tattrFn: {\n\t\tval: true,\n\t\tcss: true,\n\t\thtml: true,\n\t\ttext: true,\n\t\tdata: true,\n\t\twidth: true,\n\t\theight: true,\n\t\toffset: true\n\t},\n\n\tattr: function( elem, name, value, pass ) {\n\t\tvar ret, hooks, notxml,\n\t\t\tnType = elem.nodeType;\n\n\t\t// don't get/set attributes on text, comment and attribute nodes\n\t\tif ( !elem || nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( pass && name in jQuery.attrFn ) {\n\t\t\treturn jQuery( elem )[ name ]( value );\n\t\t}\n\n\t\t// Fallback to prop when attributes are not supported\n\t\tif ( typeof elem.getAttribute === \"undefined\" ) {\n\t\t\treturn jQuery.prop( elem, name, value );\n\t\t}\n\n\t\tnotxml = nType !== 1 || !jQuery.isXMLDoc( elem );\n\n\t\t// All attributes are lowercase\n\t\t// Grab necessary hook if one is defined\n\t\tif ( notxml ) {\n\t\t\tname = name.toLowerCase();\n\t\t\thooks = jQuery.attrHooks[ name ] || ( rboolean.test( name ) ? boolHook : nodeHook );\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\n\t\t\tif ( value === null ) {\n\t\t\t\tjQuery.removeAttr( elem, name );\n\t\t\t\treturn;\n\n\t\t\t} else if ( hooks && \"set\" in hooks && notxml && (ret = hooks.set( elem, value, name )) !== undefined ) {\n\t\t\t\treturn ret;\n\n\t\t\t} else {\n\t\t\t\telem.setAttribute( name, \"\" + value );\n\t\t\t\treturn value;\n\t\t\t}\n\n\t\t} else if ( hooks && \"get\" in hooks && notxml && (ret = hooks.get( elem, name )) !== null ) {\n\t\t\treturn ret;\n\n\t\t} else {\n\n\t\t\tret = elem.getAttribute( name );\n\n\t\t\t// Non-existent attributes return null, we normalize to undefined\n\t\t\treturn ret === null ?\n\t\t\t\tundefined :\n\t\t\t\tret;\n\t\t}\n\t},\n\n\tremoveAttr: function( elem, value ) {\n\t\tvar propName, attrNames, name, l, isBool,\n\t\t\ti = 0;\n\n\t\tif ( value && elem.nodeType === 1 ) {\n\t\t\tattrNames = value.toLowerCase().split( rspace );\n\t\t\tl = attrNames.length;\n\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tname = attrNames[ i ];\n\n\t\t\t\tif ( name ) {\n\t\t\t\t\tpropName = jQuery.propFix[ name ] || name;\n\t\t\t\t\tisBool = rboolean.test( name );\n\n\t\t\t\t\t// See #9699 for explanation of this approach (setting first, then removal)\n\t\t\t\t\t// Do not do this for boolean attributes (see #10870)\n\t\t\t\t\tif ( !isBool ) {\n\t\t\t\t\t\tjQuery.attr( elem, name, \"\" );\n\t\t\t\t\t}\n\t\t\t\t\telem.removeAttribute( getSetAttribute ? name : propName );\n\n\t\t\t\t\t// Set corresponding property to false for boolean attributes\n\t\t\t\t\tif ( isBool && propName in elem ) {\n\t\t\t\t\t\telem[ propName ] = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\tattrHooks: {\n\t\ttype: {\n\t\t\tset: function( elem, value ) {\n\t\t\t\t// We can't allow the type property to be changed (since it causes problems in IE)\n\t\t\t\tif ( rtype.test( elem.nodeName ) && elem.parentNode ) {\n\t\t\t\t\tjQuery.error( \"type property can't be changed\" );\n\t\t\t\t} else if ( !jQuery.support.radioValue && value === \"radio\" && jQuery.nodeName(elem, \"input\") ) {\n\t\t\t\t\t// Setting the type on a radio button after the value resets the value in IE6-9\n\t\t\t\t\t// Reset value to it's default in case type is set after value\n\t\t\t\t\t// This is for element creation\n\t\t\t\t\tvar val = elem.value;\n\t\t\t\t\telem.setAttribute( \"type\", value );\n\t\t\t\t\tif ( val ) {\n\t\t\t\t\t\telem.value = val;\n\t\t\t\t\t}\n\t\t\t\t\treturn value;\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t// Use the value property for back compat\n\t\t// Use the nodeHook for button elements in IE6/7 (#1954)\n\t\tvalue: {\n\t\t\tget: function( elem, name ) {\n\t\t\t\tif ( nodeHook && jQuery.nodeName( elem, \"button\" ) ) {\n\t\t\t\t\treturn nodeHook.get( elem, name );\n\t\t\t\t}\n\t\t\t\treturn name in elem ?\n\t\t\t\t\telem.value :\n\t\t\t\t\tnull;\n\t\t\t},\n\t\t\tset: function( elem, value, name ) {\n\t\t\t\tif ( nodeHook && jQuery.nodeName( elem, \"button\" ) ) {\n\t\t\t\t\treturn nodeHook.set( elem, value, name );\n\t\t\t\t}\n\t\t\t\t// Does not return so that setAttribute is also used\n\t\t\t\telem.value = value;\n\t\t\t}\n\t\t}\n\t},\n\n\tpropFix: {\n\t\ttabindex: \"tabIndex\",\n\t\treadonly: \"readOnly\",\n\t\t\"for\": \"htmlFor\",\n\t\t\"class\": \"className\",\n\t\tmaxlength: \"maxLength\",\n\t\tcellspacing: \"cellSpacing\",\n\t\tcellpadding: \"cellPadding\",\n\t\trowspan: \"rowSpan\",\n\t\tcolspan: \"colSpan\",\n\t\tusemap: \"useMap\",\n\t\tframeborder: \"frameBorder\",\n\t\tcontenteditable: \"contentEditable\"\n\t},\n\n\tprop: function( elem, name, value ) {\n\t\tvar ret, hooks, notxml,\n\t\t\tnType = elem.nodeType;\n\n\t\t// don't get/set properties on text, comment and attribute nodes\n\t\tif ( !elem || nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\tnotxml = nType !== 1 || !jQuery.isXMLDoc( elem );\n\n\t\tif ( notxml ) {\n\t\t\t// Fix name and attach hooks\n\t\t\tname = jQuery.propFix[ name ] || name;\n\t\t\thooks = jQuery.propHooks[ name ];\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\tif ( hooks && \"set\" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) {\n\t\t\t\treturn ret;\n\n\t\t\t} else {\n\t\t\t\treturn ( elem[ name ] = value );\n\t\t\t}\n\n\t\t} else {\n\t\t\tif ( hooks && \"get\" in hooks && (ret = hooks.get( elem, name )) !== null ) {\n\t\t\t\treturn ret;\n\n\t\t\t} else {\n\t\t\t\treturn elem[ name ];\n\t\t\t}\n\t\t}\n\t},\n\n\tpropHooks: {\n\t\ttabIndex: {\n\t\t\tget: function( elem ) {\n\t\t\t\t// elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set\n\t\t\t\t// http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/\n\t\t\t\tvar attributeNode = elem.getAttributeNode(\"tabindex\");\n\n\t\t\t\treturn attributeNode && attributeNode.specified ?\n\t\t\t\t\tparseInt( attributeNode.value, 10 ) :\n\t\t\t\t\trfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ?\n\t\t\t\t\t\t0 :\n\t\t\t\t\t\tundefined;\n\t\t\t}\n\t\t}\n\t}\n});\n\n// Add the tabIndex propHook to attrHooks for back-compat (different case is intentional)\njQuery.attrHooks.tabindex = jQuery.propHooks.tabIndex;\n\n// Hook for boolean attributes\nboolHook = {\n\tget: function( elem, name ) {\n\t\t// Align boolean attributes with corresponding properties\n\t\t// Fall back to attribute presence where some booleans are not supported\n\t\tvar attrNode,\n\t\t\tproperty = jQuery.prop( elem, name );\n\t\treturn property === true || typeof property !== \"boolean\" && ( attrNode = elem.getAttributeNode(name) ) && attrNode.nodeValue !== false ?\n\t\t\tname.toLowerCase() :\n\t\t\tundefined;\n\t},\n\tset: function( elem, value, name ) {\n\t\tvar propName;\n\t\tif ( value === false ) {\n\t\t\t// Remove boolean attributes when set to false\n\t\t\tjQuery.removeAttr( elem, name );\n\t\t} else {\n\t\t\t// value is true since we know at this point it's type boolean and not false\n\t\t\t// Set boolean attributes to the same name and set the DOM property\n\t\t\tpropName = jQuery.propFix[ name ] || name;\n\t\t\tif ( propName in elem ) {\n\t\t\t\t// Only set the IDL specifically if it already exists on the element\n\t\t\t\telem[ propName ] = true;\n\t\t\t}\n\n\t\t\telem.setAttribute( name, name.toLowerCase() );\n\t\t}\n\t\treturn name;\n\t}\n};\n\n// IE6/7 do not support getting/setting some attributes with get/setAttribute\nif ( !getSetAttribute ) {\n\n\tfixSpecified = {\n\t\tname: true,\n\t\tid: true,\n\t\tcoords: true\n\t};\n\n\t// Use this for any attribute in IE6/7\n\t// This fixes almost every IE6/7 issue\n\tnodeHook = jQuery.valHooks.button = {\n\t\tget: function( elem, name ) {\n\t\t\tvar ret;\n\t\t\tret = elem.getAttributeNode( name );\n\t\t\treturn ret && ( fixSpecified[ name ] ? ret.nodeValue !== \"\" : ret.specified ) ?\n\t\t\t\tret.nodeValue :\n\t\t\t\tundefined;\n\t\t},\n\t\tset: function( elem, value, name ) {\n\t\t\t// Set the existing or create a new attribute node\n\t\t\tvar ret = elem.getAttributeNode( name );\n\t\t\tif ( !ret ) {\n\t\t\t\tret = document.createAttribute( name );\n\t\t\t\telem.setAttributeNode( ret );\n\t\t\t}\n\t\t\treturn ( ret.nodeValue = value + \"\" );\n\t\t}\n\t};\n\n\t// Apply the nodeHook to tabindex\n\tjQuery.attrHooks.tabindex.set = nodeHook.set;\n\n\t// Set width and height to auto instead of 0 on empty string( Bug #8150 )\n\t// This is for removals\n\tjQuery.each([ \"width\", \"height\" ], function( i, name ) {\n\t\tjQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], {\n\t\t\tset: function( elem, value ) {\n\t\t\t\tif ( value === \"\" ) {\n\t\t\t\t\telem.setAttribute( name, \"auto\" );\n\t\t\t\t\treturn value;\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t});\n\n\t// Set contenteditable to false on removals(#10429)\n\t// Setting to empty string throws an error as an invalid value\n\tjQuery.attrHooks.contenteditable = {\n\t\tget: nodeHook.get,\n\t\tset: function( elem, value, name ) {\n\t\t\tif ( value === \"\" ) {\n\t\t\t\tvalue = \"false\";\n\t\t\t}\n\t\t\tnodeHook.set( elem, value, name );\n\t\t}\n\t};\n}\n\n\n// Some attributes require a special call on IE\nif ( !jQuery.support.hrefNormalized ) {\n\tjQuery.each([ \"href\", \"src\", \"width\", \"height\" ], function( i, name ) {\n\t\tjQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], {\n\t\t\tget: function( elem ) {\n\t\t\t\tvar ret = elem.getAttribute( name, 2 );\n\t\t\t\treturn ret === null ? undefined : ret;\n\t\t\t}\n\t\t});\n\t});\n}\n\nif ( !jQuery.support.style ) {\n\tjQuery.attrHooks.style = {\n\t\tget: function( elem ) {\n\t\t\t// Return undefined in the case of empty string\n\t\t\t// Normalize to lowercase since IE uppercases css property names\n\t\t\treturn elem.style.cssText.toLowerCase() || undefined;\n\t\t},\n\t\tset: function( elem, value ) {\n\t\t\treturn ( elem.style.cssText = \"\" + value );\n\t\t}\n\t};\n}\n\n// Safari mis-reports the default selected property of an option\n// Accessing the parent's selectedIndex property fixes it\nif ( !jQuery.support.optSelected ) {\n\tjQuery.propHooks.selected = jQuery.extend( jQuery.propHooks.selected, {\n\t\tget: function( elem ) {\n\t\t\tvar parent = elem.parentNode;\n\n\t\t\tif ( parent ) {\n\t\t\t\tparent.selectedIndex;\n\n\t\t\t\t// Make sure that it also works with optgroups, see #5701\n\t\t\t\tif ( parent.parentNode ) {\n\t\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn null;\n\t\t}\n\t});\n}\n\n// IE6/7 call enctype encoding\nif ( !jQuery.support.enctype ) {\n\tjQuery.propFix.enctype = \"encoding\";\n}\n\n// Radios and checkboxes getter/setter\nif ( !jQuery.support.checkOn ) {\n\tjQuery.each([ \"radio\", \"checkbox\" ], function() {\n\t\tjQuery.valHooks[ this ] = {\n\t\t\tget: function( elem ) {\n\t\t\t\t// Handle the case where in Webkit \"\" is returned instead of \"on\" if a value isn't specified\n\t\t\t\treturn elem.getAttribute(\"value\") === null ? \"on\" : elem.value;\n\t\t\t}\n\t\t};\n\t});\n}\njQuery.each([ \"radio\", \"checkbox\" ], function() {\n\tjQuery.valHooks[ this ] = jQuery.extend( jQuery.valHooks[ this ], {\n\t\tset: function( elem, value ) {\n\t\t\tif ( jQuery.isArray( value ) ) {\n\t\t\t\treturn ( elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0 );\n\t\t\t}\n\t\t}\n\t});\n});\n\n\n\n\nvar rformElems = /^(?:textarea|input|select)$/i,\n\trtypenamespace = /^([^\\.]*)?(?:\\.(.+))?$/,\n\trhoverHack = /(?:^|\\s)hover(\\.\\S+)?\\b/,\n\trkeyEvent = /^key/,\n\trmouseEvent = /^(?:mouse|contextmenu)|click/,\n\trfocusMorph = /^(?:focusinfocus|focusoutblur)$/,\n\trquickIs = /^(\\w*)(?:#([\\w\\-]+))?(?:\\.([\\w\\-]+))?$/,\n\tquickParse = function( selector ) {\n\t\tvar quick = rquickIs.exec( selector );\n\t\tif ( quick ) {\n\t\t\t//   0  1    2   3\n\t\t\t// [ _, tag, id, class ]\n\t\t\tquick[1] = ( quick[1] || \"\" ).toLowerCase();\n\t\t\tquick[3] = quick[3] && new RegExp( \"(?:^|\\\\s)\" + quick[3] + \"(?:\\\\s|$)\" );\n\t\t}\n\t\treturn quick;\n\t},\n\tquickIs = function( elem, m ) {\n\t\tvar attrs = elem.attributes || {};\n\t\treturn (\n\t\t\t(!m[1] || elem.nodeName.toLowerCase() === m[1]) &&\n\t\t\t(!m[2] || (attrs.id || {}).value === m[2]) &&\n\t\t\t(!m[3] || m[3].test( (attrs[ \"class\" ] || {}).value ))\n\t\t);\n\t},\n\thoverHack = function( events ) {\n\t\treturn jQuery.event.special.hover ? events : events.replace( rhoverHack, \"mouseenter$1 mouseleave$1\" );\n\t};\n\n/*\n * Helper functions for managing events -- not part of the public interface.\n * Props to Dean Edwards' addEvent library for many of the ideas.\n */\njQuery.event = {\n\n\tadd: function( elem, types, handler, data, selector ) {\n\n\t\tvar elemData, eventHandle, events,\n\t\t\tt, tns, type, namespaces, handleObj,\n\t\t\thandleObjIn, quick, handlers, special;\n\n\t\t// Don't attach events to noData or text/comment nodes (allow plain objects tho)\n\t\tif ( elem.nodeType === 3 || elem.nodeType === 8 || !types || !handler || !(elemData = jQuery._data( elem )) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Caller can pass in an object of custom data in lieu of the handler\n\t\tif ( handler.handler ) {\n\t\t\thandleObjIn = handler;\n\t\t\thandler = handleObjIn.handler;\n\t\t\tselector = handleObjIn.selector;\n\t\t}\n\n\t\t// Make sure that the handler has a unique ID, used to find/remove it later\n\t\tif ( !handler.guid ) {\n\t\t\thandler.guid = jQuery.guid++;\n\t\t}\n\n\t\t// Init the element's event structure and main handler, if this is the first\n\t\tevents = elemData.events;\n\t\tif ( !events ) {\n\t\t\telemData.events = events = {};\n\t\t}\n\t\teventHandle = elemData.handle;\n\t\tif ( !eventHandle ) {\n\t\t\telemData.handle = eventHandle = function( e ) {\n\t\t\t\t// Discard the second event of a jQuery.event.trigger() and\n\t\t\t\t// when an event is called after a page has unloaded\n\t\t\t\treturn typeof jQuery !== \"undefined\" && (!e || jQuery.event.triggered !== e.type) ?\n\t\t\t\t\tjQuery.event.dispatch.apply( eventHandle.elem, arguments ) :\n\t\t\t\t\tundefined;\n\t\t\t};\n\t\t\t// Add elem as a property of the handle fn to prevent a memory leak with IE non-native events\n\t\t\teventHandle.elem = elem;\n\t\t}\n\n\t\t// Handle multiple events separated by a space\n\t\t// jQuery(...).bind(\"mouseover mouseout\", fn);\n\t\ttypes = jQuery.trim( hoverHack(types) ).split( \" \" );\n\t\tfor ( t = 0; t < types.length; t++ ) {\n\n\t\t\ttns = rtypenamespace.exec( types[t] ) || [];\n\t\t\ttype = tns[1];\n\t\t\tnamespaces = ( tns[2] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// If event changes its type, use the special event handlers for the changed type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// If selector defined, determine special event api type, otherwise given type\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\n\t\t\t// Update special based on newly reset type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// handleObj is passed to all event handlers\n\t\t\thandleObj = jQuery.extend({\n\t\t\t\ttype: type,\n\t\t\t\torigType: tns[1],\n\t\t\t\tdata: data,\n\t\t\t\thandler: handler,\n\t\t\t\tguid: handler.guid,\n\t\t\t\tselector: selector,\n\t\t\t\tquick: selector && quickParse( selector ),\n\t\t\t\tnamespace: namespaces.join(\".\")\n\t\t\t}, handleObjIn );\n\n\t\t\t// Init the event handler queue if we're the first\n\t\t\thandlers = events[ type ];\n\t\t\tif ( !handlers ) {\n\t\t\t\thandlers = events[ type ] = [];\n\t\t\t\thandlers.delegateCount = 0;\n\n\t\t\t\t// Only use addEventListener/attachEvent if the special events handler returns false\n\t\t\t\tif ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) {\n\t\t\t\t\t// Bind the global event handler to the element\n\t\t\t\t\tif ( elem.addEventListener ) {\n\t\t\t\t\t\telem.addEventListener( type, eventHandle, false );\n\n\t\t\t\t\t} else if ( elem.attachEvent ) {\n\t\t\t\t\t\telem.attachEvent( \"on\" + type, eventHandle );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( special.add ) {\n\t\t\t\tspecial.add.call( elem, handleObj );\n\n\t\t\t\tif ( !handleObj.handler.guid ) {\n\t\t\t\t\thandleObj.handler.guid = handler.guid;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Add to the element's handler list, delegates in front\n\t\t\tif ( selector ) {\n\t\t\t\thandlers.splice( handlers.delegateCount++, 0, handleObj );\n\t\t\t} else {\n\t\t\t\thandlers.push( handleObj );\n\t\t\t}\n\n\t\t\t// Keep track of which events have ever been used, for event optimization\n\t\t\tjQuery.event.global[ type ] = true;\n\t\t}\n\n\t\t// Nullify elem to prevent memory leaks in IE\n\t\telem = null;\n\t},\n\n\tglobal: {},\n\n\t// Detach an event or set of events from an element\n\tremove: function( elem, types, handler, selector, mappedTypes ) {\n\n\t\tvar elemData = jQuery.hasData( elem ) && jQuery._data( elem ),\n\t\t\tt, tns, type, origType, namespaces, origCount,\n\t\t\tj, events, special, handle, eventType, handleObj;\n\n\t\tif ( !elemData || !(events = elemData.events) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Once for each type.namespace in types; type may be omitted\n\t\ttypes = jQuery.trim( hoverHack( types || \"\" ) ).split(\" \");\n\t\tfor ( t = 0; t < types.length; t++ ) {\n\t\t\ttns = rtypenamespace.exec( types[t] ) || [];\n\t\t\ttype = origType = tns[1];\n\t\t\tnamespaces = tns[2];\n\n\t\t\t// Unbind all events (on this namespace, if provided) for the element\n\t\t\tif ( !type ) {\n\t\t\t\tfor ( type in events ) {\n\t\t\t\t\tjQuery.event.remove( elem, type + types[ t ], handler, selector, true );\n\t\t\t\t}\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\t\t\ttype = ( selector? special.delegateType : special.bindType ) || type;\n\t\t\teventType = events[ type ] || [];\n\t\t\torigCount = eventType.length;\n\t\t\tnamespaces = namespaces ? new RegExp(\"(^|\\\\.)\" + namespaces.split(\".\").sort().join(\"\\\\.(?:.*\\\\.)?\") + \"(\\\\.|$)\") : null;\n\n\t\t\t// Remove matching events\n\t\t\tfor ( j = 0; j < eventType.length; j++ ) {\n\t\t\t\thandleObj = eventType[ j ];\n\n\t\t\t\tif ( ( mappedTypes || origType === handleObj.origType ) &&\n\t\t\t\t\t ( !handler || handler.guid === handleObj.guid ) &&\n\t\t\t\t\t ( !namespaces || namespaces.test( handleObj.namespace ) ) &&\n\t\t\t\t\t ( !selector || selector === handleObj.selector || selector === \"**\" && handleObj.selector ) ) {\n\t\t\t\t\teventType.splice( j--, 1 );\n\n\t\t\t\t\tif ( handleObj.selector ) {\n\t\t\t\t\t\teventType.delegateCount--;\n\t\t\t\t\t}\n\t\t\t\t\tif ( special.remove ) {\n\t\t\t\t\t\tspecial.remove.call( elem, handleObj );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Remove generic event handler if we removed something and no more handlers exist\n\t\t\t// (avoids potential for endless recursion during removal of special event handlers)\n\t\t\tif ( eventType.length === 0 && origCount !== eventType.length ) {\n\t\t\t\tif ( !special.teardown || special.teardown.call( elem, namespaces ) === false ) {\n\t\t\t\t\tjQuery.removeEvent( elem, type, elemData.handle );\n\t\t\t\t}\n\n\t\t\t\tdelete events[ type ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove the expando if it's no longer used\n\t\tif ( jQuery.isEmptyObject( events ) ) {\n\t\t\thandle = elemData.handle;\n\t\t\tif ( handle ) {\n\t\t\t\thandle.elem = null;\n\t\t\t}\n\n\t\t\t// removeData also checks for emptiness and clears the expando if empty\n\t\t\t// so use it instead of delete\n\t\t\tjQuery.removeData( elem, [ \"events\", \"handle\" ], true );\n\t\t}\n\t},\n\n\t// Events that are safe to short-circuit if no handlers are attached.\n\t// Native DOM events should not be added, they may have inline handlers.\n\tcustomEvent: {\n\t\t\"getData\": true,\n\t\t\"setData\": true,\n\t\t\"changeData\": true\n\t},\n\n\ttrigger: function( event, data, elem, onlyHandlers ) {\n\t\t// Don't do events on text and comment nodes\n\t\tif ( elem && (elem.nodeType === 3 || elem.nodeType === 8) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Event object or event type\n\t\tvar type = event.type || event,\n\t\t\tnamespaces = [],\n\t\t\tcache, exclusive, i, cur, old, ontype, special, handle, eventPath, bubbleType;\n\n\t\t// focus/blur morphs to focusin/out; ensure we're not firing them right now\n\t\tif ( rfocusMorph.test( type + jQuery.event.triggered ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( type.indexOf( \"!\" ) >= 0 ) {\n\t\t\t// Exclusive events trigger only for the exact event (no namespaces)\n\t\t\ttype = type.slice(0, -1);\n\t\t\texclusive = true;\n\t\t}\n\n\t\tif ( type.indexOf( \".\" ) >= 0 ) {\n\t\t\t// Namespaced trigger; create a regexp to match event type in handle()\n\t\t\tnamespaces = type.split(\".\");\n\t\t\ttype = namespaces.shift();\n\t\t\tnamespaces.sort();\n\t\t}\n\n\t\tif ( (!elem || jQuery.event.customEvent[ type ]) && !jQuery.event.global[ type ] ) {\n\t\t\t// No jQuery handlers for this event type, and it can't have inline handlers\n\t\t\treturn;\n\t\t}\n\n\t\t// Caller can pass in an Event, Object, or just an event type string\n\t\tevent = typeof event === \"object\" ?\n\t\t\t// jQuery.Event object\n\t\t\tevent[ jQuery.expando ] ? event :\n\t\t\t// Object literal\n\t\t\tnew jQuery.Event( type, event ) :\n\t\t\t// Just the event type (string)\n\t\t\tnew jQuery.Event( type );\n\n\t\tevent.type = type;\n\t\tevent.isTrigger = true;\n\t\tevent.exclusive = exclusive;\n\t\tevent.namespace = namespaces.join( \".\" );\n\t\tevent.namespace_re = event.namespace? new RegExp(\"(^|\\\\.)\" + namespaces.join(\"\\\\.(?:.*\\\\.)?\") + \"(\\\\.|$)\") : null;\n\t\tontype = type.indexOf( \":\" ) < 0 ? \"on\" + type : \"\";\n\n\t\t// Handle a global trigger\n\t\tif ( !elem ) {\n\n\t\t\t// TODO: Stop taunting the data cache; remove global events and always attach to document\n\t\t\tcache = jQuery.cache;\n\t\t\tfor ( i in cache ) {\n\t\t\t\tif ( cache[ i ].events && cache[ i ].events[ type ] ) {\n\t\t\t\t\tjQuery.event.trigger( event, data, cache[ i ].handle.elem, true );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\t// Clean up the event in case it is being reused\n\t\tevent.result = undefined;\n\t\tif ( !event.target ) {\n\t\t\tevent.target = elem;\n\t\t}\n\n\t\t// Clone any incoming data and prepend the event, creating the handler arg list\n\t\tdata = data != null ? jQuery.makeArray( data ) : [];\n\t\tdata.unshift( event );\n\n\t\t// Allow special events to draw outside the lines\n\t\tspecial = jQuery.event.special[ type ] || {};\n\t\tif ( special.trigger && special.trigger.apply( elem, data ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine event propagation path in advance, per W3C events spec (#9951)\n\t\t// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)\n\t\teventPath = [[ elem, special.bindType || type ]];\n\t\tif ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) {\n\n\t\t\tbubbleType = special.delegateType || type;\n\t\t\tcur = rfocusMorph.test( bubbleType + type ) ? elem : elem.parentNode;\n\t\t\told = null;\n\t\t\tfor ( ; cur; cur = cur.parentNode ) {\n\t\t\t\teventPath.push([ cur, bubbleType ]);\n\t\t\t\told = cur;\n\t\t\t}\n\n\t\t\t// Only add window if we got to document (e.g., not plain obj or detached DOM)\n\t\t\tif ( old && old === elem.ownerDocument ) {\n\t\t\t\teventPath.push([ old.defaultView || old.parentWindow || window, bubbleType ]);\n\t\t\t}\n\t\t}\n\n\t\t// Fire handlers on the event path\n\t\tfor ( i = 0; i < eventPath.length && !event.isPropagationStopped(); i++ ) {\n\n\t\t\tcur = eventPath[i][0];\n\t\t\tevent.type = eventPath[i][1];\n\n\t\t\thandle = ( jQuery._data( cur, \"events\" ) || {} )[ event.type ] && jQuery._data( cur, \"handle\" );\n\t\t\tif ( handle ) {\n\t\t\t\thandle.apply( cur, data );\n\t\t\t}\n\t\t\t// Note that this is a bare JS function and not a jQuery handler\n\t\t\thandle = ontype && cur[ ontype ];\n\t\t\tif ( handle && jQuery.acceptData( cur ) && handle.apply( cur, data ) === false ) {\n\t\t\t\tevent.preventDefault();\n\t\t\t}\n\t\t}\n\t\tevent.type = type;\n\n\t\t// If nobody prevented the default action, do it now\n\t\tif ( !onlyHandlers && !event.isDefaultPrevented() ) {\n\n\t\t\tif ( (!special._default || special._default.apply( elem.ownerDocument, data ) === false) &&\n\t\t\t\t!(type === \"click\" && jQuery.nodeName( elem, \"a\" )) && jQuery.acceptData( elem ) ) {\n\n\t\t\t\t// Call a native DOM method on the target with the same name name as the event.\n\t\t\t\t// Can't use an .isFunction() check here because IE6/7 fails that test.\n\t\t\t\t// Don't do default actions on window, that's where global variables be (#6170)\n\t\t\t\t// IE<9 dies on focus/blur to hidden element (#1486)\n\t\t\t\tif ( ontype && elem[ type ] && ((type !== \"focus\" && type !== \"blur\") || event.target.offsetWidth !== 0) && !jQuery.isWindow( elem ) ) {\n\n\t\t\t\t\t// Don't re-trigger an onFOO event when we call its FOO() method\n\t\t\t\t\told = elem[ ontype ];\n\n\t\t\t\t\tif ( old ) {\n\t\t\t\t\t\telem[ ontype ] = null;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prevent re-triggering of the same event, since we already bubbled it above\n\t\t\t\t\tjQuery.event.triggered = type;\n\t\t\t\t\telem[ type ]();\n\t\t\t\t\tjQuery.event.triggered = undefined;\n\n\t\t\t\t\tif ( old ) {\n\t\t\t\t\t\telem[ ontype ] = old;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\tdispatch: function( event ) {\n\n\t\t// Make a writable jQuery.Event from the native event object\n\t\tevent = jQuery.event.fix( event || window.event );\n\n\t\tvar handlers = ( (jQuery._data( this, \"events\" ) || {} )[ event.type ] || []),\n\t\t\tdelegateCount = handlers.delegateCount,\n\t\t\targs = [].slice.call( arguments, 0 ),\n\t\t\trun_all = !event.exclusive && !event.namespace,\n\t\t\tspecial = jQuery.event.special[ event.type ] || {},\n\t\t\thandlerQueue = [],\n\t\t\ti, j, cur, jqcur, ret, selMatch, matched, matches, handleObj, sel, related;\n\n\t\t// Use the fix-ed jQuery.Event rather than the (read-only) native event\n\t\targs[0] = event;\n\t\tevent.delegateTarget = this;\n\n\t\t// Call the preDispatch hook for the mapped type, and let it bail if desired\n\t\tif ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine handlers that should run if there are delegated events\n\t\t// Avoid non-left-click bubbling in Firefox (#3861)\n\t\tif ( delegateCount && !(event.button && event.type === \"click\") ) {\n\n\t\t\t// Pregenerate a single jQuery object for reuse with .is()\n\t\t\tjqcur = jQuery(this);\n\t\t\tjqcur.context = this.ownerDocument || this;\n\n\t\t\tfor ( cur = event.target; cur != this; cur = cur.parentNode || this ) {\n\n\t\t\t\t// Don't process events on disabled elements (#6911, #8165)\n\t\t\t\tif ( cur.disabled !== true ) {\n\t\t\t\t\tselMatch = {};\n\t\t\t\t\tmatches = [];\n\t\t\t\t\tjqcur[0] = cur;\n\t\t\t\t\tfor ( i = 0; i < delegateCount; i++ ) {\n\t\t\t\t\t\thandleObj = handlers[ i ];\n\t\t\t\t\t\tsel = handleObj.selector;\n\n\t\t\t\t\t\tif ( selMatch[ sel ] === undefined ) {\n\t\t\t\t\t\t\tselMatch[ sel ] = (\n\t\t\t\t\t\t\t\thandleObj.quick ? quickIs( cur, handleObj.quick ) : jqcur.is( sel )\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( selMatch[ sel ] ) {\n\t\t\t\t\t\t\tmatches.push( handleObj );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( matches.length ) {\n\t\t\t\t\t\thandlerQueue.push({ elem: cur, matches: matches });\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Add the remaining (directly-bound) handlers\n\t\tif ( handlers.length > delegateCount ) {\n\t\t\thandlerQueue.push({ elem: this, matches: handlers.slice( delegateCount ) });\n\t\t}\n\n\t\t// Run delegates first; they may want to stop propagation beneath us\n\t\tfor ( i = 0; i < handlerQueue.length && !event.isPropagationStopped(); i++ ) {\n\t\t\tmatched = handlerQueue[ i ];\n\t\t\tevent.currentTarget = matched.elem;\n\n\t\t\tfor ( j = 0; j < matched.matches.length && !event.isImmediatePropagationStopped(); j++ ) {\n\t\t\t\thandleObj = matched.matches[ j ];\n\n\t\t\t\t// Triggered event must either 1) be non-exclusive and have no namespace, or\n\t\t\t\t// 2) have namespace(s) a subset or equal to those in the bound event (both can have no namespace).\n\t\t\t\tif ( run_all || (!event.namespace && !handleObj.namespace) || event.namespace_re && event.namespace_re.test( handleObj.namespace ) ) {\n\n\t\t\t\t\tevent.data = handleObj.data;\n\t\t\t\t\tevent.handleObj = handleObj;\n\n\t\t\t\t\tret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler )\n\t\t\t\t\t\t\t.apply( matched.elem, args );\n\n\t\t\t\t\tif ( ret !== undefined ) {\n\t\t\t\t\t\tevent.result = ret;\n\t\t\t\t\t\tif ( ret === false ) {\n\t\t\t\t\t\t\tevent.preventDefault();\n\t\t\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Call the postDispatch hook for the mapped type\n\t\tif ( special.postDispatch ) {\n\t\t\tspecial.postDispatch.call( this, event );\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\t// Includes some event props shared by KeyEvent and MouseEvent\n\t// *** attrChange attrName relatedNode srcElement  are not normalized, non-W3C, deprecated, will be removed in 1.8 ***\n\tprops: \"attrChange attrName relatedNode srcElement altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which\".split(\" \"),\n\n\tfixHooks: {},\n\n\tkeyHooks: {\n\t\tprops: \"char charCode key keyCode\".split(\" \"),\n\t\tfilter: function( event, original ) {\n\n\t\t\t// Add which for key events\n\t\t\tif ( event.which == null ) {\n\t\t\t\tevent.which = original.charCode != null ? original.charCode : original.keyCode;\n\t\t\t}\n\n\t\t\treturn event;\n\t\t}\n\t},\n\n\tmouseHooks: {\n\t\tprops: \"button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement\".split(\" \"),\n\t\tfilter: function( event, original ) {\n\t\t\tvar eventDoc, doc, body,\n\t\t\t\tbutton = original.button,\n\t\t\t\tfromElement = original.fromElement;\n\n\t\t\t// Calculate pageX/Y if missing and clientX/Y available\n\t\t\tif ( event.pageX == null && original.clientX != null ) {\n\t\t\t\teventDoc = event.target.ownerDocument || document;\n\t\t\t\tdoc = eventDoc.documentElement;\n\t\t\t\tbody = eventDoc.body;\n\n\t\t\t\tevent.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 );\n\t\t\t\tevent.pageY = original.clientY + ( doc && doc.scrollTop  || body && body.scrollTop  || 0 ) - ( doc && doc.clientTop  || body && body.clientTop  || 0 );\n\t\t\t}\n\n\t\t\t// Add relatedTarget, if necessary\n\t\t\tif ( !event.relatedTarget && fromElement ) {\n\t\t\t\tevent.relatedTarget = fromElement === event.target ? original.toElement : fromElement;\n\t\t\t}\n\n\t\t\t// Add which for click: 1 === left; 2 === middle; 3 === right\n\t\t\t// Note: button is not normalized, so don't use it\n\t\t\tif ( !event.which && button !== undefined ) {\n\t\t\t\tevent.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) );\n\t\t\t}\n\n\t\t\treturn event;\n\t\t}\n\t},\n\n\tfix: function( event ) {\n\t\tif ( event[ jQuery.expando ] ) {\n\t\t\treturn event;\n\t\t}\n\n\t\t// Create a writable copy of the event object and normalize some properties\n\t\tvar i, prop,\n\t\t\toriginalEvent = event,\n\t\t\tfixHook = jQuery.event.fixHooks[ event.type ] || {},\n\t\t\tcopy = fixHook.props ? this.props.concat( fixHook.props ) : this.props;\n\n\t\tevent = jQuery.Event( originalEvent );\n\n\t\tfor ( i = copy.length; i; ) {\n\t\t\tprop = copy[ --i ];\n\t\t\tevent[ prop ] = originalEvent[ prop ];\n\t\t}\n\n\t\t// Fix target property, if necessary (#1925, IE 6/7/8 & Safari2)\n\t\tif ( !event.target ) {\n\t\t\tevent.target = originalEvent.srcElement || document;\n\t\t}\n\n\t\t// Target should not be a text node (#504, Safari)\n\t\tif ( event.target.nodeType === 3 ) {\n\t\t\tevent.target = event.target.parentNode;\n\t\t}\n\n\t\t// For mouse/key events; add metaKey if it's not there (#3368, IE6/7/8)\n\t\tif ( event.metaKey === undefined ) {\n\t\t\tevent.metaKey = event.ctrlKey;\n\t\t}\n\n\t\treturn fixHook.filter? fixHook.filter( event, originalEvent ) : event;\n\t},\n\n\tspecial: {\n\t\tready: {\n\t\t\t// Make sure the ready event is setup\n\t\t\tsetup: jQuery.bindReady\n\t\t},\n\n\t\tload: {\n\t\t\t// Prevent triggered image.load events from bubbling to window.load\n\t\t\tnoBubble: true\n\t\t},\n\n\t\tfocus: {\n\t\t\tdelegateType: \"focusin\"\n\t\t},\n\t\tblur: {\n\t\t\tdelegateType: \"focusout\"\n\t\t},\n\n\t\tbeforeunload: {\n\t\t\tsetup: function( data, namespaces, eventHandle ) {\n\t\t\t\t// We only want to do this special case on windows\n\t\t\t\tif ( jQuery.isWindow( this ) ) {\n\t\t\t\t\tthis.onbeforeunload = eventHandle;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\tteardown: function( namespaces, eventHandle ) {\n\t\t\t\tif ( this.onbeforeunload === eventHandle ) {\n\t\t\t\t\tthis.onbeforeunload = null;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\tsimulate: function( type, elem, event, bubble ) {\n\t\t// Piggyback on a donor event to simulate a different one.\n\t\t// Fake originalEvent to avoid donor's stopPropagation, but if the\n\t\t// simulated event prevents default then we do the same on the donor.\n\t\tvar e = jQuery.extend(\n\t\t\tnew jQuery.Event(),\n\t\t\tevent,\n\t\t\t{ type: type,\n\t\t\t\tisSimulated: true,\n\t\t\t\toriginalEvent: {}\n\t\t\t}\n\t\t);\n\t\tif ( bubble ) {\n\t\t\tjQuery.event.trigger( e, null, elem );\n\t\t} else {\n\t\t\tjQuery.event.dispatch.call( elem, e );\n\t\t}\n\t\tif ( e.isDefaultPrevented() ) {\n\t\t\tevent.preventDefault();\n\t\t}\n\t}\n};\n\n// Some plugins are using, but it's undocumented/deprecated and will be removed.\n// The 1.7 special event interface should provide all the hooks needed now.\njQuery.event.handle = jQuery.event.dispatch;\n\njQuery.removeEvent = document.removeEventListener ?\n\tfunction( elem, type, handle ) {\n\t\tif ( elem.removeEventListener ) {\n\t\t\telem.removeEventListener( type, handle, false );\n\t\t}\n\t} :\n\tfunction( elem, type, handle ) {\n\t\tif ( elem.detachEvent ) {\n\t\t\telem.detachEvent( \"on\" + type, handle );\n\t\t}\n\t};\n\njQuery.Event = function( src, props ) {\n\t// Allow instantiation without the 'new' keyword\n\tif ( !(this instanceof jQuery.Event) ) {\n\t\treturn new jQuery.Event( src, props );\n\t}\n\n\t// Event object\n\tif ( src && src.type ) {\n\t\tthis.originalEvent = src;\n\t\tthis.type = src.type;\n\n\t\t// Events bubbling up the document may have been marked as prevented\n\t\t// by a handler lower down the tree; reflect the correct value.\n\t\tthis.isDefaultPrevented = ( src.defaultPrevented || src.returnValue === false ||\n\t\t\tsrc.getPreventDefault && src.getPreventDefault() ) ? returnTrue : returnFalse;\n\n\t// Event type\n\t} else {\n\t\tthis.type = src;\n\t}\n\n\t// Put explicitly provided properties onto the event object\n\tif ( props ) {\n\t\tjQuery.extend( this, props );\n\t}\n\n\t// Create a timestamp if incoming event doesn't have one\n\tthis.timeStamp = src && src.timeStamp || jQuery.now();\n\n\t// Mark it as fixed\n\tthis[ jQuery.expando ] = true;\n};\n\nfunction returnFalse() {\n\treturn false;\n}\nfunction returnTrue() {\n\treturn true;\n}\n\n// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding\n// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html\njQuery.Event.prototype = {\n\tpreventDefault: function() {\n\t\tthis.isDefaultPrevented = returnTrue;\n\n\t\tvar e = this.originalEvent;\n\t\tif ( !e ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// if preventDefault exists run it on the original event\n\t\tif ( e.preventDefault ) {\n\t\t\te.preventDefault();\n\n\t\t// otherwise set the returnValue property of the original event to false (IE)\n\t\t} else {\n\t\t\te.returnValue = false;\n\t\t}\n\t},\n\tstopPropagation: function() {\n\t\tthis.isPropagationStopped = returnTrue;\n\n\t\tvar e = this.originalEvent;\n\t\tif ( !e ) {\n\t\t\treturn;\n\t\t}\n\t\t// if stopPropagation exists run it on the original event\n\t\tif ( e.stopPropagation ) {\n\t\t\te.stopPropagation();\n\t\t}\n\t\t// otherwise set the cancelBubble property of the original event to true (IE)\n\t\te.cancelBubble = true;\n\t},\n\tstopImmediatePropagation: function() {\n\t\tthis.isImmediatePropagationStopped = returnTrue;\n\t\tthis.stopPropagation();\n\t},\n\tisDefaultPrevented: returnFalse,\n\tisPropagationStopped: returnFalse,\n\tisImmediatePropagationStopped: returnFalse\n};\n\n// Create mouseenter/leave events using mouseover/out and event-time checks\njQuery.each({\n\tmouseenter: \"mouseover\",\n\tmouseleave: \"mouseout\"\n}, function( orig, fix ) {\n\tjQuery.event.special[ orig ] = {\n\t\tdelegateType: fix,\n\t\tbindType: fix,\n\n\t\thandle: function( event ) {\n\t\t\tvar target = this,\n\t\t\t\trelated = event.relatedTarget,\n\t\t\t\thandleObj = event.handleObj,\n\t\t\t\tselector = handleObj.selector,\n\t\t\t\tret;\n\n\t\t\t// For mousenter/leave call the handler if related is outside the target.\n\t\t\t// NB: No relatedTarget if the mouse left/entered the browser window\n\t\t\tif ( !related || (related !== target && !jQuery.contains( target, related )) ) {\n\t\t\t\tevent.type = handleObj.origType;\n\t\t\t\tret = handleObj.handler.apply( this, arguments );\n\t\t\t\tevent.type = fix;\n\t\t\t}\n\t\t\treturn ret;\n\t\t}\n\t};\n});\n\n// IE submit delegation\nif ( !jQuery.support.submitBubbles ) {\n\n\tjQuery.event.special.submit = {\n\t\tsetup: function() {\n\t\t\t// Only need this for delegated form submit events\n\t\t\tif ( jQuery.nodeName( this, \"form\" ) ) {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\t// Lazy-add a submit handler when a descendant form may potentially be submitted\n\t\t\tjQuery.event.add( this, \"click._submit keypress._submit\", function( e ) {\n\t\t\t\t// Node name check avoids a VML-related crash in IE (#9807)\n\t\t\t\tvar elem = e.target,\n\t\t\t\t\tform = jQuery.nodeName( elem, \"input\" ) || jQuery.nodeName( elem, \"button\" ) ? elem.form : undefined;\n\t\t\t\tif ( form && !form._submit_attached ) {\n\t\t\t\t\tjQuery.event.add( form, \"submit._submit\", function( event ) {\n\t\t\t\t\t\tevent._submit_bubble = true;\n\t\t\t\t\t});\n\t\t\t\t\tform._submit_attached = true;\n\t\t\t\t}\n\t\t\t});\n\t\t\t// return undefined since we don't need an event listener\n\t\t},\n\t\t\n\t\tpostDispatch: function( event ) {\n\t\t\t// If form was submitted by the user, bubble the event up the tree\n\t\t\tif ( event._submit_bubble ) {\n\t\t\t\tdelete event._submit_bubble;\n\t\t\t\tif ( this.parentNode && !event.isTrigger ) {\n\t\t\t\t\tjQuery.event.simulate( \"submit\", this.parentNode, event, true );\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\tteardown: function() {\n\t\t\t// Only need this for delegated form submit events\n\t\t\tif ( jQuery.nodeName( this, \"form\" ) ) {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\t// Remove delegated handlers; cleanData eventually reaps submit handlers attached above\n\t\t\tjQuery.event.remove( this, \"._submit\" );\n\t\t}\n\t};\n}\n\n// IE change delegation and checkbox/radio fix\nif ( !jQuery.support.changeBubbles ) {\n\n\tjQuery.event.special.change = {\n\n\t\tsetup: function() {\n\n\t\t\tif ( rformElems.test( this.nodeName ) ) {\n\t\t\t\t// IE doesn't fire change on a check/radio until blur; trigger it on click\n\t\t\t\t// after a propertychange. Eat the blur-change in special.change.handle.\n\t\t\t\t// This still fires onchange a second time for check/radio after blur.\n\t\t\t\tif ( this.type === \"checkbox\" || this.type === \"radio\" ) {\n\t\t\t\t\tjQuery.event.add( this, \"propertychange._change\", function( event ) {\n\t\t\t\t\t\tif ( event.originalEvent.propertyName === \"checked\" ) {\n\t\t\t\t\t\t\tthis._just_changed = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t\tjQuery.event.add( this, \"click._change\", function( event ) {\n\t\t\t\t\t\tif ( this._just_changed && !event.isTrigger ) {\n\t\t\t\t\t\t\tthis._just_changed = false;\n\t\t\t\t\t\t\tjQuery.event.simulate( \"change\", this, event, true );\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\t// Delegated event; lazy-add a change handler on descendant inputs\n\t\t\tjQuery.event.add( this, \"beforeactivate._change\", function( e ) {\n\t\t\t\tvar elem = e.target;\n\n\t\t\t\tif ( rformElems.test( elem.nodeName ) && !elem._change_attached ) {\n\t\t\t\t\tjQuery.event.add( elem, \"change._change\", function( event ) {\n\t\t\t\t\t\tif ( this.parentNode && !event.isSimulated && !event.isTrigger ) {\n\t\t\t\t\t\t\tjQuery.event.simulate( \"change\", this.parentNode, event, true );\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t\telem._change_attached = true;\n\t\t\t\t}\n\t\t\t});\n\t\t},\n\n\t\thandle: function( event ) {\n\t\t\tvar elem = event.target;\n\n\t\t\t// Swallow native change events from checkbox/radio, we already triggered them above\n\t\t\tif ( this !== elem || event.isSimulated || event.isTrigger || (elem.type !== \"radio\" && elem.type !== \"checkbox\") ) {\n\t\t\t\treturn event.handleObj.handler.apply( this, arguments );\n\t\t\t}\n\t\t},\n\n\t\tteardown: function() {\n\t\t\tjQuery.event.remove( this, \"._change\" );\n\n\t\t\treturn rformElems.test( this.nodeName );\n\t\t}\n\t};\n}\n\n// Create \"bubbling\" focus and blur events\nif ( !jQuery.support.focusinBubbles ) {\n\tjQuery.each({ focus: \"focusin\", blur: \"focusout\" }, function( orig, fix ) {\n\n\t\t// Attach a single capturing handler while someone wants focusin/focusout\n\t\tvar attaches = 0,\n\t\t\thandler = function( event ) {\n\t\t\t\tjQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true );\n\t\t\t};\n\n\t\tjQuery.event.special[ fix ] = {\n\t\t\tsetup: function() {\n\t\t\t\tif ( attaches++ === 0 ) {\n\t\t\t\t\tdocument.addEventListener( orig, handler, true );\n\t\t\t\t}\n\t\t\t},\n\t\t\tteardown: function() {\n\t\t\t\tif ( --attaches === 0 ) {\n\t\t\t\t\tdocument.removeEventListener( orig, handler, true );\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t});\n}\n\njQuery.fn.extend({\n\n\ton: function( types, selector, data, fn, /*INTERNAL*/ one ) {\n\t\tvar origFn, type;\n\n\t\t// Types can be a map of types/handlers\n\t\tif ( typeof types === \"object\" ) {\n\t\t\t// ( types-Object, selector, data )\n\t\t\tif ( typeof selector !== \"string\" ) { // && selector != null\n\t\t\t\t// ( types-Object, data )\n\t\t\t\tdata = data || selector;\n\t\t\t\tselector = undefined;\n\t\t\t}\n\t\t\tfor ( type in types ) {\n\t\t\t\tthis.on( type, selector, data, types[ type ], one );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\n\t\tif ( data == null && fn == null ) {\n\t\t\t// ( types, fn )\n\t\t\tfn = selector;\n\t\t\tdata = selector = undefined;\n\t\t} else if ( fn == null ) {\n\t\t\tif ( typeof selector === \"string\" ) {\n\t\t\t\t// ( types, selector, fn )\n\t\t\t\tfn = data;\n\t\t\t\tdata = undefined;\n\t\t\t} else {\n\t\t\t\t// ( types, data, fn )\n\t\t\t\tfn = data;\n\t\t\t\tdata = selector;\n\t\t\t\tselector = undefined;\n\t\t\t}\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t} else if ( !fn ) {\n\t\t\treturn this;\n\t\t}\n\n\t\tif ( one === 1 ) {\n\t\t\torigFn = fn;\n\t\t\tfn = function( event ) {\n\t\t\t\t// Can use an empty set, since event contains the info\n\t\t\t\tjQuery().off( event );\n\t\t\t\treturn origFn.apply( this, arguments );\n\t\t\t};\n\t\t\t// Use same guid so caller can remove using origFn\n\t\t\tfn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.add( this, types, fn, data, selector );\n\t\t});\n\t},\n\tone: function( types, selector, data, fn ) {\n\t\treturn this.on( types, selector, data, fn, 1 );\n\t},\n\toff: function( types, selector, fn ) {\n\t\tif ( types && types.preventDefault && types.handleObj ) {\n\t\t\t// ( event )  dispatched jQuery.Event\n\t\t\tvar handleObj = types.handleObj;\n\t\t\tjQuery( types.delegateTarget ).off(\n\t\t\t\thandleObj.namespace ? handleObj.origType + \".\" + handleObj.namespace : handleObj.origType,\n\t\t\t\thandleObj.selector,\n\t\t\t\thandleObj.handler\n\t\t\t);\n\t\t\treturn this;\n\t\t}\n\t\tif ( typeof types === \"object\" ) {\n\t\t\t// ( types-object [, selector] )\n\t\t\tfor ( var type in types ) {\n\t\t\t\tthis.off( type, selector, types[ type ] );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\tif ( selector === false || typeof selector === \"function\" ) {\n\t\t\t// ( types [, fn] )\n\t\t\tfn = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t}\n\t\treturn this.each(function() {\n\t\t\tjQuery.event.remove( this, types, fn, selector );\n\t\t});\n\t},\n\n\tbind: function( types, data, fn ) {\n\t\treturn this.on( types, null, data, fn );\n\t},\n\tunbind: function( types, fn ) {\n\t\treturn this.off( types, null, fn );\n\t},\n\n\tlive: function( types, data, fn ) {\n\t\tjQuery( this.context ).on( types, this.selector, data, fn );\n\t\treturn this;\n\t},\n\tdie: function( types, fn ) {\n\t\tjQuery( this.context ).off( types, this.selector || \"**\", fn );\n\t\treturn this;\n\t},\n\n\tdelegate: function( selector, types, data, fn ) {\n\t\treturn this.on( types, selector, data, fn );\n\t},\n\tundelegate: function( selector, types, fn ) {\n\t\t// ( namespace ) or ( selector, types [, fn] )\n\t\treturn arguments.length == 1? this.off( selector, \"**\" ) : this.off( types, selector, fn );\n\t},\n\n\ttrigger: function( type, data ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.event.trigger( type, data, this );\n\t\t});\n\t},\n\ttriggerHandler: function( type, data ) {\n\t\tif ( this[0] ) {\n\t\t\treturn jQuery.event.trigger( type, data, this[0], true );\n\t\t}\n\t},\n\n\ttoggle: function( fn ) {\n\t\t// Save reference to arguments for access in closure\n\t\tvar args = arguments,\n\t\t\tguid = fn.guid || jQuery.guid++,\n\t\t\ti = 0,\n\t\t\ttoggler = function( event ) {\n\t\t\t\t// Figure out which function to execute\n\t\t\t\tvar lastToggle = ( jQuery._data( this, \"lastToggle\" + fn.guid ) || 0 ) % i;\n\t\t\t\tjQuery._data( this, \"lastToggle\" + fn.guid, lastToggle + 1 );\n\n\t\t\t\t// Make sure that clicks stop\n\t\t\t\tevent.preventDefault();\n\n\t\t\t\t// and execute the function\n\t\t\t\treturn args[ lastToggle ].apply( this, arguments ) || false;\n\t\t\t};\n\n\t\t// link all the functions, so any of them can unbind this click handler\n\t\ttoggler.guid = guid;\n\t\twhile ( i < args.length ) {\n\t\t\targs[ i++ ].guid = guid;\n\t\t}\n\n\t\treturn this.click( toggler );\n\t},\n\n\thover: function( fnOver, fnOut ) {\n\t\treturn this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );\n\t}\n});\n\njQuery.each( (\"blur focus focusin focusout load resize scroll unload click dblclick \" +\n\t\"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave \" +\n\t\"change select submit keydown keypress keyup error contextmenu\").split(\" \"), function( i, name ) {\n\n\t// Handle event binding\n\tjQuery.fn[ name ] = function( data, fn ) {\n\t\tif ( fn == null ) {\n\t\t\tfn = data;\n\t\t\tdata = null;\n\t\t}\n\n\t\treturn arguments.length > 0 ?\n\t\t\tthis.on( name, null, data, fn ) :\n\t\t\tthis.trigger( name );\n\t};\n\n\tif ( jQuery.attrFn ) {\n\t\tjQuery.attrFn[ name ] = true;\n\t}\n\n\tif ( rkeyEvent.test( name ) ) {\n\t\tjQuery.event.fixHooks[ name ] = jQuery.event.keyHooks;\n\t}\n\n\tif ( rmouseEvent.test( name ) ) {\n\t\tjQuery.event.fixHooks[ name ] = jQuery.event.mouseHooks;\n\t}\n});\n\n\n\n/*!\n * Sizzle CSS Selector Engine\n *  Copyright 2011, The Dojo Foundation\n *  Released under the MIT, BSD, and GPL Licenses.\n *  More information: http://sizzlejs.com/\n */\n(function(){\n\nvar chunker = /((?:\\((?:\\([^()]+\\)|[^()]+)+\\)|\\[(?:\\[[^\\[\\]]*\\]|['\"][^'\"]*['\"]|[^\\[\\]'\"]+)+\\]|\\\\.|[^ >+~,(\\[\\\\]+)+|[>+~])(\\s*,\\s*)?((?:.|\\r|\\n)*)/g,\n\texpando = \"sizcache\" + (Math.random() + '').replace('.', ''),\n\tdone = 0,\n\ttoString = Object.prototype.toString,\n\thasDuplicate = false,\n\tbaseHasDuplicate = true,\n\trBackslash = /\\\\/g,\n\trReturn = /\\r\\n/g,\n\trNonWord = /\\W/;\n\n// Here we check if the JavaScript engine is using some sort of\n// optimization where it does not always call our comparision\n// function. If that is the case, discard the hasDuplicate value.\n//   Thus far that includes Google Chrome.\n[0, 0].sort(function() {\n\tbaseHasDuplicate = false;\n\treturn 0;\n});\n\nvar Sizzle = function( selector, context, results, seed ) {\n\tresults = results || [];\n\tcontext = context || document;\n\n\tvar origContext = context;\n\n\tif ( context.nodeType !== 1 && context.nodeType !== 9 ) {\n\t\treturn [];\n\t}\n\n\tif ( !selector || typeof selector !== \"string\" ) {\n\t\treturn results;\n\t}\n\n\tvar m, set, checkSet, extra, ret, cur, pop, i,\n\t\tprune = true,\n\t\tcontextXML = Sizzle.isXML( context ),\n\t\tparts = [],\n\t\tsoFar = selector;\n\n\t// Reset the position of the chunker regexp (start from head)\n\tdo {\n\t\tchunker.exec( \"\" );\n\t\tm = chunker.exec( soFar );\n\n\t\tif ( m ) {\n\t\t\tsoFar = m[3];\n\n\t\t\tparts.push( m[1] );\n\n\t\t\tif ( m[2] ) {\n\t\t\t\textra = m[3];\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t} while ( m );\n\n\tif ( parts.length > 1 && origPOS.exec( selector ) ) {\n\n\t\tif ( parts.length === 2 && Expr.relative[ parts[0] ] ) {\n\t\t\tset = posProcess( parts[0] + parts[1], context, seed );\n\n\t\t} else {\n\t\t\tset = Expr.relative[ parts[0] ] ?\n\t\t\t\t[ context ] :\n\t\t\t\tSizzle( parts.shift(), context );\n\n\t\t\twhile ( parts.length ) {\n\t\t\t\tselector = parts.shift();\n\n\t\t\t\tif ( Expr.relative[ selector ] ) {\n\t\t\t\t\tselector += parts.shift();\n\t\t\t\t}\n\n\t\t\t\tset = posProcess( selector, set, seed );\n\t\t\t}\n\t\t}\n\n\t} else {\n\t\t// Take a shortcut and set the context if the root selector is an ID\n\t\t// (but not if it'll be faster if the inner selector is an ID)\n\t\tif ( !seed && parts.length > 1 && context.nodeType === 9 && !contextXML &&\n\t\t\t\tExpr.match.ID.test(parts[0]) && !Expr.match.ID.test(parts[parts.length - 1]) ) {\n\n\t\t\tret = Sizzle.find( parts.shift(), context, contextXML );\n\t\t\tcontext = ret.expr ?\n\t\t\t\tSizzle.filter( ret.expr, ret.set )[0] :\n\t\t\t\tret.set[0];\n\t\t}\n\n\t\tif ( context ) {\n\t\t\tret = seed ?\n\t\t\t\t{ expr: parts.pop(), set: makeArray(seed) } :\n\t\t\t\tSizzle.find( parts.pop(), parts.length === 1 && (parts[0] === \"~\" || parts[0] === \"+\") && context.parentNode ? context.parentNode : context, contextXML );\n\n\t\t\tset = ret.expr ?\n\t\t\t\tSizzle.filter( ret.expr, ret.set ) :\n\t\t\t\tret.set;\n\n\t\t\tif ( parts.length > 0 ) {\n\t\t\t\tcheckSet = makeArray( set );\n\n\t\t\t} else {\n\t\t\t\tprune = false;\n\t\t\t}\n\n\t\t\twhile ( parts.length ) {\n\t\t\t\tcur = parts.pop();\n\t\t\t\tpop = cur;\n\n\t\t\t\tif ( !Expr.relative[ cur ] ) {\n\t\t\t\t\tcur = \"\";\n\t\t\t\t} else {\n\t\t\t\t\tpop = parts.pop();\n\t\t\t\t}\n\n\t\t\t\tif ( pop == null ) {\n\t\t\t\t\tpop = context;\n\t\t\t\t}\n\n\t\t\t\tExpr.relative[ cur ]( checkSet, pop, contextXML );\n\t\t\t}\n\n\t\t} else {\n\t\t\tcheckSet = parts = [];\n\t\t}\n\t}\n\n\tif ( !checkSet ) {\n\t\tcheckSet = set;\n\t}\n\n\tif ( !checkSet ) {\n\t\tSizzle.error( cur || selector );\n\t}\n\n\tif ( toString.call(checkSet) === \"[object Array]\" ) {\n\t\tif ( !prune ) {\n\t\t\tresults.push.apply( results, checkSet );\n\n\t\t} else if ( context && context.nodeType === 1 ) {\n\t\t\tfor ( i = 0; checkSet[i] != null; i++ ) {\n\t\t\t\tif ( checkSet[i] && (checkSet[i] === true || checkSet[i].nodeType === 1 && Sizzle.contains(context, checkSet[i])) ) {\n\t\t\t\t\tresults.push( set[i] );\n\t\t\t\t}\n\t\t\t}\n\n\t\t} else {\n\t\t\tfor ( i = 0; checkSet[i] != null; i++ ) {\n\t\t\t\tif ( checkSet[i] && checkSet[i].nodeType === 1 ) {\n\t\t\t\t\tresults.push( set[i] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t} else {\n\t\tmakeArray( checkSet, results );\n\t}\n\n\tif ( extra ) {\n\t\tSizzle( extra, origContext, results, seed );\n\t\tSizzle.uniqueSort( results );\n\t}\n\n\treturn results;\n};\n\nSizzle.uniqueSort = function( results ) {\n\tif ( sortOrder ) {\n\t\thasDuplicate = baseHasDuplicate;\n\t\tresults.sort( sortOrder );\n\n\t\tif ( hasDuplicate ) {\n\t\t\tfor ( var i = 1; i < results.length; i++ ) {\n\t\t\t\tif ( results[i] === results[ i - 1 ] ) {\n\t\t\t\t\tresults.splice( i--, 1 );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn results;\n};\n\nSizzle.matches = function( expr, set ) {\n\treturn Sizzle( expr, null, null, set );\n};\n\nSizzle.matchesSelector = function( node, expr ) {\n\treturn Sizzle( expr, null, null, [node] ).length > 0;\n};\n\nSizzle.find = function( expr, context, isXML ) {\n\tvar set, i, len, match, type, left;\n\n\tif ( !expr ) {\n\t\treturn [];\n\t}\n\n\tfor ( i = 0, len = Expr.order.length; i < len; i++ ) {\n\t\ttype = Expr.order[i];\n\n\t\tif ( (match = Expr.leftMatch[ type ].exec( expr )) ) {\n\t\t\tleft = match[1];\n\t\t\tmatch.splice( 1, 1 );\n\n\t\t\tif ( left.substr( left.length - 1 ) !== \"\\\\\" ) {\n\t\t\t\tmatch[1] = (match[1] || \"\").replace( rBackslash, \"\" );\n\t\t\t\tset = Expr.find[ type ]( match, context, isXML );\n\n\t\t\t\tif ( set != null ) {\n\t\t\t\t\texpr = expr.replace( Expr.match[ type ], \"\" );\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tif ( !set ) {\n\t\tset = typeof context.getElementsByTagName !== \"undefined\" ?\n\t\t\tcontext.getElementsByTagName( \"*\" ) :\n\t\t\t[];\n\t}\n\n\treturn { set: set, expr: expr };\n};\n\nSizzle.filter = function( expr, set, inplace, not ) {\n\tvar match, anyFound,\n\t\ttype, found, item, filter, left,\n\t\ti, pass,\n\t\told = expr,\n\t\tresult = [],\n\t\tcurLoop = set,\n\t\tisXMLFilter = set && set[0] && Sizzle.isXML( set[0] );\n\n\twhile ( expr && set.length ) {\n\t\tfor ( type in Expr.filter ) {\n\t\t\tif ( (match = Expr.leftMatch[ type ].exec( expr )) != null && match[2] ) {\n\t\t\t\tfilter = Expr.filter[ type ];\n\t\t\t\tleft = match[1];\n\n\t\t\t\tanyFound = false;\n\n\t\t\t\tmatch.splice(1,1);\n\n\t\t\t\tif ( left.substr( left.length - 1 ) === \"\\\\\" ) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\tif ( curLoop === result ) {\n\t\t\t\t\tresult = [];\n\t\t\t\t}\n\n\t\t\t\tif ( Expr.preFilter[ type ] ) {\n\t\t\t\t\tmatch = Expr.preFilter[ type ]( match, curLoop, inplace, result, not, isXMLFilter );\n\n\t\t\t\t\tif ( !match ) {\n\t\t\t\t\t\tanyFound = found = true;\n\n\t\t\t\t\t} else if ( match === true ) {\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif ( match ) {\n\t\t\t\t\tfor ( i = 0; (item = curLoop[i]) != null; i++ ) {\n\t\t\t\t\t\tif ( item ) {\n\t\t\t\t\t\t\tfound = filter( item, match, i, curLoop );\n\t\t\t\t\t\t\tpass = not ^ found;\n\n\t\t\t\t\t\t\tif ( inplace && found != null ) {\n\t\t\t\t\t\t\t\tif ( pass ) {\n\t\t\t\t\t\t\t\t\tanyFound = true;\n\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tcurLoop[i] = false;\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else if ( pass ) {\n\t\t\t\t\t\t\t\tresult.push( item );\n\t\t\t\t\t\t\t\tanyFound = true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif ( found !== undefined ) {\n\t\t\t\t\tif ( !inplace ) {\n\t\t\t\t\t\tcurLoop = result;\n\t\t\t\t\t}\n\n\t\t\t\t\texpr = expr.replace( Expr.match[ type ], \"\" );\n\n\t\t\t\t\tif ( !anyFound ) {\n\t\t\t\t\t\treturn [];\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Improper expression\n\t\tif ( expr === old ) {\n\t\t\tif ( anyFound == null ) {\n\t\t\t\tSizzle.error( expr );\n\n\t\t\t} else {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\n\t\told = expr;\n\t}\n\n\treturn curLoop;\n};\n\nSizzle.error = function( msg ) {\n\tthrow new Error( \"Syntax error, unrecognized expression: \" + msg );\n};\n\n/**\n * Utility function for retreiving the text value of an array of DOM nodes\n * @param {Array|Element} elem\n */\nvar getText = Sizzle.getText = function( elem ) {\n    var i, node,\n\t\tnodeType = elem.nodeType,\n\t\tret = \"\";\n\n\tif ( nodeType ) {\n\t\tif ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {\n\t\t\t// Use textContent || innerText for elements\n\t\t\tif ( typeof elem.textContent === 'string' ) {\n\t\t\t\treturn elem.textContent;\n\t\t\t} else if ( typeof elem.innerText === 'string' ) {\n\t\t\t\t// Replace IE's carriage returns\n\t\t\t\treturn elem.innerText.replace( rReturn, '' );\n\t\t\t} else {\n\t\t\t\t// Traverse it's children\n\t\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling) {\n\t\t\t\t\tret += getText( elem );\n\t\t\t\t}\n\t\t\t}\n\t\t} else if ( nodeType === 3 || nodeType === 4 ) {\n\t\t\treturn elem.nodeValue;\n\t\t}\n\t} else {\n\n\t\t// If no nodeType, this is expected to be an array\n\t\tfor ( i = 0; (node = elem[i]); i++ ) {\n\t\t\t// Do not traverse comment nodes\n\t\t\tif ( node.nodeType !== 8 ) {\n\t\t\t\tret += getText( node );\n\t\t\t}\n\t\t}\n\t}\n\treturn ret;\n};\n\nvar Expr = Sizzle.selectors = {\n\torder: [ \"ID\", \"NAME\", \"TAG\" ],\n\n\tmatch: {\n\t\tID: /#((?:[\\w\\u00c0-\\uFFFF\\-]|\\\\.)+)/,\n\t\tCLASS: /\\.((?:[\\w\\u00c0-\\uFFFF\\-]|\\\\.)+)/,\n\t\tNAME: /\\[name=['\"]*((?:[\\w\\u00c0-\\uFFFF\\-]|\\\\.)+)['\"]*\\]/,\n\t\tATTR: /\\[\\s*((?:[\\w\\u00c0-\\uFFFF\\-]|\\\\.)+)\\s*(?:(\\S?=)\\s*(?:(['\"])(.*?)\\3|(#?(?:[\\w\\u00c0-\\uFFFF\\-]|\\\\.)*)|)|)\\s*\\]/,\n\t\tTAG: /^((?:[\\w\\u00c0-\\uFFFF\\*\\-]|\\\\.)+)/,\n\t\tCHILD: /:(only|nth|last|first)-child(?:\\(\\s*(even|odd|(?:[+\\-]?\\d+|(?:[+\\-]?\\d*)?n\\s*(?:[+\\-]\\s*\\d+)?))\\s*\\))?/,\n\t\tPOS: /:(nth|eq|gt|lt|first|last|even|odd)(?:\\((\\d*)\\))?(?=[^\\-]|$)/,\n\t\tPSEUDO: /:((?:[\\w\\u00c0-\\uFFFF\\-]|\\\\.)+)(?:\\((['\"]?)((?:\\([^\\)]+\\)|[^\\(\\)]*)+)\\2\\))?/\n\t},\n\n\tleftMatch: {},\n\n\tattrMap: {\n\t\t\"class\": \"className\",\n\t\t\"for\": \"htmlFor\"\n\t},\n\n\tattrHandle: {\n\t\thref: function( elem ) {\n\t\t\treturn elem.getAttribute( \"href\" );\n\t\t},\n\t\ttype: function( elem ) {\n\t\t\treturn elem.getAttribute( \"type\" );\n\t\t}\n\t},\n\n\trelative: {\n\t\t\"+\": function(checkSet, part){\n\t\t\tvar isPartStr = typeof part === \"string\",\n\t\t\t\tisTag = isPartStr && !rNonWord.test( part ),\n\t\t\t\tisPartStrNotTag = isPartStr && !isTag;\n\n\t\t\tif ( isTag ) {\n\t\t\t\tpart = part.toLowerCase();\n\t\t\t}\n\n\t\t\tfor ( var i = 0, l = checkSet.length, elem; i < l; i++ ) {\n\t\t\t\tif ( (elem = checkSet[i]) ) {\n\t\t\t\t\twhile ( (elem = elem.previousSibling) && elem.nodeType !== 1 ) {}\n\n\t\t\t\t\tcheckSet[i] = isPartStrNotTag || elem && elem.nodeName.toLowerCase() === part ?\n\t\t\t\t\t\telem || false :\n\t\t\t\t\t\telem === part;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( isPartStrNotTag ) {\n\t\t\t\tSizzle.filter( part, checkSet, true );\n\t\t\t}\n\t\t},\n\n\t\t\">\": function( checkSet, part ) {\n\t\t\tvar elem,\n\t\t\t\tisPartStr = typeof part === \"string\",\n\t\t\t\ti = 0,\n\t\t\t\tl = checkSet.length;\n\n\t\t\tif ( isPartStr && !rNonWord.test( part ) ) {\n\t\t\t\tpart = part.toLowerCase();\n\n\t\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\t\telem = checkSet[i];\n\n\t\t\t\t\tif ( elem ) {\n\t\t\t\t\t\tvar parent = elem.parentNode;\n\t\t\t\t\t\tcheckSet[i] = parent.nodeName.toLowerCase() === part ? parent : false;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t} else {\n\t\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\t\telem = checkSet[i];\n\n\t\t\t\t\tif ( elem ) {\n\t\t\t\t\t\tcheckSet[i] = isPartStr ?\n\t\t\t\t\t\t\telem.parentNode :\n\t\t\t\t\t\t\telem.parentNode === part;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif ( isPartStr ) {\n\t\t\t\t\tSizzle.filter( part, checkSet, true );\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t\"\": function(checkSet, part, isXML){\n\t\t\tvar nodeCheck,\n\t\t\t\tdoneName = done++,\n\t\t\t\tcheckFn = dirCheck;\n\n\t\t\tif ( typeof part === \"string\" && !rNonWord.test( part ) ) {\n\t\t\t\tpart = part.toLowerCase();\n\t\t\t\tnodeCheck = part;\n\t\t\t\tcheckFn = dirNodeCheck;\n\t\t\t}\n\n\t\t\tcheckFn( \"parentNode\", part, doneName, checkSet, nodeCheck, isXML );\n\t\t},\n\n\t\t\"~\": function( checkSet, part, isXML ) {\n\t\t\tvar nodeCheck,\n\t\t\t\tdoneName = done++,\n\t\t\t\tcheckFn = dirCheck;\n\n\t\t\tif ( typeof part === \"string\" && !rNonWord.test( part ) ) {\n\t\t\t\tpart = part.toLowerCase();\n\t\t\t\tnodeCheck = part;\n\t\t\t\tcheckFn = dirNodeCheck;\n\t\t\t}\n\n\t\t\tcheckFn( \"previousSibling\", part, doneName, checkSet, nodeCheck, isXML );\n\t\t}\n\t},\n\n\tfind: {\n\t\tID: function( match, context, isXML ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && !isXML ) {\n\t\t\t\tvar m = context.getElementById(match[1]);\n\t\t\t\t// Check parentNode to catch when Blackberry 4.6 returns\n\t\t\t\t// nodes that are no longer in the document #6963\n\t\t\t\treturn m && m.parentNode ? [m] : [];\n\t\t\t}\n\t\t},\n\n\t\tNAME: function( match, context ) {\n\t\t\tif ( typeof context.getElementsByName !== \"undefined\" ) {\n\t\t\t\tvar ret = [],\n\t\t\t\t\tresults = context.getElementsByName( match[1] );\n\n\t\t\t\tfor ( var i = 0, l = results.length; i < l; i++ ) {\n\t\t\t\t\tif ( results[i].getAttribute(\"name\") === match[1] ) {\n\t\t\t\t\t\tret.push( results[i] );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn ret.length === 0 ? null : ret;\n\t\t\t}\n\t\t},\n\n\t\tTAG: function( match, context ) {\n\t\t\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\t\t\treturn context.getElementsByTagName( match[1] );\n\t\t\t}\n\t\t}\n\t},\n\tpreFilter: {\n\t\tCLASS: function( match, curLoop, inplace, result, not, isXML ) {\n\t\t\tmatch = \" \" + match[1].replace( rBackslash, \"\" ) + \" \";\n\n\t\t\tif ( isXML ) {\n\t\t\t\treturn match;\n\t\t\t}\n\n\t\t\tfor ( var i = 0, elem; (elem = curLoop[i]) != null; i++ ) {\n\t\t\t\tif ( elem ) {\n\t\t\t\t\tif ( not ^ (elem.className && (\" \" + elem.className + \" \").replace(/[\\t\\n\\r]/g, \" \").indexOf(match) >= 0) ) {\n\t\t\t\t\t\tif ( !inplace ) {\n\t\t\t\t\t\t\tresult.push( elem );\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if ( inplace ) {\n\t\t\t\t\t\tcurLoop[i] = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn false;\n\t\t},\n\n\t\tID: function( match ) {\n\t\t\treturn match[1].replace( rBackslash, \"\" );\n\t\t},\n\n\t\tTAG: function( match, curLoop ) {\n\t\t\treturn match[1].replace( rBackslash, \"\" ).toLowerCase();\n\t\t},\n\n\t\tCHILD: function( match ) {\n\t\t\tif ( match[1] === \"nth\" ) {\n\t\t\t\tif ( !match[2] ) {\n\t\t\t\t\tSizzle.error( match[0] );\n\t\t\t\t}\n\n\t\t\t\tmatch[2] = match[2].replace(/^\\+|\\s*/g, '');\n\n\t\t\t\t// parse equations like 'even', 'odd', '5', '2n', '3n+2', '4n-1', '-n+6'\n\t\t\t\tvar test = /(-?)(\\d*)(?:n([+\\-]?\\d*))?/.exec(\n\t\t\t\t\tmatch[2] === \"even\" && \"2n\" || match[2] === \"odd\" && \"2n+1\" ||\n\t\t\t\t\t!/\\D/.test( match[2] ) && \"0n+\" + match[2] || match[2]);\n\n\t\t\t\t// calculate the numbers (first)n+(last) including if they are negative\n\t\t\t\tmatch[2] = (test[1] + (test[2] || 1)) - 0;\n\t\t\t\tmatch[3] = test[3] - 0;\n\t\t\t}\n\t\t\telse if ( match[2] ) {\n\t\t\t\tSizzle.error( match[0] );\n\t\t\t}\n\n\t\t\t// TODO: Move to normal caching system\n\t\t\tmatch[0] = done++;\n\n\t\t\treturn match;\n\t\t},\n\n\t\tATTR: function( match, curLoop, inplace, result, not, isXML ) {\n\t\t\tvar name = match[1] = match[1].replace( rBackslash, \"\" );\n\n\t\t\tif ( !isXML && Expr.attrMap[name] ) {\n\t\t\t\tmatch[1] = Expr.attrMap[name];\n\t\t\t}\n\n\t\t\t// Handle if an un-quoted value was used\n\t\t\tmatch[4] = ( match[4] || match[5] || \"\" ).replace( rBackslash, \"\" );\n\n\t\t\tif ( match[2] === \"~=\" ) {\n\t\t\t\tmatch[4] = \" \" + match[4] + \" \";\n\t\t\t}\n\n\t\t\treturn match;\n\t\t},\n\n\t\tPSEUDO: function( match, curLoop, inplace, result, not ) {\n\t\t\tif ( match[1] === \"not\" ) {\n\t\t\t\t// If we're dealing with a complex expression, or a simple one\n\t\t\t\tif ( ( chunker.exec(match[3]) || \"\" ).length > 1 || /^\\w/.test(match[3]) ) {\n\t\t\t\t\tmatch[3] = Sizzle(match[3], null, null, curLoop);\n\n\t\t\t\t} else {\n\t\t\t\t\tvar ret = Sizzle.filter(match[3], curLoop, inplace, true ^ not);\n\n\t\t\t\t\tif ( !inplace ) {\n\t\t\t\t\t\tresult.push.apply( result, ret );\n\t\t\t\t\t}\n\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\n\t\t\t} else if ( Expr.match.POS.test( match[0] ) || Expr.match.CHILD.test( match[0] ) ) {\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t\treturn match;\n\t\t},\n\n\t\tPOS: function( match ) {\n\t\t\tmatch.unshift( true );\n\n\t\t\treturn match;\n\t\t}\n\t},\n\n\tfilters: {\n\t\tenabled: function( elem ) {\n\t\t\treturn elem.disabled === false && elem.type !== \"hidden\";\n\t\t},\n\n\t\tdisabled: function( elem ) {\n\t\t\treturn elem.disabled === true;\n\t\t},\n\n\t\tchecked: function( elem ) {\n\t\t\treturn elem.checked === true;\n\t\t},\n\n\t\tselected: function( elem ) {\n\t\t\t// Accessing this property makes selected-by-default\n\t\t\t// options in Safari work properly\n\t\t\tif ( elem.parentNode ) {\n\t\t\t\telem.parentNode.selectedIndex;\n\t\t\t}\n\n\t\t\treturn elem.selected === true;\n\t\t},\n\n\t\tparent: function( elem ) {\n\t\t\treturn !!elem.firstChild;\n\t\t},\n\n\t\tempty: function( elem ) {\n\t\t\treturn !elem.firstChild;\n\t\t},\n\n\t\thas: function( elem, i, match ) {\n\t\t\treturn !!Sizzle( match[3], elem ).length;\n\t\t},\n\n\t\theader: function( elem ) {\n\t\t\treturn (/h\\d/i).test( elem.nodeName );\n\t\t},\n\n\t\ttext: function( elem ) {\n\t\t\tvar attr = elem.getAttribute( \"type\" ), type = elem.type;\n\t\t\t// IE6 and 7 will map elem.type to 'text' for new HTML5 types (search, etc)\n\t\t\t// use getAttribute instead to test this case\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" && \"text\" === type && ( attr === type || attr === null );\n\t\t},\n\n\t\tradio: function( elem ) {\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" && \"radio\" === elem.type;\n\t\t},\n\n\t\tcheckbox: function( elem ) {\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" && \"checkbox\" === elem.type;\n\t\t},\n\n\t\tfile: function( elem ) {\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" && \"file\" === elem.type;\n\t\t},\n\n\t\tpassword: function( elem ) {\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" && \"password\" === elem.type;\n\t\t},\n\n\t\tsubmit: function( elem ) {\n\t\t\tvar name = elem.nodeName.toLowerCase();\n\t\t\treturn (name === \"input\" || name === \"button\") && \"submit\" === elem.type;\n\t\t},\n\n\t\timage: function( elem ) {\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" && \"image\" === elem.type;\n\t\t},\n\n\t\treset: function( elem ) {\n\t\t\tvar name = elem.nodeName.toLowerCase();\n\t\t\treturn (name === \"input\" || name === \"button\") && \"reset\" === elem.type;\n\t\t},\n\n\t\tbutton: function( elem ) {\n\t\t\tvar name = elem.nodeName.toLowerCase();\n\t\t\treturn name === \"input\" && \"button\" === elem.type || name === \"button\";\n\t\t},\n\n\t\tinput: function( elem ) {\n\t\t\treturn (/input|select|textarea|button/i).test( elem.nodeName );\n\t\t},\n\n\t\tfocus: function( elem ) {\n\t\t\treturn elem === elem.ownerDocument.activeElement;\n\t\t}\n\t},\n\tsetFilters: {\n\t\tfirst: function( elem, i ) {\n\t\t\treturn i === 0;\n\t\t},\n\n\t\tlast: function( elem, i, match, array ) {\n\t\t\treturn i === array.length - 1;\n\t\t},\n\n\t\teven: function( elem, i ) {\n\t\t\treturn i % 2 === 0;\n\t\t},\n\n\t\todd: function( elem, i ) {\n\t\t\treturn i % 2 === 1;\n\t\t},\n\n\t\tlt: function( elem, i, match ) {\n\t\t\treturn i < match[3] - 0;\n\t\t},\n\n\t\tgt: function( elem, i, match ) {\n\t\t\treturn i > match[3] - 0;\n\t\t},\n\n\t\tnth: function( elem, i, match ) {\n\t\t\treturn match[3] - 0 === i;\n\t\t},\n\n\t\teq: function( elem, i, match ) {\n\t\t\treturn match[3] - 0 === i;\n\t\t}\n\t},\n\tfilter: {\n\t\tPSEUDO: function( elem, match, i, array ) {\n\t\t\tvar name = match[1],\n\t\t\t\tfilter = Expr.filters[ name ];\n\n\t\t\tif ( filter ) {\n\t\t\t\treturn filter( elem, i, match, array );\n\n\t\t\t} else if ( name === \"contains\" ) {\n\t\t\t\treturn (elem.textContent || elem.innerText || getText([ elem ]) || \"\").indexOf(match[3]) >= 0;\n\n\t\t\t} else if ( name === \"not\" ) {\n\t\t\t\tvar not = match[3];\n\n\t\t\t\tfor ( var j = 0, l = not.length; j < l; j++ ) {\n\t\t\t\t\tif ( not[j] === elem ) {\n\t\t\t\t\t\treturn false;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn true;\n\n\t\t\t} else {\n\t\t\t\tSizzle.error( name );\n\t\t\t}\n\t\t},\n\n\t\tCHILD: function( elem, match ) {\n\t\t\tvar first, last,\n\t\t\t\tdoneName, parent, cache,\n\t\t\t\tcount, diff,\n\t\t\t\ttype = match[1],\n\t\t\t\tnode = elem;\n\n\t\t\tswitch ( type ) {\n\t\t\t\tcase \"only\":\n\t\t\t\tcase \"first\":\n\t\t\t\t\twhile ( (node = node.previousSibling) ) {\n\t\t\t\t\t\tif ( node.nodeType === 1 ) {\n\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( type === \"first\" ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\n\t\t\t\t\tnode = elem;\n\n\t\t\t\t\t/* falls through */\n\t\t\t\tcase \"last\":\n\t\t\t\t\twhile ( (node = node.nextSibling) ) {\n\t\t\t\t\t\tif ( node.nodeType === 1 ) {\n\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn true;\n\n\t\t\t\tcase \"nth\":\n\t\t\t\t\tfirst = match[2];\n\t\t\t\t\tlast = match[3];\n\n\t\t\t\t\tif ( first === 1 && last === 0 ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\n\t\t\t\t\tdoneName = match[0];\n\t\t\t\t\tparent = elem.parentNode;\n\n\t\t\t\t\tif ( parent && (parent[ expando ] !