SYMBOL INDEX (91 symbols across 6 files) FILE: VOXFileLoader/Editor/VOXFileLoader.cs class VOXFileLoader (line 10) | public class VOXFileLoader : EditorWindow method ShowWindow (line 15) | [MenuItem("Tools/Cubizer/Show VOXFileLoader Inspector")] method LoadVoxelFileAsPrefab (line 21) | [MenuItem("Tools/Cubizer/Load .vox file as Prefab")] method LoadVoxelFileAsGameObject (line 37) | [MenuItem("Tools/Cubizer/Load .vox file as GameObject")] method OnGUI (line 53) | public void OnGUI() method CreateVoxelPrefabsFromSelection (line 84) | private static bool CreateVoxelPrefabsFromSelection(int lodLevel = 0) method CreateVoxelGameObjectFromSelection (line 114) | private static bool CreateVoxelGameObjectFromSelection(int lodLevel = 0) method CreateAssetBundlesFromSelection (line 144) | private static void CreateAssetBundlesFromSelection(string targetPath,... method CreateAssetBundlesWithFolderPanel (line 164) | private static void CreateAssetBundlesWithFolderPanel(string bundleNam... method CreateAssetBundlesFromSelectionToStreamingAssets (line 173) | private static void CreateAssetBundlesFromSelectionToStreamingAssets(s... FILE: VOXFileLoader/Scripts/ObjFileExport.cs class ObjFileExport (line 16) | public class ObjFileExport method MeshToString (line 18) | public static string MeshToString(MeshFilter mf, Vector3 scale) method WriteToFile (line 83) | public static void WriteToFile(string path, MeshFilter mf, Vector3 scale) FILE: VOXFileLoader/Scripts/VOXCruncher.cs type VOXCruncherMode (line 13) | public enum VOXCruncherMode type VOXVisiableFaces (line 20) | public struct VOXVisiableFaces method VOXVisiableFaces (line 29) | public VOXVisiableFaces(bool _left, bool _right, bool _bottom, bool _t... class VOXCruncher (line 40) | public class VOXCruncher type Vector3 (line 42) | public struct Vector3 method VOXCruncher (line 55) | public VOXCruncher(Vector3 begin, Vector3 end, VOXMaterial _material) method VOXCruncher (line 70) | public VOXCruncher(int begin_x, int end_x, int begin_y, int end_y, int... method VOXCruncher (line 90) | public VOXCruncher(int begin_x, int end_x, int begin_y, int end_y, int... type IVOXCruncherStrategy (line 105) | public interface IVOXCruncherStrategy method CalcVoxelCruncher (line 107) | VOXModel CalcVoxelCruncher(VoxData chunk, Color32[] palette); class VOXCruncherStupid (line 110) | public class VOXCruncherStupid : IVOXCruncherStrategy method CalcVoxelCruncher (line 112) | public VOXModel CalcVoxelCruncher(VoxData chunk, Color32[] palette) class VOXCruncherCulled (line 136) | public class VOXCruncherCulled : IVOXCruncherStrategy method GetVisiableFaces (line 138) | public static bool GetVisiableFaces(VOXMaterial[,,] map, Vector3Int bo... method CalcVoxelCruncher (line 186) | public VOXModel CalcVoxelCruncher(VoxData chunk, Color32[] palette) class VOXCruncherGreedy (line 220) | public class VOXCruncherGreedy : IVOXCruncherStrategy method CalcVoxelCruncher (line 222) | public VOXModel CalcVoxelCruncher(VoxData chunk, Color32[] palette) class VOXPolygonCruncher (line 365) | public class VOXPolygonCruncher method CalcVoxelCruncher (line 367) | public static VOXModel CalcVoxelCruncher(VoxData chunk, Color32[] pale... FILE: VOXFileLoader/Scripts/VOXFileImport.cs type VoxFileHeader (line 17) | public struct VoxFileHeader type VoxFilePack (line 23) | public struct VoxFilePack type VoxFileSize (line 31) | public struct VoxFileSize type VoxFileXYZI (line 41) | public struct VoxFileXYZI type VoxFileRGBA (line 49) | public struct VoxFileRGBA type VoxFileChunkChild (line 57) | public struct VoxFileChunkChild type VoxFileChunk (line 63) | public struct VoxFileChunk type VoxFileMaterial (line 70) | public struct VoxFileMaterial class VoxFileData (line 79) | public class VoxFileData class VoxData (line 88) | public class VoxData method VoxData (line 111) | public VoxData() method VoxData (line 116) | public VoxData(byte[] _voxels, int xx, int yy, int zz) method GetMajorityColorIndex (line 141) | public int GetMajorityColorIndex(int