SYMBOL INDEX (120 symbols across 54 files) FILE: example-conway/src/main.cpp function main (line 5) | int main( ){ FILE: example-conway/src/testApp.h function class (line 13) | class testApp : public ofBaseApp{ FILE: example-filters/src/main.cpp function main (line 7) | int main( ){ FILE: example-filters/src/ofApp.h function class (line 13) | class testApp : public ofBaseApp{ FILE: example-grayscott/src/main.cpp function main (line 5) | int main( ){ FILE: example-grayscott/src/ofApp.h function class (line 7) | class testApp : public ofBaseApp{ FILE: example-sandbox/src/main.cpp function main (line 5) | int main( ){ FILE: example-sandbox/src/ofApp.cpp function main (line 32) | void main(void){ function main (line 57) | void main( void ) { function main (line 78) | void main( void ){ function rand (line 110) | float rand(vec2 co){ function noise2f (line 114) | float noise2f( in vec2 p ){ function fbm (line 127) | float fbm(vec2 c) { function vec2 (line 139) | vec2 cMul(vec2 a, vec2 b) { function pattern (line 143) | float pattern( vec2 p, out vec2 q, out vec2 r ){ function main (line 157) | void main() { function vec3 (line 187) | vec3 mod289(vec3 x) { function vec2 (line 191) | vec2 mod289(vec2 x) { function vec3 (line 195) | vec3 permute(vec3 x) { function snoise (line 199) | float snoise(vec2 v){ function main (line 231) | void main( void ) { function getValue (line 247) | float getValue(vec2 p, float x2, float y2, float cmin, float cmax){ function main (line 258) | void main( void ) { function vec2 (line 299) | vec2 GetRandom2( in vec2 vInput ){ function vec2 (line 306) | vec2 GetOffset2( in vec2 vInput ){ function BlobTexture (line 310) | float BlobTexture( in vec2 vPos ){ function GetBlobValue (line 315) | float GetBlobValue( in vec2 vPosition, in vec2 vTileOffset ){ function vec3 (line 328) | vec3 GetColour( in vec2 vPixelPosition ){ function main (line 350) | void main( void ) { function makePoint (line 365) | float makePoint(float x,float y,float fx,float fy,float sx,float sy,floa... function vec3 (line 371) | vec3 gu(vec4 a,vec4 b,float f){ function vec3 (line 375) | vec3 grad(float f){ function main (line 387) | void main( void ) { function vec3 (line 451) | vec3 mod289(vec3 x){ function vec4 (line 455) | vec4 mod289(vec4 x){ function vec4 (line 459) | vec4 permute(vec4 x) { function vec4 (line 463) | vec4 taylorInvSqrt(vec4 r){ function snoise (line 467) | float snoise(vec3 v){ function obj (line 529) | float obj(in vec3 p){ function vec3 (line 537) | vec3 obj_c(in vec3 p){ function main (line 545) | void main(void){ function main (line 598) | void main( void ) { function vec2 (line 633) | vec2 makeSymmetry(vec2 p){ function vec3 (line 642) | vec3 sim(vec3 p,float s){ function vec2 (line 649) | vec2 rot(vec2 p,float r){ function vec2 (line 656) | vec2 rotsim(vec2 p,float s){ function main (line 663) | void main( void ) { function main (line 700) | void main( void ) { function vec2 (line 727) | vec2 makeSymmetry(vec2 p){ function makePoint (line 735) | float makePoint(float x,float y,float fx,float fy,float sx,float sy,floa... function vec3 (line 743) | vec3 sim(vec3 p,float s){ function vec2 (line 750) | vec2 rot(vec2 p,float r){ function vec2 (line 757) | vec2 rotsim(vec2 p,float s){ function main (line 764) | void main( void ) { function main (line 848) | void main(void){ function vec3 (line 867) | vec3 mod289(vec3 x) { function vec2 (line 871) | vec2 mod289(vec2 x) { function vec3 (line 875) | vec3 permute(vec3 x) { function snoise (line 879) | float snoise(vec2 v){ function main (line 912) | void main( void ) { function wave (line 938) | float wave(vec2 position, float freq, float height, float speed) { function vec3 (line 945) | vec3 combo(vec2 position, float center, float size) { function main (line 958) | void main( void ) { function vec3 (line 997) | vec3 permute(vec3 x) { function vec2 (line 1003) | vec2 cellular(vec2 P) { function main (line 1041) | void main( void ) { function border (line 1059) | float border(vec2 uv, float thickness){ function vec2 (line 1066) | vec2 div(vec2 numerator, vec2 denominator){ function vec2 (line 1072) | vec2 spiralzoom(vec2 domain, vec2 center, float n, float spiral_factor, ... function main (line 1078) | void main( void ) { FILE: example-sandbox/src/ofApp.h function class (line 13) | class testApp : public ofBaseApp{ FILE: example-waterRipples/src/main.cpp function main (line 5) | int main( ){ FILE: example-waterRipples/src/ofApp.h function class (line 