SYMBOL INDEX (469 symbols across 19 files) FILE: build/resonance-audio.js function __webpack_require__ (line 16) | function __webpack_require__(moduleId) { function Utils (line 110) | function Utils() {} function Encoder (line 627) | function Encoder(context, options) { function Listener (line 854) | function Listener(context, options) { function Source (line 2228) | function Source(scene, options) { function _computeDistanceOutsideRoom (line 2496) | function _computeDistanceOutsideRoom(distance) { function Directivity (line 2561) | function Directivity(context, options) { function Attenuation (line 2702) | function Attenuation(context, options) { function _getCoefficientsFromMaterials (line 2860) | function _getCoefficientsFromMaterials(materials) { function _sanitizeCoefficients (line 2900) | function _sanitizeCoefficients(coefficients) { function _sanitizeDimensions (line 2919) | function _sanitizeDimensions(dimensions) { function _getDurationsFromProperties (line 2938) | function _getDurationsFromProperties(dimensions, coefficients, speedOfSo... function _computeReflectionCoefficients (line 2988) | function _computeReflectionCoefficients(absorptionCoefficients) { function Room (line 3031) | function Room(context, options) { function LateReflections (line 3226) | function LateReflections(context, options) { function EarlyReflections (line 3447) | function EarlyReflections(context, options) { function ResonanceAudio (line 3761) | function ResonanceAudio(context, options) { function __webpack_require__ (line 3988) | function __webpack_require__(moduleId) { function BufferList (line 4388) | function BufferList(context, bufferData, options) { function FOARouter (line 4601) | function FOARouter(context, channelMap) { function FOARotator (line 4676) | function FOARotator(context) { function FOAConvolver (line 4855) | function FOAConvolver(context, hrirBufferList) { function AudioBufferManager (line 5006) | function AudioBufferManager(context, audioFileData, resolve, reject, pro... function generateDualBandCoefficients (line 5152) | function generateDualBandCoefficients(crossoverFrequency, sampleRate) { function FOAPhaseMatchedFilter (line 5172) | function FOAPhaseMatchedFilter(context) { function FOAVirtualSpeaker (line 5274) | function FOAVirtualSpeaker(context, options) { function HOAConvolver (line 5370) | function HOAConvolver(context, ambisonicOrder, hrirBufferList) { function getKroneckerDelta (line 5544) | function getKroneckerDelta(i, j) { function setCenteredElement (line 5561) | function setCenteredElement(matrix, l, i, j, gainValue) { function getCenteredElement (line 5578) | function getCenteredElement(matrix, l, i, j) { function getP (line 5597) | function getP(matrix, i, a, b, l) { function getU (line 5628) | function getU(matrix, m, n, l) { function getV (line 5648) | function getV(matrix, m, n, l) { function getW (line 5681) | function getW(matrix, m, n, l) { function computeUVWCoeff (line 5700) | function computeUVWCoeff(m, n, l) { function computeBandRotation (line 5728) | function computeBandRotation(matrix, l) { function computeHOAMatrices (line 5760) | function computeHOAMatrices(matrix) { function HOARotator (line 5785) | function HOARotator(context, ambisonicOrder) { function FOADecoder (line 6274) | function FOADecoder(context, videoElement, options) { function FOARenderer (line 6579) | function FOARenderer(context, config) { function HOARenderer (line 6878) | function HOARenderer(context, config) { FILE: examples/resources/js/benchmark.js function selectDimensionsAndMaterials (line 12) | function selectDimensionsAndMaterials() { function startBenchmark (line 99) | function startBenchmark() { FILE: examples/resources/js/birds.js function updatePositions (line 24) | function updatePositions(elements) { function integrateBirdPaths (line 42) | function integrateBirdPaths(elements) { function initAudio (line 135) | function initAudio() { FILE: examples/resources/js/canvas-control.js function CanvasControl (line 7) | function CanvasControl(canvas, elements, callbackFunc) { FILE: examples/resources/js/hello-world.js function initAudio (line 11) | function initAudio() { FILE: examples/resources/js/room-models.js function selectRoomProperties (line 50) | function selectRoomProperties() { function updatePositions (line 67) | function updatePositions(elements) { function initAudio (line 86) | function initAudio() { FILE: examples/resources/js/treasure-hunt.js function updateAngles (line 41) | function updateAngles(xAngle, yAngle, zAngle) { function getCursorPosition (line 64) | function getCursorPosition(event) { function cursorDownFunc (line 85) | function cursorDownFunc(event) { function cursorMoveFunc (line 96) | function cursorMoveFunc(event) { function cursorUpFunc (line 124) | function cursorUpFunc(event) { function moveSource (line 145) | function moveSource() { function animate (line 165) | function animate() { function resize (line 184) | function resize() { function initAudio (line 