[
  {
    "path": ".npmignore",
    "content": "examples\ntest\ndocs\n"
  },
  {
    "path": "README.md",
    "content": "# glsl-solid-wireframe\n\n> draw wireframes on a triangular mesh using a fragment shader\n\nThis module uses barycentric coordinates to draw a wireframe on a solid triangular mesh. Alternatively, it will simply draw grid lines at integer component values of a float- or vector-valued variable which you give it.\n\nYou can see a detailed explanation of the technique [here](http://codeflow.org/entries/2012/aug/02/easy-wireframe-display-with-barycentric-coordinates/). It uses [`OES_standard_derivatives`](https://www.khronos.org/registry/gles/extensions/OES/OES_standard_derivatives.txt) to scale the lines to a uniform width, but also exposes a basic fallback that scales lines relative to the size of the triangle in case `OES_standard_derivatives` is not available. (The fallback is pretty bad.) [Support for `OES_standard_derivatives` is 96% for mobile and 99% across the board](http://webglstats.com/webgl/extension/OES_standard_derivatives).\n\nPlease ***do not*** confuse it with nVidia's [Solid Wireframe technique](http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf). That technique uses a geometry shader so will not be available in WebGL any time soon. The convenience function used here to generate barycentric coordinates produces a similar result but duplicates and expands the geometry to achieve it. It's real wasteful. Not perfect.\n\n## Example\n\n<p align=\"center\">\n  <a href=\"http://rreusser.github.io/glsl-solid-wireframe/barycentric.html\">\n    <img src=\"docs/images/barycentric.png\" width=\"200\">\n  </a>\n  <br>\n  Barycentric coordinate based mesh. <a href=\"http://rreusser.github.io/glsl-solid-wireframe/barycentric.html\">See demo &rarr;</a>\n</p>\n\n<p align=\"center\">\n  <a href=\"http://rreusser.github.io/glsl-solid-wireframe/cartesian.html\">\n    <img src=\"docs/images/cartesian.png\" width=\"200\">\n  </a>\n  <br>\n  Cartesian coordinate based mesh using <code>5 * position.xy</code> as the input. <a href=\"http://rreusser.github.io/glsl-solid-wireframe/cartesian.html\">See demo &rarr;</a>\n</p>\n\nOr see an interactive demo [here](http://rreusser.github.io/glsl-solid-wireframe/demo.html). Code using [regl](https://github.com/regl-project/regl) to draw a barycentric triangular mesh is below.\n\n```javascript\nconst regl = require('regl')({extensions: ['oes_standard_derivatives']});\nconst glsl = require('glslify');\nconst camera = require('regl-camera')(regl);\nconst mesh = require('glsl-solid-wireframe')(require('bunny'));\n\nconst draw = regl({\n  frag: glsl`\n    #extension GL_OES_standard_derivatives : enable\n    precision mediump float;\n    #pragma glslify: grid = require(glsl-solid-wireframe/barycentric/scaled)\n    varying vec2 b;\n    void main () {\n      gl_FragColor = vec4(vec3(grid(b, 1.0)), 1);\n    }\n  `,\n  vert: `\n    precision mediump float;\n    uniform mat4 projection, view;\n    attribute vec3 position;\n    attribute vec2 barycentric;\n    varying vec2 b;\n    void main () {\n      b = barycentric;\n      gl_Position = projection * view * vec4(position, 1);\n    }\n  `,\n  attributes: {\n    position: mesh.positions,\n    barycentric: mesh.barycentric\n  },\n  elements: mesh.cells,\n});\n\nregl.frame(() => {\n  regl.clear({color: [1, 1, 1, 1], depth: 1});\n  camera(draw);\n});\n```\n\n## API\n\n### Installation\n\n```bash\n$ npm install glsl-solid-wireframe\n```\n\n### JavaScript API\n\nIn order to use the barycentric wireframe shader, each triangle must have a `vec2` vertex attribute that is `[0, 0]` in one corner, `[1, 0]` in the second, and `[0, 1]` in the third. Since assigning these attributes without duplicating the mesh is not a straightforward assignment problem, the module exports a function that simply expands the mesh and assigns the proper attributes. The extra storage may be prohibitive, but you certainly don't need to use this convenience function in order to use the shaders. You may be able to do better (PR welcome!) or barycentric coordinate assignment may simply be trivial for your geometry.\n\n### var wmesh = require('glsl-solid-wireframe')(mesh[, opts = {}])\n\nCreate a wireframe mesh given an existing triangular mesh.\n\nThe input must be a simplicial complex consisting of `positions` and `cells`.\n\nThe wireframe mesh has these properties:\n- `wmesh.positions`: an array of `[x, y, z]` vertex arrays\n- `wmesh.cells`: an array of triangle indices\n- `wmesh.attributes`: extra attributes transferred from the input. See below.\n\nYou may optionally provide `opts.attributes`. If you do, the attribute references will be copied for each element into a new list of vertex attribute arrays.\n\n### glslify API\n\nTo require the modules via [glslify](https://github.com/stackgl/glslify):\n\n```glsl\n#pragma glslify bary_wire_scaled = require(glsl-solid-wireframe/barycentric/scaled)\n#pragma glslify bary_wire_unscaled = require(glsl-solid-wireframe/barycentric/unscaled)\n#pragma glslify cart_wire_scaled = require(glsl-solid-wireframe/cartesian/scaled)\n#pragma glslify cart_wire_unscaled = require(glsl-solid-wireframe/cartesian/unscaled)\n```\n\n#### `float bary_wire_scaled(vec2 b, float width[, float feather = 0.5])`\n\nReturns 0.0 on the grid lines and 1.0 on the rest of the triangle. `b` is the `varying vec2` barycentric coordinate, `width` is the width of the grid lines in pixels, and `feather` is the radius on either side of `width` over which to transition in order to avoid sharp aliasing. `feather` must be strictly greater than zero to avoid inequality fighting issues with `smoothstep`. In order to use this shader, `OES_standard_derivatives` must be available so this function is only available in a fragment shader.\n\n#### `float bary_wire_unscaled(vec2 b, float width[, float feather = 0.5])`\n\nReturns 0.0 on the grid lines and 1.0 on the rest of the triangle. `b` is the `varying vec2` barycentric coordinate, `width` is the width of the grid lines where `0.0` shows no lines at all and `1.0` causes all three lines to meet in the center, and `feather` is the radius on either side of `width` over which to transition in order to avoid sharp aliasing. `feather` must be strictly greater than zero to avoid inequality fighting issues with `smoothstep`. This shader does not use `OES_standard_derivatives`.\n\n#### `float cart_wire_scaled(genType f, float width[, float feather = 0.5])`\n\nReturns 0.0 on the grid lines and 1.0 on the rest of the triangle. `f` is a `float`, `vec2`, `vec3`, or `vec4`. Grid lines will appear at integer values of any of the components. `width` is the width of the grid lines in pixels, and `feather` is the radius on either side of `width` over which to transition in order to avoid sharp aliasing. `feather` must be strictly greater than zero to avoid inequality fighting issues with `smoothstep`. In order to use this shader, `OES_standard_derivatives` must be available so that this is only available in a fragment shader.\n\n#### `float cart_wire_unscaled(genType f, float width[, float feather = 0.5])`\n\nReturns 0.0 on the grid lines and 1.0 on the rest of the triangle. `f` is a `float`, `vec2`, `vec3`, or `vec4`. Grid lines will appear at integer values of any of components. `width` is the width of the grid lines where `0.0` shows no lines at all and `1.0` causes all three lines to meet in the center, and `feather` is the radius on either side of `width` over which to transition in order to avoid sharp aliasing. `feather` must be strictly greater than zero to avoid inequality fighting issues with `smoothstep`. This shader does not use `OES_standard_derivatives`.\n\n## See also\n\n- [screen-projected-lines](https://github.com/substack/screen-projected-lines)\n\n## License\n&copy; Ricky Reusser 2016. MIT License.\n"
  },
  {
    "path": "barycentric/scaled.glsl",
    "content": "float gridFactor (vec2 vBC, float width, float feather) {\n  float w1 = width - feather * 0.5;\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y);\n  vec3 d = fwidth(bary);\n  vec3 a3 = smoothstep(d * w1, d * (w1 + feather), bary);\n  return min(min(a3.x, a3.y), a3.z);\n}\n\nfloat gridFactor (vec2 vBC, float width) {\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y);\n  vec3 d = fwidth(bary);\n  vec3 a3 = smoothstep(d * (width - 0.5), d * (width + 0.5), bary);\n  return min(min(a3.x, a3.y), a3.z);\n}\n\n#pragma glslify: export(gridFactor)\n"
  },
  {
    "path": "barycentric/unscaled.glsl",
    "content": "float gridFactor (vec2 vBC, float width, float feather) {\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y) * 3.0;\n  vec3 a3 = smoothstep(vec3(width - feather), vec3(width + feather), bary);\n  return min(min(a3.x, a3.y), a3.z);\n}\n\nfloat gridFactor (vec2 vBC, float width) {\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y) * 3.0;\n  vec3 a3 = smoothstep(vec3(width - 0.05), vec3(width + 0.05), bary);\n  return min(min(a3.x, a3.y), a3.z);\n}\n\n#pragma glslify: export(gridFactor)\n"
  },
  {
    "path": "cartesian/scaled.glsl",
    "content": "float gridFactor (float parameter, float width, float feather) {\n  float w1 = width - feather * 0.5;\n  float d = fwidth(parameter);\n  float looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\n  return smoothstep(d * w1, d * (w1 + feather), looped);\n}\n\nfloat gridFactor (vec2 parameter, float width, float feather) {\n  float w1 = width - feather * 0.5;\n  vec2 d = fwidth(parameter);\n  vec2 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\n  vec2 a2 = smoothstep(d * w1, d * (w1 + feather), looped);\n  return min(a2.x, a2.y);\n}\n\nfloat gridFactor (vec3 parameter, float width, float feather) {\n  float w1 = width - feather * 0.5;\n  vec3 d = fwidth(parameter);\n  vec3 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\n  vec3 a3 = smoothstep(d * w1, d * (w1 + feather), looped);\n  return min(min(a3.x, a3.y), a3.z);\n}\n\nfloat gridFactor (vec4 parameter, float width, float feather) {\n  float w1 = width - feather * 0.5;\n  vec4 d = fwidth(parameter);\n  vec4 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\n  vec4 a4 = smoothstep(d * w1, d * (w1 + feather), looped);\n  return min(min(min(a4.x, a4.y), a4.z), a4.w);\n}\n\nfloat gridFactor (float parameter, float width) {\n  float d = fwidth(parameter);\n  float looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\n  return smoothstep(d * (width - 0.5), d * (width + 0.5), looped);\n}\n\nfloat gridFactor (vec2 parameter, float width) {\n  vec2 d = fwidth(parameter);\n  vec2 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\n  vec2 a2 = smoothstep(d * (width - 0.5), d * (width + 0.5), looped);\n  return min(a2.x, a2.y);\n}\n\nfloat gridFactor (vec3 parameter, float width) {\n  vec3 d = fwidth(parameter);\n  vec3 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\n  vec3 a3 = smoothstep(d * (width - 0.5), d * (width + 0.5), looped);\n  return min(min(a3.x, a3.y), a3.z);\n}\n\nfloat gridFactor (vec4 parameter, float width) {\n  vec4 d = fwidth(parameter);\n  vec4 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\n  vec4 a4 = smoothstep(d * (width - 0.5), d * (width + 0.5), looped);\n  return min(min(min(a4.x, a4.y), a4.z), a4.z);\n}\n\n#pragma glslify: export(gridFactor)\n"
  },
  {
    "path": "cartesian/unscaled.glsl",
    "content": "float gridFactor (float parameter, float width, float feather) {\n  float l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\n  return smoothstep(width - feather, width + feather, l);\n}\n\nfloat gridFactor (vec2 parameter, float width, float feather) {\n  vec2 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\n  vec2 a2 = smoothstep(width - feather, width + feather, l);\n  return min(a2.x, a2.y);\n}\n\nfloat gridFactor (vec3 parameter, float width, float feather) {\n  vec3 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\n  vec3 a3 = smoothstep(width - feather, width + feather, l);\n  return min(min(a3.x, a3.y), a3.z);\n}\n\nfloat gridFactor (vec4 parameter, float width, float feather) {\n  vec4 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\n  vec4 a4 = smoothstep(width - feather, width + feather, l);\n  return min(min(min(a4.x, a4.y), a4.z), a4.w);\n}\n\nfloat gridFactor (float parameter, float width) {\n  float l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\n  return smoothstep(width - 0.05, width + 0.05, l);\n}\n\nfloat gridFactor (vec2 parameter, float width) {\n  vec2 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\n  vec2 a2 = smoothstep(width - 0.05, width + 0.05, l);\n  return min(a2.x, a2.y);\n}\n\nfloat gridFactor (vec3 parameter, float width) {\n  vec3 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\n  vec3 a3 = smoothstep(width - 0.05, width + 0.05, l);\n  return min(min(a3.x, a3.y), a3.z);\n}\n\nfloat gridFactor (vec4 parameter, float width) {\n  vec4 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\n  vec4 a4 = smoothstep(width - 0.05, width + 0.05, l);\n  return min(min(min(a4.x, a4.y), a4.z), a4.w);\n}\n\n#pragma glslify: export(gridFactor)\n"
  },
  {
    "path": "docs/barycentric.html",
    "content": "<!DOCTYPE html>\n<html>\n<head>\n<title>glsl-solid-wireframe</title>\n<meta content=\"width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0\" name=\"viewport\" />\n<meta charset=utf-8><meta name=\"application-name\" content=\"glsl-solid-wireframe\">\n<meta name=\"subject\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"abstract\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"twitter:title\" content=\"glsl-solid-wireframe\">\n<meta name=\"description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"twitter:description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"author\" content=\"Ricky Reusser\">\n<meta name=\"twitter:creator\" content=\"Ricky Reusser\">\n<meta name=\"twitter:card\" content=\"summary\">\n<meta itemprop=\"title\" content=\"glsl-solid-wireframe\">\n<meta itemprop=\"description\" 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n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){\nvar regl = require('regl')({\n  extensions: ['oes_standard_derivatives']\n});\nvar glsl = require('glslify');\ndocument.querySelector('canvas').addEventListener('mousewheel', function (e) {\n  return e.preventDefault();\n});\nvar camera = require('regl-camera')(regl, { distance: 15, center: [0, 4, 0], theta: 1.9, phi: 0.3 });\nvar mesh = require('../')(require('bunny'));\n\nvar draw = regl({\n  frag: glsl([\"\\n    #extension GL_OES_standard_derivatives : enable\\n    precision mediump float;\\n#define GLSLIFY 1\\n\\n    float gridFactor (vec2 vBC, float width, float feather) {\\n  float w1 = width - feather * 0.5;\\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y);\\n  vec3 d = fwidth(bary);\\n  vec3 a3 = smoothstep(d * w1, d * (w1 + feather), bary);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\nfloat gridFactor (vec2 vBC, float width) {\\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y);\\n  vec3 d = fwidth(bary);\\n  vec3 a3 = smoothstep(d * (width - 0.5), d * (width + 0.5), bary);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\n    varying vec2 b;\\n    void main () {\\n      gl_FragColor = vec4(vec3(gridFactor(b, 1.0)), 1);\\n    }\\n  \", \"\"]),\n  vert: '\\n    precision mediump float;\\n    uniform mat4 projection, view;\\n    attribute vec3 position;\\n    attribute vec2 barycentric;\\n    varying vec2 b;\\n    void main () {\\n      b = barycentric;\\n      gl_Position = projection * view * vec4(position, 1);\\n    }\\n  ',\n  attributes: {\n    position: mesh.positions,\n    barycentric: mesh.barycentric\n  },\n  elements: mesh.cells\n});\n\nregl.frame(function () {\n  regl.clear({ color: [1, 1, 1, 0], depth: 1 });\n  camera(draw);\n});\n},{\"../\":2,\"bunny\":3,\"glslify\":7,\"regl\":13,\"regl-camera\":12}],2:[function(require,module,exports){\nmodule.exports = function (mesh, opts) {\n  if (!opts) opts = {};\n  var vars = opts.attributes ? {} : null;\n  var vkeys = vars && Object.keys(opts.attributes);\n  if (vars) {\n    for (var k = 0; k < vkeys.length; k++) {\n      vars[vkeys[k]] = [];\n    }\n  }\n\n  var i, j;\n  var pts = [];\n  var cells = [];\n  var barycentricAttrs = [];\n\n  var mpts = mesh.positions;\n  var mcells = mesh.cells;\n\n  var c = 0;\n  for (i = 0; i < mesh.cells.length; i++) {\n    var cell = mcells[i];\n    if (cell.length === 3) {\n      pts.push(mpts[cell[0]]);\n      pts.push(mpts[cell[1]]);\n      pts.push(mpts[cell[2]]);\n      barycentricAttrs.push([0, 0]);\n      barycentricAttrs.push([1, 0]);\n      barycentricAttrs.push([0, 1]);\n      cells.push(c++);\n      cells.push(c++);\n      cells.push(c++);\n      if (vkeys) {\n        for (j = 0; j < vkeys.length; j++) {\n          var vkey = vkeys[j];\n          vars[vkey].push(opts.attributes[vkey][cell[0]]);\n          vars[vkey].push(opts.attributes[vkey][cell[1]]);\n          vars[vkey].push(opts.attributes[vkey][cell[2]]);\n        }\n      }\n    }\n  }\n\n  var ret = {\n    positions: pts,\n    attributes: vars,\n    barycentric: barycentricAttrs\n  };\n\n  if (mesh.cells) {\n    ret.cells = cells;\n  }\n\n  return ret;\n};\n},{}],3:[function(require,module,exports){\nexports.positions=[[1.301895,0.122622,2.550061],[1.045326,0.139058,2.835156],[0.569251,0.155925,2.805125],[0.251886,0.144145,2.82928],[0.063033,0.131726,3.01408],[-0.277753,0.135892,3.10716],[-0.441048,0.277064,2.594331],[-1.010956,0.095285,2.668983],[-1.317639,0.069897,2.325448],[-0.751691,0.264681,2.381496],[0.684137,0.31134,2.364574],[1.347931,0.302882,2.201434],[-1.736903,0.029894,1.724111],[-1.319986,0.11998,0.912925],[1.538077,0.157372,0.481711],[1.951975,0.081742,1.1641],[1.834768,0.095832,1.602682],[2.446122,0.091817,1.37558],[2.617615,0.078644,0.742801],[-1.609748,0.04973,-0.238721],[-1.281973,0.230984,-0.180916],[-1.074501,0.248204,0.034007],[-1.201734,0.058499,0.402234],[-1.444454,0.054783,0.149579],[-4.694605,5.075882,1.043427],[-3.95963,7.767394,0.758447],[-4.753339,5.339817,0.665061],[-1.150325,9.133327,-0.368552],[-4.316107,2.893611,0.44399],[-0.809202,9.312575,-0.466061],[0.085626,5.963693,1.685666],[-1.314853,9.00142,-0.1339],[-4.364182,3.072556,1.436712],[-2.022074,7.323396,0.678657],[1.990887,6.13023,0.479643],[-3.295525,7.878917,1.409353],[0.571308,6.197569,0.670657],[0.89661,6.20018,0.337056],[0.331851,6.162372,1.186371],[-4.840066,5.599874,2.296069],[2.138989,6.031291,0.228335],[0.678923,6.026173,1.894052],[-0.781682,5.601573,1.836738],[1.181315,6.239007,0.393293],[-3.606308,7.376476,2.661452],[-0.579059,4.042511,-1.540883],[-3.064069,8.630253,-2.597539],[-2.157271,6.837012,0.300191],[-2.966013,7.821581,-1.13697],[-2.34426,8.122965,0.409043],[-0.951684,5.874251,1.415119],[-2.834853,7.748319,0.182406],[-3.242493,7.820096,0.373674],[-0.208532,5.992846,1.252084],[-3.048085,8.431527,-2.129795],[1.413245,5.806324,2.243906],[-0.051222,6.064901,0.696093],[-4.204306,2.700062,0.713875],[-4.610997,6.343405,0.344272],[-3.291336,9.30531,-3.340445],[-3.27211,7.559239,-2.324016],[-4.23882,6.498344,3.18452],[-3.945317,6.377804,3.38625],[-4.906378,5.472265,1.315193],[-3.580131,7.846717,0.709666],[-1.995504,6.645459,0.688487],[-2.595651,7.86054,0.793351],[-0.008849,0.305871,0.184484],[-0.029011,0.314116,-0.257312],[-2.522424,7.565392,1.804212],[-1.022993,8.650826,-0.855609],[-3.831265,6.595426,3.266783],[-4.042525,6.855724,3.060663],[-4.17126,7.404742,2.391387],[3.904526,3.767693,0.092179],[0.268076,6.086802,1.469223],[-3.320456,8.753222,-2.08969],[1.203048,6.26925,0.612407],[-4.406479,2.985974,0.853691],[-3.226889,6.615215,-0.404243],[0.346326,1.60211,3.509858],[-3.955476,7.253323,2.722392],[-1.23204,0.068935,1.68794],[0.625436,6.196455,1.333156],[4.469132,2.165298,1.70525],[0.950053,6.262899,0.922441],[-2.980404,5.25474,-0.663155],[-4.859043,6.28741,1.537081],[-3.077453,4.641475,-0.892167],[-0.44002,8.222503,-0.771454],[-4.034112,7.639786,0.389935],[-3.696045,6.242042,3.394679],[-1.221806,7.783617,0.196451],[0.71461,6.149895,1.656636],[-4.713539,6.163154,0.495369],[-1.509869,0.913044,-0.832413],[-1.547249,2.066753,-0.852669],[-3.757734,5.793742,3.455794],[-0.831911,0.199296,1.718536],[-3.062763,7.52718,-1.550559],[0.938688,6.103354,1.820958],[-4.037033,2.412311,0.988026],[-4.130746,2.571806,1.101689],[-0.693664,9.174283,-0.952323],[-1.286742,1.079679,-0.751219],[1.543185,1.408925,3.483132],[1.535973,2.047979,3.655029],[0.93844,5.84101,2.195219],[-0.684401,5.918492,1.20109],[1.28844,2.008676,3.710781],[-3.586722,7.435506,-1.454737],[-0.129975,4.384192,2.930593],[-1.030531,0.281374,3.214273],[-3.058751,8.137238,-3.227714],[3.649524,4.592226,1.340021],[-3.354828,7.322425,-1.412086],[0.936449,6.209237,1.512693],[-1.001832,3.590411,-1.545892],[-3.770486,4.593242,2.477056],[-0.971925,0.067797,0.921384],[-4.639832,6.865407,2.311791],[-0.441014,8.093595,-0.595999],[-2.004852,6.37142,1.635383],[4.759591,1.92818,0.328328],[3.748064,1.224074,2.140484],[-0.703601,5.285476,2.251988],[0.59532,6.21893,0.981004],[0.980799,6.257026,1.24223],[1.574697,6.204981,0.381628],[1.149594,6.173608,1.660763],[-3.501963,5.895989,3.456576],[1.071122,5.424198,2.588717],[-0.774693,8.473335,-0.276957],[3.849959,4.15542,0.396742],[-0.801715,4.973149,-1.068582],[-2.927676,0.625112,2.326393],[2.669682,4.045542,2.971184],[-4.391324,4.74086,0.343463],[1.520129,6.270031,0.775471],[1.837586,6.084731,0.109188],[1.271475,5.975024,2.032355],[-3.487968,4.513249,2.605871],[-1.32234,1.517264,-0.691879],[-1.080301,1.648226,-0.805526],[-3.365703,6.910166,-0.454902],[1.36034,0.432238,3.075004],[-3.305013,5.774685,3.39142],[3.88432,0.654141,0.12574],[3.57254,0.377934,0.302501],[4.196136,0.807999,0.212229],[3.932997,0.543123,0.380579],[4.023704,3.286125,0.537597],[1.864455,4.916544,2.691677],[-4.775427,6.499498,1.440153],[-3.464928,3.68234,2.766356],[3.648972,1.751262,2.157485],[1.179111,3.238846,3.774796],[-0.171164,0.299126,-0.592669],[-4.502912,3.316656,0.875188],[-0.948454,9.214025,-0.679508],[1.237665,6.288593,1.046],[1.523423,6.268963,1.139544],[1.436519,6.140608,1.739316],[3.723607,1.504355,2.136762],[2.009495,4.045514,3.22053],[-1.921944,7.249905,0.213973],[1.254068,1.205518,3.474709],[-0.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= identity;\n\n/**\n * Set a mat4 to the identity matrix\n *\n * @param {mat4} out the receiving matrix\n * @returns {mat4} out\n */\nfunction identity(out) {\n    out[0] = 1;\n    out[1] = 0;\n    out[2] = 0;\n    out[3] = 0;\n    out[4] = 0;\n    out[5] = 1;\n    out[6] = 0;\n    out[7] = 0;\n    out[8] = 0;\n    out[9] = 0;\n    out[10] = 1;\n    out[11] = 0;\n    out[12] = 0;\n    out[13] = 0;\n    out[14] = 0;\n    out[15] = 1;\n    return out;\n};\n},{}],5:[function(require,module,exports){\nvar identity = require('./identity');\n\nmodule.exports = lookAt;\n\n/**\n * Generates a look-at matrix with the given eye position, focal point, and up axis\n *\n * @param {mat4} out mat4 frustum matrix will be written into\n * @param {vec3} eye Position of the viewer\n * @param {vec3} center Point the viewer is looking at\n * @param {vec3} up vec3 pointing up\n * @returns {mat4} out\n */\nfunction lookAt(out, eye, center, up) {\n    var x0, x1, x2, y0, y1, y2, z0, z1, z2, len,\n        eyex = eye[0],\n        eyey = eye[1],\n        eyez = eye[2],\n        upx = up[0],\n        upy = up[1],\n        upz = up[2],\n        centerx = center[0],\n        centery = center[1],\n        centerz = center[2];\n\n    if (Math.abs(eyex - centerx) < 0.000001 &&\n        Math.abs(eyey - centery) < 0.000001 &&\n        Math.abs(eyez - centerz) < 0.000001) {\n        return identity(out);\n    }\n\n    z0 = eyex - centerx;\n    z1 = eyey - centery;\n    z2 = eyez - centerz;\n\n    len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);\n    z0 *= len;\n    z1 *= len;\n    z2 *= len;\n\n    x0 = upy * z2 - upz * z1;\n    x1 = upz * z0 - upx * z2;\n    x2 = upx * z1 - upy * z0;\n    len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);\n    if (!len) {\n        x0 = 0;\n        x1 = 0;\n        x2 = 0;\n    } else {\n        len = 1 / len;\n        x0 *= len;\n        x1 *= len;\n        x2 *= len;\n    }\n\n    y0 = z1 * x2 - z2 * x1;\n    y1 = z2 * x0 - z0 * x2;\n    y2 = z0 * x1 - z1 * x0;\n\n    len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);\n    if (!len) {\n        y0 = 0;\n        y1 = 0;\n        y2 = 0;\n    } else {\n        len = 1 / len;\n        y0 *= len;\n        y1 *= len;\n        y2 *= len;\n    }\n\n    out[0] = x0;\n    out[1] = y0;\n    out[2] = z0;\n    out[3] = 0;\n    out[4] = x1;\n    out[5] = y1;\n    out[6] = z1;\n    out[7] = 0;\n    out[8] = x2;\n    out[9] = y2;\n    out[10] = z2;\n    out[11] = 0;\n    out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);\n    out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);\n    out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);\n    out[15] = 1;\n\n    return out;\n};\n},{\"./identity\":4}],6:[function(require,module,exports){\nmodule.exports = perspective;\n\n/**\n * Generates a perspective projection matrix with the given bounds\n *\n * @param {mat4} out mat4 frustum matrix will be written into\n * @param {number} fovy Vertical field of view in radians\n * @param {number} aspect Aspect ratio. typically viewport width/height\n * @param {number} near Near bound of the frustum\n * @param {number} far Far bound of the frustum\n * @returns {mat4} out\n */\nfunction perspective(out, fovy, aspect, near, far) {\n    var f = 1.0 / Math.tan(fovy / 2),\n        nf = 1 / (near - far);\n    out[0] = f / aspect;\n    out[1] = 0;\n    out[2] = 0;\n    out[3] = 0;\n    out[4] = 0;\n    out[5] = f;\n    out[6] = 0;\n    out[7] = 0;\n    out[8] = 0;\n    out[9] = 0;\n    out[10] = (far + near) * nf;\n    out[11] = -1;\n    out[12] = 0;\n    out[13] = 0;\n    out[14] = (2 * far * near) * nf;\n    out[15] = 0;\n    return out;\n};\n},{}],7:[function(require,module,exports){\nmodule.exports = function(strings) {\n  if (typeof strings === 'string') strings = [strings]\n  var exprs = [].slice.call(arguments,1)\n  var parts = []\n  for (var i = 0; i < strings.length-1; i++) {\n    parts.push(strings[i], exprs[i] || '')\n  }\n  parts.push(strings[i])\n  return parts.join('')\n}\n\n},{}],8:[function(require,module,exports){\n'use strict'\n\nmodule.exports = mouseListen\n\nvar mouse = require('mouse-event')\n\nfunction mouseListen (element, callback) {\n  if (!callback) {\n    callback = element\n    element = window\n  }\n\n  var buttonState = 0\n  var x = 0\n  var y = 0\n  var mods = {\n    shift: false,\n    alt: false,\n    control: false,\n    meta: false\n  }\n  var attached = false\n\n  function updateMods (ev) {\n    var changed = false\n    if ('altKey' in ev) {\n      changed = changed || ev.altKey !== mods.alt\n      mods.alt = !!ev.altKey\n    }\n    if ('shiftKey' in ev) {\n      changed = changed || ev.shiftKey !== mods.shift\n      mods.shift = !!ev.shiftKey\n    }\n    if ('ctrlKey' in ev) {\n      changed = changed || ev.ctrlKey !== mods.control\n      mods.control = !!ev.ctrlKey\n    }\n    if ('metaKey' in ev) {\n      changed = changed || ev.metaKey !== mods.meta\n      mods.meta = !!ev.metaKey\n    }\n    return changed\n  }\n\n  function handleEvent (nextButtons, ev) {\n    var nextX = mouse.x(ev)\n    var nextY = mouse.y(ev)\n    if ('buttons' in ev) {\n      nextButtons = ev.buttons | 0\n    }\n    if (nextButtons !== buttonState ||\n      nextX !== x ||\n      nextY !== y ||\n      updateMods(ev)) {\n      buttonState = nextButtons | 0\n      x = nextX || 0\n      y = nextY || 0\n      callback && callback(buttonState, x, y, mods)\n    }\n  }\n\n  function clearState (ev) {\n    handleEvent(0, ev)\n  }\n\n  function handleBlur () {\n    if (buttonState ||\n      x ||\n      y ||\n      mods.shift ||\n      mods.alt ||\n      mods.meta ||\n      mods.control) {\n      x = y = 0\n      buttonState = 0\n      mods.shift = mods.alt = mods.control = mods.meta = false\n      callback && callback(0, 0, 0, mods)\n    }\n  }\n\n  function handleMods (ev) {\n    if (updateMods(ev)) {\n      callback && callback(buttonState, x, y, mods)\n    }\n  }\n\n  function handleMouseMove (ev) {\n    if (mouse.buttons(ev) === 0) {\n      handleEvent(0, ev)\n    } else {\n      handleEvent(buttonState, ev)\n    }\n  }\n\n  function handleMouseDown (ev) {\n    handleEvent(buttonState | mouse.buttons(ev), ev)\n  }\n\n  function handleMouseUp (ev) {\n    handleEvent(buttonState & ~mouse.buttons(ev), ev)\n  }\n\n  function attachListeners () {\n    if (attached) {\n      return\n    }\n    attached = true\n\n    element.addEventListener('mousemove', handleMouseMove)\n\n    element.addEventListener('mousedown', handleMouseDown)\n\n    element.addEventListener('mouseup', handleMouseUp)\n\n    element.addEventListener('mouseleave', clearState)\n    element.addEventListener('mouseenter', clearState)\n    element.addEventListener('mouseout', clearState)\n    element.addEventListener('mouseover', clearState)\n\n    element.addEventListener('blur', handleBlur)\n\n    element.addEventListener('keyup', handleMods)\n    element.addEventListener('keydown', handleMods)\n    element.addEventListener('keypress', handleMods)\n\n    if (element !== window) {\n      window.addEventListener('blur', handleBlur)\n\n      window.addEventListener('keyup', handleMods)\n      window.addEventListener('keydown', handleMods)\n      window.addEventListener('keypress', handleMods)\n    }\n  }\n\n  function detachListeners () {\n    if (!attached) {\n      return\n    }\n    attached = false\n\n    element.removeEventListener('mousemove', handleMouseMove)\n\n    element.removeEventListener('mousedown', handleMouseDown)\n\n    element.removeEventListener('mouseup', handleMouseUp)\n\n    element.removeEventListener('mouseleave', clearState)\n    element.removeEventListener('mouseenter', clearState)\n    element.removeEventListener('mouseout', clearState)\n    element.removeEventListener('mouseover', clearState)\n\n    element.removeEventListener('blur', handleBlur)\n\n    element.removeEventListener('keyup', handleMods)\n    element.removeEventListener('keydown', handleMods)\n    element.removeEventListener('keypress', handleMods)\n\n    if (element !== window) {\n      window.removeEventListener('blur', handleBlur)\n\n      window.removeEventListener('keyup', handleMods)\n      window.removeEventListener('keydown', handleMods)\n      window.removeEventListener('keypress', handleMods)\n    }\n  }\n\n  // Attach listeners\n  attachListeners()\n\n  var result = {\n    element: element\n  }\n\n  Object.defineProperties(result, {\n    enabled: {\n      get: function () { return attached },\n      set: function (f) {\n        if (f) {\n          attachListeners()\n        } else {\n          detachListeners()\n        }\n      },\n      enumerable: true\n    },\n    buttons: {\n      get: function () { return buttonState },\n      enumerable: true\n    },\n    x: {\n      get: function () { return x },\n      enumerable: true\n    },\n    y: {\n      get: function () { return y },\n      enumerable: true\n    },\n    mods: {\n      get: function () { return mods },\n      enumerable: true\n    }\n  })\n\n  return result\n}\n\n},{\"mouse-event\":9}],9:[function(require,module,exports){\n'use strict'\n\nfunction mouseButtons(ev) {\n  if(typeof ev === 'object') {\n    if('buttons' in ev) {\n      return ev.buttons\n    } else if('which' in ev) {\n      var b = ev.which\n      if(b === 2) {\n        return 4\n      } else if(b === 3) {\n        return 2\n      } else if(b > 0) {\n        return 1<<(b-1)\n      }\n    } else if('button' in ev) {\n      var b = ev.button\n      if(b === 1) {\n        return 4\n      } else if(b === 2) {\n        return 2\n      } else if(b >= 0) {\n        return 1<<b\n      }\n    }\n  }\n  return 0\n}\nexports.buttons = mouseButtons\n\nfunction mouseElement(ev) {\n  return ev.target || ev.srcElement || window\n}\nexports.element = mouseElement\n\nfunction mouseRelativeX(ev) {\n  if(typeof ev === 'object') {\n    if('offsetX' in ev) {\n      return ev.offsetX\n    }\n    var target = mouseElement(ev)\n    var bounds = target.getBoundingClientRect()\n    return ev.clientX - bounds.left\n  }\n  return 0\n}\nexports.x = mouseRelativeX\n\nfunction mouseRelativeY(ev) {\n  if(typeof ev === 'object') {\n    if('offsetY' in ev) {\n      return ev.offsetY\n    }\n    var target = mouseElement(ev)\n    var bounds = target.getBoundingClientRect()\n    return ev.clientY - bounds.top\n  }\n  return 0\n}\nexports.y = mouseRelativeY\n\n},{}],10:[function(require,module,exports){\n'use strict'\n\nvar toPX = require('to-px')\n\nmodule.exports = mouseWheelListen\n\nfunction mouseWheelListen(element, callback, noScroll) {\n  if(typeof element === 'function') {\n    noScroll = !!callback\n    callback = element\n    element = window\n  }\n  var lineHeight = toPX('ex', element)\n  var listener = function(ev) {\n    if(noScroll) {\n      ev.preventDefault()\n    }\n    var dx = ev.deltaX || 0\n    var dy = ev.deltaY || 0\n    var dz = ev.deltaZ || 0\n    var mode = ev.deltaMode\n    var scale = 1\n    switch(mode) {\n      case 1:\n        scale = lineHeight\n      break\n      case 2:\n        scale = window.innerHeight\n      break\n    }\n    dx *= scale\n    dy *= scale\n    dz *= scale\n    if(dx || dy || dz) {\n      return callback(dx, dy, dz, ev)\n    }\n  }\n  element.addEventListener('wheel', listener)\n  return listener\n}\n\n},{\"to-px\":14}],11:[function(require,module,exports){\nmodule.exports = function parseUnit(str, out) {\n    if (!out)\n        out = [ 0, '' ]\n\n    str = String(str)\n    var num = parseFloat(str, 10)\n    out[0] = num\n    out[1] = str.match(/[\\d.\\-\\+]*\\s*(.*)/)[1] || ''\n    return out\n}\n},{}],12:[function(require,module,exports){\nvar mouseChange = require('mouse-change')\nvar mouseWheel = require('mouse-wheel')\nvar identity = require('gl-mat4/identity')\nvar perspective = require('gl-mat4/perspective')\nvar lookAt = require('gl-mat4/lookAt')\n\nmodule.exports = createCamera\n\nvar isBrowser = typeof window !== 'undefined'\n\nfunction createCamera (regl, props_) {\n  var props = props_ || {}\n  var cameraState = {\n    view: identity(new Float32Array(16)),\n    projection: identity(new Float32Array(16)),\n    center: new Float32Array(props.center || 3),\n    theta: props.theta || 0,\n    phi: props.phi || 0,\n    distance: Math.log(props.distance || 10.0),\n    eye: new Float32Array(3),\n    up: new Float32Array(props.up || [0, 1, 0]),\n    fovy: props.fovy || Math.PI / 4.0,\n    near: typeof props.near !== 'undefined' ? props.near : 0.01,\n    far: typeof props.far !== 'undefined' ? props.far : 1000.0,\n    flipY: !!props.flipY,\n    dtheta: 0,\n    dphi: 0\n  }\n\n  var right = new Float32Array([1, 0, 0])\n  var front = new Float32Array([0, 0, 1])\n\n  var minDistance = Math.log('minDistance' in props ? props.minDistance : 0.1)\n  var maxDistance = Math.log('maxDistance' in props ? props.maxDistance : 1000)\n\n  var ddistance = 0\n\n  var prevX = 0\n  var prevY = 0\n\n  if (isBrowser && props.mouse !== false) {\n    mouseChange(function (buttons, x, y) {\n      if (buttons & 1) {\n        var dx = (x - prevX) / window.innerWidth\n        var dy = (y - prevY) / window.innerHeight\n        var w = Math.max(cameraState.distance, 0.5)\n\n        cameraState.dtheta += w * dx\n        cameraState.dphi += w * dy\n      }\n      prevX = x\n      prevY = y\n    })\n    mouseWheel(function (dx, dy) {\n      ddistance += dy / window.innerHeight\n    })\n  }\n\n  function damp (x) {\n    var xd = x * 0.9\n    if (Math.abs(xd) < 0.1) {\n      return 0\n    }\n    return xd\n  }\n\n  function clamp (x, lo, hi) {\n    return Math.min(Math.max(x, lo), hi)\n  }\n\n  function updateCamera (props) {\n    Object.keys(props).forEach(function (prop) {\n      cameraState[prop] = props[prop]\n    })\n\n    var center = cameraState.center\n    var eye = cameraState.eye\n    var up = cameraState.up\n    var dtheta = cameraState.dtheta\n    var dphi = cameraState.dphi\n\n    cameraState.theta += dtheta\n    cameraState.phi = clamp(\n      cameraState.phi + dphi,\n      -Math.PI / 2.0,\n      Math.PI / 2.0)\n    cameraState.distance = clamp(\n      cameraState.distance + ddistance,\n      minDistance,\n      maxDistance)\n\n    cameraState.dtheta = damp(dtheta)\n    cameraState.dphi = damp(dphi)\n    ddistance = damp(ddistance)\n\n    var theta = cameraState.theta\n    var phi = cameraState.phi\n    var r = Math.exp(cameraState.distance)\n\n    var vf = r * Math.sin(theta) * Math.cos(phi)\n    var vr = r * Math.cos(theta) * Math.cos(phi)\n    var vu = r * Math.sin(phi)\n\n    for (var i = 0; i < 3; ++i) {\n      eye[i] = center[i] + vf * front[i] + vr * right[i] + vu * up[i]\n    }\n\n    lookAt(cameraState.view, eye, center, up)\n  }\n\n  var injectContext = regl({\n    context: Object.assign({}, cameraState, {\n      projection: function ({viewportWidth, viewportHeight}) {\n        perspective(cameraState.projection,\n          cameraState.fovy,\n          viewportWidth / viewportHeight,\n          cameraState.near,\n          cameraState.far)\n        if (cameraState.flipY) { cameraState.projection[5] *= -1 }\n        return cameraState.projection\n      }\n    }),\n    uniforms: Object.keys(cameraState).reduce(function (uniforms, name) {\n      uniforms[name] = regl.context(name)\n      return uniforms\n    }, {})\n  })\n\n  function setupCamera (props, block) {\n    if (!block) {\n      block = props\n      props = {}\n    }\n    updateCamera(props)\n    injectContext(block)\n  }\n\n  Object.keys(cameraState).forEach(function (name) {\n    setupCamera[name] = cameraState[name]\n  })\n\n  return setupCamera\n}\n\n},{\"gl-mat4/identity\":4,\"gl-mat4/lookAt\":5,\"gl-mat4/perspective\":6,\"mouse-change\":8,\"mouse-wheel\":10}],13:[function(require,module,exports){\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n\ttypeof define === 'function' && define.amd ? define(factory) :\n\t(global.createREGL = factory());\n}(this, (function () { 'use strict';\n\nvar arrayTypes =  {\n\t\"[object Int8Array]\": 5120,\n\t\"[object Int16Array]\": 5122,\n\t\"[object Int32Array]\": 5124,\n\t\"[object Uint8Array]\": 5121,\n\t\"[object Uint8ClampedArray]\": 5121,\n\t\"[object Uint16Array]\": 5123,\n\t\"[object Uint32Array]\": 5125,\n\t\"[object Float32Array]\": 5126,\n\t\"[object Float64Array]\": 5121,\n\t\"[object ArrayBuffer]\": 5121\n};\n\nvar isTypedArray = function (x) {\n  return Object.prototype.toString.call(x) in arrayTypes\n};\n\nvar extend = function (base, opts) {\n  var keys = Object.keys(opts);\n  for (var i = 0; i < keys.length; ++i) {\n    base[keys[i]] = opts[keys[i]];\n  }\n  return base\n};\n\n// Error checking and parameter validation.\n//\n// Statements for the form `check.someProcedure(...)` get removed by\n// a browserify transform for optimized/minified bundles.\n//\n/* globals btoa */\n// only used for extracting shader names.  if btoa not present, then errors\n// will be slightly crappier\nfunction decodeB64 (str) {\n  if (typeof btoa !== 'undefined') {\n    return btoa(str)\n  }\n  return 'base64:' + str\n}\n\nfunction raise (message) {\n  var error = new Error('(regl) ' + message);\n  console.error(error);\n  throw error\n}\n\nfunction check (pred, message) {\n  if (!pred) {\n    raise(message);\n  }\n}\n\nfunction encolon (message) {\n  if (message) {\n    return ': ' + message\n  }\n  return ''\n}\n\nfunction checkParameter (param, possibilities, message) {\n  if (!(param in possibilities)) {\n    raise('unknown parameter (' + param + ')' + encolon(message) +\n          '. possible values: ' + Object.keys(possibilities).join());\n  }\n}\n\nfunction checkIsTypedArray (data, message) {\n  if (!isTypedArray(data)) {\n    raise(\n      'invalid parameter type' + encolon(message) +\n      '. must be a typed array');\n  }\n}\n\nfunction checkTypeOf (value, type, message) {\n  if (typeof value !== type) {\n    raise(\n      'invalid parameter type' + encolon(message) +\n      '. expected ' + type + ', got ' + (typeof value));\n  }\n}\n\nfunction checkNonNegativeInt (value, message) {\n  if (!((value >= 0) &&\n        ((value | 0) === value))) {\n    raise('invalid parameter type, (' + value + ')' + encolon(message) +\n          '. must be a nonnegative integer');\n  }\n}\n\nfunction checkOneOf (value, list, message) {\n  if (list.indexOf(value) < 0) {\n    raise('invalid value' + encolon(message) + '. must be one of: ' + list);\n  }\n}\n\nvar constructorKeys = [\n  'gl',\n  'canvas',\n  'container',\n  'attributes',\n  'pixelRatio',\n  'extensions',\n  'optionalExtensions',\n  'profile',\n  'onDone'\n];\n\nfunction checkConstructor (obj) {\n  Object.keys(obj).forEach(function (key) {\n    if (constructorKeys.indexOf(key) < 0) {\n      raise('invalid regl constructor argument \"' + key + '\". must be one of ' + constructorKeys);\n    }\n  });\n}\n\nfunction leftPad (str, n) {\n  str = str + '';\n  while (str.length < n) {\n    str = ' ' + str;\n  }\n  return str\n}\n\nfunction ShaderFile () {\n  this.name = 'unknown';\n  this.lines = [];\n  this.index = {};\n  this.hasErrors = false;\n}\n\nfunction ShaderLine (number, line) {\n  this.number = number;\n  this.line = line;\n  this.errors = [];\n}\n\nfunction ShaderError (fileNumber, lineNumber, message) {\n  this.file = fileNumber;\n  this.line = lineNumber;\n  this.message = message;\n}\n\nfunction guessCommand () {\n  var error = new Error();\n  var stack = (error.stack || error).toString();\n  var pat = /compileProcedure.*\\n\\s*at.*\\((.*)\\)/.exec(stack);\n  if (pat) {\n    return pat[1]\n  }\n  var pat2 = /compileProcedure.*\\n\\s*at\\s+(.*)(\\n|$)/.exec(stack);\n  if (pat2) {\n    return pat2[1]\n  }\n  return 'unknown'\n}\n\nfunction guessCallSite () {\n  var error = new Error();\n  var stack = (error.stack || error).toString();\n  var pat = /at REGLCommand.*\\n\\s+at.*\\((.*)\\)/.exec(stack);\n  if (pat) {\n    return pat[1]\n  }\n  var pat2 = /at REGLCommand.*\\n\\s+at\\s+(.*)\\n/.exec(stack);\n  if (pat2) {\n    return pat2[1]\n  }\n  return 'unknown'\n}\n\nfunction parseSource (source, command) {\n  var lines = source.split('\\n');\n  var lineNumber = 1;\n  var fileNumber = 0;\n  var files = {\n    unknown: new ShaderFile(),\n    0: new ShaderFile()\n  };\n  files.unknown.name = files[0].name = command || guessCommand();\n  files.unknown.lines.push(new ShaderLine(0, ''));\n  for (var i = 0; i < lines.length; ++i) {\n    var line = lines[i];\n    var parts = /^\\s*\\#\\s*(\\w+)\\s+(.+)\\s*$/.exec(line);\n    if (parts) {\n      switch (parts[1]) {\n        case 'line':\n          var lineNumberInfo = /(\\d+)(\\s+\\d+)?/.exec(parts[2]);\n          if (lineNumberInfo) {\n            lineNumber = lineNumberInfo[1] | 0;\n            if (lineNumberInfo[2]) {\n              fileNumber = lineNumberInfo[2] | 0;\n              if (!(fileNumber in files)) {\n                files[fileNumber] = new ShaderFile();\n              }\n            }\n          }\n          break\n        case 'define':\n          var nameInfo = /SHADER_NAME(_B64)?\\s+(.*)$/.exec(parts[2]);\n          if (nameInfo) {\n            files[fileNumber].name = (nameInfo[1]\n                ? decodeB64(nameInfo[2])\n                : nameInfo[2]);\n          }\n          break\n      }\n    }\n    files[fileNumber].lines.push(new ShaderLine(lineNumber++, line));\n  }\n  Object.keys(files).forEach(function (fileNumber) {\n    var file = files[fileNumber];\n    file.lines.forEach(function (line) {\n      file.index[line.number] = line;\n    });\n  });\n  return files\n}\n\nfunction parseErrorLog (errLog) {\n  var result = [];\n  errLog.split('\\n').forEach(function (errMsg) {\n    if (errMsg.length < 5) {\n      return\n    }\n    var parts = /^ERROR\\:\\s+(\\d+)\\:(\\d+)\\:\\s*(.*)$/.exec(errMsg);\n    if (parts) {\n      result.push(new ShaderError(\n        parts[1] | 0,\n        parts[2] | 0,\n        parts[3].trim()));\n    } else if (errMsg.length > 0) {\n      result.push(new ShaderError('unknown', 0, errMsg));\n    }\n  });\n  return result\n}\n\nfunction annotateFiles (files, errors) {\n  errors.forEach(function (error) {\n    var file = files[error.file];\n    if (file) {\n      var line = file.index[error.line];\n      if (line) {\n        line.errors.push(error);\n        file.hasErrors = true;\n        return\n      }\n    }\n    files.unknown.hasErrors = true;\n    files.unknown.lines[0].errors.push(error);\n  });\n}\n\nfunction checkShaderError (gl, shader, source, type, command) {\n  if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n    var errLog = gl.getShaderInfoLog(shader);\n    var typeName = type === gl.FRAGMENT_SHADER ? 'fragment' : 'vertex';\n    checkCommandType(source, 'string', typeName + ' shader source must be a string', command);\n    var files = parseSource(source, command);\n    var errors = parseErrorLog(errLog);\n    annotateFiles(files, errors);\n\n    Object.keys(files).forEach(function (fileNumber) {\n      var file = files[fileNumber];\n      if (!file.hasErrors) {\n        return\n      }\n\n      var strings = [''];\n      var styles = [''];\n\n      function push (str, style) {\n        strings.push(str);\n        styles.push(style || '');\n      }\n\n      push('file number ' + fileNumber + ': ' + file.name + '\\n', 'color:red;text-decoration:underline;font-weight:bold');\n\n      file.lines.forEach(function (line) {\n        if (line.errors.length > 0) {\n          push(leftPad(line.number, 4) + '|  ', 'background-color:yellow; font-weight:bold');\n          push(line.line + '\\n', 'color:red; background-color:yellow; font-weight:bold');\n\n          // try to guess token\n          var offset = 0;\n          line.errors.forEach(function (error) {\n            var message = error.message;\n            var token = /^\\s*\\'(.*)\\'\\s*\\:\\s*(.*)$/.exec(message);\n            if (token) {\n              var tokenPat = token[1];\n              message = token[2];\n              switch (tokenPat) {\n                case 'assign':\n                  tokenPat = '=';\n                  break\n              }\n              offset = Math.max(line.line.indexOf(tokenPat, offset), 0);\n            } else {\n              offset = 0;\n            }\n\n            push(leftPad('| ', 6));\n            push(leftPad('^^^', offset + 3) + '\\n', 'font-weight:bold');\n            push(leftPad('| ', 6));\n            push(message + '\\n', 'font-weight:bold');\n          });\n          push(leftPad('| ', 6) + '\\n');\n        } else {\n          push(leftPad(line.number, 4) + '|  ');\n          push(line.line + '\\n', 'color:red');\n        }\n      });\n      if (typeof document !== 'undefined') {\n        styles[0] = strings.join('%c');\n        console.log.apply(console, styles);\n      } else {\n        console.log(strings.join(''));\n      }\n    });\n\n    check.raise('Error compiling ' + typeName + ' shader, ' + files[0].name);\n  }\n}\n\nfunction checkLinkError (gl, program, fragShader, vertShader, command) {\n  if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n    var errLog = gl.getProgramInfoLog(program);\n    var fragParse = parseSource(fragShader, command);\n    var vertParse = parseSource(vertShader, command);\n\n    var header = 'Error linking program with vertex shader, \"' +\n      vertParse[0].name + '\", and fragment shader \"' + fragParse[0].name + '\"';\n\n    if (typeof document !== 'undefined') {\n      console.log('%c' + header + '\\n%c' + errLog,\n        'color:red;text-decoration:underline;font-weight:bold',\n        'color:red');\n    } else {\n      console.log(header + '\\n' + errLog);\n    }\n    check.raise(header);\n  }\n}\n\nfunction saveCommandRef (object) {\n  object._commandRef = guessCommand();\n}\n\nfunction saveDrawCommandInfo (opts, uniforms, attributes, stringStore) {\n  saveCommandRef(opts);\n\n  function id (str) {\n    if (str) {\n      return stringStore.id(str)\n    }\n    return 0\n  }\n  opts._fragId = id(opts.static.frag);\n  opts._vertId = id(opts.static.vert);\n\n  function addProps (dict, set) {\n    Object.keys(set).forEach(function (u) {\n      dict[stringStore.id(u)] = true;\n    });\n  }\n\n  var uniformSet = opts._uniformSet = {};\n  addProps(uniformSet, uniforms.static);\n  addProps(uniformSet, uniforms.dynamic);\n\n  var attributeSet = opts._attributeSet = {};\n  addProps(attributeSet, attributes.static);\n  addProps(attributeSet, attributes.dynamic);\n\n  opts._hasCount = (\n    'count' in opts.static ||\n    'count' in opts.dynamic ||\n    'elements' in opts.static ||\n    'elements' in opts.dynamic);\n}\n\nfunction commandRaise (message, command) {\n  var callSite = guessCallSite();\n  raise(message +\n    ' in command ' + (command || guessCommand()) +\n    (callSite === 'unknown' ? '' : ' called from ' + callSite));\n}\n\nfunction checkCommand (pred, message, command) {\n  if (!pred) {\n    commandRaise(message, command || guessCommand());\n  }\n}\n\nfunction checkParameterCommand (param, possibilities, message, command) {\n  if (!(param in possibilities)) {\n    commandRaise(\n      'unknown parameter (' + param + ')' + encolon(message) +\n      '. possible values: ' + Object.keys(possibilities).join(),\n      command || guessCommand());\n  }\n}\n\nfunction checkCommandType (value, type, message, command) {\n  if (typeof value !== type) {\n    commandRaise(\n      'invalid parameter type' + encolon(message) +\n      '. expected ' + type + ', got ' + (typeof value),\n      command || guessCommand());\n  }\n}\n\nfunction checkOptional (block) {\n  block();\n}\n\nfunction checkFramebufferFormat (attachment, texFormats, rbFormats) {\n  if (attachment.texture) {\n    checkOneOf(\n      attachment.texture._texture.internalformat,\n      texFormats,\n      'unsupported texture format for attachment');\n  } else {\n    checkOneOf(\n      attachment.renderbuffer._renderbuffer.format,\n      rbFormats,\n      'unsupported renderbuffer format for attachment');\n  }\n}\n\nvar GL_CLAMP_TO_EDGE = 0x812F;\n\nvar GL_NEAREST = 0x2600;\nvar GL_NEAREST_MIPMAP_NEAREST = 0x2700;\nvar GL_LINEAR_MIPMAP_NEAREST = 0x2701;\nvar GL_NEAREST_MIPMAP_LINEAR = 0x2702;\nvar GL_LINEAR_MIPMAP_LINEAR = 0x2703;\n\nvar GL_BYTE = 5120;\nvar GL_UNSIGNED_BYTE = 5121;\nvar GL_SHORT = 5122;\nvar GL_UNSIGNED_SHORT = 5123;\nvar GL_INT = 5124;\nvar GL_UNSIGNED_INT = 5125;\nvar GL_FLOAT = 5126;\n\nvar GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;\nvar GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;\nvar GL_UNSIGNED_SHORT_5_6_5 = 0x8363;\nvar GL_UNSIGNED_INT_24_8_WEBGL = 0x84FA;\n\nvar GL_HALF_FLOAT_OES = 0x8D61;\n\nvar TYPE_SIZE = {};\n\nTYPE_SIZE[GL_BYTE] =\nTYPE_SIZE[GL_UNSIGNED_BYTE] = 1;\n\nTYPE_SIZE[GL_SHORT] =\nTYPE_SIZE[GL_UNSIGNED_SHORT] =\nTYPE_SIZE[GL_HALF_FLOAT_OES] =\nTYPE_SIZE[GL_UNSIGNED_SHORT_5_6_5] =\nTYPE_SIZE[GL_UNSIGNED_SHORT_4_4_4_4] =\nTYPE_SIZE[GL_UNSIGNED_SHORT_5_5_5_1] = 2;\n\nTYPE_SIZE[GL_INT] =\nTYPE_SIZE[GL_UNSIGNED_INT] =\nTYPE_SIZE[GL_FLOAT] =\nTYPE_SIZE[GL_UNSIGNED_INT_24_8_WEBGL] = 4;\n\nfunction pixelSize (type, channels) {\n  if (type === GL_UNSIGNED_SHORT_5_5_5_1 ||\n      type === GL_UNSIGNED_SHORT_4_4_4_4 ||\n      type === GL_UNSIGNED_SHORT_5_6_5) {\n    return 2\n  } else if (type === GL_UNSIGNED_INT_24_8_WEBGL) {\n    return 4\n  } else {\n    return TYPE_SIZE[type] * channels\n  }\n}\n\nfunction isPow2 (v) {\n  return !(v & (v - 1)) && (!!v)\n}\n\nfunction checkTexture2D (info, mipData, limits) {\n  var i;\n  var w = mipData.width;\n  var h = mipData.height;\n  var c = mipData.channels;\n\n  // Check texture shape\n  check(w > 0 && w <= limits.maxTextureSize &&\n        h > 0 && h <= limits.maxTextureSize,\n        'invalid texture shape');\n\n  // check wrap mode\n  if (info.wrapS !== GL_CLAMP_TO_EDGE || info.wrapT !== GL_CLAMP_TO_EDGE) {\n    check(isPow2(w) && isPow2(h),\n      'incompatible wrap mode for texture, both width and height must be power of 2');\n  }\n\n  if (mipData.mipmask === 1) {\n    if (w !== 1 && h !== 1) {\n      check(\n        info.minFilter !== GL_NEAREST_MIPMAP_NEAREST &&\n        info.minFilter !== GL_NEAREST_MIPMAP_LINEAR &&\n        info.minFilter !== GL_LINEAR_MIPMAP_NEAREST &&\n        info.minFilter !== GL_LINEAR_MIPMAP_LINEAR,\n        'min filter requires mipmap');\n    }\n  } else {\n    // texture must be power of 2\n    check(isPow2(w) && isPow2(h),\n      'texture must be a square power of 2 to support mipmapping');\n    check(mipData.mipmask === (w << 1) - 1,\n      'missing or incomplete mipmap data');\n  }\n\n  if (mipData.type === GL_FLOAT) {\n    if (limits.extensions.indexOf('oes_texture_float_linear') < 0) {\n      check(info.minFilter === GL_NEAREST && info.magFilter === GL_NEAREST,\n        'filter not supported, must enable oes_texture_float_linear');\n    }\n    check(!info.genMipmaps,\n      'mipmap generation not supported with float textures');\n  }\n\n  // check image complete\n  var mipimages = mipData.images;\n  for (i = 0; i < 16; ++i) {\n    if (mipimages[i]) {\n      var mw = w >> i;\n      var mh = h >> i;\n      check(mipData.mipmask & (1 << i), 'missing mipmap data');\n\n      var img = mipimages[i];\n\n      check(\n        img.width === mw &&\n        img.height === mh,\n        'invalid shape for mip images');\n\n      check(\n        img.format === mipData.format &&\n        img.internalformat === mipData.internalformat &&\n        img.type === mipData.type,\n        'incompatible type for mip image');\n\n      if (img.compressed) {\n        // TODO: check size for compressed images\n      } else if (img.data) {\n        // check(img.data.byteLength === mw * mh *\n        // Math.max(pixelSize(img.type, c), img.unpackAlignment),\n        var rowSize = Math.ceil(pixelSize(img.type, c) * mw / img.unpackAlignment) * img.unpackAlignment;\n        check(img.data.byteLength === rowSize * mh,\n          'invalid data for image, buffer size is inconsistent with image format');\n      } else if (img.element) {\n        // TODO: check element can be loaded\n      } else if (img.copy) {\n        // TODO: check compatible format and type\n      }\n    } else if (!info.genMipmaps) {\n      check((mipData.mipmask & (1 << i)) === 0, 'extra mipmap data');\n    }\n  }\n\n  if (mipData.compressed) {\n    check(!info.genMipmaps,\n      'mipmap generation for compressed images not supported');\n  }\n}\n\nfunction checkTextureCube (texture, info, faces, limits) {\n  var w = texture.width;\n  var h = texture.height;\n  var c = texture.channels;\n\n  // Check texture shape\n  check(\n    w > 0 && w <= limits.maxTextureSize && h > 0 && h <= limits.maxTextureSize,\n    'invalid texture shape');\n  check(\n    w === h,\n    'cube map must be square');\n  check(\n    info.wrapS === GL_CLAMP_TO_EDGE && info.wrapT === GL_CLAMP_TO_EDGE,\n    'wrap mode not supported by cube map');\n\n  for (var i = 0; i < faces.length; ++i) {\n    var face = faces[i];\n    check(\n      face.width === w && face.height === h,\n      'inconsistent cube map face shape');\n\n    if (info.genMipmaps) {\n      check(!face.compressed,\n        'can not generate mipmap for compressed textures');\n      check(face.mipmask === 1,\n        'can not specify mipmaps and generate mipmaps');\n    } else {\n      // TODO: check mip and filter mode\n    }\n\n    var mipmaps = face.images;\n    for (var j = 0; j < 16; ++j) {\n      var img = mipmaps[j];\n      if (img) {\n        var mw = w >> j;\n        var mh = h >> j;\n        check(face.mipmask & (1 << j), 'missing mipmap data');\n        check(\n          img.width === mw &&\n          img.height === mh,\n          'invalid shape for mip images');\n        check(\n          img.format === texture.format &&\n          img.internalformat === texture.internalformat &&\n          img.type === texture.type,\n          'incompatible type for mip image');\n\n        if (img.compressed) {\n          // TODO: check size for compressed images\n        } else if (img.data) {\n          check(img.data.byteLength === mw * mh *\n            Math.max(pixelSize(img.type, c), img.unpackAlignment),\n            'invalid data for image, buffer size is inconsistent with image format');\n        } else if (img.element) {\n          // TODO: check element can be loaded\n        } else if (img.copy) {\n          // TODO: check compatible format and type\n        }\n      }\n    }\n  }\n}\n\nvar check$1 = extend(check, {\n  optional: checkOptional,\n  raise: raise,\n  commandRaise: commandRaise,\n  command: checkCommand,\n  parameter: checkParameter,\n  commandParameter: checkParameterCommand,\n  constructor: checkConstructor,\n  type: checkTypeOf,\n  commandType: checkCommandType,\n  isTypedArray: checkIsTypedArray,\n  nni: checkNonNegativeInt,\n  oneOf: checkOneOf,\n  shaderError: checkShaderError,\n  linkError: checkLinkError,\n  callSite: guessCallSite,\n  saveCommandRef: saveCommandRef,\n  saveDrawInfo: saveDrawCommandInfo,\n  framebufferFormat: checkFramebufferFormat,\n  guessCommand: guessCommand,\n  texture2D: checkTexture2D,\n  textureCube: checkTextureCube\n});\n\nvar VARIABLE_COUNTER = 0;\n\nvar DYN_FUNC = 0;\n\nfunction DynamicVariable (type, data) {\n  this.id = (VARIABLE_COUNTER++);\n  this.type = type;\n  this.data = data;\n}\n\nfunction escapeStr (str) {\n  return str.replace(/\\\\/g, '\\\\\\\\').replace(/\"/g, '\\\\\"')\n}\n\nfunction splitParts (str) {\n  if (str.length === 0) {\n    return []\n  }\n\n  var firstChar = str.charAt(0);\n  var lastChar = str.charAt(str.length - 1);\n\n  if (str.length > 1 &&\n      firstChar === lastChar &&\n      (firstChar === '\"' || firstChar === \"'\")) {\n    return ['\"' + escapeStr(str.substr(1, str.length - 2)) + '\"']\n  }\n\n  var parts = /\\[(false|true|null|\\d+|'[^']*'|\"[^\"]*\")\\]/.exec(str);\n  if (parts) {\n    return (\n      splitParts(str.substr(0, parts.index))\n      .concat(splitParts(parts[1]))\n      .concat(splitParts(str.substr(parts.index + parts[0].length)))\n    )\n  }\n\n  var subparts = str.split('.');\n  if (subparts.length === 1) {\n    return ['\"' + escapeStr(str) + '\"']\n  }\n\n  var result = [];\n  for (var i = 0; i < subparts.length; ++i) {\n    result = result.concat(splitParts(subparts[i]));\n  }\n  return result\n}\n\nfunction toAccessorString (str) {\n  return '[' + splitParts(str).join('][') + ']'\n}\n\nfunction defineDynamic (type, data) {\n  return new DynamicVariable(type, toAccessorString(data + ''))\n}\n\nfunction isDynamic (x) {\n  return (typeof x === 'function' && !x._reglType) ||\n         x instanceof DynamicVariable\n}\n\nfunction unbox (x, path) {\n  if (typeof x === 'function') {\n    return new DynamicVariable(DYN_FUNC, x)\n  }\n  return x\n}\n\nvar dynamic = {\n  DynamicVariable: DynamicVariable,\n  define: defineDynamic,\n  isDynamic: isDynamic,\n  unbox: unbox,\n  accessor: toAccessorString\n};\n\n/* globals requestAnimationFrame, cancelAnimationFrame */\nvar raf = {\n  next: typeof requestAnimationFrame === 'function'\n    ? function (cb) { return requestAnimationFrame(cb) }\n    : function (cb) { return setTimeout(cb, 16) },\n  cancel: typeof cancelAnimationFrame === 'function'\n    ? function (raf) { return cancelAnimationFrame(raf) }\n    : clearTimeout\n};\n\n/* globals performance */\nvar clock = (typeof performance !== 'undefined' && performance.now)\n  ? function () { return performance.now() }\n  : function () { return +(new Date()) };\n\nfunction createStringStore () {\n  var stringIds = {'': 0};\n  var stringValues = [''];\n  return {\n    id: function (str) {\n      var result = stringIds[str];\n      if (result) {\n        return result\n      }\n      result = stringIds[str] = stringValues.length;\n      stringValues.push(str);\n      return result\n    },\n\n    str: function (id) {\n      return stringValues[id]\n    }\n  }\n}\n\n// Context and canvas creation helper functions\nfunction createCanvas (element, onDone, pixelRatio) {\n  var canvas = document.createElement('canvas');\n  extend(canvas.style, {\n    border: 0,\n    margin: 0,\n    padding: 0,\n    top: 0,\n    left: 0\n  });\n  element.appendChild(canvas);\n\n  if (element === document.body) {\n    canvas.style.position = 'absolute';\n    extend(element.style, {\n      margin: 0,\n      padding: 0\n    });\n  }\n\n  function resize () {\n    var w = window.innerWidth;\n    var h = window.innerHeight;\n    if (element !== document.body) {\n      var bounds = element.getBoundingClientRect();\n      w = bounds.right - bounds.left;\n      h = bounds.bottom - bounds.top;\n    }\n    canvas.width = pixelRatio * w;\n    canvas.height = pixelRatio * h;\n    extend(canvas.style, {\n      width: w + 'px',\n      height: h + 'px'\n    });\n  }\n\n  window.addEventListener('resize', resize, false);\n\n  function onDestroy () {\n    window.removeEventListener('resize', resize);\n    element.removeChild(canvas);\n  }\n\n  resize();\n\n  return {\n    canvas: canvas,\n    onDestroy: onDestroy\n  }\n}\n\nfunction createContext (canvas, contexAttributes) {\n  function get (name) {\n    try {\n      return canvas.getContext(name, contexAttributes)\n    } catch (e) {\n      return null\n    }\n  }\n  return (\n    get('webgl') ||\n    get('experimental-webgl') ||\n    get('webgl-experimental')\n  )\n}\n\nfunction isHTMLElement (obj) {\n  return (\n    typeof obj.nodeName === 'string' &&\n    typeof obj.appendChild === 'function' &&\n    typeof obj.getBoundingClientRect === 'function'\n  )\n}\n\nfunction isWebGLContext (obj) {\n  return (\n    typeof obj.drawArrays === 'function' ||\n    typeof obj.drawElements === 'function'\n  )\n}\n\nfunction parseExtensions (input) {\n  if (typeof input === 'string') {\n    return input.split()\n  }\n  check$1(Array.isArray(input), 'invalid extension array');\n  return input\n}\n\nfunction getElement (desc) {\n  if (typeof desc === 'string') {\n    check$1(typeof document !== 'undefined', 'not supported outside of DOM');\n    return document.querySelector(desc)\n  }\n  return desc\n}\n\nfunction parseArgs (args_) {\n  var args = args_ || {};\n  var element, container, canvas, gl;\n  var contextAttributes = {};\n  var extensions = [];\n  var optionalExtensions = [];\n  var pixelRatio = (typeof window === 'undefined' ? 1 : window.devicePixelRatio);\n  var profile = false;\n  var onDone = function (err) {\n    if (err) {\n      check$1.raise(err);\n    }\n  };\n  var onDestroy = function () {};\n  if (typeof args === 'string') {\n    check$1(\n      typeof document !== 'undefined',\n      'selector queries only supported in DOM enviroments');\n    element = document.querySelector(args);\n    check$1(element, 'invalid query string for element');\n  } else if (typeof args === 'object') {\n    if (isHTMLElement(args)) {\n      element = args;\n    } else if (isWebGLContext(args)) {\n      gl = args;\n      canvas = gl.canvas;\n    } else {\n      check$1.constructor(args);\n      if ('gl' in args) {\n        gl = args.gl;\n      } else if ('canvas' in args) {\n        canvas = getElement(args.canvas);\n      } else if ('container' in args) {\n        container = getElement(args.container);\n      }\n      if ('attributes' in args) {\n        contextAttributes = args.attributes;\n        check$1.type(contextAttributes, 'object', 'invalid context attributes');\n      }\n      if ('extensions' in args) {\n        extensions = parseExtensions(args.extensions);\n      }\n      if ('optionalExtensions' in args) {\n        optionalExtensions = parseExtensions(args.optionalExtensions);\n      }\n      if ('onDone' in args) {\n        check$1.type(\n          args.onDone, 'function',\n          'invalid or missing onDone callback');\n        onDone = args.onDone;\n      }\n      if ('profile' in args) {\n        profile = !!args.profile;\n      }\n      if ('pixelRatio' in args) {\n        pixelRatio = +args.pixelRatio;\n        check$1(pixelRatio > 0, 'invalid pixel ratio');\n      }\n    }\n  } else {\n    check$1.raise('invalid arguments to regl');\n  }\n\n  if (element) {\n    if (element.nodeName.toLowerCase() === 'canvas') {\n      canvas = element;\n    } else {\n      container = element;\n    }\n  }\n\n  if (!gl) {\n    if (!canvas) {\n      check$1(\n        typeof document !== 'undefined',\n        'must manually specify webgl context outside of DOM environments');\n      var result = createCanvas(container || document.body, onDone, pixelRatio);\n      if (!result) {\n        return null\n      }\n      canvas = result.canvas;\n      onDestroy = result.onDestroy;\n    }\n    gl = createContext(canvas, contextAttributes);\n  }\n\n  if (!gl) {\n    onDestroy();\n    onDone('webgl not supported, try upgrading your browser or graphics drivers http://get.webgl.org');\n    return null\n  }\n\n  return {\n    gl: gl,\n    canvas: canvas,\n    container: container,\n    extensions: extensions,\n    optionalExtensions: optionalExtensions,\n    pixelRatio: pixelRatio,\n    profile: profile,\n    onDone: onDone,\n    onDestroy: onDestroy\n  }\n}\n\nfunction createExtensionCache (gl, config) {\n  var extensions = {};\n\n  function tryLoadExtension (name_) {\n    check$1.type(name_, 'string', 'extension name must be string');\n    var name = name_.toLowerCase();\n    var ext;\n    try {\n      ext = extensions[name] = gl.getExtension(name);\n    } catch (e) {}\n    return !!ext\n  }\n\n  for (var i = 0; i < config.extensions.length; ++i) {\n    var name = config.extensions[i];\n    if (!tryLoadExtension(name)) {\n      config.onDestroy();\n      config.onDone('\"' + name + '\" extension is not supported by the current WebGL context, try upgrading your system or a different browser');\n      return null\n    }\n  }\n\n  config.optionalExtensions.forEach(tryLoadExtension);\n\n  return {\n    extensions: extensions,\n    restore: function () {\n      Object.keys(extensions).forEach(function (name) {\n        if (!tryLoadExtension(name)) {\n          throw new Error('(regl): error restoring extension ' + name)\n        }\n      });\n    }\n  }\n}\n\nvar GL_SUBPIXEL_BITS = 0x0D50;\nvar GL_RED_BITS = 0x0D52;\nvar GL_GREEN_BITS = 0x0D53;\nvar GL_BLUE_BITS = 0x0D54;\nvar GL_ALPHA_BITS = 0x0D55;\nvar GL_DEPTH_BITS = 0x0D56;\nvar GL_STENCIL_BITS = 0x0D57;\n\nvar GL_ALIASED_POINT_SIZE_RANGE = 0x846D;\nvar GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;\n\nvar GL_MAX_TEXTURE_SIZE = 0x0D33;\nvar GL_MAX_VIEWPORT_DIMS = 0x0D3A;\nvar GL_MAX_VERTEX_ATTRIBS = 0x8869;\nvar GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;\nvar GL_MAX_VARYING_VECTORS = 0x8DFC;\nvar GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;\nvar GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;\nvar GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;\nvar GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;\nvar GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;\nvar GL_MAX_RENDERBUFFER_SIZE = 0x84E8;\n\nvar GL_VENDOR = 0x1F00;\nvar GL_RENDERER = 0x1F01;\nvar GL_VERSION = 0x1F02;\nvar GL_SHADING_LANGUAGE_VERSION = 0x8B8C;\n\nvar GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;\n\nvar GL_MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;\nvar GL_MAX_DRAW_BUFFERS_WEBGL = 0x8824;\n\nvar wrapLimits = function (gl, extensions) {\n  var maxAnisotropic = 1;\n  if (extensions.ext_texture_filter_anisotropic) {\n    maxAnisotropic = gl.getParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);\n  }\n\n  var maxDrawbuffers = 1;\n  var maxColorAttachments = 1;\n  if (extensions.webgl_draw_buffers) {\n    maxDrawbuffers = gl.getParameter(GL_MAX_DRAW_BUFFERS_WEBGL);\n    maxColorAttachments = gl.getParameter(GL_MAX_COLOR_ATTACHMENTS_WEBGL);\n  }\n\n  return {\n    // drawing buffer bit depth\n    colorBits: [\n      gl.getParameter(GL_RED_BITS),\n      gl.getParameter(GL_GREEN_BITS),\n      gl.getParameter(GL_BLUE_BITS),\n      gl.getParameter(GL_ALPHA_BITS)\n    ],\n    depthBits: gl.getParameter(GL_DEPTH_BITS),\n    stencilBits: gl.getParameter(GL_STENCIL_BITS),\n    subpixelBits: gl.getParameter(GL_SUBPIXEL_BITS),\n\n    // supported extensions\n    extensions: Object.keys(extensions).filter(function (ext) {\n      return !!extensions[ext]\n    }),\n\n    // max aniso samples\n    maxAnisotropic: maxAnisotropic,\n\n    // max draw buffers\n    maxDrawbuffers: maxDrawbuffers,\n    maxColorAttachments: maxColorAttachments,\n\n    // point and line size ranges\n    pointSizeDims: gl.getParameter(GL_ALIASED_POINT_SIZE_RANGE),\n    lineWidthDims: gl.getParameter(GL_ALIASED_LINE_WIDTH_RANGE),\n    maxViewportDims: gl.getParameter(GL_MAX_VIEWPORT_DIMS),\n    maxCombinedTextureUnits: gl.getParameter(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS),\n    maxCubeMapSize: gl.getParameter(GL_MAX_CUBE_MAP_TEXTURE_SIZE),\n    maxRenderbufferSize: gl.getParameter(GL_MAX_RENDERBUFFER_SIZE),\n    maxTextureUnits: gl.getParameter(GL_MAX_TEXTURE_IMAGE_UNITS),\n    maxTextureSize: gl.getParameter(GL_MAX_TEXTURE_SIZE),\n    maxAttributes: gl.getParameter(GL_MAX_VERTEX_ATTRIBS),\n    maxVertexUniforms: gl.getParameter(GL_MAX_VERTEX_UNIFORM_VECTORS),\n    maxVertexTextureUnits: gl.getParameter(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS),\n    maxVaryingVectors: gl.getParameter(GL_MAX_VARYING_VECTORS),\n    maxFragmentUniforms: gl.getParameter(GL_MAX_FRAGMENT_UNIFORM_VECTORS),\n\n    // vendor info\n    glsl: gl.getParameter(GL_SHADING_LANGUAGE_VERSION),\n    renderer: gl.getParameter(GL_RENDERER),\n    vendor: gl.getParameter(GL_VENDOR),\n    version: gl.getParameter(GL_VERSION)\n  }\n};\n\nfunction isNDArrayLike (obj) {\n  return (\n    !!obj &&\n    typeof obj === 'object' &&\n    Array.isArray(obj.shape) &&\n    Array.isArray(obj.stride) &&\n    typeof obj.offset === 'number' &&\n    obj.shape.length === obj.stride.length &&\n    (Array.isArray(obj.data) ||\n      isTypedArray(obj.data)))\n}\n\nvar values = function (obj) {\n  return Object.keys(obj).map(function (key) { return obj[key] })\n};\n\nfunction loop (n, f) {\n  var result = Array(n);\n  for (var i = 0; i < n; ++i) {\n    result[i] = f(i);\n  }\n  return result\n}\n\nvar GL_BYTE$1 = 5120;\nvar GL_UNSIGNED_BYTE$2 = 5121;\nvar GL_SHORT$1 = 5122;\nvar GL_UNSIGNED_SHORT$1 = 5123;\nvar GL_INT$1 = 5124;\nvar GL_UNSIGNED_INT$1 = 5125;\nvar GL_FLOAT$2 = 5126;\n\nvar bufferPool = loop(8, function () {\n  return []\n});\n\nfunction nextPow16 (v) {\n  for (var i = 16; i <= (1 << 28); i *= 16) {\n    if (v <= i) {\n      return i\n    }\n  }\n  return 0\n}\n\nfunction log2 (v) {\n  var r, shift;\n  r = (v > 0xFFFF) << 4;\n  v >>>= r;\n  shift = (v > 0xFF) << 3;\n  v >>>= shift; r |= shift;\n  shift = (v > 0xF) << 2;\n  v >>>= shift; r |= shift;\n  shift = (v > 0x3) << 1;\n  v >>>= shift; r |= shift;\n  return r | (v >> 1)\n}\n\nfunction alloc (n) {\n  var sz = nextPow16(n);\n  var bin = bufferPool[log2(sz) >> 2];\n  if (bin.length > 0) {\n    return bin.pop()\n  }\n  return new ArrayBuffer(sz)\n}\n\nfunction free (buf) {\n  bufferPool[log2(buf.byteLength) >> 2].push(buf);\n}\n\nfunction allocType (type, n) {\n  var result = null;\n  switch (type) {\n    case GL_BYTE$1:\n      result = new Int8Array(alloc(n), 0, n);\n      break\n    case GL_UNSIGNED_BYTE$2:\n      result = new Uint8Array(alloc(n), 0, n);\n      break\n    case GL_SHORT$1:\n      result = new Int16Array(alloc(2 * n), 0, n);\n      break\n    case GL_UNSIGNED_SHORT$1:\n      result = new Uint16Array(alloc(2 * n), 0, n);\n      break\n    case GL_INT$1:\n      result = new Int32Array(alloc(4 * n), 0, n);\n      break\n    case GL_UNSIGNED_INT$1:\n      result = new Uint32Array(alloc(4 * n), 0, n);\n      break\n    case GL_FLOAT$2:\n      result = new Float32Array(alloc(4 * n), 0, n);\n      break\n    default:\n      return null\n  }\n  if (result.length !== n) {\n    return result.subarray(0, n)\n  }\n  return result\n}\n\nfunction freeType (array) {\n  free(array.buffer);\n}\n\nvar pool = {\n  alloc: alloc,\n  free: free,\n  allocType: allocType,\n  freeType: freeType\n};\n\nvar flattenUtils = {\n  shape: arrayShape$1,\n  flatten: flattenArray\n};\n\nfunction flatten1D (array, nx, out) {\n  for (var i = 0; i < nx; ++i) {\n    out[i] = array[i];\n  }\n}\n\nfunction flatten2D (array, nx, ny, out) {\n  var ptr = 0;\n  for (var i = 0; i < nx; ++i) {\n    var row = array[i];\n    for (var j = 0; j < ny; ++j) {\n      out[ptr++] = row[j];\n    }\n  }\n}\n\nfunction flatten3D (array, nx, ny, nz, out, ptr_) {\n  var ptr = ptr_;\n  for (var i = 0; i < nx; ++i) {\n    var row = array[i];\n    for (var j = 0; j < ny; ++j) {\n      var col = row[j];\n      for (var k = 0; k < nz; ++k) {\n        out[ptr++] = col[k];\n      }\n    }\n  }\n}\n\nfunction flattenRec (array, shape, level, out, ptr) {\n  var stride = 1;\n  for (var i = level + 1; i < shape.length; ++i) {\n    stride *= shape[i];\n  }\n  var n = shape[level];\n  if (shape.length - level === 4) {\n    var nx = shape[level + 1];\n    var ny = shape[level + 2];\n    var nz = shape[level + 3];\n    for (i = 0; i < n; ++i) {\n      flatten3D(array[i], nx, ny, nz, out, ptr);\n      ptr += stride;\n    }\n  } else {\n    for (i = 0; i < n; ++i) {\n      flattenRec(array[i], shape, level + 1, out, ptr);\n      ptr += stride;\n    }\n  }\n}\n\nfunction flattenArray (array, shape, type, out_) {\n  var sz = 1;\n  if (shape.length) {\n    for (var i = 0; i < shape.length; ++i) {\n      sz *= shape[i];\n    }\n  } else {\n    sz = 0;\n  }\n  var out = out_ || pool.allocType(type, sz);\n  switch (shape.length) {\n    case 0:\n      break\n    case 1:\n      flatten1D(array, shape[0], out);\n      break\n    case 2:\n      flatten2D(array, shape[0], shape[1], out);\n      break\n    case 3:\n      flatten3D(array, shape[0], shape[1], shape[2], out, 0);\n      break\n    default:\n      flattenRec(array, shape, 0, out, 0);\n  }\n  return out\n}\n\nfunction arrayShape$1 (array_) {\n  var shape = [];\n  for (var array = array_; array.length; array = array[0]) {\n    shape.push(array.length);\n  }\n  return shape\n}\n\nvar int8 = 5120;\nvar int16 = 5122;\nvar int32 = 5124;\nvar uint8 = 5121;\nvar uint16 = 5123;\nvar uint32 = 5125;\nvar float = 5126;\nvar float32 = 5126;\nvar glTypes = {\n\tint8: int8,\n\tint16: int16,\n\tint32: int32,\n\tuint8: uint8,\n\tuint16: uint16,\n\tuint32: uint32,\n\tfloat: float,\n\tfloat32: float32\n};\n\nvar dynamic$1 = 35048;\nvar stream = 35040;\nvar usageTypes = {\n\tdynamic: dynamic$1,\n\tstream: stream,\n\t\"static\": 35044\n};\n\nvar arrayFlatten = flattenUtils.flatten;\nvar arrayShape = flattenUtils.shape;\n\nvar GL_STATIC_DRAW = 0x88E4;\nvar GL_STREAM_DRAW = 0x88E0;\n\nvar GL_UNSIGNED_BYTE$1 = 5121;\nvar GL_FLOAT$1 = 5126;\n\nvar DTYPES_SIZES = [];\nDTYPES_SIZES[5120] = 1; // int8\nDTYPES_SIZES[5122] = 2; // int16\nDTYPES_SIZES[5124] = 4; // int32\nDTYPES_SIZES[5121] = 1; // uint8\nDTYPES_SIZES[5123] = 2; // uint16\nDTYPES_SIZES[5125] = 4; // uint32\nDTYPES_SIZES[5126] = 4; // float32\n\nfunction typedArrayCode (data) {\n  return arrayTypes[Object.prototype.toString.call(data)] | 0\n}\n\nfunction copyArray (out, inp) {\n  for (var i = 0; i < inp.length; ++i) {\n    out[i] = inp[i];\n  }\n}\n\nfunction transpose (\n  result, data, shapeX, shapeY, strideX, strideY, offset) {\n  var ptr = 0;\n  for (var i = 0; i < shapeX; ++i) {\n    for (var j = 0; j < shapeY; ++j) {\n      result[ptr++] = data[strideX * i + strideY * j + offset];\n    }\n  }\n}\n\nfunction wrapBufferState (gl, stats, config) {\n  var bufferCount = 0;\n  var bufferSet = {};\n\n  function REGLBuffer (type) {\n    this.id = bufferCount++;\n    this.buffer = gl.createBuffer();\n    this.type = type;\n    this.usage = GL_STATIC_DRAW;\n    this.byteLength = 0;\n    this.dimension = 1;\n    this.dtype = GL_UNSIGNED_BYTE$1;\n\n    this.persistentData = null;\n\n    if (config.profile) {\n      this.stats = {size: 0};\n    }\n  }\n\n  REGLBuffer.prototype.bind = function () {\n    gl.bindBuffer(this.type, this.buffer);\n  };\n\n  REGLBuffer.prototype.destroy = function () {\n    destroy(this);\n  };\n\n  var streamPool = [];\n\n  function createStream (type, data) {\n    var buffer = streamPool.pop();\n    if (!buffer) {\n      buffer = new REGLBuffer(type);\n    }\n    buffer.bind();\n    initBufferFromData(buffer, data, GL_STREAM_DRAW, 0, 1, false);\n    return buffer\n  }\n\n  function destroyStream (stream$$1) {\n    streamPool.push(stream$$1);\n  }\n\n  function initBufferFromTypedArray (buffer, data, usage) {\n    buffer.byteLength = data.byteLength;\n    gl.bufferData(buffer.type, data, usage);\n  }\n\n  function initBufferFromData (buffer, data, usage, dtype, dimension, persist) {\n    var shape;\n    buffer.usage = usage;\n    if (Array.isArray(data)) {\n      buffer.dtype = dtype || GL_FLOAT$1;\n      if (data.length > 0) {\n        var flatData;\n        if (Array.isArray(data[0])) {\n          shape = arrayShape(data);\n          var dim = 1;\n          for (var i = 1; i < shape.length; ++i) {\n            dim *= shape[i];\n          }\n          buffer.dimension = dim;\n          flatData = arrayFlatten(data, shape, buffer.dtype);\n          initBufferFromTypedArray(buffer, flatData, usage);\n          if (persist) {\n            buffer.persistentData = flatData;\n          } else {\n            pool.freeType(flatData);\n          }\n        } else if (typeof data[0] === 'number') {\n          buffer.dimension = dimension;\n          var typedData = pool.allocType(buffer.dtype, data.length);\n          copyArray(typedData, data);\n          initBufferFromTypedArray(buffer, typedData, usage);\n          if (persist) {\n            buffer.persistentData = typedData;\n          } else {\n            pool.freeType(typedData);\n          }\n        } else if (isTypedArray(data[0])) {\n          buffer.dimension = data[0].length;\n          buffer.dtype = dtype || typedArrayCode(data[0]) || GL_FLOAT$1;\n          flatData = arrayFlatten(\n            data,\n            [data.length, data[0].length],\n            buffer.dtype);\n          initBufferFromTypedArray(buffer, flatData, usage);\n          if (persist) {\n            buffer.persistentData = flatData;\n          } else {\n            pool.freeType(flatData);\n          }\n        } else {\n          check$1.raise('invalid buffer data');\n        }\n      }\n    } else if (isTypedArray(data)) {\n      buffer.dtype = dtype || typedArrayCode(data);\n      buffer.dimension = dimension;\n      initBufferFromTypedArray(buffer, data, usage);\n      if (persist) {\n        buffer.persistentData = new Uint8Array(new Uint8Array(data.buffer));\n      }\n    } else if (isNDArrayLike(data)) {\n      shape = data.shape;\n      var stride = data.stride;\n      var offset = data.offset;\n\n      var shapeX = 0;\n      var shapeY = 0;\n      var strideX = 0;\n      var strideY = 0;\n      if (shape.length === 1) {\n        shapeX = shape[0];\n        shapeY = 1;\n        strideX = stride[0];\n        strideY = 0;\n      } else if (shape.length === 2) {\n        shapeX = shape[0];\n        shapeY = shape[1];\n        strideX = stride[0];\n        strideY = stride[1];\n      } else {\n        check$1.raise('invalid shape');\n      }\n\n      buffer.dtype = dtype || typedArrayCode(data.data) || GL_FLOAT$1;\n      buffer.dimension = shapeY;\n\n      var transposeData = pool.allocType(buffer.dtype, shapeX * shapeY);\n      transpose(transposeData,\n        data.data,\n        shapeX, shapeY,\n        strideX, strideY,\n        offset);\n      initBufferFromTypedArray(buffer, transposeData, usage);\n      if (persist) {\n        buffer.persistentData = transposeData;\n      } else {\n        pool.freeType(transposeData);\n      }\n    } else {\n      check$1.raise('invalid buffer data');\n    }\n  }\n\n  function destroy (buffer) {\n    stats.bufferCount--;\n\n    var handle = buffer.buffer;\n    check$1(handle, 'buffer must not be deleted already');\n    gl.deleteBuffer(handle);\n    buffer.buffer = null;\n    delete bufferSet[buffer.id];\n  }\n\n  function createBuffer (options, type, deferInit, persistent) {\n    stats.bufferCount++;\n\n    var buffer = new REGLBuffer(type);\n    bufferSet[buffer.id] = buffer;\n\n    function reglBuffer (options) {\n      var usage = GL_STATIC_DRAW;\n      var data = null;\n      var byteLength = 0;\n      var dtype = 0;\n      var dimension = 1;\n      if (Array.isArray(options) ||\n          isTypedArray(options) ||\n          isNDArrayLike(options)) {\n        data = options;\n      } else if (typeof options === 'number') {\n        byteLength = options | 0;\n      } else if (options) {\n        check$1.type(\n          options, 'object',\n          'buffer arguments must be an object, a number or an array');\n\n        if ('data' in options) {\n          check$1(\n            data === null ||\n            Array.isArray(data) ||\n            isTypedArray(data) ||\n            isNDArrayLike(data),\n            'invalid data for buffer');\n          data = options.data;\n        }\n\n        if ('usage' in options) {\n          check$1.parameter(options.usage, usageTypes, 'invalid buffer usage');\n          usage = usageTypes[options.usage];\n        }\n\n        if ('type' in options) {\n          check$1.parameter(options.type, glTypes, 'invalid buffer type');\n          dtype = glTypes[options.type];\n        }\n\n        if ('dimension' in options) {\n          check$1.type(options.dimension, 'number', 'invalid dimension');\n          dimension = options.dimension | 0;\n        }\n\n        if ('length' in options) {\n          check$1.nni(byteLength, 'buffer length must be a nonnegative integer');\n          byteLength = options.length | 0;\n        }\n      }\n\n      buffer.bind();\n      if (!data) {\n        gl.bufferData(buffer.type, byteLength, usage);\n        buffer.dtype = dtype || GL_UNSIGNED_BYTE$1;\n        buffer.usage = usage;\n        buffer.dimension = dimension;\n        buffer.byteLength = byteLength;\n      } else {\n        initBufferFromData(buffer, data, usage, dtype, dimension, persistent);\n      }\n\n      if (config.profile) {\n        buffer.stats.size = buffer.byteLength * DTYPES_SIZES[buffer.dtype];\n      }\n\n      return reglBuffer\n    }\n\n    function setSubData (data, offset) {\n      check$1(offset + data.byteLength <= buffer.byteLength,\n        'invalid buffer subdata call, buffer is too small. ' + ' Can\\'t write data of size ' + data.byteLength + ' starting from offset ' + offset + ' to a buffer of size ' + buffer.byteLength);\n\n      gl.bufferSubData(buffer.type, offset, data);\n    }\n\n    function subdata (data, offset_) {\n      var offset = (offset_ || 0) | 0;\n      var shape;\n      buffer.bind();\n      if (Array.isArray(data)) {\n        if (data.length > 0) {\n          if (typeof data[0] === 'number') {\n            var converted = pool.allocType(buffer.dtype, data.length);\n            copyArray(converted, data);\n            setSubData(converted, offset);\n            pool.freeType(converted);\n          } else if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n            shape = arrayShape(data);\n            var flatData = arrayFlatten(data, shape, buffer.dtype);\n            setSubData(flatData, offset);\n            pool.freeType(flatData);\n          } else {\n            check$1.raise('invalid buffer data');\n          }\n        }\n      } else if (isTypedArray(data)) {\n        setSubData(data, offset);\n      } else if (isNDArrayLike(data)) {\n        shape = data.shape;\n        var stride = data.stride;\n\n        var shapeX = 0;\n        var shapeY = 0;\n        var strideX = 0;\n        var strideY = 0;\n        if (shape.length === 1) {\n          shapeX = shape[0];\n          shapeY = 1;\n          strideX = stride[0];\n          strideY = 0;\n        } else if (shape.length === 2) {\n          shapeX = shape[0];\n          shapeY = shape[1];\n          strideX = stride[0];\n          strideY = stride[1];\n        } else {\n          check$1.raise('invalid shape');\n        }\n        var dtype = Array.isArray(data.data)\n          ? buffer.dtype\n          : typedArrayCode(data.data);\n\n        var transposeData = pool.allocType(dtype, shapeX * shapeY);\n        transpose(transposeData,\n          data.data,\n          shapeX, shapeY,\n          strideX, strideY,\n          data.offset);\n        setSubData(transposeData, offset);\n        pool.freeType(transposeData);\n      } else {\n        check$1.raise('invalid data for buffer subdata');\n      }\n      return reglBuffer\n    }\n\n    if (!deferInit) {\n      reglBuffer(options);\n    }\n\n    reglBuffer._reglType = 'buffer';\n    reglBuffer._buffer = buffer;\n    reglBuffer.subdata = subdata;\n    if (config.profile) {\n      reglBuffer.stats = buffer.stats;\n    }\n    reglBuffer.destroy = function () { destroy(buffer); };\n\n    return reglBuffer\n  }\n\n  function restoreBuffers () {\n    values(bufferSet).forEach(function (buffer) {\n      buffer.buffer = gl.createBuffer();\n      gl.bindBuffer(buffer.type, buffer.buffer);\n      gl.bufferData(\n        buffer.type, buffer.persistentData || buffer.byteLength, buffer.usage);\n    });\n  }\n\n  if (config.profile) {\n    stats.getTotalBufferSize = function () {\n      var total = 0;\n      // TODO: Right now, the streams are not part of the total count.\n      Object.keys(bufferSet).forEach(function (key) {\n        total += bufferSet[key].stats.size;\n      });\n      return total\n    };\n  }\n\n  return {\n    create: createBuffer,\n\n    createStream: createStream,\n    destroyStream: destroyStream,\n\n    clear: function () {\n      values(bufferSet).forEach(destroy);\n      streamPool.forEach(destroy);\n    },\n\n    getBuffer: function (wrapper) {\n      if (wrapper && wrapper._buffer instanceof REGLBuffer) {\n        return wrapper._buffer\n      }\n      return null\n    },\n\n    restore: restoreBuffers,\n\n    _initBuffer: initBufferFromData\n  }\n}\n\nvar points = 0;\nvar point = 0;\nvar lines = 1;\nvar line = 1;\nvar triangles = 4;\nvar triangle = 4;\nvar primTypes = {\n\tpoints: points,\n\tpoint: point,\n\tlines: lines,\n\tline: line,\n\ttriangles: triangles,\n\ttriangle: triangle,\n\t\"line loop\": 2,\n\t\"line strip\": 3,\n\t\"triangle strip\": 5,\n\t\"triangle fan\": 6\n};\n\nvar GL_POINTS = 0;\nvar GL_LINES = 1;\nvar GL_TRIANGLES = 4;\n\nvar GL_BYTE$2 = 5120;\nvar GL_UNSIGNED_BYTE$3 = 5121;\nvar GL_SHORT$2 = 5122;\nvar GL_UNSIGNED_SHORT$2 = 5123;\nvar GL_INT$2 = 5124;\nvar GL_UNSIGNED_INT$2 = 5125;\n\nvar GL_ELEMENT_ARRAY_BUFFER = 34963;\n\nvar GL_STREAM_DRAW$1 = 0x88E0;\nvar GL_STATIC_DRAW$1 = 0x88E4;\n\nfunction wrapElementsState (gl, extensions, bufferState, stats) {\n  var elementSet = {};\n  var elementCount = 0;\n\n  var elementTypes = {\n    'uint8': GL_UNSIGNED_BYTE$3,\n    'uint16': GL_UNSIGNED_SHORT$2\n  };\n\n  if (extensions.oes_element_index_uint) {\n    elementTypes.uint32 = GL_UNSIGNED_INT$2;\n  }\n\n  function REGLElementBuffer (buffer) {\n    this.id = elementCount++;\n    elementSet[this.id] = this;\n    this.buffer = buffer;\n    this.primType = GL_TRIANGLES;\n    this.vertCount = 0;\n    this.type = 0;\n  }\n\n  REGLElementBuffer.prototype.bind = function () {\n    this.buffer.bind();\n  };\n\n  var bufferPool = [];\n\n  function createElementStream (data) {\n    var result = bufferPool.pop();\n    if (!result) {\n      result = new REGLElementBuffer(bufferState.create(\n        null,\n        GL_ELEMENT_ARRAY_BUFFER,\n        true,\n        false)._buffer);\n    }\n    initElements(result, data, GL_STREAM_DRAW$1, -1, -1, 0, 0);\n    return result\n  }\n\n  function destroyElementStream (elements) {\n    bufferPool.push(elements);\n  }\n\n  function initElements (\n    elements,\n    data,\n    usage,\n    prim,\n    count,\n    byteLength,\n    type) {\n    elements.buffer.bind();\n    if (data) {\n      var predictedType = type;\n      if (!type && (\n          !isTypedArray(data) ||\n         (isNDArrayLike(data) && !isTypedArray(data.data)))) {\n        predictedType = extensions.oes_element_index_uint\n          ? GL_UNSIGNED_INT$2\n          : GL_UNSIGNED_SHORT$2;\n      }\n      bufferState._initBuffer(\n        elements.buffer,\n        data,\n        usage,\n        predictedType,\n        3);\n    } else {\n      gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, byteLength, usage);\n      elements.buffer.dtype = dtype || GL_UNSIGNED_BYTE$3;\n      elements.buffer.usage = usage;\n      elements.buffer.dimension = 3;\n      elements.buffer.byteLength = byteLength;\n    }\n\n    var dtype = type;\n    if (!type) {\n      switch (elements.buffer.dtype) {\n        case GL_UNSIGNED_BYTE$3:\n        case GL_BYTE$2:\n          dtype = GL_UNSIGNED_BYTE$3;\n          break\n\n        case GL_UNSIGNED_SHORT$2:\n        case GL_SHORT$2:\n          dtype = GL_UNSIGNED_SHORT$2;\n          break\n\n        case GL_UNSIGNED_INT$2:\n        case GL_INT$2:\n          dtype = GL_UNSIGNED_INT$2;\n          break\n\n        default:\n          check$1.raise('unsupported type for element array');\n      }\n      elements.buffer.dtype = dtype;\n    }\n    elements.type = dtype;\n\n    // Check oes_element_index_uint extension\n    check$1(\n      dtype !== GL_UNSIGNED_INT$2 ||\n      !!extensions.oes_element_index_uint,\n      '32 bit element buffers not supported, enable oes_element_index_uint first');\n\n    // try to guess default primitive type and arguments\n    var vertCount = count;\n    if (vertCount < 0) {\n      vertCount = elements.buffer.byteLength;\n      if (dtype === GL_UNSIGNED_SHORT$2) {\n        vertCount >>= 1;\n      } else if (dtype === GL_UNSIGNED_INT$2) {\n        vertCount >>= 2;\n      }\n    }\n    elements.vertCount = vertCount;\n\n    // try to guess primitive type from cell dimension\n    var primType = prim;\n    if (prim < 0) {\n      primType = GL_TRIANGLES;\n      var dimension = elements.buffer.dimension;\n      if (dimension === 1) primType = GL_POINTS;\n      if (dimension === 2) primType = GL_LINES;\n      if (dimension === 3) primType = GL_TRIANGLES;\n    }\n    elements.primType = primType;\n  }\n\n  function destroyElements (elements) {\n    stats.elementsCount--;\n\n    check$1(elements.buffer !== null, 'must not double destroy elements');\n    delete elementSet[elements.id];\n    elements.buffer.destroy();\n    elements.buffer = null;\n  }\n\n  function createElements (options, persistent) {\n    var buffer = bufferState.create(null, GL_ELEMENT_ARRAY_BUFFER, true);\n    var elements = new REGLElementBuffer(buffer._buffer);\n    stats.elementsCount++;\n\n    function reglElements (options) {\n      if (!options) {\n        buffer();\n        elements.primType = GL_TRIANGLES;\n        elements.vertCount = 0;\n        elements.type = GL_UNSIGNED_BYTE$3;\n      } else if (typeof options === 'number') {\n        buffer(options);\n        elements.primType = GL_TRIANGLES;\n        elements.vertCount = options | 0;\n        elements.type = GL_UNSIGNED_BYTE$3;\n      } else {\n        var data = null;\n        var usage = GL_STATIC_DRAW$1;\n        var primType = -1;\n        var vertCount = -1;\n        var byteLength = 0;\n        var dtype = 0;\n        if (Array.isArray(options) ||\n            isTypedArray(options) ||\n            isNDArrayLike(options)) {\n          data = options;\n        } else {\n          check$1.type(options, 'object', 'invalid arguments for elements');\n          if ('data' in options) {\n            data = options.data;\n            check$1(\n                Array.isArray(data) ||\n                isTypedArray(data) ||\n                isNDArrayLike(data),\n                'invalid data for element buffer');\n          }\n          if ('usage' in options) {\n            check$1.parameter(\n              options.usage,\n              usageTypes,\n              'invalid element buffer usage');\n            usage = usageTypes[options.usage];\n          }\n          if ('primitive' in options) {\n            check$1.parameter(\n              options.primitive,\n              primTypes,\n              'invalid element buffer primitive');\n            primType = primTypes[options.primitive];\n          }\n          if ('count' in options) {\n            check$1(\n              typeof options.count === 'number' && options.count >= 0,\n              'invalid vertex count for elements');\n            vertCount = options.count | 0;\n          }\n          if ('type' in options) {\n            check$1.parameter(\n              options.type,\n              elementTypes,\n              'invalid buffer type');\n            dtype = elementTypes[options.type];\n          }\n          if ('length' in options) {\n            byteLength = options.length | 0;\n          } else {\n            byteLength = vertCount;\n            if (dtype === GL_UNSIGNED_SHORT$2 || dtype === GL_SHORT$2) {\n              byteLength *= 2;\n            } else if (dtype === GL_UNSIGNED_INT$2 || dtype === GL_INT$2) {\n              byteLength *= 4;\n            }\n          }\n        }\n        initElements(\n          elements,\n          data,\n          usage,\n          primType,\n          vertCount,\n          byteLength,\n          dtype);\n      }\n\n      return reglElements\n    }\n\n    reglElements(options);\n\n    reglElements._reglType = 'elements';\n    reglElements._elements = elements;\n    reglElements.subdata = function (data, offset) {\n      buffer.subdata(data, offset);\n      return reglElements\n    };\n    reglElements.destroy = function () {\n      destroyElements(elements);\n    };\n\n    return reglElements\n  }\n\n  return {\n    create: createElements,\n    createStream: createElementStream,\n    destroyStream: destroyElementStream,\n    getElements: function (elements) {\n      if (typeof elements === 'function' &&\n          elements._elements instanceof REGLElementBuffer) {\n        return elements._elements\n      }\n      return null\n    },\n    clear: function () {\n      values(elementSet).forEach(destroyElements);\n    }\n  }\n}\n\nvar FLOAT = new Float32Array(1);\nvar INT = new Uint32Array(FLOAT.buffer);\n\nvar GL_UNSIGNED_SHORT$4 = 5123;\n\nfunction convertToHalfFloat (array) {\n  var ushorts = pool.allocType(GL_UNSIGNED_SHORT$4, array.length);\n\n  for (var i = 0; i < array.length; ++i) {\n    if (isNaN(array[i])) {\n      ushorts[i] = 0xffff;\n    } else if (array[i] === Infinity) {\n      ushorts[i] = 0x7c00;\n    } else if (array[i] === -Infinity) {\n      ushorts[i] = 0xfc00;\n    } else {\n      FLOAT[0] = array[i];\n      var x = INT[0];\n\n      var sgn = (x >>> 31) << 15;\n      var exp = ((x << 1) >>> 24) - 127;\n      var frac = (x >> 13) & ((1 << 10) - 1);\n\n      if (exp < -24) {\n        // round non-representable denormals to 0\n        ushorts[i] = sgn;\n      } else if (exp < -14) {\n        // handle denormals\n        var s = -14 - exp;\n        ushorts[i] = sgn + ((frac + (1 << 10)) >> s);\n      } else if (exp > 15) {\n        // round overflow to +/- Infinity\n        ushorts[i] = sgn + 0x7c00;\n      } else {\n        // otherwise convert directly\n        ushorts[i] = sgn + ((exp + 15) << 10) + frac;\n      }\n    }\n  }\n\n  return ushorts\n}\n\nfunction isArrayLike (s) {\n  return Array.isArray(s) || isTypedArray(s)\n}\n\nvar GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;\n\nvar GL_TEXTURE_2D = 0x0DE1;\nvar GL_TEXTURE_CUBE_MAP = 0x8513;\nvar GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;\n\nvar GL_RGBA = 0x1908;\nvar GL_ALPHA = 0x1906;\nvar GL_RGB = 0x1907;\nvar GL_LUMINANCE = 0x1909;\nvar GL_LUMINANCE_ALPHA = 0x190A;\n\nvar GL_RGBA4 = 0x8056;\nvar GL_RGB5_A1 = 0x8057;\nvar GL_RGB565 = 0x8D62;\n\nvar GL_UNSIGNED_SHORT_4_4_4_4$1 = 0x8033;\nvar GL_UNSIGNED_SHORT_5_5_5_1$1 = 0x8034;\nvar GL_UNSIGNED_SHORT_5_6_5$1 = 0x8363;\nvar GL_UNSIGNED_INT_24_8_WEBGL$1 = 0x84FA;\n\nvar GL_DEPTH_COMPONENT = 0x1902;\nvar GL_DEPTH_STENCIL = 0x84F9;\n\nvar GL_SRGB_EXT = 0x8C40;\nvar GL_SRGB_ALPHA_EXT = 0x8C42;\n\nvar GL_HALF_FLOAT_OES$1 = 0x8D61;\n\nvar GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;\nvar GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;\nvar GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;\nvar GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;\n\nvar GL_COMPRESSED_RGB_ATC_WEBGL = 0x8C92;\nvar GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;\nvar GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;\n\nvar GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;\nvar GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;\nvar GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;\nvar GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;\n\nvar GL_COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;\n\nvar GL_UNSIGNED_BYTE$4 = 0x1401;\nvar GL_UNSIGNED_SHORT$3 = 0x1403;\nvar GL_UNSIGNED_INT$3 = 0x1405;\nvar GL_FLOAT$3 = 0x1406;\n\nvar GL_TEXTURE_WRAP_S = 0x2802;\nvar GL_TEXTURE_WRAP_T = 0x2803;\n\nvar GL_REPEAT = 0x2901;\nvar GL_CLAMP_TO_EDGE$1 = 0x812F;\nvar GL_MIRRORED_REPEAT = 0x8370;\n\nvar GL_TEXTURE_MAG_FILTER = 0x2800;\nvar GL_TEXTURE_MIN_FILTER = 0x2801;\n\nvar GL_NEAREST$1 = 0x2600;\nvar GL_LINEAR = 0x2601;\nvar GL_NEAREST_MIPMAP_NEAREST$1 = 0x2700;\nvar GL_LINEAR_MIPMAP_NEAREST$1 = 0x2701;\nvar GL_NEAREST_MIPMAP_LINEAR$1 = 0x2702;\nvar GL_LINEAR_MIPMAP_LINEAR$1 = 0x2703;\n\nvar GL_GENERATE_MIPMAP_HINT = 0x8192;\nvar GL_DONT_CARE = 0x1100;\nvar GL_FASTEST = 0x1101;\nvar GL_NICEST = 0x1102;\n\nvar GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;\n\nvar GL_UNPACK_ALIGNMENT = 0x0CF5;\nvar GL_UNPACK_FLIP_Y_WEBGL = 0x9240;\nvar GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;\nvar GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;\n\nvar GL_BROWSER_DEFAULT_WEBGL = 0x9244;\n\nvar GL_TEXTURE0 = 0x84C0;\n\nvar MIPMAP_FILTERS = [\n  GL_NEAREST_MIPMAP_NEAREST$1,\n  GL_NEAREST_MIPMAP_LINEAR$1,\n  GL_LINEAR_MIPMAP_NEAREST$1,\n  GL_LINEAR_MIPMAP_LINEAR$1\n];\n\nvar CHANNELS_FORMAT = [\n  0,\n  GL_LUMINANCE,\n  GL_LUMINANCE_ALPHA,\n  GL_RGB,\n  GL_RGBA\n];\n\nvar FORMAT_CHANNELS = {};\nFORMAT_CHANNELS[GL_LUMINANCE] =\nFORMAT_CHANNELS[GL_ALPHA] =\nFORMAT_CHANNELS[GL_DEPTH_COMPONENT] = 1;\nFORMAT_CHANNELS[GL_DEPTH_STENCIL] =\nFORMAT_CHANNELS[GL_LUMINANCE_ALPHA] = 2;\nFORMAT_CHANNELS[GL_RGB] =\nFORMAT_CHANNELS[GL_SRGB_EXT] = 3;\nFORMAT_CHANNELS[GL_RGBA] =\nFORMAT_CHANNELS[GL_SRGB_ALPHA_EXT] = 4;\n\nfunction objectName (str) {\n  return '[object ' + str + ']'\n}\n\nvar CANVAS_CLASS = objectName('HTMLCanvasElement');\nvar CONTEXT2D_CLASS = objectName('CanvasRenderingContext2D');\nvar IMAGE_CLASS = objectName('HTMLImageElement');\nvar VIDEO_CLASS = objectName('HTMLVideoElement');\n\nvar PIXEL_CLASSES = Object.keys(arrayTypes).concat([\n  CANVAS_CLASS,\n  CONTEXT2D_CLASS,\n  IMAGE_CLASS,\n  VIDEO_CLASS\n]);\n\n// for every texture type, store\n// the size in bytes.\nvar TYPE_SIZES = [];\nTYPE_SIZES[GL_UNSIGNED_BYTE$4] = 1;\nTYPE_SIZES[GL_FLOAT$3] = 4;\nTYPE_SIZES[GL_HALF_FLOAT_OES$1] = 2;\n\nTYPE_SIZES[GL_UNSIGNED_SHORT$3] = 2;\nTYPE_SIZES[GL_UNSIGNED_INT$3] = 4;\n\nvar FORMAT_SIZES_SPECIAL = [];\nFORMAT_SIZES_SPECIAL[GL_RGBA4] = 2;\nFORMAT_SIZES_SPECIAL[GL_RGB5_A1] = 2;\nFORMAT_SIZES_SPECIAL[GL_RGB565] = 2;\nFORMAT_SIZES_SPECIAL[GL_DEPTH_STENCIL] = 4;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_S3TC_DXT1_EXT] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT1_EXT] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT3_EXT] = 1;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT5_EXT] = 1;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ATC_WEBGL] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL] = 1;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL] = 1;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG] = 0.25;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG] = 0.25;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ETC1_WEBGL] = 0.5;\n\nfunction isNumericArray (arr) {\n  return (\n    Array.isArray(arr) &&\n    (arr.length === 0 ||\n    typeof arr[0] === 'number'))\n}\n\nfunction isRectArray (arr) {\n  if (!Array.isArray(arr)) {\n    return false\n  }\n  var width = arr.length;\n  if (width === 0 || !isArrayLike(arr[0])) {\n    return false\n  }\n  return true\n}\n\nfunction classString (x) {\n  return Object.prototype.toString.call(x)\n}\n\nfunction isCanvasElement (object) {\n  return classString(object) === CANVAS_CLASS\n}\n\nfunction isContext2D (object) {\n  return classString(object) === CONTEXT2D_CLASS\n}\n\nfunction isImageElement (object) {\n  return classString(object) === IMAGE_CLASS\n}\n\nfunction isVideoElement (object) {\n  return classString(object) === VIDEO_CLASS\n}\n\nfunction isPixelData (object) {\n  if (!object) {\n    return false\n  }\n  var className = classString(object);\n  if (PIXEL_CLASSES.indexOf(className) >= 0) {\n    return true\n  }\n  return (\n    isNumericArray(object) ||\n    isRectArray(object) ||\n    isNDArrayLike(object))\n}\n\nfunction typedArrayCode$1 (data) {\n  return arrayTypes[Object.prototype.toString.call(data)] | 0\n}\n\nfunction convertData (result, data) {\n  var n = data.length;\n  switch (result.type) {\n    case GL_UNSIGNED_BYTE$4:\n    case GL_UNSIGNED_SHORT$3:\n    case GL_UNSIGNED_INT$3:\n    case GL_FLOAT$3:\n      var converted = pool.allocType(result.type, n);\n      converted.set(data);\n      result.data = converted;\n      break\n\n    case GL_HALF_FLOAT_OES$1:\n      result.data = convertToHalfFloat(data);\n      break\n\n    default:\n      check$1.raise('unsupported texture type, must specify a typed array');\n  }\n}\n\nfunction preConvert (image, n) {\n  return pool.allocType(\n    image.type === GL_HALF_FLOAT_OES$1\n      ? GL_FLOAT$3\n      : image.type, n)\n}\n\nfunction postConvert (image, data) {\n  if (image.type === GL_HALF_FLOAT_OES$1) {\n    image.data = convertToHalfFloat(data);\n    pool.freeType(data);\n  } else {\n    image.data = data;\n  }\n}\n\nfunction transposeData (image, array, strideX, strideY, strideC, offset) {\n  var w = image.width;\n  var h = image.height;\n  var c = image.channels;\n  var n = w * h * c;\n  var data = preConvert(image, n);\n\n  var p = 0;\n  for (var i = 0; i < h; ++i) {\n    for (var j = 0; j < w; ++j) {\n      for (var k = 0; k < c; ++k) {\n        data[p++] = array[strideX * j + strideY * i + strideC * k + offset];\n      }\n    }\n  }\n\n  postConvert(image, data);\n}\n\nfunction getTextureSize (format, type, width, height, isMipmap, isCube) {\n  var s;\n  if (typeof FORMAT_SIZES_SPECIAL[format] !== 'undefined') {\n    // we have a special array for dealing with weird color formats such as RGB5A1\n    s = FORMAT_SIZES_SPECIAL[format];\n  } else {\n    s = FORMAT_CHANNELS[format] * TYPE_SIZES[type];\n  }\n\n  if (isCube) {\n    s *= 6;\n  }\n\n  if (isMipmap) {\n    // compute the total size of all the mipmaps.\n    var total = 0;\n\n    var w = width;\n    while (w >= 1) {\n      // we can only use mipmaps on a square image,\n      // so we can simply use the width and ignore the height:\n      total += s * w * w;\n      w /= 2;\n    }\n    return total\n  } else {\n    return s * width * height\n  }\n}\n\nfunction createTextureSet (\n  gl, extensions, limits, reglPoll, contextState, stats, config) {\n  // -------------------------------------------------------\n  // Initialize constants and parameter tables here\n  // -------------------------------------------------------\n  var mipmapHint = {\n    \"don't care\": GL_DONT_CARE,\n    'dont care': GL_DONT_CARE,\n    'nice': GL_NICEST,\n    'fast': GL_FASTEST\n  };\n\n  var wrapModes = {\n    'repeat': GL_REPEAT,\n    'clamp': GL_CLAMP_TO_EDGE$1,\n    'mirror': GL_MIRRORED_REPEAT\n  };\n\n  var magFilters = {\n    'nearest': GL_NEAREST$1,\n    'linear': GL_LINEAR\n  };\n\n  var minFilters = extend({\n    'mipmap': GL_LINEAR_MIPMAP_LINEAR$1,\n    'nearest mipmap nearest': GL_NEAREST_MIPMAP_NEAREST$1,\n    'linear mipmap nearest': GL_LINEAR_MIPMAP_NEAREST$1,\n    'nearest mipmap linear': GL_NEAREST_MIPMAP_LINEAR$1,\n    'linear mipmap linear': GL_LINEAR_MIPMAP_LINEAR$1\n  }, magFilters);\n\n  var colorSpace = {\n    'none': 0,\n    'browser': GL_BROWSER_DEFAULT_WEBGL\n  };\n\n  var textureTypes = {\n    'uint8': GL_UNSIGNED_BYTE$4,\n    'rgba4': GL_UNSIGNED_SHORT_4_4_4_4$1,\n    'rgb565': GL_UNSIGNED_SHORT_5_6_5$1,\n    'rgb5 a1': GL_UNSIGNED_SHORT_5_5_5_1$1\n  };\n\n  var textureFormats = {\n    'alpha': GL_ALPHA,\n    'luminance': GL_LUMINANCE,\n    'luminance alpha': GL_LUMINANCE_ALPHA,\n    'rgb': GL_RGB,\n    'rgba': GL_RGBA,\n    'rgba4': GL_RGBA4,\n    'rgb5 a1': GL_RGB5_A1,\n    'rgb565': GL_RGB565\n  };\n\n  var compressedTextureFormats = {};\n\n  if (extensions.ext_srgb) {\n    textureFormats.srgb = GL_SRGB_EXT;\n    textureFormats.srgba = GL_SRGB_ALPHA_EXT;\n  }\n\n  if (extensions.oes_texture_float) {\n    textureTypes.float32 = textureTypes.float = GL_FLOAT$3;\n  }\n\n  if (extensions.oes_texture_half_float) {\n    textureTypes['float16'] = textureTypes['half float'] = GL_HALF_FLOAT_OES$1;\n  }\n\n  if (extensions.webgl_depth_texture) {\n    extend(textureFormats, {\n      'depth': GL_DEPTH_COMPONENT,\n      'depth stencil': GL_DEPTH_STENCIL\n    });\n\n    extend(textureTypes, {\n      'uint16': GL_UNSIGNED_SHORT$3,\n      'uint32': GL_UNSIGNED_INT$3,\n      'depth stencil': GL_UNSIGNED_INT_24_8_WEBGL$1\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_s3tc) {\n    extend(compressedTextureFormats, {\n      'rgb s3tc dxt1': GL_COMPRESSED_RGB_S3TC_DXT1_EXT,\n      'rgba s3tc dxt1': GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,\n      'rgba s3tc dxt3': GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,\n      'rgba s3tc dxt5': GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_atc) {\n    extend(compressedTextureFormats, {\n      'rgb atc': GL_COMPRESSED_RGB_ATC_WEBGL,\n      'rgba atc explicit alpha': GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL,\n      'rgba atc interpolated alpha': GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_pvrtc) {\n    extend(compressedTextureFormats, {\n      'rgb pvrtc 4bppv1': GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG,\n      'rgb pvrtc 2bppv1': GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG,\n      'rgba pvrtc 4bppv1': GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,\n      'rgba pvrtc 2bppv1': GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_etc1) {\n    compressedTextureFormats['rgb etc1'] = GL_COMPRESSED_RGB_ETC1_WEBGL;\n  }\n\n  // Copy over all texture formats\n  var supportedCompressedFormats = Array.prototype.slice.call(\n    gl.getParameter(GL_COMPRESSED_TEXTURE_FORMATS));\n  Object.keys(compressedTextureFormats).forEach(function (name) {\n    var format = compressedTextureFormats[name];\n    if (supportedCompressedFormats.indexOf(format) >= 0) {\n      textureFormats[name] = format;\n    }\n  });\n\n  var supportedFormats = Object.keys(textureFormats);\n  limits.textureFormats = supportedFormats;\n\n  // associate with every format string its\n  // corresponding GL-value.\n  var textureFormatsInvert = [];\n  Object.keys(textureFormats).forEach(function (key) {\n    var val = textureFormats[key];\n    textureFormatsInvert[val] = key;\n  });\n\n  // associate with every type string its\n  // corresponding GL-value.\n  var textureTypesInvert = [];\n  Object.keys(textureTypes).forEach(function (key) {\n    var val = textureTypes[key];\n    textureTypesInvert[val] = key;\n  });\n\n  var magFiltersInvert = [];\n  Object.keys(magFilters).forEach(function (key) {\n    var val = magFilters[key];\n    magFiltersInvert[val] = key;\n  });\n\n  var minFiltersInvert = [];\n  Object.keys(minFilters).forEach(function (key) {\n    var val = minFilters[key];\n    minFiltersInvert[val] = key;\n  });\n\n  var wrapModesInvert = [];\n  Object.keys(wrapModes).forEach(function (key) {\n    var val = wrapModes[key];\n    wrapModesInvert[val] = key;\n  });\n\n  // colorFormats[] gives the format (channels) associated to an\n  // internalformat\n  var colorFormats = supportedFormats.reduce(function (color, key) {\n    var glenum = textureFormats[key];\n    if (glenum === GL_LUMINANCE ||\n        glenum === GL_ALPHA ||\n        glenum === GL_LUMINANCE ||\n        glenum === GL_LUMINANCE_ALPHA ||\n        glenum === GL_DEPTH_COMPONENT ||\n        glenum === GL_DEPTH_STENCIL) {\n      color[glenum] = glenum;\n    } else if (glenum === GL_RGB5_A1 || key.indexOf('rgba') >= 0) {\n      color[glenum] = GL_RGBA;\n    } else {\n      color[glenum] = GL_RGB;\n    }\n    return color\n  }, {});\n\n  function TexFlags () {\n    // format info\n    this.internalformat = GL_RGBA;\n    this.format = GL_RGBA;\n    this.type = GL_UNSIGNED_BYTE$4;\n    this.compressed = false;\n\n    // pixel storage\n    this.premultiplyAlpha = false;\n    this.flipY = false;\n    this.unpackAlignment = 1;\n    this.colorSpace = 0;\n\n    // shape info\n    this.width = 0;\n    this.height = 0;\n    this.channels = 0;\n  }\n\n  function copyFlags (result, other) {\n    result.internalformat = other.internalformat;\n    result.format = other.format;\n    result.type = other.type;\n    result.compressed = other.compressed;\n\n    result.premultiplyAlpha = other.premultiplyAlpha;\n    result.flipY = other.flipY;\n    result.unpackAlignment = other.unpackAlignment;\n    result.colorSpace = other.colorSpace;\n\n    result.width = other.width;\n    result.height = other.height;\n    result.channels = other.channels;\n  }\n\n  function parseFlags (flags, options) {\n    if (typeof options !== 'object' || !options) {\n      return\n    }\n\n    if ('premultiplyAlpha' in options) {\n      check$1.type(options.premultiplyAlpha, 'boolean',\n        'invalid premultiplyAlpha');\n      flags.premultiplyAlpha = options.premultiplyAlpha;\n    }\n\n    if ('flipY' in options) {\n      check$1.type(options.flipY, 'boolean',\n        'invalid texture flip');\n      flags.flipY = options.flipY;\n    }\n\n    if ('alignment' in options) {\n      check$1.oneOf(options.alignment, [1, 2, 4, 8],\n        'invalid texture unpack alignment');\n      flags.unpackAlignment = options.alignment;\n    }\n\n    if ('colorSpace' in options) {\n      check$1.parameter(options.colorSpace, colorSpace,\n        'invalid colorSpace');\n      flags.colorSpace = colorSpace[options.colorSpace];\n    }\n\n    if ('type' in options) {\n      var type = options.type;\n      check$1(extensions.oes_texture_float ||\n        !(type === 'float' || type === 'float32'),\n        'you must enable the OES_texture_float extension in order to use floating point textures.');\n      check$1(extensions.oes_texture_half_float ||\n        !(type === 'half float' || type === 'float16'),\n        'you must enable the OES_texture_half_float extension in order to use 16-bit floating point textures.');\n      check$1(extensions.webgl_depth_texture ||\n        !(type === 'uint16' || type === 'uint32' || type === 'depth stencil'),\n        'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.');\n      check$1.parameter(type, textureTypes,\n        'invalid texture type');\n      flags.type = textureTypes[type];\n    }\n\n    var w = flags.width;\n    var h = flags.height;\n    var c = flags.channels;\n    var hasChannels = false;\n    if ('shape' in options) {\n      check$1(Array.isArray(options.shape) && options.shape.length >= 2,\n        'shape must be an array');\n      w = options.shape[0];\n      h = options.shape[1];\n      if (options.shape.length === 3) {\n        c = options.shape[2];\n        check$1(c > 0 && c <= 4, 'invalid number of channels');\n        hasChannels = true;\n      }\n      check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width');\n      check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height');\n    } else {\n      if ('radius' in options) {\n        w = h = options.radius;\n        check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid radius');\n      }\n      if ('width' in options) {\n        w = options.width;\n        check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width');\n      }\n      if ('height' in options) {\n        h = options.height;\n        check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height');\n      }\n      if ('channels' in options) {\n        c = options.channels;\n        check$1(c > 0 && c <= 4, 'invalid number of channels');\n        hasChannels = true;\n      }\n    }\n    flags.width = w | 0;\n    flags.height = h | 0;\n    flags.channels = c | 0;\n\n    var hasFormat = false;\n    if ('format' in options) {\n      var formatStr = options.format;\n      check$1(extensions.webgl_depth_texture ||\n        !(formatStr === 'depth' || formatStr === 'depth stencil'),\n        'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.');\n      check$1.parameter(formatStr, textureFormats,\n        'invalid texture format');\n      var internalformat = flags.internalformat = textureFormats[formatStr];\n      flags.format = colorFormats[internalformat];\n      if (formatStr in textureTypes) {\n        if (!('type' in options)) {\n          flags.type = textureTypes[formatStr];\n        }\n      }\n      if (formatStr in compressedTextureFormats) {\n        flags.compressed = true;\n      }\n      hasFormat = true;\n    }\n\n    // Reconcile channels and format\n    if (!hasChannels && hasFormat) {\n      flags.channels = FORMAT_CHANNELS[flags.format];\n    } else if (hasChannels && !hasFormat) {\n      if (flags.channels !== CHANNELS_FORMAT[flags.format]) {\n        flags.format = flags.internalformat = CHANNELS_FORMAT[flags.channels];\n      }\n    } else if (hasFormat && hasChannels) {\n      check$1(\n        flags.channels === FORMAT_CHANNELS[flags.format],\n        'number of channels inconsistent with specified format');\n    }\n  }\n\n  function setFlags (flags) {\n    gl.pixelStorei(GL_UNPACK_FLIP_Y_WEBGL, flags.flipY);\n    gl.pixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, flags.premultiplyAlpha);\n    gl.pixelStorei(GL_UNPACK_COLORSPACE_CONVERSION_WEBGL, flags.colorSpace);\n    gl.pixelStorei(GL_UNPACK_ALIGNMENT, flags.unpackAlignment);\n  }\n\n  // -------------------------------------------------------\n  // Tex image data\n  // -------------------------------------------------------\n  function TexImage () {\n    TexFlags.call(this);\n\n    this.xOffset = 0;\n    this.yOffset = 0;\n\n    // data\n    this.data = null;\n    this.needsFree = false;\n\n    // html element\n    this.element = null;\n\n    // copyTexImage info\n    this.needsCopy = false;\n  }\n\n  function parseImage (image, options) {\n    var data = null;\n    if (isPixelData(options)) {\n      data = options;\n    } else if (options) {\n      check$1.type(options, 'object', 'invalid pixel data type');\n      parseFlags(image, options);\n      if ('x' in options) {\n        image.xOffset = options.x | 0;\n      }\n      if ('y' in options) {\n        image.yOffset = options.y | 0;\n      }\n      if (isPixelData(options.data)) {\n        data = options.data;\n      }\n    }\n\n    check$1(\n      !image.compressed ||\n      data instanceof Uint8Array,\n      'compressed texture data must be stored in a uint8array');\n\n    if (options.copy) {\n      check$1(!data, 'can not specify copy and data field for the same texture');\n      var viewW = contextState.viewportWidth;\n      var viewH = contextState.viewportHeight;\n      image.width = image.width || (viewW - image.xOffset);\n      image.height = image.height || (viewH - image.yOffset);\n      image.needsCopy = true;\n      check$1(image.xOffset >= 0 && image.xOffset < viewW &&\n            image.yOffset >= 0 && image.yOffset < viewH &&\n            image.width > 0 && image.width <= viewW &&\n            image.height > 0 && image.height <= viewH,\n            'copy texture read out of bounds');\n    } else if (!data) {\n      image.width = image.width || 1;\n      image.height = image.height || 1;\n      image.channels = image.channels || 4;\n    } else if (isTypedArray(data)) {\n      image.channels = image.channels || 4;\n      image.data = data;\n      if (!('type' in options) && image.type === GL_UNSIGNED_BYTE$4) {\n        image.type = typedArrayCode$1(data);\n      }\n    } else if (isNumericArray(data)) {\n      image.channels = image.channels || 4;\n      convertData(image, data);\n      image.alignment = 1;\n      image.needsFree = true;\n    } else if (isNDArrayLike(data)) {\n      var array = data.data;\n      if (!Array.isArray(array) && image.type === GL_UNSIGNED_BYTE$4) {\n        image.type = typedArrayCode$1(array);\n      }\n      var shape = data.shape;\n      var stride = data.stride;\n      var shapeX, shapeY, shapeC, strideX, strideY, strideC;\n      if (shape.length === 3) {\n        shapeC = shape[2];\n        strideC = stride[2];\n      } else {\n        check$1(shape.length === 2, 'invalid ndarray pixel data, must be 2 or 3D');\n        shapeC = 1;\n        strideC = 1;\n      }\n      shapeX = shape[0];\n      shapeY = shape[1];\n      strideX = stride[0];\n      strideY = stride[1];\n      image.alignment = 1;\n      image.width = shapeX;\n      image.height = shapeY;\n      image.channels = shapeC;\n      image.format = image.internalformat = CHANNELS_FORMAT[shapeC];\n      image.needsFree = true;\n      transposeData(image, array, strideX, strideY, strideC, data.offset);\n    } else if (isCanvasElement(data) || isContext2D(data)) {\n      if (isCanvasElement(data)) {\n        image.element = data;\n      } else {\n        image.element = data.canvas;\n      }\n      image.width = image.element.width;\n      image.height = image.element.height;\n      image.channels = 4;\n    } else if (isImageElement(data)) {\n      image.element = data;\n      image.width = data.naturalWidth;\n      image.height = data.naturalHeight;\n      image.channels = 4;\n    } else if (isVideoElement(data)) {\n      image.element = data;\n      image.width = data.videoWidth;\n      image.height = data.videoHeight;\n      image.channels = 4;\n    } else if (isRectArray(data)) {\n      var w = image.width || data[0].length;\n      var h = image.height || data.length;\n      var c = image.channels;\n      if (isArrayLike(data[0][0])) {\n        c = c || data[0][0].length;\n      } else {\n        c = c || 1;\n      }\n      var arrayShape = flattenUtils.shape(data);\n      var n = 1;\n      for (var dd = 0; dd < arrayShape.length; ++dd) {\n        n *= arrayShape[dd];\n      }\n      var allocData = preConvert(image, n);\n      flattenUtils.flatten(data, arrayShape, '', allocData);\n      postConvert(image, allocData);\n      image.alignment = 1;\n      image.width = w;\n      image.height = h;\n      image.channels = c;\n      image.format = image.internalformat = CHANNELS_FORMAT[c];\n      image.needsFree = true;\n    }\n\n    if (image.type === GL_FLOAT$3) {\n      check$1(limits.extensions.indexOf('oes_texture_float') >= 0,\n        'oes_texture_float extension not enabled');\n    } else if (image.type === GL_HALF_FLOAT_OES$1) {\n      check$1(limits.extensions.indexOf('oes_texture_half_float') >= 0,\n        'oes_texture_half_float extension not enabled');\n    }\n\n    // do compressed texture  validation here.\n  }\n\n  function setImage (info, target, miplevel) {\n    var element = info.element;\n    var data = info.data;\n    var internalformat = info.internalformat;\n    var format = info.format;\n    var type = info.type;\n    var width = info.width;\n    var height = info.height;\n\n    setFlags(info);\n\n    if (element) {\n      gl.texImage2D(target, miplevel, format, format, type, element);\n    } else if (info.compressed) {\n      gl.compressedTexImage2D(target, miplevel, internalformat, width, height, 0, data);\n    } else if (info.needsCopy) {\n      reglPoll();\n      gl.copyTexImage2D(\n        target, miplevel, format, info.xOffset, info.yOffset, width, height, 0);\n    } else {\n      gl.texImage2D(\n        target, miplevel, format, width, height, 0, format, type, data);\n    }\n  }\n\n  function setSubImage (info, target, x, y, miplevel) {\n    var element = info.element;\n    var data = info.data;\n    var internalformat = info.internalformat;\n    var format = info.format;\n    var type = info.type;\n    var width = info.width;\n    var height = info.height;\n\n    setFlags(info);\n\n    if (element) {\n      gl.texSubImage2D(\n        target, miplevel, x, y, format, type, element);\n    } else if (info.compressed) {\n      gl.compressedTexSubImage2D(\n        target, miplevel, x, y, internalformat, width, height, data);\n    } else if (info.needsCopy) {\n      reglPoll();\n      gl.copyTexSubImage2D(\n        target, miplevel, x, y, info.xOffset, info.yOffset, width, height);\n    } else {\n      gl.texSubImage2D(\n        target, miplevel, x, y, width, height, format, type, data);\n    }\n  }\n\n  // texImage pool\n  var imagePool = [];\n\n  function allocImage () {\n    return imagePool.pop() || new TexImage()\n  }\n\n  function freeImage (image) {\n    if (image.needsFree) {\n      pool.freeType(image.data);\n    }\n    TexImage.call(image);\n    imagePool.push(image);\n  }\n\n  // -------------------------------------------------------\n  // Mip map\n  // -------------------------------------------------------\n  function MipMap () {\n    TexFlags.call(this);\n\n    this.genMipmaps = false;\n    this.mipmapHint = GL_DONT_CARE;\n    this.mipmask = 0;\n    this.images = Array(16);\n  }\n\n  function parseMipMapFromShape (mipmap, width, height) {\n    var img = mipmap.images[0] = allocImage();\n    mipmap.mipmask = 1;\n    img.width = mipmap.width = width;\n    img.height = mipmap.height = height;\n    img.channels = mipmap.channels = 4;\n  }\n\n  function parseMipMapFromObject (mipmap, options) {\n    var imgData = null;\n    if (isPixelData(options)) {\n      imgData = mipmap.images[0] = allocImage();\n      copyFlags(imgData, mipmap);\n      parseImage(imgData, options);\n      mipmap.mipmask = 1;\n    } else {\n      parseFlags(mipmap, options);\n      if (Array.isArray(options.mipmap)) {\n        var mipData = options.mipmap;\n        for (var i = 0; i < mipData.length; ++i) {\n          imgData = mipmap.images[i] = allocImage();\n          copyFlags(imgData, mipmap);\n          imgData.width >>= i;\n          imgData.height >>= i;\n          parseImage(imgData, mipData[i]);\n          mipmap.mipmask |= (1 << i);\n        }\n      } else {\n        imgData = mipmap.images[0] = allocImage();\n        copyFlags(imgData, mipmap);\n        parseImage(imgData, options);\n        mipmap.mipmask = 1;\n      }\n    }\n    copyFlags(mipmap, mipmap.images[0]);\n\n    // For textures of the compressed format WEBGL_compressed_texture_s3tc\n    // we must have that\n    //\n    // \"When level equals zero width and height must be a multiple of 4.\n    // When level is greater than 0 width and height must be 0, 1, 2 or a multiple of 4. \"\n    //\n    // but we do not yet support having multiple mipmap levels for compressed textures,\n    // so we only test for level zero.\n\n    if (mipmap.compressed &&\n        (mipmap.internalformat === GL_COMPRESSED_RGB_S3TC_DXT1_EXT) ||\n        (mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ||\n        (mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) ||\n        (mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)) {\n      check$1(mipmap.width % 4 === 0 &&\n            mipmap.height % 4 === 0,\n            'for compressed texture formats, mipmap level 0 must have width and height that are a multiple of 4');\n    }\n  }\n\n  function setMipMap (mipmap, target) {\n    var images = mipmap.images;\n    for (var i = 0; i < images.length; ++i) {\n      if (!images[i]) {\n        return\n      }\n      setImage(images[i], target, i);\n    }\n  }\n\n  var mipPool = [];\n\n  function allocMipMap () {\n    var result = mipPool.pop() || new MipMap();\n    TexFlags.call(result);\n    result.mipmask = 0;\n    for (var i = 0; i < 16; ++i) {\n      result.images[i] = null;\n    }\n    return result\n  }\n\n  function freeMipMap (mipmap) {\n    var images = mipmap.images;\n    for (var i = 0; i < images.length; ++i) {\n      if (images[i]) {\n        freeImage(images[i]);\n      }\n      images[i] = null;\n    }\n    mipPool.push(mipmap);\n  }\n\n  // -------------------------------------------------------\n  // Tex info\n  // -------------------------------------------------------\n  function TexInfo () {\n    this.minFilter = GL_NEAREST$1;\n    this.magFilter = GL_NEAREST$1;\n\n    this.wrapS = GL_CLAMP_TO_EDGE$1;\n    this.wrapT = GL_CLAMP_TO_EDGE$1;\n\n    this.anisotropic = 1;\n\n    this.genMipmaps = false;\n    this.mipmapHint = GL_DONT_CARE;\n  }\n\n  function parseTexInfo (info, options) {\n    if ('min' in options) {\n      var minFilter = options.min;\n      check$1.parameter(minFilter, minFilters);\n      info.minFilter = minFilters[minFilter];\n      if (MIPMAP_FILTERS.indexOf(info.minFilter) >= 0) {\n        info.genMipmaps = true;\n      }\n    }\n\n    if ('mag' in options) {\n      var magFilter = options.mag;\n      check$1.parameter(magFilter, magFilters);\n      info.magFilter = magFilters[magFilter];\n    }\n\n    var wrapS = info.wrapS;\n    var wrapT = info.wrapT;\n    if ('wrap' in options) {\n      var wrap = options.wrap;\n      if (typeof wrap === 'string') {\n        check$1.parameter(wrap, wrapModes);\n        wrapS = wrapT = wrapModes[wrap];\n      } else if (Array.isArray(wrap)) {\n        check$1.parameter(wrap[0], wrapModes);\n        check$1.parameter(wrap[1], wrapModes);\n        wrapS = wrapModes[wrap[0]];\n        wrapT = wrapModes[wrap[1]];\n      }\n    } else {\n      if ('wrapS' in options) {\n        var optWrapS = options.wrapS;\n        check$1.parameter(optWrapS, wrapModes);\n        wrapS = wrapModes[optWrapS];\n      }\n      if ('wrapT' in options) {\n        var optWrapT = options.wrapT;\n        check$1.parameter(optWrapT, wrapModes);\n        wrapT = wrapModes[optWrapT];\n      }\n    }\n    info.wrapS = wrapS;\n    info.wrapT = wrapT;\n\n    if ('anisotropic' in options) {\n      var anisotropic = options.anisotropic;\n      check$1(typeof anisotropic === 'number' &&\n         anisotropic >= 1 && anisotropic <= limits.maxAnisotropic,\n        'aniso samples must be between 1 and ');\n      info.anisotropic = options.anisotropic;\n    }\n\n    if ('mipmap' in options) {\n      var hasMipMap = false;\n      switch (typeof options.mipmap) {\n        case 'string':\n          check$1.parameter(options.mipmap, mipmapHint,\n            'invalid mipmap hint');\n          info.mipmapHint = mipmapHint[options.mipmap];\n          info.genMipmaps = true;\n          hasMipMap = true;\n          break\n\n        case 'boolean':\n          hasMipMap = info.genMipmaps = options.mipmap;\n          break\n\n        case 'object':\n          check$1(Array.isArray(options.mipmap), 'invalid mipmap type');\n          info.genMipmaps = false;\n          hasMipMap = true;\n          break\n\n        default:\n          check$1.raise('invalid mipmap type');\n      }\n      if (hasMipMap && !('min' in options)) {\n        info.minFilter = GL_NEAREST_MIPMAP_NEAREST$1;\n      }\n    }\n  }\n\n  function setTexInfo (info, target) {\n    gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, info.minFilter);\n    gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, info.magFilter);\n    gl.texParameteri(target, GL_TEXTURE_WRAP_S, info.wrapS);\n    gl.texParameteri(target, GL_TEXTURE_WRAP_T, info.wrapT);\n    if (extensions.ext_texture_filter_anisotropic) {\n      gl.texParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, info.anisotropic);\n    }\n    if (info.genMipmaps) {\n      gl.hint(GL_GENERATE_MIPMAP_HINT, info.mipmapHint);\n      gl.generateMipmap(target);\n    }\n  }\n\n  // -------------------------------------------------------\n  // Full texture object\n  // -------------------------------------------------------\n  var textureCount = 0;\n  var textureSet = {};\n  var numTexUnits = limits.maxTextureUnits;\n  var textureUnits = Array(numTexUnits).map(function () {\n    return null\n  });\n\n  function REGLTexture (target) {\n    TexFlags.call(this);\n    this.mipmask = 0;\n    this.internalformat = GL_RGBA;\n\n    this.id = textureCount++;\n\n    this.refCount = 1;\n\n    this.target = target;\n    this.texture = gl.createTexture();\n\n    this.unit = -1;\n    this.bindCount = 0;\n\n    this.texInfo = new TexInfo();\n\n    if (config.profile) {\n      this.stats = {size: 0};\n    }\n  }\n\n  function tempBind (texture) {\n    gl.activeTexture(GL_TEXTURE0);\n    gl.bindTexture(texture.target, texture.texture);\n  }\n\n  function tempRestore () {\n    var prev = textureUnits[0];\n    if (prev) {\n      gl.bindTexture(prev.target, prev.texture);\n    } else {\n      gl.bindTexture(GL_TEXTURE_2D, null);\n    }\n  }\n\n  function destroy (texture) {\n    var handle = texture.texture;\n    check$1(handle, 'must not double destroy texture');\n    var unit = texture.unit;\n    var target = texture.target;\n    if (unit >= 0) {\n      gl.activeTexture(GL_TEXTURE0 + unit);\n      gl.bindTexture(target, null);\n      textureUnits[unit] = null;\n    }\n    gl.deleteTexture(handle);\n    texture.texture = null;\n    texture.params = null;\n    texture.pixels = null;\n    texture.refCount = 0;\n    delete textureSet[texture.id];\n    stats.textureCount--;\n  }\n\n  extend(REGLTexture.prototype, {\n    bind: function () {\n      var texture = this;\n      texture.bindCount += 1;\n      var unit = texture.unit;\n      if (unit < 0) {\n        for (var i = 0; i < numTexUnits; ++i) {\n          var other = textureUnits[i];\n          if (other) {\n            if (other.bindCount > 0) {\n              continue\n            }\n            other.unit = -1;\n          }\n          textureUnits[i] = texture;\n          unit = i;\n          break\n        }\n        if (unit >= numTexUnits) {\n          check$1.raise('insufficient number of texture units');\n        }\n        if (config.profile && stats.maxTextureUnits < (unit + 1)) {\n          stats.maxTextureUnits = unit + 1; // +1, since the units are zero-based\n        }\n        texture.unit = unit;\n        gl.activeTexture(GL_TEXTURE0 + unit);\n        gl.bindTexture(texture.target, texture.texture);\n      }\n      return unit\n    },\n\n    unbind: function () {\n      this.bindCount -= 1;\n    },\n\n    decRef: function () {\n      if (--this.refCount <= 0) {\n        destroy(this);\n      }\n    }\n  });\n\n  function createTexture2D (a, b) {\n    var texture = new REGLTexture(GL_TEXTURE_2D);\n    textureSet[texture.id] = texture;\n    stats.textureCount++;\n\n    function reglTexture2D (a, b) {\n      var texInfo = texture.texInfo;\n      TexInfo.call(texInfo);\n      var mipData = allocMipMap();\n\n      if (typeof a === 'number') {\n        if (typeof b === 'number') {\n          parseMipMapFromShape(mipData, a | 0, b | 0);\n        } else {\n          parseMipMapFromShape(mipData, a | 0, a | 0);\n        }\n      } else if (a) {\n        check$1.type(a, 'object', 'invalid arguments to regl.texture');\n        parseTexInfo(texInfo, a);\n        parseMipMapFromObject(mipData, a);\n      } else {\n        // empty textures get assigned a default shape of 1x1\n        parseMipMapFromShape(mipData, 1, 1);\n      }\n\n      if (texInfo.genMipmaps) {\n        mipData.mipmask = (mipData.width << 1) - 1;\n      }\n      texture.mipmask = mipData.mipmask;\n\n      copyFlags(texture, mipData);\n\n      check$1.texture2D(texInfo, mipData, limits);\n      texture.internalformat = mipData.internalformat;\n\n      reglTexture2D.width = mipData.width;\n      reglTexture2D.height = mipData.height;\n\n      tempBind(texture);\n      setMipMap(mipData, GL_TEXTURE_2D);\n      setTexInfo(texInfo, GL_TEXTURE_2D);\n      tempRestore();\n\n      freeMipMap(mipData);\n\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          mipData.width,\n          mipData.height,\n          texInfo.genMipmaps,\n          false);\n      }\n      reglTexture2D.format = textureFormatsInvert[texture.internalformat];\n      reglTexture2D.type = textureTypesInvert[texture.type];\n\n      reglTexture2D.mag = magFiltersInvert[texInfo.magFilter];\n      reglTexture2D.min = minFiltersInvert[texInfo.minFilter];\n\n      reglTexture2D.wrapS = wrapModesInvert[texInfo.wrapS];\n      reglTexture2D.wrapT = wrapModesInvert[texInfo.wrapT];\n\n      return reglTexture2D\n    }\n\n    function subimage (image, x_, y_, level_) {\n      check$1(!!image, 'must specify image data');\n\n      var x = x_ | 0;\n      var y = y_ | 0;\n      var level = level_ | 0;\n\n      var imageData = allocImage();\n      copyFlags(imageData, texture);\n      imageData.width = 0;\n      imageData.height = 0;\n      parseImage(imageData, image);\n      imageData.width = imageData.width || ((texture.width >> level) - x);\n      imageData.height = imageData.height || ((texture.height >> level) - y);\n\n      check$1(\n        texture.type === imageData.type &&\n        texture.format === imageData.format &&\n        texture.internalformat === imageData.internalformat,\n        'incompatible format for texture.subimage');\n      check$1(\n        x >= 0 && y >= 0 &&\n        x + imageData.width <= texture.width &&\n        y + imageData.height <= texture.height,\n        'texture.subimage write out of bounds');\n      check$1(\n        texture.mipmask & (1 << level),\n        'missing mipmap data');\n      check$1(\n        imageData.data || imageData.element || imageData.needsCopy,\n        'missing image data');\n\n      tempBind(texture);\n      setSubImage(imageData, GL_TEXTURE_2D, x, y, level);\n      tempRestore();\n\n      freeImage(imageData);\n\n      return reglTexture2D\n    }\n\n    function resize (w_, h_) {\n      var w = w_ | 0;\n      var h = (h_ | 0) || w;\n      if (w === texture.width && h === texture.height) {\n        return reglTexture2D\n      }\n\n      reglTexture2D.width = texture.width = w;\n      reglTexture2D.height = texture.height = h;\n\n      tempBind(texture);\n      for (var i = 0; texture.mipmask >> i; ++i) {\n        gl.texImage2D(\n          GL_TEXTURE_2D,\n          i,\n          texture.format,\n          w >> i,\n          h >> i,\n          0,\n          texture.format,\n          texture.type,\n          null);\n      }\n      tempRestore();\n\n      // also, recompute the texture size.\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          w,\n          h,\n          false,\n          false);\n      }\n\n      return reglTexture2D\n    }\n\n    reglTexture2D(a, b);\n\n    reglTexture2D.subimage = subimage;\n    reglTexture2D.resize = resize;\n    reglTexture2D._reglType = 'texture2d';\n    reglTexture2D._texture = texture;\n    if (config.profile) {\n      reglTexture2D.stats = texture.stats;\n    }\n    reglTexture2D.destroy = function () {\n      texture.decRef();\n    };\n\n    return reglTexture2D\n  }\n\n  function createTextureCube (a0, a1, a2, a3, a4, a5) {\n    var texture = new REGLTexture(GL_TEXTURE_CUBE_MAP);\n    textureSet[texture.id] = texture;\n    stats.cubeCount++;\n\n    var faces = new Array(6);\n\n    function reglTextureCube (a0, a1, a2, a3, a4, a5) {\n      var i;\n      var texInfo = texture.texInfo;\n      TexInfo.call(texInfo);\n      for (i = 0; i < 6; ++i) {\n        faces[i] = allocMipMap();\n      }\n\n      if (typeof a0 === 'number' || !a0) {\n        var s = (a0 | 0) || 1;\n        for (i = 0; i < 6; ++i) {\n          parseMipMapFromShape(faces[i], s, s);\n        }\n      } else if (typeof a0 === 'object') {\n        if (a1) {\n          parseMipMapFromObject(faces[0], a0);\n          parseMipMapFromObject(faces[1], a1);\n          parseMipMapFromObject(faces[2], a2);\n          parseMipMapFromObject(faces[3], a3);\n          parseMipMapFromObject(faces[4], a4);\n          parseMipMapFromObject(faces[5], a5);\n        } else {\n          parseTexInfo(texInfo, a0);\n          parseFlags(texture, a0);\n          if ('faces' in a0) {\n            var face_input = a0.faces;\n            check$1(Array.isArray(face_input) && face_input.length === 6,\n              'cube faces must be a length 6 array');\n            for (i = 0; i < 6; ++i) {\n              check$1(typeof face_input[i] === 'object' && !!face_input[i],\n                'invalid input for cube map face');\n              copyFlags(faces[i], texture);\n              parseMipMapFromObject(faces[i], face_input[i]);\n            }\n          } else {\n            for (i = 0; i < 6; ++i) {\n              parseMipMapFromObject(faces[i], a0);\n            }\n          }\n        }\n      } else {\n        check$1.raise('invalid arguments to cube map');\n      }\n\n      copyFlags(texture, faces[0]);\n      if (texInfo.genMipmaps) {\n        texture.mipmask = (faces[0].width << 1) - 1;\n      } else {\n        texture.mipmask = faces[0].mipmask;\n      }\n\n      check$1.textureCube(texture, texInfo, faces, limits);\n      texture.internalformat = faces[0].internalformat;\n\n      reglTextureCube.width = faces[0].width;\n      reglTextureCube.height = faces[0].height;\n\n      tempBind(texture);\n      for (i = 0; i < 6; ++i) {\n        setMipMap(faces[i], GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);\n      }\n      setTexInfo(texInfo, GL_TEXTURE_CUBE_MAP);\n      tempRestore();\n\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          reglTextureCube.width,\n          reglTextureCube.height,\n          texInfo.genMipmaps,\n          true);\n      }\n\n      reglTextureCube.format = textureFormatsInvert[texture.internalformat];\n      reglTextureCube.type = textureTypesInvert[texture.type];\n\n      reglTextureCube.mag = magFiltersInvert[texInfo.magFilter];\n      reglTextureCube.min = minFiltersInvert[texInfo.minFilter];\n\n      reglTextureCube.wrapS = wrapModesInvert[texInfo.wrapS];\n      reglTextureCube.wrapT = wrapModesInvert[texInfo.wrapT];\n\n      for (i = 0; i < 6; ++i) {\n        freeMipMap(faces[i]);\n      }\n\n      return reglTextureCube\n    }\n\n    function subimage (face, image, x_, y_, level_) {\n      check$1(!!image, 'must specify image data');\n      check$1(typeof face === 'number' && face === (face | 0) &&\n        face >= 0 && face < 6, 'invalid face');\n\n      var x = x_ | 0;\n      var y = y_ | 0;\n      var level = level_ | 0;\n\n      var imageData = allocImage();\n      copyFlags(imageData, texture);\n      imageData.width = 0;\n      imageData.height = 0;\n      parseImage(imageData, image);\n      imageData.width = imageData.width || ((texture.width >> level) - x);\n      imageData.height = imageData.height || ((texture.height >> level) - y);\n\n      check$1(\n        texture.type === imageData.type &&\n        texture.format === imageData.format &&\n        texture.internalformat === imageData.internalformat,\n        'incompatible format for texture.subimage');\n      check$1(\n        x >= 0 && y >= 0 &&\n        x + imageData.width <= texture.width &&\n        y + imageData.height <= texture.height,\n        'texture.subimage write out of bounds');\n      check$1(\n        texture.mipmask & (1 << level),\n        'missing mipmap data');\n      check$1(\n        imageData.data || imageData.element || imageData.needsCopy,\n        'missing image data');\n\n      tempBind(texture);\n      setSubImage(imageData, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, x, y, level);\n      tempRestore();\n\n      freeImage(imageData);\n\n      return reglTextureCube\n    }\n\n    function resize (radius_) {\n      var radius = radius_ | 0;\n      if (radius === texture.width) {\n        return\n      }\n\n      reglTextureCube.width = texture.width = radius;\n      reglTextureCube.height = texture.height = radius;\n\n      tempBind(texture);\n      for (var i = 0; i < 6; ++i) {\n        for (var j = 0; texture.mipmask >> j; ++j) {\n          gl.texImage2D(\n            GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,\n            j,\n            texture.format,\n            radius >> j,\n            radius >> j,\n            0,\n            texture.format,\n            texture.type,\n            null);\n        }\n      }\n      tempRestore();\n\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          reglTextureCube.width,\n          reglTextureCube.height,\n          false,\n          true);\n      }\n\n      return reglTextureCube\n    }\n\n    reglTextureCube(a0, a1, a2, a3, a4, a5);\n\n    reglTextureCube.subimage = subimage;\n    reglTextureCube.resize = resize;\n    reglTextureCube._reglType = 'textureCube';\n    reglTextureCube._texture = texture;\n    if (config.profile) {\n      reglTextureCube.stats = texture.stats;\n    }\n    reglTextureCube.destroy = function () {\n      texture.decRef();\n    };\n\n    return reglTextureCube\n  }\n\n  // Called when regl is destroyed\n  function destroyTextures () {\n    for (var i = 0; i < numTexUnits; ++i) {\n      gl.activeTexture(GL_TEXTURE0 + i);\n      gl.bindTexture(GL_TEXTURE_2D, null);\n      textureUnits[i] = null;\n    }\n    values(textureSet).forEach(destroy);\n\n    stats.cubeCount = 0;\n    stats.textureCount = 0;\n  }\n\n  if (config.profile) {\n    stats.getTotalTextureSize = function () {\n      var total = 0;\n      Object.keys(textureSet).forEach(function (key) {\n        total += textureSet[key].stats.size;\n      });\n      return total\n    };\n  }\n\n  function restoreTextures () {\n    values(textureSet).forEach(function (texture) {\n      texture.texture = gl.createTexture();\n      gl.bindTexture(texture.target, texture.texture);\n      for (var i = 0; i < 32; ++i) {\n        if ((texture.mipmask & (1 << i)) === 0) {\n          continue\n        }\n        if (texture.target === GL_TEXTURE_2D) {\n          gl.texImage2D(GL_TEXTURE_2D,\n            i,\n            texture.internalformat,\n            texture.width >> i,\n            texture.height >> i,\n            0,\n            texture.internalformat,\n            texture.type,\n            null);\n        } else {\n          for (var j = 0; j < 6; ++j) {\n            gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + j,\n              i,\n              texture.internalformat,\n              texture.width >> i,\n              texture.height >> i,\n              0,\n              texture.internalformat,\n              texture.type,\n              null);\n          }\n        }\n      }\n      setTexInfo(texture.texInfo, texture.target);\n    });\n  }\n\n  return {\n    create2D: createTexture2D,\n    createCube: createTextureCube,\n    clear: destroyTextures,\n    getTexture: function (wrapper) {\n      return null\n    },\n    restore: restoreTextures\n  }\n}\n\nvar GL_RENDERBUFFER = 0x8D41;\n\nvar GL_RGBA4$1 = 0x8056;\nvar GL_RGB5_A1$1 = 0x8057;\nvar GL_RGB565$1 = 0x8D62;\nvar GL_DEPTH_COMPONENT16 = 0x81A5;\nvar GL_STENCIL_INDEX8 = 0x8D48;\nvar GL_DEPTH_STENCIL$1 = 0x84F9;\n\nvar GL_SRGB8_ALPHA8_EXT = 0x8C43;\n\nvar GL_RGBA32F_EXT = 0x8814;\n\nvar GL_RGBA16F_EXT = 0x881A;\nvar GL_RGB16F_EXT = 0x881B;\n\nvar FORMAT_SIZES = [];\n\nFORMAT_SIZES[GL_RGBA4$1] = 2;\nFORMAT_SIZES[GL_RGB5_A1$1] = 2;\nFORMAT_SIZES[GL_RGB565$1] = 2;\n\nFORMAT_SIZES[GL_DEPTH_COMPONENT16] = 2;\nFORMAT_SIZES[GL_STENCIL_INDEX8] = 1;\nFORMAT_SIZES[GL_DEPTH_STENCIL$1] = 4;\n\nFORMAT_SIZES[GL_SRGB8_ALPHA8_EXT] = 4;\nFORMAT_SIZES[GL_RGBA32F_EXT] = 16;\nFORMAT_SIZES[GL_RGBA16F_EXT] = 8;\nFORMAT_SIZES[GL_RGB16F_EXT] = 6;\n\nfunction getRenderbufferSize (format, width, height) {\n  return FORMAT_SIZES[format] * width * height\n}\n\nvar wrapRenderbuffers = function (gl, extensions, limits, stats, config) {\n  var formatTypes = {\n    'rgba4': GL_RGBA4$1,\n    'rgb565': GL_RGB565$1,\n    'rgb5 a1': GL_RGB5_A1$1,\n    'depth': GL_DEPTH_COMPONENT16,\n    'stencil': GL_STENCIL_INDEX8,\n    'depth stencil': GL_DEPTH_STENCIL$1\n  };\n\n  if (extensions.ext_srgb) {\n    formatTypes['srgba'] = GL_SRGB8_ALPHA8_EXT;\n  }\n\n  if (extensions.ext_color_buffer_half_float) {\n    formatTypes['rgba16f'] = GL_RGBA16F_EXT;\n    formatTypes['rgb16f'] = GL_RGB16F_EXT;\n  }\n\n  if (extensions.webgl_color_buffer_float) {\n    formatTypes['rgba32f'] = GL_RGBA32F_EXT;\n  }\n\n  var formatTypesInvert = [];\n  Object.keys(formatTypes).forEach(function (key) {\n    var val = formatTypes[key];\n    formatTypesInvert[val] = key;\n  });\n\n  var renderbufferCount = 0;\n  var renderbufferSet = {};\n\n  function REGLRenderbuffer (renderbuffer) {\n    this.id = renderbufferCount++;\n    this.refCount = 1;\n\n    this.renderbuffer = renderbuffer;\n\n    this.format = GL_RGBA4$1;\n    this.width = 0;\n    this.height = 0;\n\n    if (config.profile) {\n      this.stats = {size: 0};\n    }\n  }\n\n  REGLRenderbuffer.prototype.decRef = function () {\n    if (--this.refCount <= 0) {\n      destroy(this);\n    }\n  };\n\n  function destroy (rb) {\n    var handle = rb.renderbuffer;\n    check$1(handle, 'must not double destroy renderbuffer');\n    gl.bindRenderbuffer(GL_RENDERBUFFER, null);\n    gl.deleteRenderbuffer(handle);\n    rb.renderbuffer = null;\n    rb.refCount = 0;\n    delete renderbufferSet[rb.id];\n    stats.renderbufferCount--;\n  }\n\n  function createRenderbuffer (a, b) {\n    var renderbuffer = new REGLRenderbuffer(gl.createRenderbuffer());\n    renderbufferSet[renderbuffer.id] = renderbuffer;\n    stats.renderbufferCount++;\n\n    function reglRenderbuffer (a, b) {\n      var w = 0;\n      var h = 0;\n      var format = GL_RGBA4$1;\n\n      if (typeof a === 'object' && a) {\n        var options = a;\n        if ('shape' in options) {\n          var shape = options.shape;\n          check$1(Array.isArray(shape) && shape.length >= 2,\n            'invalid renderbuffer shape');\n          w = shape[0] | 0;\n          h = shape[1] | 0;\n        } else {\n          if ('radius' in options) {\n            w = h = options.radius | 0;\n          }\n          if ('width' in options) {\n            w = options.width | 0;\n          }\n          if ('height' in options) {\n            h = options.height | 0;\n          }\n        }\n        if ('format' in options) {\n          check$1.parameter(options.format, formatTypes,\n            'invalid renderbuffer format');\n          format = formatTypes[options.format];\n        }\n      } else if (typeof a === 'number') {\n        w = a | 0;\n        if (typeof b === 'number') {\n          h = b | 0;\n        } else {\n          h = w;\n        }\n      } else if (!a) {\n        w = h = 1;\n      } else {\n        check$1.raise('invalid arguments to renderbuffer constructor');\n      }\n\n      // check shape\n      check$1(\n        w > 0 && h > 0 &&\n        w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize,\n        'invalid renderbuffer size');\n\n      if (w === renderbuffer.width &&\n          h === renderbuffer.height &&\n          format === renderbuffer.format) {\n        return\n      }\n\n      reglRenderbuffer.width = renderbuffer.width = w;\n      reglRenderbuffer.height = renderbuffer.height = h;\n      renderbuffer.format = format;\n\n      gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer);\n      gl.renderbufferStorage(GL_RENDERBUFFER, format, w, h);\n\n      if (config.profile) {\n        renderbuffer.stats.size = getRenderbufferSize(renderbuffer.format, renderbuffer.width, renderbuffer.height);\n      }\n      reglRenderbuffer.format = formatTypesInvert[renderbuffer.format];\n\n      return reglRenderbuffer\n    }\n\n    function resize (w_, h_) {\n      var w = w_ | 0;\n      var h = (h_ | 0) || w;\n\n      if (w === renderbuffer.width && h === renderbuffer.height) {\n        return reglRenderbuffer\n      }\n\n      // check shape\n      check$1(\n        w > 0 && h > 0 &&\n        w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize,\n        'invalid renderbuffer size');\n\n      reglRenderbuffer.width = renderbuffer.width = w;\n      reglRenderbuffer.height = renderbuffer.height = h;\n\n      gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer);\n      gl.renderbufferStorage(GL_RENDERBUFFER, renderbuffer.format, w, h);\n\n      // also, recompute size.\n      if (config.profile) {\n        renderbuffer.stats.size = getRenderbufferSize(\n          renderbuffer.format, renderbuffer.width, renderbuffer.height);\n      }\n\n      return reglRenderbuffer\n    }\n\n    reglRenderbuffer(a, b);\n\n    reglRenderbuffer.resize = resize;\n    reglRenderbuffer._reglType = 'renderbuffer';\n    reglRenderbuffer._renderbuffer = renderbuffer;\n    if (config.profile) {\n      reglRenderbuffer.stats = renderbuffer.stats;\n    }\n    reglRenderbuffer.destroy = function () {\n      renderbuffer.decRef();\n    };\n\n    return reglRenderbuffer\n  }\n\n  if (config.profile) {\n    stats.getTotalRenderbufferSize = function () {\n      var total = 0;\n      Object.keys(renderbufferSet).forEach(function (key) {\n        total += renderbufferSet[key].stats.size;\n      });\n      return total\n    };\n  }\n\n  function restoreRenderbuffers () {\n    values(renderbufferSet).forEach(function (rb) {\n      rb.renderbuffer = gl.createRenderbuffer();\n      gl.bindRenderbuffer(GL_RENDERBUFFER, rb.renderbuffer);\n      gl.renderbufferStorage(GL_RENDERBUFFER, rb.format, rb.width, rb.height);\n    });\n    gl.bindRenderbuffer(GL_RENDERBUFFER, null);\n  }\n\n  return {\n    create: createRenderbuffer,\n    clear: function () {\n      values(renderbufferSet).forEach(destroy);\n    },\n    restore: restoreRenderbuffers\n  }\n};\n\n// We store these constants so that the minifier can inline them\nvar GL_FRAMEBUFFER = 0x8D40;\nvar GL_RENDERBUFFER$1 = 0x8D41;\n\nvar GL_TEXTURE_2D$1 = 0x0DE1;\nvar GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 = 0x8515;\n\nvar GL_COLOR_ATTACHMENT0 = 0x8CE0;\nvar GL_DEPTH_ATTACHMENT = 0x8D00;\nvar GL_STENCIL_ATTACHMENT = 0x8D20;\nvar GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;\n\nvar GL_FRAMEBUFFER_COMPLETE = 0x8CD5;\nvar GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;\nvar GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;\nvar GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;\nvar GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;\n\nvar GL_HALF_FLOAT_OES$2 = 0x8D61;\nvar GL_UNSIGNED_BYTE$5 = 0x1401;\nvar GL_FLOAT$4 = 0x1406;\n\nvar GL_RGBA$1 = 0x1908;\n\nvar GL_DEPTH_COMPONENT$1 = 0x1902;\n\nvar colorTextureFormatEnums = [\n  GL_RGBA$1\n];\n\n// for every texture format, store\n// the number of channels\nvar textureFormatChannels = [];\ntextureFormatChannels[GL_RGBA$1] = 4;\n\n// for every texture type, store\n// the size in bytes.\nvar textureTypeSizes = [];\ntextureTypeSizes[GL_UNSIGNED_BYTE$5] = 1;\ntextureTypeSizes[GL_FLOAT$4] = 4;\ntextureTypeSizes[GL_HALF_FLOAT_OES$2] = 2;\n\nvar GL_RGBA4$2 = 0x8056;\nvar GL_RGB5_A1$2 = 0x8057;\nvar GL_RGB565$2 = 0x8D62;\nvar GL_DEPTH_COMPONENT16$1 = 0x81A5;\nvar GL_STENCIL_INDEX8$1 = 0x8D48;\nvar GL_DEPTH_STENCIL$2 = 0x84F9;\n\nvar GL_SRGB8_ALPHA8_EXT$1 = 0x8C43;\n\nvar GL_RGBA32F_EXT$1 = 0x8814;\n\nvar GL_RGBA16F_EXT$1 = 0x881A;\nvar GL_RGB16F_EXT$1 = 0x881B;\n\nvar colorRenderbufferFormatEnums = [\n  GL_RGBA4$2,\n  GL_RGB5_A1$2,\n  GL_RGB565$2,\n  GL_SRGB8_ALPHA8_EXT$1,\n  GL_RGBA16F_EXT$1,\n  GL_RGB16F_EXT$1,\n  GL_RGBA32F_EXT$1\n];\n\nvar statusCode = {};\nstatusCode[GL_FRAMEBUFFER_COMPLETE] = 'complete';\nstatusCode[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = 'incomplete attachment';\nstatusCode[GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS] = 'incomplete dimensions';\nstatusCode[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = 'incomplete, missing attachment';\nstatusCode[GL_FRAMEBUFFER_UNSUPPORTED] = 'unsupported';\n\nfunction wrapFBOState (\n  gl,\n  extensions,\n  limits,\n  textureState,\n  renderbufferState,\n  stats) {\n  var framebufferState = {\n    cur: null,\n    next: null,\n    dirty: false,\n    setFBO: null\n  };\n\n  var colorTextureFormats = ['rgba'];\n  var colorRenderbufferFormats = ['rgba4', 'rgb565', 'rgb5 a1'];\n\n  if (extensions.ext_srgb) {\n    colorRenderbufferFormats.push('srgba');\n  }\n\n  if (extensions.ext_color_buffer_half_float) {\n    colorRenderbufferFormats.push('rgba16f', 'rgb16f');\n  }\n\n  if (extensions.webgl_color_buffer_float) {\n    colorRenderbufferFormats.push('rgba32f');\n  }\n\n  var colorTypes = ['uint8'];\n  if (extensions.oes_texture_half_float) {\n    colorTypes.push('half float', 'float16');\n  }\n  if (extensions.oes_texture_float) {\n    colorTypes.push('float', 'float32');\n  }\n\n  function FramebufferAttachment (target, texture, renderbuffer) {\n    this.target = target;\n    this.texture = texture;\n    this.renderbuffer = renderbuffer;\n\n    var w = 0;\n    var h = 0;\n    if (texture) {\n      w = texture.width;\n      h = texture.height;\n    } else if (renderbuffer) {\n      w = renderbuffer.width;\n      h = renderbuffer.height;\n    }\n    this.width = w;\n    this.height = h;\n  }\n\n  function decRef (attachment) {\n    if (attachment) {\n      if (attachment.texture) {\n        attachment.texture._texture.decRef();\n      }\n      if (attachment.renderbuffer) {\n        attachment.renderbuffer._renderbuffer.decRef();\n      }\n    }\n  }\n\n  function incRefAndCheckShape (attachment, width, height) {\n    if (!attachment) {\n      return\n    }\n    if (attachment.texture) {\n      var texture = attachment.texture._texture;\n      var tw = Math.max(1, texture.width);\n      var th = Math.max(1, texture.height);\n      check$1(tw === width && th === height,\n        'inconsistent width/height for supplied texture');\n      texture.refCount += 1;\n    } else {\n      var renderbuffer = attachment.renderbuffer._renderbuffer;\n      check$1(\n        renderbuffer.width === width && renderbuffer.height === height,\n        'inconsistent width/height for renderbuffer');\n      renderbuffer.refCount += 1;\n    }\n  }\n\n  function attach (location, attachment) {\n    if (attachment) {\n      if (attachment.texture) {\n        gl.framebufferTexture2D(\n          GL_FRAMEBUFFER,\n          location,\n          attachment.target,\n          attachment.texture._texture.texture,\n          0);\n      } else {\n        gl.framebufferRenderbuffer(\n          GL_FRAMEBUFFER,\n          location,\n          GL_RENDERBUFFER$1,\n          attachment.renderbuffer._renderbuffer.renderbuffer);\n      }\n    }\n  }\n\n  function parseAttachment (attachment) {\n    var target = GL_TEXTURE_2D$1;\n    var texture = null;\n    var renderbuffer = null;\n\n    var data = attachment;\n    if (typeof attachment === 'object') {\n      data = attachment.data;\n      if ('target' in attachment) {\n        target = attachment.target | 0;\n      }\n    }\n\n    check$1.type(data, 'function', 'invalid attachment data');\n\n    var type = data._reglType;\n    if (type === 'texture2d') {\n      texture = data;\n      check$1(target === GL_TEXTURE_2D$1);\n    } else if (type === 'textureCube') {\n      texture = data;\n      check$1(\n        target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 &&\n        target < GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + 6,\n        'invalid cube map target');\n    } else if (type === 'renderbuffer') {\n      renderbuffer = data;\n      target = GL_RENDERBUFFER$1;\n    } else {\n      check$1.raise('invalid regl object for attachment');\n    }\n\n    return new FramebufferAttachment(target, texture, renderbuffer)\n  }\n\n  function allocAttachment (\n    width,\n    height,\n    isTexture,\n    format,\n    type) {\n    if (isTexture) {\n      var texture = textureState.create2D({\n        width: width,\n        height: height,\n        format: format,\n        type: type\n      });\n      texture._texture.refCount = 0;\n      return new FramebufferAttachment(GL_TEXTURE_2D$1, texture, null)\n    } else {\n      var rb = renderbufferState.create({\n        width: width,\n        height: height,\n        format: format\n      });\n      rb._renderbuffer.refCount = 0;\n      return new FramebufferAttachment(GL_RENDERBUFFER$1, null, rb)\n    }\n  }\n\n  function unwrapAttachment (attachment) {\n    return attachment && (attachment.texture || attachment.renderbuffer)\n  }\n\n  function resizeAttachment (attachment, w, h) {\n    if (attachment) {\n      if (attachment.texture) {\n        attachment.texture.resize(w, h);\n      } else if (attachment.renderbuffer) {\n        attachment.renderbuffer.resize(w, h);\n      }\n    }\n  }\n\n  var framebufferCount = 0;\n  var framebufferSet = {};\n\n  function REGLFramebuffer () {\n    this.id = framebufferCount++;\n    framebufferSet[this.id] = this;\n\n    this.framebuffer = gl.createFramebuffer();\n    this.width = 0;\n    this.height = 0;\n\n    this.colorAttachments = [];\n    this.depthAttachment = null;\n    this.stencilAttachment = null;\n    this.depthStencilAttachment = null;\n  }\n\n  function decFBORefs (framebuffer) {\n    framebuffer.colorAttachments.forEach(decRef);\n    decRef(framebuffer.depthAttachment);\n    decRef(framebuffer.stencilAttachment);\n    decRef(framebuffer.depthStencilAttachment);\n  }\n\n  function destroy (framebuffer) {\n    var handle = framebuffer.framebuffer;\n    check$1(handle, 'must not double destroy framebuffer');\n    gl.deleteFramebuffer(handle);\n    framebuffer.framebuffer = null;\n    stats.framebufferCount--;\n    delete framebufferSet[framebuffer.id];\n  }\n\n  function updateFramebuffer (framebuffer) {\n    var i;\n\n    gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer.framebuffer);\n    var colorAttachments = framebuffer.colorAttachments;\n    for (i = 0; i < colorAttachments.length; ++i) {\n      attach(GL_COLOR_ATTACHMENT0 + i, colorAttachments[i]);\n    }\n    for (i = colorAttachments.length; i < limits.maxColorAttachments; ++i) {\n      gl.framebufferTexture2D(\n        GL_FRAMEBUFFER,\n        GL_COLOR_ATTACHMENT0 + i,\n        GL_TEXTURE_2D$1,\n        null,\n        0);\n    }\n\n    gl.framebufferTexture2D(\n      GL_FRAMEBUFFER,\n      GL_DEPTH_STENCIL_ATTACHMENT,\n      GL_TEXTURE_2D$1,\n      null,\n      0);\n    gl.framebufferTexture2D(\n      GL_FRAMEBUFFER,\n      GL_DEPTH_ATTACHMENT,\n      GL_TEXTURE_2D$1,\n      null,\n      0);\n    gl.framebufferTexture2D(\n      GL_FRAMEBUFFER,\n      GL_STENCIL_ATTACHMENT,\n      GL_TEXTURE_2D$1,\n      null,\n      0);\n\n    attach(GL_DEPTH_ATTACHMENT, framebuffer.depthAttachment);\n    attach(GL_STENCIL_ATTACHMENT, framebuffer.stencilAttachment);\n    attach(GL_DEPTH_STENCIL_ATTACHMENT, framebuffer.depthStencilAttachment);\n\n    // Check status code\n    var status = gl.checkFramebufferStatus(GL_FRAMEBUFFER);\n    if (status !== GL_FRAMEBUFFER_COMPLETE) {\n      check$1.raise('framebuffer configuration not supported, status = ' +\n        statusCode[status]);\n    }\n\n    gl.bindFramebuffer(GL_FRAMEBUFFER, framebufferState.next);\n    framebufferState.cur = framebufferState.next;\n\n    // FIXME: Clear error code here.  This is a work around for a bug in\n    // headless-gl\n    gl.getError();\n  }\n\n  function createFBO (a0, a1) {\n    var framebuffer = new REGLFramebuffer();\n    stats.framebufferCount++;\n\n    function reglFramebuffer (a, b) {\n      var i;\n\n      check$1(framebufferState.next !== framebuffer,\n        'can not update framebuffer which is currently in use');\n\n      var extDrawBuffers = extensions.webgl_draw_buffers;\n\n      var width = 0;\n      var height = 0;\n\n      var needsDepth = true;\n      var needsStencil = true;\n\n      var colorBuffer = null;\n      var colorTexture = true;\n      var colorFormat = 'rgba';\n      var colorType = 'uint8';\n      var colorCount = 1;\n\n      var depthBuffer = null;\n      var stencilBuffer = null;\n      var depthStencilBuffer = null;\n      var depthStencilTexture = false;\n\n      if (typeof a === 'number') {\n        width = a | 0;\n        height = (b | 0) || width;\n      } else if (!a) {\n        width = height = 1;\n      } else {\n        check$1.type(a, 'object', 'invalid arguments for framebuffer');\n        var options = a;\n\n        if ('shape' in options) {\n          var shape = options.shape;\n          check$1(Array.isArray(shape) && shape.length >= 2,\n            'invalid shape for framebuffer');\n          width = shape[0];\n          height = shape[1];\n        } else {\n          if ('radius' in options) {\n            width = height = options.radius;\n          }\n          if ('width' in options) {\n            width = options.width;\n          }\n          if ('height' in options) {\n            height = options.height;\n          }\n        }\n\n        if ('color' in options ||\n            'colors' in options) {\n          colorBuffer =\n            options.color ||\n            options.colors;\n          if (Array.isArray(colorBuffer)) {\n            check$1(\n              colorBuffer.length === 1 || extDrawBuffers,\n              'multiple render targets not supported');\n          }\n        }\n\n        if (!colorBuffer) {\n          if ('colorCount' in options) {\n            colorCount = options.colorCount | 0;\n            check$1(colorCount > 0, 'invalid color buffer count');\n          }\n\n          if ('colorTexture' in options) {\n            colorTexture = !!options.colorTexture;\n            colorFormat = 'rgba4';\n          }\n\n          if ('colorType' in options) {\n            colorType = options.colorType;\n            if (!colorTexture) {\n              if (colorType === 'half float' || colorType === 'float16') {\n                check$1(extensions.ext_color_buffer_half_float,\n                  'you must enable EXT_color_buffer_half_float to use 16-bit render buffers');\n                colorFormat = 'rgba16f';\n              } else if (colorType === 'float' || colorType === 'float32') {\n                check$1(extensions.webgl_color_buffer_float,\n                  'you must enable WEBGL_color_buffer_float in order to use 32-bit floating point renderbuffers');\n                colorFormat = 'rgba32f';\n              }\n            } else {\n              check$1(extensions.oes_texture_float ||\n                !(colorType === 'float' || colorType === 'float32'),\n                'you must enable OES_texture_float in order to use floating point framebuffer objects');\n              check$1(extensions.oes_texture_half_float ||\n                !(colorType === 'half float' || colorType === 'float16'),\n                'you must enable OES_texture_half_float in order to use 16-bit floating point framebuffer objects');\n            }\n            check$1.oneOf(colorType, colorTypes, 'invalid color type');\n          }\n\n          if ('colorFormat' in options) {\n            colorFormat = options.colorFormat;\n            if (colorTextureFormats.indexOf(colorFormat) >= 0) {\n              colorTexture = true;\n            } else if (colorRenderbufferFormats.indexOf(colorFormat) >= 0) {\n              colorTexture = false;\n            } else {\n              if (colorTexture) {\n                check$1.oneOf(\n                  options.colorFormat, colorTextureFormats,\n                  'invalid color format for texture');\n              } else {\n                check$1.oneOf(\n                  options.colorFormat, colorRenderbufferFormats,\n                  'invalid color format for renderbuffer');\n              }\n            }\n          }\n        }\n\n        if ('depthTexture' in options || 'depthStencilTexture' in options) {\n          depthStencilTexture = !!(options.depthTexture ||\n            options.depthStencilTexture);\n          check$1(!depthStencilTexture || extensions.webgl_depth_texture,\n            'webgl_depth_texture extension not supported');\n        }\n\n        if ('depth' in options) {\n          if (typeof options.depth === 'boolean') {\n            needsDepth = options.depth;\n          } else {\n            depthBuffer = options.depth;\n            needsStencil = false;\n          }\n        }\n\n        if ('stencil' in options) {\n          if (typeof options.stencil === 'boolean') {\n            needsStencil = options.stencil;\n          } else {\n            stencilBuffer = options.stencil;\n            needsDepth = false;\n          }\n        }\n\n        if ('depthStencil' in options) {\n          if (typeof options.depthStencil === 'boolean') {\n            needsDepth = needsStencil = options.depthStencil;\n          } else {\n            depthStencilBuffer = options.depthStencil;\n            needsDepth = false;\n            needsStencil = false;\n          }\n        }\n      }\n\n      // parse attachments\n      var colorAttachments = null;\n      var depthAttachment = null;\n      var stencilAttachment = null;\n      var depthStencilAttachment = null;\n\n      // Set up color attachments\n      if (Array.isArray(colorBuffer)) {\n        colorAttachments = colorBuffer.map(parseAttachment);\n      } else if (colorBuffer) {\n        colorAttachments = [parseAttachment(colorBuffer)];\n      } else {\n        colorAttachments = new Array(colorCount);\n        for (i = 0; i < colorCount; ++i) {\n          colorAttachments[i] = allocAttachment(\n            width,\n            height,\n            colorTexture,\n            colorFormat,\n            colorType);\n        }\n      }\n\n      check$1(extensions.webgl_draw_buffers || colorAttachments.length <= 1,\n        'you must enable the WEBGL_draw_buffers extension in order to use multiple color buffers.');\n      check$1(colorAttachments.length <= limits.maxColorAttachments,\n        'too many color attachments, not supported');\n\n      width = width || colorAttachments[0].width;\n      height = height || colorAttachments[0].height;\n\n      if (depthBuffer) {\n        depthAttachment = parseAttachment(depthBuffer);\n      } else if (needsDepth && !needsStencil) {\n        depthAttachment = allocAttachment(\n          width,\n          height,\n          depthStencilTexture,\n          'depth',\n          'uint32');\n      }\n\n      if (stencilBuffer) {\n        stencilAttachment = parseAttachment(stencilBuffer);\n      } else if (needsStencil && !needsDepth) {\n        stencilAttachment = allocAttachment(\n          width,\n          height,\n          false,\n          'stencil',\n          'uint8');\n      }\n\n      if (depthStencilBuffer) {\n        depthStencilAttachment = parseAttachment(depthStencilBuffer);\n      } else if (!depthBuffer && !stencilBuffer && needsStencil && needsDepth) {\n        depthStencilAttachment = allocAttachment(\n          width,\n          height,\n          depthStencilTexture,\n          'depth stencil',\n          'depth stencil');\n      }\n\n      check$1(\n        (!!depthBuffer) + (!!stencilBuffer) + (!!depthStencilBuffer) <= 1,\n        'invalid framebuffer configuration, can specify exactly one depth/stencil attachment');\n\n      var commonColorAttachmentSize = null;\n\n      for (i = 0; i < colorAttachments.length; ++i) {\n        incRefAndCheckShape(colorAttachments[i], width, height);\n        check$1(!colorAttachments[i] ||\n          (colorAttachments[i].texture &&\n            colorTextureFormatEnums.indexOf(colorAttachments[i].texture._texture.format) >= 0) ||\n          (colorAttachments[i].renderbuffer &&\n            colorRenderbufferFormatEnums.indexOf(colorAttachments[i].renderbuffer._renderbuffer.format) >= 0),\n          'framebuffer color attachment ' + i + ' is invalid');\n\n        if (colorAttachments[i] && colorAttachments[i].texture) {\n          var colorAttachmentSize =\n              textureFormatChannels[colorAttachments[i].texture._texture.format] *\n              textureTypeSizes[colorAttachments[i].texture._texture.type];\n\n          if (commonColorAttachmentSize === null) {\n            commonColorAttachmentSize = colorAttachmentSize;\n          } else {\n            // We need to make sure that all color attachments have the same number of bitplanes\n            // (that is, the same numer of bits per pixel)\n            // This is required by the GLES2.0 standard. See the beginning of Chapter 4 in that document.\n            check$1(commonColorAttachmentSize === colorAttachmentSize,\n                  'all color attachments much have the same number of bits per pixel.');\n          }\n        }\n      }\n      incRefAndCheckShape(depthAttachment, width, height);\n      check$1(!depthAttachment ||\n        (depthAttachment.texture &&\n          depthAttachment.texture._texture.format === GL_DEPTH_COMPONENT$1) ||\n        (depthAttachment.renderbuffer &&\n          depthAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_COMPONENT16$1),\n        'invalid depth attachment for framebuffer object');\n      incRefAndCheckShape(stencilAttachment, width, height);\n      check$1(!stencilAttachment ||\n        (stencilAttachment.renderbuffer &&\n          stencilAttachment.renderbuffer._renderbuffer.format === GL_STENCIL_INDEX8$1),\n        'invalid stencil attachment for framebuffer object');\n      incRefAndCheckShape(depthStencilAttachment, width, height);\n      check$1(!depthStencilAttachment ||\n        (depthStencilAttachment.texture &&\n          depthStencilAttachment.texture._texture.format === GL_DEPTH_STENCIL$2) ||\n        (depthStencilAttachment.renderbuffer &&\n          depthStencilAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_STENCIL$2),\n        'invalid depth-stencil attachment for framebuffer object');\n\n      // decrement references\n      decFBORefs(framebuffer);\n\n      framebuffer.width = width;\n      framebuffer.height = height;\n\n      framebuffer.colorAttachments = colorAttachments;\n      framebuffer.depthAttachment = depthAttachment;\n      framebuffer.stencilAttachment = stencilAttachment;\n      framebuffer.depthStencilAttachment = depthStencilAttachment;\n\n      reglFramebuffer.color = colorAttachments.map(unwrapAttachment);\n      reglFramebuffer.depth = unwrapAttachment(depthAttachment);\n      reglFramebuffer.stencil = unwrapAttachment(stencilAttachment);\n      reglFramebuffer.depthStencil = unwrapAttachment(depthStencilAttachment);\n\n      reglFramebuffer.width = framebuffer.width;\n      reglFramebuffer.height = framebuffer.height;\n\n      updateFramebuffer(framebuffer);\n\n      return reglFramebuffer\n    }\n\n    function resize (w_, h_) {\n      check$1(framebufferState.next !== framebuffer,\n        'can not resize a framebuffer which is currently in use');\n\n      var w = w_ | 0;\n      var h = (h_ | 0) || w;\n      if (w === framebuffer.width && h === framebuffer.height) {\n        return reglFramebuffer\n      }\n\n      // resize all buffers\n      var colorAttachments = framebuffer.colorAttachments;\n      for (var i = 0; i < colorAttachments.length; ++i) {\n        resizeAttachment(colorAttachments[i], w, h);\n      }\n      resizeAttachment(framebuffer.depthAttachment, w, h);\n      resizeAttachment(framebuffer.stencilAttachment, w, h);\n      resizeAttachment(framebuffer.depthStencilAttachment, w, h);\n\n      framebuffer.width = reglFramebuffer.width = w;\n      framebuffer.height = reglFramebuffer.height = h;\n\n      updateFramebuffer(framebuffer);\n\n      return reglFramebuffer\n    }\n\n    reglFramebuffer(a0, a1);\n\n    return extend(reglFramebuffer, {\n      resize: resize,\n      _reglType: 'framebuffer',\n      _framebuffer: framebuffer,\n      destroy: function () {\n        destroy(framebuffer);\n        decFBORefs(framebuffer);\n      },\n      use: function (block) {\n        framebufferState.setFBO({\n          framebuffer: reglFramebuffer\n        }, block);\n      }\n    })\n  }\n\n  function createCubeFBO (options) {\n    var faces = Array(6);\n\n    function reglFramebufferCube (a) {\n      var i;\n\n      check$1(faces.indexOf(framebufferState.next) < 0,\n        'can not update framebuffer which is currently in use');\n\n      var extDrawBuffers = extensions.webgl_draw_buffers;\n\n      var params = {\n        color: null\n      };\n\n      var radius = 0;\n\n      var colorBuffer = null;\n      var colorFormat = 'rgba';\n      var colorType = 'uint8';\n      var colorCount = 1;\n\n      if (typeof a === 'number') {\n        radius = a | 0;\n      } else if (!a) {\n        radius = 1;\n      } else {\n        check$1.type(a, 'object', 'invalid arguments for framebuffer');\n        var options = a;\n\n        if ('shape' in options) {\n          var shape = options.shape;\n          check$1(\n            Array.isArray(shape) && shape.length >= 2,\n            'invalid shape for framebuffer');\n          check$1(\n            shape[0] === shape[1],\n            'cube framebuffer must be square');\n          radius = shape[0];\n        } else {\n          if ('radius' in options) {\n            radius = options.radius | 0;\n          }\n          if ('width' in options) {\n            radius = options.width | 0;\n            if ('height' in options) {\n              check$1(options.height === radius, 'must be square');\n            }\n          } else if ('height' in options) {\n            radius = options.height | 0;\n          }\n        }\n\n        if ('color' in options ||\n            'colors' in options) {\n          colorBuffer =\n            options.color ||\n            options.colors;\n          if (Array.isArray(colorBuffer)) {\n            check$1(\n              colorBuffer.length === 1 || extDrawBuffers,\n              'multiple render targets not supported');\n          }\n        }\n\n        if (!colorBuffer) {\n          if ('colorCount' in options) {\n            colorCount = options.colorCount | 0;\n            check$1(colorCount > 0, 'invalid color buffer count');\n          }\n\n          if ('colorType' in options) {\n            check$1.oneOf(\n              options.colorType, colorTypes,\n              'invalid color type');\n            colorType = options.colorType;\n          }\n\n          if ('colorFormat' in options) {\n            colorFormat = options.colorFormat;\n            check$1.oneOf(\n              options.colorFormat, colorTextureFormats,\n              'invalid color format for texture');\n          }\n        }\n\n        if ('depth' in options) {\n          params.depth = options.depth;\n        }\n\n        if ('stencil' in options) {\n          params.stencil = options.stencil;\n        }\n\n        if ('depthStencil' in options) {\n          params.depthStencil = options.depthStencil;\n        }\n      }\n\n      var colorCubes;\n      if (colorBuffer) {\n        if (Array.isArray(colorBuffer)) {\n          colorCubes = [];\n          for (i = 0; i < colorBuffer.length; ++i) {\n            colorCubes[i] = colorBuffer[i];\n          }\n        } else {\n          colorCubes = [ colorBuffer ];\n        }\n      } else {\n        colorCubes = Array(colorCount);\n        var cubeMapParams = {\n          radius: radius,\n          format: colorFormat,\n          type: colorType\n        };\n        for (i = 0; i < colorCount; ++i) {\n          colorCubes[i] = textureState.createCube(cubeMapParams);\n        }\n      }\n\n      // Check color cubes\n      params.color = Array(colorCubes.length);\n      for (i = 0; i < colorCubes.length; ++i) {\n        var cube = colorCubes[i];\n        check$1(\n          typeof cube === 'function' && cube._reglType === 'textureCube',\n          'invalid cube map');\n        radius = radius || cube.width;\n        check$1(\n          cube.width === radius && cube.height === radius,\n          'invalid cube map shape');\n        params.color[i] = {\n          target: GL_TEXTURE_CUBE_MAP_POSITIVE_X$1,\n          data: colorCubes[i]\n        };\n      }\n\n      for (i = 0; i < 6; ++i) {\n        for (var j = 0; j < colorCubes.length; ++j) {\n          params.color[j].target = GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + i;\n        }\n        // reuse depth-stencil attachments across all cube maps\n        if (i > 0) {\n          params.depth = faces[0].depth;\n          params.stencil = faces[0].stencil;\n          params.depthStencil = faces[0].depthStencil;\n        }\n        if (faces[i]) {\n          (faces[i])(params);\n        } else {\n          faces[i] = createFBO(params);\n        }\n      }\n\n      return extend(reglFramebufferCube, {\n        width: radius,\n        height: radius,\n        color: colorCubes\n      })\n    }\n\n    function resize (radius_) {\n      var i;\n      var radius = radius_ | 0;\n      check$1(radius > 0 && radius <= limits.maxCubeMapSize,\n        'invalid radius for cube fbo');\n\n      if (radius === reglFramebufferCube.width) {\n        return reglFramebufferCube\n      }\n\n      var colors = reglFramebufferCube.color;\n      for (i = 0; i < colors.length; ++i) {\n        colors[i].resize(radius);\n      }\n\n      for (i = 0; i < 6; ++i) {\n        faces[i].resize(radius);\n      }\n\n      reglFramebufferCube.width = reglFramebufferCube.height = radius;\n\n      return reglFramebufferCube\n    }\n\n    reglFramebufferCube(options);\n\n    return extend(reglFramebufferCube, {\n      faces: faces,\n      resize: resize,\n      _reglType: 'framebufferCube',\n      destroy: function () {\n        faces.forEach(function (f) {\n          f.destroy();\n        });\n      }\n    })\n  }\n\n  function restoreFramebuffers () {\n    values(framebufferSet).forEach(function (fb) {\n      fb.framebuffer = gl.createFramebuffer();\n      updateFramebuffer(fb);\n    });\n  }\n\n  return extend(framebufferState, {\n    getFramebuffer: function (object) {\n      if (typeof object === 'function' && object._reglType === 'framebuffer') {\n        var fbo = object._framebuffer;\n        if (fbo instanceof REGLFramebuffer) {\n          return fbo\n        }\n      }\n      return null\n    },\n    create: createFBO,\n    createCube: createCubeFBO,\n    clear: function () {\n      values(framebufferSet).forEach(destroy);\n    },\n    restore: restoreFramebuffers\n  })\n}\n\nvar GL_FLOAT$5 = 5126;\n\nfunction AttributeRecord () {\n  this.state = 0;\n\n  this.x = 0.0;\n  this.y = 0.0;\n  this.z = 0.0;\n  this.w = 0.0;\n\n  this.buffer = null;\n  this.size = 0;\n  this.normalized = false;\n  this.type = GL_FLOAT$5;\n  this.offset = 0;\n  this.stride = 0;\n  this.divisor = 0;\n}\n\nfunction wrapAttributeState (\n  gl,\n  extensions,\n  limits,\n  bufferState,\n  stringStore) {\n  var NUM_ATTRIBUTES = limits.maxAttributes;\n  var attributeBindings = new Array(NUM_ATTRIBUTES);\n  for (var i = 0; i < NUM_ATTRIBUTES; ++i) {\n    attributeBindings[i] = new AttributeRecord();\n  }\n\n  return {\n    Record: AttributeRecord,\n    scope: {},\n    state: attributeBindings\n  }\n}\n\nvar GL_FRAGMENT_SHADER = 35632;\nvar GL_VERTEX_SHADER = 35633;\n\nvar GL_ACTIVE_UNIFORMS = 0x8B86;\nvar GL_ACTIVE_ATTRIBUTES = 0x8B89;\n\nfunction wrapShaderState (gl, stringStore, stats, config) {\n  // ===================================================\n  // glsl compilation and linking\n  // ===================================================\n  var fragShaders = {};\n  var vertShaders = {};\n\n  function ActiveInfo (name, id, location, info) {\n    this.name = name;\n    this.id = id;\n    this.location = location;\n    this.info = info;\n  }\n\n  function insertActiveInfo (list, info) {\n    for (var i = 0; i < list.length; ++i) {\n      if (list[i].id === info.id) {\n        list[i].location = info.location;\n        return\n      }\n    }\n    list.push(info);\n  }\n\n  function getShader (type, id, command) {\n    var cache = type === GL_FRAGMENT_SHADER ? fragShaders : vertShaders;\n    var shader = cache[id];\n\n    if (!shader) {\n      var source = stringStore.str(id);\n      shader = gl.createShader(type);\n      gl.shaderSource(shader, source);\n      gl.compileShader(shader);\n      check$1.shaderError(gl, shader, source, type, command);\n      cache[id] = shader;\n    }\n\n    return shader\n  }\n\n  // ===================================================\n  // program linking\n  // ===================================================\n  var programCache = {};\n  var programList = [];\n\n  var PROGRAM_COUNTER = 0;\n\n  function REGLProgram (fragId, vertId) {\n    this.id = PROGRAM_COUNTER++;\n    this.fragId = fragId;\n    this.vertId = vertId;\n    this.program = null;\n    this.uniforms = [];\n    this.attributes = [];\n\n    if (config.profile) {\n      this.stats = {\n        uniformsCount: 0,\n        attributesCount: 0\n      };\n    }\n  }\n\n  function linkProgram (desc, command) {\n    var i, info;\n\n    // -------------------------------\n    // compile & link\n    // -------------------------------\n    var fragShader = getShader(GL_FRAGMENT_SHADER, desc.fragId);\n    var vertShader = getShader(GL_VERTEX_SHADER, desc.vertId);\n\n    var program = desc.program = gl.createProgram();\n    gl.attachShader(program, fragShader);\n    gl.attachShader(program, vertShader);\n    gl.linkProgram(program);\n    check$1.linkError(\n      gl,\n      program,\n      stringStore.str(desc.fragId),\n      stringStore.str(desc.vertId),\n      command);\n\n    // -------------------------------\n    // grab uniforms\n    // -------------------------------\n    var numUniforms = gl.getProgramParameter(program, GL_ACTIVE_UNIFORMS);\n    if (config.profile) {\n      desc.stats.uniformsCount = numUniforms;\n    }\n    var uniforms = desc.uniforms;\n    for (i = 0; i < numUniforms; ++i) {\n      info = gl.getActiveUniform(program, i);\n      if (info) {\n        if (info.size > 1) {\n          for (var j = 0; j < info.size; ++j) {\n            var name = info.name.replace('[0]', '[' + j + ']');\n            insertActiveInfo(uniforms, new ActiveInfo(\n              name,\n              stringStore.id(name),\n              gl.getUniformLocation(program, name),\n              info));\n          }\n        } else {\n          insertActiveInfo(uniforms, new ActiveInfo(\n            info.name,\n            stringStore.id(info.name),\n            gl.getUniformLocation(program, info.name),\n            info));\n        }\n      }\n    }\n\n    // -------------------------------\n    // grab attributes\n    // -------------------------------\n    var numAttributes = gl.getProgramParameter(program, GL_ACTIVE_ATTRIBUTES);\n    if (config.profile) {\n      desc.stats.attributesCount = numAttributes;\n    }\n\n    var attributes = desc.attributes;\n    for (i = 0; i < numAttributes; ++i) {\n      info = gl.getActiveAttrib(program, i);\n      if (info) {\n        insertActiveInfo(attributes, new ActiveInfo(\n          info.name,\n          stringStore.id(info.name),\n          gl.getAttribLocation(program, info.name),\n          info));\n      }\n    }\n  }\n\n  if (config.profile) {\n    stats.getMaxUniformsCount = function () {\n      var m = 0;\n      programList.forEach(function (desc) {\n        if (desc.stats.uniformsCount > m) {\n          m = desc.stats.uniformsCount;\n        }\n      });\n      return m\n    };\n\n    stats.getMaxAttributesCount = function () {\n      var m = 0;\n      programList.forEach(function (desc) {\n        if (desc.stats.attributesCount > m) {\n          m = desc.stats.attributesCount;\n        }\n      });\n      return m\n    };\n  }\n\n  function restoreShaders () {\n    fragShaders = {};\n    vertShaders = {};\n    for (var i = 0; i < programList.length; ++i) {\n      linkProgram(programList[i]);\n    }\n  }\n\n  return {\n    clear: function () {\n      var deleteShader = gl.deleteShader.bind(gl);\n      values(fragShaders).forEach(deleteShader);\n      fragShaders = {};\n      values(vertShaders).forEach(deleteShader);\n      vertShaders = {};\n\n      programList.forEach(function (desc) {\n        gl.deleteProgram(desc.program);\n      });\n      programList.length = 0;\n      programCache = {};\n\n      stats.shaderCount = 0;\n    },\n\n    program: function (vertId, fragId, command) {\n      check$1.command(vertId >= 0, 'missing vertex shader', command);\n      check$1.command(fragId >= 0, 'missing fragment shader', command);\n\n      var cache = programCache[fragId];\n      if (!cache) {\n        cache = programCache[fragId] = {};\n      }\n      var program = cache[vertId];\n      if (!program) {\n        program = new REGLProgram(fragId, vertId);\n        stats.shaderCount++;\n\n        linkProgram(program, command);\n        cache[vertId] = program;\n        programList.push(program);\n      }\n      return program\n    },\n\n    restore: restoreShaders,\n\n    shader: getShader,\n\n    frag: -1,\n    vert: -1\n  }\n}\n\nvar GL_RGBA$2 = 6408;\nvar GL_UNSIGNED_BYTE$6 = 5121;\nvar GL_PACK_ALIGNMENT = 0x0D05;\nvar GL_FLOAT$6 = 0x1406; // 5126\n\nfunction wrapReadPixels (\n  gl,\n  framebufferState,\n  reglPoll,\n  context,\n  glAttributes,\n  extensions) {\n  function readPixelsImpl (input) {\n    var type;\n    if (framebufferState.next === null) {\n      check$1(\n        glAttributes.preserveDrawingBuffer,\n        'you must create a webgl context with \"preserveDrawingBuffer\":true in order to read pixels from the drawing buffer');\n      type = GL_UNSIGNED_BYTE$6;\n    } else {\n      check$1(\n        framebufferState.next.colorAttachments[0].texture !== null,\n          'You cannot read from a renderbuffer');\n      type = framebufferState.next.colorAttachments[0].texture._texture.type;\n\n      if (extensions.oes_texture_float) {\n        check$1(\n          type === GL_UNSIGNED_BYTE$6 || type === GL_FLOAT$6,\n          'Reading from a framebuffer is only allowed for the types \\'uint8\\' and \\'float\\'');\n      } else {\n        check$1(\n          type === GL_UNSIGNED_BYTE$6,\n          'Reading from a framebuffer is only allowed for the type \\'uint8\\'');\n      }\n    }\n\n    var x = 0;\n    var y = 0;\n    var width = context.framebufferWidth;\n    var height = context.framebufferHeight;\n    var data = null;\n\n    if (isTypedArray(input)) {\n      data = input;\n    } else if (input) {\n      check$1.type(input, 'object', 'invalid arguments to regl.read()');\n      x = input.x | 0;\n      y = input.y | 0;\n      check$1(\n        x >= 0 && x < context.framebufferWidth,\n        'invalid x offset for regl.read');\n      check$1(\n        y >= 0 && y < context.framebufferHeight,\n        'invalid y offset for regl.read');\n      width = (input.width || (context.framebufferWidth - x)) | 0;\n      height = (input.height || (context.framebufferHeight - y)) | 0;\n      data = input.data || null;\n    }\n\n    // sanity check input.data\n    if (data) {\n      if (type === GL_UNSIGNED_BYTE$6) {\n        check$1(\n          data instanceof Uint8Array,\n          'buffer must be \\'Uint8Array\\' when reading from a framebuffer of type \\'uint8\\'');\n      } else if (type === GL_FLOAT$6) {\n        check$1(\n          data instanceof Float32Array,\n          'buffer must be \\'Float32Array\\' when reading from a framebuffer of type \\'float\\'');\n      }\n    }\n\n    check$1(\n      width > 0 && width + x <= context.framebufferWidth,\n      'invalid width for read pixels');\n    check$1(\n      height > 0 && height + y <= context.framebufferHeight,\n      'invalid height for read pixels');\n\n    // Update WebGL state\n    reglPoll();\n\n    // Compute size\n    var size = width * height * 4;\n\n    // Allocate data\n    if (!data) {\n      if (type === GL_UNSIGNED_BYTE$6) {\n        data = new Uint8Array(size);\n      } else if (type === GL_FLOAT$6) {\n        data = data || new Float32Array(size);\n      }\n    }\n\n    // Type check\n    check$1.isTypedArray(data, 'data buffer for regl.read() must be a typedarray');\n    check$1(data.byteLength >= size, 'data buffer for regl.read() too small');\n\n    // Run read pixels\n    gl.pixelStorei(GL_PACK_ALIGNMENT, 4);\n    gl.readPixels(x, y, width, height, GL_RGBA$2,\n                  type,\n                  data);\n\n    return data\n  }\n\n  function readPixelsFBO (options) {\n    var result;\n    framebufferState.setFBO({\n      framebuffer: options.framebuffer\n    }, function () {\n      result = readPixelsImpl(options);\n    });\n    return result\n  }\n\n  function readPixels (options) {\n    if (!options || !('framebuffer' in options)) {\n      return readPixelsImpl(options)\n    } else {\n      return readPixelsFBO(options)\n    }\n  }\n\n  return readPixels\n}\n\nfunction slice (x) {\n  return Array.prototype.slice.call(x)\n}\n\nfunction join (x) {\n  return slice(x).join('')\n}\n\nfunction createEnvironment () {\n  // Unique variable id counter\n  var varCounter = 0;\n\n  // Linked values are passed from this scope into the generated code block\n  // Calling link() passes a value into the generated scope and returns\n  // the variable name which it is bound to\n  var linkedNames = [];\n  var linkedValues = [];\n  function link (value) {\n    for (var i = 0; i < linkedValues.length; ++i) {\n      if (linkedValues[i] === value) {\n        return linkedNames[i]\n      }\n    }\n\n    var name = 'g' + (varCounter++);\n    linkedNames.push(name);\n    linkedValues.push(value);\n    return name\n  }\n\n  // create a code block\n  function block () {\n    var code = [];\n    function push () {\n      code.push.apply(code, slice(arguments));\n    }\n\n    var vars = [];\n    function def () {\n      var name = 'v' + (varCounter++);\n      vars.push(name);\n\n      if (arguments.length > 0) {\n        code.push(name, '=');\n        code.push.apply(code, slice(arguments));\n        code.push(';');\n      }\n\n      return name\n    }\n\n    return extend(push, {\n      def: def,\n      toString: function () {\n        return join([\n          (vars.length > 0 ? 'var ' + vars + ';' : ''),\n          join(code)\n        ])\n      }\n    })\n  }\n\n  function scope () {\n    var entry = block();\n    var exit = block();\n\n    var entryToString = entry.toString;\n    var exitToString = exit.toString;\n\n    function save (object, prop) {\n      exit(object, prop, '=', entry.def(object, prop), ';');\n    }\n\n    return extend(function () {\n      entry.apply(entry, slice(arguments));\n    }, {\n      def: entry.def,\n      entry: entry,\n      exit: exit,\n      save: save,\n      set: function (object, prop, value) {\n        save(object, prop);\n        entry(object, prop, '=', value, ';');\n      },\n      toString: function () {\n        return entryToString() + exitToString()\n      }\n    })\n  }\n\n  function conditional () {\n    var pred = join(arguments);\n    var thenBlock = scope();\n    var elseBlock = scope();\n\n    var thenToString = thenBlock.toString;\n    var elseToString = elseBlock.toString;\n\n    return extend(thenBlock, {\n      then: function () {\n        thenBlock.apply(thenBlock, slice(arguments));\n        return this\n      },\n      else: function () {\n        elseBlock.apply(elseBlock, slice(arguments));\n        return this\n      },\n      toString: function () {\n        var elseClause = elseToString();\n        if (elseClause) {\n          elseClause = 'else{' + elseClause + '}';\n        }\n        return join([\n          'if(', pred, '){',\n          thenToString(),\n          '}', elseClause\n        ])\n      }\n    })\n  }\n\n  // procedure list\n  var globalBlock = block();\n  var procedures = {};\n  function proc (name, count) {\n    var args = [];\n    function arg () {\n      var name = 'a' + args.length;\n      args.push(name);\n      return name\n    }\n\n    count = count || 0;\n    for (var i = 0; i < count; ++i) {\n      arg();\n    }\n\n    var body = scope();\n    var bodyToString = body.toString;\n\n    var result = procedures[name] = extend(body, {\n      arg: arg,\n      toString: function () {\n        return join([\n          'function(', args.join(), '){',\n          bodyToString(),\n          '}'\n        ])\n      }\n    });\n\n    return result\n  }\n\n  function compile () {\n    var code = ['\"use strict\";',\n      globalBlock,\n      'return {'];\n    Object.keys(procedures).forEach(function (name) {\n      code.push('\"', name, '\":', procedures[name].toString(), ',');\n    });\n    code.push('}');\n    var src = join(code)\n      .replace(/;/g, ';\\n')\n      .replace(/}/g, '}\\n')\n      .replace(/{/g, '{\\n');\n    var proc = Function.apply(null, linkedNames.concat(src));\n    return proc.apply(null, linkedValues)\n  }\n\n  return {\n    global: globalBlock,\n    link: link,\n    block: block,\n    proc: proc,\n    scope: scope,\n    cond: conditional,\n    compile: compile\n  }\n}\n\n// \"cute\" names for vector components\nvar CUTE_COMPONENTS = 'xyzw'.split('');\n\nvar GL_UNSIGNED_BYTE$7 = 5121;\n\nvar ATTRIB_STATE_POINTER = 1;\nvar ATTRIB_STATE_CONSTANT = 2;\n\nvar DYN_FUNC$1 = 0;\nvar DYN_PROP$1 = 1;\nvar DYN_CONTEXT$1 = 2;\nvar DYN_STATE$1 = 3;\nvar DYN_THUNK = 4;\n\nvar S_DITHER = 'dither';\nvar S_BLEND_ENABLE = 'blend.enable';\nvar S_BLEND_COLOR = 'blend.color';\nvar S_BLEND_EQUATION = 'blend.equation';\nvar S_BLEND_FUNC = 'blend.func';\nvar S_DEPTH_ENABLE = 'depth.enable';\nvar S_DEPTH_FUNC = 'depth.func';\nvar S_DEPTH_RANGE = 'depth.range';\nvar S_DEPTH_MASK = 'depth.mask';\nvar S_COLOR_MASK = 'colorMask';\nvar S_CULL_ENABLE = 'cull.enable';\nvar S_CULL_FACE = 'cull.face';\nvar S_FRONT_FACE = 'frontFace';\nvar S_LINE_WIDTH = 'lineWidth';\nvar S_POLYGON_OFFSET_ENABLE = 'polygonOffset.enable';\nvar S_POLYGON_OFFSET_OFFSET = 'polygonOffset.offset';\nvar S_SAMPLE_ALPHA = 'sample.alpha';\nvar S_SAMPLE_ENABLE = 'sample.enable';\nvar S_SAMPLE_COVERAGE = 'sample.coverage';\nvar S_STENCIL_ENABLE = 'stencil.enable';\nvar S_STENCIL_MASK = 'stencil.mask';\nvar S_STENCIL_FUNC = 'stencil.func';\nvar S_STENCIL_OPFRONT = 'stencil.opFront';\nvar S_STENCIL_OPBACK = 'stencil.opBack';\nvar S_SCISSOR_ENABLE = 'scissor.enable';\nvar S_SCISSOR_BOX = 'scissor.box';\nvar S_VIEWPORT = 'viewport';\n\nvar S_PROFILE = 'profile';\n\nvar S_FRAMEBUFFER = 'framebuffer';\nvar S_VERT = 'vert';\nvar S_FRAG = 'frag';\nvar S_ELEMENTS = 'elements';\nvar S_PRIMITIVE = 'primitive';\nvar S_COUNT = 'count';\nvar S_OFFSET = 'offset';\nvar S_INSTANCES = 'instances';\n\nvar SUFFIX_WIDTH = 'Width';\nvar SUFFIX_HEIGHT = 'Height';\n\nvar S_FRAMEBUFFER_WIDTH = S_FRAMEBUFFER + SUFFIX_WIDTH;\nvar S_FRAMEBUFFER_HEIGHT = S_FRAMEBUFFER + SUFFIX_HEIGHT;\nvar S_VIEWPORT_WIDTH = S_VIEWPORT + SUFFIX_WIDTH;\nvar S_VIEWPORT_HEIGHT = S_VIEWPORT + SUFFIX_HEIGHT;\nvar S_DRAWINGBUFFER = 'drawingBuffer';\nvar S_DRAWINGBUFFER_WIDTH = S_DRAWINGBUFFER + SUFFIX_WIDTH;\nvar S_DRAWINGBUFFER_HEIGHT = S_DRAWINGBUFFER + SUFFIX_HEIGHT;\n\nvar NESTED_OPTIONS = [\n  S_BLEND_FUNC,\n  S_BLEND_EQUATION,\n  S_STENCIL_FUNC,\n  S_STENCIL_OPFRONT,\n  S_STENCIL_OPBACK,\n  S_SAMPLE_COVERAGE,\n  S_VIEWPORT,\n  S_SCISSOR_BOX,\n  S_POLYGON_OFFSET_OFFSET\n];\n\nvar GL_ARRAY_BUFFER$1 = 34962;\nvar GL_ELEMENT_ARRAY_BUFFER$1 = 34963;\n\nvar GL_FRAGMENT_SHADER$1 = 35632;\nvar GL_VERTEX_SHADER$1 = 35633;\n\nvar GL_TEXTURE_2D$2 = 0x0DE1;\nvar GL_TEXTURE_CUBE_MAP$1 = 0x8513;\n\nvar GL_CULL_FACE = 0x0B44;\nvar GL_BLEND = 0x0BE2;\nvar GL_DITHER = 0x0BD0;\nvar GL_STENCIL_TEST = 0x0B90;\nvar GL_DEPTH_TEST = 0x0B71;\nvar GL_SCISSOR_TEST = 0x0C11;\nvar GL_POLYGON_OFFSET_FILL = 0x8037;\nvar GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;\nvar GL_SAMPLE_COVERAGE = 0x80A0;\n\nvar GL_FLOAT$7 = 5126;\nvar GL_FLOAT_VEC2 = 35664;\nvar GL_FLOAT_VEC3 = 35665;\nvar GL_FLOAT_VEC4 = 35666;\nvar GL_INT$3 = 5124;\nvar GL_INT_VEC2 = 35667;\nvar GL_INT_VEC3 = 35668;\nvar GL_INT_VEC4 = 35669;\nvar GL_BOOL = 35670;\nvar GL_BOOL_VEC2 = 35671;\nvar GL_BOOL_VEC3 = 35672;\nvar GL_BOOL_VEC4 = 35673;\nvar GL_FLOAT_MAT2 = 35674;\nvar GL_FLOAT_MAT3 = 35675;\nvar GL_FLOAT_MAT4 = 35676;\nvar GL_SAMPLER_2D = 35678;\nvar GL_SAMPLER_CUBE = 35680;\n\nvar GL_TRIANGLES$1 = 4;\n\nvar GL_FRONT = 1028;\nvar GL_BACK = 1029;\nvar GL_CW = 0x0900;\nvar GL_CCW = 0x0901;\nvar GL_MIN_EXT = 0x8007;\nvar GL_MAX_EXT = 0x8008;\nvar GL_ALWAYS = 519;\nvar GL_KEEP = 7680;\nvar GL_ZERO = 0;\nvar GL_ONE = 1;\nvar GL_FUNC_ADD = 0x8006;\nvar GL_LESS = 513;\n\nvar GL_FRAMEBUFFER$1 = 0x8D40;\nvar GL_COLOR_ATTACHMENT0$1 = 0x8CE0;\n\nvar blendFuncs = {\n  '0': 0,\n  '1': 1,\n  'zero': 0,\n  'one': 1,\n  'src color': 768,\n  'one minus src color': 769,\n  'src alpha': 770,\n  'one minus src alpha': 771,\n  'dst color': 774,\n  'one minus dst color': 775,\n  'dst alpha': 772,\n  'one minus dst alpha': 773,\n  'constant color': 32769,\n  'one minus constant color': 32770,\n  'constant alpha': 32771,\n  'one minus constant alpha': 32772,\n  'src alpha saturate': 776\n};\n\n// There are invalid values for srcRGB and dstRGB. See:\n// https://www.khronos.org/registry/webgl/specs/1.0/#6.13\n// https://github.com/KhronosGroup/WebGL/blob/0d3201f5f7ec3c0060bc1f04077461541f1987b9/conformance-suites/1.0.3/conformance/misc/webgl-specific.html#L56\nvar invalidBlendCombinations = [\n  'constant color, constant alpha',\n  'one minus constant color, constant alpha',\n  'constant color, one minus constant alpha',\n  'one minus constant color, one minus constant alpha',\n  'constant alpha, constant color',\n  'constant alpha, one minus constant color',\n  'one minus constant alpha, constant color',\n  'one minus constant alpha, one minus constant color'\n];\n\nvar compareFuncs = {\n  'never': 512,\n  'less': 513,\n  '<': 513,\n  'equal': 514,\n  '=': 514,\n  '==': 514,\n  '===': 514,\n  'lequal': 515,\n  '<=': 515,\n  'greater': 516,\n  '>': 516,\n  'notequal': 517,\n  '!=': 517,\n  '!==': 517,\n  'gequal': 518,\n  '>=': 518,\n  'always': 519\n};\n\nvar stencilOps = {\n  '0': 0,\n  'zero': 0,\n  'keep': 7680,\n  'replace': 7681,\n  'increment': 7682,\n  'decrement': 7683,\n  'increment wrap': 34055,\n  'decrement wrap': 34056,\n  'invert': 5386\n};\n\nvar shaderType = {\n  'frag': GL_FRAGMENT_SHADER$1,\n  'vert': GL_VERTEX_SHADER$1\n};\n\nvar orientationType = {\n  'cw': GL_CW,\n  'ccw': GL_CCW\n};\n\nfunction isBufferArgs (x) {\n  return Array.isArray(x) ||\n    isTypedArray(x) ||\n    isNDArrayLike(x)\n}\n\n// Make sure viewport is processed first\nfunction sortState (state) {\n  return state.sort(function (a, b) {\n    if (a === S_VIEWPORT) {\n      return -1\n    } else if (b === S_VIEWPORT) {\n      return 1\n    }\n    return (a < b) ? -1 : 1\n  })\n}\n\nfunction Declaration (thisDep, contextDep, propDep, append) {\n  this.thisDep = thisDep;\n  this.contextDep = contextDep;\n  this.propDep = propDep;\n  this.append = append;\n}\n\nfunction isStatic (decl) {\n  return decl && !(decl.thisDep || decl.contextDep || decl.propDep)\n}\n\nfunction createStaticDecl (append) {\n  return new Declaration(false, false, false, append)\n}\n\nfunction createDynamicDecl (dyn, append) {\n  var type = dyn.type;\n  if (type === DYN_FUNC$1) {\n    var numArgs = dyn.data.length;\n    return new Declaration(\n      true,\n      numArgs >= 1,\n      numArgs >= 2,\n      append)\n  } else if (type === DYN_THUNK) {\n    var data = dyn.data;\n    return new Declaration(\n      data.thisDep,\n      data.contextDep,\n      data.propDep,\n      append)\n  } else {\n    return new Declaration(\n      type === DYN_STATE$1,\n      type === DYN_CONTEXT$1,\n      type === DYN_PROP$1,\n      append)\n  }\n}\n\nvar SCOPE_DECL = new Declaration(false, false, false, function () {});\n\nfunction reglCore (\n  gl,\n  stringStore,\n  extensions,\n  limits,\n  bufferState,\n  elementState,\n  textureState,\n  framebufferState,\n  uniformState,\n  attributeState,\n  shaderState,\n  drawState,\n  contextState,\n  timer,\n  config) {\n  var AttributeRecord = attributeState.Record;\n\n  var blendEquations = {\n    'add': 32774,\n    'subtract': 32778,\n    'reverse subtract': 32779\n  };\n  if (extensions.ext_blend_minmax) {\n    blendEquations.min = GL_MIN_EXT;\n    blendEquations.max = GL_MAX_EXT;\n  }\n\n  var extInstancing = extensions.angle_instanced_arrays;\n  var extDrawBuffers = extensions.webgl_draw_buffers;\n\n  // ===================================================\n  // ===================================================\n  // WEBGL STATE\n  // ===================================================\n  // ===================================================\n  var currentState = {\n    dirty: true,\n    profile: config.profile\n  };\n  var nextState = {};\n  var GL_STATE_NAMES = [];\n  var GL_FLAGS = {};\n  var GL_VARIABLES = {};\n\n  function propName (name) {\n    return name.replace('.', '_')\n  }\n\n  function stateFlag (sname, cap, init) {\n    var name = propName(sname);\n    GL_STATE_NAMES.push(sname);\n    nextState[name] = currentState[name] = !!init;\n    GL_FLAGS[name] = cap;\n  }\n\n  function stateVariable (sname, func, init) {\n    var name = propName(sname);\n    GL_STATE_NAMES.push(sname);\n    if (Array.isArray(init)) {\n      currentState[name] = init.slice();\n      nextState[name] = init.slice();\n    } else {\n      currentState[name] = nextState[name] = init;\n    }\n    GL_VARIABLES[name] = func;\n  }\n\n  // Dithering\n  stateFlag(S_DITHER, GL_DITHER);\n\n  // Blending\n  stateFlag(S_BLEND_ENABLE, GL_BLEND);\n  stateVariable(S_BLEND_COLOR, 'blendColor', [0, 0, 0, 0]);\n  stateVariable(S_BLEND_EQUATION, 'blendEquationSeparate',\n    [GL_FUNC_ADD, GL_FUNC_ADD]);\n  stateVariable(S_BLEND_FUNC, 'blendFuncSeparate',\n    [GL_ONE, GL_ZERO, GL_ONE, GL_ZERO]);\n\n  // Depth\n  stateFlag(S_DEPTH_ENABLE, GL_DEPTH_TEST, true);\n  stateVariable(S_DEPTH_FUNC, 'depthFunc', GL_LESS);\n  stateVariable(S_DEPTH_RANGE, 'depthRange', [0, 1]);\n  stateVariable(S_DEPTH_MASK, 'depthMask', true);\n\n  // Color mask\n  stateVariable(S_COLOR_MASK, S_COLOR_MASK, [true, true, true, true]);\n\n  // Face culling\n  stateFlag(S_CULL_ENABLE, GL_CULL_FACE);\n  stateVariable(S_CULL_FACE, 'cullFace', GL_BACK);\n\n  // Front face orientation\n  stateVariable(S_FRONT_FACE, S_FRONT_FACE, GL_CCW);\n\n  // Line width\n  stateVariable(S_LINE_WIDTH, S_LINE_WIDTH, 1);\n\n  // Polygon offset\n  stateFlag(S_POLYGON_OFFSET_ENABLE, GL_POLYGON_OFFSET_FILL);\n  stateVariable(S_POLYGON_OFFSET_OFFSET, 'polygonOffset', [0, 0]);\n\n  // Sample coverage\n  stateFlag(S_SAMPLE_ALPHA, GL_SAMPLE_ALPHA_TO_COVERAGE);\n  stateFlag(S_SAMPLE_ENABLE, GL_SAMPLE_COVERAGE);\n  stateVariable(S_SAMPLE_COVERAGE, 'sampleCoverage', [1, false]);\n\n  // Stencil\n  stateFlag(S_STENCIL_ENABLE, GL_STENCIL_TEST);\n  stateVariable(S_STENCIL_MASK, 'stencilMask', -1);\n  stateVariable(S_STENCIL_FUNC, 'stencilFunc', [GL_ALWAYS, 0, -1]);\n  stateVariable(S_STENCIL_OPFRONT, 'stencilOpSeparate',\n    [GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP]);\n  stateVariable(S_STENCIL_OPBACK, 'stencilOpSeparate',\n    [GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP]);\n\n  // Scissor\n  stateFlag(S_SCISSOR_ENABLE, GL_SCISSOR_TEST);\n  stateVariable(S_SCISSOR_BOX, 'scissor',\n    [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]);\n\n  // Viewport\n  stateVariable(S_VIEWPORT, S_VIEWPORT,\n    [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]);\n\n  // ===================================================\n  // ===================================================\n  // ENVIRONMENT\n  // ===================================================\n  // ===================================================\n  var sharedState = {\n    gl: gl,\n    context: contextState,\n    strings: stringStore,\n    next: nextState,\n    current: currentState,\n    draw: drawState,\n    elements: elementState,\n    buffer: bufferState,\n    shader: shaderState,\n    attributes: attributeState.state,\n    uniforms: uniformState,\n    framebuffer: framebufferState,\n    extensions: extensions,\n\n    timer: timer,\n    isBufferArgs: isBufferArgs\n  };\n\n  var sharedConstants = {\n    primTypes: primTypes,\n    compareFuncs: compareFuncs,\n    blendFuncs: blendFuncs,\n    blendEquations: blendEquations,\n    stencilOps: stencilOps,\n    glTypes: glTypes,\n    orientationType: orientationType\n  };\n\n  check$1.optional(function () {\n    sharedState.isArrayLike = isArrayLike;\n  });\n\n  if (extDrawBuffers) {\n    sharedConstants.backBuffer = [GL_BACK];\n    sharedConstants.drawBuffer = loop(limits.maxDrawbuffers, function (i) {\n      if (i === 0) {\n        return [0]\n      }\n      return loop(i, function (j) {\n        return GL_COLOR_ATTACHMENT0$1 + j\n      })\n    });\n  }\n\n  var drawCallCounter = 0;\n  function createREGLEnvironment () {\n    var env = createEnvironment();\n    var link = env.link;\n    var global = env.global;\n    env.id = drawCallCounter++;\n\n    env.batchId = '0';\n\n    // link shared state\n    var SHARED = link(sharedState);\n    var shared = env.shared = {\n      props: 'a0'\n    };\n    Object.keys(sharedState).forEach(function (prop) {\n      shared[prop] = global.def(SHARED, '.', prop);\n    });\n\n    // Inject runtime assertion stuff for debug builds\n    check$1.optional(function () {\n      env.CHECK = link(check$1);\n      env.commandStr = check$1.guessCommand();\n      env.command = link(env.commandStr);\n      env.assert = function (block, pred, message) {\n        block(\n          'if(!(', pred, '))',\n          this.CHECK, '.commandRaise(', link(message), ',', this.command, ');');\n      };\n\n      sharedConstants.invalidBlendCombinations = invalidBlendCombinations;\n    });\n\n    // Copy GL state variables over\n    var nextVars = env.next = {};\n    var currentVars = env.current = {};\n    Object.keys(GL_VARIABLES).forEach(function (variable) {\n      if (Array.isArray(currentState[variable])) {\n        nextVars[variable] = global.def(shared.next, '.', variable);\n        currentVars[variable] = global.def(shared.current, '.', variable);\n      }\n    });\n\n    // Initialize shared constants\n    var constants = env.constants = {};\n    Object.keys(sharedConstants).forEach(function (name) {\n      constants[name] = global.def(JSON.stringify(sharedConstants[name]));\n    });\n\n    // Helper function for calling a block\n    env.invoke = function (block, x) {\n      switch (x.type) {\n        case DYN_FUNC$1:\n          var argList = [\n            'this',\n            shared.context,\n            shared.props,\n            env.batchId\n          ];\n          return block.def(\n            link(x.data), '.call(',\n              argList.slice(0, Math.max(x.data.length + 1, 4)),\n             ')')\n        case DYN_PROP$1:\n          return block.def(shared.props, x.data)\n        case DYN_CONTEXT$1:\n          return block.def(shared.context, x.data)\n        case DYN_STATE$1:\n          return block.def('this', x.data)\n        case DYN_THUNK:\n          x.data.append(env, block);\n          return x.data.ref\n      }\n    };\n\n    env.attribCache = {};\n\n    var scopeAttribs = {};\n    env.scopeAttrib = function (name) {\n      var id = stringStore.id(name);\n      if (id in scopeAttribs) {\n        return scopeAttribs[id]\n      }\n      var binding = attributeState.scope[id];\n      if (!binding) {\n        binding = attributeState.scope[id] = new AttributeRecord();\n      }\n      var result = scopeAttribs[id] = link(binding);\n      return result\n    };\n\n    return env\n  }\n\n  // ===================================================\n  // ===================================================\n  // PARSING\n  // ===================================================\n  // ===================================================\n  function parseProfile (options) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    var profileEnable;\n    if (S_PROFILE in staticOptions) {\n      var value = !!staticOptions[S_PROFILE];\n      profileEnable = createStaticDecl(function (env, scope) {\n        return value\n      });\n      profileEnable.enable = value;\n    } else if (S_PROFILE in dynamicOptions) {\n      var dyn = dynamicOptions[S_PROFILE];\n      profileEnable = createDynamicDecl(dyn, function (env, scope) {\n        return env.invoke(scope, dyn)\n      });\n    }\n\n    return profileEnable\n  }\n\n  function parseFramebuffer (options, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    if (S_FRAMEBUFFER in staticOptions) {\n      var framebuffer = staticOptions[S_FRAMEBUFFER];\n      if (framebuffer) {\n        framebuffer = framebufferState.getFramebuffer(framebuffer);\n        check$1.command(framebuffer, 'invalid framebuffer object');\n        return createStaticDecl(function (env, block) {\n          var FRAMEBUFFER = env.link(framebuffer);\n          var shared = env.shared;\n          block.set(\n            shared.framebuffer,\n            '.next',\n            FRAMEBUFFER);\n          var CONTEXT = shared.context;\n          block.