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Repository: oculus-samples/Unity-DepthAPI
Branch: main
Commit: d0ac89ef75c3
Files: 691
Total size: 9.0 MB
Directory structure:
gitextract_aysutkf5/
├── .gitattributes
├── .github/
│ └── ISSUE_TEMPLATE/
│ └── bug_report.yml
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.md
├── DepthAPI-BiRP/
│ ├── .editorconfig
│ ├── .gitignore
│ ├── .vsconfig
│ ├── Assets/
│ │ ├── CompositionLayers/
│ │ │ ├── UserSettings/
│ │ │ │ ├── CompositionLayersPreferences.asset
│ │ │ │ ├── CompositionLayersPreferences.asset.meta
│ │ │ │ ├── Resources/
│ │ │ │ │ ├── CompositionLayersRuntimeSettings.asset
│ │ │ │ │ └── CompositionLayersRuntimeSettings.asset.meta
│ │ │ │ └── Resources.meta
│ │ │ └── UserSettings.meta
│ │ ├── CompositionLayers.meta
│ │ ├── DepthAPISample/
│ │ │ ├── Audio/
│ │ │ │ ├── Interaction_BasicPoke_ButtonPress.wav.meta
│ │ │ │ └── Interaction_Object_Reappear_01.wav.meta
│ │ │ ├── Audio.meta
│ │ │ ├── Materials/
│ │ │ │ ├── Guitar.mat
│ │ │ │ ├── Guitar.mat.meta
│ │ │ │ ├── Occluded/
│ │ │ │ │ ├── CapeHillCubemapOccluded.mat
│ │ │ │ │ ├── CapeHillCubemapOccluded.mat.meta
│ │ │ │ │ ├── CustomSurfaceOccluded.mat
│ │ │ │ │ ├── CustomSurfaceOccluded.mat.meta
│ │ │ │ │ ├── CustomUnlitYellowOccluded.mat
│ │ │ │ │ ├── CustomUnlitYellowOccluded.mat.meta
│ │ │ │ │ ├── FireParticleOccluded.mat
│ │ │ │ │ ├── FireParticleOccluded.mat.meta
│ │ │ │ │ ├── GuitarOccluded.mat
│ │ │ │ │ ├── GuitarOccluded.mat.meta
│ │ │ │ │ ├── MugOccluded.mat
│ │ │ │ │ ├── MugOccluded.mat.meta
│ │ │ │ │ ├── MugTransparentOccluded.mat
│ │ │ │ │ ├── MugTransparentOccluded.mat.meta
│ │ │ │ │ ├── OcclusionCutout.mat
│ │ │ │ │ ├── OcclusionCutout.mat.meta
│ │ │ │ │ ├── PosterHighlight.mat
│ │ │ │ │ ├── PosterHighlight.mat.meta
│ │ │ │ │ ├── PosterImage.mat
│ │ │ │ │ ├── PosterImage.mat.meta
│ │ │ │ │ ├── PosterPreview.mat
│ │ │ │ │ ├── PosterPreview.mat.meta
│ │ │ │ │ ├── TorchOccluded.mat
│ │ │ │ │ ├── TorchOccluded.mat.meta
│ │ │ │ │ ├── Walls.mat
│ │ │ │ │ └── Walls.mat.meta
│ │ │ │ ├── Occluded.meta
│ │ │ │ ├── OculusHand.mat
│ │ │ │ ├── OculusHand.mat.meta
│ │ │ │ ├── Unlit_ShowDepthMap.mat
│ │ │ │ └── Unlit_ShowDepthMap.mat.meta
│ │ │ ├── Materials.meta
│ │ │ ├── Prefabs/
│ │ │ │ ├── Fire.prefab
│ │ │ │ ├── Fire.prefab.meta
│ │ │ │ ├── PlaneMeshCustom.prefab
│ │ │ │ ├── PlaneMeshCustom.prefab.meta
│ │ │ │ ├── Poster.prefab
│ │ │ │ ├── Poster.prefab.meta
│ │ │ │ ├── PosterPreview.prefab
│ │ │ │ ├── PosterPreview.prefab.meta
│ │ │ │ ├── SceneObjectsOccTogl.prefab
│ │ │ │ ├── SceneObjectsOccTogl.prefab.meta
│ │ │ │ ├── SceneSwitcher.prefab
│ │ │ │ ├── SceneSwitcher.prefab.meta
│ │ │ │ ├── UiInstructions.prefab
│ │ │ │ ├── UiInstructions.prefab.meta
│ │ │ │ ├── UiInstructionsDepthMask.prefab
│ │ │ │ ├── UiInstructionsDepthMask.prefab.meta
│ │ │ │ ├── UiInstructionsHandsRemoval.prefab
│ │ │ │ ├── UiInstructionsHandsRemoval.prefab.meta
│ │ │ │ ├── UiInstructionsSceneAPIPlacement.prefab
│ │ │ │ ├── UiInstructionsSceneAPIPlacement.prefab.meta
│ │ │ │ ├── UiOccluded.prefab
│ │ │ │ └── UiOccluded.prefab.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Scenes/
│ │ │ │ ├── DepthMask.unity
│ │ │ │ ├── DepthMask.unity.meta
│ │ │ │ ├── HandsRemoval.unity
│ │ │ │ ├── HandsRemoval.unity.meta
│ │ │ │ ├── OcclusionToggler.unity
│ │ │ │ ├── OcclusionToggler.unity.meta
│ │ │ │ ├── SceneAPIPlacement.unity
│ │ │ │ └── SceneAPIPlacement.unity.meta
│ │ │ ├── Scenes.meta
│ │ │ ├── Scripts/
│ │ │ │ ├── ChangeInputListener.cs
│ │ │ │ ├── ChangeInputListener.cs.meta
│ │ │ │ ├── HandRemovalToggler.cs
│ │ │ │ ├── HandRemovalToggler.cs.meta
│ │ │ │ ├── HandsStyleUiListener.cs
│ │ │ │ ├── HandsStyleUiListener.cs.meta
│ │ │ │ ├── InputChangeUiToggler.cs
│ │ │ │ ├── InputChangeUiToggler.cs.meta
│ │ │ │ ├── OcclusionToggler.cs
│ │ │ │ ├── OcclusionToggler.cs.meta
│ │ │ │ ├── Poster.cs
│ │ │ │ ├── Poster.cs.meta
│ │ │ │ ├── PosterPlacer.cs
│ │ │ │ ├── PosterPlacer.cs.meta
│ │ │ │ ├── PosterPreview.cs
│ │ │ │ ├── PosterPreview.cs.meta
│ │ │ │ ├── SceneMeshDepthMask.cs
│ │ │ │ ├── SceneMeshDepthMask.cs.meta
│ │ │ │ ├── SceneSwitcher.cs
│ │ │ │ ├── SceneSwitcher.cs.meta
│ │ │ │ ├── UiCameraFollower.cs
│ │ │ │ ├── UiCameraFollower.cs.meta
│ │ │ │ ├── WallViewController.cs
│ │ │ │ └── WallViewController.cs.meta
│ │ │ ├── Scripts.meta
│ │ │ ├── Shaders/
│ │ │ │ ├── ExampleUnlitShader.shader
│ │ │ │ ├── ExampleUnlitShader.shader.meta
│ │ │ │ ├── ShowDepthMap.shader
│ │ │ │ ├── ShowDepthMap.shader.meta
│ │ │ │ ├── SkyboxCubemapOccluded.shader
│ │ │ │ └── SkyboxCubemapOccluded.shader.meta
│ │ │ ├── Shaders.meta
│ │ │ ├── Textures/
│ │ │ │ ├── CheckeredPattern.png.meta
│ │ │ │ ├── Oppie.tga
│ │ │ │ ├── Oppie.tga.meta
│ │ │ │ ├── cape_hill_2k.exr
│ │ │ │ └── cape_hill_2k.exr.meta
│ │ │ └── Textures.meta
│ │ ├── DepthAPISample.meta
│ │ ├── MetaXR/
│ │ │ ├── MetaXRProjectSettings.asset
│ │ │ └── MetaXRProjectSettings.asset.meta
│ │ ├── MetaXR.meta
│ │ ├── Oculus/
│ │ │ ├── OculusProjectConfig.asset
│ │ │ └── OculusProjectConfig.asset.meta
│ │ ├── Oculus.meta
│ │ ├── Plugins/
│ │ │ ├── Android/
│ │ │ │ ├── AndroidManifest.xml
│ │ │ │ ├── AndroidManifest.xml.DISABLED
│ │ │ │ ├── AndroidManifest.xml.DISABLED.meta
│ │ │ │ └── AndroidManifest.xml.meta
│ │ │ └── Android.meta
│ │ ├── Plugins.meta
│ │ ├── Resources/
│ │ │ ├── InputActions.asset
│ │ │ ├── InputActions.asset.meta
│ │ │ ├── OVRBuildConfig.asset
│ │ │ ├── OVRBuildConfig.asset.meta
│ │ │ ├── OVROverlayCanvasSettings.asset
│ │ │ ├── OVROverlayCanvasSettings.asset.meta
│ │ │ ├── OVRPlatformToolSettings.asset
│ │ │ ├── OVRPlatformToolSettings.asset.meta
│ │ │ ├── OculusRuntimeSettings.asset
│ │ │ └── OculusRuntimeSettings.asset.meta
│ │ ├── Resources.meta
│ │ ├── TextMesh Pro/
│ │ │ ├── Documentation/
│ │ │ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ │ │ ├── Documentation.meta
│ │ │ ├── Fonts/
│ │ │ │ ├── LiberationSans - OFL.txt
│ │ │ │ ├── LiberationSans - OFL.txt.meta
│ │ │ │ └── LiberationSans.ttf.meta
│ │ │ ├── Fonts.meta
│ │ │ ├── Resources/
│ │ │ │ ├── Fonts & Materials/
│ │ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ │ │ ├── LiberationSans SDF - Fallback.asset
│ │ │ │ │ ├── LiberationSans SDF - Fallback.asset.meta
│ │ │ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ │ │ ├── LiberationSans SDF.asset
│ │ │ │ │ └── LiberationSans SDF.asset.meta
│ │ │ │ ├── Fonts & Materials.meta
│ │ │ │ ├── LineBreaking Following Characters.txt
│ │ │ │ ├── LineBreaking Following Characters.txt.meta
│ │ │ │ ├── LineBreaking Leading Characters.txt
│ │ │ │ ├── LineBreaking Leading Characters.txt.meta
│ │ │ │ ├── Sprite Assets/
│ │ │ │ │ ├── EmojiOne.asset
│ │ │ │ │ └── EmojiOne.asset.meta
│ │ │ │ ├── Sprite Assets.meta
│ │ │ │ ├── Style Sheets/
│ │ │ │ │ ├── Default Style Sheet.asset
│ │ │ │ │ └── Default Style Sheet.asset.meta
│ │ │ │ ├── Style Sheets.meta
│ │ │ │ ├── TMP Settings.asset
│ │ │ │ └── TMP Settings.asset.meta
│ │ │ ├── Resources.meta
│ │ │ ├── Shaders/
│ │ │ │ ├── SDFFunctions.hlsl
│ │ │ │ ├── SDFFunctions.hlsl.meta
│ │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader
│ │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta
│ │ │ │ ├── TMP_Bitmap-Mobile.shader
│ │ │ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ │ │ ├── TMP_Bitmap.shader
│ │ │ │ ├── TMP_Bitmap.shader.meta
│ │ │ │ ├── TMP_SDF Overlay.shader
│ │ │ │ ├── TMP_SDF Overlay.shader.meta
│ │ │ │ ├── TMP_SDF SSD.shader
│ │ │ │ ├── TMP_SDF SSD.shader.meta
│ │ │ │ ├── TMP_SDF-HDRP LIT.shadergraph
│ │ │ │ ├── TMP_SDF-HDRP LIT.shadergraph.meta
│ │ │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph
│ │ │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph.meta
│ │ │ │ ├── TMP_SDF-Mobile Masking.shader
│ │ │ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ │ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ │ │ ├── TMP_SDF-Mobile SSD.shader
│ │ │ │ ├── TMP_SDF-Mobile SSD.shader.meta
│ │ │ │ ├── TMP_SDF-Mobile-2-Pass.shader
│ │ │ │ ├── TMP_SDF-Mobile-2-Pass.shader.meta
│ │ │ │ ├── TMP_SDF-Mobile.shader
│ │ │ │ ├── TMP_SDF-Mobile.shader.meta
│ │ │ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ │ │ ├── TMP_SDF-Surface.shader
│ │ │ │ ├── TMP_SDF-Surface.shader.meta
│ │ │ │ ├── TMP_SDF-URP Lit.shadergraph
│ │ │ │ ├── TMP_SDF-URP Lit.shadergraph.meta
│ │ │ │ ├── TMP_SDF-URP Unlit.shadergraph
│ │ │ │ ├── TMP_SDF-URP Unlit.shadergraph.meta
│ │ │ │ ├── TMP_SDF.shader
│ │ │ │ ├── TMP_SDF.shader.meta
│ │ │ │ ├── TMP_Sprite.shader
│ │ │ │ ├── TMP_Sprite.shader.meta
│ │ │ │ ├── TMPro.cginc
│ │ │ │ ├── TMPro.cginc.meta
│ │ │ │ ├── TMPro_Mobile.cginc
│ │ │ │ ├── TMPro_Mobile.cginc.meta
│ │ │ │ ├── TMPro_Properties.cginc
│ │ │ │ ├── TMPro_Properties.cginc.meta
│ │ │ │ ├── TMPro_Surface.cginc
│ │ │ │ └── TMPro_Surface.cginc.meta
│ │ │ ├── Shaders.meta
│ │ │ ├── Sprites/
│ │ │ │ ├── EmojiOne Attribution.txt
│ │ │ │ ├── EmojiOne Attribution.txt.meta
│ │ │ │ ├── EmojiOne.json
│ │ │ │ ├── EmojiOne.json.meta
│ │ │ │ └── EmojiOne.png.meta
│ │ │ └── Sprites.meta
│ │ ├── TextMesh Pro.meta
│ │ ├── UniversalRenderPipelineGlobalSettings.asset
│ │ ├── UniversalRenderPipelineGlobalSettings.asset.meta
│ │ ├── XR/
│ │ │ ├── Loaders/
│ │ │ │ ├── OculusLoader.asset
│ │ │ │ ├── OculusLoader.asset.meta
│ │ │ │ ├── OpenXRLoader.asset
│ │ │ │ ├── OpenXRLoader.asset.meta
│ │ │ │ ├── SimulationLoader.asset
│ │ │ │ └── SimulationLoader.asset.meta
│ │ │ ├── Loaders.meta
│ │ │ ├── Resources/
│ │ │ │ ├── XRSimulationRuntimeSettings.asset
│ │ │ │ └── XRSimulationRuntimeSettings.asset.meta
│ │ │ ├── Resources.meta
│ │ │ ├── Settings/
│ │ │ │ ├── OculusSettings.asset
│ │ │ │ ├── OculusSettings.asset.meta
│ │ │ │ ├── OpenXR Editor Settings.asset
│ │ │ │ ├── OpenXR Editor Settings.asset.meta
│ │ │ │ ├── OpenXR Package Settings.asset
│ │ │ │ ├── OpenXR Package Settings.asset.meta