== doneName || !elem.nodeIndex) ) {\n\t\t\t\t\t\tcount = 0;\n\n\t\t\t\t\t\tfor ( node = parent.firstChild; node; node = node.nextSibling ) {\n\t\t\t\t\t\t\tif ( node.nodeType === 1 ) {\n\t\t\t\t\t\t\t\tnode.nodeIndex = ++count;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tparent[ expando ] = doneName;\n\t\t\t\t\t}\n\n\t\t\t\t\tdiff = elem.nodeIndex - last;\n\n\t\t\t\t\tif ( first === 0 ) {\n\t\t\t\t\t\treturn diff === 0;\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn ( diff % first === 0 && diff / first >= 0 );\n\t\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\tID: function( elem, match ) {\n\t\t\treturn elem.nodeType === 1 && elem.getAttribute(\"id\") === match;\n\t\t},\n\n\t\tTAG: function( elem, match ) {\n\t\t\treturn (match === \"*\" && elem.nodeType === 1) || !!elem.nodeName && elem.nodeName.toLowerCase() === match;\n\t\t},\n\n\t\tCLASS: function( elem, match ) {\n\t\t\treturn (\" \" + (elem.className || elem.getAttribute(\"class\")) + \" \")\n\t\t\t\t.indexOf( match ) > -1;\n\t\t},\n\n\t\tATTR: function( elem, match ) {\n\t\t\tvar name = match[1],\n\t\t\t\tresult = Sizzle.attr ?\n\t\t\t\t\tSizzle.attr( elem, name ) :\n\t\t\t\t\tExpr.attrHandle[ name ] ?\n\t\t\t\t\tExpr.attrHandle[ name ]( elem ) :\n\t\t\t\t\telem[ name ] != null ?\n\t\t\t\t\t\telem[ name ] :\n\t\t\t\t\t\telem.getAttribute( name ),\n\t\t\t\tvalue = result + \"\",\n\t\t\t\ttype = match[2],\n\t\t\t\tcheck = match[4];\n\n\t\t\treturn result == null ?\n\t\t\t\ttype === \"!=\" :\n\t\t\t\t!type && Sizzle.attr ?\n\t\t\t\tresult != null :\n\t\t\t\ttype === \"=\" ?\n\t\t\t\tvalue === check :\n\t\t\t\ttype === \"*=\" ?\n\t\t\t\tvalue.indexOf(check) >= 0 :\n\t\t\t\ttype === \"~=\" ?\n\t\t\t\t(\" \" + value + \" \").indexOf(check) >= 0 :\n\t\t\t\t!check ?\n\t\t\t\tvalue && result !== false :\n\t\t\t\ttype === \"!=\" ?\n\t\t\t\tvalue !== check :\n\t\t\t\ttype === \"^=\" ?\n\t\t\t\tvalue.indexOf(check) === 0 :\n\t\t\t\ttype === \"$=\" ?\n\t\t\t\tvalue.substr(value.length - check.length) === check :\n\t\t\t\ttype === \"|=\" ?\n\t\t\t\tvalue === check || value.substr(0, check.length + 1) === check + \"-\" :\n\t\t\t\tfalse;\n\t\t},\n\n\t\tPOS: function( elem, match, i, array ) {\n\t\t\tvar name = match[2],\n\t\t\t\tfilter = Expr.setFilters[ name ];\n\n\t\t\tif ( filter ) {\n\t\t\t\treturn filter( elem, i, match, array );\n\t\t\t}\n\t\t}\n\t}\n};\n\nvar origPOS = Expr.match.POS,\n\tfescape = function(all, num){\n\t\treturn \"\\\\\" + (num - 0 + 1);\n\t};\n\nfor ( var type in Expr.match ) {\n\tExpr.match[ type ] = new RegExp( Expr.match[ type ].source + (/(?![^\\[]*\\])(?![^\\(]*\\))/.source) );\n\tExpr.leftMatch[ type ] = new RegExp( /(^(?:.|\\r|\\n)*?)/.source + Expr.match[ type ].source.replace(/\\\\(\\d+)/g, fescape) );\n}\n// Expose origPOS\n// \"global\" as in regardless of relation to brackets/parens\nExpr.match.globalPOS = origPOS;\n\nvar makeArray = function( array, results ) {\n\tarray = Array.prototype.slice.call( array, 0 );\n\n\tif ( results ) {\n\t\tresults.push.apply( results, array );\n\t\treturn results;\n\t}\n\n\treturn array;\n};\n\n// Perform a simple check to determine if the browser is capable of\n// converting a NodeList to an array using builtin methods.\n// Also verifies that the returned array holds DOM nodes\n// (which is not the case in the Blackberry browser)\ntry {\n\tArray.prototype.slice.call( document.documentElement.childNodes, 0 )[0].nodeType;\n\n// Provide a fallback method if it does not work\n} catch( e ) {\n\tmakeArray = function( array, results ) {\n\t\tvar i = 0,\n\t\t\tret = results || [];\n\n\t\tif ( toString.call(array) === \"[object Array]\" ) {\n\t\t\tArray.prototype.push.apply( ret, array );\n\n\t\t} else {\n\t\t\tif ( typeof array.length === \"number\" ) {\n\t\t\t\tfor ( var l = array.length; i < l; i++ ) {\n\t\t\t\t\tret.push( array[i] );\n\t\t\t\t}\n\n\t\t\t} else {\n\t\t\t\tfor ( ; array[i]; i++ ) {\n\t\t\t\t\tret.push( array[i] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t};\n}\n\nvar sortOrder, siblingCheck;\n\nif ( document.documentElement.compareDocumentPosition ) {\n\tsortOrder = function( a, b ) {\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\tif ( !a.compareDocumentPosition || !b.compareDocumentPosition ) {\n\t\t\treturn a.compareDocumentPosition ? -1 : 1;\n\t\t}\n\n\t\treturn a.compareDocumentPosition(b) & 4 ? -1 : 1;\n\t};\n\n} else {\n\tsortOrder = function( a, b ) {\n\t\t// The nodes are identical, we can exit early\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\n\t\t// Fallback to using sourceIndex (in IE) if it's available on both nodes\n\t\t} else if ( a.sourceIndex && b.sourceIndex ) {\n\t\t\treturn a.sourceIndex - b.sourceIndex;\n\t\t}\n\n\t\tvar al, bl,\n\t\t\tap = [],\n\t\t\tbp = [],\n\t\t\taup = a.parentNode,\n\t\t\tbup = b.parentNode,\n\t\t\tcur = aup;\n\n\t\t// If the nodes are siblings (or identical) we can do a quick check\n\t\tif ( aup === bup ) {\n\t\t\treturn siblingCheck( a, b );\n\n\t\t// If no parents were found then the nodes are disconnected\n\t\t} else if ( !aup ) {\n\t\t\treturn -1;\n\n\t\t} else if ( !bup ) {\n\t\t\treturn 1;\n\t\t}\n\n\t\t// Otherwise they're somewhere else in the tree so we need\n\t\t// to build up a full list of the parentNodes for comparison\n\t\twhile ( cur ) {\n\t\t\tap.unshift( cur );\n\t\t\tcur = cur.parentNode;\n\t\t}\n\n\t\tcur = bup;\n\n\t\twhile ( cur ) {\n\t\t\tbp.unshift( cur );\n\t\t\tcur = cur.parentNode;\n\t\t}\n\n\t\tal = ap.length;\n\t\tbl = bp.length;\n\n\t\t// Start walking down the tree looking for a discrepancy\n\t\tfor ( var i = 0; i < al && i < bl; i++ ) {\n\t\t\tif ( ap[i] !== bp[i] ) {\n\t\t\t\treturn siblingCheck( ap[i], bp[i] );\n\t\t\t}\n\t\t}\n\n\t\t// We ended someplace up the tree so do a sibling check\n\t\treturn i === al ?\n\t\t\tsiblingCheck( a, bp[i], -1 ) :\n\t\t\tsiblingCheck( ap[i], b, 1 );\n\t};\n\n\tsiblingCheck = function( a, b, ret ) {\n\t\tif ( a === b ) {\n\t\t\treturn ret;\n\t\t}\n\n\t\tvar cur = a.nextSibling;\n\n\t\twhile ( cur ) {\n\t\t\tif ( cur === b ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\n\t\t\tcur = cur.nextSibling;\n\t\t}\n\n\t\treturn 1;\n\t};\n}\n\n// Check to see if the browser returns elements by name when\n// querying by getElementById (and provide a workaround)\n(function(){\n\t// We're going to inject a fake input element with a specified name\n\tvar form = document.createElement(\"div\"),\n\t\tid = \"script\" + (new Date()).getTime(),\n\t\troot = document.documentElement;\n\n\tform.innerHTML = \"<a name='\" + id + \"'/>\";\n\n\t// Inject it into the root element, check its status, and remove it quickly\n\troot.insertBefore( form, root.firstChild );\n\n\t// The workaround has to do additional checks after a getElementById\n\t// Which slows things down for other browsers (hence the branching)\n\tif ( document.getElementById( id ) ) {\n\t\tExpr.find.ID = function( match, context, isXML ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && !isXML ) {\n\t\t\t\tvar m = context.getElementById(match[1]);\n\n\t\t\t\treturn m ?\n\t\t\t\t\tm.id === match[1] || typeof m.getAttributeNode !== \"undefined\" && m.getAttributeNode(\"id\").nodeValue === match[1] ?\n\t\t\t\t\t\t[m] :\n\t\t\t\t\t\tundefined :\n\t\t\t\t\t[];\n\t\t\t}\n\t\t};\n\n\t\tExpr.filter.ID = function( elem, match ) {\n\t\t\tvar node = typeof elem.getAttributeNode !== \"undefined\" && elem.getAttributeNode(\"id\");\n\n\t\t\treturn elem.nodeType === 1 && node && node.nodeValue === match;\n\t\t};\n\t}\n\n\troot.removeChild( form );\n\n\t// release memory in IE\n\troot = form = null;\n})();\n\n(function(){\n\t// Check to see if the browser returns only elements\n\t// when doing getElementsByTagName(\"*\")\n\n\t// Create a fake element\n\tvar div = document.createElement(\"div\");\n\tdiv.appendChild( document.createComment(\"\") );\n\n\t// Make sure no comments are found\n\tif ( div.getElementsByTagName(\"*\").length > 0 ) {\n\t\tExpr.find.TAG = function( match, context ) {\n\t\t\tvar results = context.getElementsByTagName( match[1] );\n\n\t\t\t// Filter out possible comments\n\t\t\tif ( match[1] === \"*\" ) {\n\t\t\t\tvar tmp = [];\n\n\t\t\t\tfor ( var i = 0; results[i]; i++ ) {\n\t\t\t\t\tif ( results[i].nodeType === 1 ) {\n\t\t\t\t\t\ttmp.push( results[i] );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tresults = tmp;\n\t\t\t}\n\n\t\t\treturn results;\n\t\t};\n\t}\n\n\t// Check to see if an attribute returns normalized href attributes\n\tdiv.innerHTML = \"<a href='#'></a>\";\n\n\tif ( div.firstChild && typeof div.firstChild.getAttribute !== \"undefined\" &&\n\t\t\tdiv.firstChild.getAttribute(\"href\") !== \"#\" ) {\n\n\t\tExpr.attrHandle.href = function( elem ) {\n\t\t\treturn elem.getAttribute( \"href\", 2 );\n\t\t};\n\t}\n\n\t// release memory in IE\n\tdiv = null;\n})();\n\nif ( document.querySelectorAll ) {\n\t(function(){\n\t\tvar oldSizzle = Sizzle,\n\t\t\tdiv = document.createElement(\"div\"),\n\t\t\tid = \"__sizzle__\";\n\n\t\tdiv.innerHTML = \"<p class='TEST'></p>\";\n\n\t\t// Safari can't handle uppercase or unicode characters when\n\t\t// in quirks mode.\n\t\tif ( div.querySelectorAll && div.querySelectorAll(\".TEST\").length === 0 ) {\n\t\t\treturn;\n\t\t}\n\n\t\tSizzle = function( query, context, extra, seed ) {\n\t\t\tcontext = context || document;\n\n\t\t\t// Only use querySelectorAll on non-XML documents\n\t\t\t// (ID selectors don't work in non-HTML documents)\n\t\t\tif ( !seed && !Sizzle.isXML(context) ) {\n\t\t\t\t// See if we find a selector to speed up\n\t\t\t\tvar match = /^(\\w+$)|^\\.([\\w\\-]+$)|^#([\\w\\-]+$)/.exec( query );\n\n\t\t\t\tif ( match && (context.nodeType === 1 || context.nodeType === 9) ) {\n\t\t\t\t\t// Speed-up: Sizzle(\"TAG\")\n\t\t\t\t\tif ( match[1] ) {\n\t\t\t\t\t\treturn makeArray( context.getElementsByTagName( query ), extra );\n\n\t\t\t\t\t// Speed-up: Sizzle(\".CLASS\")\n\t\t\t\t\t} else if ( match[2] && Expr.find.CLASS && context.getElementsByClassName ) {\n\t\t\t\t\t\treturn makeArray( context.getElementsByClassName( match[2] ), extra );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif ( context.nodeType === 9 ) {\n\t\t\t\t\t// Speed-up: Sizzle(\"body\")\n\t\t\t\t\t// The body element only exists once, optimize finding it\n\t\t\t\t\tif ( query === \"body\" && context.body ) {\n\t\t\t\t\t\treturn makeArray( [ context.body ], extra );\n\n\t\t\t\t\t// Speed-up: Sizzle(\"#ID\")\n\t\t\t\t\t} else if ( match && match[3] ) {\n\t\t\t\t\t\tvar elem = context.getElementById( match[3] );\n\n\t\t\t\t\t\t// Check parentNode to catch when Blackberry 4.6 returns\n\t\t\t\t\t\t// nodes that are no longer in the document #6963\n\t\t\t\t\t\tif ( elem && elem.parentNode ) {\n\t\t\t\t\t\t\t// Handle the case where IE and Opera return items\n\t\t\t\t\t\t\t// by name instead of ID\n\t\t\t\t\t\t\tif ( elem.id === match[3] ) {\n\t\t\t\t\t\t\t\treturn makeArray( [ elem ], extra );\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\treturn makeArray( [], extra );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\ttry {\n\t\t\t\t\t\treturn makeArray( context.querySelectorAll(query), extra );\n\t\t\t\t\t} catch(qsaError) {}\n\n\t\t\t\t// qSA works strangely on Element-rooted queries\n\t\t\t\t// We can work around this by specifying an extra ID on the root\n\t\t\t\t// and working up from there (Thanks to Andrew Dupont for the technique)\n\t\t\t\t// IE 8 doesn't work on object elements\n\t\t\t\t} else if ( context.nodeType === 1 && context.nodeName.toLowerCase() !== \"object\" ) {\n\t\t\t\t\tvar oldContext = context,\n\t\t\t\t\t\told = context.getAttribute( \"id\" ),\n\t\t\t\t\t\tnid = old || id,\n\t\t\t\t\t\thasParent = context.parentNode,\n\t\t\t\t\t\trelativeHierarchySelector = /^\\s*[+~]/.test( query );\n\n\t\t\t\t\tif ( !old ) {\n\t\t\t\t\t\tcontext.setAttribute( \"id\", nid );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tnid = nid.replace( /'/g, \"\\\\$&\" );\n\t\t\t\t\t}\n\t\t\t\t\tif ( relativeHierarchySelector && hasParent ) {\n\t\t\t\t\t\tcontext = context.parentNode;\n\t\t\t\t\t}\n\n\t\t\t\t\ttry {\n\t\t\t\t\t\tif ( !relativeHierarchySelector || hasParent ) {\n\t\t\t\t\t\t\treturn makeArray( context.querySelectorAll( \"[id='\" + nid + \"'] \" + query ), extra );\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} catch(pseudoError) {\n\t\t\t\t\t} finally {\n\t\t\t\t\t\tif ( !old ) {\n\t\t\t\t\t\t\toldContext.removeAttribute( \"id\" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn oldSizzle(query, context, extra, seed);\n\t\t};\n\n\t\tfor ( var prop in oldSizzle ) {\n\t\t\tSizzle[ prop ] = oldSizzle[ prop ];\n\t\t}\n\n\t\t// release memory in IE\n\t\tdiv = null;\n\t})();\n}\n\n(function(){\n\tvar html = document.documentElement,\n\t\tmatches = html.matchesSelector || html.mozMatchesSelector || html.webkitMatchesSelector || html.msMatchesSelector;\n\n\tif ( matches ) {\n\t\t// Check to see if it's possible to do matchesSelector\n\t\t// on a disconnected node (IE 9 fails this)\n\t\tvar disconnectedMatch = !matches.call( document.createElement( \"div\" ), \"div\" ),\n\t\t\tpseudoWorks = false;\n\n\t\ttry {\n\t\t\t// This should fail with an exception\n\t\t\t// Gecko does not error, returns false instead\n\t\t\tmatches.call( document.documentElement, \"[test!='']:sizzle\" );\n\n\t\t} catch( pseudoError ) {\n\t\t\tpseudoWorks = true;\n\t\t}\n\n\t\tSizzle.matchesSelector = function( node, expr ) {\n\t\t\t// Make sure that attribute selectors are quoted\n\t\t\texpr = expr.replace(/\\=\\s*([^'\"\\]]*)\\s*\\]/g, \"='$1']\");\n\n\t\t\tif ( !Sizzle.isXML( node ) ) {\n\t\t\t\ttry {\n\t\t\t\t\tif ( pseudoWorks || !Expr.match.PSEUDO.test( expr ) && !/!=/.test( expr ) ) {\n\t\t\t\t\t\tvar ret = matches.call( node, expr );\n\n\t\t\t\t\t\t// IE 9's matchesSelector returns false on disconnected nodes\n\t\t\t\t\t\tif ( ret || !disconnectedMatch ||\n\t\t\t\t\t\t\t\t// As well, disconnected nodes are said to be in a document\n\t\t\t\t\t\t\t\t// fragment in IE 9, so check for that\n\t\t\t\t\t\t\t\tnode.document && node.document.nodeType !== 11 ) {\n\t\t\t\t\t\t\treturn ret;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} catch(e) {}\n\t\t\t}\n\n\t\t\treturn Sizzle(expr, null, null, [node]).length > 0;\n\t\t};\n\t}\n})();\n\n(function(){\n\tvar div = document.createElement(\"div\");\n\n\tdiv.innerHTML = \"<div class='test e'></div><div class='test'></div>\";\n\n\t// Opera can't find a second classname (in 9.6)\n\t// Also, make sure that getElementsByClassName actually exists\n\tif ( !div.getElementsByClassName || div.getElementsByClassName(\"e\").length === 0 ) {\n\t\treturn;\n\t}\n\n\t// Safari caches class attributes, doesn't catch changes (in 3.2)\n\tdiv.lastChild.className = \"e\";\n\n\tif ( div.getElementsByClassName(\"e\").length === 1 ) {\n\t\treturn;\n\t}\n\n\tExpr.order.splice(1, 0, \"CLASS\");\n\tExpr.find.CLASS = function( match, context, isXML ) {\n\t\tif ( typeof context.getElementsByClassName !== \"undefined\" && !isXML ) {\n\t\t\treturn context.getElementsByClassName(match[1]);\n\t\t}\n\t};\n\n\t// release memory in IE\n\tdiv = null;\n})();\n\nfunction dirNodeCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) {\n\tfor ( var i = 0, l = checkSet.length; i < l; i++ ) {\n\t\tvar elem = checkSet[i];\n\n\t\tif ( elem ) {\n\t\t\tvar match = false;\n\n\t\t\telem = elem[dir];\n\n\t\t\twhile ( elem ) {\n\t\t\t\tif ( elem[ expando ] === doneName ) {\n\t\t\t\t\tmatch = checkSet[elem.sizset];\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tif ( elem.nodeType === 1 && !isXML ){\n\t\t\t\t\telem[ expando ] = doneName;\n\t\t\t\t\telem.sizset = i;\n\t\t\t\t}\n\n\t\t\t\tif ( elem.nodeName.toLowerCase() === cur ) {\n\t\t\t\t\tmatch = elem;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\telem = elem[dir];\n\t\t\t}\n\n\t\t\tcheckSet[i] = match;\n\t\t}\n\t}\n}\n\nfunction dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) {\n\tfor ( var i = 0, l = checkSet.length; i < l; i++ ) {\n\t\tvar elem = checkSet[i];\n\n\t\tif ( elem ) {\n\t\t\tvar match = false;\n\n\t\t\telem = elem[dir];\n\n\t\t\twhile ( elem ) {\n\t\t\t\tif ( elem[ expando ] === doneName ) {\n\t\t\t\t\tmatch = checkSet[elem.sizset];\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\tif ( !isXML ) {\n\t\t\t\t\t\telem[ expando ] = doneName;\n\t\t\t\t\t\telem.sizset = i;\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( typeof cur !== \"string\" ) {\n\t\t\t\t\t\tif ( elem === cur ) {\n\t\t\t\t\t\t\tmatch = true;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if ( Sizzle.filter( cur, [elem] ).length > 0 ) {\n\t\t\t\t\t\tmatch = elem;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\telem = elem[dir];\n\t\t\t}\n\n\t\t\tcheckSet[i] = match;\n\t\t}\n\t}\n}\n\nif ( document.documentElement.contains ) {\n\tSizzle.contains = function( a, b ) {\n\t\treturn a !== b && (a.contains ? a.contains(b) : true);\n\t};\n\n} else if ( document.documentElement.compareDocumentPosition ) {\n\tSizzle.contains = function( a, b ) {\n\t\treturn !!(a.compareDocumentPosition(b) & 16);\n\t};\n\n} else {\n\tSizzle.contains = function() {\n\t\treturn false;\n\t};\n}\n\nSizzle.isXML = function( elem ) {\n\t// documentElement is verified for cases where it doesn't yet exist\n\t// (such as loading iframes in IE - #4833)\n\tvar documentElement = (elem ? elem.ownerDocument || elem : 0).documentElement;\n\n\treturn documentElement ? documentElement.nodeName !== \"HTML\" : false;\n};\n\nvar posProcess = function( selector, context, seed ) {\n\tvar match,\n\t\ttmpSet = [],\n\t\tlater = \"\",\n\t\troot = context.nodeType ? [context] : context;\n\n\t// Position selectors must be done after the filter\n\t// And so must :not(positional) so we move all PSEUDOs to the end\n\twhile ( (match = Expr.match.PSEUDO.exec( selector )) ) {\n\t\tlater += match[0];\n\t\tselector = selector.replace( Expr.match.PSEUDO, \"\" );\n\t}\n\n\tselector = Expr.relative[selector] ? selector + \"*\" : selector;\n\n\tfor ( var i = 0, l = root.length; i < l; i++ ) {\n\t\tSizzle( selector, root[i], tmpSet, seed );\n\t}\n\n\treturn Sizzle.filter( later, tmpSet );\n};\n\n// EXPOSE\n// Override sizzle attribute retrieval\nSizzle.attr = jQuery.attr;\nSizzle.selectors.attrMap = {};\njQuery.find = Sizzle;\njQuery.expr = Sizzle.selectors;\njQuery.expr[\":\"] = jQuery.expr.filters;\njQuery.unique = Sizzle.uniqueSort;\njQuery.text = Sizzle.getText;\njQuery.isXMLDoc = Sizzle.isXML;\njQuery.contains = Sizzle.contains;\n\n\n})();\n\n\nvar runtil = /Until$/,\n\trparentsprev = /^(?:parents|prevUntil|prevAll)/,\n\t// Note: This RegExp should be improved, or likely pulled from Sizzle\n\trmultiselector = /,/,\n\tisSimple = /^.[^:#\\[\\.,]*$/,\n\tslice = Array.prototype.slice,\n\tPOS = jQuery.expr.match.globalPOS,\n\t// methods guaranteed to produce a unique set when starting from a unique set\n\tguaranteedUnique = {\n\t\tchildren: true,\n\t\tcontents: true,\n\t\tnext: true,\n\t\tprev: true\n\t};\n\njQuery.fn.extend({\n\tfind: function( selector ) {\n\t\tvar self = this,\n\t\t\ti, l;\n\n\t\tif ( typeof selector !== \"string\" ) {\n\t\t\treturn jQuery( selector ).filter(function() {\n\t\t\t\tfor ( i = 0, l = self.length; i < l; i++ ) {\n\t\t\t\t\tif ( jQuery.contains( self[ i ], this ) ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\n\t\tvar ret = this.pushStack( \"\", \"find\", selector ),\n\t\t\tlength, n, r;\n\n\t\tfor ( i = 0, l = this.length; i < l; i++ ) {\n\t\t\tlength = ret.length;\n\t\t\tjQuery.find( selector, this[i], ret );\n\n\t\t\tif ( i > 0 ) {\n\t\t\t\t// Make sure that the results are unique\n\t\t\t\tfor ( n = length; n < ret.length; n++ ) {\n\t\t\t\t\tfor ( r = 0; r < length; r++ ) {\n\t\t\t\t\t\tif ( ret[r] === ret[n] ) {\n\t\t\t\t\t\t\tret.splice(n--, 1);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\thas: function( target ) {\n\t\tvar targets = jQuery( target );\n\t\treturn this.filter(function() {\n\t\t\tfor ( var i = 0, l = targets.length; i < l; i++ ) {\n\t\t\t\tif ( jQuery.contains( this, targets[i] ) ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t},\n\n\tnot: function( selector ) {\n\t\treturn this.pushStack( winnow(this, selector, false), \"not\", selector);\n\t},\n\n\tfilter: function( selector ) {\n\t\treturn this.pushStack( winnow(this, selector, true), \"filter\", selector );\n\t},\n\n\tis: function( selector ) {\n\t\treturn !!selector && (\n\t\t\ttypeof selector === \"string\" ?\n\t\t\t\t// If this is a positional selector, check membership in the returned set\n\t\t\t\t// so $(\"p:first\").is(\"p:last\") won't return true for a doc with two \"p\".\n\t\t\t\tPOS.test( selector ) ?\n\t\t\t\t\tjQuery( selector, this.context ).index( this[0] ) >= 0 :\n\t\t\t\t\tjQuery.filter( selector, this ).length > 0 :\n\t\t\t\tthis.filter( selector ).length > 0 );\n\t},\n\n\tclosest: function( selectors, context ) {\n\t\tvar ret = [], i, l, cur = this[0];\n\n\t\t// Array (deprecated as of jQuery 1.7)\n\t\tif ( jQuery.isArray( selectors ) ) {\n\t\t\tvar level = 1;\n\n\t\t\twhile ( cur && cur.ownerDocument && cur !== context ) {\n\t\t\t\tfor ( i = 0; i < selectors.length; i++ ) {\n\n\t\t\t\t\tif ( jQuery( cur ).is( selectors[ i ] ) ) {\n\t\t\t\t\t\tret.push({ selector: selectors[ i ], elem: cur, level: level });\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tcur = cur.parentNode;\n\t\t\t\tlevel++;\n\t\t\t}\n\n\t\t\treturn ret;\n\t\t}\n\n\t\t// String\n\t\tvar pos = POS.test( selectors ) || typeof selectors !== \"string\" ?\n\t\t\t\tjQuery( selectors, context || this.context ) :\n\t\t\t\t0;\n\n\t\tfor ( i = 0, l = this.length; i < l; i++ ) {\n\t\t\tcur = this[i];\n\n\t\t\twhile ( cur ) {\n\t\t\t\tif ( pos ? pos.index(cur) > -1 : jQuery.find.matchesSelector(cur, selectors) ) {\n\t\t\t\t\tret.push( cur );\n\t\t\t\t\tbreak;\n\n\t\t\t\t} else {\n\t\t\t\t\tcur = cur.parentNode;\n\t\t\t\t\tif ( !cur || !cur.ownerDocument || cur === context || cur.nodeType === 11 ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tret = ret.length > 1 ? jQuery.unique( ret ) : ret;\n\n\t\treturn this.pushStack( ret, \"closest\", selectors );\n\t},\n\n\t// Determine the position of an element within\n\t// the matched set of elements\n\tindex: function( elem ) {\n\n\t\t// No argument, return index in parent\n\t\tif ( !elem ) {\n\t\t\treturn ( this[0] && this[0].parentNode ) ? this.prevAll().length : -1;\n\t\t}\n\n\t\t// index in selector\n\t\tif ( typeof elem === \"string\" ) {\n\t\t\treturn jQuery.inArray( this[0], jQuery( elem ) );\n\t\t}\n\n\t\t// Locate the position of the desired element\n\t\treturn jQuery.inArray(\n\t\t\t// If it receives a jQuery object, the first element is used\n\t\t\telem.jquery ? elem[0] : elem, this );\n\t},\n\n\tadd: function( selector, context ) {\n\t\tvar set = typeof selector === \"string\" ?\n\t\t\t\tjQuery( selector, context ) :\n\t\t\t\tjQuery.makeArray( selector && selector.nodeType ? [ selector ] : selector ),\n\t\t\tall = jQuery.merge( this.get(), set );\n\n\t\treturn this.pushStack( isDisconnected( set[0] ) || isDisconnected( all[0] ) ?\n\t\t\tall :\n\t\t\tjQuery.unique( all ) );\n\t},\n\n\tandSelf: function() {\n\t\treturn this.add( this.prevObject );\n\t}\n});\n\n// A painfully simple check to see if an element is disconnected\n// from a document (should be improved, where feasible).\nfunction isDisconnected( node ) {\n\treturn !node || !node.parentNode || node.parentNode.nodeType === 11;\n}\n\njQuery.each({\n\tparent: function( elem ) {\n\t\tvar parent = elem.parentNode;\n\t\treturn parent && parent.nodeType !== 11 ? parent : null;\n\t},\n\tparents: function( elem ) {\n\t\treturn jQuery.dir( elem, \"parentNode\" );\n\t},\n\tparentsUntil: function( elem, i, until ) {\n\t\treturn jQuery.dir( elem, \"parentNode\", until );\n\t},\n\tnext: function( elem ) {\n\t\treturn jQuery.nth( elem, 2, \"nextSibling\" );\n\t},\n\tprev: function( elem ) {\n\t\treturn jQuery.nth( elem, 2, \"previousSibling\" );\n\t},\n\tnextAll: function( elem ) {\n\t\treturn jQuery.dir( elem, \"nextSibling\" );\n\t},\n\tprevAll: function( elem ) {\n\t\treturn jQuery.dir( elem, \"previousSibling\" );\n\t},\n\tnextUntil: function( elem, i, until ) {\n\t\treturn jQuery.dir( elem, \"nextSibling\", until );\n\t},\n\tprevUntil: function( elem, i, until ) {\n\t\treturn jQuery.dir( elem, \"previousSibling\", until );\n\t},\n\tsiblings: function( elem ) {\n\t\treturn jQuery.sibling( ( elem.parentNode || {} ).firstChild, elem );\n\t},\n\tchildren: function( elem ) {\n\t\treturn jQuery.sibling( elem.firstChild );\n\t},\n\tcontents: function( elem ) {\n\t\treturn jQuery.nodeName( elem, \"iframe\" ) ?\n\t\t\telem.contentDocument || elem.contentWindow.document :\n\t\t\tjQuery.makeArray( elem.childNodes );\n\t}\n}, function( name, fn ) {\n\tjQuery.fn[ name ] = function( until, selector ) {\n\t\tvar ret = jQuery.map( this, fn, until );\n\n\t\tif ( !runtil.test( name ) ) {\n\t\t\tselector = until;\n\t\t}\n\n\t\tif ( selector && typeof selector === \"string\" ) {\n\t\t\tret = jQuery.filter( selector, ret );\n\t\t}\n\n\t\tret = this.length > 1 && !guaranteedUnique[ name ] ? jQuery.unique( ret ) : ret;\n\n\t\tif ( (this.length > 1 || rmultiselector.test( selector )) && rparentsprev.test( name ) ) {\n\t\t\tret = ret.reverse();\n\t\t}\n\n\t\treturn this.pushStack( ret, name, slice.call( arguments ).join(\",\") );\n\t};\n});\n\njQuery.extend({\n\tfilter: function( expr, elems, not ) {\n\t\tif ( not ) {\n\t\t\texpr = \":not(\" + expr + \")\";\n\t\t}\n\n\t\treturn elems.length === 1 ?\n\t\t\tjQuery.find.matchesSelector(elems[0], expr) ? [ elems[0] ] : [] :\n\t\t\tjQuery.find.matches(expr, elems);\n\t},\n\n\tdir: function( elem, dir, until ) {\n\t\tvar matched = [],\n\t\t\tcur = elem[ dir ];\n\n\t\twhile ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) {\n\t\t\tif ( cur.nodeType === 1 ) {\n\t\t\t\tmatched.push( cur );\n\t\t\t}\n\t\t\tcur = cur[dir];\n\t\t}\n\t\treturn matched;\n\t},\n\n\tnth: function( cur, result, dir, elem ) {\n\t\tresult = result || 1;\n\t\tvar num = 0;\n\n\t\tfor ( ; cur; cur = cur[dir] ) {\n\t\t\tif ( cur.nodeType === 1 && ++num === result ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\n\t\treturn cur;\n\t},\n\n\tsibling: function( n, elem ) {\n\t\tvar r = [];\n\n\t\tfor ( ; n; n = n.nextSibling ) {\n\t\t\tif ( n.nodeType === 1 && n !== elem ) {\n\t\t\t\tr.push( n );\n\t\t\t}\n\t\t}\n\n\t\treturn r;\n\t}\n});\n\n// Implement the identical functionality for filter and not\nfunction winnow( elements, qualifier, keep ) {\n\n\t// Can't pass null or undefined to indexOf in Firefox 4\n\t// Set to 0 to skip string check\n\tqualifier = qualifier || 0;\n\n\tif ( jQuery.isFunction( qualifier ) ) {\n\t\treturn jQuery.grep(elements, function( elem, i ) {\n\t\t\tvar retVal = !!qualifier.call( elem, i, elem );\n\t\t\treturn retVal === keep;\n\t\t});\n\n\t} else if ( qualifier.nodeType ) {\n\t\treturn jQuery.grep(elements, function( elem, i ) {\n\t\t\treturn ( elem === qualifier ) === keep;\n\t\t});\n\n\t} else if ( typeof qualifier === \"string\" ) {\n\t\tvar filtered = jQuery.grep(elements, function( elem ) {\n\t\t\treturn elem.nodeType === 1;\n\t\t});\n\n\t\tif ( isSimple.test( qualifier ) ) {\n\t\t\treturn jQuery.filter(qualifier, filtered, !keep);\n\t\t} else {\n\t\t\tqualifier = jQuery.filter( qualifier, filtered );\n\t\t}\n\t}\n\n\treturn jQuery.grep(elements, function( elem, i ) {\n\t\treturn ( jQuery.inArray( elem, qualifier ) >= 0 ) === keep;\n\t});\n}\n\n\n\n\nfunction createSafeFragment( document ) {\n\tvar list = nodeNames.split( \"|\" ),\n\tsafeFrag = document.createDocumentFragment();\n\n\tif ( safeFrag.createElement ) {\n\t\twhile ( list.length ) {\n\t\t\tsafeFrag.createElement(\n\t\t\t\tlist.pop()\n\t\t\t);\n\t\t}\n\t}\n\treturn safeFrag;\n}\n\nvar nodeNames = \"abbr|article|aside|audio|bdi|canvas|data|datalist|details|figcaption|figure|footer|\" +\n\t\t\"header|hgroup|mark|meter|nav|output|progress|section|summary|time|video\",\n\trinlinejQuery = / jQuery\\d+=\"(?:\\d+|null)\"/g,\n\trleadingWhitespace = /^\\s+/,\n\trxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\\w:]+)[^>]*)\\/>/ig,\n\trtagName = /<([\\w:]+)/,\n\trtbody = /<tbody/i,\n\trhtml = /<|&#?\\w+;/,\n\trnoInnerhtml = /<(?:script|style)/i,\n\trnocache = /<(?:script|object|embed|option|style)/i,\n\trnoshimcache = new RegExp(\"<(?:\" + nodeNames + \")[\\\\s/>]\", \"i\"),\n\t// checked=\"checked\" or checked\n\trchecked = /checked\\s*(?:[^=]|=\\s*.checked.)/i,\n\trscriptType = /\\/(java|ecma)script/i,\n\trcleanScript = /^\\s*<!(?:\\[CDATA\\[|\\-\\-)/,\n\twrapMap = {\n\t\toption: [ 1, \"<select multiple='multiple'>\", \"</select>\" ],\n\t\tlegend: [ 1, \"<fieldset>\", \"</fieldset>\" ],\n\t\tthead: [ 1, \"<table>\", \"</table>\" ],\n\t\ttr: [ 2, \"<table><tbody>\", \"</tbody></table>\" ],\n\t\ttd: [ 3, \"<table><tbody><tr>\", \"</tr></tbody></table>\" ],\n\t\tcol: [ 2, \"<table><tbody></tbody><colgroup>\", \"</colgroup></table>\" ],\n\t\tarea: [ 1, \"<map>\", \"</map>\" ],\n\t\t_default: [ 0, \"\", \"\" ]\n\t},\n\tsafeFragment = createSafeFragment( document );\n\nwrapMap.optgroup = wrapMap.option;\nwrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;\nwrapMap.th = wrapMap.td;\n\n// IE can't serialize <link> and <script> tags normally\nif ( !jQuery.support.htmlSerialize ) {\n\twrapMap._default = [ 1, \"div<div>\", \"</div>\" ];\n}\n\njQuery.fn.extend({\n\ttext: function( value ) {\n\t\treturn jQuery.access( this, function( value ) {\n\t\t\treturn value === undefined ?\n\t\t\t\tjQuery.text( this ) :\n\t\t\t\tthis.empty().append( ( this[0] && this[0].ownerDocument || document ).createTextNode( value ) );\n\t\t}, null, value, arguments.length );\n\t},\n\n\twrapAll: function( html ) {\n\t\tif ( jQuery.isFunction( html ) ) {\n\t\t\treturn this.each(function(i) {\n\t\t\t\tjQuery(this).wrapAll( html.call(this, i) );\n\t\t\t});\n\t\t}\n\n\t\tif ( this[0] ) {\n\t\t\t// The elements to wrap the target around\n\t\t\tvar wrap = jQuery( html, this[0].ownerDocument ).eq(0).clone(true);\n\n\t\t\tif ( this[0].parentNode ) {\n\t\t\t\twrap.insertBefore( this[0] );\n\t\t\t}\n\n\t\t\twrap.map(function() {\n\t\t\t\tvar elem = this;\n\n\t\t\t\twhile ( elem.firstChild && elem.firstChild.nodeType === 1 ) {\n\t\t\t\t\telem = elem.firstChild;\n\t\t\t\t}\n\n\t\t\t\treturn elem;\n\t\t\t}).append( this );\n\t\t}\n\n\t\treturn this;\n\t},\n\n\twrapInner: function( html ) {\n\t\tif ( jQuery.isFunction( html ) ) {\n\t\t\treturn this.each(function(i) {\n\t\t\t\tjQuery(this).wrapInner( html.call(this, i) );\n\t\t\t});\n\t\t}\n\n\t\treturn this.each(function() {\n\t\t\tvar self = jQuery( this ),\n\t\t\t\tcontents = self.contents();\n\n\t\t\tif ( contents.length ) {\n\t\t\t\tcontents.wrapAll( html );\n\n\t\t\t} else {\n\t\t\t\tself.append( html );\n\t\t\t}\n\t\t});\n\t},\n\n\twrap: function( html ) {\n\t\tvar isFunction = jQuery.isFunction( html );\n\n\t\treturn this.each(function(i) {\n\t\t\tjQuery( this ).wrapAll( isFunction ? html.call(this, i) : html );\n\t\t});\n\t},\n\n\tunwrap: function() {\n\t\treturn this.parent().each(function() {\n\t\t\tif ( !jQuery.nodeName( this, \"body\" ) ) {\n\t\t\t\tjQuery( this ).replaceWith( this.childNodes );\n\t\t\t}\n\t\t}).end();\n\t},\n\n\tappend: function() {\n\t\treturn this.domManip(arguments, true, function( elem ) {\n\t\t\tif ( this.nodeType === 1 ) {\n\t\t\t\tthis.appendChild( elem );\n\t\t\t}\n\t\t});\n\t},\n\n\tprepend: function() {\n\t\treturn this.domManip(arguments, true, function( elem ) {\n\t\t\tif ( this.nodeType === 1 ) {\n\t\t\t\tthis.insertBefore( elem, this.firstChild );\n\t\t\t}\n\t\t});\n\t},\n\n\tbefore: function() {\n\t\tif ( this[0] && this[0].parentNode ) {\n\t\t\treturn this.domManip(arguments, false, function( elem ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this );\n\t\t\t});\n\t\t} else if ( arguments.length ) {\n\t\t\tvar set = jQuery.clean( arguments );\n\t\t\tset.push.apply( set, this.toArray() );\n\t\t\treturn this.pushStack( set, \"before\", arguments );\n\t\t}\n\t},\n\n\tafter: function() {\n\t\tif ( this[0] && this[0].parentNode ) {\n\t\t\treturn this.domManip(arguments, false, function( elem ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this.nextSibling );\n\t\t\t});\n\t\t} else if ( arguments.length ) {\n\t\t\tvar set = this.pushStack( this, \"after\", arguments );\n\t\t\tset.push.apply( set, jQuery.clean(arguments) );\n\t\t\treturn set;\n\t\t}\n\t},\n\n\t// keepData is for internal use only--do not document\n\tremove: function( selector, keepData ) {\n\t\tfor ( var i = 0, elem; (elem = this[i]) != null; i++ ) {\n\t\t\tif ( !selector || jQuery.filter( selector, [ elem ] ).length ) {\n\t\t\t\tif ( !keepData && elem.nodeType === 1 ) {\n\t\t\t\t\tjQuery.cleanData( elem.getElementsByTagName(\"*\") );\n\t\t\t\t\tjQuery.cleanData( [ elem ] );\n\t\t\t\t}\n\n\t\t\t\tif ( elem.parentNode ) {\n\t\t\t\t\telem.parentNode.removeChild( elem );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tempty: function() {\n\t\tfor ( var i = 0, elem; (elem = this[i]) != null; i++ ) {\n\t\t\t// Remove element nodes and prevent memory leaks\n\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\tjQuery.cleanData( elem.getElementsByTagName(\"*\") );\n\t\t\t}\n\n\t\t\t// Remove any remaining nodes\n\t\t\twhile ( elem.firstChild ) {\n\t\t\t\telem.removeChild( elem.firstChild );\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tclone: function( dataAndEvents, deepDataAndEvents ) {\n\t\tdataAndEvents = dataAndEvents == null ? false : dataAndEvents;\n\t\tdeepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;\n\n\t\treturn this.map( function () {\n\t\t\treturn jQuery.clone( this, dataAndEvents, deepDataAndEvents );\n\t\t});\n\t},\n\n\thtml: function( value ) {\n\t\treturn jQuery.access( this, function( value ) {\n\t\t\tvar elem = this[0] || {},\n\t\t\t\ti = 0,\n\t\t\t\tl = this.length;\n\n\t\t\tif ( value === undefined ) {\n\t\t\t\treturn elem.nodeType === 1 ?\n\t\t\t\t\telem.innerHTML.replace( rinlinejQuery, \"\" ) :\n\t\t\t\t\tnull;\n\t\t\t}\n\n\n\t\t\tif ( typeof value === \"string\" && !rnoInnerhtml.test( value ) &&\n\t\t\t\t( jQuery.support.leadingWhitespace || !rleadingWhitespace.test( value ) ) &&\n\t\t\t\t!wrapMap[ ( rtagName.exec( value ) || [\"\", \"\"] )[1].toLowerCase() ] ) {\n\n\t\t\t\tvalue = value.replace( rxhtmlTag, \"<$1></$2>\" );\n\n\t\t\t\ttry {\n\t\t\t\t\tfor (; i < l; i++ ) {\n\t\t\t\t\t\t// Remove element nodes and prevent memory leaks\n\t\t\t\t\t\telem = this[i] || {};\n\t\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\t\tjQuery.cleanData( elem.getElementsByTagName( \"*\" ) );\n\t\t\t\t\t\t\telem.innerHTML = value;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\telem = 0;\n\n\t\t\t\t// If using innerHTML throws an exception, use the fallback method\n\t\t\t\t} catch(e) {}\n\t\t\t}\n\n\t\t\tif ( elem ) {\n\t\t\t\tthis.empty().append( value );\n\t\t\t}\n\t\t}, null, value, arguments.length );\n\t},\n\n\treplaceWith: function( value ) {\n\t\tif ( this[0] && this[0].parentNode ) {\n\t\t\t// Make sure that the elements are removed from the DOM before they are inserted\n\t\t\t// this can help fix replacing a parent with child elements\n\t\t\tif ( jQuery.isFunction( value ) ) {\n\t\t\t\treturn this.each(function(i) {\n\t\t\t\t\tvar self = jQuery(this), old = self.html();\n\t\t\t\t\tself.replaceWith( value.call( this, i, old ) );\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif ( typeof value !== \"string\" ) {\n\t\t\t\tvalue = jQuery( value ).detach();\n\t\t\t}\n\n\t\t\treturn this.each(function() {\n\t\t\t\tvar next = this.nextSibling,\n\t\t\t\t\tparent = this.parentNode;\n\n\t\t\t\tjQuery( this ).remove();\n\n\t\t\t\tif ( next ) {\n\t\t\t\t\tjQuery(next).before( value );\n\t\t\t\t} else {\n\t\t\t\t\tjQuery(parent).append( value );\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\treturn this.length ?\n\t\t\t\tthis.pushStack( jQuery(jQuery.isFunction(value) ? value() : value), \"replaceWith\", value ) :\n\t\t\t\tthis;\n\t\t}\n\t},\n\n\tdetach: function( selector ) {\n\t\treturn this.remove( selector, true );\n\t},\n\n\tdomManip: function( args, table, callback ) {\n\t\tvar results, first, fragment, parent,\n\t\t\tvalue = args[0],\n\t\t\tscripts = [];\n\n\t\t// We can't cloneNode fragments that contain checked, in WebKit\n\t\tif ( !jQuery.support.checkClone && arguments.length === 3 && typeof value === \"string\" && rchecked.test( value ) ) {\n\t\t\treturn this.each(function() {\n\t\t\t\tjQuery(this).domManip( args, table, callback, true );\n\t\t\t});\n\t\t}\n\n\t\tif ( jQuery.isFunction(value) ) {\n\t\t\treturn this.each(function(i) {\n\t\t\t\tvar self = jQuery(this);\n\t\t\t\targs[0] = value.call(this, i, table ? self.html() : undefined);\n\t\t\t\tself.domManip( args, table, callback );\n\t\t\t});\n\t\t}\n\n\t\tif ( this[0] ) {\n\t\t\tparent = value && value.parentNode;\n\n\t\t\t// If we're in a fragment, just use that instead of building a new one\n\t\t\tif ( jQuery.support.parentNode && parent && parent.nodeType === 11 && parent.childNodes.length === this.length ) {\n\t\t\t\tresults = { fragment: parent };\n\n\t\t\t} else {\n\t\t\t\tresults = jQuery.buildFragment( args, this, scripts );\n\t\t\t}\n\n\t\t\tfragment = results.fragment;\n\n\t\t\tif ( fragment.childNodes.length === 1 ) {\n\t\t\t\tfirst = fragment = fragment.firstChild;\n\t\t\t} else {\n\t\t\t\tfirst = fragment.firstChild;\n\t\t\t}\n\n\t\t\tif ( first ) {\n\t\t\t\ttable = table && jQuery.nodeName( first, \"tr\" );\n\n\t\t\t\tfor ( var i = 0, l = this.length, lastIndex = l - 1; i < l; i++ ) {\n\t\t\t\t\tcallback.call(\n\t\t\t\t\t\ttable ?\n\t\t\t\t\t\t\troot(this[i], first) :\n\t\t\t\t\t\t\tthis[i],\n\t\t\t\t\t\t// Make sure that we do not leak memory by inadvertently discarding\n\t\t\t\t\t\t// the original fragment (which might have attached data) instead of\n\t\t\t\t\t\t// using it; in addition, use the original fragment object for the last\n\t\t\t\t\t\t// item instead of first because it can end up being emptied incorrectly\n\t\t\t\t\t\t// in certain situations (Bug #8070).\n\t\t\t\t\t\t// Fragments from the fragment cache must always be cloned and never used\n\t\t\t\t\t\t// in place.\n\t\t\t\t\t\tresults.cacheable || ( l > 1 && i < lastIndex ) ?\n\t\t\t\t\t\t\tjQuery.clone( fragment, true, true ) :\n\t\t\t\t\t\t\tfragment\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( scripts.length ) {\n\t\t\t\tjQuery.each( scripts, function( i, elem ) {\n\t\t\t\t\tif ( elem.src ) {\n\t\t\t\t\t\tjQuery.ajax({\n\t\t\t\t\t\t\ttype: \"GET\",\n\t\t\t\t\t\t\tglobal: false,\n\t\t\t\t\t\t\turl: elem.src,\n\t\t\t\t\t\t\tasync: false,\n\t\t\t\t\t\t\tdataType: \"script\"\n\t\t\t\t\t\t});\n\t\t\t\t\t} else {\n\t\t\t\t\t\tjQuery.globalEval( ( elem.text || elem.textContent || elem.innerHTML || \"\" ).replace( rcleanScript, \"/*$0*/\" ) );\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( elem.parentNode ) {\n\t\t\t\t\t\telem.parentNode.removeChild( elem );\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t}\n});\n\nfunction root( elem, cur ) {\n\treturn jQuery.nodeName(elem, \"table\") ?\n\t\t(elem.getElementsByTagName(\"tbody\")[0] ||\n\t\telem.appendChild(elem.ownerDocument.createElement(\"tbody\"))) :\n\t\telem;\n}\n\nfunction cloneCopyEvent( src, dest ) {\n\n\tif ( dest.nodeType !== 1 || !jQuery.hasData( src ) ) {\n\t\treturn;\n\t}\n\n\tvar type, i, l,\n\t\toldData = jQuery._data( src ),\n\t\tcurData = jQuery._data( dest, oldData ),\n\t\tevents = oldData.events;\n\n\tif ( events ) {\n\t\tdelete curData.handle;\n\t\tcurData.events = {};\n\n\t\tfor ( type in events ) {\n\t\t\tfor ( i = 0, l = events[ type ].length; i < l; i++ ) {\n\t\t\t\tjQuery.event.add( dest, type, events[ type ][ i ] );\n\t\t\t}\n\t\t}\n\t}\n\n\t// make the cloned public data object a copy from the original\n\tif ( curData.data ) {\n\t\tcurData.data = jQuery.extend( {}, curData.data );\n\t}\n}\n\nfunction cloneFixAttributes( src, dest ) {\n\tvar nodeName;\n\n\t// We do not need to do anything for non-Elements\n\tif ( dest.nodeType !== 1 ) {\n\t\treturn;\n\t}\n\n\t// clearAttributes removes the attributes, which we don't want,\n\t// but also removes the attachEvent events, which we *do* want\n\tif ( dest.clearAttributes ) {\n\t\tdest.clearAttributes();\n\t}\n\n\t// mergeAttributes, in contrast, only merges back on the\n\t// original attributes, not the events\n\tif ( dest.mergeAttributes ) {\n\t\tdest.mergeAttributes( src );\n\t}\n\n\tnodeName = dest.nodeName.toLowerCase();\n\n\t// IE6-8 fail to clone children inside object elements that use\n\t// the proprietary classid attribute value (rather than the type\n\t// attribute) to identify the type of content to display\n\tif ( nodeName === \"object\" ) {\n\t\tdest.outerHTML = src.outerHTML;\n\n\t} else if ( nodeName === \"input\" && (src.type === \"checkbox\" || src.type === \"radio\") ) {\n\t\t// IE6-8 fails to persist the checked state of a cloned checkbox\n\t\t// or radio button. Worse, IE6-7 fail to give the cloned element\n\t\t// a checked appearance if the defaultChecked value isn't also set\n\t\tif ( src.checked ) {\n\t\t\tdest.defaultChecked = dest.checked = src.checked;\n\t\t}\n\n\t\t// IE6-7 get confused and end up setting the value of a cloned\n\t\t// checkbox/radio button to an empty string instead of \"on\"\n\t\tif ( dest.value !== src.value ) {\n\t\t\tdest.value = src.value;\n\t\t}\n\n\t// IE6-8 fails to return the selected option to the default selected\n\t// state when cloning options\n\t} else if ( nodeName === \"option\" ) {\n\t\tdest.selected = src.defaultSelected;\n\n\t// IE6-8 fails to set the defaultValue to the correct value when\n\t// cloning other types of input fields\n\t} else if ( nodeName === \"input\" || nodeName === \"textarea\" ) {\n\t\tdest.defaultValue = src.defaultValue;\n\n\t// IE blanks contents when cloning scripts\n\t} else if ( nodeName === \"script\" && dest.text !== src.text ) {\n\t\tdest.text = src.text;\n\t}\n\n\t// Event data gets referenced instead of copied if the expando\n\t// gets copied too\n\tdest.removeAttribute( jQuery.expando );\n\n\t// Clear flags for bubbling special change/submit events, they must\n\t// be reattached when the newly cloned events are first activated\n\tdest.removeAttribute( \"_submit_attached\" );\n\tdest.removeAttribute( \"_change_attached\" );\n}\n\njQuery.buildFragment = function( args, nodes, scripts ) {\n\tvar fragment, cacheable, cacheresults, doc,\n\tfirst = args[ 0 ];\n\n\t// nodes may contain either an explicit document object,\n\t// a jQuery collection or context object.\n\t// If nodes[0] contains a valid object to assign to doc\n\tif ( nodes && nodes[0] ) {\n\t\tdoc = nodes[0].ownerDocument || nodes[0];\n\t}\n\n\t// Ensure that an attr object doesn't incorrectly stand in as a document object\n\t// Chrome and Firefox seem to allow this to occur and will throw exception\n\t// Fixes #8950\n\tif ( !doc.createDocumentFragment ) {\n\t\tdoc = document;\n\t}\n\n\t// Only cache \"small\" (1/2 KB) HTML strings that are associated with the main document\n\t// Cloning options loses the selected state, so don't cache them\n\t// IE 6 doesn't like it when you put <object> or <embed> elements in a fragment\n\t// Also, WebKit does not clone 'checked' attributes on cloneNode, so don't cache\n\t// Lastly, IE6,7,8 will not correctly reuse cached fragments that were created from unknown elems #10501\n\tif ( args.length === 1 && typeof first === \"string\" && first.length < 512 && doc === document &&\n\t\tfirst.charAt(0) === \"<\" && !rnocache.test( first ) &&\n\t\t(jQuery.support.checkClone || !rchecked.test( first )) &&\n\t\t(jQuery.support.html5Clone || !rnoshimcache.test( first )) ) {\n\n\t\tcacheable = true;\n\n\t\tcacheresults = jQuery.fragments[ first ];\n\t\tif ( cacheresults && cacheresults !== 1 ) {\n\t\t\tfragment = cacheresults;\n\t\t}\n\t}\n\n\tif ( !fragment ) {\n\t\tfragment = doc.createDocumentFragment();\n\t\tjQuery.clean( args, doc, fragment, scripts );\n\t}\n\n\tif ( cacheable ) {\n\t\tjQuery.fragments[ first ] = cacheresults ? fragment : 1;\n\t}\n\n\treturn { fragment: fragment, cacheable: cacheable };\n};\n\njQuery.fragments = {};\n\njQuery.each({\n\tappendTo: \"append\",\n\tprependTo: \"prepend\",\n\tinsertBefore: \"before\",\n\tinsertAfter: \"after\",\n\treplaceAll: \"replaceWith\"\n}, function( name, original ) {\n\tjQuery.fn[ name ] = function( selector ) {\n\t\tvar ret = [],\n\t\t\tinsert = jQuery( selector ),\n\t\t\tparent = this.length === 1 && this[0].parentNode;\n\n\t\tif ( parent && parent.nodeType === 11 && parent.childNodes.length === 1 && insert.length === 1 ) {\n\t\t\tinsert[ original ]( this[0] );\n\t\t\treturn this;\n\n\t\t} else {\n\t\t\tfor ( var i = 0, l = insert.length; i < l; i++ ) {\n\t\t\t\tvar elems = ( i > 0 ? this.clone(true) : this ).get();\n\t\t\t\tjQuery( insert[i] )[ original ]( elems );\n\t\t\t\tret = ret.concat( elems );\n\t\t\t}\n\n\t\t\treturn this.pushStack( ret, name, insert.selector );\n\t\t}\n\t};\n});\n\nfunction getAll( elem ) {\n\tif ( typeof elem.getElementsByTagName !== \"undefined\" ) {\n\t\treturn elem.getElementsByTagName( \"*\" );\n\n\t} else if ( typeof elem.querySelectorAll !== \"undefined\" ) {\n\t\treturn elem.querySelectorAll( \"*\" );\n\n\t} else {\n\t\treturn [];\n\t}\n}\n\n// Used in clean, fixes the defaultChecked property\nfunction fixDefaultChecked( elem ) {\n\tif ( elem.type === \"checkbox\" || elem.type === \"radio\" ) {\n\t\telem.defaultChecked = elem.checked;\n\t}\n}\n// Finds all inputs and passes them to fixDefaultChecked\nfunction findInputs( elem ) {\n\tvar nodeName = ( elem.nodeName || \"\" ).toLowerCase();\n\tif ( nodeName === \"input\" ) {\n\t\tfixDefaultChecked( elem );\n\t// Skip scripts, get other children\n\t} else if ( nodeName !== \"script\" && typeof elem.getElementsByTagName !== \"undefined\" ) {\n\t\tjQuery.grep( elem.getElementsByTagName(\"input\"), fixDefaultChecked );\n\t}\n}\n\n// Derived From: http://www.iecss.com/shimprove/javascript/shimprove.1-0-1.js\nfunction shimCloneNode( elem ) {\n\tvar div = document.createElement( \"div\" );\n\tsafeFragment.appendChild( div );\n\n\tdiv.innerHTML = elem.outerHTML;\n\treturn div.firstChild;\n}\n\njQuery.extend({\n\tclone: function( elem, dataAndEvents, deepDataAndEvents ) {\n\t\tvar srcElements,\n\t\t\tdestElements,\n\t\t\ti,\n\t\t\t// IE<=8 does not properly clone detached, unknown element nodes\n\t\t\tclone = jQuery.support.html5Clone || jQuery.isXMLDoc(elem) || !rnoshimcache.test( \"<\" + elem.nodeName + \">\" ) ?\n\t\t\t\telem.cloneNode( true ) :\n\t\t\t\tshimCloneNode( elem );\n\n\t\tif ( (!jQuery.support.noCloneEvent || !jQuery.support.noCloneChecked) &&\n\t\t\t\t(elem.nodeType === 1 || elem.nodeType === 11) && !jQuery.isXMLDoc(elem) ) {\n\t\t\t// IE copies events bound via attachEvent when using cloneNode.\n\t\t\t// Calling detachEvent on the clone will also remove the events\n\t\t\t// from the original. In order to get around this, we use some\n\t\t\t// proprietary methods to clear the events. Thanks to MooTools\n\t\t\t// guys for this hotness.\n\n\t\t\tcloneFixAttributes( elem, clone );\n\n\t\t\t// Using Sizzle here is crazy slow, so we use getElementsByTagName instead\n\t\t\tsrcElements = getAll( elem );\n\t\t\tdestElements = getAll( clone );\n\n\t\t\t// Weird iteration because IE will replace the length property\n\t\t\t// with an element if you are cloning the body and one of the\n\t\t\t// elements on the page has a name or id of \"length\"\n\t\t\tfor ( i = 0; srcElements[i]; ++i ) {\n\t\t\t\t// Ensure that the destination node is not null; Fixes #9587\n\t\t\t\tif ( destElements[i] ) {\n\t\t\t\t\tcloneFixAttributes( srcElements[i], destElements[i] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Copy the events from the original to the clone\n\t\tif ( dataAndEvents ) {\n\t\t\tcloneCopyEvent( elem, clone );\n\n\t\t\tif ( deepDataAndEvents ) {\n\t\t\t\tsrcElements = getAll( elem );\n\t\t\t\tdestElements = getAll( clone );\n\n\t\t\t\tfor ( i = 0; srcElements[i]; ++i ) {\n\t\t\t\t\tcloneCopyEvent( srcElements[i], destElements[i] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tsrcElements = destElements = null;\n\n\t\t// Return the cloned set\n\t\treturn clone;\n\t},\n\n\tclean: function( elems, context, fragment, scripts ) {\n\t\tvar checkScriptType, script, j,\n\t\t\t\tret = [];\n\n\t\tcontext = context || document;\n\n\t\t// !context.createElement fails in IE with an error but returns typeof 'object'\n\t\tif ( typeof context.createElement === \"undefined\" ) {\n\t\t\tcontext = context.ownerDocument || context[0] && context[0].ownerDocument || document;\n\t\t}\n\n\t\tfor ( var i = 0, elem; (elem = elems[i]) != null; i++ ) {\n\t\t\tif ( typeof elem === \"number\" ) {\n\t\t\t\telem += \"\";\n\t\t\t}\n\n\t\t\tif ( !elem ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t// Convert html string into DOM nodes\n\t\t\tif ( typeof elem === \"string\" ) {\n\t\t\t\tif ( !rhtml.test( elem ) ) {\n\t\t\t\t\telem = context.createTextNode( elem );\n\t\t\t\t} else {\n\t\t\t\t\t// Fix \"XHTML\"-style tags in all browsers\n\t\t\t\t\telem = elem.replace(rxhtmlTag, \"<$1></$2>\");\n\n\t\t\t\t\t// Trim whitespace, otherwise indexOf won't work as expected\n\t\t\t\t\tvar tag = ( rtagName.exec( elem ) || [\"\", \"\"] )[1].toLowerCase(),\n\t\t\t\t\t\twrap = wrapMap[ tag ] || wrapMap._default,\n\t\t\t\t\t\tdepth = wrap[0],\n\t\t\t\t\t\tdiv = context.createElement(\"div\"),\n\t\t\t\t\t\tsafeChildNodes = safeFragment.childNodes,\n\t\t\t\t\t\tremove;\n\n\t\t\t\t\t// Append wrapper element to unknown element safe doc fragment\n\t\t\t\t\tif ( context === document ) {\n\t\t\t\t\t\t// Use the fragment we've already created for this document\n\t\t\t\t\t\tsafeFragment.appendChild( div );\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// Use a fragment created with the owner document\n\t\t\t\t\t\tcreateSafeFragment( context ).appendChild( div );\n\t\t\t\t\t}\n\n\t\t\t\t\t// Go to html and back, then peel off extra wrappers\n\t\t\t\t\tdiv.innerHTML = wrap[1] + elem + wrap[2];\n\n\t\t\t\t\t// Move to the right depth\n\t\t\t\t\twhile ( depth-- ) {\n\t\t\t\t\t\tdiv = div.lastChild;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Remove IE's autoinserted <tbody> from table fragments\n\t\t\t\t\tif ( !jQuery.support.tbody ) {\n\n\t\t\t\t\t\t// String was a <table>, *may* have spurious <tbody>\n\t\t\t\t\t\tvar hasBody = rtbody.test(elem),\n\t\t\t\t\t\t\ttbody = tag === \"table\" && !hasBody ?\n\t\t\t\t\t\t\t\tdiv.firstChild && div.firstChild.childNodes :\n\n\t\t\t\t\t\t\t\t// String was a bare <thead> or <tfoot>\n\t\t\t\t\t\t\t\twrap[1] === \"<table>\" && !hasBody ?\n\t\t\t\t\t\t\t\t\tdiv.childNodes :\n\t\t\t\t\t\t\t\t\t[];\n\n\t\t\t\t\t\tfor ( j = tbody.length - 1; j >= 0 ; --j ) {\n\t\t\t\t\t\t\tif ( jQuery.nodeName( tbody[ j ], \"tbody\" ) && !tbody[ j ].childNodes.length ) {\n\t\t\t\t\t\t\t\ttbody[ j ].parentNode.removeChild( tbody[ j ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// IE completely kills leading whitespace when innerHTML is used\n\t\t\t\t\tif ( !jQuery.support.leadingWhitespace && rleadingWhitespace.test( elem ) ) {\n\t\t\t\t\t\tdiv.insertBefore( context.createTextNode( rleadingWhitespace.exec(elem)[0] ), div.firstChild );\n\t\t\t\t\t}\n\n\t\t\t\t\telem = div.childNodes;\n\n\t\t\t\t\t// Clear elements from DocumentFragment (safeFragment or otherwise)\n\t\t\t\t\t// to avoid hoarding elements. Fixes #11356\n\t\t\t\t\tif ( div ) {\n\t\t\t\t\t\tdiv.parentNode.removeChild( div );\n\n\t\t\t\t\t\t// Guard against -1 index exceptions in FF3.6\n\t\t\t\t\t\tif ( safeChildNodes.length > 0 ) {\n\t\t\t\t\t\t\tremove = safeChildNodes[ safeChildNodes.length - 1 ];\n\n\t\t\t\t\t\t\tif ( remove && remove.parentNode ) {\n\t\t\t\t\t\t\t\tremove.parentNode.removeChild( remove );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Resets defaultChecked for any radios and checkboxes\n\t\t\t// about to be appended to the DOM in IE 6/7 (#8060)\n\t\t\tvar len;\n\t\t\tif ( !jQuery.support.appendChecked ) {\n\t\t\t\tif ( elem[0] && typeof (len = elem.length) === \"number\" ) {\n\t\t\t\t\tfor ( j = 0; j < len; j++ ) {\n\t\t\t\t\t\tfindInputs( elem[j] );\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tfindInputs( elem );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( elem.nodeType ) {\n\t\t\t\tret.push( elem );\n\t\t\t} else {\n\t\t\t\tret = jQuery.merge( ret, elem );\n\t\t\t}\n\t\t}\n\n\t\tif ( fragment ) {\n\t\t\tcheckScriptType = function( elem ) {\n\t\t\t\treturn !elem.type || rscriptType.test( elem.type );\n\t\t\t};\n\t\t\tfor ( i = 0; ret[i]; i++ ) {\n\t\t\t\tscript = ret[i];\n\t\t\t\tif ( scripts && jQuery.nodeName( script, \"script\" ) && (!script.type || rscriptType.test( script.type )) ) {\n\t\t\t\t\tscripts.push( script.parentNode ? script.parentNode.removeChild( script ) : script );\n\n\t\t\t\t} else {\n\t\t\t\t\tif ( script.nodeType === 1 ) {\n\t\t\t\t\t\tvar jsTags = jQuery.grep( script.getElementsByTagName( \"script\" ), checkScriptType );\n\n\t\t\t\t\t\tret.splice.apply( ret, [i + 1, 0].concat( jsTags ) );\n\t\t\t\t\t}\n\t\t\t\t\tfragment.appendChild( script );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\tcleanData: function( elems ) {\n\t\tvar data, id,\n\t\t\tcache = jQuery.cache,\n\t\t\tspecial = jQuery.event.special,\n\t\t\tdeleteExpando = jQuery.support.deleteExpando;\n\n\t\tfor ( var i = 0, elem; (elem = elems[i]) != null; i++ ) {\n\t\t\tif ( elem.nodeName && jQuery.noData[elem.nodeName.toLowerCase()] ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tid = elem[ jQuery.expando ];\n\n\t\t\tif ( id ) {\n\t\t\t\tdata = cache[ id ];\n\n\t\t\t\tif ( data && data.events ) {\n\t\t\t\t\tfor ( var type in data.events ) {\n\t\t\t\t\t\tif ( special[ type ] ) {\n\t\t\t\t\t\t\tjQuery.event.remove( elem, type );\n\n\t\t\t\t\t\t// This is a shortcut to avoid jQuery.event.remove's overhead\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tjQuery.removeEvent( elem, type, data.handle );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Null the DOM reference to avoid IE6/7/8 leak (#7054)\n\t\t\t\t\tif ( data.handle ) {\n\t\t\t\t\t\tdata.handle.elem = null;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif ( deleteExpando ) {\n\t\t\t\t\tdelete elem[ jQuery.expando ];\n\n\t\t\t\t} else if ( elem.removeAttribute ) {\n\t\t\t\t\telem.removeAttribute( jQuery.expando );\n\t\t\t\t}\n\n\t\t\t\tdelete cache[ id ];\n\t\t\t}\n\t\t}\n\t}\n});\n\n\n\n\nvar ralpha = /alpha\\([^)]*\\)/i,\n\tropacity = /opacity=([^)]*)/,\n\t// fixed for IE9, see #8346\n\trupper = /([A-Z]|^ms)/g,\n\trnum = /^[\\-+]?(?:\\d*\\.)?\\d+$/i,\n\trnumnonpx = /^-?(?:\\d*\\.)?\\d+(?!px)[^\\d\\s]+$/i,\n\trrelNum = /^([\\-+])=([\\-+.\\de]+)/,\n\trmargin = /^margin/,\n\n\tcssShow = { position: \"absolute\", visibility: \"hidden\", display: \"block\" },\n\n\t// order is important!\n\tcssExpand = [ \"Top\", \"Right\", \"Bottom\", \"Left\" ],\n\n\tcurCSS,\n\n\tgetComputedStyle,\n\tcurrentStyle;\n\njQuery.fn.css = function( name, value ) {\n\treturn jQuery.access( this, function( elem, name, value ) {\n\t\treturn value !== undefined ?\n\t\t\tjQuery.style( elem, name, value ) :\n\t\t\tjQuery.css( elem, name );\n\t}, name, value, arguments.length > 1 );\n};\n\njQuery.extend({\n\t// Add in style property hooks for overriding the default\n\t// behavior of getting and setting a style property\n\tcssHooks: {\n\t\topacity: {\n\t\t\tget: function( elem, computed ) {\n\t\t\t\tif ( computed ) {\n\t\t\t\t\t// We should always get a number back from opacity\n\t\t\t\t\tvar ret = curCSS( elem, \"opacity\" );\n\t\t\t\t\treturn ret === \"\" ? \"1\" : ret;\n\n\t\t\t\t} else {\n\t\t\t\t\treturn elem.style.opacity;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t// Exclude the following css properties to add px\n\tcssNumber: {\n\t\t\"fillOpacity\": true,\n\t\t\"fontWeight\": true,\n\t\t\"lineHeight\": true,\n\t\t\"opacity\": true,\n\t\t\"orphans\": true,\n\t\t\"widows\": true,\n\t\t\"zIndex\": true,\n\t\t\"zoom\": true\n\t},\n\n\t// Add in properties whose names you wish to fix before\n\t// setting or getting the value\n\tcssProps: {\n\t\t// normalize float css property\n\t\t\"float\": jQuery.support.cssFloat ? \"cssFloat\" : \"styleFloat\"\n\t},\n\n\t// Get and set the style property on a DOM Node\n\tstyle: function( elem, name, value, extra ) {\n\t\t// Don't set styles on text and comment nodes\n\t\tif ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Make sure that we're working with the right name\n\t\tvar ret, type, origName = jQuery.camelCase( name ),\n\t\t\tstyle = elem.style, hooks = jQuery.cssHooks[ origName ];\n\n\t\tname = jQuery.cssProps[ origName ] || origName;\n\n\t\t// Check if we're setting a value\n\t\tif ( value !== undefined ) {\n\t\t\ttype = typeof value;\n\n\t\t\t// convert relative number strings (+= or -=) to relative numbers. #7345\n\t\t\tif ( type === \"string\" && (ret = rrelNum.exec( value )) ) {\n\t\t\t\tvalue = ( +( ret[1] + 1) * +ret[2] ) + parseFloat( jQuery.css( elem, name ) );\n\t\t\t\t// Fixes bug #9237\n\t\t\t\ttype = \"number\";\n\t\t\t}\n\n\t\t\t// Make sure that NaN and null values aren't set. See: #7116\n\t\t\tif ( value == null || type === \"number\" && isNaN( value ) ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// If a number was passed in, add 'px' to the (except for certain CSS properties)\n\t\t\tif ( type === \"number\" && !jQuery.cssNumber[ origName ] ) {\n\t\t\t\tvalue += \"px\";\n\t\t\t}\n\n\t\t\t// If a hook was provided, use that value, otherwise just set the specified value\n\t\t\tif ( !hooks || !(\"set\" in hooks) || (value = hooks.set( elem, value )) !== undefined ) {\n\t\t\t\t// Wrapped to prevent IE from throwing errors when 'invalid' values are provided\n\t\t\t\t// Fixes bug #5509\n\t\t\t\ttry {\n\t\t\t\t\tstyle[ name ] = value;\n\t\t\t\t} catch(e) {}\n\t\t\t}\n\n\t\t} else {\n\t\t\t// If a hook was provided get the non-computed value from there\n\t\t\tif ( hooks && \"get\" in hooks && (ret = hooks.get( elem, false, extra )) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\t// Otherwise just get the value from the style object\n\t\t\treturn style[ name ];\n\t\t}\n\t},\n\n\tcss: function( elem, name, extra ) {\n\t\tvar ret, hooks;\n\n\t\t// Make sure that we're working with the right name\n\t\tname = jQuery.camelCase( name );\n\t\thooks = jQuery.cssHooks[ name ];\n\t\tname = jQuery.cssProps[ name ] || name;\n\n\t\t// cssFloat needs a special treatment\n\t\tif ( name === \"cssFloat\" ) {\n\t\t\tname = \"float\";\n\t\t}\n\n\t\t// If a hook was provided get the computed value from there\n\t\tif ( hooks && \"get\" in hooks && (ret = hooks.get( elem, true, extra )) !== undefined ) {\n\t\t\treturn ret;\n\n\t\t// Otherwise, if a way to get the computed value exists, use that\n\t\t} else if ( curCSS ) {\n\t\t\treturn curCSS( elem, name );\n\t\t}\n\t},\n\n\t// A method for quickly swapping in/out CSS properties to get correct calculations\n\tswap: function( elem, options, callback ) {\n\t\tvar old = {},\n\t\t\tret, name;\n\n\t\t// Remember the old values, and insert the new ones\n\t\tfor ( name in options ) {\n\t\t\told[ name ] = elem.style[ name ];\n\t\t\telem.style[ name ] = options[ name ];\n\t\t}\n\n\t\tret = callback.call( elem );\n\n\t\t// Revert the old values\n\t\tfor ( name in options ) {\n\t\t\telem.style[ name ] = old[ name ];\n\t\t}\n\n\t\treturn ret;\n\t}\n});\n\n// DEPRECATED in 1.3, Use jQuery.css() instead\njQuery.curCSS = jQuery.css;\n\nif ( document.defaultView && document.defaultView.getComputedStyle ) {\n\tgetComputedStyle = function( elem, name ) {\n\t\tvar ret, defaultView, computedStyle, width,\n\t\t\tstyle = elem.style;\n\n\t\tname = name.replace( rupper, \"-$1\" ).toLowerCase();\n\n\t\tif ( (defaultView = elem.ownerDocument.defaultView) &&\n\t\t\t\t(computedStyle = defaultView.getComputedStyle( elem, null )) ) {\n\n\t\t\tret = computedStyle.getPropertyValue( name );\n\t\t\tif ( ret === \"\" && !jQuery.contains( elem.ownerDocument.documentElement, elem ) ) {\n\t\t\t\tret = jQuery.style( elem, name );\n\t\t\t}\n\t\t}\n\n\t\t// A tribute to the \"awesome hack by Dean Edwards\"\n\t\t// WebKit uses \"computed value (percentage if specified)\" instead of \"used value\" for margins\n\t\t// which is against the CSSOM draft spec: http://dev.w3.org/csswg/cssom/#resolved-values\n\t\tif ( !jQuery.support.pixelMargin && computedStyle && rmargin.test( name ) && rnumnonpx.test( ret ) ) {\n\t\t\twidth = style.width;\n\t\t\tstyle.width = ret;\n\t\t\tret = computedStyle.width;\n\t\t\tstyle.width = width;\n\t\t}\n\n\t\treturn ret;\n\t};\n}\n\nif ( document.documentElement.currentStyle ) {\n\tcurrentStyle = function( elem, name ) {\n\t\tvar left, rsLeft, uncomputed,\n\t\t\tret = elem.currentStyle && elem.currentStyle[ name ],\n\t\t\tstyle = elem.style;\n\n\t\t// Avoid setting ret to empty string here\n\t\t// so we don't default to auto\n\t\tif ( ret == null && style && (uncomputed = style[ name ]) ) {\n\t\t\tret = uncomputed;\n\t\t}\n\n\t\t// From the awesome hack by Dean Edwards\n\t\t// http://erik.eae.net/archives/2007/07/27/18.54.15/#comment-102291\n\n\t\t// If we're not dealing with a regular pixel number\n\t\t// but a number that has a weird ending, we need to convert it to pixels\n\t\tif ( rnumnonpx.test( ret ) ) {\n\n\t\t\t// Remember the original values\n\t\t\tleft = style.left;\n\t\t\trsLeft = elem.runtimeStyle && elem.runtimeStyle.left;\n\n\t\t\t// Put in the new values to get a computed value out\n\t\t\tif ( rsLeft ) {\n\t\t\t\telem.runtimeStyle.left = elem.currentStyle.left;\n\t\t\t}\n\t\t\tstyle.left = name === \"fontSize\" ? \"1em\" : ret;\n\t\t\tret = style.pixelLeft + \"px\";\n\n\t\t\t// Revert the changed values\n\t\t\tstyle.left = left;\n\t\t\tif ( rsLeft ) {\n\t\t\t\telem.runtimeStyle.left = rsLeft;\n\t\t\t}\n\t\t}\n\n\t\treturn ret === \"\" ? \"auto\" : ret;\n\t};\n}\n\ncurCSS = getComputedStyle || currentStyle;\n\nfunction getWidthOrHeight( elem, name, extra ) {\n\n\t// Start with offset property\n\tvar val = name === \"width\" ? elem.offsetWidth : elem.offsetHeight,\n\t\ti = name === \"width\" ? 1 : 0,\n\t\tlen = 4;\n\n\tif ( val > 0 ) {\n\t\tif ( extra !== \"border\" ) {\n\t\t\tfor ( ; i < len; i += 2 ) {\n\t\t\t\tif ( !extra ) {\n\t\t\t\t\tval -= parseFloat( jQuery.css( elem, \"padding\" + cssExpand[ i ] ) ) || 0;\n\t\t\t\t}\n\t\t\t\tif ( extra === \"margin\" ) {\n\t\t\t\t\tval += parseFloat( jQuery.css( elem, extra + cssExpand[ i ] ) ) || 0;\n\t\t\t\t} else {\n\t\t\t\t\tval -= parseFloat( jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\" ) ) || 0;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn val + \"px\";\n\t}\n\n\t// Fall back to computed then uncomputed css if necessary\n\tval = curCSS( elem, name );\n\tif ( val < 0 || val == null ) {\n\t\tval = elem.style[ name ];\n\t}\n\n\t// Computed unit is not pixels. Stop here and return.\n\tif ( rnumnonpx.test(val) ) {\n\t\treturn val;\n\t}\n\n\t// Normalize \"\", auto, and prepare for extra\n\tval = parseFloat( val ) || 0;\n\n\t// Add padding, border, margin\n\tif ( extra ) {\n\t\tfor ( ; i < len; i += 2 ) {\n\t\t\tval += parseFloat( jQuery.css( elem, \"padding\" + cssExpand[ i ] ) ) || 0;\n\t\t\tif ( extra !== \"padding\" ) {\n\t\t\t\tval += parseFloat( jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\" ) ) || 0;\n\t\t\t}\n\t\t\tif ( extra === \"margin\" ) {\n\t\t\t\tval += parseFloat( jQuery.css( elem, extra + cssExpand[ i ]) ) || 0;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn val + \"px\";\n}\n\njQuery.each([ \"height\", \"width\" ], function( i, name ) {\n\tjQuery.cssHooks[ name ] = {\n\t\tget: function( elem, computed, extra ) {\n\t\t\tif ( computed ) {\n\t\t\t\tif ( elem.offsetWidth !== 0 ) {\n\t\t\t\t\treturn getWidthOrHeight( elem, name, extra );\n\t\t\t\t} else {\n\t\t\t\t\treturn jQuery.swap( elem, cssShow, function() {\n\t\t\t\t\t\treturn getWidthOrHeight( elem, name, extra );\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\tset: function( elem, value ) {\n\t\t\treturn rnum.test( value ) ?\n\t\t\t\tvalue + \"px\" :\n\t\t\t\tvalue;\n\t\t}\n\t};\n});\n\nif ( !jQuery.support.opacity ) {\n\tjQuery.cssHooks.opacity = {\n\t\tget: function( elem, computed ) {\n\t\t\t// IE uses filters for opacity\n\t\t\treturn ropacity.test( (computed && elem.currentStyle ? elem.currentStyle.filter : elem.style.filter) || \"\" ) ?\n\t\t\t\t( parseFloat( RegExp.$1 ) / 100 ) + \"\" :\n\t\t\t\tcomputed ? \"1\" : \"\";\n\t\t},\n\n\t\tset: function( elem, value ) {\n\t\t\tvar style = elem.style,\n\t\t\t\tcurrentStyle = elem.currentStyle,\n\t\t\t\topacity = jQuery.isNumeric( value ) ? \"alpha(opacity=\" + value * 100 + \")\" : \"\",\n\t\t\t\tfilter = currentStyle && currentStyle.filter || style.filter || \"\";\n\n\t\t\t// IE has trouble with opacity if it does not have layout\n\t\t\t// Force it by setting the zoom level\n\t\t\tstyle.zoom = 1;\n\n\t\t\t// if setting opacity to 1, and no other filters exist - attempt to remove filter attribute #6652\n\t\t\tif ( value >= 1 && jQuery.trim( filter.replace( ralpha, \"\" ) ) === \"\" ) {\n\n\t\t\t\t// Setting style.filter to null, \"\" & \" \" still leave \"filter:\" in the cssText\n\t\t\t\t// if \"filter:\" is present at all, clearType is disabled, we want to avoid this\n\t\t\t\t// style.removeAttribute is IE Only, but so apparently is this code path...