SYMBOL INDEX (37 symbols across 6 files) FILE: bgfx-imgui/imgui_impl_bgfx.cpp function ImGui_Implbgfx_RenderDrawLists (line 36) | void ImGui_Implbgfx_RenderDrawLists(ImDrawData* draw_data) function ImGui_Implbgfx_CreateFontsTexture (line 120) | bool ImGui_Implbgfx_CreateFontsTexture() function ImGui_Implbgfx_CreateDeviceObjects (line 146) | bool ImGui_Implbgfx_CreateDeviceObjects() function ImGui_Implbgfx_InvalidateDeviceObjects (line 168) | void ImGui_Implbgfx_InvalidateDeviceObjects() function ImGui_Implbgfx_Init (line 180) | void ImGui_Implbgfx_Init(int view) function ImGui_Implbgfx_Shutdown (line 185) | void ImGui_Implbgfx_Shutdown() function ImGui_Implbgfx_NewFrame (line 190) | void ImGui_Implbgfx_NewFrame() FILE: bgfx-imgui/imgui_impl_bgfx.h type ImDrawData (line 16) | struct ImDrawData FILE: file-ops.h function namespace (line 10) | namespace fileops FILE: main.cpp type PosColorVertex (line 17) | struct PosColorVertex function create_shader (line 37) | static bgfx::ShaderHandle create_shader( type context_t (line 46) | struct context_t function main_loop (line 66) | void main_loop(void* data) function main (line 137) | int main(int argc, char** argv) FILE: sdl-imgui/imgui_impl_sdl2.cpp type ImGui_ImplSDL2_Data (line 98) | struct ImGui_ImplSDL2_Data method ImGui_ImplSDL2_Data (line 111) | ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); } function ImGui_ImplSDL2_Data (line 118) | static ImGui_ImplSDL2_Data* ImGui_ImplSDL2_GetBackendData() method ImGui_ImplSDL2_Data (line 111) | ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); } function ImGui_ImplSDL2_SetClipboardText (line 133) | static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text) function ImGui_ImplSDL2_SetPlatformImeData (line 139) | static void ImGui_ImplSDL2_SetPlatformImeData(ImGuiViewport*, ImGuiPlatf... function ImGuiKey (line 157) | static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode) function ImGui_ImplSDL2_UpdateKeyModifiers (line 270) | static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods) function ImGui_ImplSDL2_ProcessEvent (line 284) | bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) function ImGui_ImplSDL2_Init (line 370) | static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer) function ImGui_ImplSDL2_InitForOpenGL (line 452) | bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) function ImGui_ImplSDL2_InitForVulkan (line 458) | bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window) function ImGui_ImplSDL2_InitForD3D (line 466) | bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window) function ImGui_ImplSDL2_InitForMetal (line 474) | bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window) function ImGui_ImplSDL2_InitForSDLRenderer (line 479) | bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer*... function ImGui_ImplSDL2_Shutdown (line 484) | void ImGui_ImplSDL2_Shutdown() function ImGui_ImplSDL2_UpdateMouseData (line 501) | static void ImGui_ImplSDL2_UpdateMouseData() function ImGui_ImplSDL2_UpdateMouseCursor (line 532) | static void ImGui_ImplSDL2_UpdateMouseCursor() function ImGui_ImplSDL2_UpdateGamepads (line 558) | static void ImGui_ImplSDL2_UpdateGamepads() function ImGui_ImplSDL2_NewFrame (line 604) | void ImGui_ImplSDL2_NewFrame() FILE: sdl-imgui/imgui_impl_sdl2.h type SDL_Window (line 21) | struct SDL_Window type SDL_Renderer (line 22) | struct SDL_Renderer type SDL_Event (line 23) | typedef union SDL_Event SDL_Event; function ImGui_ImplSDL2_NewFrame (line 35) | static inline void ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2...