│ │ │ │ ├── XRSimulationSettings.asset
│ │ │ │ └── XRSimulationSettings.asset.meta
│ │ │ ├── Settings.meta
│ │ │ ├── UserSimulationSettings/
│ │ │ │ ├── Resources/
│ │ │ │ │ ├── XRSimulationPreferences.asset
│ │ │ │ │ └── XRSimulationPreferences.asset.meta
│ │ │ │ ├── Resources.meta
│ │ │ │ ├── SimulationEnvironmentAssetsManager.asset
│ │ │ │ └── SimulationEnvironmentAssetsManager.asset.meta
│ │ │ ├── UserSimulationSettings.meta
│ │ │ ├── XRGeneralSettingsPerBuildTarget.asset
│ │ │ └── XRGeneralSettingsPerBuildTarget.asset.meta
│ │ └── XR.meta
│ ├── Packages/
│ │ ├── manifest.json
│ │ └── packages-lock.json
│ └── ProjectSettings/
│ ├── AudioManager.asset
│ ├── BurstAotSettings_Android.json
│ ├── BurstAotSettings_StandaloneWindows.json
│ ├── ClusterInputManager.asset
│ ├── CommonBurstAotSettings.json
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── MemorySettings.asset
│ ├── MultiplayerManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Packages/
│ │ └── com.unity.dedicated-server/
│ │ └── MultiplayerRolesSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── SceneTemplateSettings.json
│ ├── ShaderGraphSettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── URPProjectSettings.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ ├── VersionControlSettings.asset
│ ├── XRPackageSettings.asset
│ └── XRSettings.asset
├── DepthAPI-URP/
│ ├── .editorconfig
│ ├── .gitignore
│ ├── .vsconfig
│ ├── Assets/
│ │ ├── CompositionLayers/
│ │ │ ├── UserSettings/
│ │ │ │ ├── CompositionLayersPreferences.asset
│ │ │ │ ├── CompositionLayersPreferences.asset.meta
│ │ │ │ ├── Resources/
│ │ │ │ │ ├── CompositionLayersRuntimeSettings.asset
│ │ │ │ │ └── CompositionLayersRuntimeSettings.asset.meta
│ │ │ │ └── Resources.meta
│ │ │ └── UserSettings.meta
│ │ ├── CompositionLayers.meta
│ │ ├── DefaultVolumeProfile.asset
│ │ ├── DefaultVolumeProfile.asset.meta
│ │ ├── DepthAPISample/
│ │ │ ├── Audio/
│ │ │ │ ├── Interaction_BasicPoke_ButtonPress.wav.meta
│ │ │ │ └── Interaction_Object_Reappear_01.wav.meta
│ │ │ ├── Audio.meta
│ │ │ ├── Materials/
│ │ │ │ ├── Guitar.mat
│ │ │ │ ├── Guitar.mat.meta
│ │ │ │ ├── Occluded/
│ │ │ │ │ ├── CapeHillCubemapOccluded.mat
│ │ │ │ │ ├── CapeHillCubemapOccluded.mat.meta
│ │ │ │ │ ├── CustomUnlitOccluded.mat
│ │ │ │ │ ├── CustomUnlitOccluded.mat.meta
│ │ │ │ │ ├── DodecahedronShadergraph.mat
│ │ │ │ │ ├── DodecahedronShadergraph.mat.meta
│ │ │ │ │ ├── FireParticleOccluded.mat
│ │ │ │ │ ├── FireParticleOccluded.mat.meta
│ │ │ │ │ ├── GuitarOccluded.mat
│ │ │ │ │ ├── GuitarOccluded.mat.meta
│ │ │ │ │ ├── MugOccluded.mat
│ │ │ │ │ ├── MugOccluded.mat.meta
│ │ │ │ │ ├── MugTransparentOccluded.mat
│ │ │ │ │ ├── MugTransparentOccluded.mat.meta
│ │ │ │ │ ├── OcclusionCutout.mat
│ │ │ │ │ ├── OcclusionCutout.mat.meta
│ │ │ │ │ ├── PosterHighlight.mat
│ │ │ │ │ ├── PosterHighlight.mat.meta
│ │ │ │ │ ├── PosterImage.mat
│ │ │ │ │ ├── PosterImage.mat.meta
│ │ │ │ │ ├── PosterPreview.mat
│ │ │ │ │ ├── PosterPreview.mat.meta
│ │ │ │ │ ├── ShadergraphStylized.mat
│ │ │ │ │ ├── ShadergraphStylized.mat.meta
│ │ │ │ │ ├── ShadergraphStylizedOccluded.mat
│ │ │ │ │ ├── ShadergraphStylizedOccluded.mat.meta
│ │ │ │ │ ├── TorchOccluded.mat
│ │ │ │ │ ├── TorchOccluded.mat.meta
│ │ │ │ │ ├── UnlitOccluded.mat
│ │ │ │ │ ├── UnlitOccluded.mat.meta
│ │ │ │ │ ├── Walls.mat
│ │ │ │ │ └── Walls.mat.meta
│ │ │ │ ├── Occluded.meta
│ │ │ │ ├── OculusHand.mat
│ │ │ │ ├── OculusHand.mat.meta
│ │ │ │ ├── Unlit_ShowDepthMap.mat
│ │ │ │ ├── Unlit_ShowDepthMap.mat.meta
│ │ │ │ ├── Walls.mat
│ │ │ │ └── Walls.mat.meta
│ │ │ ├── Materials.meta
│ │ │ ├── Prefabs/
│ │ │ │ ├── Fire.prefab
│ │ │ │ ├── Fire.prefab.meta
│ │ │ │ ├── PlaneMeshCustom.prefab
│ │ │ │ ├── PlaneMeshCustom.prefab.meta
│ │ │ │ ├── Poster.prefab
│ │ │ │ ├── Poster.prefab.meta
│ │ │ │ ├── PosterPreview.prefab
│ │ │ │ ├── PosterPreview.prefab.meta
│ │ │ │ ├── SceneObjectsOccTogl.prefab
│ │ │ │ ├── SceneObjectsOccTogl.prefab.meta
│ │ │ │ ├── SceneSwitcher.prefab
│ │ │ │ ├── SceneSwitcher.prefab.meta
│ │ │ │ ├── UiInstructions.prefab
│ │ │ │ ├── UiInstructions.prefab.meta
│ │ │ │ ├── UiInstructionsDepthMask.prefab
│ │ │ │ ├── UiInstructionsDepthMask.prefab.meta
│ │ │ │ ├── UiInstructionsHandsRemoval.prefab
│ │ │ │ ├── UiInstructionsHandsRemoval.prefab.meta
│ │ │ │ ├── UiInstructionsSceneAPIPlacement.prefab
│ │ │ │ ├── UiInstructionsSceneAPIPlacement.prefab.meta
│ │ │ │ ├── UiOccluded.prefab
│ │ │ │ ├── UiOccluded.prefab.meta
│ │ │ │ ├── UiParentPressStart.prefab
│ │ │ │ └── UiParentPressStart.prefab.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Scenes/
│ │ │ │ ├── DepthMask.unity
│ │ │ │ ├── DepthMask.unity.meta
│ │ │ │ ├── HandsRemoval.unity
│ │ │ │ ├── HandsRemoval.unity.meta
│ │ │ │ ├── OcclusionToggler.unity
│ │ │ │ ├── OcclusionToggler.unity.meta
│ │ │ │ ├── SceneAPIPlacement.unity
│ │ │ │ └── SceneAPIPlacement.unity.meta
│ │ │ ├── Scenes.meta
│ │ │ ├── Scripts/
│ │ │ │ ├── ChangeInputListener.cs
│ │ │ │ ├── ChangeInputListener.cs.meta
│ │ │ │ ├── HandRemovalToggler.cs
│ │ │ │ ├── HandRemovalToggler.cs.meta
│ │ │ │ ├── HandsStyleUiListener.cs
│ │ │ │ ├── HandsStyleUiListener.cs.meta
│ │ │ │ ├── InputChangeUiToggler.cs
│ │ │ │ ├── InputChangeUiToggler.cs.meta
│ │ │ │ ├── OcclusionToggler.cs
│ │ │ │ ├── OcclusionToggler.cs.meta
│ │ │ │ ├── Poster.cs
│ │ │ │ ├── Poster.cs.meta
│ │ │ │ ├── PosterPlacer.cs
│ │ │ │ ├── PosterPlacer.cs.meta
│ │ │ │ ├── PosterPreview.cs
│ │ │ │ ├── PosterPreview.cs.meta
│ │ │ │ ├── SceneMeshDepthMask.cs
│ │ │ │ ├── SceneMeshDepthMask.cs.meta
│ │ │ │ ├── SceneSwitcher.cs
│ │ │ │ ├── SceneSwitcher.cs.meta
│ │ │ │ ├── UiCameraFollower.cs
│ │ │ │ ├── UiCameraFollower.cs.meta
│ │ │ │ ├── WallViewController.cs
│ │ │ │ └── WallViewController.cs.meta
│ │ │ ├── Scripts.meta
│ │ │ ├── Shadergraph/
│ │ │ │ ├── LitOccluded.shadergraph
│ │ │ │ ├── LitOccluded.shadergraph.meta
│ │ │ │ ├── StylizedOcclusionEffectOFF.shadergraph
│ │ │ │ ├── StylizedOcclusionEffectOFF.shadergraph.meta
│ │ │ │ ├── StylizedOcclusionEffectON.shadergraph
│ │ │ │ └── StylizedOcclusionEffectON.shadergraph.meta
│ │ │ ├── Shadergraph.meta
│ │ │ ├── Shaders/
│ │ │ │ ├── DepthUnlit.shader
│ │ │ │ ├── DepthUnlit.shader.meta
│ │ │ │ ├── ShowDepthMap.shader
│ │ │ │ ├── ShowDepthMap.shader.meta
│ │ │ │ ├── SkyboxCubemapOccluded.shader
│ │ │ │ └── SkyboxCubemapOccluded.shader.meta
│ │ │ ├── Shaders.meta
│ │ │ ├── Textures/
│ │ │ │ ├── CheckeredPattern.png.meta
│ │ │ │ ├── FirePoof.tga
│ │ │ │ ├── FirePoof.tga.meta
│ │ │ │ ├── Oppie.tga
│ │ │ │ ├── Oppie.tga.meta
│ │ │ │ ├── cape_hill_2k.exr
│ │ │ │ └── cape_hill_2k.exr.meta
│ │ │ └── Textures.meta
│ │ ├── DepthAPISample.meta
│ │ ├── MetaXR/
│ │ │ ├── MetaXRProjectSettings.asset
│ │ │ └── MetaXRProjectSettings.asset.meta
│ │ ├── MetaXR.meta
│ │ ├── Oculus/
│ │ │ ├── OculusProjectConfig.asset
│ │ │ └── OculusProjectConfig.asset.meta
│ │ ├── Oculus.meta
│ │ ├── Plugins/
│ │ │ ├── Android/
│ │ │ │ ├── AndroidManifest.xml
│ │ │ │ └── AndroidManifest.xml.meta
│ │ │ └── Android.meta
│ │ ├── Plugins.meta
│ │ ├── Resources/
│ │ │ ├── InputActions.asset
│ │ │ ├── InputActions.asset.meta
│ │ │ ├── OVRBuildConfig.asset
│ │ │ ├── OVRBuildConfig.asset.meta
│ │ │ ├── OVROverlayCanvasSettings.asset
│ │ │ ├── OVROverlayCanvasSettings.asset.meta
│ │ │ ├── OVRPlatformToolSettings.asset
│ │ │ ├── OVRPlatformToolSettings.asset.meta
│ │ │ ├── OculusRuntimeSettings.asset
│ │ │ └── OculusRuntimeSettings.asset.meta
│ │ ├── Resources.meta
│ │ ├── Settings/
│ │ │ ├── SampleSceneProfile.asset
│ │ │ ├── SampleSceneProfile.asset.meta
│ │ │ ├── URP-Performant-Renderer.asset
│ │ │ ├── URP-Performant-Renderer.asset.meta
│ │ │ ├── URP-Performant.asset
│ │ │ └── URP-Performant.asset.meta
│ │ ├── Settings.meta
│ │ ├── TextMesh Pro/
│ │ │ ├── Documentation/
│ │ │ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ │ │ ├── Documentation.meta
│ │ │ ├── Fonts/
│ │ │ │ ├── LiberationSans - OFL.txt
│ │ │ │ ├── LiberationSans - OFL.txt.meta
│ │ │ │ └── LiberationSans.ttf.meta
│ │ │ ├── Fonts.meta
│ │ │ ├── Resources/
│ │ │ │ ├── Fonts & Materials/
│ │ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ │ │ ├── LiberationSans SDF - Fallback.asset
│ │ │ │ │ ├── LiberationSans SDF - Fallback.asset.meta
│ │ │ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ │ │ ├── LiberationSans SDF.asset
│ │ │ │ │ └── LiberationSans SDF.asset.meta
│ │ │ │ ├── Fonts & Materials.meta
│ │ │ │ ├── LineBreaking Following Characters.txt
│ │ │ │ ├── LineBreaking Following Characters.txt.meta
│ │ │ │ ├── LineBreaking Leading Characters.txt
│ │ │ │ ├── LineBreaking Leading Characters.txt.meta
│ │ │ │ ├── Sprite Assets/
│ │ │ │ │ ├── EmojiOne.asset
│ │ │ │ │ └── EmojiOne.asset.meta
│ │ │ │ ├── Sprite Assets.meta
│ │ │ │ ├── Style Sheets/
│ │ │ │ │ ├── Default Style Sheet.asset
│ │ │ │ │ └── Default Style Sheet.asset.meta
│ │ │ │ ├── Style Sheets.meta
│ │ │ │ ├── TMP Settings.asset
│ │ │ │ └── TMP Settings.asset.meta
│ │ │ ├── Resources.meta
│ │ │ ├── Shaders/
│ │ │ │ ├── SDFFunctions.hlsl
│ │ │ │ ├── SDFFunctions.hlsl.meta
│ │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader
│ │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta
│ │ │ │ ├── TMP_Bitmap-Mobile.shader
│ │ │ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ │ │ ├── TMP_Bitmap.shader
│ │ │ │ ├── TMP_Bitmap.shader.meta
│ │ │ │ ├── TMP_SDF Overlay.shader
│ │ │ │ ├── TMP_SDF Overlay.shader.meta
│ │ │ │ ├── TMP_SDF SSD.shader
│ │ │ │ ├── TMP_SDF SSD.shader.meta
│ │ │ │ ├── TMP_SDF-HDRP LIT.shadergraph
│ │ │ │ ├── TMP_SDF-HDRP LIT.shadergraph.meta
│ │ │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph
│ │ │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph.meta
│ │ │ │ ├── TMP_SDF-Mobile Masking.shader