\n\t\t\t\tstyle.removeAttribute( \"filter\" );\n\n\t\t\t\t// if there there is no filter style applied in a css rule, we are done\n\t\t\t\tif ( currentStyle && !currentStyle.filter ) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// otherwise, set new filter values\n\t\t\tstyle.filter = ralpha.test( filter ) ?\n\t\t\t\tfilter.replace( ralpha, opacity ) :\n\t\t\t\tfilter + \" \" + opacity;\n\t\t}\n\t};\n}\n\njQuery(function() {\n\t// This hook cannot be added until DOM ready because the support test\n\t// for it is not run until after DOM ready\n\tif ( !jQuery.support.reliableMarginRight ) {\n\t\tjQuery.cssHooks.marginRight = {\n\t\t\tget: function( elem, computed ) {\n\t\t\t\t// WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right\n\t\t\t\t// Work around by temporarily setting element display to inline-block\n\t\t\t\treturn jQuery.swap( elem, { \"display\": \"inline-block\" }, function() {\n\t\t\t\t\tif ( computed ) {\n\t\t\t\t\t\treturn curCSS( elem, \"margin-right\" );\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn elem.style.marginRight;\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}\n\t\t};\n\t}\n});\n\nif ( jQuery.expr && jQuery.expr.filters ) {\n\tjQuery.expr.filters.hidden = function( elem ) {\n\t\tvar width = elem.offsetWidth,\n\t\t\theight = elem.offsetHeight;\n\n\t\treturn ( width === 0 && height === 0 ) || (!jQuery.support.reliableHiddenOffsets && ((elem.style && elem.style.display) || jQuery.css( elem, \"display\" )) === \"none\");\n\t};\n\n\tjQuery.expr.filters.visible = function( elem ) {\n\t\treturn !jQuery.expr.filters.hidden( elem );\n\t};\n}\n\n// These hooks are used by animate to expand properties\njQuery.each({\n\tmargin: \"\",\n\tpadding: \"\",\n\tborder: \"Width\"\n}, function( prefix, suffix ) {\n\n\tjQuery.cssHooks[ prefix + suffix ] = {\n\t\texpand: function( value ) {\n\t\t\tvar i,\n\n\t\t\t\t// assumes a single number if not a string\n\t\t\t\tparts = typeof value === \"string\" ? value.split(\" \") : [ value ],\n\t\t\t\texpanded = {};\n\n\t\t\tfor ( i = 0; i < 4; i++ ) {\n\t\t\t\texpanded[ prefix + cssExpand[ i ] + suffix ] =\n\t\t\t\t\tparts[ i ] || parts[ i - 2 ] || parts[ 0 ];\n\t\t\t}\n\n\t\t\treturn expanded;\n\t\t}\n\t};\n});\n\n\n\n\nvar r20 = /%20/g,\n\trbracket = /\\[\\]$/,\n\trCRLF = /\\r?\\n/g,\n\trhash = /#.*$/,\n\trheaders = /^(.*?):[ \\t]*([^\\r\\n]*)\\r?$/mg, // IE leaves an \\r character at EOL\n\trinput = /^(?:color|date|datetime|datetime-local|email|hidden|month|number|password|range|search|tel|text|time|url|week)$/i,\n\t// #7653, #8125, #8152: local protocol detection\n\trlocalProtocol = /^(?:about|app|app\\-storage|.+\\-extension|file|res|widget):$/,\n\trnoContent = /^(?:GET|HEAD)$/,\n\trprotocol = /^\\/\\//,\n\trquery = /\\?/,\n\trscript = /<script\\b[^<]*(?:(?!<\\/script>)<[^<]*)*<\\/script>/gi,\n\trselectTextarea = /^(?:select|textarea)/i,\n\trspacesAjax = /\\s+/,\n\trts = /([?&])_=[^&]*/,\n\trurl = /^([\\w\\+\\.\\-]+:)(?:\\/\\/([^\\/?#:]*)(?::(\\d+))?)?/,\n\n\t// Keep a copy of the old load method\n\t_load = jQuery.fn.load,\n\n\t/* Prefilters\n\t * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)\n\t * 2) These are called:\n\t *    - BEFORE asking for a transport\n\t *    - AFTER param serialization (s.data is a string if s.processData is true)\n\t * 3) key is the dataType\n\t * 4) the catchall symbol \"*\" can be used\n\t * 5) execution will start with transport dataType and THEN continue down to \"*\" if needed\n\t */\n\tprefilters = {},\n\n\t/* Transports bindings\n\t * 1) key is the dataType\n\t * 2) the catchall symbol \"*\" can be used\n\t * 3) selection will start with transport dataType and THEN go to \"*\" if needed\n\t */\n\ttransports = {},\n\n\t// Document location\n\tajaxLocation,\n\n\t// Document location segments\n\tajaxLocParts,\n\n\t// Avoid comment-prolog char sequence (#10098); must appease lint and evade compression\n\tallTypes = [\"*/\"] + [\"*\"];\n\n// #8138, IE may throw an exception when accessing\n// a field from window.location if document.domain has been set\ntry {\n\tajaxLocation = location.href;\n} catch( e ) {\n\t// Use the href attribute of an A element\n\t// since IE will modify it given document.location\n\tajaxLocation = document.createElement( \"a\" );\n\tajaxLocation.href = \"\";\n\tajaxLocation = ajaxLocation.href;\n}\n\n// Segment location into parts\najaxLocParts = rurl.exec( ajaxLocation.toLowerCase() ) || [];\n\n// Base \"constructor\" for jQuery.ajaxPrefilter and jQuery.ajaxTransport\nfunction addToPrefiltersOrTransports( structure ) {\n\n\t// dataTypeExpression is optional and defaults to \"*\"\n\treturn function( dataTypeExpression, func ) {\n\n\t\tif ( typeof dataTypeExpression !== \"string\" ) {\n\t\t\tfunc = dataTypeExpression;\n\t\t\tdataTypeExpression = \"*\";\n\t\t}\n\n\t\tif ( jQuery.isFunction( func ) ) {\n\t\t\tvar dataTypes = dataTypeExpression.toLowerCase().split( rspacesAjax ),\n\t\t\t\ti = 0,\n\t\t\t\tlength = dataTypes.length,\n\t\t\t\tdataType,\n\t\t\t\tlist,\n\t\t\t\tplaceBefore;\n\n\t\t\t// For each dataType in the dataTypeExpression\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tdataType = dataTypes[ i ];\n\t\t\t\t// We control if we're asked to add before\n\t\t\t\t// any existing element\n\t\t\t\tplaceBefore = /^\\+/.test( dataType );\n\t\t\t\tif ( placeBefore ) {\n\t\t\t\t\tdataType = dataType.substr( 1 ) || \"*\";\n\t\t\t\t}\n\t\t\t\tlist = structure[ dataType ] = structure[ dataType ] || [];\n\t\t\t\t// then we add to the structure accordingly\n\t\t\t\tlist[ placeBefore ? \"unshift\" : \"push\" ]( func );\n\t\t\t}\n\t\t}\n\t};\n}\n\n// Base inspection function for prefilters and transports\nfunction inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR,\n\t\tdataType /* internal */, inspected /* internal */ ) {\n\n\tdataType = dataType || options.dataTypes[ 0 ];\n\tinspected = inspected || {};\n\n\tinspected[ dataType ] = true;\n\n\tvar list = structure[ dataType ],\n\t\ti = 0,\n\t\tlength = list ? list.length : 0,\n\t\texecuteOnly = ( structure === prefilters ),\n\t\tselection;\n\n\tfor ( ; i < length && ( executeOnly || !selection ); i++ ) {\n\t\tselection = list[ i ]( options, originalOptions, jqXHR );\n\t\t// If we got redirected to another dataType\n\t\t// we try there if executing only and not done already\n\t\tif ( typeof selection === \"string\" ) {\n\t\t\tif ( !executeOnly || inspected[ selection ] ) {\n\t\t\t\tselection = undefined;\n\t\t\t} else {\n\t\t\t\toptions.dataTypes.unshift( selection );\n\t\t\t\tselection = inspectPrefiltersOrTransports(\n\t\t\t\t\t\tstructure, options, originalOptions, jqXHR, selection, inspected );\n\t\t\t}\n\t\t}\n\t}\n\t// If we're only executing or nothing was selected\n\t// we try the catchall dataType if not done already\n\tif ( ( executeOnly || !selection ) && !inspected[ \"*\" ] ) {\n\t\tselection = inspectPrefiltersOrTransports(\n\t\t\t\tstructure, options, originalOptions, jqXHR, \"*\", inspected );\n\t}\n\t// unnecessary when only executing (prefilters)\n\t// but it'll be ignored by the caller in that case\n\treturn selection;\n}\n\n// A special extend for ajax options\n// that takes \"flat\" options (not to be deep extended)\n// Fixes #9887\nfunction ajaxExtend( target, src ) {\n\tvar key, deep,\n\t\tflatOptions = jQuery.ajaxSettings.flatOptions || {};\n\tfor ( key in src ) {\n\t\tif ( src[ key ] !== undefined ) {\n\t\t\t( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ];\n\t\t}\n\t}\n\tif ( deep ) {\n\t\tjQuery.extend( true, target, deep );\n\t}\n}\n\njQuery.fn.extend({\n\tload: function( url, params, callback ) {\n\t\tif ( typeof url !== \"string\" && _load ) {\n\t\t\treturn _load.apply( this, arguments );\n\n\t\t// Don't do a request if no elements are being requested\n\t\t} else if ( !this.length ) {\n\t\t\treturn this;\n\t\t}\n\n\t\tvar off = url.indexOf( \" \" );\n\t\tif ( off >= 0 ) {\n\t\t\tvar selector = url.slice( off, url.length );\n\t\t\turl = url.slice( 0, off );\n\t\t}\n\n\t\t// Default to a GET request\n\t\tvar type = \"GET\";\n\n\t\t// If the second parameter was provided\n\t\tif ( params ) {\n\t\t\t// If it's a function\n\t\t\tif ( jQuery.isFunction( params ) ) {\n\t\t\t\t// We assume that it's the callback\n\t\t\t\tcallback = params;\n\t\t\t\tparams = undefined;\n\n\t\t\t// Otherwise, build a param string\n\t\t\t} else if ( typeof params === \"object\" ) {\n\t\t\t\tparams = jQuery.param( params, jQuery.ajaxSettings.traditional );\n\t\t\t\ttype = \"POST\";\n\t\t\t}\n\t\t}\n\n\t\tvar self = this;\n\n\t\t// Request the remote document\n\t\tjQuery.ajax({\n\t\t\turl: url,\n\t\t\ttype: type,\n\t\t\tdataType: \"html\",\n\t\t\tdata: params,\n\t\t\t// Complete callback (responseText is used internally)\n\t\t\tcomplete: function( jqXHR, status, responseText ) {\n\t\t\t\t// Store the response as specified by the jqXHR object\n\t\t\t\tresponseText = jqXHR.responseText;\n\t\t\t\t// If successful, inject the HTML into all the matched elements\n\t\t\t\tif ( jqXHR.isResolved() ) {\n\t\t\t\t\t// #4825: Get the actual response in case\n\t\t\t\t\t// a dataFilter is present in ajaxSettings\n\t\t\t\t\tjqXHR.done(function( r ) {\n\t\t\t\t\t\tresponseText = r;\n\t\t\t\t\t});\n\t\t\t\t\t// See if a selector was specified\n\t\t\t\t\tself.html( selector ?\n\t\t\t\t\t\t// Create a dummy div to hold the results\n\t\t\t\t\t\tjQuery(\"<div>\")\n\t\t\t\t\t\t\t// inject the contents of the document in, removing the scripts\n\t\t\t\t\t\t\t// to avoid any 'Permission Denied' errors in IE\n\t\t\t\t\t\t\t.append(responseText.replace(rscript, \"\"))\n\n\t\t\t\t\t\t\t// Locate the specified elements\n\t\t\t\t\t\t\t.find(selector) :\n\n\t\t\t\t\t\t// If not, just inject the full result\n\t\t\t\t\t\tresponseText );\n\t\t\t\t}\n\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tself.each( callback, [ responseText, status, jqXHR ] );\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\n\t\treturn this;\n\t},\n\n\tserialize: function() {\n\t\treturn jQuery.param( this.serializeArray() );\n\t},\n\n\tserializeArray: function() {\n\t\treturn this.map(function(){\n\t\t\treturn this.elements ? jQuery.makeArray( this.elements ) : this;\n\t\t})\n\t\t.filter(function(){\n\t\t\treturn this.name && !this.disabled &&\n\t\t\t\t( this.checked || rselectTextarea.test( this.nodeName ) ||\n\t\t\t\t\trinput.test( this.type ) );\n\t\t})\n\t\t.map(function( i, elem ){\n\t\t\tvar val = jQuery( this ).val();\n\n\t\t\treturn val == null ?\n\t\t\t\tnull :\n\t\t\t\tjQuery.isArray( val ) ?\n\t\t\t\t\tjQuery.map( val, function( val, i ){\n\t\t\t\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t\t\t\t}) :\n\t\t\t\t\t{ name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t}).get();\n\t}\n});\n\n// Attach a bunch of functions for handling common AJAX events\njQuery.each( \"ajaxStart ajaxStop ajaxComplete ajaxError ajaxSuccess ajaxSend\".split( \" \" ), function( i, o ){\n\tjQuery.fn[ o ] = function( f ){\n\t\treturn this.on( o, f );\n\t};\n});\n\njQuery.each( [ \"get\", \"post\" ], function( i, method ) {\n\tjQuery[ method ] = function( url, data, callback, type ) {\n\t\t// shift arguments if data argument was omitted\n\t\tif ( jQuery.isFunction( data ) ) {\n\t\t\ttype = type || callback;\n\t\t\tcallback = data;\n\t\t\tdata = undefined;\n\t\t}\n\n\t\treturn jQuery.ajax({\n\t\t\ttype: method,\n\t\t\turl: url,\n\t\t\tdata: data,\n\t\t\tsuccess: callback,\n\t\t\tdataType: type\n\t\t});\n\t};\n});\n\njQuery.extend({\n\n\tgetScript: function( url, callback ) {\n\t\treturn jQuery.get( url, undefined, callback, \"script\" );\n\t},\n\n\tgetJSON: function( url, data, callback ) {\n\t\treturn jQuery.get( url, data, callback, \"json\" );\n\t},\n\n\t// Creates a full fledged settings object into target\n\t// with both ajaxSettings and settings fields.\n\t// If target is omitted, writes into ajaxSettings.\n\tajaxSetup: function( target, settings ) {\n\t\tif ( settings ) {\n\t\t\t// Building a settings object\n\t\t\tajaxExtend( target, jQuery.ajaxSettings );\n\t\t} else {\n\t\t\t// Extending ajaxSettings\n\t\t\tsettings = target;\n\t\t\ttarget = jQuery.ajaxSettings;\n\t\t}\n\t\tajaxExtend( target, settings );\n\t\treturn target;\n\t},\n\n\tajaxSettings: {\n\t\turl: ajaxLocation,\n\t\tisLocal: rlocalProtocol.test( ajaxLocParts[ 1 ] ),\n\t\tglobal: true,\n\t\ttype: \"GET\",\n\t\tcontentType: \"application/x-www-form-urlencoded; charset=UTF-8\",\n\t\tprocessData: true,\n\t\tasync: true,\n\t\t/*\n\t\ttimeout: 0,\n\t\tdata: null,\n\t\tdataType: null,\n\t\tusername: null,\n\t\tpassword: null,\n\t\tcache: null,\n\t\ttraditional: false,\n\t\theaders: {},\n\t\t*/\n\n\t\taccepts: {\n\t\t\txml: \"application/xml, text/xml\",\n\t\t\thtml: \"text/html\",\n\t\t\ttext: \"text/plain\",\n\t\t\tjson: \"application/json, text/javascript\",\n\t\t\t\"*\": allTypes\n\t\t},\n\n\t\tcontents: {\n\t\t\txml: /xml/,\n\t\t\thtml: /html/,\n\t\t\tjson: /json/\n\t\t},\n\n\t\tresponseFields: {\n\t\t\txml: \"responseXML\",\n\t\t\ttext: \"responseText\"\n\t\t},\n\n\t\t// List of data converters\n\t\t// 1) key format is \"source_type destination_type\" (a single space in-between)\n\t\t// 2) the catchall symbol \"*\" can be used for source_type\n\t\tconverters: {\n\n\t\t\t// Convert anything to text\n\t\t\t\"* text\": window.String,\n\n\t\t\t// Text to html (true = no transformation)\n\t\t\t\"text html\": true,\n\n\t\t\t// Evaluate text as a json expression\n\t\t\t\"text json\": jQuery.parseJSON,\n\n\t\t\t// Parse text as xml\n\t\t\t\"text xml\": jQuery.parseXML\n\t\t},\n\n\t\t// For options that shouldn't be deep extended:\n\t\t// you can add your own custom options here if\n\t\t// and when you create one that shouldn't be\n\t\t// deep extended (see ajaxExtend)\n\t\tflatOptions: {\n\t\t\tcontext: true,\n\t\t\turl: true\n\t\t}\n\t},\n\n\tajaxPrefilter: addToPrefiltersOrTransports( prefilters ),\n\tajaxTransport: addToPrefiltersOrTransports( transports ),\n\n\t// Main method\n\tajax: function( url, options ) {\n\n\t\t// If url is an object, simulate pre-1.5 signature\n\t\tif ( typeof url === \"object\" ) {\n\t\t\toptions = url;\n\t\t\turl = undefined;\n\t\t}\n\n\t\t// Force options to be an object\n\t\toptions = options || {};\n\n\t\tvar // Create the final options object\n\t\t\ts = jQuery.ajaxSetup( {}, options ),\n\t\t\t// Callbacks context\n\t\t\tcallbackContext = s.context || s,\n\t\t\t// Context for global events\n\t\t\t// It's the callbackContext if one was provided in the options\n\t\t\t// and if it's a DOM node or a jQuery collection\n\t\t\tglobalEventContext = callbackContext !== s &&\n\t\t\t\t( callbackContext.nodeType || callbackContext instanceof jQuery ) ?\n\t\t\t\t\t\tjQuery( callbackContext ) : jQuery.event,\n\t\t\t// Deferreds\n\t\t\tdeferred = jQuery.Deferred(),\n\t\t\tcompleteDeferred = jQuery.Callbacks( \"once memory\" ),\n\t\t\t// Status-dependent callbacks\n\t\t\tstatusCode = s.statusCode || {},\n\t\t\t// ifModified key\n\t\t\tifModifiedKey,\n\t\t\t// Headers (they are sent all at once)\n\t\t\trequestHeaders = {},\n\t\t\trequestHeadersNames = {},\n\t\t\t// Response headers\n\t\t\tresponseHeadersString,\n\t\t\tresponseHeaders,\n\t\t\t// transport\n\t\t\ttransport,\n\t\t\t// timeout handle\n\t\t\ttimeoutTimer,\n\t\t\t// Cross-domain detection vars\n\t\t\tparts,\n\t\t\t// The jqXHR state\n\t\t\tstate = 0,\n\t\t\t// To know if global events are to be dispatched\n\t\t\tfireGlobals,\n\t\t\t// Loop variable\n\t\t\ti,\n\t\t\t// Fake xhr\n\t\t\tjqXHR = {\n\n\t\t\t\treadyState: 0,\n\n\t\t\t\t// Caches the header\n\t\t\t\tsetRequestHeader: function( name, value ) {\n\t\t\t\t\tif ( !state ) {\n\t\t\t\t\t\tvar lname = name.toLowerCase();\n\t\t\t\t\t\tname = requestHeadersNames[ lname ] = requestHeadersNames[ lname ] || name;\n\t\t\t\t\t\trequestHeaders[ name ] = value;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Raw string\n\t\t\t\tgetAllResponseHeaders: function() {\n\t\t\t\t\treturn state === 2 ? responseHeadersString : null;\n\t\t\t\t},\n\n\t\t\t\t// Builds headers hashtable if needed\n\t\t\t\tgetResponseHeader: function( key ) {\n\t\t\t\t\tvar match;\n\t\t\t\t\tif ( state === 2 ) {\n\t\t\t\t\t\tif ( !responseHeaders ) {\n\t\t\t\t\t\t\tresponseHeaders = {};\n\t\t\t\t\t\t\twhile( ( match = rheaders.exec( responseHeadersString ) ) ) {\n\t\t\t\t\t\t\t\tresponseHeaders[ match[1].toLowerCase() ] = match[ 2 ];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmatch = responseHeaders[ key.toLowerCase() ];\n\t\t\t\t\t}\n\t\t\t\t\treturn match === undefined ? null : match;\n\t\t\t\t},\n\n\t\t\t\t// Overrides response content-type header\n\t\t\t\toverrideMimeType: function( type ) {\n\t\t\t\t\tif ( !state ) {\n\t\t\t\t\t\ts.mimeType = type;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Cancel the request\n\t\t\t\tabort: function( statusText ) {\n\t\t\t\t\tstatusText = statusText || \"abort\";\n\t\t\t\t\tif ( transport ) {\n\t\t\t\t\t\ttransport.abort( statusText );\n\t\t\t\t\t}\n\t\t\t\t\tdone( 0, statusText );\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t};\n\n\t\t// Callback for when everything is done\n\t\t// It is defined here because jslint complains if it is declared\n\t\t// at the end of the function (which would be more logical and readable)\n\t\tfunction done( status, nativeStatusText, responses, headers ) {\n\n\t\t\t// Called once\n\t\t\tif ( state === 2 ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// State is \"done\" now\n\t\t\tstate = 2;\n\n\t\t\t// Clear timeout if it exists\n\t\t\tif ( timeoutTimer ) {\n\t\t\t\tclearTimeout( timeoutTimer );\n\t\t\t}\n\n\t\t\t// Dereference transport for early garbage collection\n\t\t\t// (no matter how long the jqXHR object will be used)\n\t\t\ttransport = undefined;\n\n\t\t\t// Cache response headers\n\t\t\tresponseHeadersString = headers || \"\";\n\n\t\t\t// Set readyState\n\t\t\tjqXHR.readyState = status > 0 ? 4 : 0;\n\n\t\t\tvar isSuccess,\n\t\t\t\tsuccess,\n\t\t\t\terror,\n\t\t\t\tstatusText = nativeStatusText,\n\t\t\t\tresponse = responses ? ajaxHandleResponses( s, jqXHR, responses ) : undefined,\n\t\t\t\tlastModified,\n\t\t\t\tetag;\n\n\t\t\t// If successful, handle type chaining\n\t\t\tif ( status >= 200 && status < 300 || status === 304 ) {\n\n\t\t\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\t\t\tif ( s.ifModified ) {\n\n\t\t\t\t\tif ( ( lastModified = jqXHR.getResponseHeader( \"Last-Modified\" ) ) ) {\n\t\t\t\t\t\tjQuery.lastModified[ ifModifiedKey ] = lastModified;\n\t\t\t\t\t}\n\t\t\t\t\tif ( ( etag = jqXHR.getResponseHeader( \"Etag\" ) ) ) {\n\t\t\t\t\t\tjQuery.etag[ ifModifiedKey ] = etag;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// If not modified\n\t\t\t\tif ( status === 304 ) {\n\n\t\t\t\t\tstatusText = \"notmodified\";\n\t\t\t\t\tisSuccess = true;\n\n\t\t\t\t// If we have data\n\t\t\t\t} else {\n\n\t\t\t\t\ttry {\n\t\t\t\t\t\tsuccess = ajaxConvert( s, response );\n\t\t\t\t\t\tstatusText = \"success\";\n\t\t\t\t\t\tisSuccess = true;\n\t\t\t\t\t} catch(e) {\n\t\t\t\t\t\t// We have a parsererror\n\t\t\t\t\t\tstatusText = \"parsererror\";\n\t\t\t\t\t\terror = e;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// We extract error from statusText\n\t\t\t\t// then normalize statusText and status for non-aborts\n\t\t\t\terror = statusText;\n\t\t\t\tif ( !statusText || status ) {\n\t\t\t\t\tstatusText = \"error\";\n\t\t\t\t\tif ( status < 0 ) {\n\t\t\t\t\t\tstatus = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Set data for the fake xhr object\n\t\t\tjqXHR.status = status;\n\t\t\tjqXHR.statusText = \"\" + ( nativeStatusText || statusText );\n\n\t\t\t// Success/Error\n\t\t\tif ( isSuccess ) {\n\t\t\t\tdeferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );\n\t\t\t} else {\n\t\t\t\tdeferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );\n\t\t\t}\n\n\t\t\t// Status-dependent callbacks\n\t\t\tjqXHR.statusCode( statusCode );\n\t\t\tstatusCode = undefined;\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajax\" + ( isSuccess ? \"Success\" : \"Error\" ),\n\t\t\t\t\t\t[ jqXHR, s, isSuccess ? success : error ] );\n\t\t\t}\n\n\t\t\t// Complete\n\t\t\tcompleteDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxComplete\", [ jqXHR, s ] );\n\t\t\t\t// Handle the global AJAX counter\n\t\t\t\tif ( !( --jQuery.active ) ) {\n\t\t\t\t\tjQuery.event.trigger( \"ajaxStop\" );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Attach deferreds\n\t\tdeferred.promise( jqXHR );\n\t\tjqXHR.success = jqXHR.done;\n\t\tjqXHR.error = jqXHR.fail;\n\t\tjqXHR.complete = completeDeferred.add;\n\n\t\t// Status-dependent callbacks\n\t\tjqXHR.statusCode = function( map ) {\n\t\t\tif ( map ) {\n\t\t\t\tvar tmp;\n\t\t\t\tif ( state < 2 ) {\n\t\t\t\t\tfor ( tmp in map ) {\n\t\t\t\t\t\tstatusCode[ tmp ] = [ statusCode[tmp], map[tmp] ];\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\ttmp = map[ jqXHR.status ];\n\t\t\t\t\tjqXHR.then( tmp, tmp );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\t// Remove hash character (#7531: and string promotion)\n\t\t// Add protocol if not provided (#5866: IE7 issue with protocol-less urls)\n\t\t// We also use the url parameter if available\n\t\ts.url = ( ( url || s.url ) + \"\" ).replace( rhash, \"\" ).replace( rprotocol, ajaxLocParts[ 1 ] + \"//\" );\n\n\t\t// Extract dataTypes list\n\t\ts.dataTypes = jQuery.trim( s.dataType || \"*\" ).toLowerCase().split( rspacesAjax );\n\n\t\t// Determine if a cross-domain request is in order\n\t\tif ( s.crossDomain == null ) {\n\t\t\tparts = rurl.exec( s.url.toLowerCase() );\n\t\t\ts.crossDomain = !!( parts &&\n\t\t\t\t( parts[ 1 ] != ajaxLocParts[ 1 ] || parts[ 2 ] != ajaxLocParts[ 2 ] ||\n\t\t\t\t\t( parts[ 3 ] || ( parts[ 1 ] === \"http:\" ? 80 : 443 ) ) !=\n\t\t\t\t\t\t( ajaxLocParts[ 3 ] || ( ajaxLocParts[ 1 ] === \"http:\" ? 80 : 443 ) ) )\n\t\t\t);\n\t\t}\n\n\t\t// Convert data if not already a string\n\t\tif ( s.data && s.processData && typeof s.data !== \"string\" ) {\n\t\t\ts.data = jQuery.param( s.data, s.traditional );\n\t\t}\n\n\t\t// Apply prefilters\n\t\tinspectPrefiltersOrTransports( prefilters, s, options, jqXHR );\n\n\t\t// If request was aborted inside a prefilter, stop there\n\t\tif ( state === 2 ) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// We can fire global events as of now if asked to\n\t\tfireGlobals = s.global;\n\n\t\t// Uppercase the type\n\t\ts.type = s.type.toUpperCase();\n\n\t\t// Determine if request has content\n\t\ts.hasContent = !rnoContent.test( s.type );\n\n\t\t// Watch for a new set of requests\n\t\tif ( fireGlobals && jQuery.active++ === 0 ) {\n\t\t\tjQuery.event.trigger( \"ajaxStart\" );\n\t\t}\n\n\t\t// More options handling for requests with no content\n\t\tif ( !s.hasContent ) {\n\n\t\t\t// If data is available, append data to url\n\t\t\tif ( s.data ) {\n\t\t\t\ts.url += ( rquery.test( s.url ) ? \"&\" : \"?\" ) + s.data;\n\t\t\t\t// #9682: remove data so that it's not used in an eventual retry\n\t\t\t\tdelete s.data;\n\t\t\t}\n\n\t\t\t// Get ifModifiedKey before adding the anti-cache parameter\n\t\t\tifModifiedKey = s.url;\n\n\t\t\t// Add anti-cache in url if needed\n\t\t\tif ( s.cache === false ) {\n\n\t\t\t\tvar ts = jQuery.now(),\n\t\t\t\t\t// try replacing _= if it is there\n\t\t\t\t\tret = s.url.replace( rts, \"$1_=\" + ts );\n\n\t\t\t\t// if nothing was replaced, add timestamp to the end\n\t\t\t\ts.url = ret + ( ( ret === s.url ) ? ( rquery.test( s.url ) ? \"&\" : \"?\" ) + \"_=\" + ts : \"\" );\n\t\t\t}\n\t\t}\n\n\t\t// Set the correct header, if data is being sent\n\t\tif ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {\n\t\t\tjqXHR.setRequestHeader( \"Content-Type\", s.contentType );\n\t\t}\n\n\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\tif ( s.ifModified ) {\n\t\t\tifModifiedKey = ifModifiedKey || s.url;\n\t\t\tif ( jQuery.lastModified[ ifModifiedKey ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-Modified-Since\", jQuery.lastModified[ ifModifiedKey ] );\n\t\t\t}\n\t\t\tif ( jQuery.etag[ ifModifiedKey ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-None-Match\", jQuery.etag[ ifModifiedKey ] );\n\t\t\t}\n\t\t}\n\n\t\t// Set the Accepts header for the server, depending on the dataType\n\t\tjqXHR.setRequestHeader(\n\t\t\t\"Accept\",\n\t\t\ts.dataTypes[ 0 ] && s.accepts[ s.dataTypes[0] ] ?\n\t\t\t\ts.accepts[ s.dataTypes[0] ] + ( s.dataTypes[ 0 ] !== \"*\" ? \", \" + allTypes + \"; q=0.01\" : \"\" ) :\n\t\t\t\ts.accepts[ \"*\" ]\n\t\t);\n\n\t\t// Check for headers option\n\t\tfor ( i in s.headers ) {\n\t\t\tjqXHR.setRequestHeader( i, s.headers[ i ] );\n\t\t}\n\n\t\t// Allow custom headers/mimetypes and early abort\n\t\tif ( s.beforeSend && ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || state === 2 ) ) {\n\t\t\t\t// Abort if not done already\n\t\t\t\tjqXHR.abort();\n\t\t\t\treturn false;\n\n\t\t}\n\n\t\t// Install callbacks on deferreds\n\t\tfor ( i in { success: 1, error: 1, complete: 1 } ) {\n\t\t\tjqXHR[ i ]( s[ i ] );\n\t\t}\n\n\t\t// Get transport\n\t\ttransport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );\n\n\t\t// If no transport, we auto-abort\n\t\tif ( !transport ) {\n\t\t\tdone( -1, \"No Transport\" );\n\t\t} else {\n\t\t\tjqXHR.readyState = 1;\n\t\t\t// Send global event\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxSend\", [ jqXHR, s ] );\n\t\t\t}\n\t\t\t// Timeout\n\t\t\tif ( s.async && s.timeout > 0 ) {\n\t\t\t\ttimeoutTimer = setTimeout( function(){\n\t\t\t\t\tjqXHR.abort( \"timeout\" );\n\t\t\t\t}, s.timeout );\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tstate = 1;\n\t\t\t\ttransport.send( requestHeaders, done );\n\t\t\t} catch (e) {\n\t\t\t\t// Propagate exception as error if not done\n\t\t\t\tif ( state < 2 ) {\n\t\t\t\t\tdone( -1, e );\n\t\t\t\t// Simply rethrow otherwise\n\t\t\t\t} else {\n\t\t\t\t\tthrow e;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn jqXHR;\n\t},\n\n\t// Serialize an array of form elements or a set of\n\t// key/values into a query string\n\tparam: function( a, traditional ) {\n\t\tvar s = [],\n\t\t\tadd = function( key, value ) {\n\t\t\t\t// If value is a function, invoke it and return its value\n\t\t\t\tvalue = jQuery.isFunction( value ) ? value() : value;\n\t\t\t\ts[ s.length ] = encodeURIComponent( key ) + \"=\" + encodeURIComponent( value );\n\t\t\t};\n\n\t\t// Set traditional to true for jQuery <= 1.3.2 behavior.\n\t\tif ( traditional === undefined ) {\n\t\t\ttraditional = jQuery.ajaxSettings.traditional;\n\t\t}\n\n\t\t// If an array was passed in, assume that it is an array of form elements.\n\t\tif ( jQuery.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {\n\t\t\t// Serialize the form elements\n\t\t\tjQuery.each( a, function() {\n\t\t\t\tadd( this.name, this.value );\n\t\t\t});\n\n\t\t} else {\n\t\t\t// If traditional, encode the \"old\" way (the way 1.3.2 or older\n\t\t\t// did it), otherwise encode params recursively.\n\t\t\tfor ( var prefix in a ) {\n\t\t\t\tbuildParams( prefix, a[ prefix ], traditional, add );\n\t\t\t}\n\t\t}\n\n\t\t// Return the resulting serialization\n\t\treturn s.join( \"&\" ).replace( r20, \"+\" );\n\t}\n});\n\nfunction buildParams( prefix, obj, traditional, add ) {\n\tif ( jQuery.isArray( obj ) ) {\n\t\t// Serialize array item.\n\t\tjQuery.each( obj, function( i, v ) {\n\t\t\tif ( traditional || rbracket.test( prefix ) ) {\n\t\t\t\t// Treat each array item as a scalar.\n\t\t\t\tadd( prefix, v );\n\n\t\t\t} else {\n\t\t\t\t// If array item is non-scalar (array or object), encode its\n\t\t\t\t// numeric index to resolve deserialization ambiguity issues.\n\t\t\t\t// Note that rack (as of 1.0.0) can't currently deserialize\n\t\t\t\t// nested arrays properly, and attempting to do so may cause\n\t\t\t\t// a server error. Possible fixes are to modify rack's\n\t\t\t\t// deserialization algorithm or to provide an option or flag\n\t\t\t\t// to force array serialization to be shallow.\n\t\t\t\tbuildParams( prefix + \"[\" + ( typeof v === \"object\" ? i : \"\" ) + \"]\", v, traditional, add );\n\t\t\t}\n\t\t});\n\n\t} else if ( !traditional && jQuery.type( obj ) === \"object\" ) {\n\t\t// Serialize object item.\n\t\tfor ( var name in obj ) {\n\t\t\tbuildParams( prefix + \"[\" + name + \"]\", obj[ name ], traditional, add );\n\t\t}\n\n\t} else {\n\t\t// Serialize scalar item.\n\t\tadd( prefix, obj );\n\t}\n}\n\n// This is still on the jQuery object... for now\n// Want to move this to jQuery.ajax some day\njQuery.extend({\n\n\t// Counter for holding the number of active queries\n\tactive: 0,\n\n\t// Last-Modified header cache for next request\n\tlastModified: {},\n\tetag: {}\n\n});\n\n/* Handles responses to an ajax request:\n * - sets all responseXXX fields accordingly\n * - finds the right dataType (mediates between content-type and expected dataType)\n * - returns the corresponding response\n */\nfunction ajaxHandleResponses( s, jqXHR, responses ) {\n\n\tvar contents = s.contents,\n\t\tdataTypes = s.dataTypes,\n\t\tresponseFields = s.responseFields,\n\t\tct,\n\t\ttype,\n\t\tfinalDataType,\n\t\tfirstDataType;\n\n\t// Fill responseXXX fields\n\tfor ( type in responseFields ) {\n\t\tif ( type in responses ) {\n\t\t\tjqXHR[ responseFields[type] ] = responses[ type ];\n\t\t}\n\t}\n\n\t// Remove auto dataType and get content-type in the process\n\twhile( dataTypes[ 0 ] === \"*\" ) {\n\t\tdataTypes.shift();\n\t\tif ( ct === undefined ) {\n\t\t\tct = s.mimeType || jqXHR.getResponseHeader( \"content-type\" );\n\t\t}\n\t}\n\n\t// Check if we're dealing with a known content-type\n\tif ( ct ) {\n\t\tfor ( type in contents ) {\n\t\t\tif ( contents[ type ] && contents[ type ].test( ct ) ) {\n\t\t\t\tdataTypes.unshift( type );\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Check to see if we have a response for the expected dataType\n\tif ( dataTypes[ 0 ] in responses ) {\n\t\tfinalDataType = dataTypes[ 0 ];\n\t} else {\n\t\t// Try convertible dataTypes\n\t\tfor ( type in responses ) {\n\t\t\tif ( !dataTypes[ 0 ] || s.converters[ type + \" \" + dataTypes[0] ] ) {\n\t\t\t\tfinalDataType = type;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( !firstDataType ) {\n\t\t\t\tfirstDataType = type;\n\t\t\t}\n\t\t}\n\t\t// Or just use first one\n\t\tfinalDataType = finalDataType || firstDataType;\n\t}\n\n\t// If we found a dataType\n\t// We add the dataType to the list if needed\n\t// and return the corresponding response\n\tif ( finalDataType ) {\n\t\tif ( finalDataType !== dataTypes[ 0 ] ) {\n\t\t\tdataTypes.unshift( finalDataType );\n\t\t}\n\t\treturn responses[ finalDataType ];\n\t}\n}\n\n// Chain conversions given the request and the original response\nfunction ajaxConvert( s, response ) {\n\n\t// Apply the dataFilter if provided\n\tif ( s.dataFilter ) {\n\t\tresponse = s.dataFilter( response, s.dataType );\n\t}\n\n\tvar dataTypes = s.dataTypes,\n\t\tconverters = {},\n\t\ti,\n\t\tkey,\n\t\tlength = dataTypes.length,\n\t\ttmp,\n\t\t// Current and previous dataTypes\n\t\tcurrent = dataTypes[ 0 ],\n\t\tprev,\n\t\t// Conversion expression\n\t\tconversion,\n\t\t// Conversion function\n\t\tconv,\n\t\t// Conversion functions (transitive conversion)\n\t\tconv1,\n\t\tconv2;\n\n\t// For each dataType in the chain\n\tfor ( i = 1; i < length; i++ ) {\n\n\t\t// Create converters map\n\t\t// with lowercased keys\n\t\tif ( i === 1 ) {\n\t\t\tfor ( key in s.converters ) {\n\t\t\t\tif ( typeof key === \"string\" ) {\n\t\t\t\t\tconverters[ key.toLowerCase() ] = s.converters[ key ];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Get the dataTypes\n\t\tprev = current;\n\t\tcurrent = dataTypes[ i ];\n\n\t\t// If current is auto dataType, update it to prev\n\t\tif ( current === \"*\" ) {\n\t\t\tcurrent = prev;\n\t\t// If no auto and dataTypes are actually different\n\t\t} else if ( prev !== \"*\" && prev !== current ) {\n\n\t\t\t// Get the converter\n\t\t\tconversion = prev + \" \" + current;\n\t\t\tconv = converters[ conversion ] || converters[ \"* \" + current ];\n\n\t\t\t// If there is no direct converter, search transitively\n\t\t\tif ( !conv ) {\n\t\t\t\tconv2 = undefined;\n\t\t\t\tfor ( conv1 in converters ) {\n\t\t\t\t\ttmp = conv1.split( \" \" );\n\t\t\t\t\tif ( tmp[ 0 ] === prev || tmp[ 0 ] === \"*\" ) {\n\t\t\t\t\t\tconv2 = converters[ tmp[1] + \" \" + current ];\n\t\t\t\t\t\tif ( conv2 ) {\n\t\t\t\t\t\t\tconv1 = converters[ conv1 ];\n\t\t\t\t\t\t\tif ( conv1 === true ) {\n\t\t\t\t\t\t\t\tconv = conv2;\n\t\t\t\t\t\t\t} else if ( conv2 === true ) {\n\t\t\t\t\t\t\t\tconv = conv1;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\t// If we found no converter, dispatch an error\n\t\t\tif ( !( conv || conv2 ) ) {\n\t\t\t\tjQuery.error( \"No conversion from \" + conversion.replace(\" \",\" to \") );\n\t\t\t}\n\t\t\t// If found converter is not an equivalence\n\t\t\tif ( conv !== true ) {\n\t\t\t\t// Convert with 1 or 2 converters accordingly\n\t\t\t\tresponse = conv ? conv( response ) : conv2( conv1(response) );\n\t\t\t}\n\t\t}\n\t}\n\treturn response;\n}\n\n\n\n\nvar jsc = jQuery.now(),\n\tjsre = /(\\=)\\?(&|$)|\\?\\?/i;\n\n// Default jsonp settings\njQuery.ajaxSetup({\n\tjsonp: \"callback\",\n\tjsonpCallback: function() {\n\t\treturn jQuery.expando + \"_\" + ( jsc++ );\n\t}\n});\n\n// Detect, normalize options and install callbacks for jsonp requests\njQuery.ajaxPrefilter( \"json jsonp\", function( s, originalSettings, jqXHR ) {\n\n\tvar inspectData = ( typeof s.data === \"string\" ) && /^application\\/x\\-www\\-form\\-urlencoded/.test( s.contentType );\n\n\tif ( s.dataTypes[ 0 ] === \"jsonp\" ||\n\t\ts.jsonp !== false && ( jsre.test( s.url ) ||\n\t\t\t\tinspectData && jsre.test( s.data ) ) ) {\n\n\t\tvar responseContainer,\n\t\t\tjsonpCallback = s.jsonpCallback =\n\t\t\t\tjQuery.isFunction( s.jsonpCallback ) ? s.jsonpCallback() : s.jsonpCallback,\n\t\t\tprevious = window[ jsonpCallback ],\n\t\t\turl = s.url,\n\t\t\tdata = s.data,\n\t\t\treplace = \"$1\" + jsonpCallback + \"$2\";\n\n\t\tif ( s.jsonp !== false ) {\n\t\t\turl = url.replace( jsre, replace );\n\t\t\tif ( s.url === url ) {\n\t\t\t\tif ( inspectData ) {\n\t\t\t\t\tdata = data.replace( jsre, replace );\n\t\t\t\t}\n\t\t\t\tif ( s.data === data ) {\n\t\t\t\t\t// Add callback manually\n\t\t\t\t\turl += (/\\?/.test( url ) ? \"&\" : \"?\") + s.jsonp + \"=\" + jsonpCallback;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\ts.url = url;\n\t\ts.data = data;\n\n\t\t// Install callback\n\t\twindow[ jsonpCallback ] = function( response ) {\n\t\t\tresponseContainer = [ response ];\n\t\t};\n\n\t\t// Clean-up function\n\t\tjqXHR.always(function() {\n\t\t\t// Set callback back to previous value\n\t\t\twindow[ jsonpCallback ] = previous;\n\t\t\t// Call if it was a function and we have a response\n\t\t\tif ( responseContainer && jQuery.isFunction( previous ) ) {\n\t\t\t\twindow[ jsonpCallback ]( responseContainer[ 0 ] );\n\t\t\t}\n\t\t});\n\n\t\t// Use data converter to retrieve json after script execution\n\t\ts.converters[\"script json\"] = function() {\n\t\t\tif ( !responseContainer ) {\n\t\t\t\tjQuery.error( jsonpCallback + \" was not called\" );\n\t\t\t}\n\t\t\treturn responseContainer[ 0 ];\n\t\t};\n\n\t\t// force json dataType\n\t\ts.dataTypes[ 0 ] = \"json\";\n\n\t\t// Delegate to script\n\t\treturn \"script\";\n\t}\n});\n\n\n\n\n// Install script dataType\njQuery.ajaxSetup({\n\taccepts: {\n\t\tscript: \"text/javascript, application/javascript, application/ecmascript, application/x-ecmascript\"\n\t},\n\tcontents: {\n\t\tscript: /javascript|ecmascript/\n\t},\n\tconverters: {\n\t\t\"text script\": function( text ) {\n\t\t\tjQuery.globalEval( text );\n\t\t\treturn text;\n\t\t}\n\t}\n});\n\n// Handle cache's special case and global\njQuery.ajaxPrefilter( \"script\", function( s ) {\n\tif ( s.cache === undefined ) {\n\t\ts.cache = false;\n\t}\n\tif ( s.crossDomain ) {\n\t\ts.type = \"GET\";\n\t\ts.global = false;\n\t}\n});\n\n// Bind script tag hack transport\njQuery.ajaxTransport( \"script\", function(s) {\n\n\t// This transport only deals with cross domain requests\n\tif ( s.crossDomain ) {\n\n\t\tvar script,\n\t\t\thead = document.head || document.getElementsByTagName( \"head\" )[0] || document.documentElement;\n\n\t\treturn {\n\n\t\t\tsend: function( _, callback ) {\n\n\t\t\t\tscript = document.createElement( \"script\" );\n\n\t\t\t\tscript.async = \"async\";\n\n\t\t\t\tif ( s.scriptCharset ) {\n\t\t\t\t\tscript.charset = s.scriptCharset;\n\t\t\t\t}\n\n\t\t\t\tscript.src = s.url;\n\n\t\t\t\t// Attach handlers for all browsers\n\t\t\t\tscript.onload = script.onreadystatechange = function( _, isAbort ) {\n\n\t\t\t\t\tif ( isAbort || !script.readyState || /loaded|complete/.test( script.readyState ) ) {\n\n\t\t\t\t\t\t// Handle memory leak in IE\n\t\t\t\t\t\tscript.onload = script.onreadystatechange = null;\n\n\t\t\t\t\t\t// Remove the script\n\t\t\t\t\t\tif ( head && script.parentNode ) {\n\t\t\t\t\t\t\thead.removeChild( script );\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Dereference the script\n\t\t\t\t\t\tscript = undefined;\n\n\t\t\t\t\t\t// Callback if not abort\n\t\t\t\t\t\tif ( !isAbort ) {\n\t\t\t\t\t\t\tcallback( 200, \"success\" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t\t// Use insertBefore instead of appendChild  to circumvent an IE6 bug.\n\t\t\t\t// This arises when a base node is used (#2709 and #4378).\n\t\t\t\thead.insertBefore( script, head.firstChild );\n\t\t\t},\n\n\t\t\tabort: function() {\n\t\t\t\tif ( script ) {\n\t\t\t\t\tscript.onload( 0, 1 );\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n});\n\n\n\n\nvar // #5280: Internet Explorer will keep connections alive if we don't abort on unload\n\txhrOnUnloadAbort = window.ActiveXObject ? function() {\n\t\t// Abort all pending requests\n\t\tfor ( var key in xhrCallbacks ) {\n\t\t\txhrCallbacks[ key ]( 0, 1 );\n\t\t}\n\t} : false,\n\txhrId = 0,\n\txhrCallbacks;\n\n// Functions to create xhrs\nfunction createStandardXHR() {\n\ttry {\n\t\treturn new window.XMLHttpRequest();\n\t} catch( e ) {}\n}\n\nfunction createActiveXHR() {\n\ttry {\n\t\treturn new window.ActiveXObject( \"Microsoft.XMLHTTP\" );\n\t} catch( e ) {}\n}\n\n// Create the request object\n// (This is still attached to ajaxSettings for backward compatibility)\njQuery.ajaxSettings.xhr = window.ActiveXObject ?\n\t/* Microsoft failed to properly\n\t * implement the XMLHttpRequest in IE7 (can't request local files),\n\t * so we use the ActiveXObject when it is available\n\t * Additionally XMLHttpRequest can be disabled in IE7/IE8 so\n\t * we need a fallback.\n\t */\n\tfunction() {\n\t\treturn !this.isLocal && createStandardXHR() || createActiveXHR();\n\t} :\n\t// For all other browsers, use the standard XMLHttpRequest object\n\tcreateStandardXHR;\n\n// Determine support properties\n(function( xhr ) {\n\tjQuery.extend( jQuery.support, {\n\t\tajax: !!xhr,\n\t\tcors: !!xhr && ( \"withCredentials\" in xhr )\n\t});\n})( jQuery.ajaxSettings.xhr() );\n\n// Create transport if the browser can provide an xhr\nif ( jQuery.support.ajax ) {\n\n\tjQuery.ajaxTransport(function( s ) {\n\t\t// Cross domain only allowed if supported through XMLHttpRequest\n\t\tif ( !s.crossDomain || jQuery.support.cors ) {\n\n\t\t\tvar callback;\n\n\t\t\treturn {\n\t\t\t\tsend: function( headers, complete ) {\n\n\t\t\t\t\t// Get a new xhr\n\t\t\t\t\tvar xhr = s.xhr(),\n\t\t\t\t\t\thandle,\n\t\t\t\t\t\ti;\n\n\t\t\t\t\t// Open the socket\n\t\t\t\t\t// Passing null username, generates a login popup on Opera (#2865)\n\t\t\t\t\tif ( s.username ) {\n\t\t\t\t\t\txhr.open( s.type, s.url, s.async, s.username, s.password );\n\t\t\t\t\t} else {\n\t\t\t\t\t\txhr.open( s.type, s.url, s.async );\n\t\t\t\t\t}\n\n\t\t\t\t\t// Apply custom fields if provided\n\t\t\t\t\tif ( s.xhrFields ) {\n\t\t\t\t\t\tfor ( i in s.xhrFields ) {\n\t\t\t\t\t\t\txhr[ i ] = s.xhrFields[ i ];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Override mime type if needed\n\t\t\t\t\tif ( s.mimeType && xhr.overrideMimeType ) {\n\t\t\t\t\t\txhr.overrideMimeType( s.mimeType );\n\t\t\t\t\t}\n\n\t\t\t\t\t// X-Requested-With header\n\t\t\t\t\t// For cross-domain requests, seeing as conditions for a preflight are\n\t\t\t\t\t// akin to a jigsaw puzzle, we simply never set it to be sure.\n\t\t\t\t\t// (it can always be set on a per-request basis or even using ajaxSetup)\n\t\t\t\t\t// For same-domain requests, won't change header if already provided.\n\t\t\t\t\tif ( !s.crossDomain && !headers[\"X-Requested-With\"] ) {\n\t\t\t\t\t\theaders[ \"X-Requested-With\" ] = \"XMLHttpRequest\";\n\t\t\t\t\t}\n\n\t\t\t\t\t// Need an extra try/catch for cross domain requests in Firefox 3\n\t\t\t\t\ttry {\n\t\t\t\t\t\tfor ( i in headers ) {\n\t\t\t\t\t\t\txhr.setRequestHeader( i, headers[ i ] );\n\t\t\t\t\t\t}\n\t\t\t\t\t} catch( _ ) {}\n\n\t\t\t\t\t// Do send the request\n\t\t\t\t\t// This may raise an exception which is actually\n\t\t\t\t\t// handled in jQuery.ajax (so no try/catch here)\n\t\t\t\t\txhr.send( ( s.hasContent && s.data ) || null );\n\n\t\t\t\t\t// Listener\n\t\t\t\t\tcallback = function( _, isAbort ) {\n\n\t\t\t\t\t\tvar status,\n\t\t\t\t\t\t\tstatusText,\n\t\t\t\t\t\t\tresponseHeaders,\n\t\t\t\t\t\t\tresponses,\n\t\t\t\t\t\t\txml;\n\n\t\t\t\t\t\t// Firefox throws exceptions when accessing properties\n\t\t\t\t\t\t// of an xhr when a network error occured\n\t\t\t\t\t\t// http://helpful.knobs-dials.com/index.php/Component_returned_failure_code:_0x80040111_(NS_ERROR_NOT_AVAILABLE)\n\t\t\t\t\t\ttry {\n\n\t\t\t\t\t\t\t// Was never called and is aborted or complete\n\t\t\t\t\t\t\tif ( callback && ( isAbort || xhr.readyState === 4 ) ) {\n\n\t\t\t\t\t\t\t\t// Only called once\n\t\t\t\t\t\t\t\tcallback = undefined;\n\n\t\t\t\t\t\t\t\t// Do not keep as active anymore\n\t\t\t\t\t\t\t\tif ( handle ) {\n\t\t\t\t\t\t\t\t\txhr.onreadystatechange = jQuery.noop;\n\t\t\t\t\t\t\t\t\tif ( xhrOnUnloadAbort ) {\n\t\t\t\t\t\t\t\t\t\tdelete xhrCallbacks[ handle ];\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t// If it's an abort\n\t\t\t\t\t\t\t\tif ( isAbort ) {\n\t\t\t\t\t\t\t\t\t// Abort it manually if needed\n\t\t\t\t\t\t\t\t\tif ( xhr.readyState !== 4 ) {\n\t\t\t\t\t\t\t\t\t\txhr.abort();\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tstatus = xhr.status;\n\t\t\t\t\t\t\t\t\tresponseHeaders = xhr.getAllResponseHeaders();\n\t\t\t\t\t\t\t\t\tresponses = {};\n\t\t\t\t\t\t\t\t\txml = xhr.responseXML;\n\n\t\t\t\t\t\t\t\t\t// Construct response list\n\t\t\t\t\t\t\t\t\tif ( xml && xml.documentElement /* #4958 */ ) {\n\t\t\t\t\t\t\t\t\t\tresponses.xml = xml;\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// When requesting binary data, IE6-9 will throw an exception\n\t\t\t\t\t\t\t\t\t// on any attempt to access responseText (#11426)\n\t\t\t\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\t\t\t\tresponses.text = xhr.responseText;\n\t\t\t\t\t\t\t\t\t} catch( _ ) {\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Firefox throws an exception when accessing\n\t\t\t\t\t\t\t\t\t// statusText for faulty cross-domain requests\n\t\t\t\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\t\t\t\tstatusText = xhr.statusText;\n\t\t\t\t\t\t\t\t\t} catch( e ) {\n\t\t\t\t\t\t\t\t\t\t// We normalize with Webkit giving an empty statusText\n\t\t\t\t\t\t\t\t\t\tstatusText = \"\";\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Filter status for non standard behaviors\n\n\t\t\t\t\t\t\t\t\t// If the request is local and we have data: assume a success\n\t\t\t\t\t\t\t\t\t// (success with no data won't get notified, that's the best we\n\t\t\t\t\t\t\t\t\t// can do given current implementations)\n\t\t\t\t\t\t\t\t\tif ( !status && s.isLocal && !s.crossDomain ) {\n\t\t\t\t\t\t\t\t\t\tstatus = responses.text ? 200 : 404;\n\t\t\t\t\t\t\t\t\t// IE - #1450: sometimes returns 1223 when it should be 204\n\t\t\t\t\t\t\t\t\t} else if ( status === 1223 ) {\n\t\t\t\t\t\t\t\t\t\tstatus = 204;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} catch( firefoxAccessException ) {\n\t\t\t\t\t\t\tif ( !isAbort ) {\n\t\t\t\t\t\t\t\tcomplete( -1, firefoxAccessException );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Call complete if needed\n\t\t\t\t\t\tif ( responses ) {\n\t\t\t\t\t\t\tcomplete( status, statusText, responses, responseHeaders );\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\t// if we're in sync mode or it's in cache\n\t\t\t\t\t// and has been retrieved directly (IE6 & IE7)\n\t\t\t\t\t// we need to manually fire the callback\n\t\t\t\t\tif ( !s.async || xhr.readyState === 4 ) {\n\t\t\t\t\t\tcallback();\n\t\t\t\t\t} else {\n\t\t\t\t\t\thandle = ++xhrId;\n\t\t\t\t\t\tif ( xhrOnUnloadAbort ) {\n\t\t\t\t\t\t\t// Create the active xhrs callbacks list if needed\n\t\t\t\t\t\t\t// and attach the unload handler\n\t\t\t\t\t\t\tif ( !xhrCallbacks ) {\n\t\t\t\t\t\t\t\txhrCallbacks = {};\n\t\t\t\t\t\t\t\tjQuery( window ).unload( xhrOnUnloadAbort );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t// Add to list of active xhrs callbacks\n\t\t\t\t\t\t\txhrCallbacks[ handle ] = callback;\n\t\t\t\t\t\t}\n\t\t\t\t\t\txhr.onreadystatechange = callback;\n\t\t\t\t\t}\n\t\t\t\t},\n\n\t\t\t\tabort: function() {\n\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\tcallback(0,1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t});\n}\n\n\n\n\nvar elemdisplay = {},\n\tiframe, iframeDoc,\n\trfxtypes = /^(?:toggle|show|hide)$/,\n\trfxnum = /^([+\\-]=)?([\\d+.\\-]+)([a-z%]*)$/i,\n\ttimerId,\n\tfxAttrs = [\n\t\t// height animations\n\t\t[ \"height\", \"marginTop\", \"marginBottom\", \"paddingTop\", \"paddingBottom\" ],\n\t\t// width animations\n\t\t[ \"width\", \"marginLeft\", \"marginRight\", \"paddingLeft\", \"paddingRight\" ],\n\t\t// opacity animations\n\t\t[ \"opacity\" ]\n\t],\n\tfxNow;\n\njQuery.fn.extend({\n\tshow: function( speed, easing, callback ) {\n\t\tvar elem, display;\n\n\t\tif ( speed || speed === 0 ) {\n\t\t\treturn this.animate( genFx(\"show\", 3), speed, easing, callback );\n\n\t\t} else {\n\t\t\tfor ( var i = 0, j = this.length; i < j; i++ ) {\n\t\t\t\telem = this[ i ];\n\n\t\t\t\tif ( elem.style ) {\n\t\t\t\t\tdisplay = elem.style.display;\n\n\t\t\t\t\t// Reset the inline display of this element to learn if it is\n\t\t\t\t\t// being hidden by cascaded rules or not\n\t\t\t\t\tif ( !jQuery._data(elem, \"olddisplay\") && display === \"none\" ) {\n\t\t\t\t\t\tdisplay = elem.style.display = \"\";\n\t\t\t\t\t}\n\n\t\t\t\t\t// Set elements which have been overridden with display: none\n\t\t\t\t\t// in a stylesheet to whatever the default browser style is\n\t\t\t\t\t// for such an element\n\t\t\t\t\tif ( (display === \"\" && jQuery.css(elem, \"display\") === \"none\") ||\n\t\t\t\t\t\t!jQuery.contains( elem.ownerDocument.documentElement, elem ) ) {\n\t\t\t\t\t\tjQuery._data( elem, \"olddisplay\", defaultDisplay(elem.nodeName) );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Set the display of most of the elements in a second loop\n\t\t\t// to avoid the constant reflow\n\t\t\tfor ( i = 0; i < j; i++ ) {\n\t\t\t\telem = this[ i ];\n\n\t\t\t\tif ( elem.style ) {\n\t\t\t\t\tdisplay = elem.style.display;\n\n\t\t\t\t\tif ( display === \"\" || display === \"none\" ) {\n\t\t\t\t\t\telem.style.display = jQuery._data( elem, \"olddisplay\" ) || \"\";\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn this;\n\t\t}\n\t},\n\n\thide: function( speed, easing, callback ) {\n\t\tif ( speed || speed === 0 ) {\n\t\t\treturn this.animate( genFx(\"hide\", 3), speed, easing, callback);\n\n\t\t} else {\n\t\t\tvar elem, display,\n\t\t\t\ti = 0,\n\t\t\t\tj = this.length;\n\n\t\t\tfor ( ; i < j; i++ ) {\n\t\t\t\telem = this[i];\n\t\t\t\tif ( elem.style ) {\n\t\t\t\t\tdisplay = jQuery.css( elem, \"display\" );\n\n\t\t\t\t\tif ( display !== \"none\" && !jQuery._data( elem, \"olddisplay\" ) ) {\n\t\t\t\t\t\tjQuery._data( elem, \"olddisplay\", display );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Set the display of the elements in a second loop\n\t\t\t// to avoid the constant reflow\n\t\t\tfor ( i = 0; i < j; i++ ) {\n\t\t\t\tif ( this[i].style ) {\n\t\t\t\t\tthis[i].style.display = \"none\";\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn this;\n\t\t}\n\t},\n\n\t// Save the old toggle function\n\t_toggle: jQuery.fn.toggle,\n\n\ttoggle: function( fn, fn2, callback ) {\n\t\tvar bool = typeof fn === \"boolean\";\n\n\t\tif ( jQuery.isFunction(fn) && jQuery.isFunction(fn2) ) {\n\t\t\tthis._toggle.apply( this, arguments );\n\n\t\t} else if ( fn == null || bool ) {\n\t\t\tthis.each(function() {\n\t\t\t\tvar state = bool ? fn : jQuery(this).is(\":hidden\");\n\t\t\t\tjQuery(this)[ state ? \"show\" : \"hide\" ]();\n\t\t\t});\n\n\t\t} else {\n\t\t\tthis.animate(genFx(\"toggle\", 3), fn, fn2, callback);\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tfadeTo: function( speed, to, easing, callback ) {\n\t\treturn this.filter(\":hidden\").css(\"opacity\", 0).show().end()\n\t\t\t\t\t.animate({opacity: to}, speed, easing, callback);\n\t},\n\n\tanimate: function( prop, speed, easing, callback ) {\n\t\tvar optall = jQuery.speed( speed, easing, callback );\n\n\t\tif ( jQuery.isEmptyObject( prop ) ) {\n\t\t\treturn this.each( optall.complete, [ false ] );\n\t\t}\n\n\t\t// Do not change referenced properties as per-property easing will be lost\n\t\tprop = jQuery.extend( {}, prop );\n\n\t\tfunction doAnimation() {\n\t\t\t// XXX 'this' does not always have a nodeName when running the\n\t\t\t// test suite\n\n\t\t\tif ( optall.queue === false ) {\n\t\t\t\tjQuery._mark( this );\n\t\t\t}\n\n\t\t\tvar opt = jQuery.extend( {}, optall ),\n\t\t\t\tisElement = this.nodeType === 1,\n\t\t\t\thidden = isElement && jQuery(this).is(\":hidden\"),\n\t\t\t\tname, val, p, e, hooks, replace,\n\t\t\t\tparts, start, end, unit,\n\t\t\t\tmethod;\n\n\t\t\t// will store per property easing and be used to determine when an animation is complete\n\t\t\topt.animatedProperties = {};\n\n\t\t\t// first pass over propertys to expand / normalize\n\t\t\tfor ( p in prop ) {\n\t\t\t\tname = jQuery.camelCase( p );\n\t\t\t\tif ( p !== name ) {\n\t\t\t\t\tprop[ name ] = prop[ p ];\n\t\t\t\t\tdelete prop[ p ];\n\t\t\t\t}\n\n\t\t\t\tif ( ( hooks = jQuery.cssHooks[ name ] ) && \"expand\" in hooks ) {\n\t\t\t\t\treplace = hooks.expand( prop[ name ] );\n\t\t\t\t\tdelete prop[ name ];\n\n\t\t\t\t\t// not quite $.extend, this wont overwrite keys already present.\n\t\t\t\t\t// also - reusing 'p' from above because we have the correct \"name\"\n\t\t\t\t\tfor ( p in replace ) {\n\t\t\t\t\t\tif ( ! ( p in prop ) ) {\n\t\t\t\t\t\t\tprop[ p ] = replace[ p ];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor ( name in prop ) {\n\t\t\t\tval = prop[ name ];\n\t\t\t\t// easing resolution: per property > opt.specialEasing > opt.easing > 'swing' (default)\n\t\t\t\tif ( jQuery.isArray( val ) ) {\n\t\t\t\t\topt.animatedProperties[ name ] = val[ 1 ];\n\t\t\t\t\tval = prop[ name ] = val[ 0 ];\n\t\t\t\t} else {\n\t\t\t\t\topt.animatedProperties[ name ] = opt.specialEasing && opt.specialEasing[ name ] || opt.easing || 'swing';\n\t\t\t\t}\n\n\t\t\t\tif ( val === \"hide\" && hidden || val === \"show\" && !hidden ) {\n\t\t\t\t\treturn opt.complete.call( this );\n\t\t\t\t}\n\n\t\t\t\tif ( isElement && ( name === \"height\" || name === \"width\" ) ) {\n\t\t\t\t\t// Make sure that nothing sneaks out\n\t\t\t\t\t// Record all 3 overflow attributes because IE does not\n\t\t\t\t\t// change the overflow attribute when overflowX and\n\t\t\t\t\t// overflowY are set to the same value\n\t\t\t\t\topt.overflow = [ this.style.overflow, this.style.overflowX, this.style.overflowY ];\n\n\t\t\t\t\t// Set display property to inline-block for height/width\n\t\t\t\t\t// animations on inline elements that are having width/height animated\n\t\t\t\t\tif ( jQuery.css( this, \"display\" ) === \"inline\" &&\n\t\t\t\t\t\t\tjQuery.css( this, \"float\" ) === \"none\" ) {\n\n\t\t\t\t\t\t// inline-level elements accept inline-block;\n\t\t\t\t\t\t// block-level elements need to be inline with layout\n\t\t\t\t\t\tif ( !jQuery.support.inlineBlockNeedsLayout || defaultDisplay( this.nodeName ) === \"inline\" ) {\n\t\t\t\t\t\t\tthis.style.display = \"inline-block\";\n\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tthis.style.zoom = 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( opt.overflow != null ) {\n\t\t\t\tthis.style.overflow = \"hidden\";\n\t\t\t}\n\n\t\t\tfor ( p in prop ) {\n\t\t\t\te = new jQuery.fx( this, opt, p );\n\t\t\t\tval = prop[ p ];\n\n\t\t\t\tif ( rfxtypes.test( val ) ) {\n\n\t\t\t\t\t// Tracks whether to show or hide based on private\n\t\t\t\t\t// data attached to the element\n\t\t\t\t\tmethod = jQuery._data( this, \"toggle\" + p ) || ( val === \"toggle\" ? hidden ? \"show\" : \"hide\" : 0 );\n\t\t\t\t\tif ( method ) {\n\t\t\t\t\t\tjQuery._data( this, \"toggle\" + p, method === \"show\" ? \"hide\" : \"show\" );\n\t\t\t\t\t\te[ method ]();\n\t\t\t\t\t} else {\n\t\t\t\t\t\te[ val ]();\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tparts = rfxnum.exec( val );\n\t\t\t\t\tstart = e.cur();\n\n\t\t\t\t\tif ( parts ) {\n\t\t\t\t\t\tend = parseFloat( parts[2] );\n\t\t\t\t\t\tunit = parts[3] || ( jQuery.cssNumber[ p ] ? \"\" : \"px\" );\n\n\t\t\t\t\t\t// We need to compute starting value\n\t\t\t\t\t\tif ( unit !== \"px\" ) {\n\t\t\t\t\t\t\tjQuery.style( this, p, (end || 1) + unit);\n\t\t\t\t\t\t\tstart = ( (end || 1) / e.cur() ) * start;\n\t\t\t\t\t\t\tjQuery.style( this, p, start + unit);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// If a +=/-= token was provided, we're doing a relative animation\n\t\t\t\t\t\tif ( parts[1] ) {\n\t\t\t\t\t\t\tend = ( (parts[ 1 ] === \"-=\" ? -1 : 1) * end ) + start;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\te.custom( start, end, unit );\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\te.custom( start, val, \"\" );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// For JS strict compliance\n\t\t\treturn true;\n\t\t}\n\n\t\treturn optall.queue === false ?\n\t\t\tthis.each( doAnimation ) :\n\t\t\tthis.queue( optall.queue, doAnimation );\n\t},\n\n\tstop: function( type, clearQueue, gotoEnd ) {\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tgotoEnd = clearQueue;\n\t\t\tclearQueue = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\tif ( clearQueue && type !== false ) {\n\t\t\tthis.queue( type || \"fx\", [] );\n\t\t}\n\n\t\treturn this.each(function() {\n\t\t\tvar index,\n\t\t\t\thadTimers = false,\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tdata = jQuery._data( this );\n\n\t\t\t// clear marker counters if we know they won't be\n\t\t\tif ( !gotoEnd ) {\n\t\t\t\tjQuery._unmark( true, this );\n\t\t\t}\n\n\t\t\tfunction stopQueue( elem, data, index ) {\n\t\t\t\tvar hooks = data[ index ];\n\t\t\t\tjQuery.removeData( elem, index, true );\n\t\t\t\thooks.stop( gotoEnd );\n\t\t\t}\n\n\t\t\tif ( type == null ) {\n\t\t\t\tfor ( index in data ) {\n\t\t\t\t\tif ( data[ index ] && data[ index ].stop && index.indexOf(\".run\") === index.length - 4 ) {\n\t\t\t\t\t\tstopQueue( this, data, index );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if ( data[ index = type + \".run\" ] && data[ index ].stop ){\n\t\t\t\tstopQueue( this, data, index );\n\t\t\t}\n\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this && (type == null || timers[ index ].queue === type) ) {\n\t\t\t\t\tif ( gotoEnd ) {\n\n\t\t\t\t\t\t// force the next step to be the last\n\t\t\t\t\t\ttimers[ index ]( true );\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttimers[ index ].saveState();\n\t\t\t\t\t}\n\t\t\t\t\thadTimers = true;\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// start the next in the queue if the last step wasn't forced\n\t\t\t// timers currently will call their complete callbacks, which will dequeue\n\t\t\t// but only if they were gotoEnd\n\t\t\tif ( !( gotoEnd && hadTimers ) ) {\n\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t}\n\t\t});\n\t}\n\n});\n\n// Animations created synchronously will run synchronously\nfunction createFxNow() {\n\tsetTimeout( clearFxNow, 0 );\n\treturn ( fxNow = jQuery.now() );\n}\n\nfunction clearFxNow() {\n\tfxNow = undefined;\n}\n\n// Generate parameters to create a standard animation\nfunction genFx( type, num ) {\n\tvar obj = {};\n\n\tjQuery.each( fxAttrs.concat.apply([], fxAttrs.slice( 0, num )), function() {\n\t\tobj[ this ] = type;\n\t});\n\n\treturn obj;\n}\n\n// Generate shortcuts for custom animations\njQuery.each({\n\tslideDown: genFx( \"show\", 1 ),\n\tslideUp: genFx( \"hide\", 1 ),\n\tslideToggle: genFx( \"toggle\", 1 ),\n\tfadeIn: { opacity: \"show\" },\n\tfadeOut: { opacity: \"hide\" },\n\tfadeToggle: { opacity: \"toggle\" }\n}, function( name, props ) {\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn this.animate( props, speed, easing, callback );\n\t};\n});\n\njQuery.extend({\n\tspeed: function( speed, easing, fn ) {\n\t\tvar opt = speed && typeof speed === \"object\" ? jQuery.extend( {}, speed ) : {\n\t\t\tcomplete: fn || !fn && easing ||\n\t\t\t\tjQuery.isFunction( speed ) && speed,\n\t\t\tduration: speed,\n\t\t\teasing: fn && easing || easing && !jQuery.isFunction( easing ) && easing\n\t\t};\n\n\t\topt.duration = jQuery.fx.off ? 0 : typeof opt.duration === \"number\" ? opt.duration :\n\t\t\topt.duration in jQuery.fx.speeds ? jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default;\n\n\t\t// normalize opt.queue - true/undefined/null -> \"fx\"\n\t\tif ( opt.queue == null || opt.queue === true ) {\n\t\t\topt.queue = \"fx\";\n\t\t}\n\n\t\t// Queueing\n\t\topt.old = opt.complete;\n\n\t\topt.complete = function( noUnmark ) {\n\t\t\tif ( jQuery.isFunction( opt.old ) ) {\n\t\t\t\topt.old.call( this );\n\t\t\t}\n\n\t\t\tif ( opt.queue ) {\n\t\t\t\tjQuery.dequeue( this, opt.queue );\n\t\t\t} else if ( noUnmark !== false ) {\n\t\t\t\tjQuery._unmark( this );\n\t\t\t}\n\t\t};\n\n\t\treturn opt;\n\t},\n\n\teasing: {\n\t\tlinear: function( p ) {\n\t\t\treturn p;\n\t\t},\n\t\tswing: function( p ) {\n\t\t\treturn ( -Math.cos( p*Math.PI ) / 2 ) + 0.5;\n\t\t}\n\t},\n\n\ttimers: [],\n\n\tfx: function( elem, options, prop ) {\n\t\tthis.options = options;\n\t\tthis.elem = elem;\n\t\tthis.prop = prop;\n\n\t\toptions.orig = options.orig || {};\n\t}\n\n});\n\njQuery.fx.prototype = {\n\t// Simple function for setting a style value\n\tupdate: function() {\n\t\tif ( this.options.step ) {\n\t\t\tthis.options.step.call( this.elem, this.now, this );\n\t\t}\n\n\t\t( jQuery.fx.step[ this.prop ] || jQuery.fx.step._default )( this );\n\t},\n\n\t// Get the current size\n\tcur: function() {\n\t\tif ( this.elem[ this.prop ] != null && (!this.elem.style || this.elem.style[ this.prop ] == null) ) {\n\t\t\treturn this.elem[ this.prop ];\n\t\t}\n\n\t\tvar parsed,\n\t\t\tr = jQuery.css( this.elem, this.prop );\n\t\t// Empty strings, null, undefined and \"auto\" are converted to 0,\n\t\t// complex values such as \"rotate(1rad)\" are returned as is,\n\t\t// simple values such as \"10px\" are parsed to Float.\n\t\treturn isNaN( parsed = parseFloat( r ) ) ? !r || r === \"auto\" ? 0 : r : parsed;\n\t},\n\n\t// Start an animation from one number to another\n\tcustom: function( from, to, unit ) {\n\t\tvar self = this,\n\t\t\tfx = jQuery.fx;\n\n\t\tthis.startTime = fxNow || createFxNow();\n\t\tthis.end = to;\n\t\tthis.now = this.start = from;\n\t\tthis.pos = this.state = 0;\n\t\tthis.unit = unit || this.unit || ( jQuery.cssNumber[ this.prop ] ? \"\" : \"px\" );\n\n\t\tfunction t( gotoEnd ) {\n\t\t\treturn self.step( gotoEnd );\n\t\t}\n\n\t\tt.queue = this.options.queue;\n\t\tt.elem = this.elem;\n\t\tt.saveState = function() {\n\t\t\tif ( jQuery._data( self.elem, \"fxshow\" + self.prop ) === undefined ) {\n\t\t\t\tif ( self.options.hide ) {\n\t\t\t\t\tjQuery._data( self.elem, \"fxshow\" + self.prop, self.start );\n\t\t\t\t} else if ( self.options.show ) {\n\t\t\t\t\tjQuery._data( self.elem, \"fxshow\" + self.prop, self.end );\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tif ( t() && jQuery.timers.push(t) && !timerId ) {\n\t\t\ttimerId = setInterval( fx.tick, fx.interval );\n\t\t}\n\t},\n\n\t// Simple 'show' function\n\tshow: function() {\n\t\tvar dataShow = jQuery._data( this.elem, \"fxshow\" + this.prop );\n\n\t\t// Remember where we started, so that we can go back to it later\n\t\tthis.options.orig[ this.prop ] = dataShow || jQuery.style( this.elem, this.prop );\n\t\tthis.options.show = true;\n\n\t\t// Begin the animation\n\t\t// Make sure that we start at a small width/height to avoid any flash of content\n\t\tif ( dataShow !== undefined ) {\n\t\t\t// This show is picking up where a previous hide or show left off\n\t\t\tthis.custom( this.cur(), dataShow );\n\t\t} else {\n\t\t\tthis.custom( this.prop === \"width\" || this.prop === \"height\" ? 1 : 0, this.cur() );\n\t\t}\n\n\t\t// Start by showing the element\n\t\tjQuery( this.elem ).show();\n\t},\n\n\t// Simple 'hide' function\n\thide: function() {\n\t\t// Remember where we started, so that we can go back to it later\n\t\tthis.options.orig[ this.prop ] = jQuery._data( this.elem, \"fxshow\" + this.prop ) || jQuery.style( this.elem, this.prop );\n\t\tthis.options.hide = true;\n\n\t\t// Begin the animation\n\t\tthis.custom( this.cur(), 0 );\n\t},\n\n\t// Each step of an animation\n\tstep: function( gotoEnd ) {\n\t\tvar p, n, complete,\n\t\t\tt = fxNow || createFxNow(),\n\t\t\tdone = true,\n\t\t\telem = this.elem,\n\t\t\toptions = this.options;\n\n\t\tif ( gotoEnd || t >= options.duration + this.startTime ) {\n\t\t\tthis.now = this.end;\n\t\t\tthis.pos = this.state = 1;\n\t\t\tthis.update();\n\n\t\t\toptions.animatedProperties[ this.prop ] = true;\n\n\t\t\tfor ( p in options.animatedProperties ) {\n\t\t\t\tif ( options.animatedProperties[ p ] !== true ) {\n\t\t\t\t\tdone = false;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( done ) {\n\t\t\t\t// Reset the overflow\n\t\t\t\tif ( options.overflow != null && !jQuery.support.shrinkWrapBlocks ) {\n\n\t\t\t\t\tjQuery.each( [ \"\", \"X\", \"Y\" ], function( index, value ) {\n\t\t\t\t\t\telem.style[ \"overflow\" + value ] = options.overflow[ index ];\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\t// Hide the element if the \"hide\" operation was done\n\t\t\t\tif ( options.hide ) {\n\t\t\t\t\tjQuery( elem ).hide();\n\t\t\t\t}\n\n\t\t\t\t// Reset the properties, if the item has been hidden or shown\n\t\t\t\tif ( options.hide || options.show ) {\n\t\t\t\t\tfor ( p in options.animatedProperties ) {\n\t\t\t\t\t\tjQuery.style( elem, p, options.orig[ p ] );\n\t\t\t\t\t\tjQuery.removeData( elem, \"fxshow\" + p, true );\n\t\t\t\t\t\t// Toggle data is no longer needed\n\t\t\t\t\t\tjQuery.removeData( elem, \"toggle\" + p, true );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Execute the complete function\n\t\t\t\t// in the event that the complete function throws an exception\n\t\t\t\t// we must ensure it won't be called twice. #5684\n\n\t\t\t\tcomplete = options.complete;\n\t\t\t\tif ( complete ) {\n\n\t\t\t\t\toptions.complete = false;\n\t\t\t\t\tcomplete.call( elem );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn false;\n\n\t\t} else {\n\t\t\t// classical easing cannot be used with an Infinity duration\n\t\t\tif ( options.duration == Infinity ) {\n\t\t\t\tthis.now = t;\n\t\t\t} else {\n\t\t\t\tn = t - this.startTime;\n\t\t\t\tthis.state = n / options.duration;\n\n\t\t\t\t// Perform the easing function, defaults to swing\n\t\t\t\tthis.pos = jQuery.easing[ options.animatedProperties[this.prop] ]( this.state, n, 0, 1, options.duration );\n\t\t\t\tthis.now = this.start + ( (this.end - this.start) * this.pos );\n\t\t\t}\n\t\t\t// Perform the next step of the animation\n\t\t\tthis.update();\n\t\t}\n\n\t\treturn true;\n\t}\n};\n\njQuery.extend( jQuery.fx, {\n\ttick: function() {\n\t\tvar timer,\n\t\t\ttimers = jQuery.timers,\n\t\t\ti = 0;\n\n\t\tfor ( ; i < timers.length; i++ ) {\n\t\t\ttimer = timers[ i ];\n\t\t\t// Checks the timer has not already been removed\n\t\t\tif ( !timer() && timers[ i ] === timer ) {\n\t\t\t\ttimers.splice( i--, 1 );\n\t\t\t}\n\t\t}\n\n\t\tif ( !timers.length ) {\n\t\t\tjQuery.fx.stop();\n\t\t}\n\t},\n\n\tinterval: 13,\n\n\tstop: function() {\n\t\tclearInterval( timerId );\n\t\ttimerId = null;\n\t},\n\n\tspeeds: {\n\t\tslow: 600,\n\t\tfast: 200,\n\t\t// Default speed\n\t\t_default: 400\n\t},\n\n\tstep: {\n\t\topacity: function( fx ) {\n\t\t\tjQuery.style( fx.elem, \"opacity\", fx.now );\n\t\t},\n\n\t\t_default: function( fx ) {\n\t\t\tif ( fx.elem.style && fx.elem.style[ fx.prop ] != null ) {\n\t\t\t\tfx.elem.style[ fx.prop ] = fx.now + fx.unit;\n\t\t\t} else {\n\t\t\t\tfx.elem[ fx.prop ] = fx.now;\n\t\t\t}\n\t\t}\n\t}\n});\n\n// Ensure props that can't be negative don't go there on undershoot easing\njQuery.each( fxAttrs.concat.apply( [], fxAttrs ), function( i, prop ) {\n\t// exclude marginTop, marginLeft, marginBottom and marginRight from this list\n\tif ( prop.indexOf( \"margin\" ) ) {\n\t\tjQuery.fx.step[ prop ] = function( fx ) {\n\t\t\tjQuery.style( fx.elem, prop, Math.max(0, fx.now) + fx.unit );\n\t\t};\n\t}\n});\n\nif ( jQuery.expr && jQuery.expr.filters ) {\n\tjQuery.expr.filters.animated = function( elem ) {\n\t\treturn jQuery.grep(jQuery.timers, function( fn ) {\n\t\t\treturn elem === fn.elem;\n\t\t}).length;\n\t};\n}\n\n// Try to restore the default display value of an element\nfunction defaultDisplay( nodeName ) {\n\n\tif ( !elemdisplay[ nodeName ] ) {\n\n\t\tvar body = document.body,\n\t\t\telem = jQuery( \"<\" + nodeName + \">\" ).appendTo( body ),\n\t\t\tdisplay = elem.css( \"display\" );\n\t\telem.remove();\n\n\t\t// If the simple way fails,\n\t\t// get element's real default display by attaching it to a temp iframe\n\t\tif ( display === \"none\" || display === \"\" ) {\n\t\t\t// No iframe to use yet, so create it\n\t\t\tif ( !iframe ) {\n\t\t\t\tiframe = document.createElement( \"iframe\" );\n\t\t\t\tiframe.frameBorder = iframe.width = iframe.height = 0;\n\t\t\t}\n\n\t\t\tbody.appendChild( iframe );\n\n\t\t\t// Create a cacheable copy of the iframe document on first call.\n\t\t\t// IE and Opera will allow us to reuse the iframeDoc without re-writing the fake HTML\n\t\t\t// document to it; WebKit & Firefox won't allow reusing the iframe document.