Repository: retroroyale/ClashRoyale Branch: master Commit: a633b3c87ac1 Files: 662 Total size: 3.0 MB Directory structure: gitextract_cw6qygp5/ ├── .gitattributes ├── .github/ │ └── workflows/ │ └── dotnetcore.yml ├── .gitignore ├── LICENSE ├── README.md ├── random.txt └── src/ ├── .dockerignore ├── ClashRoyale/ │ ├── ClashRoyale.csproj │ ├── ClashRoyale.csproj.DotSettings │ ├── Core/ │ │ ├── Cluster/ │ │ │ ├── Node.cs │ │ │ ├── NodeInfo.cs │ │ │ ├── NodeManager.cs │ │ │ └── Protocol/ │ │ │ ├── ClusterMessage.cs │ │ │ ├── ClusterMessageFactory.cs │ │ │ └── Messages/ │ │ │ ├── Client/ │ │ │ │ ├── BattleFinishedMessage.cs │ │ │ │ ├── ConnectionCheckMessage.cs │ │ │ │ └── ServerInfoMessage.cs │ │ │ └── Server/ │ │ │ ├── ConnectionFailedMessage.cs │ │ │ └── ConnectionOkMessage.cs │ │ ├── Configuration.cs │ │ ├── Leaderboards/ │ │ │ └── Leaderboard.cs │ │ ├── Network/ │ │ │ ├── Handlers/ │ │ │ │ ├── Cluster/ │ │ │ │ │ ├── ClusterPacketEncoder.cs │ │ │ │ │ └── ClusterPacketHandler.cs │ │ │ │ ├── PacketEncoder.cs │ │ │ │ └── PacketHandler.cs │ │ │ ├── NettyService.cs │ │ │ └── Throttler.cs │ │ └── SentryReport.cs │ ├── Database/ │ │ ├── AllianceDb.cs │ │ ├── Cache/ │ │ │ ├── Alliances.cs │ │ │ ├── Battles.cs │ │ │ ├── DuoBattles.cs │ │ │ └── Players.cs │ │ ├── ObjectCache.cs │ │ └── PlayerDb.cs │ ├── Extensions/ │ │ ├── CustomWriter.cs │ │ └── Utils/ │ │ └── CompressionUtils.cs │ ├── Files/ │ │ ├── Csv.Files.cs │ │ ├── Csv.cs │ │ ├── CsvClient/ │ │ │ ├── BackgroundDecos.cs │ │ │ ├── BillingPackages.cs │ │ │ ├── ClientGlobals.cs │ │ │ ├── Credits.cs │ │ │ ├── Effects.cs │ │ │ ├── EventOutput.cs │ │ │ ├── HealthBars.cs │ │ │ ├── Helpshift.cs │ │ │ ├── Hints.cs │ │ │ ├── Music.cs │ │ │ ├── News.cs │ │ │ ├── ParticleEmitters.cs │ │ │ ├── Sounds.cs │ │ │ ├── Texts.cs │ │ │ └── TextsPatch.cs │ │ ├── CsvHelpers/ │ │ │ ├── Data.cs │ │ │ ├── DataTable.cs │ │ │ └── GlobalId.cs │ │ ├── CsvLogic/ │ │ │ ├── Abilities.cs │ │ │ ├── Achievements.cs │ │ │ ├── AllianceBadges.cs │ │ │ ├── AllianceRoles.cs │ │ │ ├── AreaEffectObjects.cs │ │ │ ├── Arenas.cs │ │ │ ├── Buildings.cs │ │ │ ├── CharacterBuffs.cs │ │ │ ├── Characters.cs │ │ │ ├── ChestOrder.cs │ │ │ ├── ConfigurationDefinitions.cs │ │ │ ├── ContentTests.cs │ │ │ ├── Decos.cs │ │ │ ├── DraftDeck.cs │ │ │ ├── EventCategories.cs │ │ │ ├── EventCategoryDefinitions.cs │ │ │ ├── EventCategoryEnums.cs │ │ │ ├── EventCategoryObjectDefinitions.cs │ │ │ ├── EventTargetingDefinitions.cs │ │ │ ├── ExpLevels.cs │ │ │ ├── GambleChests.cs │ │ │ ├── GameModes.cs │ │ │ ├── Globals.cs │ │ │ ├── Heroes.cs │ │ │ ├── Locales.cs │ │ │ ├── Locations.cs │ │ │ ├── Npcs.cs │ │ │ ├── PredefinedDecks.cs │ │ │ ├── Projectiles.cs │ │ │ ├── PveBoss.cs │ │ │ ├── PveGamemodes.cs │ │ │ ├── PveWaves.cs │ │ │ ├── QuestOrder.cs │ │ │ ├── Rarities.cs │ │ │ ├── Regions.cs │ │ │ ├── ResourcePacks.cs │ │ │ ├── Resources.cs │ │ │ ├── Shop.cs │ │ │ ├── Skins.cs │ │ │ ├── SpellSets.cs │ │ │ ├── SpellsBuildings.cs │ │ │ ├── SpellsCharacters.cs │ │ │ ├── SpellsHeroes.cs │ │ │ ├── SpellsOther.cs │ │ │ ├── SurvivalModes.cs │ │ │ ├── Taunts.cs │ │ │ ├── TournamentTiers.cs │ │ │ ├── TreasureChests.cs │ │ │ ├── TutorialChestOrder.cs │ │ │ ├── TutorialsHome.cs │ │ │ ├── TutorialsNpc.cs │ │ │ └── TveGamemodes.cs │ │ ├── CsvReader/ │ │ │ ├── Column.cs │ │ │ ├── Gamefiles.cs │ │ │ ├── Row.cs │ │ │ └── Table.cs │ │ ├── Fingerprint.cs │ │ └── UpdateManager.cs │ ├── GameAssets/ │ │ ├── csv_client/ │ │ │ ├── background_decos.csv │ │ │ ├── billing_packages.csv │ │ │ ├── client_globals.csv │ │ │ ├── credits.csv │ │ │ ├── effects.csv │ │ │ ├── event_output.csv │ │ │ ├── health_bars.csv │ │ │ ├── helpshift.csv │ │ │ ├── hints.csv │ │ │ ├── music.csv │ │ │ ├── news.csv │ │ │ ├── particle_emitters.csv │ │ │ ├── sounds.csv │ │ │ ├── texts.csv │ │ │ └── texts_patch.csv │ │ ├── csv_logic/ │ │ │ ├── abilities.csv │ │ │ ├── achievements.csv │ │ │ ├── alliance_badges.csv │ │ │ ├── alliance_roles.csv │ │ │ ├── area_effect_objects.csv │ │ │ ├── arenas.csv │ │ │ ├── buildings.csv │ │ │ ├── character_buffs.csv │ │ │ ├── characters.csv │ │ │ ├── chest_order.csv │ │ │ ├── configuration_definitions.csv │ │ │ ├── content_tests.csv │ │ │ ├── decos.csv │ │ │ ├── draft_deck.csv │ │ │ ├── event_categories.csv │ │ │ ├── event_category_definitions.csv │ │ │ ├── event_category_enums.csv │ │ │ ├── event_category_object_definitions.csv │ │ │ ├── event_targeting_definitions.csv │ │ │ ├── exp_levels.csv │ │ │ ├── gamble_chests.csv │ │ │ ├── game_modes.csv │ │ │ ├── globals.csv │ │ │ ├── heroes.csv │ │ │ ├── locales.csv │ │ │ ├── locations.csv │ │ │ ├── npcs.csv │ │ │ ├── predefined_decks.csv │ │ │ ├── projectiles.csv │ │ │ ├── pve_boss.csv │ │ │ ├── pve_gamemodes.csv │ │ │ ├── pve_waves.csv │ │ │ ├── quest_order.csv │ │ │ ├── rarities.csv │ │ │ ├── regions.csv │ │ │ ├── resource_packs.csv │ │ │ ├── resources.csv │ │ │ ├── shop.csv │ │ │ ├── skins.csv │ │ │ ├── spell_sets.csv │ │ │ ├── spells_buildings.csv │ │ │ ├── spells_characters.csv │ │ │ ├── spells_heroes.csv │ │ │ ├── spells_other.csv │ │ │ ├── survival_modes.csv │ │ │ ├── taunts.csv │ │ │ ├── tournament_tiers.csv │ │ │ ├── treasure_chests.csv │ │ │ ├── tutorial_chest_order.csv │ │ │ ├── tutorials_home.csv │ │ │ ├── tutorials_npc.csv │ │ │ └── tve_gamemodes.csv │ │ ├── database.sql │ │ ├── fingerprint.json │ │ ├── locations/ │ │ │ ├── barbarian_arena.csv │ │ │ ├── barbarian_arena_2v2.csv │ │ │ ├── bone_arena.csv │ │ │ ├── bone_arena_2v2.csv │ │ │ ├── builder_arena.csv │ │ │ ├── builder_arena_2v2.csv │ │ │ ├── champion_arena.csv │ │ │ ├── champion_arena_2v2.csv │ │ │ ├── dark_arena.csv │ │ │ ├── dark_arena_2v2.csv │ │ │ ├── goblin_arena.csv │ │ │ ├── goblin_arena_2v2.csv │ │ │ ├── ice_arena.csv │ │ │ ├── ice_arena_2v2.csv │ │ │ ├── jungle_arena.csv │ │ │ ├── jungle_arena_2v2.csv │ │ │ ├── legendary_arena.csv │ │ │ ├── legendary_arena_2v2.csv │ │ │ ├── royal_arena.csv │ │ │ ├── royal_arena_2v2.csv │ │ │ ├── spell_arena.csv │ │ │ ├── spell_arena_2v2.csv │ │ │ ├── tilemap_pve.csv │ │ │ ├── titan_arena.csv │ │ │ ├── training_arena.csv │ │ │ ├── training_arena_pve.csv │ │ │ ├── training_arena_pve1.csv │ │ │ └── training_arena_tve.csv │ │ ├── sc/ │ │ │ ├── arena_training.sc │ │ │ ├── arena_training_tex.sc │ │ │ ├── building_barbarian_hut.sc │ │ │ ├── building_barbarian_hut_highres_tex.sc │ │ │ ├── building_barbarian_hut_lowres_tex.sc │ │ │ ├── building_basic_cannon.sc │ │ │ ├── building_basic_cannon_highres_tex.sc │ │ │ ├── building_basic_cannon_lowres_tex.sc │ │ │ ├── building_bomb_tower.sc │ │ │ ├── building_bomb_tower_highres_tex.sc │ │ │ ├── building_bomb_tower_lowres_tex.sc │ │ │ ├── building_elixir_collector.sc │ │ │ ├── building_elixir_collector_highres_tex.sc │ │ │ ├── building_elixir_collector_lowres_tex.sc │ │ │ ├── building_firespirit_hut.sc │ │ │ ├── building_firespirit_hut_highres_tex.sc │ │ │ ├── building_firespirit_hut_lowres_tex.sc │ │ │ ├── building_goblin_hut.sc │ │ │ ├── building_goblin_hut_tex.sc │ │ │ ├── building_inferno_tower.sc │ │ │ ├── building_inferno_tower_highres_tex.sc │ │ │ ├── building_inferno_tower_lowres_tex.sc │ │ │ ├── building_mega_bomb.sc │ │ │ ├── building_mega_bomb_tex.sc │ │ │ ├── building_mortar.sc │ │ │ ├── building_mortar_highres_tex.sc │ │ │ ├── building_mortar_lowres_tex.sc │ │ │ ├── building_rage_bottle.sc │ │ │ ├── building_rage_bottle_tex.sc │ │ │ ├── building_tesla.sc │ │ │ ├── building_tesla_highres_tex.sc │ │ │ ├── building_tesla_lowres_tex.sc │ │ │ ├── building_tombstone.sc │ │ │ ├── building_tombstone_highres_tex.sc │ │ │ ├── building_tombstone_lowres_tex.sc │ │ │ ├── building_tower.sc │ │ │ ├── building_tower_tex.sc │ │ │ ├── building_xbow.sc │ │ │ ├── building_xbow_highres_tex.sc │ │ │ ├── building_xbow_lowres_tex.sc │ │ │ ├── chr_archer.sc │ │ │ ├── chr_archer_tex.sc │ │ │ ├── chr_axe_man.sc │ │ │ ├── chr_axe_man_highres_tex.sc │ │ │ ├── chr_axe_man_lowres_tex.sc │ │ │ ├── chr_baby_dragon.sc │ │ │ ├── chr_baby_dragon_tex.sc │ │ │ ├── chr_balloon.sc │ │ │ ├── chr_balloon_highres_tex.sc │ │ │ ├── chr_balloon_lowres_tex.sc │ │ │ ├── chr_bandit.sc │ │ │ ├── chr_bandit_tex.sc │ │ │ ├── chr_barbarian.sc │ │ │ ├── chr_barbarian_highres_tex.sc │ │ │ ├── chr_barbarian_lowres_tex.sc │ │ │ ├── chr_bats.sc │ │ │ ├── chr_bats_tex.sc │ │ │ ├── chr_battle_ram.sc │ │ │ ├── chr_battle_ram_highres_tex.sc │ │ │ ├── chr_battle_ram_lowres_tex.sc │ │ │ ├── chr_black_knight.sc │ │ │ ├── chr_black_knight_highres_tex.sc │ │ │ ├── chr_black_knight_lowres_tex.sc │ │ │ ├── chr_bomber.sc │ │ │ ├── chr_bomber_tex.sc │ │ │ ├── chr_bowler.sc │ │ │ ├── chr_bowler_highres_tex.sc │ │ │ ├── chr_bowler_lowres_tex.sc │ │ │ ├── chr_dark_witch.sc │ │ │ ├── chr_dark_witch_highres_tex.sc │ │ │ ├── chr_dark_witch_lowres_tex.sc │ │ │ ├── chr_electro_wizard.sc │ │ │ ├── chr_electro_wizard_highres_tex.sc │ │ │ ├── chr_electro_wizard_lowres_tex.sc │ │ │ ├── chr_fire_firespirit.sc │ │ │ ├── chr_fire_firespirit_tex.sc │ │ │ ├── chr_flying_machine.sc │ │ │ ├── chr_flying_machine_highres_tex.sc │ │ │ ├── chr_flying_machine_lowres_tex.sc │ │ │ ├── chr_giant.sc │ │ │ ├── chr_giant_skeleton.sc │ │ │ ├── chr_giant_skeleton_tex.sc │ │ │ ├── chr_giant_tex.sc │ │ │ ├── chr_goblin.sc │ │ │ ├── chr_goblin_archer.sc │ │ │ ├── chr_goblin_archer_tex.sc │ │ │ ├── chr_goblin_blowdart.sc │ │ │ ├── chr_goblin_blowdart_highres_tex.sc │ │ │ ├── chr_goblin_blowdart_lowres_tex.sc │ │ │ ├── chr_goblin_tex.sc │ │ │ ├── chr_golem.sc │ │ │ ├── chr_golem_highres_tex.sc │ │ │ ├── chr_golem_lowres_tex.sc │ │ │ ├── chr_golemite.sc │ │ │ ├── chr_golemite_highres_tex.sc │ │ │ ├── chr_golemite_lowres_tex.sc │ │ │ ├── chr_hog_rider.sc │ │ │ ├── chr_hog_rider_highres_tex.sc │ │ │ ├── chr_hog_rider_lowres_tex.sc │ │ │ ├── chr_ice_spirits.sc │ │ │ ├── chr_ice_spirits_tex.sc │ │ │ ├── chr_ice_wizard.sc │ │ │ ├── chr_ice_wizard_tex.sc │ │ │ ├── chr_knight.sc │ │ │ ├── chr_knight_tex.sc │ │ │ ├── chr_lava_hound.sc │ │ │ ├── chr_lava_hound_tex.sc │ │ │ ├── chr_lava_pups.sc │ │ │ ├── chr_lava_pups_tex.sc │ │ │ ├── chr_mega_knight.sc │ │ │ ├── chr_mega_knight_highres_tex.sc │ │ │ ├── chr_mega_knight_lowres_tex.sc │ │ │ ├── chr_mega_minion.sc │ │ │ ├── chr_mega_minion_highres_tex.sc │ │ │ ├── chr_mega_minion_lowres_tex.sc │ │ │ ├── chr_miner.sc │ │ │ ├── chr_miner_tex.sc │ │ │ ├── chr_mini_pekka.sc │ │ │ ├── chr_mini_pekka_tex.sc │ │ │ ├── chr_minion.sc │ │ │ ├── chr_minion_tex.sc │ │ │ ├── chr_movingcannon.sc │ │ │ ├── chr_movingcannon_highres_tex.sc │ │ │ ├── chr_movingcannon_lowres_tex.sc │ │ │ ├── chr_musketeer.sc │ │ │ ├── chr_musketeer_tex.sc │ │ │ ├── chr_pekka.sc │ │ │ ├── chr_pekka_tex.sc │ │ │ ├── chr_prince.sc │ │ │ ├── chr_prince_tex.sc │ │ │ ├── chr_princess.sc │ │ │ ├── chr_princess_highres_tex.sc │ │ │ ├── chr_princess_lowres_tex.sc │ │ │ ├── chr_rage_barbarian.sc │ │ │ ├── chr_rage_barbarian_highres_tex.sc │ │ │ ├── chr_rage_barbarian_lowres_tex.sc │ │ │ ├── chr_royal_giant.sc │ │ │ ├── chr_royal_giant_highres_tex.sc │ │ │ ├── chr_royal_giant_lowres_tex.sc │ │ │ ├── chr_skeleton.sc │ │ │ ├── chr_skeleton_balloon.sc │ │ │ ├── chr_skeleton_balloon_highres_tex.sc │ │ │ ├── chr_skeleton_balloon_lowres_tex.sc │ │ │ ├── chr_skeleton_tex.sc │ │ │ ├── chr_skeleton_warrior.sc │ │ │ ├── chr_skeleton_warrior_highres_tex.sc │ │ │ ├── chr_skeleton_warrior_lowres_tex.sc │ │ │ ├── chr_snowman.sc │ │ │ ├── chr_snowman_tex.sc │ │ │ ├── chr_valkyrie.sc │ │ │ ├── chr_valkyrie_tex.sc │ │ │ ├── chr_witch.sc │ │ │ ├── chr_witch_tex.sc │ │ │ ├── chr_wizard.sc │ │ │ ├── chr_wizard_tex.sc │ │ │ ├── chr_zap_machine.sc │ │ │ ├── chr_zap_machine_tex.sc │ │ │ ├── debug.sc │ │ │ ├── debug_tex.sc │ │ │ ├── effects.sc │ │ │ ├── effects_tex.sc │ │ │ ├── level_barbarian_arena.sc │ │ │ ├── level_barbarian_arena_tex.sc │ │ │ ├── level_bone_arena.sc │ │ │ ├── level_bone_arena_tex.sc │ │ │ ├── level_builder_arena.sc │ │ │ ├── level_builder_arena_tex.sc │ │ │ ├── level_champion_arena.sc │ │ │ ├── level_champion_arena_tex.sc │ │ │ ├── level_dark_arena.sc │ │ │ ├── level_dark_arena_tex.sc │ │ │ ├── level_decos.sc │ │ │ ├── level_decos_tex.sc │ │ │ ├── level_goblin_arena.sc │ │ │ ├── level_goblin_arena_tex.sc │ │ │ ├── level_ice_arena.sc │ │ │ ├── level_ice_arena_tex.sc │ │ │ ├── level_jungle_arena.sc │ │ │ ├── level_jungle_arena_tex.sc │ │ │ ├── level_legendary_arena.sc │ │ │ ├── level_legendary_arena_tex.sc │ │ │ ├── level_royal_arena.sc │ │ │ ├── level_royal_arena_tex.sc │ │ │ ├── level_spell_arena.sc │ │ │ ├── level_spell_arena_tex.sc │ │ │ ├── loading.sc │ │ │ ├── loading_tex.sc │ │ │ ├── spell_goblin_barrel.sc │ │ │ ├── spell_goblin_barrel_tex.sc │ │ │ ├── tutorial.sc │ │ │ ├── tutorial_tex.sc │ │ │ ├── ui.sc │ │ │ ├── ui_arena.sc │ │ │ ├── ui_arena_tex.sc │ │ │ ├── ui_battle_end.sc │ │ │ ├── ui_battle_end_tex.sc │ │ │ ├── ui_chest.sc │ │ │ ├── ui_chest_tex.sc │ │ │ ├── ui_spells.sc │ │ │ ├── ui_spells_tex.sc │ │ │ └── ui_tex.sc │ │ └── tilemaps/ │ │ ├── tilemap.csv │ │ ├── tilemap_2v2.csv │ │ ├── tilemap_pve.csv │ │ ├── tilemap_pve1.csv │ │ └── tilemap_tve.csv │ ├── Logger.cs │ ├── Logic/ │ │ ├── Battle/ │ │ │ ├── LogicBattle.cs │ │ │ ├── LogicBattleLog.cs │ │ │ └── LogicBattleLogPlayer.cs │ │ ├── Clan/ │ │ │ ├── Alliance.cs │ │ │ ├── AllianceInfo.cs │ │ │ ├── AllianceMember.cs │ │ │ └── StreamEntry/ │ │ │ ├── AllianceStreamEntry.cs │ │ │ └── Entries/ │ │ │ ├── AllianceEventStreamEntry.cs │ │ │ ├── ChallengeStreamEntry.cs │ │ │ ├── ChatStreamEntry.cs │ │ │ ├── DonateStreamEntry.cs │ │ │ └── JoinRequestAllianceStreamEntry.cs │ │ ├── Device.cs │ │ ├── Home/ │ │ │ ├── Arena.cs │ │ │ ├── Chests/ │ │ │ │ ├── Chests.cs │ │ │ │ └── Items/ │ │ │ │ └── Chest.cs │ │ │ ├── Decks/ │ │ │ │ ├── Cards.cs │ │ │ │ ├── Deck.cs │ │ │ │ └── Items/ │ │ │ │ └── Card.cs │ │ │ ├── Home.cs │ │ │ ├── Shop/ │ │ │ │ ├── Items/ │ │ │ │ │ └── SpellShopItem.cs │ │ │ │ ├── Shop.cs │ │ │ │ └── ShopItem.cs │ │ │ └── StreamEntry/ │ │ │ ├── AvatarStreamEntry.cs │ │ │ └── Entries/ │ │ │ ├── AllianceMailAvatarStreamEntry.cs │ │ │ └── DonationReceivedStreamEntry.cs │ │ ├── Player.cs │ │ ├── Sessions/ │ │ │ ├── Location.cs │ │ │ └── Session.cs │ │ └── Time/ │ │ ├── LogicTime.cs │ │ └── LogicTimer.cs │ ├── NLog.config │ ├── Program.cs │ ├── Properties/ │ │ └── launchSettings.json │ ├── Protocol/ │ │ ├── Commands/ │ │ │ ├── Client/ │ │ │ │ ├── LogicBuyChestCommand.cs │ │ │ │ ├── LogicBuyResourcePackCommand.cs │ │ │ │ ├── LogicBuyResourcesCommand.cs │ │ │ │ ├── LogicBuySpellCommand.cs │ │ │ │ ├── LogicChallengeCommand.cs │ │ │ │ ├── LogicChestNextCardCommand.cs │ │ │ │ ├── LogicCollectCrownChestCommand.cs │ │ │ │ ├── LogicCollectFreeChestCommand.cs │ │ │ │ ├── LogicCopyDeckCommand.cs │ │ │ │ ├── LogicFreeWorkerCommand.cs │ │ │ │ ├── LogicFuseSpellsCommand.cs │ │ │ │ ├── LogicKickAllianceMemberCommand.cs │ │ │ │ ├── LogicSelectDeckCommand.cs │ │ │ │ ├── LogicSwapSpellsCommand.cs │ │ │ │ ├── StartMatchmakeCommand.cs │ │ │ │ └── UnknownCommand.cs │ │ │ └── Server/ │ │ │ ├── ChestDataCommand.cs │ │ │ ├── DoSpellCommand.cs │ │ │ ├── LogicAllianceSettingsChangedCommand.cs │ │ │ ├── LogicChangeAllianceRoleCommand.cs │ │ │ ├── LogicChangeNameCommand.cs │ │ │ ├── LogicDiamondsAddedCommand.cs │ │ │ ├── LogicJoinAllianceCommand.cs │ │ │ └── LogicLeaveAllianceCommand.cs │ │ ├── LogicCommand.cs │ │ ├── LogicCommandManager.cs │ │ ├── LogicScrollMessageFactory.cs │ │ ├── Messages/ │ │ │ ├── Client/ │ │ │ │ ├── Alliance/ │ │ │ │ │ ├── AcceptChallengeMessage.cs │ │ │ │ │ ├── AskForAllianceDataMessage.cs │ │ │ │ │ ├── AskForAllianceRankingListMessage.cs │ │ │ │ │ ├── AskForAllianceStreamMessage.cs │ │ │ │ │ ├── AskForJoinableAlliancesListMessage.cs │ │ │ │ │ ├── CancelChallengeMessage.cs │ │ │ │ │ ├── ChangeAllianceMemberRoleMessage.cs │ │ │ │ │ ├── ChangeAllianceSettingsMessage.cs │ │ │ │ │ ├── ChatToAllianceStreamMessage.cs │ │ │ │ │ ├── CreateAllianceMessage.cs │ │ │ │ │ ├── JoinAllianceMessage.cs │ │ │ │ │ ├── LeaveAllianceMessage.cs │ │ │ │ │ ├── RequestJoinAllianceMessage.cs │ │ │ │ │ ├── RespondToAllianceJoinRequestMessage.cs │ │ │ │ │ ├── SearchAlliancesMessage.cs │ │ │ │ │ └── SendAllianceInvitationMessage.cs │ │ │ │ ├── EndClientTurnMessage.cs │ │ │ │ ├── Home/ │ │ │ │ │ ├── AskForAvatarLocalRankingListMessage.cs │ │ │ │ │ ├── AskForAvatarRankingListMessage.cs │ │ │ │ │ ├── AskForAvatarStreamMessage.cs │ │ │ │ │ ├── AskForBattleReplayStreamMessage.cs │ │ │ │ │ ├── AskForPlayingInvitedFriendsListMessage.cs │ │ │ │ │ ├── AskForTvContentMessage.cs │ │ │ │ │ ├── AvatarNameCheckRequestMessage.cs │ │ │ │ │ ├── BindGoogleServiceAccountMessage.cs │ │ │ │ │ ├── ChangeAvatarNameMessage.cs │ │ │ │ │ ├── ClientCapabilitiesMessage.cs │ │ │ │ │ ├── GoHomeMessage.cs │ │ │ │ │ ├── HomeBattleReplayMessage.cs │ │ │ │ │ ├── InboxOpenedMessage.cs │ │ │ │ │ ├── SetDeviceTokenMessage.cs │ │ │ │ │ └── VisitHomeMessage.cs │ │ │ │ ├── Login/ │ │ │ │ │ ├── ClientHelloMessage.cs │ │ │ │ │ ├── KeepAliveMessage.cs │ │ │ │ │ └── LoginMessage.cs │ │ │ │ ├── Sector/ │ │ │ │ │ ├── CancelMatchmakeMessage.cs │ │ │ │ │ ├── RequestSectorStateMessage.cs │ │ │ │ │ ├── SectorCommandMessage.cs │ │ │ │ │ ├── SendBattleEventMessage.cs │ │ │ │ │ └── StartMissionMessage.cs │ │ │ │ └── Tournament/ │ │ │ │ └── AskForTournamentListMessage.cs │ │ │ └── Server/ │ │ │ ├── Alliance/ │ │ │ │ ├── AllianceCreateFailedMessag.cs │ │ │ │ ├── AllianceDataMessage.cs │ │ │ │ ├── AllianceFullEntryUpdateMessage.cs │ │ │ │ ├── AllianceInvitationSendFailedMessage.cs │ │ │ │ ├── AllianceInvitationSentOkMessage.cs │ │ │ │ ├── AllianceJoinFailedMessage.cs │ │ │ │ ├── AllianceJoinRequestFailedMessage.cs │ │ │ │ ├── AllianceJoinRequestOkMessage.cs │ │ │ │ ├── AllianceListMessage.cs │ │ │ │ ├── AllianceOnlineStatusUpdatedMessage.cs │ │ │ │ ├── AllianceRankingListMessage.cs │ │ │ │ ├── AllianceStreamEntryMessage.cs │ │ │ │ ├── AllianceStreamEntryRemovedMessage.cs │ │ │ │ ├── AllianceStreamMessage.cs │ │ │ │ ├── ChatAccountBanStatusMessage.cs │ │ │ │ └── JoinableAllianceListMessage.cs │ │ │ ├── AvailableServerCommand.cs │ │ │ ├── AvatarLocalRankingListMessage.cs │ │ │ ├── DisconnectedMessage.cs │ │ │ ├── FacebookAccountBoundMessage.cs │ │ │ ├── FacebookAccountUnboundMessage.cs │ │ │ ├── Home/ │ │ │ │ ├── AvatarNameCheckResponseMessage.cs │ │ │ │ ├── AvatarRankingListMessage.cs │ │ │ │ ├── AvatarStreamEntryMessage.cs │ │ │ │ ├── AvatarStreamEntryRemovedMessage.cs │ │ │ │ ├── AvatarStreamMessage.cs │ │ │ │ ├── InboxListMessage.cs │ │ │ │ ├── OwnHomeDataMessage.cs │ │ │ │ ├── ReportUserStatusMessage.cs │ │ │ │ ├── RoyalTvContentMessage.cs │ │ │ │ ├── StopHomeLogicMessage.cs │ │ │ │ └── VisitedHomeDataMessage.cs │ │ │ ├── Login/ │ │ │ │ ├── KeepAliveOkMessage.cs │ │ │ │ ├── LoginFailedMessage.cs │ │ │ │ ├── LoginOkMessage.cs │ │ │ │ └── UnlockAccountFailedMessage.cs │ │ │ ├── Matchmake/ │ │ │ │ ├── CancelChallengeDoneMessage.cs │ │ │ │ ├── CancelMatchmakeDoneMessage.cs │ │ │ │ ├── MatchmakeFailedMessage.cs │ │ │ │ ├── MatchmakeInfoMessage.cs │ │ │ │ ├── PvpMatchmakeNotificationMessage.cs │ │ │ │ └── UdpConnectionInfoMessage.cs │ │ │ ├── OutOfSyncMessage.cs │ │ │ ├── Sector/ │ │ │ │ ├── BattleEventMessage.cs │ │ │ │ ├── BattleResultMessage.cs │ │ │ │ ├── HomeBattleReplayDataMessage.cs │ │ │ │ ├── NpcSectorStateMessage.cs │ │ │ │ ├── OpponentLeftMatchNotificationMessage.cs │ │ │ │ ├── OpponentRejoinsMatchNotificationMessage.cs │ │ │ │ ├── SectorHearbeatMessage.cs │ │ │ │ └── SectorStateMessage.cs │ │ │ ├── ServerErrorMessage.cs │ │ │ ├── ShutdownStartedMessage.cs │ │ │ └── Tournament/ │ │ │ ├── TournamentJoinedFailedMessage.cs │ │ │ └── TournamentListMessage.cs │ │ └── PiranhaMessage.cs │ └── Resources.cs ├── ClashRoyale.Battles/ │ ├── ClashRoyale.Battles.csproj │ ├── Core/ │ │ ├── Configuration.cs │ │ ├── Network/ │ │ │ ├── Cluster/ │ │ │ │ ├── ClusterClient.cs │ │ │ │ ├── Handlers/ │ │ │ │ │ ├── ClusterPacketEncoder.cs │ │ │ │ │ └── ClusterPacketHandler.cs │ │ │ │ ├── NettyClient.cs │ │ │ │ └── Protocol/ │ │ │ │ ├── ClusterMessage.cs │ │ │ │ ├── ClusterMessageFactory.cs │ │ │ │ └── Messages/ │ │ │ │ ├── Client/ │ │ │ │ │ ├── BattleFinishedMessage.cs │ │ │ │ │ ├── ConnectionCheckMessage.cs │ │ │ │ │ └── ServerInfoMessage.cs │ │ │ │ └── Server/ │ │ │ │ ├── ConnectionFailedMessage.cs │ │ │ │ └── ConnectionOkMessage.cs │ │ │ ├── Handlers/ │ │ │ │ └── PacketHandler.cs │ │ │ └── NettyService.cs │ │ └── Sessions.cs │ ├── Logger.cs │ ├── Logic/ │ │ ├── Battle/ │ │ │ └── LogicBattle.cs │ │ ├── Session/ │ │ │ ├── Session.cs │ │ │ └── SessionContext.cs │ │ └── UdpMessageProcessor.cs │ ├── NLog.config │ ├── Program.cs │ ├── Protocol/ │ │ ├── Commands/ │ │ │ └── DoSpellCommand.cs │ │ ├── LogicCommand.cs │ │ ├── LogicCommandManager.cs │ │ ├── LogicMessageFactory.cs │ │ ├── Messages/ │ │ │ ├── Client/ │ │ │ │ ├── SectorCommandMessage.cs │ │ │ │ └── UdpCheckConnectionMessage.cs │ │ │ └── Server/ │ │ │ └── SectorHearbeatMessage.cs │ │ └── PiranhaMessage.cs │ └── Resources.cs ├── ClashRoyale.CsvConverter/ │ ├── ClashRoyale.CsvConverter.csproj │ ├── CsWriter.cs │ ├── Extensions/ │ │ └── Prefixed.cs │ └── Program.cs ├── ClashRoyale.Management/ │ ├── App.config │ ├── App.xaml │ ├── App.xaml.cs │ ├── ClashRoyale.Management.csproj │ ├── MainWindow.xaml │ ├── MainWindow.xaml.cs │ └── Properties/ │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── ClashRoyale.Simulator/ │ ├── Battle.cs │ ├── Cards/ │ │ └── Knight.cs │ ├── ClashRoyale.Simulator.csproj │ ├── Program.cs │ └── Types/ │ ├── Troop.cs │ └── TroopContext.cs ├── ClashRoyale.Utilities/ │ ├── ClashRoyale.Utilities.csproj │ ├── Compression/ │ │ └── ZLib/ │ │ ├── CRC32.cs │ │ ├── Deflate.cs │ │ ├── DeflateStream.cs │ │ ├── GZipStream.cs │ │ ├── InfTree.cs │ │ ├── Inflate.cs │ │ ├── Iso8859Dash1Encoding.cs │ │ ├── ParallelDeflateOutputStream.cs │ │ ├── Tree.cs │ │ ├── Zlib.cs │ │ ├── ZlibBaseStream.cs │ │ ├── ZlibCodec.cs │ │ ├── ZlibConstants.cs │ │ └── ZlibStream.cs │ ├── Crypto/ │ │ └── Rc4.cs │ ├── Extensions.cs │ ├── LogicRandom.cs │ ├── Models/ │ │ └── Battle/ │ │ ├── LogicBattleAvatar.cs │ │ ├── LogicBattleCommand.cs │ │ ├── LogicBattleCommandStorage.cs │ │ ├── LogicBattleEvent.cs │ │ ├── LogicBattleInfo.cs │ │ ├── LogicBattleSpell.cs │ │ └── Replay/ │ │ └── LogicReplay.cs │ ├── Netty/ │ │ ├── Reader.cs │ │ └── Writer.cs │ └── Utils/ │ ├── GameUtils.cs │ ├── ServerUtils.cs │ └── TimeUtils.cs └── ClashRoyale.sln ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitattributes ================================================ ############################################################################### # Set default behavior to automatically normalize line endings. ############################################################################### * text=auto 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The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . ================================================ FILE: README.md ================================================ # ClashRoyale (2017) [![clash royale](https://img.shields.io/badge/Clash%20Royale-1.9.2-brightred.svg?style=flat")](https://clash-royale.en.uptodown.com/android/download/1632865) [![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) ![Build Status](https://action-badges.now.sh/retroroyale/ClashRoyale) ## make sure to checkout my [latest project](https://github.com/Incr3dible/sc-utility) #### A .NET Core Clash Royale Server (v1.9) ##### Need help? Join our [Discord](https://discord.gg/8cHkNE6) ## Battles The server supports battles, for those a patched client is neccessary. [See the wiki for a tutorial](https://github.com/retroroyale/ClashRoyale/wiki/Patch-for-battles) ## How to start #### Requirements: - [.NET Core SDK 3.1](https://dotnet.microsoft.com/download/dotnet-core/3.1) - MySql Database (on Debian i suggest LAMP with PhpMyAdmin) for Ubuntu use these commands to set it up: ###### Main Server: ``` mkdir ClashRoyale git clone https://github.com/retroroyale/ClashRoyale.git && cd ClashRoyale/src/ClashRoyale dotnet publish "ClashRoyale.csproj" -c Release -o app ``` ###### Battle Server: ``` mkdir ClashRoyaleBattles git clone https://github.com/retroroyale/ClashRoyale.git ClashRoyaleBattles && cd ClashRoyaleBattles/src/ClashRoyale.Battles dotnet publish "ClashRoyale.Battles.csproj" -c Release -o app ``` To configurate your server, such as the database you have to edit the ```config.json``` file. #### Run the server: ###### Main Server: ```dotnet app/ClashRoyale.dll``` ###### Battle Server: ```dotnet app/ClashRoyale.Battles.dll``` #### Update the server: ###### Main Server: ```git pull && dotnet publish "ClashRoyale.csproj" -c Release -o app && dotnet app/ClashRoyale.dll``` ###### Battle Server: ```git pull && dotnet publish "ClashRoyale.Battles.csproj" -c Release -o app && dotnet app/ClashRoyale.Battles.dll``` ## Need help? Contact me on Discord (Incredible#2109) or open an issue. ================================================ FILE: random.txt ================================================ RND: -237100689 !!DECK 0!! JSON: 1: 26000021 // Hogrider 2: 28000008 // Zap 3: 28000011 // Log 4: 26000046 // Bandit 5: 26000043 // Angrybarbarians 6: 26000015 // Babydragon 7: 26000039 // Megaminion 8: 26000041 // Goblingang REPLAY: 1: 26000021 // Hogrider 2: 26000043 // Angrybarbarians 3: 26000041 // Goblingang 4: 26000039 // Megaminion 5: 26000046 // Bandit 6: 26000015 // Babydragon 7: 28000008 // Zap 8: 28000011 // Log 1. SAME 2. will be 7 3. will be 8 4. will be 5 5. will be 2 6. SAME 7. will be 4 8. will be 3 ================================================ FILE: src/.dockerignore ================================================ .dockerignore .env .git .gitignore .vs .vscode */bin */obj **/.toolstarget ================================================ FILE: src/ClashRoyale/ClashRoyale.csproj ================================================  Exe netcoreapp3.1 Linux 7.3 OnBuildSuccess PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest PreserveNewest 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PreserveNewest PreserveNewest PreserveNewest ================================================ FILE: src/ClashRoyale/ClashRoyale.csproj.DotSettings ================================================  True True True True True True ================================================ FILE: src/ClashRoyale/Core/Cluster/Node.cs ================================================ using System; using System.Net; using ClashRoyale.Core.Cluster.Protocol; using ClashRoyale.Core.Network.Handlers.Cluster; using ClashRoyale.Utilities.Crypto; using DotNetty.Buffers; using SharpRaven.Data; namespace ClashRoyale.Core.Cluster { public class Node { public Node(ClusterPacketHandler handler) { Handler = handler; } /// /// Process the buffer sent by the client /// /// public void Process(IByteBuffer buffer) { var id = buffer.ReadUnsignedShort(); var length = buffer.ReadMedium(); if (id < 10000 || id >= 20000) return; if (!ClusterMessageFactory.Messages.ContainsKey(id)) { Logger.Log($"Message ID: {id}, L: {length} is not known.", GetType(), ErrorLevel.Warning); return; } if (!(Activator.CreateInstance(ClusterMessageFactory.Messages[id], this, buffer) is ClusterMessage message)) return; try { message.Id = id; message.Length = length; message.Decrypt(); message.Decode(); message.Process(); Logger.Log($"[C] Message {id} ({message.GetType().Name}) handled.", GetType(), ErrorLevel.Debug); } catch (Exception exception) { Logger.Log($"Failed to process {id}: " + exception, GetType(), ErrorLevel.Error); } } /// /// Returns the Ipv4 Address of the client /// /// public string GetIp() { return ((IPEndPoint) Handler.Channel.RemoteAddress).Address.MapToIPv4().ToString(); } #region Objects public ClusterPacketHandler Handler { get; set; } public Rc4Core Rc4 = new Rc4Core(Resources.Configuration.ClusterKey, Resources.Configuration.ClusterNonce); public NodeInfo NodeInfo { get; set; } #endregion Objects } } ================================================ FILE: src/ClashRoyale/Core/Cluster/NodeInfo.cs ================================================ using System.Text; namespace ClashRoyale.Core.Cluster { public class NodeInfo { public string Ip { get; set; } public int Port { get; set; } public string Nonce { get; set; } public int BattlesRunning { get; set; } public int MaxBattles { get; set; } public override string ToString() { var sb = new StringBuilder(); sb.AppendLine($"IP: {Ip}"); sb.AppendLine($"Port: {Port}"); sb.AppendLine($"Nonce: {Nonce}"); sb.AppendLine($"Active Battles: {BattlesRunning}"); sb.AppendLine($"Max Battles: {MaxBattles}"); return sb.ToString(); } } } ================================================ FILE: src/ClashRoyale/Core/Cluster/NodeManager.cs ================================================ using System.Collections.Generic; using System.Linq; namespace ClashRoyale.Core.Cluster { public class NodeManager : Dictionary { private readonly object _syncLock = new object(); /// /// Add a new server /// /// /// public new void Add(string host, NodeInfo info) { lock (_syncLock) { if (host.Contains(':')) base.Add(host, info); } } /// /// Remove a server by the host /// /// public new void Remove(string host) { lock (_syncLock) { if (!host.Contains(':')) return; if (ContainsKey(host)) base.Remove(host); } } /// /// Returns a server if available with the lowest battles running /// /// public NodeInfo GetServer() { lock (_syncLock) { var server = Values.FirstOrDefault(x => x.BattlesRunning < x.MaxBattles); return server; } } } } ================================================ FILE: src/ClashRoyale/Core/Cluster/Protocol/ClusterMessage.cs ================================================ using System; using System.Threading.Tasks; using DotNetty.Buffers; using SharpRaven.Data; namespace ClashRoyale.Core.Cluster.Protocol { public class ClusterMessage { /// /// Client Message /// /// public ClusterMessage(Node server) { Server = server; Writer = PooledByteBufferAllocator.Default.Buffer(); } /// /// Server Message /// /// /// public ClusterMessage(Node server, IByteBuffer buffer) { Server = server; Reader = buffer; } public IByteBuffer Writer { get; set; } public IByteBuffer Reader { get; set; } public Node Server { get; set; } public ushort Id { get; set; } public int Length { get; set; } /// /// Decrypts the current message /// public virtual void Decrypt() { if (Length <= 0) return; var buffer = Reader.ReadBytes(Length); Server.Rc4.Decrypt(ref buffer); Reader = buffer; Length = buffer.ReadableBytes; } /// /// Encrypts the current message /// public virtual void Encrypt() { if (Writer.ReadableBytes <= 0) return; var buffer = Writer; Server.Rc4.Encrypt(ref buffer); Length = buffer.ReadableBytes; } /// /// Decodes the current message /// public virtual void Decode() { } /// /// Encodes the current message /// public virtual void Encode() { } /// /// Processes the current message /// public virtual void Process() { } /// /// Writes this message to the clients channel /// /// public async Task SendAsync() { try { await Server.Handler.Channel.WriteAndFlushAsync(this); Logger.Log($"[S] Message {Id} ({GetType().Name}) sent.", GetType(), ErrorLevel.Debug); } catch (Exception) { Logger.Log($"[S] Failed to send {Id}.", GetType(), ErrorLevel.Debug); } } } } ================================================ FILE: src/ClashRoyale/Core/Cluster/Protocol/ClusterMessageFactory.cs ================================================ using System; using System.Collections.Generic; using ClashRoyale.Core.Cluster.Protocol.Messages.Client; namespace ClashRoyale.Core.Cluster.Protocol { public class ClusterMessageFactory { public static Dictionary Messages; static ClusterMessageFactory() { Messages = new Dictionary { {10101, typeof(ConnectionCheckMessage)}, {11000, typeof(BattleFinishedMessage)}, {12000, typeof(ServerInfoMessage)} }; } } } ================================================ FILE: src/ClashRoyale/Core/Cluster/Protocol/Messages/Client/BattleFinishedMessage.cs ================================================ using ClashRoyale.Utilities.Netty; using DotNetty.Buffers; namespace ClashRoyale.Core.Cluster.Protocol.Messages.Client { public class BattleFinishedMessage : ClusterMessage { public BattleFinishedMessage(Node server, IByteBuffer buffer) : base(server, buffer) { Id = 11000; } public long SessionId { get; set; } public byte Gamemode { get; set; } public byte Index { get; set; } public string ReplayJson { get; set; } public override void Decode() { SessionId = Reader.ReadLong(); Gamemode = Reader.ReadByte(); Index = Reader.ReadByte(); ReplayJson = Reader.ReadScString(); } public override void Process() { if (Gamemode == 0) { var battle = Resources.Battles.Get(SessionId); if (battle == null) return; /*var replay = JsonConvert.DeserializeObject(ReplayJson); battle.Replay.Commands = replay.Commands; battle.Replay.RandomSeed = replay.RandomSeed; battle.Replay.Time = replay.Time; battle.Replay.EndTick = replay.EndTick;*/ battle.Stop(Index); } // TODO: DUO } } } ================================================ FILE: src/ClashRoyale/Core/Cluster/Protocol/Messages/Client/ConnectionCheckMessage.cs ================================================ using ClashRoyale.Core.Cluster.Protocol.Messages.Server; using ClashRoyale.Utilities.Netty; using DotNetty.Buffers; using SharpRaven.Data; namespace ClashRoyale.Core.Cluster.Protocol.Messages.Client { public class ConnectionCheckMessage : ClusterMessage { public ConnectionCheckMessage(Node server, IByteBuffer buffer) : base(server, buffer) { Id = 10101; } public string Nonce { get; set; } public int Port { get; set; } public int MaxBattles { get; set; } public bool CryptoFailed { get; set; } public override void Decode() { CryptoFailed = Reader.ReadBoolean(); if (CryptoFailed) return; Nonce = Reader.ReadScString(); Port = Reader.ReadVInt(); MaxBattles = Reader.ReadVInt(); } public override async void Process() { if (CryptoFailed) { Logger.Log($"Failed to decrypt packet of battle server {Server.GetIp()}.", GetType(), ErrorLevel.Warning); await new ConnectionFailedMessage(Server) { Error = 1 }.SendAsync(); return; } var ip = Server.GetIp(); var info = new NodeInfo { Ip = ip, Port = Port, Nonce = Nonce, MaxBattles = MaxBattles }; Resources.NodeManager.Add(ip + ":" + Port, info); Server.NodeInfo = info; await new ConnectionOkMessage(Server).SendAsync(); } } } ================================================ FILE: src/ClashRoyale/Core/Cluster/Protocol/Messages/Client/ServerInfoMessage.cs ================================================ using ClashRoyale.Utilities.Netty; using DotNetty.Buffers; namespace ClashRoyale.Core.Cluster.Protocol.Messages.Client { public class ServerInfoMessage : ClusterMessage { public ServerInfoMessage(Node server, IByteBuffer buffer) : base(server, buffer) { Id = 12000; } public int BattlesRunning { get; set; } public int MaxBattles { get; set; } public override void Decode() { BattlesRunning = Reader.ReadVInt(); MaxBattles = Reader.ReadVInt(); } public override void Process() { var info = Server.NodeInfo; info.MaxBattles = MaxBattles; info.BattlesRunning = BattlesRunning; } } } ================================================ FILE: src/ClashRoyale/Core/Cluster/Protocol/Messages/Server/ConnectionFailedMessage.cs ================================================ using ClashRoyale.Utilities.Netty; namespace ClashRoyale.Core.Cluster.Protocol.Messages.Server { public class ConnectionFailedMessage : ClusterMessage { public ConnectionFailedMessage(Node server) : base(server) { Id = 20103; } public int Error { get; set; } // Codes: // 1 = Crypto Error public override void Encode() { Writer.WriteVInt(Error); } } } ================================================ FILE: src/ClashRoyale/Core/Cluster/Protocol/Messages/Server/ConnectionOkMessage.cs ================================================ namespace ClashRoyale.Core.Cluster.Protocol.Messages.Server { public class ConnectionOkMessage : ClusterMessage { public ConnectionOkMessage(Node server) : base(server) { Id = 20104; } } } ================================================ FILE: src/ClashRoyale/Core/Configuration.cs ================================================ using System; using System.IO; using Newtonsoft.Json; namespace ClashRoyale.Core { public class Configuration { [JsonIgnore] public static JsonSerializerSettings JsonSettings = new JsonSerializerSettings { ObjectCreationHandling = ObjectCreationHandling.Reuse, MissingMemberHandling = MissingMemberHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore, TypeNameHandling = TypeNameHandling.Auto, Formatting = Formatting.None }; // Make sure to edit these on prod [JsonProperty("cluster_encryption_key")] public string ClusterKey = "15uvmi8qnyuj9tm53ipaavvytltm582yatecyjzb"; [JsonProperty("cluster_encryption_nonce")] public string ClusterNonce = "nonce"; [JsonProperty("cluster_server_port")] public int ClusterServerPort = 9876; [JsonProperty("encryption_key")] public string EncryptionKey = "fhsd6f86f67rt8fw78fw789we78r9789wer6re"; [JsonProperty("mysql_database")] public string MySqlDatabase = "rrdb"; [JsonProperty("mysql_password")] public string MySqlPassword = ""; [JsonProperty("mysql_server")] public string MySqlServer = "127.0.0.1"; [JsonProperty("mysql_user")] public string MySqlUserId = "root"; [JsonProperty("patch_url")] public string PatchUrl = ""; [JsonProperty("sentry_api")] public string SentryApiUrl = ""; [JsonProperty("server_port")] public int ServerPort = 9339; [JsonProperty("update_url")] public string UpdateUrl = "https://github.com/retroroyale/ClashRoyale"; [JsonProperty("use_content_patch")] public bool UseContentPatch; [JsonProperty("use_udp")] public bool UseUdp; /// /// Loads the configuration /// public void Initialize() { if (File.Exists("config.json")) try { var config = JsonConvert.DeserializeObject(File.ReadAllText("config.json")); EncryptionKey = config.EncryptionKey; SentryApiUrl = config.SentryApiUrl; MySqlUserId = config.MySqlUserId; MySqlServer = config.MySqlServer; MySqlPassword = config.MySqlPassword; MySqlDatabase = config.MySqlDatabase; PatchUrl = config.PatchUrl; UseContentPatch = config.UseContentPatch; ServerPort = config.ServerPort; UpdateUrl = config.UpdateUrl; UseUdp = config.UseUdp; ClusterServerPort = config.ClusterServerPort; ClusterKey = config.ClusterKey; ClusterNonce = config.ClusterNonce; } catch (Exception) { Console.WriteLine("Couldn't load configuration."); Console.ReadKey(true); Environment.Exit(0); } else try { Save(); Console.ForegroundColor = ConsoleColor.DarkGreen; Console.WriteLine("Server configuration has been created. Restart the server now."); Console.ReadKey(); Environment.Exit(0); } catch (Exception) { Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("Couldn't create config file."); Console.ReadKey(); Environment.Exit(0); } } public void Save() { File.WriteAllText("config.json", JsonConvert.SerializeObject(this, Formatting.Indented)); } } } ================================================ FILE: src/ClashRoyale/Core/Leaderboards/Leaderboard.cs ================================================ using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Timers; using ClashRoyale.Database; using ClashRoyale.Files; using ClashRoyale.Files.CsvLogic; using ClashRoyale.Logic; using ClashRoyale.Logic.Clan; using ClashRoyale.Utilities; using SharpRaven.Data; namespace ClashRoyale.Core.Leaderboards { public class Leaderboard { private readonly Timer _timer = new Timer(20000); public List GlobalAllianceRanking = new List(200); public List GlobalPlayerRanking = new List(200); public Dictionary> LocalPlayerRanking = new Dictionary>(18); public Leaderboard() { _timer.Elapsed += Update; _timer.Start(); foreach (var locales in Csv.Tables.Get(Csv.Files.Locales).GetDatas()) LocalPlayerRanking.Add(((Locales) locales).Name, new List(200)); Update(null, null); } /// /// Update all Leaderboards /// /// /// public async void Update(object state, ElapsedEventArgs args) { await Task.Run(async () => { try { var currentGlobalPlayerRanking = await PlayerDb.GetGlobalPlayerRankingAsync(); for (var i = 0; i < currentGlobalPlayerRanking.Count; i++) GlobalPlayerRanking.UpdateOrInsert(i, currentGlobalPlayerRanking[i]); foreach (var (key, value) in LocalPlayerRanking) { var currentLocalPlayerRanking = await PlayerDb.GetLocalPlayerRankingAsync(key); for (var i = 0; i < currentLocalPlayerRanking.Count; i++) value.UpdateOrInsert(i, currentLocalPlayerRanking[i]); } var currentGlobalAllianceRanking = await AllianceDb.GetGlobalAlliancesAsync(); for (var i = 0; i < currentGlobalAllianceRanking.Count; i++) GlobalAllianceRanking.UpdateOrInsert(i, currentGlobalAllianceRanking[i]); } catch (Exception exception) { Logger.Log($"Error while updating leaderboads {exception}", GetType(), ErrorLevel.Error); } }); } } } ================================================ FILE: src/ClashRoyale/Core/Network/Handlers/Cluster/ClusterPacketEncoder.cs ================================================ using System.Threading.Tasks; using ClashRoyale.Core.Cluster.Protocol; using DotNetty.Buffers; using DotNetty.Transport.Channels; namespace ClashRoyale.Core.Network.Handlers.Cluster { public class ClusterPacketEncoder : ChannelHandlerAdapter { public override Task WriteAsync(IChannelHandlerContext context, object msg) { if (!(msg is ClusterMessage message)) return base.WriteAsync(context, null); message.Encode(); if (message.Id != 20103) message.Encrypt(); var header = PooledByteBufferAllocator.Default.Buffer(5); header.WriteUnsignedShort(message.Id); header.WriteMedium(message.Length); base.WriteAsync(context, header); return base.WriteAsync(context, message.Writer); } } } ================================================ FILE: src/ClashRoyale/Core/Network/Handlers/Cluster/ClusterPacketHandler.cs ================================================ using System; using System.Net; using System.Net.Sockets; using ClashRoyale.Core.Cluster; using DotNetty.Buffers; using DotNetty.Handlers.Timeout; using DotNetty.Transport.Channels; using SharpRaven.Data; namespace ClashRoyale.Core.Network.Handlers.Cluster { public class ClusterPacketHandler : ChannelHandlerAdapter { public ClusterPacketHandler() { Node = new Node(this); } public IChannel Channel { get; set; } public Node Node { get; set; } public override void ChannelRead(IChannelHandlerContext context, object message) { var buffer = (IByteBuffer) message; if (buffer == null) return; Node.Process(buffer); } public override void ChannelReadComplete(IChannelHandlerContext context) { context.Flush(); } public override void ChannelRegistered(IChannelHandlerContext context) { Channel = context.Channel; var remoteAddress = (IPEndPoint) Channel.RemoteAddress; Logger.Log($"Server {remoteAddress.Address.MapToIPv4()}:{remoteAddress.Port} connected.", GetType(), ErrorLevel.Debug); base.ChannelRegistered(context); } public override void ChannelUnregistered(IChannelHandlerContext context) { if (Node.NodeInfo != null) Resources.NodeManager.Remove($"{Node.NodeInfo.Ip}:{Node.NodeInfo.Port}"); var remoteAddress = (IPEndPoint) Channel.RemoteAddress; Logger.Log($"Server {remoteAddress.Address.MapToIPv4()}:{remoteAddress.Port} disconnected.", GetType(), ErrorLevel.Debug); base.ChannelUnregistered(context); } public override void ExceptionCaught(IChannelHandlerContext context, Exception exception) { if (exception.GetType() != typeof(ReadTimeoutException) && exception.GetType() != typeof(WriteTimeoutException) && exception.GetType() != typeof(SocketException)) Logger.Log(exception, GetType(), ErrorLevel.Error); context.CloseAsync(); } } } ================================================ FILE: src/ClashRoyale/Core/Network/Handlers/PacketEncoder.cs ================================================ using System.Threading.Tasks; using ClashRoyale.Protocol; using DotNetty.Buffers; using DotNetty.Transport.Channels; namespace ClashRoyale.Core.Network.Handlers { public class PacketEncoder : ChannelHandlerAdapter { public override Task WriteAsync(IChannelHandlerContext context, object msg) { if (!(msg is PiranhaMessage message)) return base.WriteAsync(context, null); message.Encode(); message.Encrypt(); var header = PooledByteBufferAllocator.Default.Buffer(7); header.WriteUnsignedShort(message.Id); header.WriteMedium(message.Writer.WriterIndex); header.WriteUnsignedShort(message.Version); base.WriteAsync(context, header); return base.WriteAsync(context, message.Writer); } } } ================================================ FILE: src/ClashRoyale/Core/Network/Handlers/PacketHandler.cs ================================================ using System; using System.Net; using ClashRoyale.Logic; using DotNetty.Buffers; using DotNetty.Handlers.Timeout; using DotNetty.Transport.Channels; using SharpRaven.Data; namespace ClashRoyale.Core.Network.Handlers { public class PacketHandler : ChannelHandlerAdapter { public PacketHandler() { Throttler = new Throttler(10, 500); Device = new Device(this); } public Device Device { get; set; } public IChannel Channel { get; set; } public Throttler Throttler { get; set; } public override void ChannelRead(IChannelHandlerContext context, object message) { var buffer = (IByteBuffer) message; if (buffer == null) return; if (Throttler.CanProcess()) { Device.Process(buffer); } else { Logger.Log("Client reached ratelimit. Disconnecting...", GetType(), ErrorLevel.Warning); Device.Disconnect(); } } public override void ChannelReadComplete(IChannelHandlerContext context) { context.Flush(); } public override void ChannelRegistered(IChannelHandlerContext context) { Channel = context.Channel; var remoteAddress = (IPEndPoint) Channel.RemoteAddress; Logger.Log($"Client {remoteAddress.Address.MapToIPv4()}:{remoteAddress.Port} connected.", GetType(), ErrorLevel.Debug); base.ChannelRegistered(context); } public override async void ChannelUnregistered(IChannelHandlerContext context) { if (Device?.Player?.Home != null) { var player = await Resources.Players.GetPlayerAsync(Device.Player.Home.Id, true); if (player != null) if (player.Device.Session.SessionId == Device.Session.SessionId) { Resources.Players.LogoutById(player.Home.Id); if (player.Home.AllianceInfo.HasAlliance) { var alliance = await Resources.Alliances.GetAllianceAsync(player.Home.AllianceInfo.Id); if (alliance != null) { var entry = alliance.Stream.Find(e => e.SenderId == player.Home.Id && e.StreamEntryType == 10); if (entry != null) alliance.RemoveEntry(entry); if (alliance.Online < 1) Resources.Alliances.Remove(alliance.Id); /*Logger.Log($"Uncached Clan {alliance.Id} because no member is online.", GetType(), ErrorLevel.Debug);*/ else alliance.UpdateOnlineCount(); } } } } var remoteAddress = (IPEndPoint) Channel.RemoteAddress; Logger.Log($"Client {remoteAddress.Address.MapToIPv4()}:{remoteAddress.Port} disconnected.", GetType(), ErrorLevel.Debug); base.ChannelUnregistered(context); } public override void ExceptionCaught(IChannelHandlerContext context, Exception exception) { if (exception.GetType() != typeof(ReadTimeoutException) && exception.GetType() != typeof(WriteTimeoutException)) Logger.Log(exception, GetType(), ErrorLevel.Error); context.CloseAsync(); } } } ================================================ FILE: src/ClashRoyale/Core/Network/NettyService.cs ================================================ using System.Net; using System.Threading.Tasks; using ClashRoyale.Core.Network.Handlers; using ClashRoyale.Core.Network.Handlers.Cluster; using DotNetty.Codecs; using DotNetty.Handlers.Logging; using DotNetty.Handlers.Timeout; using DotNetty.Transport.Bootstrapping; using DotNetty.Transport.Channels; using DotNetty.Transport.Channels.Sockets; namespace ClashRoyale.Core.Network { public class NettyService { public MultithreadEventLoopGroup BossGroup { get; set; } public MultithreadEventLoopGroup WorkerGroup { get; set; } public MultithreadEventLoopGroup ClusterBossGroup { get; set; } public MultithreadEventLoopGroup ClusterWorkerGroup { get; set; } public ServerBootstrap ServerBootstrap { get; set; } public ServerBootstrap ClusterBootstrap { get; set; } public IChannel ServerChannel { get; set; } public IChannel ClusterServerChannel { get; set; } /// /// Run the server and optionally the cluster server /// /// public async Task RunServerAsync() { BossGroup = new MultithreadEventLoopGroup(); WorkerGroup = new MultithreadEventLoopGroup(); ClusterBossGroup = new MultithreadEventLoopGroup(); ClusterWorkerGroup = new MultithreadEventLoopGroup(); // Main Server { ServerBootstrap = new ServerBootstrap(); ServerBootstrap.Group(BossGroup, WorkerGroup); ServerBootstrap.Channel(); ServerBootstrap .Option(ChannelOption.SoBacklog, 100) .Option(ChannelOption.TcpNodelay, true) .Option(ChannelOption.SoKeepalive, true) .Handler(new LoggingHandler("SRV-ICR")) .ChildHandler(new ActionChannelInitializer(channel => { var pipeline = channel.Pipeline; pipeline.AddFirst("FrameDecoder", new LengthFieldBasedFrameDecoder(512, 2, 3, 2, 0)); pipeline.AddLast("ReadTimeoutHandler", new ReadTimeoutHandler(30)); pipeline.AddLast("WriteTimeoutHandler", new WriteTimeoutHandler(30)); pipeline.AddLast("PacketHandler", new PacketHandler()); pipeline.AddLast("PacketEncoder", new PacketEncoder()); })); } // Cluster Server { ClusterBootstrap = new ServerBootstrap(); ClusterBootstrap.Group(ClusterBossGroup, ClusterWorkerGroup); ClusterBootstrap.Channel(); ClusterBootstrap .Option(ChannelOption.SoBacklog, 100) .Option(ChannelOption.TcpNodelay, true) .Option(ChannelOption.SoKeepalive, true) .Handler(new LoggingHandler("SRV-ICR")) .ChildHandler(new ActionChannelInitializer(channel => { var pipeline = channel.Pipeline; pipeline.AddFirst("FrameDecoder", new LengthFieldBasedFrameDecoder(short.MaxValue, 2, 3, 0, 0)); //pipeline.AddLast("ReadTimeoutHandler", new ReadTimeoutHandler(60)); //pipeline.AddLast("WriteTimeoutHandler", new WriteTimeoutHandler(60)); pipeline.AddLast("ClusterPacketHandler", new ClusterPacketHandler()); pipeline.AddLast("ClusterPacketEncoder", new ClusterPacketEncoder()); })); } if (Resources.Configuration.UseUdp) { ClusterServerChannel = await ClusterBootstrap.BindAsync(Resources.Configuration.ClusterServerPort); var clusterEndpoint = (IPEndPoint) ClusterServerChannel.LocalAddress; Logger.Log( $"Cluster started on {clusterEndpoint.Address.MapToIPv4()}:{clusterEndpoint.Port}.", GetType()); } ServerChannel = await ServerBootstrap.BindAsync(Resources.Configuration.ServerPort); var endpoint = (IPEndPoint) ServerChannel.LocalAddress; Logger.Log( $"Listening on {endpoint.Address.MapToIPv4()}:{endpoint.Port}. Let's play ClashRoyale!", GetType()); } /// /// Close all channels and disconnects clients /// /// public async Task Shutdown() { await ServerChannel.CloseAsync(); if (Resources.Configuration.UseUdp) await ClusterServerChannel.CloseAsync(); } /// /// Shutdown all workers of netty /// /// public async Task ShutdownWorkers() { await WorkerGroup.ShutdownGracefullyAsync(); await BossGroup.ShutdownGracefullyAsync(); await ClusterWorkerGroup.ShutdownGracefullyAsync(); await ClusterBossGroup.ShutdownGracefullyAsync(); } } } ================================================ FILE: src/ClashRoyale/Core/Network/Throttler.cs ================================================ using System; namespace ClashRoyale.Core.Network { public class Throttler { private readonly int _interval; private readonly int _maxPackets; private int _count; private DateTime _lastReset = DateTime.UtcNow; /// /// Throttle packets by checking if we can process it or if the ratelimit is reached /// /// /// public Throttler(int maxPackets, int interval) { _maxPackets = maxPackets; _interval = interval; } public bool CanProcess() { if (_count++ < _maxPackets) return true; if (GetMillisecondsSinceLastReset() < _interval) return false; _count = 1; _lastReset = DateTime.UtcNow; return true; } private int GetMillisecondsSinceLastReset() { return (int) DateTime.UtcNow.Subtract(_lastReset).TotalMilliseconds; } } } ================================================ FILE: src/ClashRoyale/Core/SentryReport.cs ================================================ using System; using SharpRaven; using SharpRaven.Data; namespace ClashRoyale.Core { public class SentryReport { public SentryReport() { if (string.IsNullOrEmpty(Resources.Configuration.SentryApiUrl)) return; Client = new RavenClient(Resources.Configuration.SentryApiUrl) { Logger = "ClashRoyale", IgnoreBreadcrumbs = true, ErrorOnCapture = e => { // ignore } }; Client.Tags.Add("contentVersion", Resources.Fingerprint.GetVersion); } private RavenClient Client { get; } /// /// Capture an event triggered by an error /// /// /// /// public async void Report(string message, Type type, ErrorLevel level) { if (Client == null) return; try { var sentryEvent = new SentryEvent(message) { Level = level }; sentryEvent.Tags.Add("className", type.Name); await Client.CaptureAsync(sentryEvent); } catch (Exception) { // ignore } } } } ================================================ FILE: src/ClashRoyale/Database/AllianceDb.cs ================================================ using System; using System.Collections.Generic; using System.Threading.Tasks; using ClashRoyale.Core; using ClashRoyale.Logic.Clan; using MySql.Data.MySqlClient; using Newtonsoft.Json; using SharpRaven.Data; namespace ClashRoyale.Database { public class AllianceDb { private const string Name = "clan"; private static string _connectionString; private static long _allianceSeed; public AllianceDb() { _connectionString = new MySqlConnectionStringBuilder { Server = Resources.Configuration.MySqlServer, Database = Resources.Configuration.MySqlDatabase, UserID = Resources.Configuration.MySqlUserId, Password = Resources.Configuration.MySqlPassword, SslMode = MySqlSslMode.None, MinimumPoolSize = 4, MaximumPoolSize = 20, CharacterSet = "utf8mb4" }.ToString(); _allianceSeed = MaxAllianceId(); if (_allianceSeed > -1) return; Logger.Log($"MysqlConnection for clans failed [{Resources.Configuration.MySqlServer}]!", GetType()); Program.Exit(); } public static async Task ExecuteAsync(MySqlCommand cmd) { #region Execute try { cmd.Connection = new MySqlConnection(_connectionString); await cmd.Connection.OpenAsync(); await cmd.ExecuteNonQueryAsync(); } catch (MySqlException exception) { Logger.Log(exception, null, ErrorLevel.Error); } finally { cmd.Connection?.Close(); } #endregion } public static long MaxAllianceId() { #region MaxId try { long seed; using (var connection = new MySqlConnection(_connectionString)) { connection.Open(); using (var cmd = new MySqlCommand($"SELECT coalesce(MAX(Id), 0) FROM {Name}", connection)) { seed = Convert.ToInt64(cmd.ExecuteScalar()); } connection.Close(); } return seed; } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Fatal); return -1; } #endregion } public static async Task CountAsync() { #region Count try { long seed; using (var connection = new MySqlConnection(_connectionString)) { await connection.OpenAsync(); using (var cmd = new MySqlCommand($"SELECT COUNT(*) FROM {Name}", connection)) { seed = Convert.ToInt64(await cmd.ExecuteScalarAsync()); } await connection.CloseAsync(); } return seed; } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); return 0; } #endregion } public static async Task CreateAsync() { #region Create try { var id = _allianceSeed++; if (id <= -1) return null; var alliance = new Alliance(id + 1); using (var cmd = new MySqlCommand( $"INSERT INTO {Name} (`Id`, `Trophies`, `RequiredTrophies`, `Type`, `Region`, `Data`) VALUES ({id + 1}, {alliance.Score}, {alliance.RequiredScore}, {alliance.Type}, {alliance.Region}, @data)") ) { #pragma warning disable 618 cmd.Parameters?.AddWithValue("@data", JsonConvert.SerializeObject(alliance, Configuration.JsonSettings)); #pragma warning restore 618 await ExecuteAsync(cmd); } return alliance; } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); return null; } #endregion } public static async Task GetAsync(long id) { #region Get try { using (var connection = new MySqlConnection(_connectionString)) { await connection.OpenAsync(); Alliance alliance = null; using (var cmd = new MySqlCommand($"SELECT * FROM {Name} WHERE Id = '{id}'", connection)) { var reader = await cmd.ExecuteReaderAsync(); while (await reader.ReadAsync()) { alliance = JsonConvert.DeserializeObject((string) reader["Data"], Configuration.JsonSettings); break; } } await connection.CloseAsync(); return alliance; } } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Fatal); return null; } #endregion } public static async Task SaveAsync(Alliance alliance) { #region Save try { using (var cmd = new MySqlCommand( $"UPDATE {Name} SET `Trophies`='{alliance.Score}', `RequiredTrophies`='{alliance.RequiredScore}', `Type`='{alliance.Type}', `Region`='{alliance.Region}', `Data`=@data WHERE Id = '{alliance.Id}'") ) { #pragma warning disable 618 cmd.Parameters?.AddWithValue("@data", JsonConvert.SerializeObject(alliance, Configuration.JsonSettings)); #pragma warning restore 618 await ExecuteAsync(cmd); } } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); } #endregion } public static async Task DeleteAsync(long id) { #region Delete try { using (var cmd = new MySqlCommand( $"DELETE FROM {Name} WHERE Id = '{id}'") ) { await ExecuteAsync(cmd); } } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); } #endregion } public static async Task> GetGlobalAlliancesAsync() { #region Global var list = new List(); try { using (var connection = new MySqlConnection(_connectionString)) { await connection.OpenAsync(); using (var cmd = new MySqlCommand($"SELECT * FROM {Name} ORDER BY `Trophies` DESC LIMIT 200", connection)) { var reader = await cmd.ExecuteReaderAsync(); while (await reader.ReadAsync()) list.Add(JsonConvert.DeserializeObject((string) reader["Data"], Configuration.JsonSettings)); } await connection.CloseAsync(); } return list; } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); return list; } #endregion } } } ================================================ FILE: src/ClashRoyale/Database/Cache/Alliances.cs ================================================ using System.Collections.Generic; using System.Threading.Tasks; using ClashRoyale.Logic.Clan; using SharpRaven.Data; namespace ClashRoyale.Database.Cache { public class Alliances : Dictionary { private readonly object _syncObject = new object(); /// /// Add an alliance to the server /// /// public void Add(Alliance alliance) { lock (_syncObject) { if (!ContainsKey(alliance.Id)) Add(alliance.Id, alliance); } } /// /// Remove an alliance from the server and save it /// /// public new void Remove(long allianceId) { lock (_syncObject) { if (ContainsKey(allianceId)) { var alliance = this[allianceId]; alliance.Save(); var result = base.Remove(allianceId); if (!result) Logger.Log($"Couldn't remove alliance {allianceId}", GetType(), ErrorLevel.Error); } } } /// /// Get an alliance from cache or database /// /// /// /// public async Task GetAllianceAsync(long allianceId, bool onlineOnly = false) { lock (_syncObject) { if (ContainsKey(allianceId)) return this[allianceId]; } if (onlineOnly) return null; var alliance = Resources.ObjectCache.GetCachedAlliance(allianceId); if (alliance != null) return alliance; alliance = await AllianceDb.GetAsync(allianceId); Resources.ObjectCache.CacheAlliance(alliance); return alliance; } } } ================================================ FILE: src/ClashRoyale/Database/Cache/Battles.cs ================================================ using System; using System.Collections.Generic; using System.Linq; using ClashRoyale.Logic; using ClashRoyale.Logic.Battle; using ClashRoyale.Protocol.Messages.Server; namespace ClashRoyale.Database.Cache { public class Battles : Dictionary { private readonly List _playerQueue = new List(); private readonly Random _random = new Random(); private long _seed = 1; /// /// Get a player from the queue and remove it /// public Player Dequeue { get { Player player; lock (_playerQueue) { if (_playerQueue.Count <= 0) return null; player = _playerQueue[0]; _playerQueue.RemoveAt(0); if (!player.Device.IsConnected) return null; } return player; } } /// /// Adds a player to the queue and sends the estimated time /// /// public async void Enqueue(Player player) { var players = Resources.Players; var playerCount = players.Count; lock (_playerQueue) { if (_playerQueue.Contains(player)) return; _playerQueue.Add(player); var estimatedTime = _random.Next(601, 901); if (playerCount > 0) if (playerCount > 5) if (playerCount > 25) estimatedTime = playerCount > _random.Next(61, 101) ? 