│ │ │ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ │ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ │ │ ├── TMP_SDF-Mobile SSD.shader
│ │ │ │ ├── TMP_SDF-Mobile SSD.shader.meta
│ │ │ │ ├── TMP_SDF-Mobile-2-Pass.shader
│ │ │ │ ├── TMP_SDF-Mobile-2-Pass.shader.meta
│ │ │ │ ├── TMP_SDF-Mobile.shader
│ │ │ │ ├── TMP_SDF-Mobile.shader.meta
│ │ │ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ │ │ ├── TMP_SDF-Surface.shader
│ │ │ │ ├── TMP_SDF-Surface.shader.meta
│ │ │ │ ├── TMP_SDF-URP Lit.shadergraph
│ │ │ │ ├── TMP_SDF-URP Lit.shadergraph.meta
│ │ │ │ ├── TMP_SDF-URP Unlit.shadergraph
│ │ │ │ ├── TMP_SDF-URP Unlit.shadergraph.meta
│ │ │ │ ├── TMP_SDF.shader
│ │ │ │ ├── TMP_SDF.shader.meta
│ │ │ │ ├── TMP_Sprite.shader
│ │ │ │ ├── TMP_Sprite.shader.meta
│ │ │ │ ├── TMPro.cginc
│ │ │ │ ├── TMPro.cginc.meta
│ │ │ │ ├── TMPro_Mobile.cginc
│ │ │ │ ├── TMPro_Mobile.cginc.meta
│ │ │ │ ├── TMPro_Properties.cginc
│ │ │ │ ├── TMPro_Properties.cginc.meta
│ │ │ │ ├── TMPro_Surface.cginc
│ │ │ │ └── TMPro_Surface.cginc.meta
│ │ │ ├── Shaders.meta
│ │ │ ├── Sprites/
│ │ │ │ ├── EmojiOne Attribution.txt
│ │ │ │ ├── EmojiOne Attribution.txt.meta
│ │ │ │ ├── EmojiOne.json
│ │ │ │ ├── EmojiOne.json.meta
│ │ │ │ └── EmojiOne.png.meta
│ │ │ └── Sprites.meta
│ │ ├── TextMesh Pro.meta
│ │ ├── UniversalRenderPipelineGlobalSettings.asset
│ │ ├── UniversalRenderPipelineGlobalSettings.asset.meta
│ │ ├── XR/
│ │ │ ├── Loaders/
│ │ │ │ ├── Oculus Loader.asset
│ │ │ │ ├── Oculus Loader.asset.meta
│ │ │ │ ├── OculusLoader.asset
│ │ │ │ ├── OculusLoader.asset.meta
│ │ │ │ ├── OpenXRLoader.asset
│ │ │ │ ├── OpenXRLoader.asset.meta
│ │ │ │ ├── SimulationLoader.asset
│ │ │ │ └── SimulationLoader.asset.meta
│ │ │ ├── Loaders.meta
│ │ │ ├── Resources/
│ │ │ │ ├── XRSimulationRuntimeSettings.asset
│ │ │ │ └── XRSimulationRuntimeSettings.asset.meta
│ │ │ ├── Resources.meta
│ │ │ ├── Settings/
│ │ │ │ ├── Oculus Settings.asset
│ │ │ │ ├── Oculus Settings.asset.meta
│ │ │ │ ├── OculusSettings.asset
│ │ │ │ ├── OculusSettings.asset.meta
│ │ │ │ ├── OpenXR Editor Settings.asset
│ │ │ │ ├── OpenXR Editor Settings.asset.meta
│ │ │ │ ├── OpenXR Package Settings.asset
│ │ │ │ ├── OpenXR Package Settings.asset.meta
│ │ │ │ ├── XRSimulationSettings.asset
│ │ │ │ └── XRSimulationSettings.asset.meta
│ │ │ ├── Settings.meta
│ │ │ ├── UserSimulationSettings/
│ │ │ │ ├── Resources/
│ │ │ │ │ ├── XRSimulationPreferences.asset
│ │ │ │ │ └── XRSimulationPreferences.asset.meta
│ │ │ │ ├── Resources.meta
│ │ │ │ ├── SimulationEnvironmentAssetsManager.asset
│ │ │ │ └── SimulationEnvironmentAssetsManager.asset.meta
│ │ │ ├── UserSimulationSettings.meta
│ │ │ ├── XRGeneralSettingsPerBuildTarget.asset
│ │ │ └── XRGeneralSettingsPerBuildTarget.asset.meta
│ │ └── XR.meta
│ ├── Packages/
│ │ ├── manifest.json
│ │ └── packages-lock.json
│ └── ProjectSettings/
│ ├── AudioManager.asset
│ ├── BurstAotSettings_Android.json
│ ├── BurstAotSettings_StandaloneWindows.json
│ ├── ClusterInputManager.asset
│ ├── CommonBurstAotSettings.json
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── MemorySettings.asset
│ ├── MultiplayerManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Packages/
│ │ └── com.unity.dedicated-server/
│ │ └── MultiplayerRolesSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── SceneTemplateSettings.json
│ ├── ShaderGraphSettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── URPProjectSettings.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ ├── VersionControlSettings.asset
│ ├── XRPackageSettings.asset
│ └── XRSettings.asset
├── LICENSE
├── Packages/
│ ├── com.meta.xr.depthapi/
│ │ ├── CHANGELOG.md
│ │ ├── CHANGELOG.md.meta
│ │ ├── Runtime/
│ │ │ ├── BiRP/
│ │ │ │ ├── OcclusionCutoutBiRP.shader
│ │ │ │ ├── OcclusionCutoutBiRP.shader.meta
│ │ │ │ ├── StandardShaders/
│ │ │ │ │ ├── OcclusionParticleStandardUnlit.shader
│ │ │ │ │ ├── OcclusionParticleStandardUnlit.shader.meta
│ │ │ │ │ ├── OcclusionStandard.shader
│ │ │ │ │ ├── OcclusionStandard.shader.meta
│ │ │ │ │ ├── OcclusionUnityStandardCore.cginc
│ │ │ │ │ ├── OcclusionUnityStandardCore.cginc.meta
│ │ │ │ │ ├── OcclusionUnityStandardCoreForward.cginc
│ │ │ │ │ ├── OcclusionUnityStandardCoreForward.cginc.meta
│ │ │ │ │ ├── OcclusionUnityStandardCoreForwardSimple.cginc
│ │ │ │ │ ├── OcclusionUnityStandardCoreForwardSimple.cginc.meta
│ │ │ │ │ ├── OcclusionUnityStandardParticles.cginc
│ │ │ │ │ ├── OcclusionUnityStandardParticles.cginc.meta
│ │ │ │ │ ├── license.txt
│ │ │ │ │ └── license.txt.meta
│ │ │ │ └── StandardShaders.meta
│ │ │ ├── BiRP.meta
│ │ │ ├── Core/
│ │ │ │ ├── Prefabs/
│ │ │ │ │ ├── EnvironmentDepthOcclusion.prefab
│ │ │ │ │ └── EnvironmentDepthOcclusion.prefab.meta
│ │ │ │ ├── Prefabs.meta
│ │ │ │ ├── Scripts/
│ │ │ │ │ ├── Utils/
│ │ │ │ │ │ ├── OcclusionDepthBias.cs
│ │ │ │ │ │ └── OcclusionDepthBias.cs.meta
│ │ │ │ │ └── Utils.meta
│ │ │ │ └── Scripts.meta
│ │ │ ├── Core.meta
│ │ │ ├── com.meta.xr.depthapi.asmdef
│ │ │ └── com.meta.xr.depthapi.asmdef.meta
│ │ ├── Runtime.meta
│ │ ├── package.json
│ │ └── package.json.meta
│ └── com.meta.xr.depthapi.urp/
│ ├── Shaders/
│ │ ├── OcclusionCutoutURP.shader
│ │ ├── OcclusionCutoutURP.shader.meta
│ │ ├── StandardShaders/
│ │ │ ├── BakedLit.shader
│ │ │ ├── BakedLit.shader.meta
│ │ │ ├── BakedLitForwardPass.hlsl
│ │ │ ├── BakedLitForwardPass.hlsl.meta
│ │ │ ├── BakedLitInput.hlsl
│ │ │ ├── BakedLitInput.hlsl.meta
│ │ │ ├── LICENSE.md
│ │ │ ├── LICENSE.md.meta
│ │ │ ├── Lit.shader
│ │ │ ├── Lit.shader.meta
│ │ │ ├── LitForwardPass.hlsl
│ │ │ ├── LitForwardPass.hlsl.meta
│ │ │ ├── LitInput.hlsl
│ │ │ ├── LitInput.hlsl.meta
│ │ │ ├── ParticlesInput.hlsl
│ │ │ ├── ParticlesInput.hlsl.meta
│ │ │ ├── ParticlesLit.shader
│ │ │ ├── ParticlesLit.shader.meta
│ │ │ ├── ParticlesLitForwardPass.hlsl
│ │ │ ├── ParticlesLitForwardPass.hlsl.meta
│ │ │ ├── ParticlesLitInput.hlsl
│ │ │ ├── ParticlesLitInput.hlsl.meta
│ │ │ ├── ParticlesSimpleLit.shader
│ │ │ ├── ParticlesSimpleLit.shader.meta
│ │ │ ├── ParticlesSimpleLitForwardPass.hlsl
│ │ │ ├── ParticlesSimpleLitForwardPass.hlsl.meta
│ │ │ ├── ParticlesSimpleLitInput.hlsl
│ │ │ ├── ParticlesSimpleLitInput.hlsl.meta
│ │ │ ├── ParticlesUnlit.shader
│ │ │ ├── ParticlesUnlit.shader.meta
│ │ │ ├── ParticlesUnlitForwardPass.hlsl
│ │ │ ├── ParticlesUnlitForwardPass.hlsl.meta
│ │ │ ├── ParticlesUnlitInput.hlsl
│ │ │ ├── ParticlesUnlitInput.hlsl.meta
│ │ │ ├── SimpleLit.shader
│ │ │ ├── SimpleLit.shader.meta
│ │ │ ├── SimpleLitForwardPass.hlsl
│ │ │ ├── SimpleLitForwardPass.hlsl.meta
│ │ │ ├── SimpleLitInput.hlsl
│ │ │ ├── SimpleLitInput.hlsl.meta
│ │ │ ├── Unlit.shader
│ │ │ ├── Unlit.shader.meta
│ │ │ ├── UnlitForwardPass.hlsl
│ │ │ ├── UnlitForwardPass.hlsl.meta
│ │ │ ├── UnlitInput.hlsl
│ │ │ └── UnlitInput.hlsl.meta
│ │ └── StandardShaders.meta
│ ├── Shaders.meta
│ ├── package.json
│ └── package.json.meta
└── README.md
================================================
FILE CONTENTS
================================================
================================================
FILE: .gitattributes
================================================
*.tgz filter=lfs diff=lfs merge=lfs -text
================================================
FILE: .github/ISSUE_TEMPLATE/bug_report.yml
================================================
name: 🐛 Bug Report
description: Report a reproducible bug or regression.
title: '[BUG] '
body:
- type: markdown
attributes:
value: Thank you for taking the time to report an issue!
- type: input
id: version
attributes:
label: Unity version
placeholder: 2022.3.1f1
validations:
required: true
- type: checkboxes
id: where
attributes:
label: Where does the issue occur?
options:
- label: In Unity Editor
required: false
- label: In Quest builds
required: false
- type: textarea
id: description
attributes:
label: Description
description: A clear and concise description of what the bug is.
validations:
required: true
- type: textarea
id: reproduction
attributes:
label: Steps to reproduce
description: The list of steps that reproduce the issue.
validations:
required: true
- type: textarea
id: logs
attributes:
label: Logs
description: |
For in-editor bugs, paste the logs from the "Console" window in the Unity Editor.
For on-device Quest bugs, paste the output of `adb logcat -s "Unity"`
render: text
validations:
required: true
- type: textarea
id: extra
attributes:
label: Additional info
description: Please provide screenshots, a video, or any other relevant information.
================================================
FILE: CODE_OF_CONDUCT.md
================================================
# Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to make participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, sex characteristics, gender identity and expression,
level of experience, education, socio-economic status, nationality, personal
appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment
include:
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
Examples of unacceptable behavior by participants include:
* The use of sexualized language or imagery and unwelcome sexual attention or
advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic
address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable
behavior and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behavior.
Project maintainers have the right and responsibility to remove, edit, or
reject comments, commits, code, wiki edits, issues, and other contributions
that are not aligned to this Code of Conduct, or to ban temporarily or
permanently any contributor for other behaviors that they deem inappropriate,
threatening, offensive, or harmful.
## Scope
This Code of Conduct applies within all project spaces, and it also applies when
an individual is representing the project or its community in public spaces.