199) | function initAudio() { FILE: examples/resources/js/vs-pannernode.js function selectRenderingMode (line 21) | function selectRenderingMode(event) { function updatePositions (line 67) | function updatePositions(elements) { function initAudio (line 90) | function initAudio() { FILE: examples/resources/three.js function EventDispatcher (line 110) | function EventDispatcher() {} function Vector2 (line 489) | function Vector2( x, y ) { function Texture (line 969) | function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, fo... function getDataURL (line 1078) | function getDataURL( image ) { function Vector4 (line 1265) | function Vector4( x, y, z, w ) { function WebGLRenderTarget (line 1895) | function WebGLRenderTarget( width, height, options ) { function WebGLRenderTargetCube (line 1974) | function WebGLRenderTargetCube( width, height, options ) { function Quaternion (line 1995) | function Quaternion( x, y, z, w ) { function Vector3 (line 2603) | function Vector3( x, y, z ) { function Matrix4 (line 3337) | function Matrix4() { function DataTexture (line 4250) | function DataTexture( data, width, height, format, type, mapping, wrapS,... function CubeTexture (line 4274) | function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilte... function UniformContainer (line 4360) | function UniformContainer() { function flatten (line 4381) | function flatten( array, nBlocks, blockSize ) { function allocTexUnits (line 4418) | function allocTexUnits( renderer, n ) { function setValue1f (line 4443) | function setValue1f( gl, v ) { gl.uniform1f( this.addr, v ); } function setValue1i (line 4444) | function setValue1i( gl, v ) { gl.uniform1i( this.addr, v ); } function setValue2fv (line 4448) | function setValue2fv( gl, v ) { function setValue3fv (line 4455) | function setValue3fv( gl, v ) { function setValue4fv (line 4466) | function setValue4fv( gl, v ) { function setValue2fm (line 4475) | function setValue2fm( gl, v ) { function setValue3fm (line 4481) | function setValue3fm( gl, v ) { function setValue4fm (line 4496) | function setValue4fm( gl, v ) { function setValueT1 (line 4513) | function setValueT1( gl, v, renderer ) { function setValueT6 (line 4521) | function setValueT6( gl, v, renderer ) { function setValue2iv (line 4531) | function setValue2iv( gl, v ) { gl.uniform2iv( this.addr, v ); } function setValue3iv (line 4532) | function setValue3iv( gl, v ) { gl.uniform3iv( this.addr, v ); } function setValue4iv (line 4533) | function setValue4iv( gl, v ) { gl.uniform4iv( this.addr, v ); } function getSingularSetter (line 4537) | function getSingularSetter( type ) { function setValue1fv (line 4564) | function setValue1fv( gl, v ) { gl.uniform1fv( this.addr, v ); } function setValue1iv (line 4565) | function setValue1iv( gl, v ) { gl.uniform1iv( this.addr, v ); } function setValueV2a (line 4569) | function setValueV2a( gl, v ) { function setValueV3a (line 4575) | function setValueV3a( gl, v ) { function setValueV4a (line 4581) | function setValueV4a( gl, v ) { function setValueM2a (line 4589) | function setValueM2a( gl, v ) { function setValueM3a (line 4595) | function setValueM3a( gl, v ) { function setValueM4a (line 4601) | function setValueM4a( gl, v ) { function setValueT1a (line 4609) | function setValueT1a( gl, v, renderer ) { function setValueT6a (line 4624) | function setValueT6a( gl, v, renderer ) { function getPureArraySetter (line 4641) | function getPureArraySetter( type ) { function SingleUniform (line 4668) | function SingleUniform( id, activeInfo, addr ) { function PureArrayUniform (line 4678) | function PureArrayUniform( id, activeInfo, addr ) { function StructuredUniform (line 4689) | function StructuredUniform( id ) { function addUniform (line 4728) | function addUniform( container, uniformObject ) { function parseUniform (line 4735) | function parseUniform( activeInfo, addr, container ) { function WebGLUniforms (line 4787) | function WebGLUniforms( gl, program, renderer ) { function Color (line 4888) | function Color( r, g, b ) { function hue2rgb (line 4961) | function hue2rgb( p, q, t ) { function handleAlpha (line 5002) | function handleAlpha( string ) { function Box2 (line 6196) | function Box2( min, max ) { function WebGLFlareRenderer (line 6414) | function WebGLFlareRenderer( renderer, gl, state, textures, capabilities... function CanvasTexture (line 6794) | function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFil... function WebGLSpriteRenderer (line 6810) | function WebGLSpriteRenderer( renderer, gl, state, textures, capabilitie... function Material (line 7182) | function Material() { function extractFromCache (line 7408) | function extractFromCache( cache ) { function ShaderMaterial (line 7538) | function ShaderMaterial( parameters ) { function MeshDepthMaterial (line 7662) | function MeshDepthMaterial( parameters ) { function MeshDistanceMaterial (line 7743) | function MeshDistanceMaterial( parameters ) { function Box3 (line 7804) | function Box3( min, max ) { function Sphere (line 8284) | function Sphere( center, radius ) { function Matrix3 (line 8451) | function Matrix3() { function Plane (line 8775) | function Plane( normal, constant ) { function Frustum (line 9002) | function Frustum( p0, p1, p2, p3, p4, p5 ) { function WebGLShadowMap (line 9196) | function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { function WebGLAttributes (line 9629) | function WebGLAttributes( gl ) { function Euler (line 9784) | function Euler( x, y, z, order ) { function Layers (line 10127) | function Layers() { function Object3D (line 10177) | function Object3D() { function serialize (line 10782) | function serialize( library, element ) { function extractFromCache (line 10857) | function extractFromCache( cache ) { function Camera (line 10931) | function Camera() { function OrthographicCamera (line 10996) | function OrthographicCamera( left, right, top, bottom, near, far ) { function PerspectiveCamera (line 11120) | function PerspectiveCamera( fov, aspect, near, far ) { function Face3 (line 11337) | function Face3( a, b, c, normal, color, materialIndex ) { function GeometryIdCount (line 11400) | function GeometryIdCount() { return count++; } function Geometry (line 11402) | function Geometry() { function addFace (line 11641) | function addFace( a, b, c, materialIndex ) { function materialIndexSort (line 12317) | function materialIndexSort( a, b ) { function setBit (line 12473) | function setBit( value, position, enabled ) { function getNormalIndex (line 12479) | function getNormalIndex( normal ) { function getColorIndex (line 12496) | function getColorIndex( color ) { function getUvIndex (line 12513) | function getUvIndex( uv ) { function BufferAttribute (line 12818) | function BufferAttribute( array, itemSize, normalized ) { function Int8BufferAttribute (line 13152) | function Int8BufferAttribute( array, itemSize ) { function Uint8BufferAttribute (line 13162) | function Uint8BufferAttribute( array, itemSize ) { function Uint8ClampedBufferAttribute (line 13172) | function Uint8ClampedBufferAttribute( array, itemSize ) { function Int16BufferAttribute (line 13182) | function Int16BufferAttribute( array, itemSize ) { function Uint16BufferAttribute (line 13192) | function Uint16BufferAttribute( array, itemSize ) { function Int32BufferAttribute (line 13202) | function Int32BufferAttribute( array, itemSize ) { function Uint32BufferAttribute (line 13212) | function Uint32BufferAttribute( array, itemSize ) { function Float32BufferAttribute (line 13222) | function Float32BufferAttribute( array, itemSize ) { function Float64BufferAttribute (line 13232) | function Float64BufferAttribute( array, itemSize ) { function DirectGeometry (line 13245) | function DirectGeometry() { function arrayMax (line 13504) | function arrayMax( array ) { function BufferGeometry (line 13525) | function BufferGeometry() { function BoxGeometry (line 14617) | function BoxGeometry( width, height, depth, widthSegments, heightSegment... function BoxBufferGeometry (line 14642) | function BoxBufferGeometry( width, height, depth, widthSegments, heightS... function PlaneGeometry (line 14809) | function PlaneGeometry( width, height, widthSegments, heightSegments ) { function PlaneBufferGeometry (line 14832) | function PlaneBufferGeometry( width, height, widthSegments, heightSegmen... function MeshBasicMaterial (line 14954) | function MeshBasicMaterial( parameters ) { function Ray (line 15037) | function Ray( origin, direction ) { function Line3 (line 15567) | function Line3( start, end ) { function Triangle (line 15693) | function Triangle( a, b, c ) { function Mesh (line 15947) | function Mesh( geometry, material ) { function uvIntersection (line 16063) | function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { function checkIntersection (line 16077) | function checkIntersection( object, material, raycaster, ray, pA, pB, pC... function checkBufferGeometryIntersection (line 16108) | function checkBufferGeometryIntersection( object, raycaster, ray, positi... function WebGLBackground (line 16318) | function WebGLBackground( renderer, state, geometries, premultipliedAlph... function painterSortStable (line 16453) | function painterSortStable( a, b ) { function reversePainterSortStable (line 16479) | function reversePainterSortStable( a, b ) { function WebGLRenderList (line 16497) | function WebGLRenderList() { function WebGLRenderLists (line 16571) | function WebGLRenderLists() { function absNumericalSort (line 16610) | function absNumericalSort( a, b ) { function WebGLMorphtargets (line 16616) | function WebGLMorphtargets( gl ) { function WebGLIndexedBufferRenderer (line 16719) | function WebGLIndexedBufferRenderer( gl, extensions, infoRender ) { function WebGLBufferRenderer (line 16784) | function WebGLBufferRenderer( gl, extensions, infoRender ) { function WebGLGeometries (line 16851) | function WebGLGeometries( gl, attributes, infoMemory ) { function UniformsCache (line 17040) | function UniformsCache() { function