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_WIDTH,\n            FRAMEBUFFER + '.width');\n          block.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_HEIGHT,\n            FRAMEBUFFER + '.height');\n          return FRAMEBUFFER\n        })\n      } else {\n        return createStaticDecl(function (env, scope) {\n          var shared = env.shared;\n          scope.set(\n            shared.framebuffer,\n            '.next',\n            'null');\n          var CONTEXT = shared.context;\n          scope.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_WIDTH,\n            CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH);\n          scope.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_HEIGHT,\n            CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT);\n          return 'null'\n        })\n      }\n    } else if (S_FRAMEBUFFER in dynamicOptions) {\n      var dyn = dynamicOptions[S_FRAMEBUFFER];\n      return createDynamicDecl(dyn, function (env, scope) {\n        var FRAMEBUFFER_FUNC = env.invoke(scope, dyn);\n        var shared = env.shared;\n        var FRAMEBUFFER_STATE = shared.framebuffer;\n        var FRAMEBUFFER = scope.def(\n          FRAMEBUFFER_STATE, '.getFramebuffer(', FRAMEBUFFER_FUNC, ')');\n\n        check$1.optional(function () {\n          env.assert(scope,\n            '!' + FRAMEBUFFER_FUNC + '||' + FRAMEBUFFER,\n            'invalid framebuffer object');\n        });\n\n        scope.set(\n          FRAMEBUFFER_STATE,\n          '.next',\n          FRAMEBUFFER);\n        var CONTEXT = shared.context;\n        scope.set(\n          CONTEXT,\n          '.' + S_FRAMEBUFFER_WIDTH,\n          FRAMEBUFFER + '?' + FRAMEBUFFER + '.width:' +\n          CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH);\n        scope.set(\n          CONTEXT,\n          '.' + S_FRAMEBUFFER_HEIGHT,\n          FRAMEBUFFER +\n          '?' + FRAMEBUFFER + '.height:' +\n          CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT);\n        return FRAMEBUFFER\n      })\n    } else {\n      return null\n    }\n  }\n\n  function parseViewportScissor (options, framebuffer, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    function parseBox (param) {\n      if (param in staticOptions) {\n        var box = staticOptions[param];\n        check$1.commandType(box, 'object', 'invalid ' + param, env.commandStr);\n\n        var isStatic = true;\n        var x = box.x | 0;\n        var y = box.y | 0;\n        var w, h;\n        if ('width' in box) {\n          w = box.width | 0;\n          check$1.command(w >= 0, 'invalid ' + param, env.commandStr);\n        } else {\n          isStatic = false;\n        }\n        if ('height' in box) {\n          h = box.height | 0;\n          check$1.command(h >= 0, 'invalid ' + param, env.commandStr);\n        } else {\n          isStatic = false;\n        }\n\n        return new Declaration(\n          !isStatic && framebuffer && framebuffer.thisDep,\n          !isStatic && framebuffer && framebuffer.contextDep,\n          !isStatic && framebuffer && framebuffer.propDep,\n          function (env, scope) {\n            var CONTEXT = env.shared.context;\n            var BOX_W = w;\n            if (!('width' in box)) {\n              BOX_W = scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', x);\n            }\n            var BOX_H = h;\n            if (!('height' in box)) {\n              BOX_H = scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', y);\n            }\n            return [x, y, BOX_W, BOX_H]\n          })\n      } else if (param in dynamicOptions) {\n        var dynBox = dynamicOptions[param];\n        var result = createDynamicDecl(dynBox, function (env, scope) {\n          var BOX = env.invoke(scope, dynBox);\n\n          check$1.optional(function () {\n            env.assert(scope,\n              BOX + '&&typeof ' + BOX + '===\"object\"',\n              'invalid ' + param);\n          });\n\n          var CONTEXT = env.shared.context;\n          var BOX_X = scope.def(BOX, '.x|0');\n          var BOX_Y = scope.def(BOX, '.y|0');\n          var BOX_W = scope.def(\n            '\"width\" in ', BOX, '?', BOX, '.width|0:',\n            '(', CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', BOX_X, ')');\n          var BOX_H = scope.def(\n            '\"height\" in ', BOX, '?', BOX, '.height|0:',\n            '(', CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', BOX_Y, ')');\n\n          check$1.optional(function () {\n            env.assert(scope,\n              BOX_W + '>=0&&' +\n              BOX_H + '>=0',\n              'invalid ' + param);\n          });\n\n          return [BOX_X, BOX_Y, BOX_W, BOX_H]\n        });\n        if (framebuffer) {\n          result.thisDep = result.thisDep || framebuffer.thisDep;\n          result.contextDep = result.contextDep || framebuffer.contextDep;\n          result.propDep = result.propDep || framebuffer.propDep;\n        }\n        return result\n      } else if (framebuffer) {\n        return new Declaration(\n          framebuffer.thisDep,\n          framebuffer.contextDep,\n          framebuffer.propDep,\n          function (env, scope) {\n            var CONTEXT = env.shared.context;\n            return [\n              0, 0,\n              scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH),\n              scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT)]\n          })\n      } else {\n        return null\n      }\n    }\n\n    var viewport = parseBox(S_VIEWPORT);\n\n    if (viewport) {\n      var prevViewport = viewport;\n      viewport = new Declaration(\n        viewport.thisDep,\n        viewport.contextDep,\n        viewport.propDep,\n        function (env, scope) {\n          var VIEWPORT = prevViewport.append(env, scope);\n          var CONTEXT = env.shared.context;\n          scope.set(\n            CONTEXT,\n            '.' + S_VIEWPORT_WIDTH,\n            VIEWPORT[2]);\n          scope.set(\n            CONTEXT,\n            '.' + S_VIEWPORT_HEIGHT,\n            VIEWPORT[3]);\n          return VIEWPORT\n        });\n    }\n\n    return {\n      viewport: viewport,\n      scissor_box: parseBox(S_SCISSOR_BOX)\n    }\n  }\n\n  function parseProgram (options) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    function parseShader (name) {\n      if (name in staticOptions) {\n        var id = stringStore.id(staticOptions[name]);\n        check$1.optional(function () {\n          shaderState.shader(shaderType[name], id, check$1.guessCommand());\n        });\n        var result = createStaticDecl(function () {\n          return id\n        });\n        result.id = id;\n        return result\n      } else if (name in dynamicOptions) {\n        var dyn = dynamicOptions[name];\n        return createDynamicDecl(dyn, function (env, scope) {\n          var str = env.invoke(scope, dyn);\n          var id = scope.def(env.shared.strings, '.id(', str, ')');\n          check$1.optional(function () {\n            scope(\n              env.shared.shader, '.shader(',\n              shaderType[name], ',',\n              id, ',',\n              env.command, ');');\n          });\n          return id\n        })\n      }\n      return null\n    }\n\n    var frag = parseShader(S_FRAG);\n    var vert = parseShader(S_VERT);\n\n    var program = null;\n    var progVar;\n    if (isStatic(frag) && isStatic(vert)) {\n      program = shaderState.program(vert.id, frag.id);\n      progVar = createStaticDecl(function (env, scope) {\n        return env.link(program)\n      });\n    } else {\n      progVar = new Declaration(\n        (frag && frag.thisDep) || (vert && vert.thisDep),\n        (frag && frag.contextDep) || (vert && vert.contextDep),\n        (frag && frag.propDep) || (vert && vert.propDep),\n        function (env, scope) {\n          var SHADER_STATE = env.shared.shader;\n          var fragId;\n          if (frag) {\n            fragId = frag.append(env, scope);\n          } else {\n            fragId = scope.def(SHADER_STATE, '.', S_FRAG);\n          }\n          var vertId;\n          if (vert) {\n            vertId = vert.append(env, scope);\n          } else {\n            vertId = scope.def(SHADER_STATE, '.', S_VERT);\n          }\n          var progDef = SHADER_STATE + '.program(' + vertId + ',' + fragId;\n          check$1.optional(function () {\n            progDef += ',' + env.command;\n          });\n          return scope.def(progDef + ')')\n        });\n    }\n\n    return {\n      frag: frag,\n      vert: vert,\n      progVar: progVar,\n      program: program\n    }\n  }\n\n  function parseDraw (options, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    function parseElements () {\n      if (S_ELEMENTS in staticOptions) {\n        var elements = staticOptions[S_ELEMENTS];\n        if (isBufferArgs(elements)) {\n          elements = elementState.getElements(elementState.create(elements, true));\n        } else if (elements) {\n          elements = elementState.getElements(elements);\n          check$1.command(elements, 'invalid elements', env.commandStr);\n        }\n        var result = createStaticDecl(function (env, scope) {\n          if (elements) {\n            var result = env.link(elements);\n            env.ELEMENTS = result;\n            return result\n          }\n          env.ELEMENTS = null;\n          return null\n        });\n        result.value = elements;\n        return result\n      } else if (S_ELEMENTS in dynamicOptions) {\n        var dyn = dynamicOptions[S_ELEMENTS];\n        return createDynamicDecl(dyn, function (env, scope) {\n          var shared = env.shared;\n\n          var IS_BUFFER_ARGS = shared.isBufferArgs;\n          var ELEMENT_STATE = shared.elements;\n\n          var elementDefn = env.invoke(scope, dyn);\n          var elements = scope.def('null');\n          var elementStream = scope.def(IS_BUFFER_ARGS, '(', elementDefn, ')');\n\n          var ifte = env.cond(elementStream)\n            .then(elements, '=', ELEMENT_STATE, '.createStream(', elementDefn, ');')\n            .else(elements, '=', ELEMENT_STATE, '.getElements(', elementDefn, ');');\n\n          check$1.optional(function () {\n            env.assert(ifte.else,\n              '!' + elementDefn + '||' + elements,\n              'invalid elements');\n          });\n\n          scope.entry(ifte);\n          scope.exit(\n            env.cond(elementStream)\n              .then(ELEMENT_STATE, '.destroyStream(', elements, ');'));\n\n          env.ELEMENTS = elements;\n\n          return elements\n        })\n      }\n\n      return null\n    }\n\n    var elements = parseElements();\n\n    function parsePrimitive () {\n      if (S_PRIMITIVE in staticOptions) {\n        var primitive = staticOptions[S_PRIMITIVE];\n        check$1.commandParameter(primitive, primTypes, 'invalid primitve', env.commandStr);\n        return createStaticDecl(function (env, scope) {\n          return primTypes[primitive]\n        })\n      } else if (S_PRIMITIVE in dynamicOptions) {\n        var dynPrimitive = dynamicOptions[S_PRIMITIVE];\n        return createDynamicDecl(dynPrimitive, function (env, scope) {\n          var PRIM_TYPES = env.constants.primTypes;\n          var prim = env.invoke(scope, dynPrimitive);\n          check$1.optional(function () {\n            env.assert(scope,\n              prim + ' in ' + PRIM_TYPES,\n              'invalid primitive, must be one of ' + Object.keys(primTypes));\n          });\n          return scope.def(PRIM_TYPES, '[', prim, ']')\n        })\n      } else if (elements) {\n        if (isStatic(elements)) {\n          if (elements.value) {\n            return createStaticDecl(function (env, scope) {\n              return scope.def(env.ELEMENTS, '.primType')\n            })\n          } else {\n            return createStaticDecl(function () {\n              return GL_TRIANGLES$1\n            })\n          }\n        } else {\n          return new Declaration(\n            elements.thisDep,\n            elements.contextDep,\n            elements.propDep,\n            function (env, scope) {\n              var elements = env.ELEMENTS;\n              return scope.def(elements, '?', elements, '.primType:', GL_TRIANGLES$1)\n            })\n        }\n      }\n      return null\n    }\n\n    function parseParam (param, isOffset) {\n      if (param in staticOptions) {\n        var value = staticOptions[param] | 0;\n        check$1.command(!isOffset || value >= 0, 'invalid ' + param, env.commandStr);\n        return createStaticDecl(function (env, scope) {\n          if (isOffset) {\n            env.OFFSET = value;\n          }\n          return value\n        })\n      } else if (param in dynamicOptions) {\n        var dynValue = dynamicOptions[param];\n        return createDynamicDecl(dynValue, function (env, scope) {\n          var result = env.invoke(scope, dynValue);\n          if (isOffset) {\n            env.OFFSET = result;\n            check$1.optional(function () {\n              env.assert(scope,\n                result + '>=0',\n                'invalid ' + param);\n            });\n          }\n          return result\n        })\n      } else if (isOffset && elements) {\n        return createStaticDecl(function (env, scope) {\n          env.OFFSET = '0';\n          return 0\n        })\n      }\n      return null\n    }\n\n    var OFFSET = parseParam(S_OFFSET, true);\n\n    function parseVertCount () {\n      if (S_COUNT in staticOptions) {\n        var count = staticOptions[S_COUNT] | 0;\n        check$1.command(\n          typeof count === 'number' && count >= 0, 'invalid vertex count', env.commandStr);\n        return createStaticDecl(function () {\n          return count\n        })\n      } else if (S_COUNT in dynamicOptions) {\n        var dynCount = dynamicOptions[S_COUNT];\n        return createDynamicDecl(dynCount, function (env, scope) {\n          var result = env.invoke(scope, dynCount);\n          check$1.optional(function () {\n            env.assert(scope,\n              'typeof ' + result + '===\"number\"&&' +\n              result + '>=0&&' +\n              result + '===(' + result + '|0)',\n              'invalid vertex count');\n          });\n          return result\n        })\n      } else if (elements) {\n        if (isStatic(elements)) {\n          if (elements) {\n            if (OFFSET) {\n              return new Declaration(\n                OFFSET.thisDep,\n                OFFSET.contextDep,\n                OFFSET.propDep,\n                function (env, scope) {\n                  var result = scope.def(\n                    env.ELEMENTS, '.vertCount-', env.OFFSET);\n\n                  check$1.optional(function () {\n                    env.assert(scope,\n                      result + '>=0',\n                      'invalid vertex offset/element buffer too small');\n                  });\n\n                  return result\n                })\n            } else {\n              return createStaticDecl(function (env, scope) {\n                return scope.def(env.ELEMENTS, '.vertCount')\n              })\n            }\n          } else {\n            var result = createStaticDecl(function () {\n              return -1\n            });\n            check$1.optional(function () {\n              result.MISSING = true;\n            });\n            return result\n          }\n        } else {\n          var variable = new Declaration(\n            elements.thisDep || OFFSET.thisDep,\n            elements.contextDep || OFFSET.contextDep,\n            elements.propDep || OFFSET.propDep,\n            function (env, scope) {\n              var elements = env.ELEMENTS;\n              if (env.OFFSET) {\n                return scope.def(elements, '?', elements, '.vertCount-',\n                  env.OFFSET, ':-1')\n              }\n              return scope.def(elements, '?', elements, '.vertCount:-1')\n            });\n          check$1.optional(function () {\n            variable.DYNAMIC = true;\n          });\n          return variable\n        }\n      }\n      return null\n    }\n\n    return {\n      elements: elements,\n      primitive: parsePrimitive(),\n      count: parseVertCount(),\n      instances: parseParam(S_INSTANCES, false),\n      offset: OFFSET\n    }\n  }\n\n  function parseGLState (options, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    var STATE = {};\n\n    GL_STATE_NAMES.forEach(function (prop) {\n      var param = propName(prop);\n\n      function parseParam (parseStatic, parseDynamic) {\n        if (prop in staticOptions) {\n          var value = parseStatic(staticOptions[prop]);\n          STATE[param] = createStaticDecl(function () {\n            return value\n          });\n        } else if (prop in dynamicOptions) {\n          var dyn = dynamicOptions[prop];\n          STATE[param] = createDynamicDecl(dyn, function (env, scope) {\n            return parseDynamic(env, scope, env.invoke(scope, dyn))\n          });\n        }\n      }\n\n      switch (prop) {\n        case S_CULL_ENABLE:\n        case S_BLEND_ENABLE:\n        case S_DITHER:\n        case S_STENCIL_ENABLE:\n        case S_DEPTH_ENABLE:\n        case S_SCISSOR_ENABLE:\n        case S_POLYGON_OFFSET_ENABLE:\n        case S_SAMPLE_ALPHA:\n        case S_SAMPLE_ENABLE:\n        case S_DEPTH_MASK:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'boolean', prop, env.commandStr);\n              return value\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  'typeof ' + value + '===\"boolean\"',\n                  'invalid flag ' + prop, env.commandStr);\n              });\n              return value\n            })\n\n        case S_DEPTH_FUNC:\n          return parseParam(\n            function (value) {\n              check$1.commandParameter(value, compareFuncs, 'invalid ' + prop, env.commandStr);\n              return compareFuncs[value]\n            },\n            function (env, scope, value) {\n              var COMPARE_FUNCS = env.constants.compareFuncs;\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + ' in ' + COMPARE_FUNCS,\n                  'invalid ' + prop + ', must be one of ' + Object.keys(compareFuncs));\n              });\n              return scope.def(COMPARE_FUNCS, '[', value, ']')\n            })\n\n        case S_DEPTH_RANGE:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                isArrayLike(value) &&\n                value.length === 2 &&\n                typeof value[0] === 'number' &&\n                typeof value[1] === 'number' &&\n                value[0] <= value[1],\n                'depth range is 2d array',\n                env.commandStr);\n              return value\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  env.shared.isArrayLike + '(' + value + ')&&' +\n                  value + '.length===2&&' +\n                  'typeof ' + value + '[0]===\"number\"&&' +\n                  'typeof ' + value + '[1]===\"number\"&&' +\n                  value + '[0]<=' + value + '[1]',\n                  'depth range must be a 2d array');\n              });\n\n              var Z_NEAR = scope.def('+', value, '[0]');\n              var Z_FAR = scope.def('+', value, '[1]');\n              return [Z_NEAR, Z_FAR]\n            })\n\n        case S_BLEND_FUNC:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', 'blend.func', env.commandStr);\n              var srcRGB = ('srcRGB' in value ? value.srcRGB : value.src);\n              var srcAlpha = ('srcAlpha' in value ? value.srcAlpha : value.src);\n              var dstRGB = ('dstRGB' in value ? value.dstRGB : value.dst);\n              var dstAlpha = ('dstAlpha' in value ? value.dstAlpha : value.dst);\n              check$1.commandParameter(srcRGB, blendFuncs, param + '.srcRGB', env.commandStr);\n              check$1.commandParameter(srcAlpha, blendFuncs, param + '.srcAlpha', env.commandStr);\n              check$1.commandParameter(dstRGB, blendFuncs, param + '.dstRGB', env.commandStr);\n              check$1.commandParameter(dstAlpha, blendFuncs, param + '.dstAlpha', env.commandStr);\n\n              check$1.command(\n                (invalidBlendCombinations.indexOf(srcRGB + ', ' + dstRGB) === -1),\n                'unallowed blending combination (srcRGB, dstRGB) = (' + srcRGB + ', ' + dstRGB + ')', env.commandStr);\n\n              return [\n                blendFuncs[srcRGB],\n                blendFuncs[dstRGB],\n                blendFuncs[srcAlpha],\n                blendFuncs[dstAlpha]\n              ]\n            },\n            function (env, scope, value) {\n              var BLEND_FUNCS = env.constants.blendFuncs;\n\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid blend func, must be an object');\n              });\n\n              function read (prefix, suffix) {\n                var func = scope.def(\n                  '\"', prefix, suffix, '\" in ', value,\n                  '?', value, '.', prefix, suffix,\n                  ':', value, '.', prefix);\n\n                check$1.optional(function () {\n                  env.assert(scope,\n                    func + ' in ' + BLEND_FUNCS,\n                    'invalid ' + prop + '.' + prefix + suffix + ', must be one of ' + Object.keys(blendFuncs));\n                });\n\n                return func\n              }\n\n              var srcRGB = read('src', 'RGB');\n              var dstRGB = read('dst', 'RGB');\n\n              check$1.optional(function () {\n                var INVALID_BLEND_COMBINATIONS = env.constants.invalidBlendCombinations;\n\n                env.assert(scope,\n                           INVALID_BLEND_COMBINATIONS +\n                           '.indexOf(' + srcRGB + '+\", \"+' + dstRGB + ') === -1 ',\n                           'unallowed blending combination for (srcRGB, dstRGB)'\n                          );\n              });\n\n              var SRC_RGB = scope.def(BLEND_FUNCS, '[', srcRGB, ']');\n              var SRC_ALPHA = scope.def(BLEND_FUNCS, '[', read('src', 'Alpha'), ']');\n              var DST_RGB = scope.def(BLEND_FUNCS, '[', dstRGB, ']');\n              var DST_ALPHA = scope.def(BLEND_FUNCS, '[', read('dst', 'Alpha'), ']');\n\n              return [SRC_RGB, DST_RGB, SRC_ALPHA, DST_ALPHA]\n            })\n\n        case S_BLEND_EQUATION:\n          return parseParam(\n            function (value) {\n              if (typeof value === 'string') {\n                check$1.commandParameter(value, blendEquations, 'invalid ' + prop, env.commandStr);\n                return [\n                  blendEquations[value],\n                  blendEquations[value]\n                ]\n              } else if (typeof value === 'object') {\n                check$1.commandParameter(\n                  value.rgb, blendEquations, prop + '.rgb', env.commandStr);\n                check$1.commandParameter(\n                  value.alpha, blendEquations, prop + '.alpha', env.commandStr);\n                return [\n                  blendEquations[value.rgb],\n                  blendEquations[value.alpha]\n                ]\n              } else {\n                check$1.commandRaise('invalid blend.equation', env.commandStr);\n              }\n            },\n            function (env, scope, value) {\n              var BLEND_EQUATIONS = env.constants.blendEquations;\n\n              var RGB = scope.def();\n              var ALPHA = scope.def();\n\n              var ifte = env.cond('typeof ', value, '===\"string\"');\n\n              check$1.optional(function () {\n                function checkProp (block, name, value) {\n                  env.assert(block,\n                    value + ' in ' + BLEND_EQUATIONS,\n                    'invalid ' + name + ', must be one of ' + Object.keys(blendEquations));\n                }\n                checkProp(ifte.then, prop, value);\n\n                env.assert(ifte.else,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid ' + prop);\n                checkProp(ifte.else, prop + '.rgb', value + '.rgb');\n                checkProp(ifte.else, prop + '.alpha', value + '.alpha');\n              });\n\n              ifte.then(\n                RGB, '=', ALPHA, '=', BLEND_EQUATIONS, '[', value, '];');\n              ifte.else(\n                RGB, '=', BLEND_EQUATIONS, '[', value, '.rgb];',\n                ALPHA, '=', BLEND_EQUATIONS, '[', value, '.alpha];');\n\n              scope(ifte);\n\n              return [RGB, ALPHA]\n            })\n\n        case S_BLEND_COLOR:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                isArrayLike(value) &&\n                value.length === 4,\n                'blend.color must be a 4d array', env.commandStr);\n              return loop(4, function (i) {\n                return +value[i]\n              })\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  env.shared.isArrayLike + '(' + value + ')&&' +\n                  value + '.length===4',\n                  'blend.color must be a 4d array');\n              });\n              return loop(4, function (i) {\n                return scope.def('+', value, '[', i, ']')\n              })\n            })\n\n        case S_STENCIL_MASK:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'number', param, env.commandStr);\n              return value | 0\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  'typeof ' + value + '===\"number\"',\n                  'invalid stencil.mask');\n              });\n              return scope.def(value, '|0')\n            })\n\n        case S_STENCIL_FUNC:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', param, env.commandStr);\n              var cmp = value.cmp || 'keep';\n              var ref = value.ref || 0;\n              var mask = 'mask' in value ? value.mask : -1;\n              check$1.commandParameter(cmp, compareFuncs, prop + '.cmp', env.commandStr);\n              check$1.commandType(ref, 'number', prop + '.ref', env.commandStr);\n              check$1.commandType(mask, 'number', prop + '.mask', env.commandStr);\n              return [\n                compareFuncs[cmp],\n                ref,\n                mask\n              ]\n            },\n            function (env, scope, value) {\n              var COMPARE_FUNCS = env.constants.compareFuncs;\n              check$1.optional(function () {\n                function assert () {\n                  env.assert(scope,\n                    Array.prototype.join.call(arguments, ''),\n                    'invalid stencil.func');\n                }\n                assert(value + '&&typeof ', value, '===\"object\"');\n                assert('!(\"cmp\" in ', value, ')||(',\n                  value, '.cmp in ', COMPARE_FUNCS, ')');\n              });\n              var cmp = scope.def(\n                '\"cmp\" in ', value,\n                '?', COMPARE_FUNCS, '[', value, '.cmp]',\n                ':', GL_KEEP);\n              var ref = scope.def(value, '.ref|0');\n              var mask = scope.def(\n                '\"mask\" in ', value,\n                '?', value, '.mask|0:-1');\n              return [cmp, ref, mask]\n            })\n\n        case S_STENCIL_OPFRONT:\n        case S_STENCIL_OPBACK:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', param, env.commandStr);\n              var fail = value.fail || 'keep';\n              var zfail = value.zfail || 'keep';\n              var zpass = value.zpass || 'keep';\n              check$1.commandParameter(fail, stencilOps, prop + '.fail', env.commandStr);\n              check$1.commandParameter(zfail, stencilOps, prop + '.zfail', env.commandStr);\n              check$1.commandParameter(zpass, stencilOps, prop + '.zpass', env.commandStr);\n              return [\n                prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT,\n                stencilOps[fail],\n                stencilOps[zfail],\n                stencilOps[zpass]\n              ]\n            },\n            function (env, scope, value) {\n              var STENCIL_OPS = env.constants.stencilOps;\n\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid ' + prop);\n              });\n\n              function read (name) {\n                check$1.optional(function () {\n                  env.assert(scope,\n                    '!(\"' + name + '\" in ' + value + ')||' +\n                    '(' + value + '.' + name + ' in ' + STENCIL_OPS + ')',\n                    'invalid ' + prop + '.' + name + ', must be one of ' + Object.keys(stencilOps));\n                });\n\n                return scope.def(\n                  '\"', name, '\" in ', value,\n                  '?', STENCIL_OPS, '[', value, '.', name, ']:',\n                  GL_KEEP)\n              }\n\n              return [\n                prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT,\n                read('fail'),\n                read('zfail'),\n                read('zpass')\n              ]\n            })\n\n        case S_POLYGON_OFFSET_OFFSET:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', param, env.commandStr);\n              var factor = value.factor | 0;\n              var units = value.units | 0;\n              check$1.commandType(factor, 'number', param + '.factor', env.commandStr);\n              check$1.commandType(units, 'number', param + '.units', env.commandStr);\n              return [factor, units]\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid ' + prop);\n              });\n\n              var FACTOR = scope.def(value, '.factor|0');\n              var UNITS = scope.def(value, '.units|0');\n\n              return [FACTOR, UNITS]\n            })\n\n        case S_CULL_FACE:\n          return parseParam(\n            function (value) {\n              var face = 0;\n              if (value === 'front') {\n                face = GL_FRONT;\n              } else if (value === 'back') {\n                face = GL_BACK;\n              }\n              check$1.command(!!face, param, env.commandStr);\n              return face\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '===\"front\"||' +\n                  value + '===\"back\"',\n                  'invalid cull.face');\n              });\n              return scope.def(value, '===\"front\"?', GL_FRONT, ':', GL_BACK)\n            })\n\n        case S_LINE_WIDTH:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                typeof value === 'number' &&\n                value >= limits.lineWidthDims[0] &&\n                value <= limits.lineWidthDims[1],\n                'invalid line width, must positive number between ' +\n                limits.lineWidthDims[0] + ' and ' + limits.lineWidthDims[1], env.commandStr);\n              return value\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  'typeof ' + value + '===\"number\"&&' +\n                  value + '>=' + limits.lineWidthDims[0] + '&&' +\n                  value + '<=' + limits.lineWidthDims[1],\n                  'invalid line width');\n              });\n\n              return value\n            })\n\n        case S_FRONT_FACE:\n          return parseParam(\n            function (value) {\n              check$1.commandParameter(value, orientationType, param, env.commandStr);\n              return orientationType[value]\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '===\"cw\"||' +\n                  value + '===\"ccw\"',\n                  'invalid frontFace, must be one of cw,ccw');\n              });\n              return scope.def(value + '===\"cw\"?' + GL_CW + ':' + GL_CCW)\n            })\n\n        case S_COLOR_MASK:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                isArrayLike(value) && value.length === 4,\n                'color.mask must be length 4 array', env.commandStr);\n              return value.map(function (v) { return !!v })\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  env.shared.isArrayLike + '(' + value + ')&&' +\n                  value + '.length===4',\n                  'invalid color.mask');\n              });\n              return loop(4, function (i) {\n                return '!!' + value + '[' + i + ']'\n              })\n            })\n\n        case S_SAMPLE_COVERAGE:\n          return parseParam(\n            function (value) {\n              check$1.command(typeof value === 'object' && value, param, env.commandStr);\n              var sampleValue = 'value' in value ? value.value : 1;\n              var sampleInvert = !!value.invert;\n              check$1.command(\n                typeof sampleValue === 'number' &&\n                sampleValue >= 0 && sampleValue <= 1,\n                'sample.coverage.value must be a number between 0 and 1', env.commandStr);\n              return [sampleValue, sampleInvert]\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid sample.coverage');\n              });\n              var VALUE = scope.def(\n                '\"value\" in ', value, '?+', value, '.value:1');\n              var INVERT = scope.def('!!', value, '.invert');\n              return [VALUE, INVERT]\n            })\n      }\n    });\n\n    return STATE\n  }\n\n  function parseUniforms (uniforms, env) {\n    var staticUniforms = uniforms.static;\n    var dynamicUniforms = uniforms.dynamic;\n\n    var UNIFORMS = {};\n\n    Object.keys(staticUniforms).forEach(function (name) {\n      var value = staticUniforms[name];\n      var result;\n      if (typeof value === 'number' ||\n          typeof value === 'boolean') {\n        result = createStaticDecl(function () {\n          return value\n        });\n      } else if (typeof value === 'function') {\n        var reglType = value._reglType;\n        if (reglType === 'texture2d' ||\n            reglType === 'textureCube') {\n          result = createStaticDecl(function (env) {\n            return env.link(value)\n          });\n        } else if (reglType === 'framebuffer' ||\n                   reglType === 'framebufferCube') {\n          check$1.command(value.color.length > 0,\n            'missing color attachment for framebuffer sent to uniform \"' + name + '\"', env.commandStr);\n          result = createStaticDecl(function (env) {\n            return env.link(value.color[0])\n          });\n        } else {\n          check$1.commandRaise('invalid data for uniform \"' + name + '\"', env.commandStr);\n        }\n      } else if (isArrayLike(value)) {\n        result = createStaticDecl(function (env) {\n          var ITEM = env.global.def('[',\n            loop(value.length, function (i) {\n              check$1.command(\n                typeof value[i] === 'number' ||\n                typeof value[i] === 'boolean',\n                'invalid uniform ' + name, env.commandStr);\n              return value[i]\n            }), ']');\n          return ITEM\n        });\n      } else {\n        check$1.commandRaise('invalid or missing data for uniform \"' + name + '\"', env.commandStr);\n      }\n      result.value = value;\n      UNIFORMS[name] = result;\n    });\n\n    Object.keys(dynamicUniforms).forEach(function (key) {\n      var dyn = dynamicUniforms[key];\n      UNIFORMS[key] = createDynamicDecl(dyn, function (env, scope) {\n        return env.invoke(scope, dyn)\n      });\n    });\n\n    return UNIFORMS\n  }\n\n  function parseAttributes (attributes, env) {\n    var staticAttributes = attributes.static;\n    var dynamicAttributes = attributes.dynamic;\n\n    var attributeDefs = {};\n\n    Object.keys(staticAttributes).forEach(function (attribute) {\n      var value = staticAttributes[attribute];\n      var id = stringStore.id(attribute);\n\n      var record = new AttributeRecord();\n      if (isBufferArgs(value)) {\n        record.state = ATTRIB_STATE_POINTER;\n        record.buffer = bufferState.getBuffer(\n          bufferState.create(value, GL_ARRAY_BUFFER$1, false, true));\n        record.type = 0;\n      } else {\n        var buffer = bufferState.getBuffer(value);\n        if (buffer) {\n          record.state = ATTRIB_STATE_POINTER;\n          record.buffer = buffer;\n          record.type = 0;\n        } else {\n          check$1.command(typeof value === 'object' && value,\n            'invalid data for attribute ' + attribute, env.commandStr);\n          if (value.constant) {\n            var constant = value.constant;\n            record.buffer = 'null';\n            record.state = ATTRIB_STATE_CONSTANT;\n            if (typeof constant === 'number') {\n              record.x = constant;\n            } else {\n              check$1.command(\n                isArrayLike(constant) &&\n                constant.length > 0 &&\n                constant.length <= 4,\n                'invalid constant for attribute ' + attribute, env.commandStr);\n              CUTE_COMPONENTS.forEach(function (c, i) {\n                if (i < constant.length) {\n                  record[c] = constant[i];\n                }\n              });\n            }\n          } else {\n            if (isBufferArgs(value.buffer)) {\n              buffer = bufferState.getBuffer(\n                bufferState.create(value.buffer, GL_ARRAY_BUFFER$1, false, true));\n            } else {\n              buffer = bufferState.getBuffer(value.buffer);\n            }\n            check$1.command(!!buffer, 'missing buffer for attribute \"' + attribute + '\"', env.commandStr);\n\n            var offset = value.offset | 0;\n            check$1.command(offset >= 0,\n              'invalid offset for attribute \"' + attribute + '\"', env.commandStr);\n\n            var stride = value.stride | 0;\n            check$1.command(stride >= 0 && stride < 256,\n              'invalid stride for attribute \"' + attribute + '\", must be integer betweeen [0, 255]', env.commandStr);\n\n            var size = value.size | 0;\n            check$1.command(!('size' in value) || (size > 0 && size <= 4),\n              'invalid size for attribute \"' + attribute + '\", must be 1,2,3,4', env.commandStr);\n\n            var normalized = !!value.normalized;\n\n            var type = 0;\n            if ('type' in value) {\n              check$1.commandParameter(\n                value.type, glTypes,\n                'invalid type for attribute ' + attribute, env.commandStr);\n              type = glTypes[value.type];\n            }\n\n            var divisor = value.divisor | 0;\n            if ('divisor' in value) {\n              check$1.command(divisor === 0 || extInstancing,\n                'cannot specify divisor for attribute \"' + attribute + '\", instancing not supported', env.commandStr);\n              check$1.command(divisor >= 0,\n                'invalid divisor for attribute \"' + attribute + '\"', env.commandStr);\n            }\n\n            check$1.optional(function () {\n              var command = env.commandStr;\n\n              var VALID_KEYS = [\n                'buffer',\n                'offset',\n                'divisor',\n                'normalized',\n                'type',\n                'size',\n                'stride'\n              ];\n\n              Object.keys(value).forEach(function (prop) {\n                check$1.command(\n                  VALID_KEYS.indexOf(prop) >= 0,\n                  'unknown parameter \"' + prop + '\" for attribute pointer \"' + attribute + '\" (valid parameters are ' + VALID_KEYS + ')',\n                  command);\n              });\n            });\n\n            record.buffer = buffer;\n            record.state = ATTRIB_STATE_POINTER;\n            record.size = size;\n            record.normalized = normalized;\n            record.type = type || buffer.dtype;\n            record.offset = offset;\n            record.stride = stride;\n            record.divisor = divisor;\n          }\n        }\n      }\n\n      attributeDefs[attribute] = createStaticDecl(function (env, scope) {\n        var cache = env.attribCache;\n        if (id in cache) {\n          return cache[id]\n        }\n        var result = {\n          isStream: false\n        };\n        Object.keys(record).forEach(function (key) {\n          result[key] = record[key];\n        });\n        if (record.buffer) {\n          result.buffer = env.link(record.buffer);\n          result.type = result.type || (result.buffer + '.dtype');\n        }\n        cache[id] = result;\n        return result\n      });\n    });\n\n    Object.keys(dynamicAttributes).forEach(function (attribute) {\n      var dyn = dynamicAttributes[attribute];\n\n      function appendAttributeCode (env, block) {\n        var VALUE = env.invoke(block, dyn);\n\n        var shared = env.shared;\n\n        var IS_BUFFER_ARGS = shared.isBufferArgs;\n        var BUFFER_STATE = shared.buffer;\n\n        // Perform validation on attribute\n        check$1.optional(function () {\n          env.assert(block,\n            VALUE + '&&(typeof ' + VALUE + '===\"object\"||typeof ' +\n            VALUE + '===\"function\")&&(' +\n            IS_BUFFER_ARGS + '(' + VALUE + ')||' +\n            BUFFER_STATE + '.getBuffer(' + VALUE + ')||' +\n            BUFFER_STATE + '.getBuffer(' + VALUE + '.buffer)||' +\n            IS_BUFFER_ARGS + '(' + VALUE + '.buffer)||' +\n            '(\"constant\" in ' + VALUE +\n            '&&(typeof ' + VALUE + '.constant===\"number\"||' +\n            shared.isArrayLike + '(' + VALUE + '.constant))))',\n            'invalid dynamic attribute \"' + attribute + '\"');\n        });\n\n        // allocate names for result\n        var result = {\n          isStream: block.def(false)\n        };\n        var defaultRecord = new AttributeRecord();\n        defaultRecord.state = ATTRIB_STATE_POINTER;\n        Object.keys(defaultRecord).forEach(function (key) {\n          result[key] = block.def('' + defaultRecord[key]);\n        });\n\n        var BUFFER = result.buffer;\n        var TYPE = result.type;\n        block(\n          'if(', IS_BUFFER_ARGS, '(', VALUE, ')){',\n          result.isStream, '=true;',\n          BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$1, ',', VALUE, ');',\n          TYPE, '=', BUFFER, '.dtype;',\n          '}else{',\n          BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, ');',\n          'if(', BUFFER, '){',\n          TYPE, '=', BUFFER, '.dtype;',\n          '}else if(\"constant\" in ', VALUE, '){',\n          result.state, '=', ATTRIB_STATE_CONSTANT, ';',\n          'if(typeof ' + VALUE + '.constant === \"number\"){',\n          result[CUTE_COMPONENTS[0]], '=', VALUE, '.constant;',\n          CUTE_COMPONENTS.slice(1).map(function (n) {\n            return result[n]\n          }).join('='), '=0;',\n          '}else{',\n          CUTE_COMPONENTS.map(function (name, i) {\n            return (\n              result[name] + '=' + VALUE + '.constant.length>=' + i +\n              '?' + VALUE + '.constant[' + i + ']:0;'\n            )\n          }).join(''),\n          '}}else{',\n          'if(', IS_BUFFER_ARGS, '(', VALUE, '.buffer)){',\n          BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$1, ',', VALUE, '.buffer);',\n          '}else{',\n          BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, '.buffer);',\n          '}',\n          TYPE, '=\"type\" in ', VALUE, '?',\n          shared.glTypes, '[', VALUE, '.type]:', BUFFER, '.dtype;',\n          result.normalized, '=!!', VALUE, '.normalized;');\n        function emitReadRecord (name) {\n          block(result[name], '=', VALUE, '.', name, '|0;');\n        }\n        emitReadRecord('size');\n        emitReadRecord('offset');\n        emitReadRecord('stride');\n        emitReadRecord('divisor');\n\n        block('}}');\n\n        block.exit(\n          'if(', result.isStream, '){',\n          BUFFER_STATE, '.destroyStream(', BUFFER, ');',\n          '}');\n\n        return result\n      }\n\n      attributeDefs[attribute] = createDynamicDecl(dyn, appendAttributeCode);\n    });\n\n    return attributeDefs\n  }\n\n  function parseContext (context) {\n    var staticContext = context.static;\n    var dynamicContext = context.dynamic;\n    var result = {};\n\n    Object.keys(staticContext).forEach(function (name) {\n      var value = staticContext[name];\n      result[name] = createStaticDecl(function (env, scope) {\n        if (typeof value === 'number' || typeof value === 'boolean') {\n          return '' + value\n        } else {\n          return env.link(value)\n        }\n      });\n    });\n\n    Object.keys(dynamicContext).forEach(function (name) {\n      var dyn = dynamicContext[name];\n      result[name] = createDynamicDecl(dyn, function (env, scope) {\n        return env.invoke(scope, dyn)\n      });\n    });\n\n    return result\n  }\n\n  function parseArguments (options, attributes, uniforms, context, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    check$1.optional(function () {\n      var KEY_NAMES = [\n        S_FRAMEBUFFER,\n        S_VERT,\n        S_FRAG,\n        S_ELEMENTS,\n        S_PRIMITIVE,\n        S_OFFSET,\n        S_COUNT,\n        S_INSTANCES,\n        S_PROFILE\n      ].concat(GL_STATE_NAMES);\n\n      function checkKeys (dict) {\n        Object.keys(dict).forEach(function (key) {\n          check$1.command(\n            KEY_NAMES.indexOf(key) >= 0,\n            'unknown parameter \"' + key + '\"',\n            env.commandStr);\n        });\n      }\n\n      checkKeys(staticOptions);\n      checkKeys(dynamicOptions);\n    });\n\n    var framebuffer = parseFramebuffer(options, env);\n    var viewportAndScissor = parseViewportScissor(options, framebuffer, env);\n    var draw = parseDraw(options, env);\n    var state = parseGLState(options, env);\n    var shader = parseProgram(options, env);\n\n    function copyBox (name) {\n      var defn = viewportAndScissor[name];\n      if (defn) {\n        state[name] = defn;\n      }\n    }\n    copyBox(S_VIEWPORT);\n    copyBox(propName(S_SCISSOR_BOX));\n\n    var dirty = Object.keys(state).length > 0;\n\n    var result = {\n      framebuffer: framebuffer,\n      draw: draw,\n      shader: shader,\n      state: state,\n      dirty: dirty\n    };\n\n    result.profile = parseProfile(options, env);\n    result.uniforms = parseUniforms(uniforms, env);\n    result.attributes = parseAttributes(attributes, env);\n    result.context = parseContext(context, env);\n    return result\n  }\n\n  // ===================================================\n  // ===================================================\n  // COMMON UPDATE FUNCTIONS\n  // ===================================================\n  // ===================================================\n  function emitContext (env, scope, context) {\n    var shared = env.shared;\n    var CONTEXT = shared.context;\n\n    var contextEnter = env.scope();\n\n    Object.keys(context).forEach(function (name) {\n      scope.save(CONTEXT, '.' + name);\n      var defn = context[name];\n      contextEnter(CONTEXT, '.', name, '=', defn.append(env, scope), ';');\n    });\n\n    scope(contextEnter);\n  }\n\n  // ===================================================\n  // ===================================================\n  // COMMON DRAWING FUNCTIONS\n  // ===================================================\n  // ===================================================\n  function emitPollFramebuffer (env, scope, framebuffer, skipCheck) {\n    var shared = env.shared;\n\n    var GL = shared.gl;\n    var FRAMEBUFFER_STATE = shared.framebuffer;\n    var EXT_DRAW_BUFFERS;\n    if (extDrawBuffers) {\n      EXT_DRAW_BUFFERS = scope.def(shared.extensions, '.webgl_draw_buffers');\n    }\n\n    var constants = env.constants;\n\n    var DRAW_BUFFERS = constants.drawBuffer;\n    var BACK_BUFFER = constants.backBuffer;\n\n    var NEXT;\n    if (framebuffer) {\n      NEXT = framebuffer.append(env, scope);\n    } else {\n      NEXT = scope.def(FRAMEBUFFER_STATE, '.next');\n    }\n\n    if (!skipCheck) {\n      scope('if(', NEXT, '!==', FRAMEBUFFER_STATE, '.cur){');\n    }\n    scope(\n      'if(', NEXT, '){',\n      GL, '.bindFramebuffer(', GL_FRAMEBUFFER$1, ',', NEXT, '.framebuffer);');\n    if (extDrawBuffers) {\n      scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(',\n        DRAW_BUFFERS, '[', NEXT, '.colorAttachments.length]);');\n    }\n    scope('}else{',\n      GL, '.bindFramebuffer(', GL_FRAMEBUFFER$1, ',null);');\n    if (extDrawBuffers) {\n      scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(', BACK_BUFFER, ');');\n    }\n    scope(\n      '}',\n      FRAMEBUFFER_STATE, '.cur=', NEXT, ';');\n    if (!skipCheck) {\n      scope('}');\n    }\n  }\n\n  function emitPollState (env, scope, args) {\n    var shared = env.shared;\n\n    var GL = shared.gl;\n\n    var CURRENT_VARS = env.current;\n    var NEXT_VARS = env.next;\n    var CURRENT_STATE = shared.current;\n    var NEXT_STATE = shared.next;\n\n    var block = env.cond(CURRENT_STATE, '.dirty');\n\n    GL_STATE_NAMES.forEach(function (prop) {\n      var param = propName(prop);\n      if (param in args.state) {\n        return\n      }\n\n      var NEXT, CURRENT;\n      if (param in NEXT_VARS) {\n        NEXT = NEXT_VARS[param];\n        CURRENT = CURRENT_VARS[param];\n        var parts = loop(currentState[param].length, function (i) {\n          return block.def(NEXT, '[', i, ']')\n        });\n        block(env.cond(parts.map(function (p, i) {\n          return p + '!==' + CURRENT + '[' + i + ']'\n        }).join('||'))\n          .then(\n            GL, '.', GL_VARIABLES[param], '(', parts, ');',\n            parts.map(function (p, i) {\n              return CURRENT + '[' + i + ']=' + p\n            }).join(';'), ';'));\n      } else {\n        NEXT = block.def(NEXT_STATE, '.', param);\n        var ifte = env.cond(NEXT, '!==', CURRENT_STATE, '.', param);\n        block(ifte);\n        if (param in GL_FLAGS) {\n          ifte(\n            env.cond(NEXT)\n                .then(GL, '.enable(', GL_FLAGS[param], ');')\n                .else(GL, '.disable(', GL_FLAGS[param], ');'),\n            CURRENT_STATE, '.', param, '=', NEXT, ';');\n        } else {\n          ifte(\n            GL, '.', GL_VARIABLES[param], '(', NEXT, ');',\n            CURRENT_STATE, '.', param, '=', NEXT, ';');\n        }\n      }\n    });\n    if (Object.keys(args.state).length === 0) {\n      block(CURRENT_STATE, '.dirty=false;');\n    }\n    scope(block);\n  }\n\n  function emitSetOptions (env, scope, options, filter) {\n    var shared = env.shared;\n    var CURRENT_VARS = env.current;\n    var CURRENT_STATE = shared.current;\n    var GL = shared.gl;\n    sortState(Object.keys(options)).forEach(function (param) {\n      var defn = options[param];\n      if (filter && !filter(defn)) {\n        return\n      }\n      var variable = defn.append(env, scope);\n      if (GL_FLAGS[param]) {\n        var flag = GL_FLAGS[param];\n        if (isStatic(defn)) {\n          if (variable) {\n            scope(GL, '.enable(', flag, ');');\n          } else {\n            scope(GL, '.disable(', flag, ');');\n          }\n        } else {\n          scope(env.cond(variable)\n            .then(GL, '.enable(', flag, ');')\n            .else(GL, '.disable(', flag, ');'));\n        }\n        scope(CURRENT_STATE, '.', param, '=', variable, ';');\n      } else if (isArrayLike(variable)) {\n        var CURRENT = CURRENT_VARS[param];\n        scope(\n          GL, '.', GL_VARIABLES[param], '(', variable, ');',\n          variable.map(function (v, i) {\n            return CURRENT + '[' + i + ']=' + v\n          }).join(';'), ';');\n      } else {\n        scope(\n          GL, '.', GL_VARIABLES[param], '(', variable, ');',\n          CURRENT_STATE, '.', param, '=', variable, ';');\n      }\n    });\n  }\n\n  function injectExtensions (env, scope) {\n    if (extInstancing) {\n      env.instancing = scope.def(\n        env.shared.extensions, '.angle_instanced_arrays');\n    }\n  }\n\n  function emitProfile (env, scope, args, useScope, incrementCounter) {\n    var shared = env.shared;\n    var STATS = env.stats;\n    var CURRENT_STATE = shared.current;\n    var TIMER = shared.timer;\n    var profileArg = args.profile;\n\n    function perfCounter () {\n      if (typeof performance === 'undefined') {\n        return 'Date.now()'\n      } else {\n        return 'performance.now()'\n      }\n    }\n\n    var CPU_START, QUERY_COUNTER;\n    function emitProfileStart (block) {\n      CPU_START = scope.def();\n      block(CPU_START, '=', perfCounter(), ';');\n      if (typeof incrementCounter === 'string') {\n        block(STATS, '.count+=', incrementCounter, ';');\n      } else {\n        block(STATS, '.count++;');\n      }\n      if (timer) {\n        if (useScope) {\n          QUERY_COUNTER = scope.def();\n          block(QUERY_COUNTER, '=', TIMER, '.getNumPendingQueries();');\n        } else {\n          block(TIMER, '.beginQuery(', STATS, ');');\n        }\n      }\n    }\n\n    function emitProfileEnd (block) {\n      block(STATS, '.cpuTime+=', perfCounter(), '-', CPU_START, ';');\n      if (timer) {\n        if (useScope) {\n          block(TIMER, '.pushScopeStats(',\n            QUERY_COUNTER, ',',\n            TIMER, '.getNumPendingQueries(),',\n            STATS, ');');\n        } else {\n          block(TIMER, '.endQuery();');\n        }\n      }\n    }\n\n    function scopeProfile (value) {\n      var prev = scope.def(CURRENT_STATE, '.profile');\n      scope(CURRENT_STATE, '.profile=', value, ';');\n      scope.exit(CURRENT_STATE, '.profile=', prev, ';');\n    }\n\n    var USE_PROFILE;\n    if (profileArg) {\n      if (isStatic(profileArg)) {\n        if (profileArg.enable) {\n          emitProfileStart(scope);\n          emitProfileEnd(scope.exit);\n          scopeProfile('true');\n        } else {\n          scopeProfile('false');\n        }\n        return\n      }\n      USE_PROFILE = profileArg.append(env, scope);\n      scopeProfile(USE_PROFILE);\n    } else {\n      USE_PROFILE = scope.def(CURRENT_STATE, '.profile');\n    }\n\n    var start = env.block();\n    emitProfileStart(start);\n    scope('if(', USE_PROFILE, '){', start, '}');\n    var end = env.block();\n    emitProfileEnd(end);\n    scope.exit('if(', USE_PROFILE, '){', end, '}');\n  }\n\n  function emitAttributes (env, scope, args, attributes, filter) {\n    var shared = env.shared;\n\n    function typeLength (x) {\n      switch (x) {\n        case GL_FLOAT_VEC2:\n        case GL_INT_VEC2:\n        case GL_BOOL_VEC2:\n          return 2\n        case GL_FLOAT_VEC3:\n        case GL_INT_VEC3:\n        case GL_BOOL_VEC3:\n          return 3\n        case GL_FLOAT_VEC4:\n        case GL_INT_VEC4:\n        case GL_BOOL_VEC4:\n          return 4\n        default:\n          return 1\n      }\n    }\n\n    function emitBindAttribute (ATTRIBUTE, size, record) {\n      var GL = shared.gl;\n\n      var LOCATION = scope.def(ATTRIBUTE, '.location');\n      var BINDING = scope.def(shared.attributes, '[', LOCATION, ']');\n\n      var STATE = record.state;\n      var BUFFER = record.buffer;\n      var CONST_COMPONENTS = [\n        record.x,\n        record.y,\n        record.z,\n        record.w\n      ];\n\n      var COMMON_KEYS = [\n        'buffer',\n        'normalized',\n        'offset',\n        'stride'\n      ];\n\n      function emitBuffer () {\n        scope(\n          'if(!', BINDING, '.buffer){',\n          GL, '.enableVertexAttribArray(', LOCATION, ');}');\n\n        var TYPE = record.type;\n        var SIZE;\n        if (!record.size) {\n          SIZE = size;\n        } else {\n          SIZE = scope.def(record.size, '||', size);\n        }\n\n        scope('if(',\n          BINDING, '.type!==', TYPE, '||',\n          BINDING, '.size!==', SIZE, '||',\n          COMMON_KEYS.map(function (key) {\n            return BINDING + '.' + key + '!==' + record[key]\n          }).join('||'),\n          '){',\n          GL, '.bindBuffer(', GL_ARRAY_BUFFER$1, ',', BUFFER, '.buffer);',\n          GL, '.vertexAttribPointer(', [\n            LOCATION,\n            SIZE,\n            TYPE,\n            record.normalized,\n            record.stride,\n            record.offset\n          ], ');',\n          BINDING, '.type=', TYPE, ';',\n          BINDING, '.size=', SIZE, ';',\n          COMMON_KEYS.map(function (key) {\n            return BINDING + '.' + key + '=' + record[key] + ';'\n          }).join(''),\n          '}');\n\n        if (extInstancing) {\n          var DIVISOR = record.divisor;\n          scope(\n            'if(', BINDING, '.divisor!==', DIVISOR, '){',\n            env.instancing, '.vertexAttribDivisorANGLE(', [LOCATION, DIVISOR], ');',\n            BINDING, '.divisor=', DIVISOR, ';}');\n        }\n      }\n\n      function emitConstant () {\n        scope(\n          'if(', BINDING, '.buffer){',\n          GL, '.disableVertexAttribArray(', LOCATION, ');',\n          '}if(', CUTE_COMPONENTS.map(function (c, i) {\n            return BINDING + '.' + c + '!==' + CONST_COMPONENTS[i]\n          }).join('||'), '){',\n          GL, '.vertexAttrib4f(', LOCATION, ',', CONST_COMPONENTS, ');',\n          CUTE_COMPONENTS.map(function (c, i) {\n            return BINDING + '.' + c + '=' + CONST_COMPONENTS[i] + ';'\n          }).join(''),\n          '}');\n      }\n\n      if (STATE === ATTRIB_STATE_POINTER) {\n        emitBuffer();\n      } else if (STATE === ATTRIB_STATE_CONSTANT) {\n        emitConstant();\n      } else {\n        scope('if(', STATE, '===', ATTRIB_STATE_POINTER, '){');\n        emitBuffer();\n        scope('}else{');\n        emitConstant();\n        scope('}');\n      }\n    }\n\n    attributes.forEach(function (attribute) {\n      var name = attribute.name;\n      var arg = args.attributes[name];\n      var record;\n      if (arg) {\n        if (!filter(arg)) {\n          return\n        }\n        record = arg.append(env, scope);\n      } else {\n        if (!filter(SCOPE_DECL)) {\n          return\n        }\n        var scopeAttrib = env.scopeAttrib(name);\n        check$1.optional(function () {\n          env.assert(scope,\n            scopeAttrib + '.state',\n            'missing attribute ' + name);\n        });\n        record = {};\n        Object.keys(new AttributeRecord()).forEach(function (key) {\n          record[key] = scope.def(scopeAttrib, '.', key);\n        });\n      }\n      emitBindAttribute(\n        env.link(attribute), typeLength(attribute.info.type), record);\n    });\n  }\n\n  function emitUniforms (env, scope, args, uniforms, filter) {\n    var shared = env.shared;\n    var GL = shared.gl;\n\n    var infix;\n    for (var i = 0; i < uniforms.length; ++i) {\n      var uniform = uniforms[i];\n      var name = uniform.name;\n      var type = uniform.info.type;\n      var arg = args.uniforms[name];\n      var UNIFORM = env.link(uniform);\n      var LOCATION = UNIFORM + '.location';\n\n      var VALUE;\n      if (arg) {\n        if (!filter(arg)) {\n          continue\n        }\n        if (isStatic(arg)) {\n          var value = arg.value;\n          check$1.command(\n            value !== null && typeof value !== 'undefined',\n            'missing uniform \"' + name + '\"', env.commandStr);\n          if (type === GL_SAMPLER_2D || type === GL_SAMPLER_CUBE) {\n            check$1.command(\n              typeof value === 'function' &&\n              ((type === GL_SAMPLER_2D &&\n                (value._reglType === 'texture2d' ||\n                value._reglType === 'framebuffer')) ||\n              (type === GL_SAMPLER_CUBE &&\n                (value._reglType === 'textureCube' ||\n                value._reglType === 'framebufferCube'))),\n              'invalid texture for uniform ' + name, env.commandStr);\n            var TEX_VALUE = env.link(value._texture || value.color[0]._texture);\n            scope(GL, '.uniform1i(', LOCATION, ',', TEX_VALUE + '.bind());');\n            scope.exit(TEX_VALUE, '.unbind();');\n          } else if (\n            type === GL_FLOAT_MAT2 ||\n            type === GL_FLOAT_MAT3 ||\n            type === GL_FLOAT_MAT4) {\n            check$1.optional(function () {\n              check$1.command(isArrayLike(value),\n                'invalid matrix for uniform ' + name, env.commandStr);\n              check$1.command(\n                (type === GL_FLOAT_MAT2 && value.length === 4) ||\n                (type === GL_FLOAT_MAT3 && value.length === 9) ||\n                (type === GL_FLOAT_MAT4 && value.length === 16),\n                'invalid length for matrix uniform ' + name, env.commandStr);\n            });\n            var MAT_VALUE = env.global.def('new Float32Array([' +\n              Array.prototype.slice.call(value) + '])');\n            var dim = 2;\n            if (type === GL_FLOAT_MAT3) {\n              dim = 3;\n            } else if (type === GL_FLOAT_MAT4) {\n              dim = 4;\n            }\n            scope(\n              GL, '.uniformMatrix', dim, 'fv(',\n              LOCATION, ',false,', MAT_VALUE, ');');\n          } else {\n            switch (type) {\n              case GL_FLOAT$7:\n                check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr);\n                infix = '1f';\n                break\n              case GL_FLOAT_VEC2:\n                check$1.command(\n                  isArrayLike(value) && value.length === 2,\n                  'uniform ' + name, env.commandStr);\n                infix = '2f';\n                break\n              case GL_FLOAT_VEC3:\n                check$1.command(\n                  isArrayLike(value) && value.length === 3,\n                  'uniform ' + name, env.commandStr);\n                infix = '3f';\n                break\n              case GL_FLOAT_VEC4:\n                check$1.command(\n                  isArrayLike(value) && value.length === 4,\n                  'uniform ' + name, env.commandStr);\n                infix = '4f';\n                break\n              case GL_BOOL:\n                check$1.commandType(value, 'boolean', 'uniform ' + name, env.commandStr);\n                infix = '1i';\n                break\n              case GL_INT$3:\n                check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr);\n                infix = '1i';\n                break\n              case GL_BOOL_VEC2:\n                check$1.command(\n                  isArrayLike(value) && value.length === 2,\n                  'uniform ' + name, env.commandStr);\n                infix = '2i';\n                break\n              case GL_INT_VEC2:\n                check$1.command(\n                  isArrayLike(value) && value.length === 2,\n                  'uniform ' + name, env.commandStr);\n                infix = '2i';\n                break\n              case GL_BOOL_VEC3:\n                check$1.command(\n                  isArrayLike(value) && value.length === 3,\n                  'uniform ' + name, env.commandStr);\n                infix = '3i';\n                break\n              case GL_INT_VEC3:\n                check$1.command(\n                  isArrayLike(value) && value.length === 3,\n                  'uniform ' + name, env.commandStr);\n                infix = '3i';\n                break\n              case GL_BOOL_VEC4:\n                check$1.command(\n                  isArrayLike(value) && value.length === 4,\n                  'uniform ' + name, env.commandStr);\n                infix = '4i';\n                break\n              case GL_INT_VEC4:\n                check$1.command(\n                  isArrayLike(value) && value.length === 4,\n                  'uniform ' + name, env.commandStr);\n                infix = '4i';\n                break\n            }\n            scope(GL, '.uniform', infix, '(', LOCATION, ',',\n              isArrayLike(value) ? Array.prototype.slice.call(value) : value,\n              ');');\n          }\n          continue\n        } else {\n          VALUE = arg.append(env, scope);\n        }\n      } else {\n        if (!filter(SCOPE_DECL)) {\n          continue\n        }\n        VALUE = scope.def(shared.uniforms, '[', stringStore.id(name), ']');\n      }\n\n      if (type === GL_SAMPLER_2D) {\n        scope(\n          'if(', VALUE, '&&', VALUE, '._reglType===\"framebuffer\"){',\n          VALUE, '=', VALUE, '.color[0];',\n          '}');\n      } else if (type === GL_SAMPLER_CUBE) {\n        scope(\n          'if(', VALUE, '&&', VALUE, '._reglType===\"framebufferCube\"){',\n          VALUE, '=', VALUE, '.color[0];',\n          '}');\n      }\n\n      // perform type validation\n      check$1.optional(function () {\n        function check (pred, message) {\n          env.assert(scope, pred,\n            'bad data or missing for uniform \"' + name + '\".  ' + message);\n        }\n\n        function checkType (type) {\n          check(\n            'typeof ' + VALUE + '===\"' + type + '\"',\n            'invalid type, expected ' + type);\n        }\n\n        function checkVector (n, type) {\n          check(\n            shared.isArrayLike + '(' + VALUE + ')&&' + VALUE + '.length===' + n,\n            'invalid vector, should have length ' + n, env.commandStr);\n        }\n\n        function checkTexture (target) {\n          check(\n            'typeof ' + VALUE + '===\"function\"&&' +\n            VALUE + '._reglType===\"texture' +\n            (target === GL_TEXTURE_2D$2 ? '2d' : 'Cube') + '\"',\n            'invalid texture type', env.commandStr);\n        }\n\n        switch (type) {\n          case GL_INT$3:\n            checkType('number');\n            break\n          case GL_INT_VEC2:\n            checkVector(2, 'number');\n            break\n          case GL_INT_VEC3:\n            checkVector(3, 'number');\n            break\n          case GL_INT_VEC4:\n            checkVector(4, 'number');\n            break\n          case GL_FLOAT$7:\n            checkType('number');\n            break\n          case GL_FLOAT_VEC2:\n            checkVector(2, 'number');\n            break\n          case GL_FLOAT_VEC3:\n            checkVector(3, 'number');\n            break\n          case GL_FLOAT_VEC4:\n            checkVector(4, 'number');\n            break\n          case GL_BOOL:\n            checkType('boolean');\n            break\n          case GL_BOOL_VEC2:\n            checkVector(2, 'boolean');\n            break\n          case GL_BOOL_VEC3:\n            checkVector(3, 'boolean');\n            break\n          case GL_BOOL_VEC4:\n            checkVector(4, 'boolean');\n            break\n          case GL_FLOAT_MAT2:\n            checkVector(4, 'number');\n            break\n          case GL_FLOAT_MAT3:\n            checkVector(9, 'number');\n            break\n          case GL_FLOAT_MAT4:\n            checkVector(16, 'number');\n            break\n          case GL_SAMPLER_2D:\n            checkTexture(GL_TEXTURE_2D$2);\n            break\n          case GL_SAMPLER_CUBE:\n            checkTexture(GL_TEXTURE_CUBE_MAP$1);\n            break\n        }\n      });\n\n      var unroll = 1;\n      switch (type) {\n        case GL_SAMPLER_2D:\n        case GL_SAMPLER_CUBE:\n          var TEX = scope.def(VALUE, '._texture');\n          scope(GL, '.uniform1i(', LOCATION, ',', TEX, '.bind());');\n          scope.exit(TEX, '.unbind();');\n          continue\n\n        case GL_INT$3:\n        case GL_BOOL:\n          infix = '1i';\n          break\n\n        case GL_INT_VEC2:\n        case GL_BOOL_VEC2:\n          infix = '2i';\n          unroll = 2;\n          break\n\n        case GL_INT_VEC3:\n        case GL_BOOL_VEC3:\n          infix = '3i';\n          unroll = 3;\n          break\n\n        case GL_INT_VEC4:\n        case GL_BOOL_VEC4:\n          infix = '4i';\n          unroll = 4;\n          break\n\n        case GL_FLOAT$7:\n          infix = '1f';\n          break\n\n        case GL_FLOAT_VEC2:\n          infix = '2f';\n          unroll = 2;\n          break\n\n        case GL_FLOAT_VEC3:\n          infix = '3f';\n          unroll = 3;\n          break\n\n        case GL_FLOAT_VEC4:\n          infix = '4f';\n          unroll = 4;\n          break\n\n        case GL_FLOAT_MAT2:\n          infix = 'Matrix2fv';\n          break\n\n        case GL_FLOAT_MAT3:\n          infix = 'Matrix3fv';\n          break\n\n        case GL_FLOAT_MAT4:\n          infix = 'Matrix4fv';\n          break\n      }\n\n      scope(GL, '.uniform', infix, '(', LOCATION, ',');\n      if (infix.charAt(0) === 'M') {\n        var matSize = Math.pow(type - GL_FLOAT_MAT2 + 2, 2);\n        var STORAGE = env.global.def('new Float32Array(', matSize, ')');\n        scope(\n          'false,(Array.isArray(', VALUE, ')||', VALUE, ' instanceof Float32Array)?', VALUE, ':(',\n          loop(matSize, function (i) {\n            return STORAGE + '[' + i + ']=' + VALUE + '[' + i + ']'\n          }), ',', STORAGE, ')');\n      } else if (unroll > 1) {\n        scope(loop(unroll, function (i) {\n          return VALUE + '[' + i + ']'\n        }));\n      } else {\n        scope(VALUE);\n      }\n      scope(');');\n    }\n  }\n\n  function emitDraw (env, outer, inner, args) {\n    var shared = env.shared;\n    var GL = shared.gl;\n    var DRAW_STATE = shared.draw;\n\n    var drawOptions = args.draw;\n\n    function emitElements () {\n      var defn = drawOptions.elements;\n      var ELEMENTS;\n      var scope = outer;\n      if (defn) {\n        if ((defn.contextDep && args.contextDynamic) || defn.propDep) {\n          scope = inner;\n        }\n        ELEMENTS = defn.append(env, scope);\n      } else {\n        ELEMENTS = scope.def(DRAW_STATE, '.', S_ELEMENTS);\n      }\n      if (ELEMENTS) {\n        scope(\n          'if(' + ELEMENTS + ')' +\n          GL + '.bindBuffer(' + GL_ELEMENT_ARRAY_BUFFER$1 + ',' + ELEMENTS + '.buffer.buffer);');\n      }\n      return ELEMENTS\n    }\n\n    function emitCount () {\n      var defn = drawOptions.count;\n      var COUNT;\n      var scope = outer;\n      if (defn) {\n        if ((defn.contextDep && args.contextDynamic) || defn.propDep) {\n          scope = inner;\n        }\n        COUNT = defn.append(env, scope);\n        check$1.optional(function () {\n          if (defn.MISSING) {\n            env.assert(outer, 'false', 'missing vertex count');\n          }\n          if (defn.DYNAMIC) {\n            env.assert(scope, COUNT + '>=0', 'missing vertex count');\n          }\n        });\n      } else {\n        COUNT = scope.def(DRAW_STATE, '.', S_COUNT);\n        check$1.optional(function () {\n          env.assert(scope, COUNT + '>=0', 'missing vertex count');\n        });\n      }\n      return COUNT\n    }\n\n    var ELEMENTS = emitElements();\n    function emitValue (name) {\n      var defn = drawOptions[name];\n      if (defn) {\n        if ((defn.contextDep && args.contextDynamic) || defn.propDep) {\n          return defn.append(env, inner)\n        } else {\n          return defn.append(env, outer)\n        }\n      } else {\n        return outer.def(DRAW_STATE, '.', name)\n      }\n    }\n\n    var PRIMITIVE = emitValue(S_PRIMITIVE);\n    var OFFSET = emitValue(S_OFFSET);\n\n    var COUNT = emitCount();\n    if (typeof COUNT === 'number') {\n      if (COUNT === 0) {\n        return\n      }\n    } else {\n      inner('if(', COUNT, '){');\n      inner.exit('}');\n    }\n\n    var INSTANCES, EXT_INSTANCING;\n    if (extInstancing) {\n      INSTANCES = emitValue(S_INSTANCES);\n      EXT_INSTANCING = env.instancing;\n    }\n\n    var ELEMENT_TYPE = ELEMENTS + '.type';\n\n    var elementsStatic = drawOptions.elements && isStatic(drawOptions.elements);\n\n    function emitInstancing () {\n      function drawElements () {\n        inner(EXT_INSTANCING, '.drawElementsInstancedANGLE(', [\n          PRIMITIVE,\n          COUNT,\n          ELEMENT_TYPE,\n          OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$7 + ')>>1)',\n          INSTANCES\n        ], ');');\n      }\n\n      function drawArrays () {\n        inner(EXT_INSTANCING, '.drawArraysInstancedANGLE(',\n          [PRIMITIVE, OFFSET, COUNT, INSTANCES], ');');\n      }\n\n      if (ELEMENTS) {\n        if (!elementsStatic) {\n          inner('if(', ELEMENTS, '){');\n          drawElements();\n          inner('}else{');\n          drawArrays();\n          inner('}');\n        } else {\n          drawElements();\n        }\n      } else {\n        drawArrays();\n      }\n    }\n\n    function emitRegular () {\n      function drawElements () {\n        inner(GL + '.drawElements(' + [\n          PRIMITIVE,\n          COUNT,\n          ELEMENT_TYPE,\n          OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$7 + ')>>1)'\n        ] + ');');\n      }\n\n      function drawArrays () {\n        inner(GL + '.drawArrays(' + [PRIMITIVE, OFFSET, COUNT] + ');');\n      }\n\n      if (ELEMENTS) {\n        if (!elementsStatic) {\n          inner('if(', ELEMENTS, '){');\n          drawElements();\n          inner('}else{');\n          drawArrays();\n          inner('}');\n        } else {\n          drawElements();\n        }\n      } else {\n        drawArrays();\n      }\n    }\n\n    if (extInstancing && (typeof INSTANCES !== 'number' || INSTANCES >= 0)) {\n      if (typeof INSTANCES === 'string') {\n        inner('if(', INSTANCES, '>0){');\n        emitInstancing();\n        inner('}else if(', INSTANCES, '<0){');\n        emitRegular();\n        inner('}');\n      } else {\n        emitInstancing();\n      }\n    } else {\n      emitRegular();\n    }\n  }\n\n  function createBody (emitBody, parentEnv, args, program, count) {\n    var env = createREGLEnvironment();\n    var scope = env.proc('body', count);\n    check$1.optional(function () {\n      env.commandStr = parentEnv.commandStr;\n      env.command = env.link(parentEnv.commandStr);\n    });\n    if (extInstancing) {\n      env.instancing = scope.def(\n        env.shared.extensions, '.angle_instanced_arrays');\n    }\n    emitBody(env, scope, args, program);\n    return env.compile().body\n  }\n\n  // ===================================================\n  // ===================================================\n  // DRAW PROC\n  // ===================================================\n  // ===================================================\n  function emitDrawBody (env, draw, args, program) {\n    injectExtensions(env, draw);\n    emitAttributes(env, draw, args, program.attributes, function () {\n      return true\n    });\n    emitUniforms(env, draw, args, program.uniforms, function () {\n      return true\n    });\n    emitDraw(env, draw, draw, args);\n  }\n\n  function emitDrawProc (env, args) {\n    var draw = env.proc('draw', 1);\n\n    injectExtensions(env, draw);\n\n    emitContext(env, draw, args.context);\n    emitPollFramebuffer(env, draw, args.framebuffer);\n\n    emitPollState(env, draw, args);\n    emitSetOptions(env, draw, args.state);\n\n    emitProfile(env, draw, args, false, true);\n\n    var program = args.shader.progVar.append(env, draw);\n    draw(env.shared.gl, '.useProgram(', program, '.program);');\n\n    if (args.shader.program) {\n      emitDrawBody(env, draw, args, args.shader.program);\n    } else {\n      var drawCache = env.global.def('{}');\n      var PROG_ID = draw.def(program, '.id');\n      var CACHED_PROC = draw.def(drawCache, '[', PROG_ID, ']');\n      draw(\n        env.cond(CACHED_PROC)\n          .then(CACHED_PROC, '.call(this,a0);')\n          .else(\n            CACHED_PROC, '=', drawCache, '[', PROG_ID, ']=',\n            env.link(function (program) {\n              return createBody(emitDrawBody, env, args, program, 1)\n            }), '(', program, ');',\n            CACHED_PROC, '.call(this,a0);'));\n    }\n\n    if (Object.keys(args.state).length > 0) {\n      draw(env.shared.current, '.dirty=true;');\n    }\n  }\n\n  // ===================================================\n  // ===================================================\n  // BATCH PROC\n  // ===================================================\n  // ===================================================\n\n  function emitBatchDynamicShaderBody (env, scope, args, program) {\n    env.batchId = 'a1';\n\n    injectExtensions(env, scope);\n\n    function all () {\n      return true\n    }\n\n    emitAttributes(env, scope, args, program.attributes, all);\n    emitUniforms(env, scope, args, program.uniforms, all);\n    emitDraw(env, scope, scope, args);\n  }\n\n  function emitBatchBody (env, scope, args, program) {\n    injectExtensions(env, scope);\n\n    var contextDynamic = args.contextDep;\n\n    var BATCH_ID = scope.def();\n    var PROP_LIST = 'a0';\n    var NUM_PROPS = 'a1';\n    var PROPS = scope.def();\n    env.shared.props = PROPS;\n    env.batchId = BATCH_ID;\n\n    var outer = env.scope();\n    var inner = env.scope();\n\n    scope(\n      outer.entry,\n      'for(', BATCH_ID, '=0;', BATCH_ID, '<', NUM_PROPS, ';++', BATCH_ID, '){',\n      PROPS, '=', PROP_LIST, '[', BATCH_ID, '];',\n      inner,\n      '}',\n      outer.exit);\n\n    function isInnerDefn (defn) {\n      return ((defn.contextDep && contextDynamic) || defn.propDep)\n    }\n\n    function isOuterDefn (defn) {\n      return !isInnerDefn(defn)\n    }\n\n    if (args.needsContext) {\n      emitContext(env, inner, args.context);\n    }\n    if (args.needsFramebuffer) {\n      emitPollFramebuffer(env, inner, args.framebuffer);\n    }\n    emitSetOptions(env, inner, args.state, isInnerDefn);\n\n    if (args.profile && isInnerDefn(args.profile)) {\n      emitProfile(env, inner, args, false, true);\n    }\n\n    if (!program) {\n      var progCache = env.global.def('{}');\n      var PROGRAM = args.shader.progVar.append(env, inner);\n      var PROG_ID = inner.def(PROGRAM, '.id');\n      var CACHED_PROC = inner.def(progCache, '[', PROG_ID, ']');\n      inner(\n        env.shared.gl, '.useProgram(', PROGRAM, '.program);',\n        'if(!', CACHED_PROC, '){',\n        CACHED_PROC, '=', progCache, '[', PROG_ID, ']=',\n        env.link(function (program) {\n          return createBody(\n            emitBatchDynamicShaderBody, env, args, program, 2)\n        }), '(', PROGRAM, ');}',\n        CACHED_PROC, '.call(this,a0[', BATCH_ID, '],', BATCH_ID, ');');\n    } else {\n      emitAttributes(env, outer, args, program.attributes, isOuterDefn);\n      emitAttributes(env, inner, args, program.attributes, isInnerDefn);\n      emitUniforms(env, outer, args, program.uniforms, isOuterDefn);\n      emitUniforms(env, inner, args, program.uniforms, isInnerDefn);\n      emitDraw(env, outer, inner, args);\n    }\n  }\n\n  function emitBatchProc (env, args) {\n    var batch = env.proc('batch', 2);\n    env.batchId = '0';\n\n    injectExtensions(env, batch);\n\n    // Check if any context variables depend on props\n    var contextDynamic = false;\n    var needsContext = true;\n    Object.keys(args.context).forEach(function (name) {\n      contextDynamic = contextDynamic || args.context[name].propDep;\n    });\n    if (!contextDynamic) {\n      emitContext(env, batch, args.context);\n      needsContext = false;\n    }\n\n    // framebuffer state affects framebufferWidth/height context vars\n    var framebuffer = args.framebuffer;\n    var needsFramebuffer = false;\n    if (framebuffer) {\n      if (framebuffer.propDep) {\n        contextDynamic = needsFramebuffer = true;\n      } else if (framebuffer.contextDep && contextDynamic) {\n        needsFramebuffer = true;\n      }\n      if (!needsFramebuffer) {\n        emitPollFramebuffer(env, batch, framebuffer);\n      }\n    } else {\n      emitPollFramebuffer(env, batch, null);\n    }\n\n    // viewport is weird because it can affect context vars\n    if (args.state.viewport && args.state.viewport.propDep) {\n      contextDynamic = true;\n    }\n\n    function isInnerDefn (defn) {\n      return (defn.contextDep && contextDynamic) || defn.propDep\n    }\n\n    // set webgl options\n    emitPollState(env, batch, args);\n    emitSetOptions(env, batch, args.state, function (defn) {\n      return !isInnerDefn(defn)\n    });\n\n    if (!args.profile || !isInnerDefn(args.profile)) {\n      emitProfile(env, batch, args, false, 'a1');\n    }\n\n    // Save these values to args so that the batch body routine can use them\n    args.contextDep = contextDynamic;\n    args.needsContext = needsContext;\n    args.needsFramebuffer = needsFramebuffer;\n\n    // determine if shader is dynamic\n    var progDefn = args.shader.progVar;\n    if ((progDefn.contextDep && contextDynamic) || progDefn.propDep) {\n      emitBatchBody(\n        env,\n        batch,\n        args,\n        null);\n    } else {\n      var PROGRAM = progDefn.append(env, batch);\n      batch(env.shared.gl, '.useProgram(', PROGRAM, '.program);');\n      if (args.shader.program) {\n        emitBatchBody(\n          env,\n          batch,\n          args,\n          args.shader.program);\n      } else {\n        var batchCache = env.global.def('{}');\n        var PROG_ID = batch.def(PROGRAM, '.id');\n        var CACHED_PROC = batch.def(batchCache, '[', PROG_ID, ']');\n        batch(\n          env.cond(CACHED_PROC)\n            .then(CACHED_PROC, '.call(this,a0,a1);')\n            .else(\n              CACHED_PROC, '=', batchCache, '[', PROG_ID, ']=',\n              env.link(function (program) {\n                return createBody(emitBatchBody, env, args, program, 2)\n              }), '(', PROGRAM, ');',\n              CACHED_PROC, '.call(this,a0,a1);'));\n      }\n    }\n\n    if (Object.keys(args.state).length > 0) {\n      batch(env.shared.current, '.dirty=true;');\n    }\n  }\n\n  // ===================================================\n  // ===================================================\n  // SCOPE COMMAND\n  // ===================================================\n  // ===================================================\n  function emitScopeProc (env, args) {\n    var scope = env.proc('scope', 3);\n    env.batchId = 'a2';\n\n    var shared = env.shared;\n    var CURRENT_STATE = shared.current;\n\n    emitContext(env, scope, args.context);\n\n    if (args.framebuffer) {\n      args.framebuffer.append(env, scope);\n    }\n\n    sortState(Object.keys(args.state)).forEach(function (name) {\n      var defn = args.state[name];\n      var value = defn.append(env, scope);\n      if (isArrayLike(value)) {\n        value.forEach(function (v, i) {\n          scope.set(env.next[name], '[' + i + ']', v);\n        });\n      } else {\n        scope.set(shared.next, '.' + name, value);\n      }\n    });\n\n    emitProfile(env, scope, args, true, true)\n\n    ;[S_ELEMENTS, S_OFFSET, S_COUNT, S_INSTANCES, S_PRIMITIVE].forEach(\n      function (opt) {\n        var variable = args.draw[opt];\n        if (!variable) {\n          return\n        }\n        scope.set(shared.draw, '.' + opt, '' + variable.append(env, scope));\n      });\n\n    Object.keys(args.uniforms).forEach(function (opt) {\n      scope.set(\n        shared.uniforms,\n        '[' + stringStore.id(opt) + ']',\n        args.uniforms[opt].append(env, scope));\n    });\n\n    Object.keys(args.attributes).forEach(function (name) {\n      var record = args.attributes[name].append(env, scope);\n      var scopeAttrib = env.scopeAttrib(name);\n      Object.keys(new AttributeRecord()).forEach(function (prop) {\n        scope.set(scopeAttrib, '.' + prop, record[prop]);\n      });\n    });\n\n    function saveShader (name) {\n      var shader = args.shader[name];\n      if (shader) {\n        scope.set(shared.shader, '.' + name, shader.append(env, scope));\n      }\n    }\n    saveShader(S_VERT);\n    saveShader(S_FRAG);\n\n    if (Object.keys(args.state).length > 0) {\n      scope(CURRENT_STATE, '.dirty=true;');\n      scope.exit(CURRENT_STATE, '.dirty=true;');\n    }\n\n    scope('a1(', env.shared.context, ',a0,', env.batchId, ');');\n  }\n\n  function isDynamicObject (object) {\n    if (typeof object !== 'object' || isArrayLike(object)) {\n      return\n    }\n    var props = Object.keys(object);\n    for (var i = 0; i < props.length; ++i) {\n      if (dynamic.isDynamic(object[props[i]])) {\n        return true\n      }\n    }\n    return false\n  }\n\n  function splatObject (env, options, name) {\n    var object = options.static[name];\n    if (!object || !isDynamicObject(object)) {\n      return\n    }\n\n    var globals = env.global;\n    var keys = Object.keys(object);\n    var thisDep = false;\n    var contextDep = false;\n    var propDep = false;\n    var objectRef = env.global.def('{}');\n    keys.forEach(function (key) {\n      var value = object[key];\n      if (dynamic.isDynamic(value)) {\n        if (typeof value === 'function') {\n          value = object[key] = dynamic.unbox(value);\n        }\n        var deps = createDynamicDecl(value, null);\n        thisDep = thisDep || deps.thisDep;\n        propDep = propDep || deps.propDep;\n        contextDep = contextDep || deps.contextDep;\n      } else {\n        globals(objectRef, '.', key, '=');\n        switch (typeof value) {\n          case 'number':\n            globals(value);\n            break\n          case 'string':\n            globals('\"', value, '\"');\n            break\n          case 'object':\n            if (Array.isArray(value)) {\n              globals('[', value.join(), ']');\n            }\n            break\n          default:\n            globals(env.link(value));\n            break\n        }\n        globals(';');\n      }\n    });\n\n    function appendBlock (env, block) {\n      keys.forEach(function (key) {\n        var value = object[key];\n        if (!dynamic.isDynamic(value)) {\n          return\n        }\n        var ref = env.invoke(block, value);\n        block(objectRef, '.', key, '=', ref, ';');\n      });\n    }\n\n    options.dynamic[name] = new dynamic.DynamicVariable(DYN_THUNK, {\n      thisDep: thisDep,\n      contextDep: contextDep,\n      propDep: propDep,\n      ref: objectRef,\n      append: appendBlock\n    });\n    delete options.static[name];\n  }\n\n  // ===========================================================================\n  // ===========================================================================\n  // MAIN DRAW COMMAND\n  // ===========================================================================\n  // ===========================================================================\n  function compileCommand (options, attributes, uniforms, context, stats) {\n    var env = createREGLEnvironment();\n\n    // link stats, so that we can easily access it in the program.\n    env.stats = env.link(stats);\n\n    // splat options and attributes to allow for dynamic nested properties\n    Object.keys(attributes.static).forEach(function (key) {\n      splatObject(env, attributes, key);\n    });\n    NESTED_OPTIONS.forEach(function (name) {\n      splatObject(env, options, name);\n    });\n\n    var args = parseArguments(options, attributes, uniforms, context, env);\n\n    emitDrawProc(env, args);\n    emitScopeProc(env, args);\n    emitBatchProc(env, args);\n\n    return env.compile()\n  }\n\n  // ===========================================================================\n  // ===========================================================================\n  // POLL / REFRESH\n  // ===========================================================================\n  // ===========================================================================\n  return {\n    next: nextState,\n    current: currentState,\n    procs: (function () {\n      var env = createREGLEnvironment();\n      var poll = env.proc('poll');\n      var refresh = env.proc('refresh');\n      var common = env.block();\n      poll(common);\n      refresh(common);\n\n      var shared = env.shared;\n      var GL = shared.gl;\n      var NEXT_STATE = shared.next;\n      var CURRENT_STATE = shared.current;\n\n      common(CURRENT_STATE, '.dirty=false;');\n\n      emitPollFramebuffer(env, poll);\n      emitPollFramebuffer(env, refresh, null, true);\n\n      // Refresh updates all attribute state changes\n      var extInstancing = gl.getExtension('angle_instanced_arrays');\n      var INSTANCING;\n      if (extInstancing) {\n        INSTANCING = env.link(extInstancing);\n      }\n      for (var i = 0; i < limits.maxAttributes; ++i) {\n        var BINDING = refresh.def(shared.attributes, '[', i, ']');\n        var ifte = env.cond(BINDING, '.buffer');\n        ifte.then(\n          GL, '.enableVertexAttribArray(', i, ');',\n          GL, '.bindBuffer(',\n            GL_ARRAY_BUFFER$1, ',',\n            BINDING, '.buffer.buffer);',\n          GL, '.vertexAttribPointer(',\n            i, ',',\n            BINDING, '.size,',\n            BINDING, '.type,',\n            BINDING, '.normalized,',\n            BINDING, '.stride,',\n            BINDING, '.offset);'\n        ).else(\n          GL, '.disableVertexAttribArray(', i, ');',\n          GL, '.vertexAttrib4f(',\n            i, ',',\n            BINDING, '.x,',\n            BINDING, '.y,',\n            BINDING, '.z,',\n            BINDING, '.w);',\n          BINDING, '.buffer=null;');\n        refresh(ifte);\n        if (extInstancing) {\n          refresh(\n            INSTANCING, '.vertexAttribDivisorANGLE(',\n            i, ',',\n            BINDING, '.divisor);');\n        }\n      }\n\n      Object.keys(GL_FLAGS).forEach(function (flag) {\n        var cap = GL_FLAGS[flag];\n        var NEXT = common.def(NEXT_STATE, '.', flag);\n        var block = env.block();\n        block('if(', NEXT, '){',\n          GL, '.enable(', cap, ')}else{',\n          GL, '.disable(', cap, ')}',\n          CURRENT_STATE, '.', flag, '=', NEXT, ';');\n        refresh(block);\n        poll(\n          'if(', NEXT, '!==', CURRENT_STATE, '.', flag, '){',\n          block,\n          '}');\n      });\n\n      Object.keys(GL_VARIABLES).forEach(function (name) {\n        var func = GL_VARIABLES[name];\n        var init = currentState[name];\n        var NEXT, CURRENT;\n        var block = env.block();\n        block(GL, '.', func, '(');\n        if (isArrayLike(init)) {\n          var n = init.length;\n          NEXT = env.global.def(NEXT_STATE, '.', name);\n          CURRENT = env.global.def(CURRENT_STATE, '.', name);\n          block(\n            loop(n, function (i) {\n              return NEXT + '[' + i + ']'\n            }), ');',\n            loop(n, function (i) {\n              return CURRENT + '[' + i + ']=' + NEXT + '[' + i + '];'\n            }).join(''));\n          poll(\n            'if(', loop(n, function (i) {\n              return NEXT + '[' + i + ']!==' + CURRENT + '[' + i + ']'\n            }).join('||'), '){',\n            block,\n            '}');\n        } else {\n          NEXT = common.def(NEXT_STATE, '.', name);\n          CURRENT = common.def(CURRENT_STATE, '.', name);\n          block(\n            NEXT, ');',\n            CURRENT_STATE, '.', name, '=', NEXT, ';');\n          poll(\n            'if(', NEXT, '!==', CURRENT, '){',\n            block,\n            '}');\n        }\n        refresh(block);\n      });\n\n      return env.compile()\n    })(),\n    compile: compileCommand\n  }\n}\n\nfunction stats () {\n  return {\n    bufferCount: 0,\n    elementsCount: 0,\n    framebufferCount: 0,\n    shaderCount: 0,\n    textureCount: 0,\n    cubeCount: 0,\n    renderbufferCount: 0,\n\n    maxTextureUnits: 0\n  }\n}\n\nvar GL_QUERY_RESULT_EXT = 0x8866;\nvar GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867;\nvar GL_TIME_ELAPSED_EXT = 0x88BF;\n\nvar createTimer = function (gl, extensions) {\n  var extTimer = extensions.ext_disjoint_timer_query;\n\n  if (!extTimer) {\n    return null\n  }\n\n  // QUERY POOL BEGIN\n  var queryPool = [];\n  function allocQuery () {\n    return queryPool.pop() || extTimer.createQueryEXT()\n  }\n  function freeQuery (query) {\n    queryPool.push(query);\n  }\n  // QUERY POOL END\n\n  var pendingQueries = [];\n  function beginQuery (stats) {\n    var query = allocQuery();\n    extTimer.beginQueryEXT(GL_TIME_ELAPSED_EXT, query);\n    pendingQueries.push(query);\n    pushScopeStats(pendingQueries.length - 1, pendingQueries.length, stats);\n  }\n\n  function endQuery () {\n    extTimer.endQueryEXT(GL_TIME_ELAPSED_EXT);\n  }\n\n  //\n  // Pending stats pool.\n  //\n  function PendingStats () {\n    this.startQueryIndex = -1;\n    this.endQueryIndex = -1;\n    this.sum = 0;\n    this.stats = null;\n  }\n  var pendingStatsPool = [];\n  function allocPendingStats () {\n    return pendingStatsPool.pop() || new PendingStats()\n  }\n  function freePendingStats (pendingStats) {\n    pendingStatsPool.push(pendingStats);\n  }\n  // Pending stats pool end\n\n  var pendingStats = [];\n  function pushScopeStats (start, end, stats) {\n    var ps = allocPendingStats();\n    ps.startQueryIndex = start;\n    ps.endQueryIndex = end;\n    ps.sum = 0;\n    ps.stats = stats;\n    pendingStats.push(ps);\n  }\n\n  // we should call this at the beginning of the frame,\n  // in order to update gpuTime\n  var timeSum = [];\n  var queryPtr = [];\n  function update () {\n    var ptr, i;\n\n    var n = pendingQueries.length;\n    if (n === 0) {\n      return\n    }\n\n    // Reserve space\n    queryPtr.length = Math.max(queryPtr.length, n + 1);\n    timeSum.length = Math.max(timeSum.length, n + 1);\n    timeSum[0] = 0;\n    queryPtr[0] = 0;\n\n    // Update all pending timer queries\n    var queryTime = 0;\n    ptr = 0;\n    for (i = 0; i < pendingQueries.length; ++i) {\n      var query = pendingQueries[i];\n      if (extTimer.getQueryObjectEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT)) {\n        queryTime += extTimer.getQueryObjectEXT(query, GL_QUERY_RESULT_EXT);\n        freeQuery(query);\n      } else {\n        pendingQueries[ptr++] = query;\n      }\n      timeSum[i + 1] = queryTime;\n      queryPtr[i + 1] = ptr;\n    }\n    pendingQueries.length = ptr;\n\n    // Update all pending stat queries\n    ptr = 0;\n    for (i = 0; i < pendingStats.length; ++i) {\n      var stats = pendingStats[i];\n      var start = stats.startQueryIndex;\n      var end = stats.endQueryIndex;\n      stats.sum += timeSum[end] - timeSum[start];\n      var startPtr = queryPtr[start];\n      var endPtr = queryPtr[end];\n      if (endPtr === startPtr) {\n        stats.stats.gpuTime += stats.sum / 1e6;\n        freePendingStats(stats);\n      } else {\n        stats.startQueryIndex = startPtr;\n        stats.endQueryIndex = endPtr;\n        pendingStats[ptr++] = stats;\n      }\n    }\n    pendingStats.length = ptr;\n  }\n\n  return {\n    beginQuery: beginQuery,\n    endQuery: endQuery,\n    pushScopeStats: pushScopeStats,\n    update: update,\n    getNumPendingQueries: function () {\n      return pendingQueries.length\n    },\n    clear: function () {\n      queryPool.push.apply(queryPool, pendingQueries);\n      for (var i = 0; i < queryPool.length; i++) {\n        extTimer.deleteQueryEXT(queryPool[i]);\n      }\n      pendingQueries.length = 0;\n      queryPool.length = 0;\n    },\n    restore: function () {\n      pendingQueries.length = 0;\n      queryPool.length = 0;\n    }\n  }\n};\n\nvar GL_COLOR_BUFFER_BIT = 16384;\nvar GL_DEPTH_BUFFER_BIT = 256;\nvar GL_STENCIL_BUFFER_BIT = 1024;\n\nvar GL_ARRAY_BUFFER = 34962;\n\nvar CONTEXT_LOST_EVENT = 'webglcontextlost';\nvar CONTEXT_RESTORED_EVENT = 'webglcontextrestored';\n\nvar DYN_PROP = 1;\nvar DYN_CONTEXT = 2;\nvar DYN_STATE = 3;\n\nfunction find (haystack, needle) {\n  for (var i = 0; i < haystack.length; ++i) {\n    if (haystack[i] === needle) {\n      return i\n    }\n  }\n  return -1\n}\n\nfunction wrapREGL (args) {\n  var config = parseArgs(args);\n  if (!config) {\n    return null\n  }\n\n  var gl = config.gl;\n  var glAttributes = gl.getContextAttributes();\n  var contextLost = gl.isContextLost();\n\n  var extensionState = createExtensionCache(gl, config);\n  if (!extensionState) {\n    return null\n  }\n\n  var stringStore = createStringStore();\n  var stats$$1 = stats();\n  var extensions = extensionState.extensions;\n  var timer = createTimer(gl, extensions);\n\n  var START_TIME = clock();\n  var WIDTH = gl.drawingBufferWidth;\n  var HEIGHT = gl.drawingBufferHeight;\n\n  var contextState = {\n    tick: 0,\n    time: 0,\n    viewportWidth: WIDTH,\n    viewportHeight: HEIGHT,\n    framebufferWidth: WIDTH,\n    framebufferHeight: HEIGHT,\n    drawingBufferWidth: WIDTH,\n    drawingBufferHeight: HEIGHT,\n    pixelRatio: config.pixelRatio\n  };\n  var uniformState = {};\n  var drawState = {\n    elements: null,\n    primitive: 4, // GL_TRIANGLES\n    count: -1,\n    offset: 0,\n    instances: -1\n  };\n\n  var limits = wrapLimits(gl, extensions);\n  var bufferState = wrapBufferState(gl, stats$$1, config);\n  var elementState = wrapElementsState(gl, extensions, bufferState, stats$$1);\n  var attributeState = wrapAttributeState(\n    gl,\n    extensions,\n    limits,\n    bufferState,\n    stringStore);\n  var shaderState = wrapShaderState(gl, stringStore, stats$$1, config);\n  var textureState = createTextureSet(\n    gl,\n    extensions,\n    limits,\n    function () { core.procs.poll(); },\n    contextState,\n    stats$$1,\n    config);\n  var renderbufferState = wrapRenderbuffers(gl, extensions, limits, stats$$1, config);\n  var framebufferState = wrapFBOState(\n    gl,\n    extensions,\n    limits,\n    textureState,\n    renderbufferState,\n    stats$$1);\n  var core = reglCore(\n    gl,\n    stringStore,\n    extensions,\n    limits,\n    bufferState,\n    elementState,\n    textureState,\n    framebufferState,\n    uniformState,\n    attributeState,\n    shaderState,\n    drawState,\n    contextState,\n    timer,\n    config);\n  var readPixels = wrapReadPixels(\n    gl,\n    framebufferState,\n    core.procs.poll,\n    contextState,\n    glAttributes, extensions);\n\n  var nextState = core.next;\n  var canvas = gl.canvas;\n\n  var rafCallbacks = [];\n  var lossCallbacks = [];\n  var restoreCallbacks = [];\n  var destroyCallbacks = [config.onDestroy];\n\n  var activeRAF = null;\n  function handleRAF () {\n    if (rafCallbacks.length === 0) {\n      if (timer) {\n        timer.update();\n      }\n      activeRAF = null;\n      return\n    }\n\n    // schedule next animation frame\n    activeRAF = raf.next(handleRAF);\n\n    // poll for changes\n    poll();\n\n    // fire a callback for all pending rafs\n    for (var i = rafCallbacks.length - 1; i >= 0; --i) {\n      var cb = rafCallbacks[i];\n      if (cb) {\n        cb(contextState, null, 0);\n      }\n    }\n\n    // flush all pending webgl calls\n    gl.flush();\n\n    // poll GPU timers *after* gl.flush so we don't delay command dispatch\n    if (timer) {\n      timer.update();\n    }\n  }\n\n  function startRAF () {\n    if (!activeRAF && rafCallbacks.length > 0) {\n      activeRAF = raf.next(handleRAF);\n    }\n  }\n\n  function stopRAF () {\n    if (activeRAF) {\n      raf.cancel(handleRAF);\n      activeRAF = null;\n    }\n  }\n\n  function handleContextLoss (event) {\n    event.preventDefault();\n\n    // set context lost flag\n    contextLost = true;\n\n    // pause request animation frame\n    stopRAF();\n\n    // lose context\n    lossCallbacks.forEach(function (cb) {\n      cb();\n    });\n  }\n\n  function handleContextRestored (event) {\n    // clear error code\n    gl.getError();\n\n    // clear context lost flag\n    contextLost = false;\n\n    // refresh state\n    extensionState.restore();\n    shaderState.restore();\n    bufferState.restore();\n    textureState.restore();\n    renderbufferState.restore();\n    framebufferState.restore();\n    if (timer) {\n      timer.restore();\n    }\n\n    // refresh state\n    core.procs.refresh();\n\n    // restart RAF\n    startRAF();\n\n    // restore context\n    restoreCallbacks.forEach(function (cb) {\n      cb();\n    });\n  }\n\n  if (canvas) {\n    canvas.addEventListener(CONTEXT_LOST_EVENT, handleContextLoss, false);\n    canvas.addEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored, false);\n  }\n\n  function destroy () {\n    rafCallbacks.length = 0;\n    stopRAF();\n\n    if (canvas) {\n      canvas.removeEventListener(CONTEXT_LOST_EVENT, handleContextLoss);\n      canvas.removeEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored);\n    }\n\n    shaderState.clear();\n    framebufferState.clear();\n    renderbufferState.clear();\n    textureState.clear();\n    elementState.clear();\n    bufferState.clear();\n\n    if (timer) {\n      timer.clear();\n    }\n\n    destroyCallbacks.forEach(function (cb) {\n      cb();\n    });\n  }\n\n  function compileProcedure (options) {\n    check$1(!!options, 'invalid args to regl({...})');\n    check$1.type(options, 'object', 'invalid args to regl({...})');\n\n    function flattenNestedOptions (options) {\n      var result = extend({}, options);\n      delete result.uniforms;\n      delete result.attributes;\n      delete result.context;\n\n      if ('stencil' in result && result.stencil.op) {\n        result.stencil.opBack = result.stencil.opFront = result.stencil.op;\n        delete result.stencil.op;\n      }\n\n      function merge (name) {\n        if (name in result) {\n          var child = result[name];\n          delete result[name];\n          Object.keys(child).forEach(function (prop) {\n            result[name + '.' + prop] = child[prop];\n          });\n        }\n      }\n      merge('blend');\n      merge('depth');\n      merge('cull');\n      merge('stencil');\n      merge('polygonOffset');\n      merge('scissor');\n      merge('sample');\n\n      return result\n    }\n\n    function separateDynamic (object) {\n      var staticItems = {};\n      var dynamicItems = {};\n      Object.keys(object).forEach(function (option) {\n        var value = object[option];\n        if (dynamic.isDynamic(value)) {\n          dynamicItems[option] = dynamic.unbox(value, option);\n        } else {\n          staticItems[option] = value;\n        }\n      });\n      return {\n        dynamic: dynamicItems,\n        static: staticItems\n      }\n    }\n\n    // Treat context variables separate from other dynamic variables\n    var context = separateDynamic(options.context || {});\n    var uniforms = separateDynamic(options.uniforms || {});\n    var attributes = separateDynamic(options.attributes || {});\n    var opts = separateDynamic(flattenNestedOptions(options));\n\n    var stats$$1 = {\n      gpuTime: 0.0,\n      cpuTime: 0.0,\n      count: 0\n    };\n\n    var compiled = core.compile(opts, attributes, uniforms, context, stats$$1);\n\n    var draw = compiled.draw;\n    var batch = compiled.batch;\n    var scope = compiled.scope;\n\n    // FIXME: we should modify code generation for batch commands so this\n    // isn't necessary\n    var EMPTY_ARRAY = [];\n    function reserve (count) {\n      while (EMPTY_ARRAY.length < count) {\n        EMPTY_ARRAY.push(null);\n      }\n      return EMPTY_ARRAY\n    }\n\n    function REGLCommand (args, body) {\n      var i;\n      if (contextLost) {\n        check$1.raise('context lost');\n      }\n      if (typeof args === 'function') {\n        return scope.call(this, null, args, 0)\n      } else if (typeof body === 'function') {\n        if (typeof args === 'number') {\n          for (i = 0; i < args; ++i) {\n            scope.call(this, null, body, i);\n          }\n          return\n        } else if (Array.isArray(args)) {\n          for (i = 0; i < args.length; ++i) {\n            scope.call(this, args[i], body, i);\n          }\n          return\n        } else {\n          return scope.call(this, args, body, 0)\n        }\n      } else if (typeof args === 'number') {\n        if (args > 0) {\n          return batch.call(this, reserve(args | 0), args | 0)\n        }\n      } else if (Array.isArray(args)) {\n        if (args.length) {\n          return batch.call(this, args, args.length)\n        }\n      } else {\n        return draw.call(this, args)\n      }\n    }\n\n    return extend(REGLCommand, {\n      stats: stats$$1\n    })\n  }\n\n  var setFBO = framebufferState.setFBO = compileProcedure({\n    framebuffer: dynamic.define.call(null, DYN_PROP, 'framebuffer')\n  });\n\n  function clearImpl (_, options) {\n    var clearFlags = 0;\n    core.procs.poll();\n\n    var c = options.color;\n    if (c) {\n      gl.clearColor(+c[0] || 0, +c[1] || 0, +c[2] || 0, +c[3] || 0);\n      clearFlags |= GL_COLOR_BUFFER_BIT;\n    }\n    if ('depth' in options) {\n      gl.clearDepth(+options.depth);\n      clearFlags |= GL_DEPTH_BUFFER_BIT;\n    }\n    if ('stencil' in options) {\n      gl.clearStencil(options.stencil | 0);\n      clearFlags |= GL_STENCIL_BUFFER_BIT;\n    }\n\n    check$1(!!clearFlags, 'called regl.clear with no buffer specified');\n    gl.clear(clearFlags);\n  }\n\n  function clear (options) {\n    check$1(\n      typeof options === 'object' && options,\n      'regl.clear() takes an object as input');\n    if ('framebuffer' in options) {\n      if (options.framebuffer &&\n          options.framebuffer_reglType === 'framebufferCube') {\n        for (var i = 0; i < 6; ++i) {\n          setFBO(extend({\n            framebuffer: options.framebuffer.faces[i]\n          }, options), clearImpl);\n        }\n      } else {\n        setFBO(options, clearImpl);\n      }\n    } else {\n      clearImpl(null, options);\n    }\n  }\n\n  function frame (cb) {\n    check$1.type(cb, 'function', 'regl.frame() callback must be a function');\n    rafCallbacks.push(cb);\n\n    function cancel () {\n      // FIXME:  should we check something other than equals cb here?\n      // what if a user calls frame twice with the same callback...\n      //\n      var i = find(rafCallbacks, cb);\n      check$1(i >= 0, 'cannot cancel a frame twice');\n      function pendingCancel () {\n        var index = find(rafCallbacks, pendingCancel);\n        rafCallbacks[index] = rafCallbacks[rafCallbacks.length - 1];\n        rafCallbacks.length -= 1;\n        if (rafCallbacks.length <= 0) {\n          stopRAF();\n        }\n      }\n      rafCallbacks[i] = pendingCancel;\n    }\n\n    startRAF();\n\n    return {\n      cancel: cancel\n    }\n  }\n\n  // poll viewport\n  function pollViewport () {\n    var viewport = nextState.viewport;\n    var scissorBox = nextState.scissor_box;\n    viewport[0] = viewport[1] = scissorBox[0] = scissorBox[1] = 0;\n    contextState.viewportWidth =\n      contextState.framebufferWidth =\n      contextState.drawingBufferWidth =\n      viewport[2] =\n      scissorBox[2] = gl.drawingBufferWidth;\n    contextState.viewportHeight =\n      contextState.framebufferHeight =\n      contextState.drawingBufferHeight =\n      viewport[3] =\n      scissorBox[3] = gl.drawingBufferHeight;\n  }\n\n  function poll () {\n    contextState.tick += 1;\n    contextState.time = now();\n    pollViewport();\n    core.procs.poll();\n  }\n\n  function refresh () {\n    pollViewport();\n    core.procs.refresh();\n    if (timer) {\n      timer.update();\n    }\n  }\n\n  function now () {\n    return (clock() - START_TIME) / 1000.0\n  }\n\n  refresh();\n\n  function addListener (event, callback) {\n    check$1.type(callback, 'function', 'listener callback must be a function');\n\n    var callbacks;\n    switch (event) {\n      case 'frame':\n        return frame(callback)\n      case 'lost':\n        callbacks = lossCallbacks;\n        break\n      case 'restore':\n        callbacks = restoreCallbacks;\n        break\n      case 'destroy':\n        callbacks = destroyCallbacks;\n        break\n      default:\n        check$1.raise('invalid event, must be one of frame,lost,restore,destroy');\n    }\n\n    callbacks.push(callback);\n    return {\n      cancel: function () {\n        for (var i = 0; i < callbacks.length; ++i) {\n          if (callbacks[i] === callback) {\n            callbacks[i] = callbacks[callbacks.length - 1];\n            callbacks.pop();\n            return\n          }\n        }\n      }\n    }\n  }\n\n  var regl = extend(compileProcedure, {\n    // Clear current FBO\n    clear: clear,\n\n    // Short cuts for dynamic variables\n    prop: dynamic.define.bind(null, DYN_PROP),\n    context: dynamic.define.bind(null, DYN_CONTEXT),\n    this: dynamic.define.bind(null, DYN_STATE),\n\n    // executes an empty draw command\n    draw: compileProcedure({}),\n\n    // Resources\n    buffer: function (options) {\n      return bufferState.create(options, GL_ARRAY_BUFFER, false, false)\n    },\n    elements: function (options) {\n      return elementState.create(options, false)\n    },\n    texture: textureState.create2D,\n    cube: textureState.createCube,\n    renderbuffer: renderbufferState.create,\n    framebuffer: framebufferState.create,\n    framebufferCube: framebufferState.createCube,\n\n    // Expose context attributes\n    attributes: glAttributes,\n\n    // Frame rendering\n    frame: frame,\n    on: addListener,\n\n    // System limits\n    limits: limits,\n    hasExtension: function (name) {\n      return limits.extensions.indexOf(name.toLowerCase()) >= 0\n    },\n\n    // Read pixels\n    read: readPixels,\n\n    // Destroy regl and all associated resources\n    destroy: destroy,\n\n    // Direct GL state manipulation\n    _gl: gl,\n    _refresh: refresh,\n\n    poll: function () {\n      poll();\n      if (timer) {\n        timer.update();\n      }\n    },\n\n    // Current time\n    now: now,\n\n    // regl Statistics Information\n    stats: stats$$1\n  });\n\n  config.onDone(null, regl);\n\n  return regl\n}\n\nreturn wrapREGL;\n\n})));\n\n\n},{}],14:[function(require,module,exports){\n'use strict'\n\nvar parseUnit = require('parse-unit')\n\nmodule.exports = toPX\n\nvar PIXELS_PER_INCH = 96\n\nfunction getPropertyInPX(element, prop) {\n  var parts = parseUnit(getComputedStyle(element).getPropertyValue(prop))\n  return parts[0] * toPX(parts[1], element)\n}\n\n//This brutal hack is needed\nfunction getSizeBrutal(unit, element) {\n  var testDIV = document.createElement('div')\n  testDIV.style['font-size'] = '128' + unit\n  element.appendChild(testDIV)\n  var size = getPropertyInPX(testDIV, 'font-size') / 128\n  element.removeChild(testDIV)\n  return size\n}\n\nfunction toPX(str, element) {\n  element = element || document.body\n  str = (str || 'px').trim().toLowerCase()\n  if(element === window || element === document) {\n    element = document.body \n  }\n  switch(str) {\n    case '%':  //Ambiguous, not sure if we should use width or height\n      return element.clientHeight / 100.0\n    case 'ch':\n    case 'ex':\n      return getSizeBrutal(str, element)\n    case 'em':\n      return getPropertyInPX(element, 'font-size')\n    case 'rem':\n      return getPropertyInPX(document.body, 'font-size')\n    case 'vw':\n      return window.innerWidth/100\n    case 'vh':\n      return window.innerHeight/100\n    case 'vmin':\n      return Math.min(window.innerWidth, window.innerHeight) / 100\n    case 'vmax':\n      return Math.max(window.innerWidth, window.innerHeight) / 100\n    case 'in':\n      return PIXELS_PER_INCH\n    case 'cm':\n      return PIXELS_PER_INCH / 2.54\n    case 'mm':\n      return PIXELS_PER_INCH / 25.4\n    case 'pt':\n      return PIXELS_PER_INCH / 72\n    case 'pc':\n      return PIXELS_PER_INCH / 6\n  }\n  return 1\n}\n},{\"parse-unit\":11}]},{},[1]);\n</script>\n</html>\n"
  },
  {
    "path": "docs/cartesian.html",
    "content": "<!DOCTYPE html>\n<html>\n<head>\n<title>glsl-solid-wireframe</title>\n<meta content=\"width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0\" name=\"viewport\" />\n<meta charset=utf-8><meta name=\"application-name\" content=\"glsl-solid-wireframe\">\n<meta name=\"subject\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"abstract\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"twitter:title\" content=\"glsl-solid-wireframe\">\n<meta name=\"description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"twitter:description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"author\" content=\"Ricky Reusser\">\n<meta name=\"twitter:creator\" content=\"Ricky Reusser\">\n<meta name=\"twitter:card\" content=\"summary\">\n<meta itemprop=\"title\" content=\"glsl-solid-wireframe\">\n<meta itemprop=\"description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta property=\"og:title\" content=\"glsl-solid-wireframe\">\n<meta property=\"og:description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta property=\"article:author\" content=\"Ricky Reusser\">\n<style type=\"text/css\">.github-corner{display:block;position:absolute;top:0;left:auto;right:0;z-index:10000}.github-corner svg{display:block}.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%{transform:rotate(0)}20%{transform:rotate(-25deg)}40%{transform:rotate(10deg)}60%{transform:rotate(-25deg)}80%{transform:rotate(10deg)}100%{transform:rotate(0)}}@media(max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style></head>\n<body><a href=\"https://github.com/rreusser/glsl-solid-wireframe\" class=\"github-corner\" aria-label=\"View source on Github\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"80\" height=\"80\" viewBox=\"0 0 250 250\" fill=\"#fff\">\n  <path d=\"M0 0l115 115h15l12 27 108 108V0z\" fill=\"#333\"/>\n  <path class=\"octo-arm\" d=\"M128 109c-15-9-9-19-9-19 3-7 2-11 2-11-1-7 3-2 3-2 4 5 2 11 2 11-3 10 5 15 9 16\" style=\"-webkit-transform-origin: 130px 106px; transform-origin: 130px 106px\"/>\n  <path class=\"octo-body\" d=\"M115 115s4 2 5 0l14-14c3-2 6-3 8-3-8-11-15-24 2-41 5-5 10-7 16-7 1-2 3-7 12-11 0 0 5 3 7 16 4 2 8 5 12 9s7 8 9 12c14 3 17 7 17 7-4 8-9 11-11 11 0 6-2 11-7 16-16 16-30 10-41 2 0 3-1 7-5 11l-12 11c-1 1 1 5 1 5z\"/>\n</svg>\n</a></body>\n<script>\n(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){\nvar regl = require('regl')({\n  extensions: ['oes_standard_derivatives']\n});\nvar glsl = require('glslify');\ndocument.querySelector('canvas').addEventListener('mousewheel', function (e) {\n  return e.preventDefault();\n});\nvar camera = require('regl-camera')(regl, { distance: 15, center: [0, 4, 0], theta: 1.9, phi: 0.3 });\nvar mesh = require('bunny');\n\nvar draw = regl({\n  frag: glsl([\"\\n    #extension GL_OES_standard_derivatives : enable\\n    precision mediump float;\\n#define GLSLIFY 1\\n\\n    float gridFactor (float parameter, float width, float feather) {\\n  float w1 = width - feather * 0.5;\\n  float d = fwidth(parameter);\\n  float looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  return smoothstep(d * w1, d * (w1 + feather), looped);\\n}\\n\\nfloat gridFactor (vec2 parameter, float width, float feather) {\\n  float w1 = width - feather * 0.5;\\n  vec2 d = fwidth(parameter);\\n  vec2 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec2 a2 = smoothstep(d * w1, d * (w1 + feather), looped);\\n  return min(a2.x, a2.y);\\n}\\n\\nfloat gridFactor (vec3 parameter, float width, float feather) {\\n  float w1 = width - feather * 0.5;\\n  vec3 d = fwidth(parameter);\\n  vec3 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec3 a3 = smoothstep(d * w1, d * (w1 + feather), looped);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\nfloat gridFactor (vec4 parameter, float width, float feather) {\\n  float w1 = width - feather * 0.5;\\n  vec4 d = fwidth(parameter);\\n  vec4 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec4 a4 = smoothstep(d * w1, d * (w1 + feather), looped);\\n  return min(min(min(a4.x, a4.y), a4.z), a4.w);\\n}\\n\\nfloat gridFactor (float parameter, float width) {\\n  float d = fwidth(parameter);\\n  float looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  return smoothstep(d * (width - 0.5), d * (width + 0.5), looped);\\n}\\n\\nfloat gridFactor (vec2 parameter, float width) {\\n  vec2 d = fwidth(parameter);\\n  vec2 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec2 a2 = smoothstep(d * (width - 0.5), d * (width + 0.5), looped);\\n  return min(a2.x, a2.y);\\n}\\n\\nfloat gridFactor (vec3 parameter, float width) {\\n  vec3 d = fwidth(parameter);\\n  vec3 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec3 a3 = smoothstep(d * (width - 0.5), d * (width + 0.5), looped);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\nfloat gridFactor (vec4 parameter, float width) {\\n  vec4 d = fwidth(parameter);\\n  vec4 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec4 a4 = smoothstep(d * (width - 0.5), d * (width + 0.5), looped);\\n  return min(min(min(a4.x, a4.y), a4.z), a4.z);\\n}\\n\\n    varying vec3 p;\\n    void main () {\\n      gl_FragColor = vec4(vec3(gridFactor(p.xy * 5.0, 1.0)), 1);\\n    }\\n  \", \"\"]),\n  vert: '\\n    precision mediump float;\\n    uniform mat4 projection, view;\\n    attribute vec3 position;\\n    varying vec3 p;\\n    void main () {\\n      p = position;\\n      gl_Position = projection * view * vec4(position, 1);\\n    }\\n  ',\n  attributes: {\n    position: mesh.positions\n  },\n  elements: mesh.cells\n});\n\nregl.frame(function () {\n  regl.clear({ color: [1, 1, 1, 0], depth: 1 });\n  camera(draw);\n});\n},{\"bunny\":2,\"glslify\":6,\"regl\":12,\"regl-camera\":11}],2:[function(require,module,exports){\nexports.positions=[[1.301895,0.122622,2.550061],[1.045326,0.139058,2.835156],[0.569251,0.155925,2.805125],[0.251886,0.144145,2.82928],[0.063033,0.131726,3.01408],[-0.277753,0.135892,3.10716],[-0.441048,0.277064,2.594331],[-1.010956,0.095285,2.668983],[-1.317639,0.069897,2.325448],[-0.751691,0.264681,2.381496],[0.684137,0.31134,2.364574],[1.347931,0.302882,2.201434],[-1.736903,0.029894,1.724111],[-1.319986,0.11998,0.912925],[1.538077,0.157372,0.481711],[1.951975,0.081742,1.1641],[1.834768,0.095832,1.602682],[2.446122,0.091817,1.37558],[2.617615,0.078644,0.742801],[-1.609748,0.04973,-0.238721],[-1.281973,0.230984,-0.180916],[-1.074501,0.248204,0.034007],[-1.201734,0.058499,0.402234],[-1.444454,0.054783,0.149579],[-4.694605,5.075882,1.043427],[-3.95963,7.767394,0.758447],[-4.753339,5.339817,0.665061],[-1.150325,9.133327,-0.368552],[-4.316107,2.893611,0.44399],[-0.809202,9.312575,-0.466061],[0.085626,5.963693,1.685666],[-1.314853,9.00142,-0.1339],[-4.364182,3.072556,1.436712],[-2.022074,7.323396,0.678657],[1.990887,6.13023,0.479643],[-3.295525,7.878917,1.409353],[0.571308,6.197569,0.670657],[0.89661,6.20018,0.337056],[0.331851,6.162372,1.186371],[-4.840066,5.599874,2.296069],[2.138989,6.031291,0.228335],[0.678923,6.026173,1.894052],[-0.781682,5.601573,1.836738],[1.181315,6.239007,0.393293],[-3.606308,7.376476,2.661452],[-0.579059,4.042511,-1.540883],[-3.064069,8.630253,-2.597539],[-2.157271,6.837012,0.300191],[-2.966013,7.821581,-1.13697],[-2.34426,8.122965,0.409043],[-0.951684,5.874251,1.415119],[-2.834853,7.748319,0.182406],[-3.242493,7.820096,0.373674],[-0.208532,5.992846,1.252084],[-3.048085,8.431527,-2.129795],[1.413245,5.806324,2.243906],[-0.051222,6.064901,0.696093],[-4.204306,2.700062,0.713875],[-4.610997,6.343405,0.344272],[-3.291336,9.30531,-3.340445],[-3.27211,7.559239,-2.324016],[-4.23882,6.498344,3.18452],[-3.945317,6.377804,3.38625],[-4.906378,5.472265,1.315193],[-3.580131,7.846717,0.709666],[-1.995504,6.645459,0.688487],[-2.595651,7.86054,0.793351],[-0.008849,0.305871,0.184484],[-0.029011,0.314116,-0.257312],[-2.522424,7.565392,1.804212],[-1.022993,8.650826,-0.855609],[-3.831265,6.595426,3.266783],[-4.042525,6.855724,3.060663],[-4.17126,7.404742,2.391387],[3.904526,3.767693,0.092179],[0.268076,6.086802,1.469223],[-3.320456,8.753222,-2.08969],[1.203048,6.26925,0.612407],[-4.406479,2.985974,0.853691],[-3.226889,6.615215,-0.404243],[0.346326,1.60211,3.509858],[-3.955476,7.253323,2.722392],[-1.23204,0.068935,1.68794],[0.625436,6.196455,1.333156],[4.469132,2.165298,1.70525],[0.950053,6.262899,0.922441],[-2.980404,5.25474,-0.663155],[-4.859043,6.28741,1.537081],[-3.077453,4.641475,-0.892167],[-0.44002,8.222503,-0.771454],[-4.034112,7.639786,0.389935],[-3.696045,6.242042,3.394679],[-1.221806,7.783617,0.196451],[0.71461,6.149895,1.656636],[-4.713539,6.163154,0.495369],[-1.509869,0.913044,-0.832413],[-1.547249,2.066753,-0.852669],[-3.757734,5.793742,3.455794],[-0.831911,0.199296,1.718536],[-3.062763,7.52718,-1.550559],[0.938688,6.103354,1.820958],[-4.037033,2.412311,0.988026],[-4.130746,2.571806,1.101689],[-0.693664,9.174283,-0.952323],[-1.286742,1.079679,-0.751219],[1.543185,1.408925,3.483132],[1.535973,2.047979,3.655029],[0.93844,5.84101,2.195219],[-0.684401,5.918492,1.20109],[1.28844,2.008676,3.710781],[-3.586722,7.435506,-1.454737],[-0.129975,4.384192,2.930593],[-1.030531,0.281374,3.214273],[-3.058751,8.137238,-3.227714],[3.649524,4.592226,1.340021],[-3.354828,7.322425,-1.412086],[0.936449,6.209237,1.512693],[-1.001832,3.590411,-1.545892],[-3.770486,4.593242,2.477056],[-0.971925,0.067797,0.921384],[-4.639832,6.865407,2.311791],[-0.441014,8.093595,-0.595999],[-2.004852,6.37142,1.635383],[4.759591,1.92818,0.328328],[3.748064,1.224074,2.140484],[-0.703601,5.285476,2.251988],[0.59532,6.21893,0.981004],[0.980799,6.257026,1.24223],[1.574697,6.204981,0.381628],[1.149594,6.173608,1.660763],[-3.501963,5.895989,3.456576],[1.071122,5.424198,2.588717],[-0.774693,8.473335,-0.276957],[3.849959,4.15542,0.396742],[-0.801715,4.973149,-1.068582],[-2.927676,0.625112,2.326393],[2.669682,4.045542,2.971184],[-4.391324,4.74086,0.343463],[1.520129,6.270031,0.775471],[1.837586,6.084731,0.109188],[1.271475,5.975024,2.032355],[-3.487968,4.513249,2.605871],[-1.32234,1.517264,-0.691879],[-1.080301,1.648226,-0.805526],[-3.365703,6.910166,-0.454902],[1.36034,0.432238,3.075004],[-3.305013,5.774685,3.39142],[3.88432,0.654141,0.12574],[3.57254,0.377934,0.302501],[4.196136,0.807999,0.212229],[3.932997,0.543123,0.380579],[4.023704,3.286125,0.537597],[1.864455,4.916544,2.691677],[-4.775427,6.499498,1.440153],[-3.464928,3.68234,2.766356],[3.648972,1.751262,2.157485],[1.179111,3.238846,3.774796],[-0.171164,0.299126,-0.592669],[-4.502912,3.316656,0.875188],[-0.948454,9.214025,-0.679508],[1.237665,6.288593,1.046],[1.523423,6.268963,1.139544],[1.436519,6.140608,1.739316],[3.723607,1.504355,2.136762],[2.009495,4.045514,3.2205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= identity;\n\n/**\n * Set a mat4 to the identity matrix\n *\n * @param {mat4} out the receiving matrix\n * @returns {mat4} out\n */\nfunction identity(out) {\n    out[0] = 1;\n    out[1] = 0;\n    out[2] = 0;\n    out[3] = 0;\n    out[4] = 0;\n    out[5] = 1;\n    out[6] = 0;\n    out[7] = 0;\n    out[8] = 0;\n    out[9] = 0;\n    out[10] = 1;\n    out[11] = 0;\n    out[12] = 0;\n    out[13] = 0;\n    out[14] = 0;\n    out[15] = 1;\n    return out;\n};\n},{}],4:[function(require,module,exports){\nvar identity = require('./identity');\n\nmodule.exports = lookAt;\n\n/**\n * Generates a look-at matrix with the given eye position, focal point, and up axis\n *\n * @param {mat4} out mat4 frustum matrix will be written into\n * @param {vec3} eye Position of the viewer\n * @param {vec3} center Point the viewer is looking at\n * @param {vec3} up vec3 pointing up\n * @returns {mat4} out\n */\nfunction lookAt(out, eye, center, up) {\n    var x0, x1, x2, y0, y1, y2, z0, z1, z2, len,\n        eyex = eye[0],\n        eyey = eye[1],\n        eyez = eye[2],\n        upx = up[0],\n        upy = up[1],\n        upz = up[2],\n        centerx = center[0],\n        centery = center[1],\n        centerz = center[2];\n\n    if (Math.abs(eyex - centerx) < 0.000001 &&\n        Math.abs(eyey - centery) < 0.000001 &&\n        Math.abs(eyez - centerz) < 0.000001) {\n        return identity(out);\n    }\n\n    z0 = eyex - centerx;\n    z1 = eyey - centery;\n    z2 = eyez - centerz;\n\n    len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);\n    z0 *= len;\n    z1 *= len;\n    z2 *= len;\n\n    x0 = upy * z2 - upz * z1;\n    x1 = upz * z0 - upx * z2;\n    x2 = upx * z1 - upy * z0;\n    len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);\n    if (!len) {\n        x0 = 0;\n        x1 = 0;\n        x2 = 0;\n    } else {\n        len = 1 / len;\n        x0 *= len;\n        x1 *= len;\n        x2 *= len;\n    }\n\n    y0 = z1 * x2 - z2 * x1;\n    y1 = z2 * x0 - z0 * x2;\n    y2 = z0 * x1 - z1 * x0;\n\n    len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);\n    if (!len) {\n        y0 = 0;\n        y1 = 0;\n        y2 = 0;\n    } else {\n        len = 1 / len;\n        y0 *= len;\n        y1 *= len;\n        y2 *= len;\n    }\n\n    out[0] = x0;\n    out[1] = y0;\n    out[2] = z0;\n    out[3] = 0;\n    out[4] = x1;\n    out[5] = y1;\n    out[6] = z1;\n    out[7] = 0;\n    out[8] = x2;\n    out[9] = y2;\n    out[10] = z2;\n    out[11] = 0;\n    out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);\n    out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);\n    out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);\n    out[15] = 1;\n\n    return out;\n};\n},{\"./identity\":3}],5:[function(require,module,exports){\nmodule.exports = perspective;\n\n/**\n * Generates a perspective projection matrix with the given bounds\n *\n * @param {mat4} out mat4 frustum matrix will be written into\n * @param {number} fovy Vertical field of view in radians\n * @param {number} aspect Aspect ratio. typically viewport width/height\n * @param {number} near Near bound of the frustum\n * @param {number} far Far bound of the frustum\n * @returns {mat4} out\n */\nfunction perspective(out, fovy, aspect, near, far) {\n    var f = 1.0 / Math.tan(fovy / 2),\n        nf = 1 / (near - far);\n    out[0] = f / aspect;\n    out[1] = 0;\n    out[2] = 0;\n    out[3] = 0;\n    out[4] = 0;\n    out[5] = f;\n    out[6] = 0;\n    out[7] = 0;\n    out[8] = 0;\n    out[9] = 0;\n    out[10] = (far + near) * nf;\n    out[11] = -1;\n    out[12] = 0;\n    out[13] = 0;\n    out[14] = (2 * far * near) * nf;\n    out[15] = 0;\n    return out;\n};\n},{}],6:[function(require,module,exports){\nmodule.exports = function(strings) {\n  if (typeof strings === 'string') strings = [strings]\n  var exprs = [].slice.call(arguments,1)\n  var parts = []\n  for (var i = 0; i < strings.length-1; i++) {\n    parts.push(strings[i], exprs[i] || '')\n  }\n  parts.push(strings[i])\n  return parts.join('')\n}\n\n},{}],7:[function(require,module,exports){\n'use strict'\n\nmodule.exports = mouseListen\n\nvar mouse = require('mouse-event')\n\nfunction mouseListen (element, callback) {\n  if (!callback) {\n    callback = element\n    element = window\n  }\n\n  var buttonState = 0\n  var x = 0\n  var y = 0\n  var mods = {\n    shift: false,\n    alt: false,\n    control: false,\n    meta: false\n  }\n  var attached = false\n\n  function updateMods (ev) {\n    var changed = false\n    if ('altKey' in ev) {\n      changed = changed || ev.altKey !== mods.alt\n      mods.alt = !!ev.altKey\n    }\n    if ('shiftKey' in ev) {\n      changed = changed || ev.shiftKey !== mods.shift\n      mods.shift = !!ev.shiftKey\n    }\n    if ('ctrlKey' in ev) {\n      changed = changed || ev.ctrlKey !== mods.control\n      mods.control = !!ev.ctrlKey\n    }\n    if ('metaKey' in ev) {\n      changed = changed || ev.metaKey !== mods.meta\n      mods.meta = !!ev.metaKey\n    }\n    return changed\n  }\n\n  function handleEvent (nextButtons, ev) {\n    var nextX = mouse.x(ev)\n    var nextY = mouse.y(ev)\n    if ('buttons' in ev) {\n      nextButtons = ev.buttons | 0\n    }\n    if (nextButtons !== buttonState ||\n      nextX !== x ||\n      nextY !== y ||\n      updateMods(ev)) {\n      buttonState = nextButtons | 0\n      x = nextX || 0\n      y = nextY || 0\n      callback && callback(buttonState, x, y, mods)\n    }\n  }\n\n  function clearState (ev) {\n    handleEvent(0, ev)\n  }\n\n  function handleBlur () {\n    if (buttonState ||\n      x ||\n      y ||\n      mods.shift ||\n      mods.alt ||\n      mods.meta ||\n      mods.control) {\n      x = y = 0\n      buttonState = 0\n      mods.shift = mods.alt = mods.control = mods.meta = false\n      callback && callback(0, 0, 0, mods)\n    }\n  }\n\n  function handleMods (ev) {\n    if (updateMods(ev)) {\n      callback && callback(buttonState, x, y, mods)\n    }\n  }\n\n  function handleMouseMove (ev) {\n    if (mouse.buttons(ev) === 0) {\n      handleEvent(0, ev)\n    } else {\n      handleEvent(buttonState, ev)\n    }\n  }\n\n  function handleMouseDown (ev) {\n    handleEvent(buttonState | mouse.buttons(ev), ev)\n  }\n\n  function handleMouseUp (ev) {\n    handleEvent(buttonState & ~mouse.buttons(ev), ev)\n  }\n\n  function attachListeners () {\n    if (attached) {\n      return\n    }\n    attached = true\n\n    element.addEventListener('mousemove', handleMouseMove)\n\n    element.addEventListener('mousedown', handleMouseDown)\n\n    element.addEventListener('mouseup', handleMouseUp)\n\n    element.addEventListener('mouseleave', clearState)\n    element.addEventListener('mouseenter', clearState)\n    element.addEventListener('mouseout', clearState)\n    element.addEventListener('mouseover', clearState)\n\n    element.addEventListener('blur', handleBlur)\n\n    element.addEventListener('keyup', handleMods)\n    element.addEventListener('keydown', handleMods)\n    element.addEventListener('keypress', handleMods)\n\n    if (element !== window) {\n      window.addEventListener('blur', handleBlur)\n\n      window.addEventListener('keyup', handleMods)\n      window.addEventListener('keydown', handleMods)\n      window.addEventListener('keypress', handleMods)\n    }\n  }\n\n  function detachListeners () {\n    if (!attached) {\n      return\n    }\n    attached = false\n\n    element.removeEventListener('mousemove', handleMouseMove)\n\n    element.removeEventListener('mousedown', handleMouseDown)\n\n    element.removeEventListener('mouseup', handleMouseUp)\n\n    element.removeEventListener('mouseleave', clearState)\n    element.removeEventListener('mouseenter', clearState)\n    element.removeEventListener('mouseout', clearState)\n    element.removeEventListener('mouseover', clearState)\n\n    element.removeEventListener('blur', handleBlur)\n\n    element.removeEventListener('keyup', handleMods)\n    element.removeEventListener('keydown', handleMods)\n    element.removeEventListener('keypress', handleMods)\n\n    if (element !== window) {\n      window.removeEventListener('blur', handleBlur)\n\n      window.removeEventListener('keyup', handleMods)\n      window.removeEventListener('keydown', handleMods)\n      window.removeEventListener('keypress', handleMods)\n    }\n  }\n\n  // Attach listeners\n  attachListeners()\n\n  var result = {\n    element: element\n  }\n\n  Object.defineProperties(result, {\n    enabled: {\n      get: function () { return attached },\n      set: function (f) {\n        if (f) {\n          attachListeners()\n        } else {\n          detachListeners()\n        }\n      },\n      enumerable: true\n    },\n    buttons: {\n      get: function () { return buttonState },\n      enumerable: true\n    },\n    x: {\n      get: function () { return x },\n      enumerable: true\n    },\n    y: {\n      get: function () { return y },\n      enumerable: true\n    },\n    mods: {\n      get: function () { return mods },\n      enumerable: true\n    }\n  })\n\n  return result\n}\n\n},{\"mouse-event\":8}],8:[function(require,module,exports){\n'use strict'\n\nfunction mouseButtons(ev) {\n  if(typeof ev === 'object') {\n    if('buttons' in ev) {\n      return ev.buttons\n    } else if('which' in ev) {\n      var b = ev.which\n      if(b === 2) {\n        return 4\n      } else if(b === 3) {\n        return 2\n      } else if(b > 0) {\n        return 1<<(b-1)\n      }\n    } else if('button' in ev) {\n      var b = ev.button\n      if(b === 1) {\n        return 4\n      } else if(b === 2) {\n        return 2\n      } else if(b >= 0) {\n        return 1<<b\n      }\n    }\n  }\n  return 0\n}\nexports.buttons = mouseButtons\n\nfunction mouseElement(ev) {\n  return ev.target || ev.srcElement || window\n}\nexports.element = mouseElement\n\nfunction mouseRelativeX(ev) {\n  if(typeof ev === 'object') {\n    if('offsetX' in ev) {\n      return ev.offsetX\n    }\n    var target = mouseElement(ev)\n    var bounds = target.getBoundingClientRect()\n    return ev.clientX - bounds.left\n  }\n  return 0\n}\nexports.x = mouseRelativeX\n\nfunction mouseRelativeY(ev) {\n  if(typeof ev === 'object') {\n    if('offsetY' in ev) {\n      return ev.offsetY\n    }\n    var target = mouseElement(ev)\n    var bounds = target.getBoundingClientRect()\n    return ev.clientY - bounds.top\n  }\n  return 0\n}\nexports.y = mouseRelativeY\n\n},{}],9:[function(require,module,exports){\n'use strict'\n\nvar toPX = require('to-px')\n\nmodule.exports = mouseWheelListen\n\nfunction mouseWheelListen(element, callback, noScroll) {\n  if(typeof element === 'function') {\n    noScroll = !!callback\n    callback = element\n    element = window\n  }\n  var lineHeight = toPX('ex', element)\n  var listener = function(ev) {\n    if(noScroll) {\n      ev.preventDefault()\n    }\n    var dx = ev.deltaX || 0\n    var dy = ev.deltaY || 0\n    var dz = ev.deltaZ || 0\n    var mode = ev.deltaMode\n    var scale = 1\n    switch(mode) {\n      case 1:\n        scale = lineHeight\n      break\n      case 2:\n        scale = window.innerHeight\n      break\n    }\n    dx *= scale\n    dy *= scale\n    dz *= scale\n    if(dx || dy || dz) {\n      return callback(dx, dy, dz, ev)\n    }\n  }\n  element.addEventListener('wheel', listener)\n  return listener\n}\n\n},{\"to-px\":13}],10:[function(require,module,exports){\nmodule.exports = function parseUnit(str, out) {\n    if (!out)\n        out = [ 0, '' ]\n\n    str = String(str)\n    var num = parseFloat(str, 10)\n    out[0] = num\n    out[1] = str.match(/[\\d.\\-\\+]*\\s*(.*)/)[1] || ''\n    return out\n}\n},{}],11:[function(require,module,exports){\nvar mouseChange = require('mouse-change')\nvar mouseWheel = require('mouse-wheel')\nvar identity = require('gl-mat4/identity')\nvar perspective = require('gl-mat4/perspective')\nvar lookAt = require('gl-mat4/lookAt')\n\nmodule.exports = createCamera\n\nvar isBrowser = typeof window !== 'undefined'\n\nfunction createCamera (regl, props_) {\n  var props = props_ || {}\n  var cameraState = {\n    view: identity(new Float32Array(16)),\n    projection: identity(new Float32Array(16)),\n    center: new Float32Array(props.center || 3),\n    theta: props.theta || 0,\n    phi: props.phi || 0,\n    distance: Math.log(props.distance || 10.0),\n    eye: new Float32Array(3),\n    up: new Float32Array(props.up || [0, 1, 0]),\n    fovy: props.fovy || Math.PI / 4.0,\n    near: typeof props.near !== 'undefined' ? props.near : 0.01,\n    far: typeof props.far !== 'undefined' ? props.far : 1000.0,\n    flipY: !!props.flipY,\n    dtheta: 0,\n    dphi: 0\n  }\n\n  var right = new Float32Array([1, 0, 0])\n  var front = new Float32Array([0, 0, 1])\n\n  var minDistance = Math.log('minDistance' in props ? props.minDistance : 0.1)\n  var maxDistance = Math.log('maxDistance' in props ? props.maxDistance : 1000)\n\n  var ddistance = 0\n\n  var prevX = 0\n  var prevY = 0\n\n  if (isBrowser && props.mouse !== false) {\n    mouseChange(function (buttons, x, y) {\n      if (buttons & 1) {\n        var dx = (x - prevX) / window.innerWidth\n        var dy = (y - prevY) / window.innerHeight\n        var w = Math.max(cameraState.distance, 0.5)\n\n        cameraState.dtheta += w * dx\n        cameraState.dphi += w * dy\n      }\n      prevX = x\n      prevY = y\n    })\n    mouseWheel(function (dx, dy) {\n      ddistance += dy / window.innerHeight\n    })\n  }\n\n  function damp (x) {\n    var xd = x * 0.9\n    if (Math.abs(xd) < 0.1) {\n      return 0\n    }\n    return xd\n  }\n\n  function clamp (x, lo, hi) {\n    return Math.min(Math.max(x, lo), hi)\n  }\n\n  function updateCamera (props) {\n    Object.keys(props).forEach(function (prop) {\n      cameraState[prop] = props[prop]\n    })\n\n    var center = cameraState.center\n    var eye = cameraState.eye\n    var up = cameraState.up\n    var dtheta = cameraState.dtheta\n    var dphi = cameraState.dphi\n\n    cameraState.theta += dtheta\n    cameraState.phi = clamp(\n      cameraState.phi + dphi,\n      -Math.PI / 2.0,\n      Math.PI / 2.0)\n    cameraState.distance = clamp(\n      cameraState.distance + ddistance,\n      minDistance,\n      maxDistance)\n\n    cameraState.dtheta = damp(dtheta)\n    cameraState.dphi = damp(dphi)\n    ddistance = damp(ddistance)\n\n    var theta = cameraState.theta\n    var phi = cameraState.phi\n    var r = Math.exp(cameraState.distance)\n\n    var vf = r * Math.sin(theta) * Math.cos(phi)\n    var vr = r * Math.cos(theta) * Math.cos(phi)\n    var vu = r * Math.sin(phi)\n\n    for (var i = 0; i < 3; ++i) {\n      eye[i] = center[i] + vf * front[i] + vr * right[i] + vu * up[i]\n    }\n\n    lookAt(cameraState.view, eye, center, up)\n  }\n\n  var injectContext = regl({\n    context: Object.assign({}, cameraState, {\n      projection: function ({viewportWidth, viewportHeight}) {\n        perspective(cameraState.projection,\n          cameraState.fovy,\n          viewportWidth / viewportHeight,\n          cameraState.near,\n          cameraState.far)\n        if (cameraState.flipY) { cameraState.projection[5] *= -1 }\n        return cameraState.projection\n      }\n    }),\n    uniforms: Object.keys(cameraState).reduce(function (uniforms, name) {\n      uniforms[name] = regl.context(name)\n      return uniforms\n    }, {})\n  })\n\n  function setupCamera (props, block) {\n    if (!block) {\n      block = props\n      props = {}\n    }\n    updateCamera(props)\n    injectContext(block)\n  }\n\n  Object.keys(cameraState).forEach(function (name) {\n    setupCamera[name] = cameraState[name]\n  })\n\n  return setupCamera\n}\n\n},{\"gl-mat4/identity\":3,\"gl-mat4/lookAt\":4,\"gl-mat4/perspective\":5,\"mouse-change\":7,\"mouse-wheel\":9}],12:[function(require,module,exports){\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n\ttypeof define === 'function' && define.amd ? define(factory) :\n\t(global.createREGL = factory());\n}(this, (function () { 'use strict';\n\nvar arrayTypes =  {\n\t\"[object Int8Array]\": 5120,\n\t\"[object Int16Array]\": 5122,\n\t\"[object Int32Array]\": 5124,\n\t\"[object Uint8Array]\": 5121,\n\t\"[object Uint8ClampedArray]\": 5121,\n\t\"[object Uint16Array]\": 5123,\n\t\"[object Uint32Array]\": 5125,\n\t\"[object Float32Array]\": 5126,\n\t\"[object Float64Array]\": 5121,\n\t\"[object ArrayBuffer]\": 5121\n};\n\nvar isTypedArray = function (x) {\n  return Object.prototype.toString.call(x) in arrayTypes\n};\n\nvar extend = function (base, opts) {\n  var keys = Object.keys(opts);\n  for (var i = 0; i < keys.length; ++i) {\n    base[keys[i]] = opts[keys[i]];\n  }\n  return base\n};\n\n// Error checking and parameter validation.\n//\n// Statements for the form `check.someProcedure(...)` get removed by\n// a browserify transform for optimized/minified bundles.\n//\n/* globals btoa */\n// only used for extracting shader names.  if btoa not present, then errors\n// will be slightly crappier\nfunction decodeB64 (str) {\n  if (typeof btoa !== 'undefined') {\n    return btoa(str)\n  }\n  return 'base64:' + str\n}\n\nfunction raise (message) {\n  var error = new Error('(regl) ' + message);\n  console.error(error);\n  throw error\n}\n\nfunction check (pred, message) {\n  if (!pred) {\n    raise(message);\n  }\n}\n\nfunction encolon (message) {\n  if (message) {\n    return ': ' + message\n  }\n  return ''\n}\n\nfunction checkParameter (param, possibilities, message) {\n  if (!(param in possibilities)) {\n    raise('unknown parameter (' + param + ')' + encolon(message) +\n          '. possible values: ' + Object.keys(possibilities).join());\n  }\n}\n\nfunction checkIsTypedArray (data, message) {\n  if (!isTypedArray(data)) {\n    raise(\n      'invalid parameter type' + encolon(message) +\n      '. must be a typed array');\n  }\n}\n\nfunction checkTypeOf (value, type, message) {\n  if (typeof value !== type) {\n    raise(\n      'invalid parameter type' + encolon(message) +\n      '. expected ' + type + ', got ' + (typeof value));\n  }\n}\n\nfunction checkNonNegativeInt (value, message) {\n  if (!((value >= 0) &&\n        ((value | 0) === value))) {\n    raise('invalid parameter type, (' + value + ')' + encolon(message) +\n          '. must be a nonnegative integer');\n  }\n}\n\nfunction checkOneOf (value, list, message) {\n  if (list.indexOf(value) < 0) {\n    raise('invalid value' + encolon(message) + '. must be one of: ' + list);\n  }\n}\n\nvar constructorKeys = [\n  'gl',\n  'canvas',\n  'container',\n  'attributes',\n  'pixelRatio',\n  'extensions',\n  'optionalExtensions',\n  'profile',\n  'onDone'\n];\n\nfunction checkConstructor (obj) {\n  Object.keys(obj).forEach(function (key) {\n    if (constructorKeys.indexOf(key) < 0) {\n      raise('invalid regl constructor argument \"' + key + '\". must be one of ' + constructorKeys);\n    }\n  });\n}\n\nfunction leftPad (str, n) {\n  str = str + '';\n  while (str.length < n) {\n    str = ' ' + str;\n  }\n  return str\n}\n\nfunction ShaderFile () {\n  this.name = 'unknown';\n  this.lines = [];\n  this.index = {};\n  this.hasErrors = false;\n}\n\nfunction ShaderLine (number, line) {\n  this.number = number;\n  this.line = line;\n  this.errors = [];\n}\n\nfunction ShaderError (fileNumber, lineNumber, message) {\n  this.file = fileNumber;\n  this.line = lineNumber;\n  this.message = message;\n}\n\nfunction guessCommand () {\n  var error = new Error();\n  var stack = (error.stack || error).toString();\n  var pat = /compileProcedure.*\\n\\s*at.*\\((.*)\\)/.exec(stack);\n  if (pat) {\n    return pat[1]\n  }\n  var pat2 = /compileProcedure.*\\n\\s*at\\s+(.*)(\\n|$)/.exec(stack);\n  if (pat2) {\n    return pat2[1]\n  }\n  return 'unknown'\n}\n\nfunction guessCallSite () {\n  var error = new Error();\n  var stack = (error.stack || error).toString();\n  var pat = /at REGLCommand.*\\n\\s+at.*\\((.*)\\)/.exec(stack);\n  if (pat) {\n    return pat[1]\n  }\n  var pat2 = /at REGLCommand.*\\n\\s+at\\s+(.*)\\n/.exec(stack);\n  if (pat2) {\n    return pat2[1]\n  }\n  return 'unknown'\n}\n\nfunction parseSource (source, command) {\n  var lines = source.split('\\n');\n  var lineNumber = 1;\n  var fileNumber = 0;\n  var files = {\n    unknown: new ShaderFile(),\n    0: new ShaderFile()\n  };\n  files.unknown.name = files[0].name = command || guessCommand();\n  files.unknown.lines.push(new ShaderLine(0, ''));\n  for (var i = 0; i < lines.length; ++i) {\n    var line = lines[i];\n    var parts = /^\\s*\\#\\s*(\\w+)\\s+(.+)\\s*$/.exec(line);\n    if (parts) {\n      switch (parts[1]) {\n        case 'line':\n          var lineNumberInfo = /(\\d+)(\\s+\\d+)?/.exec(parts[2]);\n          if (lineNumberInfo) {\n            lineNumber = lineNumberInfo[1] | 0;\n            if (lineNumberInfo[2]) {\n              fileNumber = lineNumberInfo[2] | 0;\n              if (!(fileNumber in files)) {\n                files[fileNumber] = new ShaderFile();\n              }\n            }\n          }\n          break\n        case 'define':\n          var nameInfo = /SHADER_NAME(_B64)?\\s+(.*)$/.exec(parts[2]);\n          if (nameInfo) {\n            files[fileNumber].name = (nameInfo[1]\n                ? decodeB64(nameInfo[2])\n                : nameInfo[2]);\n          }\n          break\n      }\n    }\n    files[fileNumber].lines.push(new ShaderLine(lineNumber++, line));\n  }\n  Object.keys(files).forEach(function (fileNumber) {\n    var file = files[fileNumber];\n    file.lines.forEach(function (line) {\n      file.index[line.number] = line;\n    });\n  });\n  return files\n}\n\nfunction parseErrorLog (errLog) {\n  var result = [];\n  errLog.split('\\n').forEach(function (errMsg) {\n    if (errMsg.length < 5) {\n      return\n    }\n    var parts = /^ERROR\\:\\s+(\\d+)\\:(\\d+)\\:\\s*(.*)$/.exec(errMsg);\n    if (parts) {\n      result.push(new ShaderError(\n        parts[1] | 0,\n        parts[2] | 0,\n        parts[3].trim()));\n    } else if (errMsg.length > 0) {\n      result.push(new ShaderError('unknown', 0, errMsg));\n    }\n  });\n  return result\n}\n\nfunction annotateFiles (files, errors) {\n  errors.forEach(function (error) {\n    var file = files[error.file];\n    if (file) {\n      var line = file.index[error.line];\n      if (line) {\n        line.errors.push(error);\n        file.hasErrors = true;\n        return\n      }\n    }\n    files.unknown.hasErrors = true;\n    files.unknown.lines[0].errors.push(error);\n  });\n}\n\nfunction checkShaderError (gl, shader, source, type, command) {\n  if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n    var errLog = gl.getShaderInfoLog(shader);\n    var typeName = type === gl.FRAGMENT_SHADER ? 'fragment' : 'vertex';\n    checkCommandType(source, 'string', typeName + ' shader source must be a string', command);\n    var files = parseSource(source, command);\n    var errors = parseErrorLog(errLog);\n    annotateFiles(files, errors);\n\n    Object.keys(files).forEach(function (fileNumber) {\n      var file = files[fileNumber];\n      if (!file.hasErrors) {\n        return\n      }\n\n      var strings = [''];\n      var styles = [''];\n\n      function push (str, style) {\n        strings.push(str);\n        styles.push(style || '');\n      }\n\n      push('file number ' + fileNumber + ': ' + file.name + '\\n', 'color:red;text-decoration:underline;font-weight:bold');\n\n      file.lines.forEach(function (line) {\n        if (line.errors.length > 0) {\n          push(leftPad(line.number, 4) + '|  ', 'background-color:yellow; font-weight:bold');\n          push(line.line + '\\n', 'color:red; background-color:yellow; font-weight:bold');\n\n          // try to guess token\n          var offset = 0;\n          line.errors.forEach(function (error) {\n            var message = error.message;\n            var token = /^\\s*\\'(.*)\\'\\s*\\:\\s*(.*)$/.exec(message);\n            if (token) {\n              var tokenPat = token[1];\n              message = token[2];\n              switch (tokenPat) {\n                case 'assign':\n                  tokenPat = '=';\n                  break\n              }\n              offset = Math.max(line.line.indexOf(tokenPat, offset), 0);\n            } else {\n              offset = 0;\n            }\n\n            push(leftPad('| ', 6));\n            push(leftPad('^^^', offset + 3) + '\\n', 'font-weight:bold');\n            push(leftPad('| ', 6));\n            push(message + '\\n', 'font-weight:bold');\n          });\n          push(leftPad('| ', 6) + '\\n');\n        } else {\n          push(leftPad(line.number, 4) + '|  ');\n          push(line.line + '\\n', 'color:red');\n        }\n      });\n      if (typeof document !== 'undefined') {\n        styles[0] = strings.join('%c');\n        console.log.apply(console, styles);\n      } else {\n        console.log(strings.join(''));\n      }\n    });\n\n    check.raise('Error compiling ' + typeName + ' shader, ' + files[0].name);\n  }\n}\n\nfunction checkLinkError (gl, program, fragShader, vertShader, command) {\n  if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n    var errLog = gl.getProgramInfoLog(program);\n    var fragParse = parseSource(fragShader, command);\n    var vertParse = parseSource(vertShader, command);\n\n    var header = 'Error linking program with vertex shader, \"' +\n      vertParse[0].name + '\", and fragment shader \"' + fragParse[0].name + '\"';\n\n    if (typeof document !== 'undefined') {\n      console.log('%c' + header + '\\n%c' + errLog,\n        'color:red;text-decoration:underline;font-weight:bold',\n        'color:red');\n    } else {\n      console.log(header + '\\n' + errLog);\n    }\n    check.raise(header);\n  }\n}\n\nfunction saveCommandRef (object) {\n  object._commandRef = guessCommand();\n}\n\nfunction saveDrawCommandInfo (opts, uniforms, attributes, stringStore) {\n  saveCommandRef(opts);\n\n  function id (str) {\n    if (str) {\n      return stringStore.id(str)\n    }\n    return 0\n  }\n  opts._fragId = id(opts.static.frag);\n  opts._vertId = id(opts.static.vert);\n\n  function addProps (dict, set) {\n    Object.keys(set).forEach(function (u) {\n      dict[stringStore.id(u)] = true;\n    });\n  }\n\n  var uniformSet = opts._uniformSet = {};\n  addProps(uniformSet, uniforms.static);\n  addProps(uniformSet, uniforms.dynamic);\n\n  var attributeSet = opts._attributeSet = {};\n  addProps(attributeSet, attributes.static);\n  addProps(attributeSet, attributes.dynamic);\n\n  opts._hasCount = (\n    'count' in opts.static ||\n    'count' in opts.dynamic ||\n    'elements' in opts.static ||\n    'elements' in opts.dynamic);\n}\n\nfunction commandRaise (message, command) {\n  var callSite = guessCallSite();\n  raise(message +\n    ' in command ' + (command || guessCommand()) +\n    (callSite === 'unknown' ? '' : ' called from ' + callSite));\n}\n\nfunction checkCommand (pred, message, command) {\n  if (!pred) {\n    commandRaise(message, command || guessCommand());\n  }\n}\n\nfunction checkParameterCommand (param, possibilities, message, command) {\n  if (!(param in possibilities)) {\n    commandRaise(\n      'unknown parameter (' + param + ')' + encolon(message) +\n      '. possible values: ' + Object.keys(possibilities).join(),\n      command || guessCommand());\n  }\n}\n\nfunction checkCommandType (value, type, message, command) {\n  if (typeof value !== type) {\n    commandRaise(\n      'invalid parameter type' + encolon(message) +\n      '. expected ' + type + ', got ' + (typeof value),\n      command || guessCommand());\n  }\n}\n\nfunction checkOptional (block) {\n  block();\n}\n\nfunction checkFramebufferFormat (attachment, texFormats, rbFormats) {\n  if (attachment.texture) {\n    checkOneOf(\n      attachment.texture._texture.internalformat,\n      texFormats,\n      'unsupported texture format for attachment');\n  } else {\n    checkOneOf(\n      attachment.renderbuffer._renderbuffer.format,\n      rbFormats,\n      'unsupported renderbuffer format for attachment');\n  }\n}\n\nvar GL_CLAMP_TO_EDGE = 0x812F;\n\nvar GL_NEAREST = 0x2600;\nvar GL_NEAREST_MIPMAP_NEAREST = 0x2700;\nvar GL_LINEAR_MIPMAP_NEAREST = 0x2701;\nvar GL_NEAREST_MIPMAP_LINEAR = 0x2702;\nvar GL_LINEAR_MIPMAP_LINEAR = 0x2703;\n\nvar GL_BYTE = 5120;\nvar GL_UNSIGNED_BYTE = 5121;\nvar GL_SHORT = 5122;\nvar GL_UNSIGNED_SHORT = 5123;\nvar GL_INT = 5124;\nvar GL_UNSIGNED_INT = 5125;\nvar GL_FLOAT = 5126;\n\nvar GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;\nvar GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;\nvar GL_UNSIGNED_SHORT_5_6_5 = 0x8363;\nvar GL_UNSIGNED_INT_24_8_WEBGL = 0x84FA;\n\nvar GL_HALF_FLOAT_OES = 0x8D61;\n\nvar TYPE_SIZE = {};\n\nTYPE_SIZE[GL_BYTE] =\nTYPE_SIZE[GL_UNSIGNED_BYTE] = 1;\n\nTYPE_SIZE[GL_SHORT] =\nTYPE_SIZE[GL_UNSIGNED_SHORT] =\nTYPE_SIZE[GL_HALF_FLOAT_OES] =\nTYPE_SIZE[GL_UNSIGNED_SHORT_5_6_5] =\nTYPE_SIZE[GL_UNSIGNED_SHORT_4_4_4_4] =\nTYPE_SIZE[GL_UNSIGNED_SHORT_5_5_5_1] = 2;\n\nTYPE_SIZE[GL_INT] =\nTYPE_SIZE[GL_UNSIGNED_INT] =\nTYPE_SIZE[GL_FLOAT] =\nTYPE_SIZE[GL_UNSIGNED_INT_24_8_WEBGL] = 4;\n\nfunction pixelSize (type, channels) {\n  if (type === GL_UNSIGNED_SHORT_5_5_5_1 ||\n      type === GL_UNSIGNED_SHORT_4_4_4_4 ||\n      type === GL_UNSIGNED_SHORT_5_6_5) {\n    return 2\n  } else if (type === GL_UNSIGNED_INT_24_8_WEBGL) {\n    return 4\n  } else {\n    return TYPE_SIZE[type] * channels\n  }\n}\n\nfunction isPow2 (v) {\n  return !(v & (v - 1)) && (!!v)\n}\n\nfunction checkTexture2D (info, mipData, limits) {\n  var i;\n  var w = mipData.width;\n  var h = mipData.height;\n  var c = mipData.channels;\n\n  // Check texture shape\n  check(w > 0 && w <= limits.maxTextureSize &&\n        h > 0 && h <= limits.maxTextureSize,\n        'invalid texture shape');\n\n  // check wrap mode\n  if (info.wrapS !== GL_CLAMP_TO_EDGE || info.wrapT !== GL_CLAMP_TO_EDGE) {\n    check(isPow2(w) && isPow2(h),\n      'incompatible wrap mode for texture, both width and height must be power of 2');\n  }\n\n  if (mipData.mipmask === 1) {\n    if (w !== 1 && h !== 1) {\n      check(\n        info.minFilter !== GL_NEAREST_MIPMAP_NEAREST &&\n        info.minFilter !== GL_NEAREST_MIPMAP_LINEAR &&\n        info.minFilter !== GL_LINEAR_MIPMAP_NEAREST &&\n        info.minFilter !== GL_LINEAR_MIPMAP_LINEAR,\n        'min filter requires mipmap');\n    }\n  } else {\n    // texture must be power of 2\n    check(isPow2(w) && isPow2(h),\n      'texture must be a square power of 2 to support mipmapping');\n    check(mipData.mipmask === (w << 1) - 1,\n      'missing or incomplete mipmap data');\n  }\n\n  if (mipData.type === GL_FLOAT) {\n    if (limits.extensions.indexOf('oes_texture_float_linear') < 0) {\n      check(info.minFilter === GL_NEAREST && info.magFilter === GL_NEAREST,\n        'filter not supported, must enable oes_texture_float_linear');\n    }\n    check(!info.genMipmaps,\n      'mipmap generation not supported with float textures');\n  }\n\n  // check image complete\n  var mipimages = mipData.images;\n  for (i = 0; i < 16; ++i) {\n    if (mipimages[i]) {\n      var mw = w >> i;\n      var mh = h >> i;\n      check(mipData.mipmask & (1 << i), 'missing mipmap data');\n\n      var img = mipimages[i];\n\n      check(\n        img.width === mw &&\n        img.height === mh,\n        'invalid shape for mip images');\n\n      check(\n        img.format === mipData.format &&\n        img.internalformat === mipData.internalformat &&\n        img.type === mipData.type,\n        'incompatible type for mip image');\n\n      if (img.compressed) {\n        // TODO: check size for compressed images\n      } else if (img.data) {\n        // check(img.data.byteLength === mw * mh *\n        // Math.max(pixelSize(img.type, c), img.unpackAlignment),\n        var rowSize = Math.ceil(pixelSize(img.type, c) * mw / img.unpackAlignment) * img.unpackAlignment;\n        check(img.data.byteLength === rowSize * mh,\n          'invalid data for image, buffer size is inconsistent with image format');\n      } else if (img.element) {\n        // TODO: check element can be loaded\n      } else if (img.copy) {\n        // TODO: check compatible format and type\n      }\n    } else if (!info.genMipmaps) {\n      check((mipData.mipmask & (1 << i)) === 0, 'extra mipmap data');\n    }\n  }\n\n  if (mipData.compressed) {\n    check(!info.genMipmaps,\n      'mipmap generation for compressed images not supported');\n  }\n}\n\nfunction checkTextureCube (texture, info, faces, limits) {\n  var w = texture.width;\n  var h = texture.height;\n  var c = texture.channels;\n\n  // Check texture shape\n  check(\n    w > 0 && w <= limits.maxTextureSize && h > 0 && h <= limits.maxTextureSize,\n    'invalid texture shape');\n  check(\n    w === h,\n    'cube map must be square');\n  check(\n    info.wrapS === GL_CLAMP_TO_EDGE && info.wrapT === GL_CLAMP_TO_EDGE,\n    'wrap mode not supported by cube map');\n\n  for (var i = 0; i < faces.length; ++i) {\n    var face = faces[i];\n    check(\n      face.width === w && face.height === h,\n      'inconsistent cube map face shape');\n\n    if (info.genMipmaps) {\n      check(!face.compressed,\n        'can not generate mipmap for compressed textures');\n      check(face.mipmask === 1,\n        'can not specify mipmaps and generate mipmaps');\n    } else {\n      // TODO: check mip and filter mode\n    }\n\n    var mipmaps = face.images;\n    for (var j = 0; j < 16; ++j) {\n      var img = mipmaps[j];\n      if (img) {\n        var mw = w >> j;\n        var mh = h >> j;\n        check(face.mipmask & (1 << j), 'missing mipmap data');\n        check(\n          img.width === mw &&\n          img.height === mh,\n          'invalid shape for mip images');\n        check(\n          img.format === texture.format &&\n          img.internalformat === texture.internalformat &&\n          img.type === texture.type,\n          'incompatible type for mip image');\n\n        if (img.compressed) {\n          // TODO: check size for compressed images\n        } else if (img.data) {\n          check(img.data.byteLength === mw * mh *\n            Math.max(pixelSize(img.type, c), img.unpackAlignment),\n            'invalid data for image, buffer size is inconsistent with image format');\n        } else if (img.element) {\n          // TODO: check element can be loaded\n        } else if (img.copy) {\n          // TODO: check compatible format and type\n        }\n      }\n    }\n  }\n}\n\nvar check$1 = extend(check, {\n  optional: checkOptional,\n  raise: raise,\n  commandRaise: commandRaise,\n  command: checkCommand,\n  parameter: checkParameter,\n  commandParameter: checkParameterCommand,\n  constructor: checkConstructor,\n  type: checkTypeOf,\n  commandType: checkCommandType,\n  isTypedArray: checkIsTypedArray,\n  nni: checkNonNegativeInt,\n  oneOf: checkOneOf,\n  shaderError: checkShaderError,\n  linkError: checkLinkError,\n  callSite: guessCallSite,\n  saveCommandRef: saveCommandRef,\n  saveDrawInfo: saveDrawCommandInfo,\n  framebufferFormat: checkFramebufferFormat,\n  guessCommand: guessCommand,\n  texture2D: checkTexture2D,\n  textureCube: checkTextureCube\n});\n\nvar VARIABLE_COUNTER = 0;\n\nvar DYN_FUNC = 0;\n\nfunction DynamicVariable (type, data) {\n  this.id = (VARIABLE_COUNTER++);\n  this.type = type;\n  this.data = data;\n}\n\nfunction escapeStr (str) {\n  return str.replace(/\\\\/g, '\\\\\\\\').replace(/\"/g, '\\\\\"')\n}\n\nfunction splitParts (str) {\n  if (str.length === 0) {\n    return []\n  }\n\n  var firstChar = str.charAt(0);\n  var lastChar = str.charAt(str.length - 1);\n\n  if (str.length > 1 &&\n      firstChar === lastChar &&\n      (firstChar === '\"' || firstChar === \"'\")) {\n    return ['\"' + escapeStr(str.substr(1, str.length - 2)) + '\"']\n  }\n\n  var parts = /\\[(false|true|null|\\d+|'[^']*'|\"[^\"]*\")\\]/.exec(str);\n  if (parts) {\n    return (\n      splitParts(str.substr(0, parts.index))\n      .concat(splitParts(parts[1]))\n      .concat(splitParts(str.substr(parts.index + parts[0].length)))\n    )\n  }\n\n  var subparts = str.split('.');\n  if (subparts.length === 1) {\n    return ['\"' + escapeStr(str) + '\"']\n  }\n\n  var result = [];\n  for (var i = 0; i < subparts.length; ++i) {\n    result = result.concat(splitParts(subparts[i]));\n  }\n  return result\n}\n\nfunction toAccessorString (str) {\n  return '[' + splitParts(str).join('][') + ']'\n}\n\nfunction defineDynamic (type, data) {\n  return new DynamicVariable(type, toAccessorString(data + ''))\n}\n\nfunction isDynamic (x) {\n  return (typeof x === 'function' && !x._reglType) ||\n         x instanceof DynamicVariable\n}\n\nfunction unbox (x, path) {\n  if (typeof x === 'function') {\n    return new DynamicVariable(DYN_FUNC, x)\n  }\n  return x\n}\n\nvar dynamic = {\n  DynamicVariable: DynamicVariable,\n  define: defineDynamic,\n  isDynamic: isDynamic,\n  unbox: unbox,\n  accessor: toAccessorString\n};\n\n/* globals requestAnimationFrame, cancelAnimationFrame */\nvar raf = {\n  next: typeof requestAnimationFrame === 'function'\n    ? function (cb) { return requestAnimationFrame(cb) }\n    : function (cb) { return setTimeout(cb, 16) },\n  cancel: typeof cancelAnimationFrame === 'function'\n    ? function (raf) { return cancelAnimationFrame(raf) }\n    : clearTimeout\n};\n\n/* globals performance */\nvar clock = (typeof performance !== 'undefined' && performance.now)\n  ? function () { return performance.now() }\n  : function () { return +(new Date()) };\n\nfunction createStringStore () {\n  var stringIds = {'': 0};\n  var stringValues = [''];\n  return {\n    id: function (str) {\n      var result = stringIds[str];\n      if (result) {\n        return result\n      }\n      result = stringIds[str] = stringValues.length;\n      stringValues.push(str);\n      return result\n    },\n\n    str: function (id) {\n      return stringValues[id]\n    }\n  }\n}\n\n// Context and canvas creation helper functions\nfunction createCanvas (element, onDone, pixelRatio) {\n  var canvas = document.createElement('canvas');\n  extend(canvas.style, {\n    border: 0,\n    margin: 0,\n    padding: 0,\n    top: 0,\n    left: 0\n  });\n  element.appendChild(canvas);\n\n  if (element === document.body) {\n    canvas.style.position = 'absolute';\n    extend(element.style, {\n      margin: 0,\n      padding: 0\n    });\n  }\n\n  function resize () {\n    var w = window.innerWidth;\n    var h = window.innerHeight;\n    if (element !== document.body) {\n      var bounds = element.getBoundingClientRect();\n      w = bounds.right - bounds.left;\n      h = bounds.bottom - bounds.top;\n    }\n    canvas.width = pixelRatio * w;\n    canvas.height = pixelRatio * h;\n    extend(canvas.style, {\n      width: w + 'px',\n      height: h + 'px'\n    });\n  }\n\n  window.addEventListener('resize', resize, false);\n\n  function onDestroy () {\n    window.removeEventListener('resize', resize);\n    element.removeChild(canvas);\n  }\n\n  resize();\n\n  return {\n    canvas: canvas,\n    onDestroy: onDestroy\n  }\n}\n\nfunction createContext (canvas, contexAttributes) {\n  function get (name) {\n    try {\n      return canvas.getContext(name, contexAttributes)\n    } catch (e) {\n      return null\n    }\n  }\n  return (\n    get('webgl') ||\n    get('experimental-webgl') ||\n    get('webgl-experimental')\n  )\n}\n\nfunction isHTMLElement (obj) {\n  return (\n    typeof obj.nodeName === 'string' &&\n    typeof obj.appendChild === 'function' &&\n    typeof obj.getBoundingClientRect === 'function'\n  )\n}\n\nfunction isWebGLContext (obj) {\n  return (\n    typeof obj.drawArrays === 'function' ||\n    typeof obj.drawElements === 'function'\n  )\n}\n\nfunction parseExtensions (input) {\n  if (typeof input === 'string') {\n    return input.split()\n  }\n  check$1(Array.isArray(input), 'invalid extension array');\n  return input\n}\n\nfunction getElement (desc) {\n  if (typeof desc === 'string') {\n    check$1(typeof document !== 'undefined', 'not supported outside of DOM');\n    return document.querySelector(desc)\n  }\n  return desc\n}\n\nfunction parseArgs (args_) {\n  var args = args_ || {};\n  var element, container, canvas, gl;\n  var contextAttributes = {};\n  var extensions = [];\n  var optionalExtensions = [];\n  var pixelRatio = (typeof window === 'undefined' ? 1 : window.devicePixelRatio);\n  var profile = false;\n  var onDone = function (err) {\n    if (err) {\n      check$1.raise(err);\n    }\n  };\n  var onDestroy = function () {};\n  if (typeof args === 'string') {\n    check$1(\n      typeof document !== 'undefined',\n      'selector queries only supported in DOM enviroments');\n    element = document.querySelector(args);\n    check$1(element, 'invalid query string for element');\n  } else if (typeof args === 'object') {\n    if (isHTMLElement(args)) {\n      element = args;\n    } else if (isWebGLContext(args)) {\n      gl = args;\n      canvas = gl.canvas;\n    } else {\n      check$1.constructor(args);\n      if ('gl' in args) {\n        gl = args.gl;\n      } else if ('canvas' in args) {\n        canvas = getElement(args.canvas);\n      } else if ('container' in args) {\n        container = getElement(args.container);\n      }\n      if ('attributes' in args) {\n        contextAttributes = args.attributes;\n        check$1.type(contextAttributes, 'object', 'invalid context attributes');\n      }\n      if ('extensions' in args) {\n        extensions = parseExtensions(args.extensions);\n      }\n      if ('optionalExtensions' in args) {\n        optionalExtensions = parseExtensions(args.optionalExtensions);\n      }\n      if ('onDone' in args) {\n        check$1.type(\n          args.onDone, 'function',\n          'invalid or missing onDone callback');\n        onDone = args.onDone;\n      }\n      if ('profile' in args) {\n        profile = !!args.profile;\n      }\n      if ('pixelRatio' in args) {\n        pixelRatio = +args.pixelRatio;\n        check$1(pixelRatio > 0, 'invalid pixel ratio');\n      }\n    }\n  } else {\n    check$1.raise('invalid arguments to regl');\n  }\n\n  if (element) {\n    if (element.nodeName.toLowerCase() === 'canvas') {\n      canvas = element;\n    } else {\n      container = element;\n    }\n  }\n\n  if (!gl) {\n    if (!canvas) {\n      check$1(\n        typeof document !== 'undefined',\n        'must manually specify webgl context outside of DOM environments');\n      var result = createCanvas(container || document.body, onDone, pixelRatio);\n      if (!result) {\n        return null\n      }\n      canvas = result.canvas;\n      onDestroy = result.onDestroy;\n    }\n    gl = createContext(canvas, contextAttributes);\n  }\n\n  if (!gl) {\n    onDestroy();\n    onDone('webgl not supported, try upgrading your browser or graphics drivers http://get.webgl.org');\n    return null\n  }\n\n  return {\n    gl: gl,\n    canvas: canvas,\n    container: container,\n    extensions: extensions,\n    optionalExtensions: optionalExtensions,\n    pixelRatio: pixelRatio,\n    profile: profile,\n    onDone: onDone,\n    onDestroy: onDestroy\n  }\n}\n\nfunction createExtensionCache (gl, config) {\n  var extensions = {};\n\n  function tryLoadExtension (name_) {\n    check$1.type(name_, 'string', 'extension name must be string');\n    var name = name_.toLowerCase();\n    var ext;\n    try {\n      ext = extensions[name] = gl.getExtension(name);\n    } catch (e) {}\n    return !!ext\n  }\n\n  for (var i = 0; i < config.extensions.length; ++i) {\n    var name = config.extensions[i];\n    if (!tryLoadExtension(name)) {\n      config.onDestroy();\n      config.onDone('\"' + name + '\" extension is not supported by the current WebGL context, try upgrading your system or a different browser');\n      return null\n    }\n  }\n\n  config.optionalExtensions.forEach(tryLoadExtension);\n\n  return {\n    extensions: extensions,\n    restore: function () {\n      Object.keys(extensions).forEach(function (name) {\n        if (!tryLoadExtension(name)) {\n          throw new Error('(regl): error restoring extension ' + name)\n        }\n      });\n    }\n  }\n}\n\nvar GL_SUBPIXEL_BITS = 0x0D50;\nvar GL_RED_BITS = 0x0D52;\nvar GL_GREEN_BITS = 0x0D53;\nvar GL_BLUE_BITS = 0x0D54;\nvar GL_ALPHA_BITS = 0x0D55;\nvar GL_DEPTH_BITS = 0x0D56;\nvar GL_STENCIL_BITS = 0x0D57;\n\nvar GL_ALIASED_POINT_SIZE_RANGE = 0x846D;\nvar GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;\n\nvar GL_MAX_TEXTURE_SIZE = 0x0D33;\nvar GL_MAX_VIEWPORT_DIMS = 0x0D3A;\nvar GL_MAX_VERTEX_ATTRIBS = 0x8869;\nvar GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;\nvar GL_MAX_VARYING_VECTORS = 0x8DFC;\nvar GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;\nvar GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;\nvar GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;\nvar GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;\nvar GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;\nvar GL_MAX_RENDERBUFFER_SIZE = 0x84E8;\n\nvar GL_VENDOR = 0x1F00;\nvar GL_RENDERER = 0x1F01;\nvar GL_VERSION = 0x1F02;\nvar GL_SHADING_LANGUAGE_VERSION = 0x8B8C;\n\nvar GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;\n\nvar GL_MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;\nvar GL_MAX_DRAW_BUFFERS_WEBGL = 0x8824;\n\nvar wrapLimits = function (gl, extensions) {\n  var maxAnisotropic = 1;\n  if (extensions.ext_texture_filter_anisotropic) {\n    maxAnisotropic = gl.getParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);\n  }\n\n  var maxDrawbuffers = 1;\n  var maxColorAttachments = 1;\n  if (extensions.webgl_draw_buffers) {\n    maxDrawbuffers = gl.getParameter(GL_MAX_DRAW_BUFFERS_WEBGL);\n    maxColorAttachments = gl.getParameter(GL_MAX_COLOR_ATTACHMENTS_WEBGL);\n  }\n\n  return {\n    // drawing buffer bit depth\n    colorBits: [\n      gl.getParameter(GL_RED_BITS),\n      gl.getParameter(GL_GREEN_BITS),\n      gl.getParameter(GL_BLUE_BITS),\n      gl.getParameter(GL_ALPHA_BITS)\n    ],\n    depthBits: gl.getParameter(GL_DEPTH_BITS),\n    stencilBits: gl.getParameter(GL_STENCIL_BITS),\n    subpixelBits: gl.getParameter(GL_SUBPIXEL_BITS),\n\n    // supported extensions\n    extensions: Object.keys(extensions).filter(function (ext) {\n      return !!extensions[ext]\n    }),\n\n    // max aniso samples\n    maxAnisotropic: maxAnisotropic,\n\n    // max draw buffers\n    maxDrawbuffers: maxDrawbuffers,\n    maxColorAttachments: maxColorAttachments,\n\n    // point and line size ranges\n    pointSizeDims: gl.getParameter(GL_ALIASED_POINT_SIZE_RANGE),\n    lineWidthDims: gl.getParameter(GL_ALIASED_LINE_WIDTH_RANGE),\n    maxViewportDims: gl.getParameter(GL_MAX_VIEWPORT_DIMS),\n    maxCombinedTextureUnits: gl.getParameter(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS),\n    maxCubeMapSize: gl.getParameter(GL_MAX_CUBE_MAP_TEXTURE_SIZE),\n    maxRenderbufferSize: gl.getParameter(GL_MAX_RENDERBUFFER_SIZE),\n    maxTextureUnits: gl.getParameter(GL_MAX_TEXTURE_IMAGE_UNITS),\n    maxTextureSize: gl.getParameter(GL_MAX_TEXTURE_SIZE),\n    maxAttributes: gl.getParameter(GL_MAX_VERTEX_ATTRIBS),\n    maxVertexUniforms: gl.getParameter(GL_MAX_VERTEX_UNIFORM_VECTORS),\n    maxVertexTextureUnits: gl.getParameter(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS),\n    maxVaryingVectors: gl.getParameter(GL_MAX_VARYING_VECTORS),\n    maxFragmentUniforms: gl.getParameter(GL_MAX_FRAGMENT_UNIFORM_VECTORS),\n\n    // vendor info\n    glsl: gl.getParameter(GL_SHADING_LANGUAGE_VERSION),\n    renderer: gl.getParameter(GL_RENDERER),\n    vendor: gl.getParameter(GL_VENDOR),\n    version: gl.getParameter(GL_VERSION)\n  }\n};\n\nfunction isNDArrayLike (obj) {\n  return (\n    !!obj &&\n    typeof obj === 'object' &&\n    Array.isArray(obj.shape) &&\n    Array.isArray(obj.stride) &&\n    typeof obj.offset === 'number' &&\n    obj.shape.length === obj.stride.length &&\n    (Array.isArray(obj.data) ||\n      isTypedArray(obj.data)))\n}\n\nvar values = function (obj) {\n  return Object.keys(obj).map(function (key) { return obj[key] })\n};\n\nfunction loop (n, f) {\n  var result = Array(n);\n  for (var i = 0; i < n; ++i) {\n    result[i] = f(i);\n  }\n  return result\n}\n\nvar GL_BYTE$1 = 5120;\nvar GL_UNSIGNED_BYTE$2 = 5121;\nvar GL_SHORT$1 = 5122;\nvar GL_UNSIGNED_SHORT$1 = 5123;\nvar GL_INT$1 = 5124;\nvar GL_UNSIGNED_INT$1 = 5125;\nvar GL_FLOAT$2 = 5126;\n\nvar bufferPool = loop(8, function () {\n  return []\n});\n\nfunction nextPow16 (v) {\n  for (var i = 16; i <= (1 << 28); i *= 16) {\n    if (v <= i) {\n      return i\n    }\n  }\n  return 0\n}\n\nfunction log2 (v) {\n  var r, shift;\n  r = (v > 0xFFFF) << 4;\n  v >>>= r;\n  shift = (v > 0xFF) << 3;\n  v >>>= shift; r |= shift;\n  shift = (v > 0xF) << 2;\n  v >>>= shift; r |= shift;\n  shift = (v > 0x3) << 1;\n  v >>>= shift; r |= shift;\n  return r | (v >> 1)\n}\n\nfunction alloc (n) {\n  var sz = nextPow16(n);\n  var bin = bufferPool[log2(sz) >> 2];\n  if (bin.length > 0) {\n    return bin.pop()\n  }\n  return new ArrayBuffer(sz)\n}\n\nfunction free (buf) {\n  bufferPool[log2(buf.byteLength) >> 2].push(buf);\n}\n\nfunction allocType (type, n) {\n  var result = null;\n  switch (type) {\n    case GL_BYTE$1:\n      result = new Int8Array(alloc(n), 0, n);\n      break\n    case GL_UNSIGNED_BYTE$2:\n      result = new Uint8Array(alloc(n), 0, n);\n      break\n    case GL_SHORT$1:\n      result = new Int16Array(alloc(2 * n), 0, n);\n      break\n    case GL_UNSIGNED_SHORT$1:\n      result = new Uint16Array(alloc(2 * n), 0, n);\n      break\n    case GL_INT$1:\n      result = new Int32Array(alloc(4 * n), 0, n);\n      break\n    case GL_UNSIGNED_INT$1:\n      result = new Uint32Array(alloc(4 * n), 0, n);\n      break\n    case GL_FLOAT$2:\n      result = new Float32Array(alloc(4 * n), 0, n);\n      break\n    default:\n      return null\n  }\n  if (result.length !== n) {\n    return result.subarray(0, n)\n  }\n  return result\n}\n\nfunction freeType (array) {\n  free(array.buffer);\n}\n\nvar pool = {\n  alloc: alloc,\n  free: free,\n  allocType: allocType,\n  freeType: freeType\n};\n\nvar flattenUtils = {\n  shape: arrayShape$1,\n  flatten: flattenArray\n};\n\nfunction flatten1D (array, nx, out) {\n  for (var i = 0; i < nx; ++i) {\n    out[i] = array[i];\n  }\n}\n\nfunction flatten2D (array, nx, ny, out) {\n  var ptr = 0;\n  for (var i = 0; i < nx; ++i) {\n    var row = array[i];\n    for (var j = 0; j < ny; ++j) {\n      out[ptr++] = row[j];\n    }\n  }\n}\n\nfunction flatten3D (array, nx, ny, nz, out, ptr_) {\n  var ptr = ptr_;\n  for (var i = 0; i < nx; ++i) {\n    var row = array[i];\n    for (var j = 0; j < ny; ++j) {\n      var col = row[j];\n      for (var k = 0; k < nz; ++k) {\n        out[ptr++] = col[k];\n      }\n    }\n  }\n}\n\nfunction flattenRec (array, shape, level, out, ptr) {\n  var stride = 1;\n  for (var i = level + 1; i < shape.length; ++i) {\n    stride *= shape[i];\n  }\n  var n = shape[level];\n  if (shape.length - level === 4) {\n    var nx = shape[level + 1];\n    var ny = shape[level + 2];\n    var nz = shape[level + 3];\n    for (i = 0; i < n; ++i) {\n      flatten3D(array[i], nx, ny, nz, out, ptr);\n      ptr += stride;\n    }\n  } else {\n    for (i = 0; i < n; ++i) {\n      flattenRec(array[i], shape, level + 1, out, ptr);\n      ptr += stride;\n    }\n  }\n}\n\nfunction flattenArray (array, shape, type, out_) {\n  var sz = 1;\n  if (shape.length) {\n    for (var i = 0; i < shape.length; ++i) {\n      sz *= shape[i];\n    }\n  } else {\n    sz = 0;\n  }\n  var out = out_ || pool.allocType(type, sz);\n  switch (shape.length) {\n    case 0:\n      break\n    case 1:\n      flatten1D(array, shape[0], out);\n      break\n    case 2:\n      flatten2D(array, shape[0], shape[1], out);\n      break\n    case 3:\n      flatten3D(array, shape[0], shape[1], shape[2], out, 0);\n      break\n    default:\n      flattenRec(array, shape, 0, out, 0);\n  }\n  return out\n}\n\nfunction arrayShape$1 (array_) {\n  var shape = [];\n  for (var array = array_; array.length; array = array[0]) {\n    shape.push(array.length);\n  }\n  return shape\n}\n\nvar int8 = 5120;\nvar int16 = 5122;\nvar int32 = 5124;\nvar uint8 = 5121;\nvar uint16 = 5123;\nvar uint32 = 5125;\nvar float = 5126;\nvar float32 = 5126;\nvar glTypes = {\n\tint8: int8,\n\tint16: int16,\n\tint32: int32,\n\tuint8: uint8,\n\tuint16: uint16,\n\tuint32: uint32,\n\tfloat: float,\n\tfloat32: float32\n};\n\nvar dynamic$1 = 35048;\nvar stream = 35040;\nvar usageTypes = {\n\tdynamic: dynamic$1,\n\tstream: stream,\n\t\"static\": 35044\n};\n\nvar arrayFlatten = flattenUtils.flatten;\nvar arrayShape = flattenUtils.shape;\n\nvar GL_STATIC_DRAW = 0x88E4;\nvar GL_STREAM_DRAW = 0x88E0;\n\nvar GL_UNSIGNED_BYTE$1 = 5121;\nvar GL_FLOAT$1 = 5126;\n\nvar DTYPES_SIZES = [];\nDTYPES_SIZES[5120] = 1; // int8\nDTYPES_SIZES[5122] = 2; // int16\nDTYPES_SIZES[5124] = 4; // int32\nDTYPES_SIZES[5121] = 1; // uint8\nDTYPES_SIZES[5123] = 2; // uint16\nDTYPES_SIZES[5125] = 4; // uint32\nDTYPES_SIZES[5126] = 4; // float32\n\nfunction typedArrayCode (data) {\n  return arrayTypes[Object.prototype.toString.call(data)] | 0\n}\n\nfunction copyArray (out, inp) {\n  for (var i = 0; i < inp.length; ++i) {\n    out[i] = inp[i];\n  }\n}\n\nfunction transpose (\n  result, data, shapeX, shapeY, strideX, strideY, offset) {\n  var ptr = 0;\n  for (var i = 0; i < shapeX; ++i) {\n    for (var j = 0; j < shapeY; ++j) {\n      result[ptr++] = data[strideX * i + strideY * j + offset];\n    }\n  }\n}\n\nfunction wrapBufferState (gl, stats, config) {\n  var bufferCount = 0;\n  var bufferSet = {};\n\n  function REGLBuffer (type) {\n    this.id = bufferCount++;\n    this.buffer = gl.createBuffer();\n    this.type = type;\n    this.usage = GL_STATIC_DRAW;\n    this.byteLength = 0;\n    this.dimension = 1;\n    this.dtype = GL_UNSIGNED_BYTE$1;\n\n    this.persistentData = null;\n\n    if (config.profile) {\n      this.stats = {size: 0};\n    }\n  }\n\n  REGLBuffer.prototype.bind = function () {\n    gl.bindBuffer(this.type, this.buffer);\n  };\n\n  REGLBuffer.prototype.destroy = function () {\n    destroy(this);\n  };\n\n  var streamPool = [];\n\n  function createStream (type, data) {\n    var buffer = streamPool.pop();\n    if (!buffer) {\n      buffer = new REGLBuffer(type);\n    }\n    buffer.bind();\n    initBufferFromData(buffer, data, GL_STREAM_DRAW, 0, 1, false);\n    return buffer\n  }\n\n  function destroyStream (stream$$1) {\n    streamPool.push(stream$$1);\n  }\n\n  function initBufferFromTypedArray (buffer, data, usage) {\n    buffer.byteLength = data.byteLength;\n    gl.bufferData(buffer.type, data, usage);\n  }\n\n  function initBufferFromData (buffer, data, usage, dtype, dimension, persist) {\n    var shape;\n    buffer.usage = usage;\n    if (Array.isArray(data)) {\n      buffer.dtype = dtype || GL_FLOAT$1;\n      if (data.length > 0) {\n        var flatData;\n        if (Array.isArray(data[0])) {\n          shape = arrayShape(data);\n          var dim = 1;\n          for (var i = 1; i < shape.length; ++i) {\n            dim *= shape[i];\n          }\n          buffer.dimension = dim;\n          flatData = arrayFlatten(data, shape, buffer.dtype);\n          initBufferFromTypedArray(buffer, flatData, usage);\n          if (persist) {\n            buffer.persistentData = flatData;\n          } else {\n            pool.freeType(flatData);\n          }\n        } else if (typeof data[0] === 'number') {\n          buffer.dimension = dimension;\n          var typedData = pool.allocType(buffer.dtype, data.length);\n          copyArray(typedData, data);\n          initBufferFromTypedArray(buffer, typedData, usage);\n          if (persist) {\n            buffer.persistentData = typedData;\n          } else {\n            pool.freeType(typedData);\n          }\n        } else if (isTypedArray(data[0])) {\n          buffer.dimension = data[0].length;\n          buffer.dtype = dtype || typedArrayCode(data[0]) || GL_FLOAT$1;\n          flatData = arrayFlatten(\n            data,\n            [data.length, data[0].length],\n            buffer.dtype);\n          initBufferFromTypedArray(buffer, flatData, usage);\n          if (persist) {\n            buffer.persistentData = flatData;\n          } else {\n            pool.freeType(flatData);\n          }\n        } else {\n          check$1.raise('invalid buffer data');\n        }\n      }\n    } else if (isTypedArray(data)) {\n      buffer.dtype = dtype || typedArrayCode(data);\n      buffer.dimension = dimension;\n      initBufferFromTypedArray(buffer, data, usage);\n      if (persist) {\n        buffer.persistentData = new Uint8Array(new Uint8Array(data.buffer));\n      }\n    } else if (isNDArrayLike(data)) {\n      shape = data.shape;\n      var stride = data.stride;\n      var offset = data.offset;\n\n      var shapeX = 0;\n      var shapeY = 0;\n      var strideX = 0;\n      var strideY = 0;\n      if (shape.length === 1) {\n        shapeX = shape[0];\n        shapeY = 1;\n        strideX = stride[0];\n        strideY = 0;\n      } else if (shape.length === 2) {\n        shapeX = shape[0];\n        shapeY = shape[1];\n        strideX = stride[0];\n        strideY = stride[1];\n      } else {\n        check$1.raise('invalid shape');\n      }\n\n      buffer.dtype = dtype || typedArrayCode(data.data) || GL_FLOAT$1;\n      buffer.dimension = shapeY;\n\n      var transposeData = pool.allocType(buffer.dtype, shapeX * shapeY);\n      transpose(transposeData,\n        data.data,\n        shapeX, shapeY,\n        strideX, strideY,\n        offset);\n      initBufferFromTypedArray(buffer, transposeData, usage);\n      if (persist) {\n        buffer.persistentData = transposeData;\n      } else {\n        pool.freeType(transposeData);\n      }\n    } else {\n      check$1.raise('invalid buffer data');\n    }\n  }\n\n  function destroy (buffer) {\n    stats.bufferCount--;\n\n    var handle = buffer.buffer;\n    check$1(handle, 'buffer must not be deleted already');\n    gl.deleteBuffer(handle);\n    buffer.buffer = null;\n    delete bufferSet[buffer.id];\n  }\n\n  function createBuffer (options, type, deferInit, persistent) {\n    stats.bufferCount++;\n\n    var buffer = new REGLBuffer(type);\n    bufferSet[buffer.id] = buffer;\n\n    function reglBuffer (options) {\n      var usage = GL_STATIC_DRAW;\n      var data = null;\n      var byteLength = 0;\n      var dtype = 0;\n      var dimension = 1;\n      if (Array.isArray(options) ||\n          isTypedArray(options) ||\n          isNDArrayLike(options)) {\n        data = options;\n      } else if (typeof options === 'number') {\n        byteLength = options | 0;\n      } else if (options) {\n        check$1.type(\n          options, 'object',\n          'buffer arguments must be an object, a number or an array');\n\n        if ('data' in options) {\n          check$1(\n            data === null ||\n            Array.isArray(data) ||\n            isTypedArray(data) ||\n            isNDArrayLike(data),\n            'invalid data for buffer');\n          data = options.data;\n        }\n\n        if ('usage' in options) {\n          check$1.parameter(options.usage, usageTypes, 'invalid buffer usage');\n          usage = usageTypes[options.usage];\n        }\n\n        if ('type' in options) {\n          check$1.parameter(options.type, glTypes, 'invalid buffer type');\n          dtype = glTypes[options.type];\n        }\n\n        if ('dimension' in options) {\n          check$1.type(options.dimension, 'number', 'invalid dimension');\n          dimension = options.dimension | 0;\n        }\n\n        if ('length' in options) {\n          check$1.nni(byteLength, 'buffer length must be a nonnegative integer');\n          byteLength = options.length | 0;\n        }\n      }\n\n      buffer.bind();\n      if (!data) {\n        gl.bufferData(buffer.type, byteLength, usage);\n        buffer.dtype = dtype || GL_UNSIGNED_BYTE$1;\n        buffer.usage = usage;\n        buffer.dimension = dimension;\n        buffer.byteLength = byteLength;\n      } else {\n        initBufferFromData(buffer, data, usage, dtype, dimension, persistent);\n      }\n\n      if (config.profile) {\n        buffer.stats.size = buffer.byteLength * DTYPES_SIZES[buffer.dtype];\n      }\n\n      return reglBuffer\n    }\n\n    function setSubData (data, offset) {\n      check$1(offset + data.byteLength <= buffer.byteLength,\n        'invalid buffer subdata call, buffer is too small. ' + ' Can\\'t write data of size ' + data.byteLength + ' starting from offset ' + offset + ' to a buffer of size ' + buffer.byteLength);\n\n      gl.bufferSubData(buffer.type, offset, data);\n    }\n\n    function subdata (data, offset_) {\n      var offset = (offset_ || 0) | 0;\n      var shape;\n      buffer.bind();\n      if (Array.isArray(data)) {\n        if (data.length > 0) {\n          if (typeof data[0] === 'number') {\n            var converted = pool.allocType(buffer.dtype, data.length);\n            copyArray(converted, data);\n            setSubData(converted, offset);\n            pool.freeType(converted);\n          } else if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n            shape = arrayShape(data);\n            var flatData = arrayFlatten(data, shape, buffer.dtype);\n            setSubData(flatData, offset);\n            pool.freeType(flatData);\n          } else {\n            check$1.raise('invalid buffer data');\n          }\n        }\n      } else if (isTypedArray(data)) {\n        setSubData(data, offset);\n      } else if (isNDArrayLike(data)) {\n        shape = data.shape;\n        var stride = data.stride;\n\n        var shapeX = 0;\n        var shapeY = 0;\n        var strideX = 0;\n        var strideY = 0;\n        if (shape.length === 1) {\n          shapeX = shape[0];\n          shapeY = 1;\n          strideX = stride[0];\n          strideY = 0;\n        } else if (shape.length === 2) {\n          shapeX = shape[0];\n          shapeY = shape[1];\n          strideX = stride[0];\n          strideY = stride[1];\n        } else {\n          check$1.raise('invalid shape');\n        }\n        var dtype = Array.isArray(data.data)\n          ? buffer.dtype\n          : typedArrayCode(data.data);\n\n        var transposeData = pool.allocType(dtype, shapeX * shapeY);\n        transpose(transposeData,\n          data.data,\n          shapeX, shapeY,\n          strideX, strideY,\n          data.offset);\n        setSubData(transposeData, offset);\n        pool.freeType(transposeData);\n      } else {\n        check$1.raise('invalid data for buffer subdata');\n      }\n      return reglBuffer\n    }\n\n    if (!deferInit) {\n      reglBuffer(options);\n    }\n\n    reglBuffer._reglType = 'buffer';\n    reglBuffer._buffer = buffer;\n    reglBuffer.subdata = subdata;\n    if (config.profile) {\n      reglBuffer.stats = buffer.stats;\n    }\n    reglBuffer.destroy = function () { destroy(buffer); };\n\n    return reglBuffer\n  }\n\n  function restoreBuffers () {\n    values(bufferSet).forEach(function (buffer) {\n      buffer.buffer = gl.createBuffer();\n      gl.bindBuffer(buffer.type, buffer.buffer);\n      gl.bufferData(\n        buffer.type, buffer.persistentData || buffer.byteLength, buffer.usage);\n    });\n  }\n\n  if (config.profile) {\n    stats.getTotalBufferSize = function () {\n      var total = 0;\n      // TODO: Right now, the streams are not part of the total count.\n      Object.keys(bufferSet).forEach(function (key) {\n        total += bufferSet[key].stats.size;\n      });\n      return total\n    };\n  }\n\n  return {\n    create: createBuffer,\n\n    createStream: createStream,\n    destroyStream: destroyStream,\n\n    clear: function () {\n      values(bufferSet).forEach(destroy);\n      streamPool.forEach(destroy);\n    },\n\n    getBuffer: function (wrapper) {\n      if (wrapper && wrapper._buffer instanceof REGLBuffer) {\n        return wrapper._buffer\n      }\n      return null\n    },\n\n    restore: restoreBuffers,\n\n    _initBuffer: initBufferFromData\n  }\n}\n\nvar points = 0;\nvar point = 0;\nvar lines = 1;\nvar line = 1;\nvar triangles = 4;\nvar triangle = 4;\nvar primTypes = {\n\tpoints: points,\n\tpoint: point,\n\tlines: lines,\n\tline: line,\n\ttriangles: triangles,\n\ttriangle: triangle,\n\t\"line loop\": 2,\n\t\"line strip\": 3,\n\t\"triangle strip\": 5,\n\t\"triangle fan\": 6\n};\n\nvar GL_POINTS = 0;\nvar GL_LINES = 1;\nvar GL_TRIANGLES = 4;\n\nvar GL_BYTE$2 = 5120;\nvar GL_UNSIGNED_BYTE$3 = 5121;\nvar GL_SHORT$2 = 5122;\nvar GL_UNSIGNED_SHORT$2 = 5123;\nvar GL_INT$2 = 5124;\nvar GL_UNSIGNED_INT$2 = 5125;\n\nvar GL_ELEMENT_ARRAY_BUFFER = 34963;\n\nvar GL_STREAM_DRAW$1 = 0x88E0;\nvar GL_STATIC_DRAW$1 = 0x88E4;\n\nfunction wrapElementsState (gl, extensions, bufferState, stats) {\n  var elementSet = {};\n  var elementCount = 0;\n\n  var elementTypes = {\n    'uint8': GL_UNSIGNED_BYTE$3,\n    'uint16': GL_UNSIGNED_SHORT$2\n  };\n\n  if (extensions.oes_element_index_uint) {\n    elementTypes.uint32 = GL_UNSIGNED_INT$2;\n  }\n\n  function REGLElementBuffer (buffer) {\n    this.id = elementCount++;\n    elementSet[this.id] = this;\n    this.buffer = buffer;\n    this.primType = GL_TRIANGLES;\n    this.vertCount = 0;\n    this.type = 0;\n  }\n\n  REGLElementBuffer.prototype.bind = function () {\n    this.buffer.bind();\n  };\n\n  var bufferPool = [];\n\n  function createElementStream (data) {\n    var result = bufferPool.pop();\n    if (!result) {\n      result = new REGLElementBuffer(bufferState.create(\n        null,\n        GL_ELEMENT_ARRAY_BUFFER,\n        true,\n        false)._buffer);\n    }\n    initElements(result, data, GL_STREAM_DRAW$1, -1, -1, 0, 0);\n    return result\n  }\n\n  function destroyElementStream (elements) {\n    bufferPool.push(elements);\n  }\n\n  function initElements (\n    elements,\n    data,\n    usage,\n    prim,\n    count,\n    byteLength,\n    type) {\n    elements.buffer.bind();\n    if (data) {\n      var predictedType = type;\n      if (!type && (\n          !isTypedArray(data) ||\n         (isNDArrayLike(data) && !isTypedArray(data.data)))) {\n        predictedType = extensions.oes_element_index_uint\n          ? GL_UNSIGNED_INT$2\n          : GL_UNSIGNED_SHORT$2;\n      }\n      bufferState._initBuffer(\n        elements.buffer,\n        data,\n        usage,\n        predictedType,\n        3);\n    } else {\n      gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, byteLength, usage);\n      elements.buffer.dtype = dtype || GL_UNSIGNED_BYTE$3;\n      elements.buffer.usage = usage;\n      elements.buffer.dimension = 3;\n      elements.buffer.byteLength = byteLength;\n    }\n\n    var dtype = type;\n    if (!type) {\n      switch (elements.buffer.dtype) {\n        case GL_UNSIGNED_BYTE$3:\n        case GL_BYTE$2:\n          dtype = GL_UNSIGNED_BYTE$3;\n          break\n\n        case GL_UNSIGNED_SHORT$2:\n        case GL_SHORT$2:\n          dtype = GL_UNSIGNED_SHORT$2;\n          break\n\n        case GL_UNSIGNED_INT$2:\n        case GL_INT$2:\n          dtype = GL_UNSIGNED_INT$2;\n          break\n\n        default:\n          check$1.raise('unsupported type for element array');\n      }\n      elements.buffer.dtype = dtype;\n    }\n    elements.type = dtype;\n\n    // Check oes_element_index_uint extension\n    check$1(\n      dtype !== GL_UNSIGNED_INT$2 ||\n      !!extensions.oes_element_index_uint,\n      '32 bit element buffers not supported, enable oes_element_index_uint first');\n\n    // try to guess default primitive type and arguments\n    var vertCount = count;\n    if (vertCount < 0) {\n      vertCount = elements.buffer.byteLength;\n      if (dtype === GL_UNSIGNED_SHORT$2) {\n        vertCount >>= 1;\n      } else if (dtype === GL_UNSIGNED_INT$2) {\n        vertCount >>= 2;\n      }\n    }\n    elements.vertCount = vertCount;\n\n    // try to guess primitive type from cell dimension\n    var primType = prim;\n    if (prim < 0) {\n      primType = GL_TRIANGLES;\n      var dimension = elements.buffer.dimension;\n      if (dimension === 1) primType = GL_POINTS;\n      if (dimension === 2) primType = GL_LINES;\n      if (dimension === 3) primType = GL_TRIANGLES;\n    }\n    elements.primType = primType;\n  }\n\n  function destroyElements (elements) {\n    stats.elementsCount--;\n\n    check$1(elements.buffer !== null, 'must not double destroy elements');\n    delete elementSet[elements.id];\n    elements.buffer.destroy();\n    elements.buffer = null;\n  }\n\n  function createElements (options, persistent) {\n    var buffer = bufferState.create(null, GL_ELEMENT_ARRAY_BUFFER, true);\n    var elements = new REGLElementBuffer(buffer._buffer);\n    stats.elementsCount++;\n\n    function reglElements (options) {\n      if (!options) {\n        buffer();\n        elements.primType = GL_TRIANGLES;\n        elements.vertCount = 0;\n        elements.type = GL_UNSIGNED_BYTE$3;\n      } else if (typeof options === 'number') {\n        buffer(options);\n        elements.primType = GL_TRIANGLES;\n        elements.vertCount = options | 0;\n        elements.type = GL_UNSIGNED_BYTE$3;\n      } else {\n        var data = null;\n        var usage = GL_STATIC_DRAW$1;\n        var primType = -1;\n        var vertCount = -1;\n        var byteLength = 0;\n        var dtype = 0;\n        if (Array.isArray(options) ||\n            isTypedArray(options) ||\n            isNDArrayLike(options)) {\n          data = options;\n        } else {\n          check$1.type(options, 'object', 'invalid arguments for elements');\n          if ('data' in options) {\n            data = options.data;\n            check$1(\n                Array.isArray(data) ||\n                isTypedArray(data) ||\n                isNDArrayLike(data),\n                'invalid data for element buffer');\n          }\n          if ('usage' in options) {\n            check$1.parameter(\n              options.usage,\n              usageTypes,\n              'invalid element buffer usage');\n            usage = usageTypes[options.usage];\n          }\n          if ('primitive' in options) {\n            check$1.parameter(\n              options.primitive,\n              primTypes,\n              'invalid element buffer primitive');\n            primType = primTypes[options.primitive];\n          }\n          if ('count' in options) {\n            check$1(\n              typeof options.count === 'number' && options.count >= 0,\n              'invalid vertex count for elements');\n            vertCount = options.count | 0;\n          }\n          if ('type' in options) {\n            check$1.parameter(\n              options.type,\n              elementTypes,\n              'invalid buffer type');\n            dtype = elementTypes[options.type];\n          }\n          if ('length' in options) {\n            byteLength = options.length | 0;\n          } else {\n            byteLength = vertCount;\n            if (dtype === GL_UNSIGNED_SHORT$2 || dtype === GL_SHORT$2) {\n              byteLength *= 2;\n            } else if (dtype === GL_UNSIGNED_INT$2 || dtype === GL_INT$2) {\n              byteLength *= 4;\n            }\n          }\n        }\n        initElements(\n          elements,\n          data,\n          usage,\n          primType,\n          vertCount,\n          byteLength,\n          dtype);\n      }\n\n      return reglElements\n    }\n\n    reglElements(options);\n\n    reglElements._reglType = 'elements';\n    reglElements._elements = elements;\n    reglElements.subdata = function (data, offset) {\n      buffer.subdata(data, offset);\n      return reglElements\n    };\n    reglElements.destroy = function () {\n      destroyElements(elements);\n    };\n\n    return reglElements\n  }\n\n  return {\n    create: createElements,\n    createStream: createElementStream,\n    destroyStream: destroyElementStream,\n    getElements: function (elements) {\n      if (typeof elements === 'function' &&\n          elements._elements instanceof REGLElementBuffer) {\n        return elements._elements\n      }\n      return null\n    },\n    clear: function () {\n      values(elementSet).forEach(destroyElements);\n    }\n  }\n}\n\nvar FLOAT = new Float32Array(1);\nvar INT = new Uint32Array(FLOAT.buffer);\n\nvar GL_UNSIGNED_SHORT$4 = 5123;\n\nfunction convertToHalfFloat (array) {\n  var ushorts = pool.allocType(GL_UNSIGNED_SHORT$4, array.length);\n\n  for (var i = 0; i < array.length; ++i) {\n    if (isNaN(array[i])) {\n      ushorts[i] = 0xffff;\n    } else if (array[i] === Infinity) {\n      ushorts[i] = 0x7c00;\n    } else if (array[i] === -Infinity) {\n      ushorts[i] = 0xfc00;\n    } else {\n      FLOAT[0] = array[i];\n      var x = INT[0];\n\n      var sgn = (x >>> 31) << 15;\n      var exp = ((x << 1) >>> 24) - 127;\n      var frac = (x >> 13) & ((1 << 10) - 1);\n\n      if (exp < -24) {\n        // round non-representable denormals to 0\n        ushorts[i] = sgn;\n      } else if (exp < -14) {\n        // handle denormals\n        var s = -14 - exp;\n        ushorts[i] = sgn + ((frac + (1 << 10)) >> s);\n      } else if (exp > 15) {\n        // round overflow to +/- Infinity\n        ushorts[i] = sgn + 0x7c00;\n      } else {\n        // otherwise convert directly\n        ushorts[i] = sgn + ((exp + 15) << 10) + frac;\n      }\n    }\n  }\n\n  return ushorts\n}\n\nfunction isArrayLike (s) {\n  return Array.isArray(s) || isTypedArray(s)\n}\n\nvar GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;\n\nvar GL_TEXTURE_2D = 0x0DE1;\nvar GL_TEXTURE_CUBE_MAP = 0x8513;\nvar GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;\n\nvar GL_RGBA = 0x1908;\nvar GL_ALPHA = 0x1906;\nvar GL_RGB = 0x1907;\nvar GL_LUMINANCE = 0x1909;\nvar GL_LUMINANCE_ALPHA = 0x190A;\n\nvar GL_RGBA4 = 0x8056;\nvar GL_RGB5_A1 = 0x8057;\nvar GL_RGB565 = 0x8D62;\n\nvar GL_UNSIGNED_SHORT_4_4_4_4$1 = 0x8033;\nvar GL_UNSIGNED_SHORT_5_5_5_1$1 = 0x8034;\nvar GL_UNSIGNED_SHORT_5_6_5$1 = 0x8363;\nvar GL_UNSIGNED_INT_24_8_WEBGL$1 = 0x84FA;\n\nvar GL_DEPTH_COMPONENT = 0x1902;\nvar GL_DEPTH_STENCIL = 0x84F9;\n\nvar GL_SRGB_EXT = 0x8C40;\nvar GL_SRGB_ALPHA_EXT = 0x8C42;\n\nvar GL_HALF_FLOAT_OES$1 = 0x8D61;\n\nvar GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;\nvar GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;\nvar GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;\nvar GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;\n\nvar GL_COMPRESSED_RGB_ATC_WEBGL = 0x8C92;\nvar GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;\nvar GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;\n\nvar GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;\nvar GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;\nvar GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;\nvar GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;\n\nvar GL_COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;\n\nvar GL_UNSIGNED_BYTE$4 = 0x1401;\nvar GL_UNSIGNED_SHORT$3 = 0x1403;\nvar GL_UNSIGNED_INT$3 = 0x1405;\nvar GL_FLOAT$3 = 0x1406;\n\nvar GL_TEXTURE_WRAP_S = 0x2802;\nvar GL_TEXTURE_WRAP_T = 0x2803;\n\nvar GL_REPEAT = 0x2901;\nvar GL_CLAMP_TO_EDGE$1 = 0x812F;\nvar GL_MIRRORED_REPEAT = 0x8370;\n\nvar GL_TEXTURE_MAG_FILTER = 0x2800;\nvar GL_TEXTURE_MIN_FILTER = 0x2801;\n\nvar GL_NEAREST$1 = 0x2600;\nvar GL_LINEAR = 0x2601;\nvar GL_NEAREST_MIPMAP_NEAREST$1 = 0x2700;\nvar GL_LINEAR_MIPMAP_NEAREST$1 = 0x2701;\nvar GL_NEAREST_MIPMAP_LINEAR$1 = 0x2702;\nvar GL_LINEAR_MIPMAP_LINEAR$1 = 0x2703;\n\nvar GL_GENERATE_MIPMAP_HINT = 0x8192;\nvar GL_DONT_CARE = 0x1100;\nvar GL_FASTEST = 0x1101;\nvar GL_NICEST = 0x1102;\n\nvar GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;\n\nvar GL_UNPACK_ALIGNMENT = 0x0CF5;\nvar GL_UNPACK_FLIP_Y_WEBGL = 0x9240;\nvar GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;\nvar GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;\n\nvar GL_BROWSER_DEFAULT_WEBGL = 0x9244;\n\nvar GL_TEXTURE0 = 0x84C0;\n\nvar MIPMAP_FILTERS = [\n  GL_NEAREST_MIPMAP_NEAREST$1,\n  GL_NEAREST_MIPMAP_LINEAR$1,\n  GL_LINEAR_MIPMAP_NEAREST$1,\n  GL_LINEAR_MIPMAP_LINEAR$1\n];\n\nvar CHANNELS_FORMAT = [\n  0,\n  GL_LUMINANCE,\n  GL_LUMINANCE_ALPHA,\n  GL_RGB,\n  GL_RGBA\n];\n\nvar FORMAT_CHANNELS = {};\nFORMAT_CHANNELS[GL_LUMINANCE] =\nFORMAT_CHANNELS[GL_ALPHA] =\nFORMAT_CHANNELS[GL_DEPTH_COMPONENT] = 1;\nFORMAT_CHANNELS[GL_DEPTH_STENCIL] =\nFORMAT_CHANNELS[GL_LUMINANCE_ALPHA] = 2;\nFORMAT_CHANNELS[GL_RGB] =\nFORMAT_CHANNELS[GL_SRGB_EXT] = 3;\nFORMAT_CHANNELS[GL_RGBA] =\nFORMAT_CHANNELS[GL_SRGB_ALPHA_EXT] = 4;\n\nfunction objectName (str) {\n  return '[object ' + str + ']'\n}\n\nvar CANVAS_CLASS = objectName('HTMLCanvasElement');\nvar CONTEXT2D_CLASS = objectName('CanvasRenderingContext2D');\nvar IMAGE_CLASS = objectName('HTMLImageElement');\nvar VIDEO_CLASS = objectName('HTMLVideoElement');\n\nvar PIXEL_CLASSES = Object.keys(arrayTypes).concat([\n  CANVAS_CLASS,\n  CONTEXT2D_CLASS,\n  IMAGE_CLASS,\n  VIDEO_CLASS\n]);\n\n// for every texture type, store\n// the size in bytes.\nvar TYPE_SIZES = [];\nTYPE_SIZES[GL_UNSIGNED_BYTE$4] = 1;\nTYPE_SIZES[GL_FLOAT$3] = 4;\nTYPE_SIZES[GL_HALF_FLOAT_OES$1] = 2;\n\nTYPE_SIZES[GL_UNSIGNED_SHORT$3] = 2;\nTYPE_SIZES[GL_UNSIGNED_INT$3] = 4;\n\nvar FORMAT_SIZES_SPECIAL = [];\nFORMAT_SIZES_SPECIAL[GL_RGBA4] = 2;\nFORMAT_SIZES_SPECIAL[GL_RGB5_A1] = 2;\nFORMAT_SIZES_SPECIAL[GL_RGB565] = 2;\nFORMAT_SIZES_SPECIAL[GL_DEPTH_STENCIL] = 4;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_S3TC_DXT1_EXT] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT1_EXT] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT3_EXT] = 1;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT5_EXT] = 1;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ATC_WEBGL] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL] = 1;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL] = 1;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG] = 0.25;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG] = 0.25;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ETC1_WEBGL] = 0.5;\n\nfunction isNumericArray (arr) {\n  return (\n    Array.isArray(arr) &&\n    (arr.length === 0 ||\n    typeof arr[0] === 'number'))\n}\n\nfunction isRectArray (arr) {\n  if (!Array.isArray(arr)) {\n    return false\n  }\n  var width = arr.length;\n  if (width === 0 || !isArrayLike(arr[0])) {\n    return false\n  }\n  return true\n}\n\nfunction classString (x) {\n  return Object.prototype.toString.call(x)\n}\n\nfunction isCanvasElement (object) {\n  return classString(object) === CANVAS_CLASS\n}\n\nfunction isContext2D (object) {\n  return classString(object) === CONTEXT2D_CLASS\n}\n\nfunction isImageElement (object) {\n  return classString(object) === IMAGE_CLASS\n}\n\nfunction isVideoElement (object) {\n  return classString(object) === VIDEO_CLASS\n}\n\nfunction isPixelData (object) {\n  if (!object) {\n    return false\n  }\n  var className = classString(object);\n  if (PIXEL_CLASSES.indexOf(className) >= 0) {\n    return true\n  }\n  return (\n    isNumericArray(object) ||\n    isRectArray(object) ||\n    isNDArrayLike(object))\n}\n\nfunction typedArrayCode$1 (data) {\n  return arrayTypes[Object.prototype.toString.call(data)] | 0\n}\n\nfunction convertData (result, data) {\n  var n = data.length;\n  switch (result.type) {\n    case GL_UNSIGNED_BYTE$4:\n    case GL_UNSIGNED_SHORT$3:\n    case GL_UNSIGNED_INT$3:\n    case GL_FLOAT$3:\n      var converted = pool.allocType(result.type, n);\n      converted.set(data);\n      result.data = converted;\n      break\n\n    case GL_HALF_FLOAT_OES$1:\n      result.data = convertToHalfFloat(data);\n      break\n\n    default:\n      check$1.raise('unsupported texture type, must specify a typed array');\n  }\n}\n\nfunction preConvert (image, n) {\n  return pool.allocType(\n    image.type === GL_HALF_FLOAT_OES$1\n      ? GL_FLOAT$3\n      : image.type, n)\n}\n\nfunction postConvert (image, data) {\n  if (image.type === GL_HALF_FLOAT_OES$1) {\n    image.data = convertToHalfFloat(data);\n    pool.freeType(data);\n  } else {\n    image.data = data;\n  }\n}\n\nfunction transposeData (image, array, strideX, strideY, strideC, offset) {\n  var w = image.width;\n  var h = image.height;\n  var c = image.channels;\n  var n = w * h * c;\n  var data = preConvert(image, n);\n\n  var p = 0;\n  for (var i = 0; i < h; ++i) {\n    for (var j = 0; j < w; ++j) {\n      for (var k = 0; k < c; ++k) {\n        data[p++] = array[strideX * j + strideY * i + strideC * k + offset];\n      }\n    }\n  }\n\n  postConvert(image, data);\n}\n\nfunction getTextureSize (format, type, width, height, isMipmap, isCube) {\n  var s;\n  if (typeof FORMAT_SIZES_SPECIAL[format] !== 'undefined') {\n    // we have a special array for dealing with weird color formats such as RGB5A1\n    s = FORMAT_SIZES_SPECIAL[format];\n  } else {\n    s = FORMAT_CHANNELS[format] * TYPE_SIZES[type];\n  }\n\n  if (isCube) {\n    s *= 6;\n  }\n\n  if (isMipmap) {\n    // compute the total size of all the mipmaps.\n    var total = 0;\n\n    var w = width;\n    while (w >= 1) {\n      // we can only use mipmaps on a square image,\n      // so we can simply use the width and ignore the height:\n      total += s * w * w;\n      w /= 2;\n    }\n    return total\n  } else {\n    return s * width * height\n  }\n}\n\nfunction createTextureSet (\n  gl, extensions, limits, reglPoll, contextState, stats, config) {\n  // -------------------------------------------------------\n  // Initialize constants and parameter tables here\n  // -------------------------------------------------------\n  var mipmapHint = {\n    \"don't care\": GL_DONT_CARE,\n    'dont care': GL_DONT_CARE,\n    'nice': GL_NICEST,\n    'fast': GL_FASTEST\n  };\n\n  var wrapModes = {\n    'repeat': GL_REPEAT,\n    'clamp': GL_CLAMP_TO_EDGE$1,\n    'mirror': GL_MIRRORED_REPEAT\n  };\n\n  var magFilters = {\n    'nearest': GL_NEAREST$1,\n    'linear': GL_LINEAR\n  };\n\n  var minFilters = extend({\n    'mipmap': GL_LINEAR_MIPMAP_LINEAR$1,\n    'nearest mipmap nearest': GL_NEAREST_MIPMAP_NEAREST$1,\n    'linear mipmap nearest': GL_LINEAR_MIPMAP_NEAREST$1,\n    'nearest mipmap linear': GL_NEAREST_MIPMAP_LINEAR$1,\n    'linear mipmap linear': GL_LINEAR_MIPMAP_LINEAR$1\n  }, magFilters);\n\n  var colorSpace = {\n    'none': 0,\n    'browser': GL_BROWSER_DEFAULT_WEBGL\n  };\n\n  var textureTypes = {\n    'uint8': GL_UNSIGNED_BYTE$4,\n    'rgba4': GL_UNSIGNED_SHORT_4_4_4_4$1,\n    'rgb565': GL_UNSIGNED_SHORT_5_6_5$1,\n    'rgb5 a1': GL_UNSIGNED_SHORT_5_5_5_1$1\n  };\n\n  var textureFormats = {\n    'alpha': GL_ALPHA,\n    'luminance': GL_LUMINANCE,\n    'luminance alpha': GL_LUMINANCE_ALPHA,\n    'rgb': GL_RGB,\n    'rgba': GL_RGBA,\n    'rgba4': GL_RGBA4,\n    'rgb5 a1': GL_RGB5_A1,\n    'rgb565': GL_RGB565\n  };\n\n  var compressedTextureFormats = {};\n\n  if (extensions.ext_srgb) {\n    textureFormats.srgb = GL_SRGB_EXT;\n    textureFormats.srgba = GL_SRGB_ALPHA_EXT;\n  }\n\n  if (extensions.oes_texture_float) {\n    textureTypes.float32 = textureTypes.float = GL_FLOAT$3;\n  }\n\n  if (extensions.oes_texture_half_float) {\n    textureTypes['float16'] = textureTypes['half float'] = GL_HALF_FLOAT_OES$1;\n  }\n\n  if (extensions.webgl_depth_texture) {\n    extend(textureFormats, {\n      'depth': GL_DEPTH_COMPONENT,\n      'depth stencil': GL_DEPTH_STENCIL\n    });\n\n    extend(textureTypes, {\n      'uint16': GL_UNSIGNED_SHORT$3,\n      'uint32': GL_UNSIGNED_INT$3,\n      'depth stencil': GL_UNSIGNED_INT_24_8_WEBGL$1\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_s3tc) {\n    extend(compressedTextureFormats, {\n      'rgb s3tc dxt1': GL_COMPRESSED_RGB_S3TC_DXT1_EXT,\n      'rgba s3tc dxt1': GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,\n      'rgba s3tc dxt3': GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,\n      'rgba s3tc dxt5': GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_atc) {\n    extend(compressedTextureFormats, {\n      'rgb atc': GL_COMPRESSED_RGB_ATC_WEBGL,\n      'rgba atc explicit alpha': GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL,\n      'rgba atc interpolated alpha': GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_pvrtc) {\n    extend(compressedTextureFormats, {\n      'rgb pvrtc 4bppv1': GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG,\n      'rgb pvrtc 2bppv1': GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG,\n      'rgba pvrtc 4bppv1': GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,\n      'rgba pvrtc 2bppv1': GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_etc1) {\n    compressedTextureFormats['rgb etc1'] = GL_COMPRESSED_RGB_ETC1_WEBGL;\n  }\n\n  // Copy over all texture formats\n  var supportedCompressedFormats = Array.prototype.slice.call(\n    gl.getParameter(GL_COMPRESSED_TEXTURE_FORMATS));\n  Object.keys(compressedTextureFormats).forEach(function (name) {\n    var format = compressedTextureFormats[name];\n    if (supportedCompressedFormats.indexOf(format) >= 0) {\n      textureFormats[name] = format;\n    }\n  });\n\n  var supportedFormats = Object.keys(textureFormats);\n  limits.textureFormats = supportedFormats;\n\n  // associate with every format string its\n  // corresponding GL-value.