Examples of representing a project or community include using an official
project e-mail address, posting via an official social media account, or acting
as an appointed representative at an online or offline event. Representation of
a project may be further defined and clarified by project maintainers.
This Code of Conduct also applies outside the project spaces when there is a
reasonable belief that an individual's behavior may have a negative impact on
the project or its community.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by contacting the project team at <opensource-conduct@fb.com>. All
complaints will be reviewed and investigated and will result in a response that
is deemed necessary and appropriate to the circumstances. The project team is
obligated to maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
members of the project's leadership.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see
https://www.contributor-covenant.org/faq
================================================
FILE: CONTRIBUTING.md
================================================
# Contributing
We want to make contributing to this project as easy and transparent as possible.
## Pull Requests
We actively welcome your pull requests.
1. Fork the repo and create your branch from `main`.
2. If you've added code that should be tested, add tests.
3. If you've changed APIs, update the documentation.
4. Ensure the test suite passes.
5. Make sure your code lints.
6. If you haven't already, complete the Contributor License Agreement ("CLA").
## Contributor License Agreement ("CLA")
In order to accept your pull request, we need you to submit a CLA. You only need to do this once to work on any of Facebook's open source projects.
Complete your CLA here: <https://code.facebook.com/cla>
## Issues
We use GitHub issues to track public bugs. Please ensure your description is clear and has sufficient instructions to be able to reproduce the issue.
Facebook has a [bounty program](https://www.facebook.com/whitehat/) for the safe disclosure of security bugs. In those cases, please go through the process outlined on that page and do not file a public issue.
## License
By contributing, you agree that your contributions will be licensed under the LICENSE file in the root directory of this source tree.
================================================
FILE: DepthAPI-BiRP/.editorconfig
================================================
# Partially based on https://github.com/dotnet/roslyn/blob/main/.editorconfig
# Top most EditorConfig file
root=true
[*.cs]
# Indentation and spacing
indent_style = space
indent_size = 4
###### Diagnostic severity settings
# Simplify name
dotnet_diagnostic.IDE0001.severity = warning
# Simplify member access
dotnet_diagnostic.IDE0002.severity = warning
# Remove this or Me qualification
dotnet_diagnostic.IDE0003.severity = warning
# dotnet_style_qualification_for_field
# dotnet_style_qualification_for_property
# dotnet_style_qualification_for_method
# dotnet_style_qualification_for_event
# Remove unnecessary cast
dotnet_diagnostic.IDE0004.severity = warning
# Remove unnecessary import
dotnet_diagnostic.IDE0005.severity = warning
# Use var instead of explicit type
dotnet_diagnostic.IDE0007.severity = warning
# csharp_style_var_for_built_in_types
# csharp_style_var_when_type_is_apparent
# csharp_style_var_elsewhere
# Use explicit type instead of var
dotnet_diagnostic.IDE0008.severity = warning
# csharp_style_var_for_built_in_types
# csharp_style_var_when_type_is_apparent
# csharp_style_var_elsewhere
# Add this or Me qualification
dotnet_diagnostic.IDE0009.severity = warning
# dotnet_style_qualification_for_field
# dotnet_style_qualification_for_property
# dotnet_style_qualification_for_method
# dotnet_style_qualification_for_event
# Add missing cases to switch statement
dotnet_diagnostic.IDE0010.severity = none
# Add braces
dotnet_diagnostic.IDE0011.severity = none
csharp_prefer_braces = false:warning
# Use throw expression
dotnet_diagnostic.IDE0016.severity = warning
# csharp_style_throw_expression
# Use object initializers
# dotnet_style_object_initializer
dotnet_diagnostic.IDE0017.severity = warning
# Inline variable declaration
dotnet_diagnostic.IDE0018.severity = warning
# csharp_style_inlined_variable_declaration
# Use pattern matching to avoid as followed by a null check
dotnet_diagnostic.IDE0019.severity = warning
# csharp_style_pattern_matching_over_as_with_null_check
# Use pattern matching to avoid is check followed by a cast (with variable)
dotnet_diagnostic.IDE0020.severity = warning
# csharp_style_pattern_matching_over_is_with_cast_check
# Use expression body for constructors
dotnet_diagnostic.IDE0021.severity = warning
# csharp_style_expression_bodied_constructors
# Use expression body for methods
dotnet_diagnostic.IDE0022.severity = silent
# csharp_style_expression_bodied_methods
# Use expression body for conversion operators
dotnet_diagnostic.IDE0023.severity = warning
# csharp_style_expression_bodied_operators
# Use expression body for operators
dotnet_diagnostic.IDE0024.severity = warning
# csharp_style_expression_bodied_operators
# Use expression body for properties
dotnet_diagnostic.IDE0025.severity = warning
# csharp_style_expression_bodied_properties
# Use expression body for indexers
dotnet_diagnostic.IDE0026.severity = warning
# csharp_style_expression_bodied_indexers
# Use expression body for accessors
dotnet_diagnostic.IDE0027.severity = warning
# csharp_style_expression_bodied_accessors
# Use collection initializers
dotnet_diagnostic.IDE0028.severity = warning
# dotnet_style_collection_initializer
# Use coalesce expression (non-nullable types)
# dotnet_style_coalesce_expression
dotnet_diagnostic.IDE0029.severity = suggestion
# Use coalesce expression (nullable types)
dotnet_diagnostic.IDE0030.severity = suggestion
# dotnet_style_coalesce_expression
# Use null propagation
dotnet_diagnostic.IDE0031.severity = none # don't check, because Unity
# dotnet_style_null_propagation
# Use auto property
dotnet_diagnostic.IDE0032.severity = warning
# dotnet_style_prefer_auto_properties
# Use explicitly provdotnet_diagnostic.ided.severity = warning # tuple name
dotnet_diagnostic.IDE0033.severity = warning
# dotnet_style_explicit_tuple_names
# Simplify default expression
dotnet_diagnostic.IDE0034.severity = warning
# csharp_prefer_simple_default_expression
# Remove unreachable code
dotnet_diagnostic.IDE0035.severity = warning
# Order modifiers
dotnet_diagnostic.IDE0036.severity = warning
# csharp_preferred_modifier_order
# visual_basic_preferred_modifier_order
# Use inferred member name
dotnet_diagnostic.IDE0037.severity = warning
# dotnet_style_prefer_inferred_tuple_names
# dotnet_style_prefer_inferred_anonymous_type_member_names
# Use pattern matching to avoid is check followed by a cast (without variable)
dotnet_diagnostic.IDE0038.severity = warning
# csharp_style_pattern_matching_over_is_with_cast_check
# Use local function instead of lambda
dotnet_diagnostic.IDE0039.severity = warning
# csharp_style_pattern_local_over_anonymous_function
# Add accessibility modifiers
dotnet_diagnostic.IDE0040.severity = warning
# dotnet_style_require_accessibility_modifiers
# Use is null check
dotnet_diagnostic.IDE0041.severity = warning
# dotnet_style_prefer_is_null_check_over_reference_equality_method
# Deconstruct variable declaration
dotnet_diagnostic.IDE0042.severity = warning
# csharp_style_deconstructed_variable_declaration
# Add readonly modifier
dotnet_diagnostic.IDE0044.severity = warning
dotnet_style_readonly_field = false
# Use conditional expression for assignment
dotnet_diagnostic.IDE0045.severity = warning
# dotnet_style_prefer_conditional_expression_over_assignment
# Use conditional expression for return
dotnet_diagnostic.IDE0046.severity = warning
# dotnet_style_prefer_conditional_expression_over_return
# Remove unnecessary parentheses
dotnet_diagnostic.IDE0047.severity = warning
# dotnet_style_parentheses_in_arithmetic_binary_operators
# dotnet_style_parentheses_in_relational_binary_operators
# dotnet_style_parentheses_in_other_binary_operators
# dotnet_style_parentheses_in_other_operators
# Add parentheses for clarity
dotnet_diagnostic.IDE0048.severity = warning
# dotnet_style_parentheses_in_arithmetic_binary_operators
# dotnet_style_parentheses_in_relational_binary_operators
# dotnet_style_parentheses_in_other_binary_operators
# dotnet_style_parentheses_in_other_operators
# Use language keywords instead of framework type names for type references
dotnet_diagnostic.IDE0049.severity = warning
# dotnet_style_predefined_type_for_locals_parameters_members
# dotnet_style_predefined_type_for_member_access
# Convert anonymous type to tuple
dotnet_diagnostic.IDE0050.severity = warning
# Remove unused private member
dotnet_diagnostic.IDE0051.severity = none
# Remove unread private member
dotnet_diagnostic.IDE0052.severity = warning
# Use expression body for lambdas
dotnet_diagnostic.IDE0053.severity = warning
# csharp_style_expression_bodied_lambdas
# Use compound assignment
dotnet_diagnostic.IDE0054.severity = warning
# dotnet_style_prefer_compound_assignment
# Fix formatting
dotnet_diagnostic.IDE0055.severity = warning
dotnet_style_namespace_match_folder = false
# Use index operator
dotnet_diagnostic.IDE0056.severity = warning
# csharp_style_prefer_index_operator
# Use range operator
dotnet_diagnostic.IDE0057.severity = warning
# csharp_style_prefer_range_operator
# Remove unused expression value
dotnet_diagnostic.IDE0058.severity = warning
# csharp_style_unused_value_expression_statement_preference
# visual_basic_style_unused_value_expression_statement_preference
# Remove unnecessary value assignment
dotnet_diagnostic.IDE0059.severity = warning
# csharp_style_unused_value_assignment_preference
# visual_basic_style_unused_value_assignment_preference
# Remove unused parameter
dotnet_diagnostic.IDE0060.severity = silent
# dotnet_code_quality_unused_parameters
# Use expression body for local functions
dotnet_diagnostic.IDE0061.severity = warning
# csharp_style_expression_bodied_local_functions
# Make local function static
dotnet_diagnostic.IDE0062.severity = warning
# csharp_prefer_static_local_function
# Use simple using statement
dotnet_diagnostic.IDE0063.severity = warning
# csharp_prefer_simple_using_statement
# Make struct fields writable
dotnet_diagnostic.IDE0064.severity = warning
# Using directive placement
dotnet_diagnostic.IDE0065.severity = warning
# csharp_using_directive_placement
# Use switch expression
dotnet_diagnostic.IDE0066.severity = warning
# csharp_style_prefer_switch_expression
# Use System.HashCode.Combine
dotnet_diagnostic.IDE0070.severity = warning
# Simplify interpolation
dotnet_diagnostic.IDE0071.severity = warning
# dotnet_style_prefer_simplified_interpolation
# Add missing cases to switch expression
dotnet_diagnostic.IDE0072.severity = none
# Use file header
dotnet_diagnostic.IDE0073.severity = warning
# file_header_template
# Use coalesce compound assignment
dotnet_diagnostic.IDE0074.severity = warning
# dotnet_style_prefer_compound_assignment
# Simplify conditional expression
dotnet_diagnostic.IDE0075.severity = warning
# dotnet_style_prefer_simplified_boolean_expressions
# Remove invalid global SuppressMessageAttribute
dotnet_diagnostic.IDE0076.severity = warning
# Avoid legacy format target in global SuppressMessageAttribute
dotnet_diagnostic.IDE0077.severity = warning
# Use pattern matching
dotnet_diagnostic.IDE0078.severity = warning
# csharp_style_prefer_pattern_matching
# Remove unnecessary suppression
dotnet_diagnostic.IDE0079.severity = warning
