SYMBOL INDEX (53 symbols across 13 files) FILE: bundle-shaders.py function makeNamedExport (line 27) | def makeNamedExport(file, path): function makeBundle (line 39) | def makeBundle(files, path): FILE: src/convert/foldToSvg.js constant DEFAULT_CIRCLE_RADIUS (line 44) | const DEFAULT_CIRCLE_RADIUS = 1 / 50; FILE: src/convert/svg/drawBoundaries.js constant BOUNDARY_FOLDED (line 14) | const BOUNDARY_FOLDED = { constant BOUNDARY_CP (line 17) | const BOUNDARY_CP = { FILE: src/convert/svg/drawEdges.js constant GROUP_STYLE (line 32) | const GROUP_STYLE = { constant EDGE_STYLE (line 40) | const EDGE_STYLE = { FILE: src/convert/svg/drawFaces.js constant FACE_STYLE (line 20) | const FACE_STYLE = { constant GROUP_STYLE (line 37) | const GROUP_STYLE = { FILE: src/fold/colors.js constant DESATURATION_RATIO (line 33) | const DESATURATION_RATIO = 4; FILE: src/fold/spec.js constant VEF (line 102) | const VEF = ["vertices", "edges", "faces"]; FILE: src/graph/rendering.js constant LAYER_NUDGE (line 46) | const LAYER_NUDGE = 5e-6; FILE: src/libTypes.d.ts type FOLDFrame (line 1) | type FOLDFrame = { type FOLDInternalFrame (line 23) | type FOLDInternalFrame = FOLDFrame & { type FOLDFileMetadata (line 27) | type FOLDFileMetadata = { type FOLDOutOfSpec (line 36) | type FOLDOutOfSpec = { type FOLD (line 45) | type FOLD = FOLDFileMetadata & FOLDFrame; type FOLDExtended (line 46) | type FOLDExtended = FOLD & FOLDOutOfSpec; type VecLine2 (line 47) | type VecLine2 = { type VecLine3 (line 51) | type VecLine3 = { type VecLine (line 55) | type VecLine = { type UniqueLine (line 59) | type UniqueLine = { type Box (line 63) | type Box = { type Circle (line 68) | type Circle = { type SweepEvent (line 72) | type SweepEvent = { type LineLineEvent (line 81) | type LineLineEvent = { type FaceVertexEvent (line 89) | type FaceVertexEvent = { type FaceEdgeEvent (line 96) | type FaceEdgeEvent = { type FacePointEvent (line 105) | type FacePointEvent = { type WebGLVertexArray (line 110) | type WebGLVertexArray = { type WebGLElementArray (line 117) | type WebGLElementArray = { type WebGLUniform (line 122) | type WebGLUniform = { type WebGLModel (line 126) | type WebGLModel = { type Arrow (line 135) | type Arrow = { type TacoTacoConstraint (line 142) | type TacoTacoConstraint = [number, number, number, number]; type TacoTortillaConstraint (line 143) | type TacoTortillaConstraint = [number, number, number]; type TortillaTortillaConstraint (line 144) | type TortillaTortillaConstraint = [number, number, number, number]; type TransitivityConstraint (line 145) | type TransitivityConstraint = [number, number, number]; type LayerBranch (line 146) | type LayerBranch = LayerFork[]; type LayerOrders (line 147) | type LayerOrders = { type LayerFork (line 150) | type LayerFork = { type LayerSolverSolution (line 154) | type LayerSolverSolution = LayerFork; type FaceOrdersBranch (line 155) | type FaceOrdersBranch = FaceOrdersFork[]; type FaceOrders (line 156) | type FaceOrders = [number, number, number][]; type FaceOrdersFork (line 157) | type FaceOrdersFork = { type FaceOrdersSolverSolution (line 161) | type FaceOrdersSolverSolution = FaceOrdersFork; FILE: src/math/constant.js constant EPSILON (line 10) | const EPSILON = 1e-6; constant R2D (line 17) | const R2D = 180 / Math.PI; constant D2R (line 24) | const D2R = Math.PI / 180; constant TWO_PI (line 31) | const TWO_PI = Math.PI * 2; FILE: src/svg/index.js constant SVG (line 27) | const SVG = Object.assign(svg, library); FILE: tests/graph.fold.foldGraph.layers.test.js constant FOLD_ANGLE (line 5) | const FOLD_ANGLE = 90; FILE: tests/graph.fold.foldGraph.test.js constant FOLD_ANGLE (line 5) | const FOLD_ANGLE = 90;