\n\t\t\tif ( !iframeDoc || !iframe.createElement ) {\n\t\t\t\tiframeDoc = ( iframe.contentWindow || iframe.contentDocument ).document;\n\t\t\t\tiframeDoc.write( ( jQuery.support.boxModel ? \"<!doctype html>\" : \"\" ) + \"<html><body>\" );\n\t\t\t\tiframeDoc.close();\n\t\t\t}\n\n\t\t\telem = iframeDoc.createElement( nodeName );\n\n\t\t\tiframeDoc.body.appendChild( elem );\n\n\t\t\tdisplay = jQuery.css( elem, \"display\" );\n\t\t\tbody.removeChild( iframe );\n\t\t}\n\n\t\t// Store the correct default display\n\t\telemdisplay[ nodeName ] = display;\n\t}\n\n\treturn elemdisplay[ nodeName ];\n}\n\n\n\n\nvar getOffset,\n\trtable = /^t(?:able|d|h)$/i,\n\trroot = /^(?:body|html)$/i;\n\nif ( \"getBoundingClientRect\" in document.documentElement ) {\n\tgetOffset = function( elem, doc, docElem, box ) {\n\t\ttry {\n\t\t\tbox = elem.getBoundingClientRect();\n\t\t} catch(e) {}\n\n\t\t// Make sure we're not dealing with a disconnected DOM node\n\t\tif ( !box || !jQuery.contains( docElem, elem ) ) {\n\t\t\treturn box ? { top: box.top, left: box.left } : { top: 0, left: 0 };\n\t\t}\n\n\t\tvar body = doc.body,\n\t\t\twin = getWindow( doc ),\n\t\t\tclientTop  = docElem.clientTop  || body.clientTop  || 0,\n\t\t\tclientLeft = docElem.clientLeft || body.clientLeft || 0,\n\t\t\tscrollTop  = win.pageYOffset || jQuery.support.boxModel && docElem.scrollTop  || body.scrollTop,\n\t\t\tscrollLeft = win.pageXOffset || jQuery.support.boxModel && docElem.scrollLeft || body.scrollLeft,\n\t\t\ttop  = box.top  + scrollTop  - clientTop,\n\t\t\tleft = box.left + scrollLeft - clientLeft;\n\n\t\treturn { top: top, left: left };\n\t};\n\n} else {\n\tgetOffset = function( elem, doc, docElem ) {\n\t\tvar computedStyle,\n\t\t\toffsetParent = elem.offsetParent,\n\t\t\tprevOffsetParent = elem,\n\t\t\tbody = doc.body,\n\t\t\tdefaultView = doc.defaultView,\n\t\t\tprevComputedStyle = defaultView ? defaultView.getComputedStyle( elem, null ) : elem.currentStyle,\n\t\t\ttop = elem.offsetTop,\n\t\t\tleft = elem.offsetLeft;\n\n\t\twhile ( (elem = elem.parentNode) && elem !== body && elem !== docElem ) {\n\t\t\tif ( jQuery.support.fixedPosition && prevComputedStyle.position === \"fixed\" ) {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcomputedStyle = defaultView ? defaultView.getComputedStyle(elem, null) : elem.currentStyle;\n\t\t\ttop  -= elem.scrollTop;\n\t\t\tleft -= elem.scrollLeft;\n\n\t\t\tif ( elem === offsetParent ) {\n\t\t\t\ttop  += elem.offsetTop;\n\t\t\t\tleft += elem.offsetLeft;\n\n\t\t\t\tif ( jQuery.support.doesNotAddBorder && !(jQuery.support.doesAddBorderForTableAndCells && rtable.test(elem.nodeName)) ) {\n\t\t\t\t\ttop  += parseFloat( computedStyle.borderTopWidth  ) || 0;\n\t\t\t\t\tleft += parseFloat( computedStyle.borderLeftWidth ) || 0;\n\t\t\t\t}\n\n\t\t\t\tprevOffsetParent = offsetParent;\n\t\t\t\toffsetParent = elem.offsetParent;\n\t\t\t}\n\n\t\t\tif ( jQuery.support.subtractsBorderForOverflowNotVisible && computedStyle.overflow !== \"visible\" ) {\n\t\t\t\ttop  += parseFloat( computedStyle.borderTopWidth  ) || 0;\n\t\t\t\tleft += parseFloat( computedStyle.borderLeftWidth ) || 0;\n\t\t\t}\n\n\t\t\tprevComputedStyle = computedStyle;\n\t\t}\n\n\t\tif ( prevComputedStyle.position === \"relative\" || prevComputedStyle.position === \"static\" ) {\n\t\t\ttop  += body.offsetTop;\n\t\t\tleft += body.offsetLeft;\n\t\t}\n\n\t\tif ( jQuery.support.fixedPosition && prevComputedStyle.position === \"fixed\" ) {\n\t\t\ttop  += Math.max( docElem.scrollTop, body.scrollTop );\n\t\t\tleft += Math.max( docElem.scrollLeft, body.scrollLeft );\n\t\t}\n\n\t\treturn { top: top, left: left };\n\t};\n}\n\njQuery.fn.offset = function( options ) {\n\tif ( arguments.length ) {\n\t\treturn options === undefined ?\n\t\t\tthis :\n\t\t\tthis.each(function( i ) {\n\t\t\t\tjQuery.offset.setOffset( this, options, i );\n\t\t\t});\n\t}\n\n\tvar elem = this[0],\n\t\tdoc = elem && elem.ownerDocument;\n\n\tif ( !doc ) {\n\t\treturn null;\n\t}\n\n\tif ( elem === doc.body ) {\n\t\treturn jQuery.offset.bodyOffset( elem );\n\t}\n\n\treturn getOffset( elem, doc, doc.documentElement );\n};\n\njQuery.offset = {\n\n\tbodyOffset: function( body ) {\n\t\tvar top = body.offsetTop,\n\t\t\tleft = body.offsetLeft;\n\n\t\tif ( jQuery.support.doesNotIncludeMarginInBodyOffset ) {\n\t\t\ttop  += parseFloat( jQuery.css(body, \"marginTop\") ) || 0;\n\t\t\tleft += parseFloat( jQuery.css(body, \"marginLeft\") ) || 0;\n\t\t}\n\n\t\treturn { top: top, left: left };\n\t},\n\n\tsetOffset: function( elem, options, i ) {\n\t\tvar position = jQuery.css( elem, \"position\" );\n\n\t\t// set position first, in-case top/left are set even on static elem\n\t\tif ( position === \"static\" ) {\n\t\t\telem.style.position = \"relative\";\n\t\t}\n\n\t\tvar curElem = jQuery( elem ),\n\t\t\tcurOffset = curElem.offset(),\n\t\t\tcurCSSTop = jQuery.css( elem, \"top\" ),\n\t\t\tcurCSSLeft = jQuery.css( elem, \"left\" ),\n\t\t\tcalculatePosition = ( position === \"absolute\" || position === \"fixed\" ) && jQuery.inArray(\"auto\", [curCSSTop, curCSSLeft]) > -1,\n\t\t\tprops = {}, curPosition = {}, curTop, curLeft;\n\n\t\t// need to be able to calculate position if either top or left is auto and position is either absolute or fixed\n\t\tif ( calculatePosition ) {\n\t\t\tcurPosition = curElem.position();\n\t\t\tcurTop = curPosition.top;\n\t\t\tcurLeft = curPosition.left;\n\t\t} else {\n\t\t\tcurTop = parseFloat( curCSSTop ) || 0;\n\t\t\tcurLeft = parseFloat( curCSSLeft ) || 0;\n\t\t}\n\n\t\tif ( jQuery.isFunction( options ) ) {\n\t\t\toptions = options.call( elem, i, curOffset );\n\t\t}\n\n\t\tif ( options.top != null ) {\n\t\t\tprops.top = ( options.top - curOffset.top ) + curTop;\n\t\t}\n\t\tif ( options.left != null ) {\n\t\t\tprops.left = ( options.left - curOffset.left ) + curLeft;\n\t\t}\n\n\t\tif ( \"using\" in options ) {\n\t\t\toptions.using.call( elem, props );\n\t\t} else {\n\t\t\tcurElem.css( props );\n\t\t}\n\t}\n};\n\n\njQuery.fn.extend({\n\n\tposition: function() {\n\t\tif ( !this[0] ) {\n\t\t\treturn null;\n\t\t}\n\n\t\tvar elem = this[0],\n\n\t\t// Get *real* offsetParent\n\t\toffsetParent = this.offsetParent(),\n\n\t\t// Get correct offsets\n\t\toffset       = this.offset(),\n\t\tparentOffset = rroot.test(offsetParent[0].nodeName) ? { top: 0, left: 0 } : offsetParent.offset();\n\n\t\t// Subtract element margins\n\t\t// note: when an element has margin: auto the offsetLeft and marginLeft\n\t\t// are the same in Safari causing offset.left to incorrectly be 0\n\t\toffset.top  -= parseFloat( jQuery.css(elem, \"marginTop\") ) || 0;\n\t\toffset.left -= parseFloat( jQuery.css(elem, \"marginLeft\") ) || 0;\n\n\t\t// Add offsetParent borders\n\t\tparentOffset.top  += parseFloat( jQuery.css(offsetParent[0], \"borderTopWidth\") ) || 0;\n\t\tparentOffset.left += parseFloat( jQuery.css(offsetParent[0], \"borderLeftWidth\") ) || 0;\n\n\t\t// Subtract the two offsets\n\t\treturn {\n\t\t\ttop:  offset.top  - parentOffset.top,\n\t\t\tleft: offset.left - parentOffset.left\n\t\t};\n\t},\n\n\toffsetParent: function() {\n\t\treturn this.map(function() {\n\t\t\tvar offsetParent = this.offsetParent || document.body;\n\t\t\twhile ( offsetParent && (!rroot.test(offsetParent.nodeName) && jQuery.css(offsetParent, \"position\") === \"static\") ) {\n\t\t\t\toffsetParent = offsetParent.offsetParent;\n\t\t\t}\n\t\t\treturn offsetParent;\n\t\t});\n\t}\n});\n\n\n// Create scrollLeft and scrollTop methods\njQuery.each( {scrollLeft: \"pageXOffset\", scrollTop: \"pageYOffset\"}, function( method, prop ) {\n\tvar top = /Y/.test( prop );\n\n\tjQuery.fn[ method ] = function( val ) {\n\t\treturn jQuery.access( this, function( elem, method, val ) {\n\t\t\tvar win = getWindow( elem );\n\n\t\t\tif ( val === undefined ) {\n\t\t\t\treturn win ? (prop in win) ? win[ prop ] :\n\t\t\t\t\tjQuery.support.boxModel && win.document.documentElement[ method ] ||\n\t\t\t\t\t\twin.document.body[ method ] :\n\t\t\t\t\telem[ method ];\n\t\t\t}\n\n\t\t\tif ( win ) {\n\t\t\t\twin.scrollTo(\n\t\t\t\t\t!top ? val : jQuery( win ).scrollLeft(),\n\t\t\t\t\t top ? val : jQuery( win ).scrollTop()\n\t\t\t\t);\n\n\t\t\t} else {\n\t\t\t\telem[ method ] = val;\n\t\t\t}\n\t\t}, method, val, arguments.length, null );\n\t};\n});\n\nfunction getWindow( elem ) {\n\treturn jQuery.isWindow( elem ) ?\n\t\telem :\n\t\telem.nodeType === 9 ?\n\t\t\telem.defaultView || elem.parentWindow :\n\t\t\tfalse;\n}\n\n\n\n\n// Create width, height, innerHeight, innerWidth, outerHeight and outerWidth methods\njQuery.each( { Height: \"height\", Width: \"width\" }, function( name, type ) {\n\tvar clientProp = \"client\" + name,\n\t\tscrollProp = \"scroll\" + name,\n\t\toffsetProp = \"offset\" + name;\n\n\t// innerHeight and innerWidth\n\tjQuery.fn[ \"inner\" + name ] = function() {\n\t\tvar elem = this[0];\n\t\treturn elem ?\n\t\t\telem.style ?\n\t\t\tparseFloat( jQuery.css( elem, type, \"padding\" ) ) :\n\t\t\tthis[ type ]() :\n\t\t\tnull;\n\t};\n\n\t// outerHeight and outerWidth\n\tjQuery.fn[ \"outer\" + name ] = function( margin ) {\n\t\tvar elem = this[0];\n\t\treturn elem ?\n\t\t\telem.style ?\n\t\t\tparseFloat( jQuery.css( elem, type, margin ? \"margin\" : \"border\" ) ) :\n\t\t\tthis[ type ]() :\n\t\t\tnull;\n\t};\n\n\tjQuery.fn[ type ] = function( value ) {\n\t\treturn jQuery.access( this, function( elem, type, value ) {\n\t\t\tvar doc, docElemProp, orig, ret;\n\n\t\t\tif ( jQuery.isWindow( elem ) ) {\n\t\t\t\t// 3rd condition allows Nokia support, as it supports the docElem prop but not CSS1Compat\n\t\t\t\tdoc = elem.document;\n\t\t\t\tdocElemProp = doc.documentElement[ clientProp ];\n\t\t\t\treturn jQuery.support.boxModel && docElemProp ||\n\t\t\t\t\tdoc.body && doc.body[ clientProp ] || docElemProp;\n\t\t\t}\n\n\t\t\t// Get document width or height\n\t\t\tif ( elem.nodeType === 9 ) {\n\t\t\t\t// Either scroll[Width/Height] or offset[Width/Height], whichever is greater\n\t\t\t\tdoc = elem.documentElement;\n\n\t\t\t\t// when a window > document, IE6 reports a offset[Width/Height] > client[Width/Height]\n\t\t\t\t// so we can't use max, as it'll choose the incorrect offset[Width/Height]\n\t\t\t\t// instead we use the correct client[Width/Height]\n\t\t\t\t// support:IE6\n\t\t\t\tif ( doc[ clientProp ] >= doc[ scrollProp ] ) {\n\t\t\t\t\treturn doc[ clientProp ];\n\t\t\t\t}\n\n\t\t\t\treturn Math.max(\n\t\t\t\t\telem.body[ scrollProp ], doc[ scrollProp ],\n\t\t\t\t\telem.body[ offsetProp ], doc[ offsetProp ]\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// Get width or height on the element\n\t\t\tif ( value === undefined ) {\n\t\t\t\torig = jQuery.css( elem, type );\n\t\t\t\tret = parseFloat( orig );\n\t\t\t\treturn jQuery.isNumeric( ret ) ? ret : orig;\n\t\t\t}\n\n\t\t\t// Set the width or height on the element\n\t\t\tjQuery( elem ).css( type, value );\n\t\t}, type, value, arguments.length, null );\n\t};\n});\n\n\n\n\n// Expose jQuery to the global object\nwindow.jQuery = window.$ = jQuery;\n\n// Expose jQuery as an AMD module, but only for AMD loaders that\n// understand the issues with loading multiple versions of jQuery\n// in a page that all might call define(). The loader will indicate\n// they have special allowances for multiple jQuery versions by\n// specifying define.amd.jQuery = true. Register as a named module,\n// since jQuery can be concatenated with other files that may use define,\n// but not use a proper concatenation script that understands anonymous\n// AMD modules. A named AMD is safest and most robust way to register.\n// Lowercase jquery is used because AMD module names are derived from\n// file names, and jQuery is normally delivered in a lowercase file name.\n// Do this after creating the global so that if an AMD module wants to call\n// noConflict to hide this version of jQuery, it will work.\nif ( typeof define === \"function\" && define.amd && define.amd.jQuery ) {\n\tdefine( \"jquery\", [], function () { return jQuery; } );\n}\n\n\n\n})( window );\n"
  },
  {
    "path": "spec/AITankControllerContainerSpec.js",
    "content": "describe(\"AITankControllerContainer\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var container = new AITankControllerContainer(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(container,\r\n      [AITankController.Event.CREATED, AITankController.Event.DESTROYED]);\r\n  });\r\n});\r\n\r\ndescribe(\"AITankControllerContainer\", function () {\r\n  var eventManager, controller, container;\r\n  \r\n  beforeEach(function () {\r\n    eventManager = new EventManager();\r\n    controller = new AITankController(new Tank(eventManager), new Random());\r\n    container = new AITankControllerContainer(eventManager);\r\n  });\r\n  \r\n  it(\"should remove controller when it is destroyed\", function () {\r\n    container.addController(controller);\r\n    expect(container.containsController(controller)).toBeTruthy();\r\n    container.notify({'name': AITankController.Event.DESTROYED, 'controller': controller});\r\n    expect(container.containsController(controller)).toBeFalsy();\r\n  });\r\n  \r\n  it(\"should add controller when it is created\", function () {\r\n    expect(container.containsController(controller)).toBeFalsy();\r\n    container.notify({'name': AITankController.Event.CREATED, 'controller': controller});\r\n    expect(container.containsController(controller)).toBeTruthy();\r\n  });\r\n});\r\n\r\ndescribe(\"AITankControllerContainer\", function () {\r\n  it(\"#update\", function () {\r\n    var eventManager = new EventManager();\r\n    var container = new AITankControllerContainer(eventManager);\r\n    var controllerOne = new AITankController(new Tank(eventManager), new Random());\r\n    var controllerTwo = new AITankController(new Tank(eventManager), new Random());\r\n    spyOn(controllerOne, 'update');\r\n    spyOn(controllerTwo, 'update');\r\n    container.update();\r\n    expect(controllerOne.update).toHaveBeenCalled();\r\n    expect(controllerTwo.update).toHaveBeenCalled();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/AITankControllerFactorySpec.js",
    "content": "describe(\"AITankControllerFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var factory = new AITankControllerFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(factory,\r\n      [EnemyFactory.Event.ENEMY_CREATED, PowerUpHandler.Event.FREEZE, FreezeTimer.Event.UNFREEZE]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"EnemyFactory.Event.ENEMY_CREATED\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new AITankControllerFactory(eventManager);\r\n      spyOn(factory, 'createController');\r\n      var tank = new Tank(eventManager);\r\n      factory.notify({'name': EnemyFactory.Event.ENEMY_CREATED, 'enemy': tank});\r\n      expect(factory.createController).toHaveBeenCalledWith(tank);\r\n    });\r\n    \r\n    it(\"PowerUpHandler.Event.FREEZE\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new AITankControllerFactory(eventManager);\r\n      factory.notify({'name': PowerUpHandler.Event.FREEZE});\r\n      expect(factory.isFreezed()).toBeTruthy();\r\n    });\r\n    \r\n    it(\"FreezeTimer.Event.UNFREEZE\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new AITankControllerFactory(eventManager);\r\n      factory.freeze();\r\n      factory.notify({'name': FreezeTimer.Event.UNFREEZE});\r\n      expect(factory.isFreezed()).toBeFalsy();\r\n    });\r\n  });\r\n  \r\n  describe(\"#createController\", function () {\r\n    it(\"normal\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new AITankControllerFactory(eventManager);\r\n      var tank = new Tank(eventManager);\r\n      var controller = factory.createController(tank);\r\n      expect(controller instanceof AITankController).toBeTruthy();\r\n    });\r\n    \r\n    it(\"freezed\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new AITankControllerFactory(eventManager);\r\n      factory.freeze();\r\n      var tank = new Tank(eventManager);\r\n      var controller = factory.createController(tank);\r\n      expect(controller.isFreezed()).toBeTruthy();\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/AITankControllerSpec.js",
    "content": "describe(\"AITankController\", function () {\r\n  it(\"should fire event on creation\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var controller = new AITankController(new Tank(eventManager), new Random());\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': AITankController.Event.CREATED, 'controller': controller});\r\n  });\r\n  \r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var controller = new AITankController(new Tank(eventManager), new Random());\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(controller,\r\n      [Tank.Event.DESTROYED, PowerUpHandler.Event.FREEZE, FreezeTimer.Event.UNFREEZE]);\r\n  });\r\n  \r\n  it(\"should set tank's speed\", function () {\r\n    var eventManager = new EventManager();\r\n    var tank = new Tank(eventManager);\r\n    spyOn(tank, 'toNormalSpeed');\r\n    var controller = new AITankController(tank, new Random());\r\n    expect(tank.toNormalSpeed).toHaveBeenCalled();\r\n  });\r\n});\r\n\r\ndescribe(\"AITankController\", function () {\r\n  var eventManager, tank, random, spriteContainer, base, controller;\r\n  \r\n  beforeEach(function () {\r\n    eventManager = new EventManager();\r\n    tank = new Tank(eventManager);\r\n    random = new Random();\r\n    spriteContainer = new SpriteContainer(eventManager);\r\n    base = new Base(eventManager);\r\n    spyOn(spriteContainer, 'getBase').andReturn(base);\r\n    controller = new AITankController(tank, random, spriteContainer);\r\n  });\r\n  \r\n  describe(\"#updateShoot\", function () {\r\n    it(\"interval - 1, probability - 1\", function () {\r\n      spyOn(tank, 'shoot');\r\n      spyOn(random, 'getNumber').andReturn(0.7);\r\n      controller.setShootInterval(1);\r\n      controller.setShootProbability(1);\r\n      controller.updateShoot();\r\n      expect(tank.shoot).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"interval - 3, probability - 1\", function () {\r\n      spyOn(tank, 'shoot');\r\n      spyOn(random, 'getNumber').andReturn(0.7);\r\n      controller.setShootInterval(3);\r\n      controller.setShootProbability(1);\r\n      controller.updateShoot();\r\n      expect(tank.shoot).not.toHaveBeenCalled();\r\n      controller.updateShoot();\r\n      expect(tank.shoot).not.toHaveBeenCalled();\r\n      controller.updateShoot();\r\n      expect(tank.shoot).toHaveBeenCalled();\r\n      tank.shoot.reset();\r\n      controller.updateShoot();\r\n      expect(tank.shoot).not.toHaveBeenCalled();\r\n      controller.updateShoot();\r\n      expect(tank.shoot).not.toHaveBeenCalled();\r\n      controller.updateShoot();\r\n      expect(tank.shoot).toHaveBeenCalled();\r\n    });\r\n    \r\n    describe(\"interval - 1, probability - 0.5\", function () {\r\n      beforeEach(function () {\r\n        spyOn(tank, 'shoot');\r\n        controller.setShootInterval(1);\r\n        controller.setShootProbability(0.5);\r\n      });\r\n\r\n      it(\"random - 0.6\", function () {\r\n        spyOn(random, 'getNumber').andReturn(0.6);\r\n        controller.updateShoot();\r\n        expect(tank.shoot).not.toHaveBeenCalled();\r\n      });\r\n\r\n      it(\"random - 0.5\", function () {\r\n        spyOn(random, 'getNumber').andReturn(0.5);\r\n        controller.updateShoot();\r\n        expect(tank.shoot).not.toHaveBeenCalled();\r\n      });\r\n\r\n      it(\"random - 0.4\", function () {\r\n        spyOn(random, 'getNumber').andReturn(0.4);\r\n        controller.updateShoot();\r\n        expect(tank.shoot).toHaveBeenCalled();\r\n      });\r\n\r\n      it(\"random - 0.3\", function () {\r\n        spyOn(random, 'getNumber').andReturn(0.3);\r\n        controller.updateShoot();\r\n        expect(tank.shoot).toHaveBeenCalled();\r\n      });\r\n    });\r\n  });\r\n  \r\n  describe(\"#updateDirection\", function () {\r\n    it(\"interval - 1, probability - 1\", function () {\r\n      spyOn(tank, 'setDirection');\r\n      spyOn(random, 'getNumber').andReturn(0.7);\r\n      controller.setDirectionUpdateInterval(1);\r\n      controller.setDirectionUpdateProbability(1);\r\n      controller.updateDirection();\r\n      expect(tank.setDirection).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"interval - 3, probability - 1\", function () {\r\n      spyOn(tank, 'setDirection');\r\n      spyOn(random, 'getNumber').andReturn(0.7);\r\n      controller.setDirectionUpdateInterval(3);\r\n      controller.setDirectionUpdateProbability(1);\r\n      controller.updateDirection();\r\n      expect(tank.setDirection).not.toHaveBeenCalled();\r\n      controller.updateDirection();\r\n      expect(tank.setDirection).not.toHaveBeenCalled();\r\n      controller.updateDirection();\r\n      expect(tank.setDirection).toHaveBeenCalled();\r\n      tank.setDirection.reset();\r\n      controller.updateDirection();\r\n      expect(tank.setDirection).not.toHaveBeenCalled();\r\n      controller.updateDirection();\r\n      expect(tank.setDirection).not.toHaveBeenCalled();\r\n      controller.updateDirection();\r\n      expect(tank.setDirection).toHaveBeenCalled();\r\n    });\r\n    \r\n    describe(\"interval - 1, probability - 0.5\", function () {\r\n      beforeEach(function () {\r\n        spyOn(tank, 'setDirection');\r\n        controller.setDirectionUpdateInterval(1);\r\n        controller.setDirectionUpdateProbability(0.5);\r\n      });\r\n\r\n      it(\"random - 0.6\", function () {\r\n        spyOn(random, 'getNumber').andReturn(0.6);\r\n        controller.updateDirection();\r\n        expect(tank.setDirection).not.toHaveBeenCalled();\r\n      });\r\n\r\n      it(\"random - 0.5\", function () {\r\n        spyOn(random, 'getNumber').andReturn(0.5);\r\n        controller.updateDirection();\r\n        expect(tank.setDirection).not.toHaveBeenCalled();\r\n      });\r\n\r\n      it(\"random - 0.4\", function () {\r\n        spyOn(random, 'getNumber').andReturn(0.4);\r\n        controller.updateDirection();\r\n        expect(tank.setDirection).toHaveBeenCalled();\r\n      });\r\n\r\n      it(\"random - 0.3\", function () {\r\n        spyOn(random, 'getNumber').andReturn(0.3);\r\n        controller.updateDirection();\r\n        expect(tank.setDirection).toHaveBeenCalled();\r\n      });\r\n    });\r\n  });\r\n  \r\n  describe(\"#update\", function () {\r\n    it(\"normal\", function () {\r\n      spyOn(controller, 'updateShoot');\r\n      spyOn(controller, 'updateDirection');\r\n      controller.update();\r\n      expect(controller.updateShoot).toHaveBeenCalled();\r\n      expect(controller.updateDirection).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      spyOn(controller, 'updateShoot');\r\n      spyOn(controller, 'updateDirection');\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      controller.update();\r\n      expect(controller.updateShoot).not.toHaveBeenCalled();\r\n      expect(controller.updateDirection).not.toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"freeze\", function () {\r\n      spyOn(controller, 'updateShoot');\r\n      spyOn(controller, 'updateDirection');\r\n      controller.freeze();\r\n      controller.update();\r\n      expect(controller.updateShoot).not.toHaveBeenCalled();\r\n      expect(controller.updateDirection).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"Tank.Event.DESTROYED\", function () {\r\n      spyOn(controller, 'destroy');\r\n      controller.notify({'name': Tank.Event.DESTROYED, 'tank': tank});\r\n      expect(controller.destroy).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"PowerUpHandler.Event.FREEZE\", function () {\r\n      controller.notify({'name': PowerUpHandler.Event.FREEZE});\r\n      expect(controller.isFreezed()).toBeTruthy();\r\n      expect(tank.getSpeed()).toEqual(0);\r\n    });\r\n    \r\n    it(\"FreezeTimer.Event.UNFREEZE\", function () {\r\n      controller.freeze();\r\n      controller.notify({'name': FreezeTimer.Event.UNFREEZE});\r\n      expect(controller.isFreezed()).toBeFalsy();\r\n      expect(tank.getSpeed()).toEqual(tank.getNormalSpeed());\r\n    });\r\n  });\r\n  \r\n  it(\"#destroy\", function () {\r\n    spyOn(eventManager, 'fireEvent');\r\n    spyOn(eventManager, 'removeSubscriber');\r\n    var pauseListener = new PauseListener(eventManager);\r\n    spyOn(pauseListener, 'destroy');\r\n    controller.setPauseListener(pauseListener);\r\n    controller.destroy();\r\n    expect(eventManager.removeSubscriber).toHaveBeenCalledWith(controller);\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': AITankController.Event.DESTROYED, 'controller': controller});\r\n    expect(pauseListener.destroy).toHaveBeenCalled();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/AnimationSpec.js",
    "content": "describe(\"Animation\", function () {\r\n  it(\"no loop\", function () {\r\n    var animation = new Animation([1,2]);\r\n    expect(animation.getFrame()).toEqual(1);\r\n    expect(animation.isCompleted()).toBeFalsy();\r\n    animation.update();\r\n    expect(animation.getFrame()).toEqual(2);\r\n    expect(animation.isCompleted()).toBeFalsy();\r\n    animation.update();\r\n    expect(animation.getFrame()).toEqual(2);\r\n    expect(animation.isCompleted()).toBeTruthy();\r\n  });\r\n  \r\n  it(\"loop\", function () {\r\n    var animation = new Animation([1,2], 1, true);\r\n    expect(animation.getFrame()).toEqual(1);\r\n    expect(animation.isCompleted()).toBeFalsy();\r\n    animation.update();\r\n    expect(animation.getFrame()).toEqual(2);\r\n    expect(animation.isCompleted()).toBeFalsy();\r\n    animation.update();\r\n    expect(animation.getFrame()).toEqual(1);\r\n    expect(animation.isCompleted()).toBeFalsy();\r\n  });\r\n  \r\n  it(\"duration\", function () {\r\n    var animation = new Animation([1,2], 2);\r\n    expect(animation.getFrame()).toEqual(1);\r\n    animation.update();\r\n    expect(animation.getFrame()).toEqual(1);\r\n    animation.update();\r\n    expect(animation.getFrame()).toEqual(2);\r\n    animation.update();\r\n    expect(animation.getFrame()).toEqual(2);\r\n    expect(animation.isCompleted()).toBeFalsy();\r\n    animation.update();\r\n    expect(animation.getFrame()).toEqual(2);\r\n    expect(animation.isCompleted()).toBeTruthy();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/BaseExplosionFactorySpec.js",
    "content": "describe(\"BaseExplosionFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var factory = new BaseExplosionFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(factory, [Base.Event.HIT]);\r\n  });\r\n  \r\n  it(\"default state\", function () {\r\n    var eventManager = new EventManager();\r\n    var factory = new BaseExplosionFactory(eventManager);\r\n    expect(factory.getExplosionSize()).toEqual(64);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"Tank.Event.DESTROYED\", function () {\r\n      var eventManager = new EventManager();\r\n      var base = new Base(eventManager);\r\n      var factory = new BaseExplosionFactory(eventManager);\r\n      spyOn(factory, 'create');\r\n      factory.notify({'name': Base.Event.HIT, 'base': base});\r\n      expect(factory.create).toHaveBeenCalledWith(base);\r\n    });\r\n  });\r\n  \r\n  it(\"#create\", function () {\r\n    var EXPLOSION_SIZE = 4;\r\n    var eventManager = new EventManager();\r\n    var factory = new BaseExplosionFactory(eventManager);\r\n    factory.setExplosionSize(EXPLOSION_SIZE);\r\n    var base = new Base(eventManager);\r\n    base.setRect(new Rect(5, 6, 2, 2));\r\n    var explosion = factory.create(base);\r\n    expect(explosion instanceof BaseExplosion).toBeTruthy();\r\n    expect(explosion.getRect()).toEqual(new Rect(4, 5, EXPLOSION_SIZE, EXPLOSION_SIZE));\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/BaseExplosionSpec.js",
    "content": "describe(\"BaseExplosion\", function () {\r\n  it(\"#destroyHook\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var explosion = new BaseExplosion(eventManager);\r\n    explosion.destroyHook();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': BaseExplosion.Event.DESTROYED, 'explosion': explosion});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/BaseSpec.js",
    "content": "describe(\"Base\", function () {\r\n  it(\"#getClassName\", function () {\r\n    var eventManager = new EventManager();\r\n    var base = new Base(eventManager);\r\n    expect(base.getClassName()).toEqual('Base');\r\n  });\r\n  \r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var base = new Base(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(base, [CollisionDetector.Event.COLLISION]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    describe(\"CollisionDetector.Event.COLLISION\", function () {\r\n      it(\"bullet\", function () {\r\n        var eventManager = new EventManager();\r\n        var base = new Base(eventManager);\r\n        spyOn(base, 'hit');\r\n        var tank = new Tank(eventManager);\r\n        var bullet = new Bullet(eventManager, tank);\r\n        base.notify({'name': CollisionDetector.Event.COLLISION, 'initiator': bullet, 'sprite': base});\r\n        expect(base.hit).toHaveBeenCalled();\r\n      });\r\n    });\r\n  });\r\n  \r\n  it('#getImage', function () {\r\n    var eventManager = new EventManager();\r\n    var base = new Base(eventManager);\r\n    expect(base.getImage()).toEqual('base');\r\n    base.hit();\r\n    expect(base.getImage()).toEqual('base_destroyed');\r\n  });\r\n  \r\n  it(\"#hit\", function () {\r\n    var eventManager = new EventManager();\r\n    var base = new Base(eventManager);\r\n    spyOn(eventManager, 'fireEvent');\r\n    base.hit();\r\n    var EVENT = {'name': Base.Event.HIT, 'base': base};\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith(EVENT);\r\n    eventManager.fireEvent.reset();\r\n    base.hit();\r\n    expect(eventManager.fireEvent).not.toHaveBeenCalledWith(EVENT);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/BaseWallBuilderSpec.js",
    "content": "describe(\"BaseWallBuilder\", function () {\r\n  it(\"#buildWall and #destroyWall\", function () {\r\n    var eventManager = new EventManager();\r\n    var container = new SpriteContainer(eventManager);\r\n    \r\n    new BrickWall(eventManager);\r\n    \r\n    var builder = new BaseWallBuilder();\r\n    builder.setWallPositions([new Point(1, 2), new Point(10, 20)]);\r\n    builder.setWallFactory(new BrickWallFactory(eventManager))\r\n    builder.setSpriteContainer(container);\r\n    builder.buildWall();\r\n    \r\n    var sprites = container.getSprites();\r\n    expect(sprites.length).toEqual(3);\r\n    expect(sprites[1] instanceof BrickWall);\r\n    expect(sprites[1].getPosition()).toEqual(new Point(1, 2));\r\n    expect(sprites[2].getPosition()).toEqual(new Point(10, 20));\r\n    \r\n    builder.destroyWall();\r\n    \r\n    expect(sprites[0].isDestroyed()).toBeFalsy();\r\n    expect(sprites[1].isDestroyed()).toBeTruthy();\r\n    expect(sprites[2].isDestroyed()).toBeTruthy();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/BrickWallSpec.js",
    "content": "describe(\"BrickWall\", function () {\r\n  it(\"#getClassName\", function () {\r\n    var eventManager = new EventManager();\r\n    var wall = new BrickWall(eventManager);\r\n    expect(wall.getClassName()).toEqual('BrickWall');\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/BuilderSpec.js",
    "content": "describe(\"Builder\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var builder = new Builder(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(builder,\r\n      [Cursor.Event.BUILD, Cursor.Event.MOVED]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"build\", function () {\r\n      var eventManager = new EventManager();\r\n      var builder = new Builder(eventManager);\r\n      spyOn(builder, 'build');\r\n      var cursor = new Cursor(eventManager);\r\n      builder.notify({'name': Cursor.Event.BUILD, 'cursor': cursor});\r\n      expect(builder.build).toHaveBeenCalledWith(cursor);\r\n    });\r\n  });\r\n  \r\n  describe(\"#build\", function () {\r\n    var eventManager, builder, cursor;\r\n    \r\n    beforeEach(function () {\r\n      eventManager = new EventManager();\r\n      builder = new Builder(eventManager);\r\n      cursor = new Cursor(eventManager);\r\n    });\r\n    \r\n    it(\"should call appropriate build function\", function () {\r\n      spyOn(builder, 'buildBrickWallRight');\r\n      spyOn(builder, 'buildBrickWallBottom');\r\n      spyOn(builder, 'buildBrickWallLeft');\r\n      spyOn(builder, 'buildBrickWallTop');\r\n      spyOn(builder, 'buildBrickWallFull');\r\n      \r\n      spyOn(builder, 'buildSteelWallRight');\r\n      spyOn(builder, 'buildSteelWallBottom');\r\n      spyOn(builder, 'buildSteelWallLeft');\r\n      spyOn(builder, 'buildSteelWallTop');\r\n      spyOn(builder, 'buildSteelWallFull');\r\n      \r\n      spyOn(builder, 'buildWater');\r\n      spyOn(builder, 'buildTrees');\r\n      \r\n      spyOn(builder, 'clear');\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildBrickWallRight).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildBrickWallRight.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildBrickWallBottom).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildBrickWallBottom.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildBrickWallLeft).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildBrickWallLeft.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildBrickWallTop).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildBrickWallTop.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildBrickWallFull).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildBrickWallFull.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildSteelWallRight).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildSteelWallRight.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildSteelWallBottom).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildSteelWallBottom.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildSteelWallLeft).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildSteelWallLeft.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildSteelWallTop).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildSteelWallTop.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildSteelWallFull).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildSteelWallFull.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildWater).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildWater.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildTrees).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.buildTrees.reset();\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.clear).toHaveBeenCalledWith(cursor.getPosition());\r\n      builder.clear.reset();\r\n    });\r\n    \r\n    it(\"if cursor has moved, build last structure on the new spot\", function () {\r\n      spyOn(builder, 'buildBrickWallRight');\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildBrickWallRight).toHaveBeenCalled();\r\n      builder.buildBrickWallRight.reset();\r\n      \r\n      builder.notify({'name': Cursor.Event.MOVED, 'cursor': cursor});\r\n      builder.notify({'name': Cursor.Event.MOVED, 'cursor': cursor});\r\n      \r\n      builder.build(cursor);\r\n      expect(builder.buildBrickWallRight).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"should fire event\", function () {\r\n      spyOn(eventManager, 'fireEvent');\r\n      builder.setStructure(Builder.Structure.BRICK_WALL_RIGHT);\r\n      builder.build(cursor);\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n        'name': Builder.Event.STRUCTURE_CREATED,\r\n        'structure': builder.buildBrickWallRight(cursor.getPosition()),\r\n        'cursor': cursor\r\n      });\r\n    });\r\n  });\r\n  \r\n  describe(\"build functions\", function () {\r\n    var eventManager, builder;\r\n    \r\n    beforeEach(function () {\r\n      eventManager = new EventManager();\r\n      builder = new Builder(eventManager);\r\n      builder.setTileSize(4);\r\n    });\r\n    \r\n    it(\"#buildBrickWallRight\", function () {\r\n      var parts = builder.buildBrickWallRight(new Point(2, 3));\r\n      expect(parts[0] instanceof BrickWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(6, 3))\r\n      expect(parts[1].getPosition()).toEqual(new Point(6, 7))\r\n    });\r\n\r\n    it(\"#buildBrickWallBottom\", function () {\r\n      var parts = builder.buildBrickWallBottom(new Point(2, 3));\r\n      expect(parts[0] instanceof BrickWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(2, 7))\r\n      expect(parts[1].getPosition()).toEqual(new Point(6, 7))\r\n    });\r\n\r\n    it(\"#buildBrickWallLeft\", function () {\r\n      var parts = builder.buildBrickWallLeft(new Point(2, 3));\r\n      expect(parts[0] instanceof BrickWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(2, 3))\r\n      expect(parts[1].getPosition()).toEqual(new Point(2, 7))\r\n    });\r\n\r\n    it(\"#buildBrickWallTop\", function () {\r\n      var parts = builder.buildBrickWallTop(new Point(2, 3));\r\n      expect(parts[0] instanceof BrickWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(2, 3))\r\n      expect(parts[1].getPosition()).toEqual(new Point(6, 3))\r\n    });\r\n\r\n    it(\"#buildBrickWallFull\", function () {\r\n      var parts = builder.buildBrickWallFull(new Point(2, 3));\r\n      expect(parts[0] instanceof BrickWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(2, 3))\r\n      expect(parts[1].getPosition()).toEqual(new Point(6, 3))\r\n      expect(parts[2].getPosition()).toEqual(new Point(2, 7))\r\n      expect(parts[3].getPosition()).toEqual(new Point(6, 7))\r\n    });\r\n    \r\n    it(\"#buildSteelWallRight\", function () {\r\n      var parts = builder.buildSteelWallRight(new Point(2, 3));\r\n      expect(parts[0] instanceof SteelWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(6, 3))\r\n      expect(parts[1].getPosition()).toEqual(new Point(6, 7))\r\n    });\r\n    \r\n    it(\"#buildSteelWallRight\", function () {\r\n      var parts = builder.buildSteelWallBottom(new Point(2, 3));\r\n      expect(parts[0] instanceof SteelWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(2, 7))\r\n      expect(parts[1].getPosition()).toEqual(new Point(6, 7))\r\n    });\r\n    \r\n    it(\"#buildSteelWallLeft\", function () {\r\n      var parts = builder.buildSteelWallLeft(new Point(2, 3));\r\n      expect(parts[0] instanceof SteelWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(2, 3))\r\n      expect(parts[1].getPosition()).toEqual(new Point(2, 7))\r\n    });\r\n    \r\n    it(\"#buildSteelWallTop\", function () {\r\n      var parts = builder.buildSteelWallTop(new Point(2, 3));\r\n      expect(parts[0] instanceof SteelWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(2, 3))\r\n      expect(parts[1].getPosition()).toEqual(new Point(6, 3))\r\n    });\r\n    \r\n    it(\"#buildSteelWallFull\", function () {\r\n      var parts = builder.buildSteelWallFull(new Point(2, 3));\r\n      expect(parts[0] instanceof SteelWall).toBeTruthy();\r\n      expect(parts[0].getPosition()).toEqual(new Point(2, 3))\r\n      expect(parts[1].getPosition()).toEqual(new Point(6, 3))\r\n      expect(parts[2].getPosition()).toEqual(new Point(2, 7))\r\n      expect(parts[3].getPosition()).toEqual(new Point(6, 7))\r\n    });\r\n    \r\n    it(\"#buildWater\", function () {\r\n      var parts = builder.buildWater(new Point(2, 3));\r\n      var water = parts[0];\r\n      expect(water instanceof Water).toBeTruthy();\r\n      expect(water.getPosition()).toEqual(new Point(2, 3))\r\n    });\r\n    \r\n    it(\"#buildTrees\", function () {\r\n      var parts = builder.buildTrees(new Point(2, 3));\r\n      var trees = parts[0];\r\n      expect(trees instanceof Trees).toBeTruthy();\r\n      expect(trees.getPosition()).toEqual(new Point(2, 3))\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/BulletExplosionFactorySpec.js",
    "content": "describe(\"BulletExplosionFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var explosionFactory = new BulletExplosionFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(explosionFactory,\r\n      [Bullet.Event.DESTROYED]);\r\n  });\r\n  \r\n  it(\"default state\", function () {\r\n    var eventManager = new EventManager();\r\n    var explosionFactory = new BulletExplosionFactory(eventManager);\r\n    expect(explosionFactory.getExplosionSize()).toEqual(32);\r\n  });\r\n  \r\n  it(\"should place explosions correctly\", function () {\r\n    var EXPLOSION_SIZE = 32;\r\n    var eventManager = new EventManager();\r\n    var explosionFactory = new BulletExplosionFactory(eventManager);\r\n    explosionFactory.setExplosionSize(EXPLOSION_SIZE);\r\n    var tank = new Tank(eventManager);\r\n    var bullet = new Bullet(eventManager, tank);\r\n    bullet.setRect(new Rect(0, 0, 8, 8));\r\n    var explosion = explosionFactory.create(bullet);\r\n    expect(explosion instanceof BulletExplosion).toBeTruthy();\r\n    expect(explosion.getRect()).toEqual(new Rect(-12, -12, EXPLOSION_SIZE, EXPLOSION_SIZE));\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    var eventManager, explosionFactory, tank, bullet;\r\n    \r\n    beforeEach(function () {\r\n      eventManager = new EventManager();\r\n      explosionFactory = new BulletExplosionFactory(eventManager);\r\n      spyOn(explosionFactory, 'create');\r\n      tank = new Tank(eventManager);\r\n      bullet = new Bullet(eventManager, tank);\r\n    });\r\n    \r\n    it(\"explode\", function () {\r\n      explosionFactory.notify({'name': Bullet.Event.DESTROYED, 'bullet': bullet, 'tank': tank});\r\n      expect(explosionFactory.create).toHaveBeenCalledWith(bullet);\r\n    });\r\n    \r\n    it(\"don't explode\", function () {\r\n      bullet.setExplode(false);\r\n      explosionFactory.notify({'name': Bullet.Event.DESTROYED, 'bullet': bullet, 'tank': tank});\r\n      expect(explosionFactory.create).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n});\r\n"
  },
  {
    "path": "spec/BulletFactorySpec.js",
    "content": "describe(\"BulletFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var factory = new BulletFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(factory, [Tank.Event.SHOOT]);\r\n  });\r\n  \r\n  describe(\"#createBullet\", function () {\r\n    it(\"RIGHT\", function () {\r\n      checkDirection(new Point(0, 0), new Point(30, 14), Sprite.Direction.RIGHT);\r\n    });\r\n    \r\n    it(\"LEFT\", function () {\r\n      checkDirection(new Point(32, 0), new Point(33, 14), Sprite.Direction.LEFT);\r\n    });\r\n    \r\n    it(\"UP\", function () {\r\n      checkDirection(new Point(0, 32), new Point(14, 33), Sprite.Direction.UP);\r\n    });\r\n    \r\n    it(\"DOWN\", function () {\r\n      checkDirection(new Point(0, 0), new Point(14, 30), Sprite.Direction.DOWN);\r\n    });\r\n    \r\n    function checkDirection(tankPosition, bulletPosition, direction) {\r\n      var BULLET_SIZE = 4;\r\n      var BULLET_SPEED = 8;\r\n      \r\n      var eventManager = new EventManager();\r\n      spyOn(eventManager, 'fireEvent');\r\n      \r\n      var factory = new BulletFactory(eventManager);\r\n\r\n      var tank = new Tank(eventManager);\r\n      tank.setPosition(tankPosition);\r\n      tank.setDimensions(32, 32);\r\n      tank.setDirection(direction);\r\n      tank.setBulletSize(BULLET_SIZE);\r\n      tank.setBulletSpeed(BULLET_SPEED);\r\n\r\n      var bullet = new Bullet(eventManager, tank);\r\n      bullet.setPosition(bulletPosition);\r\n      bullet.setDimensions(BULLET_SIZE, BULLET_SIZE);\r\n      bullet.setDirection(direction);\r\n      bullet.setSpeed(BULLET_SPEED);\r\n      \r\n      expect(factory.createBullet(tank)).toEqual(bullet);\r\n    }\r\n  });\r\n  \r\n  describe(\"#createBullet\", function () {\r\n    it(\"normal\", function () {\r\n      checkType(Bullet.Type.NORMAL);\r\n    });\r\n    \r\n    it(\"enhanced\", function () {\r\n      checkType(Bullet.Type.ENHANCED);\r\n    });\r\n    \r\n    function checkType(type) {\r\n      var eventManager = new EventManager();\r\n      var factory = new BulletFactory(eventManager);\r\n      var tank = new Tank(eventManager);\r\n      tank.setBulletType(type);\r\n      var bullet = factory.createBullet(tank)\r\n      expect(bullet.getType()).toEqual(type);\r\n    }\r\n  });\r\n  \r\n  it(\"should create a bullet when tank shoots\", function () {\r\n    var eventManager = new EventManager();\r\n    var factory = new BulletFactory(eventManager);\r\n    spyOn(factory, 'createBullet');\r\n    var tank = new Tank(eventManager);\r\n    factory.notify({'name': Tank.Event.SHOOT, 'tank': tank});\r\n    expect(factory.createBullet).toHaveBeenCalledWith(tank);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/BulletSpec.js",
    "content": "describe(\"Bullet\", function () {\r\n  var eventManager, tank, bullet;\r\n  \r\n  beforeEach(function () {\r\n    eventManager = new EventManager();\r\n    tank = new Tank(eventManager);\r\n    bullet = new Bullet(eventManager, tank);\r\n  });\r\n  \r\n  it(\"#destroyHook\", function () {\r\n    spyOn(eventManager, 'fireEvent');\r\n    bullet.destroyHook();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Bullet.Event.DESTROYED, 'bullet': bullet, 'tank': tank});\r\n  });\r\n  \r\n  it(\"should be destroyed when goes out of bounds\", function () {\r\n    spyOn(bullet, 'destroy');\r\n    bullet.notify({'name': CollisionDetector.Event.OUT_OF_BOUNDS, 'sprite': bullet});\r\n    expect(bullet.destroy).toHaveBeenCalled();\r\n  });\r\n  \r\n  describe(\"CollisionDetector.Event.COLLISION\", function () {\r\n    it(\"wall\", function () {\r\n      var wall = new Wall(eventManager);\r\n      spyOn(bullet, 'destroy');\r\n      bullet.notify({\r\n        'name': CollisionDetector.Event.COLLISION,\r\n        'initiator': bullet,\r\n        'sprite': wall});\r\n      expect(bullet.destroy).toHaveBeenCalled();\r\n    });\r\n    \r\n    describe(\"tank\", function () {\r\n      it(\"other tank\", function () {\r\n        var otherTank = new Tank(eventManager);\r\n        spyOn(bullet, 'destroy');\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': bullet,\r\n          'sprite': otherTank});\r\n        expect(bullet.destroy).toHaveBeenCalled();\r\n      });\r\n      \r\n      it(\"bullet's tank\", function () {\r\n        spyOn(bullet, 'destroy');\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': bullet,\r\n          'sprite': tank});\r\n        expect(bullet.destroy).not.toHaveBeenCalled();\r\n      });\r\n      \r\n      it(\"enemy shot enemy\", function () {\r\n        spyOn(bullet, 'destroy');\r\n        tank.makeEnemy();\r\n        var otherTank = new Tank(eventManager);\r\n        otherTank.makeEnemy();\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': bullet,\r\n          'sprite': otherTank});\r\n        expect(bullet.destroy).not.toHaveBeenCalled();\r\n      });\r\n      \r\n      it(\"hit invincible tank\", function () {\r\n        var otherTank = new Tank(eventManager);\r\n        otherTank.setState(new TankStateInvincible(otherTank));\r\n        spyOn(bullet, 'destroy');\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': bullet,\r\n          'sprite': otherTank});\r\n        expect(bullet.shouldExplode()).toBeFalsy();\r\n      });\r\n      \r\n      it(\"collide with appearing tank\", function () {\r\n        var otherTank = new Tank(eventManager);\r\n        otherTank.setState(new TankStateAppearing(otherTank));\r\n        spyOn(bullet, 'destroy');\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': bullet,\r\n          'sprite': otherTank});\r\n        expect(bullet.destroy).not.toHaveBeenCalled();\r\n      });\r\n    });\r\n    \r\n    describe(\"bullet\", function () {\r\n      it(\"player hits enemy bullet\", function () {\r\n        var otherTank = new Tank(eventManager);\r\n        otherTank.makeEnemy();\r\n        var otherBullet = new Bullet(eventManager, otherTank);\r\n        spyOn(bullet, 'destroy');\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': bullet,\r\n          'sprite': otherBullet});\r\n        expect(bullet.destroy).toHaveBeenCalled();\r\n      });\r\n      \r\n      it(\"enemy hits player bullet\", function () {\r\n        var otherTank = new Tank(eventManager);\r\n        otherTank.makeEnemy();\r\n        var otherBullet = new Bullet(eventManager, otherTank);\r\n        spyOn(bullet, 'destroy');\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': otherBullet,\r\n          'sprite': bullet});\r\n        expect(bullet.destroy).toHaveBeenCalled();\r\n      });\r\n      \r\n      it(\"enemy hits enemy bullet\", function () {\r\n        tank.makeEnemy();\r\n        var otherTank = new Tank(eventManager);\r\n        otherTank.makeEnemy();\r\n        var otherBullet = new Bullet(eventManager, otherTank);\r\n        spyOn(bullet, 'destroy');\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': bullet,\r\n          'sprite': otherBullet});\r\n        expect(bullet.destroy).not.toHaveBeenCalled();\r\n      });\r\n    });\r\n    \r\n    describe(\"base\", function () {\r\n      it(\"normal\", function () {\r\n        var base = new Base(eventManager);\r\n        spyOn(bullet, 'destroy');\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': bullet,\r\n          'sprite': base});\r\n        expect(bullet.destroy).toHaveBeenCalled();\r\n      });\r\n      \r\n      it(\"hit\", function () {\r\n        var base = new Base(eventManager);\r\n        base.hit();\r\n        spyOn(bullet, 'destroy');\r\n        bullet.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': bullet,\r\n          'sprite': base});\r\n        expect(bullet.destroy).not.toHaveBeenCalled();\r\n      });\r\n    });\r\n  });\r\n});\r\n\r\ndescribe(\"Bullet\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var tank = new Tank(eventManager);\r\n    var bullet = new Bullet(eventManager, tank);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(bullet,\r\n      [CollisionDetector.Event.OUT_OF_BOUNDS, CollisionDetector.Event.COLLISION]);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/CollisionDetectorSpec.js",
    "content": "describe(\"CollisionDetector\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var bounds = new Rect(0, 0, 100, 100);\r\n    var collisionDetector = new CollisionDetector(eventManager, bounds);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(collisionDetector,\r\n      [Sprite.Event.MOVED]);\r\n  });\r\n  \r\n  it(\"should fire event when collision takes place\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent').andCallThrough();\r\n    \r\n    var tank = new Tank(eventManager);\r\n    tank.setRect(new Rect(0, 0, 1, 1));\r\n    tank.setSpeed(1);\r\n    tank.setDirection(Sprite.Direction.RIGHT);\r\n    \r\n    var wall = new Wall(eventManager);\r\n    wall.setRect(new Rect(1, 0, 1, 1));\r\n    \r\n    var bounds = new Rect(0, 0, 100, 100);\r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    var collisionDetector = new CollisionDetector(eventManager, bounds, spriteContainer);\r\n    spriteContainer.addSprite(tank);\r\n    spriteContainer.addSprite(wall);\r\n    \r\n    tank.move();\r\n    \r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n      'name': CollisionDetector.Event.COLLISION,\r\n      'initiator': tank,\r\n      'sprite': wall});\r\n  });\r\n  \r\n  it(\"should fire event when sprite goes out of bounds\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent').andCallThrough();\r\n    \r\n    var tank = new Tank(eventManager);\r\n    tank.setRect(new Rect(0, 0, 1, 1));\r\n    tank.setSpeed(1);\r\n    tank.setDirection(Sprite.Direction.LEFT);\r\n    \r\n    var bounds = new Rect(0, 0, 10, 5);\r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    var collisionDetector = new CollisionDetector(eventManager, bounds, spriteContainer);\r\n    spriteContainer.addSprite(tank);\r\n    \r\n    tank.move();\r\n    \r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n      'name': CollisionDetector.Event.OUT_OF_BOUNDS,\r\n      'sprite': tank,\r\n      'bounds': bounds});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/ConstructionMenuItemSpec.js",
    "content": "describe(\"ConstructionMenuItem\", function () {\r\n  it(\"#execute\", function () {\r\n    var sceneManager = new SceneManager();\r\n    var item = new ConstructionMenuItem(sceneManager);\r\n    spyOn(sceneManager, 'toConstructionScene');\r\n    item.execute();\r\n    expect(sceneManager.toConstructionScene).toHaveBeenCalled();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/CursorControllerSpec.js",
    "content": "describe(\"CursorController\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var cursor = new Cursor(eventManager);\r\n    var cursorController = new CursorController(eventManager, cursor);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(cursorController, [Cursor.Event.MOVED]);\r\n  });\r\n  \r\n  it(\"SPACE pressed - call build()\", function () {\r\n    var eventManager = new EventManager();\r\n    var cursor = new Cursor(eventManager);\r\n    spyOn(cursor, 'build');\r\n    var cursorController = new CursorController(eventManager, cursor);\r\n    \r\n    cursorController.notify({name: Keyboard.Event.KEY_PRESSED, key: Keyboard.Key.SPACE});\r\n    expect(cursor.build).toHaveBeenCalled();\r\n    cursor.build.reset();\r\n    \r\n    cursorController.notify({name: Keyboard.Event.KEY_PRESSED, key: Keyboard.Key.SPACE});\r\n    expect(cursor.build).not.toHaveBeenCalled();\r\n    cursor.build.reset();\r\n    \r\n    cursorController.notify({name: Keyboard.Event.KEY_RELEASED, key: Keyboard.Key.SPACE});\r\n    cursorController.notify({name: Keyboard.Event.KEY_PRESSED, key: Keyboard.Key.SPACE});\r\n    expect(cursor.build).toHaveBeenCalled();\r\n    cursor.build.reset();\r\n    \r\n    cursorController.notify({'name': Cursor.Event.MOVED, 'cursor': cursor});\r\n    expect(cursor.build).toHaveBeenCalled();\r\n    cursor.build.reset();\r\n    \r\n    cursorController.notify({name: Keyboard.Event.KEY_RELEASED, key: Keyboard.Key.SPACE});\r\n    cursorController.notify({'name': Cursor.Event.MOVED, 'cursor': cursor});\r\n    expect(cursor.build).not.toHaveBeenCalled();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/CursorSpec.js",
    "content": "describe(\"Cursor\", function () {\r\n  it(\"should move with a delay\", function () {\r\n    var eventManager = new EventManager();\r\n    var cursor = new Cursor(eventManager);\r\n    cursor.setMoveDelay(2);\r\n    cursor.toNormalSpeed();\r\n    \r\n    // First move should be without a delay.\r\n    var position1 = cursor.getPosition();\r\n    cursor.update();\r\n    var position2 = cursor.getPosition();\r\n    expect(position2).not.toEqual(position1);\r\n    \r\n    // Then pause.\r\n    cursor.update();\r\n    expect(cursor.getPosition()).toEqual(position2);\r\n    cursor.update();\r\n    expect(cursor.getPosition()).toEqual(position2);\r\n    \r\n    // Move.\r\n    cursor.update();\r\n    position1 = cursor.getPosition();\r\n    expect(position1).not.toEqual(position2);\r\n    \r\n    // Pause.\r\n    cursor.update();\r\n    expect(cursor.getPosition()).toEqual(position1);\r\n    \r\n    // Interrupt the pause. Should move again.\r\n    cursor.toNormalSpeed();\r\n    cursor.update();\r\n    expect(cursor.getPosition()).not.toEqual(position1);\r\n  });\r\n  \r\n  describe(\"#build\", function () {\r\n    it(\"fire event\", function () {\r\n      var eventManager = new EventManager();\r\n      spyOn(eventManager, 'fireEvent');\r\n      var cursor = new Cursor(eventManager);\r\n      cursor.build();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n        'name': Cursor.Event.BUILD,\r\n        'cursor': cursor\r\n      });\r\n    });\r\n  });\r\n  \r\n  describe(\"#move\", function () {\r\n    it(\"should fire Cursor.Event.MOVED event\", function () {\r\n      var eventManager = new EventManager();\r\n      spyOn(eventManager, 'fireEvent');\r\n      var cursor = new Cursor(eventManager);\r\n      cursor.toNormalSpeed();\r\n      cursor.move();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n        'name': Cursor.Event.MOVED,\r\n        'cursor': cursor\r\n      });\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/CurtainSpec.js",
    "content": "describe(\"Curtain\", function () {\r\n  var eventManager, curtain;\r\n  \r\n  beforeEach(function () {\r\n    eventManager = new EventManager();\r\n    curtain = new Curtain(eventManager);\r\n  });\r\n  \r\n  describe(\"#fall\", function () {\r\n    it(\"speed - 1\", function () {\r\n      curtain.setHeight(3);\r\n      curtain.setSpeed(1);\r\n      expect(curtain.getPosition()).toEqual(0);\r\n      curtain.fall();\r\n      expect(curtain.getPosition()).toEqual(1);\r\n      curtain.fall();\r\n      expect(curtain.getPosition()).toEqual(2);\r\n      curtain.fall();\r\n      expect(curtain.getPosition()).toEqual(3);\r\n      curtain.fall();\r\n      expect(curtain.getPosition()).toEqual(3);\r\n    });\r\n    \r\n    it(\"speed - 2\", function () {\r\n      curtain.setHeight(3);\r\n      curtain.setSpeed(2);\r\n      expect(curtain.getPosition()).toEqual(0);\r\n      curtain.fall();\r\n      expect(curtain.getPosition()).toEqual(2);\r\n      curtain.fall();\r\n      expect(curtain.getPosition()).toEqual(3);\r\n      curtain.fall();\r\n      expect(curtain.getPosition()).toEqual(3);\r\n    });\r\n  });\r\n  \r\n  describe(\"#rise\", function () {\r\n    it(\"speed - 1\", function () {\r\n      curtain.setHeight(3);\r\n      curtain.setSpeed(1);\r\n      curtain.setPosition(3);\r\n      expect(curtain.getPosition()).toEqual(3);\r\n      curtain.rise();\r\n      expect(curtain.getPosition()).toEqual(2);\r\n      curtain.rise();\r\n      expect(curtain.getPosition()).toEqual(1);\r\n      curtain.rise();\r\n      expect(curtain.getPosition()).toEqual(0);\r\n      curtain.rise();\r\n      expect(curtain.getPosition()).toEqual(0);\r\n    });\r\n    \r\n    it(\"speed - 2\", function () {\r\n      curtain.setHeight(3);\r\n      curtain.setSpeed(2);\r\n      curtain.setPosition(3);\r\n      expect(curtain.getPosition()).toEqual(3);\r\n      curtain.rise();\r\n      expect(curtain.getPosition()).toEqual(1);\r\n      curtain.rise();\r\n      expect(curtain.getPosition()).toEqual(0);\r\n      curtain.rise();\r\n      expect(curtain.getPosition()).toEqual(0);\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/DelaySpec.js",
    "content": "describe(\"Delay\", function () {\r\n  it(\"#update\", function () {\r\n    var script = jasmine.createSpyObj('script', ['actionCompleted']);\r\n    var delay = new Delay(script, 3);\r\n    delay.update();\r\n    expect(script.actionCompleted).not.toHaveBeenCalled();\r\n    delay.update();\r\n    expect(script.actionCompleted).not.toHaveBeenCalled();\r\n    delay.update();\r\n    expect(script.actionCompleted).not.toHaveBeenCalled();\r\n    delay.update();\r\n    expect(script.actionCompleted).toHaveBeenCalled();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/EnemyFactorySpec.js",
    "content": "describe(\"EnemyFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var factory = new EnemyFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(factory,\r\n      [Points.Event.DESTROYED, TankExplosion.Event.DESTROYED]);\r\n  });\r\n  \r\n  it(\"#nextPosition\", function () {\r\n    var eventManager = new EventManager();\r\n    var POSITION_1 = new Point(0, 0);\r\n    var POSITION_2 = new Point(10, 20);\r\n    var POSITION_3 = new Point(40, 100);\r\n    var factory = new EnemyFactory(eventManager);\r\n    factory.setPositions([POSITION_1, POSITION_2, POSITION_3]);\r\n    expect(factory.getNextPosition()).toEqual(POSITION_1);\r\n    factory.nextPosition();\r\n    expect(factory.getNextPosition()).toEqual(POSITION_2);\r\n    factory.nextPosition();\r\n    expect(factory.getNextPosition()).toEqual(POSITION_3);\r\n    factory.nextPosition();\r\n    expect(factory.getNextPosition()).toEqual(POSITION_1);\r\n  });\r\n  \r\n  it(\"#nextEnemy\", function () {\r\n    var eventManager = new EventManager();\r\n    var factory = new EnemyFactory(eventManager);\r\n    var ENEMY_1 = Tank.Type.BASIC;\r\n    var ENEMY_2 = Tank.Type.FAST;\r\n    var ENEMY_3 = Tank.Type.FAST;\r\n    var ENEMY_4 = Tank.Type.BASIC;\r\n    factory.setEnemies([ENEMY_1, ENEMY_2, ENEMY_3, ENEMY_4]);\r\n    expect(factory.getNextEnemy()).toEqual(ENEMY_1);\r\n    factory.nextEnemy();\r\n    expect(factory.getNextEnemy()).toEqual(ENEMY_2);\r\n    factory.nextEnemy();\r\n    expect(factory.getNextEnemy()).toEqual(ENEMY_3);\r\n    factory.nextEnemy();\r\n    expect(factory.getNextEnemy()).toEqual(ENEMY_4);\r\n  });\r\n  \r\n  describe(\"#update\", function () {\r\n    it(\"normal\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new EnemyFactory(eventManager);\r\n      factory.setEnemies([Tank.Type.BASIC, Tank.Type.BASIC, Tank.Type.BASIC, Tank.Type.BASIC]);\r\n      factory.setPositions([new Point(0,0)]);\r\n      factory.setEnemyCountLimit(2);\r\n      factory.setInterval(3);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(1);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(1);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(1);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(1);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(2);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(2);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(2);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(2);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(2);\r\n      var points = new Points(eventManager);\r\n      factory.notify({'name': Points.Event.DESTROYED, 'points': points});\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(2);\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new EnemyFactory(eventManager);\r\n      factory.setEnemies([Tank.Type.BASIC, Tank.Type.BASIC, Tank.Type.BASIC, Tank.Type.BASIC]);\r\n      factory.setPositions([new Point(0,0)]);\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(0);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(0);\r\n      factory.update();\r\n      expect(factory.getEnemyCount()).toEqual(0);\r\n    });\r\n  });\r\n  \r\n  describe(\"#create\", function () {\r\n    it(\"stop creation when no more enemies left\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new EnemyFactory(eventManager);\r\n      spyOn(factory, 'createEnemy');\r\n      var ENEMY_1 = Tank.Type.BASIC;\r\n      var ENEMY_2 = Tank.Type.FAST;\r\n      var ENEMY_3 = Tank.Type.FAST;\r\n      var ENEMY_4 = Tank.Type.BASIC;\r\n      factory.setEnemies([ENEMY_1, ENEMY_2, ENEMY_3, ENEMY_4]);\r\n      var POSITION_1 = new Point(0, 0);\r\n      var POSITION_2 = new Point(10, 20);\r\n      var POSITION_3 = new Point(40, 100);\r\n      factory.setPositions([POSITION_1, POSITION_2, POSITION_3]);\r\n\r\n      factory.create();\r\n      expect(factory.createEnemy).toHaveBeenCalledWith(ENEMY_1, POSITION_1);\r\n      factory.createEnemy.reset();\r\n\r\n      factory.create();\r\n      expect(factory.createEnemy).toHaveBeenCalledWith(ENEMY_2, POSITION_2);\r\n      factory.createEnemy.reset();\r\n\r\n      factory.create();\r\n      expect(factory.createEnemy).toHaveBeenCalledWith(ENEMY_3, POSITION_3);\r\n      factory.createEnemy.reset();\r\n\r\n      factory.create();\r\n      expect(factory.createEnemy).toHaveBeenCalledWith(ENEMY_4, POSITION_1);\r\n      factory.createEnemy.reset();\r\n\r\n      factory.create();\r\n      expect(factory.createEnemy).not.toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"stop creation when concurrent number of tanks has reached its limit\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new EnemyFactory(eventManager);\r\n      var ENEMY_1 = Tank.Type.BASIC;\r\n      var ENEMY_2 = Tank.Type.FAST;\r\n      var ENEMY_3 = Tank.Type.FAST;\r\n      var ENEMY_4 = Tank.Type.BASIC;\r\n      factory.setEnemies([ENEMY_1, ENEMY_2, ENEMY_3, ENEMY_4]);\r\n      var POSITION_1 = new Point(0, 0);\r\n      var POSITION_2 = new Point(10, 20);\r\n      var POSITION_3 = new Point(40, 100);\r\n      factory.setPositions([POSITION_1, POSITION_2, POSITION_3]);\r\n      factory.setEnemyCountLimit(2);\r\n\r\n      factory.create();\r\n      expect(factory.getEnemyCount()).toEqual(1);\r\n\r\n      factory.create();\r\n      expect(factory.getEnemyCount()).toEqual(2);\r\n\r\n      factory.create();\r\n      expect(factory.getEnemyCount()).toEqual(2);\r\n    });\r\n  });\r\n  \r\n  describe(\"#createEnemy\", function () {\r\n    it(\"main test\", function () {\r\n      var eventManager = new EventManager();\r\n      spyOn(eventManager, 'fireEvent');\r\n      var factory = new EnemyFactory(eventManager);\r\n      var enemy = Tank.Type.BASIC;\r\n      var position = new Point(1, 2);\r\n\r\n      expect(factory.getEnemyCount()).toEqual(0);\r\n\r\n      var tank = factory.createEnemy(enemy, position);\r\n\r\n      expect(factory.getEnemyCount()).toEqual(1);\r\n\r\n      expect(tank instanceof Tank).toBeTruthy();\r\n      expect(tank.getType()).toEqual(enemy);\r\n      expect(tank.getPosition()).toEqual(position);\r\n      expect(tank.getState() instanceof TankStateAppearing).toBeTruthy();\r\n      expect(tank.isPlayer()).toBeFalsy();\r\n      expect(tank.isFlashing()).toBeFalsy();\r\n\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': EnemyFactory.Event.ENEMY_CREATED, 'enemy': tank});\r\n    });\r\n    \r\n    it(\"flashing\", function () {\r\n      var eventManager = new EventManager();\r\n      spyOn(eventManager, 'fireEvent');\r\n      var factory = new EnemyFactory(eventManager);\r\n      factory.setPositions([new Point(0, 0)]);\r\n      factory.setEnemies([\r\n        Tank.Type.BASIC,\r\n        Tank.Type.BASIC,\r\n        Tank.Type.BASIC,\r\n        Tank.Type.BASIC,\r\n        Tank.Type.BASIC,\r\n        Tank.Type.BASIC,\r\n        Tank.Type.BASIC,\r\n      ]);\r\n      factory.setFlashingTanks([3,5,6]);\r\n      expect(factory.createNextEnemy().isFlashing()).toBeFalsy();\r\n      expect(factory.createNextEnemy().isFlashing()).toBeFalsy();\r\n      expect(factory.createNextEnemy().isFlashing()).toBeTruthy();\r\n      expect(factory.createNextEnemy().isFlashing()).toBeFalsy();\r\n      expect(factory.createNextEnemy().isFlashing()).toBeTruthy();\r\n      expect(factory.createNextEnemy().isFlashing()).toBeTruthy();\r\n      expect(factory.createNextEnemy().isFlashing()).toBeFalsy();\r\n    });\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    describe(\"TankExplosion.Event.DESTROYED\", function () {\r\n      it(\"enemy count should decrease\", function () {\r\n        var eventManager = new EventManager();\r\n        var factory = new EnemyFactory(eventManager);\r\n        var tank = factory.createEnemy(Tank.Type.BASIC, new Point(1, 2));\r\n        tank.makeEnemy();\r\n\r\n        expect(factory.getEnemyCount()).toEqual(1);\r\n\r\n        var explosion = new TankExplosion(eventManager, tank);\r\n        factory.notify({'name': TankExplosion.Event.DESTROYED, 'explosion': explosion});\r\n\r\n        expect(factory.getEnemyCount()).toEqual(0);\r\n      });\r\n    \r\n      it(\"no tanks left\", function () {\r\n        var eventManager = new EventManager();\r\n        spyOn(eventManager, 'fireEvent')\r\n        var factory = new EnemyFactory(eventManager);\r\n        var tank = new Tank(eventManager);\r\n        tank.makeEnemy();\r\n        var explosion = new TankExplosion(eventManager, tank);\r\n        factory.notify({'name': TankExplosion.Event.DESTROYED, 'explosion': explosion});\r\n        expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': EnemyFactory.Event.LAST_ENEMY_DESTROYED});\r\n      });\r\n\r\n      it(\"tanks to create left\", function () {\r\n        var eventManager = new EventManager();\r\n        spyOn(eventManager, 'fireEvent')\r\n        var factory = new EnemyFactory(eventManager);\r\n        factory.setEnemies([Tank.Type.BASIC]);\r\n        var tank = new Tank(eventManager);\r\n        tank.makeEnemy();\r\n        var explosion = new TankExplosion(eventManager, tank);\r\n        factory.notify({'name': TankExplosion.Event.DESTROYED, 'explosion': explosion});\r\n        expect(eventManager.fireEvent).not.toHaveBeenCalledWith({'name': EnemyFactory.Event.LAST_ENEMY_DESTROYED});\r\n      });\r\n\r\n      it(\"tanks on the field left\", function () {\r\n        var eventManager = new EventManager();\r\n        spyOn(eventManager, 'fireEvent')\r\n        var factory = new EnemyFactory(eventManager);\r\n        factory.setEnemies([Tank.Type.BASIC, Tank.Type.BASIC]);\r\n        factory.setPositions([new Point(0, 0)]);\r\n        factory.create();\r\n        factory.create();\r\n        var tank = new Tank(eventManager);\r\n        tank.makeEnemy();\r\n        var explosion = new TankExplosion(eventManager, tank);\r\n        factory.notify({'name': TankExplosion.Event.DESTROYED, 'explosion': explosion});\r\n        expect(eventManager.fireEvent).not.toHaveBeenCalledWith({'name': EnemyFactory.Event.LAST_ENEMY_DESTROYED});\r\n      });\r\n    });\r\n  });\r\n  \r\n  it(\"#getEnemiesToCreateCount\", function () {\r\n    var eventManager = new EventManager();\r\n      var factory = new EnemyFactory(eventManager);\r\n      factory.setEnemies([Tank.Type.BASIC, Tank.Type.BASIC, Tank.Type.BASIC]);\r\n      factory.setPositions([new Point(0, 0)]);\r\n      \r\n      expect(factory.getEnemiesToCreateCount()).toEqual(3);\r\n\r\n      factory.create();\r\n      expect(factory.getEnemiesToCreateCount()).toEqual(2);\r\n\r\n      factory.create();\r\n      expect(factory.getEnemiesToCreateCount()).toEqual(1);\r\n\r\n      factory.create();\r\n      expect(factory.getEnemiesToCreateCount()).toEqual(0);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/EventManagerSpec.js",