5 : _random.Next(6, 16); else estimatedTime = _random.Next(30, 61); else estimatedTime = _random.Next(101, 601); SendInfo(player.Device, estimatedTime); } if (playerCount > 100) return; // Notify other players foreach (var p in players.Values.ToList()) if (p.Device.IsConnected && p.Home.Id != player.Home.Id) await new PvpMatchmakeNotificationMessage(p.Device).SendAsync(); } /// /// Sends MatchmakeInfoMessage /// /// /// public async void SendInfo(Device device, int estimatedDuration) { await new MatchmakeInfoMessage(device) { EstimatedDuration = estimatedDuration }.SendAsync(); } /// /// Remove a player from queue and returns true wether he has been removed /// /// /// public bool Cancel(Player player) { lock (_playerQueue) { if (!_playerQueue.Contains(player)) return false; _playerQueue.Remove(player); return true; } } /// /// Adds a battle to the list /// /// public void Add(LogicBattle battle) { battle.BattleId = _seed++; if (!ContainsKey(battle.BattleId)) Add(battle.BattleId, battle); } /// /// Remove a battle with the id /// /// public new void Remove(long id) { if (ContainsKey(id)) base.Remove(id); } /// /// Get a battle by it's id /// /// /// public LogicBattle Get(long id) { return ContainsKey(id) ? this[id] : null; } } } ================================================ FILE: src/ClashRoyale/Database/Cache/DuoBattles.cs ================================================ using System.Collections.Generic; using System.Linq; using ClashRoyale.Logic; using ClashRoyale.Logic.Battle; using ClashRoyale.Protocol.Messages.Server; namespace ClashRoyale.Database.Cache { public class DuoBattles : Dictionary { private readonly List _duoPlayerQueue = new List(); private long _seed = 1; /// /// Get 3 players from the duo queue and remove them /// public List Dequeue { get { lock (_duoPlayerQueue) { if (_duoPlayerQueue.Count < 3) return null; var players = new List(); for (var i = 0; i < 3; i++) { var player = _duoPlayerQueue[0]; _duoPlayerQueue.RemoveAt(0); players.Add(player); } return players; } } } /// /// Adds a player to the queue and sends the estimated time /// /// public async void Enqueue(Player player) { var players = Resources.Players; var playerCount = players.Count; lock (_duoPlayerQueue) { if (_duoPlayerQueue.Contains(player)) return; _duoPlayerQueue.Add(player); } // TODO SEND INFO TO PLAYERS IN QUEUE if (playerCount > 100) return; // Notify other players foreach (var p in players.Values.ToList()) if (p.Device.IsConnected && p.Home.Id != player.Home.Id) await new PvpMatchmakeNotificationMessage(p.Device).SendAsync(); } /// /// Remove a player from queue and returns true wether he has been removed /// /// /// public bool Cancel(Player player) { lock (_duoPlayerQueue) { if (!_duoPlayerQueue.Contains(player)) return false; _duoPlayerQueue.Remove(player); return true; } } /// /// Adds a battle to the list /// /// public void Add(LogicBattle battle) { battle.BattleId = _seed++; if (!ContainsKey(battle.BattleId)) Add(battle.BattleId, battle); } /// /// Remove a battle with the id /// /// public new void Remove(long id) { if (ContainsKey(id)) base.Remove(id); } } } ================================================ FILE: src/ClashRoyale/Database/Cache/Players.cs ================================================ using System.Collections.Generic; using System.Threading.Tasks; using ClashRoyale.Logic; using SharpRaven.Data; namespace ClashRoyale.Database.Cache { public class Players : Dictionary { public readonly object SyncObject = new object(); /// /// Login a player /// /// /// public async Task Login(long userId, string token) { Player player; if (userId <= 0 && string.IsNullOrEmpty(token)) { player = await PlayerDb.CreateAsync(); } else { var p = Resources.ObjectCache.GetCachedPlayer(userId); if (p != null) player = p; else player = await PlayerDb.GetAsync(userId); if (player == null) return null; if (player.Home.UserToken != token) return null; } lock (SyncObject) { if (player == null) return null; Logout(ref player); var result = TryAdd(player.Home.Id, player); if (!result) return null; //Logger.Log($"User {player.Home.Id} logged in.", GetType(), ErrorLevel.Debug); return player; } } /// /// Called when a player logs out /// /// public void Logout(ref Player player) { lock (SyncObject) { if (!ContainsKey(player.Home.Id)) return; var p = this[player.Home.Id]; p.ValidateSession(); Resources.Battles.Cancel(player); Resources.DuoBattles.Cancel(player); p.Save(); player = p; var result = Remove(p.Home.Id); if (!result) Logger.Log($"Couldn't logout player {p.Home.Id}", GetType(), ErrorLevel.Error); //else Logger.Log($"User {player.UserId} logged out.", GetType(), ErrorLevel.Debug); } } /// /// Log out a player by the UserId /// /// /// public bool LogoutById(long userId) { lock (SyncObject) { if (!ContainsKey(userId)) return true; var player = this[userId]; player.ValidateSession(); Resources.Battles.Cancel(player); Resources.DuoBattles.Cancel(player); player.Save(); var result = Remove(userId); if (!result) Logger.Log($"Couldn't logout player {userId}", GetType(), ErrorLevel.Error); return result; } } /// /// Get a player from cache or database /// /// /// /// public async Task GetPlayerAsync(long userId, bool onlineOnly = false) { lock (SyncObject) { if (ContainsKey(userId)) return this[userId]; } if (onlineOnly) return null; var player = Resources.ObjectCache.GetCachedPlayer(userId); if (player != null) return player; player = await PlayerDb.GetAsync(userId); Resources.ObjectCache.CachePlayer(player); return player; } } } ================================================ FILE: src/ClashRoyale/Database/ObjectCache.cs ================================================ using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using ClashRoyale.Logic; using ClashRoyale.Logic.Clan; using Microsoft.Extensions.Caching.Memory; using Microsoft.Extensions.Logging.Abstractions; using SharpRaven.Data; namespace ClashRoyale.Database { public class ObjectCache { private readonly TimeSpan _expirationTimeSpan; private readonly MemoryCache _playerCache; private readonly MemoryCache _allianceCache; public ObjectCache() { var options = new MemoryCacheOptions { ExpirationScanFrequency = TimeSpan.FromMinutes(5) }; _expirationTimeSpan = TimeSpan.FromHours(2); _playerCache = new MemoryCache(options, new NullLoggerFactory()); _allianceCache = new MemoryCache(options, new NullLoggerFactory()); Logger.Log("Successfully loaded caches", null); } /// /// Cache a player to access it from memory /// /// public void CachePlayer(Player player) { try { var playerEntry = _playerCache.CreateEntry(player.Home.Id); playerEntry.Value = player; _playerCache.Set(player.Home.Id, playerEntry, _expirationTimeSpan); } catch (Exception) { Logger.Log("Failed to cache player.", GetType(), ErrorLevel.Error); } } /// /// Cache a clan to access it from memory /// /// public void CacheAlliance(Alliance alliance) { try { var allianceEntry = _allianceCache.CreateEntry(alliance.Id); allianceEntry.Value = alliance; _allianceCache.Set(alliance.Id, allianceEntry, _expirationTimeSpan); } catch (Exception) { Logger.Log("Failed to cache player.", GetType(), ErrorLevel.Error); } } public Player GetCachedPlayer(long id) { try { var st = new Stopwatch(); st.Start(); if (_playerCache.Get(id) is ICacheEntry playerEntry) { if (playerEntry.Value is Player player) { st.Stop(); Logger.Log($"Successfully got player {id} from cache in {st.ElapsedMilliseconds}ms", null, ErrorLevel.Debug); return player; } } } catch (Exception) { Logger.Log("Failed to fetch player from cache.", GetType(), ErrorLevel.Error); } return null; } public Alliance GetCachedAlliance(long id) { try { var st = new Stopwatch(); st.Start(); if (_allianceCache.Get(id) is ICacheEntry allianceEntry) { if (allianceEntry.Value is Alliance alliance) { st.Stop(); Logger.Log($"Successfully got alliance {id} from cache in {st.ElapsedMilliseconds}ms", null, ErrorLevel.Debug); return alliance; } } } catch (Exception) { Logger.Log("Failed to fetch alliance from cache.", GetType(), ErrorLevel.Error); } return null; } public void UncacheAlliance(long id) { _allianceCache.Remove(id); } public long CachedPlayers() { return _playerCache.Count; } public long CachedClans() { return _allianceCache.Count; } } } ================================================ FILE: src/ClashRoyale/Database/PlayerDb.cs ================================================ using System; using System.Collections.Generic; using System.Threading.Tasks; using ClashRoyale.Core; using ClashRoyale.Logic; using ClashRoyale.Logic.Sessions; using MySql.Data.MySqlClient; using Newtonsoft.Json; using SharpRaven.Data; namespace ClashRoyale.Database { public class PlayerDb { private const string Name = "player"; private static string _connectionString; private static long _playerSeed; public PlayerDb() { _connectionString = new MySqlConnectionStringBuilder { Server = Resources.Configuration.MySqlServer, Database = Resources.Configuration.MySqlDatabase, UserID = Resources.Configuration.MySqlUserId, Password = Resources.Configuration.MySqlPassword, SslMode = MySqlSslMode.None, MinimumPoolSize = 4, MaximumPoolSize = 20, CharacterSet = "utf8mb4" }.ToString(); _playerSeed = MaxPlayerId(); if (_playerSeed > -1) return; Logger.Log($"MysqlConnection for players failed [{Resources.Configuration.MySqlServer}]!", GetType()); Program.Exit(); } public static async Task ExecuteAsync(MySqlCommand cmd) { #region Execute try { cmd.Connection = new MySqlConnection(_connectionString); await cmd.Connection.OpenAsync(); await cmd.ExecuteNonQueryAsync(); } catch (MySqlException exception) { Logger.Log(exception, null, ErrorLevel.Error); } finally { cmd.Connection?.Close(); } #endregion } public static long MaxPlayerId() { #region MaxId try { long seed; using (var connection = new MySqlConnection(_connectionString)) { connection.Open(); using (var cmd = new MySqlCommand($"SELECT coalesce(MAX(Id), 0) FROM {Name}", connection)) { seed = Convert.ToInt64(cmd.ExecuteScalar()); } connection.Close(); } return seed; } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Fatal); return -1; } #endregion } public static async Task CountAsync() { #region Count try { long seed; using (var connection = new MySqlConnection(_connectionString)) { await connection.OpenAsync(); using (var cmd = new MySqlCommand($"SELECT COUNT(*) FROM {Name}", connection)) { seed = Convert.ToInt64(await cmd.ExecuteScalarAsync()); } await connection.CloseAsync(); } return seed; } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); return 0; } #endregion } public static async Task CreateAsync() { #region Create try { var id = _playerSeed++; if (id <= -1) return null; var player = new Player(id + 1); using (var cmd = new MySqlCommand( $"INSERT INTO {Name} (`Id`, `Trophies`, `Language`, `FacebookId`, `Home`, `Sessions`) VALUES ({id + 1}, {player.Home.Arena.Trophies}, @language, @fb, @home, @sessions)") ) { #pragma warning disable 618 cmd.Parameters?.AddWithValue("@language", player.Home.PreferredDeviceLanguage); cmd.Parameters?.AddWithValue("@fb", player.Home.FacebookId); cmd.Parameters?.AddWithValue("@home", JsonConvert.SerializeObject(player, Configuration.JsonSettings)); cmd.Parameters?.AddWithValue("@sessions", JsonConvert.SerializeObject(player.Home.Sessions, Configuration.JsonSettings)); #pragma warning restore 618 await ExecuteAsync(cmd); } return player; } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); return null; } #endregion } public static async Task GetAsync(long id) { #region Get try { using (var connection = new MySqlConnection(_connectionString)) { await connection.OpenAsync(); Player player = null; using (var cmd = new MySqlCommand($"SELECT * FROM {Name} WHERE Id = '{id}'", connection)) { var reader = await cmd.ExecuteReaderAsync(); while (await reader.ReadAsync()) { player = JsonConvert.DeserializeObject((string) reader["Home"], Configuration.JsonSettings); player.Home.Sessions = JsonConvert.DeserializeObject>( (string) reader["Sessions"], Configuration.JsonSettings) ?? new List(50); break; } } await connection.CloseAsync(); return player; } } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Fatal); return null; } #endregion } public static async Task GetAsync(string facebookId) { #region Get try { using (var connection = new MySqlConnection(_connectionString)) { await connection.OpenAsync(); Player player = null; using (var cmd = new MySqlCommand($"SELECT * FROM {Name} WHERE FacebookId = '{facebookId}'", connection)) { var reader = await cmd.ExecuteReaderAsync(); while (await reader.ReadAsync()) player = JsonConvert.DeserializeObject((string) reader["Home"], Configuration.JsonSettings); } await connection.CloseAsync(); return player; } } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Fatal); return null; } #endregion } public static async Task SaveAsync(Player player) { #region Save try { using (var cmd = new MySqlCommand( $"UPDATE {Name} SET `Trophies`='{player.Home.Arena.Trophies}', `Language`=@language, `FacebookId`=@fb, `Home`=@home, `Sessions`=@sessions WHERE Id = '{player.Home.Id}'") ) { #pragma warning disable 618 cmd.Parameters?.AddWithValue("@language", player.Home.PreferredDeviceLanguage); cmd.Parameters?.AddWithValue("@fb", player.Home.FacebookId); cmd.Parameters?.AddWithValue("@home", JsonConvert.SerializeObject(player, Configuration.JsonSettings)); cmd.Parameters?.AddWithValue("@sessions", JsonConvert.SerializeObject(player.Home.Sessions, Configuration.JsonSettings)); #pragma warning restore 618 await ExecuteAsync(cmd); } } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); } #endregion } public static async Task DeleteAsync(long id) { #region Delete try { using (var cmd = new MySqlCommand( $"DELETE FROM {Name} WHERE Id = '{id}'") ) { await ExecuteAsync(cmd); } } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); } #endregion } public static async Task> GetGlobalPlayerRankingAsync() { #region GetGlobal var list = new List(); try { using (var connection = new MySqlConnection(_connectionString)) { await connection.OpenAsync(); using (var cmd = new MySqlCommand($"SELECT * FROM {Name} ORDER BY `Trophies` DESC LIMIT 200", connection)) { var reader = await cmd.ExecuteReaderAsync(); while (await reader.ReadAsync()) list.Add(JsonConvert.DeserializeObject((string) reader["Home"], Configuration.JsonSettings)); } await connection.CloseAsync(); } return list; } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); return list; } #endregion } public static async Task> GetLocalPlayerRankingAsync(string language) { #region GetLocal var list = new List(); try { using (var connection = new MySqlConnection(_connectionString)) { await connection.OpenAsync(); using (var cmd = new MySqlCommand( $"SELECT * FROM {Name} WHERE Language = '{language}' ORDER BY `Trophies` DESC LIMIT 200", connection)) { var reader = await cmd.ExecuteReaderAsync(); while (await reader.ReadAsync()) list.Add(JsonConvert.DeserializeObject((string) reader["Home"], Configuration.JsonSettings)); } await connection.CloseAsync(); } return list; } catch (Exception exception) { Logger.Log(exception, null, ErrorLevel.Error); return list; } #endregion } } } ================================================ FILE: src/ClashRoyale/Extensions/CustomWriter.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Utilities.Netty; using DotNetty.Buffers; namespace ClashRoyale.Extensions { /// /// This implements a few extensions for games from supercell /// public static class CustomWriter { /// /// Encodes CsvData /// /// /// public static void WriteData(this IByteBuffer buffer, Data value) { buffer.WriteVInt(value.GetDataType()); buffer.WriteVInt(value.GetInstanceId()); } } } ================================================ FILE: src/ClashRoyale/Extensions/Utils/CompressionUtils.cs ================================================ using System; using System.IO; using SevenZip; using LZMAEncoder = SevenZip.Compression.LZMA.Encoder; namespace ClashRoyale.Extensions.Utils { public class CompressionUtils { public static byte[] CompressData(byte[] input) { var encoder = new LZMAEncoder(); using (var uncompressed = new MemoryStream(input)) { using (var compressed = new MemoryStream()) { encoder.SetCoderProperties(new[] { CoderPropID.DictionarySize, CoderPropID.PosStateBits, CoderPropID.LitContextBits, CoderPropID.LitPosBits, CoderPropID.Algorithm, CoderPropID.NumFastBytes, CoderPropID.MatchFinder, CoderPropID.EndMarker }, new object[] { 262144, 2, 3, 0, 2, 32, "bt4", false }); encoder.WriteCoderProperties(compressed); compressed.Write(BitConverter.GetBytes(uncompressed.Length), 0, 4); encoder.Code(uncompressed, compressed, uncompressed.Length, -1L, null); return compressed.ToArray(); } } } } } ================================================ FILE: src/ClashRoyale/Files/Csv.Files.cs ================================================ using System; using System.Collections.Generic; using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvLogic; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files { public partial class Csv { public enum Files { Abilities = 1, Achievements = 2, AllianceBadges = 3, AllianceRoles = 4, AreaEffectObjects = 5, Arenas = 6, Buildings = 7, CharacterBuffs = 8, Characters = 9, ChestOrder = 10, ConfigurationDefinitions = 11, ContentTests = 12, Decos = 13, DraftDeck = 14, EventCategories = 15, EventCategoryDefinitions = 16, EventCategoryEnums = 17, EventCategoryObjectDefinitions = 18, EventTargetingDefinitions = 19, ExpLevels = 20, GambleChests = 21, GameModes = 22, Globals = 23, Heroes = 24, Locales = 25, Locations = 26, Npcs = 27, PredefinedDecks = 28, Projectiles = 29, PveBoss = 30, PveGamemodes = 31, PveWaves = 32, QuestOrder = 33, Rarities = 34, Regions = 35, ResourcePacks = 36, Resources = 37, Shop = 38, Skins = 39, SpellSets = 40, SpellsBuildings = 41, SpellsCharacters = 42, SpellsHeroes = 43, SpellsOther = 44, SurvivalModes = 45, Taunts = 46, TournamentTiers = 47, TreasureChests = 48, TutorialChestOrder = 49, TutorialsHome = 50, TutorialsNpc = 51, TveGamemodes = 52 } public static Dictionary DataTypes = new Dictionary(); static Csv() { DataTypes.Add(Files.Abilities, typeof(Abilities)); DataTypes.Add(Files.Achievements, typeof(Achievements)); DataTypes.Add(Files.AllianceBadges, typeof(AllianceBadges)); DataTypes.Add(Files.AllianceRoles, typeof(AllianceRoles)); DataTypes.Add(Files.AreaEffectObjects, typeof(AreaEffectObjects)); DataTypes.Add(Files.Arenas, typeof(Arenas)); DataTypes.Add(Files.Buildings, typeof(Buildings)); DataTypes.Add(Files.CharacterBuffs, typeof(CharacterBuffs)); DataTypes.Add(Files.Characters, typeof(Characters)); DataTypes.Add(Files.ChestOrder, typeof(ChestOrder)); DataTypes.Add(Files.ConfigurationDefinitions, typeof(ConfigurationDefinitions)); DataTypes.Add(Files.ContentTests, typeof(ContentTests)); DataTypes.Add(Files.Decos, typeof(Decos)); DataTypes.Add(Files.DraftDeck, typeof(DraftDeck)); DataTypes.Add(Files.EventCategories, typeof(EventCategories)); DataTypes.Add(Files.EventCategoryDefinitions, typeof(EventCategoryDefinitions)); DataTypes.Add(Files.EventCategoryEnums, typeof(EventCategoryEnums)); DataTypes.Add(Files.EventCategoryObjectDefinitions, typeof(EventCategoryObjectDefinitions)); DataTypes.Add(Files.EventTargetingDefinitions, typeof(EventTargetingDefinitions)); DataTypes.Add(Files.ExpLevels, typeof(ExpLevels)); DataTypes.Add(Files.GambleChests, typeof(GambleChests)); DataTypes.Add(Files.GameModes, typeof(GameModes)); DataTypes.Add(Files.Globals, typeof(Globals)); DataTypes.Add(Files.Heroes, typeof(Heroes)); DataTypes.Add(Files.Locales, typeof(Locales)); DataTypes.Add(Files.Locations, typeof(Locations)); DataTypes.Add(Files.Npcs, typeof(Npcs)); DataTypes.Add(Files.PredefinedDecks, typeof(PredefinedDecks)); DataTypes.Add(Files.Projectiles, typeof(Projectiles)); DataTypes.Add(Files.PveBoss, typeof(PveBoss)); DataTypes.Add(Files.PveGamemodes, typeof(PveGamemodes)); DataTypes.Add(Files.PveWaves, typeof(PveWaves)); DataTypes.Add(Files.QuestOrder, typeof(QuestOrder)); DataTypes.Add(Files.Rarities, typeof(Rarities)); DataTypes.Add(Files.Regions, typeof(Regions)); DataTypes.Add(Files.ResourcePacks, typeof(ResourcePacks)); DataTypes.Add(Files.Resources, typeof(CsvLogic.Resources)); DataTypes.Add(Files.Shop, typeof(Shop)); DataTypes.Add(Files.Skins, typeof(Skins)); DataTypes.Add(Files.SpellSets, typeof(SpellSets)); DataTypes.Add(Files.SpellsBuildings, typeof(SpellsBuildings)); DataTypes.Add(Files.SpellsCharacters, typeof(SpellsCharacters)); DataTypes.Add(Files.SpellsHeroes, typeof(SpellsHeroes)); DataTypes.Add(Files.SpellsOther, typeof(SpellsOther)); DataTypes.Add(Files.SurvivalModes, typeof(SurvivalModes)); DataTypes.Add(Files.Taunts, typeof(Taunts)); DataTypes.Add(Files.TournamentTiers, typeof(TournamentTiers)); DataTypes.Add(Files.TreasureChests, typeof(TreasureChests)); DataTypes.Add(Files.TutorialChestOrder, typeof(TutorialChestOrder)); DataTypes.Add(Files.TutorialsHome, typeof(TutorialsHome)); DataTypes.Add(Files.TutorialsNpc, typeof(TutorialsNpc)); DataTypes.Add(Files.TveGamemodes, typeof(TveGamemodes)); } public static Data Create(Files file, Row row, DataTable dataTable) { if (DataTypes.ContainsKey(file)) return Activator.CreateInstance(DataTypes[file], row, dataTable) as Data; return null; } } } ================================================ FILE: src/ClashRoyale/Files/Csv.cs ================================================ using System.Collections.Generic; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files { public partial class Csv { public static readonly List Gamefiles = new List(); public static Gamefiles Tables; public Csv() { Gamefiles.Add("GameAssets/csv_logic/abilities.csv"); Gamefiles.Add("GameAssets/csv_logic/achievements.csv"); Gamefiles.Add("GameAssets/csv_logic/alliance_badges.csv"); Gamefiles.Add("GameAssets/csv_logic/alliance_roles.csv"); Gamefiles.Add("GameAssets/csv_logic/area_effect_objects.csv"); Gamefiles.Add("GameAssets/csv_logic/arenas.csv"); Gamefiles.Add("GameAssets/csv_logic/buildings.csv"); Gamefiles.Add("GameAssets/csv_logic/character_buffs.csv"); Gamefiles.Add("GameAssets/csv_logic/characters.csv"); Gamefiles.Add("GameAssets/csv_logic/chest_order.csv"); Gamefiles.Add("GameAssets/csv_logic/configuration_definitions.csv"); Gamefiles.Add("GameAssets/csv_logic/content_tests.csv"); Gamefiles.Add("GameAssets/csv_logic/decos.csv"); Gamefiles.Add("GameAssets/csv_logic/draft_deck.csv"); Gamefiles.Add("GameAssets/csv_logic/event_categories.csv"); Gamefiles.Add("GameAssets/csv_logic/event_category_definitions.csv"); Gamefiles.Add("GameAssets/csv_logic/event_category_enums.csv"); Gamefiles.Add("GameAssets/csv_logic/event_category_object_definitions.csv"); Gamefiles.Add("GameAssets/csv_logic/event_targeting_definitions.csv"); Gamefiles.Add("GameAssets/csv_logic/exp_levels.csv"); Gamefiles.Add("GameAssets/csv_logic/gamble_chests.csv"); Gamefiles.Add("GameAssets/csv_logic/game_modes.csv"); Gamefiles.Add("GameAssets/csv_logic/globals.csv"); Gamefiles.Add("GameAssets/csv_logic/heroes.csv"); Gamefiles.Add("GameAssets/csv_logic/locales.csv"); Gamefiles.Add("GameAssets/csv_logic/locations.csv"); Gamefiles.Add("GameAssets/csv_logic/npcs.csv"); Gamefiles.Add("GameAssets/csv_logic/predefined_decks.csv"); Gamefiles.Add("GameAssets/csv_logic/projectiles.csv"); Gamefiles.Add("GameAssets/csv_logic/pve_boss.csv"); Gamefiles.Add("GameAssets/csv_logic/pve_gamemodes.csv"); Gamefiles.Add("GameAssets/csv_logic/pve_waves.csv"); Gamefiles.Add("GameAssets/csv_logic/quest_order.csv"); Gamefiles.Add("GameAssets/csv_logic/rarities.csv"); Gamefiles.Add("GameAssets/csv_logic/regions.csv"); Gamefiles.Add("GameAssets/csv_logic/resource_packs.csv"); Gamefiles.Add("GameAssets/csv_logic/resources.csv"); Gamefiles.Add("GameAssets/csv_logic/shop.csv"); Gamefiles.Add("GameAssets/csv_logic/skins.csv"); Gamefiles.Add("GameAssets/csv_logic/spell_sets.csv"); Gamefiles.Add("GameAssets/csv_logic/spells_buildings.csv"); Gamefiles.Add("GameAssets/csv_logic/spells_characters.csv"); Gamefiles.Add("GameAssets/csv_logic/spells_heroes.csv"); Gamefiles.Add("GameAssets/csv_logic/spells_other.csv"); Gamefiles.Add("GameAssets/csv_logic/survival_modes.csv"); Gamefiles.Add("GameAssets/csv_logic/taunts.csv"); Gamefiles.Add("GameAssets/csv_logic/tournament_tiers.csv"); Gamefiles.Add("GameAssets/csv_logic/treasure_chests.csv"); Gamefiles.Add("GameAssets/csv_logic/tutorial_chest_order.csv"); Gamefiles.Add("GameAssets/csv_logic/tutorials_home.csv"); Gamefiles.Add("GameAssets/csv_logic/tutorials_npc.csv"); Gamefiles.Add("GameAssets/csv_logic/tve_gamemodes.csv"); // TODO: csv_client Tables = new Gamefiles(); foreach (var file in Gamefiles) Tables.Initialize(new Table(file), (Files) Gamefiles.IndexOf(file) + 1); Logger.Log($"{Gamefiles.Count} Gamefiles loaded.", GetType()); } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/BackgroundDecos.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class BackgroundDecos : Data { public BackgroundDecos(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 50); } public string Name { get; set; } public string FileName { get; set; } public string ExportName { get; set; } public string Layer { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/BillingPackages.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class BillingPackages : Data { public BillingPackages(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 2); } public string Name { get; set; } public string TID { get; set; } public bool Disabled { get; set; } public bool ExistsApple { get; set; } public bool ExistsAndroid { get; set; } public bool ExistsKunlun { get; set; } public bool ExistsJupiter { get; set; } public int Diamonds { get; set; } public int USD { get; set; } public int RMB { get; set; } public int Order { get; set; } public string IconFile { get; set; } public string JupiterID { get; set; } public string StarterPackName { get; set; } public bool IsRedPackage { get; set; } public string RumblePackName { get; set; } public string ChronosOfferName { get; set; } public int RedeemMax { get; set; } public int CampaignId { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/ClientGlobals.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class ClientGlobals : Data { public ClientGlobals(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 20); } public string Name { get; set; } public int NumberValue { get; set; } public bool BooleanValue { get; set; } public string TextValue { get; set; } public string StringArray { get; set; } public int NumberArray { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/Credits.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class Credits : Data { public Credits(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 56); } public string Name { get; set; } public bool Zero { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/Effects.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class Effects : Data { public Effects(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 11); } public string Name { get; set; } public bool Loop { get; set; } public bool FollowParent { get; set; } public int ShakeScreen { get; set; } public int Time { get; set; } public int RenderableScale { get; set; } public string Sound { get; set; } public string Type { get; set; } public string FileName { get; set; } public string ExportName { get; set; } public string ParticleEmitterName { get; set; } public string Effect { get; set; } public string Layer { get; set; } public int Scale { get; set; } public string TextInstanceName { get; set; } public string TextParentInstanceName { get; set; } public string EnemyVersion { get; set; } public int FlashWidth { get; set; } public bool KillLoopingSoundsOnEnd { get; set; } public string OutputEvent { get; set; } public int ParentLookAtOffsetRadius { get; set; } public bool Shadow { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/EventOutput.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class EventOutput : Data { public EventOutput(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public int Id { get; set; } public int Channels { get; set; } public int DurationMillis { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/HealthBars.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class HealthBars : Data { public HealthBars(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 40); } public string Name { get; set; } public string FileName { get; set; } public string PlayerExportName { get; set; } public string EnemyExportName { get; set; } public string NoDamagePlayerExportName { get; set; } public string NoDamageEnemyExportName { get; set; } public int MinimumHitpointValue { get; set; } public bool ShowOwnAlways { get; set; } public bool ShowEnemyAlways { get; set; } public int YOffset { get; set; } public bool ShowAsShield { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/Helpshift.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class Helpshift : Data { public Helpshift(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 62); } public string Name { get; set; } public string HelpshiftId { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/Hints.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class Hints : Data { public Hints(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 61); } public string Name { get; set; } public string TID { get; set; } public bool NotBeenInClan { get; set; } public bool NotBeenInTournament { get; set; } public bool NotCreatedTournament { get; set; } public int MinNpcWins { get; set; } public int MaxNpcWins { get; set; } public int MinArena { get; set; } public int MaxArena { get; set; } public int MinTrophies { get; set; } public int MaxTrophies { get; set; } public int MinExpLevel { get; set; } public int MaxExpLevel { get; set; } public string iOSTID { get; set; } public string AndroidTID { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/Music.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class Music : Data { public Music(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 41); } public string Name { get; set; } public string FileName { get; set; } public int Volume { get; set; } public bool Loop { get; set; } public int PlayCount { get; set; } public int FadeOutTimeSec { get; set; } public int DurationSec { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/News.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class News : Data { public News(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 58); } public string Name { get; set; } public int ID { get; set; } public bool Enabled { get; set; } public string TID { get; set; } public string InfoTID { get; set; } public string ItemSWF { get; set; } public string ItemExportName { get; set; } public string IconSWF { get; set; } public string IconExportName { get; set; } public string ImageSWF { get; set; } public string ImageExportName { get; set; } public string ButtonUrl { get; set; } public string ButtonTID { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/ParticleEmitters.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class ParticleEmitters : Data { public ParticleEmitters(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 21); } public string Name { get; set; } public int ParticleCount { get; set; } public int MinLife { get; set; } public int MaxLife { get; set; } public int ParticleMinInterval { get; set; } public int ParticleMaxInterval { get; set; } public int ParticleMinLife { get; set; } public int ParticleMaxLife { get; set; } public int ParticleMinAngle { get; set; } public int ParticleMaxAngle { get; set; } public bool ParticleAngleRelativeToParent { get; set; } public bool ParticleRandomAngle { get; set; } public int ParticleMinRadius { get; set; } public int ParticleMaxRadius { get; set; } public int ParticleMinSpeed { get; set; } public int ParticleMaxSpeed { get; set; } public int ParticleStartXYAreaRadius { get; set; } public int ParticleStartZ { get; set; } public int ParticleMinVelocityZ { get; set; } public int ParticleMaxVelocityZ { get; set; } public int ParticleGravity { get; set; } public int ParticleMinTailLength { get; set; } public int ParticleMaxTailLength { get; set; } public string ParticleResource { get; set; } public string ParticleExportName { get; set; } public bool RotateToDirection { get; set; } public bool LoopParticleClip { get; set; } public int StartScale { get; set; } public int EndScale { get; set; } public int FadeInDuration { get; set; } public int FadeOutDuration { get; set; } public int Inertia { get; set; } public string EnemyVersion { get; set; } public bool NoBounce { get; set; } public bool StopOnBounce { get; set; } public int RandomScale { get; set; } public bool NoLowEndOptimization { get; set; } public int SortingOffset { get; set; } public bool Shadow { get; set; } public int AngularSpeed { get; set; } public int ShadowMulR { get; set; } public int ShadowMulG { get; set; } public int ShadowMulB { get; set; } public int ShadowMulA { get; set; } public bool InverseSpeed { get; set; } public bool Trail { get; set; } public int TrailWidth { get; set; } public int TrailMaxPoints { get; set; } public int TrailDuration { get; set; } public string TrailSWF { get; set; } public string TrailExportName { get; set; } public string SpecialEffect { get; set; } public bool FrameFromAngle { get; set; } public int RotateMinSpeed { get; set; } public int RotateMaxSpeed { get; set; } public bool IgnoreShadowFlip { get; set; } public bool ResourceFromAngle { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/Sounds.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class Sounds : Data { public Sounds(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 4); } public string Name { get; set; } public string FileNames { get; set; } public int MinVolume { get; set; } public int MaxVolume { get; set; } public int MinPitch { get; set; } public int MaxPitch { get; set; } public int Priority { get; set; } public int MaximumByType { get; set; } public int MaxRepeatMs { get; set; } public bool Loop { get; set; } public bool PlayVariationsInSequence { get; set; } public bool PlayVariationsInSequenceManualReset { get; set; } public int StartDelayMinMs { get; set; } public int StartDelayMaxMs { get; set; } public bool PlayOnlyWhenInView { get; set; } public int MaxVolumeScaleLimit { get; set; } public int NoSoundScaleLimit { get; set; } public int PadEmpyToEndMs { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/Texts.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class Texts : Data { public Texts(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 0); } public string Column { get; set; } public string EN { get; set; } public string FR { get; set; } public string DE { get; set; } public string ES { get; set; } public string IT { get; set; } public string NL { get; set; } public string NO { get; set; } public string TR { get; set; } public string JP { get; set; } public string KR { get; set; } public string RU { get; set; } public string AR { get; set; } public string PT { get; set; } public string CN { get; set; } public string CNT { get; set; } public string FA { get; set; } public string ID { get; set; } public string MS { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvClient/TextsPatch.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvClient { public class TextsPatch : Data { public TextsPatch(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string TID { get; set; } public string EN { get; set; } public string FR { get; set; } public string DE { get; set; } public string ES { get; set; } public string IT { get; set; } public string NL { get; set; } public string NO { get; set; } public string TR { get; set; } public string JP { get; set; } public string KR { get; set; } public string RU { get; set; } public string AR { get; set; } public string PT { get; set; } public string CN { get; set; } public string CNT { get; set; } public string FA { get; set; } public string ID { get; set; } public string MS { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvHelpers/Data.cs ================================================ using System; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvHelpers { public class Data { private int _dataType; private int _id; protected DataTable DataTable; protected Row Row; public Data(Row row, DataTable dataTable) { Row = row; DataTable = dataTable; } public void LoadData(Data data, Type type, Row row, int dataType = -1) { _dataType = dataType; _id = GlobalId.CreateGlobalId(_dataType, DataTable.Count()); Row = row; Row.LoadData(data); } public int GetDataType() { return _dataType; } public int GetGlobalId() { return _id; } public int GetInstanceId() { return GlobalId.GetInstanceId(_id); } public string GetName() { return Row.GetName(); } } } ================================================ FILE: src/ClashRoyale/Files/CsvHelpers/DataTable.cs ================================================ using System.Collections.Generic; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvHelpers { public class DataTable { public List Datas; public Csv.Files Index; public DataTable() { Datas = new List(); } public DataTable(Table table, Csv.Files index) { Index = index; Datas = new List(); for (var i = 0; i < table.GetRowCount(); i += 2) { var row = table.GetRowAt(i); var data = Csv.Create(Index, row, this); Datas.Add(data); } } public int Count() { return Datas?.Count ?? 0; } public List GetDatas() { return Datas; } public Data GetDataWithId(int id) { return Datas[GlobalId.GetInstanceId(id)]; } public T GetDataWithId(int id) where T : Data { return Datas[GlobalId.GetInstanceId(id)] as T; } public T GetDataWithInstanceId(int id) where T : Data { if (Datas.Count < id) return null; return Datas[id] as T; } public T GetData(string name) where T : Data { return Datas.Find(data => data.GetName() == name) as T; } public int GetIndex() { return (int) Index; } } } ================================================ FILE: src/ClashRoyale/Files/CsvHelpers/GlobalId.cs ================================================ namespace ClashRoyale.Files.CsvHelpers { public static class GlobalId { public static int CreateGlobalId(int classId, int instanceId) { return classId <= 0 ? 1000000 + instanceId : classId * 1000000 + instanceId; } public static int GetClassId(int globalId) { return globalId / 1000000; } public static int GetInstanceId(int globalId) { return globalId % 1000000; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Abilities.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Abilities : Data { public Abilities(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 70); } public string Name { get; set; } public string IconFile { get; set; } public string TID { get; set; } public string AreaEffectObject { get; set; } public string Buff { get; set; } public int BuffTime { get; set; } public string Effect { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Achievements.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Achievements : Data { public Achievements(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 60); } public string Name { get; set; } public int Level { get; set; } public string TID { get; set; } public string InfoTID { get; set; } public string Action { get; set; } public int ActionCount { get; set; } public int ExpReward { get; set; } public int DiamondReward { get; set; } public int SortIndex { get; set; } public bool Hidden { get; set; } public string AndroidID { get; set; } public string Type { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/AllianceBadges.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class AllianceBadges : Data { public AllianceBadges(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 16); } public string Name { get; set; } public string IconSWF { get; set; } public string IconExportName { get; set; } public string Category { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/AllianceRoles.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class AllianceRoles : Data { public AllianceRoles(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 59); } public string Name { get; set; } public int Level { get; set; } public string TID { get; set; } public bool CanInvite { get; set; } public bool CanSendMail { get; set; } public bool CanChangeAllianceSettings { get; set; } public bool CanAcceptJoinRequest { get; set; } public bool CanKick { get; set; } public bool CanBePromotedToLeader { get; set; } public bool CanPromoteToOwnLevel { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/AreaEffectObjects.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class AreaEffectObjects : Data { public AreaEffectObjects(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 22); } public string Name { get; set; } public string Rarity { get; set; } public int LifeDuration { get; set; } public int LifeDurationIncreasePerLevel { get; set; } public int LifeDurationIncreaseAfterTournamentCap { get; set; } public bool AffectsHidden { get; set; } public int Radius { get; set; } public string LoopingEffect { get; set; } public string OneShotEffect { get; set; } public string ScaledEffect { get; set; } public string HitEffect { get; set; } public int Pushback { get; set; } public int MaximumTargets { get; set; } public int HitSpeed { get; set; } public int Damage { get; set; } public bool NoEffectToCrownTowers { get; set; } public int CrownTowerDamagePercent { get; set; } public bool HitBiggestTargets { get; set; } public string Buff { get; set; } public int BuffTime { get; set; } public int BuffTimeIncreasePerLevel { get; set; } public int BuffTimeIncreaseAfterTournamentCap { get; set; } public bool CapBuffTimeToAreaEffectTime { get; set; } public int BuffNumber { get; set; } public bool OnlyEnemies { get; set; } public bool OnlyOwnTroops { get; set; } public bool IgnoreBuildings { get; set; } public string Projectile { get; set; } public string SpawnCharacter { get; set; } public int SpawnInterval { get; set; } public string SpawnEffect { get; set; } public string SpawnDeployBaseAnim { get; set; } public int SpawnTime { get; set; } public int SpawnCharacterLevelIndex { get; set; } public int SpawnInitialDelay { get; set; } public int SpawnMaxCount { get; set; } public bool HitsGround { get; set; } public bool HitsAir { get; set; } public int ProjectileStartHeight { get; set; } public bool ProjectilesToCenter { get; set; } public string SpawnsAEO { get; set; } public bool ControlsBuff { get; set; } public bool Clone { get; set; } public int AttractPercentage { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Arenas.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Arenas : Data { public Arenas(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 54); } public string Name { get; set; } public string TID { get; set; } public string SubtitleTID { get; set; } public int Arena { get; set; } public string ChestArena { get; set; } public string TvArena { get; set; } public bool IsInUse { get; set; } public bool TrainingCamp { get; set; } public bool PVEArena { get; set; } public int TrophyLimit { get; set; } public int DemoteTrophyLimit { get; set; } public int SeasonTrophyReset { get; set; } public int ChestRewardMultiplier { get; set; } public int ChestShopPriceMultiplier { get; set; } public int RequestSize { get; set; } public int MaxDonationCountCommon { get; set; } public int MaxDonationCountRare { get; set; } public int MaxDonationCountEpic { get; set; } public string IconSWF { get; set; } public string IconExportName { get; set; } public string MainMenuIconExportName { get; set; } public string SmallIconExportName { get; set; } public int MatchmakingMinTrophyDelta { get; set; } public int MatchmakingMaxTrophyDelta { get; set; } public int MatchmakingMaxSeconds { get; set; } public string PvpLocation { get; set; } public string TeamVsTeamLocation { get; set; } public int DailyDonationCapacityLimit { get; set; } public int BattleRewardGold { get; set; } public string ReleaseDate { get; set; } public string SeasonRewardChest { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Buildings.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Buildings : Data { public Buildings(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 35); } public string Name { get; set; } public string Rarity { get; set; } public int SightRange { get; set; } public int DeployTime { get; set; } public int ChargeRange { get; set; } public int Speed { get; set; } public int Hitpoints { get; set; } public int HitSpeed { get; set; } public int LoadTime { get; set; } public int Damage { get; set; } public int DamageSpecial { get; set; } public int CrownTowerDamagePercent { get; set; } public bool LoadFirstHit { get; set; } public int StopTimeAfterAttack { get; set; } public int StopTimeAfterSpecialAttack { get; set; } public string Projectile { get; set; } public string CustomFirstProjectile { get; set; } public int MultipleProjectiles { get; set; } public int MultipleTargets { get; set; } public bool AllTargetsHit { get; set; } public int Range { get; set; } public int MinimumRange { get; set; } public int SpecialMinRange { get; set; } public int SpecialRange { get; set; } public int SpecialLoadTime { get; set; } public string SpecialReadyEffect { get; set; } public bool AttacksGround { get; set; } public bool AttacksAir { get; set; } public int DeathDamageRadius { get; set; } public int DeathDamage { get; set; } public int DeathPushBack { get; set; } public int AttackPushBack { get; set; } public int LifeTime { get; set; } public string ProjectileSpecial { get; set; } public string ProjectileEffect { get; set; } public string ProjectileEffectSpecial { get; set; } public int AreaDamageRadius { get; set; } public bool TargetOnlyBuildings { get; set; } public int SpecialAttackInterval { get; set; } public string BuffOnDamage { get; set; } public int BuffOnDamageTime { get; set; } public string StartingBuff { get; set; } public int StartingBuffTime { get; set; } public string FileName { get; set; } public string BlueExportName { get; set; } public string BlueTopExportName { get; set; } public string RedExportName { get; set; } public string RedTopExportName { get; set; } public bool UseAnimator { get; set; } public string AttachedCharacter { get; set; } public int AttachedCharacterHeight { get; set; } public string DamageEffect { get; set; } public string DamageEffectSpecial { get; set; } public string DeathEffect { get; set; } public string MoveEffect { get; set; } public bool LoopMoveEffect { get; set; } public string SpawnEffect { get; set; } public bool CrowdEffects { get; set; } public int ShadowScaleX { get; set; } public int ShadowScaleY { get; set; } public int ShadowX { get; set; } public int ShadowY { get; set; } public int ShadowSkew { get; set; } public string ShadowCustom { get; set; } public string ShadowCustomLow { get; set; } public int Pushback { get; set; } public bool IgnorePushback { get; set; } public int Scale { get; set; } public int CollisionRadius { get; set; } public int Mass { get; set; } public int TileSizeOverride { get; set; } public string AreaBuff { get; set; } public int AreaBuffTime { get; set; } public int AreaBuffRadius { get; set; } public string HealthBar { get; set; } public int HealthBarOffsetY { get; set; } public bool ShowHealthNumber { get; set; } public int FlyingHeight { get; set; } public bool FlyDirectPaths { get; set; } public bool FlyFromGround { get; set; } public string DamageExportName { get; set; } public int GrowTime { get; set; } public int GrowSize { get; set; } public string MorphCharacter { get; set; } public string MorphEffect { get; set; } public bool HealOnMorph { get; set; } public string AreaEffectOnMorph { get; set; } public int MorphTime { get; set; } public bool MorphKeepTarget { get; set; } public string AttackStartEffect { get; set; } public string AttackStartEffectSpecial { get; set; } public int DashImmuneToDamageTime { get; set; } public string DashStartEffect { get; set; } public string DashEffect { get; set; } public int DashCooldown { get; set; } public int JumpHeight { get; set; } public int DashPushBack { get; set; } public int DashRadius { get; set; } public int DashDamage { get; set; } public string DashFilter { get; set; } public int DashConstantTime { get; set; } public int DashLandingTime { get; set; } public string LandingEffect { get; set; } public int DashMinRange { get; set; } public int DashMaxRange { get; set; } public int JumpSpeed { get; set; } public string ContinuousEffect { get; set; } public int SpawnStartTime { get; set; } public int SpawnInterval { get; set; } public int SpawnNumber { get; set; } public int SpawnLimit { get; set; } public int SpawnPauseTime { get; set; } public int SpawnCharacterLevelIndex { get; set; } public string SpawnCharacter { get; set; } public string SpawnProjectile { get; set; } public string SpawnCharacterEffect { get; set; } public string SpawnDeployBaseAnim { get; set; } public int SpawnRadius { get; set; } public int DeathSpawnCount { get; set; } public string DeathSpawnCharacter { get; set; } public string DeathSpawnProjectile { get; set; } public int DeathSpawnRadius { get; set; } public int DeathSpawnMinRadius { get; set; } public int SpawnAngleShift { get; set; } public int DeathSpawnDeployTime { get; set; } public bool DeathSpawnPushback { get; set; } public string DeathAreaEffect { get; set; } public bool DeathInheritIgnoreList { get; set; } public bool Kamikaze { get; set; } public int KamikazeTime { get; set; } public string KamikazeEffect { get; set; } public int SpawnPathfindSpeed { get; set; } public string SpawnPathfindEffect { get; set; } public string SpawnPathfindMorph { get; set; } public int SpawnPushback { get; set; } public int SpawnPushbackRadius { get; set; } public string SpawnAreaObject { get; set; } public int SpawnAreaObjectLevelIndex { get; set; } public string ChargeEffect { get; set; } public string TakeDamageEffect { get; set; } public int ProjectileStartRadius { get; set; } public int ProjectileStartZ { get; set; } public int StopMovementAfterMS { get; set; } public int WaitMS { get; set; } public bool DontStopMoveAnim { get; set; } public bool IsSummonerTower { get; set; } public int NoDeploySizeW { get; set; } public int NoDeploySizeH { get; set; } public string TID { get; set; } public bool VariableDamageLifeTime { get; set; } public int VariableDamageTransitionTime { get; set; } public int VariableDamage2 { get; set; } public int VariableDamageTime1 { get; set; } public int VariableDamage3 { get; set; } public int VariableDamageTime2 { get; set; } public string TargettedDamageEffect1 { get; set; } public string TargettedDamageEffect2 { get; set; } public string TargettedDamageEffect3 { get; set; } public string DamageLevelTransitionEffect12 { get; set; } public string DamageLevelTransitionEffect23 { get; set; } public string FlameEffect1 { get; set; } public string FlameEffect2 { get; set; } public string FlameEffect3 { get; set; } public int TargetEffectY { get; set; } public bool SelfAsAoeCenter { get; set; } public bool HidesWhenNotAttacking { get; set; } public int HideTimeMs { get; set; } public bool HideBeforeFirstHit { get; set; } public bool SpecialAttackWhenHidden { get; set; } public string TargetedHitEffect { get; set; } public string TargetedHitEffectSpecial { get; set; } public int UpTimeMs { get; set; } public string HideEffect { get; set; } public string AppearEffect { get; set; } public int AppearPushbackRadius { get; set; } public int AppearPushback { get; set; } public string AppearAreaObject { get; set; } public int ManaCollectAmount { get; set; } public int ManaGenerateTimeMs { get; set; } public int ManaGenerateLimit { get; set; } public bool HasRotationOnTimeline { get; set; } public int TurretMovement { get; set; } public int ProjectileYOffset { get; set; } public int ChargeSpeedMultiplier { get; set; } public int DeployDelay { get; set; } public string DeployBaseAnimExportName { get; set; } public bool JumpEnabled { get; set; } public int SightClip { get; set; } public string AreaEffectOnDash { get; set; } public int SightClipSide { get; set; } public int WalkingSpeedTweakPercentage { get; set; } public int ShieldHitpoints { get; set; } public int ShieldDiePushback { get; set; } public string ShieldLostEffect { get; set; } public string BlueShieldExportName { get; set; } public string RedShieldExportName { get; set; } public string LoadAttackEffect1 { get; set; } public string LoadAttackEffect2 { get; set; } public string LoadAttackEffect3 { get; set; } public string LoadAttackEffectReady { get; set; } public int RotateAngleSpeed { get; set; } public int DeployTimerDelay { get; set; } public bool RetargetAfterAttack { get; set; } public int AttackShakeTime { get; set; } public int VisualHitSpeed { get; set; } public string Ability { get; set; } public int Burst { get; set; } public int BurstDelay { get; set; } public bool BurstKeepTarget { get; set; } public int ActivationTime { get; set; } public int AttackDashTime { get; set; } public string LoopingFilter { get; set; } public bool BuildingTarget { get; set; } public bool SpawnConstPriority { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/CharacterBuffs.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class CharacterBuffs : Data { public CharacterBuffs(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 9); } public string Name { get; set; } public string Rarity { get; set; } public string TID { get; set; } public string IconFileName { get; set; } public string IconExportName { get; set; } public bool ChangeControl { get; set; } public bool NoEffectToCrownTowers { get; set; } public int CrownTowerDamagePercent { get; set; } public int DamagePerSecond { get; set; } public int HitFrequency { get; set; } public int DamageReduction { get; set; } public int HealPerSecond { get; set; } public bool ImmuneToAntiMagic { get; set; } public int HitSpeedMultiplier { get; set; } public int SpeedMultiplier { get; set; } public int SpawnSpeedMultiplier { get; set; } public string NegatesBuffs { get; set; } public string ImmunityToBuffs { get; set; } public bool Invisible { get; set; } public bool RemoveOnAttack { get; set; } public bool RemoveOnHeal { get; set; } public int DamageMultiplier { get; set; } public bool Panic { get; set; } public string Effect { get; set; } public string FilterFile { get; set; } public string FilterExportName { get; set; } public bool FilterAffectsTransformation { get; set; } public bool FilterInheritLifeDuration { get; set; } public int SizeMultiplier { get; set; } public bool StaticTarget { get; set; } public bool IgnorePushBack { get; set; } public string MarkEffect { get; set; } public int AudioPitchModifier { get; set; } public string PortalSpell { get; set; } public int AttractPercentage { get; set; } public bool ControlledByParent { get; set; } public bool Clone { get; set; } public int Scale { get; set; } public bool EnableStacking { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Characters.