# dotnet_remove_unnecessary_suppression_exclusions
# Remove unnecessary suppression operator
dotnet_diagnostic.IDE0080.severity = warning
# Remove ByVal
dotnet_diagnostic.IDE0081.severity = warning
# Convert typeof to nameof
dotnet_diagnostic.IDE0082.severity = warning
# Use pattern matching (not operator)
dotnet_diagnostic.IDE0083.severity = warning
# csharp_style_prefer_not_pattern
# Use pattern matching (IsNot operator)
dotnet_diagnostic.IDE0084.severity = warning
# visual_basic_style_prefer_isnot_expression
# Simplify new expression
dotnet_diagnostic.IDE0090.severity = warning
csharp_style_implicit_object_creation_when_type_is_apparent = true
# Remove unnecessary equality operator
dotnet_diagnostic.IDE0100.severity = warning
# Remove unnecessary discard
dotnet_diagnostic.IDE0110.severity = warning
# Simplify object creation
dotnet_diagnostic.IDE0140.severity = warning
# visual_basic_style_prefer_simplified_object_creation
# Use conditional delegate call
dotnet_diagnostic.IDE1005.severity = warning
# csharp_style_conditional_delegate_call
# Naming styles
dotnet_diagnostic.IDE1006.severity = warning
###### Style settings
# Sort using and Import directives with System.* appearing first
dotnet_sort_system_directives_first = true
dotnet_separate_import_directive_groups = false
# Avoid "this." and "Me." if not necessary
dotnet_style_qualification_for_field = false:suggestion
dotnet_style_qualification_for_property = false:suggestion
dotnet_style_qualification_for_method = false:suggestion
dotnet_style_qualification_for_event = false:suggestion
# Use language keywords instead of framework type names for type references
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
# Suggest more modern language features when available
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
# Whitespace options
dotnet_style_allow_multiple_blank_lines_experimental = false
# Non-private static fields are PascalCase
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.symbols = non_private_static_fields
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.style = non_private_static_field_style
dotnet_naming_symbols.non_private_static_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_static_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_static_fields.required_modifiers = static
dotnet_naming_style.non_private_static_field_style.capitalization = pascal_case
# Constants are UPPER_CASE
dotnet_naming_rule.constants_should_be_upper_case.severity = suggestion
dotnet_naming_rule.constants_should_be_upper_case.symbols = constants
dotnet_naming_rule.constants_should_be_upper_case.style = constants
dotnet_naming_symbols.constants.applicable_kinds = field, local
dotnet_naming_symbols.constants.required_modifiers = const
dotnet_naming_style.constants.capitalization = all_upper
# Static fields are camelCase and start with s_
dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
dotnet_naming_symbols.static_fields.applicable_kinds = field
dotnet_naming_symbols.static_fields.required_modifiers = static
dotnet_naming_style.static_field_style.capitalization = camel_case
dotnet_naming_style.static_field_style.required_prefix = s_
# Instance fields are camelCase and start with m_
dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
dotnet_naming_rule.instance_fields_should_be_camel_case.style = instance_field_style
dotnet_naming_symbols.instance_fields.applicable_kinds = field
dotnet_naming_style.instance_field_style.capitalization = camel_case
dotnet_naming_style.instance_field_style.required_prefix = m_
# Instance public fields are PascalCase
dotnet_naming_rule.instance_public_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.instance_public_fields_should_be_pascal_case.symbols = instance_public_fields
dotnet_naming_rule.instance_public_fields_should_be_pascal_case.style = instance_public_field_style
dotnet_naming_symbols.instance_public_fields.applicable_kinds = field
dotnet_naming_symbols.instance_public_fields.applicable_accessibilities = public
dotnet_naming_style.instance_public_field_style.capitalization = pascal_case
# Locals and parameters are camelCase
dotnet_naming_rule.locals_should_be_camel_case.severity = suggestion
dotnet_naming_rule.locals_should_be_camel_case.symbols = locals_and_parameters
dotnet_naming_rule.locals_should_be_camel_case.style = camel_case_style
dotnet_naming_symbols.locals_and_parameters.applicable_kinds = parameter, local
dotnet_naming_style.camel_case_style.capitalization = camel_case
# Local functions are PascalCase
dotnet_naming_rule.local_functions_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.local_functions_should_be_pascal_case.symbols = local_functions
dotnet_naming_rule.local_functions_should_be_pascal_case.style = local_function_style
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
dotnet_naming_style.local_function_style.capitalization = pascal_case
# By default, name items with PascalCase
dotnet_naming_rule.members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.members_should_be_pascal_case.symbols = all_members
dotnet_naming_rule.members_should_be_pascal_case.style = pascal_case_style
dotnet_naming_symbols.all_members.applicable_kinds = *
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# CSharp code style settings:
# Newline settings
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Whitespace options
csharp_style_allow_embedded_statements_on_same_line_experimental = false
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = false
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = false
# Prefer "var" everywhere
csharp_style_var_for_built_in_types = true:warning
csharp_style_var_when_type_is_apparent = true:warning
csharp_style_var_elsewhere = true:warning
# Prefer expression body on single line
csharp_style_expression_bodied_methods = when_on_single_line
csharp_style_expression_bodied_constructors = when_on_single_line
csharp_style_expression_bodied_operators = when_on_single_line
csharp_style_expression_bodied_properties = when_on_single_line
csharp_style_expression_bodied_indexers = when_on_single_line
csharp_style_expression_bodied_accessors = when_on_single_line
csharp_style_expression_bodied_local_functions = when_on_single_line
# Suggest more modern language features when available
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = do_not_ignore
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Blocks are allowed
csharp_prefer_braces = true:silent
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
# Wrapping
csharp_wrap_before_comma = false
csharp_continuous_indent_multiplier = 1
csharp_alignment_tab_fill_style = use_tabs_only
csharp_allow_far_alignment = false
csharp_wrap_after_invocation_lpar = true
csharp_wrap_before_ternary_opsigns = false
place_linq_into_on_new_line = false
wrap_after_dot_in_method_calls = true
wrap_before_binary_pattern_op = false
wrap_before_comma = false
# Parentheses
dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:silent
# dotnet_style_parentheses_in_relational_binary_operators
# dotnet_style_parentheses_in_other_binary_operators
# dotnet_style_parentheses_in_other_operators
###### Ignored folders
[Assets/TextMesh Pro/**]
generated_code = true
[Assets/Oculus/**]
generated_code = true
[Packages/**]
generated_code = true
dotnet_diagnostic.IDE0005.severity = none
[Library/**]
generated_code = true
[Assets/Interaction URP/**]
generated_code = true
[Assets/Photon/**]
generated_code = true
[Assets/Meta/**]
generated_code = true
================================================
FILE: DepthAPI-BiRP/.gitignore
================================================
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
================================================
FILE: DepthAPI-BiRP/.vsconfig
================================================
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================================================
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gitextract_aysutkf5/ ├── .gitattributes ├── .github/ │ └── ISSUE_TEMPLATE/ │ └── bug_report.yml ├── CODE_OF_CONDUCT.md ├── CONTRIBUTING.md ├── DepthAPI-BiRP/ │ ├── .editorconfig │ ├── .gitignore │ ├── .vsconfig │ ├── Assets/ │ │ ├── CompositionLayers/ │ │ │ ├── UserSettings/ │ │ │ │ ├── CompositionLayersPreferences.asset │ │ │ │ ├── CompositionLayersPreferences.asset.meta │ │ │ │ ├── Resources/ │ │ │ │ │ ├── CompositionLayersRuntimeSettings.asset │ │ │ │ │ └── CompositionLayersRuntimeSettings.asset.meta │ │ │ │ └── Resources.meta │ │ │ └── UserSettings.meta │ │ ├── CompositionLayers.meta │ │ ├── DepthAPISample/ │ │ │ ├── Audio/ │ │ │ │ ├── Interaction_BasicPoke_ButtonPress.wav.meta │ │ │ │ └── Interaction_Object_Reappear_01.wav.meta │ │ │ ├── Audio.meta │ │ │ ├── Materials/ │ │ │ │ ├── Guitar.mat │ │ │ │ ├── Guitar.mat.meta │ │ │ │ ├── Occluded/ │ │ │ │ │ ├── CapeHillCubemapOccluded.mat │ │ │ │ │ ├── CapeHillCubemapOccluded.mat.meta │ │ │ │ │ ├── CustomSurfaceOccluded.mat │ │ │ │ │ ├── CustomSurfaceOccluded.mat.meta │ │ │ │ │ ├── CustomUnlitYellowOccluded.mat │ │ │ │ │ ├── CustomUnlitYellowOccluded.mat.meta │ │ │ │ │ ├── FireParticleOccluded.mat │ │ │ │ │ ├── FireParticleOccluded.mat.meta │ │ │ │ │ ├── GuitarOccluded.mat │ │ │ │ │ ├── GuitarOccluded.mat.meta │ │ │ │ │ ├── MugOccluded.mat │ │ │ │ │ ├── MugOccluded.mat.meta │ │ │ │ │ ├── MugTransparentOccluded.mat │ │ │ │ │ ├── MugTransparentOccluded.mat.meta │ │ │ │ │ ├── OcclusionCutout.mat │ │ │ │ │ ├── OcclusionCutout.mat.meta │ │ │ │ │ ├── PosterHighlight.mat │ │ │ │ │ ├── PosterHighlight.mat.meta │ │ │ │ │ ├── PosterImage.mat │ │ │ │ │ ├── PosterImage.mat.meta │ │ │ │ │ ├── PosterPreview.mat │ │ │ │ │ ├── PosterPreview.mat.meta │ │ │ │ │ ├── TorchOccluded.mat │ │ │ │ │ ├── TorchOccluded.mat.meta │ │ │ │ │ ├── Walls.mat │ │ │ │ │ └── Walls.mat.meta │ │ │ │ ├── Occluded.meta │ │ │ │ ├── OculusHand.mat │ │ │ │ ├── OculusHand.mat.meta │ │ │ │ ├── Unlit_ShowDepthMap.mat │ │ │ │ └── Unlit_ShowDepthMap.mat.meta │ │ │ ├── Materials.meta │ │ │ ├── Prefabs/ │ │ │ │ ├── Fire.prefab │ │ │ │ ├── Fire.prefab.meta │ │ │ │ ├── PlaneMeshCustom.prefab │ │ │ │ ├── PlaneMeshCustom.prefab.meta │ │ │ │ ├── Poster.prefab │ │ │ │ ├── Poster.prefab.meta │ │ │ │ ├── PosterPreview.prefab │ │ │ │ ├── PosterPreview.prefab.meta │ │ │ │ ├── SceneObjectsOccTogl.prefab │ │ │ │ ├── SceneObjectsOccTogl.prefab.meta │ │ │ │ ├── SceneSwitcher.prefab │ │ │ │ ├── SceneSwitcher.prefab.meta │ │ │ │ ├── UiInstructions.prefab │ │ │ │ ├── UiInstructions.prefab.meta │ │ │ │ ├── UiInstructionsDepthMask.prefab │ │ │ │ ├── UiInstructionsDepthMask.prefab.meta │ │ │ │ ├── UiInstructionsHandsRemoval.prefab │ │ │ │ ├── UiInstructionsHandsRemoval.prefab.meta │ │ │ │ ├── UiInstructionsSceneAPIPlacement.prefab │ │ │ │ ├── UiInstructionsSceneAPIPlacement.prefab.meta │ │ │ │ ├── UiOccluded.prefab │ │ │ │ └── UiOccluded.prefab.