WebGLLights (line 17133) | function WebGLLights() { function WebGLObjects (line 17363) | function WebGLObjects( geometries, infoRender ) { function addLineNumbers (line 17413) | function addLineNumbers( string ) { function WebGLShader (line 17427) | function WebGLShader( gl, type, string ) { function getEncodingComponents (line 17459) | function getEncodingComponents( encoding ) { function getTexelDecodingFunction (line 17484) | function getTexelDecodingFunction( functionName, encoding ) { function getTexelEncodingFunction (line 17491) | function getTexelEncodingFunction( functionName, encoding ) { function getToneMappingFunction (line 17498) | function getToneMappingFunction( functionName, toneMapping ) { function generateExtensions (line 17529) | function generateExtensions( extensions, parameters, rendererExtensions ) { function generateDefines (line 17544) | function generateDefines( defines ) { function fetchAttributeLocations (line 17562) | function fetchAttributeLocations( gl, program, identifiers ) { function filterEmptyLine (line 17583) | function filterEmptyLine( string ) { function replaceLightNums (line 17589) | function replaceLightNums( string, parameters ) { function parseIncludes (line 17600) | function parseIncludes( string ) { function unrollLoops (line 17622) | function unrollLoops( string ) { function WebGLProgram (line 17644) | function WebGLProgram( renderer, extensions, code, material, shader, par... function WebGLPrograms (line 18123) | function WebGLPrograms( renderer, extensions, capabilities ) { function WebGLTextures (line 18423) | function WebGLTextures( _gl, extensions, state, properties, capabilities... function WebGLProperties (line 19214) | function WebGLProperties() { function WebGLState (line 19258) | function WebGLState( gl, extensions, utils ) { function WebGLCapabilities (line 20213) | function WebGLCapabilities( gl, extensions, parameters ) { function ArrayCamera (line 20323) | function ArrayCamera( array ) { function WebVRManager (line 20343) | function WebVRManager( renderer ) { function WebGLExtensions (line 20557) | function WebGLExtensions( gl ) { function WebGLClipping (line 20620) | function WebGLClipping() { function WebGLUtils (line 20780) | function WebGLUtils ( gl, extensions ) { function WebGLRenderer (line 20921) | function WebGLRenderer( parameters ) { function FogExp2 (line 23376) | function FogExp2 ( color, density ) { function Fog (line 23408) | function Fog ( color, near, far ) { function Scene (line 23442) | function Scene () { function LensFlare (line 23493) | function LensFlare( texture, size, distance, blending, color ) { function SpriteMaterial (line 23598) | function SpriteMaterial( parameters ) { function Sprite (line 23638) | function Sprite( material ) { function LOD (line 23701) | function LOD() { function Skeleton (line 23873) | function Skeleton( bones, boneInverses ) { function Bone (line 24028) | function Bone() { function SkinnedMesh (line 24050) | function SkinnedMesh( geometry, material ) { function LineBasicMaterial (line 24259) | function LineBasicMaterial( parameters ) { function Line (line 24300) | function Line( geometry, material, mode ) { function LineSegments (line 24485) | function LineSegments( geometry, material ) { function LineLoop (line 24505) | function LineLoop( geometry, material ) { function PointsMaterial (line 24535) | function PointsMaterial( parameters ) { function Points (line 24578) | function Points( geometry, material ) { function testPoint (line 24627) | function testPoint( point, index ) { function Group (line 24715) | function Group() { function VideoTexture (line 24733) | function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilte... function CompressedTexture (line 24764) | function CompressedTexture( mipmaps, width, height, format, type, mappin... function DepthTexture (line 24793) | function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFi... function WireframeGeometry (line 24827) | function WireframeGeometry( geometry ) { function ParametricGeometry (line 25005) | function ParametricGeometry( func, slices, stacks ) { function ParametricBufferGeometry (line 25027) | function ParametricBufferGeometry( func, slices, stacks ) { function PolyhedronGeometry (line 25154) | function PolyhedronGeometry( vertices, indices, radius, detail ) { function PolyhedronBufferGeometry (line 25177) | function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { function TetrahedronGeometry (line 25485) | function TetrahedronGeometry( radius, detail ) { function TetrahedronBufferGeometry (line 25506) | function TetrahedronBufferGeometry( radius, detail ) { function OctahedronGeometry (line 25537) | function OctahedronGeometry( radius, detail ) { function OctahedronBufferGeometry (line 25558) | function OctahedronBufferGeometry( radius, detail ) { function IcosahedronGeometry (line 25589) | function IcosahedronGeometry( radius, detail ) { function IcosahedronBufferGeometry (line 25610) | function