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Characters : Data { public Characters(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 34); } public string Name { get; set; } public string Rarity { get; set; } public int SightRange { get; set; } public int DeployTime { get; set; } public int ChargeRange { get; set; } public int Speed { get; set; } public int Hitpoints { get; set; } public int HitSpeed { get; set; } public int LoadTime { get; set; } public int Damage { get; set; } public int DamageSpecial { get; set; } public int CrownTowerDamagePercent { get; set; } public bool LoadFirstHit { get; set; } public int StopTimeAfterAttack { get; set; } public int StopTimeAfterSpecialAttack { get; set; } public string Projectile { get; set; } public string CustomFirstProjectile { get; set; } public int MultipleProjectiles { get; set; } public int MultipleTargets { get; set; } public bool AllTargetsHit { get; set; } public int Range { get; set; } public int MinimumRange { get; set; } public int SpecialMinRange { get; set; } public int SpecialRange { get; set; } public int SpecialLoadTime { get; set; } public string SpecialReadyEffect { get; set; } public bool AttacksGround { get; set; } public bool AttacksAir { get; set; } public int DeathDamageRadius { get; set; } public int DeathDamage { get; set; } public int DeathPushBack { get; set; } public int AttackPushBack { get; set; } public int LifeTime { get; set; } public string ProjectileSpecial { get; set; } public string ProjectileEffect { get; set; } public string ProjectileEffectSpecial { get; set; } public int AreaDamageRadius { get; set; } public bool TargetOnlyBuildings { get; set; } public int SpecialAttackInterval { get; set; } public string BuffOnDamage { get; set; } public int BuffOnDamageTime { get; set; } public string StartingBuff { get; set; } public int StartingBuffTime { get; set; } public string FileName { get; set; } public string BlueExportName { get; set; } public string BlueTopExportName { get; set; } public string RedExportName { get; set; } public string RedTopExportName { get; set; } public bool UseAnimator { get; set; } public string AttachedCharacter { get; set; } public int AttachedCharacterHeight { get; set; } public string DamageEffect { get; set; } public string DamageEffectSpecial { get; set; } public string DeathEffect { get; set; } public string MoveEffect { get; set; } public bool LoopMoveEffect { get; set; } public string SpawnEffect { get; set; } public bool CrowdEffects { get; set; } public int ShadowScaleX { get; set; } public int ShadowScaleY { get; set; } public int ShadowX { get; set; } public int ShadowY { get; set; } public int ShadowSkew { get; set; } public string ShadowCustom { get; set; } public string ShadowCustomLow { get; set; } public int Pushback { get; set; } public bool IgnorePushback { get; set; } public int Scale { get; set; } public int CollisionRadius { get; set; } public int Mass { get; set; } public int TileSizeOverride { get; set; } public string AreaBuff { get; set; } public int AreaBuffTime { get; set; } public int AreaBuffRadius { get; set; } public string HealthBar { get; set; } public int HealthBarOffsetY { get; set; } public bool ShowHealthNumber { get; set; } public int FlyingHeight { get; set; } public bool FlyDirectPaths { get; set; } public bool FlyFromGround { get; set; } public string DamageExportName { get; set; } public int GrowTime { get; set; } public int GrowSize { get; set; } public string MorphCharacter { get; set; } public string MorphEffect { get; set; } public bool HealOnMorph { get; set; } public string AreaEffectOnMorph { get; set; } public int MorphTime { get; set; } public bool MorphKeepTarget { get; set; } public string AttackStartEffect { get; set; } public string AttackStartEffectSpecial { get; set; } public int DashImmuneToDamageTime { get; set; } public string DashStartEffect { get; set; } public string DashEffect { get; set; } public int DashCooldown { get; set; } public int JumpHeight { get; set; } public int DashPushBack { get; set; } public int DashRadius { get; set; } public int DashDamage { get; set; } public string DashFilter { get; set; } public int DashConstantTime { get; set; } public int DashLandingTime { get; set; } public string LandingEffect { get; set; } public int DashMinRange { get; set; } public int DashMaxRange { get; set; } public int JumpSpeed { get; set; } public string ContinuousEffect { get; set; } public int SpawnStartTime { get; set; } public int SpawnInterval { get; set; } public int SpawnNumber { get; set; } public int SpawnLimit { get; set; } public int SpawnPauseTime { get; set; } public int SpawnCharacterLevelIndex { get; set; } public string SpawnCharacter { get; set; } public string SpawnProjectile { get; set; } public string SpawnCharacterEffect { get; set; } public string SpawnDeployBaseAnim { get; set; } public int SpawnRadius { get; set; } public int DeathSpawnCount { get; set; } public string DeathSpawnCharacter { get; set; } public string DeathSpawnProjectile { get; set; } public int DeathSpawnRadius { get; set; } public int DeathSpawnMinRadius { get; set; } public int SpawnAngleShift { get; set; } public int DeathSpawnDeployTime { get; set; } public bool DeathSpawnPushback { get; set; } public string DeathAreaEffect { get; set; } public bool DeathInheritIgnoreList { get; set; } public bool Kamikaze { get; set; } public int KamikazeTime { get; set; } public string KamikazeEffect { get; set; } public int SpawnPathfindSpeed { get; set; } public string SpawnPathfindEffect { get; set; } public string SpawnPathfindMorph { get; set; } public int SpawnPushback { get; set; } public int SpawnPushbackRadius { get; set; } public string SpawnAreaObject { get; set; } public int SpawnAreaObjectLevelIndex { get; set; } public string ChargeEffect { get; set; } public string TakeDamageEffect { get; set; } public int ProjectileStartRadius { get; set; } public int ProjectileStartZ { get; set; } public int StopMovementAfterMS { get; set; } public int WaitMS { get; set; } public bool DontStopMoveAnim { get; set; } public bool IsSummonerTower { get; set; } public int NoDeploySizeW { get; set; } public int NoDeploySizeH { get; set; } public string TID { get; set; } public bool VariableDamageLifeTime { get; set; } public int VariableDamageTransitionTime { get; set; } public int VariableDamage2 { get; set; } public int VariableDamageTime1 { get; set; } public int VariableDamage3 { get; set; } public int VariableDamageTime2 { get; set; } public string TargettedDamageEffect1 { get; set; } public string TargettedDamageEffect2 { get; set; } public string TargettedDamageEffect3 { get; set; } public string DamageLevelTransitionEffect12 { get; set; } public string DamageLevelTransitionEffect23 { get; set; } public string FlameEffect1 { get; set; } public string FlameEffect2 { get; set; } public string FlameEffect3 { get; set; } public int TargetEffectY { get; set; } public bool SelfAsAoeCenter { get; set; } public bool HidesWhenNotAttacking { get; set; } public int HideTimeMs { get; set; } public bool HideBeforeFirstHit { get; set; } public bool SpecialAttackWhenHidden { get; set; } public string TargetedHitEffect { get; set; } public string TargetedHitEffectSpecial { get; set; } public int UpTimeMs { get; set; } public string HideEffect { get; set; } public string AppearEffect { get; set; } public int AppearPushbackRadius { get; set; } public int AppearPushback { get; set; } public string AppearAreaObject { get; set; } public int ManaCollectAmount { get; set; } public int ManaGenerateTimeMs { get; set; } public int ManaGenerateLimit { get; set; } public bool HasRotationOnTimeline { get; set; } public int TurretMovement { get; set; } public int ProjectileYOffset { get; set; } public int ChargeSpeedMultiplier { get; set; } public int DeployDelay { get; set; } public string DeployBaseAnimExportName { get; set; } public bool JumpEnabled { get; set; } public int SightClip { get; set; } public string AreaEffectOnDash { get; set; } public int SightClipSide { get; set; } public int WalkingSpeedTweakPercentage { get; set; } public int ShieldHitpoints { get; set; } public int ShieldDiePushback { get; set; } public string ShieldLostEffect { get; set; } public string BlueShieldExportName { get; set; } public string RedShieldExportName { get; set; } public string LoadAttackEffect1 { get; set; } public string LoadAttackEffect2 { get; set; } public string LoadAttackEffect3 { get; set; } public string LoadAttackEffectReady { get; set; } public int RotateAngleSpeed { get; set; } public int DeployTimerDelay { get; set; } public bool RetargetAfterAttack { get; set; } public int AttackShakeTime { get; set; } public int VisualHitSpeed { get; set; } public string Ability { get; set; } public int Burst { get; set; } public int BurstDelay { get; set; } public bool BurstKeepTarget { get; set; } public int ActivationTime { get; set; } public int AttackDashTime { get; set; } public string LoopingFilter { get; set; } public bool BuildingTarget { get; set; } public bool SpawnConstPriority { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/ChestOrder.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class ChestOrder : Data { public ChestOrder(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 52); } public string Name { get; set; } public string Chest { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/ConfigurationDefinitions.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class ConfigurationDefinitions : Data { public ConfigurationDefinitions(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 77); } public string Name { get; set; } public string ObjectType { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/ContentTests.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class ContentTests : Data { public ContentTests(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 64); } public string Name { get; set; } public string SourceData { get; set; } public string TargetData { get; set; } public string Stat1 { get; set; } public string Operator { get; set; } public string Stat2 { get; set; } public int Result { get; set; } public bool Enabled { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Decos.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Decos : Data { public Decos(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 42); } public string Name { get; set; } public string FileName { get; set; } public string ExportName { get; set; } public string Layer { get; set; } public string LowendLayer { get; set; } public int ShadowScale { get; set; } public int ShadowX { get; set; } public int ShadowY { get; set; } public int ShadowSkew { get; set; } public int CollisionRadius { get; set; } public string Effect { get; set; } public string AssetMinTrophy { get; set; } public int AssetMinTrophyScore { get; set; } public string AssetMinTrophyFileName { get; set; } public int SortValue { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/DraftDeck.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class DraftDeck : Data { public DraftDeck(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 68); } public string Name { get; set; } public string RequiredSets { get; set; } public string OptionalSets { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/EventCategories.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class EventCategories : Data { public EventCategories(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 67); } public string Name { get; set; } public string CSVFiles { get; set; } public string CSVRows { get; set; } public string CustomNames { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/EventCategoryDefinitions.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class EventCategoryDefinitions : Data { public EventCategoryDefinitions(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 74); } public string Name { get; set; } public string ObjectType { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/EventCategoryEnums.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class EventCategoryEnums : Data { public EventCategoryEnums(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 76); } public string Name { get; set; } public string Option { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/EventCategoryObjectDefinitions.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class EventCategoryObjectDefinitions : Data { public EventCategoryObjectDefinitions(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 75); } public string Name { get; set; } public string PropertyName { get; set; } public string PropertyType { get; set; } public bool IsRequired { get; set; } public string ObjectType { get; set; } public int DefaultInt { get; set; } public string DefaultString { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/EventTargetingDefinitions.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class EventTargetingDefinitions : Data { public EventTargetingDefinitions(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 85); } public string Name { get; set; } public string MetadataType { get; set; } public string MetadataPath { get; set; } public string EvaluationLocation { get; set; } public string ParameterName { get; set; } public string ParameterType { get; set; } public bool IsRequired { get; set; } public string ObjectType { get; set; } public string MatchingRuleType { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/ExpLevels.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class ExpLevels : Data { public ExpLevels(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 46); } public string Name { get; set; } public int ExpToNextLevel { get; set; } public int SummonerLevel { get; set; } public int TowerLevel { get; set; } public int TroopLevel { get; set; } public int Decks { get; set; } public int SummonerKillGold { get; set; } public int TowerKillGold { get; set; } public int DiamondReward { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/GambleChests.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class GambleChests : Data { public GambleChests(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 43); } public string Name { get; set; } public int GoldPrice { get; set; } public string Location { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/GameModes.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class GameModes : Data { public GameModes(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 72); } public string Name { get; set; } public string TID { get; set; } public string RequestTID { get; set; } public string InProgressTID { get; set; } public string CardLevelAdjustment { get; set; } public int PlayerCount { get; set; } public string DeckSelection { get; set; } public int OvertimeSeconds { get; set; } public string PredefinedDecks { get; set; } public int ElixirProductionMultiplier { get; set; } public int ElixirProductionOvertimeMultiplier { get; set; } public bool UseStartingElixir { get; set; } public int StartingElixir { get; set; } public bool Heroes { get; set; } public string ForcedDeckCards { get; set; } public string Players { get; set; } public string EventDeckSetLimit { get; set; } public bool ForcedDeckCardsUsingCardTheme { get; set; } public string PrincessSkin { get; set; } public string KingSkin { get; set; } public bool GivesClanScore { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Globals.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Globals : Data { public Globals(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 3); } public string Name { get; set; } public int NumberValue { get; set; } public bool BooleanValue { get; set; } public string TextValue { get; set; } public string StringArray { get; set; } public int NumberArray { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Heroes.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Heroes : Data { public Heroes(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public string Rarity { get; set; } public int SightRange { get; set; } public int DeployTime { get; set; } public int ChargeRange { get; set; } public int Speed { get; set; } public int Hitpoints { get; set; } public int HitSpeed { get; set; } public int LoadTime { get; set; } public int Damage { get; set; } public int DamageSpecial { get; set; } public int CrownTowerDamagePercent { get; set; } public bool LoadFirstHit { get; set; } public int StopTimeAfterAttack { get; set; } public int StopTimeAfterSpecialAttack { get; set; } public string Projectile { get; set; } public string CustomFirstProjectile { get; set; } public int MultipleProjectiles { get; set; } public int MultipleTargets { get; set; } public bool AllTargetsHit { get; set; } public int Range { get; set; } public int MinimumRange { get; set; } public bool AttacksGround { get; set; } public bool AttacksAir { get; set; } public int DeathDamageRadius { get; set; } public int DeathDamage { get; set; } public int DeathPushBack { get; set; } public int AttackPushBack { get; set; } public bool PushbackStaticDir { get; set; } public int ReloadAfterHits { get; set; } public int ReloadTime { get; set; } public int LifeTime { get; set; } public string ProjectileSpecial { get; set; } public string ProjectileEffect { get; set; } public string ProjectileEffectSpecial { get; set; } public int AreaDamageRadius { get; set; } public bool TargetOnlyBuildings { get; set; } public int SpecialAttackInterval { get; set; } public int OpponentCardHealthReduction { get; set; } public int OwnCardHealthReduction { get; set; } public string BuffOnDamage { get; set; } public int BuffOnDamageTime { get; set; } public bool IgnoreTargetIfImmuneToBuff { get; set; } public string StartingBuff { get; set; } public int StartingBuffTime { get; set; } public string FileName { get; set; } public string BlueExportName { get; set; } public string BlueTopExportName { get; set; } public string RedExportName { get; set; } public string RedTopExportName { get; set; } public bool UseAnimator { get; set; } public string AttachedCharacter { get; set; } public int AttachedCharacterHeight { get; set; } public string DamageEffect { get; set; } public string DamageEffectSpecial { get; set; } public string DeathEffect { get; set; } public string MoveEffect { get; set; } public string SpawnEffect { get; set; } public bool CrowdEffects { get; set; } public int ShadowScaleX { get; set; } public int ShadowScaleY { get; set; } public int ShadowX { get; set; } public int ShadowY { get; set; } public int ShadowSkew { get; set; } public int Pushback { get; set; } public bool IgnorePushback { get; set; } public int Scale { get; set; } public int CollisionRadius { get; set; } public int Mass { get; set; } public int TileSizeOverride { get; set; } public string AreaBuff { get; set; } public int AreaBuffTime { get; set; } public int AreaBuffRadius { get; set; } public bool AreaBuffOwnTroops { get; set; } public bool AreaBuffEnemies { get; set; } public int Gold { get; set; } public int ManaOnDeath { get; set; } public string HealthBar { get; set; } public int HealthBarOffsetY { get; set; } public bool ShowHealthNumber { get; set; } public int FlyingHeight { get; set; } public bool FlyFromGround { get; set; } public string DamageExportName { get; set; } public int GrowTime { get; set; } public int GrowSize { get; set; } public string MorphCharacter { get; set; } public string MorphEffect { get; set; } public bool HealOnMorph { get; set; } public string AreaEffectOnMorph { get; set; } public string AttackStartEffect { get; set; } public string AttackStartEffectSpecial { get; set; } public string DashStartEffect { get; set; } public string DashEffect { get; set; } public int DashCooldown { get; set; } public int JumpHeight { get; set; } public int DashPushBack { get; set; } public int DashRadius { get; set; } public int DashDamage { get; set; } public string LandingEffect { get; set; } public int DashMinRange { get; set; } public int DashMaxRange { get; set; } public int JumpSpeed { get; set; } public string ContinuousEffect { get; set; } public int OpponentCardSpawn { get; set; } public int OwnCardSpawn { get; set; } public int SpawnStartTime { get; set; } public int SpawnInterval { get; set; } public int SpawnNumber { get; set; } public int SpawnLimit { get; set; } public int SpawnPauseTime { get; set; } public int SpawnCharacterLevelIndex { get; set; } public string SpawnCharacter { get; set; } public string SpawnCharacterEffect { get; set; } public string SpawnDeployBaseAnim { get; set; } public int SpawnRadius { get; set; } public int DeathSpawnCount { get; set; } public string DeathSpawnCharacter { get; set; } public int DeathSpawnRadius { get; set; } public int DeathSpawnAngleShift { get; set; } public int DeathSpawnDeployTime { get; set; } public bool DeathSpawnPushback { get; set; } public string DeathAreaEffect { get; set; } public bool Kamikaze { get; set; } public string KamikazeEffect { get; set; } public int SpawnPathfindSpeed { get; set; } public string SpawnPathfindEffect { get; set; } public string SpawnPathfindMorph { get; set; } public int SpawnPushback { get; set; } public int SpawnPushbackRadius { get; set; } public string SpawnAreaObject { get; set; } public int SpawnAreaObjectLevelIndex { get; set; } public string ChargeEffect { get; set; } public string TakeDamageEffect { get; set; } public int ProjectileStartRadius { get; set; } public int ProjectileStartZ { get; set; } public int StopMovementAfterMS { get; set; } public int WaitMS { get; set; } public bool DontStopMoveAnim { get; set; } public bool IsSummonerTower { get; set; } public int NoDeploySizeW { get; set; } public int NoDeploySizeH { get; set; } public string TID { get; set; } public int VariableDamage2 { get; set; } public int VariableDamageTime1 { get; set; } public int VariableDamage3 { get; set; } public int VariableDamageTime2 { get; set; } public string TargettedDamageEffect1 { get; set; } public string TargettedDamageEffect2 { get; set; } public string TargettedDamageEffect3 { get; set; } public string DamageLevelTransitionEffect12 { get; set; } public string DamageLevelTransitionEffect23 { get; set; } public string FlameEffect1 { get; set; } public string FlameEffect2 { get; set; } public string FlameEffect3 { get; set; } public int TargetEffectY { get; set; } public bool SelfAsAoeCenter { get; set; } public bool HidesWhenNotAttacking { get; set; } public int HideTimeMs { get; set; } public bool HideBeforeFirstHit { get; set; } public bool SpecialAttackWhenHidden { get; set; } public string TargetedHitEffect { get; set; } public string TargetedHitEffectSpecial { get; set; } public int UpTimeMs { get; set; } public string HideEffect { get; set; } public string AppearEffect { get; set; } public int AppearPushbackRadius { get; set; } public int AppearPushback { get; set; } public string AppearAreaObject { get; set; } public int ManaCollectAmount { get; set; } public int ManaGenerateTimeMs { get; set; } public int ManaGenerateLimit { get; set; } public bool HasRotationOnTimeline { get; set; } public int TurretMovement { get; set; } public int ProjectileYOffset { get; set; } public int ChargeSpeedMultiplier { get; set; } public int DeployDelay { get; set; } public string DeployBaseAnimExportName { get; set; } public bool JumpEnabled { get; set; } public int SightClip { get; set; } public string AreaEffectOnDash { get; set; } public int SightClipSide { get; set; } public int WalkingSpeedTweakPercentage { get; set; } public int ShieldHitpoints { get; set; } public int ShieldDiePushback { get; set; } public string ShieldLostEffect { get; set; } public string BlueShieldExportName { get; set; } public string RedShieldExportName { get; set; } public string LoadAttackEffect1 { get; set; } public string LoadAttackEffect2 { get; set; } public string LoadAttackEffect3 { get; set; } public string LoadAttackEffectReady { get; set; } public int RotateAngleSpeed { get; set; } public bool EnableAttackOnDamage { get; set; } public int SecondaryHitDelay { get; set; } public int DeployTimerDelay { get; set; } public bool RetargetAfterAttack { get; set; } public int AttackShakeTime { get; set; } public int VisualHitSpeed { get; set; } public string Ability { get; set; } public int Burst { get; set; } public int BurstDelay { get; set; } public bool BurstKeepTarget { get; set; } public int ActivationTime { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Locales.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Locales : Data { public Locales(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 1); } public string Name { get; set; } public bool Enabled { get; set; } public string Description { get; set; } public int SortOrder { get; set; } public bool HasEvenSpaceCharacters { get; set; } public string UsedSystemFont { get; set; } public string HelpshiftSDKLanguage { get; set; } public string HelpshiftSDKLanguageAndroid { get; set; } public string HelpshiftLanguageTag { get; set; } public string TermsAndServiceUrl { get; set; } public string ParentsGuideUrl { get; set; } public string PrivacyPolicyUrl { get; set; } public bool TestLanguage { get; set; } public string TestExcludes { get; set; } public string RegionListFile { get; set; } public bool MaintenanceRoyalBox { get; set; } public string RoyalBoxURL { get; set; } public string RoyalBoxStageURL { get; set; } public string RoyalBoxDevURL { get; set; } public string BoomBoxURL { get; set; } public string EventsURL { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Locations.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Locations : Data { public Locations(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 15); } public string Name { get; set; } public bool NpcOnly { get; set; } public bool PvpOnly { get; set; } public int ShadowR { get; set; } public int ShadowG { get; set; } public int ShadowB { get; set; } public int ShadowA { get; set; } public int ShadowOffsetX { get; set; } public int ShadowOffsetY { get; set; } public string Sound { get; set; } public string ExtraTimeMusic { get; set; } public int MatchLength { get; set; } public string WinCondition { get; set; } public int OvertimeSeconds { get; set; } public int EndScreenDelay { get; set; } public string FileName { get; set; } public string TileDataFileName { get; set; } public string AmbientSound { get; set; } public string OverlaySC { get; set; } public string OverlayExportName { get; set; } public bool CrowdEffects { get; set; } public string CloudFileName { get; set; } public string CloudExportName { get; set; } public int CloudMinScale { get; set; } public int CloudMaxScale { get; set; } public int CloudMinSpeed { get; set; } public int CloudMaxSpeed { get; set; } public int CloudMinAlpha { get; set; } public int CloudMaxAlpha { get; set; } public int CloudCount { get; set; } public string WalkEffect { get; set; } public string WalkEffectOvertime { get; set; } public string LoopingEffectRegularTime { get; set; } public string LoopingEffectOvertime { get; set; } public string LoopingEffect { get; set; } public string LoopingEffectOvertimeSide { get; set; } public int ReflectionRed { get; set; } public int ReflectionGreen { get; set; } public int ReflectionBlue { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Npcs.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Npcs : Data { public Npcs(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 18); } public string Name { get; set; } public string Location { get; set; } public string PredefinedDeck { get; set; } public int Trophies { get; set; } public int ManaRegenMs { get; set; } public int ManaRegenMsEnd { get; set; } public int ManaRegenMsOvertime { get; set; } public int ExpLevel { get; set; } public bool CanReplay { get; set; } public string TID { get; set; } public int ExpReward { get; set; } public int Seed { get; set; } public bool FullDeckNotNeeded { get; set; } public int ManaReserve { get; set; } public int StartingMana { get; set; } public int WizardHpMultiplier { get; set; } public string StartTaunt { get; set; } public string OwnTowerDestroyedTaunt { get; set; } public bool HighlightTargetsOnManaFull { get; set; } public bool TrainingMatchAllowed { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/PredefinedDecks.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class PredefinedDecks : Data { public PredefinedDecks(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 12); } public string Name { get; set; } public string[] Spells { get; set; } public int SpellLevel { get; set; } public string RandomSpellSets { get; set; } public string Description { get; set; } public string TID { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Projectiles.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Projectiles : Data { public Projectiles(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 10); } public string Name { get; set; } public string Rarity { get; set; } public int Speed { get; set; } public string FileName { get; set; } public string ExportName { get; set; } public string RedExportName { get; set; } public string ShadowExportName { get; set; } public string RedShadowExportName { get; set; } public bool ShadowDisableRotate { get; set; } public int Scale { get; set; } public bool Homing { get; set; } public string HitEffect { get; set; } public string DeathEffect { get; set; } public int Damage { get; set; } public int CrownTowerDamagePercent { get; set; } public int Pushback { get; set; } public bool PushbackAll { get; set; } public int Radius { get; set; } public int RadiusY { get; set; } public bool AoeToAir { get; set; } public bool AoeToGround { get; set; } public bool OnlyEnemies { get; set; } public bool OnlyOwnTroops { get; set; } public int MaximumTargets { get; set; } public int Gravity { get; set; } public string SpawnAreaEffectObject { get; set; } public int SpawnCharacterLevelIndex { get; set; } public int SpawnCharacterDeployTime { get; set; } public string SpawnCharacter { get; set; } public bool SpawnConstPriority { get; set; } public int SpawnCharacterCount { get; set; } public string TargetBuff { get; set; } public int BuffTime { get; set; } public int BuffTimeIncreasePerLevel { get; set; } public string TrailEffect { get; set; } public int ProjectileRadius { get; set; } public int ProjectileRadiusY { get; set; } public int ProjectileRange { get; set; } public bool use360Frames { get; set; } public string HitSoundWhenParentAlive { get; set; } public string SpawnProjectile { get; set; } public int MinDistance { get; set; } public int MaxDistance { get; set; } public int ConstantHeight { get; set; } public bool HeightFromTargetRadius { get; set; } public int Heal { get; set; } public int CrownTowerHealPercent { get; set; } public bool TargetToEdge { get; set; } public int ChainedHitRadius { get; set; } public string ChainedHitEndEffect { get; set; } public string PingpongDeathEffect { get; set; } public bool ShakesTargets { get; set; } public int PingpongVisualTime { get; set; } public int RandomAngle { get; set; } public int RandomDistance { get; set; } public string Scatter { get; set; } public int DragBackSpeed { get; set; } public int DragMargin { get; set; } public string TargettedEffect { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/PveBoss.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class PveBoss : Data { public PveBoss(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 80); } public string Name { get; set; } public string Waves { get; set; } public int WaveDuration { get; set; } public bool Repeat { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/PveGamemodes.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class PveGamemodes : Data { public PveGamemodes(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 79); } public string Name { get; set; } public string Waves { get; set; } public string VictoryCondition { get; set; } public string ForcedCards { get; set; } public string Location { get; set; } public string ComputerPlayerType { get; set; } public string TowerRules { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/PveWaves.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class PveWaves : Data { public PveWaves(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 78); } public string Name { get; set; } public string Spells { get; set; } public int PositionX { get; set; } public int PositionY { get; set; } public int Delay { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/QuestOrder.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class QuestOrder : Data { public QuestOrder(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public string Column { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Rarities.cs ================================================ using System.Collections.Generic; using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Rarities : Data { public Rarities(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 14); } public string Name { get; set; } public int LevelCount { get; set; } public int RelativeLevel { get; set; } public int MirrorRelativeLevel { get; set; } public int CloneRelativeLevel { get; set; } public int DonateCapacity { get; set; } public int SortCapacity { get; set; } public int DonateReward { get; set; } public int DonateXP { get; set; } public int GoldConversionValue { get; set; } public int ChanceWeight { get; set; } public int BalanceMultiplier { get; set; } public int[] UpgradeExp { get; set; } public int[] UpgradeMaterialCount { get; set; } public int[] UpgradeCost { get; set; } public int PowerLevelMultiplier { get; set; } public int RefundGems { get; set; } public string TID { get; set; } public string CardBaseFileName { get; set; } public string BigFrameExportName { get; set; } public string CardBaseExportName { get; set; } public string StackedCardExportName { get; set; } public string CardRewardExportName { get; set; } public string CastEffect { get; set; } public string InfoTitleExportName { get; set; } public string CardRarityBGExportName { get; set; } public int SortOrder { get; set; } public int Red { get; set; } public int Green { get; set; } public int Blue { get; set; } public string AppearEffect { get; set; } public string BuySound { get; set; } public string LoopEffect { get; set; } public int CardTxtBgFrameIdx { get; set; } public string CardGlowInstanceName { get; set; } public string SpellSelectedSound { get; set; } public string SpellAvailableSound { get; set; } public string RotateExportName { get; set; } public string IconSWF { get; set; } public string IconExportName { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Regions.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Regions : Data { public Regions(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 57); } public string Name { get; set; } public string TID { get; set; } public string DisplayName { get; set; } public bool IsCountry { get; set; } public bool RegionPopup { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/ResourcePacks.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class ResourcePacks : Data { public ResourcePacks(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 55); } public string Name { get; set; } public string TID { get; set; } public string Resource { get; set; } public int Amount { get; set; } public string IconFile { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Resources.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Resources : Data { public Resources(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 5); } public string Name { get; set; } public string TID { get; set; } public string IconSWF { get; set; } public bool UsedInBattle { get; set; } public string CollectEffect { get; set; } public string IconExportName { get; set; } public bool PremiumCurrency { get; set; } public string CapFullTID { get; set; } public int TextRed { get; set; } public int TextGreen { get; set; } public int TextBlue { get; set; } public int Cap { get; set; } public string IconFile { get; set; } public string ShopIcon { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Shop.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Shop : Data { public Shop(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 66); } public string Name { get; set; } public string Category { get; set; } public string TID { get; set; } public string Rarity { get; set; } public bool Disabled { get; set; } public string Resource { get; set; } public int Cost { get; set; } public int Count { get; set; } public int CycleDuration { get; set; } public int CycleDeadzoneStart { get; set; } public int CycleDeadzoneEnd { get; set; } public bool TopSection { get; set; } public bool SpecialOffer { get; set; } public int DurationSecs { get; set; } public int AvailabilitySecs { get; set; } public bool SyncToShopCycle { get; set; } public string Chest { get; set; } public int TrophyLimit { get; set; } public string IAP { get; set; } public string StarterPack_Item0_Type { get; set; } public string StarterPack_Item0_ID { get; set; } public int StarterPack_Item0_Param1 { get; set; } public string StarterPack_Item1_Type { get; set; } public string StarterPack_Item1_ID { get; set; } public int StarterPack_Item1_Param1 { get; set; } public string StarterPack_Item2_Type { get; set; } public string StarterPack_Item2_ID { get; set; } public int StarterPack_Item2_Param1 { get; set; } public int ValueMultiplier { get; set; } public bool AppendArenaToChestName { get; set; } public string TiedToArenaUnlock { get; set; } public string RepeatPurchaseGemPackOverride { get; set; } public string EventName { get; set; } public bool CostAdjustBasedOnChestContents { get; set; } public bool IsChronosOffer { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Skins.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Skins : Data { public Skins(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 83); } public string Name { get; set; } public string FileName { get; set; } public string ExportName { get; set; } public string ExportNameRed { get; set; } public string TopExportName { get; set; } public string TopExportNameRed { get; set; } public string Category { get; set; } public int ValueGems { get; set; } public string TID { get; set; } public string IconSWF { get; set; } public string IconExportName { get; set; } public bool IsInUse { get; set; } public string Type { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/SpellSets.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class SpellSets : Data { public SpellSets(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 51); } public string Name { get; set; } public string Spells { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/SpellsBuildings.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class SpellsBuildings : Data { public SpellsBuildings(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 27); } public string Name { get; set; } public string IconFile { get; set; } public string UnlockArena { get; set; } public string Rarity { get; set; } public int ManaCost { get; set; } public bool ManaCostFromSummonerMana { get; set; } public bool NotInUse { get; set; } public bool Mirror { get; set; } public int CustomDeployTime { get; set; } public string SummonCharacter { get; set; } public int SummonNumber { get; set; } public int SummonCharacterLevelIndex { get; set; } public string SummonCharacterSecond { get; set; } public int SummonCharacterSecondCount { get; set; } public int SummonRadius { get; set; } public int Radius { get; set; } public int Height { get; set; } public string Projectile { get; set; } public bool SpellAsDeploy { get; set; } public bool CanPlaceOnBuildings { get; set; } public int InstantDamage { get; set; } public int DurationSeconds { get; set; } public int InstantHeal { get; set; } public int HealPerSecond { get; set; } public string Effect { get; set; } public int Pushback { get; set; } public int MultipleProjectiles { get; set; } public string CustomFirstProjectile { get; set; } public int BuffTime { get; set; } public int BuffTimeIncreasePerLevel { get; set; } public int BuffNumber { get; set; } public string BuffType { get; set; } public string BuffOnDamage { get; set; } public bool OnlyOwnTroops { get; set; } public bool OnlyEnemies { get; set; } public bool CanDeployOnEnemySide { get; set; } public string CastSound { get; set; } public string AreaEffectObject { get; set; } public string TID { get; set; } public string TID_INFO { get; set; } public string IndicatorEffect { get; set; } public bool HideRadiusIndicator { get; set; } public string DestIndicatorEffect { get; set; } public string ReleaseDate { get; set; } public int ElixirProductionStopTime { get; set; } public bool DarkMirror { get; set; } public bool StatsUnderInfo { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/SpellsCharacters.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class SpellsCharacters : Data { public SpellsCharacters(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 26); } public string Name { get; set; } public string IconFile { get; set; } public string UnlockArena { get; set; } public string Rarity { get; set; } public int ManaCost { get; set; } public bool ManaCostFromSummonerMana { get; set; } public bool NotInUse { get; set; } public bool Mirror { get; set; } public int CustomDeployTime { get; set; } public string SummonCharacter { get; set; } public int SummonNumber { get; set; } public int SummonCharacterLevelIndex { get; set; } public string SummonCharacterSecond { get; set; } public int SummonCharacterSecondCount { get; set; } public int SummonRadius { get; set; } public int Radius { get; set; } public int Height { get; set; } public string Projectile { get; set; } public bool SpellAsDeploy { get; set; } public bool CanPlaceOnBuildings { get; set; } public int InstantDamage { get; set; } public int DurationSeconds { get; set; } public int InstantHeal { get; set; } public int HealPerSecond { get; set; } public string Effect { get; set; } public int Pushback { get; set; } public int MultipleProjectiles { get; set; } public string CustomFirstProjectile { get; set; } public int BuffTime { get; set; } public int BuffTimeIncreasePerLevel { get; set; } public int BuffNumber { get; set; } public string BuffType { get; set; } public string BuffOnDamage { get; set; } public bool OnlyOwnTroops { get; set; } public bool OnlyEnemies { get; set; } public bool CanDeployOnEnemySide { get; set; } public string CastSound { get; set; } public string AreaEffectObject { get; set; } public string TID { get; set; } public string TID_INFO { get; set; } public string IndicatorEffect { get; set; } public bool HideRadiusIndicator { get; set; } public string DestIndicatorEffect { get; set; } public string ReleaseDate { get; set; } public int ElixirProductionStopTime { get; set; } public bool DarkMirror { get; set; } public bool StatsUnderInfo { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/SpellsHeroes.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class SpellsHeroes : Data { public SpellsHeroes(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public string IconFile { get; set; } public string UnlockArena { get; set; } public string Rarity { get; set; } public int ManaCost { get; set; } public bool ManaCostFromSummonerMana { get; set; } public bool NotInUse { get; set; } public bool Mirror { get; set; } public int CustomDeployTime { get; set; } public string SummonCharacter { get; set; } public int SummonNumber { get; set; } public int SummonCharacterLevelIndex { get; set; } public string SummonCharacterSecond { get; set; } public int SummonRadius { get; set; } public int Radius { get; set; } public string Projectile { get; set; } public bool ProjectileAsDeploy { get; set; } public bool CanPlaceOnBuildings { get; set; } public int InstantDamage { get; set; } public int DurationSeconds { get; set; } public int InstantHeal { get; set; } public int HealPerSecond { get; set; } public string Effect { get; set; } public int Pushback { get; set; } public int MultipleProjectiles { get; set; } public string CustomFirstProjectile { get; set; } public int BuffTime { get; set; } public int BuffTimeIncreasePerLevel { get; set; } public int BuffNumber { get; set; } public string BuffType { get; set; } public string BuffOnDamage { get; set; } public bool OnlyOwnTroops { get; set; } public bool OnlyEnemies { get; set; } public bool CanDeployOnEnemySide { get; set; } public string CastSound { get; set; } public string AreaEffectObject { get; set; } public string TID { get; set; } public string TID_INFO { get; set; } public string IndicatorEffect { get; set; } public bool HideRadiusIndicator { get; set; } public string DestIndicatorEffect { get; set; } public string ReleaseDate { get; set; } public int ElixirProductionStopTime { get; set; } public bool DarkMirror { get; set; } public bool StatsUnderInfo { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/SpellsOther.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class SpellsOther : Data { public SpellsOther(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 28); } public string Name { get; set; } public string IconFile { get; set; } public string UnlockArena { get; set; } public string Rarity { get; set; } public int ManaCost { get; set; } public bool ManaCostFromSummonerMana { get; set; } public bool NotInUse { get; set; } public bool Mirror { get; set; } public int CustomDeployTime { get; set; } public string SummonCharacter { get; set; } public int SummonNumber { get; set; } public int SummonCharacterLevelIndex { get; set; } public string SummonCharacterSecond { get; set; } public int SummonCharacterSecondCount { get; set; } public int SummonRadius { get; set; } public int Radius { get; set; } public int Height { get; set; } public string Projectile { get; set; } public bool SpellAsDeploy { get; set; } public bool CanPlaceOnBuildings { get; set; } public int InstantDamage { get; set; } public int DurationSeconds { get; set; } public int InstantHeal { get; set; } public int HealPerSecond { get; set; } public string Effect { get; set; } public int Pushback { get; set; } public int MultipleProjectiles { get; set; } public string CustomFirstProjectile { get; set; } public int BuffTime { get; set; } public int BuffTimeIncreasePerLevel { get; set; } public int BuffNumber { get; set; } public string BuffType { get; set; } public string BuffOnDamage { get; set; } public bool OnlyOwnTroops { get; set; } public bool OnlyEnemies { get; set; } public bool CanDeployOnEnemySide { get; set; } public string CastSound { get; set; } public string AreaEffectObject { get; set; } public string TID { get; set; } public string TID_INFO { get; set; } public string IndicatorEffect { get; set; } public bool HideRadiusIndicator { get; set; } public string DestIndicatorEffect { get; set; } public string ReleaseDate { get; set; } public int ElixirProductionStopTime { get; set; } public bool DarkMirror { get; set; } public bool StatsUnderInfo { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/SurvivalModes.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class SurvivalModes : Data { public SurvivalModes(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 65); } public string Name { get; set; } public string IconSWF { get; set; } public string IconExportName { get; set; } public string GameMode { get; set; } public string WinsIconExportName { get; set; } public bool Enabled { get; set; } public bool EventOnly { get; set; } public int JoinCost { get; set; } public string JoinCostResource { get; set; } public int FreePass { get; set; } public int MaxWins { get; set; } public int MaxLoss { get; set; } public int RewardCards { get; set; } public int RewardGold { get; set; } public int RewardSpellCount { get; set; } public string RewardSpell { get; set; } public int RewardSpellMaxCount { get; set; } public string ItemExportName { get; set; } public string ConfirmExportName { get; set; } public string TID { get; set; } public string CardTheme { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/Taunts.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class Taunts : Data { public Taunts(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 53); } public string Name { get; set; } public string TID { get; set; } public bool TauntMenu { get; set; } public string FileName { get; set; } public string ExportName { get; set; } public string IconExportName { get; set; } public string BtnExportName { get; set; } public string Sound { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/TournamentTiers.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class TournamentTiers : Data { public TournamentTiers(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 63); } public string Name { get; set; } public int Version { get; set; } public bool Disabled { get; set; } public int CreateCost { get; set; } public int MaxPlayers { get; set; } public int Prize1 { get; set; } public int Prize2 { get; set; } public int Prize3 { get; set; } public int Prize10 { get; set; } public int Prize20 { get; set; } public int Prize30 { get; set; } public int Prize40 { get; set; } public int Prize50 { get; set; } public int Prize60 { get; set; } public int Prize70 { get; set; } public int Prize80 { get; set; } public int Prize90 { get; set; } public int Prize100 { get; set; } public int Prize150 { get; set; } public int Prize200 { get; set; } public int Prize250 { get; set; } public int Prize300 { get; set; } public int Prize350 { get; set; } public int Prize400 { get; set; } public int Prize450 { get; set; } public int Prize500 { get; set; } public int OpenChestVariation { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/TreasureChests.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class TreasureChests : Data { public TreasureChests(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 19); } public string Name { get; set; } public string BaseChest { get; set; } public string Arena { get; set; } public bool InShop { get; set; } public bool InArenaInfo { get; set; } public bool TournamentChest { get; set; } public bool SurvivalChest { get; set; } public int ShopPriceWithoutSpeedUp { get; set; } public int TimeTakenDays { get; set; } public int TimeTakenHours { get; set; } public int TimeTakenMinutes { get; set; } public int TimeTakenSeconds { get; set; } public int RandomSpells { get; set; } public int DifferentSpells { get; set; } public int ChestCountInChestCycle { get; set; } public int RareChance { get; set; } public int EpicChance { get; set; } public int LegendaryChance { get; set; } public int SkinChance { get; set; } public string GuaranteedSpells { get; set; } public int MinGoldPerCard { get; set; } public int MaxGoldPerCard { get; set; } public string FileName { get; set; } public string ExportName { get; set; } public string ShopExportName { get; set; } public string GainedExportName { get; set; } public string AnimExportName { get; set; } public string OpenInstanceName { get; set; } public string SlotLandEffect { get; set; } public string OpenEffect { get; set; } public string TapSound { get; set; } public string TapSoundShop { get; set; } public string DescriptionTID { get; set; } public string TID { get; set; } public string NotificationTID { get; set; } public string SpellSet { get; set; } public int Exp { get; set; } public int SortValue { get; set; } public bool SpecialOffer { get; set; } public bool DraftChest { get; set; } public string IconSWF { get; set; } public string IconExportName { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/TutorialChestOrder.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class TutorialChestOrder : Data { public TutorialChestOrder(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 82); } public string Name { get; set; } public string Chest { get; set; } public string NPC { get; set; } public string PvE_Tutorial { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/TutorialsHome.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class TutorialsHome : Data { public TutorialsHome(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 45); } public string Name { get; set; } public string Location { get; set; } public string NPC { get; set; } public string TID { get; set; } public string ButtonTID { get; set; } public string FinishRequirement { get; set; } public string Chest { get; set; } public int WaitTimeMS { get; set; } public string FileName { get; set; } public int PopupCorner { get; set; } public string PopupExportName { get; set; } public string BubbleExportName { get; set; } public string Sound { get; set; } public bool Darkening { get; set; } public string BubbleObject { get; set; } public string OverlayExportName { get; set; } public string SpellDragExportName { get; set; } public string SpellToCast { get; set; } public bool ForceSpellTile { get; set; } public bool DisableOtherSpells { get; set; } public int SpellTileX { get; set; } public int SpellTileY { get; set; } public bool DisableSpells { get; set; } public bool HideCombatUI { get; set; } public bool DisableTroopMovement { get; set; } public bool DisableLeaderMovement { get; set; } public bool DisableSpawnPoints { get; set; } public bool DisableOpponentSpells { get; set; } public bool PauseCombat { get; set; } public string Dependency { get; set; } public int Priority { get; set; } public string Taunt { get; set; } public bool HighlightTargetsOnManaFull { get; set; } public bool DisableBattleStartScreen { get; set; } public int NpcMatchesPlayed { get; set; } public bool DisableBattleMenu { get; set; } public int CloseAutomaticallyAfterSeconds { get; set; } public int GroupMod { get; set; } public int GroupValue { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/TutorialsNpc.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class TutorialsNpc : Data { public TutorialsNpc(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 48); } public string Name { get; set; } public string Location { get; set; } public string NPC { get; set; } public string TID { get; set; } public string ButtonTID { get; set; } public string FinishRequirement { get; set; } public string Chest { get; set; } public int WaitTimeMS { get; set; } public string FileName { get; set; } public int PopupCorner { get; set; } public string PopupExportName { get; set; } public string BubbleExportName { get; set; } public string Sound { get; set; } public bool Darkening { get; set; } public string BubbleObject { get; set; } public string OverlayExportName { get; set; } public string SpellDragExportName { get; set; } public string SpellToCast { get; set; } public bool ForceSpellTile { get; set; } public bool DisableOtherSpells { get; set; } public int SpellTileX { get; set; } public int SpellTileY { get; set; } public bool DisableSpells { get; set; } public bool HideCombatUI { get; set; } public bool DisableTroopMovement { get; set; } public bool DisableLeaderMovement { get; set; } public bool DisableSpawnPoints { get; set; } public bool DisableOpponentSpells { get; set; } public bool PauseCombat { get; set; } public string Dependency { get; set; } public int Priority { get; set; } public string Taunt { get; set; } public bool HighlightTargetsOnManaFull { get; set; } public bool DisableBattleStartScreen { get; set; } public int NpcMatchesPlayed { get; set; } public bool DisableBattleMenu { get; set; } public int CloseAutomaticallyAfterSeconds { get; set; } public int GroupMod { get; set; } public int GroupValue { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvLogic/TveGamemodes.cs ================================================ using ClashRoyale.Files.CsvHelpers; using ClashRoyale.Files.CsvReader; namespace ClashRoyale.Files.CsvLogic { public class TveGamemodes : Data { public TveGamemodes(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row, 81); } public string Name { get; set; } public string PrimarySpells { get; set; } public string SecondarySpells { get; set; } public string CastSpells { get; set; } public bool RandomWaves { get; set; } public int ElixirPerWave { get; set; } public int WaveCount { get; set; } public int TimePerWave { get; set; } public int TimeToFirstWave { get; set; } public string ForcedCards1 { get; set; } public string ForcedCards2 { get; set; } public bool RotateDecks { get; set; } } } ================================================ FILE: src/ClashRoyale/Files/CsvReader/Column.cs ================================================ using System.Collections.Generic; using System.Linq; namespace ClashRoyale.Files.CsvReader { public class Column { private readonly List _values; public Column() { _values = new List(); } public static int GetArraySize(int offset, int nOffset) { return nOffset - offset; } public void Add(string value) { if (value == null) _values.Add(_values.Count > 0 ? _values.Last() : string.Empty); else _values.Add(value); } public string Get(int row) { return _values[row]; } public int GetSize() { return _values.Count; } } } ================================================ FILE: src/ClashRoyale/Files/CsvReader/Gamefiles.cs ================================================ using System; using System.Collections.Generic; using ClashRoyale.Files.CsvHelpers; namespace ClashRoyale.Files.CsvReader { public class Gamefiles : IDisposable { private readonly List _dataTables = new List(); public Gamefiles() { if (Csv.Gamefiles.Count <= 0) return; for (var i = 0; i < Csv.Gamefiles.Count; i++) _dataTables.Add(new DataTable()); } public void Dispose() { _dataTables.Clear(); } public DataTable Get(Csv.Files index) { return _dataTables[(int) index - 1]; } public DataTable Get(int index) { return _dataTables[index - 1]; } public void Initialize(Table table, Csv.Files index) { _dataTables[(int) index - 1] = new DataTable(table, index); } } } ================================================ FILE: src/ClashRoyale/Files/CsvReader/Row.cs ================================================ using System; using System.Collections.Generic; using System.Reflection; using ClashRoyale.Files.CsvHelpers; namespace ClashRoyale.Files.CsvReader { public class Row { private readonly Table _table; public readonly int RowStart; public Row(Table table) { _table = table; RowStart = _table.GetColumnRowCount(); _table.AddRow(this); } public int Offset => RowStart; public void LoadData(Data data) { foreach (var property in data.GetType().GetProperties(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)) if (property.CanRead && property.CanWrite) { if (property.PropertyType.IsArray) { var elementType = property.PropertyType.GetElementType(); if (elementType == typeof(byte)) property.SetValue(data, LoadBoolArray(property.Name)); else if (elementType == typeof(int)) property.SetValue(data, LoadIntArray(property.Name)); else if (elementType == typeof(string)) property.SetValue(data, LoadStringArray(property.Name)); } else if (property.PropertyType.IsGenericType) { if (property.PropertyType == typeof(List<>)) { var listType = typeof(List<>); var generic = property.PropertyType.GetGenericArguments(); var concreteType = listType.MakeGenericType(generic); var newList = Activator.CreateInstance(concreteType); var add = concreteType.GetMethod("Add"); var indexerName = ((DefaultMemberAttribute)newList.GetType() .GetCustomAttributes(typeof(DefaultMemberAttribute), true)[0]).MemberName; var indexProperty = newList.GetType().GetProperty(indexerName); for (var i = Offset; i < Offset + GetArraySize(property.Name); i++) { var value = GetValue(property.Name, i - Offset); if (value == string.Empty && i != Offset) if (indexProperty != null) value = indexProperty.GetValue(newList, new object[] { i - Offset - 1 }).ToString(); if (string.IsNullOrEmpty(value)) { var Object = generic[0].IsValueType ? Activator.CreateInstance(generic[0]) : string.Empty; if (add != null) add.Invoke(newList, new[] { Object }); } else { if (add != null) add.Invoke(newList, new[] { Convert.ChangeType(value, generic[0]) }); } } property.SetValue(data, newList); } else if (property.PropertyType == typeof(Data) || property.PropertyType.BaseType == typeof(Data)) { var pData = (Data)Activator.CreateInstance(property.PropertyType); LoadData(pData); property.SetValue(data, pData); } } else { var value = GetValue(property.Name, 0); if (!string.IsNullOrEmpty(value)) property.SetValue(data, Convert.ChangeType(value, property.PropertyType)); } } } public int GetArraySize(string name) { var index = _table.GetColumnIndexByName(name); return index != -1 ? _table.GetArraySizeAt(this, index) : 0; } public string GetName() { return _table.GetValueAt(0, RowStart); } public string GetValue(string name, int level) { return _table.GetValue(name, level + RowStart); } private bool[] LoadBoolArray(string column) { var array = new bool[GetArraySize(column)]; for (var i = 0; i < array.Length; i++) { var value = GetValue(column, i); if (string.IsNullOrEmpty(value)) continue; if (bool.TryParse(value, out var boolean)) array[i] = boolean; } return array; } private int[] LoadIntArray(string column) { var array = new int[GetArraySize(column)]; for (var i = 0; i < array.Length; i++) { var value = GetValue(column, i); if (string.IsNullOrEmpty(value)) continue; if (int.TryParse(value, out var number)) array[i] = number; } return array; } private string[] LoadStringArray(string column) { var array = new string[GetArraySize(column)]; for (var i = 0; i < array.Length; i++) array[i] = GetValue(column, i); return array; } } } ================================================ FILE: src/ClashRoyale/Files/CsvReader/Table.cs ================================================ using System.Collections.Generic; using Microsoft.VisualBasic.FileIO; namespace ClashRoyale.Files.CsvReader { public class Table { private readonly List _columns; private readonly List _headers; private readonly List _rows; private readonly List _types; public Table(string path) { _rows = new List(); _headers = new List(); _types = new List(); _columns = new List(); using (var reader = new TextFieldParser(path)) { reader.SetDelimiters(","); var columns = reader.ReadFields(); foreach (var column in columns) { _headers.Add(column); _columns.Add(new Column()); } var types = reader.ReadFields(); foreach (var type in types) _types.Add(type); while (!reader.EndOfData) { var values = reader.ReadFields(); if (!string.IsNullOrEmpty(values[0])) AddRow(new Row(this)); for (var i = 0; i < _headers.Count; i++) _columns[i].Add(values[i]); } } } public void AddRow(Row row) { _rows.Add(row); } public int GetArraySizeAt(Row row, int columnIndex) { var index = _rows.IndexOf(row) + 1; if (index == -1) return 0; int nextOffset; if (index + 1 >= _rows.Count) { nextOffset = _columns[columnIndex].GetSize(); } else { var nextRow = _rows[index + 1]; nextOffset = nextRow.Offset; } return Column.GetArraySize(row.Offset, nextOffset); } public int GetColumnIndexByName(string name) { return _headers.IndexOf(name); } public string GetColumnName(int index) { return _headers[index]; } public int GetColumnRowCount() { return _columns.Count > 0 ? _columns[0].GetSize() : 0; } public Row GetRowAt(int index) { return _rows[index]; } public int GetRowCount() { return _rows.Count; } public string GetValue(string name, int level) { var index = _headers.IndexOf(name); return GetValueAt(index, level); } public string GetValueAt(int column, int row) { return _columns[column].Get(row); } } } ================================================ FILE: src/ClashRoyale/Files/Fingerprint.cs ================================================ using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using ClashRoyale.Extensions.Utils; using ClashRoyale.Utilities.Utils; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using SharpRaven.Data; namespace ClashRoyale.Files { public class Fingerprint { public const string Path = "GameAssets/fingerprint.json"; public Fingerprint() { try { if (File.Exists(Path)) { Json = File.ReadAllText(Path); Files = new List(); var json = JObject.Parse(Json); { Sha = json["sha"].ToObject(); Version = json["version"].ToObject().Split('.').Select(int.Parse).ToArray(); foreach (var file in json["files"]) Files.Add(file.ToObject()); Logger.Log($"Fingerprint [v{GetVersion}] loaded.", GetType()); } } else { Console.WriteLine("The Fingerprint cannot be loaded, the file does not exist."); Program.Exit(); } } catch (Exception) { Console.WriteLine("Failed to load the Fingerprint."); Program.Exit(); } } [JsonIgnore] public string Json { get; set; } [JsonIgnore] public int[] Version { get; set; } [JsonIgnore] public int GetMajorVersion => Version?