Repository: peeweek/Unity-URP-SmokeLighting Branch: main Commit: 0417387bdb83 Files: 226 Total size: 3.0 MB Directory structure: gitextract_o_wj7a7s/ ├── .gitignore ├── Assets/ │ ├── SmokeLightingScene.unity │ ├── SmokeLightingScene.unity.meta │ ├── URP/ │ │ ├── PostProcess.asset │ │ ├── PostProcess.asset.meta │ │ ├── URP-High-Renderer.asset │ │ ├── URP-High-Renderer.asset.meta │ │ ├── URP-High.asset │ │ ├── URP-High.asset.meta │ │ ├── UniversalRenderPipelineGlobalSettings.asset │ │ └── UniversalRenderPipelineGlobalSettings.asset.meta │ ├── URP.meta │ ├── VFX/ │ │ ├── SmokeLighting/ │ │ │ ├── Effects/ │ │ │ │ ├── Shuriken/ │ │ │ │ │ ├── Shuriken-6Way.prefab │ │ │ │ │ ├── Shuriken-6Way.prefab.meta │ │ │ │ │ ├── Shuriken-Normal Map.prefab │ │ │ │ │ └── Shuriken-Normal Map.prefab.meta │ │ │ │ ├── Shuriken.meta │ │ │ │ ├── Subgraphs/ │ │ │ │ │ ├── Get Color and Alpha (Current).vfxoperator │ │ │ │ │ └── Get Color and Alpha (Current).vfxoperator.meta │ │ │ │ ├── Subgraphs.meta │ │ │ │ ├── VFXGraph/ │ │ │ │ │ ├── Fireball-6Way (Texture2DArray).vfx │ │ │ │ │ ├── Fireball-6Way (Texture2DArray).vfx.meta │ │ │ │ │ ├── Fireball-Normal (Texture2DArray).vfx │ │ │ │ │ ├── Fireball-Normal (Texture2DArray).vfx.meta │ │ │ │ │ ├── Smoke-6Way (Texture2D).vfx │ │ │ │ │ ├── Smoke-6Way (Texture2D).vfx.meta │ │ │ │ │ ├── Smoke-6Way (Texture2DArray).vfx │ │ │ │ │ ├── Smoke-6Way (Texture2DArray).vfx.meta │ │ │ │ │ ├── Smoke-Normal (Texture2DArray).vfx │ │ │ │ │ ├── Smoke-Normal (Texture2DArray).vfx.meta │ │ │ │ │ ├── SmokeTest.vfx │ │ │ │ │ └── SmokeTest.vfx.meta │ │ │ │ └── VFXGraph.meta │ │ │ ├── Effects.meta │ │ │ ├── Shaders/ │ │ │ │ ├── Shuriken/ │ │ │ │ │ ├── SHK-6WayLightMap (Flipbook 2D Array).mat │ │ │ │ │ ├── SHK-6WayLightMap (Flipbook 2D Array).mat.meta │ │ │ │ │ ├── SHK-6WayLightMap (Flipbook 2D Array).shadergraph │ │ │ │ │ ├── SHK-6WayLightMap (Flipbook 2D Array).shadergraph.meta │ │ │ │ │ ├── SHK-NormalMap (Flipbook 2D Array).mat │ │ │ │ │ ├── SHK-NormalMap (Flipbook 2D Array).mat.meta │ │ │ │ │ ├── SHK-NormalMap (Flipbook 2D Array).shadergraph │ │ │ │ │ └── SHK-NormalMap (Flipbook 2D Array).shadergraph.meta │ │ │ │ ├── Shuriken.meta │ │ │ │ ├── Subgraphs/ │ │ │ │ │ ├── Compute 6-Way Lighting (All Lights).shadersubgraph │ │ │ │ │ ├── Compute 6-Way Lighting (All Lights).shadersubgraph.meta │ │ │ │ │ ├── Compute 6-Way Lighting (Single Light).shadersubgraph │ │ │ │ │ ├── Compute 6-Way Lighting (Single Light).shadersubgraph.meta │ │ │ │ │ ├── Compute Normal Lighting (All Lights).shadersubgraph │ │ │ │ │ ├── Compute Normal Lighting (All Lights).shadersubgraph.meta │ │ │ │ │ ├── Compute Normal Lighting (Single Light).shadersubgraph │ │ │ │ │ ├── Compute Normal Lighting (Single Light).shadersubgraph.meta │ │ │ │ │ ├── CustomLightNode.hlsl │ │ │ │ │ ├── CustomLightNode.hlsl.meta │ │ │ │ │ ├── Density Attenuation.shadersubgraph │ │ │ │ │ ├── Density Attenuation.shadersubgraph.meta │ │ │ │ │ ├── Flipbook UV.shadersubgraph │ │ │ │ │ ├── Flipbook UV.shadersubgraph.meta │ │ │ │ │ ├── FlowMap-ComputeUV.shadersubgraph │ │ │ │ │ ├── FlowMap-ComputeUV.shadersubgraph.meta │ │ │ │ │ ├── FlowMap-SampleNormalsTexture.shadersubgraph │ │ │ │ │ ├── FlowMap-SampleNormalsTexture.shadersubgraph.meta │ │ │ │ │ ├── FlowMap-SampleTexture.shadersubgraph │ │ │ │ │ ├── FlowMap-SampleTexture.shadersubgraph.meta │ │ │ │ │ ├── Pixel Depth.shadersubgraph │ │ │ │ │ ├── Pixel Depth.shadersubgraph.meta │ │ │ │ │ ├── Sample 6-Way Lightmap (2D Array).shadersubgraph │ │ │ │ │ ├── Sample 6-Way Lightmap (2D Array).shadersubgraph.meta │ │ │ │ │ ├── Sample 6-Way Lightmap.shadersubgraph │ │ │ │ │ ├── Sample 6-Way Lightmap.shadersubgraph.meta │ │ │ │ │ ├── Sample Flipbook (2DArray).shadersubgraph │ │ │ │ │ ├── Sample Flipbook (2DArray).shadersubgraph.meta │ │ │ │ │ ├── Sample Flipbook Blend (2DArray).shadersubgraph │ │ │ │ │ ├── Sample Flipbook Blend (2DArray).shadersubgraph.meta │ │ │ │ │ ├── Sample Flipbook Blend MV.shadersubgraph │ │ │ │ │ ├── Sample Flipbook Blend MV.shadersubgraph.meta │ │ │ │ │ ├── Sample Flipbook Blend.shadersubgraph │ │ │ │ │ ├── Sample Flipbook Blend.shadersubgraph.meta │ │ │ │ │ ├── Sample Flipbook.shadersubgraph │ │ │ │ │ ├── Sample Flipbook.shadersubgraph.meta │ │ │ │ │ ├── SoftParticle.shadersubgraph │ │ │ │ │ ├── SoftParticle.shadersubgraph.meta │ │ │ │ │ ├── Spherize Normals (VFXGraph).shadersubgraph │ │ │ │ │ ├── Spherize Normals (VFXGraph).shadersubgraph.meta │ │ │ │ │ ├── Texture2DArray Dimensions.shadersubgraph │ │ │ │ │ ├── Texture2DArray Dimensions.shadersubgraph.meta │ │ │ │ │ ├── URP Additional Light.shadersubgraph │ │ │ │ │ ├── URP Additional Light.shadersubgraph.meta │ │ │ │ │ ├── URP Main Light.shadersubgraph │ │ │ │ │ └── URP Main Light.shadersubgraph.meta │ │ │ │ ├── Subgraphs.meta │ │ │ │ ├── VFXGraph/ │ │ │ │ │ ├── VFX-6WayLightMap (Flipbook 2D Array).shadergraph │ │ │ │ │ ├── VFX-6WayLightMap (Flipbook 2D Array).shadergraph.meta │ │ │ │ │ ├── VFX-6WayLightMap (Flipbook 2D).shadergraph │ │ │ │ │ ├── VFX-6WayLightMap (Flipbook 2D).shadergraph.meta │ │ │ │ │ ├── VFX-Fire-6WayLightmap (Flipbook 2D Array).shadergraph │ │ │ │ │ ├── VFX-Fire-6WayLightmap (Flipbook 2D Array).shadergraph.meta │ │ │ │ │ ├── VFX-Fire-NormalMap (Flipbook 2D Array).shadergraph │ │ │ │ │ ├── VFX-Fire-NormalMap (Flipbook 2D Array).shadergraph.meta │ │ │ │ │ ├── VFX-NormalMap (Flipbook 2D Array).shadergraph │ │ │ │ │ ├── VFX-NormalMap (Flipbook 2D Array).shadergraph.meta │ │ │ │ │ ├── VFX-NormalMap (Flipbook 2D).shadergraph │ │ │ │ │ ├── VFX-NormalMap (Flipbook 2D).shadergraph.meta │ │ │ │ │ ├── VFX-Unlit (2D).shadergraph │ │ │ │ │ ├── VFX-Unlit (2D).shadergraph.meta │ │ │ │ │ ├── VFX-Unlit (Flipbook 2D Blend MV).shadergraph │ │ │ │ │ ├── VFX-Unlit (Flipbook 2D Blend MV).shadergraph.meta │ │ │ │ │ ├── VFX-Unlit (Flipbook 2D Blend).shadergraph │ │ │ │ │ ├── VFX-Unlit (Flipbook 2D Blend).shadergraph.meta │ │ │ │ │ ├── VFX-Unlit (Flipbook 2D).shadergraph │ │ │ │ │ └── VFX-Unlit (Flipbook 2D).shadergraph.meta │ │ │ │ └── VFXGraph.meta │ │ │ ├── Shaders.meta │ │ │ ├── Textures/ │ │ │ │ ├── 2D/ │ │ │ │ │ ├── Explo03-6WayBBF_8x8.tga │ │ │ │ │ ├── Explo03-6WayBBF_8x8.tga.meta │ │ │ │ │ ├── Explo03-6WayRLT_8x8.tga │ │ │ │ │ ├── Explo03-6WayRLT_8x8.tga.meta │ │ │ │ │ ├── Explo03-Fire_8x8.tga │ │ │ │ │ ├── Explo03-Fire_8x8.tga.meta │ │ │ │ │ ├── Explo03-Normal_8x8.tga │ │ │ │ │ ├── Explo03-Normal_8x8.tga.meta │ │ │ │ │ ├── SmokeBall01_6Way_BBF_8x8.tga │ │ │ │ │ ├── SmokeBall01_6Way_BBF_8x8.tga.meta │ │ │ │ │ ├── SmokeBall01_6Way_RLT_8x8.tga │ │ │ │ │ ├── SmokeBall01_6Way_RLT_8x8.tga.meta │ │ │ │ │ ├── SmokeBall01_ColorCC_8x8.tga │ │ │ │ │ ├── SmokeBall01_ColorCC_8x8.tga.meta │ │ │ │ │ ├── SmokeBall01_Color_8x8.tga │ │ │ │ │ ├── SmokeBall01_Color_8x8.tga.meta │ │ │ │ │ ├── SmokeBall01_Normal_8x8.tga │ │ │ │ │ ├── SmokeBall01_Normal_8x8.tga.meta │ │ │ │ │ ├── SmokeBall02_6Way_BBF_8x8.tga │ │ │ │ │ ├── SmokeBall02_6Way_BBF_8x8.tga.meta │ │ │ │ │ ├── SmokeBall02_6Way_RLT_8x8.tga │ │ │ │ │ ├── SmokeBall02_6Way_RLT_8x8.tga.meta │ │ │ │ │ ├── SmokeBall02_Color_8x8.tga │ │ │ │ │ ├── SmokeBall02_Color_8x8.tga.meta │ │ │ │ │ ├── SmokeBall02_Normal_8x8.tga │ │ │ │ │ ├── SmokeBall02_Normal_8x8.tga.meta │ │ │ │ │ ├── SmokeBall03_BBF_8x8.tga │ │ │ │ │ ├── SmokeBall03_BBF_8x8.tga.meta │ │ │ │ │ ├── SmokeBall03_BaseMap_8x8.tga │ │ │ │ │ ├── SmokeBall03_BaseMap_8x8.tga.meta │ │ │ │ │ ├── SmokeBall03_Normal_8x8.tga │ │ │ │ │ ├── SmokeBall03_Normal_8x8.tga.meta │ │ │ │ │ ├── SmokeBall03_RLT_8x8.tga │ │ │ │ │ └── SmokeBall03_RLT_8x8.tga.meta │ │ │ │ ├── 2D.meta │ │ │ │ ├── 2DArray/ │ │ │ │ │ ├── Explo03-6WayBBF_8x8.tga │ │ │ │ │ ├── Explo03-6WayBBF_8x8.tga.meta │ │ │ │ │ ├── Explo03-6WayRLT_8x8.tga │ │ │ │ │ ├── Explo03-6WayRLT_8x8.tga.meta │ │ │ │ │ ├── Explo03-Fire_8x8.tga │ │ │ │ │ ├── Explo03-Fire_8x8.tga.meta │ │ │ │ │ ├── Explo03-Normal_8x8.tga │ │ │ │ │ ├── Explo03-Normal_8x8.tga.meta │ │ │ │ │ ├── SmokeBall01_6Way_BBF_8x8.tga │ │ │ │ │ ├── SmokeBall01_6Way_BBF_8x8.tga.meta │ │ │ │ │ ├── SmokeBall01_6Way_RLT_8x8.tga │ │ │ │ │ ├── SmokeBall01_6Way_RLT_8x8.tga.meta │ │ │ │ │ ├── SmokeBall01_ColorCC.tga │ │ │ │ │ ├── SmokeBall01_ColorCC.tga.meta │ │ │ │ │ ├── SmokeBall01_Normal_8x8.tga │ │ │ │ │ ├── SmokeBall01_Normal_8x8.tga.meta │ │ │ │ │ ├── SmokeBall02_6Way_BBF_8x8.tga │ │ │ │ │ ├── SmokeBall02_6Way_BBF_8x8.tga.meta │ │ │ │ │ ├── SmokeBall02_6Way_RLT_8x8.tga │ │ │ │ │ ├── SmokeBall02_6Way_RLT_8x8.tga.meta │ │ │ │ │ ├── SmokeBall02_Color_8x8.tga │ │ │ │ │ ├── SmokeBall02_Color_8x8.tga.meta │ │ │ │ │ ├── SmokeBall02_Normal_8x8.tga │ │ │ │ │ ├── SmokeBall02_Normal_8x8.tga.meta │ │ │ │ │ ├── SmokeBall03_BBF_8x8.tga │ │ │ │ │ ├── SmokeBall03_BBF_8x8.tga.meta │ │ │ │ │ ├── SmokeBall03_BaseMap_8x8.tga │ │ │ │ │ ├── SmokeBall03_BaseMap_8x8.tga.meta │ │ │ │ │ ├── SmokeBall03_Normal_8x8.tga │ │ │ │ │ ├── SmokeBall03_Normal_8x8.tga.meta │ │ │ │ │ ├── SmokeBall03_RLT_8x8.tga │ │ │ │ │ └── SmokeBall03_RLT_8x8.tga.meta │ │ │ │ ├── 2DArray.meta │ │ │ │ ├── Debug/ │ │ │ │ │ ├── Sphere_BBF.png.meta │ │ │ │ │ ├── Sphere_BaseColor.png.meta │ │ │ │ │ ├── Sphere_Normal.png.meta │ │ │ │ │ └── Sphere_RLT.png.meta │ │ │ │ ├── Debug.meta │ │ │ │ ├── Gradients/ │ │ │ │ │ ├── LightRamp-Smoke_GrazingA.png.meta │ │ │ │ │ ├── LightRamp-Smoke_GrazingB.png.meta │ │ │ │ │ ├── LightRamp-Smoke_GrazingC.png.meta │ │ │ │ │ ├── LightRamp-Smoke_GrazingD.png.meta │ │ │ │ │ ├── LightRamp-Toon01.png.meta │ │ │ │ │ └── LightRamp-Toon02.png.meta │ │ │ │ └── Gradients.meta │ │ │ └── Textures.meta │ │ └── SmokeLighting.meta │ └── VFX.meta ├── LICENSE ├── Packages/ │ ├── manifest.json │ └── packages-lock.json ├── ProjectSettings/ │ ├── AudioManager.asset │ ├── BurstAotSettings_StandaloneWindows.json │ ├── ClusterInputManager.asset │ ├── CommonBurstAotSettings.json │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── MemorySettings.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── SceneTemplateSettings.json │ ├── ShaderGraphSettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── URPProjectSettings.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ ├── XRSettings.asset │ └── boot.config └── README.md ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ # This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Mm]emoryCaptures/ # Asset meta data should only be ignored when the corresponding asset is also ignored 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included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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tag:unity3d.com,2011: --- !u!890905787 &1 VersionControlSettings: m_ObjectHideFlags: 0 m_Mode: Visible Meta Files m_CollabEditorSettings: inProgressEnabled: 1 ================================================ FILE: ProjectSettings/XRSettings.asset ================================================ { "m_SettingKeys": [ "VR Device Disabled", "VR Device User Alert" ], "m_SettingValues": [ "False", "False" ] } ================================================ FILE: ProjectSettings/boot.config ================================================ ================================================ FILE: README.md ================================================ # Unity Smoke Lighting Workflows for Universal Render Pipeline ![image](https://user-images.githubusercontent.com/4037271/159125615-15ba0196-9001-4059-967e-60f604258f79.png) This project is a proof of concept of most common workflows for Smoke particles lighting: * Unity 2021.2 * Universal Render Pipeline (Forward) * Usage for VFX Graph and Shuriken It supports the following workflows : * Normal-Based with custom attenuation ramp * 6-Way Lightmaps (RLT+BBF) * ASTA (Ambient, Scattering, Temperature and Alpha) Workflow for explosions