\n  var textureFormatsInvert = [];\n  Object.keys(textureFormats).forEach(function (key) {\n    var val = textureFormats[key];\n    textureFormatsInvert[val] = key;\n  });\n\n  // associate with every type string its\n  // corresponding GL-value.\n  var textureTypesInvert = [];\n  Object.keys(textureTypes).forEach(function (key) {\n    var val = textureTypes[key];\n    textureTypesInvert[val] = key;\n  });\n\n  var magFiltersInvert = [];\n  Object.keys(magFilters).forEach(function (key) {\n    var val = magFilters[key];\n    magFiltersInvert[val] = key;\n  });\n\n  var minFiltersInvert = [];\n  Object.keys(minFilters).forEach(function (key) {\n    var val = minFilters[key];\n    minFiltersInvert[val] = key;\n  });\n\n  var wrapModesInvert = [];\n  Object.keys(wrapModes).forEach(function (key) {\n    var val = wrapModes[key];\n    wrapModesInvert[val] = key;\n  });\n\n  // colorFormats[] gives the format (channels) associated to an\n  // internalformat\n  var colorFormats = supportedFormats.reduce(function (color, key) {\n    var glenum = textureFormats[key];\n    if (glenum === GL_LUMINANCE ||\n        glenum === GL_ALPHA ||\n        glenum === GL_LUMINANCE ||\n        glenum === GL_LUMINANCE_ALPHA ||\n        glenum === GL_DEPTH_COMPONENT ||\n        glenum === GL_DEPTH_STENCIL) {\n      color[glenum] = glenum;\n    } else if (glenum === GL_RGB5_A1 || key.indexOf('rgba') >= 0) {\n      color[glenum] = GL_RGBA;\n    } else {\n      color[glenum] = GL_RGB;\n    }\n    return color\n  }, {});\n\n  function TexFlags () {\n    // format info\n    this.internalformat = GL_RGBA;\n    this.format = GL_RGBA;\n    this.type = GL_UNSIGNED_BYTE$4;\n    this.compressed = false;\n\n    // pixel storage\n    this.premultiplyAlpha = false;\n    this.flipY = false;\n    this.unpackAlignment = 1;\n    this.colorSpace = 0;\n\n    // shape info\n    this.width = 0;\n    this.height = 0;\n    this.channels = 0;\n  }\n\n  function copyFlags (result, other) {\n    result.internalformat = other.internalformat;\n    result.format = other.format;\n    result.type = other.type;\n    result.compressed = other.compressed;\n\n    result.premultiplyAlpha = other.premultiplyAlpha;\n    result.flipY = other.flipY;\n    result.unpackAlignment = other.unpackAlignment;\n    result.colorSpace = other.colorSpace;\n\n    result.width = other.width;\n    result.height = other.height;\n    result.channels = other.channels;\n  }\n\n  function parseFlags (flags, options) {\n    if (typeof options !== 'object' || !options) {\n      return\n    }\n\n    if ('premultiplyAlpha' in options) {\n      check$1.type(options.premultiplyAlpha, 'boolean',\n        'invalid premultiplyAlpha');\n      flags.premultiplyAlpha = options.premultiplyAlpha;\n    }\n\n    if ('flipY' in options) {\n      check$1.type(options.flipY, 'boolean',\n        'invalid texture flip');\n      flags.flipY = options.flipY;\n    }\n\n    if ('alignment' in options) {\n      check$1.oneOf(options.alignment, [1, 2, 4, 8],\n        'invalid texture unpack alignment');\n      flags.unpackAlignment = options.alignment;\n    }\n\n    if ('colorSpace' in options) {\n      check$1.parameter(options.colorSpace, colorSpace,\n        'invalid colorSpace');\n      flags.colorSpace = colorSpace[options.colorSpace];\n    }\n\n    if ('type' in options) {\n      var type = options.type;\n      check$1(extensions.oes_texture_float ||\n        !(type === 'float' || type === 'float32'),\n        'you must enable the OES_texture_float extension in order to use floating point textures.');\n      check$1(extensions.oes_texture_half_float ||\n        !(type === 'half float' || type === 'float16'),\n        'you must enable the OES_texture_half_float extension in order to use 16-bit floating point textures.');\n      check$1(extensions.webgl_depth_texture ||\n        !(type === 'uint16' || type === 'uint32' || type === 'depth stencil'),\n        'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.');\n      check$1.parameter(type, textureTypes,\n        'invalid texture type');\n      flags.type = textureTypes[type];\n    }\n\n    var w = flags.width;\n    var h = flags.height;\n    var c = flags.channels;\n    var hasChannels = false;\n    if ('shape' in options) {\n      check$1(Array.isArray(options.shape) && options.shape.length >= 2,\n        'shape must be an array');\n      w = options.shape[0];\n      h = options.shape[1];\n      if (options.shape.length === 3) {\n        c = options.shape[2];\n        check$1(c > 0 && c <= 4, 'invalid number of channels');\n        hasChannels = true;\n      }\n      check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width');\n      check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height');\n    } else {\n      if ('radius' in options) {\n        w = h = options.radius;\n        check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid radius');\n      }\n      if ('width' in options) {\n        w = options.width;\n        check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width');\n      }\n      if ('height' in options) {\n        h = options.height;\n        check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height');\n      }\n      if ('channels' in options) {\n        c = options.channels;\n        check$1(c > 0 && c <= 4, 'invalid number of channels');\n        hasChannels = true;\n      }\n    }\n    flags.width = w | 0;\n    flags.height = h | 0;\n    flags.channels = c | 0;\n\n    var hasFormat = false;\n    if ('format' in options) {\n      var formatStr = options.format;\n      check$1(extensions.webgl_depth_texture ||\n        !(formatStr === 'depth' || formatStr === 'depth stencil'),\n        'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.');\n      check$1.parameter(formatStr, textureFormats,\n        'invalid texture format');\n      var internalformat = flags.internalformat = textureFormats[formatStr];\n      flags.format = colorFormats[internalformat];\n      if (formatStr in textureTypes) {\n        if (!('type' in options)) {\n          flags.type = textureTypes[formatStr];\n        }\n      }\n      if (formatStr in compressedTextureFormats) {\n        flags.compressed = true;\n      }\n      hasFormat = true;\n    }\n\n    // Reconcile channels and format\n    if (!hasChannels && hasFormat) {\n      flags.channels = FORMAT_CHANNELS[flags.format];\n    } else if (hasChannels && !hasFormat) {\n      if (flags.channels !== CHANNELS_FORMAT[flags.format]) {\n        flags.format = flags.internalformat = CHANNELS_FORMAT[flags.channels];\n      }\n    } else if (hasFormat && hasChannels) {\n      check$1(\n        flags.channels === FORMAT_CHANNELS[flags.format],\n        'number of channels inconsistent with specified format');\n    }\n  }\n\n  function setFlags (flags) {\n    gl.pixelStorei(GL_UNPACK_FLIP_Y_WEBGL, flags.flipY);\n    gl.pixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, flags.premultiplyAlpha);\n    gl.pixelStorei(GL_UNPACK_COLORSPACE_CONVERSION_WEBGL, flags.colorSpace);\n    gl.pixelStorei(GL_UNPACK_ALIGNMENT, flags.unpackAlignment);\n  }\n\n  // -------------------------------------------------------\n  // Tex image data\n  // -------------------------------------------------------\n  function TexImage () {\n    TexFlags.call(this);\n\n    this.xOffset = 0;\n    this.yOffset = 0;\n\n    // data\n    this.data = null;\n    this.needsFree = false;\n\n    // html element\n    this.element = null;\n\n    // copyTexImage info\n    this.needsCopy = false;\n  }\n\n  function parseImage (image, options) {\n    var data = null;\n    if (isPixelData(options)) {\n      data = options;\n    } else if (options) {\n      check$1.type(options, 'object', 'invalid pixel data type');\n      parseFlags(image, options);\n      if ('x' in options) {\n        image.xOffset = options.x | 0;\n      }\n      if ('y' in options) {\n        image.yOffset = options.y | 0;\n      }\n      if (isPixelData(options.data)) {\n        data = options.data;\n      }\n    }\n\n    check$1(\n      !image.compressed ||\n      data instanceof Uint8Array,\n      'compressed texture data must be stored in a uint8array');\n\n    if (options.copy) {\n      check$1(!data, 'can not specify copy and data field for the same texture');\n      var viewW = contextState.viewportWidth;\n      var viewH = contextState.viewportHeight;\n      image.width = image.width || (viewW - image.xOffset);\n      image.height = image.height || (viewH - image.yOffset);\n      image.needsCopy = true;\n      check$1(image.xOffset >= 0 && image.xOffset < viewW &&\n            image.yOffset >= 0 && image.yOffset < viewH &&\n            image.width > 0 && image.width <= viewW &&\n            image.height > 0 && image.height <= viewH,\n            'copy texture read out of bounds');\n    } else if (!data) {\n      image.width = image.width || 1;\n      image.height = image.height || 1;\n      image.channels = image.channels || 4;\n    } else if (isTypedArray(data)) {\n      image.channels = image.channels || 4;\n      image.data = data;\n      if (!('type' in options) && image.type === GL_UNSIGNED_BYTE$4) {\n        image.type = typedArrayCode$1(data);\n      }\n    } else if (isNumericArray(data)) {\n      image.channels = image.channels || 4;\n      convertData(image, data);\n      image.alignment = 1;\n      image.needsFree = true;\n    } else if (isNDArrayLike(data)) {\n      var array = data.data;\n      if (!Array.isArray(array) && image.type === GL_UNSIGNED_BYTE$4) {\n        image.type = typedArrayCode$1(array);\n      }\n      var shape = data.shape;\n      var stride = data.stride;\n      var shapeX, shapeY, shapeC, strideX, strideY, strideC;\n      if (shape.length === 3) {\n        shapeC = shape[2];\n        strideC = stride[2];\n      } else {\n        check$1(shape.length === 2, 'invalid ndarray pixel data, must be 2 or 3D');\n        shapeC = 1;\n        strideC = 1;\n      }\n      shapeX = shape[0];\n      shapeY = shape[1];\n      strideX = stride[0];\n      strideY = stride[1];\n      image.alignment = 1;\n      image.width = shapeX;\n      image.height = shapeY;\n      image.channels = shapeC;\n      image.format = image.internalformat = CHANNELS_FORMAT[shapeC];\n      image.needsFree = true;\n      transposeData(image, array, strideX, strideY, strideC, data.offset);\n    } else if (isCanvasElement(data) || isContext2D(data)) {\n      if (isCanvasElement(data)) {\n        image.element = data;\n      } else {\n        image.element = data.canvas;\n      }\n      image.width = image.element.width;\n      image.height = image.element.height;\n      image.channels = 4;\n    } else if (isImageElement(data)) {\n      image.element = data;\n      image.width = data.naturalWidth;\n      image.height = data.naturalHeight;\n      image.channels = 4;\n    } else if (isVideoElement(data)) {\n      image.element = data;\n      image.width = data.videoWidth;\n      image.height = data.videoHeight;\n      image.channels = 4;\n    } else if (isRectArray(data)) {\n      var w = image.width || data[0].length;\n      var h = image.height || data.length;\n      var c = image.channels;\n      if (isArrayLike(data[0][0])) {\n        c = c || data[0][0].length;\n      } else {\n        c = c || 1;\n      }\n      var arrayShape = flattenUtils.shape(data);\n      var n = 1;\n      for (var dd = 0; dd < arrayShape.length; ++dd) {\n        n *= arrayShape[dd];\n      }\n      var allocData = preConvert(image, n);\n      flattenUtils.flatten(data, arrayShape, '', allocData);\n      postConvert(image, allocData);\n      image.alignment = 1;\n      image.width = w;\n      image.height = h;\n      image.channels = c;\n      image.format = image.internalformat = CHANNELS_FORMAT[c];\n      image.needsFree = true;\n    }\n\n    if (image.type === GL_FLOAT$3) {\n      check$1(limits.extensions.indexOf('oes_texture_float') >= 0,\n        'oes_texture_float extension not enabled');\n    } else if (image.type === GL_HALF_FLOAT_OES$1) {\n      check$1(limits.extensions.indexOf('oes_texture_half_float') >= 0,\n        'oes_texture_half_float extension not enabled');\n    }\n\n    // do compressed texture  validation here.\n  }\n\n  function setImage (info, target, miplevel) {\n    var element = info.element;\n    var data = info.data;\n    var internalformat = info.internalformat;\n    var format = info.format;\n    var type = info.type;\n    var width = info.width;\n    var height = info.height;\n\n    setFlags(info);\n\n    if (element) {\n      gl.texImage2D(target, miplevel, format, format, type, element);\n    } else if (info.compressed) {\n      gl.compressedTexImage2D(target, miplevel, internalformat, width, height, 0, data);\n    } else if (info.needsCopy) {\n      reglPoll();\n      gl.copyTexImage2D(\n        target, miplevel, format, info.xOffset, info.yOffset, width, height, 0);\n    } else {\n      gl.texImage2D(\n        target, miplevel, format, width, height, 0, format, type, data);\n    }\n  }\n\n  function setSubImage (info, target, x, y, miplevel) {\n    var element = info.element;\n    var data = info.data;\n    var internalformat = info.internalformat;\n    var format = info.format;\n    var type = info.type;\n    var width = info.width;\n    var height = info.height;\n\n    setFlags(info);\n\n    if (element) {\n      gl.texSubImage2D(\n        target, miplevel, x, y, format, type, element);\n    } else if (info.compressed) {\n      gl.compressedTexSubImage2D(\n        target, miplevel, x, y, internalformat, width, height, data);\n    } else if (info.needsCopy) {\n      reglPoll();\n      gl.copyTexSubImage2D(\n        target, miplevel, x, y, info.xOffset, info.yOffset, width, height);\n    } else {\n      gl.texSubImage2D(\n        target, miplevel, x, y, width, height, format, type, data);\n    }\n  }\n\n  // texImage pool\n  var imagePool = [];\n\n  function allocImage () {\n    return imagePool.pop() || new TexImage()\n  }\n\n  function freeImage (image) {\n    if (image.needsFree) {\n      pool.freeType(image.data);\n    }\n    TexImage.call(image);\n    imagePool.push(image);\n  }\n\n  // -------------------------------------------------------\n  // Mip map\n  // -------------------------------------------------------\n  function MipMap () {\n    TexFlags.call(this);\n\n    this.genMipmaps = false;\n    this.mipmapHint = GL_DONT_CARE;\n    this.mipmask = 0;\n    this.images = Array(16);\n  }\n\n  function parseMipMapFromShape (mipmap, width, height) {\n    var img = mipmap.images[0] = allocImage();\n    mipmap.mipmask = 1;\n    img.width = mipmap.width = width;\n    img.height = mipmap.height = height;\n    img.channels = mipmap.channels = 4;\n  }\n\n  function parseMipMapFromObject (mipmap, options) {\n    var imgData = null;\n    if (isPixelData(options)) {\n      imgData = mipmap.images[0] = allocImage();\n      copyFlags(imgData, mipmap);\n      parseImage(imgData, options);\n      mipmap.mipmask = 1;\n    } else {\n      parseFlags(mipmap, options);\n      if (Array.isArray(options.mipmap)) {\n        var mipData = options.mipmap;\n        for (var i = 0; i < mipData.length; ++i) {\n          imgData = mipmap.images[i] = allocImage();\n          copyFlags(imgData, mipmap);\n          imgData.width >>= i;\n          imgData.height >>= i;\n          parseImage(imgData, mipData[i]);\n          mipmap.mipmask |= (1 << i);\n        }\n      } else {\n        imgData = mipmap.images[0] = allocImage();\n        copyFlags(imgData, mipmap);\n        parseImage(imgData, options);\n        mipmap.mipmask = 1;\n      }\n    }\n    copyFlags(mipmap, mipmap.images[0]);\n\n    // For textures of the compressed format WEBGL_compressed_texture_s3tc\n    // we must have that\n    //\n    // \"When level equals zero width and height must be a multiple of 4.\n    // When level is greater than 0 width and height must be 0, 1, 2 or a multiple of 4. \"\n    //\n    // but we do not yet support having multiple mipmap levels for compressed textures,\n    // so we only test for level zero.\n\n    if (mipmap.compressed &&\n        (mipmap.internalformat === GL_COMPRESSED_RGB_S3TC_DXT1_EXT) ||\n        (mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ||\n        (mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) ||\n        (mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)) {\n      check$1(mipmap.width % 4 === 0 &&\n            mipmap.height % 4 === 0,\n            'for compressed texture formats, mipmap level 0 must have width and height that are a multiple of 4');\n    }\n  }\n\n  function setMipMap (mipmap, target) {\n    var images = mipmap.images;\n    for (var i = 0; i < images.length; ++i) {\n      if (!images[i]) {\n        return\n      }\n      setImage(images[i], target, i);\n    }\n  }\n\n  var mipPool = [];\n\n  function allocMipMap () {\n    var result = mipPool.pop() || new MipMap();\n    TexFlags.call(result);\n    result.mipmask = 0;\n    for (var i = 0; i < 16; ++i) {\n      result.images[i] = null;\n    }\n    return result\n  }\n\n  function freeMipMap (mipmap) {\n    var images = mipmap.images;\n    for (var i = 0; i < images.length; ++i) {\n      if (images[i]) {\n        freeImage(images[i]);\n      }\n      images[i] = null;\n    }\n    mipPool.push(mipmap);\n  }\n\n  // -------------------------------------------------------\n  // Tex info\n  // -------------------------------------------------------\n  function TexInfo () {\n    this.minFilter = GL_NEAREST$1;\n    this.magFilter = GL_NEAREST$1;\n\n    this.wrapS = GL_CLAMP_TO_EDGE$1;\n    this.wrapT = GL_CLAMP_TO_EDGE$1;\n\n    this.anisotropic = 1;\n\n    this.genMipmaps = false;\n    this.mipmapHint = GL_DONT_CARE;\n  }\n\n  function parseTexInfo (info, options) {\n    if ('min' in options) {\n      var minFilter = options.min;\n      check$1.parameter(minFilter, minFilters);\n      info.minFilter = minFilters[minFilter];\n      if (MIPMAP_FILTERS.indexOf(info.minFilter) >= 0) {\n        info.genMipmaps = true;\n      }\n    }\n\n    if ('mag' in options) {\n      var magFilter = options.mag;\n      check$1.parameter(magFilter, magFilters);\n      info.magFilter = magFilters[magFilter];\n    }\n\n    var wrapS = info.wrapS;\n    var wrapT = info.wrapT;\n    if ('wrap' in options) {\n      var wrap = options.wrap;\n      if (typeof wrap === 'string') {\n        check$1.parameter(wrap, wrapModes);\n        wrapS = wrapT = wrapModes[wrap];\n      } else if (Array.isArray(wrap)) {\n        check$1.parameter(wrap[0], wrapModes);\n        check$1.parameter(wrap[1], wrapModes);\n        wrapS = wrapModes[wrap[0]];\n        wrapT = wrapModes[wrap[1]];\n      }\n    } else {\n      if ('wrapS' in options) {\n        var optWrapS = options.wrapS;\n        check$1.parameter(optWrapS, wrapModes);\n        wrapS = wrapModes[optWrapS];\n      }\n      if ('wrapT' in options) {\n        var optWrapT = options.wrapT;\n        check$1.parameter(optWrapT, wrapModes);\n        wrapT = wrapModes[optWrapT];\n      }\n    }\n    info.wrapS = wrapS;\n    info.wrapT = wrapT;\n\n    if ('anisotropic' in options) {\n      var anisotropic = options.anisotropic;\n      check$1(typeof anisotropic === 'number' &&\n         anisotropic >= 1 && anisotropic <= limits.maxAnisotropic,\n        'aniso samples must be between 1 and ');\n      info.anisotropic = options.anisotropic;\n    }\n\n    if ('mipmap' in options) {\n      var hasMipMap = false;\n      switch (typeof options.mipmap) {\n        case 'string':\n          check$1.parameter(options.mipmap, mipmapHint,\n            'invalid mipmap hint');\n          info.mipmapHint = mipmapHint[options.mipmap];\n          info.genMipmaps = true;\n          hasMipMap = true;\n          break\n\n        case 'boolean':\n          hasMipMap = info.genMipmaps = options.mipmap;\n          break\n\n        case 'object':\n          check$1(Array.isArray(options.mipmap), 'invalid mipmap type');\n          info.genMipmaps = false;\n          hasMipMap = true;\n          break\n\n        default:\n          check$1.raise('invalid mipmap type');\n      }\n      if (hasMipMap && !('min' in options)) {\n        info.minFilter = GL_NEAREST_MIPMAP_NEAREST$1;\n      }\n    }\n  }\n\n  function setTexInfo (info, target) {\n    gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, info.minFilter);\n    gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, info.magFilter);\n    gl.texParameteri(target, GL_TEXTURE_WRAP_S, info.wrapS);\n    gl.texParameteri(target, GL_TEXTURE_WRAP_T, info.wrapT);\n    if (extensions.ext_texture_filter_anisotropic) {\n      gl.texParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, info.anisotropic);\n    }\n    if (info.genMipmaps) {\n      gl.hint(GL_GENERATE_MIPMAP_HINT, info.mipmapHint);\n      gl.generateMipmap(target);\n    }\n  }\n\n  // -------------------------------------------------------\n  // Full texture object\n  // -------------------------------------------------------\n  var textureCount = 0;\n  var textureSet = {};\n  var numTexUnits = limits.maxTextureUnits;\n  var textureUnits = Array(numTexUnits).map(function () {\n    return null\n  });\n\n  function REGLTexture (target) {\n    TexFlags.call(this);\n    this.mipmask = 0;\n    this.internalformat = GL_RGBA;\n\n    this.id = textureCount++;\n\n    this.refCount = 1;\n\n    this.target = target;\n    this.texture = gl.createTexture();\n\n    this.unit = -1;\n    this.bindCount = 0;\n\n    this.texInfo = new TexInfo();\n\n    if (config.profile) {\n      this.stats = {size: 0};\n    }\n  }\n\n  function tempBind (texture) {\n    gl.activeTexture(GL_TEXTURE0);\n    gl.bindTexture(texture.target, texture.texture);\n  }\n\n  function tempRestore () {\n    var prev = textureUnits[0];\n    if (prev) {\n      gl.bindTexture(prev.target, prev.texture);\n    } else {\n      gl.bindTexture(GL_TEXTURE_2D, null);\n    }\n  }\n\n  function destroy (texture) {\n    var handle = texture.texture;\n    check$1(handle, 'must not double destroy texture');\n    var unit = texture.unit;\n    var target = texture.target;\n    if (unit >= 0) {\n      gl.activeTexture(GL_TEXTURE0 + unit);\n      gl.bindTexture(target, null);\n      textureUnits[unit] = null;\n    }\n    gl.deleteTexture(handle);\n    texture.texture = null;\n    texture.params = null;\n    texture.pixels = null;\n    texture.refCount = 0;\n    delete textureSet[texture.id];\n    stats.textureCount--;\n  }\n\n  extend(REGLTexture.prototype, {\n    bind: function () {\n      var texture = this;\n      texture.bindCount += 1;\n      var unit = texture.unit;\n      if (unit < 0) {\n        for (var i = 0; i < numTexUnits; ++i) {\n          var other = textureUnits[i];\n          if (other) {\n            if (other.bindCount > 0) {\n              continue\n            }\n            other.unit = -1;\n          }\n          textureUnits[i] = texture;\n          unit = i;\n          break\n        }\n        if (unit >= numTexUnits) {\n          check$1.raise('insufficient number of texture units');\n        }\n        if (config.profile && stats.maxTextureUnits < (unit + 1)) {\n          stats.maxTextureUnits = unit + 1; // +1, since the units are zero-based\n        }\n        texture.unit = unit;\n        gl.activeTexture(GL_TEXTURE0 + unit);\n        gl.bindTexture(texture.target, texture.texture);\n      }\n      return unit\n    },\n\n    unbind: function () {\n      this.bindCount -= 1;\n    },\n\n    decRef: function () {\n      if (--this.refCount <= 0) {\n        destroy(this);\n      }\n    }\n  });\n\n  function createTexture2D (a, b) {\n    var texture = new REGLTexture(GL_TEXTURE_2D);\n    textureSet[texture.id] = texture;\n    stats.textureCount++;\n\n    function reglTexture2D (a, b) {\n      var texInfo = texture.texInfo;\n      TexInfo.call(texInfo);\n      var mipData = allocMipMap();\n\n      if (typeof a === 'number') {\n        if (typeof b === 'number') {\n          parseMipMapFromShape(mipData, a | 0, b | 0);\n        } else {\n          parseMipMapFromShape(mipData, a | 0, a | 0);\n        }\n      } else if (a) {\n        check$1.type(a, 'object', 'invalid arguments to regl.texture');\n        parseTexInfo(texInfo, a);\n        parseMipMapFromObject(mipData, a);\n      } else {\n        // empty textures get assigned a default shape of 1x1\n        parseMipMapFromShape(mipData, 1, 1);\n      }\n\n      if (texInfo.genMipmaps) {\n        mipData.mipmask = (mipData.width << 1) - 1;\n      }\n      texture.mipmask = mipData.mipmask;\n\n      copyFlags(texture, mipData);\n\n      check$1.texture2D(texInfo, mipData, limits);\n      texture.internalformat = mipData.internalformat;\n\n      reglTexture2D.width = mipData.width;\n      reglTexture2D.height = mipData.height;\n\n      tempBind(texture);\n      setMipMap(mipData, GL_TEXTURE_2D);\n      setTexInfo(texInfo, GL_TEXTURE_2D);\n      tempRestore();\n\n      freeMipMap(mipData);\n\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          mipData.width,\n          mipData.height,\n          texInfo.genMipmaps,\n          false);\n      }\n      reglTexture2D.format = textureFormatsInvert[texture.internalformat];\n      reglTexture2D.type = textureTypesInvert[texture.type];\n\n      reglTexture2D.mag = magFiltersInvert[texInfo.magFilter];\n      reglTexture2D.min = minFiltersInvert[texInfo.minFilter];\n\n      reglTexture2D.wrapS = wrapModesInvert[texInfo.wrapS];\n      reglTexture2D.wrapT = wrapModesInvert[texInfo.wrapT];\n\n      return reglTexture2D\n    }\n\n    function subimage (image, x_, y_, level_) {\n      check$1(!!image, 'must specify image data');\n\n      var x = x_ | 0;\n      var y = y_ | 0;\n      var level = level_ | 0;\n\n      var imageData = allocImage();\n      copyFlags(imageData, texture);\n      imageData.width = 0;\n      imageData.height = 0;\n      parseImage(imageData, image);\n      imageData.width = imageData.width || ((texture.width >> level) - x);\n      imageData.height = imageData.height || ((texture.height >> level) - y);\n\n      check$1(\n        texture.type === imageData.type &&\n        texture.format === imageData.format &&\n        texture.internalformat === imageData.internalformat,\n        'incompatible format for texture.subimage');\n      check$1(\n        x >= 0 && y >= 0 &&\n        x + imageData.width <= texture.width &&\n        y + imageData.height <= texture.height,\n        'texture.subimage write out of bounds');\n      check$1(\n        texture.mipmask & (1 << level),\n        'missing mipmap data');\n      check$1(\n        imageData.data || imageData.element || imageData.needsCopy,\n        'missing image data');\n\n      tempBind(texture);\n      setSubImage(imageData, GL_TEXTURE_2D, x, y, level);\n      tempRestore();\n\n      freeImage(imageData);\n\n      return reglTexture2D\n    }\n\n    function resize (w_, h_) {\n      var w = w_ | 0;\n      var h = (h_ | 0) || w;\n      if (w === texture.width && h === texture.height) {\n        return reglTexture2D\n      }\n\n      reglTexture2D.width = texture.width = w;\n      reglTexture2D.height = texture.height = h;\n\n      tempBind(texture);\n      for (var i = 0; texture.mipmask >> i; ++i) {\n        gl.texImage2D(\n          GL_TEXTURE_2D,\n          i,\n          texture.format,\n          w >> i,\n          h >> i,\n          0,\n          texture.format,\n          texture.type,\n          null);\n      }\n      tempRestore();\n\n      // also, recompute the texture size.\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          w,\n          h,\n          false,\n          false);\n      }\n\n      return reglTexture2D\n    }\n\n    reglTexture2D(a, b);\n\n    reglTexture2D.subimage = subimage;\n    reglTexture2D.resize = resize;\n    reglTexture2D._reglType = 'texture2d';\n    reglTexture2D._texture = texture;\n    if (config.profile) {\n      reglTexture2D.stats = texture.stats;\n    }\n    reglTexture2D.destroy = function () {\n      texture.decRef();\n    };\n\n    return reglTexture2D\n  }\n\n  function createTextureCube (a0, a1, a2, a3, a4, a5) {\n    var texture = new REGLTexture(GL_TEXTURE_CUBE_MAP);\n    textureSet[texture.id] = texture;\n    stats.cubeCount++;\n\n    var faces = new Array(6);\n\n    function reglTextureCube (a0, a1, a2, a3, a4, a5) {\n      var i;\n      var texInfo = texture.texInfo;\n      TexInfo.call(texInfo);\n      for (i = 0; i < 6; ++i) {\n        faces[i] = allocMipMap();\n      }\n\n      if (typeof a0 === 'number' || !a0) {\n        var s = (a0 | 0) || 1;\n        for (i = 0; i < 6; ++i) {\n          parseMipMapFromShape(faces[i], s, s);\n        }\n      } else if (typeof a0 === 'object') {\n        if (a1) {\n          parseMipMapFromObject(faces[0], a0);\n          parseMipMapFromObject(faces[1], a1);\n          parseMipMapFromObject(faces[2], a2);\n          parseMipMapFromObject(faces[3], a3);\n          parseMipMapFromObject(faces[4], a4);\n          parseMipMapFromObject(faces[5], a5);\n        } else {\n          parseTexInfo(texInfo, a0);\n          parseFlags(texture, a0);\n          if ('faces' in a0) {\n            var face_input = a0.faces;\n            check$1(Array.isArray(face_input) && face_input.length === 6,\n              'cube faces must be a length 6 array');\n            for (i = 0; i < 6; ++i) {\n              check$1(typeof face_input[i] === 'object' && !!face_input[i],\n                'invalid input for cube map face');\n              copyFlags(faces[i], texture);\n              parseMipMapFromObject(faces[i], face_input[i]);\n            }\n          } else {\n            for (i = 0; i < 6; ++i) {\n              parseMipMapFromObject(faces[i], a0);\n            }\n          }\n        }\n      } else {\n        check$1.raise('invalid arguments to cube map');\n      }\n\n      copyFlags(texture, faces[0]);\n      if (texInfo.genMipmaps) {\n        texture.mipmask = (faces[0].width << 1) - 1;\n      } else {\n        texture.mipmask = faces[0].mipmask;\n      }\n\n      check$1.textureCube(texture, texInfo, faces, limits);\n      texture.internalformat = faces[0].internalformat;\n\n      reglTextureCube.width = faces[0].width;\n      reglTextureCube.height = faces[0].height;\n\n      tempBind(texture);\n      for (i = 0; i < 6; ++i) {\n        setMipMap(faces[i], GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);\n      }\n      setTexInfo(texInfo, GL_TEXTURE_CUBE_MAP);\n      tempRestore();\n\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          reglTextureCube.width,\n          reglTextureCube.height,\n          texInfo.genMipmaps,\n          true);\n      }\n\n      reglTextureCube.format = textureFormatsInvert[texture.internalformat];\n      reglTextureCube.type = textureTypesInvert[texture.type];\n\n      reglTextureCube.mag = magFiltersInvert[texInfo.magFilter];\n      reglTextureCube.min = minFiltersInvert[texInfo.minFilter];\n\n      reglTextureCube.wrapS = wrapModesInvert[texInfo.wrapS];\n      reglTextureCube.wrapT = wrapModesInvert[texInfo.wrapT];\n\n      for (i = 0; i < 6; ++i) {\n        freeMipMap(faces[i]);\n      }\n\n      return reglTextureCube\n    }\n\n    function subimage (face, image, x_, y_, level_) {\n      check$1(!!image, 'must specify image data');\n      check$1(typeof face === 'number' && face === (face | 0) &&\n        face >= 0 && face < 6, 'invalid face');\n\n      var x = x_ | 0;\n      var y = y_ | 0;\n      var level = level_ | 0;\n\n      var imageData = allocImage();\n      copyFlags(imageData, texture);\n      imageData.width = 0;\n      imageData.height = 0;\n      parseImage(imageData, image);\n      imageData.width = imageData.width || ((texture.width >> level) - x);\n      imageData.height = imageData.height || ((texture.height >> level) - y);\n\n      check$1(\n        texture.type === imageData.type &&\n        texture.format === imageData.format &&\n        texture.internalformat === imageData.internalformat,\n        'incompatible format for texture.subimage');\n      check$1(\n        x >= 0 && y >= 0 &&\n        x + imageData.width <= texture.width &&\n        y + imageData.height <= texture.height,\n        'texture.subimage write out of bounds');\n      check$1(\n        texture.mipmask & (1 << level),\n        'missing mipmap data');\n      check$1(\n        imageData.data || imageData.element || imageData.needsCopy,\n        'missing image data');\n\n      tempBind(texture);\n      setSubImage(imageData, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, x, y, level);\n      tempRestore();\n\n      freeImage(imageData);\n\n      return reglTextureCube\n    }\n\n    function resize (radius_) {\n      var radius = radius_ | 0;\n      if (radius === texture.width) {\n        return\n      }\n\n      reglTextureCube.width = texture.width = radius;\n      reglTextureCube.height = texture.height = radius;\n\n      tempBind(texture);\n      for (var i = 0; i < 6; ++i) {\n        for (var j = 0; texture.mipmask >> j; ++j) {\n          gl.texImage2D(\n            GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,\n            j,\n            texture.format,\n            radius >> j,\n            radius >> j,\n            0,\n            texture.format,\n            texture.type,\n            null);\n        }\n      }\n      tempRestore();\n\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          reglTextureCube.width,\n          reglTextureCube.height,\n          false,\n          true);\n      }\n\n      return reglTextureCube\n    }\n\n    reglTextureCube(a0, a1, a2, a3, a4, a5);\n\n    reglTextureCube.subimage = subimage;\n    reglTextureCube.resize = resize;\n    reglTextureCube._reglType = 'textureCube';\n    reglTextureCube._texture = texture;\n    if (config.profile) {\n      reglTextureCube.stats = texture.stats;\n    }\n    reglTextureCube.destroy = function () {\n      texture.decRef();\n    };\n\n    return reglTextureCube\n  }\n\n  // Called when regl is destroyed\n  function destroyTextures () {\n    for (var i = 0; i < numTexUnits; ++i) {\n      gl.activeTexture(GL_TEXTURE0 + i);\n      gl.bindTexture(GL_TEXTURE_2D, null);\n      textureUnits[i] = null;\n    }\n    values(textureSet).forEach(destroy);\n\n    stats.cubeCount = 0;\n    stats.textureCount = 0;\n  }\n\n  if (config.profile) {\n    stats.getTotalTextureSize = function () {\n      var total = 0;\n      Object.keys(textureSet).forEach(function (key) {\n        total += textureSet[key].stats.size;\n      });\n      return total\n    };\n  }\n\n  function restoreTextures () {\n    values(textureSet).forEach(function (texture) {\n      texture.texture = gl.createTexture();\n      gl.bindTexture(texture.target, texture.texture);\n      for (var i = 0; i < 32; ++i) {\n        if ((texture.mipmask & (1 << i)) === 0) {\n          continue\n        }\n        if (texture.target === GL_TEXTURE_2D) {\n          gl.texImage2D(GL_TEXTURE_2D,\n            i,\n            texture.internalformat,\n            texture.width >> i,\n            texture.height >> i,\n            0,\n            texture.internalformat,\n            texture.type,\n            null);\n        } else {\n          for (var j = 0; j < 6; ++j) {\n            gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + j,\n              i,\n              texture.internalformat,\n              texture.width >> i,\n              texture.height >> i,\n              0,\n              texture.internalformat,\n              texture.type,\n              null);\n          }\n        }\n      }\n      setTexInfo(texture.texInfo, texture.target);\n    });\n  }\n\n  return {\n    create2D: createTexture2D,\n    createCube: createTextureCube,\n    clear: destroyTextures,\n    getTexture: function (wrapper) {\n      return null\n    },\n    restore: restoreTextures\n  }\n}\n\nvar GL_RENDERBUFFER = 0x8D41;\n\nvar GL_RGBA4$1 = 0x8056;\nvar GL_RGB5_A1$1 = 0x8057;\nvar GL_RGB565$1 = 0x8D62;\nvar GL_DEPTH_COMPONENT16 = 0x81A5;\nvar GL_STENCIL_INDEX8 = 0x8D48;\nvar GL_DEPTH_STENCIL$1 = 0x84F9;\n\nvar GL_SRGB8_ALPHA8_EXT = 0x8C43;\n\nvar GL_RGBA32F_EXT = 0x8814;\n\nvar GL_RGBA16F_EXT = 0x881A;\nvar GL_RGB16F_EXT = 0x881B;\n\nvar FORMAT_SIZES = [];\n\nFORMAT_SIZES[GL_RGBA4$1] = 2;\nFORMAT_SIZES[GL_RGB5_A1$1] = 2;\nFORMAT_SIZES[GL_RGB565$1] = 2;\n\nFORMAT_SIZES[GL_DEPTH_COMPONENT16] = 2;\nFORMAT_SIZES[GL_STENCIL_INDEX8] = 1;\nFORMAT_SIZES[GL_DEPTH_STENCIL$1] = 4;\n\nFORMAT_SIZES[GL_SRGB8_ALPHA8_EXT] = 4;\nFORMAT_SIZES[GL_RGBA32F_EXT] = 16;\nFORMAT_SIZES[GL_RGBA16F_EXT] = 8;\nFORMAT_SIZES[GL_RGB16F_EXT] = 6;\n\nfunction getRenderbufferSize (format, width, height) {\n  return FORMAT_SIZES[format] * width * height\n}\n\nvar wrapRenderbuffers = function (gl, extensions, limits, stats, config) {\n  var formatTypes = {\n    'rgba4': GL_RGBA4$1,\n    'rgb565': GL_RGB565$1,\n    'rgb5 a1': GL_RGB5_A1$1,\n    'depth': GL_DEPTH_COMPONENT16,\n    'stencil': GL_STENCIL_INDEX8,\n    'depth stencil': GL_DEPTH_STENCIL$1\n  };\n\n  if (extensions.ext_srgb) {\n    formatTypes['srgba'] = GL_SRGB8_ALPHA8_EXT;\n  }\n\n  if (extensions.ext_color_buffer_half_float) {\n    formatTypes['rgba16f'] = GL_RGBA16F_EXT;\n    formatTypes['rgb16f'] = GL_RGB16F_EXT;\n  }\n\n  if (extensions.webgl_color_buffer_float) {\n    formatTypes['rgba32f'] = GL_RGBA32F_EXT;\n  }\n\n  var formatTypesInvert = [];\n  Object.keys(formatTypes).forEach(function (key) {\n    var val = formatTypes[key];\n    formatTypesInvert[val] = key;\n  });\n\n  var renderbufferCount = 0;\n  var renderbufferSet = {};\n\n  function REGLRenderbuffer (renderbuffer) {\n    this.id = renderbufferCount++;\n    this.refCount = 1;\n\n    this.renderbuffer = renderbuffer;\n\n    this.format = GL_RGBA4$1;\n    this.width = 0;\n    this.height = 0;\n\n    if (config.profile) {\n      this.stats = {size: 0};\n    }\n  }\n\n  REGLRenderbuffer.prototype.decRef = function () {\n    if (--this.refCount <= 0) {\n      destroy(this);\n    }\n  };\n\n  function destroy (rb) {\n    var handle = rb.renderbuffer;\n    check$1(handle, 'must not double destroy renderbuffer');\n    gl.bindRenderbuffer(GL_RENDERBUFFER, null);\n    gl.deleteRenderbuffer(handle);\n    rb.renderbuffer = null;\n    rb.refCount = 0;\n    delete renderbufferSet[rb.id];\n    stats.renderbufferCount--;\n  }\n\n  function createRenderbuffer (a, b) {\n    var renderbuffer = new REGLRenderbuffer(gl.createRenderbuffer());\n    renderbufferSet[renderbuffer.id] = renderbuffer;\n    stats.renderbufferCount++;\n\n    function reglRenderbuffer (a, b) {\n      var w = 0;\n      var h = 0;\n      var format = GL_RGBA4$1;\n\n      if (typeof a === 'object' && a) {\n        var options = a;\n        if ('shape' in options) {\n          var shape = options.shape;\n          check$1(Array.isArray(shape) && shape.length >= 2,\n            'invalid renderbuffer shape');\n          w = shape[0] | 0;\n          h = shape[1] | 0;\n        } else {\n          if ('radius' in options) {\n            w = h = options.radius | 0;\n          }\n          if ('width' in options) {\n            w = options.width | 0;\n          }\n          if ('height' in options) {\n            h = options.height | 0;\n          }\n        }\n        if ('format' in options) {\n          check$1.parameter(options.format, formatTypes,\n            'invalid renderbuffer format');\n          format = formatTypes[options.format];\n        }\n      } else if (typeof a === 'number') {\n        w = a | 0;\n        if (typeof b === 'number') {\n          h = b | 0;\n        } else {\n          h = w;\n        }\n      } else if (!a) {\n        w = h = 1;\n      } else {\n        check$1.raise('invalid arguments to renderbuffer constructor');\n      }\n\n      // check shape\n      check$1(\n        w > 0 && h > 0 &&\n        w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize,\n        'invalid renderbuffer size');\n\n      if (w === renderbuffer.width &&\n          h === renderbuffer.height &&\n          format === renderbuffer.format) {\n        return\n      }\n\n      reglRenderbuffer.width = renderbuffer.width = w;\n      reglRenderbuffer.height = renderbuffer.height = h;\n      renderbuffer.format = format;\n\n      gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer);\n      gl.renderbufferStorage(GL_RENDERBUFFER, format, w, h);\n\n      if (config.profile) {\n        renderbuffer.stats.size = getRenderbufferSize(renderbuffer.format, renderbuffer.width, renderbuffer.height);\n      }\n      reglRenderbuffer.format = formatTypesInvert[renderbuffer.format];\n\n      return reglRenderbuffer\n    }\n\n    function resize (w_, h_) {\n      var w = w_ | 0;\n      var h = (h_ | 0) || w;\n\n      if (w === renderbuffer.width && h === renderbuffer.height) {\n        return reglRenderbuffer\n      }\n\n      // check shape\n      check$1(\n        w > 0 && h > 0 &&\n        w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize,\n        'invalid renderbuffer size');\n\n      reglRenderbuffer.width = renderbuffer.width = w;\n      reglRenderbuffer.height = renderbuffer.height = h;\n\n      gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer);\n      gl.renderbufferStorage(GL_RENDERBUFFER, renderbuffer.format, w, h);\n\n      // also, recompute size.\n      if (config.profile) {\n        renderbuffer.stats.size = getRenderbufferSize(\n          renderbuffer.format, renderbuffer.width, renderbuffer.height);\n      }\n\n      return reglRenderbuffer\n    }\n\n    reglRenderbuffer(a, b);\n\n    reglRenderbuffer.resize = resize;\n    reglRenderbuffer._reglType = 'renderbuffer';\n    reglRenderbuffer._renderbuffer = renderbuffer;\n    if (config.profile) {\n      reglRenderbuffer.stats = renderbuffer.stats;\n    }\n    reglRenderbuffer.destroy = function () {\n      renderbuffer.decRef();\n    };\n\n    return reglRenderbuffer\n  }\n\n  if (config.profile) {\n    stats.getTotalRenderbufferSize = function () {\n      var total = 0;\n      Object.keys(renderbufferSet).forEach(function (key) {\n        total += renderbufferSet[key].stats.size;\n      });\n      return total\n    };\n  }\n\n  function restoreRenderbuffers () {\n    values(renderbufferSet).forEach(function (rb) {\n      rb.renderbuffer = gl.createRenderbuffer();\n      gl.bindRenderbuffer(GL_RENDERBUFFER, rb.renderbuffer);\n      gl.renderbufferStorage(GL_RENDERBUFFER, rb.format, rb.width, rb.height);\n    });\n    gl.bindRenderbuffer(GL_RENDERBUFFER, null);\n  }\n\n  return {\n    create: createRenderbuffer,\n    clear: function () {\n      values(renderbufferSet).forEach(destroy);\n    },\n    restore: restoreRenderbuffers\n  }\n};\n\n// We store these constants so that the minifier can inline them\nvar GL_FRAMEBUFFER = 0x8D40;\nvar GL_RENDERBUFFER$1 = 0x8D41;\n\nvar GL_TEXTURE_2D$1 = 0x0DE1;\nvar GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 = 0x8515;\n\nvar GL_COLOR_ATTACHMENT0 = 0x8CE0;\nvar GL_DEPTH_ATTACHMENT = 0x8D00;\nvar GL_STENCIL_ATTACHMENT = 0x8D20;\nvar GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;\n\nvar GL_FRAMEBUFFER_COMPLETE = 0x8CD5;\nvar GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;\nvar GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;\nvar GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;\nvar GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;\n\nvar GL_HALF_FLOAT_OES$2 = 0x8D61;\nvar GL_UNSIGNED_BYTE$5 = 0x1401;\nvar GL_FLOAT$4 = 0x1406;\n\nvar GL_RGBA$1 = 0x1908;\n\nvar GL_DEPTH_COMPONENT$1 = 0x1902;\n\nvar colorTextureFormatEnums = [\n  GL_RGBA$1\n];\n\n// for every texture format, store\n// the number of channels\nvar textureFormatChannels = [];\ntextureFormatChannels[GL_RGBA$1] = 4;\n\n// for every texture type, store\n// the size in bytes.\nvar textureTypeSizes = [];\ntextureTypeSizes[GL_UNSIGNED_BYTE$5] = 1;\ntextureTypeSizes[GL_FLOAT$4] = 4;\ntextureTypeSizes[GL_HALF_FLOAT_OES$2] = 2;\n\nvar GL_RGBA4$2 = 0x8056;\nvar GL_RGB5_A1$2 = 0x8057;\nvar GL_RGB565$2 = 0x8D62;\nvar GL_DEPTH_COMPONENT16$1 = 0x81A5;\nvar GL_STENCIL_INDEX8$1 = 0x8D48;\nvar GL_DEPTH_STENCIL$2 = 0x84F9;\n\nvar GL_SRGB8_ALPHA8_EXT$1 = 0x8C43;\n\nvar GL_RGBA32F_EXT$1 = 0x8814;\n\nvar GL_RGBA16F_EXT$1 = 0x881A;\nvar GL_RGB16F_EXT$1 = 0x881B;\n\nvar colorRenderbufferFormatEnums = [\n  GL_RGBA4$2,\n  GL_RGB5_A1$2,\n  GL_RGB565$2,\n  GL_SRGB8_ALPHA8_EXT$1,\n  GL_RGBA16F_EXT$1,\n  GL_RGB16F_EXT$1,\n  GL_RGBA32F_EXT$1\n];\n\nvar statusCode = {};\nstatusCode[GL_FRAMEBUFFER_COMPLETE] = 'complete';\nstatusCode[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = 'incomplete attachment';\nstatusCode[GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS] = 'incomplete dimensions';\nstatusCode[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = 'incomplete, missing attachment';\nstatusCode[GL_FRAMEBUFFER_UNSUPPORTED] = 'unsupported';\n\nfunction wrapFBOState (\n  gl,\n  extensions,\n  limits,\n  textureState,\n  renderbufferState,\n  stats) {\n  var framebufferState = {\n    cur: null,\n    next: null,\n    dirty: false,\n    setFBO: null\n  };\n\n  var colorTextureFormats = ['rgba'];\n  var colorRenderbufferFormats = ['rgba4', 'rgb565', 'rgb5 a1'];\n\n  if (extensions.ext_srgb) {\n    colorRenderbufferFormats.push('srgba');\n  }\n\n  if (extensions.ext_color_buffer_half_float) {\n    colorRenderbufferFormats.push('rgba16f', 'rgb16f');\n  }\n\n  if (extensions.webgl_color_buffer_float) {\n    colorRenderbufferFormats.push('rgba32f');\n  }\n\n  var colorTypes = ['uint8'];\n  if (extensions.oes_texture_half_float) {\n    colorTypes.push('half float', 'float16');\n  }\n  if (extensions.oes_texture_float) {\n    colorTypes.push('float', 'float32');\n  }\n\n  function FramebufferAttachment (target, texture, renderbuffer) {\n    this.target = target;\n    this.texture = texture;\n    this.renderbuffer = renderbuffer;\n\n    var w = 0;\n    var h = 0;\n    if (texture) {\n      w = texture.width;\n      h = texture.height;\n    } else if (renderbuffer) {\n      w = renderbuffer.width;\n      h = renderbuffer.height;\n    }\n    this.width = w;\n    this.height = h;\n  }\n\n  function decRef (attachment) {\n    if (attachment) {\n      if (attachment.texture) {\n        attachment.texture._texture.decRef();\n      }\n      if (attachment.renderbuffer) {\n        attachment.renderbuffer._renderbuffer.decRef();\n      }\n    }\n  }\n\n  function incRefAndCheckShape (attachment, width, height) {\n    if (!attachment) {\n      return\n    }\n    if (attachment.texture) {\n      var texture = attachment.texture._texture;\n      var tw = Math.max(1, texture.width);\n      var th = Math.max(1, texture.height);\n      check$1(tw === width && th === height,\n        'inconsistent width/height for supplied texture');\n      texture.refCount += 1;\n    } else {\n      var renderbuffer = attachment.renderbuffer._renderbuffer;\n      check$1(\n        renderbuffer.width === width && renderbuffer.height === height,\n        'inconsistent width/height for renderbuffer');\n      renderbuffer.refCount += 1;\n    }\n  }\n\n  function attach (location, attachment) {\n    if (attachment) {\n      if (attachment.texture) {\n        gl.framebufferTexture2D(\n          GL_FRAMEBUFFER,\n          location,\n          attachment.target,\n          attachment.texture._texture.texture,\n          0);\n      } else {\n        gl.framebufferRenderbuffer(\n          GL_FRAMEBUFFER,\n          location,\n          GL_RENDERBUFFER$1,\n          attachment.renderbuffer._renderbuffer.renderbuffer);\n      }\n    }\n  }\n\n  function parseAttachment (attachment) {\n    var target = GL_TEXTURE_2D$1;\n    var texture = null;\n    var renderbuffer = null;\n\n    var data = attachment;\n    if (typeof attachment === 'object') {\n      data = attachment.data;\n      if ('target' in attachment) {\n        target = attachment.target | 0;\n      }\n    }\n\n    check$1.type(data, 'function', 'invalid attachment data');\n\n    var type = data._reglType;\n    if (type === 'texture2d') {\n      texture = data;\n      check$1(target === GL_TEXTURE_2D$1);\n    } else if (type === 'textureCube') {\n      texture = data;\n      check$1(\n        target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 &&\n        target < GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + 6,\n        'invalid cube map target');\n    } else if (type === 'renderbuffer') {\n      renderbuffer = data;\n      target = GL_RENDERBUFFER$1;\n    } else {\n      check$1.raise('invalid regl object for attachment');\n    }\n\n    return new FramebufferAttachment(target, texture, renderbuffer)\n  }\n\n  function allocAttachment (\n    width,\n    height,\n    isTexture,\n    format,\n    type) {\n    if (isTexture) {\n      var texture = textureState.create2D({\n        width: width,\n        height: height,\n        format: format,\n        type: type\n      });\n      texture._texture.refCount = 0;\n      return new FramebufferAttachment(GL_TEXTURE_2D$1, texture, null)\n    } else {\n      var rb = renderbufferState.create({\n        width: width,\n        height: height,\n        format: format\n      });\n      rb._renderbuffer.refCount = 0;\n      return new FramebufferAttachment(GL_RENDERBUFFER$1, null, rb)\n    }\n  }\n\n  function unwrapAttachment (attachment) {\n    return attachment && (attachment.texture || attachment.renderbuffer)\n  }\n\n  function resizeAttachment (attachment, w, h) {\n    if (attachment) {\n      if (attachment.texture) {\n        attachment.texture.resize(w, h);\n      } else if (attachment.renderbuffer) {\n        attachment.renderbuffer.resize(w, h);\n      }\n    }\n  }\n\n  var framebufferCount = 0;\n  var framebufferSet = {};\n\n  function REGLFramebuffer () {\n    this.id = framebufferCount++;\n    framebufferSet[this.id] = this;\n\n    this.framebuffer = gl.createFramebuffer();\n    this.width = 0;\n    this.height = 0;\n\n    this.colorAttachments = [];\n    this.depthAttachment = null;\n    this.stencilAttachment = null;\n    this.depthStencilAttachment = null;\n  }\n\n  function decFBORefs (framebuffer) {\n    framebuffer.colorAttachments.forEach(decRef);\n    decRef(framebuffer.depthAttachment);\n    decRef(framebuffer.stencilAttachment);\n    decRef(framebuffer.depthStencilAttachment);\n  }\n\n  function destroy (framebuffer) {\n    var handle = framebuffer.framebuffer;\n    check$1(handle, 'must not double destroy framebuffer');\n    gl.deleteFramebuffer(handle);\n    framebuffer.framebuffer = null;\n    stats.framebufferCount--;\n    delete framebufferSet[framebuffer.id];\n  }\n\n  function updateFramebuffer (framebuffer) {\n    var i;\n\n    gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer.framebuffer);\n    var colorAttachments = framebuffer.colorAttachments;\n    for (i = 0; i < colorAttachments.length; ++i) {\n      attach(GL_COLOR_ATTACHMENT0 + i, colorAttachments[i]);\n    }\n    for (i = colorAttachments.length; i < limits.maxColorAttachments; ++i) {\n      gl.framebufferTexture2D(\n        GL_FRAMEBUFFER,\n        GL_COLOR_ATTACHMENT0 + i,\n        GL_TEXTURE_2D$1,\n        null,\n        0);\n    }\n\n    gl.framebufferTexture2D(\n      GL_FRAMEBUFFER,\n      GL_DEPTH_STENCIL_ATTACHMENT,\n      GL_TEXTURE_2D$1,\n      null,\n      0);\n    gl.framebufferTexture2D(\n      GL_FRAMEBUFFER,\n      GL_DEPTH_ATTACHMENT,\n      GL_TEXTURE_2D$1,\n      null,\n      0);\n    gl.framebufferTexture2D(\n      GL_FRAMEBUFFER,\n      GL_STENCIL_ATTACHMENT,\n      GL_TEXTURE_2D$1,\n      null,\n      0);\n\n    attach(GL_DEPTH_ATTACHMENT, framebuffer.depthAttachment);\n    attach(GL_STENCIL_ATTACHMENT, framebuffer.stencilAttachment);\n    attach(GL_DEPTH_STENCIL_ATTACHMENT, framebuffer.depthStencilAttachment);\n\n    // Check status code\n    var status = gl.checkFramebufferStatus(GL_FRAMEBUFFER);\n    if (status !== GL_FRAMEBUFFER_COMPLETE) {\n      check$1.raise('framebuffer configuration not supported, status = ' +\n        statusCode[status]);\n    }\n\n    gl.bindFramebuffer(GL_FRAMEBUFFER, framebufferState.next);\n    framebufferState.cur = framebufferState.next;\n\n    // FIXME: Clear error code here.  This is a work around for a bug in\n    // headless-gl\n    gl.getError();\n  }\n\n  function createFBO (a0, a1) {\n    var framebuffer = new REGLFramebuffer();\n    stats.framebufferCount++;\n\n    function reglFramebuffer (a, b) {\n      var i;\n\n      check$1(framebufferState.next !== framebuffer,\n        'can not update framebuffer which is currently in use');\n\n      var extDrawBuffers = extensions.webgl_draw_buffers;\n\n      var width = 0;\n      var height = 0;\n\n      var needsDepth = true;\n      var needsStencil = true;\n\n      var colorBuffer = null;\n      var colorTexture = true;\n      var colorFormat = 'rgba';\n      var colorType = 'uint8';\n      var colorCount = 1;\n\n      var depthBuffer = null;\n      var stencilBuffer = null;\n      var depthStencilBuffer = null;\n      var depthStencilTexture = false;\n\n      if (typeof a === 'number') {\n        width = a | 0;\n        height = (b | 0) || width;\n      } else if (!a) {\n        width = height = 1;\n      } else {\n        check$1.type(a, 'object', 'invalid arguments for framebuffer');\n        var options = a;\n\n        if ('shape' in options) {\n          var shape = options.shape;\n          check$1(Array.isArray(shape) && shape.length >= 2,\n            'invalid shape for framebuffer');\n          width = shape[0];\n          height = shape[1];\n        } else {\n          if ('radius' in options) {\n            width = height = options.radius;\n          }\n          if ('width' in options) {\n            width = options.width;\n          }\n          if ('height' in options) {\n            height = options.height;\n          }\n        }\n\n        if ('color' in options ||\n            'colors' in options) {\n          colorBuffer =\n            options.color ||\n            options.colors;\n          if (Array.isArray(colorBuffer)) {\n            check$1(\n              colorBuffer.length === 1 || extDrawBuffers,\n              'multiple render targets not supported');\n          }\n        }\n\n        if (!colorBuffer) {\n          if ('colorCount' in options) {\n            colorCount = options.colorCount | 0;\n            check$1(colorCount > 0, 'invalid color buffer count');\n          }\n\n          if ('colorTexture' in options) {\n            colorTexture = !!options.colorTexture;\n            colorFormat = 'rgba4';\n          }\n\n          if ('colorType' in options) {\n            colorType = options.colorType;\n            if (!colorTexture) {\n              if (colorType === 'half float' || colorType === 'float16') {\n                check$1(extensions.ext_color_buffer_half_float,\n                  'you must enable EXT_color_buffer_half_float to use 16-bit render buffers');\n                colorFormat = 'rgba16f';\n              } else if (colorType === 'float' || colorType === 'float32') {\n                check$1(extensions.webgl_color_buffer_float,\n                  'you must enable WEBGL_color_buffer_float in order to use 32-bit floating point renderbuffers');\n                colorFormat = 'rgba32f';\n              }\n            } else {\n              check$1(extensions.oes_texture_float ||\n                !(colorType === 'float' || colorType === 'float32'),\n                'you must enable OES_texture_float in order to use floating point framebuffer objects');\n              check$1(extensions.oes_texture_half_float ||\n                !(colorType === 'half float' || colorType === 'float16'),\n                'you must enable OES_texture_half_float in order to use 16-bit floating point framebuffer objects');\n            }\n            check$1.oneOf(colorType, colorTypes, 'invalid color type');\n          }\n\n          if ('colorFormat' in options) {\n            colorFormat = options.colorFormat;\n            if (colorTextureFormats.indexOf(colorFormat) >= 0) {\n              colorTexture = true;\n            } else if (colorRenderbufferFormats.indexOf(colorFormat) >= 0) {\n              colorTexture = false;\n            } else {\n              if (colorTexture) {\n                check$1.oneOf(\n                  options.colorFormat, colorTextureFormats,\n                  'invalid color format for texture');\n              } else {\n                check$1.oneOf(\n                  options.colorFormat, colorRenderbufferFormats,\n                  'invalid color format for renderbuffer');\n              }\n            }\n          }\n        }\n\n        if ('depthTexture' in options || 'depthStencilTexture' in options) {\n          depthStencilTexture = !!(options.depthTexture ||\n            options.depthStencilTexture);\n          check$1(!depthStencilTexture || extensions.webgl_depth_texture,\n            'webgl_depth_texture extension not supported');\n        }\n\n        if ('depth' in options) {\n          if (typeof options.depth === 'boolean') {\n            needsDepth = options.depth;\n          } else {\n            depthBuffer = options.depth;\n            needsStencil = false;\n          }\n        }\n\n        if ('stencil' in options) {\n          if (typeof options.stencil === 'boolean') {\n            needsStencil = options.stencil;\n          } else {\n            stencilBuffer = options.stencil;\n            needsDepth = false;\n          }\n        }\n\n        if ('depthStencil' in options) {\n          if (typeof options.depthStencil === 'boolean') {\n            needsDepth = needsStencil = options.depthStencil;\n          } else {\n            depthStencilBuffer = options.depthStencil;\n            needsDepth = false;\n            needsStencil = false;\n          }\n        }\n      }\n\n      // parse attachments\n      var colorAttachments = null;\n      var depthAttachment = null;\n      var stencilAttachment = null;\n      var depthStencilAttachment = null;\n\n      // Set up color attachments\n      if (Array.isArray(colorBuffer)) {\n        colorAttachments = colorBuffer.map(parseAttachment);\n      } else if (colorBuffer) {\n        colorAttachments = [parseAttachment(colorBuffer)];\n      } else {\n        colorAttachments = new Array(colorCount);\n        for (i = 0; i < colorCount; ++i) {\n          colorAttachments[i] = allocAttachment(\n            width,\n            height,\n            colorTexture,\n            colorFormat,\n            colorType);\n        }\n      }\n\n      check$1(extensions.webgl_draw_buffers || colorAttachments.length <= 1,\n        'you must enable the WEBGL_draw_buffers extension in order to use multiple color buffers.');\n      check$1(colorAttachments.length <= limits.maxColorAttachments,\n        'too many color attachments, not supported');\n\n      width = width || colorAttachments[0].width;\n      height = height || colorAttachments[0].height;\n\n      if (depthBuffer) {\n        depthAttachment = parseAttachment(depthBuffer);\n      } else if (needsDepth && !needsStencil) {\n        depthAttachment = allocAttachment(\n          width,\n          height,\n          depthStencilTexture,\n          'depth',\n          'uint32');\n      }\n\n      if (stencilBuffer) {\n        stencilAttachment = parseAttachment(stencilBuffer);\n      } else if (needsStencil && !needsDepth) {\n        stencilAttachment = allocAttachment(\n          width,\n          height,\n          false,\n          'stencil',\n          'uint8');\n      }\n\n      if (depthStencilBuffer) {\n        depthStencilAttachment = parseAttachment(depthStencilBuffer);\n      } else if (!depthBuffer && !stencilBuffer && needsStencil && needsDepth) {\n        depthStencilAttachment = allocAttachment(\n          width,\n          height,\n          depthStencilTexture,\n          'depth stencil',\n          'depth stencil');\n      }\n\n      check$1(\n        (!!depthBuffer) + (!!stencilBuffer) + (!!depthStencilBuffer) <= 1,\n        'invalid framebuffer configuration, can specify exactly one depth/stencil attachment');\n\n      var commonColorAttachmentSize = null;\n\n      for (i = 0; i < colorAttachments.length; ++i) {\n        incRefAndCheckShape(colorAttachments[i], width, height);\n        check$1(!colorAttachments[i] ||\n          (colorAttachments[i].texture &&\n            colorTextureFormatEnums.indexOf(colorAttachments[i].texture._texture.format) >= 0) ||\n          (colorAttachments[i].renderbuffer &&\n            colorRenderbufferFormatEnums.indexOf(colorAttachments[i].renderbuffer._renderbuffer.format) >= 0),\n          'framebuffer color attachment ' + i + ' is invalid');\n\n        if (colorAttachments[i] && colorAttachments[i].texture) {\n          var colorAttachmentSize =\n              textureFormatChannels[colorAttachments[i].texture._texture.format] *\n              textureTypeSizes[colorAttachments[i].texture._texture.type];\n\n          if (commonColorAttachmentSize === null) {\n            commonColorAttachmentSize = colorAttachmentSize;\n          } else {\n            // We need to make sure that all color attachments have the same number of bitplanes\n            // (that is, the same numer of bits per pixel)\n            // This is required by the GLES2.0 standard. See the beginning of Chapter 4 in that document.\n            check$1(commonColorAttachmentSize === colorAttachmentSize,\n                  'all color attachments much have the same number of bits per pixel.');\n          }\n        }\n      }\n      incRefAndCheckShape(depthAttachment, width, height);\n      check$1(!depthAttachment ||\n        (depthAttachment.texture &&\n          depthAttachment.texture._texture.format === GL_DEPTH_COMPONENT$1) ||\n        (depthAttachment.renderbuffer &&\n          depthAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_COMPONENT16$1),\n        'invalid depth attachment for framebuffer object');\n      incRefAndCheckShape(stencilAttachment, width, height);\n      check$1(!stencilAttachment ||\n        (stencilAttachment.renderbuffer &&\n          stencilAttachment.renderbuffer._renderbuffer.format === GL_STENCIL_INDEX8$1),\n        'invalid stencil attachment for framebuffer object');\n      incRefAndCheckShape(depthStencilAttachment, width, height);\n      check$1(!depthStencilAttachment ||\n        (depthStencilAttachment.texture &&\n          depthStencilAttachment.texture._texture.format === GL_DEPTH_STENCIL$2) ||\n        (depthStencilAttachment.renderbuffer &&\n          depthStencilAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_STENCIL$2),\n        'invalid depth-stencil attachment for framebuffer object');\n\n      // decrement references\n      decFBORefs(framebuffer);\n\n      framebuffer.width = width;\n      framebuffer.height = height;\n\n      framebuffer.colorAttachments = colorAttachments;\n      framebuffer.depthAttachment = depthAttachment;\n      framebuffer.stencilAttachment = stencilAttachment;\n      framebuffer.depthStencilAttachment = depthStencilAttachment;\n\n      reglFramebuffer.color = colorAttachments.map(unwrapAttachment);\n      reglFramebuffer.depth = unwrapAttachment(depthAttachment);\n      reglFramebuffer.stencil = unwrapAttachment(stencilAttachment);\n      reglFramebuffer.depthStencil = unwrapAttachment(depthStencilAttachment);\n\n      reglFramebuffer.width = framebuffer.width;\n      reglFramebuffer.height = framebuffer.height;\n\n      updateFramebuffer(framebuffer);\n\n      return reglFramebuffer\n    }\n\n    function resize (w_, h_) {\n      check$1(framebufferState.next !== framebuffer,\n        'can not resize a framebuffer which is currently in use');\n\n      var w = w_ | 0;\n      var h = (h_ | 0) || w;\n      if (w === framebuffer.width && h === framebuffer.height) {\n        return reglFramebuffer\n      }\n\n      // resize all buffers\n      var colorAttachments = framebuffer.colorAttachments;\n      for (var i = 0; i < colorAttachments.length; ++i) {\n        resizeAttachment(colorAttachments[i], w, h);\n      }\n      resizeAttachment(framebuffer.depthAttachment, w, h);\n      resizeAttachment(framebuffer.stencilAttachment, w, h);\n      resizeAttachment(framebuffer.depthStencilAttachment, w, h);\n\n      framebuffer.width = reglFramebuffer.width = w;\n      framebuffer.height = reglFramebuffer.height = h;\n\n      updateFramebuffer(framebuffer);\n\n      return reglFramebuffer\n    }\n\n    reglFramebuffer(a0, a1);\n\n    return extend(reglFramebuffer, {\n      resize: resize,\n      _reglType: 'framebuffer',\n      _framebuffer: framebuffer,\n      destroy: function () {\n        destroy(framebuffer);\n        decFBORefs(framebuffer);\n      },\n      use: function (block) {\n        framebufferState.setFBO({\n          framebuffer: reglFramebuffer\n        }, block);\n      }\n    })\n  }\n\n  function createCubeFBO (options) {\n    var faces = Array(6);\n\n    function reglFramebufferCube (a) {\n      var i;\n\n      check$1(faces.indexOf(framebufferState.next) < 0,\n        'can not update framebuffer which is currently in use');\n\n      var extDrawBuffers = extensions.webgl_draw_buffers;\n\n      var params = {\n        color: null\n      };\n\n      var radius = 0;\n\n      var colorBuffer = null;\n      var colorFormat = 'rgba';\n      var colorType = 'uint8';\n      var colorCount = 1;\n\n      if (typeof a === 'number') {\n        radius = a | 0;\n      } else if (!a) {\n        radius = 1;\n      } else {\n        check$1.type(a, 'object', 'invalid arguments for framebuffer');\n        var options = a;\n\n        if ('shape' in options) {\n          var shape = options.shape;\n          check$1(\n            Array.isArray(shape) && shape.length >= 2,\n            'invalid shape for framebuffer');\n          check$1(\n            shape[0] === shape[1],\n            'cube framebuffer must be square');\n          radius = shape[0];\n        } else {\n          if ('radius' in options) {\n            radius = options.radius | 0;\n          }\n          if ('width' in options) {\n            radius = options.width | 0;\n            if ('height' in options) {\n              check$1(options.height === radius, 'must be square');\n            }\n          } else if ('height' in options) {\n            radius = options.height | 0;\n          }\n        }\n\n        if ('color' in options ||\n            'colors' in options) {\n          colorBuffer =\n            options.color ||\n            options.colors;\n          if (Array.isArray(colorBuffer)) {\n            check$1(\n              colorBuffer.length === 1 || extDrawBuffers,\n              'multiple render targets not supported');\n          }\n        }\n\n        if (!colorBuffer) {\n          if ('colorCount' in options) {\n            colorCount = options.colorCount | 0;\n            check$1(colorCount > 0, 'invalid color buffer count');\n          }\n\n          if ('colorType' in options) {\n            check$1.oneOf(\n              options.colorType, colorTypes,\n              'invalid color type');\n            colorType = options.colorType;\n          }\n\n          if ('colorFormat' in options) {\n            colorFormat = options.colorFormat;\n            check$1.oneOf(\n              options.colorFormat, colorTextureFormats,\n              'invalid color format for texture');\n          }\n        }\n\n        if ('depth' in options) {\n          params.depth = options.depth;\n        }\n\n        if ('stencil' in options) {\n          params.stencil = options.stencil;\n        }\n\n        if ('depthStencil' in options) {\n          params.depthStencil = options.depthStencil;\n        }\n      }\n\n      var colorCubes;\n      if (colorBuffer) {\n        if (Array.isArray(colorBuffer)) {\n          colorCubes = [];\n          for (i = 0; i < colorBuffer.length; ++i) {\n            colorCubes[i] = colorBuffer[i];\n          }\n        } else {\n          colorCubes = [ colorBuffer ];\n        }\n      } else {\n        colorCubes = Array(colorCount);\n        var cubeMapParams = {\n          radius: radius,\n          format: colorFormat,\n          type: colorType\n        };\n        for (i = 0; i < colorCount; ++i) {\n          colorCubes[i] = textureState.createCube(cubeMapParams);\n        }\n      }\n\n      // Check color cubes\n      params.color = Array(colorCubes.length);\n      for (i = 0; i < colorCubes.length; ++i) {\n        var cube = colorCubes[i];\n        check$1(\n          typeof cube === 'function' && cube._reglType === 'textureCube',\n          'invalid cube map');\n        radius = radius || cube.width;\n        check$1(\n          cube.width === radius && cube.height === radius,\n          'invalid cube map shape');\n        params.color[i] = {\n          target: GL_TEXTURE_CUBE_MAP_POSITIVE_X$1,\n          data: colorCubes[i]\n        };\n      }\n\n      for (i = 0; i < 6; ++i) {\n        for (var j = 0; j < colorCubes.length; ++j) {\n          params.color[j].target = GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + i;\n        }\n        // reuse depth-stencil attachments across all cube maps\n        if (i > 0) {\n          params.depth = faces[0].depth;\n          params.stencil = faces[0].stencil;\n          params.depthStencil = faces[0].depthStencil;\n        }\n        if (faces[i]) {\n          (faces[i])(params);\n        } else {\n          faces[i] = createFBO(params);\n        }\n      }\n\n      return extend(reglFramebufferCube, {\n        width: radius,\n        height: radius,\n        color: colorCubes\n      })\n    }\n\n    function resize (radius_) {\n      var i;\n      var radius = radius_ | 0;\n      check$1(radius > 0 && radius <= limits.maxCubeMapSize,\n        'invalid radius for cube fbo');\n\n      if (radius === reglFramebufferCube.width) {\n        return reglFramebufferCube\n      }\n\n      var colors = reglFramebufferCube.color;\n      for (i = 0; i < colors.length; ++i) {\n        colors[i].resize(radius);\n      }\n\n      for (i = 0; i < 6; ++i) {\n        faces[i].resize(radius);\n      }\n\n      reglFramebufferCube.width = reglFramebufferCube.height = radius;\n\n      return reglFramebufferCube\n    }\n\n    reglFramebufferCube(options);\n\n    return extend(reglFramebufferCube, {\n      faces: faces,\n      resize: resize,\n      _reglType: 'framebufferCube',\n      destroy: function () {\n        faces.forEach(function (f) {\n          f.destroy();\n        });\n      }\n    })\n  }\n\n  function restoreFramebuffers () {\n    values(framebufferSet).forEach(function (fb) {\n      fb.framebuffer = gl.createFramebuffer();\n      updateFramebuffer(fb);\n    });\n  }\n\n  return extend(framebufferState, {\n    getFramebuffer: function (object) {\n      if (typeof object === 'function' && object._reglType === 'framebuffer') {\n        var fbo = object._framebuffer;\n        if (fbo instanceof REGLFramebuffer) {\n          return fbo\n        }\n      }\n      return null\n    },\n    create: createFBO,\n    createCube: createCubeFBO,\n    clear: function () {\n      values(framebufferSet).forEach(destroy);\n    },\n    restore: restoreFramebuffers\n  })\n}\n\nvar GL_FLOAT$5 = 5126;\n\nfunction AttributeRecord () {\n  this.state = 0;\n\n  this.x = 0.0;\n  this.y = 0.0;\n  this.z = 0.0;\n  this.w = 0.0;\n\n  this.buffer = null;\n  this.size = 0;\n  this.normalized = false;\n  this.type = GL_FLOAT$5;\n  this.offset = 0;\n  this.stride = 0;\n  this.divisor = 0;\n}\n\nfunction wrapAttributeState (\n  gl,\n  extensions,\n  limits,\n  bufferState,\n  stringStore) {\n  var NUM_ATTRIBUTES = limits.maxAttributes;\n  var attributeBindings = new Array(NUM_ATTRIBUTES);\n  for (var i = 0; i < NUM_ATTRIBUTES; ++i) {\n    attributeBindings[i] = new AttributeRecord();\n  }\n\n  return {\n    Record: AttributeRecord,\n    scope: {},\n    state: attributeBindings\n  }\n}\n\nvar GL_FRAGMENT_SHADER = 35632;\nvar GL_VERTEX_SHADER = 35633;\n\nvar GL_ACTIVE_UNIFORMS = 0x8B86;\nvar GL_ACTIVE_ATTRIBUTES = 0x8B89;\n\nfunction wrapShaderState (gl, stringStore, stats, config) {\n  // ===================================================\n  // glsl compilation and linking\n  // ===================================================\n  var fragShaders = {};\n  var vertShaders = {};\n\n  function ActiveInfo (name, id, location, info) {\n    this.name = name;\n    this.id = id;\n    this.location = location;\n    this.info = info;\n  }\n\n  function insertActiveInfo (list, info) {\n    for (var i = 0; i < list.length; ++i) {\n      if (list[i].id === info.id) {\n        list[i].location = info.location;\n        return\n      }\n    }\n    list.push(info);\n  }\n\n  function getShader (type, id, command) {\n    var cache = type === GL_FRAGMENT_SHADER ? fragShaders : vertShaders;\n    var shader = cache[id];\n\n    if (!shader) {\n      var source = stringStore.str(id);\n      shader = gl.createShader(type);\n      gl.shaderSource(shader, source);\n      gl.compileShader(shader);\n      check$1.shaderError(gl, shader, source, type, command);\n      cache[id] = shader;\n    }\n\n    return shader\n  }\n\n  // ===================================================\n  // program linking\n  // ===================================================\n  var programCache = {};\n  var programList = [];\n\n  var PROGRAM_COUNTER = 0;\n\n  function REGLProgram (fragId, vertId) {\n    this.id = PROGRAM_COUNTER++;\n    this.fragId = fragId;\n    this.vertId = vertId;\n    this.program = null;\n    this.uniforms = [];\n    this.attributes = [];\n\n    if (config.profile) {\n      this.stats = {\n        uniformsCount: 0,\n        attributesCount: 0\n      };\n    }\n  }\n\n  function linkProgram (desc, command) {\n    var i, info;\n\n    // -------------------------------\n    // compile & link\n    // -------------------------------\n    var fragShader = getShader(GL_FRAGMENT_SHADER, desc.fragId);\n    var vertShader = getShader(GL_VERTEX_SHADER, desc.vertId);\n\n    var program = desc.program = gl.createProgram();\n    gl.attachShader(program, fragShader);\n    gl.attachShader(program, vertShader);\n    gl.linkProgram(program);\n    check$1.linkError(\n      gl,\n      program,\n      stringStore.str(desc.fragId),\n      stringStore.str(desc.vertId),\n      command);\n\n    // -------------------------------\n    // grab uniforms\n    // -------------------------------\n    var numUniforms = gl.getProgramParameter(program, GL_ACTIVE_UNIFORMS);\n    if (config.profile) {\n      desc.stats.uniformsCount = numUniforms;\n    }\n    var uniforms = desc.uniforms;\n    for (i = 0; i < numUniforms; ++i) {\n      info = gl.getActiveUniform(program, i);\n      if (info) {\n        if (info.size > 1) {\n          for (var j = 0; j < info.size; ++j) {\n            var name = info.name.replace('[0]', '[' + j + ']');\n            insertActiveInfo(uniforms, new ActiveInfo(\n              name,\n              stringStore.id(name),\n              gl.getUniformLocation(program, name),\n              info));\n          }\n        } else {\n          insertActiveInfo(uniforms, new ActiveInfo(\n            info.name,\n            stringStore.id(info.name),\n            gl.getUniformLocation(program, info.name),\n            info));\n        }\n      }\n    }\n\n    // -------------------------------\n    // grab attributes\n    // -------------------------------\n    var numAttributes = gl.getProgramParameter(program, GL_ACTIVE_ATTRIBUTES);\n    if (config.profile) {\n      desc.stats.attributesCount = numAttributes;\n    }\n\n    var attributes = desc.attributes;\n    for (i = 0; i < numAttributes; ++i) {\n      info = gl.getActiveAttrib(program, i);\n      if (info) {\n        insertActiveInfo(attributes, new ActiveInfo(\n          info.name,\n          stringStore.id(info.name),\n          gl.getAttribLocation(program, info.name),\n          info));\n      }\n    }\n  }\n\n  if (config.profile) {\n    stats.getMaxUniformsCount = function () {\n      var m = 0;\n      programList.forEach(function (desc) {\n        if (desc.stats.uniformsCount > m) {\n          m = desc.stats.uniformsCount;\n        }\n      });\n      return m\n    };\n\n    stats.getMaxAttributesCount = function () {\n      var m = 0;\n      programList.forEach(function (desc) {\n        if (desc.stats.attributesCount > m) {\n          m = desc.stats.attributesCount;\n        }\n      });\n      return m\n    };\n  }\n\n  function restoreShaders () {\n    fragShaders = {};\n    vertShaders = {};\n    for (var i = 0; i < programList.length; ++i) {\n      linkProgram(programList[i]);\n    }\n  }\n\n  return {\n    clear: function () {\n      var deleteShader = gl.deleteShader.bind(gl);\n      values(fragShaders).forEach(deleteShader);\n      fragShaders = {};\n      values(vertShaders).forEach(deleteShader);\n      vertShaders = {};\n\n      programList.forEach(function (desc) {\n        gl.deleteProgram(desc.program);\n      });\n      programList.length = 0;\n      programCache = {};\n\n      stats.shaderCount = 0;\n    },\n\n    program: function (vertId, fragId, command) {\n      check$1.command(vertId >= 0, 'missing vertex shader', command);\n      check$1.command(fragId >= 0, 'missing fragment shader', command);\n\n      var cache = programCache[fragId];\n      if (!cache) {\n        cache = programCache[fragId] = {};\n      }\n      var program = cache[vertId];\n      if (!program) {\n        program = new REGLProgram(fragId, vertId);\n        stats.shaderCount++;\n\n        linkProgram(program, command);\n        cache[vertId] = program;\n        programList.push(program);\n      }\n      return program\n    },\n\n    restore: restoreShaders,\n\n    shader: getShader,\n\n    frag: -1,\n    vert: -1\n  }\n}\n\nvar GL_RGBA$2 = 6408;\nvar GL_UNSIGNED_BYTE$6 = 5121;\nvar GL_PACK_ALIGNMENT = 0x0D05;\nvar GL_FLOAT$6 = 0x1406; // 5126\n\nfunction wrapReadPixels (\n  gl,\n  framebufferState,\n  reglPoll,\n  context,\n  glAttributes,\n  extensions) {\n  function readPixelsImpl (input) {\n    var type;\n    if (framebufferState.next === null) {\n      check$1(\n        glAttributes.preserveDrawingBuffer,\n        'you must create a webgl context with \"preserveDrawingBuffer\":true in order to read pixels from the drawing buffer');\n      type = GL_UNSIGNED_BYTE$6;\n    } else {\n      check$1(\n        framebufferState.next.colorAttachments[0].texture !== null,\n          'You cannot read from a renderbuffer');\n      type = framebufferState.next.colorAttachments[0].texture._texture.type;\n\n      if (extensions.oes_texture_float) {\n        check$1(\n          type === GL_UNSIGNED_BYTE$6 || type === GL_FLOAT$6,\n          'Reading from a framebuffer is only allowed for the types \\'uint8\\' and \\'float\\'');\n      } else {\n        check$1(\n          type === GL_UNSIGNED_BYTE$6,\n          'Reading from a framebuffer is only allowed for the type \\'uint8\\'');\n      }\n    }\n\n    var x = 0;\n    var y = 0;\n    var width = context.framebufferWidth;\n    var height = context.framebufferHeight;\n    var data = null;\n\n    if (isTypedArray(input)) {\n      data = input;\n    } else if (input) {\n      check$1.type(input, 'object', 'invalid arguments to regl.read()');\n      x = input.x | 0;\n      y = input.y | 0;\n      check$1(\n        x >= 0 && x < context.framebufferWidth,\n        'invalid x offset for regl.read');\n      check$1(\n        y >= 0 && y < context.framebufferHeight,\n        'invalid y offset for regl.read');\n      width = (input.width || (context.framebufferWidth - x)) | 0;\n      height = (input.height || (context.framebufferHeight - y)) | 0;\n      data = input.data || null;\n    }\n\n    // sanity check input.data\n    if (data) {\n      if (type === GL_UNSIGNED_BYTE$6) {\n        check$1(\n          data instanceof Uint8Array,\n          'buffer must be \\'Uint8Array\\' when reading from a framebuffer of type \\'uint8\\'');\n      } else if (type === GL_FLOAT$6) {\n        check$1(\n          data instanceof Float32Array,\n          'buffer must be \\'Float32Array\\' when reading from a framebuffer of type \\'float\\'');\n      }\n    }\n\n    check$1(\n      width > 0 && width + x <= context.framebufferWidth,\n      'invalid width for read pixels');\n    check$1(\n      height > 0 && height + y <= context.framebufferHeight,\n      'invalid height for read pixels');\n\n    // Update WebGL state\n    reglPoll();\n\n    // Compute size\n    var size = width * height * 4;\n\n    // Allocate data\n    if (!data) {\n      if (type === GL_UNSIGNED_BYTE$6) {\n        data = new Uint8Array(size);\n      } else if (type === GL_FLOAT$6) {\n        data = data || new Float32Array(size);\n      }\n    }\n\n    // Type check\n    check$1.isTypedArray(data, 'data buffer for regl.read() must be a typedarray');\n    check$1(data.byteLength >= size, 'data buffer for regl.read() too small');\n\n    // Run read pixels\n    gl.pixelStorei(GL_PACK_ALIGNMENT, 4);\n    gl.readPixels(x, y, width, height, GL_RGBA$2,\n                  type,\n                  data);\n\n    return data\n  }\n\n  function readPixelsFBO (options) {\n    var result;\n    framebufferState.setFBO({\n      framebuffer: options.framebuffer\n    }, function () {\n      result = readPixelsImpl(options);\n    });\n    return result\n  }\n\n  function readPixels (options) {\n    if (!options || !('framebuffer' in options)) {\n      return readPixelsImpl(options)\n    } else {\n      return readPixelsFBO(options)\n    }\n  }\n\n  return readPixels\n}\n\nfunction slice (x) {\n  return Array.prototype.slice.call(x)\n}\n\nfunction join (x) {\n  return slice(x).join('')\n}\n\nfunction createEnvironment () {\n  // Unique variable id counter\n  var varCounter = 0;\n\n  // Linked values are passed from this scope into the generated code block\n  // Calling link() passes a value into the generated scope and returns\n  // the variable name which it is bound to\n  var linkedNames = [];\n  var linkedValues = [];\n  function link (value) {\n    for (var i = 0; i < linkedValues.length; ++i) {\n      if (linkedValues[i] === value) {\n        return linkedNames[i]\n      }\n    }\n\n    var name = 'g' + (varCounter++);\n    linkedNames.push(name);\n    linkedValues.push(value);\n    return name\n  }\n\n  // create a code block\n  function block () {\n    var code = [];\n    function push () {\n      code.push.apply(code, slice(arguments));\n    }\n\n    var vars = [];\n    function def () {\n      var name = 'v' + (varCounter++);\n      vars.push(name);\n\n      if (arguments.length > 0) {\n        code.push(name, '=');\n        code.push.apply(code, slice(arguments));\n        code.push(';');\n      }\n\n      return name\n    }\n\n    return extend(push, {\n      def: def,\n      toString: function () {\n        return join([\n          (vars.length > 0 ? 'var ' + vars + ';' : ''),\n          join(code)\n        ])\n      }\n    })\n  }\n\n  function scope () {\n    var entry = block();\n    var exit = block();\n\n    var entryToString = entry.toString;\n    var exitToString = exit.toString;\n\n    function save (object, prop) {\n      exit(object, prop, '=', entry.def(object, prop), ';');\n    }\n\n    return extend(function () {\n      entry.apply(entry, slice(arguments));\n    }, {\n      def: entry.def,\n      entry: entry,\n      exit: exit,\n      save: save,\n      set: function (object, prop, value) {\n        save(object, prop);\n        entry(object, prop, '=', value, ';');\n      },\n      toString: function () {\n        return entryToString() + exitToString()\n      }\n    })\n  }\n\n  function conditional () {\n    var pred = join(arguments);\n    var thenBlock = scope();\n    var elseBlock = scope();\n\n    var thenToString = thenBlock.toString;\n    var elseToString = elseBlock.toString;\n\n    return extend(thenBlock, {\n      then: function () {\n        thenBlock.apply(thenBlock, slice(arguments));\n        return this\n      },\n      else: function () {\n        elseBlock.apply(elseBlock, slice(arguments));\n        return this\n      },\n      toString: function () {\n        var elseClause = elseToString();\n        if (elseClause) {\n          elseClause = 'else{' + elseClause + '}';\n        }\n        return join([\n          'if(', pred, '){',\n          thenToString(),\n          '}', elseClause\n        ])\n      }\n    })\n  }\n\n  // procedure list\n  var globalBlock = block();\n  var procedures = {};\n  function proc (name, count) {\n    var args = [];\n    function arg () {\n      var name = 'a' + args.length;\n      args.push(name);\n      return name\n    }\n\n    count = count || 0;\n    for (var i = 0; i < count; ++i) {\n      arg();\n    }\n\n    var body = scope();\n    var bodyToString = body.toString;\n\n    var result = procedures[name] = extend(body, {\n      arg: arg,\n      toString: function () {\n        return join([\n          'function(', args.join(), '){',\n          bodyToString(),\n          '}'\n        ])\n      }\n    });\n\n    return result\n  }\n\n  function compile () {\n    var code = ['\"use strict\";',\n      globalBlock,\n      'return {'];\n    Object.keys(procedures).forEach(function (name) {\n      code.push('\"', name, '\":', procedures[name].toString(), ',');\n    });\n    code.push('}');\n    var src = join(code)\n      .replace(/;/g, ';\\n')\n      .replace(/}/g, '}\\n')\n      .replace(/{/g, '{\\n');\n    var proc = Function.apply(null, linkedNames.concat(src));\n    return proc.apply(null, linkedValues)\n  }\n\n  return {\n    global: globalBlock,\n    link: link,\n    block: block,\n    proc: proc,\n    scope: scope,\n    cond: conditional,\n    compile: compile\n  }\n}\n\n// \"cute\" names for vector components\nvar CUTE_COMPONENTS = 'xyzw'.split('');\n\nvar GL_UNSIGNED_BYTE$7 = 5121;\n\nvar ATTRIB_STATE_POINTER = 1;\nvar ATTRIB_STATE_CONSTANT = 2;\n\nvar DYN_FUNC$1 = 0;\nvar DYN_PROP$1 = 1;\nvar DYN_CONTEXT$1 = 2;\nvar DYN_STATE$1 = 3;\nvar DYN_THUNK = 4;\n\nvar S_DITHER = 'dither';\nvar S_BLEND_ENABLE = 'blend.enable';\nvar S_BLEND_COLOR = 'blend.color';\nvar S_BLEND_EQUATION = 'blend.equation';\nvar S_BLEND_FUNC = 'blend.func';\nvar S_DEPTH_ENABLE = 'depth.enable';\nvar S_DEPTH_FUNC = 'depth.func';\nvar S_DEPTH_RANGE = 'depth.range';\nvar S_DEPTH_MASK = 'depth.mask';\nvar S_COLOR_MASK = 'colorMask';\nvar S_CULL_ENABLE = 'cull.enable';\nvar S_CULL_FACE = 'cull.face';\nvar S_FRONT_FACE = 'frontFace';\nvar S_LINE_WIDTH = 'lineWidth';\nvar S_POLYGON_OFFSET_ENABLE = 'polygonOffset.enable';\nvar S_POLYGON_OFFSET_OFFSET = 'polygonOffset.offset';\nvar S_SAMPLE_ALPHA = 'sample.alpha';\nvar S_SAMPLE_ENABLE = 'sample.enable';\nvar S_SAMPLE_COVERAGE = 'sample.coverage';\nvar S_STENCIL_ENABLE = 'stencil.enable';\nvar S_STENCIL_MASK = 'stencil.mask';\nvar S_STENCIL_FUNC = 'stencil.func';\nvar S_STENCIL_OPFRONT = 'stencil.opFront';\nvar S_STENCIL_OPBACK = 'stencil.opBack';\nvar S_SCISSOR_ENABLE = 'scissor.enable';\nvar S_SCISSOR_BOX = 'scissor.box';\nvar S_VIEWPORT = 'viewport';\n\nvar S_PROFILE = 'profile';\n\nvar S_FRAMEBUFFER = 'framebuffer';\nvar S_VERT = 'vert';\nvar S_FRAG = 'frag';\nvar S_ELEMENTS = 'elements';\nvar S_PRIMITIVE = 'primitive';\nvar S_COUNT = 'count';\nvar S_OFFSET = 'offset';\nvar S_INSTANCES = 'instances';\n\nvar SUFFIX_WIDTH = 'Width';\nvar SUFFIX_HEIGHT = 'Height';\n\nvar S_FRAMEBUFFER_WIDTH = S_FRAMEBUFFER + SUFFIX_WIDTH;\nvar S_FRAMEBUFFER_HEIGHT = S_FRAMEBUFFER + SUFFIX_HEIGHT;\nvar S_VIEWPORT_WIDTH = S_VIEWPORT + SUFFIX_WIDTH;\nvar S_VIEWPORT_HEIGHT = S_VIEWPORT + SUFFIX_HEIGHT;\nvar S_DRAWINGBUFFER = 'drawingBuffer';\nvar S_DRAWINGBUFFER_WIDTH = S_DRAWINGBUFFER + SUFFIX_WIDTH;\nvar S_DRAWINGBUFFER_HEIGHT = S_DRAWINGBUFFER + SUFFIX_HEIGHT;\n\nvar NESTED_OPTIONS = [\n  S_BLEND_FUNC,\n  S_BLEND_EQUATION,\n  S_STENCIL_FUNC,\n  S_STENCIL_OPFRONT,\n  S_STENCIL_OPBACK,\n  S_SAMPLE_COVERAGE,\n  S_VIEWPORT,\n  S_SCISSOR_BOX,\n  S_POLYGON_OFFSET_OFFSET\n];\n\nvar GL_ARRAY_BUFFER$1 = 34962;\nvar GL_ELEMENT_ARRAY_BUFFER$1 = 34963;\n\nvar GL_FRAGMENT_SHADER$1 = 35632;\nvar GL_VERTEX_SHADER$1 = 35633;\n\nvar GL_TEXTURE_2D$2 = 0x0DE1;\nvar GL_TEXTURE_CUBE_MAP$1 = 0x8513;\n\nvar GL_CULL_FACE = 0x0B44;\nvar GL_BLEND = 0x0BE2;\nvar GL_DITHER = 0x0BD0;\nvar GL_STENCIL_TEST = 0x0B90;\nvar GL_DEPTH_TEST = 0x0B71;\nvar GL_SCISSOR_TEST = 0x0C11;\nvar GL_POLYGON_OFFSET_FILL = 0x8037;\nvar GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;\nvar GL_SAMPLE_COVERAGE = 0x80A0;\n\nvar GL_FLOAT$7 = 5126;\nvar GL_FLOAT_VEC2 = 35664;\nvar GL_FLOAT_VEC3 = 35665;\nvar GL_FLOAT_VEC4 = 35666;\nvar GL_INT$3 = 5124;\nvar GL_INT_VEC2 = 35667;\nvar GL_INT_VEC3 = 35668;\nvar GL_INT_VEC4 = 35669;\nvar GL_BOOL = 35670;\nvar GL_BOOL_VEC2 = 35671;\nvar GL_BOOL_VEC3 = 35672;\nvar GL_BOOL_VEC4 = 35673;\nvar GL_FLOAT_MAT2 = 35674;\nvar GL_FLOAT_MAT3 = 35675;\nvar GL_FLOAT_MAT4 = 35676;\nvar GL_SAMPLER_2D = 35678;\nvar GL_SAMPLER_CUBE = 35680;\n\nvar GL_TRIANGLES$1 = 4;\n\nvar GL_FRONT = 1028;\nvar GL_BACK = 1029;\nvar GL_CW = 0x0900;\nvar GL_CCW = 0x0901;\nvar GL_MIN_EXT = 0x8007;\nvar GL_MAX_EXT = 0x8008;\nvar GL_ALWAYS = 519;\nvar GL_KEEP = 7680;\nvar GL_ZERO = 0;\nvar GL_ONE = 1;\nvar GL_FUNC_ADD = 0x8006;\nvar GL_LESS = 513;\n\nvar GL_FRAMEBUFFER$1 = 0x8D40;\nvar GL_COLOR_ATTACHMENT0$1 = 0x8CE0;\n\nvar blendFuncs = {\n  '0': 0,\n  '1': 1,\n  'zero': 0,\n  'one': 1,\n  'src color': 768,\n  'one minus src color': 769,\n  'src alpha': 770,\n  'one minus src alpha': 771,\n  'dst color': 774,\n  'one minus dst color': 775,\n  'dst alpha': 772,\n  'one minus dst alpha': 773,\n  'constant color': 32769,\n  'one minus constant color': 32770,\n  'constant alpha': 32771,\n  'one minus constant alpha': 32772,\n  'src alpha saturate': 776\n};\n\n// There are invalid values for srcRGB and dstRGB. See:\n// https://www.khronos.org/registry/webgl/specs/1.0/#6.13\n// https://github.com/KhronosGroup/WebGL/blob/0d3201f5f7ec3c0060bc1f04077461541f1987b9/conformance-suites/1.0.3/conformance/misc/webgl-specific.html#L56\nvar invalidBlendCombinations = [\n  'constant color, constant alpha',\n  'one minus constant color, constant alpha',\n  'constant color, one minus constant alpha',\n  'one minus constant color, one minus constant alpha',\n  'constant alpha, constant color',\n  'constant alpha, one minus constant color',\n  'one minus constant alpha, constant color',\n  'one minus constant alpha, one minus constant color'\n];\n\nvar compareFuncs = {\n  'never': 512,\n  'less': 513,\n  '<': 513,\n  'equal': 514,\n  '=': 514,\n  '==': 514,\n  '===': 514,\n  'lequal': 515,\n  '<=': 515,\n  'greater': 516,\n  '>': 516,\n  'notequal': 517,\n  '!=': 517,\n  '!==': 517,\n  'gequal': 518,\n  '>=': 518,\n  'always': 519\n};\n\nvar stencilOps = {\n  '0': 0,\n  'zero': 0,\n  'keep': 7680,\n  'replace': 7681,\n  'increment': 7682,\n  'decrement': 7683,\n  'increment wrap': 34055,\n  'decrement wrap': 34056,\n  'invert': 5386\n};\n\nvar shaderType = {\n  'frag': GL_FRAGMENT_SHADER$1,\n  'vert': GL_VERTEX_SHADER$1\n};\n\nvar orientationType = {\n  'cw': GL_CW,\n  'ccw': GL_CCW\n};\n\nfunction isBufferArgs (x) {\n  return Array.isArray(x) ||\n    isTypedArray(x) ||\n    isNDArrayLike(x)\n}\n\n// Make sure viewport is processed first\nfunction sortState (state) {\n  return state.sort(function (a, b) {\n    if (a === S_VIEWPORT) {\n      return -1\n    } else if (b === S_VIEWPORT) {\n      return 1\n    }\n    return (a < b) ? -1 : 1\n  })\n}\n\nfunction Declaration (thisDep, contextDep, propDep, append) {\n  this.thisDep = thisDep;\n  this.contextDep = contextDep;\n  this.propDep = propDep;\n  this.append = append;\n}\n\nfunction isStatic (decl) {\n  return decl && !(decl.thisDep || decl.contextDep || decl.propDep)\n}\n\nfunction createStaticDecl (append) {\n  return new Declaration(false, false, false, append)\n}\n\nfunction createDynamicDecl (dyn, append) {\n  var type = dyn.type;\n  if (type === DYN_FUNC$1) {\n    var numArgs = dyn.data.length;\n    return new Declaration(\n      true,\n      numArgs >= 1,\n      numArgs >= 2,\n      append)\n  } else if (type === DYN_THUNK) {\n    var data = dyn.data;\n    return new Declaration(\n      data.thisDep,\n      data.contextDep,\n      data.propDep,\n      append)\n  } else {\n    return new Declaration(\n      type === DYN_STATE$1,\n      type === DYN_CONTEXT$1,\n      type === DYN_PROP$1,\n      append)\n  }\n}\n\nvar SCOPE_DECL = new Declaration(false, false, false, function () {});\n\nfunction reglCore (\n  gl,\n  stringStore,\n  extensions,\n  limits,\n  bufferState,\n  elementState,\n  textureState,\n  framebufferState,\n  uniformState,\n  attributeState,\n  shaderState,\n  drawState,\n  contextState,\n  timer,\n  config) {\n  var AttributeRecord = attributeState.Record;\n\n  var blendEquations = {\n    'add': 32774,\n    'subtract': 32778,\n    'reverse subtract': 32779\n  };\n  if (extensions.ext_blend_minmax) {\n    blendEquations.min = GL_MIN_EXT;\n    blendEquations.max = GL_MAX_EXT;\n  }\n\n  var extInstancing = extensions.angle_instanced_arrays;\n  var extDrawBuffers = extensions.webgl_draw_buffers;\n\n  // ===================================================\n  // ===================================================\n  // WEBGL STATE\n  // ===================================================\n  // ===================================================\n  var currentState = {\n    dirty: true,\n    profile: config.profile\n  };\n  var nextState = {};\n  var GL_STATE_NAMES = [];\n  var GL_FLAGS = {};\n  var GL_VARIABLES = {};\n\n  function propName (name) {\n    return name.replace('.', '_')\n  }\n\n  function stateFlag (sname, cap, init) {\n    var name = propName(sname);\n    GL_STATE_NAMES.push(sname);\n    nextState[name] = currentState[name] = !!init;\n    GL_FLAGS[name] = cap;\n  }\n\n  function stateVariable (sname, func, init) {\n    var name = propName(sname);\n    GL_STATE_NAMES.push(sname);\n    if (Array.isArray(init)) {\n      currentState[name] = init.slice();\n      nextState[name] = init.slice();\n    } else {\n      currentState[name] = nextState[name] = init;\n    }\n    GL_VARIABLES[name] = func;\n  }\n\n  // Dithering\n  stateFlag(S_DITHER, GL_DITHER);\n\n  // Blending\n  stateFlag(S_BLEND_ENABLE, GL_BLEND);\n  stateVariable(S_BLEND_COLOR, 'blendColor', [0, 0, 0, 0]);\n  stateVariable(S_BLEND_EQUATION, 'blendEquationSeparate',\n    [GL_FUNC_ADD, GL_FUNC_ADD]);\n  stateVariable(S_BLEND_FUNC, 'blendFuncSeparate',\n    [GL_ONE, GL_ZERO, GL_ONE, GL_ZERO]);\n\n  // Depth\n  stateFlag(S_DEPTH_ENABLE, GL_DEPTH_TEST, true);\n  stateVariable(S_DEPTH_FUNC, 'depthFunc', GL_LESS);\n  stateVariable(S_DEPTH_RANGE, 'depthRange', [0, 1]);\n  stateVariable(S_DEPTH_MASK, 'depthMask', true);\n\n  // Color mask\n  stateVariable(S_COLOR_MASK, S_COLOR_MASK, [true, true, true, true]);\n\n  // Face culling\n  stateFlag(S_CULL_ENABLE, GL_CULL_FACE);\n  stateVariable(S_CULL_FACE, 'cullFace', GL_BACK);\n\n  // Front face orientation\n  stateVariable(S_FRONT_FACE, S_FRONT_FACE, GL_CCW);\n\n  // Line width\n  stateVariable(S_LINE_WIDTH, S_LINE_WIDTH, 1);\n\n  // Polygon offset\n  stateFlag(S_POLYGON_OFFSET_ENABLE, GL_POLYGON_OFFSET_FILL);\n  stateVariable(S_POLYGON_OFFSET_OFFSET, 'polygonOffset', [0, 0]);\n\n  // Sample coverage\n  stateFlag(S_SAMPLE_ALPHA, GL_SAMPLE_ALPHA_TO_COVERAGE);\n  stateFlag(S_SAMPLE_ENABLE, GL_SAMPLE_COVERAGE);\n  stateVariable(S_SAMPLE_COVERAGE, 'sampleCoverage', [1, false]);\n\n  // Stencil\n  stateFlag(S_STENCIL_ENABLE, GL_STENCIL_TEST);\n  stateVariable(S_STENCIL_MASK, 'stencilMask', -1);\n  stateVariable(S_STENCIL_FUNC, 'stencilFunc', [GL_ALWAYS, 0, -1]);\n  stateVariable(S_STENCIL_OPFRONT, 'stencilOpSeparate',\n    [GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP]);\n  stateVariable(S_STENCIL_OPBACK, 'stencilOpSeparate',\n    [GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP]);\n\n  // Scissor\n  stateFlag(S_SCISSOR_ENABLE, GL_SCISSOR_TEST);\n  stateVariable(S_SCISSOR_BOX, 'scissor',\n    [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]);\n\n  // Viewport\n  stateVariable(S_VIEWPORT, S_VIEWPORT,\n    [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]);\n\n  // ===================================================\n  // ===================================================\n  // ENVIRONMENT\n  // ===================================================\n  // ===================================================\n  var sharedState = {\n    gl: gl,\n    context: contextState,\n    strings: stringStore,\n    next: nextState,\n    current: currentState,\n    draw: drawState,\n    elements: elementState,\n    buffer: bufferState,\n    shader: shaderState,\n    attributes: attributeState.state,\n    uniforms: uniformState,\n    framebuffer: framebufferState,\n    extensions: extensions,\n\n    timer: timer,\n    isBufferArgs: isBufferArgs\n  };\n\n  var sharedConstants = {\n    primTypes: primTypes,\n    compareFuncs: compareFuncs,\n    blendFuncs: blendFuncs,\n    blendEquations: blendEquations,\n    stencilOps: stencilOps,\n    glTypes: glTypes,\n    orientationType: orientationType\n  };\n\n  check$1.optional(function () {\n    sharedState.isArrayLike = isArrayLike;\n  });\n\n  if (extDrawBuffers) {\n    sharedConstants.backBuffer = [GL_BACK];\n    sharedConstants.drawBuffer = loop(limits.maxDrawbuffers, function (i) {\n      if (i === 0) {\n        return [0]\n      }\n      return loop(i, function (j) {\n        return GL_COLOR_ATTACHMENT0$1 + j\n      })\n    });\n  }\n\n  var drawCallCounter = 0;\n  function createREGLEnvironment () {\n    var env = createEnvironment();\n    var link = env.link;\n    var global = env.global;\n    env.id = drawCallCounter++;\n\n    env.batchId = '0';\n\n    // link shared state\n    var SHARED = link(sharedState);\n    var shared = env.shared = {\n      props: 'a0'\n    };\n    Object.keys(sharedState).forEach(function (prop) {\n      shared[prop] = global.def(SHARED, '.', prop);\n    });\n\n    // Inject runtime assertion stuff for debug builds\n    check$1.optional(function () {\n      env.CHECK = link(check$1);\n      env.commandStr = check$1.guessCommand();\n      env.command = link(env.commandStr);\n      env.assert = function (block, pred, message) {\n        block(\n          'if(!(', pred, '))',\n          this.CHECK, '.commandRaise(', link(message), ',', this.command, ');');\n      };\n\n      sharedConstants.invalidBlendCombinations = invalidBlendCombinations;\n    });\n\n    // Copy GL state variables over\n    var nextVars = env.next = {};\n    var currentVars = env.current = {};\n    Object.keys(GL_VARIABLES).forEach(function (variable) {\n      if (Array.isArray(currentState[variable])) {\n        nextVars[variable] = global.def(shared.next, '.', variable);\n        currentVars[variable] = global.def(shared.current, '.', variable);\n      }\n    });\n\n    // Initialize shared constants\n    var constants = env.constants = {};\n    Object.keys(sharedConstants).forEach(function (name) {\n      constants[name] = global.def(JSON.stringify(sharedConstants[name]));\n    });\n\n    // Helper function for calling a block\n    env.invoke = function (block, x) {\n      switch (x.type) {\n        case DYN_FUNC$1:\n          var argList = [\n            'this',\n            shared.context,\n            shared.props,\n            env.batchId\n          ];\n          return block.def(\n            link(x.data), '.call(',\n              argList.slice(0, Math.max(x.data.length + 1, 4)),\n             ')')\n        case DYN_PROP$1:\n          return block.def(shared.props, x.data)\n        case DYN_CONTEXT$1:\n          return block.def(shared.context, x.data)\n        case DYN_STATE$1:\n          return block.def('this', x.data)\n        case DYN_THUNK:\n          x.data.append(env, block);\n          return x.data.ref\n      }\n    };\n\n    env.attribCache = {};\n\n    var scopeAttribs = {};\n    env.scopeAttrib = function (name) {\n      var id = stringStore.id(name);\n      if (id in scopeAttribs) {\n        return scopeAttribs[id]\n      }\n      var binding = attributeState.scope[id];\n      if (!binding) {\n        binding = attributeState.scope[id] = new AttributeRecord();\n      }\n      var result = scopeAttribs[id] = link(binding);\n      return result\n    };\n\n    return env\n  }\n\n  // ===================================================\n  // ===================================================\n  // PARSING\n  // ===================================================\n  // ===================================================\n  function parseProfile (options) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    var profileEnable;\n    if (S_PROFILE in staticOptions) {\n      var value = !!staticOptions[S_PROFILE];\n      profileEnable = createStaticDecl(function (env, scope) {\n        return value\n      });\n      profileEnable.enable = value;\n    } else if (S_PROFILE in dynamicOptions) {\n      var dyn = dynamicOptions[S_PROFILE];\n      profileEnable = createDynamicDecl(dyn, function (env, scope) {\n        return env.invoke(scope, dyn)\n      });\n    }\n\n    return profileEnable\n  }\n\n  function parseFramebuffer (options, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    if (S_FRAMEBUFFER in staticOptions) {\n      var framebuffer = staticOptions[S_FRAMEBUFFER];\n      if (framebuffer) {\n        framebuffer = framebufferState.getFramebuffer(framebuffer);\n        check$1.command(framebuffer, 'invalid framebuffer object');\n        return createStaticDecl(function (env, block) {\n          var FRAMEBUFFER = env.link(framebuffer);\n          var shared = env.shared;\n          block.set(\n            shared.framebuffer,\n            '.next',\n            FRAMEBUFFER);\n          var CONTEXT = shared.context;\n          block.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_WIDTH,\n            FRAMEBUFFER + '.width');\n          block.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_HEIGHT,\n            FRAMEBUFFER + '.height');\n          return FRAMEBUFFER\n        })\n      } else {\n        return createStaticDecl(function (env, scope) {\n          var shared = env.shared;\n          scope.set(\n            shared.framebuffer,\n            '.next',\n            'null');\n          var CONTEXT = shared.context;\n          scope.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_WIDTH,\n            CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH);\n          scope.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_HEIGHT,\n            CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT);\n          return 'null'\n        })\n      }\n    } else if (S_FRAMEBUFFER in dynamicOptions) {\n      var dyn = dynamicOptions[S_FRAMEBUFFER];\n      return createDynamicDecl(dyn, function (env, scope) {\n        var FRAMEBUFFER_FUNC = env.invoke(scope, dyn);\n        var shared = env.shared;\n        var FRAMEBUFFER_STATE = shared.framebuffer;\n        var FRAMEBUFFER = scope.def(\n          FRAMEBUFFER_STATE, '.getFramebuffer(', FRAMEBUFFER_FUNC, ')');\n\n        check$1.optional(function () {\n          env.assert(scope,\n            '!' + FRAMEBUFFER_FUNC + '||' + FRAMEBUFFER,\n            'invalid framebuffer object');\n        });\n\n        scope.set(\n          FRAMEBUFFER_STATE,\n          '.next',\n          FRAMEBUFFER);\n        var CONTEXT = shared.context;\n        scope.set(\n          CONTEXT,\n          '.' + S_FRAMEBUFFER_WIDTH,\n          FRAMEBUFFER + '?' + FRAMEBUFFER + '.width:' +\n          CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH);\n        scope.set(\n          CONTEXT,\n          '.' + S_FRAMEBUFFER_HEIGHT,\n          FRAMEBUFFER +\n          '?' + FRAMEBUFFER + '.height:' +\n          CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT);\n        return FRAMEBUFFER\n      })\n    } else {\n      return null\n    }\n  }\n\n  function parseViewportScissor (options, framebuffer, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    function parseBox (param) {\n      if (param in staticOptions) {\n        var box = staticOptions[param];\n        check$1.commandType(box, 'object', 'invalid ' + param, env.commandStr);\n\n        var isStatic = true;\n        var x = box.x | 0;\n        var y = box.y | 0;\n        var w, h;\n        if ('width' in box) {\n          w = box.width | 0;\n          check$1.command(w >= 0, 'invalid ' + param, env.commandStr);\n        } else {\n          isStatic = false;\n        }\n        if ('height' in box) {\n          h = box.height | 0;\n          check$1.command(h >= 0, 'invalid ' + param, env.commandStr);\n        } else {\n          isStatic = false;\n        }\n\n        return new Declaration(\n          !isStatic && framebuffer && framebuffer.thisDep,\n          !isStatic && framebuffer && framebuffer.contextDep,\n          !isStatic && framebuffer && framebuffer.propDep,\n          function (env, scope) {\n            var CONTEXT = env.shared.context;\n            var BOX_W = w;\n            if (!('width' in box)) {\n              BOX_W = scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', x);\n            }\n            var BOX_H = h;\n            if (!('height' in box)) {\n              BOX_H = scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', y);\n            }\n            return [x, y, BOX_W, BOX_H]\n          })\n      } else if (param in dynamicOptions) {\n        var dynBox = dynamicOptions[param];\n        var result = createDynamicDecl(dynBox, function (env, scope) {\n          var BOX = env.invoke(scope, dynBox);\n\n          check$1.optional(function () {\n            env.assert(scope,\n              BOX + '&&typeof ' + BOX + '===\"object\"',\n              'invalid ' + param);\n          });\n\n          var CONTEXT = env.shared.context;\n          var BOX_X = scope.def(BOX, '.x|0');\n          var BOX_Y = scope.def(BOX, '.y|0');\n          var BOX_W = scope.def(\n            '\"width\" in ', BOX, '?', BOX, '.width|0:',\n            '(', CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', BOX_X, ')');\n          var BOX_H = scope.def(\n            '\"height\" in ', BOX, '?', BOX, '.height|0:',\n            '(', CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', BOX_Y, ')');\n\n          check$1.optional(function () {\n            env.assert(scope,\n              BOX_W + '>=0&&' +\n              BOX_H + '>=0',\n              'invalid ' + param);\n          });\n\n          return [BOX_X, BOX_Y, BOX_W, BOX_H]\n        });\n        if (framebuffer) {\n          result.thisDep = result.thisDep || framebuffer.thisDep;\n          result.contextDep = result.contextDep || framebuffer.contextDep;\n          result.propDep = result.propDep || framebuffer.propDep;\n        }\n        return result\n      } else if (framebuffer) {\n        return new Declaration(\n          framebuffer.thisDep,\n          framebuffer.contextDep,\n          framebuffer.propDep,\n          function (env, scope) {\n            var CONTEXT = env.shared.context;\n            return [\n              0, 0,\n              scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH),\n              scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT)]\n          })\n      } else {\n        return null\n      }\n    }\n\n    var viewport = parseBox(S_VIEWPORT);\n\n    if (viewport) {\n      var prevViewport = viewport;\n      viewport = new Declaration(\n        viewport.thisDep,\n        viewport.contextDep,\n        viewport.propDep,\n        function (env, scope) {\n          var VIEWPORT = prevViewport.append(env, scope);\n          var CONTEXT = env.shared.context;\n          scope.set(\n            CONTEXT,\n            '.' + S_VIEWPORT_WIDTH,\n            VIEWPORT[2]);\n          scope.set(\n            CONTEXT,\n            '.' + S_VIEWPORT_HEIGHT,\n            VIEWPORT[3]);\n          return VIEWPORT\n        });\n    }\n\n    return {\n      viewport: viewport,\n      scissor_box: parseBox(S_SCISSOR_BOX)\n    }\n  }\n\n  function parseProgram (options) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    function parseShader (name) {\n      if (name in staticOptions) {\n        var id = stringStore.id(staticOptions[name]);\n        check$1.optional(function () {\n          shaderState.shader(shaderType[name], id, check$1.guessCommand());\n        });\n        var result = createStaticDecl(function () {\n          return id\n        });\n        result.id = id;\n        return result\n      } else if (name in dynamicOptions) {\n        var dyn = dynamicOptions[name];\n        return createDynamicDecl(dyn, function (env, scope) {\n          var str = env.invoke(scope, dyn);\n          var id = scope.def(env.shared.strings, '.id(', str, ')');\n          check$1.optional(function () {\n            scope(\n              env.shared.shader, '.shader(',\n              shaderType[name], ',',\n              id, ',',\n              env.command, ');');\n          });\n          return id\n        })\n      }\n      return null\n    }\n\n    var frag = parseShader(S_FRAG);\n    var vert = parseShader(S_VERT);\n\n    var program = null;\n    var progVar;\n    if (isStatic(frag) && isStatic(vert)) {\n      program = shaderState.program(vert.id, frag.id);\n      progVar = createStaticDecl(function (env, scope) {\n        return env.link(program)\n      });\n    } else {\n      progVar = new Declaration(\n        (frag && frag.thisDep) || (vert && vert.thisDep),\n        (frag && frag.contextDep) || (vert && vert.contextDep),\n        (frag && frag.propDep) || (vert && vert.propDep),\n        function (env, scope) {\n          var SHADER_STATE = env.shared.shader;\n          var fragId;\n          if (frag) {\n            fragId = frag.append(env, scope);\n          } else {\n            fragId = scope.def(SHADER_STATE, '.', S_FRAG);\n          }\n          var vertId;\n          if (vert) {\n            vertId = vert.append(env, scope);\n          } else {\n            vertId = scope.def(SHADER_STATE, '.', S_VERT);\n          }\n          var progDef = SHADER_STATE + '.program(' + vertId + ',' + fragId;\n          check$1.optional(function () {\n            progDef += ',' + env.command;\n          });\n          return scope.def(progDef + ')')\n        });\n    }\n\n    return {\n      frag: frag,\n      vert: vert,\n      progVar: progVar,\n      program: program\n    }\n  }\n\n  function parseDraw (options, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    function parseElements () {\n      if (S_ELEMENTS in staticOptions) {\n        var elements = staticOptions[S_ELEMENTS];\n        if (isBufferArgs(elements)) {\n          elements = elementState.getElements(elementState.create(elements, true));\n        } else if (elements) {\n          elements = elementState.getElements(elements);\n          check$1.command(elements, 'invalid elements', env.commandStr);\n        }\n        var result = createStaticDecl(function (env, scope) {\n          if (elements) {\n            var result = env.link(elements);\n            env.ELEMENTS = result;\n            return result\n          }\n          env.ELEMENTS = null;\n          return null\n        });\n        result.value = elements;\n        return result\n      } else if (S_ELEMENTS in dynamicOptions) {\n        var dyn = dynamicOptions[S_ELEMENTS];\n        return createDynamicDecl(dyn, function (env, scope) {\n          var shared = env.shared;\n\n          var IS_BUFFER_ARGS = shared.isBufferArgs;\n          var ELEMENT_STATE = shared.elements;\n\n          var elementDefn = env.invoke(scope, dyn);\n          var elements = scope.def('null');\n          var elementStream = scope.def(IS_BUFFER_ARGS, '(', elementDefn, ')');\n\n          var ifte = env.cond(elementStream)\n            .then(elements, '=', ELEMENT_STATE, '.createStream(', elementDefn, ');')\n            .else(elements, '=', ELEMENT_STATE, '.getElements(', elementDefn, ');');\n\n          check$1.optional(function () {\n            env.assert(ifte.else,\n              '!' + elementDefn + '||' + elements,\n              'invalid elements');\n          });\n\n          scope.entry(ifte);\n          scope.exit(\n            env.cond(elementStream)\n              .then(ELEMENT_STATE, '.destroyStream(', elements, ');'));\n\n          env.ELEMENTS = elements;\n\n          return elements\n        })\n      }\n\n      return null\n    }\n\n    var elements = parseElements();\n\n    function parsePrimitive () {\n      if (S_PRIMITIVE in staticOptions) {\n        var primitive = staticOptions[S_PRIMITIVE];\n        check$1.commandParameter(primitive, primTypes, 'invalid primitve', env.commandStr);\n        return createStaticDecl(function (env, scope) {\n          return primTypes[primitive]\n        })\n      } else if (S_PRIMITIVE in dynamicOptions) {\n        var dynPrimitive = dynamicOptions[S_PRIMITIVE];\n        return createDynamicDecl(dynPrimitive, function (env, scope) {\n          var PRIM_TYPES = env.constants.primTypes;\n          var prim = env.invoke(scope, dynPrimitive);\n          check$1.optional(function () {\n            env.assert(scope,\n              prim + ' in ' + PRIM_TYPES,\n              'invalid primitive, must be one of ' + Object.keys(primTypes));\n          });\n          return scope.def(PRIM_TYPES, '[', prim, ']')\n        })\n      } else if (elements) {\n        if (isStatic(elements)) {\n          if (elements.value) {\n            return createStaticDecl(function (env, scope) {\n              return scope.def(env.ELEMENTS, '.primType')\n            })\n          } else {\n            return createStaticDecl(function () {\n              return GL_TRIANGLES$1\n            })\n          }\n        } else {\n          return new Declaration(\n            elements.thisDep,\n            elements.contextDep,\n            elements.propDep,\n            function (env, scope) {\n              var elements = env.ELEMENTS;\n              return scope.def(elements, '?', elements, '.primType:', GL_TRIANGLES$1)\n            })\n        }\n      }\n      return null\n    }\n\n    function parseParam (param, isOffset) {\n      if (param in staticOptions) {\n        var value = staticOptions[param] | 0;\n        check$1.command(!isOffset || value >= 0, 'invalid ' + param, env.commandStr);\n        return createStaticDecl(function (env, scope) {\n          if (isOffset) {\n            env.OFFSET = value;\n          }\n          return value\n        })\n      } else if (param in dynamicOptions) {\n        var dynValue = dynamicOptions[param];\n        return createDynamicDecl(dynValue, function (env, scope) {\n          var result = env.invoke(scope, dynValue);\n          if (isOffset) {\n            env.OFFSET = result;\n            check$1.optional(function () {\n              env.assert(scope,\n                result + '>=0',\n                'invalid ' + param);\n            });\n          }\n          return result\n        })\n      } else if (isOffset && elements) {\n        return createStaticDecl(function (env, scope) {\n          env.OFFSET = '0';\n          return 0\n        })\n      }\n      return null\n    }\n\n    var OFFSET = parseParam(S_OFFSET, true);\n\n    function parseVertCount () {\n      if (S_COUNT in staticOptions) {\n        var count = staticOptions[S_COUNT] | 0;\n        check$1.command(\n          typeof count === 'number' && count >= 0, 'invalid vertex count', env.commandStr);\n        return createStaticDecl(function () {\n          return count\n        })\n      } else if (S_COUNT in dynamicOptions) {\n        var dynCount = dynamicOptions[S_COUNT];\n        return createDynamicDecl(dynCount, function (env, scope) {\n          var result = env.invoke(scope, dynCount);\n          check$1.optional(function () {\n            env.assert(scope,\n              'typeof ' + result + '===\"number\"&&' +\n              result + '>=0&&' +\n              result + '===(' + result + '|0)',\n              'invalid vertex count');\n          });\n          return result\n        })\n      } else if (elements) {\n        if (isStatic(elements)) {\n          if (elements) {\n            if (OFFSET) {\n              return new Declaration(\n                OFFSET.thisDep,\n                OFFSET.contextDep,\n                OFFSET.propDep,\n                function (env, scope) {\n                  var result = scope.def(\n                    env.ELEMENTS, '.vertCount-', env.OFFSET);\n\n                  check$1.optional(function () {\n                    env.assert(scope,\n                      result + '>=0',\n                      'invalid vertex offset/element buffer too small');\n                  });\n\n                  return result\n                })\n            } else {\n              return createStaticDecl(function (env, scope) {\n                return scope.def(env.ELEMENTS, '.vertCount')\n              })\n            }\n          } else {\n            var result = createStaticDecl(function () {\n              return -1\n            });\n            check$1.optional(function () {\n              result.MISSING = true;\n            });\n            return result\n          }\n        } else {\n          var variable = new Declaration(\n            elements.thisDep || OFFSET.thisDep,\n            elements.contextDep || OFFSET.contextDep,\n            elements.propDep || OFFSET.propDep,\n            function (env, scope) {\n              var elements = env.ELEMENTS;\n              if (env.OFFSET) {\n                return scope.def(elements, '?', elements, '.vertCount-',\n                  env.OFFSET, ':-1')\n              }\n              return scope.def(elements, '?', elements, '.vertCount:-1')\n            });\n          check$1.optional(function () {\n            variable.DYNAMIC = true;\n          });\n          return variable\n        }\n      }\n      return null\n    }\n\n    return {\n      elements: elements,\n      primitive: parsePrimitive(),\n      count: parseVertCount(),\n      instances: parseParam(S_INSTANCES, false),\n      offset: OFFSET\n    }\n  }\n\n  function parseGLState (options, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    var STATE = {};\n\n    GL_STATE_NAMES.forEach(function (prop) {\n      var param = propName(prop);\n\n      function parseParam (parseStatic, parseDynamic) {\n        if (prop in staticOptions) {\n          var value = parseStatic(staticOptions[prop]);\n          STATE[param] = createStaticDecl(function () {\n            return value\n          });\n        } else if (prop in dynamicOptions) {\n          var dyn = dynamicOptions[prop];\n          STATE[param] = createDynamicDecl(dyn, function (env, scope) {\n            return parseDynamic(env, scope, env.invoke(scope, dyn))\n          });\n        }\n      }\n\n      switch (prop) {\n        case S_CULL_ENABLE:\n        case S_BLEND_ENABLE:\n        case S_DITHER:\n        case S_STENCIL_ENABLE:\n        case S_DEPTH_ENABLE:\n        case S_SCISSOR_ENABLE:\n        case S_POLYGON_OFFSET_ENABLE:\n        case S_SAMPLE_ALPHA:\n        case S_SAMPLE_ENABLE:\n        case S_DEPTH_MASK:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'boolean', prop, env.commandStr);\n              return value\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  'typeof ' + value + '===\"boolean\"',\n                  'invalid flag ' + prop, env.commandStr);\n              });\n              return value\n            })\n\n        case S_DEPTH_FUNC:\n          return parseParam(\n            function (value) {\n              check$1.commandParameter(value, compareFuncs, 'invalid ' + prop, env.commandStr);\n              return compareFuncs[value]\n            },\n            function (env, scope, value) {\n              var COMPARE_FUNCS = env.constants.compareFuncs;\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + ' in ' + COMPARE_FUNCS,\n                  'invalid ' + prop + ', must be one of ' + Object.keys(compareFuncs));\n              });\n              return scope.def(COMPARE_FUNCS, '[', value, ']')\n            })\n\n        case S_DEPTH_RANGE:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                isArrayLike(value) &&\n                value.length === 2 &&\n                typeof value[0] === 'number' &&\n                typeof value[1] === 'number' &&\n                value[0] <= value[1],\n                'depth range is 2d array',\n                env.commandStr);\n              return value\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  env.shared.isArrayLike + '(' + value + ')&&' +\n                  value + '.length===2&&' +\n                  'typeof ' + value + '[0]===\"number\"&&' +\n                  'typeof ' + value + '[1]===\"number\"&&' +\n                  value + '[0]<=' + value + '[1]',\n                  'depth range must be a 2d array');\n              });\n\n              var Z_NEAR = scope.def('+', value, '[0]');\n              var Z_FAR = scope.def('+', value, '[1]');\n              return [Z_NEAR, Z_FAR]\n            })\n\n        case S_BLEND_FUNC:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', 'blend.func', env.commandStr);\n              var srcRGB = ('srcRGB' in value ? value.srcRGB : value.src);\n              var srcAlpha = ('srcAlpha' in value ? value.srcAlpha : value.src);\n              var dstRGB = ('dstRGB' in value ? value.dstRGB : value.dst);\n              var dstAlpha = ('dstAlpha' in value ? value.dstAlpha : value.dst);\n              check$1.commandParameter(srcRGB, blendFuncs, param + '.srcRGB', env.commandStr);\n              check$1.commandParameter(srcAlpha, blendFuncs, param + '.srcAlpha', env.commandStr);\n              check$1.commandParameter(dstRGB, blendFuncs, param + '.dstRGB', env.commandStr);\n              check$1.commandParameter(dstAlpha, blendFuncs, param + '.dstAlpha', env.commandStr);\n\n              check$1.command(\n                (invalidBlendCombinations.indexOf(srcRGB + ', ' + dstRGB) === -1),\n                'unallowed blending combination (srcRGB, dstRGB) = (' + srcRGB + ', ' + dstRGB + ')', env.commandStr);\n\n              return [\n                blendFuncs[srcRGB],\n                blendFuncs[dstRGB],\n                blendFuncs[srcAlpha],\n                blendFuncs[dstAlpha]\n              ]\n            },\n            function (env, scope, value) {\n              var BLEND_FUNCS = env.constants.blendFuncs;\n\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid blend func, must be an object');\n              });\n\n              function read (prefix, suffix) {\n                var func = scope.def(\n                  '\"', prefix, suffix, '\" in ', value,\n                  '?', value, '.', prefix, suffix,\n                  ':', value, '.', prefix);\n\n                check$1.optional(function () {\n                  env.assert(scope,\n                    func + ' in ' + BLEND_FUNCS,\n                    'invalid ' + prop + '.' + prefix + suffix + ', must be one of ' + Object.keys(blendFuncs));\n                });\n\n                return func\n              }\n\n              var srcRGB = read('src', 'RGB');\n              var dstRGB = read('dst', 'RGB');\n\n              check$1.optional(function () {\n                var INVALID_BLEND_COMBINATIONS = env.constants.invalidBlendCombinations;\n\n                env.assert(scope,\n                           INVALID_BLEND_COMBINATIONS +\n                           '.indexOf(' + srcRGB + '+\", \"+' + dstRGB + ') === -1 ',\n                           'unallowed blending combination for (srcRGB, dstRGB)'\n                          );\n              });\n\n              var SRC_RGB = scope.def(BLEND_FUNCS, '[', srcRGB, ']');\n              var SRC_ALPHA = scope.def(BLEND_FUNCS, '[', read('src', 'Alpha'), ']');\n              var DST_RGB = scope.def(BLEND_FUNCS, '[', dstRGB, ']');\n              var DST_ALPHA = scope.def(BLEND_FUNCS, '[', read('dst', 'Alpha'), ']');\n\n              return [SRC_RGB, DST_RGB, SRC_ALPHA, DST_ALPHA]\n            })\n\n        case S_BLEND_EQUATION:\n          return parseParam(\n            function (value) {\n              if (typeof value === 'string') {\n                check$1.commandParameter(value, blendEquations, 'invalid ' + prop, env.commandStr);\n                return [\n                  blendEquations[value],\n                  blendEquations[value]\n                ]\n              } else if (typeof value === 'object') {\n                check$1.commandParameter(\n                  value.rgb, blendEquations, prop + '.rgb', env.commandStr);\n                check$1.commandParameter(\n                  value.alpha, blendEquations, prop + '.alpha', env.commandStr);\n                return [\n                  blendEquations[value.rgb],\n                  blendEquations[value.alpha]\n                ]\n              } else {\n                check$1.commandRaise('invalid blend.equation', env.commandStr);\n              }\n            },\n            function (env, scope, value) {\n              var BLEND_EQUATIONS = env.constants.blendEquations;\n\n              var RGB = scope.def();\n              var ALPHA = scope.def();\n\n              var ifte = env.cond('typeof ', value, '===\"string\"');\n\n              check$1.optional(function () {\n                function checkProp (block, name, value) {\n                  env.assert(block,\n                    value + ' in ' + BLEND_EQUATIONS,\n                    'invalid ' + name + ', must be one of ' + Object.keys(blendEquations));\n                }\n                checkProp(ifte.then, prop, value);\n\n                env.assert(ifte.else,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid ' + prop);\n                checkProp(ifte.else, prop + '.rgb', value + '.rgb');\n                checkProp(ifte.else, prop + '.alpha', value + '.alpha');\n              });\n\n              ifte.then(\n                RGB, '=', ALPHA, '=', BLEND_EQUATIONS, '[', value, '];');\n              ifte.else(\n                RGB, '=', BLEND_EQUATIONS, '[', value, '.rgb];',\n                ALPHA, '=', BLEND_EQUATIONS, '[', value, '.alpha];');\n\n              scope(ifte);\n\n              return [RGB, ALPHA]\n            })\n\n        case S_BLEND_COLOR:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                isArrayLike(value) &&\n                value.length === 4,\n                'blend.color must be a 4d array', env.commandStr);\n              return loop(4, function (i) {\n                return +value[i]\n              })\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  env.shared.isArrayLike + '(' + value + ')&&' +\n                  value + '.length===4',\n                  'blend.color must be a 4d array');\n              });\n              return loop(4, function (i) {\n                return scope.def('+', value, '[', i, ']')\n              })\n            })\n\n        case S_STENCIL_MASK:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'number', param, env.commandStr);\n              return value | 0\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  'typeof ' + value + '===\"number\"',\n                  'invalid stencil.mask');\n              });\n              return scope.def(value, '|0')\n            })\n\n        case S_STENCIL_FUNC:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', param, env.commandStr);\n              var cmp = value.cmp || 'keep';\n              var ref = value.ref || 0;\n              var mask = 'mask' in value ? value.mask : -1;\n              check$1.commandParameter(cmp, compareFuncs, prop + '.cmp', env.commandStr);\n              check$1.commandType(ref, 'number', prop + '.ref', env.commandStr);\n              check$1.commandType(mask, 'number', prop + '.mask', env.commandStr);\n              return [\n                compareFuncs[cmp],\n                ref,\n                mask\n              ]\n            },\n            function (env, scope, value) {\n              var COMPARE_FUNCS = env.constants.compareFuncs;\n              check$1.optional(function () {\n                function assert () {\n                  env.assert(scope,\n                    Array.prototype.join.call(arguments, ''),\n                    'invalid stencil.func');\n                }\n                assert(value + '&&typeof ', value, '===\"object\"');\n                assert('!(\"cmp\" in ', value, ')||(',\n                  value, '.cmp in ', COMPARE_FUNCS, ')');\n              });\n              var cmp = scope.def(\n                '\"cmp\" in ', value,\n                '?', COMPARE_FUNCS, '[', value, '.cmp]',\n                ':', GL_KEEP);\n              var ref = scope.def(value, '.ref|0');\n              var mask = scope.def(\n                '\"mask\" in ', value,\n                '?', value, '.mask|0:-1');\n              return [cmp, ref, mask]\n            })\n\n        case S_STENCIL_OPFRONT:\n        case S_STENCIL_OPBACK:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', param, env.commandStr);\n              var fail = value.fail || 'keep';\n              var zfail = value.zfail || 'keep';\n              var zpass = value.zpass || 'keep';\n              check$1.commandParameter(fail, stencilOps, prop + '.fail', env.commandStr);\n              check$1.commandParameter(zfail, stencilOps, prop + '.zfail', env.commandStr);\n              check$1.commandParameter(zpass, stencilOps, prop + '.zpass', env.commandStr);\n              return [\n                prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT,\n                stencilOps[fail],\n                stencilOps[zfail],\n                stencilOps[zpass]\n              ]\n            },\n            function (env, scope, value) {\n              var STENCIL_OPS = env.constants.stencilOps;\n\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid ' + prop);\n              });\n\n              function read (name) {\n                check$1.optional(function () {\n                  env.assert(scope,\n                    '!(\"' + name + '\" in ' + value + ')||' +\n                    '(' + value + '.' + name + ' in ' + STENCIL_OPS + ')',\n                    'invalid ' + prop + '.' + name + ', must be one of ' + Object.keys(stencilOps));\n                });\n\n                return scope.def(\n                  '\"', name, '\" in ', value,\n                  '?', STENCIL_OPS, '[', value, '.', name, ']:',\n                  GL_KEEP)\n              }\n\n              return [\n                prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT,\n                read('fail'),\n                read('zfail'),\n                read('zpass')\n              ]\n            })\n\n        case S_POLYGON_OFFSET_OFFSET:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', param, env.commandStr);\n              var factor = value.factor | 0;\n              var units = value.units | 0;\n              check$1.commandType(factor, 'number', param + '.factor', env.commandStr);\n              check$1.commandType(units, 'number', param + '.units', env.commandStr);\n              return [factor, units]\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid ' + prop);\n              });\n\n              var FACTOR = scope.def(value, '.factor|0');\n              var UNITS = scope.def(value, '.units|0');\n\n              return [FACTOR, UNITS]\n            })\n\n        case S_CULL_FACE:\n          return parseParam(\n            function (value) {\n              var face = 0;\n              if (value === 'front') {\n                face = GL_FRONT;\n              } else if (value === 'back') {\n                face = GL_BACK;\n              }\n              check$1.command(!!face, param, env.commandStr);\n              return face\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '===\"front\"||' +\n                  value + '===\"back\"',\n                  'invalid cull.face');\n              });\n              return scope.def(value, '===\"front\"?', GL_FRONT, ':', GL_BACK)\n            })\n\n        case S_LINE_WIDTH:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                typeof value === 'number' &&\n                value >= limits.lineWidthDims[0] &&\n                value <= limits.lineWidthDims[1],\n                'invalid line width, must positive number between ' +\n                limits.lineWidthDims[0] + ' and ' + limits.lineWidthDims[1], env.commandStr);\n              return value\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  'typeof ' + value + '===\"number\"&&' +\n                  value + '>=' + limits.lineWidthDims[0] + '&&' +\n                  value + '<=' + limits.lineWidthDims[1],\n                  'invalid line width');\n              });\n\n              return value\n            })\n\n        case S_FRONT_FACE:\n          return parseParam(\n            function (value) {\n              check$1.commandParameter(value, orientationType, param, env.commandStr);\n              return orientationType[value]\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '===\"cw\"||' +\n                  value + '===\"ccw\"',\n                  'invalid frontFace, must be one of cw,ccw');\n              });\n              return scope.def(value + '===\"cw\"?' + GL_CW + ':' + GL_CCW)\n            })\n\n        case S_COLOR_MASK:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                isArrayLike(value) && value.length === 4,\n                'color.mask must be length 4 array', env.commandStr);\n              return value.map(function (v) { return !!v })\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  env.shared.isArrayLike + '(' + value + ')&&' +\n                  value + '.length===4',\n                  'invalid color.mask');\n              });\n              return loop(4, function (i) {\n                return '!!' + value + '[' + i + ']'\n              })\n            })\n\n        case S_SAMPLE_COVERAGE:\n          return parseParam(\n            function (value) {\n              check$1.command(typeof value === 'object' && value, param, env.commandStr);\n              var sampleValue = 'value' in value ? value.value : 1;\n              var sampleInvert = !!value.invert;\n              check$1.command(\n                typeof sampleValue === 'number' &&\n                sampleValue >= 0 && sampleValue <= 1,\n                'sample.coverage.value must be a number between 0 and 1', env.commandStr);\n              return [sampleValue, sampleInvert]\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid sample.coverage');\n              });\n              var VALUE = scope.def(\n                '\"value\" in ', value, '?+', value, '.value:1');\n              var INVERT = scope.def('!!', value, '.invert');\n              return [VALUE, INVERT]\n            })\n      }\n    });\n\n    return STATE\n  }\n\n  function parseUniforms (uniforms, env) {\n    var staticUniforms = uniforms.static;\n    var dynamicUniforms = uniforms.dynamic;\n\n    var UNIFORMS = {};\n\n    Object.keys(staticUniforms).forEach(function (name) {\n      var value = staticUniforms[name];\n      var result;\n      if (typeof value === 'number' ||\n          typeof value === 'boolean') {\n        result = createStaticDecl(function () {\n          return value\n        });\n      } else if (typeof value === 'function') {\n        var reglType = value._reglType;\n        if (reglType === 'texture2d' ||\n            reglType === 'textureCube') {\n          result = createStaticDecl(function (env) {\n            return env.link(value)\n          });\n        } else if (reglType === 'framebuffer' ||\n                   reglType === 'framebufferCube') {\n          check$1.command(value.color.length > 0,\n            'missing color attachment for framebuffer sent to uniform \"' + name + '\"', env.commandStr);\n          result = createStaticDecl(function (env) {\n            return env.link(value.color[0])\n          });\n        } else {\n          check$1.commandRaise('invalid data for uniform \"' + name + '\"', env.commandStr);\n        }\n      } else if (isArrayLike(value)) {\n        result = createStaticDecl(function (env) {\n          var ITEM = env.global.def('[',\n            loop(value.length, function (i) {\n              check$1.command(\n                typeof value[i] === 'number' ||\n                typeof value[i] === 'boolean',\n                'invalid uniform ' + name, env.commandStr);\n              return value[i]\n            }), ']');\n          return ITEM\n        });\n      } else {\n        check$1.commandRaise('invalid or missing data for uniform \"' + name + '\"', env.commandStr);\n      }\n      result.value = value;\n      UNIFORMS[name] = result;\n    });\n\n    Object.keys(dynamicUniforms).forEach(function (key) {\n      var dyn = dynamicUniforms[key];\n      UNIFORMS[key] = createDynamicDecl(dyn, function (env, scope) {\n        return env.invoke(scope, dyn)\n      });\n    });\n\n    return UNIFORMS\n  }\n\n  function parseAttributes (attributes, env) {\n    var staticAttributes = attributes.static;\n    var dynamicAttributes = attributes.dynamic;\n\n    var attributeDefs = {};\n\n    Object.keys(staticAttributes).forEach(function (attribute) {\n      var value = staticAttributes[attribute];\n      var id = stringStore.id(attribute);\n\n      var record = new AttributeRecord();\n      if (isBufferArgs(value)) {\n        record.state = ATTRIB_STATE_POINTER;\n        record.buffer = bufferState.getBuffer(\n          bufferState.create(value, GL_ARRAY_BUFFER$1, false, true));\n        record.type = 0;\n      } else {\n        var buffer = bufferState.getBuffer(value);\n        if (buffer) {\n          record.state = ATTRIB_STATE_POINTER;\n          record.buffer = buffer;\n          record.type = 0;\n        } else {\n          check$1.command(typeof value === 'object' && value,\n            'invalid data for attribute ' + attribute, env.commandStr);\n          if (value.constant) {\n            var constant = value.constant;\n            record.buffer = 'null';\n            record.state = ATTRIB_STATE_CONSTANT;\n            if (typeof constant === 'number') {\n              record.x = constant;\n            } else {\n              check$1.command(\n                isArrayLike(constant) &&\n                constant.length > 0 &&\n                constant.length <= 4,\n                'invalid constant for attribute ' + attribute, env.commandStr);\n              CUTE_COMPONENTS.forEach(function (c, i) {\n                if (i < constant.length) {\n                  record[c] = constant[i];\n                }\n              });\n            }\n          } else {\n            if (isBufferArgs(value.buffer)) {\n              buffer = bufferState.getBuffer(\n                bufferState.create(value.buffer, GL_ARRAY_BUFFER$1, false, true));\n            } else {\n              buffer = bufferState.getBuffer(value.buffer);\n            }\n            check$1.command(!!buffer, 'missing buffer for attribute \"' + attribute + '\"', env.commandStr);\n\n            var offset = value.offset | 0;\n            check$1.command(offset >= 0,\n              'invalid offset for attribute \"' + attribute + '\"', env.commandStr);\n\n            var stride = value.stride | 0;\n            check$1.command(stride >= 0 && stride < 256,\n              'invalid stride for attribute \"' + attribute + '\", must be integer betweeen [0, 255]', env.commandStr);\n\n            var size = value.size | 0;\n            check$1.command(!('size' in value) || (size > 0 && size <= 4),\n              'invalid size for attribute \"' + attribute + '\", must be 1,2,3,4', env.commandStr);\n\n            var normalized = !!value.normalized;\n\n            var type = 0;\n            if ('type' in value) {\n              check$1.commandParameter(\n                value.type, glTypes,\n                'invalid type for attribute ' + attribute, env.commandStr);\n              type = glTypes[value.type];\n            }\n\n            var divisor = value.divisor | 0;\n            if ('divisor' in value) {\n              check$1.command(divisor === 0 || extInstancing,\n                'cannot specify divisor for attribute \"' + attribute + '\", instancing not supported', env.commandStr);\n              check$1.command(divisor >= 0,\n                'invalid divisor for attribute \"' + attribute + '\"', env.commandStr);\n            }\n\n            check$1.optional(function () {\n              var command = env.commandStr;\n\n              var VALID_KEYS = [\n                'buffer',\n                'offset',\n                'divisor',\n                'normalized',\n                'type',\n                'size',\n                'stride'\n              ];\n\n              Object.keys(value).forEach(function (prop) {\n                check$1.command(\n                  VALID_KEYS.indexOf(prop) >= 0,\n                  'unknown parameter \"' + prop + '\" for attribute pointer \"' + attribute + '\" (valid parameters are ' + VALID_KEYS + ')',\n                  command);\n              });\n            });\n\n            record.buffer = buffer;\n            record.state = ATTRIB_STATE_POINTER;\n            record.size = size;\n            record.normalized = normalized;\n            record.type = type || buffer.dtype;\n            record.offset = offset;\n            record.stride = stride;\n            record.divisor = divisor;\n          }\n        }\n      }\n\n      attributeDefs[attribute] = createStaticDecl(function (env, scope) {\n        var cache = env.attribCache;\n        if (id in cache) {\n          return cache[id]\n        }\n        var result = {\n          isStream: false\n        };\n        Object.keys(record).forEach(function (key) {\n          result[key] = record[key];\n        });\n        if (record.buffer) {\n          result.buffer = env.link(record.buffer);\n          result.type = result.type || (result.buffer + '.dtype');\n        }\n        cache[id] = result;\n        return result\n      });\n    });\n\n    Object.keys(dynamicAttributes).forEach(function (attribute) {\n      var dyn = dynamicAttributes[attribute];\n\n      function appendAttributeCode (env, block) {\n        var VALUE = env.invoke(block, dyn);\n\n        var shared = env.shared;\n\n        var IS_BUFFER_ARGS = shared.isBufferArgs;\n        var BUFFER_STATE = shared.buffer;\n\n        // Perform validation on attribute\n        check$1.optional(function () {\n          env.assert(block,\n            VALUE + '&&(typeof ' + VALUE + '===\"object\"||typeof ' +\n            VALUE + '===\"function\")&&(' +\n            IS_BUFFER_ARGS + '(' + VALUE + ')||' +\n            BUFFER_STATE + '.getBuffer(' + VALUE + ')||' +\n            BUFFER_STATE + '.getBuffer(' + VALUE + '.buffer)||' +\n            IS_BUFFER_ARGS + '(' + VALUE + '.buffer)||' +\n            '(\"constant\" in ' + VALUE +\n            '&&(typeof ' + VALUE + '.constant===\"number\"||' +\n            shared.isArrayLike + '(' + VALUE + '.constant))))',\n            'invalid dynamic attribute \"' + attribute + '\"');\n        });\n\n        // allocate names for result\n        var result = {\n          isStream: block.def(false)\n        };\n        var defaultRecord = new AttributeRecord();\n        defaultRecord.state = ATTRIB_STATE_POINTER;\n        Object.keys(defaultRecord).forEach(function (key) {\n          result[key] = block.def('' + defaultRecord[key]);\n        });\n\n        var BUFFER = result.buffer;\n        var TYPE = result.type;\n        block(\n          'if(', IS_BUFFER_ARGS, '(', VALUE, ')){',\n          result.isStream, '=true;',\n          BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$1, ',', VALUE, ');',\n          TYPE, '=', BUFFER, '.dtype;',\n          '}else{',\n          BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, ');',\n          'if(', BUFFER, '){',\n          TYPE, '=', BUFFER, '.dtype;',\n          '}else if(\"constant\" in ', VALUE, '){',\n          result.state, '=', ATTRIB_STATE_CONSTANT, ';',\n          'if(typeof ' + VALUE + '.constant === \"number\"){',\n          result[CUTE_COMPONENTS[0]], '=', VALUE, '.constant;',\n          CUTE_COMPONENTS.slice(1).map(function (n) {\n            return result[n]\n          }).join('='), '=0;',\n          '}else{',\n          CUTE_COMPONENTS.map(function (name, i) {\n            return (\n              result[name] + '=' + VALUE + '.constant.length>=' + i +\n              '?' + VALUE + '.constant[' + i + ']:0;'\n            )\n          }).join(''),\n          '}}else{',\n          'if(', IS_BUFFER_ARGS, '(', VALUE, '.buffer)){',\n          BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$1, ',', VALUE, '.buffer);',\n          '}else{',\n          BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, '.buffer);',\n          '}',\n          TYPE, '=\"type\" in ', VALUE, '?',\n          shared.glTypes, '[', VALUE, '.type]:', BUFFER, '.dtype;',\n          result.normalized, '=!!', VALUE, '.normalized;');\n        function emitReadRecord (name) {\n          block(result[name], '=', VALUE, '.', name, '|0;');\n        }\n        emitReadRecord('size');\n        emitReadRecord('offset');\n        emitReadRecord('stride');\n        emitReadRecord('divisor');\n\n        block('}}');\n\n        block.exit(\n          'if(', result.isStream, '){',\n          BUFFER_STATE, '.destroyStream(', BUFFER, ');',\n          '}');\n\n        return result\n      }\n\n      attributeDefs[attribute] = createDynamicDecl(dyn, appendAttributeCode);\n    });\n\n    return attributeDefs\n  }\n\n  function parseContext (context) {\n    var staticContext = context.static;\n    var dynamicContext = context.dynamic;\n    var result = {};\n\n    Object.keys(staticContext).forEach(function (name) {\n      var value = staticContext[name];\n      result[name] = createStaticDecl(function (env, scope) {\n        if (typeof value === 'number' || typeof value === 'boolean') {\n          return '' + value\n        } else {\n          return env.link(value)\n        }\n      });\n    });\n\n    Object.keys(dynamicContext).forEach(function (name) {\n      var dyn = dynamicContext[name];\n      result[name] = createDynamicDecl(dyn, function (env, scope) {\n        return env.invoke(scope, dyn)\n      });\n    });\n\n    return result\n  }\n\n  function parseArguments (options, attributes, uniforms, context, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    check$1.optional(function () {\n      var KEY_NAMES = [\n        S_FRAMEBUFFER,\n        S_VERT,\n        S_FRAG,\n        S_ELEMENTS,\n        S_PRIMITIVE,\n        S_OFFSET,\n        S_COUNT,\n        S_INSTANCES,\n        S_PROFILE\n      ].concat(GL_STATE_NAMES);\n\n      function checkKeys (dict) {\n        Object.keys(dict).forEach(function (key) {\n          check$1.command(\n            KEY_NAMES.indexOf(key) >= 0,\n            'unknown parameter \"' + key + '\"',\n            env.commandStr);\n        });\n      }\n\n      checkKeys(staticOptions);\n      checkKeys(dynamicOptions);\n    });\n\n    var framebuffer = parseFramebuffer(options, env);\n    var viewportAndScissor = parseViewportScissor(options, framebuffer, env);\n    var draw = parseDraw(options, env);\n    var state = parseGLState(options, env);\n    var shader = parseProgram(options, env);\n\n    function copyBox (name) {\n      var defn = viewportAndScissor[name];\n      if (defn) {\n        state[name] = defn;\n      }\n    }\n    copyBox(S_VIEWPORT);\n    copyBox(propName(S_SCISSOR_BOX));\n\n    var dirty = Object.keys(state).length > 0;\n\n    var result = {\n      framebuffer: framebuffer,\n      draw: draw,\n      shader: shader,\n      state: state,\n      dirty: dirty\n    };\n\n    result.profile = parseProfile(options, env);\n    result.uniforms = parseUniforms(uniforms, env);\n    result.attributes = parseAttributes(attributes, env);\n    result.context = parseContext(context, env);\n    return result\n  }\n\n  // ===================================================\n  // ===================================================\n  // COMMON UPDATE FUNCTIONS\n  // ===================================================\n  // ===================================================\n  function emitContext (env, scope, context) {\n    var shared = env.shared;\n    var CONTEXT = shared.context;\n\n    var contextEnter = env.scope();\n\n    Object.keys(context).forEach(function (name) {\n      scope.save(CONTEXT, '.' + name);\n      var defn = context[name];\n      contextEnter(CONTEXT, '.', name, '=', defn.append(env, scope), ';');\n    });\n\n    scope(contextEnter);\n  }\n\n  // ===================================================\n  // ===================================================\n  // COMMON DRAWING FUNCTIONS\n  // ===================================================\n  // ===================================================\n  function emitPollFramebuffer (env, scope, framebuffer, skipCheck) {\n    var shared = env.shared;\n\n    var GL = shared.gl;\n    var FRAMEBUFFER_STATE = shared.framebuffer;\n    var EXT_DRAW_BUFFERS;\n    if (extDrawBuffers) {\n      EXT_DRAW_BUFFERS = scope.def(shared.extensions, '.webgl_draw_buffers');\n    }\n\n    var constants = env.constants;\n\n    var DRAW_BUFFERS = constants.drawBuffer;\n    var BACK_BUFFER = constants.backBuffer;\n\n    var NEXT;\n    if (framebuffer) {\n      NEXT = framebuffer.append(env, scope);\n    } else {\n      NEXT = scope.def(FRAMEBUFFER_STATE, '.next');\n    }\n\n    if (!skipCheck) {\n      scope('if(', NEXT, '!==', FRAMEBUFFER_STATE, '.cur){');\n    }\n    scope(\n      'if(', NEXT, '){',\n      GL, '.bindFramebuffer(', GL_FRAMEBUFFER$1, ',', NEXT, '.framebuffer);');\n    if (extDrawBuffers) {\n      scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(',\n        DRAW_BUFFERS, '[', NEXT, '.colorAttachments.length]);');\n    }\n    scope('}else{',\n      GL, '.bindFramebuffer(', GL_FRAMEBUFFER$1, ',null);');\n    if (extDrawBuffers) {\n      scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(', BACK_BUFFER, ');');\n    }\n    scope(\n      '}',\n      FRAMEBUFFER_STATE, '.cur=', NEXT, ';');\n    if (!skipCheck) {\n      scope('}');\n    }\n  }\n\n  function emitPollState (env, scope, args) {\n    var shared = env.shared;\n\n    var GL = shared.gl;\n\n    var CURRENT_VARS = env.current;\n    var NEXT_VARS = env.next;\n    var CURRENT_STATE = shared.current;\n    var NEXT_STATE = shared.next;\n\n    var block = env.cond(CURRENT_STATE, '.dirty');\n\n    GL_STATE_NAMES.forEach(function (prop) {\n      var param = propName(prop);\n      if (param in args.state) {\n        return\n      }\n\n      var NEXT, CURRENT;\n      if (param in NEXT_VARS) {\n        NEXT = NEXT_VARS[param];\n        CURRENT = CURRENT_VARS[param];\n        var parts = loop(currentState[param].length, function (i) {\n          return block.def(NEXT, '[', i, ']')\n        });\n        block(env.cond(parts.map(function (p, i) {\n          return p + '!==' + CURRENT + '[' + i + ']'\n        }).join('||'))\n          .then(\n            GL, '.', GL_VARIABLES[param], '(', parts, ');',\n            parts.map(function (p, i) {\n              return CURRENT + '[' + i + ']=' + p\n            }).join(';'), ';'));\n      } else {\n        NEXT = block.def(NEXT_STATE, '.', param);\n        var ifte = env.cond(NEXT, '!==', CURRENT_STATE, '.', param);\n        block(ifte);\n        if (param in GL_FLAGS) {\n          ifte(\n            env.cond(NEXT)\n                .then(GL, '.enable(', GL_FLAGS[param], ');')\n                .else(GL, '.disable(', GL_FLAGS[param], ');'),\n            CURRENT_STATE, '.', param, '=', NEXT, ';');\n        } else {\n          ifte(\n            GL, '.', GL_VARIABLES[param], '(', NEXT, ');',\n            CURRENT_STATE, '.', param, '=', NEXT, ';');\n        }\n      }\n    });\n    if (Object.keys(args.state).length === 0) {\n      block(CURRENT_STATE, '.dirty=false;');\n    }\n    scope(block);\n  }\n\n  function emitSetOptions (env, scope, options, filter) {\n    var shared = env.shared;\n    var CURRENT_VARS = env.current;\n    var CURRENT_STATE = shared.current;\n    var GL = shared.gl;\n    sortState(Object.keys(options)).forEach(function (param) {\n      var defn = options[param];\n      if (filter && !filter(defn)) {\n        return\n      }\n      var variable = defn.append(env, scope);\n      if (GL_FLAGS[param]) {\n        var flag = GL_FLAGS[param];\n        if (isStatic(defn)) {\n          if (variable) {\n            scope(GL, '.enable(', flag, ');');\n          } else {\n            scope(GL, '.disable(', flag, ');');\n          }\n        } else {\n          scope(env.cond(variable)\n            .then(GL, '.enable(', flag, ');')\n            .else(GL, '.disable(', flag, ');'));\n        }\n        scope(CURRENT_STATE, '.', param, '=', variable, ';');\n      } else if (isArrayLike(variable)) {\n        var CURRENT = CURRENT_VARS[param];\n        scope(\n          GL, '.', GL_VARIABLES[param], '(', variable, ');',\n          variable.map(function (v, i) {\n            return CURRENT + '[' + i + ']=' + v\n          }).join(';'), ';');\n      } else {\n        scope(\n          GL, '.', GL_VARIABLES[param], '(', variable, ');',\n          CURRENT_STATE, '.', param, '=', variable, ';');\n      }\n    });\n  }\n\n  function injectExtensions (env, scope) {\n    if (extInstancing) {\n      env.instancing = scope.def(\n        env.shared.extensions, '.angle_instanced_arrays');\n    }\n  }\n\n  function emitProfile (env, scope, args, useScope, incrementCounter) {\n    var shared = env.shared;\n    var STATS = env.stats;\n    var CURRENT_STATE = shared.current;\n    var TIMER = shared.timer;\n    var profileArg = args.profile;\n\n    function perfCounter () {\n      if (typeof performance === 'undefined') {\n        return 'Date.now()'\n      } else {\n        return 'performance.now()'\n      }\n    }\n\n    var CPU_START, QUERY_COUNTER;\n    function emitProfileStart (block) {\n      CPU_START = scope.def();\n      block(CPU_START, '=', perfCounter(), ';');\n      if (typeof incrementCounter === 'string') {\n        block(STATS, '.count+=', incrementCounter, ';');\n      } else {\n        block(STATS, '.count++;');\n      }\n      if (timer) {\n        if (useScope) {\n          QUERY_COUNTER = scope.def();\n          block(QUERY_COUNTER, '=', TIMER, '.getNumPendingQueries();');\n        } else {\n          block(TIMER, '.beginQuery(', STATS, ');');\n        }\n      }\n    }\n\n    function emitProfileEnd (block) {\n      block(STATS, '.cpuTime+=', perfCounter(), '-', CPU_START, ';');\n      if (timer) {\n        if (useScope) {\n          block(TIMER, '.pushScopeStats(',\n            QUERY_COUNTER, ',',\n            TIMER, '.getNumPendingQueries(),',\n            STATS, ');');\n        } else {\n          block(TIMER, '.endQuery();');\n        }\n      }\n    }\n\n    function scopeProfile (value) {\n      var prev = scope.def(CURRENT_STATE, '.profile');\n      scope(CURRENT_STATE, '.profile=', value, ';');\n      scope.exit(CURRENT_STATE, '.profile=', prev, ';');\n    }\n\n    var USE_PROFILE;\n    if (profileArg) {\n      if (isStatic(profileArg)) {\n        if (profileArg.enable) {\n          emitProfileStart(scope);\n          emitProfileEnd(scope.exit);\n          scopeProfile('true');\n        } else {\n          scopeProfile('false');\n        }\n        return\n      }\n      USE_PROFILE = profileArg.append(env, scope);\n      scopeProfile(USE_PROFILE);\n    } else {\n      USE_PROFILE = scope.def(CURRENT_STATE, '.profile');\n    }\n\n    var start = env.block();\n    emitProfileStart(start);\n    scope('if(', USE_PROFILE, '){', start, '}');\n    var end = env.block();\n    emitProfileEnd(end);\n    scope.exit('if(', USE_PROFILE, '){', end, '}');\n  }\n\n  function emitAttributes (env, scope, args, attributes, filter) {\n    var shared = env.shared;\n\n    function typeLength (x) {\n      switch (x) {\n        case GL_FLOAT_VEC2:\n        case GL_INT_VEC2:\n        case GL_BOOL_VEC2:\n          return 2\n        case GL_FLOAT_VEC3:\n        case GL_INT_VEC3:\n        case GL_BOOL_VEC3:\n          return 3\n        case GL_FLOAT_VEC4:\n        case GL_INT_VEC4:\n        case GL_BOOL_VEC4:\n          return 4\n        default:\n          return 1\n      }\n    }\n\n    function emitBindAttribute (ATTRIBUTE, size, record) {\n      var GL = shared.gl;\n\n      var LOCATION = scope.def(ATTRIBUTE, '.location');\n      var BINDING = scope.def(shared.attributes, '[', LOCATION, ']');\n\n      var STATE = record.state;\n      var BUFFER = record.buffer;\n      var CONST_COMPONENTS = [\n        record.x,\n        record.y,\n        record.z,\n        record.w\n      ];\n\n      var COMMON_KEYS = [\n        'buffer',\n        'normalized',\n        'offset',\n        'stride'\n      ];\n\n      function emitBuffer () {\n        scope(\n          'if(!', BINDING, '.buffer){',\n          GL, '.enableVertexAttribArray(', LOCATION, ');}');\n\n        var TYPE = record.type;\n        var SIZE;\n        if (!record.size) {\n          SIZE = size;\n        } else {\n          SIZE = scope.def(record.size, '||', size);\n        }\n\n        scope('if(',\n          BINDING, '.type!==', TYPE, '||',\n          BINDING, '.size!==', SIZE, '||',\n          COMMON_KEYS.map(function (key) {\n            return BINDING + '.' + key + '!==' + record[key]\n          }).join('||'),\n          '){',\n          GL, '.bindBuffer(', GL_ARRAY_BUFFER$1, ',', BUFFER, '.buffer);',\n          GL, '.vertexAttribPointer(', [\n            LOCATION,\n            SIZE,\n            TYPE,\n            record.normalized,\n            record.stride,\n            record.offset\n          ], ');',\n          BINDING, '.type=', TYPE, ';',\n          BINDING, '.size=', SIZE, ';',\n          COMMON_KEYS.map(function (key) {\n            return BINDING + '.' + key + '=' + record[key] + ';'\n          }).join(''),\n          '}');\n\n        if (extInstancing) {\n          var DIVISOR = record.divisor;\n          scope(\n            'if(', BINDING, '.divisor!==', DIVISOR, '){',\n            env.instancing, '.vertexAttribDivisorANGLE(', [LOCATION, DIVISOR], ');',\n            BINDING, '.divisor=', DIVISOR, ';}');\n        }\n      }\n\n      function emitConstant () {\n        scope(\n          'if(', BINDING, '.buffer){',\n          GL, '.disableVertexAttribArray(', LOCATION, ');',\n          '}if(', CUTE_COMPONENTS.map(function (c, i) {\n            return BINDING + '.' + c + '!==' + CONST_COMPONENTS[i]\n          }).join('||'), '){',\n          GL, '.vertexAttrib4f(', LOCATION, ',', CONST_COMPONENTS, ');',\n          CUTE_COMPONENTS.map(function (c, i) {\n            return BINDING + '.' + c + '=' + CONST_COMPONENTS[i] + ';'\n          }).join(''),\n          '}');\n      }\n\n      if (STATE === ATTRIB_STATE_POINTER) {\n        emitBuffer();\n      } else if (STATE === ATTRIB_STATE_CONSTANT) {\n        emitConstant();\n      } else {\n        scope('if(', STATE, '===', ATTRIB_STATE_POINTER, '){');\n        emitBuffer();\n        scope('}else{');\n        emitConstant();\n        scope('}');\n      }\n    }\n\n    attributes.forEach(function (attribute) {\n      var name = attribute.name;\n      var arg = args.attributes[name];\n      var record;\n      if (arg) {\n        if (!filter(arg)) {\n          return\n        }\n        record = arg.append(env, scope);\n      } else {\n        if (!filter(SCOPE_DECL)) {\n          return\n        }\n        var scopeAttrib = env.scopeAttrib(name);\n        check$1.optional(function () {\n          env.assert(scope,\n            scopeAttrib + '.state',\n            'missing attribute ' + name);\n        });\n        record = {};\n        Object.keys(new AttributeRecord()).forEach(function (key) {\n          record[key] = scope.def(scopeAttrib, '.', key);\n        });\n      }\n      emitBindAttribute(\n        env.link(attribute), typeLength(attribute.info.type), record);\n    });\n  }\n\n  function emitUniforms (env, scope, args, uniforms, filter) {\n    var shared = env.shared;\n    var GL = shared.gl;\n\n    var infix;\n    for (var i = 0; i < uniforms.length; ++i) {\n      var uniform = uniforms[i];\n      var name = uniform.name;\n      var type = uniform.info.type;\n      var arg = args.uniforms[name];\n      var UNIFORM = env.link(uniform);\n      var LOCATION = UNIFORM + '.location';\n\n      var VALUE;\n      if (arg) {\n        if (!filter(arg)) {\n          continue\n        }\n        if (isStatic(arg)) {\n          var value = arg.value;\n          check$1.command(\n            value !== null && typeof value !== 'undefined',\n            'missing uniform \"' + name + '\"', env.commandStr);\n          if (type === GL_SAMPLER_2D || type === GL_SAMPLER_CUBE) {\n            check$1.command(\n              typeof value === 'function' &&\n              ((type === GL_SAMPLER_2D &&\n                (value._reglType === 'texture2d' ||\n                value._reglType === 'framebuffer')) ||\n              (type === GL_SAMPLER_CUBE &&\n                (value._reglType === 'textureCube' ||\n                value._reglType === 'framebufferCube'))),\n              'invalid texture for uniform ' + name, env.commandStr);\n            var TEX_VALUE = env.link(value._texture || value.color[0]._texture);\n            scope(GL, '.uniform1i(', LOCATION, ',', TEX_VALUE + '.bind());');\n            scope.exit(TEX_VALUE, '.unbind();');\n          } else if (\n            type === GL_FLOAT_MAT2 ||\n            type === GL_FLOAT_MAT3 ||\n            type === GL_FLOAT_MAT4) {\n            check$1.optional(function () {\n              check$1.command(isArrayLike(value),\n                'invalid matrix for uniform ' + name, env.commandStr);\n              check$1.command(\n                (type === GL_FLOAT_MAT2 && value.length === 4) ||\n                (type === GL_FLOAT_MAT3 && value.length === 9) ||\n                (type === GL_FLOAT_MAT4 && value.length === 16),\n                'invalid length for matrix uniform ' + name, env.commandStr);\n            });\n            var MAT_VALUE = env.global.def('new Float32Array([' +\n              Array.prototype.slice.call(value) + '])');\n            var dim = 2;\n            if (type === GL_FLOAT_MAT3) {\n              dim = 3;\n            } else if (type === GL_FLOAT_MAT4) {\n              dim = 4;\n            }\n            scope(\n              GL, '.uniformMatrix', dim, 'fv(',\n              LOCATION, ',false,', MAT_VALUE, ');');\n          } else {\n            switch (type) {\n              case GL_FLOAT$7:\n                check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr);\n                infix = '1f';\n                break\n              case GL_FLOAT_VEC2:\n                check$1.command(\n                  isArrayLike(value) && value.length === 2,\n                  'uniform ' + name, env.commandStr);\n                infix = '2f';\n                break\n              case GL_FLOAT_VEC3:\n                check$1.command(\n                  isArrayLike(value) && value.length === 3,\n                  'uniform ' + name, env.commandStr);\n                infix = '3f';\n                break\n              case GL_FLOAT_VEC4:\n                check$1.command(\n                  isArrayLike(value) && value.length === 4,\n                  'uniform ' + name, env.commandStr);\n                infix = '4f';\n                break\n              case GL_BOOL:\n                check$1.commandType(value, 'boolean', 'uniform ' + name, env.commandStr);\n                infix = '1i';\n                break\n              case GL_INT$3:\n                check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr);\n                infix = '1i';\n                break\n              case GL_BOOL_VEC2:\n                check$1.command(\n                  isArrayLike(value) && value.length === 2,\n                  'uniform ' + name, env.commandStr);\n                infix = '2i';\n                break\n              case GL_INT_VEC2:\n                check$1.command(\n                  isArrayLike(value) && value.length === 2,\n                  'uniform ' + name, env.commandStr);\n                infix = '2i';\n                break\n              case GL_BOOL_VEC3:\n                check$1.command(\n                  isArrayLike(value) && value.length === 3,\n                  'uniform ' + name, env.commandStr);\n                infix = '3i';\n                break\n              case GL_INT_VEC3:\n                check$1.command(\n                  isArrayLike(value) && value.length === 3,\n                  'uniform ' + name, env.commandStr);\n                infix = '3i';\n                break\n              case GL_BOOL_VEC4:\n                check$1.command(\n                  isArrayLike(value) && value.length === 4,\n                  'uniform ' + name, env.commandStr);\n                infix = '4i';\n                break\n              case GL_INT_VEC4:\n                check$1.command(\n                  isArrayLike(value) && value.length === 4,\n                  'uniform ' + name, env.commandStr);\n                infix = '4i';\n                break\n            }\n            scope(GL, '.uniform', infix, '(', LOCATION, ',',\n              isArrayLike(value) ? Array.prototype.slice.call(value) : value,\n              ');');\n          }\n          continue\n        } else {\n          VALUE = arg.append(env, scope);\n        }\n      } else {\n        if (!filter(SCOPE_DECL)) {\n          continue\n        }\n        VALUE = scope.def(shared.uniforms, '[', stringStore.id(name), ']');\n      }\n\n      if (type === GL_SAMPLER_2D) {\n        scope(\n          'if(', VALUE, '&&', VALUE, '._reglType===\"framebuffer\"){',\n          VALUE, '=', VALUE, '.color[0];',\n          '}');\n      } else if (type === GL_SAMPLER_CUBE) {\n        scope(\n          'if(', VALUE, '&&', VALUE, '._reglType===\"framebufferCube\"){',\n          VALUE, '=', VALUE, '.color[0];',\n          '}');\n      }\n\n      // perform type validation\n      check$1.optional(function () {\n        function check (pred, message) {\n          env.assert(scope, pred,\n            'bad data or missing for uniform \"' + name + '\".  ' + message);\n        }\n\n        function checkType (type) {\n          check(\n            'typeof ' + VALUE + '===\"' + type + '\"',\n            'invalid type, expected ' + type);\n        }\n\n        function checkVector (n, type) {\n          check(\n            shared.isArrayLike + '(' + VALUE + ')&&' + VALUE + '.length===' + n,\n            'invalid vector, should have length ' + n, env.commandStr);\n        }\n\n        function checkTexture (target) {\n          check(\n            'typeof ' + VALUE + '===\"function\"&&' +\n            VALUE + '._reglType===\"texture' +\n            (target === GL_TEXTURE_2D$2 ? '2d' : 'Cube') + '\"',\n            'invalid texture type', env.commandStr);\n        }\n\n        switch (type) {\n          case GL_INT$3:\n            checkType('number');\n            break\n          case GL_INT_VEC2:\n            checkVector(2, 'number');\n            break\n          case GL_INT_VEC3:\n            checkVector(3, 'number');\n            break\n          case GL_INT_VEC4:\n            checkVector(4, 'number');\n            break\n          case GL_FLOAT$7:\n            checkType('number');\n            break\n          case GL_FLOAT_VEC2:\n            checkVector(2, 'number');\n            break\n          case GL_FLOAT_VEC3:\n            checkVector(3, 'number');\n            break\n          case GL_FLOAT_VEC4:\n            checkVector(4, 'number');\n            break\n          case GL_BOOL:\n            checkType('boolean');\n            break\n          case GL_BOOL_VEC2:\n            checkVector(2, 'boolean');\n            break\n          case GL_BOOL_VEC3:\n            checkVector(3, 'boolean');\n            break\n          case GL_BOOL_VEC4:\n            checkVector(4, 'boolean');\n            break\n          case GL_FLOAT_MAT2:\n            checkVector(4, 'number');\n            break\n          case GL_FLOAT_MAT3:\n            checkVector(9, 'number');\n            break\n          case GL_FLOAT_MAT4:\n            checkVector(16, 'number');\n            break\n          case GL_SAMPLER_2D:\n            checkTexture(GL_TEXTURE_2D$2);\n            break\n          case GL_SAMPLER_CUBE:\n            checkTexture(GL_TEXTURE_CUBE_MAP$1);\n            break\n        }\n      });\n\n      var unroll = 1;\n      switch (type) {\n        case GL_SAMPLER_2D:\n        case GL_SAMPLER_CUBE:\n          var TEX = scope.def(VALUE, '._texture');\n          scope(GL, '.uniform1i(', LOCATION, ',', TEX, '.bind());');\n          scope.exit(TEX, '.unbind();');\n          continue\n\n        case GL_INT$3:\n        case GL_BOOL:\n          infix = '1i';\n          break\n\n        case GL_INT_VEC2:\n        case GL_BOOL_VEC2:\n          infix = '2i';\n          unroll = 2;\n          break\n\n        case GL_INT_VEC3:\n        case GL_BOOL_VEC3:\n          infix = '3i';\n          unroll = 3;\n          break\n\n        case GL_INT_VEC4:\n        case GL_BOOL_VEC4:\n          infix = '4i';\n          unroll = 4;\n          break\n\n        case GL_FLOAT$7:\n          infix = '1f';\n          break\n\n        case GL_FLOAT_VEC2:\n          infix = '2f';\n          unroll = 2;\n          break\n\n        case GL_FLOAT_VEC3:\n          infix = '3f';\n          unroll = 3;\n          break\n\n        case GL_FLOAT_VEC4:\n          infix = '4f';\n          unroll = 4;\n          break\n\n        case GL_FLOAT_MAT2:\n          infix = 'Matrix2fv';\n          break\n\n        case GL_FLOAT_MAT3:\n          infix = 'Matrix3fv';\n          break\n\n        case GL_FLOAT_MAT4:\n          infix = 'Matrix4fv';\n          break\n      }\n\n      scope(GL, '.uniform', infix, '(', LOCATION, ',');\n      if (infix.charAt(0) === 'M') {\n        var matSize = Math.pow(type - GL_FLOAT_MAT2 + 2, 2);\n        var STORAGE = env.global.def('new Float32Array(', matSize, ')');\n        scope(\n          'false,(Array.isArray(', VALUE, ')||', VALUE, ' instanceof Float32Array)?', VALUE, ':(',\n          loop(matSize, function (i) {\n            return STORAGE + '[' + i + ']=' + VALUE + '[' + i + ']'\n          }), ',', STORAGE, ')');\n      } else if (unroll > 1) {\n        scope(loop(unroll, function (i) {\n          return VALUE + '[' + i + ']'\n        }));\n      } else {\n        scope(VALUE);\n      }\n      scope(');');\n    }\n  }\n\n  function emitDraw (env, outer, inner, args) {\n    var shared = env.shared;\n    var GL = shared.gl;\n    var DRAW_STATE = shared.draw;\n\n    var drawOptions = args.draw;\n\n    function emitElements () {\n      var defn = drawOptions.elements;\n      var ELEMENTS;\n      var scope = outer;\n      if (defn) {\n        if ((defn.contextDep && args.contextDynamic) || defn.propDep) {\n          scope = inner;\n        }\n        ELEMENTS = defn.append(env, scope);\n      } else {\n        ELEMENTS = scope.def(DRAW_STATE, '.', S_ELEMENTS);\n      }\n      if (ELEMENTS) {\n        scope(\n          'if(' + ELEMENTS + ')' +\n          GL + '.bindBuffer(' + GL_ELEMENT_ARRAY_BUFFER$1 + ',' + ELEMENTS + '.buffer.buffer);');\n      }\n      return ELEMENTS\n    }\n\n    function emitCount () {\n      var defn = drawOptions.count;\n      var COUNT;\n      var scope = outer;\n      if (defn) {\n        if ((defn.contextDep && args.contextDynamic) || defn.propDep) {\n          scope = inner;\n        }\n        COUNT = defn.append(env, scope);\n        check$1.optional(function () {\n          if (defn.MISSING) {\n            env.assert(outer, 'false', 'missing vertex count');\n          }\n          if (defn.DYNAMIC) {\n            env.assert(scope, COUNT + '>=0', 'missing vertex count');\n          }\n        });\n      } else {\n        COUNT = scope.def(DRAW_STATE, '.', S_COUNT);\n        check$1.optional(function () {\n          env.assert(scope, COUNT + '>=0', 'missing vertex count');\n        });\n      }\n      return COUNT\n    }\n\n    var ELEMENTS = emitElements();\n    function emitValue (name) {\n      var defn = drawOptions[name];\n      if (defn) {\n        if ((defn.contextDep && args.contextDynamic) || defn.propDep) {\n          return defn.append(env, inner)\n        } else {\n          return defn.append(env, outer)\n        }\n      } else {\n        return outer.def(DRAW_STATE, '.', name)\n      }\n    }\n\n    var PRIMITIVE = emitValue(S_PRIMITIVE);\n    var OFFSET = emitValue(S_OFFSET);\n\n    var COUNT = emitCount();\n    if (typeof COUNT === 'number') {\n      if (COUNT === 0) {\n        return\n      }\n    } else {\n      inner('if(', COUNT, '){');\n      inner.exit('}');\n    }\n\n    var INSTANCES, EXT_INSTANCING;\n    if (extInstancing) {\n      INSTANCES = emitValue(S_INSTANCES);\n      EXT_INSTANCING = env.instancing;\n    }\n\n    var ELEMENT_TYPE = ELEMENTS + '.type';\n\n    var elementsStatic = drawOptions.elements && isStatic(drawOptions.elements);\n\n    function emitInstancing () {\n      function drawElements () {\n        inner(EXT_INSTANCING, '.drawElementsInstancedANGLE(', [\n          PRIMITIVE,\n          COUNT,\n          ELEMENT_TYPE,\n          OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$7 + ')>>1)',\n          INSTANCES\n        ], ');');\n      }\n\n      function drawArrays () {\n        inner(EXT_INSTANCING, '.drawArraysInstancedANGLE(',\n          [PRIMITIVE, OFFSET, COUNT, INSTANCES], ');');\n      }\n\n      if (ELEMENTS) {\n        if (!elementsStatic) {\n          inner('if(', ELEMENTS, '){');\n          drawElements();\n          inner('}else{');\n          drawArrays();\n          inner('}');\n        } else {\n          drawElements();\n        }\n      } else {\n        drawArrays();\n      }\n    }\n\n    function emitRegular () {\n      function drawElements () {\n        inner(GL + '.drawElements(' + [\n          PRIMITIVE,\n          COUNT,\n          ELEMENT_TYPE,\n          OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$7 + ')>>1)'\n        ] + ');');\n      }\n\n      function drawArrays () {\n        inner(GL + '.drawArrays(' + [PRIMITIVE, OFFSET, COUNT] + ');');\n      }\n\n      if (ELEMENTS) {\n        if (!elementsStatic) {\n          inner('if(', ELEMENTS, '){');\n          drawElements();\n          inner('}else{');\n          drawArrays();\n          inner('}');\n        } else {\n          drawElements();\n        }\n      } else {\n        drawArrays();\n      }\n    }\n\n    if (extInstancing && (typeof INSTANCES !== 'number' || INSTANCES >= 0)) {\n      if (typeof INSTANCES === 'string') {\n        inner('if(', INSTANCES, '>0){');\n        emitInstancing();\n        inner('}else if(', INSTANCES, '<0){');\n        emitRegular();\n        inner('}');\n      } else {\n        emitInstancing();\n      }\n    } else {\n      emitRegular();\n    }\n  }\n\n  function createBody (emitBody, parentEnv, args, program, count) {\n    var env = createREGLEnvironment();\n    var scope = env.proc('body', count);\n    check$1.optional(function () {\n      env.commandStr = parentEnv.commandStr;\n      env.command = env.link(parentEnv.commandStr);\n    });\n    if (extInstancing) {\n      env.instancing = scope.def(\n        env.shared.extensions, '.angle_instanced_arrays');\n    }\n    emitBody(env, scope, args, program);\n    return env.compile().body\n  }\n\n  // ===================================================\n  // ===================================================\n  // DRAW PROC\n  // ===================================================\n  // ===================================================\n  function emitDrawBody (env, draw, args, program) {\n    injectExtensions(env, draw);\n    emitAttributes(env, draw, args, program.attributes, function () {\n      return true\n    });\n    emitUniforms(env, draw, args, program.uniforms, function () {\n      return true\n    });\n    emitDraw(env, draw, draw, args);\n  }\n\n  function emitDrawProc (env, args) {\n    var draw = env.proc('draw', 1);\n\n    injectExtensions(env, draw);\n\n    emitContext(env, draw, args.context);\n    emitPollFramebuffer(env, draw, args.framebuffer);\n\n    emitPollState(env, draw, args);\n    emitSetOptions(env, draw, args.state);\n\n    emitProfile(env, draw, args, false, true);\n\n    var program = args.shader.progVar.append(env, draw);\n    draw(env.shared.gl, '.useProgram(', program, '.program);');\n\n    if (args.shader.program) {\n      emitDrawBody(env, draw, args, args.shader.program);\n    } else {\n      var drawCache = env.global.def('{}');\n      var PROG_ID = draw.def(program, '.id');\n      var CACHED_PROC = draw.def(drawCache, '[', PROG_ID, ']');\n      draw(\n        env.cond(CACHED_PROC)\n          .then(CACHED_PROC, '.call(this,a0);')\n          .else(\n            CACHED_PROC, '=', drawCache, '[', PROG_ID, ']=',\n            env.link(function (program) {\n              return createBody(emitDrawBody, env, args, program, 1)\n            }), '(', program, ');',\n            CACHED_PROC, '.call(this,a0);'));\n    }\n\n    if (Object.keys(args.state).length > 0) {\n      draw(env.shared.current, '.dirty=true;');\n    }\n  }\n\n  // ===================================================\n  // ===================================================\n  // BATCH PROC\n  // ===================================================\n  // ===================================================\n\n  function emitBatchDynamicShaderBody (env, scope, args, program) {\n    env.batchId = 'a1';\n\n    injectExtensions(env, scope);\n\n    function all () {\n      return true\n    }\n\n    emitAttributes(env, scope, args, program.attributes, all);\n    emitUniforms(env, scope, args, program.uniforms, all);\n    emitDraw(env, scope, scope, args);\n  }\n\n  function emitBatchBody (env, scope, args, program) {\n    injectExtensions(env, scope);\n\n    var contextDynamic = args.contextDep;\n\n    var BATCH_ID = scope.def();\n    var PROP_LIST = 'a0';\n    var NUM_PROPS = 'a1';\n    var PROPS = scope.def();\n    env.shared.props = PROPS;\n    env.batchId = BATCH_ID;\n\n    var outer = env.scope();\n    var inner = env.scope();\n\n    scope(\n      outer.entry,\n      'for(', BATCH_ID, '=0;', BATCH_ID, '<', NUM_PROPS, ';++', BATCH_ID, '){',\n      PROPS, '=', PROP_LIST, '[', BATCH_ID, '];',\n      inner,\n      '}',\n      outer.exit);\n\n    function isInnerDefn (defn) {\n      return ((defn.contextDep && contextDynamic) || defn.propDep)\n    }\n\n    function isOuterDefn (defn) {\n      return !isInnerDefn(defn)\n    }\n\n    if (args.needsContext) {\n      emitContext(env, inner, args.context);\n    }\n    if (args.needsFramebuffer) {\n      emitPollFramebuffer(env, inner, args.framebuffer);\n    }\n    emitSetOptions(env, inner, args.state, isInnerDefn);\n\n    if (args.profile && isInnerDefn(args.profile)) {\n      emitProfile(env, inner, args, false, true);\n    }\n\n    if (!program) {\n      var progCache = env.global.def('{}');\n      var PROGRAM = args.shader.progVar.append(env, inner);\n      var PROG_ID = inner.def(PROGRAM, '.id');\n      var CACHED_PROC = inner.def(progCache, '[', PROG_ID, ']');\n      inner(\n        env.shared.gl, '.useProgram(', PROGRAM, '.program);',\n        'if(!', CACHED_PROC, '){',\n        CACHED_PROC, '=', progCache, '[', PROG_ID, ']=',\n        env.link(function (program) {\n          return createBody(\n            emitBatchDynamicShaderBody, env, args, program, 2)\n        }), '(', PROGRAM, ');}',\n        CACHED_PROC, '.call(this,a0[', BATCH_ID, '],', BATCH_ID, ');');\n    } else {\n      emitAttributes(env, outer, args, program.attributes, isOuterDefn);\n      emitAttributes(env, inner, args, program.attributes, isInnerDefn);\n      emitUniforms(env, outer, args, program.uniforms, isOuterDefn);\n      emitUniforms(env, inner, args, program.uniforms, isInnerDefn);\n      emitDraw(env, outer, inner, args);\n    }\n  }\n\n  function emitBatchProc (env, args) {\n    var batch = env.proc('batch', 2);\n    env.batchId = '0';\n\n    injectExtensions(env, batch);\n\n    // Check if any context variables depend on props\n    var contextDynamic = false;\n    var needsContext = true;\n    Object.keys(args.context).forEach(function (name) {\n      contextDynamic = contextDynamic || args.context[name].propDep;\n    });\n    if (!contextDynamic) {\n      emitContext(env, batch, args.context);\n      needsContext = false;\n    }\n\n    // framebuffer state affects framebufferWidth/height context vars\n    var framebuffer = args.framebuffer;\n    var needsFramebuffer = false;\n    if (framebuffer) {\n      if (framebuffer.propDep) {\n        contextDynamic = needsFramebuffer = true;\n      } else if (framebuffer.contextDep && contextDynamic) {\n        needsFramebuffer = true;\n      }\n      if (!needsFramebuffer) {\n        emitPollFramebuffer(env, batch, framebuffer);\n      }\n    } else {\n      emitPollFramebuffer(env, batch, null);\n    }\n\n    // viewport is weird because it can affect context vars\n    if (args.state.viewport && args.state.viewport.propDep) {\n      contextDynamic = true;\n    }\n\n    function isInnerDefn (defn) {\n      return (defn.contextDep && contextDynamic) || defn.propDep\n    }\n\n    // set webgl options\n    emitPollState(env, batch, args);\n    emitSetOptions(env, batch, args.state, function (defn) {\n      return !isInnerDefn(defn)\n    });\n\n    if (!args.profile || !isInnerDefn(args.profile)) {\n      emitProfile(env, batch, args, false, 'a1');\n    }\n\n    // Save these values to args so that the batch body routine can use them\n    args.contextDep = contextDynamic;\n    args.needsContext = needsContext;\n    args.needsFramebuffer = needsFramebuffer;\n\n    // determine if shader is dynamic\n    var progDefn = args.shader.progVar;\n    if ((progDefn.contextDep && contextDynamic) || progDefn.propDep) {\n      emitBatchBody(\n        env,\n        batch,\n        args,\n        null);\n    } else {\n      var PROGRAM = progDefn.append(env, batch);\n      batch(env.shared.gl, '.useProgram(', PROGRAM, '.program);');\n      if (args.shader.program) {\n        emitBatchBody(\n          env,\n          batch,\n          args,\n          args.shader.program);\n      } else {\n        var batchCache = env.global.def('{}');\n        var PROG_ID = batch.def(PROGRAM, '.id');\n        var CACHED_PROC = batch.def(batchCache, '[', PROG_ID, ']');\n        batch(\n          env.cond(CACHED_PROC)\n            .then(CACHED_PROC, '.call(this,a0,a1);')\n            .else(\n              CACHED_PROC, '=', batchCache, '[', PROG_ID, ']=',\n              env.link(function (program) {\n                return createBody(emitBatchBody, env, args, program, 2)\n              }), '(', PROGRAM, ');',\n              CACHED_PROC, '.call(this,a0,a1);'));\n      }\n    }\n\n    if (Object.keys(args.state).length > 0) {\n      batch(env.shared.current, '.dirty=true;');\n    }\n  }\n\n  // ===================================================\n  // ===================================================\n  // SCOPE COMMAND\n  // ===================================================\n  // ===================================================\n  function emitScopeProc (env, args) {\n    var scope = env.proc('scope', 3);\n    env.batchId = 'a2';\n\n    var shared = env.shared;\n    var CURRENT_STATE = shared.current;\n\n    emitContext(env, scope, args.context);\n\n    if (args.framebuffer) {\n      args.framebuffer.append(env, scope);\n    }\n\n    sortState(Object.keys(args.state)).forEach(function (name) {\n      var defn = args.state[name];\n      var value = defn.append(env, scope);\n      if (isArrayLike(value)) {\n        value.forEach(function (v, i) {\n          scope.set(env.next[name], '[' + i + ']', v);\n        });\n      } else {\n        scope.set(shared.next, '.' + name, value);\n      }\n    });\n\n    emitProfile(env, scope, args, true, true)\n\n    ;[S_ELEMENTS, S_OFFSET, S_COUNT, S_INSTANCES, S_PRIMITIVE].forEach(\n      function (opt) {\n        var variable = args.draw[opt];\n        if (!variable) {\n          return\n        }\n        scope.set(shared.draw, '.' + opt, '' + variable.append(env, scope));\n      });\n\n    Object.keys(args.uniforms).forEach(function (opt) {\n      scope.set(\n        shared.uniforms,\n        '[' + stringStore.id(opt) + ']',\n        args.uniforms[opt].append(env, scope));\n    });\n\n    Object.keys(args.attributes).forEach(function (name) {\n      var record = args.attributes[name].append(env, scope);\n      var scopeAttrib = env.scopeAttrib(name);\n      Object.keys(new AttributeRecord()).forEach(function (prop) {\n        scope.set(scopeAttrib, '.' + prop, record[prop]);\n      });\n    });\n\n    function saveShader (name) {\n      var shader = args.shader[name];\n      if (shader) {\n        scope.set(shared.shader, '.' + name, shader.append(env, scope));\n      }\n    }\n    saveShader(S_VERT);\n    saveShader(S_FRAG);\n\n    if (Object.keys(args.state).length > 0) {\n      scope(CURRENT_STATE, '.dirty=true;');\n      scope.exit(CURRENT_STATE, '.dirty=true;');\n    }\n\n    scope('a1(', env.shared.context, ',a0,', env.batchId, ');');\n  }\n\n  function isDynamicObject (object) {\n    if (typeof object !== 'object' || isArrayLike(object)) {\n      return\n    }\n    var props = Object.keys(object);\n    for (var i = 0; i < props.length; ++i) {\n      if (dynamic.isDynamic(object[props[i]])) {\n        return true\n      }\n    }\n    return false\n  }\n\n  function splatObject (env, options, name) {\n    var object = options.static[name];\n    if (!object || !isDynamicObject(object)) {\n      return\n    }\n\n    var globals = env.global;\n    var keys = Object.keys(object);\n    var thisDep = false;\n    var contextDep = false;\n    var propDep = false;\n    var objectRef = env.global.def('{}');\n    keys.forEach(function (key) {\n      var value = object[key];\n      if (dynamic.isDynamic(value)) {\n        if (typeof value === 'function') {\n          value = object[key] = dynamic.unbox(value);\n        }\n        var deps = createDynamicDecl(value, null);\n        thisDep = thisDep || deps.thisDep;\n        propDep = propDep || deps.propDep;\n        contextDep = contextDep || deps.contextDep;\n      } else {\n        globals(objectRef, '.', key, '=');\n        switch (typeof value) {\n          case 'number':\n            globals(value);\n            break\n          case 'string':\n            globals('\"', value, '\"');\n            break\n          case 'object':\n            if (Array.isArray(value)) {\n              globals('[', value.join(), ']');\n            }\n            break\n          default:\n            globals(env.link(value));\n            break\n        }\n        globals(';');\n      }\n    });\n\n    function appendBlock (env, block) {\n      keys.forEach(function (key) {\n        var value = object[key];\n        if (!dynamic.isDynamic(value)) {\n          return\n        }\n        var ref = env.invoke(block, value);\n        block(objectRef, '.', key, '=', ref, ';');\n      });\n    }\n\n    options.dynamic[name] = new dynamic.DynamicVariable(DYN_THUNK, {\n      thisDep: thisDep,\n      contextDep: contextDep,\n      propDep: propDep,\n      ref: objectRef,\n      append: appendBlock\n    });\n    delete options.static[name];\n  }\n\n  // ===========================================================================\n  // ===========================================================================\n  // MAIN DRAW COMMAND\n  // ===========================================================================\n  // ===========================================================================\n  function compileCommand (options, attributes, uniforms, context, stats) {\n    var env = createREGLEnvironment();\n\n    // link stats, so that we can easily access it in the program.\n    env.stats = env.link(stats);\n\n    // splat options and attributes to allow for dynamic nested properties\n    Object.keys(attributes.static).forEach(function (key) {\n      splatObject(env, attributes, key);\n    });\n    NESTED_OPTIONS.forEach(function (name) {\n      splatObject(env, options, name);\n    });\n\n    var args = parseArguments(options, attributes, uniforms, context, env);\n\n    emitDrawProc(env, args);\n    emitScopeProc(env, args);\n    emitBatchProc(env, args);\n\n    return env.compile()\n  }\n\n  // ===========================================================================\n  // ===========================================================================\n  // POLL / REFRESH\n  // ===========================================================================\n  // ===========================================================================\n  return {\n    next: nextState,\n    current: currentState,\n    procs: (function () {\n      var env = createREGLEnvironment();\n      var poll = env.proc('poll');\n      var refresh = env.proc('refresh');\n      var common = env.block();\n      poll(common);\n      refresh(common);\n\n      var shared = env.shared;\n      var GL = shared.gl;\n      var NEXT_STATE = shared.next;\n      var CURRENT_STATE = shared.current;\n\n      common(CURRENT_STATE, '.dirty=false;');\n\n      emitPollFramebuffer(env, poll);\n      emitPollFramebuffer(env, refresh, null, true);\n\n      // Refresh updates all attribute state changes\n      var extInstancing = gl.getExtension('angle_instanced_arrays');\n      var INSTANCING;\n      if (extInstancing) {\n        INSTANCING = env.link(extInstancing);\n      }\n      for (var i = 0; i < limits.maxAttributes; ++i) {\n        var BINDING = refresh.def(shared.attributes, '[', i, ']');\n        var ifte = env.cond(BINDING, '.buffer');\n        ifte.then(\n          GL, '.enableVertexAttribArray(', i, ');',\n          GL, '.bindBuffer(',\n            GL_ARRAY_BUFFER$1, ',',\n            BINDING, '.buffer.buffer);',\n          GL, '.vertexAttribPointer(',\n            i, ',',\n            BINDING, '.size,',\n            BINDING, '.type,',\n            BINDING, '.normalized,',\n            BINDING, '.stride,',\n            BINDING, '.offset);'\n        ).else(\n          GL, '.disableVertexAttribArray(', i, ');',\n          GL, '.vertexAttrib4f(',\n            i, ',',\n            BINDING, '.x,',\n            BINDING, '.y,',\n            BINDING, '.z,',\n            BINDING, '.w);',\n          BINDING, '.buffer=null;');\n        refresh(ifte);\n        if (extInstancing) {\n          refresh(\n            INSTANCING, '.vertexAttribDivisorANGLE(',\n            i, ',',\n            BINDING, '.divisor);');\n        }\n      }\n\n      Object.keys(GL_FLAGS).forEach(function (flag) {\n        var cap = GL_FLAGS[flag];\n        var NEXT = common.def(NEXT_STATE, '.', flag);\n        var block = env.block();\n        block('if(', NEXT, '){',\n          GL, '.enable(', cap, ')}else{',\n          GL, '.disable(', cap, ')}',\n          CURRENT_STATE, '.', flag, '=', NEXT, ';');\n        refresh(block);\n        poll(\n          'if(', NEXT, '!==', CURRENT_STATE, '.', flag, '){',\n          block,\n          '}');\n      });\n\n      Object.keys(GL_VARIABLES).forEach(function (name) {\n        var func = GL_VARIABLES[name];\n        var init = currentState[name];\n        var NEXT, CURRENT;\n        var block = env.block();\n        block(GL, '.', func, '(');\n        if (isArrayLike(init)) {\n          var n = init.length;\n          NEXT = env.global.def(NEXT_STATE, '.', name);\n          CURRENT = env.global.def(CURRENT_STATE, '.', name);\n          block(\n            loop(n, function (i) {\n              return NEXT + '[' + i + ']'\n            }), ');',\n            loop(n, function (i) {\n              return CURRENT + '[' + i + ']=' + NEXT + '[' + i + '];'\n            }).join(''));\n          poll(\n            'if(', loop(n, function (i) {\n              return NEXT + '[' + i + ']!==' + CURRENT + '[' + i + ']'\n            }).join('||'), '){',\n            block,\n            '}');\n        } else {\n          NEXT = common.def(NEXT_STATE, '.', name);\n          CURRENT = common.def(CURRENT_STATE, '.', name);\n          block(\n            NEXT, ');',\n            CURRENT_STATE, '.', name, '=', NEXT, ';');\n          poll(\n            'if(', NEXT, '!==', CURRENT, '){',\n            block,\n            '}');\n        }\n        refresh(block);\n      });\n\n      return env.compile()\n    })(),\n    compile: compileCommand\n  }\n}\n\nfunction stats () {\n  return {\n    bufferCount: 0,\n    elementsCount: 0,\n    framebufferCount: 0,\n    shaderCount: 0,\n    textureCount: 0,\n    cubeCount: 0,\n    renderbufferCount: 0,\n\n    maxTextureUnits: 0\n  }\n}\n\nvar GL_QUERY_RESULT_EXT = 0x8866;\nvar GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867;\nvar GL_TIME_ELAPSED_EXT = 0x88BF;\n\nvar createTimer = function (gl, extensions) {\n  var extTimer = extensions.ext_disjoint_timer_query;\n\n  if (!extTimer) {\n    return null\n  }\n\n  // QUERY POOL BEGIN\n  var queryPool = [];\n  function allocQuery () {\n    return queryPool.pop() || extTimer.createQueryEXT()\n  }\n  function freeQuery (query) {\n    queryPool.push(query);\n  }\n  // QUERY POOL END\n\n  var pendingQueries = [];\n  function beginQuery (stats) {\n    var query = allocQuery();\n    extTimer.beginQueryEXT(GL_TIME_ELAPSED_EXT, query);\n    pendingQueries.push(query);\n    pushScopeStats(pendingQueries.length - 1, pendingQueries.length, stats);\n  }\n\n  function endQuery () {\n    extTimer.endQueryEXT(GL_TIME_ELAPSED_EXT);\n  }\n\n  //\n  // Pending stats pool.\n  //\n  function PendingStats () {\n    this.startQueryIndex = -1;\n    this.endQueryIndex = -1;\n    this.sum = 0;\n    this.stats = null;\n  }\n  var pendingStatsPool = [];\n  function allocPendingStats () {\n    return pendingStatsPool.pop() || new PendingStats()\n  }\n  function freePendingStats (pendingStats) {\n    pendingStatsPool.push(pendingStats);\n  }\n  // Pending stats pool end\n\n  var pendingStats = [];\n  function pushScopeStats (start, end, stats) {\n    var ps = allocPendingStats();\n    ps.startQueryIndex = start;\n    ps.endQueryIndex = end;\n    ps.sum = 0;\n    ps.stats = stats;\n    pendingStats.push(ps);\n  }\n\n  // we should call this at the beginning of the frame,\n  // in order to update gpuTime\n  var timeSum = [];\n  var queryPtr = [];\n  function update () {\n    var ptr, i;\n\n    var n = pendingQueries.length;\n    if (n === 0) {\n      return\n    }\n\n    // Reserve space\n    queryPtr.length = Math.max(queryPtr.length, n + 1);\n    timeSum.length = Math.max(timeSum.length, n + 1);\n    timeSum[0] = 0;\n    queryPtr[0] = 0;\n\n    // Update all pending timer queries\n    var queryTime = 0;\n    ptr = 0;\n    for (i = 0; i < pendingQueries.length; ++i) {\n      var query = pendingQueries[i];\n      if (extTimer.getQueryObjectEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT)) {\n        queryTime += extTimer.getQueryObjectEXT(query, GL_QUERY_RESULT_EXT);\n        freeQuery(query);\n      } else {\n        pendingQueries[ptr++] = query;\n      }\n      timeSum[i + 1] = queryTime;\n      queryPtr[i + 1] = ptr;\n    }\n    pendingQueries.length = ptr;\n\n    // Update all pending stat queries\n    ptr = 0;\n    for (i = 0; i < pendingStats.length; ++i) {\n      var stats = pendingStats[i];\n      var start = stats.startQueryIndex;\n      var end = stats.endQueryIndex;\n      stats.sum += timeSum[end] - timeSum[start];\n      var startPtr = queryPtr[start];\n      var endPtr = queryPtr[end];\n      if (endPtr === startPtr) {\n        stats.stats.gpuTime += stats.sum / 1e6;\n        freePendingStats(stats);\n      } else {\n        stats.startQueryIndex = startPtr;\n        stats.endQueryIndex = endPtr;\n        pendingStats[ptr++] = stats;\n      }\n    }\n    pendingStats.length = ptr;\n  }\n\n  return {\n    beginQuery: beginQuery,\n    endQuery: endQuery,\n    pushScopeStats: pushScopeStats,\n    update: update,\n    getNumPendingQueries: function () {\n      return pendingQueries.length\n    },\n    clear: function () {\n      queryPool.push.apply(queryPool, pendingQueries);\n      for (var i = 0; i < queryPool.length; i++) {\n        extTimer.deleteQueryEXT(queryPool[i]);\n      }\n      pendingQueries.length = 0;\n      queryPool.length = 0;\n    },\n    restore: function () {\n      pendingQueries.length = 0;\n      queryPool.length = 0;\n    }\n  }\n};\n\nvar GL_COLOR_BUFFER_BIT = 16384;\nvar GL_DEPTH_BUFFER_BIT = 256;\nvar GL_STENCIL_BUFFER_BIT = 1024;\n\nvar GL_ARRAY_BUFFER = 34962;\n\nvar CONTEXT_LOST_EVENT = 'webglcontextlost';\nvar CONTEXT_RESTORED_EVENT = 'webglcontextrestored';\n\nvar DYN_PROP = 1;\nvar DYN_CONTEXT = 2;\nvar DYN_STATE = 3;\n\nfunction find (haystack, needle) {\n  for (var i = 0; i < haystack.length; ++i) {\n    if (haystack[i] === needle) {\n      return i\n    }\n  }\n  return -1\n}\n\nfunction wrapREGL (args) {\n  var config = parseArgs(args);\n  if (!config) {\n    return null\n  }\n\n  var gl = config.gl;\n  var glAttributes = gl.getContextAttributes();\n  var contextLost = gl.isContextLost();\n\n  var extensionState = createExtensionCache(gl, config);\n  if (!extensionState) {\n    return null\n  }\n\n  var stringStore = createStringStore();\n  var stats$$1 = stats();\n  var extensions = extensionState.extensions;\n  var timer = createTimer(gl, extensions);\n\n  var START_TIME = clock();\n  var WIDTH = gl.drawingBufferWidth;\n  var HEIGHT = gl.drawingBufferHeight;\n\n  var contextState = {\n    tick: 0,\n    time: 0,\n    viewportWidth: WIDTH,\n    viewportHeight: HEIGHT,\n    framebufferWidth: WIDTH,\n    framebufferHeight: HEIGHT,\n    drawingBufferWidth: WIDTH,\n    drawingBufferHeight: HEIGHT,\n    pixelRatio: config.pixelRatio\n  };\n  var uniformState = {};\n  var drawState = {\n    elements: null,\n    primitive: 4, // GL_TRIANGLES\n    count: -1,\n    offset: 0,\n    instances: -1\n  };\n\n  var limits = wrapLimits(gl, extensions);\n  var bufferState = wrapBufferState(gl, stats$$1, config);\n  var elementState = wrapElementsState(gl, extensions, bufferState, stats$$1);\n  var attributeState = wrapAttributeState(\n    gl,\n    extensions,\n    limits,\n    bufferState,\n    stringStore);\n  var shaderState = wrapShaderState(gl, stringStore, stats$$1, config);\n  var textureState = createTextureSet(\n    gl,\n    extensions,\n    limits,\n    function () { core.procs.poll(); },\n    contextState,\n    stats$$1,\n    config);\n  var renderbufferState = wrapRenderbuffers(gl, extensions, limits, stats$$1, config);\n  var framebufferState = wrapFBOState(\n    gl,\n    extensions,\n    limits,\n    textureState,\n    renderbufferState,\n    stats$$1);\n  var core = reglCore(\n    gl,\n    stringStore,\n    extensions,\n    limits,\n    bufferState,\n    elementState,\n    textureState,\n    framebufferState,\n    uniformState,\n    attributeState,\n    shaderState,\n    drawState,\n    contextState,\n    timer,\n    config);\n  var readPixels = wrapReadPixels(\n    gl,\n    framebufferState,\n    core.procs.poll,\n    contextState,\n    glAttributes, extensions);\n\n  var nextState = core.next;\n  var canvas = gl.canvas;\n\n  var rafCallbacks = [];\n  var lossCallbacks = [];\n  var restoreCallbacks = [];\n  var destroyCallbacks = [config.onDestroy];\n\n  var activeRAF = null;\n  function handleRAF () {\n    if (rafCallbacks.length === 0) {\n      if (timer) {\n        timer.update();\n      }\n      activeRAF = null;\n      return\n    }\n\n    // schedule next animation frame\n    activeRAF = raf.next(handleRAF);\n\n    // poll for changes\n    poll();\n\n    // fire a callback for all pending rafs\n    for (var i = rafCallbacks.length - 1; i >= 0; --i) {\n      var cb = rafCallbacks[i];\n      if (cb) {\n        cb(contextState, null, 0);\n      }\n    }\n\n    // flush all pending webgl calls\n    gl.flush();\n\n    // poll GPU timers *after* gl.flush so we don't delay command dispatch\n    if (timer) {\n      timer.update();\n    }\n  }\n\n  function startRAF () {\n    if (!activeRAF && rafCallbacks.length > 0) {\n      activeRAF = raf.next(handleRAF);\n    }\n  }\n\n  function stopRAF () {\n    if (activeRAF) {\n      raf.cancel(handleRAF);\n      activeRAF = null;\n    }\n  }\n\n  function handleContextLoss (event) {\n    event.preventDefault();\n\n    // set context lost flag\n    contextLost = true;\n\n    // pause request animation frame\n    stopRAF();\n\n    // lose context\n    lossCallbacks.forEach(function (cb) {\n      cb();\n    });\n  }\n\n  function handleContextRestored (event) {\n    // clear error code\n    gl.getError();\n\n    // clear context lost flag\n    contextLost = false;\n\n    // refresh state\n    extensionState.restore();\n    shaderState.restore();\n    bufferState.restore();\n    textureState.restore();\n    renderbufferState.restore();\n    framebufferState.restore();\n    if (timer) {\n      timer.restore();\n    }\n\n    // refresh state\n    core.procs.refresh();\n\n    // restart RAF\n    startRAF();\n\n    // restore context\n    restoreCallbacks.forEach(function (cb) {\n      cb();\n    });\n  }\n\n  if (canvas) {\n    canvas.addEventListener(CONTEXT_LOST_EVENT, handleContextLoss, false);\n    canvas.addEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored, false);\n  }\n\n  function destroy () {\n    rafCallbacks.length = 0;\n    stopRAF();\n\n    if (canvas) {\n      canvas.removeEventListener(CONTEXT_LOST_EVENT, handleContextLoss);\n      canvas.removeEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored);\n    }\n\n    shaderState.clear();\n    framebufferState.clear();\n    renderbufferState.clear();\n    textureState.clear();\n    elementState.clear();\n    bufferState.clear();\n\n    if (timer) {\n      timer.clear();\n    }\n\n    destroyCallbacks.forEach(function (cb) {\n      cb();\n    });\n  }\n\n  function compileProcedure (options) {\n    check$1(!!options, 'invalid args to regl({...})');\n    check$1.type(options, 'object', 'invalid args to regl({...})');\n\n    function flattenNestedOptions (options) {\n      var result = extend({}, options);\n      delete result.uniforms;\n      delete result.attributes;\n      delete result.context;\n\n      if ('stencil' in result && result.stencil.op) {\n        result.stencil.opBack = result.stencil.opFront = result.stencil.op;\n        delete result.stencil.op;\n      }\n\n      function merge (name) {\n        if (name in result) {\n          var child = result[name];\n          delete result[name];\n          Object.keys(child).forEach(function (prop) {\n            result[name + '.' + prop] = child[prop];\n          });\n        }\n      }\n      merge('blend');\n      merge('depth');\n      merge('cull');\n      merge('stencil');\n      merge('polygonOffset');\n      merge('scissor');\n      merge('sample');\n\n      return result\n    }\n\n    function separateDynamic (object) {\n      var staticItems = {};\n      var dynamicItems = {};\n      Object.keys(object).forEach(function (option) {\n        var value = object[option];\n        if (dynamic.isDynamic(value)) {\n          dynamicItems[option] = dynamic.unbox(value, option);\n        } else {\n          staticItems[option] = value;\n        }\n      });\n      return {\n        dynamic: dynamicItems,\n        static: staticItems\n      }\n    }\n\n    // Treat context variables separate from other dynamic variables\n    var context = separateDynamic(options.context || {});\n    var uniforms = separateDynamic(options.uniforms || {});\n    var attributes = separateDynamic(options.attributes || {});\n    var opts = separateDynamic(flattenNestedOptions(options));\n\n    var stats$$1 = {\n      gpuTime: 0.0,\n      cpuTime: 0.0,\n      count: 0\n    };\n\n    var compiled = core.compile(opts, attributes, uniforms, context, stats$$1);\n\n    var draw = compiled.draw;\n    var batch = compiled.batch;\n    var scope = compiled.scope;\n\n    // FIXME: we should modify code generation for batch commands so this\n    // isn't necessary\n    var EMPTY_ARRAY = [];\n    function reserve (count) {\n      while (EMPTY_ARRAY.length < count) {\n        EMPTY_ARRAY.push(null);\n      }\n      return EMPTY_ARRAY\n    }\n\n    function REGLCommand (args, body) {\n      var i;\n      if (contextLost) {\n        check$1.raise('context lost');\n      }\n      if (typeof args === 'function') {\n        return scope.call(this, null, args, 0)\n      } else if (typeof body === 'function') {\n        if (typeof args === 'number') {\n          for (i = 0; i < args; ++i) {\n            scope.call(this, null, body, i);\n          }\n          return\n        } else if (Array.isArray(args)) {\n          for (i = 0; i < args.length; ++i) {\n            scope.call(this, args[i], body, i);\n          }\n          return\n        } else {\n          return scope.call(this, args, body, 0)\n        }\n      } else if (typeof args === 'number') {\n        if (args > 0) {\n          return batch.call(this, reserve(args | 0), args | 0)\n        }\n      } else if (Array.isArray(args)) {\n        if (args.length) {\n          return batch.call(this, args, args.length)\n        }\n      } else {\n        return draw.call(this, args)\n      }\n    }\n\n    return extend(REGLCommand, {\n      stats: stats$$1\n    })\n  }\n\n  var setFBO = framebufferState.setFBO = compileProcedure({\n    framebuffer: dynamic.define.call(null, DYN_PROP, 'framebuffer')\n  });\n\n  function clearImpl (_, options) {\n    var clearFlags = 0;\n    core.procs.poll();\n\n    var c = options.color;\n    if (c) {\n      gl.clearColor(+c[0] || 0, +c[1] || 0, +c[2] || 0, +c[3] || 0);\n      clearFlags |= GL_COLOR_BUFFER_BIT;\n    }\n    if ('depth' in options) {\n      gl.clearDepth(+options.depth);\n      clearFlags |= GL_DEPTH_BUFFER_BIT;\n    }\n    if ('stencil' in options) {\n      gl.clearStencil(options.stencil | 0);\n      clearFlags |= GL_STENCIL_BUFFER_BIT;\n    }\n\n    check$1(!!clearFlags, 'called regl.clear with no buffer specified');\n    gl.clear(clearFlags);\n  }\n\n  function clear (options) {\n    check$1(\n      typeof options === 'object' && options,\n      'regl.clear() takes an object as input');\n    if ('framebuffer' in options) {\n      if (options.framebuffer &&\n          options.framebuffer_reglType === 'framebufferCube') {\n        for (var i = 0; i < 6; ++i) {\n          setFBO(extend({\n            framebuffer: options.framebuffer.faces[i]\n          }, options), clearImpl);\n        }\n      } else {\n        setFBO(options, clearImpl);\n      }\n    } else {\n      clearImpl(null, options);\n    }\n  }\n\n  function frame (cb) {\n    check$1.type(cb, 'function', 'regl.frame() callback must be a function');\n    rafCallbacks.push(cb);\n\n    function cancel () {\n      // FIXME:  should we check something other than equals cb here?\n      // what if a user calls frame twice with the same callback...\n      //\n      var i = find(rafCallbacks, cb);\n      check$1(i >= 0, 'cannot cancel a frame twice');\n      function pendingCancel () {\n        var index = find(rafCallbacks, pendingCancel);\n        rafCallbacks[index] = rafCallbacks[rafCallbacks.length - 1];\n        rafCallbacks.length -= 1;\n        if (rafCallbacks.length <= 0) {\n          stopRAF();\n        }\n      }\n      rafCallbacks[i] = pendingCancel;\n    }\n\n    startRAF();\n\n    return {\n      cancel: cancel\n    }\n  }\n\n  // poll viewport\n  function pollViewport () {\n    var viewport = nextState.viewport;\n    var scissorBox = nextState.scissor_box;\n    viewport[0] = viewport[1] = scissorBox[0] = scissorBox[1] = 0;\n    contextState.viewportWidth =\n      contextState.framebufferWidth =\n      contextState.drawingBufferWidth =\n      viewport[2] =\n      scissorBox[2] = gl.drawingBufferWidth;\n    contextState.viewportHeight =\n      contextState.framebufferHeight =\n      contextState.drawingBufferHeight =\n      viewport[3] =\n      scissorBox[3] = gl.drawingBufferHeight;\n  }\n\n  function poll () {\n    contextState.tick += 1;\n    contextState.time = now();\n    pollViewport();\n    core.procs.poll();\n  }\n\n  function refresh () {\n    pollViewport();\n    core.procs.refresh();\n    if (timer) {\n      timer.update();\n    }\n  }\n\n  function now () {\n    return (clock() - START_TIME) / 1000.0\n  }\n\n  refresh();\n\n  function addListener (event, callback) {\n    check$1.type(callback, 'function', 'listener callback must be a function');\n\n    var callbacks;\n    switch (event) {\n      case 'frame':\n        return frame(callback)\n      case 'lost':\n        callbacks = lossCallbacks;\n        break\n      case 'restore':\n        callbacks = restoreCallbacks;\n        break\n      case 'destroy':\n        callbacks = destroyCallbacks;\n        break\n      default:\n        check$1.raise('invalid event, must be one of frame,lost,restore,destroy');\n    }\n\n    callbacks.push(callback);\n    return {\n      cancel: function () {\n        for (var i = 0; i < callbacks.length; ++i) {\n          if (callbacks[i] === callback) {\n            callbacks[i] = callbacks[callbacks.length - 1];\n            callbacks.pop();\n            return\n          }\n        }\n      }\n    }\n  }\n\n  var regl = extend(compileProcedure, {\n    // Clear current FBO\n    clear: clear,\n\n    // Short cuts for dynamic variables\n    prop: dynamic.define.bind(null, DYN_PROP),\n    context: dynamic.define.bind(null, DYN_CONTEXT),\n    this: dynamic.define.bind(null, DYN_STATE),\n\n    // executes an empty draw command\n    draw: compileProcedure({}),\n\n    // Resources\n    buffer: function (options) {\n      return bufferState.create(options, GL_ARRAY_BUFFER, false, false)\n    },\n    elements: function (options) {\n      return elementState.create(options, false)\n    },\n    texture: textureState.create2D,\n    cube: textureState.createCube,\n    renderbuffer: renderbufferState.create,\n    framebuffer: framebufferState.create,\n    framebufferCube: framebufferState.createCube,\n\n    // Expose context attributes\n    attributes: glAttributes,\n\n    // Frame rendering\n    frame: frame,\n    on: addListener,\n\n    // System limits\n    limits: limits,\n    hasExtension: function (name) {\n      return limits.extensions.indexOf(name.toLowerCase()) >= 0\n    },\n\n    // Read pixels\n    read: readPixels,\n\n    // Destroy regl and all associated resources\n    destroy: destroy,\n\n    // Direct GL state manipulation\n    _gl: gl,\n    _refresh: refresh,\n\n    poll: function () {\n      poll();\n      if (timer) {\n        timer.update();\n      }\n    },\n\n    // Current time\n    now: now,\n\n    // regl Statistics Information\n    stats: stats$$1\n  });\n\n  config.onDone(null, regl);\n\n  return regl\n}\n\nreturn wrapREGL;\n\n})));\n\n\n},{}],13:[function(require,module,exports){\n'use strict'\n\nvar parseUnit = require('parse-unit')\n\nmodule.exports = toPX\n\nvar PIXELS_PER_INCH = 96\n\nfunction getPropertyInPX(element, prop) {\n  var parts = parseUnit(getComputedStyle(element).getPropertyValue(prop))\n  return parts[0] * toPX(parts[1], element)\n}\n\n//This brutal hack is needed\nfunction getSizeBrutal(unit, element) {\n  var testDIV = document.createElement('div')\n  testDIV.style['font-size'] = '128' + unit\n  element.appendChild(testDIV)\n  var size = getPropertyInPX(testDIV, 'font-size') / 128\n  element.removeChild(testDIV)\n  return size\n}\n\nfunction toPX(str, element) {\n  element = element || document.body\n  str = (str || 'px').trim().toLowerCase()\n  if(element === window || element === document) {\n    element = document.body \n  }\n  switch(str) {\n    case '%':  //Ambiguous, not sure if we should use width or height\n      return element.clientHeight / 100.0\n    case 'ch':\n    case 'ex':\n      return getSizeBrutal(str, element)\n    case 'em':\n      return getPropertyInPX(element, 'font-size')\n    case 'rem':\n      return getPropertyInPX(document.body, 'font-size')\n    case 'vw':\n      return window.innerWidth/100\n    case 'vh':\n      return window.innerHeight/100\n    case 'vmin':\n      return Math.min(window.innerWidth, window.innerHeight) / 100\n    case 'vmax':\n      return Math.max(window.innerWidth, window.innerHeight) / 100\n    case 'in':\n      return PIXELS_PER_INCH\n    case 'cm':\n      return PIXELS_PER_INCH / 2.54\n    case 'mm':\n      return PIXELS_PER_INCH / 25.4\n    case 'pt':\n      return PIXELS_PER_INCH / 72\n    case 'pc':\n      return PIXELS_PER_INCH / 6\n  }\n  return 1\n}\n},{\"parse-unit\":10}]},{},[1]);\n</script>\n</html>\n"