IcosahedronBufferGeometry( radius, detail ) { function DodecahedronGeometry (line 25648) | function DodecahedronGeometry( radius, detail ) { function DodecahedronBufferGeometry (line 25669) | function DodecahedronBufferGeometry( radius, detail ) { function TubeGeometry (line 25736) | function TubeGeometry( path, tubularSegments, radius, radialSegments, cl... function TubeBufferGeometry (line 25772) | function TubeBufferGeometry( path, tubularSegments, radius, radialSegmen... function TorusKnotGeometry (line 25947) | function TorusKnotGeometry( radius, tube, tubularSegments, radialSegment... function TorusKnotBufferGeometry (line 25974) | function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialS... function TorusGeometry (line 26133) | function TorusGeometry( radius, tube, radialSegments, tubularSegments, a... function TorusBufferGeometry (line 26157) | function TorusBufferGeometry( radius, tube, radialSegments, tubularSegme... function snip (line 26299) | function snip( contour, u, v, w, n, verts ) { function removeDupEndPts (line 26453) | function removeDupEndPts(points) { function point_in_segment_2D_colin (line 26468) | function point_in_segment_2D_colin( inSegPt1, inSegPt2, inOtherPt ) { function intersect_segments_2D (line 26499) | function intersect_segments_2D( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1, inSeg2P... function isPointInsideAngle (line 26672) | function isPointInsideAngle( inVertex, inLegFromPt, inLegToPt, inOtherPt... function removeHoles (line 26715) | function removeHoles( contour, holes ) { function ExtrudeGeometry (line 26979) | function ExtrudeGeometry( shapes, options ) { function ExtrudeBufferGeometry (line 27000) | function ExtrudeBufferGeometry( shapes, options ) { function scalePt2 (line 27176) | function scalePt2( pt, vec, size ) { function getBevelVec (line 27192) | function getBevelVec( inPt, inPrev, inNext ) { function buildLidFaces (line 27511) | function buildLidFaces() { function buildSideFaces (line 27569) | function buildSideFaces() { function sidewalls (line 27592) | function sidewalls( contour, layeroffset ) { function v (line 27626) | function v( x, y, z ) { function f3 (line 27635) | function f3( a, b, c ) { function f4 (line 27650) | function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourInd... function addVertex (line 27674) | function addVertex( index ) { function addUV (line 27684) | function addUV( vector2 ) { function TextGeometry (line 27779) | function TextGeometry( text, parameters ) { function TextBufferGeometry (line 27800) | function TextBufferGeometry( text, parameters ) { function SphereGeometry (line 27842) | function SphereGeometry( radius, widthSegments, heightSegments, phiStart... function SphereBufferGeometry (line 27868) | function SphereBufferGeometry( radius, widthSegments, heightSegments, ph... function RingGeometry (line 27986) | function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegme... function RingBufferGeometry (line 28011) | function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, ph... function LatheGeometry (line 28132) | function LatheGeometry( points, segments, phiStart, phiLength ) { function LatheBufferGeometry (line 28155) | function LatheBufferGeometry( points, segments, phiStart, phiLength ) { function ShapeGeometry (line 28308) | function ShapeGeometry( shapes, curveSegments ) { function ShapeBufferGeometry (line 28337) | function ShapeBufferGeometry( shapes, curveSegments ) { function EdgesGeometry (line 28475) | function EdgesGeometry( geometry, thresholdAngle ) { function CylinderGeometry (line 28583) | function CylinderGeometry( radiusTop, radiusBottom, height, radialSegmen... function CylinderBufferGeometry (line 28610) | function CylinderBufferGeometry( radiusTop, radiusBottom, height, radial... function ConeGeometry (line 28890) | function ConeGeometry( radius, height, radialSegments, heightSegments, o... function ConeBufferGeometry (line 28913) | function ConeBufferGeometry( radius, height, radialSegments, heightSegme... function CircleGeometry (line 28942) | function CircleGeometry( radius, segments, thetaStart, thetaLength ) { function CircleBufferGeometry (line 28965) | function CircleBufferGeometry( radius, segments, thetaStart, thetaLength... function ShadowMaterial (line 29103) | function ShadowMaterial( parameters ) { function RawShaderMaterial (line 29128) | function RawShaderMaterial( parameters ) { function MeshStandardMaterial (line 29192) | function MeshStandardMaterial( parameters ) { function MeshPhysicalMaterial (line 29319) | function MeshPhysicalMaterial( parameters ) { function MeshPhongMaterial (line 29406) | function MeshPhongMaterial( parameters ) { function MeshToonMaterial (line 29525) | function MeshToonMaterial( parameters ) { function MeshNormalMaterial (line 29580) | function MeshNormalMaterial( parameters ) { function MeshLambertMaterial (line 29678) | function MeshLambertMaterial( parameters ) { function LineDashedMaterial (line 