[0] ?? 3; [JsonIgnore] public int GetBuildVersion => Version?[1] ?? 377; [JsonIgnore] public int GetContentVersion => Version?[2] ?? 1; [JsonProperty("files")] public List Files { get; set; } [JsonProperty("sha")] public string Sha { get; set; } [JsonProperty("version")] public string GetVersion => $"{GetMajorVersion}.{GetBuildVersion}.{GetContentVersion}"; public void Save() { var json = JsonConvert.SerializeObject(this, new JsonSerializerSettings { DefaultValueHandling = DefaultValueHandling.Ignore, Formatting = Formatting.None }); Json = json.Replace("/", "\\/").TrimEnd(); // Somehow cr hates correct paths File.WriteAllText(Path, Json); } } public class Asset { [JsonProperty("defer")] public bool Defer { get; set; } [JsonProperty("file")] public string File { get; set; } [JsonProperty("sha")] public string Sha { get; set; } public async Task HasFileChanged() { var path = Path.Combine(UpdateManager.BaseDir, File); if (!System.IO.File.Exists(path)) return false; var expression = Path.GetExtension(File).Replace(".", string.Empty); switch (expression) { case "csv": { var rawData = await System.IO.File.ReadAllBytesAsync(path); var compressedData = CompressionUtils.CompressData(rawData); var sha = ServerUtils.GetChecksum(compressedData); return sha != Sha; } case "sc": { var compressedData = await System.IO.File.ReadAllBytesAsync(path); var sha = ServerUtils.GetChecksum(compressedData); return sha != Sha; } default: { Logger.Log($"Unknown file expression {expression}", GetType(), ErrorLevel.Warning); break; } } return false; } } } ================================================ FILE: src/ClashRoyale/Files/UpdateManager.cs ================================================ using System.IO; using System.Threading.Tasks; using ClashRoyale.Extensions.Utils; using ClashRoyale.Utilities.Utils; using SharpRaven.Data; namespace ClashRoyale.Files { public class UpdateManager { public const string BaseDir = "GameAssets/"; public const string PatchDir = BaseDir + "update/"; public const string TempDir = PatchDir + "temp/"; public async Task Initialize() { if (!Resources.Configuration.UseContentPatch) return; var assetsChanged = await CheckForChanges(); if (!assetsChanged) return; Logger.Log("Assets have been updated. Creating patch...", GetType(), ErrorLevel.Warning); await CreatePatch(); Logger.Log($"Fingerprint updated to [v{Resources.Fingerprint.GetVersion}]", GetType()); } /// /// This task checks if there have been made any changes to an asset for a new patch /// /// public async Task CheckForChanges() { var modified = false; foreach (var asset in Resources.Fingerprint.Files) { var hasChanged = await asset.HasFileChanged(); if (!hasChanged) continue; modified = true; break; } return modified; } /// /// Creates a new patch if the files have been updated /// public async Task CreatePatch() { if (!Directory.Exists(PatchDir)) Directory.CreateDirectory(PatchDir); var fingerprint = Resources.Fingerprint; foreach (var asset in fingerprint.Files) { var path = Path.Combine(BaseDir, asset.File); if (!File.Exists(path)) return; var expression = Path.GetExtension(asset.File).Replace(".", string.Empty); var newPath = Path.Combine(TempDir, asset.File); var newDir = Path.GetDirectoryName(newPath); if (!Directory.Exists(newDir)) Directory.CreateDirectory(newDir); switch (expression) { case "csv": { var rawData = await File.ReadAllBytesAsync(path); var compressedData = CompressionUtils.CompressData(rawData); var sha = ServerUtils.GetChecksum(compressedData); asset.Sha = sha; await File.WriteAllBytesAsync(newPath, compressedData); break; } case "sc": { var compressedData = await File.ReadAllBytesAsync(path); var sha = ServerUtils.GetChecksum(compressedData); asset.Sha = sha; await File.WriteAllBytesAsync(newPath, compressedData); break; } default: { Logger.Log($"Unknown file expression {expression}", GetType(), ErrorLevel.Warning); break; } } } fingerprint.Version[2]++; fingerprint.Sha = ServerUtils.GetChecksum(fingerprint.GetVersion); fingerprint.Save(); Directory.Move(TempDir, Path.Combine(PatchDir, fingerprint.Sha)); File.Copy(Path.Combine(BaseDir, "fingerprint.json"), Path.Combine(PatchDir, fingerprint.Sha, "fingerprint.json"), true); } } } ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/background_decos.csv ================================================ "Name","FileName","ExportName","Layer" "string","string","string","String" ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/billing_packages.csv ================================================ "Name","TID","Disabled","ExistsApple","ExistsAndroid","ExistsKunlun","ExistsJupiter","Diamonds","USD","RMB","Order","IconFile","JupiterID","StarterPackName","IsRedPackage","RumblePackName","ChronosOfferName","RedeemMax","CampaignId" "String","String","boolean","boolean","boolean","boolean","boolean","int","int","int","int","string","String","String","boolean","String","String","int","int" "com.supercell.scroll.gempack0","TID_DIAMOND_PACK_1",,"TRUE","TRUE","TRUE","TRUE",500,499,3000,1,"shop_gems02","GD2016061215330106019057",,,,,, "com.supercell.scroll.gempack1","TID_DIAMOND_PACK_2",,"TRUE","TRUE","TRUE","TRUE",1200,999,6800,2,"shop_gems03","GD2016061215323806381524",,,,,, "com.supercell.scroll.gempack2","TID_DIAMOND_PACK_3",,"TRUE","TRUE","TRUE","TRUE",2500,1999,12800,3,"shop_gems04","GD2016061215321706171743",,,,,, "com.supercell.scroll.gempack3","TID_DIAMOND_PACK_4",,"TRUE","TRUE","TRUE","TRUE",6500,4999,32800,4,"shop_gems05","GD2016061215315506556451",,,,,, "com.supercell.scroll.gempack4","TID_DIAMOND_PACK_5",,"TRUE","TRUE","TRUE","TRUE",14000,9999,64800,5,"shop_gems06","GD2016061215313306335467",,,,,, "com.supercell.scroll.gempack5","TID_DIAMOND_PACK_0",,"TRUE","TRUE","TRUE","TRUE",80,99,600,0,"shop_gems01","GD2016061215332206224221",,,,,, "com.supercell.scroll.consumablestarterpack0","TID_STARTER_PACK_0",,"TRUE","TRUE","TRUE","TRUE",,99,600,,"shop_gems01","GD2016090715541609164138","StarterPackArena3",,,,, "com.supercell.scroll.consumablestarterpack1","TID_STARTER_PACK_1",,"TRUE","TRUE","TRUE","TRUE",,99,600,,"shop_gems01","GD2016090715533809381851","StarterPackArena4",,,,, "com.supercell.scroll.consumablestarterpack2","TID_STARTER_PACK_2",,"TRUE","TRUE","TRUE","TRUE",,499,3000,,"shop_gems01","GD2016090715523109315310","StarterPackArena5",,,,, "com.supercell.scroll.consumablestarterpack3","TID_STARTER_PACK_3",,"TRUE","TRUE","TRUE","TRUE",,499,3000,,"shop_gems01","GD2016090715511809181614","StarterPackArena6",,,,, "com.supercell.scroll.consumablestarterpack4","TID_STARTER_PACK_4",,"TRUE","TRUE","TRUE","TRUE",,999,6800,,"shop_gems01","GD2016090715504909493286","StarterPackArena7",,,,, "com.supercell.scroll.consumablestarterpack5","TID_STARTER_PACK_5",,"TRUE","TRUE","TRUE","TRUE",,999,6800,,"shop_gems01","GD2016090715501009109938","StarterPackArena8",,,,, "com.supercell.scroll.consumablestarterpack6","TID_STARTER_PACK_6",,"TRUE","TRUE","TRUE","TRUE",,999,6800,,"shop_gems01","GD2016090715483309335310","StarterPackArenaL",,,,, "com.supercell.scroll.red",,,"FALSE",,,,,499,3000,,"shop_gems01",,,"TRUE",,,, "com.supercell.scroll.rumblebundle0","TID_SHOP_RUMBLE_0",,"FALSE","FALSE","FALSE","FALSE",,99,600,,"shop_gems01","GD2016101719460710073940",,,"RumbleBundle0",,, "com.supercell.scroll.rumblebundle1","TID_SHOP_RUMBLE_1",,"FALSE","FALSE","FALSE","FALSE",,499,3000,,"shop_gems01","GD2016101719470910099948",,,"RumbleBundle1",,, "com.supercell.scroll.rumblebundle2","TID_SHOP_RUMBLE_2",,"FALSE","FALSE","FALSE","FALSE",,999,6800,,"shop_gems01","GD2016101719480310039994",,,"RumbleBundle2",,, "com.supercell.scroll.consumablestarterpack7","TID_STARTER_PACK_7",,"TRUE","TRUE","TRUE","TRUE",,999,6800,,"shop_gems01","GD2016113016024711471172","StarterPackArena9",,,,, "com.supercell.scroll.consumableholidaypack0","TID_SHOP_HOLIDAY_0",,"FALSE","FALSE","FALSE","FALSE",,499,3000,,"shop_gems01","GD2016112914175811583972",,,"HolidayBundle0",,, "com.supercell.scroll.consumableholidaypack1","TID_SHOP_HOLIDAY_1",,"FALSE","FALSE","FALSE","FALSE",,999,6800,,"shop_gems01","GD2016112914194711471139",,,"HolidayBundle1",,, "com.supercell.scroll.consumableholidaypack2","TID_SHOP_HOLIDAY_2",,"FALSE","FALSE","FALSE","FALSE",,1999,12800,,"shop_gems01","GD2016112914210911091330",,,"HolidayBundle2",,, "com.supercell.scroll.consumablechinesenewyear0","TID_SHOP_CHINESE_NEW_YEAR_0",,"FALSE","FALSE","FALSE","FALSE",,99,600,,"shop_gems01","GD2016112914222711278436",,,"ChineseNewYearBundle0",,, "com.supercell.scroll.consumablechinesenewyear1","TID_SHOP_CHINESE_NEW_YEAR_1",,"FALSE","FALSE","FALSE","FALSE",,499,3000,,"shop_gems01","GD2016112914254811483251",,,"ChineseNewYearBundle1",,, "com.supercell.scroll.consumablechinesenewyear2","TID_SHOP_CHINESE_NEW_YEAR_2",,"FALSE","FALSE","FALSE","FALSE",,999,6800,,"shop_gems01","GD2016112914270411044957",,,"ChineseNewYearBundle2",,, "com.supercell.scroll.specialoffertier1","TID_SPECIAL_OFFER_1",,"TRUE","TRUE","TRUE","TRUE",,99,600,,"shop_gems01","GD2017030110212703273756",,,,"ChronosOffer_1",, "com.supercell.scroll.specialoffertier2","TID_SPECIAL_OFFER_2",,"TRUE","TRUE","TRUE","TRUE",,199,1200,,"shop_gems01","GD2017030110272703277288",,,,"ChronosOffer_2",, "com.supercell.scroll.specialoffertier3","TID_SPECIAL_OFFER_3",,"TRUE","TRUE","TRUE","TRUE",,299,1800,,"shop_gems01","GD2017030110293403345487",,,,"ChronosOffer_3",, "com.supercell.scroll.specialoffertier4","TID_SPECIAL_OFFER_4",,"TRUE","TRUE","TRUE","TRUE",,399,2500,,"shop_gems01","GD2017030111182003209889",,,,"ChronosOffer_4",, "com.supercell.scroll.specialoffertier5","TID_SPECIAL_OFFER_5",,"TRUE","TRUE","TRUE","TRUE",,499,3000,,"shop_gems01","GD2017030111263203326386",,,,"ChronosOffer_5",, "com.supercell.scroll.specialoffertier6","TID_SPECIAL_OFFER_6",,"TRUE","TRUE","TRUE","TRUE",,599,4000,,"shop_gems01","GD2017030111292503252769",,,,"ChronosOffer_6",, "com.supercell.scroll.specialoffertier7","TID_SPECIAL_OFFER_7",,"TRUE","TRUE","TRUE","TRUE",,699,4500,,"shop_gems01","GD2017030111314103413038",,,,"ChronosOffer_7",, "com.supercell.scroll.specialoffertier8","TID_SPECIAL_OFFER_8",,"TRUE","TRUE","TRUE","TRUE",,799,5000,,"shop_gems01","GD2017030111333203324567",,,,"ChronosOffer_8",, "com.supercell.scroll.specialoffertier9","TID_SPECIAL_OFFER_9",,"TRUE","TRUE","TRUE","TRUE",,899,6000,,"shop_gems01","GD2017030111361103116793",,,,"ChronosOffer_9",, "com.supercell.scroll.specialoffertier10","TID_SPECIAL_OFFER_10",,"TRUE","TRUE","TRUE","TRUE",,999,6800,,"shop_gems01","GD2017030111380203027724",,,,"ChronosOffer_10",, "com.supercell.scroll.specialoffertier15","TID_SPECIAL_OFFER_15",,"TRUE","TRUE","TRUE","TRUE",,1499,9800,,"shop_gems01","GD2017030111395403541218",,,,"ChronosOffer_15",, "com.supercell.scroll.specialoffertier20","TID_SPECIAL_OFFER_20",,"TRUE","TRUE","TRUE","TRUE",,1999,12800,,"shop_gems01","GD2017030111412503256519",,,,"ChronosOffer_20",, "com.supercell.scroll.specialoffertier50","TID_SPECIAL_OFFER_50",,"TRUE","TRUE","TRUE","TRUE",,4999,32800,,"shop_gems01","GD2017030111425403545830",,,,"ChronosOffer_50",, "com.supercell.scroll.specialoffertier60","TID_SPECIAL_OFFER_60",,"TRUE","TRUE","TRUE","TRUE",,9999,64800,,"shop_gems01","GD2017030111441503152823",,,,"ChronosOffer_60",, "com.supercell.scroll.consumablestarterpack8","TID_STARTER_PACK_8",,"TRUE","TRUE","TRUE","TRUE",,2499,16300,,"shop_gems01","GD2017030111452503254030","StarterPackArenaT",,,,, "com.supercell.scroll.cardcampaignpack1","TID_REDEEM_PACK_1",,,"TRUE",,,100,99,,,,,,,,,5,1 "com.supercell.scroll.cardcampaignpack2","TID_REDEEM_PACK_2",,,"TRUE",,,200,199,,,,,,,,,5,1 "com.supercell.scroll.cardcampaignpack3","TID_REDEEM_PACK_3",,,"TRUE",,,500,499,,,,,,,,,5,1 "com.supercell.scroll.cardcampaignpack4","TID_REDEEM_PACK_4",,,"TRUE",,,1500,1199,,,,,,,,,5,1 "com.supercell.scroll.consumablestarterpack9","TID_STARTER_PACK_9",,"TRUE","TRUE","TRUE","TRUE",,99,600,,"shop_gems01","GD2017052309500305038302","StarterPackArena1",,,,, "com.supercell.scroll.consumablestarterpack10","TID_STARTER_PACK_10",,"TRUE","TRUE","TRUE","TRUE",,99,600,,"shop_gems01","GD2017052309510405041568","StarterPackArena2",,,,, ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/client_globals.csv ================================================ Name,NumberValue,BooleanValue,TextValue,StringArray,NumberArray String,int,boolean,string,String,int UDP_HEARTBEAT_MS,200,,,, UDP_DISCONNECTED_SECONDS,2,,,, UDP_DESTRUCT_ON_INVALID_CONNECTION,,TRUE,,, MAIN_MENU_PARALLAX,0,,,, SHOW_MANA_FULL_AFTER_SECONDS,5,,,, BACKGROUND_Y_SIZE,1120,,,, BACKGROUND_Y_OFFSET,90,,,, REPLAY_ENABLED,,TRUE,,, REPLAY_BACKGROUND_Y_SIZE,1200,,,, REPLAY_BACKGROUND_Y_OFFSET,250,,,, REPLAY_BATTLE_END_HUD_DELAY_MILLIS,2700,,,, REPLAY_SHOW_TOUCH_EVENTS,,TRUE,,, REPLAY_SHOW_DRAG_EVENTS,,FALSE,,, REPLAY_SKIP_TIME_ENABLED,,,,, REPLAY_SKIP_TIME_INTERVAL_SECONDS,10,,,, NPC_REPLAY_ENABLED,,,,, SPELL_DRAG_NAME_Y_POS,-30,,,, SHOW_NOT_ENOUGH_MANA_AFTER_FAILURES,1,,,, LOCAL_NOTIFICATION_FREE_WORKERS_MINUTES,120,,,, SPELL_DRAG_OBJECT_ALPHA,50,,,, MIN_SPELL_COUNT_FOR_SORT_BUTTON,10,,,, UNIT_SPEED_1,30,,,, UNIT_SPEED_2,45,,,, UNIT_SPEED_3,60,,,, UNIT_SPEED_4,90,,,, UNIT_SPEED_5,120,,,, GAME_FACEBOOK_URL,,,,, PAYING_USER_EMAIL_ID,249,,,, GAME_CENTER_ACHIEVEMENTS_ENABLED,,TRUE,,, GAMECENTER_REAUTHORIZE,,,,, GAME_CENTER_CHALLENGES_ENABLED,,TRUE,,, FAQ_URL,,,0,, FORUMS_URL,,,0,, LOW_GFX_DEVICES,,,,ipod1, ,,,,ipod2, ,,,,ipod3, ,,,,ipod4, ,,,,ipad1, ,,,,iphone1, ,,,,iphone2, ,,,,iphone3, MED_GFX_DEVICES,,,,, LOW_MEM_DEVICES,,,,ipod1, ,,,,ipod2, ,,,,ipod3, ,,,,ipod4, ,,,,ipad1, ,,,,iphone2, MED_MEM_DEVICES,,,,ipad2, LOW_GFX_DEVICES_ANDROID,,,,st25i, ,,,,GT-N7000, ,,,,GT-i8190N, ,,,,U8950, ,,,,SM-T211, ,,,,i9300, ,,,,i8190, ,,,,i9305, ,,,,i9301, ,,,,i8200, ,,,,g3812b, ,,,,I535, ,,,,I747, ,,,,L710, ,,,,T999, ,,,,T210, ,,,,P3210, ,,,,SC-06D, ,,,,SC-03E, ,,,,I939, ,,,,E210S, ,,,,E210L, ,,,,E210K, ,,,,I9303, ,,,,G730A, ,,,,G730W8, ,,,,M440S, ,,,,R530U, ,,,,S968C, ,,,,SGH-N064, ,,,,SGH-N035, ,,,,SCH-J021, ,,,,SCH-R530, ,,,,SCH-S960L, ,,,,I9308, HIGH_MEMORY_ANDROID,820,,,, MEDIUM_MEMORY_ANDROID,600,,,, COME_BACK_NOTIFICATION_DELAY_HOURS_SMALL,48,,,, COME_BACK_NOTIFICATION_DELAY_HOURS_MEDIUM,120,,,, COME_BACK_NOTIFICATION_DELAY_HOURS_LARGE,336,,,, APP_RATE_XP_LEVEL,11,,,, FEEDBACK_EMAIL,,,0,, SECTOR_COMMAND_MESSAGE_INTERVAL_SECONDS,2,,,, POPUP_BLUR_ENABLED,,TRUE,,, POPUP_BLUR_PERCENT,170,,,, POPUP_BLUR_ITERATIONS,4,,,, MATCH_END_BLUR_PERCENT,120,,,, MATCH_END_BLUR_ITERATIONS,4,,,, MAX_SPELL_PENDING_TIME,1200,,,, TAUNTS_ENABLED,,TRUE,,, TAUNTS_MUTE_ENABLED,,TRUE,,, TAUNTS_FULL_MUTE_ENABLED,,TRUE,,, SHOW_TAUNT_TIME_SEC,4,,,, SHOW_MATCHMAKING_TIME_TOLERANCE,3,,,, ENABLE_FACEBOOK,,TRUE,,, ENABLE_FACEBOOK_KUNLUN,,FALSE,,, ENABLE_FACEBOOK_TENCENT,,FALSE,,, ENABLE_GAMECENTER_FRIENDS,,TRUE,,, SWITCH_CONFIRMATION_XP_LEVEL,4,,,, PROMPT_GC_SWITCH_MIN_NPC_WINS,0,,,, NO_DEPLOY_ZONE_COLOR,,,90900000,, SHOP_BUY_ALL_CARDS_CONFIRMATION,,TRUE,,, PAYMENT_LIMIT_CONFIRMATION_ENABLED,,TRUE,,, PAYMENT_LIMIT_CONFIRMATION_USD,15000,,,, PAYMENT_LIMIT_CONFIRMATION_TIME,15,,,, CONFIRM_WORD_MAX_LENGTH,15,,,, DISCONNECT_IN_APPS,,FALSE,,, IN_APP_RETRY_LIMIT,4,,,, RETRY_PURCHASES_IN_SHOP,,TRUE,,, HELPSHIFT_ENABLED,,TRUE,,, DISABLE_HELPSHIFT_CONTACT_US_FROM_NON_PAYING,,,,, USE_HELPSHIFT_SDK_LANGUAGE,,TRUE,,, EXTRA_HELPSHIFT_LANGUAGES,,,,, HELPSHIFT_SHOW_CONTACT_UNTIL_EXP_LEVEL,2,,,, SEND_GC_ACHIVEMENT_0_PROGRESS,,TRUE,,, SEND_GC_ACHIVEMENT_PROGRESS_ONCE,,TRUE,,, USE_GC_SEND_ALL_ACHIEVEMENTS,,TRUE,,, SHOW_NOTIFICATION_FOR_DONATE,,TRUE,,, KEEP_ALIVE_WARNING_MS,10000,,,, PING_WARNING_MS,3500,,,, MATCHMAKING_TIP_INTERVAL_SEC,15,,,, ATTRIBUTION_MAT,,TRUE,,, ATTRIBUTION_FB,,,,, ATTRIBUTION_IAD,,TRUE,,, APP_RATE_DIALOG_ENABLED,,TRUE,,, PURCHASE_DIALOG_ENABLED,,TRUE,,, PLAYER_ID_SHOW_ENABLED,,TRUE,,, VIBRATE_AFTER_MATCHMAKING_SECONDS,0,,,, TAUNT_LIMIT,100,,,, NAME_CHANGE_START_LEVEL,4,,,, ENABLE_NAME_CHANGE,,TRUE,,, TAUNT_SOUND_COOLDOWN,3000,,,, GOOGLE_ACHIEVEMENTS,,TRUE,,, GOOGLE_ACHIEVEMENTS_KUNLUN,,FALSE,,, GOOGLE_ACHIEVEMENTS_TENCENT,,FALSE,,, ACCOUNT_CONFIRM_POPUP_CENTERED,,,,, ENTER_NAME_POPUP_CENTERED,,,,, CHALLENGE_POPUP_CENTERED,,TRUE,,, SHADOW_BLUR_DISTANCE,170,,,, CONNECT_IOS_TO_KUNLUN,,TRUE,,, KUNLUN_SPLASH_MESSAGE,,,健康游戏公告:抵制不良游戏 拒绝盗版游戏 注意自我保护 谨防受骗上当 适度游戏益脑 沉迷游戏伤身 合理安排时间 享受健康生活,, TOURNAMENT_TOGGLE_ENABLED,,,,, TOURNAMENT_MODE_ENABLED,,TRUE,,, USE_ARABIC_FALLBACK_FONT,,TRUE,,, USE_JAPANESE_FALLBACK_FONT,,TRUE,,, DISABLE_FB_IN_CHINA,,TRUE,,, PEPPER_ENABLED,,FALSE,,, SHOW_SEASON_END_POPUP_SEC_AFTER_HOME,5,,,, PENDING_SPELL_RECEIVED_DELAY_MS,1000,,,, CLOSE_TUTORIAL_POPUPS_BY_TAPPING,,TRUE,,, CHAT_COMBINE_MESSAGE_MAX_TIME_DIFF_SEC,30,,,, CHAT_COMBINE_MESSAGE_MAX_COUNT,5,,,, CHAT_NEW_DIVIDER_ENABLED,,TRUE,,, ADMIN_MESSAGE_BUTTON_ENABLED,,TRUE,,, ADMIN_MESSAGES_ENABLED,,TRUE,,, CACHE_MAX_EXTRA_SC_FILES,15,,,, USE_STARTED_FROM_NOTIFICATION_ID,,TRUE,,, GOOGLE_PLAY_LOGIN_ONLY_WHEN_NOT_LOGGED,,TRUE,,, CLIP_GFX_BEHIND_BOTTOM_BAR,,,,, USE_DASH_ANIMS,,TRUE,,, PLAYER_INFO_SORT_SPELLS,,,,, PLAYER_INFO_COPY_DECK_ENABLED,,TRUE,,, PLAYER_INFO_CARD_SCALE,60,,,, HIDE_BG_BEHIND_CREDITS_MENU,,TRUE,,, HIDE_BG_BEHIND_ARENA_CHANGE_MENU,,TRUE,,, HIDE_INVISIBLE_ILLEGAL_PLACE_RENDERER,,TRUE,,, HIDE_INVISIBLE_UI,,TRUE,,, LOW_GFX_SHOW_BASE_LAYER_OBJECTS,,TRUE,,, SPECTATE_CHEER_BUTTON_COOLDOWN_SECONDS,8,,,, SPECTATE_CHEER_MAX_CONFETTIS,20,,,, SPECTATE_CHEER_MAX_CONFETTIS_2V2,40,,,, AREA_DAMAGE_INDICATOR_DURATION_MS,400,,,, TV_ARENAS,,,,Arena1, ,,,,Arena2, ,,,,Arena3, ,,,,Arena4, ,,,,Arena5, ,,,,Arena6, ,,,,Arena7, ,,,,Arena8, ,,,,Arena9, ,,,,Arena_L, ,,,,Arena_T, TOURNAMENT_INGAME_NOTIFICATION_END_TIMES,,,,,5400 ,,,,,3600 ,,,,,1800 ,,,,,1200 ,,,,,600 ,,,,,300 ENABLE_JUPITER_FRIENDS,,TRUE,,, ENABLE_JUPITER,,TRUE,,, ENABLE_JUPITER_ANDROID,,FALSE,,, ENABLE_JUPITER_TENCENT,,TRUE,,, JUPITER_IOS_CHECK_LANGUAGE_CODE,,TRUE,,, SEND_ACCOUNT_SWITCHED_MESSAGE_FROM_CONFIRM_POPUP,,TRUE,,, NAME_CHANGE_CONFIRM_CASE_SENSITIVE,,FALSE,,, DONT_MOVE_OPEN_ID_MIN_NPC_WINS,2,,,, LANDSCAPE_MODE_ENABLED,,FALSE,,, GC_TENCENT_CONFIRMATION_XP_LEVEL,2,,,, TENCENT_PROMPT_GC_SWITCH_MIN_NPC_WINS,0,,,, DISABLE_TENCENT_AFTER_LOGIN,,FALSE,,, RESET_STATICS_WHEN_CHANGING_ACCOUNT,,TRUE,,, CHINESE_ANDROID_APP_STORE_LOGIN_FAILED_MESSAGE,,,此微信/QQ帐号已经关联了从其他安卓应用商店下载的相同游戏,不能再次关联。如果您希望使用该微信/QQ帐号重新开始游戏,请从游戏内联系Supercell玩家支持团队。,, HIDE_WECHAT_BUTTON_IF_NOT_INSTALLED,,TRUE,,, HIDE_WECHAT_BUTTON_IF_NOT_INSTALLED_ANDROID,,FALSE,,, TOURNAMENT_SORT_BY_CAPACITY,,TRUE,,, 4K_FONT_TEXTURE_MEMORY_LIMIT,1500,,,, 4K_FONT_TEXTURE_MEMORY_LIMIT_ANDROID,1000,,,, CLEAR_FONT_TEXTURE_BEFORE_BATTLE,,FALSE,,, CLEAR_FONT_TEXTURE_BEFORE_BATTLE_ANDROID,,FALSE,,, QQ_TARGET_URL,,,http://gamecenter.qq.com/gcjump?appid=1105383847&pf=invite&from=iphoneqq&plat=qq&originuin=111&ADTAG=gameobj.msg_invite,, QQ_TARGET_URL_ANDROID,,,http://gamecenter.qq.com/gcjump?appid=1105383847&pf=invite&from=androidqq&plat=qq&originuin=111&ADTAG=gameobj.msg_invite,, QQ_IMAGE_URL,,,http://image.clashroyale.qq.com/CR_icon_200x200.png,, WECHAT_MEDIA_TAG,,,MSG_INVITE,, WECHAT_IMAGE_PATH,,,image/icon_wechat_200x200.png,, VERIFY_FRIENDLY_BATTLE_IN_CLIENT,,TRUE,,, DISABLE_EXTRA_CACHING_IN_TUTORIAL,,TRUE,,, ENABLE_FRIENDLY_CHALLENGE,,TRUE,,, NOTIFY_IF_NOT_FRIEND,,TRUE,,, FRIENDLY_CHALLENGE_REPLAY_ENABLED,,TRUE,,, PLAY_MISSING_EFFECTS_WHEN_ENTERING_BATTLE,,TRUE,,, CACHE_FRIENDS_SECONDS,120,,,, EVENT_SCREEN_TAB_BUTTON_ANALYTICS,,TRUE,,, TUTORIAL_HAND_FADE_IN_MS,300,,,, TUTORIAL_HAND_FADE_IN_AFTER_TARGET_CHANGES,,TRUE,,, SHOW_CLAN_PAGE_NOTIFICATIONS_IN_BUTTONS,,TRUE,,, FRIEND_SPECTATE_ENABLED,,TRUE,,, SHOW_PVP_SPECTATOR_COUNT,,TRUE,,, TENCENT_FRIENDLY_CHALLENGE_SHARE,,TRUE,,, PRELOAD_BATTLE_MUSIC,,TRUE,,, BLACK_SCREEN_FIX,,TRUE,,, CLEAR_BATTLE_RESULT_MESSAGE_IN_HOME,,TRUE,,, TOP_HUD_GRADIENT_INTERACTIVE,,FALSE,,, STAGGERED_SPELL_LIST_SHOW_ON_XP_LEVEL,4,,,, SHOW_STAGGERED_SPELL_LIST,,TRUE,,, FORCE_REQUEST_FRIENDS_IN_HOME,,TRUE,,, ASK_FRIEND_STATUS_AFTER_HIBERNATE,,TRUE,,, CAN_CHALLENGE_OFFLINE_FRIENDS,,TRUE,,, RELEASE_BATTLE_END_SC,,FALSE,,, PRODUCT_RED_ENABLED,,FALSE,,, EMPTY_INBOX_UI_FIX,,TRUE,,, LOAD_ASSETS_DURING_LOGIN,,TRUE,,, RUMBLE_URL,,,http://gaming.youtube.com/kingscup,, RUMBLE_HIDE_LINK_COUNTRY_CODES,,,,CO, PRODUCT_RED_LIKE_URL,,,https://www.facebook.com/joinred,, DONATE_CONTINUOUS_PRESS,,TRUE,,, RUMBLE_URL_OVERRIDE_COUNTRY_CODES,,,,KZ, RUMBLE_URL_OVERRIDE_COUNTRY_URLS,,,,https://www.youtube.com/c/%EB%B0%B0%ED%8B%80%EB%A1%9C%EC%96%84/live, RUMBLE_HIDE_LINK_LANGUAGE_CODES,,,,CN, ,,,,CNT, CHEST_OPEN_SHOW_ALL_REWARDS,,TRUE,,, NEW_ARENA_COLORS,,,,0xFFDA65, ,,,,0xFFDA65, ,,,,0xF7F9FC, ,,,,0xFFDA65, ,,,,0xFFDA65, ,,,,0xFFB64A, ,,,,0xEB8F23, ,,,,0xFFDA65, STAGGERED_ARENA_POPUP_MIN_TROPHIES,1000,,,, KOREAN_SHOP_DISCLAIMER_TEXT,,,"청약철회는 구매일로부터 7일 이내 가능(단, 사용 시 철회불가) 법정대리인 동의 없는 미성년자명의 결제 시 취소가능",, KOREAN_SHOP_DISCLAIMER_BUTTON,,,자세히보기,, EVENT_NOTIFICATION_MAX_TIME_OFFSET_MINUTES,15,,,, EVENT_END_NOTIFICATION_MINUTES_BEFORE_END,120,,,, CHARACTER_ANGLE_INITIAL_FILTERING,,TRUE,,, UPDATE_TIER_FROM_SERVER,,TRUE,,, CONTENT_DOWNLOAD_ENABLED,,TRUE,,, CONTENT_DOWNLOAD_ENABLED_DURING_BATTLE,,FALSE,,, CONTENT_DOWNLOAD_ENABLED_DURING_NPC,,TRUE,,, ROYAL_BOX_URL_WHITE_LIST,,,,https://www.youtube.com/embed/, ,,,,about:blank, ROYAL_BOX_DOMAIN_WHITE_LIST,,,,clashroyale.com, ,,,,kunlun-cdn.com, ,,,,accounts.google.com, ,,,,cr.kunlun.com, ROYAL_BOX_URL_PARAM_USER_AGENT,,,supercell-in-game,, ROYAL_BOX_PASS_ALL_EVENT_TIMES,,TRUE,,, LOAD_ONLY_LOWRES_TEX,,FALSE,,, SORT_ARENAS_DESCENDING,,TRUE,,, DEVICE_LINK_ERROR_POPUP_LINK_BUTTON_ENABLED,,,,, SHOW_OLD_LEGEND_TROPHIES,,TRUE,,, SHOW_OLD_STORED_LEGEND_STATS,,FALSE,,, SHOW_OLD_CURRENT_LEGEND_STATS,,FALSE,,, SOUNDS_TUTORIAL,,,,Tut_jing_time_1, ,,,,Tut_jing_time_2, ,,,,Tut_count_01, ,,,,Tut_count_01, ,,,,Tut_count_01, ,,,,Tut_count_01, ,,,,Tut_count_01, ,,,,Tut_count_01, ,,,,Tut_count_01, ,,,,Tut_count_01, ,,,,Tut_count_01, ,,,,Tut_count_01, SOUNDS_PVP,,,,60sec_warn_01, ,,,,30sec_warn_01, ,,,,Countdown_10, ,,,,Countdown_9, ,,,,Countdown_8, ,,,,Countdown_7, ,,,,Countdown_6, ,,,,Countdown_5, ,,,,Countdown_4, ,,,,Countdown_3, ,,,,Countdown_2, ,,,,Countdown_1, SOUND_START_TIMES,,,,,180 ,,,,,60 ,,,,,30 ,,,,,10 ,,,,,9 ,,,,,8 ,,,,,7 ,,,,,6 ,,,,,5 ,,,,,4 ,,,,,3 ,,,,,2 ,,,,,1 MUSIC_START_TIMES,,,,,180 ,,,,,60 ,,,,,30 MUSICS_TUTORIAL,,,,TrainingArena, ,,,,60sec_training, MUSICS_PVP,,,,BattleMusic, ,,,,60sec_loop, ,,,,30sec_loop, SHOW_TEAM_BATTLE_INGAME_NOTIFICATION,,TRUE,,, SHOW_MAIN_MENU_ARENA_NUMBER,,FALSE,,, MAXIMUM_DAYS_FOR_NEW_SPELL_POPUP,30,,,, ENABLE_ROYAL_BOX_EVENTS,,FALSE,,, ENABLE_CHAT_REPORTING,,TRUE,,, SHOW_NEW_SPELL_TEASER,,TRUE,,, CARD_CYCLE_CONDITION_CHINA,,,每3个月都将刷新出所有已解锁的卡牌。商店每天24点刷新。,, CHINA_GAME_CENTER,,,Game Center 登录,, CHINA_LOADING_WARNING,,,本网络游戏适合年满13周岁以上的用户使用;为了您的健康,请合理控制游戏时间。\n抵制不良游戏,拒绝盗版游戏。注意自我保护,谨防受骗上当。\n适度游戏益脑,沉迷游戏伤身。合理安排时间,享受健康生活。\n文网游进字【2016】0024号\n新广出审【2016】396号\n出版物号:ISBN 978-7-89988-603-8\n著作权人:SUPERCELL OY\n出版单位:北京昆仑乐享网络技术有限公司,, CHINESE_GIFT,,,赠,, CHINA_REGULATIONS_ENABLED,,TRUE,,, CHINA_SHOP_LABEL,,,请适度娱乐理性消费,, CLAN_INVITE_TOKEN_ENABLED,,TRUE,,, CLAN_INVITE_TOKEN_EXPIRE_TIME_SECONDS,600,,,, FRIEND_INVITE_TOKEN_ENABLED,,TRUE,,, FRIEND_INVITE_TOKEN_EXPIRE_TIME_SECONDS,600,,,, CANCEL_SPELL_DRAG_AFTER_IDLE_SECONDS,20,,,, ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/credits.csv ================================================ Name,0 String,boolean Richard Bangs, John Cipriani, Patrick Corander, Niko Derome, Jonathan Dower, Stefan Engblom, Visa Forsten, Tommi Hakala, David Hart, Hrvoje Horbec, Chih-Han Hsu, Janne Juhola, Rene Kivioja, Rauli Laatikainen, Lassi Leppinen, Jani Lintunen, Taneli Oksama, Martin Schjøler, Jarno Seppänen, Timothy Smith, Petri Styrman, Antti Summala, Wilhelm Tigerstedt, Tibor Toth, Jouni Utriainen, Tuomas Volotinen, Kustaa Vuori, -, Mikko Hokkanen, Daniel Iosca, Kim Jensen, Mikko Lehtonen, Lasse Louhento, Antti Mattila, Douglas Portugal, Asko Puurula, Ewan Thonger, ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/effects.csv ================================================ "Name","Loop","FollowParent","ShakeScreen","Time","RenderableScale","Sound","Type","FileName","ExportName","ParticleEmitterName","Effect","Layer","Scale","TextInstanceName","TextParentInstanceName","EnemyVersion","FlashWidth","KillLoopingSoundsOnEnd","OutputEvent","ParentLookAtOffsetRadius","Shadow" "string","boolean","boolean","int","int","int","string","string","string","string","string","string","string","int","string","string","string","int","boolean","string","int","boolean" "upgradeCard_start",,,,,,"sound_upgradeCard_start","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ArcherTower_particle1",,"Above",,,,,,,,, "upgradeCard_ready",,,,,,"sound_upgradeCard_ready","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Card_upgraded_effect1",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Card_upgrade_effect2",,"Above",,,,,,,,, ,,,,3200,,,"ParticleEmitter",,,"Card_upgrade_effect2",,"Above",,,,,,,,, ,,,,6400,,,"ParticleEmitter",,,"Card_upgrade_effect2",,"Above",,,,,,,,, ,,,,9600,,,"ParticleEmitter",,,"Card_upgrade_effect2",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Card_upgrade_effect3",,"Above",,,,,,,,, "upgradeCard_stat_appear",,,,,,"sound_upgradeCard_stat_appear","SWF",,,,,"Above",,,,,,,,, "upgradeCard_stat_change",,,,,,"sound_upgradeCard_stat_change","SWF",,,,,"Above",,,,,,,,, "openChest_wood",,,,,,"sound_openChest_wood","SWF",,,,,"Above",,,,,,,,, "openChest_iron",,,,,,"sound_openChest_iron","SWF",,,,,"Above",,,,,,,,, "openChest_gold",,,,,,"sound_openChest_gold","SWF",,,,,"Above",,,,,,,,, "openChest_magical",,,,,,"sound_openChest_magical","SWF",,,,,"Above",,,,,,,,, "openChest_star",,,,,,"sound_openChest_star","SWF",,,,,"Above",,,,,,,,, "openChest_draft",,,,,,"sound_openChest_champion","SWF",,,,,"Above",,,,,,,,, "openChest_get_gold",,,,,,"sound_openChest_get_gold","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_common_effect_smoke",,"Base",,,,,,,,, "openChest_get_gem",,,,,,"sound_openChest_get_gem","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_common_effect_smoke",,"Base",,,,,,,,, "openChest_get_common",,,,,,"sound_openChest_get_common","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_common_effect_smoke",,"Base",,,,,,,,, "openChest_get_rare",,,,,,"sound_openChest_get_rare","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_get_rare",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_common_effect_smoke",,"Base",,,,,,,,, "openChest_get_epic",,,,,,"sound_openChest_get_epic","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_epic_stars2",,"Above",,,,,,,,, "openChest_loop_gold",,,,,,"sound_openChest_loop_gold","SWF",,,,,"Above",,,,,,,,, "openChest_loop_gem",,,,,,"sound_openChest_loop_gem","SWF",,,,,"Above",,,,,,,,, "openChest_loop_common",,,,,,"sound_openChest_loop_common","SWF",,,,,"Above",,,,,,,,, "openChest_loop_rare","true",,,,,"sound_openChest_loop_rare","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"BlueSparksEmitter",,"Base",,,,,,,,, "openChest_loop_epic","true",,,,,"sound_openChest_loop_epic","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_epic_loop1",,"Object",,,,,,,,, "musketeer_deploy",,,,,,"sound_musketeer_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_musketeer_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "musketeer_steps",,,,,,"sound_musketeer_steps","SWF",,,,,"Ground",100,,,,,,,, "musketeer_attack",,,,,,"sound_musketeer_attack","SWF",,,,,"Object",100,,,,,,,, "musketeer_attack_start",,,,,,"sound_musketeer_attack_start","SWF",,,,,"Object",100,,,,,,,, "musketeer_hit",,,,,,"sound_musketeer_hit","SWF",,,,,"Object",100,,,,,,,, "musketeer_die",,,,,,"sound_musketeer_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, "goblin_barrel_explosion",,,,,,"sound_goblin_barrel_explosion","ParticleEmitter",,,"TargetDummy_planks",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"BlueSparkEmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_rock_Emitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff2",,"Base",,,,,,,,, "goblin_barrel_spawn",,,,,,"sound_goblin_barrel_spawn","SWF",,,,,"Object",,,,,,,,, "knight_deploy",,,,,,"sound_knight_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_knight_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,"knight_deploy_dustPuff2","Deploy_ground_fX_mediumSize","Object",,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "knight_steps",,,,,,"sound_knight_steps","ParticleEmitter",,,"knight_speps_dust1",,"Ground",100,,,,,,,, "knight_attack_start",,,,,,"sound_knight_attack_start","Effect",,,,,"Object",100,,,,,,,, "knight_hit",,,,,,"sound_knight_hit","SWF",,,,,"Object",100,,,,,,,, "knight_die",,,,,,"sound_knight_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_die_particle_sword",,"Object",100,,,,,,,, ,,,,,,,,,,,,,100,,,,,,,, "spear_goblin_deploy",,,,,,"sound_spear_goblin_deploy","SWF",,,,,"Object",100,,,,,,,, "spear_goblin_steps",,,,,,"sound_spear_goblin_steps","SWF",,,,,"Ground",100,,,,,,,, "spear_goblin_attack_start",,,,,,"sound_spear_goblin_attack_start","SWF",,,,,"Object",100,,,,,,,, "spear_goblin_attack",,,,,,"sound_spear_goblin_attack","SWF",,,,,"Object",100,,,,,,,, "spear_goblin_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_spear_goblin_die","SWF",,,,,"Object",,,,,,,,, "spear_goblin_projectile_hit",,,,,,"sound_spear_goblin_projectile_hit","SWF",,,,,"Object",,,,,,,,, "barbarian_deploy",,,,,,"sound_barbarian_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "angry_barbarian_deploy",,,,,,"sound_barbarian_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_angry_barbarian_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "barbarian_steps",,,,,,"sound_barbarian_steps","SWF",,,,,"Ground",100,,,,,,,, "angry_barbarian_steps",,,,,,"sound_angry_barbarian_steps","SWF",,,,,"Ground",100,,,,,,,, "barbarian_attack_start",,,,,,"sound_barbarian_attack_start","SWF",,,,,"Object",100,,,,,,,, "angry_barbarian_attack_start",,,,,,"sound_angry_barbarian_attack_start","SWF",,,,,"Object",100,,,,,,,, "barbarian_hit",,,,,,"sound_barbarian_hit","SWF",,,,,"Object",100,,,,,,,, "barbarian_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_barbarian_die","SWF",,,,,"Object",,,,,,,,, "ragebarbarian_deploy",,,,,,"sound_ragebarbarian_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, ,,,,,,"sound_ragebarbarian_deploy_sfx","SWF",,,,,"Object",100,,,,,,,, "ragebarbarian_attack_start",,,,,,"sound_ragebarbarian_attack_start_vo","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_ragebarbarian_attack_start","SWF",,,,,"Object",100,,,,,,,, "ragebarbarian_hit",,,,,,"sound_ragebarbarian_attack_hit","SWF",,,,,"Object",100,,,,,,,, "ragebarbarian_steps",,,,,,"sound_ragebarbarian_steps","SWF",,,,,"Ground",100,,,,,,,, "executioner_deploy",,,,,,"sound_executioner_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "executioner_steps",,,,,,"sound_executioner_steps","SWF",,,,,"Ground",100,,,,,,,, "executioner_attack_start",,,,,,"sound_executioner_attack","SWF",,,,,"Object",100,,,,,,,, "goblins_deploy",,,,,,"sound_goblins_deploy","SWF",,,,,"Object",100,,,,,,,, "goblins_steps","true",,,,,"sound_goblins_steps","SWF",,,,,"Ground",100,,,,,,,, "goblins_attack_start","true",,,,,"sound_goblins_attack_start","SWF",,,,,"Object",100,,,,,,,, "goblins_hit",,,,,,"sound_goblins_hit","SWF",,,,,"Object",100,,,,,,,, "goblins_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_goblins_die","SWF",,,,,"Object",,,,,,,,, "giant_skeleton_deploy",,,,,,"sound_giant_skeleton_deploy","SWF",,,"giant_deploy_dustPuff",,"Object",100,,,"giant_skeleton_deploy_enemy",,,,, ,,,,,,"sound_giant_deploy_vo","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "giant_skeleton_deploy_enemy",,,,,,"sound_giant_skeleton_deploy","SWF",,,"giant_deploy_dustPuff",,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, ,,,,,,"sound_giant_deploy_vo","SWF",,,,,"Base",,,,,,,,, "giant_skeleton_steps",,,,,,"sound_giant_skeleton_steps","SWF",,,,,"Ground",100,,,,,,,, "giant_skeleton_attack_start",,,,,,"sound_giant_skeleton_attack_start","SWF",,,,,"Object",100,,,,,,,, "giant_skeleton_hit",,,,,,"sound_giant_skeleton_hit","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"giant_hit_sparks",,"Above",,,,,,,,, ,,,,25,,,"ParticleEmitter",,,"giant_hit_puff1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","giant_hitpuff2",,"Object",,,,,,,,, "giant_skeleton_die",,,,,,"sound_giant_skeleton_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","death_giant1","Object",100,,,"giant_die_enemy",,,,, "royal_giant_deploy",,,,,,"sound_royal_giant_deploy","SWF",,,"giant_deploy_dustPuff",,"Object",100,,,"royal_giant_deploy_enemy",,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "royal_giant_deploy_enemy",,,,,,"sound_royal_giant_deploy_enemy","SWF",,,"giant_deploy_dustPuff",,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "royal_giant_steps",,,,,,"sound_royal_giant_steps","SWF",,,,,"Ground",100,,,,,,,, "royal_giant_attack_start",,,,,,"sound_royal_giant_attack_start","SWF",,,,,"Object",100,,,,,,,, "royal_giant_projectile_fx",,,,,,"sound_royal_giant_projectile_fx","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_firePareticles",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_glow",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_glow_top",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_smoke1",,"Object",,,,,,,,, "royal_giant_projectile_hit",,"true",,,,"sound_royal_giant_projectile_hit","ParticleEmitter",,,"cannon_hit_rock_emiter",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_hit_smokePuff",,"Object",60,,,,,,,, "royal_giant_die",,,,,,"sound_royal_giant_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","death_giant1","Object",100,,,"royal_giant_die_enemy",,,,, "royal_giant_die_enemy",,,,,,"sound_royal_giant_die_enemy","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","death_giant1","Object",100,,,,,,,, "giant_deploy",,,,,,"sound_giant_deploy","SWF",,,"giant_deploy_dustPuff",,"Object",100,,,"giant_deploy_enemy",,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "giant_deploy_enemy",,,,,,"sound_giant_deploy","SWF",,,"giant_deploy_dustPuff",,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "giant_steps",,,,,,"sound_giant_steps","SWF",,,,,"Ground",100,,,,,,,, "giant_attack_start",,,,,,"sound_giant_attack_start","SWF",,,,,"Object",100,,,,,,,, "giant_hit",,,,,,"sound_giant_hit","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"giant_hit_sparks",,"Above",,,,,,,,, ,,,,25,,,"ParticleEmitter",,,"giant_hit_puff1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","giant_hitpuff2",,"Object",,,,,,,,, "giant_die",,,,,,"sound_giant_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","death_giant1","Object",100,,,"giant_die_enemy",,,,, "giant_die_enemy",,,,,,"sound_giant_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","death_giant1","Object",100,,,,,,,, "death_giant1",,,,,,"sound_generic_death","ParticleEmitter",,,"giant_death_elixir_burst1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","giant_death_puff1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","giant_death_puff1_shadow",,"Shadow",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","giant_death_elixir_ground1",,"Base",,,,,,,,, "pekka_deploy",,,,,,"sound_pekka_deploy","SWF",,,,,"Object",100,,,"pekka_deploy_enemy",,,,, ,,,,,,"sound_pekka_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "pekka_deploy_enemy",,,,,,"sound_pekka_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_pekka_deploy_end","SWF",,,,,"Object",,,,,,,,, "pekka_steps",,,,,,"sound_pekka_steps","SWF",,,,,"Ground",100,,,,,,,, "pekka_attack_start",,,,,,"sound_pekka_attack_start","SWF",,,,,"Object",100,,,,,,,, "pekka_hit",,,,,,"sound_pekka_hit","SWF",,,,,"Object",100,,,,,,,, "pekka_die",,,,,,"sound_pekka_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,"pekka_die_enemy",,,,, "pekka_die_enemy",,,,,,"sound_pekka_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, "baby_dragon_deploy",,,,,,"sound_baby_dragon_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_baby_dragon_deploy_end","SWF",,,,,"Object",,,,,,,,, "baby_dragon_steps",,,,,,"sound_baby_dragon_steps","SWF",,,,,"Ground",100,,,,,,,, "baby_dragon_attack_start",,,,,,"sound_baby_dragon_attack_start","SWF",,,,,"Object",100,,,,,,,, "baby_dragon_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_baby_dragon_die","SWF",,,,,"Object",,,,,,,,, "minion_deploy",,,,,,"sound_minion_deploy","SWF",,,,,"Object",100,,,,,,,, "minion_steps",,,,,,"sound_minion_steps","SWF",,,,,"Ground",100,,,,,,,, "minion_attack_start",,,,,,"sound_minion_attack_start","SWF",,,,,"Object",100,,,,,,,, "minion_attack",,,,,,"sound_minion_attack","SWF",,,,,"Object",100,,,,,,,, "minion_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_minion_die","SWF",,,,,"Object",,,,,,,,, "mortar_attack",,,,,,"sound_mortar_attack","ParticleEmitter",,,"cannon_smoke1",,"Above",,,,,,,,, "mortar_deploy",,,,,,"sound_mortar_deploy","SWF",,,,,"Object",100,,,,,,,, "mortar_hit",,,350,,,"sound_mortar_hit","ParticleEmitter",,,"catapult_rock_Emitter",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_hit_smoke",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_smokePuff",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_grass_emitter",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_hit_shadow",,"Shadow",,,,,,,,, "mortar_die",,,,150,,,"ParticleEmitter",,,"TowerExplode_sparks",,"Above",,,,,,,,, ,,,,,,"sound_mortar_die","SWF","sc/effects.sc",,,,"Above",,,,,,,,, ,,,,40,,,"ParticleEmitter",,,"towerExplode_Smoke",,"Above",,,,,,,,, ,,,,150,,,"ParticleEmitter",,,"TowerExplode_rockEmitter",,"Object",,,,,,,,, ,,,,200,,,"ParticleEmitter",,,"TowerExplode_smokePuff",,"Above",,,,,,,,, "balloon_deploy",,,,,,"sound_balloon_deploy","SWF",,,,,"Above",,,,,,,,, "balloon_steps",,,,,,"sound_balloon_steps","SWF",,,,,"Ground",100,,,,,,,, "balloon_attack_start",,,,,,"sound_balloon_attack_start","SWF",,,,,"Above",,,,,,,,, "balloon_hit",,,350,,,"sound_balloon_hit","ParticleEmitter",,,"catapult_rock_Emitter",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_hit_smoke",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_smokePuff",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_grass_emitter",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_hit_shadow",,"Shadow",,,,,,,,, "balloon_die",,,,,,"sound_balloon_die","SWF","sc/effects.sc",,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"balloon_die_puff",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ballon_die_smoke",,"Above",,,,,,,,, "goblin_hut_deploy",,,,250,,"sound_goblin_hut_deploy","ParticleEmitter",,,"towerExplode_Smoke",,"Ground",,,,,,,,, ,,,,250,,,"ParticleEmitter",,,"Rock Pieces Emitter",,"Ground",,,,,,,,, "goblin_hut_die",,,,,,"sound_goblin_hut_die","ParticleEmitter",,,"Goblin_hut_woodExplosion",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TowerExplode_smokePuff",,"Base",,,,,,,,, "witch_deploy",,,,,,"sound_witch_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "witch_steps",,,,,,"sound_witch_steps","SWF",,,,,"Ground",100,,,,,,,, "witch_attack_start",,,,,,"sound_witch_attack_start","SWF",,,,,"Object",100,,,,,,,, "witch_hit",,,,,,"sound_witch_hit","SWF",,,,,"Object",100,,,,,,,, "witch_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_witch_die","SWF",,,,,"Object",,,,,,,,, "witch_deploy_skeleton",,,,,,"sound_witch_deploy_skeleton","SWF",,,,,"Object",100,,,,,,,, "bomber_deploy",,,,,,"sound_bomber_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_bomber_deploy_end","SWF",,,,,"Object",,,,,,,,, "bomber_steps","true",,,,,"sound_bomber_steps","SWF",,,,,"Ground",100,,,,,,,, "bomber_attack","true",,,,,"sound_bomber_attack","SWF",,,,,"Object",100,,,,,,,, "bomber_attack_start","true",,,,,"sound_bomber_attack_start","SWF",,,,,"Object",100,,,,,,,, "bomber_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_bomber_die","SWF",,,,,"Object",,,,,,,,, "skeleton_deploy",,,,,,"sound_skeleton_deploy","SWF",,,,,"Object",100,,,,,,,, "skeleton_steps","true",,,,,"sound_skeleton_steps","SWF",,,,,"Ground",100,,,,,,,, "skeleton_attack_start","true",,,,,"sound_skeleton_attack_start","SWF",,,,,"Object",100,,,,,,,, "skeleton_hit",,,,,,"sound_skeleton_hit","SWF",,,,,"Object",100,,,,,,,, "skeleton_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","bat_die","Object",100,,,,,,,, ,,,,,,"sound_skeleton_die","SWF",,,,,"Object",,,,,,,,, "golem_deploy",,,,,,"sound_golem_deploy","SWF",,,,,"Object",100,,,"golem_deploy_enemy",,,,, ,,,,,,"sound_golem_deploy_end","SWF",,,,,"Object",100,,,,,,,, "small_golem_deploy",,,,,,"sound_small_golem_deploy","SWF",,,,,"Object",100,,,,,,,, "golem_deploy_enemy",,,,,,"sound_golem_deploy","SWF",,,,,"Object",100,,,"golem_deploy_enemy",,,,, ,,,,,,"sound_golem_deploy_end","SWF",,,,,"Object",100,,,,,,,, "golem_steps",,,,,,"sound_golem_steps","SWF",,,,,"Ground",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"giant_hitpuff2",,"Base",,,,,,,,, "golem_attack_start",,,,,,"sound_golem_attack_start","SWF",,,,,"Object",100,,,,,,,, "small_golem_attack_start",,,,,,"sound_small_golem_attack_start","SWF",,,,,"Object",100,,,,,,,, "golem_hit",,,,,,"sound_golem_hit","SWF",,,,,"Object",100,,,,,,,, "small_golem_hit",,,,,,"sound_small_golem_hit","SWF",,,,,"Object",100,,,,,,,, "golem_die",,,,200,,"sound_golem_die","ParticleEmitter",,,"towerExplode_Smoke",,"Object",100,,,"golem_die_enemy",,,,, ,,,,,,,"ParticleEmitter",,,"Small_rock_particle1",,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Death_player","Object",,,,,,,,, "small_golem_die",,,,200,,"sound_small_golem_die","ParticleEmitter",,,"towerExplode_Smoke",,"Object",100,,,"golem_die_enemy",,,,, ,,,,,,,"ParticleEmitter",,,"Small_rock_particle1",,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Death_player","Object",,,,,,,,, "golem_die_enemy",,,,200,,"sound_golem_die","ParticleEmitter",,,"towerExplode_Smoke",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Small_rock_particle1",,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Death_player","Object",,,,,,,,, ,,,,,,,"Effect","sc/effects.sc","RoundExplosion",,,"Object",,,,,,,,, "valkyrie_deploy",,,,,,"sound_valkyrie_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_valkyrie_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "valkyrie_steps",,,,,,"sound_valkyrie_steps","SWF",,,,,"Ground",100,,,,,,,, "valkyrie_attack_start",,,,,,"sound_valkyrie_attack_start","SWF",,,,,"Object",100,,,,,,,, "valkyrie_hit",,,,,,"sound_valkyrie_hit","SWF",,,,,"Object",100,,,,,,,, "valkyrie_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_valkyrie_die","SWF",,,,,"Object",,,,,,,,, "replay_drag",,,,,,,"ParticleEmitter",,,"touch_sparkle1",,"Above",,,,"replay_drag_enemy",,,,, "replay_drag_enemy",,,,,,,"ParticleEmitter",,,"touch_sparkle2",,"Above",,,,,,,,, "dragon_attack_start",,,,,,"sound_dragon_attack_start","SWF",,,,,"Object",100,,,,,,,, "dragon_hit",,,,,,"sound_dragon_projectile_hit","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"dragon_hit_sparks",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"dragon_fire_hit",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"dragon_hit_smoke",,"Object",,,,,,,,, "Dragon_Emitter","true","true",,,,,"ParticleEmitter",,,"DragonEmitterTrail",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"dragon_trail_glow",,"Object",,,,,,,,, "tesla_deploy",,,,,,"sound_tesla_deploy","SWF",,,,,"Above",,,,,,,,, "tesla_up",,,,,,"sound_tesla_up","SWF",,,,,"Above",,,,,,,,, "tesla_down",,,,,,"sound_tesla_down","SWF",,,,,"Above",,,,,,,,, "Tesla_beam",,,,,,"sound_tesla_attack","SWF","sc/effects.sc","tesla_beam",,,"Above",,,,,80,,,, "tesla_hit_effect",,"true",,,,"sound_tesla_hit","ParticleEmitter",,,"tesla_hit_spark",,"Object",70,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tesla_spot_hit",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tesla_smoke_hit",,"Above",,,,,,,,, ,,,,150,,,"ParticleEmitter",,,"tesla_electric_hit",,"Above",,,,,,,,, "tesla_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",,,,,,,,, ,,,,,,"Boulder impact","SWF",,,,,"Object",,,,,,,,, "elixircollector_deploy",,,,,,"sound_elixircollector_deploy","SWF",,,,,"Above",,,,,,,,, "elixircollector_die",,,,,,"sound_elixircollector_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",,,,,,,,, ,,,,,,"Boulder impact","SWF",,,,,"Object",,,,,,,,, "chr_wizard_deploy",,,,,,"sound_chr_wizard_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_chr_wizard_deploy_end","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "chr_wizard_steps","true",,,,,"sound_chr_wizard_steps","SWF",,,,,"Ground",100,,,,,,,, "chr_wizard_attack_start",,,,,,"sound_chr_wizard_attack_start","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_chr_wizard_attack_vo","SWF",,,,,"Object",100,,,,,,,, "chr_wizard_projectile_hit",,,,,,"sound_chr_wizard_projectile_hit","ParticleEmitter",,,"chr_wiz_hit_sparks",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chr_wiz_hit_fire",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chr_wiz_hit_smoke",,"Object",,,,,,,,, "chr_wizard_hit",,,,,,"sound_chr_wizard_hit","SWF",,,,,"Object",100,,,,,,,, "chr_wizard_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_chr_wizard_die","SWF",,,,,"Object",,,,,,,,, "mini_pekka_deploy",,,,,,"sound_minipekka_deploy","SWF",,,,,"Object",100,,,"mini_pekka_deploy_enemy",,,,, ,,,,,,"sound_minipekka_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "mini_pekka_deploy_enemy",,,,,,"sound_minipekka_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_minipekka_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "mini_pekka_steps",,,,,,"sound_minipekka_steps","SWF",,,,,"Ground",100,,,,,,,, "mini_pekka_attack_start",,,,,,"sound_minipekka_attack_start","SWF",,,,,"Object",100,,,,,,,, "mini_pekka_hit",,,,,,"sound_minipekka_hit","SWF",,,,,"Object",100,,,,,,,, "mini_pekka_die",,,,,,"sound_minipekka_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,"pekka_die_enemy",,,,, "hog_rider_deploy",,,,,,"sound_hog_rider_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_hog_rider_deploy_end","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "hog_rider_steps",,,,,,"sound_hog_rider_steps","SWF",,,,,"Ground",100,,,,,,,, "hog_rider_attack_start",,,,,,"sound_hog_rider_attack_start","SWF",,,,,"Object",100,,,,,,,, "hog_rider_hit",,,,,,"sound_hog_rider_hit","SWF",,,,,"Object",100,,,,,,,, "hog_rider_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_hog_rider_die","SWF",,,,,"Object",,,,,,,,, "hog_rider_landing",,,,,,"sound_hog_rider_landing","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_depoy_dustShadow",,"Shadow",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff2",,"Object",60,,,,,,,, "tombstone_deploy",,,,250,,"sound_tombstone_deploy","ParticleEmitter",,,"towerExplode_Smoke",,"Ground",,,,,,,,, ,,,,250,,,"ParticleEmitter",,,"Rock Pieces Emitter",,"Ground",,,,,,,,, "tombstone_die",,,,,,"sound_tombstone_die","ParticleEmitter",,,"Goblin_hut_woodExplosion",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TowerExplode_smokePuff",,"Base",,,,,,,,, "GetMana",,,,,,"get mana","SWF","sc/effects.sc","get_mana",,,"Above",,"txt","resource",,,,,, "Damage",,,,,,,"SWF","sc/effects.sc","effect_Hit1",,,"Object",100,,,,,,,, "Immunity",,"true",,,,,"SWF","sc/effects.sc","immunity",,,"Above",100,,,,,,,, "Vulnerability",,"true",,,,,"SWF","sc/effects.sc","vulnerability",,,"Above",100,,,,,,,, "Healing",,"true",,,,"sound_heal_spell","ParticleEmitter",,,"heal_ground",,"Base",100,,,"Healing_enemy",,,,, ,,,,,,,"ParticleEmitter",,,"heal_ground_ring",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_particle_lines",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_effect_border_smoke",,"Base",,,,,,,,, ,,,,10,,,"ParticleEmitter",,,"heal_border_burst",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_border_burst2",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_cross",,"Object",,,,,,,,, "CharacterDeploy","true",,,,,"CharacterDeploy","SWF",,,,,"Object",50,,,,,,,, "Cast_RainOfArrows",,,,,,"Arrow fire","ParticleEmitter",,,,,"Above",,,,,,,,, "ArrowHitGround",,,,,,"Arrow volley hit","ParticleEmitter",,,"Arrows Hit Ground",,"Ground",100,,,,,,,, "ArrowHit",,,,,,"Arrow hit","SWF",,,,,"Ground",100,,,,,,,, "TowerExplode",,,1000,50,,,"ParticleEmitter",,,"TargetDummy_planks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"FireRingEmitter",,"Object",,,,,,,,, ,,,,250,,,"ParticleEmitter",,,"TargetDummy_smoke",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TowerExplode_rockEmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Tower_destroyed_ground",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Big_rock_particle1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Object",,,,,,,,, "CrowdTowerTakeDamage",,,,,,"sound_tower_take_damage","Effect",,,,,"Object",,,,"CrowdTowerTakeDamageEnemy",,,,, "CrowdTowerTakeDamageEnemy",,,,,,"sound_tower_take_damage_enemy","Effect",,,,,"Object",,,,,,,,, "CrowdSummonBigUnit",,,,,,"sound_summon_own_big","Effect",,,,,"Object",,,,"CrowdSummonBigUnitEnemy",,,,, "CrowdSummonBigUnitEnemy",,,,,,"sound_summon_enemy_big","Effect",,,,,"Object",,,,,,,,, "CrowdDieBigUnit",,,,,,"sound_summon_own_big_die","Effect",,,,,"Object",,,,"CrowdDieBigUnitEnemy",,,,, "CrowdDieBigUnitEnemy",,,,,,"sound_summon_enemy_big_die","Effect",,,,,"Object",,,,,,,,, "WizardProjectileHit",,,,,,"WizardProjectileHit","SWF",,,,,"Object",100,,,,,,,, "XbowAttack",,,,,,"sound_xbow_fire_1","SWF",,,,,"Object",100,,,,,,,, "ArcherTowerAttack",,,,,,"ArcherTower attack","SWF",,,,,"Object",100,,,,,,,, "ArcherDeploy",,,,,,"Archer deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "ArcherSteps",,,,,,"Archer steps","SWF",,,,,"Ground",100,,,,,,,, "ArcherAttackStart",,,,,,"Archer attack start","SWF",,,,,"Object",100,,,,,,,, "ArcherAttack",,,,,,"Archer attack","SWF",,,,,"Object",100,,,,,,,, "ArcherDie",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"Archer die","SWF",,,,,"Object",,,,,,,,, "PoisonSteam",,"true",,,,,"ParticleEmitter",,,"PoisonSteamer",,"Above",,,,,,,,, "GoodTarget",,"true",,,,,"Filter","sc/effects.sc","filter_target",,,"Base",100,,,,,,,, "RangeDanger",,"true",,,,,"Filter","sc/effects.sc","filter_enemy",,,"Base",100,,,,,,,, ,,,,,,"Enemy on range","SWF","sc/effects.sc","spot_enemy",,,"Above",,,,,,,,, "DragEffect","true",,,,,,"ParticleEmitter",,,"DragSparkEmitter",,"Base",,,,,,,,, "SpellCasting",,,,,,"SpellCasting","ParticleEmitter",,,"HotCoals_sparks",,"Object",,,,,,,,, "Fireball_explosion",,,800,100,,,"ParticleEmitter",,,"explosion_base",,"Ground",85,,,,,,"BlueFireball",, ,,,,,,"Fire ball explo","ParticleEmitter",,,"Fireball_explosion_smoke",,"Object",,,,,,,"RedFireball",, ,,,,,,,"ParticleEmitter","sc/effects.sc","explosion_glow1","Fireball_explosion_glow",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","explosion_glow1","Fireball_explosion_sparks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","darken_gradient","explosion_lava",,"Base",,,,,,,,, ,,,,10,,,"ParticleEmitter",,,"explosion_gradients",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"explosion_shadow",,"Shadow",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"explosion_fire",,"Object",,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"explosion_continousFire",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"explosion_glow",,"Above",,,,,,,,, "Death_player",,,,,,"sound_generic_death","ParticleEmitter",,,"Death_elixir_burst1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","Death_enemy_puff",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","Death_blue_smoke_shadow",,"Shadow",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","Death_elixir_ground1",,"Base",,,,,,,,, "cannon_fire_projectile",,,,,,"Cannon Fire","ParticleEmitter",,,"cannon_glow_top",,"Above",1,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_smoke1",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_firePareticles",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_glow",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_smoke_shadow",,"Shadow",,,,,,,,, "cannon_hit",,"true",,,,,"ParticleEmitter",,,"cannon_hit_rock_emiter",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_hit_smokePuff",,"Object",60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "Cannon_deploy",,,,,,"Cannon Deploy","SWF",,,,,"Above",,,,,,,,, "Xbow_deploy",,,,,,"sound_xbow_deploy","SWF",,,,,"Above",,,,,,,,, "Cannon_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",,,,,,,,, ,,,,,,"Boulder