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Scenes/ │ │ │ │ ├── DepthMask.unity │ │ │ │ ├── DepthMask.unity.meta │ │ │ │ ├── HandsRemoval.unity │ │ │ │ ├── HandsRemoval.unity.meta │ │ │ │ ├── OcclusionToggler.unity │ │ │ │ ├── OcclusionToggler.unity.meta │ │ │ │ ├── SceneAPIPlacement.unity │ │ │ │ └── SceneAPIPlacement.unity.meta │ │ │ ├── Scenes.meta │ │ │ ├── Scripts/ │ │ │ │ ├── ChangeInputListener.cs │ │ │ │ ├── ChangeInputListener.cs.meta │ │ │ │ ├── HandRemovalToggler.cs │ │ │ │ ├── HandRemovalToggler.cs.meta │ │ │ │ ├── HandsStyleUiListener.cs │ │ │ │ ├── HandsStyleUiListener.cs.meta │ │ │ │ ├── InputChangeUiToggler.cs │ │ │ │ ├── InputChangeUiToggler.cs.meta │ │ │ │ ├── OcclusionToggler.cs │ │ │ │ ├── OcclusionToggler.cs.meta │ │ │ │ ├── Poster.cs │ │ │ │ ├── Poster.cs.meta │ │ │ │ ├── PosterPlacer.cs │ │ │ │ ├── PosterPlacer.cs.meta │ │ │ │ ├── PosterPreview.cs │ │ │ │ ├── PosterPreview.cs.meta │ │ │ │ ├── SceneMeshDepthMask.cs │ │ │ │ ├── SceneMeshDepthMask.cs.meta │ │ │ │ ├── SceneSwitcher.cs │ │ │ │ ├── SceneSwitcher.cs.meta │ │ │ │ ├── UiCameraFollower.cs │ │ │ │ ├── UiCameraFollower.cs.meta │ │ │ │ ├── WallViewController.cs │ │ │ │ └── WallViewController.cs.meta │ │ │ ├── Scripts.meta │ │ │ ├── Shaders/ │ │ │ │ ├── ExampleUnlitShader.shader │ │ │ │ ├── ExampleUnlitShader.shader.meta │ │ │ │ ├── ShowDepthMap.shader │ │ │ │ ├── ShowDepthMap.shader.meta │ │ │ │ ├── SkyboxCubemapOccluded.shader │ │ │ │ └── SkyboxCubemapOccluded.shader.meta │ │ │ ├── Shaders.meta │ │ │ ├── Textures/ │ │ │ │ ├── CheckeredPattern.png.meta │ │ │ │ ├── Oppie.tga │ │ │ │ ├── Oppie.tga.meta │ │ │ │ ├── cape_hill_2k.exr │ │ │ │ └── cape_hill_2k.exr.meta │ │ │ └── Textures.meta │ │ ├── DepthAPISample.meta │ │ ├── MetaXR/ │ │ │ ├── MetaXRProjectSettings.asset │ │ │ └── MetaXRProjectSettings.asset.meta │ │ ├── MetaXR.meta │ │ ├── Oculus/ │ │ │ ├── OculusProjectConfig.asset │ │ │ └── OculusProjectConfig.asset.meta │ │ ├── Oculus.meta │ │ ├── Plugins/ │ │ │ ├── Android/ │ │ │ │ ├── AndroidManifest.xml │ │ │ │ ├── AndroidManifest.xml.DISABLED │ │ │ │ ├── AndroidManifest.xml.DISABLED.meta │ │ │ │ └── AndroidManifest.xml.meta │ │ │ └── Android.meta │ │ ├── Plugins.meta │ │ ├── Resources/ │ │ │ ├── InputActions.asset │ │ │ ├── InputActions.asset.meta │ │ │ ├── OVRBuildConfig.asset │ │ │ ├── OVRBuildConfig.asset.meta │ │ │ ├── OVROverlayCanvasSettings.asset │ │ │ ├── OVROverlayCanvasSettings.asset.meta │ │ │ ├── OVRPlatformToolSettings.asset │ │ │ ├── OVRPlatformToolSettings.asset.meta │ │ │ ├── OculusRuntimeSettings.asset │ │ │ └── OculusRuntimeSettings.asset.meta │ │ ├── Resources.meta │ │ ├── TextMesh Pro/ │ │ │ ├── Documentation/ │ │ │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ │ │ ├── Documentation.meta │ │ │ ├── Fonts/ │ │ │ │ ├── LiberationSans - OFL.txt │ │ │ │ ├── LiberationSans - OFL.txt.meta │ │ │ │ └── LiberationSans.ttf.meta │ │ │ ├── Fonts.meta │ │ │ ├── Resources/ │ │ │ │ ├── Fonts & Materials/ │ │ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ │ │ ├── LiberationSans SDF.asset │ │ │ │ │ └── LiberationSans SDF.asset.meta │ │ │ │ ├── Fonts & Materials.meta │ │ │ │ ├── LineBreaking Following Characters.txt │ │ │ │ ├── LineBreaking Following Characters.txt.meta │ │ │ │ ├── LineBreaking Leading Characters.txt │ │ │ │ ├── LineBreaking Leading Characters.txt.meta │ │ │ │ ├── Sprite Assets/ │ │ │ │ │ ├── EmojiOne.asset │ │ │ │ │ └── EmojiOne.asset.meta │ │ │ │ ├── Sprite Assets.meta │ │ │ │ ├── Style Sheets/ │ │ │ │ │ ├── Default Style Sheet.asset │ │ │ │ │ └── Default Style Sheet.asset.meta │ │ │ │ ├── Style Sheets.meta │ │ │ │ ├── TMP Settings.asset │ │ │ │ └── TMP Settings.asset.meta │ │ │ ├── Resources.meta │ │ │ ├── Shaders/ │ │ │ │ ├── SDFFunctions.hlsl │ │ │ │ ├── SDFFunctions.hlsl.meta │ │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ │ │ ├── TMP_Bitmap-Mobile.shader │ │ │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ │ │ ├── TMP_Bitmap.shader │ │ │ │ ├── TMP_Bitmap.shader.meta │ │ │ │ ├── TMP_SDF Overlay.shader │ │ │ │ ├── TMP_SDF Overlay.shader.meta │ │ │ │ ├── TMP_SDF SSD.shader │ │ │ │ ├── TMP_SDF SSD.shader.meta │ │ │ │ ├── TMP_SDF-HDRP LIT.shadergraph │ │ │ │ ├── TMP_SDF-HDRP LIT.shadergraph.meta │ │ │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph │ │ │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph.meta │ │ │ │ ├── TMP_SDF-Mobile Masking.shader │ │ │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ │ │ ├── TMP_SDF-Mobile SSD.shader │ │ │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ │ │ ├── TMP_SDF-Mobile-2-Pass.shader │ │ │ │ ├── TMP_SDF-Mobile-2-Pass.shader.meta │ │ │ │ ├── TMP_SDF-Mobile.shader │ │ │ │ ├── TMP_SDF-Mobile.shader.meta │ │ │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ │ │ ├── TMP_SDF-Surface.shader │ │ │ │ ├── TMP_SDF-Surface.shader.meta │ │ │ │ ├── TMP_SDF-URP Lit.shadergraph │ │ │ │ ├── TMP_SDF-URP Lit.shadergraph.meta │ │ │ │ ├── TMP_SDF-URP Unlit.shadergraph │ │ │ │ ├── TMP_SDF-URP Unlit.shadergraph.meta │ │ │ │ ├── TMP_SDF.shader │ │ │ │ ├── TMP_SDF.shader.meta │ │ │ │ ├── TMP_Sprite.shader │ │ │ │ ├── TMP_Sprite.shader.meta │ │ │ │ ├── TMPro.cginc │ │ │ │ ├── TMPro.cginc.meta │ │ │ │ ├── TMPro_Mobile.cginc │ │ │ │ ├── TMPro_Mobile.cginc.meta │ │ │ │ ├── TMPro_Properties.cginc │ │ │ │ ├── TMPro_Properties.cginc.meta │ │ │ │ ├── TMPro_Surface.cginc │ │ │ │ └── TMPro_Surface.cginc.meta │ │ │ ├── Shaders.meta │ │ │ ├── Sprites/ │ │ │ │ ├── EmojiOne Attribution.txt │ │ │ │ ├── EmojiOne Attribution.txt.meta │ │ │ │ ├── EmojiOne.json │ │ │ │ ├── EmojiOne.json.meta │ │ │ │ └── EmojiOne.png.meta │ │ │ └── Sprites.meta │ │ ├── TextMesh Pro.meta │ │ ├── UniversalRenderPipelineGlobalSettings.asset │ │ ├── UniversalRenderPipelineGlobalSettings.asset.meta │ │ ├── XR/ │ │ │ ├── Loaders/ │ │ │ │ ├── OculusLoader.asset │ │ │ │ ├── OculusLoader.asset.meta │ │ │ │ ├── OpenXRLoader.asset │ │ │ │ ├── OpenXRLoader.asset.meta │ │ │ │ ├── SimulationLoader.asset │ │ │ │ └── SimulationLoader.asset.meta │ │ │ ├── Loaders.meta │ │ │ ├── Resources/ │ │ │ │ ├── XRSimulationRuntimeSettings.asset │ │ │ │ └── XRSimulationRuntimeSettings.asset.meta │ │ │ ├── Resources.meta │ │ │ ├── Settings/ │ │ │ │ ├── OculusSettings.asset │ │ │ │ ├── OculusSettings.asset.meta │ │ │ │ ├── OpenXR Editor Settings.asset │ │ │ │ ├── OpenXR Editor Settings.asset.meta │ │ │ │ ├── OpenXR Package Settings.asset │ │ │ │ ├── OpenXR Package Settings.asset.meta │ │ │ │ ├── XRSimulationSettings.asset │ │ │ │ └── XRSimulationSettings.asset.meta │ │ │ ├── Settings.meta │ │ │ ├── UserSimulationSettings/ │ │ │ │ ├── Resources/ │ │ │ │ │ ├── XRSimulationPreferences.asset │ │ │ │ │ └── XRSimulationPreferences.asset.meta │ │ │ │ ├── Resources.meta │ │ │ │ ├── SimulationEnvironmentAssetsManager.asset │ │ │ │ └── SimulationEnvironmentAssetsManager.asset.meta │ │ │ ├── UserSimulationSettings.meta │ │ │ ├── XRGeneralSettingsPerBuildTarget.asset │ │ │ └── XRGeneralSettingsPerBuildTarget.asset.meta │ │ └── XR.meta │ ├── Packages/ │ │ ├── manifest.json │ │ └── packages-lock.json │ └── ProjectSettings/ │ ├── AudioManager.asset │ ├── BurstAotSettings_Android.json │ ├── BurstAotSettings_StandaloneWindows.json │ ├── ClusterInputManager.asset │ ├── CommonBurstAotSettings.json │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── MemorySettings.asset │ ├── MultiplayerManager.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Packages/ │ │ └── com.unity.dedicated-server/ │ │ └── MultiplayerRolesSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── SceneTemplateSettings.json │ ├── ShaderGraphSettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── URPProjectSettings.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ ├── XRPackageSettings.asset │ └── XRSettings.asset ├── DepthAPI-URP/ │ ├── .editorconfig │ ├── .gitignore │ ├── .vsconfig │ ├── Assets/ │ │ ├── CompositionLayers/ │ │ │ ├── UserSettings/ │ │ │ │ ├── CompositionLayersPreferences.asset │ │ │ │ ├── CompositionLayersPreferences.asset.meta │ │ │ │ ├── Resources/ │ │ │ │ │ ├── CompositionLayersRuntimeSettings.asset │ │ │ │ │ └── CompositionLayersRuntimeSettings.asset.meta │ │ │ │ └── Resources.meta │ │ │ └── UserSettings.meta │ │ ├── CompositionLayers.meta │ │ ├── DefaultVolumeProfile.asset │ │ ├── DefaultVolumeProfile.asset.meta │ │ ├── DepthAPISample/ │ │ │ ├── Audio/ │ │ │ │ ├── Interaction_BasicPoke_ButtonPress.wav.meta │ │ │ │ └── Interaction_Object_Reappear_01.wav.meta │ │ │ ├── Audio.meta │ │ │ ├── Materials/ │ │ │ │ ├── Guitar.mat │ │ │ │ ├── Guitar.mat.meta │ │ │ │ ├── Occluded/ │ │ │ │ │ ├── CapeHillCubemapOccluded.mat │ │ │ │ │ ├── CapeHillCubemapOccluded.mat.meta │ │ │ │ │ ├── CustomUnlitOccluded.mat │ │ │ │ │ ├── CustomUnlitOccluded.mat.meta │ │ │ │ │ ├── DodecahedronShadergraph.mat │ │ │ │ │ ├── DodecahedronShadergraph.mat.meta │ │ │ │ │ ├── FireParticleOccluded.mat │ │ │ │ │ ├── FireParticleOccluded.mat.meta │ │ │ │ │ ├── GuitarOccluded.mat │ │ │ │ │ ├── GuitarOccluded.mat.meta │ │ │ │ │ ├── MugOccluded.mat │ │ │ │ │ ├── MugOccluded.mat.meta │ │ │ │ │ ├── MugTransparentOccluded.mat │ │ │ │ │ ├── MugTransparentOccluded.mat.meta │ │ │ │ │ ├── OcclusionCutout.mat │ │ │ │ │ ├── OcclusionCutout.mat.meta │ │ │ │ │ ├── PosterHighlight.mat │ │ │ │ │ ├── PosterHighlight.mat.meta │ │ │ │ │ ├── PosterImage.mat │ │ │ │ │ ├── PosterImage.mat.meta │ │ │ │ │ ├── PosterPreview.mat │ │ │ │ │ ├── PosterPreview.mat.meta │ │ │ │ │ ├── ShadergraphStylized.mat │ │ │ │ │ ├── ShadergraphStylized.mat.meta │ │ │ │ │ ├── ShadergraphStylizedOccluded.mat │ │ │ │ │ ├── ShadergraphStylizedOccluded.mat.meta │ │ │ │ │ ├── TorchOccluded.mat │ │ │ │ │ ├── TorchOccluded.mat.meta │ │ │ │ │ ├── UnlitOccluded.mat │ │ │ │ │ ├── UnlitOccluded.mat.meta │ │ │ │ │ ├── Walls.mat │ │ │ │ │ └── Walls.mat.meta │ │ │ │ ├── Occluded.meta │ │ │ │ ├── OculusHand.mat │ │ │ │ ├── OculusHand.mat.meta │ │ │ │ ├── Unlit_ShowDepthMap.mat │ │ │ │ ├── Unlit_ShowDepthMap.mat.meta │ │ │ │ ├── Walls.mat │ │ │ │ └── Walls.mat.meta │ │ │ ├── Materials.meta │ │ │ ├── Prefabs/ │ │ │ │ ├── Fire.prefab │ │ │ │ ├── Fire.prefab.meta │ │ │ │ ├── PlaneMeshCustom.prefab │ │ │ │ ├── PlaneMeshCustom.prefab.meta │ │ │ │ ├── Poster.prefab │ │ │ │ ├── Poster.prefab.meta │ │ │ │ ├── PosterPreview.prefab │ │ │ │ ├── PosterPreview.prefab.meta │ │ │ │ ├── SceneObjectsOccTogl.prefab │ │ │ │ ├── SceneObjectsOccTogl.prefab.meta │ │ │ │ ├── SceneSwitcher.prefab │ │ │ │ ├── SceneSwitcher.prefab.meta │ │ │ │ ├── UiInstructions.prefab │ │ │ │ ├── UiInstructions.prefab.meta │ │ │ │ ├── UiInstructionsDepthMask.prefab │ │ │ │ ├── UiInstructionsDepthMask.prefab.meta │ │ │ │ ├── UiInstructionsHandsRemoval.prefab │ │ │ │ ├── UiInstructionsHandsRemoval.prefab.meta │ │ │ │ ├── UiInstructionsSceneAPIPlacement.prefab │ │ │ │ ├── UiInstructionsSceneAPIPlacement.prefab.meta │ │ │ │ ├── UiOccluded.prefab │ │ │ │ ├── UiOccluded.prefab.meta │ │ │ │ ├── UiParentPressStart.prefab │ │ │ │ └── UiParentPressStart.prefab.