    "content": "describe(\"Event Manager\", function () {\r\n  it(\"should notify subscribers about events\", function () {\r\n    var EVENT_1 = {name: 'event_1'};\r\n    var EVENT_2 = {name: 'event_2'};\r\n    \r\n    var eventManager = new EventManager();\r\n    \r\n    var subscriber1 = jasmine.createSpyObj('subscriber', ['notify']);\r\n    var subscriber2 = jasmine.createSpyObj('subscriber', ['notify']);\r\n    \r\n    eventManager.addSubscriber(subscriber1, ['event_1']);\r\n    eventManager.addSubscriber(subscriber2, ['event_1', 'event_2']);\r\n    \r\n    eventManager.fireEvent(EVENT_1);\r\n    eventManager.fireEvent(EVENT_2);\r\n    \r\n    expect(subscriber1.notify).toHaveBeenCalledWith(EVENT_1);\r\n    expect(subscriber2.notify).toHaveBeenCalledWith(EVENT_1);\r\n    expect(subscriber1.notify).not.toHaveBeenCalledWith(EVENT_2);\r\n    expect(subscriber2.notify).toHaveBeenCalledWith(EVENT_2);\r\n  });\r\n  \r\n  it(\"can remove subscribers\", function () {\r\n    var EVENT_1 = {name: 'event_1'};\r\n    var EVENT_2 = {name: 'event_2'};\r\n    \r\n    var eventManager = new EventManager();\r\n    \r\n    var subscriber1 = jasmine.createSpyObj('subscriber', ['notify']);\r\n    var subscriber2 = jasmine.createSpyObj('subscriber', ['notify']);\r\n    \r\n    eventManager.addSubscriber(subscriber1, ['event_1']);\r\n    eventManager.addSubscriber(subscriber2, ['event_1', 'event_2']);\r\n    \r\n    eventManager.removeSubscriber(subscriber1);\r\n    \r\n    eventManager.fireEvent(EVENT_1);\r\n    eventManager.fireEvent(EVENT_2);\r\n    \r\n    expect(subscriber1.notify).not.toHaveBeenCalled();\r\n    expect(subscriber2.notify).toHaveBeenCalledWith(EVENT_1);\r\n    expect(subscriber2.notify).toHaveBeenCalledWith(EVENT_2);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/ExplosionSpec.js",
    "content": "describe(\"Explosion\", function () {\r\n  describe(\"#updateHook\", function () {\r\n    it(\"normal\", function () {\r\n      var eventManager = new EventManager();\r\n      var explosion = new Explosion(eventManager);\r\n      spyOn(explosion, 'destroy');\r\n      explosion.setFrames([1]);\r\n      explosion.update();\r\n      expect(explosion.destroy).not.toHaveBeenCalled();\r\n      explosion.update();\r\n      expect(explosion.destroy).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      var eventManager = new EventManager();\r\n      var explosion = new Explosion(eventManager);\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      spyOn(explosion, 'destroy');\r\n      explosion.setFrames([1]);\r\n      explosion.update();\r\n      expect(explosion.destroy).not.toHaveBeenCalled();\r\n      explosion.update();\r\n      expect(explosion.destroy).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/FreezeTimerSpec.js",
    "content": "describe(\"FreezeTimer\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var timer = new FreezeTimer(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(timer, [PowerUpHandler.Event.FREEZE]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"PowerUpHandler.Event.FREEZE\", function () {\r\n      var eventManager = new EventManager();\r\n      var timer = new FreezeTimer(eventManager);\r\n      spyOn(timer, 'start');\r\n      timer.notify({'name': PowerUpHandler.Event.FREEZE});\r\n      expect(timer.start).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  describe(\"#update\", function () {\r\n    it(\"normal\", function () {\r\n      var eventManager = new EventManager();\r\n      var timer = new FreezeTimer(eventManager);\r\n      spyOn(timer, 'unfreeze');\r\n      timer.setDuration(2);\r\n      timer.start();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n      timer.update();\r\n      expect(timer.unfreeze).toHaveBeenCalled();\r\n      timer.unfreeze.reset();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n      timer.start();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n      timer.update();\r\n      expect(timer.unfreeze).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      var eventManager = new EventManager();\r\n      var timer = new FreezeTimer(eventManager);\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      spyOn(timer, 'unfreeze');\r\n      timer.setDuration(2);\r\n      timer.start();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n      timer.update();\r\n      expect(timer.unfreeze).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#unfreeze\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var timer = new FreezeTimer(eventManager);\r\n    timer.unfreeze();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': FreezeTimer.Event.UNFREEZE});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/MainMenuControllerSpec.js",
    "content": "describe(\"MainMenuController\", function () {\r\n  it(\"subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var menu = new MainMenu();\r\n    var controller = new MainMenuController(eventManager, menu);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(controller, [Keyboard.Event.KEY_PRESSED]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    describe(\"Keyboard.Event.KEY_PRESSED\", function () {\r\n      it(\"Keyboard.Key.SELECT\", function () {\r\n        var menu = new MainMenu();\r\n        var eventManager = new EventManager();\r\n        var controller = new MainMenuController(eventManager, menu);\r\n        spyOn(controller, 'keyPressed');\r\n        controller.notify({'name': Keyboard.Event.KEY_PRESSED, 'key': Keyboard.Key.SELECT});\r\n        expect(controller.keyPressed).toHaveBeenCalledWith(Keyboard.Key.SELECT);\r\n      });\r\n    });\r\n  });\r\n  \r\n  describe(\"#keyPressed\", function () {\r\n    it(\"Keyboard.Key.SELECT\", function () {\r\n      var menu = new MainMenu();\r\n      var eventManager = new EventManager();\r\n      var controller = new MainMenuController(eventManager, menu);\r\n      spyOn(menu, 'nextItem');\r\n      controller.keyPressed(Keyboard.Key.SELECT);\r\n      expect(menu.nextItem).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"Keyboard.Key.START\", function () {\r\n      var menu = new MainMenu();\r\n      var eventManager = new EventManager();\r\n      var controller = new MainMenuController(eventManager, menu);\r\n      spyOn(menu, 'executeCurrentItem');\r\n      controller.keyPressed(Keyboard.Key.START);\r\n      expect(menu.executeCurrentItem).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"unactive\", function () {\r\n      var menu = new MainMenu();\r\n      var eventManager = new EventManager();\r\n      var controller = new MainMenuController(eventManager, menu);\r\n      controller.deactivate();\r\n      spyOn(menu, 'executeCurrentItem');\r\n      controller.keyPressed(Keyboard.Key.START);\r\n      expect(menu.executeCurrentItem).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/MainMenuSceneSpec.js",
    "content": "describe(\"MainMenuScene\", function () {\r\n  it(\"subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var scene = new MainMenuScene(new SceneManager(eventManager));\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(scene, [Keyboard.Event.KEY_PRESSED]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    describe(\"Keyboard.Event.KEY_PRESSED\", function () {\r\n      it(\"Keyboard.Key.START\", function () {\r\n        var eventManager = new EventManager();\r\n        var scene = new MainMenuScene(new SceneManager(eventManager), eventManager);\r\n        spyOn(scene, 'keyPressed');\r\n        scene.notify({'name': Keyboard.Event.KEY_PRESSED, 'key': Keyboard.Key.START});\r\n        expect(scene.keyPressed).toHaveBeenCalledWith(Keyboard.Key.START);\r\n      });\r\n    });\r\n  });\r\n  \r\n  describe(\"#keyPressed\", function () {\r\n    it(\"Keyboard.Key.START\", function () {\r\n      checkKey(Keyboard.Key.START);\r\n    });\r\n    \r\n    it(\"Keyboard.Key.SELECT\", function () {\r\n      checkKey(Keyboard.Key.SELECT);\r\n    });\r\n    \r\n    function checkKey(key) {\r\n      var scene = new MainMenuScene(new SceneManager(new EventManager()));\r\n      spyOn(scene, 'arrived');\r\n      scene.keyPressed(key);\r\n      expect(scene.arrived).toHaveBeenCalled();\r\n    }\r\n  });\r\n  \r\n  describe(\"#updatePosition\", function () {\r\n    it(\"speed - 1\", function () {\r\n      var scene = new MainMenuScene(new SceneManager(new EventManager()));\r\n      scene.setSpeed(1);\r\n      scene.setY(2);\r\n      expect(scene.getY()).toEqual(2);\r\n      scene.updatePosition();\r\n      expect(scene.getY()).toEqual(1);\r\n      scene.updatePosition();\r\n      expect(scene.getY()).toEqual(0);\r\n      scene.updatePosition();\r\n      expect(scene.getY()).toEqual(0);\r\n    });\r\n    \r\n    it(\"speed - 2\", function () {\r\n      var scene = new MainMenuScene(new SceneManager(new EventManager()));\r\n      scene.setSpeed(2);\r\n      scene.setY(6);\r\n      expect(scene.getY()).toEqual(6);\r\n      scene.updatePosition();\r\n      expect(scene.getY()).toEqual(4);\r\n      scene.updatePosition();\r\n      expect(scene.getY()).toEqual(2);\r\n    });\r\n    \r\n    it(\"arrived\", function () {\r\n      var scene = new MainMenuScene(new SceneManager(new EventManager()));\r\n      spyOn(scene, 'arrived');\r\n      scene.setSpeed(1);\r\n      scene.setY(2);\r\n      scene.updatePosition();\r\n      expect(scene.arrived).not.toHaveBeenCalled();\r\n      scene.updatePosition();\r\n      expect(scene.arrived).toHaveBeenCalled();\r\n      scene.arrived.reset();\r\n      scene.updatePosition();\r\n      expect(scene.arrived).not.toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"main menu controller activate\", function () {\r\n      var eventManager = new EventManager();\r\n      var scene = new MainMenuScene(new SceneManager(eventManager));\r\n      \r\n      var mainMenu = new MainMenu();\r\n      var mainMenuController = new MainMenuController(eventManager, mainMenu);\r\n      spyOn(mainMenuController, 'activate');\r\n      scene.setMainMenuController(mainMenuController);\r\n      \r\n      scene.setSpeed(1);\r\n      scene.setY(1);\r\n      scene.updatePosition();\r\n      expect(mainMenuController.activate).not.toHaveBeenCalled();\r\n      scene.updatePosition();\r\n      expect(mainMenuController.activate).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#arrived\", function () {\r\n    var eventManager = new EventManager();\r\n    var scene = new MainMenuScene(new SceneManager(eventManager));\r\n    scene.setY(1);\r\n    \r\n    var cursor = new MainMenuCursor();\r\n    spyOn(cursor, 'makeVisible');\r\n    scene.setCursor(cursor);\r\n    \r\n    scene.arrived();\r\n    \r\n    expect(scene.getY()).toEqual(0);\r\n    expect(cursor.makeVisible).toHaveBeenCalled();\r\n  });\r\n  \r\n  it(\"#update\", function () {\r\n    var scene = new MainMenuScene(new SceneManager(new EventManager()));\r\n    var cursor = new MainMenuCursor();\r\n    spyOn(cursor, 'update');\r\n    scene.setCursor(cursor);\r\n    spyOn(scene, 'updatePosition');\r\n    scene.update();\r\n    expect(scene.updatePosition).toHaveBeenCalled();\r\n    expect(cursor.update).toHaveBeenCalled();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/MainMenuSpec.js",
    "content": "describe(\"MainMenu\", function () {\r\n  it(\"#nextItem\", function () {\r\n    var sceneManager = new SceneManager();\r\n    var firstItem = new OnePlayerMenuItem(sceneManager);\r\n    var secondItem = new ConstructionMenuItem(sceneManager);\r\n    var menu = new MainMenu();\r\n    menu.setItems([firstItem, secondItem]);\r\n    expect(menu.getCurrentItem()).toBe(firstItem);\r\n    menu.nextItem();\r\n    expect(menu.getCurrentItem()).toBe(secondItem);\r\n    menu.nextItem();\r\n    expect(menu.getCurrentItem()).toBe(firstItem);\r\n  });\r\n  \r\n  it(\"#executeCurrentItem\", function () {\r\n    var sceneManager = new SceneManager();\r\n    var item = new OnePlayerMenuItem(sceneManager);\r\n    var menu = new MainMenu();\r\n    menu.setItems([item]);\r\n    spyOn(item, 'execute');\r\n    menu.executeCurrentItem();\r\n    expect(item.execute).toHaveBeenCalled();\r\n  });\r\n  \r\n  it(\"#getItemsInfo\", function () {\r\n    var sceneManager = new SceneManager();\r\n    var firstItem = new OnePlayerMenuItem(sceneManager);\r\n    firstItem.setName('ITEM #1');\r\n    var secondItem = new ConstructionMenuItem(sceneManager);\r\n    secondItem.setName('ITEM #2');\r\n    var menu = new MainMenu();\r\n    menu.setItems([firstItem, secondItem]);\r\n    expect(menu.getItemsInfo()).toEqual([\r\n      {'name': 'ITEM #1', 'isCurrent': true},\r\n      {'name': 'ITEM #2', 'isCurrent': false},\r\n    ]);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/MoveFnSpec.js",
    "content": "describe(\"MoveFn\", function () {\r\n  describe(\"#update\", function () {\r\n    describe(\"positive increment\", function () {\r\n      it(\"step - 1\", function () {\r\n        var obj = {x: 0};\r\n        var listener = jasmine.createSpyObj('listener', ['actionCompleted']);\r\n        var moveFn = new MoveFn(obj, 'x', 3, 3, listener);\r\n\r\n        expect(obj.x).toEqual(0);\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(1);\r\n        expect(listener.actionCompleted).not.toHaveBeenCalled();\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(2);\r\n        expect(listener.actionCompleted).not.toHaveBeenCalled();\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(3);\r\n        expect(listener.actionCompleted).toHaveBeenCalled();\r\n        listener.actionCompleted.reset();\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(3);\r\n        expect(listener.actionCompleted).not.toHaveBeenCalled();\r\n      });\r\n      \r\n      it(\"step - 2\", function () {\r\n        var obj = {x: 0};\r\n        var listener = jasmine.createSpyObj('listener', ['actionCompleted']);\r\n        var moveFn = new MoveFn(obj, 'x', 3, 2, listener);\r\n\r\n        expect(obj.x).toEqual(0);\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(1.5);\r\n        expect(listener.actionCompleted).not.toHaveBeenCalled();\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(3);\r\n        expect(listener.actionCompleted).toHaveBeenCalled();\r\n        listener.actionCompleted.reset();\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(3);\r\n        expect(listener.actionCompleted).not.toHaveBeenCalled();\r\n      });\r\n\r\n      it(\"step - 3\", function () {\r\n        var obj = {x: 0};\r\n        var listener = jasmine.createSpyObj('listener', ['actionCompleted']);\r\n        var moveFn = new MoveFn(obj, 'x', 3, 1, listener);\r\n\r\n        expect(obj.x).toEqual(0);\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(3);\r\n        expect(listener.actionCompleted).toHaveBeenCalled();\r\n      });\r\n    });\r\n    \r\n    describe(\"negative increment\", function () {\r\n      it(\"step - 1\", function () {\r\n        var obj = {x: 3};\r\n        var listener = jasmine.createSpyObj('listener', ['actionCompleted']);\r\n        var moveFn = new MoveFn(obj, 'x', 0, 3, listener);\r\n\r\n        expect(obj.x).toEqual(3);\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(2);\r\n        expect(listener.actionCompleted).not.toHaveBeenCalled();\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(1);\r\n        expect(listener.actionCompleted).not.toHaveBeenCalled();\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(0);\r\n        expect(listener.actionCompleted).toHaveBeenCalled();\r\n        listener.actionCompleted.reset();\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(0);\r\n        expect(listener.actionCompleted).not.toHaveBeenCalled();\r\n      });\r\n\r\n      it(\"step - 3\", function () {\r\n        var obj = {x: 3};\r\n        var listener = jasmine.createSpyObj('listener', ['actionCompleted']);\r\n        var moveFn = new MoveFn(obj, 'x', 0, 1, listener);\r\n\r\n        expect(obj.x).toEqual(3);\r\n\r\n        moveFn.update();\r\n        expect(obj.x).toEqual(0);\r\n        expect(listener.actionCompleted).toHaveBeenCalled();\r\n      });\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/OnePlayerMenuItemSpec.js",
    "content": "describe(\"OnePlayerMenuItem\", function () {\r\n  it(\"#execute\", function () {\r\n    var sceneManager = new SceneManager();\r\n    var item = new OnePlayerMenuItem(sceneManager);\r\n    spyOn(sceneManager, 'toGameScene');\r\n    item.execute();\r\n    expect(sceneManager.toGameScene).toHaveBeenCalled();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PainterSpec.js",
    "content": "describe(\"Painter\", function () {\r\n  it(\"should draw sprites\", function () {\r\n    var eventManager = new EventManager();\r\n    var tank = new Tank(eventManager);\r\n    spyOn(tank, 'draw');\r\n    var wall = new BrickWall(eventManager);\r\n    spyOn(wall, 'draw');\r\n    \r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    spriteContainer.addSprite(tank);\r\n    spriteContainer.addSprite(wall);\r\n    \r\n    var painter = new Painter(spriteContainer);\r\n    var ctx = 'ctx';\r\n    painter.draw(ctx);\r\n    \r\n    expect(tank.draw).toHaveBeenCalledWith(ctx);\r\n    expect(wall.draw).toHaveBeenCalledWith(ctx);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PauseListenerSpec.js",
    "content": "describe(\"PauseListener\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var listener = new PauseListener(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(listener, [Pause.Event.START, Pause.Event.END]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"Pause.Event.START\", function () {\r\n      var eventManager = new EventManager();\r\n      var listener = new PauseListener(eventManager);\r\n      spyOn(listener, 'pause');\r\n      listener.notify({'name': Pause.Event.START});\r\n      expect(listener.pause).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"Pause.Event.END\", function () {\r\n      var eventManager = new EventManager();\r\n      var listener = new PauseListener(eventManager);\r\n      spyOn(listener, 'unpause');\r\n      listener.notify({'name': Pause.Event.END});\r\n      expect(listener.unpause).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#isPaused\", function () {\r\n    var eventManager = new EventManager();\r\n    var listener = new PauseListener(eventManager);\r\n    expect(listener.isPaused()).toBeFalsy();\r\n    listener.pause();\r\n    expect(listener.isPaused()).toBeTruthy();\r\n    listener.unpause();\r\n    expect(listener.isPaused()).toBeFalsy();\r\n    listener.pause();\r\n    expect(listener.isPaused()).toBeTruthy();\r\n  });\r\n  \r\n  it(\"#destroy\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'removeSubscriber');\r\n    var listener = new PauseListener(eventManager);\r\n    listener.destroy();\r\n    expect(eventManager.removeSubscriber).toHaveBeenCalledWith(listener);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PauseSpec.js",
    "content": "describe(\"Pause\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var pause = new Pause(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(pause, [Keyboard.Event.KEY_PRESSED]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"Keyboard.Event.KEY_PRESSED\", function () {\r\n      var eventManager = new EventManager();\r\n      var pause = new Pause(eventManager);\r\n      spyOn(pause, 'keyPressed');\r\n      pause.notify({'name': Keyboard.Event.KEY_PRESSED, 'key': Keyboard.Key.START});\r\n      expect(pause.keyPressed).toHaveBeenCalledWith(Keyboard.Key.START);\r\n    });\r\n  });\r\n  \r\n  it(\"#keyPressed\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var pause = new Pause(eventManager);\r\n    \r\n    pause.keyPressed(Keyboard.Key.START);\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Pause.Event.START});\r\n    \r\n    pause.keyPressed(Keyboard.Key.START);\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Pause.Event.END});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PlayerTankControllerFactorySpec.js",
    "content": "describe(\"PlayerTankControllerFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var factory = new PlayerTankControllerFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(factory, [PlayerTankFactory.Event.PLAYER_TANK_CREATED]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"PlayerTankFactory.Event.PLAYER_TANK_CREATED\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new PlayerTankControllerFactory(eventManager);\r\n      spyOn(factory, 'create');\r\n      var tank = new Tank(eventManager);\r\n      factory.notify({'name': PlayerTankFactory.Event.PLAYER_TANK_CREATED, 'tank': tank});\r\n      expect(factory.create).toHaveBeenCalledWith(tank);\r\n    });\r\n  });\r\n  \r\n  it(\"#create\", function () {\r\n    var eventManager = new EventManager();\r\n    var factory = new PlayerTankControllerFactory(eventManager);\r\n    var tank = new Tank(eventManager);\r\n    var controller = factory.create(tank);\r\n    expect(controller instanceof TankController).toBeTruthy();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PlayerTankFactorySpec.js",
    "content": "describe(\"PlayerTankFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var factory = new PlayerTankFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(factory, [TankExplosion.Event.DESTROYED]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"TankExplosion.Event.DESTROYED\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new PlayerTankFactory(eventManager);\r\n      spyOn(factory, 'create');\r\n      var tank = new Tank(eventManager);\r\n      var explosion = new TankExplosion(eventManager, tank);\r\n      factory.notify({'name': TankExplosion.Event.DESTROYED, 'explosion': explosion});\r\n      expect(factory.create).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#create\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var factory = new PlayerTankFactory(eventManager);\r\n    factory.setAppearPosition(new Point(1,2));\r\n      \r\n    var tank = new Tank(eventManager);\r\n    tank.setPosition(new Point(1,2));\r\n    tank.setState(new TankStateAppearing(tank));\r\n    \r\n    var product = factory.create();\r\n    expect(product).toEqual(tank);\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': PlayerTankFactory.Event.PLAYER_TANK_CREATED, 'tank': tank});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PointSpec.js",
    "content": "describe(\"Point\", function () {\r\n  it(\"default state\", function () {\r\n    var point = new Point();\r\n    expect(point.getX()).toEqual(0);\r\n    expect(point.getY()).toEqual(0);\r\n    expect(point.getPosition()).toEqual(new Point(0, 0));\r\n  });\r\n  \r\n  it(\"should know its coordinates\", function () {\r\n    var X = 1, Y = 2;\r\n    var point = new Point(X, Y);\r\n    expect(point.getX()).toEqual(X);\r\n    expect(point.getY()).toEqual(Y);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PointsFactorySpec.js",
    "content": "describe(\"PointsFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var factory = new PointsFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(factory,\r\n      [TankExplosion.Event.DESTROYED, PowerUp.Event.PICK]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    describe(\"TankExplosion.Event.DESTROYED\", function () {\r\n      it(\"enemy tank - 100 points\", function () {\r\n        var eventManager = new EventManager();\r\n        var factory = new PointsFactory(eventManager);\r\n        spyOn(factory, 'create');\r\n        var tank = new Tank(eventManager);\r\n        tank.makeEnemy();\r\n        tank.setValue(100);\r\n        var explosion = new TankExplosion(eventManager, tank);\r\n        factory.notify({'name': TankExplosion.Event.DESTROYED, 'explosion': explosion});\r\n        expect(factory.create).toHaveBeenCalledWith(explosion.getCenter(), tank.getValue(), Points.Type.TANK);\r\n      });\r\n      \r\n      it(\"enemy tank - 0 points\", function () {\r\n        var eventManager = new EventManager();\r\n        var factory = new PointsFactory(eventManager);\r\n        spyOn(factory, 'create');\r\n        var tank = new Tank(eventManager);\r\n        tank.makeEnemy();\r\n        tank.setValue(0);\r\n        var explosion = new TankExplosion(eventManager, tank);\r\n        factory.notify({'name': TankExplosion.Event.DESTROYED, 'explosion': explosion});\r\n        expect(factory.create).not.toHaveBeenCalled();\r\n      });\r\n      \r\n      it(\"player tank\", function () {\r\n        var eventManager = new EventManager();\r\n        var factory = new PointsFactory(eventManager);\r\n        spyOn(factory, 'create');\r\n        var tank = new Tank(eventManager);\r\n        var explosion = new TankExplosion(eventManager, tank);\r\n        factory.notify({'name': TankExplosion.Event.DESTROYED, 'explosion': explosion});\r\n        expect(factory.create).not.toHaveBeenCalled();\r\n      });\r\n      \r\n      it(\"power-up\", function () {\r\n        var eventManager = new EventManager();\r\n        var factory = new PointsFactory(eventManager);\r\n        spyOn(factory, 'create');\r\n        var powerUp = new PowerUp(eventManager);\r\n        powerUp.setPosition(new Point(1, 2));\r\n        powerUp.setValue(200);\r\n        factory.notify({'name': PowerUp.Event.PICK, 'powerUp': powerUp});\r\n        expect(factory.create).toHaveBeenCalledWith(powerUp.getCenter(), powerUp.getValue(), Points.Type.POWERUP);\r\n      });\r\n    });\r\n  });\r\n  \r\n  it(\"#create\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var factory = new PointsFactory(eventManager);\r\n    factory.setPointsSize(4);\r\n    var tank = new Tank(eventManager);\r\n    tank.setValue(300);\r\n    var explosion = new TankExplosion(eventManager, tank);\r\n    explosion.setRect(new Rect(2, 1, 10, 10));\r\n    var points = factory.create(explosion.getCenter(), tank.getValue(), Points.Type.TANK);\r\n    expect(points instanceof Points).toBeTruthy();\r\n    expect(points.getRect()).toEqual(new Rect(5, 4, 4, 4));\r\n    expect(points.getValue()).toEqual(tank.getValue());\r\n    expect(points.getType()).toEqual(Points.Type.TANK);\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': PointsFactory.Event.POINTS_CREATED, 'points': points});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PointsSpec.js",
    "content": "describe(\"Points\", function () {\r\n  it(\"#update\", function () {\r\n    var eventManager = new EventManager();\r\n    var points = new Points(eventManager);\r\n    spyOn(points, 'destroy');\r\n    points.setDuration(3);\r\n    points.updateTimer();\r\n    expect(points.destroy).not.toHaveBeenCalled();\r\n    points.updateTimer();\r\n    expect(points.destroy).not.toHaveBeenCalled();\r\n    points.updateTimer();\r\n    expect(points.destroy).not.toHaveBeenCalled();\r\n    points.updateTimer();\r\n    expect(points.destroy).toHaveBeenCalled();\r\n  });\r\n  \r\n  describe(\"#updateHook\", function () {\r\n    it(\"normal\", function () {\r\n      var eventManager = new EventManager();\r\n      var points = new Points(eventManager);\r\n      spyOn(points, 'updateTimer');\r\n      points.updateHook();\r\n      expect(points.updateTimer).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      var eventManager = new EventManager();\r\n      var points = new Points(eventManager);\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      spyOn(points, 'updateTimer');\r\n      points.updateHook();\r\n      expect(points.updateTimer).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#destroyHook\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var points = new Points(eventManager);\r\n    points.destroyHook();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Points.Event.DESTROYED, 'points': points});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PowerUpFactorySpec.js",
    "content": "describe(\"PowerUpFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var factory = new PowerUpFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(factory, [Tank.Event.FLASHING_TANK_DESTROYED]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"Tank.Event.FLASHING_TANK_DESTROYED\", function () {\r\n      var eventManager = new EventManager();\r\n      var factory = new PowerUpFactory(eventManager);\r\n      spyOn(factory, 'create');\r\n      var tank = new Tank(eventManager);\r\n      factory.notify({'name': Tank.Event.FLASHING_TANK_DESTROYED, 'tank': tank});\r\n      expect(factory.create).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#create\", function () {\r\n    var eventManager = new EventManager();\r\n    var factory = new PowerUpFactory(eventManager);\r\n    factory.setPositions([new Point(0, 0)]);\r\n    var powerUp = factory.create();\r\n    expect(powerUp instanceof PowerUp).toBeTruthy();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PowerUpHandlerSpec.js",
    "content": "describe(\"PowerUpHandler\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var handler = new PowerUpHandler(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(handler, [PowerUp.Event.PICK]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"PowerUp.Event.PICK\", function () {\r\n      var eventManager = new EventManager();\r\n      var handler = new PowerUpHandler(eventManager);\r\n      spyOn(handler, 'handle');\r\n      var powerUp = new PowerUp(eventManager);\r\n      handler.notify({'name': PowerUp.Event.PICK, 'powerUp': powerUp});\r\n      expect(handler.handle).toHaveBeenCalledWith(powerUp);\r\n    });\r\n  });\r\n  \r\n  describe(\"#handle\", function () {\r\n    var eventManager, powerUp, handler;\r\n    \r\n    beforeEach(function () {\r\n      eventManager = new EventManager();\r\n      powerUp = new PowerUp(eventManager);\r\n      handler = new PowerUpHandler(eventManager);\r\n    });\r\n    \r\n    it(\"grenade\", function () {\r\n      spyOn(handler, 'handleGrenade');\r\n      powerUp.setType(PowerUp.Type.GRENADE);\r\n      handler.handle(powerUp);\r\n      expect(handler.handleGrenade).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"helmet\", function () {\r\n      spyOn(handler, 'handleHelmet');\r\n      var player = new Tank(eventManager);\r\n      powerUp.setType(PowerUp.Type.HELMET);\r\n      powerUp.setPlayerTank(player);\r\n      handler.handle(powerUp);\r\n      expect(handler.handleHelmet).toHaveBeenCalledWith(player);\r\n    });\r\n    \r\n    it(\"timer\", function () {\r\n      spyOn(handler, 'handleTimer');\r\n      powerUp.setType(PowerUp.Type.TIMER);\r\n      handler.handle(powerUp);\r\n      expect(handler.handleTimer).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"shovel\", function () {\r\n      spyOn(handler, 'handleShovel');\r\n      powerUp.setType(PowerUp.Type.SHOVEL);\r\n      handler.handle(powerUp);\r\n      expect(handler.handleShovel).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"star\", function () {\r\n      spyOn(handler, 'handleStar');\r\n      var player = new Tank(eventManager);\r\n      powerUp.setType(PowerUp.Type.STAR);\r\n      powerUp.setPlayerTank(player);\r\n      handler.handle(powerUp);\r\n      expect(handler.handleStar).toHaveBeenCalledWith(player);\r\n    });\r\n    \r\n    it(\"tank\", function () {\r\n      spyOn(handler, 'handleTank');\r\n      powerUp.setType(PowerUp.Type.TANK);\r\n      handler.handle(powerUp);\r\n      expect(handler.handleTank).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#handleGrenade\", function () {\r\n    var eventManager = new EventManager();\r\n    var handler = new PowerUpHandler(eventManager);\r\n    \r\n    var container = new SpriteContainer(eventManager);\r\n    handler.setSpriteContainer(container);\r\n    \r\n    var enemyOne = new Tank(eventManager);\r\n    spyOn(enemyOne, 'destroy');\r\n    enemyOne.makeEnemy();\r\n    enemyOne.setValue(100);\r\n    container.addSprite(enemyOne);\r\n    \r\n    var enemyTwo = new Tank(eventManager);\r\n    spyOn(enemyTwo, 'destroy');\r\n    enemyTwo.makeEnemy();\r\n    enemyTwo.setValue(200);\r\n    container.addSprite(enemyTwo);\r\n    \r\n    handler.handleGrenade();\r\n    \r\n    expect(enemyOne.destroy).toHaveBeenCalled();\r\n    expect(enemyOne.getValue()).toEqual(0);\r\n    expect(enemyTwo.destroy).toHaveBeenCalled();\r\n    expect(enemyTwo.getValue()).toEqual(0);\r\n  });\r\n  \r\n  it(\"#handleHelmet\", function () {\r\n    var eventManager = new EventManager();\r\n    var handler = new PowerUpHandler(eventManager);\r\n    var player = new Tank(eventManager);\r\n    handler.handleHelmet(player);\r\n    var state = player.getState();\r\n    expect(state instanceof TankStateInvincible).toBeTruthy();\r\n    expect(state.getStateDuration()).toEqual(PowerUpHandler.HELMET_DURATION);\r\n  });\r\n  \r\n  it(\"#handleTimer\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var handler = new PowerUpHandler(eventManager);\r\n    handler.handleTimer();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': PowerUpHandler.Event.FREEZE});\r\n  });\r\n  \r\n  it(\"#handleShovel\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var handler = new PowerUpHandler(eventManager);\r\n    handler.handleShovel();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': PowerUpHandler.Event.SHOVEL_START});\r\n  });\r\n  \r\n  it(\"#handleStar\", function () {\r\n    var eventManager = new EventManager();\r\n    var handler = new PowerUpHandler(eventManager);\r\n    var player = new Tank(eventManager);\r\n    spyOn(player, 'upgrade');\r\n    handler.handleStar(player);\r\n    expect(player.upgrade).toHaveBeenCalled();\r\n  });\r\n  \r\n  it(\"#handleTank\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var handler = new PowerUpHandler(eventManager);\r\n    handler.handleTank();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': PowerUpHandler.Event.TANK});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/PowerUpSpec.js",
    "content": "describe(\"PowerUp\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var powerUp = new PowerUp(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(powerUp,\r\n      [CollisionDetector.Event.COLLISION, EnemyFactory.Event.ENEMY_CREATED]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    describe(\"CollisionDetector.Event.COLLISION\", function () {\r\n      it(\"player\", function () {\r\n        var eventManager = new EventManager();\r\n        spyOn(eventManager, 'fireEvent');\r\n        var powerUp = new PowerUp(eventManager);\r\n        spyOn(powerUp, 'destroy');\r\n        var player = new Tank(eventManager);\r\n        powerUp.notify({\r\n          'name': CollisionDetector.Event.COLLISION,\r\n          'initiator': player,\r\n          'sprite': powerUp});\r\n        expect(powerUp.destroy).toHaveBeenCalled();\r\n        expect(powerUp.getPlayerTank()).toEqual(player);\r\n        expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': PowerUp.Event.PICK, 'powerUp': powerUp});\r\n      });\r\n    });\r\n    \r\n    it(\"EnemyFactory.Event.ENEMY_CREATED\", function () {\r\n      var eventManager = new EventManager();\r\n      var enemy = new Tank(eventManager);\r\n      enemy.makeEnemy();\r\n      enemy.startFlashing();\r\n      var powerUp = new PowerUp(eventManager);\r\n      spyOn(powerUp, 'destroy');\r\n      powerUp.notify({'name': EnemyFactory.Event.ENEMY_CREATED, 'enemy': enemy});\r\n      expect(powerUp.destroy).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#destroyHook\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var powerUp = new PowerUp(eventManager);\r\n    powerUp.destroyHook();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': PowerUp.Event.DESTROYED, 'powerUp': powerUp});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/RandomSpec.js",
    "content": "describe(\"Random\", function () {\r\n  it(\"#getNumber\", function () {\r\n    var random = new Random();\r\n    var number = random.getNumber();\r\n    expect(typeof(number)).toEqual('number');\r\n    expect(number >= 0 && number < 1).toBeTruthy();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/RectSpec.js",
    "content": "describe(\"Rect\", function () {\r\n  it(\"default state\", function () {\r\n    var rect = new Rect();\r\n    expect(rect.getWidth()).toEqual(1);\r\n    expect(rect.getHeight()).toEqual(1);\r\n  });\r\n  \r\n  describe(\"#intersects\", function () {\r\n    it(\"test 1\", function () {\r\n      var rect1 = new Rect(0, 0, 1, 1);\r\n      var rect2 = new Rect(0, 0, 1, 1);\r\n      expect(rect1.intersects(rect2)).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 2\", function () {\r\n      var rect1 = new Rect(0, 0, 1, 1);\r\n      var rect2 = new Rect(1, 0, 1, 1);\r\n      expect(rect1.intersects(rect2)).toBeFalsy();\r\n    });\r\n    \r\n    it(\"test 3\", function () {\r\n      var rect1 = new Rect(2, 0, 1, 1);\r\n      var rect2 = new Rect(0, 0, 2, 2);\r\n      expect(rect1.intersects(rect2)).toBeFalsy();\r\n    });\r\n    \r\n    it(\"test 4\", function () {\r\n      var rect1 = new Rect(1, 0, 1, 1);\r\n      var rect2 = new Rect(0, 0, 2, 2);\r\n      expect(rect1.intersects(rect2)).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 5\", function () {\r\n      var rect1 = new Rect(0, 0, 4, 4);\r\n      var rect2 = new Rect(2, 2, 4, 4);\r\n      expect(rect1.intersects(rect2)).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 6\", function () {\r\n      var rect1 = new Rect(0, 0, 4, 4);\r\n      var rect2 = new Rect(-2, -2, 4, 4);\r\n      expect(rect1.intersects(rect2)).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 7\", function () {\r\n      var rect1 = new Rect(0, 0, 4, 4);\r\n      var rect2 = new Rect(2, -2, 4, 4);\r\n      expect(rect1.intersects(rect2)).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 8\", function () {\r\n      var rect1 = new Rect(0, 0, 4, 4);\r\n      var rect2 = new Rect(-2, 2, 4, 4);\r\n      expect(rect1.intersects(rect2)).toBeTruthy();\r\n    });\r\n  });\r\n  \r\n  describe(\"#containsWhole\", function () {\r\n    it(\"test 1\", function () {\r\n      var rect1 = new Rect(0, 0, 10, 10);\r\n      var rect2 = new Rect(0, 0, 10, 10);\r\n      expect(rect1.containsWhole(rect2)).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 2\", function () {\r\n      var rect1 = new Rect(0, 0, 10, 10);\r\n      var rect2 = new Rect(-1, 0, 10, 10);\r\n      expect(rect1.containsWhole(rect2)).toBeFalsy();\r\n    });\r\n    \r\n    it(\"test 3\", function () {\r\n      var rect1 = new Rect(0, 0, 10, 10);\r\n      var rect2 = new Rect(3, 3, 3, 3);\r\n      expect(rect1.containsWhole(rect2)).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 3\", function () {\r\n      var rect1 = new Rect(0, 0, 10, 10);\r\n      var rect2 = new Rect(8, 3, 3, 3);\r\n      expect(rect1.containsWhole(rect2)).toBeFalsy();\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/SceneManagerSpec.js",
    "content": "describe(\"SceneManager\", function () {\r\n  it(\"#update\", function () {\r\n    var eventManager = new EventManager();\r\n    var manager = new SceneManager(eventManager);\r\n    var scene = new MainMenuScene(manager);\r\n    spyOn(scene, 'update');\r\n    manager.setScene(scene);\r\n    manager.update();\r\n    expect(scene.update).toHaveBeenCalled();\r\n  });\r\n  \r\n  it(\"#toMainMenuScene\", function () {\r\n    var manager = new SceneManager(new EventManager());\r\n    manager.toMainMenuScene();\r\n    expect(manager.getScene() instanceof MainMenuScene).toBeTruthy();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/ScriptSpec.js",
    "content": "describe(\"Script\", function () {\r\n  var MockAction = function (script, numUpdates) {\r\n    this._script = script;\r\n    this._numUpdates = numUpdates;\r\n    \r\n    this.update = function () {\r\n      this._numUpdates--;\r\n      if (this._numUpdates == 0) {\r\n        this._script.actionCompleted();\r\n      }\r\n    };\r\n  };\r\n  \r\n  it(\"#update\", function () {\r\n    var script = new Script();\r\n    \r\n    var commandOne = jasmine.createSpyObj('commandOne', ['execute']);\r\n    var commandTwo = jasmine.createSpyObj('commandTwo', ['execute']);\r\n    var actionOne = new MockAction(script, 2);\r\n    var actionTwo = new MockAction(script, 1);\r\n    \r\n    spyOn(actionOne, 'update').andCallThrough();\r\n    spyOn(actionTwo, 'update').andCallThrough();\r\n    \r\n    script.enqueue(commandOne);\r\n    script.enqueue(commandTwo);\r\n    script.enqueue(actionOne);\r\n    script.enqueue(actionTwo);\r\n    \r\n    script.update();\r\n    \r\n    expect(commandOne.execute).toHaveBeenCalled();\r\n    expect(commandTwo.execute).toHaveBeenCalled();\r\n    expect(actionOne.update).toHaveBeenCalled();\r\n    expect(actionTwo.update).not.toHaveBeenCalled();\r\n    \r\n    commandOne.execute.reset();\r\n    commandTwo.execute.reset();\r\n    actionOne.update.reset();\r\n    actionTwo.update.reset();\r\n    \r\n    script.update();\r\n    \r\n    expect(commandOne.execute).not.toHaveBeenCalled();\r\n    expect(commandTwo.execute).not.toHaveBeenCalled();\r\n    expect(actionOne.update).toHaveBeenCalled();\r\n    expect(actionTwo.update).not.toHaveBeenCalled();\r\n    \r\n    commandOne.execute.reset();\r\n    commandTwo.execute.reset();\r\n    actionOne.update.reset();\r\n    actionTwo.update.reset();\r\n    \r\n    script.update();\r\n    \r\n    expect(commandOne.execute).not.toHaveBeenCalled();\r\n    expect(commandTwo.execute).not.toHaveBeenCalled();\r\n    expect(actionOne.update).not.toHaveBeenCalled();\r\n    expect(actionTwo.update).toHaveBeenCalled();\r\n    \r\n    script.update();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/ShovelHandlerSpec.js",
    "content": "describe(\"ShovelHandler\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var handler = new ShovelHandler(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(handler, [PowerUpHandler.Event.SHOVEL_START]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"PowerUpHandler.Event.SHOVEL_START\", function () {\r\n      var eventManager = new EventManager();\r\n      var handler = new ShovelHandler(eventManager);\r\n      spyOn(handler, 'start');\r\n      handler.notify({'name': PowerUpHandler.Event.SHOVEL_START});\r\n      expect(handler.start).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#start\", function () {\r\n    var eventManager = new EventManager();\r\n    var baseWallBuilder = new BaseWallBuilder();\r\n    \r\n    var handler = new ShovelHandler(eventManager);\r\n    handler.setBaseWallBuilder(baseWallBuilder);\r\n    \r\n    spyOn(handler, 'rebuildWall');\r\n    \r\n    handler.start();\r\n    \r\n    expect(handler.rebuildWall).toHaveBeenCalledWith(new SteelWallFactory(eventManager));\r\n  });\r\n  \r\n  it(\"#end\", function () {\r\n    var eventManager = new EventManager();\r\n    var baseWallBuilder = new BaseWallBuilder();\r\n    \r\n    var handler = new ShovelHandler(eventManager);\r\n    handler.setBaseWallBuilder(baseWallBuilder);\r\n    \r\n    spyOn(handler, 'rebuildWall');\r\n    \r\n    handler.end();\r\n    \r\n    expect(handler.rebuildWall).toHaveBeenCalledWith(new BrickWallFactory(eventManager));\r\n  });\r\n  \r\n  it(\"#rebuildWall\", function () {\r\n    var eventManager = new EventManager();\r\n    var baseWallBuilder = new BaseWallBuilder();\r\n    \r\n    var handler = new ShovelHandler(eventManager);\r\n    handler.setBaseWallBuilder(baseWallBuilder);\r\n    \r\n    spyOn(baseWallBuilder, 'destroyWall');\r\n    spyOn(baseWallBuilder, 'setWallFactory');\r\n    spyOn(baseWallBuilder, 'buildWall');\r\n    \r\n    var wallFactory = new SteelWallFactory(eventManager);\r\n    handler.rebuildWall(wallFactory);\r\n    \r\n    expect(baseWallBuilder.destroyWall).toHaveBeenCalled();\r\n    expect(baseWallBuilder.setWallFactory).toHaveBeenCalledWith(wallFactory);\r\n    expect(baseWallBuilder.buildWall).toHaveBeenCalled();\r\n  });\r\n  \r\n  \r\n  describe(\"#update\", function () {\r\n    it(\"normal\", function () {\r\n      var eventManager = new EventManager();\r\n      var handler = new ShovelHandler(eventManager);\r\n      spyOn(handler, 'updateTimer');\r\n      handler.update();\r\n      expect(handler.updateTimer).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      var eventManager = new EventManager();\r\n      var handler = new ShovelHandler(eventManager);\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      spyOn(handler, 'updateTimer');\r\n      handler.update();\r\n      expect(handler.updateTimer).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#updateTimer\", function () {\r\n    var eventManager = new EventManager();\r\n    var baseWallBuilder = new BaseWallBuilder();\r\n    baseWallBuilder.setSpriteContainer(new SpriteContainer(eventManager));\r\n    var handler = new ShovelHandler(eventManager);\r\n    handler.setBaseWallBuilder(baseWallBuilder);\r\n    spyOn(handler, 'end');\r\n    handler.setDuration(2);\r\n    handler.start();\r\n    handler.updateTimer();\r\n    expect(handler.end).not.toHaveBeenCalled();\r\n    handler.updateTimer();\r\n    expect(handler.end).not.toHaveBeenCalled();\r\n    handler.updateTimer();\r\n    expect(handler.end).toHaveBeenCalled();\r\n    handler.end.reset();\r\n    handler.updateTimer();\r\n    expect(handler.end).not.toHaveBeenCalled();\r\n    handler.updateTimer();\r\n    expect(handler.end).not.toHaveBeenCalled();\r\n    handler.updateTimer();\r\n    expect(handler.end).not.toHaveBeenCalled();\r\n    handler.start();\r\n    handler.updateTimer();\r\n    expect(handler.end).not.toHaveBeenCalled();\r\n    handler.updateTimer();\r\n    expect(handler.end).not.toHaveBeenCalled();\r\n    handler.updateTimer();\r\n    expect(handler.end).toHaveBeenCalled();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/SpriteContainerSpec.js",
    "content": "describe(\"SpriteContainer\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(spriteContainer,\r\n      [Sprite.Event.CREATED, Sprite.Event.DESTROYED]);\r\n  });\r\n  \r\n  it(\"should remove sprite when it is destroyed\", function () {\r\n    var eventManager = new EventManager();\r\n    var sprite = new Sprite(eventManager);\r\n    \r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    spriteContainer.addSprite(sprite);\r\n    \r\n    expect(spriteContainer.containsSprite(sprite)).toBeTruthy();\r\n    spriteContainer.notify({'name': Sprite.Event.DESTROYED, 'sprite': sprite});\r\n    expect(spriteContainer.containsSprite(sprite)).toBeFalsy();\r\n  });\r\n  \r\n  it(\"should add sprite when it is created\", function () {\r\n    var eventManager = new EventManager();\r\n    var sprite = new Sprite(eventManager);\r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    \r\n    expect(spriteContainer.containsSprite(sprite)).toBeFalsy();\r\n    spriteContainer.notify({'name': Sprite.Event.CREATED, 'sprite': sprite});\r\n    expect(spriteContainer.containsSprite(sprite)).toBeTruthy();\r\n  });\r\n  \r\n  it(\"should sort sprites by their z-index\", function () {\r\n    var eventManager = new EventManager();\r\n    \r\n    var spriteOne = new Sprite(eventManager);\r\n    spriteOne.setZIndex(1);\r\n    \r\n    var spriteTwo = new Sprite(eventManager);\r\n    spriteTwo.setZIndex(2);\r\n    \r\n    var spriteThree = new Sprite(eventManager);\r\n    spriteThree.setZIndex(3);\r\n    \r\n    var spriteFour = new Sprite(eventManager);\r\n    spriteFour.setZIndex(4);\r\n    \r\n    var spriteFive = new Sprite(eventManager);\r\n    spriteFive.setZIndex(5);\r\n    \r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    spriteContainer.addSprite(spriteFour);\r\n    spriteContainer.addSprite(spriteOne);\r\n    spriteContainer.addSprite(spriteThree);\r\n    spriteContainer.addSprite(spriteFive);\r\n    spriteContainer.addSprite(spriteTwo);\r\n    \r\n    expect(spriteContainer.getSprites()).toEqual([spriteOne, spriteTwo, spriteThree, spriteFour, spriteFive]);\r\n  });\r\n  \r\n  it(\"#getEnemyTanks\", function () {\r\n    var eventManager = new EventManager();\r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    \r\n    var enemyTankOne = new Tank(eventManager);\r\n    enemyTankOne.makeEnemy();\r\n    \r\n    var enemyTankTwo = new Tank(eventManager);\r\n    enemyTankTwo.makeEnemy();\r\n    \r\n    var brickWall = new BrickWall(eventManager);\r\n    var player = new Tank(eventManager);\r\n    \r\n    expect(spriteContainer.getEnemyTanks().length).toEqual(2);\r\n    expect(spriteContainer.getEnemyTanks()).toEqual([enemyTankOne, enemyTankTwo]);\r\n  });\r\n  \r\n  it(\"#getWalls\", function () {\r\n    var eventManager = new EventManager();\r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    \r\n    var enemyTank = new Tank(eventManager);\r\n    enemyTank.makeEnemy();\r\n    var brickWallOne = new BrickWall(eventManager);\r\n    var brickWallTwo = new BrickWall(eventManager);\r\n    var player = new Tank(eventManager);\r\n    \r\n    expect(spriteContainer.getWalls().length).toEqual(2);\r\n    expect(spriteContainer.getWalls()).toEqual([brickWallOne, brickWallTwo]);\r\n  });\r\n  \r\n  it(\"#getBase\", function () {\r\n    var eventManager = new EventManager();\r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    var base = new Base(eventManager);\r\n    expect(spriteContainer.getBase()).toBe(base);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/SpriteControllerSpec.js",
    "content": "describe(\"SpriteController\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var sprite = new Sprite(eventManager);\r\n    var spriteController = new SpriteController(eventManager, sprite);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(spriteController,\r\n      [Keyboard.Event.KEY_PRESSED, Keyboard.Event.KEY_RELEASED]);\r\n  });\r\n  \r\n  describe(\"should move the sprite if the direction key is pressed\", function () {\r\n    var SPEED = 4;\r\n    \r\n    it(\"LEFT - move left\", function () {\r\n      checkPressedKey(Sprite.Direction.RIGHT, Keyboard.Key.LEFT, SPEED, Sprite.Direction.LEFT);\r\n    });\r\n\r\n    it(\"RIGHT - move right\", function () {\r\n      checkPressedKey(Sprite.Direction.LEFT, Keyboard.Key.RIGHT, SPEED, Sprite.Direction.RIGHT);\r\n    });\r\n\r\n    it(\"UP - move up\", function () {\r\n      checkPressedKey(Sprite.Direction.LEFT, Keyboard.Key.UP, SPEED, Sprite.Direction.UP);\r\n    });\r\n\r\n    it(\"DOWN - move down\", function () {\r\n      checkPressedKey(Sprite.Direction.LEFT, Keyboard.Key.DOWN, SPEED, Sprite.Direction.DOWN);\r\n    });\r\n    \r\n    it(\"SPACE - don't move\", function () {\r\n      checkPressedKey(Sprite.Direction.LEFT, Keyboard.Key.SPACE, 0, Sprite.Direction.LEFT);\r\n    });\r\n\r\n    function checkPressedKey(initialDirection, pressedKey, expectedSpeed, expectedDirection) {\r\n      var eventManager = new EventManager();\r\n      var sprite = new Sprite(eventManager);\r\n      sprite.setNormalSpeed(SPEED);\r\n      sprite.setDirection(initialDirection);\r\n      var spriteController = new SpriteController(eventManager, sprite);\r\n\r\n      spriteController.notify({name: Keyboard.Event.KEY_PRESSED, key: pressedKey});\r\n\r\n      expect(sprite.getSpeed()).toEqual(expectedSpeed);\r\n      expect(sprite.getDirection()).toEqual(expectedDirection);\r\n    }\r\n  });\r\n  \r\n  describe(\"KEY_RELEASED\", function () {\r\n    var SPEED = 4;\r\n    \r\n    it(\"should stop the sprite when released key is the current direction key\", function () {\r\n      checkReleasedKey(Keyboard.Key.RIGHT, 0);\r\n    });\r\n    \r\n    it(\"shouldn't stop the sprite when released key is not the current direction key\", function () {\r\n      checkReleasedKey(Keyboard.Key.LEFT, SPEED);\r\n    });\r\n    \r\n    function checkReleasedKey(key, expectedSpeed) {\r\n      var eventManager = new EventManager();\r\n      var sprite = new Sprite(eventManager);\r\n      sprite.setSpeed(SPEED);\r\n      sprite.setDirection(Sprite.Direction.RIGHT);\r\n      var spriteController = new SpriteController(eventManager, sprite);\r\n      \r\n      spriteController.notify({name: Keyboard.Event.KEY_RELEASED, key: key});\r\n      \r\n      expect(sprite.getSpeed()).toEqual(expectedSpeed);\r\n    }\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"pause\", function () {\r\n      var eventManager = new EventManager();\r\n      var sprite = new Sprite(eventManager);\r\n      var controller = new SpriteController(eventManager, sprite);\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      spyOn(controller, 'keyPressed');\r\n      controller.notify({name: Keyboard.Event.KEY_PRESSED, key: Keyboard.Key.RIGHT});\r\n      expect(controller.keyPressed).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/SpriteSerializerSpec.js",
    "content": "describe(\"SpriteSerializer\", function () {\r\n  it(\"#serializeSprite\", function () {\r\n    var eventManager = new EventManager();\r\n    var wall = new BrickWall(eventManager);\r\n    wall.setPosition(new Point(1, 2));\r\n    var serializer = new SpriteSerializer(eventManager);\r\n    var result = serializer.serializeSprite(wall);\r\n    expect(result).toEqual('BrickWall(1,2)');\r\n  });\r\n  \r\n  it(\"#serializeSprites and #unserializeSprites\", function () {\r\n    var SERIALIZED_SPRITES = 'BrickWall(1,2);SteelWall(3,4)';\r\n    var eventManager = new EventManager();\r\n    \r\n    var brickWall = new BrickWall(eventManager);\r\n    brickWall.setPosition(new Point(1, 2));\r\n    \r\n    var steelWall = new SteelWall(eventManager);\r\n    steelWall.setPosition(new Point(3, 4));\r\n    \r\n    var sprites = [brickWall, steelWall];\r\n    \r\n    var serializer = new SpriteSerializer(eventManager);\r\n    var result = serializer.serializeSprites(sprites);\r\n    \r\n    expect(result).toEqual(SERIALIZED_SPRITES);\r\n    \r\n    var unserializedSprites = serializer.unserializeSprites(SERIALIZED_SPRITES);\r\n    \r\n    expect(unserializedSprites[0]).toEqual(brickWall);\r\n    expect(unserializedSprites[1]).toEqual(steelWall);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/SpriteSpec.js",
    "content": "describe(\"Sprite\", function () {\r\n  var eventManager, sprite;\r\n    \r\n  beforeEach(function () {\r\n    eventManager = new EventManager();\r\n    sprite = new Sprite(eventManager);\r\n  });\r\n  \r\n  it(\"initial state\", function () {\r\n    expect(sprite.getDirection()).toEqual(Sprite.Direction.RIGHT);\r\n    expect(sprite.getPrevDirection()).toEqual(Sprite.Direction.RIGHT);\r\n    expect(sprite.getNormalSpeed()).toEqual(0);\r\n    expect(sprite.getSpeed()).toEqual(0);\r\n    expect(sprite.isDestroyed()).toBeFalsy();\r\n    expect(sprite.isTurn()).toBeFalsy();\r\n    expect(sprite.getZIndex()).toEqual(0);\r\n  });\r\n  \r\n  describe(\"#move\", function () {\r\n    it(\"speed not zero\", function () {\r\n      sprite.setSpeed(1);\r\n      spyOn(sprite, 'doMove');\r\n      sprite.move();\r\n      expect(sprite.doMove).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"speed is zero\", function () {\r\n      spyOn(sprite, 'doMove');\r\n      sprite.move();\r\n      expect(sprite.doMove).not.toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"frequency - 2\", function () {\r\n      sprite.setMoveFrequency(2);\r\n      sprite.setSpeed(1);\r\n      spyOn(sprite, 'doMove');\r\n      sprite.move();\r\n      expect(sprite.doMove).not.toHaveBeenCalled();\r\n      sprite.move();\r\n      expect(sprite.doMove).toHaveBeenCalled();\r\n      sprite.doMove.reset();\r\n      sprite.move();\r\n      expect(sprite.doMove).not.toHaveBeenCalled();\r\n      sprite.move();\r\n      expect(sprite.doMove).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  describe(\"#doMove\", function () {\r\n    it(\"should fire event\", function () {\r\n      spyOn(eventManager, 'fireEvent');\r\n      sprite.doMove();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n        'name': Sprite.Event.MOVED,\r\n        'sprite': sprite});\r\n    });\r\n  });\r\n  \r\n  describe(\"can move\", function () {\r\n    var INIT_X = 0, INIT_Y = 0, SPEED = 1;\r\n    \r\n    it(\"right\", function () {\r\n      checkDirection(Sprite.Direction.RIGHT, new Point(INIT_X + SPEED, INIT_Y))\r\n    });\r\n\r\n    it(\"left\", function () {\r\n      checkDirection(Sprite.Direction.LEFT, new Point(INIT_X - SPEED, INIT_Y))\r\n    });\r\n    \r\n    it(\"up\", function () {\r\n      checkDirection(Sprite.Direction.UP, new Point(INIT_X, INIT_Y - SPEED))\r\n    });\r\n    \r\n    it(\"down\", function () {\r\n      checkDirection(Sprite.Direction.DOWN, new Point(INIT_X, INIT_Y + SPEED))\r\n    });\r\n    \r\n    function checkDirection(direction, finalPosition) {\r\n      sprite.setXY(INIT_X, INIT_Y);\r\n      sprite.setSpeed(SPEED);\r\n      sprite.setDirection(direction);\r\n      sprite.move();\r\n      expect(sprite.getPosition()).toEqual(finalPosition);\r\n    }\r\n  });\r\n  \r\n  it(\"#doDestroy\", function () {\r\n    spyOn(eventManager, 'removeSubscriber');\r\n    spyOn(eventManager, 'fireEvent');\r\n    spyOn(sprite, 'destroyHook');\r\n    var pauseListener = new PauseListener(eventManager);\r\n    spyOn(pauseListener, 'destroy');\r\n    sprite.setPauseListener(pauseListener);\r\n    sprite.doDestroy();\r\n    expect(eventManager.removeSubscriber).toHaveBeenCalledWith(sprite);\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Sprite.Event.DESTROYED, 'sprite': sprite});\r\n    expect(sprite.destroyHook).toHaveBeenCalled();\r\n    expect(pauseListener.destroy).toHaveBeenCalled();\r\n  });\r\n  \r\n  describe(\"#update\", function () {\r\n    it(\"not destroyed\", function () {\r\n      spyOn(sprite, 'doDestroy');\r\n      spyOn(sprite, 'move');\r\n      sprite.update();\r\n      expect(sprite.doDestroy).not.toHaveBeenCalled();\r\n      expect(sprite.move).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"destroyed\", function () {\r\n      spyOn(sprite, 'doDestroy');\r\n      spyOn(sprite, 'move');\r\n      sprite.destroy();\r\n      sprite.update();\r\n      expect(sprite.doDestroy).toHaveBeenCalled();\r\n      expect(sprite.move).not.toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      spyOn(sprite, 'move');\r\n      sprite.update();\r\n      expect(sprite.move).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  describe(\"#isTurn\", function () {\r\n    it(\"test 1\", function () {\r\n      sprite.setDirection(Sprite.Direction.RIGHT);\r\n      sprite.move();\r\n      sprite.setDirection(Sprite.Direction.UP);\r\n      expect(sprite.isTurn()).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 2\", function () {\r\n      sprite.setDirection(Sprite.Direction.RIGHT);\r\n      sprite.move();\r\n      expect(sprite.isTurn()).toBeFalsy();\r\n    });\r\n  });\r\n  \r\n  describe(\"#getPrevDirection\", function () {\r\n    it(\"test 1\", function () {\r\n      sprite.setDirection(Sprite.Direction.RIGHT);\r\n      sprite.setDirection(Sprite.Direction.LEFT);\r\n      expect(sprite.getPrevDirection()).toEqual(Sprite.Direction.RIGHT);\r\n    });\r\n    \r\n    it(\"test 2\", function () {\r\n      sprite.setDirection(Sprite.Direction.DOWN);\r\n      sprite.setDirection(Sprite.Direction.RIGHT);\r\n      expect(sprite.getPrevDirection()).toEqual(Sprite.Direction.DOWN);\r\n    });\r\n  });\r\n  \r\n  describe(\"#resolveOutOfBounds\", function () {\r\n    it(\"sprite moves right\", function () {\r\n      checkDirection(new Point(9, 3), Sprite.Direction.RIGHT, new Point(8, 3));\r\n    });\r\n    \r\n    it(\"sprite moves left\", function () {\r\n      checkDirection(new Point(0, 3), Sprite.Direction.LEFT, new Point(1, 3));\r\n    });\r\n    \r\n    it(\"sprite moves up\", function () {\r\n      checkDirection(new Point(4, 1), Sprite.Direction.UP, new Point(4, 2));\r\n    });\r\n    \r\n    it(\"sprite moves down\", function () {\r\n      checkDirection(new Point(4, 7), Sprite.Direction.DOWN, new Point(4, 6));\r\n    });\r\n    \r\n    function checkDirection(spritePosition, direction, resolvedPosition) {\r\n      sprite.setPosition(spritePosition);\r\n      sprite.setDimensions(2, 2);\r\n      sprite.setDirection(direction);\r\n      var bounds = new Rect(1, 2, 9, 6);\r\n      sprite.resolveOutOfBounds(bounds);\r\n      expect(sprite.getPosition()).toEqual(resolvedPosition);\r\n    }\r\n  });\r\n});\r\n\r\ndescribe(\"Sprite\", function () {\r\n  it(\"should fire an event when created\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var sprite = new Sprite(eventManager);\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n      'name': Sprite.Event.CREATED,\r\n      'sprite': sprite\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/SteelWallSpec.js",
    "content": "describe(\"SteelWall\", function () {\r\n  it(\"initial state\", function () {\r\n    var eventManager = new EventManager();\r\n    var wall = new SteelWall(eventManager);\r\n    expect(wall.isInvincibleForNormalBullets()).toBeTruthy();\r\n  });\r\n  \r\n  it(\"#getClassName\", function () {\r\n    var eventManager = new EventManager();\r\n    var wall = new SteelWall(eventManager);\r\n    expect(wall.getClassName()).toEqual('SteelWall');\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/StructureManagerSpec.js",
    "content": "describe(\"StructureManager\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var structureManager = new StructureManager(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(structureManager,\r\n      [Builder.Event.STRUCTURE_CREATED, Sprite.Event.DESTROYED]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it('Builder.Event.STRUCTURE_CREATED', function () {\r\n      var eventManager = new EventManager();\r\n      var structureManager = new StructureManager(eventManager);\r\n      spyOn(structureManager, 'destroySpritesUnderCursor');\r\n      spyOn(structureManager, 'addStructure');\r\n      var structure = [new BrickWall(eventManager), new BrickWall(eventManager)];\r\n      var cursor = new Cursor(eventManager);\r\n      structureManager.notify({\r\n        'name': Builder.Event.STRUCTURE_CREATED,\r\n        'structure': structure,\r\n        'cursor': cursor\r\n      });\r\n      expect(structureManager.destroySpritesUnderCursor).toHaveBeenCalledWith(cursor);\r\n      expect(structureManager.addStructure).toHaveBeenCalledWith(structure);\r\n    });\r\n    \r\n    it('Sprite.Event.DESTROYED', function () {\r\n      var eventManager = new EventManager();\r\n      var structureManager = new StructureManager(eventManager);\r\n      spyOn(structureManager, 'removeSprite');\r\n      var wall = new BrickWall(eventManager);\r\n      structureManager.notify({\r\n        'name': Sprite.Event.DESTROYED,\r\n        'sprite': wall\r\n      });\r\n      expect(structureManager.removeSprite).toHaveBeenCalledWith(wall);\r\n    });\r\n  });\r\n  \r\n  it(\"#destroySpritesUnderCursor\", function () {\r\n    var eventManager = new EventManager();\r\n    var cursor = new Cursor(eventManager);\r\n    cursor.setRect(new Rect(2, 3, 8, 8));\r\n    var structureManager = new StructureManager(eventManager);\r\n    \r\n    var wallOne = new BrickWall(eventManager);\r\n    wallOne.setRect(new Rect(2, 3, 4, 4));\r\n    spyOn(wallOne, 'destroy');\r\n    \r\n    var wallTwo = new BrickWall(eventManager);\r\n    wallTwo.setRect(new Rect(6, 3, 4, 4));\r\n    spyOn(wallTwo, 'destroy');\r\n    \r\n    var wallThree = new BrickWall(eventManager);\r\n    wallThree.setRect(new Rect(10, 3, 4, 4));\r\n    spyOn(wallThree, 'destroy');\r\n    \r\n    var wallFour = new BrickWall(eventManager);\r\n    wallFour.setRect(new Rect(10, 7, 4, 4));\r\n    spyOn(wallFour, 'destroy');\r\n    \r\n    var structureOne = [wallOne, wallTwo];\r\n    var structureTwo = [wallThree, wallFour];\r\n    \r\n    structureManager.addStructure(structureOne);\r\n    structureManager.addStructure(structureTwo);\r\n    \r\n    structureManager.destroySpritesUnderCursor(cursor);\r\n    \r\n    expect(wallOne.destroy).toHaveBeenCalled();\r\n    expect(wallTwo.destroy).toHaveBeenCalled();\r\n    expect(wallThree.destroy).not.toHaveBeenCalled();\r\n    expect(wallFour.destroy).not.toHaveBeenCalled();\r\n  });\r\n  \r\n  it(\"#addStructure\", function () {\r\n    var eventManager = new EventManager();\r\n    var structureManager = new StructureManager(eventManager);\r\n    var wallOne = new BrickWall(eventManager);\r\n    var wallTwo = new BrickWall(eventManager);\r\n    \r\n    expect(structureManager.containsSprite(wallOne)).toBeFalsy();\r\n    expect(structureManager.containsSprite(wallTwo)).toBeFalsy();\r\n    \r\n    structureManager.addStructure([wallOne, wallTwo]);\r\n    \r\n    expect(structureManager.containsSprite(wallOne)).toBeTruthy();\r\n    expect(structureManager.containsSprite(wallTwo)).toBeTruthy();\r\n  });\r\n  \r\n  it(\"#removeSprite\", function () {\r\n    var eventManager = new EventManager();\r\n    var structureManager = new StructureManager(eventManager);\r\n    var wallOne = new BrickWall(eventManager);\r\n    var wallTwo = new BrickWall(eventManager);\r\n    \r\n    structureManager.addStructure([wallOne, wallTwo]);\r\n    \r\n    expect(structureManager.containsSprite(wallOne)).toBeTruthy();\r\n    expect(structureManager.containsSprite(wallTwo)).toBeTruthy();\r\n    \r\n    structureManager.removeSprite(wallTwo);\r\n    \r\n    expect(structureManager.containsSprite(wallOne)).toBeTruthy();\r\n    expect(structureManager.containsSprite(wallTwo)).toBeFalsy();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/TankColorSpec.js",