  },
  {
    "path": "docs/demo.html",
    "content": "<!DOCTYPE html>\n<html>\n<head>\n<title>glsl-solid-wireframe</title>\n<meta content=\"width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0\" name=\"viewport\" />\n<meta charset=utf-8><meta name=\"application-name\" content=\"glsl-solid-wireframe\">\n<meta name=\"subject\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"abstract\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"twitter:title\" content=\"glsl-solid-wireframe\">\n<meta name=\"description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"twitter:description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta name=\"author\" content=\"Ricky Reusser\">\n<meta name=\"twitter:creator\" content=\"Ricky Reusser\">\n<meta name=\"twitter:card\" content=\"summary\">\n<meta itemprop=\"title\" content=\"glsl-solid-wireframe\">\n<meta itemprop=\"description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta property=\"og:title\" content=\"glsl-solid-wireframe\">\n<meta property=\"og:description\" content=\"draw wireframes on a solid mesh using a fragment shader\">\n<meta property=\"article:author\" content=\"Ricky Reusser\">\n<style type=\"text/css\">.github-corner{display:block;position:absolute;top:0;left:auto;right:0;z-index:10000}.github-corner svg{display:block}.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%{transform:rotate(0)}20%{transform:rotate(-25deg)}40%{transform:rotate(10deg)}60%{transform:rotate(-25deg)}80%{transform:rotate(10deg)}100%{transform:rotate(0)}}@media(max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style></head>\n<body><a href=\"https://github.com/rreusser/glsl-solid-wireframe\" class=\"github-corner\" aria-label=\"View source on Github\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"80\" height=\"80\" viewBox=\"0 0 250 250\" fill=\"#333\">\n  <path d=\"M0 0l115 115h15l12 27 108 108V0z\" fill=\"#fff\"/>\n  <path class=\"octo-arm\" d=\"M128 109c-15-9-9-19-9-19 3-7 2-11 2-11-1-7 3-2 3-2 4 5 2 11 2 11-3 10 5 15 9 16\" style=\"-webkit-transform-origin: 130px 106px; transform-origin: 130px 106px\"/>\n  <path class=\"octo-body\" d=\"M115 115s4 2 5 0l14-14c3-2 6-3 8-3-8-11-15-24 2-41 5-5 10-7 16-7 1-2 3-7 12-11 0 0 5 3 7 16 4 2 8 5 12 9s7 8 9 12c14 3 17 7 17 7-4 8-9 11-11 11 0 6-2 11-7 16-16 16-30 10-41 2 0 3-1 7-5 11l-12 11c-1 1 1 5 1 5z\"/>\n</svg>\n</a></body>\n<script>\n(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){\nvar glsl = require('glslify');\nvar wireframe = require('../');\nvar extend = require('xtend/mutable');\nvar bunny = require('bunny');\n\nvar regl = require('regl')({ extensions: ['oes_standard_derivatives'] });\nvar camera = require('regl-camera')(regl, {\n  distance: 20,\n  center: [0, 5, 0],\n  theta: Math.PI * 0.5,\n  phi: 0.0\n});\n\nvar params = {\n  type: 'barycentric',\n  standardDeriv: true,\n  cartesianX: 1.0,\n  cartesianY: 1.0,\n  cartesianZ: 1.0,\n  width: 1.0,\n  feather: 0.5\n};\n\nvar panel = require('h')('div');\ndocument.querySelector('canvas').addEventListener('mousewheel', function (e) {\n  return e.preventDefault();\n});\ndocument.body.appendChild(panel);\npanel.addEventListener('mousewheel', function (e) {\n  return e.stopPropagation();\n});\npanel.addEventListener('mousemove', function (e) {\n  return e.stopPropagation();\n});\npanel.addEventListener('mousedown', function (e) {\n  return e.stopPropagation();\n});\npanel.addEventListener('mouseup', function (e) {\n  return e.stopPropagation();\n});\n\nrequire('control-panel')([{ type: 'select', label: 'type', initial: params.type, options: ['barycentric', 'cartesian'] }, { type: 'checkbox', label: 'standardDeriv', initial: params.standardDeriv }, { type: 'range', label: 'width', initial: params.width, min: 0.0, max: 5.0, step: 0.01 }, { type: 'range', label: 'feather', initial: params.feather, min: 0.0, max: 5.0, step: 0.01 }, { type: 'range', label: 'cartesianX', initial: params.cartesianX, min: 0.0, max: 5.0, step: 0.1 }, { type: 'range', label: 'cartesianY', initial: params.cartesianY, min: 0.0, max: 5.0, step: 0.1 }, { type: 'range', label: 'cartesianZ', initial: params.cartesianZ, min: 0.0, max: 5.0, step: 0.1 }], { root: panel }).on('input', function (data) {\n  return extend(params, data);\n});\n\nvar draw = makeDrawCmd(regl);\nregl.frame(function () {\n  regl.clear({ color: [0.2, 0.2, 0.2, 1], depth: 1 });\n  setParams(params, function () {\n    camera(function () {\n      draw[params.type][params.standardDeriv ? 'scaled' : 'unscaled']();\n    });\n  });\n});\n\nvar setParams = regl({\n  uniforms: {\n    cartesianX: function (c, p) {\n      return p.cartesianX;\n    },\n    cartesianY: function (c, p) {\n      return p.cartesianY;\n    },\n    cartesianZ: function (c, p) {\n      return p.cartesianZ;\n    },\n    width: function (c, p) {\n      return p.width;\n    },\n    feather: function (c, p) {\n      return Math.max(p.feather, 1e-4);\n    },\n    feather: function (c, p) {\n      return p.feather;\n    }\n  }\n});\n\nfunction makeDrawCmd(regl) {\n  var mesh = wireframe(bunny, {\n    attributes: {\n      positions: bunny.positions\n    }\n  });\n\n  function makeCmd(frag) {\n    return regl({\n      frag: frag,\n      vert: '\\n        precision mediump float;\\n        uniform mat4 projection, view;\\n        attribute vec3 position;\\n        attribute vec2 barycentric;\\n        varying vec3 p;\\n        varying vec2 b;\\n        void main () {\\n          b = barycentric;\\n          p = position;\\n          gl_Position = projection * view * vec4(position, 1);\\n        }\\n      ',\n      attributes: {\n        position: mesh.positions,\n        barycentric: mesh.barycentric\n      },\n      elements: mesh.cells\n    });\n  }\n\n  return {\n    barycentric: {\n      scaled: makeCmd(glsl([\"\\n        #extension GL_OES_standard_derivatives : enable\\n        precision mediump float;\\n#define GLSLIFY 1\\n\\n        float gridFactor (vec2 vBC, float width_0, float feather_0) {\\n  float w1 = width_0 - feather_0 * 0.5;\\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y);\\n  vec3 d = fwidth(bary);\\n  vec3 a3 = smoothstep(d * w1, d * (w1 + feather_0), bary);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\nfloat gridFactor (vec2 vBC, float width_0) {\\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y);\\n  vec3 d = fwidth(bary);\\n  vec3 a3 = smoothstep(d * (width_0 - 0.5), d * (width_0 + 0.5), bary);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\n        varying vec2 b;\\n        uniform float width, feather;\\n        void main () {\\n          float g = gridFactor(b, width, feather);\\n          gl_FragColor = vec4(mix(vec3(0), vec3(0.8), g), 1);\\n        }\\n      \", \"\"])),\n      unscaled: makeCmd(glsl([\"\\n        precision mediump float;\\n#define GLSLIFY 1\\n\\n        float gridFactor (vec2 vBC, float width_0, float feather_0) {\\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y) * 3.0;\\n  vec3 a3 = smoothstep(vec3(width_0 - feather_0), vec3(width_0 + feather_0), bary);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\nfloat gridFactor (vec2 vBC, float width_0) {\\n  vec3 bary = vec3(vBC.x, vBC.y, 1.0 - vBC.x - vBC.y) * 3.0;\\n  vec3 a3 = smoothstep(vec3(width_0 - 0.5), vec3(width_0 + 0.5), bary);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\n        varying vec2 b;\\n        uniform float width, feather;\\n        void main () {\\n          float g = gridFactor(b, width, feather);\\n          gl_FragColor = vec4(mix(vec3(0), vec3(0.8), g), 1);\\n        }\\n      \", \"\"]))\n    },\n    cartesian: {\n      scaled: makeCmd(glsl([\"\\n        #extension GL_OES_standard_derivatives : enable\\n        precision mediump float;\\n#define GLSLIFY 1\\n\\n        float gridFactor (float parameter, float width_0, float feather_0) {\\n  float w1 = width_0 - feather_0 * 0.5;\\n  float d = fwidth(parameter);\\n  float looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  return smoothstep(d * w1, d * (w1 + feather_0), looped);\\n}\\n\\nfloat gridFactor (vec2 parameter, float width_0, float feather_0) {\\n  float w1 = width_0 - feather_0 * 0.5;\\n  vec2 d = fwidth(parameter);\\n  vec2 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec2 a2 = smoothstep(d * w1, d * (w1 + feather_0), looped);\\n  return min(a2.x, a2.y);\\n}\\n\\nfloat gridFactor (vec3 parameter, float width_0, float feather_0) {\\n  float w1 = width_0 - feather_0 * 0.5;\\n  vec3 d = fwidth(parameter);\\n  vec3 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec3 a3 = smoothstep(d * w1, d * (w1 + feather_0), looped);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\nfloat gridFactor (vec4 parameter, float width_0, float feather_0) {\\n  float w1 = width_0 - feather_0 * 0.5;\\n  vec4 d = fwidth(parameter);\\n  vec4 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec4 a4 = smoothstep(d * w1, d * (w1 + feather_0), looped);\\n  return min(min(min(a4.x, a4.y), a4.z), a4.w);\\n}\\n\\nfloat gridFactor (float parameter, float width_0) {\\n  float d = fwidth(parameter);\\n  float looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  return smoothstep(d * (width_0 - 0.5), d * (width_0 + 0.5), looped);\\n}\\n\\nfloat gridFactor (vec2 parameter, float width_0) {\\n  vec2 d = fwidth(parameter);\\n  vec2 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec2 a2 = smoothstep(d * (width_0 - 0.5), d * (width_0 + 0.5), looped);\\n  return min(a2.x, a2.y);\\n}\\n\\nfloat gridFactor (vec3 parameter, float width_0) {\\n  vec3 d = fwidth(parameter);\\n  vec3 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec3 a3 = smoothstep(d * (width_0 - 0.5), d * (width_0 + 0.5), looped);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\nfloat gridFactor (vec4 parameter, float width_0) {\\n  vec4 d = fwidth(parameter);\\n  vec4 looped = 0.5 - abs(mod(parameter, 1.0) - 0.5);\\n  vec4 a4 = smoothstep(d * (width_0 - 0.5), d * (width_0 + 0.5), looped);\\n  return min(min(min(a4.x, a4.y), a4.z), a4.z);\\n}\\n\\n        varying vec2 b;\\n        varying vec3 p;\\n        uniform float cartesianX, cartesianY, cartesianZ;\\n        uniform float width, feather;\\n        void main () {\\n          float g = gridFactor(\\n            vec3(\\n              cartesianX > 0.0 ? p.x * cartesianX : 0.5,\\n              cartesianY > 0.0 ? p.y * cartesianY : 0.5,\\n              cartesianZ > 0.0 ? p.z * cartesianZ : 0.5\\n            ), width, feather);\\n          gl_FragColor = vec4(mix(vec3(0), vec3(0.8), g), 1);\\n        }\\n      \", \"\"])),\n      unscaled: makeCmd(glsl([\"\\n        #extension GL_OES_standard_derivatives : enable\\n        precision mediump float;\\n#define GLSLIFY 1\\n\\n        float gridFactor (float parameter, float width_0, float feather_0) {\\n  float l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\\n  return smoothstep(width_0 - feather_0, width_0 + feather_0, l);\\n}\\n\\nfloat gridFactor (vec2 parameter, float width_0, float feather_0) {\\n  vec2 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\\n  vec2 a2 = smoothstep(width_0 - feather_0, width_0 + feather_0, l);\\n  return min(a2.x, a2.y);\\n}\\n\\nfloat gridFactor (vec3 parameter, float width_0, float feather_0) {\\n  vec3 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\\n  vec3 a3 = smoothstep(width_0 - feather_0, width_0 + feather_0, l);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\nfloat gridFactor (float parameter, float width_0) {\\n  float l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\\n  return smoothstep(width_0 - 0.5, width_0 + 0.5, l);\\n}\\n\\nfloat gridFactor (vec2 parameter, float width_0) {\\n  vec2 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\\n  vec2 a2 = smoothstep(width_0 - 0.5, width_0 + 0.5, l);\\n  return min(a2.x, a2.y);\\n}\\n\\nfloat gridFactor (vec3 parameter, float width_0) {\\n  vec3 l = 1.0 - 2.0 * abs(mod(parameter, 1.0) - 0.5);\\n  vec3 a3 = smoothstep(width_0 - 0.5, width_0 + 0.5, l);\\n  return min(min(a3.x, a3.y), a3.z);\\n}\\n\\n        varying vec2 b;\\n        varying vec3 p;\\n        uniform float cartesianX, cartesianY, cartesianZ;\\n        uniform float width, feather;\\n        void main () {\\n          float g = gridFactor(\\n            vec3(\\n              cartesianX > 0.0 ? p.x * cartesianX : 0.5,\\n              cartesianY > 0.0 ? p.y * cartesianY : 0.5,\\n              cartesianZ > 0.0 ? p.z * cartesianZ : 0.5\\n            ), width, feather);\\n          gl_FragColor = vec4(mix(vec3(0), vec3(0.8), g), 1);\\n        }\\n      \", \"\"]))\n    }\n  };\n}\n},{\"../\":2,\"bunny\":49,\"control-panel\":63,\"glslify\":108,\"h\":109,\"regl\":175,\"regl-camera\":174,\"xtend/mutable\":201}],2:[function(require,module,exports){\nmodule.exports = function (mesh, opts) {\n  if (!opts) opts = {};\n  var vars = opts.attributes ? {} : null;\n  var vkeys = vars && Object.keys(opts.attributes);\n  if (vars) {\n    for (var k = 0; k < vkeys.length; k++) {\n      vars[vkeys[k]] = [];\n    }\n  }\n\n  var i, j;\n  var pts = [];\n  var cells = [];\n  var barycentricAttrs = [];\n\n  var mpts = mesh.positions;\n  var mcells = mesh.cells;\n\n  var c = 0;\n  for (i = 0; i < mesh.cells.length; i++) {\n    var cell = mcells[i];\n    if (cell.length === 3) {\n      pts.push(mpts[cell[0]]);\n      pts.push(mpts[cell[1]]);\n      pts.push(mpts[cell[2]]);\n      barycentricAttrs.push([0, 0]);\n      barycentricAttrs.push([1, 0]);\n      barycentricAttrs.push([0, 1]);\n      cells.push(c++);\n      cells.push(c++);\n      cells.push(c++);\n      if (vkeys) {\n        for (j = 0; j < vkeys.length; j++) {\n          var vkey = vkeys[j];\n          vars[vkey].push(opts.attributes[vkey][cell[0]]);\n          vars[vkey].push(opts.attributes[vkey][cell[1]]);\n          vars[vkey].push(opts.attributes[vkey][cell[2]]);\n        }\n      }\n    }\n  }\n\n  var ret = {\n    positions: pts,\n    attributes: vars,\n    barycentric: barycentricAttrs\n  };\n\n  if (mesh.cells) {\n    ret.cells = cells;\n  }\n\n  return ret;\n};\n},{}],3:[function(require,module,exports){\n/* The following list is defined in React's core */\nvar IS_UNITLESS = {\n  animationIterationCount: true,\n  boxFlex: true,\n  boxFlexGroup: true,\n  boxOrdinalGroup: true,\n  columnCount: true,\n  flex: true,\n  flexGrow: true,\n  flexPositive: true,\n  flexShrink: true,\n  flexNegative: true,\n  flexOrder: true,\n  gridRow: true,\n  gridColumn: true,\n  fontWeight: true,\n  lineClamp: true,\n  lineHeight: true,\n  opacity: true,\n  order: true,\n  orphans: true,\n  tabSize: true,\n  widows: true,\n  zIndex: true,\n  zoom: true,\n\n  // SVG-related properties\n  fillOpacity: true,\n  stopOpacity: true,\n  strokeDashoffset: true,\n  strokeOpacity: true,\n  strokeWidth: true\n};\n\nmodule.exports = function(name, value) {\n  if(typeof value === 'number' && !IS_UNITLESS[ name ]) {\n    return value + 'px';\n  } else {\n    return value;\n  }\n};\n},{}],4:[function(require,module,exports){\nvar asn1 = exports;\n\nasn1.bignum = require('bn.js');\n\nasn1.define = require('./asn1/api').define;\nasn1.base = require('./asn1/base');\nasn1.constants = require('./asn1/constants');\nasn1.decoders = require('./asn1/decoders');\nasn1.encoders = require('./asn1/encoders');\n\n},{\"./asn1/api\":5,\"./asn1/base\":7,\"./asn1/constants\":11,\"./asn1/decoders\":13,\"./asn1/encoders\":16,\"bn.js\":19}],5:[function(require,module,exports){\nvar asn1 = require('../asn1');\nvar inherits = require('inherits');\n\nvar api = exports;\n\napi.define = function define(name, body) {\n  return new Entity(name, body);\n};\n\nfunction Entity(name, body) {\n  this.name = name;\n  this.body = body;\n\n  this.decoders = {};\n  this.encoders = {};\n};\n\nEntity.prototype._createNamed = function createNamed(base) {\n  var named;\n  try {\n    named = require('vm').runInThisContext(\n      '(function ' + this.name + '(entity) {\\n' +\n      '  this._initNamed(entity);\\n' +\n      '})'\n    );\n  } catch (e) {\n    named = function (entity) {\n      this._initNamed(entity);\n    };\n  }\n  inherits(named, base);\n  named.prototype._initNamed = function initnamed(entity) {\n    base.call(this, entity);\n  };\n\n  return new named(this);\n};\n\nEntity.prototype._getDecoder = function _getDecoder(enc) {\n  enc = enc || 'der';\n  // Lazily create decoder\n  if (!this.decoders.hasOwnProperty(enc))\n    this.decoders[enc] = this._createNamed(asn1.decoders[enc]);\n  return this.decoders[enc];\n};\n\nEntity.prototype.decode = function decode(data, enc, options) {\n  return this._getDecoder(enc).decode(data, options);\n};\n\nEntity.prototype._getEncoder = function _getEncoder(enc) {\n  enc = enc || 'der';\n  // Lazily create encoder\n  if (!this.encoders.hasOwnProperty(enc))\n    this.encoders[enc] = this._createNamed(asn1.encoders[enc]);\n  return this.encoders[enc];\n};\n\nEntity.prototype.encode = function encode(data, enc, /* internal */ reporter) {\n  return this._getEncoder(enc).encode(data, reporter);\n};\n\n},{\"../asn1\":4,\"inherits\":118,\"vm\":200}],6:[function(require,module,exports){\nvar inherits = require('inherits');\nvar Reporter = require('../base').Reporter;\nvar Buffer = require('buffer').Buffer;\n\nfunction DecoderBuffer(base, options) {\n  Reporter.call(this, options);\n  if (!Buffer.isBuffer(base)) {\n    this.error('Input not Buffer');\n    return;\n  }\n\n  this.base = base;\n  this.offset = 0;\n  this.length = base.length;\n}\ninherits(DecoderBuffer, Reporter);\nexports.DecoderBuffer = DecoderBuffer;\n\nDecoderBuffer.prototype.save = function save() {\n  return { offset: this.offset, reporter: Reporter.prototype.save.call(this) };\n};\n\nDecoderBuffer.prototype.restore = function restore(save) {\n  // Return skipped data\n  var res = new DecoderBuffer(this.base);\n  res.offset = save.offset;\n  res.length = this.offset;\n\n  this.offset = save.offset;\n  Reporter.prototype.restore.call(this, save.reporter);\n\n  return res;\n};\n\nDecoderBuffer.prototype.isEmpty = function isEmpty() {\n  return this.offset === this.length;\n};\n\nDecoderBuffer.prototype.readUInt8 = function readUInt8(fail) {\n  if (this.offset + 1 <= this.length)\n    return this.base.readUInt8(this.offset++, true);\n  else\n    return this.error(fail || 'DecoderBuffer overrun');\n}\n\nDecoderBuffer.prototype.skip = function skip(bytes, fail) {\n  if (!(this.offset + bytes <= this.length))\n    return this.error(fail || 'DecoderBuffer overrun');\n\n  var res = new DecoderBuffer(this.base);\n\n  // Share reporter state\n  res._reporterState = this._reporterState;\n\n  res.offset = this.offset;\n  res.length = this.offset + bytes;\n  this.offset += bytes;\n  return res;\n}\n\nDecoderBuffer.prototype.raw = function raw(save) {\n  return this.base.slice(save ? save.offset : this.offset, this.length);\n}\n\nfunction EncoderBuffer(value, reporter) {\n  if (Array.isArray(value)) {\n    this.length = 0;\n    this.value = value.map(function(item) {\n      if (!(item instanceof EncoderBuffer))\n        item = new EncoderBuffer(item, reporter);\n      this.length += item.length;\n      return item;\n    }, this);\n  } else if (typeof value === 'number') {\n    if (!(0 <= value && value <= 0xff))\n      return reporter.error('non-byte EncoderBuffer value');\n    this.value = value;\n    this.length = 1;\n  } else if (typeof value === 'string') {\n    this.value = value;\n    this.length = Buffer.byteLength(value);\n  } else if (Buffer.isBuffer(value)) {\n    this.value = value;\n    this.length = value.length;\n  } else {\n    return reporter.error('Unsupported type: ' + typeof value);\n  }\n}\nexports.EncoderBuffer = EncoderBuffer;\n\nEncoderBuffer.prototype.join = function join(out, offset) {\n  if (!out)\n    out = new Buffer(this.length);\n  if (!offset)\n    offset = 0;\n\n  if (this.length === 0)\n    return out;\n\n  if (Array.isArray(this.value)) {\n    this.value.forEach(function(item) {\n      item.join(out, offset);\n      offset += item.length;\n    });\n  } else {\n    if (typeof this.value === 'number')\n      out[offset] = this.value;\n    else if (typeof this.value === 'string')\n      out.write(this.value, offset);\n    else if (Buffer.isBuffer(this.value))\n      this.value.copy(out, offset);\n    offset += this.length;\n  }\n\n  return out;\n};\n\n},{\"../base\":7,\"buffer\":48,\"inherits\":118}],7:[function(require,module,exports){\nvar base = exports;\n\nbase.Reporter = require('./reporter').Reporter;\nbase.DecoderBuffer = require('./buffer').DecoderBuffer;\nbase.EncoderBuffer = require('./buffer').EncoderBuffer;\nbase.Node = require('./node');\n\n},{\"./buffer\":6,\"./node\":8,\"./reporter\":9}],8:[function(require,module,exports){\nvar Reporter = require('../base').Reporter;\nvar EncoderBuffer = require('../base').EncoderBuffer;\nvar DecoderBuffer = require('../base').DecoderBuffer;\nvar assert = require('minimalistic-assert');\n\n// Supported tags\nvar tags = [\n  'seq', 'seqof', 'set', 'setof', 'objid', 'bool',\n  'gentime', 'utctime', 'null_', 'enum', 'int', 'objDesc',\n  'bitstr', 'bmpstr', 'charstr', 'genstr', 'graphstr', 'ia5str', 'iso646str',\n  'numstr', 'octstr', 'printstr', 't61str', 'unistr', 'utf8str', 'videostr'\n];\n\n// Public methods list\nvar methods = [\n  'key', 'obj', 'use', 'optional', 'explicit', 'implicit', 'def', 'choice',\n  'any', 'contains'\n].concat(tags);\n\n// Overrided methods list\nvar overrided = [\n  '_peekTag', '_decodeTag', '_use',\n  '_decodeStr', '_decodeObjid', '_decodeTime',\n  '_decodeNull', '_decodeInt', '_decodeBool', '_decodeList',\n\n  '_encodeComposite', '_encodeStr', '_encodeObjid', '_encodeTime',\n  '_encodeNull', '_encodeInt', '_encodeBool'\n];\n\nfunction Node(enc, parent) {\n  var state = {};\n  this._baseState = state;\n\n  state.enc = enc;\n\n  state.parent = parent || null;\n  state.children = null;\n\n  // State\n  state.tag = null;\n  state.args = null;\n  state.reverseArgs = null;\n  state.choice = null;\n  state.optional = false;\n  state.any = false;\n  state.obj = false;\n  state.use = null;\n  state.useDecoder = null;\n  state.key = null;\n  state['default'] = null;\n  state.explicit = null;\n  state.implicit = null;\n  state.contains = null;\n\n  // Should create new instance on each method\n  if (!state.parent) {\n    state.children = [];\n    this._wrap();\n  }\n}\nmodule.exports = Node;\n\nvar stateProps = [\n  'enc', 'parent', 'children', 'tag', 'args', 'reverseArgs', 'choice',\n  'optional', 'any', 'obj', 'use', 'alteredUse', 'key', 'default', 'explicit',\n  'implicit', 'contains'\n];\n\nNode.prototype.clone = function clone() {\n  var state = this._baseState;\n  var cstate = {};\n  stateProps.forEach(function(prop) {\n    cstate[prop] = state[prop];\n  });\n  var res = new this.constructor(cstate.parent);\n  res._baseState = cstate;\n  return res;\n};\n\nNode.prototype._wrap = function wrap() {\n  var state = this._baseState;\n  methods.forEach(function(method) {\n    this[method] = function _wrappedMethod() {\n      var clone = new this.constructor(this);\n      state.children.push(clone);\n      return clone[method].apply(clone, arguments);\n    };\n  }, this);\n};\n\nNode.prototype._init = function init(body) {\n  var state = this._baseState;\n\n  assert(state.parent === null);\n  body.call(this);\n\n  // Filter children\n  state.children = state.children.filter(function(child) {\n    return child._baseState.parent === this;\n  }, this);\n  assert.equal(state.children.length, 1, 'Root node can have only one child');\n};\n\nNode.prototype._useArgs = function useArgs(args) {\n  var state = this._baseState;\n\n  // Filter children and args\n  var children = args.filter(function(arg) {\n    return arg instanceof this.constructor;\n  }, this);\n  args = args.filter(function(arg) {\n    return !(arg instanceof this.constructor);\n  }, this);\n\n  if (children.length !== 0) {\n    assert(state.children === null);\n    state.children = children;\n\n    // Replace parent to maintain backward link\n    children.forEach(function(child) {\n      child._baseState.parent = this;\n    }, this);\n  }\n  if (args.length !== 0) {\n    assert(state.args === null);\n    state.args = args;\n    state.reverseArgs = args.map(function(arg) {\n      if (typeof arg !== 'object' || arg.constructor !== Object)\n        return arg;\n\n      var res = {};\n      Object.keys(arg).forEach(function(key) {\n        if (key == (key | 0))\n          key |= 0;\n        var value = arg[key];\n        res[value] = key;\n      });\n      return res;\n    });\n  }\n};\n\n//\n// Overrided methods\n//\n\noverrided.forEach(function(method) {\n  Node.prototype[method] = function _overrided() {\n    var state = this._baseState;\n    throw new Error(method + ' not implemented for encoding: ' + state.enc);\n  };\n});\n\n//\n// Public methods\n//\n\ntags.forEach(function(tag) {\n  Node.prototype[tag] = function _tagMethod() {\n    var state = this._baseState;\n    var args = Array.prototype.slice.call(arguments);\n\n    assert(state.tag === null);\n    state.tag = tag;\n\n    this._useArgs(args);\n\n    return this;\n  };\n});\n\nNode.prototype.use = function use(item) {\n  assert(item);\n  var state = this._baseState;\n\n  assert(state.use === null);\n  state.use = item;\n\n  return this;\n};\n\nNode.prototype.optional = function optional() {\n  var state = this._baseState;\n\n  state.optional = true;\n\n  return this;\n};\n\nNode.prototype.def = function def(val) {\n  var state = this._baseState;\n\n  assert(state['default'] === null);\n  state['default'] = val;\n  state.optional = true;\n\n  return this;\n};\n\nNode.prototype.explicit = function explicit(num) {\n  var state = this._baseState;\n\n  assert(state.explicit === null && state.implicit === null);\n  state.explicit = num;\n\n  return this;\n};\n\nNode.prototype.implicit = function implicit(num) {\n  var state = this._baseState;\n\n  assert(state.explicit === null && state.implicit === null);\n  state.implicit = num;\n\n  return this;\n};\n\nNode.prototype.obj = function obj() {\n  var state = this._baseState;\n  var args = Array.prototype.slice.call(arguments);\n\n  state.obj = true;\n\n  if (args.length !== 0)\n    this._useArgs(args);\n\n  return this;\n};\n\nNode.prototype.key = function key(newKey) {\n  var state = this._baseState;\n\n  assert(state.key === null);\n  state.key = newKey;\n\n  return this;\n};\n\nNode.prototype.any = function any() {\n  var state = this._baseState;\n\n  state.any = true;\n\n  return this;\n};\n\nNode.prototype.choice = function choice(obj) {\n  var state = this._baseState;\n\n  assert(state.choice === null);\n  state.choice = obj;\n  this._useArgs(Object.keys(obj).map(function(key) {\n    return obj[key];\n  }));\n\n  return this;\n};\n\nNode.prototype.contains = function contains(item) {\n  var state = this._baseState;\n\n  assert(state.use === null);\n  state.contains = item;\n\n  return this;\n};\n\n//\n// Decoding\n//\n\nNode.prototype._decode = function decode(input, options) {\n  var state = this._baseState;\n\n  // Decode root node\n  if (state.parent === null)\n    return input.wrapResult(state.children[0]._decode(input, options));\n\n  var result = state['default'];\n  var present = true;\n\n  var prevKey = null;\n  if (state.key !== null)\n    prevKey = input.enterKey(state.key);\n\n  // Check if tag is there\n  if (state.optional) {\n    var tag = null;\n    if (state.explicit !== null)\n      tag = state.explicit;\n    else if (state.implicit !== null)\n      tag = state.implicit;\n    else if (state.tag !== null)\n      tag = state.tag;\n\n    if (tag === null && !state.any) {\n      // Trial and Error\n      var save = input.save();\n      try {\n        if (state.choice === null)\n          this._decodeGeneric(state.tag, input, options);\n        else\n          this._decodeChoice(input, options);\n        present = true;\n      } catch (e) {\n        present = false;\n      }\n      input.restore(save);\n    } else {\n      present = this._peekTag(input, tag, state.any);\n\n      if (input.isError(present))\n        return present;\n    }\n  }\n\n  // Push object on stack\n  var prevObj;\n  if (state.obj && present)\n    prevObj = input.enterObject();\n\n  if (present) {\n    // Unwrap explicit values\n    if (state.explicit !== null) {\n      var explicit = this._decodeTag(input, state.explicit);\n      if (input.isError(explicit))\n        return explicit;\n      input = explicit;\n    }\n\n    var start = input.offset;\n\n    // Unwrap implicit and normal values\n    if (state.use === null && state.choice === null) {\n      if (state.any)\n        var save = input.save();\n      var body = this._decodeTag(\n        input,\n        state.implicit !== null ? state.implicit : state.tag,\n        state.any\n      );\n      if (input.isError(body))\n        return body;\n\n      if (state.any)\n        result = input.raw(save);\n      else\n        input = body;\n    }\n\n    if (options && options.track && state.tag !== null)\n      options.track(input.path(), start, input.length, 'tagged');\n\n    if (options && options.track && state.tag !== null)\n      options.track(input.path(), input.offset, input.length, 'content');\n\n    // Select proper method for tag\n    if (state.any)\n      result = result;\n    else if (state.choice === null)\n      result = this._decodeGeneric(state.tag, input, options);\n    else\n      result = this._decodeChoice(input, options);\n\n    if (input.isError(result))\n      return result;\n\n    // Decode children\n    if (!state.any && state.choice === null && state.children !== null) {\n      state.children.forEach(function decodeChildren(child) {\n        // NOTE: We are ignoring errors here, to let parser continue with other\n        // parts of encoded data\n        child._decode(input, options);\n      });\n    }\n\n    // Decode contained/encoded by schema, only in bit or octet strings\n    if (state.contains && (state.tag === 'octstr' || state.tag === 'bitstr')) {\n      var data = new DecoderBuffer(result);\n      result = this._getUse(state.contains, input._reporterState.obj)\n          ._decode(data, options);\n    }\n  }\n\n  // Pop object\n  if (state.obj && present)\n    result = input.leaveObject(prevObj);\n\n  // Set key\n  if (state.key !== null && (result !== null || present === true))\n    input.leaveKey(prevKey, state.key, result);\n  else if (prevKey !== null)\n    input.exitKey(prevKey);\n\n  return result;\n};\n\nNode.prototype._decodeGeneric = function decodeGeneric(tag, input, options) {\n  var state = this._baseState;\n\n  if (tag === 'seq' || tag === 'set')\n    return null;\n  if (tag === 'seqof' || tag === 'setof')\n    return this._decodeList(input, tag, state.args[0], options);\n  else if (/str$/.test(tag))\n    return this._decodeStr(input, tag, options);\n  else if (tag === 'objid' && state.args)\n    return this._decodeObjid(input, state.args[0], state.args[1], options);\n  else if (tag === 'objid')\n    return this._decodeObjid(input, null, null, options);\n  else if (tag === 'gentime' || tag === 'utctime')\n    return this._decodeTime(input, tag, options);\n  else if (tag === 'null_')\n    return this._decodeNull(input, options);\n  else if (tag === 'bool')\n    return this._decodeBool(input, options);\n  else if (tag === 'objDesc')\n    return this._decodeStr(input, tag, options);\n  else if (tag === 'int' || tag === 'enum')\n    return this._decodeInt(input, state.args && state.args[0], options);\n\n  if (state.use !== null) {\n    return this._getUse(state.use, input._reporterState.obj)\n        ._decode(input, options);\n  } else {\n    return input.error('unknown tag: ' + tag);\n  }\n};\n\nNode.prototype._getUse = function _getUse(entity, obj) {\n\n  var state = this._baseState;\n  // Create altered use decoder if implicit is set\n  state.useDecoder = this._use(entity, obj);\n  assert(state.useDecoder._baseState.parent === null);\n  state.useDecoder = state.useDecoder._baseState.children[0];\n  if (state.implicit !== state.useDecoder._baseState.implicit) {\n    state.useDecoder = state.useDecoder.clone();\n    state.useDecoder._baseState.implicit = state.implicit;\n  }\n  return state.useDecoder;\n};\n\nNode.prototype._decodeChoice = function decodeChoice(input, options) {\n  var state = this._baseState;\n  var result = null;\n  var match = false;\n\n  Object.keys(state.choice).some(function(key) {\n    var save = input.save();\n    var node = state.choice[key];\n    try {\n      var value = node._decode(input, options);\n      if (input.isError(value))\n        return false;\n\n      result = { type: key, value: value };\n      match = true;\n    } catch (e) {\n      input.restore(save);\n      return false;\n    }\n    return true;\n  }, this);\n\n  if (!match)\n    return input.error('Choice not matched');\n\n  return result;\n};\n\n//\n// Encoding\n//\n\nNode.prototype._createEncoderBuffer = function createEncoderBuffer(data) {\n  return new EncoderBuffer(data, this.reporter);\n};\n\nNode.prototype._encode = function encode(data, reporter, parent) {\n  var state = this._baseState;\n  if (state['default'] !== null && state['default'] === data)\n    return;\n\n  var result = this._encodeValue(data, reporter, parent);\n  if (result === undefined)\n    return;\n\n  if (this._skipDefault(result, reporter, parent))\n    return;\n\n  return result;\n};\n\nNode.prototype._encodeValue = function encode(data, reporter, parent) {\n  var state = this._baseState;\n\n  // Decode root node\n  if (state.parent === null)\n    return state.children[0]._encode(data, reporter || new Reporter());\n\n  var result = null;\n\n  // Set reporter to share it with a child class\n  this.reporter = reporter;\n\n  // Check if data is there\n  if (state.optional && data === undefined) {\n    if (state['default'] !== null)\n      data = state['default']\n    else\n      return;\n  }\n\n  // Encode children first\n  var content = null;\n  var primitive = false;\n  if (state.any) {\n    // Anything that was given is translated to buffer\n    result = this._createEncoderBuffer(data);\n  } else if (state.choice) {\n    result = this._encodeChoice(data, reporter);\n  } else if (state.contains) {\n    content = this._getUse(state.contains, parent)._encode(data, reporter);\n    primitive = true;\n  } else if (state.children) {\n    content = state.children.map(function(child) {\n      if (child._baseState.tag === 'null_')\n        return child._encode(null, reporter, data);\n\n      if (child._baseState.key === null)\n        return reporter.error('Child should have a key');\n      var prevKey = reporter.enterKey(child._baseState.key);\n\n      if (typeof data !== 'object')\n        return reporter.error('Child expected, but input is not object');\n\n      var res = child._encode(data[child._baseState.key], reporter, data);\n      reporter.leaveKey(prevKey);\n\n      return res;\n    }, this).filter(function(child) {\n      return child;\n    });\n    content = this._createEncoderBuffer(content);\n  } else {\n    if (state.tag === 'seqof' || state.tag === 'setof') {\n      // TODO(indutny): this should be thrown on DSL level\n      if (!(state.args && state.args.length === 1))\n        return reporter.error('Too many args for : ' + state.tag);\n\n      if (!Array.isArray(data))\n        return reporter.error('seqof/setof, but data is not Array');\n\n      var child = this.clone();\n      child._baseState.implicit = null;\n      content = this._createEncoderBuffer(data.map(function(item) {\n        var state = this._baseState;\n\n        return this._getUse(state.args[0], data)._encode(item, reporter);\n      }, child));\n    } else if (state.use !== null) {\n      result = this._getUse(state.use, parent)._encode(data, reporter);\n    } else {\n      content = this._encodePrimitive(state.tag, data);\n      primitive = true;\n    }\n  }\n\n  // Encode data itself\n  var result;\n  if (!state.any && state.choice === null) {\n    var tag = state.implicit !== null ? state.implicit : state.tag;\n    var cls = state.implicit === null ? 'universal' : 'context';\n\n    if (tag === null) {\n      if (state.use === null)\n        reporter.error('Tag could be ommited only for .use()');\n    } else {\n      if (state.use === null)\n        result = this._encodeComposite(tag, primitive, cls, content);\n    }\n  }\n\n  // Wrap in explicit\n  if (state.explicit !== null)\n    result = this._encodeComposite(state.explicit, false, 'context', result);\n\n  return result;\n};\n\nNode.prototype._encodeChoice = function encodeChoice(data, reporter) {\n  var state = this._baseState;\n\n  var node = state.choice[data.type];\n  if (!node) {\n    assert(\n        false,\n        data.type + ' not found in ' +\n            JSON.stringify(Object.keys(state.choice)));\n  }\n  return node._encode(data.value, reporter);\n};\n\nNode.prototype._encodePrimitive = function encodePrimitive(tag, data) {\n  var state = this._baseState;\n\n  if (/str$/.test(tag))\n    return this._encodeStr(data, tag);\n  else if (tag === 'objid' && state.args)\n    return this._encodeObjid(data, state.reverseArgs[0], state.args[1]);\n  else if (tag === 'objid')\n    return this._encodeObjid(data, null, null);\n  else if (tag === 'gentime' || tag === 'utctime')\n    return this._encodeTime(data, tag);\n  else if (tag === 'null_')\n    return this._encodeNull();\n  else if (tag === 'int' || tag === 'enum')\n    return this._encodeInt(data, state.args && state.reverseArgs[0]);\n  else if (tag === 'bool')\n    return this._encodeBool(data);\n  else if (tag === 'objDesc')\n    return this._encodeStr(data, tag);\n  else\n    throw new Error('Unsupported tag: ' + tag);\n};\n\nNode.prototype._isNumstr = function isNumstr(str) {\n  return /^[0-9 ]*$/.test(str);\n};\n\nNode.prototype._isPrintstr = function isPrintstr(str) {\n  return /^[A-Za-z0-9 '\\(\\)\\+,\\-\\.\\/:=\\?]*$/.test(str);\n};\n\n},{\"../base\":7,\"minimalistic-assert\":138}],9:[function(require,module,exports){\nvar inherits = require('inherits');\n\nfunction Reporter(options) {\n  this._reporterState = {\n    obj: null,\n    path: [],\n    options: options || {},\n    errors: []\n  };\n}\nexports.Reporter = Reporter;\n\nReporter.prototype.isError = function isError(obj) {\n  return obj instanceof ReporterError;\n};\n\nReporter.prototype.save = function save() {\n  var state = this._reporterState;\n\n  return { obj: state.obj, pathLen: state.path.length };\n};\n\nReporter.prototype.restore = function restore(data) {\n  var state = this._reporterState;\n\n  state.obj = data.obj;\n  state.path = state.path.slice(0, data.pathLen);\n};\n\nReporter.prototype.enterKey = function enterKey(key) {\n  return this._reporterState.path.push(key);\n};\n\nReporter.prototype.exitKey = function exitKey(index) {\n  var state = this._reporterState;\n\n  state.path = state.path.slice(0, index - 1);\n};\n\nReporter.prototype.leaveKey = function leaveKey(index, key, value) {\n  var state = this._reporterState;\n\n  this.exitKey(index);\n  if (state.obj !== null)\n    state.obj[key] = value;\n};\n\nReporter.prototype.path = function path() {\n  return this._reporterState.path.join('/');\n};\n\nReporter.prototype.enterObject = function enterObject() {\n  var state = this._reporterState;\n\n  var prev = state.obj;\n  state.obj = {};\n  return prev;\n};\n\nReporter.prototype.leaveObject = function leaveObject(prev) {\n  var state = this._reporterState;\n\n  var now = state.obj;\n  state.obj = prev;\n  return now;\n};\n\nReporter.prototype.error = function error(msg) {\n  var err;\n  var state = this._reporterState;\n\n  var inherited = msg instanceof ReporterError;\n  if (inherited) {\n    err = msg;\n  } else {\n    err = new ReporterError(state.path.map(function(elem) {\n      return '[' + JSON.stringify(elem) + ']';\n    }).join(''), msg.message || msg, msg.stack);\n  }\n\n  if (!state.options.partial)\n    throw err;\n\n  if (!inherited)\n    state.errors.push(err);\n\n  return err;\n};\n\nReporter.prototype.wrapResult = function wrapResult(result) {\n  var state = this._reporterState;\n  if (!state.options.partial)\n    return result;\n\n  return {\n    result: this.isError(result) ? null : result,\n    errors: state.errors\n  };\n};\n\nfunction ReporterError(path, msg) {\n  this.path = path;\n  this.rethrow(msg);\n};\ninherits(ReporterError, Error);\n\nReporterError.prototype.rethrow = function rethrow(msg) {\n  this.message = msg + ' at: ' + (this.path || '(shallow)');\n  if (Error.captureStackTrace)\n    Error.captureStackTrace(this, ReporterError);\n\n  if (!this.stack) {\n    try {\n      // IE only adds stack when thrown\n      throw new Error(this.message);\n    } catch (e) {\n      this.stack = e.stack;\n    }\n  }\n  return this;\n};\n\n},{\"inherits\":118}],10:[function(require,module,exports){\nvar constants = require('../constants');\n\nexports.tagClass = {\n  0: 'universal',\n  1: 'application',\n  2: 'context',\n  3: 'private'\n};\nexports.tagClassByName = constants._reverse(exports.tagClass);\n\nexports.tag = {\n  0x00: 'end',\n  0x01: 'bool',\n  0x02: 'int',\n  0x03: 'bitstr',\n  0x04: 'octstr',\n  0x05: 'null_',\n  0x06: 'objid',\n  0x07: 'objDesc',\n  0x08: 'external',\n  0x09: 'real',\n  0x0a: 'enum',\n  0x0b: 'embed',\n  0x0c: 'utf8str',\n  0x0d: 'relativeOid',\n  0x10: 'seq',\n  0x11: 'set',\n  0x12: 'numstr',\n  0x13: 'printstr',\n  0x14: 't61str',\n  0x15: 'videostr',\n  0x16: 'ia5str',\n  0x17: 'utctime',\n  0x18: 'gentime',\n  0x19: 'graphstr',\n  0x1a: 'iso646str',\n  0x1b: 'genstr',\n  0x1c: 'unistr',\n  0x1d: 'charstr',\n  0x1e: 'bmpstr'\n};\nexports.tagByName = constants._reverse(exports.tag);\n\n},{\"../constants\":11}],11:[function(require,module,exports){\nvar constants = exports;\n\n// Helper\nconstants._reverse = function reverse(map) {\n  var res = {};\n\n  Object.keys(map).forEach(function(key) {\n    // Convert key to integer if it is stringified\n    if ((key | 0) == key)\n      key = key | 0;\n\n    var value = map[key];\n    res[value] = key;\n  });\n\n  return res;\n};\n\nconstants.der = require('./der');\n\n},{\"./der\":10}],12:[function(require,module,exports){\nvar inherits = require('inherits');\n\nvar asn1 = require('../../asn1');\nvar base = asn1.base;\nvar bignum = asn1.bignum;\n\n// Import DER constants\nvar der = asn1.constants.der;\n\nfunction DERDecoder(entity) {\n  this.enc = 'der';\n  this.name = entity.name;\n  this.entity = entity;\n\n  // Construct base tree\n  this.tree = new DERNode();\n  this.tree._init(entity.body);\n};\nmodule.exports = DERDecoder;\n\nDERDecoder.prototype.decode = function decode(data, options) {\n  if (!(data instanceof base.DecoderBuffer))\n    data = new base.DecoderBuffer(data, options);\n\n  return this.tree._decode(data, options);\n};\n\n// Tree methods\n\nfunction DERNode(parent) {\n  base.Node.call(this, 'der', parent);\n}\ninherits(DERNode, base.Node);\n\nDERNode.prototype._peekTag = function peekTag(buffer, tag, any) {\n  if (buffer.isEmpty())\n    return false;\n\n  var state = buffer.save();\n  var decodedTag = derDecodeTag(buffer, 'Failed to peek tag: \"' + tag + '\"');\n  if (buffer.isError(decodedTag))\n    return decodedTag;\n\n  buffer.restore(state);\n\n  return decodedTag.tag === tag || decodedTag.tagStr === tag ||\n    (decodedTag.tagStr + 'of') === tag || any;\n};\n\nDERNode.prototype._decodeTag = function decodeTag(buffer, tag, any) {\n  var decodedTag = derDecodeTag(buffer,\n                                'Failed to decode tag of \"' + tag + '\"');\n  if (buffer.isError(decodedTag))\n    return decodedTag;\n\n  var len = derDecodeLen(buffer,\n                         decodedTag.primitive,\n                         'Failed to get length of \"' + tag + '\"');\n\n  // Failure\n  if (buffer.isError(len))\n    return len;\n\n  if (!any &&\n      decodedTag.tag !== tag &&\n      decodedTag.tagStr !== tag &&\n      decodedTag.tagStr + 'of' !== tag) {\n    return buffer.error('Failed to match tag: \"' + tag + '\"');\n  }\n\n  if (decodedTag.primitive || len !== null)\n    return buffer.skip(len, 'Failed to match body of: \"' + tag + '\"');\n\n  // Indefinite length... find END tag\n  var state = buffer.save();\n  var res = this._skipUntilEnd(\n      buffer,\n      'Failed to skip indefinite length body: \"' + this.tag + '\"');\n  if (buffer.isError(res))\n    return res;\n\n  len = buffer.offset - state.offset;\n  buffer.restore(state);\n  return buffer.skip(len, 'Failed to match body of: \"' + tag + '\"');\n};\n\nDERNode.prototype._skipUntilEnd = function skipUntilEnd(buffer, fail) {\n  while (true) {\n    var tag = derDecodeTag(buffer, fail);\n    if (buffer.isError(tag))\n      return tag;\n    var len = derDecodeLen(buffer, tag.primitive, fail);\n    if (buffer.isError(len))\n      return len;\n\n    var res;\n    if (tag.primitive || len !== null)\n      res = buffer.skip(len)\n    else\n      res = this._skipUntilEnd(buffer, fail);\n\n    // Failure\n    if (buffer.isError(res))\n      return res;\n\n    if (tag.tagStr === 'end')\n      break;\n  }\n};\n\nDERNode.prototype._decodeList = function decodeList(buffer, tag, decoder,\n                                                    options) {\n  var result = [];\n  while (!buffer.isEmpty()) {\n    var possibleEnd = this._peekTag(buffer, 'end');\n    if (buffer.isError(possibleEnd))\n      return possibleEnd;\n\n    var res = decoder.decode(buffer, 'der', options);\n    if (buffer.isError(res) && possibleEnd)\n      break;\n    result.push(res);\n  }\n  return result;\n};\n\nDERNode.prototype._decodeStr = function decodeStr(buffer, tag) {\n  if (tag === 'bitstr') {\n    var unused = buffer.readUInt8();\n    if (buffer.isError(unused))\n      return unused;\n    return { unused: unused, data: buffer.raw() };\n  } else if (tag === 'bmpstr') {\n    var raw = buffer.raw();\n    if (raw.length % 2 === 1)\n      return buffer.error('Decoding of string type: bmpstr length mismatch');\n\n    var str = '';\n    for (var i = 0; i < raw.length / 2; i++) {\n      str += String.fromCharCode(raw.readUInt16BE(i * 2));\n    }\n    return str;\n  } else if (tag === 'numstr') {\n    var numstr = buffer.raw().toString('ascii');\n    if (!this._isNumstr(numstr)) {\n      return buffer.error('Decoding of string type: ' +\n                          'numstr unsupported characters');\n    }\n    return numstr;\n  } else if (tag === 'octstr') {\n    return buffer.raw();\n  } else if (tag === 'objDesc') {\n    return buffer.raw();\n  } else if (tag === 'printstr') {\n    var printstr = buffer.raw().toString('ascii');\n    if (!this._isPrintstr(printstr)) {\n      return buffer.error('Decoding of string type: ' +\n                          'printstr unsupported characters');\n    }\n    return printstr;\n  } else if (/str$/.test(tag)) {\n    return buffer.raw().toString();\n  } else {\n    return buffer.error('Decoding of string type: ' + tag + ' unsupported');\n  }\n};\n\nDERNode.prototype._decodeObjid = function decodeObjid(buffer, values, relative) {\n  var result;\n  var identifiers = [];\n  var ident = 0;\n  while (!buffer.isEmpty()) {\n    var subident = buffer.readUInt8();\n    ident <<= 7;\n    ident |= subident & 0x7f;\n    if ((subident & 0x80) === 0) {\n      identifiers.push(ident);\n      ident = 0;\n    }\n  }\n  if (subident & 0x80)\n    identifiers.push(ident);\n\n  var first = (identifiers[0] / 40) | 0;\n  var second = identifiers[0] % 40;\n\n  if (relative)\n    result = identifiers;\n  else\n    result = [first, second].concat(identifiers.slice(1));\n\n  if (values) {\n    var tmp = values[result.join(' ')];\n    if (tmp === undefined)\n      tmp = values[result.join('.')];\n    if (tmp !== undefined)\n      result = tmp;\n  }\n\n  return result;\n};\n\nDERNode.prototype._decodeTime = function decodeTime(buffer, tag) {\n  var str = buffer.raw().toString();\n  if (tag === 'gentime') {\n    var year = str.slice(0, 4) | 0;\n    var mon = str.slice(4, 6) | 0;\n    var day = str.slice(6, 8) | 0;\n    var hour = str.slice(8, 10) | 0;\n    var min = str.slice(10, 12) | 0;\n    var sec = str.slice(12, 14) | 0;\n  } else if (tag === 'utctime') {\n    var year = str.slice(0, 2) | 0;\n    var mon = str.slice(2, 4) | 0;\n    var day = str.slice(4, 6) | 0;\n    var hour = str.slice(6, 8) | 0;\n    var min = str.slice(8, 10) | 0;\n    var sec = str.slice(10, 12) | 0;\n    if (year < 70)\n      year = 2000 + year;\n    else\n      year = 1900 + year;\n  } else {\n    return buffer.error('Decoding ' + tag + ' time is not supported yet');\n  }\n\n  return Date.UTC(year, mon - 1, day, hour, min, sec, 0);\n};\n\nDERNode.prototype._decodeNull = function decodeNull(buffer) {\n  return null;\n};\n\nDERNode.prototype._decodeBool = function decodeBool(buffer) {\n  var res = buffer.readUInt8();\n  if (buffer.isError(res))\n    return res;\n  else\n    return res !== 0;\n};\n\nDERNode.prototype._decodeInt = function decodeInt(buffer, values) {\n  // Bigint, return as it is (assume big endian)\n  var raw = buffer.raw();\n  var res = new bignum(raw);\n\n  if (values)\n    res = values[res.toString(10)] || res;\n\n  return res;\n};\n\nDERNode.prototype._use = function use(entity, obj) {\n  if (typeof entity === 'function')\n    entity = entity(obj);\n  return entity._getDecoder('der').tree;\n};\n\n// Utility methods\n\nfunction derDecodeTag(buf, fail) {\n  var tag = buf.readUInt8(fail);\n  if (buf.isError(tag))\n    return tag;\n\n  var cls = der.tagClass[tag >> 6];\n  var primitive = (tag & 0x20) === 0;\n\n  // Multi-octet tag - load\n  if ((tag & 0x1f) === 0x1f) {\n    var oct = tag;\n    tag = 0;\n    while ((oct & 0x80) === 0x80) {\n      oct = buf.readUInt8(fail);\n      if (buf.isError(oct))\n        return oct;\n\n      tag <<= 7;\n      tag |= oct & 0x7f;\n    }\n  } else {\n    tag &= 0x1f;\n  }\n  var tagStr = der.tag[tag];\n\n  return {\n    cls: cls,\n    primitive: primitive,\n    tag: tag,\n    tagStr: tagStr\n  };\n}\n\nfunction derDecodeLen(buf, primitive, fail) {\n  var len = buf.readUInt8(fail);\n  if (buf.isError(len))\n    return len;\n\n  // Indefinite form\n  if (!primitive && len === 0x80)\n    return null;\n\n  // Definite form\n  if ((len & 0x80) === 0) {\n    // Short form\n    return len;\n  }\n\n  // Long form\n  var num = len & 0x7f;\n  if (num > 4)\n    return buf.error('length octect is too long');\n\n  len = 0;\n  for (var i = 0; i < num; i++) {\n    len <<= 8;\n    var j = buf.readUInt8(fail);\n    if (buf.isError(j))\n      return j;\n    len |= j;\n  }\n\n  return len;\n}\n\n},{\"../../asn1\":4,\"inherits\":118}],13:[function(require,module,exports){\nvar decoders = exports;\n\ndecoders.der = require('./der');\ndecoders.pem = require('./pem');\n\n},{\"./der\":12,\"./pem\":14}],14:[function(require,module,exports){\nvar inherits = require('inherits');\nvar Buffer = require('buffer').Buffer;\n\nvar DERDecoder = require('./der');\n\nfunction PEMDecoder(entity) {\n  DERDecoder.call(this, entity);\n  this.enc = 'pem';\n};\ninherits(PEMDecoder, DERDecoder);\nmodule.exports = PEMDecoder;\n\nPEMDecoder.prototype.decode = function decode(data, options) {\n  var lines = data.toString().split(/[\\r\\n]+/g);\n\n  var label = options.label.toUpperCase();\n\n  var re = /^-----(BEGIN|END) ([^-]+)-----$/;\n  var start = -1;\n  var end = -1;\n  for (var i = 0; i < lines.length; i++) {\n    var match = lines[i].match(re);\n    if (match === null)\n      continue;\n\n    if (match[2] !== label)\n      continue;\n\n    if (start === -1) {\n      if (match[1] !== 'BEGIN')\n        break;\n      start = i;\n    } else {\n      if (match[1] !== 'END')\n        break;\n      end = i;\n      break;\n    }\n  }\n  if (start === -1 || end === -1)\n    throw new Error('PEM section not found for: ' + label);\n\n  var base64 = lines.slice(start + 1, end).join('');\n  // Remove excessive symbols\n  base64.replace(/[^a-z0-9\\+\\/=]+/gi, '');\n\n  var input = new Buffer(base64, 'base64');\n  return DERDecoder.prototype.decode.call(this, input, options);\n};\n\n},{\"./der\":12,\"buffer\":48,\"inherits\":118}],15:[function(require,module,exports){\nvar inherits = require('inherits');\nvar Buffer = require('buffer').Buffer;\n\nvar asn1 = require('../../asn1');\nvar base = asn1.base;\n\n// Import DER constants\nvar der = asn1.constants.der;\n\nfunction DEREncoder(entity) {\n  this.enc = 'der';\n  this.name = entity.name;\n  this.entity = entity;\n\n  // Construct base tree\n  this.tree = new DERNode();\n  this.tree._init(entity.body);\n};\nmodule.exports = DEREncoder;\n\nDEREncoder.prototype.encode = function encode(data, reporter) {\n  return this.tree._encode(data, reporter).join();\n};\n\n// Tree methods\n\nfunction DERNode(parent) {\n  base.Node.call(this, 'der', parent);\n}\ninherits(DERNode, base.Node);\n\nDERNode.prototype._encodeComposite = function encodeComposite(tag,\n                                                              primitive,\n                                                              cls,\n                                                              content) {\n  var encodedTag = encodeTag(tag, primitive, cls, this.reporter);\n\n  // Short form\n  if (content.length < 0x80) {\n    var header = new Buffer(2);\n    header[0] = encodedTag;\n    header[1] = content.length;\n    return this._createEncoderBuffer([ header, content ]);\n  }\n\n  // Long form\n  // Count octets required to store length\n  var lenOctets = 1;\n  for (var i = content.length; i >= 0x100; i >>= 8)\n    lenOctets++;\n\n  var header = new Buffer(1 + 1 + lenOctets);\n  header[0] = encodedTag;\n  header[1] = 0x80 | lenOctets;\n\n  for (var i = 1 + lenOctets, j = content.length; j > 0; i--, j >>= 8)\n    header[i] = j & 0xff;\n\n  return this._createEncoderBuffer([ header, content ]);\n};\n\nDERNode.prototype._encodeStr = function encodeStr(str, tag) {\n  if (tag === 'bitstr') {\n    return this._createEncoderBuffer([ str.unused | 0, str.data ]);\n  } else if (tag === 'bmpstr') {\n    var buf = new Buffer(str.length * 2);\n    for (var i = 0; i < str.length; i++) {\n      buf.writeUInt16BE(str.charCodeAt(i), i * 2);\n    }\n    return this._createEncoderBuffer(buf);\n  } else if (tag === 'numstr') {\n    if (!this._isNumstr(str)) {\n      return this.reporter.error('Encoding of string type: numstr supports ' +\n                                 'only digits and space');\n    }\n    return this._createEncoderBuffer(str);\n  } else if (tag === 'printstr') {\n    if (!this._isPrintstr(str)) {\n      return this.reporter.error('Encoding of string type: printstr supports ' +\n                                 'only latin upper and lower case letters, ' +\n                                 'digits, space, apostrophe, left and rigth ' +\n                                 'parenthesis, plus sign, comma, hyphen, ' +\n                                 'dot, slash, colon, equal sign, ' +\n                                 'question mark');\n    }\n    return this._createEncoderBuffer(str);\n  } else if (/str$/.test(tag)) {\n    return this._createEncoderBuffer(str);\n  } else if (tag === 'objDesc') {\n    return this._createEncoderBuffer(str);\n  } else {\n    return this.reporter.error('Encoding of string type: ' + tag +\n                               ' unsupported');\n  }\n};\n\nDERNode.prototype._encodeObjid = function encodeObjid(id, values, relative) {\n  if (typeof id === 'string') {\n    if (!values)\n      return this.reporter.error('string objid given, but no values map found');\n    if (!values.hasOwnProperty(id))\n      return this.reporter.error('objid not found in values map');\n    id = values[id].split(/[\\s\\.]+/g);\n    for (var i = 0; i < id.length; i++)\n      id[i] |= 0;\n  } else if (Array.isArray(id)) {\n    id = id.slice();\n    for (var i = 0; i < id.length; i++)\n      id[i] |= 0;\n  }\n\n  if (!Array.isArray(id)) {\n    return this.reporter.error('objid() should be either array or string, ' +\n                               'got: ' + JSON.stringify(id));\n  }\n\n  if (!relative) {\n    if (id[1] >= 40)\n      return this.reporter.error('Second objid identifier OOB');\n    id.splice(0, 2, id[0] * 40 + id[1]);\n  }\n\n  // Count number of octets\n  var size = 0;\n  for (var i = 0; i < id.length; i++) {\n    var ident = id[i];\n    for (size++; ident >= 0x80; ident >>= 7)\n      size++;\n  }\n\n  var objid = new Buffer(size);\n  var offset = objid.length - 1;\n  for (var i = id.length - 1; i >= 0; i--) {\n    var ident = id[i];\n    objid[offset--] = ident & 0x7f;\n    while ((ident >>= 7) > 0)\n      objid[offset--] = 0x80 | (ident & 0x7f);\n  }\n\n  return this._createEncoderBuffer(objid);\n};\n\nfunction two(num) {\n  if (num < 10)\n    return '0' + num;\n  else\n    return num;\n}\n\nDERNode.prototype._encodeTime = function encodeTime(time, tag) {\n  var str;\n  var date = new Date(time);\n\n  if (tag === 'gentime') {\n    str = [\n      two(date.getFullYear()),\n      two(date.getUTCMonth() + 1),\n      two(date.getUTCDate()),\n      two(date.getUTCHours()),\n      two(date.getUTCMinutes()),\n      two(date.getUTCSeconds()),\n      'Z'\n    ].join('');\n  } else if (tag === 'utctime') {\n    str = [\n      two(date.getFullYear() % 100),\n      two(date.getUTCMonth() + 1),\n      two(date.getUTCDate()),\n      two(date.getUTCHours()),\n      two(date.getUTCMinutes()),\n      two(date.getUTCSeconds()),\n      'Z'\n    ].join('');\n  } else {\n    this.reporter.error('Encoding ' + tag + ' time is not supported yet');\n  }\n\n  return this._encodeStr(str, 'octstr');\n};\n\nDERNode.prototype._encodeNull = function encodeNull() {\n  return this._createEncoderBuffer('');\n};\n\nDERNode.prototype._encodeInt = function encodeInt(num, values) {\n  if (typeof num === 'string') {\n    if (!values)\n      return this.reporter.error('String int or enum given, but no values map');\n    if (!values.hasOwnProperty(num)) {\n      return this.reporter.error('Values map doesn\\'t contain: ' +\n                                 JSON.stringify(num));\n    }\n    num = values[num];\n  }\n\n  // Bignum, assume big endian\n  if (typeof num !== 'number' && !Buffer.isBuffer(num)) {\n    var numArray = num.toArray();\n    if (!num.sign && numArray[0] & 0x80) {\n      numArray.unshift(0);\n    }\n    num = new Buffer(numArray);\n  }\n\n  if (Buffer.isBuffer(num)) {\n    var size = num.length;\n    if (num.length === 0)\n      size++;\n\n    var out = new Buffer(size);\n    num.copy(out);\n    if (num.length === 0)\n      out[0] = 0\n    return this._createEncoderBuffer(out);\n  }\n\n  if (num < 0x80)\n    return this._createEncoderBuffer(num);\n\n  if (num < 0x100)\n    return this._createEncoderBuffer([0, num]);\n\n  var size = 1;\n  for (var i = num; i >= 0x100; i >>= 8)\n    size++;\n\n  var out = new Array(size);\n  for (var i = out.length - 1; i >= 0; i--) {\n    out[i] = num & 0xff;\n    num >>= 8;\n  }\n  if(out[0] & 0x80) {\n    out.unshift(0);\n  }\n\n  return this._createEncoderBuffer(new Buffer(out));\n};\n\nDERNode.prototype._encodeBool = function encodeBool(value) {\n  return this._createEncoderBuffer(value ? 0xff : 0);\n};\n\nDERNode.prototype._use = function use(entity, obj) {\n  if (typeof entity === 'function')\n    entity = entity(obj);\n  return entity._getEncoder('der').tree;\n};\n\nDERNode.prototype._skipDefault = function skipDefault(dataBuffer, reporter, parent) {\n  var state = this._baseState;\n  var i;\n  if (state['default'] === null)\n    return false;\n\n  var data = dataBuffer.join();\n  if (state.defaultBuffer === undefined)\n    state.defaultBuffer = this._encodeValue(state['default'], reporter, parent).join();\n\n  if (data.length !== state.defaultBuffer.length)\n    return false;\n\n  for (i=0; i < data.length; i++)\n    if (data[i] !== state.defaultBuffer[i])\n      return false;\n\n  return true;\n};\n\n// Utility methods\n\nfunction encodeTag(tag, primitive, cls, reporter) {\n  var res;\n\n  if (tag === 'seqof')\n    tag = 'seq';\n  else if (tag === 'setof')\n    tag = 'set';\n\n  if (der.tagByName.hasOwnProperty(tag))\n    res = der.tagByName[tag];\n  else if (typeof tag === 'number' && (tag | 0) === tag)\n    res = tag;\n  else\n    return reporter.error('Unknown tag: ' + tag);\n\n  if (res >= 0x1f)\n    return reporter.error('Multi-octet tag encoding unsupported');\n\n  if (!primitive)\n    res |= 0x20;\n\n  res |= (der.tagClassByName[cls || 'universal'] << 6);\n\n  return res;\n}\n\n},{\"../../asn1\":4,\"buffer\":48,\"inherits\":118}],16:[function(require,module,exports){\nvar encoders = exports;\n\nencoders.der = require('./der');\nencoders.pem = require('./pem');\n\n},{\"./der\":15,\"./pem\":17}],17:[function(require,module,exports){\nvar inherits = require('inherits');\n\nvar DEREncoder = require('./der');\n\nfunction PEMEncoder(entity) {\n  DEREncoder.call(this, entity);\n  this.enc = 'pem';\n};\ninherits(PEMEncoder, DEREncoder);\nmodule.exports = PEMEncoder;\n\nPEMEncoder.prototype.encode = function encode(data, options) {\n  var buf = DEREncoder.prototype.encode.call(this, data);\n\n  var p = buf.toString('base64');\n  var out = [ '-----BEGIN ' + options.label + '-----' ];\n  for (var i = 0; i < p.length; i += 64)\n    out.push(p.slice(i, i + 64));\n  out.push('-----END ' + options.label + '-----');\n  return out.join('\\n');\n};\n\n},{\"./der\":15,\"inherits\":118}],18:[function(require,module,exports){\n'use strict'\n\nexports.byteLength = byteLength\nexports.toByteArray = toByteArray\nexports.fromByteArray = fromByteArray\n\nvar lookup = []\nvar revLookup = []\nvar Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array\n\nvar code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'\nfor (var i = 0, len = code.length; i < len; ++i) {\n  lookup[i] = code[i]\n  revLookup[code.charCodeAt(i)] = i\n}\n\nrevLookup['-'.charCodeAt(0)] = 62\nrevLookup['_'.charCodeAt(0)] = 63\n\nfunction placeHoldersCount (b64) {\n  var len = b64.length\n  if (len % 4 > 0) {\n    throw new Error('Invalid string. Length must be a multiple of 4')\n  }\n\n  // the number of equal signs (place holders)\n  // if there are two placeholders, than the two characters before it\n  // represent one byte\n  // if there is only one, then the three characters before it represent 2 bytes\n  // this is just a cheap hack to not do indexOf twice\n  return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0\n}\n\nfunction byteLength (b64) {\n  // base64 is 4/3 + up to two characters of the original data\n  return b64.length * 3 / 4 - placeHoldersCount(b64)\n}\n\nfunction toByteArray (b64) {\n  var i, j, l, tmp, placeHolders, arr\n  var len = b64.length\n  placeHolders = placeHoldersCount(b64)\n\n  arr = new Arr(len * 3 / 4 - placeHolders)\n\n  // if there are placeholders, only get up to the last complete 4 chars\n  l = placeHolders > 0 ? len - 4 : len\n\n  var L = 0\n\n  for (i = 0, j = 0; i < l; i += 4, j += 3) {\n    tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]\n    arr[L++] = (tmp >> 16) & 0xFF\n    arr[L++] = (tmp >> 8) & 0xFF\n    arr[L++] = tmp & 0xFF\n  }\n\n  if (placeHolders === 2) {\n    tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)\n    arr[L++] = tmp & 0xFF\n  } else if (placeHolders === 1) {\n    tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)\n    arr[L++] = (tmp >> 8) & 0xFF\n    arr[L++] = tmp & 0xFF\n  }\n\n  return arr\n}\n\nfunction tripletToBase64 (num) {\n  return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]\n}\n\nfunction encodeChunk (uint8, start, end) {\n  var tmp\n  var output = []\n  for (var i = start; i < end; i += 3) {\n    tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])\n    output.push(tripletToBase64(tmp))\n  }\n  return output.join('')\n}\n\nfunction fromByteArray (uint8) {\n  var tmp\n  var len = uint8.length\n  var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes\n  var output = ''\n  var parts = []\n  var maxChunkLength = 16383 // must be multiple of 3\n\n  // go through the array every three bytes, we'll deal with trailing stuff later\n  for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {\n    parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))\n  }\n\n  // pad the end with zeros, but make sure to not forget the extra bytes\n  if (extraBytes === 1) {\n    tmp = uint8[len - 1]\n    output += lookup[tmp >> 2]\n    output += lookup[(tmp << 4) & 0x3F]\n    output += '=='\n  } else if (extraBytes === 2) {\n    tmp = (uint8[len - 2] << 8) + (uint8[len - 1])\n    output += lookup[tmp >> 10]\n    output += lookup[(tmp >> 4) & 0x3F]\n    output += lookup[(tmp << 2) & 0x3F]\n    output += '='\n  }\n\n  parts.push(output)\n\n  return parts.join('')\n}\n\n},{}],19:[function(require,module,exports){\n(function (module, exports) {\n  'use strict';\n\n  // Utils\n  function assert (val, msg) {\n    if (!val) throw new Error(msg || 'Assertion failed');\n  }\n\n  // Could use `inherits` module, but don't want to move from single file\n  // architecture yet.\n  function inherits (ctor, superCtor) {\n    ctor.super_ = superCtor;\n    var TempCtor = function () {};\n    TempCtor.prototype = superCtor.prototype;\n    ctor.prototype = new TempCtor();\n    ctor.prototype.constructor = ctor;\n  }\n\n  // BN\n\n  function BN (number, base, endian) {\n    if (BN.isBN(number)) {\n      return number;\n    }\n\n    this.negative = 0;\n    this.words = null;\n    this.length = 0;\n\n    // Reduction context\n    this.red = null;\n\n    if (number !== null) {\n      if (base === 'le' || base === 'be') {\n        endian = base;\n        base = 10;\n      }\n\n      this._init(number || 0, base || 10, endian || 'be');\n    }\n  }\n  if (typeof module === 'object') {\n    module.exports = BN;\n  } else {\n    exports.BN = BN;\n  }\n\n  BN.BN = BN;\n  BN.wordSize = 26;\n\n  var Buffer;\n  try {\n    Buffer = require('buf' + 'fer').Buffer;\n  } catch (e) {\n  }\n\n  BN.isBN = function isBN (num) {\n    if (num instanceof BN) {\n      return true;\n    }\n\n    return num !== null && typeof num === 'object' &&\n      num.constructor.wordSize === BN.wordSize && Array.isArray(num.words);\n  };\n\n  BN.max = function max (left, right) {\n    if (left.cmp(right) > 0) return left;\n    return right;\n  };\n\n  BN.min = function min (left, right) {\n    if (left.cmp(right) < 0) return left;\n    return right;\n  };\n\n  BN.prototype._init = function init (number, base, endian) {\n    if (typeof number === 'number') {\n      return this._initNumber(number, base, endian);\n    }\n\n    if (typeof number === 'object') {\n      return this._initArray(number, base, endian);\n    }\n\n    if (base === 'hex') {\n      base = 16;\n    }\n    assert(base === (base | 0) && base >= 2 && base <= 36);\n\n    number = number.toString().replace(/\\s+/g, '');\n    var start = 0;\n    if (number[0] === '-') {\n      start++;\n    }\n\n    if (base === 16) {\n      this._parseHex(number, start);\n    } else {\n      this._parseBase(number, base, start);\n    }\n\n    if (number[0] === '-') {\n      this.negative = 1;\n    }\n\n    this.strip();\n\n    if (endian !== 'le') return;\n\n    this._initArray(this.toArray(), base, endian);\n  };\n\n  BN.prototype._initNumber = function _initNumber (number, base, endian) {\n    if (number < 0) {\n      this.negative = 1;\n      number = -number;\n    }\n    if (number < 0x4000000) {\n      this.words = [ number & 0x3ffffff ];\n      this.length = 1;\n    } else if (number < 0x10000000000000) {\n      this.words = [\n        number & 0x3ffffff,\n        (number / 0x4000000) & 0x3ffffff\n      ];\n      this.length = 2;\n    } else {\n      assert(number < 0x20000000000000); // 2 ^ 53 (unsafe)\n      this.words = [\n        number & 0x3ffffff,\n        (number / 0x4000000) & 0x3ffffff,\n        1\n      ];\n      this.length = 3;\n    }\n\n    if (endian !== 'le') return;\n\n    // Reverse the bytes\n    this._initArray(this.toArray(), base, endian);\n  };\n\n  BN.prototype._initArray = function _initArray (number, base, endian) {\n    // Perhaps a Uint8Array\n    assert(typeof number.length === 'number');\n    if (number.length <= 0) {\n      this.words = [ 0 ];\n      this.length = 1;\n      return this;\n    }\n\n    this.length = Math.ceil(number.length / 3);\n    this.words = new Array(this.length);\n    for (var i = 0; i < this.length; i++) {\n      this.words[i] = 0;\n    }\n\n    var j, w;\n    var off = 0;\n    if (endian === 'be') {\n      for (i = number.length - 1, j = 0; i >= 0; i -= 3) {\n        w = number[i] | (number[i - 1] << 8) | (number[i - 2] << 16);\n        this.words[j] |= (w << off) & 0x3ffffff;\n        this.words[j + 1] = (w >>> (26 - off)) & 0x3ffffff;\n        off += 24;\n        if (off >= 26) {\n          off -= 26;\n          j++;\n        }\n      }\n    } else if (endian === 'le') {\n      for (i = 0, j = 0; i < number.length; i += 3) {\n        w = number[i] | (number[i + 1] << 8) | (number[i + 2] << 16);\n        this.words[j] |= (w << off) & 0x3ffffff;\n        this.words[j + 1] = (w >>> (26 - off)) & 0x3ffffff;\n        off += 24;\n        if (off >= 26) {\n          off -= 26;\n          j++;\n        }\n      }\n    }\n    return this.strip();\n  };\n\n  function parseHex (str, start, end) {\n    var r = 0;\n    var len = Math.min(str.length, end);\n    for (var i = start; i < len; i++) {\n      var c = str.charCodeAt(i) - 48;\n\n      r <<= 4;\n\n      // 'a' - 'f'\n      if (c >= 49 && c <= 54) {\n        r |= c - 49 + 0xa;\n\n      // 'A' - 'F'\n      } else if (c >= 17 && c <= 22) {\n        r |= c - 17 + 0xa;\n\n      // '0' - '9'\n      } else {\n        r |= c & 0xf;\n      }\n    }\n    return r;\n  }\n\n  BN.prototype._parseHex = function _parseHex (number, start) {\n    // Create possibly bigger array to ensure that it fits the number\n    this.length = Math.ceil((number.length - start) / 6);\n    this.words = new Array(this.length);\n    for (var i = 0; i < this.length; i++) {\n      this.words[i] = 0;\n    }\n\n    var j, w;\n    // Scan 24-bit chunks and add them to the number\n    var off = 0;\n    for (i = number.length - 6, j = 0; i >= start; i -= 6) {\n      w = parseHex(number, i, i + 6);\n      this.words[j] |= (w << off) & 0x3ffffff;\n      // NOTE: `0x3fffff` is intentional here, 26bits max shift + 24bit hex limb\n      this.words[j + 1] |= w >>> (26 - off) & 0x3fffff;\n      off += 24;\n      if (off >= 26) {\n        off -= 26;\n        j++;\n      }\n    }\n    if (i + 6 !== start) {\n      w = parseHex(number, start, i + 6);\n      this.words[j] |= (w << off) & 0x3ffffff;\n      this.words[j + 1] |= w >>> (26 - off) & 0x3fffff;\n    }\n    this.strip();\n  };\n\n  function parseBase (str, start, end, mul) {\n    var r = 0;\n    var len = Math.min(str.length, end);\n    for (var i = start; i < len; i++) {\n      var c = str.charCodeAt(i) - 48;\n\n      r *= mul;\n\n      // 'a'\n      if (c >= 49) {\n        r += c - 49 + 0xa;\n\n      // 'A'\n      } else if (c >= 17) {\n        r += c - 17 + 0xa;\n\n      // '0' - '9'\n      } else {\n        r += c;\n      }\n    }\n    return r;\n  }\n\n  BN.prototype._parseBase = function _parseBase (number, base, start) {\n    // Initialize as zero\n    this.words = [ 0 ];\n    this.length = 1;\n\n    // Find length of limb in base\n    for (var limbLen = 0, limbPow = 1; limbPow <= 0x3ffffff; limbPow *= base) {\n      limbLen++;\n    }\n    limbLen--;\n    limbPow = (limbPow / base) | 0;\n\n    var total = number.length - start;\n    var mod = total % limbLen;\n    var end = Math.min(total, total - mod) + start;\n\n    var word = 0;\n    for (var i = start; i < end; i += limbLen) {\n      word = parseBase(number, i, i + limbLen, base);\n\n      this.imuln(limbPow);\n      if (this.words[0] + word < 0x4000000) {\n        this.words[0] += word;\n      } else {\n        this._iaddn(word);\n      }\n    }\n\n    if (mod !== 0) {\n      var pow = 1;\n      word = parseBase(number, i, number.length, base);\n\n      for (i = 0; i < mod; i++) {\n        pow *= base;\n      }\n\n      this.imuln(pow);\n      if (this.words[0] + word < 0x4000000) {\n        this.words[0] += word;\n      } else {\n        this._iaddn(word);\n      }\n    }\n  };\n\n  BN.prototype.copy = function copy (dest) {\n    dest.words = new Array(this.length);\n    for (var i = 0; i < this.length; i++) {\n      dest.words[i] = this.words[i];\n    }\n    dest.length = this.length;\n    dest.negative = this.negative;\n    dest.red = this.red;\n  };\n\n  BN.prototype.clone = function clone () {\n    var r = new BN(null);\n    this.copy(r);\n    return r;\n  };\n\n  BN.prototype._expand = function _expand (size) {\n    while (this.length < size) {\n      this.words[this.length++] = 0;\n    }\n    return this;\n  };\n\n  // Remove leading `0` from `this`\n  BN.prototype.strip = function strip () {\n    while (this.length > 1 && this.words[this.length - 1] === 0) {\n      this.length--;\n    }\n    return this._normSign();\n  };\n\n  BN.prototype._normSign = function _normSign () {\n    // -0 = 0\n    if (this.length === 1 && this.words[0] === 0) {\n      this.negative = 0;\n    }\n    return this;\n  };\n\n  BN.prototype.inspect = function inspect () {\n    return (this.red ? '<BN-R: ' : '<BN: ') + this.toString(16) + '>';\n  };\n\n  /*\n\n  var zeros = [];\n  var groupSizes = [];\n  var groupBases = [];\n\n  var s = '';\n  var i = -1;\n  while (++i < BN.wordSize) {\n    zeros[i] = s;\n    s += '0';\n  }\n  groupSizes[0] = 0;\n  groupSizes[1] = 0;\n  groupBases[0] = 0;\n  groupBases[1] = 0;\n  var base = 2 - 1;\n  while (++base < 36 + 1) {\n    var groupSize = 0;\n    var groupBase = 1;\n    while (groupBase < (1 << BN.wordSize) / base) {\n      groupBase *= base;\n      groupSize += 1;\n    }\n    groupSizes[base] = groupSize;\n    groupBases[base] = groupBase;\n  }\n\n  */\n\n  var zeros = [\n    '',\n    '0',\n    '00',\n    '000',\n    '0000',\n    '00000',\n    '000000',\n    '0000000',\n    '00000000',\n    '000000000',\n    '0000000000',\n    '00000000000',\n    '000000000000',\n    '0000000000000',\n    '00000000000000',\n    '000000000000000',\n    '0000000000000000',\n    '00000000000000000',\n    '000000000000000000',\n    '0000000000000000000',\n    '00000000000000000000',\n    '000000000000000000000',\n    '0000000000000000000000',\n    '00000000000000000000000',\n    '000000000000000000000000',\n    '0000000000000000000000000'\n  ];\n\n  var groupSizes = [\n    0, 0,\n    25, 16, 12, 11, 10, 9, 8,\n    8, 7, 7, 7, 7, 6, 6,\n    6, 6, 6, 6, 6, 5, 5,\n    5, 5, 5, 5, 5, 5, 5,\n    5, 5, 5, 5, 5, 5, 5\n  ];\n\n  var groupBases = [\n    0, 0,\n    33554432, 43046721, 16777216, 48828125, 60466176, 40353607, 16777216,\n    43046721, 10000000, 19487171, 35831808, 62748517, 7529536, 11390625,\n    16777216, 24137569, 34012224, 47045881, 64000000, 4084101, 5153632,\n    6436343, 7962624, 9765625, 11881376, 14348907, 17210368, 20511149,\n    24300000, 28629151, 33554432, 39135393, 45435424, 52521875, 60466176\n  ];\n\n  BN.prototype.toString = function toString (base, padding) {\n    base = base || 10;\n    padding = padding | 0 || 1;\n\n    var out;\n    if (base === 16 || base === 'hex') {\n      out = '';\n      var off = 0;\n      var carry = 0;\n      for (var i = 0; i < this.length; i++) {\n        var w = this.words[i];\n        var word = (((w << off) | carry) & 0xffffff).toString(16);\n        carry = (w >>> (24 - off)) & 0xffffff;\n        if (carry !== 0 || i !== this.length - 1) {\n          out = zeros[6 - word.length] + word + out;\n        } else {\n          out = word + out;\n        }\n        off += 2;\n        if (off >= 26) {\n          off -= 26;\n          i--;\n        }\n      }\n      if (carry !== 0) {\n        out = carry.toString(16) + out;\n      }\n      while (out.length % padding !== 0) {\n        out = '0' + out;\n      }\n      if (this.negative !== 0) {\n        out = '-' + out;\n      }\n      return out;\n    }\n\n    if (base === (base | 0) && base >= 2 && base <= 36) {\n      // var groupSize = Math.floor(BN.wordSize * Math.LN2 / Math.log(base));\n      var groupSize = groupSizes[base];\n      // var groupBase = Math.pow(base, groupSize);\n      var groupBase = groupBases[base];\n      out = '';\n      var c = this.clone();\n      c.negative = 0;\n      while (!c.isZero()) {\n        var r = c.modn(groupBase).toString(base);\n        c = c.idivn(groupBase);\n\n        if (!c.isZero()) {\n          out = zeros[groupSize - r.length] + r + out;\n        } else {\n          out = r + out;\n        }\n      }\n      if (this.isZero()) {\n        out = '0' + out;\n      }\n      while (out.length % padding !== 0) {\n        out = '0' + out;\n      }\n      if (this.negative !== 0) {\n        out = '-' + out;\n      }\n      return out;\n    }\n\n    assert(false, 'Base should be between 2 and 36');\n  };\n\n  BN.prototype.toNumber = function toNumber () {\n    var ret = this.words[0];\n    if (this.length === 2) {\n      ret += this.words[1] * 0x4000000;\n    } else if (this.length === 3 && this.words[2] === 0x01) {\n      // NOTE: at this stage it is known that the top bit is set\n      ret += 0x10000000000000 + (this.words[1] * 0x4000000);\n    } else if (this.length > 2) {\n      assert(false, 'Number can only safely store up to 53 bits');\n    }\n    return (this.negative !== 0) ? -ret : ret;\n  };\n\n  BN.prototype.toJSON = function toJSON () {\n    return this.toString(16);\n  };\n\n  BN.prototype.toBuffer = function toBuffer (endian, length) {\n    assert(typeof Buffer !== 'undefined');\n    return this.toArrayLike(Buffer, endian, length);\n  };\n\n  BN.prototype.toArray = function toArray (endian, length) {\n    return this.toArrayLike(Array, endian, length);\n  };\n\n  BN.prototype.toArrayLike = function toArrayLike (ArrayType, endian, length) {\n    var byteLength = this.byteLength();\n    var reqLength = length || Math.max(1, byteLength);\n    assert(byteLength <= reqLength, 'byte array longer than desired length');\n    assert(reqLength > 0, 'Requested array length <= 0');\n\n    this.strip();\n    var littleEndian = endian === 'le';\n    var res = new ArrayType(reqLength);\n\n    var b, i;\n    var q = this.clone();\n    if (!littleEndian) {\n      // Assume big-endian\n      for (i = 0; i < reqLength - byteLength; i++) {\n        res[i] = 0;\n      }\n\n      for (i = 0; !q.isZero(); i++) {\n        b = q.andln(0xff);\n        q.iushrn(8);\n\n        res[reqLength - i - 1] = b;\n      }\n    } else {\n      for (i = 0; !q.isZero(); i++) {\n        b = q.andln(0xff);\n        q.iushrn(8);\n\n        res[i] = b;\n      }\n\n      for (; i < reqLength; i++) {\n        res[i] = 0;\n      }\n    }\n\n    return res;\n  };\n\n  if (Math.clz32) {\n    BN.prototype._countBits = function _countBits (w) {\n      return 32 - Math.clz32(w);\n    };\n  } else {\n    BN.prototype._countBits = function _countBits (w) {\n      var t = w;\n      var r = 0;\n      if (t >= 0x1000) {\n        r += 13;\n        t >>>= 13;\n      }\n      if (t >= 0x40) {\n        r += 7;\n        t >>>= 7;\n      }\n      if (t >= 0x8) {\n        r += 4;\n        t >>>= 4;\n      }\n      if (t >= 0x02) {\n        r += 2;\n        t >>>= 2;\n      }\n      return r + t;\n    };\n  }\n\n  BN.prototype._zeroBits = function _zeroBits (w) {\n    // Short-cut\n    if (w === 0) return 26;\n\n    var t = w;\n    var r = 0;\n    if ((t & 0x1fff) === 0) {\n      r += 13;\n      t >>>= 13;\n    }\n    if ((t & 0x7f) === 0) {\n      r += 7;\n      t >>>= 7;\n    }\n    if ((t & 0xf) === 0) {\n      r += 4;\n      t >>>= 4;\n    }\n    if ((t & 0x3) === 0) {\n      r += 2;\n      t >>>= 2;\n    }\n    if ((t & 0x1) === 0) {\n      r++;\n    }\n    return r;\n  };\n\n  // Return number of used bits in a BN\n  BN.prototype.bitLength = function bitLength () {\n    var w = this.words[this.length - 1];\n    var hi = this._countBits(w);\n    return (this.length - 1) * 26 + hi;\n  };\n\n  function toBitArray (num) {\n    var w = new Array(num.bitLength());\n\n    for (var bit = 0; bit < w.length; bit++) {\n      var off = (bit / 26) | 0;\n      var wbit = bit % 26;\n\n      w[bit] = (num.words[off] & (1 << wbit)) >>> wbit;\n    }\n\n    return w;\n  }\n\n  // Number of trailing zero bits\n  BN.prototype.zeroBits = function zeroBits () {\n    if (this.isZero()) return 0;\n\n    var r = 0;\n    for (var i = 0; i < this.length; i++) {\n      var b = this._zeroBits(this.words[i]);\n      r += b;\n      if (b !== 26) break;\n    }\n    return r;\n  };\n\n  BN.prototype.byteLength = function byteLength () {\n    return Math.ceil(this.bitLength() / 8);\n  };\n\n  BN.prototype.toTwos = function toTwos (width) {\n    if (this.negative !== 0) {\n      return this.abs().inotn(width).iaddn(1);\n    }\n    return this.clone();\n  };\n\n  BN.prototype.fromTwos = function fromTwos (width) {\n    if (this.testn(width - 1)) {\n      return this.notn(width).iaddn(1).ineg();\n    }\n    return this.clone();\n  };\n\n  BN.prototype.isNeg = function isNeg () {\n    return this.negative !== 0;\n  };\n\n  // Return negative clone of `this`\n  BN.prototype.neg = function neg () {\n    return this.clone().ineg();\n  };\n\n  BN.prototype.ineg = function ineg () {\n    if (!this.isZero()) {\n      this.negative ^= 1;\n    }\n\n    return this;\n  };\n\n  // Or `num` with `this` in-place\n  BN.prototype.iuor = function iuor (num) {\n    while (this.length < num.length) {\n      this.words[this.length++] = 0;\n    }\n\n    for (var i = 0; i < num.length; i++) {\n      this.words[i] = this.words[i] | num.words[i];\n    }\n\n    return this.strip();\n  };\n\n  BN.prototype.ior = function ior (num) {\n    assert((this.negative | num.negative) === 0);\n    return this.iuor(num);\n  };\n\n  // Or `num` with `this`\n  BN.prototype.or = function or (num) {\n    if (this.length > num.length) return this.clone().ior(num);\n    return num.clone().ior(this);\n  };\n\n  BN.prototype.uor = function uor (num) {\n    if (this.length > num.length) return this.clone().iuor(num);\n    return num.clone().iuor(this);\n  };\n\n  // And `num` with `this` in-place\n  BN.prototype.iuand = function iuand (num) {\n    // b = min-length(num, this)\n    var b;\n    if (this.length > num.length) {\n      b = num;\n    } else {\n      b = this;\n    }\n\n    for (var i = 0; i < b.length; i++) {\n      this.words[i] = this.words[i] & num.words[i];\n    }\n\n    this.length = b.length;\n\n    return this.strip();\n  };\n\n  BN.prototype.iand = function iand (num) {\n    assert((this.negative | num.negative) === 0);\n    return this.iuand(num);\n  };\n\n  // And `num` with `this`\n  BN.prototype.and = function and (num) {\n    if (this.length > num.length) return this.clone().iand(num);\n    return num.clone().iand(this);\n  };\n\n  BN.prototype.uand = function uand (num) {\n    if (this.length > num.length) return this.clone().iuand(num);\n    return num.clone().iuand(this);\n  };\n\n  // Xor `num` with `this` in-place\n  BN.prototype.iuxor = function iuxor (num) {\n    // a.length > b.length\n    var a;\n    var b;\n    if (this.length > num.length) {\n      a = this;\n      b = num;\n    } else {\n      a = num;\n      b = this;\n    }\n\n    for (var i = 0; i < b.length; i++) {\n      this.words[i] = a.words[i] ^ b.words[i];\n    }\n\n    if (this !== a) {\n      for (; i < a.length; i++) {\n        this.words[i] = a.words[i];\n      }\n    }\n\n    this.length = a.length;\n\n    return this.strip();\n  };\n\n  BN.prototype.ixor = function ixor (num) {\n    assert((this.negative | num.negative) === 0);\n    return this.iuxor(num);\n  };\n\n  // Xor `num` with `this`\n  BN.prototype.xor = function xor (num) {\n    if (this.length > num.length) return this.clone().ixor(num);\n    return num.clone().ixor(this);\n  };\n\n  BN.prototype.uxor = function uxor (num) {\n    if (this.length > num.length) return this.clone().iuxor(num);\n    return num.clone().iuxor(this);\n  };\n\n  // Not ``this`` with ``width`` bitwidth\n  BN.prototype.inotn = function inotn (width) {\n    assert(typeof width === 'number' && width >= 0);\n\n    var bytesNeeded = Math.ceil(width / 26) | 0;\n    var bitsLeft = width % 26;\n\n    // Extend the buffer with leading zeroes\n    this._expand(bytesNeeded);\n\n    if (bitsLeft > 0) {\n      bytesNeeded--;\n    }\n\n    // Handle complete words\n    for (var i = 0; i < bytesNeeded; i++) {\n      this.words[i] = ~this.words[i] & 0x3ffffff;\n    }\n\n    // Handle the residue\n    if (bitsLeft > 0) {\n      this.words[i] = ~this.words[i] & (0x3ffffff >> (26 - bitsLeft));\n    }\n\n    // And remove leading zeroes\n    return this.strip();\n  };\n\n  BN.prototype.notn = function notn (width) {\n    return this.clone().inotn(width);\n  };\n\n  // Set `bit` of `this`\n  BN.prototype.setn = function setn (bit, val) {\n    assert(typeof bit === 'number' && bit >= 0);\n\n    var off = (bit / 26) | 0;\n    var wbit = bit % 26;\n\n    this._expand(off + 1);\n\n    if (val) {\n      this.words[off] = this.words[off] | (1 << wbit);\n    } else {\n      this.words[off] = this.words[off] & ~(1 << wbit);\n    }\n\n    return this.strip();\n  };\n\n  // Add `num` to `this` in-place\n  BN.prototype.iadd = function iadd (num) {\n    var r;\n\n    // negative + positive\n    if (this.negative !== 0 && num.negative === 0) {\n      this.negative = 0;\n      r = this.isub(num);\n      this.negative ^= 1;\n      return this._normSign();\n\n    // positive + negative\n    } else if (this.negative === 0 && num.negative !== 0) {\n      num.negative = 0;\n      r = this.isub(num);\n      num.negative = 1;\n      return r._normSign();\n    }\n\n    // a.length > b.length\n    var a, b;\n    if (this.length > num.length) {\n      a = this;\n      b = num;\n    } else {\n      a = num;\n      b = this;\n    }\n\n    var carry = 0;\n    for (var i = 0; i < b.length; i++) {\n      r = (a.words[i] | 0) + (b.words[i] | 0) + carry;\n      this.words[i] = r & 0x3ffffff;\n      carry = r >>> 26;\n    }\n    for (; carry !== 0 && i < a.length; i++) {\n      r = (a.words[i] | 0) + carry;\n      this.words[i] = r & 0x3ffffff;\n      carry = r >>> 26;\n    }\n\n    this.length = a.length;\n    if (carry !== 0) {\n      this.words[this.length] = carry;\n      this.length++;\n    // Copy the rest of the words\n    } else if (a !== this) {\n      for (; i < a.length; i++) {\n        this.words[i] = a.words[i];\n      }\n    }\n\n    return this;\n  };\n\n  // Add `num` to `this`\n  BN.prototype.add = function add (num) {\n    var res;\n    if (num.negative !== 0 && this.negative === 0) {\n      num.negative = 0;\n      res = this.sub(num);\n      num.negative ^= 1;\n      return res;\n    } else if (num.negative === 0 && this.negative !== 0) {\n      this.negative = 0;\n      res = num.sub(this);\n      this.negative = 1;\n      return res;\n    }\n\n    if (this.length > num.length) return this.clone().iadd(num);\n\n    return num.clone().iadd(this);\n  };\n\n  // Subtract `num` from `this` in-place\n  BN.prototype.isub = function isub (num) {\n    // this - (-num) = this + num\n    if (num.negative !== 0) {\n      num.negative = 0;\n      var r = this.iadd(num);\n      num.negative = 1;\n      return r._normSign();\n\n    // -this - num = -(this + num)\n    } else if (this.negative !== 0) {\n      this.negative = 0;\n      this.iadd(num);\n      this.negative = 1;\n      return this._normSign();\n    }\n\n    // At this point both numbers are positive\n    var cmp = this.cmp(num);\n\n    // Optimization - zeroify\n    if (cmp === 0) {\n      this.negative = 0;\n      this.length = 1;\n      this.words[0] = 0;\n      return this;\n    }\n\n    // a > b\n    var a, b;\n    if (cmp > 0) {\n      a = this;\n      b = num;\n    } else {\n      a = num;\n      b = this;\n    }\n\n    var carry = 0;\n    for (var i = 0; i < b.length; i++) {\n      r = (a.words[i] | 0) - (b.words[i] | 0) + carry;\n      carry = r >> 26;\n      this.words[i] = r & 0x3ffffff;\n    }\n    for (; carry !== 0 && i < a.length; i++) {\n      r = (a.words[i] | 0) + carry;\n      carry = r >> 26;\n      this.words[i] = r & 0x3ffffff;\n    }\n\n    // Copy rest of the words\n    if (carry === 0 && i < a.length && a !== this) {\n      for (; i < a.length; i++) {\n        this.words[i] = a.words[i];\n      }\n    }\n\n    this.length = Math.max(this.length, i);\n\n    if (a !== this) {\n      this.negative = 1;\n    }\n\n    return this.strip();\n  };\n\n  // Subtract `num` from `this`\n  BN.prototype.sub = function sub (num) {\n    return this.clone().isub(num);\n  };\n\n  function smallMulTo (self, num, out) {\n    out.negative = num.negative ^ self.negative;\n    var len = (self.length + num.length) | 0;\n    out.length = len;\n    len = (len - 1) | 0;\n\n    // Peel one iteration (compiler can't do it, because of code complexity)\n    var a = self.words[0] | 0;\n    var b = num.words[0] | 0;\n    var r = a * b;\n\n    var lo = r & 0x3ffffff;\n    var carry = (r / 0x4000000) | 0;\n    out.words[0] = lo;\n\n    for (var k = 1; k < len; k++) {\n      // Sum all words with the same `i + j = k` and accumulate `ncarry`,\n      // note that ncarry could be >= 0x3ffffff\n      var ncarry = carry >>> 26;\n      var rword = carry & 0x3ffffff;\n      var maxJ = Math.min(k, num.length - 1);\n      for (var j = Math.max(0, k - self.length + 1); j <= maxJ; j++) {\n        var i = (k - j) | 0;\n        a = self.words[i] | 0;\n        b = num.words[j] | 0;\n        r = a * b + rword;\n        ncarry += (r / 0x4000000) | 0;\n        rword = r & 0x3ffffff;\n      }\n      out.words[k] = rword | 0;\n      carry = ncarry | 0;\n    }\n    if (carry !== 0) {\n      out.words[k] = carry | 0;\n    } else {\n      out.length--;\n    }\n\n    return out.strip();\n  }\n\n  // TODO(indutny): it may be reasonable to omit it for users who don't need\n  // to work with 256-bit numbers, otherwise it gives 20% improvement for 256-bit\n  // multiplication (like elliptic secp256k1).\n  var comb10MulTo = function comb10MulTo (self, num, out) {\n    var a = self.words;\n    var b = num.words;\n    var o = out.words;\n    var c = 0;\n    var lo;\n    var mid;\n    var hi;\n    var a0 = a[0] | 0;\n    var al0 = a0 & 0x1fff;\n    var ah0 = a0 >>> 13;\n    var a1 = a[1] | 0;\n    var al1 = a1 & 0x1fff;\n    var ah1 = a1 >>> 13;\n    var a2 = a[2] | 0;\n    var al2 = a2 & 0x1fff;\n    var ah2 = a2 >>> 13;\n    var a3 = a[3] | 0;\n    var al3 = a3 & 0x1fff;\n    var ah3 = a3 >>> 13;\n    var a4 = a[4] | 0;\n    var al4 = a4 & 0x1fff;\n    var ah4 = a4 >>> 13;\n    var a5 = a[5] | 0;\n    var al5 = a5 & 0x1fff;\n    var ah5 = a5 >>> 13;\n    var a6 = a[6] | 0;\n    var al6 = a6 & 0x1fff;\n    var ah6 = a6 >>> 13;\n    var a7 = a[7] | 0;\n    var al7 = a7 & 0x1fff;\n    var ah7 = a7 >>> 13;\n    var a8 = a[8] | 0;\n    var al8 = a8 & 0x1fff;\n    var ah8 = a8 >>> 13;\n    var a9 = a[9] | 0;\n    var al9 = a9 & 0x1fff;\n    var ah9 = a9 >>> 13;\n    var b0 = b[0] | 0;\n    var bl0 = b0 & 0x1fff;\n    var bh0 = b0 >>> 13;\n    var b1 = b[1] | 0;\n    var bl1 = b1 & 0x1fff;\n    var bh1 = b1 >>> 13;\n    var b2 = b[2] | 0;\n    var bl2 = b2 & 0x1fff;\n    var bh2 = b2 >>> 13;\n    var b3 = b[3] | 0;\n    var bl3 = b3 & 0x1fff;\n    var bh3 = b3 >>> 13;\n    var b4 = b[4] | 0;\n    var bl4 = b4 & 0x1fff;\n    var bh4 = b4 >>> 13;\n    var b5 = b[5] | 0;\n    var bl5 = b5 & 0x1fff;\n    var bh5 = b5 >>> 13;\n    var b6 = b[6] | 0;\n    var bl6 = b6 & 0x1fff;\n    var bh6 = b6 >>> 13;\n    var b7 = b[7] | 0;\n    var bl7 = b7 & 0x1fff;\n    var bh7 = b7 >>> 13;\n    var b8 = b[8] | 0;\n    var bl8 = b8 & 0x1fff;\n    var bh8 = b8 >>> 13;\n    var b9 = b[9] | 0;\n    var bl9 = b9 & 0x1fff;\n    var bh9 = b9 >>> 13;\n\n    out.negative = self.negative ^ num.negative;\n    out.length = 19;\n    /* k = 0 */\n    lo = Math.imul(al0, bl0);\n    mid = Math.imul(al0, bh0);\n    mid = (mid + Math.imul(ah0, bl0)) | 0;\n    hi = Math.imul(ah0, bh0);\n    var w0 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w0 >>> 26)) | 0;\n    w0 &= 0x3ffffff;\n    /* k = 1 */\n    lo = Math.imul(al1, bl0);\n    mid = Math.imul(al1, bh0);\n    mid = (mid + Math.imul(ah1, bl0)) | 0;\n    hi = Math.imul(ah1, bh0);\n    lo = (lo + Math.imul(al0, bl1)) | 0;\n    mid = (mid + Math.imul(al0, bh1)) | 0;\n    mid = (mid + Math.imul(ah0, bl1)) | 0;\n    hi = (hi + Math.imul(ah0, bh1)) | 0;\n    var w1 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w1 >>> 26)) | 0;\n    w1 &= 0x3ffffff;\n    /* k = 2 */\n    lo = Math.imul(al2, bl0);\n    mid = Math.imul(al2, bh0);\n    mid = (mid + Math.imul(ah2, bl0)) | 0;\n    hi = Math.imul(ah2, bh0);\n    lo = (lo + Math.imul(al1, bl1)) | 0;\n    mid = (mid + Math.imul(al1, bh1)) | 0;\n    mid = (mid + Math.imul(ah1, bl1)) | 0;\n    hi = (hi + Math.imul(ah1, bh1)) | 0;\n    lo = (lo + Math.imul(al0, bl2)) | 0;\n    mid = (mid + Math.imul(al0, bh2)) | 0;\n    mid = (mid + Math.imul(ah0, bl2)) | 0;\n    hi = (hi + Math.imul(ah0, bh2)) | 0;\n    var w2 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w2 >>> 26)) | 0;\n    w2 &= 0x3ffffff;\n    /* k = 3 */\n    lo = Math.imul(al3, bl0);\n    mid = Math.imul(al3, bh0);\n    mid = (mid + Math.imul(ah3, bl0)) | 0;\n    hi = Math.imul(ah3, bh0);\n    lo = (lo + Math.imul(al2, bl1)) | 0;\n    mid = (mid + Math.imul(al2, bh1)) | 0;\n    mid = (mid + Math.imul(ah2, bl1)) | 0;\n    hi = (hi + Math.imul(ah2, bh1)) | 0;\n    lo = (lo + Math.imul(al1, bl2)) | 0;\n    mid = (mid + Math.imul(al1, bh2)) | 0;\n    mid = (mid + Math.imul(ah1, bl2)) | 0;\n    hi = (hi + Math.imul(ah1, bh2)) | 0;\n    lo = (lo + Math.imul(al0, bl3)) | 0;\n    mid = (mid + Math.imul(al0, bh3)) | 0;\n    mid = (mid + Math.imul(ah0, bl3)) | 0;\n    hi = (hi + Math.imul(ah0, bh3)) | 0;\n    var w3 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w3 >>> 26)) | 0;\n    w3 &= 0x3ffffff;\n    /* k = 4 */\n    lo = Math.imul(al4, bl0);\n    mid = Math.imul(al4, bh0);\n    mid = (mid + Math.imul(ah4, bl0)) | 0;\n    hi = Math.imul(ah4, bh0);\n    lo = (lo + Math.imul(al3, bl1)) | 0;\n    mid = (mid + Math.imul(al3, bh1)) | 0;\n    mid = (mid + Math.imul(ah3, bl1)) | 0;\n    hi = (hi + Math.imul(ah3, bh1)) | 0;\n    lo = (lo + Math.imul(al2, bl2)) | 0;\n    mid = (mid + Math.imul(al2, bh2)) | 0;\n    mid = (mid + Math.imul(ah2, bl2)) | 0;\n    hi = (hi + Math.imul(ah2, bh2)) | 0;\n    lo = (lo + Math.imul(al1, bl3)) | 0;\n    mid = (mid + Math.imul(al1, bh3)) | 0;\n    mid = (mid + Math.imul(ah1, bl3)) | 0;\n    hi = (hi + Math.imul(ah1, bh3)) | 0;\n    lo = (lo + Math.imul(al0, bl4)) | 0;\n    mid = (mid + Math.imul(al0, bh4)) | 0;\n    mid = (mid + Math.imul(ah0, bl4)) | 0;\n    hi = (hi + Math.imul(ah0, bh4)) | 0;\n    var w4 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w4 >>> 26)) | 0;\n    w4 &= 0x3ffffff;\n    /* k = 5 */\n    lo = Math.imul(al5, bl0);\n    mid = Math.imul(al5, bh0);\n    mid = (mid + Math.imul(ah5, bl0)) | 0;\n    hi = Math.imul(ah5, bh0);\n    lo = (lo + Math.imul(al4, bl1)) | 0;\n    mid = (mid + Math.imul(al4, bh1)) | 0;\n    mid = (mid + Math.imul(ah4, bl1)) | 0;\n    hi = (hi + Math.imul(ah4, bh1)) | 0;\n    lo = (lo + Math.imul(al3, bl2)) | 0;\n    mid = (mid + Math.imul(al3, bh2)) | 0;\n    mid = (mid + Math.imul(ah3, bl2)) | 0;\n    hi = (hi + Math.imul(ah3, bh2)) | 0;\n    lo = (lo + Math.imul(al2, bl3)) | 0;\n    mid = (mid + Math.imul(al2, bh3)) | 0;\n    mid = (mid + Math.imul(ah2, bl3)) | 0;\n    hi = (hi + Math.imul(ah2, bh3)) | 0;\n    lo = (lo + Math.imul(al1, bl4)) | 0;\n    mid = (mid + Math.imul(al1, bh4)) | 0;\n    mid = (mid + Math.imul(ah1, bl4)) | 0;\n    hi = (hi + Math.imul(ah1, bh4)) | 0;\n    lo = (lo + Math.imul(al0, bl5)) | 0;\n    mid = (mid + Math.imul(al0, bh5)) | 0;\n    mid = (mid + Math.imul(ah0, bl5)) | 0;\n    hi = (hi + Math.imul(ah0, bh5)) | 0;\n    var w5 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w5 >>> 26)) | 0;\n    w5 &= 0x3ffffff;\n    /* k = 6 */\n    lo = Math.imul(al6, bl0);\n    mid = Math.imul(al6, bh0);\n    mid = (mid + Math.imul(ah6, bl0)) | 0;\n    hi = Math.imul(ah6, bh0);\n    lo = (lo + Math.imul(al5, bl1)) | 0;\n    mid = (mid + Math.imul(al5, bh1)) | 0;\n    mid = (mid + Math.imul(ah5, bl1)) | 0;\n    hi = (hi + Math.imul(ah5, bh1)) | 0;\n    lo = (lo + Math.imul(al4, bl2)) | 0;\n    mid = (mid + Math.imul(al4, bh2)) | 0;\n    mid = (mid + Math.imul(ah4, bl2)) | 0;\n    hi = (hi + Math.imul(ah4, bh2)) | 0;\n    lo = (lo + Math.imul(al3, bl3)) | 0;\n    mid = (mid + Math.imul(al3, bh3)) | 0;\n    mid = (mid + Math.imul(ah3, bl3)) | 0;\n    hi = (hi + Math.imul(ah3, bh3)) | 0;\n    lo = (lo + Math.imul(al2, bl4)) | 0;\n    mid = (mid + Math.imul(al2, bh4)) | 0;\n    mid = (mid + Math.imul(ah2, bl4)) | 0;\n    hi = (hi + Math.imul(ah2, bh4)) | 0;\n    lo = (lo + Math.imul(al1, bl5)) | 0;\n    mid = (mid + Math.imul(al1, bh5)) | 0;\n    mid = (mid + Math.imul(ah1, bl5)) | 0;\n    hi = (hi + Math.imul(ah1, bh5)) | 0;\n    lo = (lo + Math.imul(al0, bl6)) | 0;\n    mid = (mid + Math.imul(al0, bh6)) | 0;\n    mid = (mid + Math.imul(ah0, bl6)) | 0;\n    hi = (hi + Math.imul(ah0, bh6)) | 0;\n    var w6 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w6 >>> 26)) | 0;\n    w6 &= 0x3ffffff;\n    /* k = 7 */\n    lo = Math.imul(al7, bl0);\n    mid = Math.imul(al7, bh0);\n    mid = (mid + Math.imul(ah7, bl0)) | 0;\n    hi = Math.imul(ah7, bh0);\n    lo = (lo + Math.imul(al6, bl1)) | 0;\n    mid = (mid + Math.imul(al6, bh1)) | 0;\n    mid = (mid + Math.imul(ah6, bl1)) | 0;\n    hi = (hi + Math.imul(ah6, bh1)) | 0;\n    lo = (lo + Math.imul(al5, bl2)) | 0;\n    mid = (mid + Math.imul(al5, bh2)) | 0;\n    mid = (mid + Math.imul(ah5, bl2)) | 0;\n    hi = (hi + Math.imul(ah5, bh2)) | 0;\n    lo = (lo + Math.imul(al4, bl3)) | 0;\n    mid = (mid + Math.imul(al4, bh3)) | 0;\n    mid = (mid + Math.imul(ah4, bl3)) | 0;\n    hi = (hi + Math.imul(ah4, bh3)) | 0;\n    lo = (lo + Math.imul(al3, bl4)) | 0;\n    mid = (mid + Math.imul(al3, bh4)) | 0;\n    mid = (mid + Math.imul(ah3, bl4)) | 0;\n    hi = (hi + Math.imul(ah3, bh4)) | 0;\n    lo = (lo + Math.imul(al2, bl5)) | 0;\n    mid = (mid + Math.imul(al2, bh5)) | 0;\n    mid = (mid + Math.imul(ah2, bl5)) | 0;\n    hi = (hi + Math.imul(ah2, bh5)) | 0;\n    lo = (lo + Math.imul(al1, bl6)) | 0;\n    mid = (mid + Math.imul(al1, bh6)) | 0;\n    mid = (mid + Math.imul(ah1, bl6)) | 0;\n    hi = (hi + Math.imul(ah1, bh6)) | 0;\n    lo = (lo + Math.imul(al0, bl7)) | 0;\n    mid = (mid + Math.imul(al0, bh7)) | 0;\n    mid = (mid + Math.imul(ah0, bl7)) | 0;\n    hi = (hi + Math.imul(ah0, bh7)) | 0;\n    var w7 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w7 >>> 26)) | 0;\n    w7 &= 0x3ffffff;\n    /* k = 8 */\n    lo = Math.imul(al8, bl0);\n    mid = Math.imul(al8, bh0);\n    mid = (mid + Math.imul(ah8, bl0)) | 0;\n    hi = Math.imul(ah8, bh0);\n    lo = (lo + Math.imul(al7, bl1)) | 0;\n    mid = (mid + Math.imul(al7, bh1)) | 0;\n    mid = (mid + Math.imul(ah7, bl1)) | 0;\n    hi = (hi + Math.imul(ah7, bh1)) | 0;\n    lo = (lo + Math.imul(al6, bl2)) | 0;\n    mid = (mid + Math.imul(al6, bh2)) | 0;\n    mid = (mid + Math.imul(ah6, bl2)) | 0;\n    hi = (hi + Math.imul(ah6, bh2)) | 0;\n    lo = (lo + Math.imul(al5, bl3)) | 0;\n    mid = (mid + Math.imul(al5, bh3)) | 0;\n    mid = (mid + Math.imul(ah5, bl3)) | 0;\n    hi = (hi + Math.imul(ah5, bh3)) | 0;\n    lo = (lo + Math.imul(al4, bl4)) | 0;\n    mid = (mid + Math.imul(al4, bh4)) | 0;\n    mid = (mid + Math.imul(ah4, bl4)) | 0;\n    hi = (hi + Math.imul(ah4, bh4)) | 0;\n    lo = (lo + Math.imul(al3, bl5)) | 0;\n    mid = (mid + Math.imul(al3, bh5)) | 0;\n    mid = (mid + Math.imul(ah3, bl5)) | 0;\n    hi = (hi + Math.imul(ah3, bh5)) | 0;\n    lo = (lo + Math.imul(al2, bl6)) | 0;\n    mid = (mid + Math.imul(al2, bh6)) | 0;\n    mid = (mid + Math.imul(ah2, bl6)) | 0;\n    hi = (hi + Math.imul(ah2, bh6)) | 0;\n    lo = (lo + Math.imul(al1, bl7)) | 0;\n    mid = (mid + Math.imul(al1, bh7)) | 0;\n    mid = (mid + Math.imul(ah1, bl7)) | 0;\n    hi = (hi + Math.imul(ah1, bh7)) | 0;\n    lo = (lo + Math.imul(al0, bl8)) | 0;\n    mid = (mid + Math.imul(al0, bh8)) | 0;\n    mid = (mid + Math.imul(ah0, bl8)) | 0;\n    hi = (hi + Math.imul(ah0, bh8)) | 0;\n    var w8 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w8 >>> 26)) | 0;\n    w8 &= 0x3ffffff;\n    /* k = 9 */\n    lo = Math.imul(al9, bl0);\n    mid = Math.imul(al9, bh0);\n    mid = (mid + Math.imul(ah9, bl0)) | 0;\n    hi = Math.imul(ah9, bh0);\n    lo = (lo + Math.imul(al8, bl1)) | 0;\n    mid = (mid + Math.imul(al8, bh1)) | 0;\n    mid = (mid + Math.imul(ah8, bl1)) | 0;\n    hi = (hi + Math.imul(ah8, bh1)) | 0;\n    lo = (lo + Math.imul(al7, bl2)) | 0;\n    mid = (mid + Math.imul(al7, bh2)) | 0;\n    mid = (mid + Math.imul(ah7, bl2)) | 0;\n    hi = (hi + Math.imul(ah7, bh2)) | 0;\n    lo = (lo + Math.imul(al6, bl3)) | 0;\n    mid = (mid + Math.imul(al6, bh3)) | 0;\n    mid = (mid + Math.imul(ah6, bl3)) | 0;\n    hi = (hi + Math.imul(ah6, bh3)) | 0;\n    lo = (lo + Math.imul(al5, bl4)) | 0;\n    mid = (mid + Math.imul(al5, bh4)) | 0;\n    mid = (mid + Math.imul(ah5, bl4)) | 0;\n    hi = (hi + Math.imul(ah5, bh4)) | 0;\n    lo = (lo + Math.imul(al4, bl5)) | 0;\n    mid = (mid + Math.imul(al4, bh5)) | 0;\n    mid = (mid + Math.imul(ah4, bl5)) | 0;\n    hi = (hi + Math.imul(ah4, bh5)) | 0;\n    lo = (lo + Math.imul(al3, bl6)) | 0;\n    mid = (mid + Math.imul(al3, bh6)) | 0;\n    mid = (mid + Math.imul(ah3, bl6)) | 0;\n    hi = (hi + Math.imul(ah3, bh6)) | 0;\n    lo = (lo + Math.imul(al2, bl7)) | 0;\n    mid = (mid + Math.imul(al2, bh7)) | 0;\n    mid = (mid + Math.imul(ah2, bl7)) | 0;\n    hi = (hi + Math.imul(ah2, bh7)) | 0;\n    lo = (lo + Math.imul(al1, bl8)) | 0;\n    mid = (mid + Math.imul(al1, bh8)) | 0;\n    mid = (mid + Math.imul(ah1, bl8)) | 0;\n    hi = (hi + Math.imul(ah1, bh8)) | 0;\n    lo = (lo + Math.imul(al0, bl9)) | 0;\n    mid = (mid + Math.imul(al0, bh9)) | 0;\n    mid = (mid + Math.imul(ah0, bl9)) | 0;\n    hi = (hi + Math.imul(ah0, bh9)) | 0;\n    var w9 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w9 >>> 26)) | 0;\n    w9 &= 0x3ffffff;\n    /* k = 10 */\n    lo = Math.imul(al9, bl1);\n    mid = Math.imul(al9, bh1);\n    mid = (mid + Math.imul(ah9, bl1)) | 0;\n    hi = Math.imul(ah9, bh1);\n    lo = (lo + Math.imul(al8, bl2)) | 0;\n    mid = (mid + Math.imul(al8, bh2)) | 0;\n    mid = (mid + Math.imul(ah8, bl2)) | 0;\n    hi = (hi + Math.imul(ah8, bh2)) | 0;\n    lo = (lo + Math.imul(al7, bl3)) | 0;\n    mid = (mid + Math.imul(al7, bh3)) | 0;\n    mid = (mid + Math.imul(ah7, bl3)) | 0;\n    hi = (hi + Math.imul(ah7, bh3)) | 0;\n    lo = (lo + Math.imul(al6, bl4)) | 0;\n    mid = (mid + Math.imul(al6, bh4)) | 0;\n    mid = (mid + Math.imul(ah6, bl4)) | 0;\n    hi = (hi + Math.imul(ah6, bh4)) | 0;\n    lo = (lo + Math.imul(al5, bl5)) | 0;\n    mid = (mid + Math.imul(al5, bh5)) | 0;\n    mid = (mid + Math.imul(ah5, bl5)) | 0;\n    hi = (hi + Math.imul(ah5, bh5)) | 0;\n    lo = (lo + Math.imul(al4, bl6)) | 0;\n    mid = (mid + Math.imul(al4, bh6)) | 0;\n    mid = (mid + Math.imul(ah4, bl6)) | 0;\n    hi = (hi + Math.imul(ah4, bh6)) | 0;\n    lo = (lo + Math.imul(al3, bl7)) | 0;\n    mid = (mid + Math.imul(al3, bh7)) | 0;\n    mid = (mid + Math.imul(ah3, bl7)) | 0;\n    hi = (hi + Math.imul(ah3, bh7)) | 0;\n    lo = (lo + Math.imul(al2, bl8)) | 0;\n    mid = (mid + Math.imul(al2, bh8)) | 0;\n    mid = (mid + Math.imul(ah2, bl8)) | 0;\n    hi = (hi + Math.imul(ah2, bh8)) | 0;\n    lo = (lo + Math.imul(al1, bl9)) | 0;\n    mid = (mid + Math.imul(al1, bh9)) | 0;\n    mid = (mid + Math.imul(ah1, bl9)) | 0;\n    hi = (hi + Math.imul(ah1, bh9)) | 0;\n    var w10 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w10 >>> 26)) | 0;\n    w10 &= 0x3ffffff;\n    /* k = 11 */\n    lo = Math.imul(al9, bl2);\n    mid = Math.imul(al9, bh2);\n    mid = (mid + Math.imul(ah9, bl2)) | 0;\n    hi = Math.imul(ah9, bh2);\n    lo = (lo + Math.imul(al8, bl3)) | 0;\n    mid = (mid + Math.imul(al8, bh3)) | 0;\n    mid = (mid + Math.imul(ah8, bl3)) | 0;\n    hi = (hi + Math.imul(ah8, bh3)) | 0;\n    lo = (lo + Math.imul(al7, bl4)) | 0;\n    mid = (mid + Math.imul(al7, bh4)) | 0;\n    mid = (mid + Math.imul(ah7, bl4)) | 0;\n    hi = (hi + Math.imul(ah7, bh4)) | 0;\n    lo = (lo + Math.imul(al6, bl5)) | 0;\n    mid = (mid + Math.imul(al6, bh5)) | 0;\n    mid = (mid + Math.imul(ah6, bl5)) | 0;\n    hi = (hi + Math.imul(ah6, bh5)) | 0;\n    lo = (lo + Math.imul(al5, bl6)) | 0;\n    mid = (mid + Math.imul(al5, bh6)) | 0;\n    mid = (mid + Math.imul(ah5, bl6)) | 0;\n    hi = (hi + Math.imul(ah5, bh6)) | 0;\n    lo = (lo + Math.imul(al4, bl7)) | 0;\n    mid = (mid + Math.imul(al4, bh7)) | 0;\n    mid = (mid + Math.imul(ah4, bl7)) | 0;\n    hi = (hi + Math.imul(ah4, bh7)) | 0;\n    lo = (lo + Math.imul(al3, bl8)) | 0;\n    mid = (mid + Math.imul(al3, bh8)) | 0;\n    mid = (mid + Math.imul(ah3, bl8)) | 0;\n    hi = (hi + Math.imul(ah3, bh8)) | 0;\n    lo = (lo + Math.imul(al2, bl9)) | 0;\n    mid = (mid + Math.imul(al2, bh9)) | 0;\n    mid = (mid + Math.imul(ah2, bl9)) | 0;\n    hi = (hi + Math.imul(ah2, bh9)) | 0;\n    var w11 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w11 >>> 26)) | 0;\n    w11 &= 0x3ffffff;\n    /* k = 12 */\n    lo = Math.imul(al9, bl3);\n    mid = Math.imul(al9, bh3);\n    mid = (mid + Math.imul(ah9, bl3)) | 0;\n    hi = Math.imul(ah9, bh3);\n    lo = (lo + Math.imul(al8, bl4)) | 0;\n    mid = (mid + Math.imul(al8, bh4)) | 0;\n    mid = (mid + Math.imul(ah8, bl4)) | 0;\n    hi = (hi + Math.imul(ah8, bh4)) | 0;\n    lo = (lo + Math.imul(al7, bl5)) | 0;\n    mid = (mid + Math.imul(al7, bh5)) | 0;\n    mid = (mid + Math.imul(ah7, bl5)) | 0;\n    hi = (hi + Math.imul(ah7, bh5)) | 0;\n    lo = (lo + Math.imul(al6, bl6)) | 0;\n    mid = (mid + Math.imul(al6, bh6)) | 0;\n    mid = (mid + Math.imul(ah6, bl6)) | 0;\n    hi = (hi + Math.imul(ah6, bh6)) | 0;\n    lo = (lo + Math.imul(al5, bl7)) | 0;\n    mid = (mid + Math.imul(al5, bh7)) | 0;\n    mid = (mid + Math.imul(ah5, bl7)) | 0;\n    hi = (hi + Math.imul(ah5, bh7)) | 0;\n    lo = (lo + Math.imul(al4, bl8)) | 0;\n    mid = (mid + Math.imul(al4, bh8)) | 0;\n    mid = (mid + Math.imul(ah4, bl8)) | 0;\n    hi = (hi + Math.imul(ah4, bh8)) | 0;\n    lo = (lo + Math.imul(al3, bl9)) | 0;\n    mid = (mid + Math.imul(al3, bh9)) | 0;\n    mid = (mid + Math.imul(ah3, bl9)) | 0;\n    hi = (hi + Math.imul(ah3, bh9)) | 0;\n    var w12 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w12 >>> 26)) | 0;\n    w12 &= 0x3ffffff;\n    /* k = 13 */\n    lo = Math.imul(al9, bl4);\n    mid = Math.imul(al9, bh4);\n    mid = (mid + Math.imul(ah9, bl4)) | 0;\n    hi = Math.imul(ah9, bh4);\n    lo = (lo + Math.imul(al8, bl5)) | 0;\n    mid = (mid + Math.imul(al8, bh5)) | 0;\n    mid = (mid + Math.imul(ah8, bl5)) | 0;\n    hi = (hi + Math.imul(ah8, bh5)) | 0;\n    lo = (lo + Math.imul(al7, bl6)) | 0;\n    mid = (mid + Math.imul(al7, bh6)) | 0;\n    mid = (mid + Math.imul(ah7, bl6)) | 0;\n    hi = (hi + Math.imul(ah7, bh6)) | 0;\n    lo = (lo + Math.imul(al6, bl7)) | 0;\n    mid = (mid + Math.imul(al6, bh7)) | 0;\n    mid = (mid + Math.imul(ah6, bl7)) | 0;\n    hi = (hi + Math.imul(ah6, bh7)) | 0;\n    lo = (lo + Math.imul(al5, bl8)) | 0;\n    mid = (mid + Math.imul(al5, bh8)) | 0;\n    mid = (mid + Math.imul(ah5, bl8)) | 0;\n    hi = (hi + Math.imul(ah5, bh8)) | 0;\n    lo = (lo + Math.imul(al4, bl9)) | 0;\n    mid = (mid + Math.imul(al4, bh9)) | 0;\n    mid = (mid + Math.imul(ah4, bl9)) | 0;\n    hi = (hi + Math.imul(ah4, bh9)) | 0;\n    var w13 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w13 >>> 26)) | 0;\n    w13 &= 0x3ffffff;\n    /* k = 14 */\n    lo = Math.imul(al9, bl5);\n    mid = Math.imul(al9, bh5);\n    mid = (mid + Math.imul(ah9, bl5)) | 0;\n    hi = Math.imul(ah9, bh5);\n    lo = (lo + Math.imul(al8, bl6)) | 0;\n    mid = (mid + Math.imul(al8, bh6)) | 0;\n    mid = (mid + Math.imul(ah8, bl6)) | 0;\n    hi = (hi + Math.imul(ah8, bh6)) | 0;\n    lo = (lo + Math.imul(al7, bl7)) | 0;\n    mid = (mid + Math.imul(al7, bh7)) | 0;\n    mid = (mid + Math.imul(ah7, bl7)) | 0;\n    hi = (hi + Math.imul(ah7, bh7)) | 0;\n    lo = (lo + Math.imul(al6, bl8)) | 0;\n    mid = (mid + Math.imul(al6, bh8)) | 0;\n    mid = (mid + Math.imul(ah6, bl8)) | 0;\n    hi = (hi + Math.imul(ah6, bh8)) | 0;\n    lo = (lo + Math.imul(al5, bl9)) | 0;\n    mid = (mid + Math.imul(al5, bh9)) | 0;\n    mid = (mid + Math.imul(ah5, bl9)) | 0;\n    hi = (hi + Math.imul(ah5, bh9)) | 0;\n    var w14 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w14 >>> 26)) | 0;\n    w14 &= 0x3ffffff;\n    /* k = 15 */\n    lo = Math.imul(al9, bl6);\n    mid = Math.imul(al9, bh6);\n    mid = (mid + Math.imul(ah9, bl6)) | 0;\n    hi = Math.imul(ah9, bh6);\n    lo = (lo + Math.imul(al8, bl7)) | 0;\n    mid = (mid + Math.imul(al8, bh7)) | 0;\n    mid = (mid + Math.imul(ah8, bl7)) | 0;\n    hi = (hi + Math.imul(ah8, bh7)) | 0;\n    lo = (lo + Math.imul(al7, bl8)) | 0;\n    mid = (mid + Math.imul(al7, bh8)) | 0;\n    mid = (mid + Math.imul(ah7, bl8)) | 0;\n    hi = (hi + Math.imul(ah7, bh8)) | 0;\n    lo = (lo + Math.imul(al6, bl9)) | 0;\n    mid = (mid + Math.imul(al6, bh9)) | 0;\n    mid = (mid + Math.imul(ah6, bl9)) | 0;\n    hi = (hi + Math.imul(ah6, bh9)) | 0;\n    var w15 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w15 >>> 26)) | 0;\n    w15 &= 0x3ffffff;\n    /* k = 16 */\n    lo = Math.imul(al9, bl7);\n    mid = Math.imul(al9, bh7);\n    mid = (mid + Math.imul(ah9, bl7)) | 0;\n    hi = Math.imul(ah9, bh7);\n    lo = (lo + Math.imul(al8, bl8)) | 0;\n    mid = (mid + Math.imul(al8, bh8)) | 0;\n    mid = (mid + Math.imul(ah8, bl8)) | 0;\n    hi = (hi + Math.imul(ah8, bh8)) | 0;\n    lo = (lo + Math.imul(al7, bl9)) | 0;\n    mid = (mid + Math.imul(al7, bh9)) | 0;\n    mid = (mid + Math.imul(ah7, bl9)) | 0;\n    hi = (hi + Math.imul(ah7, bh9)) | 0;\n    var w16 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w16 >>> 26)) | 0;\n    w16 &= 0x3ffffff;\n    /* k = 17 */\n    lo = Math.imul(al9, bl8);\n    mid = Math.imul(al9, bh8);\n    mid = (mid + Math.imul(ah9, bl8)) | 0;\n    hi = Math.imul(ah9, bh8);\n    lo = (lo + Math.imul(al8, bl9)) | 0;\n    mid = (mid + Math.imul(al8, bh9)) | 0;\n    mid = (mid + Math.imul(ah8, bl9)) | 0;\n    hi = (hi + Math.imul(ah8, bh9)) | 0;\n    var w17 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w17 >>> 26)) | 0;\n    w17 &= 0x3ffffff;\n    /* k = 18 */\n    lo = Math.imul(al9, bl9);\n    mid = Math.imul(al9, bh9);\n    mid = (mid + Math.imul(ah9, bl9)) | 0;\n    hi = Math.imul(ah9, bh9);\n    var w18 = (((c + lo) | 0) + ((mid & 0x1fff) << 13)) | 0;\n    c = (((hi + (mid >>> 13)) | 0) + (w18 >>> 26)) | 0;\n    w18 &= 0x3ffffff;\n    o[0] = w0;\n    o[1] = w1;\n    o[2] = w2;\n    o[3] = w3;\n    o[4] = w4;\n    o[5] = w5;\n    o[6] = w6;\n    o[7] = w7;\n    o[8] = w8;\n    o[9] = w9;\n    o[10] = w10;\n    o[11] = w11;\n    o[12] = w12;\n    o[13] = w13;\n    o[14] = w14;\n    o[15] = w15;\n    o[16] = w16;\n    o[17] = w17;\n    o[18] = w18;\n    if (c !== 0) {\n      o[19] = c;\n      out.length++;\n    }\n    return out;\n  };\n\n  // Polyfill comb\n  if (!Math.imul) {\n    comb10MulTo = smallMulTo;\n  }\n\n  function bigMulTo (self, num, out) {\n    out.negative = num.negative ^ self.negative;\n    out.length = self.length + num.length;\n\n    var carry = 0;\n    var hncarry = 0;\n    for (var k = 0; k < out.length - 1; k++) {\n      // Sum all words with the same `i + j = k` and accumulate `ncarry`,\n      // note that ncarry could be >= 0x3ffffff\n      var ncarry = hncarry;\n      hncarry = 0;\n      var rword = carry & 0x3ffffff;\n      var maxJ = Math.min(k, num.length - 1);\n      for (var j = Math.max(0, k - self.length + 1); j <= maxJ; j++) {\n        var i = k - j;\n        var a = self.words[i] | 0;\n        var b = num.words[j] | 0;\n        var r = a * b;\n\n        var lo = r & 0x3ffffff;\n        ncarry = (ncarry + ((r / 0x4000000) | 0)) | 0;\n        lo = (lo + rword) | 0;\n        rword = lo & 0x3ffffff;\n        ncarry = (ncarry + (lo >>> 26)) | 0;\n\n        hncarry += ncarry >>> 26;\n        ncarry &= 0x3ffffff;\n      }\n      out.words[k] = rword;\n      carry = ncarry;\n      ncarry = hncarry;\n    }\n    if (carry !== 0) {\n      out.words[k] = carry;\n    } else {\n      out.length--;\n    }\n\n    return out.strip();\n  }\n\n  function jumboMulTo (self, num, out) {\n    var fftm = new FFTM();\n    return fftm.mulp(self, num, out);\n  }\n\n  BN.prototype.mulTo = function mulTo (num, out) {\n    var res;\n    var len = this.length + num.length;\n    if (this.length === 10 && num.length === 10) {\n      res = comb10MulTo(this, num, out);\n    } else if (len < 63) {\n      res = smallMulTo(this, num, out);\n    } else if (len < 1024) {\n      res = bigMulTo(this, num, out);\n    } else {\n      res = jumboMulTo(this, num, out);\n    }\n\n    return res;\n  };\n\n  // Cooley-Tukey algorithm for FFT\n  // slightly revisited to rely on looping instead of recursion\n\n  function FFTM (x, y) {\n    this.x = x;\n    this.y = y;\n  }\n\n  FFTM.prototype.makeRBT = function makeRBT (N) {\n    var t = new Array(N);\n    var l = BN.prototype._countBits(N) - 1;\n    for (var i = 0; i < N; i++) {\n      t[i] = this.revBin(i, l, N);\n    }\n\n    return t;\n  };\n\n  // Returns binary-reversed representation of `x`\n  FFTM.prototype.revBin = function revBin (x, l, N) {\n    if (x === 0 || x === N - 1) return x;\n\n    var rb = 0;\n    for (var i = 0; i < l; i++) {\n      rb |= (x & 1) << (l - i - 1);\n      x >>= 1;\n    }\n\n    return rb;\n  };\n\n  // Performs \"tweedling\" phase, therefore 'emulating'\n  // behaviour of the recursive algorithm\n  FFTM.prototype.permute = function permute (rbt, rws, iws, rtws, itws, N) {\n    for (var i = 0; i < N; i++) {\n      rtws[i] = rws[rbt[i]];\n      itws[i] = iws[rbt[i]];\n    }\n  };\n\n  FFTM.prototype.transform = function transform (rws, iws, rtws, itws, N, rbt) {\n    this.permute(rbt, rws, iws, rtws, itws, N);\n\n    for (var s = 1; s < N; s <<= 1) {\n      var l = s << 1;\n\n      var rtwdf = Math.cos(2 * Math.PI / l);\n      var itwdf = Math.sin(2 * Math.PI / l);\n\n      for (var p = 0; p < N; p += l) {\n        var rtwdf_ = rtwdf;\n        var itwdf_ = itwdf;\n\n        for (var j = 0; j < s; j++) {\n          var re = rtws[p + j];\n          var ie = itws[p + j];\n\n          var ro = rtws[p + j + s];\n          var io = itws[p + j + s];\n\n          var rx = rtwdf_ * ro - itwdf_ * io;\n\n          io = rtwdf_ * io + itwdf_ * ro;\n          ro = rx;\n\n          rtws[p + j] = re + ro;\n          itws[p + j] = ie + io;\n\n          rtws[p + j + s] = re - ro;\n          itws[p + j + s] = ie - io;\n\n          /* jshint maxdepth : false */\n          if (j !== l) {\n            rx = rtwdf * rtwdf_ - itwdf * itwdf_;\n\n            itwdf_ = rtwdf * itwdf_ + itwdf * rtwdf_;\n            rtwdf_ = rx;\n          }\n        }\n      }\n    }\n  };\n\n  FFTM.prototype.guessLen13b = function guessLen13b (n, m) {\n    var N = Math.max(m, n) | 1;\n    var odd = N & 1;\n    var i = 0;\n    for (N = N / 2 | 0; N; N = N >>> 1) {\n      i++;\n    }\n\n    return 1 << i + 1 + odd;\n  };\n\n  FFTM.prototype.conjugate = function conjugate (rws, iws, N) {\n    if (N <= 1) return;\n\n    for (var i = 0; i < N / 2; i++) {\n      var t = rws[i];\n\n      rws[i] = rws[N - i - 1];\n      rws[N - i - 1] = t;\n\n      t = iws[i];\n\n      iws[i] = -iws[N - i - 1];\n      iws[N - i - 1] = -t;\n    }\n  };\n\n  FFTM.prototype.normalize13b = function normalize13b (ws, N) {\n    var carry = 0;\n    for (var i = 0; i < N / 2; i++) {\n      var w = Math.round(ws[2 * i + 1] / N) * 0x2000 +\n        Math.round(ws[2 * i] / N) +\n        carry;\n\n      ws[i] = w & 0x3ffffff;\n\n      if (w < 0x4000000) {\n        carry = 0;\n      } else {\n        carry = w / 0x4000000 | 0;\n      }\n    }\n\n    return ws;\n  };\n\n  FFTM.prototype.convert13b = function convert13b (ws, len, rws, N) {\n    var carry = 0;\n    for (var i = 0; i < len; i++) {\n      carry = carry + (ws[i] | 0);\n\n      rws[2 * i] = carry & 0x1fff; carry = carry >>> 13;\n      rws[2 * i + 1] = carry & 0x1fff; carry = carry >>> 13;\n    }\n\n    // Pad with zeroes\n    for (i = 2 * len; i < N; ++i) {\n      rws[i] = 0;\n    }\n\n    assert(carry === 0);\n    assert((carry & ~0x1fff) === 0);\n  };\n\n  FFTM.prototype.stub = function stub (N) {\n    var ph = new Array(N);\n    for (var i = 0; i < N; i++) {\n      ph[i] = 0;\n    }\n\n    return ph;\n  };\n\n  FFTM.prototype.mulp = function mulp (x, y, out) {\n    var N = 2 * this.guessLen13b(x.length, y.length);\n\n    var rbt = this.makeRBT(N);\n\n    var _ = this.stub(N);\n\n    var rws = new Array(N);\n    var rwst = new Array(N);\n    var iwst = new Array(N);\n\n    var nrws = new Array(N);\n    var nrwst = new Array(N);\n    var niwst = new Array(N);\n\n    var rmws = out.words;\n    rmws.length = N;\n\n    this.convert13b(x.words, x.length, rws, N);\n    this.convert13b(y.words, y.length, nrws, N);\n\n    this.transform(rws, _, rwst, iwst, N, rbt);\n    this.transform(nrws, _, nrwst, niwst, N, rbt);\n\n    for (var i = 0; i < N; i++) {\n      var rx = rwst[i] * nrwst[i] - iwst[i] * niwst[i];\n      iwst[i] = rwst[i] * niwst[i] + iwst[i] * nrwst[i];\n      rwst[i] = rx;\n    }\n\n    this.conjugate(rwst, iwst, N);\n    this.transform(rwst, iwst, rmws, _, N, rbt);\n    this.conjugate(rmws, _, N);\n    this.normalize13b(rmws, N);\n\n    out.negative = x.negative ^ y.negative;\n    out.length = x.length + y.length;\n    return out.strip();\n  };\n\n  // Multiply `this` by `num`\n  BN.prototype.mul = function mul (num) {\n    var out = new BN(null);\n    out.words = new Array(this.length + num.length);\n    return this.mulTo(num, out);\n  };\n\n  // Multiply employing FFT\n  BN.prototype.mulf = function mulf (num) {\n    var out = new BN(null);\n    out.words = new Array(this.length + num.length);\n    return jumboMulTo(this, num, out);\n  };\n\n  // In-place Multiplication\n  BN.prototype.imul = function imul (num) {\n    return this.clone().mulTo(num, this);\n  };\n\n  BN.prototype.imuln = function imuln (num) {\n    assert(typeof num === 'number');\n    assert(num < 0x4000000);\n\n    // Carry\n    var carry = 0;\n    for (var i = 0; i < this.length; i++) {\n      var w = (this.words[i] | 0) * num;\n      var lo = (w & 0x3ffffff) + (carry & 0x3ffffff);\n      carry >>= 26;\n      carry += (w / 0x4000000) | 0;\n      // NOTE: lo is 27bit maximum\n      carry += lo >>> 26;\n      this.words[i] = lo & 0x3ffffff;\n    }\n\n    if (carry !== 0) {\n      this.words[i] = carry;\n      this.length++;\n    }\n\n    return this;\n  };\n\n  BN.prototype.muln = function muln (num) {\n    return this.clone().imuln(num);\n  };\n\n  // `this` * `this`\n  BN.prototype.sqr = function sqr () {\n    return this.mul(this);\n  };\n\n  // `this` * `this` in-place\n  BN.prototype.isqr = function isqr () {\n    return this.imul(this.clone());\n  };\n\n  // Math.pow(`this`, `num`)\n  BN.prototype.pow = function pow (num) {\n    var w = toBitArray(num);\n    if (w.length === 0) return new BN(1);\n\n    // Skip leading zeroes\n    var res = this;\n    for (var i = 0; i < w.length; i++, res = res.sqr()) {\n      if (w[i] !== 0) break;\n    }\n\n    if (++i < w.length) {\n      for (var q = res.sqr(); i < w.length; i++, q = q.sqr()) {\n        if (w[i] === 0) continue;\n\n        res = res.mul(q);\n      }\n    }\n\n    return res;\n  };\n\n  // Shift-left in-place\n  BN.prototype.iushln = function iushln (bits) {\n    assert(typeof bits === 'number' && bits >= 0);\n    var r = bits % 26;\n    var s = (bits - r) / 26;\n    var carryMask = (0x3ffffff >>> (26 - r)) << (26 - r);\n    var i;\n\n    if (r !== 0) {\n      var carry = 0;\n\n      for (i = 0; i < this.length; i++) {\n        var newCarry = this.words[i] & carryMask;\n        var c = ((this.words[i] | 0) - newCarry) << r;\n        this.words[i] = c | carry;\n        carry = newCarry >>> (26 - r);\n      }\n\n      if (carry) {\n        this.words[i] = carry;\n        this.length++;\n      }\n    }\n\n    if (s !== 0) {\n      for (i = this.length - 1; i >= 0; i--) {\n        this.words[i + s] = this.words[i];\n      }\n\n      for (i = 0; i < s; i++) {\n        this.words[i] = 0;\n      }\n\n      this.length += s;\n    }\n\n    return this.strip();\n  };\n\n  BN.prototype.ishln = function ishln (bits) {\n    // TODO(indutny): implement me\n    assert(this.negative === 0);\n    return this.iushln(bits);\n  };\n\n  // Shift-right in-place\n  // NOTE: `hint` is a lowest bit before trailing zeroes\n  // NOTE: if `extended` is present - it will be filled with destroyed bits\n  BN.prototype.iushrn = function iushrn (bits, hint, extended) {\n    assert(typeof bits === 'number' && bits >= 0);\n    var h;\n    if (hint) {\n      h = (hint - (hint % 26)) / 26;\n    } else {\n      h = 0;\n    }\n\n    var r = bits % 26;\n    var s = Math.min((bits - r) / 26, this.length);\n    var mask = 0x3ffffff ^ ((0x3ffffff >>> r) << r);\n    var maskedWords = extended;\n\n    h -= s;\n    h = Math.max(0, h);\n\n    // Extended mode, copy masked part\n    if (maskedWords) {\n      for (var i = 0; i < s; i++) {\n        maskedWords.words[i] = this.words[i];\n      }\n      maskedWords.length = s;\n    }\n\n    if (s === 0) {\n      // No-op, we should not move anything at all\n    } else if (this.length > s) {\n      this.length -= s;\n      for (i = 0; i < this.length; i++) {\n        this.words[i] = this.words[i + s];\n      }\n    } else {\n      this.words[0] = 0;\n      this.length = 1;\n    }\n\n    var carry = 0;\n    for (i = this.length - 1; i >= 0 && (carry !== 0 || i >= h); i--) {\n      var word = this.words[i] | 0;\n      this.words[i] = (carry << (26 - r)) | (word >>> r);\n      carry = word & mask;\n    }\n\n    // Push carried bits as a mask\n    if (maskedWords && carry !== 0) {\n      maskedWords.words[maskedWords.length++] = carry;\n    }\n\n    if (this.length === 0) {\n      this.words[0] = 0;\n      this.length = 1;\n    }\n\n    return this.strip();\n  };\n\n  BN.prototype.ishrn = function ishrn (bits, hint, extended) {\n    // TODO(indutny): implement me\n    assert(this.negative === 0);\n    return this.iushrn(bits, hint, extended);\n  };\n\n  // Shift-left\n  BN.prototype.shln = function shln (bits) {\n    return this.clone().ishln(bits);\n  };\n\n  BN.prototype.ushln = function ushln (bits) {\n    return this.clone().iushln(bits);\n  };\n\n  // Shift-right\n  BN.prototype.shrn = function shrn (bits) {\n    return this.clone().ishrn(bits);\n  };\n\n  BN.prototype.ushrn = function ushrn (bits) {\n    return this.clone().iushrn(bits);\n  };\n\n  // Test if n bit is set\n  BN.prototype.testn = function testn (bit) {\n    assert(typeof bit === 'number' && bit >= 0);\n    var r = bit % 26;\n    var s = (bit - r) / 26;\n    var q = 1 << r;\n\n    // Fast case: bit is much higher than all existing words\n    if (this.length <= s) return false;\n\n    // Check bit and return\n    var w = this.words[s];\n\n    return !!(w & q);\n  };\n\n  // Return only lowers bits of number (in-place)\n  BN.prototype.imaskn = function imaskn (bits) {\n    assert(typeof bits === 'number' && bits >= 0);\n    var r = bits % 26;\n    var s = (bits - r) / 26;\n\n    assert(this.negative === 0, 'imaskn works only with positive numbers');\n\n    if (this.length <= s) {\n      return this;\n    }\n\n    if (r !== 0) {\n      s++;\n    }\n    this.length = Math.min(s, this.length);\n\n    if (r !== 0) {\n      var mask = 0x3ffffff ^ ((0x3ffffff >>> r) << r);\n      this.words[this.length - 1] &= mask;\n    }\n\n    return this.strip();\n  };\n\n  // Return only lowers bits of number\n  BN.prototype.maskn = function maskn (bits) {\n    return this.clone().imaskn(bits);\n  };\n\n  // Add plain number `num` to `this`\n  BN.prototype.iaddn = function iaddn (num) {\n    assert(typeof num === 'number');\n    assert(num < 0x4000000);\n    if (num < 0) return this.isubn(-num);\n\n    // Possible sign change\n    if (this.negative !== 0) {\n      if (this.length === 1 && (this.words[0] | 0) < num) {\n        this.words[0] = num - (this.words[0] | 0);\n        this.negative = 0;\n        return this;\n      }\n\n      this.negative = 0;\n      this.isubn(num);\n      this.negative = 1;\n      return this;\n    }\n\n    // Add without checks\n    return this._iaddn(num);\n  };\n\n  BN.prototype._iaddn = function _iaddn (num) {\n    this.words[0] += num;\n\n    // Carry\n    for (var i = 0; i < this.length && this.words[i] >= 0x4000000; i++) {\n      this.words[i] -= 0x4000000;\n      if (i === this.length - 1) {\n        this.words[i + 1] = 1;\n      } else {\n        this.words[i + 1]++;\n      }\n    }\n    this.length = Math.max(this.length, i + 1);\n\n    return this;\n  };\n\n  // Subtract plain number `num` from `this`\n  BN.prototype.isubn = function isubn (num) {\n    assert(typeof num === 'number');\n    assert(num < 0x4000000);\n    if (num < 0) return this.iaddn(-num);\n\n    if (this.negative !== 0) {\n      this.negative = 0;\n      this.iaddn(num);\n      this.negative = 1;\n      return this;\n    }\n\n    this.words[0] -= num;\n\n    if (this.length === 1 && this.words[0] < 0) {\n      this.words[0] = -this.words[0];\n      this.negative = 1;\n    } else {\n      // Carry\n      for (var i = 0; i < this.length && this.words[i] < 0; i++) {\n        this.words[i] += 0x4000000;\n        this.words[i + 1] -= 1;\n      }\n    }\n\n    return this.strip();\n  };\n\n  BN.prototype.addn = function addn (num) {\n    return this.clone().iaddn(num);\n  };\n\n  BN.prototype.subn = function subn (num) {\n    return this.clone().isubn(num);\n  };\n\n  BN.prototype.iabs = function iabs () {\n    this.negative = 0;\n\n    return this;\n  };\n\n  BN.prototype.abs = function abs () {\n    return this.clone().iabs();\n  };\n\n  BN.prototype._ishlnsubmul = function _ishlnsubmul (num, mul, shift) {\n    var len = num.length + shift;\n    var i;\n\n    this._expand(len);\n\n    var w;\n    var carry = 0;\n    for (i = 0; i < num.length; i++) {\n      w = (this.words[i + shift] | 0) + carry;\n      var right = (num.words[i] | 0) * mul;\n      w -= right & 0x3ffffff;\n      carry = (w >> 26) - ((right / 0x4000000) | 0);\n      this.words[i + shift] = w & 0x3ffffff;\n    }\n    for (; i < this.length - shift; i++) {\n      w = (this.words[i + shift] | 0) + carry;\n      carry = w >> 26;\n      this.words[i + shift] = w & 0x3ffffff;\n    }\n\n    if (carry === 0) return this.strip();\n\n    // Subtraction overflow\n    assert(carry === -1);\n    carry = 0;\n    for (i = 0; i < this.length; i++) {\n      w = -(this.words[i] | 0) + carry;\n      carry = w >> 26;\n      this.words[i] = w & 0x3ffffff;\n    }\n    this.negative = 1;\n\n    return this.strip();\n  };\n\n  BN.prototype._wordDiv = function _wordDiv (num, mode) {\n    var shift = this.length - num.length;\n\n    var a = this.clone();\n    var b = num;\n\n    // Normalize\n    var bhi = b.words[b.length - 1] | 0;\n    var bhiBits = this._countBits(bhi);\n    shift = 26 - bhiBits;\n    if (shift !== 0) {\n      b = b.ushln(shift);\n      a.iushln(shift);\n      bhi = b.words[b.length - 1] | 0;\n    }\n\n    // Initialize quotient\n    var m = a.length - b.length;\n    var q;\n\n    if (mode !== 'mod') {\n      q = new BN(null);\n      q.length = m + 1;\n      q.words = new Array(q.length);\n      for (var i = 0; i < q.length; i++) {\n        q.words[i] = 0;\n      }\n    }\n\n    var diff = a.clone()._ishlnsubmul(b, 1, m);\n    if (diff.negative === 0) {\n      a = diff;\n      if (q) {\n        q.words[m] = 1;\n      }\n    }\n\n    for (var j = m - 1; j >= 0; j--) {\n      var qj = (a.words[b.length + j] | 0) * 0x4000000 +\n        (a.words[b.length + j - 1] | 0);\n\n      // NOTE: (qj / bhi) is (0x3ffffff * 0x4000000 + 0x3ffffff) / 0x2000000 max\n      // (0x7ffffff)\n      qj = Math.min((qj / bhi) | 0, 0x3ffffff);\n\n      a._ishlnsubmul(b, qj, j);\n      while (a.negative !== 0) {\n        qj--;\n        a.negative = 0;\n        a._ishlnsubmul(b, 1, j);\n        if (!a.isZero()) {\n          a.negative ^= 1;\n        }\n      }\n      if (q) {\n        q.words[j] = qj;\n      }\n    }\n    if (q) {\n      q.strip();\n    }\n    a.strip();\n\n    // Denormalize\n    if (mode !== 'div' && shift !== 0) {\n      a.iushrn(shift);\n    }\n\n    return {\n      div: q || null,\n      mod: a\n    };\n  };\n\n  // NOTE: 1) `mode` can be set to `mod` to request mod only,\n  //       to `div` to request div only, or be absent to\n  //       request both div & mod\n  //       2) `positive` is true if unsigned mod is requested\n  BN.prototype.divmod = function divmod (num, mode, positive) {\n    assert(!num.isZero());\n\n    if (this.isZero()) {\n      return {\n        div: new BN(0),\n        mod: new BN(0)\n      };\n    }\n\n    var div, mod, res;\n    if (this.negative !== 0 && num.negative === 0) {\n      res = this.neg().divmod(num, mode);\n\n      if (mode !== 'mod') {\n        div = res.div.neg();\n      }\n\n      if (mode !== 'div') {\n        mod = res.mod.neg();\n        if (positive && mod.negative !== 0) {\n          mod.iadd(num);\n        }\n      }\n\n      return {\n        div: div,\n        mod: mod\n      };\n    }\n\n    if (this.negative === 0 && num.negative !== 0) {\n      res = this.divmod(num.neg(), mode);\n\n      if (mode !== 'mod') {\n        div = res.div.neg();\n      }\n\n      return {\n        div: div,\n        mod: res.mod\n      };\n    }\n\n    if ((this.negative & num.negative) !== 0) {\n      res = this.neg().divmod(num.neg(), mode);\n\n      if (mode !== 'div') {\n        mod = res.mod.neg();\n        if (positive && mod.negative !== 0) {\n          mod.isub(num);\n        }\n      }\n\n      return {\n        div: res.div,\n        mod: mod\n      };\n    }\n\n    // Both numbers are positive at this point\n\n    // Strip both numbers to approximate shift value\n    if (num.length > this.length || this.cmp(num) < 0) {\n      return {\n        div: new BN(0),\n        mod: this\n      };\n    }\n\n    // Very short reduction\n    if (num.length === 1) {\n      if (mode === 'div') {\n        return {\n          div: this.divn(num.words[0]),\n          mod: null\n        };\n      }\n\n      if (mode === 'mod') {\n        return {\n          div: null,\n          mod: new BN(this.modn(num.words[0]))\n        };\n      }\n\n      return {\n        div: this.divn(num.words[0]),\n        mod: new BN(this.modn(num.words[0]))\n      };\n    }\n\n    return this._wordDiv(num, mode);\n  };\n\n  // Find `this` / `num`\n  BN.prototype.div = function div (num) {\n    return this.divmod(num, 'div', false).div;\n  };\n\n  // Find `this` % `num`\n  BN.prototype.mod = function mod (num) {\n    return this.divmod(num, 'mod', false).mod;\n  };\n\n  BN.prototype.umod = function umod (num) {\n    return this.divmod(num, 'mod', true).mod;\n  };\n\n  // Find Round(`this` / `num`)\n  BN.prototype.divRound = function divRound (num) {\n    var dm = this.divmod(num);\n\n    // Fast case - exact division\n    if (dm.mod.isZero()) return dm.div;\n\n    var mod = dm.div.negative !== 0 ? dm.mod.isub(num) : dm.mod;\n\n    var half = num.ushrn(1);\n    var r2 = num.andln(1);\n    var cmp = mod.cmp(half);\n\n    // Round down\n    if (cmp < 0 || r2 === 1 && cmp === 0) return dm.div;\n\n    // Round up\n    return dm.div.negative !== 0 ? dm.div.isubn(1) : dm.div.iaddn(1);\n  };\n\n  BN.prototype.modn = function modn (num) {\n    assert(num <= 0x3ffffff);\n    var p = (1 << 26) % num;\n\n    var acc = 0;\n    for (var i = this.length - 1; i >= 0; i--) {\n      acc = (p * acc + (this.words[i] | 0)) % num;\n    }\n\n    return acc;\n  };\n\n  // In-place division by number\n  BN.prototype.idivn = function idivn (num) {\n    assert(num <= 0x3ffffff);\n\n    var carry = 0;\n    for (var i = this.length - 1; i >= 0; i--) {\n      var w = (this.words[i] | 0) + carry * 0x4000000;\n      this.words[i] = (w / num) | 0;\n      carry = w % num;\n    }\n\n    return this.strip();\n  };\n\n  BN.prototype.divn = function divn (num) {\n    return this.clone().idivn(num);\n  };\n\n  BN.prototype.egcd = function egcd (p) {\n    assert(p.negative === 0);\n    assert(!p.isZero());\n\n    var x = this;\n    var y = p.clone();\n\n    if (x.negative !== 0) {\n      x = x.umod(p);\n    } else {\n      x = x.clone();\n    }\n\n    // A * x + B * y = x\n    var A = new BN(1);\n    var B = new BN(0);\n\n    // C * x + D * y = y\n    var C = new BN(0);\n    var D = new BN(1);\n\n    var g = 0;\n\n    while (x.isEven() && y.isEven()) {\n      x.iushrn(1);\n      y.iushrn(1);\n      ++g;\n    }\n\n    var yp = y.clone();\n    var xp = x.clone();\n\n    while (!x.isZero()) {\n      for (var i = 0, im = 1; (x.words[0] & im) === 0 && i < 26; ++i, im <<= 1);\n      if (i > 0) {\n        x.iushrn(i);\n        while (i-- > 0) {\n          if (A.isOdd() || B.isOdd()) {\n            A.iadd(yp);\n            B.isub(xp);\n          }\n\n          A.iushrn(1);\n          B.iushrn(1);\n        }\n      }\n\n      for (var j = 0, jm = 1; (y.words[0] & jm) === 0 && j < 26; ++j, jm <<= 1);\n      if (j > 0) {\n        y.iushrn(j);\n        while (j-- > 0) {\n          if (C.isOdd() || D.isOdd()) {\n            C.iadd(yp);\n            D.isub(xp);\n          }\n\n          C.iushrn(1);\n          D.iushrn(1);\n        }\n      }\n\n      if (x.cmp(y) >= 0) {\n        x.isub(y);\n        A.isub(C);\n        B.isub(D);\n      } else {\n        y.isub(x);\n        C.isub(A);\n        D.isub(B);\n      }\n    }\n\n    return {\n      a: C,\n      b: D,\n      gcd: y.iushln(g)\n    };\n  };\n\n  // This is reduced incarnation of the binary EEA\n  // above, designated to invert members of the\n  // _prime_ fields F(p) at a maximal speed\n  BN.prototype._invmp = function _invmp (p) {\n    assert(p.negative === 0);\n    assert(!p.isZero());\n\n    var a = this;\n    var b = p.clone();\n\n    if (a.negative !== 0) {\n      a = a.umod(p);\n    } else {\n      a = a.clone();\n    }\n\n    var x1 = new BN(1);\n    var x2 = new BN(0);\n\n    var delta = b.clone();\n\n    while (a.cmpn(1) > 0 && b.cmpn(1) > 0) {\n      for (var i = 0, im = 1; (a.words[0] & im) === 0 && i < 26; ++i, im <<= 1);\n      if (i > 0) {\n        a.iushrn(i);\n        while (i-- > 0) {\n          if (x1.isOdd()) {\n            x1.iadd(delta);\n          }\n\n          x1.iushrn(1);\n        }\n      }\n\n      for (var j = 0, jm = 1; (b.words[0] & jm) === 0 && j < 26; ++j, jm <<= 1);\n      if (j > 0) {\n        b.iushrn(j);\n        while (j-- > 0) {\n          if (x2.isOdd()) {\n            x2.iadd(delta);\n          }\n\n          x2.iushrn(1);\n        }\n      }\n\n      if (a.cmp(b) >= 0) {\n        a.isub(b);\n        x1.isub(x2);\n      } else {\n        b.isub(a);\n        x2.isub(x1);\n      }\n    }\n\n    var res;\n    if (a.cmpn(1) === 0) {\n      res = x1;\n    } else {\n      res = x2;\n    }\n\n    if (res.cmpn(0) < 0) {\n      res.iadd(p);\n    }\n\n    return res;\n  };\n\n  BN.prototype.gcd = function gcd (num) {\n    if (this.isZero()) return num.abs();\n    if (num.isZero()) return this.abs();\n\n    var a = this.clone();\n    var b = num.clone();\n    a.negative = 0;\n    b.negative = 0;\n\n    // Remove common factor of two\n    for (var shift = 0; a.isEven() && b.isEven(); shift++) {\n      a.iushrn(1);\n      b.iushrn(1);\n    }\n\n    do {\n      while (a.isEven()) {\n        a.iushrn(1);\n      }\n      while (b.isEven()) {\n        b.iushrn(1);\n      }\n\n      var r = a.cmp(b);\n      if (r < 0) {\n        // Swap `a` and `b` to make `a` always bigger than `b`\n        var t = a;\n        a = b;\n        b = t;\n      } else if (r === 0 || b.cmpn(1) === 0) {\n        break;\n      }\n\n      a.isub(b);\n    } while (true);\n\n    return b.iushln(shift);\n  };\n\n  // Invert number in the field F(num)\n  BN.prototype.invm = function invm (num) {\n    return this.egcd(num).a.umod(num);\n  };\n\n  BN.prototype.isEven = function isEven () {\n    return (this.words[0] & 1) === 0;\n  };\n\n  BN.prototype.isOdd = function isOdd () {\n    return (this.words[0] & 1) === 1;\n  };\n\n  // And first word and num\n  BN.prototype.andln = function andln (num) {\n    return this.words[0] & num;\n  };\n\n  // Increment at the bit position in-line\n  BN.prototype.bincn = function bincn (bit) {\n    assert(typeof bit === 'number');\n    var r = bit % 26;\n    var s = (bit - r) / 26;\n    var q = 1 << r;\n\n    // Fast case: bit is much higher than all existing words\n    if (this.length <= s) {\n      this._expand(s + 1);\n      this.words[s] |= q;\n      return this;\n    }\n\n    // Add bit and propagate, if needed\n    var carry = q;\n    for (var i = s; carry !== 0 && i < this.length; i++) {\n      var w = this.words[i] | 0;\n      w += carry;\n      carry = w >>> 26;\n      w &= 0x3ffffff;\n      this.words[i] = w;\n    }\n    if (carry !== 0) {\n      this.words[i] = carry;\n      this.length++;\n    }\n    return this;\n  };\n\n  BN.prototype.isZero = function isZero () {\n    return this.length === 1 && this.words[0] === 0;\n  };\n\n  BN.prototype.cmpn = function cmpn (num) {\n    var negative = num < 0;\n\n    if (this.negative !== 0 && !negative) return -1;\n    if (this.negative === 0 && negative) return 1;\n\n    this.strip();\n\n    var res;\n    if (this.length > 1) {\n      res = 1;\n    } else {\n      if (negative) {\n        num = -num;\n      }\n\n      assert(num <= 0x3ffffff, 'Number is too big');\n\n      var w = this.words[0] | 0;\n      res = w === num ? 0 : w < num ? -1 : 1;\n    }\n    if (this.negative !== 0) return -res | 0;\n    return res;\n  };\n\n  // Compare two numbers and return:\n  // 1 - if `this` > `num`\n  // 0 - if `this` == `num`\n  // -1 - if `this` < `num`\n  BN.prototype.cmp = function cmp (num) {\n    if (this.negative !== 0 && num.negative === 0) return -1;\n    if (this.negative === 0 && num.negative !== 0) return 1;\n\n    var res = this.ucmp(num);\n    if (this.negative !== 0) return -res | 0;\n    return res;\n  };\n\n  // Unsigned comparison\n  BN.prototype.ucmp = function ucmp (num) {\n    // At this point both numbers have the same sign\n    if (this.length > num.length) return 1;\n    if (this.length < num.length) return -1;\n\n    var res = 0;\n    for (var i = this.length - 1; i >= 0; i--) {\n      var a = this.words[i] | 0;\n      var b = num.words[i] | 0;\n\n      if (a === b) continue;\n      if (a < b) {\n        res = -1;\n      } else if (a > b) {\n        res = 1;\n      }\n      break;\n    }\n    return res;\n  };\n\n  BN.prototype.gtn = function gtn (num) {\n    return this.cmpn(num) === 1;\n  };\n\n  BN.prototype.gt = function gt (num) {\n    return this.cmp(num) === 1;\n  };\n\n  BN.prototype.gten = function gten (num) {\n    return this.cmpn(num) >= 0;\n  };\n\n  BN.prototype.gte = function gte (num) {\n    return this.cmp(num) >= 0;\n  };\n\n  BN.prototype.ltn = function ltn (num) {\n    return this.cmpn(num) === -1;\n  };\n\n  BN.prototype.lt = function lt (num) {\n    return this.cmp(num) === -1;\n  };\n\n  BN.prototype.lten = function lten (num) {\n    return this.cmpn(num) <= 0;\n  };\n\n  BN.prototype.lte = function lte (num) {\n    return this.cmp(num) <= 0;\n  };\n\n  BN.prototype.eqn = function eqn (num) {\n    return this.cmpn(num) === 0;\n  };\n\n  BN.prototype.eq = function eq (num) {\n    return this.cmp(num) === 0;\n  };\n\n  //\n  // A reduce context, could be using montgomery or something better, depending\n  // on the `m` itself.\n  //\n  BN.red = function red (num) {\n    return new Red(num);\n  };\n\n  BN.prototype.toRed = function toRed (ctx) {\n    assert(!this.red, 'Already a number in reduction context');\n    assert(this.negative === 0, 'red works only with positives');\n    return ctx.convertTo(this)._forceRed(ctx);\n  };\n\n  BN.prototype.fromRed = function fromRed () {\n    assert(this.red, 'fromRed works only with numbers in reduction context');\n    return this.red.convertFrom(this);\n  };\n\n  BN.prototype._forceRed = function _forceRed (ctx) {\n    this.red = ctx;\n    return this;\n  };\n\n  BN.prototype.forceRed = function forceRed (ctx) {\n    assert(!this.red, 'Already a number in reduction context');\n    return this._forceRed(ctx);\n  };\n\n  BN.prototype.redAdd = function redAdd (num) {\n    assert(this.red, 'redAdd works only with red numbers');\n    return this.red.add(this, num);\n  };\n\n  BN.prototype.redIAdd = function redIAdd (num) {\n    assert(this.red, 'redIAdd works only with red numbers');\n    return this.red.iadd(this, num);\n  };\n\n  BN.prototype.redSub = function redSub (num) {\n    assert(this.red, 'redSub works only with red numbers');\n    return this.red.sub(this, num);\n  };\n\n  BN.prototype.redISub = function redISub (num) {\n    assert(this.red, 'redISub works only with red numbers');\n    return this.red.isub(this, num);\n  };\n\n  BN.prototype.redShl = function redShl (num) {\n    assert(this.red, 'redShl works only with red numbers');\n    return this.red.shl(this, num);\n  };\n\n  BN.prototype.redMul = function redMul (num) {\n    assert(this.red, 'redMul works only with red numbers');\n    this.red._verify2(this, num);\n    return this.red.mul(this, num);\n  };\n\n  BN.prototype.redIMul = function redIMul (num) {\n    assert(this.red, 'redMul works only with red numbers');\n    this.red._verify2(this, num);\n    return this.red.imul(this, num);\n  };\n\n  BN.prototype.redSqr = function redSqr () {\n    assert(this.red, 'redSqr works only with red numbers');\n    this.red._verify1(this);\n    return this.red.sqr(this);\n  };\n\n  BN.prototype.redISqr = function redISqr () {\n    assert(this.red, 'redISqr works only with red numbers');\n    this.red._verify1(this);\n    return this.red.isqr(this);\n  };\n\n  // Square root over p\n  BN.prototype.redSqrt = function redSqrt () {\n    assert(this.red, 'redSqrt works only with red numbers');\n    this.red._verify1(this);\n    return this.red.sqrt(this);\n  };\n\n  BN.prototype.redInvm = function redInvm () {\n    assert(this.red, 'redInvm works only with red numbers');\n    this.red._verify1(this);\n    return this.red.invm(this);\n  };\n\n  // Return negative clone of `this` % `red modulo`\n  BN.prototype.redNeg = function redNeg () {\n    assert(this.red, 'redNeg works only with red numbers');\n    this.red._verify1(this);\n    return this.red.neg(this);\n  };\n\n  BN.prototype.redPow = function redPow (num) {\n    assert(this.red && !num.red, 'redPow(normalNum)');\n    this.red._verify1(this);\n    return this.red.pow(this, num);\n  };\n\n  // Prime numbers with efficient reduction\n  var primes = {\n    k256: null,\n    p224: null,\n    p192: null,\n    p25519: null\n  };\n\n  // Pseudo-Mersenne prime\n  function MPrime (name, p) {\n    // P = 2 ^ N - K\n    this.name = name;\n    this.p = new BN(p, 16);\n    this.n = this.p.bitLength();\n    this.k = new BN(1).iushln(this.n).isub(this.p);\n\n    this.tmp = this._tmp();\n  }\n\n  MPrime.prototype._tmp = function _tmp () {\n    var tmp = new BN(null);\n    tmp.words = new Array(Math.ceil(this.n / 13));\n    return tmp;\n  };\n\n  MPrime.prototype.ireduce = function ireduce (num) {\n    // Assumes that `num` is less than `P^2`\n    // num = HI * (2 ^ N - K) + HI * K + LO = HI * K + LO (mod P)\n    var r = num;\n    var rlen;\n\n    do {\n      this.split(r, this.tmp);\n      r = this.imulK(r);\n      r = r.iadd(this.tmp);\n      rlen = r.bitLength();\n    } while (rlen > this.n);\n\n    var cmp = rlen < this.n ? -1 : r.ucmp(this.p);\n    if (cmp === 0) {\n      r.words[0] = 0;\n      r.length = 1;\n    } else if (cmp > 0) {\n      r.isub(this.p);\n    } else {\n      r.strip();\n    }\n\n    return r;\n  };\n\n  MPrime.prototype.split = function split (input, out) {\n    input.iushrn(this.n, 0, out);\n  };\n\n  MPrime.prototype.imulK = function imulK (num) {\n    return num.imul(this.k);\n  };\n\n  function K256 () {\n    MPrime.call(\n      this,\n      'k256',\n      'ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff fffffffe fffffc2f');\n  }\n  inherits(K256, MPrime);\n\n  K256.prototype.split = function split (input, output) {\n    // 256 = 9 * 26 + 22\n    var mask = 0x3fffff;\n\n    var outLen = Math.min(input.length, 9);\n    for (var i = 0; i < outLen; i++) {\n      output.words[i] = input.words[i];\n    }\n    output.length = outLen;\n\n    if (input.length <= 9) {\n      input.words[0] = 0;\n      input.length = 1;\n      return;\n    }\n\n    // Shift by 9 limbs\n    var prev = input.words[9];\n    output.words[output.length++] = prev & mask;\n\n    for (i = 10; i < input.length; i++) {\n      var next = input.words[i] | 0;\n      input.words[i - 10] = ((next & mask) << 4) | (prev >>> 22);\n      prev = next;\n    }\n    prev >>>= 22;\n    input.words[i - 10] = prev;\n    if (prev === 0 && input.length > 10) {\n      input.length -= 10;\n    } else {\n      input.length -= 9;\n    }\n  };\n\n  K256.prototype.imulK = function imulK (num) {\n    // K = 0x1000003d1 = [ 0x40, 0x3d1 ]\n    num.words[num.length] = 0;\n    num.words[num.length + 1] = 0;\n    num.length += 2;\n\n    // bounded at: 0x40 * 0x3ffffff + 0x3d0 = 0x100000390\n    var lo = 0;\n    for (var i = 0; i < num.length; i++) {\n      var w = num.words[i] | 0;\n      lo += w * 0x3d1;\n      num.words[i] = lo & 0x3ffffff;\n      lo = w * 0x40 + ((lo / 0x4000000) | 0);\n    }\n\n    // Fast length reduction\n    if (num.words[num.length - 1] === 0) {\n      num.length--;\n      if (num.words[num.length - 1] === 0) {\n        num.length--;\n      }\n    }\n    return num;\n  };\n\n  function P224 () {\n    MPrime.call(\n      this,\n      'p224',\n      'ffffffff ffffffff ffffffff ffffffff 00000000 00000000 00000001');\n  }\n  inherits(P224, MPrime);\n\n  function P192 () {\n    MPrime.call(\n      this,\n      'p192',\n      'ffffffff ffffffff ffffffff fffffffe ffffffff ffffffff');\n  }\n  inherits(P192, MPrime);\n\n  function P25519 () {\n    // 2 ^ 255 - 19\n    MPrime.call(\n      this,\n      '25519',\n      '7fffffffffffffff ffffffffffffffff ffffffffffffffff ffffffffffffffed');\n  }\n  inherits(P25519, MPrime);\n\n  P25519.prototype.imulK = function imulK (num) {\n    // K = 0x13\n    var carry = 0;\n    for (var i = 0; i < num.length; i++) {\n      var hi = (num.words[i] | 0) * 0x13 + carry;\n      var lo = hi & 0x3ffffff;\n      hi >>>= 26;\n\n      num.words[i] = lo;\n      carry = hi;\n    }\n    if (carry !== 0) {\n      num.words[num.length++] = carry;\n    }\n    return num;\n  };\n\n  // Exported mostly for testing purposes, use plain name instead\n  BN._prime = function prime (name) {\n    // Cached version of prime\n    if (primes[name]) return primes[name];\n\n    var prime;\n    if (name === 'k256') {\n      prime = new K256();\n    } else if (name === 'p224') {\n      prime = new P224();\n    } else if (name === 'p192') {\n      prime = new P192();\n    } else if (name === 'p25519') {\n      prime = new P25519();\n    } else {\n      throw new Error('Unknown prime ' + name);\n    }\n    primes[name] = prime;\n\n    return prime;\n  };\n\n  //\n  // Base reduction engine\n  //\n  function Red (m) {\n    if (typeof m === 'string') {\n      var prime = BN._prime(m);\n      this.m = prime.p;\n      this.prime = prime;\n    } else {\n      assert(m.gtn(1), 'modulus must be greater than 1');\n      this.m = m;\n      this.prime = null;\n    }\n  }\n\n  Red.prototype._verify1 = function _verify1 (a) {\n    assert(a.negative === 0, 'red works only with positives');\n    assert(a.red, 'red works only with red numbers');\n  };\n\n  Red.prototype._verify2 = function _verify2 (a, b) {\n    assert((a.negative | b.negative) === 0, 'red works only with positives');\n    assert(a.red && a.red === b.red,\n      'red works only with red numbers');\n  };\n\n  Red.prototype.imod = function imod (a) {\n    if (this.prime) return this.prime.ireduce(a)._forceRed(this);\n    return a.umod(this.m)._forceRed(this);\n  };\n\n  Red.prototype.neg = function neg (a) {\n    if (a.isZero()) {\n      return a.clone();\n    }\n\n    return this.m.sub(a)._forceRed(this);\n  };\n\n  Red.prototype.add = function add (a, b) {\n    this._verify2(a, b);\n\n    var res = a.add(b);\n    if (res.cmp(this.m) >= 0) {\n      res.isub(this.m);\n    }\n    return res._forceRed(this);\n  };\n\n  Red.prototype.iadd = function iadd (a, b) {\n    this._verify2(a, b);\n\n    var res = a.iadd(b);\n    if (res.cmp(this.m) >= 0) {\n      res.isub(this.m);\n    }\n    return res;\n  };\n\n  Red.prototype.sub = function sub (a, b) {\n    this._verify2(a, b);\n\n    var res = a.sub(b);\n    if (res.cmpn(0) < 0) {\n      res.iadd(this.m);\n    }\n    return res._forceRed(this);\n  };\n\n  Red.prototype.isub = function isub (a, b) {\n    this._verify2(a, b);\n\n    var res = a.isub(b);\n    if (res.cmpn(0) < 0) {\n      res.iadd(this.m);\n    }\n    return res;\n  };\n\n  Red.prototype.shl = function shl (a, num) {\n    this._verify1(a);\n    return this.imod(a.ushln(num));\n  };\n\n  Red.prototype.imul = function imul (a, b) {\n    this._verify2(a, b);\n    return this.imod(a.imul(b));\n  };\n\n  Red.prototype.mul = function mul (a, b) {\n    this._verify2(a, b);\n    return this.imod(a.mul(b));\n  };\n\n  Red.prototype.isqr = function isqr (a) {\n    return this.imul(a, a.clone());\n  };\n\n  Red.prototype.sqr = function sqr (a) {\n    return this.mul(a, a);\n  };\n\n  Red.prototype.sqrt = function sqrt (a) {\n    if (a.isZero()) return a.clone();\n\n    var mod3 = this.m.andln(3);\n    assert(mod3 % 2 === 1);\n\n    // Fast case\n    if (mod3 === 3) {\n      var pow = this.m.add(new BN(1)).iushrn(2);\n      return this.pow(a, pow);\n    }\n\n    // Tonelli-Shanks algorithm (Totally unoptimized and slow)\n    //\n    // Find Q and S, that Q * 2 ^ S = (P - 1)\n    var q = this.m.subn(1);\n    var s = 0;\n    while (!q.isZero() && q.andln(1) === 0) {\n      s++;\n      q.iushrn(1);\n    }\n    assert(!q.isZero());\n\n    var one = new BN(1).toRed(this);\n    var nOne = one.redNeg();\n\n    // Find quadratic non-residue\n    // NOTE: Max is such because of generalized Riemann hypothesis.\n    var lpow = this.m.subn(1).iushrn(1);\n    var z = this.m.bitLength();\n    z = new BN(2 * z * z).toRed(this);\n\n    while (this.pow(z, lpow).cmp(nOne) !== 0) {\n      z.redIAdd(nOne);\n    }\n\n    var c = this.pow(z, q);\n    var r = this.pow(a, q.addn(1).iushrn(1));\n    var t = this.pow(a, q);\n    var m = s;\n    while (t.cmp(one) !== 0) {\n      var tmp = t;\n      for (var i = 0; tmp.cmp(one) !== 0; i++) {\n        tmp = tmp.redSqr();\n      }\n      assert(i < m);\n      var b = this.pow(c, new BN(1).iushln(m - i - 1));\n\n      r = r.redMul(b);\n      c = b.redSqr();\n      t = t.redMul(c);\n      m = i;\n    }\n\n    return r;\n  };\n\n  Red.prototype.invm = function invm (a) {\n    var inv = a._invmp(this.m);\n    if (inv.negative !== 0) {\n      inv.negative = 0;\n      return this.imod(inv).redNeg();\n    } else {\n      return this.imod(inv);\n    }\n  };\n\n  Red.prototype.pow = function pow (a, num) {\n    if (num.isZero()) return new BN(1);\n    if (num.cmpn(1) === 0) return a.clone();\n\n    var windowSize = 4;\n    var wnd = new Array(1 << windowSize);\n    wnd[0] = new BN(1).toRed(this);\n    wnd[1] = a;\n    for (var i = 2; i < wnd.length; i++) {\n      wnd[i] = this.mul(wnd[i - 1], a);\n    }\n\n    var res = wnd[0];\n    var current = 0;\n    var currentLen = 0;\n    var start = num.bitLength() % 26;\n    if (start === 0) {\n      start = 26;\n    }\n\n    for (i = num.length - 1; i >= 0; i--) {\n      var word = num.words[i];\n      for (var j = start - 1; j >= 0; j--) {\n        var bit = (word >> j) & 1;\n        if (res !== wnd[0]) {\n          res = this.sqr(res);\n        }\n\n        if (bit === 0 && current === 0) {\n          currentLen = 0;\n          continue;\n        }\n\n        current <<= 1;\n        current |= bit;\n        currentLen++;\n        if (currentLen !== windowSize && (i !== 0 || j !== 0)) continue;\n\n        res = this.mul(res, wnd[current]);\n        currentLen = 0;\n        current = 0;\n      }\n      start = 26;\n    }\n\n    return res;\n  };\n\n  Red.prototype.convertTo = function convertTo (num) {\n    var r = num.umod(this.m);\n\n    return r === num ? r.clone() : r;\n  };\n\n  Red.prototype.convertFrom = function convertFrom (num) {\n    var res = num.clone();\n    res.red = null;\n    return res;\n  };\n\n  //\n  // Montgomery method engine\n  //\n\n  BN.mont = function mont (num) {\n    return new Mont(num);\n  };\n\n  function Mont (m) {\n    Red.call(this, m);\n\n    this.shift = this.m.bitLength();\n    if (this.shift % 26 !== 0) {\n      this.shift += 26 - (this.shift % 26);\n    }\n\n    this.r = new BN(1).iushln(this.shift);\n    this.r2 = this.imod(this.r.sqr());\n    this.rinv = this.r._invmp(this.m);\n\n    this.minv = this.rinv.mul(this.r).isubn(1).div(this.m);\n    this.minv = this.minv.umod(this.r);\n    this.minv = this.r.sub(this.minv);\n  }\n  inherits(Mont, Red);\n\n  Mont.prototype.convertTo = function convertTo (num) {\n    return this.imod(num.ushln(this.shift));\n  };\n\n  Mont.prototype.convertFrom = function convertFrom (num) {\n    var r = this.imod(num.mul(this.rinv));\n    r.red = null;\n    return r;\n  };\n\n  Mont.prototype.imul = function imul (a, b) {\n    if (a.isZero() || b.isZero()) {\n      a.words[0] = 0;\n      a.length = 1;\n      return a;\n    }\n\n    var t = a.imul(b);\n    var c = t.maskn(this.shift).mul(this.minv).imaskn(this.shift).mul(this.m);\n    var u = t.isub(c).iushrn(this.shift);\n    var res = u;\n\n    if (u.cmp(this.m) >= 0) {\n      res = u.isub(this.m);\n    } else if (u.cmpn(0) < 0) {\n      res = u.iadd(this.m);\n    }\n\n    return res._forceRed(this);\n  };\n\n  Mont.prototype.mul = function mul (a, b) {\n    if (a.isZero() || b.isZero()) return new BN(0)._forceRed(this);\n\n    var t = a.mul(b);\n    var c = t.maskn(this.shift).mul(this.minv).imaskn(this.shift).mul(this.m);\n    var u = t.isub(c).iushrn(this.shift);\n    var res = u;\n    if (u.cmp(this.m) >= 0) {\n      res = u.isub(this.m);\n    } else if (u.cmpn(0) < 0) {\n      res = u.iadd(this.m);\n    }\n\n    return res._forceRed(this);\n  };\n\n  Mont.prototype.invm = function invm (a) {\n    // (AR)^-1 * R^2 = (A^-1 * R^-1) * R^2 = A^-1 * R\n    var res = this.imod(a._invmp(this.m).mul(this.r2));\n    return res._forceRed(this);\n  };\n})(typeof module === 'undefined' || module, this);\n\n},{}],20:[function(require,module,exports){\nvar r;\n\nmodule.exports = function rand(len) {\n  if (!r)\n    r = new Rand(null);\n\n  return r.generate(len);\n};\n\nfunction Rand(rand) {\n  this.rand = rand;\n}\nmodule.exports.Rand = Rand;\n\nRand.prototype.generate = function generate(len) {\n  return this._rand(len);\n};\n\nif (typeof window === 'object') {\n  if (window.crypto && window.crypto.getRandomValues) {\n    // Modern browsers\n    Rand.prototype._rand = function _rand(n) {\n      var arr = new Uint8Array(n);\n      window.crypto.getRandomValues(arr);\n      return arr;\n    };\n  } else if (window.msCrypto && window.msCrypto.getRandomValues) {\n    // IE\n    Rand.prototype._rand = function _rand(n) {\n      var arr = new Uint8Array(n);\n      window.msCrypto.getRandomValues(arr);\n      return arr;\n    };\n  } else {\n    // Old junk\n    Rand.prototype._rand = function() {\n      throw new Error('Not implemented yet');\n    };\n  }\n} else {\n  // Node.js or Web worker\n  try {\n    var crypto = require('crypto');\n\n    Rand.prototype._rand = function _rand(n) {\n      return crypto.randomBytes(n);\n    };\n  } catch (e) {\n    // Emulate crypto API using randy\n    Rand.prototype._rand = function _rand(n) {\n      var res = new Uint8Array(n);\n      for (var i = 0; i < res.length; i++)\n        res[i] = this.rand.getByte();\n      return res;\n    };\n  }\n}\n\n},{\"crypto\":21}],21:[function(require,module,exports){\n\n},{}],22:[function(require,module,exports){\n(function (Buffer){\n// based on the aes implimentation in triple sec\n// https://github.com/keybase/triplesec\n\n// which is in turn based on the one from crypto-js\n// https://code.google.com/p/crypto-js/\n\nvar uint_max = Math.pow(2, 32)\nfunction fixup_uint32 (x) {\n  var ret, x_pos\n  ret = x > uint_max || x < 0 ? (x_pos = Math.abs(x) % uint_max, x < 0 ? uint_max - x_pos : x_pos) : x\n  return ret\n}\nfunction scrub_vec (v) {\n  for (var i = 0; i < v.length; v++) {\n    v[i] = 0\n  }\n  return false\n}\n\nfunction Global () {\n  this.SBOX = []\n  this.INV_SBOX = []\n  this.SUB_MIX = [[], [], [], []]\n  this.INV_SUB_MIX = [[], [], [], []]\n  this.init()\n  this.RCON = [0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1b, 0x36]\n}\n\nGlobal.prototype.init = function () {\n  var d, i, sx, t, x, x2, x4, x8, xi, _i\n  d = (function () {\n    var _i, _results\n    _results = []\n    for (i = _i = 0; _i < 256; i = ++_i) {\n      if (i < 128) {\n        _results.push(i << 1)\n      } else {\n        _results.push((i << 1) ^ 0x11b)\n      }\n    }\n    return _results\n  })()\n  x = 0\n  xi = 0\n  for (i = _i = 0; _i < 256; i = ++_i) {\n    sx = xi ^ (xi << 1) ^ (xi << 2) ^ (xi << 3) ^ (xi << 4)\n    sx = (sx >>> 8) ^ (sx & 0xff) ^ 0x63\n    this.SBOX[x] = sx\n    this.INV_SBOX[sx] = x\n    x2 = d[x]\n    x4 = d[x2]\n    x8 = d[x4]\n    t = (d[sx] * 0x101) ^ (sx * 0x1010100)\n    this.SUB_MIX[0][x] = (t << 24) | (t >>> 8)\n    this.SUB_MIX[1][x] = (t << 16) | (t >>> 16)\n    this.SUB_MIX[2][x] = (t << 8) | (t >>> 24)\n    this.SUB_MIX[3][x] = t\n    t = (x8 * 0x1010101) ^ (x4 * 0x10001) ^ (x2 * 0x101) ^ (x * 0x1010100)\n    this.INV_SUB_MIX[0][sx] = (t << 24) | (t >>> 8)\n    this.INV_SUB_MIX[1][sx] = (t << 16) | (t >>> 16)\n    this.INV_SUB_MIX[2][sx] = (t << 8) | (t >>> 24)\n    this.INV_SUB_MIX[3][sx] = t\n    if (x === 0) {\n      x = xi = 1\n    } else {\n      x = x2 ^ d[d[d[x8 ^ x2]]]\n      xi ^= d[d[xi]]\n    }\n  }\n  return true\n}\n\nvar G = new Global()\n\nAES.blockSize = 4 * 4\n\nAES.prototype.blockSize = AES.blockSize\n\nAES.keySize = 256 / 8\n\nAES.prototype.keySize = AES.keySize\n\nfunction bufferToArray (buf) {\n  var len = buf.length / 4\n  var out = new Array(len)\n  var i = -1\n  while (++i < len) {\n    out[i] = buf.readUInt32BE(i * 4)\n  }\n  return out\n}\nfunction AES (key) {\n  this._key = bufferToArray(key)\n  this._doReset()\n}\n\nAES.prototype._doReset = function () {\n  var invKsRow, keySize, keyWords, ksRow, ksRows, t\n  keyWords = this._key\n  keySize = keyWords.length\n  this._nRounds = keySize + 6\n  ksRows = (this._nRounds + 1) * 4\n  this._keySchedule = []\n  for (ksRow = 0; ksRow < ksRows; ksRow++) {\n    this._keySchedule[ksRow] = ksRow < keySize ? keyWords[ksRow] : (t = this._keySchedule[ksRow - 1], (ksRow % keySize) === 0 ? (t = (t << 8) | (t >>> 24), t = (G.SBOX[t >>> 24] << 24) | (G.SBOX[(t >>> 16) & 0xff] << 16) | (G.SBOX[(t >>> 8) & 0xff] << 8) | G.SBOX[t & 0xff], t ^= G.RCON[(ksRow / keySize) | 0] << 24) : keySize > 6 && ksRow % keySize === 4 ? t = (G.SBOX[t >>> 24] << 24) | (G.SBOX[(t >>> 16) & 0xff] << 16) | (G.SBOX[(t >>> 8) & 0xff] << 8) | G.SBOX[t & 0xff] : void 0, this._keySchedule[ksRow - keySize] ^ t)\n  }\n  this._invKeySchedule = []\n  for (invKsRow = 0; invKsRow < ksRows; invKsRow++) {\n    ksRow = ksRows - invKsRow\n    t = this._keySchedule[ksRow - (invKsRow % 4 ? 0 : 4)]\n    this._invKeySchedule[invKsRow] = invKsRow < 4 || ksRow <= 4 ? t : G.INV_SUB_MIX[0][G.SBOX[t >>> 24]] ^ G.INV_SUB_MIX[1][G.SBOX[(t >>> 16) & 0xff]] ^ G.INV_SUB_MIX[2][G.SBOX[(t >>> 8) & 0xff]] ^ G.INV_SUB_MIX[3][G.SBOX[t & 0xff]]\n  }\n  return true\n}\n\nAES.prototype.encryptBlock = function (M) {\n  M = bufferToArray(new Buffer(M))\n  var out = this._doCryptBlock(M, this._keySchedule, G.SUB_MIX, G.SBOX)\n  var buf = new Buffer(16)\n  buf.writeUInt32BE(out[0], 0)\n  buf.writeUInt32BE(out[1], 4)\n  buf.writeUInt32BE(out[2], 8)\n  buf.writeUInt32BE(out[3], 12)\n  return buf\n}\n\nAES.prototype.decryptBlock = function (M) {\n  M = bufferToArray(new Buffer(M))\n  var temp = [M[3], M[1]]\n  M[1] = temp[0]\n  M[3] = temp[1]\n  var out = this._doCryptBlock(M, this._invKeySchedule, G.INV_SUB_MIX, G.INV_SBOX)\n  var buf = new Buffer(16)\n  buf.writeUInt32BE(out[0], 0)\n  buf.writeUInt32BE(out[3], 4)\n  buf.writeUInt32BE(out[2], 8)\n  buf.writeUInt32BE(out[1], 12)\n  return buf\n}\n\nAES.prototype.scrub = function () {\n  scrub_vec(this._keySchedule)\n  scrub_vec(this._invKeySchedule)\n  scrub_vec(this._key)\n}\n\nAES.prototype._doCryptBlock = function (M, keySchedule, SUB_MIX, SBOX) {\n  var ksRow, s0, s1, s2, s3, t0, t1, t2, t3\n\n  s0 = M[0] ^ keySchedule[0]\n  s1 = M[1] ^ keySchedule[1]\n  s2 = M[2] ^ keySchedule[2]\n  s3 = M[3] ^ keySchedule[3]\n  ksRow = 4\n  for (var round = 1; round < this._nRounds; round++) {\n    t0 = SUB_MIX[0][s0 >>> 24] ^ SUB_MIX[1][(s1 >>> 16) & 0xff] ^ SUB_MIX[2][(s2 >>> 8) & 0xff] ^ SUB_MIX[3][s3 & 0xff] ^ keySchedule[ksRow++]\n    t1 = SUB_MIX[0][s1 >>> 24] ^ SUB_MIX[1][(s2 >>> 16) & 0xff] ^ SUB_MIX[2][(s3 >>> 8) & 0xff] ^ SUB_MIX[3][s0 & 0xff] ^ keySchedule[ksRow++]\n    t2 = SUB_MIX[0][s2 >>> 24] ^ SUB_MIX[1][(s3 >>> 16) & 0xff] ^ SUB_MIX[2][(s0 >>> 8) & 0xff] ^ SUB_MIX[3][s1 & 0xff] ^ keySchedule[ksRow++]\n    t3 = SUB_MIX[0][s3 >>> 24] ^ SUB_MIX[1][(s0 >>> 16) & 0xff] ^ SUB_MIX[2][(s1 >>> 8) & 0xff] ^ SUB_MIX[3][s2 & 0xff] ^ keySchedule[ksRow++]\n    s0 = t0\n    s1 = t1\n    s2 = t2\n    s3 = t3\n  }\n  t0 = ((SBOX[s0 >>> 24] << 24) | (SBOX[(s1 >>> 16) & 0xff] << 16) | (SBOX[(s2 >>> 8) & 0xff] << 8) | SBOX[s3 & 0xff]) ^ keySchedule[ksRow++]\n  t1 = ((SBOX[s1 >>> 24] << 24) | (SBOX[(s2 >>> 16) & 0xff] << 16) | (SBOX[(s3 >>> 8) & 0xff] << 8) | SBOX[s0 & 0xff]) ^ keySchedule[ksRow++]\n  t2 = ((SBOX[s2 >>> 24] << 24) | (SBOX[(s3 >>> 16) & 0xff] << 16) | (SBOX[(s0 >>> 8) & 0xff] << 8) | SBOX[s1 & 0xff]) ^ keySchedule[ksRow++]\n  t3 = ((SBOX[s3 >>> 24] << 24) | (SBOX[(s0 >>> 16) & 0xff] << 16) | (SBOX[(s1 >>> 8) & 0xff] << 8) | SBOX[s2 & 0xff]) ^ keySchedule[ksRow++]\n  return [\n    fixup_uint32(t0),\n    fixup_uint32(t1),\n    fixup_uint32(t2),\n    fixup_uint32(t3)\n  ]\n}\n\nexports.AES = AES\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48}],23:[function(require,module,exports){\n(function (Buffer){\nvar aes = require('./aes')\nvar Transform = require('cipher-base')\nvar inherits = require('inherits')\nvar GHASH = require('./ghash')\nvar xor = require('buffer-xor')\ninherits(StreamCipher, Transform)\nmodule.exports = StreamCipher\n\nfunction StreamCipher (mode, key, iv, decrypt) {\n  if (!(this instanceof StreamCipher)) {\n    return new StreamCipher(mode, key, iv)\n  }\n  Transform.call(this)\n  this._finID = Buffer.concat([iv, new Buffer([0, 0, 0, 1])])\n  iv = Buffer.concat([iv, new Buffer([0, 0, 0, 2])])\n  this._cipher = new aes.AES(key)\n  this._prev = new Buffer(iv.length)\n  this._cache = new Buffer('')\n  this._secCache = new Buffer('')\n  this._decrypt = decrypt\n  this._alen = 0\n  this._len = 0\n  iv.copy(this._prev)\n  this._mode = mode\n  var h = new Buffer(4)\n  h.fill(0)\n  this._ghash = new GHASH(this._cipher.encryptBlock(h))\n  this._authTag = null\n  this._called = false\n}\nStreamCipher.prototype._update = function (chunk) {\n  if (!this._called && this._alen) {\n    var rump = 16 - (this._alen % 16)\n    if (rump < 16) {\n      rump = new Buffer(rump)\n      rump.fill(0)\n      this._ghash.update(rump)\n    }\n  }\n  this._called = true\n  var out = this._mode.encrypt(this, chunk)\n  if (this._decrypt) {\n    this._ghash.update(chunk)\n  } else {\n    this._ghash.update(out)\n  }\n  this._len += chunk.length\n  return out\n}\nStreamCipher.prototype._final = function () {\n  if (this._decrypt && !this._authTag) {\n    throw new Error('Unsupported state or unable to authenticate data')\n  }\n  var tag = xor(this._ghash.final(this._alen * 8, this._len * 8), this._cipher.encryptBlock(this._finID))\n  if (this._decrypt) {\n    if (xorTest(tag, this._authTag)) {\n      throw new Error('Unsupported state or unable to authenticate data')\n    }\n  } else {\n    this._authTag = tag\n  }\n  this._cipher.scrub()\n}\nStreamCipher.prototype.getAuthTag = function getAuthTag () {\n  if (!this._decrypt && Buffer.isBuffer(this._authTag)) {\n    return this._authTag\n  } else {\n    throw new Error('Attempting to get auth tag in unsupported state')\n  }\n}\nStreamCipher.prototype.setAuthTag = function setAuthTag (tag) {\n  if (this._decrypt) {\n    this._authTag = tag\n  } else {\n    throw new Error('Attempting to set auth tag in unsupported state')\n  }\n}\nStreamCipher.prototype.setAAD = function setAAD (buf) {\n  if (!this._called) {\n    this._ghash.update(buf)\n    this._alen += buf.length\n  } else {\n    throw new Error('Attempting to set AAD in unsupported state')\n  }\n}\nfunction xorTest (a, b) {\n  var out = 0\n  if (a.length !== b.length) {\n    out++\n  }\n  var len = Math.min(a.length, b.length)\n  var i = -1\n  while (++i < len) {\n    out += (a[i] ^ b[i])\n  }\n  return out\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./aes\":22,\"./ghash\":27,\"buffer\":48,\"buffer-xor\":47,\"cipher-base\":50,\"inherits\":118}],24:[function(require,module,exports){\nvar ciphers = require('./encrypter')\nexports.createCipher = exports.Cipher = ciphers.createCipher\nexports.createCipheriv = exports.Cipheriv = ciphers.createCipheriv\nvar deciphers = require('./decrypter')\nexports.createDecipher = exports.Decipher = deciphers.createDecipher\nexports.createDecipheriv = exports.Decipheriv = deciphers.createDecipheriv\nvar modes = require('./modes')\nfunction getCiphers () {\n  return Object.keys(modes)\n}\nexports.listCiphers = exports.getCiphers = getCiphers\n\n},{\"./decrypter\":25,\"./encrypter\":26,\"./modes\":28}],25:[function(require,module,exports){\n(function (Buffer){\nvar aes = require('./aes')\nvar Transform = require('cipher-base')\nvar inherits = require('inherits')\nvar modes = require('./modes')\nvar StreamCipher = require('./streamCipher')\nvar AuthCipher = require('./authCipher')\nvar ebtk = require('evp_bytestokey')\n\ninherits(Decipher, Transform)\nfunction Decipher (mode, key, iv) {\n  if (!(this instanceof Decipher)) {\n    return new Decipher(mode, key, iv)\n  }\n  Transform.call(this)\n  this._cache = new Splitter()\n  this._last = void 0\n  this._cipher = new aes.AES(key)\n  this._prev = new Buffer(iv.length)\n  iv.copy(this._prev)\n  this._mode = mode\n  this._autopadding = true\n}\nDecipher.prototype._update = function (data) {\n  this._cache.add(data)\n  var chunk\n  var thing\n  var out = []\n  while ((chunk = this._cache.get(this._autopadding))) {\n    thing = this._mode.decrypt(this, chunk)\n    out.push(thing)\n  }\n  return Buffer.concat(out)\n}\nDecipher.prototype._final = function () {\n  var chunk = this._cache.flush()\n  if (this._autopadding) {\n    return unpad(this._mode.decrypt(this, chunk))\n  } else if (chunk) {\n    throw new Error('data not multiple of block length')\n  }\n}\nDecipher.prototype.setAutoPadding = function (setTo) {\n  this._autopadding = !!setTo\n  return this\n}\nfunction Splitter () {\n  if (!(this instanceof Splitter)) {\n    return new Splitter()\n  }\n  this.cache = new Buffer('')\n}\nSplitter.prototype.add = function (data) {\n  this.cache = Buffer.concat([this.cache, data])\n}\n\nSplitter.prototype.get = function (autoPadding) {\n  var out\n  if (autoPadding) {\n    if (this.cache.length > 16) {\n      out = this.cache.slice(0, 16)\n      this.cache = this.cache.slice(16)\n      return out\n    }\n  } else {\n    if (this.cache.length >= 16) {\n      out = this.cache.slice(0, 16)\n      this.cache = this.cache.slice(16)\n      return out\n    }\n  }\n  return null\n}\nSplitter.prototype.flush = function () {\n  if (this.cache.length) {\n    return this.cache\n  }\n}\nfunction unpad (last) {\n  var padded = last[15]\n  var i = -1\n  while (++i < padded) {\n    if (last[(i + (16 - padded))] !== padded) {\n      throw new Error('unable to decrypt data')\n    }\n  }\n  if (padded === 16) {\n    return\n  }\n  return last.slice(0, 16 - padded)\n}\n\nvar modelist = {\n  ECB: require('./modes/ecb'),\n  CBC: require('./modes/cbc'),\n  CFB: require('./modes/cfb'),\n  CFB8: require('./modes/cfb8'),\n  CFB1: require('./modes/cfb1'),\n  OFB: require('./modes/ofb'),\n  CTR: require('./modes/ctr'),\n  GCM: require('./modes/ctr')\n}\n\nfunction createDecipheriv (suite, password, iv) {\n  var config = modes[suite.toLowerCase()]\n  if (!config) {\n    throw new TypeError('invalid suite type')\n  }\n  if (typeof iv === 'string') {\n    iv = new Buffer(iv)\n  }\n  if (typeof password === 'string') {\n    password = new Buffer(password)\n  }\n  if (password.length !== config.key / 8) {\n    throw new TypeError('invalid key length ' + password.length)\n  }\n  if (iv.length !== config.iv) {\n    throw new TypeError('invalid iv length ' + iv.length)\n  }\n  if (config.type === 'stream') {\n    return new StreamCipher(modelist[config.mode], password, iv, true)\n  } else if (config.type === 'auth') {\n    return new AuthCipher(modelist[config.mode], password, iv, true)\n  }\n  return new Decipher(modelist[config.mode], password, iv)\n}\n\nfunction createDecipher (suite, password) {\n  var config = modes[suite.toLowerCase()]\n  if (!config) {\n    throw new TypeError('invalid suite type')\n  }\n  var keys = ebtk(password, false, config.key, config.iv)\n  return createDecipheriv(suite, keys.key, keys.iv)\n}\nexports.createDecipher = createDecipher\nexports.createDecipheriv = createDecipheriv\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./aes\":22,\"./authCipher\":23,\"./modes\":28,\"./modes/cbc\":29,\"./modes/cfb\":30,\"./modes/cfb1\":31,\"./modes/cfb8\":32,\"./modes/ctr\":33,\"./modes/ecb\":34,\"./modes/ofb\":35,\"./streamCipher\":36,\"buffer\":48,\"cipher-base\":50,\"evp_bytestokey\":104,\"inherits\":118}],26:[function(require,module,exports){\n(function (Buffer){\nvar aes = require('./aes')\nvar Transform = require('cipher-base')\nvar inherits = require('inherits')\nvar modes = require('./modes')\nvar ebtk = require('evp_bytestokey')\nvar StreamCipher = require('./streamCipher')\nvar AuthCipher = require('./authCipher')\ninherits(Cipher, Transform)\nfunction Cipher (mode, key, iv) {\n  if (!(this instanceof Cipher)) {\n    return new Cipher(mode, key, iv)\n  }\n  Transform.call(this)\n  this._cache = new Splitter()\n  this._cipher = new aes.AES(key)\n  this._prev = new Buffer(iv.length)\n  iv.copy(this._prev)\n  this._mode = mode\n  this._autopadding = true\n}\nCipher.prototype._update = function (data) {\n  this._cache.add(data)\n  var chunk\n  var thing\n  var out = []\n  while ((chunk = this._cache.get())) {\n    thing = this._mode.encrypt(this, chunk)\n    out.push(thing)\n  }\n  return Buffer.concat(out)\n}\nCipher.prototype._final = function () {\n  var chunk = this._cache.flush()\n  if (this._autopadding) {\n    chunk = this._mode.encrypt(this, chunk)\n    this._cipher.scrub()\n    return chunk\n  } else if (chunk.toString('hex') !== '10101010101010101010101010101010') {\n    this._cipher.scrub()\n    throw new Error('data not multiple of block length')\n  }\n}\nCipher.prototype.setAutoPadding = function (setTo) {\n  this._autopadding = !!setTo\n  return this\n}\n\nfunction Splitter () {\n  if (!(this instanceof Splitter)) {\n    return new Splitter()\n  }\n  this.cache = new Buffer('')\n}\nSplitter.prototype.add = function (data) {\n  this.cache = Buffer.concat([this.cache, data])\n}\n\nSplitter.prototype.get = function () {\n  if (this.cache.length > 15) {\n    var out = this.cache.slice(0, 16)\n    this.cache = this.cache.slice(16)\n    return out\n  }\n  return null\n}\nSplitter.prototype.flush = function () {\n  var len = 16 - this.cache.length\n  var padBuff = new Buffer(len)\n\n  var i = -1\n  while (++i < len) {\n    padBuff.writeUInt8(len, i)\n  }\n  var out = Buffer.concat([this.cache, padBuff])\n  return out\n}\nvar modelist = {\n  ECB: require('./modes/ecb'),\n  CBC: require('./modes/cbc'),\n  CFB: require('./modes/cfb'),\n  CFB8: require('./modes/cfb8'),\n  CFB1: require('./modes/cfb1'),\n  OFB: require('./modes/ofb'),\n  CTR: require('./modes/ctr'),\n  GCM: require('./modes/ctr')\n}\n\nfunction createCipheriv (suite, password, iv) {\n  var config = modes[suite.toLowerCase()]\n  if (!config) {\n    throw new TypeError('invalid suite type')\n  }\n  if (typeof iv === 'string') {\n    iv = new Buffer(iv)\n  }\n  if (typeof password === 'string') {\n    password = new Buffer(password)\n  }\n  if (password.length !== config.key / 8) {\n    throw new TypeError('invalid key length ' + password.length)\n  }\n  if (iv.length !== config.iv) {\n    throw new TypeError('invalid iv length ' + iv.length)\n  }\n  if (config.type === 'stream') {\n    return new StreamCipher(modelist[config.mode], password, iv)\n  } else if (config.type === 'auth') {\n    return new AuthCipher(modelist[config.mode], password, iv)\n  }\n  return new Cipher(modelist[config.mode], password, iv)\n}\nfunction createCipher (suite, password) {\n  var config = modes[suite.toLowerCase()]\n  if (!config) {\n    throw new TypeError('invalid suite type')\n  }\n  var keys = ebtk(password, false, config.key, config.iv)\n  return createCipheriv(suite, keys.key, keys.iv)\n}\n\nexports.createCipheriv = createCipheriv\nexports.createCipher = createCipher\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./aes\":22,\"./authCipher\":23,\"./modes\":28,\"./modes/cbc\":29,\"./modes/cfb\":30,\"./modes/cfb1\":31,\"./modes/cfb8\":32,\"./modes/ctr\":33,\"./modes/ecb\":34,\"./modes/ofb\":35,\"./streamCipher\":36,\"buffer\":48,\"cipher-base\":50,\"evp_bytestokey\":104,\"inherits\":118}],27:[function(require,module,exports){\n(function (Buffer){\nvar zeros = new Buffer(16)\nzeros.fill(0)\nmodule.exports = GHASH\nfunction GHASH (key) {\n  this.h = key\n  this.state = new Buffer(16)\n  this.state.fill(0)\n  this.cache = new Buffer('')\n}\n// from http://bitwiseshiftleft.github.io/sjcl/doc/symbols/src/core_gcm.js.html\n// by Juho Vähä-Herttua\nGHASH.prototype.ghash = function (block) {\n  var i = -1\n  while (++i < block.length) {\n    this.state[i] ^= block[i]\n  }\n  this._multiply()\n}\n\nGHASH.prototype._multiply = function () {\n  var Vi = toArray(this.h)\n  var Zi = [0, 0, 0, 0]\n  var j, xi, lsb_Vi\n  var i = -1\n  while (++i < 128) {\n    xi = (this.state[~~(i / 8)] & (1 << (7 - i % 8))) !== 0\n    if (xi) {\n      // Z_i+1 = Z_i ^ V_i\n      Zi = xor(Zi, Vi)\n    }\n\n    // Store the value of LSB(V_i)\n    lsb_Vi = (Vi[3] & 1) !== 0\n\n    // V_i+1 = V_i >> 1\n    for (j = 3; j > 0; j--) {\n      Vi[j] = (Vi[j] >>> 1) | ((Vi[j - 1] & 1) << 31)\n    }\n    Vi[0] = Vi[0] >>> 1\n\n    // If LSB(V_i) is 1, V_i+1 = (V_i >> 1) ^ R\n    if (lsb_Vi) {\n      Vi[0] = Vi[0] ^ (0xe1 << 24)\n    }\n  }\n  this.state = fromArray(Zi)\n}\nGHASH.prototype.update = function (buf) {\n  this.cache = Buffer.concat([this.cache, buf])\n  var chunk\n  while (this.cache.length >= 16) {\n    chunk = this.cache.slice(0, 16)\n    this.cache = this.cache.slice(16)\n    this.ghash(chunk)\n  }\n}\nGHASH.prototype.final = function (abl, bl) {\n  if (this.cache.length) {\n    this.ghash(Buffer.concat([this.cache, zeros], 16))\n  }\n  this.ghash(fromArray([\n    0, abl,\n    0, bl\n  ]))\n  return this.state\n}\n\nfunction toArray (buf) {\n  return [\n    buf.readUInt32BE(0),\n    buf.readUInt32BE(4),\n    buf.readUInt32BE(8),\n    buf.readUInt32BE(12)\n  ]\n}\nfunction fromArray (out) {\n  out = out.map(fixup_uint32)\n  var buf = new Buffer(16)\n  buf.writeUInt32BE(out[0], 0)\n  buf.writeUInt32BE(out[1], 4)\n  buf.writeUInt32BE(out[2], 8)\n  buf.writeUInt32BE(out[3], 12)\n  return buf\n}\nvar uint_max = Math.pow(2, 32)\nfunction fixup_uint32 (x) {\n  var ret, x_pos\n  ret = x > uint_max || x < 0 ? (x_pos = Math.abs(x) % uint_max, x < 0 ? uint_max - x_pos : x_pos) : x\n  return ret\n}\nfunction xor (a, b) {\n  return [\n    a[0] ^ b[0],\n    a[1] ^ b[1],\n    a[2] ^ b[2],\n    a[3] ^ b[3]\n  ]\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48}],28:[function(require,module,exports){\nexports['aes-128-ecb'] = {\n  cipher: 'AES',\n  key: 128,\n  iv: 0,\n  mode: 'ECB',\n  type: 'block'\n}\nexports['aes-192-ecb'] = {\n  cipher: 'AES',\n  key: 192,\n  iv: 0,\n  mode: 'ECB',\n  type: 'block'\n}\nexports['aes-256-ecb'] = {\n  cipher: 'AES',\n  key: 256,\n  iv: 0,\n  mode: 'ECB',\n  type: 'block'\n}\nexports['aes-128-cbc'] = {\n  cipher: 'AES',\n  key: 128,\n  iv: 16,\n  mode: 'CBC',\n  type: 'block'\n}\nexports['aes-192-cbc'] = {\n  cipher: 'AES',\n  key: 192,\n  iv: 16,\n  mode: 'CBC',\n  type: 'block'\n}\nexports['aes-256-cbc'] = {\n  cipher: 'AES',\n  key: 256,\n  iv: 16,\n  mode: 'CBC',\n  type: 'block'\n}\nexports['aes128'] = exports['aes-128-cbc']\nexports['aes192'] = exports['aes-192-cbc']\nexports['aes256'] = exports['aes-256-cbc']\nexports['aes-128-cfb'] = {\n  cipher: 'AES',\n  key: 128,\n  iv: 16,\n  mode: 'CFB',\n  type: 'stream'\n}\nexports['aes-192-cfb'] = {\n  cipher: 'AES',\n  key: 192,\n  iv: 16,\n  mode: 'CFB',\n  type: 'stream'\n}\nexports['aes-256-cfb'] = {\n  cipher: 'AES',\n  key: 256,\n  iv: 16,\n  mode: 'CFB',\n  type: 'stream'\n}\nexports['aes-128-cfb8'] = {\n  cipher: 'AES',\n  key: 128,\n  iv: 16,\n  mode: 'CFB8',\n  type: 'stream'\n}\nexports['aes-192-cfb8'] = {\n  cipher: 'AES',\n  key: 192,\n  iv: 16,\n  mode: 'CFB8',\n  type: 'stream'\n}\nexports['aes-256-cfb8'] = {\n  cipher: 'AES',\n  key: 256,\n  iv: 16,\n  mode: 'CFB8',\n  type: 'stream'\n}\nexports['aes-128-cfb1'] = {\n  cipher: 'AES',\n  key: 128,\n  iv: 16,\n  mode: 'CFB1',\n  type: 'stream'\n}\nexports['aes-192-cfb1'] = {\n  cipher: 'AES',\n  key: 192,\n  iv: 16,\n  mode: 'CFB1',\n  type: 'stream'\n}\nexports['aes-256-cfb1'] = {\n  cipher: 'AES',\n  key: 256,\n  iv: 16,\n  mode: 'CFB1',\n  type: 'stream'\n}\nexports['aes-128-ofb'] = {\n  cipher: 'AES',\n  key: 128,\n  iv: 16,\n  mode: 'OFB',\n  type: 'stream'\n}\nexports['aes-192-ofb'] = {\n  cipher: 'AES',\n  key: 192,\n  iv: 16,\n  mode: 'OFB',\n  type: 'stream'\n}\nexports['aes-256-ofb'] = {\n  cipher: 'AES',\n  key: 256,\n  iv: 16,\n  mode: 'OFB',\n  type: 'stream'\n}\nexports['aes-128-ctr'] = {\n  cipher: 'AES',\n  key: 128,\n  iv: 16,\n  mode: 'CTR',\n  type: 'stream'\n}\nexports['aes-192-ctr'] = {\n  cipher: 'AES',\n  key: 192,\n  iv: 16,\n  mode: 'CTR',\n  type: 'stream'\n}\nexports['aes-256-ctr'] = {\n  cipher: 'AES',\n  key: 256,\n  iv: 16,\n  mode: 'CTR',\n  type: 'stream'\n}\nexports['aes-128-gcm'] = {\n  cipher: 'AES',\n  key: 128,\n  iv: 12,\n  mode: 'GCM',\n  type: 'auth'\n}\nexports['aes-192-gcm'] = {\n  cipher: 'AES',\n  key: 192,\n  iv: 12,\n  mode: 'GCM',\n  type: 'auth'\n}\nexports['aes-256-gcm'] = {\n  cipher: 'AES',\n  key: 256,\n  iv: 12,\n  mode: 'GCM',\n  type: 'auth'\n}\n\n},{}],29:[function(require,module,exports){\nvar xor = require('buffer-xor')\n\nexports.encrypt = function (self, block) {\n  var data = xor(block, self._prev)\n\n  self._prev = self._cipher.encryptBlock(data)\n  return self._prev\n}\n\nexports.decrypt = function (self, block) {\n  var pad = self._prev\n\n  self._prev = block\n  var out = self._cipher.decryptBlock(block)\n\n  return xor(out, pad)\n}\n\n},{\"buffer-xor\":47}],30:[function(require,module,exports){\n(function (Buffer){\nvar xor = require('buffer-xor')\n\nexports.encrypt = function (self, data, decrypt) {\n  var out = new Buffer('')\n  var len\n\n  while (data.length) {\n    if (self._cache.length === 0) {\n      self._cache = self._cipher.encryptBlock(self._prev)\n      self._prev = new Buffer('')\n    }\n\n    if (self._cache.length <= data.length) {\n      len = self._cache.length\n      out = Buffer.concat([out, encryptStart(self, data.slice(0, len), decrypt)])\n      data = data.slice(len)\n    } else {\n      out = Buffer.concat([out, encryptStart(self, data, decrypt)])\n      break\n    }\n  }\n\n  return out\n}\nfunction encryptStart (self, data, decrypt) {\n  var len = data.length\n  var out = xor(data, self._cache)\n  self._cache = self._cache.slice(len)\n  self._prev = Buffer.concat([self._prev, decrypt ? data : out])\n  return out\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48,\"buffer-xor\":47}],31:[function(require,module,exports){\n(function (Buffer){\nfunction encryptByte (self, byteParam, decrypt) {\n  var pad\n  var i = -1\n  var len = 8\n  var out = 0\n  var bit, value\n  while (++i < len) {\n    pad = self._cipher.encryptBlock(self._prev)\n    bit = (byteParam & (1 << (7 - i))) ? 0x80 : 0\n    value = pad[0] ^ bit\n    out += ((value & 0x80) >> (i % 8))\n    self._prev = shiftIn(self._prev, decrypt ? bit : value)\n  }\n  return out\n}\nexports.encrypt = function (self, chunk, decrypt) {\n  var len = chunk.length\n  var out = new Buffer(len)\n  var i = -1\n  while (++i < len) {\n    out[i] = encryptByte(self, chunk[i], decrypt)\n  }\n  return out\n}\nfunction shiftIn (buffer, value) {\n  var len = buffer.length\n  var i = -1\n  var out = new Buffer(buffer.length)\n  buffer = Buffer.concat([buffer, new Buffer([value])])\n  while (++i < len) {\n    out[i] = buffer[i] << 1 | buffer[i + 1] >> (7)\n  }\n  return out\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48}],32:[function(require,module,exports){\n(function (Buffer){\nfunction encryptByte (self, byteParam, decrypt) {\n  var pad = self._cipher.encryptBlock(self._prev)\n  var out = pad[0] ^ byteParam\n  self._prev = Buffer.concat([self._prev.slice(1), new Buffer([decrypt ? byteParam : out])])\n  return out\n}\nexports.encrypt = function (self, chunk, decrypt) {\n  var len = chunk.length\n  var out = new Buffer(len)\n  var i = -1\n  while (++i < len) {\n    out[i] = encryptByte(self, chunk[i], decrypt)\n  }\n  return out\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48}],33:[function(require,module,exports){\n(function (Buffer){\nvar xor = require('buffer-xor')\n\nfunction incr32 (iv) {\n  var len = iv.length\n  var item\n  while (len--) {\n    item = iv.readUInt8(len)\n    if (item === 255) {\n      iv.writeUInt8(0, len)\n    } else {\n      item++\n      iv.writeUInt8(item, len)\n      break\n    }\n  }\n}\n\nfunction getBlock (self) {\n  var out = self._cipher.encryptBlock(self._prev)\n  incr32(self._prev)\n  return out\n}\n\nexports.encrypt = function (self, chunk) {\n  while (self._cache.length < chunk.length) {\n    self._cache = Buffer.concat([self._cache, getBlock(self)])\n  }\n  var pad = self._cache.slice(0, chunk.length)\n  self._cache = self._cache.slice(chunk.length)\n  return xor(chunk, pad)\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48,\"buffer-xor\":47}],34:[function(require,module,exports){\nexports.encrypt = function (self, block) {\n  return self._cipher.encryptBlock(block)\n}\nexports.decrypt = function (self, block) {\n  return self._cipher.decryptBlock(block)\n}\n\n},{}],35:[function(require,module,exports){\n(function (Buffer){\nvar xor = require('buffer-xor')\n\nfunction getBlock (self) {\n  self._prev = self._cipher.encryptBlock(self._prev)\n  return self._prev\n}\n\nexports.encrypt = function (self, chunk) {\n  while (self._cache.length < chunk.length) {\n    self._cache = Buffer.concat([self._cache, getBlock(self)])\n  }\n\n  var pad = self._cache.slice(0, chunk.length)\n  self._cache = self._cache.slice(chunk.length)\n  return xor(chunk, pad)\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48,\"buffer-xor\":47}],36:[function(require,module,exports){\n(function (Buffer){\nvar aes = require('./aes')\nvar Transform = require('cipher-base')\nvar inherits = require('inherits')\n\ninherits(StreamCipher, Transform)\nmodule.exports = StreamCipher\nfunction StreamCipher (mode, key, iv, decrypt) {\n  if (!(this instanceof StreamCipher)) {\n    return new StreamCipher(mode, key, iv)\n  }\n  Transform.call(this)\n  this._cipher = new aes.AES(key)\n  this._prev = new Buffer(iv.length)\n  this._cache = new Buffer('')\n  this._secCache = new Buffer('')\n  this._decrypt = decrypt\n  iv.copy(this._prev)\n  this._mode = mode\n}\nStreamCipher.prototype._update = function (chunk) {\n  return this._mode.encrypt(this, chunk, this._decrypt)\n}\nStreamCipher.prototype._final = function () {\n  this._cipher.scrub()\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./aes\":22,\"buffer\":48,\"cipher-base\":50,\"inherits\":118}],37:[function(require,module,exports){\nvar ebtk = require('evp_bytestokey')\nvar aes = require('browserify-aes/browser')\nvar DES = require('browserify-des')\nvar desModes = require('browserify-des/modes')\nvar aesModes = require('browserify-aes/modes')\nfunction createCipher (suite, password) {\n  var keyLen, ivLen\n  suite = suite.toLowerCase()\n  if (aesModes[suite]) {\n    keyLen = aesModes[suite].key\n    ivLen = aesModes[suite].iv\n  } else if (desModes[suite]) {\n    keyLen = desModes[suite].key * 8\n    ivLen = desModes[suite].iv\n  } else {\n    throw new TypeError('invalid suite type')\n  }\n  var keys = ebtk(password, false, keyLen, ivLen)\n  return createCipheriv(suite, keys.key, keys.iv)\n}\nfunction createDecipher (suite, password) {\n  var keyLen, ivLen\n  suite = suite.toLowerCase()\n  if (aesModes[suite]) {\n    keyLen = aesModes[suite].key\n    ivLen = aesModes[suite].iv\n  } else if (desModes[suite]) {\n    keyLen = desModes[suite].key * 8\n    ivLen = desModes[suite].iv\n  } else {\n    throw new TypeError('invalid suite type')\n  }\n  var keys = ebtk(password, false, keyLen, ivLen)\n  return createDecipheriv(suite, keys.key, keys.iv)\n}\n\nfunction createCipheriv (suite, key, iv) {\n  suite = suite.toLowerCase()\n  if (aesModes[suite]) {\n    return aes.createCipheriv(suite, key, iv)\n  } else if (desModes[suite]) {\n    return new DES({\n      key: key,\n      iv: iv,\n      mode: suite\n    })\n  } else {\n    throw new TypeError('invalid suite type')\n  }\n}\nfunction createDecipheriv (suite, key, iv) {\n  suite = suite.toLowerCase()\n  if (aesModes[suite]) {\n    return aes.createDecipheriv(suite, key, iv)\n  } else if (desModes[suite]) {\n    return new DES({\n      key: key,\n      iv: iv,\n      mode: suite,\n      decrypt: true\n    })\n  } else {\n    throw new TypeError('invalid suite type')\n  }\n}\nexports.createCipher = exports.Cipher = createCipher\nexports.createCipheriv = exports.Cipheriv = createCipheriv\nexports.createDecipher = exports.Decipher = createDecipher\nexports.createDecipheriv = exports.Decipheriv = createDecipheriv\nfunction getCiphers () {\n  return Object.keys(desModes).concat(aes.getCiphers())\n}\nexports.listCiphers = exports.getCiphers = getCiphers\n\n},{\"browserify-aes/browser\":24,\"browserify-aes/modes\":28,\"browserify-des\":38,\"browserify-des/modes\":39,\"evp_bytestokey\":104}],38:[function(require,module,exports){\n(function (Buffer){\nvar CipherBase = require('cipher-base')\nvar des = require('des.js')\nvar inherits = require('inherits')\n\nvar modes = {\n  'des-ede3-cbc': des.CBC.instantiate(des.EDE),\n  'des-ede3': des.EDE,\n  'des-ede-cbc': des.CBC.instantiate(des.EDE),\n  'des-ede': des.EDE,\n  'des-cbc': des.CBC.instantiate(des.DES),\n  'des-ecb': des.DES\n}\nmodes.des = modes['des-cbc']\nmodes.des3 = modes['des-ede3-cbc']\nmodule.exports = DES\ninherits(DES, CipherBase)\nfunction DES (opts) {\n  CipherBase.call(this)\n  var modeName = opts.mode.toLowerCase()\n  var mode = modes[modeName]\n  var type\n  if (opts.decrypt) {\n    type = 'decrypt'\n  } else {\n    type = 'encrypt'\n  }\n  var key = opts.key\n  if (modeName === 'des-ede' || modeName === 'des-ede-cbc') {\n    key = Buffer.concat([key, key.slice(0, 8)])\n  }\n  var iv = opts.iv\n  this._des = mode.create({\n    key: key,\n    iv: iv,\n    type: type\n  })\n}\nDES.prototype._update = function (data) {\n  return new Buffer(this._des.update(data))\n}\nDES.prototype._final = function () {\n  return new Buffer(this._des.final())\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48,\"cipher-base\":50,\"des.js\":72,\"inherits\":118}],39:[function(require,module,exports){\nexports['des-ecb'] = {\n  key: 8,\n  iv: 0\n}\nexports['des-cbc'] = exports.des = {\n  key: 8,\n  iv: 8\n}\nexports['des-ede3-cbc'] = exports.des3 = {\n  key: 24,\n  iv: 8\n}\nexports['des-ede3'] = {\n  key: 24,\n  iv: 0\n}\nexports['des-ede-cbc'] = {\n  key: 16,\n  iv: 8\n}\nexports['des-ede'] = {\n  key: 16,\n  iv: 0\n}\n\n},{}],40:[function(require,module,exports){\n(function (Buffer){\nvar bn = require('bn.js');\nvar randomBytes = require('randombytes');\nmodule.exports = crt;\nfunction blind(priv) {\n  var r = getr(priv);\n  var blinder = r.toRed(bn.mont(priv.modulus))\n  .redPow(new bn(priv.publicExponent)).fromRed();\n  return {\n    blinder: blinder,\n    unblinder:r.invm(priv.modulus)\n  };\n}\nfunction crt(msg, priv) {\n  var blinds = blind(priv);\n  var len = priv.modulus.byteLength();\n  var mod = bn.mont(priv.modulus);\n  var blinded = new bn(msg).mul(blinds.blinder).umod(priv.modulus);\n  var c1 = blinded.toRed(bn.mont(priv.prime1));\n  var c2 = blinded.toRed(bn.mont(priv.prime2));\n  var qinv = priv.coefficient;\n  var p = priv.prime1;\n  var q = priv.prime2;\n  var m1 = c1.redPow(priv.exponent1);\n  var m2 = c2.redPow(priv.exponent2);\n  m1 = m1.fromRed();\n  m2 = m2.fromRed();\n  var h = m1.isub(m2).imul(qinv).umod(p);\n  h.imul(q);\n  m2.iadd(h);\n  return new Buffer(m2.imul(blinds.unblinder).umod(priv.modulus).toArray(false, len));\n}\ncrt.getr = getr;\nfunction getr(priv) {\n  var len = priv.modulus.byteLength();\n  var r = new bn(randomBytes(len));\n  while (r.cmp(priv.modulus) >=  0 || !r.umod(priv.prime1) || !r.umod(priv.prime2)) {\n    r = new bn(randomBytes(len));\n  }\n  return r;\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"bn.js\":19,\"buffer\":48,\"randombytes\":162}],41:[function(require,module,exports){\n(function (Buffer){\n'use strict'\nexports['RSA-SHA224'] = exports.sha224WithRSAEncryption = {\n  sign: 'rsa',\n  hash: 'sha224',\n  id: new Buffer('302d300d06096086480165030402040500041c', 'hex')\n}\nexports['RSA-SHA256'] = exports.sha256WithRSAEncryption = {\n  sign: 'rsa',\n  hash: 'sha256',\n  id: new Buffer('3031300d060960864801650304020105000420', 'hex')\n}\nexports['RSA-SHA384'] = exports.sha384WithRSAEncryption = {\n  sign: 'rsa',\n  hash: 'sha384',\n  id: new Buffer('3041300d060960864801650304020205000430', 'hex')\n}\nexports['RSA-SHA512'] = exports.sha512WithRSAEncryption = {\n  sign: 'rsa',\n  hash: 'sha512',\n  id: new Buffer('3051300d060960864801650304020305000440', 'hex')\n}\nexports['RSA-SHA1'] = {\n  sign: 'rsa',\n  hash: 'sha1',\n  id: new Buffer('3021300906052b0e03021a05000414', 'hex')\n}\nexports['ecdsa-with-SHA1'] = {\n  sign: 'ecdsa',\n  hash: 'sha1',\n  id: new Buffer('', 'hex')\n}\n\nexports.DSA = exports['DSA-SHA1'] = exports['DSA-SHA'] = {\n  sign: 'dsa',\n  hash: 'sha1',\n  id: new Buffer('', 'hex')\n}\nexports['DSA-SHA224'] = exports['DSA-WITH-SHA224'] = {\n  sign: 'dsa',\n  hash: 'sha224',\n  id: new Buffer('', 'hex')\n}\nexports['DSA-SHA256'] = exports['DSA-WITH-SHA256'] = {\n  sign: 'dsa',\n  hash: 'sha256',\n  id: new Buffer('', 'hex')\n}\nexports['DSA-SHA384'] = exports['DSA-WITH-SHA384'] = {\n  sign: 'dsa',\n  hash: 'sha384',\n  id: new Buffer('', 'hex')\n}\nexports['DSA-SHA512'] = exports['DSA-WITH-SHA512'] = {\n  sign: 'dsa',\n  hash: 'sha512',\n  id: new Buffer('', 'hex')\n}\nexports['DSA-RIPEMD160'] = {\n  sign: 'dsa',\n  hash: 'rmd160',\n  id: new Buffer('', 'hex')\n}\nexports['RSA-RIPEMD160'] = exports.ripemd160WithRSA = {\n  sign: 'rsa',\n  hash: 'rmd160',\n  id: new Buffer('3021300906052b2403020105000414', 'hex')\n}\nexports['RSA-MD5'] = exports.md5WithRSAEncryption = {\n  sign: 'rsa',\n  hash: 'md5',\n  id: new Buffer('3020300c06082a864886f70d020505000410', 'hex')\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48}],42:[function(require,module,exports){\n(function (Buffer){\nvar _algos = require('./algos')\nvar createHash = require('create-hash')\nvar inherits = require('inherits')\nvar sign = require('./sign')\nvar stream = require('stream')\nvar verify = require('./verify')\n\nvar algos = {}\nObject.keys(_algos).forEach(function (key) {\n  algos[key] = algos[key.toLowerCase()] = _algos[key]\n})\n\nfunction Sign (algorithm) {\n  stream.Writable.call(this)\n\n  var data = algos[algorithm]\n  if (!data) {\n    throw new Error('Unknown message digest')\n  }\n\n  this._hashType = data.hash\n  this._hash = createHash(data.hash)\n  this._tag = data.id\n  this._signType = data.sign\n}\ninherits(Sign, stream.Writable)\n\nSign.prototype._write = function _write (data, _, done) {\n  this._hash.update(data)\n  done()\n}\n\nSign.prototype.update = function update (data, enc) {\n  if (typeof data === 'string') {\n    data = new Buffer(data, enc)\n  }\n\n  this._hash.update(data)\n  return this\n}\n\nSign.prototype.sign = function signMethod (key, enc) {\n  this.end()\n  var hash = this._hash.digest()\n  var sig = sign(Buffer.concat([this._tag, hash]), key, this._hashType, this._signType)\n\n  return enc ? sig.toString(enc) : sig\n}\n\nfunction Verify (algorithm) {\n  stream.Writable.call(this)\n\n  var data = algos[algorithm]\n  if (!data) {\n    throw new Error('Unknown message digest')\n  }\n\n  this._hash = createHash(data.hash)\n  this._tag = data.id\n  this._signType = data.sign\n}\ninherits(Verify, stream.Writable)\n\nVerify.prototype._write = function _write (data, _, done) {\n  this._hash.update(data)\n\n  done()\n}\n\nVerify.prototype.update = function update (data, enc) {\n  if (typeof data === 'string') {\n    data = new Buffer(data, enc)\n  }\n\n  this._hash.update(data)\n  return this\n}\n\nVerify.prototype.verify = function verifyMethod (key, sig, enc) {\n  if (typeof sig === 'string') {\n    sig = new Buffer(sig, enc)\n  }\n\n  this.end()\n  var hash = this._hash.digest()\n\n  return verify(sig, Buffer.concat([this._tag, hash]), key, this._signType)\n}\n\nfunction createSign (algorithm) {\n  return new Sign(algorithm)\n}\n\nfunction createVerify (algorithm) {\n  return new Verify(algorithm)\n}\n\nmodule.exports = {\n  Sign: createSign,\n  Verify: createVerify,\n  createSign: createSign,\n  createVerify: createVerify\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./algos\":41,\"./sign\":44,\"./verify\":45,\"buffer\":48,\"create-hash\":67,\"inherits\":118,\"stream\":191}],43:[function(require,module,exports){\n'use strict'\nexports['1.3.132.0.10'] = 'secp256k1'\n\nexports['1.3.132.0.33'] = 'p224'\n\nexports['1.2.840.10045.3.1.1'] = 'p192'\n\nexports['1.2.840.10045.3.1.7'] = 'p256'\n\nexports['1.3.132.0.34'] = 'p384'\n\nexports['1.3.132.0.35'] = 'p521'\n\n},{}],44:[function(require,module,exports){\n(function (Buffer){\n// much of this based on https://github.com/indutny/self-signed/blob/gh-pages/lib/rsa.js\nvar createHmac = require('create-hmac')\nvar crt = require('browserify-rsa')\nvar curves = require('./curves')\nvar elliptic = require('elliptic')\nvar parseKeys = require('parse-asn1')\n\nvar BN = require('bn.js')\nvar EC = elliptic.ec\n\nfunction sign (hash, key, hashType, signType) {\n  var priv = parseKeys(key)\n  if (priv.curve) {\n    if (signType !== 'ecdsa') throw new Error('wrong private key type')\n\n    return ecSign(hash, priv)\n  } else if (priv.type === 'dsa') {\n    if (signType !== 'dsa') {\n      throw new Error('wrong private key type')\n    }\n    return dsaSign(hash, priv, hashType)\n  } else {\n    if (signType !== 'rsa') throw new Error('wrong private key type')\n  }\n\n  var len = priv.modulus.byteLength()\n  var pad = [ 0, 1 ]\n  while (hash.length + pad.length + 1 < len) {\n    pad.push(0xff)\n  }\n  pad.push(0x00)\n  var i = -1\n  while (++i < hash.length) {\n    pad.push(hash[i])\n  }\n\n  var out = crt(pad, priv)\n  return out\n}\n\nfunction ecSign (hash, priv) {\n  var curveId = curves[priv.curve.join('.')]\n  if (!curveId) throw new Error('unknown curve ' + priv.curve.join('.'))\n\n  var curve = new EC(curveId)\n  var key = curve.genKeyPair()\n\n  key._importPrivate(priv.privateKey)\n  var out = key.sign(hash)\n\n  return new Buffer(out.toDER())\n}\n\nfunction dsaSign (hash, priv, algo) {\n  var x = priv.params.priv_key\n  var p = priv.params.p\n  var q = priv.params.q\n  var g = priv.params.g\n  var r = new BN(0)\n  var k\n  var H = bits2int(hash, q).mod(q)\n  var s = false\n  var kv = getKey(x, q, hash, algo)\n  while (s === false) {\n    k = makeKey(q, kv, algo)\n    r = makeR(g, k, p, q)\n    s = k.invm(q).imul(H.add(x.mul(r))).mod(q)\n    if (!s.cmpn(0)) {\n      s = false\n      r = new BN(0)\n    }\n  }\n  return toDER(r, s)\n}\n\nfunction toDER (r, s) {\n  r = r.toArray()\n  s = s.toArray()\n\n  // Pad values\n  if (r[0] & 0x80) {\n    r = [ 0 ].concat(r)\n  }\n  // Pad values\n  if (s[0] & 0x80) {\n    s = [0].concat(s)\n  }\n\n  var total = r.length + s.length + 4\n  var res = [ 0x30, total, 0x02, r.length ]\n  res = res.concat(r, [ 0x02, s.length ], s)\n  return new Buffer(res)\n}\n\nfunction getKey (x, q, hash, algo) {\n  x = new Buffer(x.toArray())\n  if (x.length < q.byteLength()) {\n    var zeros = new Buffer(q.byteLength() - x.length)\n    zeros.fill(0)\n    x = Buffer.concat([zeros, x])\n  }\n  var hlen = hash.length\n  var hbits = bits2octets(hash, q)\n  var v = new Buffer(hlen)\n  v.fill(1)\n  var k = new Buffer(hlen)\n  k.fill(0)\n  k = createHmac(algo, k)\n    .update(v)\n    .update(new Buffer([0]))\n    .update(x)\n    .update(hbits)\n    .digest()\n  v = createHmac(algo, k)\n    .update(v)\n    .digest()\n  k = createHmac(algo, k)\n    .update(v)\n    .update(new Buffer([1]))\n    .update(x)\n    .update(hbits)\n    .digest()\n  v = createHmac(algo, k)\n    .update(v)\n    .digest()\n  return {\n    k: k,\n    v: v\n  }\n}\n\nfunction bits2int (obits, q) {\n  var bits = new BN(obits)\n  var shift = (obits.length << 3) - q.bitLength()\n  if (shift > 0) {\n    bits.ishrn(shift)\n  }\n  return bits\n}\n\nfunction bits2octets (bits, q) {\n  bits = bits2int(bits, q)\n  bits = bits.mod(q)\n  var out = new Buffer(bits.toArray())\n  if (out.length < q.byteLength()) {\n    var zeros = new Buffer(q.byteLength() - out.length)\n    zeros.fill(0)\n    out = Buffer.concat([zeros, out])\n  }\n  return out\n}\n\nfunction makeKey (q, kv, algo) {\n  var t, k\n\n  do {\n    t = new Buffer('')\n\n    while (t.length * 8 < q.bitLength()) {\n      kv.v = createHmac(algo, kv.k)\n        .update(kv.v)\n        .digest()\n      t = Buffer.concat([t, kv.v])\n    }\n\n    k = bits2int(t, q)\n    kv.k = createHmac(algo, kv.k)\n      .update(kv.v)\n      .update(new Buffer([0]))\n      .digest()\n    kv.v = createHmac(algo, kv.k)\n      .update(kv.v)\n      .digest()\n  } while (k.cmp(q) !== -1)\n\n  return k\n}\n\nfunction makeR (g, k, p, q) {\n  return g.toRed(BN.mont(p)).redPow(k).fromRed().mod(q)\n}\n\nmodule.exports = sign\nmodule.exports.getKey = getKey\nmodule.exports.makeKey = makeKey\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./curves\":43,\"bn.js\":19,\"browserify-rsa\":40,\"buffer\":48,\"create-hmac\":70,\"elliptic\":86,\"parse-asn1\":147}],45:[function(require,module,exports){\n(function (Buffer){\n// much of this based on https://github.com/indutny/self-signed/blob/gh-pages/lib/rsa.js\nvar curves = require('./curves')\nvar elliptic = require('elliptic')\nvar parseKeys = require('parse-asn1')\n\nvar BN = require('bn.js')\nvar EC = elliptic.ec\n\nfunction verify (sig, hash, key, signType) {\n  var pub = parseKeys(key)\n  if (pub.type === 'ec') {\n    if (signType !== 'ecdsa') {\n      throw new Error('wrong public key type')\n    }\n    return ecVerify(sig, hash, pub)\n  } else if (pub.type === 'dsa') {\n    if (signType !== 'dsa') {\n      throw new Error('wrong public key type')\n    }\n    return dsaVerify(sig, hash, pub)\n  } else {\n    if (signType !== 'rsa') {\n      throw new Error('wrong public key type')\n    }\n  }\n  var len = pub.modulus.byteLength()\n  var pad = [ 1 ]\n  var padNum = 0\n  while (hash.length + pad.length + 2 < len) {\n    pad.push(0xff)\n    padNum++\n  }\n  pad.push(0x00)\n  var i = -1\n  while (++i < hash.length) {\n    pad.push(hash[i])\n  }\n  pad = new Buffer(pad)\n  var red = BN.mont(pub.modulus)\n  sig = new BN(sig).toRed(red)\n\n  sig = sig.redPow(new BN(pub.publicExponent))\n\n  sig = new Buffer(sig.fromRed().toArray())\n  var out = 0\n  if (padNum < 8) {\n    out = 1\n  }\n  len = Math.min(sig.length, pad.length)\n  if (sig.length !== pad.length) {\n    out = 1\n  }\n\n  i = -1\n  while (++i < len) {\n    out |= (sig[i] ^ pad[i])\n  }\n  return out === 0\n}\n\nfunction ecVerify (sig, hash, pub) {\n  var curveId = curves[pub.data.algorithm.curve.join('.')]\n  if (!curveId) throw new Error('unknown curve ' + pub.data.algorithm.curve.join('.'))\n\n  var curve = new EC(curveId)\n  var pubkey = pub.data.subjectPrivateKey.data\n\n  return curve.verify(hash, sig, pubkey)\n}\n\nfunction dsaVerify (sig, hash, pub) {\n  var p = pub.data.p\n  var q = pub.data.q\n  var g = pub.data.g\n  var y = pub.data.pub_key\n  var unpacked = parseKeys.signature.decode(sig, 'der')\n  var s = unpacked.s\n  var r = unpacked.r\n  checkValue(s, q)\n  checkValue(r, q)\n  var montp = BN.mont(p)\n  var w = s.invm(q)\n  var v = g.toRed(montp)\n    .redPow(new BN(hash).mul(w).mod(q))\n    .fromRed()\n    .mul(\n      y.toRed(montp)\n        .redPow(r.mul(w).mod(q))\n        .fromRed()\n  ).mod(p).mod(q)\n  return !v.cmp(r)\n}\n\nfunction checkValue (b, q) {\n  if (b.cmpn(0) <= 0) {\n    throw new Error('invalid sig')\n  }\n  if (b.cmp(q) >= q) {\n    throw new Error('invalid sig')\n  }\n}\n\nmodule.exports = verify\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./curves\":43,\"bn.js\":19,\"buffer\":48,\"elliptic\":86,\"parse-asn1\":147}],46:[function(require,module,exports){\n(function (global){\n'use strict';\n\nvar buffer = require('buffer');\nvar Buffer = buffer.Buffer;\nvar SlowBuffer = buffer.SlowBuffer;\nvar MAX_LEN = buffer.kMaxLength || 2147483647;\nexports.alloc = function alloc(size, fill, encoding) {\n  if (typeof Buffer.alloc === 'function') {\n    return Buffer.alloc(size, fill, encoding);\n  }\n  if (typeof encoding === 'number') {\n    throw new TypeError('encoding must not be number');\n  }\n  if (typeof size !