impact","SWF",,,,,"Object",,,,,,,,, "Character_marker_player",,,,,,,"SWF",,,,,"Base",,,,"Character_marker_enemy",,,,, "Character_marker_enemy",,,,,,,"SWF",,,,,"Base",,,,,,,,, "FireballEmitter","true","true",,,,,"ParticleEmitter",,,"FireballEmitterTrail",,"Object",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"fireball_trial_spark",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"fireball_trail_glow",,"Above",,,,,,,,, "Spell_rage_ground",,,,,,,"SWF","sc/effects.sc","rage_effect_ground",,,"Base",,,,"Spell_rage_ground_red",,,,, ,,,,,,,"SWF","sc/effects.sc","spell_rage_radius_blue","rage_spell_radius_blue",,"Base",,,,,,,,, "Spell_rage_effect",,,,,,"sound_rage_effect","ParticleEmitter",,,"Spell_rage_smoke1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Spell_rage_smoke2",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Spell_rage_glowFast",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Spell_rage_sparckle1",,"Object",,,,,,,,, "Spell_rage_hit_effect","true","true",,,,,,,,,,,,,,,,,,, "Spell_rage_loop","true",,,,,,"ParticleEmitter",,,"Spell_rage_sparkle1_loop",,"Object",,,,,,,,, "EnemyGenericDie",,,,,,"sound_enemy_die_jingle","Effect",,,,,"Object",,,,,,,,, "GenericDie",,,,,,"sound_own_die_jingle","Effect",,,,,"Object",,,,"EnemyGenericDie",,,,, "inferno_tower_deploy",,,,250,,"sound_place_inferno_tower","ParticleEmitter",,,"towerExplode_Smoke",,"Ground",,,,,,,,, "inferno_beam_lvl1","true",,,,,"inferno_loop","SWF","sc/effects.sc","inferno_beam",,,"Above",,,,,170,,,, "inferno_beam_lvl2","true",,,,,"inferno_loop","SWF","sc/effects.sc","inferno_beam_stage2",,,"Above",,,,,170,,,, "inferno_beam_lvl3","true",,,,,"inferno_loop","SWF","sc/effects.sc","inferno_beam_stage3",,,"Above",,,,,170,,,, "inferno_hit_effect",,"true",,,,,"ParticleEmitter",,,"inferno_hit_sparks",,"Object",70,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","inferno_hit_lines",,,"Object",,,,,,,,, ,,,,,,,"Effect","sc/effects.sc","inferno_hit",,"inferno_dragon_firehit","Object",,,,,,,,, "inferno_muzzle",,,,,,,"SWF","sc/effects.sc","inferno_shoot",,,"Above",,,,,-1,,,, "inferno_stage2_root","true",,,,,,"SWF","sc/effects.sc","inferno_stage2_root",,,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"inferno_stage2_sparks",,"Base",,,,,,,,, "inferno_stage3_root","true",,,,,,"SWF","sc/effects.sc","inferno_stage3_root",,,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"inferno_stage3_sparks",,"Base",,,,,,,,, "inferno_muzzle_stage2","true",,,,,,"SWF","sc/effects.sc","inferno_shoot_st2",,,"Above",,,,,-1,,,, ,,,,,,,"ParticleEmitter",,,"inferno_stage2_peak_flame",,"Above",,,,,,,,, "inferno_muzzle_stage3","true",,,,,,"SWF","sc/effects.sc","inferno_shoot_st3",,,"Above",,,,,-1,,,, ,,,,,,,"ParticleEmitter",,,"inferno_stage3_peak_flame",,"Above",,,,,,,,, "BombTower_die",,,400,50,,"sound_bomb_tower_die","ParticleEmitter",,,"TargetDummy_planks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"FireRingEmitter",,"Object",,,,,,,,, ,,,,250,,,"ParticleEmitter",,,"TargetDummy_smoke",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Object",,,,,,,,, "BombTower_projectile_hit",,,,,,"sound_BombTower_projectile_hit","ParticleEmitter",,,"FireRingEmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"BlueSparkEmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_glow",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"BombTower_hit_flame",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"HitEffectParticles",,"Object",,,,,,,,, "BombTower_attack","true",,,,,"sound_bomber_attack","SWF",,,,,"Object",100,,,,,,,, "BombTower_attack_start","true",,,,,"sound_bomber_attack_start","SWF",,,,,"Object",100,,,,,,,, "Rocket_Emitter","true","true",,,,,"ParticleEmitter",,,"Rocket_Emitter_Smoketrail",,"Object",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Rocket_Emitter_Sparks",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Rocket_Emitter_Glow",,"Above",,,,,,,,, ,,,,800,,,"ParticleEmitter",,,"Rocket_Emitter_Smoketrail",,"Object",,,,,,,,, "Rocket_explosion",,,1500,,,"sound_rocket_explosion","ParticleEmitter",,,"Fireball_explosion_smoke",,"Object",100,,,,,,"BlueRocket",, ,,,,,,,"ParticleEmitter","sc/effects.sc","explosion_glow1","Fireball_explosion_glow",,"Object",,,,,,,"RedRocket",, ,,,,,,,"ParticleEmitter","sc/effects.sc","explosion_glow1","Fireball_explosion_sparks",,"Object",,,,,,,,, ,,,,10,,,"ParticleEmitter",,,"explosion_gradients",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"explosion_shadow",,"Shadow",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"explosion_fire",,"Object",,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"explosion_continousFire",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"explosion_glow",,"Above",,,,,,,,, "Spell_freeze_loop","true",,,,,,"ParticleEmitter",,,"freeze_snow1",,"Object",,,,,,,,, "Spell_freeze_ground",,,,,,,"SWF","sc/effects.sc","freeze_effect_ground",,,"Base",,,,"Spell_freeze_ground_red",,,,, ,,,,,,,"ParticleEmitter",,,"freeze_snowPiles1",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"freeze_snow_scatter1",,"Ground",,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","spell_freeze_radius_blue",,,"Base",,,,,,,,, "Spell_freeze_cast",,,,,,"sound_freeze_deploy","Effect",,,,,"Above",,,,,,,,, "level_up_hud",,,,,,,"ParticleEmitter",,,"Get_xp_sparkle",,"Above",,,,,,,,, "Spell_lightning_effect",,,1000,200,,"sound_lightning_1","ParticleEmitter",,,"Spell_ligntning_smoke1",,"Object",,,,,,,"BlueLighning",, ,,,,200,,,"ParticleEmitter",,,"Spell_lightning_hitSpot",,"Ground",,,,,,,"RedLightning",, ,,,,200,,,"ParticleEmitter",,,"Spell_lightning_hitSpot2",,"Above",,,,,,,,, ,,,,100,,,"ParticleEmitter",,,"Spell_lightning_bolt",,"Above",,,,,,,,, ,,,,50,,,"ParticleEmitter",,,"Spell_lightning_sparks",,"Object",,,,,,,,, ,,,,50,,,"ParticleEmitter",,,"Spell_lightning_Flash",,"Ground",,,,,,,,, ,,,,50,,,"ParticleEmitter",,,"Spell_lightning_Rock_debris",,"Base",,,,,,,,, ,,,,100,,,"ParticleEmitter",,,"Spell_lightning_Rock_debris2",,"Base",,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"Spell_lightning_electric",,"Base",,,,,,,,, "Spell_zap_effect",,,250,150,,"sound_spell_zap","ParticleEmitter",,,"Spell_zap_smoke1",,"Object",,,,,,,,, ,,,,200,,,"ParticleEmitter",,,"Spell_zap_hitSpot",,"Ground",,,,,,,,, ,,,,200,,,"ParticleEmitter",,,"Spell_zap_hitSpot2",,"Ground",,,,,,,,, ,,,,100,,,"ParticleEmitter",,,"Spell_zap_bolt",,"Above",,,,,,,,, ,,,,50,,,"ParticleEmitter",,,"Spell_zap_sparks",,"Object",,,,,,,,, ,,,,50,,,"ParticleEmitter",,,"Spell_zap_Flash",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Zap_hit_area",,"Base",,,,,,,,, ,,,,,,,"Filter","sc/effects.sc","filter_target",,,"Base",,,,,,,,, "MegaBombExplodeSkeleton",,,1000,,,"sound_GiantSkeleton_bomb_die","ParticleEmitter",,,"MagaBomb_FireRing",,"Object",,,,,,,,, ,,,,100,,,"ParticleEmitter",,,"MegaBomb_explode_smoke",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"MegaBomb_explode_debris",,"Ground",,,,,,,,, ,,,,100,,,"ParticleEmitter",,,"MegaBomb_destroyed_ground",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"MegaBomb_explode_debris2",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"MegaBomb_explosion_glow",,"Object",,,,,,,,, "MegaBombExplodeBalloon",,,1000,,,"sound_Balloon_Bomb_die","ParticleEmitter",,,"MagaBomb_FireRing",,"Object",,,,,,,,, ,,,,100,,,"ParticleEmitter",,,"MegaBomb_explode_smoke",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"MegaBomb_explode_debris",,"Ground",,,,,,,,, ,,,,100,,,"ParticleEmitter",,,"MegaBomb_destroyed_ground",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"MegaBomb_explode_debris2",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"MegaBomb_explosion_glow",,"Object",,,,,,,,, "prince_deploy",,,,,,"sound_prince_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_prince_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "prince_steps",,,,,,"sound_prince_steps","ParticleEmitter",,,"knight_speps_dust1",,"Ground",100,,,,,,,, "prince_charge",,,,,,"sound_prince_charge","ParticleEmitter",,,"knight_deploy_dustPuff1",,"Object",,,,,,,,, ,,,,,,,"Filter","sc/effects.sc","filter_protection",,,"Base",,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","effect_charge",,,"Above",,"txt","charge",,,,,, "battleram_charge",,,,,,"sound_battleram_charge","ParticleEmitter",,,"knight_deploy_dustPuff1",,"Object",,,,,,,,, ,,,,,,,"Filter","sc/effects.sc","filter_protection",,,"Base",,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","effect_charge",,,"Above",,"txt","charge",,,,,, "prince_charge_hit",,,,,,"sound_prince_charge_hit","SWF",,,,,"Object",100,,,,,,,, "prince_attack_start",,,,,,"sound_prince_attack_start","Effect",,,,,"Object",100,,,,,,,, "prince_hit",,,,,,"sound_prince_hit","SWF",,,,,"Object",100,,,,,,,, "prince_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Object",100,,,,,,,, ,,,,,,,,,,,,,100,,,,,,,, ,,,,,,,,,,,,,100,,,,,,,, "Deploy_ground_fX_mediumSize",,,,300,,,"ParticleEmitter",,,"knight_deploy_rocks_hitGround",,"Ground",100,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Ground",,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"knight_depoy_dustShadow",,"Shadow",60,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"knight_deploy_dustPuff2",,"Object",60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "Deploy_ground_fx_largeSize",,,,300,,,"ParticleEmitter",,,"giant_deploy_dustPuff",,"Ground",100,,,"giant_skeleton_deploy_enemy",,,,, ,,,,300,,,"ParticleEmitter",,,"giant_deploy_rocks_hitGround",,"Ground",,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"giant_deploy_dustPuff_shadow",,"Shadow",,,,,,,,, "King_enemy_activate_training",,,,,,"sound_king_enemy_activate","SWF",,,,,"Object",,,,,,,,, ,,,,,,"sound_king_happy_tower","SWF",,,,,"Object",,,,,,,,, "King_player_activate",,,,,,"sound_king_player_activate","SWF",,,,,"Object",,,,"King_enemy_activate",,,,, ,,,,,,"sound_king_angry","SWF",,,,,"Object",,,,,,,,, "King_player_die",,,,,,"sound_king_player_die","SWF",,,,,"Object",,,,"King_enemy_die",,,,, ,,,2000,50,,,"ParticleEmitter",,,"TargetDummy_planks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"FireRingEmitter",,"Object",,,,,,,,, ,,,,250,,,"ParticleEmitter",,,"TargetDummy_smoke",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TowerExplode_rockEmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"KingTower_destroyed_ground",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Big_rock_particle1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Object",,,,,,,,, "King_enemy_activate",,,,,,"sound_king_enemy_activate","SWF",,,,,"Object",,,,,,,,, ,,,,,,"sound_king_angry","SWF",,,,,"Object",,,,,,,,, "King_enemy_die",,,,,,"sound_king_enemy_die","SWF",,,,,"Object",,,,,,,,, ,,,2000,50,,,"ParticleEmitter",,,"TargetDummy_planks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"FireRingEmitter",,"Object",,,,,,,,, ,,,,250,,,"ParticleEmitter",,,"TargetDummy_smoke",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TowerExplode_rockEmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"KingTower_destroyed_ground",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Big_rock_particle1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Object",,,,,,,,, "King_attack",,,,,,"sound_king_attack","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_firePareticles",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_glow",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_glow_top",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_smoke1",,"Above",,,,,,,,, "chest_landing_gold",,,,,,"sound_chest_hit_slot","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff",,"Above",,,,,,,,, ,,,,500,,,"ParticleEmitter",,,"chest_landing_goldDust",,"Above",,,,,,,,, ,,,,500,,,"ParticleEmitter",,,"chest_landing_goldDust2",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_goldFlash",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_goldBurst",,"Base",,,,,,,,, "chest_landing_magic",,,,,,"sound_chest_hit_slot","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff",,"Above",,,,,,,,, ,,,,500,,,"ParticleEmitter",,,"chest_landing_magicDust",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_magicFlash",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_goldFlash",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_magicBurst",,"Base",,,,,,,,, "shop_spell_appear",,,,,,"sound_shop_new_spell","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff",,"Above",,,,,,,,, "chest_landing_wood",,,,,,"sound_chest_hit_slot","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff",,"Above",,,,,,,,, "chest_landing_iron",,,,,,"sound_chest_hit_slot","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_metalHit",,"Base",,,,,,,,, "dark_arena_pot_flame",,,,,,,"ParticleEmitter",,,"FlameEmitterSlow",,"Above",100,,,,,,,, "arena_reached",,,,,,,"SWF",,,,,"Above",,,,,,,,, ,,,,500,,,"ParticleEmitter",,,"arena_levelup_sparks",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"arena_levelup_flash",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"arena_levelup_burst",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"arena_levelup_hit_sparks",,"Base",,,,,,,,, "xp_levelup",,,,,,,"SWF",,,,,"Above",,,,,,,,, ,,,,500,,,"ParticleEmitter",,,"xp_levelup_sparks",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"xp_levelup_flash",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"xp_levelup_burst",,"Base",,,,,,,,, "Inferno_continuous","true",,,,,,"ParticleEmitter",,,"Inferno_loop1",,"Object",100,,,"Inferno_continuous",,,,, ,,,,300,,,"ParticleEmitter",,,"Inferno_loop1",,"Object",,,,,,,,, "GiantSkeleton_Bomb_deploy",,,,,,"sound_GiantSkeleton_bomb_deploy","SWF",,,,,"Object",,,,,,,,, "Balloon_Bomb_deploy",,,,,,"sound_Balloon_Bomb_deploy","SWF",,,,,"Object",,,,,,,,, "LegendaryArena_torch_fire","true",,,,,,"ParticleEmitter",,,"LegendaryArena_torch_fire1",,"Above",50,,,,,,,, "legendaryArena_smokeGlow","true",,,,,,"ParticleEmitter",,,"LegendaryArena_fx1",,"Above",50,,,,,,,, "ice_wizard_deploy",,,,,,"sound_ice_wizard_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_ice_wizard_deploy_vo","SWF",,,,,"Object",100,,,,,,,, ,,,,350,,,"Effect",,,,"ice_wizard_hit","Base",,,,,,,,, ,,,,350,,,"Effect",,,,"ShakeShcreen_delay","Base",,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Ground",,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"knight_deploy_dustPuff2",,"Object",,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"ice_wizard_deploy_flakes",,"Object",60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "ice_wizard_steps","true",,,,,"sound_ice_wizard_steps","SWF",,,,,"Ground",100,,,,,,,, "ice_wizard_attack_start",,,,,,"sound_ice_wizard_attack_start","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_ice_wizard_attack_vo","SWF",,,,,"Object",100,,,,,,,, "ice_wizard_hit",,,,,,"sound_ice_wizard_projectile_hit","ParticleEmitter",,,"ice_wiz_hit_ground",,"Ground",100,,,,,,,, ,,,,-100,,,"ParticleEmitter",,,"ice_wiz_hit_burst",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_wiz_hit_puff",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_wiz_hit_flakes",,"Above",,,,,,,,, "ice_wizard_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_ice_wizard_die","SWF",,,,,"Object",,,,,,,,, "openChest_loop_legendary","true",,,,,"sound_openChest_loop_legendary","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_legendary_loop1",,"Object",,,,,,,,, "openChest_get_legendary",,,,,,"sound_openChest_get_legendary","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_legend_particles",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"openChest_legend_particles",,"Above",,,,,,,,, "chest_landing_giant",,,,,,,"SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff_giant",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_giantBurst",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_giantBurst2",,"Base",,,,,,,,, "chest_landing_mega",,,,,,,"SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff_mega",,"Above",,,,,,,,, ,,,,500,,,"ParticleEmitter",,,"chest_landing_megaDust",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_megaFlash",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_megaBurst",,"Base",,,,,,,,, "openChest_mega",,,,,,"sound_openChest_bigmagical","SWF",,,,,"Above",,,,,,,,, "openChest_giant",,,,,,"sound_openChest_giant","SWF",,,,,"Above",,,,,,,,, "ShakeShcreen_delay",,,300,,,,"SWF",,,,,"Base",,,,,,,,, "BomberBomb_fire_emitter","true",,,,,,"ParticleEmitter",,,"FlameArrowEmitter_small",,"Above",50,,,,,,,, "princess_deploy",,,,,,"sound_princess_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_princess_deploy_vo","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "princess_steps",,,,,,"sound_princess_steps","SWF",,,,,"Ground",100,,,,,,,, "princess_attack_start",,,,,,"sound_princess_attack_start","SWF",,,,,"Object",100,,,,,,,, "princess_attack",,,,,,"sound_princess_attack","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_princess_atk_vo","SWF",,,,,"Object",100,,,,,,,, "princess_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_princess_die","SWF",,,,,"Object",,,,,,,,, "blowdart_goblin_atk_start",,,,,,"sound_blowdart_goblin_atk_start","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_blowdart_gob_jump","SWF",,,,,"Object",100,,,,,,,, "blowdart_goblin_steps",,,,,,"sound_blowdart_gob_steps","SWF",,,,,"Ground",100,,,,,,,, "blowdart_goblin_deploy",,,,,,"sound_blowdart_goblin_deploy","SWF",,,,,"Object",100,,,,,,,, "Spell_poison_ground","true",,,,,,"SWF","sc/effects.sc","Poison_radius",,,"Base",,,,"Spell_poison_ground_red",,,,, ,,,,,,,"SWF","sc/effects.sc","spell_poison_radius_blue","poison_spell_radius_blue",,"Base",,,,,,,,, "Spell_poison_effect",,,,,,"sound_poison_spell","ParticleEmitter",,,"Poison_skull1",,"Object",,,,,,,,, "Spell_poison_loop","true",,,,,,"ParticleEmitter",,,"Poison_skull1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Poison_big_skull",,"Object",,,,,,,,, "ice_wiz_emitter","true","true",,,,,"ParticleEmitter",,,"ice_wiz_emitter_trail",,"Object",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_wiz_trail_shards",,"Above",,,,,,,,, "PrincessArrowHitGround",,,,,,"sound_PrincessArrowHitGround","ParticleEmitter",,,"Princess_arrow_hit_ground",,"Ground",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Princess_arrow_hit_ground_loop",,"Base",,,,,,,,, "PrincessArrowProjectileEmitter","true",,,,,,"ParticleEmitter",,,"Princess_arrow_emitter_small_zeroZ",,"Above",50,,,,,,,, "GuardShieldDown",,,,75,,,"ParticleEmitter",,,"guard_shield_down",,"Ground",100,,,,,,,, ,,,,,,"sound_GuardShieldDown","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_GuardShieldDown_vo","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"guard_shield_down_sparks",,"Above",,,,,,,,, "dark_prince_deploy",,,,,,"sound_dark_prince_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_dark_prince_deploy_vo","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_dark_prince_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "dark_prince_steps",,,,,,"sound_dark_prince_steps","ParticleEmitter",,,"knight_speps_dust1",,"Ground",100,,,,,,,, "dark_prince_charge",,,,,,"sound_dark_prince_charge","ParticleEmitter",,,"knight_deploy_dustPuff1",,"Object",,,,,,,,, ,,,,,,"sound_dark_prince_charge_jing","ParticleEmitter",,,"knight_deploy_dustPuff1",,"Object",,,,,,,,, ,,,,,,,"Filter","sc/effects.sc","filter_protection",,,"Base",,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","effect_charge",,,"Above",,"txt","charge",,,,,, "dark_prince_charge_hit",,,,,,"sound_dark_prince_charge_hit","SWF",,,,,"Object",100,,,,,,,, "dark_prince_attack_start",,,,,,"sound_dark_prince_attack_start","Effect",,,,,"Object",100,,,,,,,, ,,,,,,"sound_dark_prince_attack_start_vo","Effect",,,,,"Object",100,,,,,,,, "dark_prince_hit",,,,,,"sound_dark_prince_hit","SWF",,,,,"Object",100,,,,,,,, "dark_prince_die",,,,,,"sound_dark_prince_death","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"guard_die_particle_stick",,"Object",100,,,,,,,, ,,,,,,,,,,,,,100,,,,,,,, "golem_cont_effect","true",,,,,,"ParticleEmitter",,,"golem_firefly_trail",,"Above",50,,,,,,,, ,,,,3000,,,"ParticleEmitter",,,"golem_firefly_trail",,"Above",,,,,,,,, ,,,,9000,,,"ParticleEmitter",,,"golem_firefly_trail",,"Above",,,,,,,,, ,,,,12000,,,"ParticleEmitter",,,"golem_firefly_trail",,"Above",,,,,,,,, "miner_deploy",,,500,,,"sound_miner_deploy_up","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_miner_deploy_vo","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_rocks_hitGround",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"giant_hitpuff2",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"miner_deploy_rocks1",,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"miner_deploy_rocks1_shadow",,"Shadow",,,,,,,,, "miner_steps",,,,,,"sound_miner_steps","ParticleEmitter",,,"knight_speps_dust1",,"Ground",100,,,,,,,, "miner_attack_start",,,,,,"sound_miner_attack_start","Effect",,,,,"Object",100,,,,,,,, ,,,,,,"sound_miner_attack_start_vo","Effect",,,,,"Object",100,,,,,,,, "miner_hit",,,,,,"sound_miner_hit","SWF",,,,,"Object",100,,,,,,,, "miner_die",,,,,,"sound_miner_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Object",100,,,,,,,, "skeleton_warrior_deploy",,,,,,"sound_skeleton_warrior_deploy","SWF",,,,,"Object",100,,,,,,,, "skeleton_warrior_steps","true",,,,,"sound_skeleton_warrior_steps","SWF",,,,,"Ground",100,,,,,,,, "skeleton_warrior_attack_start","true",,,,,"sound_skeleton_warrior_attack_start","SWF",,,,,"Object",100,,,,,,,, "skeleton_warrior_hit",,,,,,"sound_skeleton_warrior_hit","SWF",,,,,"Object",100,,,,,,,, "skeleton_warrior_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_skeleton_warrior_die","SWF",,,,,"Object",,,,,,,,, "skeleton_warrior_lose_shield",,,,,,"sound_skeleton_warrior_lose_shield","ParticleEmitter",,,"skeleton_warrior_lose_shield",,"Object",,,,,,,,, "win_battle_confetti_blue",,,,,,,"ParticleEmitter",,,"win_battle_confetti_blue1",,"Above",,,,"win_battle_confetti_red",,,,, "win_battle_confetti_blue_top",,,,,,,"ParticleEmitter",,,"win_battle_confetti_blue2",,"Above",,,,"win_battle_confetti_red_top",,,,, "win_battle_confetti_red",,,,,,,"ParticleEmitter",,,"win_battle_confetti_red1",,"Above",,,,,,,,, "win_battle_confetti_red_top",,,,,,,"ParticleEmitter",,,"win_battle_confetti_red2",,"Above",,,,,,,,, "firespirit_continuous_fx","true",,,,,,"ParticleEmitter",,,"firespirit_cont_fire1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"firespirit_cont_sparks1",,"Above",,,,,,,,, "firespirit_attack",,,,,,"sound_firespirit_attack","SWF",,,,,"Object",,,,,,,,, "firespirit_die",,,,,,"sound_firespirit_die","Effect",,,"MagaBomb_FireRing","Death_player_small","Object",,,,,,,,, "firespirit_steps",,,,,,"sound_firespirit_steps","SWF",,,,,"Object",,,,,,,,, ,,,,,,"sound_firespirit_steps_sfx","SWF",,,,,"Object",,,,,,,,, "firespirit_deploy",,,,,,"sound_firespirit_deploy","SWF",,,,,"Object",,,,,,,,, "firespirit_projectile_hit",,,,,,"sound_firespirit_projectile_hit","ParticleEmitter",,,"chr_wiz_hit_sparks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"FireRingEmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_glow",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"firespirit_hit_embers",,"Object",,,,,,,,, "Death_player_small",,,,,,"sound_generic_death","ParticleEmitter",,,"Death_elixir_burst1_small",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","Death_enemy_puff_small",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","Death_elixir_ground1_small",,"Base",,,,,,,,, "lava_hound_deploy",,,,,,"sound_lava_hound_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_lava_hound_deploy_end","SWF",,,,,"Object",,,,,,,,, "lava_hound_steps",,,,,,"sound_lava_hound_steps","SWF",,,,,"Ground",100,,,,,,,, "lava_hound_attack_start",,,,,,"sound_lava_hound_start","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"lavaHound_attackParticles",,"Object",,,,,,,,, "lava_hound_projectile_hit",,,,,,"sound_lava_hound_projectile_hit","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"lava_hound_hit_sparks3",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"lava_hound_hit_sparks0",,"Ground",,,,,,,,, "lava_hound_die",,,,,,"sound_lava_hound_die","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chr_wiz_hit_fire",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,,,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"lava_hound_die_sparks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"lavaHound_embers",,"Object",,,,,,,,, "cheer_confetti_blue",,,,,,,"ParticleEmitter",,,"cheer_confetti_ground_blue",,"Base",,,,"cheer_confetti_red",,,,, ,,,,,,,"ParticleEmitter",,,"cheer_confetti_blue2",,"Object",,,,,,,,, "cheer_confetti_red",,,,,,,"ParticleEmitter",,,"cheer_confetti_ground_red",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cheer_confetti_red2",,"Object",,,,,,,,, "miner_travel_effect","true",,,,,,"ParticleEmitter",,,"miner_deploy_predeploy_rocks",,"Object",,,,,,"true",,, ,,,,,,,"ParticleEmitter",,,"miner_deploy_dig",,"Ground",,,,,,,,, ,,,,,,"sound_miner_travel_effect","SWF",,,,,"Base",,,,,,,,, ,,,,,,"sound_miner_deploy","SWF",,,,,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"miner_deploy_dig",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"miner_deploy_dig",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Miner_travel_particles2",,"Base",,,,,,,,, "Firespirit_building_spawn",,,,,,"sound_firespirit_building_spawn","ParticleEmitter",,,"Firespirit_building_spawn_burst1_small",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","Firespirit_building_spawn_puff_small",,"Above",,,,,,,,, "lava_pups_deploy",,,,,,"sound_lava_pups_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_lava_pups_deploy_end","SWF",,,,,"Object",,,,,,,,, "lava_pups_steps",,,,,,"sound_lava_pups_steps","SWF",,,,,"Ground",100,,,,,,,, "lava_pups_attack_start",,,,,,"sound_lava_pups_start","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"lavaPups_attackParticles",,"Object",,,,,,,,, "lava_pups_projectile_hit",,,,,,"sound_lava_pups_projectile_hit","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"lavaPups_hit_drops",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"lavaPups_hit_drops2",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"lavaPups_hit_drops3",,"Ground",,,,,,,,, "lava_pups_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_lava_pups_die","SWF",,,,,"Object",,,,,,,,, "lava_hound_Emitter","true","true",,,,,"ParticleEmitter",,,"LavaHound_EmitterTrail",,"Object",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"LavaHound_EmitterTrail",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"LavaHound_EmitterTrail",,"Object",,,,,,,,, "lava_pups_emitter","true","true",,,,,"ParticleEmitter",,,"LavaPups_EmitterTrail",,"Object",50,,,,,,,, ,,,,100,,,"ParticleEmitter",,,"LavaPups_EmitterTrail",,"Object",,,,,,,,, ,,,,25,,,"ParticleEmitter",,,"LavaPups_EmitterTrail2",,"Object",,,,,,,,, "zapmachine_deploy",,,,,,"sound_zapmachine_deploy","SWF",,,,,"Object",100,,,"zapmachine_deploy_enemy",,,,, ,,,,,,"sound_zapmachine_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "zapmachine_deploy_enemy",,,,,,"sound_zapmachine_deploy_enemy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_zapmachine_deploy_end_enemy","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "zapmachine_steps",,,,,,"sound_zapmachine_steps","SWF",,,,,"Ground",100,,,,,,,, "zapmachine_load_weapon","true",,,,,"sound_zapmachine_load_weapon","SWF",,,,,"Object",100,,,,,,,1200, ,,,,,,,"ParticleEmitter",,,"zapmachine_cont_sparks1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_cont_fire1",,"Above",,,,,,,,, "zapmachine_load_weapon_1",,,,,,"sound_zapmachine_load_1","SWF",,,,,"Above",,,,,,,,, "zapmachine_load_weapon_2",,,,,,"sound_zapmachine_load_2","SWF",,,,,"Above",,,,,,,,, "zapmachine_load_weapon_3",,,,,,"sound_zapmachine_load_3","SWF",,,,,"Above",,,,,,,,, "zapmachine_attack",,,,,,"sound_zapmachine_attack","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_attack_sparks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_attack_beam",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_attack_electric",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_attack_pushback",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_attack_pushback_shadow",,"Shadow",,,,,,,,, "zapmachine_projectile_hit",,,800,,,"sound_zapmachine_projectile_hit","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Zap_hit_area",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapMachine_hit_sparks",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapMachine_smallHit",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_hit_effect_particles",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zap_hit_puff",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_spechit_smoke",,"Base",,,,,,,,, "zapmachine_die",,,,,,"sound_zapmachine_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,"zapmachine_die_enemy",,,,, ,,,,,,,"ParticleEmitter",,,"Goblin_hut_woodExplosion",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks",,"Object",,,,,,,,, "zapmachine_die_enemy",,,,,,"sound_zapmachine_die_enemy","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Goblin_hut_woodExplosion",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_death_wheels",,"Base",,,,,,,,, "zapMachine_trail_emitter","true","true",,,,,"ParticleEmitter",,,"zapmachine_trail_electric",,"Object",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_trail_electric",,"Object",,,,,,,,, "Spell_freeze_ground_red",,,,,,,"SWF","sc/effects.sc","freeze_effect_ground_red",,,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"freeze_snowPiles1",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"freeze_snow_scatter1",,"Ground",,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","spell_freeze_radius_red",,,"Base",,,,,,,,, "Spell_poison_ground_red","true",,,,,,"SWF","sc/effects.sc","Poison_radius",,,"Base",,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","spell_poison_radius_red","poison_spell_radius_red",,"Base",,,,,,,,, "Spell_rage_ground_red",,,,,,,"SWF","sc/effects.sc","rage_effect_ground",,,"Base",,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","spell_rage_radius_red",,,"Base",,,,,,,,, "rage_bottle_explode",,,,,,"sound_barbarian_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"rage_bottle_glass_break","Deploy_ground_fX_mediumSize","Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"rage_bottle_break_puff",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"rage_bottle_spill",,"Base",,,,,,,,, "log_hit",,"true",,,,"sound_log_hit","ParticleEmitter",,,"cannon_hit_rock_emiter",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_hit_smokePuff",,"Object",60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "log_emitter","true",,,,,"sound_log_roll","ParticleEmitter",,,"log_emitter_particles",,"Base",,,,,,"true",,, ,,,,,,,"ParticleEmitter",,,"log_sparkle",,"Base",,,,,,,,, "log_deploy",,,,,,"sound_log_deploy","SWF",,,,,"Base",,,,,,,,, ,,,,,,"sound_log_vocal","SWF",,,,,"Base",,,,,,,,, "bowler_deploy",,,,,,"sound_bowler_deploy","SWF",,,"giant_deploy_dustPuff",,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fx_largeSize","Base",,,,,,,,, "bowler_steps",,,,,,"sound_bowler_steps","SWF",,,,,"Ground",100,,,,,,,, ,,,,,,"sound_bowler_steps_vo","SWF",,,,,"Ground",100,,,,,,,, "bowler_attack_start",,,,,,"sound_bowler_attack_start","SWF",,,,,"Object",100,,,,,,,, "bowler_die",,,,,,"sound_bowler_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","death_giant1","Object",100,,,,,,,, "log_die",,,,,,"sound_log_hit","ParticleEmitter",,,"log_woodExplosion",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"log_planks2",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"log_planks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"log_die_smoke2",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"log_sparkle_explode",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"log_sparkle_explode",,"Base",,,,,,,,, "icespirit_deploy",,,,,,"sound_icespirit_deploy","SWF",,,,,"Object",,,,,,,,, "icespirit_continuous_fx","true",,,,,,"ParticleEmitter",,,"icespirit_cont_sparks1",,"Above",,,,,,,,, ,,,,200,,,"ParticleEmitter",,,"icespirit_cont_snowTrail",,"Ground",,,,,,,,, ,,,,400,,,"ParticleEmitter",,,"icespirit_cont_snowTrail",,"Ground",,,,,,,,, ,,,,600,,,"ParticleEmitter",,,"icespirit_cont_snowTrail",,"Ground",,,,,,,,, ,,,,800,,,"ParticleEmitter",,,"icespirit_cont_snowTrail",,"Ground",,,,,,,,, "icespirit_attack",,,,,,"sound_icespirit_attack","SWF",,,,,"Object",,,,,,,,, "icespirit_steps",,,,,,"sound_icespirit_steps","SWF",,,,,"Object",,,,,,,,, ,,,,,,"sound_icespirit_steps_sfx","SWF",,,,,"Object",,,,,,,,, "icespirit_projectile_hit",,,,,,"sound_icespirit_projectile_hit","ParticleEmitter",,,"ice_wiz_hit_ground",,"Ground",100,,,,,,,, ,,,,-100,,,"ParticleEmitter",,,"ice_wiz_hit_burst",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_wiz_hit_puff",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_wiz_hit_flakes",,"Above",,,,,,,,, "icespirit_die",,,,,,"sound_icespirit_die","Effect",,,"MagaBomb_FireRing","Death_player_small","Object",,,,,,,,, "bowler_projectile_trail","true","true",,,,,"ParticleEmitter",,,"bowler_emitter_trail",,"Ground",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"bowler_emitter_smoke",,"Ground",,,,,,,,, "bowler_projectile_die",,,,,,"sound_bowler_hit","ParticleEmitter",,,"bowler_projectile_rocks_front",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"bowler_projectile_rocks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"bowler_hit_smoke",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"bowler_hit_smoke_shadow",,"Shadow",60,,,,,,,, "ice_water_sparkle_01","true",,,,,"sound_openChest_loop_epic","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_water_sparkle_01",,"Object",,,,,,,,, "ice_cauldron_fire_01",,,,,,,"ParticleEmitter",,,"ice_cauldron_fire_01",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_cauldron_glow_01",,"Object",,,,,,,,, "ice_cauldron_fire_02",,,,,,,"ParticleEmitter",,,"ice_cauldron_fire_02",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_cauldron_glow_02",,"Object",,,,,,,,, "ice_water_ripple_01","true",,,,,"sound_openChest_loop_epic","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_water_ripple_01",,"Ground",,,,,,,,, "ice_arena_snow","true",,,-100,,,"ParticleEmitter",,,"ice_arena_snow_particles",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"ice_arena_snow_particles",,"Above",,,,,,,,, ,,,,250,,,"ParticleEmitter",,,"ice_arena_snow_particles",,"Above",,,,,,,,, ,,,,500,,,"ParticleEmitter",,,"ice_arena_snow_particles",,"Above",,,,,,,,, ,,,,1000,,,"ParticleEmitter",,,"ice_arena_snow_particles",,"Above",,,,,,,,, "PoisonArrowProjectileEmitter","true",,,,,,"ParticleEmitter",,,"Poison_arrow_emitter_small_zeroZ",,"Above",50,,,,,,,, "PoisonArrowHit",,,,,,"sound_blowdart_hit","ParticleEmitter",,,"Poison_big_skull",,"Above",,,,,,,,, ,,,,,,"sound_blowdart_hit","ParticleEmitter",,,"poison_arrow_hit_puff",,"Object",,,,,,,,, "Graveyard_appear",,,,,50,,"ParticleEmitter",,,"graveyard_spawn_puff",,"Ground",100,,,,,,,, ,,,,,50,,"ParticleEmitter",,,"Graveyard_deploy_rocks",,"Ground",100,,,,,,,, ,,,,,,"sound_skeleton_deploy","SWF",,,,,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Graveyard_holes",,"Ground",,,,,,,,, "Spell_poison_ground_small","true",,,,43,,"SWF","sc/effects.sc","Poison_radius",,,"Base",,,,"Spell_poison_ground_red",,,,, ,,,,,43,,"SWF","sc/effects.sc","spell_poison_radius_blue","poison_spell_radius_blue",,"Base",,,,,,,,, "Spell_poison_ground_small_red","true",,,,43,,"SWF","sc/effects.sc","Poison_radius",,,"Base",,,,,,,,, ,,,,,43,,"SWF","sc/effects.sc","spell_poison_radius_red","poison_spell_radius_red",,"Base",,,,,,,,, "Spell_poison_small_loop","true",,,,,,"ParticleEmitter",,,"Poison_small_skull",,"Object",,,,,,,,, "Spell_graveyard_ground","true",,,,,,"SWF","sc/effects.sc","Graveyard_ground_area_blue",,,"Base",,,,"Spell_graveyard_ground_red",,,,, ,,,,,,,"SWF","sc/effects.sc","spell_graveyard_radius_blue","poison_spell_radius_blue",,"Base",,,,,,,,, ,,,,,,"sound_graveyard_deploy","ParticleEmitter","sc/effects.sc","inferno_stage2_root","graveyard_embers",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"graveyard_smoke_mist",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"graveyard_dark_partivles",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"graveyard_drak_particle_boil",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"graveyard_dark_particle_bol_big",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"graveyard_dark_particle_bol_big",,"Object",,,,,,,,, "Spell_graveyard_ground_red","true",,,,,,"SWF","sc/effects.sc","Graveyard_ground_area_blue",,,"Base",,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","spell_graveyard_radius_red","poison_spell_radius_red",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","spell_graveyard_radius_red","graveyard_embers",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","spell_graveyard_radius_red","graveyard_smoke_mist",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","spell_graveyard_radius_red","graveyard_dark_partivles",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","spell_graveyard_radius_red","graveyard_dark_particle_bol_big",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","spell_graveyard_radius_red","graveyard_dark_particle_bol_big",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","spell_graveyard_radius_red","graveyard_drak_particle_boil",,"Object",,,,,,,,, "inferno_dragon_muzzle_stage3","true",,,,,,"SWF","sc/effects.sc","inferno_shoot_st2",,,"Object",,,,,-1,,,1050, ,,,,,,,"ParticleEmitter",,,"inferno_dragon_emitterTrail",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"inferno_dragon_glowTrail",,"Object",,,,,,,,, "inferno_dragon_muzzle_stage2","true",,,,,,"SWF","sc/effects.sc","inferno_shoot",,,"Object",,,,,-1,,,1050, ,,,,,,,"ParticleEmitter",,,"inferno_dragon_glowTrail",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"inferno_dragon_glowTrail",,"Object",,,,,,,,, "inferno_dragon_muzzle",,,,,,,"SWF","sc/effects.sc","inferno_shoot",,,"Object",,,,,-1,,,1050, ,,,,,,,"ParticleEmitter",,,"inferno_dragon_glowTrail",,"Object",,,,,,,,, "inferno_dragon_beam_lvl1","true",,,,,"sound_inferno_dragon_beam_lvl1","SWF","sc/effects.sc","inferno_dragon_beam",,,"Object",,,,,170,,,1050, "inferno_dragon_beam_lvl2","true",,,,,"sound_inferno_dragon_beam_lvl2","SWF","sc/effects.sc","inferno_dragon_beam1",,,"Object",,,,,170,,,1050, "inferno_dragon_beam_lvl3","true",,,,,"sound_inferno_dragon_beam_lvl3","SWF","sc/effects.sc","inferno_dragon_beam2",,,"Object",,,,,170,,,1050, "inferno_dragon_deploy",,,,,,"sound_inferno_dragon_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_inferno_dragon_deploy_end","SWF",,,,,"Object",,,,,,,,, "inferno_dragon_steps",,,,,,"sound_inferno_dragon_steps","SWF",,,,,"Ground",100,,,,,,,, "inferno_dragon_attack_start",,,,,,"sound_inferno_dragon_attack_start","SWF",,,,,"Object",100,,,,,,,, "inferno_dragon_attack",,,,,,"sound_inferno_dragon_attack","SWF",,,,,"Object",100,,,,,,,, "inferno_dragon_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_inferno_dragon_die","SWF",,,,,"Object",,,,,,,,, "Deploy_ground_fX_mediumSize_nodelay",,,,,,,"ParticleEmitter",,,"knight_deploy_rocks_hitGround",,"Ground",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_depoy_dustShadow",,"Shadow",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff2",,"Object",60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "challenge_win",,,,,,,"ParticleEmitter",,,"challenge_win",,"Base",,,,,,,,, "chest_landing_legendary",,,,,,,"SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff_mega",,"Above",,,,,,,,, ,,,,500,,,"ParticleEmitter",,,"chest_landing_legend_dust",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_legendBurst",,"Base",,,,,,,,, "royal_minion_deploy",,,,,,"sound_royal_minion_deploy","SWF",,,,,"Object",100,,,,,,,, "royal_minion_steps",,,,,,"sound_royal_minion_steps","SWF",,,,,"Ground",100,,,,,,,, "royal_minion_attack_start",,,,,,"sound_royal_minion_attack_start","SWF",,,,,"Object",100,,,,,,,, "royal_minion_attack",,,,,,"sound_royal_minion_attack","SWF",,,,,"Object",100,,,,,,,, "royal_minion_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_royal_minion_die","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"mega_minion_die_helmet",,"Object",,,,,,,,, ,,,,670,,,"Effect",,,,"mega_minion_helmet_hit","Base",,,,,,,,, "snowman_deploy",,,,,,"sound_snowman_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_snowman_deploy_end","SWF",,,,,"Object",,,,,,,,, ,,,,,,,"Effect",,,"knight_deploy_dustPuff2","Deploy_ground_fX_mediumSize","Object",,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "snowman_steps",,,,,,"sound_snowman_steps","ParticleEmitter",,,"knight_speps_dust1",,"Ground",100,,,,,,,, "snowman_attack_start",,,,,,"sound_snowman_attack_start","Effect",,,,,"Object",100,,,,,,,, "snowman_attack",,,,,,"sound_snowman_attack","SWF",,,,,"Object",100,,,,,,,, "snowman_hit",,,,,50,"sound_snowman_hit","ParticleEmitter",,,"giant_hitpuff2",,"Object",100,,,,,,,, ,,,,,50,"sound_snowman_hit","ParticleEmitter",,,"giant_hit_puff1",,"Object",,,,,,,,, ,,,,,50,"sound_snowman_hit","ParticleEmitter",,,"giant_hit_sparks",,"Object",,,,,,,,, "snowman_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_snowman_die","SWF",,,,,"Object",,,,,,,,, "inferno_dragon_firehit","true","true",,,,,"ParticleEmitter",,,"inferno_dragon_emitterTrail",,"Object",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"fireball_trial_spark",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"inferno_dragon_glowTrail",,"Above",,,,,,,,, "IceGolem_slow_loop",,,,,,,"ParticleEmitter",,,"IceGolem_slow_snow",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"IceGolem_slow_puff",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"IceGolem_slow_puff_shadow",,"Shadow",,,,,,,,, "IceGolem_slow_ground",,,,,,,"ParticleEmitter",,,"IceGolem_snowPile1",,"Ground",,,,"IceGolem_slow_ground_red",,,,, ,,,,,68,,"ParticleEmitter",,,"IceGolem_ground_area",,"Base",,,,,,,,, "IceGolem_slow_ground_red",,,,,,,"ParticleEmitter",,,"IceGolem_snowPile1",,"Ground",,,,"IceGolem_slow_ground_red",,,,, ,,,,,68,,"ParticleEmitter",,,"IceGolem_ground_area_red",,"Ground",,,,,,,,, "Spell_graveyard_cast",,,,,,"sound_graveyard_deploy","Effect",,,,,"Above",,,,,,,,, "mega_minion_helmet_hit",,"true",,,,,"ParticleEmitter",,,"mega_minion_helmet_smokePuff",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Mega_Minion_helmet_rockEmitter",,"Object",60,,,,,,,, "Spell_tornado_deploy",,,,,,,"ParticleEmitter",,,"tornado_rocks",,"Object",,,,"Spell_tornado_deploy_enemy",,,,, ,,,,,,"sound_tornado","SWF","sc/effects.sc","spell_tornado_radius_blue",,,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_cloud",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_whirl",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_glow",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_whirl_ground",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_whirl",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_cloud2",,"Object",,,,,,,,, "Spell_tornado_deploy_enemy",,,,,,,"ParticleEmitter",,,"tornado_rocks",,"Object",,,,,,,,, ,,,,,,"sound_tornado","SWF","sc/effects.sc","spell_tornado_radius_red",,,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_cloud",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_whirl",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_glow",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_whirl_ground",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_whirl",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"tornado_cloud2",,"Base",,,,,,,,, "spell_clone_ground",,,,,,"sound_clone_spell","SWF","sc/effects.sc","clone_effect_ground",,,"Base",,,,,,,,, ,,,,,,,"SWF","sc/effects.sc","spell_clone_radius_blue",,,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","spell_poison_radius_blue","clone_sparkle1",,"Object",,,,,,,,, "hologram_loop","true",,,,,,"ParticleEmitter",,,"clone_emitter",,"Above",,,,,,,,, "mega_minion_hit",,,,,,"Arrow hit","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"mega_minion_hit_sparks",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Mega_minion_hit_puff",,"Above",,,,,,,,, "spell_clone_ground_enemy",,,,,,,"SWF","sc/effects.sc","clone_effect_ground",,,"Base",,,,"spell_clone_ground_enemy",,,,, ,,,,,,,"SWF","sc/effects.sc","spell_clone_radius_red",,,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","spell_poison_radius_blue","clone_sparkle1",,"Object",,,,,,,,, "electro_wizard_deploy",,,,,,"sound_electro_wizard_deploy","SWF",,,,,"Object",,,,,,,,, ,,,,,,"sound_electro_wizard_deploy_vo","SWF",,,,,"Object",100,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Ground",,,,,,,,, ,,,,300,,,"ParticleEmitter",,,"knight_deploy_dustPuff2",,"Object",,,,,,,,, ,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "electro_wizard_steps","true",,,,,"sound_electro_wizard_steps","SWF",,,,,"Ground",100,,,,,,,, "electro_wizard_attack_start",,,,,,"sound_electro_wizard_attack_start","SWF",,,,,"Object",100,,,,,,,, ,,,,,,"sound_electro_wizard_attack_vo","SWF",,,,,"Object",100,,,,,,,, "electro_wizard_hit",,,,,,"sound_electro_wizard_hit","ParticleEmitter",,,,,"Ground",100,,,,,,,, ,,,,-100,,,"ParticleEmitter",,,"electro_wizard_hit_burst",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"electro_wizard_hit_puff",,"Above",,,,,,,,, ,,,,100,,,"ParticleEmitter",,,"electro_wizard_electric_hit",,"Above",,,,,,,,, "electro_wizard_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_electro_wizard_die","SWF",,,,,"Object",,,,,,,,, "electro_wizard_beam",,,,,,"sound_electro_wizard_beam","SWF","sc/effects.sc","electro_wiz_beam",,,"Above",,,,,80,,,, "jungle_arena_rain","true",,,2500,,,"ParticleEmitter",,,"jungle_arena_rain",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/level_jungle_arena.sc","jungle_vfx_lightning_01","jungle_arena_flash",,"Above",,,,,,,,, "jungle_arena_firefly_01","true",,,,,,"ParticleEmitter","sc/level_jungle_arena.sc","jungle_vfx_lightning_01","jungle_arena_firefly_01",,"Ground",,,,,,,,, "jungle_arena_firefly_02","true",,,,,,"ParticleEmitter","sc/level_jungle_arena.sc","jungle_vfx_lightning_01","jungle_arena_firefly_02",,"Ground",,,,,,,,, "jungle_arena_firefly_03","true",,,,,,"ParticleEmitter","sc/level_jungle_arena.sc","jungle_vfx_lightning_01","jungle_arena_firefly_03",,"Ground",,,,,,,,, "jungle_arena_walk_splash",,,,,,,"SWF","sc/level_jungle_arena.sc","jungle_vfx_splash_01","jungle_arena_splash",,"Ground",,,,,,,,, "barbarian_deploy_nodelay",,,,,,"sound_barbarian_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize_nodelay","Base",,,,,,,,, "battleram_deploy_nodelay",,,,,,"sound_battleram_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize_nodelay","Base",,,,,,,,, "battle_ram_hit_sfx",,,,,,"sound_battle_ram_hit","SWF",,,,,"Object",100,,,,,,,, "battle_ram_hit",,,500,,,,"ParticleEmitter",,,"zapmachine_spechit_smoke",,"Above",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"battle_ram_log_drop",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"battle_ram_log_planks",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"battle_ram_log_planks2",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapMachine_smallHit",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"battle_ram_planks_inverse",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Battle_ram_hit_debris",,"Base",,,,,,,,, "rain_splash",,,,,,,"SWF","sc/level_jungle_arena.sc","jungle_vfx_splash_01","jungle_arena_splash",,"Ground",,,,,,,,, "battle_ram_die",,,,50,,,"ParticleEmitter",,,"battle_ram_log_planks",,"Object",100,,,,,,,, ,,,,50,,,"ParticleEmitter",,,"battle_ram_log_planks2",,"Object",,,,,,,,, ,,,,150,,,"ParticleEmitter",,,"Battle_ram_die_smoke",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"battle_ram_log_drop_die",,"Object",,,,,,,,, "barbarian_king_hit",,,500,,,"sound_barbarian_hit","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Spell_zap_smoke1",,"Base",,,,,,,,, "blowdart_goblin_attack",,"true",,,,,"ParticleEmitter",,,"blowdart_goblin_attack_puff",,"Object",100,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "axe_man_projectile_hit",,"true",,,,,"ParticleEmitter",,,"axe_man_projectile_hit_puff",,"Above",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"axe_man_projectile_hit_sparks",,"Above",60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "axe_man_projectile_die",,,,250,,,"ParticleEmitter",,,"knight_deploy_dustPuff1",,"Object",100,,,,,,,, ,,,,-20,,,"ParticleEmitter",,,"axeman_axe_particle",,"Object",100,,,,,,,, ,,,,,,,,,,,,,100,,,,,,,, ,,,,,,,,,,,,,100,,,,,,,, "AxeProjectileEmitter","true",,,,,,"ParticleEmitter",,,"Axe_man_projectile_emitter",,"Above",50,,,,,,,, "BlowdartProjectileEmitter","true",,,,,,"ParticleEmitter",,,"Blowdart_arrow_emitter",,"Above",50,,,,,,,, "BlowdartArrowHit",,,,,,"sound_blowdart_hit","ParticleEmitter",,,"blowdart_goblin_attack_puff",,"Object",,,,,,,,, ,,,,,,"sound_blowdart_hit","ParticleEmitter",,,"blowdart_hit_sparks",,"Above",,,,,,,,, "assassin_deploy",,,,,,"sound_assassin_deploy","SWF",,,,,"Object",100,,,,,,,, "assassin_steps","true",,,,,"sound_assassin_steps","SWF",,,,,"Ground",100,,,,,,,, "assassin_attack_start","true",,,,,"sound_assassin_attack_start","SWF",,,,,"Object",100,,,,,,,, "assassin_dash_start",,,,,,"sound_assassin_charge","SWF",,,,,"Above",,,,,,,,, ,,,,,100,,"ParticleEmitter",,,"assassin_buff",,"Above",,,,,,,,, "assassin_dashing",,"true",,,,"sound_assassin_dashing","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"assassin_dashing",,"Ground",,,,,,,,, "assasin_dashing_red",,"true",,,,"sound_assassin_dashing","SWF",,,,,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"assassin_dashing_red",,"Ground",,,,,,,,, "assassin_dash_end",,,,,,"sound_assassin_dash_end","SWF",,,,,"Above",,,,,,,,, ,,,,,100,,"ParticleEmitter",,,"assassin_buff",,"Above",,,,,,,,, "assassin_hit",,,,,,"sound_assassin_hit","SWF",,,,,"Object",100,,,,,,,, "assassin_hit_special",,,500,100,80,"sound_assassin_hit_special","ParticleEmitter",,,"assassin_hit_special_smoke",,"Above",100,,,,,,,, ,,,,,100,,"ParticleEmitter",,,"assassin_hit_special",,"Above",,,,,,,,, ,,,,,100,,"ParticleEmitter",,,"assassin_hit_special_blue_puff",,"Above",,,,,,,,, "assassin_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_assassin_die","SWF",,,,,"Object",,,,,,,,, "Healing_enemy",,"true",,,,"sound_heal_spell","ParticleEmitter",,,"heal_ground",,"Base",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_ground_ring_enemy",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_border_burst",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_border_burst2",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_effect_border_smoke",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_particle_lines",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"heal_cross",,"Object",,,,,,,,, "league_skull_eye_fx","true",,,,,,"ParticleEmitter",,,"league_skull_fire_eye_emmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_skull_eye_spark_emitter",,"Above",,,,,,,,, "league_bg_vfx_01","true",,,,,,"ParticleEmitter",,,"league_bg_amber_03",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_bg_amber_02",,"Base",,,,,,,,, "league_bg_vfx_02","true",,,,,,"ParticleEmitter",,,"league_bg_amber_02",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_bg_amber_emitter",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_bg_amber_03",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_bg_bokeh_02",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_bg_amber_02",,"Base",,,,,,,,, "minion_witch_deploy",,,,,,"sound_witch_deploy_skeleton","ParticleEmitter",,,"minion_pulse",,"Object",100,,,,,,,, "league_ultimate_sparkle","true",,,,,,"ParticleEmitter",,,"league_ultimate_sparkle_emitter",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_ultimate_amber_emitter",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_ultimate_sparkle_emitter_2",,"Above",,,,,,,,, "king_2v2_die",,,,,,"sound_king_player_die","SWF",,,,,"Object",,,,,,,,, ,,,2000,50,,,"ParticleEmitter",,,"TargetDummy_planks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"FireRingEmitter",,"Object",,,,,,,,, ,,,,250,,,"ParticleEmitter",,,"TargetDummy_smoke",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TowerExplode_rockEmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"2v2_tower_destroyed_ground",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Big_rock_particle1",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"2v2_rocks_destroyrd",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"2v2_dirt_destroyed",,"Base",,,,,,,,, "league_bg_vfx_03","true",,,,,,"ParticleEmitter",,,"league_bg_amber_02",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_bg_amber_emitter",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_bg_amber_04",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_bg_amber_02",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_bg_amber_02",,"Base",,,,,,,,, "league_bg_vfx_05","true",,,,,,"ParticleEmitter",,,"league_bg_godrays_empty",,"Base",,,,,,,,, "league_bg_vfx_04","true",,,,,,"ParticleEmitter",,,"league_bg_godrays_empty",,"Base",,,,,,,,, "league_bg_vfx_06","true",,,,,,"ParticleEmitter",,,"league_bg_godrays_01",,"Base",,,,,,,,, "bat_deploy",,,,,,"sound_bat_deploy","SWF",,,,,"Object",100,,,,,,,, "bat_dark_witch_spawn",,,,300,,"sound_dark_witch_deploy_bat","ParticleEmitter",,,"bat_DW_spawn",,"Object",100,,,,,,,, "bat_steps","true",,,,,"sound_bat_steps","SWF",,,,,"Ground",100,,,,,,,, "bat_attack_start","true",,,,,"sound_bat_attack_start","SWF",,,,,"Object",100,,,,,,,, "bat_hit",,,,,,"sound_bat_hit","SWF",,,,,"Object",100,,,,,,,, "bat_die",,,,,,"sound_bat_die","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Death_elixir_burst1_small",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"Death_enemy_puff_small",,"Base",,,,,,,,, ,,,,,25,,"ParticleEmitter",,,"Death_blue_smoke_shadow",,"Shadow",,,,,,,,, ,,,,,75,,"ParticleEmitter",,,"Death_elixir_ground1_small",,"Ground",,,,,,,,, "dark_witch_deploy",,,,,,"sound_dark_witch_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "dark_witch_steps",,,,,,"sound_dark_witch_steps","SWF",,,,,"Ground",100,,,,,,,, "dark_witch_attack_start",,,,,,"sound_dark_witch_attack_start","SWF",,,,,"Object",100,,,,,,,, "dark_witch_hit",,,,,,"sound_dark_witch_hit","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"dark_witch_hit_burst",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"dark_witch_hit_smoke",,"Object",,,,,,,,, "dark_witch_die",,,,,,,"Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,"sound_dark_witch_die","SWF",,,,,"Object",,,,,,,,, "waterfall_haze","true",,,,,,"ParticleEmitter",,,"water_fall_haze_emmiter",,"Ground",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"waterfall_cloud",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"waterfall_bubbles",,"Object",,,,,,,,, "legendary_arena_loop",,,,,,,"ParticleEmitter",,,"confetti_legendary_arena",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"confetti_legendary_arena",,"Above",,,,,,,,, "assassin_hit_special_red",,,500,100,80,"sound_assassin_hit_special","ParticleEmitter",,,"assassin_hit_special_smoke",,"Above",100,,,"assassin_hit_special",,,,, ,,,,,100,,"ParticleEmitter",,,"assassin_hit_special_red",,"Above",,,,,,,,, ,,,,,100,,"ParticleEmitter",,,"assassin_hit_special_red_puff",,"Above",,,,,,,,, "chest_open_legendary_sparkle","true",,,,,,"ParticleEmitter",,,"league_ultimate_sparkle_emitter",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"league_ultimate_amber_emitter",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"zapmachine_cont_sparks1",,"Above",,,,,,,,, "card_legendary_reveal_001","true",,,,,,"ParticleEmitter",,,"card_legendary_reveal_gather_001",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"arena_levelup_sparks",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"arena_levelup_burst",,"Above",,,,,,,,, "card_legendary_reveal_002",,,30,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_002",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_001",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff_giant",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"xp_levelup_flash",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"xp_levelup_burst",,"Above",,,,,,,,, "card_exclusive_reveal_001",,,3,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_002",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_001",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_001",,"Above",,,,,,,,, "card_exclusive_reveal_002",,,8,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_002",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_001",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_002",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_001",,"Above",,,,,,,,, "card_exclusive_reveal_003",,,15,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_002",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff_giant",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_001",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_002",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode",,"Above",,,,,,,,, "card_exclusive_reveal_004",,,25,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_002",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"chest_landing_puff_mega",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode_001",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"xp_levelup_flash",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"card_legendary_reveal_explode",,"Above",,,,,,,,, "mega_knight_deploy",,,,250,,"sound_mega_knight_deploy","Effect",,,,,"Base",,,,,,,,, "mega_knight_deploy_end",,,500,10,,,"Effect",,,,"mega_knight_deploy_compile","Base",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"mega_knight_sparks_hit_ground2",,"Ground",,,,,,,,, "mega_knight_steps",,,,,,"sound_mega_knight_steps","SWF",,,,,"Object",100,,,,,,,, "mega_knight_attack_start",,,,,,"sound_mega_knight_attack_start","SWF",,,,,"Object",100,,,,,,,, "mega_knight_dash_start",,,,,,"sound_mega_knight_charge","SWF",,,,,"Above",,,,,,,,, ,,,,,100,,"ParticleEmitter",,,"assassin_buff",,"Above",,,,,,,,, "mega_knight_dashing",,"true",,,,"sound_mega_knight_dashing","SWF",,,,,"Above",,,,,,,,, "mega_knight_dash_end",,,350,,25,"sound_mega_knight_dash_end","Effect",,,,"mega_knight_deploy_compile","Above",100,,,,,,,, "mega_knight_hit",,,,,,"sound_mega_knight_hit","ParticleEmitter",,,"mega_knight_hitPuff","ragebarbarian_hit","Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"mega_knight_sparks_hit",,"Above",,,,,,,,, "mega_knight_die",,,,,,"sound_mega_knight_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"mega_knight_gloves",,"Object",,,,,,,,, "moving_cannon_deploy",,,,,,"sound_moving_cannon_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_ground_fX_mediumSize","Base",,,,,,,,, "moving_cannon_steps",,,,,,"sound_moving_cannon_steps","SWF",,,,,"Ground",100,,,,,,,, "moving_cannon_fire_projectile",,,,,,"Cannon Fire","ParticleEmitter",,,"cannon_glow_top",,"Above",1,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_smoke1",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_firePareticles",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_glow",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_smoke_shadow",,"Shadow",,,,,,,,, "moving_cannon_hit",,"true",,,,"sound_moving_cannon_hit","ParticleEmitter",,,"cannon_hit_rock_emiter",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_hit_smokePuff",,"Object",60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "moving_cannon_die",,,,,,"sound_moving_cannon_die","SWF",,,"giant_deploy_dustPuff",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"moving_cannon_die_dustPuff",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"moving_cannon_die_dustPuff_shadow",,"Shadow",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"moving_cannon_die_planks",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"moving_cannon_die_wheels",,"Object",,,,,,,,, "broken_cannon_deploy",,,,,,"sound_broken_cannon_deploy","SWF",,,,,"Object",100,,,,,,,, "broken_cannon_fire_projectile",,,,,,"Cannon Fire","ParticleEmitter",,,"cannon_glow_top",,"Above",1,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_smoke1",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_firePareticles",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_glow",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_smoke_shadow",,"Shadow",,,,,,,,, "broken_cannon_hit",,"true",,,,"sound_broken_cannon_hit","ParticleEmitter",,,"cannon_hit_rock_emiter",,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"cannon_hit_smokePuff",,"Object",60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, "broken_cannon_die",,,,,,"sound_broken_cannon_die","Effect",,,"giant_deploy_dustPuff","Cannon_die","Object",100,,,"giant_deploy_enemy",,,,, ,,,,,40,,"ParticleEmitter",,,"moving_cannon_die_dustPuff",,"Ground",,,,,,,,, ,,,,,40,,"ParticleEmitter",,,"moving_cannon_die_dustPuff_shadow",,"Shadow",,,,,,,,, ,,,,,80,,"ParticleEmitter",,,"moving_cannon_die_planks",,"Object",,,,,,,,, "skeleton_balloon_deploy",,,,,,"sound_skeleton_balloon_deploy","SWF",,,,,"Above",,,,,,,,, "skeleton_balloon_steps","true",,,,,"sound_skeleton_balloon_steps","SWF",,,,,"Ground",100,,,,,"true",,, "skeleton_balloon_attack_start",,,,,,"sound_skeleton_balloon_attack_start","SWF",,,,,"Above",,,,,,,,, "skeleton_balloon_hit",,,350,,,"sound_skeleton_balloon_hit","ParticleEmitter",,,"catapult_rock_Emitter",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_hit_smoke",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_smokePuff",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_grass_emitter",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_hit_shadow",,"Shadow",,,,,,,,, "skeleton_balloon_die",,,,,,"sound_skeleton_balloon_die","SWF",,,,,"Object",100,,,"skeleton_balloon_die_red",,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_ballon_pop1_fx",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_balloon_pop_die_blue",,"Above",,,,,,,,, "skeleton_container_explosion",,,,,,"sound_skeleton_container_explosion","ParticleEmitter",,,"TargetDummy_planks",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"BlueSparkEmitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"catapult_rock_Emitter",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks2",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"knight_deploy_dustPuff2",,"Base",,,,,,,,, "flying_machine_deploy",,,,,,"sound_flying_machine_deploy","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"Deploy_flying_machine","Base",,,,,,,,, "flying_machine_steps","true",,,,,"sound_flying_machine_steps","SWF",,,,,"Ground",100,,,,,,,, "flying_machine_attack",,,,,,"sound_flying_machine_attack","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"Effect",,,,"flying_machine_projectile_fx","Base",,,,,,,,, "flying_machine_attack_start",,,,,,"sound_flying_machine_attack_start","SWF",,,,,"Object",100,,,,,,,, "flying_machine_hit",,,,,,"sound_flying_machine_hit","SWF",,,,,"Object",100,,,,,,,, "flying_machine_die",,,,,,"sound_flying_machine_die","Effect","sc/effects.sc","RoundExplosion","Death_sparkle_still1","Death_player","Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"BlueSparkEmitter",,"Base",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"TargetDummy_planks",,"Base",,,,,,,,, "mega_knight_deploy_compile",,,,,,,"ParticleEmitter",,,"mega_knight_rocks_hit",,"Ground",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"mega_knight_dustPuff",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"mega_knight_sparks",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"mega_knight_sparks_hit",,"Object",60,,,,,,,, ,,,,,,,"ParticleEmitter",,,"mega_knight_sparks_hit_ground",,"Ground",60,,,,,,,, "flying_machine_projectile_fx",,,,,,"sound_royal_giant_projectile_fx","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_firePareticles",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_glow",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_glow_top",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","giant_hit_blow","cannon_smoke1",,"Object",,,,,,,,, "skeleton_balloon_pop1",,,,,,"sound_skeleton_balloon_pop1","SWF",,,,,"Object",100,,,"skeleton_balloon_pop1_red",,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_ballon_pop1_fx",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_balloon_pop1_blue",,"Above",,,,,,,,, "skeleton_balloon_pop2",,,,,,"sound_skeleton_balloon_pop2","SWF",,,,,"Object",100,,,"skeleton_balloon_pop2_red",,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_balloon_pop2_fx",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_balloon_pop2_blue",,"Above",,,,,,,,, "skeleton_balloon_pop2_red",,,,,,"sound_skeleton_balloon_pop2","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_balloon_pop2_fx",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_balloon_pop2_red",,"Above",,,,,,,,, "skeleton_balloon_pop1_red",,,,,,"sound_skeleton_balloon_pop1","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_ballon_pop1_fx",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_balloon_pop1_red",,"Above",,,,,,,,, "skeleton_balloon_die_red",,,,,,"sound_skeleton_balloon_die","SWF",,,,,"Object",100,,,,,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_ballon_pop1_fx",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"skeleton_balloon_pop_die_red",,"Above",,,,,,,,, "skeleton_balloon_die_elixir",,,,,,,"ParticleEmitter",,,"Death_elixir_burst1_small",,"Object",,,,,,,,, ,,,,,,,"ParticleEmitter","sc/effects.sc","BloodCloud","Death_enemy_puff_small",,"Object",,,,,,,,, "shop_gob_sparkle","true",,,,,,"ParticleEmitter",,,"shop_gob_sparkle_emitter",,"Above",50,,,,,,,, ,,,,,,,"ParticleEmitter",,,"shop_gob_bokeh_emitter",,"Above",,,,,,,,, ,,,,,,,"ParticleEmitter",,,"shop_gob_sparkle_emitter2",,"Above",,,,,,,,, "Deploy_flying_machine","true",,,300,,,"ParticleEmitter",,,"flying_machine_dustPuff",,"Object",100,,,,,,,, ,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ,,,,,,,,,,,,,60,,,,,,,, ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/event_output.csv ================================================ "Name","Id","Channels","DurationMillis" "String","Int","Int","Int" "OvertimeStart",0,0,500 "CountdownStart",1,0,500 "60s_Left",2,0,500 "60s_LeftOvertime",3,0,500 "30s_Left",4,0,500 "Draw",5,0,500 "BlueLeftTowerDown",0,1,500 "BlueRightTowerDown",1,1,500 "BlueKingDown",2,1,500 "BlueWin",3,1,500 "BlueFireball",4,1,500 "BlueLightning",5,1,500 "BlueRocket",6,1,500 "BlueXbow",7,1,500 "RedLeftTowerDown",0,2,500 "RedRightTowerDown",1,2,500 "RedKingDown",2,2,500 "RedWin",3,2,500 "RedFireball",4,2,500 "RedLightning",5,2,500 "RedRocket",6,2,500 "RedXbow",7,2,500 ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/health_bars.csv ================================================ "Name","FileName","PlayerExportName","EnemyExportName","NoDamagePlayerExportName","NoDamageEnemyExportName","MinimumHitpointValue","ShowOwnAlways","ShowEnemyAlways","YOffset","ShowAsShield" "String","String","String","String","String","String","int","boolean","boolean","int","boolean" "Small","sc/ui.sc","hp_player_small","hp_enemy_small","hp_player_number","hp_enemy_number",0,,"true",, "Medium","sc/ui.sc","hp_player_medium","hp_enemy_medium","hp_player_number","hp_enemy_number",75,,"true",, "High","sc/ui.sc","hp_player_high","hp_enemy_high","hp_player_number","hp_enemy_number",150,,"true",, "Tower","sc/ui.sc","hp_player_tower_withNumber","hp_enemy_tower_withNumber","hp_player_tower_withNumber","hp_enemy_tower_withNumber",,,"true",, "Summoner","sc/ui.sc","hp_player_wizard","hp_enemy_wizard","hp_player_wizard","hp_enemy_wizard",,"true","true",20, "Shield","sc/ui.sc","hp_shield_player_medium","hp_shield_enemy_medium","hp_shield_player_number","hp_shield_enemy_number",,,"true",, "Shield_small","sc/ui.sc","hp_shield_player_small","hp_shield_enemy_small","hp_shield_player_number","hp_shield_enemy_number",,,"true",, "MediumShield","sc/ui.sc","hp_shield_player_medium","hp_shield_enemy_medium","hp_shield_player_number","hp_shield_enemy_number",,,"true",,TRUE ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/helpshift.csv ================================================ "Name","HelpshiftId" "String","String" "ParentsGuide","2237" "Terms",2342 "LocationGuideIOS","3734" "LocationGuideAndroid","3735" "TournamentTerms","3736" ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/hints.csv ================================================ "Name","TID","NotBeenInClan","NotBeenInTournament","NotCreatedTournament","MinNpcWins","MaxNpcWins","MinArena","MaxArena","MinTrophies","MaxTrophies","MinExpLevel","MaxExpLevel","iOSTID","AndroidTID" "String","String","boolean","boolean","boolean","int","int","int","int","int","int","int","int","String","String" "welcome message","TID_HINT_WELCOME",,,,,6,,,,,,,, "winning condition1","TID_HINT_WINNING_CONDITION1",,,,2,,,1,,,,,, "winning condition2","TID_HINT_WINNING_CONDITION2",,,,2,,,1,,,,,, "elixir basics1","TID_HINT_ELIXIR_BASICS1",,,,4,,,1,,,,,, "elixir basics2","TID_HINT_ELIXIR_BASICS2",,,,4,,,1,,,,,, "elixir basics3","TID_HINT_ELIXIR_BASICS3",,,,4,,,1,,,,,, "exp level1","TID_HINT_EXP_LEVEL1",,,,,,2,3,,,,,, "exp level2","TID_HINT_EXP_LEVEL2",,,,,,2,3,,,,,, "battle basics1","TID_HINT_BATTLE_BASICS1",,,,,,2,3,,,,,, "battle basics2","TID_HINT_BATTLE_BASICS2",,,,,,2,3,,,,,, "join clan","TID_HINT_JOIN_CLAN","TRUE",,,,,,,,,3,,, "tv royale","TID_HINT_TV_ROYALE",,,,,,1,3,,,,,, "arrows","TID_HINT_ARROWS",,,,6,,,2,,,,,, "giant","TID_HINT_GIANT",,,,6,,,2,,,,,, "knight and archers","TID_HINT_KIGHT_AND_ARCHERS",,,,,,1,1,,,,,, "area damage","TID_HINT_AREA_DAMAGE",,,,,,2,3,,,,,, "free chest","TID_HINT_FREE_CHEST",,,,,,2,3,,,,,, "match duration","TID_HINT_MATCH_DURATION",,,,,,1,3,,,,,, "overtime","TID_HINT_OVERTIME",,,,,,1,3,,,,,, "card types","TID_HINT_CARD_TYPES",,,,,,2,3,,,,,, "card rarities","TID_HINT_CARD_RARITIES",,,,,,1,7,,,,,, "deck basics1","TID_HINT_DECK_BASICS1",,,,,,2,3,,,,,, "deck basics2","TID_HINT_DECK_BASICS2",,,,,,1,1,,,,,, "achievements","TID_HINT_ACHIEVEMENT_GEMS",,,,,,,,,,3,6,, "clan rewards","TID_HINT_DONATE_REWARDS",,,,,,,,,,3,6,, "king activation","TID_HINT_KING_ACTIVATION",,,,,,2,4,,,,,, "king daughters","TID_HINT_KING_DAUGHTERS",,,,,,2,3,,,,,, "story1","TID_HINT_STORY1",,,,,,3,4,,,,,, "building lifetime","TID_HINT_BUILDING_LIFETIME",,,,,,2,4,,,,,, "crown towers","TID_HINT_TOWER_TARGETING",,,,,,2,3,,,,,, "building targeting","TID_HINT_BUILDINGS",,,,,,2,3,,,,,, "common max level","TID_HINT_COMMON_MAX_LEVEL",,,,,,,,,,8,,, "rare max level","TID_HINT_RARE_MAX_LEVEL",,,,,,,,,,8,,, "epic max level","TID_HINT_EPIC_MAX_LEVEL",,,,,,,,,,8,,, "card upgrades","TID_HINT_CARD_UPGRADES",,,,,,1,2,,,,,, "card unlocks","TID_HINT_CARD_UNLOCKS",,,,,,2,3,,,,,, "card shop","TID_HINT_SHOP_CYCLE",,,,,,1,4,,,,,, "chest basics1","TID_HINT_CHEST_BASICS1",,,,,,2,4,,,,,, "chest basics2","TID_HINT_CHEST_BASICS2",,,,,,2,6,,,,,, "chest basics3","TID_HINT_CHEST_BASICS3",,,,,,2,4,,,,,, "chest basics4","TID_HINT_CHEST_BASICS4",,,,,,2,4,,,,,, "chest_basics5","TID_HINT_CHEST_BASICS5",,,,,,3,6,,,,,, "matchmaking","TID_HINT_MATCHMAKING",,,,,,2,4,,,,,, "bomb tower","TID_HINT_BOMB_TOWER",,,,,,2,3,,,,,, "tank1","TID_HINT_TANK1",,,,,,2,3,,,,,, "tank2","TID_HINT_TANK2",,,,,,2,3,,,,,, "prince","TID_HINT_PRINCE",,,,,,2,3,,,,,, "tesla","TID_HINT_BATTLE_TESLA",,,,,,4,5,,,,,, "deploy area","TID_HINT_DEPLOY_AREA",,,,,,2,3,,,,,, "taunts","TID_HINT_TAUNTS",,,,,,2,3,,,,,, "three crowns","TID_HINT_THREE_CROWNS",,,,,,3,5,,,,,, "balloon","TID_HINT_BALLOON",,,,,,2,4,,,,,, "double elixir","TID_HINT_DOUBLE_ELIXIR",,,,,,2,3,,,,,, "huts","TID_HINT_HUTS",,,,,,2,3,,,,,, "tombstone","TID_HINT_TOMBSTONE",,,,,,2,3,,,,,, "rage","TID_HINT_RAGE",,,,,,3,5,,,,,, "direct damage","TID_HINT_DIRECT_DAMAGE",,,,,,3,4,,,,,, "elixir basics4","TID_HINT_MAX_ELIXIR",,,,,,2,3,,,,,, "starting hand","TID_HINT_STARTING_HAND",,,,,,2,3,,,,,, "crown chest","TID_HINT_CROWN_CHEST",,,,,,2,4,,,,,, "pro1","TID_HINT_BATTLE_PRO1",,,,,,3,,,,,,, "pro2","TID_HINT_BATTLE_PRO2",,,,,,3,,,,,,, "pro3","TID_HINT_BATTLE_PRO3",,,,,,5,,,,,,, "pro4","TID_HINT_BATTLE_PRO4",,,,,,3,5,,,,,, "pro5","TID_HINT_BATTLE_PRO5",,,,,,5,,,,,,, "targeting","TID_HINT_TARGETING",,,,,,3,5,,,,,, "inferno","TID_HINT_INFERNO",,,,,,4,5,,,,,, "giant skeleton","TID_HINT_GIANT_SKELETON",,,,,,2,4,,,,,, "epic sunday","TID_HINT_EPIC_SUNDAY",,,,,,2,5,,,,,, "gems from chests","TID_HINT_GEMS_FROM_CHESTS",,,,,,2,5,,,,,, "hog rider","TID_HINT_HOG_RIDER",,,,,,4,,,,,,, "golem1","TID_HINT_GOLEM1",,,,,,6,,,,,,, "golem2","TID_HINT_GOLEM2",,,,,,6,,,,,,, "golem3","TID_HINT_GOLEM3",,,,,,6,,,,,,, "pekkas","TID_HINT_PEKKAS",,,,,,2,6,,,,,, "trophy count","TID_HINT_TROPHY_COUNT",,,,,,3,5,,,,,, "lightning","TID_HINT_LIGHTNING",,,,,,2,4,,,,,, "bomber","TID_HINT_BOMBER",,,,,,1,2,,,,,, "pekka","TID_HINT_PEKKA",,,,,,4,,,,,,, "wizard","TID_HINT_WIZARD",,,,,,5,,,,,,, "friendly battles1","TID_HINT_FRIENDLY_BATTLES1",,,,,,,,,,3,,, "friendly battles2","TID_HINT_FRIENDLY_BATTLES2",,,,,,,,,,3,,, "friendly battles3","TID_HINT_FRIENDLY_BATTLES3",,,,,,,,,,3,,, "friendly battles4","TID_HINT_FRIENDLY_BATTLES4",,,,,,,,,,3,,, "tourney battles1","TID_HINT_TOURNEY_BATTLES1",,,,,,,,,,8,,, "tourney battles2","TID_HINT_TOURNEY_BATTLES2",,,,,,,,,,8,,, "legendary chest1","TID_HINT_CHEST_LEGENDARY1",,,,,,,,1400,,,,, "legendary chest2","TID_HINT_CHEST_LEGENDARY2",,,,,,,,2000,,,,, "super magical chest1","TID_HINT_CHEST_SUPER_MAGICAL1",,,,,,4,,,,,,, "super magical chest2","TID_HINT_CHEST_SUPER_MAGICAL2",,,,,,,,400,,,,, "giant chest1","TID_HINT_CHEST_GIANT1",,,,,,2,,,,,,, "giant chest2","TID_HINT_CHEST_GIANT2",,,,,,2,,,,,,, "three musketeers","TID_HINT_THREE_MUSKETEERS",,,,,,7,,,,,,, "dark prince","TID_HINT_DARK_PRINCE",,,,,,7,,,,,,, "ice wizard","TID_HINT_ICE_WIZARD",,,,,,5,,,,,,, "princess","TID_HINT_PRINCESS",,,,,,7,,,,,,, "royal giant","TID_HINT_ROYAL_GIANT",,,,,,7,,,,,,, "poison","TID_HINT_POISON",,,,,,5,,,,,,, "legendary max level","TID_HINT_LEGENDARY_MAX_LEVEL",,,,,,,,,,8,,, "gold per win","TID_HINT_GOLD_PER_WIN",,,,,,1,,,,,,, "lava hound","TID_HINT_LAVA_HOUND",,,,,,4,,,,,,, "miner","TID_HINT_MINER",,,,,,6,,,,,,, "sparky","TID_HINT_SPARKY",,,,,,6,,,,,,, "legendary card","TID_HINT_LEGENDARY_CARDS",,,,,,4,,,,,,, "bowler","TID_HINT_BOWLER",,,,,,8,,,,,,, "rage log","TID_HINT_RAGE_LOG",,,,,,6,,,,,,, "tourney1","TID_HINT_TOURNEY1",,,"TRUE",,,,,,,8,,, "tourney2","TID_HINT_TOURNEY2",,,,,,,,,,5,7,, "tourney3","TID_HINT_TOURNEY3",,,,,,,,,,8,,, "tourney4","TID_HINT_TOURNEY4",,,,,,,,,,8,,, "tourney5","TID_HINT_TOURNEY5",,,,,,,,,,8,,, "tourney6","TID_HINT_TOURNEY6",,,,,,,,,,8,,, "tourney7","TID_HINT_TOURNEY7",,,,,,,,,,8,,, "tourney8","TID_HINT_TOURNEY8",,,,,,,,,,8,,, "tourney9","TID_HINT_TOURNEY9",,,,,,,,,,8,,, "arena pack","TID_HINT_ARENA_PACK",,,,,,,,,,3,,, "friends list1","TID_HINT_FRIENDS_LIST1",,,,,,,,,,3,,, "friends list2","TID_HINT_FRIENDS_LIST2",,,,,,,,,,3,,, "mute","TID_HINT_MUTE",,,,,,,,,,4,,, "epic chest","TID_HINT_CHEST_EPIC",,,,,,,,1000,,,,, "graveyard","TID_HINT_GRAVEYARD",,,,,,5,,,,,,, "clone","TID_HINT_CLONE",,,,,,8,,,,,,, "bandit","TID_HINT_BANDIT",,,,,,9,,,,,,, "sparky2","TID_HINT_SPARKY2",,,,,,11,,,,,,, "2v2 1","TID_HINT_2v2_1",,,,,,1,,,,,,, "2v2 2","TID_HINT_2v2_2",,,,,,1,,,,,,, "2v2 3","TID_HINT_2v2_3",,,,,,2,,,,,,, "2v2 4","TID_HINT_2v2_4",,,,,,2,,,,,,, "2v2 5","TID_HINT_2v2_5",,,,,,2,,,,,,, "2v2 6","TID_HINT_2v2_6",,,,,,3,,,,,,, ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/music.csv ================================================ "Name","FileName","Volume","Loop","PlayCount","FadeOutTimeSec","DurationSec" "String","String","int","boolean","int","int","int" "BattleMusic","music/2min_loop_battle_01.ogg",50,"true",,, ,"music/2min_loop_battle_02.ogg",50,"true",,, ,"music/2min_loop_battle_03.ogg",50,"true",,, "MenuMusic","music/menu_03.ogg",70,,2,30,96 ,"music/wizmen04.ogg",70,,2,30,96 ,"music/new_menu_01.ogg",70,,2,30,96 "TrainingArena","music/tutorial_2m_arena_forest_amb_01.ogg",50,"true",,, "60sec_training","music/60secs_training_Arena_01.ogg",65,,,, "Sudden_death","music/sudden_death_01.ogg",60,"true",,, "Pre_result","music/scroll_preresult_loop_01.ogg",80,,,, "Win","music/scroll_win_02.ogg",95,,,, "Lose","music/scroll_lose_01.ogg",85,,,, "Draw","music/scroll_draw_01.ogg",85,,,, "Post_result_loop","music/scroll_post_jingle_loop_01.ogg",50,"true",,, "60sec_loop","music/60_sec_music_loop_01.ogg",55,,,, "30sec_loop","music/30_sec_music_loop_01.ogg",60,,,, ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/news.csv ================================================ "Name","ID","Enabled","TID","InfoTID","ItemSWF","ItemExportName","IconSWF","IconExportName","ImageSWF","ImageExportName","ButtonUrl","ButtonTID" "String","int","Boolean","String","String","String","String","String","String","String","String","String","String" "Update",121,"TRUE","TID_NEWS_UPDATE_TITLE","TID_NEWS_UPDATE_TEXT","sc/ui.sc","news_item",,,,,"http://clashroyale.com/blog/news/upcoming-balance-changes","TID_NEWS_ITEM_BUTTON" ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/particle_emitters.csv ================================================ "Name","ParticleCount","MinLife","MaxLife","ParticleMinInterval","ParticleMaxInterval","ParticleMinLife","ParticleMaxLife","ParticleMinAngle","ParticleMaxAngle","ParticleAngleRelativeToParent","ParticleRandomAngle","ParticleMinRadius","ParticleMaxRadius","ParticleMinSpeed","ParticleMaxSpeed","ParticleStartXYAreaRadius","ParticleStartZ","ParticleMinVelocityZ","ParticleMaxVelocityZ","ParticleGravity","ParticleMinTailLength","ParticleMaxTailLength","ParticleResource","ParticleExportName","RotateToDirection","LoopParticleClip","StartScale","EndScale","FadeInDuration","FadeOutDuration","Inertia","EnemyVersion","NoBounce","StopOnBounce","RandomScale","NoLowEndOptimization","SortingOffset","Shadow","AngularSpeed","ShadowMulR","ShadowMulG","ShadowMulB","ShadowMulA","InverseSpeed","Trail","TrailWidth","TrailMaxPoints","TrailDuration","TrailSWF","TrailExportName","SpecialEffect","FrameFromAngle","RotateMinSpeed","RotateMaxSpeed","IgnoreShadowFlip","ResourceFromAngle" "string","int","int","int","int","int","int","int","int","int","boolean","boolean","int","int","int","int","int","int","int","int","int","int","int","string","string","boolean","boolean","int","int","int","int","int","string","boolean","boolean","int","boolean","int","boolean","int","int","int","int","int","boolean","boolean","int","int","int","string","string","string","boolean","int","int","boolean","boolean" "Arrows Hit Ground",1,1,200,,,1500,1900,,,,"true",,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_1",,"true",,,,500,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "FireRingEmitter",16,120,250,,,200,550,100,360,,"true",-1,2,60,120,,,10,150,,60,200,"sc/effects.sc","FireParticle1",,,110,50,,50,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "PoisonSteamer",5,,,50,200,600,3000,180,270,,"true",,,1,5,,30,5,6,-900,,,"sc/effects.sc","poisoncloud_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "HitEffectParticles",20,100,100,,10,150,200,1,360,,"true",2,2,300,350,,,60,100,,100,150,"sc/effects.sc","Sparkle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "BlueSparkEmitter",10,150,150,,10,200,350,,360,,"true",,,,500,,,200,200,,100,300,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "BlueSparksEmitter",8,100,5000,10,40,300,600,,160,,"true",-25,25,10,100,,,20,100,300,,,"sc/effects.sc","SparkleBlue",,,200,100,,,,,,,,,,,,,,,,,,,,,,,,,,,, "FlameArrowEmitter_small",10,1,1,1,50,200,500,,,,,,,,,,29,90,100,,,,"sc/effects.sc","FireParticle1_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Rock Pieces Emitter",13,400,400,,5,800,1200,,360,,"true",,,30,150,,20,100,250,-2000,,,"sc/effects.sc","Rock1Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "HotCoals_sparks",4,100,5000,,50,300,800,,360,,"true",7,7,10,80,,,10,100,500,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "DragSparkEmitter",30,500,500,,40,300,400,90,90,"true",,2,2,100,200,,35,,,,,,"sc/effects.sc","SparkleBlueOffset1","true",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlueOffset2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlueOffset3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlueOffset4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Fireball_explosion_smoke",34,100,100,1,1,1500,2300,,360,,"true",3,7,10,15,,14,20,30,10,,,"sc/effects.sc","explosion_cloud_1","true","true",100,120,,1500,20,,,,,,,,,,,,,,,,,,,,,,,,, "Fireball_explosion_sparks",22,190,190,1,3,800,900,,360,,"true",1,3,70,80,,73,500,900,-2000,,20,"sc/effects.sc","SparkleBlue","true",,100,1,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Fireball_explosion_glow",12,190,190,1,3,1200,2800,-30,30,,"true",,2,,50,,10,20,90,35,,,"sc/effects.sc","Death_blue_smoke","true",,23,30,,3500,40,,,,,,,,,,,,,,,,,,,,,,,,, "explosion_lava",15,200,200,,20,900,1000,,360,,"true",1,1,40,90,,30,800,900,-3000,3,15,"sc/effects.sc","particle_coal9","true",,120,20,,,,,,,,,,,,,,,,,,,,,,,,,,,, "explosion_gradients",1,190,190,1,1,4000,5000,,,,"true",,,,,,,,,,,,"sc/effects.sc","darken_gradient",,,135,135,,,,,,,,,,,,,,,,,,,,,,,,,,,, "explosion_base",32,100,100,1,1,1800,2200,,360,"true","true",1,8,,,,,,50,-3500,,,"sc/effects.sc","particle_coal1",,"true",,,,300,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal10",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "explosion_shadow",12,100,100,1,1,2700,2800,,360,,"true",4,7,,,,,,,,,,"sc/effects.sc","explosion_cloud_1","true","true",150,150,,5000,,,,,,,,,,,,,,,,,,,,,,,,,, "explosion_fire",4,300,300,1,1,1200,1200,,360,,,1,7,1,10,,,90,100,,,,"sc/effects.sc","FireParticle1",,,200,50,,1500,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "explosion_continousFire",8,1500,1500,150,100,700,800,,360,,"true",1,3,,10,,,,,300,,,"sc/effects.sc","MolotovTrailParticle","true",,200,1,,,,,,,,,,,,,,,,,,,,,,,,,,,, "explosion_glow",8,100,100,1,1,500,2500,,360,,"true",1,5,,,,25,,,100,,,"sc/effects.sc","Deco_fireplace_glow","true",,150,50,,2000,,,,,,,,,,,,,,,,,,,,,,,,,, "TargetDummy_planks",13,130,130,2,5,500,1200,,360,,"true",1,3,10,100,,8,100,300,-500,,,"sc/effects.sc","crate_particle_1","true",,70,10,,,20,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "TargetDummy_planks2",15,130,130,2,5,2500,3000,,360,,"true",1,3,10,50,,4,400,700,-1200,,,"sc/effects.sc","crate_particle_1","true",,70,40,,,20,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "TargetDummy_smoke",10,150,150,1,3,1100,2500,,360,"true",,,2,5,15,,59,50,90,-20,,1000,"sc/effects.sc","smoke_cloud_1","true","true",140,1,,400,,,,,,,,,,,,,,,,,,,,,,,,,, "Death_sparkle_still1",12,180,180,1,3,300,2500,-20,20,"true",,,2,,35,,25,,50,-150,,,"sc/effects.sc","Death_blue_sparkle1",,"true",80,10,,2000,25,"Death_sparkle2_purple",,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Death_blue_smoke_shadow",6,190,190,1,3,1200,2800,-30,30,,"true",,2,,50,,,-20,-90,-35,,,"sc/effects.sc","Death_blue_smoke","true",,25,40,,2500,40,,,,,,,,,,,,,,,,,,,,,,,,, "Death_sparkle2_purple",12,180,180,1,3,600,2900,-20,20,"true",,,2,,35,,25,,50,-150,,,"sc/effects.sc","Death_purple_sparkle1",,"true",80,10,,1600,25,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Death_enemy_puff",12,190,190,1,3,1200,2800,-30,30,,"true",,2,,50,,10,20,90,35,,,"sc/effects.sc","explosion_purple_glow1","true",,23,30,,2000,40,,,,,,,,,,,,,,,,,,,,,,,,, "ArcherTower_particle1",1,180,180,1,3,1000,1200,,360,"true",,,,10,50,,,450,600,-2000,,,"sc/effects.sc","SparkleBlue",,,100,80,,200,55,,,,,,,,,,,,,,,,,,,,,,,,, "cannon_glow_top",1,,,,,1200,1400,,,,,,,,,,,40,40,30,,,"sc/effects.sc","Deco_small_glow2",,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,, "cannon_smoke1",10,,,,,500,1500,,360,"true",,,,5,25,,,80,120,-60,,250,"sc/effects.sc","smoke_cloud_1","true","true",75,40,,1800,,,,,,,,,,,,,,,,,,,,,,,,,, "cannon_firePareticles",9,150,150,1,50,300,400,-40,40,"true",,,,100,200,,,10,200,-200,,,"sc/effects.sc","fireplace_particle","true",,180,10,,200,,,,,,,,,,,,,,,,,,,,,,,,,, "cannon_glow",1,,,,,400,600,,,"true",,,,,,,,,,,,,"sc/effects.sc","Deco_small_glow","true",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "cannon_smoke_shadow",5,,,,,1100,2500,,360,"true",,,,-5,-15,,,-50,-90,-20,,1000,"sc/effects.sc","smoke_cloud_1","true","true",80,30,,2000,,,,,,,,,,,,,,,,,,,,,,,,,, "cannon_hit_rock_emiter",4,200,400,,5,400,800,,360,,"true",,,30,75,,35,50,120,-1000,,,"sc/effects.sc","Rock1Particle",,,80,10,,,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "cannon_hit_smokePuff",7,2,2,,,300,700,10,50,,"true",,,30,40,,,200,250,-1000,,,"sc/effects.sc","SteamSmall","true","true",100,125,,250,10,,,,,,,,,,,,,,,,,,,,,,,,, "Tower_fire_particles2_enemy",3,50,50,1,10,500,800,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,2000,,"Tower_fire_particles2_enemy",,,,,,,,,,,,,,,,,,,,,,,, "FireballEmitterTrail",50,800,800,5,10,600,800,-360,360,,"true",-2,2,1,10,,,50,200,35,,,"sc/effects.sc","fireball_trail1",,,55,80,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fireball_trail2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "fireball_trial_spark",16,800,800,5,10,600,800,,360,,"true",-4,4,15,30,,,100,200,35,,,"sc/effects.sc","Sparkle",,,55,80,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, "fireball_trail_glow",50,800,800,5,10,600,800,-360,360,,"true",-2,2,1,10,,,50,200,35,,,"sc/effects.sc","fireball_trail3",,,55,80,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, "catapult_hit_smoke",12,1,1,,,1000,1200,,360,,,,,100,120,,3,10,10,25,,,"sc/effects.sc","catapult_hit_cloud_1",,,,,,800,350,,,,,,,,,,,,,,,,,,,,,,,,, "catapult_smokePuff",10,100,100,,,600,1000,45,90,,"true",-2,2,10,80,,42,50,120,50,,,"sc/effects.sc","catapult_hit_cloud_1",,,30,50,,600,80,,,,,,,,,,,,,,,,,,,,,,,,, "catapult_grass_emitter",5,400,400,,5,800,1200,,360,,"true",,,60,150,,20,100,250,-2000,,,"sc/effects.sc","grass_particle_1",,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","grass_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "catapult_rock_Emitter",13,400,400,,5,800,1200,,360,,"true",,,50,150,,20,100,250,-2000,,,"sc/effects.sc","Rock1Particle",,,100,150,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "catapult_hit_shadow",8,1,1,,,1000,1200,,360,,,,,20,20,,,,,-350,,,"sc/effects.sc","catapult_hit_cloud_1",,,100,105,,1000,10,,,,,,,,,,,,,,,,,,,,,,,,, "towerExplode_Smoke",10,1,1,,,800,1000,,360,,,,,70,75,,8,,,50,,,"sc/effects.sc","tower_destr_cloud_1",,,,,,500,125,,,,,,,,,,,,,,,,,,,,,,,,, "TowerExplode_sparks",20,200,200,,10,250,350,,360,,"true",,,200,250,,,,,,,,"sc/effects.sc","Sparkle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "TowerExplode_smokePuff",11,,,,,800,1000,,360,,"true",,,,20,,40,80,100,25,,,"sc/effects.sc","tower_destr_cloud_1",,,,,,900,,,,,,,,,,,,,,,,,,,,,,,,,, "TowerExplode_rockEmitter",23,350,350,,10,600,2000,,360,"true","true",2,4,,60,,,300,1000,-3500,,,"sc/effects.sc","Rock1Particle","true",,50,80,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","towerExplode_wall1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","towerExplode_wall2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","towerExplode_wall3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Goblin_hut_woodExplosion",48,150,150,5,10,1000,1600,,360,"true","true",,2,50,80,,30,300,700,-1500,,,"sc/effects.sc","crate_particle_1","true",,100,80,,200,25,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "knight_deploy_dustPuff1",12,1,1,,,800,1300,,360,,"true",-1,,40,70,,,20,,,,,"sc/effects.sc","d1","true",,150,160,,1650,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "knight_deploy_rocks_hitGround",13,400,400,,5,1300,2000,,360,,"true",3,3,30,50,,20,150,500,-2000,,,"sc/effects.sc","Rock1Particle",,,80,50,,600,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "knight_depoy_dustShadow",3,1,1,,,900,1300,,360,,"true",-1,,-40,-70,,,-20,,,,,"sc/effects.sc","d3","true",,230,260,,1000,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "knight_deploy_dustPuff2",55,1,1,,,500,600,,360,,"true",3,4,40,50,,,20,,25,,,"sc/effects.sc","d3",,,80,80,,500,50,,,,,,,"true",,,,43,95,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "knight_die_particle_sword",1,1,1,,1,24000,25000,,360,,"true",,,,50,,,,,,,,"sc/effects.sc","particle_sword",,,105,100,,400,60,,,,,,,,,,,,,,,,,,,,,,,,, "knight_speps_dust1",3,1,1,,,600,1100,,360,,"true",-1,,,,,,20,,,,,"sc/effects.sc","d2","true",,60,80,,800,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Death_elixir_burst1",21,80,80,1,3,300,1000,,360,,,,,20,70,,39,,600,-1700,,100,"sc/effects.sc","death_particle_elixir1",,,100,40,,200,55,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_particle_elixir2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Death_elixir_ground1",3,80,80,1,3,3000,4000,,360,"true",,,3,10,20,,,,,-1700,,,"sc/effects.sc","death_ground_elixir1",,,100,40,,2000,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_ground_elixir2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_ground_elixir3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Tower_destroyed_ground",1,,,,,800000,800000,,,,,,,,,,,,,,,,"sc/building_tower.sc","Tower_destroyed_ground1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Big_rock_particle1",1,180,180,1,3,1900,1900,,360,,"true",,,70,70,,,,,15,,,"sc/effects.sc","big_rock_particle1",,,80,80,,500,55,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","big_rock_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "giant_deploy_dustPuff",60,1,1,,,700,750,,360,,"true",4,4,60,80,,,20,,25,,,"sc/effects.sc","d3",,,90,120,,600,125,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "giant_deploy_rocks_hitGround",13,400,400,,5,1300,2000,,360,,"true",3,6,60,80,,20,150,500,-2000,,,"sc/effects.sc","Rock1Particle",,,80,50,,600,40,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "giant_deploy_dustPuff_shadow",60,1,1,,,700,750,,360,,"true",4,4,60,80,,,20,,25,,,"sc/effects.sc","d3",,,90,120,,700,125,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "giant_death_elixir_burst1",23,80,80,1,3,300,1000,,360,,,,,20,70,,39,,600,-1700,,100,"sc/effects.sc","death_particle_elixir1",,,120,60,,200,55,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_particle_elixir2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "giant_death_puff1",15,190,190,1,3,1200,2800,-30,30,,"true",2,4,,50,,10,20,90,35,,,"sc/effects.sc","explosion_purple_glow1","true",,40,30,,2000,40,,,,,,,,,,,,,,,,,,,,,,,,, "giant_death_puff1_shadow",6,190,190,1,3,1200,2800,-30,30,,"true",,2,,50,,,-20,-90,-35,,,"sc/effects.sc","Death_blue_smoke","true",,25,40,,2500,40,,,,,,,,,,,,,,,,,,,,,,,,, "giant_death_elixir_ground1",4,80,80,1,3,3000,4000,,360,"true",,,3,10,20,,,,,-1700,,,"sc/effects.sc","death_ground_elixir1",,,180,40,,2000,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_ground_elixir2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_ground_elixir3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "giant_hit_sparks",10,100,100,,10,100,100,1,360,"true","true",,2,300,350,,50,60,100,,500,500,"sc/effects.sc","Sparkle","true",,110,150,,,,,,,,,,,,,,,,,,,,,,,,,,,, "giant_hit_puff1",7,,,,,350,400,,360,"true",,-2,2,25,20,,50,200,250,,,600,"sc/effects.sc","d5","true",,40,100,,600,50,,,,,,,,,,,,,,,,,,,,,,,,, "giant_hitpuff2",24,,,,,400,400,-100,360,"true","true",,,100,100,,49,,,,,,"sc/effects.sc","d3",,,100,50,,500,100,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_rage_smoke1",16,190,190,1,3,2200,5800,,360,,"true",5,10,,50,,21,,,,,,"sc/effects.sc","explosion_purple_glow1","true",,50,100,,9000,40,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_rage_smoke2",16,,50,,,1200,2800,,360,,"true",2,20,,50,,10,,50,1,,,"sc/effects.sc","rage_glowPurple",,,200,50,,1000,50,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_rage_glowFast",1,,200,,5,200,200,,360,"true",,,,,,,22,,,,,,"sc/effects.sc","rage_effect_glow1",,,50,130,,50,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_rage_sparckle1",32,180,180,1,3,300,800,,360,"true",,,18,40,100,,44,80,230,-600,,,"sc/effects.sc","Death_purple_sparkle1",,"true",90,10,,300,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_rage_sparkle1_loop",7,180,180,1,3,300,1800,,360,"true",,,18,40,100,,44,80,230,-600,,,"sc/effects.sc","Death_purple_sparkle1",,"true",90,10,,300,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "inferno_hit_sparks",10,150,,,50,150,250,,360,,,2,2,100,200,,40,,,,,,"sc/effects.sc","sharp_spark","true","true",5,20,,100,,,,,,,,,,,,,,,,,,,,,,,,,, "inferno_stage2_sparks",28,3000,,100,500,600,800,220,310,,"true",,,50,70,,,,,500,,,"sc/effects.sc","inferno_spark",,,80,130,,,20,,,,,,,,,,,,,,,,,,,,,,,,, "inferno_stage3_sparks",27,3000,,50,200,600,900,220,310,,"true",1,2,80,110,,,,,700,,,"sc/effects.sc","inferno_spark",,,90,130,,,30,,,,,,,,,,,,,,,,,,,,,,,,, "inferno_stage2_peak_flame",27,3000,,50,200,800,1200,220,310,,"true",1,2,10,15,,,,,100,,,"sc/effects.sc","inferno_spark_red",,,300,450,,,70,,,,,,,,,,,,,,,,,,,,,,,,, "inferno_stage3_peak_flame",32,3000,,50,200,950,1350,220,310,,"true",1,2,10,15,,,,,130,,,"sc/effects.sc","inferno_spark",,,400,550,,,70,,,,,,,,,,,,,,,,,,,,,,,,, "touch_sparkle1",1,200,200,1,3,400,600,,360,,,,,,,,,,,1,50,100,"sc/effects.sc","Death_blue_sparkle1",,"true",60,10,,200,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "touch_sparkle2",1,200,200,1,3,400,600,,360,,,,,,,,,,,1,50,100,"sc/effects.sc","Death_purple_sparkle1",,"true",60,10,,200,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Small_rock_particle1",8,180,180,1,3,1900,1900,,360,,"true",1,2,25,35,,,,,10,,,"sc/effects.sc","big_rock_particle1",,,40,40,,500,10,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","big_rock_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "BombTower_hit_flame",50,350,350,5,10,600,800,-360,360,,"true",-2,2,1,10,,,50,200,35,,,"sc/effects.sc","fireball_trail1",,,70,50,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fireball_trail2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Rocket_Emitter_Smoketrail",55,800,800,5,10,1800,2000,-360,360,,"true",-2,2,,,,,,,35,,,"sc/effects.sc","fireball_trail1",,,120,40,,500,20,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fireball_trail2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Rocket_Emitter_Sparks",13,800,800,,10,600,800,,360,,"true",-4,4,15,300,,,,50,35,,,"sc/effects.sc","Sparkle",,,55,80,,500,20,,,,,,,,,,,,,,,,,,,,,,,,, "Rocket_Emitter_Glow",50,800,800,5,10,800,800,-360,360,,"true",-3,3,,,,,,,35,,,"sc/effects.sc","fireball_trail3",,,150,20,,,1,,,,,,,,,,,,,,,,,,,,,,,,, "dragon_hit_sparks",15,190,190,1,3,800,900,-65,65,"true",,1,3,40,60,,41,300,500,-2000,,20,"sc/effects.sc","SparkleBlue","true",,60,1,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "DragonEmitterTrail",31,1200,2000,5,10,700,900,-360,360,,"true",,,1,5,,,25,150,35,,,"sc/effects.sc","fireball_trail1",,,35,60,,600,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fireball_trail2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "dragon_trail_glow",27,800,800,5,10,600,800,-360,360,,"true",,,1,10,,,50,200,35,,,"sc/effects.sc","fireball_trail3",,,55,80,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, "dragon_fire_hit",11,1,1,,,100,150,-90,90,,"true",-1,3,2,2,,,,,25,,,"sc/effects.sc","filter_damage_wobble_down","true",,120,150,,200,125,,,,,,,,,,,,,,,,,,,,,,,,, "dragon_hit_smoke",10,1,1,,,600,650,-45,45,,"true",3,3,50,110,,,150,200,25,,,"sc/effects.sc","fireball_trail2","true",,20,120,,500,250,,,,,,,,,,,,,,,,,,,,,,,,, "openChest_epic_stars2",22,300,300,2,9,300,800,-180,,"true",,,10,,400,,44,300,900,-1000,,,"sc/effects.sc","Death_purple_sparkle1",,"true",150,10,,300,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Card_upgraded_effect1",70,1,1,,1,900,1800,,360,"true",,,20,,100,,,,,200,,,"sc/effects.sc","Green_sparkle1",,"true",150,10,,300,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Green_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Green_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Green_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Card_upgrade_effect2",22,3000,3000,10,100,900,1800,,360,"true",,-20,20,,100,,,,,200,,,"sc/effects.sc","Green_sparkle1",,"true",150,10,,300,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Green_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Green_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Green_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Card_upgrade_effect3",15,1,1,,,2000,3800,,360,"true",,-20,20,,,,,50,100,,,,"sc/effects.sc","Haze1",,"true",150,10,,4000,30,,,,,,,,,,,,,,,,,,,,,,,,, "openChest_common_effect_smoke",11,190,190,1,3,2200,5800,,360,,"true",3,8,,50,,41,,50,,,,"sc/effects.sc","Smoke_puff_01","true",,40,90,,8000,40,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_02",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_03",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "openChest_epic_loop1",8,300,300,10,50,300,1500,-180,,"true",,-40,50,,50,,,,,,,,"sc/effects.sc","Death_purple_sparkle1",,"true",150,10,,500,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "tesla_hit_spark",5,200,300,20,20,500,600,,360,,"true",1,1,50,100,,40,60,100,-500,,,"sc/effects.sc","Death_blue_sparkle2","true","true",20,10,,300,50,,,,,,,,,,,,,,,,,,,,,,,,, "tesla_smoke_hit",4,50,100,1,5,500,700,-90,90,,"true",,,30,50,,,80,120,,,,"sc/effects.sc","d2","true",,60,80,,1200,100,,,,,,,,,,,,,,,,,,,,,,,,, "tesla_spot_hit",1,,100,,,500,700,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,150,80,,,,,,,,,,,,,,,,,,,,,,,,,,,, "tesla_electric_hit",2,450,450,50,75,400,400,-360,360,,"true",1,2,25,30,,23,,,,,,"sc/effects.sc","electricity","true",,60,50,,,200,,,,,,,,,,,,,,,,,,,,,,,,, "chr_wiz_hit_sparks",9,190,190,1,3,800,900,,360,,"true",1,1,60,65,,20,200,300,-2000,,20,"sc/effects.sc","SparkleBlue","true",,50,1,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chr_wiz_hit_fire",16,400,400,2,6,500,600,,360,,"true",-3,4,,5,,,50,200,1250,1000,1000,"sc/effects.sc","FireParticle1","true",,90,40,,400,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chr_wiz_hit_smoke",34,100,100,1,1,800,1200,,360,,"true",1,2,10,25,,,20,50,150,,,"sc/effects.sc","explosion_cloud_1","true","true",60,80,,1500,,,,,,,,,,,,,,,,,,,,,,,,,, "KingTower_destroyed_ground",1,,,,,800000,800000,,,,,,,,,,,,,,,,"sc/building_tower.sc","Tower_destroyed_ground2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_ligntning_smoke1",16,190,190,1,3,1000,1500,,360,,"true",2,3,30,40,,42,25,25,,,,"sc/effects.sc","Smoke_puff_01","true",,35,55,,800,10,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_lightning_Flash",1,,100,,5,100,150,,360,,,,,,,,,,,,,,"sc/effects.sc","ExplosionGroundGlowBlue",,,80,80,,50,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_lightning_bolt",1,1,1,,,300,300,,,,,1,1,,,,11,,,,,,"sc/effects.sc","lightning_bolt",,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","lightning_bolt2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_lightning_hitSpot",1,,100,,,1500,1500,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,200,200,,500,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_lightning_hitSpot2",1,,100,,,1500,1500,,,,,,,,,,,,,,,,"sc/effects.sc","Deco_small_glow2",,,100,100,,500,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_lightning_sparks",10,300,300,10,10,400,600,,360,,"true",1,1,80,150,,35,150,150,,,,"sc/effects.sc","Sparkle","true",,80,80,,250,20,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_zap_smoke1",8,190,190,1,3,1000,1200,,360,,"true",1,2,10,25,,42,10,20,,,,"sc/effects.sc","Smoke_puff_01","true",,25,35,,1000,10,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_zap_hitSpot",1,,100,,,1500,2000,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,200,200,,500,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_zap_hitSpot2",1,,100,,,1000,1000,,,,,,,,,,,,,,,,"sc/effects.sc","Deco_small_glow2",,,80,40,,500,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_zap_sparks",6,300,300,10,10,400,600,,360,,"true",1,1,50,150,,35,50,100,-1000,,,"sc/effects.sc","Death_blue_sparkle1","true",,20,30,,400,20,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_zap_Flash",1,,100,,5,100,150,,360,,,,,,,,,,,,,,"sc/effects.sc","ExplosionGroundGlowBlue",,,40,40,,50,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_zap_bolt",1,1,1,,,200,250,,,,,1,1,,,,11,,,,,,"sc/effects.sc","zap_bolt1",,,100,100,,250,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","zap_bolt2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "MegaBomb_destroyed_ground",1,,,,,5000,5000,,,,,,,,,,,,,,,,"sc/building_mega_bomb.sc","bomb_destruction_state",,,100,100,,1000,,,,,,,,,,,,,,,,,,,,,,,,,, "MegaBomb_explode_smoke",10,150,200,1,3,1000,2000,,360,"true",,,2,10,25,,33,90,100,,,50,"sc/effects.sc","smoke_cloud_1","true","true",200,50,,1200,,,,,,,,,,,,,,,,,,,,,,,,,, "MegaBomb_explode_debris",14,350,350,,10,600,2000,,360,"true","true",2,4,50,60,,,300,1000,-3500,,,"sc/effects.sc","Rock1Particle","true",,80,90,,,,,,,,,,,,,,,,,,,,,,,,,,,, "MegaBomb_explode_debris2",5,350,350,,10,600,2000,,360,"true","true",2,4,50,60,,,300,600,-1000,,,"sc/effects.sc","towerExplode_wall2","true",,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","towerExplode_wall1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "MegaBomb_explosion_glow",8,100,100,1,1,450,800,,360,,"true",1,5,,,,11,,,50,,,"sc/effects.sc","Deco_fireplace_glow","true",,120,100,,1000,,,,,,,,,,,,,,,,,,,,,,,,,, "MagaBomb_FireRing",16,120,250,,,200,550,100,360,,"true",-1,2,60,120,,,10,150,,60,200,"sc/effects.sc","FireParticle1",,,110,50,,50,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fireball_trail2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fireball_trail2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_lightning_Rock_debris",10,400,400,,5,800,1200,,360,,"true",,,80,100,,9,200,300,-1000,,,"sc/effects.sc","Rock1Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_lightning_Rock_debris2",5,400,400,,5,800,1200,,360,,"true",,,80,100,,9,200,300,-2500,,,"sc/effects.sc","towerExplode_wall2","true",,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","towerExplode_wall3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Spell_lightning_electric",3,800,1200,10,50,150,200,-180,,,"true",-6,6,10,30,,,,,,,,"sc/effects.sc","electricity","true","true",60,70,,300,30,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_puff",11,190,190,1,3,2200,2500,,360,,"true",1,5,,30,,,50,150,,,,"sc/effects.sc","Smoke_puff_01","true",,40,90,,6000,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_02",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_03",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_goldDust",8,800,800,5,10,600,800,,360,,"true",-8,8,15,30,,,100,200,35,,,"sc/effects.sc","golden_dust",,,35,10,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","golden_dust2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_magicDust",16,800,800,5,10,600,800,,360,,"true",-8,8,15,30,,,100,200,35,,,"sc/effects.sc","inferno_hit",,,50,10,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_goldDust2",8,800,800,5,10,600,800,,360,,"true",-8,8,15,30,,,100,200,35,,,"sc/effects.sc","golden_dust",,,15,10,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","golden_dust2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_metalHit",16,250,250,1,10,1000,1200,,360,"true","true",,2,50,80,,,100,150,-1000,,,"sc/effects.sc","d4","true",,80,100,,2000,10,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_goldFlash",2,,,,,400,500,,,"true",,,,,,,,,,,,,"sc/effects.sc","Deco_small_glow","true",,100,200,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_magicFlash",1,,,,,400,500,,360,"true",,,,,,,,,,,,,"sc/effects.sc","rage_effect_glow1",,,50,80,,300,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_magicBurst",15,1,1,,1,900,1800,,360,"true",,,10,,100,,,,,200,,,"sc/effects.sc","inferno_hit",,"true",100,10,,300,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_goldBurst",15,1,1,,1,900,1800,,360,"true",,,10,,100,,,,,200,,,"sc/effects.sc","golden_dust2",,"true",50,10,,300,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","golden_dust",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Deco_small_glow2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "openChest_get_rare",25,200,200,,10,400,550,,360,,"true",1,5,200,250,,40,150,250,-50,,,"sc/effects.sc","Sparkle",,,200,300,,,,,,,,,,,,,,,,,,,,,,,,,,,, "balloon_die_puff",11,,,,,800,1000,,360,,"true",2,3,15,20,,97,100,120,25,,,"sc/effects.sc","tower_destr_cloud_1",,,,,,900,,,,,,,,,,,,,,,,,,,,,,,,,, "ballon_die_smoke",17,100,100,1,1,1000,1500,,360,,"true",,3,10,35,,157,50,60,50,,,"sc/effects.sc","smoke_cloud_1","true","true",60,125,,3000,25,,,,,,,,,,,,,,,,,,,,,,,,, "FlameEmitterSlow",8,,,170,200,1600,1800,,,,,,,,,,50,50,60,,,,"sc/effects.sc","FireParticle1",,,100,60,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2",,,100,60,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3",,,100,60,,,,,,,,,,,,,,,,,,,,,,,,,,,, "xp_levelup_flash",8,,,,,500,800,,360,"true",,,,100,,,,,,,,,"sc/effects.sc","Death_blue_smoke",,,50,300,,600,,,,,,,,,,,,,,,,,,,,,,,,,, "xp_levelup_burst",23,1,1,,1,900,1800,,360,"true",,,10,100,250,,,,,100,,,"sc/effects.sc","Death_blue_sparkle2",,"true",100,10,,300,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "xp_levelup_sparks",16,800,800,5,10,600,800,,360,,"true",-8,8,50,80,,,100,200,35,,,"sc/effects.sc","Death_blue_sparkle2",,,50,10,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Inferno_loop1",8,410,800,1,10,300,700,,360,"true","true",2,2,,5,,,,100,60,,,"sc/effects.sc","FireParticle1_small",,"true",150,50,,300,25,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fireplace_particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "LegendaryArena_torch_fire1",11,1,1,1,10,200,500,,360,,"true",-1,1,1,1,,44,10,30,200,,,"sc/effects.sc","FireParticle1","true","true",50,,,900,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Get_xp_sparkle",1,800,800,1,3,500,800,-30,80,"true",,,3,10,30,,,,50,100,,,"sc/effects.sc","Death_blue_sparkle1",,"true",80,10,,600,25,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "LegendaryArena_fx1",7,1,1,1,10,200,400,,360,,"true",,4,1,1,,,10,30,400,,,"sc/effects.sc","FireParticle1_blue","true",,130,50,,3900,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2_blue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_wiz_hit_ground",3,80,80,1,3,3000,4000,,360,"true",,-1,3,10,20,,,,,-1700,,,"sc/effects.sc","ice_wiz_hit_ground1",,,120,40,,2000,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_wiz_hit_ground2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_wiz_hit_burst",11,70,70,,5,200,500,,360,"true","true",2,2,,150,,26,100,500,-1200,,,"sc/effects.sc","ice_particle1","true",,70,10,,100,25,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_wiz_snow_particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_particle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_wiz_hit_puff",12,1,1,,,800,1300,,360,,"true",-1,,40,70,,59,20,,,,,"sc/effects.sc","d1","true",,150,160,,1650,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_wiz_hit_flakes",15,100,600,5,5,600,1500,,360,"true","true",-6,6,,20,,100,,150,-100,,,"sc/effects.sc","snowflake_anim","true","true",40,10,,250,,,,,,,,,,,,,,,,,,,,,,,,,, "openChest_legendary_loop1",20,,,20,50,900,2000,-180,360,"true","true",-15,10,,80,,,,,,,,"sc/effects.sc","FireParticle1_rainbow","true","true",200,400,,1000,30,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_puff_giant",20,190,190,1,3,2200,2500,,360,,"true",3,8,30,35,,,10,150,,,,"sc/effects.sc","Smoke_puff_01","true",,40,90,,6000,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_02",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_03",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_giantBurst",15,1,1,,1,900,1800,,360,"true","true",,10,,100,,,,,200,,,"sc/effects.sc","get_legend_spark1","true","true",30,,,300,50,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_giantBurst2",22,190,190,1,3,800,900,,360,,"true",1,3,70,80,,73,500,900,-2000,,20,"sc/effects.sc","Grassland_1x1_rock1","true",,35,1,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","get_legend_spark1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_puff_mega",30,190,190,1,3,2200,2500,,360,,"true",3,8,100,150,,,10,80,,,,"sc/effects.sc","Smoke_puff_01","true",,40,90,,6000,250,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_02",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_03",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_megaFlash",1,,,,,250,250,,,,,,,,,,,,,,,,"sc/effects.sc","Deco_fireplace_glow",,,,300,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_megaDust",20,800,800,5,10,600,800,,360,,"true",5,8,25,100,,,200,300,35,,,"sc/effects.sc","Death_purple_sparkle4",,,100,,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_megaBurst",35,1,1,,1,900,1800,,360,"true","true",,10,50,100,,,,,200,,,"sc/effects.sc","inferno_spark","true","true",100,,,300,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_wizard_deploy_flakes",15,,,,,600,1000,,360,"true","true",-8,8,,70,,,200,600,-500,,,"sc/effects.sc","snowflake_anim","true","true",40,10,,250,,,,,,,,,,,,,,,,,,,,,,,,,, "Poison_skull1",15,3000,3000,140,300,1500,2300,,360,,"true",5,15,,,,,,20,1,,,"sc/effects.sc","poison_skull",,"true",1,150,,1500,,,,,,,,,,,,,,,,,,,,,,,,,, "Poison_big_skull",9,,,10,50,1500,2300,,360,"true","true",-8,8,1,10,,,,,-700,,,"sc/effects.sc","poison_skull",,,50,280,,4500,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_wiz_emitter_trail",50,1200,1200,10,10,600,800,-360,360,,"true",-1,1,1,2,,,25,50,20,,,"sc/effects.sc","FireParticle1_blue","true",,25,40,,700,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","snowflake_anim",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_wiz_trail_shards",45,1200,1200,10,10,300,500,,360,,"true",-2,2,50,60,,,100,200,-2500,,,"sc/effects.sc","ice_particle1","true",,25,40,,300,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_particle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Princess_arrow_hit_ground",1,1,200,,,1500,1900,,,,"true",,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_1",,"true",,,,500,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Arrow_enemy_ground_anim_6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Princess_arrow_hit_ground_loop",30,1200,1400,10,80,200,600,,,,"true",,,,,,,30,60,200,,,"sc/effects.sc","FireParticle1_small",,"true",90,40,,300,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Princess_arrow_emitter_small_zeroZ",10,1,1,1,50,200,500,,,,,,,,,,,90,100,,,,"sc/effects.sc","FireParticle1_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Zap_hit_area",16,100,100,,5,200,600,-360,360,"true","true",-5,5,,30,,11,,50,,,,"sc/effects.sc","electricity","true","true",190,,,200,200,,,,,,,,,,,,,,,,,,,,,,,,, "guard_shield_down",1,180,180,1,3,8000,8000,,360,"true","true",-2,2,45,55,,,,,,,,"sc/effects.sc","shield_red_particle_01",,,80,70,,250,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shield_red_particle_02",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "guard_shield_down_sparks",20,150,150,,10,200,350,90,250,"true","true",3,3,350,400,,46,,,,100,300,"sc/effects.sc","SparkleBlue","true",,100,100,,,30,,,,,,,,,,,,,,,,,,,,,,,,, "guard_die_particle_stick",1,1,1,,1,7000,7000,,360,"true","true",-2,2,50,70,,,,,,,,"sc/effects.sc","stick_red_particle_01",,,75,80,,400,60,,,,,,,,,,,,,,,,,,,,,,,,, "golem_firefly_trail",1,1200,1200,100,100,5500,7000,,360,,"true",-2,2,,,,46,,,,,,"sc/effects.sc","Golem_firefly_blue_particle1","true","true",30,60,,5000,,"golem_firefly_trail_red",,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Golem_firefly_blue_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Golem_firefly_blue_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "golem_firefly_trail_red",1,1200,1200,100,100,5500,7000,,360,,"true",-2,2,,,,46,,,,,,"sc/effects.sc","Golem_firefly_red_particle1","true","true",35,60,,5000,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Golem_firefly_red_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Golem_firefly_red_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "miner_deploy_predeploy_rocks",26,10000,10000,,50,700,2500,,360,,"true",,,10,50,,,10,500,-2000,,,"sc/effects.sc","Rock1Particle_b","true",,70,50,,400,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock1Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "miner_deploy_rocks1",26,,,,,1300,2000,,360,,"true",1,3,30,50,,20,150,1000,-2000,,,"sc/effects.sc","Rock1Particle",,,80,50,,600,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "skeleton_warrior_lose_shield",1,180,180,1,3,2800,3200,,360,"true","true",2,2,30,30,,,,,,,,"sc/effects.sc","shield_red_particle_01",,"true",65,55,,200,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","shield_red_particle_02",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "win_battle_confetti_blue1",70,,,,,10000,15000,,360,,"true",2,2,100,200,,,100,800,-150,,,"sc/effects.sc","confetti_blue1","true","true",45,60,,500,80,,"true",,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue10",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue11",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "win_battle_confetti_blue2",15,,,,,10000,15000,,360,,"true",2,2,100,200,,,100,800,-150,,,"sc/effects.sc","confetti_blue1","true","true",45,60,,500,80,,"true",,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue10",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue11",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "win_battle_confetti_red1",70,,,,,10000,15000,,360,,"true",2,2,100,200,,,100,800,-150,,,"sc/effects.sc","confetti_red1","true","true",45,60,,500,80,,"true",,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red10",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red11",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "win_battle_confetti_red2",15,,,,,10000,15000,,360,,"true",2,2,100,200,,,100,800,-150,,,"sc/effects.sc","confetti_red1","true","true",45,60,,500,80,,"true",,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red10",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red11",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "firespirit_cont_sparks1",2,800,2000,5,30,800,1000,,360,"true","true",,2,,20,,24,,,200,,,"sc/effects.sc","Sparkle","true",,55,80,,,1,,,,,,,,,,,,,,,,,,,,,,,,, "firespirit_cont_fire1",4,1200,1400,10,80,300,400,,360,,"true",,,,10,,28,30,60,200,,,"sc/effects.sc","FireParticle1_small","true","true",160,,,200,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "miner_deploy_rocks1_shadow",21,,,,,700,1200,90,150,,"true",,4,30,200,,20,100,200,-2000,,,"sc/effects.sc","Rock1Particle",,,80,50,,6000,20,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "firespirit_hit_embers",12,190,190,1,3,600,1400,,360,"true",,,2,10,40,,41,300,500,-2000,,20,"sc/effects.sc","SparkleBlue","true",,80,10,,200,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Death_elixir_burst1_small",7,80,80,1,3,300,1000,,360,,,,,20,70,,39,,300,-1700,,100,"sc/effects.sc","death_particle_elixir1",,,100,40,,200,55,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_particle_elixir2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Death_enemy_puff_small",2,190,190,1,3,700,2000,-30,30,,"true",,2,,50,,10,20,90,35,,,"sc/effects.sc","explosion_purple_glow1","true",,23,30,,2000,40,,,,,,,,,,,,,,,,,,,,,,,,, "Death_elixir_ground1_small",1,80,80,1,3,3000,4000,,360,"true",,,,10,20,,,,,-1700,,,"sc/effects.sc","death_ground_elixir1",,,100,40,,2000,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_ground_elixir2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_ground_elixir3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Firespirit_building_spawn_burst1_small",7,80,80,1,3,300,1000,,360,,,,,20,70,,50,,300,-1700,,100,"sc/effects.sc","death_particle_elixir1",,,100,40,,200,55,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_particle_elixir2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Firespirit_building_spawn_puff_small",2,190,190,1,3,700,2000,-30,30,,"true",,2,,50,,50,20,90,35,,,"sc/effects.sc","explosion_purple_glow1","true",,23,30,,2000,40,,,,,,,,,,,,,,,,,,,,,,,,, "LavaHound_EmitterTrail",15,12000,12000,5,7,400,800,-360,360,"true","true",-1,1,10,20,,16,,,-1000,,,"sc/effects.sc","lava_drop1",,,40,25,,400,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","lava_drop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "lava_hound_hit_sparks3",6,190,190,1,3,1200,1500,,-360,,,-3,3,80,100,,,80,125,-1800,,,"sc/effects.sc","lava_drop1",,,20,20,,,150,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","lava_drop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "lava_hound_hit_sparks0",7,190,190,1,3,800,900,,-360,"true",,1,3,40,60,,,300,500,-2000,,20,"sc/effects.sc","SparkleBlue","true",,60,1,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "miner_deploy_dig",25,10000,10000,25,50,1000,1500,,360,,"true",,,10,30,,,,,-2000,,,"sc/effects.sc","miner_trail","true",,90,90,,,500,,,,10,"true",,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","miner_trail2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","miner_trail3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "lavaHound_attackParticles",9,150,150,1,50,500,800,-50,40,"true",,,,80,150,,38,25,50,-1000,,,"sc/effects.sc","lava_drop1","true",,18,5,,500,150,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","lava_drop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "miner_candle_fire1",3,1200,1400,10,80,300,400,,360,,"true",,,,10,,72,30,60,200,,,"sc/effects.sc","FireParticle1_small","true","true",80,,,200,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3_small",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "miner_candle_sparks1",1,800,2000,5,30,800,1000,,360,"true","true",,,,20,,72,,,120,,,"sc/effects.sc","Sparkle","true",,55,80,,,1,,,,,,,,,,,,,,,,,,,,,,,,, "cheer_confetti_blue2",20,,,,,1500,2500,,360,,"true",,6,20,100,,70,20,110,-90,,,"sc/effects.sc","confetti_blue1","true","true",20,20,,500,80,,,"true",30,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue10",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue11",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "cheer_confetti_red2",20,,,,,1500,2500,,360,,"true",,6,60,100,,70,20,110,-90,,,"sc/effects.sc","confetti_red1","true","true",20,20,,500,80,,,"true",30,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red10",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red11",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "LavaPups_EmitterTrail",1,12000,12000,5,7,200,500,-360,360,"true","true",-1,1,5,15,,10,,,-1000,,,"sc/effects.sc","lava_drop1",,,10,5,,250,100,,,,30,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","lava_drop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "lavaPups_attackParticles",5,,,,,500,800,-50,40,"true",,,,25,100,,20,30,50,-200,,,"sc/effects.sc","lava_drop1","true",,18,5,,500,150,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","lava_drop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "LavaPups_EmitterTrail2",1,12000,12000,5,7,300,400,-360,360,"true","true",-1,1,5,15,,10,,,-1000,,,"sc/effects.sc","lava_drop1",,,15,5,,250,100,,,,30,,,,,,,,,,,,,,,,,,,,, "lavaPups_hit_drops",4,190,190,1,3,1200,1500,,-360,,,-1,1,30,50,,,80,125,-1800,,,"sc/effects.sc","lava_drop1",,,40,40,,,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","lava_drop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "lavaPups_hit_drops2",3,190,190,1,3,1200,1500,,-360,,,-3,3,60,80,,,80,125,-1800,,,"sc/effects.sc","lava_drop1",,,20,20,,,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","lava_drop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "lavaPups_hit_drops3",6,190,190,1,3,1200,1500,,-360,,,-3,3,80,100,,,80,125,-1800,,,"sc/effects.sc","lava_drop1",,,10,10,,,150,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","lava_drop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "zapmachine_cont_sparks1",2,800,2000,5,30,800,1000,,360,"true","true",,2,,20,,50,,,200,,,"sc/effects.sc","Death_blue_sparkle4","true","true",20,25,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, "zapmachine_cont_fire1",4,1200,1400,10,80,300,400,,360,,"true",1,2,25,35,,50,30,60,-300,,,"sc/effects.sc","Death_blue_sparkle3","true","true",25,,,200,,,,,,,,,,,,,,,,,,,,,,,,,, "Miner_travel_particles2",10,10000,10000,,50,900,2500,,360,,"true",,,25,50,,,10,500,-2000,,,"sc/effects.sc","Rock1Particle_b","true",,70,50,,400,25,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock1Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "zapMachine_smallHit",19,280,280,,10,350,350,,360,,"true",-5,5,,,,,,100,,,,"sc/effects.sc","Death_blue_sparkle1","true",,400,,,200,,,,,110,,,,,,,,,,,,,,,,,,,,, "zapMachine_hit_sparks",9,,100,,2,200,400,,360,,"true",-1,5,100,300,,,60,900,-500,,,"sc/effects.sc","Death_blue_sparkle2","true","true",70,20,,300,50,,,,105,,,,,,,,,,,,,,,,,,,,, "zapmachine_attack_sparks",4,,,,,200,200,-30,45,"true",,-2,2,300,500,,,,,,1000,1000,"sc/effects.sc","Death_blue_sparkle4","true","true",40,40,,100,,,,,5,,,,,,,,,,,,,,,,,,,,, "zapmachine_hit_effect_particles",26,100,100,,7,110,150,1,360,,"true",,9,300,350,,,600,1000,,1000,1500,"sc/effects.sc","Death_blue_sparkle1",,"true",90,,,,,,,,110,,,,,,,,,,,,,,,,,,,,, "zapmachine_spechit_smoke",30,190,190,1,3,500,900,,360,,"true",2,2,35,50,,,,,,,,"sc/effects.sc","d4","true",,120,50,,800,25,,,,150,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "zap_hit_puff",25,100,100,,5,300,950,,360,,"true",-4,4,60,100,,,10,100,,,,"sc/effects.sc","Golem_firefly_blue_particle2","true","true",40,40,,200,25,,,,25,,,,,,,,,,,,,,,,,,,,, "zapmachine_trail_electric",25,500,500,,25,250,300,-360,360,,"true",-2,2,1,10,,,10,15,,,,"sc/effects.sc","electricity","true","true",25,40,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, "zapmachine_attack_beam",6,100,100,,,50,100,-10,10,"true",,-2,2,500,500,,5,,,,1500,1500,"sc/effects.sc","electricity","true","true",80,80,,250,,,,,10,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "zapmachine_attack_electric",4,,,,,250,300,-10,10,"true",,-2,2,50,10,,,,,,,,"sc/effects.sc","electricity","true","true",60,80,,200,,,,,5,,,,,,,,,,,,,,,,,,,,, "lava_hound_die_sparks",23,100,100,,2,150,200,1,360,,"true",2,2,200,250,,40,60,100,,50,100,"sc/effects.sc","Sparkle",,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,, "freeze_snow1",70,100,200,40,150,2600,4500,,360,"true","true",-12,12,,-20,,268,,-50,-100,,,"sc/effects.sc","snowflake_anim","true","true",35,25,,250,,,,"true",50,,,,,,,,,,,,,,,,,,,,, "freeze_snowPiles1",14,,,,,6500,7500,,360,,,,9,10,90,,10,,300,-1700,,,"sc/effects.sc","snowPile1",,"true",120,50,,1000,100,,,"true",40,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","snowPile2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","snowPile3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "freeze_snow_scatter1",26,,,,,5600,6500,,360,,"true",,9,20,50,,,100,200,-300,,,"sc/effects.sc","snowPile3",,,65,5,,5000,20,,,"true",50,,,,,,,,,,,,,,,,,,,,, "zapmachine_attack_pushback",14,100,100,,2,400,600,-145,145,"true",,,,25,75,,-1800,,,,,,"sc/effects.sc","d2","true","true",145,180,,450,40,,,,5,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "zapmachine_attack_pushback_shadow",5,100,100,,2,400,600,-145,145,"true",,,,15,65,,-1800,,,,,,"sc/effects.sc","d2","true","true",145,180,,1500,40,,,,5,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "zapmachine_death_wheels",1,201,201,50,50,6800,8200,,360,,,-3,2,55,80,,,50,80,-500,,,"sc/chr_zap_machine.sc","zapMachine_deathWheel",,"true",65,55,,200,90,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_zap_machine.sc","zapMachine_deathWheel2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "cheer_confetti_ground_blue",3,,,,,22000,25000,,360,,"true",,2,50,50,,30,30,60,-150,,,"sc/effects.sc","confetti_ground_blue1",,,110,110,,500,80,,,"true",,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_blue2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_blue3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "cheer_confetti_ground_red",3,,,,,22000,25000,,360,,"true",,2,50,50,,30,30,60,-150,,,"sc/effects.sc","confetti_ground_red1",,,110,110,,500,80,,,"true",,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_red2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_red3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "poison_spell_radius_blue",1,,,,,9000,9000,,,,,,,,,,,,,,,,"sc/effects.sc","spell_radius_blue",,"true",130,130,,1300,,,,,,,,,,,,,,,,,,,,,,,,,, "poison_spell_radius_red",1,,,,,9000,9000,,,,,,,,,,,,,,,,"sc/effects.sc","spell_radius_red",,,130,130,,1500,,,,,,,,,,,,,,,,,,,,,,,,,, "rage_spell_radius_red",1,,,,,12000,12000,,,,,,,,,,,,,,,,"sc/effects.sc","spell_radius_red",,,210,210,,1500,,,,,,,,,,,,,,,,,,,,,,,,,, "rage_spell_radius_blue",1,,,,,12000,12000,,,,,,,,,,,,,,,,"sc/effects.sc","spell_radius_blue",,,210,210,,1500,,,,,,,,,,,,,,,,,,,,,,,,,, "freeze_spell_radius_blue",1,,,,,5500,5500,,,,,,,,,,,,,,,,"sc/effects.sc","spell_radius_blue",,"true",100,100,,1300,,,,,,,,,,,,,,,,,,,,,,,,,, "freeze_spell_radius_red",1,,,,,5500,5500,,,,,,,,,,,,,,,,"sc/effects.sc","spell_radius_red",,"true",100,100,,1300,,,,,,,,,,,,,,,,,,,,,,,,,, "lavaHound_embers",22,190,190,1,3,800,900,,360,,"true",,,70,80,,,500,900,-2000,,20,"sc/effects.sc","SparkleBlue","true",,100,1,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "rage_bottle_glass_break",8,400,400,,5,800,1200,,360,"true",,,,50,100,,,100,250,-2000,,,"sc/effects.sc","ice_particle2","true",,50,50,,1500,,,,,50,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_particle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "rage_bottle_break_puff",24,,,,,400,400,-100,360,"true","true",,,100,100,,,,