    "content": "describe(\"TankColor\", function () {\r\n  describe(\"#update\", function () {\r\n    var color;\r\n    \r\n    beforeEach(function () {\r\n      color = new TankColor();\r\n      color.setColors([[0,1],[0,2],[1,2],[0,0]]);\r\n    });\r\n    \r\n    it(\"no hits\", function () {\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(1);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(1);\r\n    });\r\n    \r\n    it(\"one hit\", function () {\r\n      color.hit();\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(2);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(2);\r\n    });\r\n    \r\n    it(\"two hits\", function () {\r\n      color.hit();\r\n      color.hit();\r\n      expect(color.getColor()).toEqual(1);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(2);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(1);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(2);\r\n    });\r\n    \r\n    it(\"three hits\", function () {\r\n      color.hit();\r\n      color.hit();\r\n      color.hit();\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(0);\r\n    });\r\n    \r\n    it(\"four hits\", function () {\r\n      color.hit();\r\n      color.hit();\r\n      color.hit();\r\n      color.hit();\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(0);\r\n      color.update();\r\n      expect(color.getColor()).toEqual(0);\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/TankControllerSpec.js",
    "content": "describe(\"TankController\", function () {\r\n  describe(\"keyPressed\", function () {\r\n    it(\"Keyboard.Key.SPACE\", function () {\r\n      var eventManager = new EventManager();\r\n      var tank = new Tank(eventManager);\r\n      spyOn(tank, 'shoot');\r\n      var tankController = new TankController(eventManager, tank);\r\n      tankController.keyPressed(Keyboard.Key.SPACE);\r\n      expect(tank.shoot).toHaveBeenCalled();\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/TankExplosionFactorySpec.js",
    "content": "describe(\"TankExplosionFactory\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var factory = new TankExplosionFactory(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(factory, [Tank.Event.DESTROYED]);\r\n  });\r\n  \r\n  it(\"default state\", function () {\r\n    var eventManager = new EventManager();\r\n    var factory = new TankExplosionFactory(eventManager);\r\n    expect(factory.getExplosionSize()).toEqual(64);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"Tank.Event.DESTROYED\", function () {\r\n      var eventManager = new EventManager();\r\n      var tank = new Tank(eventManager);\r\n      var factory = new TankExplosionFactory(eventManager);\r\n      spyOn(factory, 'create');\r\n      factory.notify({'name': Tank.Event.DESTROYED, 'tank': tank});\r\n      expect(factory.create).toHaveBeenCalledWith(tank);\r\n    });\r\n  });\r\n  \r\n  it(\"#create\", function () {\r\n    var EXPLOSION_SIZE = 4;\r\n    var eventManager = new EventManager();\r\n    var factory = new TankExplosionFactory(eventManager);\r\n    factory.setExplosionSize(EXPLOSION_SIZE);\r\n    var tank = new Tank(eventManager);\r\n    tank.setRect(new Rect(5, 6, 2, 2));\r\n    var explosion = factory.create(tank);\r\n    expect(explosion instanceof TankExplosion).toBeTruthy();\r\n    expect(explosion.getRect()).toEqual(new Rect(4, 5, EXPLOSION_SIZE, EXPLOSION_SIZE));\r\n    expect(explosion.getTank()).toBe(tank);\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/TankExplosionSpec.js",
    "content": "describe(\"TankExplosion\", function () {\r\n  it(\"#destroyHook\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var explosion = new TankExplosion(eventManager);\r\n    explosion.destroyHook();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': TankExplosion.Event.DESTROYED, 'explosion': explosion});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/TankSpec.js",
    "content": "describe(\"Tank\", function () {\r\n  var eventManager, tank;\r\n  \r\n  beforeEach(function () {\r\n    eventManager = new EventManager();\r\n    tank = new Tank(eventManager);\r\n  });\r\n  \r\n  describe(\"#shoot\", function () {\r\n    it(\"should fire event\", function () {\r\n      spyOn(eventManager, \"fireEvent\");\r\n      tank.shoot();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n        'name': Tank.Event.SHOOT,\r\n        'tank': tank});\r\n    });\r\n    \r\n    it(\"one bullet\", function () {\r\n      spyOn(eventManager, \"fireEvent\");\r\n      tank.setBulletsLimit(1);\r\n      tank.shoot();\r\n      eventManager.fireEvent.reset();\r\n      tank.shoot();\r\n      expect(eventManager.fireEvent).not.toHaveBeenCalled();\r\n      tank.notify({'name': Bullet.Event.DESTROYED, 'tank': tank});\r\n      tank.shoot();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n        'name': Tank.Event.SHOOT,\r\n        'tank': tank});\r\n    });\r\n    \r\n    it(\"two bullets\", function () {\r\n      spyOn(eventManager, \"fireEvent\");\r\n      tank.setBulletsLimit(2);\r\n      tank.shoot();\r\n      eventManager.fireEvent.reset();\r\n      tank.shoot();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n        'name': Tank.Event.SHOOT,\r\n        'tank': tank});\r\n      eventManager.fireEvent.reset();\r\n      tank.shoot();\r\n      expect(eventManager.fireEvent).not.toHaveBeenCalled();\r\n      tank.notify({'name': Bullet.Event.DESTROYED, 'tank': tank});\r\n      tank.shoot();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({\r\n        'name': Tank.Event.SHOOT,\r\n        'tank': tank});\r\n      eventManager.fireEvent.reset();\r\n      tank.shoot();\r\n      expect(eventManager.fireEvent).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#update\", function () {\r\n    var state = new TankStateNormal(tank);\r\n    spyOn(state, 'update');\r\n    tank.setState(state);\r\n    tank.updateHook();\r\n    expect(state.update).toHaveBeenCalled();\r\n  });\r\n  \r\n  describe(\"#resolveCollisionWithSprite\", function () {\r\n    it(\"tank moves right\", function () {\r\n      checkDirection(new Rect(1, 1, 2, 2), new Rect(2, 1, 2, 2), Sprite.Direction.RIGHT, new Point(0, 1));\r\n    });\r\n    \r\n    it(\"tank moves left\", function () {\r\n      checkDirection(new Rect(2, 1, 2, 2), new Rect(1, 1, 2, 2), Sprite.Direction.LEFT, new Point(3, 1));\r\n    });\r\n    \r\n    it(\"tank moves up\", function () {\r\n      checkDirection(new Rect(1, 2, 2, 2), new Rect(1, 1, 2, 2), Sprite.Direction.UP, new Point(1, 3));\r\n    });\r\n    \r\n    it(\"tank moves down\", function () {\r\n      checkDirection(new Rect(1, 1, 2, 2), new Rect(1, 2, 2, 2), Sprite.Direction.DOWN, new Point(1, 0));\r\n    });\r\n    \r\n    function checkDirection(tankRect, wallRect, direction, resolvedTankPosition) {\r\n      tank.setRect(tankRect);\r\n      tank.setDirection(direction);\r\n      var wall = new Wall(eventManager);\r\n      wall.setRect(wallRect);\r\n      tank.resolveCollisionWithSprite(wall);\r\n      expect(tank.getPosition()).toEqual(resolvedTankPosition);\r\n    }\r\n  });\r\n  \r\n  describe(\"#resolveCollisionWithSprite\", function () {\r\n    it(\"resolving move is too big - don't resolve\", function () {\r\n      checkMove(1, new Point(0, 0));\r\n    });\r\n    \r\n    it(\"normal resolving move - resolve\", function () {\r\n      checkMove(2, new Point(-2, 0));\r\n    });\r\n    \r\n    function checkMove(limit, expectedPos) {\r\n      tank.setCollisionResolvingMoveLimit(limit);\r\n      tank.setRect(new Rect(0, 0, 3, 3));\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      var otherTank = new Wall(eventManager);\r\n      otherTank.setRect(new Rect(1, 0, 3, 3));\r\n      tank.resolveCollisionWithSprite(otherTank);\r\n      expect(tank.getPosition()).toEqual(expectedPos);\r\n    }\r\n  });\r\n  \r\n  it(\"should resolve collision when collides with a wall\", function () {\r\n    spyOn(tank, 'resolveCollisionWithSprite');\r\n    var wall = new Wall(eventManager);\r\n    tank.notify({\r\n      'name': CollisionDetector.Event.COLLISION,\r\n      'initiator': tank,\r\n      'sprite': wall});\r\n    expect(tank.resolveCollisionWithSprite).toHaveBeenCalledWith(wall);\r\n  });\r\n  \r\n  it(\"should resolve collision when collides with a base\", function () {\r\n    spyOn(tank, 'resolveCollisionWithSprite');\r\n    var base = new Base(eventManager);\r\n    tank.notify({\r\n      'name': CollisionDetector.Event.COLLISION,\r\n      'initiator': tank,\r\n      'sprite': base});\r\n    expect(tank.resolveCollisionWithSprite).toHaveBeenCalledWith(base);\r\n  });\r\n  \r\n  it(\"should resolve collision when collides with water\", function () {\r\n    spyOn(tank, 'resolveCollisionWithSprite');\r\n    var water = new Water(eventManager);\r\n    tank.notify({\r\n      'name': CollisionDetector.Event.COLLISION,\r\n      'initiator': tank,\r\n      'sprite': water});\r\n    expect(tank.resolveCollisionWithSprite).toHaveBeenCalledWith(water);\r\n  });\r\n  \r\n  describe(\"collision with a tank\", function () {\r\n    it(\"normal tank\", function () {\r\n      spyOn(tank, 'resolveCollisionWithSprite');\r\n      var otherTank = new Tank(eventManager);\r\n      tank.notify({\r\n        'name': CollisionDetector.Event.COLLISION,\r\n        'initiator': tank,\r\n        'sprite': otherTank});\r\n      expect(tank.resolveCollisionWithSprite).toHaveBeenCalledWith(otherTank);\r\n    });\r\n    \r\n    it(\"appearing tank\", function () {\r\n      spyOn(tank, 'resolveCollisionWithSprite');\r\n      var otherTank = new Tank(eventManager);\r\n      otherTank.setState(new TankStateAppearing(otherTank));\r\n      tank.notify({\r\n        'name': CollisionDetector.Event.COLLISION,\r\n        'initiator': tank,\r\n        'sprite': otherTank});\r\n      expect(tank.resolveCollisionWithSprite).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"should resolve collision when goes out of bounds\", function () {\r\n    spyOn(tank, 'resolveOutOfBounds');\r\n    var bounds = new Rect(0, 0, 100, 100);\r\n    tank.notify({'name': CollisionDetector.Event.OUT_OF_BOUNDS, 'sprite': tank, 'bounds': bounds});\r\n    expect(tank.resolveOutOfBounds).toHaveBeenCalledWith(bounds);\r\n  });\r\n  \r\n  describe(\"smooth turn\", function () {\r\n    beforeEach(function () {\r\n      tank.setTurnSmoothSens(3);\r\n      tank.setTurnRoundTo(2);\r\n      tank.setDimensions(1, 1);\r\n      tank.setSpeed(1);\r\n    });\r\n    \r\n    it(\"right-up-1\", function () {\r\n      tank.setTurnSmoothSens(10);\r\n      tank.setTurnRoundTo(16);\r\n      tank.setDimensions(2, 2);\r\n      tank.setSpeed(2);\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      tank.setPosition(new Point(12, 7));\r\n      tank.setDirection(Sprite.Direction.UP);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(16, 5));\r\n    });\r\n    \r\n    it(\"right-up-2\", function () {\r\n      tank.setTurnSmoothSens(10);\r\n      tank.setTurnRoundTo(16);\r\n      tank.setDimensions(2, 2);\r\n      tank.setSpeed(2);\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      tank.setPosition(new Point(6, 7));\r\n      tank.setDirection(Sprite.Direction.UP);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(6, 5));\r\n    });\r\n    \r\n    it(\"right-down\", function () {\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      tank.setPosition(new Point(5, 0));\r\n      tank.setDirection(Sprite.Direction.DOWN);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(6, 1));\r\n    });\r\n    \r\n    it(\"left-down\", function () {\r\n      tank.setDirection(Sprite.Direction.LEFT);\r\n      tank.setPosition(new Point(3, 1));\r\n      tank.setDirection(Sprite.Direction.DOWN);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(2, 2));\r\n    });\r\n    \r\n    it(\"left-up-1\", function () {\r\n      tank.setDirection(Sprite.Direction.LEFT);\r\n      tank.setPosition(new Point(6, 2));\r\n      tank.setDirection(Sprite.Direction.UP);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(6, 1));\r\n    });\r\n    \r\n    it(\"left-up-2\", function () {\r\n      tank.setDirection(Sprite.Direction.LEFT);\r\n      tank.setPosition(new Point(7, 2));\r\n      tank.setDirection(Sprite.Direction.UP);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(6, 1));\r\n    });\r\n    \r\n    it(\"down-right\", function () {\r\n      tank.setDirection(Sprite.Direction.DOWN);\r\n      tank.setPosition(new Point(3, 0));\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(4, 2));\r\n    });\r\n    \r\n    it(\"down-left\", function () {\r\n      tank.setDirection(Sprite.Direction.DOWN);\r\n      tank.setPosition(new Point(3, 0));\r\n      tank.setDirection(Sprite.Direction.LEFT);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(2, 2));\r\n    });\r\n    \r\n    it(\"up-left\", function () {\r\n      tank.setDirection(Sprite.Direction.UP);\r\n      tank.setPosition(new Point(3, 3));\r\n      tank.setDirection(Sprite.Direction.LEFT);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(2, 2));\r\n    });\r\n    \r\n    it(\"up-right\", function () {\r\n      tank.setDirection(Sprite.Direction.UP);\r\n      tank.setPosition(new Point(3, 3));\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(4, 2));\r\n    });\r\n    \r\n    it(\"left-right\", function () {\r\n      tank.setDirection(Sprite.Direction.LEFT);\r\n      tank.setPosition(new Point(3, 3));\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      tank.move();\r\n      expect(tank.getPosition()).toEqual(new Point(4, 3));\r\n    });\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"TankStateAppearing.Event.END\", function () {\r\n      spyOn(tank, 'stateAppearingEnd');\r\n      tank.notify({'name': TankStateAppearing.Event.END, 'tank': tank});\r\n      expect(tank.stateAppearingEnd).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"TankStateInvincible.Event.END\", function () {\r\n      tank.setState(new TankStateInvincible(tank));\r\n      tank.notify({'name': TankStateInvincible.Event.END, 'tank': tank});\r\n      expect((tank.getState() instanceof TankStateNormal) && !(tank.getState() instanceof TankStateInvincible)).toBeTruthy();\r\n    });\r\n    \r\n    describe(\"CollisionDetector.Event.COLLISION\", function () {\r\n      describe(\"bullet\", function () {\r\n        it(\"other's bullet\", function () {\r\n          spyOn(tank, 'hit');\r\n          var otherTank = new Tank(eventManager);\r\n          var bullet = new Bullet(eventManager, otherTank);\r\n          tank.notify({\r\n            'name': CollisionDetector.Event.COLLISION,\r\n            'initiator': bullet,\r\n            'sprite': tank});\r\n          expect(tank.hit).toHaveBeenCalled();\r\n        });\r\n        \r\n        it(\"own bullet\", function () {\r\n          spyOn(tank, 'hit');\r\n          var bullet = new Bullet(eventManager, tank);\r\n          tank.notify({\r\n            'name': CollisionDetector.Event.COLLISION,\r\n            'initiator': bullet,\r\n            'sprite': tank});\r\n          expect(tank.hit).not.toHaveBeenCalled();\r\n        });\r\n        \r\n        it(\"enemy shot enemy\", function () {\r\n          spyOn(tank, 'hit');\r\n          tank.makeEnemy();\r\n          var otherTank = new Tank(eventManager);\r\n          otherTank.makeEnemy();\r\n          var bullet = new Bullet(eventManager, otherTank);\r\n          tank.notify({\r\n            'name': CollisionDetector.Event.COLLISION,\r\n            'initiator': bullet,\r\n            'sprite': tank});\r\n          expect(tank.hit).not.toHaveBeenCalled();\r\n        });\r\n        \r\n        it(\"invincible\", function () {\r\n          tank.setState(new TankStateInvincible(tank));\r\n          spyOn(tank, 'hit');\r\n          var otherTank = new Tank(eventManager);\r\n          var bullet = new Bullet(eventManager, otherTank);\r\n          tank.notify({\r\n            'name': CollisionDetector.Event.COLLISION,\r\n            'initiator': bullet,\r\n            'sprite': tank});\r\n          expect(tank.hit).not.toHaveBeenCalled();\r\n        });\r\n      });\r\n    });\r\n  });\r\n  \r\n  describe(\"#hit\", function () {\r\n    it(\"normal tank\", function () {\r\n      tank.setHitLimit(1);\r\n      spyOn(tank, 'destroy');\r\n      tank.hit();\r\n      expect(tank.destroy).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"armored tank\", function () {\r\n      tank.setHitLimit(4);\r\n      spyOn(tank, 'destroy');\r\n      tank.hit();\r\n      expect(tank.destroy).not.toHaveBeenCalled();\r\n      tank.hit();\r\n      expect(tank.destroy).not.toHaveBeenCalled();\r\n      tank.hit();\r\n      expect(tank.destroy).not.toHaveBeenCalled();\r\n      tank.hit();\r\n      expect(tank.destroy).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"color\", function () {\r\n      var color = new TankColor();\r\n      tank.setColor(color);\r\n      spyOn(color, 'hit');\r\n      tank.hit();\r\n      expect(color.hit).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  describe(\"#stateAppearingEnd\", function () {\r\n    beforeEach(function () {\r\n      tank.setState(new TankStateAppearing(tank));\r\n    });\r\n    \r\n    describe(\"player\", function () {\r\n      it(\"state\", function () {\r\n        tank.stateAppearingEnd();\r\n        expect(tank.getState() instanceof TankStateInvincible).toBeTruthy();\r\n      });\r\n\r\n      it(\"direction\", function () {\r\n        tank.setDirection(Sprite.Direction.DOWN);\r\n        tank.stateAppearingEnd();\r\n        expect(tank.getDirection()).toEqual(Sprite.Direction.UP);\r\n      });\r\n    });\r\n    \r\n    describe(\"enemy\", function () {\r\n      beforeEach(function () {\r\n        tank.makeEnemy();\r\n      });\r\n      \r\n      it(\"state\", function () {\r\n        tank.stateAppearingEnd();\r\n        expect(tank.getState() instanceof TankStateNormal).toBeTruthy();\r\n      });\r\n\r\n      it(\"direction\", function () {\r\n        tank.setDirection(Sprite.Direction.UP);\r\n        tank.stateAppearingEnd();\r\n        expect(tank.getDirection()).toEqual(Sprite.Direction.DOWN);\r\n      });\r\n    });\r\n  });\r\n  \r\n  describe(\"#destroyHook\", function () {\r\n    beforeEach(function () {\r\n      spyOn(eventManager, 'fireEvent');\r\n    });\r\n    \r\n    it('common', function () {\r\n      tank.destroyHook();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Tank.Event.DESTROYED, 'tank': tank});\r\n    });\r\n    \r\n    it('player', function () {\r\n      tank.destroyHook();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Tank.Event.PLAYER_DESTROYED, 'tank': tank});\r\n    });\r\n    \r\n    it('enemy', function () {\r\n      tank.makeEnemy();\r\n      tank.destroyHook();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Tank.Event.ENEMY_DESTROYED, 'tank': tank});\r\n    });\r\n    \r\n    it(\"flashing\", function () {\r\n      tank.startFlashing();\r\n      tank.destroyHook();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Tank.Event.FLASHING_TANK_DESTROYED, 'tank': tank});\r\n    });\r\n  });\r\n  \r\n  describe(\"#upgrade\", function () {\r\n    it(\"first\", function () {\r\n      expect(tank.getUpgradeLevel()).toEqual(0);\r\n      expect(tank.getBulletSpeed()).toEqual(Bullet.Speed.NORMAL);\r\n\r\n      tank.upgrade();\r\n\r\n      expect(tank.getUpgradeLevel()).toEqual(1);\r\n      expect(tank.getBulletSpeed()).toEqual(Bullet.Speed.FAST);\r\n    });\r\n    \r\n    it(\"second\", function () {\r\n      tank.upgrade();\r\n      \r\n      expect(tank.getUpgradeLevel()).toEqual(1);\r\n      expect(tank.getBulletsLimit()).toEqual(1);\r\n\r\n      tank.upgrade();\r\n\r\n      expect(tank.getUpgradeLevel()).toEqual(2);\r\n      expect(tank.getBulletsLimit()).toEqual(2);\r\n    });\r\n    \r\n    it(\"third\", function () {\r\n      tank.upgrade();\r\n      tank.upgrade();\r\n      \r\n      expect(tank.getUpgradeLevel()).toEqual(2);\r\n      expect(tank.getBulletType()).toEqual(Bullet.Type.NORMAL);\r\n\r\n      tank.upgrade();\r\n\r\n      expect(tank.getUpgradeLevel()).toEqual(3);\r\n      expect(tank.getBulletType()).toEqual(Bullet.Type.ENHANCED);\r\n    });\r\n    \r\n    it(\"fourth\", function () {\r\n      tank.upgrade();\r\n      tank.upgrade();\r\n      tank.upgrade();\r\n      \r\n      expect(tank.getUpgradeLevel()).toEqual(3);\r\n\r\n      tank.upgrade();\r\n\r\n      expect(tank.getUpgradeLevel()).toEqual(3);\r\n    });\r\n  });\r\n  \r\n  it(\"#updateColor\", function () {\r\n    var color = new TankColor();\r\n    tank.setColor(color);\r\n    spyOn(color, 'update');\r\n    tank.updateColor();\r\n    expect(color.update).toHaveBeenCalled();\r\n  });\r\n});\r\n\r\ndescribe(\"Tank\", function () {\r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var tank = new Tank(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(tank, [\r\n      Bullet.Event.DESTROYED,\r\n      CollisionDetector.Event.COLLISION,\r\n      CollisionDetector.Event.OUT_OF_BOUNDS,\r\n      TankStateAppearing.Event.END,\r\n      TankStateInvincible.Event.END]);\r\n  });\r\n  \r\n  it(\"should fire an event when created\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'fireEvent');\r\n    var tank = new Tank(eventManager);\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Tank.Event.CREATED, 'tank': tank});\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/TankStateAppearingSpec.js",
    "content": "describe(\"TankStateAppearing\", function () {\r\n  var eventManager, tank, state;\r\n  \r\n  beforeEach(function () {\r\n    eventManager = new EventManager();\r\n    tank = new Tank(eventManager);\r\n    state = new TankStateAppearing(tank);\r\n  });\r\n  \r\n  \r\n  describe(\"animation\", function () {\r\n    it(\"normal\", function () {\r\n      spyOn(eventManager, 'fireEvent');\r\n      state.setFrames([1,2]);\r\n      state.setFrameDuration(1);\r\n      expect(state.getImage()).toEqual('appear_1');\r\n      state.update();\r\n      expect(state.getImage()).toEqual('appear_2');\r\n      var EVENT = {'name': TankStateAppearing.Event.END, 'tank': tank};\r\n      expect(eventManager.fireEvent).not.toHaveBeenCalledWith(EVENT);\r\n      state.update();\r\n      expect(eventManager.fireEvent).toHaveBeenCalledWith(EVENT);\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      spyOn(eventManager, 'fireEvent');\r\n      state.setFrames([1,2]);\r\n      state.setFrameDuration(1);\r\n      expect(state.getImage()).toEqual('appear_1');\r\n      state.update();\r\n      expect(state.getImage()).toEqual('appear_1');\r\n    });\r\n  });\r\n  \r\n  it(\"#canMove\", function () {\r\n    expect(state.canMove()).toBeFalsy();\r\n  });\r\n  \r\n  it(\"#canShoot\", function () {\r\n    expect(state.canShoot()).toBeFalsy();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/TankStateInvincibleSpec.js",
    "content": "describe(\"TankStateInvincible\", function () {\r\n  var eventManager, tank, state;\r\n  \r\n  beforeEach(function () {\r\n    eventManager = new EventManager();\r\n    tank = new Tank(eventManager);\r\n    state = new TankStateInvincible(tank);\r\n  });\r\n  \r\n  it(\"state duration\", function () {\r\n    spyOn(eventManager, 'fireEvent');\r\n    state.setStateDuration(3);\r\n    var EVENT = {'name': TankStateInvincible.Event.END, 'tank': tank};\r\n    state.updateStateTimer();\r\n    expect(eventManager.fireEvent).not.toHaveBeenCalledWith(EVENT);\r\n    state.updateStateTimer();\r\n    expect(eventManager.fireEvent).not.toHaveBeenCalledWith(EVENT);\r\n    state.updateStateTimer();\r\n    expect(eventManager.fireEvent).not.toHaveBeenCalledWith(EVENT);\r\n    state.updateStateTimer();\r\n    expect(eventManager.fireEvent).toHaveBeenCalledWith(EVENT);\r\n  });\r\n  \r\n  describe(\"#update\", function () {\r\n    it(\"normal\", function () {\r\n      spyOn(state, 'updateStateTimer');\r\n      state.update();\r\n      expect(state.updateStateTimer).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      spyOn(state, 'updateStateTimer');\r\n      state.update();\r\n      expect(state.updateStateTimer).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/TankStateNormalSpec.js",
    "content": "describe(\"TankStateNormal\", function () {\r\n  var eventManager, tank, state;\r\n  \r\n  beforeEach(function () {\r\n    eventManager = new EventManager();\r\n    tank = new Tank(eventManager);\r\n    tank.setTrackAnimationDuration(1);\r\n    state = new TankStateNormal(tank);\r\n  });\r\n  \r\n  describe(\"track animation\", function () {\r\n    it(\"animate when tank is moving\", function () {\r\n      tank.setSpeed(1);\r\n      expect(state.getTrackFrame()).toEqual(1);\r\n      state.updateTrackAnimation();\r\n      expect(state.getTrackFrame()).toEqual(2);\r\n      state.updateTrackAnimation();\r\n      expect(state.getTrackFrame()).toEqual(1);\r\n    });\r\n\r\n    it(\"don't animate when tank is not moving\", function () {\r\n      tank.setSpeed(0);\r\n      expect(state.getTrackFrame()).toEqual(1);\r\n      state.updateTrackAnimation();\r\n      expect(state.getTrackFrame()).toEqual(1);\r\n      state.updateTrackAnimation();\r\n      expect(state.getTrackFrame()).toEqual(1);\r\n    });\r\n  });\r\n  \r\n  it(\"flash animation\", function () {\r\n    tank.startFlashing();\r\n    state.setFlashDuration(3);\r\n    expect(state.isFlashed()).toBeTruthy();\r\n    state.updateFlash();\r\n    expect(state.isFlashed()).toBeTruthy();\r\n    state.updateFlash();\r\n    expect(state.isFlashed()).toBeTruthy();\r\n    state.updateFlash();\r\n    expect(state.isFlashed()).toBeFalsy();\r\n    state.updateFlash();\r\n    expect(state.isFlashed()).toBeFalsy();\r\n    state.updateFlash();\r\n    expect(state.isFlashed()).toBeFalsy();\r\n    state.updateFlash();\r\n    expect(state.isFlashed()).toBeTruthy();\r\n  });\r\n  \r\n  describe(\"#getImage\", function () {\r\n    it(\"RIGHT\", function () {\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      expect(state.getImage()).toEqual('tank_player1_right_c0_t1');\r\n    });\r\n    it(\"LEFT\", function () {\r\n      tank.toNormalSpeed();\r\n      tank.setDirection(Sprite.Direction.LEFT);\r\n      state.update();\r\n      expect(state.getImage()).toEqual('tank_player1_left_c0_t2');\r\n    });\r\n    it(\"flashing & not hit\", function () {\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      tank.startFlashing();\r\n      state.setFlashed(true);\r\n      expect(state.getImage()).toEqual('tank_player1_right_c0_t1_f');\r\n    });\r\n    it(\"flashing & hit\", function () {\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      tank.startFlashing();\r\n      tank.hit();\r\n      state.setFlashed(true);\r\n      expect(state.getImage()).toEqual('tank_player1_right_c0_t1');\r\n    });\r\n    it(\"upgrade 1\", function () {\r\n      tank.setDirection(Sprite.Direction.RIGHT);\r\n      tank.upgrade();\r\n      expect(state.getImage()).toEqual('tank_player1_right_c0_t1_s1');\r\n    });\r\n  });\r\n  \r\n  describe(\"#update\", function () {\r\n    it(\"normal\", function () {\r\n      spyOn(state, 'updateTrackAnimation');\r\n      spyOn(state, 'updateFlash');\r\n      state.update();\r\n      expect(state.updateTrackAnimation).toHaveBeenCalled();\r\n      expect(state.updateFlash).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"pause\", function () {\r\n      eventManager.fireEvent({'name': Pause.Event.START});\r\n      spyOn(state, 'updateTrackAnimation');\r\n      spyOn(state, 'updateFlash');\r\n      state.update();\r\n      expect(state.updateTrackAnimation).not.toHaveBeenCalled();\r\n      expect(state.updateFlash).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"normal - with color\", function () {\r\n      spyOn(tank, 'updateColor');\r\n      state.update();\r\n      expect(tank.updateColor).toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  it(\"#canMove\", function () {\r\n    expect(state.canMove()).toBeTruthy();\r\n  });\r\n  \r\n  it(\"#canShoot\", function () {\r\n    expect(state.canShoot()).toBeTruthy();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/UpdaterSpec.js",
    "content": "describe(\"Updater\", function () {\r\n  it(\"should update sprites\", function () {\r\n    var eventManager = new EventManager();\r\n    var tank = new Tank(eventManager);\r\n    spyOn(tank, 'update');\r\n    var wall = new Wall(eventManager);\r\n    spyOn(wall, 'update');\r\n    \r\n    var spriteContainer = new SpriteContainer(eventManager);\r\n    spriteContainer.addSprite(tank);\r\n    spriteContainer.addSprite(wall);\r\n    \r\n    var updater = new Updater(spriteContainer);\r\n    updater.update();\r\n    \r\n    expect(tank.update).toHaveBeenCalled();\r\n    expect(wall.update).toHaveBeenCalled();\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/UtilsSpec.js",
    "content": "describe(\"arrayContains\", function () {\r\n  it(\"should tell if an array contains an object\", function () {\r\n    var object1 = {field: 'value'};\r\n    var object2 = {field2: 'value2'};\r\n    var object3 = {field: 'value'};\r\n    var a = [1, 'b', 3, object1];\r\n    \r\n    expect(arrayContains(a, 1)).toBeTruthy();\r\n    expect(arrayContains(a, 'b')).toBeTruthy();\r\n    expect(arrayContains(a, object1)).toBeTruthy();\r\n    \r\n    expect(arrayContains(a, 2)).toBeFalsy();\r\n    expect(arrayContains(a, object2)).toBeFalsy();\r\n    expect(arrayContains(a, object3)).toBeFalsy();\r\n    expect(arrayContains(a, 'c')).toBeFalsy();\r\n  });\r\n});\r\n\r\ndescribe(\"arrayRemove\", function () {\r\n  it(\"should remove an object from an array\", function () {\r\n    var object1 = {field: 'value'};\r\n    var a = [1, 'b', 3, object1];\r\n    \r\n    arrayRemove(a, object1);\r\n    expect(a).toEqual([1, 'b', 3]);\r\n    arrayRemove(a, 'b');\r\n    expect(a).toEqual([1, 3]);\r\n  });\r\n});\r\n\r\ndescribe(\"String\", function () {\r\n  it(\"#lpad\", function () {\r\n    expect(\"1\".lpad(\" \", 2)).toEqual(\" 1\");\r\n  });\r\n});\r\n"
  },
  {
    "path": "spec/WallSpec.js",
    "content": "describe(\"Wall\", function () {\r\n  it(\"initial state\", function () {\r\n    var eventManager = new EventManager();\r\n    var wall = new Wall(eventManager);\r\n    \r\n    expect(wall.getWidth()).toEqual(16);\r\n    expect(wall.getHeight()).toEqual(16);\r\n    \r\n    expect(wall.isHitLeft()).toBeFalsy();\r\n    expect(wall.isHitTop()).toBeFalsy();\r\n    expect(wall.isHitRight()).toBeFalsy();\r\n    expect(wall.isHitBottom()).toBeFalsy();\r\n  });\r\n  \r\n  it(\"should subscribe\", function () {\r\n    var eventManager = new EventManager();\r\n    spyOn(eventManager, 'addSubscriber');\r\n    var wall = new Wall(eventManager);\r\n    expect(eventManager.addSubscriber).toHaveBeenCalledWith(wall, [CollisionDetector.Event.COLLISION]);\r\n  });\r\n  \r\n  describe(\"#notify\", function () {\r\n    it(\"hit by a bullet\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      spyOn(wall, 'hitByBullet');\r\n      var tank = new Tank(eventManager);\r\n      var bullet = new Bullet(eventManager, tank);\r\n      wall.notify({'name': CollisionDetector.Event.COLLISION, 'initiator': bullet, 'sprite': wall});\r\n      expect(wall.hitByBullet).toHaveBeenCalledWith(bullet);\r\n    });\r\n  });\r\n  \r\n  describe('#hitByBullet', function () {\r\n    it(\"hit left\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      spyOn(wall, 'hitLeft');\r\n      var tank = new Tank(eventManager);\r\n      var bullet = new Bullet(eventManager, tank);\r\n      bullet.setDirection(Sprite.Direction.RIGHT);\r\n      wall.hitByBullet(bullet);\r\n      expect(wall.hitLeft).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"hit right\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      spyOn(wall, 'hitRight');\r\n      var tank = new Tank(eventManager);\r\n      var bullet = new Bullet(eventManager, tank);\r\n      bullet.setDirection(Sprite.Direction.LEFT);\r\n      wall.hitByBullet(bullet);\r\n      expect(wall.hitRight).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"hit top\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      spyOn(wall, 'hitTop');\r\n      var tank = new Tank(eventManager);\r\n      var bullet = new Bullet(eventManager, tank);\r\n      bullet.setDirection(Sprite.Direction.DOWN);\r\n      wall.hitByBullet(bullet);\r\n      expect(wall.hitTop).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"hit bottom\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      spyOn(wall, 'hitBottom');\r\n      var tank = new Tank(eventManager);\r\n      var bullet = new Bullet(eventManager, tank);\r\n      bullet.setDirection(Sprite.Direction.UP);\r\n      wall.hitByBullet(bullet);\r\n      expect(wall.hitBottom).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"enhanced bullet\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      var tank = new Tank(eventManager);\r\n      var bullet = new Bullet(eventManager, tank);\r\n      bullet.setType(Bullet.Type.ENHANCED);\r\n      spyOn(wall, 'destroy');\r\n      wall.hitByBullet(bullet);\r\n      expect(wall.destroy).toHaveBeenCalled();\r\n    });\r\n    \r\n    it(\"invincible for normal bullets\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      wall.makeInvincibleForNormalBullets();\r\n      spyOn(wall, 'hitBottom');\r\n      var tank = new Tank(eventManager);\r\n      var bullet = new Bullet(eventManager, tank);\r\n      bullet.setDirection(Sprite.Direction.UP);\r\n      wall.hitByBullet(bullet);\r\n      expect(wall.hitBottom).not.toHaveBeenCalled();\r\n    });\r\n  });\r\n  \r\n  describe(\"hit multiple times\", function () {\r\n    it(\"test 1\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitLeft();\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitLeft();\r\n      expect(wall.isDestroyed()).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 2\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitRight();\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitRight();\r\n      expect(wall.isDestroyed()).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 3\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitTop();\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitTop();\r\n      expect(wall.isDestroyed()).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 4\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitBottom();\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitBottom();\r\n      expect(wall.isDestroyed()).toBeTruthy();\r\n    });\r\n    \r\n    it(\"test 5\", function () {\r\n      var eventManager = new EventManager();\r\n      var wall = new Wall(eventManager);\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitTop();\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitRight();\r\n      expect(wall.isDestroyed()).toBeFalsy();\r\n      wall.hitBottom();\r\n      expect(wall.isDestroyed()).toBeTruthy();\r\n    });\r\n  });\r\n});\r\n"
  },
  {
    "path": "src/AITankController.js",
    "content": "function AITankController(tank, random, spriteContainer) {\r\n  this._tank = tank;\r\n  this._random = random;\r\n  this._spriteContainer = spriteContainer;\r\n  this._eventManager = this._tank.getEventManager();\r\n  this._pauseListener = new PauseListener(this._eventManager);\r\n  \r\n  this._eventManager.addSubscriber(this,\r\n    [Tank.Event.DESTROYED, PowerUpHandler.Event.FREEZE, FreezeTimer.Event.UNFREEZE]);\r\n  \r\n  this._tank.toNormalSpeed();\r\n  \r\n  this._shootInterval = 15;\r\n  this._shootTimer = 0;\r\n  this._shootProbability = 0.7;\r\n  \r\n  this._directionUpdateInterval = 20;\r\n  this._directionTimer = 0;\r\n  this._directionUpdateProbability = 0.6;\r\n  \r\n  this._eventManager.fireEvent({'name': AITankController.Event.CREATED, 'controller': this});\r\n  \r\n  this._freezed = false;\r\n}\r\n\r\nAITankController.Event = {};\r\nAITankController.Event.CREATED = 'AITankController.Event.CREATED';\r\nAITankController.Event.DESTROYED = 'AITankController.Event.DESTROYED';\r\n\r\nAITankController.prototype.setShootInterval = function (interval) {\r\n  this._shootInterval = interval;\r\n};\r\n\r\nAITankController.prototype.setShootProbability = function (probability) {\r\n  this._shootProbability = probability;\r\n};\r\n\r\nAITankController.prototype.updateShoot = function () {\r\n  this._shootTimer++;\r\n  if (this._shootTimer >= this._shootInterval) {\r\n    this._shootTimer = 0;\r\n    if (this._random.getNumber() < this._shootProbability) {\r\n      this._tank.shoot();\r\n    }\r\n  }\r\n};\r\n\r\nAITankController.prototype.setDirectionUpdateInterval = function (interval) {\r\n  this._directionUpdateInterval = interval;\r\n};\r\n\r\nAITankController.prototype.setDirectionUpdateProbability = function (probability) {\r\n  this._directionUpdateProbability = probability;\r\n};\r\n\r\nAITankController.prototype.updateDirection = function () {\r\n  this._directionTimer++;\r\n  if (this._directionTimer >= this._directionUpdateInterval) {\r\n    this._directionTimer = 0;\r\n    if (this._random.getNumber() < this._directionUpdateProbability) {\r\n      var base = this._spriteContainer.getBase();\r\n      var n = this._random.getNumber();\r\n      var dir = Sprite.Direction.DOWN;\r\n      \r\n      if (base.getY() > this._tank.getY()) {\r\n        dir = Sprite.Direction.DOWN;\r\n        if (n < 0.4) {\r\n          dir = arrayRandomElement([Sprite.Direction.UP, Sprite.Direction.LEFT, Sprite.Direction.RIGHT]);\r\n        }\r\n      }\r\n      else if (base.getY() == this._tank.getY()) {\r\n        if (base.getX() < this._tank.getX()) {\r\n          dir = Sprite.Direction.LEFT;\r\n          if (n < 0.4) {\r\n            dir = arrayRandomElement([Sprite.Direction.UP, Sprite.Direction.DOWN, Sprite.Direction.RIGHT]);\r\n          }\r\n        }\r\n        else if (base.getX() > this._tank.getX()) {\r\n          dir = Sprite.Direction.RIGHT;\r\n          if (n < 0.4) {\r\n            dir = arrayRandomElement([Sprite.Direction.UP, Sprite.Direction.LEFT, Sprite.Direction.DOWN]);\r\n          }\r\n        }\r\n      }\r\n      else {\r\n        dir = arrayRandomElement([Sprite.Direction.UP, Sprite.Direction.DOWN, Sprite.Direction.LEFT, Sprite.Direction.RIGHT]);\r\n      }\r\n      \r\n      this._tank.setDirection(dir);\r\n    }\r\n  }\r\n};\r\n\r\nAITankController.prototype.update = function () {\r\n  if (this._freezed || this._pauseListener.isPaused()) {\r\n    return;\r\n  }\r\n  this.updateShoot();\r\n  this.updateDirection();\r\n};\r\n\r\nAITankController.prototype.notify = function (event) {\r\n  if (event.name == Tank.Event.DESTROYED && event.tank === this._tank) {\r\n    this.destroy();\r\n  }\r\n  else if (event.name == PowerUpHandler.Event.FREEZE) {\r\n    this.freeze();\r\n  }\r\n  else if (event.name == FreezeTimer.Event.UNFREEZE) {\r\n    this.unfreeze();\r\n  }\r\n};\r\n\r\nAITankController.prototype.destroy = function () {\r\n  this._pauseListener.destroy();\r\n  this._eventManager.removeSubscriber(this);\r\n  this._eventManager.fireEvent({'name': AITankController.Event.DESTROYED, 'controller': this});\r\n};\r\n\r\nAITankController.prototype.isFreezed = function () {\r\n  return this._freezed;\r\n};\r\n\r\nAITankController.prototype.freeze = function () {\r\n  this._freezed = true;\r\n  this._tank.stop();\r\n};\r\n\r\nAITankController.prototype.unfreeze = function () {\r\n  this._freezed = false;\r\n  this._tank.toNormalSpeed();\r\n};\r\n\r\nAITankController.prototype.setPauseListener = function (listener) {\r\n  this._pauseListener.destroy();\r\n  this._pauseListener = listener;\r\n};\r\n"
  },
  {
    "path": "src/AITankControllerContainer.js",
    "content": "function AITankControllerContainer(eventManager) {\r\n  this._eventManager = eventManager;\r\n  eventManager.addSubscriber(this, [AITankController.Event.CREATED, AITankController.Event.DESTROYED]);\r\n  this._controllers = [];\r\n}\r\n\r\nAITankControllerContainer.prototype.addController = function (controller) {\r\n  this._controllers.push(controller);\r\n};\r\n\r\nAITankControllerContainer.prototype.removeController = function (controller) {\r\n  arrayRemove(this._controllers, controller);\r\n};\r\n\r\nAITankControllerContainer.prototype.containsController = function (controller) {\r\n  return arrayContains(this._controllers, controller);\r\n};\r\n\r\nAITankControllerContainer.prototype.getControllers = function () {\r\n  return this._controllers;\r\n};\r\n\r\nAITankControllerContainer.prototype.notify = function (event) {\r\n  if (event.name == AITankController.Event.CREATED) {\r\n    this.addController(event.controller);\r\n  }\r\n  else if (event.name == AITankController.Event.DESTROYED) {\r\n    this.removeController(event.controller);\r\n  }\r\n};\r\n\r\nAITankControllerContainer.prototype.update = function () {\r\n  this._controllers.forEach(function (controller) {\r\n    controller.update();\r\n  });\r\n};\r\n"
  },
  {
    "path": "src/AITankControllerFactory.js",
    "content": "function AITankControllerFactory(eventManager, spriteContainer) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this,\r\n    [EnemyFactory.Event.ENEMY_CREATED, PowerUpHandler.Event.FREEZE, FreezeTimer.Event.UNFREEZE]);\r\n  this._freezed = false;\r\n  this._spriteContainer = spriteContainer;\r\n}\r\n\r\nAITankControllerFactory.prototype.notify = function (event) {\r\n  if (event.name == EnemyFactory.Event.ENEMY_CREATED) {\r\n    this.createController(event.enemy);\r\n  }\r\n  else if (event.name == PowerUpHandler.Event.FREEZE) {\r\n    this.freeze();\r\n  }\r\n  else if (event.name == FreezeTimer.Event.UNFREEZE) {\r\n    this.unfreeze();\r\n  }\r\n};\r\n\r\nAITankControllerFactory.prototype.createController = function (tank) {\r\n  var controller = new AITankController(tank, new Random(), this._spriteContainer);\r\n  if (this.isFreezed()) {\r\n    controller.freeze();\r\n  }\r\n  return controller;\r\n};\r\n\r\nAITankControllerFactory.prototype.isFreezed = function () {\r\n  return this._freezed;\r\n};\r\n\r\nAITankControllerFactory.prototype.freeze = function () {\r\n  this._freezed = true;\r\n};\r\n\r\nAITankControllerFactory.prototype.unfreeze = function () {\r\n  this._freezed = false;\r\n};\r\n"
  },
  {
    "path": "src/Animation.js",
    "content": "function Animation(frames, frameDuration, loop) {\r\n  this._frames = frames !== undefined ? frames : [];\r\n  this._frameDuration = frameDuration !== undefined ? frameDuration : 1;\r\n  this._loop = loop !== undefined ? loop : false;\r\n  this._frame = 0;\r\n  this._timer = 0;\r\n  this._completed = false;\r\n  this._active = true;\r\n}\r\n\r\nAnimation.prototype.setActive = function (active) {\r\n  this._active = active;\r\n};\r\n\r\nAnimation.prototype.update = function () {\r\n  if (!this._active || this._completed) {\r\n    return;\r\n  }\r\n  \r\n  this._timer++;\r\n  if (this._timer >= this._frameDuration) {\r\n    this._timer = 0;\r\n    this._frame++;\r\n    if (this._frame >= this._frames.length) {\r\n      if (this._loop) {\r\n        this._frame = 0;\r\n      }\r\n      else {\r\n        this._frame = this._frames.length - 1;\r\n        this._completed = true;\r\n      }\r\n    }\r\n  }\r\n};\r\n\r\nAnimation.prototype.getFrame = function () {\r\n  return this._frames[this._frame];\r\n};\r\n\r\nAnimation.prototype.setFrames = function (frames) {\r\n  this._frames = frames;\r\n};\r\n\r\nAnimation.prototype.setFrameDuration = function (duration) {\r\n  this._frameDuration = duration;\r\n};\r\n\r\nAnimation.prototype.isCompleted = function () {\r\n  return this._completed;\r\n};\r\n"
  },
  {
    "path": "src/Base.js",
    "content": "function Base(eventManager) {\r\n  Sprite.call(this, eventManager);\r\n  \r\n  this._eventManager.addSubscriber(this, [CollisionDetector.Event.COLLISION]);\r\n  \r\n  this._w = Globals.UNIT_SIZE;\r\n  this._h = Globals.UNIT_SIZE;\r\n  \r\n  this._hit = false;\r\n}\r\n\r\nBase.subclass(Sprite);\r\n\r\nBase.Event = {};\r\nBase.Event.HIT = 'Base.Event.HIT';\r\n\r\nBase.prototype.getClassName = function () {\r\n  return 'Base';\r\n};\r\n\r\nBase.prototype.draw = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage(this.getImage()), this._x, this._y);\r\n};\r\n\r\nBase.prototype.getImage = function () {\r\n  var image = 'base';\r\n  if (this._hit) {\r\n    image += '_destroyed';\r\n  }\r\n  return image;\r\n};\r\n\r\n\r\nBase.prototype.notify = function (event) {\r\n  if (this._isHitByBullet(event)) {\r\n    this.hit();\r\n  }\r\n};\r\n\r\nBase.prototype.hit = function () {\r\n  if (this._hit) {\r\n    return;\r\n  }\r\n  this._hit = true;\r\n  this._eventManager.fireEvent({'name': Base.Event.HIT, 'base': this});\r\n};\r\n\r\nBase.prototype.isHit = function () {\r\n  return this._hit;\r\n};\r\n\r\nBase.prototype._isHitByBullet = function (event) {\r\n  return event.name == CollisionDetector.Event.COLLISION &&\r\n         event.initiator instanceof Bullet &&\r\n         event.sprite === this\r\n};\r\n"
  },
  {
    "path": "src/BaseExplosion.js",
    "content": "function BaseExplosion(eventManager) {\r\n  Explosion.call(this, eventManager);\r\n  this._animation = new Animation([1,2,3,4,5,3], 3);\r\n}\r\n\r\nBaseExplosion.subclass(Explosion);\r\n\r\nBaseExplosion.Event = {};\r\nBaseExplosion.Event.DESTROYED = 'BaseExplosion.Event.DESTROYED';\r\n\r\nBaseExplosion.prototype.getImage = function () {\r\n  return 'big_explosion_' + this._animation.getFrame();\r\n};\r\n\r\nBaseExplosion.prototype.destroyHook = function () {\r\n  this._eventManager.fireEvent({'name': BaseExplosion.Event.DESTROYED, 'explosion': this});\r\n};\r\n"
  },
  {
    "path": "src/BaseExplosionFactory.js",
    "content": "function BaseExplosionFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Base.Event.HIT]);\r\n  this._explosionSize = Globals.UNIT_SIZE * 2;\r\n}\r\n\r\nBaseExplosionFactory.prototype.setExplosionSize = function (size) {\r\n  this._explosionSize = size;\r\n};\r\n\r\nBaseExplosionFactory.prototype.getExplosionSize = function () {\r\n  return this._explosionSize;\r\n};\r\n\r\nBaseExplosionFactory.prototype.notify = function (event) {\r\n  if (event.name == Base.Event.HIT) {\r\n    this.create(event.base);\r\n  }\r\n};\r\n\r\nBaseExplosionFactory.prototype.create = function (base) {\r\n  var explosion = new BaseExplosion(this._eventManager);\r\n  var baseCenter = base.getCenter();\r\n  explosion.setRect(new Rect(\r\n    baseCenter.getX() - this._explosionSize / 2,\r\n    baseCenter.getY() - this._explosionSize / 2,\r\n    this._explosionSize,\r\n    this._explosionSize));\r\n    \r\n  SoundManager.play(\"explosion_2\");\r\n  \r\n  return explosion;\r\n};\r\n"
  },
  {
    "path": "src/BaseWallBuilder.js",
    "content": "function BaseWallBuilder() {\r\n  this._positions = [];\r\n  this._factory = null;\r\n  this._spriteContainer = null\r\n}\r\n\r\nBaseWallBuilder.prototype.setWallPositions = function (positions) {\r\n  this._positions = positions;\r\n};\r\n\r\nBaseWallBuilder.prototype.setWallFactory = function (factory) {\r\n  this._factory = factory;\r\n};\r\n\r\nBaseWallBuilder.prototype.setSpriteContainer = function (container) {\r\n  this._spriteContainer = container;\r\n};\r\n\r\nBaseWallBuilder.prototype.buildWall = function () {\r\n  this._positions.forEach(function (position) {\r\n    var wall = this._factory.create();\r\n    wall.setPosition(position);\r\n  }, this);\r\n};\r\n\r\nBaseWallBuilder.prototype.destroyWall = function () {\r\n  this._spriteContainer.getWalls().forEach(function (wall) {\r\n    for (var i = 0; i < this._positions.length; ++i) {\r\n      var position = this._positions[i];\r\n      if (wall.getX() == position.getX() && wall.getY() == position.getY()) {\r\n        wall.destroy();\r\n        break;\r\n      }\r\n    } \r\n  }, this);\r\n};\r\n"
  },
  {
    "path": "src/BlinkTimer.js",
    "content": "function BlinkTimer(duration) {\r\n  this._duration = duration;\r\n  this._timer = 0;\r\n  this._visible = true;\r\n}\r\n\r\nBlinkTimer.prototype.update = function () {\r\n  this._timer++;\r\n  if (this._timer == this._duration) {\r\n    this._timer = 0;\r\n    this._visible = !this._visible;\r\n  }\r\n};\r\n\r\nBlinkTimer.prototype.setDuration = function (duration) {\r\n  this._duration = duration;\r\n};\r\n\r\nBlinkTimer.prototype.isVisible = function () {\r\n  return this._visible;\r\n};\r\n"
  },
  {
    "path": "src/BrickWall.js",
    "content": "function BrickWall(eventManager) {\r\n  Wall.call(this, eventManager);\r\n}\r\n\r\nBrickWall.subclass(Wall);\r\n\r\nBrickWall.prototype.getClassName = function () {\r\n  return 'BrickWall';\r\n};\r\n\r\nBrickWall.prototype.getImage = function () {\r\n  return 'wall_brick';\r\n};\r\n"
  },
  {
    "path": "src/BrickWallFactory.js",
    "content": "function BrickWallFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n}\r\n\r\nBrickWallFactory.prototype.create = function () {\r\n  return new BrickWall(this._eventManager);\r\n};\r\n"
  },
  {
    "path": "src/Builder.js",
    "content": "function Builder(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Cursor.Event.BUILD, Cursor.Event.MOVED]);\r\n  \r\n  this._structures = [\r\n    Builder.Structure.BRICK_WALL_RIGHT,\r\n    Builder.Structure.BRICK_WALL_BOTTOM,\r\n    Builder.Structure.BRICK_WALL_LEFT,\r\n    Builder.Structure.BRICK_WALL_TOP,\r\n    Builder.Structure.BRICK_WALL_FULL,\r\n    \r\n    Builder.Structure.STEEL_WALL_RIGHT,\r\n    Builder.Structure.STEEL_WALL_BOTTOM,\r\n    Builder.Structure.STEEL_WALL_LEFT,\r\n    Builder.Structure.STEEL_WALL_TOP,\r\n    Builder.Structure.STEEL_WALL_FULL,\r\n    \r\n    Builder.Structure.WATER,\r\n    Builder.Structure.TREES,\r\n    \r\n    Builder.Structure.CLEAR,\r\n  ];\r\n  this._structureIndex = 0;\r\n  this._prevStructureIndex = 0;\r\n  this._structure = this._structures[0];\r\n  \r\n  this._tileSize = Globals.TILE_SIZE;\r\n}\r\n\r\nBuilder.Structure = {};\r\nBuilder.Structure.BRICK_WALL_RIGHT = 'Builder.Structure.BRICK_WALL_RIGHT';\r\nBuilder.Structure.BRICK_WALL_BOTTOM = 'Builder.Structure.BRICK_WALL_BOTTOM';\r\nBuilder.Structure.BRICK_WALL_LEFT = 'Builder.Structure.BRICK_WALL_LEFT';\r\nBuilder.Structure.BRICK_WALL_TOP = 'Builder.Structure.BRICK_WALL_TOP';\r\nBuilder.Structure.BRICK_WALL_FULL = 'Builder.Structure.BRICK_WALL_FULL';\r\n\r\nBuilder.Structure.STEEL_WALL_RIGHT = 'Builder.Structure.STEEL_WALL_RIGHT';\r\nBuilder.Structure.STEEL_WALL_BOTTOM = 'Builder.Structure.STEEL_WALL_BOTTOM';\r\nBuilder.Structure.STEEL_WALL_LEFT = 'Builder.Structure.STEEL_WALL_LEFT';\r\nBuilder.Structure.STEEL_WALL_TOP = 'Builder.Structure.STEEL_WALL_TOP';\r\nBuilder.Structure.STEEL_WALL_FULL = 'Builder.Structure.STEEL_WALL_FULL';\r\n\r\nBuilder.Structure.WATER = 'Builder.Structure.WATER';\r\nBuilder.Structure.TREES = 'Builder.Structure.TREES';\r\n\r\nBuilder.Structure.CLEAR = 'Builder.Structure.CLEAR';\r\n\r\nBuilder.Event = {};\r\nBuilder.Event.STRUCTURE_CREATED = 'Builder.Event.STRUCTURE_CREATED';\r\n\r\nBuilder.prototype.setTileSize = function (size) {\r\n  this._tileSize = size;\r\n};\r\n\r\nBuilder.prototype.setStructure = function (structure) {\r\n  this._structure = structure;\r\n};\r\n\r\nBuilder.prototype.notify = function (event) {\r\n  if (event.name == Cursor.Event.BUILD) {\r\n    this.build(event.cursor);\r\n  }\r\n  else if (event.name == Cursor.Event.MOVED) {\r\n    this._prevStructure();\r\n  }\r\n};\r\n\r\nBuilder.prototype.build = function (cursor) {\r\n  var structure;\r\n  if (this._structure == Builder.Structure.BRICK_WALL_RIGHT) {\r\n    structure = this.buildBrickWallRight(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.BRICK_WALL_BOTTOM) {\r\n    structure = this.buildBrickWallBottom(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.BRICK_WALL_LEFT) {\r\n    structure = this.buildBrickWallLeft(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.BRICK_WALL_TOP) {\r\n    structure = this.buildBrickWallTop(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.BRICK_WALL_FULL) {\r\n    structure = this.buildBrickWallFull(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.STEEL_WALL_RIGHT) {\r\n    structure = this.buildSteelWallRight(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.STEEL_WALL_BOTTOM) {\r\n    structure = this.buildSteelWallBottom(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.STEEL_WALL_LEFT) {\r\n    structure = this.buildSteelWallLeft(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.STEEL_WALL_TOP) {\r\n    structure = this.buildSteelWallTop(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.STEEL_WALL_FULL) {\r\n    structure = this.buildSteelWallFull(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.WATER) {\r\n    structure = this.buildWater(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.TREES) {\r\n    structure = this.buildTrees(cursor.getPosition());\r\n  }\r\n  else if (this._structure == Builder.Structure.CLEAR) {\r\n    structure = this.clear(cursor.getPosition());\r\n  }\r\n  this._eventManager.fireEvent({\r\n    'name': Builder.Event.STRUCTURE_CREATED,\r\n    'structure': structure,\r\n    'cursor': cursor\r\n  });\r\n  this._nextStructure();\r\n};\r\n\r\nBuilder.prototype.buildBrickWallRight = function (position) {\r\n  return this._buildWallRight(position, new BrickWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildBrickWallBottom = function (position) {\r\n  return this._buildWallBottom(position, new BrickWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildBrickWallLeft = function (position) {\r\n  return this._buildWallLeft(position, new BrickWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildBrickWallTop = function (position) {\r\n  return this._buildWallTop(position, new BrickWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildBrickWallFull = function (position) {\r\n  return this._buildWallFull(position, new BrickWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildSteelWallRight = function (position) {\r\n  return this._buildWallRight(position, new SteelWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildSteelWallBottom = function (position) {\r\n  return this._buildWallBottom(position, new SteelWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildSteelWallLeft = function (position) {\r\n  return this._buildWallLeft(position, new SteelWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildSteelWallTop = function (position) {\r\n  return this._buildWallTop(position, new SteelWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildSteelWallFull = function (position) {\r\n  return this._buildWallFull(position, new SteelWallFactory(this._eventManager));\r\n};\r\n\r\nBuilder.prototype.buildWater = function (position) {\r\n  var parts = [];\r\n  var water = new Water(this._eventManager);\r\n  water.setPosition(position);\r\n  water.stopAnimation();\r\n  parts.push(water);\r\n  return parts;\r\n};\r\n\r\nBuilder.prototype.buildTrees = function (position) {\r\n  var parts = [];\r\n  var trees = new Trees(this._eventManager);\r\n  trees.setPosition(position);\r\n  parts.push(trees);\r\n  return parts;\r\n};\r\n\r\nBuilder.prototype.clear = function (position) {\r\n  return [];\r\n};\r\n\r\nBuilder.prototype._buildWallRight = function (position, factory) {\r\n  var parts = [];\r\n  \r\n  var wallTop = factory.create();\r\n  wallTop.setX(position.getX() + this._tileSize);\r\n  wallTop.setY(position.getY());\r\n  parts.push(wallTop);\r\n  \r\n  var wallBottom = factory.create();\r\n  wallBottom.setX(position.getX() + this._tileSize);\r\n  wallBottom.setY(position.getY() + this._tileSize);\r\n  parts.push(wallBottom);\r\n  \r\n  return parts;\r\n};\r\n\r\nBuilder.prototype._buildWallBottom = function (position, factory) {\r\n  var parts = [];\r\n  \r\n  var wallLeft = factory.create();\r\n  wallLeft.setX(position.getX());\r\n  wallLeft.setY(position.getY() + this._tileSize);\r\n  parts.push(wallLeft);\r\n  \r\n  var wallRight = factory.create();\r\n  wallRight.setX(position.getX() + this._tileSize);\r\n  wallRight.setY(position.getY() + this._tileSize);\r\n  parts.push(wallRight);\r\n  \r\n  return parts;\r\n};\r\n\r\nBuilder.prototype._buildWallLeft = function (position, factory) {\r\n  var parts = [];\r\n  \r\n  var wallTop = factory.create();\r\n  wallTop.setX(position.getX());\r\n  wallTop.setY(position.getY());\r\n  parts.push(wallTop);\r\n  \r\n  var wallBottom = factory.create();\r\n  wallBottom.setX(position.getX());\r\n  wallBottom.setY(position.getY() + this._tileSize);\r\n  parts.push(wallBottom);\r\n  \r\n  return parts;\r\n};\r\n\r\nBuilder.prototype._buildWallTop = function (position, factory) {\r\n  var parts = [];\r\n  \r\n  var wallLeft = factory.create();\r\n  wallLeft.setX(position.getX());\r\n  wallLeft.setY(position.getY());\r\n  parts.push(wallLeft);\r\n  \r\n  var wallRight = factory.create();\r\n  wallRight.setX(position.getX() + this._tileSize);\r\n  wallRight.setY(position.getY());\r\n  parts.push(wallRight);\r\n  \r\n  return parts;\r\n};\r\n\r\nBuilder.prototype._buildWallFull = function (position, factory) {\r\n  var parts = [];\r\n  \r\n  var wallTopLeft = factory.create();\r\n  wallTopLeft.setX(position.getX());\r\n  wallTopLeft.setY(position.getY());\r\n  parts.push(wallTopLeft);\r\n  \r\n  var wallTopRight = factory.create();\r\n  wallTopRight.setX(position.getX() + this._tileSize);\r\n  wallTopRight.setY(position.getY());\r\n  parts.push(wallTopRight);\r\n  \r\n  var wallBottomLeft = factory.create();\r\n  wallBottomLeft.setX(position.getX());\r\n  wallBottomLeft.setY(position.getY() + this._tileSize);\r\n  parts.push(wallBottomLeft);\r\n  \r\n  var wallBottomRight = factory.create();\r\n  wallBottomRight.setX(position.getX() + this._tileSize);\r\n  wallBottomRight.setY(position.getY() + this._tileSize);\r\n  parts.push(wallBottomRight);\r\n  \r\n  return parts;\r\n};\r\n\r\nBuilder.prototype._nextStructure = function () {\r\n  this._prevStructureIndex = this._structureIndex;\r\n  this._structureIndex++;\r\n  if (this._structureIndex >= this._structures.length) {\r\n    this._structureIndex = 0;\r\n  }\r\n  this._structure = this._structures[this._structureIndex];\r\n};\r\n\r\nBuilder.prototype._prevStructure = function () {\r\n  this._structureIndex = this._prevStructureIndex;\r\n  this._structure = this._structures[this._structureIndex];\r\n};\r\n"
  },
  {
    "path": "src/Bullet.js",
    "content": "function Bullet(eventManager, tank) {\r\n  Sprite.call(this, eventManager);\r\n  eventManager.addSubscriber(this, [\r\n    CollisionDetector.Event.OUT_OF_BOUNDS,\r\n    CollisionDetector.Event.COLLISION\r\n  ]);\r\n  this._tank = tank;\r\n  this._explode = true;\r\n  this._type = Bullet.Type.NORMAL;\r\n}\r\n\r\nBullet.subclass(Sprite);\r\n\r\nBullet.Event = {};\r\nBullet.Event.DESTROYED = 'Bullet.Event.DESTROYED';\r\n\r\nBullet.Speed = {};\r\nBullet.Speed.NORMAL = 5;\r\nBullet.Speed.FAST = 8;\r\n\r\nBullet.Type = {};\r\nBullet.Type.NORMAL = 'Bullet.Type.NORMAL';\r\nBullet.Type.ENHANCED = 'Bullet.Type.ENHANCED';\r\n\r\nBullet.prototype.notify = function (event) {\r\n  if (this._outOfBounds(event)) {\r\n    if (this._tank.isPlayer()) {\r\n      SoundManager.play(\"bullet_hit_1\");\r\n    }\r\n    this.destroy();\r\n  }\r\n  else if (this._wallCollision(event)) {\r\n    if (this._tank.isPlayer()) {\r\n      if (event.sprite instanceof SteelWall) {\r\n        SoundManager.play(\"bullet_hit_1\");\r\n      }\r\n      else if (event.sprite instanceof BrickWall) {\r\n        SoundManager.play(\"bullet_hit_2\");\r\n      }\r\n    }\r\n    this.destroy();\r\n  }\r\n  else if (this._baseCollision(event)) {\r\n    this.destroy();\r\n  }\r\n  else if (this._tankCollision(event) && event.sprite.isCollidable()) {\r\n    this._explode = event.sprite.canBeDestroyed();\r\n    this.destroy();\r\n  }\r\n  else if (this._bulletCollision(event)) {\r\n    this._explode = false;\r\n    this.destroy();\r\n  }\r\n};\r\n\r\nBullet.prototype.destroyHook = function () {\r\n  this._eventManager.fireEvent({'name': Bullet.Event.DESTROYED, 'bullet': this, 'tank': this._tank});\r\n};\r\n\r\nBullet.prototype.getImage = function () {\r\n  return 'bullet_' + this._direction;\r\n};\r\n\r\nBullet.prototype.draw = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage(this.getImage()), this._x, this._y);\r\n};\r\n\r\nBullet.prototype.getTank = function () {\r\n  return this._tank;\r\n};\r\n\r\nBullet.prototype.setExplode = function (value) {\r\n  this._explode = value;\r\n};\r\n\r\nBullet.prototype.shouldExplode = function () {\r\n  return this._explode;\r\n};\r\n\r\nBullet.prototype.getType = function () {\r\n  return this._type;\r\n};\r\n\r\nBullet.prototype.setType = function (type) {\r\n  this._type = type;\r\n};\r\n\r\nBullet.prototype._outOfBounds = function (event) {\r\n  return event.name == CollisionDetector.Event.OUT_OF_BOUNDS && event.sprite === this;\r\n};\r\n\r\nBullet.prototype._wallCollision = function (event) {\r\n  if (event.name != CollisionDetector.Event.COLLISION) {\r\n    return false;\r\n  }\r\n  if (event.initiator !== this) {\r\n    return false;\r\n  }\r\n  if (!(event.sprite instanceof Wall)) {\r\n    return false\r\n  }\r\n  return true\r\n};\r\n\r\nBullet.prototype._baseCollision = function (event) {\r\n  if (event.name != CollisionDetector.Event.COLLISION) {\r\n    return false;\r\n  }\r\n  if (event.initiator !== this) {\r\n    return false;\r\n  }\r\n  if (!(event.sprite instanceof Base)) {\r\n    return false\r\n  }\r\n  if (event.sprite.isHit()) {\r\n    return false\r\n  }\r\n  return true\r\n};\r\n\r\nBullet.prototype._tankCollision = function (event) {\r\n  if (event.name != CollisionDetector.Event.COLLISION) {\r\n    return false;\r\n  }\r\n  if (event.initiator !== this) {\r\n    return false;\r\n  }\r\n  if (!(event.sprite instanceof Tank)) {\r\n    return false;\r\n  }\r\n  var otherTank = event.sprite;\r\n  if (otherTank === this._tank) {\r\n    return false;\r\n  }\r\n  if (otherTank.isEnemy() && this._tank.isEnemy()) {\r\n    return false;\r\n  }\r\n  return true;\r\n};\r\n\r\nBullet.prototype._bulletCollision = function (event) {\r\n  if (event.name != CollisionDetector.Event.COLLISION) {\r\n    return false;\r\n  }\r\n  if (!(event.sprite instanceof Bullet && event.initiator instanceof Bullet)) {\r\n    return false;\r\n  }\r\n  var otherTank = event.sprite.getTank();\r\n  if (this._tank.isEnemy() && otherTank.isEnemy()) {\r\n    return false;\r\n  }\r\n  return true;\r\n};\r\n"
  },
  {
    "path": "src/BulletExplosion.js",
    "content": "function BulletExplosion(eventManager) {\r\n  Explosion.call(this, eventManager);\r\n  this._animation = new Animation([1,2,3]);\r\n}\r\n\r\nBulletExplosion.subclass(Explosion);\r\n\r\nBulletExplosion.prototype.getImage = function () {\r\n  return 'bullet_explosion_' + this._animation.getFrame();\r\n};\r\n"
  },
  {
    "path": "src/BulletExplosionFactory.js",
    "content": "function BulletExplosionFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Bullet.Event.DESTROYED]);\r\n  \r\n  this._explosionSize = Globals.UNIT_SIZE;\r\n}\r\n\r\nBulletExplosionFactory.prototype.setExplosionSize = function (size) {\r\n  this._explosionSize = size;\r\n};\r\n\r\nBulletExplosionFactory.prototype.getExplosionSize = function () {\r\n  return this._explosionSize;\r\n};\r\n\r\nBulletExplosionFactory.prototype.notify = function (event) {\r\n  if (event.name == Bullet.Event.DESTROYED && event.bullet.shouldExplode()) {\r\n    this.create(event.bullet);\r\n  }\r\n};\r\n\r\nBulletExplosionFactory.prototype.create = function (bullet) {\r\n  var explosion = new BulletExplosion(this._eventManager);\r\n  var bulletCenter = bullet.getCenter();\r\n  explosion.setRect(new Rect(\r\n    bulletCenter.getX() - this._explosionSize / 2,\r\n    bulletCenter.getY() - this._explosionSize / 2,\r\n    this._explosionSize,\r\n    this._explosionSize));\r\n  return explosion;\r\n};\r\n"
  },
  {
    "path": "src/BulletFactory.js",
    "content": "function BulletFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Tank.Event.SHOOT]);\r\n}\r\n\r\nBulletFactory.prototype.notify = function (event) {\r\n  if (event.name == Tank.Event.SHOOT) {\r\n    this.createBullet(event.tank);\r\n  }\r\n};\r\n\r\nBulletFactory.prototype.createBullet = function (tank) {\r\n  var bullet = new Bullet(this._eventManager, tank);\r\n  bullet.setPosition(this._getBulletPosition(tank));\r\n  bullet.setDimensions(tank.getBulletSize(), tank.getBulletSize());\r\n  bullet.setDirection(tank.getDirection());\r\n  bullet.setSpeed(tank.getBulletSpeed());\r\n  bullet.setType(tank.getBulletType());\r\n  \r\n  if (tank.isPlayer()) {\r\n    SoundManager.play(\"bullet_shot\");\r\n  }\r\n  \r\n  return bullet;\r\n};\r\n\r\nBulletFactory.prototype._getBulletPosition = function (tank) {\r\n  var x, y;\r\n  var direction = tank.getDirection();\r\n  \r\n  if (direction == Sprite.Direction.RIGHT) {\r\n    x = tank.getRight() - 1;\r\n    y = tank.getTop() + tank.getHeight() / 2 - tank.getBulletSize() / 2;\r\n  }\r\n  else if (direction == Sprite.Direction.LEFT) {\r\n    x = tank.getLeft() + 1;\r\n    y = tank.getTop() + tank.getHeight() / 2 - tank.getBulletSize() / 2;\r\n  }\r\n  else if (direction == Sprite.Direction.UP) {\r\n    x = tank.getLeft() + tank.getWidth() / 2 - tank.getBulletSize() / 2;\r\n    y = tank.getTop() + 1;\r\n  }\r\n  else if (direction == Sprite.Direction.DOWN) {\r\n    x = tank.getLeft() + tank.getWidth() / 2 - tank.getBulletSize() / 2;\r\n    y = tank.getBottom() - 1;\r\n  }\r\n  \r\n  return new Point(x, y);\r\n};\r\n"
  },
  {
    "path": "src/CollisionDetector.js",