== 'number') {\n    throw new TypeError('size must be a number');\n  }\n  if (size > MAX_LEN) {\n    throw new RangeError('size is too large');\n  }\n  var enc = encoding;\n  var _fill = fill;\n  if (_fill === undefined) {\n    enc = undefined;\n    _fill = 0;\n  }\n  var buf = new Buffer(size);\n  if (typeof _fill === 'string') {\n    var fillBuf = new Buffer(_fill, enc);\n    var flen = fillBuf.length;\n    var i = -1;\n    while (++i < size) {\n      buf[i] = fillBuf[i % flen];\n    }\n  } else {\n    buf.fill(_fill);\n  }\n  return buf;\n}\nexports.allocUnsafe = function allocUnsafe(size) {\n  if (typeof Buffer.allocUnsafe === 'function') {\n    return Buffer.allocUnsafe(size);\n  }\n  if (typeof size !== 'number') {\n    throw new TypeError('size must be a number');\n  }\n  if (size > MAX_LEN) {\n    throw new RangeError('size is too large');\n  }\n  return new Buffer(size);\n}\nexports.from = function from(value, encodingOrOffset, length) {\n  if (typeof Buffer.from === 'function' && (!global.Uint8Array || Uint8Array.from !== Buffer.from)) {\n    return Buffer.from(value, encodingOrOffset, length);\n  }\n  if (typeof value === 'number') {\n    throw new TypeError('\"value\" argument must not be a number');\n  }\n  if (typeof value === 'string') {\n    return new Buffer(value, encodingOrOffset);\n  }\n  if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n    var offset = encodingOrOffset;\n    if (arguments.length === 1) {\n      return new Buffer(value);\n    }\n    if (typeof offset === 'undefined') {\n      offset = 0;\n    }\n    var len = length;\n    if (typeof len === 'undefined') {\n      len = value.byteLength - offset;\n    }\n    if (offset >= value.byteLength) {\n      throw new RangeError('\\'offset\\' is out of bounds');\n    }\n    if (len > value.byteLength - offset) {\n      throw new RangeError('\\'length\\' is out of bounds');\n    }\n    return new Buffer(value.slice(offset, offset + len));\n  }\n  if (Buffer.isBuffer(value)) {\n    var out = new Buffer(value.length);\n    value.copy(out, 0, 0, value.length);\n    return out;\n  }\n  if (value) {\n    if (Array.isArray(value) || (typeof ArrayBuffer !== 'undefined' && value.buffer instanceof ArrayBuffer) || 'length' in value) {\n      return new Buffer(value);\n    }\n    if (value.type === 'Buffer' && Array.isArray(value.data)) {\n      return new Buffer(value.data);\n    }\n  }\n\n  throw new TypeError('First argument must be a string, Buffer, ' + 'ArrayBuffer, Array, or array-like object.');\n}\nexports.allocUnsafeSlow = function allocUnsafeSlow(size) {\n  if (typeof Buffer.allocUnsafeSlow === 'function') {\n    return Buffer.allocUnsafeSlow(size);\n  }\n  if (typeof size !== 'number') {\n    throw new TypeError('size must be a number');\n  }\n  if (size >= MAX_LEN) {\n    throw new RangeError('size is too large');\n  }\n  return new SlowBuffer(size);\n}\n\n}).call(this,typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : typeof window !== \"undefined\" ? window : {})\n},{\"buffer\":48}],47:[function(require,module,exports){\n(function (Buffer){\nmodule.exports = function xor (a, b) {\n  var length = Math.min(a.length, b.length)\n  var buffer = new Buffer(length)\n\n  for (var i = 0; i < length; ++i) {\n    buffer[i] = a[i] ^ b[i]\n  }\n\n  return buffer\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48}],48:[function(require,module,exports){\n(function (global){\n/*!\n * The buffer module from node.js, for the browser.\n *\n * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>\n * @license  MIT\n */\n/* eslint-disable no-proto */\n\n'use strict'\n\nvar base64 = require('base64-js')\nvar ieee754 = require('ieee754')\nvar isArray = require('isarray')\n\nexports.Buffer = Buffer\nexports.SlowBuffer = SlowBuffer\nexports.INSPECT_MAX_BYTES = 50\n\n/**\n * If `Buffer.TYPED_ARRAY_SUPPORT`:\n *   === true    Use Uint8Array implementation (fastest)\n *   === false   Use Object implementation (most compatible, even IE6)\n *\n * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n * Opera 11.6+, iOS 4.2+.\n *\n * Due to various browser bugs, sometimes the Object implementation will be used even\n * when the browser supports typed arrays.\n *\n * Note:\n *\n *   - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,\n *     See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.\n *\n *   - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.\n *\n *   - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of\n *     incorrect length in some situations.\n\n * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they\n * get the Object implementation, which is slower but behaves correctly.\n */\nBuffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined\n  ? global.TYPED_ARRAY_SUPPORT\n  : typedArraySupport()\n\n/*\n * Export kMaxLength after typed array support is determined.\n */\nexports.kMaxLength = kMaxLength()\n\nfunction typedArraySupport () {\n  try {\n    var arr = new Uint8Array(1)\n    arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}\n    return arr.foo() === 42 && // typed array instances can be augmented\n        typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`\n        arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`\n  } catch (e) {\n    return false\n  }\n}\n\nfunction kMaxLength () {\n  return Buffer.TYPED_ARRAY_SUPPORT\n    ? 0x7fffffff\n    : 0x3fffffff\n}\n\nfunction createBuffer (that, length) {\n  if (kMaxLength() < length) {\n    throw new RangeError('Invalid typed array length')\n  }\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    // Return an augmented `Uint8Array` instance, for best performance\n    that = new Uint8Array(length)\n    that.__proto__ = Buffer.prototype\n  } else {\n    // Fallback: Return an object instance of the Buffer class\n    if (that === null) {\n      that = new Buffer(length)\n    }\n    that.length = length\n  }\n\n  return that\n}\n\n/**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\nfunction Buffer (arg, encodingOrOffset, length) {\n  if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {\n    return new Buffer(arg, encodingOrOffset, length)\n  }\n\n  // Common case.\n  if (typeof arg === 'number') {\n    if (typeof encodingOrOffset === 'string') {\n      throw new Error(\n        'If encoding is specified then the first argument must be a string'\n      )\n    }\n    return allocUnsafe(this, arg)\n  }\n  return from(this, arg, encodingOrOffset, length)\n}\n\nBuffer.poolSize = 8192 // not used by this implementation\n\n// TODO: Legacy, not needed anymore. Remove in next major version.\nBuffer._augment = function (arr) {\n  arr.__proto__ = Buffer.prototype\n  return arr\n}\n\nfunction from (that, value, encodingOrOffset, length) {\n  if (typeof value === 'number') {\n    throw new TypeError('\"value\" argument must not be a number')\n  }\n\n  if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n    return fromArrayBuffer(that, value, encodingOrOffset, length)\n  }\n\n  if (typeof value === 'string') {\n    return fromString(that, value, encodingOrOffset)\n  }\n\n  return fromObject(that, value)\n}\n\n/**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\nBuffer.from = function (value, encodingOrOffset, length) {\n  return from(null, value, encodingOrOffset, length)\n}\n\nif (Buffer.TYPED_ARRAY_SUPPORT) {\n  Buffer.prototype.__proto__ = Uint8Array.prototype\n  Buffer.__proto__ = Uint8Array\n  if (typeof Symbol !== 'undefined' && Symbol.species &&\n      Buffer[Symbol.species] === Buffer) {\n    // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\n    Object.defineProperty(Buffer, Symbol.species, {\n      value: null,\n      configurable: true\n    })\n  }\n}\n\nfunction assertSize (size) {\n  if (typeof size !== 'number') {\n    throw new TypeError('\"size\" argument must be a number')\n  } else if (size < 0) {\n    throw new RangeError('\"size\" argument must not be negative')\n  }\n}\n\nfunction alloc (that, size, fill, encoding) {\n  assertSize(size)\n  if (size <= 0) {\n    return createBuffer(that, size)\n  }\n  if (fill !== undefined) {\n    // Only pay attention to encoding if it's a string. This\n    // prevents accidentally sending in a number that would\n    // be interpretted as a start offset.\n    return typeof encoding === 'string'\n      ? createBuffer(that, size).fill(fill, encoding)\n      : createBuffer(that, size).fill(fill)\n  }\n  return createBuffer(that, size)\n}\n\n/**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\nBuffer.alloc = function (size, fill, encoding) {\n  return alloc(null, size, fill, encoding)\n}\n\nfunction allocUnsafe (that, size) {\n  assertSize(size)\n  that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)\n  if (!Buffer.TYPED_ARRAY_SUPPORT) {\n    for (var i = 0; i < size; ++i) {\n      that[i] = 0\n    }\n  }\n  return that\n}\n\n/**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\nBuffer.allocUnsafe = function (size) {\n  return allocUnsafe(null, size)\n}\n/**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\nBuffer.allocUnsafeSlow = function (size) {\n  return allocUnsafe(null, size)\n}\n\nfunction fromString (that, string, encoding) {\n  if (typeof encoding !== 'string' || encoding === '') {\n    encoding = 'utf8'\n  }\n\n  if (!Buffer.isEncoding(encoding)) {\n    throw new TypeError('\"encoding\" must be a valid string encoding')\n  }\n\n  var length = byteLength(string, encoding) | 0\n  that = createBuffer(that, length)\n\n  var actual = that.write(string, encoding)\n\n  if (actual !== length) {\n    // Writing a hex string, for example, that contains invalid characters will\n    // cause everything after the first invalid character to be ignored. (e.g.\n    // 'abxxcd' will be treated as 'ab')\n    that = that.slice(0, actual)\n  }\n\n  return that\n}\n\nfunction fromArrayLike (that, array) {\n  var length = array.length < 0 ? 0 : checked(array.length) | 0\n  that = createBuffer(that, length)\n  for (var i = 0; i < length; i += 1) {\n    that[i] = array[i] & 255\n  }\n  return that\n}\n\nfunction fromArrayBuffer (that, array, byteOffset, length) {\n  array.byteLength // this throws if `array` is not a valid ArrayBuffer\n\n  if (byteOffset < 0 || array.byteLength < byteOffset) {\n    throw new RangeError('\\'offset\\' is out of bounds')\n  }\n\n  if (array.byteLength < byteOffset + (length || 0)) {\n    throw new RangeError('\\'length\\' is out of bounds')\n  }\n\n  if (byteOffset === undefined && length === undefined) {\n    array = new Uint8Array(array)\n  } else if (length === undefined) {\n    array = new Uint8Array(array, byteOffset)\n  } else {\n    array = new Uint8Array(array, byteOffset, length)\n  }\n\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    // Return an augmented `Uint8Array` instance, for best performance\n    that = array\n    that.__proto__ = Buffer.prototype\n  } else {\n    // Fallback: Return an object instance of the Buffer class\n    that = fromArrayLike(that, array)\n  }\n  return that\n}\n\nfunction fromObject (that, obj) {\n  if (Buffer.isBuffer(obj)) {\n    var len = checked(obj.length) | 0\n    that = createBuffer(that, len)\n\n    if (that.length === 0) {\n      return that\n    }\n\n    obj.copy(that, 0, 0, len)\n    return that\n  }\n\n  if (obj) {\n    if ((typeof ArrayBuffer !== 'undefined' &&\n        obj.buffer instanceof ArrayBuffer) || 'length' in obj) {\n      if (typeof obj.length !== 'number' || isnan(obj.length)) {\n        return createBuffer(that, 0)\n      }\n      return fromArrayLike(that, obj)\n    }\n\n    if (obj.type === 'Buffer' && isArray(obj.data)) {\n      return fromArrayLike(that, obj.data)\n    }\n  }\n\n  throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')\n}\n\nfunction checked (length) {\n  // Note: cannot use `length < kMaxLength()` here because that fails when\n  // length is NaN (which is otherwise coerced to zero.)\n  if (length >= kMaxLength()) {\n    throw new RangeError('Attempt to allocate Buffer larger than maximum ' +\n                         'size: 0x' + kMaxLength().toString(16) + ' bytes')\n  }\n  return length | 0\n}\n\nfunction SlowBuffer (length) {\n  if (+length != length) { // eslint-disable-line eqeqeq\n    length = 0\n  }\n  return Buffer.alloc(+length)\n}\n\nBuffer.isBuffer = function isBuffer (b) {\n  return !!(b != null && b._isBuffer)\n}\n\nBuffer.compare = function compare (a, b) {\n  if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n    throw new TypeError('Arguments must be Buffers')\n  }\n\n  if (a === b) return 0\n\n  var x = a.length\n  var y = b.length\n\n  for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n    if (a[i] !== b[i]) {\n      x = a[i]\n      y = b[i]\n      break\n    }\n  }\n\n  if (x < y) return -1\n  if (y < x) return 1\n  return 0\n}\n\nBuffer.isEncoding = function isEncoding (encoding) {\n  switch (String(encoding).toLowerCase()) {\n    case 'hex':\n    case 'utf8':\n    case 'utf-8':\n    case 'ascii':\n    case 'latin1':\n    case 'binary':\n    case 'base64':\n    case 'ucs2':\n    case 'ucs-2':\n    case 'utf16le':\n    case 'utf-16le':\n      return true\n    default:\n      return false\n  }\n}\n\nBuffer.concat = function concat (list, length) {\n  if (!isArray(list)) {\n    throw new TypeError('\"list\" argument must be an Array of Buffers')\n  }\n\n  if (list.length === 0) {\n    return Buffer.alloc(0)\n  }\n\n  var i\n  if (length === undefined) {\n    length = 0\n    for (i = 0; i < list.length; ++i) {\n      length += list[i].length\n    }\n  }\n\n  var buffer = Buffer.allocUnsafe(length)\n  var pos = 0\n  for (i = 0; i < list.length; ++i) {\n    var buf = list[i]\n    if (!Buffer.isBuffer(buf)) {\n      throw new TypeError('\"list\" argument must be an Array of Buffers')\n    }\n    buf.copy(buffer, pos)\n    pos += buf.length\n  }\n  return buffer\n}\n\nfunction byteLength (string, encoding) {\n  if (Buffer.isBuffer(string)) {\n    return string.length\n  }\n  if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&\n      (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {\n    return string.byteLength\n  }\n  if (typeof string !== 'string') {\n    string = '' + string\n  }\n\n  var len = string.length\n  if (len === 0) return 0\n\n  // Use a for loop to avoid recursion\n  var loweredCase = false\n  for (;;) {\n    switch (encoding) {\n      case 'ascii':\n      case 'latin1':\n      case 'binary':\n        return len\n      case 'utf8':\n      case 'utf-8':\n      case undefined:\n        return utf8ToBytes(string).length\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return len * 2\n      case 'hex':\n        return len >>> 1\n      case 'base64':\n        return base64ToBytes(string).length\n      default:\n        if (loweredCase) return utf8ToBytes(string).length // assume utf8\n        encoding = ('' + encoding).toLowerCase()\n        loweredCase = true\n    }\n  }\n}\nBuffer.byteLength = byteLength\n\nfunction slowToString (encoding, start, end) {\n  var loweredCase = false\n\n  // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n  // property of a typed array.\n\n  // This behaves neither like String nor Uint8Array in that we set start/end\n  // to their upper/lower bounds if the value passed is out of range.\n  // undefined is handled specially as per ECMA-262 6th Edition,\n  // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n  if (start === undefined || start < 0) {\n    start = 0\n  }\n  // Return early if start > this.length. Done here to prevent potential uint32\n  // coercion fail below.\n  if (start > this.length) {\n    return ''\n  }\n\n  if (end === undefined || end > this.length) {\n    end = this.length\n  }\n\n  if (end <= 0) {\n    return ''\n  }\n\n  // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n  end >>>= 0\n  start >>>= 0\n\n  if (end <= start) {\n    return ''\n  }\n\n  if (!encoding) encoding = 'utf8'\n\n  while (true) {\n    switch (encoding) {\n      case 'hex':\n        return hexSlice(this, start, end)\n\n      case 'utf8':\n      case 'utf-8':\n        return utf8Slice(this, start, end)\n\n      case 'ascii':\n        return asciiSlice(this, start, end)\n\n      case 'latin1':\n      case 'binary':\n        return latin1Slice(this, start, end)\n\n      case 'base64':\n        return base64Slice(this, start, end)\n\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return utf16leSlice(this, start, end)\n\n      default:\n        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n        encoding = (encoding + '').toLowerCase()\n        loweredCase = true\n    }\n  }\n}\n\n// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect\n// Buffer instances.\nBuffer.prototype._isBuffer = true\n\nfunction swap (b, n, m) {\n  var i = b[n]\n  b[n] = b[m]\n  b[m] = i\n}\n\nBuffer.prototype.swap16 = function swap16 () {\n  var len = this.length\n  if (len % 2 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 16-bits')\n  }\n  for (var i = 0; i < len; i += 2) {\n    swap(this, i, i + 1)\n  }\n  return this\n}\n\nBuffer.prototype.swap32 = function swap32 () {\n  var len = this.length\n  if (len % 4 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 32-bits')\n  }\n  for (var i = 0; i < len; i += 4) {\n    swap(this, i, i + 3)\n    swap(this, i + 1, i + 2)\n  }\n  return this\n}\n\nBuffer.prototype.swap64 = function swap64 () {\n  var len = this.length\n  if (len % 8 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 64-bits')\n  }\n  for (var i = 0; i < len; i += 8) {\n    swap(this, i, i + 7)\n    swap(this, i + 1, i + 6)\n    swap(this, i + 2, i + 5)\n    swap(this, i + 3, i + 4)\n  }\n  return this\n}\n\nBuffer.prototype.toString = function toString () {\n  var length = this.length | 0\n  if (length === 0) return ''\n  if (arguments.length === 0) return utf8Slice(this, 0, length)\n  return slowToString.apply(this, arguments)\n}\n\nBuffer.prototype.equals = function equals (b) {\n  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')\n  if (this === b) return true\n  return Buffer.compare(this, b) === 0\n}\n\nBuffer.prototype.inspect = function inspect () {\n  var str = ''\n  var max = exports.INSPECT_MAX_BYTES\n  if (this.length > 0) {\n    str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')\n    if (this.length > max) str += ' ... '\n  }\n  return '<Buffer ' + str + '>'\n}\n\nBuffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {\n  if (!Buffer.isBuffer(target)) {\n    throw new TypeError('Argument must be a Buffer')\n  }\n\n  if (start === undefined) {\n    start = 0\n  }\n  if (end === undefined) {\n    end = target ? target.length : 0\n  }\n  if (thisStart === undefined) {\n    thisStart = 0\n  }\n  if (thisEnd === undefined) {\n    thisEnd = this.length\n  }\n\n  if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n    throw new RangeError('out of range index')\n  }\n\n  if (thisStart >= thisEnd && start >= end) {\n    return 0\n  }\n  if (thisStart >= thisEnd) {\n    return -1\n  }\n  if (start >= end) {\n    return 1\n  }\n\n  start >>>= 0\n  end >>>= 0\n  thisStart >>>= 0\n  thisEnd >>>= 0\n\n  if (this === target) return 0\n\n  var x = thisEnd - thisStart\n  var y = end - start\n  var len = Math.min(x, y)\n\n  var thisCopy = this.slice(thisStart, thisEnd)\n  var targetCopy = target.slice(start, end)\n\n  for (var i = 0; i < len; ++i) {\n    if (thisCopy[i] !== targetCopy[i]) {\n      x = thisCopy[i]\n      y = targetCopy[i]\n      break\n    }\n  }\n\n  if (x < y) return -1\n  if (y < x) return 1\n  return 0\n}\n\n// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n//\n// Arguments:\n// - buffer - a Buffer to search\n// - val - a string, Buffer, or number\n// - byteOffset - an index into `buffer`; will be clamped to an int32\n// - encoding - an optional encoding, relevant is val is a string\n// - dir - true for indexOf, false for lastIndexOf\nfunction bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {\n  // Empty buffer means no match\n  if (buffer.length === 0) return -1\n\n  // Normalize byteOffset\n  if (typeof byteOffset === 'string') {\n    encoding = byteOffset\n    byteOffset = 0\n  } else if (byteOffset > 0x7fffffff) {\n    byteOffset = 0x7fffffff\n  } else if (byteOffset < -0x80000000) {\n    byteOffset = -0x80000000\n  }\n  byteOffset = +byteOffset  // Coerce to Number.\n  if (isNaN(byteOffset)) {\n    // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n    byteOffset = dir ? 0 : (buffer.length - 1)\n  }\n\n  // Normalize byteOffset: negative offsets start from the end of the buffer\n  if (byteOffset < 0) byteOffset = buffer.length + byteOffset\n  if (byteOffset >= buffer.length) {\n    if (dir) return -1\n    else byteOffset = buffer.length - 1\n  } else if (byteOffset < 0) {\n    if (dir) byteOffset = 0\n    else return -1\n  }\n\n  // Normalize val\n  if (typeof val === 'string') {\n    val = Buffer.from(val, encoding)\n  }\n\n  // Finally, search either indexOf (if dir is true) or lastIndexOf\n  if (Buffer.isBuffer(val)) {\n    // Special case: looking for empty string/buffer always fails\n    if (val.length === 0) {\n      return -1\n    }\n    return arrayIndexOf(buffer, val, byteOffset, encoding, dir)\n  } else if (typeof val === 'number') {\n    val = val & 0xFF // Search for a byte value [0-255]\n    if (Buffer.TYPED_ARRAY_SUPPORT &&\n        typeof Uint8Array.prototype.indexOf === 'function') {\n      if (dir) {\n        return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)\n      } else {\n        return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)\n      }\n    }\n    return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)\n  }\n\n  throw new TypeError('val must be string, number or Buffer')\n}\n\nfunction arrayIndexOf (arr, val, byteOffset, encoding, dir) {\n  var indexSize = 1\n  var arrLength = arr.length\n  var valLength = val.length\n\n  if (encoding !== undefined) {\n    encoding = String(encoding).toLowerCase()\n    if (encoding === 'ucs2' || encoding === 'ucs-2' ||\n        encoding === 'utf16le' || encoding === 'utf-16le') {\n      if (arr.length < 2 || val.length < 2) {\n        return -1\n      }\n      indexSize = 2\n      arrLength /= 2\n      valLength /= 2\n      byteOffset /= 2\n    }\n  }\n\n  function read (buf, i) {\n    if (indexSize === 1) {\n      return buf[i]\n    } else {\n      return buf.readUInt16BE(i * indexSize)\n    }\n  }\n\n  var i\n  if (dir) {\n    var foundIndex = -1\n    for (i = byteOffset; i < arrLength; i++) {\n      if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n        if (foundIndex === -1) foundIndex = i\n        if (i - foundIndex + 1 === valLength) return foundIndex * indexSize\n      } else {\n        if (foundIndex !== -1) i -= i - foundIndex\n        foundIndex = -1\n      }\n    }\n  } else {\n    if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength\n    for (i = byteOffset; i >= 0; i--) {\n      var found = true\n      for (var j = 0; j < valLength; j++) {\n        if (read(arr, i + j) !== read(val, j)) {\n          found = false\n          break\n        }\n      }\n      if (found) return i\n    }\n  }\n\n  return -1\n}\n\nBuffer.prototype.includes = function includes (val, byteOffset, encoding) {\n  return this.indexOf(val, byteOffset, encoding) !== -1\n}\n\nBuffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {\n  return bidirectionalIndexOf(this, val, byteOffset, encoding, true)\n}\n\nBuffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {\n  return bidirectionalIndexOf(this, val, byteOffset, encoding, false)\n}\n\nfunction hexWrite (buf, string, offset, length) {\n  offset = Number(offset) || 0\n  var remaining = buf.length - offset\n  if (!length) {\n    length = remaining\n  } else {\n    length = Number(length)\n    if (length > remaining) {\n      length = remaining\n    }\n  }\n\n  // must be an even number of digits\n  var strLen = string.length\n  if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')\n\n  if (length > strLen / 2) {\n    length = strLen / 2\n  }\n  for (var i = 0; i < length; ++i) {\n    var parsed = parseInt(string.substr(i * 2, 2), 16)\n    if (isNaN(parsed)) return i\n    buf[offset + i] = parsed\n  }\n  return i\n}\n\nfunction utf8Write (buf, string, offset, length) {\n  return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nfunction asciiWrite (buf, string, offset, length) {\n  return blitBuffer(asciiToBytes(string), buf, offset, length)\n}\n\nfunction latin1Write (buf, string, offset, length) {\n  return asciiWrite(buf, string, offset, length)\n}\n\nfunction base64Write (buf, string, offset, length) {\n  return blitBuffer(base64ToBytes(string), buf, offset, length)\n}\n\nfunction ucs2Write (buf, string, offset, length) {\n  return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nBuffer.prototype.write = function write (string, offset, length, encoding) {\n  // Buffer#write(string)\n  if (offset === undefined) {\n    encoding = 'utf8'\n    length = this.length\n    offset = 0\n  // Buffer#write(string, encoding)\n  } else if (length === undefined && typeof offset === 'string') {\n    encoding = offset\n    length = this.length\n    offset = 0\n  // Buffer#write(string, offset[, length][, encoding])\n  } else if (isFinite(offset)) {\n    offset = offset | 0\n    if (isFinite(length)) {\n      length = length | 0\n      if (encoding === undefined) encoding = 'utf8'\n    } else {\n      encoding = length\n      length = undefined\n    }\n  // legacy write(string, encoding, offset, length) - remove in v0.13\n  } else {\n    throw new Error(\n      'Buffer.write(string, encoding, offset[, length]) is no longer supported'\n    )\n  }\n\n  var remaining = this.length - offset\n  if (length === undefined || length > remaining) length = remaining\n\n  if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {\n    throw new RangeError('Attempt to write outside buffer bounds')\n  }\n\n  if (!encoding) encoding = 'utf8'\n\n  var loweredCase = false\n  for (;;) {\n    switch (encoding) {\n      case 'hex':\n        return hexWrite(this, string, offset, length)\n\n      case 'utf8':\n      case 'utf-8':\n        return utf8Write(this, string, offset, length)\n\n      case 'ascii':\n        return asciiWrite(this, string, offset, length)\n\n      case 'latin1':\n      case 'binary':\n        return latin1Write(this, string, offset, length)\n\n      case 'base64':\n        // Warning: maxLength not taken into account in base64Write\n        return base64Write(this, string, offset, length)\n\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return ucs2Write(this, string, offset, length)\n\n      default:\n        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n        encoding = ('' + encoding).toLowerCase()\n        loweredCase = true\n    }\n  }\n}\n\nBuffer.prototype.toJSON = function toJSON () {\n  return {\n    type: 'Buffer',\n    data: Array.prototype.slice.call(this._arr || this, 0)\n  }\n}\n\nfunction base64Slice (buf, start, end) {\n  if (start === 0 && end === buf.length) {\n    return base64.fromByteArray(buf)\n  } else {\n    return base64.fromByteArray(buf.slice(start, end))\n  }\n}\n\nfunction utf8Slice (buf, start, end) {\n  end = Math.min(buf.length, end)\n  var res = []\n\n  var i = start\n  while (i < end) {\n    var firstByte = buf[i]\n    var codePoint = null\n    var bytesPerSequence = (firstByte > 0xEF) ? 4\n      : (firstByte > 0xDF) ? 3\n      : (firstByte > 0xBF) ? 2\n      : 1\n\n    if (i + bytesPerSequence <= end) {\n      var secondByte, thirdByte, fourthByte, tempCodePoint\n\n      switch (bytesPerSequence) {\n        case 1:\n          if (firstByte < 0x80) {\n            codePoint = firstByte\n          }\n          break\n        case 2:\n          secondByte = buf[i + 1]\n          if ((secondByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)\n            if (tempCodePoint > 0x7F) {\n              codePoint = tempCodePoint\n            }\n          }\n          break\n        case 3:\n          secondByte = buf[i + 1]\n          thirdByte = buf[i + 2]\n          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)\n            if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n              codePoint = tempCodePoint\n            }\n          }\n          break\n        case 4:\n          secondByte = buf[i + 1]\n          thirdByte = buf[i + 2]\n          fourthByte = buf[i + 3]\n          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)\n            if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n              codePoint = tempCodePoint\n            }\n          }\n      }\n    }\n\n    if (codePoint === null) {\n      // we did not generate a valid codePoint so insert a\n      // replacement char (U+FFFD) and advance only 1 byte\n      codePoint = 0xFFFD\n      bytesPerSequence = 1\n    } else if (codePoint > 0xFFFF) {\n      // encode to utf16 (surrogate pair dance)\n      codePoint -= 0x10000\n      res.push(codePoint >>> 10 & 0x3FF | 0xD800)\n      codePoint = 0xDC00 | codePoint & 0x3FF\n    }\n\n    res.push(codePoint)\n    i += bytesPerSequence\n  }\n\n  return decodeCodePointsArray(res)\n}\n\n// Based on http://stackoverflow.com/a/22747272/680742, the browser with\n// the lowest limit is Chrome, with 0x10000 args.\n// We go 1 magnitude less, for safety\nvar MAX_ARGUMENTS_LENGTH = 0x1000\n\nfunction decodeCodePointsArray (codePoints) {\n  var len = codePoints.length\n  if (len <= MAX_ARGUMENTS_LENGTH) {\n    return String.fromCharCode.apply(String, codePoints) // avoid extra slice()\n  }\n\n  // Decode in chunks to avoid \"call stack size exceeded\".\n  var res = ''\n  var i = 0\n  while (i < len) {\n    res += String.fromCharCode.apply(\n      String,\n      codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)\n    )\n  }\n  return res\n}\n\nfunction asciiSlice (buf, start, end) {\n  var ret = ''\n  end = Math.min(buf.length, end)\n\n  for (var i = start; i < end; ++i) {\n    ret += String.fromCharCode(buf[i] & 0x7F)\n  }\n  return ret\n}\n\nfunction latin1Slice (buf, start, end) {\n  var ret = ''\n  end = Math.min(buf.length, end)\n\n  for (var i = start; i < end; ++i) {\n    ret += String.fromCharCode(buf[i])\n  }\n  return ret\n}\n\nfunction hexSlice (buf, start, end) {\n  var len = buf.length\n\n  if (!start || start < 0) start = 0\n  if (!end || end < 0 || end > len) end = len\n\n  var out = ''\n  for (var i = start; i < end; ++i) {\n    out += toHex(buf[i])\n  }\n  return out\n}\n\nfunction utf16leSlice (buf, start, end) {\n  var bytes = buf.slice(start, end)\n  var res = ''\n  for (var i = 0; i < bytes.length; i += 2) {\n    res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)\n  }\n  return res\n}\n\nBuffer.prototype.slice = function slice (start, end) {\n  var len = this.length\n  start = ~~start\n  end = end === undefined ? len : ~~end\n\n  if (start < 0) {\n    start += len\n    if (start < 0) start = 0\n  } else if (start > len) {\n    start = len\n  }\n\n  if (end < 0) {\n    end += len\n    if (end < 0) end = 0\n  } else if (end > len) {\n    end = len\n  }\n\n  if (end < start) end = start\n\n  var newBuf\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    newBuf = this.subarray(start, end)\n    newBuf.__proto__ = Buffer.prototype\n  } else {\n    var sliceLen = end - start\n    newBuf = new Buffer(sliceLen, undefined)\n    for (var i = 0; i < sliceLen; ++i) {\n      newBuf[i] = this[i + start]\n    }\n  }\n\n  return newBuf\n}\n\n/*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\nfunction checkOffset (offset, ext, length) {\n  if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')\n  if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')\n}\n\nBuffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var val = this[offset]\n  var mul = 1\n  var i = 0\n  while (++i < byteLength && (mul *= 0x100)) {\n    val += this[offset + i] * mul\n  }\n\n  return val\n}\n\nBuffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) {\n    checkOffset(offset, byteLength, this.length)\n  }\n\n  var val = this[offset + --byteLength]\n  var mul = 1\n  while (byteLength > 0 && (mul *= 0x100)) {\n    val += this[offset + --byteLength] * mul\n  }\n\n  return val\n}\n\nBuffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 1, this.length)\n  return this[offset]\n}\n\nBuffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  return this[offset] | (this[offset + 1] << 8)\n}\n\nBuffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  return (this[offset] << 8) | this[offset + 1]\n}\n\nBuffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return ((this[offset]) |\n      (this[offset + 1] << 8) |\n      (this[offset + 2] << 16)) +\n      (this[offset + 3] * 0x1000000)\n}\n\nBuffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset] * 0x1000000) +\n    ((this[offset + 1] << 16) |\n    (this[offset + 2] << 8) |\n    this[offset + 3])\n}\n\nBuffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var val = this[offset]\n  var mul = 1\n  var i = 0\n  while (++i < byteLength && (mul *= 0x100)) {\n    val += this[offset + i] * mul\n  }\n  mul *= 0x80\n\n  if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n  return val\n}\n\nBuffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var i = byteLength\n  var mul = 1\n  var val = this[offset + --i]\n  while (i > 0 && (mul *= 0x100)) {\n    val += this[offset + --i] * mul\n  }\n  mul *= 0x80\n\n  if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n  return val\n}\n\nBuffer.prototype.readInt8 = function readInt8 (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 1, this.length)\n  if (!(this[offset] & 0x80)) return (this[offset])\n  return ((0xff - this[offset] + 1) * -1)\n}\n\nBuffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  var val = this[offset] | (this[offset + 1] << 8)\n  return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  var val = this[offset + 1] | (this[offset] << 8)\n  return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset]) |\n    (this[offset + 1] << 8) |\n    (this[offset + 2] << 16) |\n    (this[offset + 3] << 24)\n}\n\nBuffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset] << 24) |\n    (this[offset + 1] << 16) |\n    (this[offset + 2] << 8) |\n    (this[offset + 3])\n}\n\nBuffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n  return ieee754.read(this, offset, true, 23, 4)\n}\n\nBuffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n  return ieee754.read(this, offset, false, 23, 4)\n}\n\nBuffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 8, this.length)\n  return ieee754.read(this, offset, true, 52, 8)\n}\n\nBuffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 8, this.length)\n  return ieee754.read(this, offset, false, 52, 8)\n}\n\nfunction checkInt (buf, value, offset, ext, max, min) {\n  if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance')\n  if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds')\n  if (offset + ext > buf.length) throw new RangeError('Index out of range')\n}\n\nBuffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) {\n    var maxBytes = Math.pow(2, 8 * byteLength) - 1\n    checkInt(this, value, offset, byteLength, maxBytes, 0)\n  }\n\n  var mul = 1\n  var i = 0\n  this[offset] = value & 0xFF\n  while (++i < byteLength && (mul *= 0x100)) {\n    this[offset + i] = (value / mul) & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) {\n    var maxBytes = Math.pow(2, 8 * byteLength) - 1\n    checkInt(this, value, offset, byteLength, maxBytes, 0)\n  }\n\n  var i = byteLength - 1\n  var mul = 1\n  this[offset + i] = value & 0xFF\n  while (--i >= 0 && (mul *= 0x100)) {\n    this[offset + i] = (value / mul) & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)\n  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n  this[offset] = (value & 0xff)\n  return offset + 1\n}\n\nfunction objectWriteUInt16 (buf, value, offset, littleEndian) {\n  if (value < 0) value = 0xffff + value + 1\n  for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {\n    buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>\n      (littleEndian ? i : 1 - i) * 8\n  }\n}\n\nBuffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value & 0xff)\n    this[offset + 1] = (value >>> 8)\n  } else {\n    objectWriteUInt16(this, value, offset, true)\n  }\n  return offset + 2\n}\n\nBuffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value >>> 8)\n    this[offset + 1] = (value & 0xff)\n  } else {\n    objectWriteUInt16(this, value, offset, false)\n  }\n  return offset + 2\n}\n\nfunction objectWriteUInt32 (buf, value, offset, littleEndian) {\n  if (value < 0) value = 0xffffffff + value + 1\n  for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {\n    buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff\n  }\n}\n\nBuffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset + 3] = (value >>> 24)\n    this[offset + 2] = (value >>> 16)\n    this[offset + 1] = (value >>> 8)\n    this[offset] = (value & 0xff)\n  } else {\n    objectWriteUInt32(this, value, offset, true)\n  }\n  return offset + 4\n}\n\nBuffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value >>> 24)\n    this[offset + 1] = (value >>> 16)\n    this[offset + 2] = (value >>> 8)\n    this[offset + 3] = (value & 0xff)\n  } else {\n    objectWriteUInt32(this, value, offset, false)\n  }\n  return offset + 4\n}\n\nBuffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) {\n    var limit = Math.pow(2, 8 * byteLength - 1)\n\n    checkInt(this, value, offset, byteLength, limit - 1, -limit)\n  }\n\n  var i = 0\n  var mul = 1\n  var sub = 0\n  this[offset] = value & 0xFF\n  while (++i < byteLength && (mul *= 0x100)) {\n    if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n      sub = 1\n    }\n    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) {\n    var limit = Math.pow(2, 8 * byteLength - 1)\n\n    checkInt(this, value, offset, byteLength, limit - 1, -limit)\n  }\n\n  var i = byteLength - 1\n  var mul = 1\n  var sub = 0\n  this[offset + i] = value & 0xFF\n  while (--i >= 0 && (mul *= 0x100)) {\n    if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n      sub = 1\n    }\n    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)\n  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n  if (value < 0) value = 0xff + value + 1\n  this[offset] = (value & 0xff)\n  return offset + 1\n}\n\nBuffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value & 0xff)\n    this[offset + 1] = (value >>> 8)\n  } else {\n    objectWriteUInt16(this, value, offset, true)\n  }\n  return offset + 2\n}\n\nBuffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value >>> 8)\n    this[offset + 1] = (value & 0xff)\n  } else {\n    objectWriteUInt16(this, value, offset, false)\n  }\n  return offset + 2\n}\n\nBuffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value & 0xff)\n    this[offset + 1] = (value >>> 8)\n    this[offset + 2] = (value >>> 16)\n    this[offset + 3] = (value >>> 24)\n  } else {\n    objectWriteUInt32(this, value, offset, true)\n  }\n  return offset + 4\n}\n\nBuffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n  if (value < 0) value = 0xffffffff + value + 1\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value >>> 24)\n    this[offset + 1] = (value >>> 16)\n    this[offset + 2] = (value >>> 8)\n    this[offset + 3] = (value & 0xff)\n  } else {\n    objectWriteUInt32(this, value, offset, false)\n  }\n  return offset + 4\n}\n\nfunction checkIEEE754 (buf, value, offset, ext, max, min) {\n  if (offset + ext > buf.length) throw new RangeError('Index out of range')\n  if (offset < 0) throw new RangeError('Index out of range')\n}\n\nfunction writeFloat (buf, value, offset, littleEndian, noAssert) {\n  if (!noAssert) {\n    checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)\n  }\n  ieee754.write(buf, value, offset, littleEndian, 23, 4)\n  return offset + 4\n}\n\nBuffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {\n  return writeFloat(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {\n  return writeFloat(this, value, offset, false, noAssert)\n}\n\nfunction writeDouble (buf, value, offset, littleEndian, noAssert) {\n  if (!noAssert) {\n    checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)\n  }\n  ieee754.write(buf, value, offset, littleEndian, 52, 8)\n  return offset + 8\n}\n\nBuffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {\n  return writeDouble(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {\n  return writeDouble(this, value, offset, false, noAssert)\n}\n\n// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\nBuffer.prototype.copy = function copy (target, targetStart, start, end) {\n  if (!start) start = 0\n  if (!end && end !== 0) end = this.length\n  if (targetStart >= target.length) targetStart = target.length\n  if (!targetStart) targetStart = 0\n  if (end > 0 && end < start) end = start\n\n  // Copy 0 bytes; we're done\n  if (end === start) return 0\n  if (target.length === 0 || this.length === 0) return 0\n\n  // Fatal error conditions\n  if (targetStart < 0) {\n    throw new RangeError('targetStart out of bounds')\n  }\n  if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')\n  if (end < 0) throw new RangeError('sourceEnd out of bounds')\n\n  // Are we oob?\n  if (end > this.length) end = this.length\n  if (target.length - targetStart < end - start) {\n    end = target.length - targetStart + start\n  }\n\n  var len = end - start\n  var i\n\n  if (this === target && start < targetStart && targetStart < end) {\n    // descending copy from end\n    for (i = len - 1; i >= 0; --i) {\n      target[i + targetStart] = this[i + start]\n    }\n  } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {\n    // ascending copy from start\n    for (i = 0; i < len; ++i) {\n      target[i + targetStart] = this[i + start]\n    }\n  } else {\n    Uint8Array.prototype.set.call(\n      target,\n      this.subarray(start, start + len),\n      targetStart\n    )\n  }\n\n  return len\n}\n\n// Usage:\n//    buffer.fill(number[, offset[, end]])\n//    buffer.fill(buffer[, offset[, end]])\n//    buffer.fill(string[, offset[, end]][, encoding])\nBuffer.prototype.fill = function fill (val, start, end, encoding) {\n  // Handle string cases:\n  if (typeof val === 'string') {\n    if (typeof start === 'string') {\n      encoding = start\n      start = 0\n      end = this.length\n    } else if (typeof end === 'string') {\n      encoding = end\n      end = this.length\n    }\n    if (val.length === 1) {\n      var code = val.charCodeAt(0)\n      if (code < 256) {\n        val = code\n      }\n    }\n    if (encoding !== undefined && typeof encoding !== 'string') {\n      throw new TypeError('encoding must be a string')\n    }\n    if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n      throw new TypeError('Unknown encoding: ' + encoding)\n    }\n  } else if (typeof val === 'number') {\n    val = val & 255\n  }\n\n  // Invalid ranges are not set to a default, so can range check early.\n  if (start < 0 || this.length < start || this.length < end) {\n    throw new RangeError('Out of range index')\n  }\n\n  if (end <= start) {\n    return this\n  }\n\n  start = start >>> 0\n  end = end === undefined ? this.length : end >>> 0\n\n  if (!val) val = 0\n\n  var i\n  if (typeof val === 'number') {\n    for (i = start; i < end; ++i) {\n      this[i] = val\n    }\n  } else {\n    var bytes = Buffer.isBuffer(val)\n      ? val\n      : utf8ToBytes(new Buffer(val, encoding).toString())\n    var len = bytes.length\n    for (i = 0; i < end - start; ++i) {\n      this[i + start] = bytes[i % len]\n    }\n  }\n\n  return this\n}\n\n// HELPER FUNCTIONS\n// ================\n\nvar INVALID_BASE64_RE = /[^+\\/0-9A-Za-z-_]/g\n\nfunction base64clean (str) {\n  // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n  str = stringtrim(str).replace(INVALID_BASE64_RE, '')\n  // Node converts strings with length < 2 to ''\n  if (str.length < 2) return ''\n  // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n  while (str.length % 4 !== 0) {\n    str = str + '='\n  }\n  return str\n}\n\nfunction stringtrim (str) {\n  if (str.trim) return str.trim()\n  return str.replace(/^\\s+|\\s+$/g, '')\n}\n\nfunction toHex (n) {\n  if (n < 16) return '0' + n.toString(16)\n  return n.toString(16)\n}\n\nfunction utf8ToBytes (string, units) {\n  units = units || Infinity\n  var codePoint\n  var length = string.length\n  var leadSurrogate = null\n  var bytes = []\n\n  for (var i = 0; i < length; ++i) {\n    codePoint = string.charCodeAt(i)\n\n    // is surrogate component\n    if (codePoint > 0xD7FF && codePoint < 0xE000) {\n      // last char was a lead\n      if (!leadSurrogate) {\n        // no lead yet\n        if (codePoint > 0xDBFF) {\n          // unexpected trail\n          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n          continue\n        } else if (i + 1 === length) {\n          // unpaired lead\n          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n          continue\n        }\n\n        // valid lead\n        leadSurrogate = codePoint\n\n        continue\n      }\n\n      // 2 leads in a row\n      if (codePoint < 0xDC00) {\n        if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n        leadSurrogate = codePoint\n        continue\n      }\n\n      // valid surrogate pair\n      codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000\n    } else if (leadSurrogate) {\n      // valid bmp char, but last char was a lead\n      if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n    }\n\n    leadSurrogate = null\n\n    // encode utf8\n    if (codePoint < 0x80) {\n      if ((units -= 1) < 0) break\n      bytes.push(codePoint)\n    } else if (codePoint < 0x800) {\n      if ((units -= 2) < 0) break\n      bytes.push(\n        codePoint >> 0x6 | 0xC0,\n        codePoint & 0x3F | 0x80\n      )\n    } else if (codePoint < 0x10000) {\n      if ((units -= 3) < 0) break\n      bytes.push(\n        codePoint >> 0xC | 0xE0,\n        codePoint >> 0x6 & 0x3F | 0x80,\n        codePoint & 0x3F | 0x80\n      )\n    } else if (codePoint < 0x110000) {\n      if ((units -= 4) < 0) break\n      bytes.push(\n        codePoint >> 0x12 | 0xF0,\n        codePoint >> 0xC & 0x3F | 0x80,\n        codePoint >> 0x6 & 0x3F | 0x80,\n        codePoint & 0x3F | 0x80\n      )\n    } else {\n      throw new Error('Invalid code point')\n    }\n  }\n\n  return bytes\n}\n\nfunction asciiToBytes (str) {\n  var byteArray = []\n  for (var i = 0; i < str.length; ++i) {\n    // Node's code seems to be doing this and not & 0x7F..\n    byteArray.push(str.charCodeAt(i) & 0xFF)\n  }\n  return byteArray\n}\n\nfunction utf16leToBytes (str, units) {\n  var c, hi, lo\n  var byteArray = []\n  for (var i = 0; i < str.length; ++i) {\n    if ((units -= 2) < 0) break\n\n    c = str.charCodeAt(i)\n    hi = c >> 8\n    lo = c % 256\n    byteArray.push(lo)\n    byteArray.push(hi)\n  }\n\n  return byteArray\n}\n\nfunction base64ToBytes (str) {\n  return base64.toByteArray(base64clean(str))\n}\n\nfunction blitBuffer (src, dst, offset, length) {\n  for (var i = 0; i < length; ++i) {\n    if ((i + offset >= dst.length) || (i >= src.length)) break\n    dst[i + offset] = src[i]\n  }\n  return i\n}\n\nfunction isnan (val) {\n  return val !== val // eslint-disable-line no-self-compare\n}\n\n}).call(this,typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : typeof window !== \"undefined\" ? window : 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(Buffer){\nvar Transform = require('stream').Transform\nvar inherits = require('inherits')\nvar StringDecoder = require('string_decoder').StringDecoder\nmodule.exports = CipherBase\ninherits(CipherBase, Transform)\nfunction CipherBase (hashMode) {\n  Transform.call(this)\n  this.hashMode = typeof hashMode === 'string'\n  if (this.hashMode) {\n    this[hashMode] = this._finalOrDigest\n  } else {\n    this.final = this._finalOrDigest\n  }\n  this._decoder = null\n  this._encoding = null\n}\nCipherBase.prototype.update = function (data, inputEnc, outputEnc) {\n  if (typeof data === 'string') {\n    data = new Buffer(data, inputEnc)\n  }\n  var outData = this._update(data)\n  if (this.hashMode) {\n    return this\n  }\n  if (outputEnc) {\n    outData = this._toString(outData, outputEnc)\n  }\n  return outData\n}\n\nCipherBase.prototype.setAutoPadding = function () {}\n\nCipherBase.prototype.getAuthTag = function () {\n  throw new Error('trying to get auth tag in unsupported state')\n}\n\nCipherBase.prototype.setAuthTag = function () {\n  throw new Error('trying to set auth tag in unsupported state')\n}\n\nCipherBase.prototype.setAAD = function () {\n  throw new Error('trying to set aad in unsupported state')\n}\n\nCipherBase.prototype._transform = function (data, _, next) {\n  var err\n  try {\n    if (this.hashMode) {\n      this._update(data)\n    } else {\n      this.push(this._update(data))\n    }\n  } catch (e) {\n    err = e\n  } finally {\n    next(err)\n  }\n}\nCipherBase.prototype._flush = function (done) {\n  var err\n  try {\n    this.push(this._final())\n  } catch (e) {\n    err = e\n  } finally {\n    done(err)\n  }\n}\nCipherBase.prototype._finalOrDigest = function (outputEnc) {\n  var outData = this._final() || new Buffer('')\n  if (outputEnc) {\n    outData = this._toString(outData, outputEnc, true)\n  }\n  return outData\n}\n\nCipherBase.prototype._toString = function (value, enc, fin) {\n  if (!this._decoder) {\n    this._decoder = new StringDecoder(enc)\n    this._encoding = enc\n  }\n  if (this._encoding !== enc) {\n    throw new Error('can\\'t switch encodings')\n  }\n  var out = this._decoder.write(value)\n  if (fin) {\n    out += this._decoder.end()\n  }\n  return out\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48,\"inherits\":118,\"stream\":191,\"string_decoder\":192}],51:[function(require,module,exports){\n\r\n/**\r\n * Expose `Emitter`.\r\n */\r\n\r\nif (typeof module !== 'undefined') {\r\n  module.exports = Emitter;\r\n}\r\n\r\n/**\r\n * Initialize a new `Emitter`.\r\n *\r\n * @api public\r\n */\r\n\r\nfunction Emitter(obj) {\r\n  if (obj) return mixin(obj);\r\n};\r\n\r\n/**\r\n * Mixin the emitter properties.\r\n *\r\n * @param {Object} obj\r\n * @return {Object}\r\n * @api private\r\n */\r\n\r\nfunction mixin(obj) {\r\n  for (var key in Emitter.prototype) {\r\n    obj[key] = Emitter.prototype[key];\r\n  }\r\n  return obj;\r\n}\r\n\r\n/**\r\n * Listen on the given `event` with `fn`.\r\n *\r\n * @param {String} event\r\n * @param {Function} fn\r\n * @return {Emitter}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.on =\r\nEmitter.prototype.addEventListener = function(event, fn){\r\n  this._callbacks = this._callbacks || {};\r\n  (this._callbacks['$' + event] = this._callbacks['$' + event] || [])\r\n    .push(fn);\r\n  return this;\r\n};\r\n\r\n/**\r\n * Adds an `event` listener that will be invoked a single\r\n * time then automatically removed.\r\n *\r\n * @param {String} event\r\n * @param {Function} fn\r\n * @return {Emitter}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.once = function(event, fn){\r\n  function on() {\r\n    this.off(event, on);\r\n    fn.apply(this, arguments);\r\n  }\r\n\r\n  on.fn = fn;\r\n  this.on(event, on);\r\n  return this;\r\n};\r\n\r\n/**\r\n * Remove the given callback for `event` or all\r\n * registered callbacks.\r\n *\r\n * @param {String} event\r\n * @param {Function} fn\r\n * @return {Emitter}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.off =\r\nEmitter.prototype.removeListener =\r\nEmitter.prototype.removeAllListeners =\r\nEmitter.prototype.removeEventListener = function(event, fn){\r\n  this._callbacks = this._callbacks || {};\r\n\r\n  // all\r\n  if (0 == arguments.length) {\r\n    this._callbacks = {};\r\n    return this;\r\n  }\r\n\r\n  // specific event\r\n  var callbacks = this._callbacks['$' + event];\r\n  if (!callbacks) return this;\r\n\r\n  // remove all handlers\r\n  if (1 == arguments.length) {\r\n    delete this._callbacks['$' + event];\r\n    return this;\r\n  }\r\n\r\n  // remove specific handler\r\n  var cb;\r\n  for (var i = 0; i < callbacks.length; i++) {\r\n    cb = callbacks[i];\r\n    if (cb === fn || cb.fn === fn) {\r\n      callbacks.splice(i, 1);\r\n      break;\r\n    }\r\n  }\r\n  return this;\r\n};\r\n\r\n/**\r\n * Emit `event` with the given args.\r\n *\r\n * @param {String} event\r\n * @param {Mixed} ...\r\n * @return {Emitter}\r\n */\r\n\r\nEmitter.prototype.emit = function(event){\r\n  this._callbacks = this._callbacks || {};\r\n  var args = [].slice.call(arguments, 1)\r\n    , callbacks = this._callbacks['$' + event];\r\n\r\n  if (callbacks) {\r\n    callbacks = callbacks.slice(0);\r\n    for (var i = 0, len = callbacks.length; i < len; ++i) {\r\n      callbacks[i].apply(this, args);\r\n    }\r\n  }\r\n\r\n  return this;\r\n};\r\n\r\n/**\r\n * Return array of callbacks for `event`.\r\n *\r\n * @param {String} event\r\n * @return {Array}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.listeners = function(event){\r\n  this._callbacks = this._callbacks || {};\r\n  return this._callbacks['$' + event] || [];\r\n};\r\n\r\n/**\r\n * Check if this emitter has `event` handlers.\r\n *\r\n * @param {String} event\r\n * @return {Boolean}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.hasListeners = function(event){\r\n  return !! this.listeners(event).length;\r\n};\r\n\n},{}],52:[function(require,module,exports){\nvar EventEmitter = require('events').EventEmitter\nvar inherits = require('inherits')\nvar css = require('dom-css')\n\nmodule.exports = Button\ninherits(Button, EventEmitter)\n\nfunction Button (root, opts, theme, uuid) {\n  if (!(this instanceof Button)) return new Button(root, opts, theme, uuid)\n\n  var container = require('./container')(root, opts.label)\n  require('./label')(container, '', theme)\n\n  var input = container.appendChild(document.createElement('button'))\n  input.className = 'control-panel-button-' + uuid\n\n  input.onfocus = function () {\n    css(input, {outline: 'none'})\n  }\n\n  input.textContent = opts.label\n\n  css(input, {\n    position: 'absolute',\n    textAlign: 'center',\n    height: '20px',\n    width: '62%',\n    border: 'none',\n    cursor: 'pointer',\n    right: 0,\n    fontFamily: 'inherit'\n  })\n\n  input.addEventListener('click', opts.action)\n}\n\n},{\"./container\":55,\"./label\":57,\"dom-css\":82,\"events\":103,\"inherits\":118}],53:[function(require,module,exports){\nvar EventEmitter = require('events').EventEmitter\nvar inherits = require('inherits')\n\nmodule.exports = Checkbox\ninherits(Checkbox, EventEmitter)\n\nfunction Checkbox (root, opts, theme, uuid) {\n  if (!(this instanceof Checkbox)) return new Checkbox(root, opts, theme, uuid)\n  opts = opts || {}\n  var self = this\n\n  var container = require('./container')(root, opts.label)\n  require('./label')(container, opts.label, theme)\n\n  var input = container.appendChild(document.createElement('input'))\n  input.id = 'checkbox-' + opts.label + uuid\n  input.type = 'checkbox'\n  input.checked = opts.initial\n  input.className = 'control-panel-checkbox-' + uuid\n\n  var label = container.appendChild(document.createElement('label'))\n  label.htmlFor = 'checkbox-' + opts.label + uuid\n  label.className = 'control-panel-checkbox-' + uuid\n\n  setTimeout(function () {\n    self.emit('initialized', input.checked)\n  })\n\n  input.onchange = function (data) {\n    self.emit('input', data.target.checked)\n  }\n}\n\n},{\"./container\":55,\"./label\":57,\"events\":103,\"inherits\":118}],54:[function(require,module,exports){\nvar EventEmitter = require('events').EventEmitter\nvar ColorPicker = require('simple-color-picker')\nvar inherits = require('inherits')\nvar css = require('dom-css')\nvar tinycolor = require('tinycolor2')\n\nmodule.exports = Color\ninherits(Color, EventEmitter)\n\nfunction Color (root, opts, theme, uuid) {\n  if (!(this instanceof Color)) return new Color(root, opts, theme, uuid)\n  opts = opts || {}\n  opts.format = opts.format || 'rgb'\n  opts.initial = opts.initial || '#123456'\n  var self = this\n\n  var container = require('./container')(root, opts.label)\n  require('./label')(container, opts.label, theme)\n\n  var icon = container.appendChild(document.createElement('span'))\n  icon.className = 'control-panel-color-' + uuid\n\n  var value = require('./value')(container, '', theme, '46%')\n\n  icon.onmouseover = function () {\n    picker.$el.style.display = ''\n  }\n\n  var initial = opts.initial\n  switch (opts.format) {\n    case 'rgb':\n      initial = tinycolor(initial).toHexString()\n      break\n    case 'hex':\n      initial = tinycolor(initial).toHexString()\n      break\n    case 'array':\n      initial = tinycolor.fromRatio({r: initial[0], g: initial[1], b: initial[2]}).toHexString()\n      break\n    default:\n      break\n  }\n\n  var picker = new ColorPicker({\n    el: icon,\n    color: initial,\n    background: theme.background1,\n    width: 125,\n    height: 100\n  })\n\n  css(picker.$el, {\n    marginTop: '20px',\n    display: 'none',\n    position: 'absolute'\n  })\n\n  css(icon, {\n    position: 'relative',\n    display: 'inline-block',\n    width: '12.5%',\n    height: '20px',\n    backgroundColor: picker.getHexString()\n  })\n\n  icon.onmouseout = function (e) {\n    picker.$el.style.display = 'none'\n  }\n\n  setTimeout(function () {\n    self.emit('initialized', initial)\n  })\n\n  picker.onChange(function (hex) {\n    value.innerHTML = format(hex)\n    css(icon, {backgroundColor: hex})\n    self.emit('input', format(hex))\n  })\n\n  function format (hex) {\n    switch (opts.format) {\n      case 'rgb':\n        return tinycolor(hex).toRgbString()\n      case 'hex':\n        return tinycolor(hex).toHexString()\n      case 'array':\n        var rgb = tinycolor(hex).toRgb()\n        return [rgb.r / 255, rgb.g / 255, rgb.b / 255].map(function (x) {\n          return x.toFixed(2)\n        })\n      default:\n        return hex\n    }\n  }\n}\n\n},{\"./container\":55,\"./label\":57,\"./value\":62,\"dom-css\":82,\"events\":103,\"inherits\":118,\"simple-color-picker\":189,\"tinycolor2\":193}],55:[function(require,module,exports){\nvar css = require('dom-css')\nvar format = require('param-case')\n\nmodule.exports = function (root, label) {\n  var container = root.appendChild(document.createElement('div'))\n  container.id = 'control-panel-' + format(label)\n  css(container, {\n    position: 'relative',\n    height: '25px'\n  })\n  return container\n}\n\n},{\"dom-css\":82,\"param-case\":143}],56:[function(require,module,exports){\nvar EventEmitter = require('events').EventEmitter\nvar inherits = require('inherits')\nvar isnumeric = require('is-numeric')\nvar css = require('dom-css')\n\nmodule.exports = Range\ninherits(Range, EventEmitter)\n\nfunction clamp (x, min, max) {\n  return Math.min(Math.max(x, min), max)\n}\n\nfunction Range (root, opts, theme, uuid) {\n  if (!(this instanceof Range)) return new Range(root, opts, theme, uuid)\n  var self = this\n  var scaleValue, scaleValueInverse, logmin, logmax, logsign, panel, input, handle\n\n  var container = require('./container')(root, opts.label)\n  require('./label')(container, opts.label, theme)\n\n  if (!!opts.step && !!opts.steps) {\n    throw new Error('Cannot specify both step and steps. Got step = ' + opts.step + ', steps = ', opts.steps)\n  }\n\n  setTimeout(function () {\n    panel = document.getElementById('control-panel-' + uuid)\n  })\n\n  input = container.appendChild(document.createElement('span'))\n  input.className = 'control-panel-interval-' + uuid\n\n  handle = document.createElement('span')\n  handle.className = 'control-panel-interval-handle'\n  input.appendChild(handle)\n\n  // Create scale functions for converting to/from the desired scale:\n  if (opts.scale === 'log') {\n    scaleValue = function (x) {\n      return logsign * Math.exp(Math.log(logmin) + (Math.log(logmax) - Math.log(logmin)) * x / 100)\n    }\n    scaleValueInverse = function (y) {\n      return (Math.log(y * logsign) - Math.log(logmin)) * 100 / (Math.log(logmax) - Math.log(logmin))\n    }\n  } else {\n    scaleValue = scaleValueInverse = function (x) { return x }\n  }\n\n  if (!Array.isArray(opts.initial)) {\n    opts.initial = []\n  }\n\n  if (opts.scale === 'log') {\n    // Get options or set defaults:\n    opts.max = (isnumeric(opts.max)) ? opts.max : 100\n    opts.min = (isnumeric(opts.min)) ? opts.min : 0.1\n\n    // Check if all signs are valid:\n    if (opts.min * opts.max <= 0) {\n      throw new Error('Log range min/max must have the same sign and not equal zero. Got min = ' + opts.min + ', max = ' + opts.max)\n    } else {\n      // Pull these into separate variables so that opts can define the *slider* mapping\n      logmin = opts.min\n      logmax = opts.max\n      logsign = opts.min > 0 ? 1 : -1\n\n      // Got the sign so force these positive:\n      logmin = Math.abs(logmin)\n      logmax = Math.abs(logmax)\n\n      // These are now simply 0-100 to which we map the log range:\n      opts.min = 0\n      opts.max = 100\n\n      // Step is invalid for a log range:\n      if (isnumeric(opts.step)) {\n        throw new Error('Log may only use steps (integer number of steps), not a step value. Got step =' + opts.step)\n      }\n      // Default step is simply 1 in linear slider space:\n      opts.step = 1\n    }\n\n    opts.initial = [\n      scaleValueInverse(isnumeric(opts.initial[0]) ? opts.initial[0] : scaleValue(opts.min + (opts.max - opts.min) * 0.25)),\n      scaleValueInverse(isnumeric(opts.initial[1]) ? opts.initial[1] : scaleValue(opts.min + (opts.max - opts.min) * 0.75))\n    ]\n\n    if (scaleValue(opts.initial[0]) * scaleValue(opts.max) <= 0 || scaleValue(opts.initial[1]) * scaleValue(opts.max) <= 0) {\n      throw new Error('Log range initial value must have the same sign as min/max and must not equal zero. Got initial value = [' + scaleValue(opts.initial[0]) + ', ' + scaleValue(opts.initial[1]) + ']')\n    }\n  } else {\n    // If linear, this is much simpler:\n    opts.max = (isnumeric(opts.max)) ? opts.max : 100\n    opts.min = (isnumeric(opts.min)) ? opts.min : 0\n    opts.step = (isnumeric(opts.step)) ? opts.step : (opts.max - opts.min) / 100\n\n    opts.initial = [\n      isnumeric(opts.initial[0]) ? opts.initial[0] : (opts.min + opts.max) * 0.25,\n      isnumeric(opts.initial[1]) ? opts.initial[1] : (opts.min + opts.max) * 0.75\n    ]\n  }\n\n  // If we got a number of steps, use that instead:\n  if (isnumeric(opts.steps)) {\n    opts.step = isnumeric(opts.steps) ? (opts.max - opts.min) / opts.steps : opts.step\n  }\n\n  // Quantize the initial value to the requested step:\n  opts.initial[0] = opts.min + opts.step * Math.round((opts.initial[0] - opts.min) / opts.step)\n  opts.initial[1] = opts.min + opts.step * Math.round((opts.initial[1] - opts.min) / opts.step)\n\n  var value = opts.initial\n\n  function setHandleCSS () {\n    css(handle, {\n      left: ((value[0] - opts.min) / (opts.max - opts.min) * 100) + '%',\n      right: (100 - (value[1] - opts.min) / (opts.max - opts.min) * 100) + '%'\n    })\n  }\n\n  // Initialize CSS:\n  setHandleCSS()\n\n  // Display the values:\n  var lValue = require('./value')(container, scaleValue(opts.initial[0]), theme, '11%', true)\n  var rValue = require('./value')(container, scaleValue(opts.initial[1]), theme, '11%')\n\n  // An index to track what's being dragged:\n  var activeIndex = -1\n\n  function mouseX (ev) {\n    // Get mouse position in page coords relative to the container:\n    return ev.pageX - input.getBoundingClientRect().left\n  }\n\n  function setActiveValue (fraction) {\n    if (activeIndex === -1) {\n      return\n    }\n\n    // Get the position in the range [0, 1]:\n    var lofrac = (value[0] - opts.min) / (opts.max - opts.min)\n    var hifrac = (value[1] - opts.min) / (opts.max - opts.min)\n\n    // Clip against the other bound:\n    if (activeIndex === 0) {\n      fraction = Math.min(hifrac, fraction)\n    } else {\n      fraction = Math.max(lofrac, fraction)\n    }\n\n    // Compute and quantize the new value:\n    var newValue = opts.min + Math.round((opts.max - opts.min) * fraction / opts.step) * opts.step\n\n    // Update value, in linearized coords:\n    value[activeIndex] = newValue\n\n    // Update and send the event:\n    setHandleCSS()\n    input.oninput()\n  }\n\n  var mousemoveListener = function (ev) {\n    var fraction = clamp(mouseX(ev) / input.offsetWidth, 0, 1)\n\n    setActiveValue(fraction)\n  }\n\n  var mouseupListener = function (ev) {\n    panel.classList.remove('control-panel-interval-dragging')\n    var fraction = clamp(mouseX(ev) / input.offsetWidth, 0, 1)\n\n    setActiveValue(fraction)\n\n    document.removeEventListener('mousemove', mousemoveListener)\n    document.removeEventListener('mouseup', mouseupListener)\n\n    activeIndex = -1\n  }\n\n  input.addEventListener('mousedown', function (ev) {\n    // Tweak control to make dragging experience a little nicer:\n    panel.classList.add('control-panel-interval-dragging')\n\n    // Get mouse position fraction:\n    var fraction = clamp(mouseX(ev) / input.offsetWidth, 0, 1)\n\n    // Get the current fraction of position --> [0, 1]:\n    var lofrac = (value[0] - opts.min) / (opts.max - opts.min)\n    var hifrac = (value[1] - opts.min) / (opts.max - opts.min)\n\n    // This is just for making decisions, so perturb it ever\n    // so slightly just in case the bounds are numerically equal:\n    lofrac -= Math.abs(opts.max - opts.min) * 1e-15\n    hifrac += Math.abs(opts.max - opts.min) * 1e-15\n\n    // Figure out which is closer:\n    var lodiff = Math.abs(lofrac - fraction)\n    var hidiff = Math.abs(hifrac - fraction)\n\n    activeIndex = lodiff < hidiff ? 0 : 1\n\n    // Attach this to *document* so that we can still drag if the mouse\n    // passes outside the container:\n    document.addEventListener('mousemove', mousemoveListener)\n    document.addEventListener('mouseup', mouseupListener)\n  })\n\n  setTimeout(function () {\n    var scaledLValue = scaleValue(value[0])\n    var scaledRValue = scaleValue(value[1])\n    lValue.innerHTML = scaledLValue\n    rValue.innerHTML = scaledRValue\n    self.emit('initialized', [scaledLValue, scaledRValue])\n  })\n\n  input.oninput = function () {\n    var scaledLValue = scaleValue(value[0])\n    var scaledRValue = scaleValue(value[1])\n    lValue.innerHTML = scaledLValue\n    rValue.innerHTML = scaledRValue\n    self.emit('input', [scaledLValue, scaledRValue])\n  }\n}\n\n},{\"./container\":55,\"./label\":57,\"./value\":62,\"dom-css\":82,\"events\":103,\"inherits\":118,\"is-numeric\":122}],57:[function(require,module,exports){\nvar css = require('dom-css')\n\nmodule.exports = function (root, text, theme) {\n  var background = root.appendChild(document.createElement('div'))\n  css(background, {\n    left: 0,\n    width: '36%',\n    display: 'inline-block',\n    height: '20px',\n    paddingRight: '2%',\n    verticalAlign: 'top'\n  })\n\n  var label = background.appendChild(document.createElement('span'))\n  label.innerHTML = text\n  css(label, {\n    color: theme.text1,\n    display: 'inline-block',\n    verticalAlign: 'sub'\n  })\n  return label\n}\n\n},{\"dom-css\":82}],58:[function(require,module,exports){\nvar EventEmitter = require('events').EventEmitter\nvar inherits = require('inherits')\nvar isnumeric = require('is-numeric')\nvar css = require('dom-css')\n\nmodule.exports = Range\ninherits(Range, EventEmitter)\n\nfunction Range (root, opts, theme, uuid) {\n  if (!(this instanceof Range)) return new Range(root, opts, theme, uuid)\n  var self = this\n  var scaleValue, scaleValueInverse, logmin, logmax, logsign\n\n  var container = require('./container')(root, opts.label)\n  require('./label')(container, opts.label, theme)\n\n  if (!!opts.step && !!opts.steps) {\n    throw new Error('Cannot specify both step and steps. Got step = ' + opts.step + ', steps = ', opts.steps)\n  }\n\n  var input = container.appendChild(document.createElement('input'))\n  input.type = 'range'\n  input.className = 'control-panel-range-' + uuid\n\n  // Create scale functions for converting to/from the desired scale:\n  if (opts.scale === 'log') {\n    scaleValue = function (x) {\n      return logsign * Math.exp(Math.log(logmin) + (Math.log(logmax) - Math.log(logmin)) * x / 100)\n    }\n    scaleValueInverse = function (y) {\n      return (Math.log(y * logsign) - Math.log(logmin)) * 100 / (Math.log(logmax) - Math.log(logmin))\n    }\n  } else {\n    scaleValue = scaleValueInverse = function (x) { return x }\n  }\n\n  // Get initial value:\n  if (opts.scale === 'log') {\n    // Get options or set defaults:\n    opts.max = (isnumeric(opts.max)) ? opts.max : 100\n    opts.min = (isnumeric(opts.min)) ? opts.min : 0.1\n\n    // Check if all signs are valid:\n    if (opts.min * opts.max <= 0) {\n      throw new Error('Log range min/max must have the same sign and not equal zero. Got min = ' + opts.min + ', max = ' + opts.max)\n    } else {\n      // Pull these into separate variables so that opts can define the *slider* mapping\n      logmin = opts.min\n      logmax = opts.max\n      logsign = opts.min > 0 ? 1 : -1\n\n      // Got the sign so force these positive:\n      logmin = Math.abs(logmin)\n      logmax = Math.abs(logmax)\n\n      // These are now simply 0-100 to which we map the log range:\n      opts.min = 0\n      opts.max = 100\n\n      // Step is invalid for a log range:\n      if (isnumeric(opts.step)) {\n        throw new Error('Log may only use steps (integer number of steps), not a step value. Got step =' + opts.step)\n      }\n      // Default step is simply 1 in linear slider space:\n      opts.step = 1\n    }\n\n    opts.initial = scaleValueInverse(isnumeric(opts.initial) ? opts.initial : scaleValue((opts.min + opts.max) * 0.5))\n\n    if (opts.initial * scaleValueInverse(opts.max) <= 0) {\n      throw new Error('Log range initial value must have the same sign as min/max and must not equal zero. Got initial value = ' + opts.initial)\n    }\n  } else {\n    // If linear, this is much simpler:\n    opts.max = (isnumeric(opts.max)) ? opts.max : 100\n    opts.min = (isnumeric(opts.min)) ? opts.min : 0\n    opts.step = (isnumeric(opts.step)) ? opts.step : (opts.max - opts.min) / 100\n\n    opts.initial = isnumeric(opts.initial) ? opts.initial : (opts.min + opts.max) * 0.5\n  }\n\n  // If we got a number of steps, use that instead:\n  if (isnumeric(opts.steps)) {\n    opts.step = isnumeric(opts.steps) ? (opts.max - opts.min) / opts.steps : opts.step\n  }\n\n  // Quantize the initial value to the requested step:\n  var initialStep = Math.round((opts.initial - opts.min) / opts.step)\n  opts.initial = opts.min + opts.step * initialStep\n\n  // Set value on the input itself:\n  input.min = opts.min\n  input.max = opts.max\n  input.step = opts.step\n  input.value = opts.initial\n\n  css(input, {\n    width: '47.5%'\n  })\n\n  var value = require('./value')(container, scaleValue(opts.initial), theme, '11%')\n\n  setTimeout(function () {\n    self.emit('initialized', parseFloat(input.value))\n  })\n\n  input.oninput = function (data) {\n    var scaledValue = scaleValue(parseFloat(data.target.value))\n    value.innerHTML = scaledValue\n    self.emit('input', scaledValue)\n  }\n}\n\n},{\"./container\":55,\"./label\":57,\"./value\":62,\"dom-css\":82,\"events\":103,\"inherits\":118,\"is-numeric\":122}],59:[function(require,module,exports){\nvar EventEmitter = require('events').EventEmitter\nvar inherits = require('inherits')\n\nmodule.exports = Select\ninherits(Select, EventEmitter)\n\nfunction Select (root, opts, theme, uuid) {\n  if (!(this instanceof Select)) return new Select(root, opts, theme, uuid)\n  var self = this\n  var i, container, input, downTriangle, upTriangle, key, option, el, keys\n\n  container = require('./container')(root, opts.label)\n  require('./label')(container, opts.label, theme)\n\n  input = document.createElement('select')\n  input.className = 'control-panel-select-' + uuid + '-dropdown'\n\n  downTriangle = document.createElement('span')\n  downTriangle.className = 'control-panel-select-' + uuid + '-triangle control-panel-select-' + uuid + '-triangle--down'\n\n  upTriangle = document.createElement('span')\n  upTriangle.className = 'control-panel-select-' + uuid + '-triangle control-panel-select-' + uuid + '-triangle--up'\n\n  container.appendChild(downTriangle)\n  container.appendChild(upTriangle)\n\n  if (Array.isArray(opts.options)) {\n    for (i = 0; i < opts.options.length; i++) {\n      option = opts.options[i]\n      el = document.createElement('option')\n      el.value = el.textContent = option\n      if (opts.initial === option) {\n        el.selected = 'selected'\n      }\n      input.appendChild(el)\n    }\n  } else {\n    keys = Object.keys(opts.options)\n    for (i = 0; i < keys.length; i++) {\n      key = keys[i]\n      el = document.createElement('option')\n      el.value = key\n      if (opts.initial === key) {\n        el.selected = 'selected'\n      }\n      el.textContent = opts.options[key]\n      input.appendChild(el)\n    }\n  }\n\n  container.appendChild(input)\n\n  input.onchange = function (data) {\n    self.emit('input', data.target.value)\n  }\n}\n\n},{\"./container\":55,\"./label\":57,\"events\":103,\"inherits\":118}],60:[function(require,module,exports){\nvar EventEmitter = require('events').EventEmitter\nvar inherits = require('inherits')\nvar css = require('dom-css')\n\nmodule.exports = Text\ninherits(Text, EventEmitter)\n\nfunction Text (root, opts, theme, uuid) {\n  if (!(this instanceof Text)) return new Text(root, opts, theme, uuid)\n  var self = this\n\n  var container = require('./container')(root, opts.label)\n  require('./label')(container, opts.label, theme)\n\n  var input = container.appendChild(document.createElement('input'))\n  input.type = 'text'\n  input.className = 'control-panel-text-' + uuid\n  if (opts.initial) input.value = opts.initial\n\n  input.onfocus = function () {\n    css(input, {outline: 'none'})\n  }\n\n  css(input, {\n    position: 'absolute',\n    paddingLeft: '6px',\n    height: '20px',\n    width: '59.5%',\n    border: 'none',\n    background: theme.background2,\n    color: theme.text2,\n    fontFamily: 'inherit'\n  })\n\n  setTimeout(function () {\n    self.emit('initialized', input.value)\n  })\n\n  input.oninput = function (data) {\n    self.emit('input', data.target.value)\n  }\n}\n\n},{\"./container\":55,\"./label\":57,\"dom-css\":82,\"events\":103,\"inherits\":118}],61:[function(require,module,exports){\nvar css = require('dom-css')\n\nmodule.exports = function (root, text, theme) {\n  var title = root.appendChild(document.createElement('div'))\n  title.innerHTML = text\n\n  css(title, {\n    width: '100%',\n    textAlign: 'center',\n    color: theme.text2,\n    textTransform: 'uppercase',\n    height: '20px',\n    marginBottom: '4px'\n  })\n\n  return title\n}\n\n},{\"dom-css\":82}],62:[function(require,module,exports){\nvar css = require('dom-css')\n\nmodule.exports = function (root, text, theme, width, left) {\n  var background = root.appendChild(document.createElement('div'))\n  var value = background.appendChild(document.createElement('span'))\n\n  value.innerHTML = text\n\n  var bgcss = {\n    position: 'absolute',\n    backgroundColor: theme.background2,\n    paddingLeft: '1.5%',\n    height: '20px',\n    width: width,\n    display: 'inline-block',\n    overflow: 'hidden'\n  }\n\n  if (!left) {\n    bgcss.right = 0\n  }\n\n  css(background, bgcss)\n\n  css(value, {\n    color: theme.text2,\n    display: 'inline-block',\n    userSelect: 'text',\n    cursor: 'text',\n    overflow: 'hidden',\n    lineHeight: '20px',\n    wordBreak: 'break-all',\n    height: 20\n  })\n\n  return value\n}\n\n},{\"dom-css\":82}],63:[function(require,module,exports){\n(function (Buffer){\nvar EventEmitter = require('events').EventEmitter\nvar inherits = require('inherits')\n\nvar css = require('dom-css')\nvar insertcss = require('insert-css')\nvar path = require('path')\nvar isstring = require('is-string')\nvar themes = require('./themes')\nvar uuid = require('node-uuid')\n\nmodule.exports = Plate\ninherits(Plate, EventEmitter)\n\nfunction Plate (items, opts) {\n  if (!(this instanceof Plate)) return new Plate(items, opts)\n  var self = this\n  opts = opts || {}\n  opts.width = opts.width || 300\n  opts.theme = opts.theme || 'dark'\n  opts.theme = isstring(opts.theme) ? themes[opts.theme] : opts.theme\n  opts.root = opts.root || document.body\n  opts.position = opts.position\n\n  var box = document.createElement('div')\n  var id = uuid.v4()\n  box.className = 'control-panel'\n  box.id = 'control-panel-' + id\n\n  var basecss = Buffer(\"LmNvbnRyb2wtcGFuZWwgewogIGZvbnQtZmFtaWx5OiAnSGFjaycsIG1vbm9zcGFjZTsKICBmb250LXNpemU6IDExcHg7CiAgLXdlYmtpdC11c2VyLXNlbGVjdDogbm9uZTsKICAtbW96LXVzZXItc2VsZWN0OiBub25lOwogIC1tcy11c2VyLXNlbGVjdDogbm9uZTsKICB1c2VyLXNlbGVjdDogbm9uZTsKICBjdXJzb3I6IGRlZmF1bHQ7CiAgdGV4dC1hbGlnbjogbGVmdDsKICBib3gtc2l6aW5nOiBib3JkZXItYm94Owp9CgouY29udHJvbC1wYW5lbCBpbnB1dCB7CiAgZm9udC1mYW1pbHk6ICdIYWNrJzsKICBmb250LXNpemU6IDExcHg7Cn0KCi5jb250cm9sLXBhbmVsIGEgewogIGNvbG9yOiBpbmhlcml0OwogIHRleHQtZGVjb3JhdGlvbjogbm9uZTsKfQo=\",\"base64\")\n  var colorcss = Buffer(\"LlNjcCB7CiAgd2lkdGg6IDEyNXB4OwogIGhlaWdodDogMTAwcHg7CiAgLXdlYmtpdC11c2VyLXNlbGVjdDogbm9uZTsKICAgICAtbW96LXVzZXItc2VsZWN0OiBub25lOwogICAgICAtbXMtdXNlci1zZWxlY3Q6IG5vbmU7CiAgICAgICAgICB1c2VyLXNlbGVjdDogbm9uZTsKICBwb3NpdGlvbjogcmVsYXRpdmU7CiAgei1pbmRleDogMTAwMDsKICBjdXJzb3I6IHBvaW50ZXI7Cn0KLlNjcC1zYXR1cmF0aW9uIHsKICBwb3NpdGlvbjogcmVsYXRpdmU7CiAgd2lkdGg6IGNhbGMoMTAwJSAtIDI1cHgpOwogIGhlaWdodDogMTAwJTsKICBiYWNrZ3JvdW5kOiBsaW5lYXItZ3JhZGllbnQodG8gcmlnaHQsICNmZmYgMCUsICNmMDAgMTAwJSk7CiAgZmxvYXQ6IGxlZnQ7CiAgbWFyZ2luLXJpZ2h0OiA1cHg7Cn0KLlNjcC1icmlnaHRuZXNzIHsKICB3aWR0aDogMTAwJTsKICBoZWlnaHQ6IDEwMCU7CiAgYmFja2dyb3VuZDogbGluZWFyLWdyYWRpZW50KHRvIHRvcCwgIzAwMCAwJSwgcmdiYSgyNTUsMjU1LDI1NSwwKSAxMDAlKTsKfQouU2NwLXNiU2VsZWN0b3IgewogIGJvcmRlcjogMXB4IHNvbGlkOwogIHBvc2l0aW9uOiBhYnNvbHV0ZTsKICB3aWR0aDogMTRweDsKICBoZWlnaHQ6IDE0cHg7CiAgYmFja2dyb3VuZDogI2ZmZjsKICBib3JkZXItcmFkaXVzOiAxMHB4OwogIHRvcDogLTdweDsKICBsZWZ0OiAtN3B4OwogIGJveC1zaXppbmc6IGJvcmRlci1ib3g7CiAgei1pbmRleDogMTA7Cn0KLlNjcC1odWUgewogIHdpZHRoOiAyMHB4OwogIGhlaWdodDogMTAwJTsKICBwb3NpdGlvbjogcmVsYXRpdmU7CiAgZmxvYXQ6IGxlZnQ7CiAgYmFja2dyb3VuZDogbGluZWFyLWdyYWRpZW50KHRvIGJvdHRvbSwgI2YwMCAwJSwgI2YwZiAxNyUsICMwMGYgMzQlLCAjMGZmIDUwJSwgIzBmMCA2NyUsICNmZjAgODQlLCAjZjAwIDEwMCUpOwp9Ci5TY3AtaFNlbGVjdG9yIHsKICBwb3NpdGlvbjogYWJzb2x1dGU7CiAgYmFja2dyb3VuZDogI2ZmZjsKICBib3JkZXItYm90dG9tOiAxcHggc29saWQgIzAwMDsKICByaWdodDogLTNweDsKICB3aWR0aDogMTBweDsKICBoZWlnaHQ6IDJweDsKfQ==\",\"base64\")\n  var rangecss = Buffer(\"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 var checkboxcss = Buffer(\"aW5wdXRbdHlwZT0iY2hlY2tib3giXS5jb250cm9sLXBhbmVsLWNoZWNrYm94LXt7IFVVSUQgfX0gewogIGRpc3BsYXk6bm9uZTsKICBjdXJzb3I6IHBvaW50ZXI7IAp9CgppbnB1dFt0eXBlPWNoZWNrYm94XS5jb250cm9sLXBhbmVsLWNoZWNrYm94LXt7IFVVSUQgfX0gKyBsYWJlbDpiZWZvcmUgewogIGNvbnRlbnQ6ICIiOyAgCiAgZGlzcGxheTogaW5saW5lLWJsb2NrOyAgCiAgd2lkdGg6IDE4cHg7ICAKICBoZWlnaHQ6IDE4cHg7ICAKICBwYWRkaW5nOiAwcHg7CiAgdmVydGljYWwtYWxpZ246bWlkZGxlOwogIG1hcmdpbi1yaWdodDogOHB4OyAKICBtYXJnaW4tdG9wOiAycHg7IAogIGJhY2tncm91bmQtY29sb3I6IHt7IEJPWF9DT0xPUiB9fTsgIAogIGJvcmRlci1yYWRpdXM6IDBweDsgCiAgY3Vyc29yOiBwb2ludGVyOyAKfQoKaW5wdXRbdHlwZT1jaGVja2JveF06Y2hlY2tlZC5jb250cm9sLXBhbmVsLWNoZWNrYm94LXt7IFVVSUQgfX0gICsgbGFiZWw6YmVmb3JlIHsKICB3aWR0aDogMTBweDsgIAogIGhlaWdodDogMTBweDsgIAogIGJhY2tncm91bmQtY29sb3I6IHt7IElDT05fQ09MT1IgfX07CiAgYm9yZGVyOiBzb2xpZCA0cHgge3sgQk9YX0NPTE9SIH19OwogIGN1cnNvcjogcG9pbnRlcjsgCn0=\",\"base64\")\n  var buttoncss = Buffer(\"LmNvbnRyb2wtcGFuZWwtYnV0dG9uLXt7IFVVSUQgfX0gewogIGNvbG9yOiB7eyBCVVRUT05fQ09MT1IgfX07CiAgYmFja2dyb3VuZC1jb2xvcjoge3sgQlVUVE9OX0JHIH19Owp9Ci5jb250cm9sLXBhbmVsLWJ1dHRvbi17eyBVVUlEIH19OmhvdmVyIHsKICBjb2xvcjoge3sgQlVUVE9OX0NPTE9SX0hPVkVSIH19OwogIGJhY2tncm91bmQtY29sb3I6IHt7IEJVVFRPTl9CR19IT1ZFUiB9fTsKfQouY29udHJvbC1wYW5lbC1idXR0b24te3sgVVVJRCB9fTphY3RpdmUgewogIGNvbG9yOiB7eyBCVVRUT05fQ09MT1JfQUNUSVZFIH19OwogIGJhY2tncm91bmQtY29sb3I6IHt7IEJVVFRPTl9CR19BQ1RJVkUgfX07Cn0K\",\"base64\")\n  var intervalcss = Buffer(\"LmNvbnRyb2wtcGFuZWwtaW50ZXJ2YWwte3sgVVVJRCB9fSB7CiAgLXdlYmtpdC1hcHBlYXJhbmNlOiBub25lOwogIHBvc2l0aW9uOiBhYnNvbHV0ZTsKICBoZWlnaHQ6IDIwcHg7CiAgbWFyZ2luOiAwcHggMDsKICB3aWR0aDogMzMlOwogIGxlZnQ6IDUyLjUlOwogIGJhY2tncm91bmQtY29sb3I6IHt7IFRSQUNLX0NPTE9SIH19OwogIGN1cnNvcjogZXctcmVzaXplOwoKICAtd2Via2l0LXRvdWNoLWNhbGxvdXQ6IG5vbmU7CiAgLXdlYmtpdC11c2VyLXNlbGVjdDogbm9uZTsKICAta2h0bWwtdXNlci1zZWxlY3Q6IG5vbmU7CiAgLW1vei11c2VyLXNlbGVjdDogbm9uZTsKICAtbXMtdXNlci1zZWxlY3Q6IG5vbmU7CiAgdXNlci1zZWxlY3Q6IG5vbmU7Cn0KLmNvbnRyb2wtcGFuZWwtaW50ZXJ2YWwte3sgVVVJRCB9fSAuY29udHJvbC1wYW5lbC1pbnRlcnZhbC1oYW5kbGUgewogIGJhY2tncm91bmQtY29sb3I6IHt7IElOVEVSVkFMX0NPTE9SIH19OwogIHBvc2l0aW9uOiBhYnNvbHV0ZTsKICBoZWlnaHQ6IDIwcHg7CiAgbWluLXdpZHRoOiAxcHg7Cn0KI2NvbnRyb2wtcGFuZWwte3sgVVVJRCB9fS5jb250cm9sLXBhbmVsLWludGVydmFsLWRyYWdnaW5nICogewogIC13ZWJraXQtdG91Y2gtY2FsbG91dDogbm9uZSAhaW1wb3J0YW50OwogIC13ZWJraXQtdXNlci1zZWxlY3Q6IG5vbmUgIWltcG9ydGFudDsKICAta2h0bWwtdXNlci1zZWxlY3Q6IG5vbmUgIWltcG9ydGFudDsKICAtbW96LXVzZXItc2VsZWN0OiBub25lICFpbXBvcnRhbnQ7CiAgLW1zLXVzZXItc2VsZWN0OiBub25lICFpbXBvcnRhbnQ7CiAgdXNlci1zZWxlY3Q6IG5vbmUgIWltcG9ydGFudDsKCiAgY3Vyc29yOiBldy1yZXNpemUgIWltcG9ydGFudDsKfQo=\",\"base64\")\n  var selectcss = Buffer(\"LmNvbnRyb2wtcGFuZWwtc2VsZWN0LXt7IFVVSUQgfX0tZHJvcGRvd24gewogIGRpc3BsYXk6IGlubGluZS1ibG9jazsKICBwb3NpdGlvbjogYWJzb2x1dGU7CiAgd2lkdGg6IDYyJTsKICBwYWRkaW5nLWxlZnQ6IDEuNSU7CiAgaGVpZ2h0OiAyMHB4OwogIGJvcmRlcjogbm9uZTsKICBib3JkZXItcmFkaXVzOiAwOwogIG91dGxpbmU6IG5vbmU7CiAgLXdlYmtpdC1hcHBlYXJhbmNlOiBub25lOwogIC1tb3otYXBwZWFyYW5jZTogbm9uZTsKICAtby1hcHBlYXJhbmNlOm5vbmU7CiAgYXBwZWFyYW5jZTpub25lOwogIGZvbnQtZmFtaWx5OiBpbmhlcml0OwogIGJhY2tncm91bmQtY29sb3I6IHt7IEJHX0NPTE9SIH19OwogIGNvbG9yOiB7eyBURVhUX0NPTE9SIH19Owp9Ci5jb250cm9sLXBhbmVsLXNlbGVjdC17eyBVVUlEIH19LWRyb3Bkb3duOjotbXMtZXhwYW5kIHsKICBkaXNwbGF5Om5vbmU7Cn0KLmNvbnRyb2wtcGFuZWwtc2VsZWN0LXt7IFVVSUQgfX0tdHJpYW5nbGUgewogIGNvbnRlbnQ6ICcgJzsKICBib3JkZXItcmlnaHQ6IDNweCBzb2xpZCB0cmFuc3BhcmVudDsKICBib3JkZXItbGVmdDogM3B4IHNvbGlkIHRyYW5zcGFyZW50OwogIGxpbmUtaGVpZ2h0OiAyMHB4OwogIHBvc2l0aW9uOiBhYnNvbHV0ZTsKICByaWdodDogMi41JTsKICB6LWluZGV4OiAxOwp9Ci5jb250cm9sLXBhbmVsLXNlbGVjdC17eyBVVUlEIH19LXRyaWFuZ2xlLS1kb3duIHsKICB0b3A6IDExcHg7CiAgYm9yZGVyLXRvcDogNXB4IHNvbGlkIHt7IFRFWFRfQ09MT1IgfX07CiAgYm9yZGVyLWJvdHRvbTogMHB4IHRyYW5zcGFyZW50Owp9Ci5jb250cm9sLXBhbmVsLXNlbGVjdC17eyBVVUlEIH19LXRyaWFuZ2xlLS11cCB7CiAgdG9wOiA0cHg7CiAgYm9yZGVyLWJvdHRvbTogNXB4IHNvbGlkIHt7IFRFWFRfQ09MT1IgfX07CiAgYm9yZGVyLXRvcDogMHB4IHRyYW5zcGFyZW50Owp9Cg==\",\"base64\")\n\n  rangecss = String(rangecss)\n    .replace(new RegExp('{{ THUMB_COLOR }}', 'g'), opts.theme.foreground1)\n    .replace(new RegExp('{{ TRACK_COLOR }}', 'g'), opts.theme.background2)\n    .replace(new RegExp('{{ UUID }}', 'g'), id)\n  checkboxcss = String(checkboxcss)\n    .replace(new RegExp('{{ BOX_COLOR }}', 'g'), opts.theme.background2)\n    .replace(new RegExp('{{ ICON_COLOR }}', 'g'), opts.theme.foreground1)\n    .replace(new RegExp('{{ UUID }}', 'g'), id)\n  buttoncss = String(buttoncss)\n    .replace(new RegExp('{{ BUTTON_COLOR }}', 'g'), opts.theme.text2)\n    .replace(new RegExp('{{ BUTTON_BG }}', 'g'), opts.theme.background2)\n    .replace(new RegExp('{{ BUTTON_COLOR_HOVER }}', 'g'), opts.theme.text2)\n    .replace(new RegExp('{{ BUTTON_BG_HOVER }}', 'g'), opts.theme.background2hover)\n    .replace(new RegExp('{{ BUTTON_COLOR_ACTIVE }}', 'g'), opts.theme.background2)\n    .replace(new RegExp('{{ BUTTON_BG_ACTIVE }}', 'g'), opts.theme.text2)\n    .replace(new RegExp('{{ UUID }}', 'g'), id)\n  intervalcss = String(intervalcss)\n    .replace(new RegExp('{{ INTERVAL_COLOR }}', 'g'), opts.theme.foreground1)\n    .replace(new RegExp('{{ TRACK_COLOR }}', 'g'), opts.theme.background2)\n    .replace(new RegExp('{{ UUID }}', 'g'), id)\n  selectcss = String(selectcss)\n    .replace(new RegExp('{{ TEXT_COLOR }}', 'g'), opts.theme.text2)\n    .replace(new RegExp('{{ BG_COLOR }}', 'g'), opts.theme.background2)\n    .replace(new RegExp('{{ BG_COLOR_HOVER }}', 'g'), opts.theme.background2hover)\n    .replace(new RegExp('{{ UUID }}', 'g'), id)\n  insertcss(basecss)\n  insertcss(rangecss)\n  insertcss(colorcss)\n  insertcss(checkboxcss)\n  insertcss(buttoncss)\n  insertcss(intervalcss)\n  insertcss(selectcss)\n\n  var elem = document.createElement('style')\n  elem.setAttribute('type', 'text/css')\n  elem.setAttribute('rel', 'stylesheet')\n  elem.setAttribute('href', '//cdn.jsdelivr.net/font-hack/2.019/css/hack.min.css')\n  document.getElementsByTagName('head')[0].appendChild(elem)\n\n  css(box, {\n    background: opts.theme.background1,\n    width: opts.width,\n    padding: '14px',\n    paddingBottom: '8px',\n    opacity: 0.95\n  })\n\n  if (opts.position === 'top-right' ||\n    opts.position === 'top-left' ||\n    opts.position === 'bottom-right' ||\n    opts.position === 'bottom-left') css(box, {position: 'absolute'})\n\n  if (opts.position === 'top-right' || opts.position === 'bottom-right') css(box, {right: 8})\n  else css(box, {left: 8})\n\n  if (opts.position === 'top-right' || opts.position === 'top-left') css(box, {top: 8})\n  else css(box, {bottom: 8})\n\n  if (opts.title) require('./components/title')(box, opts.title, opts.theme)\n\n  var components = {\n    button: require('./components/button'),\n    text: require('./components/text'),\n    range: require('./components/range'),\n    checkbox: require('./components/checkbox'),\n    color: require('./components/color'),\n    interval: require('./components/interval'),\n    select: require('./components/select')\n  }\n\n  var element\n  var state = {}\n\n  items.forEach(function (item) {\n    if (item.type !== 'button') {\n      state[item.label] = item.initial\n    }\n  })\n\n  items.forEach(function (item) {\n    element = components[item.type](box, item, opts.theme, id)\n\n    element.on('initialized', function (data) {\n      state[item.label] = data\n    })\n\n    element.on('input', function (data) {\n      state[item.label] = data\n      self.emit('input', state)\n    })\n  })\n\n  opts.root.appendChild(box)\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./components/button\":52,\"./components/checkbox\":53,\"./components/color\":54,\"./components/interval\":56,\"./components/range\":58,\"./components/select\":59,\"./components/text\":60,\"./components/title\":61,\"./themes\":64,\"buffer\":48,\"dom-css\":82,\"events\":103,\"inherits\":118,\"insert-css\":119,\"is-string\":123,\"node-uuid\":142,\"path\":149}],64:[function(require,module,exports){\nmodule.exports = {\n  light: {\n    background1: 'rgb(227,227,227)',\n    background2: 'rgb(204,204,204)',\n    background2hover: 'rgb(208,208,208)',\n    foreground1: 'rgb(105,105,105)',\n    text1: 'rgb(36,36,36)',\n    text2: 'rgb(87,87,87)'\n  },\n\n  dark: {\n    background1: 'rgb(35,35,35)',\n    background2: 'rgb(54,54,54)',\n    background2hover: 'rgb(58,58,58)',\n    foreground1: 'rgb(112,112,112)',\n    text1: 'rgb(235,235,235)',\n    text2: 'rgb(161,161,161)'\n  }\n}\n\n},{}],65:[function(require,module,exports){\n(function (Buffer){\n// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// NOTE: These type checking functions intentionally don't use `instanceof`\n// because it is fragile and can be easily faked with `Object.create()`.\n\nfunction isArray(arg) {\n  if (Array.isArray) {\n    return Array.isArray(arg);\n  }\n  return objectToString(arg) === '[object Array]';\n}\nexports.isArray = isArray;\n\nfunction isBoolean(arg) {\n  return typeof arg === 'boolean';\n}\nexports.isBoolean = isBoolean;\n\nfunction isNull(arg) {\n  return arg === null;\n}\nexports.isNull = isNull;\n\nfunction isNullOrUndefined(arg) {\n  return arg == null;\n}\nexports.isNullOrUndefined = isNullOrUndefined;\n\nfunction isNumber(arg) {\n  return typeof arg === 'number';\n}\nexports.isNumber = isNumber;\n\nfunction isString(arg) {\n  return typeof arg === 'string';\n}\nexports.isString = isString;\n\nfunction isSymbol(arg) {\n  return typeof arg === 'symbol';\n}\nexports.isSymbol = isSymbol;\n\nfunction isUndefined(arg) {\n  return arg === void 0;\n}\nexports.isUndefined = isUndefined;\n\nfunction isRegExp(re) {\n  return objectToString(re) === '[object RegExp]';\n}\nexports.isRegExp = isRegExp;\n\nfunction isObject(arg) {\n  return typeof arg === 'object' && arg !== null;\n}\nexports.isObject = isObject;\n\nfunction isDate(d) {\n  return objectToString(d) === '[object Date]';\n}\nexports.isDate = isDate;\n\nfunction isError(e) {\n  return (objectToString(e) === '[object Error]' || e instanceof Error);\n}\nexports.isError = isError;\n\nfunction isFunction(arg) {\n  return typeof arg === 'function';\n}\nexports.isFunction = isFunction;\n\nfunction isPrimitive(arg) {\n  return arg === null ||\n         typeof arg === 'boolean' ||\n         typeof arg === 'number' ||\n         typeof arg === 'string' ||\n         typeof arg === 'symbol' ||  // ES6 symbol\n         typeof arg === 'undefined';\n}\nexports.isPrimitive = isPrimitive;\n\nexports.isBuffer = Buffer.isBuffer;\n\nfunction objectToString(o) {\n  return Object.prototype.toString.call(o);\n}\n\n}).call(this,{\"isBuffer\":require(\"../../is-buffer/index.js\")})\n},{\"../../is-buffer/index.js\":120}],66:[function(require,module,exports){\n(function (Buffer){\nvar elliptic = require('elliptic');\nvar BN = require('bn.js');\n\nmodule.exports = function createECDH(curve) {\n\treturn new ECDH(curve);\n};\n\nvar aliases = {\n\tsecp256k1: {\n\t\tname: 'secp256k1',\n\t\tbyteLength: 32\n\t},\n\tsecp224r1: {\n\t\tname: 'p224',\n\t\tbyteLength: 28\n\t},\n\tprime256v1: {\n\t\tname: 'p256',\n\t\tbyteLength: 32\n\t},\n\tprime192v1: {\n\t\tname: 'p192',\n\t\tbyteLength: 24\n\t},\n\ted25519: {\n\t\tname: 'ed25519',\n\t\tbyteLength: 32\n\t},\n\tsecp384r1: {\n\t\tname: 'p384',\n\t\tbyteLength: 48\n\t},\n\tsecp521r1: {\n\t\tname: 'p521',\n\t\tbyteLength: 66\n\t}\n};\n\naliases.p224 = aliases.secp224r1;\naliases.p256 = aliases.secp256r1 = aliases.prime256v1;\naliases.p192 = aliases.secp192r1 = aliases.prime192v1;\naliases.p384 = aliases.secp384r1;\naliases.p521 = aliases.secp521r1;\n\nfunction ECDH(curve) {\n\tthis.curveType = aliases[curve];\n\tif (!this.curveType ) {\n\t\tthis.curveType = {\n\t\t\tname: curve\n\t\t};\n\t}\n\tthis.curve = new elliptic.ec(this.curveType.name);\n\tthis.keys = void 0;\n}\n\nECDH.prototype.generateKeys = function (enc, format) {\n\tthis.keys = this.curve.genKeyPair();\n\treturn this.getPublicKey(enc, format);\n};\n\nECDH.prototype.computeSecret = function (other, inenc, enc) {\n\tinenc = inenc || 'utf8';\n\tif (!Buffer.isBuffer(other)) {\n\t\tother = new Buffer(other, inenc);\n\t}\n\tvar otherPub = this.curve.keyFromPublic(other).getPublic();\n\tvar out = otherPub.mul(this.keys.getPrivate()).getX();\n\treturn formatReturnValue(out, enc, this.curveType.byteLength);\n};\n\nECDH.prototype.getPublicKey = function (enc, format) {\n\tvar key = this.keys.getPublic(format === 'compressed', true);\n\tif (format === 'hybrid') {\n\t\tif (key[key.length - 1] % 2) {\n\t\t\tkey[0] = 7;\n\t\t} else {\n\t\t\tkey [0] = 6;\n\t\t}\n\t}\n\treturn formatReturnValue(key, enc);\n};\n\nECDH.prototype.getPrivateKey = function (enc) {\n\treturn formatReturnValue(this.keys.getPrivate(), enc);\n};\n\nECDH.prototype.setPublicKey = function (pub, enc) {\n\tenc = enc || 'utf8';\n\tif (!Buffer.isBuffer(pub)) {\n\t\tpub = new Buffer(pub, enc);\n\t}\n\tthis.keys._importPublic(pub);\n\treturn this;\n};\n\nECDH.prototype.setPrivateKey = function (priv, enc) {\n\tenc = enc || 'utf8';\n\tif (!Buffer.isBuffer(priv)) {\n\t\tpriv = new Buffer(priv, enc);\n\t}\n\tvar _priv = new BN(priv);\n\t_priv = _priv.toString(16);\n\tthis.keys._importPrivate(_priv);\n\treturn this;\n};\n\nfunction formatReturnValue(bn, enc, len) {\n\tif (!Array.isArray(bn)) {\n\t\tbn = bn.toArray();\n\t}\n\tvar buf = new Buffer(bn);\n\tif (len && buf.length < len) {\n\t\tvar zeros = new Buffer(len - buf.length);\n\t\tzeros.fill(0);\n\t\tbuf = Buffer.concat([zeros, buf]);\n\t}\n\tif (!enc) {\n\t\treturn buf;\n\t} else {\n\t\treturn buf.toString(enc);\n\t}\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"bn.js\":19,\"buffer\":48,\"elliptic\":86}],67:[function(require,module,exports){\n(function (Buffer){\n'use strict';\nvar inherits = require('inherits')\nvar md5 = require('./md5')\nvar rmd160 = require('ripemd160')\nvar sha = require('sha.js')\n\nvar Base = require('cipher-base')\n\nfunction HashNoConstructor(hash) {\n  Base.call(this, 'digest')\n\n  this._hash = hash\n  this.buffers = []\n}\n\ninherits(HashNoConstructor, Base)\n\nHashNoConstructor.prototype._update = function (data) {\n  this.buffers.push(data)\n}\n\nHashNoConstructor.prototype._final = function () {\n  var buf = Buffer.concat(this.buffers)\n  var r = this._hash(buf)\n  this.buffers = null\n\n  return r\n}\n\nfunction Hash(hash) {\n  Base.call(this, 'digest')\n\n  this._hash = hash\n}\n\ninherits(Hash, Base)\n\nHash.prototype._update = function (data) {\n  this._hash.update(data)\n}\n\nHash.prototype._final = function () {\n  return this._hash.digest()\n}\n\nmodule.exports = function createHash (alg) {\n  alg = alg.toLowerCase()\n  if ('md5' === alg) return new HashNoConstructor(md5)\n  if ('rmd160' === alg || 'ripemd160' === alg) return new HashNoConstructor(rmd160)\n\n  return new Hash(sha(alg))\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./md5\":69,\"buffer\":48,\"cipher-base\":50,\"inherits\":118,\"ripemd160\":176,\"sha.js\":182}],68:[function(require,module,exports){\n(function (Buffer){\n'use strict';\nvar intSize = 4;\nvar zeroBuffer = new Buffer(intSize); zeroBuffer.fill(0);\nvar chrsz = 8;\n\nfunction toArray(buf, bigEndian) {\n  if ((buf.length % intSize) !== 0) {\n    var len = buf.length + (intSize - (buf.length % intSize));\n    buf = Buffer.concat([buf, zeroBuffer], len);\n  }\n\n  var arr = [];\n  var fn = bigEndian ? buf.readInt32BE : buf.readInt32LE;\n  for (var i = 0; i < buf.length; i += intSize) {\n    arr.push(fn.call(buf, i));\n  }\n  return arr;\n}\n\nfunction toBuffer(arr, size, bigEndian) {\n  var buf = new Buffer(size);\n  var fn = bigEndian ? buf.writeInt32BE : buf.writeInt32LE;\n  for (var i = 0; i < arr.length; i++) {\n    fn.call(buf, arr[i], i * 4, true);\n  }\n  return buf;\n}\n\nfunction hash(buf, fn, hashSize, bigEndian) {\n  if (!Buffer.isBuffer(buf)) buf = new Buffer(buf);\n  var arr = fn(toArray(buf, bigEndian), buf.length * chrsz);\n  return toBuffer(arr, hashSize, bigEndian);\n}\nexports.hash = hash;\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48}],69:[function(require,module,exports){\n'use strict';\n/*\n * A JavaScript implementation of the RSA Data Security, Inc. MD5 Message\n * Digest Algorithm, as defined in RFC 1321.\n * Version 2.1 Copyright (C) Paul Johnston 1999 - 2002.\n * Other contributors: Greg Holt, Andrew Kepert, Ydnar, Lostinet\n * Distributed under the BSD License\n * See http://pajhome.org.uk/crypt/md5 for more info.\n */\n\nvar helpers = require('./helpers');\n\n/*\n * Calculate the MD5 of an array of little-endian words, and a bit length\n */\nfunction core_md5(x, len)\n{\n  /* append padding */\n  x[len >> 5] |= 0x80 << ((len) % 32);\n  x[(((len + 64) >>> 9) << 4) + 14] = len;\n\n  var a =  1732584193;\n  var b = -271733879;\n  var c = -1732584194;\n  var d =  271733878;\n\n  for(var i = 0; i < x.length; i += 16)\n  {\n    var olda = a;\n    var oldb = b;\n    var oldc = c;\n    var oldd = d;\n\n    a = md5_ff(a, b, c, d, x[i+ 0], 7 , -680876936);\n    d = md5_ff(d, a, b, c, x[i+ 1], 12, -389564586);\n    c = md5_ff(c, d, a, b, x[i+ 2], 17,  606105819);\n    b = md5_ff(b, c, d, a, x[i+ 3], 22, -1044525330);\n    a = md5_ff(a, b, c, d, x[i+ 4], 7 , -176418897);\n    d = md5_ff(d, a, b, c, x[i+ 5], 12,  1200080426);\n    c = md5_ff(c, d, a, b, x[i+ 6], 17, -1473231341);\n    b = md5_ff(b, c, d, a, x[i+ 7], 22, -45705983);\n    a = md5_ff(a, b, c, d, x[i+ 8], 7 ,  1770035416);\n    d = md5_ff(d, a, b, c, x[i+ 9], 12, -1958414417);\n    c = md5_ff(c, d, a, b, x[i+10], 17, -42063);\n    b = md5_ff(b, c, d, a, x[i+11], 22, -1990404162);\n    a = md5_ff(a, b, c, d, x[i+12], 7 ,  1804603682);\n    d = md5_ff(d, a, b, c, x[i+13], 12, -40341101);\n    c = md5_ff(c, d, a, b, x[i+14], 17, -1502002290);\n    b = md5_ff(b, c, d, a, x[i+15], 22,  1236535329);\n\n    a = md5_gg(a, b, c, d, x[i+ 1], 5 , -165796510);\n    d = md5_gg(d, a, b, c, x[i+ 6], 9 , -1069501632);\n    c = md5_gg(c, d, a, b, x[i+11], 14,  643717713);\n    b = md5_gg(b, c, d, a, x[i+ 0], 20, -373897302);\n    a = md5_gg(a, b, c, d, x[i+ 5], 5 , -701558691);\n    d = md5_gg(d, a, b, c, x[i+10], 9 ,  38016083);\n    c = md5_gg(c, d, a, b, x[i+15], 14, -660478335);\n    b = md5_gg(b, c, d, a, x[i+ 4], 20, -405537848);\n    a = md5_gg(a, b, c, d, x[i+ 9], 5 ,  568446438);\n    d = md5_gg(d, a, b, c, x[i+14], 9 , -1019803690);\n    c = md5_gg(c, d, a, b, x[i+ 3], 14, -187363961);\n    b = md5_gg(b, c, d, a, x[i+ 8], 20,  1163531501);\n    a = md5_gg(a, b, c, d, x[i+13], 5 , -1444681467);\n    d = md5_gg(d, a, b, c, x[i+ 2], 9 , -51403784);\n    c = md5_gg(c, d, a, b, x[i+ 7], 14,  1735328473);\n    b = md5_gg(b, c, d, a, x[i+12], 20, -1926607734);\n\n    a = md5_hh(a, b, c, d, x[i+ 5], 4 , -378558);\n    d = md5_hh(d, a, b, c, x[i+ 8], 11, -2022574463);\n    c = md5_hh(c, d, a, b, x[i+11], 16,  1839030562);\n    b = md5_hh(b, c, d, a, x[i+14], 23, -35309556);\n    a = md5_hh(a, b, c, d, x[i+ 1], 4 , -1530992060);\n    d = md5_hh(d, a, b, c, x[i+ 4], 11,  1272893353);\n    c = md5_hh(c, d, a, b, x[i+ 7], 16, -155497632);\n    b = md5_hh(b, c, d, a, x[i+10], 23, -1094730640);\n    a = md5_hh(a, b, c, d, x[i+13], 4 ,  681279174);\n    d = md5_hh(d, a, b, c, x[i+ 0], 11, -358537222);\n    c = md5_hh(c, d, a, b, x[i+ 3], 16, -722521979);\n    b = md5_hh(b, c, d, a, x[i+ 6], 23,  76029189);\n    a = md5_hh(a, b, c, d, x[i+ 9], 4 , -640364487);\n    d = md5_hh(d, a, b, c, x[i+12], 11, -421815835);\n    c = md5_hh(c, d, a, b, x[i+15], 16,  530742520);\n    b = md5_hh(b, c, d, a, x[i+ 2], 23, -995338651);\n\n    a = md5_ii(a, b, c, d, x[i+ 0], 6 , -198630844);\n    d = md5_ii(d, a, b, c, x[i+ 7], 10,  1126891415);\n    c = md5_ii(c, d, a, b, x[i+14], 15, -1416354905);\n    b = md5_ii(b, c, d, a, x[i+ 5], 21, -57434055);\n    a = md5_ii(a, b, c, d, x[i+12], 6 ,  1700485571);\n    d = md5_ii(d, a, b, c, x[i+ 3], 10, -1894986606);\n    c = md5_ii(c, d, a, b, x[i+10], 15, -1051523);\n    b = md5_ii(b, c, d, a, x[i+ 1], 21, -2054922799);\n    a = md5_ii(a, b, c, d, x[i+ 8], 6 ,  1873313359);\n    d = md5_ii(d, a, b, c, x[i+15], 10, -30611744);\n    c = md5_ii(c, d, a, b, x[i+ 6], 15, -1560198380);\n    b = md5_ii(b, c, d, a, x[i+13], 21,  1309151649);\n    a = md5_ii(a, b, c, d, x[i+ 4], 6 , -145523070);\n    d = md5_ii(d, a, b, c, x[i+11], 10, -1120210379);\n    c = md5_ii(c, d, a, b, x[i+ 2], 15,  718787259);\n    b = md5_ii(b, c, d, a, x[i+ 9], 21, -343485551);\n\n    a = safe_add(a, olda);\n    b = safe_add(b, oldb);\n    c = safe_add(c, oldc);\n    d = safe_add(d, oldd);\n  }\n  return Array(a, b, c, d);\n\n}\n\n/*\n * These functions implement the four basic operations the algorithm uses.\n */\nfunction md5_cmn(q, a, b, x, s, t)\n{\n  return safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s),b);\n}\nfunction md5_ff(a, b, c, d, x, s, t)\n{\n  return md5_cmn((b & c) | ((~b) & d), a, b, x, s, t);\n}\nfunction md5_gg(a, b, c, d, x, s, t)\n{\n  return md5_cmn((b & d) | (c & (~d)), a, b, x, s, t);\n}\nfunction md5_hh(a, b, c, d, x, s, t)\n{\n  return md5_cmn(b ^ c ^ d, a, b, x, s, t);\n}\nfunction md5_ii(a, b, c, d, x, s, t)\n{\n  return md5_cmn(c ^ (b | (~d)), a, b, x, s, t);\n}\n\n/*\n * Add integers, wrapping at 2^32. This uses 16-bit operations internally\n * to work around bugs in some JS interpreters.\n */\nfunction safe_add(x, y)\n{\n  var lsw = (x & 0xFFFF) + (y & 0xFFFF);\n  var msw = (x >> 16) + (y >> 16) + (lsw >> 16);\n  return (msw << 16) | (lsw & 0xFFFF);\n}\n\n/*\n * Bitwise rotate a 32-bit number to the left.\n */\nfunction bit_rol(num, cnt)\n{\n  return (num << cnt) | (num >>> (32 - cnt));\n}\n\nmodule.exports = function md5(buf) {\n  return helpers.hash(buf, core_md5, 16);\n};\n},{\"./helpers\":68}],70:[function(require,module,exports){\n(function (Buffer){\n'use strict';\nvar createHash = require('create-hash/browser');\nvar inherits = require('inherits')\n\nvar Transform = require('stream').Transform\n\nvar ZEROS = new Buffer(128)\nZEROS.fill(0)\n\nfunction Hmac(alg, key) {\n  Transform.call(this)\n  alg = alg.toLowerCase()\n  if (typeof key === 'string') {\n    key = new Buffer(key)\n  }\n\n  var blocksize = (alg === 'sha512' || alg === 'sha384') ? 128 : 64\n\n  this._alg = alg\n  this._key = key\n\n  if (key.length > blocksize) {\n    key = createHash(alg).update(key).digest()\n\n  } else if (key.length < blocksize) {\n    key = Buffer.concat([key, ZEROS], blocksize)\n  }\n\n  var ipad = this._ipad = new Buffer(blocksize)\n  var opad = this._opad = new Buffer(blocksize)\n\n  for (var i = 0; i < blocksize; i++) {\n    ipad[i] = key[i] ^ 0x36\n    opad[i] = key[i] ^ 0x5C\n  }\n\n  this._hash = createHash(alg).update(ipad)\n}\n\ninherits(Hmac, Transform)\n\nHmac.prototype.update = function (data, enc) {\n  this._hash.update(data, enc)\n\n  return this\n}\n\nHmac.prototype._transform = function (data, _, next) {\n  this._hash.update(data)\n\n  next()\n}\n\nHmac.prototype._flush = function (next) {\n  this.push(this.digest())\n\n  next()\n}\n\nHmac.prototype.digest = function (enc) {\n  var h = this._hash.digest()\n\n  return createHash(this._alg).update(this._opad).update(h).digest(enc)\n}\n\nmodule.exports = function createHmac(alg, key) {\n  return new Hmac(alg, key)\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48,\"create-hash/browser\":67,\"inherits\":118,\"stream\":191}],71:[function(require,module,exports){\n'use strict'\n\nexports.randomBytes = exports.rng = exports.pseudoRandomBytes = exports.prng = require('randombytes')\nexports.createHash = exports.Hash = require('create-hash')\nexports.createHmac = exports.Hmac = require('create-hmac')\n\nvar hashes = ['sha1', 'sha224', 'sha256', 'sha384', 'sha512', 'md5', 'rmd160'].concat(Object.keys(require('browserify-sign/algos')))\nexports.getHashes = function () {\n  return hashes\n}\n\nvar p = require('pbkdf2')\nexports.pbkdf2 = p.pbkdf2\nexports.pbkdf2Sync = p.pbkdf2Sync\n\nvar aes = require('browserify-cipher')\n;[\n  'Cipher',\n  'createCipher',\n  'Cipheriv',\n  'createCipheriv',\n  'Decipher',\n  'createDecipher',\n  'Decipheriv',\n  'createDecipheriv',\n  'getCiphers',\n  'listCiphers'\n].forEach(function (key) {\n  exports[key] = aes[key]\n})\n\nvar dh = require('diffie-hellman')\n;[\n  'DiffieHellmanGroup',\n  'createDiffieHellmanGroup',\n  'getDiffieHellman',\n  'createDiffieHellman',\n  'DiffieHellman'\n].forEach(function (key) {\n  exports[key] = dh[key]\n})\n\nvar sign = require('browserify-sign')\n;[\n  'createSign',\n  'Sign',\n  'createVerify',\n  'Verify'\n].forEach(function (key) {\n  exports[key] = sign[key]\n})\n\nexports.createECDH = require('create-ecdh')\n\nvar publicEncrypt = require('public-encrypt')\n\n;[\n  'publicEncrypt',\n  'privateEncrypt',\n  'publicDecrypt',\n  'privateDecrypt'\n].forEach(function (key) {\n  exports[key] = publicEncrypt[key]\n})\n\n// the least I can do is make error messages for the rest of the node.js/crypto api.\n;[\n  'createCredentials'\n].forEach(function (name) {\n  exports[name] = function () {\n    throw new Error([\n      'sorry, ' + name + ' is not implemented yet',\n      'we accept pull requests',\n      'https://github.com/crypto-browserify/crypto-browserify'\n    ].join('\\n'))\n  }\n})\n\n},{\"browserify-cipher\":37,\"browserify-sign\":42,\"browserify-sign/algos\":41,\"create-ecdh\":66,\"create-hash\":67,\"create-hmac\":70,\"diffie-hellman\":78,\"pbkdf2\":150,\"public-encrypt\":156,\"randombytes\":162}],72:[function(require,module,exports){\n'use strict';\n\nexports.utils = require('./des/utils');\nexports.Cipher = require('./des/cipher');\nexports.DES = require('./des/des');\nexports.CBC = require('./des/cbc');\nexports.EDE = require('./des/ede');\n\n},{\"./des/cbc\":73,\"./des/cipher\":74,\"./des/des\":75,\"./des/ede\":76,\"./des/utils\":77}],73:[function(require,module,exports){\n'use strict';\n\nvar assert = require('minimalistic-assert');\nvar inherits = require('inherits');\n\nvar proto = {};\n\nfunction CBCState(iv) {\n  assert.equal(iv.length, 8, 'Invalid IV length');\n\n  this.iv = new Array(8);\n  for (var i = 0; i < this.iv.length; i++)\n    this.iv[i] = iv[i];\n}\n\nfunction instantiate(Base) {\n  function CBC(options) {\n    Base.call(this, options);\n    this._cbcInit();\n  }\n  inherits(CBC, Base);\n\n  var keys = Object.keys(proto);\n  for (var i = 0; i < keys.length; i++) {\n    var key = keys[i];\n    CBC.prototype[key] = proto[key];\n  }\n\n  CBC.create = function create(options) {\n    return new CBC(options);\n  };\n\n  return CBC;\n}\n\nexports.instantiate = instantiate;\n\nproto._cbcInit = function _cbcInit() {\n  var state = new CBCState(this.options.iv);\n  this._cbcState = state;\n};\n\nproto._update = function _update(inp, inOff, out, outOff) {\n  var state = this._cbcState;\n  var superProto = this.constructor.super_.prototype;\n\n  var iv = state.iv;\n  if (this.type === 'encrypt') {\n    for (var i = 0; i < this.blockSize; i++)\n      iv[i] ^= inp[inOff + i];\n\n    superProto._update.call(this, iv, 0, out, outOff);\n\n    for (var i = 0; i < this.blockSize; i++)\n      iv[i] = out[outOff + i];\n  } else {\n    superProto._update.call(this, inp, inOff, out, outOff);\n\n    for (var i = 0; i < this.blockSize; i++)\n      out[outOff + i] ^= iv[i];\n\n    for (var i = 0; i < this.blockSize; i++)\n      iv[i] = inp[inOff + i];\n  }\n};\n\n},{\"inherits\":118,\"minimalistic-assert\":138}],74:[function(require,module,exports){\n'use strict';\n\nvar assert = require('minimalistic-assert');\n\nfunction Cipher(options) {\n  this.options = options;\n\n  this.type = this.options.type;\n  this.blockSize = 8;\n  this._init();\n\n  this.buffer = new Array(this.blockSize);\n  this.bufferOff = 0;\n}\nmodule.exports = Cipher;\n\nCipher.prototype._init = function _init() {\n  // Might be overrided\n};\n\nCipher.prototype.update = function update(data) {\n  if (data.length === 0)\n    return [];\n\n  if (this.type === 'decrypt')\n    return this._updateDecrypt(data);\n  else\n    return this._updateEncrypt(data);\n};\n\nCipher.prototype._buffer = function _buffer(data, off) {\n  // Append data to buffer\n  var min = Math.min(this.buffer.length - this.bufferOff, data.length - off);\n  for (var i = 0; i < min; i++)\n    this.buffer[this.bufferOff + i] = data[off + i];\n  this.bufferOff += min;\n\n  // Shift next\n  return min;\n};\n\nCipher.prototype._flushBuffer = function _flushBuffer(out, off) {\n  this._update(this.buffer, 0, out, off);\n  this.bufferOff = 0;\n  return this.blockSize;\n};\n\nCipher.prototype._updateEncrypt = function _updateEncrypt(data) {\n  var inputOff = 0;\n  var outputOff = 0;\n\n  var count = ((this.bufferOff + data.length) / this.blockSize) | 0;\n  var out = new Array(count * this.blockSize);\n\n  if (this.bufferOff !== 0) {\n    inputOff += this._buffer(data, inputOff);\n\n    if (this.bufferOff === this.buffer.length)\n      outputOff += this._flushBuffer(out, outputOff);\n  }\n\n  // Write blocks\n  var max = data.length - ((data.length - inputOff) % this.blockSize);\n  for (; inputOff < max; inputOff += this.blockSize) {\n    this._update(data, inputOff, out, outputOff);\n    outputOff += this.blockSize;\n  }\n\n  // Queue rest\n  for (; inputOff < data.length; inputOff++, this.bufferOff++)\n    this.buffer[this.bufferOff] = data[inputOff];\n\n  return out;\n};\n\nCipher.prototype._updateDecrypt = function _updateDecrypt(data) {\n  var inputOff = 0;\n  var outputOff = 0;\n\n  var count = Math.ceil((this.bufferOff + data.length) / this.blockSize) - 1;\n  var out = new Array(count * this.blockSize);\n\n  // TODO(indutny): optimize it, this is far from optimal\n  for (; count > 0; count--) {\n    inputOff += this._buffer(data, inputOff);\n    outputOff += this._flushBuffer(out, outputOff);\n  }\n\n  // Buffer rest of the input\n  inputOff += this._buffer(data, inputOff);\n\n  return out;\n};\n\nCipher.prototype.final = function final(buffer) {\n  var first;\n  if (buffer)\n    first = this.update(buffer);\n\n  var last;\n  if (this.type === 'encrypt')\n    last = this._finalEncrypt();\n  else\n    last = this._finalDecrypt();\n\n  if (first)\n    return first.concat(last);\n  else\n    return last;\n};\n\nCipher.prototype._pad = function _pad(buffer, off) {\n  if (off === 0)\n    return false;\n\n  while (off < buffer.length)\n    buffer[off++] = 0;\n\n  return true;\n};\n\nCipher.prototype._finalEncrypt = function _finalEncrypt() {\n  if (!this._pad(this.buffer, this.bufferOff))\n    return [];\n\n  var out = new Array(this.blockSize);\n  this._update(this.buffer, 0, out, 0);\n  return out;\n};\n\nCipher.prototype._unpad = function _unpad(buffer) {\n  return buffer;\n};\n\nCipher.prototype._finalDecrypt = function _finalDecrypt() {\n  assert.equal(this.bufferOff, this.blockSize, 'Not enough data to decrypt');\n  var out = new Array(this.blockSize);\n  this._flushBuffer(out, 0);\n\n  return this._unpad(out);\n};\n\n},{\"minimalistic-assert\":138}],75:[function(require,module,exports){\n'use strict';\n\nvar assert = require('minimalistic-assert');\nvar inherits = require('inherits');\n\nvar des = require('../des');\nvar utils = des.utils;\nvar Cipher = des.Cipher;\n\nfunction DESState() {\n  this.tmp = new Array(2);\n  this.keys = null;\n}\n\nfunction DES(options) {\n  Cipher.call(this, options);\n\n  var state = new DESState();\n  this._desState = state;\n\n  this.deriveKeys(state, options.key);\n}\ninherits(DES, Cipher);\nmodule.exports = DES;\n\nDES.create = function create(options) {\n  return new DES(options);\n};\n\nvar shiftTable = [\n  1, 1, 2, 2, 2, 2, 2, 2,\n  1, 2, 2, 2, 2, 2, 2, 1\n];\n\nDES.prototype.deriveKeys = function deriveKeys(state, key) {\n  state.keys = new Array(16 * 2);\n\n  assert.equal(key.length, this.blockSize, 'Invalid key length');\n\n  var kL = utils.readUInt32BE(key, 0);\n  var kR = utils.readUInt32BE(key, 4);\n\n  utils.pc1(kL, kR, state.tmp, 0);\n  kL = state.tmp[0];\n  kR = state.tmp[1];\n  for (var i = 0; i < state.keys.length; i += 2) {\n    var shift = shiftTable[i >>> 1];\n    kL = utils.r28shl(kL, shift);\n    kR = utils.r28shl(kR, shift);\n    utils.pc2(kL, kR, state.keys, i);\n  }\n};\n\nDES.prototype._update = function _update(inp, inOff, out, outOff) {\n  var state = this._desState;\n\n  var l = utils.readUInt32BE(inp, inOff);\n  var r = utils.readUInt32BE(inp, inOff + 4);\n\n  // Initial Permutation\n  utils.ip(l, r, state.tmp, 0);\n  l = state.tmp[0];\n  r = state.tmp[1];\n\n  if (this.type === 'encrypt')\n    this._encrypt(state, l, r, state.tmp, 0);\n  else\n    this._decrypt(state, l, r, state.tmp, 0);\n\n  l = state.tmp[0];\n  r = state.tmp[1];\n\n  utils.writeUInt32BE(out, l, outOff);\n  utils.writeUInt32BE(out, r, outOff + 4);\n};\n\nDES.prototype._pad = function _pad(buffer, off) {\n  var value = buffer.length - off;\n  for (var i = off; i < buffer.length; i++)\n    buffer[i] = value;\n\n  return true;\n};\n\nDES.prototype._unpad = function _unpad(buffer) {\n  var pad = buffer[buffer.length - 1];\n  for (var i = buffer.length - pad; i < buffer.length; i++)\n    assert.equal(buffer[i], pad);\n\n  return buffer.slice(0, buffer.length - pad);\n};\n\nDES.prototype._encrypt = function _encrypt(state, lStart, rStart, out, off) {\n  var l = lStart;\n  var r = rStart;\n\n  // Apply f() x16 times\n  for (var i = 0; i < state.keys.length; i += 2) {\n    var keyL = state.keys[i];\n    var keyR = state.keys[i + 1];\n\n    // f(r, k)\n    utils.expand(r, state.tmp, 0);\n\n    keyL ^= state.tmp[0];\n    keyR ^= state.tmp[1];\n    var s = utils.substitute(keyL, keyR);\n    var f = utils.permute(s);\n\n    var t = r;\n    r = (l ^ f) >>> 0;\n    l = t;\n  }\n\n  // Reverse Initial Permutation\n  utils.rip(r, l, out, off);\n};\n\nDES.prototype._decrypt = function _decrypt(state, lStart, rStart, out, off) {\n  var l = rStart;\n  var r = lStart;\n\n  // Apply f() x16 times\n  for (var i = state.keys.length - 2; i >= 0; i -= 2) {\n    var keyL = state.keys[i];\n    var keyR = state.keys[i + 1];\n\n    // f(r, k)\n    utils.expand(l, state.tmp, 0);\n\n    keyL ^= state.tmp[0];\n    keyR ^= state.tmp[1];\n    var s = utils.substitute(keyL, keyR);\n    var f = utils.permute(s);\n\n    var t = l;\n    l = (r ^ f) >>> 0;\n    r = t;\n  }\n\n  // Reverse Initial Permutation\n  utils.rip(l, r, out, off);\n};\n\n},{\"../des\":72,\"inherits\":118,\"minimalistic-assert\":138}],76:[function(require,module,exports){\n'use strict';\n\nvar assert = require('minimalistic-assert');\nvar inherits = require('inherits');\n\nvar des = require('../des');\nvar Cipher = des.Cipher;\nvar DES = des.DES;\n\nfunction EDEState(type, key) {\n  assert.equal(key.length, 24, 'Invalid key length');\n\n  var k1 = key.slice(0, 8);\n  var k2 = key.slice(8, 16);\n  var k3 = key.slice(16, 24);\n\n  if (type === 'encrypt') {\n    this.ciphers = [\n      DES.create({ type: 'encrypt', key: k1 }),\n      DES.create({ type: 'decrypt', key: k2 }),\n      DES.create({ type: 'encrypt', key: k3 })\n    ];\n  } else {\n    this.ciphers = [\n      DES.create({ type: 'decrypt', key: k3 }),\n      DES.create({ type: 'encrypt', key: k2 }),\n      DES.create({ type: 'decrypt', key: k1 })\n    ];\n  }\n}\n\nfunction EDE(options) {\n  Cipher.call(this, options);\n\n  var state = new EDEState(this.type, this.options.key);\n  this._edeState = state;\n}\ninherits(EDE, Cipher);\n\nmodule.exports = EDE;\n\nEDE.create = function create(options) {\n  return new EDE(options);\n};\n\nEDE.prototype._update = function _update(inp, inOff, out, outOff) {\n  var state = this._edeState;\n\n  state.ciphers[0]._update(inp, inOff, out, outOff);\n  state.ciphers[1]._update(out, outOff, out, outOff);\n  state.ciphers[2]._update(out, outOff, out, outOff);\n};\n\nEDE.prototype._pad = DES.prototype._pad;\nEDE.prototype._unpad = DES.prototype._unpad;\n\n},{\"../des\":72,\"inherits\":118,\"minimalistic-assert\":138}],77:[function(require,module,exports){\n'use strict';\n\nexports.readUInt32BE = function readUInt32BE(bytes, off) {\n  var res =  (bytes[0 + off] << 24) |\n             (bytes[1 + off] << 16) |\n             (bytes[2 + off] << 8) |\n             bytes[3 + off];\n  return res >>> 0;\n};\n\nexports.writeUInt32BE = function writeUInt32BE(bytes, value, off) {\n  bytes[0 + off] = value >>> 24;\n  bytes[1 + off] = (value >>> 16) & 0xff;\n  bytes[2 + off] = (value >>> 8) & 0xff;\n  bytes[3 + off] = value & 0xff;\n};\n\nexports.ip = function ip(inL, inR, out, off) {\n  var outL = 0;\n  var outR = 0;\n\n  for (var i = 6; i >= 0; i -= 2) {\n    for (var j = 0; j <= 24; j += 8) {\n      outL <<= 1;\n      outL |= (inR >>> (j + i)) & 1;\n    }\n    for (var j = 0; j <= 24; j += 8) {\n      outL <<= 1;\n      outL |= (inL >>> (j + i)) & 1;\n    }\n  }\n\n  for (var i = 6; i >= 0; i -= 2) {\n    for (var j = 1; j <= 25; j += 8) {\n      outR <<= 1;\n      outR |= (inR >>> (j + i)) & 1;\n    }\n    for (var j = 1; j <= 25; j += 8) {\n      outR <<= 1;\n      outR |= (inL >>> (j + i)) & 1;\n    }\n  }\n\n  out[off + 0] = outL >>> 0;\n  out[off + 1] = outR >>> 0;\n};\n\nexports.rip = function rip(inL, inR, out, off) {\n  var outL = 0;\n  var outR = 0;\n\n  for (var i = 0; i < 4; i++) {\n    for (var j = 24; j >= 0; j -= 8) {\n      outL <<= 1;\n      outL |= (inR >>> (j + i)) & 1;\n      outL <<= 1;\n      outL |= (inL >>> (j + i)) & 1;\n    }\n  }\n  for (var i = 4; i < 8; i++) {\n    for (var j = 24; j >= 0; j -= 8) {\n      outR <<= 1;\n      outR |= (inR >>> (j + i)) & 1;\n      outR <<= 1;\n      outR |= (inL >>> (j + i)) & 1;\n    }\n  }\n\n  out[off + 0] = outL >>> 0;\n  out[off + 1] = outR >>> 0;\n};\n\nexports.pc1 = function pc1(inL, inR, out, off) {\n  var outL = 0;\n  var outR = 0;\n\n  // 7, 15, 23, 31, 39, 47, 55, 63\n  // 6, 14, 22, 30, 39, 47, 55, 63\n  // 5, 13, 21, 29, 39, 47, 55, 63\n  // 4, 12, 20, 28\n  for (var i = 7; i >= 5; i--) {\n    for (var j = 0; j <= 24; j += 8) {\n      outL <<= 1;\n      outL |= (inR >> (j + i)) & 1;\n    }\n    for (var j = 0; j <= 24; j += 8) {\n      outL <<= 1;\n      outL |= (inL >> (j + i)) & 1;\n    }\n  }\n  for (var j = 0; j <= 24; j += 8) {\n    outL <<= 1;\n    outL |= (inR >> (j + i)) & 1;\n  }\n\n  // 1, 9, 17, 25, 33, 41, 49, 57\n  // 2, 10, 18, 26, 34, 42, 50, 58\n  // 3, 11, 19, 27, 35, 43, 51, 59\n  // 36, 44, 52, 60\n  for (var i = 1; i <= 3; i++) {\n    for (var j = 0; j <= 24; j += 8) {\n      outR <<= 1;\n      outR |= (inR >> (j + i)) & 1;\n    }\n    for (var j = 0; j <= 24; j += 8) {\n      outR <<= 1;\n      outR |= (inL >> (j + i)) & 1;\n    }\n  }\n  for (var j = 0; j <= 24; j += 8) {\n    outR <<= 1;\n    outR |= (inL >> (j + i)) & 1;\n  }\n\n  out[off + 0] = outL >>> 0;\n  out[off + 1] = outR >>> 0;\n};\n\nexports.r28shl = function r28shl(num, shift) {\n  return ((num << shift) & 0xfffffff) | (num >>> (28 - shift));\n};\n\nvar pc2table = [\n  // inL => outL\n  14, 11, 17, 4, 27, 23, 25, 0,\n  13, 22, 7, 18, 5, 9, 16, 24,\n  2, 20, 12, 21, 1, 8, 15, 26,\n\n  // inR => outR\n  15, 4, 25, 19, 9, 1, 26, 16,\n  5, 11, 23, 8, 12, 7, 17, 0,\n  22, 3, 10, 14, 6, 20, 27, 24\n];\n\nexports.pc2 = function pc2(inL, inR, out, off) {\n  var outL = 0;\n  var outR = 0;\n\n  var len = pc2table.length >>> 1;\n  for (var i = 0; i < len; i++) {\n    outL <<= 1;\n    outL |= (inL >>> pc2table[i]) & 0x1;\n  }\n  for (var i = len; i < pc2table.length; i++) {\n    outR <<= 1;\n    outR |= (inR >>> pc2table[i]) & 0x1;\n  }\n\n  out[off + 0] = outL >>> 0;\n  out[off + 1] = outR >>> 0;\n};\n\nexports.expand = function expand(r, out, off) {\n  var outL = 0;\n  var outR = 0;\n\n  outL = ((r & 1) << 5) | (r >>> 27);\n  for (var i = 23; i >= 15; i -= 4) {\n    outL <<= 6;\n    outL |= (r >>> i) & 0x3f;\n  }\n  for (var i = 11; i >= 3; i -= 4) {\n    outR |= (r >>> i) & 0x3f;\n    outR <<= 6;\n  }\n  outR |= ((r & 0x1f) << 1) | (r >>> 31);\n\n  out[off + 0] = outL >>> 0;\n  out[off + 1] = outR >>> 0;\n};\n\nvar sTable = [\n  14, 0, 4, 15, 13, 7, 1, 4, 2, 14, 15, 2, 11, 13, 8, 1,\n  3, 10, 10, 6, 6, 12, 12, 11, 5, 9, 9, 5, 0, 3, 7, 8,\n  4, 15, 1, 12, 14, 8, 8, 2, 13, 4, 6, 9, 2, 1, 11, 7,\n  15, 5, 12, 11, 9, 3, 7, 14, 3, 10, 10, 0, 5, 6, 0, 13,\n\n  15, 3, 1, 13, 8, 4, 14, 7, 6, 15, 11, 2, 3, 8, 4, 14,\n  9, 12, 7, 0, 2, 1, 13, 10, 12, 6, 0, 9, 5, 11, 10, 5,\n  0, 13, 14, 8, 7, 10, 11, 1, 10, 3, 4, 15, 13, 4, 1, 2,\n  5, 11, 8, 6, 12, 7, 6, 12, 9, 0, 3, 5, 2, 14, 15, 9,\n\n  10, 13, 0, 7, 9, 0, 14, 9, 6, 3, 3, 4, 15, 6, 5, 10,\n  1, 2, 13, 8, 12, 5, 7, 14, 11, 12, 4, 11, 2, 15, 8, 1,\n  13, 1, 6, 10, 4, 13, 9, 0, 8, 6, 15, 9, 3, 8, 0, 7,\n  11, 4, 1, 15, 2, 14, 12, 3, 5, 11, 10, 5, 14, 2, 7, 12,\n\n  7, 13, 13, 8, 14, 11, 3, 5, 0, 6, 6, 15, 9, 0, 10, 3,\n  1, 4, 2, 7, 8, 2, 5, 12, 11, 1, 12, 10, 4, 14, 15, 9,\n  10, 3, 6, 15, 9, 0, 0, 6, 12, 10, 11, 1, 7, 13, 13, 8,\n  15, 9, 1, 4, 3, 5, 14, 11, 5, 12, 2, 7, 8, 2, 4, 14,\n\n  2, 14, 12, 11, 4, 2, 1, 12, 7, 4, 10, 7, 11, 13, 6, 1,\n  8, 5, 5, 0, 3, 15, 15, 10, 13, 3, 0, 9, 14, 8, 9, 6,\n  4, 11, 2, 8, 1, 12, 11, 7, 10, 1, 13, 14, 7, 2, 8, 13,\n  15, 6, 9, 15, 12, 0, 5, 9, 6, 10, 3, 4, 0, 5, 14, 3,\n\n  12, 10, 1, 15, 10, 4, 15, 2, 9, 7, 2, 12, 6, 9, 8, 5,\n  0, 6, 13, 1, 3, 13, 4, 14, 14, 0, 7, 11, 5, 3, 11, 8,\n  9, 4, 14, 3, 15, 2, 5, 12, 2, 9, 8, 5, 12, 15, 3, 10,\n  7, 11, 0, 14, 4, 1, 10, 7, 1, 6, 13, 0, 11, 8, 6, 13,\n\n  4, 13, 11, 0, 2, 11, 14, 7, 15, 4, 0, 9, 8, 1, 13, 10,\n  3, 14, 12, 3, 9, 5, 7, 12, 5, 2, 10, 15, 6, 8, 1, 6,\n  1, 6, 4, 11, 11, 13, 13, 8, 12, 1, 3, 4, 7, 10, 14, 7,\n  10, 9, 15, 5, 6, 0, 8, 15, 0, 14, 5, 2, 9, 3, 2, 12,\n\n  13, 1, 2, 15, 8, 13, 4, 8, 6, 10, 15, 3, 11, 7, 1, 4,\n  10, 12, 9, 5, 3, 6, 14, 11, 5, 0, 0, 14, 12, 9, 7, 2,\n  7, 2, 11, 1, 4, 14, 1, 7, 9, 4, 12, 10, 14, 8, 2, 13,\n  0, 15, 6, 12, 10, 9, 13, 0, 15, 3, 3, 5, 5, 6, 8, 11\n];\n\nexports.substitute = function substitute(inL, inR) {\n  var out = 0;\n  for (var i = 0; i < 4; i++) {\n    var b = (inL >>> (18 - i * 6)) & 0x3f;\n    var sb = sTable[i * 0x40 + b];\n\n    out <<= 4;\n    out |= sb;\n  }\n  for (var i = 0; i < 4; i++) {\n    var b = (inR >>> (18 - i * 6)) & 0x3f;\n    var sb = sTable[4 * 0x40 + i * 0x40 + b];\n\n    out <<= 4;\n    out |= sb;\n  }\n  return out >>> 0;\n};\n\nvar permuteTable = [\n  16, 25, 12, 11, 3, 20, 4, 15, 31, 17, 9, 6, 27, 14, 1, 22,\n  30, 24, 8, 18, 0, 5, 29, 23, 13, 19, 2, 26, 10, 21, 28, 7\n];\n\nexports.permute = function permute(num) {\n  var out = 0;\n  for (var i = 0; i < permuteTable.length; i++) {\n    out <<= 1;\n    out |= (num >>> permuteTable[i]) & 0x1;\n  }\n  return out >>> 0;\n};\n\nexports.padSplit = function padSplit(num, size, group) {\n  var str = num.toString(2);\n  while (str.length < size)\n    str = '0' + str;\n\n  var out = [];\n  for (var i = 0; i < size; i += group)\n    out.push(str.slice(i, i + group));\n  return out.join(' ');\n};\n\n},{}],78:[function(require,module,exports){\n(function (Buffer){\nvar generatePrime = require('./lib/generatePrime')\nvar primes = require('./lib/primes.json')\n\nvar DH = require('./lib/dh')\n\nfunction getDiffieHellman (mod) {\n  var prime = new Buffer(primes[mod].prime, 'hex')\n  var gen = new Buffer(primes[mod].gen, 'hex')\n\n  return new DH(prime, gen)\n}\n\nvar ENCODINGS = {\n  'binary': true, 'hex': true, 'base64': true\n}\n\nfunction createDiffieHellman (prime, enc, generator, genc) {\n  if (Buffer.isBuffer(enc) || ENCODINGS[enc] === undefined) {\n    return createDiffieHellman(prime, 'binary', enc, generator)\n  }\n\n  enc = enc || 'binary'\n  genc = genc || 'binary'\n  generator = generator || new Buffer([2])\n\n  if (!Buffer.isBuffer(generator)) {\n    generator = new Buffer(generator, genc)\n  }\n\n  if (typeof prime === 'number') {\n    return new DH(generatePrime(prime, generator), generator, true)\n  }\n\n  if (!Buffer.isBuffer(prime)) {\n    prime = new Buffer(prime, enc)\n  }\n\n  return new DH(prime, generator, true)\n}\n\nexports.DiffieHellmanGroup = exports.createDiffieHellmanGroup = exports.getDiffieHellman = getDiffieHellman\nexports.createDiffieHellman = exports.DiffieHellman = createDiffieHellman\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./lib/dh\":79,\"./lib/generatePrime\":80,\"./lib/primes.json\":81,\"buffer\":48}],79:[function(require,module,exports){\n(function (Buffer){\nvar BN = require('bn.js');\nvar MillerRabin = require('miller-rabin');\nvar millerRabin = new MillerRabin();\nvar TWENTYFOUR = new BN(24);\nvar ELEVEN = new BN(11);\nvar TEN = new BN(10);\nvar THREE = new BN(3);\nvar SEVEN = new BN(7);\nvar primes = require('./generatePrime');\nvar randomBytes = require('randombytes');\nmodule.exports = DH;\n\nfunction setPublicKey(pub, enc) {\n  enc = enc || 'utf8';\n  if (!Buffer.isBuffer(pub)) {\n    pub = new Buffer(pub, enc);\n  }\n  this._pub = new BN(pub);\n  return this;\n}\n\nfunction setPrivateKey(priv, enc) {\n  enc = enc || 'utf8';\n  if (!Buffer.isBuffer(priv)) {\n    priv = new Buffer(priv, enc);\n  }\n  this._priv = new BN(priv);\n  return this;\n}\n\nvar primeCache = {};\nfunction checkPrime(prime, generator) {\n  var gen = generator.toString('hex');\n  var hex = [gen, prime.toString(16)].join('_');\n  if (hex in primeCache) {\n    return primeCache[hex];\n  }\n  var error = 0;\n\n  if (prime.isEven() ||\n    !primes.simpleSieve ||\n    !primes.fermatTest(prime) ||\n    !millerRabin.test(prime)) {\n    //not a prime so +1\n    error += 1;\n\n    if (gen === '02' || gen === '05') {\n      // we'd be able to check the generator\n      // it would fail so +8\n      error += 8;\n    } else {\n      //we wouldn't be able to test the generator\n      // so +4\n      error += 4;\n    }\n    primeCache[hex] = error;\n    return error;\n  }\n  if (!millerRabin.test(prime.shrn(1))) {\n    //not a safe prime\n    error += 2;\n  }\n  var rem;\n  switch (gen) {\n    case '02':\n      if (prime.mod(TWENTYFOUR).cmp(ELEVEN)) {\n        // unsuidable generator\n        error += 8;\n      }\n      break;\n    case '05':\n      rem = prime.mod(TEN);\n      if (rem.cmp(THREE) && rem.cmp(SEVEN)) {\n        // prime mod 10 needs to equal 3 or 7\n        error += 8;\n      }\n      break;\n    default:\n      error += 4;\n  }\n  primeCache[hex] = error;\n  return error;\n}\n\nfunction DH(prime, generator, malleable) {\n  this.setGenerator(generator);\n  this.__prime = new BN(prime);\n  this._prime = BN.mont(this.__prime);\n  this._primeLen = prime.length;\n  this._pub = undefined;\n  this._priv = undefined;\n  this._primeCode = undefined;\n  if (malleable) {\n    this.setPublicKey = setPublicKey;\n    this.setPrivateKey = setPrivateKey;\n  } else {\n    this._primeCode = 8;\n  }\n}\nObject.defineProperty(DH.prototype, 'verifyError', {\n  enumerable: true,\n  get: function () {\n    if (typeof this._primeCode !== 'number') {\n      this._primeCode = checkPrime(this.__prime, this.__gen);\n    }\n    return this._primeCode;\n  }\n});\nDH.prototype.generateKeys = function () {\n  if (!this._priv) {\n    this._priv = new BN(randomBytes(this._primeLen));\n  }\n  this._pub = this._gen.toRed(this._prime).redPow(this._priv).fromRed();\n  return this.getPublicKey();\n};\n\nDH.prototype.computeSecret = function (other) {\n  other = new BN(other);\n  other = other.toRed(this._prime);\n  var secret = other.redPow(this._priv).fromRed();\n  var out = new Buffer(secret.toArray());\n  var prime = this.getPrime();\n  if (out.length < prime.length) {\n    var front = new Buffer(prime.length - out.length);\n    front.fill(0);\n    out = Buffer.concat([front, out]);\n  }\n  return out;\n};\n\nDH.prototype.getPublicKey = function getPublicKey(enc) {\n  return formatReturnValue(this._pub, enc);\n};\n\nDH.prototype.getPrivateKey = function getPrivateKey(enc) {\n  return formatReturnValue(this._priv, enc);\n};\n\nDH.prototype.getPrime = function (enc) {\n  return formatReturnValue(this.__prime, enc);\n};\n\nDH.prototype.getGenerator = function (enc) {\n  return formatReturnValue(this._gen, enc);\n};\n\nDH.prototype.setGenerator = function (gen, enc) {\n  enc = enc || 'utf8';\n  if (!Buffer.isBuffer(gen)) {\n    gen = new Buffer(gen, enc);\n  }\n  this.__gen = gen;\n  this._gen = new BN(gen);\n  return this;\n};\n\nfunction formatReturnValue(bn, enc) {\n  var buf = new Buffer(bn.toArray());\n  if (!enc) {\n    return buf;\n  } else {\n    return buf.toString(enc);\n  }\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./generatePrime\":80,\"bn.js\":19,\"buffer\":48,\"miller-rabin\":137,\"randombytes\":162}],80:[function(require,module,exports){\nvar randomBytes = require('randombytes');\nmodule.exports = findPrime;\nfindPrime.simpleSieve = simpleSieve;\nfindPrime.fermatTest = fermatTest;\nvar BN = require('bn.js');\nvar TWENTYFOUR = new BN(24);\nvar MillerRabin = require('miller-rabin');\nvar millerRabin = new MillerRabin();\nvar ONE = new BN(1);\nvar TWO = new BN(2);\nvar FIVE = new BN(5);\nvar SIXTEEN = new BN(16);\nvar EIGHT = new BN(8);\nvar TEN = new BN(10);\nvar THREE = new BN(3);\nvar SEVEN = new BN(7);\nvar ELEVEN = new BN(11);\nvar FOUR = new BN(4);\nvar TWELVE = new BN(12);\nvar primes = null;\n\nfunction _getPrimes() {\n  if (primes !== null)\n    return primes;\n\n  var limit = 0x100000;\n  var res = [];\n  res[0] = 2;\n  for (var i = 1, k = 3; k < limit; k += 2) {\n    var sqrt = Math.ceil(Math.sqrt(k));\n    for (var j = 0; j < i && res[j] <= sqrt; j++)\n      if (k % res[j] === 0)\n        break;\n\n    if (i !== j && res[j] <= sqrt)\n      continue;\n\n    res[i++] = k;\n  }\n  primes = res;\n  return res;\n}\n\nfunction simpleSieve(p) {\n  var primes = _getPrimes();\n\n  for (var i = 0; i < primes.length; i++)\n    if (p.modn(primes[i]) === 0) {\n      if (p.cmpn(primes[i]) === 0) {\n        return true;\n      } else {\n        return false;\n      }\n    }\n\n  return true;\n}\n\nfunction fermatTest(p) {\n  var red = BN.mont(p);\n  return TWO.toRed(red).redPow(p.subn(1)).fromRed().cmpn(1) === 0;\n}\n\nfunction findPrime(bits, gen) {\n  if (bits < 16) {\n    // this is what openssl does\n    if (gen === 2 || gen === 5) {\n      return new BN([0x8c, 0x7b]);\n    } else {\n      return new BN([0x8c, 0x27]);\n    }\n  }\n  gen = new BN(gen);\n\n  var num, n2;\n\n  while (true) {\n    num = new BN(randomBytes(Math.ceil(bits / 8)));\n    while (num.bitLength() > bits) {\n      num.ishrn(1);\n    }\n    if (num.isEven()) {\n      num.iadd(ONE);\n    }\n    if (!num.testn(1)) {\n      num.iadd(TWO);\n    }\n    if (!gen.cmp(TWO)) {\n      while (num.mod(TWENTYFOUR).cmp(ELEVEN)) {\n        num.iadd(FOUR);\n      }\n    } else if (!gen.cmp(FIVE)) {\n      while (num.mod(TEN).cmp(THREE)) {\n        num.iadd(FOUR);\n      }\n    }\n    n2 = num.shrn(1);\n    if (simpleSieve(n2) && simpleSieve(num) &&\n      fermatTest(n2) && fermatTest(num) &&\n      millerRabin.test(n2) && millerRabin.test(num)) {\n      return num;\n    }\n  }\n\n}\n\n},{\"bn.js\":19,\"miller-rabin\":137,\"randombytes\":162}],81:[function(require,module,exports){\nmodule.exports={\n    \"modp1\": {\n        \"gen\": \"02\",\n        \"prime\": \"ffffffffffffffffc90fdaa22168c234c4c6628b80dc1cd129024e088a67cc74020bbea63b139b22514a08798e3404ddef9519b3cd3a431b302b0a6df25f14374fe1356d6d51c245e485b576625e7ec6f44c42e9a63a3620ffffffffffffffff\"\n    },\n    \"modp2\": {\n        \"gen\": \"02\",\n        \"prime\": \"ffffffffffffffffc90fdaa22168c234c4c6628b80dc1cd129024e088a67cc74020bbea63b139b22514a08798e3404ddef9519b3cd3a431b302b0a6df25f14374fe1356d6d51c245e485b576625e7ec6f44c42e9a637ed6b0bff5cb6f406b7edee386bfb5a899fa5ae9f24117c4b1fe649286651ece65381ffffffffffffffff\"\n    },\n    \"modp5\": {\n        \"gen\": \"02\",\n        \"prime\": \"ffffffffffffffffc90fdaa22168c234c4c6628b80dc1cd129024e088a67cc74020bbea63b139b22514a08798e3404ddef9519b3cd3a431b302b0a6df25f14374fe1356d6d51c245e485b576625e7ec6f44c42e9a637ed6b0bff5cb6f406b7edee386bfb5a899fa5ae9f24117c4b1fe649286651ece45b3dc2007cb8a163bf0598da48361c55d39a69163fa8fd24cf5f83655d23dca3ad961c62f356208552bb9ed529077096966d670c354e4abc9804f1746c08ca237327ffffffffffffffff\"\n    },\n    \"modp14\": {\n        \"gen\": \"02\",\n        \"prime\": \"ffffffffffffffffc90fdaa22168c234c4c6628b80dc1cd129024e088a67cc74020bbea63b139b22514a08798e3404ddef9519b3cd3a431b302b0a6df25f14374fe1356d6d51c245e485b576625e7ec6f44c42e9a637ed6b0bff5cb6f406b7edee386bfb5a899fa5ae9f24117c4b1fe649286651ece45b3dc2007cb8a163bf0598da48361c55d39a69163fa8fd24cf5f83655d23dca3ad961c62f356208552bb9ed529077096966d670c354e4abc9804f1746c08ca18217c32905e462e36ce3be39e772c180e86039b2783a2ec07a28fb5c55df06f4c52c9de2bcbf6955817183995497cea956ae515d2261898fa051015728e5a8aacaa68ffffffffffffffff\"\n    },\n    \"modp15\": {\n        \"gen\": \"02\",\n        \"prime\": \"ffffffffffffffffc90fdaa22168c234c4c6628b80dc1cd129024e088a67cc74020bbea63b139b22514a08798e3404ddef9519b3cd3a431b302b0a6df25f14374fe1356d6d51c245e485b576625e7ec6f44c42e9a637ed6b0bff5cb6f406b7edee386bfb5a899fa5ae9f24117c4b1fe649286651ece45b3dc2007cb8a163bf0598da48361c55d39a69163fa8fd24cf5f83655d23dca3ad961c62f356208552bb9ed529077096966d670c354e4abc9804f1746c08ca18217c32905e462e36ce3be39e772c180e86039b2783a2ec07a28fb5c55df06f4c52c9de2bcbf6955817183995497cea956ae515d2261898fa051015728e5a8aaac42dad33170d04507a33a85521abdf1cba64ecfb850458dbef0a8aea71575d060c7db3970f85a6e1e4c7abf5ae8cdb0933d71e8c94e04a25619dcee3d2261ad2ee6bf12ffa06d98a0864d87602733ec86a64521f2b18177b200cbbe117577a615d6c770988c0bad946e208e24fa074e5ab3143db5bfce0fd108e4b82d120a93ad2caffffffffffffffff\"\n    },\n    \"modp16\": {\n        \"gen\": \"02\",\n        \"prime\": \"ffffffffffffffffc90fdaa22168c234c4c6628b80dc1cd129024e088a67cc74020bbea63b139b22514a08798e3404ddef9519b3cd3a431b302b0a6df25f14374fe1356d6d51c245e485b576625e7ec6f44c42e9a637ed6b0bff5cb6f406b7edee386bfb5a899fa5ae9f24117c4b1fe649286651ece45b3dc2007cb8a163bf0598da48361c55d39a69163fa8fd24cf5f83655d23dca3ad961c62f356208552bb9ed529077096966d670c354e4abc9804f1746c08ca18217c32905e462e36ce3be39e772c180e86039b2783a2ec07a28fb5c55df06f4c52c9de2bcbf6955817183995497cea956ae515d2261898fa051015728e5a8aaac42dad33170d04507a33a85521abdf1cba64ecfb850458dbef0a8aea71575d060c7db3970f85a6e1e4c7abf5ae8cdb0933d71e8c94e04a25619dcee3d2261ad2ee6bf12ffa06d98a0864d87602733ec86a64521f2b18177b200cbbe117577a615d6c770988c0bad946e208e24fa074e5ab3143db5bfce0fd108e4b82d120a92108011a723c12a787e6d788719a10bdba5b2699c327186af4e23c1a946834b6150bda2583e9ca2ad44ce8dbbbc2db04de8ef92e8efc141fbecaa6287c59474e6bc05d99b2964fa090c3a2233ba186515be7ed1f612970cee2d7afb81bdd762170481cd0069127d5b05aa993b4ea988d8fddc186ffb7dc90a6c08f4df435c934063199ffffffffffffffff\"\n    },\n    \"modp17\": {\n        \"gen\": \"02\",\n        \"prime\": \"ffffffffffffffffc90fdaa22168c234c4c6628b80dc1cd129024e088a67cc74020bbea63b139b22514a08798e3404ddef9519b3cd3a431b302b0a6df25f14374fe1356d6d51c245e485b576625e7ec6f44c42e9a637ed6b0bff5cb6f406b7edee386bfb5a899fa5ae9f24117c4b1fe649286651ece45b3dc2007cb8a163bf0598da48361c55d39a69163fa8fd24cf5f83655d23dca3ad961c62f356208552bb9ed529077096966d670c354e4abc9804f1746c08ca18217c32905e462e36ce3be39e772c180e86039b2783a2ec07a28fb5c55df06f4c52c9de2bcbf6955817183995497cea956ae515d2261898fa051015728e5a8aaac42dad33170d04507a33a85521abdf1cba64ecfb850458dbef0a8aea71575d060c7db3970f85a6e1e4c7abf5ae8cdb0933d71e8c94e04a25619dcee3d2261ad2ee6bf12ffa06d98a0864d87602733ec86a64521f2b18177b200cbbe117577a615d6c770988c0bad946e208e24fa074e5ab3143db5bfce0fd108e4b82d120a92108011a723c12a787e6d788719a10bdba5b2699c327186af4e23c1a946834b6150bda2583e9ca2ad44ce8dbbbc2db04de8ef92e8efc141fbecaa6287c59474e6bc05d99b2964fa090c3a2233ba186515be7ed1f612970cee2d7afb81bdd762170481cd0069127d5b05aa993b4ea988d8fddc186ffb7dc90a6c08f4df435c93402849236c3fab4d27c7026c1d4dcb2602646dec9751e763dba37bdf8ff9406ad9e530ee5db382f413001aeb06a53ed9027d831179727b0865a8918da3edbebcf9b14ed44ce6cbaced4bb1bdb7f1447e6cc254b332051512bd7af426fb8f401378cd2bf5983ca01c64b92ecf032ea15d1721d03f482d7ce6e74fef6d55e702f46980c82b5a84031900b1c9e59e7c97fbec7e8f323a97a7e36cc88be0f1d45b7ff585ac54bd407b22b4154aacc8f6d7ebf48e1d814cc5ed20f8037e0a79715eef29be32806a1d58bb7c5da76f550aa3d8a1fbff0eb19ccb1a313d55cda56c9ec2ef29632387fe8d76e3c0468043e8f663f4860ee12bf2d5b0b7474d6e694f91e6dcc4024ffffffffffffffff\"\n    },\n    \"modp18\": {\n        \"gen\": \"02\",\n        \"prime\": \"ffffffffffffffffc90fdaa22168c234c4c6628b80dc1cd129024e088a67cc74020bbea63b139b22514a08798e3404ddef9519b3cd3a431b302b0a6df25f14374fe1356d6d51c245e485b576625e7ec6f44c42e9a637ed6b0bff5cb6f406b7edee386bfb5a899fa5ae9f24117c4b1fe649286651ece45b3dc2007cb8a163bf0598da48361c55d39a69163fa8fd24cf5f83655d23dca3ad961c62f356208552bb9ed529077096966d670c354e4abc9804f1746c08ca18217c32905e462e36ce3be39e772c180e86039b2783a2ec07a28fb5c55df06f4c52c9de2bcbf6955817183995497cea956ae515d2261898fa051015728e5a8aaac42dad33170d04507a33a85521abdf1cba64ecfb850458dbef0a8aea71575d060c7db3970f85a6e1e4c7abf5ae8cdb0933d71e8c94e04a25619dcee3d2261ad2ee6bf12ffa06d98a0864d87602733ec86a64521f2b18177b200cbbe117577a615d6c770988c0bad946e208e24fa074e5ab3143db5bfce0fd108e4b82d120a92108011a723c12a787e6d788719a10bdba5b2699c327186af4e23c1a946834b6150bda2583e9ca2ad44ce8dbbbc2db04de8ef92e8efc141fbecaa6287c59474e6bc05d99b2964fa090c3a2233ba186515be7ed1f612970cee2d7afb81bdd762170481cd0069127d5b05aa993b4ea988d8fddc186ffb7dc90a6c08f4df435c93402849236c3fab4d27c7026c1d4dcb2602646dec9751e763dba37bdf8ff9406ad9e530ee5db382f413001aeb06a53ed9027d831179727b0865a8918da3edbebcf9b14ed44ce6cbaced4bb1bdb7f1447e6cc254b332051512bd7af426fb8f401378cd2bf5983ca01c64b92ecf032ea15d1721d03f482d7ce6e74fef6d55e702f46980c82b5a84031900b1c9e59e7c97fbec7e8f323a97a7e36cc88be0f1d45b7ff585ac54bd407b22b4154aacc8f6d7ebf48e1d814cc5ed20f8037e0a79715eef29be32806a1d58bb7c5da76f550aa3d8a1fbff0eb19ccb1a313d55cda56c9ec2ef29632387fe8d76e3c0468043e8f663f4860ee12bf2d5b0b7474d6e694f91e6dbe115974a3926f12fee5e438777cb6a932df8cd8bec4d073b931ba3bc832b68d9dd300741fa7bf8afc47ed2576f6936ba424663aab639c5ae4f5683423b4742bf1c978238f16cbe39d652de3fdb8befc848ad922222e04a4037c0713eb57a81a23f0c73473fc646cea306b4bcbc8862f8385ddfa9d4b7fa2c087e879683303ed5bdd3a062b3cf5b3a278a66d2a13f83f44f82ddf310ee074ab6a364597e899a0255dc164f31cc50846851df9ab48195ded7ea1b1d510bd7ee74d73faf36bc31ecfa268359046f4eb879f924009438b481c6cd7889a002ed5ee382bc9190da6fc026e479558e4475677e9aa9e3050e2765694dfc81f56e880b96e7160c980dd98edd3dfffffffffffffffff\"\n    }\n}\n},{}],82:[function(require,module,exports){\nvar prefix = require('prefix-style')\nvar toCamelCase = require('to-camel-case')\nvar cache = { 'float': 'cssFloat' }\nvar addPxToStyle = require('add-px-to-style')\n\nfunction style (element, property, value) {\n  var camel = cache[property]\n  if (typeof camel === 'undefined') {\n    camel = detect(property)\n  }\n\n  // may be false if CSS prop is unsupported\n  if (camel) {\n    if (value === undefined) {\n      return element.style[camel]\n    }\n\n    element.style[camel] = addPxToStyle(camel, value)\n  }\n}\n\nfunction each (element, properties) {\n  for (var k in properties) {\n    if (properties.hasOwnProperty(k)) {\n      style(element, k, properties[k])\n    }\n  }\n}\n\nfunction detect (cssProp) {\n  var camel = toCamelCase(cssProp)\n  var result = prefix(camel)\n  cache[camel] = cache[cssProp] = cache[result] = result\n  return result\n}\n\nfunction set () {\n  if (arguments.length === 2) {\n    if (typeof arguments[1] === 'string') {\n      arguments[0].style.cssText = arguments[1]\n    } else {\n      each(arguments[0], arguments[1])\n    }\n  } else {\n    style(arguments[0], arguments[1], arguments[2])\n  }\n}\n\nmodule.exports = set\nmodule.exports.set = set\n\nmodule.exports.get = function (element, properties) {\n  if (Array.isArray(properties)) {\n    return properties.reduce(function (obj, prop) {\n      obj[prop] = style(element, prop || '')\n      return obj\n    }, {})\n  } else {\n    return style(element, properties || '')\n  }\n}\n\n},{\"add-px-to-style\":3,\"prefix-style\":152,\"to-camel-case\":194}],83:[function(require,module,exports){\n'use strict';\n\nvar trim = require('trim');\nvar prefix = require('prefix');\nvar prop = prefix('transform');\nvar propTransOrigin = prefix('transformOrigin');\nvar fns = require('./lib/properties');\n\nvar _has = Object.prototype.hasOwnProperty;\n\nvar shortcuts = {\n  x: 'translateX',\n  y: 'translateY',\n  z: 'translateZ'\n};\n\n\nexports = module.exports = transform;\n\nfunction transform(target, properties) {\n  var output = [];\n  var i;\n  var name;\n  var propValue;\n\n  for (i in properties) {\n    propValue = properties[i];\n\n    // replace shortcut with its transform value.\n    name = _has.call(shortcuts, i)\n      ? name = shortcuts[i]\n      : name = i;\n\n    if (_has.call(fns, name)) {\n      output.push(fns[name](numToString(propValue)));\n      continue;\n    }\n\n    if (name === 'origin') {\n      target.style[propTransOrigin] = propValue;\n      continue;\n    }\n\n    console.warn(name, 'is not a valid property');\n  }\n\n  target.style[prop] = output.join(' ');\n}\n\n\nexports.get = get;\n\nfunction get(target) {\n  return style(target);\n}\n\n\nexports.none = none;\n\nfunction none(target) {\n  target.style[prop] = '';\n  target.style[propTransOrigin] = '';\n}\n\n\nexports.isSupported = isSupported;\n\nfunction isSupported() {\n  return prop.length > 0;\n}\n\n\nfunction style(target) {\n  return target.style[prop];\n}\n\n\nfunction numToString(value) {\n  if (typeof value === 'number') {\n    value += '';\n  } else {\n    value = trim(value);\n  }\n\n  return value;\n}\n\n},{\"./lib/properties\":85,\"prefix\":153,\"trim\":198}],84:[function(require,module,exports){\n'use strict';\n\nexports = module.exports = compose;\n\nfunction compose() {\n  var funcs = arguments;\n\n  return function() {\n    var args = arguments;\n    for (var i = funcs.length-1; i >= 0; i--) {\n      args = [funcs[i].apply(this, args)];\n    }\n    return args[0];\n  };\n}\n\n},{}],85:[function(require,module,exports){\n'use strict';\n\nvar trim = require('trim');\nvar compose = require('./compose');\n\nvar NUMBER_REGEX = /^-?\\d+(\\.\\d+)?$/;\n\nmodule.exports = {\n  translate: compose(function(value) {\n    return 'translate(' + value + ')';\n  }, defaultUnit('px'), comma),\n\n  translate3d: compose(function(value) {\n    return 'translate3d(' + value + ')';\n  }, defaultUnit('px'), comma),\n\n  translateX: compose(function(x) {\n    return 'translateX(' + x + ')';\n  }, defaultUnit('px')),\n\n  translateY: compose(function(y) {\n    return 'translateY(' + y + ')';\n  }, defaultUnit('px')),\n\n  translateZ: compose(function(z) {\n    return 'translateZ(' + z + ')';\n  }, defaultUnit('px')),\n\n\n  scale: compose(function(value) {\n    return 'scale(' + value + ')';\n  }, comma),\n\n  scale3d: compose(function(value) {\n    return 'scale3d(' + value + ')';\n  }, comma),\n\n  scaleX: function(value) {\n    return 'scaleX(' + value + ')';\n  },\n\n  scaleY: function(value) {\n    return 'scaleY(' + value + ')';\n  },\n\n  scaleZ: function(value) {\n    return 'scaleZ(' + value + ')';\n  },\n\n\n  rotate: compose(function(value) {\n    return 'rotate(' + value + ')';\n  }, defaultUnit('deg'), comma),\n\n  rotate3d: compose(function(value) {\n    return 'rotate3d(' + value + ')';\n  }, comma),\n\n  rotateX: compose(function(value) {\n    return 'rotateX(' + value + ')';\n  }, defaultUnit('deg')),\n\n  rotateY: compose(function(value) {\n    return 'rotateY(' + value + ')';\n  }, defaultUnit('deg')),\n\n  rotateZ: compose(function(value) {\n    return 'rotateZ(' + value + ')';\n  }, defaultUnit('deg')),\n\n\n  skew: compose(function(value) {\n    return 'skew(' + value + ')';\n  }, defaultUnit('deg'), comma),\n\n  skewX: compose(function(value) {\n    return 'skewX(' + value + ')';\n  }, defaultUnit('deg')),\n\n  skewY: compose(function(value) {\n    return 'skewY(' + value + ')';\n  }, defaultUnit('deg')),\n\n\n  matrix: compose(function(value) {\n    return 'matrix(' + value + ')';\n  }, comma),\n\n  matrix3d: compose(function(value) {\n    return 'matrix3d(' + value + ')';\n  }, comma),\n\n\n  perspective: compose(function(value) {\n    return 'perspective(' + value + ')';\n  }, defaultUnit('px')),\n};\n\n\nfunction comma(value) {\n  if (!/,/.test(value)) {\n    value = value.split(' ').join(',');\n  }\n\n  return value;\n}\n\n\nfunction defaultUnit(unit) {\n  return function(value) {\n    return value.split(',').map(function(v) {\n      v = trim(v);\n\n      if (NUMBER_REGEX.test(v)) {\n        v += unit;\n      }\n\n      return v;\n    }).join(',');\n  };\n}\n\n},{\"./compose\":84,\"trim\":198}],86:[function(require,module,exports){\n'use strict';\n\nvar elliptic = exports;\n\nelliptic.version = require('../package.json').version;\nelliptic.utils = require('./elliptic/utils');\nelliptic.rand = require('brorand');\nelliptic.hmacDRBG = require('./elliptic/hmac-drbg');\nelliptic.curve = require('./elliptic/curve');\nelliptic.curves = require('./elliptic/curves');\n\n// Protocols\nelliptic.ec = require('./elliptic/ec');\nelliptic.eddsa = require('./elliptic/eddsa');\n\n},{\"../package.json\":102,\"./elliptic/curve\":89,\"./elliptic/curves\":92,\"./elliptic/ec\":93,\"./elliptic/eddsa\":96,\"./elliptic/hmac-drbg\":99,\"./elliptic/utils\":101,\"brorand\":20}],87:[function(require,module,exports){\n'use strict';\n\nvar BN = require('bn.js');\nvar elliptic = require('../../elliptic');\nvar utils = elliptic.utils;\nvar getNAF = utils.getNAF;\nvar getJSF = utils.getJSF;\nvar assert = utils.assert;\n\nfunction BaseCurve(type, conf) {\n  this.type = type;\n  this.p = new BN(conf.p, 16);\n\n  // Use Montgomery, when there is no fast reduction for the prime\n  this.red = conf.prime ? BN.red(conf.prime) : BN.mont(this.p);\n\n  // Useful for many curves\n  this.zero = new BN(0).toRed(this.red);\n  this.one = new BN(1).toRed(this.red);\n  this.two = new BN(2).toRed(this.red);\n\n  // Curve configuration, optional\n  this.n = conf.n && new BN(conf.n, 16);\n  this.g = conf.g && this.pointFromJSON(conf.g, conf.gRed);\n\n  // Temporary arrays\n  this._wnafT1 = new Array(4);\n  this._wnafT2 = new Array(4);\n  this._wnafT3 = new Array(4);\n  this._wnafT4 = new Array(4);\n\n  // Generalized Greg Maxwell's trick\n  var adjustCount = this.n && this.p.div(this.n);\n  if (!adjustCount || adjustCount.cmpn(100) > 0) {\n    this.redN = null;\n  } else {\n    this._maxwellTrick = true;\n    this.redN = this.n.toRed(this.red);\n  }\n}\nmodule.exports = BaseCurve;\n\nBaseCurve.prototype.point = function point() {\n  throw new Error('Not implemented');\n};\n\nBaseCurve.prototype.validate = function validate() {\n  throw new Error('Not implemented');\n};\n\nBaseCurve.prototype._fixedNafMul = function _fixedNafMul(p, k) {\n  assert(p.precomputed);\n  var doubles = p._getDoubles();\n\n  var naf = getNAF(k, 1);\n  var I = (1 << (doubles.step + 1)) - (doubles.step % 2 === 0 ? 2 : 1);\n  I /= 3;\n\n  // Translate into more windowed form\n  var repr = [];\n  for (var j = 0; j < naf.length; j += doubles.step) {\n    var nafW = 0;\n    for (var k = j + doubles.step - 1; k >= j; k--)\n      nafW = (nafW << 1) + naf[k];\n    repr.push(nafW);\n  }\n\n  var a = this.jpoint(null, null, null);\n  var b = this.jpoint(null, null, null);\n  for (var i = I; i > 0; i--) {\n    for (var j = 0; j < repr.length; j++) {\n      var nafW = repr[j];\n      if (nafW === i)\n        b = b.mixedAdd(doubles.points[j]);\n      else if (nafW === -i)\n        b = b.mixedAdd(doubles.points[j].neg());\n    }\n    a = a.add(b);\n  }\n  return a.toP();\n};\n\nBaseCurve.prototype._wnafMul = function _wnafMul(p, k) {\n  var w = 4;\n\n  // Precompute window\n  var nafPoints = p._getNAFPoints(w);\n  w = nafPoints.wnd;\n  var wnd = nafPoints.points;\n\n  // Get NAF form\n  var naf = getNAF(k, w);\n\n  // Add `this`*(N+1) for every w-NAF index\n  var acc = this.jpoint(null, null, null);\n  for (var i = naf.length - 1; i >= 0; i--) {\n    // Count zeroes\n    for (var k = 0; i >= 0 && naf[i] === 0; i--)\n      k++;\n    if (i >= 0)\n      k++;\n    acc = acc.dblp(k);\n\n    if (i < 0)\n      break;\n    var z = naf[i];\n    assert(z !== 0);\n    if (p.type === 'affine') {\n      // J +- P\n      if (z > 0)\n        acc = acc.mixedAdd(wnd[(z - 1) >> 1]);\n      else\n        acc = acc.mixedAdd(wnd[(-z - 1) >> 1].neg());\n    } else {\n      // J +- J\n      if (z > 0)\n        acc = acc.add(wnd[(z - 1) >> 1]);\n      else\n        acc = acc.add(wnd[(-z - 1) >> 1].neg());\n    }\n  }\n  return p.type === 'affine' ? acc.toP() : acc;\n};\n\nBaseCurve.prototype._wnafMulAdd = function _wnafMulAdd(defW,\n                                                       points,\n                                                       coeffs,\n                                                       len,\n                                                       jacobianResult) {\n  var wndWidth = this._wnafT1;\n  var wnd = this._wnafT2;\n  var naf = this._wnafT3;\n\n  // Fill all arrays\n  var max = 0;\n  for (var i = 0; i < len; i++) {\n    var p = points[i];\n    var nafPoints = p._getNAFPoints(defW);\n    wndWidth[i] = nafPoints.wnd;\n    wnd[i] = nafPoints.points;\n  }\n\n  // Comb small window NAFs\n  for (var i = len - 1; i >= 1; i -= 2) {\n    var a = i - 1;\n    var b = i;\n    if (wndWidth[a] !== 1 || wndWidth[b] !== 1) {\n      naf[a] = getNAF(coeffs[a], wndWidth[a]);\n      naf[b] = getNAF(coeffs[b], wndWidth[b]);\n      max = Math.max(naf[a].length, max);\n      max = Math.max(naf[b].length, max);\n      continue;\n    }\n\n    var comb = [\n      points[a], /* 1 */\n      null, /* 3 */\n      null, /* 5 */\n      points[b] /* 7 */\n    ];\n\n    // Try to avoid Projective points, if possible\n    if (points[a].y.cmp(points[b].y) === 0) {\n      comb[1] = points[a].add(points[b]);\n      comb[2] = points[a].toJ().mixedAdd(points[b].neg());\n    } else if (points[a].y.cmp(points[b].y.redNeg()) === 0) {\n      comb[1] = points[a].toJ().mixedAdd(points[b]);\n      comb[2] = points[a].add(points[b].neg());\n    } else {\n      comb[1] = points[a].toJ().mixedAdd(points[b]);\n      comb[2] = points[a].toJ().mixedAdd(points[b].neg());\n    }\n\n    var index = [\n      -3, /* -1 -1 */\n      -1, /* -1 0 */\n      -5, /* -1 1 */\n      -7, /* 0 -1 */\n      0, /* 0 0 */\n      7, /* 0 1 */\n      5, /* 1 -1 */\n      1, /* 1 0 */\n      3  /* 1 1 */\n    ];\n\n    var jsf = getJSF(coeffs[a], coeffs[b]);\n    max = Math.max(jsf[0].length, max);\n    naf[a] = new Array(max);\n    naf[b] = new Array(max);\n    for (var j = 0; j < max; j++) {\n      var ja = jsf[0][j] | 0;\n      var jb = jsf[1][j] | 0;\n\n      naf[a][j] = index[(ja + 1) * 3 + (jb + 1)];\n      naf[b][j] = 0;\n      wnd[a] = comb;\n    }\n  }\n\n  var acc = this.jpoint(null, null, null);\n  var tmp = this._wnafT4;\n  for (var i = max; i >= 0; i--) {\n    var k = 0;\n\n    while (i >= 0) {\n      var zero = true;\n      for (var j = 0; j < len; j++) {\n        tmp[j] = naf[j][i] | 0;\n        if (tmp[j] !== 0)\n          zero = false;\n      }\n      if (!zero)\n        break;\n      k++;\n      i--;\n    }\n    if (i >= 0)\n      k++;\n    acc = acc.dblp(k);\n    if (i < 0)\n      break;\n\n    for (var j = 0; j < len; j++) {\n      var z = tmp[j];\n      var p;\n      if (z === 0)\n        continue;\n      else if (z > 0)\n        p = wnd[j][(z - 1) >> 1];\n      else if (z < 0)\n        p = wnd[j][(-z - 1) >> 1].neg();\n\n      if (p.type === 'affine')\n        acc = acc.mixedAdd(p);\n      else\n        acc = acc.add(p);\n    }\n  }\n  // Zeroify references\n  for (var i = 0; i < len; i++)\n    wnd[i] = null;\n\n  if (jacobianResult)\n    return acc;\n  else\n    return acc.toP();\n};\n\nfunction BasePoint(curve, type) {\n  this.curve = curve;\n  this.type = type;\n  this.precomputed = null;\n}\nBaseCurve.BasePoint = BasePoint;\n\nBasePoint.prototype.eq = function eq(/*other*/) {\n  throw new Error('Not implemented');\n};\n\nBasePoint.prototype.validate = function validate() {\n  return this.curve.validate(this);\n};\n\nBaseCurve.prototype.decodePoint = function decodePoint(bytes, enc) {\n  bytes = utils.toArray(bytes, enc);\n\n  var len = this.p.byteLength();\n\n  // uncompressed, hybrid-odd, hybrid-even\n  if ((bytes[0] === 0x04 || bytes[0] === 0x06 || bytes[0] === 0x07) &&\n      bytes.length - 1 === 2 * len) {\n    if (bytes[0] === 0x06)\n      assert(bytes[bytes.length - 1] % 2 === 0);\n    else if (bytes[0] === 0x07)\n      assert(bytes[bytes.length - 1] % 2 === 1);\n\n    var res =  this.point(bytes.slice(1, 1 + len),\n                          bytes.slice(1 + len, 1 + 2 * len));\n\n    return res;\n  } else if ((bytes[0] === 0x02 || bytes[0] === 0x03) &&\n              bytes.length - 1 === len) {\n    return this.pointFromX(bytes.slice(1, 1 + len), bytes[0] === 0x03);\n  }\n  throw new Error('Unknown point format');\n};\n\nBasePoint.prototype.encodeCompressed = function encodeCompressed(enc) {\n  return this.encode(enc, true);\n};\n\nBasePoint.prototype._encode = function _encode(compact) {\n  var len = this.curve.p.byteLength();\n  var x = this.getX().toArray('be', len);\n\n  if (compact)\n    return [ this.getY().isEven() ? 0x02 : 0x03 ].concat(x);\n\n  return [ 0x04 ].concat(x, this.getY().toArray('be', len)) ;\n};\n\nBasePoint.prototype.encode = function encode(enc, compact) {\n  return utils.encode(this._encode(compact), enc);\n};\n\nBasePoint.prototype.precompute = function precompute(power) {\n  if (this.precomputed)\n    return this;\n\n  var precomputed = {\n    doubles: null,\n    naf: null,\n    beta: null\n  };\n  precomputed.naf = this._getNAFPoints(8);\n  precomputed.doubles = this._getDoubles(4, power);\n  precomputed.beta = this._getBeta();\n  this.precomputed = precomputed;\n\n  return this;\n};\n\nBasePoint.prototype._hasDoubles = function _hasDoubles(k) {\n  if (!this.precomputed)\n    return false;\n\n  var doubles = this.precomputed.doubles;\n  if (!doubles)\n    return false;\n\n  return doubles.points.length >= Math.ceil((k.bitLength() + 1) / doubles.step);\n};\n\nBasePoint.prototype._getDoubles = function _getDoubles(step, power) {\n  if (this.precomputed && this.precomputed.doubles)\n    return this.precomputed.doubles;\n\n  var doubles = [ this ];\n  var acc = this;\n  for (var i = 0; i < power; i += step) {\n    for (var j = 0; j < step; j++)\n      acc = acc.dbl();\n    doubles.push(acc);\n  }\n  return {\n    step: step,\n    points: doubles\n  };\n};\n\nBasePoint.prototype._getNAFPoints = function _getNAFPoints(wnd) {\n  if (this.precomputed && this.precomputed.naf)\n    return this.precomputed.naf;\n\n  var res = [ this ];\n  var max = (1 << wnd) - 1;\n  var dbl = max === 1 ? null : this.dbl();\n  for (var i = 1; i < max; i++)\n    res[i] = res[i - 1].add(dbl);\n  return {\n    wnd: wnd,\n    points: res\n  };\n};\n\nBasePoint.prototype._getBeta = function _getBeta() {\n  return null;\n};\n\nBasePoint.prototype.dblp = function dblp(k) {\n  var r = this;\n  for (var i = 0; i < k; i++)\n    r = r.dbl();\n  return r;\n};\n\n},{\"../../elliptic\":86,\"bn.js\":19}],88:[function(require,module,exports){\n'use strict';\n\nvar curve = require('../curve');\nvar elliptic = require('../../elliptic');\nvar BN = require('bn.js');\nvar inherits = require('inherits');\nvar Base = curve.base;\n\nvar assert = elliptic.utils.assert;\n\nfunction EdwardsCurve(conf) {\n  // NOTE: Important as we are creating point in Base.call()\n  this.twisted = (conf.a | 0) !== 1;\n  this.mOneA = this.twisted && (conf.a | 0) === -1;\n  this.extended = this.mOneA;\n\n  Base.call(this, 'edwards', conf);\n\n  this.a = new BN(conf.a, 16).umod(this.red.m);\n  this.a = this.a.toRed(this.red);\n  this.c = new BN(conf.c, 16).toRed(this.red);\n  this.c2 = this.c.redSqr();\n  this.d = new BN(conf.d, 16).toRed(this.red);\n  this.dd = this.d.redAdd(this.d);\n\n  assert(!this.twisted || this.c.fromRed().cmpn(1) === 0);\n  this.oneC = (conf.c | 0) === 1;\n}\ninherits(EdwardsCurve, Base);\nmodule.exports = EdwardsCurve;\n\nEdwardsCurve.prototype._mulA = function _mulA(num) {\n  if (this.mOneA)\n    return num.redNeg();\n  else\n    return this.a.redMul(num);\n};\n\nEdwardsCurve.prototype._mulC = function _mulC(num) {\n  if (this.oneC)\n    return num;\n  else\n    return this.c.redMul(num);\n};\n\n// Just for compatibility with Short curve\nEdwardsCurve.prototype.jpoint = function jpoint(x, y, z, t) {\n  return this.point(x, y, z, t);\n};\n\nEdwardsCurve.prototype.pointFromX = function pointFromX(x, odd) {\n  x = new BN(x, 16);\n  if (!x.red)\n    x = x.toRed(this.red);\n\n  var x2 = x.redSqr();\n  var rhs = this.c2.redSub(this.a.redMul(x2));\n  var lhs = this.one.redSub(this.c2.redMul(this.d).redMul(x2));\n\n  var y2 = rhs.redMul(lhs.redInvm());\n  var y = y2.redSqrt();\n  if (y.redSqr().redSub(y2).cmp(this.zero) !== 0)\n    throw new Error('invalid point');\n\n  var isOdd = y.fromRed().isOdd();\n  if (odd && !isOdd || !odd && isOdd)\n    y = y.redNeg();\n\n  return this.point(x, y);\n};\n\nEdwardsCurve.prototype.pointFromY = function pointFromY(y, odd) {\n  y = new BN(y, 16);\n  if (!y.red)\n    y = y.toRed(this.red);\n\n  // x^2 = (y^2 - 1) / (d y^2 + 1)\n  var y2 = y.redSqr();\n  var lhs = y2.redSub(this.one);\n  var rhs = y2.redMul(this.d).redAdd(this.one);\n  var x2 = lhs.redMul(rhs.redInvm());\n\n  if (x2.cmp(this.zero) === 0) {\n    if (odd)\n      throw new Error('invalid point');\n    else\n      return this.point(this.zero, y);\n  }\n\n  var x = x2.redSqrt();\n  if (x.redSqr().redSub(x2).cmp(this.zero) !== 0)\n    throw new Error('invalid point');\n\n  if (x.isOdd() !== odd)\n    x = x.redNeg();\n\n  return this.point(x, y);\n};\n\nEdwardsCurve.prototype.validate = function validate(point) {\n  if (point.isInfinity())\n    return true;\n\n  // Curve: A * X^2 + Y^2 = C^2 * (1 + D * X^2 * Y^2)\n  point.normalize();\n\n  var x2 = point.x.redSqr();\n  var y2 = point.y.redSqr();\n  var lhs = x2.redMul(this.a).redAdd(y2);\n  var rhs = this.c2.redMul(this.one.redAdd(this.d.redMul(x2).redMul(y2)));\n\n  return lhs.cmp(rhs) === 0;\n};\n\nfunction Point(curve, x, y, z, t) {\n  Base.BasePoint.call(this, curve, 'projective');\n  if (x === null && y === null && z === null) {\n    this.x = this.curve.zero;\n    this.y = this.curve.one;\n    this.z = this.curve.one;\n    this.t = this.curve.zero;\n    this.zOne = true;\n  } else {\n    this.x = new BN(x, 16);\n    this.y = new BN(y, 16);\n    this.z = z ? new BN(z, 16) : this.curve.one;\n    this.t = t && new BN(t, 16);\n    if (!this.x.red)\n      this.x = this.x.toRed(this.curve.red);\n    if (!this.y.red)\n      this.y = this.y.toRed(this.curve.red);\n    if (!this.z.red)\n      this.z = this.z.toRed(this.curve.red);\n    if (this.t && !this.t.red)\n      this.t = this.t.toRed(this.curve.red);\n    this.zOne = this.z === this.curve.one;\n\n    // Use extended coordinates\n    if (this.curve.extended && !this.t) {\n      this.t = this.x.redMul(this.y);\n      if (!this.zOne)\n        this.t = this.t.redMul(this.z.redInvm());\n    }\n  }\n}\ninherits(Point, Base.BasePoint);\n\nEdwardsCurve.prototype.pointFromJSON = function pointFromJSON(obj) {\n  return Point.fromJSON(this, obj);\n};\n\nEdwardsCurve.prototype.point = function point(x, y, z, t) {\n  return new Point(this, x, y, z, t);\n};\n\nPoint.fromJSON = function fromJSON(curve, obj) {\n  return new Point(curve, obj[0], obj[1], obj[2]);\n};\n\nPoint.prototype.inspect = function inspect() {\n  if (this.isInfinity())\n    return '<EC Point Infinity>';\n  return '<EC Point x: ' + this.x.fromRed().toString(16, 2) +\n      ' y: ' + this.y.fromRed().toString(16, 2) +\n      ' z: ' + this.z.fromRed().toString(16, 2) + '>';\n};\n\nPoint.prototype.isInfinity = function isInfinity() {\n  // XXX This code assumes that zero is always zero in red\n  return this.x.cmpn(0) === 0 &&\n         this.y.cmp(this.z) === 0;\n};\n\nPoint.prototype._extDbl = function _extDbl() {\n  // hyperelliptic.org/EFD/g1p/auto-twisted-extended-1.html\n  //     #doubling-dbl-2008-hwcd\n  // 4M + 4S\n\n  // A = X1^2\n  var a = this.x.redSqr();\n  // B = Y1^2\n  var b = this.y.redSqr();\n  // C = 2 * Z1^2\n  var c = this.z.redSqr();\n  c = c.redIAdd(c);\n  // D = a * A\n  var d = this.curve._mulA(a);\n  // E = (X1 + Y1)^2 - A - B\n  var e = this.x.redAdd(this.y).redSqr().redISub(a).redISub(b);\n  // G = D + B\n  var g = d.redAdd(b);\n  // F = G - C\n  var f = g.redSub(c);\n  // H = D - B\n  var h = d.redSub(b);\n  // X3 = E * F\n  var nx = e.redMul(f);\n  // Y3 = G * H\n  var ny = g.redMul(h);\n  // T3 = E * H\n  var nt = e.redMul(h);\n  // Z3 = F * G\n  var nz = f.redMul(g);\n  return this.curve.point(nx, ny, nz, nt);\n};\n\nPoint.prototype._projDbl = function _projDbl() {\n  // hyperelliptic.org/EFD/g1p/auto-twisted-projective.html\n  //     #doubling-dbl-2008-bbjlp\n  //     #doubling-dbl-2007-bl\n  // and others\n  // Generally 3M + 4S or 2M + 4S\n\n  // B = (X1 + Y1)^2\n  var b = this.x.redAdd(this.y).redSqr();\n  // C = X1^2\n  var c = this.x.redSqr();\n  // D = Y1^2\n  var d = this.y.redSqr();\n\n  var nx;\n  var ny;\n  var nz;\n  if (this.curve.twisted) {\n    // E = a * C\n    var e = this.curve._mulA(c);\n    // F = E + D\n    var f = e.redAdd(d);\n    if (this.zOne) {\n      // X3 = (B - C - D) * (F - 2)\n      nx = b.redSub(c).redSub(d).redMul(f.redSub(this.curve.two));\n      // Y3 = F * (E - D)\n      ny = f.redMul(e.redSub(d));\n      // Z3 = F^2 - 2 * F\n      nz = f.redSqr().redSub(f).redSub(f);\n    } else {\n      // H = Z1^2\n      var h = this.z.redSqr();\n      // J = F - 2 * H\n      var j = f.redSub(h).redISub(h);\n      // X3 = (B-C-D)*J\n      nx = b.redSub(c).redISub(d).redMul(j);\n      // Y3 = F * (E - D)\n      ny = f.redMul(e.redSub(d));\n      // Z3 = F * J\n      nz = f.redMul(j);\n    }\n  } else {\n    // E = C + D\n    var e = c.redAdd(d);\n    // H = (c * Z1)^2\n    var h = this.curve._mulC(this.c.redMul(this.z)).redSqr();\n    // J = E - 2 * H\n    var j = e.redSub(h).redSub(h);\n    // X3 = c * (B - E) * J\n    nx = this.curve._mulC(b.redISub(e)).redMul(j);\n    // Y3 = c * E * (C - D)\n    ny = this.curve._mulC(e).redMul(c.redISub(d));\n    // Z3 = E * J\n    nz = e.redMul(j);\n  }\n  return this.curve.point(nx, ny, nz);\n};\n\nPoint.prototype.dbl = function dbl() {\n  if (this.isInfinity())\n    return this;\n\n  // Double in extended coordinates\n  if (this.curve.extended)\n    return this._extDbl();\n  else\n    return this._projDbl();\n};\n\nPoint.prototype._extAdd = function _extAdd(p) {\n  // hyperelliptic.org/EFD/g1p/auto-twisted-extended-1.html\n  //     #addition-add-2008-hwcd-3\n  // 8M\n\n  // A = (Y1 - X1) * (Y2 - X2)\n  var a = this.y.redSub(this.x).redMul(p.y.redSub(p.x));\n  // B = (Y1 + X1) * (Y2 + X2)\n  var b = this.y.redAdd(this.x).redMul(p.y.redAdd(p.x));\n  // C = T1 * k * T2\n  var c = this.t.redMul(this.curve.dd).redMul(p.t);\n  // D = Z1 * 2 * Z2\n  var d = this.z.redMul(p.z.redAdd(p.z));\n  // E = B - A\n  var e = b.redSub(a);\n  // F = D - C\n  var f = d.redSub(c);\n  // G = D + C\n  var g = d.redAdd(c);\n  // H = B + A\n  var h = b.redAdd(a);\n  // X3 = E * F\n  var nx = e.redMul(f);\n  // Y3 = G * H\n  var ny = g.redMul(h);\n  // T3 = E * H\n  var nt = e.redMul(h);\n  // Z3 = F * G\n  var nz = f.redMul(g);\n  return this.curve.point(nx, ny, nz, nt);\n};\n\nPoint.prototype._projAdd = function _projAdd(p) {\n  // hyperelliptic.org/EFD/g1p/auto-twisted-projective.html\n  //     #addition-add-2008-bbjlp\n  //     #addition-add-2007-bl\n  // 10M + 1S\n\n  // A = Z1 * Z2\n  var a = this.z.redMul(p.z);\n  // B = A^2\n  var b = a.redSqr();\n  // C = X1 * X2\n  var c = this.x.redMul(p.x);\n  // D = Y1 * Y2\n  var d = this.y.redMul(p.y);\n  // E = d * C * D\n  var e = this.curve.d.redMul(c).redMul(d);\n  // F = B - E\n  var f = b.redSub(e);\n  // G = B + E\n  var g = b.redAdd(e);\n  // X3 = A * F * ((X1 + Y1) * (X2 + Y2) - C - D)\n  var tmp = this.x.redAdd(this.y).redMul(p.x.redAdd(p.y)).redISub(c).redISub(d);\n  var nx = a.redMul(f).redMul(tmp);\n  var ny;\n  var nz;\n  if (this.curve.twisted) {\n    // Y3 = A * G * (D - a * C)\n    ny = a.redMul(g).redMul(d.redSub(this.curve._mulA(c)));\n    // Z3 = F * G\n    nz = f.redMul(g);\n  } else {\n    // Y3 = A * G * (D - C)\n    ny = a.redMul(g).redMul(d.redSub(c));\n    // Z3 = c * F * G\n    nz = this.curve._mulC(f).redMul(g);\n  }\n  return this.curve.point(nx, ny, nz);\n};\n\nPoint.prototype.add = function add(p) {\n  if (this.isInfinity())\n    return p;\n  if (p.isInfinity())\n    return this;\n\n  if (this.curve.extended)\n    return this._extAdd(p);\n  else\n    return this._projAdd(p);\n};\n\nPoint.prototype.mul = function mul(k) {\n  if (this._hasDoubles(k))\n    return this.curve._fixedNafMul(this, k);\n  else\n    return this.curve._wnafMul(this, k);\n};\n\nPoint.prototype.mulAdd = function mulAdd(k1, p, k2) {\n  return this.curve._wnafMulAdd(1, [ this, p ], [ k1, k2 ], 2, false);\n};\n\nPoint.prototype.jmulAdd = function jmulAdd(k1, p, k2) {\n  return this.curve._wnafMulAdd(1, [ this, p ], [ k1, k2 ], 2, true);\n};\n\nPoint.prototype.normalize = function normalize() {\n  if (this.zOne)\n    return this;\n\n  // Normalize coordinates\n  var zi = this.z.redInvm();\n  this.x = this.x.redMul(zi);\n  this.y = this.y.redMul(zi);\n  if (this.t)\n    this.t = this.t.redMul(zi);\n  this.z = this.curve.one;\n  this.zOne = true;\n  return this;\n};\n\nPoint.prototype.neg = function neg() {\n  return this.curve.point(this.x.redNeg(),\n                          this.y,\n                          this.z,\n                          this.t && this.t.redNeg());\n};\n\nPoint.prototype.getX = function getX() {\n  this.normalize();\n  return this.x.fromRed();\n};\n\nPoint.prototype.getY = function getY() {\n  this.normalize();\n  return this.y.fromRed();\n};\n\nPoint.prototype.eq = function eq(other) {\n  return this === other ||\n         this.getX().cmp(other.getX()) === 0 &&\n         this.getY().cmp(other.getY()) === 0;\n};\n\nPoint.prototype.eqXToP = function eqXToP(x) {\n  var rx = x.toRed(this.curve.red).redMul(this.z);\n  if (this.x.cmp(rx) === 0)\n    return true;\n\n  var xc = x.clone();\n  var t = this.curve.redN.redMul(this.z);\n  for (;;) {\n    xc.iadd(this.curve.n);\n    if (xc.cmp(this.curve.p) >= 0)\n      return false;\n\n    rx.redIAdd(t);\n    if (this.x.cmp(rx) === 0)\n      return true;\n  }\n  return false;\n};\n\n// Compatibility with BaseCurve\nPoint.prototype.toP = Point.prototype.normalize;\nPoint.prototype.mixedAdd = Point.prototype.add;\n\n},{\"../../elliptic\":86,\"../curve\":89,\"bn.js\":19,\"inherits\":118}],89:[function(require,module,exports){\n'use strict';\n\nvar curve = exports;\n\ncurve.base = require('./base');\ncurve.short = require('./short');\ncurve.mont = require('./mont');\ncurve.edwards = require('./edwards');\n\n},{\"./base\":87,\"./edwards\":88,\"./mont\":90,\"./short\":91}],90:[function(require,module,exports){\n'use strict';\n\nvar curve = require('../curve');\nvar BN = require('bn.js');\nvar inherits = require('inherits');\nvar Base = curve.base;\n\nvar elliptic = require('../../elliptic');\nvar utils = elliptic.utils;\n\nfunction MontCurve(conf) {\n  Base.call(this, 'mont', conf);\n\n  this.a = new BN(conf.a, 16).toRed(this.red);\n  this.b = new BN(conf.b, 16).toRed(this.red);\n  this.i4 = new BN(4).toRed(this.red).redInvm();\n  this.two = new BN(2).toRed(this.red);\n  this.a24 = this.i4.redMul(this.a.redAdd(this.two));\n}\ninherits(MontCurve, Base);\nmodule.exports = MontCurve;\n\nMontCurve.prototype.validate = function validate(point) {\n  var x = point.normalize().x;\n  var x2 = x.redSqr();\n  var rhs = x2.redMul(x).redAdd(x2.redMul(this.a)).redAdd(x);\n  var y = rhs.redSqrt();\n\n  return y.redSqr().cmp(rhs) === 0;\n};\n\nfunction Point(curve, x, z) {\n  Base.BasePoint.call(this, curve, 'projective');\n  if (x === null && z === null) {\n    this.x = this.curve.one;\n    this.z = this.curve.zero;\n  } else {\n    this.x = new BN(x, 16);\n    this.z = new BN(z, 16);\n    if (!this.x.red)\n      this.x = this.x.toRed(this.curve.red);\n    if (!this.z.red)\n      this.z = this.z.toRed(this.curve.red);\n  }\n}\ninherits(Point, Base.BasePoint);\n\nMontCurve.prototype.decodePoint = function decodePoint(bytes, enc) {\n  return this.point(utils.toArray(bytes, enc), 1);\n};\n\nMontCurve.prototype.point = function point(x, z) {\n  return new Point(this, x, z);\n};\n\nMontCurve.prototype.pointFromJSON = function pointFromJSON(obj) {\n  return Point.fromJSON(this, obj);\n};\n\nPoint.prototype.precompute = function precompute() {\n  // No-op\n};\n\nPoint.prototype._encode = function _encode() {\n  return this.getX().toArray('be', this.curve.p.byteLength());\n};\n\nPoint.fromJSON = function fromJSON(curve, obj) {\n  return new Point(curve, obj[0], obj[1] || curve.one);\n};\n\nPoint.prototype.inspect = function inspect() {\n  if (this.isInfinity())\n    return '<EC Point Infinity>';\n  return '<EC Point x: ' + this.x.fromRed().toString(16, 2) +\n      ' z: ' + this.z.fromRed().toString(16, 2) + '>';\n};\n\nPoint.prototype.isInfinity = function isInfinity() {\n  // XXX This code assumes that zero is always zero in red\n  return this.z.cmpn(0) === 0;\n};\n\nPoint.prototype.dbl = function dbl() {\n  // http://hyperelliptic.org/EFD/g1p/auto-montgom-xz.html#doubling-dbl-1987-m-3\n  // 2M + 2S + 4A\n\n  // A = X1 + Z1\n  var a = this.x.redAdd(this.z);\n  // AA = A^2\n  var aa = a.redSqr();\n  // B = X1 - Z1\n  var b = this.x.redSub(this.z);\n  // BB = B^2\n  var bb = b.redSqr();\n  // C = AA - BB\n  var c = aa.redSub(bb);\n  // X3 = AA * BB\n  var nx = aa.redMul(bb);\n  // Z3 = C * (BB + A24 * C)\n  var nz = c.redMul(bb.redAdd(this.curve.a24.redMul(c)));\n  return this.curve.point(nx, nz);\n};\n\nPoint.prototype.add = function add() {\n  throw new Error('Not supported on Montgomery curve');\n};\n\nPoint.prototype.diffAdd = function diffAdd(p, diff) {\n  // http://hyperelliptic.org/EFD/g1p/auto-montgom-xz.html#diffadd-dadd-1987-m-3\n  // 4M + 2S + 6A\n\n  // A = X2 + Z2\n  var a = this.x.redAdd(this.z);\n  // B = X2 - Z2\n  var b = this.x.redSub(this.z);\n  // C = X3 + Z3\n  var c = p.x.redAdd(p.z);\n  // D = X3 - Z3\n  var d = p.x.redSub(p.z);\n  // DA = D * A\n  var da = d.redMul(a);\n  // CB = C * B\n  var cb = c.redMul(b);\n  // X5 = Z1 * (DA + CB)^2\n  var nx = diff.z.redMul(da.redAdd(cb).redSqr());\n  // Z5 = X1 * (DA - CB)^2\n  var nz = diff.x.redMul(da.redISub(cb).redSqr());\n  return this.curve.point(nx, nz);\n};\n\nPoint.prototype.mul = function mul(k) {\n  var t = k.clone();\n  var a = this; // (N / 2) * Q + Q\n  var b = this.curve.point(null, null); // (N / 2) * Q\n  var c = this; // Q\n\n  for (var bits = []; t.cmpn(0) !== 0; t.iushrn(1))\n    bits.push(t.andln(1));\n\n  for (var i = bits.length - 1; i >= 0; i--) {\n    if (bits[i] === 0) {\n      // N * Q + Q = ((N / 2) * Q + Q)) + (N / 2) * Q\n      a = a.diffAdd(b, c);\n      // N * Q = 2 * ((N / 2) * Q + Q))\n      b = b.dbl();\n    } else {\n      // N * Q = ((N / 2) * Q + Q) + ((N / 2) * Q)\n      b = a.diffAdd(b, c);\n      // N * Q + Q = 2 * ((N / 2) * Q + Q)\n      a = a.dbl();\n    }\n  }\n  return b;\n};\n\nPoint.prototype.mulAdd = function mulAdd() {\n  throw new Error('Not supported on Montgomery curve');\n};\n\nPoint.prototype.jumlAdd = function jumlAdd() {\n  throw new Error('Not supported on Montgomery curve');\n};\n\nPoint.prototype.eq = function eq(other) {\n  return this.getX().cmp(other.getX()) === 0;\n};\n\nPoint.prototype.normalize = function normalize() {\n  this.x = this.x.redMul(this.z.redInvm());\n  this.z = this.curve.one;\n  return this;\n};\n\nPoint.prototype.getX = function getX() {\n  // Normalize coordinates\n  this.normalize();\n\n  return this.x.fromRed();\n};\n\n},{\"../../elliptic\":86,\"../curve\":89,\"bn.js\":19,\"inherits\":118}],91:[function(require,module,exports){\n'use strict';\n\nvar curve = require('../curve');\nvar elliptic = require('../../elliptic');\nvar BN = require('bn.js');\nvar inherits = require('inherits');\nvar Base = curve.base;\n\nvar assert = elliptic.utils.assert;\n\nfunction ShortCurve(conf) {\n  Base.call(this, 'short', conf);\n\n  this.a = new BN(conf.a, 16).toRed(this.red);\n  this.b = new BN(conf.b, 16).toRed(this.red);\n  this.tinv = this.two.redInvm();\n\n  this.zeroA = this.a.fromRed().cmpn(0) === 0;\n  this.threeA = this.a.fromRed().sub(this.p).cmpn(-3) === 0;\n\n  // If the curve is endomorphic, precalculate beta and lambda\n  this.endo = this._getEndomorphism(conf);\n  this._endoWnafT1 = new Array(4);\n  this._endoWnafT2 = new Array(4);\n}\ninherits(ShortCurve, Base);\nmodule.exports = ShortCurve;\n\nShortCurve.prototype._getEndomorphism = function _getEndomorphism(conf) {\n  // No efficient endomorphism\n  if (!this.zeroA || !this.g || !this.n || this.p.modn(3) !== 1)\n    return;\n\n  // Compute beta and lambda, that lambda * P = (beta * Px; Py)\n  var beta;\n  var lambda;\n  if (conf.beta) {\n    beta = new BN(conf.beta, 16).toRed(this.red);\n  } else {\n    var betas = this._getEndoRoots(this.p);\n    // Choose the smallest beta\n    beta = betas[0].cmp(betas[1]) < 0 ? betas[0] : betas[1];\n    beta = beta.toRed(this.red);\n  }\n  if (conf.lambda) {\n    lambda = new BN(conf.lambda, 16);\n  } else {\n    // Choose the lambda that is matching selected beta\n    var lambdas = this._getEndoRoots(this.n);\n    if (this.g.mul(lambdas[0]).x.cmp(this.g.x.redMul(beta)) === 0) {\n      lambda = lambdas[0];\n    } else {\n      lambda = lambdas[1];\n      assert(this.g.mul(lambda).x.cmp(this.g.x.redMul(beta)) === 0);\n    }\n  }\n\n  // Get basis vectors, used for balanced length-two representation\n  var basis;\n  if (conf.basis) {\n    basis = conf.basis.map(function(vec) {\n      return {\n        a: new BN(vec.a, 16),\n        b: new BN(vec.b, 16)\n      };\n    });\n  } else {\n    basis = this._getEndoBasis(lambda);\n  }\n\n  return {\n    beta: beta,\n    lambda: lambda,\n    basis: basis\n  };\n};\n\nShortCurve.prototype._getEndoRoots = function _getEndoRoots(num) {\n  // Find roots of for x^2 + x + 1 in F\n  // Root = (-1 +- Sqrt(-3)) / 2\n  //\n  var red = num === this.p ? this.red : BN.mont(num);\n  var tinv = new BN(2).toRed(red).redInvm();\n  var ntinv = tinv.redNeg();\n\n  var s = new BN(3).toRed(red).redNeg().redSqrt().redMul(tinv);\n\n  var l1 = ntinv.redAdd(s).fromRed();\n  var l2 = ntinv.redSub(s).fromRed();\n  return [ l1, l2 ];\n};\n\nShortCurve.prototype._getEndoBasis = function _getEndoBasis(lambda) {\n  // aprxSqrt >= sqrt(this.n)\n  var aprxSqrt = this.n.ushrn(Math.floor(this.n.bitLength() / 2));\n\n  // 3.74\n  // Run EGCD, until r(L + 1) < aprxSqrt\n  var u = lambda;\n  var v = this.n.clone();\n  var x1 = new BN(1);\n  var y1 = new BN(0);\n  var x2 = new BN(0);\n  var y2 = new BN(1);\n\n  // NOTE: all vectors are roots of: a + b * lambda = 0 (mod n)\n  var a0;\n  var b0;\n  // First vector\n  var a1;\n  var b1;\n  // Second vector\n  var a2;\n  var b2;\n\n  var prevR;\n  var i = 0;\n  var r;\n  var x;\n  while (u.cmpn(0) !== 0) {\n    var q = v.div(u);\n    r = v.sub(q.mul(u));\n    x = x2.sub(q.mul(x1));\n    var y = y2.sub(q.mul(y1));\n\n    if (!a1 && r.cmp(aprxSqrt) < 0) {\n      a0 = prevR.neg();\n      b0 = x1;\n      a1 = r.neg();\n      b1 = x;\n    } else if (a1 && ++i === 2) {\n      break;\n    }\n    prevR = r;\n\n    v = u;\n    u = r;\n    x2 = x1;\n    x1 = x;\n    y2 = y1;\n    y1 = y;\n  }\n  a2 = r.neg();\n  b2 = x;\n\n  var len1 = a1.sqr().add(b1.sqr());\n  var len2 = a2.sqr().add(b2.sqr());\n  if (len2.cmp(len1) >= 0) {\n    a2 = a0;\n    b2 = b0;\n  }\n\n  // Normalize signs\n  if (a1.negative) {\n    a1 = a1.neg();\n    b1 = b1.neg();\n  }\n  if (a2.negative) {\n    a2 = a2.neg();\n    b2 = b2.neg();\n  }\n\n  return [\n    { a: a1, b: b1 },\n    { a: a2, b: b2 }\n  ];\n};\n\nShortCurve.prototype._endoSplit = function _endoSplit(k) {\n  var basis = this.endo.basis;\n  var v1 = basis[0];\n  var v2 = basis[1];\n\n  var c1 = v2.b.mul(k).divRound(this.n);\n  var c2 = v1.b.neg().mul(k).divRound(this.n);\n\n  var p1 = c1.mul(v1.a);\n  var p2 = c2.mul(v2.a);\n  var q1 = c1.mul(v1.b);\n  var q2 = c2.mul(v2.b);\n\n  // Calculate answer\n  var k1 = k.sub(p1).sub(p2);\n  var k2 = q1.add(q2).neg();\n  return { k1: k1, k2: k2 };\n};\n\nShortCurve.prototype.pointFromX = function pointFromX(x, odd) {\n  x = new BN(x, 16);\n  if (!x.red)\n    x = x.toRed(this.red);\n\n  var y2 = x.redSqr().redMul(x).redIAdd(x.redMul(this.a)).redIAdd(this.b);\n  var y = y2.redSqrt();\n  if (y.redSqr().redSub(y2).cmp(this.zero) !== 0)\n    throw new Error('invalid point');\n\n  // XXX Is there any way to tell if the number is odd without converting it\n  // to non-red form?\n  var isOdd = y.fromRed().isOdd();\n  if (odd && !isOdd || !odd && isOdd)\n    y = y.redNeg();\n\n  return this.point(x, y);\n};\n\nShortCurve.prototype.validate = function validate(point) {\n  if (point.inf)\n    return true;\n\n  var x = point.x;\n  var y = point.y;\n\n  var ax = this.a.redMul(x);\n  var rhs = x.redSqr().redMul(x).redIAdd(ax).redIAdd(this.b);\n  return y.redSqr().redISub(rhs).cmpn(0) === 0;\n};\n\nShortCurve.prototype._endoWnafMulAdd =\n    function _endoWnafMulAdd(points, coeffs, jacobianResult) {\n  var npoints = this._endoWnafT1;\n  var ncoeffs = this._endoWnafT2;\n  for (var i = 0; i < points.length; i++) {\n    var split = this._endoSplit(coeffs[i]);\n    var p = points[i];\n    var beta = p._getBeta();\n\n    if (split.k1.negative) {\n      split.k1.ineg();\n      p = p.neg(true);\n    }\n    if (split.k2.negative) {\n      split.k2.ineg();\n      beta = beta.neg(true);\n    }\n\n    npoints[i * 2] = p;\n    npoints[i * 2 + 1] = beta;\n    ncoeffs[i * 2] = split.k1;\n    ncoeffs[i * 2 + 1] = split.k2;\n  }\n  var res = this._wnafMulAdd(1, npoints, ncoeffs, i * 2, jacobianResult);\n\n  // Clean-up references to points and coefficients\n  for (var j = 0; j < i * 2; j++) {\n    npoints[j] = null;\n    ncoeffs[j] = null;\n  }\n  return res;\n};\n\nfunction Point(curve, x, y, isRed) {\n  Base.BasePoint.call(this, curve, 'affine');\n  if (x === null && y === null) {\n    this.x = null;\n    this.y = null;\n    this.inf = true;\n  } else {\n    this.x = new BN(x, 16);\n    this.y = new BN(y, 16);\n    // Force redgomery representation when loading from JSON\n    if (isRed) {\n      this.x.forceRed(this.curve.red);\n      this.y.forceRed(this.curve.red);\n    }\n    if (!this.x.red)\n      this.x = this.x.toRed(this.curve.red);\n    if (!this.y.red)\n      this.y = this.y.toRed(this.curve.red);\n    this.inf = false;\n  }\n}\ninherits(Point, Base.BasePoint);\n\nShortCurve.prototype.point = function point(x, y, isRed) {\n  return new Point(this, x, y, isRed);\n};\n\nShortCurve.prototype.pointFromJSON = function pointFromJSON(obj, red) {\n  return Point.fromJSON(this, obj, red);\n};\n\nPoint.prototype._getBeta = function _getBeta() {\n  if (!this.curve.endo)\n    return;\n\n  var pre = this.precomputed;\n  if (pre && pre.beta)\n    return pre.beta;\n\n  var beta = this.curve.point(this.x.redMul(this.curve.endo.beta), this.y);\n  if (pre) {\n    var curve = this.curve;\n    var endoMul = function(p) {\n      return curve.point(p.x.redMul(curve.endo.beta), p.y);\n    };\n    pre.beta = beta;\n    beta.precomputed = {\n      beta: null,\n      naf: pre.naf && {\n        wnd: pre.naf.wnd,\n        points: pre.naf.points.map(endoMul)\n      },\n      doubles: pre.doubles && {\n        step: pre.doubles.step,\n        points: pre.doubles.points.map(endoMul)\n      }\n    };\n  }\n  return beta;\n};\n\nPoint.prototype.toJSON = function toJSON() {\n  if (!this.precomputed)\n    return [ this.x, this.y ];\n\n  return [ this.x, this.y, this.precomputed && {\n    doubles: this.precomputed.doubles && {\n      step: this.precomputed.doubles.step,\n      points: this.precomputed.doubles.points.slice(1)\n    },\n    naf: this.precomputed.naf && {\n      wnd: this.precomputed.naf.wnd,\n      points: this.precomputed.naf.points.slice(1)\n    }\n  } ];\n};\n\nPoint.fromJSON = function fromJSON(curve, obj, red) {\n  if (typeof obj === 'string')\n    obj = JSON.parse(obj);\n  var res = curve.point(obj[0], obj[1], red);\n  if (!obj[2])\n    return res;\n\n  function obj2point(obj) {\n    return curve.point(obj[0], obj[1], red);\n  }\n\n  var pre = obj[2];\n  res.precomputed = {\n    beta: null,\n    doubles: pre.doubles && {\n      step: pre.doubles.step,\n      points: [ res ].concat(pre.doubles.points.map(obj2point))\n    },\n    naf: pre.naf && {\n      wnd: pre.naf.wnd,\n      points: [ res ].concat(pre.naf.points.map(obj2point))\n    }\n  };\n  return res;\n};\n\nPoint.prototype.inspect = function inspect() {\n  if (this.isInfinity())\n    return '<EC Point Infinity>';\n  return '<EC Point x: ' + this.x.fromRed().toString(16, 2) +\n      ' y: ' + this.y.fromRed().toString(16, 2) + '>';\n};\n\nPoint.prototype.isInfinity = function isInfinity() {\n  return this.inf;\n};\n\nPoint.prototype.add = function add(p) {\n  // O + P = P\n  if (this.inf)\n    return p;\n\n  // P + O = P\n  if (p.inf)\n    return this;\n\n  // P + P = 2P\n  if (this.eq(p))\n    return this.dbl();\n\n  // P + (-P) = O\n  if (this.neg().eq(p))\n    return this.curve.point(null, null);\n\n  // P + Q = O\n  if (this.x.cmp(p.x) === 0)\n    return this.curve.point(null, null);\n\n  var c = this.y.redSub(p.y);\n  if (c.cmpn(0) !== 0)\n    c = c.redMul(this.x.redSub(p.x).redInvm());\n  var nx = c.redSqr().redISub(this.x).redISub(p.x);\n  var ny = c.redMul(this.x.redSub(nx)).redISub(this.y);\n  return this.curve.point(nx, ny);\n};\n\nPoint.prototype.dbl = function dbl() {\n  if (this.inf)\n    return this;\n\n  // 2P = O\n  var ys1 = this.y.redAdd(this.y);\n  if (ys1.cmpn(0) === 0)\n    return this.curve.point(null, null);\n\n  var a = this.curve.a;\n\n  var x2 = this.x.redSqr();\n  var dyinv = ys1.redInvm();\n  var c = x2.redAdd(x2).redIAdd(x2).redIAdd(a).redMul(dyinv);\n\n  var nx = c.redSqr().redISub(this.x.redAdd(this.x));\n  var ny = c.redMul(this.x.redSub(nx)).redISub(this.y);\n  return this.curve.point(nx, ny);\n};\n\nPoint.prototype.getX = function getX() {\n  return this.x.fromRed();\n};\n\nPoint.prototype.getY = function getY() {\n  return this.y.fromRed();\n};\n\nPoint.prototype.mul = function mul(k) {\n  k = new BN(k, 16);\n\n  if (this._hasDoubles(k))\n    return this.curve._fixedNafMul(this, k);\n  else if (this.curve.endo)\n    return this.curve._endoWnafMulAdd([ this ], [ k ]);\n  else\n    return this.curve._wnafMul(this, k);\n};\n\nPoint.prototype.mulAdd = function mulAdd(k1, p2, k2) {\n  var points = [ this, p2 ];\n  var coeffs = [ k1, k2 ];\n  if (this.curve.endo)\n    return this.curve._endoWnafMulAdd(points, coeffs);\n  else\n    return this.curve._wnafMulAdd(1, points, coeffs, 2);\n};\n\nPoint.prototype.jmulAdd = function jmulAdd(k1, p2, k2) {\n  var points = [ this, p2 ];\n  var coeffs = [ k1, k2 ];\n  if (this.curve.endo)\n    return this.curve._endoWnafMulAdd(points, coeffs, true);\n  else\n    return this.curve._wnafMulAdd(1, points, coeffs, 2, true);\n};\n\nPoint.prototype.eq = function eq(p) {\n  return this === p ||\n         this.inf === p.inf &&\n             (this.inf || this.x.cmp(p.x) === 0 && this.y.cmp(p.y) === 0);\n};\n\nPoint.prototype.neg = function neg(_precompute) {\n  if (this.inf)\n    return this;\n\n  var res = this.curve.point(this.x, this.y.redNeg());\n  if (_precompute && this.precomputed) {\n    var pre = this.precomputed;\n    var negate = function(p) {\n      return p.neg();\n    };\n    res.precomputed = {\n      naf: pre.naf && {\n        wnd: pre.naf.wnd,\n        points: pre.naf.points.map(negate)\n      },\n      doubles: pre.doubles && {\n        step: pre.doubles.step,\n        points: pre.doubles.points.map(negate)\n      }\n    };\n  }\n  return res;\n};\n\nPoint.prototype.toJ = function toJ() {\n  if (this.inf)\n    return this.curve.jpoint(null, null, null);\n\n  var res = this.curve.jpoint(this.x, this.y, this.curve.one);\n  return res;\n};\n\nfunction JPoint(curve, x, y, z) {\n  Base.BasePoint.call(this, curve, 'jacobian');\n  if (x === null && y === null && z === null) {\n    this.x = this.curve.one;\n    this.y = this.curve.one;\n    this.z = new BN(0);\n  } else {\n    this.x = new BN(x, 16);\n    this.y = new BN(y, 16);\n    this.z = new BN(z, 16);\n  }\n  if (!this.x.red)\n    this.x = this.x.toRed(this.curve.red);\n  if (!this.y.red)\n    this.y = this.y.toRed(this.curve.red);\n  if (!this.z.red)\n    this.z = this.z.toRed(this.curve.red);\n\n  this.zOne = this.z === this.curve.one;\n}\ninherits(JPoint, Base.BasePoint);\n\nShortCurve.prototype.jpoint = function jpoint(x, y, z) {\n  return new JPoint(this, x, y, z);\n};\n\nJPoint.prototype.toP = function toP() {\n  if (this.isInfinity())\n    return this.curve.point(null, null);\n\n  var zinv = this.z.redInvm();\n  var zinv2 = zinv.redSqr();\n  var ax = this.x.redMul(zinv2);\n  var ay = this.y.redMul(zinv2).redMul(zinv);\n\n  return this.curve.point(ax, ay);\n};\n\nJPoint.prototype.neg = function neg() {\n  return this.curve.jpoint(this.x, this.y.redNeg(), this.z);\n};\n\nJPoint.prototype.add = function add(p) {\n  // O + P = P\n  if (this.isInfinity())\n    return p;\n\n  // P + O = P\n  if (p.isInfinity())\n    return this;\n\n  // 12M + 4S + 7A\n  var pz2 = p.z.redSqr();\n  var z2 = this.z.redSqr();\n  var u1 = this.x.redMul(pz2);\n  var u2 = p.x.redMul(z2);\n  var s1 = this.y.redMul(pz2.redMul(p.z));\n  var s2 = p.y.redMul(z2.redMul(this.z));\n\n  var h = u1.redSub(u2);\n  var r = s1.redSub(s2);\n  if (h.cmpn(0) === 0) {\n    if (r.cmpn(0) !== 0)\n      return this.curve.jpoint(null, null, null);\n    else\n      return this.dbl();\n  }\n\n  var h2 = h.redSqr();\n  var h3 = h2.redMul(h);\n  var v = u1.redMul(h2);\n\n  var nx = r.redSqr().redIAdd(h3).redISub(v).redISub(v);\n  var ny = r.redMul(v.redISub(nx)).redISub(s1.redMul(h3));\n  var nz = this.z.redMul(p.z).redMul(h);\n\n  return this.curve.jpoint(nx, ny, nz);\n};\n\nJPoint.prototype.mixedAdd = function mixedAdd(p) {\n  // O + P = P\n  if (this.isInfinity())\n    return p.toJ();\n\n  // P + O = P\n  if (p.isInfinity())\n    return this;\n\n  // 8M + 3S + 7A\n  var z2 = this.z.redSqr();\n  var u1 = this.x;\n  var u2 = p.x.redMul(z2);\n  var s1 = this.y;\n  var s2 = p.y.redMul(z2).redMul(this.z);\n\n  var h = u1.redSub(u2);\n  var r = s1.redSub(s2);\n  if (h.cmpn(0) === 0) {\n    if (r.cmpn(0) !== 0)\n      return this.curve.jpoint(null, null, null);\n    else\n      return this.dbl();\n  }\n\n  var h2 = h.redSqr();\n  var h3 = h2.redMul(h);\n  var v = u1.redMul(h2);\n\n  var nx = r.redSqr().redIAdd(h3).redISub(v).redISub(v);\n  var ny = r.redMul(v.redISub(nx)).redISub(s1.redMul(h3));\n  var nz = this.z.redMul(h);\n\n  return this.curve.jpoint(nx, ny, nz);\n};\n\nJPoint.prototype.dblp = function dblp(pow) {\n  if (pow === 0)\n    return this;\n  if (this.isInfinity())\n    return this;\n  if (!pow)\n    return this.dbl();\n\n  if (this.curve.zeroA || this.curve.threeA) {\n    var r = this;\n    for (var i = 0; i < pow; i++)\n      r = r.dbl();\n    return r;\n  }\n\n  // 1M + 2S + 1A + N * (4S + 5M + 8A)\n  // N = 1 => 6M + 6S + 9A\n  var a = this.curve.a;\n  var tinv = this.curve.tinv;\n\n  var jx = this.x;\n  var jy = this.y;\n  var jz = this.z;\n  var jz4 = jz.redSqr().redSqr();\n\n  // Reuse results\n  var jyd = jy.redAdd(jy);\n  for (var i = 0; i < pow; i++) {\n    var jx2 = jx.redSqr();\n    var jyd2 = jyd.redSqr();\n    var jyd4 = jyd2.redSqr();\n    var c = jx2.redAdd(jx2).redIAdd(jx2).redIAdd(a.redMul(jz4));\n\n    var t1 = jx.redMul(jyd2);\n    var nx = c.redSqr().redISub(t1.redAdd(t1));\n    var t2 = t1.redISub(nx);\n    var dny = c.redMul(t2);\n    dny = dny.redIAdd(dny).redISub(jyd4);\n    var nz = jyd.redMul(jz);\n    if (i + 1 < pow)\n      jz4 = jz4.redMul(jyd4);\n\n    jx = nx;\n    jz = nz;\n    jyd = dny;\n  }\n\n  return this.curve.jpoint(jx, jyd.redMul(tinv), jz);\n};\n\nJPoint.prototype.dbl = function dbl() {\n  if (this.isInfinity())\n    return this;\n\n  if (this.curve.zeroA)\n    return this._zeroDbl();\n  else if (this.curve.threeA)\n    return this._threeDbl();\n  else\n    return this._dbl();\n};\n\nJPoint.prototype._zeroDbl = function _zeroDbl() {\n  var nx;\n  var ny;\n  var nz;\n  // Z = 1\n  if (this.zOne) {\n    // hyperelliptic.org/EFD/g1p/auto-shortw-jacobian-0.html\n    //     #doubling-mdbl-2007-bl\n    // 1M + 5S + 14A\n\n    // XX = X1^2\n    var xx = this.x.redSqr();\n    // YY = Y1^2\n    var yy = this.y.redSqr();\n    // YYYY = YY^2\n    var yyyy = yy.redSqr();\n    // S = 2 * ((X1 + YY)^2 - XX - YYYY)\n    var s = this.x.redAdd(yy).redSqr().redISub(xx).redISub(yyyy);\n    s = s.redIAdd(s);\n    // M = 3 * XX + a; a = 0\n    var m = xx.redAdd(xx).redIAdd(xx);\n    // T = M ^ 2 - 2*S\n    var t = m.redSqr().redISub(s).redISub(s);\n\n    // 8 * YYYY\n    var yyyy8 = yyyy.redIAdd(yyyy);\n    yyyy8 = yyyy8.redIAdd(yyyy8);\n    yyyy8 = yyyy8.redIAdd(yyyy8);\n\n    // X3 = T\n    nx = t;\n    // Y3 = M * (S - T) - 8 * YYYY\n    ny = m.redMul(s.redISub(t)).redISub(yyyy8);\n    // Z3 = 2*Y1\n    nz = this.y.redAdd(this.y);\n  } else {\n    // hyperelliptic.org/EFD/g1p/auto-shortw-jacobian-0.html\n    //     #doubling-dbl-2009-l\n    // 2M + 5S + 13A\n\n    // A = X1^2\n    var a = this.x.redSqr();\n    // B = Y1^2\n    var b = this.y.redSqr();\n    // C = B^2\n    var c = b.redSqr();\n    // D = 2 * ((X1 + B)^2 - A - C)\n    var d = this.x.redAdd(b).redSqr().redISub(a).redISub(c);\n    d = d.redIAdd(d);\n    // E = 3 * A\n    var e = a.redAdd(a).redIAdd(a);\n    // F = E^2\n    var f = e.redSqr();\n\n    // 8 * C\n    var c8 = c.redIAdd(c);\n    c8 = c8.redIAdd(c8);\n    c8 = c8.redIAdd(c8);\n\n    // X3 = F - 2 * D\n    nx = f.redISub(d).redISub(d);\n    // Y3 = E * (D - X3) - 8 * C\n    ny = e.redMul(d.redISub(nx)).redISub(c8);\n    // Z3 = 2 * Y1 * Z1\n    nz = this.y.redMul(this.z);\n    nz = nz.redIAdd(nz);\n  }\n\n  return this.curve.jpoint(nx, ny, nz);\n};\n\nJPoint.prototype._threeDbl = function _threeDbl() {\n  var nx;\n  var ny;\n  var nz;\n  // Z = 1\n  if (this.zOne) {\n    // hyperelliptic.org/EFD/g1p/auto-shortw-jacobian-3.html\n    //     #doubling-mdbl-2007-bl\n    // 1M + 5S + 15A\n\n    // XX = X1^2\n    var xx = this.x.redSqr();\n    // YY = Y1^2\n    var yy = this.y.redSqr();\n    // YYYY = YY^2\n    var yyyy = yy.redSqr();\n    // S = 2 * ((X1 + YY)^2 - XX - YYYY)\n    var s = this.x.redAdd(yy).redSqr().redISub(xx).redISub(yyyy);\n    s = s.redIAdd(s);\n    // M = 3 * XX + a\n    var m = xx.redAdd(xx).redIAdd(xx).redIAdd(this.curve.a);\n    // T = M^2 - 2 * S\n    var t = m.redSqr().redISub(s).redISub(s);\n    // X3 = T\n    nx = t;\n    // Y3 = M * (S - T) - 8 * YYYY\n    var yyyy8 = yyyy.redIAdd(yyyy);\n    yyyy8 = yyyy8.redIAdd(yyyy8);\n    yyyy8 = yyyy8.redIAdd(yyyy8);\n    ny = m.redMul(s.redISub(t)).redISub(yyyy8);\n    // Z3 = 2 * Y1\n    nz = this.y.redAdd(this.y);\n  } else {\n    // hyperelliptic.org/EFD/g1p/auto-shortw-jacobian-3.html#doubling-dbl-2001-b\n    // 3M + 5S\n\n    // delta = Z1^2\n    var delta = this.z.redSqr();\n    // gamma = Y1^2\n    var gamma = this.y.redSqr();\n    // beta = X1 * gamma\n    var beta = this.x.redMul(gamma);\n    // alpha = 3 * (X1 - delta) * (X1 + delta)\n    var alpha = this.x.redSub(delta).redMul(this.x.redAdd(delta));\n    alpha = alpha.redAdd(alpha).redIAdd(alpha);\n    // X3 = alpha^2 - 8 * beta\n    var beta4 = beta.redIAdd(beta);\n    beta4 = beta4.redIAdd(beta4);\n    var beta8 = beta4.redAdd(beta4);\n    nx = alpha.redSqr().redISub(beta8);\n    // Z3 = (Y1 + Z1)^2 - gamma - delta\n    nz = this.y.redAdd(this.z).redSqr().redISub(gamma).redISub(delta);\n    // Y3 = alpha * (4 * beta - X3) - 8 * gamma^2\n    var ggamma8 = gamma.redSqr();\n    ggamma8 = ggamma8.redIAdd(ggamma8);\n    ggamma8 = ggamma8.redIAdd(ggamma8);\n    ggamma8 = ggamma8.redIAdd(ggamma8);\n    ny = alpha.redMul(beta4.redISub(nx)).redISub(ggamma8);\n  }\n\n  return this.curve.jpoint(nx, ny, nz);\n};\n\nJPoint.prototype._dbl = function _dbl() {\n  var a = this.curve.a;\n\n  // 4M + 6S + 10A\n  var jx = this.x;\n  var jy = this.y;\n  var jz = this.z;\n  var jz4 = jz.redSqr().redSqr();\n\n  var jx2 = jx.redSqr();\n  var jy2 = jy.redSqr();\n\n  var c = jx2.redAdd(jx2).redIAdd(jx2).redIAdd(a.redMul(jz4));\n\n  var jxd4 = jx.redAdd(jx);\n  jxd4 = jxd4.redIAdd(jxd4);\n  var t1 = jxd4.redMul(jy2);\n  var nx = c.redSqr().redISub(t1.redAdd(t1));\n  var t2 = t1.redISub(nx);\n\n  var jyd8 = jy2.redSqr();\n  jyd8 = jyd8.redIAdd(jyd8);\n  jyd8 = jyd8.redIAdd(jyd8);\n  jyd8 = jyd8.redIAdd(jyd8);\n  var ny = c.redMul(t2).redISub(jyd8);\n  var nz = jy.redAdd(jy).redMul(jz);\n\n  return this.curve.jpoint(nx, ny, nz);\n};\n\nJPoint.prototype.trpl = function trpl() {\n  if (!this.curve.zeroA)\n    return this.dbl().add(this);\n\n  // hyperelliptic.org/EFD/g1p/auto-shortw-jacobian-0.html#tripling-tpl-2007-bl\n  // 5M + 10S + ...\n\n  // XX = X1^2\n  var xx = this.x.redSqr();\n  // YY = Y1^2\n  var yy = this.y.redSqr();\n  // ZZ = Z1^2\n  var zz = this.z.redSqr();\n  // YYYY = YY^2\n  var yyyy = yy.redSqr();\n  // M = 3 * XX + a * ZZ2; a = 0\n  var m = xx.redAdd(xx).redIAdd(xx);\n  // MM = M^2\n  var mm = m.redSqr();\n  // E = 6 * ((X1 + YY)^2 - XX - YYYY) - MM\n  var e = this.x.redAdd(yy).redSqr().redISub(xx).redISub(yyyy);\n  e = e.redIAdd(e);\n  e = e.redAdd(e).redIAdd(e);\n  e = e.redISub(mm);\n  // EE = E^2\n  var ee = e.redSqr();\n  // T = 16*YYYY\n  var t = yyyy.redIAdd(yyyy);\n  t = t.redIAdd(t);\n  t = t.redIAdd(t);\n  t = t.redIAdd(t);\n  // U = (M + E)^2 - MM - EE - T\n  var u = m.redIAdd(e).redSqr().redISub(mm).redISub(ee).redISub(t);\n  // X3 = 4 * (X1 * EE - 4 * YY * U)\n  var yyu4 = yy.redMul(u);\n  yyu4 = yyu4.redIAdd(yyu4);\n  yyu4 = yyu4.redIAdd(yyu4);\n  var nx = this.x.redMul(ee).redISub(yyu4);\n  nx = nx.redIAdd(nx);\n  nx = nx.redIAdd(nx);\n  // Y3 = 8 * Y1 * (U * (T - U) - E * EE)\n  var ny = this.y.redMul(u.redMul(t.redISub(u)).redISub(e.redMul(ee)));\n  ny = ny.redIAdd(ny);\n  ny = ny.redIAdd(ny);\n  ny = ny.redIAdd(ny);\n  // Z3 = (Z1 + E)^2 - ZZ - EE\n  var nz = this.z.redAdd(e).redSqr().redISub(zz).redISub(ee);\n\n  return this.curve.jpoint(nx, ny, nz);\n};\n\nJPoint.prototype.mul = function mul(k, kbase) {\n  k = new BN(k, kbase);\n\n  return this.curve._wnafMul(this, k);\n};\n\nJPoint.prototype.eq = function eq(p) {\n  if (p.type === 'affine')\n    return this.eq(p.toJ());\n\n  if (this === p)\n    return true;\n\n  // x1 * z2^2 == x2 * z1^2\n  var z2 = this.z.redSqr();\n  var pz2 = p.z.redSqr();\n  if (this.x.redMul(pz2).redISub(p.x.redMul(z2)).cmpn(0) !== 0)\n    return false;\n\n  // y1 * z2^3 == y2 * z1^3\n  var z3 = z2.redMul(this.z);\n  var pz3 = pz2.redMul(p.z);\n  return this.y.redMul(pz3).redISub(p.y.redMul(z3)).cmpn(0) === 0;\n};\n\nJPoint.prototype.eqXToP = function eqXToP(x) {\n  var zs = this.z.redSqr();\n  var rx = x.toRed(this.curve.red).redMul(zs);\n  if (this.x.cmp(rx) === 0)\n    return true;\n\n  var xc = x.clone();\n  var t = this.curve.redN.redMul(zs);\n  for (;;) {\n    xc.iadd(this.curve.n);\n    if (xc.cmp(this.curve.p) >= 0)\n      return false;\n\n    rx.redIAdd(t);\n    if (this.x.cmp(rx) === 0)\n      return true;\n  }\n  return false;\n};\n\nJPoint.prototype.inspect = function inspect() {\n  if (this.isInfinity())\n    return '<EC JPoint Infinity>';\n  return '<EC JPoint x: ' + this.x.toString(16, 2) +\n      ' y: ' + this.y.toString(16, 2) +\n      ' z: ' + this.z.toString(16, 2) + '>';\n};\n\nJPoint.prototype.isInfinity = function isInfinity() {\n  // XXX This code assumes that zero is always zero in red\n  return this.z.cmpn(0) === 0;\n};\n\n},{\"../../elliptic\":86,\"../curve\":89,\"bn.js\":19,\"inherits\":118}],92:[function(require,module,exports){\n'use strict';\n\nvar curves = exports;\n\nvar hash = require('hash.js');\nvar elliptic = require('../elliptic');\n\nvar assert = elliptic.utils.assert;\n\nfunction PresetCurve(options) {\n  if (options.type === 'short')\n    this.curve = new elliptic.curve.short(options);\n  else if (options.type === 'edwards')\n    this.curve = new elliptic.curve.edwards(options);\n  else\n    this.curve = new elliptic.curve.mont(options);\n  this.g = this.curve.g;\n  this.n = this.curve.n;\n  this.hash = options.hash;\n\n  assert(this.g.validate(), 'Invalid curve');\n  assert(this.g.mul(this.n).isInfinity(), 'Invalid curve, G*N != O');\n}\ncurves.PresetCurve = PresetCurve;\n\nfunction defineCurve(name, options) {\n  Object.defineProperty(curves, name, {\n    configurable: true,\n    enumerable: true,\n    get: function() {\n      var curve = new PresetCurve(options);\n      Object.defineProperty(curves, name, {\n        configurable: true,\n        enumerable: true,\n        value: curve\n      });\n      return curve;\n    }\n  });\n}\n\ndefineCurve('p192', {\n  type: 'short',\n  prime: 'p192',\n  p: 'ffffffff ffffffff ffffffff fffffffe ffffffff ffffffff',\n  a: 'ffffffff ffffffff ffffffff fffffffe ffffffff fffffffc',\n  b: '64210519 e59c80e7 0fa7e9ab 72243049 feb8deec c146b9b1',\n  n: 'ffffffff ffffffff ffffffff 99def836 146bc9b1 b4d22831',\n  hash: hash.sha256,\n  gRed: false,\n  g: [\n    '188da80e b03090f6 7cbf20eb 43a18800 f4ff0afd 82ff1012',\n    '07192b95 ffc8da78 631011ed 6b24cdd5 73f977a1 1e794811'\n  ]\n});\n\ndefineCurve('p224', {\n  type: 'short',\n  prime: 'p224',\n  p: 'ffffffff ffffffff ffffffff ffffffff 00000000 00000000 00000001',\n  a: 'ffffffff ffffffff ffffffff fffffffe ffffffff ffffffff fffffffe',\n  b: 'b4050a85 0c04b3ab f5413256 5044b0b7 d7bfd8ba 270b3943 2355ffb4',\n  n: 'ffffffff ffffffff ffffffff ffff16a2 e0b8f03e 13dd2945 5c5c2a3d',\n  hash: hash.sha256,\n  gRed: false,\n  g: [\n    'b70e0cbd 6bb4bf7f 321390b9 4a03c1d3 56c21122 343280d6 115c1d21',\n    'bd376388 b5f723fb 4c22dfe6 cd4375a0 5a074764 44d58199 85007e34'\n  ]\n});\n\ndefineCurve('p256', {\n  type: 'short',\n  prime: null,\n  p: 'ffffffff 00000001 00000000 00000000 00000000 ffffffff ffffffff ffffffff',\n  a: 'ffffffff 00000001 00000000 00000000 00000000 ffffffff ffffffff fffffffc',\n  b: '5ac635d8 aa3a93e7 b3ebbd55 769886bc 651d06b0 cc53b0f6 3bce3c3e 27d2604b',\n  n: 'ffffffff 00000000 ffffffff ffffffff bce6faad a7179e84 f3b9cac2 fc632551',\n  hash: hash.sha256,\n  gRed: false,\n  g: [\n    '6b17d1f2 e12c4247 f8bce6e5 63a440f2 77037d81 2deb33a0 f4a13945 d898c296',\n    '4fe342e2 fe1a7f9b 8ee7eb4a 7c0f9e16 2bce3357 6b315ece cbb64068 37bf51f5'\n  ]\n});\n\ndefineCurve('p384', {\n  type: 'short',\n  prime: null,\n  p: 'ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff ' +\n     'fffffffe ffffffff 00000000 00000000 ffffffff',\n  a: 'ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff ' +\n     'fffffffe ffffffff 00000000 00000000 fffffffc',\n  b: 'b3312fa7 e23ee7e4 988e056b e3f82d19 181d9c6e fe814112 0314088f ' +\n     '5013875a c656398d 8a2ed19d 2a85c8ed d3ec2aef',\n  n: 'ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff c7634d81 ' +\n     'f4372ddf 581a0db2 48b0a77a ecec196a ccc52973',\n  hash: hash.sha384,\n  gRed: false,\n  g: [\n    'aa87ca22 be8b0537 8eb1c71e f320ad74 6e1d3b62 8ba79b98 59f741e0 82542a38 ' +\n    '5502f25d bf55296c 3a545e38 72760ab7',\n    '3617de4a 96262c6f 5d9e98bf 9292dc29 f8f41dbd 289a147c e9da3113 b5f0b8c0 ' +\n    '0a60b1ce 1d7e819d 7a431d7c 90ea0e5f'\n  ]\n});\n\ndefineCurve('p521', {\n  type: 'short',\n  prime: null,\n  p: '000001ff ffffffff ffffffff ffffffff ffffffff ffffffff ' +\n     'ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff ' +\n     'ffffffff ffffffff ffffffff ffffffff ffffffff',\n  a: '000001ff ffffffff ffffffff ffffffff ffffffff ffffffff ' +\n     'ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff ' +\n     'ffffffff ffffffff ffffffff ffffffff fffffffc',\n  b: '00000051 953eb961 8e1c9a1f 929a21a0 b68540ee a2da725b ' +\n     '99b315f3 b8b48991 8ef109e1 56193951 ec7e937b 1652c0bd ' +\n     '3bb1bf07 3573df88 3d2c34f1 ef451fd4 6b503f00',\n  n: '000001ff ffffffff ffffffff ffffffff ffffffff ffffffff ' +\n     'ffffffff ffffffff fffffffa 51868783 bf2f966b 7fcc0148 ' +\n     'f709a5d0 3bb5c9b8 899c47ae bb6fb71e 91386409',\n  hash: hash.sha512,\n  gRed: false,\n  g: [\n    '000000c6 858e06b7 0404e9cd 9e3ecb66 2395b442 9c648139 ' +\n    '053fb521 f828af60 6b4d3dba a14b5e77 efe75928 fe1dc127 ' +\n    'a2ffa8de 3348b3c1 856a429b f97e7e31 c2e5bd66',\n    '00000118 39296a78 9a3bc004 5c8a5fb4 2c7d1bd9 98f54449 ' +\n    '579b4468 17afbd17 273e662c 97ee7299 5ef42640 c550b901 ' +\n    '3fad0761 353c7086 a272c240 88be9476 9fd16650'\n  ]\n});\n\ndefineCurve('curve25519', {\n  type: 'mont',\n  prime: 'p25519',\n  p: '7fffffffffffffff ffffffffffffffff ffffffffffffffff ffffffffffffffed',\n  a: '76d06',\n  b: '0',\n  n: '1000000000000000 0000000000000000 14def9dea2f79cd6 5812631a5cf5d3ed',\n  hash: hash.sha256,\n  gRed: false,\n  g: [\n    '9'\n  ]\n});\n\ndefineCurve('ed25519', {\n  type: 'edwards',\n  prime: 'p25519',\n  p: '7fffffffffffffff ffffffffffffffff ffffffffffffffff ffffffffffffffed',\n  a: '-1',\n  c: '1',\n  // -121665 * (121666^(-1)) (mod P)\n  d: '52036cee2b6ffe73 8cc740797779e898 00700a4d4141d8ab 75eb4dca135978a3',\n  n: '1000000000000000 0000000000000000 14def9dea2f79cd6 5812631a5cf5d3ed',\n  hash: hash.sha256,\n  gRed: false,\n  g: [\n    '216936d3cd6e53fec0a4e231fdd6dc5c692cc7609525a7b2c9562d608f25d51a',\n\n    // 4/5\n    '6666666666666666666666666666666666666666666666666666666666666658'\n  ]\n});\n\nvar pre;\ntry {\n  pre = require('./precomputed/secp256k1');\n} catch (e) {\n  pre = undefined;\n}\n\ndefineCurve('secp256k1', {\n  type: 'short',\n  prime: 'k256',\n  p: 'ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff fffffffe fffffc2f',\n  a: '0',\n  b: '7',\n  n: 'ffffffff ffffffff ffffffff fffffffe baaedce6 af48a03b bfd25e8c d0364141',\n  h: '1',\n  hash: hash.sha256,\n\n  // Precomputed endomorphism\n  beta: '7ae96a2b657c07106e64479eac3434e99cf0497512f58995c1396c28719501ee',\n  lambda: '5363ad4cc05c30e0a5261c028812645a122e22ea20816678df02967c1b23bd72',\n  basis: [\n    {\n      a: '3086d221a7d46bcde86c90e49284eb15',\n      b: '-e4437ed6010e88286f547fa90abfe4c3'\n    },\n    {\n      a: '114ca50f7a8e2f3f657c1108d9d44cfd8',\n      b: '3086d221a7d46bcde86c90e49284eb15'\n    }\n  ],\n\n  gRed: false,\n  g: [\n    '79be667ef9dcbbac55a06295ce870b07029bfcdb2dce28d959f2815b16f81798',\n    '483ada7726a3c4655da4fbfc0e1108a8fd17b448a68554199c47d08ffb10d4b8',\n    pre\n  ]\n});\n\n},{\"../elliptic\":86,\"./precomputed/secp256k1\":100,\"hash.js\":110}],93:[function(require,module,exports){\n'use strict';\n\nvar BN = require('bn.js');\nvar elliptic = require('../../elliptic');\nvar utils = elliptic.utils;\nvar assert = utils.assert;\n\nvar KeyPair = require('./key');\nvar Signature = require('./signature');\n\nfunction EC(options) {\n  if (!(this instanceof EC))\n    return new EC(options);\n\n  // Shortcut `elliptic.ec(curve-name)`\n  if (typeof options === 'string') {\n    assert(elliptic.curves.hasOwnProperty(options), 'Unknown curve ' + options);\n\n    options = elliptic.curves[options];\n  }\n\n  // Shortcut for `elliptic.ec(elliptic.curves.curveName)`\n  if (options instanceof elliptic.curves.PresetCurve)\n    options = { curve: options };\n\n  this.curve = options.curve.curve;\n  this.n = this.curve.n;\n  this.nh = this.n.ushrn(1);\n  this.g = this.curve.g;\n\n  // Point on curve\n  this.g = options.curve.g;\n  this.g.precompute(options.curve.n.bitLength() + 1);\n\n  // Hash for function for DRBG\n  this.hash = options.hash || options.curve.hash;\n}\nmodule.exports = EC;\n\nEC.prototype.keyPair = function keyPair(options) {\n  return new KeyPair(this, options);\n};\n\nEC.prototype.keyFromPrivate = function keyFromPrivate(priv, enc) {\n  return KeyPair.fromPrivate(this, priv, enc);\n};\n\nEC.prototype.keyFromPublic = function keyFromPublic(pub, enc) {\n  return KeyPair.fromPublic(this, pub, enc);\n};\n\nEC.prototype.genKeyPair = function genKeyPair(options) {\n  if (!options)\n    options = {};\n\n  // Instantiate Hmac_DRBG\n  var drbg = new elliptic.hmacDRBG({\n    hash: this.hash,\n    pers: options.pers,\n    entropy: options.entropy || elliptic.rand(this.hash.hmacStrength),\n    nonce: this.n.toArray()\n  });\n\n  var bytes = this.n.byteLength();\n  var ns2 = this.n.sub(new BN(2));\n  do {\n    var priv = new BN(drbg.generate(bytes));\n    if (priv.cmp(ns2) > 0)\n      continue;\n\n    priv.iaddn(1);\n    return this.keyFromPrivate(priv);\n  } while (true);\n};\n\nEC.prototype._truncateToN = function truncateToN(msg, truncOnly) {\n  var delta = msg.byteLength() * 8 - this.n.bitLength();\n  if (delta > 0)\n    msg = msg.ushrn(delta);\n  if (!truncOnly && msg.cmp(this.n) >= 0)\n    return msg.sub(this.n);\n  else\n    return msg;\n};\n\nEC.prototype.sign = function sign(msg, key, enc, options) {\n  if (typeof enc === 'object') {\n    options = enc;\n    enc = null;\n  }\n  if (!options)\n    options = {};\n\n  key = this.keyFromPrivate(key, enc);\n  msg = this._truncateToN(new BN(msg, 16));\n\n  // Zero-extend key to provide enough entropy\n  var bytes = this.n.byteLength();\n  var bkey = key.getPrivate().toArray('be', bytes);\n\n  // Zero-extend nonce to have the same byte size as N\n  var nonce = msg.toArray('be', bytes);\n\n  // Instantiate Hmac_DRBG\n  var drbg = new elliptic.hmacDRBG({\n    hash: this.hash,\n    entropy: bkey,\n    nonce: nonce,\n    pers: options.pers,\n    persEnc: options.persEnc\n  });\n\n  // Number of bytes to generate\n  var ns1 = this.n.sub(new BN(1));\n\n  for (var iter = 0; true; iter++) {\n    var k = options.k ?\n        options.k(iter) :\n        new BN(drbg.generate(this.n.byteLength()));\n    k = this._truncateToN(k, true);\n    if (k.cmpn(1) <= 0 || k.cmp(ns1) >= 0)\n      continue;\n\n    var kp = this.g.mul(k);\n    if (kp.isInfinity())\n      continue;\n\n    var kpX = kp.getX();\n    var r = kpX.umod(this.n);\n    if (r.cmpn(0) === 0)\n      continue;\n\n    var s = k.invm(this.n).mul(r.mul(key.getPrivate()).iadd(msg));\n    s = s.umod(this.n);\n    if (s.cmpn(0) === 0)\n      continue;\n\n    var recoveryParam = (kp.getY().isOdd() ? 1 : 0) |\n                        (kpX.cmp(r) !== 0 ? 2 : 0);\n\n    // Use complement of `s`, if it is > `n / 2`\n    if (options.canonical && s.cmp(this.nh) > 0) {\n      s = this.n.sub(s);\n      recoveryParam ^= 1;\n    }\n\n    return new Signature({ r: r, s: s, recoveryParam: recoveryParam });\n  }\n};\n\nEC.prototype.verify = function verify(msg, signature, key, enc) {\n  msg = this._truncateToN(new BN(msg, 16));\n  key = this.keyFromPublic(key, enc);\n  signature = new Signature(signature, 'hex');\n\n  // Perform primitive values validation\n  var r = signature.r;\n  var s = signature.s;\n  if (r.cmpn(1) < 0 || r.cmp(this.n) >= 0)\n    return false;\n  if (s.cmpn(1) < 0 || s.cmp(this.n) >= 0)\n    return false;\n\n  // Validate signature\n  var sinv = s.invm(this.n);\n  var u1 = sinv.mul(msg).umod(this.n);\n  var u2 = sinv.mul(r).umod(this.n);\n\n  if (!this.curve._maxwellTrick) {\n    var p = this.g.mulAdd(u1, key.getPublic(), u2);\n    if (p.isInfinity())\n      return false;\n\n    return p.getX().umod(this.n).cmp(r) === 0;\n  }\n\n  // NOTE: Greg Maxwell's trick, inspired by:\n  // https://git.io/vad3K\n\n  var p = this.g.jmulAdd(u1, key.getPublic(), u2);\n  if (p.isInfinity())\n    return false;\n\n  // Compare `p.x` of Jacobian point with `r`,\n  // this will do `p.x == r * p.z^2` instead of multiplying `p.x` by the\n  // inverse of `p.z^2`\n  return p.eqXToP(r);\n};\n\nEC.prototype.recoverPubKey = function(msg, signature, j, enc) {\n  assert((3 & j) === j, 'The recovery param is more than two bits');\n  signature = new Signature(signature, enc);\n\n  var n = this.n;\n  var e = new BN(msg);\n  var r = signature.r;\n  var s = signature.s;\n\n  // A set LSB signifies that the y-coordinate is odd\n  var isYOdd = j & 1;\n  var isSecondKey = j >> 1;\n  if (r.cmp(this.curve.p.umod(this.curve.n)) >= 0 && isSecondKey)\n    throw new Error('Unable to find sencond key candinate');\n\n  // 1.1. Let x = r + jn.\n  if (isSecondKey)\n    r = this.curve.pointFromX(r.add(this.curve.n), isYOdd);\n  else\n    r = this.curve.pointFromX(r, isYOdd);\n\n  var rInv = signature.r.invm(n);\n  var s1 = n.sub(e).mul(rInv).umod(n);\n  var s2 = s.mul(rInv).umod(n);\n\n  // 1.6.1 Compute Q = r^-1 (sR -  eG)\n  //               Q = r^-1 (sR + -eG)\n  return this.g.mulAdd(s1, r, s2);\n};\n\nEC.prototype.getKeyRecoveryParam = function(e, signature, Q, enc) {\n  signature = new Signature(signature, enc);\n  if (signature.recoveryParam !