SYMBOL INDEX (31 symbols across 11 files) FILE: src/LayerFinder.ts class LayerFinder (line 31) | class LayerFinder method check (line 53) | check(layer: Layer): void FILE: src/lights/ambientLight/AmbientLight.ts class AmbientLight (line 8) | class AmbientLight extends Light method constructor (line 14) | constructor(color = 0xFFFFFF, brightness = 0.5) FILE: src/lights/ambientLight/AmbientLightShader.ts class AmbientLightShader (line 8) | class AmbientLightShader extends LightShader method constructor (line 10) | constructor() FILE: src/lights/directionalLight/DirectionalLight.ts class DirectionalLight (line 10) | class DirectionalLight extends Light method constructor (line 19) | constructor(color = 0xFFFFFF, brightness = 1, target: DisplayObject | ... method syncShader (line 30) | override syncShader(renderer: Renderer): void FILE: src/lights/directionalLight/DirectionalLightShader.ts class DirectionalLightShader (line 8) | class DirectionalLightShader extends LightShader method constructor (line 10) | constructor() FILE: src/lights/light/Light.ts class Light (line 13) | class Light extends Mesh method constructor (line 31) | constructor(color = 0x4d4d59, brightness = 0.8, material: LightShader, method color (line 73) | get color(): number method color (line 77) | set color(val: number) method falloff (line 86) | get falloff(): ArrayLike method falloff (line 91) | set falloff(value: ArrayLike) method syncShader (line 108) | syncShader(renderer: Renderer): void method _renderDefault (line 124) | _renderDefault(renderer: Renderer): void FILE: src/lights/light/LightShader.ts class LightShader (line 9) | class LightShader extends MeshMaterial method constructor (line 14) | constructor(options?: IMeshMaterialOptions) FILE: src/lights/light/ViewportQuad.ts class ViewportQuad (line 7) | class ViewportQuad extends Quad method update (line 13) | update(viewport: Rectangle): void FILE: src/lights/pointLight/PointLight.ts class PointLight (line 9) | class PointLight extends Light method constructor (line 18) | constructor(color = 0xFFFFFF, brightness = 1, radius = Infinity) method radius (line 38) | get radius(): number method radius (line 43) | set radius(value: number) FILE: src/lights/pointLight/PointLightShader.ts class PointLightShader (line 8) | class PointLightShader extends LightShader method constructor (line 10) | constructor() FILE: src/mixins/Circle.ts function getCircleMesh (line 30) | function getCircleMesh(shape: Circle, totalSegments = 40, vertices?: Flo... type CircleMeshData (line 61) | interface CircleMeshData