,,,,"sc/effects.sc","d3",,,100,50,,500,100,,,,,,,,,,,,,,,,,,,,,,,,, "rage_bottle_spill",3,80,80,1,3,3000,4000,,360,"true",,,3,10,20,,,,,-1700,,,"sc/effects.sc","death_ground_elixir1",,,100,40,,2000,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_ground_elixir2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","death_ground_elixir3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "bowler_hit_smoke",29,1,1,,,800,1000,,360,,,,1,100,130,,3,10,10,25,,,"sc/effects.sc","bowler_hit_cloud_1",,,20,30,,1500,350,,,,50,,,,,,,,,,,,,,,,,,,,, "bowler_hit_smoke_shadow",5,1,1,,,800,1300,,360,,,,1,100,130,,,,,-20,,,"sc/effects.sc","bowler_hit_cloud_1",,,30,40,,2000,350,,,,50,,,,,,,,,,,,,,,,,,,,, "bowler_smokePuff",5,100,100,,,600,1000,,360,"true","true",-3,3,35,50,,42,30,80,30,,,"sc/effects.sc","catapult_hit_cloud_1","true",,60,50,,1200,80,,,,50,,,,,,,,,,,,,,,,,,,,, "log_emitter_particles",21,10000,10000,,1,900,2500,,180,,"true",4,5,25,80,,,10,500,-2000,,,"sc/effects.sc","Rock1Particle_b","true",,40,20,,400,25,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock1Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "log_woodExplosion",33,150,150,5,10,1000,1600,90,270,"true","true",2,3,50,80,,30,500,800,-1500,,,"sc/effects.sc","crate_particle_1","true",,50,40,,200,25,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "log_planks2",15,130,130,2,5,2500,3000,90,270,,"true",2,3,10,50,,4,400,700,-1200,,,"sc/effects.sc","crate_particle_1","true",,80,40,,,20,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "log_planks",17,130,130,2,5,500,1200,90,270,,"true",1,2,10,100,,8,100,300,-500,,,"sc/effects.sc","crate_particle_1","true",,50,10,,,20,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "log_die_smoke",16,1,1,,,800,1000,,360,,,,,50,75,,14,,,50,,,"sc/effects.sc","tower_destr_cloud_1",,,100,40,,1200,50,,,,,,,,,,,,,,,,,,,,,,,,, "log_die_smoke2",57,1,1,,,800,1300,90,270,,"true",1,2,50,70,,,150,,,,,"sc/effects.sc","d1","true",,90,150,,1650,200,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "bowler_emitter_trail",14,1200,1200,10,10,800,800,-360,360,,"true",2,2,35,75,,,,,,,,"sc/effects.sc","Rock1Particle","true",,40,40,,200,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock1Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "bowler_emitter_smoke",25,1200,1200,25,25,600,800,-360,360,,"true",,,50,80,,5,10,15,,,,"sc/effects.sc","catapult_hit_cloud_1","true",,60,80,,2000,200,,,,,,,,,,,,,,,,,,,,,,,,, "icespirit_cont_sparks1",2,800,2000,5,30,800,1000,,360,"true","true",,2,,20,,24,,,200,,,"sc/effects.sc","Death_blue_sparkle3","true",,15,30,,300,1,,,,,,,,,,,,,,,,,,,,,,,,, "icespirit_cont_snowTrail",1,2000,2000,100,100,2500,3000,,360,,,-2,2,,,,7,,,-200,,,"sc/effects.sc","ice_wiz_hit_ground1",,,50,50,,300,,,,,25,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_wiz_hit_ground2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_wiz_snow_particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "bowler_projectile_rocks",10,400,400,,5,1000,1200,,360,,"true",,,50,120,,20,,,-200,,,"sc/effects.sc","towerExplode_wall1","true",,40,40,,300,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","towerExplode_wall3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Grassland_1x1_rock1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_water_sparkle_01",1,200,300,1000,10000,300,1000,-180,,"true",,1,4,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle1",,"true",40,20,,800,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_cauldron_fire_01",8,,,170,200,1600,1800,,,,,,,,,,34,30,50,,,,"sc/effects.sc","FireParticle1",,,80,40,,,,,,,,,5,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2",,,100,60,,,,,,,,,5,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3",,,100,60,,,,,,,,,5,,,,,,,,,,,,,,,,,,, "ice_cauldron_glow_01",8,100,100,1,1,500,2500,,360,,"true",1,3,,,,25,,,,,,"sc/effects.sc","Deco_fireplace_glow","true",,100,50,,2000,,,,,,,5,,,,,,,,,,,,,,,,,,, "ice_cauldron_glow_02",8,100,100,1,1,500,2500,,360,,"true",1,3,,,,25,,,,,,"sc/effects.sc","Deco_fireplace_glow","true",,50,10,,2000,,,,,,,5,,,,,,,,,,,,,,,,,,, "ice_cauldron_fire_02",8,,,170,200,1600,1800,,,,,,,,,,21,30,50,,,,"sc/effects.sc","FireParticle1",,,40,10,,,,,,,,,5,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle2",,,100,60,,,,,,,,,5,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","FireParticle3",,,100,60,,,,,,,,,5,,,,,,,,,,,,,,,,,,, "ice_water_ripple_01",1,500,1500,1,10000,1000,2000,-180,-180,"true",,,,10,20,,,1,1,,,,"sc/level_ice_arena.sc","ice_vfx_ripple_01",,"true",65,55,,3000,,,,,,,,,,,,,,,,,,,,,,,,,, "bowler_projectile_rocks_front",19,100,400,,5,400,700,280,430,,"true",2,,100,200,,,,,,,,"sc/effects.sc","towerExplode_wall1","true",,30,40,,300,200,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","towerExplode_wall3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Grassland_1x1_rock1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "ice_arena_snow_particles",8,1000,1000,5,5,4000,5000,-180,360,,"true",-150,130,,,,900,-130,-110,,,,"sc/effects.sc","snowPile3",,,30,20,,1500,-3,,"true",,33,,,,,,,,,,,,,,,,,,,,, "Poison_arrow_emitter_small_zeroZ",15,1,400,,50,300,500,,360,,"true",,,10,20,,,50,70,,,,"sc/effects.sc","poisoncloud_small",,,40,50,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Graveyard_deploy_rocks",14,,,,,1300,2000,,360,,"true",1,3,30,50,,20,50,300,-2000,,,"sc/effects.sc","Rock1Particle",,,80,50,,600,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Poison_small_skull",5,,,10,50,1500,2300,,360,"true","true",-8,8,1,10,,,,,-700,,,"sc/effects.sc","poison_skull",,,25,100,,4500,,,,,,,,,,,,,,,,,,,,,,,,,, "graveyard_spawn_puff",24,,,,,400,400,-100,360,"true","true",,,100,100,,,,,,,,"sc/effects.sc","d3",,,100,50,,500,100,,,,,,,,,,,,,,,,,,,,,,,,, "inferno_dragon_stage3_peak_flame",12,3000,,50,200,700,1200,220,310,,"true",1,2,10,15,38,,,,130,,,"sc/effects.sc","inferno_spark",,,250,300,,,70,,,,,,,,,,,,,,,,,,,,,,,,, "inferno_dragon_stage2_peak_flame",13,3000,,50,200,800,1200,220,310,,"true",1,2,10,15,14,,,,100,,,"sc/effects.sc","inferno_spark_red",,,200,300,,,70,,,,,,,,,,,,,,,,,,,,,,,,, "log_sparkle",21,100,6000,,50,300,800,,180,,"true",7,10,10,80,,,50,300,-500,,,"sc/effects.sc","SparkleBlue",,,50,150,,,,,,,,,,,,,,,,,,,,,,,,,,,, "log_sparkle_explode",26,2,1000,,5,300,2000,,360,,"true",2,10,10,80,,41,150,150,-500,,,"sc/effects.sc","SparkleBlue",,,50,150,,,100,,,,,,,,,,,,,,,,,,,,,,,,, "log_sparkle_explode2",25,2,1000,,5,500,2000,,360,,"true",1,2,10,80,,41,200,300,-500,,,"sc/effects.sc","SparkleBlue",,,50,150,,,100,,,,,,,,,,,,,,,,,,,,,,,,, "graveyard_sparks",31,5500,5500,1,3,800,8000,,360,,"true",4,10,60,65,,20,200,300,-1500,,20,"sc/effects.sc","SparkleBlue","true","true",50,1,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","particle_coal2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "graveyard_embers",21,5500,5500,50,100,400,700,,360,,"true",,15,1,5,,,5,20,20,,,"sc/effects.sc","SparkleBlue",,"true",50,80,,,,,,,,,,,,,,,,,,,,,,,,,,,, "graveyard_blackness",10,2,600,1,5,200,350,270,270,"true","true",14,15,50,150,,,,,10,,,"sc/effects.sc","SparkleBlue",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "graveyard_smoke",70,5000,5000,,,300,500,,360,,"true",16,19,10,10,,,20,,25,,,"sc/effects.sc","d3",,,40,120,,600,125,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_legendBurst",35,1,1,,1,900,1800,,360,"true","true",,10,50,100,,,,,200,,,"sc/effects.sc","rainbow_sparkle1","true","true",80,,,300,50,,,,25,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "openChest_legend_particles",22,300,300,2,9,300,800,-180,,"true",,,10,,400,,44,300,900,-1000,,,"sc/effects.sc","rainbow_sparkle1",,"true",150,10,,300,30,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_purple_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "chest_landing_legend_dust",20,800,800,5,10,600,800,,360,,"true",5,8,25,100,,,200,300,35,,,"sc/effects.sc","get_legend_spark1",,,25,,,500,1,,,,25,,,,,,,,,,,,,,,,,,,,, "Graveyard_holes",1,1,1,,1,3000,5000,,,,"true",,,,,,,,,,,,"sc/effects.sc","graveyard_ground",,,50,50,,,60,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","graveyard_groundB",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "inferno_dragon_emitterTrail",28,800,800,5,10,600,800,-360,360,,"true",-2,2,1,10,,,50,200,35,,,"sc/effects.sc","fireball_trail1",,,35,60,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","fireball_trail2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "inferno_dragon_glowTrail",29,800,800,5,10,600,800,-360,360,,"true",-2,2,1,10,,,50,200,35,,,"sc/effects.sc","fireball_trail3",,,40,60,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, "challenge_win",60,200,200,1,2,500,1500,-200,20,"true","true",3,10,60,250,,,,,-250,100,100,"sc/effects.sc","Death_blue_sparkle1","true","true",100,,,200,200,,"true",,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "IceGolem_slow_snow",7,1,1,,,1000,1500,180,360,"true","true",-8,10,15,50,152,48,80,100,-200,,,"sc/effects.sc","snowflake_anim","true","true",35,25,500,500,10,,,"true",50,,,,,,,,,,,,,,,,,,,,, "IceGolem_slow_puff",50,,,,,700,900,,360,"true","true",,,90,100,,28,,,,,,"sc/effects.sc","d3",,,70,100,200,200,125,,,,,,,,,,,,,,,,,,,,,,,,, "IceGolem_snowPile1",6,,,,,1000,1200,,360,,,,9,10,90,,10,,300,-1700,,,"sc/effects.sc","snowPile1",,"true",80,50,,450,100,,,"true",40,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","snowPile2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","snowPile3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "IceGolem_ground_area",1,1,1,,1,1000,1000,,,,"true",,,,,,,,,,,,"sc/effects.sc","freeze_effect_ground",,,100,100,1000,400,,,,,,,,,,,,,,,,,,,,,,,,,, "IceGolem_ground_area_red",1,1,1,,1,1000,1000,,,,"true",,,,,,,,,,,,"sc/effects.sc","freeze_effect_ground_red",,,100,100,1000,400,,,,,,,,,,,,,,,,,,,,,,,,,, "IceGolem_slow_puff_shadow",48,,,,,800,900,,360,"true","true",,,90,100,,,,,,,,"sc/effects.sc","d3",,,70,100,800,800,120,,,,,,,,,,,,,,,,,,,,,,,,, "mega_minion_die_helmet",1,1,1,,1,5000,5000,-180,360,"true","true",1,2,10,12,,100,700,800,-2300,,,"sc/effects.sc","mega_minion_helmet",,"true",110,110,,400,,,,,,,,"true",,100,100,100,167,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","mega_minion_helmet1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","mega_minion_helmet",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","mega_minion_helmet1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","mega_minion_helmet2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "graveyard_smoke_mist",10,9000,9000,50,100,2500,2800,,360,,"true",-8,8,,,200,14,,,,,,"sc/effects.sc","d3_white",,,300,360,2200,2400,125,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2_white",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d1_white",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "graveyard_dark_partivles",29,10000,10000,,,1000,1200,,360,,"true",16,19,10,10,,,50,80,50,,,"sc/effects.sc","glow_darkparticle",,,50,20,600,600,125,,,,25,,,,,,,,,,,,,,,,,,,,, "graveyard_drak_particle_boil",70,10000,10000,,,300,500,,360,,"true",17,19,10,10,,,20,,25,,,"sc/effects.sc","glow_darkparticle",,,30,40,,600,125,,,,25,,,,,,,,,,,,,,,,,,,,, "graveyard_dark_particle_bol_big",70,10000,10000,,,500,800,,360,,"true",17,19,10,10,,,2,,,,,"sc/effects.sc","glow_darkparticle",,,60,20,600,500,125,,,,25,,,,,,,,,,,,,,,,,,,,, "Mega_Minion_helmet_rockEmitter",10,200,400,,5,400,800,,360,,"true",,,30,75,,35,50,120,-1000,,,"sc/effects.sc","Rock1Particle",,,80,10,,,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "mega_minion_helmet_smokePuff",7,2,2,,,300,700,10,50,,"true",,,30,40,,,200,250,-1000,,,"sc/effects.sc","SteamSmall","true","true",100,125,,250,10,,,,,,,,,,,,,,,,,,,,,,,,, "tornado_rocks",70,3000,4000,15,20,1500,2500,,360,,"true",,3,70,120,238,,5,50,30,,,"sc/effects.sc","Rock1Particle",,"true",60,40,,500,,,,,10,,,"true",117,,,77,36,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "clone_emitter",9,4000,4000,700,700,2000,2000,270,270,,,,,20,25,,,5,5,20,,,"sc/effects.sc","Death_blue_smoke",,"true",30,20,300,300,,,,,,,,,,,,,,,,,,,,,,,,,, "mega_minion_hit_sparks",10,100,100,,10,100,100,1,360,"true","true",-2,2,300,350,,50,60,100,,500,500,"sc/effects.sc","Sparkle","true",,80,120,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Mega_minion_hit_puff",10,200,200,1,1,300,500,,360,,"true",-1,1,75,100,,62,,,,,,"sc/effects.sc","Smoke_puff_01",,,30,10,400,500,60,,,,,,,,,,,,,,,,,,,,,,,,, "tornado_dust2",2,3000,4000,15,20,1500,2500,,360,,"true",,2,70,120,238,,5,50,30,,,"sc/effects.sc","towerExplode_wall2",,"true",70,50,,500,,,,,10,,,"true",66,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","towerExplode_wall1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "tornado_dust",60,1,1,,,20,50,,360,,"true",4,4,60,80,,,20,,25,,,"sc/effects.sc","d3",,,90,120,,600,125,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "tornado_cloud",50,3500,4000,,,1,500,,360,,"true",5,7,60,80,,,20,,25,,,"sc/effects.sc","d3",,,50,140,,600,,,,,,,,"true",176,,,81,84,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "tornado_whirl",33,3500,4000,1,300,1000,1200,,360,,,1,,,,,,10,,150,1,,"sc/chr_valkyrie.sc","whirl_animation_fx",,"true",50,115,,200,1,,,,,,,"true",,,,100,203,,,,,,,,,,,,, "tornado_glow",8,100,5000,1,1,500,2500,,360,,"true",1,3,,,,,,,,,,"sc/effects.sc","Deco_fireplace_glow","true",,30,60,,2000,,,,,,,,,,,,,,,,,,,,,,,,,, "tornado_whirl_ground",41,3500,4000,1,50,900,1000,,360,,,,,,,,,,40,100,50,100,"sc/chr_valkyrie.sc","whirl_animation_fx",,"true",20,60,,,1,,,,,,,,,,,,,,,,,,,,,,,,, "tornado_cloud2",22,3500,4000,,,1,700,,360,,"true",18,20,80,170,,,1,2,,,,"sc/effects.sc","d3",,,60,90,,600,,,,,,,,"true",,,13,100,202,"true",,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "clone_sparkle1",10,1800,2000,1,3,300,2500,,360,"true",,1,10,,35,,,,50,5,,,"sc/effects.sc","Death_blue_sparkle1",,"true",40,15,,2000,25,"Death_sparkle2_purple",,,,,,,,,,,,,,74,42,1145,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "clone_stripe1",3,1000,1500,1,500,300,2500,,360,"true",,5,6,,35,,25,,50,,,,"sc/effects.sc","clone_stripe_fx",,"true",50,15,,2000,25,"Death_sparkle2_purple",,,,,,,,,,,,,,74,42,1145,,,,,,,, "electro_wizard_hit_burst",11,70,70,,5,200,500,,360,"true","true",2,2,,75,,26,100,500,-1200,,,"sc/effects.sc","ice_particle1","true",,30,10,,100,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_particle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "electro_wizard_hit_puff",12,1,1,,,800,1300,,360,,"true",-1,,40,70,,21,20,,,,,"sc/effects.sc","d1","true",,100,120,1600,1600,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "electro_wizard_electric_hit",2,450,450,50,75,400,400,-360,360,,"true",1,2,25,30,,23,,,,,,"sc/effects.sc","electricity","true",,10,45,,,200,,,,,,,,,,,,,,,,,,,,,,,,, "jungle_arena_rain",30,100,200,1,5,3000,4000,,,,"true",-150,130,200,,,907,,,-2000,,,"sc/effects.sc","ice_particle1","true",,70,,,1500,-1,,"true",,33,,,,,,,,,,,,,,,,"RainFall",,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","ice_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "jungle_arena_splash",30,100,200,50,50,500,1000,,180,,"true",-150,130,,,,748,,,,,,"sc/level_jungle_arena.sc","jungle_vfx_splash_01",,,,,,1500,,,"true",,,,,,,,,,,,,,,,,,,,,,, "jungle_arena_flash",1,,,350000,350000,1200,1200,,,,,,,,,,569,,,,,,"sc/level_jungle_arena.sc","jungle_vfx_lightning_01",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "jungle_arena_firefly_01",1,,,10000,20000,5000,5000,,,,,,,,,,,,,,,,"sc/level_jungle_arena.sc","jungle_vfx_firefly_01",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "jungle_arena_firefly_02",1,,,10000,20000,5000,5000,,,,,,,,,,,,,,,,"sc/level_jungle_arena.sc","jungle_vfx_firefly_02",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "jungle_vfx_firefly_03",1,,,5000,10000,5000,5000,,,,,,,,,,,,,,,,"sc/level_jungle_arena.sc","jungle_vfx_firefly_03",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "jungle_arena_firefly_03",1,,,10000,20000,5000,5000,,,,,,,,,,,,,,,,"sc/level_jungle_arena.sc","jungle_vfx_firefly_03",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "battle_ram_log_planks",3,130,130,2,5,1500,2000,,180,,"true",,1,10,50,76,55,400,700,-1200,,,"sc/effects.sc","crate_particle_1","true",,80,40,,,20,,,,,,,"true",,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "battle_ram_log_planks2",18,130,130,2,5,500,1200,90,270,,"true",1,2,10,100,,45,100,300,-500,,,"sc/effects.sc","crate_particle_1","true",,25,50,,,20,,,,,,,"true",,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "battle_ram_log_drop",1,1,1,,1,800,800,,,,"true",1,1,50,75,,110,350,350,-2300,,,"sc/chr_battle_ram.sc","battle_ram_log","true",,110,110,,400,,,,,,,,"true",,100,100,100,167,"true",,,,,,,,"true",-760,760,"true", "battle_ram_planks_inverse",8,1,1,,1,1000,1000,,,"true","true",1,5,75,100,162,110,350,350,-1500,,,"sc/effects.sc","crate_particle_1","true",,1,2,,400,,,,,,,,"true",,100,100,100,167,"true",,,,,,,,,-760,760,"true", ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "blowdart_goblin_attack_puff",17,2,2,,,500,700,,-360,,,,,80,110,,,5,15,,,,"sc/effects.sc","SteamSmall",,,25,60,,,400,,,,25,,,,,,,,,,,,,,,,,,,,, "axe_man_projectile_hit_puff",7,2,2,,,300,700,-360,360,,"true",,,10,25,,,,,-1000,,,"sc/effects.sc","SteamSmall","true","true",100,125,,250,10,,,,,,,,,,,,,,,,,,,,,,,,, "axe_man_projectile_hit_sparks",10,100,100,,10,100,100,1,360,"true","true",,2,300,350,,,60,100,,500,500,"sc/effects.sc","Sparkle","true",,110,150,,,,,,,,,,,,,,,,,,,,,,,,,,,, "poison_arrow_hit_puff",7,1,1,,,350,600,-360,360,,,,,80,100,,21,10,25,,,,"sc/effects.sc","poisoncloud_small",,,80,100,,,600,,,,25,,,,,,,,,,,,,,,,,,,,, "axeman_axe_particle",1,1,1,,1,8000,12000,,360,"true",,,,,,,,100,150,-3000,,,"sc/effects.sc","axeman_axe_effect","true",,95,95,,500,,,,"true",,,,,,,,,67,,,,,,,,,"true",,,, "Axe_man_projectile_emitter",10,10,10,5,5,250,300,-360,360,,,,,,,,,,,,,,"sc/effects.sc","axe_speed_lines2","true",,70,90,50,250,,,,,,,,,,,,,,,,,,,,,,,,,, "Blowdart_arrow_emitter",15,,,25,25,300,600,-360,360,,"true",,,10,15,,,5,10,,,,"sc/effects.sc","d4","true",,25,60,100,800,,,,,,,,,,,,,,,,,,,,,,,-360,360,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2_white",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2_white",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_white",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "blowdart_hit_sparks",10,100,100,,10,100,100,1,360,"true","true",,2,300,350,,,60,100,,500,500,"sc/effects.sc","Sparkle","true",,110,150,,,,,,,,,,,,,,,,,,,,,,,,,,,, "battle_ram_log_drop_die",1,1,1,,1,400,400,,,,"true",1,1,,,,110,100,150,-1500,,,"sc/chr_battle_ram.sc","battle_ram_log","true",,110,100,,200,,,,,,,,"true",,100,100,100,167,,,,,,,,,"true",-360,360,"true", "Battle_ram_hit_debris",5,350,350,,10,600,2000,,360,"true","true",2,4,50,100,,,300,600,-2000,,,"sc/effects.sc","towerExplode_wall2","true",,60,60,,,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","towerExplode_wall1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "Battle_ram_die_smoke",38,1,1,,,800,1300,-360,360,,"true",1,2,70,120,,,70,,,,,"sc/effects.sc","SteamSmall","true",,90,150,,1650,200,,,,,,,,,,,,,,,,,,,,,,-360,360,, "assassin_buff",4,190,190,1,3,1000,1500,,360,,"true",3,4,50,100,,14,10,80,,,,"sc/effects.sc","Smoke_puff_01","true",,20,40,500,500,250,,,,,,,"true",,,,,,"true",,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_02",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_03",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "assassin_dashing",8,1000,1000,25,25,300,400,,360,,"true",,,,,,,,,,,,"sc/chr_bandit.sc","bandit_dash1_1",,,100,100,,500,,"assassin_dashing_red",,,,,,,,,,,,,,,,,,,,,,,,"true" ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_dash1_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_dash1_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_dash1_4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_dash1_5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_dash1_6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_dash1_7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_dash1_8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_dash1_9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "heal_ground",1,4000,4000,4000,4000,4000,4000,,,,,,,,,,,,,,,,"sc/effects.sc","heal_effect_ground",,,125,125,,500,,,,,,,,,,,,,,,,,,,,,,,,,, "heal_ground_ring",1,,,,,4000,4000,,,,,,,,,,,,,,,,"sc/effects.sc","spell_heal_radius_blue",,,100,100,,500,,,,,,,,,,,,,,,,,,,,,,,,,, "heal_ground_ring_enemy",1,,,,,4000,4000,,,,,,,,,,,,,,,,"sc/effects.sc","spell_heal_radius_red",,,100,100,,500,,,,,,,,,,,,,,,,,,,,,,,,,, "league_skull_fire_eye_emmitter",10,600,1400,30,35,200,300,,360,,"true",,,,20,,,,25,400,,,"sc/effects.sc","skull_fire_particle1","true","true",65,30,,300,5,,,,,,,,,,,,,,,,,,,,,,,80,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","skull_fire_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "league_skull_eye_spark_emitter",2,800,2000,5,30,800,1000,,360,"true","true",,2,,40,,,,,150,,,"sc/effects.sc","inferno_spark","true",,80,30,,500,15,,,,,,,,,,,,,,,,,,,,,,,,, "league_bg_amber_emitter",14,1500,4000,25,60,1500,4000,-70,-100,,,,20,20,100,,,10,5,150,,,"sc/effects.sc","sparkle_trail_1","true","true",150,60,,300,30,,,,50,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","sparkle_trail_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","sparkle_trail_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "league_bg_amber_02",27,1,6000,5,100,1000,6000,-90,-90,,,,80,40,70,,,5,5,100,,,"sc/effects.sc","SparkleBlueOffset2",,"true",80,20,,,30,,,,50,,,,,,,,,,,,,,,,,,100,200,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlueOffset3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlueOffset4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "league_bg_amber_03",7,1,1500,1,800,1500,5000,-35,-155,,,,50,30,150,,,1,2,,,,"sc/effects.sc","particle_amber_bokeh",,"true",30,60,500,2000,5,,,,50,,,,,,,,,,,,,,,,,,,,, "hunter_trap_hit",3,800,800,250,250,1000,1000,,,,,,,,,,,,,,,,"sc/effects.sc","skull_fire_particle1",,"true",80,50,100,200,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","skull_fire_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","skull_fire_particle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "hunter_trap_expire",16,800,800,,,1000,1500,,360,,,,,,75,,7,200,,-2000,,,"sc/effects.sc","Rock1Particle",,,50,50,100,1000,,,,,,,,"true",,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "minion_pulse",16,500,500,,,600,1000,,360,,"true",1,1,20,40,,48,,,,,,"sc/effects.sc","d3",,"true",50,120,,600,,,,,,,,"true",,,13,100,202,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d1_white",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "heal_particle_lines",22,2500,3000,50,50,800,1500,,360,,,-10,12,,,,,,,,,,"sc/effects.sc","heal_effect_glow_line",,"true",40,50,,300,,,,,,,,,,,,,,,,,,,,,,,,,, "heal_border_burst",70,2500,3000,1,10,1000,1000,,360,,"true",12,10,,,,,,,,,,"sc/effects.sc","heal_effect_glow_border",,,80,90,1200,1000,,,,,10,,,,,,,,,,,500,200,469,"sc/effects.sc","reflection_blob",,,,,, "heal_border_burst2",70,2500,3500,5,10,1000,1000,,360,,"true",12,9,10,25,,,25,,25,,,"sc/effects.sc","get_legend_spark1",,,20,,1200,1000,25,,,,25,,,,,,,,,,,500,200,469,"sc/effects.sc","reflection_blob",,,,,, "heal_effect_border_smoke",62,2500,3000,5,5,1000,1000,,360,,"true",12,9,,,,,,,25,,,"sc/effects.sc","heal_effect_ground",,,15,20,800,800,,,,,11,,,,,,,,,,,340,66,1159,"sc/effects.sc","reflection_blob",,,,,, "dark_witch_hit_burst",14,190,190,1,3,800,900,,360,,"true",1,1,60,120,,20,100,150,-300,,20,"sc/effects.sc","Death_blue_sparkle1","true",,50,1,,,150,,,,,,,,,,,,,,,,,,,,,,,,, "dark_witch_hit_smoke",29,1,1,,,800,1000,,360,,,,1,100,130,,3,10,10,25,,,"sc/effects.sc","Death_blue_smoke",,,20,30,,1500,350,,,,50,,,,,,,,,,,,,,,,,,,,, "league_ultimate_sparkle_emitter",5,2000,4000,750,2500,800,1000,,360,,,1,12,50,60,,,5,10,,,,"sc/ui_arena.sc","league_badge_9_sparkle_loop1",,,80,20,250,300,1500,,,,60,,,,,,,,,,,,,,,,,,-25,25,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/ui_arena.sc","league_badge_9_sparkle_loop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "league_ultimate_amber_emitter",3,2000,4000,600,300,1200,2500,,360,,,1,15,80,90,,,10,20,,,,"sc/effects.sc","particle_amber_bokeh_ultimate",,,100,50,300,600,1500,,,,60,,,,,,,,,,,,,,,,,,-25,25,, "league_ultimate_sparkle_emitter_2",11,2000,4000,750,2500,800,1000,,360,,,5,14,50,60,,,5,10,,,,"sc/ui_arena.sc","league_badge_9_sparkle_loop1",,,40,10,250,300,1500,,,,60,,,,,,,,,,,,,,,,,,-25,25,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/ui_arena.sc","league_badge_9_sparkle_loop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "2v2_tower_destroyed_ground",1,,,,,800000,800000,,,,,,,,,,,,,,,,"sc/building_tower.sc","Tower_2v2_destroyed",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "2v2_rocks_destroyrd",6,,,,,800000,800000,,,,"true",,,,,179,,,,,,,"sc/effects.sc","Grassland_1x1_rock1",,,55,55,,,,,,,30,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Grassland_1x1_rock3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Grassland_2x2_rock2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "2v2_dirt_destroyed",7,,,,,800000,800000,,,,"true",,,,,203,,,,,,,"sc/effects.sc","Rock1Particle_b",,,100,100,,,,,,,30,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle_b",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "league_bg_amber_04",32,1500,6000,25,20,500,6000,-70,-110,,,5,30,60,200,,,25,50,50,,,"sc/effects.sc","rainbow_sparkle2",,"true",25,50,600,800,25,,,,35,,,,,,,,,,,,,,,,,,360,360,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SparkleBlueOffset3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","SteamSmall",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "assassin_dashing_red",8,1000,1000,25,25,300,400,,360,,"true",,,,,,,,,,,,"sc/chr_bandit.sc","bandit_red_dash1_1",,,100,100,,500,,,,,,,,,,,,,,,,,,,,,,,,,,"true" ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_red_dash1_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_red_dash1_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_red_dash1_4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_red_dash1_5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_red_dash1_6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_red_dash1_7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_red_dash1_8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_bandit.sc","bandit_red_dash1_9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "league_bg_bokeh_02",22,1,6000,1,300,1500,6000,-35,-155,,,,50,40,60,,,1,2,20,,,"sc/effects.sc","particle_amber_bokeh",,"true",30,60,500,2000,5,,,,50,,,,,,,,,,,,,,,,,,360,360,, "legue_bg_godrays_01",7,1,1500,1,800,1500,5000,-35,-155,,,,50,30,150,,,1,2,,,,"sc/effects.sc","particle_amber_bokeh",,"true",30,60,500,2000,5,,,,50,,,,,,,,,,,,,,,,,,360,360,, "league_bg_godrays_01",9,1,1500,1,600,1500,5000,,,,,,100,,,,14,1,2,,,,"sc/effects.sc","sky_ray_loop_001",,"true",30,60,500,2000,5,,,,50,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","sky_ray_loop_002",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","sky_ray_loop_003",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","sky_ray_loop_004",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","sky_ray_loop_005",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","sky_ray_loop_006",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","sky_ray_loop_004",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "league_bg_godrays_empty",9,1,1500,1,600,1500,5000,,,,,,100,,,,14,1,2,,,,"sc/effects.sc","sky_ray_loop_006",,"true",30,60,500,2000,5,,,,50,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","sky_ray_loop_005",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "arena_levelup_sparks",8,800,800,5,10,600,800,,360,,"true",-8,16,125,160,62,,100,350,35,,,"sc/effects.sc","Golem_firefly_blue_particle1",,,35,15,,500,1,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Golem_firefly_blue_particle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "arena_levelup_flash",8,,,,,500,1250,,360,"true","true",,,160,,,,,,,,,"sc/effects.sc","Smoke_puff_01",,,80,160,250,1000,80,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_03",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Smoke_puff_01",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "arena_levelup_burst",12,1,1,,1,900,1800,,360,"true",,,10,100,250,,,,,100,,,"sc/effects.sc","inferno_spark",,"true",65,10,,300,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "arena_levelup_hit_sparks",21,50,100,,10,350,500,1,360,"true","true",,10,450,600,,,60,250,,600,1250,"sc/effects.sc","rainbow_sparkle1","true",,40,25,,,60,,,,,,,,,,,,,,,,,,,,,,,,, "bat_DW_spawn",16,100,200,,,400,700,,360,,"true",,1,20,40,,21,,,,,,"sc/effects.sc","d3",,"true",30,80,,600,50,,,,,,,"true",,,13,100,202,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d1_white",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "water_fall_haze_emmiter",6,10000,10000,200,450,2000,2500,,360,,,,,,,,24,30,50,,,,"sc/effects.sc","Smoke_puff_01","true",,40,160,300,3000,25,,,,,,,,,,,,,,,,,,,,,,,,, "waterfall_cloud",34,3500,4000,1,5,300,800,,,,"true",-5,5,,,24,,25,30,50,,,"sc/effects.sc","d3",,,120,140,150,1000,,,,,,,,,,,,81,84,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "waterfall_bubbles",32,3500,4000,5,10,350,800,,,,,-4,4,,,,,,,,,,"sc/effects.sc","reflection_blob_2",,,40,80,,1800,,,,,,,,,,,,81,84,,,,,,,,,,,,, "confetti_legendary_arena",65,999999,9999999,250,250,12000,12000,,360,,"true",,25,10,20,,417,-150,-100,,,,"sc/effects.sc","confetti_blue1",,"true",20,20,500,500,400,,"true",,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue10",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_blue11",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red6",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red7",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red8",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red9",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red10",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_red11",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "assassin_hit_special",26,100,100,,7,110,150,-360,360,,"true",,,300,350,,,,,,200,500,"sc/effects.sc","Death_blue_sparkle1",,"true",10,30,,,,,,,,,,,,,,,,,,,,,,,,,,,, "assassin_hit_special_smoke",12,1,1,,,800,1300,,360,,"true",-1,,40,70,,21,20,,,,,"sc/effects.sc","d1","true",,100,120,1600,1600,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d4",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "assassin_hit_special_blue_puff",29,1,1,,,800,1000,,360,,,,1,100,130,,3,10,10,25,,,"sc/effects.sc","Death_blue_smoke",,,20,30,,1500,350,,,,50,,,,,,,,,,,,,,,,,,,,, "assassin_hit_special_red_puff",29,1,1,,,800,1000,,360,,,,1,100,130,,3,10,10,25,,,"sc/effects.sc","explosion_purple_glow1",,,20,30,,2500,350,,,,50,,,,,,,,,,,,,,,,,,,,, "assassin_hit_special_red",26,100,100,,7,110,150,-360,360,,"true",,,300,350,,,,,,200,500,"sc/effects.sc","particle_coal4",,"true",10,30,,,,,,,,,,,,,,,,,,,,,,,,,,,, "heal_cross",8,1800,2000,1,3,300,2500,,360,"true",,,11,,35,79,,30,50,,,,"sc/effects.sc","heal_effect_cross1",,"true",70,90,,3000,25,,,,,,,,,,,,,,,74,42,1145,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","heal_effect_cross2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","heal_effect_cross3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "card_legendary_reveal_gather_001",50,1500,2500,10,20,600,800,,365,,"true",30,50,800,1500,,,,,,500,500,"sc/effects.sc","rainbow_sparkle2",,,65,35,300,400,3000,,,,25,,,,,,,,,"true",,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "card_legendary_reveal_explode",35,200,300,,,350,1200,,365,,,,,650,2000,,,,50,,500,500,"sc/effects.sc","rainbow_sparkle2","true",,80,25,,200,25,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "card_legendary_reveal_explode_001",40,200,300,,,350,1200,,365,,,,,600,800,,,,150,-500,100,200,"sc/effects.sc","rainbow_sparkle2","true",,60,20,,200,50,,,,5,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "card_legendary_reveal_explode_002",45,200,300,,,600,1200,,365,,,,,250,500,,,65,150,,100,200,"sc/effects.sc","rainbow_sparkle2","true",,60,25,,200,250,,,,5,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Death_blue_sparkle1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "card_legendary_reveal_gather_002",35,1500,2500,10,20,300,600,,365,,"true",40,100,2000,3000,,,,,,500,1200,"sc/effects.sc","rainbow_sparkle2",,,40,25,300,200,6000,,,,50,,,,,,,,,"true",,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle1",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","rainbow_sparkle3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Sparkle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "moving_cannon_die_dustPuff",60,1,1,,,700,750,,360,,"true",4,4,60,80,,,20,,25,,,"sc/effects.sc","d3",,,90,120,,600,125,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "moving_cannon_die_dustPuff_shadow",27,1,1,,,700,750,,360,,"true",4,4,60,80,,,20,,25,,,"sc/effects.sc","d3",,,90,120,,700,125,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "moving_cannon_die_planks",5,400,400,,5,1300,2000,,360,,"true",1,3,60,100,,20,150,500,-2000,,,"sc/effects.sc","crate_particle_1",,,100,80,,600,40,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","crate_particle_3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "moving_cannon_die_wheels",3,200,300,50,50,2500,3000,,-360,,,3,-3,30,90,,,30,90,-500,,,"sc/chr_zap_machine.sc","zapMachine_deathWheel",,"true",40,40,,200,90,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_zap_machine.sc","zapMachine_deathWheel2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "skeleton_ballon_pop1_fx",5,100,100,,10,100,100,1,360,"true","true",,2,200,250,,100,60,100,,500,500,"sc/effects.sc","Sparkle","true",,80,100,,,,,,,,,,,,,,,,,,,,,,,,,,,, "skeleton_balloon_pop2_red",3,100,100,,10,150,300,1,360,"true","true",,2,50,80,,100,20,35,-350,,,"sc/effects.sc","confetti_ground_red2","true",,120,140,,50,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_red3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "skeleton_balloon_pop2_fx",9,100,100,,10,100,100,1,360,"true","true",,2,200,300,,100,60,100,,500,500,"sc/effects.sc","Sparkle","true",,80,100,,,,,,,,,,,,,,,,,,,,,,,,,,,, "skeleton_balloon_pop2_blue",3,100,100,,10,120,300,1,360,"true","true",,2,50,80,,100,20,35,-350,,,"sc/effects.sc","confetti_ground_blue1","true",,120,140,,50,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_blue3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "skeleton_balloon_pop1_blue",3,100,100,,10,230,350,1,360,"true","true",,2,50,80,,100,20,35,-350,,,"sc/effects.sc","confetti_ground_blue1","true",,120,140,,50,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_blue3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "skeleton_balloon_pop1_red",3,100,100,,10,150,300,1,360,"true","true",,2,50,80,,100,20,35,-350,,,"sc/effects.sc","confetti_ground_red1","true",,120,140,,50,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_red2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "skeleton_balloon_pop_die_blue",6,100,100,,10,250,400,1,360,"true","true",,2,50,80,,100,20,35,-550,,,"sc/effects.sc","confetti_ground_blue1","true",,120,140,,50,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_blue3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "skeleton_balloon_pop_die_red",6,100,100,,10,250,400,1,360,"true","true",,2,50,80,,100,20,35,-550,,,"sc/effects.sc","confetti_ground_red1","true",,120,140,,50,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","confetti_ground_red3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "shop_gob_sparkle_emitter",12,2000,4000,750,2500,800,1000,,360,,,1,12,50,60,,,5,10,,,,"sc/ui_arena.sc","league_badge_9_sparkle_loop1",,,80,20,250,300,1500,,,,60,,,,,,,,,,,,,,,,,,-90,90,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/ui_arena.sc","league_badge_9_sparkle_loop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "shop_gob_sparkle_emitter2",13,2000,4000,50,200,800,1000,200,340,,,1,10,50,60,,7,5,10,50,,,"sc/ui_arena.sc","league_badge_9_sparkle_loop1",,,40,10,250,300,1500,,,,60,,,,,,,,,,,,,,,,,,-25,25,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/ui_arena.sc","league_badge_9_sparkle_loop2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "shop_gob_bokeh_emitter",29,2000,4000,1,100,1200,2500,180,360,,,5,50,,,334,,10,20,,,,"sc/effects.sc","particle_amber_bokeh_ultimate",,,40,100,300,600,3000,,,,60,,,,,,,,,,,,,,,,,,-25,25,, "shop_gob_bokeh_emitter_2",16,2000,4000,60,1,1200,2500,180,360,,,2,50,,,334,,10,20,-500,,,"sc/effects.sc","particle_amber_bokeh_ultimate",,,10,20,300,600,3000,,,,60,,,,,,,,,,,,,,,,,,-25,25,, "flying_machine_deploy_cloud",55,1,1,,,500,600,,360,,"true",3,4,40,50,,21,20,,25,,,"sc/effects.sc","d3",,,80,80,,500,100,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "flying_machine_dustPuff",55,1,1,,,500,600,,360,,"true",3,4,40,50,,-3000,20,,25,,,"sc/effects.sc","d3",,,80,80,,500,50,,,,,,,"true",,,,43,95,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "mega_knight_sparks",27,100,100,,5,100,100,1,360,"true","true",,3,300,350,,,60,100,,500,500,"sc/effects.sc","Sparkle","true",,80,100,,,,,,,,,,,,,,,,,,,,,,,,,,,, "mega_knight_dustPuff",70,1,5,,,500,600,,360,,"true",5,6,40,50,,,20,,25,,,"sc/effects.sc","d3",,,80,70,,300,50,,,,,,,"true",,,,43,95,,,,,,,,,,-90,9,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d2",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","d3_green_dark",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "mega_knight_rocks_hit",13,400,400,,5,1300,2000,,360,,"true",5,6,30,50,,20,150,500,-2000,,,"sc/effects.sc","Rock1Particle",,,80,50,,600,50,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock2Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/effects.sc","Rock3Particle",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "mega_knight_sparks_hit",13,100,100,,5,100,100,1,360,"true","true",,3,300,350,,52,60,100,,500,500,"sc/effects.sc","Sparkle","true",,80,100,,,,,,,,,,,,,,,,,,,,,,,,,,,, "mega_knight_hitPuff",14,,,,,400,400,-100,360,"true","true",,,20,40,,49,,,,,,"sc/effects.sc","d3",,,20,100,,1000,50,,,,,,,,,,,,,,,,,,,,,,,,, "mega_knight_sparks_hit_ground",13,100,100,,5,100,100,1,360,"true","true",8,10,300,350,,,60,100,,500,500,"sc/effects.sc","Sparkle","true",,80,100,,,,,,,,,,,,,,,,,,,,,,,,,,,, "mega_knight_sparks_hit_ground2",13,100,100,,5,100,100,1,360,"true","true",11,12,300,350,,,60,100,,500,500,"sc/effects.sc","Sparkle","true",,20,50,,,,,,,,,,,,,,,,,,,,,,,,,,,, "mega_knight_gloves",2,80,80,2,8,900,900,230,310,,"true",1,3,10,50,76,59,200,300,-1200,,,"sc/chr_mega_knight.sc","mega_knight_gloveA","true",,100,100,,100,20,,,,,,,"true",,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,"sc/chr_mega_knight.sc","mega_knight_gloveB",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/sounds.csv ================================================ "Name","FileNames","MinVolume","MaxVolume","MinPitch","MaxPitch","Priority","MaximumByType","MaxRepeatMs","Loop","PlayVariationsInSequence","PlayVariationsInSequenceManualReset","StartDelayMinMs","StartDelayMaxMs","PlayOnlyWhenInView","MaxVolumeScaleLimit","NoSoundScaleLimit","PadEmpyToEndMs" "string","string","int","int","int","int","int","int","int","boolean","boolean","boolean","int","int","boolean","int","int","int" "60sec_warn_01","sfx/60_sec_warn_02_v2.wav",80,80,100,100,1,1,,,,,,,,,, "30sec_warn_01","sfx/60_sec_warn_02_v2.wav",90,90,119,119,1,1,,,,,,,,,, "ScrollAmb01","sfx/dummy_01.wav",1,1,100,100,1,1,,,,,,,,,, "Menu swipe","sfx/menu_swipe_09.wav",30,30,98,102,1,2,,,,,,,,,, "Menu updown swipe","sfx/up_down_swipe_01.wav",25,28,97,103,1,1,,,,,,,,,, "Countdown_10","sfx/10_cd_02.wav",84,84,100,100,1,3,,,,,,,,,, "Countdown_9","sfx/9_cd_02.wav",86,86,100,100,1,3,,,,,,,,,, "Countdown_8","sfx/8_cd_02.wav",88,88,100,100,1,3,,,,,,,,,, "Countdown_7","sfx/7_cd_02.wav",90,90,100,100,1,3,,,,,,,,,, "Countdown_6","sfx/6_cd_02.wav",92,92,100,100,1,3,,,,,,,,,, "Countdown_5","sfx/5_cd_02.wav",94,94,100,100,1,3,,,,,,,,,, "Countdown_4","sfx/4_cd_02.wav",96,96,100,100,1,3,,,,,,,,,, "Countdown_3","sfx/3_cd_02.wav",100,100,100,100,1,3,,,,,,,,,, "Countdown_2","sfx/2_cd_02.wav",100,100,100,100,1,3,,,,,,,,,, "Countdown_1","sfx/1_cd_02.wav",100,100,100,100,1,3,,,,,,,,,, "ButtonClick","sfx/button_click_02.wav",60,60,100,100,1,3,,,,,,,,,, "ButtonClick2","sfx/menu_click_06.wav",50,50,100,100,1,3,,,,,,,,,, "AttackButton","sfx/attack_button_01.wav",60,60,100,100,1,3,,,,,,,,,, "SpellCasting","sfx/spellcast01.wav",30,35,96,104,1,2,,,,,,,,,, "CharacterDeploy","sfx/dummy_01.wav",1,1,98,102,3,1,,,,,,,,,, "Arrow fire","sfx/archer_queen_attack_02.wav",45,50,98,102,1,3,,,,,,,,,, "Fire ball","sfx/fire_ball_02.wav",50,60,98,102,1,3,,,,,,,,,, "Fire ball explo","sfx/fire_ball_explo_02.wav",50,60,97,103,1,2,,,,,,,,,, "Arrow volley hit","sfx/arrow_norm_impact_06.wav",55,60,95,105,2,1,,,,,,,,,, "Spell available","sfx/card_ready_02.wav",40,40,100,100,1,1,,,,,,,,,, "Legendary spell available","sfx/legendary_available_02.wav",50,50,100,100,1,1,,,,,,,,,, "Select legendary spell","sfx/legendary_available_01.wav",35,35,100,100,1,1,3000,,,,,,,,, "Spell not ready","sfx/spell_not_ready_01.wav",50,50,100,100,1,1,,,,,,,,,, "Boulder impact","sfx/boulder_impact_01.wav",80,90,95,105,1,2,,,,,,,,,, "Select spell","sfx/grabcard_01.wav",50,50,98,102,1,2,,,,,,,,,, "Archer deploy","sfx/clash_archer_deploy_01.wav",50,50,98,102,1,1,,,,,,,,,, "Archer steps","sfx/archer_step_06.wav",10,15,96,106,2,1,100,,,,,,,,, "Archer attack","sfx/archer_attack_07.wav",22,32,97,103,1,2,,,,,,,,,, "Arrow hit","sfx/arrow_hit_13.wav",20,25,95,105,1,2,,,,,,,,,, "Archer attack start","sfx/target_01.wav",1,1,97,103,1,3,,,,,,,,,, "Archer die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "Get diamonds","sfx/get_diamonds_01.wav",35,40,84,84,1,2,,,,,,,,,, "get mana","sfx/get_mana_01.wav",50,50,97,103,1,2,,,,,,,,,, "ArcherTower attack","sfx/archer_tower_fire_05.wav",40,50,96,103,1,3,,,,,,,,,, "Scroll open","sfx/scroll_open_01v3333.wav",50,50,99,101,1,4,,,,,,,,,, "Scroll close","sfx/scroll_close_08.wav",40,40,97,103,1,4,,,,,,,,,, "Chest unlockstart","sfx/unlock_chest_start_01.wav",50,50,100,100,4,1,,,,,,,,,, "Claim chest","sfx/dummy_01.wav",1,1,100,100,4,1,,,,,,,,,, "No workers","sfx/tap_locked_chest_01.wav",40,40,100,100,1,2,,,,,,,,,, "WizardProjectileHit","sfx/dummy_01.wav",1,1,100,100,1,1,,,,,,,,,, "Spell fuse","sfx/scroll_fusion_01.wav",60,60,100,100,1,4,,,,,,,,,, "Enemy on range","sfx/bad_drop_03.wav",60,60,100,100,1,2,,,,,,,,,, "Unlock with diamonds","sfx/open_chest_diamonds_02.wav",50,50,100,100,1,3,,,,,,,,,, "SellChest","sfx/get_gold_04.wav",50,50,99,99,1,3,,,,,,,,,, "Cannon Fire","sfx/cannon_fire_03.wav",35,45,96,104,1,3,,,,,,,,,, "Cannon Deploy","sfx/cannon_deploy_01.wav",70,70,98,102,1,3,,,,,,,,,, "sound_knight_deploy","sfx/knight_deploy_31111.wav",70,70,100,100,1,3,,,,,,,,,, "sound_knight_deploy_end","sfx/knight_deploy_end_01.wav",60,60,100,100,1,3,,,,,1000,1000,,,, "sound_knight_steps","sfx/knight_footstep_01.wav",40,50,98,102,1,2,,,,,,,,,, ,"sfx/knight_footstep_02.wav",40,50,98,102,1,2,,,,,,,,,, ,"sfx/knight_footstep_03.wav",40,50,98,102,1,2,,,,,,,,,, ,"sfx/knight_footstep_04.wav",40,50,98,102,1,3,,,,,,,,,, "sound_knight_attack_start","sfx/knight_attack_start_05.wav",45,55,97,101,1,2,,,,,360,360,,,, ,"sfx/knight_attack_start_02.wav",45,55,97,101,1,2,,,,,430,430,,,, ,"sfx/knight_attack_start_03.wav",45,55,97,101,1,2,,,,,320,320,,,, ,"sfx/knight_attack_start_04.wav",45,55,97,101,1,2,,,,,320,320,,,, ,"sfx/knight_attack_start_01.wav",45,55,97,101,1,2,,,,,300,300,,,, "sound_knight_hit","sfx/knight_hit_01.wav",30,40,98,102,1,3,,,,,,,,,, "sound_knight_die","sfx/knight_death_01.wav",60,60,100,100,3,1,,,,,,,,,, "sound_barbarian_deploy","sfx/deploy_barbarians_01.wav",70,70,98,102,1,1,500,,,,,,,,, "sound_barbarian_steps","sfx/barb_footstep_03_no_vo.wav",20,25,97,103,2,1,400,,,,,,,,, ,"sfx/barb_footstep_01.wav",20,25,97,103,2,1,400,,,,,,,,, ,"sfx/barb_footstep_03_no_vo.wav",20,25,97,103,2,1,400,,,,,,,,, ,"sfx/barb_footstep_02.wav",20,25,97,103,2,1,400,,,,,,,,, ,"sfx/barb_footstep_03_no_vo.wav",20,25,97,103,2,1,400,,,,,,,,, ,"sfx/barb_footstep_04.wav",20,25,97,103,2,1,400,,,,,,,,, ,"sfx/barb_footstep_03_no_vo.wav",20,25,97,103,2,1,400,,,,,,,,, ,"sfx/barb_footstep_05.wav",20,25,97,103,2,1,400,,,,,,,,, ,"sfx/barb_footstep_03_no_vo.wav",20,25,97,103,2,1,400,,,,,,,,, ,"sfx/barb_footstep_06.wav",20,25,97,103,2,1,400,,,,,,,,, "sound_barbarian_attack_start","sfx/barbarian_attack_02.wav",40,40,98,102,1,2,300,,,,300,300,,,, ,"sfx/barbarian_attack_03.wav",40,40,98,102,1,2,300,,,,300,300,,,, ,"sfx/barbarian_attack_04.wav",40,40,98,102,1,2,300,,,,300,300,,,, ,"sfx/barbarian_attack_05.wav",40,40,98,102,1,2,300,,,,300,300,,,, ,"sfx/barbarian_attack_06.wav",40,40,98,102,1,2,300,,,,300,300,,,, ,"sfx/barbarian_attack_07.wav",40,40,98,102,1,2,300,,,,300,300,,,, ,"sfx/barbarian_attack_08.wav",40,40,98,102,1,2,300,,,,300,300,,,, "sound_angry_barbarian_attack_start","sfx/barbarian_attack_02.wav",50,55,72,80,1,2,100,,,,,,,,, ,"sfx/barbarian_attack_03.wav",50,55,72,80,1,2,100,,,,,,,,, ,"sfx/barbarian_attack_04.wav",50,55,72,80,1,2,100,,,,,,,,, ,"sfx/barbarian_attack_05.wav",50,55,72,80,1,2,100,,,,,,,,, ,"sfx/barbarian_attack_06.wav",50,55,72,80,1,2,100,,,,,,,,, ,"sfx/barbarian_attack_07.wav",50,55,72,80,1,2,100,,,,,,,,, ,"sfx/barbarian_attack_08.wav",50,55,72,80,1,2,100,,,,,,,,, "sound_angry_barbarian_steps","sfx/barb_footstep_03_no_vo.wav",25,30,75,85,2,1,300,,,,,,,,, ,"sfx/barb_footstep_01.wav",25,30,75,85,2,1,300,,,,,,,,, ,"sfx/barb_footstep_03_no_vo.wav",25,30,75,85,2,1,300,,,,,,,,, ,"sfx/barb_footstep_02.wav",25,30,75,85,2,1,300,,,,,,,,, ,"sfx/barb_footstep_03_no_vo.wav",25,30,75,85,2,1,300,,,,,,,,, ,"sfx/barb_footstep_04.wav",25,30,75,85,2,1,300,,,,,,,,, ,"sfx/barb_footstep_03_no_vo.wav",25,30,75,85,2,1,300,,,,,,,,, ,"sfx/barb_footstep_05.wav",25,30,75,85,2,1,300,,,,,,,,, ,"sfx/barb_footstep_03_no_vo.wav",25,30,75,85,2,1,300,,,,,,,,, ,"sfx/barb_footstep_06.wav",25,30,75,85,2,1,300,,,,,,,,, "sound_barbarian_hit","sfx/knight_attack_hack_01.wav",1,1,98,102,1,3,,,,,,,,,, "sound_barbarian_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_ragebarbarian_deploy","sfx/woodsman_deploy_01.wav",60,60,98,102,1,1,300,,,,,,,,, "sound_ragebarbarian_deploy_sfx","sfx/rage_barb_deploy_02.wav",60,60,98,102,2,1,300,,,,,,,,, "sound_ragebarbarian_attack_start_vo","sfx/woodsman_atk_01.wav",60,60,98,102,1,1,2000,,,,,,,,, ,"sfx/woodsman_atk_02.wav",60,60,98,102,1,1,2000,,,,,,,,, ,"sfx/woodsman_atk_03.wav",60,60,98,102,1,1,2000,,,,,,,,, ,"sfx/woodsman_atk_04.wav",60,60,98,102,1,1,2000,,,,,,,,, ,"sfx/woodsman_atk_05.wav",60,60,98,102,1,1,2000,,,,,,,,, ,"sfx/woodsman_atk_06.wav",60,60,98,102,1,1,2000,,,,,,,,, ,"sfx/woodsman_atk_07.wav",60,60,98,102,1,1,2000,,,,,,,,, "sound_ragebarbarian_attack_start","sfx/axeswing_01.wav",60,60,96,104,1,3,100,,,,200,200,,,, "sound_ragebarbarian_attack_hit","sfx/axe_impact_01.wav",40,50,98,102,1,3,100,,,,,,,,, "sound_ragebarbarian_steps","sfx/rage_barb_step_01.wav",30,40,95,105,4,2,200,,,,,,,,, "sound_executioner_deploy","sfx/deploy_executioner_01.wav",70,70,98,102,1,1,300,,,,,,,,, "sound_executioner_steps","sfx/executioner_footstep_01.wav",20,30,95,105,2,6,200,,,,,,,,, "sound_executioner_attack","sfx/executioner_atk_01.wav",80,80,98,102,2,2,200,,,,,,,,, "sound_goblins_deploy","sfx/goblin_deploy_14.wav",50,50,98,102,1,1,,,,,,,,,, "sound_goblins_steps","sfx/gob_step_01_v5.wav",10,15,95,105,2,1,350,,,,,,,,, ,"sfx/gob_step_01_v1.wav",10,15,95,105,2,1,350,,,,,,,,, ,"sfx/gob_step_01_v5.wav",10,15,95,105,2,1,350,,,,,,,,, ,"sfx/gob_step_01_v2.wav",10,15,95,105,2,1,350,,,,,,,,, ,"sfx/gob_step_01_v5.wav",10,15,95,105,2,1,350,,,,,,,,, ,"sfx/gob_step_01_v3.wav",10,15,95,105,2,1,350,,,,,,,,, ,"sfx/gob_step_01_v5.wav",10,15,95,105,2,1,350,,,,,,,,, ,"sfx/gob_step_01_v4.wav",10,15,95,105,2,1,350,,,,,,,,, "sound_goblins_attack_start","sfx/gob_attack_01v2.wav",30,40,97,103,1,3,,,,,,,,,, ,"sfx/gob_attack_02v2.wav",30,40,97,103,1,3,,,,,,,,,, ,"sfx/gob_attack_03v2.wav",30,40,97,103,1,3,,,,,,,,,, "sound_goblins_hit","sfx/footman_attack_hit_01.wav",10,20,96,104,2,3,,,,,,,,,, ,"sfx/footman_attack_hit_02.wav",10,20,96,104,2,3,,,,,,,,,, ,"sfx/footman_attack_hit_03.wav",10,20,96,104,2,3,,,,,,,,,, ,"sfx/footman_attack_hit_04.wav",10,20,96,104,2,3,,,,,,,,,, "sound_goblins_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_giant_deploy","sfx/giant_deploy_01.wav",90,90,100,100,1,2,,,,,,,,,, "sound_giant_deploy_vo","sfx/giant_skelly_dep_vo_01.wav",90,90,98,102,1,2,,,,,600,600,,,, "sound_giant_steps","sfx/demon_step_01.wav",40,60,95,105,1,2,,,,,,,,,, "sound_giant_attack_start","sfx/giant_attack_swing_01.wav",65,80,98,102,1,1,,,,,,,,,, ,"sfx/giant_attack_swing_02.wav",65,80,98,102,1,1,,,,,,,,,, ,"sfx/giant_attack_swing_03.wav",65,80,98,102,1,1,,,,,,,,,, "sound_giant_hit","sfx/giant_hit_01.wav",60,70,95,105,1,2,,,,,,,,,, "sound_giant_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_pekka_deploy","sfx/pekka_deploy_01.wav",80,80,100,100,1,3,,,,,,,,,, "sound_pekka_deploy_end","sfx/pekka_deploy_end_03.wav",100,100,100,100,1,3,,,,,3000,3000,,,, "sound_pekka_steps","sfx/pekka_footstep_02.wav",40,45,96,104,1,3,,,,,,,,,, "sound_pekka_attack_start","sfx/pekka_atk_01.wav",60,60,97,103,1,3,,,,,,,,,, "sound_pekka_hit","sfx/pekka_attack_hit_03.wav",50,60,98,102,1,3,,,,,,,,,, "sound_pekka_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_minion_deploy","sfx/minion_deploy_01.wav",40,40,98,102,1,1,,,,,,,,,, "sound_minion_steps","sfx/minion_wing_02.wav",15,30,93,107,2,2,100,,,,,,,,, "sound_minion_attack_start","sfx/tinymite_attack_04.wav",1,1,96,104,1,3,,,,,,,,,, "sound_minion_attack","sfx/tinymite_attack_04.wav",50,55,95,105,1,1,,,,,,,,,, ,"sfx/tinymite_attack_05.wav",50,55,95,105,1,1,,,,,,,,,, ,"sfx/tinymite_attack_06.wav",50,55,95,105,1,1,,,,,,,,,, "sound_minion_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "Gameend Horn","sfx/big_horn_end_02_v2.wav",80,80,100,100,1,1,,,,,,,,,, "sound_mortar_attack","sfx/mortar_fire_03.wav",80,80,98,102,1,2,,,,,,,,,, "sound_mortar_hit","sfx/boulder_impact_01.wav",80,90,95,105,1,2,,,,,,,,,, "sound_mortar_die","sfx/building_destroyed_05.wav",50,50,100,100,1,3,,,,,,,,,, "sound_mortar_deploy","sfx/mortar_deploy.wav",80,80,97,103,1,2,,,,,,,,,, "sound_balloon_deploy","sfx/deploy_balloon_06.wav",90,90,98,102,1,2,,,,,,,,,, "sound_balloon_steps","sfx/balloon_fly_loop_01.wav",55,55,98,102,2,2,,,,,,,,,, "sound_balloon_attack_start","sfx/drop_bomb_03.wav",70,70,100,100,1,3,,,,,,,,,, "sound_balloon_hit","sfx/boulder_impact_01.wav",80,90,95,105,1,2,,,,,,,,,, "sound_balloon_die","sfx/building_destroyed_05.wav",40,40,100,100,1,3,,,,,,,,,, "sound_goblin_hut_deploy","sfx/building_place_01.wav",80,80,98,102,1,2,,,,,,,,,, "sound_goblin_hut_die","sfx/boulder_impact_01.wav",80,90,95,105,1,2,,,,,,,,,, "sound_elixircollector_die","sfx/building_destroyed_05.wav",50,50,98,102,1,3,,,,,,,,,, "sound_elixircollector_deploy","sfx/elixir_collector_place_02.wav",80,80,95,105,1,2,,,,,,,,,, "sound_elixircollector_get","sfx/get_elixir_02.wav",45,45,86,86,1,2,100,,,,,,,,, "sound_witch_deploy","sfx/summon_witch_01.wav",70,70,100,100,1,3,,,,,,,,,, "sound_witch_steps","sfx/witch_step_01.wav",10,20,94,106,2,2,500,,,,,,,,, "sound_witch_attack_start","sfx/witch_attack_02.wav",35,45,101,99,1,3,,,,,,,,,, "sound_witch_hit","sfx/knight_attack_hack_01.wav",60,80,98,102,1,3,,,,,,,,,, "sound_witch_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_witch_deploy_skeleton","sfx/witch_summon_02.wav",60,60,98,102,1,1,1000,,,,,,,,, "sound_skeleton_deploy","sfx/skeleton_deploy_03.wav",55,55,100,100,1,1,500,,,,,,,,, "sound_skeleton_steps","sfx/skeleton_step_02.wav",10,12,95,105,2,4,150,,,,,,,,, "sound_skeleton_attack_start","sfx/skeleton_atk_03.wav",40,50,97,103,1,2,,,,,,,,,, "sound_skeleton_hit","sfx/footman_attack_hit_01.wav",10,20,96,104,2,3,,,,,,,,,, ,"sfx/footman_attack_hit_02.wav",10,20,96,104,2,3,,,,,,,,,, ,"sfx/footman_attack_hit_03.wav",10,20,96,104,2,3,,,,,,,,,, ,"sfx/footman_attack_hit_04.wav",10,20,96,104,2,3,,,,,,,,,, "sound_skeleton_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_golem_deploy","sfx/golem_deploy_01.wav",90,90,98,102,1,2,,,,,,,,,, "sound_golem_deploy_end","sfx/stone_golem_deploy_02.wav",98,102,100,100,1,3,,,,,3000,3000,,,, "sound_small_golem_deploy","sfx/stone_golem_deploy_02.wav",70,70,165,175,1,2,,,,,,,,,, "sound_golem_steps","sfx/golem_walk_02.wav",40,50,96,104,1,3,,,,,,,,,, "sound_golem_attack_start","sfx/golem_atk_01.wav",80,80,98,102,1,2,,,,,,,,,, "sound_small_golem_attack_start","sfx/golem_atk_01.wav",65,65,170,180,1,2,,,,,,,,,, "sound_golem_hit","sfx/golem_atk_hit_01.wav",80,80,98,102,1,2,,,,,,,,,, "sound_small_golem_hit","sfx/golem_atk_hit_01.wav",65,65,170,180,1,2,,,,,,,,,, "sound_golem_die","sfx/golem_die_01.wav",90,90,98,102,1,3,,,,,,,,,, "sound_small_golem_die","sfx/golem_die_01.wav",65,65,115,125,1,3,,,,,,,,,, "sound_get_star_player","sfx/get_star_equence_01_v2.wav",75,75,100,100,1,2,,,,,,,,,, "sound_get_star_enemy","sfx/get_star_equence_01boo.wav",70,70,100,100,1,2,,,,,,,,,, "sound_generic_death","sfx/npc_die_04.wav",35,45,95,104,1,3,,,,,,,,,, "deploy timer tick","sfx/deploy_timer_tick_01v4.wav",20,20,100,100,1,2,,,,,,,,,, "deploy timer ding","sfx/deploy_timer_ding_03.wav",30,20,100,100,1,2,,,,,,,,,, "enemy deploy timer tick","sfx/enemy_deploy_timer_tick_01.wav",20,20,100,100,1,2,,,,,,,,,, "enemy deploy timer ding","sfx/enemy_deploy_timer_ding_04.wav",30,30,100,100,1,2,,,,,,,,,, "match start","sfx/big_horn_start_02_v2.wav",90,90,100,100,1,1,,,,,,,,,, "Goblin_arena_start","sfx/goblin_arena_jingle_01.wav",90,90,100,100,1,1,,,,,,,,,, "Bone_pit_arena_start","sfx/bone_pit_arena_jingle_01.wav",85,85,100,100,1,1,,,,,,,,,, "Dark_arena_start","sfx/dark_arena_jingle_02.wav",90,90,100,100,1,1,,,,,,,,,, "Barbarian_arena_start","sfx/barbarian_jingle_01.wav",90,90,100,100,1,1,,,,,,,,,, "Builder_arena_start","sfx/builder_arena_new_01.wav",85,85,100,100,1,1,,,,,,,,,, "Spell_arena_start","sfx/spellarena_jing_01.wav",90,90,100,100,1,1,,,,,,,,,, "Ice_arena_start","sfx/arctic_arena_jingle_01.wav",90,90,100,100,1,1,,,,,,,,,, "Legendary_arena_start","sfx/legendary_arena_jingle_01.wav",90,90,100,100,1,1,,,,,,,,,, "Jungle_arena_start","sfx/jungle_arena_jingle_01.wav",90,90,100,100,1,1,,,,,,,,,, "Hog_arena_start","sfx/hog_arena_jingle_01.wav",90,90,100,100,1,1,,,,,,,,,, "inferno_loop","sfx/laser_loop_02.wav",42,42,100,100,1,1,,"true",,,,,,,, "sound_place_inferno_tower","sfx/place_inferno_02.wav",80,80,100,100,1,2,,,,,,,,,, "sound_tower_take_damage","sfx/tower_attacked_02.wav",50,50,100,100,1,1,30000,,,,,,,,, "sound_tower_take_damage_enemy","sfx/enemy_tower_attacked_03.wav",55,55,100,100,1,1,30000,,,,,,,,, "sound_enemy_die_jingle","sfx/dummy_01.wav",1,1,100,100,5,1,300,,,,,,,,, "sound_own_die_jingle","sfx/dummy_01.wav",1,1,100,100,5,1,300,,,,,,,,, "sound_rage_effect","sfx/rage_spell_01.wav",60,60,98,102,1,1,,,,,,,,,, "sound_valkyrie_deploy","sfx/valkyrie_deploy_02.wav",70,70,100,100,1,3,,,,,,,,,, "sound_valkyrie_deploy_end","sfx/valkyrie_deploy_end_02.wav",50,50,100,100,1,3,,,,,1000,1000,,,, "sound_valkyrie_steps","sfx/valk_step_02.wav",12,15,96,104,2,2,300,,,,,,,,, "sound_valkyrie_attack_start","sfx/valkyrie_atk_04.wav",60,65,97,103,1,3,,,,,,,,,, ,"sfx/valkyrie_atk_05.wav",60,65,97,103,1,3,,,,,,,,,, ,"sfx/valkyrie_atk_04.wav",60,65,97,103,1,3,,,,,,,,,, ,"sfx/valkyrie_atk_06.wav",60,65,97,103,1,3,,,,,,,,,, ,"sfx/valkyrie_atk_07.wav",60,65,97,103,1,3,,,,,,,,,, ,"sfx/valkyrie_atk_08.wav",60,65,97,103,1,3,,,,,,,,,, ,"sfx/valkyrie_atk_09.wav",60,65,97,103,1,3,,,,,,,,,, ,"sfx/valkyrie_atk_10.wav",60,65,97,103,1,3,,,,,,,,,, "sound_valkyrie_hit","sfx/valkyrie_hit_01.wav",20,35,98,102,1,3,,,,,,,,,, "sound_valkyrie_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_summon_own_big","sfx/summon_own_07.wav",80,80,97,102,1,2,,,,,1000,1000,,,, "sound_summon_enemy_big","sfx/enemy_summon_01.wav",55,55,97,103,1,2,,,,,3000,3200,,,, "sound_summon_enemy_big_die","sfx/kill_enemy_big_summon_02.wav",55,55,97,103,1,2,,,,,2000,2500,,,, "sound_summon_own_big_die","sfx/own_summon_die_03.wav",55,55,97,103,1,2,,,,,2000,2500,,,, "sound_bomber_deploy","sfx/deploy_skeleton_01.wav",70,70,100,100,1,2,,,,,,,,,, "sound_bomber_deploy_end","sfx/skeleton_deploy_end_01.wav",70,70,100,100,1,2,,,,,1000,1000,,,, "sound_bomber_steps","sfx/bomb_skeleton_01v3.wav",25,35,95,105,3,2,,,,,,,,,, "sound_bomber_attack",,,,,,,,,,,,,,,,, "sound_bomber_attack_start","sfx/bomb_skeleton_atk_04.wav",75,80,97,103,1,1,,,,,,,,,, "sound_bomber_die",,,,,,,,,,,,,,,,, "sound_BombTower_projectile_hit","sfx/skeleton_bomb_explo_01.wav",65,70,95,105,1,1,,,,,,,,,, "sound_goblin_barrel_explosion","sfx/barrel_explosion_02.wav",65,70,95,105,1,1,,,,,,,,,, "sound_goblin_barrel_spawn","sfx/barrel_drawback_14.wav",70,70,100,100,1,2,,,,,,,,,, "sound_rocket_explosion","sfx/rocket_hit_01v2.wav",75,75,96,104,1,2,,,,,,,,,, "sound_rocket_spawn","sfx/rocket_launch_02v2.wav",75,75,96,104,1,2,,,,,,,,,, "sound_dragon_attack_start","sfx/tinymite_attack_04.wav",1,1,96,104,1,3,,,,,,,,,, "chat_donate","sfx/donate_01.wav",40,40,100,100,1,3,,,,,,,,,, "chat_new_msg","sfx/scroll_chat_01.wav",20,20,100,100,1,5,,,,,,,,,, "sound_openChest_wood","sfx/wooden_chest_open_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_openChest_iron","sfx/iron_chest_open_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_openChest_gold","sfx/gold_chest_open_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_openChest_magical","sfx/magic_chest_open_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_openChest_star","sfx/star_chest_open_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_openChest_bigmagical","sfx/huge_magical_land_01.wav",90,90,100,100,1,5,,,,,,,,,, "sound_openChest_giant","sfx/hugewooden_land_open_01.wav",90,90,100,100,1,5,,,,,,,,,, "sound_openChest_champion","sfx/champions_chest_land_open_01.wav",90,90,100,100,1,5,,,,,,,,,, "sound_openChest_get_gold","sfx/get_card_gold_01.wav",60,60,100,100,1,5,,,,,,,,,, "sound_openChest_get_gem","sfx/get_card_gems_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_openChest_get_common","sfx/get_card_comon_01.wav",65,65,100,100,1,5,,,,,,,,,, "sound_openChest_get_rare","sfx/get_card_rare_01.wav",75,75,100,100,1,5,,,,,,,,,, "sound_openChest_get_epic","sfx/get_epic_rare_01.wav",100,100,100,100,1,5,,,,,,,,,, "sound_openChest_get_legendary","sfx/new_leg_reveal_01.wav",100,100,100,100,1,5,,,,,,,,,, "sound_openChest_loop_gold","sfx/chest_loop_02.wav",60,60,100,100,1,1,,"true",,,,,,,, "sound_openChest_loop_gem","sfx/chest_loop_02.wav",60,60,100,100,1,1,,"true",,,,,,,, "sound_openChest_loop_common",,60,60,100,100,1,1,,"true",,,,,,,, "sound_openChest_loop_rare",,60,60,100,100,1,1,,"true",,,,,,,, "sound_openChest_loop_epic",,60,60,100,100,1,1,,"true",,,,,,,, "sound_musketeer_deploy","sfx/musketeer_deploy_01.wav",70,70,100,100,1,3,,,,,,,,,, "sound_musketeer_deploy_end","sfx/musketeer_reload_01.wav",60,60,97,103,1,3,,,,,1200,1200,,,, "sound_musketeer_steps","sfx/knight_footstep_01.wav",30,45,120,125,2,2,,,,,,,,,, ,"sfx/knight_footstep_02.wav",30,45,120,125,2,2,,,,,,,,,, ,"sfx/knight_footstep_03.wav",30,45,120,125,2,2,,,,,,,,,, ,"sfx/knight_footstep_04.wav",30,45,120,125,2,2,,,,,,,,,, "sound_musketeer_attack","sfx/musket_fire_02.wav",65,75,94,106,2,4,,,,,,,,,, "sound_musketeer_attack_start",,,,,,,,,,,,,,,,, "sound_musketeer_hit","sfx/musket_impact_01.wav",40,50,96,104,2,3,,,,,,,,,, "sound_musketeer_die",,,,,,,,,,,,,,,,, "sound_upgradeCard_start","sfx/upgrade_card_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_upgradeCard_ready","sfx/card_upgrade_hit_01.wav",60,60,100,100,1,5,,,,,,,,,, "sound_upgradeCard_stat_appear","sfx/card_upgrade_stat_05.wav",60,60,100,100,1,3,,,,,,,,,, "sound_upgradeCard_stat_change","sfx/card_upgrade_counter_01.wav",25,25,100,100,1,20,20,,,,,,,,, "sound_shop_new_spell","sfx/new_cards_01.wav",70,70,100,100,1,10,,,,,,,,,, "sound_freeze_deploy","sfx/freeze_04.wav",65,65,98,102,1,2,,,,,,,,,, "sound_tesla_deploy","sfx/building_place_01.wav",80,80,98,102,1,2,,,,,,,,,, "sound_tesla_up","sfx/tesla_open_02.wav",80,80,98,102,1,3,,,,,,,,,, "sound_tesla_down","sfx/tesla_close_02.wav",70,70,98,102,1,3,,,,,,,,,, "sound_tesla_attack","sfx/tesla_zap_01.wav",40,40,96,103,1,5,,,,,,,,,, "sound_tesla_hit","sfx/dummy_01.wav",1,1,95,105,1,2,,,,,,,,,, "sound_chr_wizard_deploy","sfx/deploy_wizard_01.wav",70,70,100,100,1,1,,,,,,,,,, "sound_chr_wizard_deploy_end","sfx/dummy_01.wav",1,1,100,100,2,1,,,,,1000,1000,,,, ,"sfx/wiz_deploy_vo_01.wav",55,55,99,101,1,1,5000,,,,,,,,, ,"sfx/wiz_deploy_vo_02.wav",55,55,99,101,1,1,5000,,,,1000,1000,,,, "sound_chr_wizard_steps","sfx/wiz_steps_01v2.wav",10,15,92,106,2,3,,,,,,,,,, "sound_chr_wizard_attack_start","sfx/wiz_fireball_01v9.wav",60,60,98,102,1,3,,,,,,,,,, "sound_chr_wizard_attack_vo","sfx/wiz_atk_vo_01.wav",50,50,99,101,1,1,7000,,,,550,550,,,, ,"sfx/wiz_atk_vo_02.wav",50,60,99,101,1,1,7000,,,,550,550,,,, ,"sfx/wiz_atk_vo_03.wav",50,60,99,101,1,1,7000,,,,550,550,,,, ,"sfx/wiz_atk_vo_04.wav",50,60,99,101,1,1,7000,,,,550,550,,,, "sound_chr_wizard_projectile_hit","sfx/fireball_hit_01.wav",50,50,95,105,1,3,,,,,,,,,, "sound_chr_wizard_hit","sfx/dummy_01.wav",1,1,100,100,1,1,,,,,,,,,, "sound_chr_wizard_die","sfx/dummy_01.wav",1,1,100,100,1,1,,,,,5000,6000,,,,3000 "sound_card_fly_in","sfx/card_fly_in_06.wav",40,40,100,100,2,4,,,,,,,,,, "sound_prince_deploy","sfx/prince_deploy_01.wav",65,65,100,100,1,3,,,,,,,,,, "sound_prince_deploy_end","sfx/horse_blow_01.wav",65,65,100,100,1,3,,,,,1000,1000,,,, "sound_prince_steps","sfx/horse_gallop_01.wav",40,45,97,102,2,2,,,,,,,,,, ,"sfx/horse_gallop_02.wav",40,45,97,102,2,2,,,,,,,,,, "sound_prince_charge","sfx/rider_charge_03.wav",70,70,100,100,1,2,,,,,,,,,, "sound_prince_charge_hit","sfx/prince_charge_hit_01.wav",80,80,100,100,1,3,,,,,,,,,, "sound_prince_attack_start","sfx/prince_andrew_use_04.wav",65,65,99,101,1,2,,,,,220,220,,,, ,"sfx/prince_andrew_use_02.wav",65,65,99,101,1,2,,,,,220,220,,,, ,"sfx/prince_andrew_use_09.wav",65,65,99,101,1,2,,,,,220,220,,,, ,"sfx/prince_andrew_use_10.wav",65,65,99,101,1,2,,,,,220,220,,,, "sound_prince_hit","sfx/prince_hit_01.wav",70,75,95,105,1,2,,,,,,,,,, "sound_spear_goblin_deploy","sfx/spear_gob_dep_01v2.wav",45,45,96,104,1,2,,,,,,,,,, "sound_spear_goblin_steps","sfx/spear_gob_step_01.wav",10,15,94,106,2,1,80,,,,,,,,, "sound_spear_goblin_attack_start","sfx/spear_gob_atk_swish_01.wav",55,55,98,108,1,2,,,,,550,550,,,, "sound_spear_goblin_attack","sfx/spear_gob_atk_01.wav",33,33,96,104,1,2,,,,,,,,,, ,"sfx/spear_gob_atk_02.wav",33,33,96,104,1,2,,,,,,,,,, ,"sfx/spear_gob_atk_03.wav",33,33,96,104,1,2,,,,,,,,,, "sound_spear_goblin_die",,,,,,,,,,,,,,,,, "sound_spear_goblin_projectile_hit","sfx/spear_gob_atk_hit_01.wav",20,20,95,105,2,4,,,,,,,,,, "sound_giant_skeleton_deploy","sfx/big_skeleton_summon_01.wav",90,90,100,100,1,3,,,,,,,,,, "sound_giant_skeleton_steps","sfx/big_skeleton_walk_05.wav",45,55,92,106,1,4,,,,,,,,,, "sound_giant_skeleton_attack_start","sfx/skeleton_arm_swing_02.wav",60,60,96,104,1,3,,,,,200,200,,,, "sound_giant_skeleton_hit","sfx/big_skeleton_hit_01.wav",80,80,96,104,1,3,,,,,,,,,, "sound_giant_skeleton_die",,,,,,,,,,,,,,,,, "sound_minipekka_deploy","sfx/minipekka_deploy_01.wav",80,80,98,102,1,3,,,,,,,,,, "sound_minipekka_deploy_end","sfx/mini_pekka_deploy_end_06.wav",65,65,100,100,1,3,,,,,1100,1100,,,, "sound_minipekka_steps","sfx/minipekka_step_03.wav",40,45,96,104,1,3,,,,,,,,,, "sound_minipekka_attack_start","sfx/mini_pekka_atk_12.wav",60,60,97,103,1,3,,,,,100,100,,,, "sound_minipekka_hit","sfx/mini_pekka_hit_03.wav",60,70,95,105,1,3,,,,,,,,,, "sound_minipekka_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_hog_rider_deploy","sfx/hogrider_deploy_01.wav",80,80,100,100,1,2,,,,,,,,,, "sound_hog_rider_deploy_end","sfx/dummy_01.wav",1,1,100,100,1,1,9000,,,,1000,1000,,,, ,"sfx/hogrider_deploy_end_01.wav",50,50,100,100,1,1,9000,,,,750,750,,,, ,"sfx/dummy_01.wav",1,1,100,100,1,1,9000,,,,1000,1000,,,, "sound_hog_rider_steps","sfx/hogrider_step_01.wav",60,75,97,103,1,3,,,,,,,,,, "sound_hog_rider_attack_start","sfx/hogrider_atk_01.wav",50,55,98,105,1,3,,,,,250,250,,,, "sound_hog_rider_hit","sfx/hogrider_atk_03.wav",50,55,98,105,1,3,,,,,,,,,, "sound_hog_rider_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_hog_rider_landing","sfx/boulder_impact_01.wav",70,70,98,102,1,1,,,,,,,,,, "sound_baby_dragon_deploy","sfx/babydragon_deploy_01.wav",80,80,98,102,1,3,,,,,,,,,, "sound_baby_dragon_deploy_end","sfx/baby_dragon_deploy_end_11.wav",75,75,98,102,2,1,,,,,1100,1100,,,, "sound_baby_dragon_steps","sfx/babydragon_wing_01.wav",30,40,95,105,2,4,300,,,,100,100,,,, "sound_baby_dragon_attack_start","sfx/baby_dragon_fireball_08.wav",65,70,98,102,1,3,,,,,150,150,,,, "sound_baby_dragon_die",,,,,,,,,,,,,,,,, "sound_dragon_projectile_hit","sfx/sound_fireball_hit_01.wav",55,65,93,106,2,4,,,,,,,,,, "tap_mega_chest","sfx/huge_magical_chest_tap_01.wav",80,80,100,100,1,2,,,,,,,,,, "tap_giant_chest","sfx/hugewooden_land_01.wav",80,80,100,100,1,2,,,,,,,,,, "tap_magic_chest","sfx/magic_chest_land_01.wav",70,70,100,100,1,2,,,,,,,,,, "tap_wooden_chest","sfx/wooden_chest_land_01.wav",70,70,100,100,1,2,,,,,,,,,, "tap_iron_chest","sfx/iron_chest_land_01.wav",70,70,100,100,1,2,,,,,,,,,, "tap_gold_chest","sfx/golden_chest_land_01.wav",70,70,100,100,1,2,,,,,,,,,, "tap_champions_chest","sfx/champions_chest_tap_01.wav",75,75,100,100,1,2,,,,,,,,,, "sound_king_player_activate","sfx/king_activate_01.wav",100,100,100,100,1,3,,,,,1800,1800,,,, "sound_king_player_die",,,,,,,,,,,,,,,,, "sound_king_enemy_activate","sfx/king_activate_01.wav",100,100,100,100,1,3,,,,,1800,1800,,,, "sound_king_angry","sfx/king_tower_gone_01.wav",100,100,100,100,1,3,1500,,,,,,,,, ,"sfx/king_tower_gone_02.wav",100,100,100,100,1,3,1500,,,,,,,,, ,"sfx/king_tower_gone_03.wav",100,100,100,100,1,3,1500,,,,,,,,, ,"sfx/king_tower_gone_04.wav",100,100,100,100,1,3,1500,,,,,,,,, ,"sfx/king_tower_gone_05.wav",100,100,100,100,1,3,1500,,,,,,,,, ,"sfx/king_tower_gone_06.wav",100,100,100,100,1,3,1500,,,,,,,,, ,"sfx/king_tower_gone_07.wav",100,100,100,100,1,3,1500,,,,,,,,, "sound_king_happy_tower","sfx/king_happy_01.wav",100,100,100,100,1,3,1500,,,,,,,,, ,"sfx/king_happy_02.wav",100,100,100,100,1,3,1500,,,,,,,,, ,"sfx/king_happy_03.wav",100,100,100,100,1,3,1500,,,,,,,,, ,"sfx/king_happy_04.wav",100,100,100,100,1,3,1500,,,,,,,,, "sound_king_enemy_die",,,,,,,,,,,,,,,,, "sound_king_attack","sfx/king_fire_06.wav",70,75,96,106,1,4,,,,,,,,,, "Achievement Unlock","sfx/achievement_unlock_01.wav",60,60,100,100,1,2,,,,,,,,,, "Claim Achievement","sfx/claim_achievement_01.wav",60,60,100,100,1,2,,,,,,,,,, "First_Crown","sfx/1st_crown_01.wav",60,60,100,100,,2,,,,,,,,,, "Second_Crown","sfx/2nd_crown_01.wav",65,65,100,100,,2,,,,,,,,,, "Third_Crown","sfx/3rd_crown_01.wav",70,70,100,100,,2,,,,,,,,,, "sound_chest_fly","sfx/chest_fly_01.wav",60,60,100,100,1,2,,,,,250,250,,,, "Tut_jing_start","sfx/tut_jing_01.wav",90,90,100,100,1,1,,,,,,,,,, "Tut_jing_time_1","sfx/tut_jing_02.wav",70,70,100,100,1,1,,,,,,,,,, "Tut_jing_time_2","sfx/tut_jing_02.wav",80,80,119,119,1,1,,,,,,,,,, "Tut_count_01","sfx/tut_count_01.wav",40,40,100,100,1,4,,,,,,,,,, "Names_whoosh_out","sfx/tex_whoosh_02.wav",60,60,100,100,1,4,,,,,50,50,,,, "Names_whoosh_in","sfx/text_whoosh_in_03.wav",90,90,100,100,1,4,,,,,200,200,,,, "sound_spell_zap","sfx/zap_02.wav",80,80,95,105,1,3,,,,,,,,,, "sound_board_slide_in","sfx/board_slide_in_01.wav",55,55,92,92,1,2,,,,,,,,,, "sound_tombstone_deploy","sfx/tombstone_deploy_01.wav",60,60,100,100,1,3,,,,,,,,,, "sound_tombstone_die","sfx/boulder_impact_01.wav",80,90,95,105,1,2,,,,,,,,,, "sound_supercell_jingle","sfx/supercell_jingle.wav",80,80,100,100,1,3,,,,,,,,,, "sound_tutorial_first_vo","sfx/king_tut_first_vo_01.wav",90,90,100,100,1,3,,,,,300,300,,,, "sound_tutorial_second_vo","sfx/king_tut_second_vo_01.wav",80,80,100,100,1,3,,,,,3200,3200,,,, "sound_tutorial_first_plink","sfx/dummy_01.wav",1,1,100,100,1,1,,,,,,,,,, "sound_tutorial_second_plink","sfx/tutorial_plink_02v2.wav",65,65,100,100,1,3,,,,,,,,,, "sound_text_bubble_appear","sfx/speech_bubble_tut_03.wav",40,40,95,105,1,3,,,,,,,,,, "sound_press_battle_button","sfx/press_arena_01.wav",80,80,100,100,1,3,,,,,,,,,, "sound_tap_gems","sfx/tap_gems_02.wav",60,60,100,100,1,5,,,,,,,,,, "sound_tap_coins","sfx/tap_coins_01.wav",42,42,100,100,1,3,,,,,,,,,, "sound_buy_card_common","sfx/buy_common_card_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_buy_card_rare","sfx/buy_rare_card_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_buy_card_epic","sfx/buy_epic_card_02.wav",80,80,100,100,1,5,,,,,,,,,, "sound_buy_card_legendary","sfx/buy_legnedary_card_01.wav",90,90,100,100,1,5,,,,,,,,,, "sound_bomb_tower_die","sfx/building_explode_01.wav",80,80,95,105,1,3,,,,,,,,,, "sound_purchase_gems","sfx/buy_gems_02.wav",60,60,100,100,1,3,,,,,,,,,, "sound_king_level_up","sfx/king_level_up_01.wav",95,95,100,100,1,2,,,,,,,,,, "sound_king_happy","sfx/king_laughter_01.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_laughter_02.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_laughter_03.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_laughter_04.wav",70,70,98,102,1,2,,,,,,,,,, "sound_king_crying","sfx/king_crying_01.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_crying_02.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_crying_03.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_crying_04.wav",70,70,98,102,1,2,,,,,,,,,, "sound_king_congratulate","sfx/king_congrats_01.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_congrats_02.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_congrats_03.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_congrats_04.wav",70,70,98,102,1,2,,,,,,,,,, "sound_king_mad","sfx/king_mad_01.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_mad_02.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_mad_03.wav",70,70,98,102,1,2,,,,,,,,,, ,"sfx/king_mad_04.wav",70,70,98,102,1,2,,,,,,,,,, "sound_GiantSkeleton_bomb_deploy","sfx/bomb_drop_01.wav",80,80,100,100,1,2,,,,,,,,,, "sound_GiantSkeleton_bomb_die","sfx/explosion_01.wav",80,80,97,103,1,3,,,,,,,,,, "sound_Balloon_Bomb_deploy","sfx/bomb_drop_01.wav",80,80,100,100,1,2,,,,,,,,,, "sound_Balloon_Bomb_die","sfx/explosion_01.wav",80,80,97,103,1,3,,,,,,,,,, "sound_extra_time_jingle","sfx/extratime_jingle_02.wav",100,100,100,100,1,3,,,,,,,,,, "sound_get_crown_1","sfx/get_crown_03.wav",60,60,100,100,1,3,,,,,,,,,, "sound_get_crown_2","sfx/get_crown_03.wav",60,60,112,112,1,3,,,,,,,,,, "sound_get_crown_3","sfx/get_crown_03.wav",60,60,126,126,1,3,,,,,,,,,, "sound_crown_appear_1","sfx/crown_appear_03.wav",70,70,100,100,1,3,,,,,,,,,, "sound_crown_appear_2","sfx/crown_appear_03.wav",70,70,112,112,1,3,,,,,,,,,, "sound_crown_appear_3","sfx/crown_appear_03.wav",70,70,126,126,1,3,,,,,,,,,, "sound_lightning_1","sfx/lightning_02.wav",75,75,99,101,1,3,,,,,,,,,, "sound_poison_spell","sfx/poison_spell_01.wav",80,80,98,102,1,3,,,,,,,,,, "sound_get_xp","sfx/get_xp_01.wav",60,60,100,100,1,3,,,,,,,,,, "sound_ice_wizard_deploy","sfx/ice_wiz_deploy_01.wav",80,80,100,100,1,1,,,,,,,,,, "sound_ice_wizard_deploy_vo","sfx/ice_wiz_dep_01.wav",60,60,98,102,1,1,3000,,,,800,800,,,, ,"sfx/ice_wiz_dep_04.wav",60,60,98,102,1,1,3000,,,,100,800,,,, ,"sfx/ice_wiz_land_01.wav",60,60,98,102,1,1,3000,,,,300,300,,,, ,"sfx/ice_wiz_land_01.wav",60,60,98,102,1,1,3000,,,,300,300,,,, "sound_ice_wizard_steps","sfx/ice_wiz_footstep_01.wav",10,15,92,108,1,3,,,,,,,,,, "sound_ice_wizard_attack_start","sfx/icemage_attack_03.wav",60,60,99,101,1,4,,,,,,,,,, "sound_ice_wizard_attack_vo","sfx/ice_wiz_atk_01.wav",60,60,98,102,1,1,5000,,,,800,800,,,, ,"sfx/ice_wiz_atk_02.wav",60,60,98,102,1,1,5000,,,,800,800,,,, ,"sfx/ice_wiz_atk_03.wav",60,60,98,102,1,1,5000,,,,800,800,,,, ,"sfx/ice_wiz_atk_05.wav",60,60,98,102,1,1,5000,,,,400,400,,,, ,"sfx/ice_wiz_atk_07.wav",60,60,98,102,1,1,5000,,,,400,400,,,, ,"sfx/ice_wiz_atk_08.wav",60,60,98,102,1,1,5000,,,,800,800,,,, "sound_ice_wizard_projectile_hit","sfx/ice_mage_impact_02.wav",55,55,95,105,1,4,,,,,,,,,, "sound_ice_wizard_die","sfx/dummy_01.wav",1,1,98,102,1,1,,,,,5000,6000,,,,3000 "sound_xbow_fire_1","sfx/xbow_fire_01.wav",30,35,97,103,1,5,,,,,,,,,, "sound_xbow_deploy","sfx/xbow_place_02.wav",80,80,98,102,1,3,,,,,,,,,, "sound_openChest_loop_legendary",,40,40,100,100,1,1,,"true",,,,,,,, "sound_chest_hit_slot","sfx/chest_land_02.wav",40,40,100,100,1,6,,,,,,,,,, "sound_royal_giant_deploy","sfx/royal_giant_deploy_01.wav",100,100,100,100,1,2,,,,,,,,,, "sound_royal_giant_deploy_enemy",,,,,,,,,,,,,,,,, "sound_royal_giant_steps","sfx/demon_step_01.wav",40,60,95,105,1,2,,,,,,,,,, "sound_royal_giant_attack_start","sfx/royalgiant_fire_03.wav",95,95,99,101,1,3,,,,,,,,,, ,"sfx/royalgiant_fire_02.wav",95,95,99,101,1,3,,,,,,,,,, ,"sfx/royalgiant_fire_01.wav",95,95,99,101,1,3,,,,,,,,,, ,"sfx/royalgiant_fire_04.wav",95,95,99,101,1,3,,,,,,,,,, ,"sfx/royalgiant_fire_05.wav",95,95,99,101,1,3,,,,,,,,,, "sound_royal_giant_projectile_fx",,,,,,,,,,,,,,,,, "sound_royal_giant_projectile_hit","sfx/royal_giant_projectile_hit_01.wav",30,40,95,105,2,2,200,,,,,,,,, "sound_royal_giant_die",,,,,,,,,,,,,,,,, "sound_royal_giant_die_enemy",,,,,,,,,,,,,,,,, "sound_princess_deploy","sfx/p_archer_dep_01.wav",80,80,99,101,1,1,,,,,,,,,, "sound_princess_deploy_vo","sfx/princess_archer_dep_vo_01.wav",60,60,99,101,1,1,3000,,,,1000,1000,,,, ,"sfx/princess_archer_dep_vo_02.wav",60,60,99,101,1,1,3000,,,,1000,1000,,,, ,"sfx/princess_archer_dep_vo_03.wav",60,60,99,101,1,1,3000,,,,1000,1000,,,, ,"sfx/princess_archer_dep_vo_04.wav",60,60,99,101,1,1,3000,,,,,,,,, "sound_princess_steps","sfx/flamearch_step_01.wav",15,15,94,106,1,2,,,,,,,,,, "sound_princess_attack","sfx/p_flame_arrow_03.wav",70,70,97,103,1,2,,,,,,,,,, "sound_princess_atk_vo","sfx/princess_archer_atk_vo_06.wav",50,50,98,102,1,1,8000,,,,150,150,,,, ,"sfx/dummy_01.wav",1,1,100,100,2,1,,,,,,,,,, ,"sfx/princess_archer_atk_vo_03.wav",50,50,98,102,1,1,8000,,,,150,150,,,, ,"sfx/dummy_01.wav",1,1,100,100,2,1,,,,,,,,,, "sound_princess_hit_vo","sfx/princess_archer_atk_vo_04.wav",50,50,98,102,1,1,8000,,,,150,150,,,, ,"sfx/dummy_01.wav",1,1,100,100,2,1,,,,,,,,,, ,"sfx/princess_archer_atk_vo_02.wav",50,50,98,102,1,1,8000,,,,150,150,,,, ,"sfx/dummy_01.wav",1,1,100,100,2,1,,,,,,,,,, "sound_princess_attack_start","sfx/target_01.wav",1,1,97,103,1,3,,,,,,,,,, "sound_princess_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_PrincessArrowHitGround","sfx/p_archer_hit_01.wav",55,60,95,105,2,1,,,,,,,,,, "sound_dark_prince_deploy","sfx/dark_prince_deploy_01.wav",90,90,100,100,1,1,,,,,,,,,, "sound_dark_prince_deploy_vo","sfx/b_knight_deploy_01.wav",90,90,99,101,2,1,,,,,1000,1000,,,, ,"sfx/b_knight_deploy_02.wav",90,90,99,101,2,1,,,,,1000,1000,,,, ,"sfx/b_knight_deploy_03.wav",90,90,99,101,2,1,,,,,1000,1000,,,, "sound_dark_prince_death","sfx/dark_prince_death_01.wav",100,100,100,100,1,3,,,,,,,,,, "sound_dark_prince_deploy_end",,,,,,,,,,,,,,,,, "sound_dark_prince_steps","sfx/dark_prince_step_01.wav",35,45,92,108,2,4,,,,,,,,,, "sound_dark_prince_charge_jing","sfx/dark_prince_charge_jing_02.wav",85,85,100,100,1,3,,,,,,,,,, "sound_dark_prince_charge","sfx/b_knight_atk_charge_02.wav",95,95,99,101,1,1,,,,,200,200,,,, ,"sfx/b_knight_atk_charge_01.wav",95,95,99,101,1,1,,,,,200,200,,,, "sound_dark_prince_charge_hit","sfx/knighchargehit01.wav",90,90,98,102,1,3,,,,,,,,,, "sound_dark_prince_attack_start","sfx/dark_prince_atk_01.wav",80,80,98,102,1,3,,,,,200,200,,,, "sound_dark_prince_attack_start_vo","sfx/b_knight_atk_04.wav",85,85,98,102,1,3,2000,,,,150,150,,,, ,"sfx/b_knight_atk_01.wav",85,85,98,102,1,3,2000,,,,150,150,,,, ,"sfx/b_knight_atk_03.wav",85,80,98,102,1,3,2000,,,,150,150,,,, ,"sfx/b_knight_atk_02.wav",85,85,98,102,1,3,2000,,,,150,150,,,, "sound_dark_prince_hit","sfx/dark_prince_atk_hit_01.wav",80,80,97,103,1,3,,,,,,,,,, "sound_GuardShieldDown","sfx/dark_prince_shield_01.wav",100,100,100,100,1,3,,,,,,,,,, "sound_GuardShieldDown_vo","sfx/dark_prince_shield_lost_01.wav",90,90,98,102,1,3,,,,,,,,,, "sound_miner_deploy","sfx/miner_dig_down_01.wav",85,85,100,100,1,1,,,,,,,,,, "sound_miner_deploy_up","sfx/miner_dig_up_01.wav",85,85,100,100,1,1,,,,,,,,,, "sound_miner_deploy_vo","sfx/miner_up_vo_01.wav",65,70,97,103,1,3,,,,,200,1100,,,, "sound_miner_steps","sfx/miner_footstep_01.wav",15,25,94,106,2,2,300,,,,,,,,, "sound_miner_attack_start","sfx/miner_atk_01.wav",55,60,98,102,1,3,,,,,200,200,,,, "sound_miner_attack_start_vo","sfx/miner_atk_vo_01.wav",40,50,96,104,1,2,,,,,,,,,, ,"sfx/dummy_01.wav",1,1,100,100,2,1,,,,,,,,,, "sound_miner_hit","sfx/miner_hit_01.wav",40,50,95,105,1,3,200,,,,,,,,, "sound_miner_die",,,,,,,,,,,,,,,,, "sound_miner_travel_effect","sfx/miner_dig_loop_01.wav",90,90,100,100,1,1,,"true",,,,,,,, "sound_skeleton_warrior_deploy","sfx/skele_warrior_dep_02.wav",70,70,98,102,1,3,,,,,,,,,, "sound_skeleton_warrior_steps","sfx/skele_warrior_step_02.wav",20,25,94,106,2,2,300,,,,,,,,, "sound_skeleton_warrior_attack_start","sfx/shield_skele_atk_02.wav",45,55,95,105,1,3,200,,,,265,265,,,, "sound_skeleton_warrior_hit",,,,,,,,,,,,,,,,, "sound_skeleton_warrior_die",,,,,,,,,,,,,,,,, "sound_skeleton_warrior_lose_shield","sfx/shield_skele_lost_02.wav",75,80,95,105,1,2,200,,,,,,,,, "sound_firespirit_attack","sfx/fire_spirit_attack_01.wav",50,55,94,106,1,1,200,,,,,,,,, "sound_firespirit_die",,,,,,,,,,,,,,,,, "sound_firespirit_steps_sfx","sfx/fire_spirit_step_sfx_01.wav",25,30,94,106,1,2,300,,,,,,,,, "sound_firespirit_steps","sfx/fire_spirit_step_vo_01.wav",25,35,94,106,1,1,500,,,,,,,,, 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,"sfx/laval_hound_atk_03.wav",45,55,95,105,1,2,,,,,150,,,,, "sound_lava_hound_die",,,,,,,,,,,,,,,,, "sound_lava_hound_projectile_hit","sfx/sound_fireball_hit_01.wav",30,40,80,90,2,4,,,,,,,,,, "sound_lava_pups_deploy","sfx/lava_pups_appear_01.wav",90,90,98,102,1,1,200,,,,,,,,, "sound_lava_pups_deploy_end","sfx/lava_hound_deploy_01.wav",1,1,98,102,1,3,,,,,1100,1100,,,, "sound_lava_pups_steps","sfx/lava_pup_wing_01.wav",35,45,95,105,2,4,300,,,,100,100,,,, "sound_lava_pups_start","sfx/lava_pup_atk_01.wav",30,40,90,110,1,3,300,,,,150,150,,,, "sound_lava_pups_die",,,,,,,,,,,,,,,,, "sound_lava_pups_projectile_hit","sfx/sound_fireball_hit_01.wav",20,30,120,130,2,4,,,,,,,,,, "sound_spectate_cheer_self_red","sfx/royale_horn_01.wav",60,60,95,105,2,1,,,,,,,,,, ,"sfx/royale_horn_02.wav",60,60,95,105,2,1,,,,,,,,,, ,"sfx/royale_horn_03.wav",60,60,95,105,2,1,,,,,,,,,, "sound_spectate_cheer_self_blue","sfx/royale_horn_01.wav",60,60,95,105,2,1,,,,,,,,,, ,"sfx/royale_horn_02.wav",60,60,95,105,2,1,,,,,,,,,, ,"sfx/royale_horn_03.wav",60,60,95,105,2,1,,,,,,,,,, "sound_spectate_cheer_others_red","sfx/royale_horn_01.wav",60,60,95,105,2,1,,,,,,,,,, ,"sfx/royale_horn_02.wav",60,60,95,105,2,1,,,,,,,,,, ,"sfx/royale_horn_03.wav",60,60,95,105,2,1,,,,,,,,,, "sound_spectate_cheer_others_blue","sfx/royale_horn_01.wav",60,60,95,105,2,1,,,,,,,,,, ,"sfx/royale_horn_02.wav",60,60,95,105,2,1,,,,,,,,,, ,"sfx/royale_horn_03.wav",60,60,95,105,2,1,,,,,,,,,, "sound_zapmachine_deploy","sfx/zappy_drop_01.wav",80,80,100,100,1,2,,,,,,,,,, "sound_zapmachine_deploy_end",,,,,,,,,,,,,,,,, "sound_zapmachine_deploy_enemy","sfx/zappy_drop_01.wav",80,80,100,100,1,2,,,,,,,,,, "sound_zapmachine_deploy_end_enemy",,,,,,,,,,,,,,,,, "sound_zapmachine_steps","sfx/zap_machine_run_loop_04.wav",38,38,100,100,2,6,,,,,,,,,, "sound_zapmachine_load_weapon","sfx/laser_loop_02.wav",25,25,140,140,2,1,,"true",,,,,,,, "sound_zapmachine_load_1","sfx/zap_machine_charge_06.wav",55,55,100,100,3,1,,,,,,,,,, "sound_zapmachine_load_2","sfx/zap_machine_charge_06.wav",50,50,119,119,3,1,,,,,,,,,, "sound_zapmachine_load_3","sfx/zap_machine_charge_06.wav",50,50,141,141,3,1,,,,,,,,,, "sound_zapmachine_attack","sfx/zappyshot_01.wav",65,65,95,105,2,1,,,,,,,,,, "sound_zapmachine_projectile_hit","sfx/zap_discarge_03.wav",75,75,95,105,2,1,,,,,,,,,, "sound_zapmachine_die","sfx/building_destroyed_05.wav",60,60,95,105,2,3,,,,,,,,,, "sound_zapmachine_die_enemy",,,,,,,,,,,,,,,,, "sound_bowler_deploy","sfx/bowler_deploy_vo_01.wav",85,85,98,102,1,2,,,,,,,,,, "sound_bowler_steps","sfx/bowler_step_01v2.wav",40,60,95,105,1,3,,,,,,,,,, "sound_bowler_steps_vo","sfx/blu_walk_01.wav",65,75,98,102,1,1,3000,,,,,,,,, ,"sfx/dummy_01.wav",1,1,100,100,2,1,2000,,,,,,,,, ,"sfx/blu_walk_03.wav",65,75,98,102,1,1,3000,,,,,,,,, ,"sfx/dummy_01.wav",1,1,100,100,2,1,2000,,,,,,,,, "sound_bowler_attack_start","sfx/bowl_atk_01.wav",85,85,96,103,1,3,,,,,,,,,, ,"sfx/bowl_atk_02.wav",85,85,96,103,1,3,,,,,350,350,,,, ,"sfx/bowl_atk_05.wav",75,75,92,98,1,3,,,,,,,,,, ,"sfx/bowl_atk_03.wav",85,85,96,103,1,3,,,,,350,350,,,, ,"sfx/bowl_atk_05.wav",75,75,92,98,1,3,,,,,,,,,, ,"sfx/bowl_atk_04.wav",85,85,96,103,1,3,,,,,350,350,,,, "sound_bowler_hit","sfx/boulder_impact_01.wav",70,70,95,105,1,2,200,,,,,,,,, "sound_bowler_die",,,,,,,,,,,,,,,,, "sound_log_deploy","sfx/logroll01.wav",100,100,100,100,1,2,,,,,,,,,, "sound_log_hit","sfx/log_impact_01.wav",50,60,90,110,1,2,100,,,,,,,,, "sound_log_roll",,,,,,,,,"true",,,,,,,, "sound_log_vocal","sfx/log_vocal_01.wav",90,90,100,100,1,1,8000,,,,,,,,, "sound_icespirit_deploy","sfx/ice_sp_deploy_02.wav",50,60,96,104,1,3,,,,,,,,,, ,"sfx/ice_sp_deploy_01.wav",50,60,96,104,1,3,,,,,,,,,, "sound_icespirit_steps_sfx","sfx/fire_spirit_step_sfx_01.wav",25,30,94,106,1,2,300,,,,,,,,, "sound_icespirit_steps","sfx/fire_spirit_step_vo_01.wav",25,35,94,106,1,1,500,,,,,,,,, ,"sfx/dummy_01.wav",1,1,100,100,2,1,,,,,,,,,, ,"sfx/fire_spirit_step_vo_02.wav",25,35,94,106,1,1,500,,,,,,,,, ,"sfx/dummy_01.wav",1,1,100,100,2,1,,,,,,,,,, ,"sfx/fire_spirit_step_vo_03.wav",20,30,94,106,1,1,500,,,,,,,,, "sound_icespirit_attack","sfx/fire_spirit_attack_01.wav",50,55,94,106,1,1,200,,,,,,,,, "sound_icespirit_projectile_hit","sfx/ice_mage_impact_02.wav",55,55,95,105,1,4,,,,,,,,,, "sound_icespirit_die",,,,,,,,,,,,,,,,, "Tournament_win","sfx/win_tour_01.wav",90,90,100,100,1,1,,,,,,,,,, "Tournament_loss","sfx/lose_tour_01.wav",90,90,100,100,1,1,,,,,,,,,, "sound_royal_minion_deploy","sfx/royal_min_dep_01.wav",60,70,98,102,1,1,,,,,,,,,, "sound_royal_minion_steps","sfx/royal_minion_wing_03.wav",25,30,98,102,1,4,200,,,,150,150,,,, "sound_royal_minion_attack_start","sfx/royal_min_atk_01.wav",80,80,98,102,1,3,,,,,,,,,, "sound_royal_minion_attack",,,,,,,,,,,,,,,,, "sound_royal_minion_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_inferno_dragon_deploy","sfx/babydragon_deploy_01.wav",80,80,98,102,1,3,,,,,,,,,, "sound_inferno_dragon_deploy_end","sfx/baby_dragon_deploy_end_11.wav",75,75,98,102,2,1,,,,,1100,1100,,,, "sound_inferno_dragon_steps","sfx/babydragon_wing_01.wav",30,40,95,105,2,4,300,,,,100,100,,,, "sound_inferno_dragon_attack_start","sfx/baby_dragon_fireball_08.wav",65,70,98,102,1,3,,,,,150,150,,,, "sound_inferno_dragon_attack",,,,,,,,,,,,,,,,, "sound_inferno_dragon_beam_lvl1","sfx/inferno_dragon_fireloop_01.wav",50,50,100,100,1,1,,"true",,,,,,,, "sound_inferno_dragon_beam_lvl2","sfx/inferno_dragon_fireloop_01.wav",60,60,115,115,1,1,,"true",,,,,,,, "sound_inferno_dragon_beam_lvl3","sfx/inferno_dragon_fireloop_01.wav",70,70,130,130,1,1,,"true",,,,,,,, "sound_inferno_dragon_die",,,,,,,,,,,,,,,,, "sound_graveyard_deploy","sfx/cemetary_deploy_01.wav",70,70,100,100,1,3,,,,,,,,,, "sound_snowman_deploy","sfx/deploy_ice_golem_01.wav",80,80,98,102,1,3,,,,,,,,,, "sound_snowman_deploy_end","sfx/dummy_01.wav",1,1,100,100,3,1,,,,,1000,1000,,,, "sound_snowman_steps","sfx/snowstep_01.wav",25,35,95,105,1,2,,,,,,,,,, "sound_snowman_attack_start","sfx/ice_golem_atk_01.wav",75,85,98,102,1,2,,,,,360,360,,,, "sound_snowman_attack",,,,,,,,,,,,,,,,, "sound_snowman_hit","sfx/dummy_01.wav",1,1,100,100,3,1,,,,,,,,,, "sound_snowman_die","sfx/dummy_01.wav",1,1,98,102,1,1,,,,,5000,6000,,,,3000 "sound_electro_wizard_deploy","sfx/zap_discarge_03.wav",75,75,130,135,1,1,,,,,300,300,,,, "sound_electro_wizard_deploy_vo","sfx/electro_wiz_deploy_01.wav",65,65,98,102,1,1,3000,,,,,,,,, "sound_electro_wizard_steps","sfx/tesla_zap_01.wav",10,13,155,165,1,4,150,,,,,,,,, "sound_electro_wizard_attack_start","sfx/zap_02.wav",40,45,85,92,1,5,,,,,,,,,, "sound_electro_wizard_attack_vo","sfx/electro_wiz_atk_01.wav",55,60,98,102,1,1,4000,,,,,,,,, ,"sfx/electro_wiz_atk_02.wav",55,60,98,102,1,1,4000,,,,,,,,, ,"sfx/electro_wiz_atk_03.wav",55,60,98,102,1,1,4000,,,,100,100,,,, ,"sfx/electro_wiz_atk_04.wav",55,60,98,102,1,1,4000,,,,300,300,,,, ,"sfx/electro_wiz_atk_05.wav",55,60,98,102,1,1,4000,,,,400,400,,,, "sound_electro_wizard_beam","sfx/dummy_01.wav",1,1,98,102,1,1,,,,,,,,,, "sound_electro_wizard_hit","sfx/tesla_zap_01.wav",35,40,85,92,1,4,,,,,,,,,, "sound_electro_wizard_die","sfx/dummy_01.wav",1,1,98,102,1,1,,,,,5000,6000,,,,3000 "sound_tornado","sfx/royale_tornado_01.wav",85,85,75,78,1,3,,,,,,,,,, "sound_clone_spell","sfx/clone_spell_01.wav",80,80,100,100,1,3,,,,,,,,,, "sound_angry_barbarian_deploy","sfx/elite_barbs_deploy_01.wav",85,85,100,100,1,1,,,,,,,,,, "sound_blowdart_goblin_atk_start","sfx/blowdart_goblin_atk_02.wav",80,80,98,102,1,3,,,,,510,510,,,, "sound_blowdart_gob_jump","sfx/blowdart_gob_jump_01.wav",50,55,97,103,1,3,,,,,300,300,,,, "sound_blowdart_gob_steps","sfx/gob_step_01_v5.wav",20,25,88,94,1,3,50,,,,,,,,, "sound_blowdart_goblin_deploy","sfx/blowdart_deploy_01.wav",90,90,98,102,1,3,,,,,,,,,, "sound_blowdart_hit","sfx/blowdart_hit_01.wav",30,35,97,103,1,3,,,,,,,,,, "tcc_sound_cards_appear","sfx/get_crown_03.wav",60,60,100,100,1,1,,,,,,,,,, "tcc_sound_select_card","sfx/claim_achievement_01.wav",60,60,133,133,1,3,,,,,,,,,, "tcc_card_fly_away","sfx/tex_whoosh_02.wav",30,30,133,133,1,3,,,,,,,,,, "tcc_card_fly_away_2","sfx/board_slide_in_01.wav",75,75,75,75,1,3,,,,,,,,,, "tcc_count_down","sfx/tut_count_01.wav",20,20,100,100,1,3,,,,,,,,,, "tcc_hidden_card_appear","sfx/get_xp_01.wav",30,30,133,133,1,3,,,,,,,,,, "sound_battleram_deploy","sfx/battleram_deploy_01.wav",70,70,98,102,1,3,,,,,300,300,,,, "sound_battleram_charge","sfx/battleram_charge_01.wav",75,75,98,102,1,3,,,,,,,,,, "sound_battle_ram_hit","sfx/prince_charge_hit_01.wav",80,80,70,80,1,3,,,,,,,,,, "sound_get_chest_show_cards","sfx/get_chest_card_overview_01.wav",80,80,100,100,1,3,,,,,100,100,,,, "sound_count_gold","sfx/count_gold_01.wav",30,30,100,100,1,8,,,,,40,40,,,, "sound_count_gems","sfx/count_gems_01.wav",30,30,100,100,1,8,,,,,40,40,,,, "sound_count_cards","sfx/count_cards_01.wav",20,20,100,100,1,8,,,,,40,40,,,, "sound_end_show_cards","sfx/end_card_count_01.wav",80,80,95,105,1,8,,,,,,,,,, "sound_hunter_attack_start","sfx/musketeer_reload_01.wav",60,60,97,103,1,3,,,,,,,,,, ,,60,60,97,103,,3,,,,,200,,,,, "sound_hunter_attack","sfx/musket_fire_02.wav",65,75,94,106,2,4,,,,,,,,,, "water_splash","sfx/water_splash_02.wav",40,40,98,102,1,3,,,,,,,,,, "sound_offer_bought","sfx/shop_offer_bought_01.wav",100,100,100,100,1,3,,,,,,,,,, "sound_bat_deploy","sfx/bat_deploy_01.wav",55,55,100,100,1,1,500,,,,,,,,, "sound_dark_witch_deploy_bat","sfx/bat_deploy_01.wav",65,65,100,100,1,1,500,,,,,,,,, "sound_bat_steps","sfx/bat_fly_01.wav",13,18,95,105,2,5,100,,,,,,,,, "sound_bat_attack_start","sfx/bat_atk_01.wav",30,35,97,103,1,2,,,,,,,,,, "sound_bat_hit","sfx/footman_attack_hit_01.wav",10,20,96,104,2,3,,,,,,,,,, "sound_bat_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_assassin_deploy","sfx/bandit_deploy_01.wav",60,60,98,102,1,1,,,,,,,,,, "sound_assassin_steps","sfx/bandit_step_01.wav",8,12,95,105,2,4,120,,,,,,,,, "sound_assassin_attack_start","sfx/bandit_atk_vo_02.wav",35,45,97,103,1,3,,,,,300,300,,,, ,"sfx/bandit_atk_vo_01.wav",35,45,97,103,1,3,,,,,300,300,,,, "sound_assassin_charge","sfx/bandit_sneaky_laugh_05.wav",40,40,98,102,1,3,,,,,,,,,, "sound_assassin_dashing","sfx/bandit_dash_03.wav",80,80,98,102,1,3,,,,,,,,,, "sound_assassin_dash_end","sfx/p_archer_hit_01.wav",1,1,95,105,2,1,,,,,,,,,, "sound_assassin_hit","sfx/bandit_bat_hit_01.wav",80,85,94,106,2,4,,,,,,,,,, "sound_assassin_hit_special","sfx/bandit_slam_01.wav",90,90,95,105,1,3,,,,,,,,,, "sound_assassin_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_dark_witch_deploy","sfx/dw_deploy_01.wav",70,70,100,100,1,3,,,,,,,,,, "sound_dark_witch_steps","sfx/witch_step_01.wav",10,20,94,106,2,2,500,,,,,,,,, "sound_dark_witch_attack_start","sfx/dw_atk_01.wav",60,60,92,96,1,3,,,,,400,400,,,, "sound_dark_witch_hit","sfx/night_witch_impact_01.wav",40,50,98,102,1,3,,,,,,,,,, "sound_dark_witch_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_heal_spell","sfx/heal_magic_03.wav",65,65,100,100,1,3,,,,,,,,,, "sound_challenge_one_time_appear","sfx/get_crown_03.wav",60,60,100,100,1,1,,,,,,,,,, "sound_challenge_progress_tick","sfx/progress_fill_01.wav",30,30,100,100,1,1,500,,,,40,40,,,, "sound_unlockSkin_start","sfx/upgrade_card_01.wav",80,80,100,100,1,5,,,,,,,,,, "sound_unlockSkin_ready","sfx/card_upgrade_hit_01.wav",60,60,100,100,1,5,,,,,,,,,, "sound_2v2_matchmake_1","sfx/2v2_matchmake_01.wav",70,70,100,100,1,6,,,,,,,,,, "sound_2v2_matchmake_2","sfx/2v2_matchmake_02.wav",70,70,100,100,1,6,,,,,,,,,, "sound_2v2_matchmake_3","sfx/2v2_matchmake_03.wav",70,70,100,100,1,6,,,,,,,,,, "sound_2v2_matchmake_4","sfx/2v2_matchmake_04.wav",70,70,100,100,1,6,,,,,,,,,, "sound_mega_knight_deploy","sfx/megaknight_dep_sfx_01.wav",60,60,98,102,1,1,,,,,,,,,, "sound_mega_knight_steps","sfx/knight_footstep_01.wav",55,50,85,95,1,2,120,,,,,,,,, ,"sfx/knight_footstep_02.wav",55,50,85,95,1,2,,,,,,,,,, ,"sfx/knight_footstep_03.wav",55,50,85,95,1,2,,,,,,,,,, ,"sfx/knight_footstep_04.wav",55,50,85,95,1,2,,,,,,,,,, "sound_mega_knight_attack_start","sfx/megaknight_atk_01.wav",60,70,95,105,1,3,,,,,500,500,,,, ,"sfx/megaknight_atk_02.wav",60,70,95,105,1,3,,,,,500,500,,,, ,"sfx/megaknight_atk_03.wav",60,70,95,105,1,3,,,,,500,500,,,, "sound_mega_knight_charge","sfx/megaknight_prep_01.wav",70,70,98,102,1,3,,,,,,,,,, "sound_mega_knight_dashing","sfx/megaknight_jump_01.wav",90,90,98,102,1,3,,,,,,,,,, "sound_mega_knight_dash_end","sfx/megaknight_big_hit_01.wav",85,85,95,105,1,2,,,,,,,,,, "sound_mega_knight_hit","sfx/megaknight_hit_01.wav",70,80,94,106,1,4,,,,,,,,,, "sound_mega_knight_hit_special","sfx/prince_charge_hit_01.wav",90,90,95,105,1,3,,,,,,,,,, "sound_mega_knight_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_moving_cannon_deploy","sfx/rolling_cannon_deploy_01.wav",70,70,98,102,1,3,,,,,,,,,, "sound_moving_cannon_steps","sfx/rolling_cannon_step_01.wav",10,20,98,102,2,8,250,,,,,,,,, "sound_moving_cannon_attack_start","sfx/cannon_fire_03.wav",35,45,96,104,1,3,,,,,400,400,,,, "sound_moving_cannon_hit","sfx/skeleton_bomb_explo_01.wav",55,65,110,115,1,3,,,,,,,,,, "sound_moving_cannon_die","sfx/npc_die_02.wav",1,1,97,103,1,5,,,,,,,,,, "sound_broken_cannon_deploy","sfx/barrel_explosion_02.wav",65,70,95,105,1,1,,,,,,,,,, "sound_broken_cannon_attack_start","sfx/cannon_fire_03.wav",35,45,96,104,1,3,,,,,400,400,,,, "sound_broken_cannon_hit","sfx/skeleton_bomb_explo_01.wav",55,65,110,115,1,3,,,,,,,,,, "sound_broken_cannon_die","sfx/npc_die_02.wav",70,70,97,103,1,5,,,,,,,,,, "sound_skeleton_balloon_deploy","sfx/deploy_balloon_06.wav",90,90,115,120,1,2,,,,,,,,,, "sound_skeleton_balloon_steps","sfx/balloon_fly_loop_01.wav",55,55,98,102,2,2,,"TRUE",,,,,,,, "sound_skeleton_balloon_attack_start","sfx/drop_bomb_03.wav",70,70,100,100,1,3,,,,,,,,,, "sound_skeleton_balloon_hit","sfx/boulder_impact_01.wav",80,90,95,105,1,2,,,,,,,,,, "sound_skeleton_balloon_pop1","sfx/skeleballoon_pop_01.wav",70,70,95,105,1,5,,,,,,,,,, "sound_skeleton_balloon_pop2","sfx/skeleballoon_pop_01.wav",90,90,110,120,1,5,,,,,,,,,, "sound_skeleton_balloon_die","sfx/skeleballoon_pop_03.wav",90,90,98,102,1,5,,,,,,,,,, "sound_skeleton_container_explosion","sfx/barrel_explosion_02.wav",65,70,95,105,1,1,,,,,,,,,, "sound_flying_machine_deploy","sfx/cannon_deploy_01.wav",70,70,70,75,1,3,,,,,,,,,, "sound_flying_machine_steps","sfx/flying_machine_loop_01.wav",20,20,100,100,1,3,,"TRUE",,,,,,,, "sound_flying_machine_attack","sfx/musket_fire_02.wav",80,80,70,75,1,4,,,,,,,,,, "sound_flying_machine_attack_start",,,,,,,,,,,,,,,,, "sound_flying_machine_hit","sfx/musket_impact_01.wav",30,40,65,70,2,3,,,,,,,,,, "sound_flying_machine_die",,,,,,,,,,,,,,,,, "Card_bonus_1","sfx/bonus_1.wav",60,60,100,100,1,3,,,,,,,,,, "Card_bonus_2","sfx/bonus_2.wav",70,70,100,100,1,3,,,,,,,,,, "Card_bonus_3","sfx/bonus_3.wav",80,80,100,100,1,3,,,,,,,,,, "Card_bonus_4","sfx/bonus_4.wav",90,90,100,100,1,3,,,,,,,,,, "Card_bonus_reveal","sfx/get_bonus_card_01.wav",70,70,100,100,1,3,,,,,,,,,, ================================================ FILE: src/ClashRoyale/GameAssets/csv_client/texts.csv ================================================ " ","EN","FR","DE","ES","IT","NL","NO","TR","JP","KR","RU","AR","PT","CN","CNT","FA","ID","MS" "string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string","string" "TID_LANGUAGE_LOCALIZED_NAME","English","Français","Deutsch","Español","Italiano","Nederlands","Norsk","Türkçe","日本語","한국어","Русский","العربية","Português","简体中文","繁體中文","فارسی","Bahasa Indonesia","Bahasa Melayu" "TID_LOADING","Loading...","Chargement...","Laden ...","Cargando...","Caricamento...","Laden...","Laster inn ...","Açılıyor...","ロード中...","불러오는 중","Загрузка...","يتم التحميل...","Carregando...","正在载入...","正在載入...","در حال بارگیری...","Memuat...","Memuat..." "TID_TIME_M_S",":",":",":",":",":",":",".",":","",":",":",":",":",":",":",":",":",":" "TID_TAB_BATTLE","Battle","Combattre","Kämpfen","Batalla","Battaglia","Vechten","Kamp","Savaş","バトル開始","전투","В бой","معركة","Batalha","对战","對戰","نبرد","Tempur","Pertempuran" "TID_TAB_SPELLS","Cards","Cartes","Karten","Cartas","Carte","Kaarten","Kort","Kartlar","カード","카드","Карты","بطاقات","Cartas","卡牌","卡牌","کارت‌ها","Kartu","Kad" "TID_TAB_SOCIAL","Social","Social","Community","Social","Social","Sociaal","Sosialt","Sosyal","ソーシャル","소셜","Общение","اجتماعي","Social","社交","社交","اجتماعی","Sosial","Sosial" "TID_TAB_SHOP","Shop","Magasin","Shop","Tienda","Negozio","Winkel","Butikk","Dükkan","ショップ","상점","Магазин","المتجر","Loja","商店","商店","فروشگاه","Toko","Kedai" "TID_TAB_FEED","TV Royale","TV Royale","TV Royale","TV Royale","TV Royale","TV Royale","TV Royale","TV Royale","クラロワTV","로얄 TV","TV Royale","TV Royale","TV Royale","皇室TV","皇室TV","TV Royale","TV Royale","TV Diraja" "TID_TAB_TOURNAMENT","Tournaments","Tournois","Turniere","Torneos","Tornei","Toernooien","Turneringer","Turnuvalar","大会","토너먼트","Турниры","بطولات","Torneios","锦标赛","聯賽","مسابقه‌ها","Turnamen","Pertandingan" "TID_BUTTON_CLOSE","Close","Fermer","Schließen","Cerrar","Chiudi","Sluiten","Lukk","Kapat","閉じる","닫기","Закрыть","إغلاق","Fechar","关闭","關閉","بستن","Tutup","Tutup" "TID_BUTTON_DONATE","Donate","Donner","Spenden","Donar","Dona","Doneren","Gi bort","Bağış Yap","寄付","지원","Пожертвовать","تبرع","Doar","捐赠","捐贈","اهدا","Sumbang","Derma" "TID_TIME_DAYS","d","j","T","d","g","d","d","g","日","일","д.","يوم","d","天","天","روز","h","h" "TID_TIME_HOURS","h","h","h","h","h","u","t","sa","時間","시간","ч.","ساعة","h","小时","小時","ساعت","j","j" "TID_TIME_MINS","min","min","min","min","min","min","min","dk","分","분","м.","دقيقة","min","分钟","分鐘","دقیقه","mnt","min" "TID_TIME_SECS","sec","s","s","s","sec","sec","sek","sn","秒","초","с.","ث","seg","秒","秒","ثانیه","dtk","saat" "TID_BUTTON_CANCEL","Cancel","Annuler","Abbr.","Cancelar","Annulla","Annuleren","Avbryt","İptal","キャンセル","취소","Отмена","إلغاء","Cancelar","取消","取消","لغو","Batalkan","Batal" "TID_MATCHMAKING","Searching\nfor opponent","Recherche\nd'adversaire","Gegner\nsuchen","Buscando\nrival","Ricerca\navversari","Tegenstander\nzoeken...","Søker etter\nmotstander","Rakip\naranıyor","対戦相手を\n探しています","상대\n찾는 중","Ищем\nпротивника","البحث عن خصم","Buscando\nadversário","\n搜索对手","\n搜尋對手","جستجوی\nحریفان","Mencari\nlawan...","Mencari\npihak lawan" "TID_MATCHMAKING_CHALLENGE","Waiting for Clanmate","En attente d'un adversaire","Warten auf Clanmitglied","Esperando a aliado","Attendi membro del clan","Wachten op clangenoot","Venter på klanvenn","Klan Arkadaşı bekleniyor","クランメンバー待ち","클랜원을 기다리는 중","Ждем соклановца","في انتظار عضو قبيلة","Esperando colega","等待部落成员回应","等待部落成員回應","انتظار برای هم‌قبیله‌ای","Menunggu Rekan Klan","Menunggu Rakan Klan" "TID_MATCHMAKING_CHALLENGE_MULTIPLE","Waiting for Players","En attente de joueurs","Warten auf Spieler","Esperando a jugadores","In attesa di giocatori","Wachten op spelers","Venter på spillere","Oyuncular Bekleniyor","プレイヤーを待っています","플레이어들을 기다리는 중","Ждем игроков","في انتظار اللاعبين","Aguardando jogadores...","等待玩家","等待玩家","در انتظار بازیکن‌ها","Menunggu Pemain","Menunggu Pemain" "TID_MATCHMAKING_WAITING","Waiting for\nTeammate","En attente\nd'un équipier","Warten auf\nMitspieler","Esperando a\ncompañero","In attesa di\nun compagno","Wachten op\nteamgenoot","Venter på\nlagkamerat","Takım arkadaşı\nbekleniyor","チームメイトを\n待っています","팀원을\n기다리는 중","Ждем\nчлена команды","بانتظار\nزميل في الفريق","Esperando\ncolega de clã.","等待\n队友","等待\n隊友","در انتظار\nهم‌تیمی","Menunggu\nRekan Tim...","Menunggu\nRakan Klan" "TID_MATCHMAKING_MULTIPLE","Searching\nfor players","Recherche\nde joueurs","Suche\nnach Spielern","Buscando\njugadores","Ricerca\ngiocatori","Zoeken\nnaar spelers","Søker\netter spillere","Oyuncu\naranıyor","プレイヤーを\n探しています","플레이어\n찾는 중","Поиск\nигроков","بحث\nعن لاعبين","Buscando\njogadores","\n搜索玩家","\n搜索玩家","جستجوی\nبازیکنان","Mencari\npemain","Mencari\npemain" "TID_MATCHMAKING_MULTIPLE_2","Searching\nfor opponents","Recherche\nd'adversaires","Suche\nnach Gegnern","Buscando\nrivales","Ricerca\navversari","Zoeken\nnaar tegenstanders","Søker\netter motstandere","Rakip\naranıyor","対戦相手を\n探しています","상대방\n찾는 중","Поиск\nпротивников","بحث\nعن خصوم","Buscando\noponentes","搜索\n对手","搜索\n對手","جستجوی\nحریفان","Mencari\nlawan","Mencari\npihak lawan" "TID_CANCEL","Cancel","Annuler","Abbr.","Cancelar","Annulla","Annuleren","Avbryt","İptal","キャンセル","취소","Отмена","إلغاء","Cancelar","取消","取消","لغو","Batalkan","Batal" "TID_CANCELLING","Cancelling","Annulation","Abbruch ...","Cancelando","Annullamento...","Annuleren...","Avbryter","İptal Ediliyor","キャンセル中","취소 중","Отменяем","جارٍ الإلغاء","Cancelando","正在取消","正在取消","درحال لغو","Membatalkan","Membatalkan" "TID_TITLE_LEADERBOARD","Top Royales","Classements royaux","Beste Royales","Mejores nobles","Top Royale","Beste aristocraten","Toppadel","En İyi Asiller","ランキング","로얄 랭킹","Лучшие роялисты","أفضل الملكيين","Top Royales","皇室排行榜","皇室排行榜","سلطنتی‌های برتر","Royale Teratas","Diraja Teratas" "TID_CHEST_DESCRIPTION_BASIC","Contains gold and cards.","Contient de l'or et cartes.","Enthält Gold und Karten.","Contiene oro y  cartas.","Contiene oro e carte.","Bevat goud en kaarten.","Inneholder gull og kort.","Altın ve kart içerir.","ゴールドとカード枚入り。","골드 및 카드 장이 들어있습니다.","Содержит золото и карты ( шт.).","تحتوي على الذهب ومن البطاقات.","Contém ouro e cartas.","藏有金币和张卡牌。","藏有金幣和張卡牌。","حاوی طلا و کارت هست.","Berisi emas dan kartu.","Mengandungi emas dan kad." "TID_CHEST_DESCRIPTION_ONE_RARE","Contains gold and cards.\nAt least 1 rare.","Contient de l'or et cartes.\nAu moins 1 rare.","Enthält Gold und Karten.\nMindestens 1 seltene.","Contiene oro y  cartas.\n(Al menos 1 especial).","Contiene oro e carte.\nAlmeno 1 rara.","Bevat goud en kaarten.\nTen minste 1 zeldzame.","Inneholder gull og kort.\nMinst 1 sjeldent.","Altın ve kart içerir.\nEn az 1 ender.","ゴールドとカード枚入り。\n1枚はレア確定。","골드 및 카드 장이 들어있습니다.\n최소한 희귀 카드 1장이 포함됩니다.","Содержит золото и карты ( шт.).\nМинимум 1 редкая.","تحتوي على الذهب ومن البطاقات.\nعلى الأقل بطاقة نادرة.","Contém ouro e cartas.\nPelo menos 1 rara.","藏有金币和张卡牌。\n至少1张稀有卡。","藏有金幣和張卡牌。\n至少1張稀有卡。","حاوی طلا و کارت هست.\nحداقل 1 مورد کمیاب.","Berisi emas dan kartu.\nSetidaknya 1 langka.","Mengandungi emas dan kad.\nSekurang-kurangnya 1 jarang." "TID_CHEST_DESCRIPTION_MULTIPLE_RARES","Contains gold and cards.\nAt least rares.","Contient de l'or et cartes.\nAu moins rares.","Enthält Gold und Karten.\nMindestens  seltene.","Contiene oro y  cartas.\n(Al menos  especiales).","Contiene oro e carte.\nAlmeno rare.","Bevat goud en kaarten.\nTen minste zeldzame.","Inneholder gull og kort.\nMinst sjeldne.","Altın ve kart içerir.\nEn az ender.","ゴールドとカード枚入り。\n枚はレア確定。","골드 및 카드 장이 들어있습니다.\n최소한 희귀 카드 장이 포함됩니다.","Содержит золото и карты ( шт.).\nРедких минимум .","تحتوي على الذهب ومن البطاقات.\nعلى الأقل من البطاقات النادرة.","Contém ouro e cartas.\nPelo menos raras.","藏有金币和张卡牌。\n至少张稀有卡。","藏有金幣和張卡牌。\n至少張稀有卡。","حاوی طلا و کارت هست.\nحداقل مورد کمیاب.","Berisi emas dan kartu.\nSetidaknya langka.","Mengandungi emas dan kad.\nSekurang-kurangnya jarang." "TID_CHEST_DESCRIPTION_ONE_EPIC","Contains gold and cards.\nAt least 1 epic and rares.","Contient de l'or et cartes.\nAu moins 1 épique et rares.","Enthält Gold und Karten.\nMindestens 1 epische und  seltene.","Contiene oro y  cartas.\n(Al menos 1 épica y  especiales).","Contiene oro e carte.\nAlmeno 1 epica e rare.","Bevat goud en kaarten.\nTen minste 1 epische en zeldzame.","Inneholder gull og kort.\nMinst 1 episk og sjeldne.","Altın ve kart içerir.\nEn az 1 destansı ve ender.","ゴールドとカード枚入り。\n1枚はスーパーレア、枚はレア確定。","골드 및 카드 장이 들어있습니다.\n최소한 영웅 카드 1장 및 희귀 카드 장이 포함됩니다.","Содержит золото и карты ( шт.).\nМинимум 1 эпическая и редкие ( шт.).","تحتوي على الذهب و من البطاقات.\nعلى الأقل بطاقة ممتازة و من البطاقات النادرة.","Contém ouro e cartas.\nPelo menos 1 épica e raras.","藏有金币和张卡牌。\n至少1张史诗卡和张稀有卡。","藏有金幣和張卡牌。\n至少1張史詩卡和張稀有卡。","حاوی طلا و کارت هست.\nحداقل 1 مورد حماسی و مورد کمیاب.","Berisi emas dan kartu.\nSetidaknya 1 epik dan langka.","Mengandungi emas dan kad.\nSekurang-kurangnya 1 epik dan jarang." "TID_CHEST_DESCRIPTION_MULTIPLE_EPICS","Contains gold and cards.\nAt least epics and rares.","Contient de l'or et cartes.\nAu moins épiques et rares.","Enthält Gold und Karten.\nMindestens  epische und  seltene.","Contiene oro y  cartas.\n(Al menos  épicas y  especiales).","Contiene oro e carte.\nAlmeno epiche e rare.","Bevat goud en kaarten.\nTen minste epische en zeldzame.","Inneholder gull og kort.\nMinst episke og sjeldne.","Altın ve kart içerir.\nEn az destansı ve ender.","ゴールドとカード枚入り。\n枚はスーパーレア、枚はレア確定。","골드 및 카드 장이 들어있습니다.\n최소한 영웅 카드 장 및 희귀 카드 장이 포함됩니다.","Содержит золото и карты ( шт.).\nМинимум эпические — иредкие — .","تحتوي على الذهب ومن البطاقات.\nعلى الأقل من البطاقات الممتازة و من البطاقات النادرة.","Contém ouro e cartas.\nPelo menos épicas e raras.","藏有金币和张卡牌。\n至少张史诗卡和张稀有卡。","藏有金幣和張卡牌。\n至少張史詩卡和張稀有卡。","حاوی طلا و کارت.\nحداقل مورد حماسیو مورد کمیاب.","Berisi emas dan kartu.\nSetidaknya epik dan langka.","Mengandungi emas dan kad.\nSekurang-kurangnya epik dan jarang." "TID_CHEST_WOOD","Wooden Chest","Coffre en bois","Holztruhe","Cofre de madera","Baule di legno","Houten kist","Trekiste","Tahta Sandık","木の宝箱","나무 상자","Деревянный сундук","صندوق خشبي","Baú de madeira","木质宝箱","木質寶箱","صندوق چوبی","Peti Kayu","Peti Berkayu" "TID_CHEST_SILVER","Silver Chest","Coffre en argent","Silbertruhe","Cofre de plata","Baule d'argento","Zilveren kist","Sølvkiste","Gümüş Sandık","銀の宝箱","실버 상자","Серебряный сундук","صندوق فضي","Baú de prata","白银宝箱","白銀寶箱","صندوق نقره‌ای","Peti Perak","Peti Perak" "TID_CHEST_GOLD","Golden Chest","Coffre en or","Goldtruhe","Cofre de oro","Baule d'oro","Gouden kist","Gullkiste","Altın Sandık","金の宝箱","골드 상자","Золотой сундук","صندوق ذهبي","Baú de ouro","黄金宝箱","黃金寶箱","صندوق طلایی","Peti Emas","Peti Emas" "TID_CHEST_MAGICAL","Magical Chest","Coffre magique","Magietruhe","Cofre mágico","Baule magico","Magische kist","Magisk kiste","Büyülü Sandık","魔法の宝箱","마법 상자","Магический сундук","صندوق سحري","Baú mágico","神奇宝箱","神奇寶箱","صندوق جادویی","Peti Magis","Peti Ajaib" "TID_CHEST_WOOD_NOTIFICATION","Wooden Chest unlocked!","Coffre en bois débloqué !","Holztruhe kann geöffnet werden!","¡Cofre de madera desbloqueado!","Baule di legno sbloccato!","Houten kist ontgrendeld!","Trekiste låst opp!","Tahta Sandığın kilidi açıldı!","木の宝箱がアンロックされました!","나무 상자 열림!","Открыт деревянный сундук!","تم فتح صندوق خشبي!","O baú de madeira foi aberto!","木质宝箱已解锁!","木質寶箱已解鎖!","قفل صندوق چوبی باز شد!","Peti Kayu terbuka!","Peti Berkayu dibuka kunci!" "TID_CHEST_SILVER_NOTIFICATION","Silver Chest unlocked!","Coffre en argent débloqué !","Silbertruhe kann geöffnet werden!","¡Cofre de plata desbloqueado!","Baule d'argento sbloccato!","Zilveren kist ontgrendeld!","Sølvkiste låst opp!","Gümüş Sandığın kilidi açıldı!","銀の宝箱がアンロックされました!","실버 상자 열림!","Открыт серебряный сундук!","تم فتح صندوق فضي!","O baú de prata foi aberto!","白银宝箱已解锁!","白銀寶箱已解鎖!","قفل صندوق نقره‌ای باز شد!","Peti Perak terbuka!","Peti Perak dibuka kunci!" "TID_CHEST_GOLD_NOTIFICATION","Golden Chest unlocked!","Coffre en or débloqué !","Goldtruhe kann geöffnet werden!","¡Cofre de oro desbloqueado!","Baule d'oro sbloccato!","Gouden kist ontgrendeld!","Gullkiste låst opp!","Altın Sandığın kilidi açıldı!","金の宝箱がアンロックされました!","골드 상자 열림!","Открыт золотой сундук!","تم فتح صندوق ذهبي!","O baú de ouro foi aberto!","黄金宝箱已解锁!","黃金寶箱已解鎖!","قفل صندوق طلایی باز شد!","Peti Emas terbuka!","Peti Emas dibuka kunci!" "TID_CHEST_MAGICAL_NOTIFICATION","Magical Chest unlocked!","Coffre magique débloqué !","Magietruhe kann geöffnet werden!","¡Cofre mágico desbloqueado!","Baule magico sbloccato!","Magische kist ontgrendeld!","Magisk kiste opplåst!","Büyülü Sandığın kilidi açıldı!","魔法の宝箱がアンロックされました!","마법 상자 열림!","Открыт магический сундук!","تم فتح صندوق سحري!","Baú mágico aberto!","神奇宝箱已解锁!","神奇寶箱已解鎖!","قفل صندوق جادویی باز شد!","Peti Magis terbuka!","Peti Ajaib dibuka kunci!" "TID_CHEST_INFO_GOLD"," - "," - ","-","-"," - "," - ","-"," - ",""," - "," - "," - "," - "," - "," - "," - "," - "," - " "TID_CHEST_INFO_CARDS","x","x","x","x","x"," x","x"," tane","x","x","х ","x","x ","x","x","x","x","x" "TID_CONTAINS_AT_LEAST","Contains at least:","Contient au moins :","Enthält mindestens:","Contiene, al menos:","Contiene almeno:","Bevat ten minste:","Inneholder minst:","En az içerdiği miktar:","確定レア","포함된 아이템:","Содержит минимум:","تحتوي على الأقل","Contém pelo menos:","至少包含:","至少含有:","حداقل حاوی:","Berisi setidaknya:","Mengandungi sekurang-kurangnya:" "TID_COMMONS","Commons","Communes","Gewöhnliche","Comunes","Comuni","Gewone","Vanlige","Sıradan","ノーマル","일반 카드","Обычные","عادية","Comuns","张普通卡","張普通卡","مورد عادی","Umum","Biasa" "TID_RARES","Rares","Rares","Seltene","Especiales","Rare","Zeldzame","Sjeldne","Enderler","レア","희귀 카드","Редкие","نادر","Raras","张稀有卡","張稀有卡","موارد کمیاب","Langka","Jarang" "TID_EPICS","Epics","Épiques","Epische","Épicas","Epiche","Epische","Episke","Destansılar","スーパーレア","영웅 카드","Эпические","ممتاز","Épicas","张史诗卡","張史詩卡","مورد حماسی","Epik","Epik" "TID_FORGOT_TO_OPEN_CHEST_NOTIFICATION","Oops! You forgot to unlock a chest!","Aïe ! Vous avez oublié de débloquer un coffre !","Upps! Du hast vergessen, eine Truhe zu öffnen!","¡Uy! Se te ha olvidado desbloquear un cofre.","Ops! Hai dimenticato di sbloccare un baule!","Oeps! Je bent vergeten een kist te ontgrendelen!","Ops! Du glemte å låse opp en kiste!","Eyvah! Bir sandığın kilidini açmayı unuttun!","まだアンロックしていない\n宝箱があります!","엇! 상자 여는 걸 깜박하셨어요!","Опаньки! Не забудь открыть сундук!","ويحي! نسيت إلغاء قفل أحد الصناديق!","Ops! Você se esqueceu de abrir um baú!","哎呀!您忘记解锁宝箱了!","哎呀!您有待解鎖的寶箱!","وای! فراموش کردی قفل یک صندوقچه رو باز کنی!","Ups! Kamu lupa membuka peti!","Alamak! Anda terlupa untuk membuka kunci peti!" "TID_FORGOT_TO_OPEN_CHEST_2ND_NOTIFICATION","Did you forget to start unlocking a chest? Here's a reminder!","Avez-vous oublié de débloquer un coffre ? Voici un rappel !","Hast du vergessen, eine Truhe zu öffnen? Hier ist eine Erinnerung!","¿Se te ha olvidado empezar a abrir algún cofre? ¡Pues aquí tienes un recordatorio!","Hai dimenticato di iniziare a sbloccare un baule? Ecco un promemoria!","Ben je vergeten een kist te ontgrendelen? Hier is een herinnering!","Har du glemt at du har en kiste som kan låses opp? Her er en påminnelse!","Bir sandığın kilidini açmayı mı unuttun? İşte sana hatırlatma!","宝箱のアンロックを忘れていませんか?チェックしてみましょう!","상자 여는 걸 잊진 않으셨나요?","Забываешь открыть сундуки? А мы напоминаем!","هل نسيت البدء في فتح صندوق؟ إليك تذكير!","Esqueceu de iniciar a abertura de um baú? Aqui está um lembrete!","别忘啦,您还有可解锁的宝箱!","別忘啦,您還有可解鎖的寶箱!","آیا فراموش کردی باز شدن قفل یک صندوقچه رو شروع کنی؟ این یک یادآوری هست!","Lupa membuka peti? Ini pengingatnya!","Adakah anda terlupa untuk mula membuka kunci peti? Ini peringatan!" "TID_FREE_CHEST_NOTIFICATION","Free treasure chest is waiting for you!","Un coffre au trésor gratuit vous attend !","Eine kostenlose Schatztruhe erwartet dich!","¡Hay cofres gratis esperándote!","Un baule del tesoro in omaggio ti sta aspettando!","Er wacht een gratis schatkist op je!","En gratis skattkiste venter på deg!","Ücretsiz hazine sandığı seni bekliyor!","おまけの宝箱を開いてみましょう!","무료 보물 상자가 기다리고 있습니다!","Тебя ждет бесплатный сундук с сокровищами!","صندوق كنز مجاني في انتظارك!","Um baú do tesouro grátis espera por você!","免费宝箱等您来拿!","免費寶箱等您來拿!","صندوق گنج رایگان منتظر توست!","Peti harta karun gratis menunggumu!","Peti harta karun percuma menunggu anda!" "TID_FREE_CHEST_2ND_NOTIFICATION","You have a Free Chest ready to open!","Un coffre gratuit est prêt à être ouvert !","Du kannst eine Gratistruhe öffnen!","¡Hay un cofre gratis esperando a que lo abras!","Hai un baule omaggio in attesa di essere aperto!","Er is een gratis kist om te openen!","Du har en gratiskiste som kan åpnes!","Açılmayı bekleyen Ücretsiz bir Sandığın var!","おまけの宝箱があります。開けてみましょう!","열지 않은 무료 상자가 있습니다!","Тебя ждет бесплатный сундук!","لديك صندوق مجاني في انتظار الفتح!","Você tem um baú grátis pronto para ser aberto!","您有一个免费宝箱尚未打开!","您有一個免費寶箱尚未打開!","یک صندوقچه رایگان داری که آماده باز شدن هست!","Ada Peti Gratis yang siap dibuka!","Anda mempunyai Peti Percuma sedia untuk dibuka!" "TID_CROWN_CHEST_NOTIFICATION","Crown Chest available, time to battle!","Coffre à couronne disponible, vite, au combat !","Kronentruhe verfügbar - Zeit zu kämpfen!","Hay un cofre de coronas disponible. ¡A luchar!","Baule della corona disponibile. Inizia la battaglia!","Kroonkist beschikbaar. Tijd om te vechten!","Kronekiste tilgjengelig, gå i kamp!","Taç Sandığı mevcut, savaş zamanı!","クラウン宝箱が入手可能です。さあ、戦いましょう!","크라운 상자를 열 수 있습니다. 전투를 준비하세요!","Доступен королевский сундук. Пора сразиться!","صندوق التاج متاح، حان وقت المعركة!","Baú da coroa disponível. Hora da batalha!","可以收集皇冠啦,开始对战吧!","可以收集皇冠啦,開戰時刻到了!","صندوقچه تاج در دسترسه، وقت نبرد هست!","Peti Mahkota tersedia. Saatnya bertempur!","Peti Mahkota tersedia, masa untuk bertempur!" "TID_CROWN_CHEST_2ND_NOTIFICATION","Crown Chest available.","Coffre à couronne disponible","Kronentruhe verfügbar.","¡Cofre de coronas disponible!","Baule della corona disponibile.","Kroonkist beschikbaar.","Kronekiste tilgjengelig.","Taç Sandığı mevcut.","クラウン宝箱が入手可能です。","크라운 상자를 열 수 있습니다.","Доступен королевский сундук.","صندوق التاج متاح.","Baú da coroa disponível.","可以收集皇冠啦。","可以收集皇冠啦。","صندوقچه تاج در دسترس هست.","Peti Mahkota tersedia.","Peti Mahkota tersedia." "TID_REQUEST_AVAILABLE_NOTIFICATION","You have a card request available!","Demande de carte disponible !","Du kannst deinen Clan um Karten bitten!","Tienes una solicitud de carta disponible.","Hai una richiesta di carte disponibile!","Je kunt om een kaart vragen!","Du har en kortforespørsel tilgjengelig!","Bir kart isteğin var!","カードをリクエストできます!","카드 요청이 가능합니다!","Ты можешь попросить карту!","لديك طلب بطاقة متاح!","Você pode pedir uma carta.","您可以请求捐赠啦!","您可以請求捐贈啦!","یک درخواست کارت در دسترس هست!","Ada permintaan kartu untukmu!","Anda mempunyai permintaan kad tersedia!" "TID_REQUEST_AVAILABLE_2ND_NOTIFICATION","Remember to request cards from your Clan!","Pensez à demander des cartes à votre clan !","Vergiss nicht, Karten von deinem Clan anzufordern!","Recuerda que puedes pedir cartas a tu clan.","Ricorda di richiedere carte al tuo clan!","Vergeet niet om je clan om kaarten te vragen!","Husk å be om kort fra klanen din!","Klanından kart istemeyi unutma!","クランにカードをリクエストできます!","클랜에 카드 요청하는 걸 잊지 마세요!","Не забудь попросить карты у клана!","تذكر طلب البطاقات من قبيلتك!","Lembre-se de pedir cartas ao seu clã.","别忘了向部落成员请求卡牌捐贈!","別忘了向部落成員請求卡牌捐贈!","یادت باشه که از قبیله درخواست کارت بکنی!","Jangan lupa minta kartu dari Klanmu!","Jangan lupa untuk meminta kad daripada Klan anda!" "TID_VS","VS","contre","VS.","VS.","VS","VS","MOT","X","VS","VS","ПРОТИВ","ضد","X","VS","VS","در مقابل","VS","LWN" "TID_VICTORY","VICTORY","VICTOIRE","SIEG","VICTORIA","VITTORIA","OVERWINNING","SEIER","ZAFER","勝利","승리","ПОБЕДА","انتصار","VITÓRIA","胜利","勝利","پیروزی","MENANG","KEMENANGAN" "TID_DEFEAT","DEFEAT","DÉFAITE","NIEDERLAGE","DERROTA","SCONFITTA","NEDERLAAG","NEDERLAG","YENİLGİ","敗北","패배","ПОРАЖЕНИЕ","هزيمة","DERROTA","战败","戰敗","شکست","KALAH","KALAH" "TID_DRAW","DRAW","ÉGALITÉ","UNENTSCHIEDEN","EMPATE","PAREGGIO","GELIJKSPEL","UAVGJORT","BERABERE","引き分け","무승부","НИЧЬЯ","تعادل","EMPATE","平局","平局","تساوی","SERI","SERI" "TID_BUTTON_OK","OK","OK","O. K.","Vale","OK","OK","OK","TAMAM","OK","확인","ДА","موافق","OK","确定","確定","خوب","Oke","OK" "TID_BUTTON_NEXT","Next","Suivant","Weiter","Siguiente","Avanti","Volgende","Neste","İleri","次へ","다음","Далее","التالي","Avançar","下一个","下一個","بعدی","Berikutnya","Seterusnya" "TID_GOLD","Gold","OR","Gold","ORO","Oro","GOUD","GULL","Altın","ゴールド","골드","Золото","ذهب","Ouro","金币","金幣","طلا","Emas","Emas" "TID_DIAMONDS","GEMS","GEMMES","JUWELEN","GEMAS","GEMME","EDELSTENEN","JUVELER","Taş","エメラルド","보석","Кристаллы","جواهر","GEMAS","宝石","寶石","جواهرات","PERMATA","PERMATA" "TID_TROPHIES","TROPHIES","TROPHÉES","TROPHÄEN","TROFEOS","TROFEI","TROFEEËN","TROFEER","KUPALAR","トロフィー","트로피","ТРОФЕИ","كؤوس","TROFÉUS","奖杯","獎盃","جام‌ها","TROFI","TROFI" "TID_SHOP_DIAMONDS","Gems","Gemmes","Juwelen","Gemas","Gemme","Edelstenen","Juveler","Taş","エメラルド","보석","Кристаллы","جواهر","Gemas","宝石","寶石","جواهرات","Permata","Permata" "TID_COME_BACK_NOTIFICATION_SMALL","Battle awaits in the Arena!","Le combat vous attend dans l'arène !","Die Arena erwartet dich!","¡Te esperan batallas en la arena!","La battaglia ti attende nell'arena!","Er wacht je een gevecht in de arena!","Det er kamp på gang i arenaen!","Arenada savaş bekliyor!","アリーナでバトルが待っています!","아레나에서 전투가 기다립니다!","На Арене ждет битва!","تنتظرك المعركة في الساحة!","Uma batalha espera por você na arena!","竞技场在召唤您!","競技場在召喚您!","نبرد در میدان نبرد منتظر هست!","Pertempuran menunggumu di Arena!","Pertempuran menunggu di Arena!" "TID_COME_BACK_NOTIFICATION_MEDIUM","Battle awaits in the Arena!","Le combat vous attend dans l'arène !","Die Arena erwartet dich!","¡Te esperan batallas en la arena!","La battaglia ti attende nell'arena!","Er wacht je een gevecht in de arena!","Det er kamp på gang i arenaen!","Arenada savaş bekliyor!","アリーナでバトルが待っています!","아레나에서 전투가 기다립니다!","На Арене ждет битва!","تنتظرك المعركة في الساحة!","Uma batalha espera por você na arena!","竞技场在召唤您!","競技場在召喚您!","نبرد در میدان نبرد منتظر هست!","Pertempuran menunggumu di Arena!","Pertempuran menunggu di Arena!" "TID_COME_BACK_NOTIFICATION_LARGE","Battle awaits in the Arena!","Le combat vous attend dans l'arène !","Die Arena erwartet dich!","¡Te esperan batallas en la arena!","La battaglia ti attende nell'arena!","Er wacht je een gevecht in de arena!","Det er kamp på gang i arenaen!","Arenada savaş bekliyor!","アリーナでバトルが待っています!","아레나에서 전투가 기다립니다!","На Арене ждет битва!","تنتظرك المعركة في الساحة!","Uma batalha espera por você na arena!","竞技场在召唤您!","競技場在召喚您!","نبرد در میدان نبرد منتظر هست!","Pertempuran menunggumu di Arena!","Pertempuran menunggu di Arena!" "TID_NOT_ENOUGH_RESOURCES_TITLE","Not enough gold!","Pas assez d'or !","Nicht genug Gold!","Oro insuficiente","Oro insufficiente!","Niet genoeg goud!","Ikke nok gull!","Yeterli altın yok!","ゴールドが足りません","골드가 부족합니다!","Нужно больше золота!","لا يوجد ذهب كاف!","Ouro insuficiente!","金币不足!","金幣不足!","طلا کافی نیست!","Emas tidak cukup!","Tidak cukup emas!" "TID_NOT_ENOUGH_RESOURCES_TEXT","Buy missing gold?","Acheter l'or manquant ?","Fehlendes Gold kaufen?","¿Quieres comprar más?","Vuoi acquistare l'oro che ti manca?","Het ontbrekende goud kopen?","Vil du kjøpe det gullet du mangler?","Eksik altın satın alınsın mı?","足りないゴールドを購入しますか?","부족한 골드를 구매하시겠습니까?","Докупить золото?","هل تريد شراء الذهب الناقص؟","Comprar o que falta de ouro?","要购买缺少的金币吗?","要購買缺少的金幣嗎?","طلایی که کم هست رو می‌خری؟","Beli emas yang kurang?","Beli emas yang tiada?" "TID_NOT_ENOUGH_RESOURCES_TEXT_ROUNDED_UP","Buy gold?","Acheter  pièces d'or ?"," Gold kaufen?","¿Quieres comprar  de oro?","Acquistare oro?"," goud kopen?","Vil du kjøpe gull?"," altın satın almak ister misin?","ゴールドを購入しますか?"," 골드를 구매하시겠습니까?","Купить золота?","هل تريد شراء من الذهب؟","Comprar unidades de ouro?","购买金币?","購買金幣?"," طلا می‌خری؟","Beli emas?","Beli emas?" "TID_NOT_ENOUGH_RESOURCES_TEXT_MATCHMAKING","Buy gold and enter battle?","Acheter  pièces d'or et engager le combat ?"," Gold kaufen und kämpfen?","¿Quieres comprar  de oro y participar en la batalla?","Acquistare oro ed entrare in battaglia?"," goud kopen en gevecht starten?","Vil du kjøpe gull og gå i kamp?"," altın satın alıp savaşa girmek ister misin?","ゴールドを購入してバトルに参加しますか?"," 골드를 구매하고 전투를 시작하시겠습니까?","Купить золота и начать бой?","هل تريد شراء من الذهب ودخول المعركة؟","Comprar unidades de ouro e entrar na batalha?","购买金币并开始对战?","購買金幣並開始對戰?"," طلا می‌خری و وارد نبرد می‌شی؟","Beli emas dan masuki pertempuran?","Beli emas dan sertai pertempuran?" "TID_ENTER_NAME_TITLE","What is your name?","Quel est votre nom ?","Wie lautet dein Name?","¿Cómo te llamas?","Qual è il tuo nome?","Hoe heet je?","Hva heter du?","Adın ne?","あなたの名前は?","이름이 뭔가요?","Как тебя зовут?","ما اسمك؟","Qual é o seu nome?","取个名字吧","取個名字吧","اسمت چیه؟","Siapa namamu?","Siapakah nama anda?" "TID_OPEN_CHEST_BUTTON","Tap to\nunlock","Touchez\npour ouvrir","Zum Öffnen\nantippen","Toca para\ndesbloqueo","Tocca per\nsbloccare","Tik om\nte openen","Trykk for\nå låse opp","Kilidi\naç","タップで\nアンロック","탭해서\n열기","Открой\nкасанием","انقر\nللفتح","Toque para\nabrir","点击\n解锁","點擊\n解鎖","برای باز کردن\nضربه بزن","Ketuk untuk\nmembuka","Ketik untuk\nmembuka kunci" "TID_CLAIM_CHEST_BUTTON","Open","Ouvrir","Öffnen","Abrir","Apri","Open","Åpen","Aç","開く","열기","Открыть","فتح","Aberto","打开","打開","باز کردن","Buka","Buka" "TID_NOT_ENOUGH_DIAMONDS","Not enough gems!","Pas assez de gemmes !","Nicht genug Juwelen!","Gemas insuficientes","Gemme insufficienti!","Niet genoeg edelstenen!","Ikke nok juveler!","Yeterli taş yok!","エメラルドが足りません!","보석 부족!","Мало кристаллов!","لا توجد جواهر كافية!","Gemas insuficientes!","宝石不足!","寶石不足!","جواهر کافی نیست!","Permata tidak cukup!","Tidak cukup permata!" "TID_NAME_FAILED","Sorry, try another name!","Désolé, essayez un autre nom !","Tut uns leid - probiere einen anderen Namen!","Prueba con otro nombre.","Spiacenti, prova un altro nome!","Sorry, probeer een andere naam!","Beklager, prøv et annet navn!","Üzgünüz, başka bir ad dene!","恐れ入りますが、他の名前でおねがいします。","죄송합니다. 다른 이름을 입력해 보세요!","Извини, попробуй лучше другое имя!","عذرًا، جرّب اسمًا آخر!","Por favor, tente outro nome.","抱歉,请换个名字!","抱歉,請換個名字!","متأسفم، از یک اسم دیگه استفاده کن!","Maaf, coba nama lain!","Maaf, cuba nama lain!" "TID_SPELL_ITEM_LEVEL","Level ","Niveau ","Level ","Nivel ","Livello ","Level ","Nivå ",". Seviye","レベル","레벨 ","Уровень ","المستوى ","Nível ","级","級","سطح ","Level ","Tahap " "TID_SPELL_ITEM_LEVEL_SHORT","lvl.","nv ","Lvl. ","nvl. ","liv. ","lvl ","nivå ",". sv.","LV ","lvl. ","ур.","المستوى ","nvl.","级","級","سطح ","lvl.","thp." "TID_MATCHMAKING_TIME","Estimated time