== null)\n    return signature.recoveryParam;\n\n  for (var i = 0; i < 4; i++) {\n    var Qprime;\n    try {\n      Qprime = this.recoverPubKey(e, signature, i);\n    } catch (e) {\n      continue;\n    }\n\n    if (Qprime.eq(Q))\n      return i;\n  }\n  throw new Error('Unable to find valid recovery factor');\n};\n\n},{\"../../elliptic\":86,\"./key\":94,\"./signature\":95,\"bn.js\":19}],94:[function(require,module,exports){\n'use strict';\n\nvar BN = require('bn.js');\n\nfunction KeyPair(ec, options) {\n  this.ec = ec;\n  this.priv = null;\n  this.pub = null;\n\n  // KeyPair(ec, { priv: ..., pub: ... })\n  if (options.priv)\n    this._importPrivate(options.priv, options.privEnc);\n  if (options.pub)\n    this._importPublic(options.pub, options.pubEnc);\n}\nmodule.exports = KeyPair;\n\nKeyPair.fromPublic = function fromPublic(ec, pub, enc) {\n  if (pub instanceof KeyPair)\n    return pub;\n\n  return new KeyPair(ec, {\n    pub: pub,\n    pubEnc: enc\n  });\n};\n\nKeyPair.fromPrivate = function fromPrivate(ec, priv, enc) {\n  if (priv instanceof KeyPair)\n    return priv;\n\n  return new KeyPair(ec, {\n    priv: priv,\n    privEnc: enc\n  });\n};\n\nKeyPair.prototype.validate = function validate() {\n  var pub = this.getPublic();\n\n  if (pub.isInfinity())\n    return { result: false, reason: 'Invalid public key' };\n  if (!pub.validate())\n    return { result: false, reason: 'Public key is not a point' };\n  if (!pub.mul(this.ec.curve.n).isInfinity())\n    return { result: false, reason: 'Public key * N != O' };\n\n  return { result: true, reason: null };\n};\n\nKeyPair.prototype.getPublic = function getPublic(compact, enc) {\n  // compact is optional argument\n  if (typeof compact === 'string') {\n    enc = compact;\n    compact = null;\n  }\n\n  if (!this.pub)\n    this.pub = this.ec.g.mul(this.priv);\n\n  if (!enc)\n    return this.pub;\n\n  return this.pub.encode(enc, compact);\n};\n\nKeyPair.prototype.getPrivate = function getPrivate(enc) {\n  if (enc === 'hex')\n    return this.priv.toString(16, 2);\n  else\n    return this.priv;\n};\n\nKeyPair.prototype._importPrivate = function _importPrivate(key, enc) {\n  this.priv = new BN(key, enc || 16);\n\n  // Ensure that the priv won't be bigger than n, otherwise we may fail\n  // in fixed multiplication method\n  this.priv = this.priv.umod(this.ec.curve.n);\n};\n\nKeyPair.prototype._importPublic = function _importPublic(key, enc) {\n  if (key.x || key.y) {\n    this.pub = this.ec.curve.point(key.x, key.y);\n    return;\n  }\n  this.pub = this.ec.curve.decodePoint(key, enc);\n};\n\n// ECDH\nKeyPair.prototype.derive = function derive(pub) {\n  return pub.mul(this.priv).getX();\n};\n\n// ECDSA\nKeyPair.prototype.sign = function sign(msg, enc, options) {\n  return this.ec.sign(msg, this, enc, options);\n};\n\nKeyPair.prototype.verify = function verify(msg, signature) {\n  return this.ec.verify(msg, signature, this);\n};\n\nKeyPair.prototype.inspect = function inspect() {\n  return '<Key priv: ' + (this.priv && this.priv.toString(16, 2)) +\n         ' pub: ' + (this.pub && this.pub.inspect()) + ' >';\n};\n\n},{\"bn.js\":19}],95:[function(require,module,exports){\n'use strict';\n\nvar BN = require('bn.js');\n\nvar elliptic = require('../../elliptic');\nvar utils = elliptic.utils;\nvar assert = utils.assert;\n\nfunction Signature(options, enc) {\n  if (options instanceof Signature)\n    return options;\n\n  if (this._importDER(options, enc))\n    return;\n\n  assert(options.r && options.s, 'Signature without r or s');\n  this.r = new BN(options.r, 16);\n  this.s = new BN(options.s, 16);\n  if (options.recoveryParam === undefined)\n    this.recoveryParam = null;\n  else\n    this.recoveryParam = options.recoveryParam;\n}\nmodule.exports = Signature;\n\nfunction Position() {\n  this.place = 0;\n}\n\nfunction getLength(buf, p) {\n  var initial = buf[p.place++];\n  if (!(initial & 0x80)) {\n    return initial;\n  }\n  var octetLen = initial & 0xf;\n  var val = 0;\n  for (var i = 0, off = p.place; i < octetLen; i++, off++) {\n    val <<= 8;\n    val |= buf[off];\n  }\n  p.place = off;\n  return val;\n}\n\nfunction rmPadding(buf) {\n  var i = 0;\n  var len = buf.length - 1;\n  while (!buf[i] && !(buf[i + 1] & 0x80) && i < len) {\n    i++;\n  }\n  if (i === 0) {\n    return buf;\n  }\n  return buf.slice(i);\n}\n\nSignature.prototype._importDER = function _importDER(data, enc) {\n  data = utils.toArray(data, enc);\n  var p = new Position();\n  if (data[p.place++] !== 0x30) {\n    return false;\n  }\n  var len = getLength(data, p);\n  if ((len + p.place) !== data.length) {\n    return false;\n  }\n  if (data[p.place++] !== 0x02) {\n    return false;\n  }\n  var rlen = getLength(data, p);\n  var r = data.slice(p.place, rlen + p.place);\n  p.place += rlen;\n  if (data[p.place++] !== 0x02) {\n    return false;\n  }\n  var slen = getLength(data, p);\n  if (data.length !== slen + p.place) {\n    return false;\n  }\n  var s = data.slice(p.place, slen + p.place);\n  if (r[0] === 0 && (r[1] & 0x80)) {\n    r = r.slice(1);\n  }\n  if (s[0] === 0 && (s[1] & 0x80)) {\n    s = s.slice(1);\n  }\n\n  this.r = new BN(r);\n  this.s = new BN(s);\n  this.recoveryParam = null;\n\n  return true;\n};\n\nfunction constructLength(arr, len) {\n  if (len < 0x80) {\n    arr.push(len);\n    return;\n  }\n  var octets = 1 + (Math.log(len) / Math.LN2 >>> 3);\n  arr.push(octets | 0x80);\n  while (--octets) {\n    arr.push((len >>> (octets << 3)) & 0xff);\n  }\n  arr.push(len);\n}\n\nSignature.prototype.toDER = function toDER(enc) {\n  var r = this.r.toArray();\n  var s = this.s.toArray();\n\n  // Pad values\n  if (r[0] & 0x80)\n    r = [ 0 ].concat(r);\n  // Pad values\n  if (s[0] & 0x80)\n    s = [ 0 ].concat(s);\n\n  r = rmPadding(r);\n  s = rmPadding(s);\n\n  while (!s[0] && !(s[1] & 0x80)) {\n    s = s.slice(1);\n  }\n  var arr = [ 0x02 ];\n  constructLength(arr, r.length);\n  arr = arr.concat(r);\n  arr.push(0x02);\n  constructLength(arr, s.length);\n  var backHalf = arr.concat(s);\n  var res = [ 0x30 ];\n  constructLength(res, backHalf.length);\n  res = res.concat(backHalf);\n  return utils.encode(res, enc);\n};\n\n},{\"../../elliptic\":86,\"bn.js\":19}],96:[function(require,module,exports){\n'use strict';\n\nvar hash = require('hash.js');\nvar elliptic = require('../../elliptic');\nvar utils = elliptic.utils;\nvar assert = utils.assert;\nvar parseBytes = utils.parseBytes;\nvar KeyPair = require('./key');\nvar Signature = require('./signature');\n\nfunction EDDSA(curve) {\n  assert(curve === 'ed25519', 'only tested with ed25519 so far');\n\n  if (!(this instanceof EDDSA))\n    return new EDDSA(curve);\n\n  var curve = elliptic.curves[curve].curve;\n  this.curve = curve;\n  this.g = curve.g;\n  this.g.precompute(curve.n.bitLength() + 1);\n\n  this.pointClass = curve.point().constructor;\n  this.encodingLength = Math.ceil(curve.n.bitLength() / 8);\n  this.hash = hash.sha512;\n}\n\nmodule.exports = EDDSA;\n\n/**\n* @param {Array|String} message - message bytes\n* @param {Array|String|KeyPair} secret - secret bytes or a keypair\n* @returns {Signature} - signature\n*/\nEDDSA.prototype.sign = function sign(message, secret) {\n  message = parseBytes(message);\n  var key = this.keyFromSecret(secret);\n  var r = this.hashInt(key.messagePrefix(), message);\n  var R = this.g.mul(r);\n  var Rencoded = this.encodePoint(R);\n  var s_ = this.hashInt(Rencoded, key.pubBytes(), message)\n               .mul(key.priv());\n  var S = r.add(s_).umod(this.curve.n);\n  return this.makeSignature({ R: R, S: S, Rencoded: Rencoded });\n};\n\n/**\n* @param {Array} message - message bytes\n* @param {Array|String|Signature} sig - sig bytes\n* @param {Array|String|Point|KeyPair} pub - public key\n* @returns {Boolean} - true if public key matches sig of message\n*/\nEDDSA.prototype.verify = function verify(message, sig, pub) {\n  message = parseBytes(message);\n  sig = this.makeSignature(sig);\n  var key = this.keyFromPublic(pub);\n  var h = this.hashInt(sig.Rencoded(), key.pubBytes(), message);\n  var SG = this.g.mul(sig.S());\n  var RplusAh = sig.R().add(key.pub().mul(h));\n  return RplusAh.eq(SG);\n};\n\nEDDSA.prototype.hashInt = function hashInt() {\n  var hash = this.hash();\n  for (var i = 0; i < arguments.length; i++)\n    hash.update(arguments[i]);\n  return utils.intFromLE(hash.digest()).umod(this.curve.n);\n};\n\nEDDSA.prototype.keyFromPublic = function keyFromPublic(pub) {\n  return KeyPair.fromPublic(this, pub);\n};\n\nEDDSA.prototype.keyFromSecret = function keyFromSecret(secret) {\n  return KeyPair.fromSecret(this, secret);\n};\n\nEDDSA.prototype.makeSignature = function makeSignature(sig) {\n  if (sig instanceof Signature)\n    return sig;\n  return new Signature(this, sig);\n};\n\n/**\n* * https://tools.ietf.org/html/draft-josefsson-eddsa-ed25519-03#section-5.2\n*\n* EDDSA defines methods for encoding and decoding points and integers. These are\n* helper convenience methods, that pass along to utility functions implied\n* parameters.\n*\n*/\nEDDSA.prototype.encodePoint = function encodePoint(point) {\n  var enc = point.getY().toArray('le', this.encodingLength);\n  enc[this.encodingLength - 1] |= point.getX().isOdd() ? 0x80 : 0;\n  return enc;\n};\n\nEDDSA.prototype.decodePoint = function decodePoint(bytes) {\n  bytes = utils.parseBytes(bytes);\n\n  var lastIx = bytes.length - 1;\n  var normed = bytes.slice(0, lastIx).concat(bytes[lastIx] & ~0x80);\n  var xIsOdd = (bytes[lastIx] & 0x80) !== 0;\n\n  var y = utils.intFromLE(normed);\n  return this.curve.pointFromY(y, xIsOdd);\n};\n\nEDDSA.prototype.encodeInt = function encodeInt(num) {\n  return num.toArray('le', this.encodingLength);\n};\n\nEDDSA.prototype.decodeInt = function decodeInt(bytes) {\n  return utils.intFromLE(bytes);\n};\n\nEDDSA.prototype.isPoint = function isPoint(val) {\n  return val instanceof this.pointClass;\n};\n\n},{\"../../elliptic\":86,\"./key\":97,\"./signature\":98,\"hash.js\":110}],97:[function(require,module,exports){\n'use strict';\n\nvar elliptic = require('../../elliptic');\nvar utils = elliptic.utils;\nvar assert = utils.assert;\nvar parseBytes = utils.parseBytes;\nvar cachedProperty = utils.cachedProperty;\n\n/**\n* @param {EDDSA} eddsa - instance\n* @param {Object} params - public/private key parameters\n*\n* @param {Array<Byte>} [params.secret] - secret seed bytes\n* @param {Point} [params.pub] - public key point (aka `A` in eddsa terms)\n* @param {Array<Byte>} [params.pub] - public key point encoded as bytes\n*\n*/\nfunction KeyPair(eddsa, params) {\n  this.eddsa = eddsa;\n  this._secret = parseBytes(params.secret);\n  if (eddsa.isPoint(params.pub))\n    this._pub = params.pub;\n  else\n    this._pubBytes = parseBytes(params.pub);\n}\n\nKeyPair.fromPublic = function fromPublic(eddsa, pub) {\n  if (pub instanceof KeyPair)\n    return pub;\n  return new KeyPair(eddsa, { pub: pub });\n};\n\nKeyPair.fromSecret = function fromSecret(eddsa, secret) {\n  if (secret instanceof KeyPair)\n    return secret;\n  return new KeyPair(eddsa, { secret: secret });\n};\n\nKeyPair.prototype.secret = function secret() {\n  return this._secret;\n};\n\ncachedProperty(KeyPair, 'pubBytes', function pubBytes() {\n  return this.eddsa.encodePoint(this.pub());\n});\n\ncachedProperty(KeyPair, 'pub', function pub() {\n  if (this._pubBytes)\n    return this.eddsa.decodePoint(this._pubBytes);\n  return this.eddsa.g.mul(this.priv());\n});\n\ncachedProperty(KeyPair, 'privBytes', function privBytes() {\n  var eddsa = this.eddsa;\n  var hash = this.hash();\n  var lastIx = eddsa.encodingLength - 1;\n\n  var a = hash.slice(0, eddsa.encodingLength);\n  a[0] &= 248;\n  a[lastIx] &= 127;\n  a[lastIx] |= 64;\n\n  return a;\n});\n\ncachedProperty(KeyPair, 'priv', function priv() {\n  return this.eddsa.decodeInt(this.privBytes());\n});\n\ncachedProperty(KeyPair, 'hash', function hash() {\n  return this.eddsa.hash().update(this.secret()).digest();\n});\n\ncachedProperty(KeyPair, 'messagePrefix', function messagePrefix() {\n  return this.hash().slice(this.eddsa.encodingLength);\n});\n\nKeyPair.prototype.sign = function sign(message) {\n  assert(this._secret, 'KeyPair can only verify');\n  return this.eddsa.sign(message, this);\n};\n\nKeyPair.prototype.verify = function verify(message, sig) {\n  return this.eddsa.verify(message, sig, this);\n};\n\nKeyPair.prototype.getSecret = function getSecret(enc) {\n  assert(this._secret, 'KeyPair is public only');\n  return utils.encode(this.secret(), enc);\n};\n\nKeyPair.prototype.getPublic = function getPublic(enc) {\n  return utils.encode(this.pubBytes(), enc);\n};\n\nmodule.exports = KeyPair;\n\n},{\"../../elliptic\":86}],98:[function(require,module,exports){\n'use strict';\n\nvar BN = require('bn.js');\nvar elliptic = require('../../elliptic');\nvar utils = elliptic.utils;\nvar assert = utils.assert;\nvar cachedProperty = utils.cachedProperty;\nvar parseBytes = utils.parseBytes;\n\n/**\n* @param {EDDSA} eddsa - eddsa instance\n* @param {Array<Bytes>|Object} sig -\n* @param {Array<Bytes>|Point} [sig.R] - R point as Point or bytes\n* @param {Array<Bytes>|bn} [sig.S] - S scalar as bn or bytes\n* @param {Array<Bytes>} [sig.Rencoded] - R point encoded\n* @param {Array<Bytes>} [sig.Sencoded] - S scalar encoded\n*/\nfunction Signature(eddsa, sig) {\n  this.eddsa = eddsa;\n\n  if (typeof sig !== 'object')\n    sig = parseBytes(sig);\n\n  if (Array.isArray(sig)) {\n    sig = {\n      R: sig.slice(0, eddsa.encodingLength),\n      S: sig.slice(eddsa.encodingLength)\n    };\n  }\n\n  assert(sig.R && sig.S, 'Signature without R or S');\n\n  if (eddsa.isPoint(sig.R))\n    this._R = sig.R;\n  if (sig.S instanceof BN)\n    this._S = sig.S;\n\n  this._Rencoded = Array.isArray(sig.R) ? sig.R : sig.Rencoded;\n  this._Sencoded = Array.isArray(sig.S) ? sig.S : sig.Sencoded;\n}\n\ncachedProperty(Signature, 'S', function S() {\n  return this.eddsa.decodeInt(this.Sencoded());\n});\n\ncachedProperty(Signature, 'R', function R() {\n  return this.eddsa.decodePoint(this.Rencoded());\n});\n\ncachedProperty(Signature, 'Rencoded', function Rencoded() {\n  return this.eddsa.encodePoint(this.R());\n});\n\ncachedProperty(Signature, 'Sencoded', function Sencoded() {\n  return this.eddsa.encodeInt(this.S());\n});\n\nSignature.prototype.toBytes = function toBytes() {\n  return this.Rencoded().concat(this.Sencoded());\n};\n\nSignature.prototype.toHex = function toHex() {\n  return utils.encode(this.toBytes(), 'hex').toUpperCase();\n};\n\nmodule.exports = Signature;\n\n},{\"../../elliptic\":86,\"bn.js\":19}],99:[function(require,module,exports){\n'use strict';\n\nvar hash = require('hash.js');\nvar elliptic = require('../elliptic');\nvar utils = elliptic.utils;\nvar assert = utils.assert;\n\nfunction HmacDRBG(options) {\n  if (!(this instanceof HmacDRBG))\n    return new HmacDRBG(options);\n  this.hash = options.hash;\n  this.predResist = !!options.predResist;\n\n  this.outLen = this.hash.outSize;\n  this.minEntropy = options.minEntropy || this.hash.hmacStrength;\n\n  this.reseed = null;\n  this.reseedInterval = null;\n  this.K = null;\n  this.V = null;\n\n  var entropy = utils.toArray(options.entropy, options.entropyEnc);\n  var nonce = utils.toArray(options.nonce, options.nonceEnc);\n  var pers = utils.toArray(options.pers, options.persEnc);\n  assert(entropy.length >= (this.minEntropy / 8),\n         'Not enough entropy. Minimum is: ' + this.minEntropy + ' bits');\n  this._init(entropy, nonce, pers);\n}\nmodule.exports = HmacDRBG;\n\nHmacDRBG.prototype._init = function init(entropy, nonce, pers) {\n  var seed = entropy.concat(nonce).concat(pers);\n\n  this.K = new Array(this.outLen / 8);\n  this.V = new Array(this.outLen / 8);\n  for (var i = 0; i < this.V.length; i++) {\n    this.K[i] = 0x00;\n    this.V[i] = 0x01;\n  }\n\n  this._update(seed);\n  this.reseed = 1;\n  this.reseedInterval = 0x1000000000000;  // 2^48\n};\n\nHmacDRBG.prototype._hmac = function hmac() {\n  return new hash.hmac(this.hash, this.K);\n};\n\nHmacDRBG.prototype._update = function update(seed) {\n  var kmac = this._hmac()\n                 .update(this.V)\n                 .update([ 0x00 ]);\n  if (seed)\n    kmac = kmac.update(seed);\n  this.K = kmac.digest();\n  this.V = this._hmac().update(this.V).digest();\n  if (!seed)\n    return;\n\n  this.K = this._hmac()\n               .update(this.V)\n               .update([ 0x01 ])\n               .update(seed)\n               .digest();\n  this.V = this._hmac().update(this.V).digest();\n};\n\nHmacDRBG.prototype.reseed = function reseed(entropy, entropyEnc, add, addEnc) {\n  // Optional entropy enc\n  if (typeof entropyEnc !== 'string') {\n    addEnc = add;\n    add = entropyEnc;\n    entropyEnc = null;\n  }\n\n  entropy = utils.toBuffer(entropy, entropyEnc);\n  add = utils.toBuffer(add, addEnc);\n\n  assert(entropy.length >= (this.minEntropy / 8),\n         'Not enough entropy. Minimum is: ' + this.minEntropy + ' bits');\n\n  this._update(entropy.concat(add || []));\n  this.reseed = 1;\n};\n\nHmacDRBG.prototype.generate = function generate(len, enc, add, addEnc) {\n  if (this.reseed > this.reseedInterval)\n    throw new Error('Reseed is required');\n\n  // Optional encoding\n  if (typeof enc !== 'string') {\n    addEnc = add;\n    add = enc;\n    enc = null;\n  }\n\n  // Optional additional data\n  if (add) {\n    add = utils.toArray(add, addEnc);\n    this._update(add);\n  }\n\n  var temp = [];\n  while (temp.length < len) {\n    this.V = this._hmac().update(this.V).digest();\n    temp = temp.concat(this.V);\n  }\n\n  var res = temp.slice(0, len);\n  this._update(add);\n  this.reseed++;\n  return utils.encode(res, enc);\n};\n\n},{\"../elliptic\":86,\"hash.js\":110}],100:[function(require,module,exports){\nmodule.exports = {\n  doubles: {\n    step: 4,\n    points: [\n      [\n        'e60fce93b59e9ec53011aabc21c23e97b2a31369b87a5ae9c44ee89e2a6dec0a',\n        'f7e3507399e595929db99f34f57937101296891e44d23f0be1f32cce69616821'\n      ],\n      [\n        '8282263212c609d9ea2a6e3e172de238d8c39cabd5ac1ca10646e23fd5f51508',\n        '11f8a8098557dfe45e8256e830b60ace62d613ac2f7b17bed31b6eaff6e26caf'\n      ],\n      [\n        '175e159f728b865a72f99cc6c6fc846de0b93833fd2222ed73fce5b551e5b739',\n        'd3506e0d9e3c79eba4ef97a51ff71f5eacb5955add24345c6efa6ffee9fed695'\n      ],\n      [\n        '363d90d447b00c9c99ceac05b6262ee053441c7e55552ffe526bad8f83ff4640',\n        '4e273adfc732221953b445397f3363145b9a89008199ecb62003c7f3bee9de9'\n      ],\n      [\n        '8b4b5f165df3c2be8c6244b5b745638843e4a781a15bcd1b69f79a55dffdf80c',\n        '4aad0a6f68d308b4b3fbd7813ab0da04f9e336546162ee56b3eff0c65fd4fd36'\n      ],\n      [\n        '723cbaa6e5db996d6bf771c00bd548c7b700dbffa6c0e77bcb6115925232fcda',\n        '96e867b5595cc498a921137488824d6e2660a0653779494801dc069d9eb39f5f'\n      ],\n      [\n        'eebfa4d493bebf98ba5feec812c2d3b50947961237a919839a533eca0e7dd7fa',\n        '5d9a8ca3970ef0f269ee7edaf178089d9ae4cdc3a711f712ddfd4fdae1de8999'\n      ],\n      [\n        '100f44da696e71672791d0a09b7bde459f1215a29b3c03bfefd7835b39a48db0',\n        'cdd9e13192a00b772ec8f3300c090666b7ff4a18ff5195ac0fbd5cd62bc65a09'\n      ],\n      [\n        'e1031be262c7ed1b1dc9227a4a04c017a77f8d4464f3b3852c8acde6e534fd2d',\n        '9d7061928940405e6bb6a4176597535af292dd419e1ced79a44f18f29456a00d'\n      ],\n      [\n        'feea6cae46d55b530ac2839f143bd7ec5cf8b266a41d6af52d5e688d9094696d',\n        'e57c6b6c97dce1bab06e4e12bf3ecd5c981c8957cc41442d3155debf18090088'\n      ],\n      [\n        'da67a91d91049cdcb367be4be6ffca3cfeed657d808583de33fa978bc1ec6cb1',\n        '9bacaa35481642bc41f463f7ec9780e5dec7adc508f740a17e9ea8e27a68be1d'\n      ],\n      [\n        '53904faa0b334cdda6e000935ef22151ec08d0f7bb11069f57545ccc1a37b7c0',\n        '5bc087d0bc80106d88c9eccac20d3c1c13999981e14434699dcb096b022771c8'\n      ],\n      [\n        '8e7bcd0bd35983a7719cca7764ca906779b53a043a9b8bcaeff959f43ad86047',\n        '10b7770b2a3da4b3940310420ca9514579e88e2e47fd68b3ea10047e8460372a'\n      ],\n      [\n        '385eed34c1cdff21e6d0818689b81bde71a7f4f18397e6690a841e1599c43862',\n        '283bebc3e8ea23f56701de19e9ebf4576b304eec2086dc8cc0458fe5542e5453'\n      ],\n      [\n        '6f9d9b803ecf191637c73a4413dfa180fddf84a5947fbc9c606ed86c3fac3a7',\n        '7c80c68e603059ba69b8e2a30e45c4d47ea4dd2f5c281002d86890603a842160'\n      ],\n      [\n        '3322d401243c4e2582a2147c104d6ecbf774d163db0f5e5313b7e0e742d0e6bd',\n        '56e70797e9664ef5bfb019bc4ddaf9b72805f63ea2873af624f3a2e96c28b2a0'\n      ],\n      [\n        '85672c7d2de0b7da2bd1770d89665868741b3f9af7643397721d74d28134ab83',\n        '7c481b9b5b43b2eb6374049bfa62c2e5e77f17fcc5298f44c8e3094f790313a6'\n      ],\n      [\n        '948bf809b1988a46b06c9f1919413b10f9226c60f668832ffd959af60c82a0a',\n        '53a562856dcb6646dc6b74c5d1c3418c6d4dff08c97cd2bed4cb7f88d8c8e589'\n      ],\n      [\n        '6260ce7f461801c34f067ce0f02873a8f1b0e44dfc69752accecd819f38fd8e8',\n        'bc2da82b6fa5b571a7f09049776a1ef7ecd292238051c198c1a84e95b2b4ae17'\n      ],\n      [\n        'e5037de0afc1d8d43d8348414bbf4103043ec8f575bfdc432953cc8d2037fa2d',\n        '4571534baa94d3b5f9f98d09fb990bddbd5f5b03ec481f10e0e5dc841d755bda'\n      ],\n      [\n        'e06372b0f4a207adf5ea905e8f1771b4e7e8dbd1c6a6c5b725866a0ae4fce725',\n        '7a908974bce18cfe12a27bb2ad5a488cd7484a7787104870b27034f94eee31dd'\n      ],\n      [\n        '213c7a715cd5d45358d0bbf9dc0ce02204b10bdde2a3f58540ad6908d0559754',\n        '4b6dad0b5ae462507013ad06245ba190bb4850f5f36a7eeddff2c27534b458f2'\n      ],\n      [\n        '4e7c272a7af4b34e8dbb9352a5419a87e2838c70adc62cddf0cc3a3b08fbd53c',\n        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failed');\n};\n\nfunction toArray(msg, enc) {\n  if (Array.isArray(msg))\n    return msg.slice();\n  if (!msg)\n    return [];\n  var res = [];\n  if (typeof msg !== 'string') {\n    for (var i = 0; i < msg.length; i++)\n      res[i] = msg[i] | 0;\n    return res;\n  }\n  if (!enc) {\n    for (var i = 0; i < msg.length; i++) {\n      var c = msg.charCodeAt(i);\n      var hi = c >> 8;\n      var lo = c & 0xff;\n      if (hi)\n        res.push(hi, lo);\n      else\n        res.push(lo);\n    }\n  } else if (enc === 'hex') {\n    msg = msg.replace(/[^a-z0-9]+/ig, '');\n    if (msg.length % 2 !== 0)\n      msg = '0' + msg;\n    for (var i = 0; i < msg.length; i += 2)\n      res.push(parseInt(msg[i] + msg[i + 1], 16));\n  }\n  return res;\n}\nutils.toArray = toArray;\n\nfunction zero2(word) {\n  if (word.length === 1)\n    return '0' + word;\n  else\n    return word;\n}\nutils.zero2 = zero2;\n\nfunction toHex(msg) {\n  var res = '';\n  for (var i = 0; i < msg.length; i++)\n    res += zero2(msg[i].toString(16));\n  return res;\n}\nutils.toHex = toHex;\n\nutils.encode = function encode(arr, enc) {\n  if (enc === 'hex')\n    return toHex(arr);\n  else\n    return arr;\n};\n\n// Represent num in a w-NAF form\nfunction getNAF(num, w) {\n  var naf = [];\n  var ws = 1 << (w + 1);\n  var k = num.clone();\n  while (k.cmpn(1) >= 0) {\n    var z;\n    if (k.isOdd()) {\n      var mod = k.andln(ws - 1);\n      if (mod > (ws >> 1) - 1)\n        z = (ws >> 1) - mod;\n      else\n        z = mod;\n      k.isubn(z);\n    } else {\n      z = 0;\n    }\n    naf.push(z);\n\n    // Optimization, shift by word if possible\n    var shift = (k.cmpn(0) !== 0 && k.andln(ws - 1) === 0) ? (w + 1) : 1;\n    for (var i = 1; i < shift; i++)\n      naf.push(0);\n    k.iushrn(shift);\n  }\n\n  return naf;\n}\nutils.getNAF = getNAF;\n\n// Represent k1, k2 in a Joint Sparse Form\nfunction getJSF(k1, k2) {\n  var jsf = [\n    [],\n    []\n  ];\n\n  k1 = k1.clone();\n  k2 = k2.clone();\n  var d1 = 0;\n  var d2 = 0;\n  while (k1.cmpn(-d1) > 0 || k2.cmpn(-d2) > 0) {\n\n    // First phase\n    var m14 = (k1.andln(3) + d1) & 3;\n    var m24 = (k2.andln(3) + d2) & 3;\n    if (m14 === 3)\n      m14 = -1;\n    if (m24 === 3)\n      m24 = -1;\n    var u1;\n    if ((m14 & 1) === 0) {\n      u1 = 0;\n    } else {\n      var m8 = (k1.andln(7) + d1) & 7;\n      if ((m8 === 3 || m8 === 5) && m24 === 2)\n        u1 = -m14;\n      else\n        u1 = m14;\n    }\n    jsf[0].push(u1);\n\n    var u2;\n    if ((m24 & 1) === 0) {\n      u2 = 0;\n    } else {\n      var m8 = (k2.andln(7) + d2) & 7;\n      if ((m8 === 3 || m8 === 5) && m14 === 2)\n        u2 = -m24;\n      else\n        u2 = m24;\n    }\n    jsf[1].push(u2);\n\n    // Second phase\n    if (2 * d1 === u1 + 1)\n      d1 = 1 - d1;\n    if (2 * d2 === u2 + 1)\n      d2 = 1 - d2;\n    k1.iushrn(1);\n    k2.iushrn(1);\n  }\n\n  return jsf;\n}\nutils.getJSF = getJSF;\n\nfunction cachedProperty(obj, name, computer) {\n  var key = '_' + name;\n  obj.prototype[name] = function cachedProperty() {\n    return this[key] !== undefined ? this[key] :\n           this[key] = computer.call(this);\n  };\n}\nutils.cachedProperty = cachedProperty;\n\nfunction parseBytes(bytes) {\n  return typeof bytes === 'string' ? utils.toArray(bytes, 'hex') :\n                                     bytes;\n}\nutils.parseBytes = parseBytes;\n\nfunction intFromLE(bytes) {\n  return new BN(bytes, 'hex', 'le');\n}\nutils.intFromLE = intFromLE;\n\n\n},{\"bn.js\":19}],102:[function(require,module,exports){\nmodule.exports={\n  \"_args\": [\n    [\n      {\n        \"raw\": \"elliptic@^6.0.0\",\n        \"scope\": null,\n        \"escapedName\": \"elliptic\",\n        \"name\": \"elliptic\",\n        \"rawSpec\": \"^6.0.0\",\n        \"spec\": \">=6.0.0 <7.0.0\",\n        \"type\": \"range\"\n      },\n      \"/Users/rreusser/projects/node/rreusser/screen-projected-lines/example/node_modules/browserify-sign\"\n    ]\n  ],\n  \"_from\": \"elliptic@>=6.0.0 <7.0.0\",\n  \"_id\": \"elliptic@6.3.2\",\n  \"_inCache\": true,\n  \"_location\": \"/elliptic\",\n  \"_nodeVersion\": \"6.3.0\",\n  \"_npmOperationalInternal\": {\n    \"host\": \"packages-16-east.internal.npmjs.com\",\n    \"tmp\": \"tmp/elliptic-6.3.2.tgz_1473938837205_0.3108903462998569\"\n  },\n  \"_npmUser\": {\n    \"name\": \"indutny\",\n    \"email\": \"fedor@indutny.com\"\n  },\n  \"_npmVersion\": \"3.10.3\",\n  \"_phantomChildren\": {},\n  \"_requested\": {\n    \"raw\": \"elliptic@^6.0.0\",\n    \"scope\": null,\n    \"escapedName\": \"elliptic\",\n    \"name\": \"elliptic\",\n    \"rawSpec\": \"^6.0.0\",\n    \"spec\": \">=6.0.0 <7.0.0\",\n    \"type\": \"range\"\n  },\n  \"_requiredBy\": [\n    \"/browserify-sign\",\n    \"/create-ecdh\"\n  ],\n  \"_resolved\": \"https://registry.npmjs.org/elliptic/-/elliptic-6.3.2.tgz\",\n  \"_shasum\": \"e4c81e0829cf0a65ab70e998b8232723b5c1bc48\",\n  \"_shrinkwrap\": null,\n  \"_spec\": \"elliptic@^6.0.0\",\n  \"_where\": \"/Users/rreusser/projects/node/rreusser/screen-projected-lines/example/node_modules/browserify-sign\",\n  \"author\": {\n    \"name\": \"Fedor Indutny\",\n    \"email\": \"fedor@indutny.com\"\n  },\n  \"bugs\": {\n    \"url\": \"https://github.com/indutny/elliptic/issues\"\n  },\n  \"dependencies\": {\n    \"bn.js\": \"^4.4.0\",\n    \"brorand\": \"^1.0.1\",\n    \"hash.js\": \"^1.0.0\",\n    \"inherits\": \"^2.0.1\"\n  },\n  \"description\": \"EC cryptography\",\n  \"devDependencies\": {\n    \"brfs\": \"^1.4.3\",\n    \"coveralls\": \"^2.11.3\",\n    \"grunt\": \"^0.4.5\",\n    \"grunt-browserify\": \"^5.0.0\",\n    \"grunt-contrib-connect\": \"^1.0.0\",\n    \"grunt-contrib-copy\": \"^1.0.0\",\n    \"grunt-contrib-uglify\": \"^1.0.1\",\n    \"grunt-mocha-istanbul\": \"^3.0.1\",\n    \"grunt-saucelabs\": \"^8.6.2\",\n    \"istanbul\": \"^0.4.2\",\n    \"jscs\": \"^2.9.0\",\n    \"jshint\": \"^2.6.0\",\n    \"mocha\": \"^2.1.0\"\n  },\n  \"directories\": {},\n  \"dist\": {\n    \"shasum\": \"e4c81e0829cf0a65ab70e998b8232723b5c1bc48\",\n    \"tarball\": \"https://registry.npmjs.org/elliptic/-/elliptic-6.3.2.tgz\"\n  },\n  \"files\": [\n    \"lib\"\n  ],\n  \"gitHead\": \"cbace4683a4a548dc0306ef36756151a20299cd5\",\n  \"homepage\": \"https://github.com/indutny/elliptic\",\n  \"keywords\": [\n    \"EC\",\n    \"Elliptic\",\n    \"curve\",\n    \"Cryptography\"\n  ],\n  \"license\": \"MIT\",\n  \"main\": \"lib/elliptic.js\",\n  \"maintainers\": [\n    {\n      \"name\": \"indutny\",\n      \"email\": \"fedor@indutny.com\"\n    }\n  ],\n  \"name\": \"elliptic\",\n  \"optionalDependencies\": {},\n  \"readme\": \"ERROR: No README data found!\",\n  \"repository\": {\n    \"type\": \"git\",\n    \"url\": \"git+ssh://git@github.com/indutny/elliptic.git\"\n  },\n  \"scripts\": {\n    \"jscs\": \"jscs benchmarks/*.js lib/*.js lib/**/*.js lib/**/**/*.js test/index.js\",\n    \"jshint\": \"jscs benchmarks/*.js lib/*.js lib/**/*.js lib/**/**/*.js test/index.js\",\n    \"lint\": \"npm run jscs && npm run jshint\",\n    \"test\": \"npm run lint && npm run unit\",\n    \"unit\": \"istanbul test _mocha --reporter=spec test/index.js\",\n    \"version\": \"grunt dist && git add dist/\"\n  },\n  \"version\": \"6.3.2\"\n}\n\n},{}],103:[function(require,module,exports){\n// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nfunction EventEmitter() {\n  this._events = this._events || {};\n  this._maxListeners = this._maxListeners || undefined;\n}\nmodule.exports = EventEmitter;\n\n// Backwards-compat with node 0.10.x\nEventEmitter.EventEmitter = EventEmitter;\n\nEventEmitter.prototype._events = undefined;\nEventEmitter.prototype._maxListeners = undefined;\n\n// By default EventEmitters will print a warning if more than 10 listeners are\n// added to it. This is a useful default which helps finding memory leaks.\nEventEmitter.defaultMaxListeners = 10;\n\n// Obviously not all Emitters should be limited to 10. This function allows\n// that to be increased. Set to zero for unlimited.\nEventEmitter.prototype.setMaxListeners = function(n) {\n  if (!isNumber(n) || n < 0 || isNaN(n))\n    throw TypeError('n must be a positive number');\n  this._maxListeners = n;\n  return this;\n};\n\nEventEmitter.prototype.emit = function(type) {\n  var er, handler, len, args, i, listeners;\n\n  if (!this._events)\n    this._events = {};\n\n  // If there is no 'error' event listener then throw.\n  if (type === 'error') {\n    if (!this._events.error ||\n        (isObject(this._events.error) && !this._events.error.length)) {\n      er = arguments[1];\n      if (er instanceof Error) {\n        throw er; // Unhandled 'error' event\n      } else {\n        // At least give some kind of context to the user\n        var err = new Error('Uncaught, unspecified \"error\" event. (' + er + ')');\n        err.context = er;\n        throw err;\n      }\n    }\n  }\n\n  handler = this._events[type];\n\n  if (isUndefined(handler))\n    return false;\n\n  if (isFunction(handler)) {\n    switch (arguments.length) {\n      // fast cases\n      case 1:\n        handler.call(this);\n        break;\n      case 2:\n        handler.call(this, arguments[1]);\n        break;\n      case 3:\n        handler.call(this, arguments[1], arguments[2]);\n        break;\n      // slower\n      default:\n        args = Array.prototype.slice.call(arguments, 1);\n        handler.apply(this, args);\n    }\n  } else if (isObject(handler)) {\n    args = Array.prototype.slice.call(arguments, 1);\n    listeners = handler.slice();\n    len = listeners.length;\n    for (i = 0; i < len; i++)\n      listeners[i].apply(this, args);\n  }\n\n  return true;\n};\n\nEventEmitter.prototype.addListener = function(type, listener) {\n  var m;\n\n  if (!isFunction(listener))\n    throw TypeError('listener must be a function');\n\n  if (!this._events)\n    this._events = {};\n\n  // To avoid recursion in the case that type === \"newListener\"! Before\n  // adding it to the listeners, first emit \"newListener\".\n  if (this._events.newListener)\n    this.emit('newListener', type,\n              isFunction(listener.listener) ?\n              listener.listener : listener);\n\n  if (!this._events[type])\n    // Optimize the case of one listener. Don't need the extra array object.\n    this._events[type] = listener;\n  else if (isObject(this._events[type]))\n    // If we've already got an array, just append.\n    this._events[type].push(listener);\n  else\n    // Adding the second element, need to change to array.\n    this._events[type] = [this._events[type], listener];\n\n  // Check for listener leak\n  if (isObject(this._events[type]) && !this._events[type].warned) {\n    if (!isUndefined(this._maxListeners)) {\n      m = this._maxListeners;\n    } else {\n      m = EventEmitter.defaultMaxListeners;\n    }\n\n    if (m && m > 0 && this._events[type].length > m) {\n      this._events[type].warned = true;\n      console.error('(node) warning: possible EventEmitter memory ' +\n                    'leak detected. %d listeners added. ' +\n                    'Use emitter.setMaxListeners() to increase limit.',\n                    this._events[type].length);\n      if (typeof console.trace === 'function') {\n        // not supported in IE 10\n        console.trace();\n      }\n    }\n  }\n\n  return this;\n};\n\nEventEmitter.prototype.on = EventEmitter.prototype.addListener;\n\nEventEmitter.prototype.once = function(type, listener) {\n  if (!isFunction(listener))\n    throw TypeError('listener must be a function');\n\n  var fired = false;\n\n  function g() {\n    this.removeListener(type, g);\n\n    if (!fired) {\n      fired = true;\n      listener.apply(this, arguments);\n    }\n  }\n\n  g.listener = listener;\n  this.on(type, g);\n\n  return this;\n};\n\n// emits a 'removeListener' event iff the listener was removed\nEventEmitter.prototype.removeListener = function(type, listener) {\n  var list, position, length, i;\n\n  if (!isFunction(listener))\n    throw TypeError('listener must be a function');\n\n  if (!this._events || !this._events[type])\n    return this;\n\n  list = this._events[type];\n  length = list.length;\n  position = -1;\n\n  if (list === listener ||\n      (isFunction(list.listener) && list.listener === listener)) {\n    delete this._events[type];\n    if (this._events.removeListener)\n      this.emit('removeListener', type, listener);\n\n  } else if (isObject(list)) {\n    for (i = length; i-- > 0;) {\n      if (list[i] === listener ||\n          (list[i].listener && list[i].listener === listener)) {\n        position = i;\n        break;\n      }\n    }\n\n    if (position < 0)\n      return this;\n\n    if (list.length === 1) {\n      list.length = 0;\n      delete this._events[type];\n    } else {\n      list.splice(position, 1);\n    }\n\n    if (this._events.removeListener)\n      this.emit('removeListener', type, listener);\n  }\n\n  return this;\n};\n\nEventEmitter.prototype.removeAllListeners = function(type) {\n  var key, listeners;\n\n  if (!this._events)\n    return this;\n\n  // not listening for removeListener, no need to emit\n  if (!this._events.removeListener) {\n    if (arguments.length === 0)\n      this._events = {};\n    else if (this._events[type])\n      delete this._events[type];\n    return this;\n  }\n\n  // emit removeListener for all listeners on all events\n  if (arguments.length === 0) {\n    for (key in this._events) {\n      if (key === 'removeListener') continue;\n      this.removeAllListeners(key);\n    }\n    this.removeAllListeners('removeListener');\n    this._events = {};\n    return this;\n  }\n\n  listeners = this._events[type];\n\n  if (isFunction(listeners)) {\n    this.removeListener(type, listeners);\n  } else if (listeners) {\n    // LIFO order\n    while (listeners.length)\n      this.removeListener(type, listeners[listeners.length - 1]);\n  }\n  delete this._events[type];\n\n  return this;\n};\n\nEventEmitter.prototype.listeners = function(type) {\n  var ret;\n  if (!this._events || !this._events[type])\n    ret = [];\n  else if (isFunction(this._events[type]))\n    ret = [this._events[type]];\n  else\n    ret = this._events[type].slice();\n  return ret;\n};\n\nEventEmitter.prototype.listenerCount = function(type) {\n  if (this._events) {\n    var evlistener = this._events[type];\n\n    if (isFunction(evlistener))\n      return 1;\n    else if (evlistener)\n      return evlistener.length;\n  }\n  return 0;\n};\n\nEventEmitter.listenerCount = function(emitter, type) {\n  return emitter.listenerCount(type);\n};\n\nfunction isFunction(arg) {\n  return typeof arg === 'function';\n}\n\nfunction isNumber(arg) {\n  return typeof arg === 'number';\n}\n\nfunction isObject(arg) {\n  return typeof arg === 'object' && arg !== null;\n}\n\nfunction isUndefined(arg) {\n  return arg === void 0;\n}\n\n},{}],104:[function(require,module,exports){\n(function (Buffer){\nvar md5 = require('create-hash/md5')\nmodule.exports = EVP_BytesToKey\nfunction EVP_BytesToKey (password, salt, keyLen, ivLen) {\n  if (!Buffer.isBuffer(password)) {\n    password = new Buffer(password, 'binary')\n  }\n  if (salt && !Buffer.isBuffer(salt)) {\n    salt = new Buffer(salt, 'binary')\n  }\n  keyLen = keyLen / 8\n  ivLen = ivLen || 0\n  var ki = 0\n  var ii = 0\n  var key = new Buffer(keyLen)\n  var iv = new Buffer(ivLen)\n  var addmd = 0\n  var md_buf\n  var i\n  var bufs = []\n  while (true) {\n    if (addmd++ > 0) {\n      bufs.push(md_buf)\n    }\n    bufs.push(password)\n    if (salt) {\n      bufs.push(salt)\n    }\n    md_buf = md5(Buffer.concat(bufs))\n    bufs = []\n    i = 0\n    if (keyLen > 0) {\n      while (true) {\n        if (keyLen === 0) {\n          break\n        }\n        if (i === md_buf.length) {\n          break\n        }\n        key[ki++] = md_buf[i]\n        keyLen--\n        i++\n      }\n    }\n    if (ivLen > 0 && i !== md_buf.length) {\n      while (true) {\n        if (ivLen === 0) {\n          break\n        }\n        if (i === md_buf.length) {\n          break\n        }\n        iv[ii++] = md_buf[i]\n        ivLen--\n        i++\n      }\n    }\n    if (keyLen === 0 && ivLen === 0) {\n      break\n    }\n  }\n  for (i = 0; i < md_buf.length; i++) {\n    md_buf[i] = 0\n  }\n  return {\n    key: key,\n    iv: iv\n  }\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48,\"create-hash/md5\":69}],105:[function(require,module,exports){\nmodule.exports = identity;\n\n/**\n * Set a mat4 to the identity matrix\n *\n * @param {mat4} out the receiving matrix\n * @returns {mat4} out\n */\nfunction identity(out) {\n    out[0] = 1;\n    out[1] = 0;\n    out[2] = 0;\n    out[3] = 0;\n    out[4] = 0;\n    out[5] = 1;\n    out[6] = 0;\n    out[7] = 0;\n    out[8] = 0;\n    out[9] = 0;\n    out[10] = 1;\n    out[11] = 0;\n    out[12] = 0;\n    out[13] = 0;\n    out[14] = 0;\n    out[15] = 1;\n    return out;\n};\n},{}],106:[function(require,module,exports){\nvar identity = require('./identity');\n\nmodule.exports = lookAt;\n\n/**\n * Generates a look-at matrix with the given eye position, focal point, and up axis\n *\n * @param {mat4} out mat4 frustum matrix will be written into\n * @param {vec3} eye Position of the viewer\n * @param {vec3} center Point the viewer is looking at\n * @param {vec3} up vec3 pointing up\n * @returns {mat4} out\n */\nfunction lookAt(out, eye, center, up) {\n    var x0, x1, x2, y0, y1, y2, z0, z1, z2, len,\n        eyex = eye[0],\n        eyey = eye[1],\n        eyez = eye[2],\n        upx = up[0],\n        upy = up[1],\n        upz = up[2],\n        centerx = center[0],\n        centery = center[1],\n        centerz = center[2];\n\n    if (Math.abs(eyex - centerx) < 0.000001 &&\n        Math.abs(eyey - centery) < 0.000001 &&\n        Math.abs(eyez - centerz) < 0.000001) {\n        return identity(out);\n    }\n\n    z0 = eyex - centerx;\n    z1 = eyey - centery;\n    z2 = eyez - centerz;\n\n    len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);\n    z0 *= len;\n    z1 *= len;\n    z2 *= len;\n\n    x0 = upy * z2 - upz * z1;\n    x1 = upz * z0 - upx * z2;\n    x2 = upx * z1 - upy * z0;\n    len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);\n    if (!len) {\n        x0 = 0;\n        x1 = 0;\n        x2 = 0;\n    } else {\n        len = 1 / len;\n        x0 *= len;\n        x1 *= len;\n        x2 *= len;\n    }\n\n    y0 = z1 * x2 - z2 * x1;\n    y1 = z2 * x0 - z0 * x2;\n    y2 = z0 * x1 - z1 * x0;\n\n    len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);\n    if (!len) {\n        y0 = 0;\n        y1 = 0;\n        y2 = 0;\n    } else {\n        len = 1 / len;\n        y0 *= len;\n        y1 *= len;\n        y2 *= len;\n    }\n\n    out[0] = x0;\n    out[1] = y0;\n    out[2] = z0;\n    out[3] = 0;\n    out[4] = x1;\n    out[5] = y1;\n    out[6] = z1;\n    out[7] = 0;\n    out[8] = x2;\n    out[9] = y2;\n    out[10] = z2;\n    out[11] = 0;\n    out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);\n    out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);\n    out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);\n    out[15] = 1;\n\n    return out;\n};\n},{\"./identity\":105}],107:[function(require,module,exports){\nmodule.exports = perspective;\n\n/**\n * Generates a perspective projection matrix with the given bounds\n *\n * @param {mat4} out mat4 frustum matrix will be written into\n * @param {number} fovy Vertical field of view in radians\n * @param {number} aspect Aspect ratio. typically viewport width/height\n * @param {number} near Near bound of the frustum\n * @param {number} far Far bound of the frustum\n * @returns {mat4} out\n */\nfunction perspective(out, fovy, aspect, near, far) {\n    var f = 1.0 / Math.tan(fovy / 2),\n        nf = 1 / (near - far);\n    out[0] = f / aspect;\n    out[1] = 0;\n    out[2] = 0;\n    out[3] = 0;\n    out[4] = 0;\n    out[5] = f;\n    out[6] = 0;\n    out[7] = 0;\n    out[8] = 0;\n    out[9] = 0;\n    out[10] = (far + near) * nf;\n    out[11] = -1;\n    out[12] = 0;\n    out[13] = 0;\n    out[14] = (2 * far * near) * nf;\n    out[15] = 0;\n    return out;\n};\n},{}],108:[function(require,module,exports){\nmodule.exports = function(strings) {\n  if (typeof strings === 'string') strings = [strings]\n  var exprs = [].slice.call(arguments,1)\n  var parts = []\n  for (var i = 0; i < strings.length-1; i++) {\n    parts.push(strings[i], exprs[i] || '')\n  }\n  parts.push(strings[i])\n  return parts.join('')\n}\n\n},{}],109:[function(require,module,exports){\n;(function () {\n\nfunction h() {\n  var args = [].slice.call(arguments), e = null\n  function item (l) {\n    \n    function parseClass (string) {\n      var m = string.split(/([\\.#]?[a-zA-Z0-9_-]+)/)\n      m.forEach(function (v) {\n        var s = v.substring(1,v.length)\n        if(!v) return \n        if(!e)\n          e = document.createElement(v)\n        else if (v[0] === '.')\n          e.classList.add(s)\n        else if (v[0] === '#')\n          e.setAttribute('id', s)\n        \n      })\n    }\n\n    if(l == null)\n      ;\n    else if('string' === typeof l) {\n      if(!e)\n        parseClass(l)\n      else\n        e.appendChild(document.createTextNode(l))\n    }\n    else if('number' === typeof l \n      || 'boolean' === typeof l\n      || l instanceof Date \n      || l instanceof RegExp ) {\n        e.appendChild(document.createTextNode(l.toString()))\n    }\n    else if (Array.isArray(l))\n      l.forEach(item)\n    else if(l instanceof HTMLElement)\n      e.appendChild(l)\n    else if ('object' === typeof l) {\n      for (var k in l) {\n        if('function' === typeof l[k])\n          e.addEventListener(k, l[k])\n        else if(k === 'style') {\n          for (var s in l[k])\n            e.style.setProperty(s, l[k][s])\n        }\n        else\n          e.setAttribute(k, l[k])\n      }\n    }\n  }\n  while(args.length) {\n    item(args.shift())\n  }\n  return e\n}\n\nif(typeof module === 'object')\n  module.exports = h\nelse\n  this.h = h\n})()\n\n},{}],110:[function(require,module,exports){\nvar hash = exports;\n\nhash.utils = require('./hash/utils');\nhash.common = require('./hash/common');\nhash.sha = require('./hash/sha');\nhash.ripemd = require('./hash/ripemd');\nhash.hmac = require('./hash/hmac');\n\n// Proxy hash functions to the main object\nhash.sha1 = hash.sha.sha1;\nhash.sha256 = hash.sha.sha256;\nhash.sha224 = hash.sha.sha224;\nhash.sha384 = hash.sha.sha384;\nhash.sha512 = hash.sha.sha512;\nhash.ripemd160 = hash.ripemd.ripemd160;\n\n},{\"./hash/common\":111,\"./hash/hmac\":112,\"./hash/ripemd\":113,\"./hash/sha\":114,\"./hash/utils\":115}],111:[function(require,module,exports){\nvar hash = require('../hash');\nvar utils = hash.utils;\nvar assert = utils.assert;\n\nfunction BlockHash() {\n  this.pending = null;\n  this.pendingTotal = 0;\n  this.blockSize = this.constructor.blockSize;\n  this.outSize = this.constructor.outSize;\n  this.hmacStrength = this.constructor.hmacStrength;\n  this.padLength = this.constructor.padLength / 8;\n  this.endian = 'big';\n\n  this._delta8 = this.blockSize / 8;\n  this._delta32 = this.blockSize / 32;\n}\nexports.BlockHash = BlockHash;\n\nBlockHash.prototype.update = function update(msg, enc) {\n  // Convert message to array, pad it, and join into 32bit blocks\n  msg = utils.toArray(msg, enc);\n  if (!this.pending)\n    this.pending = msg;\n  else\n    this.pending = this.pending.concat(msg);\n  this.pendingTotal += msg.length;\n\n  // Enough data, try updating\n  if (this.pending.length >= this._delta8) {\n    msg = this.pending;\n\n    // Process pending data in blocks\n    var r = msg.length % this._delta8;\n    this.pending = msg.slice(msg.length - r, msg.length);\n    if (this.pending.length === 0)\n      this.pending = null;\n\n    msg = utils.join32(msg, 0, msg.length - r, this.endian);\n    for (var i = 0; i < msg.length; i += this._delta32)\n      this._update(msg, i, i + this._delta32);\n  }\n\n  return this;\n};\n\nBlockHash.prototype.digest = function digest(enc) {\n  this.update(this._pad());\n  assert(this.pending === null);\n\n  return this._digest(enc);\n};\n\nBlockHash.prototype._pad = function pad() {\n  var len = this.pendingTotal;\n  var bytes = this._delta8;\n  var k = bytes - ((len + this.padLength) % bytes);\n  var res = new Array(k + this.padLength);\n  res[0] = 0x80;\n  for (var i = 1; i < k; i++)\n    res[i] = 0;\n\n  // Append length\n  len <<= 3;\n  if (this.endian === 'big') {\n    for (var t = 8; t < this.padLength; t++)\n      res[i++] = 0;\n\n    res[i++] = 0;\n    res[i++] = 0;\n    res[i++] = 0;\n    res[i++] = 0;\n    res[i++] = (len >>> 24) & 0xff;\n    res[i++] = (len >>> 16) & 0xff;\n    res[i++] = (len >>> 8) & 0xff;\n    res[i++] = len & 0xff;\n  } else {\n    res[i++] = len & 0xff;\n    res[i++] = (len >>> 8) & 0xff;\n    res[i++] = (len >>> 16) & 0xff;\n    res[i++] = (len >>> 24) & 0xff;\n    res[i++] = 0;\n    res[i++] = 0;\n    res[i++] = 0;\n    res[i++] = 0;\n\n    for (var t = 8; t < this.padLength; t++)\n      res[i++] = 0;\n  }\n\n  return res;\n};\n\n},{\"../hash\":110}],112:[function(require,module,exports){\nvar hmac = exports;\n\nvar hash = require('../hash');\nvar utils = hash.utils;\nvar assert = utils.assert;\n\nfunction Hmac(hash, key, enc) {\n  if (!(this instanceof Hmac))\n    return new Hmac(hash, key, enc);\n  this.Hash = hash;\n  this.blockSize = hash.blockSize / 8;\n  this.outSize = hash.outSize / 8;\n  this.inner = null;\n  this.outer = null;\n\n  this._init(utils.toArray(key, enc));\n}\nmodule.exports = Hmac;\n\nHmac.prototype._init = function init(key) {\n  // Shorten key, if needed\n  if (key.length > this.blockSize)\n    key = new this.Hash().update(key).digest();\n  assert(key.length <= this.blockSize);\n\n  // Add padding to key\n  for (var i = key.length; i < this.blockSize; i++)\n    key.push(0);\n\n  for (var i = 0; i < key.length; i++)\n    key[i] ^= 0x36;\n  this.inner = new this.Hash().update(key);\n\n  // 0x36 ^ 0x5c = 0x6a\n  for (var i = 0; i < key.length; i++)\n    key[i] ^= 0x6a;\n  this.outer = new this.Hash().update(key);\n};\n\nHmac.prototype.update = function update(msg, enc) {\n  this.inner.update(msg, enc);\n  return this;\n};\n\nHmac.prototype.digest = function digest(enc) {\n  this.outer.update(this.inner.digest());\n  return this.outer.digest(enc);\n};\n\n},{\"../hash\":110}],113:[function(require,module,exports){\nvar hash = require('../hash');\nvar utils = hash.utils;\n\nvar rotl32 = utils.rotl32;\nvar sum32 = utils.sum32;\nvar sum32_3 = utils.sum32_3;\nvar sum32_4 = utils.sum32_4;\nvar BlockHash = hash.common.BlockHash;\n\nfunction RIPEMD160() {\n  if (!(this instanceof RIPEMD160))\n    return new RIPEMD160();\n\n  BlockHash.call(this);\n\n  this.h = [ 0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476, 0xc3d2e1f0 ];\n  this.endian = 'little';\n}\nutils.inherits(RIPEMD160, BlockHash);\nexports.ripemd160 = RIPEMD160;\n\nRIPEMD160.blockSize = 512;\nRIPEMD160.outSize = 160;\nRIPEMD160.hmacStrength = 192;\nRIPEMD160.padLength = 64;\n\nRIPEMD160.prototype._update = function update(msg, start) {\n  var A = this.h[0];\n  var B = this.h[1];\n  var C = this.h[2];\n  var D = this.h[3];\n  var E = this.h[4];\n  var Ah = A;\n  var Bh = B;\n  var Ch = C;\n  var Dh = D;\n  var Eh = E;\n  for (var j = 0; j < 80; j++) {\n    var T = sum32(\n      rotl32(\n        sum32_4(A, f(j, B, C, D), msg[r[j] + start], K(j)),\n        s[j]),\n      E);\n    A = E;\n    E = D;\n    D = rotl32(C, 10);\n    C = B;\n    B = T;\n    T = sum32(\n      rotl32(\n        sum32_4(Ah, f(79 - j, Bh, Ch, Dh), msg[rh[j] + start], Kh(j)),\n        sh[j]),\n      Eh);\n    Ah = Eh;\n    Eh = Dh;\n    Dh = rotl32(Ch, 10);\n    Ch = Bh;\n    Bh = T;\n  }\n  T = sum32_3(this.h[1], C, Dh);\n  this.h[1] = sum32_3(this.h[2], D, Eh);\n  this.h[2] = sum32_3(this.h[3], E, Ah);\n  this.h[3] = sum32_3(this.h[4], A, Bh);\n  this.h[4] = sum32_3(this.h[0], B, Ch);\n  this.h[0] = T;\n};\n\nRIPEMD160.prototype._digest = function digest(enc) {\n  if (enc === 'hex')\n    return utils.toHex32(this.h, 'little');\n  else\n    return utils.split32(this.h, 'little');\n};\n\nfunction f(j, x, y, z) {\n  if (j <= 15)\n    return x ^ y ^ z;\n  else if (j <= 31)\n    return (x & y) | ((~x) & z);\n  else if (j <= 47)\n    return (x | (~y)) ^ z;\n  else if (j <= 63)\n    return (x & z) | (y & (~z));\n  else\n    return x ^ (y | (~z));\n}\n\nfunction K(j) {\n  if (j <= 15)\n    return 0x00000000;\n  else if (j <= 31)\n    return 0x5a827999;\n  else if (j <= 47)\n    return 0x6ed9eba1;\n  else if (j <= 63)\n    return 0x8f1bbcdc;\n  else\n    return 0xa953fd4e;\n}\n\nfunction Kh(j) {\n  if (j <= 15)\n    return 0x50a28be6;\n  else if (j <= 31)\n    return 0x5c4dd124;\n  else if (j <= 47)\n    return 0x6d703ef3;\n  else if (j <= 63)\n    return 0x7a6d76e9;\n  else\n    return 0x00000000;\n}\n\nvar r = [\n  0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,\n  7, 4, 13, 1, 10, 6, 15, 3, 12, 0, 9, 5, 2, 14, 11, 8,\n  3, 10, 14, 4, 9, 15, 8, 1, 2, 7, 0, 6, 13, 11, 5, 12,\n  1, 9, 11, 10, 0, 8, 12, 4, 13, 3, 7, 15, 14, 5, 6, 2,\n  4, 0, 5, 9, 7, 12, 2, 10, 14, 1, 3, 8, 11, 6, 15, 13\n];\n\nvar rh = [\n  5, 14, 7, 0, 9, 2, 11, 4, 13, 6, 15, 8, 1, 10, 3, 12,\n  6, 11, 3, 7, 0, 13, 5, 10, 14, 15, 8, 12, 4, 9, 1, 2,\n  15, 5, 1, 3, 7, 14, 6, 9, 11, 8, 12, 2, 10, 0, 4, 13,\n  8, 6, 4, 1, 3, 11, 15, 0, 5, 12, 2, 13, 9, 7, 10, 14,\n  12, 15, 10, 4, 1, 5, 8, 7, 6, 2, 13, 14, 0, 3, 9, 11\n];\n\nvar s = [\n  11, 14, 15, 12, 5, 8, 7, 9, 11, 13, 14, 15, 6, 7, 9, 8,\n  7, 6, 8, 13, 11, 9, 7, 15, 7, 12, 15, 9, 11, 7, 13, 12,\n  11, 13, 6, 7, 14, 9, 13, 15, 14, 8, 13, 6, 5, 12, 7, 5,\n  11, 12, 14, 15, 14, 15, 9, 8, 9, 14, 5, 6, 8, 6, 5, 12,\n  9, 15, 5, 11, 6, 8, 13, 12, 5, 12, 13, 14, 11, 8, 5, 6\n];\n\nvar sh = [\n  8, 9, 9, 11, 13, 15, 15, 5, 7, 7, 8, 11, 14, 14, 12, 6,\n  9, 13, 15, 7, 12, 8, 9, 11, 7, 7, 12, 7, 6, 15, 13, 11,\n  9, 7, 15, 11, 8, 6, 6, 14, 12, 13, 5, 14, 13, 13, 7, 5,\n  15, 5, 8, 11, 14, 14, 6, 14, 6, 9, 12, 9, 12, 5, 15, 8,\n  8, 5, 12, 9, 12, 5, 14, 6, 8, 13, 6, 5, 15, 13, 11, 11\n];\n\n},{\"../hash\":110}],114:[function(require,module,exports){\nvar hash = require('../hash');\nvar utils = hash.utils;\nvar assert = utils.assert;\n\nvar rotr32 = utils.rotr32;\nvar rotl32 = utils.rotl32;\nvar sum32 = utils.sum32;\nvar sum32_4 = utils.sum32_4;\nvar sum32_5 = utils.sum32_5;\nvar rotr64_hi = utils.rotr64_hi;\nvar rotr64_lo = utils.rotr64_lo;\nvar shr64_hi = utils.shr64_hi;\nvar shr64_lo = utils.shr64_lo;\nvar sum64 = utils.sum64;\nvar sum64_hi = utils.sum64_hi;\nvar sum64_lo = utils.sum64_lo;\nvar sum64_4_hi = utils.sum64_4_hi;\nvar sum64_4_lo = utils.sum64_4_lo;\nvar sum64_5_hi = utils.sum64_5_hi;\nvar sum64_5_lo = utils.sum64_5_lo;\nvar BlockHash = hash.common.BlockHash;\n\nvar sha256_K = [\n  0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,\n  0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,\n  0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,\n  0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,\n  0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,\n  0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,\n  0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,\n  0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,\n  0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,\n  0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,\n  0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,\n  0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,\n  0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,\n  0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,\n  0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,\n  0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2\n];\n\nvar sha512_K = [\n  0x428a2f98, 0xd728ae22, 0x71374491, 0x23ef65cd,\n  0xb5c0fbcf, 0xec4d3b2f, 0xe9b5dba5, 0x8189dbbc,\n  0x3956c25b, 0xf348b538, 0x59f111f1, 0xb605d019,\n  0x923f82a4, 0xaf194f9b, 0xab1c5ed5, 0xda6d8118,\n  0xd807aa98, 0xa3030242, 0x12835b01, 0x45706fbe,\n  0x243185be, 0x4ee4b28c, 0x550c7dc3, 0xd5ffb4e2,\n  0x72be5d74, 0xf27b896f, 0x80deb1fe, 0x3b1696b1,\n  0x9bdc06a7, 0x25c71235, 0xc19bf174, 0xcf692694,\n  0xe49b69c1, 0x9ef14ad2, 0xefbe4786, 0x384f25e3,\n  0x0fc19dc6, 0x8b8cd5b5, 0x240ca1cc, 0x77ac9c65,\n  0x2de92c6f, 0x592b0275, 0x4a7484aa, 0x6ea6e483,\n  0x5cb0a9dc, 0xbd41fbd4, 0x76f988da, 0x831153b5,\n  0x983e5152, 0xee66dfab, 0xa831c66d, 0x2db43210,\n  0xb00327c8, 0x98fb213f, 0xbf597fc7, 0xbeef0ee4,\n  0xc6e00bf3, 0x3da88fc2, 0xd5a79147, 0x930aa725,\n  0x06ca6351, 0xe003826f, 0x14292967, 0x0a0e6e70,\n  0x27b70a85, 0x46d22ffc, 0x2e1b2138, 0x5c26c926,\n  0x4d2c6dfc, 0x5ac42aed, 0x53380d13, 0x9d95b3df,\n  0x650a7354, 0x8baf63de, 0x766a0abb, 0x3c77b2a8,\n  0x81c2c92e, 0x47edaee6, 0x92722c85, 0x1482353b,\n  0xa2bfe8a1, 0x4cf10364, 0xa81a664b, 0xbc423001,\n  0xc24b8b70, 0xd0f89791, 0xc76c51a3, 0x0654be30,\n  0xd192e819, 0xd6ef5218, 0xd6990624, 0x5565a910,\n  0xf40e3585, 0x5771202a, 0x106aa070, 0x32bbd1b8,\n  0x19a4c116, 0xb8d2d0c8, 0x1e376c08, 0x5141ab53,\n  0x2748774c, 0xdf8eeb99, 0x34b0bcb5, 0xe19b48a8,\n  0x391c0cb3, 0xc5c95a63, 0x4ed8aa4a, 0xe3418acb,\n  0x5b9cca4f, 0x7763e373, 0x682e6ff3, 0xd6b2b8a3,\n  0x748f82ee, 0x5defb2fc, 0x78a5636f, 0x43172f60,\n  0x84c87814, 0xa1f0ab72, 0x8cc70208, 0x1a6439ec,\n  0x90befffa, 0x23631e28, 0xa4506ceb, 0xde82bde9,\n  0xbef9a3f7, 0xb2c67915, 0xc67178f2, 0xe372532b,\n  0xca273ece, 0xea26619c, 0xd186b8c7, 0x21c0c207,\n  0xeada7dd6, 0xcde0eb1e, 0xf57d4f7f, 0xee6ed178,\n  0x06f067aa, 0x72176fba, 0x0a637dc5, 0xa2c898a6,\n  0x113f9804, 0xbef90dae, 0x1b710b35, 0x131c471b,\n  0x28db77f5, 0x23047d84, 0x32caab7b, 0x40c72493,\n  0x3c9ebe0a, 0x15c9bebc, 0x431d67c4, 0x9c100d4c,\n  0x4cc5d4be, 0xcb3e42b6, 0x597f299c, 0xfc657e2a,\n  0x5fcb6fab, 0x3ad6faec, 0x6c44198c, 0x4a475817\n];\n\nvar sha1_K = [\n  0x5A827999, 0x6ED9EBA1,\n  0x8F1BBCDC, 0xCA62C1D6\n];\n\nfunction SHA256() {\n  if (!(this instanceof SHA256))\n    return new SHA256();\n\n  BlockHash.call(this);\n  this.h = [ 0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a,\n             0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19 ];\n  this.k = sha256_K;\n  this.W = new Array(64);\n}\nutils.inherits(SHA256, BlockHash);\nexports.sha256 = SHA256;\n\nSHA256.blockSize = 512;\nSHA256.outSize = 256;\nSHA256.hmacStrength = 192;\nSHA256.padLength = 64;\n\nSHA256.prototype._update = function _update(msg, start) {\n  var W = this.W;\n\n  for (var i = 0; i < 16; i++)\n    W[i] = msg[start + i];\n  for (; i < W.length; i++)\n    W[i] = sum32_4(g1_256(W[i - 2]), W[i - 7], g0_256(W[i - 15]), W[i - 16]);\n\n  var a = this.h[0];\n  var b = this.h[1];\n  var c = this.h[2];\n  var d = this.h[3];\n  var e = this.h[4];\n  var f = this.h[5];\n  var g = this.h[6];\n  var h = this.h[7];\n\n  assert(this.k.length === W.length);\n  for (var i = 0; i < W.length; i++) {\n    var T1 = sum32_5(h, s1_256(e), ch32(e, f, g), this.k[i], W[i]);\n    var T2 = sum32(s0_256(a), maj32(a, b, c));\n    h = g;\n    g = f;\n    f = e;\n    e = sum32(d, T1);\n    d = c;\n    c = b;\n    b = a;\n    a = sum32(T1, T2);\n  }\n\n  this.h[0] = sum32(this.h[0], a);\n  this.h[1] = sum32(this.h[1], b);\n  this.h[2] = sum32(this.h[2], c);\n  this.h[3] = sum32(this.h[3], d);\n  this.h[4] = sum32(this.h[4], e);\n  this.h[5] = sum32(this.h[5], f);\n  this.h[6] = sum32(this.h[6], g);\n  this.h[7] = sum32(this.h[7], h);\n};\n\nSHA256.prototype._digest = function digest(enc) {\n  if (enc === 'hex')\n    return utils.toHex32(this.h, 'big');\n  else\n    return utils.split32(this.h, 'big');\n};\n\nfunction SHA224() {\n  if (!(this instanceof SHA224))\n    return new SHA224();\n\n  SHA256.call(this);\n  this.h = [ 0xc1059ed8, 0x367cd507, 0x3070dd17, 0xf70e5939,\n             0xffc00b31, 0x68581511, 0x64f98fa7, 0xbefa4fa4 ];\n}\nutils.inherits(SHA224, SHA256);\nexports.sha224 = SHA224;\n\nSHA224.blockSize = 512;\nSHA224.outSize = 224;\nSHA224.hmacStrength = 192;\nSHA224.padLength = 64;\n\nSHA224.prototype._digest = function digest(enc) {\n  // Just truncate output\n  if (enc === 'hex')\n    return utils.toHex32(this.h.slice(0, 7), 'big');\n  else\n    return utils.split32(this.h.slice(0, 7), 'big');\n};\n\nfunction SHA512() {\n  if (!(this instanceof SHA512))\n    return new SHA512();\n\n  BlockHash.call(this);\n  this.h = [ 0x6a09e667, 0xf3bcc908,\n             0xbb67ae85, 0x84caa73b,\n             0x3c6ef372, 0xfe94f82b,\n             0xa54ff53a, 0x5f1d36f1,\n             0x510e527f, 0xade682d1,\n             0x9b05688c, 0x2b3e6c1f,\n             0x1f83d9ab, 0xfb41bd6b,\n             0x5be0cd19, 0x137e2179 ];\n  this.k = sha512_K;\n  this.W = new Array(160);\n}\nutils.inherits(SHA512, BlockHash);\nexports.sha512 = SHA512;\n\nSHA512.blockSize = 1024;\nSHA512.outSize = 512;\nSHA512.hmacStrength = 192;\nSHA512.padLength = 128;\n\nSHA512.prototype._prepareBlock = function _prepareBlock(msg, start) {\n  var W = this.W;\n\n  // 32 x 32bit words\n  for (var i = 0; i < 32; i++)\n    W[i] = msg[start + i];\n  for (; i < W.length; i += 2) {\n    var c0_hi = g1_512_hi(W[i - 4], W[i - 3]);  // i - 2\n    var c0_lo = g1_512_lo(W[i - 4], W[i - 3]);\n    var c1_hi = W[i - 14];  // i - 7\n    var c1_lo = W[i - 13];\n    var c2_hi = g0_512_hi(W[i - 30], W[i - 29]);  // i - 15\n    var c2_lo = g0_512_lo(W[i - 30], W[i - 29]);\n    var c3_hi = W[i - 32];  // i - 16\n    var c3_lo = W[i - 31];\n\n    W[i] = sum64_4_hi(c0_hi, c0_lo,\n                      c1_hi, c1_lo,\n                      c2_hi, c2_lo,\n                      c3_hi, c3_lo);\n    W[i + 1] = sum64_4_lo(c0_hi, c0_lo,\n                          c1_hi, c1_lo,\n                          c2_hi, c2_lo,\n                          c3_hi, c3_lo);\n  }\n};\n\nSHA512.prototype._update = function _update(msg, start) {\n  this._prepareBlock(msg, start);\n\n  var W = this.W;\n\n  var ah = this.h[0];\n  var al = this.h[1];\n  var bh = this.h[2];\n  var bl = this.h[3];\n  var ch = this.h[4];\n  var cl = this.h[5];\n  var dh = this.h[6];\n  var dl = this.h[7];\n  var eh = this.h[8];\n  var el = this.h[9];\n  var fh = this.h[10];\n  var fl = this.h[11];\n  var gh = this.h[12];\n  var gl = this.h[13];\n  var hh = this.h[14];\n  var hl = this.h[15];\n\n  assert(this.k.length === W.length);\n  for (var i = 0; i < W.length; i += 2) {\n    var c0_hi = hh;\n    var c0_lo = hl;\n    var c1_hi = s1_512_hi(eh, el);\n    var c1_lo = s1_512_lo(eh, el);\n    var c2_hi = ch64_hi(eh, el, fh, fl, gh, gl);\n    var c2_lo = ch64_lo(eh, el, fh, fl, gh, gl);\n    var c3_hi = this.k[i];\n    var c3_lo = this.k[i + 1];\n    var c4_hi = W[i];\n    var c4_lo = W[i + 1];\n\n    var T1_hi = sum64_5_hi(c0_hi, c0_lo,\n                           c1_hi, c1_lo,\n                           c2_hi, c2_lo,\n                           c3_hi, c3_lo,\n                           c4_hi, c4_lo);\n    var T1_lo = sum64_5_lo(c0_hi, c0_lo,\n                           c1_hi, c1_lo,\n                           c2_hi, c2_lo,\n                           c3_hi, c3_lo,\n                           c4_hi, c4_lo);\n\n    var c0_hi = s0_512_hi(ah, al);\n    var c0_lo = s0_512_lo(ah, al);\n    var c1_hi = maj64_hi(ah, al, bh, bl, ch, cl);\n    var c1_lo = maj64_lo(ah, al, bh, bl, ch, cl);\n\n    var T2_hi = sum64_hi(c0_hi, c0_lo, c1_hi, c1_lo);\n    var T2_lo = sum64_lo(c0_hi, c0_lo, c1_hi, c1_lo);\n\n    hh = gh;\n    hl = gl;\n\n    gh = fh;\n    gl = fl;\n\n    fh = eh;\n    fl = el;\n\n    eh = sum64_hi(dh, dl, T1_hi, T1_lo);\n    el = sum64_lo(dl, dl, T1_hi, T1_lo);\n\n    dh = ch;\n    dl = cl;\n\n    ch = bh;\n    cl = bl;\n\n    bh = ah;\n    bl = al;\n\n    ah = sum64_hi(T1_hi, T1_lo, T2_hi, T2_lo);\n    al = sum64_lo(T1_hi, T1_lo, T2_hi, T2_lo);\n  }\n\n  sum64(this.h, 0, ah, al);\n  sum64(this.h, 2, bh, bl);\n  sum64(this.h, 4, ch, cl);\n  sum64(this.h, 6, dh, dl);\n  sum64(this.h, 8, eh, el);\n  sum64(this.h, 10, fh, fl);\n  sum64(this.h, 12, gh, gl);\n  sum64(this.h, 14, hh, hl);\n};\n\nSHA512.prototype._digest = function digest(enc) {\n  if (enc === 'hex')\n    return utils.toHex32(this.h, 'big');\n  else\n    return utils.split32(this.h, 'big');\n};\n\nfunction SHA384() {\n  if (!(this instanceof SHA384))\n    return new SHA384();\n\n  SHA512.call(this);\n  this.h = [ 0xcbbb9d5d, 0xc1059ed8,\n             0x629a292a, 0x367cd507,\n             0x9159015a, 0x3070dd17,\n             0x152fecd8, 0xf70e5939,\n             0x67332667, 0xffc00b31,\n             0x8eb44a87, 0x68581511,\n             0xdb0c2e0d, 0x64f98fa7,\n             0x47b5481d, 0xbefa4fa4 ];\n}\nutils.inherits(SHA384, SHA512);\nexports.sha384 = SHA384;\n\nSHA384.blockSize = 1024;\nSHA384.outSize = 384;\nSHA384.hmacStrength = 192;\nSHA384.padLength = 128;\n\nSHA384.prototype._digest = function digest(enc) {\n  if (enc === 'hex')\n    return utils.toHex32(this.h.slice(0, 12), 'big');\n  else\n    return utils.split32(this.h.slice(0, 12), 'big');\n};\n\nfunction SHA1() {\n  if (!(this instanceof SHA1))\n    return new SHA1();\n\n  BlockHash.call(this);\n  this.h = [ 0x67452301, 0xefcdab89, 0x98badcfe,\n             0x10325476, 0xc3d2e1f0 ];\n  this.W = new Array(80);\n}\n\nutils.inherits(SHA1, BlockHash);\nexports.sha1 = SHA1;\n\nSHA1.blockSize = 512;\nSHA1.outSize = 160;\nSHA1.hmacStrength = 80;\nSHA1.padLength = 64;\n\nSHA1.prototype._update = function _update(msg, start) {\n  var W = this.W;\n\n  for (var i = 0; i < 16; i++)\n    W[i] = msg[start + i];\n\n  for(; i < W.length; i++)\n    W[i] = rotl32(W[i - 3] ^ W[i - 8] ^ W[i - 14] ^ W[i - 16], 1);\n\n  var a = this.h[0];\n  var b = this.h[1];\n  var c = this.h[2];\n  var d = this.h[3];\n  var e = this.h[4];\n\n  for (var i = 0; i < W.length; i++) {\n    var s = ~~(i / 20);\n    var t = sum32_5(rotl32(a, 5), ft_1(s, b, c, d), e, W[i], sha1_K[s]);\n    e = d;\n    d = c;\n    c = rotl32(b, 30);\n    b = a;\n    a = t;\n  }\n\n  this.h[0] = sum32(this.h[0], a);\n  this.h[1] = sum32(this.h[1], b);\n  this.h[2] = sum32(this.h[2], c);\n  this.h[3] = sum32(this.h[3], d);\n  this.h[4] = sum32(this.h[4], e);\n};\n\nSHA1.prototype._digest = function digest(enc) {\n  if (enc === 'hex')\n    return utils.toHex32(this.h, 'big');\n  else\n    return utils.split32(this.h, 'big');\n};\n\nfunction ch32(x, y, z) {\n  return (x & y) ^ ((~x) & z);\n}\n\nfunction maj32(x, y, z) {\n  return (x & y) ^ (x & z) ^ (y & z);\n}\n\nfunction p32(x, y, z) {\n  return x ^ y ^ z;\n}\n\nfunction s0_256(x) {\n  return rotr32(x, 2) ^ rotr32(x, 13) ^ rotr32(x, 22);\n}\n\nfunction s1_256(x) {\n  return rotr32(x, 6) ^ rotr32(x, 11) ^ rotr32(x, 25);\n}\n\nfunction g0_256(x) {\n  return rotr32(x, 7) ^ rotr32(x, 18) ^ (x >>> 3);\n}\n\nfunction g1_256(x) {\n  return rotr32(x, 17) ^ rotr32(x, 19) ^ (x >>> 10);\n}\n\nfunction ft_1(s, x, y, z) {\n  if (s === 0)\n    return ch32(x, y, z);\n  if (s === 1 || s === 3)\n    return p32(x, y, z);\n  if (s === 2)\n    return maj32(x, y, z);\n}\n\nfunction ch64_hi(xh, xl, yh, yl, zh, zl) {\n  var r = (xh & yh) ^ ((~xh) & zh);\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction ch64_lo(xh, xl, yh, yl, zh, zl) {\n  var r = (xl & yl) ^ ((~xl) & zl);\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction maj64_hi(xh, xl, yh, yl, zh, zl) {\n  var r = (xh & yh) ^ (xh & zh) ^ (yh & zh);\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction maj64_lo(xh, xl, yh, yl, zh, zl) {\n  var r = (xl & yl) ^ (xl & zl) ^ (yl & zl);\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction s0_512_hi(xh, xl) {\n  var c0_hi = rotr64_hi(xh, xl, 28);\n  var c1_hi = rotr64_hi(xl, xh, 2);  // 34\n  var c2_hi = rotr64_hi(xl, xh, 7);  // 39\n\n  var r = c0_hi ^ c1_hi ^ c2_hi;\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction s0_512_lo(xh, xl) {\n  var c0_lo = rotr64_lo(xh, xl, 28);\n  var c1_lo = rotr64_lo(xl, xh, 2);  // 34\n  var c2_lo = rotr64_lo(xl, xh, 7);  // 39\n\n  var r = c0_lo ^ c1_lo ^ c2_lo;\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction s1_512_hi(xh, xl) {\n  var c0_hi = rotr64_hi(xh, xl, 14);\n  var c1_hi = rotr64_hi(xh, xl, 18);\n  var c2_hi = rotr64_hi(xl, xh, 9);  // 41\n\n  var r = c0_hi ^ c1_hi ^ c2_hi;\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction s1_512_lo(xh, xl) {\n  var c0_lo = rotr64_lo(xh, xl, 14);\n  var c1_lo = rotr64_lo(xh, xl, 18);\n  var c2_lo = rotr64_lo(xl, xh, 9);  // 41\n\n  var r = c0_lo ^ c1_lo ^ c2_lo;\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction g0_512_hi(xh, xl) {\n  var c0_hi = rotr64_hi(xh, xl, 1);\n  var c1_hi = rotr64_hi(xh, xl, 8);\n  var c2_hi = shr64_hi(xh, xl, 7);\n\n  var r = c0_hi ^ c1_hi ^ c2_hi;\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction g0_512_lo(xh, xl) {\n  var c0_lo = rotr64_lo(xh, xl, 1);\n  var c1_lo = rotr64_lo(xh, xl, 8);\n  var c2_lo = shr64_lo(xh, xl, 7);\n\n  var r = c0_lo ^ c1_lo ^ c2_lo;\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction g1_512_hi(xh, xl) {\n  var c0_hi = rotr64_hi(xh, xl, 19);\n  var c1_hi = rotr64_hi(xl, xh, 29);  // 61\n  var c2_hi = shr64_hi(xh, xl, 6);\n\n  var r = c0_hi ^ c1_hi ^ c2_hi;\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\nfunction g1_512_lo(xh, xl) {\n  var c0_lo = rotr64_lo(xh, xl, 19);\n  var c1_lo = rotr64_lo(xl, xh, 29);  // 61\n  var c2_lo = shr64_lo(xh, xl, 6);\n\n  var r = c0_lo ^ c1_lo ^ c2_lo;\n  if (r < 0)\n    r += 0x100000000;\n  return r;\n}\n\n},{\"../hash\":110}],115:[function(require,module,exports){\nvar utils = exports;\nvar inherits = require('inherits');\n\nfunction toArray(msg, enc) {\n  if (Array.isArray(msg))\n    return msg.slice();\n  if (!msg)\n    return [];\n  var res = [];\n  if (typeof msg === 'string') {\n    if (!enc) {\n      for (var i = 0; i < msg.length; i++) {\n        var c = msg.charCodeAt(i);\n        var hi = c >> 8;\n        var lo = c & 0xff;\n        if (hi)\n          res.push(hi, lo);\n        else\n          res.push(lo);\n      }\n    } else if (enc === 'hex') {\n      msg = msg.replace(/[^a-z0-9]+/ig, '');\n      if (msg.length % 2 !== 0)\n        msg = '0' + msg;\n      for (var i = 0; i < msg.length; i += 2)\n        res.push(parseInt(msg[i] + msg[i + 1], 16));\n    }\n  } else {\n    for (var i = 0; i < msg.length; i++)\n      res[i] = msg[i] | 0;\n  }\n  return res;\n}\nutils.toArray = toArray;\n\nfunction toHex(msg) {\n  var res = '';\n  for (var i = 0; i < msg.length; i++)\n    res += zero2(msg[i].toString(16));\n  return res;\n}\nutils.toHex = toHex;\n\nfunction htonl(w) {\n  var res = (w >>> 24) |\n            ((w >>> 8) & 0xff00) |\n            ((w << 8) & 0xff0000) |\n            ((w & 0xff) << 24);\n  return res >>> 0;\n}\nutils.htonl = htonl;\n\nfunction toHex32(msg, endian) {\n  var res = '';\n  for (var i = 0; i < msg.length; i++) {\n    var w = msg[i];\n    if (endian === 'little')\n      w = htonl(w);\n    res += zero8(w.toString(16));\n  }\n  return res;\n}\nutils.toHex32 = toHex32;\n\nfunction zero2(word) {\n  if (word.length === 1)\n    return '0' + word;\n  else\n    return word;\n}\nutils.zero2 = zero2;\n\nfunction zero8(word) {\n  if (word.length === 7)\n    return '0' + word;\n  else if (word.length === 6)\n    return '00' + word;\n  else if (word.length === 5)\n    return '000' + word;\n  else if (word.length === 4)\n    return '0000' + word;\n  else if (word.length === 3)\n    return '00000' + word;\n  else if (word.length === 2)\n    return '000000' + word;\n  else if (word.length === 1)\n    return '0000000' + word;\n  else\n    return word;\n}\nutils.zero8 = zero8;\n\nfunction join32(msg, start, end, endian) {\n  var len = end - start;\n  assert(len % 4 === 0);\n  var res = new Array(len / 4);\n  for (var i = 0, k = start; i < res.length; i++, k += 4) {\n    var w;\n    if (endian === 'big')\n      w = (msg[k] << 24) | (msg[k + 1] << 16) | (msg[k + 2] << 8) | msg[k + 3];\n    else\n      w = (msg[k + 3] << 24) | (msg[k + 2] << 16) | (msg[k + 1] << 8) | msg[k];\n    res[i] = w >>> 0;\n  }\n  return res;\n}\nutils.join32 = join32;\n\nfunction split32(msg, endian) {\n  var res = new Array(msg.length * 4);\n  for (var i = 0, k = 0; i < msg.length; i++, k += 4) {\n    var m = msg[i];\n    if (endian === 'big') {\n      res[k] = m >>> 24;\n      res[k + 1] = (m >>> 16) & 0xff;\n      res[k + 2] = (m >>> 8) & 0xff;\n      res[k + 3] = m & 0xff;\n    } else {\n      res[k + 3] = m >>> 24;\n      res[k + 2] = (m >>> 16) & 0xff;\n      res[k + 1] = (m >>> 8) & 0xff;\n      res[k] = m & 0xff;\n    }\n  }\n  return res;\n}\nutils.split32 = split32;\n\nfunction rotr32(w, b) {\n  return (w >>> b) | (w << (32 - b));\n}\nutils.rotr32 = rotr32;\n\nfunction rotl32(w, b) {\n  return (w << b) | (w >>> (32 - b));\n}\nutils.rotl32 = rotl32;\n\nfunction sum32(a, b) {\n  return (a + b) >>> 0;\n}\nutils.sum32 = sum32;\n\nfunction sum32_3(a, b, c) {\n  return (a + b + c) >>> 0;\n}\nutils.sum32_3 = sum32_3;\n\nfunction sum32_4(a, b, c, d) {\n  return (a + b + c + d) >>> 0;\n}\nutils.sum32_4 = sum32_4;\n\nfunction sum32_5(a, b, c, d, e) {\n  return (a + b + c + d + e) >>> 0;\n}\nutils.sum32_5 = sum32_5;\n\nfunction assert(cond, msg) {\n  if (!cond)\n    throw new Error(msg || 'Assertion failed');\n}\nutils.assert = assert;\n\nutils.inherits = inherits;\n\nfunction sum64(buf, pos, ah, al) {\n  var bh = buf[pos];\n  var bl = buf[pos + 1];\n\n  var lo = (al + bl) >>> 0;\n  var hi = (lo < al ? 1 : 0) + ah + bh;\n  buf[pos] = hi >>> 0;\n  buf[pos + 1] = lo;\n}\nexports.sum64 = sum64;\n\nfunction sum64_hi(ah, al, bh, bl) {\n  var lo = (al + bl) >>> 0;\n  var hi = (lo < al ? 1 : 0) + ah + bh;\n  return hi >>> 0;\n};\nexports.sum64_hi = sum64_hi;\n\nfunction sum64_lo(ah, al, bh, bl) {\n  var lo = al + bl;\n  return lo >>> 0;\n};\nexports.sum64_lo = sum64_lo;\n\nfunction sum64_4_hi(ah, al, bh, bl, ch, cl, dh, dl) {\n  var carry = 0;\n  var lo = al;\n  lo = (lo + bl) >>> 0;\n  carry += lo < al ? 1 : 0;\n  lo = (lo + cl) >>> 0;\n  carry += lo < cl ? 1 : 0;\n  lo = (lo + dl) >>> 0;\n  carry += lo < dl ? 1 : 0;\n\n  var hi = ah + bh + ch + dh + carry;\n  return hi >>> 0;\n};\nexports.sum64_4_hi = sum64_4_hi;\n\nfunction sum64_4_lo(ah, al, bh, bl, ch, cl, dh, dl) {\n  var lo = al + bl + cl + dl;\n  return lo >>> 0;\n};\nexports.sum64_4_lo = sum64_4_lo;\n\nfunction sum64_5_hi(ah, al, bh, bl, ch, cl, dh, dl, eh, el) {\n  var carry = 0;\n  var lo = al;\n  lo = (lo + bl) >>> 0;\n  carry += lo < al ? 1 : 0;\n  lo = (lo + cl) >>> 0;\n  carry += lo < cl ? 1 : 0;\n  lo = (lo + dl) >>> 0;\n  carry += lo < dl ? 1 : 0;\n  lo = (lo + el) >>> 0;\n  carry += lo < el ? 1 : 0;\n\n  var hi = ah + bh + ch + dh + eh + carry;\n  return hi >>> 0;\n};\nexports.sum64_5_hi = sum64_5_hi;\n\nfunction sum64_5_lo(ah, al, bh, bl, ch, cl, dh, dl, eh, el) {\n  var lo = al + bl + cl + dl + el;\n\n  return lo >>> 0;\n};\nexports.sum64_5_lo = sum64_5_lo;\n\nfunction rotr64_hi(ah, al, num) {\n  var r = (al << (32 - num)) | (ah >>> num);\n  return r >>> 0;\n};\nexports.rotr64_hi = rotr64_hi;\n\nfunction rotr64_lo(ah, al, num) {\n  var r = (ah << (32 - num)) | (al >>> num);\n  return r >>> 0;\n};\nexports.rotr64_lo = rotr64_lo;\n\nfunction shr64_hi(ah, al, num) {\n  return ah >>> num;\n};\nexports.shr64_hi = shr64_hi;\n\nfunction shr64_lo(ah, al, num) {\n  var r = (ah << (32 - num)) | (al >>> num);\n  return r >>> 0;\n};\nexports.shr64_lo = shr64_lo;\n\n},{\"inherits\":118}],116:[function(require,module,exports){\nexports.read = function (buffer, offset, isLE, mLen, nBytes) {\n  var e, m\n  var eLen = nBytes * 8 - mLen - 1\n  var eMax = (1 << eLen) - 1\n  var eBias = eMax >> 1\n  var nBits = -7\n  var i = isLE ? (nBytes - 1) : 0\n  var d = isLE ? -1 : 1\n  var s = buffer[offset + i]\n\n  i += d\n\n  e = s & ((1 << (-nBits)) - 1)\n  s >>= (-nBits)\n  nBits += eLen\n  for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n  m = e & ((1 << (-nBits)) - 1)\n  e >>= (-nBits)\n  nBits += mLen\n  for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n  if (e === 0) {\n    e = 1 - eBias\n  } else if (e === eMax) {\n    return m ? NaN : ((s ? -1 : 1) * Infinity)\n  } else {\n    m = m + Math.pow(2, mLen)\n    e = e - eBias\n  }\n  return (s ? -1 : 1) * m * Math.pow(2, e - mLen)\n}\n\nexports.write = function (buffer, value, offset, isLE, mLen, nBytes) {\n  var e, m, c\n  var eLen = nBytes * 8 - mLen - 1\n  var eMax = (1 << eLen) - 1\n  var eBias = eMax >> 1\n  var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)\n  var i = isLE ? 0 : (nBytes - 1)\n  var d = isLE ? 1 : -1\n  var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0\n\n  value = Math.abs(value)\n\n  if (isNaN(value) || value === Infinity) {\n    m = isNaN(value) ? 1 : 0\n    e = eMax\n  } else {\n    e = Math.floor(Math.log(value) / Math.LN2)\n    if (value * (c = Math.pow(2, -e)) < 1) {\n      e--\n      c *= 2\n    }\n    if (e + eBias >= 1) {\n      value += rt / c\n    } else {\n      value += rt * Math.pow(2, 1 - eBias)\n    }\n    if (value * c >= 2) {\n      e++\n      c /= 2\n    }\n\n    if (e + eBias >= eMax) {\n      m = 0\n      e = eMax\n    } else if (e + eBias >= 1) {\n      m = (value * c - 1) * Math.pow(2, mLen)\n      e = e + eBias\n    } else {\n      m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)\n      e = 0\n    }\n  }\n\n  for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}\n\n  e = (e << mLen) | m\n  eLen += mLen\n  for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}\n\n  buffer[offset + i - d] |= s * 128\n}\n\n},{}],117:[function(require,module,exports){\n\nvar indexOf = [].indexOf;\n\nmodule.exports = function(arr, obj){\n  if (indexOf) return arr.indexOf(obj);\n  for (var i = 0; i < arr.length; ++i) {\n    if (arr[i] === obj) return i;\n  }\n  return -1;\n};\n},{}],118:[function(require,module,exports){\nif (typeof Object.create === 'function') {\n  // implementation from standard node.js 'util' module\n  module.exports = function inherits(ctor, superCtor) {\n    ctor.super_ = superCtor\n    ctor.prototype = Object.create(superCtor.prototype, {\n      constructor: {\n        value: ctor,\n        enumerable: false,\n        writable: true,\n        configurable: true\n      }\n    });\n  };\n} else {\n  // old school shim for old browsers\n  module.exports = function inherits(ctor, superCtor) {\n    ctor.super_ = superCtor\n    var TempCtor = function () {}\n    TempCtor.prototype = superCtor.prototype\n    ctor.prototype = new TempCtor()\n    ctor.prototype.constructor = ctor\n  }\n}\n\n},{}],119:[function(require,module,exports){\nvar inserted = {};\n\nmodule.exports = function (css, options) {\n    if (inserted[css]) return;\n    inserted[css] = true;\n    \n    var elem = document.createElement('style');\n    elem.setAttribute('type', 'text/css');\n\n    if ('textContent' in elem) {\n      elem.textContent = css;\n    } else {\n      elem.styleSheet.cssText = css;\n    }\n    \n    var head = document.getElementsByTagName('head')[0];\n    if (options && options.prepend) {\n        head.insertBefore(elem, head.childNodes[0]);\n    } else {\n        head.appendChild(elem);\n    }\n};\n\n},{}],120:[function(require,module,exports){\n/*!\n * Determine if an object is a Buffer\n *\n * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>\n * @license  MIT\n */\n\n// The _isBuffer check is for Safari 5-7 support, because it's missing\n// Object.prototype.constructor. Remove this eventually\nmodule.exports = function (obj) {\n  return obj != null && (isBuffer(obj) || isSlowBuffer(obj) || !!obj._isBuffer)\n}\n\nfunction isBuffer (obj) {\n  return !!obj.constructor && typeof obj.constructor.isBuffer === 'function' && obj.constructor.isBuffer(obj)\n}\n\n// For Node v0.10 support. Remove this eventually.\nfunction isSlowBuffer (obj) {\n  return typeof obj.readFloatLE === 'function' && typeof obj.slice === 'function' && isBuffer(obj.slice(0, 0))\n}\n\n},{}],121:[function(require,module,exports){\n/*!\n * is-number <https://github.com/jonschlinkert/is-number>\n *\n * Copyright (c) 2014-2015, Jon Schlinkert.\n * Licensed under the MIT License.\n */\n\n'use strict';\n\nmodule.exports = function isNumber(n) {\n  return (!!(+n) && !Array.isArray(n)) && isFinite(n)\n    || n === '0'\n    || n === 0;\n};\n\n},{}],122:[function(require,module,exports){\n(function(root) {\n  'use strict';\n\n  function isNumeric(v) {\n    if (typeof v === 'number' && !isNaN(v)) return true;\n    v = (v||'').toString().trim();\n    if (!v) return false;\n    return !isNaN(v);\n  }\n\n  if (typeof exports !== 'undefined') {\n    if (typeof module !== 'undefined' && module.exports) {\n      exports = module.exports = isNumeric;\n    }\n    exports.isNumeric = isNumeric;\n  } else if (typeof define === 'function' && define.amd) {\n    define([], function() {\n      return isNumeric;\n    });\n  } else {\n    root.isNumeric = isNumeric;\n  }\n\n})(this);\n\n},{}],123:[function(require,module,exports){\n'use strict';\n\nvar strValue = String.prototype.valueOf;\nvar tryStringObject = function tryStringObject(value) {\n\ttry {\n\t\tstrValue.call(value);\n\t\treturn true;\n\t} catch (e) {\n\t\treturn false;\n\t}\n};\nvar toStr = Object.prototype.toString;\nvar strClass = '[object String]';\nvar hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol';\n\nmodule.exports = function isString(value) {\n\tif (typeof value === 'string') { return true; }\n\tif (typeof value !== 'object') { return false; }\n\treturn hasToStringTag ? tryStringObject(value) : toStr.call(value) === strClass;\n};\n\n},{}],124:[function(require,module,exports){\nvar toString = {}.toString;\n\nmodule.exports = Array.isArray || function (arr) {\n  return toString.call(arr) == '[object Array]';\n};\n\n},{}],125:[function(require,module,exports){\n/**\n * lodash 3.1.4 (Custom Build) <https://lodash.com/>\n * Build: `lodash modern modularize exports=\"npm\" -o ./`\n * Copyright 2012-2015 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\nvar isArguments = require('lodash.isarguments'),\n    isArray = require('lodash.isarray');\n\n/**\n * Checks if `value` is object-like.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n */\nfunction isObjectLike(value) {\n  return !!value && typeof value == 'object';\n}\n\n/**\n * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer)\n * of an array-like value.\n */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Appends the elements of `values` to `array`.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to append.\n * @returns {Array} Returns `array`.\n */\nfunction arrayPush(array, values) {\n  var index = -1,\n      length = values.length,\n      offset = array.length;\n\n  while (++index < length) {\n    array[offset + index] = values[index];\n  }\n  return array;\n}\n\n/**\n * The base implementation of `_.flatten` with added support for restricting\n * flattening and specifying the start index.\n *\n * @private\n * @param {Array} array The array to flatten.\n * @param {boolean} [isDeep] Specify a deep flatten.\n * @param {boolean} [isStrict] Restrict flattening to arrays-like objects.\n * @param {Array} [result=[]] The initial result value.\n * @returns {Array} Returns the new flattened array.\n */\nfunction baseFlatten(array, isDeep, isStrict, result) {\n  result || (result = []);\n\n  var index = -1,\n      length = array.length;\n\n  while (++index < length) {\n    var value = array[index];\n    if (isObjectLike(value) && isArrayLike(value) &&\n        (isStrict || isArray(value) || isArguments(value))) {\n      if (isDeep) {\n        // Recursively flatten arrays (susceptible to call stack limits).\n        baseFlatten(value, isDeep, isStrict, result);\n      } else {\n        arrayPush(result, value);\n      }\n    } else if (!isStrict) {\n      result[result.length] = value;\n    }\n  }\n  return result;\n}\n\n/**\n * The base implementation of `_.property` without support for deep paths.\n *\n * @private\n * @param {string} key The key of the property to get.\n * @returns {Function} Returns the new function.\n */\nfunction baseProperty(key) {\n  return function(object) {\n    return object == null ? undefined : object[key];\n  };\n}\n\n/**\n * Gets the \"length\" property value of `object`.\n *\n * **Note:** This function is used to avoid a [JIT bug](https://bugs.webkit.org/show_bug.cgi?id=142792)\n * that affects Safari on at least iOS 8.1-8.3 ARM64.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {*} Returns the \"length\" value.\n */\nvar getLength = baseProperty('length');\n\n/**\n * Checks if `value` is array-like.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n */\nfunction isArrayLike(value) {\n  return value != null && isLength(getLength(value));\n}\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This function is based on [`ToLength`](http://ecma-international.org/ecma-262/6.0/#sec-tolength).\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n */\nfunction isLength(value) {\n  return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\nmodule.exports = baseFlatten;\n\n},{\"lodash.isarguments\":131,\"lodash.isarray\":132}],126:[function(require,module,exports){\n/**\n * lodash 3.0.0 (Custom Build) <https://lodash.com/>\n * Build: `lodash modern modularize exports=\"npm\" -o ./`\n * Copyright 2012-2015 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.7.0 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\nvar isFunction = require('lodash.isfunction');\n\n/**\n * The base implementation of `_.functions` which creates an array of\n * `object` function property names filtered from those provided.\n *\n * @private\n * @param {Object} object The object to inspect.\n * @param {Array} props The property names to filter.\n * @returns {Array} Returns the new array of filtered property names.\n */\nfunction baseFunctions(object, props) {\n  var index = -1,\n      length = props.length,\n      resIndex = -1,\n      result = [];\n\n  while (++index < length) {\n    var key = props[index];\n    if (isFunction(object[key])) {\n      result[++resIndex] = key;\n    }\n  }\n  return result;\n}\n\nmodule.exports = baseFunctions;\n\n},{\"lodash.isfunction\":133}],127:[function(require,module,exports){\n/**\n * lodash 3.2.0 (Custom Build) <https://lodash.com/>\n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright 2012-2016 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2016 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\nvar root = require('lodash._root');\n\n/** Used to compose bitmasks for wrapper metadata. */\nvar BIND_FLAG = 1,\n    BIND_KEY_FLAG = 2,\n    CURRY_BOUND_FLAG = 4,\n    CURRY_FLAG = 8,\n    CURRY_RIGHT_FLAG = 16,\n    PARTIAL_FLAG = 32,\n    PARTIAL_RIGHT_FLAG = 64,\n    ARY_FLAG = 128,\n    FLIP_FLAG = 512;\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0,\n    MAX_SAFE_INTEGER = 9007199254740991,\n    MAX_INTEGER = 1.7976931348623157e+308,\n    NAN = 0 / 0;\n\n/** Used as the internal argument placeholder. */\nvar PLACEHOLDER = '__lodash_placeholder__';\n\n/** `Object#toString` result references. */\nvar funcTag = '[object Function]',\n    genTag = '[object GeneratorFunction]';\n\n/** Used to match leading and trailing whitespace. */\nvar reTrim = /^\\s+|\\s+$/g;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/**\n * A faster alternative to `Function#apply`, this function invokes `func`\n * with the `this` binding of `thisArg` and the arguments of `args`.\n *\n * @private\n * @param {Function} func The function to invoke.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {...*} args The arguments to invoke `func` with.\n * @returns {*} Returns the result of `func`.\n */\nfunction apply(func, thisArg, args) {\n  var length = args.length;\n  switch (length) {\n    case 0: return func.call(thisArg);\n    case 1: return func.call(thisArg, args[0]);\n    case 2: return func.call(thisArg, args[0], args[1]);\n    case 3: return func.call(thisArg, args[0], args[1], args[2]);\n  }\n  return func.apply(thisArg, args);\n}\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n  value = (typeof value == 'number' || reIsUint.test(value)) ? +value : -1;\n  length = length == null ? MAX_SAFE_INTEGER : length;\n  return value > -1 && value % 1 == 0 && value < length;\n}\n\n/**\n * Replaces all `placeholder` elements in `array` with an internal placeholder\n * and returns an array of their indexes.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {*} placeholder The placeholder to replace.\n * @returns {Array} Returns the new array of placeholder indexes.\n */\nfunction replaceHolders(array, placeholder) {\n  var index = -1,\n      length = array.length,\n      resIndex = -1,\n      result = [];\n\n  while (++index < length) {\n    if (array[index] === placeholder) {\n      array[index] = PLACEHOLDER;\n      result[++resIndex] = index;\n    }\n  }\n  return result;\n}\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n    nativeMin = Math.min;\n\n/**\n * The base implementation of `_.create` without support for assigning\n * properties to the created object.\n *\n * @private\n * @param {Object} prototype The object to inherit from.\n * @returns {Object} Returns the new object.\n */\nvar baseCreate = (function() {\n  function object() {}\n  return function(prototype) {\n    if (isObject(prototype)) {\n      object.prototype = prototype;\n      var result = new object;\n      object.prototype = undefined;\n    }\n    return result || {};\n  };\n}());\n\n/**\n * Creates an array that is the composition of partially applied arguments,\n * placeholders, and provided arguments into a single array of arguments.\n *\n * @private\n * @param {Array|Object} args The provided arguments.\n * @param {Array} partials The arguments to prepend to those provided.\n * @param {Array} holders The `partials` placeholder indexes.\n * @returns {Array} Returns the new array of composed arguments.\n */\nfunction composeArgs(args, partials, holders) {\n  var holdersLength = holders.length,\n      argsIndex = -1,\n      argsLength = nativeMax(args.length - holdersLength, 0),\n      leftIndex = -1,\n      leftLength = partials.length,\n      result = Array(leftLength + argsLength);\n\n  while (++leftIndex < leftLength) {\n    result[leftIndex] = partials[leftIndex];\n  }\n  while (++argsIndex < holdersLength) {\n    result[holders[argsIndex]] = args[argsIndex];\n  }\n  while (argsLength--) {\n    result[leftIndex++] = args[argsIndex++];\n  }\n  return result;\n}\n\n/**\n * This function is like `composeArgs` except that the arguments composition\n * is tailored for `_.partialRight`.\n *\n * @private\n * @param {Array|Object} args The provided arguments.\n * @param {Array} partials The arguments to append to those provided.\n * @param {Array} holders The `partials` placeholder indexes.\n * @returns {Array} Returns the new array of composed arguments.\n */\nfunction composeArgsRight(args, partials, holders) {\n  var holdersIndex = -1,\n      holdersLength = holders.length,\n      argsIndex = -1,\n      argsLength = nativeMax(args.length - holdersLength, 0),\n      rightIndex = -1,\n      rightLength = partials.length,\n      result = Array(argsLength + rightLength);\n\n  while (++argsIndex < argsLength) {\n    result[argsIndex] = args[argsIndex];\n  }\n  var offset = argsIndex;\n  while (++rightIndex < rightLength) {\n    result[offset + rightIndex] = partials[rightIndex];\n  }\n  while (++holdersIndex < holdersLength) {\n    result[offset + holders[holdersIndex]] = args[argsIndex++];\n  }\n  return result;\n}\n\n/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction copyArray(source, array) {\n  var index = -1,\n      length = source.length;\n\n  array || (array = Array(length));\n  while (++index < length) {\n    array[index] = source[index];\n  }\n  return array;\n}\n\n/**\n * Creates a function that wraps `func` to invoke it with the optional `this`\n * binding of `thisArg`.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask of wrapper flags. See `createWrapper` for more details.\n * @param {*} [thisArg] The `this` binding of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createBaseWrapper(func, bitmask, thisArg) {\n  var isBind = bitmask & BIND_FLAG,\n      Ctor = createCtorWrapper(func);\n\n  function wrapper() {\n    var fn = (this && this !== root && this instanceof wrapper) ? Ctor : func;\n    return fn.apply(isBind ? thisArg : this, arguments);\n  }\n  return wrapper;\n}\n\n/**\n * Creates a function that produces an instance of `Ctor` regardless of\n * whether it was invoked as part of a `new` expression or by `call` or `apply`.\n *\n * @private\n * @param {Function} Ctor The constructor to wrap.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createCtorWrapper(Ctor) {\n  return function() {\n    // Use a `switch` statement to work with class constructors.\n    // See http://ecma-international.org/ecma-262/6.0/#sec-ecmascript-function-objects-call-thisargument-argumentslist\n    // for more details.\n    var args = arguments;\n    switch (args.length) {\n      case 0: return new Ctor;\n      case 1: return new Ctor(args[0]);\n      case 2: return new Ctor(args[0], args[1]);\n      case 3: return new Ctor(args[0], args[1], args[2]);\n      case 4: return new Ctor(args[0], args[1], args[2], args[3]);\n      case 5: return new Ctor(args[0], args[1], args[2], args[3], args[4]);\n      case 6: return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5]);\n      case 7: return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);\n    }\n    var thisBinding = baseCreate(Ctor.prototype),\n        result = Ctor.apply(thisBinding, args);\n\n    // Mimic the constructor's `return` behavior.\n    // See https://es5.github.io/#x13.2.2 for more details.\n    return isObject(result) ? result : thisBinding;\n  };\n}\n\n/**\n * Creates a function that wraps `func` to enable currying.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask of wrapper flags. See `createWrapper` for more details.\n * @param {number} arity The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createCurryWrapper(func, bitmask, arity) {\n  var Ctor = createCtorWrapper(func);\n\n  function wrapper() {\n    var length = arguments.length,\n        index = length,\n        args = Array(length),\n        fn = (this && this !== root && this instanceof wrapper) ? Ctor : func,\n        placeholder = wrapper.placeholder;\n\n    while (index--) {\n      args[index] = arguments[index];\n    }\n    var holders = (length < 3 && args[0] !== placeholder && args[length - 1] !== placeholder)\n      ? []\n      : replaceHolders(args, placeholder);\n\n    length -= holders.length;\n    return length < arity\n      ? createRecurryWrapper(func, bitmask, createHybridWrapper, placeholder, undefined, args, holders, undefined, undefined, arity - length)\n      : apply(fn, this, args);\n  }\n  return wrapper;\n}\n\n/**\n * Creates a function that wraps `func` to invoke it with optional `this`\n * binding of `thisArg`, partial application, and currying.\n *\n * @private\n * @param {Function|string} func The function or method name to wrap.\n * @param {number} bitmask The bitmask of wrapper flags. See `createWrapper` for more details.\n * @param {*} [thisArg] The `this` binding of `func`.\n * @param {Array} [partials] The arguments to prepend to those provided to the new function.\n * @param {Array} [holders] The `partials` placeholder indexes.\n * @param {Array} [partialsRight] The arguments to append to those provided to the new function.\n * @param {Array} [holdersRight] The `partialsRight` placeholder indexes.\n * @param {Array} [argPos] The argument positions of the new function.\n * @param {number} [ary] The arity cap of `func`.\n * @param {number} [arity] The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createHybridWrapper(func, bitmask, thisArg, partials, holders, partialsRight, holdersRight, argPos, ary, arity) {\n  var isAry = bitmask & ARY_FLAG,\n      isBind = bitmask & BIND_FLAG,\n      isBindKey = bitmask & BIND_KEY_FLAG,\n      isCurry = bitmask & CURRY_FLAG,\n      isCurryRight = bitmask & CURRY_RIGHT_FLAG,\n      isFlip = bitmask & FLIP_FLAG,\n      Ctor = isBindKey ? undefined : createCtorWrapper(func);\n\n  function wrapper() {\n    var length = arguments.length,\n        index = length,\n        args = Array(length);\n\n    while (index--) {\n      args[index] = arguments[index];\n    }\n    if (partials) {\n      args = composeArgs(args, partials, holders);\n    }\n    if (partialsRight) {\n      args = composeArgsRight(args, partialsRight, holdersRight);\n    }\n    if (isCurry || isCurryRight) {\n      var placeholder = wrapper.placeholder,\n          argsHolders = replaceHolders(args, placeholder);\n\n      length -= argsHolders.length;\n      if (length < arity) {\n        return createRecurryWrapper(func, bitmask, createHybridWrapper, placeholder, thisArg, args, argsHolders, argPos, ary, arity - length);\n      }\n    }\n    var thisBinding = isBind ? thisArg : this,\n        fn = isBindKey ? thisBinding[func] : func;\n\n    if (argPos) {\n      args = reorder(args, argPos);\n    } else if (isFlip && args.length > 1) {\n      args.reverse();\n    }\n    if (isAry && ary < args.length) {\n      args.length = ary;\n    }\n    if (this && this !== root && this instanceof wrapper) {\n      fn = Ctor || createCtorWrapper(fn);\n    }\n    return fn.apply(thisBinding, args);\n  }\n  return wrapper;\n}\n\n/**\n * Creates a function that wraps `func` to invoke it with the optional `this`\n * binding of `thisArg` and the `partials` prepended to those provided to\n * the wrapper.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask of wrapper flags. See `createWrapper` for more details.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {Array} partials The arguments to prepend to those provided to the new function.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createPartialWrapper(func, bitmask, thisArg, partials) {\n  var isBind = bitmask & BIND_FLAG,\n      Ctor = createCtorWrapper(func);\n\n  function wrapper() {\n    var argsIndex = -1,\n        argsLength = arguments.length,\n        leftIndex = -1,\n        leftLength = partials.length,\n        args = Array(leftLength + argsLength),\n        fn = (this && this !== root && this instanceof wrapper) ? Ctor : func;\n\n    while (++leftIndex < leftLength) {\n      args[leftIndex] = partials[leftIndex];\n    }\n    while (argsLength--) {\n      args[leftIndex++] = arguments[++argsIndex];\n    }\n    return apply(fn, isBind ? thisArg : this, args);\n  }\n  return wrapper;\n}\n\n/**\n * Creates a function that wraps `func` to continue currying.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask of wrapper flags. See `createWrapper` for more details.\n * @param {Function} wrapFunc The function to create the `func` wrapper.\n * @param {*} placeholder The placeholder to replace.\n * @param {*} [thisArg] The `this` binding of `func`.\n * @param {Array} [partials] The arguments to prepend to those provided to the new function.\n * @param {Array} [holders] The `partials` placeholder indexes.\n * @param {Array} [argPos] The argument positions of the new function.\n * @param {number} [ary] The arity cap of `func`.\n * @param {number} [arity] The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createRecurryWrapper(func, bitmask, wrapFunc, placeholder, thisArg, partials, holders, argPos, ary, arity) {\n  var isCurry = bitmask & CURRY_FLAG,\n      newArgPos = argPos ? copyArray(argPos) : undefined,\n      newsHolders = isCurry ? holders : undefined,\n      newHoldersRight = isCurry ? undefined : holders,\n      newPartials = isCurry ? partials : undefined,\n      newPartialsRight = isCurry ? undefined : partials;\n\n  bitmask |= (isCurry ? PARTIAL_FLAG : PARTIAL_RIGHT_FLAG);\n  bitmask &= ~(isCurry ? PARTIAL_RIGHT_FLAG : PARTIAL_FLAG);\n\n  if (!(bitmask & CURRY_BOUND_FLAG)) {\n    bitmask &= ~(BIND_FLAG | BIND_KEY_FLAG);\n  }\n  var result = wrapFunc(func, bitmask, thisArg, newPartials, newsHolders, newPartialsRight, newHoldersRight, newArgPos, ary, arity);\n\n  result.placeholder = placeholder;\n  return result;\n}\n\n/**\n * Creates a function that either curries or invokes `func` with optional\n * `this` binding and partially applied arguments.\n *\n * @private\n * @param {Function|string} func The function or method name to wrap.\n * @param {number} bitmask The bitmask of wrapper flags.\n *  The bitmask may be composed of the following flags:\n *     1 - `_.bind`\n *     2 - `_.bindKey`\n *     4 - `_.curry` or `_.curryRight` of a bound function\n *     8 - `_.curry`\n *    16 - `_.curryRight`\n *    32 - `_.partial`\n *    64 - `_.partialRight`\n *   128 - `_.rearg`\n *   256 - `_.ary`\n * @param {*} [thisArg] The `this` binding of `func`.\n * @param {Array} [partials] The arguments to be partially applied.\n * @param {Array} [holders] The `partials` placeholder indexes.\n * @param {Array} [argPos] The argument positions of the new function.\n * @param {number} [ary] The arity cap of `func`.\n * @param {number} [arity] The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\nfunction createWrapper(func, bitmask, thisArg, partials, holders, argPos, ary, arity) {\n  var isBindKey = bitmask & BIND_KEY_FLAG;\n  if (!isBindKey && typeof func != 'function') {\n    throw new TypeError(FUNC_ERROR_TEXT);\n  }\n  var length = partials ? partials.length : 0;\n  if (!length) {\n    bitmask &= ~(PARTIAL_FLAG | PARTIAL_RIGHT_FLAG);\n    partials = holders = undefined;\n  }\n  ary = ary === undefined ? ary : nativeMax(toInteger(ary), 0);\n  arity = arity === undefined ? arity : toInteger(arity);\n  length -= holders ? holders.length : 0;\n\n  if (bitmask & PARTIAL_RIGHT_FLAG) {\n    var partialsRight = partials,\n        holdersRight = holders;\n\n    partials = holders = undefined;\n  }\n  var newData = [func, bitmask, thisArg, partials, holders, partialsRight, holdersRight, argPos, ary, arity];\n\n  func = newData[0];\n  bitmask = newData[1];\n  thisArg = newData[2];\n  partials = newData[3];\n  holders = newData[4];\n  arity = newData[9] = newData[9] == null\n    ? (isBindKey ? 0 : func.length)\n    : nativeMax(newData[9] - length, 0);\n\n  if (!arity && bitmask & (CURRY_FLAG | CURRY_RIGHT_FLAG)) {\n    bitmask &= ~(CURRY_FLAG | CURRY_RIGHT_FLAG);\n  }\n  if (!bitmask || bitmask == BIND_FLAG) {\n    var result = createBaseWrapper(func, bitmask, thisArg);\n  } else if (bitmask == CURRY_FLAG || bitmask == CURRY_RIGHT_FLAG) {\n    result = createCurryWrapper(func, bitmask, arity);\n  } else if ((bitmask == PARTIAL_FLAG || bitmask == (BIND_FLAG | PARTIAL_FLAG)) && !holders.length) {\n    result = createPartialWrapper(func, bitmask, thisArg, partials);\n  } else {\n    result = createHybridWrapper.apply(undefined, newData);\n  }\n  return result;\n}\n\n/**\n * Reorder `array` according to the specified indexes where the element at\n * the first index is assigned as the first element, the element at\n * the second index is assigned as the second element, and so on.\n *\n * @private\n * @param {Array} array The array to reorder.\n * @param {Array} indexes The arranged array indexes.\n * @returns {Array} Returns `array`.\n */\nfunction reorder(array, indexes) {\n  var arrLength = array.length,\n      length = nativeMin(indexes.length, arrLength),\n      oldArray = copyArray(array);\n\n  while (length--) {\n    var index = indexes[length];\n    array[length] = isIndex(index, arrLength) ? oldArray[index] : undefined;\n  }\n  return array;\n}\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n  // The use of `Object#toString` avoids issues with the `typeof` operator\n  // in Safari 8 which returns 'object' for typed array constructors, and\n  // PhantomJS 1.9 which returns 'function' for `NodeList` instances.\n  var tag = isObject(value) ? objectToString.call(value) : '';\n  return tag == funcTag || tag == genTag;\n}\n\n/**\n * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`.\n * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n  var type = typeof value;\n  return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Converts `value` to an integer.\n *\n * **Note:** This function is loosely based on [`ToInteger`](http://www.ecma-international.org/ecma-262/6.0/#sec-tointeger).\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toInteger(3);\n * // => 3\n *\n * _.toInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toInteger(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toInteger('3');\n * // => 3\n */\nfunction toInteger(value) {\n  if (!value) {\n    return value === 0 ? value : 0;\n  }\n  value = toNumber(value);\n  if (value === INFINITY || value === -INFINITY) {\n    var sign = (value < 0 ? -1 : 1);\n    return sign * MAX_INTEGER;\n  }\n  var remainder = value % 1;\n  return value === value ? (remainder ? value - remainder : value) : 0;\n}\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3);\n * // => 3\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3');\n * // => 3\n */\nfunction toNumber(value) {\n  if (isObject(value)) {\n    var other = isFunction(value.valueOf) ? value.valueOf() : value;\n    value = isObject(other) ? (other + '') : other;\n  }\n  if (typeof value != 'string') {\n    return value === 0 ? value : +value;\n  }\n  value = value.replace(reTrim, '');\n  var isBinary = reIsBinary.test(value);\n  return (isBinary || reIsOctal.test(value))\n    ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n    : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nmodule.exports = createWrapper;\n\n},{\"lodash._root\":128}],128:[function(require,module,exports){\n(function (global){\n/**\n * lodash 3.0.1 (Custom Build) <https://lodash.com/>\n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright 2012-2016 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2016 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\n\n/** Used to determine if values are of the language type `Object`. */\nvar objectTypes = {\n  'function': true,\n  'object': true\n};\n\n/** Detect free variable `exports`. */\nvar freeExports = (objectTypes[typeof exports] && exports && !exports.nodeType)\n  ? exports\n  : undefined;\n\n/** Detect free variable `module`. */\nvar freeModule = (objectTypes[typeof module] && module && !module.nodeType)\n  ? module\n  : undefined;\n\n/** Detect free variable `global` from Node.js. */\nvar freeGlobal = checkGlobal(freeExports && freeModule && typeof global == 'object' && global);\n\n/** Detect free variable `self`. */\nvar freeSelf = checkGlobal(objectTypes[typeof self] && self);\n\n/** Detect free variable `window`. */\nvar freeWindow = checkGlobal(objectTypes[typeof window] && window);\n\n/** Detect `this` as the global object. */\nvar thisGlobal = checkGlobal(objectTypes[typeof this] && this);\n\n/**\n * Used as a reference to the global object.\n *\n * The `this` value is used if it's the global object to avoid Greasemonkey's\n * restricted `window` object, otherwise the `window` object is used.\n */\nvar root = freeGlobal ||\n  ((freeWindow !== (thisGlobal && thisGlobal.window)) && freeWindow) ||\n    freeSelf || thisGlobal || Function('return this')();\n\n/**\n * Checks if `value` is a global object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {null|Object} Returns `value` if it's a global object, else `null`.\n */\nfunction checkGlobal(value) {\n  return (value && value.Object === Object) ? value : null;\n}\n\nmodule.exports = root;\n\n}).call(this,typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : typeof window !== \"undefined\" ? window : {})\n},{}],129:[function(require,module,exports){\n/**\n * lodash 3.1.0 (Custom Build) <https://lodash.com/>\n * Build: `lodash modern modularize exports=\"npm\" -o ./`\n * Copyright 2012-2015 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.8.2 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\nvar baseFlatten = require('lodash._baseflatten'),\n    createWrapper = require('lodash._createwrapper'),\n    functions = require('lodash.functions'),\n    restParam = require('lodash.restparam');\n\n/** Used to compose bitmasks for wrapper metadata. */\nvar BIND_FLAG = 1;\n\n/**\n * Binds methods of an object to the object itself, overwriting the existing\n * method. Method names may be specified as individual arguments or as arrays\n * of method names. If no method names are provided all enumerable function\n * properties, own and inherited, of `object` are bound.\n *\n * **Note:** This method does not set the `length` property of bound functions.\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Object} object The object to bind and assign the bound methods to.\n * @param {...(string|string[])} [methodNames] The object method names to bind,\n *  specified as individual method names or arrays of method names.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var view = {\n *   'label': 'docs',\n *   'onClick': function() {\n *     console.log('clicked ' + this.label);\n *   }\n * };\n *\n * _.bindAll(view);\n * jQuery('#docs').on('click', view.onClick);\n * // => logs 'clicked docs' when the element is clicked\n */\nvar bindAll = restParam(function(object, methodNames) {\n  methodNames = methodNames.length ? baseFlatten(methodNames) : functions(object);\n\n  var index = -1,\n      length = methodNames.length;\n\n  while (++index < length) {\n    var key = methodNames[index];\n    object[key] = createWrapper(object[key], BIND_FLAG, object);\n  }\n  return object;\n});\n\nmodule.exports = bindAll;\n\n},{\"lodash._baseflatten\":125,\"lodash._createwrapper\":127,\"lodash.functions\":130,\"lodash.restparam\":135}],130:[function(require,module,exports){\n/**\n * lodash 3.0.0 (Custom Build) <https://lodash.com/>\n * Build: `lodash modern modularize exports=\"npm\" -o ./`\n * Copyright 2012-2015 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.7.0 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\nvar baseFunctions = require('lodash._basefunctions'),\n    keysIn = require('lodash.keysin');\n\n/**\n * Creates an array of function property names from all enumerable properties,\n * own and inherited, of `object`.\n *\n * @static\n * @memberOf _\n * @alias methods\n * @category Object\n * @param {Object} object The object to inspect.\n * @returns {Array} Returns the new array of property names.\n * @example\n *\n * _.functions(_);\n * // => ['all', 'any', 'bind', ...]\n */\nfunction functions(object) {\n  return baseFunctions(object, keysIn(object));\n}\n\nmodule.exports = functions;\n\n},{\"lodash._basefunctions\":126,\"lodash.keysin\":134}],131:[function(require,module,exports){\n/**\n * lodash (Custom Build) <https://lodash.com/>\n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright jQuery Foundation and other contributors <https://jquery.org/>\n * Released under MIT license <https://lodash.com/license>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n    funcTag = '[object Function]',\n    genTag = '[object GeneratorFunction]';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n *  else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nfunction isArguments(value) {\n  // Safari 8.1 makes `arguments.callee` enumerable in strict mode.\n  return isArrayLikeObject(value) && hasOwnProperty.call(value, 'callee') &&\n    (!propertyIsEnumerable.call(value, 'callee') || objectToString.call(value) == argsTag);\n}\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n  return value != null && isLength(value.length) && !isFunction(value);\n}\n\n/**\n * This method is like `_.isArrayLike` except that it also checks if `value`\n * is an object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array-like object,\n *  else `false`.\n * @example\n *\n * _.isArrayLikeObject([1, 2, 3]);\n * // => true\n *\n * _.isArrayLikeObject(document.body.children);\n * // => true\n *\n * _.isArrayLikeObject('abc');\n * // => false\n *\n * _.isArrayLikeObject(_.noop);\n * // => false\n */\nfunction isArrayLikeObject(value) {\n  return isObjectLike(value) && isArrayLike(value);\n}\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n  // The use of `Object#toString` avoids issues with the `typeof` operator\n  // in Safari 8-9 which returns 'object' for typed array and other constructors.\n  var tag = isObject(value) ? objectToString.call(value) : '';\n  return tag == funcTag || tag == genTag;\n}\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n  return typeof value == 'number' &&\n    value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n  var type = typeof value;\n  return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n  return !!value && typeof value == 'object';\n}\n\nmodule.exports = isArguments;\n\n},{}],132:[function(require,module,exports){\n/**\n * lodash 3.0.4 (Custom Build) <https://lodash.com/>\n * Build: `lodash modern modularize exports=\"npm\" -o ./`\n * Copyright 2012-2015 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\n\n/** `Object#toString` result references. */\nvar arrayTag = '[object Array]',\n    funcTag = '[object Function]';\n\n/** Used to detect host constructors (Safari > 5). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/**\n * Checks if `value` is object-like.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n */\nfunction isObjectLike(value) {\n  return !!value && typeof value == 'object';\n}\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar fnToString = Function.prototype.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n  fnToString.call(hasOwnProperty).replace(/[\\\\^$.*+?()[\\]{}|]/g, '\\\\$&')\n  .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeIsArray = getNative(Array, 'isArray');\n\n/**\n * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer)\n * of an array-like value.\n */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n  var value = object == null ? undefined : object[key];\n  return isNative(value) ? value : undefined;\n}\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This function is based on [`ToLength`](http://ecma-international.org/ecma-262/6.0/#sec-tolength).\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n */\nfunction isLength(value) {\n  return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(function() { return arguments; }());\n * // => false\n */\nvar isArray = nativeIsArray || function(value) {\n  return isObjectLike(value) && isLength(value.length) && objToString.call(value) == arrayTag;\n};\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n  // The use of `Object#toString` avoids issues with the `typeof` operator\n  // in older versions of Chrome and Safari which return 'function' for regexes\n  // and Safari 8 equivalents which return 'object' for typed array constructors.\n  return isObject(value) && objToString.call(value) == funcTag;\n}\n\n/**\n * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`.\n * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(1);\n * // => false\n */\nfunction isObject(value) {\n  // Avoid a V8 JIT bug in Chrome 19-20.\n  // See https://code.google.com/p/v8/issues/detail?id=2291 for more details.\n  var type = typeof value;\n  return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is a native function.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function, else `false`.\n * @example\n *\n * _.isNative(Array.prototype.push);\n * // => true\n *\n * _.isNative(_);\n * // => false\n */\nfunction isNative(value) {\n  if (value == null) {\n    return false;\n  }\n  if (isFunction(value)) {\n    return reIsNative.test(fnToString.call(value));\n  }\n  return isObjectLike(value) && reIsHostCtor.test(value);\n}\n\nmodule.exports = isArray;\n\n},{}],133:[function(require,module,exports){\n/**\n * lodash 3.0.8 (Custom Build) <https://lodash.com/>\n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright 2012-2016 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2016 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\n\n/** `Object#toString` result references. */\nvar funcTag = '[object Function]',\n    genTag = '[object GeneratorFunction]';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n  // The use of `Object#toString` avoids issues with the `typeof` operator\n  // in Safari 8 which returns 'object' for typed array constructors, and\n  // PhantomJS 1.9 which returns 'function' for `NodeList` instances.\n  var tag = isObject(value) ? objectToString.call(value) : '';\n  return tag == funcTag || tag == genTag;\n}\n\n/**\n * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`.\n * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n  var type = typeof value;\n  return !!value && (type == 'object' || type == 'function');\n}\n\nmodule.exports = isFunction;\n\n},{}],134:[function(require,module,exports){\n/**\n * lodash 3.0.8 (Custom Build) <https://lodash.com/>\n * Build: `lodash modern modularize exports=\"npm\" -o ./`\n * Copyright 2012-2015 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\nvar isArguments = require('lodash.isarguments'),\n    isArray = require('lodash.isarray');\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^\\d+$/;\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used as the [maximum length](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-number.max_safe_integer)\n * of an array-like value.\n */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n  value = (typeof value == 'number' || reIsUint.test(value)) ? +value : -1;\n  length = length == null ? MAX_SAFE_INTEGER : length;\n  return value > -1 && value % 1 == 0 && value < length;\n}\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This function is based on [`ToLength`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength).\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n */\nfunction isLength(value) {\n  return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\n/**\n * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`.\n * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(1);\n * // => false\n */\nfunction isObject(value) {\n  // Avoid a V8 JIT bug in Chrome 19-20.\n  // See https://code.google.com/p/v8/issues/detail?id=2291 for more details.\n  var type = typeof value;\n  return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n *   this.a = 1;\n *   this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\nfunction keysIn(object) {\n  if (object == null) {\n    return [];\n  }\n  if (!isObject(object)) {\n    object = Object(object);\n  }\n  var length = object.length;\n  length = (length && isLength(length) &&\n    (isArray(object) || isArguments(object)) && length) || 0;\n\n  var Ctor = object.constructor,\n      index = -1,\n      isProto = typeof Ctor == 'function' && Ctor.prototype === object,\n      result = Array(length),\n      skipIndexes = length > 0;\n\n  while (++index < length) {\n    result[index] = (index + '');\n  }\n  for (var key in object) {\n    if (!(skipIndexes && isIndex(key, length)) &&\n        !(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n      result.push(key);\n    }\n  }\n  return result;\n}\n\nmodule.exports = keysIn;\n\n},{\"lodash.isarguments\":131,\"lodash.isarray\":132}],135:[function(require,module,exports){\n/**\n * lodash 3.6.1 (Custom Build) <https://lodash.com/>\n * Build: `lodash modern modularize exports=\"npm\" -o ./`\n * Copyright 2012-2015 The Dojo Foundation <http://dojofoundation.org/>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n * Available under MIT license <https://lodash.com/license>\n */\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Creates a function that invokes `func` with the `this` binding of the\n * created function and arguments from `start` and beyond provided as an array.\n *\n * **Note:** This method is based on the [rest parameter](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/rest_parameters).\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var say = _.restParam(function(what, names) {\n *   return what + ' ' + _.initial(names).join(', ') +\n *     (_.size(names) > 1 ? ', & ' : '') + _.last(names);\n * });\n *\n * say('hello', 'fred', 'barney', 'pebbles');\n * // => 'hello fred, barney, & pebbles'\n */\nfunction restParam(func, start) {\n  if (typeof func != 'function') {\n    throw new TypeError(FUNC_ERROR_TEXT);\n  }\n  start = nativeMax(start === undefined ? (func.length - 1) : (+start || 0), 0);\n  return function() {\n    var args = arguments,\n        index = -1,\n        length = nativeMax(args.length - start, 0),\n        rest = Array(length);\n\n    while (++index < length) {\n      rest[index] = args[start + index];\n    }\n    switch (start) {\n      case 0: return func.call(this, rest);\n      case 1: return func.call(this, args[0], rest);\n      case 2: return func.call(this, args[0], args[1], rest);\n    }\n    var otherArgs = Array(start + 1);\n    index = -1;\n    while (++index < start) {\n      otherArgs[index] = args[index];\n    }\n    otherArgs[start] = rest;\n    return func.apply(this, otherArgs);\n  };\n}\n\nmodule.exports = restParam;\n\n},{}],136:[function(require,module,exports){\n/**\n * Special language-specific overrides.\n *\n * Source: ftp://ftp.unicode.org/Public/UCD/latest/ucd/SpecialCasing.txt\n *\n * @type {Object}\n */\nvar LANGUAGES = {\n  tr: {\n    regexp: /\\u0130|\\u0049|\\u0049\\u0307/g,\n    map: {\n      '\\u0130': '\\u0069',\n      '\\u0049': '\\u0131',\n      '\\u0049\\u0307': '\\u0069'\n    }\n  },\n  az: {\n    regexp: /[\\u0130]/g,\n    map: {\n      '\\u0130': '\\u0069',\n      '\\u0049': '\\u0131',\n      '\\u0049\\u0307': '\\u0069'\n    }\n  },\n  lt: {\n    regexp: /[\\u0049\\u004A\\u012E\\u00CC\\u00CD\\u0128]/g,\n    map: {\n      '\\u0049': '\\u0069\\u0307',\n      '\\u004A': '\\u006A\\u0307',\n      '\\u012E': '\\u012F\\u0307',\n      '\\u00CC': '\\u0069\\u0307\\u0300',\n      '\\u00CD': '\\u0069\\u0307\\u0301',\n      '\\u0128': '\\u0069\\u0307\\u0303'\n    }\n  }\n}\n\n/**\n * Lowercase a string.\n *\n * @param  {String} str\n * @return {String}\n */\nmodule.exports = function (str, locale) {\n  var lang = LANGUAGES[locale]\n\n  str = str == null ? '' : String(str)\n\n  if (lang) {\n    str = str.replace(lang.regexp, function (m) { return lang.map[m] })\n  }\n\n  return str.toLowerCase()\n}\n\n},{}],137:[function(require,module,exports){\nvar bn = require('bn.js');\nvar brorand = require('brorand');\n\nfunction MillerRabin(rand) {\n  this.rand = rand || new brorand.Rand();\n}\nmodule.exports = MillerRabin;\n\nMillerRabin.create = function create(rand) {\n  return new MillerRabin(rand);\n};\n\nMillerRabin.prototype._rand = function _rand(n) {\n  var len = n.bitLength();\n  var buf = this.rand.generate(Math.ceil(len / 8));\n\n  // Set low bits\n  buf[0] |= 3;\n\n  // Mask high bits\n  var mask = len & 0x7;\n  if (mask !== 0)\n    buf[buf.length - 1] >>= 7 - mask;\n\n  return new bn(buf);\n}\n\nMillerRabin.prototype.test = function test(n, k, cb) {\n  var len = n.bitLength();\n  var red = bn.mont(n);\n  var rone = new bn(1).toRed(red);\n\n  if (!k)\n    k = Math.max(1, (len / 48) | 0);\n\n  // Find d and s, (n - 1) = (2 ^ s) * d;\n  var n1 = n.subn(1);\n  var n2 = n1.subn(1);\n  for (var s = 0; !n1.testn(s); s++) {}\n  var d = n.shrn(s);\n\n  var rn1 = n1.toRed(red);\n\n  var prime = true;\n  for (; k > 0; k--) {\n    var a = this._rand(n2);\n    if (cb)\n      cb(a);\n\n    var x = a.toRed(red).redPow(d);\n    if (x.cmp(rone) === 0 || x.cmp(rn1) === 0)\n      continue;\n\n    for (var i = 1; i < s; i++) {\n      x = x.redSqr();\n\n      if (x.cmp(rone) === 0)\n        return false;\n      if (x.cmp(rn1) === 0)\n        break;\n    }\n\n    if (i === s)\n      return false;\n  }\n\n  return prime;\n};\n\nMillerRabin.prototype.getDivisor = function getDivisor(n, k) {\n  var len = n.bitLength();\n  var red = bn.mont(n);\n  var rone = new bn(1).toRed(red);\n\n  if (!k)\n    k = Math.max(1, (len / 48) | 0);\n\n  // Find d and s, (n - 1) = (2 ^ s) * d;\n  var n1 = n.subn(1);\n  var n2 = n1.subn(1);\n  for (var s = 0; !n1.testn(s); s++) {}\n  var d = n.shrn(s);\n\n  var rn1 = n1.toRed(red);\n\n  for (; k > 0; k--) {\n    var a = this._rand(n2);\n\n    var g = n.gcd(a);\n    if (g.cmpn(1) !== 0)\n      return g;\n\n    var x = a.toRed(red).redPow(d);\n    if (x.cmp(rone) === 0 || x.cmp(rn1) === 0)\n      continue;\n\n    for (var i = 1; i < s; i++) {\n      x = x.redSqr();\n\n      if (x.cmp(rone) === 0)\n        return x.fromRed().subn(1).gcd(n);\n      if (x.cmp(rn1) === 0)\n        break;\n    }\n\n    if (i === s) {\n      x = x.redSqr();\n      return x.fromRed().subn(1).gcd(n);\n    }\n  }\n\n  return false;\n};\n\n},{\"bn.js\":19,\"brorand\":20}],138:[function(require,module,exports){\nmodule.exports = assert;\n\nfunction assert(val, msg) {\n  if (!val)\n    throw new Error(msg || 'Assertion failed');\n}\n\nassert.equal = function assertEqual(l, r, msg) {\n  if (l != r)\n    throw new Error(msg || ('Assertion failed: ' + l + ' != ' + r));\n};\n\n},{}],139:[function(require,module,exports){\n'use strict'\n\nmodule.exports = mouseListen\n\nvar mouse = require('mouse-event')\n\nfunction mouseListen (element, callback) {\n  if (!callback) {\n    callback = element\n    element = window\n  }\n\n  var buttonState = 0\n  var x = 0\n  var y = 0\n  var mods = {\n    shift: false,\n    alt: false,\n    control: false,\n    meta: false\n  }\n  var attached = false\n\n  function updateMods (ev) {\n    var changed = false\n    if ('altKey' in ev) {\n      changed = changed || ev.altKey !== mods.alt\n      mods.alt = !!ev.altKey\n    }\n    if ('shiftKey' in ev) {\n      changed = changed || ev.shiftKey !== mods.shift\n      mods.shift = !!ev.shiftKey\n    }\n    if ('ctrlKey' in ev) {\n      changed = changed || ev.ctrlKey !== mods.control\n      mods.control = !!ev.ctrlKey\n    }\n    if ('metaKey' in ev) {\n      changed = changed || ev.metaKey !== mods.meta\n      mods.meta = !!ev.metaKey\n    }\n    return changed\n  }\n\n  function handleEvent (nextButtons, ev) {\n    var nextX = mouse.x(ev)\n    var nextY = mouse.y(ev)\n    if ('buttons' in ev) {\n      nextButtons = ev.buttons | 0\n    }\n    if (nextButtons !== buttonState ||\n      nextX !== x ||\n      nextY !== y ||\n      updateMods(ev)) {\n      buttonState = nextButtons | 0\n      x = nextX || 0\n      y = nextY || 0\n      callback && callback(buttonState, x, y, mods)\n    }\n  }\n\n  function clearState (ev) {\n    handleEvent(0, ev)\n  }\n\n  function handleBlur () {\n    if (buttonState ||\n      x ||\n      y ||\n      mods.shift ||\n      mods.alt ||\n      mods.meta ||\n      mods.control) {\n      x = y = 0\n      buttonState = 0\n      mods.shift = mods.alt = mods.control = mods.meta = false\n      callback && callback(0, 0, 0, mods)\n    }\n  }\n\n  function handleMods (ev) {\n    if (updateMods(ev)) {\n      callback && callback(buttonState, x, y, mods)\n    }\n  }\n\n  function handleMouseMove (ev) {\n    if (mouse.buttons(ev) === 0) {\n      handleEvent(0, ev)\n    } else {\n      handleEvent(buttonState, ev)\n    }\n  }\n\n  function handleMouseDown (ev) {\n    handleEvent(buttonState | mouse.buttons(ev), ev)\n  }\n\n  function handleMouseUp (ev) {\n    handleEvent(buttonState & ~mouse.buttons(ev), ev)\n  }\n\n  function attachListeners () {\n    if (attached) {\n      return\n    }\n    attached = true\n\n    element.addEventListener('mousemove', handleMouseMove)\n\n    element.addEventListener('mousedown', handleMouseDown)\n\n    element.addEventListener('mouseup', handleMouseUp)\n\n    element.addEventListener('mouseleave', clearState)\n    element.addEventListener('mouseenter', clearState)\n    element.addEventListener('mouseout', clearState)\n    element.addEventListener('mouseover', clearState)\n\n    element.addEventListener('blur', handleBlur)\n\n    element.addEventListener('keyup', handleMods)\n    element.addEventListener('keydown', handleMods)\n    element.addEventListener('keypress', handleMods)\n\n    if (element !== window) {\n      window.addEventListener('blur', handleBlur)\n\n      window.addEventListener('keyup', handleMods)\n      window.addEventListener('keydown', handleMods)\n      window.addEventListener('keypress', handleMods)\n    }\n  }\n\n  function detachListeners () {\n    if (!attached) {\n      return\n    }\n    attached = false\n\n    element.removeEventListener('mousemove', handleMouseMove)\n\n    element.removeEventListener('mousedown', handleMouseDown)\n\n    element.removeEventListener('mouseup', handleMouseUp)\n\n    element.removeEventListener('mouseleave', clearState)\n    element.removeEventListener('mouseenter', clearState)\n    element.removeEventListener('mouseout', clearState)\n    element.removeEventListener('mouseover', clearState)\n\n    element.removeEventListener('blur', handleBlur)\n\n    element.removeEventListener('keyup', handleMods)\n    element.removeEventListener('keydown', handleMods)\n    element.removeEventListener('keypress', handleMods)\n\n    if (element !== window) {\n      window.removeEventListener('blur', handleBlur)\n\n      window.removeEventListener('keyup', handleMods)\n      window.removeEventListener('keydown', handleMods)\n      window.removeEventListener('keypress', handleMods)\n    }\n  }\n\n  // Attach listeners\n  attachListeners()\n\n  var result = {\n    element: element\n  }\n\n  Object.defineProperties(result, {\n    enabled: {\n      get: function () { return attached },\n      set: function (f) {\n        if (f) {\n          attachListeners()\n        } else {\n          detachListeners()\n        }\n      },\n      enumerable: true\n    },\n    buttons: {\n      get: function () { return buttonState },\n      enumerable: true\n    },\n    x: {\n      get: function () { return x },\n      enumerable: true\n    },\n    y: {\n      get: function () { return y },\n      enumerable: true\n    },\n    mods: {\n      get: function () { return mods },\n      enumerable: true\n    }\n  })\n\n  return result\n}\n\n},{\"mouse-event\":140}],140:[function(require,module,exports){\n'use strict'\n\nfunction mouseButtons(ev) {\n  if(typeof ev === 'object') {\n    if('buttons' in ev) {\n      return ev.buttons\n    } else if('which' in ev) {\n      var b = ev.which\n      if(b === 2) {\n        return 4\n      } else if(b === 3) {\n        return 2\n      } else if(b > 0) {\n        return 1<<(b-1)\n      }\n    } else if('button' in ev) {\n      var b = ev.button\n      if(b === 1) {\n        return 4\n      } else if(b === 2) {\n        return 2\n      } else if(b >= 0) {\n        return 1<<b\n      }\n    }\n  }\n  return 0\n}\nexports.buttons = mouseButtons\n\nfunction mouseElement(ev) {\n  return ev.target || ev.srcElement || window\n}\nexports.element = mouseElement\n\nfunction mouseRelativeX(ev) {\n  if(typeof ev === 'object') {\n    if('offsetX' in ev) {\n      return ev.offsetX\n    }\n    var target = mouseElement(ev)\n    var bounds = target.getBoundingClientRect()\n    return ev.clientX - bounds.left\n  }\n  return 0\n}\nexports.x = mouseRelativeX\n\nfunction mouseRelativeY(ev) {\n  if(typeof ev === 'object') {\n    if('offsetY' in ev) {\n      return ev.offsetY\n    }\n    var target = mouseElement(ev)\n    var bounds = target.getBoundingClientRect()\n    return ev.clientY - bounds.top\n  }\n  return 0\n}\nexports.y = mouseRelativeY\n\n},{}],141:[function(require,module,exports){\n'use strict'\n\nvar toPX = require('to-px')\n\nmodule.exports = mouseWheelListen\n\nfunction mouseWheelListen(element, callback, noScroll) {\n  if(typeof element === 'function') {\n    noScroll = !!callback\n    callback = element\n    element = window\n  }\n  var lineHeight = toPX('ex', element)\n  var listener = function(ev) {\n    if(noScroll) {\n      ev.preventDefault()\n    }\n    var dx = ev.deltaX || 0\n    var dy = ev.deltaY || 0\n    var dz = ev.deltaZ || 0\n    var mode = ev.deltaMode\n    var scale = 1\n    switch(mode) {\n      case 1:\n        scale = lineHeight\n      break\n      case 2:\n        scale = window.innerHeight\n      break\n    }\n    dx *= scale\n    dy *= scale\n    dz *= scale\n    if(dx || dy || dz) {\n      return callback(dx, dy, dz, ev)\n    }\n  }\n  element.addEventListener('wheel', listener)\n  return listener\n}\n\n},{\"to-px\":196}],142:[function(require,module,exports){\n(function (Buffer){\n//     uuid.js\n//\n//     Copyright (c) 2010-2012 Robert Kieffer\n//     MIT License - http://opensource.org/licenses/mit-license.php\n\n/*global window, require, define */\n(function(_window) {\n  'use strict';\n\n  // Unique ID creation requires a high quality random # generator.  We feature\n  // detect to determine the best RNG source, normalizing to a function that\n  // returns 128-bits of randomness, since that's what's usually required\n  var _rng, _mathRNG, _nodeRNG, _whatwgRNG, _previousRoot;\n\n  function setupBrowser() {\n    // Allow for MSIE11 msCrypto\n    var _crypto = _window.crypto || _window.msCrypto;\n\n    if (!_rng && _crypto && _crypto.getRandomValues) {\n      // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto\n      //\n      // Moderately fast, high quality\n      try {\n        var _rnds8 = new Uint8Array(16);\n        _whatwgRNG = _rng = function whatwgRNG() {\n          _crypto.getRandomValues(_rnds8);\n          return _rnds8;\n        };\n        _rng();\n      } catch(e) {}\n    }\n\n    if (!_rng) {\n      // Math.random()-based (RNG)\n      //\n      // If all else fails, use Math.random().  It's fast, but is of unspecified\n      // quality.\n      var  _rnds = new Array(16);\n      _mathRNG = _rng = function() {\n        for (var i = 0, r; i < 16; i++) {\n          if ((i & 0x03) === 0) { r = Math.random() * 0x100000000; }\n          _rnds[i] = r >>> ((i & 0x03) << 3) & 0xff;\n        }\n\n        return _rnds;\n      };\n      if ('undefined' !== typeof console && console.warn) {\n        console.warn(\"[SECURITY] node-uuid: crypto not usable, falling back to insecure Math.random()\");\n      }\n    }\n  }\n\n  function setupNode() {\n    // Node.js crypto-based RNG - http://nodejs.org/docs/v0.6.2/api/crypto.html\n    //\n    // Moderately fast, high quality\n    if ('function' === typeof require) {\n      try {\n        var _rb = require('crypto').randomBytes;\n        _nodeRNG = _rng = _rb && function() {return _rb(16);};\n        _rng();\n      } catch(e) {}\n    }\n  }\n\n  if (_window) {\n    setupBrowser();\n  } else {\n    setupNode();\n  }\n\n  // Buffer class to use\n  var BufferClass = ('function' === typeof Buffer) ? Buffer : Array;\n\n  // Maps for number <-> hex string conversion\n  var _byteToHex = [];\n  var _hexToByte = {};\n  for (var i = 0; i < 256; i++) {\n    _byteToHex[i] = (i + 0x100).toString(16).substr(1);\n    _hexToByte[_byteToHex[i]] = i;\n  }\n\n  // **`parse()` - Parse a UUID into it's component bytes**\n  function parse(s, buf, offset) {\n    var i = (buf && offset) || 0, ii = 0;\n\n    buf = buf || [];\n    s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) {\n      if (ii < 16) { // Don't overflow!\n        buf[i + ii++] = _hexToByte[oct];\n      }\n    });\n\n    // Zero out remaining bytes if string was short\n    while (ii < 16) {\n      buf[i + ii++] = 0;\n    }\n\n    return buf;\n  }\n\n  // **`unparse()` - Convert UUID byte array (ala parse()) into a string**\n  function unparse(buf, offset) {\n    var i = offset || 0, bth = _byteToHex;\n    return  bth[buf[i++]] + bth[buf[i++]] +\n            bth[buf[i++]] + bth[buf[i++]] + '-' +\n            bth[buf[i++]] + bth[buf[i++]] + '-' +\n            bth[buf[i++]] + bth[buf[i++]] + '-' +\n            bth[buf[i++]] + bth[buf[i++]] + '-' +\n            bth[buf[i++]] + bth[buf[i++]] +\n            bth[buf[i++]] + bth[buf[i++]] +\n            bth[buf[i++]] + bth[buf[i++]];\n  }\n\n  // **`v1()` - Generate time-based UUID**\n  //\n  // Inspired by https://github.com/LiosK/UUID.js\n  // and http://docs.python.org/library/uuid.html\n\n  // random #'s we need to init node and clockseq\n  var _seedBytes = _rng();\n\n  // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)\n  var _nodeId = [\n    _seedBytes[0] | 0x01,\n    _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]\n  ];\n\n  // Per 4.2.2, randomize (14 bit) clockseq\n  var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;\n\n  // Previous uuid creation time\n  var _lastMSecs = 0, _lastNSecs = 0;\n\n  // See https://github.com/broofa/node-uuid for API details\n  function v1(options, buf, offset) {\n    var i = buf && offset || 0;\n    var b = buf || [];\n\n    options = options || {};\n\n    var clockseq = (options.clockseq != null) ? options.clockseq : _clockseq;\n\n    // UUID timestamps are 100 nano-second units since the Gregorian epoch,\n    // (1582-10-15 00:00).  JSNumbers aren't precise enough for this, so\n    // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'\n    // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.\n    var msecs = (options.msecs != null) ? options.msecs : new Date().getTime();\n\n    // Per 4.2.1.2, use count of uuid's generated during the current clock\n    // cycle to simulate higher resolution clock\n    var nsecs = (options.nsecs != null) ? options.nsecs : _lastNSecs + 1;\n\n    // Time since last uuid creation (in msecs)\n    var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;\n\n    // Per 4.2.1.2, Bump clockseq on clock regression\n    if (dt < 0 && options.clockseq == null) {\n      clockseq = clockseq + 1 & 0x3fff;\n    }\n\n    // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new\n    // time interval\n    if ((dt < 0 || msecs > _lastMSecs) && options.nsecs == null) {\n      nsecs = 0;\n    }\n\n    // Per 4.2.1.2 Throw error if too many uuids are requested\n    if (nsecs >= 10000) {\n      throw new Error('uuid.v1(): Can\\'t create more than 10M uuids/sec');\n    }\n\n    _lastMSecs = msecs;\n    _lastNSecs = nsecs;\n    _clockseq = clockseq;\n\n    // Per 4.1.4 - Convert from unix epoch to Gregorian epoch\n    msecs += 12219292800000;\n\n    // `time_low`\n    var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;\n    b[i++] = tl >>> 24 & 0xff;\n    b[i++] = tl >>> 16 & 0xff;\n    b[i++] = tl >>> 8 & 0xff;\n    b[i++] = tl & 0xff;\n\n    // `time_mid`\n    var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;\n    b[i++] = tmh >>> 8 & 0xff;\n    b[i++] = tmh & 0xff;\n\n    // `time_high_and_version`\n    b[i++] = tmh >>> 24 & 0xf | 0x10; // include version\n    b[i++] = tmh >>> 16 & 0xff;\n\n    // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)\n    b[i++] = clockseq >>> 8 | 0x80;\n\n    // `clock_seq_low`\n    b[i++] = clockseq & 0xff;\n\n    // `node`\n    var node = options.node || _nodeId;\n    for (var n = 0; n < 6; n++) {\n      b[i + n] = node[n];\n    }\n\n    return buf ? buf : unparse(b);\n  }\n\n  // **`v4()` - Generate random UUID**\n\n  // See https://github.com/broofa/node-uuid for API details\n  function v4(options, buf, offset) {\n    // Deprecated - 'format' argument, as supported in v1.2\n    var i = buf && offset || 0;\n\n    if (typeof(options) === 'string') {\n      buf = (options === 'binary') ? new BufferClass(16) : null;\n      options = null;\n    }\n    options = options || {};\n\n    var rnds = options.random || (options.rng || _rng)();\n\n    // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`\n    rnds[6] = (rnds[6] & 0x0f) | 0x40;\n    rnds[8] = (rnds[8] & 0x3f) | 0x80;\n\n    // Copy bytes to buffer, if provided\n    if (buf) {\n      for (var ii = 0; ii < 16; ii++) {\n        buf[i + ii] = rnds[ii];\n      }\n    }\n\n    return buf || unparse(rnds);\n  }\n\n  // Export public API\n  var uuid = v4;\n  uuid.v1 = v1;\n  uuid.v4 = v4;\n  uuid.parse = parse;\n  uuid.unparse = unparse;\n  uuid.BufferClass = BufferClass;\n  uuid._rng = _rng;\n  uuid._mathRNG = _mathRNG;\n  uuid._nodeRNG = _nodeRNG;\n  uuid._whatwgRNG = _whatwgRNG;\n\n  if (('undefined' !== typeof module) && module.exports) {\n    // Publish as node.js module\n    module.exports = uuid;\n  } else if (typeof define === 'function' && define.amd) {\n    // Publish as AMD module\n    define(function() {return uuid;});\n\n\n  } else {\n    // Publish as global (in browsers)\n    _previousRoot = _window.uuid;\n\n    // **`noConflict()` - (browser only) to reset global 'uuid' var**\n    uuid.noConflict = function() {\n      _window.uuid = _previousRoot;\n      return uuid;\n    };\n\n    _window.uuid = uuid;\n  }\n})('undefined' !== typeof window ? window : null);\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48,\"crypto\":71}],143:[function(require,module,exports){\nvar sentenceCase = require('sentence-case')\n\n/**\n * Param case a string.\n *\n * @param  {String} string\n * @param  {String} [locale]\n * @return {String}\n */\nmodule.exports = function (string, locale) {\n  return sentenceCase(string, locale, '-')\n}\n\n},{\"sentence-case\":177}],144:[function(require,module,exports){\nmodule.exports={\"2.16.840.1.101.3.4.1.1\": \"aes-128-ecb\",\n\"2.16.840.1.101.3.4.1.2\": \"aes-128-cbc\",\n\"2.16.840.1.101.3.4.1.3\": \"aes-128-ofb\",\n\"2.16.840.1.101.3.4.1.4\": \"aes-128-cfb\",\n\"2.16.840.1.101.3.4.1.21\": \"aes-192-ecb\",\n\"2.16.840.1.101.3.4.1.22\": \"aes-192-cbc\",\n\"2.16.840.1.101.3.4.1.23\": \"aes-192-ofb\",\n\"2.16.840.1.101.3.4.1.24\": \"aes-192-cfb\",\n\"2.16.840.1.101.3.4.1.41\": \"aes-256-ecb\",\n\"2.16.840.1.101.3.4.1.42\": \"aes-256-cbc\",\n\"2.16.840.1.101.3.4.1.43\": \"aes-256-ofb\",\n\"2.16.840.1.101.3.4.1.44\": \"aes-256-cfb\"\n}\n},{}],145:[function(require,module,exports){\n// from https://github.com/indutny/self-signed/blob/gh-pages/lib/asn1.js\n// Fedor, you are amazing.\n\nvar asn1 = require('asn1.js')\n\nvar RSAPrivateKey = asn1.define('RSAPrivateKey', function () {\n  this.seq().obj(\n    this.key('version').int(),\n    this.key('modulus').int(),\n    this.key('publicExponent').int(),\n    this.key('privateExponent').int(),\n    this.key('prime1').int(),\n    this.key('prime2').int(),\n    this.key('exponent1').int(),\n    this.key('exponent2').int(),\n    this.key('coefficient').int()\n  )\n})\nexports.RSAPrivateKey = RSAPrivateKey\n\nvar RSAPublicKey = asn1.define('RSAPublicKey', function () {\n  this.seq().obj(\n    this.key('modulus').int(),\n    this.key('publicExponent').int()\n  )\n})\nexports.RSAPublicKey = RSAPublicKey\n\nvar PublicKey = asn1.define('SubjectPublicKeyInfo', function () {\n  this.seq().obj(\n    this.key('algorithm').use(AlgorithmIdentifier),\n    this.key('subjectPublicKey').bitstr()\n  )\n})\nexports.PublicKey = PublicKey\n\nvar AlgorithmIdentifier = asn1.define('AlgorithmIdentifier', function () {\n  this.seq().obj(\n    this.key('algorithm').objid(),\n    this.key('none').null_().optional(),\n    this.key('curve').objid().optional(),\n    this.key('params').seq().obj(\n      this.key('p').int(),\n      this.key('q').int(),\n      this.key('g').int()\n    ).optional()\n  )\n})\n\nvar PrivateKeyInfo = asn1.define('PrivateKeyInfo', function () {\n  this.seq().obj(\n    this.key('version').int(),\n    this.key('algorithm').use(AlgorithmIdentifier),\n    this.key('subjectPrivateKey').octstr()\n  )\n})\nexports.PrivateKey = PrivateKeyInfo\nvar EncryptedPrivateKeyInfo = asn1.define('EncryptedPrivateKeyInfo', function () {\n  this.seq().obj(\n    this.key('algorithm').seq().obj(\n      this.key('id').objid(),\n      this.key('decrypt').seq().obj(\n        this.key('kde').seq().obj(\n          this.key('id').objid(),\n          this.key('kdeparams').seq().obj(\n            this.key('salt').octstr(),\n            this.key('iters').int()\n          )\n        ),\n        this.key('cipher').seq().obj(\n          this.key('algo').objid(),\n          this.key('iv').octstr()\n        )\n      )\n    ),\n    this.key('subjectPrivateKey').octstr()\n  )\n})\n\nexports.EncryptedPrivateKey = EncryptedPrivateKeyInfo\n\nvar DSAPrivateKey = asn1.define('DSAPrivateKey', function () {\n  this.seq().obj(\n    this.key('version').int(),\n    this.key('p').int(),\n    this.key('q').int(),\n    this.key('g').int(),\n    this.key('pub_key').int(),\n    this.key('priv_key').int()\n  )\n})\nexports.DSAPrivateKey = DSAPrivateKey\n\nexports.DSAparam = asn1.define('DSAparam', function () {\n  this.int()\n})\nvar ECPrivateKey = asn1.define('ECPrivateKey', function () {\n  this.seq().obj(\n    this.key('version').int(),\n    this.key('privateKey').octstr(),\n    this.key('parameters').optional().explicit(0).use(ECParameters),\n    this.key('publicKey').optional().explicit(1).bitstr()\n  )\n})\nexports.ECPrivateKey = ECPrivateKey\nvar ECParameters = asn1.define('ECParameters', function () {\n  this.choice({\n    namedCurve: this.objid()\n  })\n})\n\nexports.signature = asn1.define('signature', function () {\n  this.seq().obj(\n    this.key('r').int(),\n    this.key('s').int()\n  )\n})\n\n},{\"asn1.js\":4}],146:[function(require,module,exports){\n(function (Buffer){\n// adapted from https://github.com/apatil/pemstrip\nvar findProc = /Proc-Type: 4,ENCRYPTED\\r?\\nDEK-Info: AES-((?:128)|(?:192)|(?:256))-CBC,([0-9A-H]+)\\r?\\n\\r?\\n([0-9A-z\\n\\r\\+\\/\\=]+)\\r?\\n/m\nvar startRegex = /^-----BEGIN (.*) KEY-----\\r?\\n/m\nvar fullRegex = /^-----BEGIN (.*) KEY-----\\r?\\n([0-9A-z\\n\\r\\+\\/\\=]+)\\r?\\n-----END \\1 KEY-----$/m\nvar evp = require('evp_bytestokey')\nvar ciphers = require('browserify-aes')\nmodule.exports = function (okey, password) {\n  var key = okey.toString()\n  var match = key.match(findProc)\n  var decrypted\n  if (!match) {\n    var match2 = key.match(fullRegex)\n    decrypted = new Buffer(match2[2].replace(/\\r?\\n/g, ''), 'base64')\n  } else {\n    var suite = 'aes' + match[1]\n    var iv = new Buffer(match[2], 'hex')\n    var cipherText = new Buffer(match[3].replace(/\\r?\\n/g, ''), 'base64')\n    var cipherKey = evp(password, iv.slice(0, 8), parseInt(match[1], 10)).key\n    var out = []\n    var cipher = ciphers.createDecipheriv(suite, cipherKey, iv)\n    out.push(cipher.update(cipherText))\n    out.push(cipher.final())\n    decrypted = Buffer.concat(out)\n  }\n  var tag = key.match(startRegex)[1] + ' KEY'\n  return {\n    tag: tag,\n    data: decrypted\n  }\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"browserify-aes\":24,\"buffer\":48,\"evp_bytestokey\":104}],147:[function(require,module,exports){\n(function (Buffer){\nvar asn1 = require('./asn1')\nvar aesid = require('./aesid.json')\nvar fixProc = require('./fixProc')\nvar ciphers = require('browserify-aes')\nvar compat = require('pbkdf2')\nmodule.exports = parseKeys\n\nfunction parseKeys (buffer) {\n  var password\n  if (typeof buffer === 'object' && !Buffer.isBuffer(buffer)) {\n    password = buffer.passphrase\n    buffer = buffer.key\n  }\n  if (typeof buffer === 'string') {\n    buffer = new Buffer(buffer)\n  }\n\n  var stripped = fixProc(buffer, password)\n\n  var type = stripped.tag\n  var data = stripped.data\n  var subtype, ndata\n  switch (type) {\n    case 'PUBLIC KEY':\n      ndata = asn1.PublicKey.decode(data, 'der')\n      subtype = ndata.algorithm.algorithm.join('.')\n      switch (subtype) {\n        case '1.2.840.113549.1.1.1':\n          return asn1.RSAPublicKey.decode(ndata.subjectPublicKey.data, 'der')\n        case '1.2.840.10045.2.1':\n          ndata.subjectPrivateKey = ndata.subjectPublicKey\n          return {\n            type: 'ec',\n            data: ndata\n          }\n        case '1.2.840.10040.4.1':\n          ndata.algorithm.params.pub_key = asn1.DSAparam.decode(ndata.subjectPublicKey.data, 'der')\n          return {\n            type: 'dsa',\n            data: ndata.algorithm.params\n          }\n        default: throw new Error('unknown key id ' + subtype)\n      }\n      throw new Error('unknown key type ' + type)\n    case 'ENCRYPTED PRIVATE KEY':\n      data = asn1.EncryptedPrivateKey.decode(data, 'der')\n      data = decrypt(data, password)\n      // falls through\n    case 'PRIVATE KEY':\n      ndata = asn1.PrivateKey.decode(data, 'der')\n      subtype = ndata.algorithm.algorithm.join('.')\n      switch (subtype) {\n        case '1.2.840.113549.1.1.1':\n          return asn1.RSAPrivateKey.decode(ndata.subjectPrivateKey, 'der')\n        case '1.2.840.10045.2.1':\n          return {\n            curve: ndata.algorithm.curve,\n            privateKey: asn1.ECPrivateKey.decode(ndata.subjectPrivateKey, 'der').privateKey\n          }\n        case '1.2.840.10040.4.1':\n          ndata.algorithm.params.priv_key = asn1.DSAparam.decode(ndata.subjectPrivateKey, 'der')\n          return {\n            type: 'dsa',\n            params: ndata.algorithm.params\n          }\n        default: throw new Error('unknown key id ' + subtype)\n      }\n      throw new Error('unknown key type ' + type)\n    case 'RSA PUBLIC KEY':\n      return asn1.RSAPublicKey.decode(data, 'der')\n    case 'RSA PRIVATE KEY':\n      return asn1.RSAPrivateKey.decode(data, 'der')\n    case 'DSA PRIVATE KEY':\n      return {\n        type: 'dsa',\n        params: asn1.DSAPrivateKey.decode(data, 'der')\n      }\n    case 'EC PRIVATE KEY':\n      data = asn1.ECPrivateKey.decode(data, 'der')\n      return {\n        curve: data.parameters.value,\n        privateKey: data.privateKey\n      }\n    default: throw new Error('unknown key type ' + type)\n  }\n}\nparseKeys.signature = asn1.signature\nfunction decrypt (data, password) {\n  var salt = data.algorithm.decrypt.kde.kdeparams.salt\n  var iters = parseInt(data.algorithm.decrypt.kde.kdeparams.iters.toString(), 10)\n  var algo = aesid[data.algorithm.decrypt.cipher.algo.join('.')]\n  var iv = data.algorithm.decrypt.cipher.iv\n  var cipherText = data.subjectPrivateKey\n  var keylen = parseInt(algo.split('-')[1], 10) / 8\n  var key = compat.pbkdf2Sync(password, salt, iters, keylen)\n  var cipher = ciphers.createDecipheriv(algo, key, iv)\n  var out = []\n  out.push(cipher.update(cipherText))\n  out.push(cipher.final())\n  return Buffer.concat(out)\n}\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./aesid.json\":144,\"./asn1\":145,\"./fixProc\":146,\"browserify-aes\":24,\"buffer\":48,\"pbkdf2\":150}],148:[function(require,module,exports){\nmodule.exports = function parseUnit(str, out) {\n    if (!out)\n        out = [ 0, '' ]\n\n    str = String(str)\n    var num = parseFloat(str, 10)\n    out[0] = num\n    out[1] = str.match(/[\\d.\\-\\+]*\\s*(.*)/)[1] || ''\n    return out\n}\n},{}],149:[function(require,module,exports){\n(function (process){\n// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// resolves . and .. elements in a path array with directory names there\n// must be no slashes, empty elements, or device names (c:\\) in the array\n// (so also no leading and trailing slashes - it does not distinguish\n// relative and absolute paths)\nfunction normalizeArray(parts, allowAboveRoot) {\n  // if the path tries to go above the root, `up` ends up > 0\n  var up = 0;\n  for (var i = parts.length - 1; i >= 0; i--) {\n    var last = parts[i];\n    if (last === '.') {\n      parts.splice(i, 1);\n    } else if (last === '..') {\n      parts.splice(i, 1);\n      up++;\n    } else if (up) {\n      parts.splice(i, 1);\n      up--;\n    }\n  }\n\n  // if the path is allowed to go above the root, restore leading ..s\n  if (allowAboveRoot) {\n    for (; up--; up) {\n      parts.unshift('..');\n    }\n  }\n\n  return parts;\n}\n\n// Split a filename into [root, dir, basename, ext], unix version\n// 'root' is just a slash, or nothing.\nvar splitPathRe =\n    /^(\\/?|)([\\s\\S]*?)((?:\\.{1,2}|[^\\/]+?|)(\\.[^.\\/]*|))(?:[\\/]*)$/;\nvar splitPath = function(filename) {\n  return splitPathRe.exec(filename).slice(1);\n};\n\n// path.resolve([from ...], to)\n// posix version\nexports.resolve = function() {\n  var resolvedPath = '',\n      resolvedAbsolute = false;\n\n  for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {\n    var path = (i >= 0) ? arguments[i] : process.cwd();\n\n    // Skip empty and invalid entries\n    if (typeof path !== 'string') {\n      throw new TypeError('Arguments to path.resolve must be strings');\n    } else if (!path) {\n      continue;\n    }\n\n    resolvedPath = path + '/' + resolvedPath;\n    resolvedAbsolute = path.charAt(0) === '/';\n  }\n\n  // At this point the path should be resolved to a full absolute path, but\n  // handle relative paths to be safe (might happen when process.cwd() fails)\n\n  // Normalize the path\n  resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {\n    return !!p;\n  }), !resolvedAbsolute).join('/');\n\n  return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';\n};\n\n// path.normalize(path)\n// posix version\nexports.normalize = function(path) {\n  var isAbsolute = exports.isAbsolute(path),\n      trailingSlash = substr(path, -1) === '/';\n\n  // Normalize the path\n  path = normalizeArray(filter(path.split('/'), function(p) {\n    return !!p;\n  }), !isAbsolute).join('/');\n\n  if (!path && !isAbsolute) {\n    path = '.';\n  }\n  if (path && trailingSlash) {\n    path += '/';\n  }\n\n  return (isAbsolute ? '/' : '') + path;\n};\n\n// posix version\nexports.isAbsolute = function(path) {\n  return path.charAt(0) === '/';\n};\n\n// posix version\nexports.join = function() {\n  var paths = Array.prototype.slice.call(arguments, 0);\n  return exports.normalize(filter(paths, function(p, index) {\n    if (typeof p !== 'string') {\n      throw new TypeError('Arguments to path.join must be strings');\n    }\n    return p;\n  }).join('/'));\n};\n\n\n// path.relative(from, to)\n// posix version\nexports.relative = function(from, to) {\n  from = exports.resolve(from).substr(1);\n  to = exports.resolve(to).substr(1);\n\n  function trim(arr) {\n    var start = 0;\n    for (; start < arr.length; start++) {\n      if (arr[start] !== '') break;\n    }\n\n    var end = arr.length - 1;\n    for (; end >= 0; end--) {\n      if (arr[end] !== '') break;\n    }\n\n    if (start > end) return [];\n    return arr.slice(start, end - start + 1);\n  }\n\n  var fromParts = trim(from.split('/'));\n  var toParts = trim(to.split('/'));\n\n  var length = Math.min(fromParts.length, toParts.length);\n  var samePartsLength = length;\n  for (var i = 0; i < length; i++) {\n    if (fromParts[i] !== toParts[i]) {\n      samePartsLength = i;\n      break;\n    }\n  }\n\n  var outputParts = [];\n  for (var i = samePartsLength; i < fromParts.length; i++) {\n    outputParts.push('..');\n  }\n\n  outputParts = outputParts.concat(toParts.slice(samePartsLength));\n\n  return outputParts.join('/');\n};\n\nexports.sep = '/';\nexports.delimiter = ':';\n\nexports.dirname = function(path) {\n  var result = splitPath(path),\n      root = result[0],\n      dir = result[1];\n\n  if (!root && !dir) {\n    // No dirname whatsoever\n    return '.';\n  }\n\n  if (dir) {\n    // It has a dirname, strip trailing slash\n    dir = dir.substr(0, dir.length - 1);\n  }\n\n  return root + dir;\n};\n\n\nexports.basename = function(path, ext) {\n  var f = splitPath(path)[2];\n  // TODO: make this comparison case-insensitive on windows?\n  if (ext && f.substr(-1 * ext.length) === ext) {\n    f = f.substr(0, f.length - ext.length);\n  }\n  return f;\n};\n\n\nexports.extname = function(path) {\n  return splitPath(path)[3];\n};\n\nfunction filter (xs, f) {\n    if (xs.filter) return xs.filter(f);\n    var res = [];\n    for (var i = 0; i < xs.length; i++) {\n        if (f(xs[i], i, xs)) res.push(xs[i]);\n    }\n    return res;\n}\n\n// String.prototype.substr - negative index don't work in IE8\nvar substr = 'ab'.substr(-1) === 'b'\n    ? function (str, start, len) { return str.substr(start, len) }\n    : function (str, start, len) {\n        if (start < 0) start = str.length + start;\n        return str.substr(start, len);\n    }\n;\n\n}).call(this,require('_process'))\n},{\"_process\":155}],150:[function(require,module,exports){\n(function (process,Buffer){\nvar createHmac = require('create-hmac')\nvar checkParameters = require('./precondition')\n\nexports.pbkdf2 = function (password, salt, iterations, keylen, digest, callback) {\n  if (typeof digest === 'function') {\n    callback = digest\n    digest = undefined\n  }\n\n  checkParameters(iterations, keylen)\n  if (typeof callback !== 'function') throw new Error('No callback provided to pbkdf2')\n\n  setTimeout(function () {\n    callback(null, exports.pbkdf2Sync(password, salt, iterations, keylen, digest))\n  })\n}\n\nvar defaultEncoding\nif (process.browser) {\n  defaultEncoding = 'utf-8'\n} else {\n  var pVersionMajor = parseInt(process.version.split('.')[0].slice(1), 10)\n\n  defaultEncoding = pVersionMajor >= 6 ? 'utf-8' : 'binary'\n}\n\nexports.pbkdf2Sync = function (password, salt, iterations, keylen, digest) {\n  if (!Buffer.isBuffer(password)) password = new Buffer(password, defaultEncoding)\n  if (!Buffer.isBuffer(salt)) salt = new Buffer(salt, defaultEncoding)\n\n  checkParameters(iterations, keylen)\n\n  digest = digest || 'sha1'\n\n  var hLen\n  var l = 1\n  var DK = new Buffer(keylen)\n  var block1 = new Buffer(salt.length + 4)\n  salt.copy(block1, 0, 0, salt.length)\n\n  var r\n  var T\n\n  for (var i = 1; i <= l; i++) {\n    block1.writeUInt32BE(i, salt.length)\n    var U = createHmac(digest, password).update(block1).digest()\n\n    if (!hLen) {\n      hLen = U.length\n      T = new Buffer(hLen)\n      l = Math.ceil(keylen / hLen)\n      r = keylen - (l - 1) * hLen\n    }\n\n    U.copy(T, 0, 0, hLen)\n\n    for (var j = 1; j < iterations; j++) {\n      U = createHmac(digest, password).update(U).digest()\n      for (var k = 0; k < hLen; k++) T[k] ^= U[k]\n    }\n\n    var destPos = (i - 1) * hLen\n    var len = (i === l ? r : hLen)\n    T.copy(DK, destPos, 0, len)\n  }\n\n  return DK\n}\n\n}).call(this,require('_process'),require(\"buffer\").Buffer)\n},{\"./precondition\":151,\"_process\":155,\"buffer\":48,\"create-hmac\":70}],151:[function(require,module,exports){\nvar MAX_ALLOC = Math.pow(2, 30) - 1 // default in iojs\nmodule.exports = function (iterations, keylen) {\n  if (typeof iterations !== 'number') {\n    throw new TypeError('Iterations not a number')\n  }\n\n  if (iterations < 0) {\n    throw new TypeError('Bad iterations')\n  }\n\n  if (typeof keylen !== 'number') {\n    throw new TypeError('Key length not a number')\n  }\n\n  if (keylen < 0 || keylen > MAX_ALLOC || keylen !== keylen) { /* eslint no-self-compare: 0 */\n    throw new TypeError('Bad key length')\n  }\n}\n\n},{}],152:[function(require,module,exports){\nvar div = null\nvar prefixes = [ 'Webkit', 'Moz', 'O', 'ms' ]\n\nmodule.exports = function prefixStyle (prop) {\n  // re-use a dummy div\n  if (!div) {\n    div = document.createElement('div')\n  }\n\n  var style = div.style\n\n  // prop exists without prefix\n  if (prop in style) {\n    return prop\n  }\n\n  // borderRadius -> BorderRadius\n  var titleCase = prop.charAt(0).toUpperCase() + prop.slice(1)\n\n  // find the vendor-prefixed prop\n  for (var i = prefixes.length; i >= 0; i--) {\n    var name = prefixes[i] + titleCase\n    // e.g. WebkitBorderRadius or webkitBorderRadius\n    if (name in style) {\n      return name\n    }\n  }\n\n  return false\n}\n\n},{}],153:[function(require,module,exports){\nfunction identity(x) { return x; }\n\nmodule.exports = identity;\nmodule.exports.dash = identity;\nmodule.exports.dash = identity;\n\n},{}],154:[function(require,module,exports){\n(function (process){\n'use strict';\n\nif (!process.version ||\n    process.version.indexOf('v0.') === 0 ||\n    process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {\n  module.exports = nextTick;\n} else {\n  module.exports = process.nextTick;\n}\n\nfunction nextTick(fn, arg1, arg2, arg3) {\n  if (typeof fn !== 'function') {\n    throw new TypeError('\"callback\" argument must be a function');\n  }\n  var len = arguments.length;\n  var args, i;\n  switch (len) {\n  case 0:\n  case 1:\n    return process.nextTick(fn);\n  case 2:\n    return process.nextTick(function afterTickOne() {\n      fn.call(null, arg1);\n    });\n  case 3:\n    return process.nextTick(function afterTickTwo() {\n      fn.call(null, arg1, arg2);\n    });\n  case 4:\n    return process.nextTick(function afterTickThree() {\n      fn.call(null, arg1, arg2, arg3);\n    });\n  default:\n    args = new Array(len - 1);\n    i = 0;\n    while (i < args.length) {\n      args[i++] = arguments[i];\n    }\n    return process.nextTick(function afterTick() {\n      fn.apply(null, args);\n    });\n  }\n}\n\n}).call(this,require('_process'))\n},{\"_process\":155}],155:[function(require,module,exports){\n// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things.  But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals.  It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n    throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n    throw new Error('clearTimeout has not been defined');\n}\n(function () {\n    try {\n        if (typeof setTimeout === 'function') {\n            cachedSetTimeout = setTimeout;\n        } else {\n            cachedSetTimeout = defaultSetTimout;\n        }\n    } catch (e) {\n        cachedSetTimeout = defaultSetTimout;\n    }\n    try {\n        if (typeof clearTimeout === 'function') {\n            cachedClearTimeout = clearTimeout;\n        } else {\n            cachedClearTimeout = defaultClearTimeout;\n        }\n    } catch (e) {\n        cachedClearTimeout = defaultClearTimeout;\n    }\n} ())\nfunction runTimeout(fun) {\n    if (cachedSetTimeout === setTimeout) {\n        //normal enviroments in sane situations\n        return setTimeout(fun, 0);\n    }\n    // if setTimeout wasn't available but was latter defined\n    if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n        cachedSetTimeout = setTimeout;\n        return setTimeout(fun, 0);\n    }\n    try {\n        // when when somebody has screwed with setTimeout but no I.E. maddness\n        return cachedSetTimeout(fun, 0);\n    } catch(e){\n        try {\n            // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n            return cachedSetTimeout.call(null, fun, 0);\n        } catch(e){\n            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n            return cachedSetTimeout.call(this, fun, 0);\n        }\n    }\n\n\n}\nfunction runClearTimeout(marker) {\n    if (cachedClearTimeout === clearTimeout) {\n        //normal enviroments in sane situations\n        return clearTimeout(marker);\n    }\n    // if clearTimeout wasn't available but was latter defined\n    if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n        cachedClearTimeout = clearTimeout;\n        return clearTimeout(marker);\n    }\n    try {\n        // when when somebody has screwed with setTimeout but no I.E. maddness\n        return cachedClearTimeout(marker);\n    } catch (e){\n        try {\n            // When we are in I.E. but the script has been evaled so I.E. doesn't  trust the global object when called normally\n            return cachedClearTimeout.call(null, marker);\n        } catch (e){\n            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n            // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n            return cachedClearTimeout.call(this, marker);\n        }\n    }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n    if (!draining || !currentQueue) {\n        return;\n    }\n    draining = false;\n    if (currentQueue.length) {\n        queue = currentQueue.concat(queue);\n    } else {\n        queueIndex = -1;\n    }\n    if (queue.length) {\n        drainQueue();\n    }\n}\n\nfunction drainQueue() {\n    if (draining) {\n        return;\n    }\n    var timeout = runTimeout(cleanUpNextTick);\n    draining = true;\n\n    var len = queue.length;\n    while(len) {\n        currentQueue = queue;\n        queue = [];\n        while (++queueIndex < len) {\n            if (currentQueue) {\n                currentQueue[queueIndex].run();\n            }\n        }\n        queueIndex = -1;\n        len = queue.length;\n    }\n    currentQueue = null;\n    draining = false;\n    runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n    var args = new Array(arguments.length - 1);\n    if (arguments.length > 1) {\n        for (var i = 1; i < arguments.length; i++) {\n            args[i - 1] = arguments[i];\n        }\n    }\n    queue.push(new Item(fun, args));\n    if (queue.length === 1 && !draining) {\n        runTimeout(drainQueue);\n    }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n    this.fun = fun;\n    this.array = array;\n}\nItem.prototype.run = function () {\n    this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\n\nprocess.binding = function (name) {\n    throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n    throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n\n},{}],156:[function(require,module,exports){\nexports.publicEncrypt = require('./publicEncrypt');\nexports.privateDecrypt = require('./privateDecrypt');\n\nexports.privateEncrypt = function privateEncrypt(key, buf) {\n  return exports.publicEncrypt(key, buf, true);\n};\n\nexports.publicDecrypt = function publicDecrypt(key, buf) {\n  return exports.privateDecrypt(key, buf, true);\n};\n},{\"./privateDecrypt\":158,\"./publicEncrypt\":159}],157:[function(require,module,exports){\n(function (Buffer){\nvar createHash = require('create-hash');\nmodule.exports = function (seed, len) {\n  var t = new Buffer('');\n  var  i = 0, c;\n  while (t.length < len) {\n    c = i2ops(i++);\n    t = Buffer.concat([t, createHash('sha1').update(seed).update(c).digest()]);\n  }\n  return t.slice(0, len);\n};\n\nfunction i2ops(c) {\n  var out = new Buffer(4);\n  out.writeUInt32BE(c,0);\n  return out;\n}\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48,\"create-hash\":67}],158:[function(require,module,exports){\n(function (Buffer){\nvar parseKeys = require('parse-asn1');\nvar mgf = require('./mgf');\nvar xor = require('./xor');\nvar bn = require('bn.js');\nvar crt = require('browserify-rsa');\nvar createHash = require('create-hash');\nvar withPublic = require('./withPublic');\nmodule.exports = function privateDecrypt(private_key, enc, reverse) {\n  var padding;\n  if (private_key.padding) {\n    padding = private_key.padding;\n  } else if (reverse) {\n    padding = 1;\n  } else {\n    padding = 4;\n  }\n  \n  var key = parseKeys(private_key);\n  var k = key.modulus.byteLength();\n  if (enc.length > k || new bn(enc).cmp(key.modulus) >= 0) {\n    throw new Error('decryption error');\n  }\n  var msg;\n  if (reverse) {\n    msg = withPublic(new bn(enc), key);\n  } else {\n    msg = crt(enc, key);\n  }\n  var zBuffer = new Buffer(k - msg.length);\n  zBuffer.fill(0);\n  msg = Buffer.concat([zBuffer, msg], k);\n  if (padding === 4) {\n    return oaep(key, msg);\n  } else if (padding === 1) {\n    return pkcs1(key, msg, reverse);\n  } else if (padding === 3) {\n    return msg;\n  } else {\n    throw new Error('unknown padding');\n  }\n};\n\nfunction oaep(key, msg){\n  var n = key.modulus;\n  var k = key.modulus.byteLength();\n  var mLen = msg.length;\n  var iHash = createHash('sha1').update(new Buffer('')).digest();\n  var hLen = iHash.length;\n  var hLen2 = 2 * hLen;\n  if (msg[0] !== 0) {\n    throw new Error('decryption error');\n  }\n  var maskedSeed = msg.slice(1, hLen + 1);\n  var maskedDb =  msg.slice(hLen + 1);\n  var seed = xor(maskedSeed, mgf(maskedDb, hLen));\n  var db = xor(maskedDb, mgf(seed, k - hLen - 1));\n  if (compare(iHash, db.slice(0, hLen))) {\n    throw new Error('decryption error');\n  }\n  var i = hLen;\n  while (db[i] === 0) {\n    i++;\n  }\n  if (db[i++] !== 1) {\n    throw new Error('decryption error');\n  }\n  return db.slice(i);\n}\n\nfunction pkcs1(key, msg, reverse){\n  var p1 = msg.slice(0, 2);\n  var i = 2;\n  var status = 0;\n  while (msg[i++] !== 0) {\n    if (i >= msg.length) {\n      status++;\n      break;\n    }\n  }\n  var ps = msg.slice(2, i - 1);\n  var p2 = msg.slice(i - 1, i);\n\n  if ((p1.toString('hex') !== '0002' && !reverse) || (p1.toString('hex') !== '0001' && reverse)){\n    status++;\n  }\n  if (ps.length < 8) {\n    status++;\n  }\n  if (status) {\n    throw new Error('decryption error');\n  }\n  return  msg.slice(i);\n}\nfunction compare(a, b){\n  a = new Buffer(a);\n  b = new Buffer(b);\n  var dif = 0;\n  var len = a.length;\n  if (a.length !== b.length) {\n    dif++;\n    len = Math.min(a.length, b.length);\n  }\n  var i = -1;\n  while (++i < len) {\n    dif += (a[i] ^ b[i]);\n  }\n  return dif;\n}\n}).call(this,require(\"buffer\").Buffer)\n},{\"./mgf\":157,\"./withPublic\":160,\"./xor\":161,\"bn.js\":19,\"browserify-rsa\":40,\"buffer\":48,\"create-hash\":67,\"parse-asn1\":147}],159:[function(require,module,exports){\n(function (Buffer){\nvar parseKeys = require('parse-asn1');\nvar randomBytes = require('randombytes');\nvar createHash = require('create-hash');\nvar mgf = require('./mgf');\nvar xor = require('./xor');\nvar bn = require('bn.js');\nvar withPublic = require('./withPublic');\nvar crt = require('browserify-rsa');\n\nvar constants = {\n  RSA_PKCS1_OAEP_PADDING: 4,\n  RSA_PKCS1_PADDIN: 1,\n  RSA_NO_PADDING: 3\n};\n\nmodule.exports = function publicEncrypt(public_key, msg, reverse) {\n  var padding;\n  if (public_key.padding) {\n    padding = public_key.padding;\n  } else if (reverse) {\n    padding = 1;\n  } else {\n    padding = 4;\n  }\n  var key = parseKeys(public_key);\n  var paddedMsg;\n  if (padding === 4) {\n    paddedMsg = oaep(key, msg);\n  } else if (padding === 1) {\n    paddedMsg = pkcs1(key, msg, reverse);\n  } else if (padding === 3) {\n    paddedMsg = new bn(msg);\n    if (paddedMsg.cmp(key.modulus) >= 0) {\n      throw new Error('data too long for modulus');\n    }\n  } else {\n    throw new Error('unknown padding');\n  }\n  if (reverse) {\n    return crt(paddedMsg, key);\n  } else {\n    return withPublic(paddedMsg, key);\n  }\n};\n\nfunction oaep(key, msg){\n  var k = key.modulus.byteLength();\n  var mLen = msg.length;\n  var iHash = createHash('sha1').update(new Buffer('')).digest();\n  var hLen = iHash.length;\n  var hLen2 = 2 * hLen;\n  if (mLen > k - hLen2 - 2) {\n    throw new Error('message too long');\n  }\n  var ps = new Buffer(k - mLen - hLen2 - 2);\n  ps.fill(0);\n  var dblen = k - hLen - 1;\n  var seed = randomBytes(hLen);\n  var maskedDb = xor(Buffer.concat([iHash, ps, new Buffer([1]), msg], dblen), mgf(seed, dblen));\n  var maskedSeed = xor(seed, mgf(maskedDb, hLen));\n  return new bn(Buffer.concat([new Buffer([0]), maskedSeed, maskedDb], k));\n}\nfunction pkcs1(key, msg, reverse){\n  var mLen = msg.length;\n  var k = key.modulus.byteLength();\n  if (mLen > k - 11) {\n    throw new Error('message too long');\n  }\n  var ps;\n  if (reverse) {\n    ps = new Buffer(k - mLen - 3);\n    ps.fill(0xff);\n  } else {\n    ps = nonZero(k - mLen - 3);\n  }\n  return new bn(Buffer.concat([new Buffer([0, reverse?1:2]), ps, new Buffer([0]), msg], k));\n}\nfunction nonZero(len, crypto) {\n  var out = new Buffer(len);\n  var i = 0;\n  var cache = randomBytes(len*2);\n  var cur = 0;\n  var num;\n  while (i < len) {\n    if (cur === cache.length) {\n      cache = randomBytes(len*2);\n      cur = 0;\n    }\n    num = cache[cur++];\n    if (num) {\n      out[i++] = num;\n    }\n  }\n  return out;\n}\n}).call(this,require(\"buffer\").Buffer)\n},{\"./mgf\":157,\"./withPublic\":160,\"./xor\":161,\"bn.js\":19,\"browserify-rsa\":40,\"buffer\":48,\"create-hash\":67,\"parse-asn1\":147,\"randombytes\":162}],160:[function(require,module,exports){\n(function (Buffer){\nvar bn = require('bn.js');\nfunction withPublic(paddedMsg, key) {\n  return new Buffer(paddedMsg\n    .toRed(bn.mont(key.modulus))\n    .redPow(new bn(key.publicExponent))\n    .fromRed()\n    .toArray());\n}\n\nmodule.exports = withPublic;\n}).call(this,require(\"buffer\").Buffer)\n},{\"bn.js\":19,\"buffer\":48}],161:[function(require,module,exports){\nmodule.exports = function xor(a, b) {\n  var len = a.length;\n  var i = -1;\n  while (++i < len) {\n    a[i] ^= b[i];\n  }\n  return a\n};\n},{}],162:[function(require,module,exports){\n(function (process,global,Buffer){\n'use strict'\n\nfunction oldBrowser () {\n  throw new Error('secure random number generation not supported by this browser\\nuse chrome, FireFox or Internet Explorer 11')\n}\n\nvar crypto = global.crypto || global.msCrypto\n\nif (crypto && crypto.getRandomValues) {\n  module.exports = randomBytes\n} else {\n  module.exports = oldBrowser\n}\n\nfunction randomBytes (size, cb) {\n  // phantomjs needs to throw\n  if (size > 65536) throw new Error('requested too many random bytes')\n  // in case browserify  isn't using the Uint8Array version\n  var rawBytes = new global.Uint8Array(size)\n\n  // This will not work in older browsers.\n  // See https://developer.mozilla.org/en-US/docs/Web/API/window.crypto.getRandomValues\n  if (size > 0) {  // getRandomValues fails on IE if size == 0\n    crypto.getRandomValues(rawBytes)\n  }\n  // phantomjs doesn't like a buffer being passed here\n  var bytes = new Buffer(rawBytes.buffer)\n\n  if (typeof cb === 'function') {\n    return process.nextTick(function () {\n      cb(null, bytes)\n    })\n  }\n\n  return bytes\n}\n\n}).call(this,require('_process'),typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : typeof window !== \"undefined\" ? window : {},require(\"buffer\").Buffer)\n},{\"_process\":155,\"buffer\":48}],163:[function(require,module,exports){\nmodule.exports = require(\"./lib/_stream_duplex.js\")\n\n},{\"./lib/_stream_duplex.js\":164}],164:[function(require,module,exports){\n// a duplex stream is just a stream that is both readable and writable.\n// Since JS doesn't have multiple prototypal inheritance, this class\n// prototypally inherits from Readable, and then parasitically from\n// Writable.\n\n'use strict';\n\n/*<replacement>*/\n\nvar objectKeys = Object.keys || function (obj) {\n  var keys = [];\n  for (var key in obj) {\n    keys.push(key);\n  }return keys;\n};\n/*</replacement>*/\n\nmodule.exports = Duplex;\n\n/*<replacement>*/\nvar processNextTick = require('process-nextick-args');\n/*</replacement>*/\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\nvar Readable = require('./_stream_readable');\nvar Writable = require('./_stream_writable');\n\nutil.inherits(Duplex, Readable);\n\nvar keys = objectKeys(Writable.prototype);\nfor (var v = 0; v < keys.length; v++) {\n  var method = keys[v];\n  if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];\n}\n\nfunction Duplex(options) {\n  if (!(this instanceof Duplex)) return new Duplex(options);\n\n  Readable.call(this, options);\n  Writable.call(this, options);\n\n  if (options && options.readable === false) this.readable = false;\n\n  if (options && options.writable === false) this.writable = false;\n\n  this.allowHalfOpen = true;\n  if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;\n\n  this.once('end', onend);\n}\n\n// the no-half-open enforcer\nfunction onend() {\n  // if we allow half-open state, or if the writable side ended,\n  // then we're ok.\n  if (this.allowHalfOpen || this._writableState.ended) return;\n\n  // no more data can be written.\n  // But allow more writes to happen in this tick.\n  processNextTick(onEndNT, this);\n}\n\nfunction onEndNT(self) {\n  self.end();\n}\n\nfunction forEach(xs, f) {\n  for (var i = 0, l = xs.length; i < l; i++) {\n    f(xs[i], i);\n  }\n}\n},{\"./_stream_readable\":166,\"./_stream_writable\":168,\"core-util-is\":65,\"inherits\":118,\"process-nextick-args\":154}],165:[function(require,module,exports){\n// a passthrough stream.\n// basically just the most minimal sort of Transform stream.\n// Every written chunk gets output as-is.\n\n'use strict';\n\nmodule.exports = PassThrough;\n\nvar Transform = require('./_stream_transform');\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\nutil.inherits(PassThrough, Transform);\n\nfunction PassThrough(options) {\n  if (!(this instanceof PassThrough)) return new PassThrough(options);\n\n  Transform.call(this, options);\n}\n\nPassThrough.prototype._transform = function (chunk, encoding, cb) {\n  cb(null, chunk);\n};\n},{\"./_stream_transform\":167,\"core-util-is\":65,\"inherits\":118}],166:[function(require,module,exports){\n(function (process){\n'use strict';\n\nmodule.exports = Readable;\n\n/*<replacement>*/\nvar processNextTick = require('process-nextick-args');\n/*</replacement>*/\n\n/*<replacement>*/\nvar isArray = require('isarray');\n/*</replacement>*/\n\n/*<replacement>*/\nvar Duplex;\n/*</replacement>*/\n\nReadable.ReadableState = ReadableState;\n\n/*<replacement>*/\nvar EE = require('events').EventEmitter;\n\nvar EElistenerCount = function (emitter, type) {\n  return emitter.listeners(type).length;\n};\n/*</replacement>*/\n\n/*<replacement>*/\nvar Stream;\n(function () {\n  try {\n    Stream = require('st' + 'ream');\n  } catch (_) {} finally {\n    if (!Stream) Stream = require('events').EventEmitter;\n  }\n})();\n/*</replacement>*/\n\nvar Buffer = require('buffer').Buffer;\n/*<replacement>*/\nvar bufferShim = require('buffer-shims');\n/*</replacement>*/\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\n/*<replacement>*/\nvar debugUtil = require('util');\nvar debug = void 0;\nif (debugUtil && debugUtil.debuglog) {\n  debug = debugUtil.debuglog('stream');\n} else {\n  debug = function () {};\n}\n/*</replacement>*/\n\nvar BufferList = require('./internal/streams/BufferList');\nvar StringDecoder;\n\nutil.inherits(Readable, Stream);\n\nfunction prependListener(emitter, event, fn) {\n  // Sadly this is not cacheable as some libraries bundle their own\n  // event emitter implementation with them.\n  if (typeof emitter.prependListener === 'function') {\n    return emitter.prependListener(event, fn);\n  } else {\n    // This is a hack to make sure that our error handler is attached before any\n    // userland ones.  NEVER DO THIS. This is here only because this code needs\n    // to continue to work with older versions of Node.js that do not include\n    // the prependListener() method. The goal is to eventually remove this hack.\n    if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];\n  }\n}\n\nfunction ReadableState(options, stream) {\n  Duplex = Duplex || require('./_stream_duplex');\n\n  options = options || {};\n\n  // object stream flag. Used to make read(n) ignore n and to\n  // make all the buffer merging and length checks go away\n  this.objectMode = !!options.objectMode;\n\n  if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;\n\n  // the point at which it stops calling _read() to fill the buffer\n  // Note: 0 is a valid value, means \"don't call _read preemptively ever\"\n  var hwm = options.highWaterMark;\n  var defaultHwm = this.objectMode ? 16 : 16 * 1024;\n  this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;\n\n  // cast to ints.\n  this.highWaterMark = ~ ~this.highWaterMark;\n\n  // A linked list is used to store data chunks instead of an array because the\n  // linked list can remove elements from the beginning faster than\n  // array.shift()\n  this.buffer = new BufferList();\n  this.length = 0;\n  this.pipes = null;\n  this.pipesCount = 0;\n  this.flowing = null;\n  this.ended = false;\n  this.endEmitted = false;\n  this.reading = false;\n\n  // a flag to be able to tell if the onwrite cb is called immediately,\n  // or on a later tick.  We set this to true at first, because any\n  // actions that shouldn't happen until \"later\" should generally also\n  // not happen before the first write call.\n  this.sync = true;\n\n  // whenever we return null, then we set a flag to say\n  // that we're awaiting a 'readable' event emission.\n  this.needReadable = false;\n  this.emittedReadable = false;\n  this.readableListening = false;\n  this.resumeScheduled = false;\n\n  // Crypto is kind of old and crusty.  Historically, its default string\n  // encoding is 'binary' so we have to make this configurable.\n  // Everything else in the universe uses 'utf8', though.\n  this.defaultEncoding = options.defaultEncoding || 'utf8';\n\n  // when piping, we only care about 'readable' events that happen\n  // after read()ing all the bytes and not getting any pushback.\n  this.ranOut = false;\n\n  // the number of writers that are awaiting a drain event in .pipe()s\n  this.awaitDrain = 0;\n\n  // if true, a maybeReadMore has been scheduled\n  this.readingMore = false;\n\n  this.decoder = null;\n  this.encoding = null;\n  if (options.encoding) {\n    if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;\n    this.decoder = new StringDecoder(options.encoding);\n    this.encoding = options.encoding;\n  }\n}\n\nfunction Readable(options) {\n  Duplex = Duplex || require('./_stream_duplex');\n\n  if (!(this instanceof Readable)) return new Readable(options);\n\n  this._readableState = new ReadableState(options, this);\n\n  // legacy\n  this.readable = true;\n\n  if (options && typeof options.read === 'function') this._read = options.read;\n\n  Stream.call(this);\n}\n\n// Manually shove something into the read() buffer.\n// This returns true if the highWaterMark has not been hit yet,\n// similar to how Writable.write() returns true if you should\n// write() some more.\nReadable.prototype.push = function (chunk, encoding) {\n  var state = this._readableState;\n\n  if (!state.objectMode && typeof chunk === 'string') {\n    encoding = encoding || state.defaultEncoding;\n    if (encoding !== state.encoding) {\n      chunk = bufferShim.from(chunk, encoding);\n      encoding = '';\n    }\n  }\n\n  return readableAddChunk(this, state, chunk, encoding, false);\n};\n\n// Unshift should *always* be something directly out of read()\nReadable.prototype.unshift = function (chunk) {\n  var state = this._readableState;\n  return readableAddChunk(this, state, chunk, '', true);\n};\n\nReadable.prototype.isPaused = function () {\n  return this._readableState.flowing === false;\n};\n\nfunction readableAddChunk(stream, state, chunk, encoding, addToFront) {\n  var er = chunkInvalid(state, chunk);\n  if (er) {\n    stream.emit('error', er);\n  } else if (chunk === null) {\n    state.reading = false;\n    onEofChunk(stream, state);\n  } else if (state.objectMode || chunk && chunk.length > 0) {\n    if (state.ended && !addToFront) {\n      var e = new Error('stream.push() after EOF');\n      stream.emit('error', e);\n    } else if (state.endEmitted && addToFront) {\n      var _e = new Error('stream.unshift() after end event');\n      stream.emit('error', _e);\n    } else {\n      var skipAdd;\n      if (state.decoder && !addToFront && !encoding) {\n        chunk = state.decoder.write(chunk);\n        skipAdd = !state.objectMode && chunk.length === 0;\n      }\n\n      if (!addToFront) state.reading = false;\n\n      // Don't add to the buffer if we've decoded to an empty string chunk and\n      // we're not in object mode\n      if (!skipAdd) {\n        // if we want the data now, just emit it.\n        if (state.flowing && state.length === 0 && !state.sync) {\n          stream.emit('data', chunk);\n          stream.read(0);\n        } else {\n          // update the buffer info.\n          state.length += state.objectMode ? 1 : chunk.length;\n          if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);\n\n          if (state.needReadable) emitReadable(stream);\n        }\n      }\n\n      maybeReadMore(stream, state);\n    }\n  } else if (!addToFront) {\n    state.reading = false;\n  }\n\n  return needMoreData(state);\n}\n\n// if it's past the high water mark, we can push in some more.\n// Also, if we have no data yet, we can stand some\n// more bytes.  This is to work around cases where hwm=0,\n// such as the repl.  Also, if the push() triggered a\n// readable event, and the user called read(largeNumber) such that\n// needReadable was set, then we ought to push more, so that another\n// 'readable' event will be triggered.\nfunction needMoreData(state) {\n  return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);\n}\n\n// backwards compatibility.\nReadable.prototype.setEncoding = function (enc) {\n  if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;\n  this._readableState.decoder = new StringDecoder(enc);\n  this._readableState.encoding = enc;\n  return this;\n};\n\n// Don't raise the hwm > 8MB\nvar MAX_HWM = 0x800000;\nfunction computeNewHighWaterMark(n) {\n  if (n >= MAX_HWM) {\n    n = MAX_HWM;\n  } else {\n    // Get the next highest power of 2 to prevent increasing hwm excessively in\n    // tiny amounts\n    n--;\n    n |= n >>> 1;\n    n |= n >>> 2;\n    n |= n >>> 4;\n    n |= n >>> 8;\n    n |= n >>> 16;\n    n++;\n  }\n  return n;\n}\n\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction howMuchToRead(n, state) {\n  if (n <= 0 || state.length === 0 && state.ended) return 0;\n  if (state.objectMode) return 1;\n  if (n !== n) {\n    // Only flow one buffer at a time\n    if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;\n  }\n  // If we're asking for more than the current hwm, then raise the hwm.\n  if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);\n  if (n <= state.length) return n;\n  // Don't have enough\n  if (!state.ended) {\n    state.needReadable = true;\n    return 0;\n  }\n  return state.length;\n}\n\n// you can override either this method, or the async _read(n) below.\nReadable.prototype.read = function (n) {\n  debug('read', n);\n  n = parseInt(n, 10);\n  var state = this._readableState;\n  var nOrig = n;\n\n  if (n !== 0) state.emittedReadable = false;\n\n  // if we're doing read(0) to trigger a readable event, but we\n  // already have a bunch of data in the buffer, then just trigger\n  // the 'readable' event and move on.\n  if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {\n    debug('read: emitReadable', state.length, state.ended);\n    if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);\n    return null;\n  }\n\n  n = howMuchToRead(n, state);\n\n  // if we've ended, and we're now clear, then finish it up.\n  if (n === 0 && state.ended) {\n    if (state.length === 0) endReadable(this);\n    return null;\n  }\n\n  // All the actual chunk generation logic needs to be\n  // *below* the call to _read.  The reason is that in certain\n  // synthetic stream cases, such as passthrough streams, _read\n  // may be a completely synchronous operation which may change\n  // the state of the read buffer, providing enough data when\n  // before there was *not* enough.\n  //\n  // So, the steps are:\n  // 1. Figure out what the state of things will be after we do\n  // a read from the buffer.\n  //\n  // 2. If that resulting state will trigger a _read, then call _read.\n  // Note that this may be asynchronous, or synchronous.  Yes, it is\n  // deeply ugly to write APIs this way, but that still doesn't mean\n  // that the Readable class should behave improperly, as streams are\n  // designed to be sync/async agnostic.\n  // Take note if the _read call is sync or async (ie, if the read call\n  // has returned yet), so that we know whether or not it's safe to emit\n  // 'readable' etc.\n  //\n  // 3. Actually pull the requested chunks out of the buffer and return.\n\n  // if we need a readable event, then we need to do some reading.\n  var doRead = state.needReadable;\n  debug('need readable', doRead);\n\n  // if we currently have less than the highWaterMark, then also read some\n  if (state.length === 0 || state.length - n < state.highWaterMark) {\n    doRead = true;\n    debug('length less than watermark', doRead);\n  }\n\n  // however, if we've ended, then there's no point, and if we're already\n  // reading, then it's unnecessary.\n  if (state.ended || state.reading) {\n    doRead = false;\n    debug('reading or ended', doRead);\n  } else if (doRead) {\n    debug('do read');\n    state.reading = true;\n    state.sync = true;\n    // if the length is currently zero, then we *need* a readable event.\n    if (state.length === 0) state.needReadable = true;\n    // call internal read method\n    this._read(state.highWaterMark);\n    state.sync = false;\n    // If _read pushed data synchronously, then `reading` will be false,\n    // and we need to re-evaluate how much data we can return to the user.\n    if (!state.reading) n = howMuchToRead(nOrig, state);\n  }\n\n  var ret;\n  if (n > 0) ret = fromList(n, state);else ret = null;\n\n  if (ret === null) {\n    state.needReadable = true;\n    n = 0;\n  } else {\n    state.length -= n;\n  }\n\n  if (state.length === 0) {\n    // If we have nothing in the buffer, then we want to know\n    // as soon as we *do* get something into the buffer.\n    if (!state.ended) state.needReadable = true;\n\n    // If we tried to read() past the EOF, then emit end on the next tick.\n    if (nOrig !== n && state.ended) endReadable(this);\n  }\n\n  if (ret !== null) this.emit('data', ret);\n\n  return ret;\n};\n\nfunction chunkInvalid(state, chunk) {\n  var er = null;\n  if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {\n    er = new TypeError('Invalid non-string/buffer chunk');\n  }\n  return er;\n}\n\nfunction onEofChunk(stream, state) {\n  if (state.ended) return;\n  if (state.decoder) {\n    var chunk = state.decoder.end();\n    if (chunk && chunk.length) {\n      state.buffer.push(chunk);\n      state.length += state.objectMode ? 1 : chunk.length;\n    }\n  }\n  state.ended = true;\n\n  // emit 'readable' now to make sure it gets picked up.\n  emitReadable(stream);\n}\n\n// Don't emit readable right away in sync mode, because this can trigger\n// another read() call => stack overflow.  This way, it might trigger\n// a nextTick recursion warning, but that's not so bad.\nfunction emitReadable(stream) {\n  var state = stream._readableState;\n  state.needReadable = false;\n  if (!state.emittedReadable) {\n    debug('emitReadable', state.flowing);\n    state.emittedReadable = true;\n    if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);\n  }\n}\n\nfunction emitReadable_(stream) {\n  debug('emit readable');\n  stream.emit('readable');\n  flow(stream);\n}\n\n// at this point, the user has presumably seen the 'readable' event,\n// and called read() to consume some data.  that may have triggered\n// in turn another _read(n) call, in which case reading = true if\n// it's in progress.\n// However, if we're not ended, or reading, and the length < hwm,\n// then go ahead and try to read some more preemptively.\nfunction maybeReadMore(stream, state) {\n  if (!state.readingMore) {\n    state.readingMore = true;\n    processNextTick(maybeReadMore_, stream, state);\n  }\n}\n\nfunction maybeReadMore_(stream, state) {\n  var len = state.length;\n  while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {\n    debug('maybeReadMore read 0');\n    stream.read(0);\n    if (len === state.length)\n      // didn't get any data, stop spinning.\n      break;else len = state.length;\n  }\n  state.readingMore = false;\n}\n\n// abstract method.  to be overridden in specific implementation classes.\n// call cb(er, data) where data is <= n in length.\n// for virtual (non-string, non-buffer) streams, \"length\" is somewhat\n// arbitrary, and perhaps not very meaningful.\nReadable.prototype._read = function (n) {\n  this.emit('error', new Error('_read() is not implemented'));\n};\n\nReadable.prototype.pipe = function (dest, pipeOpts) {\n  var src = this;\n  var state = this._readableState;\n\n  switch (state.pipesCount) {\n    case 0:\n      state.pipes = dest;\n      break;\n    case 1:\n      state.pipes = [state.pipes, dest];\n      break;\n    default:\n      state.pipes.push(dest);\n      break;\n  }\n  state.pipesCount += 1;\n  debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);\n\n  var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;\n\n  var endFn = doEnd ? onend : cleanup;\n  if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);\n\n  dest.on('unpipe', onunpipe);\n  function onunpipe(readable) {\n    debug('onunpipe');\n    if (readable === src) {\n      cleanup();\n    }\n  }\n\n  function onend() {\n    debug('onend');\n    dest.end();\n  }\n\n  // when the dest drains, it reduces the awaitDrain counter\n  // on the source.  This would be more elegant with a .once()\n  // handler in flow(), but adding and removing repeatedly is\n  // too slow.\n  var ondrain = pipeOnDrain(src);\n  dest.on('drain', ondrain);\n\n  var cleanedUp = false;\n  function cleanup() {\n    debug('cleanup');\n    // cleanup event handlers once the pipe is broken\n    dest.removeListener('close', onclose);\n    dest.removeListener('finish', onfinish);\n    dest.removeListener('drain', ondrain);\n    dest.removeListener('error', onerror);\n    dest.removeListener('unpipe', onunpipe);\n    src.removeListener('end', onend);\n    src.removeListener('end', cleanup);\n    src.removeListener('data', ondata);\n\n    cleanedUp = true;\n\n    // if the reader is waiting for a drain event from this\n    // specific writer, then it would cause it to never start\n    // flowing again.\n    // So, if this is awaiting a drain, then we just call it now.\n    // If we don't know, then assume that we are waiting for one.\n    if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();\n  }\n\n  // If the user pushes more data while we're writing to dest then we'll end up\n  // in ondata again. However, we only want to increase awaitDrain once because\n  // dest will only emit one 'drain' event for the multiple writes.\n  // => Introduce a guard on increasing awaitDrain.\n  var increasedAwaitDrain = false;\n  src.on('data', ondata);\n  function ondata(chunk) {\n    debug('ondata');\n    increasedAwaitDrain = false;\n    var ret = dest.write(chunk);\n    if (false === ret && !increasedAwaitDrain) {\n      // If the user unpiped during `dest.write()`, it is possible\n      // to get stuck in a permanently paused state if that write\n      // also returned false.\n      // => Check whether `dest` is still a piping destination.\n      if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {\n        debug('false write response, pause', src._readableState.awaitDrain);\n        src._readableState.awaitDrain++;\n        increasedAwaitDrain = true;\n      }\n      src.pause();\n    }\n  }\n\n  // if the dest has an error, then stop piping into it.\n  // however, don't suppress the throwing behavior for this.\n  function onerror(er) {\n    debug('onerror', er);\n    unpipe();\n    dest.removeListener('error', onerror);\n    if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);\n  }\n\n  // Make sure our error handler is attached before userland ones.\n  prependListener(dest, 'error', onerror);\n\n  // Both close and finish should trigger unpipe, but only once.\n  function onclose() {\n    dest.removeListener('finish', onfinish);\n    unpipe();\n  }\n  dest.once('close', onclose);\n  function onfinish() {\n    debug('onfinish');\n    dest.removeListener('close', onclose);\n    unpipe();\n  }\n  dest.once('finish', onfinish);\n\n  function unpipe() {\n    debug('unpipe');\n    src.unpipe(dest);\n  }\n\n  // tell the dest that it's being piped to\n  dest.emit('pipe', src);\n\n  // start the flow if it hasn't been started already.\n  if (!state.flowing) {\n    debug('pipe resume');\n    src.resume();\n  }\n\n  return dest;\n};\n\nfunction pipeOnDrain(src) {\n  return function () {\n    var state = src._readableState;\n    debug('pipeOnDrain', state.awaitDrain);\n    if (state.awaitDrain) state.awaitDrain--;\n    if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {\n      state.flowing = true;\n      flow(src);\n    }\n  };\n}\n\nReadable.prototype.unpipe = function (dest) {\n  var state = this._readableState;\n\n  // if we're not piping anywhere, then do nothing.\n  if (state.pipesCount === 0) return this;\n\n  // just one destination.  most common case.\n  if (state.pipesCount === 1) {\n    // passed in one, but it's not the right one.\n    if (dest && dest !== state.pipes) return this;\n\n    if (!dest) dest = state.pipes;\n\n    // got a match.\n    state.pipes = null;\n    state.pipesCount = 0;\n    state.flowing = false;\n    if (dest) dest.emit('unpipe', this);\n    return this;\n  }\n\n  // slow case. multiple pipe destinations.\n\n  if (!dest) {\n    // remove all.\n    var dests = state.pipes;\n    var len = state.pipesCount;\n    state.pipes = null;\n    state.pipesCount = 0;\n    state.flowing = false;\n\n    for (var i = 0; i < len; i++) {\n      dests[i].emit('unpipe', this);\n    }return this;\n  }\n\n  // try to find the right one.\n  var index = indexOf(state.pipes, dest);\n  if (index === -1) return this;\n\n  state.pipes.splice(index, 1);\n  state.pipesCount -= 1;\n  if (state.pipesCount === 1) state.pipes = state.pipes[0];\n\n  dest.emit('unpipe', this);\n\n  return this;\n};\n\n// set up data events if they are asked for\n// Ensure readable listeners eventually get something\nReadable.prototype.on = function (ev, fn) {\n  var res = Stream.prototype.on.call(this, ev, fn);\n\n  if (ev === 'data') {\n    // Start flowing on next tick if stream isn't explicitly paused\n    if (this._readableState.flowing !== false) this.resume();\n  } else if (ev === 'readable') {\n    var state = this._readableState;\n    if (!state.endEmitted && !state.readableListening) {\n      state.readableListening = state.needReadable = true;\n      state.emittedReadable = false;\n      if (!state.reading) {\n        processNextTick(nReadingNextTick, this);\n      } else if (state.length) {\n        emitReadable(this, state);\n      }\n    }\n  }\n\n  return res;\n};\nReadable.prototype.addListener = Readable.prototype.on;\n\nfunction nReadingNextTick(self) {\n  debug('readable nexttick read 0');\n  self.read(0);\n}\n\n// pause() and resume() are remnants of the legacy readable stream API\n// If the user uses them, then switch into old mode.\nReadable.prototype.resume = function () {\n  var state = this._readableState;\n  if (!state.flowing) {\n    debug('resume');\n    state.flowing = true;\n    resume(this, state);\n  }\n  return this;\n};\n\nfunction resume(stream, state) {\n  if (!state.resumeScheduled) {\n    state.resumeScheduled = true;\n    processNextTick(resume_, stream, state);\n  }\n}\n\nfunction resume_(stream, state) {\n  if (!state.reading) {\n    debug('resume read 0');\n    stream.read(0);\n  }\n\n  state.resumeScheduled = false;\n  state.awaitDrain = 0;\n  stream.emit('resume');\n  flow(stream);\n  if (state.flowing && !state.reading) stream.read(0);\n}\n\nReadable.prototype.pause = function () {\n  debug('call pause flowing=%j', this._readableState.flowing);\n  if (false !== this._readableState.flowing) {\n    debug('pause');\n    this._readableState.flowing = false;\n    this.emit('pause');\n  }\n  return this;\n};\n\nfunction flow(stream) {\n  var state = stream._readableState;\n  debug('flow', state.flowing);\n  while (state.flowing && stream.read() !== null) {}\n}\n\n// wrap an old-style stream as the async data source.\n// This is *not* part of the readable stream interface.\n// It is an ugly unfortunate mess of history.\nReadable.prototype.wrap = function (stream) {\n  var state = this._readableState;\n  var paused = false;\n\n  var self = this;\n  stream.on('end', function () {\n    debug('wrapped end');\n    if (state.decoder && !state.ended) {\n      var chunk = state.decoder.end();\n      if (chunk && chunk.length) self.push(chunk);\n    }\n\n    self.push(null);\n  });\n\n  stream.on('data', function (chunk) {\n    debug('wrapped data');\n    if (state.decoder) chunk = state.decoder.write(chunk);\n\n    // don't skip over falsy values in objectMode\n    if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;\n\n    var ret = self.push(chunk);\n    if (!ret) {\n      paused = true;\n      stream.pause();\n    }\n  });\n\n  // proxy all the other methods.\n  // important when wrapping filters and duplexes.\n  for (var i in stream) {\n    if (this[i] === undefined && typeof stream[i] === 'function') {\n      this[i] = function (method) {\n        return function () {\n          return stream[method].apply(stream, arguments);\n        };\n      }(i);\n    }\n  }\n\n  // proxy certain important events.\n  var events = ['error', 'close', 'destroy', 'pause', 'resume'];\n  forEach(events, function (ev) {\n    stream.on(ev, self.emit.bind(self, ev));\n  });\n\n  // when we try to consume some more bytes, simply unpause the\n  // underlying stream.\n  self._read = function (n) {\n    debug('wrapped _read', n);\n    if (paused) {\n      paused = false;\n      stream.resume();\n    }\n  };\n\n  return self;\n};\n\n// exposed for testing purposes only.\nReadable._fromList = fromList;\n\n// Pluck off n bytes from an array of buffers.\n// Length is the combined lengths of all the buffers in the list.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction fromList(n, state) {\n  // nothing buffered\n  if (state.length === 0) return null;\n\n  var ret;\n  if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {\n    // read it all, truncate the list\n    if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);\n    state.buffer.clear();\n  } else {\n    // read part of list\n    ret = fromListPartial(n, state.buffer, state.decoder);\n  }\n\n  return ret;\n}\n\n// Extracts only enough buffered data to satisfy the amount requested.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction fromListPartial(n, list, hasStrings) {\n  var ret;\n  if (n < list.head.data.length) {\n    // slice is the same for buffers and strings\n    ret = list.head.data.slice(0, n);\n    list.head.data = list.head.data.slice(n);\n  } else if (n === list.head.data.length) {\n    // first chunk is a perfect match\n    ret = list.shift();\n  } else {\n    // result spans more than one buffer\n    ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);\n  }\n  return ret;\n}\n\n// Copies a specified amount of characters from the list of buffered data\n// chunks.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction copyFromBufferString(n, list) {\n  var p = list.head;\n  var c = 1;\n  var ret = p.data;\n  n -= ret.length;\n  while (p = p.next) {\n    var str = p.data;\n    var nb = n > str.length ? str.length : n;\n    if (nb === str.length) ret += str;else ret += str.slice(0, n);\n    n -= nb;\n    if (n === 0) {\n      if (nb === str.length) {\n        ++c;\n        if (p.next) list.head = p.next;else list.head = list.tail = null;\n      } else {\n        list.head = p;\n        p.data = str.slice(nb);\n      }\n      break;\n    }\n    ++c;\n  }\n  list.length -= c;\n  return ret;\n}\n\n// Copies a specified amount of bytes from the list of buffered data chunks.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction copyFromBuffer(n, list) {\n  var ret = bufferShim.allocUnsafe(n);\n  var p = list.head;\n  var c = 1;\n  p.data.copy(ret);\n  n -= p.data.length;\n  while (p = p.next) {\n    var buf = p.data;\n    var nb = n > buf.length ? buf.length : n;\n    buf.copy(ret, ret.length - n, 0, nb);\n    n -= nb;\n    if (n === 0) {\n      if (nb === buf.length) {\n        ++c;\n        if (p.next) list.head = p.next;else list.head = list.tail = null;\n      } else {\n        list.head = p;\n        p.data = buf.slice(nb);\n      }\n      break;\n    }\n    ++c;\n  }\n  list.length -= c;\n  return ret;\n}\n\nfunction endReadable(stream) {\n  var state = stream._readableState;\n\n  // If we get here before consuming all the bytes, then that is a\n  // bug in node.  Should never happen.\n  if (state.length > 0) throw new Error('\"endReadable()\" called on non-empty stream');\n\n  if (!state.endEmitted) {\n    state.ended = true;\n    processNextTick(endReadableNT, state, stream);\n  }\n}\n\nfunction endReadableNT(state, stream) {\n  // Check that we didn't get one last unshift.\n  if (!state.endEmitted && state.length === 0) {\n    state.endEmitted = true;\n    stream.readable = false;\n    stream.emit('end');\n  }\n}\n\nfunction forEach(xs, f) {\n  for (var i = 0, l = xs.length; i < l; i++) {\n    f(xs[i], i);\n  }\n}\n\nfunction indexOf(xs, x) {\n  for (var i = 0, l = xs.length; i < l; i++) {\n    if (xs[i] === x) return i;\n  }\n  return -1;\n}\n}).call(this,require('_process'))\n},{\"./_stream_duplex\":164,\"./internal/streams/BufferList\":169,\"_process\":155,\"buffer\":48,\"buffer-shims\":46,\"core-util-is\":65,\"events\":103,\"inherits\":118,\"isarray\":124,\"process-nextick-args\":154,\"string_decoder/\":192,\"util\":21}],167:[function(require,module,exports){\n// a transform stream is a readable/writable stream where you do\n// something with the data.  Sometimes it's called a \"filter\",\n// but that's not a great name for it, since that implies a thing where\n// some bits pass through, and others are simply ignored.  (That would\n// be a valid example of a transform, of course.)\n//\n// While the output is causally related to the input, it's not a\n// necessarily symmetric or synchronous transformation.  For example,\n// a zlib stream might take multiple plain-text writes(), and then\n// emit a single compressed chunk some time in the future.\n//\n// Here's how this works:\n//\n// The Transform stream has all the aspects of the readable and writable\n// stream classes.  When you write(chunk), that calls _write(chunk,cb)\n// internally, and returns false if there's a lot of pending writes\n// buffered up.  When you call read(), that calls _read(n) until\n// there's enough pending readable data buffered up.\n//\n// In a transform stream, the written data is placed in a buffer.  When\n// _read(n) is called, it transforms the queued up data, calling the\n// buffered _write cb's as it consumes chunks.  If consuming a single\n// written chunk would result in multiple output chunks, then the first\n// outputted bit calls the readcb, and subsequent chunks just go into\n// the read buffer, and will cause it to emit 'readable' if necessary.\n//\n// This way, back-pressure is actually determined by the reading side,\n// since _read has to be called to start processing a new chunk.  However,\n// a pathological inflate type of transform can cause excessive buffering\n// here.  For example, imagine a stream where every byte of input is\n// interpreted as an integer from 0-255, and then results in that many\n// bytes of output.  Writing the 4 bytes {ff,ff,ff,ff} would result in\n// 1kb of data being output.  In this case, you could write a very small\n// amount of input, and end up with a very large amount of output.  In\n// such a pathological inflating mechanism, there'd be no way to tell\n// the system to stop doing the transform.  A single 4MB write could\n// cause the system to run out of memory.\n//\n// However, even in such a pathological case, only a single written chunk\n// would be consumed, and then the rest would wait (un-transformed) until\n// the results of the previous transformed chunk were consumed.\n\n'use strict';\n\nmodule.exports = Transform;\n\nvar Duplex = require('./_stream_duplex');\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\nutil.inherits(Transform, Duplex);\n\nfunction TransformState(stream) {\n  this.afterTransform = function (er, data) {\n    return afterTransform(stream, er, data);\n  };\n\n  this.needTransform = false;\n  this.transforming = false;\n  this.writecb = null;\n  this.writechunk = null;\n  this.writeencoding = null;\n}\n\nfunction afterTransform(stream, er, data) {\n  var ts = stream._transformState;\n  ts.transforming = false;\n\n  var cb = ts.writecb;\n\n  if (!cb) return stream.emit('error', new Error('no writecb in Transform class'));\n\n  ts.writechunk = null;\n  ts.writecb = null;\n\n  if (data !== null && data !== undefined) stream.push(data);\n\n  cb(er);\n\n  var rs = stream._readableState;\n  rs.reading = false;\n  if (rs.needReadable || rs.length < rs.highWaterMark) {\n    stream._read(rs.highWaterMark);\n  }\n}\n\nfunction Transform(options) {\n  if (!(this instanceof Transform)) return new Transform(options);\n\n  Duplex.call(this, options);\n\n  this._transformState = new TransformState(this);\n\n  var stream = this;\n\n  // start out asking for a readable event once data is transformed.\n  this._readableState.needReadable = true;\n\n  // we have implemented the _read method, and done the other things\n  // that Readable wants before the first _read call, so unset the\n  // sync guard flag.\n  this._readableState.sync = false;\n\n  if (options) {\n    if (typeof options.transform === 'function') this._transform = options.transform;\n\n    if (typeof options.flush === 'function') this._flush = options.flush;\n  }\n\n  // When the writable side finishes, then flush out anything remaining.\n  this.once('prefinish', function () {\n    if (typeof this._flush === 'function') this._flush(function (er, data) {\n      done(stream, er, data);\n    });else done(stream);\n  });\n}\n\nTransform.prototype.push = function (chunk, encoding) {\n  this._transformState.needTransform = false;\n  return Duplex.prototype.push.call(this, chunk, encoding);\n};\n\n// This is the part where you do stuff!\n// override this function in implementation classes.\n// 'chunk' is an input chunk.\n//\n// Call `push(newChunk)` to pass along transformed output\n// to the readable side.  You may call 'push' zero or more times.\n//\n// Call `cb(err)` when you are done with this chunk.  If you pass\n// an error, then that'll put the hurt on the whole operation.  If you\n// never call cb(), then you'll never get another chunk.\nTransform.prototype._transform = function (chunk, encoding, cb) {\n  throw new Error('_transform() is not implemented');\n};\n\nTransform.prototype._write = function (chunk, encoding, cb) {\n  var ts = this._transformState;\n  ts.writecb = cb;\n  ts.writechunk = chunk;\n  ts.writeencoding = encoding;\n  if (!ts.transforming) {\n    var rs = this._readableState;\n    if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);\n  }\n};\n\n// Doesn't matter what the args are here.\n// _transform does all the work.\n// That we got here means that the readable side wants more data.\nTransform.prototype._read = function (n) {\n  var ts = this._transformState;\n\n  if (ts.writechunk !== null && ts.writecb && !ts.transforming) {\n    ts.transforming = true;\n    this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);\n  } else {\n    // mark that we need a transform, so that any data that comes in\n    // will get processed, now that we've asked for it.\n    ts.needTransform = true;\n  }\n};\n\nfunction done(stream, er, data) {\n  if (er) return stream.emit('error', er);\n\n  if (data !== null && data !== undefined) stream.push(data);\n\n  // if there's nothing in the write buffer, then that means\n  // that nothing more will ever be provided\n  var ws = stream._writableState;\n  var ts = stream._transformState;\n\n  if (ws.length) throw new Error('Calling transform done when ws.length != 0');\n\n  if (ts.transforming) throw new Error('Calling transform done when still transforming');\n\n  return stream.push(null);\n}\n},{\"./_stream_duplex\":164,\"core-util-is\":65,\"inherits\":118}],168:[function(require,module,exports){\n(function (process){\n// A bit simpler than readable streams.\n// Implement an async ._write(chunk, encoding, cb), and it'll handle all\n// the drain event emission and buffering.