    "content": "function CollisionDetector(eventManager, bounds, spriteContainer) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Sprite.Event.MOVED]);\r\n  this._bounds = bounds;\r\n  this._spriteContainer = spriteContainer;\r\n}\r\n\r\nCollisionDetector.Event = {};\r\nCollisionDetector.Event.COLLISION = 'CollisionDetector.Event.COLLISION';\r\nCollisionDetector.Event.OUT_OF_BOUNDS = 'CollisionDetector.Event.OUT_OF_BOUNDS';\r\n\r\nCollisionDetector.prototype.notify = function (event) {\r\n  SpriteContainer.prototype.notify.call(this, event);\r\n  \r\n  if (event.name == Sprite.Event.MOVED) {\r\n    this._detectCollisionsForSprite(event.sprite);\r\n    this._detectOutOfBoundsForSprite(event.sprite);\r\n  }\r\n};\r\n\r\nCollisionDetector.prototype._detectCollisionsForSprite = function (sprite) {\r\n  var sprites = this._spriteContainer.getSprites();\r\n  sprites.forEach(function (other) {\r\n    if (sprite === other) {\r\n      return;\r\n    }\r\n    if (sprite.intersects(other)) {\r\n      this._eventManager.fireEvent({\r\n        'name': CollisionDetector.Event.COLLISION,\r\n        'initiator': sprite,\r\n        'sprite': other});\r\n    }\r\n  }, this);\r\n};\r\n\r\nCollisionDetector.prototype._detectOutOfBoundsForSprite = function (sprite) {\r\n  if (!this._bounds.containsWhole(sprite)) {\r\n    this._eventManager.fireEvent({\r\n        'name': CollisionDetector.Event.OUT_OF_BOUNDS,\r\n        'sprite': sprite,\r\n        'bounds': this._bounds});\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/Construction.js",
    "content": "function Construction(sceneManager) {\r\n  Gamefield.call(this, sceneManager);\r\n  \r\n  this._eventManager.addSubscriber(this, [Keyboard.Event.KEY_PRESSED]);\r\n  \r\n  new Builder(this._eventManager);\r\n  this._structureManager = new StructureManager(this._eventManager);\r\n  \r\n  this._cursor = new Cursor(this._eventManager);\r\n  this._cursor.setZIndex(100);\r\n  this._cursor.setPosition(new Point(this._x, this._y));\r\n  new CursorController(this._eventManager, this._cursor);\r\n  \r\n  this._spriteSerializerController = new SpriteSerializerController(this._eventManager, this._structureManager);\r\n  \r\n  this._createBase();\r\n}\r\n\r\nConstruction.subclass(Gamefield);\r\n\r\nConstruction.prototype.notify = function (event) {\r\n  if (event.name == Keyboard.Event.KEY_PRESSED) {\r\n    this.keyPressed(event.key);\r\n  }\r\n};\r\n\r\nConstruction.prototype.keyPressed = function (key) {\r\n  if (key == Keyboard.Key.START) {\r\n    this._spriteSerializerController.destroy();\r\n    this._sceneManager.toMainMenuScene(true);\r\n  }\r\n};\r\n\r\nConstruction.prototype._createBase = function () {\r\n  var base = new Base(this._eventManager);\r\n  base.setPosition(new Point(this._x + 6 * Globals.UNIT_SIZE, this._y + 12 * Globals.UNIT_SIZE));\r\n  this._structureManager.addSprite(base);\r\n  \r\n  var w1 = new BrickWall(this._eventManager);\r\n  w1.setPosition(new Point(this._x + 11 * Globals.TILE_SIZE, this._y + 25 * Globals.TILE_SIZE));\r\n  this._structureManager.addSprite(w1);\r\n  \r\n  var w2 = new BrickWall(this._eventManager);\r\n  w2.setPosition(new Point(this._x + 11 * Globals.TILE_SIZE, this._y + 24 * Globals.TILE_SIZE));\r\n  this._structureManager.addSprite(w2);\r\n  \r\n  var w3 = new BrickWall(this._eventManager);\r\n  w3.setPosition(new Point(this._x + 11 * Globals.TILE_SIZE, this._y + 23 * Globals.TILE_SIZE));\r\n  this._structureManager.addSprite(w3);\r\n  \r\n  var w4 = new BrickWall(this._eventManager);\r\n  w4.setPosition(new Point(this._x + 12 * Globals.TILE_SIZE, this._y + 23 * Globals.TILE_SIZE));\r\n  this._structureManager.addSprite(w4);\r\n  \r\n  var w5 = new BrickWall(this._eventManager);\r\n  w5.setPosition(new Point(this._x + 13 * Globals.TILE_SIZE, this._y + 23 * Globals.TILE_SIZE));\r\n  this._structureManager.addSprite(w5);\r\n  \r\n  var w6 = new BrickWall(this._eventManager);\r\n  w6.setPosition(new Point(this._x + 14 * Globals.TILE_SIZE, this._y + 23 * Globals.TILE_SIZE));\r\n  this._structureManager.addSprite(w6);\r\n  \r\n  var w7 = new BrickWall(this._eventManager);\r\n  w7.setPosition(new Point(this._x + 14 * Globals.TILE_SIZE, this._y + 24 * Globals.TILE_SIZE));\r\n  this._structureManager.addSprite(w7);\r\n  \r\n  var w8 = new BrickWall(this._eventManager);\r\n  w8.setPosition(new Point(this._x + 14 * Globals.TILE_SIZE, this._y + 25 * Globals.TILE_SIZE));\r\n  this._structureManager.addSprite(w8);\r\n};\r\n"
  },
  {
    "path": "src/ConstructionMenuItem.js",
    "content": "function ConstructionMenuItem(sceneManager) {\r\n  MainMenuItem.call(this, sceneManager);\r\n  this.setName(\"CONSTRUCTION\");\r\n}\r\n\r\nConstructionMenuItem.subclass(MainMenuItem);\r\n\r\nConstructionMenuItem.prototype.execute = function () {\r\n  this._sceneManager.toConstructionScene();\r\n};\r\n"
  },
  {
    "path": "src/Cursor.js",
    "content": "function Cursor(eventManager) {\r\n  Sprite.call(this, eventManager);\r\n  \r\n  eventManager.addSubscriber(this, [CollisionDetector.Event.OUT_OF_BOUNDS]);\r\n  \r\n  this._w = Globals.UNIT_SIZE;\r\n  this._h = Globals.UNIT_SIZE;\r\n  this._normalSpeed = Globals.UNIT_SIZE;\r\n  this._blinkTimer = new BlinkTimer(12);\r\n  \r\n  this._moveDelay = 20;\r\n  this._moveTimer = 0;\r\n  this._moved = false;\r\n}\r\n\r\nCursor.subclass(Sprite);\r\n\r\nCursor.Event = {};\r\nCursor.Event.BUILD = 'Cursor.Event.BUILD';\r\nCursor.Event.MOVED = 'Cursor.Event.MOVED';\r\n\r\nCursor.prototype.toNormalSpeed = function () {\r\n  Sprite.prototype.toNormalSpeed.call(this);\r\n  this._moved = false;\r\n};\r\n\r\nCursor.prototype.setMoveDelay = function (delay) {\r\n  this._moveDelay = delay;\r\n};\r\n\r\nCursor.prototype.build = function () {\r\n  this._eventManager.fireEvent({'name': Cursor.Event.BUILD, 'cursor': this});\r\n};\r\n\r\nCursor.prototype.notify = function (event) {\r\n  if (event.name == CollisionDetector.Event.OUT_OF_BOUNDS && event.sprite === this) {\r\n    this.resolveOutOfBounds(event.bounds);\r\n  }\r\n};\r\n\r\nCursor.prototype.move = function () {\r\n  if (this._moved) {\r\n    this._moveTimer++;\r\n    if (this._moveTimer <= this._moveDelay) {\r\n      return;\r\n    }\r\n  }\r\n  Sprite.prototype.move.call(this);\r\n  this._moveTimer = 0;\r\n  this._moved = true;\r\n};\r\n\r\nCursor.prototype.moveHook = function () {\r\n  this._eventManager.fireEvent({'name': Cursor.Event.MOVED, 'cursor': this});\r\n};\r\n\r\nCursor.prototype.updateHook = function () {\r\n  this._blinkTimer.update();\r\n};\r\n\r\nCursor.prototype.draw = function (ctx) {\r\n  if (this._blinkTimer.isVisible()) {\r\n    ctx.drawImage(ImageManager.getImage('tank_player1_up_c0_t1'), this._x, this._y);\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/CursorController.js",
    "content": "function CursorController(eventManager, cursor) {\r\n  SpriteController.call(this, eventManager, cursor);\r\n  this._eventManager.addSubscriber(this, [Cursor.Event.MOVED]);\r\n  this._spacePressed = false;\r\n}\r\n\r\nCursorController.subclass(SpriteController);\r\n\r\nCursorController.prototype.notify = function (event) {\r\n  SpriteController.prototype.notify.call(this, event);\r\n  \r\n  if (event.name == Cursor.Event.MOVED && this._spacePressed) {\r\n    event.cursor.build();\r\n  }\r\n};\r\n\r\nCursorController.prototype.keyPressed = function (key) {\r\n  SpriteController.prototype.keyPressed.call(this, key);\r\n  \r\n  if (key == Keyboard.Key.SPACE && !this._spacePressed) {\r\n    this._spacePressed = true;\r\n    this._sprite.build();\r\n  }\r\n};\r\n\r\nCursorController.prototype.keyReleased = function (key) {\r\n  SpriteController.prototype.keyReleased.call(this, key);\r\n  \r\n  if (key == Keyboard.Key.SPACE) {\r\n    this._spacePressed = false;\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/Curtain.js",
    "content": "function Curtain() {\r\n  this._height = Globals.CANVAS_HEIGHT / 2;\r\n  this._speed = 15;\r\n  this._position = 0;\r\n}\r\n\r\nCurtain.prototype.setHeight = function (height) {\r\n  this._height = height;\r\n};\r\n\r\nCurtain.prototype.setSpeed = function (speed) {\r\n  this._speed = speed;\r\n};\r\n\r\nCurtain.prototype.getPosition = function () {\r\n  return this._position;\r\n};\r\n\r\nCurtain.prototype.setPosition = function (position) {\r\n  this._position = position;\r\n};\r\n\r\nCurtain.prototype.fall = function () {\r\n  if (this.isFallen()) {\r\n    return;\r\n  }\r\n  \r\n  this._position += this._speed;\r\n  \r\n  if (this.isFallen()) {\r\n    this._position = this._height;\r\n  }\r\n};\r\n\r\nCurtain.prototype.rise = function () {\r\n  if (this.isRisen()) {\r\n    return;\r\n  }\r\n  \r\n  this._position -= this._speed;\r\n  \r\n  if (this.isRisen()) {\r\n    this._position = 0;\r\n  }\r\n};\r\n\r\nCurtain.prototype.isFallen = function () {\r\n  return this._position >= this._height;\r\n};\r\n\r\nCurtain.prototype.isRisen = function () {\r\n  return this._position <= 0;\r\n};\r\n\r\nCurtain.prototype.draw = function (ctx) {\r\n  ctx.fillStyle = \"#808080\";\r\n  ctx.fillRect(0, 0, Globals.CANVAS_WIDTH, this._position);\r\n  ctx.fillRect(0, Globals.CANVAS_HEIGHT - this._position, Globals.CANVAS_WIDTH, Globals.CANVAS_HEIGHT);\r\n}; \r\n"
  },
  {
    "path": "src/Delay.js",
    "content": "function Delay(script, duration) {\r\n  this._script = script;\r\n  this._duration = duration;\r\n  this._timer = 0;\r\n}\r\n\r\nDelay.prototype.update = function () {\r\n  this._timer++;\r\n  if (this._timer > this._duration) {\r\n    this._script.actionCompleted();\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/EnemyFactory.js",
    "content": "function EnemyFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Points.Event.DESTROYED, TankExplosion.Event.DESTROYED]);\r\n  \r\n  this._pauseListener = new PauseListener(this._eventManager);\r\n  \r\n  this._positions = [];\r\n  this._position = 0;\r\n  \r\n  this._flashingTanks = [4, 11, 18];\r\n  \r\n  this._interval = 150;\r\n  this._timer = this._interval;\r\n  \r\n  this._enemies = [];\r\n  this._enemy = 0;\r\n  this._enemyCount = 0;\r\n  this._enemyCountLimit = 4;\r\n}\r\n\r\nEnemyFactory.Event = {};\r\nEnemyFactory.Event.ENEMY_CREATED = 'EnemyFactory.Event.ENEMY_CREATED';\r\nEnemyFactory.Event.LAST_ENEMY_DESTROYED = 'EnemyFactory.Event.LAST_ENEMY_DESTROYED';\r\n\r\nEnemyFactory.prototype.setEnemies = function (enemies) {\r\n  this._enemies = enemies;\r\n};\r\n\r\nEnemyFactory.prototype.setPositions = function (positions) {\r\n  this._positions = positions;\r\n};\r\n\r\nEnemyFactory.prototype.update = function () {\r\n  if (this._pauseListener.isPaused()) {\r\n    return;\r\n  }\r\n  \r\n  this._timer++;\r\n  if (this._timer > this._interval) {\r\n    this.create();\r\n  }\r\n};\r\n\r\nEnemyFactory.prototype.getNextPosition = function () {\r\n  return this._positions[this._position];\r\n};\r\n\r\nEnemyFactory.prototype.nextPosition = function () {\r\n  this._position++;\r\n  if (this._position >= this._positions.length) {\r\n    this._position = 0;\r\n  }\r\n};\r\n\r\nEnemyFactory.prototype.create = function () {\r\n  if (this._noMoreEnemies() || this._enemyCountLimitReached()) {\r\n    return;\r\n  }\r\n  this._timer = 0;\r\n  this.createNextEnemy();\r\n};\r\n\r\nEnemyFactory.prototype.setInterval = function (interval) {\r\n  this._interval = interval;\r\n  this._timer = this._interval;\r\n};\r\n\r\nEnemyFactory.prototype.setFlashingTanks = function (tanks) {\r\n  this._flashingTanks = tanks;\r\n};\r\n\r\nEnemyFactory.prototype.createNextEnemy = function () {\r\n  var tank = this.createEnemy(this.getNextEnemy(), this.getNextPosition());\r\n  this.nextEnemy();\r\n  this.nextPosition();\r\n  return tank;\r\n};\r\n\r\nEnemyFactory.prototype.createEnemy = function (type, position) {\r\n  var tank = new Tank(this._eventManager);\r\n  tank.makeEnemy();\r\n  tank.setType(type);\r\n  tank.setPosition(position);\r\n  tank.setState(new TankStateAppearing(tank));\r\n  \r\n  if (type == Tank.Type.BASIC) {\r\n    tank.setMoveFrequency(2);\r\n    tank.setTrackAnimationDuration(4);\r\n    tank.setValue(100);\r\n  }\r\n  else if (type == Tank.Type.FAST) {\r\n    tank.setNormalSpeed(3);\r\n    tank.setValue(200);\r\n  }\r\n  else if (type == Tank.Type.POWER) {\r\n    tank.setBulletSpeed(Bullet.Speed.FAST);\r\n    tank.setValue(300);\r\n  }\r\n  else if (type == Tank.Type.ARMOR) {\r\n    tank.setMoveFrequency(2);\r\n    tank.setTrackAnimationDuration(4);\r\n    tank.setHitLimit(4);\r\n    tank.setColorValues([[0,1],[0,2],[1,2],[0,0]]);\r\n    tank.setValue(400);\r\n  }\r\n  \r\n  if (arrayContains(this._flashingTanks, this._enemy + 1)) {\r\n    tank.startFlashing();\r\n  }\r\n  \r\n  this._eventManager.fireEvent({'name': EnemyFactory.Event.ENEMY_CREATED, 'enemy': tank});\r\n  this._enemyCount++;\r\n  \r\n  return tank;\r\n};\r\n\r\nEnemyFactory.prototype.getNextEnemy = function () {\r\n  return this._enemies[this._enemy];\r\n};\r\n\r\nEnemyFactory.prototype.nextEnemy = function () {\r\n  this._enemy++;\r\n};\r\n\r\nEnemyFactory.prototype.getEnemyCount = function () {\r\n  return this._enemyCount;\r\n};\r\n\r\nEnemyFactory.prototype.getEnemiesToCreateCount = function () {\r\n  return this._enemies.length - this._enemy;\r\n};\r\n\r\nEnemyFactory.prototype.notify = function (event) {\r\n  if (event.name == TankExplosion.Event.DESTROYED) {\r\n    if (event.explosion.getTank().isEnemy()) {\r\n      this._enemyCount--;\r\n    }\r\n    if (event.explosion.getTank().isEnemy() && this._enemyCount <= 0 && this.getEnemiesToCreateCount() == 0) {\r\n      this._eventManager.fireEvent({'name': EnemyFactory.Event.LAST_ENEMY_DESTROYED});\r\n    }\r\n  }\r\n};\r\n\r\nEnemyFactory.prototype.setEnemyCountLimit = function (limit) {\r\n  this._enemyCountLimit = limit;\r\n};\r\n\r\nEnemyFactory.prototype._noMoreEnemies = function () {\r\n  return this._enemy >= this._enemies.length;\r\n};\r\n\r\nEnemyFactory.prototype._enemyCountLimitReached = function () {\r\n  return this._enemyCount >= this._enemyCountLimit;\r\n};\r\n"
  },
  {
    "path": "src/EnemyFactoryView.js",
    "content": "function EnemyFactoryView(enemyFactory) {\r\n  this._enemyFactory = enemyFactory;\r\n}\r\n\r\nEnemyFactoryView.prototype.draw = function (ctx) {\r\n  for (var i = 0; i < this._enemyFactory.getEnemiesToCreateCount(); ++i) {\r\n    var x = 465 + Globals.TILE_SIZE * (i % 2);\r\n    var y = 34 + Globals.TILE_SIZE * Math.floor(i / 2);\r\n    ctx.drawImage(ImageManager.getImage('enemy'), x, y);\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/EventManager.js",
    "content": "function EventManager() {\r\n  this._subscribers = {};\r\n}\r\n\r\nEventManager.prototype.addSubscriber = function (subscriber, events) {\r\n  for (var i in events) {\r\n    if (!this._subscribers[events[i]]) {\r\n      this._subscribers[events[i]] = [];\r\n    }\r\n    this._subscribers[events[i]].push(subscriber);\r\n  }\r\n};\r\n\r\nEventManager.prototype.removeSubscriber = function (subscriber) {\r\n  for (var i in this._subscribers) {\r\n    for (var j in this._subscribers[i]) {\r\n      if (this._subscribers[i][j] === subscriber) {\r\n        this._subscribers[i].splice(j, 1);\r\n      }\r\n    }\r\n  }\r\n};\r\n\r\nEventManager.prototype.removeAllSubscribers = function () {\r\n  this._subscribers = {};\r\n};\r\n\r\nEventManager.prototype.fireEvent = function (event) {\r\n  var subscribers = this._subscribers[event.name];\r\n  for (var i in subscribers) {\r\n    subscribers[i].notify(event);\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/Explosion.js",
    "content": "function Explosion(eventManager) {\r\n  Sprite.call(this, eventManager);\r\n  this._animation = new Animation();\r\n}\r\n\r\nExplosion.subclass(Sprite);\r\n\r\nExplosion.prototype.setFrames = function (frames) {\r\n  this._animation.setFrames(frames);\r\n};\r\n\r\nExplosion.prototype.updateHook = function () {\r\n  if (this._pauseListener.isPaused()) {\r\n    return;\r\n  }\r\n  if (this._animation.isCompleted()) {\r\n    this.destroy();\r\n    return;\r\n  }\r\n  this._animation.update();\r\n};\r\n\r\nExplosion.prototype.draw = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage(this.getImage()), this._x, this._y);\r\n};\r\n"
  },
  {
    "path": "src/FPSCounter.js",
    "content": "/**\r\n * Wrapper around Stats.js library.\r\n */\r\nfunction FPSCounter() {\r\n  this._stats = new Stats();\r\n  this._stats.setMode(0);\r\n  this._stats.domElement.style.position = 'absolute';\r\n  this._stats.domElement.style.right = '0px';\r\n  this._stats.domElement.style.top = '0px';\r\n  document.body.appendChild(this._stats.domElement);\r\n}\r\n\r\nFPSCounter.prototype.begin = function () {\r\n  this._stats.begin();\r\n};\r\n\r\nFPSCounter.prototype.end = function () {\r\n  this._stats.end();\r\n};\r\n"
  },
  {
    "path": "src/FreezeTimer.js",
    "content": "function FreezeTimer(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [PowerUpHandler.Event.FREEZE]);\r\n  this._duration = 300;\r\n  this._timer = 0;\r\n  this._active = false;\r\n  this._pauseListener = new PauseListener(this._eventManager);\r\n}\r\n\r\nFreezeTimer.Event = {};\r\nFreezeTimer.Event.UNFREEZE = 'FreezeTimer.Event.UNFREEZE';\r\n\r\nFreezeTimer.prototype.notify = function (event) {\r\n  if (event.name == PowerUpHandler.Event.FREEZE) {\r\n    this.start();\r\n  }\r\n};\r\n\r\nFreezeTimer.prototype.start = function () {\r\n  this._active = true;\r\n  this._timer = 0;\r\n};\r\n\r\nFreezeTimer.prototype.unfreeze = function () {\r\n  this._eventManager.fireEvent({'name': FreezeTimer.Event.UNFREEZE});\r\n};\r\n\r\nFreezeTimer.prototype.setDuration = function (duration) {\r\n  this._duration = duration;\r\n};\r\n\r\nFreezeTimer.prototype.update = function () {\r\n  if (this._pauseListener.isPaused()) {\r\n    return;\r\n  }\r\n  if (!this._active) {\r\n    return;\r\n  }\r\n  this._timer++;\r\n  if (this._timer > this._duration) {\r\n    this._active = false;\r\n    this.unfreeze();\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/GameOverMessage.js",
    "content": "function GameOverMessage() {\r\n  this.x = 210;\r\n  this.y = Globals.CANVAS_HEIGHT + 16;\r\n}\r\n\r\nGameOverMessage.prototype.draw = function (ctx) {\r\n  ctx.fillStyle = \"#e44437\";\r\n  ctx.fillText(\"GAME\", this.x, this.y);\r\n  ctx.fillText(\"OVER\", this.x, this.y + 16);\r\n};\r\n"
  },
  {
    "path": "src/GameOverScene.js",
    "content": "function GameOverScene(sceneManager) {\r\n  this._sceneManager = sceneManager;\r\n  \r\n  this._script = new Script();\r\n  this._script.enqueue(new Delay(this._script, 10));\r\n  this._script.enqueue({execute: function () {SoundManager.play(\"game_over\");}});\r\n  this._script.enqueue(new Delay(this._script, 100));\r\n  this._script.enqueue({execute: function () {sceneManager.toMainMenuScene();}});\r\n};\r\n\r\nGameOverScene.prototype.update = function () {\r\n  this._script.update();\r\n};\r\n\r\nGameOverScene.prototype.draw = function (ctx) {\r\n  ctx.fillStyle = \"#000000\";\r\n  ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);\r\n  \r\n  ctx.drawImage(ImageManager.getImage('game_over'), 128, 128);\r\n};\r\n"
  },
  {
    "path": "src/GameScene.js",
    "content": "function GameScene(sceneManager, stage, player) {\r\n  var self = this;\r\n  this._sceneManager = sceneManager;\r\n  this._curtain = new Curtain();\r\n  this._stage = stage === undefined ? 1 : stage;\r\n  this._stageMessage = new StageMessage(this._stage);\r\n  this._level = new Level(sceneManager, this._stage, player);\r\n  \r\n  this._script = new Script();\r\n  this._script.enqueue({update: function () {\r\n    self._curtain.fall();\r\n    if (self._curtain.isFallen()) {\r\n      self._script.actionCompleted();\r\n    }\r\n  }});\r\n  this._script.enqueue({execute: function () {\r\n    self._stageMessage.show();\r\n    SoundManager.play(\"stage_start\");\r\n  }});\r\n  this._script.enqueue(new Delay(this._script, 60));\r\n  this._script.enqueue({execute: function () {\r\n    self._stageMessage.hide();\r\n    self._level.show();\r\n  }});\r\n  this._script.enqueue({update: function () {\r\n    self._curtain.rise();\r\n    if (self._curtain.isRisen()) {\r\n      self._script.actionCompleted();\r\n    }\r\n  }});\r\n  this._script.enqueue(this._level);\r\n}\r\n\r\nGameScene.prototype.update = function () {\r\n  this._script.update();\r\n};\r\n\r\nGameScene.prototype.draw = function (ctx) {\r\n  ctx.fillStyle = \"black\";\r\n  ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);\r\n  \r\n  this._level.draw(ctx);\r\n  this._curtain.draw(ctx);\r\n  this._stageMessage.draw(ctx);\r\n};\r\n"
  },
  {
    "path": "src/Gamefield.js",
    "content": "function Gamefield(sceneManager) {\r\n  Rect.call(this);\r\n  \r\n  this._sceneManager = sceneManager;\r\n  this._eventManager = this._sceneManager.getEventManager();\r\n  \r\n  this._x = Globals.UNIT_SIZE;\r\n  this._y = Globals.TILE_SIZE;\r\n  this._w = 13 * Globals.UNIT_SIZE;\r\n  this._h = 13 * Globals.UNIT_SIZE;\r\n  \r\n  this._spriteContainer = new SpriteContainer(this._eventManager);\r\n  this._painter = new Painter(this._spriteContainer);\r\n  this._updater = new Updater(this._spriteContainer);\r\n  \r\n  var bounds = new Rect(this._x, this._y, this._w, this._h);\r\n  new CollisionDetector(this._eventManager, bounds, this._spriteContainer);\r\n}\r\n\r\nGamefield.subclass(Rect);\r\n\r\nGamefield.prototype.update = function () {\r\n  this._updater.update();\r\n};\r\n\r\nGamefield.prototype.draw = function (ctx) {\r\n  ctx.fillStyle = \"#808080\";\r\n  ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);\r\n  \r\n  ctx.fillStyle = \"black\";\r\n  ctx.fillRect(this._x, this._y, this._w, this._h);\r\n        \r\n  this._painter.draw(ctx);\r\n};\r\n"
  },
  {
    "path": "src/Globals.js",
    "content": "Globals = {};\r\n\r\nGlobals.UNIT_SIZE = 32;\r\nGlobals.TILE_SIZE = Globals.UNIT_SIZE / 2;\r\n\r\nGlobals.CANVAS_WIDTH = Globals.UNIT_SIZE * 16;\r\nGlobals.CANVAS_HEIGHT = Globals.UNIT_SIZE * 14;\r\n"
  },
  {
    "path": "src/ImageManager.js",
    "content": "var ImageManager = (function() {\r\n  var images = {\r\n    tank_player1_down_c0_t1: null,\r\n    tank_player1_down_c0_t2: null,\r\n    tank_player1_left_c0_t1: null,\r\n    tank_player1_left_c0_t2: null,\r\n    tank_player1_right_c0_t1: null,\r\n    tank_player1_right_c0_t2: null,\r\n    tank_player1_up_c0_t1: null,\r\n    tank_player1_up_c0_t2: null,\r\n    \r\n    tank_player1_down_c0_t1_s1: null,\r\n    tank_player1_down_c0_t2_s1: null,\r\n    tank_player1_left_c0_t1_s1: null,\r\n    tank_player1_left_c0_t2_s1: null,\r\n    tank_player1_right_c0_t1_s1: null,\r\n    tank_player1_right_c0_t2_s1: null,\r\n    tank_player1_up_c0_t1_s1: null,\r\n    tank_player1_up_c0_t2_s1: null,\r\n    \r\n    tank_player1_down_c0_t1_s2: null,\r\n    tank_player1_down_c0_t2_s2: null,\r\n    tank_player1_left_c0_t1_s2: null,\r\n    tank_player1_left_c0_t2_s2: null,\r\n    tank_player1_right_c0_t1_s2: null,\r\n    tank_player1_right_c0_t2_s2: null,\r\n    tank_player1_up_c0_t1_s2: null,\r\n    tank_player1_up_c0_t2_s2: null,\r\n    \r\n    tank_player1_down_c0_t1_s3: null,\r\n    tank_player1_down_c0_t2_s3: null,\r\n    tank_player1_left_c0_t1_s3: null,\r\n    tank_player1_left_c0_t2_s3: null,\r\n    tank_player1_right_c0_t1_s3: null,\r\n    tank_player1_right_c0_t2_s3: null,\r\n    tank_player1_up_c0_t1_s3: null,\r\n    tank_player1_up_c0_t2_s3: null,\r\n    \r\n    tank_basic_down_c0_t1: null,\r\n    tank_basic_down_c0_t2: null,\r\n    tank_basic_left_c0_t1: null,\r\n    tank_basic_left_c0_t2: null,\r\n    tank_basic_right_c0_t1: null,\r\n    tank_basic_right_c0_t2: null,\r\n    tank_basic_up_c0_t1: null,\r\n    tank_basic_up_c0_t2: null,\r\n    \r\n    tank_basic_down_c0_t1_f: null,\r\n    tank_basic_down_c0_t2_f: null,\r\n    tank_basic_left_c0_t1_f: null,\r\n    tank_basic_left_c0_t2_f: null,\r\n    tank_basic_right_c0_t1_f: null,\r\n    tank_basic_right_c0_t2_f: null,\r\n    tank_basic_up_c0_t1_f: null,\r\n    tank_basic_up_c0_t2_f: null,\r\n    \r\n    tank_fast_down_c0_t1: null,\r\n    tank_fast_down_c0_t2: null,\r\n    tank_fast_left_c0_t1: null,\r\n    tank_fast_left_c0_t2: null,\r\n    tank_fast_right_c0_t1: null,\r\n    tank_fast_right_c0_t2: null,\r\n    tank_fast_up_c0_t1: null,\r\n    tank_fast_up_c0_t2: null,\r\n    \r\n    tank_fast_down_c0_t1_f: null,\r\n    tank_fast_down_c0_t2_f: null,\r\n    tank_fast_left_c0_t1_f: null,\r\n    tank_fast_left_c0_t2_f: null,\r\n    tank_fast_right_c0_t1_f: null,\r\n    tank_fast_right_c0_t2_f: null,\r\n    tank_fast_up_c0_t1_f: null,\r\n    tank_fast_up_c0_t2_f: null,\r\n    \r\n    tank_power_down_c0_t1: null,\r\n    tank_power_down_c0_t2: null,\r\n    tank_power_left_c0_t1: null,\r\n    tank_power_left_c0_t2: null,\r\n    tank_power_right_c0_t1: null,\r\n    tank_power_right_c0_t2: null,\r\n    tank_power_up_c0_t1: null,\r\n    tank_power_up_c0_t2: null,\r\n    \r\n    tank_power_down_c0_t1_f: null,\r\n    tank_power_down_c0_t2_f: null,\r\n    tank_power_left_c0_t1_f: null,\r\n    tank_power_left_c0_t2_f: null,\r\n    tank_power_right_c0_t1_f: null,\r\n    tank_power_right_c0_t2_f: null,\r\n    tank_power_up_c0_t1_f: null,\r\n    tank_power_up_c0_t2_f: null,\r\n    \r\n    tank_armor_down_c0_t1: null,\r\n    tank_armor_down_c0_t1_f: null,\r\n    tank_armor_down_c0_t2: null,\r\n    tank_armor_down_c0_t2_f: null,\r\n    tank_armor_down_c1_t1: null,\r\n    tank_armor_down_c1_t2: null,\r\n    tank_armor_down_c2_t1: null,\r\n    tank_armor_down_c2_t2: null,\r\n    tank_armor_left_c0_t1: null,\r\n    tank_armor_left_c0_t1_f: null,\r\n    tank_armor_left_c0_t2: null,\r\n    tank_armor_left_c0_t2_f: null,\r\n    tank_armor_left_c1_t1: null,\r\n    tank_armor_left_c1_t2: null,\r\n    tank_armor_left_c2_t1: null,\r\n    tank_armor_left_c2_t2: null,\r\n    tank_armor_right_c0_t1: null,\r\n    tank_armor_right_c0_t1_f: null,\r\n    tank_armor_right_c0_t2: null,\r\n    tank_armor_right_c0_t2_f: null,\r\n    tank_armor_right_c1_t1: null,\r\n    tank_armor_right_c1_t2: null,\r\n    tank_armor_right_c2_t1: null,\r\n    tank_armor_right_c2_t2: null,\r\n    tank_armor_up_c0_t1: null,\r\n    tank_armor_up_c0_t1_f: null,\r\n    tank_armor_up_c0_t2: null,\r\n    tank_armor_up_c0_t2_f: null,\r\n    tank_armor_up_c1_t1: null,\r\n    tank_armor_up_c1_t2: null,\r\n    tank_armor_up_c2_t1: null,\r\n    tank_armor_up_c2_t2: null,\r\n    \r\n    appear_1: null,\r\n    appear_2: null,\r\n    appear_3: null,\r\n    appear_4: null,\r\n    \r\n    big_explosion_1: null,\r\n    big_explosion_2: null,\r\n    big_explosion_3: null,\r\n    big_explosion_4: null,\r\n    big_explosion_5: null,\r\n    \r\n    shield_1: null,\r\n    shield_2: null,\r\n    \r\n    bullet_up: null,\r\n    bullet_down: null,\r\n    bullet_left: null,\r\n    bullet_right: null,\r\n    \r\n    bullet_explosion_1: null,\r\n    bullet_explosion_2: null,\r\n    bullet_explosion_3: null,\r\n    \r\n    wall_brick: null,\r\n    wall_steel: null,\r\n    trees: null,\r\n    water_1: null,\r\n    water_2: null,\r\n    \r\n    base: null,\r\n    base_destroyed: null,\r\n    \r\n    enemy: null,\r\n    lives: null,\r\n    flag: null,\r\n    \r\n    roman_one: null,\r\n    roman_one_white: null,\r\n    roman_one_red: null,\r\n    \r\n    points_100: null,\r\n    points_200: null,\r\n    points_300: null,\r\n    points_400: null,\r\n    points_500: null,\r\n    \r\n    powerup_grenade: null,\r\n    powerup_helmet: null,\r\n    powerup_shovel: null,\r\n    powerup_star: null,\r\n    powerup_tank: null,\r\n    powerup_timer: null,\r\n    \r\n    battle_city: null,\r\n    namcot: null,\r\n    copyright: null,\r\n    white_line: null,\r\n    arrow: null,\r\n    game_over: null,\r\n  };\r\n  \r\n  var imagesCount = Object.size(images);;\r\n  var imagesLoaded = 0;\r\n  \r\n  for (var i in images) {\r\n    var img = new Image();\r\n    img.src = 'images/' + i + '.png';\r\n    img.onload = function () { ++imagesLoaded; };\r\n    images[i] = img;\r\n  }\r\n  \r\n  return {\r\n    getImage: function (name) {\r\n      return images[name];\r\n    },\r\n    getLoadingProgress: function () {\r\n      return Math.floor((imagesLoaded / imagesCount) * 100);\r\n    }\r\n  };\r\n})();\r\n"
  },
  {
    "path": "src/Keyboard.js",
    "content": "function Keyboard(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._events = [];\r\n  this._listen();\r\n  this._keys = {};\r\n}\r\n\r\nKeyboard.Key = {};\r\nKeyboard.Key.SPACE = 32;\r\nKeyboard.Key.LEFT = 37;\r\nKeyboard.Key.UP = 38;\r\nKeyboard.Key.RIGHT = 39;\r\nKeyboard.Key.DOWN = 40;\r\nKeyboard.Key.S = 83;\r\nKeyboard.Key.SELECT = 17;\r\nKeyboard.Key.START = 13;\r\n\r\nKeyboard.Event = {};\r\nKeyboard.Event.KEY_PRESSED = 'Keyboard.Event.KEY_PRESSED';\r\nKeyboard.Event.KEY_RELEASED = 'Keyboard.Event.KEY_RELEASED';\r\n\r\nKeyboard.prototype._listen = function () {\r\n  var self = this;\r\n  $(document).keydown(function (event) {\r\n    if (!self._keys[event.which]) {\r\n      self._keys[event.which] = true;\r\n      self._events.push({name: Keyboard.Event.KEY_PRESSED, key: event.which});\r\n    }\r\n    event.preventDefault();\r\n  });\r\n  $(document).keyup(function (event) {\r\n    if (self._keys[event.which]) {\r\n      self._keys[event.which] = false;\r\n      self._events.push({name: Keyboard.Event.KEY_RELEASED, key: event.which});\r\n    }\r\n    event.preventDefault();\r\n  });\r\n};\r\n\r\nKeyboard.prototype.fireEvents = function () {\r\n  this._events.forEach(function (event) {\r\n    this._eventManager.fireEvent(event);\r\n  }, this);\r\n  this._events = [];\r\n};\r\n"
  },
  {
    "path": "src/Level.js",
    "content": "function Level(sceneManager, stageNumber, player) {\r\n  Gamefield.call(this, sceneManager);\r\n  \r\n  var self = this;\r\n  \r\n  this._eventManager.addSubscriber(this, [\r\n    BaseExplosion.Event.DESTROYED,\r\n    Player.Event.OUT_OF_LIVES,\r\n    EnemyFactory.Event.LAST_ENEMY_DESTROYED\r\n  ]);\r\n  \r\n  this._visible = false;\r\n  this._stage = stageNumber;\r\n  \r\n  new PlayerTankControllerFactory(this._eventManager);\r\n  \r\n  this._playerTankFactory = new PlayerTankFactory(this._eventManager);\r\n  this._playerTankFactory.setAppearPosition(new Point(this._x + 4 * Globals.UNIT_SIZE, this._y + 12 * Globals.UNIT_SIZE));\r\n  this._playerTankFactory.create();\r\n\r\n  new BulletFactory(this._eventManager);\r\n  new BulletExplosionFactory(this._eventManager);\r\n  new TankExplosionFactory(this._eventManager);\r\n  new BaseExplosionFactory(this._eventManager);\r\n  new PointsFactory(this._eventManager);\r\n  this._freezeTimer = new FreezeTimer(this._eventManager);\r\n  \r\n  this._aiControllersContainer = new AITankControllerContainer(this._eventManager);\r\n  this._aiTankControllerFactory = new AITankControllerFactory(this._eventManager, this._spriteContainer);\r\n\r\n  this._enemyFactory = new EnemyFactory(this._eventManager);\r\n  this._enemyFactory.setPositions([\r\n    new Point(this._x + 6 * Globals.UNIT_SIZE, this._y),\r\n    new Point(this._x + 12 * Globals.UNIT_SIZE, this._y),\r\n    new Point(this._x, this._y),\r\n  ]);\r\n  \r\n  this._enemyFactoryView = new EnemyFactoryView(this._enemyFactory);\r\n  \r\n  this._createPowerUpFactory();\r\n  \r\n  var baseWallBuilder = new BaseWallBuilder();\r\n  baseWallBuilder.setWallPositions([\r\n    new Point(this._x + 11 * Globals.TILE_SIZE, this._y + 25 * Globals.TILE_SIZE),\r\n    new Point(this._x + 11 * Globals.TILE_SIZE, this._y + 24 * Globals.TILE_SIZE),\r\n    new Point(this._x + 11 * Globals.TILE_SIZE, this._y + 23 * Globals.TILE_SIZE),\r\n    new Point(this._x + 12 * Globals.TILE_SIZE, this._y + 23 * Globals.TILE_SIZE),\r\n    new Point(this._x + 13 * Globals.TILE_SIZE, this._y + 23 * Globals.TILE_SIZE),\r\n    new Point(this._x + 14 * Globals.TILE_SIZE, this._y + 23 * Globals.TILE_SIZE),\r\n    new Point(this._x + 14 * Globals.TILE_SIZE, this._y + 24 * Globals.TILE_SIZE),\r\n    new Point(this._x + 14 * Globals.TILE_SIZE, this._y + 25 * Globals.TILE_SIZE),\r\n  ]);\r\n  baseWallBuilder.setSpriteContainer(this._spriteContainer);\r\n  \r\n  var powerUpHandler = new PowerUpHandler(this._eventManager);\r\n  powerUpHandler.setSpriteContainer(this._spriteContainer);\r\n  \r\n  this._shovelHandler = new ShovelHandler(this._eventManager);\r\n  this._shovelHandler.setBaseWallBuilder(baseWallBuilder);\r\n  \r\n  this._pause = new Pause(this._eventManager);\r\n  \r\n  this._player = player === undefined ? new Player() : player;\r\n  this._player.setEventManager(this._eventManager);\r\n  \r\n  this._livesView = new LivesView(this._player);\r\n  \r\n  this._gameOverMessage = new GameOverMessage();\r\n  \r\n  this._gameOverScript = new Script();\r\n  this._gameOverScript.setActive(false);\r\n  this._gameOverScript.enqueue(new MoveFn(this._gameOverMessage, 'y', 213, 100, this._gameOverScript));\r\n  this._gameOverScript.enqueue(new Delay(this._gameOverScript, 50));\r\n  this._gameOverScript.enqueue({execute: function () { sceneManager.toStageStatisticsScene(stageNumber, self._player, true); }});\r\n  \r\n  this._levelTransitionScript = new Script();\r\n  this._levelTransitionScript.setActive(false);\r\n  this._levelTransitionScript.enqueue(new Delay(this._levelTransitionScript, 200));\r\n  this._levelTransitionScript.enqueue({execute: function () { sceneManager.toStageStatisticsScene(stageNumber, self._player, false); }});\r\n  \r\n  this._loadStage(this._stage);\r\n}\r\n\r\nLevel.subclass(Gamefield);\r\n\r\nLevel.prototype.update = function () {\r\n  Gamefield.prototype.update.call(this);\r\n  this._enemyFactory.update();\r\n  this._aiControllersContainer.update();\r\n  this._freezeTimer.update();\r\n  this._shovelHandler.update();\r\n  this._pause.update();\r\n  this._gameOverScript.update();\r\n  this._levelTransitionScript.update();\r\n};\r\n\r\nLevel.prototype.draw = function (ctx) {\r\n  if (!this._visible) {\r\n    return;\r\n  }\r\n  Gamefield.prototype.draw.call(this, ctx);\r\n  this._enemyFactoryView.draw(ctx);\r\n  this._pause.draw(ctx);\r\n  this._livesView.draw(ctx);\r\n  this._drawFlag(ctx);\r\n  this._gameOverMessage.draw(ctx);\r\n};\r\n\r\nLevel.prototype.show = function () {\r\n  this._visible = true;\r\n};\r\n\r\nLevel.prototype.notify = function (event) {\r\n  if (event.name == BaseExplosion.Event.DESTROYED) {\r\n    this._gameOverScript.setActive(true);\r\n    this._pause.setActive(false);\r\n  }\r\n  else if (event.name == Player.Event.OUT_OF_LIVES) {\r\n    this._gameOverScript.setActive(true);\r\n    this._pause.setActive(false);\r\n    this._playerTankFactory.setActive(false);\r\n  }\r\n  else if (event.name == EnemyFactory.Event.LAST_ENEMY_DESTROYED) {\r\n    this._levelTransitionScript.setActive(true);\r\n  }\r\n};\r\n\r\nLevel.prototype._loadStage = function (stageNumber) {\r\n  var stage = Globals.stages[(stageNumber - 1) % Globals.stages.length];\r\n  \r\n  var serializer = new SpriteSerializer(this._eventManager);\r\n  serializer.unserializeSprites(stage.map);\r\n  \r\n  this._enemyFactory.setEnemies(stage.tanks);\r\n};\r\n\r\nLevel.prototype._createPowerUpFactory = function () {\r\n  var powerUpFactory = new PowerUpFactory(this._eventManager);\r\n  \r\n  var powerUpCol1X = this._x + Globals.UNIT_SIZE + 15;\r\n  var powerUpCol2X = this._x + 4 * Globals.UNIT_SIZE + 15;\r\n  var powerUpCol3X = this._x + 7 * Globals.UNIT_SIZE + 15;\r\n  var powerUpCol4X = this._x + 10 * Globals.UNIT_SIZE + 15;\r\n  \r\n  var powerUpRow1Y = this._y + Globals.UNIT_SIZE + 17;\r\n  var powerUpRow2Y = this._y + 4 * Globals.UNIT_SIZE + 17;\r\n  var powerUpRow3Y = this._y + 7 * Globals.UNIT_SIZE + 17;\r\n  var powerUpRow4Y = this._y + 10 * Globals.UNIT_SIZE + 17;\r\n  \r\n  powerUpFactory.setPositions([\r\n    new Point(powerUpCol1X, powerUpRow1Y),\r\n    new Point(powerUpCol2X, powerUpRow1Y),\r\n    new Point(powerUpCol3X, powerUpRow1Y),\r\n    new Point(powerUpCol4X, powerUpRow1Y),\r\n    \r\n    new Point(powerUpCol1X, powerUpRow2Y),\r\n    new Point(powerUpCol2X, powerUpRow2Y),\r\n    new Point(powerUpCol3X, powerUpRow2Y),\r\n    new Point(powerUpCol4X, powerUpRow2Y),\r\n    \r\n    new Point(powerUpCol1X, powerUpRow3Y),\r\n    new Point(powerUpCol2X, powerUpRow3Y),\r\n    new Point(powerUpCol3X, powerUpRow3Y),\r\n    new Point(powerUpCol4X, powerUpRow3Y),\r\n    \r\n    new Point(powerUpCol1X, powerUpRow4Y),\r\n    new Point(powerUpCol2X, powerUpRow4Y),\r\n    new Point(powerUpCol3X, powerUpRow4Y),\r\n    new Point(powerUpCol4X, powerUpRow4Y),\r\n  ]);\r\n};\r\n\r\nLevel.prototype._drawFlag = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage('flag'), 464, 352);\r\n  \r\n  ctx.fillStyle = \"black\";\r\n  ctx.fillText((\"\" + this._stage).lpad(\" \", 2), 466, 398);\r\n};\r\n"
  },
  {
    "path": "src/LivesView.js",
    "content": "function LivesView(player) {\r\n  this._player = player;\r\n}\r\n\r\nLivesView.prototype.draw = function (ctx) {\r\n  ctx.fillStyle = \"#000000\";\r\n  ctx.font = \"16px prstart\"\r\n  \r\n  ctx.drawImage(ImageManager.getImage('roman_one'), 468, 256);\r\n  \r\n  ctx.fillText(\"P\", 482, 286 - 16);\r\n  ctx.fillText(this._player.getLives(), 482, 286);\r\n  \r\n  ctx.drawImage(ImageManager.getImage('lives'), 465, 272);\r\n};\r\n"
  },
  {
    "path": "src/LoadingScene.js",
    "content": "function LoadingScene(sceneManager) {\r\n  this._sceneManager = sceneManager;\r\n  this._loadingProgress = 0;\r\n}\r\n\r\n\r\nLoadingScene.prototype.update = function () {\r\n  this._loadingProgress = ImageManager.getLoadingProgress();\r\n  if (this._loadingProgress == 100) {\r\n    this._sceneManager.toMainMenuScene(false);\r\n  }\r\n};\r\n\r\nLoadingScene.prototype.draw = function (ctx) {\r\n  ctx.fillStyle = \"#000000\";\r\n  ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);\r\n  \r\n  ctx.fillStyle = \"#ffffff\";\r\n  ctx.fillText(\"LOADING \" + (\"\" + this._loadingProgress).lpad(\" \", 3) + \"%\", 160, 240);\r\n};\r\n"
  },
  {
    "path": "src/MainMenu.js",
    "content": "function MainMenu() {\r\n  this._items = [];\r\n  this._item = 0;\r\n}\r\n\r\nMainMenu.prototype.setItems = function (items) {\r\n  this._items = items;\r\n};\r\n\r\nMainMenu.prototype.getCurrentItem = function () {\r\n  return this._items[this._item];\r\n};\r\n\r\nMainMenu.prototype.isCurrent = function (item) {\r\n  return item === this.getCurrentItem();\r\n};\r\n\r\nMainMenu.prototype.nextItem = function () {\r\n  this._item++;\r\n  if (this._item >= this._items.length) {\r\n    this._item = 0;\r\n  }\r\n};\r\n\r\nMainMenu.prototype.executeCurrentItem = function () {\r\n  this.getCurrentItem().execute();\r\n};\r\n\r\nMainMenu.prototype.getItemsInfo = function () {\r\n  var result = [];\r\n  \r\n  this._items.forEach(function (item) {\r\n    var info = {};\r\n    info['name'] = item.getName();\r\n    info['isCurrent'] = this.isCurrent(item);\r\n    result.push(info);\r\n  }, this);\r\n  \r\n  return result;\r\n};\r\n"
  },
  {
    "path": "src/MainMenuController.js",
    "content": "function MainMenuController(eventManager, mainMenu) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Keyboard.Event.KEY_PRESSED]);\r\n  this._menu = mainMenu;\r\n  this._active = true;\r\n}\r\n\r\nMainMenuController.prototype.notify = function (event) {\r\n  if (event.name == Keyboard.Event.KEY_PRESSED) {\r\n    this.keyPressed(event.key);\r\n  }\r\n};\r\n\r\nMainMenuController.prototype.keyPressed = function (key) {\r\n  if (!this._active) {\r\n    return;\r\n  }\r\n  \r\n  if (key == Keyboard.Key.SELECT) {\r\n    this._menu.nextItem();\r\n  }\r\n  else if (key == Keyboard.Key.START) {\r\n    this._menu.executeCurrentItem();\r\n  }\r\n};\r\n\r\nMainMenuController.prototype.activate = function () {\r\n  this._active = true;\r\n};\r\n\r\nMainMenuController.prototype.deactivate = function () {\r\n  this._active = false;\r\n};\r\n"
  },
  {
    "path": "src/MainMenuCursor.js",
    "content": "function MainMenuCursor() {\r\n  this._trackAnimation = new Animation([1,2], 2, true);\r\n  this._visible = false;\r\n}\r\n\r\nMainMenuCursor.prototype.getTrackFrame = function () {\r\n  return this._trackAnimation.getFrame();\r\n};\r\n\r\nMainMenuCursor.prototype.update = function () {\r\n  this._trackAnimation.update();\r\n};\r\n\r\nMainMenuCursor.prototype.makeVisible = function () {\r\n  this._visible = true;\r\n};\r\n\r\nMainMenuCursor.prototype.isVisible = function () {\r\n  return this._visible;\r\n};\r\n"
  },
  {
    "path": "src/MainMenuCursorView.js",
    "content": "function MainMenuCursorView(cursor) {\r\n  this._cursor = cursor;\r\n}\r\n\r\nMainMenuCursorView.prototype.draw = function (ctx, x, y) {\r\n  if (!this._cursor.isVisible()) {\r\n    return;\r\n  }\r\n  ctx.drawImage(ImageManager.getImage(this.getImage()), x, y);\r\n};\r\n\r\nMainMenuCursorView.prototype.getImage = function () {\r\n  return 'tank_player1_right_c0_t' + this._cursor.getTrackFrame();\r\n};\r\n"
  },
  {
    "path": "src/MainMenuItem.js",
    "content": "function MainMenuItem(sceneManager) {\r\n  this._sceneManager = sceneManager;\r\n  this._name = '';\r\n}\r\n\r\nMainMenuItem.prototype.setName = function (name) {\r\n  this._name = name;\r\n};\r\n\r\nMainMenuItem.prototype.getName = function () {\r\n  return this._name;\r\n};\r\n\r\nMainMenuItem.prototype.execute = function () {\r\n  // Should be overriden by subclasses.\r\n};\r\n"
  },
  {
    "path": "src/MainMenuScene.js",
    "content": "function MainMenuScene(sceneManager) {\r\n  this._sceneManager = sceneManager;\r\n  this._eventManager = this._sceneManager.getEventManager();\r\n  this._eventManager.addSubscriber(this, [Keyboard.Event.KEY_PRESSED]);\r\n  \r\n  this._y = Globals.CANVAS_HEIGHT;\r\n  this._speed = 3;\r\n  \r\n  this._mainMenu = new MainMenu();\r\n  this._mainMenu.setItems([\r\n    new OnePlayerMenuItem(this._sceneManager),\r\n    new ConstructionMenuItem(this._sceneManager)\r\n  ]);\r\n  \r\n  this._mainMenuController = new MainMenuController(this._eventManager, this._mainMenu);\r\n  this._mainMenuController.deactivate();\r\n  \r\n  this._cursor = new MainMenuCursor();\r\n  this._cursorView = new MainMenuCursorView(this._cursor);\r\n  this._mainMenuView = new MainMenuView(this._mainMenu, this._cursorView);\r\n}\r\n\r\nMainMenuScene.prototype.setY = function (y) {\r\n  this._y = y;\r\n};\r\n\r\nMainMenuScene.prototype.getY = function () {\r\n  return this._y;\r\n};\r\n\r\nMainMenuScene.prototype.setSpeed = function (speed) {\r\n  this._speed = speed;\r\n};\r\n\r\nMainMenuScene.prototype.updatePosition = function () {\r\n  if (this._y == 0) {\r\n    this._mainMenuController.activate();\r\n    return;\r\n  }\r\n  this._y -= this._speed;\r\n  if (this._y <= 0) {\r\n    this.arrived();\r\n  }\r\n};\r\n\r\nMainMenuScene.prototype.arrived = function () {\r\n  this._y = 0;\r\n  this._cursor.makeVisible();\r\n};\r\n\r\nMainMenuScene.prototype.update = function () {\r\n  this.updatePosition();\r\n  this._cursor.update();\r\n};\r\n\r\nMainMenuScene.prototype.draw = function (ctx) {\r\n  this._clearCanvas(ctx);\r\n  ctx.drawImage(ImageManager.getImage('battle_city'), 56, this._y + 80);\r\n  \r\n  ctx.fillStyle = \"#ffffff\";\r\n  \r\n  ctx.drawImage(ImageManager.getImage('roman_one_white'), 36, this._y + 32);\r\n  ctx.fillText(\"-    00\", 50, this._y + 46);\r\n  \r\n  ctx.fillText(\"HI- 20000\", 178, this._y + 46);\r\n  \r\n  ctx.drawImage(ImageManager.getImage('namcot'), 176, this._y + 352);\r\n  \r\n  ctx.drawImage(ImageManager.getImage('copyright'), 64, this._y + 384);\r\n  ctx.fillText(\"1980 1985 NAMCO LTD.\", 98, this._y + 398);\r\n  ctx.fillText(\"ALL RIGHTS RESERVED\", 98, this._y + 430);\r\n  \r\n  this._mainMenuView.draw(ctx, this._y);\r\n};\r\n\r\nMainMenuScene.prototype.notify = function (event) {\r\n  if (event.name == Keyboard.Event.KEY_PRESSED) {\r\n    this.keyPressed(event.key);\r\n  }\r\n};\r\n\r\nMainMenuScene.prototype.keyPressed = function (key) {\r\n  if (key == Keyboard.Key.START || key == Keyboard.Key.SELECT) {\r\n    this.arrived();\r\n  }\r\n};\r\n\r\nMainMenuScene.prototype.setCursor = function (cursor) {\r\n  this._cursor = cursor;\r\n};\r\n\r\nMainMenuScene.prototype.setMainMenuController = function (mainMenuController) {\r\n  this._mainMenuController = mainMenuController;\r\n};\r\n\r\nMainMenuScene.prototype.nextMenuItem = function () {\r\n  this._mainMenu.nextItem();\r\n};\r\n\r\nMainMenuScene.prototype._clearCanvas = function (ctx) {\r\n  ctx.fillStyle = \"#000000\";\r\n  ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);\r\n};\r\n"
  },
  {
    "path": "src/MainMenuView.js",
    "content": "function MainMenuView(mainMenu, cursorView) {\r\n  this._menu = mainMenu;\r\n  this._cursorView = cursorView;\r\n}\r\n\r\nMainMenuView.prototype.draw = function (ctx, baseY) {\r\n  ctx.fillStyle = \"#ffffff\";\r\n  \r\n  var items = this._menu.getItemsInfo();\r\n  for (var i = 0; i < items.length; ++i) {\r\n    var y = baseY + 270 + 32 * i;\r\n    ctx.fillText(items[i].name, 178, y);\r\n    if (items[i].isCurrent) {\r\n      this._cursorView.draw(ctx, 128, y - 23);\r\n    }\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/MoveFn.js",
    "content": "function MoveFn(object, property, endValue, duration, listener) {\r\n  this._object = object;\r\n  this._property = property;\r\n  this._endValue = endValue;\r\n  this._duration = duration;\r\n  this._listener = listener;\r\n  this._active = true;\r\n  this._increment = (endValue - this._object[this._property]) / duration;\r\n}\r\n\r\nMoveFn.prototype.update = function () {\r\n  if (!this._active) {\r\n    return;\r\n  }\r\n  this._object[this._property] += this._increment;\r\n  if (this._isCompleted()) {\r\n    this._active = false;\r\n    this._listener.actionCompleted();\r\n  }\r\n};\r\n\r\nMoveFn.prototype._isCompleted = function () {\r\n  if (this._increment > 0 && this._object[this._property] >= this._endValue) {\r\n    return true;\r\n  }\r\n  else if (this._increment < 0 && this._object[this._property] <= this._endValue) {\r\n    return true;\r\n  }\r\n  return false;\r\n};\r\n"
  },
  {
    "path": "src/OnePlayerMenuItem.js",
    "content": "function OnePlayerMenuItem(sceneManager) {\r\n  MainMenuItem.call(this, sceneManager);\r\n  this.setName(\"1 PLAYER\");\r\n}\r\n\r\nOnePlayerMenuItem.subclass(MainMenuItem);\r\n\r\nOnePlayerMenuItem.prototype.execute = function () {\r\n  this._sceneManager.toGameScene();\r\n};\r\n"
  },
  {
    "path": "src/Painter.js",
    "content": "function Painter(spriteContainer) {\r\n  this._spriteContainer = spriteContainer;\r\n}\r\n\r\nPainter.prototype.draw = function (ctx) {\r\n  var sprites = this._spriteContainer.getSprites();\r\n  sprites.forEach(function (sprite) {\r\n    sprite.draw(ctx);\r\n  });\r\n};\r\n"
  },
  {
    "path": "src/Pause.js",
    "content": "function Pause(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Keyboard.Event.KEY_PRESSED]);\r\n  this._pause = false;\r\n  this._blinkTimer = new BlinkTimer(12);\r\n  this._active = true;\r\n}\r\n\r\nPause.Event = {};\r\nPause.Event.START = 'Pause.Event.START';\r\nPause.Event.END = 'Pause.Event.END';\r\n\r\nPause.prototype.notify = function (event) {\r\n  if (event.name == Keyboard.Event.KEY_PRESSED) {\r\n    this.keyPressed(event.key);\r\n  }\r\n};\r\n\r\nPause.prototype.keyPressed = function (key) {\r\n  if (!this._active) {\r\n    return;\r\n  }\r\n  if (key == Keyboard.Key.START) {\r\n    this._pause = !this._pause;\r\n    \r\n    if (this._pause) {\r\n      SoundManager.play(\"pause\");\r\n      this._eventManager.fireEvent({'name': Pause.Event.START});\r\n    }\r\n    else {\r\n      this._eventManager.fireEvent({'name': Pause.Event.END});\r\n    }\r\n  }\r\n};\r\n\r\nPause.prototype.update = function () {\r\n  if (!this._pause) {\r\n    return;\r\n  }\r\n  this._blinkTimer.update();\r\n};\r\n\r\nPause.prototype.draw = function (ctx) {\r\n  if (!this._pause || !this._blinkTimer.isVisible()) {\r\n    return;\r\n  }\r\n  ctx.fillStyle = \"#e44437\";\r\n  ctx.fillText(\"PAUSE\", 202, 240);\r\n};\r\n\r\nPause.prototype.setActive = function (active) {\r\n  this._active = active;\r\n};\r\n"
  },
  {
    "path": "src/PauseListener.js",
    "content": "function PauseListener(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Pause.Event.START, Pause.Event.END]);\r\n  this._pause = false;\r\n}\r\n\r\nPauseListener.prototype.notify = function (event) {\r\n  if (event.name == Pause.Event.START) {\r\n    this.pause();\r\n  }\r\n  else if (event.name == Pause.Event.END) {\r\n    this.unpause();\r\n  }\r\n};\r\n\r\nPauseListener.prototype.pause = function () {\r\n  this._pause = true;\r\n}\r\n\r\nPauseListener.prototype.unpause = function () {\r\n  this._pause = false;\r\n}\r\n\r\nPauseListener.prototype.isPaused = function () {\r\n  return this._pause;\r\n}\r\n\r\nPauseListener.prototype.destroy = function () {\r\n  this._eventManager.removeSubscriber(this);\r\n}\r\n"
  },
  {
    "path": "src/Player.js",
    "content": "function Player() {\r\n  this._lives = 2;\r\n  this._score = 0;\r\n  this.resetTanks();\r\n}\r\n\r\nPlayer.Event = {};\r\nPlayer.Event.OUT_OF_LIVES = 'Player.Event.OUT_OF_LIVES';\r\n\r\nPlayer.prototype.resetTanks = function () {\r\n  this._tanks = {};\r\n  this._tanks[Tank.Type.BASIC] = 0;\r\n  this._tanks[Tank.Type.FAST] = 0;\r\n  this._tanks[Tank.Type.POWER] = 0;\r\n  this._tanks[Tank.Type.ARMOR] = 0;\r\n  this._tanksCount = 0;\r\n};\r\n\r\nPlayer.prototype.setEventManager = function (eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [\r\n    PointsFactory.Event.POINTS_CREATED,\r\n    Tank.Event.PLAYER_DESTROYED,\r\n    PowerUpHandler.Event.TANK,\r\n    Tank.Event.ENEMY_DESTROYED\r\n  ]);\r\n};\r\n\r\nPlayer.prototype.notify = function (event) {\r\n  if (event.name == PointsFactory.Event.POINTS_CREATED) {\r\n    this._score += event.points.getValue();\r\n  }\r\n  else if (event.name == Tank.Event.PLAYER_DESTROYED) {\r\n    if (this._lives == 0) {\r\n      this._eventManager.fireEvent({'name': Player.Event.OUT_OF_LIVES});\r\n    }\r\n    else {\r\n      this._lives--;\r\n    }\r\n  }\r\n  else if (event.name == PowerUpHandler.Event.TANK) {\r\n    this._lives++;\r\n  }\r\n  else if (event.name == Tank.Event.ENEMY_DESTROYED) {\r\n    if (event.tank.getValue() > 0) {\r\n      this._tanks[event.tank.getType()]++;\r\n      this._tanksCount++;\r\n    }\r\n  }\r\n};\r\n\r\nPlayer.prototype.getScore = function () {\r\n  return this._score;\r\n};\r\n\r\nPlayer.prototype.getLives = function () {\r\n  return this._lives;\r\n};\r\n\r\nPlayer.prototype.getTanks = function (type) {\r\n  return this._tanks[type];\r\n};\r\n\r\nPlayer.prototype.getTanksCount = function () {\r\n  return this._tanksCount;\r\n};\r\n"
  },
  {
    "path": "src/PlayerTankControllerFactory.js",
    "content": "function PlayerTankControllerFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [PlayerTankFactory.Event.PLAYER_TANK_CREATED]);\r\n}\r\n\r\nPlayerTankControllerFactory.prototype.notify = function (event) {\r\n  if (event.name == PlayerTankFactory.Event.PLAYER_TANK_CREATED) {\r\n    this.create(event.tank);\r\n  }\r\n};\r\n\r\nPlayerTankControllerFactory.prototype.create = function (tank) {\r\n  var controller = new TankController(this._eventManager, tank);\r\n  return controller;\r\n};\r\n"
  },
  {
    "path": "src/PlayerTankFactory.js",
    "content": "function PlayerTankFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [TankExplosion.Event.DESTROYED]);\r\n  this._appearPosition = new Point(0, 0);\r\n  this._active = true;\r\n}\r\n\r\nPlayerTankFactory.Event = {};\r\nPlayerTankFactory.Event.PLAYER_TANK_CREATED = 'PlayerTankFactory.Event.PLAYER_TANK_CREATED';\r\n\r\nPlayerTankFactory.prototype.notify = function (event) {\r\n  if (!this._active) {\r\n    return;\r\n  }\r\n  if (this._tankExplosionDestroyed(event)) {\r\n    this.create();\r\n  }\r\n};\r\n\r\nPlayerTankFactory.prototype.setAppearPosition = function (position) {\r\n  this._appearPosition = position;\r\n};\r\n\r\nPlayerTankFactory.prototype.create = function () {\r\n  var tank = new Tank(this._eventManager);\r\n  tank.setPosition(this._appearPosition);\r\n  tank.setState(new TankStateAppearing(tank));\r\n  this._eventManager.fireEvent({'name': PlayerTankFactory.Event.PLAYER_TANK_CREATED, 'tank': tank});\r\n  return tank;\r\n};\r\n\r\nPlayerTankFactory.prototype.setActive = function (active) {\r\n  this._active = active;\r\n};\r\n\r\nPlayerTankFactory.prototype._tankExplosionDestroyed = function (event) {\r\n  if (event.name != TankExplosion.Event.DESTROYED) {\r\n    return false;\r\n  }\r\n  var tank = event.explosion.getTank();\r\n  if (!tank.isPlayer()) {\r\n    return false;\r\n  }\r\n  return true;\r\n};\r\n"
  },
  {
    "path": "src/Point.js",
    "content": "function Point(x, y) {\r\n  this._x = x === undefined ? 0 : x;\r\n  this._y = y === undefined ? 0 : y;\r\n}\r\n\r\nPoint.prototype.getX = function () {\r\n  return this._x;\r\n};\r\n\r\nPoint.prototype.setX = function (x) {\r\n  this._x = x;\r\n};\r\n  \r\nPoint.prototype.getY = function () {\r\n  return this._y;\r\n};\r\n  \r\nPoint.prototype.setY = function (y) {\r\n  this._y = y;\r\n};\r\n\r\nPoint.prototype.getPosition = function () {\r\n  return new Point(this._x, this._y);\r\n};\r\n\r\nPoint.prototype.setPosition = function (position) {\r\n  this._x = position.getX();\r\n  this._y = position.getY();\r\n};\r\n\r\nPoint.prototype.setXY = function (x, y) {\r\n  this._x = x;\r\n  this._y = y;\r\n};\r\n"
  },
  {
    "path": "src/Points.js",
    "content": "function Points(eventManager) {\r\n  Sprite.call(this, eventManager);\r\n  this._value = 0;\r\n  this._duration = 20;\r\n  this._timer = 0;\r\n  this._type = Points.Type.TANK;\r\n}\r\n\r\nPoints.subclass(Sprite);\r\n\r\nPoints.Type = {};\r\nPoints.Type.TANK = 'Points.Type.TANK';\r\nPoints.Type.POWERUP = 'Points.Type.POWERUP';\r\n\r\nPoints.Event = {};\r\nPoints.Event.DESTROYED = 'Points.Event.DESTROYED';\r\n\r\nPoints.prototype.setValue = function (value) {\r\n  this._value = value;\r\n};\r\n\r\nPoints.prototype.getValue = function () {\r\n  return this._value;\r\n};\r\n\r\nPoints.prototype.setDuration = function (duration) {\r\n  this._duration = duration;\r\n};\r\n\r\nPoints.prototype.setType = function (type) {\r\n  this._type = type;\r\n};\r\n\r\nPoints.prototype.getType = function () {\r\n  return this._type;\r\n};\r\n\r\nPoints.prototype.updateTimer = function () {\r\n  this._timer++;\r\n  if (this._timer > this._duration) {\r\n    this.destroy();\r\n  }\r\n};\r\n\r\nPoints.prototype.updateHook = function () {\r\n  if (this._pauseListener.isPaused()) {\r\n    return;\r\n  }\r\n  this.updateTimer();\r\n};\r\n\r\nPoints.prototype.getImage = function () {\r\n  return 'points_' + this._value;\r\n};\r\n\r\nPoints.prototype.draw = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage(this.getImage()), this._x, this._y);\r\n};\r\n\r\nPoints.prototype.destroyHook = function () {\r\n  this._eventManager.fireEvent({'name': Points.Event.DESTROYED, 'points': this});\r\n};\r\n"
  },
  {
    "path": "src/PointsFactory.js",
    "content": "function PointsFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [TankExplosion.Event.DESTROYED, PowerUp.Event.PICK]);\r\n  this._pointsSize = Globals.UNIT_SIZE;\r\n}\r\n\r\nPointsFactory.Event = {};\r\nPointsFactory.Event.POINTS_CREATED = 'PointsFactory.Event.POINTS_CREATED';\r\n\r\nPointsFactory.prototype.notify = function (event) {\r\n  if (this._enemyTankExplosionEnd(event)) {\r\n    var explosion = event.explosion;\r\n    var tank = explosion.getTank();\r\n    this.create(explosion.getCenter(), tank.getValue(), Points.Type.TANK);\r\n  }\r\n  else if (event.name == PowerUp.Event.PICK) {\r\n    var powerUp = event.powerUp;\r\n    this.create(powerUp.getCenter(), powerUp.getValue(), Points.Type.POWERUP);\r\n  }\r\n};\r\n\r\nPointsFactory.prototype.create = function (center, value, type) {\r\n  var points = new Points(this._eventManager);\r\n  points.setValue(value);\r\n  points.setRect(new Rect(\r\n    center.getX() - this._pointsSize / 2,\r\n    center.getY() - this._pointsSize / 2,\r\n    this._pointsSize,\r\n    this._pointsSize));\r\n  points.setType(type);\r\n  this._eventManager.fireEvent({'name': PointsFactory.Event.POINTS_CREATED, 'points': points});\r\n  return points;\r\n};\r\n\r\nPointsFactory.prototype.setPointsSize = function (size) {\r\n  this._pointsSize = size;\r\n};\r\n\r\nPointsFactory.prototype._enemyTankExplosionEnd = function (event) {\r\n  if (event.name != TankExplosion.Event.DESTROYED) {\r\n    return false;\r\n  }\r\n  var tank = event.explosion.getTank();\r\n  if (!tank.isEnemy()) {\r\n    return false;\r\n  }\r\n  if (tank.getValue() <= 0) {\r\n    return false;\r\n  }\r\n  return true;\r\n};\r\n"
  },
  {
    "path": "src/PowerUp.js",
    "content": "function PowerUp(eventManager) {\r\n  Sprite.call(this, eventManager);\r\n  this._eventManager.addSubscriber(this, [CollisionDetector.Event.COLLISION, EnemyFactory.Event.ENEMY_CREATED]);\r\n  \r\n  this._w = Globals.UNIT_SIZE;\r\n  this._h = Globals.UNIT_SIZE;\r\n  \r\n  this._type = PowerUp.Type.GRENADE;\r\n  this._blinkTimer = new BlinkTimer(7);\r\n  this._value = 500;\r\n  this._playerTank = null;\r\n}\r\n\r\nPowerUp.subclass(Sprite);\r\n\r\nPowerUp.Event = {};\r\nPowerUp.Event.DESTROYED = 'PowerUp.Event.DESTROYED';\r\nPowerUp.Event.PICK = 'PowerUp.Event.PICK';\r\n\r\nPowerUp.Type = {};\r\nPowerUp.Type.GRENADE = 'grenade';\r\nPowerUp.Type.HELMET = 'helmet';\r\nPowerUp.Type.SHOVEL = 'shovel';\r\nPowerUp.Type.STAR = 'star';\r\nPowerUp.Type.TANK = 'tank';\r\nPowerUp.Type.TIMER = 'timer';\r\n\r\nPowerUp.prototype.setType = function (type) {\r\n  this._type = type;\r\n};\r\n\r\nPowerUp.prototype.getType = function () {\r\n  return this._type;\r\n};\r\n\r\nPowerUp.prototype.setValue = function (value) {\r\n  this._value = value;\r\n};\r\n\r\nPowerUp.prototype.getValue = function () {\r\n  return this._value;\r\n};\r\n\r\nPowerUp.prototype.draw = function (ctx) {\r\n  if (this._blinkTimer.isVisible()) {\r\n    ctx.drawImage(ImageManager.getImage(this.getImage()), this._x, this._y);\r\n  }\r\n};\r\n\r\nPowerUp.prototype.updateHook = function () {\r\n  this._blinkTimer.update();\r\n};\r\n\r\nPowerUp.prototype.getImage = function () {\r\n  return 'powerup_' + this._type;\r\n};\r\n\r\nPowerUp.prototype.notify = function (event) {\r\n  if (this._collidedWithPlayer(event)) {\r\n    this._playerTank = event.initiator;\r\n    this._eventManager.fireEvent({'name': PowerUp.Event.PICK, 'powerUp': this});\r\n    this.destroy();\r\n  }\r\n  else if (event.name == EnemyFactory.Event.ENEMY_CREATED) {\r\n    if (event.enemy.isFlashing()) {\r\n      this.destroy();\r\n    }\r\n  }\r\n};\r\n\r\nPowerUp.prototype.destroyHook = function () {\r\n  this._eventManager.fireEvent({'name': PowerUp.Event.DESTROYED, 'powerUp': this});\r\n};\r\n\r\nPowerUp.prototype.setPlayerTank = function (tank) {\r\n  this._playerTank = tank;\r\n};\r\n\r\nPowerUp.prototype.getPlayerTank = function () {\r\n  return this._playerTank;\r\n};\r\n\r\nPowerUp.prototype._collidedWithPlayer = function (event) {\r\n  if (event.name != CollisionDetector.Event.COLLISION) {\r\n    return false;\r\n  }\r\n  if (!(event.initiator instanceof Tank)) {\r\n    return false;\r\n  }\r\n  if (!event.initiator.isPlayer()) {\r\n    return false;\r\n  }\r\n  if (event.sprite !== this) {\r\n    return false;\r\n  }\r\n  return true;\r\n};\r\n"
  },
  {
    "path": "src/PowerUpFactory.js",
    "content": "function PowerUpFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Tank.Event.FLASHING_TANK_DESTROYED]);\r\n  this._positions = [];\r\n}\r\n\r\nPowerUpFactory.prototype.notify = function (event) {\r\n  if (event.name == Tank.Event.FLASHING_TANK_DESTROYED) {\r\n    this.create();\r\n  }\r\n};\r\n\r\nPowerUpFactory.prototype.setPositions = function (positions) {\r\n  this._positions = positions;\r\n};\r\n\r\nPowerUpFactory.prototype.create = function () {\r\n  var powerUp = new PowerUp(this._eventManager);\r\n  var types = [\r\n    PowerUp.Type.GRENADE,\r\n    PowerUp.Type.HELMET,\r\n    PowerUp.Type.SHOVEL,\r\n    PowerUp.Type.STAR,\r\n    PowerUp.Type.TANK,\r\n    PowerUp.Type.TIMER\r\n  ];\r\n  powerUp.setType(arrayRandomElement(types));\r\n  powerUp.setPosition(arrayRandomElement(this._positions));\r\n  \r\n  SoundManager.play(\"powerup_appear\");\r\n  \r\n  return powerUp;\r\n};\r\n"
  },
  {
    "path": "src/PowerUpHandler.js",
    "content": "function PowerUpHandler(eventManager) {\r\n  this._eventManager = eventManager;\r\n  eventManager.addSubscriber(this, [PowerUp.Event.PICK]);\r\n  \r\n  this._spriteContainer = null;\r\n}\r\n\r\nPowerUpHandler.Event = {};\r\nPowerUpHandler.Event.FREEZE = 'PowerUpHandler.Event.FREEZE';\r\nPowerUpHandler.Event.SHOVEL_START = 'PowerUpHandler.Event.SHOVEL_START';\r\nPowerUpHandler.Event.TANK = 'PowerUpHandler.Event.TANK';\r\n\r\nPowerUpHandler.HELMET_DURATION = 345;\r\n\r\nPowerUpHandler.prototype.setSpriteContainer = function (container) {\r\n  this._spriteContainer = container;\r\n};\r\n\r\nPowerUpHandler.prototype.notify = function (event) {\r\n  if (event.name == PowerUp.Event.PICK) {\r\n    this.handle(event.powerUp);\r\n  }\r\n};\r\n\r\nPowerUpHandler.prototype.handle = function (powerUp) {\r\n  SoundManager.play(\"powerup_pick\");\r\n  \r\n  if (powerUp.getType() == PowerUp.Type.GRENADE) {\r\n    this.handleGrenade();\r\n  }\r\n  else if (powerUp.getType() == PowerUp.Type.HELMET) {\r\n    this.handleHelmet(powerUp.getPlayerTank());\r\n  }\r\n  else if (powerUp.getType() == PowerUp.Type.TIMER) {\r\n    this.handleTimer();\r\n  }\r\n  else if (powerUp.getType() == PowerUp.Type.SHOVEL) {\r\n    this.handleShovel();\r\n  }\r\n  else if (powerUp.getType() == PowerUp.Type.STAR) {\r\n    this.handleStar(powerUp.getPlayerTank());\r\n  }\r\n  else if (powerUp.getType() == PowerUp.Type.TANK) {\r\n    this.handleTank();\r\n  }\r\n};\r\n\r\nPowerUpHandler.prototype.handleGrenade = function () {\r\n  this._spriteContainer.getEnemyTanks().forEach(function (tank) {\r\n    tank.setValue(0);\r\n    tank.destroy();\r\n  });\r\n};\r\n\r\nPowerUpHandler.prototype.handleHelmet = function (playerTank) {\r\n  var state = new TankStateInvincible(playerTank);\r\n  state.setStateDuration(PowerUpHandler.HELMET_DURATION);\r\n  playerTank.setState(state);\r\n};\r\n\r\nPowerUpHandler.prototype.handleTimer = function () {\r\n  this._eventManager.fireEvent({'name': PowerUpHandler.Event.FREEZE});\r\n};\r\n\r\nPowerUpHandler.prototype.handleShovel = function () {\r\n  this._eventManager.fireEvent({'name': PowerUpHandler.Event.SHOVEL_START});\r\n};\r\n\r\nPowerUpHandler.prototype.handleStar = function (playerTank) {\r\n  playerTank.upgrade();\r\n};\r\n\r\nPowerUpHandler.prototype.handleTank = function () {\r\n  this._eventManager.fireEvent({'name': PowerUpHandler.Event.TANK});\r\n};\r\n"
  },
  {
    "path": "src/Random.js",
    "content": "function Random() {}\r\n\r\nRandom.prototype.getNumber = function () {\r\n  return Math.random();\r\n};\r\n"
  },
  {
    "path": "src/Rect.js",
    "content": "function Rect(x, y, w, h) {\r\n  Point.call(this, x, y);\r\n  this._w = w || 1;\r\n  this._h = h || 1;\r\n}\r\n\r\nRect.subclass(Point);\r\n\r\nRect.prototype.setRect = function (rect) {\r\n  this._x = rect.getX();\r\n  this._y = rect.getY();\r\n  this._w = rect.getWidth();\r\n  this._h = rect.getHeight();\r\n};\r\n\r\nRect.prototype.getRect = function () {\r\n  return new Rect(this._x, this._y, this._w, this._h);\r\n};\r\n\r\nRect.prototype.setWidth = function (width) {\r\n  this._w = width;\r\n};\r\n\r\nRect.prototype.getWidth = function () {\r\n  return this._w;\r\n};\r\n\r\nRect.prototype.setHeight = function (height) {\r\n  this._h = height;\r\n};\r\n\r\nRect.prototype.getHeight = function () {\r\n  return this._h;\r\n};\r\n\r\nRect.prototype.setDimensions = function (width, height) {\r\n  this._w = width;\r\n  this._h = height;\r\n};\r\n\r\nRect.prototype.getLeft = function () {\r\n  return this._x;\r\n};\r\n  \r\nRect.prototype.getRight = function () {\r\n  return this._x + this._w - 1;\r\n};\r\n  \r\nRect.prototype.getTop = function () {\r\n  return this._y;\r\n};\r\n  \r\nRect.prototype.getBottom = function () {\r\n  return this._y + this._h - 1;\r\n};\r\n\r\nRect.prototype.getCenter = function () {\r\n  return new Point(this._x + this._w / 2, this._y + this._h / 2);\r\n};\r\n  \r\nRect.prototype.intersects = function (other) {\r\n  return !(this.getLeft() > other.getRight() ||\r\n    this.getRight() < other.getLeft() ||\r\n    this.getTop() > other.getBottom() ||\r\n    this.getBottom() < other.getTop());\r\n};\r\n\r\nRect.prototype.containsWhole = function (other) {\r\n  return other.getLeft() >= this.getLeft() &&\r\n    other.getRight() <= this.getRight() &&\r\n    other.getBottom() <= this.getBottom() &&\r\n    other.getTop() >= this.getTop();\r\n};\r\n"
  },
  {
    "path": "src/SceneManager.js",
    "content": "function SceneManager(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._scene = null;\r\n}\r\n\r\nSceneManager.prototype.setScene = function (scene) {\r\n  this._scene = scene;\r\n};\r\n\r\nSceneManager.prototype.getScene = function () {\r\n  return this._scene;\r\n};\r\n\r\nSceneManager.prototype.toLoadingScene = function () {\r\n  this._eventManager.removeAllSubscribers();\r\n  this._scene = new LoadingScene(this);\r\n};\r\n\r\nSceneManager.prototype.toMainMenuScene = function (arrived) {\r\n  this._eventManager.removeAllSubscribers();\r\n  this._scene = new MainMenuScene(this);\r\n  \r\n  if (arrived) {\r\n    this._scene.nextMenuItem();\r\n    this._scene.arrived();\r\n  }\r\n};\r\n\r\nSceneManager.prototype.toGameScene = function (stage, player) {\r\n  this._eventManager.removeAllSubscribers();\r\n  this._scene = new GameScene(this, stage, player);\r\n};\r\n\r\nSceneManager.prototype.toConstructionScene = function () {\r\n  this._eventManager.removeAllSubscribers();\r\n  this._scene = new Construction(this);\r\n};\r\n\r\nSceneManager.prototype.toStageStatisticsScene = function (stage, player, gameOver) {\r\n  this._eventManager.removeAllSubscribers();\r\n  this._scene = new StageStatisticsScene(this, stage, player, gameOver);\r\n};\r\n\r\nSceneManager.prototype.toGameOverScene = function () {\r\n  this._eventManager.removeAllSubscribers();\r\n  this._scene = new GameOverScene(this);\r\n};\r\n\r\nSceneManager.prototype.update = function () {\r\n  this._scene.update();\r\n};\r\n\r\nSceneManager.prototype.draw = function (ctx) {\r\n  this._scene.draw(ctx);\r\n};\r\n\r\nSceneManager.prototype.getEventManager = function () {\r\n  return this._eventManager;\r\n};\r\n"
  },
  {
    "path": "src/Script.js",
    "content": "function Script() {\r\n  this._nodes = [];\r\n  this._active = true;\r\n}\r\n\r\nScript.prototype.enqueue = function (node) {\r\n  this._nodes.push(node);\r\n};\r\n\r\nScript.prototype.update = function () {\r\n  if (!this._active) {\r\n    return;\r\n  }\r\n  while (true) {\r\n    if (this._nodes.length == 0) {\r\n      return;\r\n    }\r\n    if (this._nodes[0].update !== undefined) {\r\n      break;\r\n    }\r\n    this._nodes[0].execute();\r\n    this._nodes.shift();\r\n  }\r\n  \r\n  this._nodes[0].update();\r\n};\r\n\r\nScript.prototype.actionCompleted = function () {\r\n  this._nodes.shift();\r\n};\r\n\r\nScript.prototype.setActive = function (active) {\r\n  this._active = active;\r\n};\r\n"
  },
  {
    "path": "src/ShovelHandler.js",