29780) | function LineDashedMaterial( parameters ) { function LoadingManager (line 29881) | function LoadingManager( onLoad, onProgress, onError ) { function FileLoader (line 29952) | function FileLoader( manager ) { function CompressedTextureLoader (line 30195) | function CompressedTextureLoader( manager ) { function loadTexture (line 30219) | function loadTexture( i ) { function DataTextureLoader (line 30329) | function DataTextureLoader( manager ) { function ImageLoader (line 30415) | function ImageLoader( manager ) { function CubeTextureLoader (line 30514) | function CubeTextureLoader( manager ) { function loadTexture (line 30534) | function loadTexture( i ) { function TextureLoader (line 30584) | function TextureLoader( manager ) { function Light (line 30642) | function Light( color, intensity ) { function HemisphereLight (line 30698) | function HemisphereLight( skyColor, groundColor, intensity ) { function LightShadow (line 30735) | function LightShadow( camera ) { function SpotLightShadow (line 30791) | function SpotLightShadow() { function SpotLight (line 30828) | function SpotLight( color, intensity, distance, angle, penumbra, decay ) { function PointLight (line 30891) | function PointLight( color, intensity, distance, decay ) { function DirectionalLightShadow (line 30943) | function DirectionalLightShadow( ) { function DirectionalLight (line 30960) | function DirectionalLight( color, intensity ) { function AmbientLight (line 30999) | function AmbientLight( color, intensity ) { function RectAreaLight (line 31021) | function RectAreaLight( color, intensity, width, height ) { function compareTime (line 31121) | function compareTime( i, j ) { function Interpolant (line 31258) | function Interpolant( parameterPositions, sampleValues, sampleSize, resu... function CubicInterpolant (line 31502) | function CubicInterpolant( parameterPositions, sampleValues, sampleSize,... function LinearInterpolant (line 31647) | function LinearInterpolant( parameterPositions, sampleValues, sampleSize... function DiscreteInterpolant (line 31691) | function DiscreteInterpolant( parameterPositions, sampleValues, sampleSi... function KeyframeTrackConstructor (line 32065) | function KeyframeTrackConstructor( name, times, values, interpolation ) { function VectorKeyframeTrack (line 32097) | function VectorKeyframeTrack( name, times, values, interpolation ) { function QuaternionLinearInterpolant (line 32122) | function QuaternionLinearInterpolant( parameterPositions, sampleValues, ... function QuaternionKeyframeTrack (line 32164) | function QuaternionKeyframeTrack( name, times, values, interpolation ) { function NumberKeyframeTrack (line 32201) | function NumberKeyframeTrack( name, times, values, interpolation ) { function StringKeyframeTrack (line 32230) | function StringKeyframeTrack( name, times, values, interpolation ) { function BooleanKeyframeTrack (line 32262) | function BooleanKeyframeTrack( name, times, values ) { function ColorKeyframeTrack (line 32297) | function ColorKeyframeTrack( name, times, values, interpolation ) { function KeyframeTrack (line 32330) | function KeyframeTrack( name, times, values, interpolation ) { function AnimationClip (line 32472) | function AnimationClip( name, duration, tracks ) { function MaterialLoader (line 32817) | function MaterialLoader( manager ) { function getTexture (line 32849) | function getTexture( name ) { function BufferGeometryLoader (line 32968) | function BufferGeometryLoader( manager ) { function Loader (line 33066) | function Loader() { function loadTexture (line 33158) | function loadTexture( path, repeat, offset, wrap, anisotropy ) { function JSONLoader (line 33398) | function JSONLoader( manager ) { function parseModel (line 33467) | function parseModel( json, geometry ) { function parseSkin (line 33769) | function parseSkin( json, geometry ) { function parseMorphing (line 33814) | function parseMorphing( json, geometry ) { function parseAnimations (line 33861) | function parseAnimations( json, geometry ) { function ObjectLoader (line 33959) | function ObjectLoader( manager ) { function loadImage (line 34317) | function loadImage( url ) { function parseConstant (line 34358) | function parseConstant( value, type ) { function getGeometry (line 34430) | function getGeometry( name ) { function getMaterial (line 34442) | function getMaterial( name ) { function CatmullRom (line 34738) | function CatmullRom( t, p0, p1, p2, p3 ) { function QuadraticBezierP0 (line 34750) | function QuadraticBezierP0( t, p ) { function QuadraticBezierP1 (line 34757) | function QuadraticBezierP1( t, p ) { function QuadraticBezierP2 (line 34763) | function QuadraticBezierP2( t, p ) { function QuadraticBezier (line 34769) | function QuadraticBezier( t, p0, p1, p2 ) { function CubicBezierP0 (line 34778) | function CubicBezierP0( t, p ) { function CubicBezierP1 (line 34785) | function CubicBezierP1( t, p ) { function CubicBezierP2 (line 34792) | function CubicBezierP2( t, p ) { function CubicBezierP3 (line 34798) | function CubicBezierP3( t, p ) { function CubicBezier (line 34804) | function CubicBezier( t, p0, p1, p2, p3 ) { function Curve (line 34846) | function Curve() { function LineCurve (line 35189) | function LineCurve( v1, v2 ) { function CurvePath (line 35244) | function CurvePath() { function EllipseCurve (line 35470) | function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle,... function SplineCurve (line 35554) | function SplineCurve( points /* array of Vector2 */ ) { function CubicBezierCurve (line 35587) | function CubicBezierCurve( v0, v1, v2, v3 ) { function QuadraticBezierCurve (line 35612) | function QuadraticBezierCurve( v0, v1, v2 ) { function Path (line 35761) | function Path( points ) { function Shape (line 35788) | function Shape() { function ShapePath (line 35840) | function ShapePath() { function toShapesNoHoles (line 35883) | function toShapesNoHoles( inSubpaths ) { function isPointInsidePolygon (line 35902) | function isPointInsidePolygon( inPt, inPolygon ) { function Font (line 36115) | function Font( data ) { function createPaths (line 36127) | function createPaths( text ) { function createPath (line 36160) | function createPath( c, scale, offsetX, offsetY ) { function FontLoader (line 36293) | function FontLoader( manager ) { function AudioLoader (line 36365) | function AudioLoader( manager ) { function StereoCamera (line 36397) | function StereoCamera() { function CubeCamera (line 36492) | function CubeCamera( near, far, cubeResolution ) { function AudioListener (line 36594) | function AudioListener() { function Audio (line 36718) | function Audio( listener ) { function PositionalAudio (line 37014) | function PositionalAudio( listener ) { function AudioAnalyser (line 37104) | function AudioAnalyser( audio, fftSize ) { function PropertyMixer (line 37151) | function PropertyMixer( binding, typeName, valueSize ) { function Composite (line 37356) | function Composite( targetGroup, path, optionalParsedPath ) { function PropertyBinding (line 37421) | function PropertyBinding( rootNode, path, parsedPath ) { function AnimationObjectGroup (line 38106) | function AnimationObjectGroup( var_args ) { function AnimationAction (line 38454) | function AnimationAction( mixer, clip, localRoot ) { function AnimationMixer (line 39114) | function AnimationMixer( root ) { method total (line 39292) | get total() { return scope._actions.length; } method inUse (line 39293) | get inUse() { return scope._nActiveActions; } method total (line 39296) | get total() { return scope._bindings.length; } method inUse (line 39297) | get inUse() { return scope._nActiveBindings; } method total (line 39300) | get total() { return scope._controlInterpolants.length; } method inUse (line 39301) | get inUse() { return scope._nActiveControlInterpolants; } function Uniform (line 39834) | function Uniform( value ) { function InstancedBufferGeometry (line 39857) | function InstancedBufferGeometry() { function InterleavedBufferAttribute (line 39922) | function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset... function InterleavedBuffer (line 40060) | function InterleavedBuffer( array, stride ) { function InstancedInterleavedBuffer (line 40168) | function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { function InstancedBufferAttribute (line 40198) | function InstancedBufferAttribute( array, itemSize, meshPerAttribute ) { function Raycaster (line 40230) | function Raycaster( origin, direction, near, far ) { function ascSort (line 40257) | function ascSort( a, b ) { function intersectObject (line 40263) | function intersectObject( object, raycaster, intersects, recursive ) { function Clock (line 40356) | function Clock( autoStart ) { function Spherical (line 40433) | function Spherical( radius, phi, theta ) { function Cylindrical (line 40510) | function Cylindrical( radius, theta, y ) { function ImmediateRenderObject (line 40564) | function ImmediateRenderObject( material ) { function VertexNormalsHelper (line 40583) | function VertexNormalsHelper( object, size, hex, linewidth ) { function SpotLightHelper (line 40728) | function SpotLightHelper( light, color ) { function getBoneList (line 40824) | function getBoneList( object ) { function SkeletonHelper (line 40844) | function SkeletonHelper( object ) { function PointLightHelper (line 40938) | function PointLightHelper( light, sphereSize, color ) { function RectAreaLightHelper (line 41025) | function RectAreaLightHelper( light, color ) { function HemisphereLightHelper (line 41099) | function HemisphereLightHelper( light, size, color ) { function GridHelper (line 41182) | function GridHelper( size, divisions, color1, color2 ) { function PolarGridHelper (line 41228) | function PolarGridHelper( radius, radials, circles, divisions, color1, c... function FaceNormalsHelper (line 41314) | function FaceNormalsHelper( object, size, hex, linewidth ) { function DirectionalLightHelper (line 41424) | function DirectionalLightHelper( light, size, color ) { function CameraHelper (line 41517) | function CameraHelper( camera ) { function setPoint (line 41631) | function setPoint( point, x, y, z ) { function BoxHelper (line 41711) | function BoxHelper( object, color ) { function Box3Helper (line 41807) | function Box3Helper( box, hex ) { function PlaneHelper (line 41854) | function PlaneHelper( plane, size, hex ) { function ArrowHelper (line 41924) | function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { function AxisHelper (line 42020) | function AxisHelper( size ) { function CubicPoly (line 42071) | function CubicPoly() { function CatmullRomCurve3 (line 42133) | function CatmullRomCurve3( points ) { function CubicBezierCurve3 (line 42226) | function CubicBezierCurve3( v0, v1, v2, v3 ) { function QuadraticBezierCurve3 (line 42252) | function QuadraticBezierCurve3( v0, v1, v2 ) { function LineCurve3 (line 42277) | function LineCurve3( v1, v2 ) { function ArcCurve (line 42307) | function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { function Face4 (line 42359) | function Face4( a, b, c, d, normal, color, materialIndex ) { function MeshFaceMaterial (line 42370) | function MeshFaceMaterial( materials ) { function MultiMaterial (line 42377) | function MultiMaterial( materials ) { function PointCloud (line 42393) | function PointCloud( geometry, material ) { function Particle (line 42400) | function Particle( material ) { function ParticleSystem (line 42407) | function ParticleSystem( geometry, material ) { function PointCloudMaterial (line 42414) | function PointCloudMaterial( parameters ) { function ParticleBasicMaterial (line 42421) | function ParticleBasicMaterial( parameters ) { function ParticleSystemMaterial (line 42428) | function ParticleSystemMaterial( parameters ) { function Vertex (line 42435) | function Vertex( x, y, z ) { function DynamicBufferAttribute (line 42444) | function DynamicBufferAttribute( array, itemSize ) { function Int8Attribute (line 42451) | function Int8Attribute( array, itemSize ) { function Uint8Attribute (line 42458) | function Uint8Attribute( array, itemSize ) { function Uint8ClampedAttribute (line 42465) | function Uint8ClampedAttribute( array, itemSize ) { function Int16Attribute (line 42472) | function Int16Attribute( array, itemSize ) { function Uint16Attribute (line 42479) | function Uint16Attribute( array, itemSize ) { function Int32Attribute (line 42486) | function Int32Attribute( array, itemSize ) { function Uint32Attribute (line 42493) | function Uint32Attribute( array, itemSize ) { function Float32Attribute (line 42500) | function Float32Attribute( array, itemSize ) { function Float64Attribute (line 42507) | function Float64Attribute( array, itemSize ) { function ClosedSplineCurve3 (line 42530) | function ClosedSplineCurve3( points ) { function SplineCurve3 (line 42544) | function SplineCurve3( points ) { function Spline (line 42557) | function Spline( points ) { function BoundingBoxHelper (line 42589) | function BoundingBoxHelper( object, color ) { function EdgesHelper (line 42596) | function EdgesHelper( object, hex ) { function WireframeHelper (line 42615) | function WireframeHelper( object, hex ) { function XHRLoader (line 42624) | function XHRLoader( manager ) { function BinaryTextureLoader (line 42631) | function BinaryTextureLoader( manager ) { function Projector (line 43804) | function Projector() { function CanvasRenderer (line 43832) | function CanvasRenderer() { FILE: src/attenuation.js function Attenuation (line 47) | function Attenuation(context, options) { FILE: src/directivity.js function Directivity (line 45) | function Directivity(context, options) { FILE: src/early-reflections.js function EarlyReflections (line 49) | function EarlyReflections(context, options) { FILE: src/encoder.js function Encoder (line 50) | function Encoder(context, options) { FILE: src/late-reflections.js function LateReflections (line 51) | function LateReflections(context, options) { FILE: src/listener.js function Listener (line 52) | function Listener(context, options) { FILE: src/resonance-audio.js function ResonanceAudio (line 67) | function ResonanceAudio(context, options) { FILE: src/room.js function _getCoefficientsFromMaterials (line 36) | function _getCoefficientsFromMaterials(materials) { function _sanitizeCoefficients (line 76) | function _sanitizeCoefficients(coefficients) { function _sanitizeDimensions (line 95) | function _sanitizeDimensions(dimensions) { function _getDurationsFromProperties (line 114) | function _getDurationsFromProperties(dimensions, coefficients, speedOfSo... function _computeReflectionCoefficients (line 164) | function _computeReflectionCoefficients(absorptionCoefficients) { function Room (line 207) | function Room(context, options) { FILE: src/source.js function Source (line 76) | function Source(scene, options) { function _computeDistanceOutsideRoom (line 344) | function _computeDistanceOutsideRoom(distance) { FILE: src/utils.js function Utils (line 30) | function Utils() {}