\n\n'use strict';\n\nmodule.exports = Writable;\n\n/*<replacement>*/\nvar processNextTick = require('process-nextick-args');\n/*</replacement>*/\n\n/*<replacement>*/\nvar asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;\n/*</replacement>*/\n\n/*<replacement>*/\nvar Duplex;\n/*</replacement>*/\n\nWritable.WritableState = WritableState;\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\n/*<replacement>*/\nvar internalUtil = {\n  deprecate: require('util-deprecate')\n};\n/*</replacement>*/\n\n/*<replacement>*/\nvar Stream;\n(function () {\n  try {\n    Stream = require('st' + 'ream');\n  } catch (_) {} finally {\n    if (!Stream) Stream = require('events').EventEmitter;\n  }\n})();\n/*</replacement>*/\n\nvar Buffer = require('buffer').Buffer;\n/*<replacement>*/\nvar bufferShim = require('buffer-shims');\n/*</replacement>*/\n\nutil.inherits(Writable, Stream);\n\nfunction nop() {}\n\nfunction WriteReq(chunk, encoding, cb) {\n  this.chunk = chunk;\n  this.encoding = encoding;\n  this.callback = cb;\n  this.next = null;\n}\n\nfunction WritableState(options, stream) {\n  Duplex = Duplex || require('./_stream_duplex');\n\n  options = options || {};\n\n  // object stream flag to indicate whether or not this stream\n  // contains buffers or objects.\n  this.objectMode = !!options.objectMode;\n\n  if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;\n\n  // the point at which write() starts returning false\n  // Note: 0 is a valid value, means that we always return false if\n  // the entire buffer is not flushed immediately on write()\n  var hwm = options.highWaterMark;\n  var defaultHwm = this.objectMode ? 16 : 16 * 1024;\n  this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;\n\n  // cast to ints.\n  this.highWaterMark = ~ ~this.highWaterMark;\n\n  // drain event flag.\n  this.needDrain = false;\n  // at the start of calling end()\n  this.ending = false;\n  // when end() has been called, and returned\n  this.ended = false;\n  // when 'finish' is emitted\n  this.finished = false;\n\n  // should we decode strings into buffers before passing to _write?\n  // this is here so that some node-core streams can optimize string\n  // handling at a lower level.\n  var noDecode = options.decodeStrings === false;\n  this.decodeStrings = !noDecode;\n\n  // Crypto is kind of old and crusty.  Historically, its default string\n  // encoding is 'binary' so we have to make this configurable.\n  // Everything else in the universe uses 'utf8', though.\n  this.defaultEncoding = options.defaultEncoding || 'utf8';\n\n  // not an actual buffer we keep track of, but a measurement\n  // of how much we're waiting to get pushed to some underlying\n  // socket or file.\n  this.length = 0;\n\n  // a flag to see when we're in the middle of a write.\n  this.writing = false;\n\n  // when true all writes will be buffered until .uncork() call\n  this.corked = 0;\n\n  // a flag to be able to tell if the onwrite cb is called immediately,\n  // or on a later tick.  We set this to true at first, because any\n  // actions that shouldn't happen until \"later\" should generally also\n  // not happen before the first write call.\n  this.sync = true;\n\n  // a flag to know if we're processing previously buffered items, which\n  // may call the _write() callback in the same tick, so that we don't\n  // end up in an overlapped onwrite situation.\n  this.bufferProcessing = false;\n\n  // the callback that's passed to _write(chunk,cb)\n  this.onwrite = function (er) {\n    onwrite(stream, er);\n  };\n\n  // the callback that the user supplies to write(chunk,encoding,cb)\n  this.writecb = null;\n\n  // the amount that is being written when _write is called.\n  this.writelen = 0;\n\n  this.bufferedRequest = null;\n  this.lastBufferedRequest = null;\n\n  // number of pending user-supplied write callbacks\n  // this must be 0 before 'finish' can be emitted\n  this.pendingcb = 0;\n\n  // emit prefinish if the only thing we're waiting for is _write cbs\n  // This is relevant for synchronous Transform streams\n  this.prefinished = false;\n\n  // True if the error was already emitted and should not be thrown again\n  this.errorEmitted = false;\n\n  // count buffered requests\n  this.bufferedRequestCount = 0;\n\n  // allocate the first CorkedRequest, there is always\n  // one allocated and free to use, and we maintain at most two\n  this.corkedRequestsFree = new CorkedRequest(this);\n}\n\nWritableState.prototype.getBuffer = function getBuffer() {\n  var current = this.bufferedRequest;\n  var out = [];\n  while (current) {\n    out.push(current);\n    current = current.next;\n  }\n  return out;\n};\n\n(function () {\n  try {\n    Object.defineProperty(WritableState.prototype, 'buffer', {\n      get: internalUtil.deprecate(function () {\n        return this.getBuffer();\n      }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.')\n    });\n  } catch (_) {}\n})();\n\n// Test _writableState for inheritance to account for Duplex streams,\n// whose prototype chain only points to Readable.\nvar realHasInstance;\nif (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {\n  realHasInstance = Function.prototype[Symbol.hasInstance];\n  Object.defineProperty(Writable, Symbol.hasInstance, {\n    value: function (object) {\n      if (realHasInstance.call(this, object)) return true;\n\n      return object && object._writableState instanceof WritableState;\n    }\n  });\n} else {\n  realHasInstance = function (object) {\n    return object instanceof this;\n  };\n}\n\nfunction Writable(options) {\n  Duplex = Duplex || require('./_stream_duplex');\n\n  // Writable ctor is applied to Duplexes, too.\n  // `realHasInstance` is necessary because using plain `instanceof`\n  // would return false, as no `_writableState` property is attached.\n\n  // Trying to use the custom `instanceof` for Writable here will also break the\n  // Node.js LazyTransform implementation, which has a non-trivial getter for\n  // `_writableState` that would lead to infinite recursion.\n  if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) {\n    return new Writable(options);\n  }\n\n  this._writableState = new WritableState(options, this);\n\n  // legacy.\n  this.writable = true;\n\n  if (options) {\n    if (typeof options.write === 'function') this._write = options.write;\n\n    if (typeof options.writev === 'function') this._writev = options.writev;\n  }\n\n  Stream.call(this);\n}\n\n// Otherwise people can pipe Writable streams, which is just wrong.\nWritable.prototype.pipe = function () {\n  this.emit('error', new Error('Cannot pipe, not readable'));\n};\n\nfunction writeAfterEnd(stream, cb) {\n  var er = new Error('write after end');\n  // TODO: defer error events consistently everywhere, not just the cb\n  stream.emit('error', er);\n  processNextTick(cb, er);\n}\n\n// If we get something that is not a buffer, string, null, or undefined,\n// and we're not in objectMode, then that's an error.\n// Otherwise stream chunks are all considered to be of length=1, and the\n// watermarks determine how many objects to keep in the buffer, rather than\n// how many bytes or characters.\nfunction validChunk(stream, state, chunk, cb) {\n  var valid = true;\n  var er = false;\n  // Always throw error if a null is written\n  // if we are not in object mode then throw\n  // if it is not a buffer, string, or undefined.\n  if (chunk === null) {\n    er = new TypeError('May not write null values to stream');\n  } else if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {\n    er = new TypeError('Invalid non-string/buffer chunk');\n  }\n  if (er) {\n    stream.emit('error', er);\n    processNextTick(cb, er);\n    valid = false;\n  }\n  return valid;\n}\n\nWritable.prototype.write = function (chunk, encoding, cb) {\n  var state = this._writableState;\n  var ret = false;\n\n  if (typeof encoding === 'function') {\n    cb = encoding;\n    encoding = null;\n  }\n\n  if (Buffer.isBuffer(chunk)) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;\n\n  if (typeof cb !== 'function') cb = nop;\n\n  if (state.ended) writeAfterEnd(this, cb);else if (validChunk(this, state, chunk, cb)) {\n    state.pendingcb++;\n    ret = writeOrBuffer(this, state, chunk, encoding, cb);\n  }\n\n  return ret;\n};\n\nWritable.prototype.cork = function () {\n  var state = this._writableState;\n\n  state.corked++;\n};\n\nWritable.prototype.uncork = function () {\n  var state = this._writableState;\n\n  if (state.corked) {\n    state.corked--;\n\n    if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);\n  }\n};\n\nWritable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {\n  // node::ParseEncoding() requires lower case.\n  if (typeof encoding === 'string') encoding = encoding.toLowerCase();\n  if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);\n  this._writableState.defaultEncoding = encoding;\n  return this;\n};\n\nfunction decodeChunk(state, chunk, encoding) {\n  if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {\n    chunk = bufferShim.from(chunk, encoding);\n  }\n  return chunk;\n}\n\n// if we're already writing something, then just put this\n// in the queue, and wait our turn.  Otherwise, call _write\n// If we return false, then we need a drain event, so set that flag.\nfunction writeOrBuffer(stream, state, chunk, encoding, cb) {\n  chunk = decodeChunk(state, chunk, encoding);\n\n  if (Buffer.isBuffer(chunk)) encoding = 'buffer';\n  var len = state.objectMode ? 1 : chunk.length;\n\n  state.length += len;\n\n  var ret = state.length < state.highWaterMark;\n  // we must ensure that previous needDrain will not be reset to false.\n  if (!ret) state.needDrain = true;\n\n  if (state.writing || state.corked) {\n    var last = state.lastBufferedRequest;\n    state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);\n    if (last) {\n      last.next = state.lastBufferedRequest;\n    } else {\n      state.bufferedRequest = state.lastBufferedRequest;\n    }\n    state.bufferedRequestCount += 1;\n  } else {\n    doWrite(stream, state, false, len, chunk, encoding, cb);\n  }\n\n  return ret;\n}\n\nfunction doWrite(stream, state, writev, len, chunk, encoding, cb) {\n  state.writelen = len;\n  state.writecb = cb;\n  state.writing = true;\n  state.sync = true;\n  if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);\n  state.sync = false;\n}\n\nfunction onwriteError(stream, state, sync, er, cb) {\n  --state.pendingcb;\n  if (sync) processNextTick(cb, er);else cb(er);\n\n  stream._writableState.errorEmitted = true;\n  stream.emit('error', er);\n}\n\nfunction onwriteStateUpdate(state) {\n  state.writing = false;\n  state.writecb = null;\n  state.length -= state.writelen;\n  state.writelen = 0;\n}\n\nfunction onwrite(stream, er) {\n  var state = stream._writableState;\n  var sync = state.sync;\n  var cb = state.writecb;\n\n  onwriteStateUpdate(state);\n\n  if (er) onwriteError(stream, state, sync, er, cb);else {\n    // Check if we're actually ready to finish, but don't emit yet\n    var finished = needFinish(state);\n\n    if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {\n      clearBuffer(stream, state);\n    }\n\n    if (sync) {\n      /*<replacement>*/\n      asyncWrite(afterWrite, stream, state, finished, cb);\n      /*</replacement>*/\n    } else {\n        afterWrite(stream, state, finished, cb);\n      }\n  }\n}\n\nfunction afterWrite(stream, state, finished, cb) {\n  if (!finished) onwriteDrain(stream, state);\n  state.pendingcb--;\n  cb();\n  finishMaybe(stream, state);\n}\n\n// Must force callback to be called on nextTick, so that we don't\n// emit 'drain' before the write() consumer gets the 'false' return\n// value, and has a chance to attach a 'drain' listener.\nfunction onwriteDrain(stream, state) {\n  if (state.length === 0 && state.needDrain) {\n    state.needDrain = false;\n    stream.emit('drain');\n  }\n}\n\n// if there's something in the buffer waiting, then process it\nfunction clearBuffer(stream, state) {\n  state.bufferProcessing = true;\n  var entry = state.bufferedRequest;\n\n  if (stream._writev && entry && entry.next) {\n    // Fast case, write everything using _writev()\n    var l = state.bufferedRequestCount;\n    var buffer = new Array(l);\n    var holder = state.corkedRequestsFree;\n    holder.entry = entry;\n\n    var count = 0;\n    while (entry) {\n      buffer[count] = entry;\n      entry = entry.next;\n      count += 1;\n    }\n\n    doWrite(stream, state, true, state.length, buffer, '', holder.finish);\n\n    // doWrite is almost always async, defer these to save a bit of time\n    // as the hot path ends with doWrite\n    state.pendingcb++;\n    state.lastBufferedRequest = null;\n    if (holder.next) {\n      state.corkedRequestsFree = holder.next;\n      holder.next = null;\n    } else {\n      state.corkedRequestsFree = new CorkedRequest(state);\n    }\n  } else {\n    // Slow case, write chunks one-by-one\n    while (entry) {\n      var chunk = entry.chunk;\n      var encoding = entry.encoding;\n      var cb = entry.callback;\n      var len = state.objectMode ? 1 : chunk.length;\n\n      doWrite(stream, state, false, len, chunk, encoding, cb);\n      entry = entry.next;\n      // if we didn't call the onwrite immediately, then\n      // it means that we need to wait until it does.\n      // also, that means that the chunk and cb are currently\n      // being processed, so move the buffer counter past them.\n      if (state.writing) {\n        break;\n      }\n    }\n\n    if (entry === null) state.lastBufferedRequest = null;\n  }\n\n  state.bufferedRequestCount = 0;\n  state.bufferedRequest = entry;\n  state.bufferProcessing = false;\n}\n\nWritable.prototype._write = function (chunk, encoding, cb) {\n  cb(new Error('_write() is not implemented'));\n};\n\nWritable.prototype._writev = null;\n\nWritable.prototype.end = function (chunk, encoding, cb) {\n  var state = this._writableState;\n\n  if (typeof chunk === 'function') {\n    cb = chunk;\n    chunk = null;\n    encoding = null;\n  } else if (typeof encoding === 'function') {\n    cb = encoding;\n    encoding = null;\n  }\n\n  if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);\n\n  // .end() fully uncorks\n  if (state.corked) {\n    state.corked = 1;\n    this.uncork();\n  }\n\n  // ignore unnecessary end() calls.\n  if (!state.ending && !state.finished) endWritable(this, state, cb);\n};\n\nfunction needFinish(state) {\n  return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;\n}\n\nfunction prefinish(stream, state) {\n  if (!state.prefinished) {\n    state.prefinished = true;\n    stream.emit('prefinish');\n  }\n}\n\nfunction finishMaybe(stream, state) {\n  var need = needFinish(state);\n  if (need) {\n    if (state.pendingcb === 0) {\n      prefinish(stream, state);\n      state.finished = true;\n      stream.emit('finish');\n    } else {\n      prefinish(stream, state);\n    }\n  }\n  return need;\n}\n\nfunction endWritable(stream, state, cb) {\n  state.ending = true;\n  finishMaybe(stream, state);\n  if (cb) {\n    if (state.finished) processNextTick(cb);else stream.once('finish', cb);\n  }\n  state.ended = true;\n  stream.writable = false;\n}\n\n// It seems a linked list but it is not\n// there will be only 2 of these for each stream\nfunction CorkedRequest(state) {\n  var _this = this;\n\n  this.next = null;\n  this.entry = null;\n\n  this.finish = function (err) {\n    var entry = _this.entry;\n    _this.entry = null;\n    while (entry) {\n      var cb = entry.callback;\n      state.pendingcb--;\n      cb(err);\n      entry = entry.next;\n    }\n    if (state.corkedRequestsFree) {\n      state.corkedRequestsFree.next = _this;\n    } else {\n      state.corkedRequestsFree = _this;\n    }\n  };\n}\n}).call(this,require('_process'))\n},{\"./_stream_duplex\":164,\"_process\":155,\"buffer\":48,\"buffer-shims\":46,\"core-util-is\":65,\"events\":103,\"inherits\":118,\"process-nextick-args\":154,\"util-deprecate\":199}],169:[function(require,module,exports){\n'use strict';\n\nvar Buffer = require('buffer').Buffer;\n/*<replacement>*/\nvar bufferShim = require('buffer-shims');\n/*</replacement>*/\n\nmodule.exports = BufferList;\n\nfunction BufferList() {\n  this.head = null;\n  this.tail = null;\n  this.length = 0;\n}\n\nBufferList.prototype.push = function (v) {\n  var entry = { data: v, next: null };\n  if (this.length > 0) this.tail.next = entry;else this.head = entry;\n  this.tail = entry;\n  ++this.length;\n};\n\nBufferList.prototype.unshift = function (v) {\n  var entry = { data: v, next: this.head };\n  if (this.length === 0) this.tail = entry;\n  this.head = entry;\n  ++this.length;\n};\n\nBufferList.prototype.shift = function () {\n  if (this.length === 0) return;\n  var ret = this.head.data;\n  if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next;\n  --this.length;\n  return ret;\n};\n\nBufferList.prototype.clear = function () {\n  this.head = this.tail = null;\n  this.length = 0;\n};\n\nBufferList.prototype.join = function (s) {\n  if (this.length === 0) return '';\n  var p = this.head;\n  var ret = '' + p.data;\n  while (p = p.next) {\n    ret += s + p.data;\n  }return ret;\n};\n\nBufferList.prototype.concat = function (n) {\n  if (this.length === 0) return bufferShim.alloc(0);\n  if (this.length === 1) return this.head.data;\n  var ret = bufferShim.allocUnsafe(n >>> 0);\n  var p = this.head;\n  var i = 0;\n  while (p) {\n    p.data.copy(ret, i);\n    i += p.data.length;\n    p = p.next;\n  }\n  return ret;\n};\n},{\"buffer\":48,\"buffer-shims\":46}],170:[function(require,module,exports){\nmodule.exports = require(\"./lib/_stream_passthrough.js\")\n\n},{\"./lib/_stream_passthrough.js\":165}],171:[function(require,module,exports){\n(function (process){\nvar Stream = (function (){\n  try {\n    return require('st' + 'ream'); // hack to fix a circular dependency issue when used with browserify\n  } catch(_){}\n}());\nexports = module.exports = require('./lib/_stream_readable.js');\nexports.Stream = Stream || exports;\nexports.Readable = exports;\nexports.Writable = require('./lib/_stream_writable.js');\nexports.Duplex = require('./lib/_stream_duplex.js');\nexports.Transform = require('./lib/_stream_transform.js');\nexports.PassThrough = require('./lib/_stream_passthrough.js');\n\nif (!process.browser && process.env.READABLE_STREAM === 'disable' && Stream) {\n  module.exports = Stream;\n}\n\n}).call(this,require('_process'))\n},{\"./lib/_stream_duplex.js\":164,\"./lib/_stream_passthrough.js\":165,\"./lib/_stream_readable.js\":166,\"./lib/_stream_transform.js\":167,\"./lib/_stream_writable.js\":168,\"_process\":155}],172:[function(require,module,exports){\nmodule.exports = require(\"./lib/_stream_transform.js\")\n\n},{\"./lib/_stream_transform.js\":167}],173:[function(require,module,exports){\nmodule.exports = require(\"./lib/_stream_writable.js\")\n\n},{\"./lib/_stream_writable.js\":168}],174:[function(require,module,exports){\nvar mouseChange = require('mouse-change')\nvar mouseWheel = require('mouse-wheel')\nvar identity = require('gl-mat4/identity')\nvar perspective = require('gl-mat4/perspective')\nvar lookAt = require('gl-mat4/lookAt')\n\nmodule.exports = createCamera\n\nvar isBrowser = typeof window !== 'undefined'\n\nfunction createCamera (regl, props_) {\n  var props = props_ || {}\n  var cameraState = {\n    view: identity(new Float32Array(16)),\n    projection: identity(new Float32Array(16)),\n    center: new Float32Array(props.center || 3),\n    theta: props.theta || 0,\n    phi: props.phi || 0,\n    distance: Math.log(props.distance || 10.0),\n    eye: new Float32Array(3),\n    up: new Float32Array(props.up || [0, 1, 0]),\n    fovy: props.fovy || Math.PI / 4.0,\n    near: typeof props.near !== 'undefined' ? props.near : 0.01,\n    far: typeof props.far !== 'undefined' ? props.far : 1000.0,\n    flipY: !!props.flipY,\n    dtheta: 0,\n    dphi: 0\n  }\n\n  var right = new Float32Array([1, 0, 0])\n  var front = new Float32Array([0, 0, 1])\n\n  var minDistance = Math.log('minDistance' in props ? props.minDistance : 0.1)\n  var maxDistance = Math.log('maxDistance' in props ? props.maxDistance : 1000)\n\n  var ddistance = 0\n\n  var prevX = 0\n  var prevY = 0\n\n  if (isBrowser && props.mouse !== false) {\n    mouseChange(function (buttons, x, y) {\n      if (buttons & 1) {\n        var dx = (x - prevX) / window.innerWidth\n        var dy = (y - prevY) / window.innerHeight\n        var w = Math.max(cameraState.distance, 0.5)\n\n        cameraState.dtheta += w * dx\n        cameraState.dphi += w * dy\n      }\n      prevX = x\n      prevY = y\n    })\n    mouseWheel(function (dx, dy) {\n      ddistance += dy / window.innerHeight\n    })\n  }\n\n  function damp (x) {\n    var xd = x * 0.9\n    if (Math.abs(xd) < 0.1) {\n      return 0\n    }\n    return xd\n  }\n\n  function clamp (x, lo, hi) {\n    return Math.min(Math.max(x, lo), hi)\n  }\n\n  function updateCamera (props) {\n    Object.keys(props).forEach(function (prop) {\n      cameraState[prop] = props[prop]\n    })\n\n    var center = cameraState.center\n    var eye = cameraState.eye\n    var up = cameraState.up\n    var dtheta = cameraState.dtheta\n    var dphi = cameraState.dphi\n\n    cameraState.theta += dtheta\n    cameraState.phi = clamp(\n      cameraState.phi + dphi,\n      -Math.PI / 2.0,\n      Math.PI / 2.0)\n    cameraState.distance = clamp(\n      cameraState.distance + ddistance,\n      minDistance,\n      maxDistance)\n\n    cameraState.dtheta = damp(dtheta)\n    cameraState.dphi = damp(dphi)\n    ddistance = damp(ddistance)\n\n    var theta = cameraState.theta\n    var phi = cameraState.phi\n    var r = Math.exp(cameraState.distance)\n\n    var vf = r * Math.sin(theta) * Math.cos(phi)\n    var vr = r * Math.cos(theta) * Math.cos(phi)\n    var vu = r * Math.sin(phi)\n\n    for (var i = 0; i < 3; ++i) {\n      eye[i] = center[i] + vf * front[i] + vr * right[i] + vu * up[i]\n    }\n\n    lookAt(cameraState.view, eye, center, up)\n  }\n\n  var injectContext = regl({\n    context: Object.assign({}, cameraState, {\n      projection: function ({viewportWidth, viewportHeight}) {\n        perspective(cameraState.projection,\n          cameraState.fovy,\n          viewportWidth / viewportHeight,\n          cameraState.near,\n          cameraState.far)\n        if (cameraState.flipY) { cameraState.projection[5] *= -1 }\n        return cameraState.projection\n      }\n    }),\n    uniforms: Object.keys(cameraState).reduce(function (uniforms, name) {\n      uniforms[name] = regl.context(name)\n      return uniforms\n    }, {})\n  })\n\n  function setupCamera (props, block) {\n    if (!block) {\n      block = props\n      props = {}\n    }\n    updateCamera(props)\n    injectContext(block)\n  }\n\n  Object.keys(cameraState).forEach(function (name) {\n    setupCamera[name] = cameraState[name]\n  })\n\n  return setupCamera\n}\n\n},{\"gl-mat4/identity\":105,\"gl-mat4/lookAt\":106,\"gl-mat4/perspective\":107,\"mouse-change\":139,\"mouse-wheel\":141}],175:[function(require,module,exports){\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n\ttypeof define === 'function' && define.amd ? define(factory) :\n\t(global.createREGL = factory());\n}(this, (function () { 'use strict';\n\nvar arrayTypes =  {\n\t\"[object Int8Array]\": 5120,\n\t\"[object Int16Array]\": 5122,\n\t\"[object Int32Array]\": 5124,\n\t\"[object Uint8Array]\": 5121,\n\t\"[object Uint8ClampedArray]\": 5121,\n\t\"[object Uint16Array]\": 5123,\n\t\"[object Uint32Array]\": 5125,\n\t\"[object Float32Array]\": 5126,\n\t\"[object Float64Array]\": 5121,\n\t\"[object ArrayBuffer]\": 5121\n};\n\nvar isTypedArray = function (x) {\n  return Object.prototype.toString.call(x) in arrayTypes\n};\n\nvar extend = function (base, opts) {\n  var keys = Object.keys(opts);\n  for (var i = 0; i < keys.length; ++i) {\n    base[keys[i]] = opts[keys[i]];\n  }\n  return base\n};\n\n// Error checking and parameter validation.\n//\n// Statements for the form `check.someProcedure(...)` get removed by\n// a browserify transform for optimized/minified bundles.\n//\n/* globals btoa */\n// only used for extracting shader names.  if btoa not present, then errors\n// will be slightly crappier\nfunction decodeB64 (str) {\n  if (typeof btoa !== 'undefined') {\n    return btoa(str)\n  }\n  return 'base64:' + str\n}\n\nfunction raise (message) {\n  var error = new Error('(regl) ' + message);\n  console.error(error);\n  throw error\n}\n\nfunction check (pred, message) {\n  if (!pred) {\n    raise(message);\n  }\n}\n\nfunction encolon (message) {\n  if (message) {\n    return ': ' + message\n  }\n  return ''\n}\n\nfunction checkParameter (param, possibilities, message) {\n  if (!(param in possibilities)) {\n    raise('unknown parameter (' + param + ')' + encolon(message) +\n          '. possible values: ' + Object.keys(possibilities).join());\n  }\n}\n\nfunction checkIsTypedArray (data, message) {\n  if (!isTypedArray(data)) {\n    raise(\n      'invalid parameter type' + encolon(message) +\n      '. must be a typed array');\n  }\n}\n\nfunction checkTypeOf (value, type, message) {\n  if (typeof value !== type) {\n    raise(\n      'invalid parameter type' + encolon(message) +\n      '. expected ' + type + ', got ' + (typeof value));\n  }\n}\n\nfunction checkNonNegativeInt (value, message) {\n  if (!((value >= 0) &&\n        ((value | 0) === value))) {\n    raise('invalid parameter type, (' + value + ')' + encolon(message) +\n          '. must be a nonnegative integer');\n  }\n}\n\nfunction checkOneOf (value, list, message) {\n  if (list.indexOf(value) < 0) {\n    raise('invalid value' + encolon(message) + '. must be one of: ' + list);\n  }\n}\n\nvar constructorKeys = [\n  'gl',\n  'canvas',\n  'container',\n  'attributes',\n  'pixelRatio',\n  'extensions',\n  'optionalExtensions',\n  'profile',\n  'onDone'\n];\n\nfunction checkConstructor (obj) {\n  Object.keys(obj).forEach(function (key) {\n    if (constructorKeys.indexOf(key) < 0) {\n      raise('invalid regl constructor argument \"' + key + '\". must be one of ' + constructorKeys);\n    }\n  });\n}\n\nfunction leftPad (str, n) {\n  str = str + '';\n  while (str.length < n) {\n    str = ' ' + str;\n  }\n  return str\n}\n\nfunction ShaderFile () {\n  this.name = 'unknown';\n  this.lines = [];\n  this.index = {};\n  this.hasErrors = false;\n}\n\nfunction ShaderLine (number, line) {\n  this.number = number;\n  this.line = line;\n  this.errors = [];\n}\n\nfunction ShaderError (fileNumber, lineNumber, message) {\n  this.file = fileNumber;\n  this.line = lineNumber;\n  this.message = message;\n}\n\nfunction guessCommand () {\n  var error = new Error();\n  var stack = (error.stack || error).toString();\n  var pat = /compileProcedure.*\\n\\s*at.*\\((.*)\\)/.exec(stack);\n  if (pat) {\n    return pat[1]\n  }\n  var pat2 = /compileProcedure.*\\n\\s*at\\s+(.*)(\\n|$)/.exec(stack);\n  if (pat2) {\n    return pat2[1]\n  }\n  return 'unknown'\n}\n\nfunction guessCallSite () {\n  var error = new Error();\n  var stack = (error.stack || error).toString();\n  var pat = /at REGLCommand.*\\n\\s+at.*\\((.*)\\)/.exec(stack);\n  if (pat) {\n    return pat[1]\n  }\n  var pat2 = /at REGLCommand.*\\n\\s+at\\s+(.*)\\n/.exec(stack);\n  if (pat2) {\n    return pat2[1]\n  }\n  return 'unknown'\n}\n\nfunction parseSource (source, command) {\n  var lines = source.split('\\n');\n  var lineNumber = 1;\n  var fileNumber = 0;\n  var files = {\n    unknown: new ShaderFile(),\n    0: new ShaderFile()\n  };\n  files.unknown.name = files[0].name = command || guessCommand();\n  files.unknown.lines.push(new ShaderLine(0, ''));\n  for (var i = 0; i < lines.length; ++i) {\n    var line = lines[i];\n    var parts = /^\\s*\\#\\s*(\\w+)\\s+(.+)\\s*$/.exec(line);\n    if (parts) {\n      switch (parts[1]) {\n        case 'line':\n          var lineNumberInfo = /(\\d+)(\\s+\\d+)?/.exec(parts[2]);\n          if (lineNumberInfo) {\n            lineNumber = lineNumberInfo[1] | 0;\n            if (lineNumberInfo[2]) {\n              fileNumber = lineNumberInfo[2] | 0;\n              if (!(fileNumber in files)) {\n                files[fileNumber] = new ShaderFile();\n              }\n            }\n          }\n          break\n        case 'define':\n          var nameInfo = /SHADER_NAME(_B64)?\\s+(.*)$/.exec(parts[2]);\n          if (nameInfo) {\n            files[fileNumber].name = (nameInfo[1]\n                ? decodeB64(nameInfo[2])\n                : nameInfo[2]);\n          }\n          break\n      }\n    }\n    files[fileNumber].lines.push(new ShaderLine(lineNumber++, line));\n  }\n  Object.keys(files).forEach(function (fileNumber) {\n    var file = files[fileNumber];\n    file.lines.forEach(function (line) {\n      file.index[line.number] = line;\n    });\n  });\n  return files\n}\n\nfunction parseErrorLog (errLog) {\n  var result = [];\n  errLog.split('\\n').forEach(function (errMsg) {\n    if (errMsg.length < 5) {\n      return\n    }\n    var parts = /^ERROR\\:\\s+(\\d+)\\:(\\d+)\\:\\s*(.*)$/.exec(errMsg);\n    if (parts) {\n      result.push(new ShaderError(\n        parts[1] | 0,\n        parts[2] | 0,\n        parts[3].trim()));\n    } else if (errMsg.length > 0) {\n      result.push(new ShaderError('unknown', 0, errMsg));\n    }\n  });\n  return result\n}\n\nfunction annotateFiles (files, errors) {\n  errors.forEach(function (error) {\n    var file = files[error.file];\n    if (file) {\n      var line = file.index[error.line];\n      if (line) {\n        line.errors.push(error);\n        file.hasErrors = true;\n        return\n      }\n    }\n    files.unknown.hasErrors = true;\n    files.unknown.lines[0].errors.push(error);\n  });\n}\n\nfunction checkShaderError (gl, shader, source, type, command) {\n  if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n    var errLog = gl.getShaderInfoLog(shader);\n    var typeName = type === gl.FRAGMENT_SHADER ? 'fragment' : 'vertex';\n    checkCommandType(source, 'string', typeName + ' shader source must be a string', command);\n    var files = parseSource(source, command);\n    var errors = parseErrorLog(errLog);\n    annotateFiles(files, errors);\n\n    Object.keys(files).forEach(function (fileNumber) {\n      var file = files[fileNumber];\n      if (!file.hasErrors) {\n        return\n      }\n\n      var strings = [''];\n      var styles = [''];\n\n      function push (str, style) {\n        strings.push(str);\n        styles.push(style || '');\n      }\n\n      push('file number ' + fileNumber + ': ' + file.name + '\\n', 'color:red;text-decoration:underline;font-weight:bold');\n\n      file.lines.forEach(function (line) {\n        if (line.errors.length > 0) {\n          push(leftPad(line.number, 4) + '|  ', 'background-color:yellow; font-weight:bold');\n          push(line.line + '\\n', 'color:red; background-color:yellow; font-weight:bold');\n\n          // try to guess token\n          var offset = 0;\n          line.errors.forEach(function (error) {\n            var message = error.message;\n            var token = /^\\s*\\'(.*)\\'\\s*\\:\\s*(.*)$/.exec(message);\n            if (token) {\n              var tokenPat = token[1];\n              message = token[2];\n              switch (tokenPat) {\n                case 'assign':\n                  tokenPat = '=';\n                  break\n              }\n              offset = Math.max(line.line.indexOf(tokenPat, offset), 0);\n            } else {\n              offset = 0;\n            }\n\n            push(leftPad('| ', 6));\n            push(leftPad('^^^', offset + 3) + '\\n', 'font-weight:bold');\n            push(leftPad('| ', 6));\n            push(message + '\\n', 'font-weight:bold');\n          });\n          push(leftPad('| ', 6) + '\\n');\n        } else {\n          push(leftPad(line.number, 4) + '|  ');\n          push(line.line + '\\n', 'color:red');\n        }\n      });\n      if (typeof document !== 'undefined') {\n        styles[0] = strings.join('%c');\n        console.log.apply(console, styles);\n      } else {\n        console.log(strings.join(''));\n      }\n    });\n\n    check.raise('Error compiling ' + typeName + ' shader, ' + files[0].name);\n  }\n}\n\nfunction checkLinkError (gl, program, fragShader, vertShader, command) {\n  if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n    var errLog = gl.getProgramInfoLog(program);\n    var fragParse = parseSource(fragShader, command);\n    var vertParse = parseSource(vertShader, command);\n\n    var header = 'Error linking program with vertex shader, \"' +\n      vertParse[0].name + '\", and fragment shader \"' + fragParse[0].name + '\"';\n\n    if (typeof document !== 'undefined') {\n      console.log('%c' + header + '\\n%c' + errLog,\n        'color:red;text-decoration:underline;font-weight:bold',\n        'color:red');\n    } else {\n      console.log(header + '\\n' + errLog);\n    }\n    check.raise(header);\n  }\n}\n\nfunction saveCommandRef (object) {\n  object._commandRef = guessCommand();\n}\n\nfunction saveDrawCommandInfo (opts, uniforms, attributes, stringStore) {\n  saveCommandRef(opts);\n\n  function id (str) {\n    if (str) {\n      return stringStore.id(str)\n    }\n    return 0\n  }\n  opts._fragId = id(opts.static.frag);\n  opts._vertId = id(opts.static.vert);\n\n  function addProps (dict, set) {\n    Object.keys(set).forEach(function (u) {\n      dict[stringStore.id(u)] = true;\n    });\n  }\n\n  var uniformSet = opts._uniformSet = {};\n  addProps(uniformSet, uniforms.static);\n  addProps(uniformSet, uniforms.dynamic);\n\n  var attributeSet = opts._attributeSet = {};\n  addProps(attributeSet, attributes.static);\n  addProps(attributeSet, attributes.dynamic);\n\n  opts._hasCount = (\n    'count' in opts.static ||\n    'count' in opts.dynamic ||\n    'elements' in opts.static ||\n    'elements' in opts.dynamic);\n}\n\nfunction commandRaise (message, command) {\n  var callSite = guessCallSite();\n  raise(message +\n    ' in command ' + (command || guessCommand()) +\n    (callSite === 'unknown' ? '' : ' called from ' + callSite));\n}\n\nfunction checkCommand (pred, message, command) {\n  if (!pred) {\n    commandRaise(message, command || guessCommand());\n  }\n}\n\nfunction checkParameterCommand (param, possibilities, message, command) {\n  if (!(param in possibilities)) {\n    commandRaise(\n      'unknown parameter (' + param + ')' + encolon(message) +\n      '. possible values: ' + Object.keys(possibilities).join(),\n      command || guessCommand());\n  }\n}\n\nfunction checkCommandType (value, type, message, command) {\n  if (typeof value !== type) {\n    commandRaise(\n      'invalid parameter type' + encolon(message) +\n      '. expected ' + type + ', got ' + (typeof value),\n      command || guessCommand());\n  }\n}\n\nfunction checkOptional (block) {\n  block();\n}\n\nfunction checkFramebufferFormat (attachment, texFormats, rbFormats) {\n  if (attachment.texture) {\n    checkOneOf(\n      attachment.texture._texture.internalformat,\n      texFormats,\n      'unsupported texture format for attachment');\n  } else {\n    checkOneOf(\n      attachment.renderbuffer._renderbuffer.format,\n      rbFormats,\n      'unsupported renderbuffer format for attachment');\n  }\n}\n\nvar GL_CLAMP_TO_EDGE = 0x812F;\n\nvar GL_NEAREST = 0x2600;\nvar GL_NEAREST_MIPMAP_NEAREST = 0x2700;\nvar GL_LINEAR_MIPMAP_NEAREST = 0x2701;\nvar GL_NEAREST_MIPMAP_LINEAR = 0x2702;\nvar GL_LINEAR_MIPMAP_LINEAR = 0x2703;\n\nvar GL_BYTE = 5120;\nvar GL_UNSIGNED_BYTE = 5121;\nvar GL_SHORT = 5122;\nvar GL_UNSIGNED_SHORT = 5123;\nvar GL_INT = 5124;\nvar GL_UNSIGNED_INT = 5125;\nvar GL_FLOAT = 5126;\n\nvar GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;\nvar GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;\nvar GL_UNSIGNED_SHORT_5_6_5 = 0x8363;\nvar GL_UNSIGNED_INT_24_8_WEBGL = 0x84FA;\n\nvar GL_HALF_FLOAT_OES = 0x8D61;\n\nvar TYPE_SIZE = {};\n\nTYPE_SIZE[GL_BYTE] =\nTYPE_SIZE[GL_UNSIGNED_BYTE] = 1;\n\nTYPE_SIZE[GL_SHORT] =\nTYPE_SIZE[GL_UNSIGNED_SHORT] =\nTYPE_SIZE[GL_HALF_FLOAT_OES] =\nTYPE_SIZE[GL_UNSIGNED_SHORT_5_6_5] =\nTYPE_SIZE[GL_UNSIGNED_SHORT_4_4_4_4] =\nTYPE_SIZE[GL_UNSIGNED_SHORT_5_5_5_1] = 2;\n\nTYPE_SIZE[GL_INT] =\nTYPE_SIZE[GL_UNSIGNED_INT] =\nTYPE_SIZE[GL_FLOAT] =\nTYPE_SIZE[GL_UNSIGNED_INT_24_8_WEBGL] = 4;\n\nfunction pixelSize (type, channels) {\n  if (type === GL_UNSIGNED_SHORT_5_5_5_1 ||\n      type === GL_UNSIGNED_SHORT_4_4_4_4 ||\n      type === GL_UNSIGNED_SHORT_5_6_5) {\n    return 2\n  } else if (type === GL_UNSIGNED_INT_24_8_WEBGL) {\n    return 4\n  } else {\n    return TYPE_SIZE[type] * channels\n  }\n}\n\nfunction isPow2 (v) {\n  return !(v & (v - 1)) && (!!v)\n}\n\nfunction checkTexture2D (info, mipData, limits) {\n  var i;\n  var w = mipData.width;\n  var h = mipData.height;\n  var c = mipData.channels;\n\n  // Check texture shape\n  check(w > 0 && w <= limits.maxTextureSize &&\n        h > 0 && h <= limits.maxTextureSize,\n        'invalid texture shape');\n\n  // check wrap mode\n  if (info.wrapS !== GL_CLAMP_TO_EDGE || info.wrapT !== GL_CLAMP_TO_EDGE) {\n    check(isPow2(w) && isPow2(h),\n      'incompatible wrap mode for texture, both width and height must be power of 2');\n  }\n\n  if (mipData.mipmask === 1) {\n    if (w !== 1 && h !== 1) {\n      check(\n        info.minFilter !== GL_NEAREST_MIPMAP_NEAREST &&\n        info.minFilter !== GL_NEAREST_MIPMAP_LINEAR &&\n        info.minFilter !== GL_LINEAR_MIPMAP_NEAREST &&\n        info.minFilter !== GL_LINEAR_MIPMAP_LINEAR,\n        'min filter requires mipmap');\n    }\n  } else {\n    // texture must be power of 2\n    check(isPow2(w) && isPow2(h),\n      'texture must be a square power of 2 to support mipmapping');\n    check(mipData.mipmask === (w << 1) - 1,\n      'missing or incomplete mipmap data');\n  }\n\n  if (mipData.type === GL_FLOAT) {\n    if (limits.extensions.indexOf('oes_texture_float_linear') < 0) {\n      check(info.minFilter === GL_NEAREST && info.magFilter === GL_NEAREST,\n        'filter not supported, must enable oes_texture_float_linear');\n    }\n    check(!info.genMipmaps,\n      'mipmap generation not supported with float textures');\n  }\n\n  // check image complete\n  var mipimages = mipData.images;\n  for (i = 0; i < 16; ++i) {\n    if (mipimages[i]) {\n      var mw = w >> i;\n      var mh = h >> i;\n      check(mipData.mipmask & (1 << i), 'missing mipmap data');\n\n      var img = mipimages[i];\n\n      check(\n        img.width === mw &&\n        img.height === mh,\n        'invalid shape for mip images');\n\n      check(\n        img.format === mipData.format &&\n        img.internalformat === mipData.internalformat &&\n        img.type === mipData.type,\n        'incompatible type for mip image');\n\n      if (img.compressed) {\n        // TODO: check size for compressed images\n      } else if (img.data) {\n        // check(img.data.byteLength === mw * mh *\n        // Math.max(pixelSize(img.type, c), img.unpackAlignment),\n        var rowSize = Math.ceil(pixelSize(img.type, c) * mw / img.unpackAlignment) * img.unpackAlignment;\n        check(img.data.byteLength === rowSize * mh,\n          'invalid data for image, buffer size is inconsistent with image format');\n      } else if (img.element) {\n        // TODO: check element can be loaded\n      } else if (img.copy) {\n        // TODO: check compatible format and type\n      }\n    } else if (!info.genMipmaps) {\n      check((mipData.mipmask & (1 << i)) === 0, 'extra mipmap data');\n    }\n  }\n\n  if (mipData.compressed) {\n    check(!info.genMipmaps,\n      'mipmap generation for compressed images not supported');\n  }\n}\n\nfunction checkTextureCube (texture, info, faces, limits) {\n  var w = texture.width;\n  var h = texture.height;\n  var c = texture.channels;\n\n  // Check texture shape\n  check(\n    w > 0 && w <= limits.maxTextureSize && h > 0 && h <= limits.maxTextureSize,\n    'invalid texture shape');\n  check(\n    w === h,\n    'cube map must be square');\n  check(\n    info.wrapS === GL_CLAMP_TO_EDGE && info.wrapT === GL_CLAMP_TO_EDGE,\n    'wrap mode not supported by cube map');\n\n  for (var i = 0; i < faces.length; ++i) {\n    var face = faces[i];\n    check(\n      face.width === w && face.height === h,\n      'inconsistent cube map face shape');\n\n    if (info.genMipmaps) {\n      check(!face.compressed,\n        'can not generate mipmap for compressed textures');\n      check(face.mipmask === 1,\n        'can not specify mipmaps and generate mipmaps');\n    } else {\n      // TODO: check mip and filter mode\n    }\n\n    var mipmaps = face.images;\n    for (var j = 0; j < 16; ++j) {\n      var img = mipmaps[j];\n      if (img) {\n        var mw = w >> j;\n        var mh = h >> j;\n        check(face.mipmask & (1 << j), 'missing mipmap data');\n        check(\n          img.width === mw &&\n          img.height === mh,\n          'invalid shape for mip images');\n        check(\n          img.format === texture.format &&\n          img.internalformat === texture.internalformat &&\n          img.type === texture.type,\n          'incompatible type for mip image');\n\n        if (img.compressed) {\n          // TODO: check size for compressed images\n        } else if (img.data) {\n          check(img.data.byteLength === mw * mh *\n            Math.max(pixelSize(img.type, c), img.unpackAlignment),\n            'invalid data for image, buffer size is inconsistent with image format');\n        } else if (img.element) {\n          // TODO: check element can be loaded\n        } else if (img.copy) {\n          // TODO: check compatible format and type\n        }\n      }\n    }\n  }\n}\n\nvar check$1 = extend(check, {\n  optional: checkOptional,\n  raise: raise,\n  commandRaise: commandRaise,\n  command: checkCommand,\n  parameter: checkParameter,\n  commandParameter: checkParameterCommand,\n  constructor: checkConstructor,\n  type: checkTypeOf,\n  commandType: checkCommandType,\n  isTypedArray: checkIsTypedArray,\n  nni: checkNonNegativeInt,\n  oneOf: checkOneOf,\n  shaderError: checkShaderError,\n  linkError: checkLinkError,\n  callSite: guessCallSite,\n  saveCommandRef: saveCommandRef,\n  saveDrawInfo: saveDrawCommandInfo,\n  framebufferFormat: checkFramebufferFormat,\n  guessCommand: guessCommand,\n  texture2D: checkTexture2D,\n  textureCube: checkTextureCube\n});\n\nvar VARIABLE_COUNTER = 0;\n\nvar DYN_FUNC = 0;\n\nfunction DynamicVariable (type, data) {\n  this.id = (VARIABLE_COUNTER++);\n  this.type = type;\n  this.data = data;\n}\n\nfunction escapeStr (str) {\n  return str.replace(/\\\\/g, '\\\\\\\\').replace(/\"/g, '\\\\\"')\n}\n\nfunction splitParts (str) {\n  if (str.length === 0) {\n    return []\n  }\n\n  var firstChar = str.charAt(0);\n  var lastChar = str.charAt(str.length - 1);\n\n  if (str.length > 1 &&\n      firstChar === lastChar &&\n      (firstChar === '\"' || firstChar === \"'\")) {\n    return ['\"' + escapeStr(str.substr(1, str.length - 2)) + '\"']\n  }\n\n  var parts = /\\[(false|true|null|\\d+|'[^']*'|\"[^\"]*\")\\]/.exec(str);\n  if (parts) {\n    return (\n      splitParts(str.substr(0, parts.index))\n      .concat(splitParts(parts[1]))\n      .concat(splitParts(str.substr(parts.index + parts[0].length)))\n    )\n  }\n\n  var subparts = str.split('.');\n  if (subparts.length === 1) {\n    return ['\"' + escapeStr(str) + '\"']\n  }\n\n  var result = [];\n  for (var i = 0; i < subparts.length; ++i) {\n    result = result.concat(splitParts(subparts[i]));\n  }\n  return result\n}\n\nfunction toAccessorString (str) {\n  return '[' + splitParts(str).join('][') + ']'\n}\n\nfunction defineDynamic (type, data) {\n  return new DynamicVariable(type, toAccessorString(data + ''))\n}\n\nfunction isDynamic (x) {\n  return (typeof x === 'function' && !x._reglType) ||\n         x instanceof DynamicVariable\n}\n\nfunction unbox (x, path) {\n  if (typeof x === 'function') {\n    return new DynamicVariable(DYN_FUNC, x)\n  }\n  return x\n}\n\nvar dynamic = {\n  DynamicVariable: DynamicVariable,\n  define: defineDynamic,\n  isDynamic: isDynamic,\n  unbox: unbox,\n  accessor: toAccessorString\n};\n\n/* globals requestAnimationFrame, cancelAnimationFrame */\nvar raf = {\n  next: typeof requestAnimationFrame === 'function'\n    ? function (cb) { return requestAnimationFrame(cb) }\n    : function (cb) { return setTimeout(cb, 16) },\n  cancel: typeof cancelAnimationFrame === 'function'\n    ? function (raf) { return cancelAnimationFrame(raf) }\n    : clearTimeout\n};\n\n/* globals performance */\nvar clock = (typeof performance !== 'undefined' && performance.now)\n  ? function () { return performance.now() }\n  : function () { return +(new Date()) };\n\nfunction createStringStore () {\n  var stringIds = {'': 0};\n  var stringValues = [''];\n  return {\n    id: function (str) {\n      var result = stringIds[str];\n      if (result) {\n        return result\n      }\n      result = stringIds[str] = stringValues.length;\n      stringValues.push(str);\n      return result\n    },\n\n    str: function (id) {\n      return stringValues[id]\n    }\n  }\n}\n\n// Context and canvas creation helper functions\nfunction createCanvas (element, onDone, pixelRatio) {\n  var canvas = document.createElement('canvas');\n  extend(canvas.style, {\n    border: 0,\n    margin: 0,\n    padding: 0,\n    top: 0,\n    left: 0\n  });\n  element.appendChild(canvas);\n\n  if (element === document.body) {\n    canvas.style.position = 'absolute';\n    extend(element.style, {\n      margin: 0,\n      padding: 0\n    });\n  }\n\n  function resize () {\n    var w = window.innerWidth;\n    var h = window.innerHeight;\n    if (element !== document.body) {\n      var bounds = element.getBoundingClientRect();\n      w = bounds.right - bounds.left;\n      h = bounds.bottom - bounds.top;\n    }\n    canvas.width = pixelRatio * w;\n    canvas.height = pixelRatio * h;\n    extend(canvas.style, {\n      width: w + 'px',\n      height: h + 'px'\n    });\n  }\n\n  window.addEventListener('resize', resize, false);\n\n  function onDestroy () {\n    window.removeEventListener('resize', resize);\n    element.removeChild(canvas);\n  }\n\n  resize();\n\n  return {\n    canvas: canvas,\n    onDestroy: onDestroy\n  }\n}\n\nfunction createContext (canvas, contexAttributes) {\n  function get (name) {\n    try {\n      return canvas.getContext(name, contexAttributes)\n    } catch (e) {\n      return null\n    }\n  }\n  return (\n    get('webgl') ||\n    get('experimental-webgl') ||\n    get('webgl-experimental')\n  )\n}\n\nfunction isHTMLElement (obj) {\n  return (\n    typeof obj.nodeName === 'string' &&\n    typeof obj.appendChild === 'function' &&\n    typeof obj.getBoundingClientRect === 'function'\n  )\n}\n\nfunction isWebGLContext (obj) {\n  return (\n    typeof obj.drawArrays === 'function' ||\n    typeof obj.drawElements === 'function'\n  )\n}\n\nfunction parseExtensions (input) {\n  if (typeof input === 'string') {\n    return input.split()\n  }\n  check$1(Array.isArray(input), 'invalid extension array');\n  return input\n}\n\nfunction getElement (desc) {\n  if (typeof desc === 'string') {\n    check$1(typeof document !== 'undefined', 'not supported outside of DOM');\n    return document.querySelector(desc)\n  }\n  return desc\n}\n\nfunction parseArgs (args_) {\n  var args = args_ || {};\n  var element, container, canvas, gl;\n  var contextAttributes = {};\n  var extensions = [];\n  var optionalExtensions = [];\n  var pixelRatio = (typeof window === 'undefined' ? 1 : window.devicePixelRatio);\n  var profile = false;\n  var onDone = function (err) {\n    if (err) {\n      check$1.raise(err);\n    }\n  };\n  var onDestroy = function () {};\n  if (typeof args === 'string') {\n    check$1(\n      typeof document !== 'undefined',\n      'selector queries only supported in DOM enviroments');\n    element = document.querySelector(args);\n    check$1(element, 'invalid query string for element');\n  } else if (typeof args === 'object') {\n    if (isHTMLElement(args)) {\n      element = args;\n    } else if (isWebGLContext(args)) {\n      gl = args;\n      canvas = gl.canvas;\n    } else {\n      check$1.constructor(args);\n      if ('gl' in args) {\n        gl = args.gl;\n      } else if ('canvas' in args) {\n        canvas = getElement(args.canvas);\n      } else if ('container' in args) {\n        container = getElement(args.container);\n      }\n      if ('attributes' in args) {\n        contextAttributes = args.attributes;\n        check$1.type(contextAttributes, 'object', 'invalid context attributes');\n      }\n      if ('extensions' in args) {\n        extensions = parseExtensions(args.extensions);\n      }\n      if ('optionalExtensions' in args) {\n        optionalExtensions = parseExtensions(args.optionalExtensions);\n      }\n      if ('onDone' in args) {\n        check$1.type(\n          args.onDone, 'function',\n          'invalid or missing onDone callback');\n        onDone = args.onDone;\n      }\n      if ('profile' in args) {\n        profile = !!args.profile;\n      }\n      if ('pixelRatio' in args) {\n        pixelRatio = +args.pixelRatio;\n        check$1(pixelRatio > 0, 'invalid pixel ratio');\n      }\n    }\n  } else {\n    check$1.raise('invalid arguments to regl');\n  }\n\n  if (element) {\n    if (element.nodeName.toLowerCase() === 'canvas') {\n      canvas = element;\n    } else {\n      container = element;\n    }\n  }\n\n  if (!gl) {\n    if (!canvas) {\n      check$1(\n        typeof document !== 'undefined',\n        'must manually specify webgl context outside of DOM environments');\n      var result = createCanvas(container || document.body, onDone, pixelRatio);\n      if (!result) {\n        return null\n      }\n      canvas = result.canvas;\n      onDestroy = result.onDestroy;\n    }\n    gl = createContext(canvas, contextAttributes);\n  }\n\n  if (!gl) {\n    onDestroy();\n    onDone('webgl not supported, try upgrading your browser or graphics drivers http://get.webgl.org');\n    return null\n  }\n\n  return {\n    gl: gl,\n    canvas: canvas,\n    container: container,\n    extensions: extensions,\n    optionalExtensions: optionalExtensions,\n    pixelRatio: pixelRatio,\n    profile: profile,\n    onDone: onDone,\n    onDestroy: onDestroy\n  }\n}\n\nfunction createExtensionCache (gl, config) {\n  var extensions = {};\n\n  function tryLoadExtension (name_) {\n    check$1.type(name_, 'string', 'extension name must be string');\n    var name = name_.toLowerCase();\n    var ext;\n    try {\n      ext = extensions[name] = gl.getExtension(name);\n    } catch (e) {}\n    return !!ext\n  }\n\n  for (var i = 0; i < config.extensions.length; ++i) {\n    var name = config.extensions[i];\n    if (!tryLoadExtension(name)) {\n      config.onDestroy();\n      config.onDone('\"' + name + '\" extension is not supported by the current WebGL context, try upgrading your system or a different browser');\n      return null\n    }\n  }\n\n  config.optionalExtensions.forEach(tryLoadExtension);\n\n  return {\n    extensions: extensions,\n    restore: function () {\n      Object.keys(extensions).forEach(function (name) {\n        if (!tryLoadExtension(name)) {\n          throw new Error('(regl): error restoring extension ' + name)\n        }\n      });\n    }\n  }\n}\n\nvar GL_SUBPIXEL_BITS = 0x0D50;\nvar GL_RED_BITS = 0x0D52;\nvar GL_GREEN_BITS = 0x0D53;\nvar GL_BLUE_BITS = 0x0D54;\nvar GL_ALPHA_BITS = 0x0D55;\nvar GL_DEPTH_BITS = 0x0D56;\nvar GL_STENCIL_BITS = 0x0D57;\n\nvar GL_ALIASED_POINT_SIZE_RANGE = 0x846D;\nvar GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;\n\nvar GL_MAX_TEXTURE_SIZE = 0x0D33;\nvar GL_MAX_VIEWPORT_DIMS = 0x0D3A;\nvar GL_MAX_VERTEX_ATTRIBS = 0x8869;\nvar GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;\nvar GL_MAX_VARYING_VECTORS = 0x8DFC;\nvar GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;\nvar GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;\nvar GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;\nvar GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;\nvar GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;\nvar GL_MAX_RENDERBUFFER_SIZE = 0x84E8;\n\nvar GL_VENDOR = 0x1F00;\nvar GL_RENDERER = 0x1F01;\nvar GL_VERSION = 0x1F02;\nvar GL_SHADING_LANGUAGE_VERSION = 0x8B8C;\n\nvar GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;\n\nvar GL_MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;\nvar GL_MAX_DRAW_BUFFERS_WEBGL = 0x8824;\n\nvar wrapLimits = function (gl, extensions) {\n  var maxAnisotropic = 1;\n  if (extensions.ext_texture_filter_anisotropic) {\n    maxAnisotropic = gl.getParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);\n  }\n\n  var maxDrawbuffers = 1;\n  var maxColorAttachments = 1;\n  if (extensions.webgl_draw_buffers) {\n    maxDrawbuffers = gl.getParameter(GL_MAX_DRAW_BUFFERS_WEBGL);\n    maxColorAttachments = gl.getParameter(GL_MAX_COLOR_ATTACHMENTS_WEBGL);\n  }\n\n  return {\n    // drawing buffer bit depth\n    colorBits: [\n      gl.getParameter(GL_RED_BITS),\n      gl.getParameter(GL_GREEN_BITS),\n      gl.getParameter(GL_BLUE_BITS),\n      gl.getParameter(GL_ALPHA_BITS)\n    ],\n    depthBits: gl.getParameter(GL_DEPTH_BITS),\n    stencilBits: gl.getParameter(GL_STENCIL_BITS),\n    subpixelBits: gl.getParameter(GL_SUBPIXEL_BITS),\n\n    // supported extensions\n    extensions: Object.keys(extensions).filter(function (ext) {\n      return !!extensions[ext]\n    }),\n\n    // max aniso samples\n    maxAnisotropic: maxAnisotropic,\n\n    // max draw buffers\n    maxDrawbuffers: maxDrawbuffers,\n    maxColorAttachments: maxColorAttachments,\n\n    // point and line size ranges\n    pointSizeDims: gl.getParameter(GL_ALIASED_POINT_SIZE_RANGE),\n    lineWidthDims: gl.getParameter(GL_ALIASED_LINE_WIDTH_RANGE),\n    maxViewportDims: gl.getParameter(GL_MAX_VIEWPORT_DIMS),\n    maxCombinedTextureUnits: gl.getParameter(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS),\n    maxCubeMapSize: gl.getParameter(GL_MAX_CUBE_MAP_TEXTURE_SIZE),\n    maxRenderbufferSize: gl.getParameter(GL_MAX_RENDERBUFFER_SIZE),\n    maxTextureUnits: gl.getParameter(GL_MAX_TEXTURE_IMAGE_UNITS),\n    maxTextureSize: gl.getParameter(GL_MAX_TEXTURE_SIZE),\n    maxAttributes: gl.getParameter(GL_MAX_VERTEX_ATTRIBS),\n    maxVertexUniforms: gl.getParameter(GL_MAX_VERTEX_UNIFORM_VECTORS),\n    maxVertexTextureUnits: gl.getParameter(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS),\n    maxVaryingVectors: gl.getParameter(GL_MAX_VARYING_VECTORS),\n    maxFragmentUniforms: gl.getParameter(GL_MAX_FRAGMENT_UNIFORM_VECTORS),\n\n    // vendor info\n    glsl: gl.getParameter(GL_SHADING_LANGUAGE_VERSION),\n    renderer: gl.getParameter(GL_RENDERER),\n    vendor: gl.getParameter(GL_VENDOR),\n    version: gl.getParameter(GL_VERSION)\n  }\n};\n\nfunction isNDArrayLike (obj) {\n  return (\n    !!obj &&\n    typeof obj === 'object' &&\n    Array.isArray(obj.shape) &&\n    Array.isArray(obj.stride) &&\n    typeof obj.offset === 'number' &&\n    obj.shape.length === obj.stride.length &&\n    (Array.isArray(obj.data) ||\n      isTypedArray(obj.data)))\n}\n\nvar values = function (obj) {\n  return Object.keys(obj).map(function (key) { return obj[key] })\n};\n\nfunction loop (n, f) {\n  var result = Array(n);\n  for (var i = 0; i < n; ++i) {\n    result[i] = f(i);\n  }\n  return result\n}\n\nvar GL_BYTE$1 = 5120;\nvar GL_UNSIGNED_BYTE$2 = 5121;\nvar GL_SHORT$1 = 5122;\nvar GL_UNSIGNED_SHORT$1 = 5123;\nvar GL_INT$1 = 5124;\nvar GL_UNSIGNED_INT$1 = 5125;\nvar GL_FLOAT$2 = 5126;\n\nvar bufferPool = loop(8, function () {\n  return []\n});\n\nfunction nextPow16 (v) {\n  for (var i = 16; i <= (1 << 28); i *= 16) {\n    if (v <= i) {\n      return i\n    }\n  }\n  return 0\n}\n\nfunction log2 (v) {\n  var r, shift;\n  r = (v > 0xFFFF) << 4;\n  v >>>= r;\n  shift = (v > 0xFF) << 3;\n  v >>>= shift; r |= shift;\n  shift = (v > 0xF) << 2;\n  v >>>= shift; r |= shift;\n  shift = (v > 0x3) << 1;\n  v >>>= shift; r |= shift;\n  return r | (v >> 1)\n}\n\nfunction alloc (n) {\n  var sz = nextPow16(n);\n  var bin = bufferPool[log2(sz) >> 2];\n  if (bin.length > 0) {\n    return bin.pop()\n  }\n  return new ArrayBuffer(sz)\n}\n\nfunction free (buf) {\n  bufferPool[log2(buf.byteLength) >> 2].push(buf);\n}\n\nfunction allocType (type, n) {\n  var result = null;\n  switch (type) {\n    case GL_BYTE$1:\n      result = new Int8Array(alloc(n), 0, n);\n      break\n    case GL_UNSIGNED_BYTE$2:\n      result = new Uint8Array(alloc(n), 0, n);\n      break\n    case GL_SHORT$1:\n      result = new Int16Array(alloc(2 * n), 0, n);\n      break\n    case GL_UNSIGNED_SHORT$1:\n      result = new Uint16Array(alloc(2 * n), 0, n);\n      break\n    case GL_INT$1:\n      result = new Int32Array(alloc(4 * n), 0, n);\n      break\n    case GL_UNSIGNED_INT$1:\n      result = new Uint32Array(alloc(4 * n), 0, n);\n      break\n    case GL_FLOAT$2:\n      result = new Float32Array(alloc(4 * n), 0, n);\n      break\n    default:\n      return null\n  }\n  if (result.length !== n) {\n    return result.subarray(0, n)\n  }\n  return result\n}\n\nfunction freeType (array) {\n  free(array.buffer);\n}\n\nvar pool = {\n  alloc: alloc,\n  free: free,\n  allocType: allocType,\n  freeType: freeType\n};\n\nvar flattenUtils = {\n  shape: arrayShape$1,\n  flatten: flattenArray\n};\n\nfunction flatten1D (array, nx, out) {\n  for (var i = 0; i < nx; ++i) {\n    out[i] = array[i];\n  }\n}\n\nfunction flatten2D (array, nx, ny, out) {\n  var ptr = 0;\n  for (var i = 0; i < nx; ++i) {\n    var row = array[i];\n    for (var j = 0; j < ny; ++j) {\n      out[ptr++] = row[j];\n    }\n  }\n}\n\nfunction flatten3D (array, nx, ny, nz, out, ptr_) {\n  var ptr = ptr_;\n  for (var i = 0; i < nx; ++i) {\n    var row = array[i];\n    for (var j = 0; j < ny; ++j) {\n      var col = row[j];\n      for (var k = 0; k < nz; ++k) {\n        out[ptr++] = col[k];\n      }\n    }\n  }\n}\n\nfunction flattenRec (array, shape, level, out, ptr) {\n  var stride = 1;\n  for (var i = level + 1; i < shape.length; ++i) {\n    stride *= shape[i];\n  }\n  var n = shape[level];\n  if (shape.length - level === 4) {\n    var nx = shape[level + 1];\n    var ny = shape[level + 2];\n    var nz = shape[level + 3];\n    for (i = 0; i < n; ++i) {\n      flatten3D(array[i], nx, ny, nz, out, ptr);\n      ptr += stride;\n    }\n  } else {\n    for (i = 0; i < n; ++i) {\n      flattenRec(array[i], shape, level + 1, out, ptr);\n      ptr += stride;\n    }\n  }\n}\n\nfunction flattenArray (array, shape, type, out_) {\n  var sz = 1;\n  if (shape.length) {\n    for (var i = 0; i < shape.length; ++i) {\n      sz *= shape[i];\n    }\n  } else {\n    sz = 0;\n  }\n  var out = out_ || pool.allocType(type, sz);\n  switch (shape.length) {\n    case 0:\n      break\n    case 1:\n      flatten1D(array, shape[0], out);\n      break\n    case 2:\n      flatten2D(array, shape[0], shape[1], out);\n      break\n    case 3:\n      flatten3D(array, shape[0], shape[1], shape[2], out, 0);\n      break\n    default:\n      flattenRec(array, shape, 0, out, 0);\n  }\n  return out\n}\n\nfunction arrayShape$1 (array_) {\n  var shape = [];\n  for (var array = array_; array.length; array = array[0]) {\n    shape.push(array.length);\n  }\n  return shape\n}\n\nvar int8 = 5120;\nvar int16 = 5122;\nvar int32 = 5124;\nvar uint8 = 5121;\nvar uint16 = 5123;\nvar uint32 = 5125;\nvar float = 5126;\nvar float32 = 5126;\nvar glTypes = {\n\tint8: int8,\n\tint16: int16,\n\tint32: int32,\n\tuint8: uint8,\n\tuint16: uint16,\n\tuint32: uint32,\n\tfloat: float,\n\tfloat32: float32\n};\n\nvar dynamic$1 = 35048;\nvar stream = 35040;\nvar usageTypes = {\n\tdynamic: dynamic$1,\n\tstream: stream,\n\t\"static\": 35044\n};\n\nvar arrayFlatten = flattenUtils.flatten;\nvar arrayShape = flattenUtils.shape;\n\nvar GL_STATIC_DRAW = 0x88E4;\nvar GL_STREAM_DRAW = 0x88E0;\n\nvar GL_UNSIGNED_BYTE$1 = 5121;\nvar GL_FLOAT$1 = 5126;\n\nvar DTYPES_SIZES = [];\nDTYPES_SIZES[5120] = 1; // int8\nDTYPES_SIZES[5122] = 2; // int16\nDTYPES_SIZES[5124] = 4; // int32\nDTYPES_SIZES[5121] = 1; // uint8\nDTYPES_SIZES[5123] = 2; // uint16\nDTYPES_SIZES[5125] = 4; // uint32\nDTYPES_SIZES[5126] = 4; // float32\n\nfunction typedArrayCode (data) {\n  return arrayTypes[Object.prototype.toString.call(data)] | 0\n}\n\nfunction copyArray (out, inp) {\n  for (var i = 0; i < inp.length; ++i) {\n    out[i] = inp[i];\n  }\n}\n\nfunction transpose (\n  result, data, shapeX, shapeY, strideX, strideY, offset) {\n  var ptr = 0;\n  for (var i = 0; i < shapeX; ++i) {\n    for (var j = 0; j < shapeY; ++j) {\n      result[ptr++] = data[strideX * i + strideY * j + offset];\n    }\n  }\n}\n\nfunction wrapBufferState (gl, stats, config) {\n  var bufferCount = 0;\n  var bufferSet = {};\n\n  function REGLBuffer (type) {\n    this.id = bufferCount++;\n    this.buffer = gl.createBuffer();\n    this.type = type;\n    this.usage = GL_STATIC_DRAW;\n    this.byteLength = 0;\n    this.dimension = 1;\n    this.dtype = GL_UNSIGNED_BYTE$1;\n\n    this.persistentData = null;\n\n    if (config.profile) {\n      this.stats = {size: 0};\n    }\n  }\n\n  REGLBuffer.prototype.bind = function () {\n    gl.bindBuffer(this.type, this.buffer);\n  };\n\n  REGLBuffer.prototype.destroy = function () {\n    destroy(this);\n  };\n\n  var streamPool = [];\n\n  function createStream (type, data) {\n    var buffer = streamPool.pop();\n    if (!buffer) {\n      buffer = new REGLBuffer(type);\n    }\n    buffer.bind();\n    initBufferFromData(buffer, data, GL_STREAM_DRAW, 0, 1, false);\n    return buffer\n  }\n\n  function destroyStream (stream$$1) {\n    streamPool.push(stream$$1);\n  }\n\n  function initBufferFromTypedArray (buffer, data, usage) {\n    buffer.byteLength = data.byteLength;\n    gl.bufferData(buffer.type, data, usage);\n  }\n\n  function initBufferFromData (buffer, data, usage, dtype, dimension, persist) {\n    var shape;\n    buffer.usage = usage;\n    if (Array.isArray(data)) {\n      buffer.dtype = dtype || GL_FLOAT$1;\n      if (data.length > 0) {\n        var flatData;\n        if (Array.isArray(data[0])) {\n          shape = arrayShape(data);\n          var dim = 1;\n          for (var i = 1; i < shape.length; ++i) {\n            dim *= shape[i];\n          }\n          buffer.dimension = dim;\n          flatData = arrayFlatten(data, shape, buffer.dtype);\n          initBufferFromTypedArray(buffer, flatData, usage);\n          if (persist) {\n            buffer.persistentData = flatData;\n          } else {\n            pool.freeType(flatData);\n          }\n        } else if (typeof data[0] === 'number') {\n          buffer.dimension = dimension;\n          var typedData = pool.allocType(buffer.dtype, data.length);\n          copyArray(typedData, data);\n          initBufferFromTypedArray(buffer, typedData, usage);\n          if (persist) {\n            buffer.persistentData = typedData;\n          } else {\n            pool.freeType(typedData);\n          }\n        } else if (isTypedArray(data[0])) {\n          buffer.dimension = data[0].length;\n          buffer.dtype = dtype || typedArrayCode(data[0]) || GL_FLOAT$1;\n          flatData = arrayFlatten(\n            data,\n            [data.length, data[0].length],\n            buffer.dtype);\n          initBufferFromTypedArray(buffer, flatData, usage);\n          if (persist) {\n            buffer.persistentData = flatData;\n          } else {\n            pool.freeType(flatData);\n          }\n        } else {\n          check$1.raise('invalid buffer data');\n        }\n      }\n    } else if (isTypedArray(data)) {\n      buffer.dtype = dtype || typedArrayCode(data);\n      buffer.dimension = dimension;\n      initBufferFromTypedArray(buffer, data, usage);\n      if (persist) {\n        buffer.persistentData = new Uint8Array(new Uint8Array(data.buffer));\n      }\n    } else if (isNDArrayLike(data)) {\n      shape = data.shape;\n      var stride = data.stride;\n      var offset = data.offset;\n\n      var shapeX = 0;\n      var shapeY = 0;\n      var strideX = 0;\n      var strideY = 0;\n      if (shape.length === 1) {\n        shapeX = shape[0];\n        shapeY = 1;\n        strideX = stride[0];\n        strideY = 0;\n      } else if (shape.length === 2) {\n        shapeX = shape[0];\n        shapeY = shape[1];\n        strideX = stride[0];\n        strideY = stride[1];\n      } else {\n        check$1.raise('invalid shape');\n      }\n\n      buffer.dtype = dtype || typedArrayCode(data.data) || GL_FLOAT$1;\n      buffer.dimension = shapeY;\n\n      var transposeData = pool.allocType(buffer.dtype, shapeX * shapeY);\n      transpose(transposeData,\n        data.data,\n        shapeX, shapeY,\n        strideX, strideY,\n        offset);\n      initBufferFromTypedArray(buffer, transposeData, usage);\n      if (persist) {\n        buffer.persistentData = transposeData;\n      } else {\n        pool.freeType(transposeData);\n      }\n    } else {\n      check$1.raise('invalid buffer data');\n    }\n  }\n\n  function destroy (buffer) {\n    stats.bufferCount--;\n\n    var handle = buffer.buffer;\n    check$1(handle, 'buffer must not be deleted already');\n    gl.deleteBuffer(handle);\n    buffer.buffer = null;\n    delete bufferSet[buffer.id];\n  }\n\n  function createBuffer (options, type, deferInit, persistent) {\n    stats.bufferCount++;\n\n    var buffer = new REGLBuffer(type);\n    bufferSet[buffer.id] = buffer;\n\n    function reglBuffer (options) {\n      var usage = GL_STATIC_DRAW;\n      var data = null;\n      var byteLength = 0;\n      var dtype = 0;\n      var dimension = 1;\n      if (Array.isArray(options) ||\n          isTypedArray(options) ||\n          isNDArrayLike(options)) {\n        data = options;\n      } else if (typeof options === 'number') {\n        byteLength = options | 0;\n      } else if (options) {\n        check$1.type(\n          options, 'object',\n          'buffer arguments must be an object, a number or an array');\n\n        if ('data' in options) {\n          check$1(\n            data === null ||\n            Array.isArray(data) ||\n            isTypedArray(data) ||\n            isNDArrayLike(data),\n            'invalid data for buffer');\n          data = options.data;\n        }\n\n        if ('usage' in options) {\n          check$1.parameter(options.usage, usageTypes, 'invalid buffer usage');\n          usage = usageTypes[options.usage];\n        }\n\n        if ('type' in options) {\n          check$1.parameter(options.type, glTypes, 'invalid buffer type');\n          dtype = glTypes[options.type];\n        }\n\n        if ('dimension' in options) {\n          check$1.type(options.dimension, 'number', 'invalid dimension');\n          dimension = options.dimension | 0;\n        }\n\n        if ('length' in options) {\n          check$1.nni(byteLength, 'buffer length must be a nonnegative integer');\n          byteLength = options.length | 0;\n        }\n      }\n\n      buffer.bind();\n      if (!data) {\n        gl.bufferData(buffer.type, byteLength, usage);\n        buffer.dtype = dtype || GL_UNSIGNED_BYTE$1;\n        buffer.usage = usage;\n        buffer.dimension = dimension;\n        buffer.byteLength = byteLength;\n      } else {\n        initBufferFromData(buffer, data, usage, dtype, dimension, persistent);\n      }\n\n      if (config.profile) {\n        buffer.stats.size = buffer.byteLength * DTYPES_SIZES[buffer.dtype];\n      }\n\n      return reglBuffer\n    }\n\n    function setSubData (data, offset) {\n      check$1(offset + data.byteLength <= buffer.byteLength,\n        'invalid buffer subdata call, buffer is too small. ' + ' Can\\'t write data of size ' + data.byteLength + ' starting from offset ' + offset + ' to a buffer of size ' + buffer.byteLength);\n\n      gl.bufferSubData(buffer.type, offset, data);\n    }\n\n    function subdata (data, offset_) {\n      var offset = (offset_ || 0) | 0;\n      var shape;\n      buffer.bind();\n      if (Array.isArray(data)) {\n        if (data.length > 0) {\n          if (typeof data[0] === 'number') {\n            var converted = pool.allocType(buffer.dtype, data.length);\n            copyArray(converted, data);\n            setSubData(converted, offset);\n            pool.freeType(converted);\n          } else if (Array.isArray(data[0]) || isTypedArray(data[0])) {\n            shape = arrayShape(data);\n            var flatData = arrayFlatten(data, shape, buffer.dtype);\n            setSubData(flatData, offset);\n            pool.freeType(flatData);\n          } else {\n            check$1.raise('invalid buffer data');\n          }\n        }\n      } else if (isTypedArray(data)) {\n        setSubData(data, offset);\n      } else if (isNDArrayLike(data)) {\n        shape = data.shape;\n        var stride = data.stride;\n\n        var shapeX = 0;\n        var shapeY = 0;\n        var strideX = 0;\n        var strideY = 0;\n        if (shape.length === 1) {\n          shapeX = shape[0];\n          shapeY = 1;\n          strideX = stride[0];\n          strideY = 0;\n        } else if (shape.length === 2) {\n          shapeX = shape[0];\n          shapeY = shape[1];\n          strideX = stride[0];\n          strideY = stride[1];\n        } else {\n          check$1.raise('invalid shape');\n        }\n        var dtype = Array.isArray(data.data)\n          ? buffer.dtype\n          : typedArrayCode(data.data);\n\n        var transposeData = pool.allocType(dtype, shapeX * shapeY);\n        transpose(transposeData,\n          data.data,\n          shapeX, shapeY,\n          strideX, strideY,\n          data.offset);\n        setSubData(transposeData, offset);\n        pool.freeType(transposeData);\n      } else {\n        check$1.raise('invalid data for buffer subdata');\n      }\n      return reglBuffer\n    }\n\n    if (!deferInit) {\n      reglBuffer(options);\n    }\n\n    reglBuffer._reglType = 'buffer';\n    reglBuffer._buffer = buffer;\n    reglBuffer.subdata = subdata;\n    if (config.profile) {\n      reglBuffer.stats = buffer.stats;\n    }\n    reglBuffer.destroy = function () { destroy(buffer); };\n\n    return reglBuffer\n  }\n\n  function restoreBuffers () {\n    values(bufferSet).forEach(function (buffer) {\n      buffer.buffer = gl.createBuffer();\n      gl.bindBuffer(buffer.type, buffer.buffer);\n      gl.bufferData(\n        buffer.type, buffer.persistentData || buffer.byteLength, buffer.usage);\n    });\n  }\n\n  if (config.profile) {\n    stats.getTotalBufferSize = function () {\n      var total = 0;\n      // TODO: Right now, the streams are not part of the total count.\n      Object.keys(bufferSet).forEach(function (key) {\n        total += bufferSet[key].stats.size;\n      });\n      return total\n    };\n  }\n\n  return {\n    create: createBuffer,\n\n    createStream: createStream,\n    destroyStream: destroyStream,\n\n    clear: function () {\n      values(bufferSet).forEach(destroy);\n      streamPool.forEach(destroy);\n    },\n\n    getBuffer: function (wrapper) {\n      if (wrapper && wrapper._buffer instanceof REGLBuffer) {\n        return wrapper._buffer\n      }\n      return null\n    },\n\n    restore: restoreBuffers,\n\n    _initBuffer: initBufferFromData\n  }\n}\n\nvar points = 0;\nvar point = 0;\nvar lines = 1;\nvar line = 1;\nvar triangles = 4;\nvar triangle = 4;\nvar primTypes = {\n\tpoints: points,\n\tpoint: point,\n\tlines: lines,\n\tline: line,\n\ttriangles: triangles,\n\ttriangle: triangle,\n\t\"line loop\": 2,\n\t\"line strip\": 3,\n\t\"triangle strip\": 5,\n\t\"triangle fan\": 6\n};\n\nvar GL_POINTS = 0;\nvar GL_LINES = 1;\nvar GL_TRIANGLES = 4;\n\nvar GL_BYTE$2 = 5120;\nvar GL_UNSIGNED_BYTE$3 = 5121;\nvar GL_SHORT$2 = 5122;\nvar GL_UNSIGNED_SHORT$2 = 5123;\nvar GL_INT$2 = 5124;\nvar GL_UNSIGNED_INT$2 = 5125;\n\nvar GL_ELEMENT_ARRAY_BUFFER = 34963;\n\nvar GL_STREAM_DRAW$1 = 0x88E0;\nvar GL_STATIC_DRAW$1 = 0x88E4;\n\nfunction wrapElementsState (gl, extensions, bufferState, stats) {\n  var elementSet = {};\n  var elementCount = 0;\n\n  var elementTypes = {\n    'uint8': GL_UNSIGNED_BYTE$3,\n    'uint16': GL_UNSIGNED_SHORT$2\n  };\n\n  if (extensions.oes_element_index_uint) {\n    elementTypes.uint32 = GL_UNSIGNED_INT$2;\n  }\n\n  function REGLElementBuffer (buffer) {\n    this.id = elementCount++;\n    elementSet[this.id] = this;\n    this.buffer = buffer;\n    this.primType = GL_TRIANGLES;\n    this.vertCount = 0;\n    this.type = 0;\n  }\n\n  REGLElementBuffer.prototype.bind = function () {\n    this.buffer.bind();\n  };\n\n  var bufferPool = [];\n\n  function createElementStream (data) {\n    var result = bufferPool.pop();\n    if (!result) {\n      result = new REGLElementBuffer(bufferState.create(\n        null,\n        GL_ELEMENT_ARRAY_BUFFER,\n        true,\n        false)._buffer);\n    }\n    initElements(result, data, GL_STREAM_DRAW$1, -1, -1, 0, 0);\n    return result\n  }\n\n  function destroyElementStream (elements) {\n    bufferPool.push(elements);\n  }\n\n  function initElements (\n    elements,\n    data,\n    usage,\n    prim,\n    count,\n    byteLength,\n    type) {\n    elements.buffer.bind();\n    if (data) {\n      var predictedType = type;\n      if (!type && (\n          !isTypedArray(data) ||\n         (isNDArrayLike(data) && !isTypedArray(data.data)))) {\n        predictedType = extensions.oes_element_index_uint\n          ? GL_UNSIGNED_INT$2\n          : GL_UNSIGNED_SHORT$2;\n      }\n      bufferState._initBuffer(\n        elements.buffer,\n        data,\n        usage,\n        predictedType,\n        3);\n    } else {\n      gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, byteLength, usage);\n      elements.buffer.dtype = dtype || GL_UNSIGNED_BYTE$3;\n      elements.buffer.usage = usage;\n      elements.buffer.dimension = 3;\n      elements.buffer.byteLength = byteLength;\n    }\n\n    var dtype = type;\n    if (!type) {\n      switch (elements.buffer.dtype) {\n        case GL_UNSIGNED_BYTE$3:\n        case GL_BYTE$2:\n          dtype = GL_UNSIGNED_BYTE$3;\n          break\n\n        case GL_UNSIGNED_SHORT$2:\n        case GL_SHORT$2:\n          dtype = GL_UNSIGNED_SHORT$2;\n          break\n\n        case GL_UNSIGNED_INT$2:\n        case GL_INT$2:\n          dtype = GL_UNSIGNED_INT$2;\n          break\n\n        default:\n          check$1.raise('unsupported type for element array');\n      }\n      elements.buffer.dtype = dtype;\n    }\n    elements.type = dtype;\n\n    // Check oes_element_index_uint extension\n    check$1(\n      dtype !== GL_UNSIGNED_INT$2 ||\n      !!extensions.oes_element_index_uint,\n      '32 bit element buffers not supported, enable oes_element_index_uint first');\n\n    // try to guess default primitive type and arguments\n    var vertCount = count;\n    if (vertCount < 0) {\n      vertCount = elements.buffer.byteLength;\n      if (dtype === GL_UNSIGNED_SHORT$2) {\n        vertCount >>= 1;\n      } else if (dtype === GL_UNSIGNED_INT$2) {\n        vertCount >>= 2;\n      }\n    }\n    elements.vertCount = vertCount;\n\n    // try to guess primitive type from cell dimension\n    var primType = prim;\n    if (prim < 0) {\n      primType = GL_TRIANGLES;\n      var dimension = elements.buffer.dimension;\n      if (dimension === 1) primType = GL_POINTS;\n      if (dimension === 2) primType = GL_LINES;\n      if (dimension === 3) primType = GL_TRIANGLES;\n    }\n    elements.primType = primType;\n  }\n\n  function destroyElements (elements) {\n    stats.elementsCount--;\n\n    check$1(elements.buffer !== null, 'must not double destroy elements');\n    delete elementSet[elements.id];\n    elements.buffer.destroy();\n    elements.buffer = null;\n  }\n\n  function createElements (options, persistent) {\n    var buffer = bufferState.create(null, GL_ELEMENT_ARRAY_BUFFER, true);\n    var elements = new REGLElementBuffer(buffer._buffer);\n    stats.elementsCount++;\n\n    function reglElements (options) {\n      if (!options) {\n        buffer();\n        elements.primType = GL_TRIANGLES;\n        elements.vertCount = 0;\n        elements.type = GL_UNSIGNED_BYTE$3;\n      } else if (typeof options === 'number') {\n        buffer(options);\n        elements.primType = GL_TRIANGLES;\n        elements.vertCount = options | 0;\n        elements.type = GL_UNSIGNED_BYTE$3;\n      } else {\n        var data = null;\n        var usage = GL_STATIC_DRAW$1;\n        var primType = -1;\n        var vertCount = -1;\n        var byteLength = 0;\n        var dtype = 0;\n        if (Array.isArray(options) ||\n            isTypedArray(options) ||\n            isNDArrayLike(options)) {\n          data = options;\n        } else {\n          check$1.type(options, 'object', 'invalid arguments for elements');\n          if ('data' in options) {\n            data = options.data;\n            check$1(\n                Array.isArray(data) ||\n                isTypedArray(data) ||\n                isNDArrayLike(data),\n                'invalid data for element buffer');\n          }\n          if ('usage' in options) {\n            check$1.parameter(\n              options.usage,\n              usageTypes,\n              'invalid element buffer usage');\n            usage = usageTypes[options.usage];\n          }\n          if ('primitive' in options) {\n            check$1.parameter(\n              options.primitive,\n              primTypes,\n              'invalid element buffer primitive');\n            primType = primTypes[options.primitive];\n          }\n          if ('count' in options) {\n            check$1(\n              typeof options.count === 'number' && options.count >= 0,\n              'invalid vertex count for elements');\n            vertCount = options.count | 0;\n          }\n          if ('type' in options) {\n            check$1.parameter(\n              options.type,\n              elementTypes,\n              'invalid buffer type');\n            dtype = elementTypes[options.type];\n          }\n          if ('length' in options) {\n            byteLength = options.length | 0;\n          } else {\n            byteLength = vertCount;\n            if (dtype === GL_UNSIGNED_SHORT$2 || dtype === GL_SHORT$2) {\n              byteLength *= 2;\n            } else if (dtype === GL_UNSIGNED_INT$2 || dtype === GL_INT$2) {\n              byteLength *= 4;\n            }\n          }\n        }\n        initElements(\n          elements,\n          data,\n          usage,\n          primType,\n          vertCount,\n          byteLength,\n          dtype);\n      }\n\n      return reglElements\n    }\n\n    reglElements(options);\n\n    reglElements._reglType = 'elements';\n    reglElements._elements = elements;\n    reglElements.subdata = function (data, offset) {\n      buffer.subdata(data, offset);\n      return reglElements\n    };\n    reglElements.destroy = function () {\n      destroyElements(elements);\n    };\n\n    return reglElements\n  }\n\n  return {\n    create: createElements,\n    createStream: createElementStream,\n    destroyStream: destroyElementStream,\n    getElements: function (elements) {\n      if (typeof elements === 'function' &&\n          elements._elements instanceof REGLElementBuffer) {\n        return elements._elements\n      }\n      return null\n    },\n    clear: function () {\n      values(elementSet).forEach(destroyElements);\n    }\n  }\n}\n\nvar FLOAT = new Float32Array(1);\nvar INT = new Uint32Array(FLOAT.buffer);\n\nvar GL_UNSIGNED_SHORT$4 = 5123;\n\nfunction convertToHalfFloat (array) {\n  var ushorts = pool.allocType(GL_UNSIGNED_SHORT$4, array.length);\n\n  for (var i = 0; i < array.length; ++i) {\n    if (isNaN(array[i])) {\n      ushorts[i] = 0xffff;\n    } else if (array[i] === Infinity) {\n      ushorts[i] = 0x7c00;\n    } else if (array[i] === -Infinity) {\n      ushorts[i] = 0xfc00;\n    } else {\n      FLOAT[0] = array[i];\n      var x = INT[0];\n\n      var sgn = (x >>> 31) << 15;\n      var exp = ((x << 1) >>> 24) - 127;\n      var frac = (x >> 13) & ((1 << 10) - 1);\n\n      if (exp < -24) {\n        // round non-representable denormals to 0\n        ushorts[i] = sgn;\n      } else if (exp < -14) {\n        // handle denormals\n        var s = -14 - exp;\n        ushorts[i] = sgn + ((frac + (1 << 10)) >> s);\n      } else if (exp > 15) {\n        // round overflow to +/- Infinity\n        ushorts[i] = sgn + 0x7c00;\n      } else {\n        // otherwise convert directly\n        ushorts[i] = sgn + ((exp + 15) << 10) + frac;\n      }\n    }\n  }\n\n  return ushorts\n}\n\nfunction isArrayLike (s) {\n  return Array.isArray(s) || isTypedArray(s)\n}\n\nvar GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;\n\nvar GL_TEXTURE_2D = 0x0DE1;\nvar GL_TEXTURE_CUBE_MAP = 0x8513;\nvar GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;\n\nvar GL_RGBA = 0x1908;\nvar GL_ALPHA = 0x1906;\nvar GL_RGB = 0x1907;\nvar GL_LUMINANCE = 0x1909;\nvar GL_LUMINANCE_ALPHA = 0x190A;\n\nvar GL_RGBA4 = 0x8056;\nvar GL_RGB5_A1 = 0x8057;\nvar GL_RGB565 = 0x8D62;\n\nvar GL_UNSIGNED_SHORT_4_4_4_4$1 = 0x8033;\nvar GL_UNSIGNED_SHORT_5_5_5_1$1 = 0x8034;\nvar GL_UNSIGNED_SHORT_5_6_5$1 = 0x8363;\nvar GL_UNSIGNED_INT_24_8_WEBGL$1 = 0x84FA;\n\nvar GL_DEPTH_COMPONENT = 0x1902;\nvar GL_DEPTH_STENCIL = 0x84F9;\n\nvar GL_SRGB_EXT = 0x8C40;\nvar GL_SRGB_ALPHA_EXT = 0x8C42;\n\nvar GL_HALF_FLOAT_OES$1 = 0x8D61;\n\nvar GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;\nvar GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;\nvar GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;\nvar GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;\n\nvar GL_COMPRESSED_RGB_ATC_WEBGL = 0x8C92;\nvar GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;\nvar GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;\n\nvar GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;\nvar GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;\nvar GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;\nvar GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;\n\nvar GL_COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;\n\nvar GL_UNSIGNED_BYTE$4 = 0x1401;\nvar GL_UNSIGNED_SHORT$3 = 0x1403;\nvar GL_UNSIGNED_INT$3 = 0x1405;\nvar GL_FLOAT$3 = 0x1406;\n\nvar GL_TEXTURE_WRAP_S = 0x2802;\nvar GL_TEXTURE_WRAP_T = 0x2803;\n\nvar GL_REPEAT = 0x2901;\nvar GL_CLAMP_TO_EDGE$1 = 0x812F;\nvar GL_MIRRORED_REPEAT = 0x8370;\n\nvar GL_TEXTURE_MAG_FILTER = 0x2800;\nvar GL_TEXTURE_MIN_FILTER = 0x2801;\n\nvar GL_NEAREST$1 = 0x2600;\nvar GL_LINEAR = 0x2601;\nvar GL_NEAREST_MIPMAP_NEAREST$1 = 0x2700;\nvar GL_LINEAR_MIPMAP_NEAREST$1 = 0x2701;\nvar GL_NEAREST_MIPMAP_LINEAR$1 = 0x2702;\nvar GL_LINEAR_MIPMAP_LINEAR$1 = 0x2703;\n\nvar GL_GENERATE_MIPMAP_HINT = 0x8192;\nvar GL_DONT_CARE = 0x1100;\nvar GL_FASTEST = 0x1101;\nvar GL_NICEST = 0x1102;\n\nvar GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;\n\nvar GL_UNPACK_ALIGNMENT = 0x0CF5;\nvar GL_UNPACK_FLIP_Y_WEBGL = 0x9240;\nvar GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;\nvar GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;\n\nvar GL_BROWSER_DEFAULT_WEBGL = 0x9244;\n\nvar GL_TEXTURE0 = 0x84C0;\n\nvar MIPMAP_FILTERS = [\n  GL_NEAREST_MIPMAP_NEAREST$1,\n  GL_NEAREST_MIPMAP_LINEAR$1,\n  GL_LINEAR_MIPMAP_NEAREST$1,\n  GL_LINEAR_MIPMAP_LINEAR$1\n];\n\nvar CHANNELS_FORMAT = [\n  0,\n  GL_LUMINANCE,\n  GL_LUMINANCE_ALPHA,\n  GL_RGB,\n  GL_RGBA\n];\n\nvar FORMAT_CHANNELS = {};\nFORMAT_CHANNELS[GL_LUMINANCE] =\nFORMAT_CHANNELS[GL_ALPHA] =\nFORMAT_CHANNELS[GL_DEPTH_COMPONENT] = 1;\nFORMAT_CHANNELS[GL_DEPTH_STENCIL] =\nFORMAT_CHANNELS[GL_LUMINANCE_ALPHA] = 2;\nFORMAT_CHANNELS[GL_RGB] =\nFORMAT_CHANNELS[GL_SRGB_EXT] = 3;\nFORMAT_CHANNELS[GL_RGBA] =\nFORMAT_CHANNELS[GL_SRGB_ALPHA_EXT] = 4;\n\nfunction objectName (str) {\n  return '[object ' + str + ']'\n}\n\nvar CANVAS_CLASS = objectName('HTMLCanvasElement');\nvar CONTEXT2D_CLASS = objectName('CanvasRenderingContext2D');\nvar IMAGE_CLASS = objectName('HTMLImageElement');\nvar VIDEO_CLASS = objectName('HTMLVideoElement');\n\nvar PIXEL_CLASSES = Object.keys(arrayTypes).concat([\n  CANVAS_CLASS,\n  CONTEXT2D_CLASS,\n  IMAGE_CLASS,\n  VIDEO_CLASS\n]);\n\n// for every texture type, store\n// the size in bytes.\nvar TYPE_SIZES = [];\nTYPE_SIZES[GL_UNSIGNED_BYTE$4] = 1;\nTYPE_SIZES[GL_FLOAT$3] = 4;\nTYPE_SIZES[GL_HALF_FLOAT_OES$1] = 2;\n\nTYPE_SIZES[GL_UNSIGNED_SHORT$3] = 2;\nTYPE_SIZES[GL_UNSIGNED_INT$3] = 4;\n\nvar FORMAT_SIZES_SPECIAL = [];\nFORMAT_SIZES_SPECIAL[GL_RGBA4] = 2;\nFORMAT_SIZES_SPECIAL[GL_RGB5_A1] = 2;\nFORMAT_SIZES_SPECIAL[GL_RGB565] = 2;\nFORMAT_SIZES_SPECIAL[GL_DEPTH_STENCIL] = 4;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_S3TC_DXT1_EXT] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT1_EXT] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT3_EXT] = 1;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT5_EXT] = 1;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ATC_WEBGL] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL] = 1;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL] = 1;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG] = 0.25;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG] = 0.5;\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG] = 0.25;\n\nFORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ETC1_WEBGL] = 0.5;\n\nfunction isNumericArray (arr) {\n  return (\n    Array.isArray(arr) &&\n    (arr.length === 0 ||\n    typeof arr[0] === 'number'))\n}\n\nfunction isRectArray (arr) {\n  if (!Array.isArray(arr)) {\n    return false\n  }\n  var width = arr.length;\n  if (width === 0 || !isArrayLike(arr[0])) {\n    return false\n  }\n  return true\n}\n\nfunction classString (x) {\n  return Object.prototype.toString.call(x)\n}\n\nfunction isCanvasElement (object) {\n  return classString(object) === CANVAS_CLASS\n}\n\nfunction isContext2D (object) {\n  return classString(object) === CONTEXT2D_CLASS\n}\n\nfunction isImageElement (object) {\n  return classString(object) === IMAGE_CLASS\n}\n\nfunction isVideoElement (object) {\n  return classString(object) === VIDEO_CLASS\n}\n\nfunction isPixelData (object) {\n  if (!object) {\n    return false\n  }\n  var className = classString(object);\n  if (PIXEL_CLASSES.indexOf(className) >= 0) {\n    return true\n  }\n  return (\n    isNumericArray(object) ||\n    isRectArray(object) ||\n    isNDArrayLike(object))\n}\n\nfunction typedArrayCode$1 (data) {\n  return arrayTypes[Object.prototype.toString.call(data)] | 0\n}\n\nfunction convertData (result, data) {\n  var n = data.length;\n  switch (result.type) {\n    case GL_UNSIGNED_BYTE$4:\n    case GL_UNSIGNED_SHORT$3:\n    case GL_UNSIGNED_INT$3:\n    case GL_FLOAT$3:\n      var converted = pool.allocType(result.type, n);\n      converted.set(data);\n      result.data = converted;\n      break\n\n    case GL_HALF_FLOAT_OES$1:\n      result.data = convertToHalfFloat(data);\n      break\n\n    default:\n      check$1.raise('unsupported texture type, must specify a typed array');\n  }\n}\n\nfunction preConvert (image, n) {\n  return pool.allocType(\n    image.type === GL_HALF_FLOAT_OES$1\n      ? GL_FLOAT$3\n      : image.type, n)\n}\n\nfunction postConvert (image, data) {\n  if (image.type === GL_HALF_FLOAT_OES$1) {\n    image.data = convertToHalfFloat(data);\n    pool.freeType(data);\n  } else {\n    image.data = data;\n  }\n}\n\nfunction transposeData (image, array, strideX, strideY, strideC, offset) {\n  var w = image.width;\n  var h = image.height;\n  var c = image.channels;\n  var n = w * h * c;\n  var data = preConvert(image, n);\n\n  var p = 0;\n  for (var i = 0; i < h; ++i) {\n    for (var j = 0; j < w; ++j) {\n      for (var k = 0; k < c; ++k) {\n        data[p++] = array[strideX * j + strideY * i + strideC * k + offset];\n      }\n    }\n  }\n\n  postConvert(image, data);\n}\n\nfunction getTextureSize (format, type, width, height, isMipmap, isCube) {\n  var s;\n  if (typeof FORMAT_SIZES_SPECIAL[format] !== 'undefined') {\n    // we have a special array for dealing with weird color formats such as RGB5A1\n    s = FORMAT_SIZES_SPECIAL[format];\n  } else {\n    s = FORMAT_CHANNELS[format] * TYPE_SIZES[type];\n  }\n\n  if (isCube) {\n    s *= 6;\n  }\n\n  if (isMipmap) {\n    // compute the total size of all the mipmaps.\n    var total = 0;\n\n    var w = width;\n    while (w >= 1) {\n      // we can only use mipmaps on a square image,\n      // so we can simply use the width and ignore the height:\n      total += s * w * w;\n      w /= 2;\n    }\n    return total\n  } else {\n    return s * width * height\n  }\n}\n\nfunction createTextureSet (\n  gl, extensions, limits, reglPoll, contextState, stats, config) {\n  // -------------------------------------------------------\n  // Initialize constants and parameter tables here\n  // -------------------------------------------------------\n  var mipmapHint = {\n    \"don't care\": GL_DONT_CARE,\n    'dont care': GL_DONT_CARE,\n    'nice': GL_NICEST,\n    'fast': GL_FASTEST\n  };\n\n  var wrapModes = {\n    'repeat': GL_REPEAT,\n    'clamp': GL_CLAMP_TO_EDGE$1,\n    'mirror': GL_MIRRORED_REPEAT\n  };\n\n  var magFilters = {\n    'nearest': GL_NEAREST$1,\n    'linear': GL_LINEAR\n  };\n\n  var minFilters = extend({\n    'mipmap': GL_LINEAR_MIPMAP_LINEAR$1,\n    'nearest mipmap nearest': GL_NEAREST_MIPMAP_NEAREST$1,\n    'linear mipmap nearest': GL_LINEAR_MIPMAP_NEAREST$1,\n    'nearest mipmap linear': GL_NEAREST_MIPMAP_LINEAR$1,\n    'linear mipmap linear': GL_LINEAR_MIPMAP_LINEAR$1\n  }, magFilters);\n\n  var colorSpace = {\n    'none': 0,\n    'browser': GL_BROWSER_DEFAULT_WEBGL\n  };\n\n  var textureTypes = {\n    'uint8': GL_UNSIGNED_BYTE$4,\n    'rgba4': GL_UNSIGNED_SHORT_4_4_4_4$1,\n    'rgb565': GL_UNSIGNED_SHORT_5_6_5$1,\n    'rgb5 a1': GL_UNSIGNED_SHORT_5_5_5_1$1\n  };\n\n  var textureFormats = {\n    'alpha': GL_ALPHA,\n    'luminance': GL_LUMINANCE,\n    'luminance alpha': GL_LUMINANCE_ALPHA,\n    'rgb': GL_RGB,\n    'rgba': GL_RGBA,\n    'rgba4': GL_RGBA4,\n    'rgb5 a1': GL_RGB5_A1,\n    'rgb565': GL_RGB565\n  };\n\n  var compressedTextureFormats = {};\n\n  if (extensions.ext_srgb) {\n    textureFormats.srgb = GL_SRGB_EXT;\n    textureFormats.srgba = GL_SRGB_ALPHA_EXT;\n  }\n\n  if (extensions.oes_texture_float) {\n    textureTypes.float32 = textureTypes.float = GL_FLOAT$3;\n  }\n\n  if (extensions.oes_texture_half_float) {\n    textureTypes['float16'] = textureTypes['half float'] = GL_HALF_FLOAT_OES$1;\n  }\n\n  if (extensions.webgl_depth_texture) {\n    extend(textureFormats, {\n      'depth': GL_DEPTH_COMPONENT,\n      'depth stencil': GL_DEPTH_STENCIL\n    });\n\n    extend(textureTypes, {\n      'uint16': GL_UNSIGNED_SHORT$3,\n      'uint32': GL_UNSIGNED_INT$3,\n      'depth stencil': GL_UNSIGNED_INT_24_8_WEBGL$1\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_s3tc) {\n    extend(compressedTextureFormats, {\n      'rgb s3tc dxt1': GL_COMPRESSED_RGB_S3TC_DXT1_EXT,\n      'rgba s3tc dxt1': GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,\n      'rgba s3tc dxt3': GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,\n      'rgba s3tc dxt5': GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_atc) {\n    extend(compressedTextureFormats, {\n      'rgb atc': GL_COMPRESSED_RGB_ATC_WEBGL,\n      'rgba atc explicit alpha': GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL,\n      'rgba atc interpolated alpha': GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_pvrtc) {\n    extend(compressedTextureFormats, {\n      'rgb pvrtc 4bppv1': GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG,\n      'rgb pvrtc 2bppv1': GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG,\n      'rgba pvrtc 4bppv1': GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,\n      'rgba pvrtc 2bppv1': GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG\n    });\n  }\n\n  if (extensions.webgl_compressed_texture_etc1) {\n    compressedTextureFormats['rgb etc1'] = GL_COMPRESSED_RGB_ETC1_WEBGL;\n  }\n\n  // Copy over all texture formats\n  var supportedCompressedFormats = Array.prototype.slice.call(\n    gl.getParameter(GL_COMPRESSED_TEXTURE_FORMATS));\n  Object.keys(compressedTextureFormats).forEach(function (name) {\n    var format = compressedTextureFormats[name];\n    if (supportedCompressedFormats.indexOf(format) >= 0) {\n      textureFormats[name] = format;\n    }\n  });\n\n  var supportedFormats = Object.keys(textureFormats);\n  limits.textureFormats = supportedFormats;\n\n  // associate with every format string its\n  // corresponding GL-value.\n  var textureFormatsInvert = [];\n  Object.keys(textureFormats).forEach(function (key) {\n    var val = textureFormats[key];\n    textureFormatsInvert[val] = key;\n  });\n\n  // associate with every type string its\n  // corresponding GL-value.\n  var textureTypesInvert = [];\n  Object.keys(textureTypes).forEach(function (key) {\n    var val = textureTypes[key];\n    textureTypesInvert[val] = key;\n  });\n\n  var magFiltersInvert = [];\n  Object.keys(magFilters).forEach(function (key) {\n    var val = magFilters[key];\n    magFiltersInvert[val] = key;\n  });\n\n  var minFiltersInvert = [];\n  Object.keys(minFilters).forEach(function (key) {\n    var val = minFilters[key];\n    minFiltersInvert[val] = key;\n  });\n\n  var wrapModesInvert = [];\n  Object.keys(wrapModes).forEach(function (key) {\n    var val = wrapModes[key];\n    wrapModesInvert[val] = key;\n  });\n\n  // colorFormats[] gives the format (channels) associated to an\n  // internalformat\n  var colorFormats = supportedFormats.reduce(function (color, key) {\n    var glenum = textureFormats[key];\n    if (glenum === GL_LUMINANCE ||\n        glenum === GL_ALPHA ||\n        glenum === GL_LUMINANCE ||\n        glenum === GL_LUMINANCE_ALPHA ||\n        glenum === GL_DEPTH_COMPONENT ||\n        glenum === GL_DEPTH_STENCIL) {\n      color[glenum] = glenum;\n    } else if (glenum === GL_RGB5_A1 || key.indexOf('rgba') >= 0) {\n      color[glenum] = GL_RGBA;\n    } else {\n      color[glenum] = GL_RGB;\n    }\n    return color\n  }, {});\n\n  function TexFlags () {\n    // format info\n    this.internalformat = GL_RGBA;\n    this.format = GL_RGBA;\n    this.type = GL_UNSIGNED_BYTE$4;\n    this.compressed = false;\n\n    // pixel storage\n    this.premultiplyAlpha = false;\n    this.flipY = false;\n    this.unpackAlignment = 1;\n    this.colorSpace = 0;\n\n    // shape info\n    this.width = 0;\n    this.height = 0;\n    this.channels = 0;\n  }\n\n  function copyFlags (result, other) {\n    result.internalformat = other.internalformat;\n    result.format = other.format;\n    result.type = other.type;\n    result.compressed = other.compressed;\n\n    result.premultiplyAlpha = other.premultiplyAlpha;\n    result.flipY = other.flipY;\n    result.unpackAlignment = other.unpackAlignment;\n    result.colorSpace = other.colorSpace;\n\n    result.width = other.width;\n    result.height = other.height;\n    result.channels = other.channels;\n  }\n\n  function parseFlags (flags, options) {\n    if (typeof options !== 'object' || !options) {\n      return\n    }\n\n    if ('premultiplyAlpha' in options) {\n      check$1.type(options.premultiplyAlpha, 'boolean',\n        'invalid premultiplyAlpha');\n      flags.premultiplyAlpha = options.premultiplyAlpha;\n    }\n\n    if ('flipY' in options) {\n      check$1.type(options.flipY, 'boolean',\n        'invalid texture flip');\n      flags.flipY = options.flipY;\n    }\n\n    if ('alignment' in options) {\n      check$1.oneOf(options.alignment, [1, 2, 4, 8],\n        'invalid texture unpack alignment');\n      flags.unpackAlignment = options.alignment;\n    }\n\n    if ('colorSpace' in options) {\n      check$1.parameter(options.colorSpace, colorSpace,\n        'invalid colorSpace');\n      flags.colorSpace = colorSpace[options.colorSpace];\n    }\n\n    if ('type' in options) {\n      var type = options.type;\n      check$1(extensions.oes_texture_float ||\n        !(type === 'float' || type === 'float32'),\n        'you must enable the OES_texture_float extension in order to use floating point textures.');\n      check$1(extensions.oes_texture_half_float ||\n        !(type === 'half float' || type === 'float16'),\n        'you must enable the OES_texture_half_float extension in order to use 16-bit floating point textures.');\n      check$1(extensions.webgl_depth_texture ||\n        !(type === 'uint16' || type === 'uint32' || type === 'depth stencil'),\n        'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.');\n      check$1.parameter(type, textureTypes,\n        'invalid texture type');\n      flags.type = textureTypes[type];\n    }\n\n    var w = flags.width;\n    var h = flags.height;\n    var c = flags.channels;\n    var hasChannels = false;\n    if ('shape' in options) {\n      check$1(Array.isArray(options.shape) && options.shape.length >= 2,\n        'shape must be an array');\n      w = options.shape[0];\n      h = options.shape[1];\n      if (options.shape.length === 3) {\n        c = options.shape[2];\n        check$1(c > 0 && c <= 4, 'invalid number of channels');\n        hasChannels = true;\n      }\n      check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width');\n      check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height');\n    } else {\n      if ('radius' in options) {\n        w = h = options.radius;\n        check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid radius');\n      }\n      if ('width' in options) {\n        w = options.width;\n        check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width');\n      }\n      if ('height' in options) {\n        h = options.height;\n        check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height');\n      }\n      if ('channels' in options) {\n        c = options.channels;\n        check$1(c > 0 && c <= 4, 'invalid number of channels');\n        hasChannels = true;\n      }\n    }\n    flags.width = w | 0;\n    flags.height = h | 0;\n    flags.channels = c | 0;\n\n    var hasFormat = false;\n    if ('format' in options) {\n      var formatStr = options.format;\n      check$1(extensions.webgl_depth_texture ||\n        !(formatStr === 'depth' || formatStr === 'depth stencil'),\n        'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.');\n      check$1.parameter(formatStr, textureFormats,\n        'invalid texture format');\n      var internalformat = flags.internalformat = textureFormats[formatStr];\n      flags.format = colorFormats[internalformat];\n      if (formatStr in textureTypes) {\n        if (!('type' in options)) {\n          flags.type = textureTypes[formatStr];\n        }\n      }\n      if (formatStr in compressedTextureFormats) {\n        flags.compressed = true;\n      }\n      hasFormat = true;\n    }\n\n    // Reconcile channels and format\n    if (!hasChannels && hasFormat) {\n      flags.channels = FORMAT_CHANNELS[flags.format];\n    } else if (hasChannels && !hasFormat) {\n      if (flags.channels !== CHANNELS_FORMAT[flags.format]) {\n        flags.format = flags.internalformat = CHANNELS_FORMAT[flags.channels];\n      }\n    } else if (hasFormat && hasChannels) {\n      check$1(\n        flags.channels === FORMAT_CHANNELS[flags.format],\n        'number of channels inconsistent with specified format');\n    }\n  }\n\n  function setFlags (flags) {\n    gl.pixelStorei(GL_UNPACK_FLIP_Y_WEBGL, flags.flipY);\n    gl.pixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, flags.premultiplyAlpha);\n    gl.pixelStorei(GL_UNPACK_COLORSPACE_CONVERSION_WEBGL, flags.colorSpace);\n    gl.pixelStorei(GL_UNPACK_ALIGNMENT, flags.unpackAlignment);\n  }\n\n  // -------------------------------------------------------\n  // Tex image data\n  // -------------------------------------------------------\n  function TexImage () {\n    TexFlags.call(this);\n\n    this.xOffset = 0;\n    this.yOffset = 0;\n\n    // data\n    this.data = null;\n    this.needsFree = false;\n\n    // html element\n    this.element = null;\n\n    // copyTexImage info\n    this.needsCopy = false;\n  }\n\n  function parseImage (image, options) {\n    var data = null;\n    if (isPixelData(options)) {\n      data = options;\n    } else if (options) {\n      check$1.type(options, 'object', 'invalid pixel data type');\n      parseFlags(image, options);\n      if ('x' in options) {\n        image.xOffset = options.x | 0;\n      }\n      if ('y' in options) {\n        image.yOffset = options.y | 0;\n      }\n      if (isPixelData(options.data)) {\n        data = options.data;\n      }\n    }\n\n    check$1(\n      !image.compressed ||\n      data instanceof Uint8Array,\n      'compressed texture data must be stored in a uint8array');\n\n    if (options.copy) {\n      check$1(!data, 'can not specify copy and data field for the same texture');\n      var viewW = contextState.viewportWidth;\n      var viewH = contextState.viewportHeight;\n      image.width = image.width || (viewW - image.xOffset);\n      image.height = image.height || (viewH - image.yOffset);\n      image.needsCopy = true;\n      check$1(image.xOffset >= 0 && image.xOffset < viewW &&\n            image.yOffset >= 0 && image.yOffset < viewH &&\n            image.width > 0 && image.width <= viewW &&\n            image.height > 0 && image.height <= viewH,\n            'copy texture read out of bounds');\n    } else if (!data) {\n      image.width = image.width || 1;\n      image.height = image.height || 1;\n      image.channels = image.channels || 4;\n    } else if (isTypedArray(data)) {\n      image.channels = image.channels || 4;\n      image.data = data;\n      if (!('type' in options) && image.type === GL_UNSIGNED_BYTE$4) {\n        image.type = typedArrayCode$1(data);\n      }\n    } else if (isNumericArray(data)) {\n      image.channels = image.channels || 4;\n      convertData(image, data);\n      image.alignment = 1;\n      image.needsFree = true;\n    } else if (isNDArrayLike(data)) {\n      var array = data.data;\n      if (!Array.isArray(array) && image.type === GL_UNSIGNED_BYTE$4) {\n        image.type = typedArrayCode$1(array);\n      }\n      var shape = data.shape;\n      var stride = data.stride;\n      var shapeX, shapeY, shapeC, strideX, strideY, strideC;\n      if (shape.length === 3) {\n        shapeC = shape[2];\n        strideC = stride[2];\n      } else {\n        check$1(shape.length === 2, 'invalid ndarray pixel data, must be 2 or 3D');\n        shapeC = 1;\n        strideC = 1;\n      }\n      shapeX = shape[0];\n      shapeY = shape[1];\n      strideX = stride[0];\n      strideY = stride[1];\n      image.alignment = 1;\n      image.width = shapeX;\n      image.height = shapeY;\n      image.channels = shapeC;\n      image.format = image.internalformat = CHANNELS_FORMAT[shapeC];\n      image.needsFree = true;\n      transposeData(image, array, strideX, strideY, strideC, data.offset);\n    } else if (isCanvasElement(data) || isContext2D(data)) {\n      if (isCanvasElement(data)) {\n        image.element = data;\n      } else {\n        image.element = data.canvas;\n      }\n      image.width = image.element.width;\n      image.height = image.element.height;\n      image.channels = 4;\n    } else if (isImageElement(data)) {\n      image.element = data;\n      image.width = data.naturalWidth;\n      image.height = data.naturalHeight;\n      image.channels = 4;\n    } else if (isVideoElement(data)) {\n      image.element = data;\n      image.width = data.videoWidth;\n      image.height = data.videoHeight;\n      image.channels = 4;\n    } else if (isRectArray(data)) {\n      var w = image.width || data[0].length;\n      var h = image.height || data.length;\n      var c = image.channels;\n      if (isArrayLike(data[0][0])) {\n        c = c || data[0][0].length;\n      } else {\n        c = c || 1;\n      }\n      var arrayShape = flattenUtils.shape(data);\n      var n = 1;\n      for (var dd = 0; dd < arrayShape.length; ++dd) {\n        n *= arrayShape[dd];\n      }\n      var allocData = preConvert(image, n);\n      flattenUtils.flatten(data, arrayShape, '', allocData);\n      postConvert(image, allocData);\n      image.alignment = 1;\n      image.width = w;\n      image.height = h;\n      image.channels = c;\n      image.format = image.internalformat = CHANNELS_FORMAT[c];\n      image.needsFree = true;\n    }\n\n    if (image.type === GL_FLOAT$3) {\n      check$1(limits.extensions.indexOf('oes_texture_float') >= 0,\n        'oes_texture_float extension not enabled');\n    } else if (image.type === GL_HALF_FLOAT_OES$1) {\n      check$1(limits.extensions.indexOf('oes_texture_half_float') >= 0,\n        'oes_texture_half_float extension not enabled');\n    }\n\n    // do compressed texture  validation here.\n  }\n\n  function setImage (info, target, miplevel) {\n    var element = info.element;\n    var data = info.data;\n    var internalformat = info.internalformat;\n    var format = info.format;\n    var type = info.type;\n    var width = info.width;\n    var height = info.height;\n\n    setFlags(info);\n\n    if (element) {\n      gl.texImage2D(target, miplevel, format, format, type, element);\n    } else if (info.compressed) {\n      gl.compressedTexImage2D(target, miplevel, internalformat, width, height, 0, data);\n    } else if (info.needsCopy) {\n      reglPoll();\n      gl.copyTexImage2D(\n        target, miplevel, format, info.xOffset, info.yOffset, width, height, 0);\n    } else {\n      gl.texImage2D(\n        target, miplevel, format, width, height, 0, format, type, data);\n    }\n  }\n\n  function setSubImage (info, target, x, y, miplevel) {\n    var element = info.element;\n    var data = info.data;\n    var internalformat = info.internalformat;\n    var format = info.format;\n    var type = info.type;\n    var width = info.width;\n    var height = info.height;\n\n    setFlags(info);\n\n    if (element) {\n      gl.texSubImage2D(\n        target, miplevel, x, y, format, type, element);\n    } else if (info.compressed) {\n      gl.compressedTexSubImage2D(\n        target, miplevel, x, y, internalformat, width, height, data);\n    } else if (info.needsCopy) {\n      reglPoll();\n      gl.copyTexSubImage2D(\n        target, miplevel, x, y, info.xOffset, info.yOffset, width, height);\n    } else {\n      gl.texSubImage2D(\n        target, miplevel, x, y, width, height, format, type, data);\n    }\n  }\n\n  // texImage pool\n  var imagePool = [];\n\n  function allocImage () {\n    return imagePool.pop() || new TexImage()\n  }\n\n  function freeImage (image) {\n    if (image.needsFree) {\n      pool.freeType(image.data);\n    }\n    TexImage.call(image);\n    imagePool.push(image);\n  }\n\n  // -------------------------------------------------------\n  // Mip map\n  // -------------------------------------------------------\n  function MipMap () {\n    TexFlags.call(this);\n\n    this.genMipmaps = false;\n    this.mipmapHint = GL_DONT_CARE;\n    this.mipmask = 0;\n    this.images = Array(16);\n  }\n\n  function parseMipMapFromShape (mipmap, width, height) {\n    var img = mipmap.images[0] = allocImage();\n    mipmap.mipmask = 1;\n    img.width = mipmap.width = width;\n    img.height = mipmap.height = height;\n    img.channels = mipmap.channels = 4;\n  }\n\n  function parseMipMapFromObject (mipmap, options) {\n    var imgData = null;\n    if (isPixelData(options)) {\n      imgData = mipmap.images[0] = allocImage();\n      copyFlags(imgData, mipmap);\n      parseImage(imgData, options);\n      mipmap.mipmask = 1;\n    } else {\n      parseFlags(mipmap, options);\n      if (Array.isArray(options.mipmap)) {\n        var mipData = options.mipmap;\n        for (var i = 0; i < mipData.length; ++i) {\n          imgData = mipmap.images[i] = allocImage();\n          copyFlags(imgData, mipmap);\n          imgData.width >>= i;\n          imgData.height >>= i;\n          parseImage(imgData, mipData[i]);\n          mipmap.mipmask |= (1 << i);\n        }\n      } else {\n        imgData = mipmap.images[0] = allocImage();\n        copyFlags(imgData, mipmap);\n        parseImage(imgData, options);\n        mipmap.mipmask = 1;\n      }\n    }\n    copyFlags(mipmap, mipmap.images[0]);\n\n    // For textures of the compressed format WEBGL_compressed_texture_s3tc\n    // we must have that\n    //\n    // \"When level equals zero width and height must be a multiple of 4.\n    // When level is greater than 0 width and height must be 0, 1, 2 or a multiple of 4. \"\n    //\n    // but we do not yet support having multiple mipmap levels for compressed textures,\n    // so we only test for level zero.\n\n    if (mipmap.compressed &&\n        (mipmap.internalformat === GL_COMPRESSED_RGB_S3TC_DXT1_EXT) ||\n        (mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ||\n        (mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) ||\n        (mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)) {\n      check$1(mipmap.width % 4 === 0 &&\n            mipmap.height % 4 === 0,\n            'for compressed texture formats, mipmap level 0 must have width and height that are a multiple of 4');\n    }\n  }\n\n  function setMipMap (mipmap, target) {\n    var images = mipmap.images;\n    for (var i = 0; i < images.length; ++i) {\n      if (!images[i]) {\n        return\n      }\n      setImage(images[i], target, i);\n    }\n  }\n\n  var mipPool = [];\n\n  function allocMipMap () {\n    var result = mipPool.pop() || new MipMap();\n    TexFlags.call(result);\n    result.mipmask = 0;\n    for (var i = 0; i < 16; ++i) {\n      result.images[i] = null;\n    }\n    return result\n  }\n\n  function freeMipMap (mipmap) {\n    var images = mipmap.images;\n    for (var i = 0; i < images.length; ++i) {\n      if (images[i]) {\n        freeImage(images[i]);\n      }\n      images[i] = null;\n    }\n    mipPool.push(mipmap);\n  }\n\n  // -------------------------------------------------------\n  // Tex info\n  // -------------------------------------------------------\n  function TexInfo () {\n    this.minFilter = GL_NEAREST$1;\n    this.magFilter = GL_NEAREST$1;\n\n    this.wrapS = GL_CLAMP_TO_EDGE$1;\n    this.wrapT = GL_CLAMP_TO_EDGE$1;\n\n    this.anisotropic = 1;\n\n    this.genMipmaps = false;\n    this.mipmapHint = GL_DONT_CARE;\n  }\n\n  function parseTexInfo (info, options) {\n    if ('min' in options) {\n      var minFilter = options.min;\n      check$1.parameter(minFilter, minFilters);\n      info.minFilter = minFilters[minFilter];\n      if (MIPMAP_FILTERS.indexOf(info.minFilter) >= 0) {\n        info.genMipmaps = true;\n      }\n    }\n\n    if ('mag' in options) {\n      var magFilter = options.mag;\n      check$1.parameter(magFilter, magFilters);\n      info.magFilter = magFilters[magFilter];\n    }\n\n    var wrapS = info.wrapS;\n    var wrapT = info.wrapT;\n    if ('wrap' in options) {\n      var wrap = options.wrap;\n      if (typeof wrap === 'string') {\n        check$1.parameter(wrap, wrapModes);\n        wrapS = wrapT = wrapModes[wrap];\n      } else if (Array.isArray(wrap)) {\n        check$1.parameter(wrap[0], wrapModes);\n        check$1.parameter(wrap[1], wrapModes);\n        wrapS = wrapModes[wrap[0]];\n        wrapT = wrapModes[wrap[1]];\n      }\n    } else {\n      if ('wrapS' in options) {\n        var optWrapS = options.wrapS;\n        check$1.parameter(optWrapS, wrapModes);\n        wrapS = wrapModes[optWrapS];\n      }\n      if ('wrapT' in options) {\n        var optWrapT = options.wrapT;\n        check$1.parameter(optWrapT, wrapModes);\n        wrapT = wrapModes[optWrapT];\n      }\n    }\n    info.wrapS = wrapS;\n    info.wrapT = wrapT;\n\n    if ('anisotropic' in options) {\n      var anisotropic = options.anisotropic;\n      check$1(typeof anisotropic === 'number' &&\n         anisotropic >= 1 && anisotropic <= limits.maxAnisotropic,\n        'aniso samples must be between 1 and ');\n      info.anisotropic = options.anisotropic;\n    }\n\n    if ('mipmap' in options) {\n      var hasMipMap = false;\n      switch (typeof options.mipmap) {\n        case 'string':\n          check$1.parameter(options.mipmap, mipmapHint,\n            'invalid mipmap hint');\n          info.mipmapHint = mipmapHint[options.mipmap];\n          info.genMipmaps = true;\n          hasMipMap = true;\n          break\n\n        case 'boolean':\n          hasMipMap = info.genMipmaps = options.mipmap;\n          break\n\n        case 'object':\n          check$1(Array.isArray(options.mipmap), 'invalid mipmap type');\n          info.genMipmaps = false;\n          hasMipMap = true;\n          break\n\n        default:\n          check$1.raise('invalid mipmap type');\n      }\n      if (hasMipMap && !('min' in options)) {\n        info.minFilter = GL_NEAREST_MIPMAP_NEAREST$1;\n      }\n    }\n  }\n\n  function setTexInfo (info, target) {\n    gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, info.minFilter);\n    gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, info.magFilter);\n    gl.texParameteri(target, GL_TEXTURE_WRAP_S, info.wrapS);\n    gl.texParameteri(target, GL_TEXTURE_WRAP_T, info.wrapT);\n    if (extensions.ext_texture_filter_anisotropic) {\n      gl.texParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, info.anisotropic);\n    }\n    if (info.genMipmaps) {\n      gl.hint(GL_GENERATE_MIPMAP_HINT, info.mipmapHint);\n      gl.generateMipmap(target);\n    }\n  }\n\n  // -------------------------------------------------------\n  // Full texture object\n  // -------------------------------------------------------\n  var textureCount = 0;\n  var textureSet = {};\n  var numTexUnits = limits.maxTextureUnits;\n  var textureUnits = Array(numTexUnits).map(function () {\n    return null\n  });\n\n  function REGLTexture (target) {\n    TexFlags.call(this);\n    this.mipmask = 0;\n    this.internalformat = GL_RGBA;\n\n    this.id = textureCount++;\n\n    this.refCount = 1;\n\n    this.target = target;\n    this.texture = gl.createTexture();\n\n    this.unit = -1;\n    this.bindCount = 0;\n\n    this.texInfo = new TexInfo();\n\n    if (config.profile) {\n      this.stats = {size: 0};\n    }\n  }\n\n  function tempBind (texture) {\n    gl.activeTexture(GL_TEXTURE0);\n    gl.bindTexture(texture.target, texture.texture);\n  }\n\n  function tempRestore () {\n    var prev = textureUnits[0];\n    if (prev) {\n      gl.bindTexture(prev.target, prev.texture);\n    } else {\n      gl.bindTexture(GL_TEXTURE_2D, null);\n    }\n  }\n\n  function destroy (texture) {\n    var handle = texture.texture;\n    check$1(handle, 'must not double destroy texture');\n    var unit = texture.unit;\n    var target = texture.target;\n    if (unit >= 0) {\n      gl.activeTexture(GL_TEXTURE0 + unit);\n      gl.bindTexture(target, null);\n      textureUnits[unit] = null;\n    }\n    gl.deleteTexture(handle);\n    texture.texture = null;\n    texture.params = null;\n    texture.pixels = null;\n    texture.refCount = 0;\n    delete textureSet[texture.id];\n    stats.textureCount--;\n  }\n\n  extend(REGLTexture.prototype, {\n    bind: function () {\n      var texture = this;\n      texture.bindCount += 1;\n      var unit = texture.unit;\n      if (unit < 0) {\n        for (var i = 0; i < numTexUnits; ++i) {\n          var other = textureUnits[i];\n          if (other) {\n            if (other.bindCount > 0) {\n              continue\n            }\n            other.unit = -1;\n          }\n          textureUnits[i] = texture;\n          unit = i;\n          break\n        }\n        if (unit >= numTexUnits) {\n          check$1.raise('insufficient number of texture units');\n        }\n        if (config.profile && stats.maxTextureUnits < (unit + 1)) {\n          stats.maxTextureUnits = unit + 1; // +1, since the units are zero-based\n        }\n        texture.unit = unit;\n        gl.activeTexture(GL_TEXTURE0 + unit);\n        gl.bindTexture(texture.target, texture.texture);\n      }\n      return unit\n    },\n\n    unbind: function () {\n      this.bindCount -= 1;\n    },\n\n    decRef: function () {\n      if (--this.refCount <= 0) {\n        destroy(this);\n      }\n    }\n  });\n\n  function createTexture2D (a, b) {\n    var texture = new REGLTexture(GL_TEXTURE_2D);\n    textureSet[texture.id] = texture;\n    stats.textureCount++;\n\n    function reglTexture2D (a, b) {\n      var texInfo = texture.texInfo;\n      TexInfo.call(texInfo);\n      var mipData = allocMipMap();\n\n      if (typeof a === 'number') {\n        if (typeof b === 'number') {\n          parseMipMapFromShape(mipData, a | 0, b | 0);\n        } else {\n          parseMipMapFromShape(mipData, a | 0, a | 0);\n        }\n      } else if (a) {\n        check$1.type(a, 'object', 'invalid arguments to regl.texture');\n        parseTexInfo(texInfo, a);\n        parseMipMapFromObject(mipData, a);\n      } else {\n        // empty textures get assigned a default shape of 1x1\n        parseMipMapFromShape(mipData, 1, 1);\n      }\n\n      if (texInfo.genMipmaps) {\n        mipData.mipmask = (mipData.width << 1) - 1;\n      }\n      texture.mipmask = mipData.mipmask;\n\n      copyFlags(texture, mipData);\n\n      check$1.texture2D(texInfo, mipData, limits);\n      texture.internalformat = mipData.internalformat;\n\n      reglTexture2D.width = mipData.width;\n      reglTexture2D.height = mipData.height;\n\n      tempBind(texture);\n      setMipMap(mipData, GL_TEXTURE_2D);\n      setTexInfo(texInfo, GL_TEXTURE_2D);\n      tempRestore();\n\n      freeMipMap(mipData);\n\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          mipData.width,\n          mipData.height,\n          texInfo.genMipmaps,\n          false);\n      }\n      reglTexture2D.format = textureFormatsInvert[texture.internalformat];\n      reglTexture2D.type = textureTypesInvert[texture.type];\n\n      reglTexture2D.mag = magFiltersInvert[texInfo.magFilter];\n      reglTexture2D.min = minFiltersInvert[texInfo.minFilter];\n\n      reglTexture2D.wrapS = wrapModesInvert[texInfo.wrapS];\n      reglTexture2D.wrapT = wrapModesInvert[texInfo.wrapT];\n\n      return reglTexture2D\n    }\n\n    function subimage (image, x_, y_, level_) {\n      check$1(!!image, 'must specify image data');\n\n      var x = x_ | 0;\n      var y = y_ | 0;\n      var level = level_ | 0;\n\n      var imageData = allocImage();\n      copyFlags(imageData, texture);\n      imageData.width = 0;\n      imageData.height = 0;\n      parseImage(imageData, image);\n      imageData.width = imageData.width || ((texture.width >> level) - x);\n      imageData.height = imageData.height || ((texture.height >> level) - y);\n\n      check$1(\n        texture.type === imageData.type &&\n        texture.format === imageData.format &&\n        texture.internalformat === imageData.internalformat,\n        'incompatible format for texture.subimage');\n      check$1(\n        x >= 0 && y >= 0 &&\n        x + imageData.width <= texture.width &&\n        y + imageData.height <= texture.height,\n        'texture.subimage write out of bounds');\n      check$1(\n        texture.mipmask & (1 << level),\n        'missing mipmap data');\n      check$1(\n        imageData.data || imageData.element || imageData.needsCopy,\n        'missing image data');\n\n      tempBind(texture);\n      setSubImage(imageData, GL_TEXTURE_2D, x, y, level);\n      tempRestore();\n\n      freeImage(imageData);\n\n      return reglTexture2D\n    }\n\n    function resize (w_, h_) {\n      var w = w_ | 0;\n      var h = (h_ | 0) || w;\n      if (w === texture.width && h === texture.height) {\n        return reglTexture2D\n      }\n\n      reglTexture2D.width = texture.width = w;\n      reglTexture2D.height = texture.height = h;\n\n      tempBind(texture);\n      for (var i = 0; texture.mipmask >> i; ++i) {\n        gl.texImage2D(\n          GL_TEXTURE_2D,\n          i,\n          texture.format,\n          w >> i,\n          h >> i,\n          0,\n          texture.format,\n          texture.type,\n          null);\n      }\n      tempRestore();\n\n      // also, recompute the texture size.\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          w,\n          h,\n          false,\n          false);\n      }\n\n      return reglTexture2D\n    }\n\n    reglTexture2D(a, b);\n\n    reglTexture2D.subimage = subimage;\n    reglTexture2D.resize = resize;\n    reglTexture2D._reglType = 'texture2d';\n    reglTexture2D._texture = texture;\n    if (config.profile) {\n      reglTexture2D.stats = texture.stats;\n    }\n    reglTexture2D.destroy = function () {\n      texture.decRef();\n    };\n\n    return reglTexture2D\n  }\n\n  function createTextureCube (a0, a1, a2, a3, a4, a5) {\n    var texture = new REGLTexture(GL_TEXTURE_CUBE_MAP);\n    textureSet[texture.id] = texture;\n    stats.cubeCount++;\n\n    var faces = new Array(6);\n\n    function reglTextureCube (a0, a1, a2, a3, a4, a5) {\n      var i;\n      var texInfo = texture.texInfo;\n      TexInfo.call(texInfo);\n      for (i = 0; i < 6; ++i) {\n        faces[i] = allocMipMap();\n      }\n\n      if (typeof a0 === 'number' || !a0) {\n        var s = (a0 | 0) || 1;\n        for (i = 0; i < 6; ++i) {\n          parseMipMapFromShape(faces[i], s, s);\n        }\n      } else if (typeof a0 === 'object') {\n        if (a1) {\n          parseMipMapFromObject(faces[0], a0);\n          parseMipMapFromObject(faces[1], a1);\n          parseMipMapFromObject(faces[2], a2);\n          parseMipMapFromObject(faces[3], a3);\n          parseMipMapFromObject(faces[4], a4);\n          parseMipMapFromObject(faces[5], a5);\n        } else {\n          parseTexInfo(texInfo, a0);\n          parseFlags(texture, a0);\n          if ('faces' in a0) {\n            var face_input = a0.faces;\n            check$1(Array.isArray(face_input) && face_input.length === 6,\n              'cube faces must be a length 6 array');\n            for (i = 0; i < 6; ++i) {\n              check$1(typeof face_input[i] === 'object' && !!face_input[i],\n                'invalid input for cube map face');\n              copyFlags(faces[i], texture);\n              parseMipMapFromObject(faces[i], face_input[i]);\n            }\n          } else {\n            for (i = 0; i < 6; ++i) {\n              parseMipMapFromObject(faces[i], a0);\n            }\n          }\n        }\n      } else {\n        check$1.raise('invalid arguments to cube map');\n      }\n\n      copyFlags(texture, faces[0]);\n      if (texInfo.genMipmaps) {\n        texture.mipmask = (faces[0].width << 1) - 1;\n      } else {\n        texture.mipmask = faces[0].mipmask;\n      }\n\n      check$1.textureCube(texture, texInfo, faces, limits);\n      texture.internalformat = faces[0].internalformat;\n\n      reglTextureCube.width = faces[0].width;\n      reglTextureCube.height = faces[0].height;\n\n      tempBind(texture);\n      for (i = 0; i < 6; ++i) {\n        setMipMap(faces[i], GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);\n      }\n      setTexInfo(texInfo, GL_TEXTURE_CUBE_MAP);\n      tempRestore();\n\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          reglTextureCube.width,\n          reglTextureCube.height,\n          texInfo.genMipmaps,\n          true);\n      }\n\n      reglTextureCube.format = textureFormatsInvert[texture.internalformat];\n      reglTextureCube.type = textureTypesInvert[texture.type];\n\n      reglTextureCube.mag = magFiltersInvert[texInfo.magFilter];\n      reglTextureCube.min = minFiltersInvert[texInfo.minFilter];\n\n      reglTextureCube.wrapS = wrapModesInvert[texInfo.wrapS];\n      reglTextureCube.wrapT = wrapModesInvert[texInfo.wrapT];\n\n      for (i = 0; i < 6; ++i) {\n        freeMipMap(faces[i]);\n      }\n\n      return reglTextureCube\n    }\n\n    function subimage (face, image, x_, y_, level_) {\n      check$1(!!image, 'must specify image data');\n      check$1(typeof face === 'number' && face === (face | 0) &&\n        face >= 0 && face < 6, 'invalid face');\n\n      var x = x_ | 0;\n      var y = y_ | 0;\n      var level = level_ | 0;\n\n      var imageData = allocImage();\n      copyFlags(imageData, texture);\n      imageData.width = 0;\n      imageData.height = 0;\n      parseImage(imageData, image);\n      imageData.width = imageData.width || ((texture.width >> level) - x);\n      imageData.height = imageData.height || ((texture.height >> level) - y);\n\n      check$1(\n        texture.type === imageData.type &&\n        texture.format === imageData.format &&\n        texture.internalformat === imageData.internalformat,\n        'incompatible format for texture.subimage');\n      check$1(\n        x >= 0 && y >= 0 &&\n        x + imageData.width <= texture.width &&\n        y + imageData.height <= texture.height,\n        'texture.subimage write out of bounds');\n      check$1(\n        texture.mipmask & (1 << level),\n        'missing mipmap data');\n      check$1(\n        imageData.data || imageData.element || imageData.needsCopy,\n        'missing image data');\n\n      tempBind(texture);\n      setSubImage(imageData, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, x, y, level);\n      tempRestore();\n\n      freeImage(imageData);\n\n      return reglTextureCube\n    }\n\n    function resize (radius_) {\n      var radius = radius_ | 0;\n      if (radius === texture.width) {\n        return\n      }\n\n      reglTextureCube.width = texture.width = radius;\n      reglTextureCube.height = texture.height = radius;\n\n      tempBind(texture);\n      for (var i = 0; i < 6; ++i) {\n        for (var j = 0; texture.mipmask >> j; ++j) {\n          gl.texImage2D(\n            GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,\n            j,\n            texture.format,\n            radius >> j,\n            radius >> j,\n            0,\n            texture.format,\n            texture.type,\n            null);\n        }\n      }\n      tempRestore();\n\n      if (config.profile) {\n        texture.stats.size = getTextureSize(\n          texture.internalformat,\n          texture.type,\n          reglTextureCube.width,\n          reglTextureCube.height,\n          false,\n          true);\n      }\n\n      return reglTextureCube\n    }\n\n    reglTextureCube(a0, a1, a2, a3, a4, a5);\n\n    reglTextureCube.subimage = subimage;\n    reglTextureCube.resize = resize;\n    reglTextureCube._reglType = 'textureCube';\n    reglTextureCube._texture = texture;\n    if (config.profile) {\n      reglTextureCube.stats = texture.stats;\n    }\n    reglTextureCube.destroy = function () {\n      texture.decRef();\n    };\n\n    return reglTextureCube\n  }\n\n  // Called when regl is destroyed\n  function destroyTextures () {\n    for (var i = 0; i < numTexUnits; ++i) {\n      gl.activeTexture(GL_TEXTURE0 + i);\n      gl.bindTexture(GL_TEXTURE_2D, null);\n      textureUnits[i] = null;\n    }\n    values(textureSet).forEach(destroy);\n\n    stats.cubeCount = 0;\n    stats.textureCount = 0;\n  }\n\n  if (config.profile) {\n    stats.getTotalTextureSize = function () {\n      var total = 0;\n      Object.keys(textureSet).forEach(function (key) {\n        total += textureSet[key].stats.size;\n      });\n      return total\n    };\n  }\n\n  function restoreTextures () {\n    values(textureSet).forEach(function (texture) {\n      texture.texture = gl.createTexture();\n      gl.bindTexture(texture.target, texture.texture);\n      for (var i = 0; i < 32; ++i) {\n        if ((texture.mipmask & (1 << i)) === 0) {\n          continue\n        }\n        if (texture.target === GL_TEXTURE_2D) {\n          gl.texImage2D(GL_TEXTURE_2D,\n            i,\n            texture.internalformat,\n            texture.width >> i,\n            texture.height >> i,\n            0,\n            texture.internalformat,\n            texture.type,\n            null);\n        } else {\n          for (var j = 0; j < 6; ++j) {\n            gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + j,\n              i,\n              texture.internalformat,\n              texture.width >> i,\n              texture.height >> i,\n              0,\n              texture.internalformat,\n              texture.type,\n              null);\n          }\n        }\n      }\n      setTexInfo(texture.texInfo, texture.target);\n    });\n  }\n\n  return {\n    create2D: createTexture2D,\n    createCube: createTextureCube,\n    clear: destroyTextures,\n    getTexture: function (wrapper) {\n      return null\n    },\n    restore: restoreTextures\n  }\n}\n\nvar GL_RENDERBUFFER = 0x8D41;\n\nvar GL_RGBA4$1 = 0x8056;\nvar GL_RGB5_A1$1 = 0x8057;\nvar GL_RGB565$1 = 0x8D62;\nvar GL_DEPTH_COMPONENT16 = 0x81A5;\nvar GL_STENCIL_INDEX8 = 0x8D48;\nvar GL_DEPTH_STENCIL$1 = 0x84F9;\n\nvar GL_SRGB8_ALPHA8_EXT = 0x8C43;\n\nvar GL_RGBA32F_EXT = 0x8814;\n\nvar GL_RGBA16F_EXT = 0x881A;\nvar GL_RGB16F_EXT = 0x881B;\n\nvar FORMAT_SIZES = [];\n\nFORMAT_SIZES[GL_RGBA4$1] = 2;\nFORMAT_SIZES[GL_RGB5_A1$1] = 2;\nFORMAT_SIZES[GL_RGB565$1] = 2;\n\nFORMAT_SIZES[GL_DEPTH_COMPONENT16] = 2;\nFORMAT_SIZES[GL_STENCIL_INDEX8] = 1;\nFORMAT_SIZES[GL_DEPTH_STENCIL$1] = 4;\n\nFORMAT_SIZES[GL_SRGB8_ALPHA8_EXT] = 4;\nFORMAT_SIZES[GL_RGBA32F_EXT] = 16;\nFORMAT_SIZES[GL_RGBA16F_EXT] = 8;\nFORMAT_SIZES[GL_RGB16F_EXT] = 6;\n\nfunction getRenderbufferSize (format, width, height) {\n  return FORMAT_SIZES[format] * width * height\n}\n\nvar wrapRenderbuffers = function (gl, extensions, limits, stats, config) {\n  var formatTypes = {\n    'rgba4': GL_RGBA4$1,\n    'rgb565': GL_RGB565$1,\n    'rgb5 a1': GL_RGB5_A1$1,\n    'depth': GL_DEPTH_COMPONENT16,\n    'stencil': GL_STENCIL_INDEX8,\n    'depth stencil': GL_DEPTH_STENCIL$1\n  };\n\n  if (extensions.ext_srgb) {\n    formatTypes['srgba'] = GL_SRGB8_ALPHA8_EXT;\n  }\n\n  if (extensions.ext_color_buffer_half_float) {\n    formatTypes['rgba16f'] = GL_RGBA16F_EXT;\n    formatTypes['rgb16f'] = GL_RGB16F_EXT;\n  }\n\n  if (extensions.webgl_color_buffer_float) {\n    formatTypes['rgba32f'] = GL_RGBA32F_EXT;\n  }\n\n  var formatTypesInvert = [];\n  Object.keys(formatTypes).forEach(function (key) {\n    var val = formatTypes[key];\n    formatTypesInvert[val] = key;\n  });\n\n  var renderbufferCount = 0;\n  var renderbufferSet = {};\n\n  function REGLRenderbuffer (renderbuffer) {\n    this.id = renderbufferCount++;\n    this.refCount = 1;\n\n    this.renderbuffer = renderbuffer;\n\n    this.format = GL_RGBA4$1;\n    this.width = 0;\n    this.height = 0;\n\n    if (config.profile) {\n      this.stats = {size: 0};\n    }\n  }\n\n  REGLRenderbuffer.prototype.decRef = function () {\n    if (--this.refCount <= 0) {\n      destroy(this);\n    }\n  };\n\n  function destroy (rb) {\n    var handle = rb.renderbuffer;\n    check$1(handle, 'must not double destroy renderbuffer');\n    gl.bindRenderbuffer(GL_RENDERBUFFER, null);\n    gl.deleteRenderbuffer(handle);\n    rb.renderbuffer = null;\n    rb.refCount = 0;\n    delete renderbufferSet[rb.id];\n    stats.renderbufferCount--;\n  }\n\n  function createRenderbuffer (a, b) {\n    var renderbuffer = new REGLRenderbuffer(gl.createRenderbuffer());\n    renderbufferSet[renderbuffer.id] = renderbuffer;\n    stats.renderbufferCount++;\n\n    function reglRenderbuffer (a, b) {\n      var w = 0;\n      var h = 0;\n      var format = GL_RGBA4$1;\n\n      if (typeof a === 'object' && a) {\n        var options = a;\n        if ('shape' in options) {\n          var shape = options.shape;\n          check$1(Array.isArray(shape) && shape.length >= 2,\n            'invalid renderbuffer shape');\n          w = shape[0] | 0;\n          h = shape[1] | 0;\n        } else {\n          if ('radius' in options) {\n            w = h = options.radius | 0;\n          }\n          if ('width' in options) {\n            w = options.width | 0;\n          }\n          if ('height' in options) {\n            h = options.height | 0;\n          }\n        }\n        if ('format' in options) {\n          check$1.parameter(options.format, formatTypes,\n            'invalid renderbuffer format');\n          format = formatTypes[options.format];\n        }\n      } else if (typeof a === 'number') {\n        w = a | 0;\n        if (typeof b === 'number') {\n          h = b | 0;\n        } else {\n          h = w;\n        }\n      } else if (!a) {\n        w = h = 1;\n      } else {\n        check$1.raise('invalid arguments to renderbuffer constructor');\n      }\n\n      // check shape\n      check$1(\n        w > 0 && h > 0 &&\n        w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize,\n        'invalid renderbuffer size');\n\n      if (w === renderbuffer.width &&\n          h === renderbuffer.height &&\n          format === renderbuffer.format) {\n        return\n      }\n\n      reglRenderbuffer.width = renderbuffer.width = w;\n      reglRenderbuffer.height = renderbuffer.height = h;\n      renderbuffer.format = format;\n\n      gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer);\n      gl.renderbufferStorage(GL_RENDERBUFFER, format, w, h);\n\n      if (config.profile) {\n        renderbuffer.stats.size = getRenderbufferSize(renderbuffer.format, renderbuffer.width, renderbuffer.height);\n      }\n      reglRenderbuffer.format = formatTypesInvert[renderbuffer.format];\n\n      return reglRenderbuffer\n    }\n\n    function resize (w_, h_) {\n      var w = w_ | 0;\n      var h = (h_ | 0) || w;\n\n      if (w === renderbuffer.width && h === renderbuffer.height) {\n        return reglRenderbuffer\n      }\n\n      // check shape\n      check$1(\n        w > 0 && h > 0 &&\n        w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize,\n        'invalid renderbuffer size');\n\n      reglRenderbuffer.width = renderbuffer.width = w;\n      reglRenderbuffer.height = renderbuffer.height = h;\n\n      gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer);\n      gl.renderbufferStorage(GL_RENDERBUFFER, renderbuffer.format, w, h);\n\n      // also, recompute size.\n      if (config.profile) {\n        renderbuffer.stats.size = getRenderbufferSize(\n          renderbuffer.format, renderbuffer.width, renderbuffer.height);\n      }\n\n      return reglRenderbuffer\n    }\n\n    reglRenderbuffer(a, b);\n\n    reglRenderbuffer.resize = resize;\n    reglRenderbuffer._reglType = 'renderbuffer';\n    reglRenderbuffer._renderbuffer = renderbuffer;\n    if (config.profile) {\n      reglRenderbuffer.stats = renderbuffer.stats;\n    }\n    reglRenderbuffer.destroy = function () {\n      renderbuffer.decRef();\n    };\n\n    return reglRenderbuffer\n  }\n\n  if (config.profile) {\n    stats.getTotalRenderbufferSize = function () {\n      var total = 0;\n      Object.keys(renderbufferSet).forEach(function (key) {\n        total += renderbufferSet[key].stats.size;\n      });\n      return total\n    };\n  }\n\n  function restoreRenderbuffers () {\n    values(renderbufferSet).forEach(function (rb) {\n      rb.renderbuffer = gl.createRenderbuffer();\n      gl.bindRenderbuffer(GL_RENDERBUFFER, rb.renderbuffer);\n      gl.renderbufferStorage(GL_RENDERBUFFER, rb.format, rb.width, rb.height);\n    });\n    gl.bindRenderbuffer(GL_RENDERBUFFER, null);\n  }\n\n  return {\n    create: createRenderbuffer,\n    clear: function () {\n      values(renderbufferSet).forEach(destroy);\n    },\n    restore: restoreRenderbuffers\n  }\n};\n\n// We store these constants so that the minifier can inline them\nvar GL_FRAMEBUFFER = 0x8D40;\nvar GL_RENDERBUFFER$1 = 0x8D41;\n\nvar GL_TEXTURE_2D$1 = 0x0DE1;\nvar GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 = 0x8515;\n\nvar GL_COLOR_ATTACHMENT0 = 0x8CE0;\nvar GL_DEPTH_ATTACHMENT = 0x8D00;\nvar GL_STENCIL_ATTACHMENT = 0x8D20;\nvar GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;\n\nvar GL_FRAMEBUFFER_COMPLETE = 0x8CD5;\nvar GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;\nvar GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;\nvar GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;\nvar GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;\n\nvar GL_HALF_FLOAT_OES$2 = 0x8D61;\nvar GL_UNSIGNED_BYTE$5 = 0x1401;\nvar GL_FLOAT$4 = 0x1406;\n\nvar GL_RGBA$1 = 0x1908;\n\nvar GL_DEPTH_COMPONENT$1 = 0x1902;\n\nvar colorTextureFormatEnums = [\n  GL_RGBA$1\n];\n\n// for every texture format, store\n// the number of channels\nvar textureFormatChannels = [];\ntextureFormatChannels[GL_RGBA$1] = 4;\n\n// for every texture type, store\n// the size in bytes.\nvar textureTypeSizes = [];\ntextureTypeSizes[GL_UNSIGNED_BYTE$5] = 1;\ntextureTypeSizes[GL_FLOAT$4] = 4;\ntextureTypeSizes[GL_HALF_FLOAT_OES$2] = 2;\n\nvar GL_RGBA4$2 = 0x8056;\nvar GL_RGB5_A1$2 = 0x8057;\nvar GL_RGB565$2 = 0x8D62;\nvar GL_DEPTH_COMPONENT16$1 = 0x81A5;\nvar GL_STENCIL_INDEX8$1 = 0x8D48;\nvar GL_DEPTH_STENCIL$2 = 0x84F9;\n\nvar GL_SRGB8_ALPHA8_EXT$1 = 0x8C43;\n\nvar GL_RGBA32F_EXT$1 = 0x8814;\n\nvar GL_RGBA16F_EXT$1 = 0x881A;\nvar GL_RGB16F_EXT$1 = 0x881B;\n\nvar colorRenderbufferFormatEnums = [\n  GL_RGBA4$2,\n  GL_RGB5_A1$2,\n  GL_RGB565$2,\n  GL_SRGB8_ALPHA8_EXT$1,\n  GL_RGBA16F_EXT$1,\n  GL_RGB16F_EXT$1,\n  GL_RGBA32F_EXT$1\n];\n\nvar statusCode = {};\nstatusCode[GL_FRAMEBUFFER_COMPLETE] = 'complete';\nstatusCode[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = 'incomplete attachment';\nstatusCode[GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS] = 'incomplete dimensions';\nstatusCode[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = 'incomplete, missing attachment';\nstatusCode[GL_FRAMEBUFFER_UNSUPPORTED] = 'unsupported';\n\nfunction wrapFBOState (\n  gl,\n  extensions,\n  limits,\n  textureState,\n  renderbufferState,\n  stats) {\n  var framebufferState = {\n    cur: null,\n    next: null,\n    dirty: false,\n    setFBO: null\n  };\n\n  var colorTextureFormats = ['rgba'];\n  var colorRenderbufferFormats = ['rgba4', 'rgb565', 'rgb5 a1'];\n\n  if (extensions.ext_srgb) {\n    colorRenderbufferFormats.push('srgba');\n  }\n\n  if (extensions.ext_color_buffer_half_float) {\n    colorRenderbufferFormats.push('rgba16f', 'rgb16f');\n  }\n\n  if (extensions.webgl_color_buffer_float) {\n    colorRenderbufferFormats.push('rgba32f');\n  }\n\n  var colorTypes = ['uint8'];\n  if (extensions.oes_texture_half_float) {\n    colorTypes.push('half float', 'float16');\n  }\n  if (extensions.oes_texture_float) {\n    colorTypes.push('float', 'float32');\n  }\n\n  function FramebufferAttachment (target, texture, renderbuffer) {\n    this.target = target;\n    this.texture = texture;\n    this.renderbuffer = renderbuffer;\n\n    var w = 0;\n    var h = 0;\n    if (texture) {\n      w = texture.width;\n      h = texture.height;\n    } else if (renderbuffer) {\n      w = renderbuffer.width;\n      h = renderbuffer.height;\n    }\n    this.width = w;\n    this.height = h;\n  }\n\n  function decRef (attachment) {\n    if (attachment) {\n      if (attachment.texture) {\n        attachment.texture._texture.decRef();\n      }\n      if (attachment.renderbuffer) {\n        attachment.renderbuffer._renderbuffer.decRef();\n      }\n    }\n  }\n\n  function incRefAndCheckShape (attachment, width, height) {\n    if (!attachment) {\n      return\n    }\n    if (attachment.texture) {\n      var texture = attachment.texture._texture;\n      var tw = Math.max(1, texture.width);\n      var th = Math.max(1, texture.height);\n      check$1(tw === width && th === height,\n        'inconsistent width/height for supplied texture');\n      texture.refCount += 1;\n    } else {\n      var renderbuffer = attachment.renderbuffer._renderbuffer;\n      check$1(\n        renderbuffer.width === width && renderbuffer.height === height,\n        'inconsistent width/height for renderbuffer');\n      renderbuffer.refCount += 1;\n    }\n  }\n\n  function attach (location, attachment) {\n    if (attachment) {\n      if (attachment.texture) {\n        gl.framebufferTexture2D(\n          GL_FRAMEBUFFER,\n          location,\n          attachment.target,\n          attachment.texture._texture.texture,\n          0);\n      } else {\n        gl.framebufferRenderbuffer(\n          GL_FRAMEBUFFER,\n          location,\n          GL_RENDERBUFFER$1,\n          attachment.renderbuffer._renderbuffer.renderbuffer);\n      }\n    }\n  }\n\n  function parseAttachment (attachment) {\n    var target = GL_TEXTURE_2D$1;\n    var texture = null;\n    var renderbuffer = null;\n\n    var data = attachment;\n    if (typeof attachment === 'object') {\n      data = attachment.data;\n      if ('target' in attachment) {\n        target = attachment.target | 0;\n      }\n    }\n\n    check$1.type(data, 'function', 'invalid attachment data');\n\n    var type = data._reglType;\n    if (type === 'texture2d') {\n      texture = data;\n      check$1(target === GL_TEXTURE_2D$1);\n    } else if (type === 'textureCube') {\n      texture = data;\n      check$1(\n        target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 &&\n        target < GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + 6,\n        'invalid cube map target');\n    } else if (type === 'renderbuffer') {\n      renderbuffer = data;\n      target = GL_RENDERBUFFER$1;\n    } else {\n      check$1.raise('invalid regl object for attachment');\n    }\n\n    return new FramebufferAttachment(target, texture, renderbuffer)\n  }\n\n  function allocAttachment (\n    width,\n    height,\n    isTexture,\n    format,\n    type) {\n    if (isTexture) {\n      var texture = textureState.create2D({\n        width: width,\n        height: height,\n        format: format,\n        type: type\n      });\n      texture._texture.refCount = 0;\n      return new FramebufferAttachment(GL_TEXTURE_2D$1, texture, null)\n    } else {\n      var rb = renderbufferState.create({\n        width: width,\n        height: height,\n        format: format\n      });\n      rb._renderbuffer.refCount = 0;\n      return new FramebufferAttachment(GL_RENDERBUFFER$1, null, rb)\n    }\n  }\n\n  function unwrapAttachment (attachment) {\n    return attachment && (attachment.texture || attachment.renderbuffer)\n  }\n\n  function resizeAttachment (attachment, w, h) {\n    if (attachment) {\n      if (attachment.texture) {\n        attachment.texture.resize(w, h);\n      } else if (attachment.renderbuffer) {\n        attachment.renderbuffer.resize(w, h);\n      }\n    }\n  }\n\n  var framebufferCount = 0;\n  var framebufferSet = {};\n\n  function REGLFramebuffer () {\n    this.id = framebufferCount++;\n    framebufferSet[this.id] = this;\n\n    this.framebuffer = gl.createFramebuffer();\n    this.width = 0;\n    this.height = 0;\n\n    this.colorAttachments = [];\n    this.depthAttachment = null;\n    this.stencilAttachment = null;\n    this.depthStencilAttachment = null;\n  }\n\n  function decFBORefs (framebuffer) {\n    framebuffer.colorAttachments.forEach(decRef);\n    decRef(framebuffer.depthAttachment);\n    decRef(framebuffer.stencilAttachment);\n    decRef(framebuffer.depthStencilAttachment);\n  }\n\n  function destroy (framebuffer) {\n    var handle = framebuffer.framebuffer;\n    check$1(handle, 'must not double destroy framebuffer');\n    gl.deleteFramebuffer(handle);\n    framebuffer.framebuffer = null;\n    stats.framebufferCount--;\n    delete framebufferSet[framebuffer.id];\n  }\n\n  function updateFramebuffer (framebuffer) {\n    var i;\n\n    gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer.framebuffer);\n    var colorAttachments = framebuffer.colorAttachments;\n    for (i = 0; i < colorAttachments.length; ++i) {\n      attach(GL_COLOR_ATTACHMENT0 + i, colorAttachments[i]);\n    }\n    for (i = colorAttachments.length; i < limits.maxColorAttachments; ++i) {\n      gl.framebufferTexture2D(\n        GL_FRAMEBUFFER,\n        GL_COLOR_ATTACHMENT0 + i,\n        GL_TEXTURE_2D$1,\n        null,\n        0);\n    }\n\n    gl.framebufferTexture2D(\n      GL_FRAMEBUFFER,\n      GL_DEPTH_STENCIL_ATTACHMENT,\n      GL_TEXTURE_2D$1,\n      null,\n      0);\n    gl.framebufferTexture2D(\n      GL_FRAMEBUFFER,\n      GL_DEPTH_ATTACHMENT,\n      GL_TEXTURE_2D$1,\n      null,\n      0);\n    gl.framebufferTexture2D(\n      GL_FRAMEBUFFER,\n      GL_STENCIL_ATTACHMENT,\n      GL_TEXTURE_2D$1,\n      null,\n      0);\n\n    attach(GL_DEPTH_ATTACHMENT, framebuffer.depthAttachment);\n    attach(GL_STENCIL_ATTACHMENT, framebuffer.stencilAttachment);\n    attach(GL_DEPTH_STENCIL_ATTACHMENT, framebuffer.depthStencilAttachment);\n\n    // Check status code\n    var status = gl.checkFramebufferStatus(GL_FRAMEBUFFER);\n    if (status !== GL_FRAMEBUFFER_COMPLETE) {\n      check$1.raise('framebuffer configuration not supported, status = ' +\n        statusCode[status]);\n    }\n\n    gl.bindFramebuffer(GL_FRAMEBUFFER, framebufferState.next);\n    framebufferState.cur = framebufferState.next;\n\n    // FIXME: Clear error code here.  This is a work around for a bug in\n    // headless-gl\n    gl.getError();\n  }\n\n  function createFBO (a0, a1) {\n    var framebuffer = new REGLFramebuffer();\n    stats.framebufferCount++;\n\n    function reglFramebuffer (a, b) {\n      var i;\n\n      check$1(framebufferState.next !== framebuffer,\n        'can not update framebuffer which is currently in use');\n\n      var extDrawBuffers = extensions.webgl_draw_buffers;\n\n      var width = 0;\n      var height = 0;\n\n      var needsDepth = true;\n      var needsStencil = true;\n\n      var colorBuffer = null;\n      var colorTexture = true;\n      var colorFormat = 'rgba';\n      var colorType = 'uint8';\n      var colorCount = 1;\n\n      var depthBuffer = null;\n      var stencilBuffer = null;\n      var depthStencilBuffer = null;\n      var depthStencilTexture = false;\n\n      if (typeof a === 'number') {\n        width = a | 0;\n        height = (b | 0) || width;\n      } else if (!a) {\n        width = height = 1;\n      } else {\n        check$1.type(a, 'object', 'invalid arguments for framebuffer');\n        var options = a;\n\n        if ('shape' in options) {\n          var shape = options.shape;\n          check$1(Array.isArray(shape) && shape.length >= 2,\n            'invalid shape for framebuffer');\n          width = shape[0];\n          height = shape[1];\n        } else {\n          if ('radius' in options) {\n            width = height = options.radius;\n          }\n          if ('width' in options) {\n            width = options.width;\n          }\n          if ('height' in options) {\n            height = options.height;\n          }\n        }\n\n        if ('color' in options ||\n            'colors' in options) {\n          colorBuffer =\n            options.color ||\n            options.colors;\n          if (Array.isArray(colorBuffer)) {\n            check$1(\n              colorBuffer.length === 1 || extDrawBuffers,\n              'multiple render targets not supported');\n          }\n        }\n\n        if (!colorBuffer) {\n          if ('colorCount' in options) {\n            colorCount = options.colorCount | 0;\n            check$1(colorCount > 0, 'invalid color buffer count');\n          }\n\n          if ('colorTexture' in options) {\n            colorTexture = !!options.colorTexture;\n            colorFormat = 'rgba4';\n          }\n\n          if ('colorType' in options) {\n            colorType = options.colorType;\n            if (!colorTexture) {\n              if (colorType === 'half float' || colorType === 'float16') {\n                check$1(extensions.ext_color_buffer_half_float,\n                  'you must enable EXT_color_buffer_half_float to use 16-bit render buffers');\n                colorFormat = 'rgba16f';\n              } else if (colorType === 'float' || colorType === 'float32') {\n                check$1(extensions.webgl_color_buffer_float,\n                  'you must enable WEBGL_color_buffer_float in order to use 32-bit floating point renderbuffers');\n                colorFormat = 'rgba32f';\n              }\n            } else {\n              check$1(extensions.oes_texture_float ||\n                !(colorType === 'float' || colorType === 'float32'),\n                'you must enable OES_texture_float in order to use floating point framebuffer objects');\n              check$1(extensions.oes_texture_half_float ||\n                !(colorType === 'half float' || colorType === 'float16'),\n                'you must enable OES_texture_half_float in order to use 16-bit floating point framebuffer objects');\n            }\n            check$1.oneOf(colorType, colorTypes, 'invalid color type');\n          }\n\n          if ('colorFormat' in options) {\n            colorFormat = options.colorFormat;\n            if (colorTextureFormats.indexOf(colorFormat) >= 0) {\n              colorTexture = true;\n            } else if (colorRenderbufferFormats.indexOf(colorFormat) >= 0) {\n              colorTexture = false;\n            } else {\n              if (colorTexture) {\n                check$1.oneOf(\n                  options.colorFormat, colorTextureFormats,\n                  'invalid color format for texture');\n              } else {\n                check$1.oneOf(\n                  options.colorFormat, colorRenderbufferFormats,\n                  'invalid color format for renderbuffer');\n              }\n            }\n          }\n        }\n\n        if ('depthTexture' in options || 'depthStencilTexture' in options) {\n          depthStencilTexture = !!(options.depthTexture ||\n            options.depthStencilTexture);\n          check$1(!depthStencilTexture || extensions.webgl_depth_texture,\n            'webgl_depth_texture extension not supported');\n        }\n\n        if ('depth' in options) {\n          if (typeof options.depth === 'boolean') {\n            needsDepth = options.depth;\n          } else {\n            depthBuffer = options.depth;\n            needsStencil = false;\n          }\n        }\n\n        if ('stencil' in options) {\n          if (typeof options.stencil === 'boolean') {\n            needsStencil = options.stencil;\n          } else {\n            stencilBuffer = options.stencil;\n            needsDepth = false;\n          }\n        }\n\n        if ('depthStencil' in options) {\n          if (typeof options.depthStencil === 'boolean') {\n            needsDepth = needsStencil = options.depthStencil;\n          } else {\n            depthStencilBuffer = options.depthStencil;\n            needsDepth = false;\n            needsStencil = false;\n          }\n        }\n      }\n\n      // parse attachments\n      var colorAttachments = null;\n      var depthAttachment = null;\n      var stencilAttachment = null;\n      var depthStencilAttachment = null;\n\n      // Set up color attachments\n      if (Array.isArray(colorBuffer)) {\n        colorAttachments = colorBuffer.map(parseAttachment);\n      } else if (colorBuffer) {\n        colorAttachments = [parseAttachment(colorBuffer)];\n      } else {\n        colorAttachments = new Array(colorCount);\n        for (i = 0; i < colorCount; ++i) {\n          colorAttachments[i] = allocAttachment(\n            width,\n            height,\n            colorTexture,\n            colorFormat,\n            colorType);\n        }\n      }\n\n      check$1(extensions.webgl_draw_buffers || colorAttachments.length <= 1,\n        'you must enable the WEBGL_draw_buffers extension in order to use multiple color buffers.');\n      check$1(colorAttachments.length <= limits.maxColorAttachments,\n        'too many color attachments, not supported');\n\n      width = width || colorAttachments[0].width;\n      height = height || colorAttachments[0].height;\n\n      if (depthBuffer) {\n        depthAttachment = parseAttachment(depthBuffer);\n      } else if (needsDepth && !needsStencil) {\n        depthAttachment = allocAttachment(\n          width,\n          height,\n          depthStencilTexture,\n          'depth',\n          'uint32');\n      }\n\n      if (stencilBuffer) {\n        stencilAttachment = parseAttachment(stencilBuffer);\n      } else if (needsStencil && !needsDepth) {\n        stencilAttachment = allocAttachment(\n          width,\n          height,\n          false,\n          'stencil',\n          'uint8');\n      }\n\n      if (depthStencilBuffer) {\n        depthStencilAttachment = parseAttachment(depthStencilBuffer);\n      } else if (!depthBuffer && !stencilBuffer && needsStencil && needsDepth) {\n        depthStencilAttachment = allocAttachment(\n          width,\n          height,\n          depthStencilTexture,\n          'depth stencil',\n          'depth stencil');\n      }\n\n      check$1(\n        (!!depthBuffer) + (!!stencilBuffer) + (!!depthStencilBuffer) <= 1,\n        'invalid framebuffer configuration, can specify exactly one depth/stencil attachment');\n\n      var commonColorAttachmentSize = null;\n\n      for (i = 0; i < colorAttachments.length; ++i) {\n        incRefAndCheckShape(colorAttachments[i], width, height);\n        check$1(!colorAttachments[i] ||\n          (colorAttachments[i].texture &&\n            colorTextureFormatEnums.indexOf(colorAttachments[i].texture._texture.format) >= 0) ||\n          (colorAttachments[i].renderbuffer &&\n            colorRenderbufferFormatEnums.indexOf(colorAttachments[i].renderbuffer._renderbuffer.format) >= 0),\n          'framebuffer color attachment ' + i + ' is invalid');\n\n        if (colorAttachments[i] && colorAttachments[i].texture) {\n          var colorAttachmentSize =\n              textureFormatChannels[colorAttachments[i].texture._texture.format] *\n              textureTypeSizes[colorAttachments[i].texture._texture.type];\n\n          if (commonColorAttachmentSize === null) {\n            commonColorAttachmentSize = colorAttachmentSize;\n          } else {\n            // We need to make sure that all color attachments have the same number of bitplanes\n            // (that is, the same numer of bits per pixel)\n            // This is required by the GLES2.0 standard. See the beginning of Chapter 4 in that document.\n            check$1(commonColorAttachmentSize === colorAttachmentSize,\n                  'all color attachments much have the same number of bits per pixel.');\n          }\n        }\n      }\n      incRefAndCheckShape(depthAttachment, width, height);\n      check$1(!depthAttachment ||\n        (depthAttachment.texture &&\n          depthAttachment.texture._texture.format === GL_DEPTH_COMPONENT$1) ||\n        (depthAttachment.renderbuffer &&\n          depthAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_COMPONENT16$1),\n        'invalid depth attachment for framebuffer object');\n      incRefAndCheckShape(stencilAttachment, width, height);\n      check$1(!stencilAttachment ||\n        (stencilAttachment.renderbuffer &&\n          stencilAttachment.renderbuffer._renderbuffer.format === GL_STENCIL_INDEX8$1),\n        'invalid stencil attachment for framebuffer object');\n      incRefAndCheckShape(depthStencilAttachment, width, height);\n      check$1(!depthStencilAttachment ||\n        (depthStencilAttachment.texture &&\n          depthStencilAttachment.texture._texture.format === GL_DEPTH_STENCIL$2) ||\n        (depthStencilAttachment.renderbuffer &&\n          depthStencilAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_STENCIL$2),\n        'invalid depth-stencil attachment for framebuffer object');\n\n      // decrement references\n      decFBORefs(framebuffer);\n\n      framebuffer.width = width;\n      framebuffer.height = height;\n\n      framebuffer.colorAttachments = colorAttachments;\n      framebuffer.depthAttachment = depthAttachment;\n      framebuffer.stencilAttachment = stencilAttachment;\n      framebuffer.depthStencilAttachment = depthStencilAttachment;\n\n      reglFramebuffer.color = colorAttachments.map(unwrapAttachment);\n      reglFramebuffer.depth = unwrapAttachment(depthAttachment);\n      reglFramebuffer.stencil = unwrapAttachment(stencilAttachment);\n      reglFramebuffer.depthStencil = unwrapAttachment(depthStencilAttachment);\n\n      reglFramebuffer.width = framebuffer.width;\n      reglFramebuffer.height = framebuffer.height;\n\n      updateFramebuffer(framebuffer);\n\n      return reglFramebuffer\n    }\n\n    function resize (w_, h_) {\n      check$1(framebufferState.next !== framebuffer,\n        'can not resize a framebuffer which is currently in use');\n\n      var w = w_ | 0;\n      var h = (h_ | 0) || w;\n      if (w === framebuffer.width && h === framebuffer.height) {\n        return reglFramebuffer\n      }\n\n      // resize all buffers\n      var colorAttachments = framebuffer.colorAttachments;\n      for (var i = 0; i < colorAttachments.length; ++i) {\n        resizeAttachment(colorAttachments[i], w, h);\n      }\n      resizeAttachment(framebuffer.depthAttachment, w, h);\n      resizeAttachment(framebuffer.stencilAttachment, w, h);\n      resizeAttachment(framebuffer.depthStencilAttachment, w, h);\n\n      framebuffer.width = reglFramebuffer.width = w;\n      framebuffer.height = reglFramebuffer.height = h;\n\n      updateFramebuffer(framebuffer);\n\n      return reglFramebuffer\n    }\n\n    reglFramebuffer(a0, a1);\n\n    return extend(reglFramebuffer, {\n      resize: resize,\n      _reglType: 'framebuffer',\n      _framebuffer: framebuffer,\n      destroy: function () {\n        destroy(framebuffer);\n        decFBORefs(framebuffer);\n      },\n      use: function (block) {\n        framebufferState.setFBO({\n          framebuffer: reglFramebuffer\n        }, block);\n      }\n    })\n  }\n\n  function createCubeFBO (options) {\n    var faces = Array(6);\n\n    function reglFramebufferCube (a) {\n      var i;\n\n      check$1(faces.indexOf(framebufferState.next) < 0,\n        'can not update framebuffer which is currently in use');\n\n      var extDrawBuffers = extensions.webgl_draw_buffers;\n\n      var params = {\n        color: null\n      };\n\n      var radius = 0;\n\n      var colorBuffer = null;\n      var colorFormat = 'rgba';\n      var colorType = 'uint8';\n      var colorCount = 1;\n\n      if (typeof a === 'number') {\n        radius = a | 0;\n      } else if (!a) {\n        radius = 1;\n      } else {\n        check$1.type(a, 'object', 'invalid arguments for framebuffer');\n        var options = a;\n\n        if ('shape' in options) {\n          var shape = options.shape;\n          check$1(\n            Array.isArray(shape) && shape.length >= 2,\n            'invalid shape for framebuffer');\n          check$1(\n            shape[0] === shape[1],\n            'cube framebuffer must be square');\n          radius = shape[0];\n        } else {\n          if ('radius' in options) {\n            radius = options.radius | 0;\n          }\n          if ('width' in options) {\n            radius = options.width | 0;\n            if ('height' in options) {\n              check$1(options.height === radius, 'must be square');\n            }\n          } else if ('height' in options) {\n            radius = options.height | 0;\n          }\n        }\n\n        if ('color' in options ||\n            'colors' in options) {\n          colorBuffer =\n            options.color ||\n            options.colors;\n          if (Array.isArray(colorBuffer)) {\n            check$1(\n              colorBuffer.length === 1 || extDrawBuffers,\n              'multiple render targets not supported');\n          }\n        }\n\n        if (!colorBuffer) {\n          if ('colorCount' in options) {\n            colorCount = options.colorCount | 0;\n            check$1(colorCount > 0, 'invalid color buffer count');\n          }\n\n          if ('colorType' in options) {\n            check$1.oneOf(\n              options.colorType, colorTypes,\n              'invalid color type');\n            colorType = options.colorType;\n          }\n\n          if ('colorFormat' in options) {\n            colorFormat = options.colorFormat;\n            check$1.oneOf(\n              options.colorFormat, colorTextureFormats,\n              'invalid color format for texture');\n          }\n        }\n\n        if ('depth' in options) {\n          params.depth = options.depth;\n        }\n\n        if ('stencil' in options) {\n          params.stencil = options.stencil;\n        }\n\n        if ('depthStencil' in options) {\n          params.depthStencil = options.depthStencil;\n        }\n      }\n\n      var colorCubes;\n      if (colorBuffer) {\n        if (Array.isArray(colorBuffer)) {\n          colorCubes = [];\n          for (i = 0; i < colorBuffer.length; ++i) {\n            colorCubes[i] = colorBuffer[i];\n          }\n        } else {\n          colorCubes = [ colorBuffer ];\n        }\n      } else {\n        colorCubes = Array(colorCount);\n        var cubeMapParams = {\n          radius: radius,\n          format: colorFormat,\n          type: colorType\n        };\n        for (i = 0; i < colorCount; ++i) {\n          colorCubes[i] = textureState.createCube(cubeMapParams);\n        }\n      }\n\n      // Check color cubes\n      params.color = Array(colorCubes.length);\n      for (i = 0; i < colorCubes.length; ++i) {\n        var cube = colorCubes[i];\n        check$1(\n          typeof cube === 'function' && cube._reglType === 'textureCube',\n          'invalid cube map');\n        radius = radius || cube.width;\n        check$1(\n          cube.width === radius && cube.height === radius,\n          'invalid cube map shape');\n        params.color[i] = {\n          target: GL_TEXTURE_CUBE_MAP_POSITIVE_X$1,\n          data: colorCubes[i]\n        };\n      }\n\n      for (i = 0; i < 6; ++i) {\n        for (var j = 0; j < colorCubes.length; ++j) {\n          params.color[j].target = GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + i;\n        }\n        // reuse depth-stencil attachments across all cube maps\n        if (i > 0) {\n          params.depth = faces[0].depth;\n          params.stencil = faces[0].stencil;\n          params.depthStencil = faces[0].depthStencil;\n        }\n        if (faces[i]) {\n          (faces[i])(params);\n        } else {\n          faces[i] = createFBO(params);\n        }\n      }\n\n      return extend(reglFramebufferCube, {\n        width: radius,\n        height: radius,\n        color: colorCubes\n      })\n    }\n\n    function resize (radius_) {\n      var i;\n      var radius = radius_ | 0;\n      check$1(radius > 0 && radius <= limits.maxCubeMapSize,\n        'invalid radius for cube fbo');\n\n      if (radius === reglFramebufferCube.width) {\n        return reglFramebufferCube\n      }\n\n      var colors = reglFramebufferCube.color;\n      for (i = 0; i < colors.length; ++i) {\n        colors[i].resize(radius);\n      }\n\n      for (i = 0; i < 6; ++i) {\n        faces[i].resize(radius);\n      }\n\n      reglFramebufferCube.width = reglFramebufferCube.height = radius;\n\n      return reglFramebufferCube\n    }\n\n    reglFramebufferCube(options);\n\n    return extend(reglFramebufferCube, {\n      faces: faces,\n      resize: resize,\n      _reglType: 'framebufferCube',\n      destroy: function () {\n        faces.forEach(function (f) {\n          f.destroy();\n        });\n      }\n    })\n  }\n\n  function restoreFramebuffers () {\n    values(framebufferSet).forEach(function (fb) {\n      fb.framebuffer = gl.createFramebuffer();\n      updateFramebuffer(fb);\n    });\n  }\n\n  return extend(framebufferState, {\n    getFramebuffer: function (object) {\n      if (typeof object === 'function' && object._reglType === 'framebuffer') {\n        var fbo = object._framebuffer;\n        if (fbo instanceof REGLFramebuffer) {\n          return fbo\n        }\n      }\n      return null\n    },\n    create: createFBO,\n    createCube: createCubeFBO,\n    clear: function () {\n      values(framebufferSet).forEach(destroy);\n    },\n    restore: restoreFramebuffers\n  })\n}\n\nvar GL_FLOAT$5 = 5126;\n\nfunction AttributeRecord () {\n  this.state = 0;\n\n  this.x = 0.0;\n  this.y = 0.0;\n  this.z = 0.0;\n  this.w = 0.0;\n\n  this.buffer = null;\n  this.size = 0;\n  this.normalized = false;\n  this.type = GL_FLOAT$5;\n  this.offset = 0;\n  this.stride = 0;\n  this.divisor = 0;\n}\n\nfunction wrapAttributeState (\n  gl,\n  extensions,\n  limits,\n  bufferState,\n  stringStore) {\n  var NUM_ATTRIBUTES = limits.maxAttributes;\n  var attributeBindings = new Array(NUM_ATTRIBUTES);\n  for (var i = 0; i < NUM_ATTRIBUTES; ++i) {\n    attributeBindings[i] = new AttributeRecord();\n  }\n\n  return {\n    Record: AttributeRecord,\n    scope: {},\n    state: attributeBindings\n  }\n}\n\nvar GL_FRAGMENT_SHADER = 35632;\nvar GL_VERTEX_SHADER = 35633;\n\nvar GL_ACTIVE_UNIFORMS = 0x8B86;\nvar GL_ACTIVE_ATTRIBUTES = 0x8B89;\n\nfunction wrapShaderState (gl, stringStore, stats, config) {\n  // ===================================================\n  // glsl compilation and linking\n  // ===================================================\n  var fragShaders = {};\n  var vertShaders = {};\n\n  function ActiveInfo (name, id, location, info) {\n    this.name = name;\n    this.id = id;\n    this.location = location;\n    this.info = info;\n  }\n\n  function insertActiveInfo (list, info) {\n    for (var i = 0; i < list.length; ++i) {\n      if (list[i].id === info.id) {\n        list[i].location = info.location;\n        return\n      }\n    }\n    list.push(info);\n  }\n\n  function getShader (type, id, command) {\n    var cache = type === GL_FRAGMENT_SHADER ? fragShaders : vertShaders;\n    var shader = cache[id];\n\n    if (!shader) {\n      var source = stringStore.str(id);\n      shader = gl.createShader(type);\n      gl.shaderSource(shader, source);\n      gl.compileShader(shader);\n      check$1.shaderError(gl, shader, source, type, command);\n      cache[id] = shader;\n    }\n\n    return shader\n  }\n\n  // ===================================================\n  // program linking\n  // ===================================================\n  var programCache = {};\n  var programList = [];\n\n  var PROGRAM_COUNTER = 0;\n\n  function REGLProgram (fragId, vertId) {\n    this.id = PROGRAM_COUNTER++;\n    this.fragId = fragId;\n    this.vertId = vertId;\n    this.program = null;\n    this.uniforms = [];\n    this.attributes = [];\n\n    if (config.profile) {\n      this.stats = {\n        uniformsCount: 0,\n        attributesCount: 0\n      };\n    }\n  }\n\n  function linkProgram (desc, command) {\n    var i, info;\n\n    // -------------------------------\n    // compile & link\n    // -------------------------------\n    var fragShader = getShader(GL_FRAGMENT_SHADER, desc.fragId);\n    var vertShader = getShader(GL_VERTEX_SHADER, desc.vertId);\n\n    var program = desc.program = gl.createProgram();\n    gl.attachShader(program, fragShader);\n    gl.attachShader(program, vertShader);\n    gl.linkProgram(program);\n    check$1.linkError(\n      gl,\n      program,\n      stringStore.str(desc.fragId),\n      stringStore.str(desc.vertId),\n      command);\n\n    // -------------------------------\n    // grab uniforms\n    // -------------------------------\n    var numUniforms = gl.getProgramParameter(program, GL_ACTIVE_UNIFORMS);\n    if (config.profile) {\n      desc.stats.uniformsCount = numUniforms;\n    }\n    var uniforms = desc.uniforms;\n    for (i = 0; i < numUniforms; ++i) {\n      info = gl.getActiveUniform(program, i);\n      if (info) {\n        if (info.size > 1) {\n          for (var j = 0; j < info.size; ++j) {\n            var name = info.name.replace('[0]', '[' + j + ']');\n            insertActiveInfo(uniforms, new ActiveInfo(\n              name,\n              stringStore.id(name),\n              gl.getUniformLocation(program, name),\n              info));\n          }\n        } else {\n          insertActiveInfo(uniforms, new ActiveInfo(\n            info.name,\n            stringStore.id(info.name),\n            gl.getUniformLocation(program, info.name),\n            info));\n        }\n      }\n    }\n\n    // -------------------------------\n    // grab attributes\n    // -------------------------------\n    var numAttributes = gl.getProgramParameter(program, GL_ACTIVE_ATTRIBUTES);\n    if (config.profile) {\n      desc.stats.attributesCount = numAttributes;\n    }\n\n    var attributes = desc.attributes;\n    for (i = 0; i < numAttributes; ++i) {\n      info = gl.getActiveAttrib(program, i);\n      if (info) {\n        insertActiveInfo(attributes, new ActiveInfo(\n          info.name,\n          stringStore.id(info.name),\n          gl.getAttribLocation(program, info.name),\n          info));\n      }\n    }\n  }\n\n  if (config.profile) {\n    stats.getMaxUniformsCount = function () {\n      var m = 0;\n      programList.forEach(function (desc) {\n        if (desc.stats.uniformsCount > m) {\n          m = desc.stats.uniformsCount;\n        }\n      });\n      return m\n    };\n\n    stats.getMaxAttributesCount = function () {\n      var m = 0;\n      programList.forEach(function (desc) {\n        if (desc.stats.attributesCount > m) {\n          m = desc.stats.attributesCount;\n        }\n      });\n      return m\n    };\n  }\n\n  function restoreShaders () {\n    fragShaders = {};\n    vertShaders = {};\n    for (var i = 0; i < programList.length; ++i) {\n      linkProgram(programList[i]);\n    }\n  }\n\n  return {\n    clear: function () {\n      var deleteShader = gl.deleteShader.bind(gl);\n      values(fragShaders).forEach(deleteShader);\n      fragShaders = {};\n      values(vertShaders).forEach(deleteShader);\n      vertShaders = {};\n\n      programList.forEach(function (desc) {\n        gl.deleteProgram(desc.program);\n      });\n      programList.length = 0;\n      programCache = {};\n\n      stats.shaderCount = 0;\n    },\n\n    program: function (vertId, fragId, command) {\n      check$1.command(vertId >= 0, 'missing vertex shader', command);\n      check$1.command(fragId >= 0, 'missing fragment shader', command);\n\n      var cache = programCache[fragId];\n      if (!cache) {\n        cache = programCache[fragId] = {};\n      }\n      var program = cache[vertId];\n      if (!program) {\n        program = new REGLProgram(fragId, vertId);\n        stats.shaderCount++;\n\n        linkProgram(program, command);\n        cache[vertId] = program;\n        programList.push(program);\n      }\n      return program\n    },\n\n    restore: restoreShaders,\n\n    shader: getShader,\n\n    frag: -1,\n    vert: -1\n  }\n}\n\nvar GL_RGBA$2 = 6408;\nvar GL_UNSIGNED_BYTE$6 = 5121;\nvar GL_PACK_ALIGNMENT = 0x0D05;\nvar GL_FLOAT$6 = 0x1406; // 5126\n\nfunction wrapReadPixels (\n  gl,\n  framebufferState,\n  reglPoll,\n  context,\n  glAttributes,\n  extensions) {\n  function readPixelsImpl (input) {\n    var type;\n    if (framebufferState.next === null) {\n      check$1(\n        glAttributes.preserveDrawingBuffer,\n        'you must create a webgl context with \"preserveDrawingBuffer\":true in order to read pixels from the drawing buffer');\n      type = GL_UNSIGNED_BYTE$6;\n    } else {\n      check$1(\n        framebufferState.next.colorAttachments[0].texture !== null,\n          'You cannot read from a renderbuffer');\n      type = framebufferState.next.colorAttachments[0].texture._texture.type;\n\n      if (extensions.oes_texture_float) {\n        check$1(\n          type === GL_UNSIGNED_BYTE$6 || type === GL_FLOAT$6,\n          'Reading from a framebuffer is only allowed for the types \\'uint8\\' and \\'float\\'');\n      } else {\n        check$1(\n          type === GL_UNSIGNED_BYTE$6,\n          'Reading from a framebuffer is only allowed for the type \\'uint8\\'');\n      }\n    }\n\n    var x = 0;\n    var y = 0;\n    var width = context.framebufferWidth;\n    var height = context.framebufferHeight;\n    var data = null;\n\n    if (isTypedArray(input)) {\n      data = input;\n    } else if (input) {\n      check$1.type(input, 'object', 'invalid arguments to regl.read()');\n      x = input.x | 0;\n      y = input.y | 0;\n      check$1(\n        x >= 0 && x < context.framebufferWidth,\n        'invalid x offset for regl.read');\n      check$1(\n        y >= 0 && y < context.framebufferHeight,\n        'invalid y offset for regl.read');\n      width = (input.width || (context.framebufferWidth - x)) | 0;\n      height = (input.height || (context.framebufferHeight - y)) | 0;\n      data = input.data || null;\n    }\n\n    // sanity check input.data\n    if (data) {\n      if (type === GL_UNSIGNED_BYTE$6) {\n        check$1(\n          data instanceof Uint8Array,\n          'buffer must be \\'Uint8Array\\' when reading from a framebuffer of type \\'uint8\\'');\n      } else if (type === GL_FLOAT$6) {\n        check$1(\n          data instanceof Float32Array,\n          'buffer must be \\'Float32Array\\' when reading from a framebuffer of type \\'float\\'');\n      }\n    }\n\n    check$1(\n      width > 0 && width + x <= context.framebufferWidth,\n      'invalid width for read pixels');\n    check$1(\n      height > 0 && height + y <= context.framebufferHeight,\n      'invalid height for read pixels');\n\n    // Update WebGL state\n    reglPoll();\n\n    // Compute size\n    var size = width * height * 4;\n\n    // Allocate data\n    if (!data) {\n      if (type === GL_UNSIGNED_BYTE$6) {\n        data = new Uint8Array(size);\n      } else if (type === GL_FLOAT$6) {\n        data = data || new Float32Array(size);\n      }\n    }\n\n    // Type check\n    check$1.isTypedArray(data, 'data buffer for regl.read() must be a typedarray');\n    check$1(data.byteLength >= size, 'data buffer for regl.read() too small');\n\n    // Run read pixels\n    gl.pixelStorei(GL_PACK_ALIGNMENT, 4);\n    gl.readPixels(x, y, width, height, GL_RGBA$2,\n                  type,\n                  data);\n\n    return data\n  }\n\n  function readPixelsFBO (options) {\n    var result;\n    framebufferState.setFBO({\n      framebuffer: options.framebuffer\n    }, function () {\n      result = readPixelsImpl(options);\n    });\n    return result\n  }\n\n  function readPixels (options) {\n    if (!options || !('framebuffer' in options)) {\n      return readPixelsImpl(options)\n    } else {\n      return readPixelsFBO(options)\n    }\n  }\n\n  return readPixels\n}\n\nfunction slice (x) {\n  return Array.prototype.slice.call(x)\n}\n\nfunction join (x) {\n  return slice(x).join('')\n}\n\nfunction createEnvironment () {\n  // Unique variable id counter\n  var varCounter = 0;\n\n  // Linked values are passed from this scope into the generated code block\n  // Calling link() passes a value into the generated scope and returns\n  // the variable name which it is bound to\n  var linkedNames = [];\n  var linkedValues = [];\n  function link (value) {\n    for (var i = 0; i < linkedValues.length; ++i) {\n      if (linkedValues[i] === value) {\n        return linkedNames[i]\n      }\n    }\n\n    var name = 'g' + (varCounter++);\n    linkedNames.push(name);\n    linkedValues.push(value);\n    return name\n  }\n\n  // create a code block\n  function block () {\n    var code = [];\n    function push () {\n      code.push.apply(code, slice(arguments));\n    }\n\n    var vars = [];\n    function def () {\n      var name = 'v' + (varCounter++);\n      vars.push(name);\n\n      if (arguments.length > 0) {\n        code.push(name, '=');\n        code.push.apply(code, slice(arguments));\n        code.push(';');\n      }\n\n      return name\n    }\n\n    return extend(push, {\n      def: def,\n      toString: function () {\n        return join([\n          (vars.length > 0 ? 'var ' + vars + ';' : ''),\n          join(code)\n        ])\n      }\n    })\n  }\n\n  function scope () {\n    var entry = block();\n    var exit = block();\n\n    var entryToString = entry.toString;\n    var exitToString = exit.toString;\n\n    function save (object, prop) {\n      exit(object, prop, '=', entry.def(object, prop), ';');\n    }\n\n    return extend(function () {\n      entry.apply(entry, slice(arguments));\n    }, {\n      def: entry.def,\n      entry: entry,\n      exit: exit,\n      save: save,\n      set: function (object, prop, value) {\n        save(object, prop);\n        entry(object, prop, '=', value, ';');\n      },\n      toString: function () {\n        return entryToString() + exitToString()\n      }\n    })\n  }\n\n  function conditional () {\n    var pred = join(arguments);\n    var thenBlock = scope();\n    var elseBlock = scope();\n\n    var thenToString = thenBlock.toString;\n    var elseToString = elseBlock.toString;\n\n    return extend(thenBlock, {\n      then: function () {\n        thenBlock.apply(thenBlock, slice(arguments));\n        return this\n      },\n      else: function () {\n        elseBlock.apply(elseBlock, slice(arguments));\n        return this\n      },\n      toString: function () {\n        var elseClause = elseToString();\n        if (elseClause) {\n          elseClause = 'else{' + elseClause + '}';\n        }\n        return join([\n          'if(', pred, '){',\n          thenToString(),\n          '}', elseClause\n        ])\n      }\n    })\n  }\n\n  // procedure list\n  var globalBlock = block();\n  var procedures = {};\n  function proc (name, count) {\n    var args = [];\n    function arg () {\n      var name = 'a' + args.length;\n      args.push(name);\n      return name\n    }\n\n    count = count || 0;\n    for (var i = 0; i < count; ++i) {\n      arg();\n    }\n\n    var body = scope();\n    var bodyToString = body.toString;\n\n    var result = procedures[name] = extend(body, {\n      arg: arg,\n      toString: function () {\n        return join([\n          'function(', args.join(), '){',\n          bodyToString(),\n          '}'\n        ])\n      }\n    });\n\n    return result\n  }\n\n  function compile () {\n    var code = ['\"use strict\";',\n      globalBlock,\n      'return {'];\n    Object.keys(procedures).forEach(function (name) {\n      code.push('\"', name, '\":', procedures[name].toString(), ',');\n    });\n    code.push('}');\n    var src = join(code)\n      .replace(/;/g, ';\\n')\n      .replace(/}/g, '}\\n')\n      .replace(/{/g, '{\\n');\n    var proc = Function.apply(null, linkedNames.concat(src));\n    return proc.apply(null, linkedValues)\n  }\n\n  return {\n    global: globalBlock,\n    link: link,\n    block: block,\n    proc: proc,\n    scope: scope,\n    cond: conditional,\n    compile: compile\n  }\n}\n\n// \"cute\" names for vector components\nvar CUTE_COMPONENTS = 'xyzw'.split('');\n\nvar GL_UNSIGNED_BYTE$7 = 5121;\n\nvar ATTRIB_STATE_POINTER = 1;\nvar ATTRIB_STATE_CONSTANT = 2;\n\nvar DYN_FUNC$1 = 0;\nvar DYN_PROP$1 = 1;\nvar DYN_CONTEXT$1 = 2;\nvar DYN_STATE$1 = 3;\nvar DYN_THUNK = 4;\n\nvar S_DITHER = 'dither';\nvar S_BLEND_ENABLE = 'blend.enable';\nvar S_BLEND_COLOR = 'blend.color';\nvar S_BLEND_EQUATION = 'blend.equation';\nvar S_BLEND_FUNC = 'blend.func';\nvar S_DEPTH_ENABLE = 'depth.enable';\nvar S_DEPTH_FUNC = 'depth.func';\nvar S_DEPTH_RANGE = 'depth.range';\nvar S_DEPTH_MASK = 'depth.mask';\nvar S_COLOR_MASK = 'colorMask';\nvar S_CULL_ENABLE = 'cull.enable';\nvar S_CULL_FACE = 'cull.face';\nvar S_FRONT_FACE = 'frontFace';\nvar S_LINE_WIDTH = 'lineWidth';\nvar S_POLYGON_OFFSET_ENABLE = 'polygonOffset.enable';\nvar S_POLYGON_OFFSET_OFFSET = 'polygonOffset.offset';\nvar S_SAMPLE_ALPHA = 'sample.alpha';\nvar S_SAMPLE_ENABLE = 'sample.enable';\nvar S_SAMPLE_COVERAGE = 'sample.coverage';\nvar S_STENCIL_ENABLE = 'stencil.enable';\nvar S_STENCIL_MASK = 'stencil.mask';\nvar S_STENCIL_FUNC = 'stencil.func';\nvar S_STENCIL_OPFRONT = 'stencil.opFront';\nvar S_STENCIL_OPBACK = 'stencil.opBack';\nvar S_SCISSOR_ENABLE = 'scissor.enable';\nvar S_SCISSOR_BOX = 'scissor.box';\nvar S_VIEWPORT = 'viewport';\n\nvar S_PROFILE = 'profile';\n\nvar S_FRAMEBUFFER = 'framebuffer';\nvar S_VERT = 'vert';\nvar S_FRAG = 'frag';\nvar S_ELEMENTS = 'elements';\nvar S_PRIMITIVE = 'primitive';\nvar S_COUNT = 'count';\nvar S_OFFSET = 'offset';\nvar S_INSTANCES = 'instances';\n\nvar SUFFIX_WIDTH = 'Width';\nvar SUFFIX_HEIGHT = 'Height';\n\nvar S_FRAMEBUFFER_WIDTH = S_FRAMEBUFFER + SUFFIX_WIDTH;\nvar S_FRAMEBUFFER_HEIGHT = S_FRAMEBUFFER + SUFFIX_HEIGHT;\nvar S_VIEWPORT_WIDTH = S_VIEWPORT + SUFFIX_WIDTH;\nvar S_VIEWPORT_HEIGHT = S_VIEWPORT + SUFFIX_HEIGHT;\nvar S_DRAWINGBUFFER = 'drawingBuffer';\nvar S_DRAWINGBUFFER_WIDTH = S_DRAWINGBUFFER + SUFFIX_WIDTH;\nvar S_DRAWINGBUFFER_HEIGHT = S_DRAWINGBUFFER + SUFFIX_HEIGHT;\n\nvar NESTED_OPTIONS = [\n  S_BLEND_FUNC,\n  S_BLEND_EQUATION,\n  S_STENCIL_FUNC,\n  S_STENCIL_OPFRONT,\n  S_STENCIL_OPBACK,\n  S_SAMPLE_COVERAGE,\n  S_VIEWPORT,\n  S_SCISSOR_BOX,\n  S_POLYGON_OFFSET_OFFSET\n];\n\nvar GL_ARRAY_BUFFER$1 = 34962;\nvar GL_ELEMENT_ARRAY_BUFFER$1 = 34963;\n\nvar GL_FRAGMENT_SHADER$1 = 35632;\nvar GL_VERTEX_SHADER$1 = 35633;\n\nvar GL_TEXTURE_2D$2 = 0x0DE1;\nvar GL_TEXTURE_CUBE_MAP$1 = 0x8513;\n\nvar GL_CULL_FACE = 0x0B44;\nvar GL_BLEND = 0x0BE2;\nvar GL_DITHER = 0x0BD0;\nvar GL_STENCIL_TEST = 0x0B90;\nvar GL_DEPTH_TEST = 0x0B71;\nvar GL_SCISSOR_TEST = 0x0C11;\nvar GL_POLYGON_OFFSET_FILL = 0x8037;\nvar GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;\nvar GL_SAMPLE_COVERAGE = 0x80A0;\n\nvar GL_FLOAT$7 = 5126;\nvar GL_FLOAT_VEC2 = 35664;\nvar GL_FLOAT_VEC3 = 35665;\nvar GL_FLOAT_VEC4 = 35666;\nvar GL_INT$3 = 5124;\nvar GL_INT_VEC2 = 35667;\nvar GL_INT_VEC3 = 35668;\nvar GL_INT_VEC4 = 35669;\nvar GL_BOOL = 35670;\nvar GL_BOOL_VEC2 = 35671;\nvar GL_BOOL_VEC3 = 35672;\nvar GL_BOOL_VEC4 = 35673;\nvar GL_FLOAT_MAT2 = 35674;\nvar GL_FLOAT_MAT3 = 35675;\nvar GL_FLOAT_MAT4 = 35676;\nvar GL_SAMPLER_2D = 35678;\nvar GL_SAMPLER_CUBE = 35680;\n\nvar GL_TRIANGLES$1 = 4;\n\nvar GL_FRONT = 1028;\nvar GL_BACK = 1029;\nvar GL_CW = 0x0900;\nvar GL_CCW = 0x0901;\nvar GL_MIN_EXT = 0x8007;\nvar GL_MAX_EXT = 0x8008;\nvar GL_ALWAYS = 519;\nvar GL_KEEP = 7680;\nvar GL_ZERO = 0;\nvar GL_ONE = 1;\nvar GL_FUNC_ADD = 0x8006;\nvar GL_LESS = 513;\n\nvar GL_FRAMEBUFFER$1 = 0x8D40;\nvar GL_COLOR_ATTACHMENT0$1 = 0x8CE0;\n\nvar blendFuncs = {\n  '0': 0,\n  '1': 1,\n  'zero': 0,\n  'one': 1,\n  'src color': 768,\n  'one minus src color': 769,\n  'src alpha': 770,\n  'one minus src alpha': 771,\n  'dst color': 774,\n  'one minus dst color': 775,\n  'dst alpha': 772,\n  'one minus dst alpha': 773,\n  'constant color': 32769,\n  'one minus constant color': 32770,\n  'constant alpha': 32771,\n  'one minus constant alpha': 32772,\n  'src alpha saturate': 776\n};\n\n// There are invalid values for srcRGB and dstRGB. See:\n// https://www.khronos.org/registry/webgl/specs/1.0/#6.13\n// https://github.com/KhronosGroup/WebGL/blob/0d3201f5f7ec3c0060bc1f04077461541f1987b9/conformance-suites/1.0.3/conformance/misc/webgl-specific.html#L56\nvar invalidBlendCombinations = [\n  'constant color, constant alpha',\n  'one minus constant color, constant alpha',\n  'constant color, one minus constant alpha',\n  'one minus constant color, one minus constant alpha',\n  'constant alpha, constant color',\n  'constant alpha, one minus constant color',\n  'one minus constant alpha, constant color',\n  'one minus constant alpha, one minus constant color'\n];\n\nvar compareFuncs = {\n  'never': 512,\n  'less': 513,\n  '<': 513,\n  'equal': 514,\n  '=': 514,\n  '==': 514,\n  '===': 514,\n  'lequal': 515,\n  '<=': 515,\n  'greater': 516,\n  '>': 516,\n  'notequal': 517,\n  '!=': 517,\n  '!==': 517,\n  'gequal': 518,\n  '>=': 518,\n  'always': 519\n};\n\nvar stencilOps = {\n  '0': 0,\n  'zero': 0,\n  'keep': 7680,\n  'replace': 7681,\n  'increment': 7682,\n  'decrement': 7683,\n  'increment wrap': 34055,\n  'decrement wrap': 34056,\n  'invert': 5386\n};\n\nvar shaderType = {\n  'frag': GL_FRAGMENT_SHADER$1,\n  'vert': GL_VERTEX_SHADER$1\n};\n\nvar orientationType = {\n  'cw': GL_CW,\n  'ccw': GL_CCW\n};\n\nfunction isBufferArgs (x) {\n  return Array.isArray(x) ||\n    isTypedArray(x) ||\n    isNDArrayLike(x)\n}\n\n// Make sure viewport is processed first\nfunction sortState (state) {\n  return state.sort(function (a, b) {\n    if (a === S_VIEWPORT) {\n      return -1\n    } else if (b === S_VIEWPORT) {\n      return 1\n    }\n    return (a < b) ? -1 : 1\n  })\n}\n\nfunction Declaration (thisDep, contextDep, propDep, append) {\n  this.thisDep = thisDep;\n  this.contextDep = contextDep;\n  this.propDep = propDep;\n  this.append = append;\n}\n\nfunction isStatic (decl) {\n  return decl && !(decl.thisDep || decl.contextDep || decl.propDep)\n}\n\nfunction createStaticDecl (append) {\n  return new Declaration(false, false, false, append)\n}\n\nfunction createDynamicDecl (dyn, append) {\n  var type = dyn.type;\n  if (type === DYN_FUNC$1) {\n    var numArgs = dyn.data.length;\n    return new Declaration(\n      true,\n      numArgs >= 1,\n      numArgs >= 2,\n      append)\n  } else if (type === DYN_THUNK) {\n    var data = dyn.data;\n    return new Declaration(\n      data.thisDep,\n      data.contextDep,\n      data.propDep,\n      append)\n  } else {\n    return new Declaration(\n      type === DYN_STATE$1,\n      type === DYN_CONTEXT$1,\n      type === DYN_PROP$1,\n      append)\n  }\n}\n\nvar SCOPE_DECL = new Declaration(false, false, false, function () {});\n\nfunction reglCore (\n  gl,\n  stringStore,\n  extensions,\n  limits,\n  bufferState,\n  elementState,\n  textureState,\n  framebufferState,\n  uniformState,\n  attributeState,\n  shaderState,\n  drawState,\n  contextState,\n  timer,\n  config) {\n  var AttributeRecord = attributeState.Record;\n\n  var blendEquations = {\n    'add': 32774,\n    'subtract': 32778,\n    'reverse subtract': 32779\n  };\n  if (extensions.ext_blend_minmax) {\n    blendEquations.min = GL_MIN_EXT;\n    blendEquations.max = GL_MAX_EXT;\n  }\n\n  var extInstancing = extensions.angle_instanced_arrays;\n  var extDrawBuffers = extensions.webgl_draw_buffers;\n\n  // ===================================================\n  // ===================================================\n  // WEBGL STATE\n  // ===================================================\n  // ===================================================\n  var currentState = {\n    dirty: true,\n    profile: config.profile\n  };\n  var nextState = {};\n  var GL_STATE_NAMES = [];\n  var GL_FLAGS = {};\n  var GL_VARIABLES = {};\n\n  function propName (name) {\n    return name.replace('.', '_')\n  }\n\n  function stateFlag (sname, cap, init) {\n    var name = propName(sname);\n    GL_STATE_NAMES.push(sname);\n    nextState[name] = currentState[name] = !!init;\n    GL_FLAGS[name] = cap;\n  }\n\n  function stateVariable (sname, func, init) {\n    var name = propName(sname);\n    GL_STATE_NAMES.push(sname);\n    if (Array.isArray(init)) {\n      currentState[name] = init.slice();\n      nextState[name] = init.slice();\n    } else {\n      currentState[name] = nextState[name] = init;\n    }\n    GL_VARIABLES[name] = func;\n  }\n\n  // Dithering\n  stateFlag(S_DITHER, GL_DITHER);\n\n  // Blending\n  stateFlag(S_BLEND_ENABLE, GL_BLEND);\n  stateVariable(S_BLEND_COLOR, 'blendColor', [0, 0, 0, 0]);\n  stateVariable(S_BLEND_EQUATION, 'blendEquationSeparate',\n    [GL_FUNC_ADD, GL_FUNC_ADD]);\n  stateVariable(S_BLEND_FUNC, 'blendFuncSeparate',\n    [GL_ONE, GL_ZERO, GL_ONE, GL_ZERO]);\n\n  // Depth\n  stateFlag(S_DEPTH_ENABLE, GL_DEPTH_TEST, true);\n  stateVariable(S_DEPTH_FUNC, 'depthFunc', GL_LESS);\n  stateVariable(S_DEPTH_RANGE, 'depthRange', [0, 1]);\n  stateVariable(S_DEPTH_MASK, 'depthMask', true);\n\n  // Color mask\n  stateVariable(S_COLOR_MASK, S_COLOR_MASK, [true, true, true, true]);\n\n  // Face culling\n  stateFlag(S_CULL_ENABLE, GL_CULL_FACE);\n  stateVariable(S_CULL_FACE, 'cullFace', GL_BACK);\n\n  // Front face orientation\n  stateVariable(S_FRONT_FACE, S_FRONT_FACE, GL_CCW);\n\n  // Line width\n  stateVariable(S_LINE_WIDTH, S_LINE_WIDTH, 1);\n\n  // Polygon offset\n  stateFlag(S_POLYGON_OFFSET_ENABLE, GL_POLYGON_OFFSET_FILL);\n  stateVariable(S_POLYGON_OFFSET_OFFSET, 'polygonOffset', [0, 0]);\n\n  // Sample coverage\n  stateFlag(S_SAMPLE_ALPHA, GL_SAMPLE_ALPHA_TO_COVERAGE);\n  stateFlag(S_SAMPLE_ENABLE, GL_SAMPLE_COVERAGE);\n  stateVariable(S_SAMPLE_COVERAGE, 'sampleCoverage', [1, false]);\n\n  // Stencil\n  stateFlag(S_STENCIL_ENABLE, GL_STENCIL_TEST);\n  stateVariable(S_STENCIL_MASK, 'stencilMask', -1);\n  stateVariable(S_STENCIL_FUNC, 'stencilFunc', [GL_ALWAYS, 0, -1]);\n  stateVariable(S_STENCIL_OPFRONT, 'stencilOpSeparate',\n    [GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP]);\n  stateVariable(S_STENCIL_OPBACK, 'stencilOpSeparate',\n    [GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP]);\n\n  // Scissor\n  stateFlag(S_SCISSOR_ENABLE, GL_SCISSOR_TEST);\n  stateVariable(S_SCISSOR_BOX, 'scissor',\n    [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]);\n\n  // Viewport\n  stateVariable(S_VIEWPORT, S_VIEWPORT,\n    [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]);\n\n  // ===================================================\n  // ===================================================\n  // ENVIRONMENT\n  // ===================================================\n  // ===================================================\n  var sharedState = {\n    gl: gl,\n    context: contextState,\n    strings: stringStore,\n    next: nextState,\n    current: currentState,\n    draw: drawState,\n    elements: elementState,\n    buffer: bufferState,\n    shader: shaderState,\n    attributes: attributeState.state,\n    uniforms: uniformState,\n    framebuffer: framebufferState,\n    extensions: extensions,\n\n    timer: timer,\n    isBufferArgs: isBufferArgs\n  };\n\n  var sharedConstants = {\n    primTypes: primTypes,\n    compareFuncs: compareFuncs,\n    blendFuncs: blendFuncs,\n    blendEquations: blendEquations,\n    stencilOps: stencilOps,\n    glTypes: glTypes,\n    orientationType: orientationType\n  };\n\n  check$1.optional(function () {\n    sharedState.isArrayLike = isArrayLike;\n  });\n\n  if (extDrawBuffers) {\n    sharedConstants.backBuffer = [GL_BACK];\n    sharedConstants.drawBuffer = loop(limits.maxDrawbuffers, function (i) {\n      if (i === 0) {\n        return [0]\n      }\n      return loop(i, function (j) {\n        return GL_COLOR_ATTACHMENT0$1 + j\n      })\n    });\n  }\n\n  var drawCallCounter = 0;\n  function createREGLEnvironment () {\n    var env = createEnvironment();\n    var link = env.link;\n    var global = env.global;\n    env.id = drawCallCounter++;\n\n    env.batchId = '0';\n\n    // link shared state\n    var SHARED = link(sharedState);\n    var shared = env.shared = {\n      props: 'a0'\n    };\n    Object.keys(sharedState).forEach(function (prop) {\n      shared[prop] = global.def(SHARED, '.', prop);\n    });\n\n    // Inject runtime assertion stuff for debug builds\n    check$1.optional(function () {\n      env.CHECK = link(check$1);\n      env.commandStr = check$1.guessCommand();\n      env.command = link(env.commandStr);\n      env.assert = function (block, pred, message) {\n        block(\n          'if(!(', pred, '))',\n          this.CHECK, '.commandRaise(', link(message), ',', this.command, ');');\n      };\n\n      sharedConstants.invalidBlendCombinations = invalidBlendCombinations;\n    });\n\n    // Copy GL state variables over\n    var nextVars = env.next = {};\n    var currentVars = env.current = {};\n    Object.keys(GL_VARIABLES).forEach(function (variable) {\n      if (Array.isArray(currentState[variable])) {\n        nextVars[variable] = global.def(shared.next, '.', variable);\n        currentVars[variable] = global.def(shared.current, '.', variable);\n      }\n    });\n\n    // Initialize shared constants\n    var constants = env.constants = {};\n    Object.keys(sharedConstants).forEach(function (name) {\n      constants[name] = global.def(JSON.stringify(sharedConstants[name]));\n    });\n\n    // Helper function for calling a block\n    env.invoke = function (block, x) {\n      switch (x.type) {\n        case DYN_FUNC$1:\n          var argList = [\n            'this',\n            shared.context,\n            shared.props,\n            env.batchId\n          ];\n          return block.def(\n            link(x.data), '.call(',\n              argList.slice(0, Math.max(x.data.length + 1, 4)),\n             ')')\n        case DYN_PROP$1:\n          return block.def(shared.props, x.data)\n        case DYN_CONTEXT$1:\n          return block.def(shared.context, x.data)\n        case DYN_STATE$1:\n          return block.def('this', x.data)\n        case DYN_THUNK:\n          x.data.append(env, block);\n          return x.data.ref\n      }\n    };\n\n    env.attribCache = {};\n\n    var scopeAttribs = {};\n    env.scopeAttrib = function (name) {\n      var id = stringStore.id(name);\n      if (id in scopeAttribs) {\n        return scopeAttribs[id]\n      }\n      var binding = attributeState.scope[id];\n      if (!binding) {\n        binding = attributeState.scope[id] = new AttributeRecord();\n      }\n      var result = scopeAttribs[id] = link(binding);\n      return result\n    };\n\n    return env\n  }\n\n  // ===================================================\n  // ===================================================\n  // PARSING\n  // ===================================================\n  // ===================================================\n  function parseProfile (options) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    var profileEnable;\n    if (S_PROFILE in staticOptions) {\n      var value = !!staticOptions[S_PROFILE];\n      profileEnable = createStaticDecl(function (env, scope) {\n        return value\n      });\n      profileEnable.enable = value;\n    } else if (S_PROFILE in dynamicOptions) {\n      var dyn = dynamicOptions[S_PROFILE];\n      profileEnable = createDynamicDecl(dyn, function (env, scope) {\n        return env.invoke(scope, dyn)\n      });\n    }\n\n    return profileEnable\n  }\n\n  function parseFramebuffer (options, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    if (S_FRAMEBUFFER in staticOptions) {\n      var framebuffer = staticOptions[S_FRAMEBUFFER];\n      if (framebuffer) {\n        framebuffer = framebufferState.getFramebuffer(framebuffer);\n        check$1.command(framebuffer, 'invalid framebuffer object');\n        return createStaticDecl(function (env, block) {\n          var FRAMEBUFFER = env.link(framebuffer);\n          var shared = env.shared;\n          block.set(\n            shared.framebuffer,\n            '.next',\n            FRAMEBUFFER);\n          var CONTEXT = shared.context;\n          block.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_WIDTH,\n            FRAMEBUFFER + '.width');\n          block.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_HEIGHT,\n            FRAMEBUFFER + '.height');\n          return FRAMEBUFFER\n        })\n      } else {\n        return createStaticDecl(function (env, scope) {\n          var shared = env.shared;\n          scope.set(\n            shared.framebuffer,\n            '.next',\n            'null');\n          var CONTEXT = shared.context;\n          scope.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_WIDTH,\n            CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH);\n          scope.set(\n            CONTEXT,\n            '.' + S_FRAMEBUFFER_HEIGHT,\n            CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT);\n          return 'null'\n        })\n      }\n    } else if (S_FRAMEBUFFER in dynamicOptions) {\n      var dyn = dynamicOptions[S_FRAMEBUFFER];\n      return createDynamicDecl(dyn, function (env, scope) {\n        var FRAMEBUFFER_FUNC = env.invoke(scope, dyn);\n        var shared = env.shared;\n        var FRAMEBUFFER_STATE = shared.framebuffer;\n        var FRAMEBUFFER = scope.def(\n          FRAMEBUFFER_STATE, '.getFramebuffer(', FRAMEBUFFER_FUNC, ')');\n\n        check$1.optional(function () {\n          env.assert(scope,\n            '!' + FRAMEBUFFER_FUNC + '||' + FRAMEBUFFER,\n            'invalid framebuffer object');\n        });\n\n        scope.set(\n          FRAMEBUFFER_STATE,\n          '.next',\n          FRAMEBUFFER);\n        var CONTEXT = shared.context;\n        scope.set(\n          CONTEXT,\n          '.' + S_FRAMEBUFFER_WIDTH,\n          FRAMEBUFFER + '?' + FRAMEBUFFER + '.width:' +\n          CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH);\n        scope.set(\n          CONTEXT,\n          '.' + S_FRAMEBUFFER_HEIGHT,\n          FRAMEBUFFER +\n          '?' + FRAMEBUFFER + '.height:' +\n          CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT);\n        return FRAMEBUFFER\n      })\n    } else {\n      return null\n    }\n  }\n\n  function parseViewportScissor (options, framebuffer, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    function parseBox (param) {\n      if (param in staticOptions) {\n        var box = staticOptions[param];\n        check$1.commandType(box, 'object', 'invalid ' + param, env.commandStr);\n\n        var isStatic = true;\n        var x = box.x | 0;\n        var y = box.y | 0;\n        var w, h;\n        if ('width' in box) {\n          w = box.width | 0;\n          check$1.command(w >= 0, 'invalid ' + param, env.commandStr);\n        } else {\n          isStatic = false;\n        }\n        if ('height' in box) {\n          h = box.height | 0;\n          check$1.command(h >= 0, 'invalid ' + param, env.commandStr);\n        } else {\n          isStatic = false;\n        }\n\n        return new Declaration(\n          !isStatic && framebuffer && framebuffer.thisDep,\n          !isStatic && framebuffer && framebuffer.contextDep,\n          !isStatic && framebuffer && framebuffer.propDep,\n          function (env, scope) {\n            var CONTEXT = env.shared.context;\n            var BOX_W = w;\n            if (!('width' in box)) {\n              BOX_W = scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', x);\n            }\n            var BOX_H = h;\n            if (!