SYMBOL INDEX (80 symbols across 54 files) FILE: Plugins/OculusHandTools/Source/HandInput/CameraHandInput.cpp function IsOpenXRSystem (line 16) | bool IsOpenXRSystem() function FTransform (line 414) | FTransform UCameraHandInput::GetGripBoneTransform(EBoneSpaces::Type Bone... function EOculusXRHandType (line 427) | EOculusXRHandType UCameraHandInput::GetHand() const function UPoseableMeshComponent (line 432) | UPoseableMeshComponent* UCameraHandInput::GetMesh() const function FName (line 437) | FName UCameraHandInput::GetGripBoneName() const FILE: Plugins/OculusHandTools/Source/HandInput/CameraHandInput.h function namespace (line 14) | namespace OculusInput function EHandDigit (line 24) | enum class EHandDigit : uint8 FILE: Plugins/OculusHandTools/Source/HandInput/EnumMap.h function InElementType (line 18) | InElementType const& operator[](EEnum Index) const FILE: Plugins/OculusHandTools/Source/HandInput/HandInput.Build.cs class HandInput (line 5) | public class HandInput : ModuleRules method HandInput (line 7) | public HandInput(ReadOnlyTargetRules Target) : base(Target) FILE: Plugins/OculusHandTools/Source/HandInput/HandInput.h function class (line 21) | class HANDINPUT_API IHandInput FILE: Plugins/OculusHandTools/Source/HandInput/QuatUtil.h function FORCEINLINE (line 7) | static FORCEINLINE FQuat Scale(FQuat Rotation, float S) FILE: Plugins/OculusHandTools/Source/HandTrackingFilter/HandTrackingFilter.Build.cs class HandTrackingFilter (line 5) | public class HandTrackingFilter : ModuleRules method HandTrackingFilter (line 7) | public HandTrackingFilter(ReadOnlyTargetRules Target) : base(Target) FILE: Plugins/OculusHandTools/Source/HandTrackingFilter/HandTrackingFilterComponent.cpp function EHandTrackingDataQuality (line 66) | EHandTrackingDataQuality UHandTrackingFilterComponent::GetDataQualityOve... function FVector (line 86) | FVector UHandTrackingFilterComponent::SmoothPosition(FVector StartPos, F... function FQuat (line 124) | FQuat UHandTrackingFilterComponent::SmoothRotation(FQuat StartRot, FQuat... function FTransform (line 187) | FTransform UHandTrackingFilterComponent::DoFilteringImpl(FTransform Hand... function FTransform (line 313) | FTransform UHandTrackingFilterComponent::IntegrateFilterData( FILE: Plugins/OculusHandTools/Source/HandTrackingFilter/HandTrackingFilterComponent.h function FHandTrackingFilterData (line 9) | struct HANDTRACKINGFILTER_API FHandTrackingFilterData function class (line 18) | class EHandTrackingDataQuality : uint8 FILE: Plugins/OculusHandTools/Source/HandTrackingFilter/QuatUtil.h function HANDTRACKINGFILTER_API (line 7) | HANDTRACKINGFILTER_API Scale(FQuat Rotation, float S) FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/OculusHandPoseRecognition.Build.cs class OculusHandPoseRecognition (line 5) | public class OculusHandPoseRecognition : ModuleRules method OculusHandPoseRecognition (line 7) | public OculusHandPoseRecognition (ReadOnlyTargetRules Target) : base(T... FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Private/FRecordHandPoseAction.h function class (line 13) | class FRecordHandPoseAction : public FPendingLatentAction FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Private/FWaitForHandGestureAction.h function class (line 12) | class FWaitForHandGestureAction : public FPendingLatentAction FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Private/FWaitForHandPoseAction.h function class (line 12) | class FWaitForHandPoseAction : public FPendingLatentAction FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Private/HandGestureRecognizer.cpp function EGestureState (line 165) | EGestureState UHandGestureRecognizer::GetGestureRecognitionState(int Index) FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Private/HandPose.cpp function FString (line 184) | FString FHandPose::FmtRot(FString Prefix, FRotator R) FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Private/HandPoseRecognizer.cpp function FRotator (line 45) | FRotator UHandPoseRecognizer::GetWristRotator(FQuat ComponentQuat) const FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Private/PoseableHandComponent.cpp type ELevelTick (line 16) | enum ELevelTick FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Public/HandGesture.h function class (line 12) | class EGestureState : uint8 FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Public/HandGestureRecognizer.h function OCULUSHANDPOSERECOGNITION_API (line 65) | OCULUSHANDPOSERECOGNITION_API UHandGestureRecognizer : public USceneComp... FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Public/HandPose.h type ERecognizedBone (line 11) | enum ERecognizedBone function OCULUSHANDPOSERECOGNITION_API (line 36) | OCULUSHANDPOSERECOGNITION_API FHandPose FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Public/HandPoseRecognizer.h function OCULUSHANDPOSERECOGNITION_API (line 18) | OCULUSHANDPOSERECOGNITION_API UHandPoseRecognizer : public USceneComponent FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Public/HandRecognitionFunctionLibrary.h function class (line 37) | class ERecordHandPoseExitType : uint8 FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Public/HandRecognitionGameMode.h function OCULUSHANDPOSERECOGNITION_API (line 14) | OCULUSHANDPOSERECOGNITION_API AHandRecognitionGameMode : public AGameMod... FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Public/OculusHandPoseRecognitionModule.h function class (line 10) | class FOculusHandPoseRecognitionModule : public IModuleInterface FILE: Plugins/OculusHandTools/Source/OculusHandPoseRecognition/Public/PoseableHandComponent.h function OCULUSHANDPOSERECOGNITION_API (line 12) | OCULUSHANDPOSERECOGNITION_API UPoseableHandComponent : public UOculusXRH... FILE: Plugins/OculusHandTools/Source/OculusInteractable/OculusInteractable.Build.cs class OculusInteractable (line 5) | public class OculusInteractable : ModuleRules method OculusInteractable (line 7) | public OculusInteractable (ReadOnlyTargetRules Target) : base(Target) FILE: Plugins/OculusHandTools/Source/OculusInteractable/Private/HandGrabbingComponent.cpp function AInteractable (line 8) | AInteractable* UHandGrabbingComponent::TryGrab(FTransform GrabTransform) function AInteractable (line 66) | AInteractable* UHandGrabbingComponent::TryRelease(bool bReenablePhysics) FILE: Plugins/OculusHandTools/Source/OculusInteractable/Private/InteractableSelector.cpp function AInteractable (line 310) | AInteractable* AInteractableSelector::GetSelectedInteractable(bool& Sele... function AActor (line 316) | AActor* AInteractableSelector::GetNonInteractableHit() const FILE: Plugins/OculusHandTools/Source/OculusInteractable/Private/TransformString.h function class (line 10) | class FTransformString FILE: Plugins/OculusHandTools/Source/OculusInteractable/Public/AimingActor.h function OCULUSINTERACTABLE_API (line 10) | OCULUSINTERACTABLE_API AAimingActor : public AActor FILE: Plugins/OculusHandTools/Source/OculusInteractable/Public/HandGrabbingComponent.h function OCULUSINTERACTABLE_API (line 15) | OCULUSINTERACTABLE_API UHandGrabbingComponent : public USceneComponent FILE: Plugins/OculusHandTools/Source/OculusInteractable/Public/Interactable.h function class (line 13) | class EHandSide : uint8 FILE: Plugins/OculusHandTools/Source/OculusInteractable/Public/InteractableFunctionLibrary.h function OCULUSINTERACTABLE_API (line 10) | OCULUSINTERACTABLE_API UInteractableFunctionLibrary : public UBlueprintF... FILE: Plugins/OculusHandTools/Source/OculusInteractable/Public/InteractablePose.h function OCULUSINTERACTABLE_API (line 10) | OCULUSINTERACTABLE_API FInteractablePose FILE: Plugins/OculusHandTools/Source/OculusInteractable/Public/InteractableSelector.h function