7) | class testApp : public ofBaseApp{ FILE: example-watercolors/src/main.cpp function main (line 5) | int main( ){ FILE: example-watercolors/src/ofApp.h function class (line 11) | class testApp : public ofBaseApp{ FILE: src/composers/ofxBlend.h type PSBlendMode (line 14) | typedef enum { function class (line 42) | class ofxBlend : public ofxFXObject { FILE: src/composers/ofxClone.h function class (line 19) | class ofxClone : public ofxFXObject { FILE: src/composers/ofxMask.h function class (line 25) | class ofxMask : public ofxFXObject { FILE: src/composers/ofxMultiTexture.h function class (line 24) | class ofxMultiTexture : public ofxFXObject { FILE: src/filters/ofxBarrelChromaAb.h function class (line 15) | class ofxBarrelChromaAb : public ofxFXObject { FILE: src/filters/ofxBloom.h function class (line 16) | class ofxBloom : public ofxFXObject { FILE: src/filters/ofxBlur.h function class (line 52) | class ofxBlur : public ofxFXObject { FILE: src/filters/ofxBokeh.h function class (line 18) | class ofxBokeh : public ofxBlur { FILE: src/filters/ofxChromaAb.h function class (line 15) | class ofxChromaAb : public ofxFXObject { FILE: src/filters/ofxChromaGlitch.h function class (line 15) | class ofxChromaGlitch : public ofxFXObject { FILE: src/filters/ofxContrast.h function class (line 15) | class ofxContrast : public ofxFXObject { FILE: src/filters/ofxGaussianBlur.h function class (line 15) | class ofxGaussianBlur : public ofxFXObject { FILE: src/filters/ofxGlow.h function class (line 42) | class ofxGlow : public ofxGaussianBlur { FILE: src/filters/ofxGrayscale.h function class (line 17) | class ofxGrayscale : public ofxFXObject { FILE: src/filters/ofxInverse.h function class (line 15) | class ofxInverse : public ofxFXObject { FILE: src/filters/ofxLUT.h function class (line 21) | class ofxLUT : public ofxFXObject { FILE: src/filters/ofxMedian.h function class (line 18) | class ofxMedian : public ofxFXObject { FILE: src/filters/ofxOldTv.h function class (line 17) | class ofxOldTv : public ofxFXObject { FILE: src/generative/ofxFBM.h function class (line 15) | class ofxFBM : public ofxFXObject { FILE: src/generative/ofxFire.h function class (line 15) | class ofxFire : public ofxFXObject { FILE: src/generative/ofxGrayScott.h function class (line 41) | class ofxGrayScott : public ofxFXObject { FILE: src/generative/ofxNoise.h function class (line 15) | class ofxNoise : public ofxFXObject { FILE: src/generative/ofxTint.h function class (line 15) | class ofxTint : public ofxFXObject { FILE: src/ofxFXObject.cpp function ofxFXObject (line 78) | ofxFXObject& ofxFXObject::operator =(ofxFXObject& parent){ function main (line 231) | void main(){ FILE: src/ofxFXObject.h function class (line 46) | class ofxFXObject: public ofBaseHasTexture { function draw (line 103) | void draw(ofRectangle &_rect){ draw(_rect.x,_rect.y,_rect.wid... function virtual (line 111) | virtual void injectUniforms() {} FILE: src/ofxSwapBuffer.h function class (line 12) | class ofxSwapBuffer { FILE: src/operations/ofxAbsDiff.h function class (line 15) | class ofxAbsDiff : public ofxFXObject { FILE: src/operations/ofxBounce.h function class (line 16) | class ofxBounce : public ofxFXObject { FILE: src/operations/ofxDisplacePixels.h function class (line 17) | class ofxDisplacePixels : public ofxFXObject { FILE: src/operations/ofxEdgeDetect.h function class (line 15) | class ofxEdgeDetect : public ofxFXObject { FILE: src/operations/ofxFlow.h function class (line 15) | class ofxFlow : public ofxFXObject { FILE: src/operations/ofxNormals.h function class (line 15) | class ofxNormals : public ofxFXObject { FILE: src/operations/ofxRipples.h function class (line 16) | class ofxRipples : public ofxFXObject { FILE: src/operations/ofxSubstract.h function class (line 14) | class ofxSubstract : public ofxFXObject { FILE: src/operations/ofxThreshold.h function class (line 15) | class ofxThreshold : public ofxFXObject { FILE: test-buffer-copying/src/main.cpp function main (line 14) | int main( ){ FILE: test-buffer-copying/src/ofApp.h function class (line 6) | class ofApp : public ofBaseApp{ FILE: test-buffer-copying/src/ofxPassthrough.h function class (line 16) | class ofxPassthrough : public ofxFXObject { FILE: test-shader-load/src/main.cpp function main (line 14) | int main( ){ FILE: test-shader-load/src/ofApp.h function class (line 8) | class ofApp : public ofBaseApp{ FILE: test-shader-load/src/ofxFileBlur.h function class (line 6) | class ofxFileBlur : public ofxFXObject {