('height' in box)) {\n              BOX_H = scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', y);\n            }\n            return [x, y, BOX_W, BOX_H]\n          })\n      } else if (param in dynamicOptions) {\n        var dynBox = dynamicOptions[param];\n        var result = createDynamicDecl(dynBox, function (env, scope) {\n          var BOX = env.invoke(scope, dynBox);\n\n          check$1.optional(function () {\n            env.assert(scope,\n              BOX + '&&typeof ' + BOX + '===\"object\"',\n              'invalid ' + param);\n          });\n\n          var CONTEXT = env.shared.context;\n          var BOX_X = scope.def(BOX, '.x|0');\n          var BOX_Y = scope.def(BOX, '.y|0');\n          var BOX_W = scope.def(\n            '\"width\" in ', BOX, '?', BOX, '.width|0:',\n            '(', CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', BOX_X, ')');\n          var BOX_H = scope.def(\n            '\"height\" in ', BOX, '?', BOX, '.height|0:',\n            '(', CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', BOX_Y, ')');\n\n          check$1.optional(function () {\n            env.assert(scope,\n              BOX_W + '>=0&&' +\n              BOX_H + '>=0',\n              'invalid ' + param);\n          });\n\n          return [BOX_X, BOX_Y, BOX_W, BOX_H]\n        });\n        if (framebuffer) {\n          result.thisDep = result.thisDep || framebuffer.thisDep;\n          result.contextDep = result.contextDep || framebuffer.contextDep;\n          result.propDep = result.propDep || framebuffer.propDep;\n        }\n        return result\n      } else if (framebuffer) {\n        return new Declaration(\n          framebuffer.thisDep,\n          framebuffer.contextDep,\n          framebuffer.propDep,\n          function (env, scope) {\n            var CONTEXT = env.shared.context;\n            return [\n              0, 0,\n              scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH),\n              scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT)]\n          })\n      } else {\n        return null\n      }\n    }\n\n    var viewport = parseBox(S_VIEWPORT);\n\n    if (viewport) {\n      var prevViewport = viewport;\n      viewport = new Declaration(\n        viewport.thisDep,\n        viewport.contextDep,\n        viewport.propDep,\n        function (env, scope) {\n          var VIEWPORT = prevViewport.append(env, scope);\n          var CONTEXT = env.shared.context;\n          scope.set(\n            CONTEXT,\n            '.' + S_VIEWPORT_WIDTH,\n            VIEWPORT[2]);\n          scope.set(\n            CONTEXT,\n            '.' + S_VIEWPORT_HEIGHT,\n            VIEWPORT[3]);\n          return VIEWPORT\n        });\n    }\n\n    return {\n      viewport: viewport,\n      scissor_box: parseBox(S_SCISSOR_BOX)\n    }\n  }\n\n  function parseProgram (options) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    function parseShader (name) {\n      if (name in staticOptions) {\n        var id = stringStore.id(staticOptions[name]);\n        check$1.optional(function () {\n          shaderState.shader(shaderType[name], id, check$1.guessCommand());\n        });\n        var result = createStaticDecl(function () {\n          return id\n        });\n        result.id = id;\n        return result\n      } else if (name in dynamicOptions) {\n        var dyn = dynamicOptions[name];\n        return createDynamicDecl(dyn, function (env, scope) {\n          var str = env.invoke(scope, dyn);\n          var id = scope.def(env.shared.strings, '.id(', str, ')');\n          check$1.optional(function () {\n            scope(\n              env.shared.shader, '.shader(',\n              shaderType[name], ',',\n              id, ',',\n              env.command, ');');\n          });\n          return id\n        })\n      }\n      return null\n    }\n\n    var frag = parseShader(S_FRAG);\n    var vert = parseShader(S_VERT);\n\n    var program = null;\n    var progVar;\n    if (isStatic(frag) && isStatic(vert)) {\n      program = shaderState.program(vert.id, frag.id);\n      progVar = createStaticDecl(function (env, scope) {\n        return env.link(program)\n      });\n    } else {\n      progVar = new Declaration(\n        (frag && frag.thisDep) || (vert && vert.thisDep),\n        (frag && frag.contextDep) || (vert && vert.contextDep),\n        (frag && frag.propDep) || (vert && vert.propDep),\n        function (env, scope) {\n          var SHADER_STATE = env.shared.shader;\n          var fragId;\n          if (frag) {\n            fragId = frag.append(env, scope);\n          } else {\n            fragId = scope.def(SHADER_STATE, '.', S_FRAG);\n          }\n          var vertId;\n          if (vert) {\n            vertId = vert.append(env, scope);\n          } else {\n            vertId = scope.def(SHADER_STATE, '.', S_VERT);\n          }\n          var progDef = SHADER_STATE + '.program(' + vertId + ',' + fragId;\n          check$1.optional(function () {\n            progDef += ',' + env.command;\n          });\n          return scope.def(progDef + ')')\n        });\n    }\n\n    return {\n      frag: frag,\n      vert: vert,\n      progVar: progVar,\n      program: program\n    }\n  }\n\n  function parseDraw (options, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    function parseElements () {\n      if (S_ELEMENTS in staticOptions) {\n        var elements = staticOptions[S_ELEMENTS];\n        if (isBufferArgs(elements)) {\n          elements = elementState.getElements(elementState.create(elements, true));\n        } else if (elements) {\n          elements = elementState.getElements(elements);\n          check$1.command(elements, 'invalid elements', env.commandStr);\n        }\n        var result = createStaticDecl(function (env, scope) {\n          if (elements) {\n            var result = env.link(elements);\n            env.ELEMENTS = result;\n            return result\n          }\n          env.ELEMENTS = null;\n          return null\n        });\n        result.value = elements;\n        return result\n      } else if (S_ELEMENTS in dynamicOptions) {\n        var dyn = dynamicOptions[S_ELEMENTS];\n        return createDynamicDecl(dyn, function (env, scope) {\n          var shared = env.shared;\n\n          var IS_BUFFER_ARGS = shared.isBufferArgs;\n          var ELEMENT_STATE = shared.elements;\n\n          var elementDefn = env.invoke(scope, dyn);\n          var elements = scope.def('null');\n          var elementStream = scope.def(IS_BUFFER_ARGS, '(', elementDefn, ')');\n\n          var ifte = env.cond(elementStream)\n            .then(elements, '=', ELEMENT_STATE, '.createStream(', elementDefn, ');')\n            .else(elements, '=', ELEMENT_STATE, '.getElements(', elementDefn, ');');\n\n          check$1.optional(function () {\n            env.assert(ifte.else,\n              '!' + elementDefn + '||' + elements,\n              'invalid elements');\n          });\n\n          scope.entry(ifte);\n          scope.exit(\n            env.cond(elementStream)\n              .then(ELEMENT_STATE, '.destroyStream(', elements, ');'));\n\n          env.ELEMENTS = elements;\n\n          return elements\n        })\n      }\n\n      return null\n    }\n\n    var elements = parseElements();\n\n    function parsePrimitive () {\n      if (S_PRIMITIVE in staticOptions) {\n        var primitive = staticOptions[S_PRIMITIVE];\n        check$1.commandParameter(primitive, primTypes, 'invalid primitve', env.commandStr);\n        return createStaticDecl(function (env, scope) {\n          return primTypes[primitive]\n        })\n      } else if (S_PRIMITIVE in dynamicOptions) {\n        var dynPrimitive = dynamicOptions[S_PRIMITIVE];\n        return createDynamicDecl(dynPrimitive, function (env, scope) {\n          var PRIM_TYPES = env.constants.primTypes;\n          var prim = env.invoke(scope, dynPrimitive);\n          check$1.optional(function () {\n            env.assert(scope,\n              prim + ' in ' + PRIM_TYPES,\n              'invalid primitive, must be one of ' + Object.keys(primTypes));\n          });\n          return scope.def(PRIM_TYPES, '[', prim, ']')\n        })\n      } else if (elements) {\n        if (isStatic(elements)) {\n          if (elements.value) {\n            return createStaticDecl(function (env, scope) {\n              return scope.def(env.ELEMENTS, '.primType')\n            })\n          } else {\n            return createStaticDecl(function () {\n              return GL_TRIANGLES$1\n            })\n          }\n        } else {\n          return new Declaration(\n            elements.thisDep,\n            elements.contextDep,\n            elements.propDep,\n            function (env, scope) {\n              var elements = env.ELEMENTS;\n              return scope.def(elements, '?', elements, '.primType:', GL_TRIANGLES$1)\n            })\n        }\n      }\n      return null\n    }\n\n    function parseParam (param, isOffset) {\n      if (param in staticOptions) {\n        var value = staticOptions[param] | 0;\n        check$1.command(!isOffset || value >= 0, 'invalid ' + param, env.commandStr);\n        return createStaticDecl(function (env, scope) {\n          if (isOffset) {\n            env.OFFSET = value;\n          }\n          return value\n        })\n      } else if (param in dynamicOptions) {\n        var dynValue = dynamicOptions[param];\n        return createDynamicDecl(dynValue, function (env, scope) {\n          var result = env.invoke(scope, dynValue);\n          if (isOffset) {\n            env.OFFSET = result;\n            check$1.optional(function () {\n              env.assert(scope,\n                result + '>=0',\n                'invalid ' + param);\n            });\n          }\n          return result\n        })\n      } else if (isOffset && elements) {\n        return createStaticDecl(function (env, scope) {\n          env.OFFSET = '0';\n          return 0\n        })\n      }\n      return null\n    }\n\n    var OFFSET = parseParam(S_OFFSET, true);\n\n    function parseVertCount () {\n      if (S_COUNT in staticOptions) {\n        var count = staticOptions[S_COUNT] | 0;\n        check$1.command(\n          typeof count === 'number' && count >= 0, 'invalid vertex count', env.commandStr);\n        return createStaticDecl(function () {\n          return count\n        })\n      } else if (S_COUNT in dynamicOptions) {\n        var dynCount = dynamicOptions[S_COUNT];\n        return createDynamicDecl(dynCount, function (env, scope) {\n          var result = env.invoke(scope, dynCount);\n          check$1.optional(function () {\n            env.assert(scope,\n              'typeof ' + result + '===\"number\"&&' +\n              result + '>=0&&' +\n              result + '===(' + result + '|0)',\n              'invalid vertex count');\n          });\n          return result\n        })\n      } else if (elements) {\n        if (isStatic(elements)) {\n          if (elements) {\n            if (OFFSET) {\n              return new Declaration(\n                OFFSET.thisDep,\n                OFFSET.contextDep,\n                OFFSET.propDep,\n                function (env, scope) {\n                  var result = scope.def(\n                    env.ELEMENTS, '.vertCount-', env.OFFSET);\n\n                  check$1.optional(function () {\n                    env.assert(scope,\n                      result + '>=0',\n                      'invalid vertex offset/element buffer too small');\n                  });\n\n                  return result\n                })\n            } else {\n              return createStaticDecl(function (env, scope) {\n                return scope.def(env.ELEMENTS, '.vertCount')\n              })\n            }\n          } else {\n            var result = createStaticDecl(function () {\n              return -1\n            });\n            check$1.optional(function () {\n              result.MISSING = true;\n            });\n            return result\n          }\n        } else {\n          var variable = new Declaration(\n            elements.thisDep || OFFSET.thisDep,\n            elements.contextDep || OFFSET.contextDep,\n            elements.propDep || OFFSET.propDep,\n            function (env, scope) {\n              var elements = env.ELEMENTS;\n              if (env.OFFSET) {\n                return scope.def(elements, '?', elements, '.vertCount-',\n                  env.OFFSET, ':-1')\n              }\n              return scope.def(elements, '?', elements, '.vertCount:-1')\n            });\n          check$1.optional(function () {\n            variable.DYNAMIC = true;\n          });\n          return variable\n        }\n      }\n      return null\n    }\n\n    return {\n      elements: elements,\n      primitive: parsePrimitive(),\n      count: parseVertCount(),\n      instances: parseParam(S_INSTANCES, false),\n      offset: OFFSET\n    }\n  }\n\n  function parseGLState (options, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    var STATE = {};\n\n    GL_STATE_NAMES.forEach(function (prop) {\n      var param = propName(prop);\n\n      function parseParam (parseStatic, parseDynamic) {\n        if (prop in staticOptions) {\n          var value = parseStatic(staticOptions[prop]);\n          STATE[param] = createStaticDecl(function () {\n            return value\n          });\n        } else if (prop in dynamicOptions) {\n          var dyn = dynamicOptions[prop];\n          STATE[param] = createDynamicDecl(dyn, function (env, scope) {\n            return parseDynamic(env, scope, env.invoke(scope, dyn))\n          });\n        }\n      }\n\n      switch (prop) {\n        case S_CULL_ENABLE:\n        case S_BLEND_ENABLE:\n        case S_DITHER:\n        case S_STENCIL_ENABLE:\n        case S_DEPTH_ENABLE:\n        case S_SCISSOR_ENABLE:\n        case S_POLYGON_OFFSET_ENABLE:\n        case S_SAMPLE_ALPHA:\n        case S_SAMPLE_ENABLE:\n        case S_DEPTH_MASK:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'boolean', prop, env.commandStr);\n              return value\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  'typeof ' + value + '===\"boolean\"',\n                  'invalid flag ' + prop, env.commandStr);\n              });\n              return value\n            })\n\n        case S_DEPTH_FUNC:\n          return parseParam(\n            function (value) {\n              check$1.commandParameter(value, compareFuncs, 'invalid ' + prop, env.commandStr);\n              return compareFuncs[value]\n            },\n            function (env, scope, value) {\n              var COMPARE_FUNCS = env.constants.compareFuncs;\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + ' in ' + COMPARE_FUNCS,\n                  'invalid ' + prop + ', must be one of ' + Object.keys(compareFuncs));\n              });\n              return scope.def(COMPARE_FUNCS, '[', value, ']')\n            })\n\n        case S_DEPTH_RANGE:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                isArrayLike(value) &&\n                value.length === 2 &&\n                typeof value[0] === 'number' &&\n                typeof value[1] === 'number' &&\n                value[0] <= value[1],\n                'depth range is 2d array',\n                env.commandStr);\n              return value\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  env.shared.isArrayLike + '(' + value + ')&&' +\n                  value + '.length===2&&' +\n                  'typeof ' + value + '[0]===\"number\"&&' +\n                  'typeof ' + value + '[1]===\"number\"&&' +\n                  value + '[0]<=' + value + '[1]',\n                  'depth range must be a 2d array');\n              });\n\n              var Z_NEAR = scope.def('+', value, '[0]');\n              var Z_FAR = scope.def('+', value, '[1]');\n              return [Z_NEAR, Z_FAR]\n            })\n\n        case S_BLEND_FUNC:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', 'blend.func', env.commandStr);\n              var srcRGB = ('srcRGB' in value ? value.srcRGB : value.src);\n              var srcAlpha = ('srcAlpha' in value ? value.srcAlpha : value.src);\n              var dstRGB = ('dstRGB' in value ? value.dstRGB : value.dst);\n              var dstAlpha = ('dstAlpha' in value ? value.dstAlpha : value.dst);\n              check$1.commandParameter(srcRGB, blendFuncs, param + '.srcRGB', env.commandStr);\n              check$1.commandParameter(srcAlpha, blendFuncs, param + '.srcAlpha', env.commandStr);\n              check$1.commandParameter(dstRGB, blendFuncs, param + '.dstRGB', env.commandStr);\n              check$1.commandParameter(dstAlpha, blendFuncs, param + '.dstAlpha', env.commandStr);\n\n              check$1.command(\n                (invalidBlendCombinations.indexOf(srcRGB + ', ' + dstRGB) === -1),\n                'unallowed blending combination (srcRGB, dstRGB) = (' + srcRGB + ', ' + dstRGB + ')', env.commandStr);\n\n              return [\n                blendFuncs[srcRGB],\n                blendFuncs[dstRGB],\n                blendFuncs[srcAlpha],\n                blendFuncs[dstAlpha]\n              ]\n            },\n            function (env, scope, value) {\n              var BLEND_FUNCS = env.constants.blendFuncs;\n\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid blend func, must be an object');\n              });\n\n              function read (prefix, suffix) {\n                var func = scope.def(\n                  '\"', prefix, suffix, '\" in ', value,\n                  '?', value, '.', prefix, suffix,\n                  ':', value, '.', prefix);\n\n                check$1.optional(function () {\n                  env.assert(scope,\n                    func + ' in ' + BLEND_FUNCS,\n                    'invalid ' + prop + '.' + prefix + suffix + ', must be one of ' + Object.keys(blendFuncs));\n                });\n\n                return func\n              }\n\n              var srcRGB = read('src', 'RGB');\n              var dstRGB = read('dst', 'RGB');\n\n              check$1.optional(function () {\n                var INVALID_BLEND_COMBINATIONS = env.constants.invalidBlendCombinations;\n\n                env.assert(scope,\n                           INVALID_BLEND_COMBINATIONS +\n                           '.indexOf(' + srcRGB + '+\", \"+' + dstRGB + ') === -1 ',\n                           'unallowed blending combination for (srcRGB, dstRGB)'\n                          );\n              });\n\n              var SRC_RGB = scope.def(BLEND_FUNCS, '[', srcRGB, ']');\n              var SRC_ALPHA = scope.def(BLEND_FUNCS, '[', read('src', 'Alpha'), ']');\n              var DST_RGB = scope.def(BLEND_FUNCS, '[', dstRGB, ']');\n              var DST_ALPHA = scope.def(BLEND_FUNCS, '[', read('dst', 'Alpha'), ']');\n\n              return [SRC_RGB, DST_RGB, SRC_ALPHA, DST_ALPHA]\n            })\n\n        case S_BLEND_EQUATION:\n          return parseParam(\n            function (value) {\n              if (typeof value === 'string') {\n                check$1.commandParameter(value, blendEquations, 'invalid ' + prop, env.commandStr);\n                return [\n                  blendEquations[value],\n                  blendEquations[value]\n                ]\n              } else if (typeof value === 'object') {\n                check$1.commandParameter(\n                  value.rgb, blendEquations, prop + '.rgb', env.commandStr);\n                check$1.commandParameter(\n                  value.alpha, blendEquations, prop + '.alpha', env.commandStr);\n                return [\n                  blendEquations[value.rgb],\n                  blendEquations[value.alpha]\n                ]\n              } else {\n                check$1.commandRaise('invalid blend.equation', env.commandStr);\n              }\n            },\n            function (env, scope, value) {\n              var BLEND_EQUATIONS = env.constants.blendEquations;\n\n              var RGB = scope.def();\n              var ALPHA = scope.def();\n\n              var ifte = env.cond('typeof ', value, '===\"string\"');\n\n              check$1.optional(function () {\n                function checkProp (block, name, value) {\n                  env.assert(block,\n                    value + ' in ' + BLEND_EQUATIONS,\n                    'invalid ' + name + ', must be one of ' + Object.keys(blendEquations));\n                }\n                checkProp(ifte.then, prop, value);\n\n                env.assert(ifte.else,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid ' + prop);\n                checkProp(ifte.else, prop + '.rgb', value + '.rgb');\n                checkProp(ifte.else, prop + '.alpha', value + '.alpha');\n              });\n\n              ifte.then(\n                RGB, '=', ALPHA, '=', BLEND_EQUATIONS, '[', value, '];');\n              ifte.else(\n                RGB, '=', BLEND_EQUATIONS, '[', value, '.rgb];',\n                ALPHA, '=', BLEND_EQUATIONS, '[', value, '.alpha];');\n\n              scope(ifte);\n\n              return [RGB, ALPHA]\n            })\n\n        case S_BLEND_COLOR:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                isArrayLike(value) &&\n                value.length === 4,\n                'blend.color must be a 4d array', env.commandStr);\n              return loop(4, function (i) {\n                return +value[i]\n              })\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  env.shared.isArrayLike + '(' + value + ')&&' +\n                  value + '.length===4',\n                  'blend.color must be a 4d array');\n              });\n              return loop(4, function (i) {\n                return scope.def('+', value, '[', i, ']')\n              })\n            })\n\n        case S_STENCIL_MASK:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'number', param, env.commandStr);\n              return value | 0\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  'typeof ' + value + '===\"number\"',\n                  'invalid stencil.mask');\n              });\n              return scope.def(value, '|0')\n            })\n\n        case S_STENCIL_FUNC:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', param, env.commandStr);\n              var cmp = value.cmp || 'keep';\n              var ref = value.ref || 0;\n              var mask = 'mask' in value ? value.mask : -1;\n              check$1.commandParameter(cmp, compareFuncs, prop + '.cmp', env.commandStr);\n              check$1.commandType(ref, 'number', prop + '.ref', env.commandStr);\n              check$1.commandType(mask, 'number', prop + '.mask', env.commandStr);\n              return [\n                compareFuncs[cmp],\n                ref,\n                mask\n              ]\n            },\n            function (env, scope, value) {\n              var COMPARE_FUNCS = env.constants.compareFuncs;\n              check$1.optional(function () {\n                function assert () {\n                  env.assert(scope,\n                    Array.prototype.join.call(arguments, ''),\n                    'invalid stencil.func');\n                }\n                assert(value + '&&typeof ', value, '===\"object\"');\n                assert('!(\"cmp\" in ', value, ')||(',\n                  value, '.cmp in ', COMPARE_FUNCS, ')');\n              });\n              var cmp = scope.def(\n                '\"cmp\" in ', value,\n                '?', COMPARE_FUNCS, '[', value, '.cmp]',\n                ':', GL_KEEP);\n              var ref = scope.def(value, '.ref|0');\n              var mask = scope.def(\n                '\"mask\" in ', value,\n                '?', value, '.mask|0:-1');\n              return [cmp, ref, mask]\n            })\n\n        case S_STENCIL_OPFRONT:\n        case S_STENCIL_OPBACK:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', param, env.commandStr);\n              var fail = value.fail || 'keep';\n              var zfail = value.zfail || 'keep';\n              var zpass = value.zpass || 'keep';\n              check$1.commandParameter(fail, stencilOps, prop + '.fail', env.commandStr);\n              check$1.commandParameter(zfail, stencilOps, prop + '.zfail', env.commandStr);\n              check$1.commandParameter(zpass, stencilOps, prop + '.zpass', env.commandStr);\n              return [\n                prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT,\n                stencilOps[fail],\n                stencilOps[zfail],\n                stencilOps[zpass]\n              ]\n            },\n            function (env, scope, value) {\n              var STENCIL_OPS = env.constants.stencilOps;\n\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid ' + prop);\n              });\n\n              function read (name) {\n                check$1.optional(function () {\n                  env.assert(scope,\n                    '!(\"' + name + '\" in ' + value + ')||' +\n                    '(' + value + '.' + name + ' in ' + STENCIL_OPS + ')',\n                    'invalid ' + prop + '.' + name + ', must be one of ' + Object.keys(stencilOps));\n                });\n\n                return scope.def(\n                  '\"', name, '\" in ', value,\n                  '?', STENCIL_OPS, '[', value, '.', name, ']:',\n                  GL_KEEP)\n              }\n\n              return [\n                prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT,\n                read('fail'),\n                read('zfail'),\n                read('zpass')\n              ]\n            })\n\n        case S_POLYGON_OFFSET_OFFSET:\n          return parseParam(\n            function (value) {\n              check$1.commandType(value, 'object', param, env.commandStr);\n              var factor = value.factor | 0;\n              var units = value.units | 0;\n              check$1.commandType(factor, 'number', param + '.factor', env.commandStr);\n              check$1.commandType(units, 'number', param + '.units', env.commandStr);\n              return [factor, units]\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid ' + prop);\n              });\n\n              var FACTOR = scope.def(value, '.factor|0');\n              var UNITS = scope.def(value, '.units|0');\n\n              return [FACTOR, UNITS]\n            })\n\n        case S_CULL_FACE:\n          return parseParam(\n            function (value) {\n              var face = 0;\n              if (value === 'front') {\n                face = GL_FRONT;\n              } else if (value === 'back') {\n                face = GL_BACK;\n              }\n              check$1.command(!!face, param, env.commandStr);\n              return face\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '===\"front\"||' +\n                  value + '===\"back\"',\n                  'invalid cull.face');\n              });\n              return scope.def(value, '===\"front\"?', GL_FRONT, ':', GL_BACK)\n            })\n\n        case S_LINE_WIDTH:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                typeof value === 'number' &&\n                value >= limits.lineWidthDims[0] &&\n                value <= limits.lineWidthDims[1],\n                'invalid line width, must positive number between ' +\n                limits.lineWidthDims[0] + ' and ' + limits.lineWidthDims[1], env.commandStr);\n              return value\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  'typeof ' + value + '===\"number\"&&' +\n                  value + '>=' + limits.lineWidthDims[0] + '&&' +\n                  value + '<=' + limits.lineWidthDims[1],\n                  'invalid line width');\n              });\n\n              return value\n            })\n\n        case S_FRONT_FACE:\n          return parseParam(\n            function (value) {\n              check$1.commandParameter(value, orientationType, param, env.commandStr);\n              return orientationType[value]\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '===\"cw\"||' +\n                  value + '===\"ccw\"',\n                  'invalid frontFace, must be one of cw,ccw');\n              });\n              return scope.def(value + '===\"cw\"?' + GL_CW + ':' + GL_CCW)\n            })\n\n        case S_COLOR_MASK:\n          return parseParam(\n            function (value) {\n              check$1.command(\n                isArrayLike(value) && value.length === 4,\n                'color.mask must be length 4 array', env.commandStr);\n              return value.map(function (v) { return !!v })\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  env.shared.isArrayLike + '(' + value + ')&&' +\n                  value + '.length===4',\n                  'invalid color.mask');\n              });\n              return loop(4, function (i) {\n                return '!!' + value + '[' + i + ']'\n              })\n            })\n\n        case S_SAMPLE_COVERAGE:\n          return parseParam(\n            function (value) {\n              check$1.command(typeof value === 'object' && value, param, env.commandStr);\n              var sampleValue = 'value' in value ? value.value : 1;\n              var sampleInvert = !!value.invert;\n              check$1.command(\n                typeof sampleValue === 'number' &&\n                sampleValue >= 0 && sampleValue <= 1,\n                'sample.coverage.value must be a number between 0 and 1', env.commandStr);\n              return [sampleValue, sampleInvert]\n            },\n            function (env, scope, value) {\n              check$1.optional(function () {\n                env.assert(scope,\n                  value + '&&typeof ' + value + '===\"object\"',\n                  'invalid sample.coverage');\n              });\n              var VALUE = scope.def(\n                '\"value\" in ', value, '?+', value, '.value:1');\n              var INVERT = scope.def('!!', value, '.invert');\n              return [VALUE, INVERT]\n            })\n      }\n    });\n\n    return STATE\n  }\n\n  function parseUniforms (uniforms, env) {\n    var staticUniforms = uniforms.static;\n    var dynamicUniforms = uniforms.dynamic;\n\n    var UNIFORMS = {};\n\n    Object.keys(staticUniforms).forEach(function (name) {\n      var value = staticUniforms[name];\n      var result;\n      if (typeof value === 'number' ||\n          typeof value === 'boolean') {\n        result = createStaticDecl(function () {\n          return value\n        });\n      } else if (typeof value === 'function') {\n        var reglType = value._reglType;\n        if (reglType === 'texture2d' ||\n            reglType === 'textureCube') {\n          result = createStaticDecl(function (env) {\n            return env.link(value)\n          });\n        } else if (reglType === 'framebuffer' ||\n                   reglType === 'framebufferCube') {\n          check$1.command(value.color.length > 0,\n            'missing color attachment for framebuffer sent to uniform \"' + name + '\"', env.commandStr);\n          result = createStaticDecl(function (env) {\n            return env.link(value.color[0])\n          });\n        } else {\n          check$1.commandRaise('invalid data for uniform \"' + name + '\"', env.commandStr);\n        }\n      } else if (isArrayLike(value)) {\n        result = createStaticDecl(function (env) {\n          var ITEM = env.global.def('[',\n            loop(value.length, function (i) {\n              check$1.command(\n                typeof value[i] === 'number' ||\n                typeof value[i] === 'boolean',\n                'invalid uniform ' + name, env.commandStr);\n              return value[i]\n            }), ']');\n          return ITEM\n        });\n      } else {\n        check$1.commandRaise('invalid or missing data for uniform \"' + name + '\"', env.commandStr);\n      }\n      result.value = value;\n      UNIFORMS[name] = result;\n    });\n\n    Object.keys(dynamicUniforms).forEach(function (key) {\n      var dyn = dynamicUniforms[key];\n      UNIFORMS[key] = createDynamicDecl(dyn, function (env, scope) {\n        return env.invoke(scope, dyn)\n      });\n    });\n\n    return UNIFORMS\n  }\n\n  function parseAttributes (attributes, env) {\n    var staticAttributes = attributes.static;\n    var dynamicAttributes = attributes.dynamic;\n\n    var attributeDefs = {};\n\n    Object.keys(staticAttributes).forEach(function (attribute) {\n      var value = staticAttributes[attribute];\n      var id = stringStore.id(attribute);\n\n      var record = new AttributeRecord();\n      if (isBufferArgs(value)) {\n        record.state = ATTRIB_STATE_POINTER;\n        record.buffer = bufferState.getBuffer(\n          bufferState.create(value, GL_ARRAY_BUFFER$1, false, true));\n        record.type = 0;\n      } else {\n        var buffer = bufferState.getBuffer(value);\n        if (buffer) {\n          record.state = ATTRIB_STATE_POINTER;\n          record.buffer = buffer;\n          record.type = 0;\n        } else {\n          check$1.command(typeof value === 'object' && value,\n            'invalid data for attribute ' + attribute, env.commandStr);\n          if (value.constant) {\n            var constant = value.constant;\n            record.buffer = 'null';\n            record.state = ATTRIB_STATE_CONSTANT;\n            if (typeof constant === 'number') {\n              record.x = constant;\n            } else {\n              check$1.command(\n                isArrayLike(constant) &&\n                constant.length > 0 &&\n                constant.length <= 4,\n                'invalid constant for attribute ' + attribute, env.commandStr);\n              CUTE_COMPONENTS.forEach(function (c, i) {\n                if (i < constant.length) {\n                  record[c] = constant[i];\n                }\n              });\n            }\n          } else {\n            if (isBufferArgs(value.buffer)) {\n              buffer = bufferState.getBuffer(\n                bufferState.create(value.buffer, GL_ARRAY_BUFFER$1, false, true));\n            } else {\n              buffer = bufferState.getBuffer(value.buffer);\n            }\n            check$1.command(!!buffer, 'missing buffer for attribute \"' + attribute + '\"', env.commandStr);\n\n            var offset = value.offset | 0;\n            check$1.command(offset >= 0,\n              'invalid offset for attribute \"' + attribute + '\"', env.commandStr);\n\n            var stride = value.stride | 0;\n            check$1.command(stride >= 0 && stride < 256,\n              'invalid stride for attribute \"' + attribute + '\", must be integer betweeen [0, 255]', env.commandStr);\n\n            var size = value.size | 0;\n            check$1.command(!('size' in value) || (size > 0 && size <= 4),\n              'invalid size for attribute \"' + attribute + '\", must be 1,2,3,4', env.commandStr);\n\n            var normalized = !!value.normalized;\n\n            var type = 0;\n            if ('type' in value) {\n              check$1.commandParameter(\n                value.type, glTypes,\n                'invalid type for attribute ' + attribute, env.commandStr);\n              type = glTypes[value.type];\n            }\n\n            var divisor = value.divisor | 0;\n            if ('divisor' in value) {\n              check$1.command(divisor === 0 || extInstancing,\n                'cannot specify divisor for attribute \"' + attribute + '\", instancing not supported', env.commandStr);\n              check$1.command(divisor >= 0,\n                'invalid divisor for attribute \"' + attribute + '\"', env.commandStr);\n            }\n\n            check$1.optional(function () {\n              var command = env.commandStr;\n\n              var VALID_KEYS = [\n                'buffer',\n                'offset',\n                'divisor',\n                'normalized',\n                'type',\n                'size',\n                'stride'\n              ];\n\n              Object.keys(value).forEach(function (prop) {\n                check$1.command(\n                  VALID_KEYS.indexOf(prop) >= 0,\n                  'unknown parameter \"' + prop + '\" for attribute pointer \"' + attribute + '\" (valid parameters are ' + VALID_KEYS + ')',\n                  command);\n              });\n            });\n\n            record.buffer = buffer;\n            record.state = ATTRIB_STATE_POINTER;\n            record.size = size;\n            record.normalized = normalized;\n            record.type = type || buffer.dtype;\n            record.offset = offset;\n            record.stride = stride;\n            record.divisor = divisor;\n          }\n        }\n      }\n\n      attributeDefs[attribute] = createStaticDecl(function (env, scope) {\n        var cache = env.attribCache;\n        if (id in cache) {\n          return cache[id]\n        }\n        var result = {\n          isStream: false\n        };\n        Object.keys(record).forEach(function (key) {\n          result[key] = record[key];\n        });\n        if (record.buffer) {\n          result.buffer = env.link(record.buffer);\n          result.type = result.type || (result.buffer + '.dtype');\n        }\n        cache[id] = result;\n        return result\n      });\n    });\n\n    Object.keys(dynamicAttributes).forEach(function (attribute) {\n      var dyn = dynamicAttributes[attribute];\n\n      function appendAttributeCode (env, block) {\n        var VALUE = env.invoke(block, dyn);\n\n        var shared = env.shared;\n\n        var IS_BUFFER_ARGS = shared.isBufferArgs;\n        var BUFFER_STATE = shared.buffer;\n\n        // Perform validation on attribute\n        check$1.optional(function () {\n          env.assert(block,\n            VALUE + '&&(typeof ' + VALUE + '===\"object\"||typeof ' +\n            VALUE + '===\"function\")&&(' +\n            IS_BUFFER_ARGS + '(' + VALUE + ')||' +\n            BUFFER_STATE + '.getBuffer(' + VALUE + ')||' +\n            BUFFER_STATE + '.getBuffer(' + VALUE + '.buffer)||' +\n            IS_BUFFER_ARGS + '(' + VALUE + '.buffer)||' +\n            '(\"constant\" in ' + VALUE +\n            '&&(typeof ' + VALUE + '.constant===\"number\"||' +\n            shared.isArrayLike + '(' + VALUE + '.constant))))',\n            'invalid dynamic attribute \"' + attribute + '\"');\n        });\n\n        // allocate names for result\n        var result = {\n          isStream: block.def(false)\n        };\n        var defaultRecord = new AttributeRecord();\n        defaultRecord.state = ATTRIB_STATE_POINTER;\n        Object.keys(defaultRecord).forEach(function (key) {\n          result[key] = block.def('' + defaultRecord[key]);\n        });\n\n        var BUFFER = result.buffer;\n        var TYPE = result.type;\n        block(\n          'if(', IS_BUFFER_ARGS, '(', VALUE, ')){',\n          result.isStream, '=true;',\n          BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$1, ',', VALUE, ');',\n          TYPE, '=', BUFFER, '.dtype;',\n          '}else{',\n          BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, ');',\n          'if(', BUFFER, '){',\n          TYPE, '=', BUFFER, '.dtype;',\n          '}else if(\"constant\" in ', VALUE, '){',\n          result.state, '=', ATTRIB_STATE_CONSTANT, ';',\n          'if(typeof ' + VALUE + '.constant === \"number\"){',\n          result[CUTE_COMPONENTS[0]], '=', VALUE, '.constant;',\n          CUTE_COMPONENTS.slice(1).map(function (n) {\n            return result[n]\n          }).join('='), '=0;',\n          '}else{',\n          CUTE_COMPONENTS.map(function (name, i) {\n            return (\n              result[name] + '=' + VALUE + '.constant.length>=' + i +\n              '?' + VALUE + '.constant[' + i + ']:0;'\n            )\n          }).join(''),\n          '}}else{',\n          'if(', IS_BUFFER_ARGS, '(', VALUE, '.buffer)){',\n          BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$1, ',', VALUE, '.buffer);',\n          '}else{',\n          BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, '.buffer);',\n          '}',\n          TYPE, '=\"type\" in ', VALUE, '?',\n          shared.glTypes, '[', VALUE, '.type]:', BUFFER, '.dtype;',\n          result.normalized, '=!!', VALUE, '.normalized;');\n        function emitReadRecord (name) {\n          block(result[name], '=', VALUE, '.', name, '|0;');\n        }\n        emitReadRecord('size');\n        emitReadRecord('offset');\n        emitReadRecord('stride');\n        emitReadRecord('divisor');\n\n        block('}}');\n\n        block.exit(\n          'if(', result.isStream, '){',\n          BUFFER_STATE, '.destroyStream(', BUFFER, ');',\n          '}');\n\n        return result\n      }\n\n      attributeDefs[attribute] = createDynamicDecl(dyn, appendAttributeCode);\n    });\n\n    return attributeDefs\n  }\n\n  function parseContext (context) {\n    var staticContext = context.static;\n    var dynamicContext = context.dynamic;\n    var result = {};\n\n    Object.keys(staticContext).forEach(function (name) {\n      var value = staticContext[name];\n      result[name] = createStaticDecl(function (env, scope) {\n        if (typeof value === 'number' || typeof value === 'boolean') {\n          return '' + value\n        } else {\n          return env.link(value)\n        }\n      });\n    });\n\n    Object.keys(dynamicContext).forEach(function (name) {\n      var dyn = dynamicContext[name];\n      result[name] = createDynamicDecl(dyn, function (env, scope) {\n        return env.invoke(scope, dyn)\n      });\n    });\n\n    return result\n  }\n\n  function parseArguments (options, attributes, uniforms, context, env) {\n    var staticOptions = options.static;\n    var dynamicOptions = options.dynamic;\n\n    check$1.optional(function () {\n      var KEY_NAMES = [\n        S_FRAMEBUFFER,\n        S_VERT,\n        S_FRAG,\n        S_ELEMENTS,\n        S_PRIMITIVE,\n        S_OFFSET,\n        S_COUNT,\n        S_INSTANCES,\n        S_PROFILE\n      ].concat(GL_STATE_NAMES);\n\n      function checkKeys (dict) {\n        Object.keys(dict).forEach(function (key) {\n          check$1.command(\n            KEY_NAMES.indexOf(key) >= 0,\n            'unknown parameter \"' + key + '\"',\n            env.commandStr);\n        });\n      }\n\n      checkKeys(staticOptions);\n      checkKeys(dynamicOptions);\n    });\n\n    var framebuffer = parseFramebuffer(options, env);\n    var viewportAndScissor = parseViewportScissor(options, framebuffer, env);\n    var draw = parseDraw(options, env);\n    var state = parseGLState(options, env);\n    var shader = parseProgram(options, env);\n\n    function copyBox (name) {\n      var defn = viewportAndScissor[name];\n      if (defn) {\n        state[name] = defn;\n      }\n    }\n    copyBox(S_VIEWPORT);\n    copyBox(propName(S_SCISSOR_BOX));\n\n    var dirty = Object.keys(state).length > 0;\n\n    var result = {\n      framebuffer: framebuffer,\n      draw: draw,\n      shader: shader,\n      state: state,\n      dirty: dirty\n    };\n\n    result.profile = parseProfile(options, env);\n    result.uniforms = parseUniforms(uniforms, env);\n    result.attributes = parseAttributes(attributes, env);\n    result.context = parseContext(context, env);\n    return result\n  }\n\n  // ===================================================\n  // ===================================================\n  // COMMON UPDATE FUNCTIONS\n  // ===================================================\n  // ===================================================\n  function emitContext (env, scope, context) {\n    var shared = env.shared;\n    var CONTEXT = shared.context;\n\n    var contextEnter = env.scope();\n\n    Object.keys(context).forEach(function (name) {\n      scope.save(CONTEXT, '.' + name);\n      var defn = context[name];\n      contextEnter(CONTEXT, '.', name, '=', defn.append(env, scope), ';');\n    });\n\n    scope(contextEnter);\n  }\n\n  // ===================================================\n  // ===================================================\n  // COMMON DRAWING FUNCTIONS\n  // ===================================================\n  // ===================================================\n  function emitPollFramebuffer (env, scope, framebuffer, skipCheck) {\n    var shared = env.shared;\n\n    var GL = shared.gl;\n    var FRAMEBUFFER_STATE = shared.framebuffer;\n    var EXT_DRAW_BUFFERS;\n    if (extDrawBuffers) {\n      EXT_DRAW_BUFFERS = scope.def(shared.extensions, '.webgl_draw_buffers');\n    }\n\n    var constants = env.constants;\n\n    var DRAW_BUFFERS = constants.drawBuffer;\n    var BACK_BUFFER = constants.backBuffer;\n\n    var NEXT;\n    if (framebuffer) {\n      NEXT = framebuffer.append(env, scope);\n    } else {\n      NEXT = scope.def(FRAMEBUFFER_STATE, '.next');\n    }\n\n    if (!skipCheck) {\n      scope('if(', NEXT, '!==', FRAMEBUFFER_STATE, '.cur){');\n    }\n    scope(\n      'if(', NEXT, '){',\n      GL, '.bindFramebuffer(', GL_FRAMEBUFFER$1, ',', NEXT, '.framebuffer);');\n    if (extDrawBuffers) {\n      scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(',\n        DRAW_BUFFERS, '[', NEXT, '.colorAttachments.length]);');\n    }\n    scope('}else{',\n      GL, '.bindFramebuffer(', GL_FRAMEBUFFER$1, ',null);');\n    if (extDrawBuffers) {\n      scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(', BACK_BUFFER, ');');\n    }\n    scope(\n      '}',\n      FRAMEBUFFER_STATE, '.cur=', NEXT, ';');\n    if (!skipCheck) {\n      scope('}');\n    }\n  }\n\n  function emitPollState (env, scope, args) {\n    var shared = env.shared;\n\n    var GL = shared.gl;\n\n    var CURRENT_VARS = env.current;\n    var NEXT_VARS = env.next;\n    var CURRENT_STATE = shared.current;\n    var NEXT_STATE = shared.next;\n\n    var block = env.cond(CURRENT_STATE, '.dirty');\n\n    GL_STATE_NAMES.forEach(function (prop) {\n      var param = propName(prop);\n      if (param in args.state) {\n        return\n      }\n\n      var NEXT, CURRENT;\n      if (param in NEXT_VARS) {\n        NEXT = NEXT_VARS[param];\n        CURRENT = CURRENT_VARS[param];\n        var parts = loop(currentState[param].length, function (i) {\n          return block.def(NEXT, '[', i, ']')\n        });\n        block(env.cond(parts.map(function (p, i) {\n          return p + '!==' + CURRENT + '[' + i + ']'\n        }).join('||'))\n          .then(\n            GL, '.', GL_VARIABLES[param], '(', parts, ');',\n            parts.map(function (p, i) {\n              return CURRENT + '[' + i + ']=' + p\n            }).join(';'), ';'));\n      } else {\n        NEXT = block.def(NEXT_STATE, '.', param);\n        var ifte = env.cond(NEXT, '!==', CURRENT_STATE, '.', param);\n        block(ifte);\n        if (param in GL_FLAGS) {\n          ifte(\n            env.cond(NEXT)\n                .then(GL, '.enable(', GL_FLAGS[param], ');')\n                .else(GL, '.disable(', GL_FLAGS[param], ');'),\n            CURRENT_STATE, '.', param, '=', NEXT, ';');\n        } else {\n          ifte(\n            GL, '.', GL_VARIABLES[param], '(', NEXT, ');',\n            CURRENT_STATE, '.', param, '=', NEXT, ';');\n        }\n      }\n    });\n    if (Object.keys(args.state).length === 0) {\n      block(CURRENT_STATE, '.dirty=false;');\n    }\n    scope(block);\n  }\n\n  function emitSetOptions (env, scope, options, filter) {\n    var shared = env.shared;\n    var CURRENT_VARS = env.current;\n    var CURRENT_STATE = shared.current;\n    var GL = shared.gl;\n    sortState(Object.keys(options)).forEach(function (param) {\n      var defn = options[param];\n      if (filter && !filter(defn)) {\n        return\n      }\n      var variable = defn.append(env, scope);\n      if (GL_FLAGS[param]) {\n        var flag = GL_FLAGS[param];\n        if (isStatic(defn)) {\n          if (variable) {\n            scope(GL, '.enable(', flag, ');');\n          } else {\n            scope(GL, '.disable(', flag, ');');\n          }\n        } else {\n          scope(env.cond(variable)\n            .then(GL, '.enable(', flag, ');')\n            .else(GL, '.disable(', flag, ');'));\n        }\n        scope(CURRENT_STATE, '.', param, '=', variable, ';');\n      } else if (isArrayLike(variable)) {\n        var CURRENT = CURRENT_VARS[param];\n        scope(\n          GL, '.', GL_VARIABLES[param], '(', variable, ');',\n          variable.map(function (v, i) {\n            return CURRENT + '[' + i + ']=' + v\n          }).join(';'), ';');\n      } else {\n        scope(\n          GL, '.', GL_VARIABLES[param], '(', variable, ');',\n          CURRENT_STATE, '.', param, '=', variable, ';');\n      }\n    });\n  }\n\n  function injectExtensions (env, scope) {\n    if (extInstancing) {\n      env.instancing = scope.def(\n        env.shared.extensions, '.angle_instanced_arrays');\n    }\n  }\n\n  function emitProfile (env, scope, args, useScope, incrementCounter) {\n    var shared = env.shared;\n    var STATS = env.stats;\n    var CURRENT_STATE = shared.current;\n    var TIMER = shared.timer;\n    var profileArg = args.profile;\n\n    function perfCounter () {\n      if (typeof performance === 'undefined') {\n        return 'Date.now()'\n      } else {\n        return 'performance.now()'\n      }\n    }\n\n    var CPU_START, QUERY_COUNTER;\n    function emitProfileStart (block) {\n      CPU_START = scope.def();\n      block(CPU_START, '=', perfCounter(), ';');\n      if (typeof incrementCounter === 'string') {\n        block(STATS, '.count+=', incrementCounter, ';');\n      } else {\n        block(STATS, '.count++;');\n      }\n      if (timer) {\n        if (useScope) {\n          QUERY_COUNTER = scope.def();\n          block(QUERY_COUNTER, '=', TIMER, '.getNumPendingQueries();');\n        } else {\n          block(TIMER, '.beginQuery(', STATS, ');');\n        }\n      }\n    }\n\n    function emitProfileEnd (block) {\n      block(STATS, '.cpuTime+=', perfCounter(), '-', CPU_START, ';');\n      if (timer) {\n        if (useScope) {\n          block(TIMER, '.pushScopeStats(',\n            QUERY_COUNTER, ',',\n            TIMER, '.getNumPendingQueries(),',\n            STATS, ');');\n        } else {\n          block(TIMER, '.endQuery();');\n        }\n      }\n    }\n\n    function scopeProfile (value) {\n      var prev = scope.def(CURRENT_STATE, '.profile');\n      scope(CURRENT_STATE, '.profile=', value, ';');\n      scope.exit(CURRENT_STATE, '.profile=', prev, ';');\n    }\n\n    var USE_PROFILE;\n    if (profileArg) {\n      if (isStatic(profileArg)) {\n        if (profileArg.enable) {\n          emitProfileStart(scope);\n          emitProfileEnd(scope.exit);\n          scopeProfile('true');\n        } else {\n          scopeProfile('false');\n        }\n        return\n      }\n      USE_PROFILE = profileArg.append(env, scope);\n      scopeProfile(USE_PROFILE);\n    } else {\n      USE_PROFILE = scope.def(CURRENT_STATE, '.profile');\n    }\n\n    var start = env.block();\n    emitProfileStart(start);\n    scope('if(', USE_PROFILE, '){', start, '}');\n    var end = env.block();\n    emitProfileEnd(end);\n    scope.exit('if(', USE_PROFILE, '){', end, '}');\n  }\n\n  function emitAttributes (env, scope, args, attributes, filter) {\n    var shared = env.shared;\n\n    function typeLength (x) {\n      switch (x) {\n        case GL_FLOAT_VEC2:\n        case GL_INT_VEC2:\n        case GL_BOOL_VEC2:\n          return 2\n        case GL_FLOAT_VEC3:\n        case GL_INT_VEC3:\n        case GL_BOOL_VEC3:\n          return 3\n        case GL_FLOAT_VEC4:\n        case GL_INT_VEC4:\n        case GL_BOOL_VEC4:\n          return 4\n        default:\n          return 1\n      }\n    }\n\n    function emitBindAttribute (ATTRIBUTE, size, record) {\n      var GL = shared.gl;\n\n      var LOCATION = scope.def(ATTRIBUTE, '.location');\n      var BINDING = scope.def(shared.attributes, '[', LOCATION, ']');\n\n      var STATE = record.state;\n      var BUFFER = record.buffer;\n      var CONST_COMPONENTS = [\n        record.x,\n        record.y,\n        record.z,\n        record.w\n      ];\n\n      var COMMON_KEYS = [\n        'buffer',\n        'normalized',\n        'offset',\n        'stride'\n      ];\n\n      function emitBuffer () {\n        scope(\n          'if(!', BINDING, '.buffer){',\n          GL, '.enableVertexAttribArray(', LOCATION, ');}');\n\n        var TYPE = record.type;\n        var SIZE;\n        if (!record.size) {\n          SIZE = size;\n        } else {\n          SIZE = scope.def(record.size, '||', size);\n        }\n\n        scope('if(',\n          BINDING, '.type!==', TYPE, '||',\n          BINDING, '.size!==', SIZE, '||',\n          COMMON_KEYS.map(function (key) {\n            return BINDING + '.' + key + '!==' + record[key]\n          }).join('||'),\n          '){',\n          GL, '.bindBuffer(', GL_ARRAY_BUFFER$1, ',', BUFFER, '.buffer);',\n          GL, '.vertexAttribPointer(', [\n            LOCATION,\n            SIZE,\n            TYPE,\n            record.normalized,\n            record.stride,\n            record.offset\n          ], ');',\n          BINDING, '.type=', TYPE, ';',\n          BINDING, '.size=', SIZE, ';',\n          COMMON_KEYS.map(function (key) {\n            return BINDING + '.' + key + '=' + record[key] + ';'\n          }).join(''),\n          '}');\n\n        if (extInstancing) {\n          var DIVISOR = record.divisor;\n          scope(\n            'if(', BINDING, '.divisor!==', DIVISOR, '){',\n            env.instancing, '.vertexAttribDivisorANGLE(', [LOCATION, DIVISOR], ');',\n            BINDING, '.divisor=', DIVISOR, ';}');\n        }\n      }\n\n      function emitConstant () {\n        scope(\n          'if(', BINDING, '.buffer){',\n          GL, '.disableVertexAttribArray(', LOCATION, ');',\n          '}if(', CUTE_COMPONENTS.map(function (c, i) {\n            return BINDING + '.' + c + '!==' + CONST_COMPONENTS[i]\n          }).join('||'), '){',\n          GL, '.vertexAttrib4f(', LOCATION, ',', CONST_COMPONENTS, ');',\n          CUTE_COMPONENTS.map(function (c, i) {\n            return BINDING + '.' + c + '=' + CONST_COMPONENTS[i] + ';'\n          }).join(''),\n          '}');\n      }\n\n      if (STATE === ATTRIB_STATE_POINTER) {\n        emitBuffer();\n      } else if (STATE === ATTRIB_STATE_CONSTANT) {\n        emitConstant();\n      } else {\n        scope('if(', STATE, '===', ATTRIB_STATE_POINTER, '){');\n        emitBuffer();\n        scope('}else{');\n        emitConstant();\n        scope('}');\n      }\n    }\n\n    attributes.forEach(function (attribute) {\n      var name = attribute.name;\n      var arg = args.attributes[name];\n      var record;\n      if (arg) {\n        if (!filter(arg)) {\n          return\n        }\n        record = arg.append(env, scope);\n      } else {\n        if (!filter(SCOPE_DECL)) {\n          return\n        }\n        var scopeAttrib = env.scopeAttrib(name);\n        check$1.optional(function () {\n          env.assert(scope,\n            scopeAttrib + '.state',\n            'missing attribute ' + name);\n        });\n        record = {};\n        Object.keys(new AttributeRecord()).forEach(function (key) {\n          record[key] = scope.def(scopeAttrib, '.', key);\n        });\n      }\n      emitBindAttribute(\n        env.link(attribute), typeLength(attribute.info.type), record);\n    });\n  }\n\n  function emitUniforms (env, scope, args, uniforms, filter) {\n    var shared = env.shared;\n    var GL = shared.gl;\n\n    var infix;\n    for (var i = 0; i < uniforms.length; ++i) {\n      var uniform = uniforms[i];\n      var name = uniform.name;\n      var type = uniform.info.type;\n      var arg = args.uniforms[name];\n      var UNIFORM = env.link(uniform);\n      var LOCATION = UNIFORM + '.location';\n\n      var VALUE;\n      if (arg) {\n        if (!filter(arg)) {\n          continue\n        }\n        if (isStatic(arg)) {\n          var value = arg.value;\n          check$1.command(\n            value !== null && typeof value !== 'undefined',\n            'missing uniform \"' + name + '\"', env.commandStr);\n          if (type === GL_SAMPLER_2D || type === GL_SAMPLER_CUBE) {\n            check$1.command(\n              typeof value === 'function' &&\n              ((type === GL_SAMPLER_2D &&\n                (value._reglType === 'texture2d' ||\n                value._reglType === 'framebuffer')) ||\n              (type === GL_SAMPLER_CUBE &&\n                (value._reglType === 'textureCube' ||\n                value._reglType === 'framebufferCube'))),\n              'invalid texture for uniform ' + name, env.commandStr);\n            var TEX_VALUE = env.link(value._texture || value.color[0]._texture);\n            scope(GL, '.uniform1i(', LOCATION, ',', TEX_VALUE + '.bind());');\n            scope.exit(TEX_VALUE, '.unbind();');\n          } else if (\n            type === GL_FLOAT_MAT2 ||\n            type === GL_FLOAT_MAT3 ||\n            type === GL_FLOAT_MAT4) {\n            check$1.optional(function () {\n              check$1.command(isArrayLike(value),\n                'invalid matrix for uniform ' + name, env.commandStr);\n              check$1.command(\n                (type === GL_FLOAT_MAT2 && value.length === 4) ||\n                (type === GL_FLOAT_MAT3 && value.length === 9) ||\n                (type === GL_FLOAT_MAT4 && value.length === 16),\n                'invalid length for matrix uniform ' + name, env.commandStr);\n            });\n            var MAT_VALUE = env.global.def('new Float32Array([' +\n              Array.prototype.slice.call(value) + '])');\n            var dim = 2;\n            if (type === GL_FLOAT_MAT3) {\n              dim = 3;\n            } else if (type === GL_FLOAT_MAT4) {\n              dim = 4;\n            }\n            scope(\n              GL, '.uniformMatrix', dim, 'fv(',\n              LOCATION, ',false,', MAT_VALUE, ');');\n          } else {\n            switch (type) {\n              case GL_FLOAT$7:\n                check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr);\n                infix = '1f';\n                break\n              case GL_FLOAT_VEC2:\n                check$1.command(\n                  isArrayLike(value) && value.length === 2,\n                  'uniform ' + name, env.commandStr);\n                infix = '2f';\n                break\n              case GL_FLOAT_VEC3:\n                check$1.command(\n                  isArrayLike(value) && value.length === 3,\n                  'uniform ' + name, env.commandStr);\n                infix = '3f';\n                break\n              case GL_FLOAT_VEC4:\n                check$1.command(\n                  isArrayLike(value) && value.length === 4,\n                  'uniform ' + name, env.commandStr);\n                infix = '4f';\n                break\n              case GL_BOOL:\n                check$1.commandType(value, 'boolean', 'uniform ' + name, env.commandStr);\n                infix = '1i';\n                break\n              case GL_INT$3:\n                check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr);\n                infix = '1i';\n                break\n              case GL_BOOL_VEC2:\n                check$1.command(\n                  isArrayLike(value) && value.length === 2,\n                  'uniform ' + name, env.commandStr);\n                infix = '2i';\n                break\n              case GL_INT_VEC2:\n                check$1.command(\n                  isArrayLike(value) && value.length === 2,\n                  'uniform ' + name, env.commandStr);\n                infix = '2i';\n                break\n              case GL_BOOL_VEC3:\n                check$1.command(\n                  isArrayLike(value) && value.length === 3,\n                  'uniform ' + name, env.commandStr);\n                infix = '3i';\n                break\n              case GL_INT_VEC3:\n                check$1.command(\n                  isArrayLike(value) && value.length === 3,\n                  'uniform ' + name, env.commandStr);\n                infix = '3i';\n                break\n              case GL_BOOL_VEC4:\n                check$1.command(\n                  isArrayLike(value) && value.length === 4,\n                  'uniform ' + name, env.commandStr);\n                infix = '4i';\n                break\n              case GL_INT_VEC4:\n                check$1.command(\n                  isArrayLike(value) && value.length === 4,\n                  'uniform ' + name, env.commandStr);\n                infix = '4i';\n                break\n            }\n            scope(GL, '.uniform', infix, '(', LOCATION, ',',\n              isArrayLike(value) ? Array.prototype.slice.call(value) : value,\n              ');');\n          }\n          continue\n        } else {\n          VALUE = arg.append(env, scope);\n        }\n      } else {\n        if (!filter(SCOPE_DECL)) {\n          continue\n        }\n        VALUE = scope.def(shared.uniforms, '[', stringStore.id(name), ']');\n      }\n\n      if (type === GL_SAMPLER_2D) {\n        scope(\n          'if(', VALUE, '&&', VALUE, '._reglType===\"framebuffer\"){',\n          VALUE, '=', VALUE, '.color[0];',\n          '}');\n      } else if (type === GL_SAMPLER_CUBE) {\n        scope(\n          'if(', VALUE, '&&', VALUE, '._reglType===\"framebufferCube\"){',\n          VALUE, '=', VALUE, '.color[0];',\n          '}');\n      }\n\n      // perform type validation\n      check$1.optional(function () {\n        function check (pred, message) {\n          env.assert(scope, pred,\n            'bad data or missing for uniform \"' + name + '\".  ' + message);\n        }\n\n        function checkType (type) {\n          check(\n            'typeof ' + VALUE + '===\"' + type + '\"',\n            'invalid type, expected ' + type);\n        }\n\n        function checkVector (n, type) {\n          check(\n            shared.isArrayLike + '(' + VALUE + ')&&' + VALUE + '.length===' + n,\n            'invalid vector, should have length ' + n, env.commandStr);\n        }\n\n        function checkTexture (target) {\n          check(\n            'typeof ' + VALUE + '===\"function\"&&' +\n            VALUE + '._reglType===\"texture' +\n            (target === GL_TEXTURE_2D$2 ? '2d' : 'Cube') + '\"',\n            'invalid texture type', env.commandStr);\n        }\n\n        switch (type) {\n          case GL_INT$3:\n            checkType('number');\n            break\n          case GL_INT_VEC2:\n            checkVector(2, 'number');\n            break\n          case GL_INT_VEC3:\n            checkVector(3, 'number');\n            break\n          case GL_INT_VEC4:\n            checkVector(4, 'number');\n            break\n          case GL_FLOAT$7:\n            checkType('number');\n            break\n          case GL_FLOAT_VEC2:\n            checkVector(2, 'number');\n            break\n          case GL_FLOAT_VEC3:\n            checkVector(3, 'number');\n            break\n          case GL_FLOAT_VEC4:\n            checkVector(4, 'number');\n            break\n          case GL_BOOL:\n            checkType('boolean');\n            break\n          case GL_BOOL_VEC2:\n            checkVector(2, 'boolean');\n            break\n          case GL_BOOL_VEC3:\n            checkVector(3, 'boolean');\n            break\n          case GL_BOOL_VEC4:\n            checkVector(4, 'boolean');\n            break\n          case GL_FLOAT_MAT2:\n            checkVector(4, 'number');\n            break\n          case GL_FLOAT_MAT3:\n            checkVector(9, 'number');\n            break\n          case GL_FLOAT_MAT4:\n            checkVector(16, 'number');\n            break\n          case GL_SAMPLER_2D:\n            checkTexture(GL_TEXTURE_2D$2);\n            break\n          case GL_SAMPLER_CUBE:\n            checkTexture(GL_TEXTURE_CUBE_MAP$1);\n            break\n        }\n      });\n\n      var unroll = 1;\n      switch (type) {\n        case GL_SAMPLER_2D:\n        case GL_SAMPLER_CUBE:\n          var TEX = scope.def(VALUE, '._texture');\n          scope(GL, '.uniform1i(', LOCATION, ',', TEX, '.bind());');\n          scope.exit(TEX, '.unbind();');\n          continue\n\n        case GL_INT$3:\n        case GL_BOOL:\n          infix = '1i';\n          break\n\n        case GL_INT_VEC2:\n        case GL_BOOL_VEC2:\n          infix = '2i';\n          unroll = 2;\n          break\n\n        case GL_INT_VEC3:\n        case GL_BOOL_VEC3:\n          infix = '3i';\n          unroll = 3;\n          break\n\n        case GL_INT_VEC4:\n        case GL_BOOL_VEC4:\n          infix = '4i';\n          unroll = 4;\n          break\n\n        case GL_FLOAT$7:\n          infix = '1f';\n          break\n\n        case GL_FLOAT_VEC2:\n          infix = '2f';\n          unroll = 2;\n          break\n\n        case GL_FLOAT_VEC3:\n          infix = '3f';\n          unroll = 3;\n          break\n\n        case GL_FLOAT_VEC4:\n          infix = '4f';\n          unroll = 4;\n          break\n\n        case GL_FLOAT_MAT2:\n          infix = 'Matrix2fv';\n          break\n\n        case GL_FLOAT_MAT3:\n          infix = 'Matrix3fv';\n          break\n\n        case GL_FLOAT_MAT4:\n          infix = 'Matrix4fv';\n          break\n      }\n\n      scope(GL, '.uniform', infix, '(', LOCATION, ',');\n      if (infix.charAt(0) === 'M') {\n        var matSize = Math.pow(type - GL_FLOAT_MAT2 + 2, 2);\n        var STORAGE = env.global.def('new Float32Array(', matSize, ')');\n        scope(\n          'false,(Array.isArray(', VALUE, ')||', VALUE, ' instanceof Float32Array)?', VALUE, ':(',\n          loop(matSize, function (i) {\n            return STORAGE + '[' + i + ']=' + VALUE + '[' + i + ']'\n          }), ',', STORAGE, ')');\n      } else if (unroll > 1) {\n        scope(loop(unroll, function (i) {\n          return VALUE + '[' + i + ']'\n        }));\n      } else {\n        scope(VALUE);\n      }\n      scope(');');\n    }\n  }\n\n  function emitDraw (env, outer, inner, args) {\n    var shared = env.shared;\n    var GL = shared.gl;\n    var DRAW_STATE = shared.draw;\n\n    var drawOptions = args.draw;\n\n    function emitElements () {\n      var defn = drawOptions.elements;\n      var ELEMENTS;\n      var scope = outer;\n      if (defn) {\n        if ((defn.contextDep && args.contextDynamic) || defn.propDep) {\n          scope = inner;\n        }\n        ELEMENTS = defn.append(env, scope);\n      } else {\n        ELEMENTS = scope.def(DRAW_STATE, '.', S_ELEMENTS);\n      }\n      if (ELEMENTS) {\n        scope(\n          'if(' + ELEMENTS + ')' +\n          GL + '.bindBuffer(' + GL_ELEMENT_ARRAY_BUFFER$1 + ',' + ELEMENTS + '.buffer.buffer);');\n      }\n      return ELEMENTS\n    }\n\n    function emitCount () {\n      var defn = drawOptions.count;\n      var COUNT;\n      var scope = outer;\n      if (defn) {\n        if ((defn.contextDep && args.contextDynamic) || defn.propDep) {\n          scope = inner;\n        }\n        COUNT = defn.append(env, scope);\n        check$1.optional(function () {\n          if (defn.MISSING) {\n            env.assert(outer, 'false', 'missing vertex count');\n          }\n          if (defn.DYNAMIC) {\n            env.assert(scope, COUNT + '>=0', 'missing vertex count');\n          }\n        });\n      } else {\n        COUNT = scope.def(DRAW_STATE, '.', S_COUNT);\n        check$1.optional(function () {\n          env.assert(scope, COUNT + '>=0', 'missing vertex count');\n        });\n      }\n      return COUNT\n    }\n\n    var ELEMENTS = emitElements();\n    function emitValue (name) {\n      var defn = drawOptions[name];\n      if (defn) {\n        if ((defn.contextDep && args.contextDynamic) || defn.propDep) {\n          return defn.append(env, inner)\n        } else {\n          return defn.append(env, outer)\n        }\n      } else {\n        return outer.def(DRAW_STATE, '.', name)\n      }\n    }\n\n    var PRIMITIVE = emitValue(S_PRIMITIVE);\n    var OFFSET = emitValue(S_OFFSET);\n\n    var COUNT = emitCount();\n    if (typeof COUNT === 'number') {\n      if (COUNT === 0) {\n        return\n      }\n    } else {\n      inner('if(', COUNT, '){');\n      inner.exit('}');\n    }\n\n    var INSTANCES, EXT_INSTANCING;\n    if (extInstancing) {\n      INSTANCES = emitValue(S_INSTANCES);\n      EXT_INSTANCING = env.instancing;\n    }\n\n    var ELEMENT_TYPE = ELEMENTS + '.type';\n\n    var elementsStatic = drawOptions.elements && isStatic(drawOptions.elements);\n\n    function emitInstancing () {\n      function drawElements () {\n        inner(EXT_INSTANCING, '.drawElementsInstancedANGLE(', [\n          PRIMITIVE,\n          COUNT,\n          ELEMENT_TYPE,\n          OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$7 + ')>>1)',\n          INSTANCES\n        ], ');');\n      }\n\n      function drawArrays () {\n        inner(EXT_INSTANCING, '.drawArraysInstancedANGLE(',\n          [PRIMITIVE, OFFSET, COUNT, INSTANCES], ');');\n      }\n\n      if (ELEMENTS) {\n        if (!elementsStatic) {\n          inner('if(', ELEMENTS, '){');\n          drawElements();\n          inner('}else{');\n          drawArrays();\n          inner('}');\n        } else {\n          drawElements();\n        }\n      } else {\n        drawArrays();\n      }\n    }\n\n    function emitRegular () {\n      function drawElements () {\n        inner(GL + '.drawElements(' + [\n          PRIMITIVE,\n          COUNT,\n          ELEMENT_TYPE,\n          OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$7 + ')>>1)'\n        ] + ');');\n      }\n\n      function drawArrays () {\n        inner(GL + '.drawArrays(' + [PRIMITIVE, OFFSET, COUNT] + ');');\n      }\n\n      if (ELEMENTS) {\n        if (!elementsStatic) {\n          inner('if(', ELEMENTS, '){');\n          drawElements();\n          inner('}else{');\n          drawArrays();\n          inner('}');\n        } else {\n          drawElements();\n        }\n      } else {\n        drawArrays();\n      }\n    }\n\n    if (extInstancing && (typeof INSTANCES !== 'number' || INSTANCES >= 0)) {\n      if (typeof INSTANCES === 'string') {\n        inner('if(', INSTANCES, '>0){');\n        emitInstancing();\n        inner('}else if(', INSTANCES, '<0){');\n        emitRegular();\n        inner('}');\n      } else {\n        emitInstancing();\n      }\n    } else {\n      emitRegular();\n    }\n  }\n\n  function createBody (emitBody, parentEnv, args, program, count) {\n    var env = createREGLEnvironment();\n    var scope = env.proc('body', count);\n    check$1.optional(function () {\n      env.commandStr = parentEnv.commandStr;\n      env.command = env.link(parentEnv.commandStr);\n    });\n    if (extInstancing) {\n      env.instancing = scope.def(\n        env.shared.extensions, '.angle_instanced_arrays');\n    }\n    emitBody(env, scope, args, program);\n    return env.compile().body\n  }\n\n  // ===================================================\n  // ===================================================\n  // DRAW PROC\n  // ===================================================\n  // ===================================================\n  function emitDrawBody (env, draw, args, program) {\n    injectExtensions(env, draw);\n    emitAttributes(env, draw, args, program.attributes, function () {\n      return true\n    });\n    emitUniforms(env, draw, args, program.uniforms, function () {\n      return true\n    });\n    emitDraw(env, draw, draw, args);\n  }\n\n  function emitDrawProc (env, args) {\n    var draw = env.proc('draw', 1);\n\n    injectExtensions(env, draw);\n\n    emitContext(env, draw, args.context);\n    emitPollFramebuffer(env, draw, args.framebuffer);\n\n    emitPollState(env, draw, args);\n    emitSetOptions(env, draw, args.state);\n\n    emitProfile(env, draw, args, false, true);\n\n    var program = args.shader.progVar.append(env, draw);\n    draw(env.shared.gl, '.useProgram(', program, '.program);');\n\n    if (args.shader.program) {\n      emitDrawBody(env, draw, args, args.shader.program);\n    } else {\n      var drawCache = env.global.def('{}');\n      var PROG_ID = draw.def(program, '.id');\n      var CACHED_PROC = draw.def(drawCache, '[', PROG_ID, ']');\n      draw(\n        env.cond(CACHED_PROC)\n          .then(CACHED_PROC, '.call(this,a0);')\n          .else(\n            CACHED_PROC, '=', drawCache, '[', PROG_ID, ']=',\n            env.link(function (program) {\n              return createBody(emitDrawBody, env, args, program, 1)\n            }), '(', program, ');',\n            CACHED_PROC, '.call(this,a0);'));\n    }\n\n    if (Object.keys(args.state).length > 0) {\n      draw(env.shared.current, '.dirty=true;');\n    }\n  }\n\n  // ===================================================\n  // ===================================================\n  // BATCH PROC\n  // ===================================================\n  // ===================================================\n\n  function emitBatchDynamicShaderBody (env, scope, args, program) {\n    env.batchId = 'a1';\n\n    injectExtensions(env, scope);\n\n    function all () {\n      return true\n    }\n\n    emitAttributes(env, scope, args, program.attributes, all);\n    emitUniforms(env, scope, args, program.uniforms, all);\n    emitDraw(env, scope, scope, args);\n  }\n\n  function emitBatchBody (env, scope, args, program) {\n    injectExtensions(env, scope);\n\n    var contextDynamic = args.contextDep;\n\n    var BATCH_ID = scope.def();\n    var PROP_LIST = 'a0';\n    var NUM_PROPS = 'a1';\n    var PROPS = scope.def();\n    env.shared.props = PROPS;\n    env.batchId = BATCH_ID;\n\n    var outer = env.scope();\n    var inner = env.scope();\n\n    scope(\n      outer.entry,\n      'for(', BATCH_ID, '=0;', BATCH_ID, '<', NUM_PROPS, ';++', BATCH_ID, '){',\n      PROPS, '=', PROP_LIST, '[', BATCH_ID, '];',\n      inner,\n      '}',\n      outer.exit);\n\n    function isInnerDefn (defn) {\n      return ((defn.contextDep && contextDynamic) || defn.propDep)\n    }\n\n    function isOuterDefn (defn) {\n      return !isInnerDefn(defn)\n    }\n\n    if (args.needsContext) {\n      emitContext(env, inner, args.context);\n    }\n    if (args.needsFramebuffer) {\n      emitPollFramebuffer(env, inner, args.framebuffer);\n    }\n    emitSetOptions(env, inner, args.state, isInnerDefn);\n\n    if (args.profile && isInnerDefn(args.profile)) {\n      emitProfile(env, inner, args, false, true);\n    }\n\n    if (!program) {\n      var progCache = env.global.def('{}');\n      var PROGRAM = args.shader.progVar.append(env, inner);\n      var PROG_ID = inner.def(PROGRAM, '.id');\n      var CACHED_PROC = inner.def(progCache, '[', PROG_ID, ']');\n      inner(\n        env.shared.gl, '.useProgram(', PROGRAM, '.program);',\n        'if(!', CACHED_PROC, '){',\n        CACHED_PROC, '=', progCache, '[', PROG_ID, ']=',\n        env.link(function (program) {\n          return createBody(\n            emitBatchDynamicShaderBody, env, args, program, 2)\n        }), '(', PROGRAM, ');}',\n        CACHED_PROC, '.call(this,a0[', BATCH_ID, '],', BATCH_ID, ');');\n    } else {\n      emitAttributes(env, outer, args, program.attributes, isOuterDefn);\n      emitAttributes(env, inner, args, program.attributes, isInnerDefn);\n      emitUniforms(env, outer, args, program.uniforms, isOuterDefn);\n      emitUniforms(env, inner, args, program.uniforms, isInnerDefn);\n      emitDraw(env, outer, inner, args);\n    }\n  }\n\n  function emitBatchProc (env, args) {\n    var batch = env.proc('batch', 2);\n    env.batchId = '0';\n\n    injectExtensions(env, batch);\n\n    // Check if any context variables depend on props\n    var contextDynamic = false;\n    var needsContext = true;\n    Object.keys(args.context).forEach(function (name) {\n      contextDynamic = contextDynamic || args.context[name].propDep;\n    });\n    if (!contextDynamic) {\n      emitContext(env, batch, args.context);\n      needsContext = false;\n    }\n\n    // framebuffer state affects framebufferWidth/height context vars\n    var framebuffer = args.framebuffer;\n    var needsFramebuffer = false;\n    if (framebuffer) {\n      if (framebuffer.propDep) {\n        contextDynamic = needsFramebuffer = true;\n      } else if (framebuffer.contextDep && contextDynamic) {\n        needsFramebuffer = true;\n      }\n      if (!needsFramebuffer) {\n        emitPollFramebuffer(env, batch, framebuffer);\n      }\n    } else {\n      emitPollFramebuffer(env, batch, null);\n    }\n\n    // viewport is weird because it can affect context vars\n    if (args.state.viewport && args.state.viewport.propDep) {\n      contextDynamic = true;\n    }\n\n    function isInnerDefn (defn) {\n      return (defn.contextDep && contextDynamic) || defn.propDep\n    }\n\n    // set webgl options\n    emitPollState(env, batch, args);\n    emitSetOptions(env, batch, args.state, function (defn) {\n      return !isInnerDefn(defn)\n    });\n\n    if (!args.profile || !isInnerDefn(args.profile)) {\n      emitProfile(env, batch, args, false, 'a1');\n    }\n\n    // Save these values to args so that the batch body routine can use them\n    args.contextDep = contextDynamic;\n    args.needsContext = needsContext;\n    args.needsFramebuffer = needsFramebuffer;\n\n    // determine if shader is dynamic\n    var progDefn = args.shader.progVar;\n    if ((progDefn.contextDep && contextDynamic) || progDefn.propDep) {\n      emitBatchBody(\n        env,\n        batch,\n        args,\n        null);\n    } else {\n      var PROGRAM = progDefn.append(env, batch);\n      batch(env.shared.gl, '.useProgram(', PROGRAM, '.program);');\n      if (args.shader.program) {\n        emitBatchBody(\n          env,\n          batch,\n          args,\n          args.shader.program);\n      } else {\n        var batchCache = env.global.def('{}');\n        var PROG_ID = batch.def(PROGRAM, '.id');\n        var CACHED_PROC = batch.def(batchCache, '[', PROG_ID, ']');\n        batch(\n          env.cond(CACHED_PROC)\n            .then(CACHED_PROC, '.call(this,a0,a1);')\n            .else(\n              CACHED_PROC, '=', batchCache, '[', PROG_ID, ']=',\n              env.link(function (program) {\n                return createBody(emitBatchBody, env, args, program, 2)\n              }), '(', PROGRAM, ');',\n              CACHED_PROC, '.call(this,a0,a1);'));\n      }\n    }\n\n    if (Object.keys(args.state).length > 0) {\n      batch(env.shared.current, '.dirty=true;');\n    }\n  }\n\n  // ===================================================\n  // ===================================================\n  // SCOPE COMMAND\n  // ===================================================\n  // ===================================================\n  function emitScopeProc (env, args) {\n    var scope = env.proc('scope', 3);\n    env.batchId = 'a2';\n\n    var shared = env.shared;\n    var CURRENT_STATE = shared.current;\n\n    emitContext(env, scope, args.context);\n\n    if (args.framebuffer) {\n      args.framebuffer.append(env, scope);\n    }\n\n    sortState(Object.keys(args.state)).forEach(function (name) {\n      var defn = args.state[name];\n      var value = defn.append(env, scope);\n      if (isArrayLike(value)) {\n        value.forEach(function (v, i) {\n          scope.set(env.next[name], '[' + i + ']', v);\n        });\n      } else {\n        scope.set(shared.next, '.' + name, value);\n      }\n    });\n\n    emitProfile(env, scope, args, true, true)\n\n    ;[S_ELEMENTS, S_OFFSET, S_COUNT, S_INSTANCES, S_PRIMITIVE].forEach(\n      function (opt) {\n        var variable = args.draw[opt];\n        if (!variable) {\n          return\n        }\n        scope.set(shared.draw, '.' + opt, '' + variable.append(env, scope));\n      });\n\n    Object.keys(args.uniforms).forEach(function (opt) {\n      scope.set(\n        shared.uniforms,\n        '[' + stringStore.id(opt) + ']',\n        args.uniforms[opt].append(env, scope));\n    });\n\n    Object.keys(args.attributes).forEach(function (name) {\n      var record = args.attributes[name].append(env, scope);\n      var scopeAttrib = env.scopeAttrib(name);\n      Object.keys(new AttributeRecord()).forEach(function (prop) {\n        scope.set(scopeAttrib, '.' + prop, record[prop]);\n      });\n    });\n\n    function saveShader (name) {\n      var shader = args.shader[name];\n      if (shader) {\n        scope.set(shared.shader, '.' + name, shader.append(env, scope));\n      }\n    }\n    saveShader(S_VERT);\n    saveShader(S_FRAG);\n\n    if (Object.keys(args.state).length > 0) {\n      scope(CURRENT_STATE, '.dirty=true;');\n      scope.exit(CURRENT_STATE, '.dirty=true;');\n    }\n\n    scope('a1(', env.shared.context, ',a0,', env.batchId, ');');\n  }\n\n  function isDynamicObject (object) {\n    if (typeof object !== 'object' || isArrayLike(object)) {\n      return\n    }\n    var props = Object.keys(object);\n    for (var i = 0; i < props.length; ++i) {\n      if (dynamic.isDynamic(object[props[i]])) {\n        return true\n      }\n    }\n    return false\n  }\n\n  function splatObject (env, options, name) {\n    var object = options.static[name];\n    if (!object || !isDynamicObject(object)) {\n      return\n    }\n\n    var globals = env.global;\n    var keys = Object.keys(object);\n    var thisDep = false;\n    var contextDep = false;\n    var propDep = false;\n    var objectRef = env.global.def('{}');\n    keys.forEach(function (key) {\n      var value = object[key];\n      if (dynamic.isDynamic(value)) {\n        if (typeof value === 'function') {\n          value = object[key] = dynamic.unbox(value);\n        }\n        var deps = createDynamicDecl(value, null);\n        thisDep = thisDep || deps.thisDep;\n        propDep = propDep || deps.propDep;\n        contextDep = contextDep || deps.contextDep;\n      } else {\n        globals(objectRef, '.', key, '=');\n        switch (typeof value) {\n          case 'number':\n            globals(value);\n            break\n          case 'string':\n            globals('\"', value, '\"');\n            break\n          case 'object':\n            if (Array.isArray(value)) {\n              globals('[', value.join(), ']');\n            }\n            break\n          default:\n            globals(env.link(value));\n            break\n        }\n        globals(';');\n      }\n    });\n\n    function appendBlock (env, block) {\n      keys.forEach(function (key) {\n        var value = object[key];\n        if (!dynamic.isDynamic(value)) {\n          return\n        }\n        var ref = env.invoke(block, value);\n        block(objectRef, '.', key, '=', ref, ';');\n      });\n    }\n\n    options.dynamic[name] = new dynamic.DynamicVariable(DYN_THUNK, {\n      thisDep: thisDep,\n      contextDep: contextDep,\n      propDep: propDep,\n      ref: objectRef,\n      append: appendBlock\n    });\n    delete options.static[name];\n  }\n\n  // ===========================================================================\n  // ===========================================================================\n  // MAIN DRAW COMMAND\n  // ===========================================================================\n  // ===========================================================================\n  function compileCommand (options, attributes, uniforms, context, stats) {\n    var env = createREGLEnvironment();\n\n    // link stats, so that we can easily access it in the program.\n    env.stats = env.link(stats);\n\n    // splat options and attributes to allow for dynamic nested properties\n    Object.keys(attributes.static).forEach(function (key) {\n      splatObject(env, attributes, key);\n    });\n    NESTED_OPTIONS.forEach(function (name) {\n      splatObject(env, options, name);\n    });\n\n    var args = parseArguments(options, attributes, uniforms, context, env);\n\n    emitDrawProc(env, args);\n    emitScopeProc(env, args);\n    emitBatchProc(env, args);\n\n    return env.compile()\n  }\n\n  // ===========================================================================\n  // ===========================================================================\n  // POLL / REFRESH\n  // ===========================================================================\n  // ===========================================================================\n  return {\n    next: nextState,\n    current: currentState,\n    procs: (function () {\n      var env = createREGLEnvironment();\n      var poll = env.proc('poll');\n      var refresh = env.proc('refresh');\n      var common = env.block();\n      poll(common);\n      refresh(common);\n\n      var shared = env.shared;\n      var GL = shared.gl;\n      var NEXT_STATE = shared.next;\n      var CURRENT_STATE = shared.current;\n\n      common(CURRENT_STATE, '.dirty=false;');\n\n      emitPollFramebuffer(env, poll);\n      emitPollFramebuffer(env, refresh, null, true);\n\n      // Refresh updates all attribute state changes\n      var extInstancing = gl.getExtension('angle_instanced_arrays');\n      var INSTANCING;\n      if (extInstancing) {\n        INSTANCING = env.link(extInstancing);\n      }\n      for (var i = 0; i < limits.maxAttributes; ++i) {\n        var BINDING = refresh.def(shared.attributes, '[', i, ']');\n        var ifte = env.cond(BINDING, '.buffer');\n        ifte.then(\n          GL, '.enableVertexAttribArray(', i, ');',\n          GL, '.bindBuffer(',\n            GL_ARRAY_BUFFER$1, ',',\n            BINDING, '.buffer.buffer);',\n          GL, '.vertexAttribPointer(',\n            i, ',',\n            BINDING, '.size,',\n            BINDING, '.type,',\n            BINDING, '.normalized,',\n            BINDING, '.stride,',\n            BINDING, '.offset);'\n        ).else(\n          GL, '.disableVertexAttribArray(', i, ');',\n          GL, '.vertexAttrib4f(',\n            i, ',',\n            BINDING, '.x,',\n            BINDING, '.y,',\n            BINDING, '.z,',\n            BINDING, '.w);',\n          BINDING, '.buffer=null;');\n        refresh(ifte);\n        if (extInstancing) {\n          refresh(\n            INSTANCING, '.vertexAttribDivisorANGLE(',\n            i, ',',\n            BINDING, '.divisor);');\n        }\n      }\n\n      Object.keys(GL_FLAGS).forEach(function (flag) {\n        var cap = GL_FLAGS[flag];\n        var NEXT = common.def(NEXT_STATE, '.', flag);\n        var block = env.block();\n        block('if(', NEXT, '){',\n          GL, '.enable(', cap, ')}else{',\n          GL, '.disable(', cap, ')}',\n          CURRENT_STATE, '.', flag, '=', NEXT, ';');\n        refresh(block);\n        poll(\n          'if(', NEXT, '!==', CURRENT_STATE, '.', flag, '){',\n          block,\n          '}');\n      });\n\n      Object.keys(GL_VARIABLES).forEach(function (name) {\n        var func = GL_VARIABLES[name];\n        var init = currentState[name];\n        var NEXT, CURRENT;\n        var block = env.block();\n        block(GL, '.', func, '(');\n        if (isArrayLike(init)) {\n          var n = init.length;\n          NEXT = env.global.def(NEXT_STATE, '.', name);\n          CURRENT = env.global.def(CURRENT_STATE, '.', name);\n          block(\n            loop(n, function (i) {\n              return NEXT + '[' + i + ']'\n            }), ');',\n            loop(n, function (i) {\n              return CURRENT + '[' + i + ']=' + NEXT + '[' + i + '];'\n            }).join(''));\n          poll(\n            'if(', loop(n, function (i) {\n              return NEXT + '[' + i + ']!==' + CURRENT + '[' + i + ']'\n            }).join('||'), '){',\n            block,\n            '}');\n        } else {\n          NEXT = common.def(NEXT_STATE, '.', name);\n          CURRENT = common.def(CURRENT_STATE, '.', name);\n          block(\n            NEXT, ');',\n            CURRENT_STATE, '.', name, '=', NEXT, ';');\n          poll(\n            'if(', NEXT, '!==', CURRENT, '){',\n            block,\n            '}');\n        }\n        refresh(block);\n      });\n\n      return env.compile()\n    })(),\n    compile: compileCommand\n  }\n}\n\nfunction stats () {\n  return {\n    bufferCount: 0,\n    elementsCount: 0,\n    framebufferCount: 0,\n    shaderCount: 0,\n    textureCount: 0,\n    cubeCount: 0,\n    renderbufferCount: 0,\n\n    maxTextureUnits: 0\n  }\n}\n\nvar GL_QUERY_RESULT_EXT = 0x8866;\nvar GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867;\nvar GL_TIME_ELAPSED_EXT = 0x88BF;\n\nvar createTimer = function (gl, extensions) {\n  var extTimer = extensions.ext_disjoint_timer_query;\n\n  if (!extTimer) {\n    return null\n  }\n\n  // QUERY POOL BEGIN\n  var queryPool = [];\n  function allocQuery () {\n    return queryPool.pop() || extTimer.createQueryEXT()\n  }\n  function freeQuery (query) {\n    queryPool.push(query);\n  }\n  // QUERY POOL END\n\n  var pendingQueries = [];\n  function beginQuery (stats) {\n    var query = allocQuery();\n    extTimer.beginQueryEXT(GL_TIME_ELAPSED_EXT, query);\n    pendingQueries.push(query);\n    pushScopeStats(pendingQueries.length - 1, pendingQueries.length, stats);\n  }\n\n  function endQuery () {\n    extTimer.endQueryEXT(GL_TIME_ELAPSED_EXT);\n  }\n\n  //\n  // Pending stats pool.\n  //\n  function PendingStats () {\n    this.startQueryIndex = -1;\n    this.endQueryIndex = -1;\n    this.sum = 0;\n    this.stats = null;\n  }\n  var pendingStatsPool = [];\n  function allocPendingStats () {\n    return pendingStatsPool.pop() || new PendingStats()\n  }\n  function freePendingStats (pendingStats) {\n    pendingStatsPool.push(pendingStats);\n  }\n  // Pending stats pool end\n\n  var pendingStats = [];\n  function pushScopeStats (start, end, stats) {\n    var ps = allocPendingStats();\n    ps.startQueryIndex = start;\n    ps.endQueryIndex = end;\n    ps.sum = 0;\n    ps.stats = stats;\n    pendingStats.push(ps);\n  }\n\n  // we should call this at the beginning of the frame,\n  // in order to update gpuTime\n  var timeSum = [];\n  var queryPtr = [];\n  function update () {\n    var ptr, i;\n\n    var n = pendingQueries.length;\n    if (n === 0) {\n      return\n    }\n\n    // Reserve space\n    queryPtr.length = Math.max(queryPtr.length, n + 1);\n    timeSum.length = Math.max(timeSum.length, n + 1);\n    timeSum[0] = 0;\n    queryPtr[0] = 0;\n\n    // Update all pending timer queries\n    var queryTime = 0;\n    ptr = 0;\n    for (i = 0; i < pendingQueries.length; ++i) {\n      var query = pendingQueries[i];\n      if (extTimer.getQueryObjectEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT)) {\n        queryTime += extTimer.getQueryObjectEXT(query, GL_QUERY_RESULT_EXT);\n        freeQuery(query);\n      } else {\n        pendingQueries[ptr++] = query;\n      }\n      timeSum[i + 1] = queryTime;\n      queryPtr[i + 1] = ptr;\n    }\n    pendingQueries.length = ptr;\n\n    // Update all pending stat queries\n    ptr = 0;\n    for (i = 0; i < pendingStats.length; ++i) {\n      var stats = pendingStats[i];\n      var start = stats.startQueryIndex;\n      var end = stats.endQueryIndex;\n      stats.sum += timeSum[end] - timeSum[start];\n      var startPtr = queryPtr[start];\n      var endPtr = queryPtr[end];\n      if (endPtr === startPtr) {\n        stats.stats.gpuTime += stats.sum / 1e6;\n        freePendingStats(stats);\n      } else {\n        stats.startQueryIndex = startPtr;\n        stats.endQueryIndex = endPtr;\n        pendingStats[ptr++] = stats;\n      }\n    }\n    pendingStats.length = ptr;\n  }\n\n  return {\n    beginQuery: beginQuery,\n    endQuery: endQuery,\n    pushScopeStats: pushScopeStats,\n    update: update,\n    getNumPendingQueries: function () {\n      return pendingQueries.length\n    },\n    clear: function () {\n      queryPool.push.apply(queryPool, pendingQueries);\n      for (var i = 0; i < queryPool.length; i++) {\n        extTimer.deleteQueryEXT(queryPool[i]);\n      }\n      pendingQueries.length = 0;\n      queryPool.length = 0;\n    },\n    restore: function () {\n      pendingQueries.length = 0;\n      queryPool.length = 0;\n    }\n  }\n};\n\nvar GL_COLOR_BUFFER_BIT = 16384;\nvar GL_DEPTH_BUFFER_BIT = 256;\nvar GL_STENCIL_BUFFER_BIT = 1024;\n\nvar GL_ARRAY_BUFFER = 34962;\n\nvar CONTEXT_LOST_EVENT = 'webglcontextlost';\nvar CONTEXT_RESTORED_EVENT = 'webglcontextrestored';\n\nvar DYN_PROP = 1;\nvar DYN_CONTEXT = 2;\nvar DYN_STATE = 3;\n\nfunction find (haystack, needle) {\n  for (var i = 0; i < haystack.length; ++i) {\n    if (haystack[i] === needle) {\n      return i\n    }\n  }\n  return -1\n}\n\nfunction wrapREGL (args) {\n  var config = parseArgs(args);\n  if (!config) {\n    return null\n  }\n\n  var gl = config.gl;\n  var glAttributes = gl.getContextAttributes();\n  var contextLost = gl.isContextLost();\n\n  var extensionState = createExtensionCache(gl, config);\n  if (!extensionState) {\n    return null\n  }\n\n  var stringStore = createStringStore();\n  var stats$$1 = stats();\n  var extensions = extensionState.extensions;\n  var timer = createTimer(gl, extensions);\n\n  var START_TIME = clock();\n  var WIDTH = gl.drawingBufferWidth;\n  var HEIGHT = gl.drawingBufferHeight;\n\n  var contextState = {\n    tick: 0,\n    time: 0,\n    viewportWidth: WIDTH,\n    viewportHeight: HEIGHT,\n    framebufferWidth: WIDTH,\n    framebufferHeight: HEIGHT,\n    drawingBufferWidth: WIDTH,\n    drawingBufferHeight: HEIGHT,\n    pixelRatio: config.pixelRatio\n  };\n  var uniformState = {};\n  var drawState = {\n    elements: null,\n    primitive: 4, // GL_TRIANGLES\n    count: -1,\n    offset: 0,\n    instances: -1\n  };\n\n  var limits = wrapLimits(gl, extensions);\n  var bufferState = wrapBufferState(gl, stats$$1, config);\n  var elementState = wrapElementsState(gl, extensions, bufferState, stats$$1);\n  var attributeState = wrapAttributeState(\n    gl,\n    extensions,\n    limits,\n    bufferState,\n    stringStore);\n  var shaderState = wrapShaderState(gl, stringStore, stats$$1, config);\n  var textureState = createTextureSet(\n    gl,\n    extensions,\n    limits,\n    function () { core.procs.poll(); },\n    contextState,\n    stats$$1,\n    config);\n  var renderbufferState = wrapRenderbuffers(gl, extensions, limits, stats$$1, config);\n  var framebufferState = wrapFBOState(\n    gl,\n    extensions,\n    limits,\n    textureState,\n    renderbufferState,\n    stats$$1);\n  var core = reglCore(\n    gl,\n    stringStore,\n    extensions,\n    limits,\n    bufferState,\n    elementState,\n    textureState,\n    framebufferState,\n    uniformState,\n    attributeState,\n    shaderState,\n    drawState,\n    contextState,\n    timer,\n    config);\n  var readPixels = wrapReadPixels(\n    gl,\n    framebufferState,\n    core.procs.poll,\n    contextState,\n    glAttributes, extensions);\n\n  var nextState = core.next;\n  var canvas = gl.canvas;\n\n  var rafCallbacks = [];\n  var lossCallbacks = [];\n  var restoreCallbacks = [];\n  var destroyCallbacks = [config.onDestroy];\n\n  var activeRAF = null;\n  function handleRAF () {\n    if (rafCallbacks.length === 0) {\n      if (timer) {\n        timer.update();\n      }\n      activeRAF = null;\n      return\n    }\n\n    // schedule next animation frame\n    activeRAF = raf.next(handleRAF);\n\n    // poll for changes\n    poll();\n\n    // fire a callback for all pending rafs\n    for (var i = rafCallbacks.length - 1; i >= 0; --i) {\n      var cb = rafCallbacks[i];\n      if (cb) {\n        cb(contextState, null, 0);\n      }\n    }\n\n    // flush all pending webgl calls\n    gl.flush();\n\n    // poll GPU timers *after* gl.flush so we don't delay command dispatch\n    if (timer) {\n      timer.update();\n    }\n  }\n\n  function startRAF () {\n    if (!activeRAF && rafCallbacks.length > 0) {\n      activeRAF = raf.next(handleRAF);\n    }\n  }\n\n  function stopRAF () {\n    if (activeRAF) {\n      raf.cancel(handleRAF);\n      activeRAF = null;\n    }\n  }\n\n  function handleContextLoss (event) {\n    event.preventDefault();\n\n    // set context lost flag\n    contextLost = true;\n\n    // pause request animation frame\n    stopRAF();\n\n    // lose context\n    lossCallbacks.forEach(function (cb) {\n      cb();\n    });\n  }\n\n  function handleContextRestored (event) {\n    // clear error code\n    gl.getError();\n\n    // clear context lost flag\n    contextLost = false;\n\n    // refresh state\n    extensionState.restore();\n    shaderState.restore();\n    bufferState.restore();\n    textureState.restore();\n    renderbufferState.restore();\n    framebufferState.restore();\n    if (timer) {\n      timer.restore();\n    }\n\n    // refresh state\n    core.procs.refresh();\n\n    // restart RAF\n    startRAF();\n\n    // restore context\n    restoreCallbacks.forEach(function (cb) {\n      cb();\n    });\n  }\n\n  if (canvas) {\n    canvas.addEventListener(CONTEXT_LOST_EVENT, handleContextLoss, false);\n    canvas.addEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored, false);\n  }\n\n  function destroy () {\n    rafCallbacks.length = 0;\n    stopRAF();\n\n    if (canvas) {\n      canvas.removeEventListener(CONTEXT_LOST_EVENT, handleContextLoss);\n      canvas.removeEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored);\n    }\n\n    shaderState.clear();\n    framebufferState.clear();\n    renderbufferState.clear();\n    textureState.clear();\n    elementState.clear();\n    bufferState.clear();\n\n    if (timer) {\n      timer.clear();\n    }\n\n    destroyCallbacks.forEach(function (cb) {\n      cb();\n    });\n  }\n\n  function compileProcedure (options) {\n    check$1(!!options, 'invalid args to regl({...})');\n    check$1.type(options, 'object', 'invalid args to regl({...})');\n\n    function flattenNestedOptions (options) {\n      var result = extend({}, options);\n      delete result.uniforms;\n      delete result.attributes;\n      delete result.context;\n\n      if ('stencil' in result && result.stencil.op) {\n        result.stencil.opBack = result.stencil.opFront = result.stencil.op;\n        delete result.stencil.op;\n      }\n\n      function merge (name) {\n        if (name in result) {\n          var child = result[name];\n          delete result[name];\n          Object.keys(child).forEach(function (prop) {\n            result[name + '.' + prop] = child[prop];\n          });\n        }\n      }\n      merge('blend');\n      merge('depth');\n      merge('cull');\n      merge('stencil');\n      merge('polygonOffset');\n      merge('scissor');\n      merge('sample');\n\n      return result\n    }\n\n    function separateDynamic (object) {\n      var staticItems = {};\n      var dynamicItems = {};\n      Object.keys(object).forEach(function (option) {\n        var value = object[option];\n        if (dynamic.isDynamic(value)) {\n          dynamicItems[option] = dynamic.unbox(value, option);\n        } else {\n          staticItems[option] = value;\n        }\n      });\n      return {\n        dynamic: dynamicItems,\n        static: staticItems\n      }\n    }\n\n    // Treat context variables separate from other dynamic variables\n    var context = separateDynamic(options.context || {});\n    var uniforms = separateDynamic(options.uniforms || {});\n    var attributes = separateDynamic(options.attributes || {});\n    var opts = separateDynamic(flattenNestedOptions(options));\n\n    var stats$$1 = {\n      gpuTime: 0.0,\n      cpuTime: 0.0,\n      count: 0\n    };\n\n    var compiled = core.compile(opts, attributes, uniforms, context, stats$$1);\n\n    var draw = compiled.draw;\n    var batch = compiled.batch;\n    var scope = compiled.scope;\n\n    // FIXME: we should modify code generation for batch commands so this\n    // isn't necessary\n    var EMPTY_ARRAY = [];\n    function reserve (count) {\n      while (EMPTY_ARRAY.length < count) {\n        EMPTY_ARRAY.push(null);\n      }\n      return EMPTY_ARRAY\n    }\n\n    function REGLCommand (args, body) {\n      var i;\n      if (contextLost) {\n        check$1.raise('context lost');\n      }\n      if (typeof args === 'function') {\n        return scope.call(this, null, args, 0)\n      } else if (typeof body === 'function') {\n        if (typeof args === 'number') {\n          for (i = 0; i < args; ++i) {\n            scope.call(this, null, body, i);\n          }\n          return\n        } else if (Array.isArray(args)) {\n          for (i = 0; i < args.length; ++i) {\n            scope.call(this, args[i], body, i);\n          }\n          return\n        } else {\n          return scope.call(this, args, body, 0)\n        }\n      } else if (typeof args === 'number') {\n        if (args > 0) {\n          return batch.call(this, reserve(args | 0), args | 0)\n        }\n      } else if (Array.isArray(args)) {\n        if (args.length) {\n          return batch.call(this, args, args.length)\n        }\n      } else {\n        return draw.call(this, args)\n      }\n    }\n\n    return extend(REGLCommand, {\n      stats: stats$$1\n    })\n  }\n\n  var setFBO = framebufferState.setFBO = compileProcedure({\n    framebuffer: dynamic.define.call(null, DYN_PROP, 'framebuffer')\n  });\n\n  function clearImpl (_, options) {\n    var clearFlags = 0;\n    core.procs.poll();\n\n    var c = options.color;\n    if (c) {\n      gl.clearColor(+c[0] || 0, +c[1] || 0, +c[2] || 0, +c[3] || 0);\n      clearFlags |= GL_COLOR_BUFFER_BIT;\n    }\n    if ('depth' in options) {\n      gl.clearDepth(+options.depth);\n      clearFlags |= GL_DEPTH_BUFFER_BIT;\n    }\n    if ('stencil' in options) {\n      gl.clearStencil(options.stencil | 0);\n      clearFlags |= GL_STENCIL_BUFFER_BIT;\n    }\n\n    check$1(!!clearFlags, 'called regl.clear with no buffer specified');\n    gl.clear(clearFlags);\n  }\n\n  function clear (options) {\n    check$1(\n      typeof options === 'object' && options,\n      'regl.clear() takes an object as input');\n    if ('framebuffer' in options) {\n      if (options.framebuffer &&\n          options.framebuffer_reglType === 'framebufferCube') {\n        for (var i = 0; i < 6; ++i) {\n          setFBO(extend({\n            framebuffer: options.framebuffer.faces[i]\n          }, options), clearImpl);\n        }\n      } else {\n        setFBO(options, clearImpl);\n      }\n    } else {\n      clearImpl(null, options);\n    }\n  }\n\n  function frame (cb) {\n    check$1.type(cb, 'function', 'regl.frame() callback must be a function');\n    rafCallbacks.push(cb);\n\n    function cancel () {\n      // FIXME:  should we check something other than equals cb here?\n      // what if a user calls frame twice with the same callback...\n      //\n      var i = find(rafCallbacks, cb);\n      check$1(i >= 0, 'cannot cancel a frame twice');\n      function pendingCancel () {\n        var index = find(rafCallbacks, pendingCancel);\n        rafCallbacks[index] = rafCallbacks[rafCallbacks.length - 1];\n        rafCallbacks.length -= 1;\n        if (rafCallbacks.length <= 0) {\n          stopRAF();\n        }\n      }\n      rafCallbacks[i] = pendingCancel;\n    }\n\n    startRAF();\n\n    return {\n      cancel: cancel\n    }\n  }\n\n  // poll viewport\n  function pollViewport () {\n    var viewport = nextState.viewport;\n    var scissorBox = nextState.scissor_box;\n    viewport[0] = viewport[1] = scissorBox[0] = scissorBox[1] = 0;\n    contextState.viewportWidth =\n      contextState.framebufferWidth =\n      contextState.drawingBufferWidth =\n      viewport[2] =\n      scissorBox[2] = gl.drawingBufferWidth;\n    contextState.viewportHeight =\n      contextState.framebufferHeight =\n      contextState.drawingBufferHeight =\n      viewport[3] =\n      scissorBox[3] = gl.drawingBufferHeight;\n  }\n\n  function poll () {\n    contextState.tick += 1;\n    contextState.time = now();\n    pollViewport();\n    core.procs.poll();\n  }\n\n  function refresh () {\n    pollViewport();\n    core.procs.refresh();\n    if (timer) {\n      timer.update();\n    }\n  }\n\n  function now () {\n    return (clock() - START_TIME) / 1000.0\n  }\n\n  refresh();\n\n  function addListener (event, callback) {\n    check$1.type(callback, 'function', 'listener callback must be a function');\n\n    var callbacks;\n    switch (event) {\n      case 'frame':\n        return frame(callback)\n      case 'lost':\n        callbacks = lossCallbacks;\n        break\n      case 'restore':\n        callbacks = restoreCallbacks;\n        break\n      case 'destroy':\n        callbacks = destroyCallbacks;\n        break\n      default:\n        check$1.raise('invalid event, must be one of frame,lost,restore,destroy');\n    }\n\n    callbacks.push(callback);\n    return {\n      cancel: function () {\n        for (var i = 0; i < callbacks.length; ++i) {\n          if (callbacks[i] === callback) {\n            callbacks[i] = callbacks[callbacks.length - 1];\n            callbacks.pop();\n            return\n          }\n        }\n      }\n    }\n  }\n\n  var regl = extend(compileProcedure, {\n    // Clear current FBO\n    clear: clear,\n\n    // Short cuts for dynamic variables\n    prop: dynamic.define.bind(null, DYN_PROP),\n    context: dynamic.define.bind(null, DYN_CONTEXT),\n    this: dynamic.define.bind(null, DYN_STATE),\n\n    // executes an empty draw command\n    draw: compileProcedure({}),\n\n    // Resources\n    buffer: function (options) {\n      return bufferState.create(options, GL_ARRAY_BUFFER, false, false)\n    },\n    elements: function (options) {\n      return elementState.create(options, false)\n    },\n    texture: textureState.create2D,\n    cube: textureState.createCube,\n    renderbuffer: renderbufferState.create,\n    framebuffer: framebufferState.create,\n    framebufferCube: framebufferState.createCube,\n\n    // Expose context attributes\n    attributes: glAttributes,\n\n    // Frame rendering\n    frame: frame,\n    on: addListener,\n\n    // System limits\n    limits: limits,\n    hasExtension: function (name) {\n      return limits.extensions.indexOf(name.toLowerCase()) >= 0\n    },\n\n    // Read pixels\n    read: readPixels,\n\n    // Destroy regl and all associated resources\n    destroy: destroy,\n\n    // Direct GL state manipulation\n    _gl: gl,\n    _refresh: refresh,\n\n    poll: function () {\n      poll();\n      if (timer) {\n        timer.update();\n      }\n    },\n\n    // Current time\n    now: now,\n\n    // regl Statistics Information\n    stats: stats$$1\n  });\n\n  config.onDone(null, regl);\n\n  return regl\n}\n\nreturn wrapREGL;\n\n})));\n\n\n},{}],176:[function(require,module,exports){\n(function (Buffer){\n/*\nCryptoJS v3.1.2\ncode.google.com/p/crypto-js\n(c) 2009-2013 by Jeff Mott. All rights reserved.\ncode.google.com/p/crypto-js/wiki/License\n*/\n/** @preserve\n(c) 2012 by Cédric Mesnil. All rights reserved.\n\nRedistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:\n\n    - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.\n    - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n*/\n\n// constants table\nvar zl = [\n  0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,\n  7, 4, 13, 1, 10, 6, 15, 3, 12, 0, 9, 5, 2, 14, 11, 8,\n  3, 10, 14, 4, 9, 15, 8, 1, 2, 7, 0, 6, 13, 11, 5, 12,\n  1, 9, 11, 10, 0, 8, 12, 4, 13, 3, 7, 15, 14, 5, 6, 2,\n  4, 0, 5, 9, 7, 12, 2, 10, 14, 1, 3, 8, 11, 6, 15, 13\n]\n\nvar zr = [\n  5, 14, 7, 0, 9, 2, 11, 4, 13, 6, 15, 8, 1, 10, 3, 12,\n  6, 11, 3, 7, 0, 13, 5, 10, 14, 15, 8, 12, 4, 9, 1, 2,\n  15, 5, 1, 3, 7, 14, 6, 9, 11, 8, 12, 2, 10, 0, 4, 13,\n  8, 6, 4, 1, 3, 11, 15, 0, 5, 12, 2, 13, 9, 7, 10, 14,\n  12, 15, 10, 4, 1, 5, 8, 7, 6, 2, 13, 14, 0, 3, 9, 11\n]\n\nvar sl = [\n  11, 14, 15, 12, 5, 8, 7, 9, 11, 13, 14, 15, 6, 7, 9, 8,\n  7, 6, 8, 13, 11, 9, 7, 15, 7, 12, 15, 9, 11, 7, 13, 12,\n  11, 13, 6, 7, 14, 9, 13, 15, 14, 8, 13, 6, 5, 12, 7, 5,\n  11, 12, 14, 15, 14, 15, 9, 8, 9, 14, 5, 6, 8, 6, 5, 12,\n  9, 15, 5, 11, 6, 8, 13, 12, 5, 12, 13, 14, 11, 8, 5, 6\n]\n\nvar sr = [\n  8, 9, 9, 11, 13, 15, 15, 5, 7, 7, 8, 11, 14, 14, 12, 6,\n  9, 13, 15, 7, 12, 8, 9, 11, 7, 7, 12, 7, 6, 15, 13, 11,\n  9, 7, 15, 11, 8, 6, 6, 14, 12, 13, 5, 14, 13, 13, 7, 5,\n  15, 5, 8, 11, 14, 14, 6, 14, 6, 9, 12, 9, 12, 5, 15, 8,\n  8, 5, 12, 9, 12, 5, 14, 6, 8, 13, 6, 5, 15, 13, 11, 11\n]\n\nvar hl = [0x00000000, 0x5A827999, 0x6ED9EBA1, 0x8F1BBCDC, 0xA953FD4E]\nvar hr = [0x50A28BE6, 0x5C4DD124, 0x6D703EF3, 0x7A6D76E9, 0x00000000]\n\nfunction bytesToWords (bytes) {\n  var words = []\n  for (var i = 0, b = 0; i < bytes.length; i++, b += 8) {\n    words[b >>> 5] |= bytes[i] << (24 - b % 32)\n  }\n  return words\n}\n\nfunction wordsToBytes (words) {\n  var bytes = []\n  for (var b = 0; b < words.length * 32; b += 8) {\n    bytes.push((words[b >>> 5] >>> (24 - b % 32)) & 0xFF)\n  }\n  return bytes\n}\n\nfunction processBlock (H, M, offset) {\n  // swap endian\n  for (var i = 0; i < 16; i++) {\n    var offset_i = offset + i\n    var M_offset_i = M[offset_i]\n\n    // Swap\n    M[offset_i] = (\n      (((M_offset_i << 8) | (M_offset_i >>> 24)) & 0x00ff00ff) |\n      (((M_offset_i << 24) | (M_offset_i >>> 8)) & 0xff00ff00)\n    )\n  }\n\n  // Working variables\n  var al, bl, cl, dl, el\n  var ar, br, cr, dr, er\n\n  ar = al = H[0]\n  br = bl = H[1]\n  cr = cl = H[2]\n  dr = dl = H[3]\n  er = el = H[4]\n\n  // computation\n  var t\n  for (i = 0; i < 80; i += 1) {\n    t = (al + M[offset + zl[i]]) | 0\n    if (i < 16) {\n      t += f1(bl, cl, dl) + hl[0]\n    } else if (i < 32) {\n      t += f2(bl, cl, dl) + hl[1]\n    } else if (i < 48) {\n      t += f3(bl, cl, dl) + hl[2]\n    } else if (i < 64) {\n      t += f4(bl, cl, dl) + hl[3]\n    } else {// if (i<80) {\n      t += f5(bl, cl, dl) + hl[4]\n    }\n    t = t | 0\n    t = rotl(t, sl[i])\n    t = (t + el) | 0\n    al = el\n    el = dl\n    dl = rotl(cl, 10)\n    cl = bl\n    bl = t\n\n    t = (ar + M[offset + zr[i]]) | 0\n    if (i < 16) {\n      t += f5(br, cr, dr) + hr[0]\n    } else if (i < 32) {\n      t += f4(br, cr, dr) + hr[1]\n    } else if (i < 48) {\n      t += f3(br, cr, dr) + hr[2]\n    } else if (i < 64) {\n      t += f2(br, cr, dr) + hr[3]\n    } else {// if (i<80) {\n      t += f1(br, cr, dr) + hr[4]\n    }\n\n    t = t | 0\n    t = rotl(t, sr[i])\n    t = (t + er) | 0\n    ar = er\n    er = dr\n    dr = rotl(cr, 10)\n    cr = br\n    br = t\n  }\n\n  // intermediate hash value\n  t = (H[1] + cl + dr) | 0\n  H[1] = (H[2] + dl + er) | 0\n  H[2] = (H[3] + el + ar) | 0\n  H[3] = (H[4] + al + br) | 0\n  H[4] = (H[0] + bl + cr) | 0\n  H[0] = t\n}\n\nfunction f1 (x, y, z) {\n  return ((x) ^ (y) ^ (z))\n}\n\nfunction f2 (x, y, z) {\n  return (((x) & (y)) | ((~x) & (z)))\n}\n\nfunction f3 (x, y, z) {\n  return (((x) | (~(y))) ^ (z))\n}\n\nfunction f4 (x, y, z) {\n  return (((x) & (z)) | ((y) & (~(z))))\n}\n\nfunction f5 (x, y, z) {\n  return ((x) ^ ((y) | (~(z))))\n}\n\nfunction rotl (x, n) {\n  return (x << n) | (x >>> (32 - n))\n}\n\nfunction ripemd160 (message) {\n  var H = [0x67452301, 0xEFCDAB89, 0x98BADCFE, 0x10325476, 0xC3D2E1F0]\n\n  if (typeof message === 'string') {\n    message = new Buffer(message, 'utf8')\n  }\n\n  var m = bytesToWords(message)\n\n  var nBitsLeft = message.length * 8\n  var nBitsTotal = message.length * 8\n\n  // Add padding\n  m[nBitsLeft >>> 5] |= 0x80 << (24 - nBitsLeft % 32)\n  m[(((nBitsLeft + 64) >>> 9) << 4) + 14] = (\n    (((nBitsTotal << 8) | (nBitsTotal >>> 24)) & 0x00ff00ff) |\n    (((nBitsTotal << 24) | (nBitsTotal >>> 8)) & 0xff00ff00)\n  )\n\n  for (var i = 0; i < m.length; i += 16) {\n    processBlock(H, m, i)\n  }\n\n  // swap endian\n  for (i = 0; i < 5; i++) {\n    // shortcut\n    var H_i = H[i]\n\n    // Swap\n    H[i] = (((H_i << 8) | (H_i >>> 24)) & 0x00ff00ff) |\n      (((H_i << 24) | (H_i >>> 8)) & 0xff00ff00)\n  }\n\n  var digestbytes = wordsToBytes(H)\n  return new Buffer(digestbytes)\n}\n\nmodule.exports = ripemd160\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48}],177:[function(require,module,exports){\nvar lowerCase = require('lower-case')\n\nvar NON_WORD_REGEXP = require('./vendor/non-word-regexp')\nvar CAMEL_CASE_REGEXP = require('./vendor/camel-case-regexp')\nvar TRAILING_DIGIT_REGEXP = require('./vendor/trailing-digit-regexp')\n\n/**\n * Sentence case a string.\n *\n * @param  {String} str\n * @param  {String} locale\n * @param  {String} replacement\n * @return {String}\n */\nmodule.exports = function (str, locale, replacement) {\n  if (str == null) {\n    return ''\n  }\n\n  replacement = replacement || ' '\n\n  function replace (match, index, string) {\n    if (index === 0 || index === (string.length - match.length)) {\n      return ''\n    }\n\n    return replacement\n  }\n\n  str = String(str)\n    // Support camel case (\"camelCase\" -> \"camel Case\").\n    .replace(CAMEL_CASE_REGEXP, '$1 $2')\n    // Support digit groups (\"test2012\" -> \"test 2012\").\n    .replace(TRAILING_DIGIT_REGEXP, '$1 $2')\n    // Remove all non-word characters and replace with a single space.\n    .replace(NON_WORD_REGEXP, replace)\n\n  // Lower case the entire string.\n  return lowerCase(str, locale)\n}\n\n},{\"./vendor/camel-case-regexp\":178,\"./vendor/non-word-regexp\":179,\"./vendor/trailing-digit-regexp\":180,\"lower-case\":136}],178:[function(require,module,exports){\nmodule.exports = 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.exports = 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= /([\\u0030-\\u0039\\u00B2\\u00B3\\u00B9\\u00BC-\\u00BE\\u0660-\\u0669\\u06F0-\\u06F9\\u07C0-\\u07C9\\u0966-\\u096F\\u09E6-\\u09EF\\u09F4-\\u09F9\\u0A66-\\u0A6F\\u0AE6-\\u0AEF\\u0B66-\\u0B6F\\u0B72-\\u0B77\\u0BE6-\\u0BF2\\u0C66-\\u0C6F\\u0C78-\\u0C7E\\u0CE6-\\u0CEF\\u0D66-\\u0D75\\u0E50-\\u0E59\\u0ED0-\\u0ED9\\u0F20-\\u0F33\\u1040-\\u1049\\u1090-\\u1099\\u1369-\\u137C\\u16EE-\\u16F0\\u17E0-\\u17E9\\u17F0-\\u17F9\\u1810-\\u1819\\u1946-\\u194F\\u19D0-\\u19DA\\u1A80-\\u1A89\\u1A90-\\u1A99\\u1B50-\\u1B59\\u1BB0-\\u1BB9\\u1C40-\\u1C49\\u1C50-\\u1C59\\u2070\\u2074-\\u2079\\u2080-\\u2089\\u2150-\\u2182\\u2185-\\u2189\\u2460-\\u249B\\u24EA-\\u24FF\\u2776-\\u2793\\u2CFD\\u3007\\u3021-\\u3029\\u3038-\\u303A\\u3192-\\u3195\\u3220-\\u3229\\u3248-\\u324F\\u3251-\\u325F\\u3280-\\u3289\\u32B1-\\u32BF\\uA620-\\uA629\\uA6E6-\\uA6EF\\uA830-\\uA835\\uA8D0-\\uA8D9\\uA900-\\uA909\\uA9D0-\\uA9D9\\uAA50-\\uAA59\\uABF0-\\uABF9\\uFF10-\\uFF19])([^\\u0030-\\u0039\\u00B2\\u00B3\\u00B9\\u00BC-\\u00BE\\u0660-\\u0669\\u06F0-\\u06F9\\u07C0-\\u07C9\\u0966-\\u096F\\u09E6-\\u09EF\\u09F4-\\u09F9\\u0A66-\\u0A6F\\u0AE6-\\u0AEF\\u0B66-\\u0B6F\\u0B72-\\u0B77\\u0BE6-\\u0BF2\\u0C66-\\u0C6F\\u0C78-\\u0C7E\\u0CE6-\\u0CEF\\u0D66-\\u0D75\\u0E50-\\u0E59\\u0ED0-\\u0ED9\\u0F20-\\u0F33\\u1040-\\u1049\\u1090-\\u1099\\u1369-\\u137C\\u16EE-\\u16F0\\u17E0-\\u17E9\\u17F0-\\u17F9\\u1810-\\u1819\\u1946-\\u194F\\u19D0-\\u19DA\\u1A80-\\u1A89\\u1A90-\\u1A99\\u1B50-\\u1B59\\u1BB0-\\u1BB9\\u1C40-\\u1C49\\u1C50-\\u1C59\\u2070\\u2074-\\u2079\\u2080-\\u2089\\u2150-\\u2182\\u2185-\\u2189\\u2460-\\u249B\\u24EA-\\u24FF\\u2776-\\u2793\\u2CFD\\u3007\\u3021-\\u3029\\u3038-\\u303A\\u3192-\\u3195\\u3220-\\u3229\\u3248-\\u324F\\u3251-\\u325F\\u3280-\\u3289\\u32B1-\\u32BF\\uA620-\\uA629\\uA6E6-\\uA6EF\\uA830-\\uA835\\uA8D0-\\uA8D9\\uA900-\\uA909\\uA9D0-\\uA9D9\\uAA50-\\uAA59\\uABF0-\\uABF9\\uFF10-\\uFF19])/g\n\n},{}],181:[function(require,module,exports){\n(function (Buffer){\n// prototype class for hash functions\nfunction Hash (blockSize, finalSize) {\n  this._block = new Buffer(blockSize)\n  this._finalSize = finalSize\n  this._blockSize = blockSize\n  this._len = 0\n  this._s = 0\n}\n\nHash.prototype.update = function (data, enc) {\n  if (typeof data === 'string') {\n    enc = enc || 'utf8'\n    data = new Buffer(data, enc)\n  }\n\n  var l = this._len += data.length\n  var s = this._s || 0\n  var f = 0\n  var buffer = this._block\n\n  while (s < l) {\n    var t = Math.min(data.length, f + this._blockSize - (s % this._blockSize))\n    var ch = (t - f)\n\n    for (var i = 0; i < ch; i++) {\n      buffer[(s % this._blockSize) + i] = data[i + f]\n    }\n\n    s += ch\n    f += ch\n\n    if ((s % this._blockSize) === 0) {\n      this._update(buffer)\n    }\n  }\n  this._s = s\n\n  return this\n}\n\nHash.prototype.digest = function (enc) {\n  // Suppose the length of the message M, in bits, is l\n  var l = this._len * 8\n\n  // Append the bit 1 to the end of the message\n  this._block[this._len % this._blockSize] = 0x80\n\n  // and then k zero bits, where k is the smallest non-negative solution to the equation (l + 1 + k) === finalSize mod blockSize\n  this._block.fill(0, this._len % this._blockSize + 1)\n\n  if (l % (this._blockSize * 8) >= this._finalSize * 8) {\n    this._update(this._block)\n    this._block.fill(0)\n  }\n\n  // to this append the block which is equal to the number l written in binary\n  // TODO: handle case where l is > Math.pow(2, 29)\n  this._block.writeInt32BE(l, this._blockSize - 4)\n\n  var hash = this._update(this._block) || this._hash()\n\n  return enc ? hash.toString(enc) : hash\n}\n\nHash.prototype._update = function () {\n  throw new Error('_update must be implemented by subclass')\n}\n\nmodule.exports = Hash\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"buffer\":48}],182:[function(require,module,exports){\nvar exports = module.exports = function SHA (algorithm) {\n  algorithm = algorithm.toLowerCase()\n\n  var Algorithm = exports[algorithm]\n  if (!Algorithm) throw new Error(algorithm + ' is not supported (we accept pull requests)')\n\n  return new Algorithm()\n}\n\nexports.sha = require('./sha')\nexports.sha1 = require('./sha1')\nexports.sha224 = require('./sha224')\nexports.sha256 = require('./sha256')\nexports.sha384 = require('./sha384')\nexports.sha512 = require('./sha512')\n\n},{\"./sha\":183,\"./sha1\":184,\"./sha224\":185,\"./sha256\":186,\"./sha384\":187,\"./sha512\":188}],183:[function(require,module,exports){\n(function (Buffer){\n/*\n * A JavaScript implementation of the Secure Hash Algorithm, SHA-0, as defined\n * in FIPS PUB 180-1\n * This source code is derived from sha1.js of the same repository.\n * The difference between SHA-0 and SHA-1 is just a bitwise rotate left\n * operation was added.\n */\n\nvar inherits = require('inherits')\nvar Hash = require('./hash')\n\nvar K = [\n  0x5a827999, 0x6ed9eba1, 0x8f1bbcdc | 0, 0xca62c1d6 | 0\n]\n\nvar W = new Array(80)\n\nfunction Sha () {\n  this.init()\n  this._w = W\n\n  Hash.call(this, 64, 56)\n}\n\ninherits(Sha, Hash)\n\nSha.prototype.init = function () {\n  this._a = 0x67452301\n  this._b = 0xefcdab89\n  this._c = 0x98badcfe\n  this._d = 0x10325476\n  this._e = 0xc3d2e1f0\n\n  return this\n}\n\nfunction rotl5 (num) {\n  return (num << 5) | (num >>> 27)\n}\n\nfunction rotl30 (num) {\n  return (num << 30) | (num >>> 2)\n}\n\nfunction ft (s, b, c, d) {\n  if (s === 0) return (b & c) | ((~b) & d)\n  if (s === 2) return (b & c) | (b & d) | (c & d)\n  return b ^ c ^ d\n}\n\nSha.prototype._update = function (M) {\n  var W = this._w\n\n  var a = this._a | 0\n  var b = this._b | 0\n  var c = this._c | 0\n  var d = this._d | 0\n  var e = this._e | 0\n\n  for (var i = 0; i < 16; ++i) W[i] = M.readInt32BE(i * 4)\n  for (; i < 80; ++i) W[i] = W[i - 3] ^ W[i - 8] ^ W[i - 14] ^ W[i - 16]\n\n  for (var j = 0; j < 80; ++j) {\n    var s = ~~(j / 20)\n    var t = (rotl5(a) + ft(s, b, c, d) + e + W[j] + K[s]) | 0\n\n    e = d\n    d = c\n    c = rotl30(b)\n    b = a\n    a = t\n  }\n\n  this._a = (a + this._a) | 0\n  this._b = (b + this._b) | 0\n  this._c = (c + this._c) | 0\n  this._d = (d + this._d) | 0\n  this._e = (e + this._e) | 0\n}\n\nSha.prototype._hash = function () {\n  var H = new Buffer(20)\n\n  H.writeInt32BE(this._a | 0, 0)\n  H.writeInt32BE(this._b | 0, 4)\n  H.writeInt32BE(this._c | 0, 8)\n  H.writeInt32BE(this._d | 0, 12)\n  H.writeInt32BE(this._e | 0, 16)\n\n  return H\n}\n\nmodule.exports = Sha\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./hash\":181,\"buffer\":48,\"inherits\":118}],184:[function(require,module,exports){\n(function (Buffer){\n/*\n * A JavaScript implementation of the Secure Hash Algorithm, SHA-1, as defined\n * in FIPS PUB 180-1\n * Version 2.1a Copyright Paul Johnston 2000 - 2002.\n * Other contributors: Greg Holt, Andrew Kepert, Ydnar, Lostinet\n * Distributed under the BSD License\n * See http://pajhome.org.uk/crypt/md5 for details.\n */\n\nvar inherits = require('inherits')\nvar Hash = require('./hash')\n\nvar K = [\n  0x5a827999, 0x6ed9eba1, 0x8f1bbcdc | 0, 0xca62c1d6 | 0\n]\n\nvar W = new Array(80)\n\nfunction Sha1 () {\n  this.init()\n  this._w = W\n\n  Hash.call(this, 64, 56)\n}\n\ninherits(Sha1, Hash)\n\nSha1.prototype.init = function () {\n  this._a = 0x67452301\n  this._b = 0xefcdab89\n  this._c = 0x98badcfe\n  this._d = 0x10325476\n  this._e = 0xc3d2e1f0\n\n  return this\n}\n\nfunction rotl1 (num) {\n  return (num << 1) | (num >>> 31)\n}\n\nfunction rotl5 (num) {\n  return (num << 5) | (num >>> 27)\n}\n\nfunction rotl30 (num) {\n  return (num << 30) | (num >>> 2)\n}\n\nfunction ft (s, b, c, d) {\n  if (s === 0) return (b & c) | ((~b) & d)\n  if (s === 2) return (b & c) | (b & d) | (c & d)\n  return b ^ c ^ d\n}\n\nSha1.prototype._update = function (M) {\n  var W = this._w\n\n  var a = this._a | 0\n  var b = this._b | 0\n  var c = this._c | 0\n  var d = this._d | 0\n  var e = this._e | 0\n\n  for (var i = 0; i < 16; ++i) W[i] = M.readInt32BE(i * 4)\n  for (; i < 80; ++i) W[i] = rotl1(W[i - 3] ^ W[i - 8] ^ W[i - 14] ^ W[i - 16])\n\n  for (var j = 0; j < 80; ++j) {\n    var s = ~~(j / 20)\n    var t = (rotl5(a) + ft(s, b, c, d) + e + W[j] + K[s]) | 0\n\n    e = d\n    d = c\n    c = rotl30(b)\n    b = a\n    a = t\n  }\n\n  this._a = (a + this._a) | 0\n  this._b = (b + this._b) | 0\n  this._c = (c + this._c) | 0\n  this._d = (d + this._d) | 0\n  this._e = (e + this._e) | 0\n}\n\nSha1.prototype._hash = function () {\n  var H = new Buffer(20)\n\n  H.writeInt32BE(this._a | 0, 0)\n  H.writeInt32BE(this._b | 0, 4)\n  H.writeInt32BE(this._c | 0, 8)\n  H.writeInt32BE(this._d | 0, 12)\n  H.writeInt32BE(this._e | 0, 16)\n\n  return H\n}\n\nmodule.exports = Sha1\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./hash\":181,\"buffer\":48,\"inherits\":118}],185:[function(require,module,exports){\n(function (Buffer){\n/**\n * A JavaScript implementation of the Secure Hash Algorithm, SHA-256, as defined\n * in FIPS 180-2\n * Version 2.2-beta Copyright Angel Marin, Paul Johnston 2000 - 2009.\n * Other contributors: Greg Holt, Andrew Kepert, Ydnar, Lostinet\n *\n */\n\nvar inherits = require('inherits')\nvar Sha256 = require('./sha256')\nvar Hash = require('./hash')\n\nvar W = new Array(64)\n\nfunction Sha224 () {\n  this.init()\n\n  this._w = W // new Array(64)\n\n  Hash.call(this, 64, 56)\n}\n\ninherits(Sha224, Sha256)\n\nSha224.prototype.init = function () {\n  this._a = 0xc1059ed8\n  this._b = 0x367cd507\n  this._c = 0x3070dd17\n  this._d = 0xf70e5939\n  this._e = 0xffc00b31\n  this._f = 0x68581511\n  this._g = 0x64f98fa7\n  this._h = 0xbefa4fa4\n\n  return this\n}\n\nSha224.prototype._hash = function () {\n  var H = new Buffer(28)\n\n  H.writeInt32BE(this._a, 0)\n  H.writeInt32BE(this._b, 4)\n  H.writeInt32BE(this._c, 8)\n  H.writeInt32BE(this._d, 12)\n  H.writeInt32BE(this._e, 16)\n  H.writeInt32BE(this._f, 20)\n  H.writeInt32BE(this._g, 24)\n\n  return H\n}\n\nmodule.exports = Sha224\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./hash\":181,\"./sha256\":186,\"buffer\":48,\"inherits\":118}],186:[function(require,module,exports){\n(function (Buffer){\n/**\n * A JavaScript implementation of the Secure Hash Algorithm, SHA-256, as defined\n * in FIPS 180-2\n * Version 2.2-beta Copyright Angel Marin, Paul Johnston 2000 - 2009.\n * Other contributors: Greg Holt, Andrew Kepert, Ydnar, Lostinet\n *\n */\n\nvar inherits = require('inherits')\nvar Hash = require('./hash')\n\nvar K = [\n  0x428A2F98, 0x71374491, 0xB5C0FBCF, 0xE9B5DBA5,\n  0x3956C25B, 0x59F111F1, 0x923F82A4, 0xAB1C5ED5,\n  0xD807AA98, 0x12835B01, 0x243185BE, 0x550C7DC3,\n  0x72BE5D74, 0x80DEB1FE, 0x9BDC06A7, 0xC19BF174,\n  0xE49B69C1, 0xEFBE4786, 0x0FC19DC6, 0x240CA1CC,\n  0x2DE92C6F, 0x4A7484AA, 0x5CB0A9DC, 0x76F988DA,\n  0x983E5152, 0xA831C66D, 0xB00327C8, 0xBF597FC7,\n  0xC6E00BF3, 0xD5A79147, 0x06CA6351, 0x14292967,\n  0x27B70A85, 0x2E1B2138, 0x4D2C6DFC, 0x53380D13,\n  0x650A7354, 0x766A0ABB, 0x81C2C92E, 0x92722C85,\n  0xA2BFE8A1, 0xA81A664B, 0xC24B8B70, 0xC76C51A3,\n  0xD192E819, 0xD6990624, 0xF40E3585, 0x106AA070,\n  0x19A4C116, 0x1E376C08, 0x2748774C, 0x34B0BCB5,\n  0x391C0CB3, 0x4ED8AA4A, 0x5B9CCA4F, 0x682E6FF3,\n  0x748F82EE, 0x78A5636F, 0x84C87814, 0x8CC70208,\n  0x90BEFFFA, 0xA4506CEB, 0xBEF9A3F7, 0xC67178F2\n]\n\nvar W = new Array(64)\n\nfunction Sha256 () {\n  this.init()\n\n  this._w = W // new Array(64)\n\n  Hash.call(this, 64, 56)\n}\n\ninherits(Sha256, Hash)\n\nSha256.prototype.init = function () {\n  this._a = 0x6a09e667\n  this._b = 0xbb67ae85\n  this._c = 0x3c6ef372\n  this._d = 0xa54ff53a\n  this._e = 0x510e527f\n  this._f = 0x9b05688c\n  this._g = 0x1f83d9ab\n  this._h = 0x5be0cd19\n\n  return this\n}\n\nfunction ch (x, y, z) {\n  return z ^ (x & (y ^ z))\n}\n\nfunction maj (x, y, z) {\n  return (x & y) | (z & (x | y))\n}\n\nfunction sigma0 (x) {\n  return (x >>> 2 | x << 30) ^ (x >>> 13 | x << 19) ^ (x >>> 22 | x << 10)\n}\n\nfunction sigma1 (x) {\n  return (x >>> 6 | x << 26) ^ (x >>> 11 | x << 21) ^ (x >>> 25 | x << 7)\n}\n\nfunction gamma0 (x) {\n  return (x >>> 7 | x << 25) ^ (x >>> 18 | x << 14) ^ (x >>> 3)\n}\n\nfunction gamma1 (x) {\n  return (x >>> 17 | x << 15) ^ (x >>> 19 | x << 13) ^ (x >>> 10)\n}\n\nSha256.prototype._update = function (M) {\n  var W = this._w\n\n  var a = this._a | 0\n  var b = this._b | 0\n  var c = this._c | 0\n  var d = this._d | 0\n  var e = this._e | 0\n  var f = this._f | 0\n  var g = this._g | 0\n  var h = this._h | 0\n\n  for (var i = 0; i < 16; ++i) W[i] = M.readInt32BE(i * 4)\n  for (; i < 64; ++i) W[i] = (gamma1(W[i - 2]) + W[i - 7] + gamma0(W[i - 15]) + W[i - 16]) | 0\n\n  for (var j = 0; j < 64; ++j) {\n    var T1 = (h + sigma1(e) + ch(e, f, g) + K[j] + W[j]) | 0\n    var T2 = (sigma0(a) + maj(a, b, c)) | 0\n\n    h = g\n    g = f\n    f = e\n    e = (d + T1) | 0\n    d = c\n    c = b\n    b = a\n    a = (T1 + T2) | 0\n  }\n\n  this._a = (a + this._a) | 0\n  this._b = (b + this._b) | 0\n  this._c = (c + this._c) | 0\n  this._d = (d + this._d) | 0\n  this._e = (e + this._e) | 0\n  this._f = (f + this._f) | 0\n  this._g = (g + this._g) | 0\n  this._h = (h + this._h) | 0\n}\n\nSha256.prototype._hash = function () {\n  var H = new Buffer(32)\n\n  H.writeInt32BE(this._a, 0)\n  H.writeInt32BE(this._b, 4)\n  H.writeInt32BE(this._c, 8)\n  H.writeInt32BE(this._d, 12)\n  H.writeInt32BE(this._e, 16)\n  H.writeInt32BE(this._f, 20)\n  H.writeInt32BE(this._g, 24)\n  H.writeInt32BE(this._h, 28)\n\n  return H\n}\n\nmodule.exports = Sha256\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./hash\":181,\"buffer\":48,\"inherits\":118}],187:[function(require,module,exports){\n(function (Buffer){\nvar inherits = require('inherits')\nvar SHA512 = require('./sha512')\nvar Hash = require('./hash')\n\nvar W = new Array(160)\n\nfunction Sha384 () {\n  this.init()\n  this._w = W\n\n  Hash.call(this, 128, 112)\n}\n\ninherits(Sha384, SHA512)\n\nSha384.prototype.init = function () {\n  this._ah = 0xcbbb9d5d\n  this._bh = 0x629a292a\n  this._ch = 0x9159015a\n  this._dh = 0x152fecd8\n  this._eh = 0x67332667\n  this._fh = 0x8eb44a87\n  this._gh = 0xdb0c2e0d\n  this._hh = 0x47b5481d\n\n  this._al = 0xc1059ed8\n  this._bl = 0x367cd507\n  this._cl = 0x3070dd17\n  this._dl = 0xf70e5939\n  this._el = 0xffc00b31\n  this._fl = 0x68581511\n  this._gl = 0x64f98fa7\n  this._hl = 0xbefa4fa4\n\n  return this\n}\n\nSha384.prototype._hash = function () {\n  var H = new Buffer(48)\n\n  function writeInt64BE (h, l, offset) {\n    H.writeInt32BE(h, offset)\n    H.writeInt32BE(l, offset + 4)\n  }\n\n  writeInt64BE(this._ah, this._al, 0)\n  writeInt64BE(this._bh, this._bl, 8)\n  writeInt64BE(this._ch, this._cl, 16)\n  writeInt64BE(this._dh, this._dl, 24)\n  writeInt64BE(this._eh, this._el, 32)\n  writeInt64BE(this._fh, this._fl, 40)\n\n  return H\n}\n\nmodule.exports = Sha384\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./hash\":181,\"./sha512\":188,\"buffer\":48,\"inherits\":118}],188:[function(require,module,exports){\n(function (Buffer){\nvar inherits = require('inherits')\nvar Hash = require('./hash')\n\nvar K = [\n  0x428a2f98, 0xd728ae22, 0x71374491, 0x23ef65cd,\n  0xb5c0fbcf, 0xec4d3b2f, 0xe9b5dba5, 0x8189dbbc,\n  0x3956c25b, 0xf348b538, 0x59f111f1, 0xb605d019,\n  0x923f82a4, 0xaf194f9b, 0xab1c5ed5, 0xda6d8118,\n  0xd807aa98, 0xa3030242, 0x12835b01, 0x45706fbe,\n  0x243185be, 0x4ee4b28c, 0x550c7dc3, 0xd5ffb4e2,\n  0x72be5d74, 0xf27b896f, 0x80deb1fe, 0x3b1696b1,\n  0x9bdc06a7, 0x25c71235, 0xc19bf174, 0xcf692694,\n  0xe49b69c1, 0x9ef14ad2, 0xefbe4786, 0x384f25e3,\n  0x0fc19dc6, 0x8b8cd5b5, 0x240ca1cc, 0x77ac9c65,\n  0x2de92c6f, 0x592b0275, 0x4a7484aa, 0x6ea6e483,\n  0x5cb0a9dc, 0xbd41fbd4, 0x76f988da, 0x831153b5,\n  0x983e5152, 0xee66dfab, 0xa831c66d, 0x2db43210,\n  0xb00327c8, 0x98fb213f, 0xbf597fc7, 0xbeef0ee4,\n  0xc6e00bf3, 0x3da88fc2, 0xd5a79147, 0x930aa725,\n  0x06ca6351, 0xe003826f, 0x14292967, 0x0a0e6e70,\n  0x27b70a85, 0x46d22ffc, 0x2e1b2138, 0x5c26c926,\n  0x4d2c6dfc, 0x5ac42aed, 0x53380d13, 0x9d95b3df,\n  0x650a7354, 0x8baf63de, 0x766a0abb, 0x3c77b2a8,\n  0x81c2c92e, 0x47edaee6, 0x92722c85, 0x1482353b,\n  0xa2bfe8a1, 0x4cf10364, 0xa81a664b, 0xbc423001,\n  0xc24b8b70, 0xd0f89791, 0xc76c51a3, 0x0654be30,\n  0xd192e819, 0xd6ef5218, 0xd6990624, 0x5565a910,\n  0xf40e3585, 0x5771202a, 0x106aa070, 0x32bbd1b8,\n  0x19a4c116, 0xb8d2d0c8, 0x1e376c08, 0x5141ab53,\n  0x2748774c, 0xdf8eeb99, 0x34b0bcb5, 0xe19b48a8,\n  0x391c0cb3, 0xc5c95a63, 0x4ed8aa4a, 0xe3418acb,\n  0x5b9cca4f, 0x7763e373, 0x682e6ff3, 0xd6b2b8a3,\n  0x748f82ee, 0x5defb2fc, 0x78a5636f, 0x43172f60,\n  0x84c87814, 0xa1f0ab72, 0x8cc70208, 0x1a6439ec,\n  0x90befffa, 0x23631e28, 0xa4506ceb, 0xde82bde9,\n  0xbef9a3f7, 0xb2c67915, 0xc67178f2, 0xe372532b,\n  0xca273ece, 0xea26619c, 0xd186b8c7, 0x21c0c207,\n  0xeada7dd6, 0xcde0eb1e, 0xf57d4f7f, 0xee6ed178,\n  0x06f067aa, 0x72176fba, 0x0a637dc5, 0xa2c898a6,\n  0x113f9804, 0xbef90dae, 0x1b710b35, 0x131c471b,\n  0x28db77f5, 0x23047d84, 0x32caab7b, 0x40c72493,\n  0x3c9ebe0a, 0x15c9bebc, 0x431d67c4, 0x9c100d4c,\n  0x4cc5d4be, 0xcb3e42b6, 0x597f299c, 0xfc657e2a,\n  0x5fcb6fab, 0x3ad6faec, 0x6c44198c, 0x4a475817\n]\n\nvar W = new Array(160)\n\nfunction Sha512 () {\n  this.init()\n  this._w = W\n\n  Hash.call(this, 128, 112)\n}\n\ninherits(Sha512, Hash)\n\nSha512.prototype.init = function () {\n  this._ah = 0x6a09e667\n  this._bh = 0xbb67ae85\n  this._ch = 0x3c6ef372\n  this._dh = 0xa54ff53a\n  this._eh = 0x510e527f\n  this._fh = 0x9b05688c\n  this._gh = 0x1f83d9ab\n  this._hh = 0x5be0cd19\n\n  this._al = 0xf3bcc908\n  this._bl = 0x84caa73b\n  this._cl = 0xfe94f82b\n  this._dl = 0x5f1d36f1\n  this._el = 0xade682d1\n  this._fl = 0x2b3e6c1f\n  this._gl = 0xfb41bd6b\n  this._hl = 0x137e2179\n\n  return this\n}\n\nfunction Ch (x, y, z) {\n  return z ^ (x & (y ^ z))\n}\n\nfunction maj (x, y, z) {\n  return (x & y) | (z & (x | y))\n}\n\nfunction sigma0 (x, xl) {\n  return (x >>> 28 | xl << 4) ^ (xl >>> 2 | x << 30) ^ (xl >>> 7 | x << 25)\n}\n\nfunction sigma1 (x, xl) {\n  return (x >>> 14 | xl << 18) ^ (x >>> 18 | xl << 14) ^ (xl >>> 9 | x << 23)\n}\n\nfunction Gamma0 (x, xl) {\n  return (x >>> 1 | xl << 31) ^ (x >>> 8 | xl << 24) ^ (x >>> 7)\n}\n\nfunction Gamma0l (x, xl) {\n  return (x >>> 1 | xl << 31) ^ (x >>> 8 | xl << 24) ^ (x >>> 7 | xl << 25)\n}\n\nfunction Gamma1 (x, xl) {\n  return (x >>> 19 | xl << 13) ^ (xl >>> 29 | x << 3) ^ (x >>> 6)\n}\n\nfunction Gamma1l (x, xl) {\n  return (x >>> 19 | xl << 13) ^ (xl >>> 29 | x << 3) ^ (x >>> 6 | xl << 26)\n}\n\nfunction getCarry (a, b) {\n  return (a >>> 0) < (b >>> 0) ? 1 : 0\n}\n\nSha512.prototype._update = function (M) {\n  var W = this._w\n\n  var ah = this._ah | 0\n  var bh = this._bh | 0\n  var ch = this._ch | 0\n  var dh = this._dh | 0\n  var eh = this._eh | 0\n  var fh = this._fh | 0\n  var gh = this._gh | 0\n  var hh = this._hh | 0\n\n  var al = this._al | 0\n  var bl = this._bl | 0\n  var cl = this._cl | 0\n  var dl = this._dl | 0\n  var el = this._el | 0\n  var fl = this._fl | 0\n  var gl = this._gl | 0\n  var hl = this._hl | 0\n\n  for (var i = 0; i < 32; i += 2) {\n    W[i] = M.readInt32BE(i * 4)\n    W[i + 1] = M.readInt32BE(i * 4 + 4)\n  }\n  for (; i < 160; i += 2) {\n    var xh = W[i - 15 * 2]\n    var xl = W[i - 15 * 2 + 1]\n    var gamma0 = Gamma0(xh, xl)\n    var gamma0l = Gamma0l(xl, xh)\n\n    xh = W[i - 2 * 2]\n    xl = W[i - 2 * 2 + 1]\n    var gamma1 = Gamma1(xh, xl)\n    var gamma1l = Gamma1l(xl, xh)\n\n    // W[i] = gamma0 + W[i - 7] + gamma1 + W[i - 16]\n    var Wi7h = W[i - 7 * 2]\n    var Wi7l = W[i - 7 * 2 + 1]\n\n    var Wi16h = W[i - 16 * 2]\n    var Wi16l = W[i - 16 * 2 + 1]\n\n    var Wil = (gamma0l + Wi7l) | 0\n    var Wih = (gamma0 + Wi7h + getCarry(Wil, gamma0l)) | 0\n    Wil = (Wil + gamma1l) | 0\n    Wih = (Wih + gamma1 + getCarry(Wil, gamma1l)) | 0\n    Wil = (Wil + Wi16l) | 0\n    Wih = (Wih + Wi16h + getCarry(Wil, Wi16l)) | 0\n\n    W[i] = Wih\n    W[i + 1] = Wil\n  }\n\n  for (var j = 0; j < 160; j += 2) {\n    Wih = W[j]\n    Wil = W[j + 1]\n\n    var majh = maj(ah, bh, ch)\n    var majl = maj(al, bl, cl)\n\n    var sigma0h = sigma0(ah, al)\n    var sigma0l = sigma0(al, ah)\n    var sigma1h = sigma1(eh, el)\n    var sigma1l = sigma1(el, eh)\n\n    // t1 = h + sigma1 + ch + K[j] + W[j]\n    var Kih = K[j]\n    var Kil = K[j + 1]\n\n    var chh = Ch(eh, fh, gh)\n    var chl = Ch(el, fl, gl)\n\n    var t1l = (hl + sigma1l) | 0\n    var t1h = (hh + sigma1h + getCarry(t1l, hl)) | 0\n    t1l = (t1l + chl) | 0\n    t1h = (t1h + chh + getCarry(t1l, chl)) | 0\n    t1l = (t1l + Kil) | 0\n    t1h = (t1h + Kih + getCarry(t1l, Kil)) | 0\n    t1l = (t1l + Wil) | 0\n    t1h = (t1h + Wih + getCarry(t1l, Wil)) | 0\n\n    // t2 = sigma0 + maj\n    var t2l = (sigma0l + majl) | 0\n    var t2h = (sigma0h + majh + getCarry(t2l, sigma0l)) | 0\n\n    hh = gh\n    hl = gl\n    gh = fh\n    gl = fl\n    fh = eh\n    fl = el\n    el = (dl + t1l) | 0\n    eh = (dh + t1h + getCarry(el, dl)) | 0\n    dh = ch\n    dl = cl\n    ch = bh\n    cl = bl\n    bh = ah\n    bl = al\n    al = (t1l + t2l) | 0\n    ah = (t1h + t2h + getCarry(al, t1l)) | 0\n  }\n\n  this._al = (this._al + al) | 0\n  this._bl = (this._bl + bl) | 0\n  this._cl = (this._cl + cl) | 0\n  this._dl = (this._dl + dl) | 0\n  this._el = (this._el + el) | 0\n  this._fl = (this._fl + fl) | 0\n  this._gl = (this._gl + gl) | 0\n  this._hl = (this._hl + hl) | 0\n\n  this._ah = (this._ah + ah + getCarry(this._al, al)) | 0\n  this._bh = (this._bh + bh + getCarry(this._bl, bl)) | 0\n  this._ch = (this._ch + ch + getCarry(this._cl, cl)) | 0\n  this._dh = (this._dh + dh + getCarry(this._dl, dl)) | 0\n  this._eh = (this._eh + eh + getCarry(this._el, el)) | 0\n  this._fh = (this._fh + fh + getCarry(this._fl, fl)) | 0\n  this._gh = (this._gh + gh + getCarry(this._gl, gl)) | 0\n  this._hh = (this._hh + hh + getCarry(this._hl, hl)) | 0\n}\n\nSha512.prototype._hash = function () {\n  var H = new Buffer(64)\n\n  function writeInt64BE (h, l, offset) {\n    H.writeInt32BE(h, offset)\n    H.writeInt32BE(l, offset + 4)\n  }\n\n  writeInt64BE(this._ah, this._al, 0)\n  writeInt64BE(this._bh, this._bl, 8)\n  writeInt64BE(this._ch, this._cl, 16)\n  writeInt64BE(this._dh, this._dl, 24)\n  writeInt64BE(this._eh, this._el, 32)\n  writeInt64BE(this._fh, this._fl, 40)\n  writeInt64BE(this._gh, this._gl, 48)\n  writeInt64BE(this._hh, this._hl, 56)\n\n  return H\n}\n\nmodule.exports = Sha512\n\n}).call(this,require(\"buffer\").Buffer)\n},{\"./hash\":181,\"buffer\":48,\"inherits\":118}],189:[function(require,module,exports){\n'use strict';\n\nvar bindAll = require('lodash.bindall');\nvar transform = require('dom-transform');\nvar tinycolor = require('tinycolor2');\nvar Emitter = require('component-emitter');\nvar isNumber = require('is-number');\nvar clamp = require('./src/utils/maths/clamp');\n\n/**\n * Creates a new Colorpicker\n * @param {Object} options\n * @param {String|Number|Object} options.color The default color that the colorpicker will display. Default is #FFFFFF. It can be a hexadecimal number or an hex String.\n * @param {String|Number|Object} options.background The background color of the colorpicker. Default is transparent. It can be a hexadecimal number or an hex String.\n * @param {DomElement} options.el A dom node to add the colorpicker to. You can also use `colorPicker.appendTo(domNode)` afterwards if you prefer.\n * @param {Number} options.width Desired width of the color picker. Default is 175.\n * @param {Number} options.height Desired height of the color picker. Default is 150.\n */\nfunction SimpleColorPicker(options) {\n  // options\n  options = options || {};\n\n  // properties\n  this.color = null;\n  this.width = 0;\n  this.height = 0;\n  this.hue = 0;\n  this.choosing = false;\n  this.position = {x: 0, y: 0};\n  this.huePosition = 0;\n  this.saturationWidth = 0;\n  this.maxHue = 0;\n  this.inputIsNumber = false;\n\n  // bind methods to scope (only if needed)\n  bindAll(this, '_onSaturationMouseMove', '_onSaturationMouseDown', '_onSaturationMouseUp', '_onHueMouseDown', '_onHueMouseUp', '_onHueMouseMove');\n\n  // create dom\n  this.$el = document.createElement('div');\n  this.$el.className = 'Scp';\n  this.$el.innerHTML = [\n    '<div class=\"Scp-saturation\">',\n      '<div class=\"Scp-brightness\"></div>',\n      '<div class=\"Scp-sbSelector\"></div>',\n    '</div>',\n    '<div class=\"Scp-hue\">',\n      '<div class=\"Scp-hSelector\"></div>',\n    '</div>'\n  ].join('\\n');\n\n  // dom accessors\n  this.$saturation = this.$el.querySelector('.Scp-saturation');\n  this.$hue = this.$el.querySelector('.Scp-hue');\n  this.$sbSelector = this.$el.querySelector('.Scp-sbSelector');\n  this.$hSelector = this.$el.querySelector('.Scp-hSelector');\n\n  // event listeners\n  this.$saturation.addEventListener('mousedown', this._onSaturationMouseDown);\n  this.$saturation.addEventListener('touchstart', this._onSaturationMouseDown);\n  this.$hue.addEventListener('mousedown', this._onHueMouseDown);\n  this.$hue.addEventListener('touchstart', this._onHueMouseDown);\n\n  // some styling and DOMing from options\n  if (options.el) {\n    this.appendTo(options.el);\n  }\n  if (options.background) {\n    this.setBackgroundColor(options.background);\n  }\n  this.setSize(options.width || 175, options.height || 150);\n  this.setColor(options.color);\n\n  return this;\n}\n\nEmitter(SimpleColorPicker.prototype);\n\n/* =============================================================================\n  Public API\n============================================================================= */\n/**\n * Add the colorPicker instance to a domElement.\n * @param  {domElement} domElement\n * @return {colorPicker} returns itself for chaining purpose\n */\nSimpleColorPicker.prototype.appendTo = function(domElement) {\n  domElement.appendChild(this.$el);\n  return this;\n};\n\n/**\n * Removes colorpicker from is parent and kill all listeners.\n * Call this method for proper destroy.\n */\nSimpleColorPicker.prototype.remove = function() {\n  this.$saturation.removeEventListener('mousedown', this._onSaturationMouseDown);\n  this.$saturation.removeEventListener('touchstart', this._onSaturationMouseDown);\n  this.$hue.removeEventListener('mousedown', this._onHueMouseDown);\n  this.$hue.removeEventListener('touchstart', this._onHueMouseDown);\n  this._onSaturationMouseUp();\n  this._onHueMouseUp();\n  this.off();\n  if (this.$el.parentNode) {\n    this.$el.parentNode.removeChild(this.$el);\n  }\n};\n\n/**\n * Manually set the current color of the colorpicker. This is the method\n * used on instantiation to convert `color` option to actual color for\n * the colorpicker. Param can be a hexadecimal number or an hex String.\n * @param {String|Number} color hex color desired\n */\nSimpleColorPicker.prototype.setColor = function(color) {\n  if(isNumber(color)) {\n    this.inputIsNumber = true;\n    color = '#' + ('00000' + (color | 0).toString(16)).substr(-6);\n  }\n  else {\n    this.inputIsNumber = false;\n  }\n  this.color = tinycolor(color);\n\n  var hsvColor = this.color.toHsv();\n\n  if(!isNaN(hsvColor.h)) {\n    this.hue = hsvColor.h;\n  }\n\n  this._moveSelectorTo(this.saturationWidth * hsvColor.s, (1 - hsvColor.v) * this.height);\n  this._moveHueTo((1 - (this.hue / 360)) * this.height);\n\n  this._updateHue();\n  return this;\n};\n\n/**\n * Set size of the color picker for a given width and height. Note that\n * a padding of 5px will be added if you chose to use the background option\n * of the constructor.\n * @param {Number} width\n * @param {Number} height\n */\nSimpleColorPicker.prototype.setSize = function(width, height) {\n  this.width = width;\n  this.height = height;\n  this.$el.style.width = this.width + 'px';\n  this.$el.style.height = this.height + 'px';\n  this.saturationWidth = this.width - 25;\n  this.maxHue = this.height - 2;\n  return this;\n};\n\n/**\n * Set the background color of the colorpicker. It also adds a 5px padding\n * for design purpose.\n * @param {String|Number} color hex color desired for background\n */\nSimpleColorPicker.prototype.setBackgroundColor = function(color) {\n  if(isNumber(color)) {\n    color = '#' + ('00000' + (color | 0).toString(16)).substr(-6);\n  }\n  this.$el.style.padding = '5px';\n  this.$el.style.background = tinycolor(color).toHexString();\n};\n\n/**\n * Removes background of the colorpicker if previously set. It's no use\n * calling this method if you didn't set the background option on start\n * or if you didn't call setBackgroundColor previously.\n */\nSimpleColorPicker.prototype.setNoBackground = function() {\n  this.$el.style.padding = '0px';\n  this.$el.style.background = 'none';\n};\n\n/**\n * Registers callback to the update event of the colorpicker.\n * ColorPicker inherits from [component/emitter](https://github.com/component/emitter)\n * so you could do the same thing by calling `colorPicker.on('update');`\n * @param  {Function} callback\n * @return {colorPicker} returns itself for chaining purpose\n */\nSimpleColorPicker.prototype.onChange = function(callback) {\n  this.on('update', callback);\n  this.emit('update', this.getHexString());\n  return this;\n};\n\n/* =============================================================================\n  Color getters\n============================================================================= */\n/**\n * Main color getter, will return a formatted color string depending on input\n * or a number depending on the last setColor call.\n * @return {Number|String}\n */\nSimpleColorPicker.prototype.getColor = function() {\n  if(this.inputIsNumber) {\n    return this.getHexNumber();\n  }\n  return this.color.toString();\n};\n\n/**\n * Returns color as css hex string (ex: '#FF0000').\n * @return {String}\n */\nSimpleColorPicker.prototype.getHexString = function() {\n  return this.color.toHexString().toUpperCase();\n};\n\n/**\n * Returns color as number (ex: 0xFF0000).\n * @return {Number}\n */\nSimpleColorPicker.prototype.getHexNumber = function() {\n  return parseInt(this.color.toHex(), 16);\n};\n\n/**\n * Returns color as {r: 255, g: 0, b: 0} object.\n * @return {Object}\n */\nSimpleColorPicker.prototype.getRGB = function() {\n  return this.color.toRgb();\n};\n\n/**\n * Returns color as {h: 100, s: 1, v: 1} object.\n * @return {Object}\n */\nSimpleColorPicker.prototype.getHSV = function() {\n  return this.color.toHsv();\n};\n\n/**\n * Returns true if color is perceived as dark\n * @return {Boolean}\n */\nSimpleColorPicker.prototype.isDark = function() {\n  return this.color.isDark();\n};\n\n/**\n * Returns true if color is perceived as light\n * @return {Boolean}\n */\nSimpleColorPicker.prototype.isLight = function() {\n  return this.color.isLight();\n};\n\n/* =============================================================================\n  \"Private\" Methods LOL silly javascript\n============================================================================= */\nSimpleColorPicker.prototype._moveSelectorTo = function(x, y) {\n  this.position.x = clamp(x, 0, this.saturationWidth);\n  this.position.y = clamp(y, 0, this.height);\n\n  transform(this.$sbSelector, {\n    x: this.position.x,\n    y: this.position.y\n  });\n\n};\n\nSimpleColorPicker.prototype._updateColorFromPosition = function() {\n  this.color = tinycolor({h: this.hue, s: this.position.x / this.saturationWidth, v: 1 - (this.position.y / this.height)});\n  this._updateColor();\n};\n\nSimpleColorPicker.prototype._moveHueTo = function(y) {\n  this.huePosition = clamp(y, 0, this.maxHue);\n\n  transform(this.$hSelector, {\n    y: this.huePosition\n  });\n\n};\n\nSimpleColorPicker.prototype._updateHueFromPosition = function() {\n  var hsvColor = this.color.toHsv();\n  this.hue = 360 * (1 - (this.huePosition / this.maxHue));\n  this.color = tinycolor({h: this.hue, s: hsvColor.s, v: hsvColor.v});\n  this._updateHue();\n};\n\nSimpleColorPicker.prototype._updateHue = function() {\n  var hueColor = tinycolor({h: this.hue, s: 1, v: 1});\n  this.$saturation.style.background = 'linear-gradient(to right, #fff 0%, ' + hueColor.toHexString() + ' 100%)';\n  this._updateColor();\n};\n\nSimpleColorPicker.prototype._updateColor = function() {\n  this.$sbSelector.style.background = this.color.toHexString();\n  this.$sbSelector.style.borderColor = this.color.isDark() ? '#FFF' : '#000';\n  this.emit('update', this.color.toHexString());\n};\n\n/* =============================================================================\n  Events handlers\n============================================================================= */\nSimpleColorPicker.prototype._onSaturationMouseDown = function(e) {\n  this.choosing = true;\n  var sbOffset = this.$saturation.getBoundingClientRect();\n  var xPos = (e.type.indexOf('touch') === 0) ? e.touches[0].clientX : e.clientX;\n  var yPos = (e.type.indexOf('touch') === 0) ? e.touches[0].clientY : e.clientY;\n  this._moveSelectorTo(xPos - sbOffset.left, yPos - sbOffset.top);\n  this._updateColorFromPosition();\n  window.addEventListener('mouseup', this._onSaturationMouseUp);\n  window.addEventListener('touchend', this._onSaturationMouseUp);\n  window.addEventListener('mousemove', this._onSaturationMouseMove);\n  window.addEventListener('touchmove', this._onSaturationMouseMove);\n  e.preventDefault();\n};\n\nSimpleColorPicker.prototype._onSaturationMouseMove = function(e) {\n  var sbOffset = this.$saturation.getBoundingClientRect();\n  var xPos = (e.type.indexOf('touch') === 0) ? e.touches[0].clientX : e.clientX;\n  var yPos = (e.type.indexOf('touch') === 0) ? e.touches[0].clientY : e.clientY;\n  this._moveSelectorTo(xPos - sbOffset.left, yPos - sbOffset.top);\n  this._updateColorFromPosition();\n};\n\nSimpleColorPicker.prototype._onSaturationMouseUp = function() {\n  this.choosing = false;\n  window.removeEventListener('mouseup', this._onSaturationMouseUp);\n  window.removeEventListener('touchend', this._onSaturationMouseUp);\n  window.removeEventListener('mousemove', this._onSaturationMouseMove);\n  window.removeEventListener('touchmove', this._onSaturationMouseMove);\n};\n\nSimpleColorPicker.prototype._onHueMouseDown = function(e) {\n  this.choosing = true;\n  var hOffset = this.$hue.getBoundingClientRect();\n  var yPos = (e.type.indexOf('touch') === 0) ? e.touches[0].clientY : e.clientY;\n  this._moveHueTo(yPos - hOffset.top);\n  this._updateHueFromPosition();\n  window.addEventListener('mouseup', this._onHueMouseUp);\n  window.addEventListener('touchend', this._onHueMouseUp);\n  window.addEventListener('mousemove', this._onHueMouseMove);\n  window.addEventListener('touchmove', this._onHueMouseMove);\n  e.preventDefault();\n};\n\nSimpleColorPicker.prototype._onHueMouseMove = function(e) {\n  var hOffset = this.$hue.getBoundingClientRect();\n  var yPos = (e.type.indexOf('touch') === 0) ? e.touches[0].clientY : e.clientY;\n  this._moveHueTo(yPos - hOffset.top);\n  this._updateHueFromPosition();\n};\n\nSimpleColorPicker.prototype._onHueMouseUp = function() {\n  this.choosing = false;\n  window.removeEventListener('mouseup', this._onHueMouseUp);\n  window.removeEventListener('touchend', this._onHueMouseUp);\n  window.removeEventListener('mousemove', this._onHueMouseMove);\n  window.removeEventListener('touchmove', this._onHueMouseMove);\n};\n\nmodule.exports = SimpleColorPicker;\n\n},{\"./src/utils/maths/clamp\":190,\"component-emitter\":51,\"dom-transform\":83,\"is-number\":121,\"lodash.bindall\":129,\"tinycolor2\":193}],190:[function(require,module,exports){\n'use strict';\n\nmodule.exports = function clamp(value, min, max) {\n  return Math.min(Math.max(value, min), max);\n};\n},{}],191:[function(require,module,exports){\n// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nmodule.exports = Stream;\n\nvar EE = require('events').EventEmitter;\nvar inherits = require('inherits');\n\ninherits(Stream, EE);\nStream.Readable = require('readable-stream/readable.js');\nStream.Writable = require('readable-stream/writable.js');\nStream.Duplex = require('readable-stream/duplex.js');\nStream.Transform = require('readable-stream/transform.js');\nStream.PassThrough = require('readable-stream/passthrough.js');\n\n// Backwards-compat with node 0.4.x\nStream.Stream = Stream;\n\n\n\n// old-style streams.  Note that the pipe method (the only relevant\n// part of this class) is overridden in the Readable class.\n\nfunction Stream() {\n  EE.call(this);\n}\n\nStream.prototype.pipe = function(dest, options) {\n  var source = this;\n\n  function ondata(chunk) {\n    if (dest.writable) {\n      if (false === dest.write(chunk) && source.pause) {\n        source.pause();\n      }\n    }\n  }\n\n  source.on('data', ondata);\n\n  function ondrain() {\n    if (source.readable && source.resume) {\n      source.resume();\n    }\n  }\n\n  dest.on('drain', ondrain);\n\n  // If the 'end' option is not supplied, dest.end() will be called when\n  // source gets the 'end' or 'close' events.  Only dest.end() once.\n  if (!dest._isStdio && (!options || options.end !== false)) {\n    source.on('end', onend);\n    source.on('close', onclose);\n  }\n\n  var didOnEnd = false;\n  function onend() {\n    if (didOnEnd) return;\n    didOnEnd = true;\n\n    dest.end();\n  }\n\n\n  function onclose() {\n    if (didOnEnd) return;\n    didOnEnd = true;\n\n    if (typeof dest.destroy === 'function') dest.destroy();\n  }\n\n  // don't leave dangling pipes when there are errors.\n  function onerror(er) {\n    cleanup();\n    if (EE.listenerCount(this, 'error') === 0) {\n      throw er; // Unhandled stream error in pipe.\n    }\n  }\n\n  source.on('error', onerror);\n  dest.on('error', onerror);\n\n  // remove all the event listeners that were added.\n  function cleanup() {\n    source.removeListener('data', ondata);\n    dest.removeListener('drain', ondrain);\n\n    source.removeListener('end', onend);\n    source.removeListener('close', onclose);\n\n    source.removeListener('error', onerror);\n    dest.removeListener('error', onerror);\n\n    source.removeListener('end', cleanup);\n    source.removeListener('close', cleanup);\n\n    dest.removeListener('close', cleanup);\n  }\n\n  source.on('end', cleanup);\n  source.on('close', cleanup);\n\n  dest.on('close', cleanup);\n\n  dest.emit('pipe', source);\n\n  // Allow for unix-like usage: A.pipe(B).pipe(C)\n  return dest;\n};\n\n},{\"events\":103,\"inherits\":118,\"readable-stream/duplex.js\":163,\"readable-stream/passthrough.js\":170,\"readable-stream/readable.js\":171,\"readable-stream/transform.js\":172,\"readable-stream/writable.js\":173}],192:[function(require,module,exports){\n// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nvar Buffer = require('buffer').Buffer;\n\nvar isBufferEncoding = Buffer.isEncoding\n  || function(encoding) {\n       switch (encoding && encoding.toLowerCase()) {\n         case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;\n         default: return false;\n       }\n     }\n\n\nfunction assertEncoding(encoding) {\n  if (encoding && !isBufferEncoding(encoding)) {\n    throw new Error('Unknown encoding: ' + encoding);\n  }\n}\n\n// StringDecoder provides an interface for efficiently splitting a series of\n// buffers into a series of JS strings without breaking apart multi-byte\n// characters. CESU-8 is handled as part of the UTF-8 encoding.\n//\n// @TODO Handling all encodings inside a single object makes it very difficult\n// to reason about this code, so it should be split up in the future.\n// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code\n// points as used by CESU-8.\nvar StringDecoder = exports.StringDecoder = function(encoding) {\n  this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');\n  assertEncoding(encoding);\n  switch (this.encoding) {\n    case 'utf8':\n      // CESU-8 represents each of Surrogate Pair by 3-bytes\n      this.surrogateSize = 3;\n      break;\n    case 'ucs2':\n    case 'utf16le':\n      // UTF-16 represents each of Surrogate Pair by 2-bytes\n      this.surrogateSize = 2;\n      this.detectIncompleteChar = utf16DetectIncompleteChar;\n      break;\n    case 'base64':\n      // Base-64 stores 3 bytes in 4 chars, and pads the remainder.\n      this.surrogateSize = 3;\n      this.detectIncompleteChar = base64DetectIncompleteChar;\n      break;\n    default:\n      this.write = passThroughWrite;\n      return;\n  }\n\n  // Enough space to store all bytes of a single character. UTF-8 needs 4\n  // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).\n  this.charBuffer = new Buffer(6);\n  // Number of bytes received for the current incomplete multi-byte character.\n  this.charReceived = 0;\n  // Number of bytes expected for the current incomplete multi-byte character.\n  this.charLength = 0;\n};\n\n\n// write decodes the given buffer and returns it as JS string that is\n// guaranteed to not contain any partial multi-byte characters. Any partial\n// character found at the end of the buffer is buffered up, and will be\n// returned when calling write again with the remaining bytes.\n//\n// Note: Converting a Buffer containing an orphan surrogate to a String\n// currently works, but converting a String to a Buffer (via `new Buffer`, or\n// Buffer#write) will replace incomplete surrogates with the unicode\n// replacement character. See https://codereview.chromium.org/121173009/ .\nStringDecoder.prototype.write = function(buffer) {\n  var charStr = '';\n  // if our last write ended with an incomplete multibyte character\n  while (this.charLength) {\n    // determine how many remaining bytes this buffer has to offer for this char\n    var available = (buffer.length >= this.charLength - this.charReceived) ?\n        this.charLength - this.charReceived :\n        buffer.length;\n\n    // add the new bytes to the char buffer\n    buffer.copy(this.charBuffer, this.charReceived, 0, available);\n    this.charReceived += available;\n\n    if (this.charReceived < this.charLength) {\n      // still not enough chars in this buffer? wait for more ...\n      return '';\n    }\n\n    // remove bytes belonging to the current character from the buffer\n    buffer = buffer.slice(available, buffer.length);\n\n    // get the character that was split\n    charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);\n\n    // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character\n    var charCode = charStr.charCodeAt(charStr.length - 1);\n    if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n      this.charLength += this.surrogateSize;\n      charStr = '';\n      continue;\n    }\n    this.charReceived = this.charLength = 0;\n\n    // if there are no more bytes in this buffer, just emit our char\n    if (buffer.length === 0) {\n      return charStr;\n    }\n    break;\n  }\n\n  // determine and set charLength / charReceived\n  this.detectIncompleteChar(buffer);\n\n  var end = buffer.length;\n  if (this.charLength) {\n    // buffer the incomplete character bytes we got\n    buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);\n    end -= this.charReceived;\n  }\n\n  charStr += buffer.toString(this.encoding, 0, end);\n\n  var end = charStr.length - 1;\n  var charCode = charStr.charCodeAt(end);\n  // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character\n  if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n    var size = this.surrogateSize;\n    this.charLength += size;\n    this.charReceived += size;\n    this.charBuffer.copy(this.charBuffer, size, 0, size);\n    buffer.copy(this.charBuffer, 0, 0, size);\n    return charStr.substring(0, end);\n  }\n\n  // or just emit the charStr\n  return charStr;\n};\n\n// detectIncompleteChar determines if there is an incomplete UTF-8 character at\n// the end of the given buffer. If so, it sets this.charLength to the byte\n// length that character, and sets this.charReceived to the number of bytes\n// that are available for this character.\nStringDecoder.prototype.detectIncompleteChar = function(buffer) {\n  // determine how many bytes we have to check at the end of this buffer\n  var i = (buffer.length >= 3) ? 3 : buffer.length;\n\n  // Figure out if one of the last i bytes of our buffer announces an\n  // incomplete char.\n  for (; i > 0; i--) {\n    var c = buffer[buffer.length - i];\n\n    // See http://en.wikipedia.org/wiki/UTF-8#Description\n\n    // 110XXXXX\n    if (i == 1 && c >> 5 == 0x06) {\n      this.charLength = 2;\n      break;\n    }\n\n    // 1110XXXX\n    if (i <= 2 && c >> 4 == 0x0E) {\n      this.charLength = 3;\n      break;\n    }\n\n    // 11110XXX\n    if (i <= 3 && c >> 3 == 0x1E) {\n      this.charLength = 4;\n      break;\n    }\n  }\n  this.charReceived = i;\n};\n\nStringDecoder.prototype.end = function(buffer) {\n  var res = '';\n  if (buffer && buffer.length)\n    res = this.write(buffer);\n\n  if (this.charReceived) {\n    var cr = this.charReceived;\n    var buf = this.charBuffer;\n    var enc = this.encoding;\n    res += buf.slice(0, cr).toString(enc);\n  }\n\n  return res;\n};\n\nfunction passThroughWrite(buffer) {\n  return buffer.toString(this.encoding);\n}\n\nfunction utf16DetectIncompleteChar(buffer) {\n  this.charReceived = buffer.length % 2;\n  this.charLength = this.charReceived ? 2 : 0;\n}\n\nfunction base64DetectIncompleteChar(buffer) {\n  this.charReceived = buffer.length % 3;\n  this.charLength = this.charReceived ? 3 : 0;\n}\n\n},{\"buffer\":48}],193:[function(require,module,exports){\n// TinyColor v1.4.1\n// https://github.com/bgrins/TinyColor\n// Brian Grinstead, MIT License\n\n(function(Math) {\n\nvar trimLeft = /^\\s+/,\n    trimRight = /\\s+$/,\n    tinyCounter = 0,\n    mathRound = Math.round,\n    mathMin = Math.min,\n    mathMax = Math.max,\n    mathRandom = Math.random;\n\nfunction tinycolor (color, opts) {\n\n    color = (color) ? color : '';\n    opts = opts || { };\n\n    // If input is already a tinycolor, return itself\n    if (color instanceof tinycolor) {\n       return color;\n    }\n    // If we are called as a function, call using new instead\n    if (!(this instanceof tinycolor)) {\n        return new tinycolor(color, opts);\n    }\n\n    var rgb = inputToRGB(color);\n    this._originalInput = color,\n    this._r = rgb.r,\n    this._g = rgb.g,\n    this._b = rgb.b,\n    this._a = rgb.a,\n    this._roundA = mathRound(100*this._a) / 100,\n    this._format = opts.format || rgb.format;\n    this._gradientType = opts.gradientType;\n\n    // Don't let the range of [0,255] come back in [0,1].\n    // Potentially lose a little bit of precision here, but will fix issues where\n    // .5 gets interpreted as half of the total, instead of half of 1\n    // If it was supposed to be 128, this was already taken care of by `inputToRgb`\n    if (this._r < 1) { this._r = mathRound(this._r); }\n    if (this._g < 1) { this._g = mathRound(this._g); }\n    if (this._b < 1) { this._b = mathRound(this._b); }\n\n    this._ok = rgb.ok;\n    this._tc_id = tinyCounter++;\n}\n\ntinycolor.prototype = {\n    isDark: function() {\n        return this.getBrightness() < 128;\n    },\n    isLight: function() {\n        return !this.isDark();\n    },\n    isValid: function() {\n        return this._ok;\n    },\n    getOriginalInput: function() {\n      return this._originalInput;\n    },\n    getFormat: function() {\n        return this._format;\n    },\n    getAlpha: function() {\n        return this._a;\n    },\n    getBrightness: function() {\n        //http://www.w3.org/TR/AERT#color-contrast\n        var rgb = this.toRgb();\n        return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000;\n    },\n    getLuminance: function() {\n        //http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef\n        var rgb = this.toRgb();\n        var RsRGB, GsRGB, BsRGB, R, G, B;\n        RsRGB = rgb.r/255;\n        GsRGB = rgb.g/255;\n        BsRGB = rgb.b/255;\n\n        if (RsRGB <= 0.03928) {R = RsRGB / 12.92;} else {R = Math.pow(((RsRGB + 0.055) / 1.055), 2.4);}\n        if (GsRGB <= 0.03928) {G = GsRGB / 12.92;} else {G = Math.pow(((GsRGB + 0.055) / 1.055), 2.4);}\n        if (BsRGB <= 0.03928) {B = BsRGB / 12.92;} else {B = Math.pow(((BsRGB + 0.055) / 1.055), 2.4);}\n        return (0.2126 * R) + (0.7152 * G) + (0.0722 * B);\n    },\n    setAlpha: function(value) {\n        this._a = boundAlpha(value);\n        this._roundA = mathRound(100*this._a) / 100;\n        return this;\n    },\n    toHsv: function() {\n        var hsv = rgbToHsv(this._r, this._g, this._b);\n        return { h: hsv.h * 360, s: hsv.s, v: hsv.v, a: this._a };\n    },\n    toHsvString: function() {\n        var hsv = rgbToHsv(this._r, this._g, this._b);\n        var h = mathRound(hsv.h * 360), s = mathRound(hsv.s * 100), v = mathRound(hsv.v * 100);\n        return (this._a == 1) ?\n          \"hsv(\"  + h + \", \" + s + \"%, \" + v + \"%)\" :\n          \"hsva(\" + h + \", \" + s + \"%, \" + v + \"%, \"+ this._roundA + \")\";\n    },\n    toHsl: function() {\n        var hsl = rgbToHsl(this._r, this._g, this._b);\n        return { h: hsl.h * 360, s: hsl.s, l: hsl.l, a: this._a };\n    },\n    toHslString: function() {\n        var hsl = rgbToHsl(this._r, this._g, this._b);\n        var h = mathRound(hsl.h * 360), s = mathRound(hsl.s * 100), l = mathRound(hsl.l * 100);\n        return (this._a == 1) ?\n          \"hsl(\"  + h + \", \" + s + \"%, \" + l + \"%)\" :\n          \"hsla(\" + h + \", \" + s + \"%, \" + l + \"%, \"+ this._roundA + \")\";\n    },\n    toHex: function(allow3Char) {\n        return rgbToHex(this._r, this._g, this._b, allow3Char);\n    },\n    toHexString: function(allow3Char) {\n        return '#' + this.toHex(allow3Char);\n    },\n    toHex8: function(allow4Char) {\n        return rgbaToHex(this._r, this._g, this._b, this._a, allow4Char);\n    },\n    toHex8String: function(allow4Char) {\n        return '#' + this.toHex8(allow4Char);\n    },\n    toRgb: function() {\n        return { r: mathRound(this._r), g: mathRound(this._g), b: mathRound(this._b), a: this._a };\n    },\n    toRgbString: function() {\n        return (this._a == 1) ?\n          \"rgb(\"  + mathRound(this._r) + \", \" + mathRound(this._g) + \", \" + mathRound(this._b) + \")\" :\n          \"rgba(\" + mathRound(this._r) + \", \" + mathRound(this._g) + \", \" + mathRound(this._b) + \", \" + this._roundA + \")\";\n    },\n    toPercentageRgb: function() {\n        return { r: mathRound(bound01(this._r, 255) * 100) + \"%\", g: mathRound(bound01(this._g, 255) * 100) + \"%\", b: mathRound(bound01(this._b, 255) * 100) + \"%\", a: this._a };\n    },\n    toPercentageRgbString: function() {\n        return (this._a == 1) ?\n          \"rgb(\"  + mathRound(bound01(this._r, 255) * 100) + \"%, \" + mathRound(bound01(this._g, 255) * 100) + \"%, \" + mathRound(bound01(this._b, 255) * 100) + \"%)\" :\n          \"rgba(\" + mathRound(bound01(this._r, 255) * 100) + \"%, \" + mathRound(bound01(this._g, 255) * 100) + \"%, \" + mathRound(bound01(this._b, 255) * 100) + \"%, \" + this._roundA + \")\";\n    },\n    toName: function() {\n        if (this._a === 0) {\n            return \"transparent\";\n        }\n\n        if (this._a < 1) {\n            return false;\n        }\n\n        return hexNames[rgbToHex(this._r, this._g, this._b, true)] || false;\n    },\n    toFilter: function(secondColor) {\n        var hex8String = '#' + rgbaToArgbHex(this._r, this._g, this._b, this._a);\n        var secondHex8String = hex8String;\n        var gradientType = this._gradientType ? \"GradientType = 1, \" : \"\";\n\n        if (secondColor) {\n            var s = tinycolor(secondColor);\n            secondHex8String = '#' + rgbaToArgbHex(s._r, s._g, s._b, s._a);\n        }\n\n        return \"progid:DXImageTransform.Microsoft.gradient(\"+gradientType+\"startColorstr=\"+hex8String+\",endColorstr=\"+secondHex8String+\")\";\n    },\n    toString: function(format) {\n        var formatSet = !!format;\n        format = format || this._format;\n\n        var formattedString = false;\n        var hasAlpha = this._a < 1 && this._a >= 0;\n        var needsAlphaFormat = !formatSet && hasAlpha && (format === \"hex\" || format === \"hex6\" || format === \"hex3\" || format === \"hex4\" || format === \"hex8\" || format === \"name\");\n\n        if (needsAlphaFormat) {\n            // Special case for \"transparent\", all other non-alpha formats\n            // will return rgba when there is transparency.\n            if (format === \"name\" && this._a === 0) {\n                return this.toName();\n            }\n            return this.toRgbString();\n        }\n        if (format === \"rgb\") {\n            formattedString = this.toRgbString();\n        }\n        if (format === \"prgb\") {\n            formattedString = this.toPercentageRgbString();\n        }\n        if (format === \"hex\" || format === \"hex6\") {\n            formattedString = this.toHexString();\n        }\n        if (format === \"hex3\") {\n            formattedString = this.toHexString(true);\n        }\n        if (format === \"hex4\") {\n            formattedString = this.toHex8String(true);\n        }\n        if (format === \"hex8\") {\n            formattedString = this.toHex8String();\n        }\n        if (format === \"name\") {\n            formattedString = this.toName();\n        }\n        if (format === \"hsl\") {\n            formattedString = this.toHslString();\n        }\n        if (format === \"hsv\") {\n            formattedString = this.toHsvString();\n        }\n\n        return formattedString || this.toHexString();\n    },\n    clone: function() {\n        return tinycolor(this.toString());\n    },\n\n    _applyModification: function(fn, args) {\n        var color = fn.apply(null, [this].concat([].slice.call(args)));\n        this._r = color._r;\n        this._g = color._g;\n        this._b = color._b;\n        this.setAlpha(color._a);\n        return this;\n    },\n    lighten: function() {\n        return this._applyModification(lighten, arguments);\n    },\n    brighten: function() {\n        return this._applyModification(brighten, arguments);\n    },\n    darken: function() {\n        return this._applyModification(darken, arguments);\n    },\n    desaturate: function() {\n        return this._applyModification(desaturate, arguments);\n    },\n    saturate: function() {\n        return this._applyModification(saturate, arguments);\n    },\n    greyscale: function() {\n        return this._applyModification(greyscale, arguments);\n    },\n    spin: function() {\n        return this._applyModification(spin, arguments);\n    },\n\n    _applyCombination: function(fn, args) {\n        return fn.apply(null, [this].concat([].slice.call(args)));\n    },\n    analogous: function() {\n        return this._applyCombination(analogous, arguments);\n    },\n    complement: function() {\n        return this._applyCombination(complement, arguments);\n    },\n    monochromatic: function() {\n        return this._applyCombination(monochromatic, arguments);\n    },\n    splitcomplement: function() {\n        return this._applyCombination(splitcomplement, arguments);\n    },\n    triad: function() {\n        return this._applyCombination(triad, arguments);\n    },\n    tetrad: function() {\n        return this._applyCombination(tetrad, arguments);\n    }\n};\n\n// If input is an object, force 1 into \"1.0\" to handle ratios properly\n// String input requires \"1.0\" as input, so 1 will be treated as 1\ntinycolor.fromRatio = function(color, opts) {\n    if (typeof color == \"object\") {\n        var newColor = {};\n        for (var i in color) {\n            if (color.hasOwnProperty(i)) {\n                if (i === \"a\") {\n                    newColor[i] = color[i];\n                }\n                else {\n                    newColor[i] = convertToPercentage(color[i]);\n                }\n            }\n        }\n        color = newColor;\n    }\n\n    return tinycolor(color, opts);\n};\n\n// Given a string or object, convert that input to RGB\n// Possible string inputs:\n//\n//     \"red\"\n//     \"#f00\" or \"f00\"\n//     \"#ff0000\" or \"ff0000\"\n//     \"#ff000000\" or \"ff000000\"\n//     \"rgb 255 0 0\" or \"rgb (255, 0, 0)\"\n//     \"rgb 1.0 0 0\" or \"rgb (1, 0, 0)\"\n//     \"rgba (255, 0, 0, 1)\" or \"rgba 255, 0, 0, 1\"\n//     \"rgba (1.0, 0, 0, 1)\" or \"rgba 1.0, 0, 0, 1\"\n//     \"hsl(0, 100%, 50%)\" or \"hsl 0 100% 50%\"\n//     \"hsla(0, 100%, 50%, 1)\" or \"hsla 0 100% 50%, 1\"\n//     \"hsv(0, 100%, 100%)\" or \"hsv 0 100% 100%\"\n//\nfunction inputToRGB(color) {\n\n    var rgb = { r: 0, g: 0, b: 0 };\n    var a = 1;\n    var s = null;\n    var v = null;\n    var l = null;\n    var ok = false;\n    var format = false;\n\n    if (typeof color == \"string\") {\n        color = stringInputToObject(color);\n    }\n\n    if (typeof color == \"object\") {\n        if (isValidCSSUnit(color.r) && isValidCSSUnit(color.g) && isValidCSSUnit(color.b)) {\n            rgb = rgbToRgb(color.r, color.g, color.b);\n            ok = true;\n            format = String(color.r).substr(-1) === \"%\" ? \"prgb\" : \"rgb\";\n        }\n        else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.v)) {\n            s = convertToPercentage(color.s);\n            v = convertToPercentage(color.v);\n            rgb = hsvToRgb(color.h, s, v);\n            ok = true;\n            format = \"hsv\";\n        }\n        else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.l)) {\n            s = convertToPercentage(color.s);\n            l = convertToPercentage(color.l);\n            rgb = hslToRgb(color.h, s, l);\n            ok = true;\n            format = \"hsl\";\n        }\n\n        if (color.hasOwnProperty(\"a\")) {\n            a = color.a;\n        }\n    }\n\n    a = boundAlpha(a);\n\n    return {\n        ok: ok,\n        format: color.format || format,\n        r: mathMin(255, mathMax(rgb.r, 0)),\n        g: mathMin(255, mathMax(rgb.g, 0)),\n        b: mathMin(255, mathMax(rgb.b, 0)),\n        a: a\n    };\n}\n\n\n// Conversion Functions\n// --------------------\n\n// `rgbToHsl`, `rgbToHsv`, `hslToRgb`, `hsvToRgb` modified from:\n// <http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript>\n\n// `rgbToRgb`\n// Handle bounds / percentage checking to conform to CSS color spec\n// <http://www.w3.org/TR/css3-color/>\n// *Assumes:* r, g, b in [0, 255] or [0, 1]\n// *Returns:* { r, g, b } in [0, 255]\nfunction rgbToRgb(r, g, b){\n    return {\n        r: bound01(r, 255) * 255,\n        g: bound01(g, 255) * 255,\n        b: bound01(b, 255) * 255\n    };\n}\n\n// `rgbToHsl`\n// Converts an RGB color value to HSL.\n// *Assumes:* r, g, and b are contained in [0, 255] or [0, 1]\n// *Returns:* { h, s, l } in [0,1]\nfunction rgbToHsl(r, g, b) {\n\n    r = bound01(r, 255);\n    g = bound01(g, 255);\n    b = bound01(b, 255);\n\n    var max = mathMax(r, g, b), min = mathMin(r, g, b);\n    var h, s, l = (max + min) / 2;\n\n    if(max == min) {\n        h = s = 0; // achromatic\n    }\n    else {\n        var d = max - min;\n        s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n        switch(max) {\n            case r: h = (g - b) / d + (g < b ? 6 : 0); break;\n            case g: h = (b - r) / d + 2; break;\n            case b: h = (r - g) / d + 4; break;\n        }\n\n        h /= 6;\n    }\n\n    return { h: h, s: s, l: l };\n}\n\n// `hslToRgb`\n// Converts an HSL color value to RGB.\n// *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100]\n// *Returns:* { r, g, b } in the set [0, 255]\nfunction hslToRgb(h, s, l) {\n    var r, g, b;\n\n    h = bound01(h, 360);\n    s = bound01(s, 100);\n    l = bound01(l, 100);\n\n    function hue2rgb(p, q, t) {\n        if(t < 0) t += 1;\n        if(t > 1) t -= 1;\n        if(t < 1/6) return p + (q - p) * 6 * t;\n        if(t < 1/2) return q;\n        if(t < 2/3) return p + (q - p) * (2/3 - t) * 6;\n        return p;\n    }\n\n    if(s === 0) {\n        r = g = b = l; // achromatic\n    }\n    else {\n        var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n        var p = 2 * l - q;\n        r = hue2rgb(p, q, h + 1/3);\n        g = hue2rgb(p, q, h);\n        b = hue2rgb(p, q, h - 1/3);\n    }\n\n    return { r: r * 255, g: g * 255, b: b * 255 };\n}\n\n// `rgbToHsv`\n// Converts an RGB color value to HSV\n// *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1]\n// *Returns:* { h, s, v } in [0,1]\nfunction rgbToHsv(r, g, b) {\n\n    r = bound01(r, 255);\n    g = bound01(g, 255);\n    b = bound01(b, 255);\n\n    var max = mathMax(r, g, b), min = mathMin(r, g, b);\n    var h, s, v = max;\n\n    var d = max - min;\n    s = max === 0 ? 0 : d / max;\n\n    if(max == min) {\n        h = 0; // achromatic\n    }\n    else {\n        switch(max) {\n            case r: h = (g - b) / d + (g < b ? 6 : 0); break;\n            case g: h = (b - r) / d + 2; break;\n            case b: h = (r - g) / d + 4; break;\n        }\n        h /= 6;\n    }\n    return { h: h, s: s, v: v };\n}\n\n// `hsvToRgb`\n// Converts an HSV color value to RGB.\n// *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100]\n// *Returns:* { r, g, b } in the set [0, 255]\n function hsvToRgb(h, s, v) {\n\n    h = bound01(h, 360) * 6;\n    s = bound01(s, 100);\n    v = bound01(v, 100);\n\n    var i = Math.floor(h),\n        f = h - i,\n        p = v * (1 - s),\n        q = v * (1 - f * s),\n        t = v * (1 - (1 - f) * s),\n        mod = i % 6,\n        r = [v, q, p, p, t, v][mod],\n        g = [t, v, v, q, p, p][mod],\n        b = [p, p, t, v, v, q][mod];\n\n    return { r: r * 255, g: g * 255, b: b * 255 };\n}\n\n// `rgbToHex`\n// Converts an RGB color to hex\n// Assumes r, g, and b are contained in the set [0, 255]\n// Returns a 3 or 6 character hex\nfunction rgbToHex(r, g, b, allow3Char) {\n\n    var hex = [\n        pad2(mathRound(r).toString(16)),\n        pad2(mathRound(g).toString(16)),\n        pad2(mathRound(b).toString(16))\n    ];\n\n    // Return a 3 character hex if possible\n    if (allow3Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1)) {\n        return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0);\n    }\n\n    return hex.join(\"\");\n}\n\n// `rgbaToHex`\n// Converts an RGBA color plus alpha transparency to hex\n// Assumes r, g, b are contained in the set [0, 255] and\n// a in [0, 1]. Returns a 4 or 8 character rgba hex\nfunction rgbaToHex(r, g, b, a, allow4Char) {\n\n    var hex = [\n        pad2(mathRound(r).toString(16)),\n        pad2(mathRound(g).toString(16)),\n        pad2(mathRound(b).toString(16)),\n        pad2(convertDecimalToHex(a))\n    ];\n\n    // Return a 4 character hex if possible\n    if (allow4Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1) && hex[3].charAt(0) == hex[3].charAt(1)) {\n        return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0) + hex[3].charAt(0);\n    }\n\n    return hex.join(\"\");\n}\n\n// `rgbaToArgbHex`\n// Converts an RGBA color to an ARGB Hex8 string\n// Rarely used, but required for \"toFilter()\"\nfunction rgbaToArgbHex(r, g, b, a) {\n\n    var hex = [\n        pad2(convertDecimalToHex(a)),\n        pad2(mathRound(r).toString(16)),\n        pad2(mathRound(g).toString(16)),\n        pad2(mathRound(b).toString(16))\n    ];\n\n    return hex.join(\"\");\n}\n\n// `equals`\n// Can be called with any tinycolor input\ntinycolor.equals = function (color1, color2) {\n    if (!color1 || !color2) { return false; }\n    return tinycolor(color1).toRgbString() == tinycolor(color2).toRgbString();\n};\n\ntinycolor.random = function() {\n    return tinycolor.fromRatio({\n        r: mathRandom(),\n        g: mathRandom(),\n        b: mathRandom()\n    });\n};\n\n\n// Modification Functions\n// ----------------------\n// Thanks to less.js for some of the basics here\n// <https://github.com/cloudhead/less.js/blob/master/lib/less/functions.js>\n\nfunction desaturate(color, amount) {\n    amount = (amount === 0) ? 0 : (amount || 10);\n    var hsl = tinycolor(color).toHsl();\n    hsl.s -= amount / 100;\n    hsl.s = clamp01(hsl.s);\n    return tinycolor(hsl);\n}\n\nfunction saturate(color, amount) {\n    amount = (amount === 0) ? 0 : (amount || 10);\n    var hsl = tinycolor(color).toHsl();\n    hsl.s += amount / 100;\n    hsl.s = clamp01(hsl.s);\n    return tinycolor(hsl);\n}\n\nfunction greyscale(color) {\n    return tinycolor(color).desaturate(100);\n}\n\nfunction lighten (color, amount) {\n    amount = (amount === 0) ? 0 : (amount || 10);\n    var hsl = tinycolor(color).toHsl();\n    hsl.l += amount / 100;\n    hsl.l = clamp01(hsl.l);\n    return tinycolor(hsl);\n}\n\nfunction brighten(color, amount) {\n    amount = (amount === 0) ? 0 : (amount || 10);\n    var rgb = tinycolor(color).toRgb();\n    rgb.r = mathMax(0, mathMin(255, rgb.r - mathRound(255 * - (amount / 100))));\n    rgb.g = mathMax(0, mathMin(255, rgb.g - mathRound(255 * - (amount / 100))));\n    rgb.b = mathMax(0, mathMin(255, rgb.b - mathRound(255 * - (amount / 100))));\n    return tinycolor(rgb);\n}\n\nfunction darken (color, amount) {\n    amount = (amount === 0) ? 0 : (amount || 10);\n    var hsl = tinycolor(color).toHsl();\n    hsl.l -= amount / 100;\n    hsl.l = clamp01(hsl.l);\n    return tinycolor(hsl);\n}\n\n// Spin takes a positive or negative amount within [-360, 360] indicating the change of hue.\n// Values outside of this range will be wrapped into this range.\nfunction spin(color, amount) {\n    var hsl = tinycolor(color).toHsl();\n    var hue = (hsl.h + amount) % 360;\n    hsl.h = hue < 0 ? 360 + hue : hue;\n    return tinycolor(hsl);\n}\n\n// Combination Functions\n// ---------------------\n// Thanks to jQuery xColor for some of the ideas behind these\n// <https://github.com/infusion/jQuery-xcolor/blob/master/jquery.xcolor.js>\n\nfunction complement(color) {\n    var hsl = tinycolor(color).toHsl();\n    hsl.h = (hsl.h + 180) % 360;\n    return tinycolor(hsl);\n}\n\nfunction triad(color) {\n    var hsl = tinycolor(color).toHsl();\n    var h = hsl.h;\n    return [\n        tinycolor(color),\n        tinycolor({ h: (h + 120) % 360, s: hsl.s, l: hsl.l }),\n        tinycolor({ h: (h + 240) % 360, s: hsl.s, l: hsl.l })\n    ];\n}\n\nfunction tetrad(color) {\n    var hsl = tinycolor(color).toHsl();\n    var h = hsl.h;\n    return [\n        tinycolor(color),\n        tinycolor({ h: (h + 90) % 360, s: hsl.s, l: hsl.l }),\n        tinycolor({ h: (h + 180) % 360, s: hsl.s, l: hsl.l }),\n        tinycolor({ h: (h + 270) % 360, s: hsl.s, l: hsl.l })\n    ];\n}\n\nfunction splitcomplement(color) {\n    var hsl = tinycolor(color).toHsl();\n    var h = hsl.h;\n    return [\n        tinycolor(color),\n        tinycolor({ h: (h + 72) % 360, s: hsl.s, l: hsl.l}),\n        tinycolor({ h: (h + 216) % 360, s: hsl.s, l: hsl.l})\n    ];\n}\n\nfunction analogous(color, results, slices) {\n    results = results || 6;\n    slices = slices || 30;\n\n    var hsl = tinycolor(color).toHsl();\n    var part = 360 / slices;\n    var ret = [tinycolor(color)];\n\n    for (hsl.h = ((hsl.h - (part * results >> 1)) + 720) % 360; --results; ) {\n        hsl.h = (hsl.h + part) % 360;\n        ret.push(tinycolor(hsl));\n    }\n    return ret;\n}\n\nfunction monochromatic(color, results) {\n    results = results || 6;\n    var hsv = tinycolor(color).toHsv();\n    var h = hsv.h, s = hsv.s, v = hsv.v;\n    var ret = [];\n    var modification = 1 / results;\n\n    while (results--) {\n        ret.push(tinycolor({ h: h, s: s, v: v}));\n        v = (v + modification) % 1;\n    }\n\n    return ret;\n}\n\n// Utility Functions\n// ---------------------\n\ntinycolor.mix = function(color1, color2, amount) {\n    amount = (amount === 0) ? 0 : (amount || 50);\n\n    var rgb1 = tinycolor(color1).toRgb();\n    var rgb2 = tinycolor(color2).toRgb();\n\n    var p = amount / 100;\n\n    var rgba = {\n        r: ((rgb2.r - rgb1.r) * p) + rgb1.r,\n        g: ((rgb2.g - rgb1.g) * p) + rgb1.g,\n        b: ((rgb2.b - rgb1.b) * p) + rgb1.b,\n        a: ((rgb2.a - rgb1.a) * p) + rgb1.a\n    };\n\n    return tinycolor(rgba);\n};\n\n\n// Readability Functions\n// ---------------------\n// <http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef (WCAG Version 2)\n\n// `contrast`\n// Analyze the 2 colors and returns the color contrast defined by (WCAG Version 2)\ntinycolor.readability = function(color1, color2) {\n    var c1 = tinycolor(color1);\n    var c2 = tinycolor(color2);\n    return (Math.max(c1.getLuminance(),c2.getLuminance())+0.05) / (Math.min(c1.getLuminance(),c2.getLuminance())+0.05);\n};\n\n// `isReadable`\n// Ensure that foreground and background color combinations meet WCAG2 guidelines.\n// The third argument is an optional Object.\n//      the 'level' property states 'AA' or 'AAA' - if missing or invalid, it defaults to 'AA';\n//      the 'size' property states 'large' or 'small' - if missing or invalid, it defaults to 'small'.\n// If the entire object is absent, isReadable defaults to {level:\"AA\",size:\"small\"}.\n\n// *Example*\n//    tinycolor.isReadable(\"#000\", \"#111\") => false\n//    tinycolor.isReadable(\"#000\", \"#111\",{level:\"AA\",size:\"large\"}) => false\ntinycolor.isReadable = function(color1, color2, wcag2) {\n    var readability = tinycolor.readability(color1, color2);\n    var wcag2Parms, out;\n\n    out = false;\n\n    wcag2Parms = validateWCAG2Parms(wcag2);\n    switch (wcag2Parms.level + wcag2Parms.size) {\n        case \"AAsmall\":\n        case \"AAAlarge\":\n            out = readability >= 4.5;\n            break;\n        case \"AAlarge\":\n            out = readability >= 3;\n            break;\n        case \"AAAsmall\":\n            out = readability >= 7;\n            break;\n    }\n    return out;\n\n};\n\n// `mostReadable`\n// Given a base color and a list of possible foreground or background\n// colors for that base, returns the most readable color.\n// Optionally returns Black or White if the most readable color is unreadable.\n// *Example*\n//    tinycolor.mostReadable(tinycolor.mostReadable(\"#123\", [\"#124\", \"#125\"],{includeFallbackColors:false}).toHexString(); // \"#112255\"\n//    tinycolor.mostReadable(tinycolor.mostReadable(\"#123\", [\"#124\", \"#125\"],{includeFallbackColors:true}).toHexString();  // \"#ffffff\"\n//    tinycolor.mostReadable(\"#a8015a\", [\"#faf3f3\"],{includeFallbackColors:true,level:\"AAA\",size:\"large\"}).toHexString(); // \"#faf3f3\"\n//    tinycolor.mostReadable(\"#a8015a\", [\"#faf3f3\"],{includeFallbackColors:true,level:\"AAA\",size:\"small\"}).toHexString(); // \"#ffffff\"\ntinycolor.mostReadable = function(baseColor, colorList, args) {\n    var bestColor = null;\n    var bestScore = 0;\n    var readability;\n    var includeFallbackColors, level, size ;\n    args = args || {};\n    includeFallbackColors = args.includeFallbackColors ;\n    level = args.level;\n    size = args.size;\n\n    for (var i= 0; i < colorList.length ; i++) {\n        readability = tinycolor.readability(baseColor, colorList[i]);\n        if (readability > bestScore) {\n            bestScore = readability;\n            bestColor = tinycolor(colorList[i]);\n        }\n    }\n\n    if (tinycolor.isReadable(baseColor, bestColor, {\"level\":level,\"size\":size}) || !includeFallbackColors) {\n        return bestColor;\n    }\n    else {\n        args.includeFallbackColors=false;\n        return tinycolor.mostReadable(baseColor,[\"#fff\", \"#000\"],args);\n    }\n};\n\n\n// Big List of Colors\n// ------------------\n// <http://www.w3.org/TR/css3-color/#svg-color>\nvar names = tinycolor.names = {\n    aliceblue: \"f0f8ff\",\n    antiquewhite: \"faebd7\",\n    aqua: \"0ff\",\n    aquamarine: \"7fffd4\",\n    azure: \"f0ffff\",\n    beige: \"f5f5dc\",\n    bisque: \"ffe4c4\",\n    black: \"000\",\n    blanchedalmond: \"ffebcd\",\n    blue: \"00f\",\n    blueviolet: \"8a2be2\",\n    brown: \"a52a2a\",\n    burlywood: \"deb887\",\n    burntsienna: \"ea7e5d\",\n    cadetblue: \"5f9ea0\",\n    chartreuse: \"7fff00\",\n    chocolate: \"d2691e\",\n    coral: \"ff7f50\",\n    cornflowerblue: \"6495ed\",\n    cornsilk: \"fff8dc\",\n    crimson: \"dc143c\",\n    cyan: \"0ff\",\n    darkblue: \"00008b\",\n    darkcyan: \"008b8b\",\n    darkgoldenrod: \"b8860b\",\n    darkgray: \"a9a9a9\",\n    darkgreen: \"006400\",\n    darkgrey: \"a9a9a9\",\n    darkkhaki: \"bdb76b\",\n    darkmagenta: \"8b008b\",\n    darkolivegreen: \"556b2f\",\n    darkorange: \"ff8c00\",\n    darkorchid: \"9932cc\",\n    darkred: \"8b0000\",\n    darksalmon: \"e9967a\",\n    darkseagreen: \"8fbc8f\",\n    darkslateblue: \"483d8b\",\n    darkslategray: \"2f4f4f\",\n    darkslategrey: \"2f4f4f\",\n    darkturquoise: \"00ced1\",\n    darkviolet: \"9400d3\",\n    deeppink: \"ff1493\",\n    deepskyblue: \"00bfff\",\n    dimgray: \"696969\",\n    dimgrey: \"696969\",\n    dodgerblue: \"1e90ff\",\n    firebrick: \"b22222\",\n    floralwhite: \"fffaf0\",\n    forestgreen: \"228b22\",\n    fuchsia: \"f0f\",\n    gainsboro: \"dcdcdc\",\n    ghostwhite: \"f8f8ff\",\n    gold: \"ffd700\",\n    goldenrod: \"daa520\",\n    gray: \"808080\",\n    green: \"008000\",\n    greenyellow: \"adff2f\",\n    grey: \"808080\",\n    honeydew: \"f0fff0\",\n    hotpink: \"ff69b4\",\n    indianred: \"cd5c5c\",\n    indigo: \"4b0082\",\n    ivory: \"fffff0\",\n    khaki: \"f0e68c\",\n    lavender: \"e6e6fa\",\n    lavenderblush: \"fff0f5\",\n    lawngreen: \"7cfc00\",\n    lemonchiffon: \"fffacd\",\n    lightblue: \"add8e6\",\n    lightcoral: \"f08080\",\n    lightcyan: \"e0ffff\",\n    lightgoldenrodyellow: \"fafad2\",\n    lightgray: \"d3d3d3\",\n    lightgreen: \"90ee90\",\n    lightgrey: \"d3d3d3\",\n    lightpink: \"ffb6c1\",\n    lightsalmon: \"ffa07a\",\n    lightseagreen: \"20b2aa\",\n    lightskyblue: \"87cefa\",\n    lightslategray: \"789\",\n    lightslategrey: \"789\",\n    lightsteelblue: \"b0c4de\",\n    lightyellow: \"ffffe0\",\n    lime: \"0f0\",\n    limegreen: \"32cd32\",\n    linen: \"faf0e6\",\n    magenta: \"f0f\",\n    maroon: \"800000\",\n    mediumaquamarine: \"66cdaa\",\n    mediumblue: \"0000cd\",\n    mediumorchid: \"ba55d3\",\n    mediumpurple: \"9370db\",\n    mediumseagreen: \"3cb371\",\n    mediumslateblue: \"7b68ee\",\n    mediumspringgreen: \"00fa9a\",\n    mediumturquoise: \"48d1cc\",\n    mediumvioletred: \"c71585\",\n    midnightblue: \"191970\",\n    mintcream: \"f5fffa\",\n    mistyrose: \"ffe4e1\",\n    moccasin: \"ffe4b5\",\n    navajowhite: \"ffdead\",\n    navy: \"000080\",\n    oldlace: \"fdf5e6\",\n    olive: \"808000\",\n    olivedrab: \"6b8e23\",\n    orange: \"ffa500\",\n    orangered: \"ff4500\",\n    orchid: \"da70d6\",\n    palegoldenrod: \"eee8aa\",\n    palegreen: \"98fb98\",\n    paleturquoise: \"afeeee\",\n    palevioletred: \"db7093\",\n    papayawhip: \"ffefd5\",\n    peachpuff: \"ffdab9\",\n    peru: \"cd853f\",\n    pink: \"ffc0cb\",\n    plum: \"dda0dd\",\n    powderblue: \"b0e0e6\",\n    purple: \"800080\",\n    rebeccapurple: \"663399\",\n    red: \"f00\",\n    rosybrown: \"bc8f8f\",\n    royalblue: \"4169e1\",\n    saddlebrown: \"8b4513\",\n    salmon: \"fa8072\",\n    sandybrown: \"f4a460\",\n    seagreen: \"2e8b57\",\n    seashell: \"fff5ee\",\n    sienna: \"a0522d\",\n    silver: \"c0c0c0\",\n    skyblue: \"87ceeb\",\n    slateblue: \"6a5acd\",\n    slategray: \"708090\",\n    slategrey: \"708090\",\n    snow: \"fffafa\",\n    springgreen: \"00ff7f\",\n    steelblue: \"4682b4\",\n    tan: \"d2b48c\",\n    teal: \"008080\",\n    thistle: \"d8bfd8\",\n    tomato: \"ff6347\",\n    turquoise: \"40e0d0\",\n    violet: \"ee82ee\",\n    wheat: \"f5deb3\",\n    white: \"fff\",\n    whitesmoke: \"f5f5f5\",\n    yellow: \"ff0\",\n    yellowgreen: \"9acd32\"\n};\n\n// Make it easy to access colors via `hexNames[hex]`\nvar hexNames = tinycolor.hexNames = flip(names);\n\n\n// Utilities\n// ---------\n\n// `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }`\nfunction flip(o) {\n    var flipped = { };\n    for (var i in o) {\n        if (o.hasOwnProperty(i)) {\n            flipped[o[i]] = i;\n        }\n    }\n    return flipped;\n}\n\n// Return a valid alpha value [0,1] with all invalid values being set to 1\nfunction boundAlpha(a) {\n    a = parseFloat(a);\n\n    if (isNaN(a) || a < 0 || a > 1) {\n        a = 1;\n    }\n\n    return a;\n}\n\n// Take input from [0, n] and return it as [0, 1]\nfunction bound01(n, max) {\n    if (isOnePointZero(n)) { n = \"100%\"; }\n\n    var processPercent = isPercentage(n);\n    n = mathMin(max, mathMax(0, parseFloat(n)));\n\n    // Automatically convert percentage into number\n    if (processPercent) {\n        n = parseInt(n * max, 10) / 100;\n    }\n\n    // Handle floating point rounding errors\n    if ((Math.abs(n - max) < 0.000001)) {\n        return 1;\n    }\n\n    // Convert into [0, 1] range if it isn't already\n    return (n % max) / parseFloat(max);\n}\n\n// Force a number between 0 and 1\nfunction clamp01(val) {\n    return mathMin(1, mathMax(0, val));\n}\n\n// Parse a base-16 hex value into a base-10 integer\nfunction parseIntFromHex(val) {\n    return parseInt(val, 16);\n}\n\n// Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1\n// <http://stackoverflow.com/questions/7422072/javascript-how-to-detect-number-as-a-decimal-including-1-0>\nfunction isOnePointZero(n) {\n    return typeof n == \"string\" && n.indexOf('.') != -1 && parseFloat(n) === 1;\n}\n\n// Check to see if string passed in is a percentage\nfunction isPercentage(n) {\n    return typeof n === \"string\" && n.indexOf('%') != -1;\n}\n\n// Force a hex value to have 2 characters\nfunction pad2(c) {\n    return c.length == 1 ? '0' + c : '' + c;\n}\n\n// Replace a decimal with it's percentage value\nfunction convertToPercentage(n) {\n    if (n <= 1) {\n        n = (n * 100) + \"%\";\n    }\n\n    return n;\n}\n\n// Converts a decimal to a hex value\nfunction convertDecimalToHex(d) {\n    return Math.round(parseFloat(d) * 255).toString(16);\n}\n// Converts a hex value to a decimal\nfunction convertHexToDecimal(h) {\n    return (parseIntFromHex(h) / 255);\n}\n\nvar matchers = (function() {\n\n    // <http://www.w3.org/TR/css3-values/#integers>\n    var CSS_INTEGER = \"[-\\\\+]?\\\\d+%?\";\n\n    // <http://www.w3.org/TR/css3-values/#number-value>\n    var CSS_NUMBER = \"[-\\\\+]?\\\\d*\\\\.\\\\d+%?\";\n\n    // Allow positive/negative integer/number.  Don't capture the either/or, just the entire outcome.\n    var CSS_UNIT = \"(?:\" + CSS_NUMBER + \")|(?:\" + CSS_INTEGER + \")\";\n\n    // Actual matching.\n    // Parentheses and commas are optional, but not required.\n    // Whitespace can take the place of commas or opening paren\n    var PERMISSIVE_MATCH3 = \"[\\\\s|\\\\(]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")\\\\s*\\\\)?\";\n    var PERMISSIVE_MATCH4 = \"[\\\\s|\\\\(]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")[,|\\\\s]+(\" + CSS_UNIT + \")\\\\s*\\\\)?\";\n\n    return {\n        CSS_UNIT: new RegExp(CSS_UNIT),\n        rgb: new RegExp(\"rgb\" + PERMISSIVE_MATCH3),\n        rgba: new RegExp(\"rgba\" + PERMISSIVE_MATCH4),\n        hsl: new RegExp(\"hsl\" + PERMISSIVE_MATCH3),\n        hsla: new RegExp(\"hsla\" + PERMISSIVE_MATCH4),\n        hsv: new RegExp(\"hsv\" + PERMISSIVE_MATCH3),\n        hsva: new RegExp(\"hsva\" + PERMISSIVE_MATCH4),\n        hex3: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/,\n        hex6: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/,\n        hex4: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/,\n        hex8: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/\n    };\n})();\n\n// `isValidCSSUnit`\n// Take in a single string / number and check to see if it looks like a CSS unit\n// (see `matchers` above for definition).\nfunction isValidCSSUnit(color) {\n    return !!matchers.CSS_UNIT.exec(color);\n}\n\n// `stringInputToObject`\n// Permissive string parsing.  Take in a number of formats, and output an object\n// based on detected format.  Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}`\nfunction stringInputToObject(color) {\n\n    color = color.replace(trimLeft,'').replace(trimRight, '').toLowerCase();\n    var named = false;\n    if (names[color]) {\n        color = names[color];\n        named = true;\n    }\n    else if (color == 'transparent') {\n        return { r: 0, g: 0, b: 0, a: 0, format: \"name\" };\n    }\n\n    // Try to match string input using regular expressions.\n    // Keep most of the number bounding out of this function - don't worry about [0,1] or [0,100] or [0,360]\n    // Just return an object and let the conversion functions handle that.\n    // This way the result will be the same whether the tinycolor is initialized with string or object.\n    var match;\n    if ((match = matchers.rgb.exec(color))) {\n        return { r: match[1], g: match[2], b: match[3] };\n    }\n    if ((match = matchers.rgba.exec(color))) {\n        return { r: match[1], g: match[2], b: match[3], a: match[4] };\n    }\n    if ((match = matchers.hsl.exec(color))) {\n        return { h: match[1], s: match[2], l: match[3] };\n    }\n    if ((match = matchers.hsla.exec(color))) {\n        return { h: match[1], s: match[2], l: match[3], a: match[4] };\n    }\n    if ((match = matchers.hsv.exec(color))) {\n        return { h: match[1], s: match[2], v: match[3] };\n    }\n    if ((match = matchers.hsva.exec(color))) {\n        return { h: match[1], s: match[2], v: match[3], a: match[4] };\n    }\n    if ((match = matchers.hex8.exec(color))) {\n        return {\n            r: parseIntFromHex(match[1]),\n            g: parseIntFromHex(match[2]),\n            b: parseIntFromHex(match[3]),\n            a: convertHexToDecimal(match[4]),\n            format: named ? \"name\" : \"hex8\"\n        };\n    }\n    if ((match = matchers.hex6.exec(color))) {\n        return {\n            r: parseIntFromHex(match[1]),\n            g: parseIntFromHex(match[2]),\n            b: parseIntFromHex(match[3]),\n            format: named ? \"name\" : \"hex\"\n        };\n    }\n    if ((match = matchers.hex4.exec(color))) {\n        return {\n            r: parseIntFromHex(match[1] + '' + match[1]),\n            g: parseIntFromHex(match[2] + '' + match[2]),\n            b: parseIntFromHex(match[3] + '' + match[3]),\n            a: convertHexToDecimal(match[4] + '' + match[4]),\n            format: named ? \"name\" : \"hex8\"\n        };\n    }\n    if ((match = matchers.hex3.exec(color))) {\n        return {\n            r: parseIntFromHex(match[1] + '' + match[1]),\n            g: parseIntFromHex(match[2] + '' + match[2]),\n            b: parseIntFromHex(match[3] + '' + match[3]),\n            format: named ? \"name\" : \"hex\"\n        };\n    }\n\n    return false;\n}\n\nfunction validateWCAG2Parms(parms) {\n    // return valid WCAG2 parms for isReadable.\n    // If input parms are invalid, return {\"level\":\"AA\", \"size\":\"small\"}\n    var level, size;\n    parms = parms || {\"level\":\"AA\", \"size\":\"small\"};\n    level = (parms.level || \"AA\").toUpperCase();\n    size = (parms.size || \"small\").toLowerCase();\n    if (level !== \"AA\" && level !== \"AAA\") {\n        level = \"AA\";\n    }\n    if (size !== \"small\" && size !== \"large\") {\n        size = \"small\";\n    }\n    return {\"level\":level, \"size\":size};\n}\n\n// Node: Export function\nif (typeof module !== \"undefined\" && module.exports) {\n    module.exports = tinycolor;\n}\n// AMD/requirejs: Define the module\nelse if (typeof define === 'function' && define.amd) {\n    define(function () {return tinycolor;});\n}\n// Browser: Expose to window\nelse {\n    window.tinycolor = tinycolor;\n}\n\n})(Math);\n\n},{}],194:[function(require,module,exports){\n\nvar space = require('to-space-case')\n\n/**\n * Export.\n */\n\nmodule.exports = toCamelCase\n\n/**\n * Convert a `string` to camel case.\n *\n * @param {String} string\n * @return {String}\n */\n\nfunction toCamelCase(string) {\n  return space(string).replace(/\\s(\\w)/g, function (matches, letter) {\n    return letter.toUpperCase()\n  })\n}\n\n},{\"to-space-case\":197}],195:[function(require,module,exports){\n\n/**\n * Export.\n */\n\nmodule.exports = toNoCase\n\n/**\n * Test whether a string is camel-case.\n */\n\nvar hasSpace = /\\s/\nvar hasSeparator = /(_|-|\\.|:)/\nvar hasCamel = /([a-z][A-Z]|[A-Z][a-z])/\n\n/**\n * Remove any starting case from a `string`, like camel or snake, but keep\n * spaces and punctuation that may be important otherwise.\n *\n * @param {String} string\n * @return {String}\n */\n\nfunction toNoCase(string) {\n  if (hasSpace.test(string)) return string.toLowerCase()\n  if (hasSeparator.test(string)) return (unseparate(string) || string).toLowerCase()\n  if (hasCamel.test(string)) return uncamelize(string).toLowerCase()\n  return string.toLowerCase()\n}\n\n/**\n * Separator splitter.\n */\n\nvar separatorSplitter = /[\\W_]+(.|$)/g\n\n/**\n * Un-separate a `string`.\n *\n * @param {String} string\n * @return {String}\n */\n\nfunction unseparate(string) {\n  return string.replace(separatorSplitter, function (m, next) {\n    return next ? ' ' + next : ''\n  })\n}\n\n/**\n * Camelcase splitter.\n */\n\nvar camelSplitter = /(.)([A-Z]+)/g\n\n/**\n * Un-camelcase a `string`.\n *\n * @param {String} string\n * @return {String}\n */\n\nfunction uncamelize(string) {\n  return string.replace(camelSplitter, function (m, previous, uppers) {\n    return previous + ' ' + uppers.toLowerCase().split('').join(' ')\n  })\n}\n\n},{}],196:[function(require,module,exports){\n'use strict'\n\nvar parseUnit = require('parse-unit')\n\nmodule.exports = toPX\n\nvar PIXELS_PER_INCH = 96\n\nfunction getPropertyInPX(element, prop) {\n  var parts = parseUnit(getComputedStyle(element).getPropertyValue(prop))\n  return parts[0] * toPX(parts[1], element)\n}\n\n//This brutal hack is needed\nfunction getSizeBrutal(unit, element) {\n  var testDIV = document.createElement('div')\n  testDIV.style['font-size'] = '128' + unit\n  element.appendChild(testDIV)\n  var size = getPropertyInPX(testDIV, 'font-size') / 128\n  element.removeChild(testDIV)\n  return size\n}\n\nfunction toPX(str, element) {\n  element = element || document.body\n  str = (str || 'px').trim().toLowerCase()\n  if(element === window || element === document) {\n    element = document.body \n  }\n  switch(str) {\n    case '%':  //Ambiguous, not sure if we should use width or height\n      return element.clientHeight / 100.0\n    case 'ch':\n    case 'ex':\n      return getSizeBrutal(str, element)\n    case 'em':\n      return getPropertyInPX(element, 'font-size')\n    case 'rem':\n      return getPropertyInPX(document.body, 'font-size')\n    case 'vw':\n      return window.innerWidth/100\n    case 'vh':\n      return window.innerHeight/100\n    case 'vmin':\n      return Math.min(window.innerWidth, window.innerHeight) / 100\n    case 'vmax':\n      return Math.max(window.innerWidth, window.innerHeight) / 100\n    case 'in':\n      return PIXELS_PER_INCH\n    case 'cm':\n      return PIXELS_PER_INCH / 2.54\n    case 'mm':\n      return PIXELS_PER_INCH / 25.4\n    case 'pt':\n      return PIXELS_PER_INCH / 72\n    case 'pc':\n      return PIXELS_PER_INCH / 6\n  }\n  return 1\n}\n},{\"parse-unit\":148}],197:[function(require,module,exports){\n\nvar clean = require('to-no-case')\n\n/**\n * Export.\n */\n\nmodule.exports = toSpaceCase\n\n/**\n * Convert a `string` to space case.\n *\n * @param {String} string\n * @return {String}\n */\n\nfunction toSpaceCase(string) {\n  return clean(string).replace(/[\\W_]+(.|$)/g, function (matches, match) {\n    return match ? ' ' + match : ''\n  }).trim()\n}\n\n},{\"to-no-case\":195}],198:[function(require,module,exports){\n\nexports = module.exports = trim;\n\nfunction trim(str){\n  return str.replace(/^\\s*|\\s*$/g, '');\n}\n\nexports.left = function(str){\n  return str.replace(/^\\s*/, '');\n};\n\nexports.right = function(str){\n  return str.replace(/\\s*$/, '');\n};\n\n},{}],199:[function(require,module,exports){\n(function (global){\n\n/**\n * Module exports.\n */\n\nmodule.exports = deprecate;\n\n/**\n * Mark that a method should not be used.\n * Returns a modified function which warns once by default.\n *\n * If `localStorage.noDeprecation = true` is set, then it is a no-op.\n *\n * If `localStorage.throwDeprecation = true` is set, then deprecated functions\n * will throw an Error when invoked.\n *\n * If `localStorage.traceDeprecation = true` is set, then deprecated functions\n * will invoke `console.trace()` instead of `console.error()`.\n *\n * @param {Function} fn - the function to deprecate\n * @param {String} msg - the string to print to the console when `fn` is invoked\n * @returns {Function} a new \"deprecated\" version of `fn`\n * @api public\n */\n\nfunction deprecate (fn, msg) {\n  if (config('noDeprecation')) {\n    return fn;\n  }\n\n  var warned = false;\n  function deprecated() {\n    if (!warned) {\n      if (config('throwDeprecation')) {\n        throw new Error(msg);\n      } else if (config('traceDeprecation')) {\n        console.trace(msg);\n      } else {\n        console.warn(msg);\n      }\n      warned = true;\n    }\n    return fn.apply(this, arguments);\n  }\n\n  return deprecated;\n}\n\n/**\n * Checks `localStorage` for boolean values for the given `name`.\n *\n * @param {String} name\n * @returns {Boolean}\n * @api private\n */\n\nfunction config (name) {\n  // accessing global.localStorage can trigger a DOMException in sandboxed iframes\n  try {\n    if (!global.localStorage) return false;\n  } catch (_) {\n    return false;\n  }\n  var val = global.localStorage[name];\n  if (null == val) return false;\n  return String(val).toLowerCase() === 'true';\n}\n\n}).call(this,typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : typeof window !== \"undefined\" ? window : {})\n},{}],200:[function(require,module,exports){\nvar indexOf = require('indexof');\n\nvar Object_keys = function (obj) {\n    if (Object.keys) return Object.keys(obj)\n    else {\n        var res = [];\n        for (var key in obj) res.push(key)\n        return res;\n    }\n};\n\nvar forEach = function (xs, fn) {\n    if (xs.forEach) return xs.forEach(fn)\n    else for (var i = 0; i < xs.length; i++) {\n        fn(xs[i], i, xs);\n    }\n};\n\nvar defineProp = (function() {\n    try {\n        Object.defineProperty({}, '_', {});\n        return function(obj, name, value) {\n            Object.defineProperty(obj, name, {\n                writable: true,\n                enumerable: false,\n                configurable: true,\n                value: value\n            })\n        };\n    } catch(e) {\n        return function(obj, name, value) {\n            obj[name] = value;\n        };\n    }\n}());\n\nvar globals = ['Array', 'Boolean', 'Date', 'Error', 'EvalError', 'Function',\n'Infinity', 'JSON', 'Math', 'NaN', 'Number', 'Object', 'RangeError',\n'ReferenceError', 'RegExp', 'String', 'SyntaxError', 'TypeError', 'URIError',\n'decodeURI', 'decodeURIComponent', 'encodeURI', 'encodeURIComponent', 'escape',\n'eval', 'isFinite', 'isNaN', 'parseFloat', 'parseInt', 'undefined', 'unescape'];\n\nfunction Context() {}\nContext.prototype = {};\n\nvar Script = exports.Script = function NodeScript (code) {\n    if (!(this instanceof Script)) return new Script(code);\n    this.code = code;\n};\n\nScript.prototype.runInContext = function (context) {\n    if (!(context instanceof Context)) {\n        throw new TypeError(\"needs a 'context' argument.\");\n    }\n    \n    var iframe = document.createElement('iframe');\n    if (!iframe.style) iframe.style = {};\n    iframe.style.display = 'none';\n    \n    document.body.appendChild(iframe);\n    \n    var win = iframe.contentWindow;\n    var wEval = win.eval, wExecScript = win.execScript;\n\n    if (!wEval && wExecScript) {\n        // win.eval() magically appears when this is called in IE:\n        wExecScript.call(win, 'null');\n        wEval = win.eval;\n    }\n    \n    forEach(Object_keys(context), function (key) {\n        win[key] = context[key];\n    });\n    forEach(globals, function (key) {\n        if (context[key]) {\n            win[key] = context[key];\n        }\n    });\n    \n    var winKeys = Object_keys(win);\n\n    var res = wEval.call(win, this.code);\n    \n    forEach(Object_keys(win), function (key) {\n        // Avoid copying circular objects like `top` and `window` by only\n        // updating existing context properties or new properties in the `win`\n        // that was only introduced after the eval.\n        if (key in context || indexOf(winKeys, key) === -1) {\n            context[key] = win[key];\n        }\n    });\n\n    forEach(globals, function (key) {\n        if (!(key in context)) {\n            defineProp(context, key, win[key]);\n        }\n    });\n    \n    document.body.removeChild(iframe);\n    \n    return res;\n};\n\nScript.prototype.runInThisContext = function () {\n    return eval(this.code); // maybe...\n};\n\nScript.prototype.runInNewContext = function (context) {\n    var ctx = Script.createContext(context);\n    var res = this.runInContext(ctx);\n\n    forEach(Object_keys(ctx), function (key) {\n        context[key] = ctx[key];\n    });\n\n    return res;\n};\n\nforEach(Object_keys(Script.prototype), function (name) {\n    exports[name] = Script[name] = function (code) {\n        var s = Script(code);\n        return s[name].apply(s, [].slice.call(arguments, 1));\n    };\n});\n\nexports.createScript = function (code) {\n    return exports.Script(code);\n};\n\nexports.createContext = Script.createContext = function (context) {\n    var copy = new Context();\n    if(typeof context === 'object') {\n        forEach(Object_keys(context), function (key) {\n            copy[key] = context[key];\n        });\n    }\n    return copy;\n};\n\n},{\"indexof\":117}],201:[function(require,module,exports){\nmodule.exports = extend\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nfunction extend(target) {\n    for (var i = 1; i < arguments.length; i++) {\n        var source = arguments[i]\n\n        for (var key in source) {\n            if (hasOwnProperty.call(source, key)) {\n                target[key] = source[key]\n            }\n        }\n    }\n\n    return target\n}\n\n},{}]},{},[1]);\n</script>\n</html>\n"
  },
  {
    "path": "examples/barycentric.js",
    "content": "const regl = require('regl')({\n  extensions: ['oes_standard_derivatives']\n});\nconst glsl = require('glslify');\ndocument.querySelector('canvas').addEventListener('mousewheel', e => e.preventDefault());\nconst camera = require('regl-camera')(regl, {distance: 15, center: [0, 4, 0], theta: 1.9, phi: 0.3});\nconst mesh = require('../')(require('bunny'));\n\nconst draw = regl({\n  frag: glsl`\n    #extension GL_OES_standard_derivatives : enable\n    precision mediump float;\n    #pragma glslify: grid = require(../barycentric/scaled)\n    varying vec2 b;\n    void main () {\n      gl_FragColor = vec4(vec3(grid(b, 1.0)), 1);\n    }\n  `,\n  vert: `\n    precision mediump float;\n    uniform mat4 projection, view;\n    attribute vec3 position;\n    attribute vec2 barycentric;\n    varying vec2 b;\n    void main () {\n      b = barycentric;\n      gl_Position = projection * view * vec4(position, 1);\n    }\n  `,\n  attributes: {\n    position: mesh.positions,\n    barycentric: mesh.barycentric\n  },\n  elements: mesh.cells,\n});\n\nregl.frame(function () {\n  regl.clear({color: [1, 1, 1, 0], depth: 1});\n  camera(draw);\n});\n"
  },
  {
    "path": "examples/cartesian.js",
    "content": "const regl = require('regl')({\n  extensions: ['oes_standard_derivatives']\n});\nconst glsl = require('glslify');\ndocument.querySelector('canvas').addEventListener('mousewheel', e => e.preventDefault());\nconst camera = require('regl-camera')(regl, {distance: 15, center: [0, 4, 0], theta: 1.9, phi: 0.3});\nconst mesh = require('bunny');\n\nconst draw = regl({\n  frag: glsl`\n    #extension GL_OES_standard_derivatives : enable\n    precision mediump float;\n    #pragma glslify: grid = require(../cartesian/scaled)\n    varying vec3 p;\n    void main () {\n      gl_FragColor = vec4(vec3(grid(p.xy * 5.0, 1.0)), 1);\n    }\n  `,\n  vert: `\n    precision mediump float;\n    uniform mat4 projection, view;\n    attribute vec3 position;\n    varying vec3 p;\n    void main () {\n      p = position;\n      gl_Position = projection * view * vec4(position, 1);\n    }\n  `,\n  attributes: {\n    position: mesh.positions,\n  },\n  elements: mesh.cells,\n});\n\nregl.frame(function () {\n  regl.clear({color: [1, 1, 1, 0], depth: 1});\n  camera(draw);\n});\n"
  },
  {
    "path": "examples/demo.js",
    "content": "var glsl = require('glslify');\nvar wireframe = require('../');\nvar extend = require('xtend/mutable');\nvar bunny = require('bunny');\n\nvar regl = require('regl')({extensions: ['oes_standard_derivatives']});\nvar camera = require('regl-camera')(regl, {\n  distance: 20,\n  center: [0, 5, 0],\n  theta: Math.PI * 0.5,\n  phi: 0.0\n});\n\nvar params = {\n  type: 'barycentric',\n  standardDeriv: true,\n  cartesianX: 1.0,\n  cartesianY: 1.0,\n  cartesianZ: 1.0,\n  width: 1.0,\n  feather: 0.5,\n};\n\nvar panel = require('h')('div');\ndocument.querySelector('canvas').addEventListener('mousewheel', e => e.preventDefault());\ndocument.body.appendChild(panel);\npanel.addEventListener('mousewheel', e => e.stopPropagation());\npanel.addEventListener('mousemove', e => e.stopPropagation());\npanel.addEventListener('mousedown', e => e.stopPropagation());\npanel.addEventListener('mouseup', e => e.stopPropagation());\n\nrequire('control-panel')([\n  {type: 'select', label: 'type', initial: params.type, options: ['barycentric', 'cartesian']},\n  {type: 'checkbox', label: 'standardDeriv', initial: params.standardDeriv},\n  {type: 'range', label: 'width', initial: params.width, min: 0.0, max: 5.0, step: 0.01},\n  {type: 'range', label: 'feather', initial: params.feather, min: 0.0, max: 5.0, step: 0.01},\n  {type: 'range', label: 'cartesianX', initial: params.cartesianX, min: 0.0, max: 5.0, step: 0.1},\n  {type: 'range', label: 'cartesianY', initial: params.cartesianY, min: 0.0, max: 5.0, step: 0.1},\n  {type: 'range', label: 'cartesianZ', initial: params.cartesianZ, min: 0.0, max: 5.0, step: 0.1},\n], {root: panel}).on('input', data => extend(params, data));\n\nvar draw = makeDrawCmd(regl)\nregl.frame(function () {\n  regl.clear({color: [0.2, 0.2, 0.2, 1], depth: 1});\n  setParams(params, () => {\n    camera(() => {\n      draw[params.type][params.standardDeriv ? 'scaled' : 'unscaled']();\n    });\n  });\n})\n\nvar setParams = regl({\n  uniforms: {\n    cartesianX: (c, p) => p.cartesianX,\n    cartesianY: (c, p) => p.cartesianY,\n    cartesianZ: (c, p) => p.cartesianZ,\n    width: (c, p) => p.width,\n    feather: (c, p) => Math.max(p.feather, 1e-4),\n    feather: (c, p) => p.feather,\n  }\n});\n\nfunction makeDrawCmd (regl) {\n  var mesh = wireframe(bunny, {\n    attributes: {\n      positions: bunny.positions\n    }\n  });\n\n  function makeCmd(frag) {\n    return regl({\n      frag: frag,\n      vert: `\n        precision mediump float;\n        uniform mat4 projection, view;\n        attribute vec3 position;\n        attribute vec2 barycentric;\n        varying vec3 p;\n        varying vec2 b;\n        void main () {\n          b = barycentric;\n          p = position;\n          gl_Position = projection * view * vec4(position, 1);\n        }\n      `,\n      attributes: {\n        position: mesh.positions,\n        barycentric: mesh.barycentric\n      },\n      elements: mesh.cells,\n    })\n  }\n\n  return {\n    barycentric: {\n      scaled: makeCmd(glsl`\n        #extension GL_OES_standard_derivatives : enable\n        precision mediump float;\n        #pragma glslify: grid=require(../barycentric/scaled)\n        varying vec2 b;\n        uniform float width, feather;\n        void main () {\n          float g = grid(b, width, feather);\n          gl_FragColor = vec4(mix(vec3(0), vec3(0.8), g), 1);\n        }\n      `),\n      unscaled: makeCmd(glsl`\n        precision mediump float;\n        #pragma glslify: grid=require(../barycentric/unscaled)\n        varying vec2 b;\n        uniform float width, feather;\n        void main () {\n          float g = grid(b, width, feather);\n          gl_FragColor = vec4(mix(vec3(0), vec3(0.8), g), 1);\n        }\n      `),\n    },\n    cartesian: {\n      scaled: makeCmd(glsl`\n        #extension GL_OES_standard_derivatives : enable\n        precision mediump float;\n        #pragma glslify: grid=require(../cartesian/scaled)\n        varying vec2 b;\n        varying vec3 p;\n        uniform float cartesianX, cartesianY, cartesianZ;\n        uniform float width, feather;\n        void main () {\n          float g = grid(\n            vec3(\n              cartesianX > 0.0 ? p.x * cartesianX : 0.5,\n              cartesianY > 0.0 ? p.y * cartesianY : 0.5,\n              cartesianZ > 0.0 ? p.z * cartesianZ : 0.5\n            ), width, feather);\n          gl_FragColor = vec4(mix(vec3(0), vec3(0.8), g), 1);\n        }\n      `),\n      unscaled: makeCmd(glsl`\n        #extension GL_OES_standard_derivatives : enable\n        precision mediump float;\n        #pragma glslify: grid=require(../cartesian/unscaled)\n        varying vec2 b;\n        varying vec3 p;\n        uniform float cartesianX, cartesianY, cartesianZ;\n        uniform float width, feather;\n        void main () {\n          float g = grid(\n            vec3(\n              cartesianX > 0.0 ? p.x * cartesianX : 0.5,\n              cartesianY > 0.0 ? p.y * cartesianY : 0.5,\n              cartesianZ > 0.0 ? p.z * cartesianZ : 0.5\n            ), width, feather);\n          gl_FragColor = vec4(mix(vec3(0), vec3(0.8), g), 1);\n        }\n      `),\n    }\n  };\n}\n"
  },
  {
    "path": "index.js",
    "content": "module.exports = function (mesh, opts) {\n  if (!opts) opts = {};\n  var vars = opts.attributes ? {} : null;\n  var vkeys = vars && Object.keys(opts.attributes)\n  if (vars) {\n    for (var k = 0; k < vkeys.length; k++) {\n      vars[vkeys[k]] = []\n    }\n  }\n\n  var i, j;\n  var pts = [];\n  var cells = [];\n  var barycentricAttrs = [];\n\n  var mpts = mesh.positions;\n  var mcells = mesh.cells;\n\n  var c = 0;\n  for (i = 0; i < mesh.cells.length; i++) {\n    var cell = mcells[i];\n    if (cell.length === 3) {\n      pts.push(mpts[cell[0]]);\n      pts.push(mpts[cell[1]]);\n      pts.push(mpts[cell[2]]);\n      barycentricAttrs.push([0, 0]);\n      barycentricAttrs.push([1, 0]);\n      barycentricAttrs.push([0, 1]);\n      cells.push(c++);\n      cells.push(c++);\n      cells.push(c++);\n      if (vkeys) {\n        for (j = 0; j < vkeys.length; j++) {\n          var vkey = vkeys[j];\n          vars[vkey].push(opts.attributes[vkey][cell[0]]);\n          vars[vkey].push(opts.attributes[vkey][cell[1]]);\n          vars[vkey].push(opts.attributes[vkey][cell[2]]);\n        }\n      }\n    }\n  }\n\n  var ret = {\n    positions: pts,\n    attributes: vars,\n    barycentric: barycentricAttrs\n  };\n\n  if (mesh.cells) {\n    ret.cells = cells;\n  }\n\n  return ret;\n};\n"
  },
  {
    "path": "package.json",
    "content": "{\n  \"name\": \"glsl-solid-wireframe\",\n  \"version\": \"1.0.2\",\n  \"description\": \"draw wireframes on a solid mesh using a fragment shader\",\n  \"main\": \"index.js\",\n  \"devDependencies\": {\n    \"angle-normals\": \"^1.0.0\",\n    \"browserify\": \"^13.3.0\",\n    \"budo\": \"^9.4.1\",\n    \"bunny\": \"^1.0.1\",\n    \"control-panel\": \"^1.2.0\",\n    \"es2040\": \"^1.2.4\",\n    \"github-cornerify\": \"^1.0.6\",\n    \"glsl-diffuse-lambert\": \"^1.0.0\",\n    \"glsl-noise\": \"0.0.0\",\n    \"glsl-specular-blinn-phong\": \"^1.0.1\",\n    \"h\": \"^0.1.0\",\n    \"indexhtmlify\": \"^1.3.1\",\n    \"metadataify\": \"^1.0.3\",\n    \"regl\": \"^1.3.0\",\n    \"regl-camera\": \"^1.1.0\",\n    \"tape\": \"^4.6.0\"\n  },\n  \"scripts\": {\n    \"start\": \"budo --open --live --host localhost examples/fancy.js -- -t glslify -t es2040\",\n    \"build:cartesian\": \"browserify examples/cartesian.js -t glslify -t es2040 | indexhtmlify | metadataify | github-cornerify > docs/cartesian.html\",\n    \"build:barycentric\": \"browserify examples/barycentric.js -t glslify -t es2040 | indexhtmlify | metadataify | github-cornerify > docs/barycentric.html\",\n    \"build:fancy\": \"browserify examples/fancy.js -t glslify -t es2040 | indexhtmlify | metadataify | github-cornerify > docs/fancy.html\",\n    \"build:demo\": \"browserify examples/demo.js -t glslify -t es2040 | indexhtmlify | metadataify | github-cornerify > docs/demo.html\",\n    \"test\": \"tape test/*.js\"\n  },\n  \"keywords\": [\n    \"3d\",\n    \"lines\",\n    \"webgl\",\n    \"glslify\",\n    \"glsl\",\n    \"simplicial complex\",\n    \"wireframe\",\n    \"mesh\",\n    \"stackgl\"\n  ],\n  \"author\": \"Ricky Reusser\",\n  \"license\": \"MIT\",\n  \"directories\": {\n    \"examples\": \"examples\",\n    \"test\": \"test\"\n  },\n  \"repository\": {\n    \"type\": \"git\",\n    \"url\": \"git+https://github.com/rreusser/glsl-solid-wireframe.git\"\n  },\n  \"bugs\": {\n    \"url\": \"https://github.com/rreusser/glsl-solid-wireframe/issues\"\n  },\n  \"github-corner\": {\n    \"fg\": \"#333\",\n    \"bg\": \"#fff\",\n    \"url\": \"https://github.com/rreusser/glsl-solid-wireframe\"\n  },\n  \"homepage\": \"https://github.com/rreusser/glsl-solid-wireframe#readme\"\n}\n"
  }
]