    "content": "function ShovelHandler(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [PowerUpHandler.Event.SHOVEL_START]);\r\n  \r\n  this._baseWallBuilder = null;\r\n  this._pauseListener = new PauseListener(this._eventManager);\r\n  \r\n  this._duration = 300;\r\n  this._timer = 0;\r\n  this._active = false;\r\n}\r\n\r\nShovelHandler.prototype.setBaseWallBuilder = function (builder) {\r\n  this._baseWallBuilder = builder;\r\n};\r\n\r\nShovelHandler.prototype.setDuration = function (duration) {\r\n  this._duration = duration;\r\n};\r\n\r\nShovelHandler.prototype.notify = function (event) {\r\n  if (event.name == PowerUpHandler.Event.SHOVEL_START) {\r\n    this.start();\r\n  }\r\n};\r\n\r\nShovelHandler.prototype.start = function () {\r\n  this._active = true;\r\n  this._timer = 0;\r\n  this.rebuildWall(new SteelWallFactory(this._eventManager));\r\n};\r\n\r\nShovelHandler.prototype.end = function () {\r\n  this.rebuildWall(new BrickWallFactory(this._eventManager));\r\n};\r\n\r\nShovelHandler.prototype.rebuildWall = function (wallFactory) {\r\n  this._baseWallBuilder.destroyWall();\r\n  this._baseWallBuilder.setWallFactory(wallFactory);\r\n  this._baseWallBuilder.buildWall();\r\n};\r\n\r\nShovelHandler.prototype.update = function () {\r\n  if (this._pauseListener.isPaused()) {\r\n    return;\r\n  }\r\n  this.updateTimer();\r\n};\r\n\r\nShovelHandler.prototype.updateTimer = function () {\r\n  if (!this._active) {\r\n    return;\r\n  }\r\n  this._timer++;\r\n  if (this._timer > this._duration) {\r\n    this._active = false;\r\n    this.end();\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/SoundManager.js",
    "content": "var SoundManager = (function() {\r\n  var sounds = {\r\n    stage_start: null,\r\n    game_over: null,\r\n    bullet_shot: null,\r\n    bullet_hit_1: null,\r\n    bullet_hit_2: null,\r\n    explosion_1: null,\r\n    explosion_2: null,\r\n    pause: null,\r\n    powerup_appear: null,\r\n    powerup_pick: null,\r\n    statistics_1: null,\r\n  };\r\n  \r\n  for (var i in sounds) {\r\n    var snd = new Audio(\"sound/\" + i + \".ogg\");\r\n    sounds[i] = snd;\r\n  }\r\n  \r\n  return {\r\n    play: function (sound) {\r\n      sounds[sound].play();\r\n    },\r\n  };\r\n})();\r\n"
  },
  {
    "path": "src/Sprite.js",
    "content": "function Sprite(eventManager) {\r\n  Rect.call(this);\r\n  \r\n  this._eventManager = eventManager;\r\n  this._prevDirection = Sprite.Direction.RIGHT;\r\n  this._direction = Sprite.Direction.RIGHT;\r\n  this._normalSpeed = 0;\r\n  this._speed = 0;\r\n  this._destroyed = false;\r\n  this._turn = false;\r\n  this._zIndex = 0;\r\n  this._pauseListener = new PauseListener(this._eventManager);\r\n  this._moveFrequency = 1;\r\n  this._moveTimer = 0;\r\n  \r\n  this._eventManager.fireEvent({'name': Sprite.Event.CREATED, 'sprite': this});\r\n}\r\n\r\nSprite.subclass(Rect);\r\n\r\nSprite.Direction = {\r\n  RIGHT: 'right',\r\n  LEFT: 'left',\r\n  UP: 'up',\r\n  DOWN: 'down',\r\n};\r\n\r\nSprite.Event = {};\r\nSprite.Event.MOVED = 'Sprite.Event.MOVED';\r\nSprite.Event.CREATED = 'Sprite.Event.CREATED';\r\nSprite.Event.DESTROYED = 'Sprite.Event.DESTROYED';\r\n\r\nSprite.prototype.getDirection = function () {\r\n  return this._direction;\r\n};\r\n\r\nSprite.prototype.setDirection = function (direction) {\r\n  if (direction == this._direction) {\r\n    return;\r\n  }\r\n  this._prevDirection = this._direction;\r\n  this._direction = direction;\r\n  this._turn = true;\r\n};\r\n\r\nSprite.prototype.getPrevDirection = function () {\r\n  return this._prevDirection;\r\n};\r\n\r\nSprite.prototype.isTurn = function () {\r\n  return this._turn;\r\n};\r\n\r\nSprite.prototype.getSpeed = function () {\r\n  return this._speed;\r\n};\r\n  \r\nSprite.prototype.setSpeed = function (speed) {\r\n  this._speed = speed;\r\n};\r\n\r\nSprite.prototype.getNormalSpeed = function () {\r\n  return this._normalSpeed;\r\n};\r\n\r\nSprite.prototype.setNormalSpeed = function (speed) {\r\n  this._normalSpeed = speed;\r\n};\r\n\r\nSprite.prototype.toNormalSpeed = function () {\r\n  this._speed = this._normalSpeed;\r\n};\r\n\r\nSprite.prototype.setMoveFrequency = function (moveFrequencty) {\r\n  this._moveFrequency = moveFrequencty;\r\n};\r\n\r\nSprite.prototype.stop = function () {\r\n  this._speed = 0;\r\n};\r\n  \r\nSprite.prototype.move = function () {\r\n  this._moveTimer++;\r\n  if (this._moveTimer < this._moveFrequency || this._speed == 0) {\r\n    return;\r\n  }\r\n  this._moveTimer = 0;\r\n  this.doMove();\r\n};\r\n\r\nSprite.prototype.doMove = function () {\r\n  this._x = this._getNewX();\r\n  this._y = this._getNewY();\r\n  this._turn = false;\r\n  this._eventManager.fireEvent({'name': Sprite.Event.MOVED, 'sprite': this});\r\n  this.moveHook();\r\n};\r\n\r\nSprite.prototype.moveHook = function () {\r\n  // Should be overriden by subclasses to add behavior to the move() method.\r\n};\r\n\r\n/**\r\n * Should not be overriden by subclasses. Instead override updateHook().\r\n */\r\nSprite.prototype.update = function () {\r\n  if (this._destroyed) {\r\n    this.doDestroy();\r\n    return;\r\n  }\r\n  \r\n  if (!this.isPaused()) {\r\n    this.move();\r\n  }\r\n  \r\n  this.updateHook();\r\n};\r\n\r\n/**\r\n * Should be overriden by subclasses. All update operations specific to a\r\n * subclass should be placed here.\r\n */\r\nSprite.prototype.updateHook = function () {\r\n  \r\n};\r\n\r\nSprite.prototype.destroy = function () {\r\n  this._destroyed = true;\r\n};\r\n\r\nSprite.prototype.isDestroyed = function () {\r\n  return this._destroyed;\r\n};\r\n\r\n/**\r\n * Should not be overriden by subclasses. Instead override destroyHook().\r\n */\r\nSprite.prototype.doDestroy = function () {\r\n  this._pauseListener.destroy();\r\n  this._eventManager.removeSubscriber(this);\r\n  this._eventManager.fireEvent({'name': Sprite.Event.DESTROYED, 'sprite': this});\r\n  this.destroyHook();\r\n};\r\n\r\n/**\r\n * Should be overriden by subclasses. All destroy operations specific to a\r\n * subclass should be placed here.\r\n */\r\nSprite.prototype.destroyHook = function () {\r\n  \r\n};\r\n\r\nSprite.prototype.resolveOutOfBounds = function (bounds) {\r\n  if (this._direction == Sprite.Direction.RIGHT) {\r\n    this._x = bounds.getRight() - this._w + 1;\r\n  }\r\n  else if (this._direction == Sprite.Direction.LEFT) {\r\n    this._x = bounds.getLeft();\r\n  }\r\n  else if (this._direction == Sprite.Direction.UP) {\r\n    this._y = bounds.getTop();\r\n  }\r\n  else if (this._direction == Sprite.Direction.DOWN) {\r\n    this._y = bounds.getBottom() - this._h + 1;\r\n  }\r\n};\r\n\r\nSprite.prototype.setZIndex = function (zIndex) {\r\n  this._zIndex = zIndex;\r\n};\r\n\r\nSprite.prototype.getZIndex = function () {\r\n  return this._zIndex;\r\n};\r\n\r\nSprite.prototype.isPaused = function () {\r\n  return this._pauseListener.isPaused();\r\n};\r\n\r\nSprite.prototype.setPauseListener = function (listener) {\r\n  this._pauseListener.destroy();\r\n  this._pauseListener = listener;\r\n};\r\n\r\nSprite.prototype._getNewX = function () {\r\n  var result = this._x;\r\n      \r\n  if (this._direction == Sprite.Direction.RIGHT) {\r\n    result += this._speed;\r\n  }\r\n  else if (this._direction == Sprite.Direction.LEFT) {\r\n    result -= this._speed;\r\n  }\r\n    \r\n  return result;\r\n};\r\n  \r\nSprite.prototype._getNewY = function () {\r\n  var result = this._y;\r\n      \r\n  if (this._direction == Sprite.Direction.UP) {\r\n    result -= this._speed;\r\n  }\r\n  else if (this._direction == Sprite.Direction.DOWN) {\r\n    result += this._speed;\r\n  }\r\n    \r\n  return result;\r\n};\r\n"
  },
  {
    "path": "src/SpriteContainer.js",
    "content": "function SpriteContainer(eventManager) {\r\n  this._eventManager = eventManager;\r\n  eventManager.addSubscriber(this, [Sprite.Event.CREATED, Sprite.Event.DESTROYED]);\r\n  this._sprites = [];\r\n}\r\n\r\nSpriteContainer.prototype.addSprite = function (sprite) {\r\n  this._sprites.push(sprite);\r\n  this._sortSpritesByZIndex();\r\n};\r\n\r\nSpriteContainer.prototype.removeSprite = function (sprite) {\r\n  arrayRemove(this._sprites, sprite);\r\n};\r\n\r\nSpriteContainer.prototype.containsSprite = function (sprite) {\r\n  return arrayContains(this._sprites, sprite);\r\n};\r\n\r\nSpriteContainer.prototype.getSprites = function () {\r\n  return this._sprites;\r\n};\r\n\r\nSpriteContainer.prototype.getEnemyTanks = function () {\r\n  return this._sprites.filter(function (sprite) {\r\n    return sprite instanceof Tank && sprite.isEnemy();\r\n  });\r\n};\r\n\r\nSpriteContainer.prototype.getWalls = function () {\r\n  return this._sprites.filter(function (sprite) {\r\n    return sprite instanceof Wall;\r\n  });\r\n};\r\n\r\nSpriteContainer.prototype.getBase = function () {\r\n  for (var i = 0; i < this._sprites.length; ++i) {\r\n    if (this._sprites[i] instanceof Base) {\r\n      return this._sprites[i];\r\n    }\r\n  }\r\n  return null;\r\n};\r\n\r\nSpriteContainer.prototype.notify = function (event) {\r\n  if (event.name == Sprite.Event.CREATED) {\r\n    this.addSprite(event.sprite);\r\n  }\r\n  else if (event.name == Sprite.Event.DESTROYED) {\r\n    this.removeSprite(event.sprite);\r\n  }\r\n};\r\n\r\nSpriteContainer.prototype._sortSpritesByZIndex = function () {\r\n  this._sprites.sort(function (a, b) {\r\n    if (a.getZIndex() < b.getZIndex()) {\r\n      return -1;\r\n    }\r\n    if (a.getZIndex() > b.getZIndex()) {\r\n      return 1;\r\n    }\r\n    return 0;\r\n  });\r\n};\r\n"
  },
  {
    "path": "src/SpriteController.js",
    "content": "function SpriteController(eventManager, sprite) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Keyboard.Event.KEY_PRESSED, Keyboard.Event.KEY_RELEASED]);\r\n  this._sprite = sprite;\r\n  this._pauseListener = new PauseListener(this._eventManager);\r\n}\r\n\r\nSpriteController.prototype.notify = function (event) {\r\n  if (event.name == Keyboard.Event.KEY_PRESSED && !this._pauseListener.isPaused()) {\r\n    this.keyPressed(event.key);\r\n  }\r\n  else if (event.name == Keyboard.Event.KEY_RELEASED) {\r\n    this.keyReleased(event.key);\r\n  }\r\n};\r\n\r\nSpriteController.prototype.keyPressed = function (key) {\r\n  if (key == Keyboard.Key.LEFT) {\r\n    this._sprite.setDirection(Sprite.Direction.LEFT);\r\n    this._sprite.toNormalSpeed();\r\n  }\r\n  else if (key == Keyboard.Key.RIGHT) {\r\n    this._sprite.setDirection(Sprite.Direction.RIGHT);\r\n    this._sprite.toNormalSpeed();\r\n  }\r\n  else if (key == Keyboard.Key.UP) {\r\n    this._sprite.setDirection(Sprite.Direction.UP);\r\n    this._sprite.toNormalSpeed();\r\n  }\r\n  else if (key == Keyboard.Key.DOWN) {\r\n    this._sprite.setDirection(Sprite.Direction.DOWN);\r\n    this._sprite.toNormalSpeed();\r\n  }\r\n};\r\n\r\nSpriteController.prototype.keyReleased = function (key) {\r\n  if (this._sprite.getDirection() == Sprite.Direction.LEFT && key == Keyboard.Key.LEFT ||\r\n      this._sprite.getDirection() == Sprite.Direction.RIGHT && key == Keyboard.Key.RIGHT ||\r\n      this._sprite.getDirection() == Sprite.Direction.UP && key == Keyboard.Key.UP ||\r\n      this._sprite.getDirection() == Sprite.Direction.DOWN && key == Keyboard.Key.DOWN) {\r\n    this._sprite.stop();\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/SpriteSerializer.js",
    "content": "function SpriteSerializer(eventManager) {\r\n  this._eventManager = eventManager;\r\n}\r\n\r\nSpriteSerializer.SEPARATOR = ';';\r\n\r\nSpriteSerializer.prototype.serializeSprite = function (sprite) {\r\n  return sprite.getClassName() + '(' + sprite.getX() + ',' + sprite.getY() + ')';\r\n};\r\n\r\nSpriteSerializer.prototype.serializeSprites = function (sprites) {\r\n  var result = [];\r\n  sprites.forEach(function (sprite) {\r\n    result.push(this.serializeSprite(sprite));\r\n  }, this);\r\n  return result.join(SpriteSerializer.SEPARATOR);\r\n};\r\n\r\nSpriteSerializer.prototype.unserializeSprites = function (text) {\r\n  var result = [];\r\n  var strings = text.split(SpriteSerializer.SEPARATOR);\r\n  strings.forEach(function (str) {\r\n    var matches = str.match(/(\\w+)\\((\\d+),(\\d+)\\)/);\r\n    var className = matches[1];\r\n    var x = parseInt(matches[2]);\r\n    var y = parseInt(matches[3]);\r\n    var sprite = new window[className](this._eventManager);\r\n    sprite.setPosition(new Point(x, y));\r\n    result.push(sprite);\r\n  }, this);\r\n  return result;\r\n};\r\n"
  },
  {
    "path": "src/SpriteSerializerController.js",
    "content": "function SpriteSerializerController(eventManager, structureManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Keyboard.Event.KEY_RELEASED]);\r\n  this._structureManager = structureManager;\r\n  this._spriteSerializer = new SpriteSerializer(this._eventManager);\r\n  this._createTextArea();\r\n}\r\n\r\nSpriteSerializerController.prototype._createTextArea = function () {\r\n  this._textarea = $('<textarea />');\r\n  this._textarea.css('width', Globals.CANVAS_WIDTH - 6);\r\n  this._div = $('<div id=\"serialize\" />');\r\n  this._div.append(this._textarea);\r\n  $('#main').prepend(this._div);\r\n};\r\n\r\nSpriteSerializerController.prototype.destroy = function () {\r\n  $('#serialize').remove();\r\n};\r\n\r\nSpriteSerializerController.prototype.notify = function (event) {\r\n  if (event.name == Keyboard.Event.KEY_RELEASED) {\r\n    this.keyReleased(event.key);\r\n  }\r\n};\r\n\r\nSpriteSerializerController.prototype.keyReleased = function (key) {\r\n  if (key == Keyboard.Key.S) {\r\n    this._output();\r\n  }\r\n};\r\n\r\nSpriteSerializerController.prototype._output = function () {\r\n  var sprites = this._structureManager.getSprites();\r\n  var str = this._spriteSerializer.serializeSprites(sprites);\r\n  this._textarea.text(str);\r\n};\r\n"
  },
  {
    "path": "src/StageMessage.js",
    "content": "function StageMessage(stage) {\r\n  this._stage = stage;\r\n  this._visible = false;\r\n}\r\n\r\nStageMessage.prototype.show = function () {\r\n  this._visible = true;\r\n};\r\n\r\nStageMessage.prototype.hide = function () {\r\n  this._visible = false;\r\n};\r\n\r\nStageMessage.prototype.draw = function (ctx) {\r\n  if (!this._visible) {\r\n    return;\r\n  }\r\n  ctx.fillStyle = \"black\";\r\n  ctx.fillText(\"STAGE \" + (\"\" + this._stage).lpad(\" \", 2), 195, 222);\r\n};\r\n"
  },
  {
    "path": "src/StageStatisticsPoints.js",
    "content": "function StageStatisticsPoints(value, count, listener) {\r\n  var self = this;\r\n  \r\n  this._value = value;\r\n  this._count = count;\r\n  this._counter = count > 0 ? 1 : 0;\r\n  this._visible = false;\r\n  this._listener = listener;\r\n  \r\n  this._script = new Script();\r\n  this._script.enqueue(new Delay(this._script, 15));\r\n  for (var i = 1; i < this._count; ++i) {\r\n    this._script.enqueue({execute: function () {\r\n      self._counter++;\r\n      SoundManager.play(\"statistics_1\");\r\n    }});\r\n    this._script.enqueue(new Delay(this._script, 10));\r\n  }\r\n  this._script.enqueue(new Delay(this._script, 15));\r\n  this._script.enqueue({execute: function () { self._listener.actionCompleted(); }});\r\n}\r\n\r\nStageStatisticsPoints.prototype.update = function () {\r\n  this._script.update();\r\n};\r\n\r\nStageStatisticsPoints.prototype.draw = function (ctx, x, y) {\r\n  if (!this._visible) {\r\n    return;\r\n  }\r\n  ctx.fillStyle = \"#ffffff\";\r\n  var str = (\"\" + this._counter * this._value).lpad(\" \", 5);\r\n  str += \"     \";\r\n  str += (\"\" + this._counter).lpad(\" \", 2);\r\n  ctx.fillText(str, x, y);\r\n};\r\n\r\nStageStatisticsPoints.prototype.show = function () {\r\n  this._visible = true;\r\n};\r\n"
  },
  {
    "path": "src/StageStatisticsScene.js",
    "content": "function StageStatisticsScene(sceneManager, stage, player, gameOver) {\r\n  var self = this;\r\n  \r\n  this._sceneManager = sceneManager;\r\n  this._stage = stage;\r\n  this._player = player;\r\n  this._gameOver = gameOver;\r\n  \r\n  this._script = new Script();\r\n  \r\n  this._basicTankPoints = new StageStatisticsPoints(100, this._player.getTanks(Tank.Type.BASIC), this._script);\r\n  this._fastTankPoints = new StageStatisticsPoints(200, this._player.getTanks(Tank.Type.FAST), this._script);\r\n  this._powerTankPoints = new StageStatisticsPoints(300, this._player.getTanks(Tank.Type.POWER), this._script);\r\n  this._armorTankPoints = new StageStatisticsPoints(400, this._player.getTanks(Tank.Type.ARMOR), this._script);\r\n  this._drawTotal = false;\r\n  \r\n  this._script.enqueue(new Delay(this._script, 30));\r\n  this._script.enqueue({execute: function () { self._basicTankPoints.show(); }});\r\n  this._script.enqueue(this._basicTankPoints);\r\n  this._script.enqueue({execute: function () { self._fastTankPoints.show(); }});\r\n  this._script.enqueue(this._fastTankPoints);\r\n  this._script.enqueue({execute: function () { self._powerTankPoints.show(); }});\r\n  this._script.enqueue(this._powerTankPoints);\r\n  this._script.enqueue({execute: function () { self._armorTankPoints.show(); }});\r\n  this._script.enqueue(this._armorTankPoints);\r\n  this._script.enqueue({execute: function () { self._drawTotal = true; }});\r\n  this._script.enqueue(new Delay(this._script, 60));\r\n  this._script.enqueue({execute: function () {\r\n    self._player.resetTanks();\r\n    if (gameOver) {\r\n      sceneManager.toGameOverScene();\r\n    }\r\n    else {\r\n      sceneManager.toGameScene(stage + 1, player);\r\n    }\r\n  }});\r\n};\r\n\r\nStageStatisticsScene.prototype.update = function () {\r\n  this._script.update();\r\n};\r\n\r\nStageStatisticsScene.prototype.draw = function (ctx) {\r\n  ctx.fillStyle = \"#000000\";\r\n  ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);\r\n  \r\n  ctx.fillStyle = \"#feac4e\";\r\n  ctx.fillText(\"20000\", 306, 46);\r\n  \r\n  ctx.fillStyle = \"#ffffff\";\r\n  ctx.fillText(\"STAGE \" + (\"\" + this._stage).lpad(\" \", 2), 194, 78);\r\n  \r\n  ctx.drawImage(ImageManager.getImage('roman_one_red'), 52, 96);\r\n  \r\n  ctx.fillStyle = \"#e44437\";\r\n  ctx.fillText(\"-PLAYER\", 66, 110);\r\n  \r\n  ctx.fillStyle = \"#feac4e\";\r\n  ctx.fillText((\"\" + this._player.getScore()).lpad(\" \", 7), 66, 142);\r\n  \r\n  ctx.fillStyle = \"#ffffff\";\r\n  \r\n  ctx.fillText(\"PTS\", 130, 190);\r\n  this._basicTankPoints.draw(ctx, 34, 190);\r\n  ctx.drawImage(ImageManager.getImage('tank_basic_up_c0_t1'), 241, 169);\r\n  ctx.drawImage(ImageManager.getImage('arrow'), 226, 176);\r\n  \r\n  ctx.fillText(\"PTS\", 130, 238);\r\n  this._fastTankPoints.draw(ctx, 34, 238);\r\n  ctx.drawImage(ImageManager.getImage('tank_fast_up_c0_t1'), 241, 217);\r\n  ctx.drawImage(ImageManager.getImage('arrow'), 226, 224);\r\n  \r\n  ctx.fillText(\"PTS\", 130, 286);\r\n  this._powerTankPoints.draw(ctx, 34, 286);\r\n  ctx.drawImage(ImageManager.getImage('tank_power_up_c0_t1'), 241, 265);\r\n  ctx.drawImage(ImageManager.getImage('arrow'), 226, 272);\r\n  \r\n  ctx.fillText(\"PTS\", 130, 334);\r\n  this._armorTankPoints.draw(ctx, 34, 334);\r\n  ctx.drawImage(ImageManager.getImage('tank_armor_up_c0_t1'), 241, 313);\r\n  ctx.drawImage(ImageManager.getImage('arrow'), 226, 320);\r\n  \r\n  ctx.fillText(\"TOTAL\", 100, 366);\r\n  ctx.drawImage(ImageManager.getImage('white_line'), 192, 346);\r\n  if (this._drawTotal) {\r\n    ctx.fillText((\"\" + this._player.getTanksCount()).lpad(\" \", 2), 194, 366);\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/Stages.js",
    "content": "Globals.stages = [];\r\n\r\n// Stage 1\r\nGlobals.stages.push({\r\n  map: \"Base(224,400);BrickWall(208,416);BrickWall(208,400);BrickWall(208,384);BrickWall(224,384);BrickWall(240,384);BrickWall(256,384);BrickWall(256,400);BrickWall(256,416);BrickWall(64,368);BrickWall(80,368);BrickWall(64,384);BrickWall(80,384);BrickWall(64,336);BrickWall(80,336);BrickWall(64,352);BrickWall(80,352);BrickWall(64,304);BrickWall(80,304);BrickWall(64,320);BrickWall(80,320);BrickWall(128,304);BrickWall(144,304);BrickWall(128,320);BrickWall(144,320);BrickWall(128,336);BrickWall(144,336);BrickWall(128,352);BrickWall(144,352);BrickWall(128,368);BrickWall(144,368);BrickWall(128,384);BrickWall(144,384);BrickWall(192,304);BrickWall(208,304);BrickWall(192,320);BrickWall(208,320);BrickWall(192,272);BrickWall(208,272);BrickWall(192,288);BrickWall(208,288);BrickWall(224,272);BrickWall(240,272);BrickWall(224,288);BrickWall(240,288);BrickWall(256,272);BrickWall(272,272);BrickWall(256,288);BrickWall(272,288);BrickWall(256,304);BrickWall(272,304);BrickWall(256,320);BrickWall(272,320);BrickWall(320,368);BrickWall(336,368);BrickWall(320,384);BrickWall(336,384);BrickWall(320,336);BrickWall(336,336);BrickWall(320,352);BrickWall(336,352);BrickWall(320,304);BrickWall(336,304);BrickWall(320,320);BrickWall(336,320);BrickWall(384,304);BrickWall(400,304);BrickWall(384,320);BrickWall(400,320);BrickWall(384,336);BrickWall(400,336);BrickWall(384,352);BrickWall(400,352);BrickWall(384,368);BrickWall(400,368);BrickWall(384,384);BrickWall(400,384);BrickWall(192,336);BrickWall(208,336);BrickWall(256,336);BrickWall(272,336);BrickWall(128,288);BrickWall(144,288);BrickWall(64,288);BrickWall(80,288);BrickWall(320,288);BrickWall(336,288);BrickWall(384,288);BrickWall(400,288);BrickWall(256,256);BrickWall(272,256);BrickWall(192,256);BrickWall(208,256);SteelWall(32,240);SteelWall(48,240);SteelWall(416,240);SteelWall(432,240);BrickWall(352,240);BrickWall(368,240);BrickWall(320,240);BrickWall(336,240);BrickWall(96,240);BrickWall(112,240);BrickWall(128,240);BrickWall(144,240);BrickWall(32,224);BrickWall(48,224);BrickWall(96,224);BrickWall(112,224);BrickWall(128,224);BrickWall(144,224);BrickWall(320,224);BrickWall(336,224);BrickWall(352,224);BrickWall(368,224);BrickWall(416,224);BrickWall(432,224);BrickWall(192,208);BrickWall(208,208);BrickWall(256,208);BrickWall(272,208);BrickWall(256,192);BrickWall(272,192);BrickWall(192,192);BrickWall(208,192);BrickWall(128,176);BrickWall(144,176);BrickWall(64,176);BrickWall(80,176);BrickWall(320,176);BrickWall(336,176);BrickWall(384,176);BrickWall(400,176);BrickWall(256,144);BrickWall(272,144);BrickWall(192,144);BrickWall(208,144);BrickWall(128,144);BrickWall(144,144);BrickWall(128,160);BrickWall(144,160);BrickWall(64,144);BrickWall(80,144);BrickWall(64,160);BrickWall(80,160);BrickWall(64,112);BrickWall(80,112);BrickWall(64,128);BrickWall(80,128);BrickWall(64,80);BrickWall(80,80);BrickWall(64,96);BrickWall(80,96);BrickWall(64,48);BrickWall(80,48);BrickWall(64,64);BrickWall(80,64);BrickWall(128,48);BrickWall(144,48);BrickWall(128,64);BrickWall(144,64);BrickWall(128,80);BrickWall(144,80);BrickWall(128,96);BrickWall(144,96);BrickWall(128,112);BrickWall(144,112);BrickWall(128,128);BrickWall(144,128);BrickWall(192,112);BrickWall(208,112);BrickWall(192,128);BrickWall(208,128);BrickWall(192,80);BrickWall(208,80);BrickWall(192,96);BrickWall(208,96);BrickWall(192,48);BrickWall(208,48);BrickWall(192,64);BrickWall(208,64);BrickWall(256,48);BrickWall(272,48);BrickWall(256,64);BrickWall(272,64);BrickWall(256,80);BrickWall(272,80);BrickWall(256,96);BrickWall(272,96);BrickWall(256,112);BrickWall(272,112);BrickWall(256,128);BrickWall(272,128);BrickWall(320,144);BrickWall(336,144);BrickWall(320,160);BrickWall(336,160);BrickWall(320,112);BrickWall(336,112);BrickWall(320,128);BrickWall(336,128);BrickWall(320,80);BrickWall(336,80);BrickWall(320,96);BrickWall(336,96);BrickWall(320,48);BrickWall(336,48);BrickWall(320,64);BrickWall(336,64);BrickWall(384,48);BrickWall(400,48);BrickWall(384,64);BrickWall(400,64);BrickWall(384,80);BrickWall(400,80);BrickWall(384,96);BrickWall(400,96);BrickWall(384,112);BrickWall(400,112);BrickWall(384,128);BrickWall(400,128);BrickWall(384,144);BrickWall(400,144);BrickWall(384,160);BrickWall(400,160);SteelWall(224,112);SteelWall(240,112);SteelWall(224,128);SteelWall(240,128)\",\r\n  tanks: [\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n  ]\r\n});\r\n\r\n// Stage 2\r\nGlobals.stages.push({\r\n  map: \"Base(224,400);BrickWall(208,416);BrickWall(208,400);BrickWall(208,384);BrickWall(224,384);BrickWall(240,384);BrickWall(256,384);BrickWall(256,400);BrickWall(256,416);BrickWall(64,48);BrickWall(80,48);BrickWall(64,64);BrickWall(80,64);BrickWall(64,80);BrickWall(80,80);BrickWall(64,96);BrickWall(80,96);Trees(32,144);Trees(32,176);Trees(64,176);BrickWall(64,208);BrickWall(80,208);BrickWall(64,224);BrickWall(80,224);BrickWall(96,208);BrickWall(112,208);BrickWall(96,224);BrickWall(112,224);BrickWall(128,208);BrickWall(144,208);BrickWall(128,224);BrickWall(144,224);BrickWall(64,272);BrickWall(80,272);BrickWall(64,288);BrickWall(80,288);BrickWall(64,304);BrickWall(80,304);BrickWall(64,320);BrickWall(80,320);BrickWall(64,336);BrickWall(80,336);BrickWall(64,352);BrickWall(80,352);BrickWall(64,368);BrickWall(80,368);BrickWall(64,384);BrickWall(80,384);BrickWall(64,400);BrickWall(80,400);BrickWall(64,416);BrickWall(80,416);SteelWall(32,272);SteelWall(48,272);SteelWall(32,288);SteelWall(48,288);SteelWall(128,48);SteelWall(144,48);SteelWall(128,64);SteelWall(144,64);SteelWall(128,16);SteelWall(144,16);SteelWall(128,32);SteelWall(144,32);BrickWall(128,112);BrickWall(144,112);BrickWall(128,128);BrickWall(144,128);BrickWall(128,144);BrickWall(144,144);BrickWall(128,160);BrickWall(144,160);BrickWall(192,176);BrickWall(208,176);BrickWall(192,192);BrickWall(208,192);Trees(160,208);Trees(192,208);Trees(224,208);Trees(160,240);SteelWall(128,240);SteelWall(144,240);SteelWall(128,256);SteelWall(144,256);SteelWall(128,272);SteelWall(144,272);SteelWall(128,288);SteelWall(144,288);BrickWall(128,304);BrickWall(144,304);BrickWall(128,320);BrickWall(144,320);BrickWall(128,336);BrickWall(144,336);BrickWall(128,352);BrickWall(144,352);BrickWall(128,400);BrickWall(144,400);BrickWall(128,416);BrickWall(144,416);BrickWall(192,336);BrickWall(208,336);BrickWall(192,352);BrickWall(208,352);BrickWall(224,336);BrickWall(240,336);BrickWall(224,352);BrickWall(240,352);BrickWall(256,336);BrickWall(272,336);BrickWall(256,352);BrickWall(272,352);BrickWall(256,304);BrickWall(272,304);BrickWall(256,320);BrickWall(272,320);BrickWall(224,304);BrickWall(240,304);BrickWall(224,320);BrickWall(240,320);BrickWall(192,304);BrickWall(208,304);BrickWall(192,320);BrickWall(208,320);BrickWall(192,272);BrickWall(208,272);BrickWall(192,288);BrickWall(208,288);BrickWall(192,240);BrickWall(208,240);BrickWall(192,256);BrickWall(208,256);BrickWall(256,240);BrickWall(272,240);BrickWall(256,256);BrickWall(272,256);BrickWall(256,272);BrickWall(272,272);BrickWall(256,288);BrickWall(272,288);SteelWall(256,208);SteelWall(272,208);SteelWall(256,224);SteelWall(272,224);SteelWall(288,176);SteelWall(304,176);SteelWall(288,192);SteelWall(304,192);SteelWall(224,144);SteelWall(240,144);SteelWall(224,160);SteelWall(240,160);SteelWall(256,16);SteelWall(272,16);SteelWall(256,32);SteelWall(272,32);BrickWall(256,48);BrickWall(272,48);BrickWall(256,64);BrickWall(272,64);BrickWall(256,80);BrickWall(272,80);BrickWall(256,96);BrickWall(272,96);BrickWall(224,80);BrickWall(240,80);BrickWall(224,96);BrickWall(240,96);BrickWall(320,80);BrickWall(336,80);BrickWall(320,96);BrickWall(336,96);BrickWall(320,48);BrickWall(336,48);BrickWall(320,64);BrickWall(336,64);SteelWall(352,80);SteelWall(368,80);SteelWall(352,96);SteelWall(368,96);SteelWall(320,112);SteelWall(336,112);SteelWall(320,128);SteelWall(336,128);SteelWall(416,144);SteelWall(432,144);SteelWall(416,160);SteelWall(432,160);BrickWall(384,80);BrickWall(400,80);BrickWall(384,96);BrickWall(400,96);BrickWall(384,48);BrickWall(400,48);BrickWall(384,64);BrickWall(400,64);BrickWall(320,144);BrickWall(336,144);BrickWall(320,160);BrickWall(336,160);BrickWall(384,144);BrickWall(400,144);BrickWall(384,160);BrickWall(400,160);BrickWall(384,208);BrickWall(400,208);BrickWall(384,224);BrickWall(400,224);BrickWall(384,240);BrickWall(400,240);BrickWall(384,256);BrickWall(400,256);BrickWall(384,272);BrickWall(400,272);BrickWall(384,288);BrickWall(400,288);BrickWall(384,304);BrickWall(400,304);BrickWall(384,320);BrickWall(400,320);BrickWall(320,304);BrickWall(336,304);BrickWall(320,320);BrickWall(336,320);BrickWall(320,240);BrickWall(336,240);BrickWall(320,256);BrickWall(336,256);BrickWall(320,368);BrickWall(336,368);BrickWall(320,384);BrickWall(336,384);BrickWall(320,400);BrickWall(336,400);BrickWall(320,416);BrickWall(336,416);BrickWall(352,400);BrickWall(368,400);BrickWall(352,416);BrickWall(368,416);BrickWall(384,400);BrickWall(400,400);BrickWall(384,416);BrickWall(400,416);BrickWall(384,368);BrickWall(400,368);BrickWall(384,384);BrickWall(400,384);SteelWall(352,304);SteelWall(368,304);SteelWall(352,320);SteelWall(368,320);Trees(352,208);Trees(352,176);Trees(352,144)\",\r\n  tanks: [\r\n    Tank.Type.ARMOR,\r\n    Tank.Type.ARMOR,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n  ]\r\n});;\r\n\r\n// Stage 3\r\nGlobals.stages.push({\r\n  map: \"Base(224,400);BrickWall(208,416);BrickWall(208,400);BrickWall(208,384);BrickWall(224,384);BrickWall(240,384);BrickWall(256,384);BrickWall(256,400);BrickWall(256,416);BrickWall(32,80);BrickWall(48,80);BrickWall(32,96);BrickWall(48,96);Trees(64,48);Trees(64,80);Trees(96,80);Trees(96,48);Trees(128,48);Trees(128,80);Trees(128,112);Trees(96,112);Trees(64,112);Trees(32,112);Trees(32,144);Trees(64,144);Trees(96,144);Trees(128,144);Trees(128,176);Trees(96,176);Trees(64,176);Trees(32,176);Trees(64,208);BrickWall(64,256);BrickWall(80,256);BrickWall(64,272);BrickWall(64,288);BrickWall(32,272);BrickWall(48,272);BrickWall(32,288);BrickWall(48,288);BrickWall(112,272);BrickWall(112,288);BrickWall(128,256);BrickWall(144,256);BrickWall(160,272);BrickWall(160,288);BrickWall(128,272);BrickWall(144,272);BrickWall(128,288);BrickWall(144,288);BrickWall(32,336);BrickWall(48,336);BrickWall(32,352);BrickWall(48,352);BrickWall(32,368);BrickWall(48,368);BrickWall(32,384);BrickWall(48,384);BrickWall(64,368);BrickWall(80,368);BrickWall(64,384);BrickWall(80,384);BrickWall(64,400);BrickWall(80,400);BrickWall(64,416);BrickWall(80,416);BrickWall(96,400);BrickWall(112,400);BrickWall(96,416);BrickWall(112,416);SteelWall(32,400);SteelWall(48,400);SteelWall(32,416);SteelWall(48,416);SteelWall(128,368);SteelWall(128,384);SteelWall(128,336);SteelWall(128,352);BrickWall(208,272);BrickWall(208,288);BrickWall(224,272);BrickWall(240,272);BrickWall(256,272);BrickWall(272,272);BrickWall(288,272);BrickWall(304,272);BrickWall(192,304);BrickWall(208,304);BrickWall(192,320);BrickWall(208,320);BrickWall(256,320);BrickWall(272,320);BrickWall(288,320);BrickWall(304,320);BrickWall(256,336);BrickWall(272,336);BrickWall(288,336);BrickWall(304,336);BrickWall(320,400);BrickWall(336,400);BrickWall(320,416);BrickWall(336,416);Trees(320,368);Trees(352,368);Trees(384,368);Trees(384,336);Trees(352,336);Trees(320,336);Trees(320,304);Trees(352,304);Trees(384,304);Trees(416,304);Trees(416,272);Trees(384,272);Trees(352,272);Trees(320,272);Trees(320,240);Trees(352,240);Trees(416,240);Trees(384,240);Trees(384,208);SteelWall(288,208);SteelWall(304,208);SteelWall(288,224);SteelWall(304,224);SteelWall(256,208);SteelWall(272,208);SteelWall(256,224);SteelWall(272,224);SteelWall(224,208);SteelWall(240,208);SteelWall(224,224);SteelWall(240,224);BrickWall(224,176);BrickWall(240,176);BrickWall(224,192);BrickWall(240,192);BrickWall(224,144);BrickWall(240,144);BrickWall(224,160);BrickWall(240,160);BrickWall(192,144);BrickWall(208,144);BrickWall(192,160);BrickWall(208,160);BrickWall(160,144);BrickWall(176,144);BrickWall(160,160);BrickWall(176,160);BrickWall(256,112);BrickWall(272,112);BrickWall(256,128);BrickWall(272,128);BrickWall(256,144);BrickWall(272,144);BrickWall(320,144);BrickWall(336,144);BrickWall(320,160);BrickWall(336,160);BrickWall(320,112);BrickWall(336,112);BrickWall(320,128);BrickWall(336,128);BrickWall(352,112);BrickWall(368,112);BrickWall(352,128);BrickWall(368,128);BrickWall(384,112);BrickWall(400,112);BrickWall(384,128);BrickWall(400,128);BrickWall(416,112);BrickWall(416,128);BrickWall(400,144);BrickWall(400,160);BrickWall(400,176);BrickWall(400,192);BrickWall(288,16);BrickWall(304,16);BrickWall(288,32);BrickWall(304,32);BrickWall(160,16);BrickWall(176,16);BrickWall(160,32);BrickWall(176,32);BrickWall(160,48);BrickWall(176,48);BrickWall(160,64);BrickWall(176,64);SteelWall(416,64);SteelWall(432,64);SteelWall(384,64);SteelWall(400,64);SteelWall(352,64);SteelWall(368,64)\",\r\n  tanks: [\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.ARMOR,\r\n    Tank.Type.ARMOR,\r\n  ]\r\n});;\r\n\r\n// Stage 4\r\nGlobals.stages.push({\r\n  map: \"Base(224,400);BrickWall(208,416);BrickWall(208,400);BrickWall(208,384);BrickWall(224,384);BrickWall(240,384);BrickWall(256,384);BrickWall(256,400);BrickWall(256,416);Trees(64,16);Trees(96,16);Trees(64,48);Trees(32,48);Trees(32,80);SteelWall(32,112);SteelWall(48,112);Water(32,176);SteelWall(32,400);SteelWall(48,400);SteelWall(32,416);SteelWall(48,416);Trees(64,400);Trees(32,368);BrickWall(64,336);BrickWall(80,336);BrickWall(64,352);BrickWall(80,352);BrickWall(96,336);BrickWall(112,336);BrickWall(96,352);BrickWall(112,352);BrickWall(96,368);BrickWall(112,368);BrickWall(128,368);BrickWall(144,368);BrickWall(128,352);BrickWall(144,352);BrickWall(64,304);BrickWall(80,304);BrickWall(96,304);BrickWall(112,304);BrickWall(160,336);BrickWall(176,336);BrickWall(256,336);BrickWall(272,336);BrickWall(192,336);BrickWall(208,336);BrickWall(192,352);BrickWall(208,352);BrickWall(224,336);BrickWall(240,336);BrickWall(224,352);BrickWall(240,352);BrickWall(128,304);BrickWall(144,304);BrickWall(128,320);BrickWall(144,320);BrickWall(160,304);BrickWall(176,304);BrickWall(160,320);BrickWall(176,320);BrickWall(192,304);BrickWall(208,304);BrickWall(192,320);BrickWall(208,320);BrickWall(224,304);BrickWall(240,304);BrickWall(224,320);BrickWall(240,320);BrickWall(256,304);BrickWall(272,304);BrickWall(256,320);BrickWall(272,320);BrickWall(288,304);BrickWall(304,304);BrickWall(288,320);BrickWall(304,320);BrickWall(80,272);BrickWall(80,288);BrickWall(96,240);BrickWall(112,240);BrickWall(96,256);BrickWall(112,256);BrickWall(96,208);BrickWall(112,208);BrickWall(96,224);BrickWall(112,224);BrickWall(112,176);BrickWall(112,192);BrickWall(112,144);BrickWall(112,160);BrickWall(128,144);BrickWall(144,144);BrickWall(128,112);BrickWall(144,112);BrickWall(128,128);BrickWall(144,128);BrickWall(160,112);BrickWall(176,112);BrickWall(160,128);BrickWall(176,128);BrickWall(192,112);BrickWall(208,112);BrickWall(192,128);BrickWall(208,128);BrickWall(224,112);BrickWall(240,112);BrickWall(224,128);BrickWall(240,128);BrickWall(256,112);BrickWall(272,112);BrickWall(256,128);BrickWall(272,128);BrickWall(288,112);BrickWall(304,112);BrickWall(288,128);BrickWall(304,128);BrickWall(320,112);BrickWall(336,112);BrickWall(320,128);BrickWall(336,128);BrickWall(352,112);BrickWall(368,112);BrickWall(352,128);BrickWall(368,128);BrickWall(384,112);BrickWall(384,128);BrickWall(384,144);BrickWall(384,160);BrickWall(320,176);BrickWall(320,192);BrickWall(320,208);BrickWall(320,224);BrickWall(352,272);BrickWall(352,288);BrickWall(352,304);BrickWall(368,304);BrickWall(320,304);BrickWall(336,304);BrickWall(320,336);BrickWall(336,336);BrickWall(320,352);BrickWall(336,352);BrickWall(352,336);BrickWall(368,336);BrickWall(352,352);BrickWall(368,352);BrickWall(320,368);BrickWall(336,368);BrickWall(288,368);BrickWall(304,368);BrickWall(288,352);BrickWall(304,352);BrickWall(320,272);BrickWall(336,272);BrickWall(320,288);BrickWall(336,288);BrickWall(288,272);BrickWall(304,272);BrickWall(288,288);BrickWall(304,288);BrickWall(256,272);BrickWall(272,272);BrickWall(256,288);BrickWall(272,288);BrickWall(224,272);BrickWall(240,272);BrickWall(224,288);BrickWall(240,288);BrickWall(192,272);BrickWall(208,272);BrickWall(192,288);BrickWall(208,288);BrickWall(160,272);BrickWall(176,272);BrickWall(160,288);BrickWall(176,288);BrickWall(128,272);BrickWall(144,272);BrickWall(128,288);BrickWall(144,288);BrickWall(96,272);BrickWall(112,272);BrickWall(96,288);BrickWall(112,288);BrickWall(128,240);BrickWall(144,240);BrickWall(128,256);BrickWall(144,256);BrickWall(160,240);BrickWall(176,240);BrickWall(160,256);BrickWall(176,256);BrickWall(192,240);BrickWall(208,240);BrickWall(192,256);BrickWall(208,256);BrickWall(224,240);BrickWall(240,240);BrickWall(224,256);BrickWall(240,256);BrickWall(256,240);BrickWall(272,240);BrickWall(256,256);BrickWall(272,256);BrickWall(288,240);BrickWall(304,240);BrickWall(288,256);BrickWall(304,256);BrickWall(320,240);BrickWall(336,240);BrickWall(320,256);BrickWall(336,256);BrickWall(288,208);BrickWall(304,208);BrickWall(288,224);BrickWall(304,224);BrickWall(288,176);BrickWall(304,176);BrickWall(288,192);BrickWall(304,192);BrickWall(288,144);BrickWall(304,144);BrickWall(288,160);BrickWall(304,160);BrickWall(320,144);BrickWall(336,144);BrickWall(320,160);BrickWall(336,160);BrickWall(256,144);BrickWall(272,144);BrickWall(160,224);BrickWall(176,224);BrickWall(192,224);BrickWall(208,224);SteelWall(160,176);SteelWall(160,192);SteelWall(224,176);SteelWall(224,192);BrickWall(144,80);BrickWall(144,96);BrickWall(160,64);BrickWall(176,64);BrickWall(256,64);BrickWall(272,64);BrickWall(288,64);BrickWall(304,64);BrickWall(352,96);BrickWall(368,96);BrickWall(320,80);BrickWall(336,80);BrickWall(320,96);BrickWall(336,96);BrickWall(288,80);BrickWall(304,80);BrickWall(288,96);BrickWall(304,96);BrickWall(256,80);BrickWall(272,80);BrickWall(256,96);BrickWall(272,96);BrickWall(224,80);BrickWall(240,80);BrickWall(224,96);BrickWall(240,96);BrickWall(192,80);BrickWall(208,80);BrickWall(192,96);BrickWall(208,96);BrickWall(160,80);BrickWall(176,80);BrickWall(160,96);BrickWall(176,96);BrickWall(192,48);BrickWall(208,48);BrickWall(192,64);BrickWall(208,64);BrickWall(224,48);BrickWall(240,48);BrickWall(224,64);BrickWall(240,64);SteelWall(416,80);SteelWall(432,80);SteelWall(416,400);SteelWall(432,400);SteelWall(416,416);SteelWall(432,416);Trees(416,368);Trees(384,368);Trees(352,400);Trees(384,400);Trees(416,336);Trees(416,48);Trees(384,16);Water(416,208);Water(384,208)\",\r\n  tanks: [\r\n    Tank.Type.POWER,\r\n    Tank.Type.POWER,\r\n    Tank.Type.POWER,\r\n    Tank.Type.POWER,\r\n    Tank.Type.POWER,\r\n    Tank.Type.POWER,\r\n    Tank.Type.POWER,\r\n    Tank.Type.POWER,\r\n    Tank.Type.POWER,\r\n    Tank.Type.POWER,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.FAST,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.BASIC,\r\n    Tank.Type.ARMOR,\r\n    Tank.Type.ARMOR,\r\n    Tank.Type.ARMOR,\r\n  ]\r\n});;\r\n"
  },
  {
    "path": "src/SteelWall.js",
    "content": "function SteelWall(eventManager) {\r\n  Wall.call(this, eventManager);\r\n  this._invincibleForNormalBullets = true;\r\n}\r\n\r\nSteelWall.subclass(Wall);\r\n\r\nSteelWall.prototype.getClassName = function () {\r\n  return 'SteelWall';\r\n};\r\n\r\nSteelWall.prototype.getImage = function () {\r\n  return 'wall_steel';\r\n};\r\n"
  },
  {
    "path": "src/SteelWallFactory.js",
    "content": "function SteelWallFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n}\r\n\r\nSteelWallFactory.prototype.create = function () {\r\n  return new SteelWall(this._eventManager);\r\n};\r\n"
  },
  {
    "path": "src/StructureManager.js",
    "content": "function StructureManager(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this,\r\n    [Builder.Event.STRUCTURE_CREATED, Sprite.Event.DESTROYED]);\r\n  this._sprites = [];\r\n}\r\n\r\nStructureManager.prototype.destroySpritesUnderCursor = function (cursor) {\r\n  var cursorRect = cursor.getRect();\r\n  \r\n  this._sprites.forEach(function (sprite) {\r\n    if (sprite.intersects(cursorRect)) {\r\n      sprite.destroy();\r\n    }\r\n  });\r\n};\r\n\r\nStructureManager.prototype.removeSprite = function (sprite) {\r\n  arrayRemove(this._sprites, sprite);\r\n};\r\n\r\nStructureManager.prototype.addStructure = function (structure) {\r\n  structure.forEach(function (sprite) {\r\n    this.addSprite(sprite);\r\n  }, this);\r\n};\r\n\r\nStructureManager.prototype.addSprite = function (sprite) {\r\n  this._sprites.push(sprite);\r\n};\r\n\r\nStructureManager.prototype.containsSprite = function (sprite) {\r\n  return arrayContains(this._sprites, sprite);\r\n};\r\n\r\nStructureManager.prototype.getSprites = function () {\r\n  return this._sprites;\r\n};\r\n\r\nStructureManager.prototype.notify = function (event) {\r\n  if (event.name == Builder.Event.STRUCTURE_CREATED) {\r\n    this.destroySpritesUnderCursor(event.cursor);\r\n    this.addStructure(event.structure);\r\n  }\r\n  else if (event.name == Sprite.Event.DESTROYED) {\r\n    this.removeSprite(event.sprite);\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/Tank.js",
    "content": "function Tank(eventManager) {\r\n  Sprite.call(this, eventManager);\r\n  \r\n  eventManager.addSubscriber(this,\r\n   [Bullet.Event.DESTROYED,\r\n    CollisionDetector.Event.COLLISION,\r\n    CollisionDetector.Event.OUT_OF_BOUNDS,\r\n    TankStateAppearing.Event.END,\r\n    TankStateInvincible.Event.END]);\r\n  \r\n  this._w = Globals.UNIT_SIZE;\r\n  this._h = Globals.UNIT_SIZE;\r\n  \r\n  this._type = Tank.Type.PLAYER_1;\r\n  this._state = new TankStateNormal(this);\r\n  this._player = true;\r\n  this._value = 0;\r\n  this._flashing = false;\r\n  this._collisionResolvingMoveLimit = 10;\r\n  this._upgradeLevel = 0;\r\n  this._color = new TankColor();\r\n  \r\n  this._hitLimit = 1;\r\n  this._hit = 0;\r\n  \r\n  this._normalSpeed = 2;\r\n  this._bulletSize = 10;\r\n  this._bulletSpeed = Bullet.Speed.NORMAL;\r\n  this._trackAnimationDuration = 2;\r\n  \r\n  this._bulletsLimit = 1;\r\n  this._bullets = 0;\r\n  \r\n  this._bulletType = Bullet.Type.NORMAL;\r\n  \r\n  // turn smoothing sensitivity\r\n  this._turnSmoothSens = Globals.TILE_SIZE - 1;\r\n  this._turnRoundTo = Globals.TILE_SIZE;\r\n  \r\n  this._eventManager.fireEvent({'name': Tank.Event.CREATED, 'tank': this});\r\n}\r\n\r\nTank.subclass(Sprite);\r\n\r\nTank.Type = {};\r\nTank.Type.PLAYER_1 = 'player1';\r\nTank.Type.BASIC = 'basic';\r\nTank.Type.FAST = 'fast';\r\nTank.Type.POWER = 'power';\r\nTank.Type.ARMOR = 'armor';\r\n\r\nTank.Event = {};\r\nTank.Event.SHOOT = 'Tank.Event.SHOOT';\r\nTank.Event.CREATED = 'Tank.Event.CREATED';\r\nTank.Event.DESTROYED = 'Tank.Event.DESTROYED';\r\nTank.Event.PLAYER_DESTROYED = 'Tank.Event.PLAYER_DESTROYED';\r\nTank.Event.ENEMY_DESTROYED = 'Tank.Event.ENEMY_DESTROYED';\r\nTank.Event.FLASHING_TANK_DESTROYED = 'Tank.Event.FLASHING_TANK_DESTROYED';\r\n\r\nTank.prototype.getState = function () {\r\n  return this._state;\r\n};\r\n\r\nTank.prototype.setValue = function (value) {\r\n  this._value = value;\r\n};\r\n\r\nTank.prototype.getValue = function () {\r\n  return this._value;\r\n};\r\n\r\nTank.prototype.setState = function (state) {\r\n  this._state = state;\r\n};\r\n\r\nTank.prototype.getType = function () {\r\n  return this._type;\r\n};\r\n\r\nTank.prototype.setType = function (type) {\r\n  this._type = type;\r\n};\r\n\r\nTank.prototype.isPlayer = function () {\r\n  return this._player;\r\n};\r\n\r\nTank.prototype.isEnemy = function () {\r\n  return !this._player;\r\n};\r\n\r\nTank.prototype.makeEnemy = function () {\r\n  this._player = false;\r\n};\r\n\r\nTank.prototype.setBulletSize = function (size) {\r\n  this._bulletSize = size;\r\n};\r\n  \r\nTank.prototype.getBulletSize = function () {\r\n  return this._bulletSize;\r\n};\r\n  \r\nTank.prototype.setBulletSpeed = function (speed) {\r\n  this._bulletSpeed = speed;\r\n};\r\n\r\nTank.prototype.getBulletSpeed = function () {\r\n  return this._bulletSpeed;\r\n};\r\n\r\nTank.prototype.setBulletsLimit = function (limit) {\r\n  this._bulletsLimit = limit;\r\n};\r\n\r\nTank.prototype.getBulletsLimit = function () {\r\n  return this._bulletsLimit;\r\n};\r\n\r\nTank.prototype.getBulletType = function () {\r\n  return this._bulletType;\r\n};\r\n\r\nTank.prototype.setBulletType = function (type) {\r\n  this._bulletType = type;\r\n};\r\n  \r\nTank.prototype.shoot = function () {\r\n  if (this.isDestroyed()) {\r\n    return;\r\n  }\r\n  if (!this._state.canShoot()) {\r\n    return;\r\n  }\r\n  if (this._bullets >= this._bulletsLimit) {\r\n    return;\r\n  }\r\n  this._bullets++;\r\n  this._eventManager.fireEvent({'name': Tank.Event.SHOOT, 'tank': this});\r\n};\r\n\r\nTank.prototype.updateHook = function () {\r\n  this._state.update();\r\n};\r\n\r\nTank.prototype.updateColor = function () {\r\n  if (this.isFlashing() && this._hit == 0) {\r\n    return;\r\n  }\r\n  this._color.update();\r\n};\r\n\r\nTank.prototype.setColor = function (color) {\r\n  this._color = color;\r\n};\r\n\r\nTank.prototype.setColorValues = function (values) {\r\n  this._color.setColors(values);\r\n};\r\n\r\nTank.prototype.getColorValue = function () {\r\n  return this._color.getColor();\r\n};\r\n\r\nTank.prototype.notify = function (event) {\r\n  if (event.name == Bullet.Event.DESTROYED && event.tank == this) {\r\n    this._bullets--;\r\n  }\r\n  else if (this._wallCollision(event) || this._tankCollision(event) || this._baseCollision(event) || this._waterCollision(event)) {\r\n    this.resolveCollisionWithSprite(event.sprite);\r\n  }\r\n  else if (this._bulletCollision(event) && this.canBeDestroyed()) {\r\n    this.hit();\r\n  }\r\n  else if (event.name == CollisionDetector.Event.OUT_OF_BOUNDS && event.sprite === this) {\r\n    this.resolveOutOfBounds(event.bounds);\r\n  }\r\n  else if (event.name == TankStateAppearing.Event.END && event.tank === this) {\r\n    this.stateAppearingEnd();\r\n  }\r\n  else if (event.name == TankStateInvincible.Event.END && event.tank === this) {\r\n    this._state = new TankStateNormal(this);\r\n  }\r\n};\r\n\r\nTank.prototype.stateAppearingEnd = function () {\r\n  if (this._player) {\r\n    this._state = new TankStateInvincible(this);\r\n    this._direction = Sprite.Direction.UP;\r\n  }\r\n  else {\r\n    this._state = new TankStateNormal(this);\r\n    this._direction = Sprite.Direction.DOWN;\r\n  }\r\n};\r\n\r\nTank.prototype.setTurnSmoothSens = function (sensitivity) {\r\n  this._turnSmoothSens = sensitivity;\r\n};\r\n\r\nTank.prototype.getTurnSmoothSens = function () {\r\n  return this._turnSmoothSens;\r\n};\r\n\r\nTank.prototype.setTurnRoundTo = function (value) {\r\n  this._turnRoundTo = value;\r\n};\r\n\r\nTank.prototype.getTurnRoundTo = function () {\r\n  return this._turnRoundTo;\r\n};\r\n\r\nTank.prototype.move = function () {\r\n  if (!this._state.canMove()) {\r\n    return;\r\n  }\r\n  if (this._turn) {\r\n    this._smoothTurn();\r\n  }\r\n  Sprite.prototype.move.call(this);\r\n};\r\n\r\nTank.prototype.canMove = function () {\r\n  return this._state.canMove();\r\n};\r\n\r\nTank.prototype.getEventManager = function () {\r\n  return this._eventManager;\r\n};\r\n\r\nTank.prototype.hit = function () {\r\n  this._hit++;\r\n  this._color.hit();\r\n  if (this._hit == this._hitLimit) {\r\n    this.destroy();\r\n  }\r\n};\r\n\r\nTank.prototype.isNotHit = function () {\r\n  return this._hit == 0;\r\n};\r\n\r\nTank.prototype.setHitLimit = function (limit) {\r\n  this._hitLimit = limit;\r\n};\r\n\r\nTank.prototype.destroyHook = function () {\r\n  this._eventManager.fireEvent({'name': Tank.Event.DESTROYED, 'tank': this});\r\n  \r\n  if (this._player) {\r\n    this._eventManager.fireEvent({'name': Tank.Event.PLAYER_DESTROYED, 'tank': this});\r\n  }\r\n  else {\r\n    this._eventManager.fireEvent({'name': Tank.Event.ENEMY_DESTROYED, 'tank': this});\r\n  }\r\n  \r\n  if (this._flashing) {\r\n    this._eventManager.fireEvent({'name': Tank.Event.FLASHING_TANK_DESTROYED, 'tank': this});\r\n  }\r\n};\r\n\r\nTank.prototype.canBeDestroyed = function () {\r\n  return this._state.canBeDestroyed();\r\n};\r\n\r\nTank.prototype.isCollidable = function () {\r\n  return this._state.isCollidable();\r\n};\r\n\r\nTank.prototype.isFlashing = function () {\r\n  return this._flashing;\r\n};\r\n\r\nTank.prototype.startFlashing = function () {\r\n  this._flashing = true;\r\n};\r\n\r\nTank.prototype.getTrackAnimationDuration = function () {\r\n  return this._trackAnimationDuration;\r\n};\r\n\r\nTank.prototype.setTrackAnimationDuration = function (duration) {\r\n  this._trackAnimationDuration = duration;\r\n};\r\n\r\nTank.prototype._smoothTurn = function () {\r\n  var val;\r\n  \r\n  if (this._direction == Sprite.Direction.UP || this._direction == Sprite.Direction.DOWN) {\r\n    if (this._prevDirection == Sprite.Direction.RIGHT) {\r\n      val = this._turnRoundTo - (this._x % this._turnRoundTo);\r\n      if (val < this._turnSmoothSens) {\r\n        this._x += val;\r\n      }\r\n    }\r\n    else if (this._prevDirection == Sprite.Direction.LEFT) {\r\n      val = this._x % this._turnRoundTo;\r\n      if (val < this._turnSmoothSens) {\r\n        this._x -= val;\r\n      }\r\n    }\r\n  }\r\n  else {\r\n    if (this._prevDirection == Sprite.Direction.DOWN) {\r\n      val = this._turnRoundTo - (this._y % this._turnRoundTo);\r\n      if (val < this._turnSmoothSens) {\r\n        this._y += val;\r\n      }\r\n    }\r\n    else if (this._prevDirection == Sprite.Direction.UP) {\r\n      val = this._y % this._turnRoundTo;\r\n      if (val < this._turnSmoothSens) {\r\n        this._y -= val;\r\n      }\r\n    }\r\n  }\r\n};\r\n\r\nTank.prototype.draw = function (ctx) {\r\n  this._state.draw(ctx);\r\n};\r\n\r\nTank.prototype.resolveCollisionWithSprite = function (wall) {\r\n  var moveX = 0;\r\n  var moveY = 0;\r\n  if (this._direction == Sprite.Direction.RIGHT) {\r\n    moveX = this.getRight() - wall.getLeft() + 1;\r\n  }\r\n  else if (this._direction == Sprite.Direction.LEFT) {\r\n    moveX = this.getLeft() - wall.getRight() - 1;\r\n  }\r\n  else if (this._direction == Sprite.Direction.UP) {\r\n    moveY = this.getTop() - wall.getBottom() - 1;\r\n  }\r\n  else if (this._direction == Sprite.Direction.DOWN) {\r\n    moveY = this.getBottom() - wall.getTop() + 1;\r\n  }\r\n  if (Math.abs(moveX) > this._collisionResolvingMoveLimit ||\r\n      Math.abs(moveY) > this._collisionResolvingMoveLimit) {\r\n    return;\r\n  }\r\n  this._x -= moveX;\r\n  this._y -= moveY;\r\n};\r\n\r\nTank.prototype.setCollisionResolvingMoveLimit = function (limit) {\r\n  this._collisionResolvingMoveLimit = limit;\r\n};\r\n\r\nTank.prototype.upgrade = function () {\r\n  this._upgradeLevel++;\r\n  \r\n  if (this._upgradeLevel > 3) {\r\n    this._upgradeLevel = 3;\r\n    return;\r\n  }\r\n  \r\n  if (this._upgradeLevel == 1) {\r\n    this._bulletSpeed = Bullet.Speed.FAST;\r\n  }\r\n  else if (this._upgradeLevel == 2) {\r\n    this._bulletsLimit = 2;\r\n  }\r\n  else if (this._upgradeLevel == 3) {\r\n    this._bulletType = Bullet.Type.ENHANCED;\r\n  }\r\n};\r\n\r\nTank.prototype.getUpgradeLevel = function () {\r\n  return this._upgradeLevel;\r\n};\r\n\r\nTank.prototype._bulletCollision = function (event) {\r\n  if (event.name != CollisionDetector.Event.COLLISION) {\r\n    return false;\r\n  }\r\n  if (!(event.initiator instanceof Bullet)) {\r\n    return false;\r\n  }\r\n  if (event.sprite !== this) {\r\n    return false;\r\n  }\r\n  var otherTank = event.initiator.getTank();\r\n  if (otherTank === this) {\r\n    return false;\r\n  }\r\n  if (this.isEnemy() && otherTank.isEnemy()) {\r\n    return false;\r\n  }\r\n  return true;\r\n};\r\n\r\nTank.prototype._wallCollision = function (event) {\r\n  return event.name == CollisionDetector.Event.COLLISION &&\r\n    event.initiator === this &&\r\n    event.sprite instanceof Wall;\r\n};\r\n\r\nTank.prototype._baseCollision = function (event) {\r\n  return event.name == CollisionDetector.Event.COLLISION &&\r\n    event.initiator === this &&\r\n    event.sprite instanceof Base;\r\n};\r\n\r\nTank.prototype._waterCollision = function (event) {\r\n  return event.name == CollisionDetector.Event.COLLISION &&\r\n    event.initiator === this &&\r\n    event.sprite instanceof Water;\r\n};\r\n\r\nTank.prototype._tankCollision = function (event) {\r\n  return event.name == CollisionDetector.Event.COLLISION &&\r\n    event.initiator === this &&\r\n    event.sprite instanceof Tank &&\r\n    event.sprite.isCollidable();\r\n};\r\n"
  },
  {
    "path": "src/TankColor.js",
    "content": "function TankColor() {\r\n  this._colors = [[0,0]];\r\n  this._hit = 0;\r\n  this._color = 0;\r\n}\r\n\r\nTankColor.prototype.setColors = function (colors) {\r\n  this._colors = colors;\r\n};\r\n\r\nTankColor.prototype.getColor = function () {\r\n  return this._colors[this._hit][this._color];\r\n};\r\n\r\nTankColor.prototype.update = function () {\r\n  this._color = this._color == 0 ? 1 : 0;\r\n};\r\n\r\nTankColor.prototype.hit = function () {\r\n  this._hit++;\r\n  if (this._hit >= this._colors.length) {\r\n    this._hit = this._colors.length - 1;\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/TankController.js",
    "content": "function TankController(eventManager, tank) {\r\n  SpriteController.call(this, eventManager, tank);\r\n  this._eventManager.addSubscriber(this, [BaseExplosion.Event.DESTROYED]);\r\n  this._active = true;\r\n}\r\n\r\nTankController.subclass(SpriteController);\r\n\r\nTankController.prototype.notify = function (event) {\r\n  SpriteController.prototype.notify.call(this, event);\r\n  \r\n  if (event.name == BaseExplosion.Event.DESTROYED) {\r\n    this._sprite.stop();\r\n    this._active = false;\r\n  }\r\n};\r\n\r\nTankController.prototype.keyPressed = function (key) {\r\n  if (!this._active || !this._sprite.canMove()) {\r\n    return;\r\n  }\r\n  SpriteController.prototype.keyPressed.call(this, key);\r\n  \r\n  if (key == Keyboard.Key.SPACE) {\r\n    this._sprite.shoot();\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/TankExplosion.js",
    "content": "function TankExplosion(eventManager, tank) {\r\n  Explosion.call(this, eventManager);\r\n  this._tank = tank;\r\n  this._animation = new Animation([1,2,3,4,5,3], 3);\r\n}\r\n\r\nTankExplosion.subclass(Explosion);\r\n\r\nTankExplosion.Event = {};\r\nTankExplosion.Event.DESTROYED = 'TankExplosion.Event.DESTROYED';\r\n\r\nTankExplosion.prototype.getImage = function () {\r\n  return 'big_explosion_' + this._animation.getFrame();\r\n};\r\n\r\nTankExplosion.prototype.destroyHook = function () {\r\n  this._eventManager.fireEvent({'name': TankExplosion.Event.DESTROYED, 'explosion': this});\r\n};\r\n\r\nTankExplosion.prototype.getTank = function () {\r\n  return this._tank;\r\n};\r\n"
  },
  {
    "path": "src/TankExplosionFactory.js",
    "content": "function TankExplosionFactory(eventManager) {\r\n  this._eventManager = eventManager;\r\n  this._eventManager.addSubscriber(this, [Tank.Event.DESTROYED]);\r\n  this._explosionSize = Globals.UNIT_SIZE * 2;\r\n}\r\n\r\nTankExplosionFactory.prototype.setExplosionSize = function (size) {\r\n  this._explosionSize = size;\r\n};\r\n\r\nTankExplosionFactory.prototype.getExplosionSize = function () {\r\n  return this._explosionSize;\r\n};\r\n\r\nTankExplosionFactory.prototype.notify = function (event) {\r\n  if (event.name == Tank.Event.DESTROYED) {\r\n    this.create(event.tank);\r\n  }\r\n};\r\n\r\nTankExplosionFactory.prototype.create = function (tank) {\r\n  var explosion = new TankExplosion(this._eventManager, tank);\r\n  var tankCenter = tank.getCenter();\r\n  explosion.setRect(new Rect(\r\n    tankCenter.getX() - this._explosionSize / 2,\r\n    tankCenter.getY() - this._explosionSize / 2,\r\n    this._explosionSize,\r\n    this._explosionSize));\r\n  \r\n  SoundManager.play(\"explosion_1\");\r\n \r\n  return explosion;\r\n};\r\n"
  },
  {
    "path": "src/TankStateAppearing.js",
    "content": "function TankStateAppearing(tank) {\r\n  this._tank = tank;\r\n  this._eventManager = this._tank.getEventManager();\r\n  this._animation = new Animation([1,2,3,4,3,2,1,2,3,4,3,2,1], 3);\r\n}\r\n\r\nTankStateAppearing.Event = {};\r\nTankStateAppearing.Event.END = 'TankStateAppearing.Event.END';\r\n\r\nTankStateAppearing.prototype.getImage = function () {\r\n  return 'appear_' + this._animation.getFrame();\r\n};\r\n\r\nTankStateAppearing.prototype.update = function () {\r\n  if (this._tank.isPaused()) {\r\n    return;\r\n  }\r\n  \r\n  this._animation.update();\r\n  if (this._animation.isCompleted()) {\r\n    this._eventManager.fireEvent({'name': TankStateAppearing.Event.END, 'tank': this._tank});\r\n  }\r\n};\r\n\r\nTankStateAppearing.prototype.draw = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage(this.getImage()), this._tank.getX(), this._tank.getY());\r\n};\r\n\r\nTankStateAppearing.prototype.canMove = function () {\r\n  return false;\r\n};\r\n\r\nTankStateAppearing.prototype.canShoot = function () {\r\n  return false;\r\n};\r\n\r\nTankStateAppearing.prototype.canBeDestroyed = function () {\r\n  return false;\r\n};\r\n\r\nTankStateAppearing.prototype.isCollidable = function () {\r\n  return false;\r\n};\r\n\r\nTankStateAppearing.prototype.setFrames = function (frames) {\r\n  this._animation.setFrames(frames);\r\n};\r\n\r\nTankStateAppearing.prototype.setFrameDuration = function (duration) {\r\n  this._animation.setFrameDuration(duration);\r\n};\r\n"
  },
  {
    "path": "src/TankStateInvincible.js",
    "content": "function TankStateInvincible(tank) {\r\n  TankStateNormal.call(this, tank);\r\n  \r\n  this._eventManager = this._tank.getEventManager();\r\n  \r\n  this._shieldAnimation = new Animation([1,2], 2, true);\r\n  \r\n  this._stateDuration = 110;\r\n  this._stateTimer = 0;\r\n}\r\n\r\nTankStateInvincible.subclass(TankStateNormal);\r\n\r\nTankStateInvincible.Event = {};\r\nTankStateInvincible.Event.END = 'TankStateInvincible.Event.END';\r\n\r\nTankStateInvincible.prototype.update = function () {\r\n  TankStateNormal.prototype.update.call(this);\r\n  this._shieldAnimation.update();\r\n  if (!this._tank.isPaused()) {\r\n    this.updateStateTimer();\r\n  }\r\n};\r\n\r\nTankStateInvincible.prototype.draw = function (ctx) {\r\n  TankStateNormal.prototype.draw.call(this, ctx);\r\n  ctx.drawImage(ImageManager.getImage(this.getShieldImage()), this._tank.getX(), this._tank.getY() + 1);\r\n};\r\n\r\nTankStateInvincible.prototype.getShieldImage = function () {\r\n  return 'shield_' + this._shieldAnimation.getFrame();\r\n};\r\n\r\nTankStateInvincible.prototype.updateStateTimer = function () {\r\n  this._stateTimer++;\r\n  if (this._stateTimer > this._stateDuration) {\r\n    this._eventManager.fireEvent({'name': TankStateInvincible.Event.END, 'tank': this._tank});\r\n  }\r\n};\r\n\r\nTankStateInvincible.prototype.setStateDuration = function (duration) {\r\n  this._stateDuration = duration;\r\n};\r\n\r\nTankStateInvincible.prototype.getStateDuration = function () {\r\n  return this._stateDuration;\r\n};\r\n\r\nTankStateInvincible.prototype.setShieldFrameDuration = function (duration) {\r\n  this._shieldAnimation.setFrameDuration(duration);\r\n};\r\n\r\nTankStateInvincible.prototype.canBeDestroyed = function () {\r\n  return false;\r\n};\r\n"
  },
  {
    "path": "src/TankStateNormal.js",
    "content": "function TankStateNormal(tank) {\r\n  this._tank = tank;\r\n  this._trackAnimation = new Animation([1,2], this._tank.getTrackAnimationDuration(), true);\r\n  \r\n  this._flashDuration = 7;\r\n  this._flashTimer = 0;\r\n  this._flashed = true;\r\n}\r\n\r\nTankStateNormal.prototype.getImage = function () {\r\n  var image = 'tank_' + this._tank.getType() + '_'  + this._tank.getDirection() + '_c' + this._tank.getColorValue() + '_t' + this._trackAnimation.getFrame();\r\n  if (this._tank.isFlashing() && this._flashed && this._tank.isNotHit()) {\r\n    image += '_f';\r\n  }\r\n  if (this._tank.getUpgradeLevel()) {\r\n    image += '_s' + this._tank.getUpgradeLevel();\r\n  }\r\n  return image;\r\n};\r\n\r\nTankStateNormal.prototype.update = function () {\r\n  if (!this._tank.isPaused()) {\r\n    this.updateTrackAnimation();\r\n  }\r\n  this.updateFlash();\r\n  this._tank.updateColor();\r\n};\r\n\r\nTankStateNormal.prototype.updateTrackAnimation = function () {\r\n  if (this._tank.getSpeed() == 0) {\r\n    return;\r\n  }\r\n  this._trackAnimation.update()\r\n};\r\n\r\nTankStateNormal.prototype.draw = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage(this.getImage()), this._tank.getX(), this._tank.getY());\r\n};\r\n\r\nTankStateNormal.prototype.canMove = function () {\r\n  return true;\r\n};\r\n\r\nTankStateNormal.prototype.canShoot = function () {\r\n  return true;\r\n};\r\n\r\nTankStateNormal.prototype.canBeDestroyed = function () {\r\n  return true;\r\n};\r\n\r\nTankStateNormal.prototype.isCollidable = function () {\r\n  return true;\r\n};\r\n\r\nTankStateNormal.prototype.getTrackFrame = function () {\r\n  return this._trackAnimation.getFrame();\r\n};\r\n\r\nTankStateNormal.prototype.setFlashDuration = function (duration) {\r\n  this._flashDuration = duration;\r\n};\r\n\r\nTankStateNormal.prototype.isFlashed = function () {\r\n  return this._flashed;\r\n};\r\n\r\nTankStateNormal.prototype.setFlashed = function (value) {\r\n  this._flashed = value;\r\n};\r\n\r\nTankStateNormal.prototype.updateFlash = function () {\r\n  this._flashTimer++;\r\n  if (this._flashTimer >= this._flashDuration) {\r\n    this._flashTimer = 0;\r\n    this._flashed = !this._flashed;\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/Trees.js",
    "content": "function Trees(eventManager) {\r\n  Sprite.call(this, eventManager);\r\n  this._zIndex = 1;\r\n}\r\n\r\nTrees.subclass(Sprite);\r\n\r\nTrees.prototype.getClassName = function () {\r\n  return 'Trees';\r\n};\r\n\r\nTrees.prototype.draw = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage('trees'), this._x, this._y);\r\n};\r\n"
  },
  {
    "path": "src/Updater.js",
    "content": "function Updater(spriteContainer) {\r\n  this._spriteContainer = spriteContainer;\r\n}\r\n\r\nUpdater.prototype.update = function () {\r\n  var sprites = this._spriteContainer.getSprites();\r\n  sprites.forEach(function (sprite) {\r\n    sprite.update();\r\n  });\r\n};\r\n"
  },
  {
    "path": "src/Utils.js",
    "content": "Function.prototype.subclass = function(base) {\r\n  var c = Function.prototype.subclass.nonconstructor;\r\n  c.prototype = base.prototype;\r\n  this.prototype = new c();\r\n};\r\nFunction.prototype.subclass.nonconstructor = function() {};\r\n\r\n// Get the size of an object\r\nObject.size = function(obj) {\r\n  var size = 0, key;\r\n  for (key in obj) {\r\n    if (obj.hasOwnProperty(key)) size++;\r\n  }\r\n  return size;\r\n};\r\n\r\nfunction arrayContains(arr, obj) {\r\n  for (var i = 0; i < arr.length; ++i) {\r\n    if (arr[i] === obj) {\r\n      return true;\r\n    }\r\n  }\r\n  return false;\r\n};\r\n\r\nfunction arrayRemove(arr, obj) {\r\n  for (var i = 0; i < arr.length; ++i) {\r\n    if (arr[i] === obj) {\r\n      arr.splice(i, 1);\r\n    }\r\n  }\r\n}\r\n\r\nfunction arrayRandomElement(arr) {\r\n  return arr[Math.floor(Math.random() * arr.length)];\r\n}\r\n\r\nString.prototype.lpad = function(padString, length) {\r\n  var str = this;\r\n  while (str.length < length)\r\n    str = padString + str;\r\n  return str;\r\n}\r\n"
  },
  {
    "path": "src/Wall.js",
    "content": "function Wall(eventManager) {\r\n  Sprite.call(this, eventManager);\r\n  \r\n  this._eventManager.addSubscriber(this, [CollisionDetector.Event.COLLISION]);\r\n  \r\n  this._hitLeft = false;\r\n  this._hitRight = false;\r\n  this._hitTop = false;\r\n  this._hitBottom = false;\r\n  \r\n  this._w = Globals.TILE_SIZE;\r\n  this._h = Globals.TILE_SIZE;\r\n  \r\n  this._invincibleForNormalBullets = false;\r\n}\r\n\r\nWall.subclass(Sprite);\r\n\r\nWall.prototype.notify = function (event) {\r\n  if (event.name == CollisionDetector.Event.COLLISION && event.initiator instanceof Bullet && event.sprite === this) {\r\n    this.hitByBullet(event.initiator);\r\n  }\r\n};\r\n\r\nWall.prototype.hitByBullet = function (bullet) {\r\n  if (bullet.getType() == Bullet.Type.ENHANCED) {\r\n    this.destroy();\r\n    return;\r\n  }\r\n  \r\n  if (this.isInvincibleForNormalBullets()) {\r\n    return;\r\n  }\r\n  \r\n  if (bullet.getDirection() == Sprite.Direction.RIGHT) {\r\n    this.hitLeft();\r\n  }\r\n  else if (bullet.getDirection() == Sprite.Direction.LEFT) {\r\n    this.hitRight();\r\n  }\r\n  else if (bullet.getDirection() == Sprite.Direction.DOWN) {\r\n    this.hitTop();\r\n  }\r\n  else if (bullet.getDirection() == Sprite.Direction.UP) {\r\n    this.hitBottom();\r\n  }\r\n};\r\n\r\nWall.prototype.hitLeft = function () {\r\n  if (this._hitLeft || this._hitRight) {\r\n    this.destroy();\r\n    return;\r\n  }\r\n  this._hitLeft = true;\r\n};\r\n\r\nWall.prototype.isHitLeft = function () {\r\n  return this._hitLeft;\r\n};\r\n\r\nWall.prototype.hitRight = function () {\r\n  if (this._hitRight || this._hitLeft) {\r\n    this.destroy();\r\n    return;\r\n  }\r\n  this._hitRight = true;\r\n};\r\n\r\nWall.prototype.isHitRight = function () {\r\n  return this._hitRight;\r\n};\r\n\r\nWall.prototype.hitTop = function () {\r\n  if (this._hitTop || this._hitBottom) {\r\n    this.destroy();\r\n    return;\r\n  }\r\n  this._hitTop = true;\r\n};\r\n\r\n\r\nWall.prototype.isHitTop = function () {\r\n  return this._hitTop;\r\n};\r\n\r\nWall.prototype.hitBottom = function () {\r\n  if (this._hitBottom || this._hitTop) {\r\n    this.destroy();\r\n    return;\r\n  }\r\n  this._hitBottom = true;\r\n};\r\n\r\nWall.prototype.isHitBottom = function () {\r\n  return this._hitBottom;\r\n};\r\n\r\nWall.prototype.draw = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage(this.getImage()), this._x, this._y);\r\n  this._hideDestroyedAreas(ctx);\r\n};\r\n\r\nWall.prototype.makeInvincibleForNormalBullets = function () {\r\n  this._invincibleForNormalBullets = true;\r\n};\r\n\r\nWall.prototype.isInvincibleForNormalBullets = function () {\r\n  return this._invincibleForNormalBullets;\r\n};\r\n\r\nWall.prototype._hideDestroyedAreas = function (ctx) {\r\n  ctx.fillStyle = \"black\";\r\n  \r\n  if (this._hitTop) {\r\n    ctx.fillRect(this._x, this._y, this._w, this._h / 2);\r\n  }\r\n  if (this._hitBottom) {\r\n    ctx.fillRect(this._x, this._y + this._h / 2, this._w, this._h / 2);\r\n  }\r\n  if (this._hitLeft) {\r\n    ctx.fillRect(this._x, this._y, this._w / 2, this._h);\r\n  }\r\n  if (this._hitRight) {\r\n    ctx.fillRect(this._x + this._w / 2, this._y, this._w / 2, this._h);\r\n  }\r\n};\r\n"
  },
  {
    "path": "src/Water.js",
    "content": "function Water(eventManager) {\r\n  Sprite.call(this, eventManager);\r\n  this._animation = new Animation([1,2], 30, true);\r\n  this._w = Globals.UNIT_SIZE;\r\n  this._h = Globals.UNIT_SIZE;\r\n}\r\n\r\nWater.subclass(Sprite);\r\n\r\nWater.prototype.getClassName = function () {\r\n  return 'Water';\r\n};\r\n\r\nWater.prototype.stopAnimation = function () {\r\n  this._animation.setActive(false);\r\n};\r\n\r\nWater.prototype.updateHook = function () {\r\n  this._animation.update();\r\n};\r\n\r\nWater.prototype.getImage = function () {\r\n  return 'water_' + this._animation.getFrame();\r\n};\r\n\r\nWater.prototype.draw = function (ctx) {\r\n  ctx.drawImage(ImageManager.getImage(this.getImage()), this._x, this._y);\r\n};\r\n"
  }
]