OCULUSINTERACTABLE_API (line 18) | OCULUSINTERACTABLE_API AInteractableSelector : public AActor FILE: Plugins/OculusHandTools/Source/OculusInteractable/Public/OculusInteractableModule.h function class (line 9) | class FOculusInteractableModule : public IModuleInterface FILE: Plugins/OculusHandTools/Source/OculusThrowAssist/OculusThrowAssist.Build.cs class OculusThrowAssist (line 5) | public class OculusThrowAssist : ModuleRules method OculusThrowAssist (line 7) | public OculusThrowAssist (ReadOnlyTargetRules Target) : base(Target) FILE: Plugins/OculusHandTools/Source/OculusThrowAssist/Private/ThrowingComponent.cpp function FVector (line 76) | FVector UThrowingComponent::GetThrowVector(FVector LookDirection) const function FVector (line 101) | FVector UThrowingComponent::GetThrowVectorInPast(float SecondsAgo, FVect... FILE: Plugins/OculusHandTools/Source/OculusThrowAssist/Private/TransformBufferComponent.cpp type ELevelTick (line 20) | enum ELevelTick FILE: Plugins/OculusHandTools/Source/OculusThrowAssist/Public/OculusThrowAssistModule.h function class (line 9) | class FOculusThrowAssistModule : public IModuleInterface FILE: Plugins/OculusHandTools/Source/OculusThrowAssist/Public/ThrowingComponent.h function OCULUSTHROWASSIST_API (line 13) | OCULUSTHROWASSIST_API UThrowingComponent : public UActorComponent FILE: Plugins/OculusHandTools/Source/OculusThrowAssist/Public/TransformBufferComponent.h function ETransformBufferUpdateMode (line 11) | enum class ETransformBufferUpdateMode : uint8 FILE: Plugins/OculusUtils/Source/OculusUtils/OculusUtils.Build.cs class OculusUtils (line 6) | public class OculusUtils : ModuleRules method OculusUtils (line 8) | public OculusUtils(ReadOnlyTargetRules Target) : base(Target) FILE: Plugins/OculusUtils/Source/OculusUtils/Private/OculusDeveloperTelemetry.cpp function MakeTelemetryTextBlock (line 30) | auto MakeTelemetryTextBlock(float Width) FILE: Plugins/OculusUtils/Source/OculusUtils/Private/OculusUtilsLibrary.cpp class FTickUntilAction (line 69) | class FTickUntilAction : public FPendingLatentAction method FTickUntilAction (line 77) | FTickUntilAction(FLatentActionInfo const& LatentInfo) : method UpdateOperation (line 84) | virtual void UpdateOperation(FLatentResponse& Response) override FILE: Plugins/OculusUtils/Source/OculusUtils/Public/ContinuousOverlapSphereComponent.h function OCULUSUTILS_API (line 14) | OCULUSUTILS_API UContinuousOverlapSphereComponent : public USphereComponent FILE: Plugins/OculusUtils/Source/OculusUtils/Public/OculusDeveloperTelemetry.h function OCULUSUTILS_API (line 14) | OCULUSUTILS_API UOculusDeveloperTelemetry : public UObject function class (line 37) | class FOculusTelemetrySettingsCustomization : public IDetailCustomization FILE: Plugins/OculusUtils/Source/OculusUtils/Public/OculusUtilsLibrary.h function class (line 11) | class ETickUntilInputPin : uint8 FILE: Plugins/OculusUtils/Source/OculusUtils/Public/OculusUtilsModule.h function class (line 9) | class FOculusUtilsModule : public IModuleInterface FILE: Source/HandGameplay.Target.cs class HandGameplayTarget (line 6) | public class HandGameplayTarget : TargetRules method HandGameplayTarget (line 8) | public HandGameplayTarget( TargetInfo Target) : base(Target) FILE: Source/HandGameplay/HandGameplay.Build.cs class HandGameplay (line 5) | public class HandGameplay : ModuleRules method HandGameplay (line 7) | public HandGameplay(ReadOnlyTargetRules Target) : base(Target) FILE: Source/HandGameplay/HandGameplayGameModeBase.h function HANDGAMEPLAY_API (line 13) | HANDGAMEPLAY_API AHandGameplayGameModeBase : public AGameModeBase FILE: Source/HandGameplayEditor.Target.cs class HandGameplayEditorTarget (line 6) | public class HandGameplayEditorTarget : TargetRules method HandGameplayEditorTarget (line 8) | public HandGameplayEditorTarget( TargetInfo Target) : base(Target)