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Scenes/ │ │ │ │ ├── DepthMask.unity │ │ │ │ ├── DepthMask.unity.meta │ │ │ │ ├── HandsRemoval.unity │ │ │ │ ├── HandsRemoval.unity.meta │ │ │ │ ├── OcclusionToggler.unity │ │ │ │ ├── OcclusionToggler.unity.meta │ │ │ │ ├── SceneAPIPlacement.unity │ │ │ │ └── SceneAPIPlacement.unity.meta │ │ │ ├── Scenes.meta │ │ │ ├── Scripts/ │ │ │ │ ├── ChangeInputListener.cs │ │ │ │ ├── ChangeInputListener.cs.meta │ │ │ │ ├── HandRemovalToggler.cs │ │ │ │ ├── HandRemovalToggler.cs.meta │ │ │ │ ├── HandsStyleUiListener.cs │ │ │ │ ├── HandsStyleUiListener.cs.meta │ │ │ │ ├── InputChangeUiToggler.cs │ │ │ │ ├── InputChangeUiToggler.cs.meta │ │ │ │ ├── OcclusionToggler.cs │ │ │ │ ├── OcclusionToggler.cs.meta │ │ │ │ ├── Poster.cs │ │ │ │ ├── Poster.cs.meta │ │ │ │ ├── PosterPlacer.cs │ │ │ │ ├── PosterPlacer.cs.meta │ │ │ │ ├── PosterPreview.cs │ │ │ │ ├── PosterPreview.cs.meta │ │ │ │ ├── SceneMeshDepthMask.cs │ │ │ │ ├── SceneMeshDepthMask.cs.meta │ │ │ │ ├── SceneSwitcher.cs │ │ │ │ ├── SceneSwitcher.cs.meta │ │ │ │ ├── UiCameraFollower.cs │ │ │ │ ├── UiCameraFollower.cs.meta │ │ │ │ ├── WallViewController.cs │ │ │ │ └── WallViewController.cs.meta │ │ │ ├── Scripts.meta │ │ │ ├── Shadergraph/ │ │ │ │ ├── LitOccluded.shadergraph │ │ │ │ ├── LitOccluded.shadergraph.meta │ │ │ │ ├── StylizedOcclusionEffectOFF.shadergraph │ │ │ │ ├── StylizedOcclusionEffectOFF.shadergraph.meta │ │ │ │ ├── StylizedOcclusionEffectON.shadergraph │ │ │ │ └── StylizedOcclusionEffectON.shadergraph.meta │ │ │ ├── Shadergraph.meta │ │ │ ├── Shaders/ │ │ │ │ ├── DepthUnlit.shader │ │ │ │ ├── DepthUnlit.shader.meta │ │ │ │ ├── ShowDepthMap.shader │ │ │ │ ├── ShowDepthMap.shader.meta │ │ │ │ ├── SkyboxCubemapOccluded.shader │ │ │ │ └── SkyboxCubemapOccluded.shader.meta │ │ │ ├── Shaders.meta │ │ │ ├── Textures/ │ │ │ │ ├── CheckeredPattern.png.meta │ │ │ │ ├── FirePoof.tga │ │ │ │ ├── FirePoof.tga.meta │ │ │ │ ├── Oppie.tga │ │ │ │ ├── Oppie.tga.meta │ │ │ │ ├── cape_hill_2k.exr │ │ │ │ └── cape_hill_2k.exr.meta │ │ │ └── Textures.meta │ │ ├── DepthAPISample.meta │ │ ├── MetaXR/ │ │ │ ├── MetaXRProjectSettings.asset │ │ │ └── MetaXRProjectSettings.asset.meta │ │ ├── MetaXR.meta │ │ ├── Oculus/ │ │ │ ├── OculusProjectConfig.asset │ │ │ └── OculusProjectConfig.asset.meta │ │ ├── Oculus.meta │ │ ├── Plugins/ │ │ │ ├── Android/ │ │ │ │ ├── AndroidManifest.xml │ │ │ │ └── AndroidManifest.xml.meta │ │ │ └── Android.meta │ │ ├── Plugins.meta │ │ ├── Resources/ │ │ │ ├── InputActions.asset │ │ │ ├── InputActions.asset.meta │ │ │ ├── OVRBuildConfig.asset │ │ │ ├── OVRBuildConfig.asset.meta │ │ │ ├── OVROverlayCanvasSettings.asset │ │ │ ├── OVROverlayCanvasSettings.asset.meta │ │ │ ├── OVRPlatformToolSettings.asset │ │ │ ├── OVRPlatformToolSettings.asset.meta │ │ │ ├── OculusRuntimeSettings.asset │ │ │ └── OculusRuntimeSettings.asset.meta │ │ ├── Resources.meta │ │ ├── Settings/ │ │ │ ├── SampleSceneProfile.asset │ │ │ ├── SampleSceneProfile.asset.meta │ │ │ ├── URP-Performant-Renderer.asset │ │ │ ├── URP-Performant-Renderer.asset.meta │ │ │ ├── URP-Performant.asset │ │ │ └── URP-Performant.asset.meta │ │ ├── Settings.meta │ │ ├── TextMesh Pro/ │ │ │ ├── Documentation/ │ │ │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ │ │ ├── Documentation.meta │ │ │ ├── Fonts/ │ │ │ │ ├── LiberationSans - OFL.txt │ │ │ │ ├── LiberationSans - OFL.txt.meta │ │ │ │ └── LiberationSans.ttf.meta │ │ │ ├── Fonts.meta │ │ │ ├── Resources/ │ │ │ │ ├── Fonts & Materials/ │ │ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ │ │ ├── LiberationSans SDF.asset │ │ │ │ │ └── LiberationSans SDF.asset.meta │ │ │ │ ├── Fonts & Materials.meta │ │ │ │ ├── LineBreaking Following Characters.txt │ │ │ │ ├── LineBreaking Following Characters.txt.meta │ │ │ │ ├── LineBreaking Leading Characters.txt │ │ │ │ ├── LineBreaking Leading Characters.txt.meta │ │ │ │ ├── Sprite Assets/ │ │ │ │ │ ├── EmojiOne.asset │ │ │ │ │ └── EmojiOne.asset.meta │ │ │ │ ├── Sprite Assets.meta │ │ │ │ ├── Style Sheets/ │ │ │ │ │ ├── Default Style Sheet.asset │ │ │ │ │ └── Default Style Sheet.asset.meta │ │ │ │ ├── Style Sheets.meta │ │ │ │ ├── TMP Settings.asset │ │ │ │ └── TMP Settings.asset.meta │ │ │ ├── Resources.meta │ │ │ ├── Shaders/ │ │ │ │ ├── SDFFunctions.hlsl │ │ │ │ ├── SDFFunctions.hlsl.meta │ │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ │ │ ├── TMP_Bitmap-Mobile.shader │ │ │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ │ │ ├── TMP_Bitmap.shader │ │ │ │ ├── TMP_Bitmap.shader.meta │ │ │ │ ├── TMP_SDF Overlay.shader │ │ │ │ ├── TMP_SDF Overlay.shader.meta │ │ │ │ ├── TMP_SDF SSD.shader │ │ │ │ ├── TMP_SDF SSD.shader.meta │ │ │ │ ├── TMP_SDF-HDRP LIT.shadergraph │ │ │ │ ├── TMP_SDF-HDRP LIT.shadergraph.meta │ │ │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph │ │ │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph.meta │ │ │ │ ├── TMP_SDF-Mobile Masking.shader │ │ │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ │ │ ├── TMP_SDF-Mobile SSD.shader │ │ │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ │ │ ├── TMP_SDF-Mobile-2-Pass.shader │ │ │ │ ├── TMP_SDF-Mobile-2-Pass.shader.meta │ │ │ │ ├── TMP_SDF-Mobile.shader │ │ │ │ ├── TMP_SDF-Mobile.shader.meta │ │ │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ │ │ ├── TMP_SDF-Surface.shader │ │ │ │ ├── TMP_SDF-Surface.shader.meta │ │ │ │ ├── TMP_SDF-URP Lit.shadergraph │ │ │ │ ├── TMP_SDF-URP Lit.shadergraph.meta │ │ │ │ ├── TMP_SDF-URP Unlit.shadergraph │ │ │ │ ├── TMP_SDF-URP Unlit.shadergraph.meta │ │ │ │ ├── TMP_SDF.shader │ │ │ │ ├── TMP_SDF.shader.meta │ │ │ │ ├── TMP_Sprite.shader │ │ │ │ ├── TMP_Sprite.shader.meta │ │ │ │ ├── TMPro.cginc │ │ │ │ ├── TMPro.cginc.meta │ │ │ │ ├── TMPro_Mobile.cginc │ │ │ │ ├── TMPro_Mobile.cginc.meta │ │ │ │ ├── TMPro_Properties.cginc │ │ │ │ ├── TMPro_Properties.cginc.meta │ │ │ │ ├── TMPro_Surface.cginc │ │ │ │ └── TMPro_Surface.cginc.meta │ │ │ ├── Shaders.meta │ │ │ ├── Sprites/ │ │ │ │ ├── EmojiOne Attribution.txt │ │ │ │ ├── EmojiOne Attribution.txt.meta │ │ │ │ ├── EmojiOne.json │ │ │ │ ├── EmojiOne.json.meta │ │ │ │ └── EmojiOne.png.meta │ │ │ └── Sprites.meta │ │ ├── TextMesh Pro.meta │ │ ├── UniversalRenderPipelineGlobalSettings.asset │ │ ├── UniversalRenderPipelineGlobalSettings.asset.meta │ │ ├── XR/ │ │ │ ├── Loaders/ │ │ │ │ ├── Oculus Loader.asset │ │ │ │ ├── Oculus Loader.asset.meta │ │ │ │ ├── OculusLoader.asset │ │ │ │ ├── OculusLoader.asset.meta │ │ │ │ ├── OpenXRLoader.asset │ │ │ │ ├── OpenXRLoader.asset.meta │ │ │ │ ├── SimulationLoader.asset │ │ │ │ └── SimulationLoader.asset.meta │ │ │ ├── Loaders.meta │ │ │ ├── Resources/ │ │ │ │ ├── XRSimulationRuntimeSettings.asset │ │ │ │ └── XRSimulationRuntimeSettings.asset.meta │ │ │ ├── Resources.meta │ │ │ ├── Settings/ │ │ │ │ ├── Oculus Settings.asset │ │ │ │ ├── Oculus Settings.asset.meta │ │ │ │ ├── OculusSettings.asset │ │ │ │ ├── OculusSettings.asset.meta │ │ │ │ ├── OpenXR Editor Settings.asset │ │ │ │ ├── OpenXR Editor Settings.asset.meta │ │ │ │ ├── OpenXR Package Settings.asset │ │ │ │ ├── OpenXR Package Settings.asset.meta │ │ │ │ ├── XRSimulationSettings.asset │ │ │ │ └── XRSimulationSettings.asset.meta │ │ │ ├── Settings.meta │ │ │ ├── UserSimulationSettings/ │ │ │ │ ├── Resources/ │ │ │ │ │ ├── XRSimulationPreferences.asset │ │ │ │ │ └── XRSimulationPreferences.asset.meta │ │ │ │ ├── Resources.meta │ │ │ │ ├── SimulationEnvironmentAssetsManager.asset │ │ │ │ └── SimulationEnvironmentAssetsManager.asset.meta │ │ │ ├── UserSimulationSettings.meta │ │ │ ├── XRGeneralSettingsPerBuildTarget.asset │ │ │ └── XRGeneralSettingsPerBuildTarget.asset.meta │ │ └── XR.meta │ ├── Packages/ │ │ ├── manifest.json │ │ └── packages-lock.json │ └── ProjectSettings/ │ ├── AudioManager.asset │ ├── BurstAotSettings_Android.json │ ├── BurstAotSettings_StandaloneWindows.json │ ├── ClusterInputManager.asset │ ├── CommonBurstAotSettings.json │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── MemorySettings.asset │ ├── MultiplayerManager.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Packages/ │ │ └── com.unity.dedicated-server/ │ │ └── MultiplayerRolesSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── SceneTemplateSettings.json │ ├── ShaderGraphSettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── URPProjectSettings.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ ├── XRPackageSettings.asset │ └── XRSettings.asset ├── LICENSE ├── Packages/ │ ├── com.meta.xr.depthapi/ │ │ ├── CHANGELOG.md │ │ ├── CHANGELOG.md.meta │ │ ├── Runtime/ │ │ │ ├── BiRP/ │ │ │ │ ├── OcclusionCutoutBiRP.shader │ │ │ │ ├── OcclusionCutoutBiRP.shader.meta │ │ │ │ ├── StandardShaders/ │ │ │ │ │ ├── OcclusionParticleStandardUnlit.shader │ │ │ │ │ ├── OcclusionParticleStandardUnlit.shader.meta │ │ │ │ │ ├── OcclusionStandard.shader │ │ │ │ │ ├── OcclusionStandard.shader.meta │ │ │ │ │ ├── OcclusionUnityStandardCore.cginc │ │ │ │ │ ├── OcclusionUnityStandardCore.cginc.meta │ │ │ │ │ ├── OcclusionUnityStandardCoreForward.cginc │ │ │ │ │ ├── OcclusionUnityStandardCoreForward.cginc.meta │ │ │ │ │ ├── OcclusionUnityStandardCoreForwardSimple.cginc │ │ │ │ │ ├── OcclusionUnityStandardCoreForwardSimple.cginc.meta │ │ │ │ │ ├── OcclusionUnityStandardParticles.cginc │ │ │ │ │ ├── OcclusionUnityStandardParticles.cginc.meta │ │ │ │ │ ├── license.txt │ │ │ │ │ └── license.txt.meta │ │ │ │ └── StandardShaders.meta │ │ │ ├── BiRP.meta │ │ │ ├── Core/ │ │ │ │ ├── Prefabs/ │ │ │ │ │ ├── EnvironmentDepthOcclusion.prefab │ │ │ │ │ └── EnvironmentDepthOcclusion.prefab.meta │ │ │ │ ├── Prefabs.meta │ │ │ │ ├── Scripts/ │ │ │ │ │ ├── Utils/ │ │ │ │ │ │ ├── OcclusionDepthBias.cs │ │ │ │ │ │ └── OcclusionDepthBias.cs.meta │ │ │ │ │ └── Utils.meta │ │ │ │ └── Scripts.meta │ │ │ ├── Core.meta │ │ │ ├── com.meta.xr.depthapi.asmdef │ │ │ └── com.meta.xr.depthapi.asmdef.meta │ │ ├── Runtime.meta │ │ ├── package.json │ │ └── package.json.meta │ └── com.meta.xr.depthapi.urp/ │ ├── Shaders/ │ │ ├── OcclusionCutoutURP.shader │ │ ├── OcclusionCutoutURP.shader.meta │ │ ├── StandardShaders/ │ │ │ ├── BakedLit.shader │ │ │ ├── BakedLit.shader.meta │ │ │ ├── BakedLitForwardPass.hlsl │ │ │ ├── BakedLitForwardPass.hlsl.meta │ │ │ ├── BakedLitInput.hlsl │ │ │ ├── BakedLitInput.hlsl.meta │ │ │ ├── LICENSE.md │ │ │ ├── LICENSE.md.meta │ │ │ ├── Lit.shader │ │ │ ├── Lit.shader.meta │ │ │ ├── LitForwardPass.hlsl │ │ │ ├── LitForwardPass.hlsl.meta │ │ │ ├── LitInput.hlsl │ │ │ ├── LitInput.hlsl.meta │ │ │ ├── ParticlesInput.hlsl │ │ │ ├── ParticlesInput.hlsl.meta │ │ │ ├── ParticlesLit.shader │ │ │ ├── ParticlesLit.shader.meta │ │ │ ├── ParticlesLitForwardPass.hlsl │ │ │ ├── ParticlesLitForwardPass.hlsl.meta │ │ │ ├── ParticlesLitInput.hlsl │ │ │ ├── ParticlesLitInput.hlsl.meta │ │ │ ├── ParticlesSimpleLit.shader │ │ │ ├── ParticlesSimpleLit.shader.meta │ │ │ ├── ParticlesSimpleLitForwardPass.hlsl │ │ │ ├── ParticlesSimpleLitForwardPass.hlsl.meta │ │ │ ├── ParticlesSimpleLitInput.hlsl │ │ │ ├── ParticlesSimpleLitInput.hlsl.meta │ │ │ ├── ParticlesUnlit.shader │ │ │ ├── ParticlesUnlit.shader.meta │ │ │ ├── ParticlesUnlitForwardPass.hlsl │ │ │ ├── ParticlesUnlitForwardPass.hlsl.meta │ │ │ ├── ParticlesUnlitInput.hlsl │ │ │ ├── ParticlesUnlitInput.hlsl.meta │ │ │ ├── SimpleLit.shader │ │ │ ├── SimpleLit.shader.meta │ │ │ ├── SimpleLitForwardPass.hlsl │ │ │ ├── SimpleLitForwardPass.hlsl.meta │ │ │ ├── SimpleLitInput.hlsl │ │ │ ├── SimpleLitInput.hlsl.meta │ │ │ ├── Unlit.shader │ │ │ ├── Unlit.shader.meta │ │ │ ├── UnlitForwardPass.hlsl │ │ │ ├── UnlitForwardPass.hlsl.meta │ │ │ ├── UnlitInput.hlsl │ │ │ └── UnlitInput.hlsl.meta │ │ └── StandardShaders.meta │ ├── Shaders.meta │ ├── package.json │ └── package.json.meta └── README.md
SYMBOL INDEX (130 symbols across 25 files)
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/ChangeInputListener.cs
class ChangeInputListener (line 26) | public class ChangeInputListener : MonoBehaviour
method Update (line 35) | private void Update()
method IsUsingHands (line 47) | public bool IsUsingHands()
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/HandRemovalToggler.cs
class HandRemovalToggler (line 27) | public class HandRemovalToggler : MonoBehaviour
type HandsRemovalStyle (line 30) | public enum HandsRemovalStyle
method Awake (line 43) | private void Awake()
method Start (line 48) | private void Start()
method Update (line 54) | void Update()
method SetHandsOcclusionStyle (line 64) | private void SetHandsOcclusionStyle(HandsRemovalStyle style)
method OnMicroGestureLeftHand (line 83) | public void OnMicroGestureLeftHand(OVRHand.MicrogestureType gesture)
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/HandsStyleUiListener.cs
class HandsStyleUiListener (line 26) | public class HandsStyleUiListener : MonoBehaviour
method OnEnable (line 37) | private void OnEnable()
method OnDisable (line 42) | private void OnDisable()
method Update (line 47) | private void Update()
method UpdateHandsStyleText (line 56) | private void UpdateHandsStyleText(HandRemovalToggler.HandsRemovalStyle...