xx, int yy, int zz, int lodLevel) method GetVoxelDataLOD (line 190) | public VoxData GetVoxelDataLOD(int level) class VoxFileImport (line 224) | public class VoxFileImport method Load (line 248) | public static VoxFileData Load(string path) method CreateColor32FromPelatte (line 363) | public static Color32[] CreateColor32FromPelatte(uint[] palette) method CreateTextureFromColor16x16 (line 385) | public static Texture2D CreateTextureFromColor16x16(Color32[] colors) method CreateTextureFromColor256 (line 397) | public static Texture2D CreateTextureFromColor256(Color32[] colors) method CreateTextureFromPelatte16x16 (line 409) | public static Texture2D CreateTextureFromPelatte16x16(uint[] palette) method CalcFaceCountAsAllocate (line 415) | public static int CalcFaceCountAsAllocate(VOXModel model, Color32[] pa... method CreateGameObject (line 437) | public static GameObject CreateGameObject(string name, VoxData data, T... method LoadVoxelFileAsGameObject (line 498) | public static GameObject LoadVoxelFileAsGameObject(string name, VoxFil... method LoadVoxelFileAsGameObject (line 548) | public static GameObject LoadVoxelFileAsGameObject(string path) method LoadVoxelFileAsGameObjectLOD (line 554) | public static GameObject LoadVoxelFileAsGameObjectLOD(string path, int... method LoadVoxelFileAsPrefab (line 562) | public static GameObject LoadVoxelFileAsPrefab(VoxFileData voxel, stri... method LoadVoxelFileAsPrefab (line 612) | public static GameObject LoadVoxelFileAsPrefab(string path, string out... FILE: VOXFileLoader/Scripts/VOXHashMap.cs class VOXHashMapNode (line 16) | [Serializable] method VOXHashMapNode (line 25) | public VOXHashMapNode() method VOXHashMapNode (line 30) | public VOXHashMapNode(_Tx xx, _Tx yy, _Tx zz, VOXMaterial value) method is_empty (line 38) | public bool is_empty() class VOXHashMapNodeEnumerable (line 44) | public class VOXHashMapNodeEnumerable<_Tx> : IEnumerable method VOXHashMapNodeEnumerable (line 49) | public VOXHashMapNodeEnumerable(VOXHashMapNode<_Tx>[] array) method GetEnumerator (line 54) | IEnumerator IEnumerable.GetEnumerator() method GetEnumerator (line 59) | public VOXHashMapNodeEnum<_Tx> GetEnumerator() class VOXHashMapNodeEnum (line 65) | public class VOXHashMapNodeEnum<_Tx> : IEnumerator method VOXHashMapNodeEnum (line 72) | public VOXHashMapNodeEnum(VOXHashMapNode<_Tx>[] list) method MoveNext (line 77) | public bool MoveNext() method Reset (line 92) | public void Reset() class VOXHashMap (line 114) | [Serializable] method VOXHashMap (line 126) | public VOXHashMap(Vector3Int bound) method VOXHashMap (line 133) | public VOXHashMap(Vector3Int bound, int count) method VOXHashMap (line 141) | public VOXHashMap(int bound_x, int bound_y, int bound_z, int count) method Create (line 149) | public void Create(int count) method Set (line 159) | public bool Set(System.Byte x, System.Byte y, System.Byte z, VOXMateri... method Get (line 198) | public bool Get(System.Byte x, System.Byte y, System.Byte z, ref VOXMa... method Exists (line 222) | public bool Exists(System.Byte x, System.Byte y, System.Byte z) method Empty (line 228) | public bool Empty() method GetEnumerator (line 233) | public VOXHashMapNodeEnumerable GetEnumerator() method Save (line 241) | public static bool Save(string path, VOXHashMap map) method Load (line 254) | public static VOXHashMap Load(string path) method Grow (line 261) | private bool Grow(VOXHashMapNode data) method Grow (line 283) | private void Grow() method _hash_int (line 295) | private static int _hash_int(int key) method HashInt (line 306) | public static int HashInt(int x, int y, int z) FILE: VOXFileLoader/Scripts/VOXModel.cs class VOXModel (line 7) | public class VOXModel method VOXModel (line 51) | public VOXModel(VOXCruncher[] array) method CreateCubeMesh16x16 (line 56) | public static void CreateCubeMesh16x16(ref Vector3[] vertices, ref Vec... method CreateCubeMesh16x16 (line 96) | public static void CreateCubeMesh16x16(VOXCruncher it, ref Vector3[] v...