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/InputChangeUiToggler.cs
class InputChangeUiToggler (line 25) | public class InputChangeUiToggler : MonoBehaviour
method OnEnable (line 32) | private void OnEnable()
method OnDisable (line 40) | private void OnDisable()
method HandleInputChanged (line 48) | private void HandleInputChanged(bool isUsingHands)
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/OcclusionToggler.cs
class OcclusionToggler (line 31) | public class OcclusionToggler : MonoBehaviour
method Start (line 41) | void Start()
method Update (line 46) | void Update()
method SwitchToNextOcclusionType (line 54) | private void SwitchToNextOcclusionType()
method SetOcclusionType (line 60) | private void SetOcclusionType()
method OnMicroGestureRightHand (line 70) | public void OnMicroGestureRightHand(OVRHand.MicrogestureType gesture)
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/Poster.cs
class Poster (line 28) | [RequireComponent(typeof(OcclusionDepthBias))]
method Awake (line 39) | private void Awake()
method Highlight (line 45) | public void Highlight()
method Unhighlight (line 58) | public void Unhighlight()
method AdjustDepthBias (line 65) | public void AdjustDepthBias(float val)
method SetDepthBias (line 71) | public void SetDepthBias(float val)
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/PosterPlacer.cs
class PosterPlacer (line 26) | public class PosterPlacer : MonoBehaviour
method Awake (line 54) | private void Awake()
method OnEnable (line 67) | private void OnEnable()
method OnDisable (line 72) | private void OnDisable()
method Update (line 77) | private void Update()
method UnhighlightAllPosters (line 175) | private void UnhighlightAllPosters()
method ProjectPoster (line 183) | private void ProjectPoster(RaycastHit hit)
method PlacePoster (line 196) | private void PlacePoster(RaycastHit hit)
method PlacePreviewPoster (line 222) | private void PlacePreviewPoster(RaycastHit hit)
method HidePosterPreview (line 253) | private void HidePosterPreview()
method ClearPosters (line 259) | private void ClearPosters()
method HandleInputChanged (line 268) | private void HandleInputChanged(bool isUsingHands)
method OnMicroGesture (line 273) | public void OnMicroGesture(OVRHand.MicrogestureType gesture)
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/PosterPreview.cs
class PosterPreview (line 27) | [RequireComponent(typeof(OcclusionDepthBias))]
method Awake (line 32) | void Awake()
method AdjustDepthBias (line 37) | public void AdjustDepthBias(float val)
method SetDepthBias (line 42) | public void SetDepthBias(float val)
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/SceneMeshDepthMask.cs
class SceneMeshDepthMask (line 9) | public class SceneMeshDepthMask : MonoBehaviour
method Awake (line 21) | private void Awake()
method LoadRoomMesh (line 26) | public void LoadRoomMesh()
method Update (line 42) | private void Update()
method OnMicroGesture (line 81) | public void OnMicroGesture(OVRHand.MicrogestureType gesture)
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/SceneSwitcher.cs
class SceneSwitcher (line 26) | public class SceneSwitcher : MonoBehaviour
method Update (line 28) | private void Update()
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/UiCameraFollower.cs
class UiCameraFollower (line 25) | public class UiCameraFollower : MonoBehaviour
method Awake (line 29) | private void Awake()
method Update (line 38) | void Update()
FILE: DepthAPI-BiRP/Assets/DepthAPISample/Scripts/WallViewController.cs
class WallViewController (line 26) | public class WallViewController : MonoBehaviour
method Start (line 34) | void Start()
method AdjustTextureTiling (line 44) | private void AdjustTextureTiling()
method Update (line 48) | private void Update()
method SetWallsVisible (line 57) | private void SetWallsVisible(bool isOn)
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/ChangeInputListener.cs
class ChangeInputListener (line 26) | public class ChangeInputListener : MonoBehaviour
method Update (line 35) | private void Update()
method IsUsingHands (line 47) | public bool IsUsingHands()
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/HandRemovalToggler.cs
class HandRemovalToggler (line 27) | public class HandRemovalToggler : MonoBehaviour
type HandsRemovalStyle (line 30) | public enum HandsRemovalStyle
method Awake (line 43) | private void Awake()
method Start (line 48) | private void Start()
method Update (line 54) | void Update()
method SetHandsOcclusionStyle (line 64) | private void SetHandsOcclusionStyle(HandsRemovalStyle style)
method OnMicroGestureLeftHand (line 83) | public void OnMicroGestureLeftHand(OVRHand.MicrogestureType gesture)
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/HandsStyleUiListener.cs
class HandsStyleUiListener (line 26) | public class HandsStyleUiListener : MonoBehaviour
method OnEnable (line 37) | private void OnEnable()
method OnDisable (line 42) | private void OnDisable()
method Update (line 47) | private void Update()
method UpdateHandsStyleText (line 56) | private void UpdateHandsStyleText(HandRemovalToggler.HandsRemovalStyle...
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/InputChangeUiToggler.cs
class InputChangeUiToggler (line 25) | public class InputChangeUiToggler : MonoBehaviour
method OnEnable (line 32) | private void OnEnable()
method OnDisable (line 40) | private void OnDisable()
method HandleInputChanged (line 48) | private void HandleInputChanged(bool isUsingHands)
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/OcclusionToggler.cs
class OcclusionToggler (line 31) | public class OcclusionToggler : MonoBehaviour
method Start (line 41) | void Start()
method Update (line 46) | void Update()
method SwitchToNextOcclusionType (line 54) | private void SwitchToNextOcclusionType()
method SetOcclusionType (line 60) | private void SetOcclusionType()
method OnMicroGestureRightHand (line 70) | public void OnMicroGestureRightHand(OVRHand.MicrogestureType gesture)
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/Poster.cs
class Poster (line 27) | [RequireComponent(typeof(OcclusionDepthBias))]
method Awake (line 38) | private void Awake()
method Highlight (line 44) | public void Highlight()
method Unhighlight (line 57) | public void Unhighlight()
method AdjustDepthBias (line 64) | public void AdjustDepthBias(float val)
method SetDepthBias (line 70) | public void SetDepthBias(float val)
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/PosterPlacer.cs
class PosterPlacer (line 26) | public class PosterPlacer : MonoBehaviour
method Awake (line 54) | private void Awake()
method OnEnable (line 67) | private void OnEnable()
method OnDisable (line 72) | private void OnDisable()
method Update (line 77) | private void Update()
method UnhighlightAllPosters (line 175) | private void UnhighlightAllPosters()
method ProjectPoster (line 183) | private void ProjectPoster(RaycastHit hit)
method PlacePoster (line 196) | private void PlacePoster(RaycastHit hit)
method PlacePreviewPoster (line 222) | private void PlacePreviewPoster(RaycastHit hit)
method HidePosterPreview (line 253) | private void HidePosterPreview()
method ClearPosters (line 259) | private void ClearPosters()
method HandleInputChanged (line 268) | private void HandleInputChanged(bool isUsingHands)
method OnMicroGesture (line 273) | public void OnMicroGesture(OVRHand.MicrogestureType gesture)
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/PosterPreview.cs
class PosterPreview (line 27) | [RequireComponent(typeof(OcclusionDepthBias))]
method Awake (line 32) | void Awake()
method AdjustDepthBias (line 37) | public void AdjustDepthBias(float val)
method SetDepthBias (line 42) | public void SetDepthBias(float val)
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/SceneMeshDepthMask.cs
class SceneMeshDepthMask (line 9) | public class SceneMeshDepthMask : MonoBehaviour
method Awake (line 21) | private void Awake()
method LoadRoomMesh (line 26) | public void LoadRoomMesh()
method Update (line 42) | private void Update()
method OnMicroGesture (line 81) | public void OnMicroGesture(OVRHand.MicrogestureType gesture)
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/SceneSwitcher.cs
class SceneSwitcher (line 26) | public class SceneSwitcher : MonoBehaviour
method Update (line 28) | private void Update()
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/UiCameraFollower.cs
class UiCameraFollower (line 25) | public class UiCameraFollower : MonoBehaviour
method Awake (line 29) | private void Awake()
method Update (line 38) | void Update()
FILE: DepthAPI-URP/Assets/DepthAPISample/Scripts/WallViewController.cs
class WallViewController (line 26) | public class WallViewController : MonoBehaviour
method Start (line 34) | void Start()
method AdjustTextureTiling (line 44) | private void AdjustTextureTiling()
method Update (line 48) | private void Update()
method SetWallsVisible (line 57) | private void SetWallsVisible(bool isOn)
FILE: Packages/com.meta.xr.depthapi/Runtime/Core/Scripts/Utils/OcclusionDepthBias.cs
class OcclusionDepthBias (line 26) | public class OcclusionDepthBias : MonoBehaviour
method Awake (line 33) | void Awake()
method SetDepthBias (line 55) | public void SetDepthBias(float value)
method AdjustDepthBias (line 71) | public void AdjustDepthBias(float value)
Condensed preview — 691 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (9,955K chars).
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"chars": 3535,
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"chars": 1227,
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"preview": "fileFormatVersion: 2\nguid: 48bb5f55d8670e349b6e614913f9d910\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader",
"chars": 4071,
"preview": "Shader \"TextMeshPro/Mobile/Bitmap\" {\n\nProperties {\n\t_MainTex\t\t (\"Font Atlas\", 2D) = \"white\" {}\n\t_Color\t\t (\"Tex"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: 1e3b057af24249748ff873be7fafee47\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader",
"chars": 3839,
"preview": "Shader \"TextMeshPro/Bitmap\" {\n\nProperties {\n\t_MainTex\t\t (\"Font Atlas\", 2D) = \"white\" {}\n\t_FaceTex\t\t (\"Font Texture"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: 128e987d567d4e2c824d754223b3f3b0\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader",
"chars": 11054,
"preview": "Shader \"TextMeshPro/Distance Field Overlay\" {\n\nProperties {\n\t_FaceTex\t\t\t(\"Face Texture\", 2D) = \"white\" {}\n\t_FaceUVSpeedX"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: dd89cf5b9246416f84610a006f916af7\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
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{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader",
"chars": 12436,
"preview": "Shader \"TextMeshPro/Distance Field SSD\" {\n\nProperties {\n _FaceTex (\"Face Texture\", 2D) = \"white\" {}\n _"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: 14eb328de4b8eb245bb7cea29e4ac00b\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph",
"chars": 287427,
"preview": "{\n \"m_SGVersion\": 3,\n \"m_Type\": \"UnityEditor.ShaderGraph.GraphData\",\n \"m_ObjectId\": \"386c36a1c4c34ea29deb680fb8"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph.meta",
"chars": 285,
"preview": "fileFormatVersion: 2\nguid: ca2ed216f98028c4dae6c5224a952b3c\nScriptedImporter:\n internalIDToNameTable: []\n externalObje"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP UNLIT.shadergraph",
"chars": 279909,
"preview": "{\n \"m_SGVersion\": 3,\n \"m_Type\": \"UnityEditor.ShaderGraph.GraphData\",\n \"m_ObjectId\": \"386c36a1c4c34ea29deb680fb8"
},
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"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP UNLIT.shadergraph.meta",
"chars": 285,
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},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader",
"chars": 8271,
"preview": "// Simplified SDF shader:\n// - No Shading Option (bevel / bump / env map)\n// - No Glow Option\n// - Softness is applied "
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: bc1ede39bf3643ee8e493720e4259791\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader",
"chars": 8081,
"preview": "// Simplified SDF shader:\n// - No Shading Option (bevel / bump / env map)\n// - No Glow Option\n// - Softness is applied o"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: a02a7d8c237544f1962732b55a9aebf1\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader",
"chars": 3062,
"preview": "// Simplified SDF shader:\n// - No Shading Option (bevel / bump / env map)\n// - No Glow Option\n// - Softness is applied "
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: c8d12adcee749c344b8117cf7c7eb912\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader",
"chars": 11795,
"preview": "// Simplified SDF shader:\n// - No Shading Option (bevel / bump / env map)\n// - No Glow Option\n// - Softness is applied o"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: 0178fcb869bafef4690d177d31d17db8\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
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{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader",
"chars": 8072,
"preview": "// Simplified SDF shader:\n// - No Shading Option (bevel / bump / env map)\n// - No Glow Option\n// - Softness is applied "
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: fe393ace9b354375a9cb14cdbbc28be4\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader",
"chars": 3523,
"preview": "// Simplified version of the SDF Surface shader :\n// - No support for Bevel, Bump or envmap\n// - Diffuse only lighting\n/"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta",
"chars": 204,
"preview": "fileFormatVersion: 2\nguid: 85187c2149c549c5b33f0cdb02836b17\nShaderImporter:\n externalObjects: {}\n defaultTextures: []\n"
},
{
"path": "DepthAPI-BiRP/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader",
"chars": 4353,
"preview": "Shader \"TextMeshPro/Distance Field (Surface)\" {\n\nProperties {\n\t_FaceTex\t\t\t(\"Fill Texture\", 2D) = \"white\" {}\n\t_FaceUVSpee"
}
]
// ... and 491 more files (download for full content)
About this extraction
This page contains the full source code of the oculus-samples/Unity-DepthAPI GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 691 files (9.0 MB), approximately 2.4M tokens, and a symbol index with 130 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.